Talk:Damage Mitigation: Difference between revisions

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Varst (talk | contribs)
m moved Talk:Damage Absorption & Mitigation to Talk:Damage Mitigation: Update to 0.6.6 damage absorption has been removed
 
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Here is what I had so far:
'''Damage Reduction''':
There are three factors that go into determining damage reduction: Physical/Magical Absorption (including that granted by Shield or Barrier), Physical/Magical Mitigation, and specific type Mitigation (e.g. Slashing, Fire, etc.). It is important to note that mitigations are applied in a multiplicative fashion.
This works out to:
[(Original Damage Roll- Absorption)*(1-Mitigation)*(1-Mitigation)]= Damage taken.
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We need to figure out how to do equations properly in this thing. That LaTeX thing has no documentation. --[[User:Cmal|cmal]] 20:28, 14 January 2010 (UTC)
We need to figure out how to do equations properly in this thing. That LaTeX thing has no documentation. --[[User:Cmal|cmal]] 20:28, 14 January 2010 (UTC)



Latest revision as of 10:15, 1 April 2012

We need to figure out how to do equations properly in this thing. That LaTeX thing has no documentation. --cmal 20:28, 14 January 2010 (UTC)

Should we also put some notes in somewhere about the difference between the damage types (physical, magical, soul, and how these can be "physical" or "elemental" damage), what defends against what, and the two derived Rating stats? --cmal 21:44, 14 January 2010 (UTC)

To do list:

  • Add more info about how the mitigation granted from elemental ratings are calculated additively (before being applied multiplicatively)
  • Add info on the difference between "physical, magical, soul, and how these can be "physical" or "elemental" damage"