User:PK678353

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Revision as of 20:38, 20 November 2012 by PK678353 (talk | contribs) (Cloth)
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The "Is This Random Crap Snowie Gave Me Worth Anything?" Page.

So, so very much a WIP

Weapons

One-Handed

One-Handed weapons are primarily used in DW setups. There is the occasional Sword and Board setup, but DW considerations dominate market demand and thus pricing. The most common DW setup is Club/Rapier with Light or Heavy Armor, followed by Club/Dagger (usually Light) and Axe/Rapier (usually Heavy) in no particular order.

Dagger

Shortsword

Rapier

Club

Axe

Wakizashi

Two-Handed

Estoc is probably the best weapon in the game right now. Paired with Heavy Armor, it's got plenty of raw damage combined with a PA proc to tear through monsters quickly. Paired with Shade it makes for a glass cannon though. Mace is preferred for Shade builds, since the Stun allows them to avoid lots of damage. Slashing weapons are presently out of favor at high levels, since the Bleed nerf and because PA is so very powerful.

Longsword

Estoc

Mace

Scythe

Katana

Staff

Staves are annoying to judge. They have more stats than anything except Light Armor, and usually several of them are pertinent.

Redwood

Oak

Willow

Ebony

Katalox

Armor

Shields

Shields are presently out of favor because of the sluggish kill speed of 1H setups. High block chance is still valuable, but don't expect much money from even an exceptional shield.

Buckler

Barrier is the best suffix, as it adds to Block Chance. Nimble is similar but worse (while it can get a higher total Parry/Block, Parry is only physical, block is both). Protection/Warding is worthless. Battlecaster is ???

Kite & Tower

Grouped due to similarities. Barrier is by far the best, Battlecaster is ???. Everything else is jank.

Cloth

Mages are all about firepower and killing the enemy before it can even move. If a piece of armor doesn't advance that goal, they don't want it. Evade is good too. It should be noted that INT and WIS PABs are almost always expected on Cloth. If a piece doesn't have at least those two PABs, it is often worthless (Phase without one is called troll phase for a reason.) Since Phase offers the best damage, it is by far the most valuable.

Cotton

Cotton does not contribute anything to a mage's offensive abilities. It is therefore pretty much worthless, a way for newbies to fill in slots before they find something useful (or the free sections of WTS). Sell it or salvage it.

Gossamer

Gossamer adds proficiency bonuses. Elemental, Divine, and Forbidden proficiencies add 0.5% damage per level, so Elementalist, Heaven-Sent, and Demon-Fiend Gossamer can be worth money. However, Phase will add more damage as the player's proficiency increases, so most high level mages use pure Phase (some will mix in a single piece of appropriate Gossamer). Prof bonus is the stat that adds damage, and thus the most important, with PABs and Evade following. Since Gossamer (particularly Elementalist) is primarily sold to lower level mages, it does not necessarily need both INT and WIS, but lacking one curtails its value.

Curse-Weaver, Priestess and Earth-Walker Gossamer has a few specialized uses, but are mostly garbage. Mag+ examples might be worth more sold to players, otherwise Bazaar them.

Phase

Phase is the big guns. EDB is the most important stat, followed by the INT/WIS PABs, then Evade, then the AGI/DEX PABs. Phase is one of the few exceptions to the rule that anything below Fine is automatically jank, as an Average with excellent EDB, INT and Evade can still be worth a decent amount, especially if it's Heimdall/Fenrir. Heimdall and Fenrir Phase are by far the most valuable, followed by Mjolnir and Freyr, followed closely by Surtr and Niflheim. There are no troll suffixes here, even a Niflheim piece can be worth big money if it's high quality. 4 PAB Phase is of course the most valuable, followed by AGI/INT/WIS, then DEX/INT/WIS, then standard INT/WIS Phase.

Light

Light builds are split among Mitigation based Kevlar builds and Evade based Shade builds.

Leather

Kevlar

Shade

Heavy

Heavy armor is presently considered the best for clearing at high difficulties due to the consistent defense of high PMI. Power Armor's very high ADB doesn't hurt things either.

Plate

Shield

Power