User:Red of EHCOVE: Difference between revisions

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! scope="row" | Physical Absorption  
! scope="row" | Physical Absorption  
| || [ ] ||  
| 4.19 || [http://hentaiverse.org/pages/showequip.php?eid=486706&key=d680fe596b 19.44] (rare above 13) ||  
|-
|-
! scope="row" | Physical Mitigation  
! scope="row" | Physical Mitigation  
| % || [ %] ||
| 0.9% || [http://hentaiverse.org/pages/showequip.php?eid=486634&key=255da5d37e 4.92%] (rare above 2.75%) ||
|-
|-
! scope="row" | Magical Absorption  
! scope="row" | Magical Absorption  
| || [ ] ||
| 3.98 || [http://hentaiverse.org/pages/showequip.php?eid=486572&key=ddbe4bc276 16.86] (rare above 8)||
|-
|-
! scope="row" | Magical Mitigation  
! scope="row" | Magical Mitigation  
| % || [ %]||
| 1.07% || [http://hentaiverse.org/pages/showequip.php?eid=486608&key=fc41ec5ded 4.2%] (rare above 2.75%)|| Phys and Magical mitigations seem to have the same distribution
|-
|-
! scope="row" | Evade Chance  
! scope="row" | Evade Chance  
| % || [ %]||
| 0.44% || [http://hentaiverse.org/pages/showequip.php?eid=486732&key=9b573f6429 3.94%] (rare above 2.75%)||
|-
|-
! scope="row" | Resist Chance  
! scope="row" | Resist Chance  
| % || [ %]||
| 0.88% || [http://hentaiverse.org/pages/showequip.php?eid=489092&key=ff67b5d02d 14.11% (rare above 4%)]|| Of Negation significantly better
|-
|-
! scope="row" | Burden
! scope="row" | Burden
| [ ] ||   ||
| [http://hentaiverse.org/pages/showequip.php?eid=486683&key=db6ac38000 5.54] || 11.4 || there seem to be differences between types; breastplates are the heaviest, followed by leggings, helmets and gauntlets, boots are the lightest, difference at best 50%
|-
|-
! scope="row" | Interference
! scope="row" | Interference
| [ ] || ||
| [http://hentaiverse.org/pages/showequip.php?eid=486695&key=2a1666722e 6.29 ] || 11.9 || similar type difference as with burden but less pronounced, 25% perhaps?
|-
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! scope="row" | Damage Type Mitigation (crushing, slashing piercing)
! scope="row" | Damage Type Mitigation (crushing)
| % || [ %]||
| 1.22% || [http://hentaiverse.org/pages/showequip.php?eid=486688&key=03950b17b8 4.76%]|| Crushing, slashing and piercing resistances follow a 4:2:1 progression in leather (not in individual items but in general)
|-
! scope="row" | Damage Type Mitigation (slashing)
| 0.69% || [http://hentaiverse.org/pages/showequip.php?eid=480018&key=3238676b95 2.38 %]||
|-
! scope="row" | Damage Type Mitigation (piercing)
| 0.11%* || [http://hentaiverse.org/pages/showequip.php?eid=486679&key=c015eb2424 1.4%]|| *Occasional pieces of leather will have no piercing mitigation at all
|-
|-
! scope="row" | Damage Type Mitigation (elemental, holy, dark)
! scope="row" | Damage Type Mitigation (elemental, holy, dark)
| % || [ %]||
| 9% || [http://hentaiverse.org/pages/showequip.php?eid=486667&key=0deebcbc0b 27.6%]||
|-
|-
! scope="row" | Damage Type Mitigation (soul)  
! scope="row" | Damage Type Mitigation (soul)  
| % || [ %]||
| 4% || [http://hentaiverse.org/pages/showequip.php?eid=487711&key=e31e7477c8 5.76%]||
|-
|-
! scope="row" | Primary Attribute Bonuses (value, number of bonuses)
! scope="row" | Primary Attribute Bonuses (value, number of bonuses)
|   || [ for STR], [ for DEX] [ for AGI] || 3 (Str, Dex, Agi)
| 0.93 || [http://hentaiverse.org/pages/showequip.php?eid=472569&key=828f905da5 4.66 for STR], [http://hentaiverse.org/pages/showequip.php?eid=486593&key=14179a8da7 4.66 for DEX] [http://hentaiverse.org/pages/showequip.php?eid=489409&key=aff6d2fa04 3.72 for AGI] || 3 (Str, Dex, Agi). 3 is not guaranteed, all combinations below exist.
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|}
|}

Revision as of 06:31, 5 November 2010

This guy


Light armor

Leather

Leather (all values scaled to 300, confirmed pre-nerf values are bolded)
Stat Min Max Other
Physical Absorption 4.19 19.44 (rare above 13)
Physical Mitigation 0.9% 4.92% (rare above 2.75%)
Magical Absorption 3.98 16.86 (rare above 8)
Magical Mitigation 1.07% 4.2% (rare above 2.75%) Phys and Magical mitigations seem to have the same distribution
Evade Chance 0.44% 3.94% (rare above 2.75%)
Resist Chance 0.88% 14.11% (rare above 4%) Of Negation significantly better
Burden 5.54 11.4 there seem to be differences between types; breastplates are the heaviest, followed by leggings, helmets and gauntlets, boots are the lightest, difference at best 50%
Interference 6.29 11.9 similar type difference as with burden but less pronounced, 25% perhaps?
Damage Type Mitigation (crushing) 1.22% 4.76% Crushing, slashing and piercing resistances follow a 4:2:1 progression in leather (not in individual items but in general)
Damage Type Mitigation (slashing) 0.69% 2.38 %
Damage Type Mitigation (piercing) 0.11%* 1.4% *Occasional pieces of leather will have no piercing mitigation at all
Damage Type Mitigation (elemental, holy, dark) 9% 27.6%
Damage Type Mitigation (soul) 4% 5.76%
Primary Attribute Bonuses (value, number of bonuses) 0.93 4.66 for STR, 4.66 for DEX 3.72 for AGI 3 (Str, Dex, Agi). 3 is not guaranteed, all combinations below exist.

Dragon-hide

Dragon-hide (all values scaled to 300, confirmed pre-nerf values are bolded)
Stat Min Max Other
Physical Absorption [ ]
Physical Mitigation % [ %]
Magical Absorption [ ]
Magical Mitigation % [ %]
Evade Chance % [ %]
Resist Chance % [ %]
Burden [ ]
Interference [ ]
Damage Type Mitigation (crushing, slashing piercing) % [ %]
Damage Type Mitigation (elemental, holy, dark) % [ %]
Damage Type Mitigation (soul) % [ %]
Primary Attribute Bonuses (value, number of bonuses) [ for STR], [ for DEX] [ for AGI] 3 (Str, Dex, Agi)

Kevlar

Kevlar (all values scaled to 300, confirmed pre-nerf values are bolded)
Stat Min Max Other
Physical Absorption [ ]
Physical Mitigation % [ %]
Magical Absorption [ ]
Magical Mitigation % [ %]
Evade Chance % [ %]
Resist Chance % [ %]
Burden [ ]
Interference [ ]
Damage Type Mitigation (crushing, slashing piercing) % [ %]
Damage Type Mitigation (elemental, holy, dark) % [ %]
Damage Type Mitigation (soul) % [ %]
Primary Attribute Bonuses (value, number of bonuses) [ for STR], [ for DEX] [ for AGI] 3 (Str, Dex, Agi)