HentaiVerse: Difference between revisions
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<br> and one of the following | <br> and one of the following | ||
*Aura Slots (x1): allows for an additional Aura to be active | *Aura Slots (x1): allows for an additional Aura to be active | ||
**Aura slots can be found at these rank tiers- Beginner | |||
*Item Slots (x1): allows for an additional item to be carried | *Item Slots (x1): allows for an additional item to be carried | ||
**Item slots can be found at these rank tiers - Novice | |||
Beginner rank skills: | Beginner rank skills: | ||
Revision as of 04:16, 24 May 2009
HentaiVerse is a computer Role Playing Game (RPG) found on e-hentai.org.
Stats
Stats are purchased with unused experience points. As stats increase, the cost for each successive level increases greatly.
From the forums, info may be outdated:
Attack Hit Chance= 90 + DEX / 10 + AGI / 20
Magic Hit Chance= 90 + INT / 10 + WIS / 20
Attack Crit Chance= 5 + DEX / 10 + AGI / 20
Magic Crit Chance= 5 + INT / 10 + WIS / 20
Evade Chance= 5 + DEX / 20 + AGI / 10
Resist Chance= 5 + INT / 20 + WIS / 10
Attack Rating= 1 + STR + DEX * 0.75 + AGI * 0.25
Shield Rating= 1 + STR * 0.5 + DEX * 0.25 + AGI * 0.25 + END
Magic Rating= 1 + INT * 1.5 + WIS * 0.5
Barrier Rating= 1 + END * 1.5 + WIS * 0.5
Health Points= (50 + LEVEL * 5 + STR + END * 4) * HP Tank Modifier
Health Regen= 5 + END / 10
Magic Points= (10 + LEVEL + INT * 0.25 + WIS * 0.75) * MP Tank Modifier
Magic Regen= 1 + WIS / 50
Spirit Points= (1 + POWER / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * SP Tank Modifier
Spirit Regen= 0.1 + (STR + DEX + AGI + END + INT + WIS) / 600
Action Speed= 100 + AGI / 3
Overcharge= 100 * Overcharge Modifier
Attack Hit Calculation: Attacker's Attack Hit Chance - Target's Evade Chance
Magic Hit Calculation: Attacker's Magic Hit Chance - Target's Resist Chance
Spirit: Always hits
Attack damage calculated from Attack Rating vs Shield Rating
Magic damage calculated from Magic Rating vs Barrier Rating
Spirit damage calculated as the sum of two damage rolls, one for Attack and one for Magic, modified by Overcharge and those Hath Perks.
Abilities
Every 10 levels, starting with level 1, brings for a new slate of abilities that may be purchased with ability points. One ability point is granted per level. Additional points may be purchased via Training. Every rank has the following:
- Experience Bonus (x3)- provides 3% experience boost per level bought
- Credit Bonus (x1)- 2% increase in credits
- Health Tank (x3)
- Magic Tank (x3)
- Sprit Tank (x3)
- Overcharge Boost (x4)
- New Offensive Spell (x1)
- Elemental Rating (x5)- Increases elemental rating of new spell type by 2% per level bought
- New AoE Spell (x1)- Area of Effect version of above new spell
- Elemental Rating (x5)- Increases elemental rating of new spell type by 2% per level bought
- Tactical Spell (x5)- Changes outcome of battle by influencing conditions. Many of these are status effects. Each additional purchase increases spell duration by 25%.
and one of the following
- Aura Slots (x1): allows for an additional Aura to be active
- Aura slots can be found at these rank tiers- Beginner
- Item Slots (x1): allows for an additional item to be carried
- Item slots can be found at these rank tiers - Novice
Beginner rank skills:
Novice rank skills:
Spells
(Note that spell cost seems to increase over time somehow.)
- Magic Missile- Everyone starts with this, it does Unspecified damage. Cost 1-2 mana.
- Fireball- Beginner rank elemental spell, does Fire damage. Costs 2-4 mana, Elemental spell. May inflict Searing Skin an enemy (a status effect that slowly damages the enemy and also lowers cold resistance.)
- Inferno- Beginner rank elemental spell, does Fire damage to all enemies. Costs 4-8 mana.
- Poison- Beginning rank tactical (deprecating) spell, does Damage over Time (DOT). Costs3 mana.
- Icestrike- Novice rank elemental spell, does Cold damage. Costs 3-6 mana.
- Snowstorm- Novice rank elemental spell, does Cold damage to all enemies. Costs X-X mana.
- Slow- Novice rank tactical (deprecating) spell, slows the enemy so that they attack less frequently. Costs 3 mana.
Higher level spells will be listed here soon.