Talk:Item World: Difference between revisions
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1% scaling per round has been confirmed by Tenboro in mod lounge 2024-05-18 | |||
monster qty of IW, did it depend on item's potency value? --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 10:21, 21 January 2013 (UTC) | monster qty of IW, did it depend on item's potency value? --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 10:21, 21 January 2013 (UTC) | ||
*No AFAIK. Potency doesn't change the equip's quality anyway [[User:Varst|Varst]] ([[User talk:Varst|talk]]) 11:26, 21 January 2013 (UTC) | |||
*i mean quantity, seems better item have more mobs, i feel --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 14:10, 21 January 2013 (UTC) | |||
**Nah, it's because the later rounds have more monsters on average. [[User:Varst|Varst]] ([[User talk:Varst|talk]]) 14:14, 21 January 2013 (UTC) | |||
Latest revision as of 08:46, 18 May 2024
1% scaling per round has been confirmed by Tenboro in mod lounge 2024-05-18
monster qty of IW, did it depend on item's potency value? --Ewq23 (talk) 10:21, 21 January 2013 (UTC)
- No AFAIK. Potency doesn't change the equip's quality anyway Varst (talk) 11:26, 21 January 2013 (UTC)
- i mean quantity, seems better item have more mobs, i feel --Ewq23 (talk) 14:10, 21 January 2013 (UTC)
Just playing with this table to see if I can make it easier to read.
| Class | Name | Addition | Weapon | Armor Shield | |
|---|---|---|---|---|---|
| Melee | Staff | ||||
| Attribute | |||||
| Agility | Primary Stat (Agility) | X | X | ||
| Dexterity | Primary Stat (Dexterity) | X | |||
| Endurance | Primary Stat (Endurance) | X | X | ||
| Intelligence | Primary Stat (Intelligence) | X | |||
| Strength | Primary Stat (Strength) | X | |||
| Wisdom | Primary Stat (Wisdom) | X | |||
| Mitigation | |||||
| Coldproof | Mitigation (Cold) | X | |||
| Darkproof | Mitigation (Dark) | X | |||
| Elecproof | Mitigation (Elec) | X | |||
| Fireproof | Mitigation (Fire) | X | |||
| Holyproof | Mitigation (Holy) | X | |||
| Soulproof | Mitigation (Soul) | X | |||
| Windproof | Mitigation (Wind) | X | |||
| Elemental Strike | |||||
| Cold Strike1 | Adds Cold damage | X | X | ||
| Dark Strike1 | Adds Dark damage | X | X | ||
| Elec Strike1 | Adds Elec damage | X | X | ||
| Fire Strike1 | Adds Fire damage | X | X | ||
| Holy Strike1 | Adds Holy damage | X | X | ||
| Soul Strike1 | Adds Soul damage | X | X | ||
| Wind Strike1 | Adds Wind damage | X | X | ||
| Special | |||||
| Archmage | Bonus Magic Damage | X | |||
| Butcher | Bonus Weapon Damage | X | |||
| Capacitor | Bonus MP | X | |||
| Economizer | Mana Conservation | X | |||
| Hollowforged1 | Damage Type converts to Void | X | X | ||
| Juggernaut | Bonus HP | X | |||
| Swift Strike | Raises Attack Speed | X | |||
1Level 10 only, Hollowforged for ethereal, Elemental Strike for non-ethereal weapons.