HentaiVerse: Difference between revisions
created page that someone should have made in April |
added info by Tenboro from the forums |
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*Sprit Tank (x3) | *Sprit Tank (x3) | ||
**Overcharge Boost (x4) | **Overcharge Boost (x4) | ||
*New Spell (x1) | *New Offensive Spell (x1) | ||
** (x5) | ** (x5) | ||
***New AoE Spell (x1)- Area of Effect version of above new spell | ***New AoE Spell (x1)- Area of Effect version of above new spell | ||
* | *Tactical Spell (x5)- Changes outcome of battle by influencing conditions. Many of these are status effects. Each additional purchase increases spell duration by 25%. | ||
<br> and one of the following | <br> and one of the following | ||
*Aura Slots (x1): allows for an additional Aura to be | *Aura Slots (x1): allows for an additional Aura to be active | ||
*Item Slots (x1): allows for an additional item to be carried | *Item Slots (x1): allows for an additional item to be carried | ||
| Line 56: | Line 56: | ||
*Fireball- Beginner rank spell, does [[Fire]] damage. Costs 2 mana, Elemental spell | *Fireball- Beginner rank spell, does [[Fire]] damage. Costs 2 mana, Elemental spell | ||
*Inferno- Beginner rank AoE spell, does [[Fire]] damage. Costs 4 mana, Elemental spell | *Inferno- Beginner rank AoE spell, does [[Fire]] damage. Costs 4 mana, Elemental spell | ||
*Poison- Beginning rank | *Poison- Beginning rank tactical spell, does Damage over Time (DOT) | ||
*Icestrike- Novice rank spell, does [[Cold]] damage | *Icestrike- Novice rank spell, does [[Cold]] damage | ||
*Snowstorm- Novice rank AoE spell, does [[Cold]] damage | *Snowstorm- Novice rank AoE spell, does [[Cold]] damage | ||
*Slow- Novice rank | *Slow- Novice rank tactical spell, | ||
==Combat== | ==Combat== | ||
==Auras== | |||
Revision as of 10:26, 23 May 2009
HentaiVerse is a computer Role Playing Game (RPG) found on e-hentai.org.
Stats
Stats are purchased with unused experience points. As stats increase, the cost for each successive level increases greatly.
From the forums, info may be outdated:
Attack Hit Chance= 90 + DEX / 10 + AGI / 20
Magic Hit Chance= 90 + INT / 10 + WIS / 20
Attack Crit Chance= 5 + DEX / 10 + AGI / 20
Magic Crit Chance= 5 + INT / 10 + WIS / 20
Evade Chance= 5 + DEX / 20 + AGI / 10
Resist Chance= 5 + INT / 20 + WIS / 10
Attack Rating= 1 + STR + DEX * 0.75 + AGI * 0.25
Shield Rating= 1 + STR * 0.5 + DEX * 0.25 + AGI * 0.25 + END
Magic Rating= 1 + INT * 1.5 + WIS * 0.5
Barrier Rating= 1 + END * 1.5 + WIS * 0.5
Health Points= (50 + LEVEL * 5 + STR + END * 4) * HP Tank Modifier
Health Regen= 5 + END / 10
Magic Points= (10 + LEVEL + INT * 0.25 + WIS * 0.75) * MP Tank Modifier
Magic Regen= 1 + WIS / 50
Spirit Points= (1 + POWER / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * SP Tank Modifier
Spirit Regen= 0.1 + (STR + DEX + AGI + END + INT + WIS) / 600
Action Speed= 100 + AGI / 3
Overcharge= 100 * Overcharge Modifier
Attack Hit Calculation: Attacker's Attack Hit Chance - Target's Evade Chance
Magic Hit Calculation: Attacker's Magic Hit Chance - Target's Resist Chance
Spirit: Always hits
Attack damage calculated from Attack Rating vs Shield Rating
Magic damage calculated from Magic Rating vs Barrier Rating
Spirit damage calculated as the sum of two damage rolls, one for Attack and one for Magic, modified by Overcharge and those Hath Perks.
Abilities
Every 10 levels, starting with level 1, brings for a new slate of abilities that may be purchased with ability points. One ability point is granted per level. Additional points may be purchased via Training. Every rank has the following:
- Experience Bonus (x3)- provides 3% experience boost per level bought
- Credit Bonus (x1)- 2% increase in credits
- Health Tank (x3)
- Magic Tank (x3)
- Sprit Tank (x3)
- Overcharge Boost (x4)
- New Offensive Spell (x1)
- (x5)
- New AoE Spell (x1)- Area of Effect version of above new spell
- (x5)
- Tactical Spell (x5)- Changes outcome of battle by influencing conditions. Many of these are status effects. Each additional purchase increases spell duration by 25%.
and one of the following
- Aura Slots (x1): allows for an additional Aura to be active
- Item Slots (x1): allows for an additional item to be carried
Beginner rank skills:
Novice rank skills:
Spells
Note that spell cost seems to increase over time somehow
- Magic Missile- Everyone starts with this, it does Unspecified damage. Cost 1 mana, Elemental spell
- Fireball- Beginner rank spell, does Fire damage. Costs 2 mana, Elemental spell
- Inferno- Beginner rank AoE spell, does Fire damage. Costs 4 mana, Elemental spell
- Poison- Beginning rank tactical spell, does Damage over Time (DOT)
- Icestrike- Novice rank spell, does Cold damage
- Snowstorm- Novice rank AoE spell, does Cold damage
- Slow- Novice rank tactical spell,