Proficiencies: Difference between revisions
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For every 10 points in the respective proficiency: | For every 10 points in the respective proficiency: | ||
For Armor | For Armor: | ||
*When wearing all '''CLOTH''' armor | *When wearing all '''CLOTH''' armor | ||
Revision as of 01:01, 17 May 2011
Equipment Proficiencies
Effects:
For every 10 points in the respective proficiency:
For Armor:
- When wearing all CLOTH armor
- + 0.25% Spell Crit Chance
- + 0.5% Magical Mitigation
- + 1 Wisdom
- When wearing all LIGHT armor
- + 0.25% Attack Crit Chance
- + 0.5% Resist
- + 1 Agility
- When wearing all HEAVY armor
- + 0.5% Crushing/Slashing/Piercing Mitigation
- - 1 Burden
- + 1 Endurance
For Weapons:
- When using ONE-HANDED/SHIELD
- + 3.0% Attack Damage (per 10 points in One-Handed Proficiency)
- + 0.5% Attack Accuracy (per 10 points in One-Handed Proficiency)
- + 0.5% Block (per 10 points in Shield Proficiency)
- When using TWO-HANDED
- + 4.0% Attack Damage
- + 0.5% Attack Accuracy
- + 0.5% Parry
- When using DUAL-WIELD
- + 5.0% Attack Damage
- + 0.5% Attack Accuracy
- + 0.25% Attack Crit Chance
- When using STAFF
- + 3.0% Attack Damage
- + 0.5% Attack Accuracy
- + 0.5% Spell Damage
Weapon proficiencies also increase the chance of the special proc for player's active Fighting Style.
Gaining Equipment Proficiencies:
For Armor:
- When a player is attacked (even if she evades/blocks/parries, or the monster misses), an occupied armor slot is randomly chosen for a the chance at a proficiency gain.
- When a player blocks an attack with a Shield, she has an increased chance of gaining Shield proficiency.
For Weapons:
- When a player attacks an enemy (even if the monster evades), there is a chance that he will gain proficiency with his active fighting style.
- Players using the Niten Ichiryu fighting style do not gain proficiency in either Two-Handed or Dual Wielding proficiency even though both are used to determine equipment stats and fighting style procs.
- Players using a Staff can also gain Staff proficiency by casting Magic Missile.
Magic Proficiencies
Effects:
Magic proficiencies increases:
- The damage caused by spells (Offensive magic and Poison).
- The formula for calculating this is: Spell damage multiplier = 1 + prof / 200
- The damage caused by Status Effects
- The duration of sustained spells (everything but damage spells and cure).
- The formula for calculating this is: duration = base_duration * (1 + additional_AP / 4) * (1 + proficiency / 100)
- Base Durations can be found on the Spells page.
- The formula for calculating this is: duration = base_duration * (1 + additional_AP / 4) * (1 + proficiency / 100)
Gaining Magic Proficiencies:
There are two methods for gaining proficiency with magic: performing a magic montage, or by successfully casting a spell of the specific type.
Elemental Proficiency can be increased by casting any of the Fire, Cold, Elec, and Wind spells.
Divine Proficiency can be increased by casting one of the Holy spells.
Forbidden Proficiency can be increased by casting any of the Soul or Dark spells.
Deprecating Proficiency can be increased by casting any negative status effect spell on a monster (e.g. Weaken).
Supportive Proficiency can be increased by casting any positive status spell on yourself (e.g. Shield).
Curative Proficiency can be increased by casting any health-restoring spell on yourself (e.g. Regen).
Other Notes
- Proficiencies are capped at the player's current level.
- The chance for a proficiency gain decreases as the proficiency approaches the cap. The amount of gain, however, is always chosen at random from one of: 0.01, 0.02, or 0.03.
- Proficiency cannot be gained during the turn the Defend or Focus commands are used or when a player otherwise skips a turn.
- Difficulty has no effect on proficiency gaining.
- Targeted enemy has no effect on proficiency gaining.