User talk:Varst/HVintroduction: Difference between revisions
WIP |
WIP |
||
| Line 3: | Line 3: | ||
A few things that your should know before starting to play HV. If you want to know more, click on those links. | A few things that your should know before starting to play HV. If you want to know more, click on those links. | ||
=At the very beginning...= | |||
If you've just registered an account, your stamina will start with zero. Zero stamina means you won't get any experience/credits from battles. | If you've just registered an account, your stamina will start with zero. Zero stamina means you won't get any experience/credits from battles. | ||
In the meanwhile, take your time and read through this introduction and HV advices! | In the meanwhile, take your time and read through this introduction and HV advices! | ||
=Character Panel= | |||
==Character Screen== | ==Character Screen== | ||
First thing you can see is the main character screen. | First thing you can see is the main character screen. | ||
Going to add a screen cap here. | |||
===Primary Attributes=== | ===Primary Attributes=== | ||
| Line 23: | Line 26: | ||
===Proficiencies=== | ===Proficiencies=== | ||
Proficiencies can be gained by using the related weapons, armors or spells. | |||
Getting proficiencies will give you various benefits, which will be furthered explained when the related equipments/spells are concerned. | |||
===Derived Attributes=== | |||
You can see various of your attributes here, derived by your primary attributes. | |||
'''Health Points''' = (50 + Level * 5 + STR + END * 4) * [[Abilities#Basic_Abilities|HP Tank Modifier]] * [[Aura#White|white_aura_bonus]] | |||
'''Magic Points''' = (10 + Level + INT * 0.25 + WIS * 0.75) * [[Abilities#Basic_Abilities|MP Tank Modifier]] * [[Aura#Black|black_aura_bonus]] | |||
'''Spirit Points''' = (1 + ([[Karma#Power|Power]] / 7) + (STR + DEX + AGI + END + INT + WIS) / 10) * [[Abilities#Basic_Abilities|SP Tank Modifier]] | |||
There are some modifiers which I will explain in the related sections. What you need to know is that those value before tank modifier is called 'base HP/MP/SP'. Restoratives only apply to your base HP/MP/SP instead of the HP/MP/SP shown in the derived attributes. | |||
'''Health Regen (per minute)''' = 20 + (END / 5) * [[Aura |aura_bonus]] | |||
'''Magic Regen (per minute)''' = 5 + (WIS / 25) * [[Aura |aura_bonus]] | |||
'''Spirit Regen (per minute)''' = 1 + (STR + DEX + AGI + END + INT + WIS) / 600 * [[Aura |aura_bonus]] | |||
Note that these regeneration rates occur outside battles. Only MP/SP will regen during battles. | |||
'''MP gained per turn''' = Magic Regen / 15 | |||
'''SP gained per turn''' = Spirit Regen / 30 | |||
In general, you can act faster if you have higher action speed, though some action requires more time to finish. | |||
Overcharge is required to use weapon skills and spirit stance, which will be introduced later. | |||
'''[[Action Speed]]''' = 100 + AGI / 3 | |||
'''[[Overcharge]]''' = 100 + [[Abilities#Basic_Abilities|Overcharge Boost]] | |||
===Information Bar=== | |||
====Restoratives==== | |||
==Equipments== | |||
===Derived Statistics=== | |||
====Fighting Style==== | |||
====Attack/defense==== | |||
====Avoidance==== | |||
====Compromise==== | |||
==Abilities== | |||
==Battle Items/Inventory Screen== | |||
==Auras== | |||
==Settings== | |||
=Battles Panel= | |||
=Bazaar Panel= | |||
==Equipment Shop== | |||
==Item Shop== | |||
==Monster Lab== | |||
==Trainer== | |||
==The Shrine== | |||
==The forge== | |||
==MoogleMail== | |||
Revision as of 17:28, 6 March 2012
This is a WIP page where I'm trying to consolidate information for new HV players.
A few things that your should know before starting to play HV. If you want to know more, click on those links.
At the very beginning...
If you've just registered an account, your stamina will start with zero. Zero stamina means you won't get any experience/credits from battles.
In the meanwhile, take your time and read through this introduction and HV advices!
Character Panel
Character Screen
First thing you can see is the main character screen.
Going to add a screen cap here.
Primary Attributes
There are six attributes:
Strength(STR) increases physical damage
Dexterity(DEX) increases physical accuracy and parry
Agility(AGI) increases action speed and evade
Endurance(END) increases defense and health points(HP)
Intelligence(INT) increases magical damage
Wisdom(WIS) increases magical accuracy, magical points(MP), magical defense, and resist
Those attributes in dark brown can be adjusted up to 10 times in 24-hour period. Those in grey are from equipments, while those in red are from artifacts.
Proficiencies
Proficiencies can be gained by using the related weapons, armors or spells.
Getting proficiencies will give you various benefits, which will be furthered explained when the related equipments/spells are concerned.
Derived Attributes
You can see various of your attributes here, derived by your primary attributes.
Health Points = (50 + Level * 5 + STR + END * 4) * HP Tank Modifier * white_aura_bonus Magic Points = (10 + Level + INT * 0.25 + WIS * 0.75) * MP Tank Modifier * black_aura_bonus Spirit Points = (1 + (Power / 7) + (STR + DEX + AGI + END + INT + WIS) / 10) * SP Tank Modifier
There are some modifiers which I will explain in the related sections. What you need to know is that those value before tank modifier is called 'base HP/MP/SP'. Restoratives only apply to your base HP/MP/SP instead of the HP/MP/SP shown in the derived attributes.
Health Regen (per minute) = 20 + (END / 5) * aura_bonus Magic Regen (per minute) = 5 + (WIS / 25) * aura_bonus Spirit Regen (per minute) = 1 + (STR + DEX + AGI + END + INT + WIS) / 600 * aura_bonus
Note that these regeneration rates occur outside battles. Only MP/SP will regen during battles.
MP gained per turn = Magic Regen / 15 SP gained per turn = Spirit Regen / 30
In general, you can act faster if you have higher action speed, though some action requires more time to finish.
Overcharge is required to use weapon skills and spirit stance, which will be introduced later.
Action Speed = 100 + AGI / 3 Overcharge = 100 + Overcharge Boost