User:Red of EHCOVE: Difference between revisions

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[http://forums.e-hentai.org/index.php?showuser=18055 This guy]
[http://forums.e-hentai.org/index.php?showuser=18055 This guy]
== Light armor ==
=== Leather ===
{| border="1"
|+ Leather (all values scaled to 300, '''confirmed pre-nerf values are bolded''')
! scope="col" | Stat
! scope="col" | Min
! scope="col" | Max
! scope="col" | Other
|-
! scope="row" | Physical Absorption
| || ||
|-
! scope="row" | Physical Mitigation
| % || [ %] ||
|-
! scope="row" | Magical Absorption
|  || [ ] ||
|-
! scope="row" | Magical Mitigation
| % || [ %]||
|-
! scope="row" | Evade Chance
| % || [ %]||
|-
! scope="row" | Resist Chance
| % || [ %]||
|-
! scope="row" | Burden
| [ ] ||  ||
|-
! scope="row" | Interference
| [ ] <br>([  - battlecaster]) || 10.5 ||
|-
! scope="row" | Damage Type Mitigation (crushing, slashing piercing)
| % || [ %]||
|-
! scope="row" | Damage Type Mitigation (elemental, holy, dark)
| % || [ %]||
|-
! scope="row" | Damage Type Mitigation (soul)
| % || [ %]||
|-
! scope="row" | Primary Attribute Bonuses (value, number of bonuses)
|  || [  for STR], [  for DEX] [  for AGI] || 3 (Str, Dex, Agi)
|-
|}
=== Dragon-hide ===
{| border="1"
|+ Dragon-hide (all values scaled to 300, '''confirmed pre-nerf values are bolded''')
! scope="col" | Stat
! scope="col" | Min
! scope="col" | Max
! scope="col" | Other
|-
! scope="row" | Physical Absorption
| || ||
|-
! scope="row" | Physical Mitigation
| % || [ %] ||
|-
! scope="row" | Magical Absorption
|  || [ ] ||
|-
! scope="row" | Magical Mitigation
| % || [ %]||
|-
! scope="row" | Evade Chance
| % || [ %]||
|-
! scope="row" | Resist Chance
| % || [ %]||
|-
! scope="row" | Burden
| [ ] ||  ||
|-
! scope="row" | Interference
| [ ] <br>([  - battlecaster]) || 10.5 ||
|-
! scope="row" | Damage Type Mitigation (crushing, slashing piercing)
| % || [ %]||
|-
! scope="row" | Damage Type Mitigation (elemental, holy, dark)
| % || [ %]||
|-
! scope="row" | Damage Type Mitigation (soul)
| % || [ %]||
|-
! scope="row" | Primary Attribute Bonuses (value, number of bonuses)
|  || [  for STR], [  for DEX] [  for AGI] || 3 (Str, Dex, Agi)
|-
|}
=== Kevlar ===
{| border="1"
|+ Kevlar (all values scaled to 300, '''confirmed pre-nerf values are bolded''')
! scope="col" | Stat
! scope="col" | Min
! scope="col" | Max
! scope="col" | Other
|-
! scope="row" | Physical Absorption
| || ||
|-
! scope="row" | Physical Mitigation
| % || [ %] ||
|-
! scope="row" | Magical Absorption
|  || [ ] ||
|-
! scope="row" | Magical Mitigation
| % || [ %]||
|-
! scope="row" | Evade Chance
| % || [ %]||
|-
! scope="row" | Resist Chance
| % || [ %]||
|-
! scope="row" | Burden
| [ ] ||  ||
|-
! scope="row" | Interference
| [ ] <br>([  - battlecaster]) || 10.5 ||
|-
! scope="row" | Damage Type Mitigation (crushing, slashing piercing)
| % || [ %]||
|-
! scope="row" | Damage Type Mitigation (elemental, holy, dark)
| % || [ %]||
|-
! scope="row" | Damage Type Mitigation (soul)
| % || [ %]||
|-
! scope="row" | Primary Attribute Bonuses (value, number of bonuses)
|  || [  for STR], [  for DEX] [  for AGI] || 3 (Str, Dex, Agi)
|-
|}

Revision as of 00:09, 5 November 2010

This guy


Light armor

Leather

Leather (all values scaled to 300, confirmed pre-nerf values are bolded)
Stat Min Max Other
Physical Absorption
Physical Mitigation % [ %]
Magical Absorption [ ]
Magical Mitigation % [ %]
Evade Chance % [ %]
Resist Chance % [ %]
Burden [ ]
Interference [ ]
([ - battlecaster])
10.5
Damage Type Mitigation (crushing, slashing piercing) % [ %]
Damage Type Mitigation (elemental, holy, dark) % [ %]
Damage Type Mitigation (soul) % [ %]
Primary Attribute Bonuses (value, number of bonuses) [ for STR], [ for DEX] [ for AGI] 3 (Str, Dex, Agi)

Dragon-hide

Dragon-hide (all values scaled to 300, confirmed pre-nerf values are bolded)
Stat Min Max Other
Physical Absorption
Physical Mitigation % [ %]
Magical Absorption [ ]
Magical Mitigation % [ %]
Evade Chance % [ %]
Resist Chance % [ %]
Burden [ ]
Interference [ ]
([ - battlecaster])
10.5
Damage Type Mitigation (crushing, slashing piercing) % [ %]
Damage Type Mitigation (elemental, holy, dark) % [ %]
Damage Type Mitigation (soul) % [ %]
Primary Attribute Bonuses (value, number of bonuses) [ for STR], [ for DEX] [ for AGI] 3 (Str, Dex, Agi)

Kevlar

Kevlar (all values scaled to 300, confirmed pre-nerf values are bolded)
Stat Min Max Other
Physical Absorption
Physical Mitigation % [ %]
Magical Absorption [ ]
Magical Mitigation % [ %]
Evade Chance % [ %]
Resist Chance % [ %]
Burden [ ]
Interference [ ]
([ - battlecaster])
10.5
Damage Type Mitigation (crushing, slashing piercing) % [ %]
Damage Type Mitigation (elemental, holy, dark) % [ %]
Damage Type Mitigation (soul) % [ %]
Primary Attribute Bonuses (value, number of bonuses) [ for STR], [ for DEX] [ for AGI] 3 (Str, Dex, Agi)