User:Red of EHCOVE: Difference between revisions

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! scope="row" | Physical Mitigation  
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! scope="row" | Physical Mitigation  
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! scope="row" | Physical Mitigation  
! scope="row" | Physical Mitigation  

Revision as of 00:10, 5 November 2010

This guy


Light armor

Leather

Leather (all values scaled to 300, confirmed pre-nerf values are bolded)
Stat Min Max Other
Physical Absorption [ ]
Physical Mitigation % [ %]
Magical Absorption [ ]
Magical Mitigation % [ %]
Evade Chance % [ %]
Resist Chance % [ %]
Burden [ ]
Interference [ ]
Damage Type Mitigation (crushing, slashing piercing) % [ %]
Damage Type Mitigation (elemental, holy, dark) % [ %]
Damage Type Mitigation (soul) % [ %]
Primary Attribute Bonuses (value, number of bonuses) [ for STR], [ for DEX] [ for AGI] 3 (Str, Dex, Agi)

Dragon-hide

Dragon-hide (all values scaled to 300, confirmed pre-nerf values are bolded)
Stat Min Max Other
Physical Absorption [ ]
Physical Mitigation % [ %]
Magical Absorption [ ]
Magical Mitigation % [ %]
Evade Chance % [ %]
Resist Chance % [ %]
Burden [ ]
Interference [ ]
Damage Type Mitigation (crushing, slashing piercing) % [ %]
Damage Type Mitigation (elemental, holy, dark) % [ %]
Damage Type Mitigation (soul) % [ %]
Primary Attribute Bonuses (value, number of bonuses) [ for STR], [ for DEX] [ for AGI] 3 (Str, Dex, Agi)

Kevlar

Kevlar (all values scaled to 300, confirmed pre-nerf values are bolded)
Stat Min Max Other
Physical Absorption [ ]
Physical Mitigation % [ %]
Magical Absorption [ ]
Magical Mitigation % [ %]
Evade Chance % [ %]
Resist Chance % [ %]
Burden [ ]
Interference [ ]
Damage Type Mitigation (crushing, slashing piercing) % [ %]
Damage Type Mitigation (elemental, holy, dark) % [ %]
Damage Type Mitigation (soul) % [ %]
Primary Attribute Bonuses (value, number of bonuses) [ for STR], [ for DEX] [ for AGI] 3 (Str, Dex, Agi)