Proficiencies: Difference between revisions

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==Equipment Proficiencies==
'''Effects''':
 
'''Gaining Equipment Proficiencies''':
There are two methods for gaining proficiency with equipment. These are performing an equipment [[montage]] or through use.
 
For Armor:
*When a player is hit, an occupied armor slot is randomly chosen. Depending on the players current proficiency with that armor type, they might proficiency in the use of that type of armor.
 
For Weapons:
*When a player successfully hits an enemy, there is a chance that they gain proficiency with their current [[Fighting Styles|Fighting Style]].
**Players using [[Fighting Styles#Niten Ichiryu|Niten Ichiryu]] do not gain proficiency with either [[Fighting Styles#Two-Handed|Two-Handed]] or [[Fighting Styles#Dual Wielding|Dual Wielding]] even though both are used to determine [[equipment]] stats and fighting style procs.
 
 
 
==Magic Proficiencies==
'''Effects''':
 
'''Gaining Magic Proficiencies''':


[[Category:HentaiVerse]]
[[Category:HentaiVerse]]

Revision as of 00:08, 1 January 2010

This is an intermediate placeholder while I write the page.


Equipment Proficiencies

Effects:

Gaining Equipment Proficiencies: There are two methods for gaining proficiency with equipment. These are performing an equipment montage or through use.

For Armor:

  • When a player is hit, an occupied armor slot is randomly chosen. Depending on the players current proficiency with that armor type, they might proficiency in the use of that type of armor.

For Weapons:


Magic Proficiencies

Effects:

Gaining Magic Proficiencies: