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		<id>https://ehwiki.org/index.php?title=Talk:Spells&amp;diff=26885</id>
		<title>Talk:Spells</title>
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		<updated>2013-12-10T18:53:26Z</updated>

		<summary type="html">&lt;p&gt;SairVelrend: asked about the burning soul and ripened soul debuffs&lt;/p&gt;
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&lt;div&gt;New Spirit Shield Data:&lt;br /&gt;
*Your spirit shield absorbs 4144 points of damage from the attack into 59 points of spirit damage.&lt;br /&gt;
*Your spirit shield absorbs 4014 points of damage from the attack into 57 points of spirit damage.&lt;br /&gt;
*Your spirit shield absorbs 3011 points of damage from the attack into 43 points of spirit damage.&lt;br /&gt;
*Your spirit shield absorbs 2838 points of damage from the attack into 41 points of spirit damage.&lt;br /&gt;
*Your spirit shield absorbs 2708 points of damage from the attack into 39 points of spirit damage.&lt;br /&gt;
*Your spirit shield absorbs 2111 points of damage from the attack into 30 points of spirit damage.&lt;br /&gt;
*Your spirit shield absorbs 1971 points of damage from the attack into 28 points of spirit damage.&lt;br /&gt;
*Your spirit shield absorbs 1891 points of damage from the attack into 27 points of spirit damage.&lt;br /&gt;
*Your spirit shield absorbs 1651 points of damage from the attack into 24 points of spirit damage.&lt;br /&gt;
*Your spirit shield absorbs 1209 points of damage from the attack into 17 points of spirit damage.&lt;br /&gt;
*Your spirit shield absorbs 1177 points of damage from the attack into 17 points of spirit damage.&lt;br /&gt;
*Your spirit shield absorbs 755 points of damage from the attack into 11 points of spirit damage.&lt;br /&gt;
*Your spirit shield absorbs 650 points of damage from the attack into 9 points of spirit damage.&lt;br /&gt;
*Your spirit shield absorbs 598 points of damage from the attack into 9 points of spirit damage.&lt;br /&gt;
*Your spirit shield absorbs 578 points of damage from the attack into 8 points of spirit damage.&lt;br /&gt;
*Your spirit shield absorbs 493 points of damage from the attack into 7 points of spirit damage.&lt;br /&gt;
*Your spirit shield absorbs 433 points of damage from the attack into 6 points of spirit damage.&lt;br /&gt;
- [[User:Maximum Joe|Maximum Joe]] ([[User talk:Maximum Joe|talk]]) 14:49, 23 May 2013 (UTC)&lt;br /&gt;
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“with the remainder absorbed as damage to your spirit. ”&lt;br /&gt;
how is the spirit  damage amount be calculated?   percentage of my base sp?  do we have some formulas？ --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 15:23, 27 January 2013 (UTC)&lt;br /&gt;
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&amp;quot;The amount of Spirit damage depends on the power of the blow that was absorbed, and is 40% of base spirit (reducible to 20% at max AP) for blows that would otherwise take off 100% or more health, linearly reducing to 0% of base spirit at exactly 25% damage.&amp;quot;&lt;br /&gt;
Works exactly as it&#039;s stated. [[User:Varst|Varst]] ([[User talk:Varst|talk]]) 15:39, 27 January 2013 (UTC)&lt;br /&gt;
* i meant details, if a enemy attack is not over my hp, then how is it been calculated,  (mob hit - 1/4*my-hp)/x = final sp damage taken, what the would the x be?  --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 01:49, 28 January 2013 (UTC)&lt;br /&gt;
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 Since we&#039;re dealing with a percent, the bottom is the largest value possible, which in this case is 100% health, minus the 25% health minimum.&lt;br /&gt;
 Long story short, x= 3/4 * base_HP.&lt;br /&gt;
 --[[User:Destructorspace|Destructorspace]] ([[User talk:Destructorspace|talk]]) 04:00, 28 January 2013 (UTC)&lt;br /&gt;
if (hit &amp;gt;= .25*base_HP) //Only take SP damage if it would do more than 25% of base health&lt;br /&gt;
:if (hit &amp;gt;= base_HP) //Only do damage calculation if it doesn&#039;t get capped at 100% health anyway&lt;br /&gt;
::SP_damage = Absorption_Percentage * base_SP&lt;br /&gt;
:else&lt;br /&gt;
::SP_damage = (Absorption_Percentage * base_SP) * (hit - .25*base_HP) / (.75*base_HP )&lt;br /&gt;
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* in another community some guys conclude similar thing as you do,  in a formula, it is about     --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 04:44, 28 January 2013 (UTC)&lt;br /&gt;
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 sp_damage = Base_SP/5  *    (mob_hit - max_HP/4) / max_HP/3*4 &lt;br /&gt;
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SP damage = Base SP * (0.4 - (AP in SP shield - 1) * 0.05) * (Max ((Damage - max HP * 25%) / max HP * 0.75), 1)   [[User:Varst|Varst]] ([[User talk:Varst|talk]]) 05:54, 28 January 2013 (UTC)&lt;br /&gt;
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*  this formula seems already mature, why don&#039;t put it in the main page? --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 10:51, 28 January 2013 (UTC)&lt;br /&gt;
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This will need additions from someone with a higher rank than mine. --[[User:3d0xp0xy|3d0xp0xy]] 05:45, 23 April 2009 (UTC)&lt;br /&gt;
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I added descriptions of the ones I have [[User:Nick321|Nick321]]&lt;br /&gt;
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May as well add status effects here. --[[User:Sayoaisaka|Sayo]]&lt;br /&gt;
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It&#039;s much better now. --[[User:3d0xp0xy|3d0xp0xy]] 20:26, 20 July 2009 (UTC)&lt;br /&gt;
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Added Tier 11 Spells. Don&#039;t think there is anymore for a while. On another note, for Spark of Life, if the first mob kills you and triggers it, the mobs still in the process of taking their turns can still kill you. --[[User:Sonic|Sonic]] 12:35, 21 July 2009 (UTC)&lt;br /&gt;
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This needs to be updated for 0.3.2. --[[User:3d0xp0xy|3d0xp0xy]] 08:24, 24 August 2009 (UTC)&lt;br /&gt;
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Page is up to date as of 0.4.4. --[[User:Coredumperror|Coredumperror]] 19:06, 1 January 2010 (UTC)&lt;br /&gt;
*I plan to add the base costs of all the spells up to tier 11 once I hit lvl 100.&lt;br /&gt;
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I&#039;ve added info on spell durations, but I don&#039;t have all of them, so someone else will have to fill in the gaps.--[[User:Sayoaisaka|Sayo]] 00:11, 15 May 2010 (UTC)&lt;br /&gt;
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== Burning/Ripened Soul ==&lt;br /&gt;
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How do i actually get these two debuffs onto an enemy? I have searched the wiki and found nothing, but I would really like to be able to proc ether theft with drain once i get up to level 150. [[User:SairVelrend|SairVelrend]] ([[User talk:SairVelrend|talk]]) 18:53, 10 December 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>SairVelrend</name></author>
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