User:Red of EHCOVE
Axe
| Stat | Min | Max | Other |
|---|---|---|---|
| Weapon Damage Type | Slashing | ||
| Attack Damage Multiplier | 23.4% | 55.43% (very rare above 40%) | |
| Attack Accuracy Bonus | 6.44% | 34.04% (rare over 20%, very rare over 30%) | |
| Attack Critical Bonus | 1.21% | 7.25% (rare over 6%, very rare over 7%) | |
| Burden | 12.47 | 13.87 | |
| Interference | 3.5 (semi-rare under 4.5, very rare under 4) (1.4 - battlecaster) |
10.5 | |
| Primary Attribute Bonuses (value, number of bonuses) | 0.93 | 21.4 (semi-rare over 10, rare over 15, very rare over 20) | 2 (Str, Dex) |
| Hit Proc: Bleeding Wound - chance | 11% | 24% (rare over 20%, very rare over 23%) | |
| Hit Proc: Bleeding Wound - duration | 2 | 6 (even 6 seem only semi-rare at lv. 200+) | |
| Hit Proc: Bleeding Wound - value | 312 | 520 (400+ are rare, 500+ are very rare) |
Note: of battlecaster will have extra stats: Magic Damage Multiplier, Magic Attack Accuracy, boosts to Int and Wis (example)
Comments: likely the best Bleed Wound values for 1H weapon, axes seem to be the 1H BW weapon of choice. Bleed is useful versus mob as well as verus bosses and higher legandaries, so high proc, bleed value and duration are of utmost importance. Three high primary (bleed-related, in this case) values make it an excellent axe, a combination of two and one highs and averages - a very good one, anything below - probably not worth it. Having other values at high levels if of course nice, too.
Rapier
| Stat | Min | Max | Other |
|---|---|---|---|
| Weapon Damage Type | Piercing | ||
| Attack Damage Multiplier | 19.71% | 44.36% (very rare above 32%) pre-nerf: 60.37%) | |
| Attack Accuracy Bonus | 15.64% | 44.16% (very rare above 30%) | |
| Attack Critical Bonus | 1.44% | 7.61% (very rare above 4%) | |
| Parry Chance | 5.2% | 13.86% (very rare above 10%) (pre nerf: 18.19% (assumed p-n), 19.93%) | |
| Burden | 6.93 (rare over 8) | 12.48 | |
| Interference | 3.49 (very rare below 4) (0.7 - of Battlecaster) |
9.1 | |
| Primary Attribute Bonuses (value, number of bonuses) | 0.93 | 13.02 (anything above 4 or 5 seems very rare) | 2 (Dex, Agi) |
| Hit Proc: Penetrated Armor - chance | 10% | 25% (rare over 20%, very rare for over 23%) | |
| Hit Proc: Penetrated Armor - duration | 1 | 5 (rare for 4, very rare for 5) (6) |
Note: of battlecaster will have extra stats: Magic Damage Multiplier, Magic Attack Accuracy, boosts to Int and Wis (example)
Review: the weapon of choice for Penetrated Armor proc, the most important attributes of a rapier are its proc chance and duration, as well as parry, than followed by the remaining values. Rapier's primary function is to proc the PA, to weaken bosses and higher legendaries; note that PA will be wasted on regular mobs on low-normal difficulty. They are usually used offhand (dual wielding, offhand weapons receive parry bonus, too!) and the parry attribute is useful against regular mobs. Rapiers with three high primary attributes are considered great, with two - very good, ones are rarely considered above average. Other attributes are a nice bonus if high, but are rarely payed much attention too.