HentaiVerse: Difference between revisions
Blutkaefer (talk | contribs) |
Changed the description on how MP are calculated to avoid further misunderstandings.. The old one wasn't clear enough. |
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==Spells== | ==Spells== | ||
{{Details|Spells}} | {{Details|Spells}} | ||
Note that spellcosts are all a percentage of your Base MP. In other words, they are a percentage of what your MP would be if you didn't put any points in INT / WIS / MP Tank. The formula is LEVEL * 2. | |||
<br>For example, 'Cure' has a base cost of 25. At level 65, it would take 65 * 2 * 0.25 = 32.5 MP. | |||
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*Magic Missile- Everyone starts with this, it does [[Unspecified]] damage. Initially costs 1 mana. | *Magic Missile- Everyone starts with this, it does [[Unspecified]] damage. Initially costs 1 mana. | ||
*http://hv.e-hentai.org/img/a/0130.png Fireball- Beginner rank elemental spell, does [[Fire]] damage. Initially costs 2 mana. May inflict Searing Skin on an enemy (a status effect that slowly damages the enemy and also lowers cold resistance.) | *http://hv.e-hentai.org/img/a/0130.png Fireball- Beginner rank elemental spell, does [[Fire]] damage. Initially costs 2 mana. May inflict Searing Skin on an enemy (a status effect that slowly damages the enemy and also lowers cold resistance.) | ||
Revision as of 17:41, 18 June 2009
HentaiVerse is a computer Role Playing Game (RPG) found on e-hentai.org.
Stats
Stats are purchased with unused experience points. As stats increase, the cost for each successive level increases greatly.
From the forums, info may be outdated:
Attack Hit Chance= 90 + DEX / 10 + AGI / 20
Magic Hit Chance= 90 + INT / 10 + WIS / 20
Attack Crit Chance= 5 + DEX / 10 + AGI / 20
Magic Crit Chance= 5 + INT / 10 + WIS / 20
Evade Chance= 5 + DEX / 20 + AGI / 10
Resist Chance= 5 + INT / 20 + WIS / 10
Attack Rating= 1 + STR + DEX * 0.75 + AGI * 0.25
Shield Rating= 1 + STR * 0.5 + DEX * 0.25 + AGI * 0.25 + END
Magic Rating= 1 + INT * 1.5 + WIS * 0.5
Barrier Rating= 1 + END * 1.5 + WIS * 0.5
Health Points= (50 + LEVEL * 5 + STR + END * 4) * HP Tank Modifier
Health Regen= 5 + END / 10
Magic Points= (10 + LEVEL + INT * 0.25 + WIS * 0.75) * MP Tank Modifier
Magic Regen= 1 + WIS / 50
Spirit Points= (1 + POWER / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * SP Tank Modifier
Spirit Regen= 0.1 + (STR + DEX + AGI + END + INT + WIS) / 600
Action Speed= 100 + AGI / 3
Overcharge= 100 * Overcharge Modifier
Attack Hit Calculation: Attacker's Attack Hit Chance - Target's Evade Chance
Magic Hit Calculation: Attacker's Magic Hit Chance - Target's Resist Chance
Spirit: Always hits
Attack damage calculated from Attack Rating vs Shield Rating
Magic damage calculated from Magic Rating vs Barrier Rating
Spirit damage calculated as the sum of two damage rolls, one for Attack and one for Magic, modified by Overcharge and those Hath Perks.
Abilities
Every 10 levels, starting with level 1, brings for a new slate of abilities that may be purchased with ability points. One ability point is granted per level. Additional points may be purchased via Training. Every rank has the following:
- Experience Bonus (x3)- provides 3% experience boost per level bought
- Credit Bonus (x1)- 2% increase in credits
- Health Tank (x3)- boosts total HP by 3%
- Magic Tank (x3)- boosts total MP by 3%
- Sprit Tank (x3)- boosts total SP by 3%
- Overcharge Boost (x5)- boosts Overcharge limit by 2%
- New Offensive Spell (x1)
- Elemental Rating (x5)- Increases elemental rating of new spell type by 2% per level bought
- New AoE Spell (x1)- Area of Effect version of above new spell
- Elemental Rating (x5)- Increases elemental rating of new spell type by 2% per level bought
- Tactical Spell (x5)- Changes outcome of battle by influencing conditions. Many of these are status effects. Each additional purchase increases spell duration by 25%.
and one of the following
- Aura Slots (x1): allows for an additional Aura to be active
- Aura slots can be found at these rank tiers - Beginner, Apprentice
- Item Slots (x1): allows for an additional item to be carried
- Item slots can be found at these rank tiers - Novice
Beginner rank skills:
Novice rank skills:
Spells
Note that spellcosts are all a percentage of your Base MP. In other words, they are a percentage of what your MP would be if you didn't put any points in INT / WIS / MP Tank. The formula is LEVEL * 2.
For example, 'Cure' has a base cost of 25. At level 65, it would take 65 * 2 * 0.25 = 32.5 MP.
- Magic Missile- Everyone starts with this, it does Unspecified damage. Initially costs 1 mana.
Fireball- Beginner rank elemental spell, does Fire damage. Initially costs 2 mana. May inflict Searing Skin on an enemy (a status effect that slowly damages the enemy and also lowers cold resistance.)
Inferno- Beginner rank elemental spell, does Fire damage to all enemies. Initially costs 4 mana.
- Poison- Beginning rank tactical (deprecating) spell, does Damage over Time (DOT). Costs 3 mana.
Icestrike- Novice rank elemental spell, does Cold damage. Initially costs 3 mana. May inflict Freezing Limbs on an enemy (a status effect that slows the enemy and also lowers wind resistance).
Snowstorm- Novice rank elemental spell, does Cold damage to all enemies. Initally costs 6 mana.
- Slow- Novice rank tactical (deprecating) spell, slows the enemy so that they attack less frequently. Initially costs 3 mana.
Higher level spells will be listed here soon.