Proficiencies: Difference between revisions

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==='''Effects:'''===
==='''Effects:'''===
Equipment proficiencies increase the positive statistics of the piece of equipment (by 10% for every 100 proficiency) while also decreasing the compromise statistics ([[Action Speed#Burden|Burden]] and [[Interference]], by 20% for every 100 proficiency). Weapon proficiencies also increase the chance of the special proc for player's active [[Fighting Styles|Fighting Style]].
For every 10 points in the respective proficiency:
 
For Armor"
 
*When wearing all '''CLOTH''' armor
**+ 0.25% Spell Crit Chance
**+ 0.5% Magical Mitigation
**+ 1 Wisdom
 
*When wearing all '''LIGHT''' armor
**+ 0.25% Attack Crit Chance
**+ 0.5% Resist
**+ 1 Agility
 
*When wearing all '''HEAVY''' armor
**+ 0.5% Crushing/Slashing/Piercing Mitigation
**- 1 Burden
**+ 1 Endurance
 
For Weapons:
 
*When using '''ONE-HANDED/SHIELD'''
**+ 3.0% Attack Damage (per 10 points in One-Handed Proficiency)
**+ 0.5% Attack Accuracy (per 10 points in One-Handed Proficiency)
**+ 0.5% Block (per 10 points in Shield Proficiency)
 
*When using '''TWO-HANDED'''
**+ 4.0% Attack Damage
**+ 0.5% Attack Accuracy
**+ 0.5% Parry
 
*When using '''DUAL-WIELD'''
**+ 5.0% Attack Damage
**+ 0.5% Attack Accuracy
**+ 0.25% Attack Crit Chance
 
*When using '''STAFF'''
**+ 3.0% Attack Damage
**+ 0.5% Attack Accuracy
**+ 0.5% Spell Damage
 
Weapon proficiencies also increase the chance of the special proc for player's active [[Fighting Styles|Fighting Style]].


==='''Gaining Equipment Proficiencies:'''===
==='''Gaining Equipment Proficiencies:'''===
There are two methods for gaining proficiency with equipment: performing a [[Montage|battle montage]], or using the specific equipment in battle.
For Armor:
For Armor:
*When a player is attacked (even if she evades/blocks/parries, or the monster misses), an occupied armor slot is randomly chosen for a the chance at a proficiency gain.
*When a player is attacked (even if she evades/blocks/parries, or the monster misses), an occupied armor slot is randomly chosen for a the chance at a proficiency gain.

Revision as of 01:00, 17 May 2011

Equipment Proficiencies

Effects:

For every 10 points in the respective proficiency:

For Armor"

  • When wearing all CLOTH armor
    • + 0.25% Spell Crit Chance
    • + 0.5% Magical Mitigation
    • + 1 Wisdom
  • When wearing all LIGHT armor
    • + 0.25% Attack Crit Chance
    • + 0.5% Resist
    • + 1 Agility
  • When wearing all HEAVY armor
    • + 0.5% Crushing/Slashing/Piercing Mitigation
    • - 1 Burden
    • + 1 Endurance

For Weapons:

  • When using ONE-HANDED/SHIELD
    • + 3.0% Attack Damage (per 10 points in One-Handed Proficiency)
    • + 0.5% Attack Accuracy (per 10 points in One-Handed Proficiency)
    • + 0.5% Block (per 10 points in Shield Proficiency)
  • When using TWO-HANDED
    • + 4.0% Attack Damage
    • + 0.5% Attack Accuracy
    • + 0.5% Parry
  • When using DUAL-WIELD
    • + 5.0% Attack Damage
    • + 0.5% Attack Accuracy
    • + 0.25% Attack Crit Chance
  • When using STAFF
    • + 3.0% Attack Damage
    • + 0.5% Attack Accuracy
    • + 0.5% Spell Damage

Weapon proficiencies also increase the chance of the special proc for player's active Fighting Style.

Gaining Equipment Proficiencies:

For Armor:

  • When a player is attacked (even if she evades/blocks/parries, or the monster misses), an occupied armor slot is randomly chosen for a the chance at a proficiency gain.
  • When a player blocks an attack with a Shield, she has an increased chance of gaining Shield proficiency.

For Weapons:

  • When a player attacks an enemy (even if the monster evades), there is a chance that he will gain proficiency with his active fighting style.

Magic Proficiencies

Effects:

Magic proficiencies increases:

  • The damage caused by spells (Offensive magic and Poison).
    • The formula for calculating this is: Spell damage multiplier = 1 + prof / 200
  • The damage caused by Status Effects
  • The duration of sustained spells (everything but damage spells and cure).
    • The formula for calculating this is: duration = base_duration * (1 + additional_AP / 4) * (1 + proficiency / 100)
      • Base Durations can be found on the Spells page.

Gaining Magic Proficiencies:

There are two methods for gaining proficiency with magic: performing a magic montage, or by successfully casting a spell of the specific type.

Elemental Proficiency can be increased by casting any of the Fire, Cold, Elec, and Wind spells.

Divine Proficiency can be increased by casting one of the Holy spells.

Forbidden Proficiency can be increased by casting any of the Soul or Dark spells.

Deprecating Proficiency can be increased by casting any negative status effect spell on a monster (e.g. Weaken).

Supportive Proficiency can be increased by casting any positive status spell on yourself (e.g. Shield).

Curative Proficiency can be increased by casting any health-restoring spell on yourself (e.g. Regen).

Other Notes

  • Proficiencies are capped at the player's current level.
  • The chance for a proficiency gain decreases as the proficiency approaches the cap. The amount of gain, however, is always chosen at random from one of: 0.01, 0.02, or 0.03.
  • Proficiency cannot be gained during the turn the Defend or Focus commands are used or when a player otherwise skips a turn.
  • Difficulty has no effect on proficiency gaining.
  • Targeted enemy has no effect on proficiency gaining.