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Equipment enhances a player's [[stats]] when equipped via the [[Character Menu#Equipment|character equipment screen]].
#REDIRECT [[Equipment Basics]]
 
==Drops==
The base chance for equipment to drop is 4% of a normal loot drop (See [[Loot Drop Rolls]]). This can be increased (up to doubled) via Quartermaster [[training]]. Drops will turn into regular [[items]] if a player is holding 1,000 or more pieces of equipment.
 
'''Note''': [[Obsolete Items#Equipment|Equipment from older versions of the game]] may be found in the [[Bazaar#Equipment_Shop|Bazaar's Equipment Shop]] but no longer drop from battles.
 
==Tier==
Equipment tier is affected by the [[difficulty]] setting, and it determines the equipments' rarity and [[bazaar]] value. Tier 1 are the most common equipments, while tier 3 are the rarest equipments.
 
==Weapons==
''Legend:''
▲ = High  ● = Mid  ▼ = Low ▬ = None 
Par = [[Damage|Parry]] Bur = [[Burden|Burden]] Intr = [[Interference]]
Ele = Elemental For = Forbidden Div = Divine Dep = Deprecating Sup = Supportive Cur = Curative
 
'''Note''': The information in these tables does not include bonuses from suffixes.
 
===One-Handed Weapons (1H)===
One-handed weapons typically have
*lower damage, higher accuracy, lower critical, weaker procs than two-handed weapons
*lower burden/interference than two-handed weapons
*only one-handed weapons can have parry.
 
===Two-Handed Weapons (2H)===
Two-handed weapons typically have
*higher damage, lower accuracy, higher critical, stronger procs than one-handed weapons
*higher burden/interference than one-handed weapons
*Two-handed weapons don't have parry bonuses, and they don't have 'of the nimble' suffix that adds parry bonus to a weapon.
 
{|border="1" width="100%" class="wikitable"  style="text-align: center"
!Weapon || Style || Tier || Damage Type || [[Equipment Proc]] || Dmg || Acc || Crit || Par || Bur || Intr
!Notes
|-
|Axe || 1H || 2 || Slashing || Bleeding Wound
|style="color:green"|▲ ||style="color:blue"|● ||style="color:red"|▼ ||▬
|style="color:blue"|● ||style="color:blue"|●
|align="left"| Highest bleed damage of 1-handed weapons (20%)
|-
|Club || 1H || 1 || Crushing || Stun
|style="color:blue"|● ||style="color:blue"|● ||style="color:red"|▼ ||▬
|style="color:blue"|● ||style="color:blue"|●
|
|-
|Dagger || 1H || 1 || Slashing || Bleeding Wound
|style="color:red"|▼▼ ||style="color:green"|▲▲ ||style="color:red"|▼
|style="color:green"|▲ ||style="color:green"|▼▼ ||style="color:blue"|●
|
|-
|Rapier || 1H || 1 || Piercing || Penetrated Armor
|style="color:red"|▼ ||style="color:green"|▲ ||style="color:red"|▼
|style="color:blue"|● ||style="color:green"|▼ ||style="color:blue"|●
|
|-
|Shortsword || 1H || 1 || Slashing || Bleeding Wound
|style="color:red"|▼ ||style="color:green"|▲ ||style="color:red"|▼
|style="color:blue"|● ||style="color:green"|▼ ||style="color:blue"|●
|
|-
|Wakizashi || 1H || 3 || Slashing || Bleeding Wound
|style="color:red"|▼▼ ||style="color:green"|▲▲ ||style="color:red"|▼
|style="color:green"|▲ ||style="color:green"|▼▼ ||style="color:blue"|●
|align="left"| Can be paired with a katana to use [[Fighting Styles#Niten Ichiryu|Niten Ichiryu]]
|-
|Sword Chucks || 1H || - || Slashing ||Bleeding Wound
|style="color:blue"|● ||▬ ||style="color:green"|▲▲ ||▬
|style="color:red"|▲ ||style="color:blue"|●
|align="left"|[[Obsolete_Items#Equipment|No longer drops]].
|-
|Estoc || 2H || 1 || Piercing || Penetrated Armor
|style="color:green"|▲▲ ||style="color:red"|▼ ||style="color:green"|▲ || ▬
|style="color:red"|▲ ||style="color:blue"|●
|
|-
|Longsword || 2H || 1 || Slashing || Bleeding Wound
|style="color:green"|▲ ||style="color:red"|▼ ||style="color:green"|▲ || ▬
|style="color:red"|▲ ||style="color:blue"|●
|
|-
|Mace || 2H || 1 || Crushing || Stun
|style="color:green"|▲▲ ||style="color:red"|▼▼ ||style="color:green"|▲ || ▬
|style="color:red"|▲ ||style="color:blue"|●
|
|-
|Scythe || 2H || 2 || Slashing || Bleeding Wound
|style="color:green"|▲▲▲ ||style="color:red"|▼▼ ||style="color:green"|▲ || ▬
|style="color:red"|▲▲ ||style="color:red"|▲
|align="left"| Highest bleed damage (30%).
|-
|Katana || 2H || 3 || Slashing || Bleeding Wound
|style="color:green"|▲ ||style="color:green"|▲▲ ||style="color:green"|▲ || ▬
|style="color:red"|▲▲ ||style="color:red"|▲
|align="left"| Can be paired with a Wakizashi to use [[Fighting Styles#Niten Ichiryu|Niten Ichiryu]]
|}
 
===Staffs===
Staffs are two-handed weapons that have the following characteristics:
*Crushing damage type.
*Ether Theft proc.
*No [[Interference]] between types.
*Older staffs can have physical accuracy on it at the cost of no magic crit increase.
 
{|border="1" width="100%" class="wikitable" style="text-align: center"
!rowspan="2"|Weapon
!rowspan="2"|Tier
!rowspan="2"|MDmg
!rowspan="2"|MAcc
!rowspan="2"|MCrit
!rowspan="2"|Bur
!colspan="6"|[[Proficiencies#Magic Proficiencies|Magic Proficiencies]]
!colspan="6"|Elemental Damage
!rowspan="2"|Notes
|-
!Ele || Div || For || Dep || Sup || Cur
!Fire ||Cold ||Elec ||Wind ||Holy || Dark
|-
|Ebony || 2
|style="color:green"|▲ ||style="color:green"|▲ ||style="color:blue"|● ||style="color:red"|▲ ||style="color:green"|▲ ||▬ ||▬
|style="color:blue"|● ||▬ ||▬ ||style="color:blue"|● ||style="color:blue"|● ||style="color:blue"|●
|style="color:blue"|● ||▬ ||▬
|
|-
|Oak || 1
|style="color:red"|▼ ||style="color:blue"|● ||style="color:blue"|● ||style="color:blue"|● ||style="color:blue"|●
|style="color:blue"|● ||▬ ||▬ ||style="color:green"|▲ ||style="color:green"|▲ ||▬ ||▬ ||▬ ||▬
|style="color:green"|▲▲ ||▬
|
|-
|Redwood || 1
|style="color:blue"|● ||style="color:blue"|● ||style="color:blue"|● ||style="color:green"|▼ ||style="color:blue"|●
|style="color:blue"|● ||style="color:blue"|● ||style="color:blue"|● ||style="color:blue"|●
|style="color:blue"|● ||▬ ||▬ ||▬ ||▬ ||▬ ||▬
|
|-
|Willow || 1
|style="color:red"|▼ ||style="color:green"|▲ ||style="color:blue"|● ||style="color:blue"|● ||style="color:blue"|● ||▬
|style="color:blue"|● ||style="color:green"|▲ ||▬ ||▬ ||▬ ||▬ ||▬ ||▬ ||▬ ||style="color:blue"|●
|
|-
|Katalox || 3
|style="color:green"|▲ ||style="color:blue"|● ||style="color:blue"|● ||style="color:red"|▲ ||▬ ||style="color:green"|▲
|style="color:green"|▲ ||style="color:green"|▲ ||▬ ||▬ ||▬ ||▬ ||▬ ||▬ ||style="color:blue"|●
|style="color:blue"|●
|
|-
|}
 
==Shields==
Shields are notable for their ability to [[Damage|block]] attacks (physical, magic, and spirit) which can allow a player to [[Counter-Attack]].
 
{|border="1" width="100%" class="wikitable" style="text-align: center"
!Weapon || Tier || Miti || Bur || Intr ||
|}
 
 
There are three types of shields (Bucklers, Kite Shields, and Tower Shield), each with differing stats:
 
*'''Bucklers''' typically have the lowest burden and interference stats of the shields, but they also typically have the lowest physical/magic mitigation. They make up for it with mitigation to specific damage types which Kite and Tower shields do not have.
*'''Kite Shields''' are between Bucklers and Tower shields in their stats. They provide an option for increased block and defense stats without the higher burden and interference of Tower shields.
*'''Tower Shields''' have the highest burden and interference stats of the shields, but they also typically have the highest block rates and physical/magic mitigation.
 
==Armor==
Armor can be divided into three different categories with 3 subtypes of each. Each type has particular strengths and weaknesses and suit the needs of different character builds and play styles.
 
{|class="wikitable" width="80%"
!rowspan="2"|Type
!colspan="5"|Slot Name
|-
! Head || Body || Hands || Legs || Feet
|-
|'''Cloth''' || Cap || Robe || Gloves || Pants || Shoes
|-
|'''Light''' || Helmet || Breastplate || Gauntlets || Leggings || Boots
|-
|'''Heavy''' || Helmet || Cuirass/Armor || Gauntlets || Greaves/Leggings || Sabatons/Boots
|}
 
Armor can be divided into three different categories with 3 types of each. Each type has particular strengths and weaknesses and suit the needs of different character builds and play styles. Each category of armors gives different [[stats]] as [[proficiency]] increases if the player is wearing the full set of armor.
 
===Cloth Armor===
Cloth armors gives the lowest physical/magical mitigation but also has no [[burden]] and [[interference]]. Cloth armor also increases Magic Accuracy and Evade Chance.
 
{|class="wikitable"
| width="100px" | '''Cotton''' || Protective mage cloth; drops in variants that boost generic protection and elemental mitigation
|-
| width="100px" | '''Gossamer''' || Proficiency-boosting mage cloth; drops in variants that boost [[Proficiencies#Magic_Proficiencies|magic proficiencies]]
|-
| width="100px" | '''Phase''' || Rare elemental-boosting mage cloth with zero [[burden]] and high evade; drops in variants that boost elemental damage
|}
 
===Light Armor===
Light armors have moderate physical mitigation and low to moderate magical mitigation with moderate [[burden]] and [[interference]]. Light armors also increase Evade and Resist Chance.
 
{|class="wikitable"
| width="100px" | '''Leather''' || Basic physical protection light armor; drops in variants that increase resistance and elemental protection or boosts physical protection by various ways
|-
| width="100px" | '''Kevlar''' || Rare high-mitigation physical protect light armor; drops in variants that further boost physical protection
|-
| width="100px" | '''Shade''' || Rare no-[[burden]] high-evade/resist armor with physical damage/accuracy bonuses; drops in variants that boost evade/resist, crit/hit chances and [[Character Stats#Primary Attributes|primary attributes]], as well as reductions in [[burden]]/[[interference]]
|}
 
 
===Heavy Armor===
Heavy armors have high physical mitigation and moderate magical mitigation with high [[burden]] and [[interference]].
 
{|class="wikitable"
| width="100px" | '''Plate''' || Highest physical protection heavy armor; drops in variants that boosts physical protection, resistance, or elemental protection
|-
| width="100px" | '''Shield''' || Rare physical protection heavy armor with block bonus
|-
| width="100px" | '''Power Armor''' || Rare physical protection heavy armor with physical damage/accuracy/critical bonuses
|}
 
==Equipment Characteristics==
All equipment has prefixes indicating its quality and a suffix that provides an extra effect.
===Prefixes===
 
{| class="wikitable" width="100%" style="text-align: center"
|-
!  || One-Handed Weapons || Two-Handed Weapons || Staffs || Shield || Cloth || Light || Heavy
|-
! scope="col" | Tier 1
|Dagger, Rapier, Club, Shortsword || Mace, Estoc, Longsword || Redwood, Oak, Willow || Buckler || Cotton || Leather || Plate
|-
! scope="col" | Tier 2
| Axe || Scythe || Ebony || Kite || Gossamer || Kevlar || Shield
|-
! scope="col" | Tier 3
| Wakizashi || Katana || Katalox || Tower || Phase || Shade || Power
|}
 
====Quality====
Quality has an effect on the stats of the equipment, where higher quality equipment generally has better stats and lower [[Interference|interference]] and [[Burden|burden]]. Higher quality equipment also have more difficult monsters in their respective [[Item World]]s and likewise reward more [[EXP]].
 
*Crude
*Fair
*Average
*Fine
*Superior
*Exquisite (~+5% additional bonus to all its stats)
*Magnificent (~+10% additional bonus to all its stats)
**Base drop chance = 0.0005%
*Legendary (~+20% additional bonus to all its stats)
**Base drop chance = 0.000025%
 
It should be noted that stats generate prefixes, not the other way around. The quality prefix is basically the average value of all the stats given to a piece of gear. For a stat that ranges from 5-10, getting 5 is +1 quality while getting 10 is +6 quality. The sum of the quality scores is then divided by the maximum possible quality score to get a quality rating between 0 and 1. For example, a piece of gear would have to score above 0.5 to qualify as "fine", so if the maximum quality score was 100, it would need at least 51.<sup>[http://forums.e-hentai.org/index.php?act=findpost&pid=1052349]</sup>
 
One way to quickly approximate the quality of a particular equip is to observe its potency EXP (PXP) at level 0. The quality can then be approximated by
 
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">Quality = (PXP - 100) / 250</pre>
 
====Ethereal/Elemental====
Weapons with the quality grade of "Fine" or higher have a chance to drop with the '''Ethereal''' or '''Elemental''' prefix (but not both). The chance is 30% for ethereal prefix and 10% for each type of elemental prefix.
 
{|class="wikitable"
!Quality
!Chance
|-
|Fine || 5%
|-
|Superior || 10%
|-
|Exquisite || 25%
|-
|Magnificent || 50%
|-
|Legendary || 100%
|}
 
<div id="Ethereal"></div>
=====Ethereal Weapons=====
*Have no [[interference]] or [[burden]].
*Do [[Void]] damage, which is significantly better than crushing/slashing/piercing on [[HentaiVerse_Bestiary|all boss-class or higher monsters]].
**Older Ethereal weapons do [[Soul]] damage but are upgradable to [[Void]] via [[Item World]].
*Still benefit from monsters having their physical defenses reduced (i.e. [[Penetrated Armor]]).
<div id="Elemental"></div>
 
=====Elemental Weapons=====
*Function the same as weapons affected by [[infusions]]
**Elemental Damage Bonus for that element
**Seven variants (corresponding to seven [[Damage_Types|magic damage types]])
**Using infusions will give an additional Elemental Strike effect, unless the infusion type is the same as the weapon's elemental type
**Gives the weapon an Elemental Strike effect (additional damage in that element)
***Damage done is equal to 50% of damage done by the melee hit, counts as physical damage
***Triggered by both main-hand and offhand melee hits
***Only affects the primary target
 
{|class="wikitable"
!Name
!Damage Type
|-
|Fiery || Fire
|-
|Arctic || Cold
|-
|Shocking || Elec
|-
|Tempestuous || Wind
|-
|Hallowed || Holy
|-
|Demonic || Dark
|-
|Astral || Soul
|}
 
===[[Equipment Suffixes|Suffixes]]===
Suffixes are special characteristics that can be found on all weapons and armor and add or improve certain stats.
 
===[[Character_Stats#Primary_Attributes|Primary Attribute Bonus]]===
There are separate rolls for the various primary attribute bonuses that can be applied to an equipment piece. Since it rolls against a probability for each given stat, a given piece will usually not have every bonus it can have.
*Quality of the equipment affects the chance to get primary attribute bonuses. equipments of higher quality will have better chance to get more bonuses.
*Conversely, the number of primary attribute bonuses will affect the final quality score.
 
==Improvements==
*[[Upgrades]] are shown in <span style="color:red">red</span>.
*[[Potencies]] are shown in <span style="color:blue">blue</span>.
*[[Enhancements]] are shown in <span style="color:purple">purple</span>.
 
==Equipment Popups==
To open a popup window listing the stats for a piece of equipment, simply mouse over the equipment (in either the [[Bazaar#Equipment_Shop|Equipment Shop]] or the [[Character Menu#Equipment|character equipment screen]]) and press "C". Caps Lock must be off and the browser used must be set to allow popups from the HentaiVerse. This allows the stats or the equipment URL to be copied and pasted, for example in a [http://forums.e-hentai.org/ forum] post.
 
==See also==
*[[Equipment Procs]]
*[[Equipment Suffixes]]
*[[Fighting Styles]]
*[[Item World]]
*[[The Forge]]
*[[Level Scaling]]
*[[Bazaar#Equipment_Shop|Equipment Shop]]
 
{{HVnav}}

Latest revision as of 20:09, 5 June 2021

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