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The "Is This Random Crap Snowie Gave Me Worth Anything?" Page.
So, so very much a WIP
Weapons
One-Handed
One-Handed weapons are primarily used in DW setups. There is the occasional Sword and Board setup, but DW considerations dominate market demand and thus pricing. The most common DW setup is Club/Rapier with Light or Heavy Armor, followed by Club/Dagger (usually Light) and Axe/Rapier (usually Heavy) in no particular order.
Dagger
Shortsword
Rapier
Club
Axe
Wakizashi
Two-Handed
Estoc is probably the best weapon in the game right now. Paired with Heavy Armor, it's got plenty of raw damage combined with a PA proc to tear through monsters quickly. Paired with Shade it makes for a glass cannon though. Mace is preferred for Shade builds, since the Stun allows them to avoid lots of damage. Slashing weapons are presently out of favor at high levels, since the Bleed nerf and because PA is so very powerful.
Longsword
Estoc
Mace
Scythe
Katana
Staff
Staves are annoying to judge. They have more stats than anything except Light Armor, and usually several of them are pertinent.
Redwood
Oak
Willow
Ebony
Katalox
Armor
Shields
Shields are presently out of favor because of the sluggish kill speed of 1H setups. High block chance is still valuable, but don't expect much money from even an exceptional shield.
Buckler
Kite
Tower
Cloth
Mages are all about firepower and killing the enemy before it can even move. If a piece of armor doesn't advance that goal, they don't want it. Evade is good too.
Cotton
Gossamer
Phase
Light
Light builds are split among Mitigation based Kevlar builds and Evade based Shade builds.
Leather
Kevlar
Shade
Heavy
Heavy armor is presently considered the best for clearing at high difficulties due to the consistent defense of high PMI. Power Armor's very high ADB doesn't hurt things either.