Charms

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Charms

Charms can be found on the Modify screen of The Armory, after selecting an equipment under the Modify tab.

Charms replace the old Potencies you got from the Item World, as well as the temporary boosts you could add with Enchantments.

There are a lot of different charms with different strengths and point requirements, mostly corresponding to the old Potencies and Enchantments. All come in "Lesser" and "Greater" variants, where the latter variant is more expensive to slot but gives a larger bonus.

Every equipment has a number of "Charm Slots", as well as a base number of "Charm Points"; both depend on the quality of the equipment. You can boost the number of Charm Points with Upgrades and clearing levels in the Item World, each of which adds +1 point.

Charms are consumables, and will (normally) wear out over time; the condition is visible in the charm selector on the modify screen. This works the same as regular equipment damage, except it is not affected by Repair Bear. If the charm is exposed, it will take condition loss equal to the base equipment condition loss. Lesser Charms wear out twice as fast as Greater Charms.

Wear can be reduced by using a Pouch, which can be swapped with more durable pouches - and possibly in the future, pouches with other special effects. All charms come inside a free Silk Pouch.

  • Silk Pouches reduce wear by 50%; the pouch will always be destroyed if it takes damage on defeat.
  • Kevlar Pouches reduce wear by 90%; the pouch has a 20% chance of being destroyed if it takes damage on defeat.
  • Mithril Pouches fully eliminate wear, and the pouch itself is indestructible.

When a charm reaches 20% condition, it is considered worn and becomes replaceable. You can either manually replace damaged charms and pouches from the charm selector, or automatically by repairing it with the Repair button on the Modify page or via the Repair tab.

If you replace a worn or torn charm with an identical charm, it will not charge upkeep materials, and any remaining condition will be added to the new charm. So if the old charm had 10% condition remaining, the replacement charm will initially be at 110% condition.

Charms also require upkeep items. For example, strike charms and proof charms require elemental infusions, while charms based on the old enchantments use those items as upkeep. Charms with no special requirements use Energy Cells instead. This is charged as part of the slotting and repair costs.

Like Potencies, Charms can be obtained by clearing Item Worlds, but are not automatically attached to the cleared equipment. Charms and pouches can also be obtained by offering trophies in The Shrine, and can be traded in The Market.

Old potencies will be converted to charms with a special Mithril Pouch that makes them indestructible. (These pouches can also be obtained from The Shrine after the update.) Level 1-3 potencies convert into Lesser Charms, and Level 4-5 potencies convert into Greater Charms.

Charm Point costs

Charm Charm Point Cost Effects
Lesser Featherweight Charm 5 Reduces Burden and interference
Greater Featherweight Charm 10 Reduces Burden and interference
Lesser Hollowforged Charm 15 Turns damage into Void and Adds 30% Void Strike
Greater Hollowforged Charm 25 Turns damage into Void and Adds 50% Void Strike
Lesser Fire Strike Charm 10 Adds 30% Fire Strike
Greater Fire Strike Charm 20 Adds 50% Fire Strike
Lesser Cold Strike Charm 10 Adds 30% Cold Strike
Greater Cold Strike Charm 20 Adds 50% Cold Strike
Lesser Lightning Strike Charm 10 Adds 30% Lightning Strike
Greater Lightning Strike Charm 20 Adds 50% Lightning Strike
Lesser Wind Strike Charm 10 Adds 30% Wind Strike
Greater Wind Strike Charm 20 Adds 50% Wind Strike
Lesser Holy Strike Charm 10 Adds 30% Holy Strike
Greater Holy Strike Charm 20 Adds 50% Holy Strike
Lesser Dark Strike Charm 10 Adds 30% Dark Strike
Greater Dark Strike Charm 20 Adds 50% Dark Strike
Lesser Butcher Charm 15 Increases Attack Damage
Greater Butcher Charm 30 Increases Attack Damage
Lesser Swiftness Charm 10 Increases Attack Speed
Greater Swiftness Charm 20 Increases Attack Speed
Lesser Fatality Charm 10 Increases Attack Critical Strike Damage
Greater Fatality Charm 20 Increases Attack Critical Strike Damage
Lesser Overpower Charm 5 Adds 12% Counter-Parry
Greater Overpower Charm 10 Adds 20% Counter-Parry
Lesser Voidseeker Charm 15 Turns damage into Void, Increases Accuracy, and Adds 30% Void Strike
Greater Voidseeker Charm 30 Turns damage into Void, Increases Accuracy, and Adds 50% Void Strike
Lesser Archmage Charm 20 Increases Magic Damage
Greater Archmage Charm 40 Increases Magic Damage
Lesser Economizer Charm 15 Adds 10% Mana Conservation for One-Handed and 15% for Two-Handed
Greater Economizer Charm 30 Adds 15% Mana Conservation for One-Handed and 25% for Two-Handed
Lesser Spellweaver Charm 10 Increases Cast Speed by 5%
Greater Spellweaver Charm 20 Increases Cast Speed by 7.5%
Lesser Annihilator Charm 15 Increases Magic Critical Strike Damage
Greater Annihilator Charm 30 Increases Magic Critical Strike Damage
Lesser Penetrator Charm 15 Adds 12% Counter-Resist
Greater Penetrator Charm 30 Adds 20% Counter-Resist
Lesser Aether Charm 15 Increases Accuracy and adds Mana Conservation
Greater Aether Charm 30 Increases Accuracy and adds Mana Conservation
Lesser Fire-proof Charm 10 Increases Fire Mitigation depending on the equipment slot
Greater Fire-proof Charm 20 Increases Fire Mitigation depending on the equipment slot
Lesser Cold-proof Charm 10 Increases Cold Mitigation depending on the equipment slot
Greater Cold-proof Charm 20 Increases Cold Mitigation depending on the equipment slot
Lesser Lightning-proof Charm 10 Increases Lightning Mitigation depending on the equipment slot
Greater Lightning-proof Charm 20 Increases Lightning Mitigation depending on the equipment slot
Lesser Wind-proof Charm 10 Increases Wind Mitigation depending on the equipment slot
Greater Wind-proof Charm 20 Increases Wind Mitigation depending on the equipment slot
Lesser Holy-proof Charm 10 Increases Holy Mitigation depending on the equipment slot
Greater Holy-proof Charm 20 Increases Holy Mitigation depending on the equipment slot
Lesser Dark-proof Charm 10 Increases Dark Mitigation depending on the equipment slot
Greater Dark-proof Charm 20 Increases Dark Mitigation depending on the equipment slot
Lesser Juggernaut Charm 20 Increases HP depending on the equipment slot
Greater Juggernaut Charm 40 Increases HP depending on the equipment slot
Lesser Capacitor Charm 10 Increases MP depending on the equipment slot
Greater Capacitor Charm 20 Increases MP depending on the equipment slot