Equipment Ranges: Difference between revisions

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Not sure any of this is accurate anymore. Any formulas if determined as correct can be added to the Armory page where its relevant.
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''In order for the data here to retain its validity please do not edit this page.'''
#REDIRECT[[The Armory#Ranges]]
 
=Intro=
This is a continuing work in progress (WIP) and is created using values seen on [[equipment]] since patch 0.7.7. (ID Higher then 32,000,000) These values should be used as a basis for the min/max values on a piece of gear. The values on pieces of equipment have changed from patch to patch, so gear that is "pre-nerf" is left out of the tables to better represent what may drop in the current iteration of the [[HentaiVerse]]. If anything falls outside the range displayed on the tables it should be reported on the forums in the
[http://forums.e-hentai.org/index.php?showtopic=53281 Equipment Ranges thread] so that this page can be updated.
 
<u>Current issues</u>:
*Rarer equipment such as Force Shields, Power, Phase, Shade, Wakizashis, Katanas, and may be off due to their rarity.
 
=Formulas=
Put formulas for calculating base rolls, derived bases, and projected maximums, as well as how "slot" effects gear.
 
*'''Total_Roll''': Value when Base_Roll, Suffix_Roll, and Quality_Bonus are all added together
*'''Base_Roll''': Range of values that can appear on a piece of gear
*'''Suffix_Roll''': Range of values that get added due to a suffix
*'''Quality_Bonus''': Value added based on overall quality of the piece of gear
*'''Quality_Mod''': Multiplier for exquisite, magnificent, legendary, and Peerless gear for "Coolness". 1.05 for Exquisite, 1.10 for Magnificent, 1.20 for Legendary, and 1.25 for Peerless
*'''Slot_Mod''': Multiplier for gear based on what slot it is worn
*'''Derived_Base''': Value that can be seen on a piece of gear based on the rolls it got during creation
*'''Base_Multiplier''': Value that is multiplied with the base to determine the Derived_Base
*'''Projected_Maximum''': Maximum values that can be obtained on a piece of gear based on the formulas and observed values
 
A lot of rounding occurs when going back and forth between the Rolls and the Derived values.
*"<>" will be used for rounding to the nearest whole number
*"[]" will be used for rounding to the second decimal
*"||" will be used for rounding down
*"^^" will be used for rounding up
 
'''Total_Roll''' = Base_Roll + Suffix_Roll + Quality Bonus
'''Total_Roll''' = Derived_Base / Base_Multiplier
'''Quality_Bonus''' = Total_Roll - |Total_Roll|
 
If an equipment is forged, the additional multiplier applies to Base_Roll and Suffix Roll only (i.e. Quality_Bonus part is unaffected)
 
Since '''Base_Roll''' and '''Suffix_Roll''' are separate, they must be kept separate when determining the final value on a piece of gear.
'''Derived_Base''' = (^<Base_Roll * Slot_Mod> * Quality_Mod^ +
^<Suffix_Roll * Slot_Mod> * Quality_Mod^ + Quality_Bonus) * Base_Multiplier
 
''Slot_Mod''' is as follows:
{|class="wikitable"
!Slot
!Amount
|-
|Body || 1.2
|-
|Legs || 1.1
|-
|Head || 1
|-
|Hands || 0.9
|-
|Feet || 0.8
|-
|Weapons & Shields || 1
|}
 
''Projected_Maximums''' use the highest Rolls and Quality_Bonus seen on gear and are then plugged into the above formula to obtain the projected maximums.
 
For '''Quality_Bonus''', 0.00 is used for the Derived_Base minimum and 0.865 is used for the Derived_Base maximum. For the Projected_Maximums for Exquisite, Magnificent, and Legendary quality, Quality_Bonuses of 0.94, 0.99, 1.045, and 1.125 are used respectively.
 
If an equipment is forged, the additional multiplier applies to Base_Roll and Suffix Roll only (i.e. Quality_Bonus part is unaffected)
 
=Weapons=
==1-Handers==
===Axe===
{| class="wikitable collapsible collapsed" width="100%" style="text-align: center"
! scope="col" colspan="11" | Axe
|-
! scope="col" rowspan="2" colspan="2" |
! scope="col" colspan="2" | Base rolls
! scope="col"            | Base multiplier/<br />Fluctuation
! scope="col" colspan="2" | Derived Base
! scope="col" colspan="4" | Projected Maximum
0
|-
| Min || Max
|
| Min || Max
| Exquisite || Magnificent || Legendary || Peerless
0
|-
! scope="col" rowspan="2" | Weapon Damage
! Slaughter
| 39||69||0.854||33.31||59.66||64||66.6||71.77||75.26
|-
! Others
| 26||45||0.854||22.2||39.17||41.79||43.55||47.01||49.64
0
|-
! scope="col" rowspan="1" | Attack Accuracy Bonus
! Others
| 6||15||0.6069||3.64||9.63||10.28||10.92||11.56||12.21
0
|-
! scope="col" rowspan="1" | Attack Critical Bonus
! Others
| 11||40||0.105||1.16||4.29||4.51||4.72||5.15||5.37
0
|-
! scope="col" rowspan="2" | Burden
! Ethereal
| 0||0||0.7||0||0||0||0||0||0
|-
! Others
| 20||25||0.7||14||17.5||17.5||17.5||17.5||17.5
0
|-
! scope="col" rowspan="2" | Interference
! Ethereal
| 0||0||0.7||0||0||0||0||0||0
|-
! Others
| 5||15||0.7||3.5||10.5||10.5||10.5||10.5||10.5
0
|-
! scope="col" rowspan="1" | Elemental Damage Bonuses
! Prefix
| 5||10||0.804||4.02||8.74||8.8||8.84||8.88||8.94
0
|-
! scope="col" rowspan="3" | Primary Attribute Bonuses
! STR
| 6||15||0.3||1.8||4.76||5.08||5.4||5.71||6.04
|-
! DEX
| 4||10||0.3||1.2||3.26||3.58||3.6||3.91||4.24
|-
! AGI
| 3||8||0.3||0.9||2.66||2.98||3||3.31||3.34
0
|-
! scope="col" | Bleeding Wound Chance
!
| 11||25||1||11||25||25||25||25||25
0
|-
! scope="col" | Bleeding Wound Damage
!
| 10||20||1||10||20||20||20||20||20
0
|-
! scope="col" | Drain Proc Chance
! Banshee/Illithid/Vampire
| 11||25||1||11||25||25||25||25||25
0
|-
! scope="col" rowspan="3"| Drain Proc Amount
! Banshee
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01
|-
! Illithid
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01
|-
! Vampire
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01
|}
 
=Shields=
===Buckler===
{| class="wikitable collapsible collapsed" width="100%" style="text-align: center"
! scope="col" colspan="11" | Buckler
|-
! scope="col" rowspan="2" colspan="2" |
! scope="col" colspan="2" | Base rolls
! scope="col"            | Base multiplier/<br />Fluctuation
! scope="col" colspan="2" | Derived Base
! scope="col" colspan="4" | Projected Maximum
 
|-
| Min || Max
|
| Min || Max
| Exquisite || Magnificent || Legendary || Peerless
 
|-
! scope="col" rowspan="1" | Attack Speed
! Agile
| 0||3||0.481||0||1.86||1.9||1.92||1.95||1.98
 
|-
! scope="col" rowspan="1" | Magic Accuracy Bonus
! Battlecaster
| 6||15||0.491||2.95||7.79||8.32||8.83||9.35||9.88
 
|-
! scope="col" rowspan="1" | Mana Conservation
! Battlecaster
| 6||20||1||6||20.87||20.94||20.99||21.05||21.13
 
|-
! scope="col" rowspan="2" | Physical Mitigaion
! Protection
| 5||15||0.21||1.05||3.33||3.77||3.78||4.21||4.23
|-
! Others
| 3||8||0.21||0.63||1.86||2.09||2.1||2.32||2.34
 
|-
! scope="col" rowspan="2" | Magical Mitigaion
! Warding
| 11||25||0.201||2.21||5.2||5.62||5.83||6.44||6.66
|-
! Others
| 3||8||0.201||0.6||1.78||2||2.01||2.22||2.24
 
|-
! scope="col" rowspan="2" | Block Chance
! Barrier
| 14||25||0.998||13.97||25.81||27.88||28.93||30.98||33.06
|-
! Others
| 11||20||0.998||10.98||20.82||21.9||22.94||24.99||26.07
 
|-
! scope="col" rowspan="1" | Parrty Chance
! Numble
| 4||7||0.894||3.58||7.03||7.99||8.04||8.98||9.05
 
|-
! scope="col" rowspan="2" | Burden
! Mithril
| 3||6||0.7||2.1||4.2||4.2||4.2||4.2||4.2
|-
! Others
| 4||8||0.7||2.8||5.6||5.6||5.6||5.6||5.6
 
|-
! scope="col" rowspan="2" | Interference
! Battlecaster
| 0||0||0.7||0||0||0||0||0||0
|-
! Others
| 2||7||0.7||1.4||4.9||4.9||4.9||4.9||4.9
 
|-
! scope="col" rowspan="6" | Damage Type Mitigations
! Reinforced Prefix Crushing
| 3||13||0.1549||0.46||2.15||2.31||2.32||2.49||2.5
|-
! Crushing
| 3||7||0.1549||0.46||1.22||1.38||1.39||1.56||1.57
|-
! Reinforced Prefix Slashing
| 3||19||0.1529||0.46||3.04||3.2||3.21||3.37||3.38
|-
! Slashing
| 3||7||0.1529||0.46||1.2||1.37||1.37||1.54||1.55
|-
! Reinforced Prefix Piercing
| 3||19||0.1499||0.45||2.98||3.14||3.15||3.3||3.32
|-
! Piercing
| 3||7||0.1499||0.45||1.18||1.34||1.35||1.51||1.52
 
|-
! scope="col" rowspan="3" | Primary Attribute Bonuses
! STR
| 5||15||0.3||1.5||4.76||5.08||5.4||5.71||6.04
|-
! DEX
| 5||15||0.3||1.5||4.76||5.08||5.4||5.71||6.04
|-
! END
| 5||15||0.3||1.5||4.76||5.08||5.4||5.71||6.04
|}
 
===Kite===
{| class="wikitable collapsible collapsed" width="100%" style="text-align: center"
! scope="col" colspan="11" | Kite
|-
! scope="col" rowspan="2" colspan="2" |
! scope="col" colspan="2" | Base rolls
! scope="col"            | Base multiplier/<br />Fluctuation
! scope="col" colspan="2" | Derived Base
! scope="col" colspan="4" | Projected Maximum
 
|-
| Min || Max
|
| Min || Max
| Exquisite || Magnificent || Legendary || Peerless
 
|-
! scope="col" rowspan="1" | Attack Speed
! Agile
| 0||4||0.481||0||2.34||2.38||2.4||2.43||2.47
 
|-
! scope="col" rowspan="2" | Physical Mitigaion
! Protection
| 8||19||0.21||1.68||4.17||4.61||4.83||5.26||5.28
|-
! Others
| 5||12||0.21||1.05||2.7||2.93||3.15||3.37||3.39
 
|-
! scope="col" rowspan="2" | Magical Mitigaion
! Warding
| 13||29||0.201||2.61||6||6.42||6.83||7.45||7.66
|-
! Others
| 5||12||0.201||1.01||2.59||2.8||3.01||3.23||3.24
 
|-
! scope="col" rowspan="1" | Block Chance
! Others
| 15||25||0.998||14.97||25.81||27.88||28.93||30.98||33.06
 
|-
! scope="col" rowspan="2" | Burden
! Mithril
| 11.25||18.75||0.7||7.88||13.13||13.13||13.13||13.13||13.13
|-
! Others
| 15||25||0.7||10.5||17.5||17.5||17.5||17.5||17.5
 
|-
! scope="col" rowspan="1" | Interference
! Others
| 15||25||0.7||10.5||17.5||17.5||17.5||17.5||17.5
 
|-
! scope="col" rowspan="3" | Damage Type Mitigations
! Crushing Suffix
| 18||35||0.1549||2.79||5.56||5.88||6.19||6.67||6.99
|-
! Slashing Suffix
| 16||35||0.1529||2.45||5.48||5.8||6.11||6.58||6.9
|-
! Piercing Suffix
| 16||35||0.1499||2.4||5.38||5.69||5.99||6.45||6.76
 
|-
! scope="col" rowspan="3" | Primary Attribute Bonuses
! STR
| 4||15||0.3||1.2||4.76||5.08||5.4||5.71||6.04
|-
! DEX
| 4||15||0.3||1.2||4.76||5.08||5.4||5.71||6.04
|-
! END
| 4||15||0.3||1.2||4.76||5.08||5.4||5.71||6.04
|}
 
===Force===
{| class="wikitable collapsible collapsed" width="100%" style="text-align: center"
! scope="col" colspan="11" | Force
|-
! scope="col" rowspan="2" colspan="2" |
! scope="col" colspan="2" | Base rolls
! scope="col"            | Base multiplier/<br />Fluctuation
! scope="col" colspan="2" | Derived Base
! scope="col" colspan="4" | Projected Maximum
 
|-
| Min || Max
|
| Min || Max
| Exquisite || Magnificent || Legendary || Peerless
 
|-
! scope="col" rowspan="1" | Attack Speed
! Agile
| 0||0||0.481||0||0.42||0.45||0.48||0.5||0.54
 
|-
! scope="col" rowspan="2" | Physical Mitigaion
! Protection
| 9||18||0.21||1.89||3.96||4.4||4.62||5.05||5.07
|-
! Others
| 5||12||0.21||1.05||2.7||2.93||3.15||3.37||3.39
 
|-
! scope="col" rowspan="2" | Magical Mitigaion
! Warding
| 16||29||0.201||3.22||6||6.42||6.83||7.45||7.66
|-
! Others
| 5||12||0.201||1.01||2.59||2.8||3.01||3.23||3.24
 
|-
! scope="col" rowspan="1" | Block Chance
! Others
| 20||30||0.998||19.96||30.8||32.87||33.92||36.97||39.05
 
|-
! scope="col" rowspan="2" | Burden
! Mithril
| 3||7.5||0.7||2.1||5.25||5.25||5.25||5.25||5.25
|-
! Others
| 4||10||0.7||2.8||7||7||7||7||7
 
|-
! scope="col" rowspan="1" | Interference
! Others
| 40||60||0.7||28||42||42||42||42||42
 
|-
! scope="col" rowspan="3" | Damage Type Mitigations
! Crushing Suffix
| 17||35||0.1549||2.63||5.56||5.88||6.19||6.67||6.99
|-
! Slashing Suffix
| 20||35||0.1529||3.06||5.48||5.8||6.11||6.58||6.9
|-
! Piercing Suffix
| 19||35||0.1499||2.85||5.38||5.69||5.99||6.45||6.76
 
|-
! scope="col" rowspan="3" | Primary Attribute Bonuses
! STR
| 6||15||0.3||1.8||4.76||5.08||5.4||5.71||6.04
|-
! DEX
| 6||15||0.3||1.8||4.76||5.08||5.4||5.71||6.04
|-
! END
| 6||15||0.3||1.8||4.76||5.08||5.4||5.71||6.04
|}
 
==See Also==
*[[Equipment Ranges Clothes]]
*[[Equipment Ranges Light]]
*[[Equipment Ranges Heavy]]
*[[Equipment]]
*[http://forums.e-hentai.org/index.php?showtopic=53281 Equipment Ranges] - Post any new data here.
 
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Latest revision as of 03:48, 22 June 2026

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