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| [http://forums.e-hentai.org/index.php?showuser=18055 This guy]
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| == Light armor ==
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| === Leather ===
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| {| border="1"
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| |+ Leather (all values scaled to 300, '''confirmed pre-nerf values are bolded''')
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| ! scope="col" | Stat
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| ! scope="col" | Min
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| ! scope="col" | Max
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| ! scope="col" | Other
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| |-
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| ! scope="row" | Physical Absorption
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| | 4.19 || [http://hentaiverse.org/pages/showequip.php?eid=486706&key=d680fe596b 19.44] (rare above 13) ||
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| |-
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| ! scope="row" | Physical Mitigation
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| | 0.9% || [http://hentaiverse.org/pages/showequip.php?eid=486634&key=255da5d37e 4.92%] (rare above 2.75%) ||
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| |-
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| ! scope="row" | Magical Absorption
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| | 3.98 || [http://hentaiverse.org/pages/showequip.php?eid=486572&key=ddbe4bc276 16.86] (rare above 8)||
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| |-
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| ! scope="row" | Magical Mitigation
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| | 1.07% || [http://hentaiverse.org/pages/showequip.php?eid=486608&key=fc41ec5ded 4.2%] (rare above 2.75%)|| Phys and Magical mitigations seem to have the same distribution
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| |-
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| ! scope="row" | Evade Chance
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| | 0.44% || [http://hentaiverse.org/pages/showequip.php?eid=486732&key=9b573f6429 3.94%] (rare above 2.75%)||
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| |-
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| ! scope="row" | Resist Chance
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| | 0.88% || [http://hentaiverse.org/pages/showequip.php?eid=489092&key=ff67b5d02d 14.11% (rare above 4%)]|| Of Negation significantly better
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| ! scope="row" | Burden
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| | [http://hentaiverse.org/pages/showequip.php?eid=486683&key=db6ac38000 5.54] || 11.4 || there seem to be differences between types; breastplates are the heaviest, followed by leggings, helmets and gauntlets, boots are the lightest, difference at best 50%
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| ! scope="row" | Interference
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| | [http://hentaiverse.org/pages/showequip.php?eid=486695&key=2a1666722e 6.29 ] || 11.9 || similar type difference as with burden but less pronounced, 25% perhaps?
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| ! scope="row" | Damage Type Mitigation (crushing)
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| | 1.22% || [http://hentaiverse.org/pages/showequip.php?eid=486688&key=03950b17b8 4.76%]|| Crushing, slashing and piercing resistances follow a 4:2:1 progression in leather (not in individual items but in general)
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| ! scope="row" | Damage Type Mitigation (slashing)
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| | 0.69% || [http://hentaiverse.org/pages/showequip.php?eid=480018&key=3238676b95 2.38 %]||
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| |-
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| ! scope="row" | Damage Type Mitigation (piercing)
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| | 0.11%* || [http://hentaiverse.org/pages/showequip.php?eid=486679&key=c015eb2424 1.4%]|| *Occasional pieces of leather will have no piercing mitigation at all
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| |-
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| ! scope="row" | Damage Type Mitigation (elemental, holy, dark)
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| | 9% || [http://hentaiverse.org/pages/showequip.php?eid=486667&key=0deebcbc0b 27.6%]||
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| |-
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| ! scope="row" | Damage Type Mitigation (soul)
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| | 4% || [http://hentaiverse.org/pages/showequip.php?eid=487711&key=e31e7477c8 5.76%]||
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| ! scope="row" | Primary Attribute Bonuses (value, number of bonuses)
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| | 0.93 || [http://hentaiverse.org/pages/showequip.php?eid=472569&key=828f905da5 4.66 for STR], [http://hentaiverse.org/pages/showequip.php?eid=486593&key=14179a8da7 4.66 for DEX] [http://hentaiverse.org/pages/showequip.php?eid=489409&key=aff6d2fa04 3.72 for AGI] || 3 (Str, Dex, Agi). 3 is not guaranteed, all combinations below exist.
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| |-
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| |}
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| === Dragon-hide ===
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| {| border="1"
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| |+ Dragon-hide (all values scaled to 300, '''confirmed pre-nerf values are bolded''')
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| ! scope="col" | Stat
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| ! scope="col" | Min
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| ! scope="col" | Max
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| ! scope="col" | Other
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| |-
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| ! scope="row" | Physical Absorption
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| | || [ ] ||
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| |-
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| ! scope="row" | Physical Mitigation
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| | % || [ %] ||
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| |-
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| ! scope="row" | Magical Absorption
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| | || [ ] ||
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| |-
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| ! scope="row" | Magical Mitigation
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| | % || [ %]||
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| |-
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| ! scope="row" | Evade Chance
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| | % || [ %]||
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| |-
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| ! scope="row" | Resist Chance
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| | % || [ %]||
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| |-
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| ! scope="row" | Burden
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| | [ ] || ||
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| |-
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| ! scope="row" | Interference
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| | [ ] || ||
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| |-
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| ! scope="row" | Damage Type Mitigation (crushing, slashing piercing)
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| | % || [ %]||
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| |-
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| ! scope="row" | Damage Type Mitigation (elemental, holy, dark)
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| | % || [ %]||
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| |-
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| ! scope="row" | Damage Type Mitigation (soul)
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| | % || [ %]||
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| |-
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| ! scope="row" | Primary Attribute Bonuses (value, number of bonuses)
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| | || [ for STR], [ for DEX] [ for AGI] || 3 (Str, Dex, Agi)
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| |-
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| |}
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| === Kevlar ===
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|
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| {| border="1"
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| |+ Kevlar (all values scaled to 300, '''confirmed pre-nerf values are bolded''')
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| ! scope="col" | Stat
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| ! scope="col" | Min
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| ! scope="col" | Max
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| ! scope="col" | Other
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| |-
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| ! scope="row" | Physical Absorption
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| | || [ ] ||
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| |-
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| ! scope="row" | Physical Mitigation
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| | % || [ %] ||
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| |-
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| ! scope="row" | Magical Absorption
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| | || [ ] ||
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| |-
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| ! scope="row" | Magical Mitigation
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| | % || [ %]||
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| |-
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| ! scope="row" | Evade Chance
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| | % || [ %]||
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| |-
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| ! scope="row" | Resist Chance
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| | % || [ %]||
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| |-
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| ! scope="row" | Burden
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| | [ ] || ||
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| |-
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| ! scope="row" | Interference
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| | [ ] || ||
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| |-
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| ! scope="row" | Damage Type Mitigation (crushing, slashing piercing)
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| | % || [ %]||
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| |-
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| ! scope="row" | Damage Type Mitigation (elemental, holy, dark)
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| | % || [ %]||
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| |-
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| ! scope="row" | Damage Type Mitigation (soul)
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| | % || [ %]||
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| |-
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| ! scope="row" | Primary Attribute Bonuses (value, number of bonuses)
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| | || [ for STR], [ for DEX] [ for AGI] || 3 (Str, Dex, Agi)
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| |-
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| |}
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