User:Red of EHCOVE: Difference between revisions

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[http://forums.e-hentai.org/index.php?showuser=18055 This guy]
[http://forums.e-hentai.org/index.php?showuser=18055 This guy]
== Light armor ==
=== Leather ===
{| border="1"
|+ Leather (all values scaled to 300, '''confirmed pre-nerf values are bolded''')
! scope="col" | Stat
! scope="col" | Min
! scope="col" | Max
! scope="col" | Other
|-
! scope="row" | Physical Absorption
| 4.19 || [http://hentaiverse.org/pages/showequip.php?eid=486706&key=d680fe596b 19.44] (rare above 13) ||
|-
! scope="row" | Physical Mitigation
| 0.9% || [http://hentaiverse.org/pages/showequip.php?eid=486634&key=255da5d37e 4.92%] (rare above 2.75%) ||
|-
! scope="row" | Magical Absorption
| 3.98 || [http://hentaiverse.org/pages/showequip.php?eid=486572&key=ddbe4bc276 16.86] (rare above 8)||
|-
! scope="row" | Magical Mitigation
| 1.07% || [http://hentaiverse.org/pages/showequip.php?eid=486608&key=fc41ec5ded 4.2%] (rare above 2.75%)|| Phys and Magical mitigations seem to have the same distribution
|-
! scope="row" | Evade Chance
| 0.44% || [http://hentaiverse.org/pages/showequip.php?eid=486732&key=9b573f6429 3.94%] (rare above 2.75%)||
|-
! scope="row" | Resist Chance
| 0.88% || [http://hentaiverse.org/pages/showequip.php?eid=489092&key=ff67b5d02d 14.11% (rare above 4%)]|| Of Negation significantly better
|-
! scope="row" | Burden
| [http://hentaiverse.org/pages/showequip.php?eid=486683&key=db6ac38000 5.54] || 11.4 || there seem to be differences between types; breastplates are the heaviest, followed by leggings, helmets and gauntlets, boots are the lightest, difference at best 50%
|-
! scope="row" | Interference
| [http://hentaiverse.org/pages/showequip.php?eid=486695&key=2a1666722e 6.29 ] || 11.9 || similar type difference as with burden but less pronounced, 25% perhaps?
|-
! scope="row" | Damage Type Mitigation (crushing)
| 1.22% || [http://hentaiverse.org/pages/showequip.php?eid=486688&key=03950b17b8 4.76%]|| Crushing, slashing and piercing resistances follow a 4:2:1 progression in leather (not in individual items but in general)
|-
! scope="row" | Damage Type Mitigation (slashing)
| 0.69% || [http://hentaiverse.org/pages/showequip.php?eid=480018&key=3238676b95 2.38 %]||
|-
! scope="row" | Damage Type Mitigation (piercing)
| 0.11%* || [http://hentaiverse.org/pages/showequip.php?eid=486679&key=c015eb2424 1.4%]|| *Occasional pieces of leather will have no piercing mitigation at all
|-
! scope="row" | Damage Type Mitigation (elemental, holy, dark)
| 9% || [http://hentaiverse.org/pages/showequip.php?eid=486667&key=0deebcbc0b 27.6%]||
|-
! scope="row" | Damage Type Mitigation (soul)
| 4% || [http://hentaiverse.org/pages/showequip.php?eid=487711&key=e31e7477c8 5.76%]||
|-
! scope="row" | Primary Attribute Bonuses (value, number of bonuses)
| 0.93 || [http://hentaiverse.org/pages/showequip.php?eid=472569&key=828f905da5 4.66 for STR], [http://hentaiverse.org/pages/showequip.php?eid=486593&key=14179a8da7 4.66 for DEX] [http://hentaiverse.org/pages/showequip.php?eid=489409&key=aff6d2fa04 3.72 for AGI] || 3 (Str, Dex, Agi). 3 is not guaranteed, all combinations below exist.
|-
|}
=== Dragon-hide ===
{| border="1"
|+ Dragon-hide (all values scaled to 300, '''confirmed pre-nerf values are bolded''')
! scope="col" | Stat
! scope="col" | Min
! scope="col" | Max
! scope="col" | Other
|-
! scope="row" | Physical Absorption
| || [ ] ||
|-
! scope="row" | Physical Mitigation
| % || [ %] ||
|-
! scope="row" | Magical Absorption
|  || [ ] ||
|-
! scope="row" | Magical Mitigation
| % || [ %]||
|-
! scope="row" | Evade Chance
| % || [ %]||
|-
! scope="row" | Resist Chance
| % || [ %]||
|-
! scope="row" | Burden
| [ ] ||  ||
|-
! scope="row" | Interference
| [ ] || ||
|-
! scope="row" | Damage Type Mitigation (crushing, slashing piercing)
| % || [ %]||
|-
! scope="row" | Damage Type Mitigation (elemental, holy, dark)
| % || [ %]||
|-
! scope="row" | Damage Type Mitigation (soul)
| % || [ %]||
|-
! scope="row" | Primary Attribute Bonuses (value, number of bonuses)
|  || [  for STR], [  for DEX] [  for AGI] || 3 (Str, Dex, Agi)
|-
|}
=== Kevlar ===
{| border="1"
|+ Kevlar (all values scaled to 300, '''confirmed pre-nerf values are bolded''')
! scope="col" | Stat
! scope="col" | Min
! scope="col" | Max
! scope="col" | Other
|-
! scope="row" | Physical Absorption
| || [ ] ||
|-
! scope="row" | Physical Mitigation
| % || [ %] ||
|-
! scope="row" | Magical Absorption
|  || [ ] ||
|-
! scope="row" | Magical Mitigation
| % || [ %]||
|-
! scope="row" | Evade Chance
| % || [ %]||
|-
! scope="row" | Resist Chance
| % || [ %]||
|-
! scope="row" | Burden
| [ ] ||  ||
|-
! scope="row" | Interference
| [ ] || ||
|-
! scope="row" | Damage Type Mitigation (crushing, slashing piercing)
| % || [ %]||
|-
! scope="row" | Damage Type Mitigation (elemental, holy, dark)
| % || [ %]||
|-
! scope="row" | Damage Type Mitigation (soul)
| % || [ %]||
|-
! scope="row" | Primary Attribute Bonuses (value, number of bonuses)
|  || [  for STR], [  for DEX] [  for AGI] || 3 (Str, Dex, Agi)
|-
|}

Revision as of 20:47, 6 November 2010