User:PK678353

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Revision as of 21:09, 20 November 2012 by PK678353 (talk | contribs) (Rapier)
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The "Is This Random Crap Snowie Gave Me Worth Anything?" Page.

So, so very much a WIP

Weapons

One-Handed

One-Handed weapons are primarily used in DW setups. There is the occasional Sword and Board setup, but DW considerations dominate market demand and thus pricing. The most common DW setup is Club/Rapier with Light or Heavy Armor, followed by Club/Dagger (usually Light) and Axe/Rapier (usually Heavy) in no particular order.

Dagger

Daggers are used off-hand in more defensive DW setups. Thus, the most important stats are Accuracy (for more Offhand Strikes), and Parry. Since Rapiers offer similar stats and a better proc, Daggers are not particularly popular. However, good Balance Daggers can sell for at least 50k. Ethereal doesn't help Dagger much, since they're already very light and do pitiful damage, but it's better than non-Eth. Elemental is decent since the Elemental Strike adds some good damage to an otherwise anemic offhand strike.

Shortsword

Rapier

The Rapier is the premier off hand weapon at present. PA is an excellent proc, and Rapiers have excellent stats for off-hand use. Balance in particular offers excellent Accuracy and Crit to improve Proc chances, and Rapiers have high native Parry. Etherealness helps, as Rapiers are somewhat heavy, while an HDA Elemental prefix guarantees a useful Elemental Strike. An Exq+ Eth/HDA Rapier of Balance can be very valuable indeed.

Club

Axe

Wakizashi

Two-Handed

Estoc is probably the best weapon in the game right now. Paired with Heavy Armor, it's got plenty of raw damage combined with a PA proc to tear through monsters quickly. Paired with Shade it makes for a glass cannon though. Mace is preferred for Shade builds, since the Stun allows them to avoid lots of damage. Slashing weapons are presently out of favor at high levels, since the Bleed nerf and because PA is so very powerful.

Longsword

Estoc

Mace

Scythe

Katana

Staff

Staves are annoying to judge. They have more stats than anything except Light Armor, and usually several of them are pertinent.

Redwood

Oak

Willow

Ebony

Katalox

Armor

Shields

Shields are presently out of favor because of the sluggish kill speed of 1H setups. High block chance is still valuable, but don't expect much money from even an exceptional shield.

Buckler

Barrier is the best suffix, as it adds to Block Chance. Nimble is similar but worse (while it can get a higher total Parry/Block, Parry is only physical, block is both). Protection/Warding is worthless. Battlecaster is ???

Kite & Tower

Grouped due to similarities. Barrier is by far the best, Battlecaster is ???. Everything else is jank.

Cloth

Mages are all about firepower and killing the enemy before it can even move. If a piece of armor doesn't advance that goal, they don't want it. Evade is good too. It should be noted that INT and WIS PABs are almost always expected on Cloth. If a piece doesn't have at least those two PABs, it is worthless to most high level players (read: players with money). Since Phase offers the best damage, it is by far the most valuable.

Cotton

Cotton does not contribute anything to a mage's offensive abilities. It is therefore pretty much worthless, a way for newbies to fill in slots before they find something useful (or the free sections of WTS). Bazaar it or salvage it.

Gossamer

Gossamer adds proficiency bonuses. Elemental, Divine, and Forbidden proficiencies add 0.5% damage per level, so Elementalist, Heaven-Sent, and Demon-Fiend Gossamer can be worth money. However, Phase will add more damage as the player's proficiency increases, so most high level mages use pure Phase (some will mix in a single piece of appropriate Gossamer). Prof bonus is the stat that adds damage, and thus the most important, with PABs and Evade following. Since Gossamer (particularly Elementalist) is primarily sold to lower level mages, it does not necessarily need both INT and WIS, but lacking one curtails its value.

Curse-Weaver, Priestess and Earth-Walker Gossamer have a few specialized uses, but are mostly garbage. Mag+ examples might be worth more sold to players, otherwise Bazaar them.

Phase

Phase is the big guns. EDB is the most important stat, followed by the INT/WIS PABs, then Evade, then the AGI/DEX PABs. Phase is one of the few exceptions to the rule that anything below Fine is automatically jank, as an Average Heimdall/Fenrir with excellent EDB, INT and Evade can still be worth 100k+. Heimdall and Fenrir Phase are by far the most valuable, followed by Mjolnir and Freyr, followed closely by Surtr and Niflheim. There are no bad suffixes here, only less awesome ones. Even a Niflheim piece can be worth big money if it's high quality. 4 PAB Phase is of course the most valuable, followed by AGI/INT/WIS, then DEX/INT/WIS, then standard INT/WIS Phase. Troll phase (pieces missing INT or WIS) are of course worth little (you might still eke out a bit from a Heimdall/Fenrir one with excellent stats elsewhere).

Light

Light builds are split among Mitigation based Kevlar builds and Evade based Shade builds.

Leather

Kevlar

Shade

Heavy

Heavy armor is presently considered the best for clearing at high difficulties due to the consistent defense of high PMI. Power Armor's very high ADB doesn't hurt things either.

Plate

Shield

Power