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=The "Is This Random Crap Snowie Gave Me Worth Anything?" Page.=
=The "Is This Random Crap Snowie Gave Me Worth Anything?" Page.=
So, so very much a WIP
So, so very much a WIP
Cutoff point for saying something is 'worth money' is about 20k, 'big money' is 100k+.


Abbreviation Note: Using HDA to refer to Hallowed/Demonic/Astral, the three best Elemental Strikes.
Abbreviation Note: Using HDA to refer to Hallowed/Demonic/Astral, the three best Elemental Strikes.
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===One-Handed===
===One-Handed===
One-Handed weapons are primarily used in DW setups.  There is the occasional Sword and Board setup, but DW considerations dominate market demand and thus pricing.  The most common DW setup is Club/Rapier with Light or Heavy Armor, followed by Club/Dagger (usually Light) and Axe/Rapier (usually Heavy) in no particular order.
One-Handed weapons are primarily used in DW setups.  There is the occasional Sword and Board setup, but DW considerations dominate market demand and thus pricing.  The most common DW setup is Club/Rapier with Light or Heavy Armor, followed by Club/Dagger (usually Light) and Axe/Rapier (usually Heavy) in no particular order.
One Handed weapons can drop with up to 4 PABs.  4 PAB examples are particularly valuable since only Butcher and Swift Strike are possible when leveling it, so no resetting would be necessary unless  it's an Ethereal and the owner is fishing for a good Element.
====Dagger====
====Dagger====
Daggers are used off-hand in more defensive DW setups.  Thus, the most important stats are Accuracy (for more Offhand Strikes), and Parry.  Since Rapiers offer similar stats and a better proc, Daggers are not particularly popular.  However, good Balance Daggers can sell for at least 50k.  Ethereal doesn't help Dagger much, since they're already very light and do pitiful damage, but it's better than non-Eth.  Elemental is decent since the Elemental Strike adds some good damage to an otherwise anemic offhand strike.
Daggers are used off-hand in more defensive DW setups.  Thus, the most important stats are Accuracy (for more Offhand Strikes), and Parry.  Since Rapiers offer similar stats and a better proc, Daggers are not particularly popular.  However, good Balance Daggers can sell for at least 50k.  Ethereal doesn't help Dagger much, since they're already very light and do pitiful damage, but it's better than non-Eth.  Elemental is decent since the Elemental Strike adds some good damage to an otherwise anemic offhand strike.


====Shortsword====
====Shortsword====
Shortswords are similar to Daggers, with higher Damage but lower Parry and Accuracy.  This makes them less suited to off-hand use than a Dagger, but they don't have the damage of the Axe or the stun of a Club for mainhand use either.  They aren't particularly popular, and won't fetch much.  Still, given their very balanced stats, a high quality Balance isn't terrible for a DW build that wants to be more offensively focused.
====Rapier====
====Rapier====
The Rapier is the premier off hand weapon at present.  PA is an excellent proc, and Rapiers have excellent stats for off-hand use.  Balance in particular offers excellent Accuracy and Crit to improve Proc chances, and Rapiers have high native Parry.  Etherealness helps, as Rapiers are somewhat heavy, while an HDA Elemental prefix guarantees a useful Elemental Strike.  An Exq+ Eth/HDA Rapier of Balance can be very valuable indeed.
The Rapier is the premier off hand weapon at present.  PA is an excellent proc, and Rapiers have excellent stats for off-hand use.  Balance in particular offers excellent Accuracy and Crit to improve Proc chances, and Rapiers have high native Parry.  Etherealness helps, as Rapiers are somewhat heavy, while an HDA Elemental prefix guarantees a useful Elemental Strike.  An Exq+ Eth/HDA Rapier of Balance can be very valuable indeed.


====Club====
====Club====
Stun competes with PA for best proc, and Club is the only 1H weapon to have Stun.  Any Club is going to have pretty bad Accuracy/Parry compared to Rapiers, so they make poor offhand weapons.  The best suffix for Clubs is without doubt Slaughter.  Balance is very meh, Nimble is a joke and Illithid is midrange.  Battlecaster is ???.  Ethereal Clubs (or fully leveled ones) are strongly preferred at higher levels as Void damage is far better than Crushing.  Still, a good HDA Slaughter Club will fetch a good price.
====Axe====
====Axe====
Axes are the highest raw damage 1H weapon (though Axe/Rapier clears faster than Axe/Axe due to PA).  Axe/Rapier builds combined with Heavy Armor are effective.  Since Axe, like Club, will be fail at pretty much anything but raw damage, Slaughter is the best suffix, followed by Illithid or Battlecaster in a distant 2nd.  Ethereal is preferred since Axes have higher than average B/I for 1H weapons.
====Wakizashi====
====Wakizashi====
Wakizashis are rare, glorified Daggers.  They're worth a bit because of their rarity, otherwise they follow the same principles as Daggers.  Their primary use is Niten Ichiryu, which isn't particularly popular due to prof issues (and getting gimped Domino Strikes), so their price is not particularly high.
===Two-Handed===
===Two-Handed===
Estoc is probably the best weapon in the game right now.  Paired with Heavy Armor, it's got plenty of raw damage combined with a PA proc to tear through monsters quickly.  Paired with Shade it makes for a glass cannon though.  Mace is preferred for Shade builds, since the Stun allows them to avoid lots of damage.  Slashing weapons are presently out of favor at high levels, since the Bleed nerf and because PA is so very powerful.
Estoc is probably the best weapon in the game right now.  Paired with Heavy Armor, it's got plenty of raw damage combined with a PA proc to tear through monsters quickly.  Paired with Shade it makes for a glass cannon though.  Mace is preferred for Shade builds, since the Stun allows them to avoid lots of damage.  Slashing weapons are presently out of favor at high levels, since the Bleed changes and because PA is so very powerful.  Ethereal is preferred over Elemental for 2H because Elemental Strike only procs on the main target, and because 2H have high B/I otherwise.  Slaughter is the best suffix by far for all 2H weapons.  Drain suffixes only proc on the primary target, so they aren't as good as they are on 1H weapons.
====Longsword====
====Longsword====
Longsword was decent when Bleed was good and before the drop patches, when it was a lot easier to find a functional longsword than a good Scythe/Katana.  Now, it's a lot easier to find a good Scythe and Bleed is inferior to Stun and PA, so Longswords aren't worth much anymore.  I've seen Legendary Longswords on sale for 60k.  Slaughter is of course the best suffix.
====Estoc====
====Estoc====
The Estoc is the fastest killing melee weapon in the game.  This makes them quite popular.  An Exquisite+ Ethereal/HDA Estoc of Slaughter with good numbers is big money, potentially very big.
====Mace====
====Mace====
The Mace is the safer, slower 2H option.  This makes them quite popular.  An Exquisite+ Ethereal/HDA Mace of Slaughter with good numbers is big money, potentially very big.  It's well worth getting Void damage on them, since Crushing damage is terrible.
====Scythe====
====Scythe====
Like Longswords, but good.  Better Bleed damage and better attack damage make Scythes attractive on lower difficulties, where they can be used to quickly clear rounds.  Slaughter is good, most other suffixes are meh to bad.
====Katana====
====Katana====
Katanas are to Longswords as Wakis are to Daggers.  Ethereal is best to kick the otherwise high burden and interference.
===Staff===
===Staff===
Staves are annoying to judge.  They have more stats than anything except Light Armor, and usually several of them are pertinent.
Staves are annoying to judge.  They have more stats than anything except Light Armor, and usually several of them are pertinent.

Revision as of 03:25, 21 November 2012

The "Is This Random Crap Snowie Gave Me Worth Anything?" Page.

So, so very much a WIP Cutoff point for saying something is 'worth money' is about 20k, 'big money' is 100k+.

Abbreviation Note: Using HDA to refer to Hallowed/Demonic/Astral, the three best Elemental Strikes.

Weapons

One-Handed

One-Handed weapons are primarily used in DW setups. There is the occasional Sword and Board setup, but DW considerations dominate market demand and thus pricing. The most common DW setup is Club/Rapier with Light or Heavy Armor, followed by Club/Dagger (usually Light) and Axe/Rapier (usually Heavy) in no particular order.

One Handed weapons can drop with up to 4 PABs. 4 PAB examples are particularly valuable since only Butcher and Swift Strike are possible when leveling it, so no resetting would be necessary unless it's an Ethereal and the owner is fishing for a good Element.

Dagger

Daggers are used off-hand in more defensive DW setups. Thus, the most important stats are Accuracy (for more Offhand Strikes), and Parry. Since Rapiers offer similar stats and a better proc, Daggers are not particularly popular. However, good Balance Daggers can sell for at least 50k. Ethereal doesn't help Dagger much, since they're already very light and do pitiful damage, but it's better than non-Eth. Elemental is decent since the Elemental Strike adds some good damage to an otherwise anemic offhand strike.

Shortsword

Shortswords are similar to Daggers, with higher Damage but lower Parry and Accuracy. This makes them less suited to off-hand use than a Dagger, but they don't have the damage of the Axe or the stun of a Club for mainhand use either. They aren't particularly popular, and won't fetch much. Still, given their very balanced stats, a high quality Balance isn't terrible for a DW build that wants to be more offensively focused.

Rapier

The Rapier is the premier off hand weapon at present. PA is an excellent proc, and Rapiers have excellent stats for off-hand use. Balance in particular offers excellent Accuracy and Crit to improve Proc chances, and Rapiers have high native Parry. Etherealness helps, as Rapiers are somewhat heavy, while an HDA Elemental prefix guarantees a useful Elemental Strike. An Exq+ Eth/HDA Rapier of Balance can be very valuable indeed.

Club

Stun competes with PA for best proc, and Club is the only 1H weapon to have Stun. Any Club is going to have pretty bad Accuracy/Parry compared to Rapiers, so they make poor offhand weapons. The best suffix for Clubs is without doubt Slaughter. Balance is very meh, Nimble is a joke and Illithid is midrange. Battlecaster is ???. Ethereal Clubs (or fully leveled ones) are strongly preferred at higher levels as Void damage is far better than Crushing. Still, a good HDA Slaughter Club will fetch a good price.

Axe

Axes are the highest raw damage 1H weapon (though Axe/Rapier clears faster than Axe/Axe due to PA). Axe/Rapier builds combined with Heavy Armor are effective. Since Axe, like Club, will be fail at pretty much anything but raw damage, Slaughter is the best suffix, followed by Illithid or Battlecaster in a distant 2nd. Ethereal is preferred since Axes have higher than average B/I for 1H weapons.

Wakizashi

Wakizashis are rare, glorified Daggers. They're worth a bit because of their rarity, otherwise they follow the same principles as Daggers. Their primary use is Niten Ichiryu, which isn't particularly popular due to prof issues (and getting gimped Domino Strikes), so their price is not particularly high.

Two-Handed

Estoc is probably the best weapon in the game right now. Paired with Heavy Armor, it's got plenty of raw damage combined with a PA proc to tear through monsters quickly. Paired with Shade it makes for a glass cannon though. Mace is preferred for Shade builds, since the Stun allows them to avoid lots of damage. Slashing weapons are presently out of favor at high levels, since the Bleed changes and because PA is so very powerful. Ethereal is preferred over Elemental for 2H because Elemental Strike only procs on the main target, and because 2H have high B/I otherwise. Slaughter is the best suffix by far for all 2H weapons. Drain suffixes only proc on the primary target, so they aren't as good as they are on 1H weapons.

Longsword

Longsword was decent when Bleed was good and before the drop patches, when it was a lot easier to find a functional longsword than a good Scythe/Katana. Now, it's a lot easier to find a good Scythe and Bleed is inferior to Stun and PA, so Longswords aren't worth much anymore. I've seen Legendary Longswords on sale for 60k. Slaughter is of course the best suffix.

Estoc

The Estoc is the fastest killing melee weapon in the game. This makes them quite popular. An Exquisite+ Ethereal/HDA Estoc of Slaughter with good numbers is big money, potentially very big.

Mace

The Mace is the safer, slower 2H option. This makes them quite popular. An Exquisite+ Ethereal/HDA Mace of Slaughter with good numbers is big money, potentially very big. It's well worth getting Void damage on them, since Crushing damage is terrible.

Scythe

Like Longswords, but good. Better Bleed damage and better attack damage make Scythes attractive on lower difficulties, where they can be used to quickly clear rounds. Slaughter is good, most other suffixes are meh to bad.

Katana

Katanas are to Longswords as Wakis are to Daggers. Ethereal is best to kick the otherwise high burden and interference.

Staff

Staves are annoying to judge. They have more stats than anything except Light Armor, and usually several of them are pertinent.

Redwood

Oak

Willow

Ebony

Katalox

Armor

Shields

Shields are presently out of favor because of the sluggish kill speed of 1H setups. High block chance is still valuable, but don't expect much money from even an exceptional shield.

Buckler

Barrier is the best suffix, as it adds to Block Chance. Nimble is similar but worse (while it can get a higher total Parry/Block, Parry is only physical, block is both). Protection/Warding is worthless. Battlecaster is ???

Kite & Tower

Grouped due to similarities. Barrier is by far the best, Battlecaster is ???. Everything else is jank.

Cloth

Mages are all about firepower and killing the enemy before it can even move. If a piece of armor doesn't advance that goal, they don't want it. Evade is good too. It should be noted that INT and WIS PABs are almost always expected on Cloth. If a piece doesn't have at least those two PABs, it is worthless to most high level players (read: players with money). Since Phase offers the best damage, it is by far the most valuable.

Cotton

Cotton does not contribute anything to a mage's offensive abilities. It is therefore pretty much worthless, a way for newbies to fill in slots before they find something useful (or the free sections of WTS). Bazaar it or salvage it.

Gossamer

Gossamer adds proficiency bonuses. Elemental, Divine, and Forbidden proficiencies add 0.5% damage per level, so Elementalist, Heaven-Sent, and Demon-Fiend Gossamer can be worth money. However, Phase will add more damage as the player's proficiency increases, so most high level mages use pure Phase (some will mix in a single piece of appropriate Gossamer). Prof bonus is the stat that adds damage, and thus the most important, with PABs and Evade following. Since Gossamer (particularly Elementalist) is primarily sold to lower level mages, it does not necessarily need both INT and WIS, but lacking one curtails its value.

Curse-Weaver, Priestess and Earth-Walker Gossamer have a few specialized uses, but are mostly garbage. Mag+ examples might be worth more sold to players, otherwise Bazaar them.

Phase

Phase is the big guns. EDB is the most important stat, followed by the INT/WIS PABs, then Evade, then the AGI/DEX PABs. Phase is one of the few exceptions to the rule that anything below Fine is automatically jank, as an Average Heimdall/Fenrir with excellent EDB, INT and Evade can still be worth 100k+. Heimdall and Fenrir Phase are by far the most valuable, followed by Mjolnir and Freyr, followed closely by Surtr and Niflheim. There are no bad suffixes here, only less awesome ones. Even a Niflheim piece can be worth big money if it's high quality. 4 PAB Phase is of course the most valuable, followed by AGI/INT/WIS, then DEX/INT/WIS, then standard INT/WIS Phase. Troll phase (pieces missing INT or WIS) are of course worth little (you might still eke out a bit from a Heimdall/Fenrir one with excellent stats elsewhere).

Light

Light builds are split among Mitigation based Kevlar builds and Evade based Shade builds.

Leather

Kevlar

Shade

Heavy

Heavy armor is presently considered the best for clearing at high difficulties due to the consistent defense of high PMI. Power Armor's very high ADB doesn't hurt things either.

Plate

Shield

Power