User:Maximum Joe: Difference between revisions
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====http://ehgt.org/img/expunged.png Call The Fucking Police Tier==== | ====http://ehgt.org/img/expunged.png Call The Fucking Police Tier==== | ||
*CP | *CP | ||
==Monster Ideas== | |||
I came up with some new monsters ideas. Note that these do not appear in the Arena. | |||
'''<span style="color:#00CD00">Potion Monster</span> - There's a monster holding a potion! Kill it for a bit of relief!''' | |||
* Spawns along with other monsters. | |||
* Upon its death the player receives a moderate restoration of either SP/MP/HP or a small amount of each. | |||
* Can be useful as a replacement to Gems. | |||
'''<span style="color:brown">Quiz Monsters</span> - Attack the correct monster first and win a prize!''' | |||
* Spawn without other monsters. 2-5 of them will spawn. | |||
* A question is asked via the Combat Log. | |||
* The round's monsters have names that serve as possible answers to the question. | |||
* Targeting and attacking the correct one before hitting any other monsters results in a bonus loot drop at the end of the round. | |||
* <u>The primary target of an attack is what counts as the player's answer</u>, so AoE attacks and misses are fine so long as they targeted the correct monster. | |||
* Answering wrong results in no drops for the round, but a bonus drop if correct. | |||
* Rewards players that pay attention. Can also be useful as an anti-bot measure. | |||
'''<span style="color:orange">Beat-up Monsters</span> - Some battle-worn monsters appear, finish them off!''' | |||
* All monsters start with their health depleted to just above the agitated threshold (21%-25%). | |||
'''<span style="color:#CD7F32">Treasure Monster</span> - A strange treasure chest approaches! Strike hard and fast!''' | |||
* Spawns alone. | |||
* Has just 1 HP but has very high offensive stats and speed. | |||
* Guaranteed drop if killed. | |||
* How much a player hits it for in a single attack determines the reward (caps at +1000 LQB). | |||
'''<span style="color:#C8F526">Golden Monster</span> - A rare golden monster! Defeat it before it reaches full mana for a reward!''' | |||
* Spawns alone. Starts with 0 mana. | |||
* Has no weaknesses. | |||
* Immune to all debuffs. | |||
* At 100% mana it will cast "Golden Mana Burn" which drains the player's mana by 50% of their total MP. | |||
* If it is killed before it can 100% mana there is a guaranteed drop; otherwise there are no drops, credits, or EXP rewarded. | |||
'''<span style="color:#C0AFC0">Shiny Monster</span> - One monster seems hard to hit, might be because it's carrying money!''' | |||
* Spawns along with other monsters. | |||
* Has high evasion/resistance. | |||
* Immune to MagNet? | |||
* Drops bonus credits if killed. | |||
'''<span style="color:gray">Armored Monster</span> - Hey, there's a monster that was actually smart enough to wear some armor!''' | |||
* Spawns along with other monsters. | |||
* Has higher defensive stats. | |||
* +5% bonus to base chance for an equipment drop. | |||
'''<span style="color:#FF9955">Jumbo Monster</span> - Woah, it's huge! Defeat it before it defeats you!''' | |||
* Spawns alone. Starts with 0 mana. | |||
* Has high health and no weaknesses. | |||
* Immune to all debuffs besides elemental statuses. | |||
* At 100% mana it launches a deadly shock-wave attack that cannot miss and is a guaranteed crit. | |||
* 150+ players only. | |||
'''<span style="color:cyan">Charging-Up Monster</span> - It's taken a strange pose and appears to be powering up for something! Defeat it fast!''' | |||
* Spawns alone. Starts with 0 mana. | |||
* Has high health and no weaknesses. | |||
* Immune to all debuffs besides elemental statuses. | |||
* At 100% mana it will cast "Super Speed" on itself which gives it +300% action speed for a dozen turns. This can break the cap. | |||
* 200+ players only. | |||
'''<span style="color:blue">Full-Mana Monsters</span> - Feeling lucky? All these monster are all ready to cast their spells!''' | |||
* All monsters start off with full mana. | |||
* 200+ players only. | |||
'''<span style="color:red">Agitated Monsters</span> - You ran into some monsters who were... "busy", and they don't seem too happy about it!''' | |||
* All monsters start off Agitated but are all affected by Slow for 5 turns. | |||
* 300+ players only. | |||
'''<span style="color:red">Enc</span><span style="color:orange">han</span><span style="color:#FFB90F">te</span><span style="color:green">d Mo</span><span style="color:blue">nst</span><span style="color:purple">er</span> - Uh oh, there's a monster that has mastered magic! It can cast its magic attack at any time!''' | |||
* Spawns along with other monsters. | |||
* Can use its magic attack with any amount of MP. | |||
* 300+ players only. | |||
'''<span style="color:#800000">Spirit Monster</span> - Stay on guard! There's a monster that has unbelievable spiritual power!''' | |||
* Spawns along with other monsters. | |||
* Can use its spirit attack with any amount of SP. | |||
* 300+ players only. | |||
==Old Tag Lists (Forum)== | ==Old Tag Lists (Forum)== | ||
Revision as of 21:10, 1 November 2012
Help out with tagging decisions here. Thanks!
Wiki To Do List
- Add note about tagging, expunging, or commenting abuse which may lead to bans
- Add article about site API (TBD when documentation is ready)
- Fix remaining non-wikitable tables
- Fix second-person language (i.e. "you" -> "players") in most articles
Tagging Wiki Articles
Current Progress:
| Content | 778 |
| Characters | 4,056 |
| Creators | 2,560 |
| Languages | 83 |
| Series | 5,386 |
Tagging To-Do List
- Add artist names to magazines (COMIC Megastore, etc.) as well as indexing them in the comments
- Add missing fjording tags to older galleries
- Add character names to Non-H galleries
- Add translated to older translated galleries
- Add male character names
- Add naruhodo to naruho-dou galleries
- Fix miscategorizations
- Fix etcycle and clesta
- Fix full body tattoo taggings to fit with the current definition
- Fix most galleries with both futanari AND shemale
- Fix most galleries with both cheating AND netorare
- Fix most galleries with both pantyhose AND stockings
- Fix toaru majutsu no index and toaru kagaku no railgun
- Replace dragon quest, final fantasy, gundam, etc. with appropriate subseries name (where applicable)
- Replace "meganekko" with glasses
- Remove "asian", genres, magazine names over 2 characters, convention names, hair and eye-related tags
- Remove mother and others where there is no incest
- Remove full color from CG / 3D galleries
- Remove uncensored from galleries whose content was never expected to be censored
- Remove misc on older western galleries
- Remove redundant category tags under 100 mod power
- Remove translated from non-translated or rewrite galleries (and vice-versa)
- Remove yuri and yaoi from Non-H
Gallery Tier List
The following is how I view content or actions for the galleries. My ratings on galleries tend to reflect this.
God Tier
- Buying, scanning, or translating pro bono
Top Tier
- Buying, scanning, or translating in exchange for bounties or commissions
High Tier
- Rare stuff (old, never available outside of Japan, not found in most stores, etc.)
- Commissioning for translations
- Game CG rips
- Decensoring
Mid Tier
- Regular doujin/manga/CG/cosplay/western content
- Re-uploads of superior quality, including high-res (therefore replacing)
- Easy to find free porn comics / imagesets
- Themed galleries of good size and overall quality
- Coloring
- Incompletes that are updated within the update limits
Low Tier
- Re-uploads of the inferior quality but more content
- Easy to find free non-porn webcomics / imagesets
- Galleries with dupes or vague themes
- Alternative scans
- Out of order
- Low image count with a reason
- Incompletes that are never updated or updated too frequently
- Themed galleries of small size or poor quality
Shit Tier
- "My favorites" / random / no theme at all
- Low image count when not necessary
- The same shit we've seen a million times
- Mixed content
- Anything with repeats
- Screenshots
- Rewrites
- MLP
Get B& Tier
- Pretty much anything that gets expunged (except being replaced)
Call The Fucking Police Tier
- CP
Monster Ideas
I came up with some new monsters ideas. Note that these do not appear in the Arena.
Potion Monster - There's a monster holding a potion! Kill it for a bit of relief!
- Spawns along with other monsters.
- Upon its death the player receives a moderate restoration of either SP/MP/HP or a small amount of each.
- Can be useful as a replacement to Gems.
Quiz Monsters - Attack the correct monster first and win a prize!
- Spawn without other monsters. 2-5 of them will spawn.
- A question is asked via the Combat Log.
- The round's monsters have names that serve as possible answers to the question.
- Targeting and attacking the correct one before hitting any other monsters results in a bonus loot drop at the end of the round.
- The primary target of an attack is what counts as the player's answer, so AoE attacks and misses are fine so long as they targeted the correct monster.
- Answering wrong results in no drops for the round, but a bonus drop if correct.
- Rewards players that pay attention. Can also be useful as an anti-bot measure.
Beat-up Monsters - Some battle-worn monsters appear, finish them off!
- All monsters start with their health depleted to just above the agitated threshold (21%-25%).
Treasure Monster - A strange treasure chest approaches! Strike hard and fast!
- Spawns alone.
- Has just 1 HP but has very high offensive stats and speed.
- Guaranteed drop if killed.
- How much a player hits it for in a single attack determines the reward (caps at +1000 LQB).
Golden Monster - A rare golden monster! Defeat it before it reaches full mana for a reward!
- Spawns alone. Starts with 0 mana.
- Has no weaknesses.
- Immune to all debuffs.
- At 100% mana it will cast "Golden Mana Burn" which drains the player's mana by 50% of their total MP.
- If it is killed before it can 100% mana there is a guaranteed drop; otherwise there are no drops, credits, or EXP rewarded.
Shiny Monster - One monster seems hard to hit, might be because it's carrying money!
- Spawns along with other monsters.
- Has high evasion/resistance.
- Immune to MagNet?
- Drops bonus credits if killed.
Armored Monster - Hey, there's a monster that was actually smart enough to wear some armor!
- Spawns along with other monsters.
- Has higher defensive stats.
- +5% bonus to base chance for an equipment drop.
Jumbo Monster - Woah, it's huge! Defeat it before it defeats you!
- Spawns alone. Starts with 0 mana.
- Has high health and no weaknesses.
- Immune to all debuffs besides elemental statuses.
- At 100% mana it launches a deadly shock-wave attack that cannot miss and is a guaranteed crit.
- 150+ players only.
Charging-Up Monster - It's taken a strange pose and appears to be powering up for something! Defeat it fast!
- Spawns alone. Starts with 0 mana.
- Has high health and no weaknesses.
- Immune to all debuffs besides elemental statuses.
- At 100% mana it will cast "Super Speed" on itself which gives it +300% action speed for a dozen turns. This can break the cap.
- 200+ players only.
Full-Mana Monsters - Feeling lucky? All these monster are all ready to cast their spells!
- All monsters start off with full mana.
- 200+ players only.
Agitated Monsters - You ran into some monsters who were... "busy", and they don't seem too happy about it!
- All monsters start off Agitated but are all affected by Slow for 5 turns.
- 300+ players only.
Enchanted Monster - Uh oh, there's a monster that has mastered magic! It can cast its magic attack at any time!
- Spawns along with other monsters.
- Can use its magic attack with any amount of MP.
- 300+ players only.
Spirit Monster - Stay on guard! There's a monster that has unbelievable spiritual power!
- Spawns along with other monsters.
- Can use its spirit attack with any amount of SP.
- 300+ players only.