Monster Lab: Difference between revisions
Fixed crystal cost formulas to match the current version. |
Added gift list and base Bazaar prices. |
||
| Line 9: | Line 9: | ||
Elemental resistance: round(10*1.25^N) | Elemental resistance: round(10*1.25^N) | ||
Player-created monsters have a chance of bringing gifts to their owner after a least one hour. The chance is calculated as such when you check on them : | |||
Gift chance (%) = Hours elapsed x Battles won since last check | |||
Power Level helps with getting higher average material quality. PL 250 and above monsters also have a chance of bringing high-grade materials. Materials currently have no use, but may be used for item enhancement in a future version. | |||
Base Bazaar prices of the gifts : | |||
*Low-Grade materials : 20C | |||
*Mid-Grade materials : 200C | |||
*High-Grade materials : 2000C | |||
*Rare materials : 10000C | |||
*Bindings : 200C | |||
=Gift list= | |||
*Low-Grade Cloth | |||
*Mid-Grade Cloth | |||
*High-Grade Cloth | |||
*Low-Grade Leather | |||
*Mid-Grade Leather | |||
*High-Grade Leather | |||
*Low-Grade Metals | |||
*Mid-Grade Metals | |||
*High-Grade Metals | |||
*Low-Grade Wood | |||
*Mid-Grade Wood | |||
*High-Grade Wood | |||
*Crystallized Phazon | |||
*Shielding Rune | |||
*Repurposed Actuator | |||
*Kevlar Piece | |||
*Shade Fragment | |||
*Binding Of Fenrir | |||
*Binding Of Focus | |||
*Binding Of Freyr | |||
*Binding Of Heimdall | |||
*Binding Of Mjolnir | |||
*Binding Of Niflheim | |||
*Binding Of Surtr | |||
*Binding Of Balance | |||
*Binding Of Dampening | |||
*Binding Of Deflection | |||
*Binding Of Protection | |||
*Binding Of Slaughter | |||
*Binding Of Destruction | |||
*Binding Of The Barrier | |||
*Binding Of The Fleet | |||
*Binding Of The Nimble | |||
*Binding Of The Stone-Skinned | |||
*Binding Of The Turtle | |||
*Binding Of The Fox | |||
*Binding Of The Owl | |||
*Binding Of The Ox | |||
*Binding Of The Cheetah | |||
*Binding Of The Elementalist | |||
*Binding Of The Demon-Fiend | |||
*Binding Of The Curse-Weaver | |||
*Binding Of The Earth-Walker | |||
*Binding Of The Heaven-Sent | |||
*Binding Of The Priestess | |||
*Binding Of The Thunder-Child | |||
*Binding Of The Fire-Eater | |||
*Binding Of The Frost-Born | |||
*Binding Of The Wind-Waker | |||
*Binding Of The Thrice-Blessed | |||
*Binding Of The Spirit-Ward | |||
=Crystal List= | =Crystal List= | ||
Revision as of 11:41, 8 August 2011
As of January 30th 2011, the monster lab was released in the major 0.5.0 update. While still in development, the lab allows the players to create custom monsters that any players can then encounter during battles. A monster slot is needed in order to create a new monster, such slots can be unlocked using Chaos Tokens. A new monster is created by giving it a name, a base class and a primary attack type. Some guidelines should be followed regarding the name of the monsters in order to avoid libelous or retarded names. A list of all player created monsters is available here. Some of the highest level player created monsters can be found in the Unofficial MonsterLab Bestiary.
Once a monster is created, it can be enhanced using Crystals (see below). As crystals are used to increase a monster's attributes, the cost of subsequent increases goes up. The cost to upgrade a monster's stat can be calculated thus.
As of version 0.6, the total number of upgrades to all stats of that type no longer affects crystal cost. Let N be the number of times a stat has been upgraded so far, then :
Primary stat: round(50*1.9^N)
Elemental resistance: round(10*1.25^N)
Player-created monsters have a chance of bringing gifts to their owner after a least one hour. The chance is calculated as such when you check on them : Gift chance (%) = Hours elapsed x Battles won since last check
Power Level helps with getting higher average material quality. PL 250 and above monsters also have a chance of bringing high-grade materials. Materials currently have no use, but may be used for item enhancement in a future version.
Base Bazaar prices of the gifts :
- Low-Grade materials : 20C
- Mid-Grade materials : 200C
- High-Grade materials : 2000C
- Rare materials : 10000C
- Bindings : 200C
Gift list
- Low-Grade Cloth
- Mid-Grade Cloth
- High-Grade Cloth
- Low-Grade Leather
- Mid-Grade Leather
- High-Grade Leather
- Low-Grade Metals
- Mid-Grade Metals
- High-Grade Metals
- Low-Grade Wood
- Mid-Grade Wood
- High-Grade Wood
- Crystallized Phazon
- Shielding Rune
- Repurposed Actuator
- Kevlar Piece
- Shade Fragment
- Binding Of Fenrir
- Binding Of Focus
- Binding Of Freyr
- Binding Of Heimdall
- Binding Of Mjolnir
- Binding Of Niflheim
- Binding Of Surtr
- Binding Of Balance
- Binding Of Dampening
- Binding Of Deflection
- Binding Of Protection
- Binding Of Slaughter
- Binding Of Destruction
- Binding Of The Barrier
- Binding Of The Fleet
- Binding Of The Nimble
- Binding Of The Stone-Skinned
- Binding Of The Turtle
- Binding Of The Fox
- Binding Of The Owl
- Binding Of The Ox
- Binding Of The Cheetah
- Binding Of The Elementalist
- Binding Of The Demon-Fiend
- Binding Of The Curse-Weaver
- Binding Of The Earth-Walker
- Binding Of The Heaven-Sent
- Binding Of The Priestess
- Binding Of The Thunder-Child
- Binding Of The Fire-Eater
- Binding Of The Frost-Born
- Binding Of The Wind-Waker
- Binding Of The Thrice-Blessed
- Binding Of The Spirit-Ward
Crystal List
- Crystal of Vigor - Use to increase Strength
- Crystal of Finesse - Use to increase Dexterity
- Crystal of Swiftness - Use to increase Agility
- Crystal of Fortitude - Use to increase Endurance
- Crystal of Cunning - Use to increase Intelligence
- Crystal of Knowledge - Use to increase Wisdom
- Crystal of Flames - Use to increase Fire elemental resistance
- Crystal of Frost - Use to increase Cold elemental resistance
- Crystal of Lightning - Use to increase Elec elemental resistance
- Crystal of Tempest - Use to increase Wind elemental resistance
- Crystal of Devotion - Use to increase Holy elemental resistance
- Crystal of Corruption - Use to increase Dark elemental resistance
- Crystal of Quintessence - Use to increase Soul elemental resistance
Monster Classes (Starting Attributes)
| Monster Class | Attributes | Resistance | Weakness | Damage Type | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | DEX | AGI | END | INT | WIS | Impervious | Major | Minor | Light | Light | Minor | Major | ||
| Arthropod | 8 | 5 | 7 | 10 | 4 | 4 | Slashing | Elec, Fire, Wind | Cold, Crushing | Crushing, Piercing | ||||
| Avion | 5 | 8 | 14 | 4 | 6 | 5 | Elec | Fire | Wind | Piercing, Slashing | ||||
| Beast | 8 | 9 | 9 | 7 | 3 | 2 | Wind | Cold, Crushing | Fire | Slashing, Piercing | ||||
| Celestial | 5 | 5 | 10 | 4 | 9 | 8 | Holy | Fire, Cold, Elec, Wind | Soul, Crushing, Slashing, Piercing | Dark | Slashing Crushing | |||
| Daimon | 9 | 9 | 8 | 4 | 6 | 5 | Dark | Fire, Cold, Elec, Wind | Soul, Crushing, Slashing, Piercing | Holy | Slashing, Piercing | |||
| Dragonkin | 10 | 5 | 3 | 9 | 5 | 6 | Fire, Crushing | Elec, Slashing | Wind | Cold | Piercing Crushing | |||
| Elemental | 3 | 6 | 6 | 4 | 7 | 10 | Fire, Cold, Elec, Wind | Holy, Dark, | Crushing, Piercing | Soul | Fire, Cold, Elec, Wind | |||
| Giant | 10 | 8 | 3 | 14 | 2 | 1 | Crushing | Fire, Cold, Slashing, Piercing | Elec, Wind | Crushing | ||||
| Humanoid | 5 | 10 | 8 | 5 | 8 | 7 | Dark | Piercing, Slashing, Crushing | ||||||
| Mechanoid | 9 | 7 | 4 | 7 | 4 | 3 | Holy, Soul | Fire, Cold, Wind, Piercing | Slashing | Elec | Piercing, Slashing | |||
| Reptilian | 7 | 10 | 6 | 8 | 6 | 4 | Fire, Elec, Crushing, Slashing | Cold | Piercing, Slashing | |||||
| Sprite | 3 | 10 | 10 | 2 | 7 | 6 | Piercing | Fire, Cold, Elec, Wind, Holy | Crushing | Dark | Piercing, Slashing | |||
| Undead | 9 | 7 | 4 | 10 | 2 | 2 | Cold, Elec, Wind, Dark | Piercing | Crushing | Fire | Holy | Crushing, Slashing | ||