User:Red of EHCOVE: Difference between revisions
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! scope="row" | Physical Absorption | ! scope="row" | Physical Absorption | ||
| || [ ] || | | 4.19 || [http://hentaiverse.org/pages/showequip.php?eid=486706&key=d680fe596b 19.44] (rare above 13) || | ||
|- | |- | ||
! scope="row" | Physical Mitigation | ! scope="row" | Physical Mitigation | ||
| % || [ %] || | | 0.9% || [http://hentaiverse.org/pages/showequip.php?eid=486634&key=255da5d37e 4.92%] (rare above 2.75%) || | ||
|- | |- | ||
! scope="row" | Magical Absorption | ! scope="row" | Magical Absorption | ||
| | | 3.98 || [http://hentaiverse.org/pages/showequip.php?eid=486572&key=ddbe4bc276 16.86] (rare above 8)|| | ||
|- | |- | ||
! scope="row" | Magical Mitigation | ! scope="row" | Magical Mitigation | ||
| % || [ %]|| | | 1.07% || [http://hentaiverse.org/pages/showequip.php?eid=486608&key=fc41ec5ded 4.2%] (rare above 2.75%)|| Phys and Magical mitigations seem to have the same distribution | ||
|- | |- | ||
! scope="row" | Evade Chance | ! scope="row" | Evade Chance | ||
| % || [ %]|| | | 0.44% || [http://hentaiverse.org/pages/showequip.php?eid=486732&key=9b573f6429 3.94%] (rare above 2.75%)|| | ||
|- | |- | ||
! scope="row" | Resist Chance | ! scope="row" | Resist Chance | ||
| % || [ %]|| | | 0.88% || [http://hentaiverse.org/pages/showequip.php?eid=489092&key=ff67b5d02d 14.11% (rare above 4%)]|| Of Negation significantly better | ||
|- | |- | ||
! scope="row" | Burden | ! scope="row" | Burden | ||
| [ ] || | | [http://hentaiverse.org/pages/showequip.php?eid=486683&key=db6ac38000 5.54] || 11.4 || there seem to be differences between types; breastplates are the heaviest, followed by leggings, helmets and gauntlets, boots are the lightest, difference at best 50% | ||
|- | |- | ||
! scope="row" | Interference | ! scope="row" | Interference | ||
| [ ] || || | | [http://hentaiverse.org/pages/showequip.php?eid=486695&key=2a1666722e 6.29 ] || 11.9 || similar type difference as with burden but less pronounced, 25% perhaps? | ||
|- | |- | ||
! scope="row" | Damage Type Mitigation (crushing, slashing piercing) | ! scope="row" | Damage Type Mitigation (crushing) | ||
| % || [ %]|| | | 1.22% || [http://hentaiverse.org/pages/showequip.php?eid=486688&key=03950b17b8 4.76%]|| Crushing, slashing and piercing resistances follow a 4:2:1 progression in leather (not in individual items but in general) | ||
|- | |||
! scope="row" | Damage Type Mitigation (slashing) | |||
| 0.69% || [http://hentaiverse.org/pages/showequip.php?eid=480018&key=3238676b95 2.38 %]|| | |||
|- | |||
! scope="row" | Damage Type Mitigation (piercing) | |||
| 0.11%* || [http://hentaiverse.org/pages/showequip.php?eid=486679&key=c015eb2424 1.4%]|| *Occasional pieces of leather will have no piercing mitigation at all | |||
|- | |- | ||
! scope="row" | Damage Type Mitigation (elemental, holy, dark) | ! scope="row" | Damage Type Mitigation (elemental, holy, dark) | ||
| % || [ %]|| | | 9% || [http://hentaiverse.org/pages/showequip.php?eid=486667&key=0deebcbc0b 27.6%]|| | ||
|- | |- | ||
! scope="row" | Damage Type Mitigation (soul) | ! scope="row" | Damage Type Mitigation (soul) | ||
| % || [ %]|| | | 4% || [http://hentaiverse.org/pages/showequip.php?eid=487711&key=e31e7477c8 5.76%]|| | ||
|- | |- | ||
! scope="row" | Primary Attribute Bonuses (value, number of bonuses) | ! scope="row" | Primary Attribute Bonuses (value, number of bonuses) | ||
| | | 0.93 || [http://hentaiverse.org/pages/showequip.php?eid=472569&key=828f905da5 4.66 for STR], [http://hentaiverse.org/pages/showequip.php?eid=486593&key=14179a8da7 4.66 for DEX] [http://hentaiverse.org/pages/showequip.php?eid=489409&key=aff6d2fa04 3.72 for AGI] || 3 (Str, Dex, Agi). 3 is not guaranteed, all combinations below exist. | ||
|- | |- | ||
|} | |} | ||
Revision as of 06:31, 5 November 2010
Light armor
Leather
| Stat | Min | Max | Other |
|---|---|---|---|
| Physical Absorption | 4.19 | 19.44 (rare above 13) | |
| Physical Mitigation | 0.9% | 4.92% (rare above 2.75%) | |
| Magical Absorption | 3.98 | 16.86 (rare above 8) | |
| Magical Mitigation | 1.07% | 4.2% (rare above 2.75%) | Phys and Magical mitigations seem to have the same distribution |
| Evade Chance | 0.44% | 3.94% (rare above 2.75%) | |
| Resist Chance | 0.88% | 14.11% (rare above 4%) | Of Negation significantly better |
| Burden | 5.54 | 11.4 | there seem to be differences between types; breastplates are the heaviest, followed by leggings, helmets and gauntlets, boots are the lightest, difference at best 50% |
| Interference | 6.29 | 11.9 | similar type difference as with burden but less pronounced, 25% perhaps? |
| Damage Type Mitigation (crushing) | 1.22% | 4.76% | Crushing, slashing and piercing resistances follow a 4:2:1 progression in leather (not in individual items but in general) |
| Damage Type Mitigation (slashing) | 0.69% | 2.38 % | |
| Damage Type Mitigation (piercing) | 0.11%* | 1.4% | *Occasional pieces of leather will have no piercing mitigation at all |
| Damage Type Mitigation (elemental, holy, dark) | 9% | 27.6% | |
| Damage Type Mitigation (soul) | 4% | 5.76% | |
| Primary Attribute Bonuses (value, number of bonuses) | 0.93 | 4.66 for STR, 4.66 for DEX 3.72 for AGI | 3 (Str, Dex, Agi). 3 is not guaranteed, all combinations below exist. |
Dragon-hide
| Stat | Min | Max | Other |
|---|---|---|---|
| Physical Absorption | [ ] | ||
| Physical Mitigation | % | [ %] | |
| Magical Absorption | [ ] | ||
| Magical Mitigation | % | [ %] | |
| Evade Chance | % | [ %] | |
| Resist Chance | % | [ %] | |
| Burden | [ ] | ||
| Interference | [ ] | ||
| Damage Type Mitigation (crushing, slashing piercing) | % | [ %] | |
| Damage Type Mitigation (elemental, holy, dark) | % | [ %] | |
| Damage Type Mitigation (soul) | % | [ %] | |
| Primary Attribute Bonuses (value, number of bonuses) | [ for STR], [ for DEX] [ for AGI] | 3 (Str, Dex, Agi) |
Kevlar
| Stat | Min | Max | Other |
|---|---|---|---|
| Physical Absorption | [ ] | ||
| Physical Mitigation | % | [ %] | |
| Magical Absorption | [ ] | ||
| Magical Mitigation | % | [ %] | |
| Evade Chance | % | [ %] | |
| Resist Chance | % | [ %] | |
| Burden | [ ] | ||
| Interference | [ ] | ||
| Damage Type Mitigation (crushing, slashing piercing) | % | [ %] | |
| Damage Type Mitigation (elemental, holy, dark) | % | [ %] | |
| Damage Type Mitigation (soul) | % | [ %] | |
| Primary Attribute Bonuses (value, number of bonuses) | [ for STR], [ for DEX] [ for AGI] | 3 (Str, Dex, Agi) |