User:Lement

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HV name: Lement

External link to shop/Leveling service

HV notes

Investments

Scavenger/Quartermaster/Luck of the Draw/Archeologist should all be trained equally barring unusual cases. Crystarium and Monster Lab can both pay off the initial investment as well, so they all compete with each other. Of course, killing speed wise Innate arcana(with item worlds, too) competes with above.

Monster Lab payoff post 0.71: To bring a monster to level 25 it is relatively quick, costing about 4500 C with cheap elemental crystals and paying off in 8 and half days. However, additional upgrades to this take longer; just raising to 50 takes half a year to pay off, but the payoff time isn't always increasing; for 350 to 450 it stays about the same, for 550 it is faster than for 400(just shy of a year). Since rare materials chance stay the same more chances is pretty much what you need for those, and that increases payoff speed just by a little bit.

Scavenger payoff: Depends on how much you play, really, but falling above no Crystarium and below Crystarium I makes things simple. With halfway between them it isn't that hard to assume average round giving 50 credits in drops(although crudes are only worth 20C some pieces may sell for hundreds in the bazaar if not worth selling to players and artifacts are worth 18k a piece)[IWBTH obviously gives far better drops]. Running through 20 stamina that gives you 2000 rounds for 100k relative credits, most of which is probably from artifacts/blood tokens, but fair share is from equips. Now that one has a figure, it is easy to figure that increasing drops by 2% gives roughly 2k more per day(it will drop if you train only scavenger, but that's what the other trainings are for). Obviously, one should create PL25s in Monster Lab as one gets chaos tokens and spend rest on trainings until they take 342k to upgrade.

However, what about Crystarium I? Well, it has a special place since you can straight long-term reinvest the crystals(which you may have trouble selling otherwise), but assuming it gives you 25% increase in wealth accumulation it isn't too hard to figure it out - however, this is muddled by crysfest consuming stamina at half the normal rate and gipping your credits in luck of the draw/quartermaster. I would carefully place it's payoff value at around 3 months, though it is half that if you spend more in crysfest, less than that if you're spending your games on IWBTH/BT for drops, and one has to consider the lost revenue from LOTD/Quartermaster for actual payoff values, since that figure puts those at 0.

As for Innate arcana, it is truly useful in MP conversation and saving the turns you take: Alt+nr+cast takes about 3 times as long as you spend for a single turn. For every 60 turns of debuffs, that's additional 5% slowdown. Further IA reduce your MP usage, meaning you have to use MP pots far less often, allowing you to go longer in 'fest, getting more max bonus. Finally, not having it own really hurts mages in random encounters, and melees too by quite a bit due the high cast times of spells such as protection/regen. Going by that, effectively used IA will effectively pay off in about 3.5 to 4,5 months, depending on how you play.

Low levels

You suck, let's admit it. You just don't have the stats required for efficient play. First, you should grab some free gear from Want to Sell section in the forums. Then you should do every day arenas and hourly battles on the highest difficulty you can find, spending the rest of the time fighting in your worst's crude equipment's Item World at highest comfortable difficulty(test your newfound gears to judge this) to gather XP fastest. Do this until you're about level 90 or 100(holy mages and melees& and other mages).

Q: What is hourly battle? A: Hourly battles or random encounters are [You have encountered a monster!] links instead of ads on the main page and galleries - to fight just click on the link. Every one occurs at least one hour after the last one, so you might want to get a timer plugin or script for them to remind you. They have vastly increased drop chances and EXP modifier, so

My Monster Lab monsters:

No PLVL Class 1 36 Sprite Kenji Setou

2 150 Beast Emi Ibarazaki

3 25 Arthropod Bio-Meat

4 25 Dragonkin Rikshakar

5 25 Avion Armor Training Avon Seller

6 25 Humanoid DayDreamer

7 25 Mechanoid Sword of Inevitable Justice

8 25 Celestial Rin Tezuka

9 27 Elemental Quatzalcoatl

10 25 Reptile Snake of Eden