Proficiencies: Difference between revisions
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Added Shield prof gain to the armor subsection |
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For Weapons: | For Weapons: | ||
*When a player successfully hits an enemy, there is a chance that they gain proficiency with their current [[Fighting Styles|Fighting Style]]. | *When a player successfully hits an enemy, there is a chance that they gain proficiency with their current [[Fighting Styles|Fighting Style]]. | ||
**Players using [[Fighting Styles#Niten Ichiryu|Niten Ichiryu]] do not gain proficiency | **Players using the [[Fighting Styles#Niten Ichiryu|Niten Ichiryu]] fighting style do not gain proficiency in either [[Fighting Styles#Two-Handed|Two-Handed]] or [[Fighting Styles#Dual Wielding|Dual Wielding]] proficiency even though both are used to determine [[equipment]] stats and fighting style procs. | ||
==Magic Proficiencies== | ==Magic Proficiencies== | ||
Revision as of 00:14, 1 January 2010
This is an intermediate placeholder while I write the page.
Equipment Proficiencies
Effects:
Gaining Equipment Proficiencies: There are two methods for gaining proficiency with equipment. These are the performing of an equipment montage or by using the specific equipment.
For Armor:
- When a player is hit, an occupied armor slot is randomly chosen. Depending on the players current proficiency with that armor type, they might proficiency in the use of that type of armor.
- When a player blocks an attack with a Shield, they have an increased chance of gaining Shield proficiency.
For Weapons:
- When a player successfully hits an enemy, there is a chance that they gain proficiency with their current Fighting Style.
- Players using the Niten Ichiryu fighting style do not gain proficiency in either Two-Handed or Dual Wielding proficiency even though both are used to determine equipment stats and fighting style procs.
Magic Proficiencies
Effects:
Gaining Magic Proficiencies: