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| Equipment enhances a player's [[stats]] when equipped via the [[Character Menu#Equipment|character equipment screen]].
| | #REDIRECT [[Equipment Basics]] |
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| ==Drops==
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| The base chance for equipment to drop is 4% of a normal loot drop (See [[Loot Drop Rolls]]). This can be increased (up to doubled) via Quartermaster [[training]]. Drops will turn into regular [[items]] if a player is holding 1,000 or more pieces of equipment.
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| '''Note''': [[Obsolete Items#Equipment|Equipment from older versions of the game]] may be found in the [[Bazaar#Equipment_Shop|Bazaar's Equipment Shop]] but no longer drop from battles.
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| ==[[Weapons]]==
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| Weapons can be divided into three different categories and determine the player's [[fighting style]].
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| ===One-Handed Weapons===
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| *Dagger, Shortsword, Wakizashi, Axe, Club, Rapier
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| ===Two-Handed Weapons===
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| *Longsword, Scythe, Katana, Mace, Estoc
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| ===Staffs===
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| *Ebony, Redwood, Willow, Oak, Katalox
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| ===[[Shields]]===
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| *Buckler, Kite Shield, Tower Shield
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| ==[[Armor]]==
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| Armor can be divided into three different categories with 3 subtypes of each. Each type has particular strengths and weaknesses and suit the needs of different character builds and play styles.
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| {|class="wikitable" width="80%"
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| !rowspan="2"|Type
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| !colspan="3"|Tier
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| !colspan="5"|Slot Name
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| |-
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| !T1 || T2 || T3 || Head || Body || Hands || Legs || Feet
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| |-
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| |'''Cloth''' || Cotton || Gossamer || Phase || Cap || Robe || Gloves || Pants || Shoes
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| |-
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| |'''Light''' || Leather || Kevlar || Shade || Helmet || Breastplate || Gauntlets || Leggings || Boots
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| |-
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| |'''Heavy''' || Plate || Shield || Power || Helmet || Cuirass/Armor || Gauntlets || Greaves/Leggings || Sabatons/Boots
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| |}
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| ==Equipment Characteristics==
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| All equipment has prefixes indicating its quality and a suffix that provides an extra effect.
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| ===Prefixes===
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| ====Tier====
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| Equipment tier is affected by the [[difficulty]] setting, and it determines the equipments' rarity and [[bazaar]] value. | |
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| {| class="wikitable" width="100%" style="text-align: center"
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| |-
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| ! || One-Handed Weapons || Two-Handed Weapons || Staffs || Shield || Cloth || Light || Heavy
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| |-
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| ! scope="col" | Tier 1
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| |Dagger, Rapier, Club, Shortsword || Mace, Estoc, Longsword || Redwood, Oak, Willow || Buckler || Cotton || Leather || Plate
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| |-
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| ! scope="col" | Tier 2
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| | Axe || Scythe || Ebony || Kite || Gossamer || Kevlar || Shield
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| |-
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| ! scope="col" | Tier 3
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| | Wakizashi || Katana || Katalox || Tower || Phase || Shade || Power
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| |}
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| ====Quality====
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| Quality has an effect on the stats of the equipment, where higher quality equipment generally has better stats and lower [[Interference|interference]] and [[Burden|burden]]. Higher quality equipment also have more difficult monsters in their respective [[Item World]]s and likewise reward more [[EXP]].
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| *Crude
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| *Fair
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| *Average
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| *Fine
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| *Superior
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| *Exquisite (~+5% additional bonus to all its stats)
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| *Magnificent (~+10% additional bonus to all its stats)
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| **Base drop chance = 0.0005%
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| *Legendary (~+20% additional bonus to all its stats)
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| **Base drop chance = 0.000025%
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| It should be noted that stats generate prefixes, not the other way around. The quality prefix is basically the average value of all the stats given to a piece of gear. For a stat that ranges from 5-10, getting 5 is +1 quality while getting 10 is +6 quality. The sum of the quality scores is then divided by the maximum possible quality score to get a quality rating between 0 and 1. For example, a piece of gear would have to score above 0.5 to qualify as "fine", so if the maximum quality score was 100, it would need at least 51.<sup>[http://forums.e-hentai.org/index.php?act=findpost&pid=1052349]</sup>
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| One way to quickly approximate the quality of a particular equip is to observe its potency EXP (PXP) at level 0. The quality can then be approximated by
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| <pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">Quality = (PXP - 100) / 250</pre>
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| ====Ethereal/Elemental====
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| Weapons with the quality grade of "Fine" or higher have a chance to drop with the '''Ethereal''' or '''Elemental''' prefix (but not both). The chance is 30% for ethereal prefix and 10% for each type of elemental prefix.
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| {|class="wikitable"
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| !Quality
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| !Chance
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| |-
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| |Fine || 5%
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| |-
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| |Superior || 10%
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| |-
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| |Exquisite || 25%
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| |-
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| |Magnificent || 50%
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| |-
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| |Legendary || 100%
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| |}
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| <div id="Ethereal"></div>
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| =====Ethereal Weapons=====
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| *Have no [[interference]] or [[burden]].
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| *Do [[Void]] damage, which is significantly better than crushing/slashing/piercing on [[HentaiVerse_Bestiary|all boss-class or higher monsters]].
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| **Older Ethereal weapons do [[Soul]] damage but are upgradable to [[Void]] via [[Item World]].
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| *Still benefit from monsters having their physical defenses reduced (i.e. [[Penetrated Armor]]).
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| <div id="Elemental"></div>
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| =====Elemental Weapons=====
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| *Function the same as weapons affected by [[infusions]]
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| **Elemental Damage Bonus for that element
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| **Seven variants (corresponding to seven [[Damage_Types|magic damage types]])
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| **Using infusions will give an additional Elemental Strike effect, unless the infusion type is the same as the weapon's elemental type
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| **Gives the weapon an Elemental Strike effect (additional damage in that element)
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| ***Damage done is equal to 50% of damage done by the melee hit, counts as physical damage
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| ***Triggered by both main-hand and offhand melee hits
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| ***Only affects the primary target
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| {|class="wikitable"
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| !Name
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| !Damage Type
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| |-
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| |Fiery || Fire
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| |-
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| |Arctic || Cold
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| |-
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| |Shocking || Elec
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| |-
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| |Tempestuous || Wind
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| |-
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| |Hallowed || Holy
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| |-
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| |Demonic || Dark
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| |-
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| |Astral || Soul
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| |}
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| ===[[Equipment Suffixes|Suffixes]]===
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| Suffixes are special characteristics that can be found on all weapons and armor and add or improve certain stats.
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| ===[[Character_Stats#Primary_Attributes|Primary Attribute Bonus]]===
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| There are separate rolls for the various primary attribute bonuses that can be applied to an equipment piece. Since it rolls against a probability for each given stat, a given piece will usually not have every bonus it can have.
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| *Quality of the equipment affects the chance to get primary attribute bonuses. equipments of higher quality will have better chance to get more bonuses.
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| *Conversely, the number of primary attribute bonuses will affect the final quality score.
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| ==Improvements==
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| *[[Upgrades]] are shown in <span style="color:red">red</span>.
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| *[[Potencies]] are shown in <span style="color:blue">blue</span>.
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| *[[Enhancements]] are shown in <span style="color:purple">purple</span>.
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| ==Equipment Popups==
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| To open a popup window listing the stats for a piece of equipment, simply mouse over the equipment (in either the [[Bazaar#Equipment_Shop|Equipment Shop]] or the [[Character Menu#Equipment|character equipment screen]]) and press "C". Caps Lock must be off and the browser used must be set to allow popups from the HentaiVerse. This allows the stats or the equipment URL to be copied and pasted, for example in a [http://forums.e-hentai.org/ forum] post.
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| ==See also==
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| *[[Equipment Procs]]
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| *[[Equipment Suffixes]]
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| *[[Fighting Styles]]
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| *[[Item World]]
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| *[[Level Scaling]]
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| *[[Bazaar#Equipment_Shop|Equipment Shop]]
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| *[[Items]]
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| {{HVnav}}
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