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	<entry>
		<id>https://ehwiki.org/index.php?title=Level_Scaling&amp;diff=4587</id>
		<title>Level Scaling</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Level_Scaling&amp;diff=4587"/>
		<updated>2011-06-21T18:43:17Z</updated>

		<summary type="html">&lt;p&gt;Sayoaisaka: Added factor for drain procs.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Level Scaling is a game mechanic in the [[HentaiVerse]] mini-game. It pertains to the effective stats of a given piece of [[equipment]].&lt;br /&gt;
&lt;br /&gt;
==When it&#039;s applied==&lt;br /&gt;
There are two cases where the effects of level scaling are visible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Using equipment above your level&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a player clicks a link to a piece of equipment that is of a higher level than the player, he&#039;ll see something like this:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Scaling.jpg]]&lt;br /&gt;
&lt;br /&gt;
The numbers in the left column are the actual stats of the equipment, and the numbers in parentheses are how much the player would actually get from those stats, at his current level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Item World&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The stats of equipment improve when it is leveled up through the [[Item World]]. A little known fact about this, however, is that the stats increase by a fixed amount per level gained. This is because the only thing that actually changes internally is the equipment&#039;s level, and the other stats simply follow automatically as described by the formula below.&lt;br /&gt;
==How it works==&lt;br /&gt;
To quote [http://forums.e-hentai.org/index.php?showuser=6 Tenboro]:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;All stats for all weapons have a certain range they can roll on when they&#039;re generated. A club, for instance, can roll a base damage between 18 and 36. These stats are permanent, as in that when they have been rolled, nothing can change them. (Yet.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Each stat also has a scaling factor, by which I mean, two scaling factors. The first scaling factor (base factor) is applied to calculate the base &amp;quot;level 0&amp;quot; stat of the weapon. The second scaling factor (level factor) is applied against this base stat and the level of the weapon to calculate the effective stat, which you see on the equipment screen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Expressed as a formula:&lt;br /&gt;
&lt;br /&gt;
 scaled_stat = (1 &#039;&#039;+ level&#039;&#039; / level_factor) * base_stat&lt;br /&gt;
&lt;br /&gt;
For example, for Physical Absorption, which has a level scaling factor of 20, the value increases by 1/20 of its &amp;quot;level 0&amp;quot; value per level. Inserting the equipment&#039;s &#039;&#039;level&#039;&#039; into the formula gives the actual stats of the item.  Substituting a lower level player&#039;s &#039;&#039;level&#039;&#039; into the formula gives the &amp;quot;scaled down&amp;quot; stats. The base value for Physical Absorption for the example equipment shown above is approximately 1.566. The calculation of the other base values, and the scaling factors, is left as an exercise for the reader. :P&lt;br /&gt;
&lt;br /&gt;
The following are the known level factors for each equipment stat:&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;300px&amp;quot;| &#039;&#039;&#039;Attack Damage Multiplier&#039;&#039;&#039; || 66⅔&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Magic Damage Multiplier&#039;&#039;&#039;   || 100&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Attack/Magic Accuracy Bonus&#039;&#039;&#039;   || 2000&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Attack/Magic Critical Bonus&#039;&#039;&#039;   || 2000&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Block/Evade Chance&#039;&#039;&#039;   || 2000&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Parry/Resist Chance&#039;&#039;&#039;   || 400&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Physical/Magical Absorption&#039;&#039;&#039;   || 20&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Physical/Magical Mitigation&#039;&#039;&#039;   || 2000&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Specific Physical Mitigations (e.g. Slashing)&#039;&#039;&#039;   || 400&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Elemental Mitigations (Fire, etc)&#039;&#039;&#039;   || 2000&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Magical Proficiency Bonuses&#039;&#039;&#039;   || 50&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Elemental Damage Bonuses&#039;&#039;&#039;   || 50&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Primary Attributes&#039;&#039;&#039;   || 35 5/7&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Proc Duration&#039;&#039;&#039;  || 200&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Bleed Damage&#039;&#039;&#039;   || 12&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Drain Procs&#039;&#039;&#039;   || 25 || &#039;&#039;(see note)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Burden&#039;&#039;&#039;   || 800&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Interference&#039;&#039;&#039;  || 800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Drain proc factor confirmed for HP drain. Consistent with observed values for MP and SP, as far as can be established given the small size of the numbers involved.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One final note: Burden and Interference are always scaled to the level of the equipment, not the player.  This is why they increase if equipment is leveled up, but are not reduced when using higher level equipment.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
HentaiVerse Equipment Scaling Calculator - A tool created to make calculating equipment level scaling much easier. Forum thread [http://forums.e-hentai.org/index.php?showtopic=26561 here].&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Sayoaisaka</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:Overcharge&amp;diff=4428</id>
		<title>Talk:Overcharge</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:Overcharge&amp;diff=4428"/>
		<updated>2011-05-19T18:52:13Z</updated>

		<summary type="html">&lt;p&gt;Sayoaisaka: Let&amp;#039;s try linking the right post...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;According to [http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=24170&amp;amp;view=findpost&amp;amp;p=1100325 this post], the damage boost is currently one third of the OC percentage. The change never made it into the release notes. --[[User:Sayoaisaka|Sayo]] 18:48, 19 May 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Sayoaisaka</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:Overcharge&amp;diff=4427</id>
		<title>Talk:Overcharge</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:Overcharge&amp;diff=4427"/>
		<updated>2011-05-19T18:48:20Z</updated>

		<summary type="html">&lt;p&gt;Sayoaisaka: Created page with &amp;quot;According to [http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=24170&amp;amp;view=findpost&amp;amp;p=1100417 this post], the damage boost is currently one third of the OC percentage. The change...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;According to [http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=24170&amp;amp;view=findpost&amp;amp;p=1100417 this post], the damage boost is currently one third of the OC percentage. The change never made it into the release notes. --[[User:Sayoaisaka|Sayo]] 18:48, 19 May 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Sayoaisaka</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Overcharge&amp;diff=4426</id>
		<title>Overcharge</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Overcharge&amp;diff=4426"/>
		<updated>2011-05-19T18:39:31Z</updated>

		<summary type="html">&lt;p&gt;Sayoaisaka: Damage boost was apparently changed from a half to a third of OC % some time ago - see discussion page for source.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Overcharge is one of the stats in the [[HentaiVerse]].&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
*When a player has over 50% Overcharge, they can unleash their [[Spirit Attack]].&lt;br /&gt;
**The damage of the Spirit Attack increases as Overcharge increases.&lt;br /&gt;
*Players gain a percentage bonus to melee damage equal to one third of their current Overcharge level.&lt;br /&gt;
&lt;br /&gt;
==Gaining Overcharge (In Battle)==&lt;br /&gt;
*Hitting an enemy with a physical attack fills the player&#039;s Overcharge bar by a small amount.&lt;br /&gt;
*Using a Soul Stone gains a player 20% Overcharge per turn for 5 turns. This can be used to increase overcharge past the normal limit.&lt;br /&gt;
&lt;br /&gt;
==Gaining Overcharge (Outside of Battle)==&lt;br /&gt;
*Players can increase their overcharge by investing [http://ehwiki.org/wiki/Abilities ability points] in Overcharge Boost.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Action Speed]]&lt;br /&gt;
*[[Interference]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Sayoaisaka</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Level_Scaling&amp;diff=4417</id>
		<title>Level Scaling</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Level_Scaling&amp;diff=4417"/>
		<updated>2011-05-17T22:29:44Z</updated>

		<summary type="html">&lt;p&gt;Sayoaisaka: 0.5.2/0.5.3 update: New scaling factors. Burden/Interference no longer reduced by proficiency or INT/WIS.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Level Scaling is a game mechanic in the [[HentaiVerse]] mini-game. It pertains to the effective stats of a given piece of [[equipment]].&lt;br /&gt;
&lt;br /&gt;
==When it&#039;s applied==&lt;br /&gt;
There are two cases where the effects of level scaling are visible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Using equipment above your level&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a player clicks a link to a piece of equipment that is of a higher level than the player, he&#039;ll see something like this:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Scaling.jpg]]&lt;br /&gt;
&lt;br /&gt;
The numbers in the left column are the actual stats of the equipment, and the numbers in parentheses are how much the player would actually get from those stats, at his current level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Item World&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The stats of equipment improve when it is leveled up through the [[Item World]]. A little known fact about this, however, is that the stats increase by a fixed amount per level gained. This is because the only thing that actually changes internally is the equipment&#039;s level, and the other stats simply follow automatically as described by the formula below.&lt;br /&gt;
==How it works==&lt;br /&gt;
To quote [http://forums.e-hentai.org/index.php?showuser=6 Tenboro]:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;All stats for all weapons have a certain range they can roll on when they&#039;re generated. A club, for instance, can roll a base damage between 18 and 36. These stats are permanent, as in that when they have been rolled, nothing can change them. (Yet.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Each stat also has a scaling factor, by which I mean, two scaling factors. The first scaling factor (base factor) is applied to calculate the base &amp;quot;level 0&amp;quot; stat of the weapon. The second scaling factor (level factor) is applied against this base stat and the level of the weapon to calculate the effective stat, which you see on the equipment screen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Expressed as a formula:&lt;br /&gt;
&lt;br /&gt;
 scaled_stat = (1 &#039;&#039;+ level&#039;&#039; / level_factor) * base_stat&lt;br /&gt;
&lt;br /&gt;
For example, for Physical Absorption, which has a level scaling factor of 20, the value increases by 1/20 of its &amp;quot;level 0&amp;quot; value per level. Inserting the equipment&#039;s &#039;&#039;level&#039;&#039; into the formula gives the actual stats of the item.  Substituting a lower level player&#039;s &#039;&#039;level&#039;&#039; into the formula gives the &amp;quot;scaled down&amp;quot; stats. The base value for Physical Absorption for the example equipment shown above is approximately 1.566. The calculation of the other base values, and the scaling factors, is left as an exercise for the reader. :P&lt;br /&gt;
&lt;br /&gt;
The following are the known level factors for each equipment stat:&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;250px&amp;quot;| &#039;&#039;&#039;Attack Damage Multiplier&#039;&#039;&#039; || 66⅔&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Magic Damage Multiplier&#039;&#039;&#039;   || 100&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Attack/Magic Accuracy Bonus&#039;&#039;&#039;   || 2000&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Attack/Magic Critical Bonus&#039;&#039;&#039;   || 2000&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Block/Evade Chance&#039;&#039;&#039;   || 2000&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Parry/Resist Chance&#039;&#039;&#039;   || 400&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Physical/Magical Absorption&#039;&#039;&#039;   || 20&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Physical/Magical Mitigation&#039;&#039;&#039;   || 2000&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Specific Physical Mitigations (e.g. Slashing)&#039;&#039;&#039;   || 400&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Elemental Mitigations (Fire, etc)&#039;&#039;&#039;   || 2000&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Magical Proficiency Bonuses&#039;&#039;&#039;   || 50&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Elemental Damage Bonuses&#039;&#039;&#039;   || 50&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Primary Attributes&#039;&#039;&#039;   || 36&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Proc Duration&#039;&#039;&#039;  || 200&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Bleed Damage&#039;&#039;&#039;   || 12&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Burden&#039;&#039;&#039;   || 800&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Interference&#039;&#039;&#039;  || 800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
One final note: Burden and Interference are always scaled to the level of the equipment, not the player.  This is why they increase if equipment is leveled up, but are not reduced when using higher level equipment.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
HentaiVerse Equipment Scaling Calculator - A tool created to make calculating equipment level scaling much easier. Forum thread [http://forums.e-hentai.org/index.php?showtopic=26561 here].&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Sayoaisaka</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=4327</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=4327"/>
		<updated>2011-05-10T14:15:10Z</updated>

		<summary type="html">&lt;p&gt;Sayoaisaka: Reversed incorrect edits to duration of Haste and Shadow Veil.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&#039;&#039;&#039;Spell Costs&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your [[Level]], rounded up.&lt;br /&gt;
&amp;lt;br/&amp;gt;For example, &#039;Cure&#039; has a &#039;&#039;base cost&#039;&#039; of 20, meaning its MP cost is &#039;&#039;20% of your level&#039;&#039;. At level 51, Cure costs: 51 * 0.20 = 10.2 -&amp;gt; 11 MP.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&#039;&#039;&#039;Spell Durations&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;The duration of spells lasting more than one turn depends on their base duration, the number of Ability Points invested (where applicable) and the relevant [[Proficiencies|Proficiency]]. Each additional AP increases the duration by 25%, and each point of proficiency by 1%. These numbers multiply together. Expressed as a formula:&lt;br /&gt;
 duration = base_duration * (1 + additional_AP / 4) * (1 + proficiency / 100)&lt;br /&gt;
For deprecating spells, the effect of proficiency is doubled, with each point of proficiency increasing the duration by 2%.&lt;br /&gt;
 duration = base_duration * (1 + additional_AP / 4) * (1 + proficiency / 50)&lt;br /&gt;
The result is rounded to the nearest whole number of turns.&lt;br /&gt;
&lt;br /&gt;
==Offensive Magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[Abilities | Ability tier]], there is a single-target spell and an area-of-effect spell. Area-of-effect spells inflict strong damage on the targeted monster and less damage on the rest, but are also more expensive and take longer to cast than the single target versions. However, each addition Ability Point invested in the AOE spells increases its damage dealt (by 25% when maxed) and decreases it&#039;s MP cost (by 50% when maxed), in addition to decreasing the associated single-target spell&#039;s MP cost (by 25% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Free to cast. Affected by Elemental [[Proficiencies|Proficiency]] but does not increase it.&#039;&#039; In recent iterations of Hentai Verse, however, when this spell cast with a Staff weapon, it has a chance to improve the user&#039;s Staff Proficiency.&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 4, reduced to 3 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage. &#039;&#039;Base cost is 9, reduced to 6.75 when Meteor is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage. &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039;: Fire damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Flames of Loki is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;: Fire damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 4, reduced to 3 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;: Cold damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Blizzard is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;: Cold damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1230.png &#039;&#039;&#039;Cryostasis&#039;&#039;&#039;: Cold damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Fimbulvetr is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1231.png &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;: Cold damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 4, reduced to 3 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;: Elec damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Chain Lightning is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0832.png &#039;&#039;&#039;Chain Lightning&#039;&#039;&#039;: Elec damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1330.png &#039;&#039;&#039;Shockblast&#039;&#039;&#039;: Elec damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Wrath of Thor is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1331.png &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;: Elec damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 4, reduced to 3 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;: Wind damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Hurricane is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;: Wind damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1430.png &#039;&#039;&#039;Downburst&#039;&#039;&#039;: Wind damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Storms of Njord is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1431.png &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;: Wind damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;: Holy damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Purge is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;: Holy damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;: Holy damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Banish is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;: Holy damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1720.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;: Soul damage. (Single Target)  &#039;&#039;Base cost is 11, reduced to 8.25 when Soul Harvest is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1721.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;: Soul damage. (Area of Effect) &#039;&#039; Base cost is 33, reduced to 16.5 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 18&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv045/img/a/m1740.png &#039;&#039;&#039;Soul Fire&#039;&#039;&#039; - Soul damage. (Single Target) &#039;&#039;Base cost is 24, reduced to 18 when Soul Burst is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv045/img/a/m1741.png &#039;&#039;&#039;Soul Burst&#039;&#039;&#039; (x5) - Soul damage. (Area of Effect) &#039;&#039;Base cost is 87, reduced to 43.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Dark]]===&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1230.png &#039;&#039;&#039;Corruption&#039;&#039;&#039;: Dark damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Pestilence is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1232.png &#039;&#039;&#039;Pestilence&#039;&#039;&#039;: Dark damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1330.png &#039;&#039;&#039;Disintegrate&#039;&#039;&#039;: Dark damage. (Single Target) &#039;&#039;Base cost is 18, reduced to 13.5 when Ragnarok is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1332.png &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;: Dark damage. (Area of Effect) &#039;&#039;Base cost is 54, reduced to 27 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Deprecating Magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0133.png &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039;: Inflicts Spreading Poison on the target, causing damage over time, reducing its evade chance, and halving its MP and SP regen rates. &#039;&#039;Base cost is 15. Base duration is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently. &#039;&#039;Base cost is 18. Base duration is 3.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making its physical attacks deal less damage and preventing them from being critical strikes. Reduces physical damage dealt by 50% when maxed (10% per AP). &#039;&#039;Base cost is 10. Base duration is 5.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions. However, it may wake up when damaged. &#039;&#039;Base cost is 22. Base duration is 3.&#039;&#039;&lt;br /&gt;
 Additional points decrease chance of breaking on damage by 10% (90% base chance, 50% when maxed). &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike. &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
 Additional points decrease chance of breaking on damage by 10% (90% base chance, 50% when maxed). &lt;br /&gt;
 Additional points decrease chance of monster hitting itself by 25% (won&#039;t hit itself when maxed).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m2040.png &#039;&#039;&#039;Bewilder&#039;&#039;&#039;: The target is bewildered, making its magical attacks deal less damage and preventing them from being critical strikes. Magical damage dealt is reduced by 50% when maxed (10% per AP). &#039;&#039;Base cost is 10. Base duration is 5.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and magic spells. &#039;&#039;Base cost is 18. Base duration is 5.&#039;&#039;&lt;br /&gt;
*** Base attack/magic hit chance = -25%.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic. &#039;&#039;Base cost is 18. Base duration is 7.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1233.png &#039;&#039;&#039;Nerf&#039;&#039;&#039;: The target is nerfed, decreasing its attack rating, magic rating, evade chance, resist chance, shield rating, and barrier rating. &#039;&#039;Base cost is 20. Base duration is 5.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1333.png &#039;&#039;&#039;X-Nerf&#039;&#039;&#039; - All hostile targets are nerfed, decreasing their attack rating, magic rating, evade chance, resist chance, shield rating, and barrier rating. &#039;&#039;Base cost is 60. Base duration is 5.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 18&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m2082.png &#039;&#039;&#039;MagNet&#039;&#039;&#039; - A net of pure energy is cast on the target, hindering and magically grounding it, making it slower and unable to evade attacks or spells. &#039;&#039;Base cost is 22.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m2090.png &#039;&#039;&#039;Lifestream&#039;&#039;&#039; - Places a health tap effect on the target, returning a small amount of health to the caster on each target turn. &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
***Cannot reduce monster below 1 HP by itself.&lt;br /&gt;
&lt;br /&gt;
*There are some special rules regarding which Deprecating spells can be simultaneously in effect on a single monster. The Tactical Pane of the Magic menu also shows which spells cannot be simultaneously cast by dividing the spells into columns.&lt;br /&gt;
**A monster cannot be simultaneously affected by more than one of: Slow, Sleep, and Confuse. Successfully casting any one of these on a target will dispel any of the others on that target.&lt;br /&gt;
**Because of this rule for Silence, Blind, Bewilder, and Weaken, the only useful combinations are: Weaken + Blind, Weaken + Bewilder, or Silence alone.&lt;br /&gt;
&lt;br /&gt;
==Curative Magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of HP to yourself. &#039;&#039;Base cost is 20.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Places a heal over time effect on yourself, healing you for a small amount of HP every turn. &#039;&#039;Base cost is 25. Base duration is 10.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/0530.png &#039;&#039;&#039;Cure II&#039;&#039;&#039;: Restores a large amount of HP to yourself. &#039;&#039;Base cost is 55.&#039;&#039; Requires Cure.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1030.png &#039;&#039;&#039;Regen II&#039;&#039;&#039;: Places a long heal over time effect on yourself, healing you for a small amount of HP every turn. &#039;&#039;Base cost is 75. Base duration is 25.&#039;&#039; Requires Regen.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0530.png &#039;&#039;&#039;Cure III&#039;&#039;&#039;: Restores a huge amount of HP to yourself. &#039;&#039;Base cost is 100.&#039;&#039; Requires Cure I and II.&lt;br /&gt;
&lt;br /&gt;
==Supportive Magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on yourself, absorbing a fixed amount of damage from each physical attack that hits you. &#039;&#039;Base cost is 21. Base duration is 15.&#039;&#039;&lt;br /&gt;
 Physical damage absorbed = 3 x ( 1 + supportive proficiency/10 ). &lt;br /&gt;
 Absorb effects cannot reduce the damage a player takes from an attack to less than 1.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: You are hastened, allowing you to attack more frequently. &#039;&#039;Base cost is 30. Base duration is 10.&#039;&#039;&lt;br /&gt;
 Action speed boost = 20 + ( supportive proficiency x 0.4 )&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect yourself, absorbing a fixed amount of damage from each magical attack that hits you. &#039;&#039;Base cost is 23.&#039;&#039;&lt;br /&gt;
 Magical damage absorbed = 7 x ( 1 + supportive proficiency/10 )&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds you, making it harder for monsters to hit you with physical attacks. &#039;&#039;Base cost is 30. Base duration is 10.&#039;&#039;&lt;br /&gt;
 Evade boost = 5 + supportive proficiency/10&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against you may be absorbed and partially converted to MP.  75% chance to absorb when maxed (15% per AP), and the effect is removed when it absorbs a spell.  &#039;&#039;Base cost is 30. Base duration is 15.&#039;&#039;&lt;br /&gt;
*** The absorbed MP is between 5% and 10% of your base max MP.&lt;br /&gt;
**** Additional AP increases the MP absorbed by a factor of 1.125 per additional point for a maximum of 7.5% to 15% of your base max MP with 5 points.&lt;br /&gt;
***Critical hits cannot be absorbed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill you leaves you alive with a small percentage of HP. When triggered, the buff is removed, and 50% of the player&#039;s base SP is consumed.  If the player does not have enough SP remaining, the trigger will fail, and the player will die. &#039;&#039;Base cost is 50. Base duration is 15.&#039;&#039;&lt;br /&gt;
*** First AP invested will restore you to life with 1 HP, subsequent points: 7/14/21/28% max HP.&lt;br /&gt;
***http://g.ehgt.org/hv045/img/e/fallenshield.png &#039;&#039;&#039;Cloak of the Fallen&#039;&#039;&#039;: Is a proc added when Spark of Life triggers. This effect grants immunity to all damage for a short period of time. Each point put in Spark of Life adds one turn to the duration of this effect. Having one point will make it last for two effective turns, starting with the one where it is triggered.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv043/img/a/m4050.png &#039;&#039;&#039;Flame Spikes&#039;&#039;&#039;: A shield of flames surrounds you. Fire mitigation is increased, and physical attackers take minor fire damage. Attacking enemies have a chance of gaining the Searing Skin proc. &#039;&#039;Base cost is 15. Base duration is 20.&#039;&#039;&lt;br /&gt;
*** Elemental mitigation increased by 25%, reflects a portion (10%) of all received physical damage as elemental damage. Relected damage increases with proficiency.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m4020.png &#039;&#039;&#039;Arcane Focus&#039;&#039;&#039; (Also called Arcane Meditation) - You attain a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance. Casting Arcane Focus will dispel Heartseeker. &#039;&#039;Base cost is 100. Base duration is 50.&#039;&#039;&lt;br /&gt;
 Magical damage, hit &amp;amp; crit chance buff = 10 + ( supportive proficiency/25 )&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m4051.png &#039;&#039;&#039;Frost Spikes&#039;&#039;&#039; - A shield of frost surrounds you. Cold mitigation is increased, and physical attackers take minor cold damage. Attacking enemies have a chance of gaining the Freezing Limb proc. &#039;&#039;Base cost is 15. Base duration is 20.&#039;&#039;&lt;br /&gt;
*** Elemental mitigation increased by 25%, reflects a portion (10%) of all received physical damage as elemental damage. Relected damage increases with proficiency.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4021.png &#039;&#039;&#039;Heartseeker&#039;&#039;&#039; - You attain intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.  Casting Heartseeker will dispel Arcane Focus. &#039;&#039;Base cost is 100. Base duration is 50.&#039;&#039;&lt;br /&gt;
 Physical damage, hit &amp;amp; crit chance buff = 10 + ( supportive proficiency/25 )&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4060.png &#039;&#039;&#039;Lightning Spikes&#039;&#039;&#039; - A shield of lightning surrounds you.  Elec mitigation is increased, and physical attackers take minor elec damage. Attacking enemies have a chance of gaining the Deep Burns proc. &#039;&#039;Base cost is 15. Base duration is 20.&#039;&#039;&lt;br /&gt;
*** Elemental mitigation increased by 25%, reflects a portion (10%) of all received physical damage as elemental damage. Relected damage increases with proficiency.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4040.png &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039; - Incoming soul attacks will damage your spirit gauge instead of health. &#039;&#039;Base cost is 50.&#039;&#039;&lt;br /&gt;
*** Absorbs 10 damage per SP per ability point invested (50 damage per SP maxed).&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4061.png &#039;&#039;&#039;Storm Spikes&#039;&#039;&#039; - A shield of storms surrounds you.  Wind mitigation is increased, and physical attackers take minor wind damage. Attacking enemies have a chance of gaining the Turbulent Air proc. &#039;&#039;Base cost is 15. Base duration is 20.&#039;&#039;&lt;br /&gt;
*** Elemental mitigation increased by 25%, reflects a portion (10%) of all received physical damage as elemental damage. Relected damage increases with proficiency.&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive Magic | offensive spell]] hits a monster, it may produce an associated status effect on the target, which lasts for a number of turns. In addition, these status effect will explode for bonus damage on the monster when their effected target is struck by the next elemental spell in the order.  e.g. Searing Skin will explode for Cold damage when the monster is struck by a Cold spell.  Elemental mages will find it advantageous to cast their AOE spells in order, to benefit most from status effect explosions.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target&#039;s defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/e/darknerf.png &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;: The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage. [[Holy]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/e/ripesoul.png &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;: Attacking this target will restore your health by a small amount.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/e/soulfire.png &#039;&#039;&#039;Soul Fire&#039;&#039;&#039;: The very life essence of the target has been set ablaze, damaging it over time. Using Soul Burst will cause this effect to explode.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Sayoaisaka</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Level_Scaling&amp;diff=4197</id>
		<title>Level Scaling</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Level_Scaling&amp;diff=4197"/>
		<updated>2011-03-17T16:40:36Z</updated>

		<summary type="html">&lt;p&gt;Sayoaisaka: Changed Primary Attribute scaling factor for HV0.5.0.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Level Scaling is a game mechanic in the [[HentaiVerse]] mini-game. It pertains to the effective stats of a given piece of [[equipment]].&lt;br /&gt;
&lt;br /&gt;
==When it&#039;s applied==&lt;br /&gt;
There are two cases where the effects of level scaling are visible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Using equipment above your level&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a player clicks a link to a piece of equipment that is of a higher level than the player, he&#039;ll see something like this:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Scaling.jpg]]&lt;br /&gt;
&lt;br /&gt;
The numbers in the left column are the actual stats of the equipment, and the numbers in parentheses are how much the player would actually get from those stats, at his current level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Item World&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The stats of equipment improve when it is leveled up through the [[Item World]]. A little known fact about this, however, is that the stats increase by a fixed amount per level gained. This is because the only thing that actually changes internally is the equipment&#039;s level, and the other stats simply follow automatically as described by the formula below.&lt;br /&gt;
==How it works==&lt;br /&gt;
To quote [http://forums.e-hentai.org/index.php?showuser=6 Tenboro]:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;All stats for all weapons have a certain range they can roll on when they&#039;re generated. A club, for instance, can roll a base damage between 18 and 36. These stats are permanent, as in that when they have been rolled, nothing can change them. (Yet.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Each stat also has a scaling factor, by which I mean, two scaling factors. The first scaling factor (base factor) is applied to calculate the base &amp;quot;level 0&amp;quot; stat of the weapon. The second scaling factor (level factor) is applied against this base stat and the level of the weapon to calculate the effective stat, which you see on the equipment screen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Expressed as a formula:&lt;br /&gt;
&lt;br /&gt;
 scaled_stat = (1 &#039;&#039;+ level&#039;&#039; / level_factor) * base_stat&lt;br /&gt;
&lt;br /&gt;
For example, for Physical Absorption, which has a level scaling factor of 20, the value increases by 1/20 of its &amp;quot;level 0&amp;quot; value per level. Inserting the equipment&#039;s &#039;&#039;level&#039;&#039; into the formula gives the actual stats of the item.  Substituting a lower level player&#039;s &#039;&#039;level&#039;&#039; into the formula gives the &amp;quot;scaled down&amp;quot; stats. The base value for Physical Absorption for the example equipment shown above is approximately 1.566. The calculation of the other base values, and the scaling factors, is left as an exercise for the reader. :P&lt;br /&gt;
&lt;br /&gt;
The following are the known level factors for each equipment stat:&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;250px&amp;quot;| &#039;&#039;&#039;Attack/Magic Damage Multiplier&#039;&#039;&#039; || 100&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Attack/Magic Accuracy Bonus&#039;&#039;&#039;   || 2000&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Attack/Magic Critical Bonus&#039;&#039;&#039;   || 2000&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Parry/Block/Resist/Evade Chance&#039;&#039;&#039;   || 400&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Physical/Magical Absorption&#039;&#039;&#039;   || 20&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Physical/Magical Mitigation&#039;&#039;&#039;   || 400&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Specific Physical Mitigations (e.g. Slashing)&#039;&#039;&#039;   || 400&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Elemental Mitigations (Fire, etc)&#039;&#039;&#039;   || 2000&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Magical Proficiency Bonuses&#039;&#039;&#039;   || 50&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Elemental Damage Bonuses&#039;&#039;&#039;   || 50&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Primary Attributes&#039;&#039;&#039;   || 36&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Proc Duration&#039;&#039;&#039;  || 200&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Bleed Damage&#039;&#039;&#039;   || 12&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Burden&#039;&#039;&#039;   || 800&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Interference&#039;&#039;&#039;  || 800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
One final note: Burden and Interference are always scaled to the level of the equipment, not the player.  This is why they increase if equipment is leveled up, but are not reduced when using higher level equipment.  This is mitigated by the fact that as players level up themselves, their equipment proficiencies and INT/WIS increase, reducing their gear&#039;s compromise stats by an increasing percentage of their base values.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.starfleetplatoon.com/~cmal/equipcalc/HVEquipCalc.html HentaiVerse Equipment Scaling Calculator] - A tool created to make calculating equipment level scaling much easier. Forum thread [http://forums.e-hentai.org/index.php?showtopic=26561 here].&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Sayoaisaka</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Items&amp;diff=3860</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Items&amp;diff=3860"/>
		<updated>2010-11-19T01:14:53Z</updated>

		<summary type="html">&lt;p&gt;Sayoaisaka: Added some notes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the [[HentaiVerse]], &#039;&#039;&#039;items&#039;&#039;&#039; are obtained by killing monsters and completing arena challenges.  There are eight types of items: powerups, restoratives, infusions, scrolls, special items, artifacts, trophies, and tokens.  [[Training]] can increase the chance for items to drop from slain monsters, and affect the quality and type of those drops.&lt;br /&gt;
&lt;br /&gt;
==Battle Powerups==&lt;br /&gt;
In battle, a defeated monster has a chance of dropping a powerup. These powerups are automatically slotted in the &amp;quot;P&amp;quot; item slot of the player&#039;s inventory, overwriting any powerups the player currently has. They persist between rounds of a battle, but are destroyed at the end of the battle series.  Training has no effect on the drop rate for powerups.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Mystic Gem&#039;&#039;&#039; || This powerup grants the [[Fighting_Styles#Staff|Channeling]] effect for 2 turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Restorative Gems last 6 turns and restore 5% of your base amount per turn. They override the effects of other consumables.&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Health Gem&#039;&#039;&#039; || This powerup will restore a small amount of health.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Mana Gem&#039;&#039;&#039;   || This powerup will restore a small amount of mana.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Soul Gem&#039;&#039;&#039;   || This powerup will restore a small amount of spirit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Elemental Gems last 20 turns and are identical to their [[Spells#Supportive_magic|spell counterparts]]. Elemental Gems will cancel each other and spell versions of Spike Shield.&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Fire Gem&#039;&#039;&#039;   || This powerup will grant you the Flame Spikes effect.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Frost Gem&#039;&#039;&#039;  || This powerup will grant you the Frost Spikes effect.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Shock Gem&#039;&#039;&#039;  || This powerup will grant you the Shock Spikes effect.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Storm Gem&#039;&#039;&#039;  || This powerup will grant you the Storm Spikes effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Health, Magic, and Spirit Restoratives==&lt;br /&gt;
&lt;br /&gt;
===Potions===&lt;br /&gt;
{|width=100%&lt;br /&gt;
| &#039;&#039;Restore the following percentages of base &#039;&#039;Health Points&#039;&#039; per Turn for 10 Turns:&#039;&#039;&lt;br /&gt;
{|width=25%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lesser&#039;&#039;&#039;   ||align=&amp;quot;right&amp;quot;| 10%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Average&#039;&#039;&#039;  ||align=&amp;quot;right&amp;quot;| 15%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greater&#039;&#039;&#039;  ||align=&amp;quot;right&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Superior&#039;&#039;&#039; ||align=&amp;quot;right&amp;quot;| 25%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Godly&#039;&#039;&#039;    ||align=&amp;quot;right&amp;quot;| 30%&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;Restore the following percentages of base &#039;&#039;Magic/Spirit Points&#039;&#039; per Turn for 5 Turns:&#039;&#039;&lt;br /&gt;
{|width=25%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lesser&#039;&#039;&#039;   ||align=&amp;quot;right&amp;quot;| 8%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Average&#039;&#039;&#039;  ||align=&amp;quot;right&amp;quot;| 10%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greater&#039;&#039;&#039;  ||align=&amp;quot;right&amp;quot;| 13%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Superior&#039;&#039;&#039; ||align=&amp;quot;right&amp;quot;| 16%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Godly&#039;&#039;&#039;    ||align=&amp;quot;right&amp;quot;| 20%&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elixirs===&lt;br /&gt;
&#039;&#039;Restore 20% of base &#039;&#039;Health, Magic, or Spirit Points&#039;&#039; per Turn for 10 Turns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Infusions==&lt;br /&gt;
&#039;&#039;Increase the respective elemental rating and converts your physical attack damage to elemental damage. Each lasts for 25 Turns, except &amp;quot;Infusion of Gaia&amp;quot;.&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Flames&#039;&#039;&#039;    || &amp;quot;You are wreathed in the power of flames.  Your [[Fire]] rating is increased, and all melee attacks do Fire damage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Frost&#039;&#039;&#039;     || &amp;quot;You are suffused with the power of frost.  Your [[Cold]] rating is increased, and all melee attacks do cold damage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Lightning&#039;&#039;&#039; || &amp;quot;You are surrounded by the power of lightning.  Your [[Elec]] rating is increased, and all melee attacks do elec damage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Storms&#039;&#039;&#039;    || &amp;quot;You are draped in the power of storms.  Your [[Wind]] rating is increased, and all melee attacks do wind damage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Divinity&#039;&#039;&#039;  || &amp;quot;You are veiled in the power of divinity.  Your [[Holy]] rating is increased, and all melee attacks do holy damage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Darkness&#039;&#039;&#039;  || &amp;quot;You are cloaked in the power of darkness.  Your [[Dark]] rating is increased, and all melee attacks do dark damage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Gaia&#039;&#039;&#039;      || &amp;quot;You are attuned to all the elements suffusing the world.  All elemental ratings are increased, and all melee attacks do [[Soul]] damage.&amp;quot;  &#039;&#039;Lasts 50 Turns.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
&#039;&#039;Grant special supportive spell effects when used.&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of Swiftness&#039;&#039;&#039;  || &amp;quot;The target has been &#039;&#039;&#039;hastened&#039;&#039;&#039;, increasing its action speed by 100.&amp;quot;  &#039;&#039;Lasts 23 Turns.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of Shielding&#039;&#039;&#039;  || &amp;quot;Places a &#039;&#039;&#039;shield&#039;&#039;&#039; effect on the target, absorbing 25% of the damage from all physical attacks.&amp;quot; &#039;&#039;Lasts 42 Turns.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of Shadows&#039;&#039;&#039;    || &amp;quot;A &#039;&#039;&#039;veil of shadows&#039;&#039;&#039; surrounds the target, increasing the chance to miss by 25%.&amp;quot; &#039;&#039;Lasts 23 Turns&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of Warding&#039;&#039;&#039;    || &amp;quot;Places a &#039;&#039;&#039;barrier&#039;&#039;&#039; effect on the target, absorbing 25% of the damage from all magical attacks.&amp;quot; &#039;&#039;Lasts 42 Turns.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of Absorption&#039;&#039;&#039; || &amp;quot;The next magical attack against the target will be &#039;&#039;&#039;absorbed&#039;&#039;&#039; and partially converted to MP.&amp;quot; &#039;&#039;Lasts up to 50 Turns.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of Life&#039;&#039;&#039;       || &amp;quot;Any attack that would normally kill the target &#039;&#039;&#039;leaves it alive&#039;&#039;&#039; with 50% HP.  The buff is removed when triggered.&amp;quot; &#039;&#039;Lasts up to 50 Turns.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of the Gods&#039;&#039;&#039;   || Grants the effects of Scroll of Shadows, Scroll of Life, and Scroll of Absorption for twice their normal durations.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of the Avatar&#039;&#039;&#039; || Grants the effects of Scroll of Speed, Scroll of Warding, and Scroll of Shielding for twice their normal durations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Items==&lt;br /&gt;
&#039;&#039;Consumables which provide an extremely powerful benefit.  As such, they are exceptionally rare.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Soul Stone&#039;&#039;&#039;: &amp;quot;Increases your Overcharge by 20% per Turn for 5 Turns. This item can boost Overcharge past the normal limit.&amp;quot; &lt;br /&gt;
**The overcharge increase lasts until the end of the [[Arena]], [[Grindfest]], or [[Item World]] you&#039;re in, or until you use your [[Spirit Attack]].&lt;br /&gt;
*&#039;&#039;&#039;Bubble-Gum&#039;&#039;&#039;: &amp;quot;It is time to kick ass and chew bubble-gum... and here is some gum.&amp;quot; ([http://en.wikipedia.org/wiki/Duke_Nukem_3D Duke Nukem] reference (Original from &amp;quot;They Live&amp;quot;))&lt;br /&gt;
**&#039;&#039;&#039;Kicking Ass&#039;&#039;&#039;: Your attacks and spells deal significantly more damage for a short time, will always hit, and will always land critical hits. &#039;&#039;Lasts 7 turns.&#039;&#039;&lt;br /&gt;
**Also replenishes 20% of base Mana and Health per turn for 7 turns.&lt;br /&gt;
*&#039;&#039;&#039;Flower Vase&#039;&#039;&#039;: &amp;quot;There are three flowers in a vase. The third flower is green.&amp;quot; ([http://en.wikipedia.org/wiki/Dollhouse_%28TV_series%29 Dollhouse] reference)&lt;br /&gt;
**&#039;&#039;&#039;Sleeper Imprint&#039;&#039;&#039;: Your attack/magic rating, attack/magic hit/crit chance, evade/resist chance and action speed increases significantly for a short time.  &#039;&#039;Lasts 7 turns.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Last Elixir&#039;&#039;&#039;: &amp;quot;Restores 20% of base Health, Mana, and Spirit per Turn for 10 Turns.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
&#039;&#039;Special items that can be exchanged for certain random benefits at the [[Shrine]].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wirt&#039;s Leg&#039;&#039;&#039;: So that is where that thing ended up. ([http://en.wikipedia.org/wiki/Diablo_%28video_game%29 Diablo] reference)&lt;br /&gt;
*&#039;&#039;&#039;Shark-Mounted Laser&#039;&#039;&#039;: It would be totally awesome, but you do not have any sharks. ([http://en.wikipedia.org/wiki/Austin_powers Austin Powers] reference)&lt;br /&gt;
*&#039;&#039;&#039;BFG9000&#039;&#039;&#039;: The Energy Cells are Completely Drained (BFG=Big F-ing Gun, [http://en.wikipedia.org/wiki/Doom_%28video_game%29 Doom] reference)&lt;br /&gt;
*&#039;&#039;&#039;[http://en.wikipedia.org/wiki/Railgun Railgun]&#039;&#039;&#039;: The electromagnetic acceleration rails are bent and twisted. Using it would be bad.&lt;br /&gt;
*&#039;&#039;&#039;Flame Thrower&#039;&#039;&#039;: Now all you need is some fuel.&lt;br /&gt;
*&#039;&#039;&#039;Small Nuke&#039;&#039;&#039;: Great for blowing up small kingdoms, but you do not know the code to activate it.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Oil&#039;&#039;&#039;: Oil for chainsaws.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Fuel&#039;&#039;&#039;: Fuel for chainsaws. Will not work in flame throwers.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Chain&#039;&#039;&#039;: Spare cutting chain for a chainsaw.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Safety Manual&#039;&#039;&#039;: A booklet with safety information for proper use of a chainsaw.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Repair Guide&#039;&#039;&#039;: Contains information on the proper care and maintenance of a chainsaw.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Guide Bar&#039;&#039;&#039;: Spare guide bar for a chainsaw.&lt;br /&gt;
*&#039;&#039;&#039;ASHPD Portal Gun&#039;&#039;&#039;: Unfortunately it is incomplete, and there are no orange portals around. (ASHPD = Aperture Science Handheld [http://en.wikipedia.org/wiki/Portal_%28video_game%29 Portal] Device)&lt;br /&gt;
*&#039;&#039;&#039;Smart Bomb&#039;&#039;&#039;: Being aware that fulfilling its function will also ends its existence, this bomb refuses to go off. (&amp;quot;Dark Star&amp;quot; reference)&lt;br /&gt;
*&#039;&#039;&#039;Tesla Coil&#039;&#039;&#039;: Must be hooked up to an Advanced Power Plant to fire ([http://en.wikipedia.org/wiki/Command_%26_Conquer:_Red_Alert_series Command and Conquer] reference).&lt;br /&gt;
*&#039;&#039;&#039;[http://en.wikipedia.org/wiki/Vorpal_sword Vorpal Blade] Hilt&#039;&#039;&#039;: The blade that should be attached to this hilt is gone.&lt;br /&gt;
*&#039;&#039;&#039;Crystal Jiggy&#039;&#039;&#039;: A piece to the puzzle. ([http://en.wikipedia.org/wiki/Banjo-Kazooie Banjo-Kazooie] reference)&lt;br /&gt;
&lt;br /&gt;
The following Artifacts no longer drop:&lt;br /&gt;
*&#039;&#039;&#039;Priceless Ming Vase&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Grue&#039;&#039;&#039;: It is dead, and smaller than you expected. ([http://en.wikipedia.org/wiki/Zork Zork] reference)&lt;br /&gt;
*&#039;&#039;&#039;Seven-Leafed Clover&#039;&#039;&#039; (Futurama reference)&lt;br /&gt;
*&#039;&#039;&#039;Rabbit&#039;s Foot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trophies==&lt;br /&gt;
&#039;&#039;Special items dropped by the [[HentaiVerse_Bestiary|Bosses, Legendaries, and Gods of the HentaiVerse]] that can be exchanged for a piece of [[equipment]] at the [[Shrine]]. Trophies can be sold at the bazaar but are not mooglable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manbearpig tail&#039;&#039;&#039;: No longer will MBP spread havoc, destruction, and melted polar ice caps.&lt;br /&gt;
*&#039;&#039;&#039;Holy Hand Grenade of Antioch&#039;&#039;&#039;: You find this in the lair of a White Bunneh. It appears to be a dud.&lt;br /&gt;
*&#039;&#039;&#039;Mithra&#039;s Flower&#039;&#039;&#039;: A Lilac flower given to you by a Mithra when you defeated her. Apparently, this type was her favorite.&lt;br /&gt;
*&#039;&#039;&#039;Dalek Voicebox&#039;&#039;&#039;: Taken from the destroyed remains of a Dalek shell.&lt;br /&gt;
*&#039;&#039;&#039;Lock of Blue Hair&#039;&#039;&#039;: Given to you by Konata when you defeated her. It smells of timotei.&lt;br /&gt;
*&#039;&#039;&#039;Bunny-Girl Costume&#039;&#039;&#039;: Given to you by Mikuru when you defeated her. If you wear it, keep it to yourself.&lt;br /&gt;
*&#039;&#039;&#039;Hinamatsuri Doll&#039;&#039;&#039;: Given to you by Ryokuo when you defeated her.  You decided to name is Achakura, for no particular reason.&lt;br /&gt;
*&#039;&#039;&#039;Broken Glasses&#039;&#039;&#039;: Given to you by Yuki when you defeated her. She looked better without them anyway.&lt;br /&gt;
*&#039;&#039;&#039;Sapling&#039;&#039;&#039;: A sapling from Yggdrasil, the World Tree.&lt;br /&gt;
*&#039;&#039;&#039;Black T-Shirt&#039;&#039;&#039;: A plain black 100% cotton T-Shirt. On the front, an inscription in white letters reads: &amp;quot;I defeated Real Life and all I got was this lousy T-Shirt&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;Unicorn Horn&#039;&#039;&#039;: An Invisible Pink Unicorn Horn taken from the Invisible Pink Unicorn.  It doesn&#039;t weight anything and has the consistency of air, but you&#039;re quite sure it&#039;s real.&lt;br /&gt;
*&#039;&#039;&#039;Noodly Appendage&#039;&#039;&#039;: A nutritious pasta-based appendage from the Flying Spaghetti Monster. Presumed +2500 loot quality when redeemed in shrine.&lt;br /&gt;
&lt;br /&gt;
There are four trophies given to the members who place in the top 7 of the monthly [http://g.e-hentai.org/toplist.php toplists].&lt;br /&gt;
*1st place: &#039;&#039;&#039;Platinum Ticket&#039;&#039;&#039;: Retrieved as a Toplist Reward for active participation in the E-Hentai Galleries system.&lt;br /&gt;
**+2500 loot quality when redeemed in shrine.&lt;br /&gt;
*2nd/3rd place: &#039;&#039;&#039;Golden Ticket&#039;&#039;&#039;: Retrieved as a Toplist Reward for active participation in the E-Hentai Galleries system.&lt;br /&gt;
**+2000 loot quality when redeemed in shrine.&lt;br /&gt;
*4th/5th place: &#039;&#039;&#039;Silver Ticket&#039;&#039;&#039;: Retrieved as a Toplist Reward for active participation in the E-Hentai Galleries system.&lt;br /&gt;
**+1500 loot quality when redeemed in shrine.&lt;br /&gt;
*6th/7th place: &#039;&#039;&#039;Bronze Ticket&#039;&#039;&#039;: Retrieved as a Toplist Reward for active participation in the E-Hentai Galleries system.&lt;br /&gt;
**+1000 loot quality when redeemed in shrine.&lt;br /&gt;
&lt;br /&gt;
There are three other trophies, given to players directly by [http://forums.e-hentai.org/index.php?showuser=6 Tenboro]. These are: &lt;br /&gt;
*&#039;&#039;&#039;Mysterious Box&#039;&#039;&#039;: One of only 57 limited edition boxes filled with spent ability points. You&#039;re not quite sure when you picked this up, but something tells you to hang onto it. &lt;br /&gt;
**This he gave to certain players after he adjusted the price of [[Training|ability boost]].&lt;br /&gt;
**+5000 loot quality when redeemed in shrine.&lt;br /&gt;
*&#039;&#039;&#039;Solstice Gift&#039;&#039;&#039;: It appears to be sealed shut, so you will need to make Snowflake open it.&lt;br /&gt;
** These gifts were handed out for the 2009 Winter Solstice.&#039;&#039;&amp;lt;sup&amp;gt;([http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=23140&amp;amp;view=findpost&amp;amp;p=571734 ref])&amp;lt;/sup&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Stocking Stuffers&#039;&#039;&#039;: You found these in your xmas stocking when you woke up. Maybe Snowflake will give you something for them.&lt;br /&gt;
** These gifts were handed out for the 2009 XMAS.&lt;br /&gt;
&lt;br /&gt;
==Tokens==&lt;br /&gt;
*&#039;&#039;&#039;Token of Blood&#039;&#039;&#039;: You can exchange this token for the chance to face a legendary monster by itself in the [[Ring of Blood]].&lt;br /&gt;
*&#039;&#039;&#039;Token of Healing&#039;&#039;&#039;: You can exchange this token for one free trip to the [[Bazaar#Healer|healer]].&lt;br /&gt;
*&#039;&#039;&#039;Chaos Token&#039;&#039;&#039;: Get free chaos with any purchase. &#039;&#039;(Note: No one knows what this means. The function of Chaos Tokens has not yet been implemented.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Tokens cannot be sold to the [[Bazaar#Item_Shop|Item Shop]] or sent via [[MoogleMail]].&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Sayoaisaka</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Level_Scaling&amp;diff=3757</id>
		<title>Level Scaling</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Level_Scaling&amp;diff=3757"/>
		<updated>2010-11-05T00:23:54Z</updated>

		<summary type="html">&lt;p&gt;Sayoaisaka: Added factor for proc duration&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Level Scaling is a game mechanic in the [[HentaiVerse]] mini-game. It pertains to the effective stats of a given piece of [[equipment]].&lt;br /&gt;
&lt;br /&gt;
==When it&#039;s applied==&lt;br /&gt;
There are two cases where the effects of level scaling are visible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Using equipment above your level&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a player clicks a link to a piece of equipment that is of a higher level than the player, he&#039;ll see something like this:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Scaling.jpg]]&lt;br /&gt;
&lt;br /&gt;
The numbers in the left column are the actual stats of the equipment, and the numbers in parentheses are how much the player would actually get from those stats, at his current level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Item World&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The stats of equipment improve when it is leveled up through the [[Item World]]. A little known fact about this, however, is that the stats increase by a fixed amount per level gained. This is because the only thing that actually changes internally is the equipment&#039;s level, and the other stats simply follow automatically as described by the formula below.&lt;br /&gt;
==How it works==&lt;br /&gt;
To quote [http://forums.e-hentai.org/index.php?showuser=6 Tenboro]:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;All stats for all weapons have a certain range they can roll on when they&#039;re generated. A club, for instance, can roll a base damage between 18 and 36. These stats are permanent, as in that when they have been rolled, nothing can change them. (Yet.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Each stat also has a scaling factor, by which I mean, two scaling factors. The first scaling factor (base factor) is applied to calculate the base &amp;quot;level 0&amp;quot; stat of the weapon. The second scaling factor (level factor) is applied against this base stat and the level of the weapon to calculate the effective stat, which you see on the equipment screen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Expressed as a formula:&lt;br /&gt;
&lt;br /&gt;
 scaled_stat = (1 &#039;&#039;+ level&#039;&#039; / level_factor) * base_stat&lt;br /&gt;
&lt;br /&gt;
For example, for Physical Absorption, which has a level scaling factor of 20, the value increases by 1/20 of its &amp;quot;level 0&amp;quot; value per level. Inserting the equipment&#039;s &#039;&#039;level&#039;&#039; into the formula gives the actual stats of the item.  Substituting a lower level player&#039;s &#039;&#039;level&#039;&#039; into the formula gives the &amp;quot;scaled down&amp;quot; stats. The base value for Physical Absorption for the example equipment shown above is approximately 1.566. The calculation of the other base values, and the scaling factors, is left as an exercise for the reader. :P&lt;br /&gt;
&lt;br /&gt;
The following are the known level factors for each equipment stat:&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;250px&amp;quot;| &#039;&#039;&#039;Attack/Magic Damage Multiplier&#039;&#039;&#039; || 100&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Attack/Magic Accuracy Bonus&#039;&#039;&#039;   || 2000&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Attack/Magic Critical Bonus&#039;&#039;&#039;   || 2000&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Parry/Block/Resist/Evade Chance&#039;&#039;&#039;   || 400&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Physical/Magical Absorption&#039;&#039;&#039;   || 20&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Physical/Magical Mitigation&#039;&#039;&#039;   || 400&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Specific Physical Mitigations (e.g. Slashing)&#039;&#039;&#039;   || 400&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Elemental Mitigations (Fire, etc)&#039;&#039;&#039;   || 2000&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Magical Proficiency Bonuses&#039;&#039;&#039;   || 50&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Elemental Damage Bonuses&#039;&#039;&#039;   || 50&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Primary Attributes&#039;&#039;&#039;   || 10&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Proc Duration&#039;&#039;&#039;  || 200&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Bleed Damage&#039;&#039;&#039;   || 12&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Burden&#039;&#039;&#039;   || 800&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Interference&#039;&#039;&#039;  || 800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
One final note: Burden and Interference are always scaled to the level of the equipment, not the player.  This is why they increase if equipment is leveled up, but are not reduced when using higher level equipment.  This is mitigated by the fact that as players level up themselves, their equipment proficiencies and INT/WIS increase, reducing their gear&#039;s compromise stats by an increasing percentage of their base values.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.starfleetplatoon.com/~cmal/equipcalc/HVEquipCalc.html HentaiVerse Equipment Scaling Calculator] - A tool created to make calculating equipment level scaling much easier. Forum thread [http://forums.e-hentai.org/index.php?showtopic=26561 here].&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Sayoaisaka</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Equipment_Suffixes&amp;diff=3576</id>
		<title>Equipment Suffixes</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Equipment_Suffixes&amp;diff=3576"/>
		<updated>2010-10-21T19:44:16Z</updated>

		<summary type="html">&lt;p&gt;Sayoaisaka: No one has ever posted a Leather Battlecaster item, so unchecked that entry.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Suffixes are special characteristics that can be found on all types of equipment and preceded by &#039;&#039;&amp;quot;of&amp;quot;&#039;&#039;. Specific Suffixes can only occur on certain types of equipment as follows.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;Legend:&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 M1 = One-Handed Clubs, Daggers, Rapiers, and Wakizashis&lt;br /&gt;
 M2 = One-Handed Axes and Shortswords&lt;br /&gt;
 M3 = Two-Handed Melee Weapons&lt;br /&gt;
 St = Staffs&lt;br /&gt;
 Sh = Shields&lt;br /&gt;
 Co = Cotton Armor&lt;br /&gt;
 Si = Silk Armor&lt;br /&gt;
 Go = Gossamer Armor&lt;br /&gt;
 Ph = Phase Armor&lt;br /&gt;
 Le = Leather Armor&lt;br /&gt;
 DK = Dragon Hide/Kevlar Armor&lt;br /&gt;
 He = Heavy Armors&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Sword Chucks have only been found with &amp;quot;of Slaughter&amp;quot;, &amp;quot;of the Ox&amp;quot; and &amp;quot;of the Raccoon&amp;quot; suffixes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Suffix&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Effect&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Availability&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|M1&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|M2&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|M3&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|St&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Sh&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Co&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Si&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Go&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Ph&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Le&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|DK&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|He&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot;|Damage&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Slaughter&lt;br /&gt;
|Increases Attack Damage Multiplier&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Destruction&lt;br /&gt;
|Increases Magic Damage Multiplier&lt;br /&gt;
| || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Surtr&lt;br /&gt;
|Increases Fire Damage&lt;br /&gt;
| || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Niflheim&lt;br /&gt;
|Increases Cold Damage&lt;br /&gt;
| || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Mjolnir&lt;br /&gt;
|Increases Electric Damage&lt;br /&gt;
| || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Freyr&lt;br /&gt;
|Increases Wind Damage&lt;br /&gt;
| || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Heimdall&lt;br /&gt;
|Increases Holy Damage&lt;br /&gt;
| || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Fenrir&lt;br /&gt;
|Increases Dark Damage&lt;br /&gt;
| || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Hit/Crit&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Balance&lt;br /&gt;
|Increases Attack Accuracy and Critical Bonus&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || || || || ||||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Focus&lt;br /&gt;
|Adds/Increases Magic Accuracy and Critical Bonus&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;|Hybrid&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Battlecaster&lt;br /&gt;
|Adds Magic Damage Multiplier, Magic Accuracy, Wisdom, Intelligence, and greatly reduces the item&#039;s [[Interference]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
| || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot;|[[Damage Avoidance|Avoidance]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Fleet&lt;br /&gt;
|Adds/Increases Evade&lt;br /&gt;
| || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Barrier&lt;br /&gt;
|Increases Block&lt;br /&gt;
| || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Nimble&lt;br /&gt;
|Adds/Increases Parry&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Negation&lt;br /&gt;
|Increases Resist&lt;br /&gt;
| || || || || || || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot;|[[Character Stats#Primary Attributes|Stats]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Ox&lt;br /&gt;
|Adds/Increases Strength Bonus&lt;br /&gt;
| ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Raccoon&lt;br /&gt;
|Adds/Increases Dexterity Bonus&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Cheetah&lt;br /&gt;
|Adds/Increases Agility Bonus&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Owl&lt;br /&gt;
|Adds/Increases Wisdom Bonus&lt;br /&gt;
| || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Fox&lt;br /&gt;
|Adds/Increases Intelligence Bonus&lt;br /&gt;
| || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || ||&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;13&amp;quot;|[[Damage Absorption &amp;amp; Mitigation|Defenses]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Protection&lt;br /&gt;
|Increases Physical Absorption&lt;br /&gt;
| || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Warding&lt;br /&gt;
|Increases Magical Absorption&lt;br /&gt;
| || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Dampening&lt;br /&gt;
|Adds/Increases Crushing Mitigation&lt;br /&gt;
| || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Stone-Skinned&lt;br /&gt;
|Adds/Increases Slashing Mitigation&lt;br /&gt;
| || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Deflection&lt;br /&gt;
|Adds/Increases Piercing Mitigation&lt;br /&gt;
| || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Hulk&lt;br /&gt;
|Adds/Increases Physical Mitigation (Scary Ghost&#039;s damage only)&lt;br /&gt;
| || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Fire-eater&lt;br /&gt;
|Adds Fire Mitigation&lt;br /&gt;
| || || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Frost-born&lt;br /&gt;
|Adds Cold Mitigation&lt;br /&gt;
| || || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Thunder-child&lt;br /&gt;
|Adds Electric Mitigation&lt;br /&gt;
| || || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Wind-waker&lt;br /&gt;
|Adds Wind Mitigation&lt;br /&gt;
| || || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Thrice-blessed&lt;br /&gt;
|Adds Holy Mitigation&lt;br /&gt;
| || || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Spirit-ward&lt;br /&gt;
|Adds Dark Mitigation&lt;br /&gt;
| || || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Shielding Aura&lt;br /&gt;
|Adds Soul Mitigation&lt;br /&gt;
| || || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;6&amp;quot;|[[Proficiencies#Magic Proficiencies|Proficiencies]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Elementalist&lt;br /&gt;
|Increases Elemental Proficiency&lt;br /&gt;
| || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Heaven-sent&lt;br /&gt;
|Increases Divine Proficiency&lt;br /&gt;
| || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Demon-fiend&lt;br /&gt;
|Increases Forbidden Proficiency&lt;br /&gt;
| || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Curse-weaver&lt;br /&gt;
|Increases Deprecating Proficiency&lt;br /&gt;
| || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Earth-walker&lt;br /&gt;
|Increases Supportive Proficiency&lt;br /&gt;
| || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Priestess&lt;br /&gt;
|Increases Curative Proficiency&lt;br /&gt;
| || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Staff Suffixes by Type=&lt;br /&gt;
 &#039;&#039;Legend:&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 Eb = Ebony&lt;br /&gt;
 Ka = Katalox&lt;br /&gt;
 Oa = Oak&lt;br /&gt;
 Re = Redwood&lt;br /&gt;
 Wi = Willow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Suffix&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Effect&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Availability&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Eb&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Ka&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Oa&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Re&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Wi&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot;|Damage&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Destruction&lt;br /&gt;
|Increases Magic Damage Multiplier&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Surtr&lt;br /&gt;
|Increases Fire Damage&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Niflheim&lt;br /&gt;
|Increases Cold Damage&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Mjolnir&lt;br /&gt;
|Increases Electric Damage&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Freyr&lt;br /&gt;
|Increases Wind Damage&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Heimdall&lt;br /&gt;
|Increases Holy Damage&lt;br /&gt;
| || align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Fenrir&lt;br /&gt;
|Increases Dark Damage&lt;br /&gt;
| || align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;|Hit/Crit&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Focus&lt;br /&gt;
|Adds/Increases Magic Accuracy and Critical Bonus&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Character Stats#Primary Attributes|Stats]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Owl&lt;br /&gt;
|Adds/Increases Wisdom Bonus&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Fox&lt;br /&gt;
|Adds/Increases Intelligence Bonus&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;6&amp;quot;|[[Proficiencies#Magic Proficiencies|Proficiencies]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Elementalist&lt;br /&gt;
|Increases Elemental Proficiency&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Heaven-sent&lt;br /&gt;
|Increases Divine Proficiency&lt;br /&gt;
| || align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Demon-fiend&lt;br /&gt;
|Increases Forbidden Proficiency&lt;br /&gt;
| || align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Curse-weaver&lt;br /&gt;
|Increases Deprecating Proficiency&lt;br /&gt;
||| || || || align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Earth-walker&lt;br /&gt;
|Increases Supportive Proficiency&lt;br /&gt;
| || || align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Priestess&lt;br /&gt;
|Increases Curative Proficiency&lt;br /&gt;
| || || align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Armor]]&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Equipment Procs]]&lt;br /&gt;
*[[Fighting Styles]]&lt;br /&gt;
*[[Weapons]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Sayoaisaka</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Arena&amp;diff=3560</id>
		<title>Arena</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Arena&amp;diff=3560"/>
		<updated>2010-10-10T02:13:34Z</updated>

		<summary type="html">&lt;p&gt;Sayoaisaka: Crusade didn&amp;#039;t match what was shown here.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Arena.png|thumb|The Arena interface.]]&lt;br /&gt;
The Arena is one of the battle modes in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
In the Arena, battles have a predetermined length and number of [[HentaiVerse_Bestiary|monsters]] per round. Each Arena challenge has a level requirement, and an entry cost. The first time you clear a new Arena challenge, you get a significant [[Credits|credit]] bonus. After you clear a challenge once, the bonus for clearing that challenge again is reduced to match the entry cost. Each Arena challenge may only be attempted once per [[Dawn of a New Day]], regardless of success or failure. Arenas started before the Dawn, but cleared afterwards, are counted towards the previous day and do not enter cooldown.&lt;br /&gt;
&lt;br /&gt;
Unlike in [[Grindfest]] and [[Item World]] battles, the monsters in Arena challenges do not get stronger as the rounds progress.  Instead, they remain at 100% strength for the entire battle.  There is also an [[EXP]] modifier for each Arena challenge, which alters the EXP you earn from each monster killed.  As the challenges get longer and require higher levels, the EXP modifier gets larger, eventually exceeding x1.0.&lt;br /&gt;
&lt;br /&gt;
Completing an Arena challenge is guaranteed to net you a random [[Items|Item]] or [[Equipment]]. There is also a chance that you will receive a [[Bazaar#Healer|Token of Healing]] or [[Token of Blood]] in additional to the usual reward. You will also have your HP and MP fully restored at the end of each arena challenge.&lt;br /&gt;
&lt;br /&gt;
===Arena Challenges===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Legend:&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 i,j,k,... = Total number of monsters per round, including:&lt;br /&gt;
  ^ = Mini-Boss monsters&lt;br /&gt;
  # = Boss monsters&lt;br /&gt;
  ! = Legendary monsters&lt;br /&gt;
&lt;br /&gt;
{|border=1 style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;150px&amp;quot;| &#039;&#039;&#039;Challenge&#039;&#039;&#039; ||width=&amp;quot;75px&amp;quot;| &#039;&#039;&#039;Min. Level&#039;&#039;&#039; ||width=&amp;quot;75px&amp;quot;| &#039;&#039;&#039;Rounds&#039;&#039;&#039; ||width=&amp;quot;75px&amp;quot;| &#039;&#039;&#039;EXP Mod&#039;&#039;&#039; ||width=&amp;quot;75px&amp;quot;| &#039;&#039;&#039;Entry Cost&#039;&#039;&#039; ||width=&amp;quot;75px&amp;quot;| &#039;&#039;&#039;First Clear&#039;&#039;&#039; || &#039;&#039;&#039;Monster Count for Each Round&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| First Blood           || 1   || 1   || 0.5 || 100 C  || 200 C   ||style=&amp;quot;text-align: left;&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
|| Baby Steps            || 2   || 1   || 0.5 || 200 C  || 400 C   ||style=&amp;quot;text-align: left;&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
|| Learning Curves       || 4   || 2   || 0.5 || 300 C  || 600 C   ||style=&amp;quot;text-align: left;&amp;quot;| 1, 2&lt;br /&gt;
|-&lt;br /&gt;
|| Schooltastic          || 6   || 2   || 0.5 || 400 C  || 800 C   ||style=&amp;quot;text-align: left;&amp;quot;| 2, 3&lt;br /&gt;
|-&lt;br /&gt;
|| Graduation            || 8   || 3   || 0.5 || 500 C  || 1000 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot;| &amp;lt;small&amp;gt;The following arena challenges require a minimum difficulty setting of Normal.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| A New Beginning       || 10  || 4   || 0.6 || 600 C  || 1200 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 4^&lt;br /&gt;
|-&lt;br /&gt;
|| Test of Faith         || 12  || 5   || 0.6 || 700 C  || 1400 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 3, 5^&lt;br /&gt;
|-&lt;br /&gt;
|| Road Less Traveled    || 15  || 6   || 0.7 || 800 C  || 1600 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 3, 3, 5^&lt;br /&gt;
|-&lt;br /&gt;
|| A Rolling Stone       || 20  || 7   || 0.7 || 900 C  || 1800 C  ||style=&amp;quot;text-align: left;&amp;quot;| 3, 3, 3, 3, 4, 4, 6^&lt;br /&gt;
|-&lt;br /&gt;
|| Blazing Field         || 30  || 8   || 0.8 || 1000 C || 2000 C  ||style=&amp;quot;text-align: left;&amp;quot;| 3, 3, 3, 3, 4, 5, 5, 7^&lt;br /&gt;
|-&lt;br /&gt;
|| Fresh Meat            || 40  || 9   || 0.8 || 1000 C || 3000 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 3^, 4^, 4^, 5^, 6^^&lt;br /&gt;
|-&lt;br /&gt;
|| Dark Skies            || 50  || 10  || 0.9 || 1000 C || 4000 C  ||style=&amp;quot;text-align: left;&amp;quot;| 3, 3, 3, 3, 4^, 4^, 5^, 5^, 6^, 7^^&lt;br /&gt;
|-&lt;br /&gt;
|| Growing Storm         || 60  || 12  || 0.9 || 1000 C || 5000 C  ||style=&amp;quot;text-align: left;&amp;quot;| 3, 3, 3, 3, 3, 4^, 4^, 4^, 5^, 5^, 6^, 7^^&lt;br /&gt;
|-&lt;br /&gt;
|| Apocalypse Soon       || 70  || 14  || 1.0 || 1000 C || 6000 C  ||style=&amp;quot;text-align: left;&amp;quot;| 3, 3, 3, 3, 3, 3, 4^, 4^, 4^, 5^, 5^, 5^, 6^, 7^^&lt;br /&gt;
|-&lt;br /&gt;
|| Power Flux            || 80  || 16  || 1.0 || 1000 C || 7000 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 2, 3^, 3^, 3^, 3^, 4^, 5^^, 5^^, 5^^, 6^^, 6^^, 7^^^&lt;br /&gt;
|-&lt;br /&gt;
|| Killzone              || 90  || 18  || 1.0 || 1000 C || 8000 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 2, 3^, 3^, 3^, 3^, 3^, 3^, 5^^, 5^^, 5^^, 5^^, 6^^, 6^^, 7^^^&lt;br /&gt;
|-&lt;br /&gt;
|| Endgame               || 100 || 20  || 1.0 || 1000 C || 10000 C ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 2, 2, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 4^^, 4^^, 4^^, 5^^, 5^^, 5^^, 7^^^#&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot;| &amp;lt;small&amp;gt;The following arena challenges only appear when the preceding arena challenge is cleared.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| Twisted Plots         || 100 || 25  || 1.0 || 1500 C || 12000 C ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 2, 2, 2, 2, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 4^^, 4^^, 4^^, 4^^, 5^^, 5^^, 5^^, 5^^, 7^^^#&lt;br /&gt;
|-&lt;br /&gt;
|| Longest Journey       || 110 || 30  || 1.1 || 1500 C || 14000 C ||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 7^^^^#&lt;br /&gt;
|-&lt;br /&gt;
|| Dreamfall             || 120 || 35  || 1.2 || 1500 C || 16000 C ||style=&amp;quot;text-align: left;&amp;quot;| 2,  2,  2,  2,  2,  2,  3^,  3^,  3^,  3^,  3^,  3^,  3^,  4^^,  4^^,  4^^,  4^^,  4^^,  4^^,  4^^,  5^^^,  6^^^,  6^^^,  6^^^,  6^^^,  6^^^,  6^^^,  7^^^^,  7^^^^,  7^^^^,  8^^^^,  8^^^^,  8^^^^,  8^^^^,  10^^^^^#&lt;br /&gt;
|-&lt;br /&gt;
|| Exile                 || 130 || 40  || 1.3 || 1500 C || 18000 C ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 2, 2, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 9^^^^^#&lt;br /&gt;
|-&lt;br /&gt;
|| Feast For Crows       || 140 || 45  || 1.4 || 2000 C || 20000 C ||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 6^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 8^^^^^#&lt;br /&gt;
|-&lt;br /&gt;
|| Sealed Power          || 150 || 50  || 1.5 || 2000 C || 25000 C ||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 9^^^^^##&lt;br /&gt;
|-&lt;br /&gt;
|| New Wings             || 160 || 60  || 1.6 || 2000 C || 30000 C ||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 8^^^^^##&lt;br /&gt;
|-&lt;br /&gt;
|| Crusade               || 170 || 70  || 1.7 || 2000 C || 35000 C ||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 5^^^, 5^^^, 5^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 10^^^^^###&lt;br /&gt;
|-&lt;br /&gt;
|| To Kill A God         || 180 || 80  || 1.8 || 2500 C || 40000 C ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 9^^^^^!&lt;br /&gt;
|-&lt;br /&gt;
|| Eve of Death          || 190 || 90  || 1.9 || 2500 C || 45000 C ||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 8^^^^^#!&lt;br /&gt;
|-&lt;br /&gt;
|| The Trio and the Tree || 200 || 100 || 2.0 || 2500 C || 50000 C||style=&amp;quot;text-align: left;&amp;quot;| 14*1, 14*2^, 14*3^^, 15*4^^^, 14*5^^^^, 28*6^^^^^, 4!!!!&lt;br /&gt;
|-&lt;br /&gt;
|| End of Days           || 220 || 150 || 2.2 || 3000 C || 55000 C||style=&amp;quot;text-align: left;&amp;quot;| 24*1, 25*2^, 25*3^^, 25*5^^^!, 25*6^^^^!, 25*7^^^^^!, 8^^^^#!!&lt;br /&gt;
|-&lt;br /&gt;
|| The Twilight          || 240 || 200 || 2.4 || 3500 C || 60000 C||style=&amp;quot;text-align: left;&amp;quot;| 33*1, 34*2^, 32*3^^, 34*5^^^!, 33*6^^^^!, 33*7^^^^^!, 9^^^^^#!!&lt;br /&gt;
|-&lt;br /&gt;
|| Blue Skies Lie Beyond The Clouds || 260 || 300 || 2.6 || 4000 C || 65000 C||style=&amp;quot;text-align: left;&amp;quot;| &#039;&#039;???&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you know the missing details on this page, please contribute!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Grindfest]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
*[[Random Encounter]]&lt;br /&gt;
*[[Ring of Blood]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Sayoaisaka</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Equipment&amp;diff=3543</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Equipment&amp;diff=3543"/>
		<updated>2010-10-04T20:17:50Z</updated>

		<summary type="html">&lt;p&gt;Sayoaisaka: I think it would be useful to mention equipment  popups here.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Equipment in the [[HentaiVerse]] is categorized into two different types, Weaponry and Armor.  &lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{{Details|Weapons}}&lt;br /&gt;
Weapons can be categorized between three different types: One-Handed, Two-Handed, and Staffs.&lt;br /&gt;
&lt;br /&gt;
===One-Handed Weapons (1H)===&lt;br /&gt;
*Dagger, Shortsword, Wakizashi, Axe, Club, Rapier, Sword Chucks&lt;br /&gt;
&lt;br /&gt;
===Two-Handed Weapons (2H)===&lt;br /&gt;
*Longsword, Scythe, Katana, Mace, Estoc&lt;br /&gt;
&lt;br /&gt;
===Staffs===&lt;br /&gt;
*Ebony, Redwood, Willow, Oak, Katalox&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
{{Details|Armor}}&lt;br /&gt;
Armor comes in three types (Cloth, Light, and Heavy) with various subtypes of each. Each type has particular strengths and weaknesses and suit the needs of different character builds and play styles. Armor can occupy six equipment slots: Offhand (Shields), Helmet, Body, Hands, Legs, and Feet.&lt;br /&gt;
&lt;br /&gt;
===[[Shield (Equipment)|Shield]]===&lt;br /&gt;
*Subtypes: Buckler, Kite Shield, Tower Shield&lt;br /&gt;
&lt;br /&gt;
===Cloth===&lt;br /&gt;
*Subtypes: Cotton, Gossamer, Silk, Phase&lt;br /&gt;
*Slots:&lt;br /&gt;
**Head: Cap&lt;br /&gt;
**Body: Robe&lt;br /&gt;
**Hands: Gloves&lt;br /&gt;
**Legs: Pants&lt;br /&gt;
**Feet: Shoes&lt;br /&gt;
&lt;br /&gt;
===Light===&lt;br /&gt;
*Subtypes: Leather, Dragon Hide, Kevlar&lt;br /&gt;
*Slots:&lt;br /&gt;
**Head: Helmet&lt;br /&gt;
**Body: Breastplate&lt;br /&gt;
**Hands: Gauntlets&lt;br /&gt;
**Legs: Leggings&lt;br /&gt;
**Feet: Boots&lt;br /&gt;
&lt;br /&gt;
===Heavy===&lt;br /&gt;
*Subtypes: Chainmail, Plate&lt;br /&gt;
*Slots:&lt;br /&gt;
**Head: Coif (Chainmail), Helmet (Plate)&lt;br /&gt;
**Body: Hauberk (Chainmail), Cuirass (Plate)&lt;br /&gt;
**Hands: Mitons (Chainmail), Gauntlets (Plate)&lt;br /&gt;
**Legs: Chausses (Chainmail), Greaves (Plate)&lt;br /&gt;
**Feet: Boots (Chainmail), Sabatons (Plate)&lt;br /&gt;
&lt;br /&gt;
==Prefixes and Suffixes==&lt;br /&gt;
All Equipment has a tiered scale of prefixes featuring a quality grade and element. Some equipment also features suffixes that provide an extra effect.&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
&#039;&#039;&#039;Quality Grade&#039;&#039;&#039; is separated by those below Average and by those above Average. Quality has an effect on the stats of the equipment, where higher quality equipment generally has better stats.&lt;br /&gt;
*Below Average&lt;br /&gt;
**Flimsy&lt;br /&gt;
**Crude&lt;br /&gt;
**Fair&lt;br /&gt;
*Average&lt;br /&gt;
*Above Average&lt;br /&gt;
**Fine&lt;br /&gt;
**Superior&lt;br /&gt;
**Exquisite&lt;br /&gt;
**Magnificent&lt;br /&gt;
**Legendary&lt;br /&gt;
&lt;br /&gt;
===Ethereal===&lt;br /&gt;
Weapons with the quality grade of fine or above can have the additional prefix &#039;&#039;&#039;Ethereal&#039;&#039;&#039;. (According to Tenboro, the chance of them dropping is 1%, but in reality, the drop rate is significantly lower.)&lt;br /&gt;
&lt;br /&gt;
While it is true that the stats on ethereal weapons are significantly worse than non-ethereal weapons, they still can be useful. First they have no [[Interference|interference]] or [[Action_Speed#Burden|burden]]. Secondly, soul damage does significantly more damage than normal to [[HentaiVerse_Bestiary#Boss|bosses]], [[HentaiVerse_Bestiary#Legendary|legendaries]], and the [[HentaiVerse_Bestiary#Gods|Gods]].&lt;br /&gt;
&lt;br /&gt;
Note: While soul rating does not increase the damage dealt by ethereal weapons, [[Hath Perks|Radiant Soul]] does.&lt;br /&gt;
&lt;br /&gt;
===Element===&lt;br /&gt;
&#039;&#039;&#039;Element&#039;&#039;&#039; Denotes the level bracket of the equipment. Each piece of equipment has an innate &amp;quot;gear level&amp;quot; that determines the base stats of the piece. If a player equips a piece with a higher gear level than their own level, its stats will be scaled down to their level in accordance with [[Level Scaling|level scaling]].&lt;br /&gt;
&lt;br /&gt;
*Order&lt;br /&gt;
**Bronze LVL 0-19&lt;br /&gt;
**Iron LVL 20-39 [Only applies to Weapons, Heavy Armor]&lt;br /&gt;
**Silver LVL 20-39 [Only applies to Staffs, Cloth &amp;amp; Light Armor]&lt;br /&gt;
**Steel LVL 40-59 [Only applies to Weapons, Heavy Armor]&lt;br /&gt;
**Gold LVL 40-59 [Only applies to Staffs, Cloth &amp;amp; Light Armor]&lt;br /&gt;
**Platinum LVL 60-79&lt;br /&gt;
**Titanium LVL 80-99&lt;br /&gt;
**Mithril LVL 100-119&lt;br /&gt;
**Emerald LVL 120-139&lt;br /&gt;
**Sapphire LVL 140-159&lt;br /&gt;
**Ruby LVL 160-179&lt;br /&gt;
**Diamond LVL 180-199&lt;br /&gt;
**Prism LVL 200-???&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
#As of patch 0.4.0, new Staffs, Cloth and Light armor generated by the system no longer have an element to denote their level brackets.&lt;br /&gt;
#Equipment may have the &amp;quot;wrong&amp;quot; element for its level if it has been levelled up in [[Item World]], as this does not currently change the original element when the equipment enters a new bracket.&lt;br /&gt;
&lt;br /&gt;
===Suffixes===&lt;br /&gt;
{{Details|Equipment Suffixes}}&lt;br /&gt;
&#039;&#039;&#039;Suffixes&#039;&#039;&#039; are special characteristics that can be found on some weapons and armor and add or improve certain stats.&lt;br /&gt;
&lt;br /&gt;
==Equipment Popups==&lt;br /&gt;
To open a popup window listing the stats for a piece of equipment, simply mouse over the equipment (in either the [[Bazaar#Equipment_Shop|Equipment Shop]] or the character equipment screen) and press C. Caps Lock must be off and your browser must be set to allow popups from the HentaiVerse. This allows the stats or the equipment URL to be copied and pasted, for example in a [http://forums.e-hentai.org/ forum] post.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment Procs]]&lt;br /&gt;
*[[Fighting Styles]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
*[[Level Scaling]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Sayoaisaka</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Bazaar&amp;diff=3542</id>
		<title>Bazaar</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Bazaar&amp;diff=3542"/>
		<updated>2010-10-04T19:30:40Z</updated>

		<summary type="html">&lt;p&gt;Sayoaisaka: tweak&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Bazaar&#039;&#039;&#039; is one of the three main places you can visit in the [[HentaiVerse]]&lt;br /&gt;
&lt;br /&gt;
==Equipment Shop==&lt;br /&gt;
For buying and selling [[equipment]]. There are two mechanisms that maintain stock levels.&lt;br /&gt;
&lt;br /&gt;
* When levels are low, the shop automatically restocks randomly generated low-level equipment.&lt;br /&gt;
* When levels are high, some equipment will be deleted by the system.&lt;br /&gt;
&lt;br /&gt;
Currently, it is unlikely that the first of these takes place very often, if at all, due to the large amount of equipment continually being sold to the shop by players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The process of buying and selling equipment should be self explanatory. However, some players have experienced problems due to a display issue. If you cannot see an &amp;quot;ACCEPT&amp;quot; button at the bottom of the page, it means that your Hentaiverse window is too small. If you cannot increase the window size, you must either scroll down (you will probably have to use the arrow keys) or zoom out (Ctrl-Minus) until this becomes visible. This problem also affects the Item Shop.&lt;br /&gt;
&lt;br /&gt;
==Item Shop==&lt;br /&gt;
For buying and selling [[items]]. The shop automatically removes items if their stock exceeds a certain number.&lt;br /&gt;
&lt;br /&gt;
==Trainer==&lt;br /&gt;
{{Details|Training}}&lt;br /&gt;
&lt;br /&gt;
==Healer==&lt;br /&gt;
At the Healer&#039;s, you can heal your [[Health Points | Health]], [[Magic Points | Magic]] and [[Spirit Points]] in exchange for [[Credits]].&amp;lt;br&amp;gt; [[Image: EH_Healer_Award.jpg|right|thumb|200px|Example of what you could get.]]&lt;br /&gt;
You pay the following prices for healing:&lt;br /&gt;
&lt;br /&gt;
* 0.15 C per Health Point (the total cost is rounded up)&lt;br /&gt;
* 1 C per Magic Point&lt;br /&gt;
* 5 C per Spirit Point&lt;br /&gt;
&lt;br /&gt;
If you use the Healer frequently, you will occasionally receive [[Items#Health, Magic, and Spirit Restoratives | healing items]] when you pay for healing.&lt;br /&gt;
&lt;br /&gt;
If you have a Token of Healing, it will be used instead of credits when you choose the &#039;&#039;&#039;Heal All&#039;&#039;&#039; option. Healing HP, MP, or SP individually always costs credits.&lt;br /&gt;
&lt;br /&gt;
==Shrine==&lt;br /&gt;
For trading [[artifact]]s and [[Items#Trophies|trophies]] for various goodies. See [[Shrine]]&lt;br /&gt;
&lt;br /&gt;
==[[MoogleMail]]==&lt;br /&gt;
Used for sending messages, items and equipment to other people in the HentaiVerse.&lt;br /&gt;
For more details and instructions on using it, check the [[MoogleMail]] page.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Sayoaisaka</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Bazaar&amp;diff=3541</id>
		<title>Bazaar</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Bazaar&amp;diff=3541"/>
		<updated>2010-10-04T19:22:11Z</updated>

		<summary type="html">&lt;p&gt;Sayoaisaka: Edited mainly to add a note about what to do if you can&amp;#039;t see the Accept button (seems to be a common problem).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Bazaar&#039;&#039;&#039; is one of the three main places you can visit in the [[HentaiVerse]]&lt;br /&gt;
&lt;br /&gt;
==Equipment Shop==&lt;br /&gt;
For buying and selling [[equipment]]. There are two mechanisms that maintain stock levels.&lt;br /&gt;
&lt;br /&gt;
* When levels are low, the shop automatically restocks randomly generated low-level equipment.&lt;br /&gt;
* When levels are high, some equipment will be deleted by the system.&lt;br /&gt;
&lt;br /&gt;
Currently, it is unlikely that the first of these takes place very often, if at all, due to the large amount of equipment continually being sold to the shop by players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The process of buying and selling equipment should be self explanatory. However, some players have experienced problems due to a display issue. If you cannot see an &amp;quot;ACCEPT&amp;quot; button at the bottom of the page, it means that your Hentaiverse window is too small, and you must either scroll down (you will probably have to use the arrow keys) or zoom out (Ctrl-Minus) until this becomes visible. This problem also affects the Item Shop.&lt;br /&gt;
&lt;br /&gt;
==Item Shop==&lt;br /&gt;
For buying and selling [[items]]. The shop automatically removes items if their stock exceeds a certain number.&lt;br /&gt;
&lt;br /&gt;
==Trainer==&lt;br /&gt;
{{Details|Training}}&lt;br /&gt;
&lt;br /&gt;
==Healer==&lt;br /&gt;
At the Healer&#039;s, you can heal your [[Health Points | Health]], [[Magic Points | Magic]] and [[Spirit Points]] in exchange for [[Credits]].&amp;lt;br&amp;gt; [[Image: EH_Healer_Award.jpg|right|thumb|200px|Example of what you could get.]]&lt;br /&gt;
You pay the following prices for healing:&lt;br /&gt;
&lt;br /&gt;
* 0.15 C per Health Point (the total cost is rounded up)&lt;br /&gt;
* 1 C per Magic Point&lt;br /&gt;
* 5 C per Spirit Point&lt;br /&gt;
&lt;br /&gt;
If you use the Healer frequently, you will occasionally receive [[Items#Health, Magic, and Spirit Restoratives | healing items]] when you pay for healing.&lt;br /&gt;
&lt;br /&gt;
If you have a Token of Healing, it will be used instead of credits when you choose the &#039;&#039;&#039;Heal All&#039;&#039;&#039; option. Healing HP, MP, or SP individually always costs credits.&lt;br /&gt;
&lt;br /&gt;
==Shrine==&lt;br /&gt;
For trading [[artifact]]s and [[Items#Trophies|trophies]] for various goodies. See [[Shrine]]&lt;br /&gt;
&lt;br /&gt;
==[[MoogleMail]]==&lt;br /&gt;
Used for sending messages, items and equipment to other people in the HentaiVerse.&lt;br /&gt;
For more details and instructions on using it, check the [[MoogleMail]] page.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Sayoaisaka</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Ranks&amp;diff=3540</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Ranks&amp;diff=3540"/>
		<updated>2010-10-04T18:51:14Z</updated>

		<summary type="html">&lt;p&gt;Sayoaisaka: Took out the plus and minus signs. Mostly redundant, some incorrect (decreasing burden by -5% means INCREASING it by 5%).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As you gain [[EXP]] and increase in levels, your character will increase in rank. Your rank will go up automatically each time your level reaches a multiple of 10, until you reach level 90.  Each subsequent rank must be unlocked by completing a particular challenge, and these unlockable ranks have special benefits attached. Your current rank, and the title your avatar displays in the [[E-Hentai Forums | forum]], can be changed any time through the Character Settings pane of the HentaiVerse.&amp;lt;br&amp;gt;&lt;br /&gt;
Every 10 levels, you also gain an [[Auras#Primary_auras | Aura Point]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
&lt;br /&gt;
===Newbie===&lt;br /&gt;
&#039;&#039;&#039;Level 0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you&#039;re just beginning, you will be at Level 0 with a rank of Newbie. This rank does not have an [[Abilities | ability tier]] and no [[Auras#Primary_auras | Aura Points]]. Also, your level will not show up in your [[E-Hentai Forums | forum]] sidebar.&lt;br /&gt;
&lt;br /&gt;
There are no bonuses in the HentaiVerse for this rank.&lt;br /&gt;
&lt;br /&gt;
===Beginner===&lt;br /&gt;
&#039;&#039;&#039;Levels 1-10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At Level 1, you have achieved the Henjutsu rank of Beginner. You&#039;ll open up the first ability tier and gain an Aura Point.&lt;br /&gt;
&lt;br /&gt;
In the HentaiVerse, this rank increases all damage you deal by 0.5%.&lt;br /&gt;
&lt;br /&gt;
===Novice===&lt;br /&gt;
&#039;&#039;&#039;Levels 10-19&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A second ability tier is opened upon reaching level 10.&lt;br /&gt;
&lt;br /&gt;
In the HentaiVerse, this rank increases all damage you deal by 1.0%.&lt;br /&gt;
&lt;br /&gt;
===Apprentice===&lt;br /&gt;
&#039;&#039;&#039;Levels 20-29&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the HentaiVerse, this rank increases all damage you deal by 1.5%.&lt;br /&gt;
&lt;br /&gt;
===Journeyman===&lt;br /&gt;
&#039;&#039;&#039;Levels 30-39&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the HentaiVerse, this rank increases all damage you deal by 2.0%.&lt;br /&gt;
&lt;br /&gt;
===Artisan===&lt;br /&gt;
&#039;&#039;&#039;Levels 40-49&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the HentaiVerse, this rank increases all damage you deal by 2.5%.&lt;br /&gt;
&lt;br /&gt;
===Expert===&lt;br /&gt;
&#039;&#039;&#039;Levels 50-59&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the HentaiVerse, this rank increases all damage you deal by 3.0%.&lt;br /&gt;
&lt;br /&gt;
===Master===&lt;br /&gt;
&#039;&#039;&#039;Levels 60-69&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the HentaiVerse, this rank increases all damage you deal by 3.5%.&lt;br /&gt;
&lt;br /&gt;
===Champion===&lt;br /&gt;
&#039;&#039;&#039;Levels 70-79&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the HentaiVerse, this rank increases all damage you deal by 4.0%.&lt;br /&gt;
&lt;br /&gt;
===Hero===&lt;br /&gt;
&#039;&#039;&#039;Levels 80-89&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the HentaiVerse, this rank increases all damage you deal by 4.5%.&lt;br /&gt;
&lt;br /&gt;
===Lord===&lt;br /&gt;
&#039;&#039;&#039;Levels 90-99&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the HentaiVerse, this rank increases all damage you deal by 5.0%.&lt;br /&gt;
&lt;br /&gt;
===Ascended===&lt;br /&gt;
&#039;&#039;&#039;Level 100+&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the HentaiVerse, this rank increases all damage you deal by 6.0% and increases your evade chance by 1%.&lt;br /&gt;
&lt;br /&gt;
*NOTE: Clearing the level 100 Arena Challenge &amp;quot;Endgame&amp;quot; is required to obtain this rank.&lt;br /&gt;
&lt;br /&gt;
===Destined===&lt;br /&gt;
&#039;&#039;&#039;Level 150+&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the HentaiVerse, this rank increases all damage you deal by 8.0%, increases your evade chance by 2.0%, and decreases Burden and Interference by 3.0%.&lt;br /&gt;
&lt;br /&gt;
*NOTE: Clearing the level 150 Arena Challenge &amp;quot;Sealed Power&amp;quot; is required to obtain this rank.&lt;br /&gt;
&lt;br /&gt;
===Godslayer===&lt;br /&gt;
&#039;&#039;&#039;Level 200+&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the HentaiVerse, this rank increases all damage you deal by 10.0%, increases your evade chance by 3.0%, and decreases Burden and Interference by 5.0%.&lt;br /&gt;
&lt;br /&gt;
*NOTE: Clearing the level 200 Arena Challenge &amp;quot;The Trio and the Tree&amp;quot; is required to obtain this rank.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
[[Level and Rank Table]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Sayoaisaka</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Abilities&amp;diff=3539</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Abilities&amp;diff=3539"/>
		<updated>2010-10-04T18:47:12Z</updated>

		<summary type="html">&lt;p&gt;Sayoaisaka: Missed one.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every 10 levels, starting with level 1, brings a new tier of abilities that may be purchased with ability points. One ability point is granted per level. Additional points may be purchased via [[Training]] or obtained through the offering of artifacts at the [[Shrine]].&lt;br /&gt;
&lt;br /&gt;
== Basic Abilities ==&lt;br /&gt;
&lt;br /&gt;
Every rank has the following:&lt;br /&gt;
* http://g.ehgt.org/hv045/img/a/exp.png &#039;&#039;&#039;Experience Bonus&#039;&#039;&#039; (x3) - provides 3% experience boost per point&lt;br /&gt;
* http://g.ehgt.org/hv045/img/a/hp.png &#039;&#039;&#039;Health Tank&#039;&#039;&#039; (x3) - boosts total HP by 3%&lt;br /&gt;
* http://g.ehgt.org/hv045/img/a/mp.png &#039;&#039;&#039;Magic Tank&#039;&#039;&#039; (x3) - boosts total MP by 3%&lt;br /&gt;
* http://g.ehgt.org/hv045/img/a/sp.png &#039;&#039;&#039;Spirit Tank&#039;&#039;&#039; (x3) - boosts total SP by 3%&lt;br /&gt;
** http://g.ehgt.org/hv045/img/a/oc.png &#039;&#039;&#039;Overcharge Boost&#039;&#039;&#039; (x5) - boosts Overcharge limit by 2%&lt;br /&gt;
&lt;br /&gt;
== The Tiers ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 1.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039; - A ball of fire is hurled at the target, causing Fire damage. (Fire I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039; (x5) - Unleashes an inferno of flames on all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Fire I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0131.png &#039;&#039;&#039;Flame Tongues&#039;&#039;&#039; (x5) - Increases your Fire Rating by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0133.png &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039; (x5) - Inflicts Spreading Poison on one target, causing heavy damage over time. Additional points increase the duration and damage of the spell. (Deprecating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/as.png &#039;&#039;&#039;Aura Slot I&#039;&#039;&#039; - Unlocks an Aura Slot, allowing you to spend an Aura Point to activate an Aura. (Permanent - Cannot be Reset)&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 10.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039; - Launches a pillar of ice against the target, causing Cold damage. (Cold I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039; (x5) - A snow storm surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Cold I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0231.png &#039;&#039;&#039;Cold Snap&#039;&#039;&#039; (x5) - Increases your Cold Rating by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039; (x5) - The target is slowed, making it attack less frequently. Additional points increase the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/is.png &#039;&#039;&#039;Item Slots I&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039; - Restores a moderate amount of Health on the target. (Curative - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 20.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039; - A bolt of lightning strikes the target, causing Electrical damage. (Elec I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039; (x5) - A thunder storm surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Elec I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0331.png &#039;&#039;&#039;Static Charge&#039;&#039;&#039; (x5) - Increases your Electrical Rating by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039; (x5) - The target is weakened, making it deal 50% less damage with physical attacks. Additional points increase the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/as.png &#039;&#039;&#039;Aura Slot II&#039;&#039;&#039; - Unlocks another Aura Slot, allowing you to spend an Aura Point to activate another Aura. (Permanent - Cannot be Reset)&lt;br /&gt;
&lt;br /&gt;
=== Tier 4 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 30.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039; - A blast of wind hits the target, causing Wind damage. (Wind I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039; (x5) - A cyclone surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Wind I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0431.png &#039;&#039;&#039;Storm Field&#039;&#039;&#039; (x5) - Increases your Wind Rating by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039; (x5) - The target is lulled to sleep, preventing it from taking any actions. Additional points increase the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/is.png &#039;&#039;&#039;Item Slots II&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039; - Places a shield effect on the target, protecting it from physical attacks. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 5 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 40.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039; - Holy damage. (Holy I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039; (x5) - Holy damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Holy I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0531.png &#039;&#039;&#039;Redemption&#039;&#039;&#039; (x5) - Increases your Holy Rating by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039; (x5) - The target is hastened, allowing it to attack more frequently. Additional points increase the duration of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/as.png &#039;&#039;&#039;Aura Slot III&#039;&#039;&#039; - Unlocks another Aura Slot, allowing you to spend an Aura Point to activate another Aura. (Permanent - Cannot be Reset)&lt;br /&gt;
&lt;br /&gt;
=== Tier 6 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 50.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039; - A powerful fiery blast envelops the target, causing heavy Fire damage. (Fire II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039; (x5) - A meteor strikes the battlefield, enveloping all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Fire II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0631.png &#039;&#039;&#039;Hellfire&#039;&#039;&#039; (x5) - Increases your Fire Rating by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039; (x5) - A veil of shadows surrounds the target, making it harder to hit with physical attacks. Additional points increase the duration of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/is.png &#039;&#039;&#039;Item Slots III&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039; - Places a barrier effect on the target, protecting it from magical attacks. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 7 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 60.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039; - Cold damage. (Cold II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039; (x5) - Cold damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Cold II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0731.png &#039;&#039;&#039;Absolute Zero&#039;&#039;&#039; (x5) - Increases your Cold Rating by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039; (x5) - Confuses the target, making it lunge out wildly and strike friends and foes alike. Additional points increases the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/af.png &#039;&#039;&#039;Focused Aura I&#039;&#039;&#039; - Increases your maximum Aura Rank by one, allowing you to upgrade your Auras to become more powerful. (Permanent - Cannot be Reset)&lt;br /&gt;
&lt;br /&gt;
=== Tier 8 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 70.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039; - Elec damage. (Elec II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039; (x5) - Elec damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Elec II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0831.png &#039;&#039;&#039;Super Conductor&#039;&#039;&#039; (x5) - Increases your Elec Rating by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m2040.png &#039;&#039;&#039;Bewilder&#039;&#039;&#039; (x5) - The target is bewildered, making it deal 50% less damage with magical attacks. Additional points increase the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/is.png &#039;&#039;&#039;Item Slots IV&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039; - Places a heal over time effect on the target. (Curative - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 9 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 80.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039; - Wind damage. (Wind II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039; (x5) - Wind damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Wind II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0931.png &#039;&#039;&#039;Pressure System&#039;&#039;&#039; (x5) - Increases your Wind Rating by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039; (x5) - Blinds the target, reducing it&#039;s chance of landing attacks and hitting with magic spells. Additional points increase the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/xitem.png &#039;&#039;&#039;X-Item&#039;&#039;&#039; - Your skills at using items are boosted, decreasing usage time by 25%. (Permanent - Cannot be Reset)&lt;br /&gt;
&lt;br /&gt;
=== Tier 10 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 90.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039; - Holy damage. (Holy II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039; (x5) - Holy damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Holy II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/1031.png &#039;&#039;&#039;Sanctity&#039;&#039;&#039; (x5) - Increases your Holy Rating by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039; (x5) - The next magical attack against the target will be absorbed and partially converted to MP. Additional points increase the duration and power of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/xattack.png &#039;&#039;&#039;X-Attack&#039;&#039;&#039; - Your skills at wielding weapons are boosted, decreasing attack time by 25%. (Permanent - Cannot be Reset)&lt;br /&gt;
&lt;br /&gt;
=== Tier 11 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 100.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m1720.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039; - Soul damage. (Soul I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1721.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039; (x5) - Soul damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Soul I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/m1722.png &#039;&#039;&#039;Searing Radiance&#039;&#039;&#039; (x5) - Increases your Soul Rating by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039; (x5) - Any attack that would normally kill you leaves you alive with a small percentage of HP. The buff is removed when triggered, and 50% of the player&#039;s base SP is consumed in the process. Additional points increase the duration of the spell and the amount of HP the player is left alive with. (Supportive - Self-Targeted)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/af.png &#039;&#039;&#039;Focused Aura II&#039;&#039;&#039; - Increases your maximum Aura Rank by one, allowing you to upgrade your Auras to become more powerful. (Permanent - Cannot be Reset)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0530.png &#039;&#039;&#039;Cure II&#039;&#039;&#039; - Restores a large amount of Health on the target. (Curative - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 12 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 110.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039; - Fire damage. (Fire III - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039; (x5) - Fire damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Fire III - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/m1132.png &#039;&#039;&#039;Mark of Muspell&#039;&#039;&#039; (x5) - Increases your Fire Rating by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039; (x5) - The target is silenced, preventing it from using special attacks and magic. Additional points increase the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/ss.png &#039;&#039;&#039;Scroll Slot I&#039;&#039;&#039; - Increases your number of Battle Scroll Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m4050.png &#039;&#039;&#039;Flame Spikes&#039;&#039;&#039; - A shield of flames surrounds the target. Fire mitigation is increased, and physical attackers take minor fire damage. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 13 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 130.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m1230.png &#039;&#039;&#039;Cryostasis&#039;&#039;&#039; - Cold damage. (Cold III - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1231.png &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039; (x5) - Cold damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Cold III - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/m1232.png &#039;&#039;&#039;Crest of Niflheim&#039;&#039;&#039; (x5) - Increases your Cold Rating by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m4020.png &#039;&#039;&#039;Arcane Meditation&#039;&#039;&#039; (x5) - The target attains a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance. Additional points increase the duration and power of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/in.png &#039;&#039;&#039;Infusion Slot I&#039;&#039;&#039; - Increases your number of Battle Infusion Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m4051.png &#039;&#039;&#039;Frost Spikes&#039;&#039;&#039; - A shield of frost surrounds the target. Cold mitigation is increased, and physical attackers take minor cold damage. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 14 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 150.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/1230.png &#039;&#039;&#039;Corruption&#039;&#039;&#039; - Dark damage. (Dark I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1232.png &#039;&#039;&#039;Pestilence&#039;&#039;&#039; (x5) - Dark damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Dark I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv044/img/a/1231.png &#039;&#039;&#039;Suppressive Darkness&#039;&#039;&#039; (x5) - Increases your Dark Rating by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/1233.png &#039;&#039;&#039;Nerf&#039;&#039;&#039; (x5) - The target is nerfed, decreasing its attack rating, magic rating, evade chance, resist chance, shield rating and barrier rating. Additional points increase the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/is.png &#039;&#039;&#039;Item Slots V&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/1030.png &#039;&#039;&#039;Regen II&#039;&#039;&#039; - Places a long-lasting heal over time effect on the target. (Curative - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 15 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 170.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/m1330.png &#039;&#039;&#039;Shockblast&#039;&#039;&#039; - Elec damage. (Elec III - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1331.png &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039; (x5) - Elec damage.  Additional points decrease the cast time and mana cost, and increases spell damage. (Elec III - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv044/img/a/m1332.png &#039;&#039;&#039;Rune of Asgard&#039;&#039;&#039; (x5) - Increases your Elec Rating by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/m4021.png &#039;&#039;&#039;Heartseeker&#039;&#039;&#039; (x5) - The target attains intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.  Additional points increase the duration and power of the spell. (Supportive - Self-Targeted) &lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/ss.png &#039;&#039;&#039;Scroll Slot II&#039;&#039;&#039; - Increases the number of Battle Scroll Slots by one, allowing you to bring more items to battle. (Permanent - Cannot be Reset)&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/m4060.png &#039;&#039;&#039;Lightning Spikes&#039;&#039;&#039; - A shield of lightning surrounds the target.  Elec mitigation is increased, and physical attackers take minor elec damage. (Supportive - Self-Targeted) &lt;br /&gt;
&lt;br /&gt;
=== Tier 16 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 190.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/m1430.png &#039;&#039;&#039;Downburst&#039;&#039;&#039; - Wind damage. (Wind III - Single Target)&lt;br /&gt;
**  http://g.ehgt.org/hv044/img/a/m1431.png &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039; (x5) - Wind damage.  Additional points decrease the cast time and mana cost, and increases spell damage. (Wind III - Area of Effect)&lt;br /&gt;
***   http://g.ehgt.org/hv044/img/a/m1432.png &#039;&#039;&#039;Call of Kvothe&#039;&#039;&#039; (x5) - Increases your Wind Rating by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/m4040.png &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039; (x5) - Incoming soul attacks will damage your spirit gauge instead of health.  Additional points increase the duration and power of the spell. (Supportive - Self-Targeted) &lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/af.png &#039;&#039;&#039;Focused Aura III&#039;&#039;&#039; - Increases your maximum Aura Rank by one, allowing you to upgrade your auras to become more powerful. (Permanent - Cannot be Reset)&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/m4061.png &#039;&#039;&#039;Storm Spikes&#039;&#039;&#039; - A shield of storms surrounds the target.  Wind mitigation is increased, and physical attackers take minor wind damage. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 17 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 200.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/1330.png &#039;&#039;&#039;Disintegrate&#039;&#039;&#039; - Dark damage. (Dark II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1332.png &#039;&#039;&#039;Ragnarok&#039;&#039;&#039; (x5) - Dark damage.  Additional points decrease the cast time and mana cost, and increases spell damage. (Dark II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv044/img/a/1331.png &#039;&#039;&#039;Eternal Night&#039;&#039;&#039; (x5) - Increases your Dark Rating by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/1333.png &#039;&#039;&#039;X-Nerf&#039;&#039;&#039; (x5) - All hostile targets are nerfed, decreasing their attack rating, magic rating, evade chance, resist chance, shield rating and barrier rating.  Additional points increase the duration of the spell. (Deprecating - Area of Effect)&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/xmagic.png &#039;&#039;&#039;X-Magic&#039;&#039;&#039; - Your skills at wielding the mystical magic powers are boosted, decreasing cast time by 25%. (Permanent - Cannot be Reset)&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/0530.png &#039;&#039;&#039;Cure III&#039;&#039;&#039; - Restores a huge amount of Health on the target. (Curative - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 18 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 250.&lt;br /&gt;
* http://g.ehgt.org/hv045/img/a/m1740.png &#039;&#039;&#039;Soul Fire&#039;&#039;&#039; - Soul damage. (Soul II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv045/img/a/m1741.png &#039;&#039;&#039;Soul Burst&#039;&#039;&#039; (x5) - Soul damage. Additional points decrease the cast time and mana cost, and increase spell damage. (Soul II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv045/img/a/1832.png &#039;&#039;&#039;Spirit Nexus&#039;&#039;&#039; (x5) - Increases your soul rating by 2% per point.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/m2082.png &#039;&#039;&#039;MagNet&#039;&#039;&#039; (x5) - A net of pure energy is cast on the target, hindering and magically grounding it, making it slower and unable to evade attacks or spells.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/af.png &#039;&#039;&#039;Focused Aura IV&#039;&#039;&#039; - Increases your maximum Aura Rank by one, allowing you to upgrade your auras to become more powerful. (Permanent - Cannot be Reset) &lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/m2090.png &#039;&#039;&#039;Lifestream&#039;&#039;&#039; - Places a health tap effect on the target, returning a small amount of health to the caster on each target turn.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
*[[Spells]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Sayoaisaka</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Abilities&amp;diff=3538</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Abilities&amp;diff=3538"/>
		<updated>2010-10-04T18:46:36Z</updated>

		<summary type="html">&lt;p&gt;Sayoaisaka: Took out all the member titles. They&amp;#039;re listed elsewhere, and aren&amp;#039;t directly associated with ability tiers.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every 10 levels, starting with level 1, brings a new tier of abilities that may be purchased with ability points. One ability point is granted per level. Additional points may be purchased via [[Training]] or obtained through the offering of artifacts at the [[Shrine]].&lt;br /&gt;
&lt;br /&gt;
== Basic Abilities ==&lt;br /&gt;
&lt;br /&gt;
Every rank has the following:&lt;br /&gt;
* http://g.ehgt.org/hv045/img/a/exp.png &#039;&#039;&#039;Experience Bonus&#039;&#039;&#039; (x3) - provides 3% experience boost per point&lt;br /&gt;
* http://g.ehgt.org/hv045/img/a/hp.png &#039;&#039;&#039;Health Tank&#039;&#039;&#039; (x3) - boosts total HP by 3%&lt;br /&gt;
* http://g.ehgt.org/hv045/img/a/mp.png &#039;&#039;&#039;Magic Tank&#039;&#039;&#039; (x3) - boosts total MP by 3%&lt;br /&gt;
* http://g.ehgt.org/hv045/img/a/sp.png &#039;&#039;&#039;Spirit Tank&#039;&#039;&#039; (x3) - boosts total SP by 3%&lt;br /&gt;
** http://g.ehgt.org/hv045/img/a/oc.png &#039;&#039;&#039;Overcharge Boost&#039;&#039;&#039; (x5) - boosts Overcharge limit by 2%&lt;br /&gt;
&lt;br /&gt;
== The Tiers ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 1.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039; - A ball of fire is hurled at the target, causing Fire damage. (Fire I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039; (x5) - Unleashes an inferno of flames on all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Fire I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0131.png &#039;&#039;&#039;Flame Tongues&#039;&#039;&#039; (x5) - Increases your Fire Rating by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0133.png &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039; (x5) - Inflicts Spreading Poison on one target, causing heavy damage over time. Additional points increase the duration and damage of the spell. (Deprecating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/as.png &#039;&#039;&#039;Aura Slot I&#039;&#039;&#039; - Unlocks an Aura Slot, allowing you to spend an Aura Point to activate an Aura. (Permanent - Cannot be Reset)&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 10.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039; - Launches a pillar of ice against the target, causing Cold damage. (Cold I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039; (x5) - A snow storm surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Cold I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0231.png &#039;&#039;&#039;Cold Snap&#039;&#039;&#039; (x5) - Increases your Cold Rating by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039; (x5) - The target is slowed, making it attack less frequently. Additional points increase the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/is.png &#039;&#039;&#039;Item Slots I&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039; - Restores a moderate amount of Health on the target. (Curative - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 20.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039; - A bolt of lightning strikes the target, causing Electrical damage. (Elec I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039; (x5) - A thunder storm surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Elec I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0331.png &#039;&#039;&#039;Static Charge&#039;&#039;&#039; (x5) - Increases your Electrical Rating by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039; (x5) - The target is weakened, making it deal 50% less damage with physical attacks. Additional points increase the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/as.png &#039;&#039;&#039;Aura Slot II&#039;&#039;&#039; - Unlocks another Aura Slot, allowing you to spend an Aura Point to activate another Aura. (Permanent - Cannot be Reset)&lt;br /&gt;
&lt;br /&gt;
=== Tier 4 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 30.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039; - A blast of wind hits the target, causing Wind damage. (Wind I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039; (x5) - A cyclone surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Wind I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0431.png &#039;&#039;&#039;Storm Field&#039;&#039;&#039; (x5) - Increases your Wind Rating by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039; (x5) - The target is lulled to sleep, preventing it from taking any actions. Additional points increase the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/is.png &#039;&#039;&#039;Item Slots II&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039; - Places a shield effect on the target, protecting it from physical attacks. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 5 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 40.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039; - Holy damage. (Holy I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039; (x5) - Holy damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Holy I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0531.png &#039;&#039;&#039;Redemption&#039;&#039;&#039; (x5) - Increases your Holy Rating by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039; (x5) - The target is hastened, allowing it to attack more frequently. Additional points increase the duration of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/as.png &#039;&#039;&#039;Aura Slot III&#039;&#039;&#039; - Unlocks another Aura Slot, allowing you to spend an Aura Point to activate another Aura. (Permanent - Cannot be Reset)&lt;br /&gt;
&lt;br /&gt;
=== Tier 6 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 50.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039; - A powerful fiery blast envelops the target, causing heavy Fire damage. (Fire II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039; (x5) - A meteor strikes the battlefield, enveloping all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Fire II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0631.png &#039;&#039;&#039;Hellfire&#039;&#039;&#039; (x5) - Increases your Fire Rating by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039; (x5) - A veil of shadows surrounds the target, making it harder to hit with physical attacks. Additional points increase the duration of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/is.png &#039;&#039;&#039;Item Slots III&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039; - Places a barrier effect on the target, protecting it from magical attacks. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 7 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 60.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039; - Cold damage. (Cold II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039; (x5) - Cold damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Cold II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0731.png &#039;&#039;&#039;Absolute Zero&#039;&#039;&#039; (x5) - Increases your Cold Rating by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039; (x5) - Confuses the target, making it lunge out wildly and strike friends and foes alike. Additional points increases the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/af.png &#039;&#039;&#039;Focused Aura I&#039;&#039;&#039; - Increases your maximum Aura Rank by one, allowing you to upgrade your Auras to become more powerful. (Permanent - Cannot be Reset)&lt;br /&gt;
&lt;br /&gt;
=== Tier 8 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 70.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039; - Elec damage. (Elec II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039; (x5) - Elec damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Elec II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0831.png &#039;&#039;&#039;Super Conductor&#039;&#039;&#039; (x5) - Increases your Elec Rating by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m2040.png &#039;&#039;&#039;Bewilder&#039;&#039;&#039; (x5) - The target is bewildered, making it deal 50% less damage with magical attacks. Additional points increase the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/is.png &#039;&#039;&#039;Item Slots IV&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039; - Places a heal over time effect on the target. (Curative - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 9 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 80.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039; - Wind damage. (Wind II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039; (x5) - Wind damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Wind II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0931.png &#039;&#039;&#039;Pressure System&#039;&#039;&#039; (x5) - Increases your Wind Rating by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039; (x5) - Blinds the target, reducing it&#039;s chance of landing attacks and hitting with magic spells. Additional points increase the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/xitem.png &#039;&#039;&#039;X-Item&#039;&#039;&#039; - Your skills at using items are boosted, decreasing usage time by 25%. (Permanent - Cannot be Reset)&lt;br /&gt;
&lt;br /&gt;
=== Tier 10 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 90.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039; - Holy damage. (Holy II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039; (x5) - Holy damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Holy II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/1031.png &#039;&#039;&#039;Sanctity&#039;&#039;&#039; (x5) - Increases your Holy Rating by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039; (x5) - The next magical attack against the target will be absorbed and partially converted to MP. Additional points increase the duration and power of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/xattack.png &#039;&#039;&#039;X-Attack&#039;&#039;&#039; - Your skills at wielding weapons are boosted, decreasing attack time by 25%. (Permanent - Cannot be Reset)&lt;br /&gt;
&lt;br /&gt;
=== Tier 11 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 100.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m1720.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039; - Soul damage. (Soul I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1721.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039; (x5) - Soul damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Soul I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/m1722.png &#039;&#039;&#039;Searing Radiance&#039;&#039;&#039; (x5) - Increases your Soul Rating by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039; (x5) - Any attack that would normally kill you leaves you alive with a small percentage of HP. The buff is removed when triggered, and 50% of the player&#039;s base SP is consumed in the process. Additional points increase the duration of the spell and the amount of HP the player is left alive with. (Supportive - Self-Targeted)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/af.png &#039;&#039;&#039;Focused Aura II&#039;&#039;&#039; - Increases your maximum Aura Rank by one, allowing you to upgrade your Auras to become more powerful. (Permanent - Cannot be Reset)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0530.png &#039;&#039;&#039;Cure II&#039;&#039;&#039; - Restores a large amount of Health on the target. (Curative - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 12 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 110.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039; - Fire damage. (Fire III - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039; (x5) - Fire damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Fire III - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/m1132.png &#039;&#039;&#039;Mark of Muspell&#039;&#039;&#039; (x5) - Increases your Fire Rating by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039; (x5) - The target is silenced, preventing it from using special attacks and magic. Additional points increase the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/ss.png &#039;&#039;&#039;Scroll Slot I&#039;&#039;&#039; - Increases your number of Battle Scroll Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m4050.png &#039;&#039;&#039;Flame Spikes&#039;&#039;&#039; - A shield of flames surrounds the target. Fire mitigation is increased, and physical attackers take minor fire damage. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 13 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 130.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m1230.png &#039;&#039;&#039;Cryostasis&#039;&#039;&#039; - Cold damage. (Cold III - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1231.png &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039; (x5) - Cold damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Cold III - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/m1232.png &#039;&#039;&#039;Crest of Niflheim&#039;&#039;&#039; (x5) - Increases your Cold Rating by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m4020.png &#039;&#039;&#039;Arcane Meditation&#039;&#039;&#039; (x5) - The target attains a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance. Additional points increase the duration and power of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/in.png &#039;&#039;&#039;Infusion Slot I&#039;&#039;&#039; - Increases your number of Battle Infusion Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m4051.png &#039;&#039;&#039;Frost Spikes&#039;&#039;&#039; - A shield of frost surrounds the target. Cold mitigation is increased, and physical attackers take minor cold damage. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 14 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 150.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/1230.png &#039;&#039;&#039;Corruption&#039;&#039;&#039; - Dark damage. (Dark I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1232.png &#039;&#039;&#039;Pestilence&#039;&#039;&#039; (x5) - Dark damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Dark I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv044/img/a/1231.png &#039;&#039;&#039;Suppressive Darkness&#039;&#039;&#039; (x5) - Increases your Dark Rating by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/1233.png &#039;&#039;&#039;Nerf&#039;&#039;&#039; (x5) - The target is nerfed, decreasing its attack rating, magic rating, evade chance, resist chance, shield rating and barrier rating. Additional points increase the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/is.png &#039;&#039;&#039;Item Slots V&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/1030.png &#039;&#039;&#039;Regen II&#039;&#039;&#039; - Places a long-lasting heal over time effect on the target. (Curative - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 15 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 170.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/m1330.png &#039;&#039;&#039;Shockblast&#039;&#039;&#039; - Elec damage. (Elec III - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1331.png &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039; (x5) - Elec damage.  Additional points decrease the cast time and mana cost, and increases spell damage. (Elec III - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv044/img/a/m1332.png &#039;&#039;&#039;Rune of Asgard&#039;&#039;&#039; (x5) - Increases your Elec Rating by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/m4021.png &#039;&#039;&#039;Heartseeker&#039;&#039;&#039; (x5) - The target attains intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.  Additional points increase the duration and power of the spell. (Supportive - Self-Targeted) &lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/ss.png &#039;&#039;&#039;Scroll Slot II&#039;&#039;&#039; - Increases the number of Battle Scroll Slots by one, allowing you to bring more items to battle. (Permanent - Cannot be Reset)&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/m4060.png &#039;&#039;&#039;Lightning Spikes&#039;&#039;&#039; - A shield of lightning surrounds the target.  Elec mitigation is increased, and physical attackers take minor elec damage. (Supportive - Self-Targeted) &lt;br /&gt;
&lt;br /&gt;
=== Tier 16 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 190.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/m1430.png &#039;&#039;&#039;Downburst&#039;&#039;&#039; - Wind damage. (Wind III - Single Target)&lt;br /&gt;
**  http://g.ehgt.org/hv044/img/a/m1431.png &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039; (x5) - Wind damage.  Additional points decrease the cast time and mana cost, and increases spell damage. (Wind III - Area of Effect)&lt;br /&gt;
***   http://g.ehgt.org/hv044/img/a/m1432.png &#039;&#039;&#039;Call of Kvothe&#039;&#039;&#039; (x5) - Increases your Wind Rating by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/m4040.png &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039; (x5) - Incoming soul attacks will damage your spirit gauge instead of health.  Additional points increase the duration and power of the spell. (Supportive - Self-Targeted) &lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/af.png &#039;&#039;&#039;Focused Aura III&#039;&#039;&#039; - Increases your maximum Aura Rank by one, allowing you to upgrade your auras to become more powerful. (Permanent - Cannot be Reset)&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/m4061.png &#039;&#039;&#039;Storm Spikes&#039;&#039;&#039; - A shield of storms surrounds the target.  Wind mitigation is increased, and physical attackers take minor wind damage. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 17: Godslayer ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 200.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/1330.png &#039;&#039;&#039;Disintegrate&#039;&#039;&#039; - Dark damage. (Dark II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1332.png &#039;&#039;&#039;Ragnarok&#039;&#039;&#039; (x5) - Dark damage.  Additional points decrease the cast time and mana cost, and increases spell damage. (Dark II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv044/img/a/1331.png &#039;&#039;&#039;Eternal Night&#039;&#039;&#039; (x5) - Increases your Dark Rating by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/1333.png &#039;&#039;&#039;X-Nerf&#039;&#039;&#039; (x5) - All hostile targets are nerfed, decreasing their attack rating, magic rating, evade chance, resist chance, shield rating and barrier rating.  Additional points increase the duration of the spell. (Deprecating - Area of Effect)&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/xmagic.png &#039;&#039;&#039;X-Magic&#039;&#039;&#039; - Your skills at wielding the mystical magic powers are boosted, decreasing cast time by 25%. (Permanent - Cannot be Reset)&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/0530.png &#039;&#039;&#039;Cure III&#039;&#039;&#039; - Restores a huge amount of Health on the target. (Curative - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 18 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 250.&lt;br /&gt;
* http://g.ehgt.org/hv045/img/a/m1740.png &#039;&#039;&#039;Soul Fire&#039;&#039;&#039; - Soul damage. (Soul II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv045/img/a/m1741.png &#039;&#039;&#039;Soul Burst&#039;&#039;&#039; (x5) - Soul damage. Additional points decrease the cast time and mana cost, and increase spell damage. (Soul II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv045/img/a/1832.png &#039;&#039;&#039;Spirit Nexus&#039;&#039;&#039; (x5) - Increases your soul rating by 2% per point.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/m2082.png &#039;&#039;&#039;MagNet&#039;&#039;&#039; (x5) - A net of pure energy is cast on the target, hindering and magically grounding it, making it slower and unable to evade attacks or spells.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/af.png &#039;&#039;&#039;Focused Aura IV&#039;&#039;&#039; - Increases your maximum Aura Rank by one, allowing you to upgrade your auras to become more powerful. (Permanent - Cannot be Reset) &lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/m2090.png &#039;&#039;&#039;Lifestream&#039;&#039;&#039; - Places a health tap effect on the target, returning a small amount of health to the caster on each target turn.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
*[[Spells]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Sayoaisaka</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse_Hotkeys&amp;diff=3517</id>
		<title>HentaiVerse Hotkeys</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse_Hotkeys&amp;diff=3517"/>
		<updated>2010-10-01T21:15:47Z</updated>

		<summary type="html">&lt;p&gt;Sayoaisaka: Apparently the equipment popup doesn&amp;#039;t  work when Caps Lock is on (all other keys seem unaffected)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|border=1 style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background:#f0f0f0&amp;quot; | Hotkey&lt;br /&gt;
! style=&amp;quot;width:200px;background:#f0f0f0&amp;quot; | Function&lt;br /&gt;
! style=&amp;quot;width:200px;background:#f0f0f0&amp;quot; | Location&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0&amp;quot;             | Notes&lt;br /&gt;
|-&lt;br /&gt;
|| F1 - F12      || Use Item               || Combat                           || style=&amp;quot;text-align:left&amp;quot; | &lt;br /&gt;
*Use items in slots 1-12, where F1 corresponds to Item Slot 1.&lt;br /&gt;
*Slot 13 currently (as of patch 0.4.5) has no hotkey.&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;1&#039; - &#039;0&#039;     || Target Monster         || Combat                           || style=&amp;quot;text-align:left&amp;quot; | &lt;br /&gt;
*&#039;1&#039; corresponds to Monster A and &#039;0&#039; to Monster J.&lt;br /&gt;
*Default behavior is Attack.&lt;br /&gt;
*Both the home row and number pad keys will work.&lt;br /&gt;
|-&lt;br /&gt;
|| Q             || Select Attack command  || Combat                           || style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|| W             || Select Magic command   || Combat                           || style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
*Repeated presses will toggle between the Offensive and Tactical spell panes.&lt;br /&gt;
|-&lt;br /&gt;
|| E             || Select Spirit command  || Combat                           || style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|| R             || Recast last Spell      || Combat                           || style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
*Will recast the previously cast spell on the previously selected target or yourself if a friendly spell was cast.&lt;br /&gt;
*If the previous target is dead, it will open the Magic menu and select the previously cast spell, but not cast it.&lt;br /&gt;
*If no spell was cast, will have same effect as selecting the Magic command.&lt;br /&gt;
*Recast works even if you do other actions in between.&lt;br /&gt;
|-&lt;br /&gt;
|| P             || Use Powerup         || Combat                           || style=&amp;quot;text-align:left&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|| A             || Select Skills command  || Combat                           || style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|| S             || Select Items command   || Combat                           || style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|| D             || Select Defend command  || Combat                           || style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|| F             || Select Focus command   || Combat                           || style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|| C             || Launch Equipment popup || Equipment Shop,&amp;lt;br&amp;gt;Equipment Screen || style=&amp;quot;text-align:left&amp;quot; | &lt;br /&gt;
*Mouse over a piece of equipment to use.&lt;br /&gt;
*Popups must be enabled.&lt;br /&gt;
*Does not work if Caps Lock is on.&lt;br /&gt;
|-&lt;br /&gt;
|| SHIFT + F1 - F12|| Use Scroll           || Combat                           || style=&amp;quot;text-align:left&amp;quot; | &lt;br /&gt;
*Use a Scroll in a Scroll Slot, where F1 corresponds to Scroll Slot 1.&lt;br /&gt;
|-&lt;br /&gt;
|| ALT + &#039;1&#039; - &#039;0&#039; || Cast Quickbar Spell  || Combat                           || style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
*&#039;1&#039; corresponds to the spell in Quickbar Slot 1 and &#039;0&#039; to Slot 10.&lt;br /&gt;
|-&lt;br /&gt;
|| CTRL + F1 - F12 || Use Infusion         || Combat                           || style=&amp;quot;text-align:left&amp;quot; | &lt;br /&gt;
*Use an Infusion in an Infusion Slot, where F1 corresponds to Infusion Slot 1.&lt;br /&gt;
|-&lt;br /&gt;
|| Space bar     || Advance Round          || Combat                           || style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
*Pressing it at the end of a battle will return you to that battle mode&#039;s default screen.&lt;br /&gt;
|-&lt;br /&gt;
|| Enter/Return  || Advance Round          || Combat                           || style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
*Pressing it at the end of a battle will return you to that battle mode&#039;s default screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Hotkeys can be held down, performing their function as soon as the page loads. However, this results in an unseen error that does not appear to affect gameplay.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Sayoaisaka</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse_Hotkeys&amp;diff=3516</id>
		<title>HentaiVerse Hotkeys</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse_Hotkeys&amp;diff=3516"/>
		<updated>2010-10-01T21:09:29Z</updated>

		<summary type="html">&lt;p&gt;Sayoaisaka: Removed the bit about hotkeys not working with Caps Lock. They work just fine for me.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|border=1 style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background:#f0f0f0&amp;quot; | Hotkey&lt;br /&gt;
! style=&amp;quot;width:200px;background:#f0f0f0&amp;quot; | Function&lt;br /&gt;
! style=&amp;quot;width:200px;background:#f0f0f0&amp;quot; | Location&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0&amp;quot;             | Notes&lt;br /&gt;
|-&lt;br /&gt;
|| F1 - F12      || Use Item               || Combat                           || style=&amp;quot;text-align:left&amp;quot; | &lt;br /&gt;
*Use items in slots 1-12, where F1 corresponds to Item Slot 1.&lt;br /&gt;
*Slot 13 currently (as of patch 0.4.5) has no hotkey.&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;1&#039; - &#039;0&#039;     || Target Monster         || Combat                           || style=&amp;quot;text-align:left&amp;quot; | &lt;br /&gt;
*&#039;1&#039; corresponds to Monster A and &#039;0&#039; to Monster J.&lt;br /&gt;
*Default behavior is Attack.&lt;br /&gt;
*Both the home row and number pad keys will work.&lt;br /&gt;
|-&lt;br /&gt;
|| Q             || Select Attack command  || Combat                           || style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|| W             || Select Magic command   || Combat                           || style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
*Repeated presses will toggle between the Offensive and Tactical spell panes.&lt;br /&gt;
|-&lt;br /&gt;
|| E             || Select Spirit command  || Combat                           || style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|| R             || Recast last Spell      || Combat                           || style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
*Will recast the previously cast spell on the previously selected target or yourself if a friendly spell was cast.&lt;br /&gt;
*If the previous target is dead, it will open the Magic menu and select the previously cast spell, but not cast it.&lt;br /&gt;
*If no spell was cast, will have same effect as selecting the Magic command.&lt;br /&gt;
*Recast works even if you do other actions in between.&lt;br /&gt;
|-&lt;br /&gt;
|| P             || Use Powerup         || Combat                           || style=&amp;quot;text-align:left&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|| A             || Select Skills command  || Combat                           || style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|| S             || Select Items command   || Combat                           || style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|| D             || Select Defend command  || Combat                           || style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|| F             || Select Focus command   || Combat                           || style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|| C             || Launch Equipment popup || Equipment Shop,&amp;lt;br&amp;gt;Equipment Screen || style=&amp;quot;text-align:left&amp;quot; | &lt;br /&gt;
*Mouse over a piece of equipment to use.&lt;br /&gt;
*Popups must be enabled.&lt;br /&gt;
|-&lt;br /&gt;
|| SHIFT + F1 - F12|| Use Scroll           || Combat                           || style=&amp;quot;text-align:left&amp;quot; | &lt;br /&gt;
*Use a Scroll in a Scroll Slot, where F1 corresponds to Scroll Slot 1.&lt;br /&gt;
|-&lt;br /&gt;
|| ALT + &#039;1&#039; - &#039;0&#039; || Cast Quickbar Spell  || Combat                           || style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
*&#039;1&#039; corresponds to the spell in Quickbar Slot 1 and &#039;0&#039; to Slot 10.&lt;br /&gt;
|-&lt;br /&gt;
|| CTRL + F1 - F12 || Use Infusion         || Combat                           || style=&amp;quot;text-align:left&amp;quot; | &lt;br /&gt;
*Use an Infusion in an Infusion Slot, where F1 corresponds to Infusion Slot 1.&lt;br /&gt;
|-&lt;br /&gt;
|| Space bar     || Advance Round          || Combat                           || style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
*Pressing it at the end of a battle will return you to that battle mode&#039;s default screen.&lt;br /&gt;
|-&lt;br /&gt;
|| Enter/Return  || Advance Round          || Combat                           || style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
*Pressing it at the end of a battle will return you to that battle mode&#039;s default screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Hotkeys can be held down, performing their function as soon as the page loads. However, this results in an unseen error that does not appear to affect gameplay.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Sayoaisaka</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=3379</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=3379"/>
		<updated>2010-07-14T11:24:28Z</updated>

		<summary type="html">&lt;p&gt;Sayoaisaka: Corrected base duration of Regen II.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&#039;&#039;&#039;Spell Costs&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your [[Level]], rounded up.&lt;br /&gt;
&amp;lt;br/&amp;gt;For example, &#039;Cure&#039; has a &#039;&#039;base cost&#039;&#039; of 20, meaning its MP cost is &#039;&#039;20% of your level&#039;&#039;. At level 51, Cure costs: 51 * 0.20 = 10.2 -&amp;gt; 11 MP.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&#039;&#039;&#039;Spell Durations&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;The duration of spells lasting more than one turn depends on their base duration, the number of Ability Points invested (where applicable) and the relevant [[Proficiencies|Proficiency]]. Each additional AP increases the duration by 25%, and each point of proficiency by 1%. These numbers multiply together. Expressed as a formula:&lt;br /&gt;
 duration = base_duration * (1 + additional_AP / 4) * (1 + proficiency / 100)&lt;br /&gt;
The result is rounded to the nearest whole number of turns.&lt;br /&gt;
&lt;br /&gt;
==Offensive Magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[Abilities | Ability tier]], there is a single-target spell and an area-of-effect spell. Area-of-effect spells inflict strong damage on the targeted monster and less damage on the rest, but are also more expensive and take longer to cast than the single target versions. However, each addition Ability Point invested in the AOE spells increases its damage dealt (by 25% when maxed) and decreases it&#039;s MP cost (by 50% when maxed), in addition to decreasing the associated single-target spell&#039;s MP cost (by 25% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Free to cast. Affected by Elemental [[Proficiencies|Proficiency]] but does not increase it.&#039;&#039; In recent iterations of Hentai Verse, however, when this spell cast with a Staff weapon, it has a chance to improve the user&#039;s Staff Proficiency.&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 4, reduced to 3 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage. &#039;&#039;Base cost is 9, reduced to 6.75 when Meteor is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage. &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039;: Fire damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Flames of Loki is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;: Fire damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 4, reduced to 3 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;: Cold damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Blizzard is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;: Cold damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1230.png &#039;&#039;&#039;Cryostasis&#039;&#039;&#039;: Cold damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Fimbulvetr is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1231.png &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;: Cold damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 4, reduced to 3 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;: Elec damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Chain Lightning is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0832.png &#039;&#039;&#039;Chain Lightning&#039;&#039;&#039;: Elec damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1330.png &#039;&#039;&#039;Shockblast&#039;&#039;&#039;: Elec damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Wrath of Thor is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1331.png &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;: Elec damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 4, reduced to 3 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;: Wind damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Hurricane is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;: Wind damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1430.png &#039;&#039;&#039;Downburst&#039;&#039;&#039;: Wind damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Storms of Njord is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1431.png &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;: Wind damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;: Holy damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Purge is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;: Holy damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;: Holy damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Banish is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;: Holy damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1720.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;: Soul damage. (Single Target)  &#039;&#039;Base cost is 11, reduced to 8.25 when Soul Harvest is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1721.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;: Soul damage. (Area of Effect) &#039;&#039; Base cost is 33, reduced to 16.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Dark]]===&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1230.png &#039;&#039;&#039;Corruption&#039;&#039;&#039;: Dark damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Pestilence is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1232.png &#039;&#039;&#039;Pestilence&#039;&#039;&#039;: Dark damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1330.png &#039;&#039;&#039;Disintegrate&#039;&#039;&#039;: Dark damage. (Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1332.png &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;: Dark damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
==Deprecating Magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0133.png &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039;: Inflicts Spreading Poison on the target, causing damage over time, reducing its evade chance, and halving its MP and SP regen rates. &#039;&#039;Base cost is 15. Base duration is 7.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently. &#039;&#039;Base cost is 18. Base duration is 3.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making its physical attacks deal less damage and preventing them from being critical strikes. Reduces physical damage dealt by 50% when maxed. &#039;&#039;Base cost is 10. Base duration is 5.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions. However, it may wake up when damaged. &#039;&#039;Base cost is 22. Base duration is 3.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike. &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m2040.png &#039;&#039;&#039;Bewilder&#039;&#039;&#039;: The target is bewildered, making its magical attacks deal less damage and preventing them from being critical strikes. Magical damage dealt is reduced by 50% when maxed. &#039;&#039;Base cost is 10. Base duration is 5.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and magic spells. &#039;&#039;Base cost is 18.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic. &#039;&#039;Base cost is 18. Base duration is 7.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1233.png &#039;&#039;&#039;Nerf&#039;&#039;&#039;: The target is nerfed, decreasing its attack rating, magic rating, evade chance, resist chance, shield rating, and barrier rating. &#039;&#039;Base cost is 20. Base duration is 5.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1333.png &#039;&#039;&#039;X-Nerf&#039;&#039;&#039; - All hostile targets are nerfed, decreasing their attack rating, magic rating, evade chance, resist chance, shield rating, and barrier rating. &#039;&#039;Base cost is 60. Base duration is 5.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*There are some special rules regarding which Deprecating spells can be simultaneously in effect on a single monster.&lt;br /&gt;
**A monster cannot be simultaneously affected by more than one of: Slow, Sleep, and Confuse. Successfully casting any one of these on a target will dispel any of the others on that target.&lt;br /&gt;
**Casting Blind will dispel both Bewilder and Silence.&lt;br /&gt;
**Casting Silence will dispel both Weaken and Blind.&lt;br /&gt;
**Casting Weaken will dispel Silence.&lt;br /&gt;
**Casting Bewilder will dispel Blind.&lt;br /&gt;
&lt;br /&gt;
==Curative Magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of HP to yourself. &#039;&#039;Base cost is 20.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Places a heal over time effect on yourself, healing you for a small amount of HP every turn. &#039;&#039;Base cost is 25. Base duration is 10.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/0530.png &#039;&#039;&#039;Cure II&#039;&#039;&#039;: Restores a large amount of HP to yourself. &#039;&#039;Base cost is 55.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1030.png &#039;&#039;&#039;Regen II&#039;&#039;&#039;: Places a long heal over time effect on yourself, healing you for a small amount of HP every turn. &#039;&#039;Base cost is 75. Base duration is 25.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0530.png &#039;&#039;&#039;Cure III&#039;&#039;&#039;: Restores a huge amount of HP to yourself. &#039;&#039;Base cost is 100.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Supportive Magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on yourself, absorbing a fixed amount of damage from each physical attack that hits you. &#039;&#039;Base cost is 21. Base duration is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: You are hastened, allowing you to attack more frequently. &#039;&#039;Base cost is 30. Base duration is 10.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect yourself, absorbing a fixed amount of damage from each magical attack that hits you. &#039;&#039;Base cost is 23.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds you, making it harder for monsters to hit you with physical attacks. &#039;&#039;Base cost is 30. Base duration is 10.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against you may be absorbed and partially converted to MP.  75% chance to absorb when maxed, and the effect is removed when it absorbs a spell.  &#039;&#039;Base cost is 30. Base duration is 15.&#039;&#039;&lt;br /&gt;
*** The absorbed MP is between 5% and 10% of your base max MP.&lt;br /&gt;
**** Additional AP increases the MP absorbed by a factor of 1.125 per additional point for a maximum of 7.5% to 15% of your base max MP with 5 points.&lt;br /&gt;
***Critical hits cannot be absorbed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill you leaves you alive with a small percentage of HP. When triggered, the buff is removed, and 50% of the player&#039;s base SP is consumed.  If the player does not have enough SP remaining, the trigger will fail, and the player will die. &#039;&#039;Base cost is 50. Base duration is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv043/img/a/m4050.png &#039;&#039;&#039;Flame Spikes&#039;&#039;&#039;: A shield of flames surrounds you. Fire mitigation is increased, and physical attackers take minor fire damage. &#039;&#039;Base cost is 15. Base duration is 20.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m4020.png &#039;&#039;&#039;Arcane Focus&#039;&#039;&#039; - You attain a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance. Casting Arcane Focus will dispel Heartseeker. &#039;&#039;Base cost is 100. Base duration is 50.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m4051.png &#039;&#039;&#039;Frost Spikes&#039;&#039;&#039; - A shield of frost surrounds you. Cold mitigation is increased, and physical attackers take minor cold damage. &#039;&#039;Base cost is 15. Base duration is 20.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4021.png &#039;&#039;&#039;Heartseeker&#039;&#039;&#039; - You attain intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.  Casting Heartseeker will dispel Arcane Focus. &#039;&#039;Base cost is 100. Base duration is 50.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4060.png &#039;&#039;&#039;Lightning Spikes&#039;&#039;&#039; - A shield of lightning surrounds you.  Elec mitigation is increased, and physical attackers take minor elec damage. &#039;&#039;Base cost is 15. Base duration is 20.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4040.png &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039; - Incoming soul attacks will damage your spirit gauge instead of health. &#039;&#039;Base cost is 50.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4061.png &#039;&#039;&#039;Storm Spikes&#039;&#039;&#039; - A shield of storms surrounds you.  Wind mitigation is increased, and physical attackers take minor wind damage. &#039;&#039;Base cost is 15. Base duration is 20.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] hits a monster, it may produce an associated status effect on the target, which lasts for a number of turns. In addition, these status effect will explode for bonus damage on the monster when their effected target is struck by the next elemental spell in the order.  e.g. Searing Skin will explode for Fire damage when the monster is struck by a Cold spell.  Elemental mages will find it advantageous to cast their AOE spells in order, to benefit most from status effect explosions.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target&#039;s defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv044/img/e/darknerf.png &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;: The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage. [[Holy]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv043/img/e/ripesoul.png &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;: Attacking this target will restore your health by a small amount.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Sayoaisaka</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Level_Scaling&amp;diff=3299</id>
		<title>Level Scaling</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Level_Scaling&amp;diff=3299"/>
		<updated>2010-05-21T09:51:19Z</updated>

		<summary type="html">&lt;p&gt;Sayoaisaka: Scale factor for elemental mitigation is 2000&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Level Scaling is a game mechanic in the [[HentaiVerse]] mini-game. It pertains to the effective stats of a given piece of [[equipment]].&lt;br /&gt;
&lt;br /&gt;
==When it&#039;s applied==&lt;br /&gt;
There are two cases where the effects of level scaling are visible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Using equipment above your level&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a player clicks a link to a piece of equipment that is of a higher level than the player, he&#039;ll see something like this:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Scaling.jpg]]&lt;br /&gt;
&lt;br /&gt;
The numbers in the left column are the actual stats of the equipment, and the numbers in parentheses are how much the player would actually get from those stats, at his current level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Item World&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The stats of equipment improve when it is leveled up through the [[Item World]]. A little known fact about this, however, is that the stats increase by a fixed amount per level gained. This is because the only thing that actually changes internally is the equipment&#039;s level, and the other stats simply follow automatically as described by the formula below.&lt;br /&gt;
==How it works==&lt;br /&gt;
To quote [http://forums.e-hentai.org/index.php?showuser=6 Tenboro]:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;All stats for all weapons have a certain range they can roll on when they&#039;re generated. A club, for instance, can roll a base damage between 18 and 36. These stats are permanent, as in that when they have been rolled, nothing can change them. (Yet.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Each stat also has a scaling factor, by which I mean, two scaling factors. The first scaling factor (base factor) is applied to calculate the base &amp;quot;level 0&amp;quot; stat of the weapon. The second scaling factor (level factor) is applied against this base stat and the level of the weapon to calculate the effective stat, which you see on the equipment screen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Expressed as a formula:&lt;br /&gt;
&lt;br /&gt;
 scaled_stat = (1 &#039;&#039;+ level&#039;&#039; / level_factor) * base_stat&lt;br /&gt;
&lt;br /&gt;
For example, for Physical Absorption, which has a level scaling factor of 20, the value increases by 1/20 of its &amp;quot;level 0&amp;quot; value per level. Inserting the equipment&#039;s &#039;&#039;level&#039;&#039; into the formula gives the actual stats of the item.  Substituting a lower level player&#039;s &#039;&#039;level&#039;&#039; into the formula gives the &amp;quot;scaled down&amp;quot; stats. The base value for Physical Absorption for the example equipment shown above is approximately 1.566. The calculation of the other base values, and the scaling factors, is left as an exercise for the reader. :P&lt;br /&gt;
&lt;br /&gt;
The following are the known level factors for each equipment stat:&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;250px&amp;quot;| &#039;&#039;&#039;Attack/Magic Damage Multiplier&#039;&#039;&#039; || 100&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Attack/Magic Accuracy Bonus&#039;&#039;&#039;   || 2000&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Attack/Magic Critical Bonus&#039;&#039;&#039;   || 2000&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Parry/Block/Resist/Evade Chance&#039;&#039;&#039;   || 400&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Physical/Magical Absorption&#039;&#039;&#039;   || 20&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Physical/Magical Mitigation&#039;&#039;&#039;   || 400&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Specific Physical Mitigations (e.g. Slashing)&#039;&#039;&#039;   || 400&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Elemental Mitigations (Fire, etc)&#039;&#039;&#039;   || 2000&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Magical Proficiency Bonuses&#039;&#039;&#039;   || 50&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Elemental Damage Bonuses&#039;&#039;&#039;   || 50&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Primary Attributes&#039;&#039;&#039;   || 10&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Bleed Damage&#039;&#039;&#039;   || 12&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Burden&#039;&#039;&#039;   || 800&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Interference&#039;&#039;&#039;  || 800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
One final note: Burden and Interference are always scaled to the level of the equipment, not the player.  This is why they increase if equipment is leveled up, but are not reduced when using higher level equipment.  This is mitigated by the fact that as players level up themselves, their equipment proficiencies and INT/WIS increase, reducing their gear&#039;s compromise stats by an increasing percentage of their base values.&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Sayoaisaka</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:Spells&amp;diff=3285</id>
		<title>Talk:Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:Spells&amp;diff=3285"/>
		<updated>2010-05-15T00:11:56Z</updated>

		<summary type="html">&lt;p&gt;Sayoaisaka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This will need additions from someone with a higher rank than mine. --[[User:3d0xp0xy|3d0xp0xy]] 05:45, 23 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I added descriptions of the ones I have [[User:Nick321|Nick321]]&lt;br /&gt;
&lt;br /&gt;
May as well add status effects here. --[[User:Sayoaisaka|Sayo]]&lt;br /&gt;
&lt;br /&gt;
It&#039;s much better now. --[[User:3d0xp0xy|3d0xp0xy]] 20:26, 20 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Added Tier 11 Spells. Don&#039;t think there is anymore for a while. On another note, for Spark of Life, if the first mob kills you and triggers it, the mobs still in the process of taking their turns can still kill you. --[[User:Sonic|Sonic]] 12:35, 21 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
This needs to be updated for 0.3.2. --[[User:3d0xp0xy|3d0xp0xy]] 08:24, 24 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Page is up to date as of 0.4.4. --[[User:Coredumperror|Coredumperror]] 19:06, 1 January 2010 (UTC)&lt;br /&gt;
*I plan to add the base costs of all the spells up to tier 11 once I hit lvl 100.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve added info on spell durations, but I don&#039;t have all of them, so someone else will have to fill in the gaps.--[[User:Sayoaisaka|Sayo]] 00:11, 15 May 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Sayoaisaka</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=3284</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=3284"/>
		<updated>2010-05-15T00:09:20Z</updated>

		<summary type="html">&lt;p&gt;Sayoaisaka: Added info on spell durations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&#039;&#039;&#039;Spell Costs&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your [[Level]], rounded up.&lt;br /&gt;
&amp;lt;br/&amp;gt;For example, &#039;Cure&#039; has a &#039;&#039;base cost&#039;&#039; of 20, meaning its MP cost is &#039;&#039;20% of your level&#039;&#039;. At level 51, Cure costs: 51 * 0.20 = 10.2 -&amp;gt; 11 MP.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&#039;&#039;&#039;Spell Durations&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;The duration of spells lasting more than one turn depends on their base duration, the number of Ability Points invested (where applicable) and the relevant [[Proficiencies|Proficiency]]. Each additional AP increases the duration by 25%, and each point of proficiency by 1%. These numbers multiply together. Expressed as a formula:&lt;br /&gt;
 duration = base_duration * (1 + additional_AP / 4) * (1 + proficiency / 100)&lt;br /&gt;
The result is rounded to the nearest whole number of turns.&lt;br /&gt;
&lt;br /&gt;
==Offensive Magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[Abilities | Ability tier]], there is a single-target spell and an area-of-effect spell. Area-of-effect spells inflict strong damage on the targeted monster and less damage on the rest, but are also more expensive and take longer to cast than the single target versions. However, each addition Ability Point invested in the AOE spells increases its damage dealt (by 25% when maxed) and decreases it&#039;s MP cost (by 50% when maxed), in addition to decreasing the associated single-target spell&#039;s MP cost (by 25% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Free to cast. Affected by Elemental [[Proficiencies|Proficiency]] but does not increase it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 4, reduced to 3 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage. &#039;&#039;Base cost is 9, reduced to 6.75 when Meteor is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage. &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039;: Fire damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Flames of Loki is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;: Fire damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 4, reduced to 3 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;: Cold damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Blizzard is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;: Cold damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1230.png &#039;&#039;&#039;Cryostasis&#039;&#039;&#039;: Cold damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Fimbulvetr is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1231.png &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;: Cold damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 4, reduced to 3 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;: Elec damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Chain Lightning is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0832.png &#039;&#039;&#039;Chain Lightning&#039;&#039;&#039;: Elec damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1330.png &#039;&#039;&#039;Shockblast&#039;&#039;&#039;: Elec damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Wrath of Thor is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1331.png &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;: Elec damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 4, reduced to 3 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;: Wind damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Hurricane is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;: Wind damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1430.png &#039;&#039;&#039;Downburst&#039;&#039;&#039;: Wind damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Storms of Njord is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1431.png &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;: Wind damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;: Holy damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Purge is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;: Holy damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;: Holy damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Banish is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;: Holy damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1720.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;: Soul damage. (Single Target)  &#039;&#039;Base cost is 11, reduced to 8.25 when Soul Harvest is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1721.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;: Soul damage. (Area of Effect) &#039;&#039; Base cost is 33, reduced to 16.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Dark]]===&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1230.png &#039;&#039;&#039;Corruption&#039;&#039;&#039;: Dark damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Pestilence is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1232.png &#039;&#039;&#039;Pestilence&#039;&#039;&#039;: Dark damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1330.png &#039;&#039;&#039;Disintegrate&#039;&#039;&#039;: Dark damage. (Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1332.png &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;: Dark damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
==Deprecating Magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0133.png &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039;: Inflicts Spreading Poison on the target, causing damage over time, reducing its evade chance, and halving its MP and SP regen rates. &#039;&#039;Base cost is 15. Base duration is 7.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently. &#039;&#039;Base cost is 18.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making its physical attacks deal less damage and preventing them from being critical strikes.  Reduces physical damage dealt by 50% when maxed.  &#039;&#039;Base cost is 10. Base duration is 5.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged. &#039;&#039;Base cost is 22. Base duration is 3.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike. &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m2040.png &#039;&#039;&#039;Bewilder&#039;&#039;&#039;: The target is bewildered, making its magical attacks deal less damage and preventing them from being critical strikes.  Magical damage dealt is reduced by 50% when maxed. &#039;&#039; Base cost is 10. Base duration is 5.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and magic spells. &#039;&#039;Base cost is 18.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic. &#039;&#039; Base cost is 18.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1233.png &#039;&#039;&#039;Nerf&#039;&#039;&#039;: The target is nerfed, decreasing its attack rating, magic rating, evade chance, resist chance, shield rating, and barrier rating. &#039;&#039; Base cost is 20.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1333.png &#039;&#039;&#039;X-Nerf&#039;&#039;&#039; - All hostile targets are nerfed, decreasing their attack rating, magic rating, evade chance, resist chance, shield rating, and barrier rating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*There are some special rules regarding which Deprecating spells can be simultaneously in effect on a single monster.&lt;br /&gt;
**A monster cannot be simultaneously affected by more than one of: Slow, Sleep, and Confuse. Successfully casting any one of these on a target will dispel any of the others on that target.&lt;br /&gt;
**Casting Blind will dispel both Bewilder and Silence.&lt;br /&gt;
**Casting Silence will dispel both Weaken and Blind.&lt;br /&gt;
**Casting Weaken will dispel Silence.&lt;br /&gt;
**Casting Bewilder will dispel Blind.&lt;br /&gt;
&lt;br /&gt;
==Curative Magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of HP to yourself. &#039;&#039;Base cost is 20.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Places a heal over time effect on yourself, healing you for a small amount of HP every turn.  &#039;&#039;Base cost is 25. Base duration is 10.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/0530.png &#039;&#039;&#039;Cure II&#039;&#039;&#039;: Restores a large amount of HP to yourself.    &#039;&#039;Base cost is 56.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1030.png &#039;&#039;&#039;Regen II&#039;&#039;&#039;: Places a long heal over time effect on yourself, healing you for a small amount of HP every turn.  &#039;&#039;Base cost is 75.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0530.png &#039;&#039;&#039;Cure III&#039;&#039;&#039;: Restores a huge amount of HP to yourself.&lt;br /&gt;
&lt;br /&gt;
==Supportive Magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on yourself, absorbing a fixed amount of damage from each physical attack that hits you. &#039;&#039;Base cost is 21. Base duration is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: You are hastened, allowing you to attack more frequently. &#039;&#039;Base cost is 30. Base duration is 10.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect yourself, absorbing a fixed amount of damage from each magical attack that hits you.  &#039;&#039;Base cost is 23.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds you, making it harder for monsters to hit you with physical attacks.  &#039;&#039;Base cost is 30. Base duration is 10.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against you may be absorbed and partially converted to MP.  75% chance to absorb when maxed, and the effect is removed when it absorbs a spell.  &#039;&#039;Base cost is 30. Base duration is 15.&#039;&#039;&lt;br /&gt;
***Critical hits cannot be absorbed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill you leaves you alive with a small percentage of HP. When triggered, the buff is removed, and 50% of the player&#039;s base SP is consumed.  If the player does not have enough SP remaining, the trigger will fail, and the player will die. &#039;&#039;Base cost is 50. Base duration is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv043/img/a/m4050.png &#039;&#039;&#039;Flame Spikes&#039;&#039;&#039;: A shield of flames surrounds you. Fire mitigation is increased, and physical attackers take minor fire damage. &#039;&#039;Base cost is 15. Base duration is 20.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m4020.png &#039;&#039;&#039;Arcane Focus&#039;&#039;&#039; - You attain a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance. Casting Arcane Focus will dispel Heartseeker. &#039;&#039;Base cost is 100. Base duration is 50.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m4051.png &#039;&#039;&#039;Frost Spikes&#039;&#039;&#039; - A shield of frost surrounds you. Cold mitigation is increased, and physical attackers take minor cold damage. &#039;&#039;Base cost is 15. Base duration is 20.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4021.png &#039;&#039;&#039;Heartseeker&#039;&#039;&#039; - You attain intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.  Casting Heartseeker will dispel Arcane Focus.&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4060.png &#039;&#039;&#039;Lightning Spikes&#039;&#039;&#039; - A shield of lightning surrounds you.  Elec mitigation is increased, and physical attackers take minor elec damage. &#039;&#039;Base cost is 15. Base duration is 20.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4040.png &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039; - Incoming soul attacks will damage your spirit gauge instead of health.&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4061.png &#039;&#039;&#039;Storm Spikes&#039;&#039;&#039; - A shield of storms surrounds you.  Wind mitigation is increased, and physical attackers take minor wind damage. &#039;&#039;Base cost is 15. Base duration is 20.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] hits a monster, it may produce an associated status effect on the target, which lasts for a number of turns. In addition, these status effect will explode for bonus damage on the monster when their effected target is struck by the next elemental spell in the order.  e.g. Searing Skin will explode for Fire damage when the monster is struck by a Cold spell.  Elemental mages will find it advantageous to cast their AOE spells in order, to benefit most from status effect explosions.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target&#039;s defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv044/img/e/darknerf.png &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;: The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage. [[Holy]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv043/img/e/ripesoul.png &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;: Attacking this target will restore your health by a small amount.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Sayoaisaka</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=3283</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=3283"/>
		<updated>2010-05-14T23:26:20Z</updated>

		<summary type="html">&lt;p&gt;Sayoaisaka: Correction to cost of Soul Reaper&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your [[Level]], rounded up.&lt;br /&gt;
&amp;lt;br/&amp;gt;For example, &#039;Cure&#039; has a &#039;&#039;base cost&#039;&#039; of 20, meaning its MP cost is &#039;&#039;20% of your level&#039;&#039;. At level 51, Cure costs: 51 * 0.20 = 10.2 -&amp;gt; 11 MP.&lt;br /&gt;
&lt;br /&gt;
==Offensive Magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[Abilities | Ability tier]], there is a single-target spell and an area-of-effect spell. Area-of-effect spells inflict strong damage on the targeted monster and less damage on the rest, but are also more expensive and take longer to cast than the single target versions. However, each addition Ability Point invested in the AOE spells increases its damage dealt (by 25% when maxed) and decreases it&#039;s MP cost (by 50% when maxed), in addition to decreasing the associated single-target spell&#039;s MP cost (by 25% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Free to cast. Affected by Elemental [[Proficiencies|Proficiency]] but does not increase it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 4, reduced to 3 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage. &#039;&#039;Base cost is 9, reduced to 6.75 when Meteor is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage. &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039;: Fire damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Flames of Loki is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;: Fire damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 4, reduced to 3 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;: Cold damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Blizzard is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;: Cold damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1230.png &#039;&#039;&#039;Cryostasis&#039;&#039;&#039;: Cold damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Fimbulvetr is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1231.png &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;: Cold damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 4, reduced to 3 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;: Elec damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Chain Lightning is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0832.png &#039;&#039;&#039;Chain Lightning&#039;&#039;&#039;: Elec damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1330.png &#039;&#039;&#039;Shockblast&#039;&#039;&#039;: Elec damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Wrath of Thor is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1331.png &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;: Elec damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 4, reduced to 3 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;: Wind damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Hurricane is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;: Wind damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1430.png &#039;&#039;&#039;Downburst&#039;&#039;&#039;: Wind damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Storms of Njord is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1431.png &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;: Wind damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;: Holy damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Purge is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;: Holy damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;: Holy damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Banish is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;: Holy damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1720.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;: Soul damage. (Single Target)  &#039;&#039;Base cost is 11, reduced to 8.25 when Soul Harvest is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1721.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;: Soul damage. (Area of Effect) &#039;&#039; Base cost is 33, reduced to 16.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Dark]]===&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1230.png &#039;&#039;&#039;Corruption&#039;&#039;&#039;: Dark damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Pestilence is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1232.png &#039;&#039;&#039;Pestilence&#039;&#039;&#039;: Dark damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1330.png &#039;&#039;&#039;Disintegrate&#039;&#039;&#039;: Dark damage. (Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1332.png &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;: Dark damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
==Deprecating Magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0133.png &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039;: Inflicts Spreading Poison on the target, causing damage over time, reducing it&#039;s evade chance, and halving it&#039;s MP and SP regen rates. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently. &#039;&#039;Base cost is 18.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making it&#039;s physical attacks deal less damage and preventing them from being critical strikes.  Reduces physical damage dealt by 50% when maxed.  &#039;&#039;Base cost is 10.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged. &#039;&#039;Base cost is 22.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike. &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m2040.png &#039;&#039;&#039;Bewilder&#039;&#039;&#039;: The target is bewildered, making it&#039;s magical attacks deal less damage and preventing them from being critical strikes.  Magical damage dealt is reduced by 50% when maxed. &#039;&#039; Base cost is 10.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and magic spells. &#039;&#039;Base cost is 18.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic. &#039;&#039; Base cost is 18.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1233.png &#039;&#039;&#039;Nerf&#039;&#039;&#039;: The target is nerfed, decreasing its attack rating, magic rating, evade chance, resist chance, shield rating, and barrier rating. &#039;&#039; Base cost is 20.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1333.png &#039;&#039;&#039;X-Nerf&#039;&#039;&#039; - All hostile targets are nerfed, decreasing their attack rating, magic rating, evade chance, resist chance, shield rating, and barrier rating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*There are some special rules regarding which Deprecating spells can be simultaneously in effect on a single monster.&lt;br /&gt;
**A monster cannot be simultaneously affected by more than one of: Slow, Sleep, and Confuse. Successfully casting any one of these on a target will dispel any of the others on that target.&lt;br /&gt;
**Casting Blind will dispel both Bewilder and Silence.&lt;br /&gt;
**Casting Silence will dispel both Weaken and Blind.&lt;br /&gt;
**Casting Weaken will dispel Silence.&lt;br /&gt;
**Casting Bewilder will dispel Blind.&lt;br /&gt;
&lt;br /&gt;
==Curative Magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of HP to yourself. &#039;&#039;Base cost is 20.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Places a heal over time effect on yourself, healing you for a small amount of HP every turn.  &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/0530.png &#039;&#039;&#039;Cure II&#039;&#039;&#039;: Restores a large amount of HP to yourself.    &#039;&#039;Base cost is 56.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1030.png &#039;&#039;&#039;Regen II&#039;&#039;&#039;: Places a long heal over time effect on yourself, healing you for a small amount of HP every turn.  &#039;&#039;Base cost is 75.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0530.png &#039;&#039;&#039;Cure III&#039;&#039;&#039;: Restores a huge amount of HP to yourself.&lt;br /&gt;
&lt;br /&gt;
==Supportive Magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on yourself, absorbing a fixed amount of damage from each physical attack that hits you. &#039;&#039;Base cost is 21.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: You are hastened, allowing you to attack more frequently. &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect yourself, absorbing a fixed amount of damage from each magical attack that hits you.  &#039;&#039;Base cost is 23.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds you, making it harder for monsters to hit you with physical attacks.  &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against you may be absorbed and partially converted to MP.  75% chance to absorb when maxed, and the effect is removed when it absorbs a spell.  &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
***Critical hits cannot be absorbed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill you leaves you alive with a small percentage of HP. When triggered, the buff is removed, and 50% of the player&#039;s base SP is consumed.  If the player does not have enough SP remaining, the trigger will fail, and the player will die. &#039;&#039;Base cost is 50.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv043/img/a/m4050.png &#039;&#039;&#039;Flame Spikes&#039;&#039;&#039;: A shield of flames surrounds you. Fire mitigation is increased, and physical attackers take minor fire damage. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m4020.png &#039;&#039;&#039;Arcane Focus&#039;&#039;&#039; - You attain a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance. Casting Arcane Focus will dispel Heartseeker. &#039;&#039;Base cost is 100.  Duration is 200+ turns.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m4051.png &#039;&#039;&#039;Frost Spikes&#039;&#039;&#039; - A shield of frost surrounds you. Cold mitigation is increased, and physical attackers take minor cold damage. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4021.png &#039;&#039;&#039;Heartseeker&#039;&#039;&#039; - You attain intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.  Casting Heartseeker will dispel Arcane Focus.&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4060.png &#039;&#039;&#039;Lightning Spikes&#039;&#039;&#039; - A shield of lightning surrounds you.  Elec mitigation is increased, and physical attackers take minor elec damage. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4040.png &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039; - Incoming soul attacks will damage your spirit gauge instead of health.&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4061.png &#039;&#039;&#039;Storm Spikes&#039;&#039;&#039; - A shield of storms surrounds you.  Wind mitigation is increased, and physical attackers take minor wind damage. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] hits a monster, it may produce an associated status effect on the target, which lasts for a number of turns. In addition, these status effect will explode for bonus damage on the monster when their effected target is struck by the next elemental spell in the order.  e.g. Searing Skin will explode for Fire damage when the monster is struck by a Cold spell.  Elemental mages will find it advantageous to cast their AOE spells in order, to benefit most from status effect explosions.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target&#039;s defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv044/img/e/darknerf.png &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;: The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage. [[Holy]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv043/img/e/ripesoul.png &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;: Attacking this target will restore your health by a small amount.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Sayoaisaka</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Poison&amp;diff=3263</id>
		<title>Poison</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Poison&amp;diff=3263"/>
		<updated>2010-04-29T02:27:14Z</updated>

		<summary type="html">&lt;p&gt;Sayoaisaka: Fixed broken spell icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://g.ehgt.org/hv045/img/a/0133.png &#039;&#039;&#039;Poison&#039;&#039;&#039; is one of the &#039;&#039;Tier 1&#039;&#039; [[Spells]] in the [[HentaiVerse]] RPG system.&lt;br /&gt;
*Description: Inflicts Spreading Poison on one target, causing heavy damage over time and lowering its evade chance. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Poison causes:==&lt;br /&gt;
*Periodic damage to the affected enemy over a set duration. &lt;br /&gt;
**Since damage occurs at the end of an enemy&#039;s turn, an enemy can hit you on the turn it dies to Poison&#039;s damage.&lt;br /&gt;
*A 50% decrease in the MP and SP regeneration rate of the affected enemy.&lt;br /&gt;
*A reduced chance of missing the affected enemy with physical attacks.&lt;br /&gt;
&lt;br /&gt;
==Damage dealt by Poison is augmented by:==&lt;br /&gt;
*Deprecating [[Proficiencies|Proficiency]].&lt;br /&gt;
*[[Magic rating]].&lt;br /&gt;
*Target&#039;s [[Barrier Rating]].&lt;br /&gt;
*The presence of [[Penetrated Armor]] on the target at the time of initial casting. &lt;br /&gt;
**Note: The increased damage continues after the expiration of Penetrated Armor.&lt;br /&gt;
&lt;br /&gt;
==Damage dealt by Poison is NOT affected by:==&lt;br /&gt;
*+% Magic Damage as granted by [[Equipment]]/[[Auras]]/[[Ranks|Titles]]/etc.&lt;br /&gt;
*[[Interference]].&lt;br /&gt;
**Specifically interference under 25. Other [[Spells#Offensive magic|Offensive spells]] are weakened directly by any interference.&lt;br /&gt;
***Interference over 25 weakens poison due to the loss of Deprecating Proficiency.&lt;br /&gt;
&lt;br /&gt;
==The duration of Poison is affected by:==&lt;br /&gt;
*Deprecating Proficiency.&lt;br /&gt;
*The number of [[Abilities|ability points]] invested in Poison.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Sayoaisaka</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Cold&amp;diff=3262</id>
		<title>Cold</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Cold&amp;diff=3262"/>
		<updated>2010-04-29T02:24:56Z</updated>

		<summary type="html">&lt;p&gt;Sayoaisaka: Added Ryouko, removed link to Bestiary for consistency with other pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Cold&#039;&#039;&#039; is one of the elemental damage types in the [[HentaiVerse]] RPG system.&lt;br /&gt;
&lt;br /&gt;
Cold spells can proc the following status effect on targeted monsters:&amp;lt;br&amp;gt;&lt;br /&gt;
http://g.ehgt.org/hv045/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
==Cold spells==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage.&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage.&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1230.png &#039;&#039;&#039;Cryostasis&#039;&#039;&#039; &lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1231.png &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Monsters weak to Cold==&lt;br /&gt;
*Fire Fox&lt;br /&gt;
*Green Slime&lt;br /&gt;
*Mantitcore&lt;br /&gt;
&lt;br /&gt;
==Monsters resistant to Cold==&lt;br /&gt;
*Apathetic Canuck&lt;br /&gt;
*Blue Hedgehog&lt;br /&gt;
*Cookie Monster&lt;br /&gt;
*Giant Panda&lt;br /&gt;
*Ryouko Asakura&lt;br /&gt;
&lt;br /&gt;
==Monsters that use Cold attacks==&lt;br /&gt;
*Apathetic Canuck - &#039;&#039;mEH&#039;&#039;&lt;br /&gt;
*Ryouko Asakura - &#039;&#039;Impaler&#039;&#039;&lt;br /&gt;
[[Category:HentaiVerse]][[Category:Damage types]]&lt;/div&gt;</summary>
		<author><name>Sayoaisaka</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Holy&amp;diff=3261</id>
		<title>Holy</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Holy&amp;diff=3261"/>
		<updated>2010-04-29T02:17:14Z</updated>

		<summary type="html">&lt;p&gt;Sayoaisaka: Fixed broken spell icons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Holy is one of the damage types in the [[HentaiVerse]] RPG system.&lt;br /&gt;
&lt;br /&gt;
[[Spells#Offensive magic | Offensive]] Holy spells can proc the following status effect on targetted monsters:&amp;lt;br&amp;gt;&lt;br /&gt;
http://g.ehgt.org/hv045/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
==Holy spells==&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;: Holy damage. Feeds off of Divine Proficiency.&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;: Holy AOE damage. Feeds off of Divine Proficiency.&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;: Holy damage. Feeds off of Divine Proficiency.&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;: Holy AOE damage. Feeds off of Divine Proficiency.&lt;br /&gt;
&lt;br /&gt;
==Monsters that use Holy attacks==&lt;br /&gt;
*Blue Slime - &#039;&#039;Bouip&#039;&#039;&lt;br /&gt;
*Flying Spaghetti Monster - regular attacks deal Holy damage.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]][[Category:Damage types]]&lt;/div&gt;</summary>
		<author><name>Sayoaisaka</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Wind&amp;diff=3260</id>
		<title>Wind</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Wind&amp;diff=3260"/>
		<updated>2010-04-29T02:16:13Z</updated>

		<summary type="html">&lt;p&gt;Sayoaisaka: Fixed broken spell icons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wind is one of the elemental damage types in the [[HentaiVerse]] RPG system.&lt;br /&gt;
&lt;br /&gt;
Wind spells can proc the following status effect on targetted monsters:&amp;lt;br&amp;gt;&lt;br /&gt;
http://g.ehgt.org/hv045/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
==Wind spells==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage.&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage.&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1430.png &#039;&#039;&#039;Downburst&#039;&#039;&#039; &lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1431.png &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Monsters weak to Wind==&lt;br /&gt;
*Blue Slime&lt;br /&gt;
&lt;br /&gt;
==Monsters resistant to Wind==&lt;br /&gt;
*Green Slime&lt;br /&gt;
*Zombie Cow&lt;br /&gt;
&lt;br /&gt;
==Monsters that use Wind attacks==&lt;br /&gt;
*Green Slime - &#039;&#039;Jiggle&#039;&#039;&lt;br /&gt;
*Zombie Cow - &#039;&#039;Moo&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]][[Category:Damage types]]&lt;/div&gt;</summary>
		<author><name>Sayoaisaka</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Elec&amp;diff=3259</id>
		<title>Elec</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Elec&amp;diff=3259"/>
		<updated>2010-04-29T02:15:16Z</updated>

		<summary type="html">&lt;p&gt;Sayoaisaka: Fixed broken spell icons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Elec is one of the elemental damage types in the [[HentaiVerse]] RPG system. Presumably, it&#039;s an abbreviation of &amp;quot;Electric(al)&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Elec spells can proc the following status effect on targetted monsters:&amp;lt;br&amp;gt;&lt;br /&gt;
http://g.ehgt.org/hv045/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
==Elec spells==&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage.&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1330.png &#039;&#039;&#039;Shockblast&#039;&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1331.png &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Monsters weak to Elec==&lt;br /&gt;
*Blue Hedgehog&lt;br /&gt;
*Rabid Hamster&lt;br /&gt;
*Zombie Cow&lt;br /&gt;
&lt;br /&gt;
==Monsters resistant to Elec==&lt;br /&gt;
*Blue Slime&lt;br /&gt;
*Mind Raper&lt;br /&gt;
&lt;br /&gt;
==Monsters that use Elec attacks==&lt;br /&gt;
*Mind Raper - &#039;&#039;Toddlerguro&#039;&#039;&lt;br /&gt;
*Konata - &#039;&#039;Petanko Smash&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]][[Category:Damage types]]&lt;/div&gt;</summary>
		<author><name>Sayoaisaka</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Cold&amp;diff=3258</id>
		<title>Cold</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Cold&amp;diff=3258"/>
		<updated>2010-04-29T02:14:24Z</updated>

		<summary type="html">&lt;p&gt;Sayoaisaka: Fixed broken spell icons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Cold&#039;&#039;&#039; is one of the elemental damage types in the [[HentaiVerse]] RPG system.&lt;br /&gt;
&lt;br /&gt;
Cold spells can proc the following status effect on targeted monsters:&amp;lt;br&amp;gt;&lt;br /&gt;
http://g.ehgt.org/hv045/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
==Cold spells==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage.&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage.&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1230.png &#039;&#039;&#039;Cryostasis&#039;&#039;&#039; &lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1231.png &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Monsters weak to Cold==&lt;br /&gt;
*Fire Fox&lt;br /&gt;
*Green Slime&lt;br /&gt;
*Mantitcore&lt;br /&gt;
&lt;br /&gt;
==Monsters resistant to Cold==&lt;br /&gt;
*Apathetic Canuck&lt;br /&gt;
*Blue Hedgehog&lt;br /&gt;
*Cookie Monster&lt;br /&gt;
*Giant Panda&lt;br /&gt;
*Ryouko Asakura&lt;br /&gt;
&lt;br /&gt;
==Monsters that use Cold attacks==&lt;br /&gt;
*[[HentaiVerse Bestiary#Mini-boss|Apathetic Canuck]] - &#039;&#039;mEH&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]][[Category:Damage types]]&lt;/div&gt;</summary>
		<author><name>Sayoaisaka</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Fire&amp;diff=3257</id>
		<title>Fire</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Fire&amp;diff=3257"/>
		<updated>2010-04-29T02:13:25Z</updated>

		<summary type="html">&lt;p&gt;Sayoaisaka: Fixed broken spell icons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fire is one of the elemental damage types in the [[HentaiVerse]] RPG system.&lt;br /&gt;
&lt;br /&gt;
Fire spells can proc the following status effect on targetted monsters:&amp;lt;br&amp;gt;&lt;br /&gt;
http://g.ehgt.org/hv045/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
==Fire spells==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage.&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage.&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Monsters weak to Fire==&lt;br /&gt;
*Cockatrice&lt;br /&gt;
*Scary Ghost&lt;br /&gt;
*Tentacle Monster&lt;br /&gt;
&lt;br /&gt;
==Monsters resistant to Fire==&lt;br /&gt;
*Fire Fox&lt;br /&gt;
*Mantitcore&lt;br /&gt;
*Mithra&lt;br /&gt;
*Ryouko Asakura&lt;br /&gt;
&lt;br /&gt;
==Monsters that use Fire attacks==&lt;br /&gt;
*Fire Fox - &#039;&#039;Burning Tail&#039;&#039;&lt;br /&gt;
*Manbearpig - &#039;&#039;Global Warming&#039;&#039;&lt;br /&gt;
*Mantitcore - &#039;&#039;Squirt&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]][[Category:Damage types]]&lt;/div&gt;</summary>
		<author><name>Sayoaisaka</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=3256</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=3256"/>
		<updated>2010-04-29T02:12:04Z</updated>

		<summary type="html">&lt;p&gt;Sayoaisaka: Fixed broken spell icons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your [[Level]], rounded up.&lt;br /&gt;
&amp;lt;br/&amp;gt;For example, &#039;Cure&#039; has a &#039;&#039;base cost&#039;&#039; of 20, meaning its MP cost is &#039;&#039;20% of your level&#039;&#039;. At level 51, Cure costs: 51 * 0.20 = 10.2 -&amp;gt; 11 MP.&lt;br /&gt;
&lt;br /&gt;
==Offensive Magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[Abilities | Ability tier]], there is a single-target spell and an area-of-effect spell. Area-of-effect spells inflict strong damage on the targeted monster and less damage on the rest, but are also more expensive and take longer to cast than the single target versions. However, each addition Ability Point invested in the AOE spells increases its damage dealt (by 25% when maxed) and decreases it&#039;s MP cost (by 50% when maxed), in addition to decreasing the associated single-target spell&#039;s MP cost (by 25% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Free to cast. Affected by Elemental [[Proficiencies|Proficiency]] but does not increase it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 4, reduced to 3 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage. &#039;&#039;Base cost is 9, reduced to 6.75 when Meteor is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage. &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039;: Fire damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Flames of Loki is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;: Fire damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 4, reduced to 3 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;: Cold damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Blizzard is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;: Cold damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1230.png &#039;&#039;&#039;Cryostasis&#039;&#039;&#039;: Cold damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Fimbulvetr is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1231.png &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;: Cold damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 4, reduced to 3 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;: Elec damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Chain Lightning is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0832.png &#039;&#039;&#039;Chain Lightning&#039;&#039;&#039;: Elec damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1330.png &#039;&#039;&#039;Shockblast&#039;&#039;&#039;: Elec damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Wrath of Thor is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1331.png &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;: Elec damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 4, reduced to 3 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;: Wind damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Hurricane is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;: Wind damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1430.png &#039;&#039;&#039;Downburst&#039;&#039;&#039;: Wind damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Storms of Njord is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1431.png &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;: Wind damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;: Holy damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Purge is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;: Holy damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;: Holy damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Banish is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;: Holy damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1720.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;: Soul damage. (Single Target)  &#039;&#039;Base cost is 12, reduced to 9 when Soul Harvest is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1721.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;: Soul damage. (Area of Effect) &#039;&#039; Base cost is 33, reduced to 16.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Dark]]===&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1230.png &#039;&#039;&#039;Corruption&#039;&#039;&#039;: Dark damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Pestilence is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1232.png &#039;&#039;&#039;Pestilence&#039;&#039;&#039;: Dark damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1330.png &#039;&#039;&#039;Disintegrate&#039;&#039;&#039;: Dark damage. (Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1332.png &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;: Dark damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
==Deprecating Magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0133.png &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039;: Inflicts Spreading Poison on the target, causing damage over time, reducing it&#039;s evade chance, and halving it&#039;s MP and SP regen rates. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently. &#039;&#039;Base cost is 18.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making it&#039;s physical attacks deal less damage and preventing them from being critical strikes.  Reduces physical damage dealt by 50% when maxed.  &#039;&#039;Base cost is 10.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged. &#039;&#039;Base cost is 22.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike. &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m2040.png &#039;&#039;&#039;Bewilder&#039;&#039;&#039;: The target is bewildered, making it&#039;s magical attacks deal less damage and preventing them from being critical strikes.  Magical damage dealt is reduced by 50% when maxed. &#039;&#039; Base cost is 10.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and magic spells. &#039;&#039;Base cost is 18.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic. &#039;&#039; Base cost is 18.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1233.png &#039;&#039;&#039;Nerf&#039;&#039;&#039;: The target is nerfed, decreasing its attack rating, magic rating, evade chance, resist chance, shield rating, and barrier rating. &#039;&#039; Base cost is 20.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1333.png &#039;&#039;&#039;X-Nerf&#039;&#039;&#039; - All hostile targets are nerfed, decreasing their attack rating, magic rating, evade chance, resist chance, shield rating, and barrier rating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*There are some special rules regarding which Deprecating spells can be simultaneously in effect on a single monster.&lt;br /&gt;
**A monster cannot be simultaneously affected by more than one of: Slow, Sleep, and Confuse. Successfully casting any one of these on a target will dispel any of the others on that target.&lt;br /&gt;
**Casting Blind will dispel both Bewilder and Silence.&lt;br /&gt;
**Casting Silence will dispel both Weaken and Blind.&lt;br /&gt;
**Casting Weaken will dispel Silence.&lt;br /&gt;
**Casting Bewilder will dispel Blind.&lt;br /&gt;
&lt;br /&gt;
==Curative Magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of HP to yourself. &#039;&#039;Base cost is 20.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Places a heal over time effect on yourself, healing you for a small amount of HP every turn.  &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/0530.png &#039;&#039;&#039;Cure II&#039;&#039;&#039;: Restores a large amount of HP to yourself.    &#039;&#039;Base cost is 56.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1030.png &#039;&#039;&#039;Regen II&#039;&#039;&#039;: Places a long heal over time effect on yourself, healing you for a small amount of HP every turn.  &#039;&#039;Base cost is 75.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0530.png &#039;&#039;&#039;Cure III&#039;&#039;&#039;: Restores a huge amount of HP to yourself.&lt;br /&gt;
&lt;br /&gt;
==Supportive Magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on yourself, absorbing a fixed amount of damage from each physical attack that hits you. &#039;&#039;Base cost is 21.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: You are hastened, allowing you to attack more frequently. &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect yourself, absorbing a fixed amount of damage from each magical attack that hits you.  &#039;&#039;Base cost is 23.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds you, making it harder for monsters to hit you with physical attacks.  &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against you may be absorbed and partially converted to MP.  75% chance to absorb when maxed, and the effect is removed when it absorbs a spell.  &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
***Critical hits cannot be absorbed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill you leaves you alive with a small percentage of HP. When triggered, the buff is removed, and 50% of the player&#039;s base SP is consumed.  If the player does not have enough SP remaining, the trigger will fail, and the player will die. &#039;&#039;Base cost is 50.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv043/img/a/m4050.png &#039;&#039;&#039;Flame Spikes&#039;&#039;&#039;: A shield of flames surrounds you. Fire mitigation is increased, and physical attackers take minor fire damage. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m4020.png &#039;&#039;&#039;Arcane Focus&#039;&#039;&#039; - You attain a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance. Casting Arcane Focus will dispel Heartseeker. &#039;&#039;Base cost is 100.  Duration is 200+ turns.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m4051.png &#039;&#039;&#039;Frost Spikes&#039;&#039;&#039; - A shield of frost surrounds you. Cold mitigation is increased, and physical attackers take minor cold damage. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4021.png &#039;&#039;&#039;Heartseeker&#039;&#039;&#039; - You attain intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.  Casting Heartseeker will dispel Arcane Focus.&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4060.png &#039;&#039;&#039;Lightning Spikes&#039;&#039;&#039; - A shield of lightning surrounds you.  Elec mitigation is increased, and physical attackers take minor elec damage. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4040.png &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039; - Incoming soul attacks will damage your spirit gauge instead of health.&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4061.png &#039;&#039;&#039;Storm Spikes&#039;&#039;&#039; - A shield of storms surrounds you.  Wind mitigation is increased, and physical attackers take minor wind damage. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] hits a monster, it may produce an associated status effect on the target, which lasts for a number of turns. In addition, these status effect will explode for bonus damage on the monster when their effected target is struck by the next elemental spell in the order.  e.g. Searing Skin will explode for Fire damage when the monster is struck by a Cold spell.  Elemental mages will find it advantageous to cast their AOE spells in order, to benefit most from status effect explosions.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target&#039;s defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv044/img/e/darknerf.png &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;: The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage. [[Holy]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv043/img/e/ripesoul.png &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;: Attacking this target will restore your health by a small amount.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Sayoaisaka</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Equipment_Suffixes&amp;diff=3175</id>
		<title>Equipment Suffixes</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Equipment_Suffixes&amp;diff=3175"/>
		<updated>2010-02-14T16:10:49Z</updated>

		<summary type="html">&lt;p&gt;Sayoaisaka: Changed &amp;quot;Dodge&amp;quot; to &amp;quot;Evade&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Suffixes are special characteristics that can be found on all types of equipment and preceded by &#039;&#039;&amp;quot;of&amp;quot;&#039;&#039;. Specific Suffixes can only occur on certain types of equipment as follows.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;Legend:&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 M1 = One-Handed Clubs, Daggers, Rapiers, and Wakizashis&lt;br /&gt;
 M2 = One-Handed Axes and Shortswords&lt;br /&gt;
 M3 = Two-Handed Melee Weapons&lt;br /&gt;
 St = Staffs&lt;br /&gt;
 Sh = Shields&lt;br /&gt;
 Co = Cotton Armor&lt;br /&gt;
 Si = Silk Armor&lt;br /&gt;
 GP = Gossamer/Phase Armor&lt;br /&gt;
 Le = Leather&lt;br /&gt;
 DK = Dragon Hide/Kevlar Armor&lt;br /&gt;
 He = Heavy Armors&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Sword Chucks have only been found with &amp;quot;of Slaughter&amp;quot;, &amp;quot;of the Ox&amp;quot; and &amp;quot;of the Raccoon&amp;quot; suffixes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Suffix&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Effect&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Availability&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|M1&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|M2&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|M3&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|St&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Sh&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Co&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Si&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|GP&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Le&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|DK&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|He&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot;|Damage&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Slaughter&lt;br /&gt;
|Increases Attack Damage Multiplier&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Destruction&lt;br /&gt;
|Increases Magic Damage Multiplier&lt;br /&gt;
| || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Surtr&lt;br /&gt;
|Increases Fire Damage&lt;br /&gt;
| || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Niflheim&lt;br /&gt;
|Increases Cold Damage&lt;br /&gt;
| || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Mjolnir&lt;br /&gt;
|Increases Electric Damage&lt;br /&gt;
| || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Freyr&lt;br /&gt;
|Increases Wind Damage&lt;br /&gt;
| || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Heimdall&lt;br /&gt;
|Increases Holy Damage&lt;br /&gt;
| || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Fenrir&lt;br /&gt;
|Increases Dark Damage&lt;br /&gt;
| || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Hit/Crit&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Balance&lt;br /&gt;
|Increases Attack Accuracy and Critical Bonus&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Focus&lt;br /&gt;
|Adds/Increases Magic Accuracy and Critical Bonus&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;|Hybrid&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Battlecaster&lt;br /&gt;
|Adds Magic Damage Multiplier, Magic Accuracy, Wisdom, Intelligence, and greatly reduces the item&#039;s [[Interference]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || ||&lt;br /&gt;
| ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot;|[[Damage Avoidance|Avoidance]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Fleet&lt;br /&gt;
|Adds/Increases Evade&lt;br /&gt;
| || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Barrier&lt;br /&gt;
|Increases Block&lt;br /&gt;
| || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Nimble&lt;br /&gt;
|Adds/Increases Parry&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Negation&lt;br /&gt;
|Increases Resist&lt;br /&gt;
| || || || || || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot;|[[Character Stats#Primary Attributes|Stats]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Ox&lt;br /&gt;
|Adds/Increases Strength Bonus&lt;br /&gt;
| ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Raccoon&lt;br /&gt;
|Adds/Increases Dexterity Bonus&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Cheetah&lt;br /&gt;
|Adds/Increases Agility Bonus&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Owl&lt;br /&gt;
|Adds/Increases Wisdom Bonus&lt;br /&gt;
| || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Fox&lt;br /&gt;
|Adds/Increases Intelligence Bonus&lt;br /&gt;
| || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;13&amp;quot;|[[Damage Absorption &amp;amp; Mitigation|Defenses]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Protection&lt;br /&gt;
|Increases Physical Absorption&lt;br /&gt;
| || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Warding&lt;br /&gt;
|Increases Magical Absorption&lt;br /&gt;
| || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Dampening&lt;br /&gt;
|Adds/Increases Crushing Mitigation&lt;br /&gt;
| || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Stone-Skinned&lt;br /&gt;
|Adds/Increases Slashing Mitigation&lt;br /&gt;
| || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Deflection&lt;br /&gt;
|Adds/Increases Piercing Mitigation&lt;br /&gt;
| || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Hulk&lt;br /&gt;
|Adds/Increases Physical Mitigation (Scary Ghost&#039;s damage only)&lt;br /&gt;
| || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Fire-eater&lt;br /&gt;
|Adds Fire Mitigation&lt;br /&gt;
| || || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Frost-born&lt;br /&gt;
|Adds Cold Mitigation&lt;br /&gt;
| || || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Thunder-child&lt;br /&gt;
|Adds Electric Mitigation&lt;br /&gt;
| || || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Wind-waker&lt;br /&gt;
|Adds Wind Mitigation&lt;br /&gt;
| || || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Thrice-blessed&lt;br /&gt;
|Adds Holy Mitigation&lt;br /&gt;
| || || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Spirit-ward&lt;br /&gt;
|Adds Dark Mitigation&lt;br /&gt;
| || || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Shielding Aura&lt;br /&gt;
|Adds Soul Mitigation&lt;br /&gt;
| || || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;6&amp;quot;|[[Proficiencies#Magic Proficiencies|Proficiencies]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Elementalist&lt;br /&gt;
|Increases Elemental Proficiency&lt;br /&gt;
| || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Heaven-sent&lt;br /&gt;
|Increases Divine Proficiency&lt;br /&gt;
| || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Demon-fiend&lt;br /&gt;
|Increases Forbidden Proficiency&lt;br /&gt;
| || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Curse-weaver&lt;br /&gt;
|Increases Depreciating Proficiency&lt;br /&gt;
| || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Earth-walker&lt;br /&gt;
|Increases Supportive Proficiency&lt;br /&gt;
| || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Priestess&lt;br /&gt;
|Increases Curative Proficiency&lt;br /&gt;
| || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Armor]]&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Equipment Procs]]&lt;br /&gt;
*[[Fighting Styles]]&lt;br /&gt;
*[[Weapons]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Sayoaisaka</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=System_Monsters&amp;diff=2904</id>
		<title>System Monsters</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=System_Monsters&amp;diff=2904"/>
		<updated>2010-01-03T23:15:54Z</updated>

		<summary type="html">&lt;p&gt;Sayoaisaka: Filled in IPU&amp;#039;s details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are the monsters one might face in the [[HentaiVerse]], including their attacks, resistances and weaknesses. The highest level monsters you will fight are on the same level as you, the lowest will be five levels below you. For legacy monsters, see [[Legacy Bestiary]].&lt;br /&gt;
&lt;br /&gt;
==Attack Types==&lt;br /&gt;
&lt;br /&gt;
Monsters can have up to three different attacks, roughly corresponding to the player&#039;s Attack, Magic, and Spirit commands. The biggest difference from player attacks is that monsters&#039; special attacks can be either physical or magical in nature (a physical attack is &amp;quot;used&amp;quot; while a magical one is &amp;quot;cast&amp;quot;). In the absence of an official naming scheme, we&#039;ll refer to them as follows:&lt;br /&gt;
&lt;br /&gt;
*Normal Attack: Every monster has one, they have no names, and they are always physical in nature, so the only information given below is Damage Type. As you can see, this is usually Crushing, Slashing or Piercing, with some exceptions.&lt;br /&gt;
*Skill: A special attack which consumes the monster&#039;s MP. Most monsters require at least 50% of their full MP in order to employ a skill. You&#039;ll soon find out which ones don&#039;t.&lt;br /&gt;
*Spirit Attack: A very powerful special attack which consumes the monster&#039;s SP. Most Ordinary and Mini-boss monsters do not have spirit attacks, &#039;&#039;&#039;&#039;&#039;yet&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Ordinary==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Spirit Attack&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Minor Weakness&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Major Weakness&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|Amphibious Sperm Whale&lt;br /&gt;
|Crushing&lt;br /&gt;
|Bukkake&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Ambergris Alert&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|Blue Slime&lt;br /&gt;
|Crushing&lt;br /&gt;
|Bouip&lt;br /&gt;
|Magical ([[Holy]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|Cockatrice&lt;br /&gt;
|Piercing&lt;br /&gt;
|Kick&lt;br /&gt;
|Physical&lt;br /&gt;
|Spirit Kick&lt;br /&gt;
|Physical?&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|Cookie Monster&lt;br /&gt;
|Slashing&lt;br /&gt;
|Cookie Cutter&lt;br /&gt;
|Physical&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|Fire Fox&lt;br /&gt;
|Slashing&lt;br /&gt;
|Burning Tail&lt;br /&gt;
|Physical ([[Fire]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|Giant Panda&lt;br /&gt;
|Slashing&lt;br /&gt;
|Bamboo Attack&lt;br /&gt;
|Physical&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|Green Slime&lt;br /&gt;
|Crushing&lt;br /&gt;
|Jiggle&lt;br /&gt;
|Magical ([[Wind]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]], [[Holy]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|Mantitcore&lt;br /&gt;
|Piercing&lt;br /&gt;
|Squirt&lt;br /&gt;
|Magical ([[Fire]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|Mutant Peacock&lt;br /&gt;
|Piercing&lt;br /&gt;
|Peck&lt;br /&gt;
|Physical&lt;br /&gt;
|Spirit Peck&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|Rabid Hamster&lt;br /&gt;
|Piercing&lt;br /&gt;
|Rabid Bite&lt;br /&gt;
|Physical ([[Dark]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|[[Elec]], [[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|Scary Ghost&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|Haunt&lt;br /&gt;
|Magical ([[Dark]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|Tentacle Monster&lt;br /&gt;
|Piercing&lt;br /&gt;
|Horrible Rape&lt;br /&gt;
|Magical ([[Dark]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mini-boss==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Minor Weakness&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Major Weakness&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|Apathetic Canuck&lt;br /&gt;
|Piercing&lt;br /&gt;
|mEH&lt;br /&gt;
|Magical ([[Cold]])&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|[[Wind]], [[Holy]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|Blue Hedgehog&lt;br /&gt;
|Crushing&lt;br /&gt;
|Spin Attack&lt;br /&gt;
|Physical&lt;br /&gt;
|[[Cold]], [[Holy]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|-&lt;br /&gt;
|Manthra&lt;br /&gt;
|Slashing&lt;br /&gt;
|Claw Swipe&lt;br /&gt;
|Physical&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|Mind Raper&lt;br /&gt;
|Crushing&lt;br /&gt;
|Toddlerguro&lt;br /&gt;
|Magical ([[Elec]])&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Cow&lt;br /&gt;
|Slashing&lt;br /&gt;
|Moo&lt;br /&gt;
|Magical ([[Wind]])&lt;br /&gt;
|[[Fire]], [[Wind]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Spirit Attack&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Weakness&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Trophy&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|Dalek&lt;br /&gt;
|Piercing&lt;br /&gt;
|Death Ray&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Brain Sucker&lt;br /&gt;
|Physical ([[Fire]])&lt;br /&gt;
|[[Cold]], [[Fire]]&lt;br /&gt;
|[[Elec]], [[Soul]]&lt;br /&gt;
|Dalek Voicebox&lt;br /&gt;
|-&lt;br /&gt;
|Manbearpig&lt;br /&gt;
|Slashing&lt;br /&gt;
|Super Serial&lt;br /&gt;
|Physical ([[Soul]])&lt;br /&gt;
|Global Warming&lt;br /&gt;
|Magical ([[Fire]])&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Soul]]&lt;br /&gt;
|ManBearPig Tail&lt;br /&gt;
|-&lt;br /&gt;
|Mithra&lt;br /&gt;
|Slashing&lt;br /&gt;
|Purr&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Undress&lt;br /&gt;
|Physical ([[Wind]])&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Holy]], [[Soul]]&lt;br /&gt;
|Mithra&#039;s Flower&lt;br /&gt;
|-&lt;br /&gt;
|White Bunneh&lt;br /&gt;
|Piercing&lt;br /&gt;
|Awww&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|OM NOM NOM NOM&lt;br /&gt;
|Physical ([[Holy]])&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|Holy Hand Grenade of Antioch&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Legendary==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Spirit Attack&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Weakness&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Trophy&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|Konata&lt;br /&gt;
|Crushing&lt;br /&gt;
|Timotei&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Petanko Smash&lt;br /&gt;
|Physical ([[Elec]])&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]], [[Soul]]&lt;br /&gt;
|Lock of Blue Hair&lt;br /&gt;
|-&lt;br /&gt;
|Mikuru Asahina&lt;br /&gt;
|Piercing&lt;br /&gt;
|Mikuru Beam&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Time Quake&lt;br /&gt;
|Magical ([[Dark]])&lt;br /&gt;
|[[Wind]], [[Fire]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Bunny-Girl Costume&lt;br /&gt;
|-&lt;br /&gt;
|Ryouko Asakura&lt;br /&gt;
|Slashing&lt;br /&gt;
|Spike Shot&lt;br /&gt;
|Physical ([[Soul]])&lt;br /&gt;
|Impaler&lt;br /&gt;
|Physical ([[Cold]])&lt;br /&gt;
|[[Cold]], [[Fire]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Hinamatsuri Doll&lt;br /&gt;
|-&lt;br /&gt;
|Yuki Nagato&lt;br /&gt;
|Crushing&lt;br /&gt;
|Stoic Staredown&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Data Rewrite&lt;br /&gt;
|Magical ([[Dark]])&lt;br /&gt;
|Elemental&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Broken Glasses&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Spirit Attack&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Weakness&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Trophy&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot; width=&amp;quot;140&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|Flying Spaghetti Monster&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
|&amp;lt;center&amp;gt;???&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;???&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;???&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;???&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;???&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;???&amp;lt;/center&amp;gt;&lt;br /&gt;
|Noodly Appendage&lt;br /&gt;
|-&lt;br /&gt;
|Invisible Pink Unicorn&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Pink Unicorn Sparkles&lt;br /&gt;
|Physical ([[Holy]])&lt;br /&gt;
|Perplexing Paradox&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Elemental, [[Holy]]&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
|Invisible Unicorn Horn&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Real Life&lt;br /&gt;
|[[Soul]]&lt;br /&gt;
|Various skills with humorous &amp;quot;Real Life-related&amp;quot; names.&lt;br /&gt;
|Physical ([[Soul]])&lt;br /&gt;
|Internet Shutdown&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Elemental, [[Holy]], [[Dark]]&lt;br /&gt;
|[[Soul]]&lt;br /&gt;
|Black T-Shirt&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Sayoaisaka</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:Level_Scaling&amp;diff=2765</id>
		<title>Talk:Level Scaling</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:Level_Scaling&amp;diff=2765"/>
		<updated>2009-12-22T13:22:16Z</updated>

		<summary type="html">&lt;p&gt;Sayoaisaka: New page: Well, here it is. I&amp;#039;m not sure if it&amp;#039;s clear enough yet, but my brain&amp;#039;s kind of run out of steam now, so it&amp;#039;ll have to do.--~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Well, here it is. I&#039;m not sure if it&#039;s clear enough yet, but my brain&#039;s kind of run out of steam now, so it&#039;ll have to do.--[[User:Sayoaisaka|Sayo]] 13:22, 22 December 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Sayoaisaka</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Level_Scaling&amp;diff=2764</id>
		<title>Level Scaling</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Level_Scaling&amp;diff=2764"/>
		<updated>2009-12-22T13:19:05Z</updated>

		<summary type="html">&lt;p&gt;Sayoaisaka: OK, this is the real thing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==When it&#039;s applied==&lt;br /&gt;
There are two cases where the effects of level scaling are visible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Using equipment above your level&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You&#039;re probably familiar with this kind of thing...&lt;br /&gt;
&lt;br /&gt;
[[Image:Scaling.jpg]]&lt;br /&gt;
&lt;br /&gt;
...but just to make it absolutely clear, the values in brackets are the stats that the equipment would actually have if worn by a lower level user (level 104 in this case).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Item World&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You may have noticed that the stats of your equipment improve when it&#039;s &amp;quot;levelled up&amp;quot; in [[Item World]]. What you may &#039;&#039;not&#039;&#039; have noticed is that they increase by a fixed amount per level gained. This is because the only thing that actually changes internally is the level, and the other stats simply follow automatically as described below.&lt;br /&gt;
==How it works==&lt;br /&gt;
To quote Tenboro:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;All stats for all weapons have a certain range they can roll on when they&#039;re generated. A club, for instance, can roll a base damage between 18 and 36. These stats are permanent, as in that when they have been rolled, nothing can change them. (Yet.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Each stat also has a scaling factor, by which I mean, two scaling factors. The first scaling factor (base factor) is applied to calculate the base &amp;quot;level 0&amp;quot; stat of the weapon. The second scaling factor (level factor) is applied against this base stat and the level of the weapon to calculate the effective stat, which you see on the equipment screen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Confused? It&#039;s really quite simple. Expressed as a formula:&lt;br /&gt;
&lt;br /&gt;
:scaled_stat = (1 + level / level_factor) * base_stat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Or in other words, if we take a stat such as Physical Absorption, for which the level scaling factor is 20, this increases by 1/20 of its &amp;quot;level 0&amp;quot; value per level. Substituting the equipment level gives the actual stats, while the player level gives the &amp;quot;scaled down&amp;quot; stats (which strictly speaking aren&#039;t scaled down at all, but rather scaled up by a smaller amount...). The base value for Physical Absorption for the example equipment shown above, by the way, is approximately 1.566. The calculation of the other base values, and the scaling factors, is left as an exercise for the reader. :P&lt;br /&gt;
&lt;br /&gt;
One final note: Burden and Interference are always scaled to the level of the equipment, not the player, which is why they increase if equipment is levelled up, but are not reduced when using higher level equipment.&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Sayoaisaka</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Equipment&amp;diff=2762</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Equipment&amp;diff=2762"/>
		<updated>2009-12-22T11:09:32Z</updated>

		<summary type="html">&lt;p&gt;Sayoaisaka: /* Element */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Equipment in the [[HentaiVerse]] is categorized into two different types, Weaponry and Armor.  &lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
Weapons are split into three kinds, One-Handed, Two-Handed, and Staffs.&lt;br /&gt;
&lt;br /&gt;
*One-Handed Weapons (1H)&lt;br /&gt;
**Seven Total: Dagger, Shortsword, Wakizashi, Axe, Club, Rapier, Sword Chucks&lt;br /&gt;
*Two-Handed Weapons (2H)&lt;br /&gt;
**Five Total: Longsword, Scythe, Katana, Mace, Estoc&lt;br /&gt;
*Staffs(Staves) (SV)&lt;br /&gt;
**Five Total: Ebony, Redwood, Willow, Oak, Katalox&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
Armor is categorized into six areas of defense, Shields, Helmet, Body, Hands, Legs, and Feet.&lt;br /&gt;
All armors except shields are also divided into varying levels of strength namely, Cloth Armor (CA), Light Armor (LA) and Heavy Armor (HA).&lt;br /&gt;
It has been said by Tenboro that the armors have &amp;quot;Four kinds of cloth, three kinds of light, two kinds of heavy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[http://ehwiki.org/wiki/Shield_(Equipment) Shields]&#039;&#039;&#039;&lt;br /&gt;
**Buckler&lt;br /&gt;
**Kite Shield&lt;br /&gt;
**Tower Shield&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Helmet&#039;&#039;&#039;&lt;br /&gt;
**Cloth Armor&lt;br /&gt;
***Cotton Cap&lt;br /&gt;
***Silk Cap&lt;br /&gt;
***Gossamer Cap&lt;br /&gt;
***Phase Cap&lt;br /&gt;
**Light Armor&lt;br /&gt;
***Leather Helmet&lt;br /&gt;
***Dragon Hide Helmet&lt;br /&gt;
***Kevlar Helmet&lt;br /&gt;
**Heavy Armor&lt;br /&gt;
***Chainmail Coif&lt;br /&gt;
***Plate Helmet&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Body&#039;&#039;&#039;&lt;br /&gt;
**Cloth Armor&lt;br /&gt;
***Cotton Robe&lt;br /&gt;
***Silk Robe&lt;br /&gt;
***Gossamer Robe&lt;br /&gt;
***Phase Robe&lt;br /&gt;
**Light Armor&lt;br /&gt;
***Leather Breastplate&lt;br /&gt;
***Dragon Hide Breastplate&lt;br /&gt;
***Kevlar Breastplate&lt;br /&gt;
**Heavy Armor&lt;br /&gt;
***Chainmail Hauberk&lt;br /&gt;
***Plate Cuirass&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hands&#039;&#039;&#039;&lt;br /&gt;
**Cloth Armor&lt;br /&gt;
***Cotton Gloves&lt;br /&gt;
***Silk Gloves&lt;br /&gt;
***Gossamer Gloves&lt;br /&gt;
***Phase Gloves&lt;br /&gt;
**Light Armor&lt;br /&gt;
***Leather Gauntlets&lt;br /&gt;
***Dragon Hide Gauntlets&lt;br /&gt;
***Kevlar Gauntlets&lt;br /&gt;
**Heavy Armor&lt;br /&gt;
***Chainmail Mitons&lt;br /&gt;
***Plate Gauntlets&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Legs&#039;&#039;&#039;&lt;br /&gt;
**Cloth Armor&lt;br /&gt;
***Cotton Pants&lt;br /&gt;
***Silk Pants&lt;br /&gt;
***Gossamer Pants&lt;br /&gt;
***Phase Pants&lt;br /&gt;
**Light Armor&lt;br /&gt;
***Leather Leggings&lt;br /&gt;
***Dragon Hide Leggings&lt;br /&gt;
***Kevlar Leggings&lt;br /&gt;
**Heavy Armor&lt;br /&gt;
***Chainmail Chausses&lt;br /&gt;
***Plate Greaves&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Feet&#039;&#039;&#039;&lt;br /&gt;
**Cloth Armor&lt;br /&gt;
***Cotton Shoes&lt;br /&gt;
***Silk Shoes&lt;br /&gt;
***Gossamer Shoes&lt;br /&gt;
***Phase Shoes&lt;br /&gt;
**Light Armor&lt;br /&gt;
***Leather Boots&lt;br /&gt;
***Dragon Hide Boots&lt;br /&gt;
***Kevlar Boots&lt;br /&gt;
**Heavy Armor&lt;br /&gt;
***Chainmail Boots&lt;br /&gt;
***Plate Sabatons&lt;br /&gt;
&lt;br /&gt;
==Prefixes and Suffixes==&lt;br /&gt;
All Equipment has a tiered scale of prefixes featuring a quality grade and element. Some equipment also features suffixes that provide an extra effect.&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
&#039;&#039;&#039;Quality Grade&#039;&#039;&#039; is separated by those below Average and by those above Average. Quality has an effect on the stats of the equipment, where higher quality equipment generally has better stats.&lt;br /&gt;
*Below Average&lt;br /&gt;
**Flimsy&lt;br /&gt;
**Crude&lt;br /&gt;
**Fair&lt;br /&gt;
*Average&lt;br /&gt;
*Above Average&lt;br /&gt;
**Fine&lt;br /&gt;
**Superior&lt;br /&gt;
**Exquisite&lt;br /&gt;
**Magnificent&lt;br /&gt;
It has been hinted that another grade, Legendary, may exist above Magnificent; however it is unknown whether anyone has ever actually received equipment of this grade.&lt;br /&gt;
&lt;br /&gt;
===Ethereal===&lt;br /&gt;
Some weapons have the additional prefix &#039;&#039;&#039;Ethereal&#039;&#039;&#039;. Ethereal weapons have zero Interference and Burden and inflict [[Soul]] damage. Needless to say, they are both valuable and rare.&lt;br /&gt;
&lt;br /&gt;
===Element===&lt;br /&gt;
&#039;&#039;&#039;Element&#039;&#039;&#039; Denotes the level bracket of the equipment. Each piece of equipment has an innate &amp;quot;gear level&amp;quot; that determines the base stats of the piece. If a player equips a piece with a higher gear level than their own level, its stats will be scaled down to their level in accordance with [[Level Scaling|level scaling]].&lt;br /&gt;
&lt;br /&gt;
*Order&lt;br /&gt;
**Bronze LVL 0-19&lt;br /&gt;
**Iron LVL 20-39 [Only applies to Weapons, Heavy Armor]&lt;br /&gt;
**Silver LVL 20-39 [Only applies to Staffs, Cloth &amp;amp; Light Armor]&lt;br /&gt;
**Steel LVL 40-59 [Only applies to Weapons, Heavy Armor]&lt;br /&gt;
**Gold LVL 40-59 [Only applies to Staffs, Cloth &amp;amp; Light Armor]&lt;br /&gt;
**Platinum LVL 60-79&lt;br /&gt;
**Titanium LVL 80-99&lt;br /&gt;
**Mithril LVL 100-119&lt;br /&gt;
**Emerald LVL 120-139&lt;br /&gt;
**Sapphire LVL 140-159&lt;br /&gt;
**Ruby LVL 160-179&lt;br /&gt;
**Diamond LVL 180-199&lt;br /&gt;
**Prism LVL 200-???&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
#As of patch 0.4.0, new Staffs, Cloth and Light armor generated by the system no longer have an element to denote their level brackets.&lt;br /&gt;
#Equipment may have the &amp;quot;wrong&amp;quot; element for its level if it has been levelled up in [[Item World]], as this does not currently change the original element when the equipment enters a new bracket.&lt;br /&gt;
&lt;br /&gt;
===Suffixes===&lt;br /&gt;
&#039;&#039;&#039;Suffixes&#039;&#039;&#039; can be found on both Weapons and Armor with all Suffixes being preceded by &#039;&#039;of&#039;&#039;.  Weapons and Armor each have Suffixes as follows.&lt;br /&gt;
&lt;br /&gt;
Suffixes found on Weapons:&lt;br /&gt;
*Balance, the Battlecaster, the Curse-weaver, Destruction, the Elementalist, Fenrir, Freyr, Focus, the Fox, Heimdall, Mjolnir, Niflheim, the Nimble, the Owl, the Ox, the Priestess, the Raccoon, Slaughter, Surtr.&lt;br /&gt;
&lt;br /&gt;
Suffixes found on Armor:&lt;br /&gt;
*the Battlecaster, the Barrier, the Cheetah, Dampening, Deflection, the Demon-fiend, the Elementalist, Fenrir, the Fire-Eater, the Fleet, the Fox, the Frost-Born, the Heaven-sent, Heimdall, the Hulk, Negation, the Nimble, Niflheim, the Owl, Protection, the Raccoon, the Shielding Aura, the Spirit-ward, the Stone-Skinned, Surtr, the Thrice-blessed, the Thunder-Child, Warding, and the Wind-waker.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment Procs]]&lt;br /&gt;
*[[Fighting Styles]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Sayoaisaka</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Item_World&amp;diff=2761</id>
		<title>Item World</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Item_World&amp;diff=2761"/>
		<updated>2009-12-22T11:08:43Z</updated>

		<summary type="html">&lt;p&gt;Sayoaisaka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Item World is one of the battle modes in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
Item World allows you to do battle inside any piece of unequipped gear in your inventory. An Item World has as many rounds as the equipment you enter has levels. Clearing an Item World may increase the level of the item depending on your difficulty setting. If you play on Hard or higher, the item can gain several levels in one go. If you play below Normal, the item may not gain any levels at all. When an item levels up, its stats will increase in accordance with [[Level Scaling|level scaling]] (though this may not be immediately visible, due to rounding).&lt;br /&gt;
&lt;br /&gt;
The difficulty and experience gained depends on the power (quality rating) of your item -- a Magnificent item will have significantly harder mobs than a Crude one. Like in the Grindfest, monster damage starts at 50% base and increases by 1% per round. Experience gain is significantly higher than the equivalent difficulty Grindfest and has the same drop quality bonuses. You do not gain any credits inside the Item World, but you can still get other items or equipment while in there.&lt;br /&gt;
&lt;br /&gt;
After clearing an item, you cannot re-enter it for 24 hours, but you can immediately try again if you&#039;re defeated or escape. You can only enter the Item World 10 times per day (dawn to dawn).&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Arena]]&lt;br /&gt;
*[[Grindfest]]&lt;br /&gt;
*[[Ring of Blood]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Sayoaisaka</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Level_Scaling&amp;diff=2760</id>
		<title>Level Scaling</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Level_Scaling&amp;diff=2760"/>
		<updated>2009-12-22T11:06:50Z</updated>

		<summary type="html">&lt;p&gt;Sayoaisaka: New page: Placeholder text. Category:HentaiVerse&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder text.&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Sayoaisaka</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Item_World&amp;diff=2759</id>
		<title>Item World</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Item_World&amp;diff=2759"/>
		<updated>2009-12-22T11:05:32Z</updated>

		<summary type="html">&lt;p&gt;Sayoaisaka: Add link to level  scaling info. Now all I need to do is write the level scaling info page...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Item World is one of the battle modes in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
Item World allows you to do battle inside any piece of unequipped gear in your inventory. An Item World has as many rounds as the equipment you enter has levels. Clearing an Item World may increase the level of the item depending on your difficulty setting. If you play on Hard or higher, the item can gain several levels in one go. If you play below Normal, the item may not gain any levels at all. When an item levels up, its stats will increase in accordance with [[level scaling]] (though this may not be immediately visible, due to rounding).&lt;br /&gt;
&lt;br /&gt;
The difficulty and experience gained depends on the power (quality rating) of your item -- a Magnificent item will have significantly harder mobs than a Crude one. Like in the Grindfest, monster damage starts at 50% base and increases by 1% per round. Experience gain is significantly higher than the equivalent difficulty Grindfest and has the same drop quality bonuses. You do not gain any credits inside the Item World, but you can still get other items or equipment while in there.&lt;br /&gt;
&lt;br /&gt;
After clearing an item, you cannot re-enter it for 24 hours, but you can immediately try again if you&#039;re defeated or escape. You can only enter the Item World 10 times per day (dawn to dawn).&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Arena]]&lt;br /&gt;
*[[Grindfest]]&lt;br /&gt;
*[[Ring of Blood]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Sayoaisaka</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Equipment&amp;diff=2758</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Equipment&amp;diff=2758"/>
		<updated>2009-12-22T10:59:49Z</updated>

		<summary type="html">&lt;p&gt;Sayoaisaka: Various small edits.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Equipment in the [[HentaiVerse]] is categorized into two different types, Weaponry and Armor.  &lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
Weapons are split into three kinds, One-Handed, Two-Handed, and Staffs.&lt;br /&gt;
&lt;br /&gt;
*One-Handed Weapons (1H)&lt;br /&gt;
**Seven Total: Dagger, Shortsword, Wakizashi, Axe, Club, Rapier, Sword Chucks&lt;br /&gt;
*Two-Handed Weapons (2H)&lt;br /&gt;
**Five Total: Longsword, Scythe, Katana, Mace, Estoc&lt;br /&gt;
*Staffs(Staves) (SV)&lt;br /&gt;
**Five Total: Ebony, Redwood, Willow, Oak, Katalox&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
Armor is categorized into six areas of defense, Shields, Helmet, Body, Hands, Legs, and Feet.&lt;br /&gt;
All armors except shields are also divided into varying levels of strength namely, Cloth Armor (CA), Light Armor (LA) and Heavy Armor (HA).&lt;br /&gt;
It has been said by Tenboro that the armors have &amp;quot;Four kinds of cloth, three kinds of light, two kinds of heavy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[http://ehwiki.org/wiki/Shield_(Equipment) Shields]&#039;&#039;&#039;&lt;br /&gt;
**Buckler&lt;br /&gt;
**Kite Shield&lt;br /&gt;
**Tower Shield&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Helmet&#039;&#039;&#039;&lt;br /&gt;
**Cloth Armor&lt;br /&gt;
***Cotton Cap&lt;br /&gt;
***Silk Cap&lt;br /&gt;
***Gossamer Cap&lt;br /&gt;
***Phase Cap&lt;br /&gt;
**Light Armor&lt;br /&gt;
***Leather Helmet&lt;br /&gt;
***Dragon Hide Helmet&lt;br /&gt;
***Kevlar Helmet&lt;br /&gt;
**Heavy Armor&lt;br /&gt;
***Chainmail Coif&lt;br /&gt;
***Plate Helmet&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Body&#039;&#039;&#039;&lt;br /&gt;
**Cloth Armor&lt;br /&gt;
***Cotton Robe&lt;br /&gt;
***Silk Robe&lt;br /&gt;
***Gossamer Robe&lt;br /&gt;
***Phase Robe&lt;br /&gt;
**Light Armor&lt;br /&gt;
***Leather Breastplate&lt;br /&gt;
***Dragon Hide Breastplate&lt;br /&gt;
***Kevlar Breastplate&lt;br /&gt;
**Heavy Armor&lt;br /&gt;
***Chainmail Hauberk&lt;br /&gt;
***Plate Cuirass&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hands&#039;&#039;&#039;&lt;br /&gt;
**Cloth Armor&lt;br /&gt;
***Cotton Gloves&lt;br /&gt;
***Silk Gloves&lt;br /&gt;
***Gossamer Gloves&lt;br /&gt;
***Phase Gloves&lt;br /&gt;
**Light Armor&lt;br /&gt;
***Leather Gauntlets&lt;br /&gt;
***Dragon Hide Gauntlets&lt;br /&gt;
***Kevlar Gauntlets&lt;br /&gt;
**Heavy Armor&lt;br /&gt;
***Chainmail Mitons&lt;br /&gt;
***Plate Gauntlets&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Legs&#039;&#039;&#039;&lt;br /&gt;
**Cloth Armor&lt;br /&gt;
***Cotton Pants&lt;br /&gt;
***Silk Pants&lt;br /&gt;
***Gossamer Pants&lt;br /&gt;
***Phase Pants&lt;br /&gt;
**Light Armor&lt;br /&gt;
***Leather Leggings&lt;br /&gt;
***Dragon Hide Leggings&lt;br /&gt;
***Kevlar Leggings&lt;br /&gt;
**Heavy Armor&lt;br /&gt;
***Chainmail Chausses&lt;br /&gt;
***Plate Greaves&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Feet&#039;&#039;&#039;&lt;br /&gt;
**Cloth Armor&lt;br /&gt;
***Cotton Shoes&lt;br /&gt;
***Silk Shoes&lt;br /&gt;
***Gossamer Shoes&lt;br /&gt;
***Phase Shoes&lt;br /&gt;
**Light Armor&lt;br /&gt;
***Leather Boots&lt;br /&gt;
***Dragon Hide Boots&lt;br /&gt;
***Kevlar Boots&lt;br /&gt;
**Heavy Armor&lt;br /&gt;
***Chainmail Boots&lt;br /&gt;
***Plate Sabatons&lt;br /&gt;
&lt;br /&gt;
==Prefixes and Suffixes==&lt;br /&gt;
All Equipment has a tiered scale of prefixes featuring a quality grade and element. Some equipment also features suffixes that provide an extra effect.&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
&#039;&#039;&#039;Quality Grade&#039;&#039;&#039; is separated by those below Average and by those above Average. Quality has an effect on the stats of the equipment, where higher quality equipment generally has better stats.&lt;br /&gt;
*Below Average&lt;br /&gt;
**Flimsy&lt;br /&gt;
**Crude&lt;br /&gt;
**Fair&lt;br /&gt;
*Average&lt;br /&gt;
*Above Average&lt;br /&gt;
**Fine&lt;br /&gt;
**Superior&lt;br /&gt;
**Exquisite&lt;br /&gt;
**Magnificent&lt;br /&gt;
It has been hinted that another grade, Legendary, may exist above Magnificent; however it is unknown whether anyone has ever actually received equipment of this grade.&lt;br /&gt;
&lt;br /&gt;
===Ethereal===&lt;br /&gt;
Some weapons have the additional prefix &#039;&#039;&#039;Ethereal&#039;&#039;&#039;. Ethereal weapons have zero Interference and Burden and inflict [[Soul]] damage. Needless to say, they are both valuable and rare.&lt;br /&gt;
&lt;br /&gt;
===Element===&lt;br /&gt;
&#039;&#039;&#039;Element&#039;&#039;&#039; Denotes the level bracket of the equipment. Each piece of equipment has an innate &amp;quot;gear level&amp;quot; that determines the base stats of the piece. If a player equips a piece with a higher gear level than their own level, its stats will be scaled down to their level in accordance with [[level scaling]].&lt;br /&gt;
&lt;br /&gt;
*Order&lt;br /&gt;
**Bronze LVL 0-19&lt;br /&gt;
**Iron LVL 20-39 [Only applies to Weapons, Heavy Armor]&lt;br /&gt;
**Silver LVL 20-39 [Only applies to Staffs, Cloth &amp;amp; Light Armor]&lt;br /&gt;
**Steel LVL 40-59 [Only applies to Weapons, Heavy Armor]&lt;br /&gt;
**Gold LVL 40-59 [Only applies to Staffs, Cloth &amp;amp; Light Armor]&lt;br /&gt;
**Platinum LVL 60-79&lt;br /&gt;
**Titanium LVL 80-99&lt;br /&gt;
**Mithril LVL 100-119&lt;br /&gt;
**Emerald LVL 120-139&lt;br /&gt;
**Sapphire LVL 140-159&lt;br /&gt;
**Ruby LVL 160-179&lt;br /&gt;
**Diamond LVL 180-199&lt;br /&gt;
**Prism LVL 200-???&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
#As of patch 0.4.0, new Staffs, Cloth and Light armor generated by the system no longer have an element to denote their level brackets.&lt;br /&gt;
#Equipment may have the &amp;quot;wrong&amp;quot; element for its level if it has been levelled up in [[Item World]], as this does not currently change the original element when the equipment enters a new bracket.&lt;br /&gt;
&lt;br /&gt;
===Suffixes===&lt;br /&gt;
&#039;&#039;&#039;Suffixes&#039;&#039;&#039; can be found on both Weapons and Armor with all Suffixes being preceded by &#039;&#039;of&#039;&#039;.  Weapons and Armor each have Suffixes as follows.&lt;br /&gt;
&lt;br /&gt;
Suffixes found on Weapons:&lt;br /&gt;
*Balance, the Battlecaster, the Curse-weaver, Destruction, the Elementalist, Fenrir, Freyr, Focus, the Fox, Heimdall, Mjolnir, Niflheim, the Nimble, the Owl, the Ox, the Priestess, the Raccoon, Slaughter, Surtr.&lt;br /&gt;
&lt;br /&gt;
Suffixes found on Armor:&lt;br /&gt;
*the Battlecaster, the Barrier, the Cheetah, Dampening, Deflection, the Demon-fiend, the Elementalist, Fenrir, the Fire-Eater, the Fleet, the Fox, the Frost-Born, the Heaven-sent, Heimdall, the Hulk, Negation, the Nimble, Niflheim, the Owl, Protection, the Raccoon, the Shielding Aura, the Spirit-ward, the Stone-Skinned, Surtr, the Thrice-blessed, the Thunder-Child, Warding, and the Wind-waker.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment Procs]]&lt;br /&gt;
*[[Fighting Styles]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Sayoaisaka</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Equipment&amp;diff=2757</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Equipment&amp;diff=2757"/>
		<updated>2009-12-22T10:52:17Z</updated>

		<summary type="html">&lt;p&gt;Sayoaisaka: Separated Ethereal from the Quality subsection.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Equipment in the [[HentaiVerse]] is categorized into two different types, Weaponry and Armor.  &lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
Weapons are split into three kinds, One-Handed, Two-Handed, and Staffs.&lt;br /&gt;
&lt;br /&gt;
*One-Handed Weapons (1H)&lt;br /&gt;
**Seven Total: Dagger, Shortsword, Wakizashi, Axe, Club, Rapier, Sword Chucks&lt;br /&gt;
*Two-Handed Weapons (2H)&lt;br /&gt;
**Five Total: Longsword, Scythe, Katana, Mace, Estoc&lt;br /&gt;
*Staffs(Staves) (SV)&lt;br /&gt;
**Five Total: Ebony, Redwood, Willow, Oak, Katalox&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
Armor is categorized into six areas of defense, Shields, Helmet, Body, Hands, Legs, and Feet.&lt;br /&gt;
All armors except shields are also divided into varying levels of strength namely, Cloth Armor (CA), Light Armor (LA) and Heavy Armor (HA).&lt;br /&gt;
It has been said by Tenboro that the armors have &amp;quot;Four kinds of cloth, three kinds of light, two kinds of heavy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[http://ehwiki.org/wiki/Shield_(Equipment) Shields]&#039;&#039;&#039;&lt;br /&gt;
**Buckler&lt;br /&gt;
**Kite Shield&lt;br /&gt;
**Tower Shield&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Helmet&#039;&#039;&#039;&lt;br /&gt;
**Cloth Armor&lt;br /&gt;
***Cotton Cap&lt;br /&gt;
***Silk Cap&lt;br /&gt;
***Gossamer Cap&lt;br /&gt;
***Phase Cap&lt;br /&gt;
**Light Armor&lt;br /&gt;
***Leather Helmet&lt;br /&gt;
***Dragon Hide Helmet&lt;br /&gt;
***Kevlar Helmet&lt;br /&gt;
**Heavy Armor&lt;br /&gt;
***Chainmail Coif&lt;br /&gt;
***Plate Helmet&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Body&#039;&#039;&#039;&lt;br /&gt;
**Cloth Armor&lt;br /&gt;
***Cotton Robe&lt;br /&gt;
***Silk Robe&lt;br /&gt;
***Gossamer Robe&lt;br /&gt;
***Phase Robe&lt;br /&gt;
**Light Armor&lt;br /&gt;
***Leather Breastplate&lt;br /&gt;
***Dragon Hide Breastplate&lt;br /&gt;
***Kevlar Breastplate&lt;br /&gt;
**Heavy Armor&lt;br /&gt;
***Chainmail Hauberk&lt;br /&gt;
***Plate Cuirass&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hands&#039;&#039;&#039;&lt;br /&gt;
**Cloth Armor&lt;br /&gt;
***Cotton Gloves&lt;br /&gt;
***Silk Gloves&lt;br /&gt;
***Gossamer Gloves&lt;br /&gt;
***Phase Gloves&lt;br /&gt;
**Light Armor&lt;br /&gt;
***Leather Gauntlets&lt;br /&gt;
***Dragon Hide Gauntlets&lt;br /&gt;
***Kevlar Gauntlets&lt;br /&gt;
**Heavy Armor&lt;br /&gt;
***Chainmail Mitons&lt;br /&gt;
***Plate Gauntlets&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Legs&#039;&#039;&#039;&lt;br /&gt;
**Cloth Armor&lt;br /&gt;
***Cotton Pants&lt;br /&gt;
***Silk Pants&lt;br /&gt;
***Gossamer Pants&lt;br /&gt;
***Phase Pants&lt;br /&gt;
**Light Armor&lt;br /&gt;
***Leather Leggings&lt;br /&gt;
***Dragon Hide Leggings&lt;br /&gt;
***Kevlar Leggings&lt;br /&gt;
**Heavy Armor&lt;br /&gt;
***Chainmail Chausses&lt;br /&gt;
***Plate Greaves&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Feet&#039;&#039;&#039;&lt;br /&gt;
**Cloth Armor&lt;br /&gt;
***Cotton Shoes&lt;br /&gt;
***Silk Shoes&lt;br /&gt;
***Gossamer Shoes&lt;br /&gt;
***Phase Shoes&lt;br /&gt;
**Light Armor&lt;br /&gt;
***Leather Boots&lt;br /&gt;
***Dragon Hide Boots&lt;br /&gt;
***Kevlar Boots&lt;br /&gt;
**Heavy Armor&lt;br /&gt;
***Chainmail Boots&lt;br /&gt;
***Plate Sabatons&lt;br /&gt;
&lt;br /&gt;
==Quality, Element, and Suffixes==&lt;br /&gt;
All Equipment have a tiered scale of prefixes featuring a quality grade and element. Some equipment also feature suffixes that provide an extra effect.&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
&#039;&#039;&#039;Quality Grade&#039;&#039;&#039; is separated by those below Average and by those above Average. Quality has an effect on the stats of the equipment, where higher quality equipment generally has better stats.&lt;br /&gt;
*Below Average&lt;br /&gt;
**Flimsy&lt;br /&gt;
**Crude&lt;br /&gt;
**Fair&lt;br /&gt;
*Average&lt;br /&gt;
*Above Average&lt;br /&gt;
**Fine&lt;br /&gt;
**Superior&lt;br /&gt;
**Exquisite&lt;br /&gt;
**Magnificent&lt;br /&gt;
It has been hinted that another grade, Legendary, may exist above Magnificent; however it is unknown whether anyone has ever actually received equipment of this grade.&lt;br /&gt;
===Ethereal===&lt;br /&gt;
Some weapons have the additional prefix &#039;&#039;&#039;Ethereal&#039;&#039;&#039;. Ethereal weapons have zero Interference and Burden and inflict [[Soul]] damage. Needless to say, they are both valuable and rare.&lt;br /&gt;
&lt;br /&gt;
===Element===&lt;br /&gt;
&#039;&#039;&#039;Element&#039;&#039;&#039; Denotes the level bracket of the equipment. Each piece of equipment has an innate &amp;quot;gear level&amp;quot; that determines the base stats of the piece. If a player equips a piece with a higher gear level than their own level, its stats will be scaled down.&lt;br /&gt;
&lt;br /&gt;
*Order&lt;br /&gt;
**Bronze LVL 0-19&lt;br /&gt;
**Iron LVL 20-39 [Only applies to Weapons, Heavy Armor]&lt;br /&gt;
**Silver LVL 20-39 [Only applies to Staffs, Cloth &amp;amp; Light Armor]&lt;br /&gt;
**Steel LVL 40-59 [Only applies to Weapons, Heavy Armor]&lt;br /&gt;
**Gold LVL 40-59 [Only applies to Staffs, Cloth &amp;amp; Light Armor]&lt;br /&gt;
**Platinum LVL 60-79&lt;br /&gt;
**Titanium LVL 80-99&lt;br /&gt;
**Mithril LVL 100-119&lt;br /&gt;
**Emerald LVL 120-139&lt;br /&gt;
**Sapphire LVL 140-159&lt;br /&gt;
**Ruby LVL 160-179&lt;br /&gt;
**Diamond LVL 180-199&lt;br /&gt;
**Prism LVL 200-???&lt;br /&gt;
&lt;br /&gt;
 Notes:&lt;br /&gt;
 As of patch 0.4.0, new Staffs, Cloth and Light armor generated by the system no longer &lt;br /&gt;
 have an element to denote their level brackets.&lt;br /&gt;
 Equipment may have the &amp;quot;wrong&amp;quot; element for its level if it has been levelled up&lt;br /&gt;
 in [[Item World]], as this does not currently change the original element when the&lt;br /&gt;
 equipment enters a new bracket.&lt;br /&gt;
&lt;br /&gt;
===Suffixes===&lt;br /&gt;
&#039;&#039;&#039;Suffixes&#039;&#039;&#039; can be found on both Weapons and Armor with all Suffixes being preceded by &#039;&#039;of&#039;&#039;.  Weapons and Armor each have Suffixes as follows.&lt;br /&gt;
&lt;br /&gt;
Suffixes found on Weapons:&lt;br /&gt;
*Balance, the Battlecaster, the Curse-weaver, Destruction, the Elementalist, Fenrir, Freyr, Focus, the Fox, Heimdall, Mjolnir, Niflheim, the Nimble, the Owl, the Ox, the Priestess, the Raccoon, Slaughter, Surtr.&lt;br /&gt;
&lt;br /&gt;
Suffixes found on Armor:&lt;br /&gt;
*the Battlecaster, the Barrier, the Cheetah, Dampening, Deflection, the Demon-fiend, the Elementalist, Fenrir, the Fire-Eater, the Fleet, the Fox, the Frost-Born, the Heaven-sent, Heimdall, the Hulk, Negation, the Nimble, Niflheim, the Owl, Protection, the Raccoon, the Shielding Aura, the Spirit-ward, the Stone-Skinned, Surtr, the Thrice-blessed, the Thunder-Child, Warding, and the Wind-waker.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment Procs]]&lt;br /&gt;
*[[Fighting Styles]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Sayoaisaka</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:System_Monsters&amp;diff=2756</id>
		<title>Talk:System Monsters</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:System_Monsters&amp;diff=2756"/>
		<updated>2009-12-22T10:34:43Z</updated>

		<summary type="html">&lt;p&gt;Sayoaisaka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just got a visit from Mikuru and she did not hit me with an unspecified damage attack. She hit me with Time Quake which registered as a Dark Attack which was apparently her Spirit Attack. Perhaps we should add a Spirit Attack Column for the legendaries? [[User:Sonic|Sonic]] 10:24, 26 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think separate pages for each special attack shouldn&#039;t be necessary, so I suggest we remove those links to make things look a little better. [[User:3d0xp0xy|3d0xp0xy]] 07:41, 20 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
- I agree with 3d0xp0xy, unless there is any actual reason to have a new page such as for an explanation to a reference, but this is mostly unnecessary. The easiest solution would be to have a trivia section at the bottom of the page or something (something I was going to try and do for the original bestiary, but never did). &lt;br /&gt;
--[[User:Spectre|Spectre]] 07:56, 20 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh, and references could be explained on the monster pages themselves I suppose. --[[User:YoungHickory|YoungHickory]] 08:53, 20 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
-- We need individual monster pages? Having individual pages for the monsters would essentially be repeating information on this page. =p --[[User:Spectre|Spectre]] 09:06, 20 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
--- I think you&#039;re right about that, unless the suggestion for monster graphics is implemented. Removed for now. --[[User:3d0xp0xy|3d0xp0xy]] 11:52, 20 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
- Even still we could just add another column to the table and put the images there. --[[User:Spectre|Spectre]] 11:59, 20 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
-- Yes, if the graphics would be icon sized. --[[User:3d0xp0xy|3d0xp0xy]] 12:13, 20 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
- We (probably me) could make them icon sized, and upload both the original and the icon, put the icon in the table and have the icon link to the full image. At least that&#039;s how I would do it. --[[User:Spectre|Spectre]] 12:21, 20 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
- Of course, what was I thinking? --[[User:3d0xp0xy|3d0xp0xy]] 12:25, 20 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I went ahead and removed the links, plus that I split the Attack column in Name and Element, and added a border to the table. Good? Bad? --[[User:3d0xp0xy|3d0xp0xy]] 08:13, 20 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
If a monster has multiple attacks (Do they have spirit attacks the way they used to have legendaries?  Or multiple spells?  Will they?) the table will need rejiggered, but I guess this works for now. --[[User:YoungHickory|YoungHickory]] 08:44, 20 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Legendary monsters could be added to a separate table, either here or in a new article. --[[User:3d0xp0xy|3d0xp0xy]] 09:03, 20 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
- I would add Horizontal lines in the talk page to separate different subjects. @3d0xp0xy: I would put Resistance and Weakness next to the monsters name, then follow it with the attack and attack element, it would probably flow better. @YoungHickory: We can fiddle with the table later to cover that. A new article is probably not needed, a new table is debatable, but we&#039;ll figure that out when comes the time.&lt;br /&gt;
--[[User:Spectre|Spectre]] 09:06, 20 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
-- Columns reordered. I also changed &amp;quot;Ice&amp;quot; to &amp;quot;Cold&amp;quot; for consistency. --[[User:3d0xp0xy|3d0xp0xy]] 11:52, 20 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
--Now that it seems like we&#039;ve found two legendaries, should we split the table? If the trend continues, all their special attacks are Unspecified, and they may have multiple resistances. --[[User:3d0xp0xy|3d0xp0xy]] 01:17, 21 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Electric / Electrical / Elec? --[[User:3d0xp0xy|3d0xp0xy]] 12:29, 20 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
- Elec is what is written in HV, but it may easily be Electric. You can always ask kru (Tenboro) about it. --[[User:Spectre|Spectre]] 12:33, 20 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
-- I think I&#039;ll change it to Elec (for consistency with what&#039;s displayed in HV). Also, why do you call him kru again? --[[User:3d0xp0xy|3d0xp0xy]] 13:18, 20 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
How about adding a column or info stating what kind of monster it is eg Caster, Tank, Physical...&lt;br /&gt;
[[User:Flint|Flint]] 20:37, 31 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Amphibious Spermwhale just hit me with &#039;Ambergris Alert&#039; (soul), prolly a Spirit Attack. New Column?&lt;br /&gt;
[[User:Flint|Flint]] 15:54, 1 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I was able to do some proper research into monster resistances/weaknesses thanks to Item World (Flimsy + Battletoads = weak monsters with lots of HP). Strategy: Hit the same monster with each different spell type as many times as possible, and record the results. I was using all 2nd tier elementals vs Condemn, and I don&#039;t have Dark yet, so YMMV. Also, what counts as a &amp;quot;minor weakness&amp;quot; is open to debate... The only mini-boss I couldn&#039;t get to turn up was the Manthra, so he still needs to be checked. --[[User:Sayoaisaka|Sayo]] 19:33, 6 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Manthra now verified btw, and I&#039;ve added info on various bosses and legendaries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I got tired of not knowing what to call monster attacks, so I decided to add some definitions. I went with &amp;quot;Skill&amp;quot; and &amp;quot;Spirit Attack&amp;quot;, because using &amp;quot;Magic Attack&amp;quot; for attacks that may be physical is a little confusing, and I couldn&#039;t think of anything better for Spirit (and &amp;quot;Soul Attack&amp;quot; is just wrong). --[[User:Sayoaisaka|Sayo]] 10:34, 22 December 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Sayoaisaka</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=System_Monsters&amp;diff=2755</id>
		<title>System Monsters</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=System_Monsters&amp;diff=2755"/>
		<updated>2009-12-22T10:22:19Z</updated>

		<summary type="html">&lt;p&gt;Sayoaisaka: An attempt to get the terminology consistent., and some tweaking of headers to avoid long names like &amp;quot;Spirit Attack Damage Type&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are the monsters one might face in the [[HentaiVerse]], including their attacks, resistances and weaknesses. The highest level monsters you will fight are on the same level as you, the lowest will be five levels below you. For legacy monsters, see [[Legacy Bestiary]].&lt;br /&gt;
&lt;br /&gt;
==Attack Types==&lt;br /&gt;
&lt;br /&gt;
Monsters can have up to three different attacks, roughly corresponding to the player&#039;s Attack, Magic and Spirit. The biggest difference from player attacks is that monster special attacks can be either physical or magical in nature (a physical attack is &amp;quot;used&amp;quot; while a magical one is &amp;quot;cast&amp;quot;). In the absence of an official naming scheme, we&#039;ll refer to them as follows:&lt;br /&gt;
&lt;br /&gt;
*Normal Attack: Every monster has one, they have no names and they are always physical in nature, so the only information given below is Damage Type. As you can see, this is usually Crushing, Slashing or Piercing, with some exceptions.&lt;br /&gt;
*Skill: A special attack which consumes the monster&#039;s MP. Most monsters require at least 50% of their full MP in order to employ a skill. You&#039;ll soon find out which ones don&#039;t.&lt;br /&gt;
*Spirit Attack: A special attack which consumes the monster&#039;s SP. &amp;lt;small&amp;gt;(Technically this is also a &amp;quot;skill&amp;quot;, but let&#039;s not worry about the terminology here.)&amp;lt;/small&amp;gt; Although Spirit Attacks have been threatened for all monsters, most have not yet materialised.&lt;br /&gt;
&lt;br /&gt;
==Ordinary==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Spirit Attack&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Minor Weakness&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Major Weakness&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|Amphibious Sperm Whale&lt;br /&gt;
|Crushing&lt;br /&gt;
|Bukkake&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Ambergris Alert&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|Blue Slime&lt;br /&gt;
|Crushing&lt;br /&gt;
|Bouip&lt;br /&gt;
|Magical ([[Holy]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|Cockatrice&lt;br /&gt;
|Piercing&lt;br /&gt;
|Kick&lt;br /&gt;
|Physical&lt;br /&gt;
|Spirit Kick&lt;br /&gt;
|Physical?&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|Cookie Monster&lt;br /&gt;
|Slashing&lt;br /&gt;
|Cookie Cutter&lt;br /&gt;
|Physical&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|Fire Fox&lt;br /&gt;
|Slashing&lt;br /&gt;
|Burning Tail&lt;br /&gt;
|Physical ([[Fire]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|Giant Panda&lt;br /&gt;
|Slashing&lt;br /&gt;
|Bamboo Attack&lt;br /&gt;
|Physical&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|Green Slime&lt;br /&gt;
|Crushing&lt;br /&gt;
|Jiggle&lt;br /&gt;
|Magical ([[Wind]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]], [[Holy]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|Mantitcore&lt;br /&gt;
|Piercing&lt;br /&gt;
|Squirt&lt;br /&gt;
|Magical ([[Fire]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|Mutant Peacock&lt;br /&gt;
|Piercing&lt;br /&gt;
|Peck&lt;br /&gt;
|Physical&lt;br /&gt;
|Spirit Peck&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|Rabid Hamster&lt;br /&gt;
|Piercing&lt;br /&gt;
|Rabid Bite&lt;br /&gt;
|Physical ([[Dark]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|[[Elec]], [[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|Scary Ghost&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|Haunt&lt;br /&gt;
|Magical ([[Dark]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|Tentacle Monster&lt;br /&gt;
|Piercing&lt;br /&gt;
|Horrible Rape&lt;br /&gt;
|Magical ([[Dark]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mini-boss==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill Name&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill Damage Type&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Minor Weakness&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Major Weakness&lt;br /&gt;
|-&lt;br /&gt;
|Apathetic Canuck&lt;br /&gt;
|Piercing&lt;br /&gt;
|mEH&lt;br /&gt;
|Magical ([[Cold]])&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|[[Wind]], [[Holy]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|Blue Hedgehog&lt;br /&gt;
|Crushing&lt;br /&gt;
|Spin Attack&lt;br /&gt;
|Physical&lt;br /&gt;
|[[Cold]], [[Holy]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|-&lt;br /&gt;
|Manthra&lt;br /&gt;
|Slashing&lt;br /&gt;
|Claw Swipe&lt;br /&gt;
|Physical&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|Mind Raper&lt;br /&gt;
|Crushing&lt;br /&gt;
|Toddlerguro&lt;br /&gt;
|Magical ([[Elec]])&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Cow&lt;br /&gt;
|Slashing&lt;br /&gt;
|Moo&lt;br /&gt;
|Magical ([[Wind]])&lt;br /&gt;
|[[Fire]], [[Wind]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Spirit Attack&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Weakness&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Trophy&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|Dalek&lt;br /&gt;
|Piercing&lt;br /&gt;
|Death Ray&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Brain Sucker&lt;br /&gt;
|Physical ([[Fire]])&lt;br /&gt;
|[[Cold]], [[Fire]]&lt;br /&gt;
|[[Elec]], [[Soul]]&lt;br /&gt;
|Dalek Voicebox&lt;br /&gt;
|-&lt;br /&gt;
|Manbearpig&lt;br /&gt;
|Slashing&lt;br /&gt;
|Super Serial&lt;br /&gt;
|Physical ([[Soul]])&lt;br /&gt;
|Global Warming&lt;br /&gt;
|Magical ([[Fire]])&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Soul]]&lt;br /&gt;
|ManBearPig Tail&lt;br /&gt;
|-&lt;br /&gt;
|Mithra&lt;br /&gt;
|Slashing&lt;br /&gt;
|Purr&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Undress&lt;br /&gt;
|Physical ([[Wind]])&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Holy]], [[Soul]]&lt;br /&gt;
|Mithra&#039;s Flower&lt;br /&gt;
|-&lt;br /&gt;
|White Bunneh&lt;br /&gt;
|Piercing&lt;br /&gt;
|Awww&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|OM NOM NOM NOM&lt;br /&gt;
|Physical ([[Holy]])&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|Holy Hand Grenade of Antioch&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Legendary==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Spirit Attack&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Weakness&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Trophy&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|Konata&lt;br /&gt;
|Crushing&lt;br /&gt;
|Timotei&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Petanko Smash&lt;br /&gt;
|Physical ([[Elec]])&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]], [[Soul]]&lt;br /&gt;
|Lock of Blue Hair&lt;br /&gt;
|-&lt;br /&gt;
|Mikuru Asahina&lt;br /&gt;
|Piercing&lt;br /&gt;
|Mikuru Beam&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Time Quake&lt;br /&gt;
|Magical ([[Dark]])&lt;br /&gt;
|[[Wind]], [[Fire]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Bunny-Girl Costume&lt;br /&gt;
|-&lt;br /&gt;
|Ryouko Asakura&lt;br /&gt;
|Slashing&lt;br /&gt;
|Spike Shot&lt;br /&gt;
|Physical ([[Soul]])&lt;br /&gt;
|Impaler&lt;br /&gt;
|Physical ([[Cold]])&lt;br /&gt;
|[[Cold]], [[Fire]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Hinamatsuri Doll&lt;br /&gt;
|-&lt;br /&gt;
|Yuki Nagato&lt;br /&gt;
|Crushing&lt;br /&gt;
|Stoic Staredown&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Data Rewrite&lt;br /&gt;
|Magical ([[Dark]])&lt;br /&gt;
|Elemental&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Broken Glasses&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Spirit Attack&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Weakness&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Trophy&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot; width=&amp;quot;125&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|Flying Spaghetti Monster&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Noodly Appendage&lt;br /&gt;
|-&lt;br /&gt;
|Invisible Pink Unicorn&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Invisible Unicorn Horn&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Real Life&lt;br /&gt;
|[[Soul]]&lt;br /&gt;
|RL has many skills, though they are all essentially the same. Fill them in yourself if you like.&lt;br /&gt;
|Physical ([[Soul]])&lt;br /&gt;
|Internet Shutdown&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Elemental, [[Holy]], [[Dark]]&lt;br /&gt;
|[[Soul]]&lt;br /&gt;
|Black T-Shirt&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Sayoaisaka</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=System_Monsters&amp;diff=2754</id>
		<title>System Monsters</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=System_Monsters&amp;diff=2754"/>
		<updated>2009-12-22T10:03:29Z</updated>

		<summary type="html">&lt;p&gt;Sayoaisaka: Slight reorganisation of table headings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are the monsters one might face in the [[HentaiVerse]], including their attacks, resistances and weaknesses. The highest level monsters you will fight are on the same level as you, the lowest will be five levels below you. For legacy monsters, see [[Legacy Bestiary]].&lt;br /&gt;
&lt;br /&gt;
==Attack Types==&lt;br /&gt;
&lt;br /&gt;
Monsters can have up to three different attacks, roughly corresponding to the player&#039;s Attack, Magic and Spirit. The biggest difference from player attacks is that monster special attacks can be either physical or magical in nature (a physical attack is &amp;quot;used&amp;quot; while a magical one is &amp;quot;cast&amp;quot;). In the absence of an official naming scheme, we&#039;ll refer to them as follows:&lt;br /&gt;
&lt;br /&gt;
*Normal Attack: Every monster has one, they have no names and they are always physical in nature, so the only information given below is Damage Type. As you can see, this is usually Crushing, Slashing or Piercing, with some exceptions.&lt;br /&gt;
*Skill: A special attack which consumes the monster&#039;s MP. Most monsters require at least 50% of their full MP in order to employ a skill. You&#039;ll soon find out which ones don&#039;t.&lt;br /&gt;
*Spirit Attack: A special attack which consumes the monster&#039;s SP. &amp;lt;small&amp;gt;(Technically this is also a &amp;quot;skill&amp;quot;, but let&#039;s not worry about the terminology here.)&amp;lt;/small&amp;gt; Although Spirit Attacks have been threatened for all monsters, most have not yet materialised.&lt;br /&gt;
&lt;br /&gt;
==Ordinary==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Spirit Attack&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Minor Weakness&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Major Weakness&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|Amphibious Sperm Whale&lt;br /&gt;
|Crushing&lt;br /&gt;
|Bukkake&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Ambergris Alert&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|Blue Slime&lt;br /&gt;
|Crushing&lt;br /&gt;
|Bouip&lt;br /&gt;
|Magical ([[Holy]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|Cockatrice&lt;br /&gt;
|Piercing&lt;br /&gt;
|Kick&lt;br /&gt;
|Physical&lt;br /&gt;
|Spirit Kick&lt;br /&gt;
|Physical?&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|Cookie Monster&lt;br /&gt;
|Slashing&lt;br /&gt;
|Cookie Cutter&lt;br /&gt;
|Physical&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|Fire Fox&lt;br /&gt;
|Slashing&lt;br /&gt;
|Burning Tail&lt;br /&gt;
|Physical ([[Fire]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|Giant Panda&lt;br /&gt;
|Slashing&lt;br /&gt;
|Bamboo Attack&lt;br /&gt;
|Physical&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|Green Slime&lt;br /&gt;
|Crushing&lt;br /&gt;
|Jiggle&lt;br /&gt;
|Magical ([[Wind]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]], [[Holy]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|Mantitcore&lt;br /&gt;
|Piercing&lt;br /&gt;
|Squirt&lt;br /&gt;
|Magical ([[Fire]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|Mutant Peacock&lt;br /&gt;
|Piercing&lt;br /&gt;
|Peck&lt;br /&gt;
|Physical&lt;br /&gt;
|Spirit Peck&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|Rabid Hamster&lt;br /&gt;
|Piercing&lt;br /&gt;
|Rabid Bite&lt;br /&gt;
|Physical ([[Dark]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|[[Elec]], [[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|Scary Ghost&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|Haunt&lt;br /&gt;
|Magical ([[Dark]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|Tentacle Monster&lt;br /&gt;
|Piercing&lt;br /&gt;
|Horrible Rape&lt;br /&gt;
|Magical ([[Dark]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mini-boss==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill Attack&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill Type&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Minor Weakness&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Major Weakness&lt;br /&gt;
|-&lt;br /&gt;
|Apathetic Canuck&lt;br /&gt;
|Piercing&lt;br /&gt;
|mEH&lt;br /&gt;
|Magical ([[Cold]])&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|[[Wind]], [[Holy]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|Blue Hedgehog&lt;br /&gt;
|Crushing&lt;br /&gt;
|Spin Attack&lt;br /&gt;
|Physical&lt;br /&gt;
|[[Cold]], [[Holy]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|-&lt;br /&gt;
|Manthra&lt;br /&gt;
|Slashing&lt;br /&gt;
|Claw Swipe&lt;br /&gt;
|Physical&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|Mind Raper&lt;br /&gt;
|Crushing&lt;br /&gt;
|Toddlerguro&lt;br /&gt;
|Magical ([[Elec]])&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Cow&lt;br /&gt;
|Slashing&lt;br /&gt;
|Moo&lt;br /&gt;
|Magical ([[Wind]])&lt;br /&gt;
|[[Fire]], [[Wind]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill Attack&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill Type&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Spirit Attack&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Spirit Type&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Weakness&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Trophy&lt;br /&gt;
|-&lt;br /&gt;
|Dalek&lt;br /&gt;
|Piercing&lt;br /&gt;
|Death Ray&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Brain Sucker&lt;br /&gt;
|Physical ([[Fire]])&lt;br /&gt;
|[[Cold]], [[Fire]]&lt;br /&gt;
|[[Elec]], [[Soul]]&lt;br /&gt;
|Dalek Voicebox&lt;br /&gt;
|-&lt;br /&gt;
|Manbearpig&lt;br /&gt;
|Slashing&lt;br /&gt;
|Super Serial&lt;br /&gt;
|Physical ([[Soul]])&lt;br /&gt;
|Global Warming&lt;br /&gt;
|Magical ([[Fire]])&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Soul]]&lt;br /&gt;
|ManBearPig Tail&lt;br /&gt;
|-&lt;br /&gt;
|Mithra&lt;br /&gt;
|Slashing&lt;br /&gt;
|Purr&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Undress&lt;br /&gt;
|Physical ([[Wind]])&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Holy]], [[Soul]]&lt;br /&gt;
|Mithra&#039;s Flower&lt;br /&gt;
|-&lt;br /&gt;
|White Bunneh&lt;br /&gt;
|Piercing&lt;br /&gt;
|Awww&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|OM NOM NOM NOM&lt;br /&gt;
|Physical ([[Holy]])&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|Holy Hand Grenade of Antioch&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Legendary==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill Attack&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill Type&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Spirit Attack&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Spirit Type&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Weakness&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Trophy&lt;br /&gt;
|-&lt;br /&gt;
|Konata&lt;br /&gt;
|Crushing&lt;br /&gt;
|Timotei&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Petanko Smash&lt;br /&gt;
|Physical ([[Elec]])&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]], [[Soul]]&lt;br /&gt;
|Lock of Blue Hair&lt;br /&gt;
|-&lt;br /&gt;
|Mikuru Asahina&lt;br /&gt;
|Piercing&lt;br /&gt;
|Mikuru Beam&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Time Quake&lt;br /&gt;
|Magical ([[Dark]])&lt;br /&gt;
|[[Wind]], [[Fire]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Bunny-Girl Costume&lt;br /&gt;
|-&lt;br /&gt;
|Ryouko Asakura&lt;br /&gt;
|Slashing&lt;br /&gt;
|Spike Shot&lt;br /&gt;
|Physical ([[Soul]])&lt;br /&gt;
|Impaler&lt;br /&gt;
|Physical ([[Cold]])&lt;br /&gt;
|[[Cold]], [[Fire]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Hinamatsuri Doll&lt;br /&gt;
|-&lt;br /&gt;
|Yuki Nagato&lt;br /&gt;
|Crushing&lt;br /&gt;
|Stoic Staredown&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Data Rewrite&lt;br /&gt;
|Magical ([[Dark]])&lt;br /&gt;
|Elemental&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Broken Glasses&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Magic Attack&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Spirit Attack&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Weakness&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Trophy&lt;br /&gt;
|-&lt;br /&gt;
|Flying Spaghetti Monster&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Noodly Appendage&lt;br /&gt;
|-&lt;br /&gt;
|Invisible Pink Unicorn&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Invisible Unicorn Horn&lt;br /&gt;
|-&lt;br /&gt;
|Real Life&lt;br /&gt;
|[[Soul]]&lt;br /&gt;
|various&lt;br /&gt;
|Internet Shutdown&lt;br /&gt;
|Elemental, [[Holy]], [[Dark]]&lt;br /&gt;
|[[Soul]]&lt;br /&gt;
|Black T-Shirt&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Sayoaisaka</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=System_Monsters&amp;diff=2753</id>
		<title>System Monsters</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=System_Monsters&amp;diff=2753"/>
		<updated>2009-12-22T08:49:09Z</updated>

		<summary type="html">&lt;p&gt;Sayoaisaka: Added  Attack Types section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are the monsters one might face in the [[HentaiVerse]], including their attacks, resistances and weaknesses. The highest level monsters you will fight are on the same level as you, the lowest will be five levels below you. For legacy monsters, see [[Legacy Bestiary]].&lt;br /&gt;
&lt;br /&gt;
==Attack Types==&lt;br /&gt;
&lt;br /&gt;
Monsters can have up to three different attacks, roughly corresponding to the player&#039;s Attack, Magic and Spirit. The biggest difference from player attacks is that monster special attacks can be either physical or magical in nature (a physical attack is &amp;quot;used&amp;quot; while a magical one is &amp;quot;cast&amp;quot;). In the absence of an official naming scheme, we&#039;ll refer to them as follows:&lt;br /&gt;
&lt;br /&gt;
*Normal Attack: Every monster has one, they have no names and they are always physical in nature, so the only information given below is Damage Type. As you can see, this is usually Crushing, Slashing or Piercing, with some exceptions.&lt;br /&gt;
*Skill: A special attack which consumes the monster&#039;s MP. Most monsters require at least 50% of their full MP in order to employ a skill. You&#039;ll soon find out which ones don&#039;t.&lt;br /&gt;
*Spirit Attack: A special attack which consumes the monster&#039;s SP. &amp;lt;small&amp;gt;(Technically this is also a &amp;quot;skill&amp;quot;, but let&#039;s not worry about the terminology here.)&amp;lt;/small&amp;gt; Although Spirit Attacks have been threatened for all monsters, most have not yet materialised.&lt;br /&gt;
&lt;br /&gt;
==Ordinary==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill Attack&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill Type&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Soul Attack&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Minor Weakness&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Major Weakness&lt;br /&gt;
|-&lt;br /&gt;
|Amphibious Sperm Whale&lt;br /&gt;
|Crushing&lt;br /&gt;
|Bukkake&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Ambergris Alert&lt;br /&gt;
|&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|Blue Slime&lt;br /&gt;
|Crushing&lt;br /&gt;
|Bouip&lt;br /&gt;
|Magical ([[Holy]])&lt;br /&gt;
|&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|Cockatrice&lt;br /&gt;
|Piercing&lt;br /&gt;
|Kick&lt;br /&gt;
|Physical&lt;br /&gt;
|Spirit Kick&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|Cookie Monster&lt;br /&gt;
|Slashing&lt;br /&gt;
|Cookie Cutter&lt;br /&gt;
|Physical&lt;br /&gt;
|&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|Fire Fox&lt;br /&gt;
|Slashing&lt;br /&gt;
|Burning Tail&lt;br /&gt;
|Physical ([[Fire]])&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|Giant Panda&lt;br /&gt;
|Slashing&lt;br /&gt;
|Bamboo Attack&lt;br /&gt;
|Physical&lt;br /&gt;
|&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|Green Slime&lt;br /&gt;
|Crushing&lt;br /&gt;
|Jiggle&lt;br /&gt;
|Magical ([[Wind]])&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]], [[Holy]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|Mantitcore&lt;br /&gt;
|Piercing&lt;br /&gt;
|Squirt&lt;br /&gt;
|Magical ([[Fire]])&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|Mutant Peacock&lt;br /&gt;
|Piercing&lt;br /&gt;
|Peck&lt;br /&gt;
|Physical&lt;br /&gt;
|Spirit Peck&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|Rabid Hamster&lt;br /&gt;
|Piercing&lt;br /&gt;
|Rabid Bite&lt;br /&gt;
|Physical ([[Dark]])&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|[[Elec]], [[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|Scary Ghost&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|Haunt&lt;br /&gt;
|Magical ([[Dark]])&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|Tentacle Monster&lt;br /&gt;
|Piercing&lt;br /&gt;
|Horrible Rape&lt;br /&gt;
|Magical ([[Dark]])&lt;br /&gt;
|&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mini-boss==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill Attack&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill Type&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Minor Weakness&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Major Weakness&lt;br /&gt;
|-&lt;br /&gt;
|Apathetic Canuck&lt;br /&gt;
|Piercing&lt;br /&gt;
|mEH&lt;br /&gt;
|Magical ([[Cold]])&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|[[Wind]], [[Holy]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|Blue Hedgehog&lt;br /&gt;
|Crushing&lt;br /&gt;
|Spin Attack&lt;br /&gt;
|Physical&lt;br /&gt;
|[[Cold]], [[Holy]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|-&lt;br /&gt;
|Manthra&lt;br /&gt;
|Slashing&lt;br /&gt;
|Claw Swipe&lt;br /&gt;
|Physical&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|Mind Raper&lt;br /&gt;
|Crushing&lt;br /&gt;
|Toddlerguro&lt;br /&gt;
|Magical ([[Elec]])&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Cow&lt;br /&gt;
|Slashing&lt;br /&gt;
|Moo&lt;br /&gt;
|Magical ([[Wind]])&lt;br /&gt;
|[[Fire]], [[Wind]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill Attack&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill Type&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Spirit Attack&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Spirit Type&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Weakness&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Trophy&lt;br /&gt;
|-&lt;br /&gt;
|Dalek&lt;br /&gt;
|Piercing&lt;br /&gt;
|Death Ray&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Brain Sucker&lt;br /&gt;
|Physical ([[Fire]])&lt;br /&gt;
|[[Cold]], [[Fire]]&lt;br /&gt;
|[[Elec]], [[Soul]]&lt;br /&gt;
|Dalek Voicebox&lt;br /&gt;
|-&lt;br /&gt;
|Manbearpig&lt;br /&gt;
|Slashing&lt;br /&gt;
|Super Serial&lt;br /&gt;
|Physical ([[Soul]])&lt;br /&gt;
|Global Warming&lt;br /&gt;
|Magical ([[Fire]])&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Soul]]&lt;br /&gt;
|ManBearPig Tail&lt;br /&gt;
|-&lt;br /&gt;
|Mithra&lt;br /&gt;
|Slashing&lt;br /&gt;
|Purr&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Undress&lt;br /&gt;
|Physical ([[Wind]])&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Holy]], [[Soul]]&lt;br /&gt;
|Mithra&#039;s Flower&lt;br /&gt;
|-&lt;br /&gt;
|White Bunneh&lt;br /&gt;
|Piercing&lt;br /&gt;
|Awww&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|OM NOM NOM NOM&lt;br /&gt;
|Physical ([[Holy]])&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|Holy Hand Grenade of Antioch&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Legendary==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill Attack&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill Type&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Spirit Attack&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Spirit Type&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Weakness&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Trophy&lt;br /&gt;
|-&lt;br /&gt;
|Konata&lt;br /&gt;
|Crushing&lt;br /&gt;
|Timotei&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Petanko Smash&lt;br /&gt;
|Physical ([[Elec]])&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]], [[Soul]]&lt;br /&gt;
|Lock of Blue Hair&lt;br /&gt;
|-&lt;br /&gt;
|Mikuru Asahina&lt;br /&gt;
|Piercing&lt;br /&gt;
|Mikuru Beam&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Time Quake&lt;br /&gt;
|Magical ([[Dark]])&lt;br /&gt;
|[[Wind]], [[Fire]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Bunny-Girl Costume&lt;br /&gt;
|-&lt;br /&gt;
|Ryouko Asakura&lt;br /&gt;
|Slashing&lt;br /&gt;
|Spike Shot&lt;br /&gt;
|Physical ([[Soul]])&lt;br /&gt;
|Impaler&lt;br /&gt;
|Physical ([[Cold]])&lt;br /&gt;
|[[Cold]], [[Fire]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Hinamatsuri Doll&lt;br /&gt;
|-&lt;br /&gt;
|Yuki Nagato&lt;br /&gt;
|Crushing&lt;br /&gt;
|Stoic Staredown&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Data Rewrite&lt;br /&gt;
|Magical ([[Dark]])&lt;br /&gt;
|Elemental&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Broken Glasses&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Magic Attack&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Spirit Attack&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Weakness&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Trophy&lt;br /&gt;
|-&lt;br /&gt;
|Flying Spaghetti Monster&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Noodly Appendage&lt;br /&gt;
|-&lt;br /&gt;
|Invisible Pink Unicorn&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Invisible Unicorn Horn&lt;br /&gt;
|-&lt;br /&gt;
|Real Life&lt;br /&gt;
|[[Soul]]&lt;br /&gt;
|various&lt;br /&gt;
|Internet Shutdown&lt;br /&gt;
|Elemental, [[Holy]], [[Dark]]&lt;br /&gt;
|[[Soul]]&lt;br /&gt;
|Black T-Shirt&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Sayoaisaka</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Equipment&amp;diff=2749</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Equipment&amp;diff=2749"/>
		<updated>2009-12-21T00:55:06Z</updated>

		<summary type="html">&lt;p&gt;Sayoaisaka: Corrected errors and omissions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Equipment in the [[HentaiVerse]] is categorized into two different types, Weaponry and Armor.  &lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
Weapons are split into three kinds, One-Handed, Two-Handed, and Staffs.&lt;br /&gt;
&lt;br /&gt;
*One-Handed Weapons (1H)&lt;br /&gt;
**Seven Total: Dagger, Shortsword, Wakizashi, Axe, Club, Rapier, Sword Chucks&lt;br /&gt;
*Two-Handed Weapons (2H)&lt;br /&gt;
**Five Total: Longsword, Scythe, Katana, Mace, Estoc&lt;br /&gt;
*Staffs(Staves) (SV)&lt;br /&gt;
**Five Total: Ebony, Redwood, Willow, Oak, Katalox&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
Armor is categorized into six areas of defense, Shields, Helmet, Body, Hands, Legs, and Feet.&lt;br /&gt;
All armors except shields are also divided into varying levels of strength namely, Cloth Armor (CA), Light Armor (LA) and Heavy Armor (HA).&lt;br /&gt;
It has been said by Tenboro that the armors have &amp;quot;Four kinds of cloth, three kinds of light, two kinds of heavy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[http://ehwiki.org/wiki/Shield_(Equipment) Shields]&#039;&#039;&#039;&lt;br /&gt;
**Buckler&lt;br /&gt;
**Kite Shield&lt;br /&gt;
**Tower Shield&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Helmet&#039;&#039;&#039;&lt;br /&gt;
**Cloth Armor&lt;br /&gt;
***Cotton Cap&lt;br /&gt;
***Silk Cap&lt;br /&gt;
***Gossamer Cap&lt;br /&gt;
***Phase Cap&lt;br /&gt;
**Light Armor&lt;br /&gt;
***Leather Helmet&lt;br /&gt;
***Dragon Hide Helmet&lt;br /&gt;
***Kevlar Helmet&lt;br /&gt;
**Heavy Armor&lt;br /&gt;
***Chainmail Coif&lt;br /&gt;
***Plate Helmet&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Body&#039;&#039;&#039;&lt;br /&gt;
**Cloth Armor&lt;br /&gt;
***Cotton Robe&lt;br /&gt;
***Silk Robe&lt;br /&gt;
***Gossamer Robe&lt;br /&gt;
***Phase Robe&lt;br /&gt;
**Light Armor&lt;br /&gt;
***Leather Breastplate&lt;br /&gt;
***Dragon Hide Breastplate&lt;br /&gt;
***Kevlar Breastplate&lt;br /&gt;
**Heavy Armor&lt;br /&gt;
***Chainmail Hauberk&lt;br /&gt;
***Plate Cuirass&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hands&#039;&#039;&#039;&lt;br /&gt;
**Cloth Armor&lt;br /&gt;
***Cotton Gloves&lt;br /&gt;
***Silk Gloves&lt;br /&gt;
***Gossamer Gloves&lt;br /&gt;
***Phase Gloves&lt;br /&gt;
**Light Armor&lt;br /&gt;
***Leather Gauntlets&lt;br /&gt;
***Dragon Hide Gauntlets&lt;br /&gt;
***Kevlar Gauntlets&lt;br /&gt;
**Heavy Armor&lt;br /&gt;
***Chainmail Mitons&lt;br /&gt;
***Plate Gauntlets&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Legs&#039;&#039;&#039;&lt;br /&gt;
**Cloth Armor&lt;br /&gt;
***Cotton Pants&lt;br /&gt;
***Silk Pants&lt;br /&gt;
***Gossamer Pants&lt;br /&gt;
***Phase Pants&lt;br /&gt;
**Light Armor&lt;br /&gt;
***Leather Leggings&lt;br /&gt;
***Dragon Hide Leggings&lt;br /&gt;
***Kevlar Leggings&lt;br /&gt;
**Heavy Armor&lt;br /&gt;
***Chainmail Chausses&lt;br /&gt;
***Plate Greaves&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Feet&#039;&#039;&#039;&lt;br /&gt;
**Cloth Armor&lt;br /&gt;
***Cotton Shoes&lt;br /&gt;
***Silk Shoes&lt;br /&gt;
***Gossamer Shoes&lt;br /&gt;
***Phase Shoes&lt;br /&gt;
**Light Armor&lt;br /&gt;
***Leather Boots&lt;br /&gt;
***Dragon Hide Boots&lt;br /&gt;
***Kevlar Boots&lt;br /&gt;
**Heavy Armor&lt;br /&gt;
***Chainmail Boots&lt;br /&gt;
***Plate Sabatons&lt;br /&gt;
&lt;br /&gt;
==Quality, Element, and Suffixes==&lt;br /&gt;
All Equipment have a tiered scale of prefixes featuring a quality grade and element. Some equipment also feature suffixes that provide an extra effect.&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
&#039;&#039;&#039;Quality Grade&#039;&#039;&#039; is separated by those below Average and by those above Average. Quality has an effect on the stats of the equipment, where higher quality equipment generally have better stats.&lt;br /&gt;
*Below Average&lt;br /&gt;
**Flimsy&lt;br /&gt;
**Crude&lt;br /&gt;
**Fair&lt;br /&gt;
*Average&lt;br /&gt;
*Above Average&lt;br /&gt;
**Fine&lt;br /&gt;
**Superior&lt;br /&gt;
**Exquisite&lt;br /&gt;
**Magnificent&lt;br /&gt;
*Ethereal is a hidden weapon sub-grade that has zero Interference and Burden and do damage of the type Soul. Ethereal weapons are very rare.&lt;br /&gt;
&lt;br /&gt;
===Element===&lt;br /&gt;
&#039;&#039;&#039;Element&#039;&#039;&#039; Denotes the level bracket of the equipment. Each piece of equipment has an innate &amp;quot;gear level&amp;quot; that determines the base stats of the piece. If a player equips a piece with a higher gear level than their own level, its stats will be scaled down.&lt;br /&gt;
&lt;br /&gt;
*Order&lt;br /&gt;
**Bronze LVL 0-19&lt;br /&gt;
**Iron LVL 20-39 [Only applies to Weapons, Heavy Armor]&lt;br /&gt;
**Silver LVL 20-39 [Only applies to Staffs, Cloth &amp;amp; Light Armor]&lt;br /&gt;
**Steel LVL 40-59 [Only applies to Weapons, Heavy Armor]&lt;br /&gt;
**Gold LVL 40-59 [Only applies to Staffs, Cloth &amp;amp; Light Armor]&lt;br /&gt;
**Platinum LVL 60-79&lt;br /&gt;
**Titanium LVL 80-99&lt;br /&gt;
**Mithril LVL 100-119&lt;br /&gt;
**Emerald LVL 120-139&lt;br /&gt;
**Sapphire LVL 140-159&lt;br /&gt;
**Ruby LVL 160-179&lt;br /&gt;
**Diamond LVL 180-199&lt;br /&gt;
**Prism LVL 200-???&lt;br /&gt;
&lt;br /&gt;
 Notes:&lt;br /&gt;
 As of patch 0.4.0, new Staffs, Cloth and Light armor generated by the system no longer &lt;br /&gt;
 have an element to denote their level brackets.&lt;br /&gt;
 Equipment may have the &amp;quot;wrong&amp;quot; element for its level if it has been levelled up&lt;br /&gt;
 in [[Item World]], as this does not currently change the original element when the&lt;br /&gt;
 equipment enters a new bracket.&lt;br /&gt;
&lt;br /&gt;
===Suffixes===&lt;br /&gt;
&#039;&#039;&#039;Suffixes&#039;&#039;&#039; can be found on both Weapons and Armor with all Suffixes being preceded by &#039;&#039;of&#039;&#039;.  Weapons and Armor each have Suffixes as follows.&lt;br /&gt;
&lt;br /&gt;
Suffixes found on Weapons:&lt;br /&gt;
*Balance, the Battlecaster, the Curse-weaver, Destruction, the Elementalist, Fenrir, Freyr, Focus, the Fox, Heimdall, Mjolnir, Niflheim, the Nimble, the Owl, the Ox, the Priestess, the Raccoon, Slaughter, Surtr.&lt;br /&gt;
&lt;br /&gt;
Suffixes found on Armor:&lt;br /&gt;
*the Battlecaster, the Barrier, the Cheetah, Dampening, Deflection, the Demon-fiend, the Elementalist, Fenrir, the Fire-Eater, the Fleet, the Fox, the Frost-Born, the Heaven-sent, Heimdall, the Hulk, Negation, the Nimble, Niflheim, the Owl, Protection, the Raccoon, the Shielding Aura, the Spirit-ward, the Stone-Skinned, Surtr, the Thrice-blessed, the Thunder-Child, Warding, and the Wind-waker.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment Procs]]&lt;br /&gt;
*[[Fighting Styles]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Sayoaisaka</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Equipment&amp;diff=2748</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Equipment&amp;diff=2748"/>
		<updated>2009-12-21T00:31:53Z</updated>

		<summary type="html">&lt;p&gt;Sayoaisaka: Minor corrections, added a note.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Equipment in the [[HentaiVerse]] is categorized into two different types, Weaponry and Armor.  &lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
Weapons are split into three kinds, One-Handed, Two-Handed, and Staffs.&lt;br /&gt;
&lt;br /&gt;
*One-Handed Weapons (1H)&lt;br /&gt;
**Seven Total: Dagger, Shortsword, Wakizashi, Axe, Club, Rapier, Sword Chucks&lt;br /&gt;
*Two-Handed Weapons (2H)&lt;br /&gt;
**Five Total: Longsword, Scythe, Katana, Mace, Estoc&lt;br /&gt;
*Staffs(Staves) (SV)&lt;br /&gt;
**Five Total: Ebony, Redwood, Willow, Oak, Katalox&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
Armor is categorized into six areas of defense, Shields, Helmet, Body, Hands, Legs, and Feet.&lt;br /&gt;
All armors except shields are also divided into varying levels of strength namely, Cloth Armor (CA), Light Armor (LA) and Heavy Armor (HA).&lt;br /&gt;
It has been said by Tenboro that the armors have &amp;quot;Four kinds of cloth, three kinds of light, two kinds of heavy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[http://ehwiki.org/wiki/Shield_(Equipment) Shields]&#039;&#039;&#039;&lt;br /&gt;
**Buckler&lt;br /&gt;
**Kite Shield&lt;br /&gt;
**Tower Shield&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Helmet&#039;&#039;&#039;&lt;br /&gt;
**Cloth Armor&lt;br /&gt;
***Cotton Cap&lt;br /&gt;
***Silk Cap&lt;br /&gt;
***Gossamer Cap&lt;br /&gt;
***Phase Cap&lt;br /&gt;
**Light Armor&lt;br /&gt;
***Leather Helmet&lt;br /&gt;
***Dragon Hide Helmet&lt;br /&gt;
***Kevlar Helmet&lt;br /&gt;
**Heavy Armor&lt;br /&gt;
***Chainmail Coif&lt;br /&gt;
***Plate Helmet&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Body&#039;&#039;&#039;&lt;br /&gt;
**Cloth Armor&lt;br /&gt;
***Cotton Robe&lt;br /&gt;
***Silk Robe&lt;br /&gt;
***Gossamer Robe&lt;br /&gt;
***Phase Robe&lt;br /&gt;
**Light Armor&lt;br /&gt;
***Leather Breastplate&lt;br /&gt;
***Dragon Hide Breastplate&lt;br /&gt;
***Kevlar Breastplate&lt;br /&gt;
**Heavy Armor&lt;br /&gt;
***Chainmail Hauberk&lt;br /&gt;
***Plate Cuirass&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hands&#039;&#039;&#039;&lt;br /&gt;
**Cloth Armor&lt;br /&gt;
***Cotton Gloves&lt;br /&gt;
***Silk Gloves&lt;br /&gt;
***Gossamer Gloves&lt;br /&gt;
***Phase Gloves&lt;br /&gt;
**Light Armor&lt;br /&gt;
***Leather Gauntlets&lt;br /&gt;
***Dragon Hide Gauntlets&lt;br /&gt;
***Kevlar Gauntlets&lt;br /&gt;
**Heavy Armor&lt;br /&gt;
***Chainmail Mitons&lt;br /&gt;
***Plate Gauntlets&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Legs&#039;&#039;&#039;&lt;br /&gt;
**Cloth Armor&lt;br /&gt;
***Cotton Pants&lt;br /&gt;
***Silk Pants&lt;br /&gt;
***Gossamer Pants&lt;br /&gt;
***Phase Pants&lt;br /&gt;
**Light Armor&lt;br /&gt;
***Leather Leggings&lt;br /&gt;
***Dragon Hide Leggings&lt;br /&gt;
***Kevlar Leggings&lt;br /&gt;
**Heavy Armor&lt;br /&gt;
***Chainmail Chausses&lt;br /&gt;
***Plate Greaves&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Feet&#039;&#039;&#039;&lt;br /&gt;
**Cloth Armor&lt;br /&gt;
***Cotton Shoes&lt;br /&gt;
***Silk Shoes&lt;br /&gt;
***Gossamer Shoes&lt;br /&gt;
***Phase Shoes&lt;br /&gt;
**Light Armor&lt;br /&gt;
***Leather Boots&lt;br /&gt;
***Dragon Hide Boots&lt;br /&gt;
***Kevlar Boots&lt;br /&gt;
**Heavy Armor&lt;br /&gt;
***Chainmail Boots&lt;br /&gt;
***Plate Sabatons&lt;br /&gt;
&lt;br /&gt;
==Quality, Element, and Suffixes==&lt;br /&gt;
All Equipment have a tiered scale of prefixes featuring a quality grade and element. Some equipment also feature suffixes that provide an extra effect.&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
&#039;&#039;&#039;Quality Grade&#039;&#039;&#039; is separated by those below Average and by those above Average. Quality has an effect on the stats of the equipment, where higher quality equipment generally have better stats.&lt;br /&gt;
*Below Average&lt;br /&gt;
**Flimsy&lt;br /&gt;
**Crude&lt;br /&gt;
**Fair&lt;br /&gt;
*Average&lt;br /&gt;
*Above Average&lt;br /&gt;
**Fine&lt;br /&gt;
**Superior&lt;br /&gt;
**Exquisite&lt;br /&gt;
**Magnificent&lt;br /&gt;
*Ethereal is a hidden weapon sub-grade that has zero Interference and Burden and do damage of the type Soul. Ethereal weapons are very rare.&lt;br /&gt;
&lt;br /&gt;
===Element===&lt;br /&gt;
&#039;&#039;&#039;Element&#039;&#039;&#039; Denotes the level bracket of the equipment. Each piece of equipment has an innate &amp;quot;gear level&amp;quot; that determines the base stats of the piece. If a player equips a piece with a higher gear level than their own level, its stats will be scaled down.&lt;br /&gt;
&lt;br /&gt;
*Order&lt;br /&gt;
**Bronze LVL 0-19&lt;br /&gt;
**Iron LVL 20-39 [Only applies to Weapons, Heavy Armor]&lt;br /&gt;
**Silver LVL 20-39 [Only applies to Staffs, Cloth &amp;amp; Light Armor]&lt;br /&gt;
**Steel LVL 40-59 [Only applies to Weapons, Heavy Armor]&lt;br /&gt;
**Gold LVL 40-59 [Only applies to Staffs, Cloth &amp;amp; Light Armor]&lt;br /&gt;
**Platinum LVL 60-79&lt;br /&gt;
**Titanium LVL 80-99&lt;br /&gt;
**Mithril LVL 100-119&lt;br /&gt;
**Emerald LVL 120-139&lt;br /&gt;
**Sapphire LVL 140-159&lt;br /&gt;
**Ruby LVL 160-179&lt;br /&gt;
**Diamond LVL 180-199&lt;br /&gt;
**Prism LVL 200-???&lt;br /&gt;
&lt;br /&gt;
 Notes:&lt;br /&gt;
 As of patch 0.4.0, new Staffs, Cloth and Light armor generated by the system no longer &lt;br /&gt;
 have an element to denote their level brackets.&lt;br /&gt;
 Equipment may have the &amp;quot;wrong&amp;quot; element for its level if it has been levelled up&lt;br /&gt;
 in [[Item World]], as this does not currently change the original element when the&lt;br /&gt;
 equipment enters a new bracket.&lt;br /&gt;
&lt;br /&gt;
===Suffixes===&lt;br /&gt;
&#039;&#039;&#039;Suffixes&#039;&#039;&#039; can be found on both Weapons and Armor with all Suffixes being preceded by &#039;&#039;of&#039;&#039;.  Weapons and Armor each have Suffixes as follows.&lt;br /&gt;
&lt;br /&gt;
Suffixes found on Weapons:&lt;br /&gt;
*Balance, the Battlecaster, the Curse-weaver, Destruction, the Elementalist, Ethereal, Freyr, Focus, the Fox, Heimdall, Mjolnir, Nilfheim, the Nimble, the Owl, the Ox, the Priestess, Protection, the Raccoon, Slaughter&lt;br /&gt;
&lt;br /&gt;
Suffixes found on Armor:&lt;br /&gt;
*the Battlecaster, the Barrier, the Cheetah, Dampening, Deflection, the Demon-fiend, the Elementalist, the Fire-Eater, the Fleet, the Fox, the Frost-Born, the Heaven-sent, Heimdall, the Nimble, the Owl, Protection, the Raccoon, the Shielding Aura, the Spirit-ward, the Stone-Skinned, the Thrice-blessed, the Thunder-Child, Warding, and the Wind-waker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment Procs]]&lt;br /&gt;
*[[Fighting Styles]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Sayoaisaka</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=2692</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=2692"/>
		<updated>2009-12-13T03:21:54Z</updated>

		<summary type="html">&lt;p&gt;Sayoaisaka: Fixed the wording re which different spells can or can&amp;#039;t be active at the same time.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the known spells in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your [[Level]], rounded up.&lt;br /&gt;
&amp;lt;br/&amp;gt;For example, &#039;Cure&#039; has a base cost of 20, meaning its MP cost is 20% of your level. At level 51, Cure costs: 51 * 0.20 = 10.2 -&amp;gt; 11 MP.&lt;br /&gt;
&lt;br /&gt;
==Offensive magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[HentaiVerse#Abilities | Ability]] [[Ranks | tier]], there&#039;s a single-target spell and an area-of-effect spell. Area-of-effect spells inflict damage similar to the single-target spell on the targeted monster and less damage on the rest, but are also more expensive and take longer to cast. However, each addition ability point invested in the AOE spells increases its damage dealt (by 25% when maxed) and decreases the MP cost of both the single-target and area-of-effect spells (single by 25% and area by 50% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], something that should be taken into consideration which choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Base cost is 5. Casting this may increase Elemental proficiency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 4. Base cost is 3 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage. &#039;&#039;Base cost is 9. Base cost is 7 when Meteor is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 4. Base cost is 3 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1230.png &#039;&#039;&#039;Cryostasis&#039;&#039;&#039; &lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1231.png &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 4. Base cost is 3 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 4. Base cost is 3 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;: Holy Damage. &#039;&#039;Base cost is 9. Base cost is 6.75 when Purge is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;: Holy Damage. &#039;&#039;Base cost is 27. Base cost is 13.5 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*Tier 11&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1720.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1721.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Deprecating magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0133.png &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039;: Inflicts Spreading Poison on one target, causing heavy damage over time and lowering it&#039;s MP and SP regen rate. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently. &#039;&#039;Base cost is 18.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making it deal less damage with physical attacks. &#039;&#039;Base cost is 10.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged.&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m2040.png &#039;&#039;&#039;Bewilder&#039;&#039;&#039;: The target is bewildered, making it deal less damage with magical attacks.&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and hitting with magic spells.&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*There are some special rules regarding which Deprecating spells can be in effect on an enemy at the same time.&lt;br /&gt;
**You cannot have more than one of: Slow, Sleep, and Confuse. Casting any one of these wil dispel any other that was previously in effect.&lt;br /&gt;
**Casting Blind will dispel both Bewilder and Silence.&lt;br /&gt;
**Casting Silence will dispel both Weaken and Blind.&lt;br /&gt;
**Casting Weaken will dispel Silence.&lt;br /&gt;
**Casting Bewilder will dispel Blind.&lt;br /&gt;
&lt;br /&gt;
==Curative magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of HP to yourself. &#039;&#039;Base cost is 20.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Places a heal over time effect on yourself, healing you for a small amount of HP every turn.  &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/0530.png &#039;&#039;&#039;Cure II&#039;&#039;&#039;: Restores a large amount of Health on the target.&lt;br /&gt;
&lt;br /&gt;
==Supportive magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on the target, protecting it from physical attacks. &#039;&#039;Base cost is 21.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: The target is hastened, allowing it to attack more frequently. &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect on the target, protecting it from magical attacks.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds the target, making it harder to hit with physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against the target will be absorbed and partially converted to MP.&lt;br /&gt;
***Critical hits bypass this defense.&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill the target leaves it alive with 1 HP.&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv043/img/a/m4050.png &#039;&#039;&#039;Flame Spikes&#039;&#039;&#039;: A shield of flames surrounds the target. Fire mitigation is increased, and physical attackers take minor fire damage.&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m4051.png &#039;&#039;&#039;Frost Spikes&#039;&#039;&#039; - A shield of frost surrounds the target. Cold mitigation is increased, and physical attackers take minor cold damage.&lt;br /&gt;
&lt;br /&gt;
==Status effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv043/img/e/ripesoul.png &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;: Attacking this target will restore your health by a small amount.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Sayoaisaka</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=2572</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=2572"/>
		<updated>2009-12-10T01:13:35Z</updated>

		<summary type="html">&lt;p&gt;Sayoaisaka: Added Ripened Soul.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the known spells in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your [[Level]], rounded up.&lt;br /&gt;
&amp;lt;br/&amp;gt;For example, &#039;Cure&#039; has a base cost of 20, meaning its MP cost is 20% of your level. At level 51, Cure costs: 51 * 0.20 = 10.2 -&amp;gt; 11 MP.&lt;br /&gt;
&lt;br /&gt;
==Offensive magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[HentaiVerse#Abilities | Ability]] [[Ranks | tier]], there&#039;s a single-target spell and an area-of-effect spell. Area-of-effect spells inflict damage similar to the single-target spell on the targeted monster and less damage on the rest, but are also more expensive and take longer to cast. However, each addition ability point invested in the AOE spells increases its damage dealt (by 25% when maxed) and decreases the MP cost of both the single-target and area-of-effect spells (single by 25% and area by 50% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], something that should be taken into consideration which choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Base cost is 5. Casting this may increase Elemental proficiency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 4. Base cost is 3 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 4. Base cost is 3 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1230.png &#039;&#039;&#039;Cryostasis&#039;&#039;&#039; &lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1231.png &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 4. Base cost is 3 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 4. Base cost is 3 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;: Holy Damage. &#039;&#039;Base cost is 9. Base cost is 6.75 when Purge is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;: Holy Damage. &#039;&#039;Base cost is 27. Base cost is 13.5 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*Tier 11&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1720.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1721.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Deprecating magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0133.png &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039;: Inflicts Spreading Poison on one target, causing heavy damage over time and lowering it&#039;s MP and SP regen rate. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently. &#039;&#039;Base cost is 18.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making it deal less damage with physical attacks. &#039;&#039;Base cost is 10.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged.&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m2040.png &#039;&#039;&#039;Bewilder&#039;&#039;&#039;: The target is bewildered, making it deal less damage with magical attacks.&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and hitting with magic spells.&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
&lt;br /&gt;
==Curative magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of HP to yourself. &#039;&#039;Base cost is 20.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Places a heal over time effect on yourself, healing you for a small amount of HP every turn.  &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/0530.png &#039;&#039;&#039;Cure II&#039;&#039;&#039;: Restores a large amount of Health on the target.&lt;br /&gt;
&lt;br /&gt;
==Supportive magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on the target, protecting it from physical attacks. &#039;&#039;Base cost is 21.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: The target is hastened, allowing it to attack more frequently. &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect on the target, protecting it from magical attacks.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds the target, making it harder to hit with physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against the target will be absorbed and partially converted to MP.&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill the target leaves it alive with 1 HP.&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv043/img/a/m4050.png &#039;&#039;&#039;Flame Spikes&#039;&#039;&#039;: A shield of flames surrounds the target. Fire mitigation is increased, and physical attackers take minor fire damage.&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m4051.png &#039;&#039;&#039;Frost Spikes&#039;&#039;&#039; - A shield of frost surrounds the target. Cold mitigation is increased, and physical attackers take minor cold damage.&lt;br /&gt;
&lt;br /&gt;
==Status effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv043/img/e/ripesoul.png &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;: Attacking this target will restore your health by a small amount.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Sayoaisaka</name></author>
	</entry>
</feed>