Talk:Monster Lab: Difference between revisions

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Drug All button: new section
 
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__TOC__
===Crystal vs. Morale===
==Data==
https://docs.google.com/spreadsheets/d/177xenP95JzXgLKz0xHZeeq7tg-f1TOdhvDBwKMqd07o/edit?pli=1#gid=1703787539
Trying to figure out new slot costs; putting data here:
*2nd slot costs 2 tokens
*3rd slot costs 4 tokens
*4th slot costs 5 tokens
*10th slot costs 15 tokens
*15th slot costs 27 tokens


Crystal vs. Morale:
Current Trendline:
*26e restores 554
y = -0.0003x^2 + 2.8605x + 554.01
*32e restores 575
 
*41e restores 608
 
*50p restores 640
===Power Level's Effect On Gifts===
*52e restores 647
[[Power Level]] helps with the quality of the gift. Whenever a player receives a graded material, its quality is determined as such:
*66e restores 695
<s><pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Gift Quality Roll''' = random(1..1000) + Power_Level</pre></s>
*78p restores 736
A roll of 500?+ is needed for medium-grade and 1500?+ for high-grade. At PL 750? low-grades will no longer be received and the chance to receive a high-grade starts at 500?. At PL 1499? the chance to receive a high-grade maxes out. PL has no effect on what gifts are received otherwise.
*83e restores 753
 
*105e restores 827
I removed the above section because 1) the strike-through suggests it's outdated and 2) some of it is evidently incorrect (''roll'' of 500+ being required for mid-grade, but 750 where low grades are cut off?)
*121p restores 879
 
*168e restores 1,027
Likely what is actually the case is it's just the rolls that are wrong - likely it's a roll of 750 (maybe 751) for medium grade.
*188p restores 1,087
 
*212e restores 1,160
== Drug All button ==
*268e restores 1,323
 
*339e restores 1,521
Recently a paragraph was added saying "The Drug All button will only give pills to Yellow morale monsters". I think this is false, as I have just observed the opposite myself. The monster's morale was low, maybe shortly before turning yellow, but definitely still green, and it still got fed when pressing the "Drug All Monsters" button. I didn't just want to throw the paragraph out, so I'm putting it here for someone else to check. [[User:Peterson123|Peterson123]] ([[User talk:Peterson123|talk]]) 18:52, 16 May 2023 (UTC)
*429e restores 1759
*455p restores 1826
*707p restores 2,430
*869e restores 2,786
*1,099e restores 3,257
*1,100p restores 3,259
*1,389e restores 3,804
*1,758e restores 4,441

Latest revision as of 18:52, 16 May 2023

Crystal vs. Morale

https://docs.google.com/spreadsheets/d/177xenP95JzXgLKz0xHZeeq7tg-f1TOdhvDBwKMqd07o/edit?pli=1#gid=1703787539

Current Trendline:

y = -0.0003x^2 + 2.8605x + 554.01


Power Level's Effect On Gifts

Power Level helps with the quality of the gift. Whenever a player receives a graded material, its quality is determined as such:

Gift Quality Roll = random(1..1000) + Power_Level

A roll of 500?+ is needed for medium-grade and 1500?+ for high-grade. At PL 750? low-grades will no longer be received and the chance to receive a high-grade starts at 500?. At PL 1499? the chance to receive a high-grade maxes out. PL has no effect on what gifts are received otherwise.

I removed the above section because 1) the strike-through suggests it's outdated and 2) some of it is evidently incorrect (roll of 500+ being required for mid-grade, but 750 where low grades are cut off?)

Likely what is actually the case is it's just the rolls that are wrong - likely it's a roll of 750 (maybe 751) for medium grade.

Drug All button

Recently a paragraph was added saying "The Drug All button will only give pills to Yellow morale monsters". I think this is false, as I have just observed the opposite myself. The monster's morale was low, maybe shortly before turning yellow, but definitely still green, and it still got fed when pressing the "Drug All Monsters" button. I didn't just want to throw the paragraph out, so I'm putting it here for someone else to check. Peterson123 (talk) 18:52, 16 May 2023 (UTC)