User:Maximum Joe: Difference between revisions
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'''<span style="color:#00CD00">Potion Monster</span> - There's a monster holding a potion! Kill it for a bit of relief!''' | '''<span style="color:#00CD00">Potion Monster</span> - There's a monster holding a potion! Kill it for a bit of relief!''' | ||
* Upon its death the player receives a moderate restoration of either SP/MP/HP or a small amount of each. | * Upon its death the player receives a moderate restoration of either SP/MP/HP or a small amount of each. | ||
* Can be useful as a replacement to Gems. | * Can be useful as a replacement to Gems. | ||
| Line 50: | Line 49: | ||
* A question is asked via the Combat Log. | * A question is asked via the Combat Log. | ||
* The round's monsters have names that serve as possible answers to the question. | * The round's monsters have names that serve as possible answers to the question. | ||
* Targeting and attacking the correct one before hitting any other monsters results in a bonus | * Targeting and attacking the correct one before hitting any other monsters results in a bonus of some kind (drop / stamina / buff?) | ||
* <u>The primary target of an attack is what counts as the player's answer</u>, so AoE attacks and misses are fine so long as | * <u>The primary target of an attack is what counts as the player's answer</u>, so AoE attacks and misses are fine so long as their primary target is the correct monster. | ||
* Rewards players that pay attention. Can also be useful as an anti-bot measure. | * Rewards players that pay attention. Can also be useful as an anti-bot measure. | ||
'''<span style="color:orange">Beat-up Monsters</span> - Some battle-worn monsters appear, finish them off!''' | '''<span style="color:orange">Beat-up Monsters</span> - Some battle-worn monsters appear, finish them off!''' | ||
* All monsters start with their health | * All monsters start with their health at 20%-25%. | ||
'''<span style="color:#CD7F32">Treasure Monster</span> - A strange treasure chest approaches! Strike hard and fast!''' | '''<span style="color:#CD7F32">Treasure Monster</span> - A strange treasure chest approaches! Strike hard and fast!''' | ||
* Spawns alone. | * Spawns alone. | ||
* Has just 1 HP but | * Has just 1 HP but full MP and SP. | ||
* Guaranteed drop | * Guaranteed drop. | ||
* How much a player hits it for in a single attack determines the | * How much a player hits it for in a single attack determines the drop quality (caps at +1000 LQB). | ||
'''<span style="color:#C8F526">Golden Monster</span> - A rare golden monster! Defeat it before it reaches full mana for a reward!''' | '''<span style="color:#C8F526">Golden Monster</span> - A rare golden monster! Defeat it before it reaches full mana for a reward!''' | ||
* Spawns alone | * Spawns alone. | ||
* Immune to all debuffs. | * Immune to all debuffs. | ||
* At 100% mana it will cast "Golden Mana Burn" which drains the player's mana by 50% of their total MP. | * At 100% mana it will cast "Golden Mana Burn" which drains the player's mana by 50% of their total MP. | ||
* If | * If killed before it can reach 100% mana there is a guaranteed drop; otherwise there are no drops, credits, or EXP rewarded. | ||
'''<span style="color:#C0AFC0">Shiny Monster</span> - One | '''<span style="color:#C0AFC0">Shiny Monster</span> - One of the monsters seems shifty, might be because it's carrying money!''' | ||
* Has high evasion/resistance. | * Has high evasion/resistance. | ||
* Drops bonus credits. | |||
* Drops bonus credits | |||
'''<span style="color:gray">Armored Monster</span> - Hey, there's a monster that was actually smart enough to wear some | '''<span style="color:gray">Armored Monster</span> - Hey, there's a monster that was actually smart enough to wear some gear!''' | ||
* Has high defensive stats. | |||
* Has | |||
* +5% bonus to base chance for an equipment drop. | * +5% bonus to base chance for an equipment drop. | ||
'''<span style="color:#FF9955">Jumbo Monster</span> - Woah, it's huge! Defeat it before it defeats you!''' | '''<span style="color:#FF9955">Jumbo Monster</span> - Woah, it's huge! Defeat it before it defeats you!''' | ||
* Spawns alone | * Spawns alone. | ||
* Has high health | * Has high health. | ||
* Immune to all debuffs | * Immune to all debuffs. | ||
* At 100% mana it launches a deadly shock-wave attack that cannot miss and is a guaranteed crit. | * At 100% mana it launches a deadly shock-wave attack that cannot miss and is a guaranteed crit. | ||
* 150+ players only. | * 150+ players only. | ||
'''<span style="color:cyan">Charging-Up Monster</span> - It | '''<span style="color:cyan">Charging-Up Monster</span> - It has a strange aura and appears to be powering up for something! Defeat it fast!''' | ||
* Spawns alone | * Spawns alone. | ||
* Immune to all debuffs. | |||
* Immune to all debuffs | * At 100% mana it will cast "Super Speed" on itself which gives it +300% action speed for a dozen turns. This can break the AS cap. | ||
* At 100% mana it will cast "Super Speed" on itself which gives it +300% action speed for a dozen turns. This can break the cap. | |||
* 200+ players only. | * 200+ players only. | ||
| Line 101: | Line 94: | ||
'''<span style="color:red">Agitated Monsters</span> - You ran into some monsters who were... "busy", and they don't seem too happy about it!''' | '''<span style="color:red">Agitated Monsters</span> - You ran into some monsters who were... "busy", and they don't seem too happy about it!''' | ||
* All monsters | * All monsters spawn agitated (at full health) but are all affected by Slow for 10 turns. | ||
* 300+ players only. | * 300+ players only. | ||
'''<span style="color:red">Enc</span><span style="color:orange">han</span><span style="color:#FFB90F">te</span><span style="color:green">d Mo</span><span style="color:blue">nst</span><span style="color:purple">er</span> - Uh oh, there's a monster that has mastered magic! It can cast its magic attack at any time!''' | '''<span style="color:red">Enc</span><span style="color:orange">han</span><span style="color:#FFB90F">te</span><span style="color:green">d Mo</span><span style="color:blue">nst</span><span style="color:purple">er</span> - Uh oh, there's a monster that has mastered magic! It can cast its magic attack at any time!''' | ||
* Can use its magic attack with any amount of MP. | * Can use its magic attack with any amount of MP. | ||
* 300+ players only. | * 300+ players only. | ||
'''<span style="color:#800000">Spirit Monster</span> - Stay on guard! There's a monster that has unbelievable spiritual power!''' | '''<span style="color:#800000">Spirit Monster</span> - Stay on guard! There's a monster that has unbelievable spiritual power!''' | ||
* Can use its spirit attack with any amount of SP. | * Can use its spirit attack with any amount of SP. | ||
* 300+ players only. | * 300+ players only. | ||
[[Category:Users]] | [[Category:Users]] | ||
Revision as of 16:25, 24 July 2013
Help out with tagging decisions here. Thanks!
Wiki To Do List
Tagging To-Do List
Add
- Artist names to anthologies as well as indexing them in the comments
- Missing viking tags to older galleries
- Character names to Non-H galleries
- translated to older translated galleries
- Male character names
- Naruhodo to naruho-dou galleries (Link)
Fix
- Miscategorizations
- etcycle and clesta (Link)
- full body tattoo taggings to fit with the current definition
- Most galleries with both futanari AND shemale (Link)
- Most galleries with both cheating AND netorare (Link)
- Most galleries with both pantyhose AND stockings (Link)
- toaru majutsu no index and toaru kagaku no railgun (Link)
- Any pegging used in place of futanari on male
Replace
- digimon, dragon quest, final fantasy, gundam, etc. with appropriate sub-series name (where applicable)
- "meganekko" with glasses (Link)
Remove
- Remnants of "asian", genres, magazine names over 2 characters, old convention names, hair and eye-related tags
- mother and others where there is no incest
- full color from CG / 3D galleries
- uncensored from galleries whose content was never expected to be censored
- misc on older western galleries
- Redundant category tags under 100 mod power
- translated from non-translated or rewrite galleries (and vice-versa) (Link)
- yuri and yaoi from Non-H
Monster Ideas
I came up with some new monsters ideas. Note that these do not appear in the Arena.
Potion Monster - There's a monster holding a potion! Kill it for a bit of relief!
- Upon its death the player receives a moderate restoration of either SP/MP/HP or a small amount of each.
- Can be useful as a replacement to Gems.
Quiz Monsters - Attack the correct monster first and win a prize!
- Spawn without other monsters. 2-5 of them will spawn.
- A question is asked via the Combat Log.
- The round's monsters have names that serve as possible answers to the question.
- Targeting and attacking the correct one before hitting any other monsters results in a bonus of some kind (drop / stamina / buff?)
- The primary target of an attack is what counts as the player's answer, so AoE attacks and misses are fine so long as their primary target is the correct monster.
- Rewards players that pay attention. Can also be useful as an anti-bot measure.
Beat-up Monsters - Some battle-worn monsters appear, finish them off!
- All monsters start with their health at 20%-25%.
Treasure Monster - A strange treasure chest approaches! Strike hard and fast!
- Spawns alone.
- Has just 1 HP but full MP and SP.
- Guaranteed drop.
- How much a player hits it for in a single attack determines the drop quality (caps at +1000 LQB).
Golden Monster - A rare golden monster! Defeat it before it reaches full mana for a reward!
- Spawns alone.
- Immune to all debuffs.
- At 100% mana it will cast "Golden Mana Burn" which drains the player's mana by 50% of their total MP.
- If killed before it can reach 100% mana there is a guaranteed drop; otherwise there are no drops, credits, or EXP rewarded.
Shiny Monster - One of the monsters seems shifty, might be because it's carrying money!
- Has high evasion/resistance.
- Drops bonus credits.
Armored Monster - Hey, there's a monster that was actually smart enough to wear some gear!
- Has high defensive stats.
- +5% bonus to base chance for an equipment drop.
Jumbo Monster - Woah, it's huge! Defeat it before it defeats you!
- Spawns alone.
- Has high health.
- Immune to all debuffs.
- At 100% mana it launches a deadly shock-wave attack that cannot miss and is a guaranteed crit.
- 150+ players only.
Charging-Up Monster - It has a strange aura and appears to be powering up for something! Defeat it fast!
- Spawns alone.
- Immune to all debuffs.
- At 100% mana it will cast "Super Speed" on itself which gives it +300% action speed for a dozen turns. This can break the AS cap.
- 200+ players only.
Full-Mana Monsters - Feeling lucky? All these monster are all ready to cast their spells!
- All monsters start off with 100% mana.
- 200+ players only.
Agitated Monsters - You ran into some monsters who were... "busy", and they don't seem too happy about it!
- All monsters spawn agitated (at full health) but are all affected by Slow for 10 turns.
- 300+ players only.
Enchanted Monster - Uh oh, there's a monster that has mastered magic! It can cast its magic attack at any time!
- Can use its magic attack with any amount of MP.
- 300+ players only.
Spirit Monster - Stay on guard! There's a monster that has unbelievable spiritual power!
- Can use its spirit attack with any amount of SP.
- 300+ players only.