Talk:Equipment Ranges: Difference between revisions

From EHWiki
Jump to navigationJump to search
Created page with "I'm moving this info to the talk page ''just in case'' because, as far as I know, it's outdated (applies to pre-0.82 equipment). -lestion =Formulas= Put formulas for calculat..."
 
Blanked the page
Tag: Blanking
 
Line 1: Line 1:
I'm moving this info to the talk page ''just in case'' because, as far as I know, it's outdated (applies to pre-0.82 equipment). -lestion


=Formulas=
Put formulas for calculating base rolls, derived bases, and projected maximums, as well as how "slot" effects gear.
*'''Total_Roll''': Value when Base_Roll, Suffix_Roll, and Quality_Bonus are all added together
*'''Base_Roll''': Range of values that can appear on a piece of gear
*'''Suffix_Roll''': Range of values that get added due to a suffix
*'''Quality_Bonus''': Value added based on overall quality of the piece of gear
*'''Slot_Mod''': Multiplier for gear based on what slot it is worn
*'''Derived_Base''': Value that can be seen on a piece of gear based on the rolls it got during creation
*'''Base_Multiplier''': Value that is multiplied with the base to determine the Derived_Base
*'''Projected_Maximum''': Maximum values that can be obtained on a piece of gear based on the formulas and observed values
A lot of rounding occurs when going back and forth between the Rolls and the Derived values.
*"round()" will be used for rounding to the nearest whole number
*"roundP()" will be used for rounding to the nearest percentile (second decimal)
*"floor()" will be used for rounding down
*"ceil()" will be used for rounding up
'''Total_Roll''' = Base_Roll + Suffix_Roll + Quality Bonus
'''Total_Roll''' = Derived_Base / Base_Multiplier
'''Quality_Bonus''' = Total_Roll - floor(Total_Roll)
If an equipment is forged, the additional multiplier applies to Base_Roll and Suffix Roll only (i.e. Quality_Bonus part is unaffected)
Since '''Base_Roll''' and '''Suffix_Roll''' are separate, they must be kept separate when determining the final value on a piece of gear.
'''Derived_Base''' = (ceil( round(Base_Roll * Slot_Mod)) +
ceil( round(Suffix_Roll * Slot_Mod)) + Quality_Bonus) * Base_Multiplier
''Slot_Mod''' is as follows:
{|class="wikitable"
!Slot
!Amount
|-
|Body || 1.2
|-
|Legs || 1.1
|-
|Head || 1
|-
|Hands || 0.9
|-
|Feet || 0.8
|-
|Weapons & Shields || 1
|}
''Projected_Maximums''' use the highest Rolls and Quality_Bonus seen on gear and are then plugged into the above formula to obtain the projected maximums.
For '''Quality_Bonus''', 0.00 is used for the Derived_Base minimum and 0.865 is used for the Derived_Base maximum.
<!--For the Projected_Maximums for Exquisite, Magnificent, and Legendary quality, Quality_Bonuses of 0.94, 0.99, 1.08, and 1.14 are used respectively.
**The above information is no longer valid.-->
Quality_bonuses range from 0 to ~15 depending on the PXP0 value of equipment: Quality_Bonus = (PXP0-100)/25
If an equipment is forged, the additional multiplier applies to Base_Roll and Suffix Roll only (i.e. Quality_Bonus part is unaffected)

Latest revision as of 03:49, 22 June 2026