User:Maximum Joe: Difference between revisions

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'''<span style="color:#00CD00">Potion Monster</span> - There's a monster holding a potion! Kill it for a bit of relief!'''
'''<span style="color:#00CD00">Potion Monster</span> - There's a monster holding a potion! Kill it for a bit of relief!'''
* Spawns along with other monsters.
* Upon its death the player receives a moderate restoration of either SP/MP/HP or a small amount of each.
* Upon its death the player receives a moderate restoration of either SP/MP/HP or a small amount of each.
* Can be useful as a replacement to Gems.
* Can be useful as a replacement to Gems.
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* A question is asked via the Combat Log.
* A question is asked via the Combat Log.
* The round's monsters have names that serve as possible answers to the question.
* The round's monsters have names that serve as possible answers to the question.
* Targeting and attacking the correct one before hitting any other monsters results in a bonus loot drop at the end of the round.
* Targeting and attacking the correct one before hitting any other monsters results in a bonus of some kind (drop / stamina / buff?)
* <u>The primary target of an attack is what counts as the player's answer</u>, so AoE attacks and misses are fine so long as they targeted the correct monster.
* <u>The primary target of an attack is what counts as the player's answer</u>, so AoE attacks and misses are fine so long as their primary target is the correct monster.
* Answering wrong results in no drops for the round, but a bonus drop if correct.
* Rewards players that pay attention. Can also be useful as an anti-bot measure.
* Rewards players that pay attention. Can also be useful as an anti-bot measure.


'''<span style="color:orange">Beat-up Monsters</span> - Some battle-worn monsters appear, finish them off!'''
'''<span style="color:orange">Beat-up Monsters</span> - Some battle-worn monsters appear, finish them off!'''
* All monsters start with their health depleted to just above the agitated threshold (21%-25%).
* All monsters start with their health at 20%-25%.


'''<span style="color:#CD7F32">Treasure Monster</span> - A strange treasure chest approaches! Strike hard and fast!'''
'''<span style="color:#CD7F32">Treasure Monster</span> - A strange treasure chest approaches! Strike hard and fast!'''
* Spawns alone.
* Spawns alone.
* Has just 1 HP but has very high offensive stats and speed.
* Has just 1 HP but full MP and SP.
* Guaranteed drop if killed.
* Guaranteed drop.
* How much a player hits it for in a single attack determines the reward (caps at +1000 LQB).
* How much a player hits it for in a single attack determines the drop quality (caps at +1000 LQB).


'''<span style="color:#C8F526">Golden Monster</span> - A rare golden monster! Defeat it before it reaches full mana for a reward!'''
'''<span style="color:#C8F526">Golden Monster</span> - A rare golden monster! Defeat it before it reaches full mana for a reward!'''
* Spawns alone. Starts with 50% mana.
* Spawns alone.
* Has no weaknesses.
* Immune to all debuffs.
* Immune to all debuffs.
* At 100% mana it will cast "Golden Mana Burn" which drains the player's mana by 50% of their total MP.
* At 100% mana it will cast "Golden Mana Burn" which drains the player's mana by 50% of their total MP.
* If it is killed before it can 100% mana there is a guaranteed drop; otherwise there are no drops, credits, or EXP rewarded.
* If killed before it can reach 100% mana there is a guaranteed drop; otherwise there are no drops, credits, or EXP rewarded.


'''<span style="color:#C0AFC0">Shiny Monster</span> - One monster seems hard to hit, might be because it's carrying money!'''
'''<span style="color:#C0AFC0">Shiny Monster</span> - One of the monsters seems shifty, might be because it's carrying money!'''
* Spawns along with other monsters.
* Has high evasion/resistance.
* Has high evasion/resistance.
* Immune to MagNet?
* Drops bonus credits.
* Drops bonus credits if killed.


'''<span style="color:gray">Armored Monster</span> - Hey, there's a monster that was actually smart enough to wear some armor!'''
'''<span style="color:gray">Armored Monster</span> - Hey, there's a monster that was actually smart enough to wear some gear!'''
* Spawns along with other monsters.
* Has high defensive stats.
* Has higher defensive stats.
* +5% bonus to base chance for an equipment drop.
* +5% bonus to base chance for an equipment drop.


'''<span style="color:#FF9955">Jumbo Monster</span> - Woah, it's huge! Defeat it before it defeats you!'''
'''<span style="color:#FF9955">Jumbo Monster</span> - Woah, it's huge! Defeat it before it defeats you!'''
* Spawns alone. Starts with 50% mana.
* Spawns alone.
* Has high health and no weaknesses.
* Has high health.
* Immune to all debuffs besides elemental statuses.
* Immune to all debuffs.
* At 100% mana it launches a deadly shock-wave attack that cannot miss and is a guaranteed crit.
* At 100% mana it launches a deadly shock-wave attack that cannot miss and is a guaranteed crit.
* 150+ players only.
* 150+ players only.


'''<span style="color:cyan">Charging-Up Monster</span> - It's taken a strange pose and appears to be powering up for something! Defeat it fast!'''
'''<span style="color:cyan">Charging-Up Monster</span> - It has a strange aura and appears to be powering up for something! Defeat it fast!'''
* Spawns alone. Starts with 25% mana.
* Spawns alone.
* Has high health and no weaknesses.
* Immune to all debuffs.
* Immune to all debuffs besides elemental statuses.
* At 100% mana it will cast "Super Speed" on itself which gives it +300% action speed for a dozen turns. This can break the AS cap.
* At 100% mana it will cast "Super Speed" on itself which gives it +300% action speed for a dozen turns. This can break the cap.
* 200+ players only.
* 200+ players only.


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'''<span style="color:red">Agitated Monsters</span> - You ran into some monsters who were... "busy", and they don't seem too happy about it!'''
'''<span style="color:red">Agitated Monsters</span> - You ran into some monsters who were... "busy", and they don't seem too happy about it!'''
* All monsters start off Agitated at full health but are all affected by Slow for 5 turns.
* All monsters spawn agitated (at full health) but are all affected by Slow for 10 turns.
* 300+ players only.
* 300+ players only.


'''<span style="color:red">Enc</span><span style="color:orange">han</span><span style="color:#FFB90F">te</span><span style="color:green">d Mo</span><span style="color:blue">nst</span><span style="color:purple">er</span> - Uh oh, there's a monster that has mastered magic! It can cast its magic attack at any time!'''
'''<span style="color:red">Enc</span><span style="color:orange">han</span><span style="color:#FFB90F">te</span><span style="color:green">d Mo</span><span style="color:blue">nst</span><span style="color:purple">er</span> - Uh oh, there's a monster that has mastered magic! It can cast its magic attack at any time!'''
* Spawns along with other monsters.
* Can use its magic attack with any amount of MP.
* Can use its magic attack with any amount of MP.
* 300+ players only.
* 300+ players only.


'''<span style="color:#800000">Spirit Monster</span> - Stay on guard! There's a monster that has unbelievable spiritual power!'''
'''<span style="color:#800000">Spirit Monster</span> - Stay on guard! There's a monster that has unbelievable spiritual power!'''
* Spawns along with other monsters.
* Can use its spirit attack with any amount of SP.
* Can use its spirit attack with any amount of SP.
* 300+ players only.
* 300+ players only.


[[Category:Users]]
[[Category:Users]]

Revision as of 16:25, 24 July 2013

Help out with tagging decisions here. Thanks!

Wiki To Do List

Tagging To-Do List

Add

  • Artist names to anthologies as well as indexing them in the comments
  • Missing viking tags to older galleries
  • Character names to Non-H galleries
  • translated to older translated galleries
  • Male character names
  • Naruhodo to naruho-dou galleries (Link)

Fix

Replace

Remove

Monster Ideas

I came up with some new monsters ideas. Note that these do not appear in the Arena.


Potion Monster - There's a monster holding a potion! Kill it for a bit of relief!

  • Upon its death the player receives a moderate restoration of either SP/MP/HP or a small amount of each.
  • Can be useful as a replacement to Gems.

Quiz Monsters - Attack the correct monster first and win a prize!

  • Spawn without other monsters. 2-5 of them will spawn.
  • A question is asked via the Combat Log.
  • The round's monsters have names that serve as possible answers to the question.
  • Targeting and attacking the correct one before hitting any other monsters results in a bonus of some kind (drop / stamina / buff?)
  • The primary target of an attack is what counts as the player's answer, so AoE attacks and misses are fine so long as their primary target is the correct monster.
  • Rewards players that pay attention. Can also be useful as an anti-bot measure.

Beat-up Monsters - Some battle-worn monsters appear, finish them off!

  • All monsters start with their health at 20%-25%.

Treasure Monster - A strange treasure chest approaches! Strike hard and fast!

  • Spawns alone.
  • Has just 1 HP but full MP and SP.
  • Guaranteed drop.
  • How much a player hits it for in a single attack determines the drop quality (caps at +1000 LQB).

Golden Monster - A rare golden monster! Defeat it before it reaches full mana for a reward!

  • Spawns alone.
  • Immune to all debuffs.
  • At 100% mana it will cast "Golden Mana Burn" which drains the player's mana by 50% of their total MP.
  • If killed before it can reach 100% mana there is a guaranteed drop; otherwise there are no drops, credits, or EXP rewarded.

Shiny Monster - One of the monsters seems shifty, might be because it's carrying money!

  • Has high evasion/resistance.
  • Drops bonus credits.

Armored Monster - Hey, there's a monster that was actually smart enough to wear some gear!

  • Has high defensive stats.
  • +5% bonus to base chance for an equipment drop.

Jumbo Monster - Woah, it's huge! Defeat it before it defeats you!

  • Spawns alone.
  • Has high health.
  • Immune to all debuffs.
  • At 100% mana it launches a deadly shock-wave attack that cannot miss and is a guaranteed crit.
  • 150+ players only.

Charging-Up Monster - It has a strange aura and appears to be powering up for something! Defeat it fast!

  • Spawns alone.
  • Immune to all debuffs.
  • At 100% mana it will cast "Super Speed" on itself which gives it +300% action speed for a dozen turns. This can break the AS cap.
  • 200+ players only.

Full-Mana Monsters - Feeling lucky? All these monster are all ready to cast their spells!

  • All monsters start off with 100% mana.
  • 200+ players only.

Agitated Monsters - You ran into some monsters who were... "busy", and they don't seem too happy about it!

  • All monsters spawn agitated (at full health) but are all affected by Slow for 10 turns.
  • 300+ players only.

Enchanted Monster - Uh oh, there's a monster that has mastered magic! It can cast its magic attack at any time!

  • Can use its magic attack with any amount of MP.
  • 300+ players only.

Spirit Monster - Stay on guard! There's a monster that has unbelievable spiritual power!

  • Can use its spirit attack with any amount of SP.
  • 300+ players only.