Talk:Monster Lab: Difference between revisions

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__TOC__
===Crystal vs. Morale===
https://docs.google.com/spreadsheets/d/177xenP95JzXgLKz0xHZeeq7tg-f1TOdhvDBwKMqd07o/edit?pli=1#gid=1703787539


==Data==
Current Trendline:
Trying to figure out new slot costs; putting data here:
y = -0.0003x^2 + 2.8605x + 554.01
*2nd slots costs 2 tokens.
*10th slot costs 15 tokens.
*15th slot costs 27 tokens.


Crystal vs. Morale:
*707p restores 2,400 - 2,600. {2,430}
*869e restores 2,786.
*1,099e restores 3,257.


==Descriptions==
===Power Level's Effect On Gifts===
Pasting the descriptions from the creation page.
[[Power Level]] helps with the quality of the gift. Whenever a player receives a graded material, its quality is determined as such:
Maybe they could be incorporated somehow?
<s><pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Gift Quality Roll''' = random(1..1000) + Power_Level</pre></s>
A roll of 500?+ is needed for medium-grade and 1500?+ for high-grade. At PL 750? low-grades will no longer be received and the chance to receive a high-grade starts at 500?. At PL 1499? the chance to receive a high-grade maxes out. PL has no effect on what gifts are received otherwise.


===Arthropod===
I removed the above section because 1) the strike-through suggests it's outdated and 2) some of it is evidently incorrect (''roll'' of 500+ being required for mid-grade, but 750 where low grades are cut off?)
Arthropods are a diverse phylum of invertebrate animals distinguished by having a segmented body with jointed appendages, encased in a hard exoskeleton.
Variants include insects, spiders and scorpions, and they exist in many different forms and sizes.
Remains of humanoid Arthropods have been discovered in old ruins, but it is unknown whether such animals still exist, and whether or not they are intelligent.
Arthropods are typically equipped with crushing melee attacks using claws and similar appendages, or piercing attacks with stingers.
There are rumors of massive mutated members of the species, large enough to crush other creatures with the sheer bulk of their bodies.
Their natural armor provides a high degree of resistance against slashing attacks, but they are vulnerable to blunt weapons.
The exoskeleton provides a heightened defense against most elemental attacks.


===Avion===
Likely what is actually the case is it's just the rolls that are wrong - likely it's a roll of 750 (maybe 751) for medium grade.
Avions, also known as Aves or simply Birds, are a class of vertebrate endothermic animals distinguished by having wings.
Variations exists, but typical Avions are bipedal with strong talons on their feet, covered in feathers, and equipped with a powerful beak.
All Avions in the HentaiVerse have the ability to fly; non-flying birdlike creatures are classified as Beasts.
Avions can specialize into using their beak for piercing attacks or talons for slashing attacks.
The superior mobility and keen eyesight of higher level avions let them accurately target weak or unprotected parts of their opponent, giving them a high chance of scoring critical hits or temporarily cripple the target.
While fast and agile, they do not have strong physical defenses.
Due to their feather-covered body and flying nature, they are weak to fire and wind-based magicks.
The fact that they are not grounded does however mean that they are resistant to electrical attacks.


===Beast===
== Drug All button ==
Beasts cover the wide range of vertebrate air-breathing animals known as Mammals.
There are many variations in this class, but the majority are quadrupeds of sizes varying from smaller than mice to larger than elephants.
Beasts are typically either covered in fur or feathers, or more rarely, clad in a thick hairless hide.
The fur makes them somewhat weak to fire-based magicks, but resistant to wind- and cold-based attacks.
Most have average defense against physical weapons, but some have evolved a hard armor of keratin around vital points which heightenes these defenses significantly.
Their natural range of weapons allow them to bite down with sharp teeth, shred their foes with large claws, and impale them on pointy tusks.
The most powerful beasts can simply use the sheer bulk of their body to crush a target.
Rumors persist about terrible Beasts corrupted beyond all recognition with dark magicks, but those who have encountered them are not in a state to give a coherent description of their abilities.


===Celestial===
Recently a paragraph was added saying "The Drug All button will only give pills to Yellow morale monsters". I think this is false, as I have just observed the opposite myself. The monster's morale was low, maybe shortly before turning yellow, but definitely still green, and it still got fed when pressing the "Drug All Monsters" button. I didn't just want to throw the paragraph out, so I'm putting it here for someone else to check. [[User:Peterson123|Peterson123]] ([[User talk:Peterson123|talk]]) 18:52, 16 May 2023 (UTC)
Celestials are supernatural divine beings that reside on a different plane of existence.
From time to time, some of these beings enter our world for reasons they usually choose not to divulge to outsiders.
While worshipped by some individuals and groups as inherently good, it is suspected that those who leave have their own agendas that do not necessarily mesh well with that ideal.
Appearing as lithe humanoid creatures who refuse to wear any form of armor, they have below average resistance to most physical attacks but make up for it with high agility.
They have high resistance to elemental magicks, and are nearly impervious to divine attacks.
They are however very weak against forbidden magicks, and their spiritual nature makes them somewhat more susceptible to soul-based magicks.
Celestials can use a wide variety of humanoid armaments, but for unknown reasons they do not employ piercing weapons in their arsenal.
Higher level celestials can imbue their weapons with pure divine power that lets their melee attacks deal holy damage.
 
===Daimon===
Daimons are supposedly corporeal manifestations of impure and often malevolent supernatural spirits that, some say, originate from the same plane of existance as Celestials.
Their exact nature and relation to Celestials is however unknown.
These spirits can take on any number of different appearances, but tend to choose one specifically tailored to the fears of their opponent.
To allow for this shape changing capability, they do not wear any armor or use any other form of humanoid weaponry.
This leaves them weak to physical attacks.
Like Celestials, they have high resistances to elemental magicks and are somewhat susceptible to soul-based attacks.
They are almost impervious to forbidden magicks, but highly vulnerable to divine attacks.
Instead of forged weapons, these creatures take advantage of their physical malleability to reshape parts of their own body into blade-like weapons or sharp implements that they use for slashing and stabbing attacks.
Higher level daimons are said to be able to conjure weapons of pure darkness that can bypass all defenses not specially enchanted to withstand it.
 
===Dragonkin===
Dragonkin consist of Dragons, Drakes, and all other creatures that could be mistaken for giant flying fire-breathing lizards.
That is however somewhat of an over-simplification as not all Dragonkin can fly, while breath attacks are not always fire, and are only fully developed in mature members of the species.
 
===Elemental===
Elementals are metaphysical beings that manifest as crystalline beings of pure elemental energy.
It is thought that they can change between different elemental forms at will, but this has never been observed in battle.
 
===Giant===
Giants are huge, slow and stupid.
The only reason they still thrive as a species is their extreme natural aggression and immense strength, combined with the fact that they are highly amused by smashing anything they can get a hold of.
 
===Humanoid===
Humanoids comprise the various intelligent bipedal primates found in the world.
While they have no notable supernatural powers nor beastlike strength, and are largely covered in a soft and delicate skin which grants only minor protection from the elements, a variety of armor and weapons fill the gaps in their natural defenses and give them a surprisingly large amount of flexibility in their offensive capabilities.
 
===Mechanoid===
Mechanoids are essentially living machines, remnants of ancient and highly advanced civilizations.
The art of making such machinations has been long lost, but many still roam the world, oblivious of the fate that has befallen their deceased masters.
Many variants of Mechanoids exist, from large bipedal machines forged for destruction to smaller humanoid builds created for peaceful purposes.
Some were originally fitted with a wide variety of weaponry, but due to wear and lack of maintenance, most of the Mechanoids that are still functional equip themselves with simple melee weapons.
These are typically blade- and spike-shaped attachments in place of a limb or other tool.
There are however rumors of terrible machines that are capable of searing a creature to the bones with a stream of fire, or shatter their bodies with a torrent of deadly metal.
Mechanoids are highly resistant to wind and cold-based magicks, and due to their artificial nature, they are almost impervious to divine and soul-based attacks.
Their internal systems are however highly vulnerable to electrical shocks.
Most have armor worn brittle with age, but stories of preserved heavily armored variants are told by the few who are fortunate enough to survive such an encounter.
 
===Reptilian===
Reptilians are cold-blooded creatures that thrive in and near water.
They comprise animals like crocodiles, snakes, turtles and lizards, but also intelligent biped humanoid variants that have evolved independently of their fellow primates.
Their skin is covered in scales or scutes, and some have hardened shells covering parts of their bodies.
 
===Sprite===
Sprites are diminuitive beings that seldom get involved in the Big World, prefering to remain with their own kin in the hidden places of the land where nature is still thick and undisturbed.
Only a small minority choose to seek out the human world, where their high intelligence and small size make them excel for many tasks, ranging from accounting to assassination.
Sprites are not a single species, but most of the big folk will be hard pressed to tell a pixie apart from a faery.
They are commonly armed with using tiny swords and rapiers, and while they do not have much strength to put behind a thrust, their ability to seek out the most vulnerable parts of a target still make them a force to be reckoned with.
Higher level Sprites can also master powerful magicks, and many an unwary adventurer have engaged them recklessly only to be sent to an early grave.
Physically weak, the best way of dealing with them is swatting them with a crushing attack, but they are fast and hard to hit.
Their tiny size also make them difficult to hit them with stabbing weapons.
All Sprites have some resistance to elemental magicks, and depending on their natural affinity they can even be fully impervious to some elements.
They are however naturally weak to the forbidden magicks.
 
===Undead===
Undeads are animated necrotic remnants of living beings, cursed to an eternal lifeless existance with no warmth or joy.
They range from mindless brutes such as zombies and animated skeletons, to higher undeads that have preserved parts of their mind but lost their soul, like liches, vampires and banshees.
Having no need to maintain a body temperature and no vital processes that can be disturbed by electricity, undeads are highly resistant to cold and electrical magicks.
Being born from darkness itself also makes them impervious to forbidden magicks, but they are vulnerable to divine attacks and fire magicks.
Piercing attacks are ineffective due to a lack of weak points, while crushing or cutting off limbs works reasonably well.
Mindless undeads tend to use simple melee implements like swords, or just crush their targets using their own limbs.
Higher level undeads can use more sophisticated weaponry, and some even master deadly forms of forbidden magicks.
 
--[[User:Etc|Etc]] 02:16, 15 May 2012 (UTC)

Latest revision as of 18:52, 16 May 2023

Crystal vs. Morale

https://docs.google.com/spreadsheets/d/177xenP95JzXgLKz0xHZeeq7tg-f1TOdhvDBwKMqd07o/edit?pli=1#gid=1703787539

Current Trendline:

y = -0.0003x^2 + 2.8605x + 554.01


Power Level's Effect On Gifts

Power Level helps with the quality of the gift. Whenever a player receives a graded material, its quality is determined as such:

Gift Quality Roll = random(1..1000) + Power_Level

A roll of 500?+ is needed for medium-grade and 1500?+ for high-grade. At PL 750? low-grades will no longer be received and the chance to receive a high-grade starts at 500?. At PL 1499? the chance to receive a high-grade maxes out. PL has no effect on what gifts are received otherwise.

I removed the above section because 1) the strike-through suggests it's outdated and 2) some of it is evidently incorrect (roll of 500+ being required for mid-grade, but 750 where low grades are cut off?)

Likely what is actually the case is it's just the rolls that are wrong - likely it's a roll of 750 (maybe 751) for medium grade.

Drug All button

Recently a paragraph was added saying "The Drug All button will only give pills to Yellow morale monsters". I think this is false, as I have just observed the opposite myself. The monster's morale was low, maybe shortly before turning yellow, but definitely still green, and it still got fed when pressing the "Drug All Monsters" button. I didn't just want to throw the paragraph out, so I'm putting it here for someone else to check. Peterson123 (talk) 18:52, 16 May 2023 (UTC)