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Equipment Advice

The propose of this page is to help new players by showing what good gear is, and the popular ways of being used.

General note #0:It's advised to see detailed information about the Weapons, and Armour before read this.

General note #1:Crits always trigger the equipment Proc of the main-hand weapon type. This means it's possible for a weapon A with less proc chance, but higher Attack Critical Bonus than Weapon B, actually trigger more the equipment Proc comparably to Weapon B. This means Attack Critical Bonus is always an important stat.

General note #2:This is only advices, based on the experience of the older players (For now it's only cmdct's experience), no one are obligated on discarding other strategics.


Short Introduction about One-Handed Weapons and Shields

Axe

Axes are weapons have high Attack Damage Multiplier, and Bleed Wound values, so they are ideal weapons for dealing high damage to the enemies.

Their use is One-handed, or Dual Wielding, as main-hand or off-hand.

Most Important Stats:

Attack Damage Multiplier, Bleeding tick/chance/turns.

Advantages:

-The faster way to clear rounds is with them, since once a enemy is bleeding, the player can start hitting the next monster, leaving the other dying.

Disadvantages:

-Axes don't have parry, so they give less defense.

-The absence of PA, means that the damage from poison is pitiful, an important fact when dealing with bigger monsters.


Examples of good axes:

[1], [2], [3], [4]

Note: In case of physical immune monsters like the RoB Gods, the important stats are Bleeding tick/chance/turns, Attack Accuracy Bonus. Example of an Anti-God Axe: [5]


Rapier

Rapiers are weapons with low Attack Damage Multiplier, but because Penetrated Armour proc, they still deal high damage to the enemies. Their use is One-handed, or Dual Wielding, as main-hand or off-hand.

Most Important Stats:

Attack Damage Multiplier, Parry, Penetrate Armour chance/turns.

Advantages:

-Since they offer high Attack Accuracy Bonus, and parry, rapiers provide more protection.

-Excellent for dealing with bigger monsters, as well Penetrated Armour provides an extra damage from poison.

Disadvantages:

-It's slower way to clear rounds comparative with axes.

-The extra damage from penetrated Armour doesn't appear always.


Examples of good Rapiers:

[6], [7], [8], [9], [10], [11]


Club

Clubs are weapons have high Physical Damage Multiplier, capable of dealing high damage to the enemies, but due it's proc (stun) in the end monsters die slower comparative to axes/rapiers and that means more damage from other enemies, and more MP spent from recasting supportive/healing/deprecating spells.

Their use is very unpopular.


Dagger

Daggers are weapons with low Attack Damage Multiplier, high Attack Accuracy Bonus, and high parry values, so they're incapable of dealing high damage to the enemies, but they offer the best protection of the one-handed weapons.

Their use is for Dual Wielding, as offhand.

Most Important Stats:

Parry, Attack Damage Multiplier, Attack Accuracy Bonus, Bleeding tick/chance/turns.


Shortsword

Shortswords are weapons with balanced stats, and because of that like clubs their use is very unpopular.


Sword Chucks

Sword Chucks are weapons have high Attack Damage Multiplier, and Bleed Wound values, so they are ideal weapons for dealing high damage to the enemies like axes, but they differ in the fact they possess high Attack Critical Bonus, and don't possess Attack Accuracy Bonus. Their use is Dual Wielding, as main-hand or off-hand.

Most Important Stats:

Attack Damage Multiplier, Attack Critical Bonus, Bleeding tick/chance/turns.

Advantages:

-Due their high crit bonus, they're capable of dealing high damage to the enemies, and they increase the chance of triggering the main-hand proc.

Disadvantages:

-They miss more.


Wakizashi

These weapons are only advisable to use in Niten Ichiryu fighting style, more details [here].


Shield

Shields are very simple to judge: The more block chance they have, the better they are. The popular are Kites, since they almost the same block chance as towers, but with much less compromise stats.

Examples of good shields: [12], [13]

Weapon Fighting Style Characters

One-Handed/Shield Style

Axe + Shield

Arena:Good.

GrindFest/Item world:Very good.

Ring of Blood:Not good.

Battlecasting:Not good.

Example: [14]+[15]


Rapier + Shield

Arena:Very Good.

GrindFest/Item world:Very good.

Ring of Blood:Good, except Gods.


Example: [16]+[17]


Dual Wielding Style

Two-Handed/Niten Ichiryu Style

BattleCaster Hybrid Style

Armour

Top ranges seem

(link to Rend's page after revised)

Ethereals

Pre-nerfed equipment

Pre-nerfed equipment, are gear hat was generated before the H.V. 4.0 patch.