User:Maximum Joe
Help out with tagging decisions here. Thanks!
Wiki To Do List
- Add article about site API (TBD when documentation is ready)
Tagging To-Do List
Add
- Artist names to anthologies as well as indexing them in the comments
- Missing viking tags to older galleries
- Character names to Non-H galleries
- translated to older translated galleries
- Male character names
- Naruhodo to naruho-dou galleries (Link)
Fix
- Miscategorizations
- etcycle and clesta (Link)
- full body tattoo taggings to fit with the current definition
- Most galleries with both futanari AND shemale (Link)
- Most galleries with both cheating AND netorare (Link)
- Most galleries with both pantyhose AND stockings (Link)
- toaru majutsu no index and toaru kagaku no railgun (Link)
- Any pegging used in place of futanari on male
Replace
- digimon, dragon quest, final fantasy, gundam, etc. with appropriate sub-series name (where applicable)
- "meganekko" with glasses (Link)
Remove
- Remnants of "asian", genres, magazine names over 2 characters, old convention names, hair and eye-related tags
- mother and others where there is no incest
- full color from CG / 3D galleries
- uncensored from galleries whose content was never expected to be censored
- misc on older western galleries
- Redundant category tags under 100 mod power
- translated from non-translated or rewrite galleries (and vice-versa) (Link)
- yuri and yaoi from Non-H
Monster Ideas
I came up with some new monsters ideas. Note that these do not appear in the Arena.
Potion Monster - There's a monster holding a potion! Kill it for a bit of relief!
- Spawns along with other monsters.
- Upon its death the player receives a moderate restoration of either SP/MP/HP or a small amount of each.
- Can be useful as a replacement to Gems.
Quiz Monsters - Attack the correct monster first and win a prize!
- Spawn without other monsters. 2-5 of them will spawn.
- A question is asked via the Combat Log.
- The round's monsters have names that serve as possible answers to the question.
- Targeting and attacking the correct one before hitting any other monsters results in a bonus loot drop at the end of the round.
- The primary target of an attack is what counts as the player's answer, so AoE attacks and misses are fine so long as they targeted the correct monster.
- Answering wrong results in no drops for the round, but a bonus drop if correct.
- Rewards players that pay attention. Can also be useful as an anti-bot measure.
Beat-up Monsters - Some battle-worn monsters appear, finish them off!
- All monsters start with their health depleted to just above the agitated threshold (21%-25%).
Treasure Monster - A strange treasure chest approaches! Strike hard and fast!
- Spawns alone.
- Has just 1 HP but has very high offensive stats and speed.
- Guaranteed drop if killed.
- How much a player hits it for in a single attack determines the reward (caps at +1000 LQB).
Golden Monster - A rare golden monster! Defeat it before it reaches full mana for a reward!
- Spawns alone. Starts with 50% mana.
- Has no weaknesses.
- Immune to all debuffs.
- At 100% mana it will cast "Golden Mana Burn" which drains the player's mana by 50% of their total MP.
- If it is killed before it can 100% mana there is a guaranteed drop; otherwise there are no drops, credits, or EXP rewarded.
Shiny Monster - One monster seems hard to hit, might be because it's carrying money!
- Spawns along with other monsters.
- Has high evasion/resistance.
- Immune to MagNet?
- Drops bonus credits if killed.
Armored Monster - Hey, there's a monster that was actually smart enough to wear some armor!
- Spawns along with other monsters.
- Has higher defensive stats.
- +5% bonus to base chance for an equipment drop.
Jumbo Monster - Woah, it's huge! Defeat it before it defeats you!
- Spawns alone. Starts with 50% mana.
- Has high health and no weaknesses.
- Immune to all debuffs besides elemental statuses.
- At 100% mana it launches a deadly shock-wave attack that cannot miss and is a guaranteed crit.
- 150+ players only.
Charging-Up Monster - It's taken a strange pose and appears to be powering up for something! Defeat it fast!
- Spawns alone. Starts with 25% mana.
- Has high health and no weaknesses.
- Immune to all debuffs besides elemental statuses.
- At 100% mana it will cast "Super Speed" on itself which gives it +300% action speed for a dozen turns. This can break the cap.
- 200+ players only.
Full-Mana Monsters - Feeling lucky? All these monster are all ready to cast their spells!
- All monsters start off with 100% mana.
- 200+ players only.
Agitated Monsters - You ran into some monsters who were... "busy", and they don't seem too happy about it!
- All monsters start off Agitated at full health but are all affected by Slow for 5 turns.
- 300+ players only.
Enchanted Monster - Uh oh, there's a monster that has mastered magic! It can cast its magic attack at any time!
- Spawns along with other monsters.
- Can use its magic attack with any amount of MP.
- 300+ players only.
Spirit Monster - Stay on guard! There's a monster that has unbelievable spiritual power!
- Spawns along with other monsters.
- Can use its spirit attack with any amount of SP.
- 300+ players only.