Items: Difference between revisions

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==Items==
==Items==
Note: Draughts last 12 turns, Potions 5 turns, Elixirs 10 turns.


'''Health Restoration Items'''
'''Health/Mana/Spirit Restoration Items'''
*''(Percentage indicates regenerative ability each turn)''
**Crude Health Draught: 2%
**Lesser Health Draught: 3%
**Average Health Draught: 4%
**Greater Health Draught: 5%
**Superior Health Draught: 6%
**Godly Health Draught: 7%
**Crude Health Potion: 4%
**Lesser Health Potion: 6%
**Average Health Potion: 8%
**Greater Health Potion: 10%
**Superior Health Potion: 12%
**Godly Health Potion: 14%
**Health Elixir: 20%


'''Mana Restoration Items'''
*''Draughts (restore the following percentages of base Health/Mana/Spirit per turn for 12 turns)''
*''(Percentage indicates regenerative ability each turn)''
**Crude: 2%
**Crude Mana Draught: 2%
**Lesser: 3%
**Lesser Mana Draught: 3%
**Average: 4%
**Average Mana Draught: 4%
**Greater: 5%
**Greater Mana Draught: 5%
**Superior: 6%
**Superior Mana Draught: 6%
**Godly: 7%
**Godly Mana Draught: 7%
**Crude Mana Potion: 4%
**Lesser Mana Potion: 6%
**Average Mana Potion: 8%
**Greater Mana Potion: 10%
**Superior Mana Potion: 12%
**Godly Mana Potion: 14%
**Mana Elixir: 20%


'''Spirit Restoration Items'''
*''Potions (restore the following percentages of base Health/Mana/Spirit per turn for 5 turns)''
*''(Percentage indicates regenerative ability each turn)''
**Crude: 4%
**Crude Spirit Draught: 2%
**Lesser: 6%
**Lesser Spirit Draught: 3%
**Average: 8%
**Average Spirit Draught: 4%
**Greater: 10%
**Greater Spirit Draught: 5%
**Superior: 12%
**Superior Spirit Draught: 6%
**Godly: 14%
**Godly Spirit Draught: 7%
 
**Crude Spirit Potion: 4%
*''Elixirs'' restore 20% of base Health/Mana/Spirit per turn for 10 turns.
**Lesser Spirit Potion: 6%
**Average Spirit Potion: 8%
**Greater Spirit Potion: 10%
**Superior Spirit Potion: 12%
**Godly Spirit Potion: 14%
**Spirit Elixir: 20%


'''Elemental Infusion Items'''
'''Elemental Infusion Items'''
*''(Each increase elemental rating by 50% and lasts for 10 turns)''
*''(Each increases the respective elemental rating by 50% and lasts for 10 turns)''
**Infusion of Flames
**Infusion of Flames: Fire
**Infusion of Frost
**Infusion of Frost: Cold
**Infusion of Lightning
**Infusion of Lightning: Elec
**Infusion of Storms
**Infusion of Storms: Wind
**Infusion of Divinity
**Infusion of Divinity: Holy
**Infusion of Darkness
**Infusion of Darkness: Dark
**Infusion of Gaia: Increases all Elemental Ratings by 50% for 10 Turn
**Infusion of Gaia: Increases all Elemental Ratings


'''Supportive Scrolls'''
'''Supportive Scrolls'''
*''(Grants Supporting Spell Effects)''
*''(Grants Supporting Spell Effects)''
**Scroll of Swiftness: Grants the Haste effect
**Scroll of Swiftness: Grants the Haste effect
**Scroll of Shielding: Grants the Shield Effect
**Scroll of Shielding: Grants the Shield effect
**Scroll of Shadows: Grants the Shadow Veil effect
**Scroll of Shadows: Grants the Shadow Veil effect
**Scroll of Warding: Grants the Barrier effect
**Scroll of Warding: Grants the Barrier effect
**Scroll of Absorption: Grants the Absorb effect
**Scroll of Absorption: Grants the Absorb effect
**Scroll of Life: Grants the Spark of Life effect
**Scroll of Life: Grants the Spark of Life effect
**Scroll of the Gods: Absorb, Shadow Veil and Spark of Life effects
**Scroll of the Gods: Grants Absorb, Shadow Veil and Spark of Life effects
**Scroll of the Avatar: Grants the haste, shield and barrier effect
**Scroll of the Avatar: Grants the Haste, Shield and Barrier effects


'''Items'''
'''Other consumable items'''
*Other consumable items
*Soul Stone: Increases your Overcharge by 20% per turn for 5 Turns. This item can boost Overcharge past the normal limit.
**Soul Stone: Increases Your Overcharge by 20% Per Turn for 5 Turns. This item can boost Overcharge past the normal limit.
*Bubble-Gum: It is time to kick ass and chew bubble-gum... and here is some gum.
*Flower Vase: There are three flowers in a vase. The third flower is green.


'''Artifacts'''
'''Artifacts'''
:''(Special Items of Unknown use)''
*These are special Items of as yet unknown use.
:#Flower Vase: There are three flowers in a vase. The third flower is green.
**Seven-Leafed Clover
:#Tesla Coil: Must be hooked up to an Advanced Power Plant to fire
**Rabbit's Foot
:#Flame Thrower: Now all you need is some fuel.
**Wirt's Leg: So that is where that thing ended up.
:#Bubble-Gum: "It is time to kick ass and chew bubble-gum... and here is some gum."
**Shark-Mounted Laser: It would be totally awesome, but you do not have any sharks.
:#BFG9000: The Energy Cells are Completely Drained
**BFG9000: The Energy Cells are Completely Drained
:#Grue: "It is dead, and smaller than you expected."
**Railgun: The electromagnetic acceleration rails are bent and twisted. Using it would be bad.
:#Shark-Mounted Laser: "It would be totally awesome, but you do not have any sharks."
**Flame Thrower: Now all you need is some fuel.
:#ASHPD Portal Gun: Unfortunately it is incomplete, and there are no orange portals around.
**Small Nuke: Great for blowing up small kingdoms, but you do not know the code to activate it.
:#Railgun: The electromagnetic acceleration rails are bent and twisted. Using it would be bad.
**Grue: It is dead, and smaller than you expected.
:#Wirt's Leg: So that is where that thing ended up.
**Chainsaw Oil
:#Chainsaw Repair Guide: Contains information on the proper care and maintenance of a chainsaw.
**Chainsaw Fuel: Fuel for chainsaws. Will not work in flame throwers.
:#Chainsaw Guide Bar: Spare guide bar for a chainsaw.
**Chainsaw Chain: Spare cutting chain for a chainsaw.
:#Chainsaw Chain: Spare cutting chain for a chainsaw.
**Chainsaw Safety Manual: A booklet with safety information for proper use of a chainsaw.
:#Chainsaw Fuel: Fuel for chainsaws. Will not work in flame throwers.
**Chainsaw Repair Guide: Contains information on the proper care and maintenance of a chainsaw.
:#Chainsaw Oil:  
**Chainsaw Guide Bar: Spare guide bar for a chainsaw.
:#Chainsaw Safety Manual: A booklet with safety information for proper use of a chainsaw.
**ASHPD Portal Gun: Unfortunately it is incomplete, and there are no orange portals around.
:#Small Nuke: Great for blowing up small kingdoms, but you do not know the code to activate it.
**Smart Bomb
:#Vorpal Blade Hilt: The blade that should be attached to this hilt is gone.
**Tesla Coil: Must be hooked up to an Advanced Power Plant to fire
:#Crystal Jiggy: A piece to the puzzle.
**Vorpal Blade Hilt: The blade that should be attached to this hilt is gone.
**Priceless Ming Vase
**Crystal Jiggy: A piece to the puzzle.


[[Category:HentaiVerse]]
[[Category:HentaiVerse]]

Revision as of 00:34, 20 July 2009

Items

Health/Mana/Spirit Restoration Items

  • Draughts (restore the following percentages of base Health/Mana/Spirit per turn for 12 turns)
    • Crude: 2%
    • Lesser: 3%
    • Average: 4%
    • Greater: 5%
    • Superior: 6%
    • Godly: 7%
  • Potions (restore the following percentages of base Health/Mana/Spirit per turn for 5 turns)
    • Crude: 4%
    • Lesser: 6%
    • Average: 8%
    • Greater: 10%
    • Superior: 12%
    • Godly: 14%
  • Elixirs restore 20% of base Health/Mana/Spirit per turn for 10 turns.

Elemental Infusion Items

  • (Each increases the respective elemental rating by 50% and lasts for 10 turns)
    • Infusion of Flames: Fire
    • Infusion of Frost: Cold
    • Infusion of Lightning: Elec
    • Infusion of Storms: Wind
    • Infusion of Divinity: Holy
    • Infusion of Darkness: Dark
    • Infusion of Gaia: Increases all Elemental Ratings

Supportive Scrolls

  • (Grants Supporting Spell Effects)
    • Scroll of Swiftness: Grants the Haste effect
    • Scroll of Shielding: Grants the Shield effect
    • Scroll of Shadows: Grants the Shadow Veil effect
    • Scroll of Warding: Grants the Barrier effect
    • Scroll of Absorption: Grants the Absorb effect
    • Scroll of Life: Grants the Spark of Life effect
    • Scroll of the Gods: Grants Absorb, Shadow Veil and Spark of Life effects
    • Scroll of the Avatar: Grants the Haste, Shield and Barrier effects

Other consumable items

  • Soul Stone: Increases your Overcharge by 20% per turn for 5 Turns. This item can boost Overcharge past the normal limit.
  • Bubble-Gum: It is time to kick ass and chew bubble-gum... and here is some gum.
  • Flower Vase: There are three flowers in a vase. The third flower is green.

Artifacts

  • These are special Items of as yet unknown use.
    • Seven-Leafed Clover
    • Rabbit's Foot
    • Wirt's Leg: So that is where that thing ended up.
    • Shark-Mounted Laser: It would be totally awesome, but you do not have any sharks.
    • BFG9000: The Energy Cells are Completely Drained
    • Railgun: The electromagnetic acceleration rails are bent and twisted. Using it would be bad.
    • Flame Thrower: Now all you need is some fuel.
    • Small Nuke: Great for blowing up small kingdoms, but you do not know the code to activate it.
    • Grue: It is dead, and smaller than you expected.
    • Chainsaw Oil
    • Chainsaw Fuel: Fuel for chainsaws. Will not work in flame throwers.
    • Chainsaw Chain: Spare cutting chain for a chainsaw.
    • Chainsaw Safety Manual: A booklet with safety information for proper use of a chainsaw.
    • Chainsaw Repair Guide: Contains information on the proper care and maintenance of a chainsaw.
    • Chainsaw Guide Bar: Spare guide bar for a chainsaw.
    • ASHPD Portal Gun: Unfortunately it is incomplete, and there are no orange portals around.
    • Smart Bomb
    • Tesla Coil: Must be hooked up to an Advanced Power Plant to fire
    • Vorpal Blade Hilt: The blade that should be attached to this hilt is gone.
    • Priceless Ming Vase
    • Crystal Jiggy: A piece to the puzzle.