User:Red of EHCOVE

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This guy


Light armor

Leather

Leather (all values scaled to 300, confirmed pre-nerf values are bolded)
Stat Min Max Other
Physical Absorption 4.19 19.44 (rare above 13)
Physical Mitigation 0.9% 4.92% (rare above 2.75%)
Magical Absorption 3.98 16.86 (rare above 8)
Magical Mitigation 1.07% 4.2% (rare above 2.75%) Phys and Magical mitigations seem to have the same distribution
Evade Chance 0.44% 3.94% (rare above 2.75%)
Resist Chance 0.88% 14.11% (rare above 4%) Of Negation significantly better
Burden 5.54 11.4 there seem to be differences between types; breastplates are the heaviest, followed by leggings, helmets and gauntlets, boots are the lightest, difference at best 50%
Interference 6.29 11.9 similar type difference as with burden but less pronounced, 25% perhaps?
Damage Type Mitigation (crushing) 1.22% 4.76% Crushing, slashing and piercing resistances follow a 4:2:1 progression in leather (not in individual items but in general)
Damage Type Mitigation (slashing) 0.69% 2.38 %
Damage Type Mitigation (piercing) 0.11%* 1.4% *Occasional pieces of leather will have no piercing mitigation at all
Damage Type Mitigation (elemental, holy, dark) 9% 27.6%
Damage Type Mitigation (soul) 4% 5.76%
Primary Attribute Bonuses (value, number of bonuses) 0.93 4.66 for STR, 4.66 for DEX 3.72 for AGI 3 (Str, Dex, Agi). 3 is not guaranteed, all combinations below exist.

Dragon-hide

Dragon-hide (all values scaled to 300, confirmed pre-nerf values are bolded)
Stat Min Max Other
Physical Absorption [ ]
Physical Mitigation % [ %]
Magical Absorption [ ]
Magical Mitigation % [ %]
Evade Chance % [ %]
Resist Chance % [ %]
Burden [ ]
Interference [ ]
Damage Type Mitigation (crushing, slashing piercing) % [ %]
Damage Type Mitigation (elemental, holy, dark) % [ %]
Damage Type Mitigation (soul) % [ %]
Primary Attribute Bonuses (value, number of bonuses) [ for STR], [ for DEX] [ for AGI] 3 (Str, Dex, Agi)

Kevlar

Kevlar (all values scaled to 300, confirmed pre-nerf values are bolded)
Stat Min Max Other
Physical Absorption [ ]
Physical Mitigation % [ %]
Magical Absorption [ ]
Magical Mitigation % [ %]
Evade Chance % [ %]
Resist Chance % [ %]
Burden [ ]
Interference [ ]
Damage Type Mitigation (crushing, slashing piercing) % [ %]
Damage Type Mitigation (elemental, holy, dark) % [ %]
Damage Type Mitigation (soul) % [ %]
Primary Attribute Bonuses (value, number of bonuses) [ for STR], [ for DEX] [ for AGI] 3 (Str, Dex, Agi)