| Stat
|
Min
|
Max
|
Other
|
| Physical Absorption
|
4.19 |
19.44 (rare above 13) |
|
| Physical Mitigation
|
0.9% |
4.92% (rare above 2.75%) |
|
| Magical Absorption
|
3.98 |
16.86 (rare above 8) |
|
| Magical Mitigation
|
1.07% |
4.2% (rare above 2.75%) |
Phys and Magical mitigations seem to have the same distribution
|
| Evade Chance
|
0.44% |
3.94% (rare above 2.75%) |
|
| Resist Chance
|
0.88% |
14.11% (rare above 4%) |
Of Negation significantly better
|
| Burden
|
5.54 |
11.4 |
there seem to be differences between types; breastplates are the heaviest, followed by leggings, helmets and gauntlets, boots are the lightest, difference at best 50%
|
| Interference
|
6.29 |
11.9 |
similar type difference as with burden but less pronounced, 25% perhaps?
|
| Damage Type Mitigation (crushing)
|
1.22% |
4.76% |
Crushing, slashing and piercing resistances follow a 4:2:1 progression in leather (not in individual items but in general)
|
| Damage Type Mitigation (slashing)
|
0.69% |
2.38 % |
|
| Damage Type Mitigation (piercing)
|
0.11%* |
1.4% |
*Occasional pieces of leather will have no piercing mitigation at all
|
| Damage Type Mitigation (elemental, holy, dark)
|
9% |
27.6% |
|
| Damage Type Mitigation (soul)
|
4% |
5.76% |
|
| Primary Attribute Bonuses (value, number of bonuses)
|
0.93 |
4.66 for STR, 4.66 for DEX 3.72 for AGI |
3 (Str, Dex, Agi). 3 is not guaranteed, all combinations below exist.
|