HentaiVerse: Difference between revisions

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**Overcharge Boost (x4)
**Overcharge Boost (x4)
*New Offensive Spell (x1)
*New Offensive Spell (x1)
** (x5)
**Elemental Rating (x5)- Increases elemental rating of new spell type by 2% per level bought
***New AoE Spell (x1)- Area of Effect version of above new spell
***New AoE Spell (x1)- Area of Effect version of above new spell
*Tactical Spell (x5)- Changes outcome of battle by influencing conditions. Many of these are status effects. Each additional purchase increases spell duration by 25%.
*Tactical Spell (x5)- Changes outcome of battle by influencing conditions. Many of these are status effects. Each additional purchase increases spell duration by 25%.
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Beginner rank skills:
Beginner rank skills:
<br>Novice rank skills:
<br>Novice rank skills:
==Spells==
==Spells==
Note that spell cost seems to increase over time somehow
Note that spell cost seems to increase over time somehow

Revision as of 11:25, 23 May 2009

HentaiVerse is a computer Role Playing Game (RPG) found on e-hentai.org.

Stats

Stats are purchased with unused experience points. As stats increase, the cost for each successive level increases greatly. From the forums, info may be outdated:
Attack Hit Chance= 90 + DEX / 10 + AGI / 20
Magic Hit Chance= 90 + INT / 10 + WIS / 20
Attack Crit Chance= 5 + DEX / 10 + AGI / 20
Magic Crit Chance= 5 + INT / 10 + WIS / 20
Evade Chance= 5 + DEX / 20 + AGI / 10
Resist Chance= 5 + INT / 20 + WIS / 10
Attack Rating= 1 + STR + DEX * 0.75 + AGI * 0.25
Shield Rating= 1 + STR * 0.5 + DEX * 0.25 + AGI * 0.25 + END
Magic Rating= 1 + INT * 1.5 + WIS * 0.5
Barrier Rating= 1 + END * 1.5 + WIS * 0.5
Health Points= (50 + LEVEL * 5 + STR + END * 4) * HP Tank Modifier
Health Regen= 5 + END / 10
Magic Points= (10 + LEVEL + INT * 0.25 + WIS * 0.75) * MP Tank Modifier
Magic Regen= 1 + WIS / 50
Spirit Points= (1 + POWER / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * SP Tank Modifier
Spirit Regen= 0.1 + (STR + DEX + AGI + END + INT + WIS) / 600
Action Speed= 100 + AGI / 3
Overcharge= 100 * Overcharge Modifier

Attack Hit Calculation: Attacker's Attack Hit Chance - Target's Evade Chance
Magic Hit Calculation: Attacker's Magic Hit Chance - Target's Resist Chance
Spirit: Always hits

Attack damage calculated from Attack Rating vs Shield Rating
Magic damage calculated from Magic Rating vs Barrier Rating
Spirit damage calculated as the sum of two damage rolls, one for Attack and one for Magic, modified by Overcharge and those Hath Perks.


Abilities

Every 10 levels, starting with level 1, brings for a new slate of abilities that may be purchased with ability points. One ability point is granted per level. Additional points may be purchased via Training. Every rank has the following:

  • Experience Bonus (x3)- provides 3% experience boost per level bought
    • Credit Bonus (x1)- 2% increase in credits
  • Health Tank (x3)
  • Magic Tank (x3)
  • Sprit Tank (x3)
    • Overcharge Boost (x4)
  • New Offensive Spell (x1)
    • Elemental Rating (x5)- Increases elemental rating of new spell type by 2% per level bought
      • New AoE Spell (x1)- Area of Effect version of above new spell
  • Tactical Spell (x5)- Changes outcome of battle by influencing conditions. Many of these are status effects. Each additional purchase increases spell duration by 25%.


and one of the following

  • Aura Slots (x1): allows for an additional Aura to be active
  • Item Slots (x1): allows for an additional item to be carried

Beginner rank skills:
Novice rank skills:

Spells

Note that spell cost seems to increase over time somehow

  • Magic Missile- Everyone starts with this, it does Unspecified damage. Cost 1 mana, Elemental spell
  • Fireball- Beginner rank spell, does Fire damage. Costs 2 mana, Elemental spell. May proc Searing Skin (a DoT that also lowers cold resistance)
    • Inferno- Beginner rank AoE spell, does Fire damage. Costs 4 mana, Elemental spell
  • Poison- Beginning rank tactical spell, does Damage over Time (DOT)
  • Icestrike- Novice rank spell, does Cold damage 3 mana, elemental
    • Snowstorm- Novice rank AoE spell, does Cold damage
  • Slow- Novice rank tactical spell,

Combat

Auras