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		<id>https://ehwiki.org/index.php?title=Abilities&amp;diff=32697</id>
		<title>Abilities</title>
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		<updated>2015-05-17T15:53:53Z</updated>

		<summary type="html">&lt;p&gt;Varst: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Abilities provide various boosts together with [[proficiency]] as well as strengthen [[spells]].&lt;br /&gt;
&lt;br /&gt;
==Ability Points==&lt;br /&gt;
Abilities require ability points (AP) to be activated or increased in strength. Each ability setup is tied to the player&#039;s current [[Character_Menu#Equipment|equipment set]].&lt;br /&gt;
&lt;br /&gt;
===Ability Sources===&lt;br /&gt;
*One AP is granted per [[level]].&lt;br /&gt;
*AP may be purchased via Ability Boost [[Training]] (capped at player&#039;s level).&lt;br /&gt;
*This means that AP is effectively capped at double the player&#039;s [[level]].&lt;br /&gt;
&lt;br /&gt;
===Investing===&lt;br /&gt;
Players simply click on an ability when AP is available to invest in it. Different abilities and ranks require different amounts.&lt;br /&gt;
&lt;br /&gt;
====Breakdown====&lt;br /&gt;
It currently takes at least 1274 AP to max out all of the available abilities.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Type !! Amount&lt;br /&gt;
|-&lt;br /&gt;
|General || 171&lt;br /&gt;
|-&lt;br /&gt;
|One-handed || 16&lt;br /&gt;
|-&lt;br /&gt;
|Two-handed || 16&lt;br /&gt;
|-&lt;br /&gt;
|Dual-Wielding || 16&lt;br /&gt;
|-&lt;br /&gt;
|Niten Ichiryuu || 0 (Share with Two-handed and Dual-Wielding)&lt;br /&gt;
|-&lt;br /&gt;
|Staff || 16&lt;br /&gt;
|-&lt;br /&gt;
|Cloth armor || 52&lt;br /&gt;
|-&lt;br /&gt;
|Light armor || 50&lt;br /&gt;
|-&lt;br /&gt;
|Heavy armor || 67&lt;br /&gt;
|-&lt;br /&gt;
|Deprecating || 177&lt;br /&gt;
|-&lt;br /&gt;
|Supportive || 252&lt;br /&gt;
|-&lt;br /&gt;
|Elemental || 281&lt;br /&gt;
|-&lt;br /&gt;
|Forbidden || 80&lt;br /&gt;
|-&lt;br /&gt;
|Divine || 80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Ability Tree==&lt;br /&gt;
===General===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||4||5||6||7||8||9||10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|HP Tank||Increaces your maximum HP. This adds 10% to total HP per tier.||Level 0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;Hp_tank=10||Level 25&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Hp_tank=20||Level 50&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Hp_tank=30||Level 75&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Hp_tank=40||Level 100&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;Hp_tank=50||Level 120&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;Hp_tank=60||Level 150&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;Hp_tank=70||Level 200&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Hp_tank=80||Level 250&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Hp_tank=90||Level 300&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Hp_tank=100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|MP Tank||Increaces your maximum MP. This adds 10% to total MP per tier.||Level 0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;MP_tank=10||Level 30&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;MP_tank=20||Level 60&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;MP_tank=30||Level 90&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;MP_tank=40||Level 120&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;MP_tank=50||Level 160&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;MP_tank=60||Level 210&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;MP_tank=70||Level 260&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;MP_tank=80||Level 310&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;MP_tank=90||Level 350&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;MP_tank=100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|SP Tank || Increaces your maximum SP. This adds 10% to total SP per tier. ||Level 0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;SP_tank=10||Level 40&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;SP_tank=20||Level 80&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;SP_tank=30||Level 120&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;SP_tank=40||Level 170&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;SP_tank=50||Level 220&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;SP_tank=60||Level 270&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;SP_tank=70||Level 330&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;SP_tank=80||Level 390&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;SP_tank=90||Level 450&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;SP_tank=100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Better Health Pots||Improves overall potency of all common health potions. &lt;br /&gt;
|Level 0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;Draught% per tick=3&amp;lt;br&amp;gt;Potion Restore%=110||Level 100&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Draught% per tick=3.5&amp;lt;br&amp;gt;Potion Restore%=120||Level 300&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Draught% per tick=4&amp;lt;br&amp;gt;Potion Restore%=130||Level 300&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;Draught% per tick=4.5&amp;lt;br&amp;gt;Potion Restore%=140||Level 400&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Draught% per tick=5&amp;lt;br&amp;gt;Potion Restore%=150&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Better Mana Pots||Improves overall potency of all common mana potions.&lt;br /&gt;
|Level 0&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Draught Restore Turn=55&amp;lt;br&amp;gt;Potion Restore%=55||level 80&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Draught Restore Turn=60&amp;lt;br&amp;gt;Potion Restore%=60||Level 140&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Draught Restore Turn=65&amp;lt;br&amp;gt;Potion Restore%=65|| Level 220&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;Draught Restore Turn=70&amp;lt;br&amp;gt;Potion Restore%=70||Level 380&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;Draught Restore Turn=75&amp;lt;br&amp;gt;Potion Restore%=75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Better Spirit Pots || Improves overall potency of all common spirit pots.&lt;br /&gt;
|Level 0&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Draught Restore Turn=55&amp;lt;br&amp;gt;Potion Restore%=55||level 90&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Draught Restore Turn=60&amp;lt;br&amp;gt;Potion Restore%=60||Level 160&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Draught Restore Turn=65&amp;lt;br&amp;gt;Potion Restore%=65|| Level 240&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;Draught Restore Turn=70&amp;lt;br&amp;gt;Potion Restore%=70||Level 400&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;Draught Restore Turn=75&amp;lt;br&amp;gt;Potion Restore%=75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===One-Handed===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|1H Damage || Increase damage when using the One-Handed fighting style, scaling with proficiency. &lt;br /&gt;
|lv.0&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Atk_dmg=2 || lv.100&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Atk_dmg=3 || lv.200&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Atk_dmg=4&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|1H Accuracy || Increase attack accuracy when using the One-Handed fighting style, scaling with proficiency. &lt;br /&gt;
|lv.50&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;Atk_acc=0.01 || lv.150&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Atk_acc=0.02&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|1H Block || Increase block chance when using the One-Handed fighting style, scaling with proficiency.&lt;br /&gt;
|lv.250&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Block=0.025&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Two-Handed===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|2H Damage || Increase damage when using the Two-Handed fighting style, scaling with proficiency. &lt;br /&gt;
|lv.0&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Atk_dmg=2 || lv.100&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Atk_dmg=2.5 || lv.200&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Atk_dmg=3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|2H Accuracy || Increase attack accuracy when using the Two-Handed fighting style, scaling with proficiency.&lt;br /&gt;
|lv.50&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;Atk_acc=0.01 || lv.150&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Atk_acc=0.02&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|2H Parry || Increase parry chance when using the Two-Handed fighting style, scaling with proficiency. &lt;br /&gt;
|lv.250&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Parry=0.025&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dual-Wielding===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|DW Damage || Increase damage when using the Dual-Wielding fighting style, scaling with proficiency. &lt;br /&gt;
|lv.0&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Atk_dmg=3 || lv.100&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Atk_dmg=4 || lv.200&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Atk_dmg=5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|DW Accuracy || Increase attack accuracy when using the Dual-Wielding fighting style, scaling with proficiency. &lt;br /&gt;
|lv.50&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;Atk_acc=0.01 || lv.150&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Atk_acc=0.02&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|DW Crit || Increase crit chance when using the Dual-Wielding fighting style, scaling with proficiency. &lt;br /&gt;
|lv.250&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Atk_Crit=0.025&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Niten Ichiryuu===&lt;br /&gt;
&#039;&#039;&#039;Note that this is a presdo-entry. It is actually affected by 2H/DW abilities.&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|2H Damage || Increase damage when using the Niten fighting style, scaling with proficiency.&lt;br /&gt;
|lv.0&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Atk_dmg=2 || lv.100&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Atk_dmg=2.5 || lv.200&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Atk_dmg=3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|DW Accuracy || Increase attack accuracy when using the Niten fighting style, scaling with proficiency. &lt;br /&gt;
|lv.50&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;Atk_acc=0.01 || lv.150&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Atk_acc=0.02&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|2H Parry || Increase parry chance when using the Niten fighting style, scaling with proficiency. &lt;br /&gt;
|lv.250&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Parry=0.025&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|DW Crit || Increase crit chance when using the Niten fighting style, scaling with proficiency.&lt;br /&gt;
|lv.250&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Atk_Crit=0.025&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Staff===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Staff Spell Damage || Increase spell damage when using staff fighting style, scaling with proficiency. &lt;br /&gt;
| lv.0&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Spell_dmg=0.2 || lv.100&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Spell_dmg=0.4 || lv.200&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Spell_dmg=0.5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Staff Accuracy || Increase attack and magic accuracy when using staff fighting style, scaling with proficiency.&lt;br /&gt;
| lv.50&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;Atk_acc=0.075&amp;lt;br&amp;gt;Mag_acc=0.01 || lv.150&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Atk_acc=0.1&amp;lt;br&amp;gt;Mag_acc=0.02&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Staff Damage || Increase physical damage when using staff fighting style, scaling with proficiency. &lt;br /&gt;
| lv.0&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Atk_dmg=3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloth Armor===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Cloth Spellacc || Increase spell damage when using only cloth armor, scaling with proficiency. &lt;br /&gt;
|lv.120&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Spell_acc=0.05&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Cloth Spellcrit || Increase spell crit chance when using only cloth armor, scaling with proficiency. &lt;br /&gt;
|lv.0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;Spell_crit=0.01 || lv.40&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Spell_crit=0.015 || lv.90&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Spell_crit=0.018 || lv.130&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Spell_crit=0.021 || lv.190&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;Spell_crit=0.025&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Cloth Castspeed || Increase spell casting speed when using only cloth armor, scaling with proficiency. &lt;br /&gt;
| lv.150&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Cast_speed=0.015 || lv.250&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Cast_speed=0.025&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Cloth MP || Increase maximum MP when using only cloth armor, scaling with proficiency. &lt;br /&gt;
|lv.0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;MP_tank=0.05 || lv.60&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;MP_tank=0.06 || lv.110&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;MP_tank=0.07 || lv.170&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;MP_tank=0.08 || lv.230&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;MP_tank=0.09 || lv.290&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;MP_tank=0.095 || lv.350&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;MP_tank=0.1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Light Armor===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Light Acc || Increase accuracy when using only light armor, scaling with proficiency. &lt;br /&gt;
|lv.0&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;atk_acc=0.05&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Light Crit || Increase crit chance when using only light armor, scaling with proficiency. &lt;br /&gt;
|lv.0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;atk_crit=0.01 || lv.40&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;atk_crit=0.015 || lv.90&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;atk_crit=0.018 || lv.130&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;atk_crit=0.021 || lv.190&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;atk_crit=0.025&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Light Speed || Increase attack speed when using only light armor, scaling with proficiency.&lt;br /&gt;
| lv.150&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;AS=0.015 || lv.250&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;AS=0.025&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Light HP/MP || Increase maximum HP and MP when using only light armor, scaling with proficiency. &lt;br /&gt;
| lv.0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;HP_tank=0.025&amp;lt;br&amp;gt;MP_tank=0.02 || lv.60&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;HP_tank=0.035&amp;lt;br&amp;gt;MP_tank=0.025 || lv.110&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;HP_tank=0.045&amp;lt;br&amp;gt;MP_tank=0.03 || lv.170&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;HP_tank=0.055&amp;lt;br&amp;gt;MP_tank=0.035 || lv.230&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;HP_tank=0.065&amp;lt;br&amp;gt;MP_tank=0.04 || lv.290&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;HP_tank=0.07&amp;lt;br&amp;gt;MP_tank=0.045 || lv.350&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;HP_tank=0.075&amp;lt;br&amp;gt;MP_tank=0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavy Armor===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Heavy Crush || Increase crushing mitigation when using only heavy armor, scaling with proficiency. &lt;br /&gt;
|lv.0&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;miti=0.02 || lv.75&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;miti=0.04 || lv.150&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;miti=0.05&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Heavy Prcg || Increase piercing mitigation when using only heavy armor, scaling with proficiency. &lt;br /&gt;
|lv.0&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;miti=0.02 || lv.75&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;miti=0.04 || lv.150&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;miti=0.05&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Heavy Slsh || Increase slashing mitigation when using only heavy armor, scaling with proficiency. &lt;br /&gt;
|lv.0&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;miti=0.02 || lv.75&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;miti=0.04 || lv.150&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;miti=0.05&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Heavy HP || Increase maximum HP when using only heavy armor, scaling with proficiency. &lt;br /&gt;
|lv.0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;HP_tank=0.05 || lv.60&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;HP_tank=0.06 || lv.110&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;HP_tank=0.07 || lv.170&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;HP_tank=0.08 || lv.230&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;HP_tank=0.09 || lv.290&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;HP_tank=0.095 || lv.350&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;HP_tank=0.1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Deprecating===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Better Weaken || Increase the duration and damage decrease granted by Weaken.&lt;br /&gt;
|lv.70&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;weaken=30&amp;lt;br&amp;gt;t=6 || lv.100&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;weaken=35&amp;lt;br&amp;gt;t=7 || lv.130&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;weaken=40&amp;lt;br&amp;gt;t=8 || lv.190&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;weaken=45&amp;lt;br&amp;gt;t=9 || lv.250&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;weaken=50&amp;lt;br&amp;gt;t=10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Faster Weaken || Decreases the cast time and cooldown of weaken. Higher levels also increase the number of targets affected per cast. &lt;br /&gt;
|lv.80&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;CD=2&amp;lt;br&amp;gt;CT=0.7 || lv.165&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;CD=1&amp;lt;br&amp;gt;CT=0.65&amp;lt;br&amp;gt;target=2&amp;lt;br&amp;gt;Cost=12 || lv.250&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;CD=0&amp;lt;br&amp;gt;CT=0.6&amp;lt;br&amp;gt;target=3&amp;lt;br&amp;gt;Cost=15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Better Imperil || Increases the duration and defensive penalties caused by Imperil.&lt;br /&gt;
|lv.130&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;miti=-30&amp;lt;br&amp;gt;spec_miti=-20&amp;lt;br&amp;gt;t=6 || lv.175&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;miti=-35&amp;lt;br&amp;gt;spec_miti=-25&amp;lt;br&amp;gt;t=7 || lv.230&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;miti=-40&amp;lt;br&amp;gt;spec_miti=-30&amp;lt;br&amp;gt;t=8 || lv.285&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;miti=-45&amp;lt;br&amp;gt;spec_miti=-35&amp;lt;br&amp;gt;t=9 || lv.330&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;miti=-50&amp;lt;br&amp;gt;spec_miti=-40&amp;lt;br&amp;gt;t=10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Faster Imperil || Decreases the cast time and cooldown of Imperil. Higher levels also increase the number of targets affected per cast.&lt;br /&gt;
|lv.140&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;CD=2&amp;lt;br&amp;gt;CT=0.7 || lv.225&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;CD=1&amp;lt;br&amp;gt;CT=0.65&amp;lt;br&amp;gt;target=2&amp;lt;br&amp;gt;Cost=12 || lv.310&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;CD=0&amp;lt;br&amp;gt;CT=0.6&amp;lt;br&amp;gt;target=3&amp;lt;br&amp;gt;Cost=15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Better Blind || Increase the duration and hit penalty caused by the Blind spell. &lt;br /&gt;
|lv.110&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;acc=-22&amp;lt;br&amp;gt;t=6 || lv.130&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;acc=-24&amp;lt;br&amp;gt;t=7 || lv.160&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;acc=-26&amp;lt;br&amp;gt;t=8 || lv.190&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;acc=-28&amp;lt;br&amp;gt;t=9 || lv.220&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;acc=-30&amp;lt;br&amp;gt;t=10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Faster Blind || Decrease cast time and cooldown, and increase number of targets per cast. &lt;br /&gt;
|lv.120&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;CD=5&amp;lt;br&amp;gt;CT=1.1 || lv.215&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;CD=4&amp;lt;br&amp;gt;CT=1.05&amp;lt;br&amp;gt;target=2&amp;lt;br&amp;gt;Cost=22 || lv.275&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;CD=3&amp;lt;br&amp;gt;CT=1&amp;lt;br&amp;gt;target=3&amp;lt;br&amp;gt;Cost=25 &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Mind Control || Increase the duration and number of targets per cast, and decrease chance that sleep and confuse will break upon taking damage. &amp;lt;!-- Effect 50/75, target 1/2, cost_mp 30, asleep t 5/6, confuse t 4/5--&amp;gt;&lt;br /&gt;
|lv.80&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;Effect=50&amp;lt;br&amp;gt;Asleep t=5&amp;lt;br&amp;gt;Confused t=4 || lv.130&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Targets=2&amp;lt;br&amp;gt;cost=30&amp;lt;br&amp;gt;Effect=75&amp;lt;br&amp;gt;Asleep t=6&amp;lt;br&amp;gt;Confused t=5 || lv.170&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Targets=3&amp;lt;br&amp;gt;cost=35&amp;lt;br&amp;gt;Effect=80&amp;lt;br&amp;gt;Asleep t=7&amp;lt;br&amp;gt;Confused t=6&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Better Silence || Increase the duration and number of targets, and decrease cooldown per cast. &lt;br /&gt;
|Level 120&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;CD=8&amp;lt;br&amp;gt;T=8 ||Level 170&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Targets=2&amp;lt;br&amp;gt;CD=6&amp;lt;br&amp;gt;T=9 ||Level 215&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;Targets=3&amp;lt;br&amp;gt;CD=5&amp;lt;br&amp;gt;T=10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Better Magnet || Adds a slowing effect, decrease cooldown and increase duration and number of targets per cast. &lt;br /&gt;
|lv.250&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;AS -25%&amp;lt;br&amp;gt;t=5 || lv.295&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;CD=12&amp;lt;br&amp;gt;AS -25%&amp;lt;br&amp;gt;t=6 || lv.340&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Target=2&amp;lt;br&amp;gt;CD=12&amp;lt;br&amp;gt;AS -25%&amp;lt;br&amp;gt;t=7 || lv.370&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;Target=2&amp;lt;br&amp;gt;CD=10&amp;lt;br&amp;gt;AS -25%&amp;lt;br&amp;gt;t=8 || lv.400&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Target=3&amp;lt;br&amp;gt;CD=10&amp;lt;br&amp;gt;AS -25%&amp;lt;br&amp;gt;t=9&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Better Slow || Increase the duration and power of the Slow spell, and increase the number of targets per cast. &lt;br /&gt;
|lv.30&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;AS -40%&amp;lt;br&amp;gt;t=4 || lv.50&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Target=2&amp;lt;br&amp;gt;Cost=21&amp;lt;br&amp;gt;AS -40%&amp;lt;br&amp;gt;t=4 || lv.75&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Target=2&amp;lt;br&amp;gt;Cost=21&amp;lt;br&amp;gt;AS -45%&amp;lt;br&amp;gt;t=5 || lv.105&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;Target=2&amp;lt;br&amp;gt;Cost=21&amp;lt;br&amp;gt;AS -50%&amp;lt;br&amp;gt;t=5 || lv.135&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Target=3&amp;lt;br&amp;gt;Cost=25&amp;lt;br&amp;gt;AS -50%&amp;lt;br&amp;gt;t=6&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Better Drain || Increase the amount of HP drained. &#039;&#039;(Currently bugged and does nothing)&#039;&#039; &lt;br /&gt;
|lv.20&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;DrainHP=1.1 || lv.50&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;DrainHP=1.15 || lv.90&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;DrainHP=1.2 &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Faster Drain || Decrease the cooldown and cast time. &lt;br /&gt;
|lv.30&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;CT=1.15&amp;lt;br&amp;gt;CD=19 || lv.70&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;CT=1.1&amp;lt;br&amp;gt;CD=18 || lv.110&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;CT=1.06&amp;lt;br&amp;gt;CD=17 || lv.150&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;CT=1.03&amp;lt;br&amp;gt;CD=16 || lv.200&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;CT=1&amp;lt;br&amp;gt;CD=15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:purple; color:white&amp;quot;|Ether Theft || Augment the Drain spell with ability to inflict ether theft on target afflicted with soul fire.&lt;br /&gt;
|lv.150, 5 AP &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:purple; color:white&amp;quot;|Spirit Theft || Augment the Drain spell with ability to inflict spirit theft on target afflicted with ripened soul.&lt;br /&gt;
|lv.150, 5 AP &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Supportive===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Better Haste || Increases the action speed-up granted by the Haste spell. &lt;br /&gt;
|lv.60&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;AS +30%&amp;lt;br&amp;gt;t=12 || lv.75&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;AS +35%&amp;lt;br&amp;gt;t=14 || lv.90&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;AS +40%&amp;lt;br&amp;gt;t=16 || lv.110&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;AS +45%&amp;lt;br&amp;gt;t=18 || lv.130&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;AS +50%&amp;lt;br&amp;gt;t=20 &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Better Shadow Veil || Increases the evade bonus granted by the Shadow Veil spell.&lt;br /&gt;
|lv.90&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;evade=18%&amp;lt;br&amp;gt;t=12 || lv.105&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;evade=20%&amp;lt;br&amp;gt;t=14 || lv.120&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;evade=22%&amp;lt;br&amp;gt;t=16 || lv.135&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;evade=24%&amp;lt;br&amp;gt;t=18 || lv.155&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;evade=25%&amp;lt;br&amp;gt;t=20&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Better Absorb || Increases the chance that Absorb will successfully nullify a hostile spell. &lt;br /&gt;
|lv.40&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;chance=70% || lv.60&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;chance=80% || lv.80&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;chance=90% &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Stronger Spirit || Decreases the amount of damage required for SP shield to kick in. &lt;br /&gt;
|lv.200&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;damage=40%&amp;lt;br&amp;gt;t=18 || lv.220&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;damage=35%&amp;lt;br&amp;gt;t=21 || lv.240&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;damage=30%&amp;lt;br&amp;gt;t=24 || lv.265&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;damage=25%&amp;lt;br&amp;gt;t=27 || lv.285&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;damage=20%&amp;lt;br&amp;gt;t=30&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Better Heartseeker || Increases the damage of critical melee hits. &lt;br /&gt;
|lv.140&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;critdamage=3&amp;lt;br&amp;gt;t=60 || lv.185&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;critdamage=6&amp;lt;br&amp;gt;t=70 || lv.225&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;critdamage=8&amp;lt;br&amp;gt;t=80 || lv.265&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;critdamage=10&amp;lt;br&amp;gt;t=85 || lv.305&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;critdamage=12&amp;lt;br&amp;gt;t=90 || lv.345&amp;lt;br&amp;gt;6 AP&amp;lt;br&amp;gt;critdamage=14&amp;lt;br&amp;gt;t=95 || lv.385&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;critdamage=15&amp;lt;br&amp;gt;t=100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Better Arcane Focus || Arcane Focus will additionally increase the damage of any critical spell hits. &lt;br /&gt;
|lv.175&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;critdamage=3&amp;lt;br&amp;gt;t=60 || lv.205&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;critdamage=6&amp;lt;br&amp;gt;t=70 || lv.245&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;critdamage=8&amp;lt;br&amp;gt;t=80 || lv.285&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;critdamage=10&amp;lt;br&amp;gt;t=85 || lv.325&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;critdamage=12&amp;lt;br&amp;gt;t=90 || lv.365&amp;lt;br&amp;gt;6 AP&amp;lt;br&amp;gt;critdamage=14&amp;lt;br&amp;gt;t=95 || lv.405&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;critdamage=15&amp;lt;br&amp;gt;t=100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Better Regen || Increase the power and duration of the Regen spell. &lt;br /&gt;
|lv.50&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;Cost=30&amp;lt;br&amp;gt;HOT=6&amp;lt;br&amp;gt;t=15 || lv.70&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Cost=35&amp;lt;br&amp;gt;HOT=8&amp;lt;br&amp;gt;t=18 || lv.95&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Cost=40&amp;lt;br&amp;gt;HOT=10&amp;lt;br&amp;gt;t=21 || lv.145&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;Cost=45&amp;lt;br&amp;gt;HOT=12&amp;lt;br&amp;gt;T=23 || lv.195&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Cost=50&amp;lt;br&amp;gt;HOT=14&amp;lt;br&amp;gt;T=25 || lv.245&amp;lt;br&amp;gt;6 AP&amp;lt;br&amp;gt;Cost=55&amp;lt;br&amp;gt;HOT=16&amp;lt;br&amp;gt;t=26 || lv.295&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;Cost=60&amp;lt;br&amp;gt;HOT=17&amp;lt;br&amp;gt;t=27 || lv.375&amp;lt;br&amp;gt;8 AP&amp;lt;br&amp;gt;Cost=65&amp;lt;br&amp;gt;HOT=18&amp;lt;br&amp;gt;t=28 || lv.445&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;Cost=70&amp;lt;br&amp;gt;HOT=19&amp;lt;br&amp;gt;t=29 || lv.500&amp;lt;br&amp;gt;10 AP&amp;lt;br&amp;gt;Cost=75&amp;lt;br&amp;gt;HOT=20&amp;lt;br&amp;gt;t=30&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Better Cure || Increases the healing power and decreases the cooldown of the Cure spell.&lt;br /&gt;
|lv.1&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Cure=70&amp;lt;br&amp;gt;CD=4 || lv.35&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Cure=85&amp;lt;br&amp;gt;CD=3 || lv.65&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Cure=100&amp;lt;br&amp;gt;CD=2 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Better Spark || Increase the duration and decrease the mana cost of the Spark of Life spell.&lt;br /&gt;
|lv.100&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Cost=40&amp;lt;br&amp;gt;t=20 || lv.125&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Cost=35&amp;lt;br&amp;gt;t=25 || lv.150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Cost=30&amp;lt;br&amp;gt;t=30 &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Better Protection || Increase mitigation bonus. &lt;br /&gt;
|lv.40&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;miti=26&amp;lt;br&amp;gt;t=18 || lv.55&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;miti=27&amp;lt;br&amp;gt;t=21 || lv.75&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;miti=28&amp;lt;br&amp;gt;t=24 || lv.95&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;miti=29&amp;lt;br&amp;gt;t=27 || lv.120&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;miti=30&amp;lt;br&amp;gt;t=30&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:blue; color:white&amp;quot;|Flame Spike Shield || Augments your Protection spell by adding fire elemental spikes. Additional levels increase your fire elemental resistance while the spell is active. &lt;br /&gt;
|lv.10&amp;lt;br&amp;gt;3 AP || lv.65&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;miti=10% || lv.140&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;miti=15% || lv.220&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;miti=20% || lv.300&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;miti=25%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:blue; color:white&amp;quot;|Frost Spike Shield || Augments your Protection spell by adding cold elemental spikes. Additional levels increase your cold elemental resistance while the spell is active. &lt;br /&gt;
|lv.10&amp;lt;br&amp;gt;3 AP || lv.65&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;miti=10% || lv.140&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;miti=15% || lv.220&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;miti=20% || lv.300&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;miti=25%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:blue; color:white&amp;quot;|Shock Spike Shield || Augments your Protection spell by adding elec elemental spikes. Additional levels increase your elec elemental resistance while the spell is active. &lt;br /&gt;
|lv.10&amp;lt;br&amp;gt;3 AP || lv.65&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;miti=10% || lv.140&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;miti=15% || lv.220&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;miti=20% || lv.300&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;miti=25%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:blue; color:white&amp;quot;|Storm Spike Shield || Augments your Protection spell by adding wind elemental spikes. Additional levels increase your wind elemental resistance while the spell is active. &lt;br /&gt;
|lv.10&amp;lt;br&amp;gt;3 AP || lv.65&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;miti=10% || lv.140&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;miti=15% || lv.220&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;miti=20% || lv.300&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;miti=25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7 &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Conflagration || Increase maximum number of targets hit by fire elemental spells.&lt;br /&gt;
|lv.50&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;T1 target=4 || lv.100&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;T1 target=4&amp;lt;br&amp;gt;T2 Target=6 || lv.150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=6 || lv.200&amp;lt;br&amp;gt;6 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=6&amp;lt;br&amp;gt;T3 Target=8 || lv.250&amp;lt;br&amp;gt;8 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=6&amp;lt;br&amp;gt;T3 Target=9 || lv.300&amp;lt;br&amp;gt;10 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=7&amp;lt;br&amp;gt;T3 Target=9 || lv.400&amp;lt;br&amp;gt;12 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=7&amp;lt;br&amp;gt;T3 Target=10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Cryomancy || Increase maximum number of targets hit by cold elemental spells. &lt;br /&gt;
|lv.50&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;T1 target=4 || lv.100&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;T1 target=4&amp;lt;br&amp;gt;T2 Target=6 || lv.150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=6 || lv.200&amp;lt;br&amp;gt;6 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=6&amp;lt;br&amp;gt;T3 Target=8 || lv.250&amp;lt;br&amp;gt;8 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=6&amp;lt;br&amp;gt;T3 Target=9 || lv.300&amp;lt;br&amp;gt;10 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=7&amp;lt;br&amp;gt;T3 Target=9 || lv.400&amp;lt;br&amp;gt;12 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=7&amp;lt;br&amp;gt;T3 Target=10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Havoc || Increase maximum number of targets hit by lightning elemental spells. &lt;br /&gt;
|lv.50&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;T1 target=4 || lv.100&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;T1 target=4&amp;lt;br&amp;gt;T2 Target=6 || lv.150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=6 || lv.200&amp;lt;br&amp;gt;6 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=6&amp;lt;br&amp;gt;T3 Target=8 || lv.250&amp;lt;br&amp;gt;8 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=6&amp;lt;br&amp;gt;T3 Target=9 || lv.300&amp;lt;br&amp;gt;10 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=7&amp;lt;br&amp;gt;T3 Target=9 || lv.400&amp;lt;br&amp;gt;12 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=7&amp;lt;br&amp;gt;T3 Target=10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Tempest || Increase maximum number of targets hit by wind elemental spells. &lt;br /&gt;
|lv.50&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;T1 target=4 || lv.100&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;T1 target=4&amp;lt;br&amp;gt;T2 Target=6 || lv.150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=6 || lv.200&amp;lt;br&amp;gt;6 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=6&amp;lt;br&amp;gt;T3 Target=8 || lv.250&amp;lt;br&amp;gt;8 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=6&amp;lt;br&amp;gt;T3 Target=9 || lv.300&amp;lt;br&amp;gt;10 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=7&amp;lt;br&amp;gt;T3 Target=9 || lv.400&amp;lt;br&amp;gt;12 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=7&amp;lt;br&amp;gt;T3 Target=10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Sorcery || Increase damage, and decrease cast time and cooldown for all first-tier elemental spells. &lt;br /&gt;
|lv.70&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;CT=1.15&amp;lt;br&amp;gt;Damage=4.1 || lv.140&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;CT=1.1&amp;lt;br&amp;gt;Damage=4.15 || lv.210&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;CT=1.06&amp;lt;br&amp;gt;Damage=4.2 || lv.280&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;CT=1.03&amp;lt;br&amp;gt;Damage=4.23 || lv.350&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;CT=1&amp;lt;br&amp;gt;Damage=4.25&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Elementalism || Increase damage, and decrease cast time and cooldown  for all second-tier elemental spells. &lt;br /&gt;
|lv.85&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;CT=1.35&amp;lt;br&amp;gt;Damage=5.63 || lv.170&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;CT=1.3&amp;lt;br&amp;gt;Damage=5.71&amp;lt;br&amp;gt;CD=3 || lv.255&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;CT=1.26&amp;lt;br&amp;gt;Damage=5.78&amp;lt;br&amp;gt;CD=3 || lv.340&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;CT=1.23&amp;lt;br&amp;gt;Damage=5.82&amp;lt;br&amp;gt;CD=2 || lv.425&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;CT=1.2&amp;lt;br&amp;gt;Damage=5.85&amp;lt;br&amp;gt;CD=2 &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Archmage || Increase damage, and decrease cast time and cooldown  for all third-tier elemental spells. &lt;br /&gt;
|lv.90&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;CT=1.55&amp;lt;br&amp;gt;Damage=7.15&amp;lt;br&amp;gt;CD=6 || lv.180&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;CT=1.5&amp;lt;br&amp;gt;Damage=7.25&amp;lt;br&amp;gt;CD=6 || lv.270&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;CT=1.46&amp;lt;br&amp;gt;Damage=7.35&amp;lt;br&amp;gt;CD=5 || lv.360&amp;lt;br&amp;gt;12 AP&amp;lt;br&amp;gt;CT=1.43&amp;lt;br&amp;gt;Damage=7.42&amp;lt;br&amp;gt;CD=5 || lv.450&amp;lt;br&amp;gt;15 AP&amp;lt;br&amp;gt;CT=1.4&amp;lt;br&amp;gt;Damage=7.5&amp;lt;br&amp;gt;CD=4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Forbidden===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Better Corruption || Increases the maximum number of targets hit by the Corruption spell. &lt;br /&gt;
|lv.75&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;target=4&amp;lt;br&amp;gt;|| lv.150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;target=5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Better Disintegrate || Decreases cooldown and increases the maximum number of targets hit by the Disintegrate spell. &lt;br /&gt;
|lv.175&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;target=6&amp;lt;br&amp;gt;cooldown=3 || lv.250&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;target=7&amp;lt;br&amp;gt;cooldown=2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Better Ragnarok || Decreases cooldown and increases the maximum number of targets hit by the Ragnarok spell. &lt;br /&gt;
|lv.250&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;target=8&amp;lt;br&amp;gt;cooldown=6 || lv.325&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;target=9&amp;lt;br&amp;gt;cooldown=5 || lv.400&amp;lt;br&amp;gt;12 AP&amp;lt;br&amp;gt;target=10&amp;lt;br&amp;gt;cooldown=4&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Ripened Soul || Augments your forbidden spells with the Ripened Soul proc, which damages the target over time and enable follow-up attacks. Higher level increase the chance of the proc occurring. &amp;lt;!--D=1, T=1--&amp;gt;&lt;br /&gt;
|lv.150&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;T1 chance=4&amp;lt;br&amp;gt;T2 chance=10&amp;lt;br&amp;gt;T3 chance=20 || lv.300&amp;lt;br&amp;gt;10 AP&amp;lt;br&amp;gt;T1 chance=7&amp;lt;br&amp;gt;T2 chance=20&amp;lt;br&amp;gt;T3 chance=40 || lv.450&amp;lt;br&amp;gt;15 AP&amp;lt;br&amp;gt;T1 chance=10&amp;lt;br&amp;gt;T2 chance=25&amp;lt;br&amp;gt;T3 chance=50&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Dark Imperil || Imperil additionally reduces specific mitigation against Dark.&lt;br /&gt;
|lv.175&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;dark_miti=-5 || lv.225&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;dark_miti=-10 || lv.275&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;dark_miti=-15 || lv.325&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;dark_miti=-20 || lv.375&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;dark_miti=-25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Better Smite || Increases the maximum number of targets hit by the Smite spell.&lt;br /&gt;
|lv.75&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;target=4&amp;lt;br&amp;gt;|| lv.150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;target=5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Better Banish || Decreases cooldown and increases the maximum number of targets hit by the Banishment spell. &lt;br /&gt;
|lv.175&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;target=6&amp;lt;br&amp;gt;cooldown=3 || lv.250&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;target=7&amp;lt;br&amp;gt;cooldown=2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Better Paradise || Decreases cooldown and increases the maximum number of targets hit by the Paradise Lost spell. &lt;br /&gt;
|lv.250&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;target=8&amp;lt;br&amp;gt;cooldown=6 || lv.325&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;target=9&amp;lt;br&amp;gt;cooldown=5 || lv.400&amp;lt;br&amp;gt;12 AP&amp;lt;br&amp;gt;target=10&amp;lt;br&amp;gt;cooldown=4&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Soul Fire || Augments your divine spells with the Soul Fire proc, which damages the target over time and enable follow-up attacks. Higher level increase the chance of the proc occurring. &amp;lt;!--D=1, T=1--&amp;gt;&lt;br /&gt;
|lv.150&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;T1 chance=4&amp;lt;br&amp;gt;T2 chance=10&amp;lt;br&amp;gt;T3 chance=20 || lv.300&amp;lt;br&amp;gt;10 AP&amp;lt;br&amp;gt;T1 chance=7&amp;lt;br&amp;gt;T2 chance=20&amp;lt;br&amp;gt;T3 chance=40 || lv.450&amp;lt;br&amp;gt;15 AP&amp;lt;br&amp;gt;T1 chance=10&amp;lt;br&amp;gt;T2 chance=25&amp;lt;br&amp;gt;T3 chance=50&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Holy Imperil || Imperil additionally reduces specific mitigation against Holy.&lt;br /&gt;
|lv.175&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;holy_miti=-5 || lv.225&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;holy_miti=-10 || lv.275&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;holy_miti=-15 || lv.325&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;holy_miti=-20 || lv.375&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;holy_miti=-25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mastery&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mastery&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mastery points&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Mastery Point&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mastery point&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mastery Points==&lt;br /&gt;
After unlocking abilities, players need to put them into ability slots in order to receive their benefits. &lt;br /&gt;
&lt;br /&gt;
===Mastery Sources===&lt;br /&gt;
Every player starts with:&lt;br /&gt;
*5 Major Ability Slots&lt;br /&gt;
*5 Supportive Ability Slots&lt;br /&gt;
&lt;br /&gt;
Players can unlock additional ability slots with Mastery Points. &lt;br /&gt;
&lt;br /&gt;
Mastery Points can be earned through:&lt;br /&gt;
*[[Leveling up]] (1 mastery point per 10 levels)&lt;br /&gt;
*[[Training]] &amp;quot;Manifest Destiny&amp;quot; (1 mastery point per level of training; capped at player&#039;s level/50)&lt;br /&gt;
*[[Stars|Donating]] (Each donation tier above Gold gives 1 mastery point; no cap)&lt;br /&gt;
&lt;br /&gt;
===Uses===&lt;br /&gt;
Ability slots take the following number of mastery points to unlock:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Ability Slot Type &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Total Slots &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Corresponding abilities&lt;br /&gt;
!colspan=&amp;quot;20&amp;quot;|Mastery Points required to unlock&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Total Points&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Major Ability || 20 || General, Weapon, Armor, Spells&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 1 || 1 || 1 || 1 || 2 || 2 || 2 || 2 || 2 || 3 || 3 || 3 || 4 || 4 || 5 || 36&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Supportive Ability || 20 || Supportive, Deprecating&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 2 || 2 || 2 || 3 || 3 || 4 || 27&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:blue; color:white&amp;quot;|Protection Augment || 1 || Spike Shield (included in Supportive)&lt;br /&gt;
| 1 ||colspan=&amp;quot;19&amp;quot;| || 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:purple; color:white&amp;quot;|Drain Augment || 1 || Ether/Spirit Theft (included in Deprecating)&lt;br /&gt;
| 2 ||colspan=&amp;quot;19&amp;quot;| || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reset==&lt;br /&gt;
&#039;&#039;&#039;Individual ability resets are free until further notice.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Reset All&amp;quot; completely resets a user&#039;s ability and mastery point assignments out of [[battle]] for a [[credit]] cost.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Reset Cost&#039;&#039;&#039; = max (100, max(0, level - 50) * 100 + max(0, level - 100) * 400)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Spells]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Varst</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Items&amp;diff=32694</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Items&amp;diff=32694"/>
		<updated>2015-05-17T15:48:28Z</updated>

		<summary type="html">&lt;p&gt;Varst: /* Restoratives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the [[HentaiVerse]], &#039;&#039;&#039;items&#039;&#039;&#039; are obtained by killing monsters, completing arena challenges, and [[gifts]] from the monsters. [[Training]] can increase the chance for some items to drop from slain monsters, and affect the quality and type of those drops.&lt;br /&gt;
&lt;br /&gt;
There are thirteen types of items: [[#Battle Powerups|Battle Powerups]], [[#Restoratives|Restoratives]], [[#Infusions|Infusions]], [[#Scrolls|Scrolls]], [[#Special Items|Special Items]], [[#Artifacts|Artifacts]], [[#Trophies|Trophies]], [[#Tokens|Tokens]], [[#Collectables|Collectables]], [[#Crystals|Crystals]], [[#Food|Food]], [[#Enhancements|Enhancements]], and [[#Materials|Materials]].&lt;br /&gt;
&lt;br /&gt;
==Battle Powerups==&lt;br /&gt;
During a [[battle]] round, any defeated monster has a ~4% chance of dropping a powerup. These powerups are automatically slotted in the &amp;quot;P&amp;quot; item slot of the player&#039;s inventory. Players can only have one powerup at a time and cannot receive a new one until the current one is used. They persist between rounds of a battle, but are lost at the end of a battle series.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; |&#039;&#039;&#039;Mystic Gem&#039;&#039;&#039; || [[Image:channeling.png]] || Grants the [[Fighting Styles#Any|Channeling]] effect for 15 turns or until a [[spell]] is cast.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Health Gem&#039;&#039;&#039; || [[Image:Health Points.png‎]] || Restores 100% base health.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Gem&#039;&#039;&#039; || [[Image:Magic Points.png‎]] || Restores 50% base mana.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Soul Gem&#039;&#039;&#039; || [[Image:Spirit Points.png‎]] || Restores 25% base spirit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Restoratives==&lt;br /&gt;
These may be set as a player&#039;s [[Character Menu#Battle_Items|Battle Items]]. Players start with 5 item slots and can unlock 10 more via [[training]] Rat Pack. Items will restock themselves in battle as long as there is sufficient supply. The effects of these items when used in combat can be increased via [[Abilities#General|General abilities]].&lt;br /&gt;
&lt;br /&gt;
===Health Restoratives===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Draught&#039;&#039;&#039; || Restores 2% base health per turn for 50 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Potion&#039;&#039;&#039; || Restores 100% of base health.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elixir&#039;&#039;&#039; || Restores 100% health on use + x% base health per turn for x turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Magic/Spirit Restoratives===&lt;br /&gt;
&#039;&#039;Magic and Spirit restoratives are separate items, they simply have the same percentages.&#039;&#039;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Draught&#039;&#039;&#039; || Restores 1% base mana/spirit per turn for 50 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Potion&#039;&#039;&#039; || Restores 50% of base mana/spirit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elixir&#039;&#039;&#039; || Restores 100% mana/spirit on use + 1% base mana/spirit per turn for 50 turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Restoratives===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Energy Drink&#039;&#039;&#039; || Restores 10 points of [[Stamina]]. Also grants the Energized effect which boosts [[Overcharge]] and spirit by 10% for ten turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Last Elixir&#039;&#039;&#039; || Combined effects of a health, mana, and spirit elixir.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Infusions==&lt;br /&gt;
These may be set as [[Character Menu#Battle_Items|Battle Items]] or enhancement in [[The Forge]]. &lt;br /&gt;
&lt;br /&gt;
If used as a [[Character_Menu#Battle_Items|Battle Item]]:&lt;br /&gt;
*Lasts 25 turns.&lt;br /&gt;
*These increase a player&#039;s [[Character_Stats#Elemental_Resistance|elemental resistance]] by 25%, and increases the respective Spell Damage Bonus by 25.&lt;br /&gt;
*Only 1 infusion effect may be active at any time in combat.&lt;br /&gt;
*Players start with one slots for these and can unlock 5 more via [[training]] Tincture. They will restock themselves during battle as long as there is sufficient supply. &lt;br /&gt;
&lt;br /&gt;
If used as an enhancement through [[The Forge]]:&lt;br /&gt;
*Multiple infusions can be used to extend the time their effects last.&lt;br /&gt;
*&#039;&#039;&#039;[[Weapon]]&#039;&#039;&#039;:&lt;br /&gt;
**Lasts 15 minutes per infusion. &lt;br /&gt;
**Adds an [[Equipment_Prefixes#Elemental|Elemental Strike]] effect to the player&#039;s weapons.&lt;br /&gt;
***A maximum of 2 different types of elemental strikes (in addition to Void) may exist on a weapon.&lt;br /&gt;
*&#039;&#039;&#039;[[Armor]]&#039;&#039;&#039;:&lt;br /&gt;
**Last 1 hour per infusion.&lt;br /&gt;
**Adds 5% elemental [[Character_Stats#Elemental_Resistance|resistance]] to the corresponding element to the player&#039;s armors.&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
These may be set as [[Character Menu#Battle_Items|Battle Items]]. &lt;br /&gt;
*Players start with 1 slot for these and can unlock 5 more via [[training]] And A Scholar. They will restock themselves during battle as long as there is sufficient supply. &lt;br /&gt;
*These grant [[Spells#Supportive_Magic|supportive spell effects]] when used and last a long number of turns. &lt;br /&gt;
*These override their respective [[spells]]. Any [[Innate Arcana]] spells affected in this manner will not be auto-cast until the scroll&#039;s effect ends.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Scroll of || Effect || Duration&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Swiftness&#039;&#039;&#039; || Grants the &#039;&#039;Haste&#039;&#039; effect.&lt;br /&gt;
*Increases [[Action Speed]] by 60%&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Protection&#039;&#039;&#039; || Grants the &#039;&#039;Protection&#039;&#039; effect. &lt;br /&gt;
*Absorbs all damage taken by 50%&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;the Avatar&#039;&#039;&#039; || Grants the &#039;&#039;Haste&#039;&#039; and &#039;&#039;Protection&#039;&#039; effects with twice the normal duration.&lt;br /&gt;
|60 / 90&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shadows&#039;&#039;&#039; || Grants the &#039;&#039;Shadow Veil&#039;&#039; effect.&lt;br /&gt;
*Increases evasion by 30%&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Absorption&#039;&#039;&#039; || Grants the &#039;&#039;Absorb&#039;&#039; effect.&lt;br /&gt;
*Absorbs the next (non-crit?) magical attack from a monster and partially converts it to MP.&lt;br /&gt;
*Has a 100% chance to proc.&lt;br /&gt;
|Permanent until triggered&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Life&#039;&#039;&#039; || Grants the &#039;&#039;Spark of Life&#039;&#039; effect.&lt;br /&gt;
*Any attack that would normally kill the player leaves them alive with 50% of max HP&lt;br /&gt;
*Consumes 25% of base spirit if proc&#039;d.&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;the Gods&#039;&#039;&#039; || Grants the &#039;&#039;Absorb&#039;&#039;, &#039;&#039;Shadow Veil&#039;&#039;, and &#039;&#039;Spark of Life&#039;&#039; effects with twice the normal duration.&lt;br /&gt;
|Permanent until triggered / 60 / 90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Items==&lt;br /&gt;
These may be set as [[Character_Menu#Battle_Items|Battle Items]] in the same slots as restoratives. These consumables provide extremely powerful benefits. They are exceptionally rare.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Effect Name&lt;br /&gt;
! Description&lt;br /&gt;
! Effects&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Bubble Gum&lt;br /&gt;
| [[File:gum.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Kicking Ass&#039;&#039;&#039;&lt;br /&gt;
| It is time to kick ass and chew bubble-gum... and here is some gum.&lt;br /&gt;
| Your attacks and spells deal significantly more damage for a short time, will always hit, and will always land critical hits. Also replenishes 20% of base mana and health per turn.&lt;br /&gt;
| +100% damage. &#039;&#039;Lasts 7 turns&#039;&#039;&amp;lt;br&amp;gt;[https://en.wikipedia.org/wiki/Duke_Nukem_3D Duke Nukem] reference (Original from &amp;quot;They Live&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Flower Vase&lt;br /&gt;
| [[File:Abilities Ragnarok.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Sleeper Imprint&#039;&#039;&#039;&lt;br /&gt;
| There are three flowers in a vase. The third flower is green.&lt;br /&gt;
| Your attack/magic damage, attack/magic hit/crit chance, and evade/resist chance increases significantly for a short time.&lt;br /&gt;
| +25% damage, &#039;&#039;Lasts 20 turns&#039;&#039;&amp;lt;br&amp;gt;[https://en.wikipedia.org/wiki/Dollhouse_%28TV_series%29 Dollhouse] reference&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
Items that can be exchanged for certain random benefits at the [[Shrine]]. They are quite rare, but the chance for them to drop can be increased via Archaeologist (up to doubled) and Scavenger [[training]] while training Quartermaster very slightly reduces the chances of getting an artifact. They can also be obtained from [[The Lotteries]].&lt;br /&gt;
&lt;br /&gt;
==Trophies==&lt;br /&gt;
Items dropped by [[HentaiVerse_Bestiary|Rare, Legendary, and God-class monsters]] that can be exchanged for a piece of [[equipment]] at the [[Shrine]]. Trophies drop 100% of the time except in [[Arena#Arena_Challenges|Arena challenges]] higher than [[HentaiVerse_Bestiary#Trio_and_the_Tree|The Trio and the Tree]] where the chance is a static 10% (except in the final round where it is once again 100%). The results of trophy hand-ins are &#039;&#039;&#039;not&#039;&#039;&#039; affected by anything else in the game such as Luck of the Draw [[training]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!width=&amp;quot;50px&amp;quot;|Trophy Tier&lt;br /&gt;
!width=&amp;quot;50px&amp;quot;|Minimum [[Quality]]&lt;br /&gt;
|-&lt;br /&gt;
|(N/A) || (This tier does not actually exist as a trophy but as a quality point for [[Arena]] clear drops). || 1 || &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Boss-class&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Manbearpig tail&#039;&#039;&#039; || No longer will MBP spread havoc, destruction, and melted polar ice caps. ||rowspan=&amp;quot;4&amp;quot;| 2 ||rowspan=&amp;quot;4&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Holy Hand Grenade of Antioch&#039;&#039;&#039; || You find this in the lair of a White Bunneh. It appears to be a dud.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mithra&#039;s Flower&#039;&#039;&#039; || A Lilac flower given to you by a Mithra when you defeated her. Apparently, this type was her favorite.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dalek Voicebox&#039;&#039;&#039; || Taken from the destroyed remains of a Dalek shell.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Legendary-class&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lock of Blue Hair&#039;&#039;&#039; || Given to you by Konata when you defeated her. It smells of timotei. ||rowspan=&amp;quot;4&amp;quot;| 3 ||rowspan=&amp;quot;4&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bunny-Girl Costume&#039;&#039;&#039; || Given to you by Mikuru when you defeated her. If you wear it, keep it to yourself.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hinamatsuri Doll&#039;&#039;&#039; || Given to you by Ryouko when you defeated her. You decided to name is Achakura, for no particular reason.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Broken Glasses&#039;&#039;&#039; || Given to you by Yuki when you defeated her. She looked better without them anyway.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;&#039;&#039;&#039;God-class&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sapling&#039;&#039;&#039; || A sapling from Yggdrasil, the World Tree. ||rowspan=&amp;quot;2&amp;quot;| 4 ||rowspan=&amp;quot;2&amp;quot;| Superior&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Black T-Shirt&#039;&#039;&#039; || A plain black 100% cotton T-Shirt. On the front, an inscription in white letters reads: &amp;quot;I defeated Real Life and all I got was this lousy T-Shirt&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unicorn Horn&#039;&#039;&#039; || An Invisible Pink Unicorn Horn taken from the Invisible Pink Unicorn. It doesn&#039;t weigh anything and has the consistency of air, but you&#039;re quite sure it&#039;s real. || 5 || Exquisite&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Noodly Appendage&#039;&#039;&#039; || A nutritious pasta-based appendage from the Flying Spaghetti Monster. || 6 || Magnificent&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| &amp;lt;span style=&amp;quot;&amp;quot;&amp;gt;&#039;&#039;&#039;Special&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|(Varies) || (Only certain events reward trophies of this tier). || 7 ||rowspan=&amp;quot;2&amp;quot;| Legendary&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tenbora&#039;s Box&#039;&#039;&#039;|| This box is said to contain an item of immense power. You should get Snowflake to open it. || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tickets===&lt;br /&gt;
These are given to the users who place in the top 50 of the [[Toplist#Monthly_Awards|monthly toplists]] and operate very similarly to the trophies listed above.&lt;br /&gt;
&lt;br /&gt;
==Tokens==&lt;br /&gt;
These rarely drop in normal battles. They are primarily obtained as [[Arena]] and [[Ring of Blood]] clear bonus drops or from [[The Lotteries]]. Tokens cannot be sold to the [[Bazaar#Item_Shop|Item Shop]] (besides Soul Fragments), sent via [[MoogleMail]], or be exchanged for other tokens.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Token of Blood&#039;&#039;&#039;: Can be used for the chance to face powerful monsters in the [[Ring of Blood]].&lt;br /&gt;
*&#039;&#039;&#039;Chaos Token&#039;&#039;&#039;: Used in the [[Monster Lab]] to create new monster slots and upgrade various stats of monsters.&lt;br /&gt;
*&#039;&#039;&#039;Soul Fragment&#039;&#039;&#039;: [[Soulfuse]]s a piece of equipment to the player.&lt;br /&gt;
&lt;br /&gt;
==Collectables==&lt;br /&gt;
These are rare figurines (based on [https://en.wikipedia.org/wiki/My_Little_Pony:_Friendship_Is_Magic My Little Pony] characters). They are the rarest drop and are a portion of [[#Artifacts|artifact]] drops. Collecting at least 21 different ones unlocks the [[Skills#Special_Skills|Orbital Friendship Cannon]] [[Skill]]. They can also be exchanged for bindings and high-grade [[materials]] at the [[Shrine]].&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name &lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Twilight Sparkle Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Twilight_Sparkle Twilight Sparkle], the cutest, smartest, all-around best pony. According to Pinkie Pie, anyway.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rainbow Dash Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Rainbow_Dash Rainbow Dash], flier extraordinaire. Owning this will make you about 20% cooler, but it probably took more than 10 seconds to get one.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Applejack Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Applejack Applejack], the loyalest of friends and most dependable of ponies. Equestria&#039;s best applebucker, and founder of Appleholics Anonymous.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fluttershy Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Fluttershy Fluttershy], resident animal caretaker. You&#039;re going to love her. Likes baby dragons; Hates grown up could-eat-a-pony-in-one-bite dragons.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pinkie Pie Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Pinkie_Pie Pinkie Pie], a celebrated connoisseur of cupcakes and confectioneries. She just wants to keep smiling forever.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rarity Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Rarity Rarity], the mistress of fashion and elegance. Even though she&#039;s prim and proper, she could make it in a pillow fight.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trixie Figurine&#039;&#039;&#039; || A 1/10th scale figurine of The Great and Powerful [http://mlp.wikia.com/wiki/Trixie Trixie]. After losing her wagon, she now secretly lives in the Ponyville library with her girlfriend, Twilight Sparkle.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Princess Celestia Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Princess_Celestia Princess Celestia], co-supreme ruler of Equestria. Bored of the daily squabble of the Royal Court, she has recently taken up sock swapping.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Princess Luna Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Princess_Luna Princess Luna], aka Nightmare Moon. After escaping her 1000 year banishment to the moon, she was grounded for stealing Celestia&#039;s socks.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Apple Bloom Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Apple_Bloom Apple Bloom], Applejack&#039;s little sister. Comes complete with a &amp;quot;Draw Your Own Cutie Mark&amp;quot; colored pencil and permanent tattoo applicator set.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scootaloo Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Scootaloo Scootaloo]. Die-hard Dashie fanfilly, best pony of the Cutie Mark Crusaders, and inventor of the Wingboner Propulsion Drive. 1/64th chicken.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sweetie Belle Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Sweetie_Belle Sweetie Belle], Rarity&#039;s little sister. Comes complete with evening gown and cocktail dress accessories made of 100% Dumb Fabric.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Big Macintosh Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Big_Macintosh Big Macintosh], Applejack&#039;s older brother. Famed applebucker and draft pony, and an expert in applied mathematics.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spitfire Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Spitfire Spitfire], team leader of the Wonderbolts. Dashie&#039;s idol and occasional shipping partner. Doesn&#039;t actually spit fire.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Derpy Hooves Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Derpy_Hooves Derpy Hooves], Ponyville&#039;s leading mailmare. Outspoken proponent of economic stimulus through excessive muffin consumption.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lyra Heartstrings Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Lyra Lyra Heartstrings]. Features twenty-six points of articulation, replaceable pegasus hoofs, and a detachable unicorn horn.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Octavia Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Octavia Octavia]. Famous cello musician; believed to have created the Octatonic scale, the Octahedron, and the Octopus.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Zecora Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Zecora Zecora], a mysterious zebra from a distant land. She&#039;ll never hesitate to mix her brews or lend you a hand. Err, hoof.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cheerilee Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Cheerilee Cheerilee], Ponyville&#039;s most beloved educational institution. Your teachers will never be as cool as Cheerilee.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Angel Bunny Figurine&#039;&#039;&#039; || A lifesize figurine of [http://mlp.wikia.com/wiki/Angel Angel Bunny], Fluttershy&#039;s faithful yet easily vexed pet and life partner. All-purpose assistant, time keeper, and personal attack alarm.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gummy Figurine&#039;&#039;&#039; || A lifesize figurine of [http://mlp.wikia.com/wiki/Gummy Gummy], Pinkie Pie&#039;s faithful pet. Usually found lurking in your bathtub. While technically an alligator, he is still arguably the best pony.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Berry Punch Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Berry_Punch Berry Punch]. Overly protective parent pony and Ponyville&#039;s resident lush. It smells faintly of fruit wine.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bon-Bon Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Bon_Bon Bon-Bon]. Usually seen in the company of Lyra. Suffers from various throat ailments that make her sound different every time you see her.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Doctor Whooves Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Doctor_Whooves Dr. Whooves]. Not a medical doctor. Once got into a hoof fight with Applejack over a derogatory remark about apples.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vinyl Scratch Figurine&#039;&#039;&#039; || A 1/10th scale bobblehead figurine of [http://mlp.wikia.com/wiki/Vinyl_Scratch Vinyl Scratch], the original DJ P0n-3. Octavia&#039;s musical rival and wub wub wub interest.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Daring Do Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Daring_Do Daring Do], the thrill-seeking, action-taking mare starring numerous best-selling books. Dashie&#039;s recolor and favorite literary character.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fluffle Puff Figurine&#039;&#039;&#039; || A 1/10th scale fluffy figurine of [http://mlpfanart.wikia.com/wiki/Fluffy_Ponies Fluffle Puff]. Best Bed Forever. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crystals==&lt;br /&gt;
Crystals are used to increase the [[Monster Stats|stats of monsters]] in the [[Monster Lab]] and raise their [[morale]]. These are regularly restocked in the [[Bazaar#Item_Shop|Item Shop]] and can be gained the quickest via the [[Grindfest]] battle mode.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Crystal&lt;br /&gt;
!Increases&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; |&#039;&#039;&#039;Crystal of Vigor&#039;&#039;&#039; || Strength&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Finesse&#039;&#039;&#039; || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Swiftness&#039;&#039;&#039; || Agility&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Fortitude&#039;&#039;&#039; || Endurance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Cunning&#039;&#039;&#039; || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Knowledge&#039;&#039;&#039; || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Flame&#039;&#039;&#039; || Fire Resistance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Frost&#039;&#039;&#039; || Cold Resistance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Lightning&#039;&#039;&#039; || Elec Resistance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Tempest&#039;&#039;&#039; || Wind Resistance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Devotion&#039;&#039;&#039; || Holy Resistance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Corruption&#039;&#039;&#039; || Dark Resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
Monster food is used to [[Monster_Lab#Food|feed monsters]] in the [[Monster Lab]]. They each feed against 2,000 hunger and come in 3 different tiers, each for monsters of different [[Monster_Lab#Monster_Stats_.26_Power_Level|power levels]]. In addition there are Happy Pills, a rare drop (base rate of 0.015%?; also received from [[artifacts]]), that can be used to restore a monster&#039;s [[morale]] by 6,000 (but they do nothing against hunger).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Food&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Monster Chow || Non-discerning monsters like to munch on this chow.&lt;br /&gt;
|-&lt;br /&gt;
|Monster Edibles || Mid-level monsters like to feed on something slighly more palatable, like these scrumptious edibles.&lt;br /&gt;
|-&lt;br /&gt;
|Monster Cuisine || High-level monsters would very much prefer this highly refined level of dining if you wish to parlay their favor.&lt;br /&gt;
|-&lt;br /&gt;
|Happy Pills || Tiny pills filled with delicious artificial happiness. Use on monsters to restore morale if you cannot keep them happy. It beats leaving them sad and miserable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Enhancements&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Enchantments==&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shards&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;shards&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Shards allow for temporary but powerful enchantments to [[equipment]] that last for 1 hour (real-time). Multiple shards can be used to extend the time their effects last. Voidseeker, Aether, and Amnesia Shard drops only occur on Hard or higher [[difficulty]]. These effects are automatically removed if the affected equipment is sold to the [[Bazaar]].&lt;br /&gt;
&lt;br /&gt;
See [[The_Forge#Enchant|The Forge - Enchant]] for the list of shards and their effects.&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
Materials allow for permanent upgrade to [[equipment]] stats. It can primarily be obtained through [[gifts]] from monsters or [[salvage|salvaging]]. The amount/type of materials required depends on the specific stats of the equipment. &lt;br /&gt;
&lt;br /&gt;
See [[The_Forge#Materials|The Forge - Materials]] for the list of materials and their effects.&lt;br /&gt;
&lt;br /&gt;
==[[Loot Drop Rolls|Drop Rates]]==&lt;br /&gt;
The base drop rate for ALL items is 10% per monster kill but this is segmented into every type including [[equipment]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Bazaar#Item_Shop|Item Shop]]&lt;br /&gt;
*[[Character Menu‎]]&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Obsolete Items]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Varst</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Character_Stats&amp;diff=31577</id>
		<title>Character Stats</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Character_Stats&amp;diff=31577"/>
		<updated>2015-01-11T07:08:44Z</updated>

		<summary type="html">&lt;p&gt;Varst: Reverted edits by M118w11 (talk) to last revision by Dan31&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Primary Attributes==&lt;br /&gt;
Primary Attributes are purchased with [[Experience Points]]. There are six primary attributes:&lt;br /&gt;
{|cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray; border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Strength (STR)&#039;&#039;&#039;&lt;br /&gt;
* Every point adds 2 to [[#Base_Damage|Physical Damage]] formula&lt;br /&gt;
* Every point adds 0.5 to the [[#Accuracy_.26_Crit|Physical Crit Chance]] formula&lt;br /&gt;
* (&#039;&#039;1H only&#039;&#039;) Every 100 points raises [[Fighting_Styles#One-Handed|Overwelming Strikes]] chance by 1%&lt;br /&gt;
* (&#039;&#039;1H only&#039;&#039;) Every 50 points raises [[Fighting_Styles#One-Handed|Counter-Attack]] chance by 1%&lt;br /&gt;
* (&#039;&#039;2H/Niten only&#039;&#039;) Every 50 points raises [[Fighting_Styles#Two-Handed|Domino Strike]] chance by 1%&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Endurance (END)&#039;&#039;&#039;&lt;br /&gt;
* Every point raises base Health Points by 6&lt;br /&gt;
* Every point raises Health Regen by 0.2 per minute&lt;br /&gt;
* Every point adds 1 to [[#Mitigation|Physical Mitigation]] formula&lt;br /&gt;
* Every point adds 1 to [[#Mitigation|Magical Mitigation]] formula&lt;br /&gt;
* (&#039;&#039;1H only&#039;&#039;) Every 100 points raises [[Fighting_Styles#One-Handed|Overwelming Strikes]] chance by 1%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray; border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Dexterity (DEX)&#039;&#039;&#039;&lt;br /&gt;
* Every point adds 1 to [[#Base_Damage|Physical Damage]] formula&lt;br /&gt;
* Every point adds 1 to the [[#Accuracy_.26_Crit|Physical Crit Chance]] formula&lt;br /&gt;
* Every 25 points raise Attack Accuracy and base Parry Chance by 1%&lt;br /&gt;
* (&#039;&#039;1H only&#039;&#039;) Every 50 points raises [[Fighting_Styles#One-Handed|Counter-Attack]] chance by 1%&lt;br /&gt;
* (&#039;&#039;2H/Niten only&#039;&#039;) Every 50 points raises [[Fighting_Styles#Two-Handed|Domino Strike]] chance by 1%&lt;br /&gt;
* (&#039;&#039;DW/Niten only&#039;&#039;) Every 100 points raises [[Fighting_Styles#Dual_Wielding|Offhand Strike]] chance by 1%&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Intelligence (INT)&#039;&#039;&#039;&lt;br /&gt;
* Every point adds 2 to [[#Base_Damage|Magical Damage]] formula&lt;br /&gt;
* Every point adds 0.5 to the [[#Accuracy_.26_Crit|Magical Crit Chance]] formula&lt;br /&gt;
* (&#039;&#039;Staff only&#039;&#039;) Every 100 points raises [[Fighting_Styles#Staff|Coalesced Mana]] chance by 1%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray; border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Agility (AGI)&#039;&#039;&#039;&lt;br /&gt;
* Every point adds 0.5 to [[#Mitigation|Physical Mitigation]] formula&lt;br /&gt;
* Every 25 points raise base Evade chance by 1%&lt;br /&gt;
* Every point above the player&#039;s [[level]] increases attack speed by (10%/level)&lt;br /&gt;
* (&#039;&#039;DW/Niten only&#039;&#039;) Every 100 points raises [[Fighting_Styles#Dual_Wielding|Offhand Strike]] chance by 1%&lt;br /&gt;
&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Wisdom (WIS)&#039;&#039;&#039; &lt;br /&gt;
* Every point raises base Magic Points by 1 &lt;br /&gt;
* Every point raises Magic Regen by 0.04 per minute&lt;br /&gt;
* Every point adds 1 to [[#Base_Damage|Magical Damage]] formula&lt;br /&gt;
* Every point adds 1 to the [[#Accuracy_.26_Crit|Magical Crit Chance]] formula&lt;br /&gt;
* Every point adds 0.5 to [[#Mitigation|Magical Mitigation]] formula&lt;br /&gt;
* Every 25 points raises Magic Accuracy and base Resist chance by 1%&lt;br /&gt;
* (&#039;&#039;Staff only&#039;&#039;) Every 100 points raises [[Fighting_Styles#Staff|Coalesced Mana]] Chance by 1%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray&amp;quot; | &#039;&#039;&#039;Every point invested in &#039;&#039;any&#039;&#039; attribute&#039;&#039;&#039;:&lt;br /&gt;
* Raises base Spirit Points by 0.2&lt;br /&gt;
* Raises Spirit Regen by 1/600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
*Proc chances from fighting styles are capped, values can be found [[Fighting_Styles|here]].&lt;br /&gt;
*Mitigation gains from Primary Attributes are capped at 80%.&lt;br /&gt;
*The attack speed increases from AGI is capped at 10%, which occurs at 2x level.&lt;br /&gt;
*Any percentage effects on Crit Rate, Avoidance, and Mitigation stats (including Block) are added &#039;&#039;multiplicatively&#039;&#039;. It becomes increasingly harder (technically impossible) to reach 100% in any of these derived stats through Primary Attributes alone, but it can be done with the use of certain [[items]].&lt;br /&gt;
&lt;br /&gt;
===Cost===&lt;br /&gt;
The [[EXP]] needed to raise an attribute increases as it goes up. As a player levels, the amount of EXP needed to [[level up]] will begin to exceed the amount of EXP needed to raise all primary attributes by one point. The cost to raise an additional point is as follows:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;(current_stat + 2)^(1.8932743^(1 + (current_stat + 1)/ 400))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alternative Sources===&lt;br /&gt;
There are additional ways to acquire points in primary attributes:&lt;br /&gt;
*Offering an [[Artifact]] at the [[Shrine]] can provide a permanent +1 increase to one primary attribute. This caps at 1/10 the player&#039;s [[level]] per stat. This is capped at +50 per attribute once a player reaches level 500.&lt;br /&gt;
*Various pieces of [[equipment]] provide bonuses to certain attributes while worn.&lt;br /&gt;
**Wearing full sets of the same armor type grant stats based on a player&#039;s [[Proficiencies#Equipment_Proficiencies|proficiency]] with them, provided they have the correct [[Abilities|abilities]] assigned.&lt;br /&gt;
&lt;br /&gt;
===Adjustments===&lt;br /&gt;
Players can readjust their primary attributes on their [[Character Menu‎#Character|character screen]] up to a maximum of 10 per day. These &amp;quot;do-over&amp;quot; points recover at a rate of 1 every 8640 seconds.&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
Derived attributes are stats calculated from the player&#039;s primary attributes. These stats are displayed on the player&#039;s [[Character Menu#Character|Character page]] of the HentaiVerse. Note that these formulas may be partially inaccurate.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;&#039;base damage&#039;&#039;&#039;, &#039;&#039;&#039;accuracy&#039;&#039;&#039; and &#039;&#039;&#039;cast speed&#039;&#039;&#039;, &#039;&#039;equipment_bonus&#039;&#039; is the sum of the values on the player&#039;s current equipment. For &#039;&#039;&#039;everything else&#039;&#039;&#039;, &#039;&#039;equipment_bonus&#039;&#039; is multiplicative, and follows the following formula: 1-(1-bonus_a)*(1-bonus_b)*(1-bonus_c)... where bonus_x is the equipment&#039;s bonus in percentage.&lt;br /&gt;
&lt;br /&gt;
====Base Damage====&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Base physical damage&#039;&#039;&#039; = (log(3330 + STR * 2 + DEX , 1.0003) - 27039.81) + ([[Proficiencies#Weapons |weapon_prof]] * TYPE) + (equipment_Attack_Damage_Bonus)&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Where &#039;&#039;TYPE&#039;&#039; = 4 for 1-Handed, 3 for Staff, 2-Handed, and Niten, and 5 for Dual Wielding.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Base magic damage&#039;&#039;&#039; = (log(3330 + INT * 2 + WIS , 1.0003) - 27039.81) + ([[Proficiencies#Weapons |staff_prof]] * 0.5) + (equipment_Magic_Damage_Bonus)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Accuracy====&lt;br /&gt;
It is possible to exceed 100% accuracy, with additional accuracy granting anti-evade against monsters. Each 1% accuracy past 100% gives a 1% reduction in the target&#039;s evasion chance, 200% or higher completely ignores evasion (but not parry or resist).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Phys. Accuracy&#039;&#039;&#039; = 80% + [[Equipment |equipment_bonus]] + [[Proficiency|proficiency_bonus]] + DEX * 0.04%&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Magic Accuracy&#039;&#039;&#039; = 80% + [[Equipment |equipment_bonus]] + [[Proficiency|proficiency_bonus]] + WIS * 0.04%&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Critical Strike Chance====&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Phys. Crit Chance&#039;&#039;&#039; = (1 - 0.95 * (1 - [[Equipment |equipment_bonus]]) * (1 - [[Proficiency|proficiency_bonus]]) * (3750 / (3750 + DEX + STR / 2))) * Max(1 - (Max([[Burden]] - 70, 0) * 0.02)^1.5, 0)&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Magic Crit Chance&#039;&#039;&#039; = (1 - 0.95 * (1 - [[Equipment |equipment_bonus]]) * (1 - [[Proficiency|proficiency_bonus]]) * (3750 / (3750 + WIS + INT / 2))) * Max(1 - ([[Interference]] * 0.02)^1.5, 0)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Attack Speed====&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Attack Speed&#039;&#039;&#039; = (1 - (1 - [[Equipment|equipment_bonus]]) * (1 - [[Proficiency|proficiency_bonus]]) * (1 - Min(0.1, Max((AGI - [[level]]) / [[level]], 0) * 0.1))) * (1 -  Min((Max(([[Burden]] - 40), 0) * 0.02)^1.5, 1))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cast Speed====&lt;br /&gt;
Unlike Attack Speed, Cast Speed is additive.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Cast Speed&#039;&#039;&#039; = (1 + [[Equipment|equipment_bonus]] + [[Proficiency|proficiency_bonus]])&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Evade====&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Evade&#039;&#039;&#039; = 1 - (1 - [[Spells#Supportive_Magic |shadow_veil)]] * (1- (1 - Min(([[Burden]] * 4/3%)^1.5 , 1)) * (1 - (1 - [[Equipment |equipment_bonus]]) * (1 - [[Ranks |title_bonus]]) * (1 - AGI * 0.04%)))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Parry====&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Parry&#039;&#039;&#039; = 1 - (1 - [[Equipment |equipment_bonus]]) * (1 - DEX * 0.04%) * (1 - [[Proficiencies#Weapons |proficiency_bonus]])&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Resist====&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Resist&#039;&#039;&#039; = 1 - (1 - [[Equipment |equipment_bonus]]) * (1 - WIS * 0.04%)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Block====&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Block&#039;&#039;&#039; = 1 - (1 - [[Equipment |equipment_bonus]]) * (1 - [[Proficiencies#Weapons |proficiency_bonus]])&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Damage|Mitigation]]====&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Physical Mitigation&#039;&#039;&#039; = 1 - (1 - [[Equipment |equipment_bonus]]) * (900/(900 + END + (AGI/2)))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Magical Mitigation&#039;&#039;&#039; = 1 - (1 - [[Equipment |equipment_bonus]]) * (900/(900 + END + (WIS/2)))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Points====&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Health Points&#039;&#039;&#039; = (50 + ([[Level]] * 10) + (END * 6)) * [[Abilities#General|HP Tank]] * [[Hath Perks|vigorous_vitality]]&lt;br /&gt;
&#039;&#039;&#039;Magic Points&#039;&#039;&#039; = (10 + [[Level]] + WIS) * [[Abilities#General|MP Tank]] * [[Hath Perks|effluent_ether]]&lt;br /&gt;
&#039;&#039;&#039;Spirit Points&#039;&#039;&#039; = (1 + (STR + DEX + AGI + END + INT + WIS) / 5) * [[Abilities#General|SP Tank]] * [[Hath Perks|suffusive_spirit]]&lt;br /&gt;
&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; = 100% * (1 + [[Interference]] * 0.5%) * (1 - mana_conservation)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Any potions/gems/spells modifying player&#039;s HP/MP/SP refers to player&#039;s base HP/MP/SP (i.e. before [[ability]] bonuses are applied). The base HP/MP/SP value can be seen at &#039;derived attributes&#039; in the character screen.&lt;br /&gt;
*The Hath Perk bonus is 1.25 if the appropriate perk is possessed. Otherwise it is 1.&lt;br /&gt;
&lt;br /&gt;
====Regeneration Rates====&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Health Regen (per minute)&#039;&#039;&#039; = 20 + (END / 5) * [[Hath Perks|perk_bonus]]&lt;br /&gt;
&#039;&#039;&#039;Magic Regen (per minute)&#039;&#039;&#039; = 5 + (WIS / 25) * [[Hath Perks|perk_bonus]]&lt;br /&gt;
&#039;&#039;&#039;Spirit Regen (per minute)&#039;&#039;&#039; = 1 + (STR + DEX + AGI + END + INT + WIS) / 600 * [[Hath Perks|perk_bonus]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
*The &#039;&#039;&#039;perk_bonus&#039;&#039;&#039; is 1.50 if Resplendent Regeneration (or [[Stars#Gold|Gold star]]) is obtained, 2 if both are possessed, and otherwise is 1.&lt;br /&gt;
&lt;br /&gt;
=====Battle Regen=====&lt;br /&gt;
During [[battle]], mana and spirit regen stats count each turn as 2 seconds of game time per turn (regardless of how long the turn actually lasts).&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;MP gained per turn&#039;&#039;&#039; = Magic Regen / 15&lt;br /&gt;
&#039;&#039;&#039;SP gained per turn&#039;&#039;&#039; = Spirit Regen / 30&amp;lt;/pre&amp;gt;&lt;br /&gt;
These do &#039;&#039;&#039;not&#039;&#039;&#039; occur during any turns in which [[Skills]], [[Spirit Stance]], or any [[Items]] are used.&lt;br /&gt;
&lt;br /&gt;
==Other Stats==&lt;br /&gt;
===Elemental Resistance===&lt;br /&gt;
Elemental Resistance is a stat that is provided by various [[Equipment]], [[Item_World#Potencies|Potencies]], [[Infusions]], and [[Abilities]].&lt;br /&gt;
* Each 1% of resistance increases the player&#039;s mitigation against attacks of that element by 1%.&lt;br /&gt;
* These resistances are before any effects of [[equipment]]. &lt;br /&gt;
* This is multiplicative.&lt;br /&gt;
&lt;br /&gt;
===Compromise Stats===&lt;br /&gt;
*[[Burden]]&lt;br /&gt;
*[[Interference]]&lt;br /&gt;
&lt;br /&gt;
===Mana Conservation===&lt;br /&gt;
*Reduces the cost of all [[spells]]. Found on certain [[weapons]] and cloth [[armor]] with the [[prefix]] &amp;quot;Frugal&amp;quot; as well as via the Economizer [[potency]]. &lt;br /&gt;
*This is multiplicative.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Character Menu‎]]&lt;br /&gt;
*[[Experience Points]]&lt;br /&gt;
*[[Proficiencies]]&lt;br /&gt;
*[[Damage]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Varst</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=E-Hentai_Janitor&amp;diff=31009</id>
		<title>E-Hentai Janitor</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=E-Hentai_Janitor&amp;diff=31009"/>
		<updated>2014-10-10T19:27:28Z</updated>

		<summary type="html">&lt;p&gt;Varst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an &#039;&#039;&#039;&#039;&#039;unofficial&#039;&#039;&#039;&#039;&#039; list of E-Hentai users (besides the sole admin [http://forums.e-hentai.org/index.php?showuser=6 Tenboro]) who can perform certain actions.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;50&amp;quot;| [[Power]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot;| [[Forum]] Moderator&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| [[IRC]] Op&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot;| [[EHWiki]] Admin&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Tag]] Moderator&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Gallery]] Moderator&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;10%&amp;quot;|&amp;lt;span title=&amp;quot;Includes the ability to block tags and assign namespaces&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Grouping&amp;lt;/span&amp;gt; !! &amp;lt;span title=&amp;quot;Allows for downvoting tags at full power and block tags when 3 veto voters vote on the same tag&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Vetoing&amp;lt;/span&amp;gt; !! &amp;lt;span title=&amp;quot;Allows for checking any user&#039;s history&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Checking&amp;lt;/span&amp;gt; !!width=&amp;quot;10%&amp;quot;|[[Expunging|De-Expunging]] !! Locking&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=68896 3d0xp0xy] || 31 || || || || || ✔ || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=90092 Alpha 7] || 41 || || || || ✔ || ✔ || ✔ || ✔ || ✔&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=2884 Beryl] || 18 || &#039;&#039;Global&#039;&#039; || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=243587 binglo] || 52 || The Vigilante || || ✔ || ✔ || ✔ || ✔ || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=409722 danixxx] || 42 || || || || || ✔ || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=43893 Dlaglacz] || ? || Serious Debates || || || || ✔ || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=2790 elgringo] || 25 || || || || || ✔ || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=159384 etothex] || 32 || || || || || ✔ || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=1028280 freudia] || 26 || || || || || ✔ || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=971620 kitsuneH] || 15 || || || || || ✔ || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=589675 Maximum_Joe] || 55 || || ✔ || ✔ || ✔ || ✔ || ✔ || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=241107 ohmightycat] || 35 || || || || || ✔ || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=43010 PeopleDon&#039;tDanceNoMore] || 23 || || || || || ✔ || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=154972 pop9] || 58 || || || || || ✔ || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=18055 Red_Piotrus] || 49 || || || || ⅓ (NS) || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=176159 Rikis] || 29 || || || || || ✔ || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=5994 Shadow Weaver] || 30 || || || || ✔ || ✔ || ✔ || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=32752 Sonic] || ? || Tech &amp;amp; Gamer Chat || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=2203 Spectre] || 51 || &#039;&#039;Global&#039;&#039; || ✔ || ✔ || || ✔ || || ✔ || ✔&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=301767 varst] || 41 || &#039;&#039;Global&#039;&#039; || || ✔ || || ✔ || ✔ || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=757151 viviv] || 26 || || || || || ✔ || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;/div&gt;</summary>
		<author><name>Varst</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=E-Hentai_Forums&amp;diff=30008</id>
		<title>E-Hentai Forums</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=E-Hentai_Forums&amp;diff=30008"/>
		<updated>2014-07-08T13:44:55Z</updated>

		<summary type="html">&lt;p&gt;Varst: /* Groups */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [http://forums.e-hentai.org/index.php?act=idx E-Hentai Forums] are the current social gathering place for all members and guests of E-Hentai.org. They are also accessible [https://forums.e-hentai.org/index.php?act=idx via SSL].&lt;br /&gt;
&lt;br /&gt;
==Signing Up==&lt;br /&gt;
Registering is free and uses no confirmation e-mail. All forums accounts function for use in the [[galleries]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Point.png]] Please note that only 1 active account is permitted per person.&lt;br /&gt;
&lt;br /&gt;
==Subforums==&lt;br /&gt;
===E-Hentai BBS Forums===&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showforum=5 Forum Rules &amp;amp; FAQs]&lt;br /&gt;
**Please read the rules before posting :: If you have problems with the forum itself, check the [[FAQ]]s first before reporting them.&lt;br /&gt;
&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showforum=3 Introductions]&lt;br /&gt;
**New to the E-Hentai Board? Tell everyone a little bit about yourself.&lt;br /&gt;
&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showforum=4 Test Forum]&lt;br /&gt;
**Test your signature, avatar, or anything else.&lt;br /&gt;
&lt;br /&gt;
===E-Hentai Website Forums===&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showforum=2 E-Hentai News and Updates]&lt;br /&gt;
**The latest info about the main E-Hentai.org website, the forums, [[EHTracker]] and [[E-Hentai Galleries]].&lt;br /&gt;
&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showforum=7 Site Discussion &amp;amp; Feedback]&lt;br /&gt;
**Suggested features, bugs, problems, and other relevant discussion related to the functionality of the site itself, including E-Hentai Classic, the forums, [[EHTracker]] and [[E-Hentai Galleries]]. &lt;br /&gt;
&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showforum=74 The Vigilante]&lt;br /&gt;
**A forum dedicated to the cleanup efforts on [[Galleries]].&lt;br /&gt;
&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showforum=50 Contests and Competitions]&lt;br /&gt;
**Here you can find official [[contests]] for E-Hentai.org and related websites.&lt;br /&gt;
&lt;br /&gt;
===The HentaiVerse===&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showforum=79 HentaiVerse Release Notes]&lt;br /&gt;
**Release notes and comments for the [[HentaiVerse]] Minigame.&lt;br /&gt;
**Does not allow attachments.&lt;br /&gt;
&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showforum=72 HentaiVerse System Discussion]&lt;br /&gt;
**For bug reports and discussions about the [[HentaiVerse]] Minigame.&lt;br /&gt;
&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showforum=76 The HentaiVerse Chat]&lt;br /&gt;
**The global chat channel for the [[HentaiVerse]].&lt;br /&gt;
**[http://forums.e-hentai.org/index.php?showforum=77 WTS]&lt;br /&gt;
***Here you can post [[items]] and [[equipment]] you&#039;d like to sell.&lt;br /&gt;
**[http://forums.e-hentai.org/index.php?showforum=78 WTB]&lt;br /&gt;
***Here you can post requests for [[items]] or [[equipment]] you&#039;d like to buy.&lt;br /&gt;
&lt;br /&gt;
===General Discussion Forums===&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showforum=12 General Chat]&lt;br /&gt;
**Talk about anything...School, Work, Life, Sports, TV, Websites, Rants, Politics...or whatever you like. ^_^ &lt;br /&gt;
**[http://forums.e-hentai.org/index.php?showforum=38 Serious Debates]&lt;br /&gt;
***If you want a serious debate on some world topic or other subject you feel strongly about, this is where to go. &lt;br /&gt;
**[http://forums.e-hentai.org/index.php?showforum=37 Free Speech Zone]&lt;br /&gt;
***&amp;quot;One cannot conceive of what other design elements could be put into a space to create a more symbolic affront to the role of free expression.&amp;quot;&amp;lt;br&amp;gt;&#039;&#039;&#039;Warning&#039;&#039;&#039;: This forum is unmoderated. Enter on your own responsibility.&lt;br /&gt;
&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showforum=13 Adult Chat]&lt;br /&gt;
**Talk about hentai, adult content, or anything else your dirty mind can think of.&lt;br /&gt;
&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showforum=14 Anime &amp;amp; Manga Chat]&lt;br /&gt;
**Discuss your favorite anime and manga titles.&lt;br /&gt;
&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showforum=26 Culture Corner]&lt;br /&gt;
**Here you can discuss non-anime movies, TV shows, music, books, and other culture stuff you&#039;re interested in.&lt;br /&gt;
&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showforum=15 Gamers Chat]&lt;br /&gt;
**Discuss your favorite games and gaming hardware.&lt;br /&gt;
&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showforum=64 Tech Chat]&lt;br /&gt;
**Discuss computers, cars, gadgets, A/V equipment and everything else tech-related.&lt;br /&gt;
&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showforum=16 Artists and Authors]&lt;br /&gt;
**For those of you with more than a sliver of creativity, this is where you can share your creations and works in progress.&lt;br /&gt;
&lt;br /&gt;
===Galleries and Torrents===&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showforum=45 Requests and Bounties]&lt;br /&gt;
**Here you can make requests of various natures. If you&#039;re looking for something in particular, or if you&#039;re trying to identify a certain work, or if you desire a translation of a doujinshi or manga, this is where you should post. &#039;&#039;&#039;REQUESTS MUST ALL GO HERE, NO EXCEPTIONS!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showforum=44 Torrents, Files, and Site Links]&lt;br /&gt;
**Here you can post torrents, links to direct download material on sites like RapidShare, and links to other relevant web sites. &#039;&#039;&#039;ALL SUCH MATERIAL MUST BE POSTED IN THIS FORUM.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showforum=52 Pictures and CG Sets]&lt;br /&gt;
**Here you can find and post image collections sorted by characters, series or content, Game CG Sets (image sets ripped from games) and Doujin CG Sets (images, usually based on a anime series or games, released as a set by an artist).&lt;br /&gt;
&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showforum=53 Doujinshi and Manga]&lt;br /&gt;
**Here you can find and post Doujinshi (complete artist-created printed works usually based on particular anime series or games) and Manga (larger printed works usually featuring original characters).&lt;br /&gt;
&lt;br /&gt;
===Restricted Forums===&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showforum=32 Moderator&#039;s Lounge] (&#039;&#039;This board is hidden to non-staff&#039;&#039;)&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showforum=66 Gold Star Club] (&#039;&#039;This board&#039;s contents are hidden to non-Gold Star members&#039;&#039;)&lt;br /&gt;
**The elitist board for the [[Stars#Gold|Gold Star]] Club.&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showforum=73 The Catgirl Camarilla] (&#039;&#039;This board is hidden to non-Catgirl members&#039;&#039;)&lt;br /&gt;
**The even more elitist board for the [[Stars#Catgirl|Catgirl Camarilla]].&lt;br /&gt;
&lt;br /&gt;
==Groups==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Traits&lt;br /&gt;
!width=&amp;quot;15%&amp;quot;| Members&lt;br /&gt;
!Name Designation&lt;br /&gt;
|-&lt;br /&gt;
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[[Category:Site Features]][[Category:E-Hentai Forums]]&lt;/div&gt;</summary>
		<author><name>Varst</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=The_Forge&amp;diff=29826</id>
		<title>The Forge</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=The_Forge&amp;diff=29826"/>
		<updated>2014-06-10T14:00:32Z</updated>

		<summary type="html">&lt;p&gt;Varst: /* Repair Costs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Forge allows players to repair, salvage, reforge, and improve their [[equipment]]. It does not allow for the creation of new equipment from scratch.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scraps&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Repair==&lt;br /&gt;
All equipment have Condition and Durability. Condition degrades with use while Durability determines what the maximum Condition of an item is and therefore how often it needs to be repaired. [[Equipment]] degrades by a fixed value for every monster killed; [[difficulty]] and round/turn count do not have any effect. Being defeated in battle does not impact Condition; condition is deducted at the end of every round regardless of outcome. If a player were to average 10 monsters per round then after 1,000 rounds their equipment would lose ~100 condition. Players under [[level]] 100 will not lose Condition whilst players between level 100-200 will only lose half.&lt;br /&gt;
&lt;br /&gt;
When an equipment piece degrades below 50% Condition it will make the equipment worse by reducing its effective [[stats]] until it is repaired. The stat reduction increases as the equipment piece loses more Condition. At 0% Condition equipment becomes completely non-effective in terms of stats provided.&lt;br /&gt;
&lt;br /&gt;
Every tier has a given range of possible durability values. Rare gear are generally more fragile than the corresponding common types and are more expensive to maintain. The range of possible Durability values is narrower for rare gear than for common gear.&lt;br /&gt;
&lt;br /&gt;
Dropped gear from [[battles]] will start out at a random wear level between 50% and 100%. Gear from Snowflake&#039;s [[Shrine]] and the [[Lottery]] will always start at 100%.&lt;br /&gt;
&lt;br /&gt;
Equipment at full Condition will not be listed.&lt;br /&gt;
&lt;br /&gt;
===Repair Costs===&lt;br /&gt;
Scrap materials are used together with a catalyst to fully restore an equipment piece to its maximum condition. Scrap can be [[#Salvage|salvaged]] from unwanted [[equipment]] or bought from the [[Item Shop]].&lt;br /&gt;
&lt;br /&gt;
The amount of items required to repair an item depends on its [[quality]] and percentage-wise degradation. Equipment with a high Durability need less frequent repairs and comparatively less items over time to maintain. Repairing items will grant [[#Forge Level|forge experience]] according to the number of items used in the repair.&lt;br /&gt;
&lt;br /&gt;
Amount of materials, required to repair equipment:&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scraps&#039;&#039;&#039; || 1 + floor((1 - condition%) / quality_mod)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Catalysts&#039;&#039;&#039; || 1 + floor((1 - condition%) / 25)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
where are &amp;lt;condition&amp;gt; is equipment item condition in percents, and &amp;lt;quality_mod&amp;gt; specified in table below:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Quality&lt;br /&gt;
!Coefficient&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Superior&#039;&#039;&#039; and lower || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exquisite&#039;&#039;&#039; || 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Magnificent&#039;&#039;&#039; || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Legendary&#039;&#039;&#039; || ?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Peerless&#039;&#039;&#039; || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Upgrading&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Upgrade==&lt;br /&gt;
Upgrading is done using the [[Monster_Lab#Gifts|materials]] brought to players by their [[Monster Lab|monsters]], drops in battles, or purchased in the [[Bazaar#Item_Shop|Bazaar&#039;s item shop]]. Catalysts are also required.&lt;br /&gt;
&lt;br /&gt;
*Each upgrade level adds the following factor to the base stat.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;For non-ADB/MDB factors&#039;&#039;&#039;: 1 + 0.2 * ln(0.1 * forge_count + 1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For ADB/MDB&#039;&#039;&#039;: 1 + 0.28 * ln(0.1 * forge_count + 1)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Stats can only be increased.&lt;br /&gt;
*Only stats that already exist on the gear (including those stats gained from equip prefixes/suffixes) can be increased. No new stats may be added.&lt;br /&gt;
**Any stats that are gained from [[Item_World#Potencies|Potencies]] cannot be forged.&lt;br /&gt;
*Most upgrades are limited to 25 levels, except for physical and magical damage which go up to 50 levels.&lt;br /&gt;
**This upgrade cap can be increased by Forge Level up to double (50 and 100 levels respectively).&lt;br /&gt;
*No bindings for increasing any [[Fighting Styles|proc]] stats exist.&lt;br /&gt;
**Likewise for decreasing [[Burden]] and [[Interference]].&lt;br /&gt;
&lt;br /&gt;
===Materials===&lt;br /&gt;
====Basic Materials====&lt;br /&gt;
These come in &#039;&#039;&#039;Low&#039;&#039;&#039;, &#039;&#039;&#039;Mid&#039;&#039;&#039;, and &#039;&#039;&#039;High&#039;&#039;&#039;-grade varieties.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge &amp;amp; Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloth&#039;&#039;&#039; || Cloth armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leather&#039;&#039;&#039; || Light armor and Shields&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metals&#039;&#039;&#039; || Heavy armor and Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wood&#039;&#039;&#039; || Staffs and Shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rares====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystallized Phazon&#039;&#039;&#039; || Phase armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shade Fragment&#039;&#039;&#039; || Shade armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repurposed Actuator&#039;&#039;&#039; || Power armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense Matrix Modulator&#039;&#039;&#039; || Force Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bindings====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Upgrades&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Binding of Slaughter&#039;&#039;&#039; ||  Base Physical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Balance&#039;&#039;&#039; || Physical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Isaac&#039;&#039;&#039; || Physical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Destruction&#039;&#039;&#039; || Base Magical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Focus&#039;&#039;&#039; || Magical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Friendship&#039;&#039;&#039; || Magical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Protection&#039;&#039;&#039; || Physical Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fleet&#039;&#039;&#039; || Evade Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Barrier&#039;&#039;&#039; || Block Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Nimble&#039;&#039;&#039; || Parry Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Elementalist&#039;&#039;&#039; || Elemental Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Heaven-sent&#039;&#039;&#039; || Divine Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Demon-fiend&#039;&#039;&#039; || Forbidden Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Curse-weaver&#039;&#039;&#039; || Depreciating Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Earth-walker&#039;&#039;&#039; || Supportive Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Surtr&#039;&#039;&#039; || Fire Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Niflheim&#039;&#039;&#039; || Cold Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Mjolnir&#039;&#039;&#039; || Elec Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Freyr&#039;&#039;&#039; || Wind Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Heimdall&#039;&#039;&#039; || Holy Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Fenrir&#039;&#039;&#039; || Dark Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Dampening&#039;&#039;&#039; || Crushing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Stone-skin&#039;&#039;&#039; || Slashing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Deflection&#039;&#039;&#039; || Piercing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fire-eater&#039;&#039;&#039; || Fire Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Frost-born&#039;&#039;&#039; || Cold Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thunder-child&#039;&#039;&#039; || Elec Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Wind-waker&#039;&#039;&#039; || Wind Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thrice-blessed&#039;&#039;&#039; || Holy Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Spirit-ward&#039;&#039;&#039; || Dark Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Ox&#039;&#039;&#039; || Strength&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Raccoon&#039;&#039;&#039; || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Cheetah&#039;&#039;&#039; || Agility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Turtle&#039;&#039;&#039; || Endurance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fox&#039;&#039;&#039; || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Owl&#039;&#039;&#039; || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Warding&#039;&#039;&#039; || Magical Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Negation&#039;&#039;&#039; || Resist Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Material Costs===&lt;br /&gt;
*The first 5 levels of upgrades on any piece of equipment do not require any bindings and will always have the same material costs.&lt;br /&gt;
**Past the first 5 levels the material costs gradually rise and 1 binding corresponding to the stat being upgraded is required.&lt;br /&gt;
**The amount required varies based on the equipment&#039;s [[quality]] and the number of upgrades already done in that stat. As the equipment is upgraded further it will require more high-grade materials, although the total number of materials needed should remain the same.&lt;br /&gt;
***Superior and below start out at 6 low-grade materials, Exquisite at 4 low/2 mid, Magnificent at 2 low/4 mid, and Legendary+ at 6 mid.&lt;br /&gt;
*For rarer equipment (Phase, Shade, and Power armors) a special component is required to upgrade them by a level in a stat. Doing so however, allows for all other stats to be upgraded to that level without another special component.&lt;br /&gt;
**Shade and power armors, in particular, will require at least 50 special components to fully upgrade its physical damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- {|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Basic Material Required per upgrade (except physical and magical damage)&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Upgrade Level&lt;br /&gt;
!colspan=&amp;quot;18&amp;quot; | [[Equipment_Ranges#Formulas | Quality]] / Material per upgrade&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Below 0.5 ||colspan=&amp;quot;3&amp;quot; |  0.5 - 0.6 ||colspan=&amp;quot;3&amp;quot; |  0.6 - 0.7 ||colspan=&amp;quot;3&amp;quot; |  0.7 - 0.8 ||colspan=&amp;quot;3&amp;quot; |  0.8 - 0.9 ||colspan=&amp;quot;3&amp;quot; |  0.9 - 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High &lt;br /&gt;
|-&lt;br /&gt;
| 1 - 2 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 - 6 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 7 - 10 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 11 - 14 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 18 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 19 - 22 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 23 - 26 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 27 - 30 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 31 - 34 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 38 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 39 - 40 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Basic Material Required per upgrade (physical and magical damage)&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Upgrade Level&lt;br /&gt;
!colspan=&amp;quot;18&amp;quot; | [[Equipment_Ranges#Formulas | Quality]] / Material per upgrade&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Below 0.5 ||colspan=&amp;quot;3&amp;quot; |  0.5 - 0.6 ||colspan=&amp;quot;3&amp;quot; |  0.6 - 0.7 ||colspan=&amp;quot;3&amp;quot; |  0.7 - 0.8 ||colspan=&amp;quot;3&amp;quot; |  0.8 - 0.9 ||colspan=&amp;quot;3&amp;quot; |  0.9 - 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High &lt;br /&gt;
|-&lt;br /&gt;
| 1 - 4 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 5 - 14 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 24 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 34 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 44 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 45 - 54 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 55 - 64 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 65 - 74 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 75 - 84 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 85 - 94 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 95 - 100 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Enchantments&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enchant==&lt;br /&gt;
*Gives time-limited bonuses to equipment in order to make them more powerful.&lt;br /&gt;
*Requires a [[#Shards|shard]] or an [[Items#Infusions|Infusion]] to activate.&lt;br /&gt;
*Expires after 1 hour real-time.&lt;br /&gt;
**Infusion on weapons expires after 15 minutes real-time.&lt;br /&gt;
*Different shard/infusion types can be applied the same equipment simultaneously to get multiple effects.&lt;br /&gt;
**However, weapons can only have two different [[#Infusions|infusion enchantments]] active at maximum.&lt;br /&gt;
*Applying the same shard/infusion type multiple times extends the effect&#039;s duration per shard/infusion.&lt;br /&gt;
&lt;br /&gt;
===[[Items#Shards|Shards]]===&lt;br /&gt;
*Lasts 1 hour per shard (besides Amnesia which is permanent).&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
![[Weapon]]s&lt;br /&gt;
![[Armor]]s&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Voidseeker&#039;s Blessing&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || || The weapon&#039;s damage type is changed to [[void]], and a +50% physical accuracy bonus.&lt;br /&gt;
*These bonus do not stack when [[Fighting_Styles#Dual_Wielding|dual-wielding]] enhanced weapons. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suffused Aether&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || || Gives +10% [[Spells#Spell_Cost|mana conservation]] bonus and a +50% magic accuracy bonus.&lt;br /&gt;
*These bonus do not stack when [[Fighting_Styles#Dual_Wielding|dual-wielding]] enhanced weapons. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Featherweight Charm&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || align=&amp;quot;center&amp;quot;|✔ || Reduces the equipment&#039;s [[burden]] and [[interference]] by 7 or 50%, whichever is higher.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Amnesia Shards&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || align=&amp;quot;center&amp;quot;|✔ || Resets an equipment&#039;s [[Item_World#Item_Potency|Item Potency]] completely back to 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Items#Infusions|Infusions]]===&lt;br /&gt;
*Weapons can have up to two different [[Equipment#Elemental_Strike|elemental strike]] effects active at the same time. Lasts 15 min. per infusion.&lt;br /&gt;
*Armors can have any number of different infusion types active at the same time. Lasts 60 min. per infusion.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Equip type !!Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Weapons&#039;&#039;&#039; || The infused [[weapon]] gains a corresponding [[Equipment#Elemental_Strike|elemental strike]] effect.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armors&#039;&#039;&#039; || The infused [[armor]] gains 5% [[Character_Stats#Elemental_Resistance|resistance]] to the corresponding element.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Salvaging&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Salvage==&lt;br /&gt;
Salvaging retrieves materials from higher-quality [[equipment]] pieces and [[scrap]] from all pieces. Only low/mid/high-grade [[#Basic_Materials|base materials]] can be directly acquired this way. Locked and equipped items cannot be salvaged.&lt;br /&gt;
&lt;br /&gt;
*Salvaging yields between 1 and 50 scrap per equipment depending on its sale value. This scales such that it is always more economical to salvage for scrap rather than sell the equipment in order to buy the same amount of scrap from the [[bazaar]].&lt;br /&gt;
**Scrap is given with the following formula: roundup(sell_value/100) ie, if equipment sell value was 101, you would get 2 scrap&lt;br /&gt;
*Salvaging any equipment below [[quality|Average]] yields only scrap.&lt;br /&gt;
**Superior equipment has a chance to yield materials based on the item&#039;s base PXP.&lt;br /&gt;
**Exquisite and above will always yield materials.&lt;br /&gt;
&lt;br /&gt;
Salvaging an item with upgrades will always return 90% of the materials spent on upgrading, rounded down (but never any catalysts).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reforging&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reforge==&lt;br /&gt;
Reforging can reset the [[Item_World#Item_Potency|Item Potency]] experience and unlocked potentials of an equipment. Locked or equipped items cannot be reforged.&lt;br /&gt;
&lt;br /&gt;
*Reforging requires [[#Shards|Amnesia Shards]]. The number of shards required is equal to the equipment&#039;s Item Potency level.&lt;br /&gt;
*Players can only choose to forfeit all the existing Item Potency levels or keep all of them.&lt;br /&gt;
*Any potencies that had stats further increased via Forging will become latent (inactive but still present) if the potencies are removed in this manner.&lt;br /&gt;
&lt;br /&gt;
===Renaming===&lt;br /&gt;
A custom name can be given to the equipment.&lt;br /&gt;
*The equipment needs to have its [[potency]] maxed.&lt;br /&gt;
*The original name of the equipment will always be preserved, and will be displayed on the equipment popup below the custom name.&lt;br /&gt;
**The custom name can be removed by renaming to blank or the same as the original name.&lt;br /&gt;
**Sending the equipment through the [[MoogleMail]] will also remove the custom name.&lt;br /&gt;
&lt;br /&gt;
==Forge Level==&lt;br /&gt;
Every time a player upgrade an equipment, the forge will gain a certain amount of experience.&lt;br /&gt;
*The Forge level is capped at 50; extra EXP is still stored after this capped is reached.&lt;br /&gt;
*The [[#Upgrading|upgrade]] cap will be increased by Forge level.&lt;br /&gt;
*The amount of experience gained depends the level of the materials used for the upgrade: +2 per low-grade, +10 per mid-grade and +40 per high-grade; giving an effective cap of 250 per upgrade.&lt;br /&gt;
**The amount of EXP that will be gained is shown when hovering over an upgrade.&lt;br /&gt;
**The amount is unaffected by the bindings used.&lt;br /&gt;
**This also gives an amount of [[potency]] EXP equal to 1/10 of the forge EXP.&lt;br /&gt;
&lt;br /&gt;
===Forge Ranks===&lt;br /&gt;
*Experience to reach next forge level = (Current forge level * 250) + 250&lt;br /&gt;
*Upgrade cap increases by 2% per forge level, rounded down&lt;br /&gt;
**At forge level 50 the upgrade cap will increase from 50/25 to 100/50&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Rank&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | EXP required&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Upgrade Cap&lt;br /&gt;
|-&lt;br /&gt;
!WD/ADB/MDB || Others&lt;br /&gt;
|-&lt;br /&gt;
|0 || Novice || 250 || 50 || 25&lt;br /&gt;
|-&lt;br /&gt;
|1 || Novice || 500 || 51 || 25&lt;br /&gt;
|-&lt;br /&gt;
|2 || Novice || 750 || 52 || 26&lt;br /&gt;
|-&lt;br /&gt;
|3 || Novice || 1000 || 53 || 26&lt;br /&gt;
|-&lt;br /&gt;
|4 || Novice || 1250 || 54 || 27&lt;br /&gt;
|-&lt;br /&gt;
|5 || Novice || 1500 || 55 || 27&lt;br /&gt;
|-&lt;br /&gt;
|6 || Novice || 1750 || 56 || 28&lt;br /&gt;
|-&lt;br /&gt;
|7 || Novice || 2000 || 57 || 28&lt;br /&gt;
|-&lt;br /&gt;
|8 || Novice || 2250 || 58 || 29&lt;br /&gt;
|-&lt;br /&gt;
|9 || Novice || 2500 || 59 || 29&lt;br /&gt;
|-&lt;br /&gt;
|10 || Apprentice || 2750 || 60 || 30&lt;br /&gt;
|-&lt;br /&gt;
|11 || Apprentice || 3000 || 61 || 30&lt;br /&gt;
|-&lt;br /&gt;
|12 || Apprentice || 3250 || 62 || 31&lt;br /&gt;
|-&lt;br /&gt;
|13 || Apprentice || 3500 || 63 || 31&lt;br /&gt;
|-&lt;br /&gt;
|14 || Apprentice || 3750 || 64 || 32&lt;br /&gt;
|-&lt;br /&gt;
|15 || Apprentice || 4000 || 65 || 32&lt;br /&gt;
|-&lt;br /&gt;
|16 || Apprentice || 4250 || 66 || 33&lt;br /&gt;
|-&lt;br /&gt;
|17 || Apprentice || 4500 || 67 || 33&lt;br /&gt;
|-&lt;br /&gt;
|18 || Apprentice || 4750 || 68 || 34&lt;br /&gt;
|-&lt;br /&gt;
|19 || Apprentice || 5000 || 69 || 34&lt;br /&gt;
|-&lt;br /&gt;
|20 || Journeyman || 5250 || 70 || 35&lt;br /&gt;
|-&lt;br /&gt;
|21 || Journeyman || 5500 || 71 || 35&lt;br /&gt;
|-&lt;br /&gt;
|22 || Journeyman || 5750 || 72 || 36&lt;br /&gt;
|-&lt;br /&gt;
|23 || Journeyman || 6000 || 73 || 36&lt;br /&gt;
|-&lt;br /&gt;
|24 || Journeyman || 6250 || 74 || 37&lt;br /&gt;
|-&lt;br /&gt;
|25 || Journeyman || 6500 || 75 || 37&lt;br /&gt;
|-&lt;br /&gt;
|26 || Journeyman || 6750 || 76 || 38&lt;br /&gt;
|-&lt;br /&gt;
|27 || Journeyman || 7000 || 77 || 38&lt;br /&gt;
|-&lt;br /&gt;
|28 || Journeyman || 7250 || 78 || 39&lt;br /&gt;
|-&lt;br /&gt;
|29 || Journeyman || 7500 || 79 || 39&lt;br /&gt;
|-&lt;br /&gt;
|30 || Artisan || 7750 || 80 || 40&lt;br /&gt;
|-&lt;br /&gt;
|31 || Artisan || 8000 || 81 || 40&lt;br /&gt;
|-&lt;br /&gt;
|32 || Artisan || 8250 || 82 || 41&lt;br /&gt;
|-&lt;br /&gt;
|33 || Artisan || 8500 || 83 || 41&lt;br /&gt;
|-&lt;br /&gt;
|34 || Artisan || 8750 || 84 || 42&lt;br /&gt;
|-&lt;br /&gt;
|35 || Artisan || 9000 || 85 || 42&lt;br /&gt;
|-&lt;br /&gt;
|36 || Artisan || 9250 || 86 || 43&lt;br /&gt;
|-&lt;br /&gt;
|37 || Artisan || 9500 || 87 || 43&lt;br /&gt;
|-&lt;br /&gt;
|38 || Artisan || 9750 || 88 || 44&lt;br /&gt;
|-&lt;br /&gt;
|39 || Artisan || 10000 || 89 || 44&lt;br /&gt;
|-&lt;br /&gt;
|40 || Expert || 10250 || 90 || 45&lt;br /&gt;
|-&lt;br /&gt;
|41 || Expert || 10500 || 91 || 45&lt;br /&gt;
|-&lt;br /&gt;
|42 || Expert || 10750 || 92 || 46&lt;br /&gt;
|-&lt;br /&gt;
|43 || Expert || 11000 || 93 || 46&lt;br /&gt;
|-&lt;br /&gt;
|44 || Expert || 11250 || 94 || 47&lt;br /&gt;
|-&lt;br /&gt;
|45 || Expert || 11500 || 95 || 47&lt;br /&gt;
|-&lt;br /&gt;
|46 || Expert || 11750 || 96 || 48&lt;br /&gt;
|-&lt;br /&gt;
|47 || Expert || 12000 || 97 || 48&lt;br /&gt;
|-&lt;br /&gt;
|48 || Expert || 12250 || 98 || 49&lt;br /&gt;
|-&lt;br /&gt;
|49 || Expert || 12500 || 99 || 49&lt;br /&gt;
|-&lt;br /&gt;
|50 || Master || - || 100 || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Monster Lab]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Varst</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Forum_Rules&amp;diff=29639</id>
		<title>Forum Rules</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Forum_Rules&amp;diff=29639"/>
		<updated>2014-05-31T17:08:10Z</updated>

		<summary type="html">&lt;p&gt;Varst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Note that the sections before [[#Additional|Additional]] are merely a copy of the [http://forums.e-hentai.org/index.php?showtopic=3 rules].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Forum]] Rules==&lt;br /&gt;
&lt;br /&gt;
The enforcement of these rules is ultimately left to the discretion of the mods and admins of the board, but to insure proper board etiquette please try to adhere to these rules as closely as possible. &lt;br /&gt;
&lt;br /&gt;
Violations of these rules may result in a verbal warning by either a moderator or administrator, a ban from posting to the forum and partaking in certain other site activities, or in the worst case, a complete removal of your account.&lt;br /&gt;
&lt;br /&gt;
These rules can be modified at any time. If you have any questions about them, leave a post in the [http://forums.e-hentai.org/index.php?showforum=7 Website Discussions] forum.&lt;br /&gt;
&lt;br /&gt;
==The Thirteen Commandments==&lt;br /&gt;
&lt;br /&gt;
1) Language - This is primarily an English-language forum. Please avoid making excessive posts in other languages, as people don&#039;t come here to read what for them is gobbledegook. You are of course free to use whatever languages you wish in private.&lt;br /&gt;
&lt;br /&gt;
2) Flaming/Harassment of others - Do not flame others on the board. If you have something important to say whether it&#039;s positive or negative, you are free to say it, but don&#039;t be an asshole about it.&lt;br /&gt;
&lt;br /&gt;
3) No Offensive Images - This is an adult website forum, so nudity and pictures of sex are allowed to a certain degree, but any pictures involving rape, scat, torture, and anything found to be generally offensive by the staff may be removed. If it is necessary to post an image like this, provide it as a link, and post a warning. &#039;&#039;&#039;It is absolutely prohibited to post links, cloaked or otherwise, to the various shock sites found on the Internet. If it was ever funny, it ceased being so years ago.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4) Do not link to any site you have a vested interest in, unless that site has actual &#039;&#039;&#039;&amp;lt;u&amp;gt;content&amp;lt;/u&amp;gt;&#039;&#039;&#039;. Banner farms are not content. Likewise, do not post any referral links, or links that go through revenue-generating sites that add no other value, like Usercash. (RapidShare, Megaupload and sites like that, which host the actual content, are OK.) &#039;&#039;&#039;Any money making scheme posts or other sucker bait = instaban.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5) You are not allowed to have more than one forums account at any given time. Furthermore, your account is yours and yours alone, and cannot be sold, given away, shared, or otherwise be used by other people. Violations of this rule can cause your accounts to be closed and/or deleted without warning.&lt;br /&gt;
&lt;br /&gt;
6) Post in the Appropriate Forum - Self explanatory. Mis-posted posts may be moved to the correct forum or deleted at the moderator&#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
7) Constant bumping of topics is not allowed. A &amp;quot;bump&amp;quot; is defined as just posting a message with the word &amp;quot;bump&amp;quot; or with the sole intention of moving a topic to the top of the forum while not contributing anything to it. Bumped topics may be closed or deleted at a moderator&#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
8) Do not post or request pay site passes/keys/logins/etc, and do not post or request for the translation of a artist&#039;s password-like secret URL.&lt;br /&gt;
&lt;br /&gt;
9) Do not post or use in signatures any material listed in the [http://forums.e-hentai.org/index.php?showtopic=19797 Prohibited Content Thread], and do not post links to such content.&lt;br /&gt;
&lt;br /&gt;
10) Your signature, including all images and text, should fit within 700x400 pixels. That is, if you make a one-liner post at 1024x768, the entire post should fit in a window without scrolling. It should especially not require scrolling horizontally. The total size of images in a signature should not exceed 200 kB. Animated signatures are generally not allowed.&lt;br /&gt;
&lt;br /&gt;
11) There should be absolutely no violations of people&#039;s privacy. This goes for everyone. Posting of or linking to any personally identifiable information like names, phone numbers, addresses, social network profiles and so on is strictly prohibited. &#039;&#039;&#039;This also applies for your own personal information.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
12) You may appeal moderator punishments directly to an administrator, but persistent and extensive complaints about them, or insults targeting moderator and administrator staff, will lead to further bans, up to and including permanent expulsion from these forums.&lt;br /&gt;
&lt;br /&gt;
13) &#039;&#039;&#039;This is not a codex that fully defines what you can and cannot do.&#039;&#039;&#039; Even if you are not in technical violation of a specific rule, if you go out of your way to be a nuisance, or your presence adds nothing but strife and negativity, staff may choose to remove you at their discretion.&lt;br /&gt;
&lt;br /&gt;
Do not flame new users for minor violations of these rules. Hit the report button, and either point out their error without jumping at their throat, or STFU.&lt;br /&gt;
&lt;br /&gt;
==Lesser Rules That Aren&#039;t Strictly Enforced But Should Be Kept Unless There Is A Very Good Reason==&lt;br /&gt;
These things can at a moderator&#039;s discretion be penalized if overdone. Please do not use the report system for these infractions, unless they appear to be very severe.&lt;br /&gt;
&lt;br /&gt;
Double Posting - generally you should not double-post, or in other words, post more than one message right after another one you have posted. Please use the edit button to edit your post, located below the post on the right side.&lt;br /&gt;
&lt;br /&gt;
Necro-Posting - Do not post in old topics that have run their course and dropped off the first couple of pages. Most of those conversations are done and over with, and bringing them back to life is meaningless.&lt;br /&gt;
&lt;br /&gt;
Useless Posts - Do not post messages in the forum that contribute nothing to the conversation. It&#039;s considered to be highly annoying to do so, so unless you have something to say, don&#039;t.&lt;br /&gt;
&lt;br /&gt;
==Additional==&lt;br /&gt;
*Discussions involving Real Money Trading of E-Hentai [[currencies]] are strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:E-Hentai Forums]][[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Varst</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Proficiencies&amp;diff=29581</id>
		<title>Proficiencies</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Proficiencies&amp;diff=29581"/>
		<updated>2014-05-24T04:11:52Z</updated>

		<summary type="html">&lt;p&gt;Varst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Equipment]] Proficiencies==&lt;br /&gt;
Weapon proficiencies increase the chance of the special proc for player&#039;s active [[Fighting Styles|Fighting Style]]. It also gives additional [[Skills#Fighting Skills|fighting skills]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The following effects are per 1 point in their respective proficiency but all benefits require the related [[ability]] to be active and slotted as well as the player only wearing the related equipment.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Bonus&lt;br /&gt;
!Min/Max Prof&lt;br /&gt;
!Amount&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
===[[Weapon]]===&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
====One-Handed====&lt;br /&gt;
|-&lt;br /&gt;
| +Physical Damage || 0/??? || 2 / 3 / 4&lt;br /&gt;
|-&lt;br /&gt;
| +Physical Accuracy || 50/??? || 1% / 2%&lt;br /&gt;
|-&lt;br /&gt;
| +Block Chance || 250/??? || 2.5%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
====Two-Handed====&lt;br /&gt;
|-&lt;br /&gt;
| +Physical Damage || 0/??? || 2 / 2.5 / 3&lt;br /&gt;
|-&lt;br /&gt;
| +Physical Accuracy || 50/??? || 1% / 2%&lt;br /&gt;
|-&lt;br /&gt;
| +Parry Chance || 250/??? || 2.5%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
====Dual-Wielding====&lt;br /&gt;
|-&lt;br /&gt;
| +Physical Damage || 0/100/200 || 3 / 4 / 5&lt;br /&gt;
|-&lt;br /&gt;
| +Physical Accuracy || 50/150 || 1% / 2%&lt;br /&gt;
|-&lt;br /&gt;
| +Physical Critical Chance || 250 || 2.5%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====Niten Ichiryuu====&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| (&#039;&#039;See Two-Handed and Dual-Wielding&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
====Staff====&lt;br /&gt;
|-&lt;br /&gt;
| +Spell Damage || 0/??? || 0.2 / 0.4 / 0.5&lt;br /&gt;
|-&lt;br /&gt;
| +Spell Accuracy || 50/??? || 1% / 2%&lt;br /&gt;
|-&lt;br /&gt;
| +Physical Damage || 0/??? || 3&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
===[[Armor]]===&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
====Cloth====&lt;br /&gt;
|-&lt;br /&gt;
| +Spell Accuracy || 200/??? || 5%&lt;br /&gt;
|-&lt;br /&gt;
| +Spell Critical Chance || 0/??? || 1% / 1.5% / 1.8% / 2.1% / 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| +Spell Casting Speed || 150/??? || 1.5% / 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| +Mana Points || 0/??? || 5% / 6% / 7% / 8% / 9% / 9.5% / 10%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
====Light====&lt;br /&gt;
|-&lt;br /&gt;
| +Physical Accuracy || 0/??? || 5%&lt;br /&gt;
|-&lt;br /&gt;
| +Physical Critical Chance || 0/??? || 1% / 1.5% / 1.8% / 2.1% / 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| +Physical Attack Speed || 150/??? || 1.5% / 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| +Health &amp;amp; Mana Points || 0/??? || HP: 2.5% / 3.5% / 4.5% / 5.5% / 6.5% / 7% / 7.5% &amp;lt;br&amp;gt;MP: 2% / 2.5% / 3% / 3.5% / 4% / 4.5% / 5%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
====Heavy====&lt;br /&gt;
|-&lt;br /&gt;
| +Crushing Mitigation || 0/??? || 2% / 4% / 5%&lt;br /&gt;
|-&lt;br /&gt;
| +Piercing Mitigation || 0/??? || 2% / 4% / 5%&lt;br /&gt;
|-&lt;br /&gt;
| +Slashing Mitigation || 0/??? || 2% / 4% / 5%&lt;br /&gt;
|-&lt;br /&gt;
| +Health Points || 0/??? || 5% / 6% / 7% / 8% / 9% / 9.5% / 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gaining [[Equipment]] Proficiencies===&lt;br /&gt;
For [[Armor]]:&lt;br /&gt;
*When a player is attacked (even if they evade/block/parry/absorb/resist, or if the monster misses), an occupied armor slot is randomly chosen for the chance at a proficiency gain.&lt;br /&gt;
*When a player blocks an attack with a [[shield]], they have an increased chance of gaining One-Handed proficiency.&lt;br /&gt;
&lt;br /&gt;
For [[Weapons]]:&lt;br /&gt;
*When a player attacks an enemy (even if the monster evades), there is a chance that they will gain proficiency with their active fighting style.&lt;br /&gt;
**Players using the [[Fighting Styles#Niten Ichiryu|Niten Ichiryu]] fighting style do not gain proficiency in either [[Fighting Styles#Two-Handed|Two-Handed]] or [[Fighting Styles#Dual Wielding|Dual Wielding]] proficiency even though both are used to determine [[equipment]] stats and fighting style procs.&lt;br /&gt;
&lt;br /&gt;
==[[Spells|Magic]] Proficiencies==&lt;br /&gt;
===Effects===&lt;br /&gt;
Magic proficiencies:&lt;br /&gt;
*Lower the cast time and mana cost of spells by up to 25%.&lt;br /&gt;
*Increase the duration of sustained spells (beyond the effects of [[abilities]]).&lt;br /&gt;
**This includes the duration of [[Spells#Status_Effects|status effects]].&lt;br /&gt;
**Base durations can be found on the [[Spells]] page.&lt;br /&gt;
**Durations can be increased by maximum a factor of 7 (supportive/curative spells) or 4 (everything else).&lt;br /&gt;
*Increase a player&#039;s [[Damage#Countering|counter-resist]] and grant a [[Damage#Monsters|specific element mitigation reduction]] with spells of that type.&lt;br /&gt;
**When a player casts a spell their proficiency is compared to the [[Monster_Lab#Monster_Stats_.26_Power_Level|power level]] of the effected monsters to grant a counter-resist bonus of up to 50% and a specific mitigation reduction of up to 50 points for the spell&#039;s element.&lt;br /&gt;
***The proficiency factor used on specific mitigation is scaled exponentially to the power of 1.5.&lt;br /&gt;
&lt;br /&gt;
===Gaining Magic Proficiencies===&lt;br /&gt;
Magic proficiency increases when casting a spell of the specific type even if it misses/is resisted. The chance of gaining proficiency when using a spell is directly tied to the cost of the spell compared to the player&#039;s base magic points. Spells auto-casted via [[Innate Arcana]] can give an increase each turn that they are kept active.&lt;br /&gt;
&lt;br /&gt;
*Elemental Proficiency can be increased by casting any [[Fire]], [[Cold]], [[Elec]], or [[Wind]] spells.&lt;br /&gt;
*Divine Proficiency can be increased by casting any [[Holy]] spells.&lt;br /&gt;
*Forbidden Proficiency can be increased by casting any [[Dark]] spells.&lt;br /&gt;
*Deprecating Proficiency can be increased by casting any negative status effect spell (e.g. [[Spells#Deprecating Magic|Weaken]]).&lt;br /&gt;
*Supportive Proficiency can be increased by casting any positive status spell (e.g. [[Spells#Supportive Magic|Haste]]) or any health-restoring spell (e.g. [[Spells#Curative Magic|Regen]]).&lt;br /&gt;
&lt;br /&gt;
Magic proficiencies can also be gained by purchasing certain [[Hath Perks]]. Each perk grants a 10% bonus to the base proficiency of the respective type of proficiency.&lt;br /&gt;
&lt;br /&gt;
==Gains==&lt;br /&gt;
*The rate at which proficiency is gained can be increased via Assimilator [[training]] at +10% per rank trained, up to a maximum of double the normal rate.&lt;br /&gt;
*The chance for a proficiency gain decreases as the proficiency approaches the cap. The amount of gain however, is always chosen at random to be: 0.01, 0.02, or 0.03.&lt;br /&gt;
*The chance of gaining proficiency when using a [[spell]] is directly tied to the cost of the spell compared to the player&#039;s base magic points.&lt;br /&gt;
*Proficiencies cannot be gained during the turn the [[Skills#Universal_Skills|Defend or Focus commands]] are used or when a player otherwise [[HentaiVerse Bugs &amp;amp; Errors|skips]] a turn.&lt;br /&gt;
&lt;br /&gt;
==Effective Proficiency==&lt;br /&gt;
*&#039;&#039;&#039;Effective proficiency&#039;&#039;&#039; can be seen on the right-side scroll section of the [[Character_Menu|character page]].&lt;br /&gt;
*Base proficiencies are capped at a player&#039;s current [[level]]. However, bonus proficiency points on [[equipment]] allow players to exceed their cap.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Fighting Styles]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Varst</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=29236</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=29236"/>
		<updated>2014-05-13T14:44:33Z</updated>

		<summary type="html">&lt;p&gt;Varst: /* Supportive Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Point.png]] &#039;&#039;&#039;&#039;&#039;&amp;lt;font size=4&amp;gt;Information regarding the proficiency/level requirements for spells is due in patch 0.80&lt;br /&gt;
&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These are the mana-based spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&lt;br /&gt;
==Learning Spells==&lt;br /&gt;
Spells are automatically added to a player&#039;s skillbook once they have reached the minimum level &#039;&#039;&#039;AND&#039;&#039;&#039; base [[proficiency]] requirements. Usually it is possible to improve the spell by using [[ability]] points right away but some abilities will only be available at higher levels.&lt;br /&gt;
&lt;br /&gt;
==Spell Costs==&lt;br /&gt;
Spell costs are all a percentage of the player&#039;s [[level]], rounded up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;: &#039;Fiery Blast&#039; has a base cost of 5, meaning its MP cost is 5% of the player&#039;s level. At level 51 Fiery Blast costs:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;roundup(51 * 0.05) = roundup(2.55) = 3 MP&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spell costs are further modified by:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Factor&lt;br /&gt;
!▲/▼&lt;br /&gt;
!Amount&lt;br /&gt;
!Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Interference]] || ▲ || 0.5% per point || Permanent (can be [[The_Forge#Shards|temporarily removed]])&lt;br /&gt;
|-&lt;br /&gt;
|Mana Conservation || ▼ || Stated % || Permanent&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit Stance]] || ▼ || 25% || As long as it can be maintained&lt;br /&gt;
|-&lt;br /&gt;
|[[Fighting_Styles#Staff|Coalesced Mana]] || ▼ || 50% || Up to 5 turns (and the monster stays alive to be targeted)&lt;br /&gt;
|-&lt;br /&gt;
|[[Channeling]] || ▼ || 100% || Consumed upon casting&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Forge#Shards|Suffused Aether]] || ▼ || 10% || Up to 1 hour [[The_Forge#Shards|per shard]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Spell Cost&#039;&#039;&#039; = roundup((Level * Base_cost / 100) * (1 + interference * 0.5%) * (1 - mana_conservation) * (1 - spirit_stance) * (1 - coalesced) * (1 - suffused_aether))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All of the passive factors also affect the upkeep cost of [[Innate Arcana]].&lt;br /&gt;
&lt;br /&gt;
==Spell Durations==&lt;br /&gt;
The duration of spells lasting more than one turn depends on their base duration, the number of [[Ability Points]] invested (where applicable) and the relevant [[proficiencies]].&lt;br /&gt;
&lt;br /&gt;
==[[Spell Damage]]==&lt;br /&gt;
&lt;br /&gt;
==Table Legend==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Column&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
|Tier || The tier of the spell. Can be 1-3.&lt;br /&gt;
|-&lt;br /&gt;
|Level || The minimum [[level]] needed to access the spell.&lt;br /&gt;
|-&lt;br /&gt;
|Prof || The minimum [[proficiency]] needed to access the spell and the maximum needed to get the highest bonuses.&lt;br /&gt;
|-&lt;br /&gt;
|Cost || The base mana cost of the spell and the reduced cost via [[abilities]].&lt;br /&gt;
|-&lt;br /&gt;
|CD || The base cooldown of the spell and the reduced cooldown via [[abilities]].&lt;br /&gt;
|-&lt;br /&gt;
|Targets || The base number of targets the spell can hit and the increased number via [[abilities]].&lt;br /&gt;
|-&lt;br /&gt;
|Duration || The base duration of the spell&#039;s effect and the increased duration via [[abilities]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Offensive Spells==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. Missing the primary target of an spell does not prevent it from hitting other targets if the spell is capable of doing so; each chance-to-hit is calculated independently.&lt;br /&gt;
&lt;br /&gt;
Each [[Monster_Lab#Monster_Classes|type of monster]] has different levels of resistance to each [[damage type]]s, which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status Effects|status effects]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|Tier&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|[[Level]]&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|[[Proficiency|Prof]]&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|CD&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|Targets&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
===Elemental===&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
====[[Fire]]====&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Fireball.png]]&amp;lt;br&amp;gt;Fiery Blast&lt;br /&gt;
|A ball of fire is hurled at the target.&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|0/200&lt;br /&gt;
|9&lt;br /&gt;
|0&lt;br /&gt;
|3/5&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Inferno.png‎]]&amp;lt;br&amp;gt;Inferno&lt;br /&gt;
|Unleashes an inferno of flames on all hostile targets, causing Fire damage.&lt;br /&gt;
|2&lt;br /&gt;
|50&lt;br /&gt;
|50?/500&lt;br /&gt;
|14&lt;br /&gt;
|4/2&lt;br /&gt;
|5/7&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Nova.png]]&amp;lt;br&amp;gt;Flames of Loki&lt;br /&gt;
|Fire damage.&lt;br /&gt;
|3&lt;br /&gt;
|175?&lt;br /&gt;
|150/800&lt;br /&gt;
|21&lt;br /&gt;
|7/4&lt;br /&gt;
|7/10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====[[Cold]]====&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Freeze.png]]&amp;lt;br&amp;gt;Freeze&lt;br /&gt;
|Cold damage.&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|0/200&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|3/5&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Blizzard.png]]&amp;lt;br&amp;gt;Blizzard&lt;br /&gt;
|Cold damage.&lt;br /&gt;
|2&lt;br /&gt;
|106?&lt;br /&gt;
|50/500&lt;br /&gt;
|14&lt;br /&gt;
|4/2&lt;br /&gt;
|5/7&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Fimbulvetr.png]]&amp;lt;br&amp;gt;Fimbulvetr&lt;br /&gt;
|Cold damage.&lt;br /&gt;
|3&lt;br /&gt;
|185?&lt;br /&gt;
|150/800&lt;br /&gt;
|21&lt;br /&gt;
|7/4&lt;br /&gt;
|7/10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====[[Elec]]====&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Lightning.png‎]]&amp;lt;br&amp;gt;Shockblast&lt;br /&gt;
|A bolt of lightning strikes the target, causing Elec damage.&lt;br /&gt;
|1&lt;br /&gt;
|35&lt;br /&gt;
|0/200&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|3/5&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Column_Lightning.png‎]]&amp;lt;br&amp;gt;Chained Lightning&lt;br /&gt;
|Elec damage.&lt;br /&gt;
|2&lt;br /&gt;
|50?&lt;br /&gt;
|50?/500&lt;br /&gt;
|14&lt;br /&gt;
|4/2&lt;br /&gt;
|5/7&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Shockblast.png‎]]&amp;lt;br&amp;gt;Wrath of Thor&lt;br /&gt;
|Elec damage.&lt;br /&gt;
|3&lt;br /&gt;
|195?&lt;br /&gt;
|150/800&lt;br /&gt;
|21&lt;br /&gt;
|7/4&lt;br /&gt;
|7/10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
====[[Wind]]====&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Windblast.png]]&amp;lt;br&amp;gt;Gale&lt;br /&gt;
|A blast of wind hits the target, causing Wind damage.&lt;br /&gt;
|1&lt;br /&gt;
|45&lt;br /&gt;
|0/200&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|3/5&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Gale.png‎]]&amp;lt;br&amp;gt;Downburst&lt;br /&gt;
|Wind damage.&lt;br /&gt;
|2&lt;br /&gt;
|50?&lt;br /&gt;
|50/500&lt;br /&gt;
|14&lt;br /&gt;
|4/2&lt;br /&gt;
|5/7&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Storms_of_Njord.png‎]]&amp;lt;br&amp;gt;Storms of Njord&lt;br /&gt;
|Wind damage.&lt;br /&gt;
|3&lt;br /&gt;
|205&lt;br /&gt;
|150/800&lt;br /&gt;
|21&lt;br /&gt;
|7/4&lt;br /&gt;
|7/10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holy&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Smite.png]]&amp;lt;br&amp;gt;Smite&lt;br /&gt;
| Holy damage.&lt;br /&gt;
|1&lt;br /&gt;
|65&lt;br /&gt;
|0/500&lt;br /&gt;
|14&lt;br /&gt;
|0&lt;br /&gt;
|3/5&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Banish.png]]&amp;lt;br&amp;gt;Banishment&lt;br /&gt;
|Holy damage.&lt;br /&gt;
|2&lt;br /&gt;
|100?&lt;br /&gt;
|100/700&lt;br /&gt;
|21&lt;br /&gt;
|4/2&lt;br /&gt;
|5/7&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Soul_Fire.png‎]]&amp;lt;br&amp;gt;Paradise Lost&lt;br /&gt;
| Holy damage.&lt;br /&gt;
|3&lt;br /&gt;
|200?&lt;br /&gt;
|200/900&lt;br /&gt;
|30&lt;br /&gt;
|7/4&lt;br /&gt;
|7/10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dark&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Forbidden===&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Corruption.png‎]]&amp;lt;br&amp;gt;Corruption&lt;br /&gt;
| Dark damage.&lt;br /&gt;
|1&lt;br /&gt;
|85&lt;br /&gt;
|0/500&lt;br /&gt;
|14&lt;br /&gt;
|0&lt;br /&gt;
|3/5&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Disintegrate.png‎]]&amp;lt;br&amp;gt;Disintegrate&lt;br /&gt;
|Dark damage.&lt;br /&gt;
|2&lt;br /&gt;
|100?&lt;br /&gt;
|100/700&lt;br /&gt;
|18.5?&lt;br /&gt;
|4/2&lt;br /&gt;
|5/7&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Ragnarok.png‎]]&amp;lt;br&amp;gt;Ragnarok&lt;br /&gt;
|Dark damage.&lt;br /&gt;
|3&lt;br /&gt;
|245&lt;br /&gt;
|200/900&lt;br /&gt;
|28?&lt;br /&gt;
|7/4&lt;br /&gt;
|7/10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Deprecating Magic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Deprecating Spells==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Spell&lt;br /&gt;
!Description&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|[[Level]]&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|[[Proficiency|Prof]]&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|CD&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|Duration&lt;br /&gt;
&amp;lt;div id=&amp;quot;Drain&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Poison.png]]&amp;lt;br&amp;gt;Drain&lt;br /&gt;
|Inflicts Drain on one target, causing damage over time.&lt;br /&gt;
*&#039;&#039;Inflicts [[#Theft_Effects|Vital Theft]] on the target&lt;br /&gt;
|30?&lt;br /&gt;
|0/300?&lt;br /&gt;
|11.5&lt;br /&gt;
|20/15&lt;br /&gt;
|7?&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slow&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Slow.png]]&amp;lt;br&amp;gt;Slow&lt;br /&gt;
|The target is slowed by x%, making it attack less frequently.&lt;br /&gt;
*&#039;&#039;Base action speed reduction: 30%&#039;&#039;&lt;br /&gt;
|10?&lt;br /&gt;
|0/300?&lt;br /&gt;
|18&lt;br /&gt;
|3&lt;br /&gt;
|3/6&lt;br /&gt;
&amp;lt;div id=&amp;quot;Weaken&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Weaken.png]]&amp;lt;br&amp;gt;Weaken&lt;br /&gt;
|The target is weakened, making it deal less damage, and preventing it from scoring critical hits.&lt;br /&gt;
*&#039;&#039;Base Physical and Magical damage reduction: 25%&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|0/345&lt;br /&gt;
|10&lt;br /&gt;
|3/0&lt;br /&gt;
|5/10&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sleep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Sleep.png‎]]&amp;lt;br&amp;gt;Sleep&lt;br /&gt;
|The target is lulled to sleep, preventing it from taking any actions.&lt;br /&gt;
*&#039;&#039;Base chance of breaking on damage: 90%?&#039;&#039;&lt;br /&gt;
*&#039;&#039;Sleeping monsters cannot attack, evade, parry, or resist attacks?&#039;&#039;&lt;br /&gt;
|80&lt;br /&gt;
|0/410&lt;br /&gt;
|22&lt;br /&gt;
|7&lt;br /&gt;
|4/7&lt;br /&gt;
&amp;lt;div id=&amp;quot;Confuse&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Confuse.png‎]]&amp;lt;br&amp;gt;Confuse&lt;br /&gt;
|Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
*&#039;&#039;Base chance of breaking on damage: 90%?&#039;&#039;&lt;br /&gt;
*&#039;&#039;Base chance of monster hitting itself: 25%?&#039;&#039;&lt;br /&gt;
|?&lt;br /&gt;
|45/660&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|3/6&lt;br /&gt;
&amp;lt;div id=&amp;quot;Imperil&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:imperil.png‎]]&amp;lt;br&amp;gt;Imperil&lt;br /&gt;
|The target is imperiled, reducing physical and magical mitigation as well as elemental mitigations.&lt;br /&gt;
*&#039;&#039;Base Physical and Magical defense reduction: 25%&#039;&#039;&lt;br /&gt;
*&#039;&#039;Base Fire/Cold/Elec/Wind resistance reduction: 10%&#039;&#039;&lt;br /&gt;
|?&lt;br /&gt;
|30/495&lt;br /&gt;
|10&lt;br /&gt;
|3/0&lt;br /&gt;
|5/10&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blind&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
![[Image:Abilities_Blind.png]]&amp;lt;br&amp;gt;Blind&lt;br /&gt;
|Blinds the target, reducing the chance of it landing attacks and hitting with magic spells.&lt;br /&gt;
*&#039;&#039;Base attack/magic hit chance reduction: 20%&#039;&#039;&lt;br /&gt;
|80?&lt;br /&gt;
|30/610&lt;br /&gt;
|18&lt;br /&gt;
|7/3&lt;br /&gt;
|5/10&lt;br /&gt;
&amp;lt;div id=&amp;quot;Silence&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Silence.png]]&amp;lt;br&amp;gt;Silence&lt;br /&gt;
|The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
|110?&lt;br /&gt;
|40/665&lt;br /&gt;
|18&lt;br /&gt;
|10/5&lt;br /&gt;
|7/10&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_MagNet.png‎]]&amp;lt;br&amp;gt;MagNet&lt;br /&gt;
|A net of pure energy ensnares the target, (slowing it by 25%) and making it unable to evade attacks or spells.&lt;br /&gt;
*&#039;&#039;Slowing effect requires at least 1 AP investment.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Does not disable parrying.&#039;&#039;&lt;br /&gt;
|250?&lt;br /&gt;
|100?/700?&lt;br /&gt;
|22&lt;br /&gt;
|15/10&lt;br /&gt;
|4/9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Supportive Magic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Supportive Spells==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Spell&lt;br /&gt;
!Description&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|[[Level]]&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|[[Proficiency|Prof]]&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|CD&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|Duration&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|&lt;br /&gt;
&amp;lt;div id=&amp;quot;Curative Magic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Curative Spells&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Curative===&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Cure&lt;br /&gt;
|Restores a moderate amount of Health on the target.&lt;br /&gt;
*&#039;&#039;Base health restored = (base_health * [[AP]] / 100) * (1 + holy EDB / 100)&lt;br /&gt;
|5&lt;br /&gt;
|0/385+&lt;br /&gt;
|20&lt;br /&gt;
|5/2&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Regen.png]]&amp;lt;br&amp;gt;Regen&lt;br /&gt;
|Places a heal over time effect on the target.&lt;br /&gt;
*&#039;&#039;Base health restored per turn = base_health * ([[AP]] / 100)&lt;br /&gt;
|50?&lt;br /&gt;
|0/845&lt;br /&gt;
|22.5&lt;br /&gt;
|0&lt;br /&gt;
|14/30&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Full-Cure&lt;br /&gt;
|Fully restores the Health of the target.&lt;br /&gt;
|220&lt;br /&gt;
|0/945+&lt;br /&gt;
|50&lt;br /&gt;
|10&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Supportive===&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;div id=&amp;quot;Protection&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
![[Image:Abilities_Protection.png]]&amp;lt;br&amp;gt;Protection&lt;br /&gt;
|Places a shield effect on the target, absorbing 25% of the damage from all attacks.&lt;br /&gt;
|10?&lt;br /&gt;
|0/320&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|15?/30&lt;br /&gt;
&amp;lt;div id=&amp;quot;Haste&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;haste&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Haste.png]]&amp;lt;br&amp;gt;Haste&lt;br /&gt;
|Speeds up all actions of the target, allowing it to attack more frequently.&lt;br /&gt;
*&#039;&#039;Base [[Action Speed]] increase: 25%&#039;&#039;&lt;br /&gt;
|60?&lt;br /&gt;
|0/450&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|10?/20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadow Veil&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Shadow_Veil.png‎]]&amp;lt;br&amp;gt;Shadow Veil&lt;br /&gt;
|Surrounds the target with a veil of shadows, making it harder to hit with attacks and spells.&lt;br /&gt;
*&#039;&#039;Base evade chance increase: 15%&#039;&#039;&lt;br /&gt;
|90&lt;br /&gt;
|0/610&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|10?/20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Absorb&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;absorb&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:absorb.png]]&amp;lt;br&amp;gt;Absorb&lt;br /&gt;
|The next magical attack against the target has a chance to be absorbed and partially converted to MP.&lt;br /&gt;
*&#039;&#039;The effect is permanent until it absorbs a spell.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Base chance to absorb: 60%&#039;&#039;&lt;br /&gt;
*&#039;&#039;Cannot absorb critical hits&#039;&#039;&lt;br /&gt;
*&#039;&#039;Absorbed MP is between 5-10% of the monster&#039;s base max MP?&#039;&#039;&lt;br /&gt;
*&#039;&#039;Can absorb more than 1 spell if they occur on the same turn.&#039;&#039;&lt;br /&gt;
|50?&lt;br /&gt;
|0/385+?&lt;br /&gt;
|30&lt;br /&gt;
|20&lt;br /&gt;
|∞&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spark of Life&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;SoL&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;spark of life&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;sol&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Spark_of_Life.png]]&amp;lt;br&amp;gt;Spark of Life&lt;br /&gt;
|Any attack that would one-shot a target with more than 1 HP leaves it alive but on the brink of defeat. The buff is removed when triggered (and 50% of the player&#039;s base SP is consumed). If the player does not have enough SP remaining the trigger will fail and the player will die.&lt;br /&gt;
*&#039;&#039;When active &#039;&#039;&#039;and&#039;&#039;&#039; enough SP is available the player&#039;s health bar will turn silver.&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|0/750?&lt;br /&gt;
|44?&lt;br /&gt;
|0&lt;br /&gt;
|15?/30&lt;br /&gt;
|-&lt;br /&gt;
![[Image:fallenshield.png]]&amp;lt;br&amp;gt;&#039;&#039;Cloak of the Fallen&#039;&#039;&lt;br /&gt;
|Being brought back by Spark of Life has draped you with this powerful protective shield, increasing your damage resistance for a brief time.&lt;br /&gt;
*&#039;&#039;When Spark of Life is triggered &#039;&#039;&#039;Cloak of the Fallen&#039;&#039;&#039; procs, which grants full immunity to damage during the turn that Spark triggers.&lt;br /&gt;
*&#039;&#039;Grants +75%? physical and magical mitigation bonus after the original proc.&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|3?&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arcane Focus&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Arcane_Focus.png]]&amp;lt;br&amp;gt;Arcane Focus&lt;br /&gt;
|The target attains a higher level of attunement with the arcane forces, increasing magic power&amp;lt;s&amp;gt;, accuracy&amp;lt;/s&amp;gt; and crit chance.&lt;br /&gt;
*&#039;&#039;Magical damage bonus: 25%&#039;&#039;&lt;br /&gt;
*&#039;&#039;Magical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
|175&lt;br /&gt;
|0/980?&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|50?/100&lt;br /&gt;
&amp;lt;div id=&amp;quot;Heartseeker&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Heartseeker.png‎]]&amp;lt;br&amp;gt;Heartseeker&lt;br /&gt;
|The target attains intimate knowledge of the flow of life in all living beings, increasing attack power&amp;lt;s&amp;gt;, accuracy&amp;lt;/s&amp;gt; and crit chance.&lt;br /&gt;
*&#039;&#039;Physical damage bonus: 25%&#039;&#039;&lt;br /&gt;
*&#039;&#039;Physical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
|140&lt;br /&gt;
|0/880?&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|50?/100&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spirit Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Spirit_Shield.png‎]]&amp;lt;br&amp;gt;Spirit Shield&lt;br /&gt;
|Powerful attacks against you will be partially absorbed and damage your spirit gauge instead of health.&lt;br /&gt;
*&#039;&#039;Any attack that hits for more than 45-20% of max HP will cause the player to lose exactly 45-20% of their health, with the remainder absorbed as damage to their spirit.&amp;lt;sup&amp;gt;[[#spirit|(Formula)]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
*&#039;&#039;The spell will fail if the player does not have sufficient SP.&#039;&#039;&lt;br /&gt;
|200&lt;br /&gt;
|0/950?&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|15?/30&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div id=&amp;quot;spirit&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Spirit&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Spirit Damage&#039;&#039;&#039; = Base_SP * SS_AP_Damage * MIN( (Damage - Max_HP * SS_AP_Damage) / (Max_HP * SS_AP_Damage * 3) , 1)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;(&#039;&#039;&#039;SS_AP_Damage&#039;&#039;&#039; = percentage of damage required for Spirit shield to kick in)&#039;&#039;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive Magic | offensive spell]] hits a monster, it may produce an associated status effect on the target, which lasts for a number of turns. In addition, these status effect will explode for bonus damage on the monster when their effected target is struck by the next elemental spell in the cycle. e.g. Searing Skin will explode for Fire damage when the monster is struck by a Cold spell. Drain counts as a Dark spell for this and can explode Breached Defense.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Effect(s)&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Flare.png‎]] &#039;&#039;&#039;Searing Skin&#039;&#039;&#039; &lt;br /&gt;
||The skin of the target has been scorched, inhibiting its attack damage.&lt;br /&gt;
* Caused by Fire spells/spike shield&lt;br /&gt;
* &#039;&#039;Damage reduction: 10%&#039;&#039;&lt;br /&gt;
||[[Cold]] resistance is lowered by 25.&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Freeze.png]] &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;&lt;br /&gt;
||The limbs of the target have been frozen, causing slower movement.&lt;br /&gt;
* Caused by Cold spells/spike shield&lt;br /&gt;
* &#039;&#039;Speed reduction: 10%&#039;&#039;&lt;br /&gt;
| [[Wind]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Gale.png]] &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;&lt;br /&gt;
||The air around the target has been upset, blowing up dust and increasing its miss chance.&lt;br /&gt;
* Caused by Wind attacks/spike shield&lt;br /&gt;
* &#039;&#039;Miss chance increase: 10%&#039;&#039;&lt;br /&gt;
| [[Elec]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Lightning.png]] &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;&lt;br /&gt;
||Internal damage causes slower reactions and lowers evade and resist chance.&lt;br /&gt;
* Caused by Elec spells/spike shield&lt;br /&gt;
* &#039;&#039;Evade and Resist reduction: 10%&#039;&#039;&lt;br /&gt;
| [[Fire]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Smite.png]] &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;&lt;br /&gt;
||The holy attack has penetrated the target&#039;s defenses, making it take more damage.&lt;br /&gt;
* Caused by Holy spells&lt;br /&gt;
* &#039;&#039;Magic Mitigation reduction: 10%&#039;&#039;&lt;br /&gt;
||[[Dark]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Disintegrate.png‎]] &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;&lt;br /&gt;
||The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage.&lt;br /&gt;
* Caused by Dark spells&lt;br /&gt;
* &#039;&#039;Damage reduction: 10%&#039;&#039;&lt;br /&gt;
||[[Holy]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Soul_Fire.png‎]] &#039;&#039;&#039;Burning Soul&#039;&#039;&#039;&lt;br /&gt;
||The life essence of the target has been set ablaze, damaging its physical form over time.&lt;br /&gt;
* Caused by Holy spells with Soul Fire [[ability]] slotted&lt;br /&gt;
* &#039;&#039;Damage over time = MDB * (1 + EDB / 100) * 0.2&#039;&#039;&lt;br /&gt;
||Will cause Ether Theft if targeted by Drain and the [[ability]] Ether Theft is active (even if Drain is resisted/absorbed/evaded)&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ripesoul.png]] &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;&lt;br /&gt;
||The life essence of the target has been corrupted beyond repair, damaging its physical form over time.&lt;br /&gt;
* Caused by Dark spells with Ripened Soul [[ability]] slotted&lt;br /&gt;
* &#039;&#039;Damage over time = MDB * (1 + EDB / 100) * 0.2&#039;&#039;&lt;br /&gt;
||Will cause Spirit Theft if targeted by Drain and the [[ability]] Spirit Theft is active (even if Drain is resisted/absorbed/evaded)&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chance on Hit===&lt;br /&gt;
The chance-on-hit to proc one of these effects on a monster varies based on the spell cast.&lt;br /&gt;
&lt;br /&gt;
The following base averages have been observed:&lt;br /&gt;
*From being hit with a spike shield active: 17.5%&lt;br /&gt;
*T1: 25%&lt;br /&gt;
*T2: 50%&lt;br /&gt;
*T3: 75%&lt;br /&gt;
&lt;br /&gt;
===Theft Effects===&lt;br /&gt;
Thefts are status effects inflicted by Drain. Casting Drain on a target will inflict Vital Theft, and will also inflict Ether Theft or Spirit Theft when specific conditions are met.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;55%&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Effect(s)&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Lifestream.png]] &#039;&#039;&#039;Vital Theft&#039;&#039;&#039;&lt;br /&gt;
||Siphons off the target&#039;s life essence over time. This causes a damage-over-time effect and returns a small amount of health to the player.&lt;br /&gt;
* &#039;&#039;Damage over time = MDB * (1 + forbidden EDB / 100) * 0.1&#039;&#039;&lt;br /&gt;
* &#039;&#039;HP damage/drained = 5% of the target&#039;s current HP or 5% of your total base HP, whichever is lower&lt;br /&gt;
|| Damages the target then heals the player after each of the target&#039;s turn.&lt;br /&gt;
*&#039;&#039;Damage occurs first, before healing the player.&lt;br /&gt;
|| See [[#Deprecating_Spells|Drain]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:drainmp.png]] &#039;&#039;&#039;Ether Theft&#039;&#039;&#039;&lt;br /&gt;
||Siphons off the target&#039;s mana over time. This returns a small amount of mana to the player.&lt;br /&gt;
* &#039;&#039;MP damage/drained = 5% of the target&#039;s current MP or 5% of your total base MP, whichever is lower&lt;br /&gt;
||Reduces the target&#039;s MP and recovers the player&#039;s MP after each of the target&#039;s turn.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:drainsp.png]] &#039;&#039;&#039;Spirit Theft&#039;&#039;&#039;&lt;br /&gt;
||Siphons off the target&#039;s spirit over time. This returns a small amount of spirit to the player.&lt;br /&gt;
* &#039;&#039;SP damage/drained = 5% of the target&#039;s current SP or 5% of your total base SP, whichever is lower&lt;br /&gt;
||Reduces the target&#039;s SP and recovers the player&#039;s SP after each of the target&#039;s turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spike Shields==&lt;br /&gt;
Spike Shields are an [[ability]] that grant an added effect to the Protection spell. Only 1 of 4 elemental shields can be active at one time.&lt;br /&gt;
*Can proc upon parrying or blocking an attack.&lt;br /&gt;
*Do a minimum of 5 damage to monsters regardless of damage taken.&lt;br /&gt;
*Count as physical damage.&lt;br /&gt;
*Can proc [[#Status Effects|status effects]] (~20%? chance).&lt;br /&gt;
&lt;br /&gt;
==Procs==&lt;br /&gt;
Spell procs take priority in the following order (assuming they are applicable):&lt;br /&gt;
&lt;br /&gt;
Absorb &amp;gt; Spirit Shield &amp;gt; Spark of Life &amp;gt; Spike effects&lt;br /&gt;
&lt;br /&gt;
==Stacking==&lt;br /&gt;
The effects of Arcane Focus and Heartseeker cannot be active simultaneously: in the case one is already active, casting the second will result in the dissipation of the first one.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Varst</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=The_Forge&amp;diff=29095</id>
		<title>The Forge</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=The_Forge&amp;diff=29095"/>
		<updated>2014-05-07T14:11:50Z</updated>

		<summary type="html">&lt;p&gt;Varst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Forge allows players to reforge and improve their [[equipment]]. It does not allow for the creation of new equipment from scratch.&lt;br /&gt;
&lt;br /&gt;
Reforging is done using the [[Monster_Lab#Gifts|materials]] brought to players by their [[Monster Lab|monsters]], drops in battles, or purchased in the [[Bazaar#Item_Shop|Bazaar&#039;s item shop]].&lt;br /&gt;
&lt;br /&gt;
==Renaming==&lt;br /&gt;
A custom name can be given to the equipment.&lt;br /&gt;
*The equipment needs to have its [[potency]] maxed.&lt;br /&gt;
*The original name of the equipment will always be preserved, and will be displayed on the equipment popup below the custom name.&lt;br /&gt;
**The custom name can be removed by renaming to blank or the same as the original name.&lt;br /&gt;
**Sending the equipment through the [[MoogleMail]] will also remove the custom name.&lt;br /&gt;
&lt;br /&gt;
==Upgrading==&lt;br /&gt;
*Each upgrade level adds the following factor to the base stat.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;For non-ADB/MDB factors&#039;&#039;&#039;: 1 + 0.2 * ln(0.1 * forge_count + 1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For ADB/MDB&#039;&#039;&#039;: 1 + 0.28 * ln(0.1 * forge_count + 1)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Stats can only be increased.&lt;br /&gt;
*Only stats that already exist on the gear (including those stats gained from equip prefixes/suffixes) can be increased. No new stats may be added.&lt;br /&gt;
**Any stats that are gained from [[Item_World#Potencies|Potencies]] cannot be forged.&lt;br /&gt;
*Most upgrades are limited to 25 levels, except for physical and magical damage which go up to 50 levels.&lt;br /&gt;
**This upgrade cap can be increased by Forge Level up to double (50 and 100 levels respectively).&lt;br /&gt;
*No bindings for increasing any [[Fighting Styles|proc]] stats exist.&lt;br /&gt;
**Likewise for decreasing [[Burden]] and [[Interference]].&lt;br /&gt;
&lt;br /&gt;
==Enchantments==&lt;br /&gt;
*Gives time-limited bonuses to equipment in order to make them more powerful.&lt;br /&gt;
*Requires a [[#Shards|shard]] or an [[Items#Infusions|Infusion]] to activate.&lt;br /&gt;
*Expires after 1 hour real-time.&lt;br /&gt;
**Infusion on weapons expires after 15 minutes real-time.&lt;br /&gt;
*Different shard/infusion types can be applied the same equipment simultaneously to get multiple effects.&lt;br /&gt;
**However, weapons can only have two different [[#Infusions|infusion enchantments]] active at maximum.&lt;br /&gt;
*Applying the same shard/infusion type multiple times extends the effect&#039;s duration per shard/infusion.&lt;br /&gt;
&lt;br /&gt;
==Salvaging==&lt;br /&gt;
Salvaging retrieves materials from higher-quality [[equipment]] pieces. Only low/mid/high-grade [[#Basic_Materials|base materials]] can be directly acquired this way. Locked items cannot be salvaged.&lt;br /&gt;
&lt;br /&gt;
*Salvaging equipment below [[quality|Average]] can only yield [[#Scrap|scrap]].&lt;br /&gt;
**Equipment in the Superior range has a chance to yield materials based on the item&#039;s base PXP.&lt;br /&gt;
**Exquisite and above will always yield materials.&lt;br /&gt;
&lt;br /&gt;
Salvaging an item with upgrades will also return 80% of the materials spent on upgrading, rounded down. The return rate will increase up to 90% with 50 [[The_Forge#Forge_Level|forge level]]. This also &#039;&#039;&#039;reduces&#039;&#039;&#039; the forge&#039;s EXP equal to how much the upgrades on the equipment piece would have increased it.&lt;br /&gt;
&lt;br /&gt;
===Scrap===&lt;br /&gt;
&#039;&#039;(The use of these items, if any, is currently unknown).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Reforging==&lt;br /&gt;
Reforging can reset the [[Item_World#Item_Potency|Item Potency]] experience and unlocked potentials of an equipment.&lt;br /&gt;
&lt;br /&gt;
*Reforging requires [[The_Forge#Shards|Amnesia Shards]]. The number of shards required is equal to the equipment&#039;s Item Potency level.&lt;br /&gt;
*Players can only choose to forfeit all the existing Item Potency levels or keep all of them.&lt;br /&gt;
*Any potencies that had stats further increased via Forging will become latent (inactive but still present) if the potencies are removed in this manner.&lt;br /&gt;
&lt;br /&gt;
==Forge Level==&lt;br /&gt;
Every time a player upgrade an equipment, the forge will gain a certain amount of experience.&lt;br /&gt;
*The Forge level is capped at 50; extra EXP is still stored after this capped is reached.&lt;br /&gt;
*The [[#Upgrading|upgrade]] cap will be increased by Forge level.&lt;br /&gt;
*The return rate upon salvaging will increase up to 90% with 50 Forge Level.&lt;br /&gt;
*The amount of experience gained depends the level of the materials used for the upgrade: +2 per low-grade, +10 per mid-grade and +40 per high-grade; giving an effective cap of 250 per upgrade.&lt;br /&gt;
**The amount of EXP that will be gained is shown when hovering over an upgrade.&lt;br /&gt;
**The amount is unaffected by the bindings used.&lt;br /&gt;
**This also gives an amount of [[potency]] EXP equal to 1/10 of the forge EXP.&lt;br /&gt;
&lt;br /&gt;
===Forge Ranks===&lt;br /&gt;
*Experience to reach next forge level = (Current forge level * 250) + 250&lt;br /&gt;
*Upgrade cap increases by 2% per forge level, rounded down&lt;br /&gt;
**At forge level 50 the upgrade cap will increase from 50/25 to 100/50&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Rank&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | EXP required&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Upgrade Cap&lt;br /&gt;
|-&lt;br /&gt;
!WD/ADB/MDB || Others&lt;br /&gt;
|-&lt;br /&gt;
|0 || Novice || 250 || 50 || 25&lt;br /&gt;
|-&lt;br /&gt;
|1 || Novice || 500 || 51 || 25&lt;br /&gt;
|-&lt;br /&gt;
|2 || Novice || 750 || 52 || 26&lt;br /&gt;
|-&lt;br /&gt;
|3 || Novice || 1000 || 53 || 26&lt;br /&gt;
|-&lt;br /&gt;
|4 || Novice || 1250 || 54 || 27&lt;br /&gt;
|-&lt;br /&gt;
|5 || Novice || 1500 || 55 || 27&lt;br /&gt;
|-&lt;br /&gt;
|6 || Novice || 1750 || 56 || 28&lt;br /&gt;
|-&lt;br /&gt;
|7 || Novice || 2000 || 57 || 28&lt;br /&gt;
|-&lt;br /&gt;
|8 || Novice || 2250 || 58 || 29&lt;br /&gt;
|-&lt;br /&gt;
|9 || Novice || 2500 || 59 || 29&lt;br /&gt;
|-&lt;br /&gt;
|10 || Apprentice || 2750 || 60 || 30&lt;br /&gt;
|-&lt;br /&gt;
|11 || Apprentice || 3000 || 61 || 30&lt;br /&gt;
|-&lt;br /&gt;
|12 || Apprentice || 3250 || 62 || 31&lt;br /&gt;
|-&lt;br /&gt;
|13 || Apprentice || 3500 || 63 || 31&lt;br /&gt;
|-&lt;br /&gt;
|14 || Apprentice || 3750 || 64 || 32&lt;br /&gt;
|-&lt;br /&gt;
|15 || Apprentice || 4000 || 65 || 32&lt;br /&gt;
|-&lt;br /&gt;
|16 || Apprentice || 4250 || 66 || 33&lt;br /&gt;
|-&lt;br /&gt;
|17 || Apprentice || 4500 || 67 || 33&lt;br /&gt;
|-&lt;br /&gt;
|18 || Apprentice || 4750 || 68 || 34&lt;br /&gt;
|-&lt;br /&gt;
|19 || Apprentice || 5000 || 69 || 34&lt;br /&gt;
|-&lt;br /&gt;
|20 || Journeyman || 5250 || 70 || 35&lt;br /&gt;
|-&lt;br /&gt;
|21 || Journeyman || 5500 || 71 || 35&lt;br /&gt;
|-&lt;br /&gt;
|22 || Journeyman || 5750 || 72 || 36&lt;br /&gt;
|-&lt;br /&gt;
|23 || Journeyman || 6000 || 73 || 36&lt;br /&gt;
|-&lt;br /&gt;
|24 || Journeyman || 6250 || 74 || 37&lt;br /&gt;
|-&lt;br /&gt;
|25 || Journeyman || 6500 || 75 || 37&lt;br /&gt;
|-&lt;br /&gt;
|26 || Journeyman || 6750 || 76 || 38&lt;br /&gt;
|-&lt;br /&gt;
|27 || Journeyman || 7000 || 77 || 38&lt;br /&gt;
|-&lt;br /&gt;
|28 || Journeyman || 7250 || 78 || 39&lt;br /&gt;
|-&lt;br /&gt;
|29 || Journeyman || 7500 || 79 || 39&lt;br /&gt;
|-&lt;br /&gt;
|30 || Artisan || 7750 || 80 || 40&lt;br /&gt;
|-&lt;br /&gt;
|31 || Artisan || 8000 || 81 || 40&lt;br /&gt;
|-&lt;br /&gt;
|32 || Artisan || 8250 || 82 || 41&lt;br /&gt;
|-&lt;br /&gt;
|33 || Artisan || 8500 || 83 || 41&lt;br /&gt;
|-&lt;br /&gt;
|34 || Artisan || 8750 || 84 || 42&lt;br /&gt;
|-&lt;br /&gt;
|35 || Artisan || 9000 || 85 || 42&lt;br /&gt;
|-&lt;br /&gt;
|36 || Artisan || 9250 || 86 || 43&lt;br /&gt;
|-&lt;br /&gt;
|37 || Artisan || 9500 || 87 || 43&lt;br /&gt;
|-&lt;br /&gt;
|38 || Artisan || 9750 || 88 || 44&lt;br /&gt;
|-&lt;br /&gt;
|39 || Artisan || 10000 || 89 || 44&lt;br /&gt;
|-&lt;br /&gt;
|40 || Expert || 10250 || 90 || 45&lt;br /&gt;
|-&lt;br /&gt;
|41 || Expert || 10500 || 91 || 45&lt;br /&gt;
|-&lt;br /&gt;
|42 || Expert || 10750 || 92 || 46&lt;br /&gt;
|-&lt;br /&gt;
|43 || Expert || 11000 || 93 || 46&lt;br /&gt;
|-&lt;br /&gt;
|44 || Expert || 11250 || 94 || 47&lt;br /&gt;
|-&lt;br /&gt;
|45 || Expert || 11500 || 95 || 47&lt;br /&gt;
|-&lt;br /&gt;
|46 || Expert || 11750 || 96 || 48&lt;br /&gt;
|-&lt;br /&gt;
|47 || Expert || 12000 || 97 || 48&lt;br /&gt;
|-&lt;br /&gt;
|48 || Expert || 12250 || 98 || 49&lt;br /&gt;
|-&lt;br /&gt;
|49 || Expert || 12500 || 99 || 49&lt;br /&gt;
|-&lt;br /&gt;
|50 || Master || - || 100 || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
===Basic Materials===&lt;br /&gt;
These come in &#039;&#039;&#039;Low&#039;&#039;&#039;, &#039;&#039;&#039;Mid&#039;&#039;&#039;, and &#039;&#039;&#039;High&#039;&#039;&#039;-grade varieties.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge &amp;amp; Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloth&#039;&#039;&#039; || Cloth armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leather&#039;&#039;&#039; || Light armor and Shields&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metals&#039;&#039;&#039; || Heavy armor and Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wood&#039;&#039;&#039; || Staffs and Shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rares===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystallized Phazon&#039;&#039;&#039; || Phase Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shade Fragment&#039;&#039;&#039; || Shade Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repurposed Actuator&#039;&#039;&#039; || Power Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense Matrix Modulator&#039;&#039;&#039; || Force Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bindings===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Upgrades&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Binding of Slaughter&#039;&#039;&#039; ||  Base Physical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Balance&#039;&#039;&#039; || Physical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Isaac&#039;&#039;&#039; || Physical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Destruction&#039;&#039;&#039; || Base Magical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Focus&#039;&#039;&#039; || Magical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Friendship&#039;&#039;&#039; || Magical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Protection&#039;&#039;&#039; || Physical Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fleet&#039;&#039;&#039; || Evade Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Barrier&#039;&#039;&#039; || Block Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Nimble&#039;&#039;&#039; || Parry Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Elementalist&#039;&#039;&#039; || Elemental Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Heaven-sent&#039;&#039;&#039; || Divine Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Demon-fiend&#039;&#039;&#039; || Forbidden Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Curse-weaver&#039;&#039;&#039; || Depreciating Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Earth-walker&#039;&#039;&#039; || Supportive Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Surtr&#039;&#039;&#039; || Fire Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Niflheim&#039;&#039;&#039; || Cold Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Mjolnir&#039;&#039;&#039; || Elec Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Freyr&#039;&#039;&#039; || Wind Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Heimdall&#039;&#039;&#039; || Holy Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Fenrir&#039;&#039;&#039; || Dark Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Dampening&#039;&#039;&#039; || Crushing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Stone-skin&#039;&#039;&#039; || Slashing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Deflection&#039;&#039;&#039; || Piercing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fire-eater&#039;&#039;&#039; || Fire Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Frost-born&#039;&#039;&#039; || Cold Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thunder-child&#039;&#039;&#039; || Elec Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Wind-waker&#039;&#039;&#039; || Wind Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thrice-blessed&#039;&#039;&#039; || Holy Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Spirit-ward&#039;&#039;&#039; || Dark Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Ox&#039;&#039;&#039; || Strength&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Raccoon&#039;&#039;&#039; || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Cheetah&#039;&#039;&#039; || Agility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Turtle&#039;&#039;&#039; || Endurance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fox&#039;&#039;&#039; || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Owl&#039;&#039;&#039; || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Warding&#039;&#039;&#039; || Magical Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Negation&#039;&#039;&#039; || Resist Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Items#Shards|Shards]]==&lt;br /&gt;
*Lasts 1 hour per shard (besides Amnesia which is permanent).&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
![[Weapon]]s&lt;br /&gt;
![[Armor]]s&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Voidseeker&#039;s Blessing&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || || The weapon&#039;s damage type is changed to [[void]], and a +50% physical accuracy bonus.&lt;br /&gt;
*These bonus do not stack when [[Fighting_Styles#Dual_Wielding|dual-wielding]] enhanced weapons. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suffused Aether&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || || Gives +10% [[Spells#Spell_Cost|mana conservation]] bonus and a +50% magic accuracy bonus.&lt;br /&gt;
*These bonus do not stack when [[Fighting_Styles#Dual_Wielding|dual-wielding]] enhanced weapons. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Featherweight Charm&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || align=&amp;quot;center&amp;quot;|✔ || Reduces the equipment&#039;s [[burden]] and [[interference]] by 7 or 50%, whichever is higher.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Amnesia Shards&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || align=&amp;quot;center&amp;quot;|✔ || Resets an equipment&#039;s [[Item_World#Item_Potency|Item Potency]] completely back to 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Items#Infusions|Infusions]]==&lt;br /&gt;
*Weapons can have up to two different [[Equipment#Elemental_Strike|elemental strike]] effects active at the same time. Lasts 15 min. per infusion.&lt;br /&gt;
*Armors can have any number of different infusion types active at the same time. Lasts 60 min. per infusion.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Equip type !!Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Weapons&#039;&#039;&#039; || The infused [[weapon]] gains a corresponding [[Equipment#Elemental_Strike|elemental strike]] effect.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armors&#039;&#039;&#039; || The infused [[armor]] gains 5% [[Character_Stats#Elemental_Resistance|resistance]] to the corresponding element.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Material Costs==&lt;br /&gt;
*Each upgrade requires some basic materials and 1 binding corresponding to which stats get upgraded.&lt;br /&gt;
**The amount required varies based on the equipment&#039;s [[quality]] and the number of upgrades already done in that stat. As the equipment is upgraded further it will require more high-grade materials, although the total number of materials needed should remain the same.&lt;br /&gt;
*For rarer equipment (Phase, Shade, and Power armors) a special component is required to upgrade them by a level in a stat. Doing so however, allows for all other stats to be upgraded to that level without another special component.&lt;br /&gt;
**Shade and power armors, in particular, will require at least 50 special components to fully upgrade its physical damage.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Basic Material Required per upgrade (except physical and magical damage)&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Upgrade Level&lt;br /&gt;
!colspan=&amp;quot;18&amp;quot; | [[Equipment_Ranges#Formulas | Quality]] / Material per upgrade&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Below 0.5 ||colspan=&amp;quot;3&amp;quot; |  0.5 - 0.6 ||colspan=&amp;quot;3&amp;quot; |  0.6 - 0.7 ||colspan=&amp;quot;3&amp;quot; |  0.7 - 0.8 ||colspan=&amp;quot;3&amp;quot; |  0.8 - 0.9 ||colspan=&amp;quot;3&amp;quot; |  0.9 - 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High &lt;br /&gt;
|-&lt;br /&gt;
| 1 - 2 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 - 6 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 7 - 10 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 11 - 14 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 18 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 19 - 22 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 23 - 26 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 27 - 30 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 31 - 34 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 38 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 39 - 40 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Basic Material Required per upgrade (physical and magical damage)&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Upgrade Level&lt;br /&gt;
!colspan=&amp;quot;18&amp;quot; | [[Equipment_Ranges#Formulas | Quality]] / Material per upgrade&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Below 0.5 ||colspan=&amp;quot;3&amp;quot; |  0.5 - 0.6 ||colspan=&amp;quot;3&amp;quot; |  0.6 - 0.7 ||colspan=&amp;quot;3&amp;quot; |  0.7 - 0.8 ||colspan=&amp;quot;3&amp;quot; |  0.8 - 0.9 ||colspan=&amp;quot;3&amp;quot; |  0.9 - 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High &lt;br /&gt;
|-&lt;br /&gt;
| 1 - 4 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 5 - 14 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 24 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 34 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 44 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 45 - 54 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 55 - 64 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 65 - 74 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 75 - 84 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 85 - 94 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 95 - 100 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Monster Lab]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Varst</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Item_World&amp;diff=28924</id>
		<title>Item World</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Item_World&amp;diff=28924"/>
		<updated>2014-04-24T19:03:12Z</updated>

		<summary type="html">&lt;p&gt;Varst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Item World (IW) is one of the [[battle modes]] in the [[HentaiVerse]] mini-game. Item World allows users to do battle inside any piece of [[equipment]] not equipped to their current equipment set in order to increase its latent potential.&lt;br /&gt;
&lt;br /&gt;
==Rounds==&lt;br /&gt;
An Item World has rounds based on the equipment&#039;s [[quality]]. It can be approximated by:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Number of Item World Rounds&#039;&#039;&#039; = 75 * (equip_quality)^3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a lower cap of 10 rounds (~230 PXP) and upper cap of 100 rounds (~375 PXP). Monsters start at 100% base damage and increase by 2%? per round. The number of monsters present in each round is random but tends to rise as the round counter increases.&lt;br /&gt;
&lt;br /&gt;
==Item Potency==&lt;br /&gt;
Clearing an Item World or [[The_Forge#Upgrading|Upgrading]] a piece of equipment earns the item PXP (Potency Experience) towards increasing the potency of the [[equipment]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;PXP gain&#039;&#039;&#039; = roundup(Item round count * [[difficulty|PXP modifier]])&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Fleeing]] or being defeated in an IW does not grant any PXP; only clearing all rounds grants PXP for the item.&#039;&#039;&#039; Players cannot gain any PXP if they are at &amp;quot;exhausted&amp;quot; [[stamina]].&lt;br /&gt;
&lt;br /&gt;
All equipment starts at Potency Level 0, and can be leveled up to Level 10, unlocking a total of ten potencies. The amount of PXP required for the next level is displayed next to the equipment potency&#039;s level and increases as the item gains in potency levels. Potency unlocks add stats to the equipment (with the exception of &#039;of focus&#039; weapons which cannot gain Economizer). Additional levels of potency are more likely to level up existing ones rather than give new ones (50% chance). These additional stats &#039;&#039;&#039;cannot&#039;&#039;&#039; be further upgraded in the [[forge]].&lt;br /&gt;
&lt;br /&gt;
Except for the Level 10 weapon unlock, there are five levels to each Potency. It is possible to get one level of each, but it is not possible to max every Potency for a given piece of gear.&lt;br /&gt;
&lt;br /&gt;
Item Potency can be reset by [[The_Forge#Reforging|reforging]] in the [[forge]]. This requires [[The_Forge#Shards|Amnesia Shards]] equal to the equipment&#039;s Item Potency level. Players can only keep all the existing potencies or forfeit all of them.&lt;br /&gt;
&lt;br /&gt;
When an equipment piece has reached max level, it no longer shows up in the Item World.&lt;br /&gt;
&lt;br /&gt;
===Formula for &amp;lt;span title=&amp;quot;Potency Experience&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;PXP&amp;lt;/span&amp;gt;===&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;PXP(x) = PXP(1) * (1 + PXP(1)/1000)^(x-1)&amp;lt;/pre&amp;gt;&lt;br /&gt;
Note that PXP(x) is the amount of PXP required to advance from level (x-1) to level x.&lt;br /&gt;
&lt;br /&gt;
The amount of PXP required to advance from level 0 to level n is as follows:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;Total PXP needed = 1000*((1+PXP(1)/1000)^n - 1)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Potencies===&lt;br /&gt;
All potencies give roughly 2% bonus per potency level (then scaled according to player&#039;s [[level]]) except for mitigation potencies which give 4 base points. Economizer gives 5% mana conservation per level.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Class&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Addition&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Weapon]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Shield]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Armor]]&lt;br /&gt;
|-&lt;br /&gt;
!Melee !! Staff&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Mitigation&lt;br /&gt;
|-&lt;br /&gt;
|Coldproof || Cold || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Darkproof || Dark || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Elecproof || Elec || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fireproof || Fire || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Holyproof || Holy || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Windproof || Wind || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
|Annihilator || Spell Crit Damage || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Archmage || Bonus Magic Damage || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Butcher || Bonus Weapon Damage || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Capacitor || Bonus MP || || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Economizer || Mana Conservation || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Fatality || Attack Crit Damage || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Juggernaut || Bonus HP || || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Overpower || Counter-Parry || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Penetration || Counter-Resist || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Spellweaver || Cast Speed || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Swift Strike || Raises [[Action Speed|Attack Speed]] || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Weapon Level 10 Only====&lt;br /&gt;
At level 10 a [[weapon]] will always get a special Potency based on what kind of weapon it is.&lt;br /&gt;
&lt;br /&gt;
Ethereal weapons will get a random &#039;&#039;&#039;[[Elemental Strike]]&#039;&#039;&#039; from the chart below.&lt;br /&gt;
*This does not turn a weapon into a true [[Equipment#Elemental_Weapons|Elemental Weapon]] (as a true elemental weapon also has Elemental Damage Bonus to boost [[spell]] damage).&lt;br /&gt;
&lt;br /&gt;
All other weapons will get &#039;&#039;&#039;Hollowforged&#039;&#039;&#039; which converts its damage type from Crushing/Slashing/Piercing to Void.&lt;br /&gt;
*Hollowforged weapons also get one additional void strike.&lt;br /&gt;
*This does not turn a weapon into a true [[Equipment#Ethereal_Weapons|Ethereal Weapon]] (it still has [[burden]]/[[interference]]).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Class&lt;br /&gt;
!Name&lt;br /&gt;
!Addition&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Elemental&amp;lt;br&amp;gt;Strike&lt;br /&gt;
|-&lt;br /&gt;
|Cold Strike || Adds Cold damage&lt;br /&gt;
|-&lt;br /&gt;
|Dark Strike || Adds Dark damage&lt;br /&gt;
|-&lt;br /&gt;
|Elec Strike || Adds Elec damage&lt;br /&gt;
|-&lt;br /&gt;
|Fire Strike || Adds Fire damage&lt;br /&gt;
|-&lt;br /&gt;
|Holy Strike || Adds Holy damage&lt;br /&gt;
|-&lt;br /&gt;
|Wind Strike || Adds Wind damage&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| Special || Hollowforged || Damage Type converts to [[Void]], adds Void Strike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[EXP]]==&lt;br /&gt;
The strength of the monsters and [[EXP]] gains depend on the [[quality]] of the item. A Magnificent item will have significantly harder mobs than a Crude one. Legendary equipment should give EXP equivalent to [[Grindfest]] at the same [[difficulty]].&lt;br /&gt;
&lt;br /&gt;
The drop quality bonus is identical to the Grindfest&#039;s.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[The Forge]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Varst</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Item_World&amp;diff=28917</id>
		<title>Item World</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Item_World&amp;diff=28917"/>
		<updated>2014-04-24T07:37:54Z</updated>

		<summary type="html">&lt;p&gt;Varst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Item World (IW) is one of the [[battle modes]] in the [[HentaiVerse]] mini-game. Item World allows users to do battle inside any piece of [[equipment]] not equipped to their current equipment set in order to increase its latent potential.&lt;br /&gt;
&lt;br /&gt;
==Rounds==&lt;br /&gt;
An Item World has rounds based on the equipment&#039;s [[quality]]. It can be approximated by:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Number of Item World Rounds&#039;&#039;&#039; = 75 * (equip_quality)^3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a lower cap of 10 rounds (~230 PXP) and upper cap of 100 rounds (~375 PXP). Monsters start at 100% base damage and increase by 2%? per round. The number of monsters present in each round is random but tends to rise as the round counter increases.&lt;br /&gt;
&lt;br /&gt;
==Item Potency==&lt;br /&gt;
Clearing an Item World or [[The_Forge#Upgrading|Upgrading]] a piece of equipment earns the item PXP (Potency Experience) towards increasing the potency of the [[equipment]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;PXP gain&#039;&#039;&#039; = roundup(Item round count * [[difficulty|PXP modifier]])&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Fleeing]] or being defeated in an IW does not grant any PXP; only clearing all rounds grants PXP for the item.&#039;&#039;&#039; Players cannot gain any PXP if they are at &amp;quot;exhausted&amp;quot; [[stamina]].&lt;br /&gt;
&lt;br /&gt;
All equipment starts at Potency Level 0, and can be leveled up to Level 10, unlocking a total of ten potencies. The amount of PXP required for the next level is displayed next to the equipment potency&#039;s level and increases as the item gains in potency levels. Potency unlocks add stats that the equipment piece does not already possess (with the exception of damage stats and action speed bonus for weapons). Additional levels of potency are more likely to level up existing ones rather than give new ones (50% chance). These additional stats &#039;&#039;&#039;cannot&#039;&#039;&#039; be further upgraded in the [[forge]].&lt;br /&gt;
&lt;br /&gt;
Except for the Level 10 weapon unlock, there are five levels to each Potency. It is possible to get one level of each, but it is not possible to max every Potency for a given piece of gear.&lt;br /&gt;
&lt;br /&gt;
Item Potency can be reset by [[The_Forge#Reforging|reforging]] in the [[forge]]. This requires [[The_Forge#Shards|Amnesia Shards]] equal to the equipment&#039;s Item Potency level. Players can only keep all the existing potencies or forfeit all of them.&lt;br /&gt;
&lt;br /&gt;
When an equipment piece has reached max level, it no longer shows up in the Item World.&lt;br /&gt;
&lt;br /&gt;
===Formula for &amp;lt;span title=&amp;quot;Potency Experience&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;PXP&amp;lt;/span&amp;gt;===&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;PXP(x) = PXP(1) * (1 + PXP(1)/1000)^(x-1)&amp;lt;/pre&amp;gt;&lt;br /&gt;
Note that PXP(x) is the amount of PXP required to advance from level (x-1) to level x.&lt;br /&gt;
&lt;br /&gt;
The amount of PXP required to advance from level 0 to level n is as follows:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;Total PXP needed = 1000*((1+PXP(1)/1000)^n - 1)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Potencies===&lt;br /&gt;
All potencies give roughly 2% bonus per potency level (then scaled according to player&#039;s [[level]]) except for mitigation potencies which give 4 base points. Economizer gives 5% mana conservation per level.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Class&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Addition&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Weapon]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Shield]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Armor]]&lt;br /&gt;
|-&lt;br /&gt;
!Melee !! Staff&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Mitigation&lt;br /&gt;
|-&lt;br /&gt;
|Coldproof || Cold || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Darkproof || Dark || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Elecproof || Elec || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fireproof || Fire || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Holyproof || Holy || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Windproof || Wind || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
|Annihilator || Spell Crit Damage || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Archmage || Bonus Magic Damage || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Butcher || Bonus Weapon Damage || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Capacitor || Bonus MP || || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Economizer || Mana Conservation || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Fatality || Attack Crit Damage || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Juggernaut || Bonus HP || || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Overpower || Counter-Parry || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Penetration || Counter-Resist || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Spellweaver || Cast Speed || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Swift Strike || Raises [[Action Speed|Attack Speed]] || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Weapon Level 10 Only====&lt;br /&gt;
At level 10 a [[weapon]] will always get a special Potency based on what kind of weapon it is.&lt;br /&gt;
&lt;br /&gt;
Ethereal weapons will get a random &#039;&#039;&#039;[[Elemental Strike]]&#039;&#039;&#039; from the chart below.&lt;br /&gt;
*This does not turn a weapon into a true [[Equipment#Elemental_Weapons|Elemental Weapon]] (as a true elemental weapon also has Elemental Damage Bonus to boost [[spell]] damage).&lt;br /&gt;
&lt;br /&gt;
All other weapons will get &#039;&#039;&#039;Hollowforged&#039;&#039;&#039; which converts its damage type from Crushing/Slashing/Piercing to Void.&lt;br /&gt;
*Hollowforged weapons also get one additional void strike.&lt;br /&gt;
*This does not turn a weapon into a true [[Equipment#Ethereal_Weapons|Ethereal Weapon]] (it still has [[burden]]/[[interference]]).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Class&lt;br /&gt;
!Name&lt;br /&gt;
!Addition&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Elemental&amp;lt;br&amp;gt;Strike&lt;br /&gt;
|-&lt;br /&gt;
|Cold Strike || Adds Cold damage&lt;br /&gt;
|-&lt;br /&gt;
|Dark Strike || Adds Dark damage&lt;br /&gt;
|-&lt;br /&gt;
|Elec Strike || Adds Elec damage&lt;br /&gt;
|-&lt;br /&gt;
|Fire Strike || Adds Fire damage&lt;br /&gt;
|-&lt;br /&gt;
|Holy Strike || Adds Holy damage&lt;br /&gt;
|-&lt;br /&gt;
|Wind Strike || Adds Wind damage&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| Special || Hollowforged || Damage Type converts to [[Void]], adds Void Strike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[EXP]]==&lt;br /&gt;
The strength of the monsters and [[EXP]] gains depend on the [[quality]] of the item. A Magnificent item will have significantly harder mobs than a Crude one. Legendary equipment should give EXP equivalent to [[Grindfest]] at the same [[difficulty]].&lt;br /&gt;
&lt;br /&gt;
The drop quality bonus is identical to the Grindfest&#039;s.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[The Forge]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Varst</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=E-Hentai_Janitor&amp;diff=28405</id>
		<title>E-Hentai Janitor</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=E-Hentai_Janitor&amp;diff=28405"/>
		<updated>2014-04-02T04:39:17Z</updated>

		<summary type="html">&lt;p&gt;Varst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an &#039;&#039;&#039;&#039;&#039;unofficial&#039;&#039;&#039;&#039;&#039; list of E-Hentai users (besides the sole admin [http://forums.e-hentai.org/index.php?showuser=6 Tenboro]) who can perform certain actions.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;50&amp;quot;| [[Power]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot;| [[Forum]] Moderator&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| [[IRC]] Op&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot;| [[EHWiki]] Admin&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Tag]] Moderator&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Gallery]] Moderator&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;10%&amp;quot;|&amp;lt;span title=&amp;quot;Includes the ability to block tags and assign namespaces&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Grouping&amp;lt;/span&amp;gt; !! &amp;lt;span title=&amp;quot;Allows for downvoting tags at full power and block tags when 3 veto voters vote on the same tag&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Vetoing&amp;lt;/span&amp;gt; !! &amp;lt;span title=&amp;quot;Allows for checking any user&#039;s history&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Checking&amp;lt;/span&amp;gt; !!width=&amp;quot;10%&amp;quot;|[[Expunging|De-Expunging]] !! Locking&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=68896 3d0xp0xy] || 31 || || || || || ✔ || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=90092 Alpha 7] || 41 || || || || ✔ || ✔ || ✔ || ✔ || ✔&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=2884 Beryl] || 17 || ✔ || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=243587 binglo] || 52 || || || ✔ || ✔ || ✔ || ✔ || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=409722 danixxx] || 42 || || || || || ✔ || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=43893 Dlaglacz] || ? || ¼ || || || || ✔ || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=159384 etothex] || 31 || || || || || ✔ || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=1028280 freudia] || 24 || || || || || ✔ || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=971620 kitsuneH] || 15 || || || || || ✔ || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=589675 Maximum_Joe] || 55 || || ✔ || ✔ || ✔ || ✔ || ✔ || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=241107 ohmightycat] || 35 || || || || || ✔ || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=43010 PeopleDon&#039;tDanceNoMore] || 23 || || || || || ✔ || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=154972 pop9] || 58 || || || || || ✔ || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=18055 Red_Piotrus] || 49 || || || || ⅓ (NS) || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=5994 Shadow Weaver] || 30 || || || || ✔ || ✔ || ✔ || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=32752 Sonic] || ? || &amp;amp;#189; || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=2203 Spectre] || 51 || ✔ || ✔ || ✔ || || ✔ || || ✔ || ✔&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=301767 varst] || 38 || ¼ || || ✔ || || ✔ || ✔ || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=757151 viviv] || 26 || || || || || ✔ || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;/div&gt;</summary>
		<author><name>Varst</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:The_Lottery&amp;diff=28393</id>
		<title>Talk:The Lottery</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:The_Lottery&amp;diff=28393"/>
		<updated>2014-03-31T06:12:04Z</updated>

		<summary type="html">&lt;p&gt;Varst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trying to nail down pool size vs. prize size.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tickets In Pool&lt;br /&gt;
!Prize Quantities &amp;lt;br&amp;gt;(Artifact / Tokens)&lt;br /&gt;
|-&lt;br /&gt;
|3,713 || 1 / 2&lt;br /&gt;
|-&lt;br /&gt;
|4,421 || 1 / 3&lt;br /&gt;
|-&lt;br /&gt;
|7,267&amp;lt;br&amp;gt;7,842 || 1 / 4&lt;br /&gt;
|-&lt;br /&gt;
|18,215 || 2 / 10&lt;br /&gt;
|-&lt;br /&gt;
|20,989 || 3 / 11&lt;br /&gt;
|-&lt;br /&gt;
|24,041 || 3 / 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Likely roundup(ticket/2000) for tokens and roundup(ticket/10000) for artifacts.&lt;br /&gt;
&lt;br /&gt;
Artifact seems to be increased to roundup(ticket/5000). [[User:Varst|Varst]] ([[User talk:Varst|talk]]) 06:12, 31 March 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Varst</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=The_Lottery&amp;diff=28378</id>
		<title>The Lottery</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=The_Lottery&amp;diff=28378"/>
		<updated>2014-03-30T12:57:11Z</updated>

		<summary type="html">&lt;p&gt;Varst: to be more specific on the timing of the draw&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://hentaiverse.org/?s=Bazaar&amp;amp;ss=lt The Lottery] allows [[HentaiVerse]] players the chance to win valuable prizes by betting [[GP]]. 2 lotteries occur daily.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Every day a new [[weapon]] and [[armor]] of Legendary to Peerless [[quality]] are generated and put up as the grand prizes for 2 separate draws; the two draws are offset from each other by 12 hours.&lt;br /&gt;
&lt;br /&gt;
Players may buy tickets for the lotteries at 1,000 [[GP]] each. At 0:00 UTC (for weapon) and 12:00 UTC (for armor) 5 winning tickets are randomly picked as winners.&lt;br /&gt;
&lt;br /&gt;
==Prizes==&lt;br /&gt;
Players can only win one prize per drawing regardless of how many tickets they hold. 3rd through 5th place prizes scale up in number with the size of the betting pool.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Prize&lt;br /&gt;
|-&lt;br /&gt;
|1st || [[Weapon]]/[[Armor]]&lt;br /&gt;
|-&lt;br /&gt;
|2nd || Golden Lottery Ticket&lt;br /&gt;
|-&lt;br /&gt;
|3rd || [[Artifact]](s)&lt;br /&gt;
|-&lt;br /&gt;
|4th || [[Items#Tokens|Blood Token]](s)&lt;br /&gt;
|-&lt;br /&gt;
|5th || [[Items#Tokens|Chaos Token]](s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Golden Lottery Ticket==&lt;br /&gt;
Golden tickets can be used on lotteries to automatically add 1,000 tickets to a player&#039;s bet at no cost and double their effective ticket count (this effect cannot exceed 10% of the total pool). They cannot be traded/sold.&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Varst</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Items&amp;diff=28247</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Items&amp;diff=28247"/>
		<updated>2014-03-21T11:57:09Z</updated>

		<summary type="html">&lt;p&gt;Varst: /* Materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the [[HentaiVerse]], &#039;&#039;&#039;items&#039;&#039;&#039; are obtained by killing monsters, completing arena challenges, and [[gifts]] from the monsters. [[Training]] can increase the chance for some items to drop from slain monsters, and affect the quality and type of those drops.&lt;br /&gt;
&lt;br /&gt;
There are eleven types of items: [[#Battle Powerups|Battle Powerups]], [[#Restoratives|Restoratives]], [[#Infusions|Infusions]], [[#Scrolls|Scrolls]], [[#Special Items|Special Items]], [[#Artifacts|Artifacts]], [[#Trophies|Trophies]], [[#Tokens|Tokens]], [[#Collectables|Collectables]], [[#Crystals|Crystals]], [[#Food|Food]], and [[#Enhancements|Enhancements]].&lt;br /&gt;
&lt;br /&gt;
==Battle Powerups==&lt;br /&gt;
During a [[battle]] round, any defeated monster has a ~4% chance of dropping a powerup. These powerups are automatically slotted in the &amp;quot;P&amp;quot; item slot of the player&#039;s inventory. Players can only have one powerup at a time and cannot receive a new one until the current one is used. They persist between rounds of a battle, but are lost at the end of a battle series.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; |&#039;&#039;&#039;Mystic Gem&#039;&#039;&#039; || [[Image:channeling.png]] || Grants the [[Fighting Styles#Any|Channeling]] effect for 15 turns or until a [[spell]] is cast.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Health Gem&#039;&#039;&#039; || [[Image:Health Points.png‎]] || Restores 100% base health.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Gem&#039;&#039;&#039; || [[Image:Magic Points.png‎]] || Restores 50% base mana.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Soul Gem&#039;&#039;&#039; || [[Image:Spirit Points.png‎]] || Restores 25% base spirit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Restoratives==&lt;br /&gt;
These may be set as a player&#039;s [[Character Menu#Battle_Items|Battle Items]]. Players start with 5 item slots and can unlock 10 more via [[training]] Rat Pack. Items will restock themselves out of battle as long as there is sufficient supply. The effects of potions (not elixirs) used in combat can be increased via [[Abilities#General|General abilities]]. For the amounts they restore outside of battle see [[Battles#Recovering|Recovering]].&lt;br /&gt;
&lt;br /&gt;
===Health Restoratives===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Lesser&#039;&#039;&#039; || Restores 25% base health on use + 10% base health per turn for 10 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greater&#039;&#039;&#039; || Restores 50% base health on use + 10% base health per turn for 30 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heroic&#039;&#039;&#039; || Restores 100% base health on use + 10% base health per turn for 50 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elixir&#039;&#039;&#039; || Restores 200% base health on use + 20% base health per turn for 50 turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Magic/Spirit Restoratives===&lt;br /&gt;
&#039;&#039;Magic and Spirit restoratives are separate items, they simply have the same percentages.&#039;&#039;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Lesser&#039;&#039;&#039; || Restores 5% base mana/spirit per turn for 10 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greater&#039;&#039;&#039; || Restores 5% base mana/spirit per turn for 15 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heroic&#039;&#039;&#039; || Restores 5% base mana/spirit per turn for 20 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elixir&#039;&#039;&#039; || Restores 15% base mana/spirit per turn for 20 turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Restoratives===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Energy Drink&#039;&#039;&#039; || Restores 10 points of [[Stamina]]. Also grants the Energized effect which boosts [[Overcharge]] and Spirit by 10% for ten turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Last Elixir&#039;&#039;&#039; || Restores 20% base health per turn for 50 turns, and 10% base mana and spirit per turn for 20 turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Infusions==&lt;br /&gt;
These may be set as [[Character Menu#Battle_Items|Battle Items]] or enhancement in [[The Forge]]. &lt;br /&gt;
&lt;br /&gt;
If used as a [[Character_Menu#Battle_Items|Battle Item]]:&lt;br /&gt;
*Lasts 25 turns.&lt;br /&gt;
*These increase a player&#039;s [[Character_Stats#Elemental_Resistance|elemental resistance]] by 25%, and increases the respective Spell Damage Bonus by 25.&lt;br /&gt;
*Only 1 infusion effect may be active at any time in combat.&lt;br /&gt;
*Players start with one slots for these and can unlock 5 more via [[training]] Tincture. They will restock themselves during battle as long as there is sufficient supply. &lt;br /&gt;
&lt;br /&gt;
If used as an enhancement through [[The Forge]]:&lt;br /&gt;
*Multiple infusions can be used to extend the time their effects last.&lt;br /&gt;
*&#039;&#039;&#039;[[Weapon]]&#039;&#039;&#039;:&lt;br /&gt;
**Lasts 15 minutes per infusion. &lt;br /&gt;
**Adds an [[Equipment_Prefixes#Elemental|Elemental Strike]] effect to the player&#039;s weapons.&lt;br /&gt;
***A maximum of 2 different types of elemental strikes may exist on a weapon.&lt;br /&gt;
*&#039;&#039;&#039;[[Armor]]&#039;&#039;&#039;:&lt;br /&gt;
**Last 1 hour per infusion.&lt;br /&gt;
**Adds 5% elemental [[Character_Stats#Elemental_Resistance|resistance]] to the corresponding element to the player&#039;s armors.&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
These may be set as [[Character Menu#Battle_Items|Battle Items]]. &lt;br /&gt;
*Players start with 1 slot for these and can unlock 5 more via [[training]] And A Scholar. They will restock themselves during battle as long as there is sufficient supply. &lt;br /&gt;
*These grant [[Spells#Supportive_Magic|supportive spell effects]] when used and last a long number of turns. &lt;br /&gt;
*These override their respective [[spells]]. Any [[Innate Arcana]] spells affected in this manner will not be auto-cast until the scroll&#039;s effect ends.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Scroll of || Effect || Duration&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Swiftness&#039;&#039;&#039; || Grants the &#039;&#039;Haste&#039;&#039; effect.&lt;br /&gt;
*Increases [[Action Speed]] by 60%&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Protection&#039;&#039;&#039; || Grants the &#039;&#039;Protection&#039;&#039; effect. &lt;br /&gt;
*Absorbs all damage taken by 50%&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;the Avatar&#039;&#039;&#039; || Grants the &#039;&#039;Haste&#039;&#039; and &#039;&#039;Protection&#039;&#039; effects with twice the normal duration.&lt;br /&gt;
|60? / 90?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shadows&#039;&#039;&#039; || Grants the &#039;&#039;Shadow Veil&#039;&#039; effect.&lt;br /&gt;
*Increases evasion by 30%&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Absorption&#039;&#039;&#039; || Grants the &#039;&#039;Absorb&#039;&#039; effect.&lt;br /&gt;
*Absorbs the next (non-crit?) magical attack from a monster and partially converts it to MP.&lt;br /&gt;
*Has a 100% chance to proc.&lt;br /&gt;
|45?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Life&#039;&#039;&#039; || Grants the &#039;&#039;Spark of Life&#039;&#039; effect.&lt;br /&gt;
*Any attack that would normally kill the player leaves them alive with 50% HP?&lt;br /&gt;
*Consumes 25% of base spirit if proc&#039;d.&lt;br /&gt;
|45?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;the Gods&#039;&#039;&#039; || Grants the &#039;&#039;Shadow Veil&#039;&#039;, &#039;&#039;Absorb&#039;&#039;, and &#039;&#039;Spark of Life&#039;&#039; effects.&lt;br /&gt;
|30 / 30? / 45?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Items==&lt;br /&gt;
These may be set as [[Character_Menu#Battle_Items|Battle Items]] in the same slots as restoratives. These consumables provide extremely powerful benefits. They are exceptionally rare.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Effect Name&lt;br /&gt;
! Description&lt;br /&gt;
! Effects&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Bubble Gum&lt;br /&gt;
| [[File:gum.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Kicking Ass&#039;&#039;&#039;&lt;br /&gt;
| It is time to kick ass and chew bubble-gum... and here is some gum.&lt;br /&gt;
| Your attacks and spells deal significantly more damage for a short time, will always hit, and will always land critical hits. Also replenishes 20% of base mana and health per turn.&lt;br /&gt;
| +100% damage. &#039;&#039;Lasts 7 turns&#039;&#039;&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Duke_Nukem_3D Duke Nukem] reference (Original from &amp;quot;They Live&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Flower Vase&lt;br /&gt;
| [[File:Abilities Ragnarok.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Sleeper Imprint&#039;&#039;&#039;&lt;br /&gt;
| There are three flowers in a vase. The third flower is green.&lt;br /&gt;
| Your attack/magic damage, attack/magic hit/crit chance, and evade/resist chance increases significantly for a short time.&lt;br /&gt;
| +25% damage, &#039;&#039;Lasts 20 turns&#039;&#039;&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Dollhouse_%28TV_series%29 Dollhouse] reference&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
Items that can be exchanged for certain random benefits at the [[Shrine]]. They are quite rare, but the chance for them to drop can be increased via Archaeologist (up to doubled) and Scavenger [[training]] while training Quartermaster very slightly reduces the chances of getting an artifact.&lt;br /&gt;
&lt;br /&gt;
==Trophies==&lt;br /&gt;
Items dropped by [[HentaiVerse_Bestiary|Rare, Legendary, and God-class monsters]] that can be exchanged for a piece of [[equipment]] at the [[Shrine]]. Trophies drop 100% of the time except in [[Arena#Arena_Challenges|Arena challenges]] higher than [[HentaiVerse_Bestiary#Trio_and_the_Tree|The Trio and the Tree]] where the chance is a static 10% (except in the final round where it is once again 100%). The Loot Quality Bonuses and Tier Multipliers of trophies are static and not affected by anything else in the game.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!width=&amp;quot;50px&amp;quot;|Loot Quality Bonus&lt;br /&gt;
!width=&amp;quot;50px&amp;quot;|Tier Multiplier&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Boss-class&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Manbearpig tail&#039;&#039;&#039; || No longer will MBP spread havoc, destruction, and melted polar ice caps. ||rowspan=&amp;quot;4&amp;quot;| +1000? ||rowspan=&amp;quot;4&amp;quot;| x1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Holy Hand Grenade of Antioch&#039;&#039;&#039; || You find this in the lair of a White Bunneh. It appears to be a dud.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mithra&#039;s Flower&#039;&#039;&#039; || A Lilac flower given to you by a Mithra when you defeated her. Apparently, this type was her favorite.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dalek Voicebox&#039;&#039;&#039; || Taken from the destroyed remains of a Dalek shell.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Legendary-class&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lock of Blue Hair&#039;&#039;&#039; || Given to you by Konata when you defeated her. It smells of timotei. || +1250? || x2?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bunny-Girl Costume&#039;&#039;&#039; || Given to you by Mikuru when you defeated her. If you wear it, keep it to yourself. ||rowspan=&amp;quot;3&amp;quot;| +1500? ||rowspan=&amp;quot;3&amp;quot;| x2.5?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hinamatsuri Doll&#039;&#039;&#039; || Given to you by Ryouko when you defeated her. You decided to name is Achakura, for no particular reason.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Broken Glasses&#039;&#039;&#039; || Given to you by Yuki when you defeated her. She looked better without them anyway.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;&#039;&#039;&#039;God-class&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sapling&#039;&#039;&#039; || A sapling from Yggdrasil, the World Tree. ||rowspan=&amp;quot;2&amp;quot;| +1750? || x3?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Black T-Shirt&#039;&#039;&#039; || A plain black 100% cotton T-Shirt. On the front, an inscription in white letters reads: &amp;quot;I defeated Real Life and all I got was this lousy T-Shirt&amp;quot; || x3.5?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unicorn Horn&#039;&#039;&#039; || An Invisible Pink Unicorn Horn taken from the Invisible Pink Unicorn. It doesn&#039;t weigh anything and has the consistency of air, but you&#039;re quite sure it&#039;s real. || +2000? || x4?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Noodly Appendage&#039;&#039;&#039; || A nutritious pasta-based appendage from the Flying Spaghetti Monster. || +2500 || x5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tickets===&lt;br /&gt;
These are given to the users who place in the top 7 of the [[Toplist#Monthly_Awards|monthly toplists]].&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align: center; margin: 1em auto 1em auto; border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Toplist Rank&lt;br /&gt;
!Loot Quality Bonus&lt;br /&gt;
!Tier Multiplier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Platinum Ticket&#039;&#039;&#039;&lt;br /&gt;
|1st&lt;br /&gt;
| +2500&lt;br /&gt;
| x5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Golden Ticket&#039;&#039;&#039;&lt;br /&gt;
|2nd/3rd&lt;br /&gt;
| +2000&lt;br /&gt;
| x4?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silver Ticket&#039;&#039;&#039;&lt;br /&gt;
|4th/5th&lt;br /&gt;
| +1500&lt;br /&gt;
| x3?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bronze Ticket&#039;&#039;&#039;&lt;br /&gt;
|6th/7th&lt;br /&gt;
| +1000&lt;br /&gt;
| x1?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tokens==&lt;br /&gt;
These rarely drop in normal battles. They are primarily obtained as [[Arena]] and [[Ring of Blood]] clear bonus drops. Tokens cannot be sold to the [[Bazaar#Item_Shop|Item Shop]], sent via [[MoogleMail]], or be exchanged for other tokens.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Token of Blood&#039;&#039;&#039;: Can be used for the chance to face powerful monsters in the [[Ring of Blood]].&lt;br /&gt;
*&#039;&#039;&#039;Chaos Token&#039;&#039;&#039;: Used in the [[Monster Lab]] to create new monster slots and upgrade various stats of monsters.&lt;br /&gt;
&lt;br /&gt;
==Collectables==&lt;br /&gt;
These are rare figurines (based on [http://en.wikipedia.org/wiki/My_Little_Pony:_Friendship_Is_Magic My Little Pony] characters). They are the rarest drop and are a portion of [[#Artifacts|artifact]] drops. Collecting at least 21 different ones unlocks the [[Skills#Special_Skills|Orbital Friendship Cannon]] [[Skill]]. They can also be exchanged for bindings and high-grade [[materials]] at the [[Shrine]].&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name &lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Twilight Sparkle Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Twilight_Sparkle Twilight Sparkle], the cutest, smartest, all-around best pony. According to Pinkie Pie, anyway.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rainbow Dash Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Rainbow_Dash Rainbow Dash], flier extraordinaire. Owning this will make you about 20% cooler, but it probably took more than 10 seconds to get one.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Applejack Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Applejack Applejack], the loyalest of friends and most dependable of ponies. Equestria&#039;s best applebucker, and founder of Appleholics Anonymous.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fluttershy Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Fluttershy Fluttershy], resident animal caretaker. You&#039;re going to love her. Likes baby dragons; Hates grown up could-eat-a-pony-in-one-bite dragons.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pinkie Pie Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Pinkie_Pie Pinkie Pie], a celebrated connoisseur of cupcakes and confectioneries. She just wants to keep smiling forever.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rarity Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Rarity Rarity], the mistress of fashion and elegance. Even though she&#039;s prim and proper, she could make it in a pillow fight.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trixie Figurine&#039;&#039;&#039; || A 1/10th scale figurine of The Great and Powerful [http://mlp.wikia.com/wiki/Trixie Trixie]. After losing her wagon, she now secretly lives in the Ponyville library with her girlfriend, Twilight Sparkle.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Princess Celestia Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Princess_Celestia Princess Celestia], co-supreme ruler of Equestria. Bored of the daily squabble of the Royal Court, she has recently taken up sock swapping.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Princess Luna Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Princess_Luna Princess Luna], aka Nightmare Moon. After escaping her 1000 year banishment to the moon, she was grounded for stealing Celestia&#039;s socks.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Apple Bloom Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Apple_Bloom Apple Bloom], Applejack&#039;s little sister. Comes complete with a &amp;quot;Draw Your Own Cutie Mark&amp;quot; colored pencil and permanent tattoo applicator set.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scootaloo Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Scootaloo Scootaloo]. Die-hard Dashie fanfilly, best pony of the Cutie Mark Crusaders, and inventor of the Wingboner Propulsion Drive. 1/64th chicken.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sweetie Belle Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Sweetie_Belle Sweetie Belle], Rarity&#039;s little sister. Comes complete with evening gown and cocktail dress accessories made of 100% Dumb Fabric.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Big Macintosh Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Big_Macintosh Big Macintosh], Applejack&#039;s older brother. Famed applebucker and draft pony, and an expert in applied mathematics.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spitfire Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Spitfire Spitfire], team leader of the Wonderbolts. Dashie&#039;s idol and occasional shipping partner. Doesn&#039;t actually spit fire.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Derpy Hooves Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Derpy_Hooves Derpy Hooves], Ponyville&#039;s leading mailmare. Outspoken proponent of economic stimulus through excessive muffin consumption.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lyra Heartstrings Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Lyra Lyra Heartstrings]. Features twenty-six points of articulation, replaceable pegasus hoofs, and a detachable unicorn horn.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Octavia Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Octavia Octavia]. Famous cello musician; believed to have created the Octatonic scale, the Octahedron, and the Octopus.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Zecora Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Zecora Zecora], a mysterious zebra from a distant land. She&#039;ll never hesitate to mix her brews or lend you a hand. Err, hoof.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cheerilee Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Cheerilee Cheerilee], Ponyville&#039;s most beloved educational institution. Your teachers will never be as cool as Cheerilee.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Angel Bunny Figurine&#039;&#039;&#039; || A lifesize figurine of [http://mlp.wikia.com/wiki/Angel Angel Bunny], Fluttershy&#039;s faithful yet easily vexed pet and life partner. All-purpose assistant, time keeper, and personal attack alarm.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gummy Figurine&#039;&#039;&#039; || A lifesize figurine of [http://mlp.wikia.com/wiki/Gummy Gummy], Pinkie Pie&#039;s faithful pet. Usually found lurking in your bathtub. While technically an alligator, he is still arguably the best pony.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Berry Punch Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Berry_Punch Berry Punch]. Overly protective parent pony and Ponyville&#039;s resident lush. It smells faintly of fruit wine.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bon-Bon Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Bon_Bon Bon-Bon]. Usually seen in the company of Lyra. Suffers from various throat ailments that make her sound different every time you see her.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Doctor Whooves Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Doctor_Whooves Dr. Whooves]. Not a medical doctor. Once got into a hoof fight with Applejack over a derogatory remark about apples.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vinyl Scratch Figurine&#039;&#039;&#039; || A 1/10th scale bobblehead figurine of [http://mlp.wikia.com/wiki/Vinyl_Scratch Vinyl Scratch], the original DJ P0n-3. Octavia&#039;s musical rival and wub wub wub interest.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Daring Do Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Daring_Do Daring Do], the thrill-seeking, action-taking mare starring numerous best-selling books. Dashie&#039;s recolor and favorite literary character.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fluffle Puff Figurine&#039;&#039;&#039; || A 1/10th scale fluffy figurine of [http://mlpfanart.wikia.com/wiki/Fluffy_Ponies Fluffle Puff]. Best Bed Forever. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crystals==&lt;br /&gt;
Crystals are used to increase the [[Monster Stats|stats of monsters]] in the [[Monster Lab]] and raise their [[morale]]. These are regularly restocked in the [[Bazaar#Item_Shop|Item Shop]] and can be gained the quickest via the [[Grindfest]] battle mode.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Crystal&lt;br /&gt;
!Increases&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; |&#039;&#039;&#039;Crystal of Vigor&#039;&#039;&#039; || Strength&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Finesse&#039;&#039;&#039; || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Swiftness&#039;&#039;&#039; || Agility&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Fortitude&#039;&#039;&#039; || Endurance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Cunning&#039;&#039;&#039; || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Knowledge&#039;&#039;&#039; || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Flame&#039;&#039;&#039; || Fire Resistance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Frost&#039;&#039;&#039; || Cold Resistance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Lightning&#039;&#039;&#039; || Elec Resistance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Tempest&#039;&#039;&#039; || Wind Resistance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Devotion&#039;&#039;&#039; || Holy Resistance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Corruption&#039;&#039;&#039; || Dark Resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
Monster food is used to [[Monster_Lab#Food|feed monsters]] in the [[Monster Lab]]. They each feed against 2,000 hunger and come in 3 different tiers, each for monsters of different [[Monster_Lab#Monster_Stats_.26_Power_Level|power levels]]. In addition there are Happy Pills, a rare drop (base rate of 0.015%?; also received from [[artifacts]]), that can be used to restore a monster&#039;s [[morale]] by 6,000 (but they do nothing against hunger).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Food&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Monster Chow || Non-discerning monsters like to munch on this chow.&lt;br /&gt;
|-&lt;br /&gt;
|Monster Edibles || Mid-level monsters like to feed on something slighly more palatable, like these scrumptious edibles.&lt;br /&gt;
|-&lt;br /&gt;
|Monster Cuisine || High-level monsters would very much prefer this highly refined level of dining if you wish to parlay their favor.&lt;br /&gt;
|-&lt;br /&gt;
|Happy Pills || Tiny pills filled with delicious artificial happiness. Use on monsters to restore morale if you cannot keep them happy. It beats leaving them sad and miserable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shards&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;shards&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Shards allow for temporary but powerful enhancements to [[equipment]] that last for 1 hour (real-time). Multiple shards can be used to extend the time their effects last. Voidseeker, Aether, and Amnesia Shard drops only occur on Hard or higher [[difficulty]]. These effects are automatically removed if the affected equipment is sold to the [[Bazaar]].&lt;br /&gt;
&lt;br /&gt;
See [[The_Forge#Shards|The Forge - Shards]] for the list of shards and their effects.&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
Materials allow for permanent upgrade to [[equipment]] stats. It can only be obtained through gifts from monsters. The amount/type of materials required depends on the specific stats of the equipment. &lt;br /&gt;
&lt;br /&gt;
See [[The_Forge#Materials|The Forge - Materials]] for the list of materials and their effects.&lt;br /&gt;
&lt;br /&gt;
==[[Loot Drop Rolls|Drop Rates]]==&lt;br /&gt;
The base drop rate for ALL items is 10% per monster kill but this is segmented into every type including [[equipment]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Bazaar#Item_Shop|Item Shop]]&lt;br /&gt;
*[[Character Menu‎]]&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Obsolete Items]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Varst</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Items&amp;diff=28246</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Items&amp;diff=28246"/>
		<updated>2014-03-21T11:55:50Z</updated>

		<summary type="html">&lt;p&gt;Varst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the [[HentaiVerse]], &#039;&#039;&#039;items&#039;&#039;&#039; are obtained by killing monsters, completing arena challenges, and [[gifts]] from the monsters. [[Training]] can increase the chance for some items to drop from slain monsters, and affect the quality and type of those drops.&lt;br /&gt;
&lt;br /&gt;
There are eleven types of items: [[#Battle Powerups|Battle Powerups]], [[#Restoratives|Restoratives]], [[#Infusions|Infusions]], [[#Scrolls|Scrolls]], [[#Special Items|Special Items]], [[#Artifacts|Artifacts]], [[#Trophies|Trophies]], [[#Tokens|Tokens]], [[#Collectables|Collectables]], [[#Crystals|Crystals]], [[#Food|Food]], and [[#Enhancements|Enhancements]].&lt;br /&gt;
&lt;br /&gt;
==Battle Powerups==&lt;br /&gt;
During a [[battle]] round, any defeated monster has a ~4% chance of dropping a powerup. These powerups are automatically slotted in the &amp;quot;P&amp;quot; item slot of the player&#039;s inventory. Players can only have one powerup at a time and cannot receive a new one until the current one is used. They persist between rounds of a battle, but are lost at the end of a battle series.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; |&#039;&#039;&#039;Mystic Gem&#039;&#039;&#039; || [[Image:channeling.png]] || Grants the [[Fighting Styles#Any|Channeling]] effect for 15 turns or until a [[spell]] is cast.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Health Gem&#039;&#039;&#039; || [[Image:Health Points.png‎]] || Restores 100% base health.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Gem&#039;&#039;&#039; || [[Image:Magic Points.png‎]] || Restores 50% base mana.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Soul Gem&#039;&#039;&#039; || [[Image:Spirit Points.png‎]] || Restores 25% base spirit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Restoratives==&lt;br /&gt;
These may be set as a player&#039;s [[Character Menu#Battle_Items|Battle Items]]. Players start with 5 item slots and can unlock 10 more via [[training]] Rat Pack. Items will restock themselves out of battle as long as there is sufficient supply. The effects of potions (not elixirs) used in combat can be increased via [[Abilities#General|General abilities]]. For the amounts they restore outside of battle see [[Battles#Recovering|Recovering]].&lt;br /&gt;
&lt;br /&gt;
===Health Restoratives===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Lesser&#039;&#039;&#039; || Restores 25% base health on use + 10% base health per turn for 10 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greater&#039;&#039;&#039; || Restores 50% base health on use + 10% base health per turn for 30 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heroic&#039;&#039;&#039; || Restores 100% base health on use + 10% base health per turn for 50 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elixir&#039;&#039;&#039; || Restores 200% base health on use + 20% base health per turn for 50 turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Magic/Spirit Restoratives===&lt;br /&gt;
&#039;&#039;Magic and Spirit restoratives are separate items, they simply have the same percentages.&#039;&#039;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Lesser&#039;&#039;&#039; || Restores 5% base mana/spirit per turn for 10 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greater&#039;&#039;&#039; || Restores 5% base mana/spirit per turn for 15 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heroic&#039;&#039;&#039; || Restores 5% base mana/spirit per turn for 20 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elixir&#039;&#039;&#039; || Restores 15% base mana/spirit per turn for 20 turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Restoratives===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Energy Drink&#039;&#039;&#039; || Restores 10 points of [[Stamina]]. Also grants the Energized effect which boosts [[Overcharge]] and Spirit by 10% for ten turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Last Elixir&#039;&#039;&#039; || Restores 20% base health per turn for 50 turns, and 10% base mana and spirit per turn for 20 turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Infusions==&lt;br /&gt;
These may be set as [[Character Menu#Battle_Items|Battle Items]] or enhancement in [[The Forge]]. &lt;br /&gt;
&lt;br /&gt;
If used as a [[Character_Menu#Battle_Items|Battle Item]]:&lt;br /&gt;
*Lasts 25 turns.&lt;br /&gt;
*These increase a player&#039;s [[Character_Stats#Elemental_Resistance|elemental resistance]] by 25%, and increases the respective Spell Damage Bonus by 25.&lt;br /&gt;
*Only 1 infusion effect may be active at any time in combat.&lt;br /&gt;
*Players start with one slots for these and can unlock 5 more via [[training]] Tincture. They will restock themselves during battle as long as there is sufficient supply. &lt;br /&gt;
&lt;br /&gt;
If used as an enhancement through [[The Forge]]:&lt;br /&gt;
*Multiple infusions can be used to extend the time their effects last.&lt;br /&gt;
*&#039;&#039;&#039;[[Weapon]]&#039;&#039;&#039;:&lt;br /&gt;
**Lasts 15 minutes per infusion. &lt;br /&gt;
**Adds an [[Equipment_Prefixes#Elemental|Elemental Strike]] effect to the player&#039;s weapons.&lt;br /&gt;
***A maximum of 2 different types of elemental strikes may exist on a weapon.&lt;br /&gt;
*&#039;&#039;&#039;[[Armor]]&#039;&#039;&#039;:&lt;br /&gt;
**Last 1 hour per infusion.&lt;br /&gt;
**Adds 5% elemental [[Character_Stats#Elemental_Resistance|resistance]] to the corresponding element to the player&#039;s armors.&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
These may be set as [[Character Menu#Battle_Items|Battle Items]]. &lt;br /&gt;
*Players start with 1 slot for these and can unlock 5 more via [[training]] And A Scholar. They will restock themselves during battle as long as there is sufficient supply. &lt;br /&gt;
*These grant [[Spells#Supportive_Magic|supportive spell effects]] when used and last a long number of turns. &lt;br /&gt;
*These override their respective [[spells]]. Any [[Innate Arcana]] spells affected in this manner will not be auto-cast until the scroll&#039;s effect ends.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Scroll of || Effect || Duration&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Swiftness&#039;&#039;&#039; || Grants the &#039;&#039;Haste&#039;&#039; effect.&lt;br /&gt;
*Increases [[Action Speed]] by 60%&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Protection&#039;&#039;&#039; || Grants the &#039;&#039;Protection&#039;&#039; effect. &lt;br /&gt;
*Absorbs all damage taken by 50%&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;the Avatar&#039;&#039;&#039; || Grants the &#039;&#039;Haste&#039;&#039; and &#039;&#039;Protection&#039;&#039; effects with twice the normal duration.&lt;br /&gt;
|60? / 90?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shadows&#039;&#039;&#039; || Grants the &#039;&#039;Shadow Veil&#039;&#039; effect.&lt;br /&gt;
*Increases evasion by 30%&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Absorption&#039;&#039;&#039; || Grants the &#039;&#039;Absorb&#039;&#039; effect.&lt;br /&gt;
*Absorbs the next (non-crit?) magical attack from a monster and partially converts it to MP.&lt;br /&gt;
*Has a 100% chance to proc.&lt;br /&gt;
|45?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Life&#039;&#039;&#039; || Grants the &#039;&#039;Spark of Life&#039;&#039; effect.&lt;br /&gt;
*Any attack that would normally kill the player leaves them alive with 50% HP?&lt;br /&gt;
*Consumes 25% of base spirit if proc&#039;d.&lt;br /&gt;
|45?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;the Gods&#039;&#039;&#039; || Grants the &#039;&#039;Shadow Veil&#039;&#039;, &#039;&#039;Absorb&#039;&#039;, and &#039;&#039;Spark of Life&#039;&#039; effects.&lt;br /&gt;
|30 / 30? / 45?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Items==&lt;br /&gt;
These may be set as [[Character_Menu#Battle_Items|Battle Items]] in the same slots as restoratives. These consumables provide extremely powerful benefits. They are exceptionally rare.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Effect Name&lt;br /&gt;
! Description&lt;br /&gt;
! Effects&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Bubble Gum&lt;br /&gt;
| [[File:gum.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Kicking Ass&#039;&#039;&#039;&lt;br /&gt;
| It is time to kick ass and chew bubble-gum... and here is some gum.&lt;br /&gt;
| Your attacks and spells deal significantly more damage for a short time, will always hit, and will always land critical hits. Also replenishes 20% of base mana and health per turn.&lt;br /&gt;
| +100% damage. &#039;&#039;Lasts 7 turns&#039;&#039;&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Duke_Nukem_3D Duke Nukem] reference (Original from &amp;quot;They Live&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Flower Vase&lt;br /&gt;
| [[File:Abilities Ragnarok.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Sleeper Imprint&#039;&#039;&#039;&lt;br /&gt;
| There are three flowers in a vase. The third flower is green.&lt;br /&gt;
| Your attack/magic damage, attack/magic hit/crit chance, and evade/resist chance increases significantly for a short time.&lt;br /&gt;
| +25% damage, &#039;&#039;Lasts 20 turns&#039;&#039;&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Dollhouse_%28TV_series%29 Dollhouse] reference&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
Items that can be exchanged for certain random benefits at the [[Shrine]]. They are quite rare, but the chance for them to drop can be increased via Archaeologist (up to doubled) and Scavenger [[training]] while training Quartermaster very slightly reduces the chances of getting an artifact.&lt;br /&gt;
&lt;br /&gt;
==Trophies==&lt;br /&gt;
Items dropped by [[HentaiVerse_Bestiary|Rare, Legendary, and God-class monsters]] that can be exchanged for a piece of [[equipment]] at the [[Shrine]]. Trophies drop 100% of the time except in [[Arena#Arena_Challenges|Arena challenges]] higher than [[HentaiVerse_Bestiary#Trio_and_the_Tree|The Trio and the Tree]] where the chance is a static 10% (except in the final round where it is once again 100%). The Loot Quality Bonuses and Tier Multipliers of trophies are static and not affected by anything else in the game.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!width=&amp;quot;50px&amp;quot;|Loot Quality Bonus&lt;br /&gt;
!width=&amp;quot;50px&amp;quot;|Tier Multiplier&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Boss-class&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Manbearpig tail&#039;&#039;&#039; || No longer will MBP spread havoc, destruction, and melted polar ice caps. ||rowspan=&amp;quot;4&amp;quot;| +1000? ||rowspan=&amp;quot;4&amp;quot;| x1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Holy Hand Grenade of Antioch&#039;&#039;&#039; || You find this in the lair of a White Bunneh. It appears to be a dud.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mithra&#039;s Flower&#039;&#039;&#039; || A Lilac flower given to you by a Mithra when you defeated her. Apparently, this type was her favorite.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dalek Voicebox&#039;&#039;&#039; || Taken from the destroyed remains of a Dalek shell.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Legendary-class&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lock of Blue Hair&#039;&#039;&#039; || Given to you by Konata when you defeated her. It smells of timotei. || +1250? || x2?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bunny-Girl Costume&#039;&#039;&#039; || Given to you by Mikuru when you defeated her. If you wear it, keep it to yourself. ||rowspan=&amp;quot;3&amp;quot;| +1500? ||rowspan=&amp;quot;3&amp;quot;| x2.5?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hinamatsuri Doll&#039;&#039;&#039; || Given to you by Ryouko when you defeated her. You decided to name is Achakura, for no particular reason.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Broken Glasses&#039;&#039;&#039; || Given to you by Yuki when you defeated her. She looked better without them anyway.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;&#039;&#039;&#039;God-class&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sapling&#039;&#039;&#039; || A sapling from Yggdrasil, the World Tree. ||rowspan=&amp;quot;2&amp;quot;| +1750? || x3?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Black T-Shirt&#039;&#039;&#039; || A plain black 100% cotton T-Shirt. On the front, an inscription in white letters reads: &amp;quot;I defeated Real Life and all I got was this lousy T-Shirt&amp;quot; || x3.5?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unicorn Horn&#039;&#039;&#039; || An Invisible Pink Unicorn Horn taken from the Invisible Pink Unicorn. It doesn&#039;t weigh anything and has the consistency of air, but you&#039;re quite sure it&#039;s real. || +2000? || x4?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Noodly Appendage&#039;&#039;&#039; || A nutritious pasta-based appendage from the Flying Spaghetti Monster. || +2500 || x5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tickets===&lt;br /&gt;
These are given to the users who place in the top 7 of the [[Toplist#Monthly_Awards|monthly toplists]].&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align: center; margin: 1em auto 1em auto; border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Toplist Rank&lt;br /&gt;
!Loot Quality Bonus&lt;br /&gt;
!Tier Multiplier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Platinum Ticket&#039;&#039;&#039;&lt;br /&gt;
|1st&lt;br /&gt;
| +2500&lt;br /&gt;
| x5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Golden Ticket&#039;&#039;&#039;&lt;br /&gt;
|2nd/3rd&lt;br /&gt;
| +2000&lt;br /&gt;
| x4?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silver Ticket&#039;&#039;&#039;&lt;br /&gt;
|4th/5th&lt;br /&gt;
| +1500&lt;br /&gt;
| x3?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bronze Ticket&#039;&#039;&#039;&lt;br /&gt;
|6th/7th&lt;br /&gt;
| +1000&lt;br /&gt;
| x1?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tokens==&lt;br /&gt;
These rarely drop in normal battles. They are primarily obtained as [[Arena]] and [[Ring of Blood]] clear bonus drops. Tokens cannot be sold to the [[Bazaar#Item_Shop|Item Shop]], sent via [[MoogleMail]], or be exchanged for other tokens.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Token of Blood&#039;&#039;&#039;: Can be used for the chance to face powerful monsters in the [[Ring of Blood]].&lt;br /&gt;
*&#039;&#039;&#039;Chaos Token&#039;&#039;&#039;: Used in the [[Monster Lab]] to create new monster slots and upgrade various stats of monsters.&lt;br /&gt;
&lt;br /&gt;
==Collectables==&lt;br /&gt;
These are rare figurines (based on [http://en.wikipedia.org/wiki/My_Little_Pony:_Friendship_Is_Magic My Little Pony] characters). They are the rarest drop and are a portion of [[#Artifacts|artifact]] drops. Collecting at least 21 different ones unlocks the [[Skills#Special_Skills|Orbital Friendship Cannon]] [[Skill]]. They can also be exchanged for bindings and high-grade [[materials]] at the [[Shrine]].&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name &lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Twilight Sparkle Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Twilight_Sparkle Twilight Sparkle], the cutest, smartest, all-around best pony. According to Pinkie Pie, anyway.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rainbow Dash Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Rainbow_Dash Rainbow Dash], flier extraordinaire. Owning this will make you about 20% cooler, but it probably took more than 10 seconds to get one.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Applejack Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Applejack Applejack], the loyalest of friends and most dependable of ponies. Equestria&#039;s best applebucker, and founder of Appleholics Anonymous.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fluttershy Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Fluttershy Fluttershy], resident animal caretaker. You&#039;re going to love her. Likes baby dragons; Hates grown up could-eat-a-pony-in-one-bite dragons.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pinkie Pie Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Pinkie_Pie Pinkie Pie], a celebrated connoisseur of cupcakes and confectioneries. She just wants to keep smiling forever.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rarity Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Rarity Rarity], the mistress of fashion and elegance. Even though she&#039;s prim and proper, she could make it in a pillow fight.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trixie Figurine&#039;&#039;&#039; || A 1/10th scale figurine of The Great and Powerful [http://mlp.wikia.com/wiki/Trixie Trixie]. After losing her wagon, she now secretly lives in the Ponyville library with her girlfriend, Twilight Sparkle.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Princess Celestia Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Princess_Celestia Princess Celestia], co-supreme ruler of Equestria. Bored of the daily squabble of the Royal Court, she has recently taken up sock swapping.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Princess Luna Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Princess_Luna Princess Luna], aka Nightmare Moon. After escaping her 1000 year banishment to the moon, she was grounded for stealing Celestia&#039;s socks.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Apple Bloom Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Apple_Bloom Apple Bloom], Applejack&#039;s little sister. Comes complete with a &amp;quot;Draw Your Own Cutie Mark&amp;quot; colored pencil and permanent tattoo applicator set.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scootaloo Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Scootaloo Scootaloo]. Die-hard Dashie fanfilly, best pony of the Cutie Mark Crusaders, and inventor of the Wingboner Propulsion Drive. 1/64th chicken.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sweetie Belle Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Sweetie_Belle Sweetie Belle], Rarity&#039;s little sister. Comes complete with evening gown and cocktail dress accessories made of 100% Dumb Fabric.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Big Macintosh Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Big_Macintosh Big Macintosh], Applejack&#039;s older brother. Famed applebucker and draft pony, and an expert in applied mathematics.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spitfire Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Spitfire Spitfire], team leader of the Wonderbolts. Dashie&#039;s idol and occasional shipping partner. Doesn&#039;t actually spit fire.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Derpy Hooves Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Derpy_Hooves Derpy Hooves], Ponyville&#039;s leading mailmare. Outspoken proponent of economic stimulus through excessive muffin consumption.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lyra Heartstrings Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Lyra Lyra Heartstrings]. Features twenty-six points of articulation, replaceable pegasus hoofs, and a detachable unicorn horn.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Octavia Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Octavia Octavia]. Famous cello musician; believed to have created the Octatonic scale, the Octahedron, and the Octopus.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Zecora Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Zecora Zecora], a mysterious zebra from a distant land. She&#039;ll never hesitate to mix her brews or lend you a hand. Err, hoof.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cheerilee Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Cheerilee Cheerilee], Ponyville&#039;s most beloved educational institution. Your teachers will never be as cool as Cheerilee.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Angel Bunny Figurine&#039;&#039;&#039; || A lifesize figurine of [http://mlp.wikia.com/wiki/Angel Angel Bunny], Fluttershy&#039;s faithful yet easily vexed pet and life partner. All-purpose assistant, time keeper, and personal attack alarm.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gummy Figurine&#039;&#039;&#039; || A lifesize figurine of [http://mlp.wikia.com/wiki/Gummy Gummy], Pinkie Pie&#039;s faithful pet. Usually found lurking in your bathtub. While technically an alligator, he is still arguably the best pony.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Berry Punch Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Berry_Punch Berry Punch]. Overly protective parent pony and Ponyville&#039;s resident lush. It smells faintly of fruit wine.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bon-Bon Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Bon_Bon Bon-Bon]. Usually seen in the company of Lyra. Suffers from various throat ailments that make her sound different every time you see her.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Doctor Whooves Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Doctor_Whooves Dr. Whooves]. Not a medical doctor. Once got into a hoof fight with Applejack over a derogatory remark about apples.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vinyl Scratch Figurine&#039;&#039;&#039; || A 1/10th scale bobblehead figurine of [http://mlp.wikia.com/wiki/Vinyl_Scratch Vinyl Scratch], the original DJ P0n-3. Octavia&#039;s musical rival and wub wub wub interest.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Daring Do Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Daring_Do Daring Do], the thrill-seeking, action-taking mare starring numerous best-selling books. Dashie&#039;s recolor and favorite literary character.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fluffle Puff Figurine&#039;&#039;&#039; || A 1/10th scale fluffy figurine of [http://mlpfanart.wikia.com/wiki/Fluffy_Ponies Fluffle Puff]. Best Bed Forever. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crystals==&lt;br /&gt;
Crystals are used to increase the [[Monster Stats|stats of monsters]] in the [[Monster Lab]] and raise their [[morale]]. These are regularly restocked in the [[Bazaar#Item_Shop|Item Shop]] and can be gained the quickest via the [[Grindfest]] battle mode.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Crystal&lt;br /&gt;
!Increases&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; |&#039;&#039;&#039;Crystal of Vigor&#039;&#039;&#039; || Strength&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Finesse&#039;&#039;&#039; || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Swiftness&#039;&#039;&#039; || Agility&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Fortitude&#039;&#039;&#039; || Endurance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Cunning&#039;&#039;&#039; || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Knowledge&#039;&#039;&#039; || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Flame&#039;&#039;&#039; || Fire Resistance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Frost&#039;&#039;&#039; || Cold Resistance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Lightning&#039;&#039;&#039; || Elec Resistance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Tempest&#039;&#039;&#039; || Wind Resistance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Devotion&#039;&#039;&#039; || Holy Resistance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Corruption&#039;&#039;&#039; || Dark Resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
Monster food is used to [[Monster_Lab#Food|feed monsters]] in the [[Monster Lab]]. They each feed against 2,000 hunger and come in 3 different tiers, each for monsters of different [[Monster_Lab#Monster_Stats_.26_Power_Level|power levels]]. In addition there are Happy Pills, a rare drop (base rate of 0.015%?; also received from [[artifacts]]), that can be used to restore a monster&#039;s [[morale]] by 6,000 (but they do nothing against hunger).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Food&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Monster Chow || Non-discerning monsters like to munch on this chow.&lt;br /&gt;
|-&lt;br /&gt;
|Monster Edibles || Mid-level monsters like to feed on something slighly more palatable, like these scrumptious edibles.&lt;br /&gt;
|-&lt;br /&gt;
|Monster Cuisine || High-level monsters would very much prefer this highly refined level of dining if you wish to parlay their favor.&lt;br /&gt;
|-&lt;br /&gt;
|Happy Pills || Tiny pills filled with delicious artificial happiness. Use on monsters to restore morale if you cannot keep them happy. It beats leaving them sad and miserable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shards&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;shards&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Shards allow for temporary but powerful enhancements to [[equipment]] that last for 1 hour (real-time). Multiple shards can be used to extend the time their effects last. Voidseeker, Aether, and Amnesia Shard drops only occur on Hard or higher [[difficulty]]. These effects are automatically removed if the affected equipment is sold to the [[Bazaar]].&lt;br /&gt;
&lt;br /&gt;
See [[The_Forge#Shards|The Forge - Shards]] for the list of shards and their effects.&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
Materials allow for permanent upgrade to [[equipment]] stats. The amount/type of materials required depends on the specific stats of the equipment. &lt;br /&gt;
* Each upgrade requires some basic materials and 1 binding corresponding to which stats get upgraded. &lt;br /&gt;
* For rarer equipment (Phase, Shade, and Power armors) a special component is required to upgrade them by a level in a stat. Doing so however, allows for all other stats to be upgraded to that level without another special component. &lt;br /&gt;
&lt;br /&gt;
See [[The_Forge#Materials|The Forge - Materials]] for the list of materials and their effects.&lt;br /&gt;
&lt;br /&gt;
==[[Loot Drop Rolls|Drop Rates]]==&lt;br /&gt;
The base drop rate for ALL items is 10% per monster kill but this is segmented into every type including [[equipment]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Bazaar#Item_Shop|Item Shop]]&lt;br /&gt;
*[[Character Menu‎]]&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Obsolete Items]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Varst</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=octopus&amp;diff=28169</id>
		<title>octopus</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=octopus&amp;diff=28169"/>
		<updated>2014-03-18T04:56:03Z</updated>

		<summary type="html">&lt;p&gt;Varst: Undo revision 28156 by Binglo (talk) (because it&amp;#039;s the only tags that deals with genderless)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContentTag&lt;br /&gt;
|type=Animal&lt;br /&gt;
|description=Any type of cephalopod.&lt;br /&gt;
|gender=The gender of the one having sexual interactions with the octopus determines if the tag is placed in the female or male [[namespace]]. (male -&amp;gt; m:octopus, female -&amp;gt; f:octopus)&lt;br /&gt;
|taggroupid=4154&lt;br /&gt;
|maletaggroupid=9171&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Varst</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=tentacles&amp;diff=28151</id>
		<title>tentacles</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=tentacles&amp;diff=28151"/>
		<updated>2014-03-16T18:32:39Z</updated>

		<summary type="html">&lt;p&gt;Varst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContentTag&lt;br /&gt;
|type=Activity / Creature&lt;br /&gt;
|description=Long and flexible extensions of sexual pleasure. Comes in many forms. Often paired with [[rape]].&lt;br /&gt;
|note=Should &#039;&#039;&#039;not&#039;&#039;&#039; be confused with the [[monster]] tag.&lt;br /&gt;
|gender=The gender of the one having sex with the tentacles determines if the tag is placed in the female or male [[namespace]]. (male -&amp;gt; m:tentacles, female -&amp;gt; f:tentacles) &lt;br /&gt;
|taggroupid=13&lt;br /&gt;
|maletaggroupid=7075&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Varst</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=octopus&amp;diff=28150</id>
		<title>octopus</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=octopus&amp;diff=28150"/>
		<updated>2014-03-16T18:25:28Z</updated>

		<summary type="html">&lt;p&gt;Varst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContentTag&lt;br /&gt;
|type=Animal&lt;br /&gt;
|description=Any type of cephalopod.&lt;br /&gt;
|gender=The gender of the one having sexual interactions with the octopus determines if the tag is placed in the female or male [[namespace]]. (male -&amp;gt; m:octopus, female -&amp;gt; f:octopus)&lt;br /&gt;
|taggroupid=4154&lt;br /&gt;
|maletaggroupid=9171&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Varst</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=RiddleMaster&amp;diff=27986</id>
		<title>RiddleMaster</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=RiddleMaster&amp;diff=27986"/>
		<updated>2014-03-03T11:50:04Z</updated>

		<summary type="html">&lt;p&gt;Varst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When [[Battles|fighting]] in any [[battle mode]] in the [[HentaiVerse]] (besides the [[Ring of Blood]]), players may randomly be presented with a puzzle that must be solved before a given time limit runs out.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
*RiddleMaster appearances do not count as a round.&lt;br /&gt;
*The time limit starts at 30? and is decreased gradually to 20 at [[level]] 300.&lt;br /&gt;
*There&#039;s a increased chance a riddle will appear after the 1st round of any multi-round [[battle mode]]. &lt;br /&gt;
*Refreshing the page has no negative consequences except for the timer still counting down during the page reload.&lt;br /&gt;
*Answering with anything besides A/B/C will result in an error message and will not count as incorrect answer.&lt;br /&gt;
&lt;br /&gt;
==Correct==&lt;br /&gt;
If answered correctly, players receive the following effect:&lt;br /&gt;
&lt;br /&gt;
*[[Image:riddlemaster.png]] &#039;&#039;&#039;&#039;&#039;Blessing of the RiddleMaster&#039;&#039;&#039;&#039;&#039;. &#039;&#039;You have been blessed by the RiddleMaster. Your attack and magic damage are temporarily increased by 10%&#039;&#039;. Lasts 20 turns.&lt;br /&gt;
*A healing effect equivalent to a combined [[Items#Battle_Powerups|health and mana gem]].&lt;br /&gt;
&lt;br /&gt;
==Incorrect==&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;You failed to correctly answer the RiddleMaster within the time limit. You lose x Stamina.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If answered incorrectly or time runs out, players will lose [[Stamina]] depending on how many times they have failed in the last n riddlemasters. (undisclosed number)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Failure&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Stamina Lost&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|First ||align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Second ||align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Third ||align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Fourth ||align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Fifth ||align=&amp;quot;center&amp;quot;|7&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Sixth and up ||align=&amp;quot;center&amp;quot;|10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Puzzles==&lt;br /&gt;
Puzzles in the system include:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- *A randomly generated maze where players must pick between four exits. Follow the path from the start (top left) to the correct exit, and enter the letter next to it in the box at the bottom to solve it. --&amp;gt;&lt;br /&gt;
*A picture of 1 of 6 ponies from My Little Pony: Friendship Is Magic will appear in some orientation. Players must enter a letter corresponding to the correct name of the pony shown. A link located above the timer provides an image for players who are not familiar with the series (Pony Chart).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;!-- File:Maze.jpg | Example of the maze puzzle --&amp;gt;&lt;br /&gt;
File:PONIES.png | Example of the pony puzzle&lt;br /&gt;
File:Ponychart.jpg | Pony Chart&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Stamina]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Varst</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Stamina&amp;diff=27750</id>
		<title>Stamina</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Stamina&amp;diff=27750"/>
		<updated>2014-02-09T09:06:13Z</updated>

		<summary type="html">&lt;p&gt;Varst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is primarily an anti-cheating mechanism, but is also used to add a &amp;quot;Rested&amp;quot; [[EXP]] bonus.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Stamina is displayed at the bottom of the left sidebar as a number from 1-99. The number ranges are as follows:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;85%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stamina&lt;br /&gt;
!Status&lt;br /&gt;
!Icon&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|80-99 ||align=&amp;quot;center&amp;quot;|Great || [[Image:sticon4.gif]] || +100% [[EXP]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10-79 ||align=&amp;quot;center&amp;quot;|Normal || [[Image:sticon3.gif]] || No bonuses or penalties&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;10 ||align=&amp;quot;center&amp;quot;|Exhausted || [[Image:sticon1.gif]] || No EXP, [[credit]], [[proficiency|proficiency gains]], [[Item_World#Item_Potency|potency gains]], or drops from monsters?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This [[EXP]] bonus is applied separately from everything else, so regardless what other bonuses a player has, they will gain 100% more.&lt;br /&gt;
&lt;br /&gt;
==Stamina Usage==&lt;br /&gt;
There are two main ways that stamina is used up&lt;br /&gt;
&lt;br /&gt;
It is consumed at the end of every [[battle]] round at the following rates:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Battle Modes]] || colspan=&amp;quot;2&amp;quot; | Stamina per Round || colspan=&amp;quot;2&amp;quot; | Round per Stamina&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Status || Great || Normal || Great || Normal&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|All Others || 0.04 || 0.02 || 25 || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Random Encounter]] || 0.04 || 0.02 || 25 || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Skills|Fleeing]] or being defeated will not consume any stamina for that round.&lt;br /&gt;
&lt;br /&gt;
===RiddleMaster===&lt;br /&gt;
Failing or running out of time on a [[RiddleMaster]] puzzle will instantly consume stamina depending on how many times a player has failed in a sliding 3 day(?) window.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Failure&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Stamina Lost&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|First ||align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Second ||align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Third ||align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Fourth ||align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Fifth ||align=&amp;quot;center&amp;quot;|7&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Sixth and up ||align=&amp;quot;center&amp;quot;|10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Recovering Stamina==&lt;br /&gt;
Stamina is restored at a base rate of 24 per day (1 per hour). Stamina regenerates while in [[battle]] but the counter will not update until the player is out of battle.&lt;br /&gt;
&lt;br /&gt;
Stamina can also be restored by 10 points using the rare [[item]] [[Item#Other_Restoratives|Energy Drink]]. These are primarily obtained from exchanging [[artifacts]] at the [[Shrine]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[RiddleMaster]]&lt;br /&gt;
*[[EXP]]&lt;br /&gt;
*[[Battles]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Varst</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Stamina&amp;diff=27741</id>
		<title>Stamina</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Stamina&amp;diff=27741"/>
		<updated>2014-02-08T10:32:41Z</updated>

		<summary type="html">&lt;p&gt;Varst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is primarily an anti-cheating mechanism, but is also used to add a &amp;quot;Rested&amp;quot; [[EXP]] bonus.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Stamina is displayed at the bottom of the left sidebar as a number from 1-99. The number ranges are as follows:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;85%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stamina&lt;br /&gt;
!Status&lt;br /&gt;
!Icon&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|80-99 ||align=&amp;quot;center&amp;quot;|Great || [[Image:sticon4.gif]] || +100% [[EXP]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10-79 ||align=&amp;quot;center&amp;quot;|Normal || [[Image:sticon3.gif]] || No bonuses or penalties&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;10 ||align=&amp;quot;center&amp;quot;|Exhausted || [[Image:sticon1.gif]] || No EXP, [[credit]], [[proficiency|proficiency gains]], [[Item_World#Item_Potency|potency gains]], or drops from monsters?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This [[EXP]] bonus is applied separately from everything else, so regardless what other bonuses a player has, they will gain 100% more.&lt;br /&gt;
&lt;br /&gt;
==Stamina Usage==&lt;br /&gt;
There are two main ways that stamina is used up&lt;br /&gt;
&lt;br /&gt;
It is consumed at the end of every [[battle]] round at the following rates:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Battle Modes]] || colspan=&amp;quot;2&amp;quot; | Stamina per Round || colspan=&amp;quot;2&amp;quot; | Round per Stamina&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Status || Great || Normal || Great || Normal&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|All Others || 0.04 || 0.02 || 20 || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Random Encounter]] || 0.04 || 0.02 || 10 || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Skills|Fleeing]] or being defeated will not consume any stamina for that round.&lt;br /&gt;
&lt;br /&gt;
===RiddleMaster===&lt;br /&gt;
Failing or running out of time on a [[RiddleMaster]] puzzle will instantly consume stamina depending on how many times a player has failed in a sliding 3 day(?) window.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Failure&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Stamina Lost&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|First ||align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Second ||align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Third ||align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Fourth ||align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Fifth ||align=&amp;quot;center&amp;quot;|7&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Sixth and up ||align=&amp;quot;center&amp;quot;|10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Recovering Stamina==&lt;br /&gt;
Stamina is restored at a base rate of 24 per day (1 per hour). Stamina regenerate while in [[battle]], but the effect won&#039;t be shown till the end of the battles.&lt;br /&gt;
&lt;br /&gt;
Stamina can also be restored by 10 points using the rare [[item]] [[Item#Other_Restoratives|Energy Drink]]. These are primarily obtained from exchanging [[artifacts]] at the [[Shrine]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[RiddleMaster]]&lt;br /&gt;
*[[EXP]]&lt;br /&gt;
*[[Battles]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Varst</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Stamina&amp;diff=27740</id>
		<title>Stamina</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Stamina&amp;diff=27740"/>
		<updated>2014-02-08T06:52:39Z</updated>

		<summary type="html">&lt;p&gt;Varst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is primarily an anti-cheating mechanism, but is also used to add a &amp;quot;Rested&amp;quot; [[EXP]] bonus.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Stamina is displayed at the bottom of the left sidebar as a number from 1-99. The number ranges are as follows:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;85%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stamina&lt;br /&gt;
!Status&lt;br /&gt;
!Icon&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|80-99 ||align=&amp;quot;center&amp;quot;|Great || [[Image:sticon4.gif]] || +100% [[EXP]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10-79 ||align=&amp;quot;center&amp;quot;|Normal || [[Image:sticon3.gif]] || No bonuses or penalties&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;10 ||align=&amp;quot;center&amp;quot;|Exhausted || [[Image:sticon1.gif]] || No EXP, [[credit]], [[proficiency|proficiency gains]], [[Item_World#Item_Potency|potency gains]], or drops from monsters?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This [[EXP]] bonus is applied separately from everything else, so regardless what other bonuses a player has, they will gain 100% more.&lt;br /&gt;
&lt;br /&gt;
==Stamina Usage==&lt;br /&gt;
There are two main ways that stamina is used up&lt;br /&gt;
&lt;br /&gt;
It is consumed at the end of every [[battle]] round at the following rates:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Battle Modes]] || colspan=&amp;quot;2&amp;quot; | Stamina per Round || colspan=&amp;quot;2&amp;quot; | Round per Stamina&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Status || Great || Normal || Great || Normal&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|All Others ||0.05 || 0.02 || 20 || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Random Encounter]] || 0.1 || 0.02 || 10 || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Skills|Fleeing]] or being defeated will not consume any stamina for that round.&lt;br /&gt;
&lt;br /&gt;
===RiddleMaster===&lt;br /&gt;
Failing or running out of time on a [[RiddleMaster]] puzzle will instantly consume stamina depending on how many times a player has failed in a sliding 3 day(?) window.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Failure&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Stamina Lost&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|First ||align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Second ||align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Third ||align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Fourth ||align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Fifth ||align=&amp;quot;center&amp;quot;|7&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Sixth and up ||align=&amp;quot;center&amp;quot;|10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Recovering Stamina==&lt;br /&gt;
Stamina is restored at a base rate of 20 per day (~0.0139 per minute). Stamina does &#039;&#039;&#039;NOT&#039;&#039;&#039; regenerate while in [[battle]].&lt;br /&gt;
&lt;br /&gt;
Stamina can also be restored by 10 points using the rare [[item]] [[Item#Other_Restoratives|Energy Drink]]. These are primarily obtained from exchanging [[artifacts]] at the [[Shrine]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[RiddleMaster]]&lt;br /&gt;
*[[EXP]]&lt;br /&gt;
*[[Battles]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Varst</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Items&amp;diff=27734</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Items&amp;diff=27734"/>
		<updated>2014-02-07T11:28:26Z</updated>

		<summary type="html">&lt;p&gt;Varst: Reverted edits by Maximum Joe (talk) to last revision by Varst&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the [[HentaiVerse]], &#039;&#039;&#039;items&#039;&#039;&#039; are obtained by killing monsters and completing arena challenges. [[Training]] can increase the chance for some items to drop from slain monsters, and affect the quality and type of those drops.&lt;br /&gt;
&lt;br /&gt;
There are eleven types of items: [[#Battle Powerups|Battle Powerups]], [[#Restoratives|Restoratives]], [[#Infusions|Infusions]], [[#Scrolls|Scrolls]], [[#Special Items|Special Items]], [[#Artifacts|Artifacts]], [[#Trophies|Trophies]], [[#Tokens|Tokens]], [[#Collectables|Collectables]], [[#Crystals|Crystals]], [[#Food|Food]], and [[#Enhancements|Enhancements]].&lt;br /&gt;
&lt;br /&gt;
==Battle Powerups==&lt;br /&gt;
During a [[battle]] round, any defeated monster has a ~4% chance of dropping a powerup. These powerups are automatically slotted in the &amp;quot;P&amp;quot; item slot of the player&#039;s inventory. Players can only have one powerup at a time and cannot receive a new one until the current one is used. They persist between rounds of a battle, but are lost at the end of a battle series.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; |&#039;&#039;&#039;Mystic Gem&#039;&#039;&#039; || [[Image:channeling.png]] || Grants the [[Fighting Styles#Any|Channeling]] effect for 15 turns or until a [[spell]] is cast.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Health Gem&#039;&#039;&#039; || [[Image:Health Points.png‎]] || Restores 100% base health.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Gem&#039;&#039;&#039; || [[Image:Magic Points.png‎]] || Restores 50% base mana.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Soul Gem&#039;&#039;&#039; || [[Image:Spirit Points.png‎]] || Restores 25% base spirit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Restoratives==&lt;br /&gt;
These may be set as a player&#039;s [[Character Menu#Battle_Items|Battle Items]]. Players start with 5 item slots and can unlock 10 more via [[training]] Rat Pack. Items will restock themselves out of battle as long as there is sufficient supply. The effects of potions (not elixirs) used in combat can be increased via [[Abilities#General|General abilities]]. For the amounts they restore outside of battle see [[Battles#Recovering|Recovering]].&lt;br /&gt;
&lt;br /&gt;
===Health Restoratives===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Lesser&#039;&#039;&#039; || Restores 25% base health on use + 10% base health per turn for 10 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greater&#039;&#039;&#039; || Restores 50% base health on use + 10% base health per turn for 30 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heroic&#039;&#039;&#039; || Restores 100% base health on use + 10% base health per turn for 50 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elixir&#039;&#039;&#039; || Restores 200% base health on use + 20% base health per turn for 50 turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Magic/Spirit Restoratives===&lt;br /&gt;
&#039;&#039;Magic and Spirit restoratives are separate items, they simply have the same percentages.&#039;&#039;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Lesser&#039;&#039;&#039; || Restores 5% base mana/spirit per turn for 10 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greater&#039;&#039;&#039; || Restores 5% base mana/spirit per turn for 15 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heroic&#039;&#039;&#039; || Restores 5% base mana/spirit per turn for 20 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elixir&#039;&#039;&#039; || Restores 15% base mana/spirit per turn for 20 turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Restoratives===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Energy Drink&#039;&#039;&#039; || Restores 10 points of [[Stamina]]. Also grants the Energized effect which boosts [[Overcharge]] and Spirit by 10% for ten turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Last Elixir&#039;&#039;&#039; || Restores 20% base health per turn for 50 turns, and 10% base mana and spirit per turn for 20 turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Infusions==&lt;br /&gt;
These may be set as [[Character Menu#Battle_Items|Battle Items]] or enhancement in [[The Forge]]. &lt;br /&gt;
&lt;br /&gt;
If used as a [[Character_Menu#Battle_Items|Battle Item]]:&lt;br /&gt;
*Lasts 25 turns.&lt;br /&gt;
*These increase a player&#039;s [[Character_Stats#Elemental_Resistance|elemental resistance]] by 25%, and increases the respective Spell Damage Bonus by 25.&lt;br /&gt;
*Only 1 infusion effect may be active at any time in combat.&lt;br /&gt;
*Players start with one slots for these and can unlock 5 more via [[training]] Tincture. They will restock themselves during battle as long as there is sufficient supply. &lt;br /&gt;
&lt;br /&gt;
If used as an enhancement through [[The Forge]]:&lt;br /&gt;
*Multiple infusions can be used to extend the time their effects last.&lt;br /&gt;
*&#039;&#039;&#039;[[Weapon]]&#039;&#039;&#039;:&lt;br /&gt;
**Lasts 15 minutes per infusion. &lt;br /&gt;
**Adds an [[Equipment_Prefixes#Elemental|Elemental Strike]] effect to the player&#039;s weapons.&lt;br /&gt;
***A maximum of 2 different types of elemental strikes may exist on a weapon.&lt;br /&gt;
*&#039;&#039;&#039;[[Armor]]&#039;&#039;&#039;:&lt;br /&gt;
**Last 1 hour per infusion.&lt;br /&gt;
**Adds 5% elemental [[Character_Stats#Elemental_Resistance|resistance]] to the corresponding element to the player&#039;s armors.&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
These may be set as [[Character Menu#Battle_Items|Battle Items]]. &lt;br /&gt;
*Players start with 1 slot for these and can unlock 5 more via [[training]] And A Scholar. They will restock themselves during battle as long as there is sufficient supply. &lt;br /&gt;
*These grant [[Spells#Supportive_Magic|supportive spell effects]] when used and last a long number of turns. &lt;br /&gt;
*These override their respective [[spells]]. Any [[Innate Arcana]] spells affected in this manner will not be auto-cast until the scroll&#039;s effect ends.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Scroll of || Effect || Duration&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Swiftness&#039;&#039;&#039; || Grants the &#039;&#039;Haste&#039;&#039; effect.&lt;br /&gt;
*Increases [[Action Speed]] by 60%&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Protection&#039;&#039;&#039; || Grants the &#039;&#039;Protection&#039;&#039; effect. &lt;br /&gt;
*Absorbs all damage taken by 50%&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;the Avatar&#039;&#039;&#039; || Grants the &#039;&#039;Haste&#039;&#039; and &#039;&#039;Protection&#039;&#039; effects with twice the normal duration.&lt;br /&gt;
|60? / 90?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shadows&#039;&#039;&#039; || Grants the &#039;&#039;Shadow Veil&#039;&#039; effect.&lt;br /&gt;
*Increases evasion by 30%&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Absorption&#039;&#039;&#039; || Grants the &#039;&#039;Absorb&#039;&#039; effect.&lt;br /&gt;
*Absorbs the next (non-crit?) magical attack from a monster and partially converts it to MP.&lt;br /&gt;
*Has a 100% chance to proc.&lt;br /&gt;
|45?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Life&#039;&#039;&#039; || Grants the &#039;&#039;Spark of Life&#039;&#039; effect.&lt;br /&gt;
*Any attack that would normally kill the player leaves them alive with 50% HP?&lt;br /&gt;
*Consumes 25% of base spirit if proc&#039;d.&lt;br /&gt;
|45?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;the Gods&#039;&#039;&#039; || Grants the &#039;&#039;Shadow Veil&#039;&#039;, &#039;&#039;Absorb&#039;&#039;, and &#039;&#039;Spark of Life&#039;&#039; effects.&lt;br /&gt;
|30 / 30? / 45?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Items==&lt;br /&gt;
These may be set as [[Character_Menu#Battle_Items|Battle Items]] in the same slots as restoratives. These consumables provide extremely powerful benefits. They are exceptionally rare.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Effect Name&lt;br /&gt;
! Description&lt;br /&gt;
! Effects&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Bubble Gum&lt;br /&gt;
| [[File:gum.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Kicking Ass&#039;&#039;&#039;&lt;br /&gt;
| It is time to kick ass and chew bubble-gum... and here is some gum.&lt;br /&gt;
| Your attacks and spells deal significantly more damage for a short time, will always hit, and will always land critical hits. Also replenishes 20% of base mana and health per turn.&lt;br /&gt;
| +100% damage. &#039;&#039;Lasts 7 turns&#039;&#039;&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Duke_Nukem_3D Duke Nukem] reference (Original from &amp;quot;They Live&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Flower Vase&lt;br /&gt;
| [[File:Abilities Ragnarok.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Sleeper Imprint&#039;&#039;&#039;&lt;br /&gt;
| There are three flowers in a vase. The third flower is green.&lt;br /&gt;
| Your attack/magic damage, attack/magic hit/crit chance, and evade/resist chance increases significantly for a short time.&lt;br /&gt;
| +25% damage, &#039;&#039;Lasts 20 turns&#039;&#039;&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Dollhouse_%28TV_series%29 Dollhouse] reference&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
Items that can be exchanged for certain random benefits at the [[Shrine]]. They are quite rare, but the chance for them to drop can be increased via Archaeologist (up to doubled) and Scavenger [[training]] while training Quartermaster very slightly reduces the chances of getting an artifact.&lt;br /&gt;
&lt;br /&gt;
==Trophies==&lt;br /&gt;
Items dropped by [[HentaiVerse_Bestiary|Rare, Legendary, and God-class monsters]] that can be exchanged for a piece of [[equipment]] at the [[Shrine]]. Trophies drop 100% of the time except in [[Arena#Arena_Challenges|Arena challenges]] higher than [[HentaiVerse_Bestiary#Trio_and_the_Tree|The Trio and the Tree]] where the chance is a static 10% (except in the final round where it is once again 100%). The Loot Quality Bonuses and Tier Multipliers of trophies are static and not affected by anything else in the game.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!width=&amp;quot;50px&amp;quot;|Loot Quality Bonus&lt;br /&gt;
!width=&amp;quot;50px&amp;quot;|Tier Multiplier&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Boss-class&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Manbearpig tail&#039;&#039;&#039; || No longer will MBP spread havoc, destruction, and melted polar ice caps. ||rowspan=&amp;quot;4&amp;quot;| +1000? ||rowspan=&amp;quot;4&amp;quot;| x1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Holy Hand Grenade of Antioch&#039;&#039;&#039; || You find this in the lair of a White Bunneh. It appears to be a dud.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mithra&#039;s Flower&#039;&#039;&#039; || A Lilac flower given to you by a Mithra when you defeated her. Apparently, this type was her favorite.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dalek Voicebox&#039;&#039;&#039; || Taken from the destroyed remains of a Dalek shell.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Legendary-class&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lock of Blue Hair&#039;&#039;&#039; || Given to you by Konata when you defeated her. It smells of timotei. || +1250? || x2?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bunny-Girl Costume&#039;&#039;&#039; || Given to you by Mikuru when you defeated her. If you wear it, keep it to yourself. ||rowspan=&amp;quot;3&amp;quot;| +1500? ||rowspan=&amp;quot;3&amp;quot;| x2.5?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hinamatsuri Doll&#039;&#039;&#039; || Given to you by Ryouko when you defeated her. You decided to name is Achakura, for no particular reason.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Broken Glasses&#039;&#039;&#039; || Given to you by Yuki when you defeated her. She looked better without them anyway.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;&#039;&#039;&#039;God-class&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sapling&#039;&#039;&#039; || A sapling from Yggdrasil, the World Tree. ||rowspan=&amp;quot;2&amp;quot;| +1750? || x3?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Black T-Shirt&#039;&#039;&#039; || A plain black 100% cotton T-Shirt. On the front, an inscription in white letters reads: &amp;quot;I defeated Real Life and all I got was this lousy T-Shirt&amp;quot; || x3.5?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unicorn Horn&#039;&#039;&#039; || An Invisible Pink Unicorn Horn taken from the Invisible Pink Unicorn. It doesn&#039;t weigh anything and has the consistency of air, but you&#039;re quite sure it&#039;s real. || +2000? || x4?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Noodly Appendage&#039;&#039;&#039; || A nutritious pasta-based appendage from the Flying Spaghetti Monster. || +2500 || x5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tickets===&lt;br /&gt;
These are given to the users who place in the top 7 of the [[Toplist#Monthly_Awards|monthly toplists]].&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align: center; margin: 1em auto 1em auto; border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Toplist Rank&lt;br /&gt;
!Loot Quality Bonus&lt;br /&gt;
!Tier Multiplier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Platinum Ticket&#039;&#039;&#039;&lt;br /&gt;
|1st&lt;br /&gt;
| +2500&lt;br /&gt;
| x5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Golden Ticket&#039;&#039;&#039;&lt;br /&gt;
|2nd/3rd&lt;br /&gt;
| +2000&lt;br /&gt;
| x4?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silver Ticket&#039;&#039;&#039;&lt;br /&gt;
|4th/5th&lt;br /&gt;
| +1500&lt;br /&gt;
| x3?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bronze Ticket&#039;&#039;&#039;&lt;br /&gt;
|6th/7th&lt;br /&gt;
| +1000&lt;br /&gt;
| x1?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tokens==&lt;br /&gt;
These rarely drop in normal battles. They are primarily obtained as [[Arena]] and [[Ring of Blood]] clear bonus drops. Tokens cannot be sold to the [[Bazaar#Item_Shop|Item Shop]], sent via [[MoogleMail]], or be exchanged for other tokens.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Token of Blood&#039;&#039;&#039;: Can be used for the chance to face powerful monsters in the [[Ring of Blood]].&lt;br /&gt;
*&#039;&#039;&#039;Chaos Token&#039;&#039;&#039;: Used in the [[Monster Lab]] to create new monster slots and upgrade various stats of monsters.&lt;br /&gt;
&lt;br /&gt;
==Collectables==&lt;br /&gt;
These are rare figurines (based on [http://en.wikipedia.org/wiki/My_Little_Pony:_Friendship_Is_Magic My Little Pony] characters). They are the rarest drop and are a portion of [[#Artifacts|artifact]] drops. Collecting at least 21 different ones unlocks the [[Skills#Special_Skills|Orbital Friendship Cannon]] [[Skill]]. They can also be exchanged for bindings and high-grade [[materials]] at the [[Shrine]].&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name &lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Twilight Sparkle Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Twilight_Sparkle Twilight Sparkle], the cutest, smartest, all-around best pony. According to Pinkie Pie, anyway.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rainbow Dash Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Rainbow_Dash Rainbow Dash], flier extraordinaire. Owning this will make you about 20% cooler, but it probably took more than 10 seconds to get one.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Applejack Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Applejack Applejack], the loyalest of friends and most dependable of ponies. Equestria&#039;s best applebucker, and founder of Appleholics Anonymous.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fluttershy Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Fluttershy Fluttershy], resident animal caretaker. You&#039;re going to love her. Likes baby dragons; Hates grown up could-eat-a-pony-in-one-bite dragons.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pinkie Pie Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Pinkie_Pie Pinkie Pie], a celebrated connoisseur of cupcakes and confectioneries. She just wants to keep smiling forever.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rarity Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Rarity Rarity], the mistress of fashion and elegance. Even though she&#039;s prim and proper, she could make it in a pillow fight.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trixie Figurine&#039;&#039;&#039; || A 1/10th scale figurine of The Great and Powerful [http://mlp.wikia.com/wiki/Trixie Trixie]. After losing her wagon, she now secretly lives in the Ponyville library with her girlfriend, Twilight Sparkle.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Princess Celestia Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Princess_Celestia Princess Celestia], co-supreme ruler of Equestria. Bored of the daily squabble of the Royal Court, she has recently taken up sock swapping.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Princess Luna Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Princess_Luna Princess Luna], aka Nightmare Moon. After escaping her 1000 year banishment to the moon, she was grounded for stealing Celestia&#039;s socks.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Apple Bloom Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Apple_Bloom Apple Bloom], Applejack&#039;s little sister. Comes complete with a &amp;quot;Draw Your Own Cutie Mark&amp;quot; colored pencil and permanent tattoo applicator set.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scootaloo Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Scootaloo Scootaloo]. Die-hard Dashie fanfilly, best pony of the Cutie Mark Crusaders, and inventor of the Wingboner Propulsion Drive. 1/64th chicken.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sweetie Belle Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Sweetie_Belle Sweetie Belle], Rarity&#039;s little sister. Comes complete with evening gown and cocktail dress accessories made of 100% Dumb Fabric.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Big Macintosh Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Big_Macintosh Big Macintosh], Applejack&#039;s older brother. Famed applebucker and draft pony, and an expert in applied mathematics.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spitfire Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Spitfire Spitfire], team leader of the Wonderbolts. Dashie&#039;s idol and occasional shipping partner. Doesn&#039;t actually spit fire.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Derpy Hooves Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Derpy_Hooves Derpy Hooves], Ponyville&#039;s leading mailmare. Outspoken proponent of economic stimulus through excessive muffin consumption.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lyra Heartstrings Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Lyra Lyra Heartstrings]. Features twenty-six points of articulation, replaceable pegasus hoofs, and a detachable unicorn horn.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Octavia Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Octavia Octavia]. Famous cello musician; believed to have created the Octatonic scale, the Octahedron, and the Octopus.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Zecora Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Zecora Zecora], a mysterious zebra from a distant land. She&#039;ll never hesitate to mix her brews or lend you a hand. Err, hoof.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cheerilee Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Cheerilee Cheerilee], Ponyville&#039;s most beloved educational institution. Your teachers will never be as cool as Cheerilee.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Angel Bunny Figurine&#039;&#039;&#039; || A lifesize figurine of [http://mlp.wikia.com/wiki/Angel Angel Bunny], Fluttershy&#039;s faithful yet easily vexed pet and life partner. All-purpose assistant, time keeper, and personal attack alarm.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gummy Figurine&#039;&#039;&#039; || A lifesize figurine of [http://mlp.wikia.com/wiki/Gummy Gummy], Pinkie Pie&#039;s faithful pet. Usually found lurking in your bathtub. While technically an alligator, he is still arguably the best pony.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Berry Punch Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Berry_Punch Berry Punch]. Overly protective parent pony and Ponyville&#039;s resident lush. It smells faintly of fruit wine.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bon-Bon Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Bon_Bon Bon-Bon]. Usually seen in the company of Lyra. Suffers from various throat ailments that make her sound different every time you see her.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Doctor Whooves Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Doctor_Whooves Dr. Whooves]. Not a medical doctor. Once got into a hoof fight with Applejack over a derogatory remark about apples.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vinyl Scratch Figurine&#039;&#039;&#039; || A 1/10th scale bobblehead figurine of [http://mlp.wikia.com/wiki/Vinyl_Scratch Vinyl Scratch], the original DJ P0n-3. Octavia&#039;s musical rival and wub wub wub interest.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Daring Do Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Daring_Do Daring Do], the thrill-seeking, action-taking mare starring numerous best-selling books. Dashie&#039;s recolor and favorite literary character.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fluffle Puff Figurine&#039;&#039;&#039; || A 1/10th scale fluffy figurine of [http://mlpfanart.wikia.com/wiki/Fluffy_Ponies Fluffle Puff]. Best Bed Forever. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crystals==&lt;br /&gt;
Crystals are used to increase the [[Monster Stats|stats of monsters]] in the [[Monster Lab]] and raise their [[morale]]. These are regularly restocked in the [[Bazaar#Item_Shop|Item Shop]] and can be gained the quickest via the [[Grindfest]] battle mode.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Crystal&lt;br /&gt;
!Increases&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; |&#039;&#039;&#039;Crystal of Vigor&#039;&#039;&#039; || Strength&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Finesse&#039;&#039;&#039; || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Swiftness&#039;&#039;&#039; || Agility&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Fortitude&#039;&#039;&#039; || Endurance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Cunning&#039;&#039;&#039; || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Knowledge&#039;&#039;&#039; || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Flame&#039;&#039;&#039; || Fire Resistance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Frost&#039;&#039;&#039; || Cold Resistance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Lightning&#039;&#039;&#039; || Elec Resistance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Tempest&#039;&#039;&#039; || Wind Resistance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Devotion&#039;&#039;&#039; || Holy Resistance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Corruption&#039;&#039;&#039; || Dark Resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
Monster food is used to [[Monster_Lab#Food|feed monsters]] in the [[Monster Lab]]. They each feed against 2,000 hunger and come in 3 different tiers, each for monsters of different [[Monster_Lab#Monster_Stats_.26_Power_Level|power levels]]. In addition there are Happy Pills, a rare drop (base rate of 0.015%?; also received from [[artifacts]]), that can be used to restore a monster&#039;s [[morale]] by 6,000 (but they do nothing against hunger).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Food&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Monster Chow || Non-discerning monsters like to munch on this chow.&lt;br /&gt;
|-&lt;br /&gt;
|Monster Edibles || Mid-level monsters like to feed on something slighly more palatable, like these scrumptious edibles.&lt;br /&gt;
|-&lt;br /&gt;
|Monster Cuisine || High-level monsters would very much prefer this highly refined level of dining if you wish to parlay their favor.&lt;br /&gt;
|-&lt;br /&gt;
|Happy Pills || Tiny pills filled with delicious artificial happiness. Use on monsters to restore morale if you cannot keep them happy. It beats leaving them sad and miserable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shards&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;shards&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Shards allow for temporary but powerful enhancements to [[equipment]] that last for 1 hour (real-time). Multiple shards can be used to extend the time their effects last. Voidseeker, Aether, and Amnesia Shard drops only occur on Hard or higher [[difficulty]]. These effects are automatically removed if the affected equipment is sold to the [[Bazaar]].&lt;br /&gt;
&lt;br /&gt;
See [[The_Forge#Shards|The Forge - Shards]] for the list of shards and their effects.&lt;br /&gt;
&lt;br /&gt;
==[[Loot Drop Rolls|Drop Rates]]==&lt;br /&gt;
The base drop rate for ALL items is 10% per monster kill but this is segmented into every type including [[equipment]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Bazaar#Item_Shop|Item Shop]]&lt;br /&gt;
*[[Character Menu‎]]&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Obsolete Items]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Varst</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Equipment_Procs&amp;diff=27678</id>
		<title>Equipment Procs</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Equipment_Procs&amp;diff=27678"/>
		<updated>2014-02-01T19:15:23Z</updated>

		<summary type="html">&lt;p&gt;Varst: Reverted edits by Maximum Joe (talk) to last revision by Varst&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the various [[equipment]] procs in the [[HentaiVerse]].&lt;br /&gt;
&lt;br /&gt;
All [[Weapons|weapons]] are generated with a status effect that can proc on successfully hitting an enemy. The chance of it being applied is determined by the specific piece of equipment with a maximum chance of 25% for all weapons except the mace which has a maximum of 30%. The specific proc is determined by the type of weapon.&lt;br /&gt;
&lt;br /&gt;
Landing a critical strike will always proc your weapon&#039;s status effect. &lt;br /&gt;
&lt;br /&gt;
The three procs are:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Weapon type&lt;br /&gt;
! Proc !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Piercing&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Rapier, Estoc&amp;lt;/small&amp;gt;&lt;br /&gt;
! [[Image:wpn_ap.png]]&amp;lt;br&amp;gt;Penetrated Armor&lt;br /&gt;
| The armor of this target has been breached, reducing its defenses.&lt;br /&gt;
* &#039;&#039;Duration capped at 7 turns.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Monster&#039;s physical mitigation is reduced by 25% per stack, with maximum of 3 stacks (mitigation reduced to 25%.)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slashing&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Axe, Shortsword, Longsword, Katana, Wakizashi&amp;lt;/small&amp;gt;&lt;br /&gt;
! [[Image:wpn_bleed.png]]&amp;lt;br&amp;gt;Bleeding Wound&lt;br /&gt;
| A gushing wound is making this target take damage over time.&lt;br /&gt;
* &#039;&#039;Duration capped at 7 turns.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Bleed damage is consistent; it is not affected by difficulty, monster type, etc.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Damage done = Bleeding % * base damage * Stack * 0.4&#039;&#039;&lt;br /&gt;
** &#039;&#039;5 stacks at maximum&#039;&#039;&lt;br /&gt;
** &#039;&#039;Any changes to base damage (e.g. Heartseeker [[spell]], [[Spirit Stance]], etc.) also increase bleeding damage.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crushing&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Club, Mace&amp;lt;/small&amp;gt;&lt;br /&gt;
! [[Image:wpn_stun.png]]&amp;lt;br&amp;gt;Stunned&lt;br /&gt;
| A powerful blow has temporarily stunned this target.&lt;br /&gt;
* &#039;&#039;Duration capped at 4 turns.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Stunned monsters cannot take any offensive action and cannot evade or parry.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Monsters receive a free action when a stun expires on them.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following is the table for maximum proc chance, duration and damage. Please note that the maximum proc duration and actual damage depends on player&#039;s current level.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Weapon type || Proc || Chance || Duration || Bleeding %&lt;br /&gt;
|-&lt;br /&gt;
| Estoc || Penetrated Armor || 25% || 7 || &lt;br /&gt;
|-&lt;br /&gt;
| Longsword || Bleeding Wound || 25% || 7 || 30&lt;br /&gt;
|-&lt;br /&gt;
| Mace || Stun || 30% || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Katana || Bleeding Wound || 25% || 7 || 30&lt;br /&gt;
|-&lt;br /&gt;
| Axe || Bleeding Wound || 25% || 7 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Club || Stun || 25% || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Rapier || Penetrated Armor || 25% || 7 ||&lt;br /&gt;
|-&lt;br /&gt;
| Shortsword || Bleeding Wound || 25% || 7 || 12&lt;br /&gt;
|- &lt;br /&gt;
| Wakizashi || Bleeding Wound || 25% || 7 || 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Proc Effect Duration==&lt;br /&gt;
For Penetrated Armor and bleeding wound only&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ Proc Duration by Level&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; background= |&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Debuff&#039;s Actual Duration&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20&amp;quot; | 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;8&amp;quot; width=&amp;quot;1&amp;quot; | [[File:losernyeo_basedur.png|link=]]&lt;br /&gt;
! width=&amp;quot;30&amp;quot; | 0.5&lt;br /&gt;
| 0 || 400 || 800 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! 1.0 &lt;br /&gt;
| 0 || 100 || 300 || 500 || 700 || 900 || -&lt;br /&gt;
|-&lt;br /&gt;
! 1.5&lt;br /&gt;
| - || 0 || 134 || 267 || 400 || 534 || 667&lt;br /&gt;
|-&lt;br /&gt;
! 2.0&lt;br /&gt;
| - || 0 || 50 || 150 || 250 || 350 || 450&lt;br /&gt;
|-&lt;br /&gt;
! 2.5&lt;br /&gt;
| - || - || 0 || 80 || 160 || 240 || 320&lt;br /&gt;
|-&lt;br /&gt;
! 3.0&lt;br /&gt;
| - ||  - || 0 || 34 || 100 || 167 || 234&lt;br /&gt;
|-&lt;br /&gt;
! 3.5&lt;br /&gt;
| - || - || - || 0 || 58 || 115 || 172&lt;br /&gt;
|-&lt;br /&gt;
! 4.0&lt;br /&gt;
| - || - || - || 0 || 25 || 75 || 125&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Fighting Styles]]&lt;br /&gt;
*[[Level Scaling]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Varst</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Gallery_Point_Exchange&amp;diff=27543</id>
		<title>Gallery Point Exchange</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Gallery_Point_Exchange&amp;diff=27543"/>
		<updated>2014-01-26T09:27:25Z</updated>

		<summary type="html">&lt;p&gt;Varst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [http://g.e-hentai.org/exchange.php?t=gp Gallery Point (GP) Exchange] is an exchange system for the [[E-Hentai Galleries]] in which users can place buy and sell orders on [[GP]] for [[Credits]] in real-time. It can be accessed through [[My Home]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- There is never a shortage of asks as there are automated bots that generate asks whenever the number of active ones is low. --&amp;gt;&lt;br /&gt;
[[Image:Point.png]] &#039;&#039;&#039;Note&#039;&#039;&#039;: ALL bots are forbidden. Offenders will be banned.&lt;br /&gt;
&lt;br /&gt;
==Using==&lt;br /&gt;
To buy or sell GP, users put in the desired number in the correct column as well as the minimum they&#039;re willing to accept (for selling) or the maximum they&#039;re willing to pay (for buying). All GP is handled by the thousand (kGP). Depending on existing asks and bids in the system, a transaction may be executed immediately, or put up as a new Ask or Bid. When transactions are matched, it will use the lowest available Asks for each transaction instead of the bidding price.&lt;br /&gt;
&lt;br /&gt;
As long as a transaction hasn&#039;t been executed, users can modify existing Asks and Bids, or withdraw them by putting in a count of 0.&lt;br /&gt;
&lt;br /&gt;
When users place a bid or ask, the GP or credits are NOT reserved for the transaction. However, if users have less than necessary if and when the transaction is executed, it will be partially filled (as much as can be afforded at the time) and then removed.&lt;br /&gt;
&lt;br /&gt;
Users can see the 20 highest Bids (buyers) and 20 lowest Asks (sellers) available, as well as the last 20 transactions made. The 8-hour and 24-hour high, low and average, as well as the total volume are also listed.&lt;br /&gt;
&lt;br /&gt;
==Price Floor==&lt;br /&gt;
A minimum Bid of 100C per kGP is always available and no Ask may be lower than 100C/kGP, effectively guaranteeing the minimum value of GP at 0.1C each.&lt;br /&gt;
&lt;br /&gt;
==Costs==&lt;br /&gt;
*A 1% transaction cost is deducted from the credits that are returned to the seller.&lt;br /&gt;
&lt;br /&gt;
==Warning==&lt;br /&gt;
[[Image:Point.png]] Users should &#039;&#039;&#039;not&#039;&#039;&#039; refresh the page after using any buy/sell function or else their browser may repeat that last operation (which also includes another transaction fee being charged). Click on the link at the top or manually re-visit the URL instead.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Gallery Points]]&lt;br /&gt;
*[[Hath Exchange]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Site Features]]&lt;/div&gt;</summary>
		<author><name>Varst</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Hath_Exchange&amp;diff=27542</id>
		<title>Hath Exchange</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Hath_Exchange&amp;diff=27542"/>
		<updated>2014-01-26T08:51:36Z</updated>

		<summary type="html">&lt;p&gt;Varst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Hath_Exchange.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The [http://g.e-hentai.org/exchange.php Hath Exchange] is an exchange system for the [[E-Hentai Galleries]] in which users can place buy and sell orders on [[Hath]] for [[Credits]] in real-time. It can be accessed through [[My Home]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- There is never a shortage of asks as there are automated bots that generate asks whenever the number of active ones is low. --&amp;gt;&lt;br /&gt;
[[Image:Point.png]] &#039;&#039;&#039;Note&#039;&#039;&#039;: ALL bots are forbidden. Offenders will be banned.&lt;br /&gt;
&lt;br /&gt;
==Using==&lt;br /&gt;
To buy or sell Hath, users put in the desired number in the correct column as well as the minimum they&#039;re willing to accept (for selling) or the maximum they&#039;re willing to pay (for buying). Depending on existing asks and bids in the system, a transaction may be executed immediately, or put up as a new Ask or Bid. When transactions are matched it will use the lowest available Asks for each transaction instead of the bidding price.&lt;br /&gt;
&lt;br /&gt;
As long as a transaction hasn&#039;t been executed, users can modify existing Asks and Bids, or withdraw them by putting in a count of 0.&lt;br /&gt;
&lt;br /&gt;
When users place a bid or ask, the hath or credits are NOT reserved for the transaction. However, if users have less than necessary if and when the transaction is executed, it will be partially filled (as much as can be afforded at the time) and then removed.&lt;br /&gt;
&lt;br /&gt;
Users can see the 20 highest Bids (buyers) and 20 lowest Asks (sellers) available, as well as the last 20 transactions made. The 8-hour and 24-hour high, low and average, as well as the total volume are also listed.&lt;br /&gt;
&lt;br /&gt;
==Costs==&lt;br /&gt;
*A 1% transaction cost is deducted from the credits that are returned to the seller.&lt;br /&gt;
&lt;br /&gt;
==Warning==&lt;br /&gt;
[[Image:Point.png]] Users should &#039;&#039;&#039;not&#039;&#039;&#039; refresh the page after using any buy/sell function or else their browser may repeat that last operation (which also includes another transaction fee being charged). Click on the link at the top or manually re-visit the URL instead.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Gallery Point Exchange]]&lt;br /&gt;
*[[Hath]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Site Features]]&lt;/div&gt;</summary>
		<author><name>Varst</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Stamina&amp;diff=27486</id>
		<title>Stamina</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Stamina&amp;diff=27486"/>
		<updated>2014-01-21T07:20:30Z</updated>

		<summary type="html">&lt;p&gt;Varst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is primarily an anti-cheating mechanism, but is also used to add a &amp;quot;Rested&amp;quot; [[EXP]] bonus.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Stamina is displayed at the bottom of the left sidebar as a number from 1-99. The number ranges are as follows:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;85%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stamina&lt;br /&gt;
!Status&lt;br /&gt;
!Icon&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|80-99 ||align=&amp;quot;center&amp;quot;|Great || [[Image:sticon4.gif]] || +100% [[EXP]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10-79 ||align=&amp;quot;center&amp;quot;|Normal || [[Image:sticon3.gif]] || No bonuses or penalties&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;10 ||align=&amp;quot;center&amp;quot;|Exhausted || [[Image:sticon1.gif]] || No EXP, [[credit]], [[proficiency|proficiency gains]], [[Item_World#Item_Potency|potency gains]], or drops from monsters?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This [[EXP]] bonus is applied separately from everything else, so regardless what other bonuses a player has, they will gain 100% more.&lt;br /&gt;
&lt;br /&gt;
==Stamina Usage==&lt;br /&gt;
There are two main ways that stamina is used up&lt;br /&gt;
&lt;br /&gt;
It is consumed at the end of every [[battle]] round at the following rates:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Battle Modes]] || colspan=&amp;quot;2&amp;quot; | Stamina per Round || colspan=&amp;quot;2&amp;quot; | Round per Stamina&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Status || Great || Normal || Great || Normal&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|All Others ||0.05 || 0.01 || 20 || 100&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Random Encounter]] || 0.1 || 0.02 || 10 || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Skills|Fleeing]] or being defeated will not consume any stamina for that round.&lt;br /&gt;
&lt;br /&gt;
===RiddleMaster===&lt;br /&gt;
Failing or running out of time on a [[RiddleMaster]] puzzle will instantly consume stamina depending on how many times a player has failed in a sliding 3 day(?) window.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Failure&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Stamina Lost&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|First ||align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Second ||align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Third ||align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Fourth ||align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Fifth ||align=&amp;quot;center&amp;quot;|7&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Sixth and up ||align=&amp;quot;center&amp;quot;|10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Recovering Stamina==&lt;br /&gt;
Stamina is restored at a base rate of 20 per day (~0.0139 per minute). Stamina does &#039;&#039;&#039;NOT&#039;&#039;&#039; regenerate while in [[battle]].&lt;br /&gt;
&lt;br /&gt;
Stamina can also be restored by 10 points using the rare [[item]] [[Item#Other_Restoratives|Energy Drink]]. These are primarily obtained from exchanging [[artifacts]] at the [[Shrine]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[RiddleMaster]]&lt;br /&gt;
*[[EXP]]&lt;br /&gt;
*[[Battles]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Varst</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Fighting_Styles&amp;diff=27353</id>
		<title>Fighting Styles</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Fighting_Styles&amp;diff=27353"/>
		<updated>2014-01-14T14:56:39Z</updated>

		<summary type="html">&lt;p&gt;Varst: /* Staff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Any==&lt;br /&gt;
The following can randomly trigger whenever the player casts any [[spell]] that costs mana. The chance of the spell triggering depends on how much mana a spell costs compared to the player&#039;s base mana (spells cast under Channeling cannot re-trigger it):&lt;br /&gt;
*[[Image:channeling.png]] &#039;&#039;&#039;Channeling&#039;&#039;&#039;: You are channeling the mystic forces of the ever-after. Your next spell is powered up by 50%, and costs 1 MP.&lt;br /&gt;
**Direct damage and healing spells are 50% stronger.&lt;br /&gt;
**[[Spells#Deprecating_Magic|Deprecating magic]] and [[Spells#Supportive_Magic|supportive magic]] spell effects (including Regen) last 50% longer.&lt;br /&gt;
**Offensive spells have a 100% hit chance and will bypass monster&#039;s evade and resist chance?&lt;br /&gt;
**Lasts 5 turns (16 if triggered with a [[Items#Battle_Powerups|Mystic Gem]]).&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;estimated&#039;&#039;&#039; chance to proc is:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;(spell cost) / (base mana * 1.2)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unarmed==&lt;br /&gt;
Since new players begin with no [[weapon]]s, this style was designed for them to be viable fighters until they can obtain and equip one. There are no procs and no [[proficiencies]] related to this style.&lt;br /&gt;
&lt;br /&gt;
*Does Crushing damage.&lt;br /&gt;
*Has a native +10% attack accuracy.&lt;br /&gt;
&lt;br /&gt;
==One-Handed==&lt;br /&gt;
If a player is using a single one-handed weapon (possibly in combination with a [[Shield_(Equipment)|shield]]), they have the chance to proc:&lt;br /&gt;
*[[Image:overwhelming_strikes.png]] &#039;&#039;&#039;Overwhelming Strikes&#039;&#039;&#039; after hitting an enemy&lt;br /&gt;
**Increases attack damage by 15%, attack accuracy by 50%, and parry chance by 10% for 4 turns&lt;br /&gt;
**20% counter-parry chance per stack, 5 stacks at maximum (20% to ignore monster&#039;s successful parry per stack)&lt;br /&gt;
**Proc chance, in order of importance, is calculated from One-Handed [[Proficiencies|Proficiency]], Endurance, and Strength. It can be calculated with the following formula:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Overwhelming Strikes Chance&#039;&#039;&#039; = 5 + (STR + END) * 0.01 + 1H / 20&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Proc chance is capped at 30%.&lt;br /&gt;
&lt;br /&gt;
Another proc that can be triggered: a &#039;&#039;&#039;Counter-Attack&#039;&#039;&#039; on an enemy whose attack has been blocked or parried.&lt;br /&gt;
*This is a normal attack with a chance to stun and cannot proc any other weapon effects. It is also affected by Overwhelming Strikes.&lt;br /&gt;
*A successful counter will add 5-10% of [[Overcharge]], but only once per turn.&lt;br /&gt;
*The number of Counter-Attacks that can be performed each turn depends on proficiency.&lt;br /&gt;
**&amp;lt;100 - one counter&lt;br /&gt;
**100-199 - two counters&lt;br /&gt;
**&amp;gt;200 - three counters&lt;br /&gt;
*Proc chance, in order of importance, is calculated from Dexterity, Strength, and One-Handed Proficiency. It can be calculated with the following formula:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Counter-Attack Chance&#039;&#039;&#039; = 25 + (STR + DEX) * 0.02 + 1H / 10&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Proc chance is capped at 75%.&lt;br /&gt;
*Damage is capped at 75%.&lt;br /&gt;
&lt;br /&gt;
==Two-Handed==&lt;br /&gt;
Two-Handed weapons have a chance to proc &#039;&#039;&#039;Domino Strikes&#039;&#039;&#039; on hit, which will cause splash damage to nearby enemies. When Domino Strikes procs, it will hit at least one adjacent or one off enemy, and up to two enemies in either direction (a total number of 4 enemies splashed). Splash damage does not skip over dead enemies or wraps around. Splash damage targets have an unreduced chance to be affected by standard weapon procs like Bleeding Wounds. &lt;br /&gt;
&lt;br /&gt;
*Domino Strike can reach up to 3 monsters away from the primary target at 100 proficiency (6 enemies splashed at maximum). Getting domino strike to proc on the second monster will automatically proc domino strike on the third monster.&lt;br /&gt;
*The damage of Domino Strike starts at 75%/60%/40%, increasing by one percentage point for every 10 points of proficiency, capping at 250 proficiency at 100%/85%/65%.&lt;br /&gt;
*Domino Strikes are not guaranteed hits, they can still miss. However, the next enemy in the line can still proc domino strike even if the target enemy miss. (unless it&#039;s the primary target, in which case no domino strike will proc)&lt;br /&gt;
*Domino Strikes can go around an adjacent dead monster if the player rolls a hit on a one off monster.&lt;br /&gt;
*Proc chance, in order of importance, is calculated from Two-Handed Proficiency, Strength, and Dexterity. It can be calculated with the following formula:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Domino Strike Chance&#039;&#039;&#039; = 40 + (STR + DEX) * 0.02 + 2H / 10 &amp;lt;/pre&amp;gt;&lt;br /&gt;
*Weapon drain effects (Vampire, Banshee, Illithid) and elemental strike effects can only proc on the primary target.&lt;br /&gt;
*Proc chance is capped at 90%.&lt;br /&gt;
&lt;br /&gt;
==Dual Wielding==&lt;br /&gt;
Equipping two one-handed weapons has a chance to proc &#039;&#039;&#039;Offhand Strike&#039;&#039;&#039; on hit, which will cause an extra attack against the targeted enemy with the same damage type as the player&#039;s offhand weapon. &lt;br /&gt;
*Offhand weapon damage is reduced to 50%&lt;br /&gt;
*Attack accuracy of the offhand weapon is not added to the base accuracy. Instead the offhand&#039;s chance is based on 75% + half accuracy.&lt;br /&gt;
*Offhand Strikes have the chance to proc their own weapon proc. The offhand weapon also gets a 50% boost to its Parry.&lt;br /&gt;
*Proc chance, in order of importance, is calculated from Dual Wielding Proficiency, Agility, and Dexterity. It can be calculated with the following formula:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Offhand Strike Chance&#039;&#039;&#039; = 50 + (DEX + AGI) * 0.01 + DW / 20 + Offhand_Accuracy / 2&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Proc chance is capped at 75% + half of the offhand weapon&#039;s attack accuracy.&lt;br /&gt;
*[[Equipment#Elemental_Weapons|Elemental Weapons]] equipped in offhand will also trigger the elemental strike effect.&lt;br /&gt;
&lt;br /&gt;
Two weapons with different effect will have separate proc chance. If the two weapons have the same effect, the proc percentage numbers are combined just like accuracy. The number of turns are a weighted average with the main hand being 3 times as important as the off hand, while the bleeding damage uses the higher damage from the two weapons.&lt;br /&gt;
&lt;br /&gt;
Let X = the mainhand and Y = the offhand:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Proc Chance&#039;&#039;&#039; = 1 - (1 - X)(1 - Y)&lt;br /&gt;
&#039;&#039;&#039;Proc Duration&#039;&#039;&#039; = X * 0.75 + Y * 0.25&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[http://en.wikipedia.org/wiki/Niten_Ichi-ry%C5%AB Niten Ichiryu]==&lt;br /&gt;
A special Fighting Style that allows a Wakizashi to be equipped in the offhand with a Katana in the mainhand, bypassing the Katana&#039;s two-handed nature. While using Niten Ichiryu, both the Dual Wielding and Two-Handed proficiencies partially come into play.&lt;br /&gt;
&lt;br /&gt;
*Stat bonuses, bleeding wounds, and offhand strike chance work as they do with DW proficiency.&lt;br /&gt;
*Unlike DW, there is no parry bonus.&lt;br /&gt;
*The chance to proc domino strikes are the same as with Two-Handed proficiency. However, it does NOT have the bonus damage/range that being over 100 Two-Handed proficiency does.&lt;br /&gt;
*&#039;&#039;&#039;No weapon proficiencies are gained when using this style.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
The default attack, Arcane Blow, is a physical attack that utilizes the player&#039;s physical and magical damage stats.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow:auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Arcane Blow Damage&#039;&#039;&#039; = [[Stats#Bases|Physical Damage]] + [[Stats#Bases|Magical Damage]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the player is wielding a staff, casting a [[spell]] or using [[Skills#Weapon_Skills|skill]] Concussive Strike on an enemy has a chance to proc:&lt;br /&gt;
*[[Image:coalesced_mana.png]] &#039;&#039;&#039;Coalesced Mana&#039;&#039;&#039;: Mystical energies have converged on this target. Striking it with any magic spell will consume only half the normal mana cost (stacks with [[Spirit Stance]]).&lt;br /&gt;
**Proc chance can be calculated with the following formula:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Coalesced Mana Chance&#039;&#039;&#039; = 10 + (INT + WIS) * 0.01 + Staff / 20&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Proc chance is capped at 35%.&lt;br /&gt;
*Duration capped at 5 turns.&lt;br /&gt;
*If Coalesced Mana is affecting an enemy, hitting it with Arcane Blow has a chance to proc:&lt;br /&gt;
**[[Image:ether_tap.png]] &#039;&#039;&#039;Ether Tap&#039;&#039;&#039;: You are absorbing magicks from shattering the Coalesced Mana surrounding a target.&lt;br /&gt;
***Restores mana equal to 2% of the player&#039;s base MP per turn.&lt;br /&gt;
****The restoration effect can be stacked once for double amount of MP restored.&lt;br /&gt;
***Proc chance is based on the staff used.&lt;br /&gt;
***Duration capped at 4 turns.&lt;br /&gt;
***This removes the effects of Coalesced Mana from the target.&lt;br /&gt;
***A killing blow to a target that has Coalesced Mana with Arcane Blow will always trigger Ether Tap.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Equipment Procs]]&lt;br /&gt;
*[[Proficiencies]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
*[[Play Styles]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Varst</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=RiddleMaster&amp;diff=27334</id>
		<title>RiddleMaster</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=RiddleMaster&amp;diff=27334"/>
		<updated>2014-01-13T17:16:39Z</updated>

		<summary type="html">&lt;p&gt;Varst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When [[Battles|fighting]] in any [[battle mode]] in the [[HentaiVerse]] (besides the [[Ring of Blood]]), players may randomly be presented with a puzzle that must be solved before a given time limit runs out.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
*RiddleMaster appearances do not count as a round.&lt;br /&gt;
*The time limit starts at 30? and is decreased gradually to 20 at [[level]] 300.&lt;br /&gt;
*There&#039;s a increased chance a riddle will appear after the 1st round of any multi-round [[battle mode]]. &lt;br /&gt;
*Refreshing the page has no negative consequences except for the timer still counting down during the page reload.&lt;br /&gt;
*Answering with anything besides A/B/C will result in an error message and will not count as incorrect answer.&lt;br /&gt;
&lt;br /&gt;
==Correct==&lt;br /&gt;
If answered correctly, players receive the following effect:&lt;br /&gt;
&lt;br /&gt;
*[[Image:riddlemaster.png]] &#039;&#039;&#039;&#039;&#039;Blessing of the RiddleMaster&#039;&#039;&#039;&#039;&#039;. &#039;&#039;You have been blessed by the RiddleMaster. Your attack and magic damage are temporarily increased by 10%&#039;&#039;. Lasts 20 turns.&lt;br /&gt;
&lt;br /&gt;
*a healing effect equivalent to a combined [[Items#Battle_Powerups|health and mana gem]].&lt;br /&gt;
&lt;br /&gt;
==Incorrect==&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;You failed to correctly answer the RiddleMaster within the time limit. You lose x Stamina.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If answered incorrectly or time runs out, players will lose [[Stamina]] depending on how many times they have failed in a sliding 3 day window.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Failure&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Stamina Lost&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|First ||align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Second ||align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Third ||align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Fourth ||align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Fifth ||align=&amp;quot;center&amp;quot;|7&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Sixth and up ||align=&amp;quot;center&amp;quot;|10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Puzzles==&lt;br /&gt;
Puzzles in the system include:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- *A randomly generated maze where players must pick between four exits. Follow the path from the start (top left) to the correct exit, and enter the letter next to it in the box at the bottom to solve it. --&amp;gt;&lt;br /&gt;
*A picture of 1 of 6 ponies from My Little Pony: Friendship Is Magic will appear in some orientation. Players must enter a letter corresponding to the correct name of the pony shown. A link located above the timer provides an image for players who are not familiar with the series (Pony Chart).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;!-- File:Maze.jpg | Example of the maze puzzle --&amp;gt;&lt;br /&gt;
File:PONIES.png | Example of the pony puzzle&lt;br /&gt;
File:Ponychart.jpg | Pony Chart&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Stamina]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Varst</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=RiddleMaster&amp;diff=27333</id>
		<title>RiddleMaster</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=RiddleMaster&amp;diff=27333"/>
		<updated>2014-01-13T17:07:24Z</updated>

		<summary type="html">&lt;p&gt;Varst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When [[Battles|fighting]] in any [[battle mode]] in the [[HentaiVerse]] (besides the [[Ring of Blood]]), players may randomly be presented with a puzzle that must be solved before a given time limit runs out.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
*RiddleMaster appearances do not count as a round.&lt;br /&gt;
*The time limit starts at 99? and is decreased gradually to 30? at [[level]] 100?.&lt;br /&gt;
*There&#039;s a increased chance a riddle will appear after the 1st round of any multi-round [[battle mode]]. &lt;br /&gt;
*Refreshing the page has no negative consequences except for the timer still counting down during the page reload.&lt;br /&gt;
*Answering with anything besides A/B/C will result in an error message and will not count as incorrect answer.&lt;br /&gt;
&lt;br /&gt;
==Correct==&lt;br /&gt;
If answered correctly, players receive the following effect:&lt;br /&gt;
&lt;br /&gt;
*[[Image:riddlemaster.png]] &#039;&#039;&#039;&#039;&#039;Blessing of the RiddleMaster&#039;&#039;&#039;&#039;&#039;. &#039;&#039;You have been blessed by the RiddleMaster. Your attack and magic damage are temporarily increased by 10%&#039;&#039;. Lasts 20 turns.&lt;br /&gt;
&lt;br /&gt;
*If answered correctly with more than 30? seconds left, players will receive a healing effect equivalent to a combined [[Items#Battle_Powerups|health and mana gem]].&lt;br /&gt;
&lt;br /&gt;
==Incorrect==&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;You failed to correctly answer the RiddleMaster within the time limit. You lose x Stamina.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If answered incorrectly or time runs out, players will lose [[Stamina]] depending on how many times they have failed in a sliding 3 day window.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Failure&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Stamina Lost&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|First ||align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Second ||align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Third ||align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Fourth ||align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Fifth ||align=&amp;quot;center&amp;quot;|7&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Sixth and up ||align=&amp;quot;center&amp;quot;|10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Puzzles==&lt;br /&gt;
Puzzles in the system include:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- *A randomly generated maze where players must pick between four exits. Follow the path from the start (top left) to the correct exit, and enter the letter next to it in the box at the bottom to solve it. --&amp;gt;&lt;br /&gt;
*A picture of 1 of 6 ponies from My Little Pony: Friendship Is Magic will appear in some orientation. Players must enter a letter corresponding to the correct name of the pony shown. A link located above the timer provides an image for players who are not familiar with the series (Pony Chart).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;!-- File:Maze.jpg | Example of the maze puzzle --&amp;gt;&lt;br /&gt;
File:PONIES.png | Example of the pony puzzle&lt;br /&gt;
File:Ponychart.jpg | Pony Chart&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Stamina]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Varst</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=E-Hentai_Janitor&amp;diff=27280</id>
		<title>E-Hentai Janitor</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=E-Hentai_Janitor&amp;diff=27280"/>
		<updated>2014-01-11T14:31:23Z</updated>

		<summary type="html">&lt;p&gt;Varst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an &#039;&#039;&#039;&#039;&#039;unofficial&#039;&#039;&#039;&#039;&#039; list of E-Hentai users (besides the sole admin [http://forums.e-hentai.org/index.php?showuser=6 Tenboro]) who can perform certain actions.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;50&amp;quot;| [[Mod Power]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot;| [[Forum]] Moderator&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| [[IRC]] Op&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot;| [[EHWiki]] Admin&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Tag]] Moderator&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[Gallery]] Moderator&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;10%&amp;quot;|Grouping&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; !! Vetoing !! Checking !!width=&amp;quot;10%&amp;quot;|[[Expunging|De-Expunging]] !! Locking&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=68896 3d0xp0xy] || 28 || || || || || ✔ || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=90092 Alpha 7] || 40 || || || || ✔ || ✔ || ✔ || ✔ || ✔&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=2884 Beryl] || 27? || ✔ || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=243587 binglo] || 52 || || || || ✔ || ✔ || ✔ || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=409722 danixxx] || 37 || || || || || ✔ || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=43893 Dlaglacz] || ? || ¼ || || || || ✔ || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=159384 etothex] || 27 || || || || || ✔ || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=971620 kitsuneH] || 14 || || || || || ✔ || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=589675 Maximum_Joe] || 55 || || ✔ || ✔ || ✔ || ✔ || ✔ || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=241107 ohmightycat] || 33 || || || || || ✔ || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=43010 PeopleDon&#039;tDanceNoMore] || 17? || || || || || ✔ || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=154972 pop9] || 58 || || || || || ✔ || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=18055 Red_Piotrus] || 43 || || || || ⅓ (NS) || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=5994 Shadow Weaver] || 37? || || || || ✔ || ✔ || ✔ || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=32752 Sonic] || ? || &amp;amp;#189; || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=2203 Spectre] || 51 || ✔ || ✔ || ✔ || || ✔ || || ✔ || ✔&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=301767 varst] || 38 || ¼ || || ✔ || || ✔ || ✔ || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[http://forums.e-hentai.org/index.php?showuser=757151 viviv] || 25? || || || || || ✔ || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; - This includes the ability to blacklist and create automatic [[namespaces]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;/div&gt;</summary>
		<author><name>Varst</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse_FAQ&amp;diff=27257</id>
		<title>HentaiVerse FAQ</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse_FAQ&amp;diff=27257"/>
		<updated>2014-01-09T10:01:51Z</updated>

		<summary type="html">&lt;p&gt;Varst: /* Equipment */  should be closer to what&amp;#039;s intended&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of frequently asked questions in regards to the [[Hentaiverse]] mini-game. &lt;br /&gt;
&lt;br /&gt;
If you cannot find the answer here or in other pages, additional game mechanic questions can be asked [http://forums.e-hentai.org/index.php?showtopic=21512 here]. For character building advice, ask [http://forums.e-hentai.org/index.php?showtopic=22234 here].&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
;What is the best/fastest/easiest way to get [[credits]]?&lt;br /&gt;
:&amp;lt;u&amp;gt;Non-HentaiVerse&amp;lt;/u&amp;gt;: The best way will always be by [[donating]] or running [[H@H]]. Uploading high quality [[galleries]] and converting [[Gallery Points]] to [[credits]] is the next best method. Any talents in image editing or translating can be useful for claiming [[bounties]].&lt;br /&gt;
:&amp;lt;u&amp;gt;HentaiVerse&amp;lt;/u&amp;gt;: The most efficient method is by playing the [[Arena]] [[battle mode]]. There are some other things one can do to improve credit gains including [[training]] Scavenger, Quartermaster, Archaeologist, and selling any found [[artifacts]] or [[equipment]] to [http://forums.e-hentai.org/index.php?showforum=77 other players].&lt;br /&gt;
&lt;br /&gt;
;Does the game contain any hentai/adult material?&lt;br /&gt;
:No; at most there is some NSFW language due to [[Monster Lab|custom monster naming and abilities]].&lt;br /&gt;
&lt;br /&gt;
;What do all these acronyms mean?&lt;br /&gt;
:Check [[Acronyms|here]].&lt;br /&gt;
&lt;br /&gt;
;Does [[Karma]] affect anything in the game?&lt;br /&gt;
:No.&lt;br /&gt;
&lt;br /&gt;
;Is the game free-to-play?&lt;br /&gt;
:Yes; there are benefits to [[donating]] but no game content is pay-exclusive.&lt;br /&gt;
&lt;br /&gt;
;Are there any limits on how much the game can be played?&lt;br /&gt;
:Players are only limited by their [[Stamina]]. There are also [[Loot_Drop_Rolls#Limits|drop limits]] when playing on lower [[difficulties]] for a multitude of rounds.&lt;br /&gt;
&lt;br /&gt;
==[[Monster Lab]]==&lt;br /&gt;
;Can my monsters fight with me in [[battle]]?&lt;br /&gt;
:No.&lt;br /&gt;
&lt;br /&gt;
;How do I know if my monster is active?&lt;br /&gt;
:If it&#039;s at/above [[Power Level]] 25 then it&#039;s active. Note that at low PL it is very unlikely to score any kills.&lt;br /&gt;
&lt;br /&gt;
;Do monsters have the stats that players have?&lt;br /&gt;
:[[Monster Stats|Yes]], but they work slightly differently.&lt;br /&gt;
&lt;br /&gt;
;What happens if I don&#039;t feed my monster?&lt;br /&gt;
:Its [[morale]] will drain faster.&lt;br /&gt;
&lt;br /&gt;
;What happens if my monster loses all morale?&lt;br /&gt;
:It will stop bringing [[gifts]].&lt;br /&gt;
&lt;br /&gt;
===[[Crystals]]===&lt;br /&gt;
;How do I get [[crystals]]?&lt;br /&gt;
:Enemies drop crystals as they do with other [[items]]. [[Artifacts]] can also grant 1,000 of a random crystal type as part of their random reward.&lt;br /&gt;
&lt;br /&gt;
;Is there any way to increase crystal gains?&lt;br /&gt;
:Scavenger [[training]] will increase loot drop chance which will increase crystal gains. The Crystarium [[Hath Perks]] and HV [[difficulty]] setting boosts the number received when they drop. Fighting in the [[Grindfest]] battle mode for a high number of rounds also gives a drop multiplier.&lt;br /&gt;
&lt;br /&gt;
;Is there any way to increase drops of any specific crystal(s)?&lt;br /&gt;
:No.&lt;br /&gt;
&lt;br /&gt;
;Is there any way to turn off crystal drops?&lt;br /&gt;
:No.&lt;br /&gt;
&lt;br /&gt;
;Do crystals have any use other than [[Monster_Lab#Monster_Stats_.26_Power_Level|upgrading monsters]]?&lt;br /&gt;
:No.&lt;br /&gt;
&lt;br /&gt;
==[[Character_Stats#Primary Attributes|Primary Attributes]]==&lt;br /&gt;
;Is there any way to predict how much [[experience]] future levels of an attribute will cost? &lt;br /&gt;
:Simple answer: No. Complicated answer: [http://forums.e-hentai.org/index.php?showtopic=31204 Yes].&lt;br /&gt;
&lt;br /&gt;
;What does [Insert Stat Here] do?&lt;br /&gt;
:Check [[Character Stats|here]].&lt;br /&gt;
&lt;br /&gt;
==[[Spells]]==&lt;br /&gt;
;I can spend [[ability]] points on abilities related to a spell, does this mean I have the spell?&lt;br /&gt;
:No. Abilities are unlocked purely by [[level]] whilst spells are unlocked by either level and/or [[proficiency]].&lt;br /&gt;
&lt;br /&gt;
==[[Artifacts]]==&lt;br /&gt;
;I found a named artifact, is there any difference between it and Precursor Artifact?&lt;br /&gt;
:No.&lt;br /&gt;
&lt;br /&gt;
;Is there any way to choose the reward given by the [[Shrine]] for artifacts?&lt;br /&gt;
:No.&lt;br /&gt;
&lt;br /&gt;
==[[Difficulty]]==&lt;br /&gt;
;What are the advantages of playing on harder [[difficulty|difficulties]]? What are the disadvantages of playing on lower difficulties?&lt;br /&gt;
:[[Experience]], [[credits]], and the quality of [[item]]/[[equipment]] drops are dependent on the difficulty (higher difficulties grant more while lower difficulties grant less). Drop &#039;&#039;&#039;rates&#039;&#039;&#039; are unaffected.&lt;br /&gt;
*Difficulty also affects the maximum power level of monsters a player is going to face.&lt;br /&gt;
*If you are doing an [[Item World]], difficulty affects the number of levels the [[equipment]] will gain upon completion.&lt;br /&gt;
&lt;br /&gt;
==[[Equipment]]==&lt;br /&gt;
;Can [[weapon]] [[Equipment_Procs|proc]] chance increase as the player increases in level?&lt;br /&gt;
:No.&lt;br /&gt;
&lt;br /&gt;
;Can proc duration/effect increase as the player increases in level?&lt;br /&gt;
:Yes.&lt;br /&gt;
&lt;br /&gt;
==[[Item World]]==&lt;br /&gt;
;What happens upon completion of an [[Item World]]?&lt;br /&gt;
:Depending on the [[difficulty]] and number of rounds cleared, the piece of [[equipment]] gains [[potency]]. This gives / increases stats that the equipment doesn&#039;t already have (besides ones added via Item World).&lt;br /&gt;
&lt;br /&gt;
;What effect does the [[quality]] of the equipment entered have on the [[Item World]]?&lt;br /&gt;
:There are variables determined by equipment quality:&lt;br /&gt;
&lt;br /&gt;
*Enemy Difficulty - The quality of the equipment has a substantive effect on enemy difficulty. Enemies in a Crude piece of equipment are significantly easier than those in a Magnificent piece.&lt;br /&gt;
&lt;br /&gt;
*[[Experience]] Gains - Experience gained in Item Worlds indirectly corresponds with equipment quality. Each piece of equipment has its own Item World experience value. While equipment of a lower quality can have a higher value than those of higher quality, higher quality equipment generally have higher experience rewards.&lt;br /&gt;
&lt;br /&gt;
*[[Item_World#Item_Potency|Item Potency]] - The number of rounds proportionate with the item&#039;s quality.&lt;br /&gt;
&lt;br /&gt;
*There is some debate, but drop rates might be affected by the quality of the piece of equipment entered.&lt;br /&gt;
&lt;br /&gt;
==[[Proficiencies]]==&lt;br /&gt;
;Is there any way to increase proficiency gains?&lt;br /&gt;
:Overall:  Only through [[training]] Assimilator.&lt;br /&gt;
:However, you can deliberately make battles last longer by using up mana on &#039;useless&#039; spells or hitting an enemy with high physical defense instead of using spells.  This gives you more proficiency gains for the given number of battles.&lt;br /&gt;
&lt;br /&gt;
==[[Tokens]]==&lt;br /&gt;
;How do I get tokens?&lt;br /&gt;
:Tokens are granted as a reward for beating [[arenas]] and rarely dropped by enemies.&lt;br /&gt;
&lt;br /&gt;
;Is there any way to increase Token drop rates?&lt;br /&gt;
:Yes, through [[Hath_Perks|hath perk Tokenizer]]. The Arena Token Bonus also increases as you complete higher [[Arena]] challenges.&lt;br /&gt;
&lt;br /&gt;
;Is there any way to transfer Tokens to another player?&lt;br /&gt;
:No.&lt;br /&gt;
&lt;br /&gt;
;Is it possible to sell Tokens?&lt;br /&gt;
:No.&lt;br /&gt;
&lt;br /&gt;
;Is it possible to exchange Tokens of one type for another?&lt;br /&gt;
:No.&lt;br /&gt;
&lt;br /&gt;
==[[Training]]==&lt;br /&gt;
;Is there any way to reduce training costs?&lt;br /&gt;
:No.&lt;br /&gt;
&lt;br /&gt;
;Does training Quartermaster reduce your chance of getting [[items]]/[[artifacts]]? Does training Archaeologist reduce your chance of getting [[equipment]]/other items?&lt;br /&gt;
:Technically yes, but the reduction is infinitesimally small. &lt;br /&gt;
&lt;br /&gt;
===[[Training#Luck_of_the_Draw|Luck of the Draw]]===&lt;br /&gt;
;Does it have any effect on [[equipment]] granted by the [[Shrine]]?&lt;br /&gt;
:No.&lt;br /&gt;
&lt;br /&gt;
;Does it increase the drop rates of Phase, Shade, or other special equipment types?&lt;br /&gt;
:No.&lt;br /&gt;
&lt;br /&gt;
;Does it have any effect on [[Equipment Suffixes|equipment suffixes]]?&lt;br /&gt;
:No.&lt;br /&gt;
&lt;br /&gt;
==[[Hath Perks]]==&lt;br /&gt;
;What does Follower of Snowflake do?&lt;br /&gt;
:It&#039;s a secret to everyone.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[HentaiVerse Advice]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Varst</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Power&amp;diff=27242</id>
		<title>Power</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Power&amp;diff=27242"/>
		<updated>2014-01-08T10:09:09Z</updated>

		<summary type="html">&lt;p&gt;Varst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Power (also known as &#039;&#039;Mod Power&#039;&#039;) is a modifier for various functions involving the [[galleries]].&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
Power affects a user&#039;s ability to vote more strongly on [[Gallery Tagging]], [[Gallery Ratings]], [[Gallery Comments]], and on gallery petitions for [[Renaming]] and [[Expunging]]. &amp;lt;!-- Power is capped at 100. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
Some of these are given in denominations of 1/100th (e.g. A user who is level 267 in the HentaiVerse would receive 5.34 power).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Source&lt;br /&gt;
!Min/Max&lt;br /&gt;
!Explanation&lt;br /&gt;
|-&lt;br /&gt;
| Base || +1/~ ||style=&amp;quot;text-align:left&amp;quot;| +1 unless a specific bonus is assigned&lt;br /&gt;
|-&lt;br /&gt;
| [[Awards]]  || 0/Varies ||style=&amp;quot;text-align:left&amp;quot;| Sum of the end-of-year awards&lt;br /&gt;
|-&lt;br /&gt;
| [[Tagging]] || -5/+10 ||style=&amp;quot;text-align:left&amp;quot;| Performance score based on how tags a user has created and voted on fare&lt;br /&gt;
* A user need to make new tags with at least 80% accuracy and vote with at least 90% accuracy to maintain a neutral tag score.&lt;br /&gt;
|-&lt;br /&gt;
| [[HentaiVerse]] [[Level]] || 0/+7 ||style=&amp;quot;text-align:left&amp;quot;| +1 for every 50 HentaiVerse levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Donations]] || 0/+7 ||style=&amp;quot;text-align:left&amp;quot;| +1 for every donation level up to [[Catgirl]]&lt;br /&gt;
|-&lt;br /&gt;
| Account Age || 0/+5&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* +1 for every 120 registered days up to +3&lt;br /&gt;
* Additional +1 at the end of the second and third year&lt;br /&gt;
|-&lt;br /&gt;
| [[Forum]] Activity || 0/+7 &lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* +1 for every 30 active forum days (days a post has been made) up to +4&lt;br /&gt;
* An additional +1 for every 120 active days past this up to +3&lt;br /&gt;
|-&lt;br /&gt;
| Uploads/H@H || 0/+7 ||style=&amp;quot;text-align:left&amp;quot;| Calculated base user&#039;s total lifetime GP from gallery visits + [[Hentai@Home]].&lt;br /&gt;
*Scaled linearly so that the Top 100 contributors in those categories combined should have it capped.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Level + Donations + Account Age + Forum Activity + Uploads/H@H caps at 25.&lt;br /&gt;
&lt;br /&gt;
==Formula==&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Power&#039;&#039;&#039; = Round(Base + Awards + Tagging + min(HV_Level + Donation + Account_Age + Forum_Activity + Uploads/H@H, 25))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[http://g.e-hentai.org/home.php My Home - Overview] - Displays a user&#039;s Power at the bottom&lt;br /&gt;
&lt;br /&gt;
{{EHGNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Site Features]]&lt;/div&gt;</summary>
		<author><name>Varst</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Power&amp;diff=27152</id>
		<title>Power</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Power&amp;diff=27152"/>
		<updated>2014-01-03T10:30:33Z</updated>

		<summary type="html">&lt;p&gt;Varst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Power (also known as &#039;&#039;Mod Power&#039;&#039;) is a modifier for various functions involving the [[galleries]].&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
Power affects a user&#039;s ability to vote more strongly on [[Gallery Tagging]], [[Gallery Ratings]], [[Gallery Comments]], and on gallery petitions for [[Renaming]] and [[Expunging]]. &amp;lt;!-- Power is capped at 100. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
Some of these are given in denominations of 1/100th (e.g. A user who is level 267 in the HentaiVerse would receive 5.34 power).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Source&lt;br /&gt;
!Minimum/Maximum&lt;br /&gt;
!Explanation&lt;br /&gt;
|-&lt;br /&gt;
| Base || +1/+11? ||style=&amp;quot;text-align:left&amp;quot;| +1 unless a specific bonus is assigned&lt;br /&gt;
|-&lt;br /&gt;
| [[Awards]]  || 0/Varies ||style=&amp;quot;text-align:left&amp;quot;| Sum of the end-of-year awards&lt;br /&gt;
|-&lt;br /&gt;
| [[Tagging]] || -5/+10 ||style=&amp;quot;text-align:left&amp;quot;| Performance score based on how tags a user has created and voted on fare&lt;br /&gt;
* A user need to make new tags with at least 80% accuracy and vote with at least 90% accuracy to maintain a neutral tag score.&lt;br /&gt;
|-&lt;br /&gt;
| [[HentaiVerse]] [[level]] || 0/+7 ||style=&amp;quot;text-align:left&amp;quot;| +1 for every 50 HentaiVerse levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Donations]] || 0/+7 ||style=&amp;quot;text-align:left&amp;quot;| +1 for every donation level up to [[Catgirl]]&lt;br /&gt;
|-&lt;br /&gt;
| Account Age || 0/+5&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* +1 for every 120 registered days up to +3&lt;br /&gt;
* Additional +1 at the end of the second and third year&lt;br /&gt;
|-&lt;br /&gt;
| [[Forum]] Activity || 0/+7 &lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* +1 for every 30 active forum days (days a post has been made) up to +4&lt;br /&gt;
* An additional +1 for every 120 active days past this up to +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Level + Donations + Account Age + Forum Activity caps at 20.&lt;br /&gt;
&lt;br /&gt;
==Formula==&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Power&#039;&#039;&#039; = Round(Base + Awards + Tagging + min(HV_Level + Donation + Account_Age + Forum_Activity, 20))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[http://g.e-hentai.org/home.php My Home - Overview] - Displays a user&#039;s Power at the bottom&lt;br /&gt;
&lt;br /&gt;
{{EHGNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Site Features]]&lt;/div&gt;</summary>
		<author><name>Varst</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Power&amp;diff=27088</id>
		<title>Power</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Power&amp;diff=27088"/>
		<updated>2014-01-01T14:00:35Z</updated>

		<summary type="html">&lt;p&gt;Varst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Power is a modifier for various functions involving the [[E-Hentai User Gallery System | galleries]]. &#039;&#039;&#039;Karma is a modifier for it that is in the midst of being removed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Power==&lt;br /&gt;
Also known as Mod Power, this affects a user&#039;s ability to vote more strongly on [[Gallery Tagging]], [[Gallery Ratings]], [[Gallery Comments]], and on gallery petitions for [[Renaming]] and [[Expunging]]. Power is capped at 100.&lt;br /&gt;
&lt;br /&gt;
Power is calculated using the following factors:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Source&lt;br /&gt;
!Maximum/Minimum&lt;br /&gt;
!Explanation&lt;br /&gt;
|-&lt;br /&gt;
| Base || varies ||style=&amp;quot;text-align:left&amp;quot;| +1 unless a specific bonus is assigned&lt;br /&gt;
|-&lt;br /&gt;
| Awards  || varies  ||style=&amp;quot;text-align:left&amp;quot;| Sum of the end-of-year awards&lt;br /&gt;
|-&lt;br /&gt;
| Tagging || -5/+10 ||style=&amp;quot;text-align:left&amp;quot;| Performance score based on how tags you have created and voted on fared on galleries&lt;br /&gt;
|-&lt;br /&gt;
| [[Hentaiverse]] level || +7 ||style=&amp;quot;text-align:left&amp;quot;| +1 for every 50 Hentaiverse levels&lt;br /&gt;
|-&lt;br /&gt;
| Donations || +7 ||style=&amp;quot;text-align:left&amp;quot;| +1 for every donation level (till Catgirl)&lt;br /&gt;
|-&lt;br /&gt;
| Account Age || +5&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* +1 for every 120 registered days up to +3&lt;br /&gt;
* additional +1 at the end of the second and third year&lt;br /&gt;
|-&lt;br /&gt;
| Forum Activity || +7 &lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* +1 for every 30 active forum days (days a post has been made) up to +4&lt;br /&gt;
* an additional +1 for every 120 active days past this up to +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Level + Donations + Account Age + Forum Activity is capped to 20.&lt;br /&gt;
&lt;br /&gt;
===Formula===&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Power&#039;&#039;&#039; = Base + Awards + Tagging + max (Hentaiverse Level + Donations + Account Age + Forum Activity, 20)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Karma System==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note that this system [[To_Be_Added#E-Hentai_Forums|is due to be disconnected from Power]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Karma Imbuements===&lt;br /&gt;
In order to imbue someone with Karma, click on a karma link (usually in the user&#039;s signature), use the &#039;&#039;&#039;+K&#039;&#039;&#039; link next to their Henjutsu [[Level]] on their [[forum]] profile, or manually enter a karma URL with their User ID. The user imbued will receive Karma points equal to the imbuer&#039;s current Power or 1000, whichever is lower. After penalties and boosts are applied (see below), the final result is rounded to the nearest integer.&lt;br /&gt;
&lt;br /&gt;
Each time a user imbues someone with Karma, their Karma Power will temporarily be drained (&#039;&#039;&#039;this has no effect on their actual Power&#039;&#039;&#039;). Karma Power regenerates at a rate of 0.5% per minute and it will never drop below 1.&lt;br /&gt;
&lt;br /&gt;
====Limits====&lt;br /&gt;
*New users are unable to imbue karma until they have posted. They must also post at least once to receive karma.&lt;br /&gt;
*The maximum base amount of karma that may be imbued is 1000, regardless of a user&#039;s maximum power.&lt;br /&gt;
*Users may only imbue the same person with karma once every 72 hours.&lt;br /&gt;
*Repeated imbues between the same people will hurt both of them. Whenever a user imbues someone, one level of Karmic Exhaustion is added to &#039;&#039;&#039;both sides&#039;&#039;&#039;. KE starts at 15% and reduces imbued karma by 3% per level down to a minimum of 1%.&lt;br /&gt;
**KE levels wear off one at a time: on their own every 30 days and actively through imbues made within a reasonable time frame (5 monthly imbues = 6 days?)&lt;br /&gt;
*Users cannot imbue someone if their post count did not change since their last imbuement from them.&lt;br /&gt;
&lt;br /&gt;
===Karma Level Prerequisites===&lt;br /&gt;
The karma required per level increases exponentially by a factor of approximately 1.7793835.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin: 1em auto 1em auto; text-align:center&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Karma Factor&lt;br /&gt;
!Min. Karma&lt;br /&gt;
|-&lt;br /&gt;
| 7 ||width=&amp;quot;60px&amp;quot;| 1 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 1&amp;amp;#8537; || 178&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 1&amp;amp;#8531; || 317&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 1.5 || 564&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 1&amp;amp;#8532; || 1,004&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 1&amp;amp;#8538; || 1,800&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 2 || 3,170&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 2&amp;amp;#8537; || 5,700&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 2&amp;amp;#8531; || 10,080&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 2.5 || 18,000&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 2&amp;amp;#8532; || 32,000?&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 2&amp;amp;#8538;  || 56,700?&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 3 || 101,100?&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 3&amp;amp;#8537; || 180,000&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 3&amp;amp;#8531; || 320,000&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 3.5 || 570,426?&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 3&amp;amp;#8532; || 1,015,007?&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 3&amp;amp;#8538; || 1,806,088?&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 4 || 3,213,723?&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 4&amp;amp;#8537; || 5,718,446?&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 4&amp;amp;#8531; || 10,175,310?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(Levels lower than 7 are not shown since active users can no longer achieve them due to negative karma being disabled.)&lt;br /&gt;
&lt;br /&gt;
===How To Make A K+ Link===&lt;br /&gt;
To make a karma link which allows imbues the following can be added to a forum signature:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[url=http://e-hentai.org/dmspublic/karma.php?u={USER}&amp;amp;k=p]{TEXT}[/url]&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Replace {USER} with a numeric forum ID (found by clicking the username in a post or by users clicking their own name at the top next to the &amp;quot;Logged in as&amp;quot; text).  For example, a karma link for user [http://forums.e-hentai.org/index.php?showuser=10506 Fubar] would use the URL http://e-hentai.org/dmspublic/karma.php?u=10506&amp;amp;k=p&lt;br /&gt;
*Replace {TEXT} with whatever text is desired (e.g. &#039;&#039;K+, Thank You!&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
The URL itself may also be used in a browser to imbue another user for contributions that were made outside of the forum. The thread column for that imbue will then remain empty on the user&#039;s karma log.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[http://e-hentai.org/?spg=usercp&amp;amp;arg_ucp=karma UserCP - Karma] - Displays who has imbued karma and the comments they have left.&lt;br /&gt;
*[http://g.e-hentai.org/home.php My Home - Overview] - Display the Power&lt;br /&gt;
&lt;br /&gt;
{{EHGNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Site Features]][[Category:E-Hentai Forums]]&lt;/div&gt;</summary>
		<author><name>Varst</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Skills&amp;diff=27014</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Skills&amp;diff=27014"/>
		<updated>2013-12-22T17:31:07Z</updated>

		<summary type="html">&lt;p&gt;Varst: /* Weapon Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Skills&#039;&#039;&#039; are special abilities in the [[HentaiVerse]], currently for aiding the user in combat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Universal Skills&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Innate Skills==&lt;br /&gt;
These skills are available to all players.&lt;br /&gt;
{|class=wikitable width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Status Effect&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:defend.png]]&amp;lt;br&amp;gt;Defend&lt;br /&gt;
| You are defending from enemy blows. The amount of damage you take is reduced by 25%&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Defending&#039;&#039;&#039; lasts for 2 turns - the turn in which it was cast and the following turn&#039;&#039;&lt;br /&gt;
* &#039;&#039;10% [[Overcharge]] is consumed to recover 10% [[Character_Stats#Bases|base health]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Static_Charge.png]]&amp;lt;br&amp;gt;Focus&lt;br /&gt;
| You are mentally prepared for casting a magical attack. The chance for your spell being resisted or interfered is reduced, but so are your avoidance stats.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Focusing&#039;&#039;&#039; will leave the player unable to Evade/Block/Parry/Resist (-100% penalty). Monsters can still miss though.&lt;br /&gt;
* &#039;&#039;Increases Magic Hit Chance by 100%, reduce interference by 50%, and reduce monsters&#039; resist chance by 50%?&#039;&#039;&lt;br /&gt;
* &#039;&#039;25% [[Overcharge]] is consumed to recover 5% [[Character_Stats#Bases|base mana]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:flee.png]]&amp;lt;br&amp;gt;Flee&lt;br /&gt;
| You are running away.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Fleeing&#039;&#039;&#039; may take a full turn to take effect, during which monsters may still attack&lt;br /&gt;
* &#039;&#039;Removes the player from the current [[battle]] series&#039;&#039;&lt;br /&gt;
* &#039;&#039;Counts as a [[Monster_Lab#Chances|victory]] for monsters involved. There is a cooldown on how often a player can count towards a monster&#039;s win stat.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Scan&lt;br /&gt;
| Retrieve data on the target.[[Image:Scan_Example.JPG|frame|right|Scan Example]]&lt;br /&gt;
*&#039;&#039;Gives further details about a single monster, including its&#039;&#039;:&lt;br /&gt;
** Health, Mana, and Spirit Points&lt;br /&gt;
** Class and [[Monster_Lab#Monster_Stats_.26_Power_Level|Power Level]]&lt;br /&gt;
** Owner&lt;br /&gt;
** Melee attack [[damage type]]&lt;br /&gt;
** Damage type mitigation values&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fighting Skills&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Skills==&lt;br /&gt;
A player&#039;s [[fighting style]] will grant additional fighting skills to players. &lt;br /&gt;
*They cannot miss, be parried, or be evaded.&lt;br /&gt;
*Players do not need to be in [[Spirit Stance]] to use these skills though this does boost their damage.&lt;br /&gt;
**If they are used while Spirit Stance is activated, the cost for Spirit Stance will be deducted before the skill is used. Thus, the skill will fail if the player doesn&#039;t have at least 10% Overcharge past the skill&#039;s cost.&lt;br /&gt;
*Using skills will drain [[Overcharge]] according to the table below. Additional Overcharge won&#039;t give any bonus towards the inflicted damage.&lt;br /&gt;
*All skills have a cooldown time before they can be used again.&lt;br /&gt;
*New skills are unlocked with higher [[Proficiencies]]. For Niten Ichiryu, the smaller of dual-wield and two-handed proficiencies is used for this calculation.&lt;br /&gt;
*These skills use the player&#039;s current mainhand [[Weapons|weapon]]&#039;s element / damage type unless otherwise stated.&lt;br /&gt;
*Skills can be chained. Players need to use lower-tier skills in order to activate higher-tier skills. This lasts for 5 turns each.&lt;br /&gt;
**[[Image:chain1.png]] = Tier 2 unlocked&lt;br /&gt;
**[[Image:chain2.png]] = Tier 3 unlocked&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Fighting Style &lt;br /&gt;
!Skill (Tier)&lt;br /&gt;
!Cost &lt;br /&gt;
!Cooldown &lt;br /&gt;
!Unlock &lt;br /&gt;
!Status Effect&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | [[Fighting_Styles#One-Handed|One-Handed]]&lt;br /&gt;
!Shield Bash (T1)&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |25&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |Basic&lt;br /&gt;
|Bash an enemy with your shield to stun it, and follow up with a devastating strike with your weapon. &lt;br /&gt;
*Does NOT require a [[Shield_(Equipment)|shield]].&lt;br /&gt;
*Causes [[Equipment_Procs|Stunned]] for 5 turns.&lt;br /&gt;
*Does crushing damage.&lt;br /&gt;
|-&lt;br /&gt;
!Vital Strike (T2)&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|&lt;br /&gt;
*Causes 5 stacks of [[Equipment_Procs|Bleeding Wound]] (Bleeding % = 50%) to a stunned enemy for 5 turns.&lt;br /&gt;
*Deals extra damage to a stunned enemy.&lt;br /&gt;
|-&lt;br /&gt;
!Merciful Blow (T3)&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |75&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |100&lt;br /&gt;
|Finish off a mortally wounded enemy.&lt;br /&gt;
*Instantly kills a bleeding target with less than 25% health.&lt;br /&gt;
**A target with more than 25% health simply takes damage.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | [[Fighting_Styles#Dual_Wielding|Dual Wielding]]&lt;br /&gt;
!Iris Strike (T1)&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |5&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |Basic&lt;br /&gt;
|A precision strike towards the sensory organs of your enemy inflicts massive damage and temporarily blinds it.&lt;br /&gt;
*Causes [[Spells#Deprecating_Magic|Blind]] for 100 turns.&lt;br /&gt;
|-&lt;br /&gt;
!Backstab (T2)&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |5&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|Ponies do it from behind.&lt;br /&gt;
*Deals extra damage on Blinded targets.&lt;br /&gt;
*Has a ~50% chance to inflict a Poison effect on Blinded targets for 15 turns.&lt;br /&gt;
|-&lt;br /&gt;
!Frenzied Blows (T3)&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |75&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |100&lt;br /&gt;
|Go nuts.&lt;br /&gt;
*Hits up to 5? adjacent enemies for a total of 10-20 hits (depends on the number of enemies).&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; | [[Fighting_Styles#Two-Handed|2-Handed Weapon]]&lt;br /&gt;
|-&lt;br /&gt;
!Great Cleave (T1)&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |Basic&lt;br /&gt;
|Focus a powerful strike on a single enemy.&lt;br /&gt;
|-&lt;br /&gt;
!Rending Blow (T2)&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|Tears through enemy defenses, leaving them vulnerable for followup attacks. &lt;br /&gt;
*Inflicts 3 stacks of Penetrated Armor on all targets.&lt;br /&gt;
|-&lt;br /&gt;
!Shatter Strike (T3)&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |100&lt;br /&gt;
|A mighty swing with your weapon causes your enemies to stagger.&lt;br /&gt;
*Inflicts Stunned on all targets if chained of off Rending Blow.&lt;br /&gt;
|-&lt;br /&gt;
![[Fighting_Styles#Niten_Ichiryu|Niten Ichiryu]]&lt;br /&gt;
!Skyward Sword&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |100&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |Basic&lt;br /&gt;
|Channels the power of the heavens for a powerful strike that causes massive carnage.&lt;br /&gt;
*Inflicts both 3 stacks of Penetrated Armor (reduced to 25% mitigation) and 5 stacks of Bleeding Wound (Bleeding % = 20%) on all targets.&lt;br /&gt;
|-&lt;br /&gt;
![[Fighting_Styles#Staff|Staff]]&lt;br /&gt;
!Concussive Strike&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |Basic&lt;br /&gt;
|Focus your power into a precision strike towards the head of your enemy, causing major damage and stunning it.&lt;br /&gt;
*Causes Stunned for 5 turns. Will not refresh an existing stun.&lt;br /&gt;
*Does magical damage, not physical.&lt;br /&gt;
*Can proc [[Fighting_Styles#Staff|Coalesced Mana]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Skills==&lt;br /&gt;
Skills that have special requirements to unlock.&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Cost !! Cooldown !! Status Effect&lt;br /&gt;
|-&lt;br /&gt;
!Orbital Friendship Cannon&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |200&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|Massive AoE damage to all enemies on the battlefield.&lt;br /&gt;
*Hits up to 10 targets.&lt;br /&gt;
*Does [[Void]] damage.&lt;br /&gt;
*Unlocked as long as the player owns at least 21 different [[collectables]].&lt;br /&gt;
*Damage can be greatly increased via the Manehattan Project [[Hath Perk]].&lt;br /&gt;
|-&lt;br /&gt;
!FUS RO DAH&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |100&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|Damages and temporarily staggers all enemies on the battlefield.&lt;br /&gt;
*Does [[Void]] damage.&lt;br /&gt;
*Causes Stunned for 5 turns.&lt;br /&gt;
*Unlocked by obtaining and using the Dovahkiin [[title]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
&amp;lt;!-- Overcharge for damage calculations is the Overcharge before skill use (otherwise a skill that used all OC would do 0 damage). --&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Base Skill Damage&#039;&#039;&#039; = Physical_Attack_Base_Damage * Skill_Multiplier &amp;lt;!--* Overcharge --&amp;gt;* 0.02&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Skill Multiplier&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;1H&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shield Bash || 1?&lt;br /&gt;
|-&lt;br /&gt;
|Vital Strike || 2.5?, 5? if stunned&lt;br /&gt;
|-&lt;br /&gt;
|Merciful Blow || 5? if Monster HP &amp;gt; 25%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;2H&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Great Cleave || 2.5?&lt;br /&gt;
|-&lt;br /&gt;
|Rending Blow || 1?&lt;br /&gt;
|-&lt;br /&gt;
|Shatter Strike || 1?&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Dual Wield&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Iris Strike || 1.5?&lt;br /&gt;
|-&lt;br /&gt;
|Backstab || 2.5?, 5? if blinded&lt;br /&gt;
|-&lt;br /&gt;
|Frenzied Blows || 1?&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Niten&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Skyward Sword || 1?&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Staff&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Concussive Strike || 1.5?&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Special&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Orbital Friendship Cannon || 5?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Overcharge]]&lt;br /&gt;
*[[Spells]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Varst</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=RiddleMaster&amp;diff=27004</id>
		<title>RiddleMaster</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=RiddleMaster&amp;diff=27004"/>
		<updated>2013-12-21T16:49:21Z</updated>

		<summary type="html">&lt;p&gt;Varst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When [[Battles|fighting]] in any [[battle mode]] in the [[HentaiVerse]], players may randomly be presented with a puzzle that must be solved before a given time limit runs out.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
*RiddleMaster appearances do not count as a round.&lt;br /&gt;
*The time limit starts at 99 and is decreased gradually to 50 at [[level]] 100.&lt;br /&gt;
*There&#039;s a increased chance a riddle will appear after the 1st round of any multi-round [[battle mode]]. &lt;br /&gt;
*Refreshing the page has no negative consequences except for the timer still counting down during the page reload.&lt;br /&gt;
*Answering with anything besides A/B/C/D will result in an error message and will not count as incorrect answer.&lt;br /&gt;
&lt;br /&gt;
==Correct==&lt;br /&gt;
If answered correctly, players receive the following effect:&lt;br /&gt;
&lt;br /&gt;
*[[Image:riddlemaster.png]] &#039;&#039;&#039;&#039;&#039;Blessing of the RiddleMaster&#039;&#039;&#039;&#039;&#039;. &#039;&#039;You have been blessed by the RiddleMaster. Your attack and magic damage are temporarily increased by 10%&#039;&#039;. Lasts 20 turns.&lt;br /&gt;
&lt;br /&gt;
*If answered correctly with more than 30 seconds left, players will receive a healing effect equivalent to a combined [[Items#Battle_Powerups|health and mana gem]].&lt;br /&gt;
&lt;br /&gt;
==Incorrect==&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;You failed to correctly answer the RiddleMaster within the time limit. You lose x Stamina.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If answered incorrectly or time runs out, players will lose [[Stamina]] depending on how many times they have failed in a sliding 3 day window.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Failure&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Stamina Lost&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|First ||align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Second ||align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Third ||align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Fourth ||align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Fifth ||align=&amp;quot;center&amp;quot;|7&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Sixth and up ||align=&amp;quot;center&amp;quot;|10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Puzzles==&lt;br /&gt;
Puzzles in the system include:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- *A randomly generated maze where players must pick between four exits. Follow the path from the start (top left) to the correct exit, and enter the letter next to it in the box at the bottom to solve it. --&amp;gt;&lt;br /&gt;
*A picture of 1 of 6 ponies from My Little Pony: Friendship Is Magic will appear in some orientation. Players must enter a letter corresponding to the correct name of the pony shown. A link located above the timer provides an image for players who are not familiar with the series (Pony Chart).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;!-- File:Maze.jpg | Example of the maze puzzle --&amp;gt;&lt;br /&gt;
File:PONIES.png | Example of the pony puzzle&lt;br /&gt;
File:Ponychart.jpg | Pony Chart&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Stamina]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Varst</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Random_Encounter&amp;diff=27003</id>
		<title>Random Encounter</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Random_Encounter&amp;diff=27003"/>
		<updated>2013-12-21T16:48:37Z</updated>

		<summary type="html">&lt;p&gt;Varst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:random_encounter_new.png‎|thumb|A Random Encounter has occurred.]]&lt;br /&gt;
A Random Encounter is one of the [[battle modes]] in the [[HentaiVerse]] mini-game. They are a battle event that can occur once every 30 minutes upon visitation of the E-Hentai front page or a [[gallery]]. Note that the random encounter won&#039;t happen unless the link is clicked. The cooldown for the next random encounter begins as soon as the link is clicked.&lt;br /&gt;
&lt;br /&gt;
A message will be displayed in the ad space at the top of the page and clicking on the link will automatically open a HentaiVerse window to the battle. [[Riddlemaster]] may also happen randomly before the encounter. The player will be pitted against several [[HentaiVerse_Bestiary|monsters]], which can range from Common to Legendary-class. There is an [[EXP]] bonus of ???x, a [[credit]] multiplier of 3x, and a loot drop chance equal to that of a final round of an [[Arena]] challenge. &amp;lt;!-- And a 2x loot multiplier? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Random Encounters cannot occur during the following situations:&lt;br /&gt;
*The player is already engaged in another battle.&lt;br /&gt;
*The player has not yet triggered the [[Dawn of a New Day]] event.&lt;br /&gt;
*The player has already triggered 24 daily battles.&lt;br /&gt;
&lt;br /&gt;
==Numbers of Monsters==&lt;br /&gt;
Below [[level]] 100 the maximum number of monsters a player can encounter is 5. Level 100+ players can encounter up to 10 monsters.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Dawn of a New Day]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Varst</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Dawn_of_a_New_Day&amp;diff=27002</id>
		<title>Dawn of a New Day</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Dawn_of_a_New_Day&amp;diff=27002"/>
		<updated>2013-12-21T16:46:37Z</updated>

		<summary type="html">&lt;p&gt;Varst: /* Amounts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:New_day.png|thumb|It is the dawn of a new day!]]&lt;br /&gt;
The Dawn of a New Day (also referred to as the &amp;quot;New Dawn&amp;quot;, &amp;quot;New Day&amp;quot;, or &amp;quot;Dawn&amp;quot;) is an event that occurs once per day after 00:00 [http://www.worldtimeserver.com/current_time_in_UTC.aspx UTC]. The event is made visible by visiting any E-Hentai page ([http://e-hentai.org main site] or the [[Galleries|galleries]]) and is located in the ad space at the top of the page.&lt;br /&gt;
&lt;br /&gt;
==Occurrences==&lt;br /&gt;
During this event:&lt;br /&gt;
*Players are awarded [[Hath]], [[EXP]], and [[credits]].&lt;br /&gt;
**This will &#039;&#039;&#039;not&#039;&#039;&#039; occur until the event is triggered by the player.&lt;br /&gt;
*[[Toplist]] calculations are made.&lt;br /&gt;
*[[Arena]] and [[Ring of Blood]] challenge cooldowns reset. Being in the middle of one does not affect this.&lt;br /&gt;
*The timer for the next [[Random Encounter]] resets; the next encounter cannot be triggered until 30 min. after the dawn event was.&lt;br /&gt;
&lt;br /&gt;
===Amounts===&lt;br /&gt;
*[[EXP]]: Up to 5% of the required EXP for [[Level and Rank Table|next level]]. This is affected by the forum posting bonus.&lt;br /&gt;
**The full bonus will only be received if the player is &#039;active&#039; (by posting once daily) for 20+ days in a 30-day sliding window.&lt;br /&gt;
**Capped at 100,000,000,000. (level 464+).&lt;br /&gt;
*[[Credits]]: &#039;&#039;Estimated&#039;&#039; to be randomly between 25 and 300.&lt;br /&gt;
**Credits granted by [[Stars]] override this amount and [[Awards]] add to it. Donators will receive this amount in [[GP]] as well.&lt;br /&gt;
**Decreases to a negligible default credit amount unless a forum post is made in the last 30 days. This does not affect people with a credit grant from stars.&lt;br /&gt;
*[[Hath]]: 1 per every 100 USD [[donated]] to the site plus any additional [[Award]] amounts.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Random Encounter]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
[[Category:Site Features]]&lt;/div&gt;</summary>
		<author><name>Varst</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Dawn_of_a_New_Day&amp;diff=27001</id>
		<title>Dawn of a New Day</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Dawn_of_a_New_Day&amp;diff=27001"/>
		<updated>2013-12-21T16:46:12Z</updated>

		<summary type="html">&lt;p&gt;Varst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:New_day.png|thumb|It is the dawn of a new day!]]&lt;br /&gt;
The Dawn of a New Day (also referred to as the &amp;quot;New Dawn&amp;quot;, &amp;quot;New Day&amp;quot;, or &amp;quot;Dawn&amp;quot;) is an event that occurs once per day after 00:00 [http://www.worldtimeserver.com/current_time_in_UTC.aspx UTC]. The event is made visible by visiting any E-Hentai page ([http://e-hentai.org main site] or the [[Galleries|galleries]]) and is located in the ad space at the top of the page.&lt;br /&gt;
&lt;br /&gt;
==Occurrences==&lt;br /&gt;
During this event:&lt;br /&gt;
*Players are awarded [[Hath]], [[EXP]], and [[credits]].&lt;br /&gt;
**This will &#039;&#039;&#039;not&#039;&#039;&#039; occur until the event is triggered by the player.&lt;br /&gt;
*[[Toplist]] calculations are made.&lt;br /&gt;
*[[Arena]] and [[Ring of Blood]] challenge cooldowns reset. Being in the middle of one does not affect this.&lt;br /&gt;
*The timer for the next [[Random Encounter]] resets; the next encounter cannot be triggered until 30 min. after the dawn event was.&lt;br /&gt;
&lt;br /&gt;
===Amounts===&lt;br /&gt;
*[[EXP]]: Up to 5% of the required EXP for [[Level and Rank Table|next level]]. This is affected by the forum posting bonus.&lt;br /&gt;
**The full bonus will only be received if the player is &#039;active&#039; (by posting once daily) for 20+ days in a 30-day sliding window.&lt;br /&gt;
**Capped at 100,000,000,000. (level 464+).&lt;br /&gt;
*[[Credits]]: &#039;&#039;Estimated&#039;&#039; to be randomly between 25 and 300.&lt;br /&gt;
**Credits granted by [[Stars]] override this amount and [[Awards]] add to it. Donators will receive this amount in [[GP]] as well.&lt;br /&gt;
**A negligible default credit amount unless a forum post is made in the last 30 days. This does not affect people with a credit grant from stars.&lt;br /&gt;
*[[Hath]]: 1 per every 100 USD [[donated]] to the site plus any additional [[Award]] amounts.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Random Encounter]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
[[Category:Site Features]]&lt;/div&gt;</summary>
		<author><name>Varst</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Abilities&amp;diff=26970</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Abilities&amp;diff=26970"/>
		<updated>2013-12-17T10:17:54Z</updated>

		<summary type="html">&lt;p&gt;Varst: /* Reset */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Abilities provide various boosts together with [[proficiency]] as well as strengthen [[spells]].&lt;br /&gt;
&lt;br /&gt;
==Ability Points==&lt;br /&gt;
Abilities require ability points (AP) to be activated or increased in strength. Each ability setup is tied to the player&#039;s current [[Character_Menu#Equipment|equipment set]].&lt;br /&gt;
&lt;br /&gt;
===Ability Sources===&lt;br /&gt;
*One AP is granted per [[level]].&lt;br /&gt;
*AP may be purchased via Ability Boost [[Training]] (capped at player&#039;s level).&lt;br /&gt;
*This means that AP is effectively capped at double the player&#039;s [[level]].&lt;br /&gt;
&lt;br /&gt;
===Investing===&lt;br /&gt;
Players simply click on an ability when AP is available to invest in it. Different abilities and ranks require different amounts.&lt;br /&gt;
&lt;br /&gt;
====Breakdown====&lt;br /&gt;
It currently takes at least 1274 AP to max out all of the available abilities.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Type !! Amount&lt;br /&gt;
|-&lt;br /&gt;
|General || 171&lt;br /&gt;
|-&lt;br /&gt;
|One-handed || 16&lt;br /&gt;
|-&lt;br /&gt;
|Two-handed || 16&lt;br /&gt;
|-&lt;br /&gt;
|Dual-Wielding || 16&lt;br /&gt;
|-&lt;br /&gt;
|Niten Ichiryuu || 0 (Share with Two-handed and Dual-Wielding)&lt;br /&gt;
|-&lt;br /&gt;
|Staff || 16&lt;br /&gt;
|-&lt;br /&gt;
|Cloth armor || 52&lt;br /&gt;
|-&lt;br /&gt;
|Light armor || 50&lt;br /&gt;
|-&lt;br /&gt;
|Heavy armor || 67&lt;br /&gt;
|-&lt;br /&gt;
|Deprecating || 177&lt;br /&gt;
|-&lt;br /&gt;
|Supportive || 252&lt;br /&gt;
|-&lt;br /&gt;
|Elemental || 281&lt;br /&gt;
|-&lt;br /&gt;
|Forbidden || 80&lt;br /&gt;
|-&lt;br /&gt;
|Divine || 80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Ability Tree==&lt;br /&gt;
===General===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||4||5||6||7||8||9||10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|HP Tank||Increaces your maximum HP. This adds 10% to total HP per tier.||Level 0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;Hp_tank=10||Level 25&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Hp_tank=20||Level 50&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Hp_tank=30||Level 75&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Hp_tank=40||Level 100&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;Hp_tank=50||Level 120&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;Hp_tank=60||Level 150&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;Hp_tank=70||Level 200&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Hp_tank=80||Level 250&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Hp_tank=90||Level 300&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Hp_tank=100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|MP Tank||Increaces your maximum MP. This adds 10% to total MP per tier.||Level 0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;MP_tank=10||Level 30&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;MP_tank=20||Level 60&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;MP_tank=30||Level 90&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;MP_tank=40||Level 120&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;MP_tank=50||Level 160&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;MP_tank=60||Level 210&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;MP_tank=70||Level 260&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;MP_tank=80||Level 310&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;MP_tank=90||Level 350&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;MP_tank=100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|SP Tank || Increaces your maximum SP. This adds &amp;lt;s&amp;gt;5%&amp;lt;/s&amp;gt; 10% to total SP per tier. ||Level 0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;SP_tank=10||Level 40&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;SP_tank=20||Level 80&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;SP_tank=30||Level 120&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;SP_tank=40||Level 170&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;SP_tank=50||Level 220&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;SP_tank=60||Level 270&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;SP_tank=70||Level 330&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;SP_tank=80||Level 390&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;SP_tank=90||Level 450&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;SP_tank=100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Better Health Pots||Improves overall potency of all common health potions. &lt;br /&gt;
|Level 5&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;Restore%=11||Level 25&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Restore%=12||Level 45&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Restore%=13||Level 65&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Restore%=14||Level 95&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Restore%=15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Better Mana Pots||Improves overall potency of all common mana potions.&lt;br /&gt;
|Level 0&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Restore%=6&amp;lt;br&amp;gt;On_Use=10%||level 80&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Restore%=7&amp;lt;br&amp;gt;On_Use=15%||Level 140&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Restore%=8&amp;lt;br&amp;gt;On_Use=20%|| Level 220&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;Restore%=9&amp;lt;br&amp;gt;On_Use=25%||Level 380&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;Restore%=10&amp;lt;br&amp;gt;On_Use=30%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Better Spirit Pots || Improves overall potency of all common spirit pots.&lt;br /&gt;
|Level 0&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Restore%=6&amp;lt;br&amp;gt;On_Use=10%||level 90&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Restore%=7&amp;lt;br&amp;gt;On_Use=15%||Level 160&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Restore%=8&amp;lt;br&amp;gt;On_Use=20%|| Level 240&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;Restore%=9&amp;lt;br&amp;gt;On_Use=25%||Level 400&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;Restore%=10&amp;lt;br&amp;gt;On_Use=30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===One-Handed===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|1H Damage || Increase damage when using the One-Handed fighting style, scaling with proficiency. &lt;br /&gt;
|lv.0&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Atk_dmg=2 || lv.100&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Atk_dmg=3 || lv.200&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Atk_dmg=4&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|1H Accuracy || Increase attack accuracy when using the One-Handed fighting style, scaling with proficiency. &lt;br /&gt;
|lv.50&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;Atk_acc=0.01 || lv.150&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Atk_acc=0.02&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|1H Block || Increase block chance when using the One-Handed fighting style, scaling with proficiency.&lt;br /&gt;
|lv.250&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Block=0.025&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Two-Handed===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|2H Damage || Increase damage when using the Two-Handed fighting style, scaling with proficiency. &lt;br /&gt;
|lv.0&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Atk_dmg=2 || lv.100&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Atk_dmg=2.5 || lv.200&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Atk_dmg=3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|2H Accuracy || Increase attack accuracy when using the Two-Handed fighting style, scaling with proficiency.&lt;br /&gt;
|lv.50&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;Atk_acc=0.01 || lv.150&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Atk_acc=0.02&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|2H Parry || Increase parry chance when using the Two-Handed fighting style, scaling with proficiency. &lt;br /&gt;
|lv.250&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Parry=0.025&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dual-Wielding===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|DW Damage || Increase damage when using the Dual-Wielding fighting style, scaling with proficiency. &lt;br /&gt;
|lv.0&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Atk_dmg=3 || lv.100&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Atk_dmg=4 || lv.200&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Atk_dmg=5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|DW Accuracy || Increase attack accuracy when using the Dual-Wielding fighting style, scaling with proficiency. &lt;br /&gt;
|lv.50&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;Atk_acc=0.01 || lv.150&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Atk_acc=0.02&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|DW Crit || Increase crit chance when using the Dual-Wielding fighting style, scaling with proficiency. &lt;br /&gt;
|lv.250&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Atk_Crit=0.025&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Niten Ichiryuu===&lt;br /&gt;
&#039;&#039;&#039;Note that this is a presdo-entry. It is actually affected by 2H/DW abilities.&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|2H Damage || Increase damage when using the Niten fighting style, scaling with proficiency.&lt;br /&gt;
|lv.0&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Atk_dmg=2 || lv.100&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Atk_dmg=2.5 || lv.200&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Atk_dmg=3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|DW Accuracy || Increase attack accuracy when using the Niten fighting style, scaling with proficiency. &lt;br /&gt;
|lv.50&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;Atk_acc=0.01 || lv.150&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Atk_acc=0.02&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|2H Parry || Increase parry chance when using the Niten fighting style, scaling with proficiency. &lt;br /&gt;
|lv.250&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Parry=0.025&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|DW Crit || Increase crit chance when using the Niten fighting style, scaling with proficiency.&lt;br /&gt;
|lv.250&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Atk_Crit=0.025&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Staff===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Staff Spell Damage || Increase spell damage when using staff fighting style, scaling with proficiency. &lt;br /&gt;
| lv.0&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Spell_dmg=0.2 || lv.100&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Spell_dmg=0.4 || lv.200&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Spell_dmg=0.5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Staff Accuracy || Increase attack and magic accuracy when using staff fighting style, scaling with proficiency.&lt;br /&gt;
| lv.50&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;Atk_acc=0.075&amp;lt;br&amp;gt;Mag_acc=0.01 || lv.150&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Atk_acc=0.1&amp;lt;br&amp;gt;Mag_acc=0.02&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Staff Damage || Increase physical damage when using staff fighting style, scaling with proficiency. &lt;br /&gt;
| lv.0&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Atk_dmg=3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloth Armor===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Cloth Spellacc || Increase spell damage when using only cloth armor, scaling with proficiency. &lt;br /&gt;
|lv.120&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Spell_acc=0.05&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Cloth Spellcrit || Increase spell crit chance when using only cloth armor, scaling with proficiency. &lt;br /&gt;
|lv.0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;Spell_crit=0.01 || lv.40&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Spell_crit=0.015 || lv.90&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Spell_crit=0.018 || lv.130&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Spell_crit=0.021 || lv.190&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;Spell_crit=0.025&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Cloth Castspeed || Increase spell casting speed when using only cloth armor, scaling with proficiency. &lt;br /&gt;
| lv.150&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Cast_speed=0.015 || lv.250&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Cast_speed=0.025&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Cloth MP || Increase maximum MP when using only cloth armor, scaling with proficiency. &lt;br /&gt;
|lv.0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;MP_tank=0.05 || lv.60&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;MP_tank=0.06 || lv.110&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;MP_tank=0.07 || lv.170&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;MP_tank=0.08 || lv.230&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;MP_tank=0.09 || lv.290&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;MP_tank=0.095 || lv.350&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;MP_tank=0.1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Light Armor===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Light Acc || Increase accuracy when using only light armor, scaling with proficiency. &lt;br /&gt;
|lv.0&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;atk_acc=0.05&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Light Crit || Increase crit chance when using only light armor, scaling with proficiency. &lt;br /&gt;
|lv.0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;atk_crit=0.01 || lv.40&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;atk_crit=0.015 || lv.90&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;atk_crit=0.018 || lv.130&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;atk_crit=0.021 || lv.190&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;atk_crit=0.025&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Light Speed || Increase attack speed when using only light armor, scaling with proficiency.&lt;br /&gt;
| lv.150&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;AS=0.015 || lv.250&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;AS=0.025&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Light HP/MP || Increase maximum HP and MP when using only light armor, scaling with proficiency. &lt;br /&gt;
| lv.0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;HP_tank=0.025&amp;lt;br&amp;gt;MP_tank=0.02 || lv.60&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;HP_tank=0.035&amp;lt;br&amp;gt;MP_tank=0.025 || lv.110&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;HP_tank=0.045&amp;lt;br&amp;gt;MP_tank=0.03 || lv.170&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;HP_tank=0.055&amp;lt;br&amp;gt;MP_tank=0.035 || lv.230&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;HP_tank=0.065&amp;lt;br&amp;gt;MP_tank=0.04 || lv.290&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;HP_tank=0.07&amp;lt;br&amp;gt;MP_tank=0.045 || lv.350&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;HP_tank=0.075&amp;lt;br&amp;gt;MP_tank=0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavy Armor===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Heavy Crush || Increase crushing mitigation when using only heavy armor, scaling with proficiency. &lt;br /&gt;
|lv.0&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;miti=0.02 || lv.75&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;miti=0.04 || lv.150&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;miti=0.05&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Heavy Prcg || Increase piercing mitigation when using only heavy armor, scaling with proficiency. &lt;br /&gt;
|lv.0&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;miti=0.02 || lv.75&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;miti=0.04 || lv.150&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;miti=0.05&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Heavy Slsh || Increase slashing mitigation when using only heavy armor, scaling with proficiency. &lt;br /&gt;
|lv.0&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;miti=0.02 || lv.75&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;miti=0.04 || lv.150&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;miti=0.05&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Heavy HP || Increase maximum HP when using only heavy armor, scaling with proficiency. &lt;br /&gt;
|lv.0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;HP_tank=0.05 || lv.60&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;HP_tank=0.06 || lv.110&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;HP_tank=0.07 || lv.170&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;HP_tank=0.08 || lv.230&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;HP_tank=0.09 || lv.290&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;HP_tank=0.095 || lv.350&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;HP_tank=0.1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Deprecating===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Better Weaken || Increase the duration and damage decrease granted by Weaken.&lt;br /&gt;
|lv.70&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;weaken=30&amp;lt;br&amp;gt;t=6 || lv.100&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;weaken=35&amp;lt;br&amp;gt;t=7 || lv.130&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;weaken=40&amp;lt;br&amp;gt;t=8 || lv.190&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;weaken=45&amp;lt;br&amp;gt;t=9 || lv.250&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;weaken=50&amp;lt;br&amp;gt;t=10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Faster Weaken || Decreases the cast time and cooldown of weaken. Higher levels also increase the number of targets affected per cast. &lt;br /&gt;
|lv.80&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;CD=2&amp;lt;br&amp;gt;CT=0.7 || lv.165&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;CD=1&amp;lt;br&amp;gt;CT=0.65&amp;lt;br&amp;gt;target=2&amp;lt;br&amp;gt;Cost=12 || lv.250&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;CD=0&amp;lt;br&amp;gt;CT=0.6&amp;lt;br&amp;gt;target=3&amp;lt;br&amp;gt;Cost=15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Better Imperil || Increases the duration and defensive penalties caused by Imperil.&lt;br /&gt;
|lv.130&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;miti=-30&amp;lt;br&amp;gt;spec_miti=-20&amp;lt;br&amp;gt;t=6 || lv.175&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;miti=-35&amp;lt;br&amp;gt;spec_miti=-25&amp;lt;br&amp;gt;t=7 || lv.230&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;miti=-40&amp;lt;br&amp;gt;spec_miti=-30&amp;lt;br&amp;gt;t=8 || lv.285&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;miti=-45&amp;lt;br&amp;gt;spec_miti=-35&amp;lt;br&amp;gt;t=9 || lv.330&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;miti=-50&amp;lt;br&amp;gt;spec_miti=-40&amp;lt;br&amp;gt;t=10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Faster Imperil || Decreases the cast time and cooldown of Imperil. Higher levels also increase the number of targets affected per cast.&lt;br /&gt;
|lv.140&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;CD=2&amp;lt;br&amp;gt;CT=0.7 || lv.225&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;CD=1&amp;lt;br&amp;gt;CT=0.65&amp;lt;br&amp;gt;target=2&amp;lt;br&amp;gt;Cost=12 || lv.310&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;CD=0&amp;lt;br&amp;gt;CT=0.6&amp;lt;br&amp;gt;target=3&amp;lt;br&amp;gt;Cost=15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Better Blind || Increase the duration and hit penalty caused by the Blind spell. &lt;br /&gt;
|lv.110&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;acc=-22&amp;lt;br&amp;gt;t=6 || lv.130&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;acc=-24&amp;lt;br&amp;gt;t=7 || lv.160&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;acc=-26&amp;lt;br&amp;gt;t=8 || lv.190&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;acc=-28&amp;lt;br&amp;gt;t=9 || lv.220&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;acc=-30&amp;lt;br&amp;gt;t=10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Faster Blind || Decrease cast time and cooldown, and increase number of targets per cast. &lt;br /&gt;
|lv.120&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;CD=5&amp;lt;br&amp;gt;CT=1.1 || lv.215&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;CD=4&amp;lt;br&amp;gt;CT=1.05&amp;lt;br&amp;gt;target=2&amp;lt;br&amp;gt;Cost=22 || lv.275&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;CD=3&amp;lt;br&amp;gt;CT=1&amp;lt;br&amp;gt;target=3&amp;lt;br&amp;gt;Cost=25 &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Mind Control || Increase the duration and number of targets per cast, and decrease chance that sleep and confuse will break upon taking damage. &amp;lt;!-- Effect 50/75, target 1/2, cost_mp 30, asleep t 5/6, confuse t 4/5--&amp;gt;&lt;br /&gt;
|lv.80&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;Effect=50&amp;lt;br&amp;gt;Asleep t=5&amp;lt;br&amp;gt;Confused t=4 || lv.130&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Targets=2&amp;lt;br&amp;gt;cost=30&amp;lt;br&amp;gt;Effect=75&amp;lt;br&amp;gt;Asleep t=6&amp;lt;br&amp;gt;Confused t=5 || lv.170&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Targets=3&amp;lt;br&amp;gt;cost=35&amp;lt;br&amp;gt;Effect=80&amp;lt;br&amp;gt;Asleep t=7&amp;lt;br&amp;gt;Confused t=6&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Better Silence || Increase the duration and number of targets, and decrease cooldown per cast. &lt;br /&gt;
|Level 120&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;CD=8&amp;lt;br&amp;gt;T=8 ||Level 170&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Targets=2&amp;lt;br&amp;gt;CD=6&amp;lt;br&amp;gt;T=9 ||Level 215&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;Targets=3&amp;lt;br&amp;gt;CD=5&amp;lt;br&amp;gt;T=10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Better Magnet || Adds a slowing effect, decrease cooldown and increase duration and number of targets per cast. &lt;br /&gt;
|lv.250&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;AS -25%&amp;lt;br&amp;gt;t=5 || lv.295&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;CD=12&amp;lt;br&amp;gt;AS -25%&amp;lt;br&amp;gt;t=6 || lv.340&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Target=2&amp;lt;br&amp;gt;CD=12&amp;lt;br&amp;gt;AS -25%&amp;lt;br&amp;gt;t=7 || lv.370&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;Target=2&amp;lt;br&amp;gt;CD=10&amp;lt;br&amp;gt;AS -25%&amp;lt;br&amp;gt;t=8 || lv.400&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Target=3&amp;lt;br&amp;gt;CD=10&amp;lt;br&amp;gt;AS -25%&amp;lt;br&amp;gt;t=9&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Better Slow || Increase the duration and power of the Slow spell, and increase the number of targets per cast. &lt;br /&gt;
|lv.30&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;AS -40%&amp;lt;br&amp;gt;t=4 || lv.50&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Target=2&amp;lt;br&amp;gt;Cost=21&amp;lt;br&amp;gt;AS -40%&amp;lt;br&amp;gt;t=4 || lv.75&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Target=2&amp;lt;br&amp;gt;Cost=21&amp;lt;br&amp;gt;AS -45%&amp;lt;br&amp;gt;t=5 || lv.105&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;Target=2&amp;lt;br&amp;gt;Cost=21&amp;lt;br&amp;gt;AS -50%&amp;lt;br&amp;gt;t=5 || lv.135&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Target=3&amp;lt;br&amp;gt;Cost=25&amp;lt;br&amp;gt;AS -50%&amp;lt;br&amp;gt;t=6&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Better Drain || Increase the amount of HP drained. &lt;br /&gt;
|lv.20&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;DrainHP=1.1 || lv.50&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;DrainHP=1.15 || lv.90&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;DrainHP=1.2 &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Faster Drain || Decrease the cooldown and cast time. &lt;br /&gt;
|lv.30&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;CT=1.15&amp;lt;br&amp;gt;CD=19 || lv.70&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;CT=1.1&amp;lt;br&amp;gt;CD=18 || lv.110&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;CT=1.06&amp;lt;br&amp;gt;CD=17 || lv.150&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;CT=1.03&amp;lt;br&amp;gt;CD=16 || lv.200&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;CT=1&amp;lt;br&amp;gt;CD=15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:purple; color:white&amp;quot;|Ether Theft || Augment the Drain spell with ability to inflict ether theft on target afflicted with soul fire.&lt;br /&gt;
|lv.150, 5 AP &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:purple; color:white&amp;quot;|Spirit Theft || Augment the Drain spell with ability to inflict spirit theft on target afflicted with ripened soul.&lt;br /&gt;
|lv.150, 5 AP &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Supportive===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Better Haste || Increases the action speed-up granted by the Haste spell. &lt;br /&gt;
|lv.60&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;AS +30%&amp;lt;br&amp;gt;t=12 || lv.75&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;AS +35%&amp;lt;br&amp;gt;t=14 || lv.90&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;AS +40%&amp;lt;br&amp;gt;t=16 || lv.110&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;AS +45%&amp;lt;br&amp;gt;t=18 || lv.130&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;AS +50%&amp;lt;br&amp;gt;t=20 &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Better Shadow Veil || Increases the evade bonus granted by the Shadow Veil spell.&lt;br /&gt;
|lv.90&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;evade=18%&amp;lt;br&amp;gt;t=12 || lv.105&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;evade=20%&amp;lt;br&amp;gt;t=14 || lv.120&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;evade=22%&amp;lt;br&amp;gt;t=16 || lv.135&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;evade=24%&amp;lt;br&amp;gt;t=18 || lv.155&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;evade=25%&amp;lt;br&amp;gt;t=20&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Better Absorb || Increases the chance that Absorb will successfully nullify a hostile spell. &lt;br /&gt;
|lv.40&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;chance=70% || lv.60&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;chance=80% || lv.80&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;chance=90% &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Stronger Spirit || Decreases the amount of damage required for SP shield to kick in. &lt;br /&gt;
|lv.200&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;damage=40%&amp;lt;br&amp;gt;t=18 || lv.220&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;damage=35%&amp;lt;br&amp;gt;t=21 || lv.240&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;damage=30%&amp;lt;br&amp;gt;t=24 || lv.265&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;damage=25%&amp;lt;br&amp;gt;t=27 || lv.285&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;damage=20%&amp;lt;br&amp;gt;t=30&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Better Heartseeker || Increases the damage of critical melee hits. &lt;br /&gt;
|lv.140&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;critdamage=3&amp;lt;br&amp;gt;t=60 || lv.185&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;critdamage=6&amp;lt;br&amp;gt;t=70 || lv.225&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;critdamage=8&amp;lt;br&amp;gt;t=80 || lv.265&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;critdamage=10&amp;lt;br&amp;gt;t=85 || lv.305&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;critdamage=12&amp;lt;br&amp;gt;t=90 || lv.345&amp;lt;br&amp;gt;6 AP&amp;lt;br&amp;gt;critdamage=14&amp;lt;br&amp;gt;t=95 || lv.385&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;critdamage=15&amp;lt;br&amp;gt;t=100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Better Arcane Focus || Arcane Focus will additionally increase the damage of any critical spell hits. &lt;br /&gt;
|lv.175&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;critdamage=3&amp;lt;br&amp;gt;t=60 || lv.205&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;critdamage=6&amp;lt;br&amp;gt;t=70 || lv.245&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;critdamage=8&amp;lt;br&amp;gt;t=80 || lv.285&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;critdamage=10&amp;lt;br&amp;gt;t=85 || lv.325&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;critdamage=12&amp;lt;br&amp;gt;t=90 || lv.365&amp;lt;br&amp;gt;6 AP&amp;lt;br&amp;gt;critdamage=14&amp;lt;br&amp;gt;t=95 || lv.405&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;critdamage=15&amp;lt;br&amp;gt;t=100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Better Regen || Increase the power and duration of the Regen spell. &lt;br /&gt;
|lv.50&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;Cost=30&amp;lt;br&amp;gt;HOT=6&amp;lt;br&amp;gt;t=15 || lv.70&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Cost=35&amp;lt;br&amp;gt;HOT=8&amp;lt;br&amp;gt;t=18 || lv.95&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Cost=40&amp;lt;br&amp;gt;HOT=10&amp;lt;br&amp;gt;t=21 || lv.145&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;Cost=45&amp;lt;br&amp;gt;HOT=12&amp;lt;br&amp;gt;T=23 || lv.195&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Cost=50&amp;lt;br&amp;gt;HOT=14&amp;lt;br&amp;gt;T=25 || lv.245&amp;lt;br&amp;gt;6 AP&amp;lt;br&amp;gt;Cost=55&amp;lt;br&amp;gt;HOT=16&amp;lt;br&amp;gt;t=26 || lv.295&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;Cost=60&amp;lt;br&amp;gt;HOT=17&amp;lt;br&amp;gt;t=27 || lv.375&amp;lt;br&amp;gt;8 AP&amp;lt;br&amp;gt;Cost=65&amp;lt;br&amp;gt;HOT=18&amp;lt;br&amp;gt;t=28 || lv.445&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;Cost=70&amp;lt;br&amp;gt;HOT=19&amp;lt;br&amp;gt;t=29 || lv.500&amp;lt;br&amp;gt;10 AP&amp;lt;br&amp;gt;Cost=75&amp;lt;br&amp;gt;HOT=20&amp;lt;br&amp;gt;t=30&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Better Cure || Increases the healing power and decreases the cooldown of the Cure spell.&lt;br /&gt;
|lv.1&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Cure=70&amp;lt;br&amp;gt;CD=4 || lv.35&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Cure=85&amp;lt;br&amp;gt;CD=3 || lv.65&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Cure=100&amp;lt;br&amp;gt;CD=2 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Better Spark || Increase the duration and decrease the mana cost of the Spark of Life spell.&lt;br /&gt;
|lv.100&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Cost=40&amp;lt;br&amp;gt;t=20 || lv.125&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Cost=35&amp;lt;br&amp;gt;t=25 || lv.150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Cost=30&amp;lt;br&amp;gt;t=30 &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Better Protection || Increase mitigation bonus. &lt;br /&gt;
|lv.40&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;miti=26&amp;lt;br&amp;gt;t=18 || lv.55&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;miti=27&amp;lt;br&amp;gt;t=21 || lv.75&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;miti=28&amp;lt;br&amp;gt;t=24 || lv.95&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;miti=29&amp;lt;br&amp;gt;t=27 || lv.120&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;miti=30&amp;lt;br&amp;gt;t=30&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:blue; color:white&amp;quot;|Flame Spike Shield || Augments your Protection spell by adding fire elemental spikes. Additional levels increase your fire elemental resistance while the spell is active. &lt;br /&gt;
|lv.10&amp;lt;br&amp;gt;3 AP || lv.65&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;miti=10% || lv.140&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;miti=15% || lv.220&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;miti=20% || lv.300&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;miti=25%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:blue; color:white&amp;quot;|Frost Spike Shield || Augments your Protection spell by adding cold elemental spikes. Additional levels increase your cold elemental resistance while the spell is active. &lt;br /&gt;
|lv.10&amp;lt;br&amp;gt;3 AP || lv.65&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;miti=10% || lv.140&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;miti=15% || lv.220&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;miti=20% || lv.300&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;miti=25%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:blue; color:white&amp;quot;|Shock Spike Shield || Augments your Protection spell by adding elec elemental spikes. Additional levels increase your elec elemental resistance while the spell is active. &lt;br /&gt;
|lv.10&amp;lt;br&amp;gt;3 AP || lv.65&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;miti=10% || lv.140&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;miti=15% || lv.220&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;miti=20% || lv.300&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;miti=25%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:blue; color:white&amp;quot;|Storm Spike Shield || Augments your Protection spell by adding wind elemental spikes. Additional levels increase your wind elemental resistance while the spell is active. &lt;br /&gt;
|lv.10&amp;lt;br&amp;gt;3 AP || lv.65&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;miti=10% || lv.140&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;miti=15% || lv.220&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;miti=20% || lv.300&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;miti=25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7 &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Conflagration || Increase maximum number of targets hit by fire elemental spells.&lt;br /&gt;
|lv.50&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;T1 target=4 || lv.100&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;T1 target=4&amp;lt;br&amp;gt;T2 Target=6 || lv.150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=6 || lv.200&amp;lt;br&amp;gt;6 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=6&amp;lt;br&amp;gt;T3 Target=8 || lv.250&amp;lt;br&amp;gt;8 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=6&amp;lt;br&amp;gt;T3 Target=9 || lv.300&amp;lt;br&amp;gt;10 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=7&amp;lt;br&amp;gt;T3 Target=9 || lv.400&amp;lt;br&amp;gt;12 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=7&amp;lt;br&amp;gt;T3 Target=10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Cryomancy || Increase maximum number of targets hit by cold elemental spells. &lt;br /&gt;
|lv.50&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;T1 target=4 || lv.100&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;T1 target=4&amp;lt;br&amp;gt;T2 Target=6 || lv.150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=6 || lv.200&amp;lt;br&amp;gt;6 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=6&amp;lt;br&amp;gt;T3 Target=8 || lv.250&amp;lt;br&amp;gt;8 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=6&amp;lt;br&amp;gt;T3 Target=9 || lv.300&amp;lt;br&amp;gt;10 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=7&amp;lt;br&amp;gt;T3 Target=9 || lv.400&amp;lt;br&amp;gt;12 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=7&amp;lt;br&amp;gt;T3 Target=10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Havoc || Increase maximum number of targets hit by lightning elemental spells. &lt;br /&gt;
|lv.50&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;T1 target=4 || lv.100&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;T1 target=4&amp;lt;br&amp;gt;T2 Target=6 || lv.150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=6 || lv.200&amp;lt;br&amp;gt;6 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=6&amp;lt;br&amp;gt;T3 Target=8 || lv.250&amp;lt;br&amp;gt;8 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=6&amp;lt;br&amp;gt;T3 Target=9 || lv.300&amp;lt;br&amp;gt;10 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=7&amp;lt;br&amp;gt;T3 Target=9 || lv.400&amp;lt;br&amp;gt;12 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=7&amp;lt;br&amp;gt;T3 Target=10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Tempest || Increase maximum number of targets hit by wind elemental spells. &lt;br /&gt;
|lv.50&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;T1 target=4 || lv.100&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;T1 target=4&amp;lt;br&amp;gt;T2 Target=6 || lv.150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=6 || lv.200&amp;lt;br&amp;gt;6 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=6&amp;lt;br&amp;gt;T3 Target=8 || lv.250&amp;lt;br&amp;gt;8 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=6&amp;lt;br&amp;gt;T3 Target=9 || lv.300&amp;lt;br&amp;gt;10 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=7&amp;lt;br&amp;gt;T3 Target=9 || lv.400&amp;lt;br&amp;gt;12 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=7&amp;lt;br&amp;gt;T3 Target=10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Sorcery || Increase damage, and decrease cast time and cooldown for all first-tier elemental spells. &lt;br /&gt;
|lv.70&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;CT=1.15&amp;lt;br&amp;gt;Damage=4.1 || lv.140&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;CT=1.1&amp;lt;br&amp;gt;Damage=4.15 || lv.210&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;CT=1.06&amp;lt;br&amp;gt;Damage=4.2 || lv.280&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;CT=1.03&amp;lt;br&amp;gt;Damage=4.23 || lv.350&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;CT=1&amp;lt;br&amp;gt;Damage=4.25&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Elementalism || Increase damage, and decrease cast time and cooldown  for all second-tier elemental spells. &lt;br /&gt;
|lv.85&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;CT=1.35&amp;lt;br&amp;gt;Damage=5.63 || lv.170&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;CT=1.3&amp;lt;br&amp;gt;Damage=5.71&amp;lt;br&amp;gt;CD=3 || lv.255&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;CT=1.26&amp;lt;br&amp;gt;Damage=5.78&amp;lt;br&amp;gt;CD=3 || lv.340&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;CT=1.23&amp;lt;br&amp;gt;Damage=5.82&amp;lt;br&amp;gt;CD=2 || lv.425&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;CT=1.2&amp;lt;br&amp;gt;Damage=5.85&amp;lt;br&amp;gt;CD=2 &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Archmage || Increase damage, and decrease cast time and cooldown  for all third-tier elemental spells. &lt;br /&gt;
|lv.90&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;CT=1.55&amp;lt;br&amp;gt;Damage=7.15&amp;lt;br&amp;gt;CD=6 || lv.180&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;CT=1.5&amp;lt;br&amp;gt;Damage=7.25&amp;lt;br&amp;gt;CD=6 || lv.270&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;CT=1.46&amp;lt;br&amp;gt;Damage=7.35&amp;lt;br&amp;gt;CD=5 || lv.360&amp;lt;br&amp;gt;12 AP&amp;lt;br&amp;gt;CT=1.43&amp;lt;br&amp;gt;Damage=7.42&amp;lt;br&amp;gt;CD=5 || lv.450&amp;lt;br&amp;gt;15 AP&amp;lt;br&amp;gt;CT=1.4&amp;lt;br&amp;gt;Damage=7.5&amp;lt;br&amp;gt;CD=4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Forbidden===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Better Corruption || Increases the maximum number of targets hit by the Corruption spell. &lt;br /&gt;
|lv.75&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;target=4&amp;lt;br&amp;gt;|| lv.150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;target=5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Better Disintegrate || Decreases cooldown and increases the maximum number of targets hit by the Disintegrate spell. &lt;br /&gt;
|lv.175&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;target=6&amp;lt;br&amp;gt;cooldown=3 || lv.250&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;target=7&amp;lt;br&amp;gt;cooldown=2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Better Ragnarok || Decreases cooldown and increases the maximum number of targets hit by the Ragnarok spell. &lt;br /&gt;
|lv.250&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;target=8&amp;lt;br&amp;gt;cooldown=6 || lv.325&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;target=9&amp;lt;br&amp;gt;cooldown=5 || lv.400&amp;lt;br&amp;gt;12 AP&amp;lt;br&amp;gt;target=10&amp;lt;br&amp;gt;cooldown=4&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Ripened Soul || Augments your forbidden spells with the Ripened Soul proc, which damages the target over time and enable follow-up attacks. Higher level increase the chance of the proc occurring. &amp;lt;!--D=1, T=1--&amp;gt;&lt;br /&gt;
|lv.150&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;T1 chance=4&amp;lt;br&amp;gt;T2 chance=10&amp;lt;br&amp;gt;T3 chance=20 || lv.300&amp;lt;br&amp;gt;10 AP&amp;lt;br&amp;gt;T1 chance=7&amp;lt;br&amp;gt;T2 chance=20&amp;lt;br&amp;gt;T3 chance=40 || lv.450&amp;lt;br&amp;gt;15 AP&amp;lt;br&amp;gt;T1 chance=10&amp;lt;br&amp;gt;T2 chance=25&amp;lt;br&amp;gt;T3 chance=50&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Dark Imperil || Imperil additionally reduces specific mitigation against Dark.&lt;br /&gt;
|lv.175&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;dark_miti=-5 || lv.225&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;dark_miti=-10 || lv.275&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;dark_miti=-15 || lv.325&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;dark_miti=-20 || lv.375&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;dark_miti=-25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Better Smite || Increases the maximum number of targets hit by the Smite spell.&lt;br /&gt;
|lv.75&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;target=4&amp;lt;br&amp;gt;|| lv.150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;target=5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Better Banish || Decreases cooldown and increases the maximum number of targets hit by the Banishment spell. &lt;br /&gt;
|lv.175&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;target=6&amp;lt;br&amp;gt;cooldown=3 || lv.250&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;target=7&amp;lt;br&amp;gt;cooldown=2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Better Paradise || Decreases cooldown and increases the maximum number of targets hit by the Paradise Lost spell. &lt;br /&gt;
|lv.250&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;target=8&amp;lt;br&amp;gt;cooldown=6 || lv.325&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;target=9&amp;lt;br&amp;gt;cooldown=5 || lv.400&amp;lt;br&amp;gt;12 AP&amp;lt;br&amp;gt;target=10&amp;lt;br&amp;gt;cooldown=4&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Soul Fire || Augments your divine spells with the Soul Fire proc, which damages the target over time and enable follow-up attacks. Higher level increase the chance of the proc occurring. &amp;lt;!--D=1, T=1--&amp;gt;&lt;br /&gt;
|lv.150&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;T1 chance=4&amp;lt;br&amp;gt;T2 chance=10&amp;lt;br&amp;gt;T3 chance=20 || lv.300&amp;lt;br&amp;gt;10 AP&amp;lt;br&amp;gt;T1 chance=7&amp;lt;br&amp;gt;T2 chance=20&amp;lt;br&amp;gt;T3 chance=40 || lv.450&amp;lt;br&amp;gt;15 AP&amp;lt;br&amp;gt;T1 chance=10&amp;lt;br&amp;gt;T2 chance=25&amp;lt;br&amp;gt;T3 chance=50&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Holy Imperil || Imperil additionally reduces specific mitigation against Holy.&lt;br /&gt;
|lv.175&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;holy_miti=-5 || lv.225&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;holy_miti=-10 || lv.275&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;holy_miti=-15 || lv.325&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;holy_miti=-20 || lv.375&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;holy_miti=-25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mastery&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mastery&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mastery points&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Mastery Point&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mastery point&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mastery Points==&lt;br /&gt;
After unlocking abilities, players need to put them into ability slots in order to receive their benefits. &lt;br /&gt;
&lt;br /&gt;
===Mastery Sources===&lt;br /&gt;
Every player starts with:&lt;br /&gt;
*5 Major Ability Slots&lt;br /&gt;
*5 Supportive Ability Slots&lt;br /&gt;
&lt;br /&gt;
Players can unlock additional ability slots with Mastery Points. &lt;br /&gt;
&lt;br /&gt;
Mastery Points can be earned through:&lt;br /&gt;
*[[Leveling up]] (1 mastery point per 10 levels)&lt;br /&gt;
*[[Training]] &amp;quot;Manifest Destiny&amp;quot; (1 mastery point per level of training; capped at player&#039;s level/50)&lt;br /&gt;
*[[Stars|Donating]] (Each donation tier above Gold gives 1 mastery point; no cap)&lt;br /&gt;
&lt;br /&gt;
===Uses===&lt;br /&gt;
Ability slots take the following number of mastery points to unlock:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Ability Slot Type &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Total Slots &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Corresponding abilities&lt;br /&gt;
!colspan=&amp;quot;20&amp;quot;|Mastery Points required to unlock&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Total Points&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Major Ability || 20 || General, Weapon, Armor, Spells&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 1 || 1 || 1 || 1 || 2 || 2 || 2 || 2 || 2 || 3 || 3 || 3 || 4 || 4 || 5 || 36&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Supportive Ability || 20 || Supportive, Deprecating&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 2 || 2 || 2 || 3 || 3 || 4 || 27&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:blue; color:white&amp;quot;|Protection Augment || 1 || Spike Shield (included in Supportive)&lt;br /&gt;
| 1 ||colspan=&amp;quot;19&amp;quot;| || 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:purple; color:white&amp;quot;|Drain Augment || 1 || Ether/Spirit Theft (included in Deprecating)&lt;br /&gt;
| 2 ||colspan=&amp;quot;19&amp;quot;| || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reset==&lt;br /&gt;
&#039;&#039;&#039;Individual ability resets are free until further notice.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Reset All&amp;quot; completely resets a user&#039;s ability and mastery point assignments out of [[battle]] for a [[credit]] cost.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Reset Cost&#039;&#039;&#039; = max (100, max(0, level - 50) * 100 + max(0, level - 100) * 400)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Spells]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Varst</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Random_Encounter&amp;diff=26969</id>
		<title>Random Encounter</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Random_Encounter&amp;diff=26969"/>
		<updated>2013-12-17T05:56:47Z</updated>

		<summary type="html">&lt;p&gt;Varst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:random_encounter_new.png‎|thumb|A Random Encounter has occurred.]]&lt;br /&gt;
A Random Encounter is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
Also referred to as &amp;quot;Hourlies&amp;quot; and &amp;quot;Hourly Battles&amp;quot;, a Random Encounter is a battle event that occurs every 30 minutes between events upon visitation of the E-Hentai front page or a [[gallery]].&lt;br /&gt;
&lt;br /&gt;
A message will be displayed in the ad space at the top of the page and clicking on the link will automatically open a HentaiVerse window to the battle. The player will be pitted against several [[HentaiVerse_Bestiary|monsters]], which can range from Common to Legendary-class. There is an [[EXP]] bonus of ???x, a [[credit]] multiplier of 2x, and a loot drop chance equal to that of a final round of an [[Arena]] challenge. &amp;lt;!-- And a 2x loot multiplier? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that the random encounter won&#039;t happen unless the link is clicked. The cooldown for the next random encounter begins as soon as the link is clicked.&lt;br /&gt;
&lt;br /&gt;
Random Encounters cannot occur during the following situations:&lt;br /&gt;
*The player is already engaged in another battle.&lt;br /&gt;
*The player has not yet triggered the [[Dawn of a New Day]] event.&lt;br /&gt;
*The player has already triggered 24 daily battles.&lt;br /&gt;
&lt;br /&gt;
==Numbers of Monsters==&lt;br /&gt;
Below [[level]] 100 the maximum number of monsters a player can encounter is 5. Level 100+ players can encounter up to 10 monsters.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Dawn of a New Day]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Varst</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=26962</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=26962"/>
		<updated>2013-12-16T15:48:26Z</updated>

		<summary type="html">&lt;p&gt;Varst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Point.png]] &#039;&#039;&#039;&#039;&#039;&amp;lt;font size=4&amp;gt;Information regarding the proficiency/level requirements for spells is due in patch 0.79&lt;br /&gt;
&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These are the mana-based spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&lt;br /&gt;
==Learning Spells==&lt;br /&gt;
Spells are automatically added to a player&#039;s skillbook once they have reached the minimum level &#039;&#039;&#039;and/or&#039;&#039;&#039; [[proficiency]] requirements. Usually it is possible to improve the spell by using [[ability]] points right away but some abilities will only be available at higher levels.&lt;br /&gt;
&lt;br /&gt;
==Spell Costs==&lt;br /&gt;
Spell costs are all a percentage of the player&#039;s [[level]], rounded up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;: &#039;Fiery Blast&#039; has a base cost of 5, meaning its MP cost is 5% of the player&#039;s level. At level 51 Fiery Blast costs:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;roundup(51 * 0.05) = roundup(2.55) = 3 MP&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spell costs are further modified by:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Factor&lt;br /&gt;
!▲/▼&lt;br /&gt;
!Amount&lt;br /&gt;
!Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Interference]] || ▲ || 0.5% per point || Permanent (can be [[The_Forge#Shards|temporarily removed]])&lt;br /&gt;
|-&lt;br /&gt;
|Mana Conservation || ▼ || Stated % || Permanent&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit Stance]] || ▼ || 25% || As long as it can be maintained&lt;br /&gt;
|-&lt;br /&gt;
|[[Fighting_Styles#Staff|Coalesced Mana]] || ▼ || 50% || Up to 5 turns (and the monster stays alive to be targeted)&lt;br /&gt;
|-&lt;br /&gt;
|[[Channeling]] || ▼ || 100% || Consumed upon casting&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Forge#Shards|Suffused Aether]] || ▼ || 10% || Up to 1 hour [[The_Forge#Shards|per shard]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Spell Cost&#039;&#039;&#039; = roundup((Level * Base_cost / 100) * (1 + interference * 0.5%) * (1 - mana_conservation) * (1 - spirit_stance) * (1 - coalesced) * (1 - suffused_aether))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All of the passive factors also affect the upkeep cost of [[Innate Arcana]].&lt;br /&gt;
&lt;br /&gt;
==Spell Durations==&lt;br /&gt;
The duration of spells lasting more than one turn depends on their base duration, the number of [[Ability Points]] invested (where applicable) and the relevant [[proficiencies]].&lt;br /&gt;
&lt;br /&gt;
==[[Spell Damage]]==&lt;br /&gt;
&lt;br /&gt;
==Table Legend==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Column&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
|Tier || The tier of the spell. Can be 1-3.&lt;br /&gt;
|-&lt;br /&gt;
|Level || The minimum [[level]] needed to access the spell.&lt;br /&gt;
|-&lt;br /&gt;
|Prof || The minimum [[proficiency]] needed to access the spell and the maximum needed to get the highest bonuses.&lt;br /&gt;
|-&lt;br /&gt;
|Cost || The base mana cost of the spell and the reduced cost via [[abilities]].&lt;br /&gt;
|-&lt;br /&gt;
|CD || The base cooldown of the spell and the reduced cooldown via [[abilities]].&lt;br /&gt;
|-&lt;br /&gt;
|Targets || The base number of targets the spell can hit and the increased number via [[abilities]].&lt;br /&gt;
|-&lt;br /&gt;
|Duration || The base duration of the spell&#039;s effect and the increased duration via [[abilities]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Offensive Spells==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. Missing the primary target of an spell does not prevent it from hitting other targets if the spell is capable of doing so; each chance-to-hit is calculated independently.&lt;br /&gt;
&lt;br /&gt;
Each [[Monster_Lab#Monster_Classes|type of monster]] has different levels of resistance to each [[damage type]]s, which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status Effects|status effects]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|Tier&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|[[Level]]&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|[[Proficiency|Prof]]&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|CD&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|Targets&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
===Elemental===&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
====[[Fire]]====&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Fireball.png]]&amp;lt;br&amp;gt;Fiery Blast&lt;br /&gt;
|A ball of fire is hurled at the target.&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|0/200&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|3/5&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Inferno.png‎]]&amp;lt;br&amp;gt;Inferno&lt;br /&gt;
|Unleashes an inferno of flames on all hostile targets, causing Fire damage.&lt;br /&gt;
|2&lt;br /&gt;
|50&lt;br /&gt;
|50?/500&lt;br /&gt;
|12.5&lt;br /&gt;
|4/2&lt;br /&gt;
|5/7&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Nova.png]]&amp;lt;br&amp;gt;Flames of Loki&lt;br /&gt;
|Fire damage.&lt;br /&gt;
|3&lt;br /&gt;
|175?&lt;br /&gt;
|150/800&lt;br /&gt;
|20&lt;br /&gt;
|7/4&lt;br /&gt;
|7/10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====[[Cold]]====&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Freeze.png]]&amp;lt;br&amp;gt;Freeze&lt;br /&gt;
|Cold damage.&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|0/200&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|3/5&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Blizzard.png]]&amp;lt;br&amp;gt;Blizzard&lt;br /&gt;
|Cold damage.&lt;br /&gt;
|2&lt;br /&gt;
|106?&lt;br /&gt;
|50/500&lt;br /&gt;
|12.5&lt;br /&gt;
|4/2&lt;br /&gt;
|5/7&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Fimbulvetr.png]]&amp;lt;br&amp;gt;Fimbulvetr&lt;br /&gt;
|Cold damage.&lt;br /&gt;
|3&lt;br /&gt;
|185?&lt;br /&gt;
|150/800&lt;br /&gt;
|20&lt;br /&gt;
|7/4&lt;br /&gt;
|7/10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====[[Elec]]====&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Lightning.png‎]]&amp;lt;br&amp;gt;Shockblast&lt;br /&gt;
|A bolt of lightning strikes the target, causing Elec damage.&lt;br /&gt;
|1&lt;br /&gt;
|35&lt;br /&gt;
|0/200&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|3/5&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Column_Lightning.png‎]]&amp;lt;br&amp;gt;Chained Lightning&lt;br /&gt;
|Elec damage.&lt;br /&gt;
|2&lt;br /&gt;
|50?&lt;br /&gt;
|50?/500&lt;br /&gt;
|12.5&lt;br /&gt;
|4/2&lt;br /&gt;
|5/7&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Shockblast.png‎]]&amp;lt;br&amp;gt;Wrath of Thor&lt;br /&gt;
|Elec damage.&lt;br /&gt;
|3&lt;br /&gt;
|195?&lt;br /&gt;
|150/800&lt;br /&gt;
|20&lt;br /&gt;
|7/4&lt;br /&gt;
|7/10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
====[[Wind]]====&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Windblast.png]]&amp;lt;br&amp;gt;Gale&lt;br /&gt;
|A blast of wind hits the target, causing Wind damage.&lt;br /&gt;
|1&lt;br /&gt;
|45&lt;br /&gt;
|0/200&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|3/5&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Gale.png‎]]&amp;lt;br&amp;gt;Downburst&lt;br /&gt;
|Wind damage.&lt;br /&gt;
|2&lt;br /&gt;
|50?&lt;br /&gt;
|50/500&lt;br /&gt;
|12.5&lt;br /&gt;
|4/2&lt;br /&gt;
|5/7&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Storms_of_Njord.png‎]]&amp;lt;br&amp;gt;Storms of Njord&lt;br /&gt;
|Wind damage.&lt;br /&gt;
|3&lt;br /&gt;
|205?&lt;br /&gt;
|150/800&lt;br /&gt;
|20&lt;br /&gt;
|7/4&lt;br /&gt;
|7/10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holy&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Smite.png]]&amp;lt;br&amp;gt;Smite&lt;br /&gt;
| Holy damage.&lt;br /&gt;
|1&lt;br /&gt;
|65&lt;br /&gt;
|0/500&lt;br /&gt;
|14&lt;br /&gt;
|0&lt;br /&gt;
|3/5&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Banish.png]]&amp;lt;br&amp;gt;Banishment&lt;br /&gt;
|Holy damage.&lt;br /&gt;
|2&lt;br /&gt;
|100?&lt;br /&gt;
|100/700&lt;br /&gt;
|21&lt;br /&gt;
|4/2&lt;br /&gt;
|5/7&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Soul_Fire.png‎]]&amp;lt;br&amp;gt;Paradise Lost&lt;br /&gt;
| Holy damage.&lt;br /&gt;
|3&lt;br /&gt;
|200?&lt;br /&gt;
|200/900&lt;br /&gt;
|30&lt;br /&gt;
|7/4&lt;br /&gt;
|7/10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dark&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Forbidden===&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Corruption.png‎]]&amp;lt;br&amp;gt;Corruption&lt;br /&gt;
| Dark damage.&lt;br /&gt;
|1&lt;br /&gt;
|85&lt;br /&gt;
|0/500&lt;br /&gt;
|14&lt;br /&gt;
|0&lt;br /&gt;
|3/5&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Disintegrate.png‎]]&amp;lt;br&amp;gt;Disintegrate&lt;br /&gt;
|Dark damage.&lt;br /&gt;
|2&lt;br /&gt;
|100?&lt;br /&gt;
|100/700&lt;br /&gt;
|18.5?&lt;br /&gt;
|4/2&lt;br /&gt;
|5/7&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Ragnarok.png‎]]&amp;lt;br&amp;gt;Ragnarok&lt;br /&gt;
|Dark damage.&lt;br /&gt;
|3&lt;br /&gt;
|245&lt;br /&gt;
|200/900&lt;br /&gt;
|28?&lt;br /&gt;
|7/4&lt;br /&gt;
|7/10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Deprecating Magic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Deprecating Spells==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Spell&lt;br /&gt;
!Description&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|[[Level]]&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|[[Proficiency|Prof]]&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|CD&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|Duration&lt;br /&gt;
&amp;lt;div id=&amp;quot;Drain&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Poison.png]]&amp;lt;br&amp;gt;Drain&lt;br /&gt;
|Inflicts Drain on one target, causing damage over time.&lt;br /&gt;
*&#039;&#039;Damage/healing at end of enemy&#039;s turn = ?% of monster&#039;s current HP&lt;br /&gt;
|30?&lt;br /&gt;
|0/300?&lt;br /&gt;
|11.5&lt;br /&gt;
|20/15&lt;br /&gt;
|7?&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slow&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Slow.png]]&amp;lt;br&amp;gt;Slow&lt;br /&gt;
|The target is slowed by x%, making it attack less frequently.&lt;br /&gt;
*&#039;&#039;Base action speed reduction: 30%&#039;&#039;&lt;br /&gt;
|10?&lt;br /&gt;
|0/300?&lt;br /&gt;
|18&lt;br /&gt;
|3&lt;br /&gt;
|3/6&lt;br /&gt;
&amp;lt;div id=&amp;quot;Weaken&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Weaken.png]]&amp;lt;br&amp;gt;Weaken&lt;br /&gt;
|The target is weakened, making it deal less damage, and preventing it from scoring critical hits.&lt;br /&gt;
*&#039;&#039;Base Physical and Magical damage reduction: 25%&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|0/345&lt;br /&gt;
|10&lt;br /&gt;
|3/0&lt;br /&gt;
|5/10&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sleep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Sleep.png‎]]&amp;lt;br&amp;gt;Sleep&lt;br /&gt;
|The target is lulled to sleep, preventing it from taking any actions.&lt;br /&gt;
*&#039;&#039;Base chance of breaking on damage: 90%?&#039;&#039;&lt;br /&gt;
*&#039;&#039;Sleeping monsters cannot attack, evade, parry, or resist attacks?&#039;&#039;&lt;br /&gt;
|80&lt;br /&gt;
|0/410&lt;br /&gt;
|22&lt;br /&gt;
|7&lt;br /&gt;
|4/7&lt;br /&gt;
&amp;lt;div id=&amp;quot;Confuse&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Confuse.png‎]]&amp;lt;br&amp;gt;Confuse&lt;br /&gt;
|Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
*&#039;&#039;Base chance of breaking on damage: 90%?&#039;&#039;&lt;br /&gt;
*&#039;&#039;Base chance of monster hitting itself: 25%?&#039;&#039;&lt;br /&gt;
|?&lt;br /&gt;
|40?/660&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|3/6&lt;br /&gt;
&amp;lt;div id=&amp;quot;Imperil&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:imperil.png‎]]&amp;lt;br&amp;gt;Imperil&lt;br /&gt;
|The target is imperiled, reducing physical and magical mitigation as well as elemental mitigations.&lt;br /&gt;
*&#039;&#039;Base Physical and Magical defense reduction: 25%&#039;&#039;&lt;br /&gt;
*&#039;&#039;Base Fire/Cold/Elec/Wind resistance reduction: 10%&#039;&#039;&lt;br /&gt;
|?&lt;br /&gt;
|30?/495&lt;br /&gt;
|10&lt;br /&gt;
|3/0&lt;br /&gt;
|5/10&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blind&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
![[Image:Abilities_Blind.png]]&amp;lt;br&amp;gt;Blind&lt;br /&gt;
|Blinds the target, reducing the chance of it landing attacks and hitting with magic spells.&lt;br /&gt;
*&#039;&#039;Base attack/magic hit chance reduction: 20%&#039;&#039;&lt;br /&gt;
|80?&lt;br /&gt;
|20?/610&lt;br /&gt;
|18&lt;br /&gt;
|7/3&lt;br /&gt;
|5/10&lt;br /&gt;
&amp;lt;div id=&amp;quot;Silence&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Silence.png]]&amp;lt;br&amp;gt;Silence&lt;br /&gt;
|The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
|110?&lt;br /&gt;
|40?/665&lt;br /&gt;
|18&lt;br /&gt;
|10/5&lt;br /&gt;
|7/10&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_MagNet.png‎]]&amp;lt;br&amp;gt;MagNet&lt;br /&gt;
|A net of pure energy ensnares the target, (slowing it by 25%) and making it unable to evade attacks or spells.&lt;br /&gt;
*&#039;&#039;Slowing effect requires at least 1 AP investment.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Does not disable parrying.&#039;&#039;&lt;br /&gt;
|250?&lt;br /&gt;
|100?/700?&lt;br /&gt;
|22&lt;br /&gt;
|15/10&lt;br /&gt;
|4/9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Supportive Magic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Supportive Spells==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Spell&lt;br /&gt;
!Description&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|[[Level]]&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|[[Proficiency|Prof]]&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|CD&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|Duration&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|&lt;br /&gt;
&amp;lt;div id=&amp;quot;Curative Magic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Curative Spells&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Curative===&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Cure&lt;br /&gt;
|Restores a moderate amount of Health on the target.&lt;br /&gt;
*&#039;&#039;Base health restored = (base_health * [[AP]] / 100) * (1 + holy EDB / 100)&lt;br /&gt;
|5&lt;br /&gt;
|0/385+&lt;br /&gt;
|20&lt;br /&gt;
|5/2&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Regen.png]]&amp;lt;br&amp;gt;Regen&lt;br /&gt;
|Places a heal over time effect on the target.&lt;br /&gt;
*&#039;&#039;Base health restored per turn = base_health * ([[AP]] / 100)&lt;br /&gt;
|50?&lt;br /&gt;
|0/845&lt;br /&gt;
|22.5&lt;br /&gt;
|0&lt;br /&gt;
|14/30&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Full-Cure&lt;br /&gt;
|Fully restores the Health of the target.&lt;br /&gt;
|200&lt;br /&gt;
|0/945+&lt;br /&gt;
|50&lt;br /&gt;
|10&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Supportive===&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;div id=&amp;quot;Protection&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
![[Image:Abilities_Protection.png]]&amp;lt;br&amp;gt;Protection&lt;br /&gt;
|Places a shield effect on the target, absorbing 25% of the damage from all attacks.&lt;br /&gt;
|10?&lt;br /&gt;
|0/320&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|15?/30&lt;br /&gt;
&amp;lt;div id=&amp;quot;Haste&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;haste&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Haste.png]]&amp;lt;br&amp;gt;Haste&lt;br /&gt;
|Speeds up all actions of the target, allowing it to attack more frequently.&lt;br /&gt;
*&#039;&#039;Base [[Action Speed]] increase: 25%&#039;&#039;&lt;br /&gt;
|60?&lt;br /&gt;
|0/450&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|10?/20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadow Veil&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Shadow_Veil.png‎]]&amp;lt;br&amp;gt;Shadow Veil&lt;br /&gt;
|Surrounds the target with a veil of shadows, making it harder to hit with attacks and spells.&lt;br /&gt;
*&#039;&#039;Base evade chance increase: 15%&#039;&#039;&lt;br /&gt;
|90&lt;br /&gt;
|0/610&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|10?/20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Absorb&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;absorb&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:absorb.png]]&amp;lt;br&amp;gt;Absorb&lt;br /&gt;
|The next magical attack against the target has a chance to be absorbed and partially converted to MP.&lt;br /&gt;
*&#039;&#039;The effect is permanent until it absorbs a spell.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Base chance to absorb: 60%&#039;&#039;&lt;br /&gt;
*&#039;&#039;Cannot absorb critical hits&#039;&#039;&lt;br /&gt;
*&#039;&#039;Absorbed MP is between 5-10% of the monster&#039;s base max MP?&#039;&#039;&lt;br /&gt;
*&#039;&#039;Can absorb more than 1 spell if they occur on the same turn.&#039;&#039;&lt;br /&gt;
|50?&lt;br /&gt;
|0/385+?&lt;br /&gt;
|30&lt;br /&gt;
|20&lt;br /&gt;
|∞&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spark of Life&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;SoL&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;spark of life&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;sol&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Spark_of_Life.png]]&amp;lt;br&amp;gt;Spark of Life&lt;br /&gt;
|Any attack that would one-shot a target with more than 1 HP leaves it alive but on the brink of defeat. The buff is removed when triggered (and 50% of the player&#039;s base SP is consumed). If the player does not have enough SP remaining the trigger will fail and the player will die.&lt;br /&gt;
*&#039;&#039;When active &#039;&#039;&#039;and&#039;&#039;&#039; enough SP is available the player&#039;s health bar will turn silver.&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|0/750?&lt;br /&gt;
|44?&lt;br /&gt;
|0&lt;br /&gt;
|15?/30&lt;br /&gt;
|-&lt;br /&gt;
![[Image:fallenshield.png]]&amp;lt;br&amp;gt;&#039;&#039;Cloak of the Fallen&#039;&#039;&lt;br /&gt;
|Being brought back by Spark of Life has draped you with this powerful protective shield, increasing your damage resistance for a brief time.&lt;br /&gt;
*&#039;&#039;When Spark of Life is triggered &#039;&#039;&#039;Cloak of the Fallen&#039;&#039;&#039; procs, which grants full immunity to damage during the turn that Spark triggers.&lt;br /&gt;
*&#039;&#039;Grants +75%? physical and magical mitigation bonus after the original proc.&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|3?&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arcane Focus&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Arcane_Focus.png]]&amp;lt;br&amp;gt;Arcane Focus&lt;br /&gt;
|The target attains a higher level of attunement with the arcane forces, increasing magic power&amp;lt;s&amp;gt;, accuracy&amp;lt;/s&amp;gt; and crit chance.&lt;br /&gt;
*&#039;&#039;Magical damage bonus: 25%&#039;&#039;&lt;br /&gt;
*&#039;&#039;Magical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
|175&lt;br /&gt;
|0/980?&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|50?/100&lt;br /&gt;
&amp;lt;div id=&amp;quot;Heartseeker&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Heartseeker.png‎]]&amp;lt;br&amp;gt;Heartseeker&lt;br /&gt;
|The target attains intimate knowledge of the flow of life in all living beings, increasing attack power&amp;lt;s&amp;gt;, accuracy&amp;lt;/s&amp;gt; and crit chance.&lt;br /&gt;
*&#039;&#039;Physical damage bonus: 25%&#039;&#039;&lt;br /&gt;
*&#039;&#039;Physical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
|140&lt;br /&gt;
|0/880?&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|50?/100&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spirit Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Spirit_Shield.png‎]]&amp;lt;br&amp;gt;Spirit Shield&lt;br /&gt;
|Powerful attacks against you will be partially absorbed and damage your spirit gauge instead of health.&lt;br /&gt;
*&#039;&#039;Any attack that hits for more than 45-20% of max HP will cause the player to lose exactly 45-20% of their health, with the remainder absorbed as damage to their spirit.&amp;lt;!--&amp;lt;sup&amp;gt;[[#spirit|(Formula)]]&amp;lt;/sup&amp;gt;--&amp;gt;&lt;br /&gt;
*&#039;&#039;The amount of Spirit damage depends on the power of the blow that was absorbed, and is ???% of base spirit (reducible to ???% at max [[AP]]) for blows that would otherwise take off 100% or more health, linearly reducing to 0% of base spirit at exactly ???% damage.&#039;&#039;&lt;br /&gt;
*&#039;&#039;The spell will fail if the player does not have sufficient SP.&#039;&#039;&lt;br /&gt;
|200&lt;br /&gt;
|0/950?&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|15?/30&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- &amp;lt;div id=&amp;quot;spirit&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt; Spirit Damage = Base_SP * (0.4 - 0.05 * ([[AP]]_in_SP_shield - 1) ) * Minimum( (Damage - Max_HP * 0.25) / (Max_HP * 0.75) , 1)?&amp;lt;/pre&amp;gt;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive Magic | offensive spell]] hits a monster, it may produce an associated status effect on the target, which lasts for a number of turns. In addition, these status effect will explode for bonus damage on the monster when their effected target is struck by the next elemental spell in the cycle. e.g. Searing Skin will explode for Fire damage when the monster is struck by a Cold spell.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Effect(s)&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Flare.png‎]] &#039;&#039;&#039;Searing Skin&#039;&#039;&#039; &lt;br /&gt;
||The skin of the target has been scorched, inhibiting its attack damage.&lt;br /&gt;
* &#039;&#039;Damage reduction: 10%&#039;&#039;&lt;br /&gt;
||[[Cold]] resistance is lowered by 25.&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Snowstorm.png]] &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;&lt;br /&gt;
||The limbs of the target have been frozen, causing slower movement.&lt;br /&gt;
* &#039;&#039;Speed reduction: 10%&#039;&#039;&lt;br /&gt;
| [[Wind]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Gale.png]] &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;&lt;br /&gt;
||The air around the target has been upset, blowing up dust and increasing its miss chance.&lt;br /&gt;
* &#039;&#039;Miss chance increase: 10%&#039;&#039;&lt;br /&gt;
| [[Elec]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Lightning.png]] &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;&lt;br /&gt;
||Internal damage causes slower reactions and lowers evade and resist chance.&lt;br /&gt;
* &#039;&#039;Evade and Resist reduction: 10%&#039;&#039;&lt;br /&gt;
| [[Fire]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Smite.png]] &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;&lt;br /&gt;
||The holy attack has penetrated the target&#039;s defenses, making it take more damage.&lt;br /&gt;
* &#039;&#039;Magic Mitigation reduction: 10%&#039;&#039;&lt;br /&gt;
||[[Dark]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Disintegrate.png‎]] &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;&lt;br /&gt;
||The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage.&lt;br /&gt;
* &#039;&#039;Damage reduction: 10%&#039;&#039;&lt;br /&gt;
||[[Holy]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ripesoul.png]] &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;&lt;br /&gt;
||The life essence of the target has been corrupted beyond repair, damaging its physical form over time.&lt;br /&gt;
* &#039;&#039;Damage over time = MDB * (1 + EDB / 100) * 0.2&#039;&#039;&lt;br /&gt;
||Will cause Spirit Theft if targeted by Drain and the [[ability]] Spirit Theft is active (even if Drain is resisted/absorbed/evaded)&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| 7&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Soul_Fire.png‎]] &#039;&#039;&#039;Burning Soul&#039;&#039;&#039;&lt;br /&gt;
||The life essence of the target has been set ablaze, damaging its physical form over time.&lt;br /&gt;
* &#039;&#039;Damage over time = MDB * (1 + EDB / 100) * 0.2&#039;&#039;&lt;br /&gt;
||Will cause Ether Theft if targeted by Drain and the [[ability]] Ether Theft is active (even if Drain is resisted/absorbed/evaded)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chance on Hit===&lt;br /&gt;
The chance-on-hit to proc one of these effects on a monster varies based on the spell cast.&lt;br /&gt;
&lt;br /&gt;
The following base averages have been observed:&lt;br /&gt;
*From being hit with a spike shield active: 17.5%?&lt;br /&gt;
*T1: 20%-25%?&lt;br /&gt;
*T2: 50%?&lt;br /&gt;
*T3: 75%?&lt;br /&gt;
&lt;br /&gt;
==Spike Shields==&lt;br /&gt;
Spike Shields are an [[ability]] that grant an added effect to the Protection spell. Only 1 of 4 elemental shields can be active at one time.&lt;br /&gt;
*Can proc upon parrying or blocking an attack.&lt;br /&gt;
*Do a minimum of 5 damage to monsters regardless of damage taken.&lt;br /&gt;
*Count as physical damage.&lt;br /&gt;
*Can proc [[#Status Effects|status effects]] (~20%? chance).&lt;br /&gt;
&lt;br /&gt;
==Procs==&lt;br /&gt;
Spell procs take priority in the following order (assuming they are applicable):&lt;br /&gt;
&lt;br /&gt;
Absorb &amp;gt; Spirit Shield &amp;gt; Spark of Life &amp;gt; Spike effects&lt;br /&gt;
&lt;br /&gt;
==Stacking==&lt;br /&gt;
The effects of Arcane Focus and Heartseeker cannot be active simultaneously.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Varst</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spell_Damage&amp;diff=26957</id>
		<title>Spell Damage</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spell_Damage&amp;diff=26957"/>
		<updated>2013-12-16T15:41:30Z</updated>

		<summary type="html">&lt;p&gt;Varst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: &#039;&#039;&#039;These formulas are out of date.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The spell damage formula is as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Spell Damage&#039;&#039;&#039; = max(1, (damage_range * spell_data * magic_dmg * critmod * channel_mod) * defense_mit)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Factor&lt;br /&gt;
!Description&lt;br /&gt;
!Formula&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;damage_range&#039;&#039;&#039; || The variable range of the spell&#039;s damage || 0.8-1.2 on average&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;spell_data&#039;&#039;&#039; || Damage factor from the spell || (&#039;&#039;See below&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;crit_mod&#039;&#039;&#039; || Bonus for critical hits || 1.5x (1x otherwise; 2x for maxed out Better Arcane Focus)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;channel_mod&#039;&#039;&#039; || Bonus if [[Fighting_Styles#Any|Channeling]] is active || 1.5x (1x otherwise)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;defense_mit&#039;&#039;&#039; || Mitigation for the element and attack type in question || &#039;&#039;Varies&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Spell || Base || 1 AP || 2 AP || 3 AP || 4 AP || 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Elemental T1 || 4 || 4.1 || 4.15 || 4.2 || 4.23 || 4.25&lt;br /&gt;
|-&lt;br /&gt;
|Elemental T2 || 5.5 || 5.63 || 5.71 || 5.78 || 5.82 || 5.85&lt;br /&gt;
|-&lt;br /&gt;
|Elemental T3 || 7 || 7.15 || 7.25 || 7.35 || 7.42 || 7.5&lt;br /&gt;
|-&lt;br /&gt;
|Holy T1 || 4.5 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Holy T2 || 6 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Holy T3 || 7.5 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Dark T1 || 4.5 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Dark T2 || 6 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Dark T3 || 7.5 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Explosion (note1) || 0.73 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Ripened Soul (note2) || 0.2 ||  ||  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;magic_dmg&#039;&#039;&#039; is calculated separately as:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;magic_dmg&#039;&#039;&#039; = (base_bonus) * (1 + elem_bonus) * (1 + hath_bonus)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Factor&lt;br /&gt;
!Description&lt;br /&gt;
!Formula&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;base_bonus&#039;&#039;&#039; || [[Character_Stats#Derived_Attributes| Magic attack base damage ]]|| MDB&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;elem_bonus&#039;&#039;&#039; || Element damage bonus || EDB / 100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;hath_bonus&#039;&#039;&#039; || The &amp;quot;Dæmon Duality&amp;quot; group of [[Hath Perks]] || +10 to 30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* (Note 1) Damage range for Explosions is 0.5-1.5 instead of 0.8-1.2, and they can not crit&lt;br /&gt;
* (Note 2) These procs do the same damage no matter the target, ignoring specific and magical resistances.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Spells]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Varst</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Equipment_Prefixes&amp;diff=26956</id>
		<title>Equipment Prefixes</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Equipment_Prefixes&amp;diff=26956"/>
		<updated>2013-12-16T15:40:26Z</updated>

		<summary type="html">&lt;p&gt;Varst: /* Quality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Prefixes are special characteristics that can be found on all types of equipment. Some prefixes can only occur on certain types of equipment. &lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
Quality has an effect on the stats of the equipment, where higher quality equipment generally has better stats and lower [[interference]] and [[burden]]. Higher quality equipment also have more difficult monsters in their respective [[Item World]]s and likewise reward more [[EXP]]. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!PXP At 0&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Crude || ~144-213 ||&lt;br /&gt;
|-&lt;br /&gt;
|Fair || ~214-238 ||&lt;br /&gt;
|-&lt;br /&gt;
|Average || ~238-275 ||&lt;br /&gt;
|-&lt;br /&gt;
|Fine || ~264-288 ||&lt;br /&gt;
*[[Obsolete_Items#Equipment|No longer drops]]&lt;br /&gt;
|-&lt;br /&gt;
|Superior || ~276-315 ||&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite || ~316-338 ||&lt;br /&gt;
*~+5% additional bonus to all its stats&lt;br /&gt;
|-&lt;br /&gt;
|Magnificent || ~332-348 ||&lt;br /&gt;
*~+10% additional bonus to all its stats&lt;br /&gt;
*Base drop chance = 0.0005%&lt;br /&gt;
|-&lt;br /&gt;
|Legendary || ~339-377 ||&lt;br /&gt;
*~+20% additional bonus to all its stats&lt;br /&gt;
*Base drop chance = 0.000025%&lt;br /&gt;
|-&lt;br /&gt;
|Peerless || ~375-382+ ||&lt;br /&gt;
*Guaranteed to have all stats maxed (125% of Superior equipment&#039;s maximum)&lt;br /&gt;
*Guaranteed to have a prefix and all possible [[Character_Stats#Primary_Attributes|attribute bonuses]]&lt;br /&gt;
*Base drop chance = 0.000001%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It should be noted that stats generate prefixes, not the other way around. The quality prefix is basically the average value of all the stats given to a piece of gear. For a stat that ranges from 5-10, getting 5 is +1 quality while getting 10 is +6 quality. The sum of the quality scores is then divided by the maximum possible quality score to get a quality rating between 0 and 1. &amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?act=findpost&amp;amp;pid=1052349]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One way to quickly approximate the quality of a particular equip is to observe its &amp;lt;span title=&amp;quot;Potency EXP&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;PXP&amp;lt;/span&amp;gt; at level 0. The quality can then be approximated by&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;Quality = (PXP - 100) / 250&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ethereal/Elemental&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Weapons&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Prefixes==&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ethereal Weapons&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Ethereal===&lt;br /&gt;
*Have no [[interference]] or [[burden]].&lt;br /&gt;
*Do [[Void]] damage, which is significantly better than crushing/slashing/piercing on most [[HentaiVerse_Bestiary|boss-class or higher monsters]].&lt;br /&gt;
*Gives Void Strike effect (same as Elemental Strike except the damage type is void)&lt;br /&gt;
*Still affects monsters having their physical defenses reduced (i.e. [[Penetrated Armor]]).&lt;br /&gt;
&amp;lt;div id=&amp;quot;Elemental Weapons&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
*Function the same as weapons affected by [[infusions]] through [[The Forge]]&lt;br /&gt;
**Gives Elemental Damage Bonus for that element&lt;br /&gt;
**Six variants (corresponding to six [[Damage_Types|magic damage types]])&lt;br /&gt;
**Using infusions will give an additional Elemental Strike effect, unless the infusion type is the same as the weapon&#039;s elemental type&lt;br /&gt;
**Gives the weapon an [[Elemental Strike]] effect (additional damage in that element)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|Fiery || Fire&lt;br /&gt;
|-&lt;br /&gt;
|Arctic || Cold&lt;br /&gt;
|-&lt;br /&gt;
|Shocking || Elec&lt;br /&gt;
|-&lt;br /&gt;
|Tempestuous || Wind&lt;br /&gt;
|-&lt;br /&gt;
|Hallowed || Holy&lt;br /&gt;
|-&lt;br /&gt;
|Demonic || Dark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor Prefixes==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Armor&lt;br /&gt;
!Variants&lt;br /&gt;
!Increases&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Cloth || Charged || Casting Speed&lt;br /&gt;
|-&lt;br /&gt;
|Frugal || Mana Conservation&lt;br /&gt;
|-&lt;br /&gt;
|Radiant || Magic Damage (Phase only)&lt;br /&gt;
|-&lt;br /&gt;
|Mystic || Spell Critical Damage [Multiplier?] (Phase only)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Light || Agile || Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|Reinforced || Crushing/Slashing/Piercing Mitigation (Leather only)&lt;br /&gt;
|-&lt;br /&gt;
|Savage || Attack Critical Damage Multiplier (Shade only)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Heavy || Shielding || Block (Plate only)&lt;br /&gt;
|-&lt;br /&gt;
|Mithril || -20% [[Burden]] (applies on equip roll)&lt;br /&gt;
|-&lt;br /&gt;
|Savage || Attack Critical Damage Multiplier (Power only)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Shield || Agile || Attack Speed (Buckler and Kite Shields only)&lt;br /&gt;
|-&lt;br /&gt;
|Reinforced || Crushing/Slashing/Piercing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
|Mithril || -20% [[Burden]] (applies on equip roll)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; width=&amp;quot;100px&amp;quot;|&#039;&#039;All&#039;&#039;&lt;br /&gt;
|Ruby || Fire Resistance&lt;br /&gt;
|-&lt;br /&gt;
|Cobalt || Cold Resistance&lt;br /&gt;
|-&lt;br /&gt;
|Amber || Elec Resistance&lt;br /&gt;
|-&lt;br /&gt;
|Jade || Wind Resistance&lt;br /&gt;
|-&lt;br /&gt;
|Zircon || Holy Resistance&lt;br /&gt;
|-&lt;br /&gt;
|Onyx || Dark Resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chances==&lt;br /&gt;
Equipment with the quality grade of &amp;quot;Superior&amp;quot; or higher have a chance to drop with a prefix. For weapons the chance is 30% for Ethereal and 10% for each type of elemental prefix. For armor it is an equal chance for all applicable prefixes.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Quality&lt;br /&gt;
!Chance&lt;br /&gt;
|-&lt;br /&gt;
|Superior || 10%&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite || 25%&lt;br /&gt;
|-&lt;br /&gt;
|Magnificent || 50%&lt;br /&gt;
|-&lt;br /&gt;
|Legendary || 100%&lt;br /&gt;
|-&lt;br /&gt;
|Peerless || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Equipment Suffixes]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Varst</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Physical_Damage&amp;diff=26955</id>
		<title>Physical Damage</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Physical_Damage&amp;diff=26955"/>
		<updated>2013-12-16T15:38:19Z</updated>

		<summary type="html">&lt;p&gt;Varst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The physical damage formula for normal player attacks is estimated to be: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Physical Damage&#039;&#039;&#039; = (base_weapon_damage + attack_damage_bonus + prof_bonus + 2*STR + DEX) * (1 + hath_bonus) * (1 + crit_mod) * (1 + heartseeker_bonus) * (1 + spirit_stance_bonus)) * (defense_mit)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Factor&lt;br /&gt;
!Description&lt;br /&gt;
!Formula&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;base_weapon_damage&#039;&#039;&#039; || The damage written on the equipped [[weapon]] || &#039;&#039;See equipped weapon&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;attack_damage_bonus&#039;&#039;&#039; || Bonus damage from certain [[armor]]s such as Shade || &#039;&#039;See equipped armor&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;hath_bonus&#039;&#039;&#039; || The &amp;quot;Dæmon Duality&amp;quot; group of [[Hath Perks]] || +10 to 30%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;prof_bonus&#039;&#039;&#039; || Weapon [[proficiency]] || (See [[Proficiencies#Weapons|Proficiencies - Weapons]])&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;crit_mod&#039;&#039;&#039; || Bonus for critical hits || +50%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;spirit_stance_bonus&#039;&#039;&#039; || Bonus if [[Spirit Stance]] is active || +100%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;defense_mit&#039;&#039;&#039; || Mitigation for the damage type in question || &#039;&#039;Varies&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Not Taken Into Account==&lt;br /&gt;
*[[Infusions]] / Elemental Weapons&lt;br /&gt;
*[[Items]] such as Flower Vase&lt;br /&gt;
*Offhand damage&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Damage]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Varst</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Action_Speed&amp;diff=26954</id>
		<title>Action Speed</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Action_Speed&amp;diff=26954"/>
		<updated>2013-12-16T15:37:25Z</updated>

		<summary type="html">&lt;p&gt;Varst: /* Increasing Action Speed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Action Speed is the measure of how long any action taken by a player or monster in the HentaiVerse takes. All actions are based on 100 &amp;quot;time units&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Fomula==&lt;br /&gt;
Base Time Units/Action is calculated as:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;minmax(20, 10000 / action_speed, 500)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Action Speed = 100 * Factors&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
As battles progress and time units pass, some monsters with higher action speeds may perform an additional attack against the player. Conversely, players who accumulate enough time units due to their high action speed may take a turn to perform an additional action before the monsters are allowed their action.&lt;br /&gt;
&lt;br /&gt;
==Base Action Speeds==&lt;br /&gt;
Most spells can have their cast times reduced depending on the number of [[ability]] points invested into them; almost all abilities that do this cap at reducing the speed by 0.2.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Action&lt;br /&gt;
!Base Speed&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Basics&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Attacking || 1&lt;br /&gt;
|-&lt;br /&gt;
|Using [[items]] || &amp;lt;0.9&lt;br /&gt;
|-&lt;br /&gt;
|Toggling [[Spirit Stance]] || &amp;lt;1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;[[Skills]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Defend, Scan, Focus || 1&lt;br /&gt;
|-&lt;br /&gt;
|Fleeing || &amp;lt;1&lt;br /&gt;
|-&lt;br /&gt;
|[[Skills#Fighting_Skills|Fighting Skills]] || 1?&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;[[Spells#Offensive_Spells|Offensive Spells]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Elemental T1 (Fiery Blast, Freeze, Shockblast, Gale) || 1.2?&lt;br /&gt;
|-&lt;br /&gt;
|Elemental T2 (Inferno, Blizzard, Chained Lightning, Downburst) || 1.4?&lt;br /&gt;
|-&lt;br /&gt;
|Elemental T3 (Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord) || 1.6?&lt;br /&gt;
|-&lt;br /&gt;
|Divine/Forbidden T1 (Smite, Corruption) || 1.4?&lt;br /&gt;
|-&lt;br /&gt;
|Divine/Forbidden T2 (Banishment, Disintegrate) || 1.6?&lt;br /&gt;
|-&lt;br /&gt;
|Divine/Forbidden T3 (Paradise Lost, Ragnarok) || 1.8?&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;[[Spells#Deprecating_Magic|Deprecating Spells]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Drain || 1.2?&lt;br /&gt;
|-&lt;br /&gt;
|Slow, Sleep, MagNet || 1.5?&lt;br /&gt;
|-&lt;br /&gt;
|Weaken, Imperil || 0.8?&lt;br /&gt;
|-&lt;br /&gt;
|Blind || 1.2?&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;[[Spells#Curative_Magic|Curative Spells]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cure, Regen || 0.2?&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;[[Spells#Supportive_Magic|Supportive Spells]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Haste, Shadow Veil, Absorb, Spark of Life, Arcane Focus, Heartseeker, Spirit Shield || 0.1?&lt;br /&gt;
|-&lt;br /&gt;
|Protection || 0.2?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Using [[Items#Battle_Powerups|powerups]] always takes 0 time units.&lt;br /&gt;
&lt;br /&gt;
==Increasing Action Speed==&lt;br /&gt;
Note that casting speed and attack speed are 2 separate stats.&lt;br /&gt;
&lt;br /&gt;
*Using the [[Spells#Supportive Magic|Haste spell]] (25-50%) or [[scroll]] (60%).&lt;br /&gt;
*Getting the [[hath perk]] [[Innate Arcana]] improves a player&#039;s action economy by maintaining [[Spells#Supportive_Magic|supportive spells]] without using actions.&lt;br /&gt;
*Using certain [[weapons]] such as Wakizashi which have innate bonuses to attack speed, especially if they have the &amp;quot;of Swiftness&amp;quot; [[Equipment_Suffixes|suffix]].&lt;br /&gt;
**Likewise, any melee weapon can gain the Swift Strike [[potency]]. This stacks with the above weapon bonuses.&lt;br /&gt;
**Using certain [[armor]]s that have either &amp;quot;Charged&amp;quot; [[prefix]] for casting speed or &amp;quot;Agile&amp;quot; for attacking speed.&lt;br /&gt;
*Users who have [[Character_Stats#Primary_Attributes|AGI]] higher than their current [[level]] receive an attack speed bonus, capping at 10% when agility is twice their [[level]].&lt;br /&gt;
&lt;br /&gt;
*Having [[burden]] above 40 reduces any attack speed bonuses, completely removing them at 90 burden.&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
*All monsters have an initiative for their first attack of 0.1 to 1 times their base action speed (chosen at random).&lt;br /&gt;
*[[Monster Lab|Custom Monsters]] can increase their action speed with the Swiftness [[Monster_Lab#Chaos_Upgrades|Chaos Upgrade]] (2.5% per rank).&lt;br /&gt;
*Monsters receive a free action after leaving a state of being [[Equipment_Procs|stunned]].&lt;br /&gt;
&lt;br /&gt;
==Unaffected Actions==&lt;br /&gt;
Cooldown times (e.g. for [[skills]]/[[spells]]) are tied to the player turns instead of true action speed.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=27680&amp;amp;view=findpost&amp;amp;p=747114 Action Time] - A thesis on how various game mechanics affect the actual amount of time units/&amp;quot;ticks&amp;quot; actions take.&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showtopic=47834&amp;amp;st=320&amp;amp;p=1845119&amp;amp;#entry1845119 Skillchip&#039;s Testing for Action Speed and X-Mods] (Apr. 2012, patch 0.6.6)&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Varst</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=RiddleMaster&amp;diff=26953</id>
		<title>RiddleMaster</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=RiddleMaster&amp;diff=26953"/>
		<updated>2013-12-16T15:36:58Z</updated>

		<summary type="html">&lt;p&gt;Varst: /* Incorrect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When [[Battles|fighting]] in any multi-round [[battle mode]] in the [[HentaiVerse]], players may randomly be presented with a puzzle that must be solved before a given time limit runs out.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
*RiddleMaster appearances do not count as a round.&lt;br /&gt;
*The time limit starts at 99 and is decreased gradually to 50 at [[level]] 100.&lt;br /&gt;
*There&#039;s a increased chance a riddle will appear after the 1st round of any multi-round [[battle mode]]. &lt;br /&gt;
*Refreshing the page has no negative consequences except for the timer still counting down during the page reload.&lt;br /&gt;
*Answering with anything besides A/B/C/D will result in an error message and will not count as incorrect answer.&lt;br /&gt;
&lt;br /&gt;
==Correct==&lt;br /&gt;
If answered correctly, players receive the following effect:&lt;br /&gt;
&lt;br /&gt;
*[[Image:riddlemaster.png]] &#039;&#039;&#039;&#039;&#039;Blessing of the RiddleMaster&#039;&#039;&#039;&#039;&#039;. &#039;&#039;You have been blessed by the RiddleMaster. Your attack and magic damage are temporarily increased by 10%&#039;&#039;. Lasts 20 turns.&lt;br /&gt;
&lt;br /&gt;
*If answered correctly with more than 30 seconds left, players will receive a healing effect equivalent to a combined [[Items#Battle_Powerups|health and mana gem]].&lt;br /&gt;
&lt;br /&gt;
==Incorrect==&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;You failed to correctly answer the RiddleMaster within the time limit. You lose x Stamina.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If answered incorrectly or time runs out, players will lose [[Stamina]] depending on how many times they have failed in a sliding 3 day window.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Failure&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Stamina Lost&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|First ||align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Second ||align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Third ||align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Fourth ||align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Fifth ||align=&amp;quot;center&amp;quot;|7&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Sixth and up ||align=&amp;quot;center&amp;quot;|10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Puzzles==&lt;br /&gt;
Puzzles in the system include:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- *A randomly generated maze where players must pick between four exits. Follow the path from the start (top left) to the correct exit, and enter the letter next to it in the box at the bottom to solve it. --&amp;gt;&lt;br /&gt;
*A picture of 1 of 6 ponies from My Little Pony: Friendship Is Magic will appear in some orientation. Players must enter a letter corresponding to the correct name of the pony shown. A link located above the timer provides an image for players who are not familiar with the series (Pony Chart).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;!-- File:Maze.jpg | Example of the maze puzzle --&amp;gt;&lt;br /&gt;
File:PONIES.png | Example of the pony puzzle&lt;br /&gt;
File:Ponychart.jpg | Pony Chart&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Stamina]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Varst</name></author>
	</entry>
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