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		<id>https://ehwiki.org/index.php?title=Character_Stats&amp;diff=7929</id>
		<title>Character Stats</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Character_Stats&amp;diff=7929"/>
		<updated>2012-04-02T10:10:09Z</updated>

		<summary type="html">&lt;p&gt;Railander: /* Primary Attributes */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Primary Attributes==&lt;br /&gt;
Primary Attributes are purchased with [[Experience Points]]. There are six primary attributes:&lt;br /&gt;
{|cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray; border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Strength (STR)&#039;&#039;&#039;&lt;br /&gt;
* Every point raises your Health Points by 1 (before [[Abilities#Basic_Abilities|HP Tank Modifier]])&lt;br /&gt;
* Every point raises your Physical Base Damage by 1.25&lt;br /&gt;
* Every point raises your Physical Mitigation by 0.04% †‡&lt;br /&gt;
| style=&amp;quot;border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Endurance (END)&#039;&#039;&#039;&lt;br /&gt;
* Every point raises your Health Points by 4 (before HP Tank Modifier)&lt;br /&gt;
* Every point raises your Health Regen by 0.2 per minute&lt;br /&gt;
* Every point raises your Physical and Magical Mitigation by 0.07% †‡&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray; border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Dexterity (DEX)&#039;&#039;&#039;&lt;br /&gt;
* Every point raises your Physical Base Damage by 0.75&lt;br /&gt;
* Every 10 points raises your Attack Accuracy by 1% ‡&lt;br /&gt;
* Every 25 points raises your Attack Crit Rate by 1% and your base Parry chance by 1% ‡&lt;br /&gt;
| style=&amp;quot;border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Intelligence (INT)&#039;&#039;&#039;&lt;br /&gt;
* Every point raises your Magical Base Damage by 1.25&lt;br /&gt;
* Every 4 points raises your Magic Points by 1 (before [[Abilities#Basic_Abilities|MP Tank Modifier]])&lt;br /&gt;
* Every 10 points raises your Magic Accuracy by 0.5% ‡&lt;br /&gt;
* Every 50 points raises your Magic Crit Rate by 1%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray; border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Agility (AGI)&#039;&#039;&#039;&lt;br /&gt;
* Every 3 points raises your [[Action Speed]] by 1&lt;br /&gt;
* Every 10 points raises your Attack Accuracy by 0.5% ‡&lt;br /&gt;
* Every 25 points raises your base Evade chance by 1% ‡&lt;br /&gt;
* Every 50 points raises your Attack Crit Rate by 1%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Wisdom (WIS)&#039;&#039;&#039; &lt;br /&gt;
* Every point raises your Magic Points by 1 except for every fourth point (before MP Tank Modifier)&lt;br /&gt;
* Every point raises your Magic Regen by 0.04 per minute&lt;br /&gt;
* Every point raises your Magical Base Damage by 0.75&lt;br /&gt;
* Every point raises your Magical Mitigation by 0.04% †‡&lt;br /&gt;
* Every 10 points raises your Magic Accuracy by 1% ‡&lt;br /&gt;
* Every 25 points raises your base Resist chance by 1% ‡&lt;br /&gt;
* Every 25 points raises your Magic Crit Rate by 1%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray&amp;quot; | &#039;&#039;&#039;Every point invested in &#039;&#039;any&#039;&#039; attribute&#039;&#039;&#039;:&lt;br /&gt;
* Raises your Spirit Points by 0.1&lt;br /&gt;
* Raises your Spirit Regen by 1/600&lt;br /&gt;
|}&lt;br /&gt;
Notes: &lt;br /&gt;
* † Mitigation gains from Strength and Wisdom are capped at 50%; gains from Endurance are capped at 90%&lt;br /&gt;
* ‡ Any percentage effects on accuracy, avoidance, and mitigation stats are added &#039;&#039;multiplicatively&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For example, the first 20 INT increases magic accuracy from 80% to&lt;br /&gt;
 (80% + (100% - 80%) * .01) = 80.2%&lt;br /&gt;
not to 81%. Each 20 INT (and 10 WIS) adds 1% of the remaining distance between your current magic accuracy and 100%. It becomes increasingly harder (realistically impossible) to reach 100% in any of these derived stats through primary attributes alone, but it can be done with the use of certain items. The more you stack on, say, Endurance, the better the next point is gonna be towards your mitigation, but it makes Strength and Wisdom mitigations less effective and vice-versa.&lt;br /&gt;
&lt;br /&gt;
The [[EXP]] cost to raise an attribute increases as it goes up. As you level, the amount of EXP needed to level up will begin to exceed the amount of EXP needed to raise all of your primary attributes by one point. It will only be possible to increase some of your stats to higher than your level. It is impossible to raise all attributes beyond your level.&lt;br /&gt;
&lt;br /&gt;
===Alternative Sources===&lt;br /&gt;
There are additional ways to acquire points in primary attributes:&lt;br /&gt;
*Offering an [[Items#Artifacts|Artifact]] at the [[Shrine]] can provide a permanent +1 increase to one of your primary attributes. This is capped at +20 per attribute.&lt;br /&gt;
*Various pieces of [[equipment]] provide bonuses to certain attributes while worn.&lt;br /&gt;
**Wearing full sets of the same armor type grant stats based on your [[Proficiencies#Equipment_Proficiencies|proficiency]] with them.&lt;br /&gt;
*Various [[Auras]] give bonuses to certain attributes while active.&lt;br /&gt;
&lt;br /&gt;
===Adjustments===&lt;br /&gt;
You can readjust your primary attributes on your [[Character Menu‎#Character|character screen]] up to a maximum of 10 per day. These &amp;quot;do-over&amp;quot; points recover at a rate of 1 every 8640 seconds.&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
Derived attributes are stats calculated from the player&#039;s primary attributes. These stats are displayed on the player&#039;s [[Character Menu#Character|Character page]] of the HentaiVerse. These stats can also be calculated using [http://www.starfleetplatoon.com/EHCalc/download.php Sonic&#039;s EH Calculator]. Note that these formulas may be partially inaccurate.&lt;br /&gt;
&lt;br /&gt;
====Bases====&lt;br /&gt;
 &#039;&#039;&#039;Base physical damage&#039;&#039;&#039; = (STR * 1.25) + (DEX * 0.75) + ([[Proficiencies#Weapons |weapon_prof]] * &#039;&#039;TYPE&#039;&#039;)&lt;br /&gt;
 + (equip_Attack_Damage_Bonus)&lt;br /&gt;
*Where &#039;&#039;TYPE&#039;&#039; = 1.5 for 1-Handed, 2 for 2-Handed, and 2.5 for Dual Wielding.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Base magic damage&#039;&#039;&#039; = (INT * 1.25) + (WIS * 0.75) + ([[Proficiencies#Weapons |staff_prof]] * 0.5) +&lt;br /&gt;
 (equip_Magic_Damage_Bonus)&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Base Accuracy&#039;&#039;&#039; = 80%&lt;br /&gt;
 &#039;&#039;&#039;Base Crit Chance&#039;&#039;&#039; = 5%&lt;br /&gt;
&lt;br /&gt;
====Accuracy &amp;amp; Crit====&lt;br /&gt;
 &#039;&#039;&#039;Phys. Accuracy&#039;&#039;&#039; = 1 - (1 - base) * (1 - [[Equipment |equip_bonus]]) * (1 - [[Aura |aura_bonus]])&lt;br /&gt;
 * (1 - [[Proficiencies |prof_bonus]]) * (1 - DEX * 0.1%) * (1 - AGI * 0.05%)&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Magic Accuracy&#039;&#039;&#039; = 1 - (1 - base) * (1 - equip_bonus) * (1 - aura_bonus)&lt;br /&gt;
 * (1 - prof_bonus) * (1 - WIS * 0.1%) * (1 - INT * 0.05%)&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Phys. Crit Chance&#039;&#039;&#039; = 1 - (1 - base) * (1 - equip_bonus) * (1 - aura_bonus)&lt;br /&gt;
 * (1 - prof_bonus) * (1 - DEX * 0.04%) * (1 - AGI * 0.02%) * (1 - &lt;br /&gt;
 Max((Max([[Burden]] - 75, 0) * 2%), 1))&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Magic Crit Chance&#039;&#039;&#039; = 1 - (1 - base) * (1 - equip_bonus) * (1 - aura_bonus)&lt;br /&gt;
 * (1 - prof_bonus) * (1 - WIS * 0.04%) * (1 - INT * 0.02%) * (1 - &lt;br /&gt;
 Max(([[Interference]] * 2%), 1))&lt;br /&gt;
&lt;br /&gt;
====Evade====&lt;br /&gt;
 &#039;&#039;&#039;Evade&#039;&#039;&#039; = (1 - (1 - [[Equipment |equip_bonus]]) * (1 - [[Aura |aura_bonus]])&lt;br /&gt;
 * (1 - [[Ranks |title_bonus]]) * (1 - AGI * 0.04%)) * (1 - &lt;br /&gt;
 Min(([[Burden]] * 4/3%),1))&lt;br /&gt;
&lt;br /&gt;
====Points====&lt;br /&gt;
 &#039;&#039;&#039;Health Points&#039;&#039;&#039; = (50 + Level * 5 + STR + END * 4) * [[Abilities#Basic_Abilities|HP Tank Modifier]]&lt;br /&gt;
 * [[Aura#White|white_aura_bonus]]&lt;br /&gt;
 &#039;&#039;&#039;Magic Points&#039;&#039;&#039; = (10 + Level + INT * 0.25 + WIS * 0.75) * [[Abilities#Basic_Abilities|MP Tank Modifier]]&lt;br /&gt;
 * [[Aura#Black|black_aura_bonus]]&lt;br /&gt;
 &#039;&#039;&#039;Spirit Points&#039;&#039;&#039; = (1 + ([[Karma#Power|Power]] / 7) + (STR + DEX + AGI + END + INT + WIS)&lt;br /&gt;
 / 10) * [[Abilities#Basic_Abilities|SP Tank Modifier]]&lt;br /&gt;
 &#039;&#039;&#039;Mana Cost&#039;&#039;&#039; = 100% * (1 + [[Interference]] * 0.5%)&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;aura_bonus&#039;&#039;&#039; is 1.1 if the appropriate aura is possessed. Otherwise it is 1.&lt;br /&gt;
&lt;br /&gt;
====Regeneration Rates====&lt;br /&gt;
 &#039;&#039;&#039;Health Regen (per minute)&#039;&#039;&#039; = 20 + (END / 5) * [[Aura |aura_bonus]]&lt;br /&gt;
 &#039;&#039;&#039;Magic Regen (per minute)&#039;&#039;&#039; = 5 + (WIS / 25) * [[Aura |aura_bonus]]&lt;br /&gt;
 &#039;&#039;&#039;Spirit Regen (per minute)&#039;&#039;&#039; = 1 + (STR + DEX + AGI + END + INT + WIS) / 600&lt;br /&gt;
 * [[Aura |aura_bonus]]&lt;br /&gt;
*The &#039;&#039;&#039;aura_bonus&#039;&#039;&#039; is 1.5 if either Rainbow or Gold auras are obtained, or 2 if both are possessed. Otherwise it is 1.&lt;br /&gt;
&lt;br /&gt;
=====Battle Regen=====&lt;br /&gt;
During [[Battles|battle]], regen stats count each turn as 2 seconds of game time per turn (regardless of how long the turn actually lasts) and regen is doubled for MP. Health does not regenerate during battle in this manner.&lt;br /&gt;
 &#039;&#039;&#039;MP gained per turn&#039;&#039;&#039; = Magic Regen / 15&lt;br /&gt;
 &#039;&#039;&#039;SP gained per turn&#039;&#039;&#039; = Spirit Regen / 30&lt;br /&gt;
These do &#039;&#039;&#039;not&#039;&#039;&#039; occur during any turns in which [[Skills]], [[Spirit Stance]], or any [[Items]] are used.&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
 &#039;&#039;&#039;[[Action Speed]]&#039;&#039;&#039; = 100 + AGI / 3&lt;br /&gt;
 &#039;&#039;&#039;[[Overcharge]]&#039;&#039;&#039; = 100 + [[Abilities#Basic_Abilities|Overcharge Boost]]&lt;br /&gt;
&lt;br /&gt;
==Other Stats==&lt;br /&gt;
===Chance To Hit===&lt;br /&gt;
The accuracy of your physical and magical attacks are determined by two different stats: accuracy and +hit chance. These are displayed on your [[Character_Menu#Character|Character]] and [[Character_Menu#Equipment|Equipment]] pages on the right-hand side.&lt;br /&gt;
&lt;br /&gt;
Physical Accuracy is increased by DEX and AGI, and Magic Accuracy by INT and WIS. +Hit chance is increased by accuracy bonuses from [[equipment]] and [[auras]]. Your +hit chance percentage is subtracted from your &amp;quot;chance to miss&amp;quot; (100 - Accuracy), resulting in your chances to hit being:&lt;br /&gt;
 &#039;&#039;&#039;Physical&#039;&#039;&#039; = P.Accuracy + (&#039;&#039;Physical +Hit Chance&#039;&#039; / 100) * (100 - P.Accuracy)&lt;br /&gt;
 &#039;&#039;&#039;Magical&#039;&#039;&#039; = M.Accuracy + (&#039;&#039;Magical +Hit Chance&#039;&#039; / 100) * (100 - M.Accuracy)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;: With 80% physical accuracy and 50% physical +hit chance, your physical chance to hit is:&lt;br /&gt;
 (80 + 50/100 * (100 - 80)) = (80 + 1/2 * 20) = 90%&lt;br /&gt;
&lt;br /&gt;
It should be noted that monsters have their own evasion stats so even having high accuracy does not guarantee hits.&lt;br /&gt;
&lt;br /&gt;
===Elemental Resistance===&lt;br /&gt;
Elemental Resistance is a stat that is provided by various [[Auras]] and [[Abilities]].&lt;br /&gt;
* Each 1% of Resistance increases the player&#039;s mitigation against spells of that element by 1%.&lt;br /&gt;
* These resistances are before any effects of equipment. Magic mitigation and elemental resistance multipliers are in addition to these base ratings.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://forums.e-hentai.org/index.php?showtopic=18403 Primary Attributes =&amp;gt; Derived Attributes]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Character Menu‎]]&lt;br /&gt;
*[[Proficiencies]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Railander</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Character_Stats&amp;diff=7928</id>
		<title>Character Stats</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Character_Stats&amp;diff=7928"/>
		<updated>2012-04-02T10:06:45Z</updated>

		<summary type="html">&lt;p&gt;Railander: /* Primary Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Primary Attributes==&lt;br /&gt;
Primary Attributes are purchased with [[Experience Points]]. There are six primary attributes:&lt;br /&gt;
{|cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray; border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Strength (STR)&#039;&#039;&#039;&lt;br /&gt;
* Every point raises your Health Points by 1 (before [[Abilities#Basic_Abilities|HP Tank Modifier]])&lt;br /&gt;
* Every point raises your Physical Base Damage by 1.25&lt;br /&gt;
* Every point raises your Physical Mitigation by 0.04% †‡&lt;br /&gt;
| style=&amp;quot;border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Endurance (END)&#039;&#039;&#039;&lt;br /&gt;
* Every point raises your Health Points by 4 (before HP Tank Modifier)&lt;br /&gt;
* Every point raises your Health Regen by 0.2 per minute&lt;br /&gt;
* Every point raises your Physical and Magical Mitigation by 0.07% †‡&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray; border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Dexterity (DEX)&#039;&#039;&#039;&lt;br /&gt;
* Every point raises your Physical Base Damage by 0.75&lt;br /&gt;
* Every 10 points raises your Attack Accuracy by 1% ‡&lt;br /&gt;
* Every 25 points raises your Attack Crit Rate by 1% and your base Parry chance by 1% ‡&lt;br /&gt;
| style=&amp;quot;border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Intelligence (INT)&#039;&#039;&#039;&lt;br /&gt;
* Every point raises your Magical Base Damage by 1.25&lt;br /&gt;
* Every 4 points raises your Magic Points by 1 (before [[Abilities#Basic_Abilities|MP Tank Modifier]])&lt;br /&gt;
* Every 10 points raises your Magic Accuracy by 0.5% ‡&lt;br /&gt;
* Every 50 points raises your Magic Crit Rate by 1%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray; border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Agility (AGI)&#039;&#039;&#039;&lt;br /&gt;
* Every 3 points raises your [[Action Speed]] by 1&lt;br /&gt;
* Every 10 points raises your Attack Accuracy by 0.5% ‡&lt;br /&gt;
* Every 25 points raises your base Evade chance by 1% ‡&lt;br /&gt;
* Every 50 points raises your Attack Crit Rate by 1%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Wisdom (WIS)&#039;&#039;&#039; &lt;br /&gt;
* Every point raises your Magic Points by 1 except for every fourth point (before MP Tank Modifier)&lt;br /&gt;
* Every point raises your Magic Regen by 0.04 per minute&lt;br /&gt;
* Every point raises your Magical Base Damage by 0.75&lt;br /&gt;
* Every point raises your Magical Mitigation by 0.04% †‡&lt;br /&gt;
* Every 10 points raises your Magic Accuracy by 1% ‡&lt;br /&gt;
* Every 25 points raises your base Resist chance by 1% ‡&lt;br /&gt;
* Every 25 points raises your Magic Crit Rate by 1%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray&amp;quot; | &#039;&#039;&#039;Every point invested in &#039;&#039;any&#039;&#039; attribute&#039;&#039;&#039;:&lt;br /&gt;
* Raises your Spirit Points by 0.1&lt;br /&gt;
* Raises your Spirit Regen by 1/600&lt;br /&gt;
|}&lt;br /&gt;
Notes: &lt;br /&gt;
* † Mitigation gains from Strength and Wisdom are capped at 50%; gains from Endurance are capped at 90%&lt;br /&gt;
* ‡ Any percentage effects on accuracy, avoidance, and mitigation stats are added &#039;&#039;multiplicatively&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For example, the first 20 INT increases magic accuracy from 80% to&lt;br /&gt;
 (80% + (100% - 80%) * .01) = 80.2%&lt;br /&gt;
not to 81%. Each 20 INT (and 10 WIS) adds 1% of the remaining distance between your current magic accuracy and 100%. It becomes increasingly harder (technically impossible) to reach 100% in any of these derived stats through primary attributes alone, but it can be done with the use of certain items. The more you stack on, say, Endurance, the better the next point is gonna be towards your mitigation, but it makes Strength and Wisdom mitigations less effective and vice-versa.&lt;br /&gt;
&lt;br /&gt;
The [[EXP]] cost to raise an attribute increases as it goes up. As you level, the amount of EXP needed to level up will begin to exceed the amount of EXP needed to raise all of your primary attributes by one point. It will only be possible to increase some of your stats to higher than your level. It is impossible to raise all attributes beyond your level.&lt;br /&gt;
&lt;br /&gt;
===Alternative Sources===&lt;br /&gt;
There are additional ways to acquire points in primary attributes:&lt;br /&gt;
*Offering an [[Items#Artifacts|Artifact]] at the [[Shrine]] can provide a permanent +1 increase to one of your primary attributes. This is capped at +20 per attribute.&lt;br /&gt;
*Various pieces of [[equipment]] provide bonuses to certain attributes while worn.&lt;br /&gt;
**Wearing full sets of the same armor type grant stats based on your [[Proficiencies#Equipment_Proficiencies|proficiency]] with them.&lt;br /&gt;
*Various [[Auras]] give bonuses to certain attributes while active.&lt;br /&gt;
&lt;br /&gt;
===Adjustments===&lt;br /&gt;
You can readjust your primary attributes on your [[Character Menu‎#Character|character screen]] up to a maximum of 10 per day. These &amp;quot;do-over&amp;quot; points recover at a rate of 1 every 8640 seconds.&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
Derived attributes are stats calculated from the player&#039;s primary attributes. These stats are displayed on the player&#039;s [[Character Menu#Character|Character page]] of the HentaiVerse. These stats can also be calculated using [http://www.starfleetplatoon.com/EHCalc/download.php Sonic&#039;s EH Calculator]. Note that these formulas may be partially inaccurate.&lt;br /&gt;
&lt;br /&gt;
====Bases====&lt;br /&gt;
 &#039;&#039;&#039;Base physical damage&#039;&#039;&#039; = (STR * 1.25) + (DEX * 0.75) + ([[Proficiencies#Weapons |weapon_prof]] * &#039;&#039;TYPE&#039;&#039;)&lt;br /&gt;
 + (equip_Attack_Damage_Bonus)&lt;br /&gt;
*Where &#039;&#039;TYPE&#039;&#039; = 1.5 for 1-Handed, 2 for 2-Handed, and 2.5 for Dual Wielding.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Base magic damage&#039;&#039;&#039; = (INT * 1.25) + (WIS * 0.75) + ([[Proficiencies#Weapons |staff_prof]] * 0.5) +&lt;br /&gt;
 (equip_Magic_Damage_Bonus)&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Base Accuracy&#039;&#039;&#039; = 80%&lt;br /&gt;
 &#039;&#039;&#039;Base Crit Chance&#039;&#039;&#039; = 5%&lt;br /&gt;
&lt;br /&gt;
====Accuracy &amp;amp; Crit====&lt;br /&gt;
 &#039;&#039;&#039;Phys. Accuracy&#039;&#039;&#039; = 1 - (1 - base) * (1 - [[Equipment |equip_bonus]]) * (1 - [[Aura |aura_bonus]])&lt;br /&gt;
 * (1 - [[Proficiencies |prof_bonus]]) * (1 - DEX * 0.1%) * (1 - AGI * 0.05%)&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Magic Accuracy&#039;&#039;&#039; = 1 - (1 - base) * (1 - equip_bonus) * (1 - aura_bonus)&lt;br /&gt;
 * (1 - prof_bonus) * (1 - WIS * 0.1%) * (1 - INT * 0.05%)&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Phys. Crit Chance&#039;&#039;&#039; = 1 - (1 - base) * (1 - equip_bonus) * (1 - aura_bonus)&lt;br /&gt;
 * (1 - prof_bonus) * (1 - DEX * 0.04%) * (1 - AGI * 0.02%) * (1 - &lt;br /&gt;
 Max((Max([[Burden]] - 75, 0) * 2%), 1))&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Magic Crit Chance&#039;&#039;&#039; = 1 - (1 - base) * (1 - equip_bonus) * (1 - aura_bonus)&lt;br /&gt;
 * (1 - prof_bonus) * (1 - WIS * 0.04%) * (1 - INT * 0.02%) * (1 - &lt;br /&gt;
 Max(([[Interference]] * 2%), 1))&lt;br /&gt;
&lt;br /&gt;
====Evade====&lt;br /&gt;
 &#039;&#039;&#039;Evade&#039;&#039;&#039; = (1 - (1 - [[Equipment |equip_bonus]]) * (1 - [[Aura |aura_bonus]])&lt;br /&gt;
 * (1 - [[Ranks |title_bonus]]) * (1 - AGI * 0.04%)) * (1 - &lt;br /&gt;
 Min(([[Burden]] * 4/3%),1))&lt;br /&gt;
&lt;br /&gt;
====Points====&lt;br /&gt;
 &#039;&#039;&#039;Health Points&#039;&#039;&#039; = (50 + Level * 5 + STR + END * 4) * [[Abilities#Basic_Abilities|HP Tank Modifier]]&lt;br /&gt;
 * [[Aura#White|white_aura_bonus]]&lt;br /&gt;
 &#039;&#039;&#039;Magic Points&#039;&#039;&#039; = (10 + Level + INT * 0.25 + WIS * 0.75) * [[Abilities#Basic_Abilities|MP Tank Modifier]]&lt;br /&gt;
 * [[Aura#Black|black_aura_bonus]]&lt;br /&gt;
 &#039;&#039;&#039;Spirit Points&#039;&#039;&#039; = (1 + ([[Karma#Power|Power]] / 7) + (STR + DEX + AGI + END + INT + WIS)&lt;br /&gt;
 / 10) * [[Abilities#Basic_Abilities|SP Tank Modifier]]&lt;br /&gt;
 &#039;&#039;&#039;Mana Cost&#039;&#039;&#039; = 100% * (1 + [[Interference]] * 0.5%)&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;aura_bonus&#039;&#039;&#039; is 1.1 if the appropriate aura is possessed. Otherwise it is 1.&lt;br /&gt;
&lt;br /&gt;
====Regeneration Rates====&lt;br /&gt;
 &#039;&#039;&#039;Health Regen (per minute)&#039;&#039;&#039; = 20 + (END / 5) * [[Aura |aura_bonus]]&lt;br /&gt;
 &#039;&#039;&#039;Magic Regen (per minute)&#039;&#039;&#039; = 5 + (WIS / 25) * [[Aura |aura_bonus]]&lt;br /&gt;
 &#039;&#039;&#039;Spirit Regen (per minute)&#039;&#039;&#039; = 1 + (STR + DEX + AGI + END + INT + WIS) / 600&lt;br /&gt;
 * [[Aura |aura_bonus]]&lt;br /&gt;
*The &#039;&#039;&#039;aura_bonus&#039;&#039;&#039; is 1.5 if either Rainbow or Gold auras are obtained, or 2 if both are possessed. Otherwise it is 1.&lt;br /&gt;
&lt;br /&gt;
=====Battle Regen=====&lt;br /&gt;
During [[Battles|battle]], regen stats count each turn as 2 seconds of game time per turn (regardless of how long the turn actually lasts) and regen is doubled for MP. Health does not regenerate during battle in this manner.&lt;br /&gt;
 &#039;&#039;&#039;MP gained per turn&#039;&#039;&#039; = Magic Regen / 15&lt;br /&gt;
 &#039;&#039;&#039;SP gained per turn&#039;&#039;&#039; = Spirit Regen / 30&lt;br /&gt;
These do &#039;&#039;&#039;not&#039;&#039;&#039; occur during any turns in which [[Skills]], [[Spirit Stance]], or any [[Items]] are used.&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
 &#039;&#039;&#039;[[Action Speed]]&#039;&#039;&#039; = 100 + AGI / 3&lt;br /&gt;
 &#039;&#039;&#039;[[Overcharge]]&#039;&#039;&#039; = 100 + [[Abilities#Basic_Abilities|Overcharge Boost]]&lt;br /&gt;
&lt;br /&gt;
==Other Stats==&lt;br /&gt;
===Chance To Hit===&lt;br /&gt;
The accuracy of your physical and magical attacks are determined by two different stats: accuracy and +hit chance. These are displayed on your [[Character_Menu#Character|Character]] and [[Character_Menu#Equipment|Equipment]] pages on the right-hand side.&lt;br /&gt;
&lt;br /&gt;
Physical Accuracy is increased by DEX and AGI, and Magic Accuracy by INT and WIS. +Hit chance is increased by accuracy bonuses from [[equipment]] and [[auras]]. Your +hit chance percentage is subtracted from your &amp;quot;chance to miss&amp;quot; (100 - Accuracy), resulting in your chances to hit being:&lt;br /&gt;
 &#039;&#039;&#039;Physical&#039;&#039;&#039; = P.Accuracy + (&#039;&#039;Physical +Hit Chance&#039;&#039; / 100) * (100 - P.Accuracy)&lt;br /&gt;
 &#039;&#039;&#039;Magical&#039;&#039;&#039; = M.Accuracy + (&#039;&#039;Magical +Hit Chance&#039;&#039; / 100) * (100 - M.Accuracy)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;: With 80% physical accuracy and 50% physical +hit chance, your physical chance to hit is:&lt;br /&gt;
 (80 + 50/100 * (100 - 80)) = (80 + 1/2 * 20) = 90%&lt;br /&gt;
&lt;br /&gt;
It should be noted that monsters have their own evasion stats so even having high accuracy does not guarantee hits.&lt;br /&gt;
&lt;br /&gt;
===Elemental Resistance===&lt;br /&gt;
Elemental Resistance is a stat that is provided by various [[Auras]] and [[Abilities]].&lt;br /&gt;
* Each 1% of Resistance increases the player&#039;s mitigation against spells of that element by 1%.&lt;br /&gt;
* These resistances are before any effects of equipment. Magic mitigation and elemental resistance multipliers are in addition to these base ratings.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://forums.e-hentai.org/index.php?showtopic=18403 Primary Attributes =&amp;gt; Derived Attributes]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Character Menu‎]]&lt;br /&gt;
*[[Proficiencies]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Railander</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=7873</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=7873"/>
		<updated>2012-04-01T03:58:29Z</updated>

		<summary type="html">&lt;p&gt;Railander: Undo revision 7864 by Varst (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the mana-based spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&lt;br /&gt;
==Spell Costs==&lt;br /&gt;
Spell costs are all a percentage of the player&#039;s [[Level]], rounded up.&lt;br /&gt;
&lt;br /&gt;
Example: &#039;Cure&#039; has a &#039;&#039;base cost&#039;&#039; of 20, meaning its MP cost is &#039;&#039;20% of your level&#039;&#039;. At level 51, Cure costs: (51 * 0.20) = 10.2 -&amp;gt; 11 MP.&lt;br /&gt;
&lt;br /&gt;
Spell costs are further modified by:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Factor&lt;br /&gt;
!▲/▼&lt;br /&gt;
!Amount&lt;br /&gt;
|-&lt;br /&gt;
|[[Interference]] || ▲ || 0.5% per point&lt;br /&gt;
|-&lt;br /&gt;
|Mana Conservation || ▼ || Stated %&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit Stance]] || ▼ || 25%&lt;br /&gt;
|-&lt;br /&gt;
|[[Fighting_Styles#Staff|Coalesced Mana]] || ▼ || 50%&lt;br /&gt;
|-&lt;br /&gt;
|[[Channeling]] || ▼ || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Spell Cost&#039;&#039;&#039; = ((1 + interference * 0.005) - (mana_conservation)) *&lt;br /&gt;
 (1 - spirit_stance) * (1 - coalesced)&lt;br /&gt;
&lt;br /&gt;
==Spell Durations==&lt;br /&gt;
The duration of spells lasting more than one turn depends on their base duration, the number of Ability Points invested (where applicable) and the relevant [[Proficiencies]]. Each additional AP increases the duration by 25%, multiplied further for each for full point of proficiency. Expressed as a formula:&lt;br /&gt;
 duration = base_duration * (1 + additional_AP / 4) * (1 + proficiency * &#039;&#039;&#039;x&#039;&#039;&#039;)&lt;br /&gt;
For supportive/curative spells &#039;&#039;&#039;x&#039;&#039;&#039; = 0.01, for deprecating spells &#039;&#039;&#039;x&#039;&#039;&#039; = 0.02.&lt;br /&gt;
&lt;br /&gt;
The result is rounded to the nearest whole number of turns.&lt;br /&gt;
&lt;br /&gt;
==Offensive Magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[Abilities | Ability tier]], there is a single-target spell and an Area-of-Effect (AoE) spell. AoE spells inflict strong damage on the targeted monster and less damage on the rest, but are also cost more MP and have slower [[Action Speed]] than their single target versions. Missing the primary target of an AoE spell does not prevent it from hitting other targets, each chance-to-hit is calculated independently. AoE spells do 100% more damage than their single-target counterparts towards their primary target. The remaining targets receive 66% splash damage if successfully hit.&lt;br /&gt;
&lt;br /&gt;
Each addition Ability Point invested in the AoE spells increases its damage dealt (by 25% when maxed), reduces its cast time (matching its  single-target spell&#039;s when maxed), decreases it&#039;s MP cost (by 50% when maxed), and decreases the associated single-target spell&#039;s MP cost (by 25% when maxed). In the table below, the Base Cost column shows the original cost gto the left, and the Reduced Cost with the AoE spell maxed.&lt;br /&gt;
&lt;br /&gt;
Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[Damage_Types | damage type]], which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status Effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
All spells listed hit singular targets unless otherwise stated.&lt;br /&gt;
&lt;br /&gt;
==[[Spell Damage]]==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[Abilities|Tier]]&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Access Level&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Base Cost&lt;br /&gt;
!Reduced Cost&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===Piercing===&lt;br /&gt;
|-&lt;br /&gt;
! 0&lt;br /&gt;
! 1&lt;br /&gt;
! http://g.ehgt.org/hv050/img/a/001010.png&amp;lt;br&amp;gt;Magic Missile&lt;br /&gt;
| Fires a basic magic missile against the target.&lt;br /&gt;
* &#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
&amp;lt;!-- * &#039;&#039;Damage is affected by [[Proficiency|Elemental Proficiency]], but does not increase it.&#039;&#039; --&amp;gt;&lt;br /&gt;
* &#039;&#039;If equipped with a [[Equipment#Staffs|Staff]], each cast has a chance to improve the user&#039;s [[Proficiency#Weapons|Staff Proficiency]] (equal to that of meleeing with the staff).&lt;br /&gt;
| 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
! [[Image:Abilities_Fireball.png]]&amp;lt;br&amp;gt;Fireball&lt;br /&gt;
| A ball of fire is hurled at the target, causing Fire damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Inferno.png]]&amp;lt;br&amp;gt;Inferno&lt;br /&gt;
| Unleashes an inferno of flames on all hostile targets, causing Fire damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 50&lt;br /&gt;
! [[Image:Abilities_Flare.png‎]]&amp;lt;br&amp;gt;Flare&lt;br /&gt;
| A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Meteor.png‎]]&amp;lt;br&amp;gt;Meteor&lt;br /&gt;
| A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 12&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 110&lt;br /&gt;
! [[Image:Abilities_Nova.png]]&amp;lt;br&amp;gt;Nova&lt;br /&gt;
| Fire damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Flames_of_Loki.png]]&amp;lt;br&amp;gt;Flames of Loki&lt;br /&gt;
| Fire damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 10&lt;br /&gt;
! [[Image:Abilities_Icestrike.png]]&amp;lt;br&amp;gt;Icestrike&lt;br /&gt;
| Launches a pillar of ice against the target, causing Cold damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Image:Abilities_Snowstorm.png]]&amp;lt;br&amp;gt;Snowstorm&lt;br /&gt;
| A snowstorm surrounds all hostile targets, causing Cold damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 7&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 60&lt;br /&gt;
! [[Image:Abilities_Freeze.png]]&amp;lt;br&amp;gt;Freeze&lt;br /&gt;
| Cold damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Blizzard.png]]&amp;lt;br&amp;gt;Blizzard&lt;br /&gt;
| Cold damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 13&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 130&lt;br /&gt;
! [[Image:Abilities_Cryostasis.png]]&amp;lt;br&amp;gt;Cryostasis&lt;br /&gt;
| Cold damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Fimbulvetr.png]]&amp;lt;br&amp;gt;Fimbulvetr&lt;br /&gt;
| Cold damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 20&lt;br /&gt;
! [[Image:Abilities_Lightning.png]]&amp;lt;br&amp;gt;Lightning&lt;br /&gt;
| A bolt of lightning strikes the target, causing Elec damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Thunderstorm.png]]&amp;lt;br&amp;gt;Thunderstorm&lt;br /&gt;
| A thunderstorm surrounds all hostile targets, causing Elec damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 8&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 70&lt;br /&gt;
! [[Image:Abilities_Ball_Lightning.png‎]]&amp;lt;br&amp;gt;Ball Lightning&lt;br /&gt;
| Elec damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Column_Lightning.png‎]]&amp;lt;br&amp;gt;Chain Lightning&lt;br /&gt;
| Elec damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 170&lt;br /&gt;
! [[Image:Abilities_Shockblast.png‎]]&amp;lt;br&amp;gt;Shockblast&lt;br /&gt;
| Elec damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Wrath_of_Thor.png‎]]&amp;lt;br&amp;gt;Wrath of Thor&lt;br /&gt;
| Elec damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 30&lt;br /&gt;
! [[Image:Abilities_Windblast.png‎]]&amp;lt;br&amp;gt;Windblast&lt;br /&gt;
| A blast of wind hits the target, causing Wind damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Cyclone.png‎]]&amp;lt;br&amp;gt;Cyclone&lt;br /&gt;
| A cyclone surrounds all hostile targets, causing Wind damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 9&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 80&lt;br /&gt;
! [[Image:Abilities_Gale.png]]&amp;lt;br&amp;gt;Gale&lt;br /&gt;
| Wind damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Hurricane.png]]&amp;lt;br&amp;gt;Hurricane&lt;br /&gt;
| Wind damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 16&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 190&lt;br /&gt;
! [[Image:Abilities_Downburst.png‎]]&amp;lt;br&amp;gt;Downburst&lt;br /&gt;
| Wind damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Storms_of_Njord.png‎]]&amp;lt;br&amp;gt;Storms of Njord&lt;br /&gt;
| Wind damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 40&lt;br /&gt;
! [[Image:Abilities_Condemn.png]]&amp;lt;br&amp;gt;Condemn&lt;br /&gt;
| Holy damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Purge.png]]&amp;lt;br&amp;gt;Purge&lt;br /&gt;
| Holy damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 10&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 90&lt;br /&gt;
! [[Image:Abilities_Smite.png]]&amp;lt;br&amp;gt;Smite&lt;br /&gt;
| Holy damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Banish.png]]&amp;lt;br&amp;gt;Banish&lt;br /&gt;
| Holy damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 11&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 100&lt;br /&gt;
! [[Image:Abilities_Soul_Reaper.png]]&amp;lt;br&amp;gt;Soul Reaper&lt;br /&gt;
| Soul damage.&lt;br /&gt;
| 11 || 8.25&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Soul_Harvest.png]]&amp;lt;br&amp;gt;Soul Harvest&lt;br /&gt;
| Soul damage. (AoE)&lt;br /&gt;
| 33 || 16.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 18&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 250&lt;br /&gt;
! [[Image:Abilities_Soul_Fire.png‎]]&amp;lt;br&amp;gt;Soul Fire&lt;br /&gt;
| Soul damage.&lt;br /&gt;
| 24 || 18&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Soul_Burst.png‎]]&amp;lt;br&amp;gt;Soul Burst&lt;br /&gt;
| Soul damage. (AoE)&lt;br /&gt;
| 87 || 43.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Dark]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 14&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 150&lt;br /&gt;
! [[Image:Abilities_Corruption.png‎]]&amp;lt;br&amp;gt;Corruption&lt;br /&gt;
| Dark damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Pestilence.png‎]]&amp;lt;br&amp;gt;Pestilence&lt;br /&gt;
| Dark damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 17&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 200&lt;br /&gt;
! [[Image:Abilities_Disintegrate.png‎]]&amp;lt;br&amp;gt;Disintegrate&lt;br /&gt;
| Dark damage.&lt;br /&gt;
| 18 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Ragnarok.png‎]]&amp;lt;br&amp;gt;Ragnarok&lt;br /&gt;
| Dark damage. (AoE)&lt;br /&gt;
| 54 || 27&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deprecating Magic==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration&lt;br /&gt;
&amp;lt;div id=&amp;quot;Poison&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
! 1&lt;br /&gt;
! [[Image:Abilities_Poison.png]]&amp;lt;br&amp;gt;Poison&lt;br /&gt;
| Inflicts Spreading Poison on the target, causing damage over time, reducing its evade chance, and halving its MP and SP regen rates.&lt;br /&gt;
* &#039;&#039;Damage at end of enemy&#039;s turn = (0.05 * base_health) * (1 + deprecating_proficiency * 0.01)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Base evade chance reduction: 5?%&#039;&#039;&lt;br /&gt;
* &#039;&#039;MP and SP regeneration rate reduction: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;The initial cast counts as doing [[Dark]] damage and can thus set off an explosion on targets affected by Breached Defense.&#039;&#039;&lt;br /&gt;
| 15 || 15&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slow&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
! 10&lt;br /&gt;
! [[Image:Abilities_Slow.png]]&amp;lt;br&amp;gt;Slow&lt;br /&gt;
| The target is slowed, making it attack less frequently.&lt;br /&gt;
* &#039;&#039;Base action speed reduction: 50%&#039;&#039;&lt;br /&gt;
| 18 || 3&lt;br /&gt;
&amp;lt;div id=&amp;quot;Weaken&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
! 20&lt;br /&gt;
! [[Image:Abilities_Weaken.png]]&amp;lt;br&amp;gt;Weaken&lt;br /&gt;
| The target is weakened, making its physical attacks deal less damage and preventing them from being critical strikes.&lt;br /&gt;
* &#039;&#039;Physical defense reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical damage dealt reduction: 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 10 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sleep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
! 30&lt;br /&gt;
! [[Image:Abilities_Sleep.png‎]]&amp;lt;br&amp;gt;Sleep&lt;br /&gt;
| The target is lulled to sleep, preventing it from taking any actions. However, it may wake up when damaged.&lt;br /&gt;
* &#039;&#039;Target takes 50% more damage if struck physically while asleep&#039;&#039;&lt;br /&gt;
* &#039;&#039;Chance of breaking on damage: 90% base; decreases by 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 22 || 3&lt;br /&gt;
&amp;lt;div id=&amp;quot;Confuse&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
! 60&lt;br /&gt;
! [[Image:Abilities_Confuse.png‎]]&amp;lt;br&amp;gt;Confuse&lt;br /&gt;
| Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
* &#039;&#039;Chance of breaking on damage: 90% base, decreases by 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
* &#039;&#039;Chance of monster hitting itself: 25% base; decreased by 5% per AP; 0% when maxed&#039;&#039;&lt;br /&gt;
| 25 || 3&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bewilder&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
! 70&lt;br /&gt;
! [[Image:Abilities_Bewilder.png‎]]&amp;lt;br&amp;gt;Bewilder&lt;br /&gt;
| The target is bewildered, making its magical attacks deal less damage and preventing them from being critical strikes.&lt;br /&gt;
* &#039;&#039;Magical defense reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical damage dealt reduction: 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 10 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blind&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! 9&lt;br /&gt;
! 80&lt;br /&gt;
! [[Image:Abilities_Blind.png]]&amp;lt;br&amp;gt;Blind&lt;br /&gt;
| Blinds the target, reducing the chance of landing attacks and magic spells.&lt;br /&gt;
* &#039;&#039;Base attack/magic hit chance reduction: 25%&#039;&#039;&lt;br /&gt;
| 18 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;Silence&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
! 110&lt;br /&gt;
! [[Image:Abilities_Silence.png]]&amp;lt;br&amp;gt;Silence&lt;br /&gt;
| The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
| 18 || 7&lt;br /&gt;
&amp;lt;div id=&amp;quot;Nerf&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
! 150&lt;br /&gt;
! [[Image:Abilities_Nerf.png‎]]&amp;lt;br&amp;gt;Nerf&lt;br /&gt;
| The target is nerfed, decreasing its attack damage, magic damage, evade chance, resist chance, physical defense, and magical defense.&lt;br /&gt;
* &#039;&#039;Physical and magical damage reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Evade and resist chance reduction: 5%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical and magical defense reduction: 25%&#039;&#039;&lt;br /&gt;
| 20 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;X-Nerf&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
! 200&lt;br /&gt;
! [[Image:Abilities_X-Nerf.png‎]]&amp;lt;br&amp;gt;X-Nerf&lt;br /&gt;
| All hostile targets are nerfed, decreasing their attack damage, magic damage, evade chance, resist chance, physical defense, and magical defense.&lt;br /&gt;
* &#039;&#039;Same effects as Nerf.&#039;&#039;&lt;br /&gt;
| 60 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;MagNet&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Magnet&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 18&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 250&lt;br /&gt;
! [[Image:Abilities_MagNet.png‎]]&amp;lt;br&amp;gt;MagNet&lt;br /&gt;
| A net of pure energy is cast on the target, hindering and magically grounding it, making it slower and unable to evade attacks or spells.&lt;br /&gt;
* &#039;&#039;Base action speed reduction: 25%&#039;&#039;&lt;br /&gt;
| 22 || 4&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lifestream&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Lifestream.png‎]]&amp;lt;br&amp;gt;Lifestream&lt;br /&gt;
| Places a health tap effect on the target, returning a small amount of health to the caster on each target turn.&lt;br /&gt;
* &#039;&#039;Damage and healing done = player_base_HP * 0.05 (rounded up)&lt;br /&gt;
**&#039;&#039;Capped to a maximum of 5% of the target&#039;s current HP&#039;&#039;&lt;br /&gt;
* &#039;&#039;Cannot reduce monster below 1 HP by itself&#039;&#039;&lt;br /&gt;
| 25 || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Curative Magic==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration !! Prerequisites&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
! 10&lt;br /&gt;
! [[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Cure&lt;br /&gt;
| Restores a moderate amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;Health restored = (base_health * 0.5) * (1 + curative_proficiency * 0.005) * (1 + holy EDB * 0.01)&lt;br /&gt;
| 20 || 0 || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
! 70&lt;br /&gt;
! [[Image:Abilities_Regen.png]]&amp;lt;br&amp;gt;Regen&lt;br /&gt;
| Places a heal over time effect on yourself, healing you for a small amount of HP every turn.&lt;br /&gt;
* &#039;&#039;Health restored per turn = ceiling(base_health * 0.045 * (1 + curative_proficiency * 0.01))&lt;br /&gt;
| 25 || 10 || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
! 100&lt;br /&gt;
! [[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Cure II&lt;br /&gt;
| Restores a large amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;Double the effect of Cure I.&#039;&#039;&lt;br /&gt;
| 55 || 0 || &#039;&#039;&#039;Cure&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
! 150&lt;br /&gt;
! [[Image:Abilities_Regen.png]]&amp;lt;br&amp;gt;Regen II&lt;br /&gt;
| Places a long-lasting heal over time effect on yourself, healing you for a small amount of HP every turn.&lt;br /&gt;
* &#039;&#039;Health restored per turn = ceiling(base_health * 0.06 * (1 + curative_proficiency * 0.01))&lt;br /&gt;
| 75 || 25 || &#039;&#039;&#039;Regen&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
! 200&lt;br /&gt;
! [[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Cure III&lt;br /&gt;
| Restores a huge amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;3.5x the effect of Cure I.&#039;&#039;&lt;br /&gt;
| 100 || 0 || &#039;&#039;&#039;Cure II&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Supportive Magic==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration&lt;br /&gt;
&amp;lt;div id=&amp;quot;Protection&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
! 30&lt;br /&gt;
! [[Image:Abilities_Protection.png]]&amp;lt;br&amp;gt;Protection&lt;br /&gt;
| Enhances the protective gear of the target, boosting the natural physical and magical defenses of the armor by 25%.&lt;br /&gt;
| 25 || 15&lt;br /&gt;
&amp;lt;div id=&amp;quot;Haste&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
! 40&lt;br /&gt;
! [[Image:Abilities_Haste.png]]&amp;lt;br&amp;gt;Haste&lt;br /&gt;
| You are hastened, allowing you to attack more frequently.&lt;br /&gt;
* &#039;&#039;[[Action Speed]] increase: 50%&#039;&#039;&lt;br /&gt;
| 30 || 10&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadow Veil&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
! 50&lt;br /&gt;
! [[Image:Abilities_Shadow_Veil.png‎]]&amp;lt;br&amp;gt;Shadow Veil&lt;br /&gt;
| A veil of shadows surrounds you, making it harder for monsters to hit you with physical/magical attacks.&lt;br /&gt;
* &#039;&#039;Evade chance increase: 20%&#039;&#039;&lt;br /&gt;
| 30 || 10&lt;br /&gt;
&amp;lt;div id=&amp;quot;Absorb&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
! 90&lt;br /&gt;
! [[Image:absorb.png]]&amp;lt;br&amp;gt;Absorb&lt;br /&gt;
| The next magical attack against you may be absorbed and partially converted to MP. 75% chance to absorb when maxed (15% per AP), and the effect is removed when it absorbs a spell.&lt;br /&gt;
* &#039;&#039;Absorbs both magic and spirit attacks.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Cannot absorb critical hits.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Absorbed MP is between 5% and 10% of your base max MP.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Additional AP increases the MP absorbed by 12.5% per additional point for a maximum of 7.5% to 15% of your base max MP.&#039;&#039;&lt;br /&gt;
| 30 || 15&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spark of Life&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;SoL&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 11&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 100&lt;br /&gt;
! [[Image:Abilities_Spark_of_Life.png]]&amp;lt;br&amp;gt;Spark of Life&lt;br /&gt;
| Any attack that would normally kill you leaves you alive with a small percentage of HP. When triggered, the buff is removed, and 50% of the player&#039;s base SP is consumed. If the player does not have enough SP remaining the trigger will fail and the player will die.&lt;br /&gt;
* &#039;&#039;If active and enough SP is available your health bar will turn silver.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Base health restored: 10% max health; increases by 5% per additional AP for a maximum of 30%.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 50&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv050/img/e/fallenshield.png&amp;lt;br&amp;gt;&#039;&#039;Cloak of the Fallen&#039;&#039;&lt;br /&gt;
| &#039;&#039;When Spark of Life is triggered &#039;&#039;&#039;Cloak of the Fallen&#039;&#039;&#039; procs, which grants full immunity to damage during the turn that Spark triggers. Each additional AP put into Spark of Life after the first adds a turn of tripling your natural physical and magical absorption stats after the original proc.&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flame Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
! 110&lt;br /&gt;
! [[Image:Abilities_Flames_Spikes.png]]&amp;lt;br&amp;gt;Flame Spikes&lt;br /&gt;
| A shield of flames surrounds you. [[Fire]] mitigation is increased, and physical attackers take minor fire damage. Attacking enemies have a chance of gaining the Searing Skin proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arcane Focus&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 13&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 130&lt;br /&gt;
! [[Image:Abilities_Arcane_Focus.png]]&amp;lt;br&amp;gt;Arcane Focus&lt;br /&gt;
| You attain a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance.&lt;br /&gt;
* &#039;&#039;Magical damage bonus: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical hit chance bonus: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Also known as Arcane Meditation&#039;&#039;&lt;br /&gt;
| 100 || 50&lt;br /&gt;
&amp;lt;div id=&amp;quot;Frost Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Frost_Spikes.png‎]]&amp;lt;br&amp;gt;Frost Spikes&lt;br /&gt;
| A shield of frost surrounds you. [[Cold]] mitigation is increased, and physical attackers take minor cold damage. Attacking enemies have a chance of gaining the Freezing Limb proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Heartseeker&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 170&lt;br /&gt;
! [[Image:Abilities_Heartseeker.png‎]]&amp;lt;br&amp;gt;Heartseeker&lt;br /&gt;
| You attain intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.&lt;br /&gt;
* &#039;&#039;Physical damage bonus: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical hit chance bonus: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
| 100 || 50&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Lightning_Spikes.png‎]]&amp;lt;br&amp;gt;Lightning Spikes&lt;br /&gt;
| A shield of lightning surrounds you. [[Elec]] mitigation is increased, and physical attackers take minor elec damage. Attacking enemies have a chance of gaining the Deep Burns proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spirit Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 16&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 190&lt;br /&gt;
! [[Image:Abilities_Spirit_Shield.png‎]]&amp;lt;br&amp;gt;Spirit Shield&lt;br /&gt;
| This protective veil activates for powerful blows that damage more than 25% of your max HP, absorbing the remainder as spirit damage.&lt;br /&gt;
* &#039;&#039;Any attack that hits for more than 25% of your max health will cause you to lose exactly 25% of your health, with the remainder absorbed as damage to your spirit. &lt;br /&gt;
* &#039;&#039;The amount of Spirit damage depends on the power of the blow that was absorbed, and is 40% of base (reducible to 20% at max AP) for blows that would otherwise take off 100% or more health, linearly reducing to 0 at exactly 25% damage.&#039;&#039;&lt;br /&gt;
* &#039;&#039;The spell will fail if you don&#039;t have sufficient Spirit.&#039;&#039;&lt;br /&gt;
| 25 || 15&lt;br /&gt;
&amp;lt;div id=&amp;quot;Storm Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Storm_Spikes.png‎]]&amp;lt;br&amp;gt;Storm Spikes&lt;br /&gt;
| A shield of storms surrounds you. [[Wind]] mitigation is increased, and physical attackers take minor wind damage. Attacking enemies have a chance of gaining the Turbulent Air proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive Magic | offensive spell]] hits a monster, it may produce an associated status effect on the target, which lasts for a number of turns. In addition, these status effect will explode for bonus damage on the monster when their effected target is struck by the next elemental spell in the cycle. e.g. Searing Skin will explode for Fire damage when the monster is struck by a Cold spell.&lt;br /&gt;
&lt;br /&gt;
(Note: Soul Burst alone will not proc &#039;burning soul&#039; effect. In order to proc burning soul, you&#039;ll need to first cast soul fire on target enemy. Casting soul burst on target enemy will then proc burning soul on other enemies.)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Effect(s)&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Flare.png‎]] &#039;&#039;&#039;Searing Skin&#039;&#039;&#039; &lt;br /&gt;
||The skin of the target has been scorched, inhibiting its attack damage.&lt;br /&gt;
* &#039;&#039;Attack damage reduction: 10%?&#039;&#039;&lt;br /&gt;
||[[Cold]] resistance is lowered.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;Explosion damage: &#039;&#039;--&amp;gt; |rowspan=&amp;quot;6&amp;quot;| 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Snowstorm.png]] &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;&lt;br /&gt;
||The limbs of the target have been frozen, causing slower movement.&lt;br /&gt;
* &#039;&#039;Speed reduction: 10%?&#039;&#039;&lt;br /&gt;
| [[Wind]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Gale.png]] &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;&lt;br /&gt;
||The air around the target has been upset, blowing up dust and increasing its miss chance.&lt;br /&gt;
* &#039;&#039;Miss chance increase: 10%?&#039;&#039;&lt;br /&gt;
| [[Elec]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Lightning.png]] &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;&lt;br /&gt;
||Internal damage causes slower reactions and lowers evade and resist chance.&lt;br /&gt;
* &#039;&#039;Evade reduction: 10%?&#039;&#039;&lt;br /&gt;
| [[Fire]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Smite.png]] &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;&lt;br /&gt;
||The holy attack has penetrated the target&#039;s defenses, making it take more damage.&lt;br /&gt;
* &#039;&#039;Damage taken increase: 10%&#039;&#039;&lt;br /&gt;
||[[Dark]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Disintegrate.png‎]] &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;&lt;br /&gt;
||The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage.&lt;br /&gt;
* &#039;&#039;Damage reduction: 10%&#039;&#039;&lt;br /&gt;
||[[Holy]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|http://g.ehgt.org/hv050/img/e/ripesoul.png &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;&lt;br /&gt;
||Attacking this target will restore your spirit by a small amount. &lt;br /&gt;
* &#039;&#039;SP restored on hit = ceiling(base_SP * 0.05)&#039;&#039;&lt;br /&gt;
|| &#039;&#039;n/a&#039;&#039; || 10&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Soul_Fire.png‎]] &#039;&#039;&#039;Burning Soul&#039;&#039;&#039; &lt;br /&gt;
||The very life essence of the target has been set ablaze, damaging it over time.&lt;br /&gt;
* &#039;&#039;Damage over time = (base_health * 0.07) * (1 + forbidden_proficiency * 0.01)&#039;&#039;&lt;br /&gt;
|| Using Soul Burst will cause this effect to explode. || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chance on Hit===&lt;br /&gt;
The chance-on-hit to proc one of these effects on a monster varies based on the offensive spell cast. Stronger spells have better chances than their weaker counterparts.&lt;br /&gt;
&lt;br /&gt;
The following averages have been observed so far:&lt;br /&gt;
*First tier of elemental spells (Lightning/Thunderstorm/Fireball/Inferno/etc.): 45% - 50%&lt;br /&gt;
*Condemn/Purge: 60%&lt;br /&gt;
*Smite/Banish: ~80%&lt;br /&gt;
*Corruption/Pestilence: 80%&lt;br /&gt;
*Disintegrate/Ragnarok: 100%&lt;br /&gt;
&lt;br /&gt;
==Spike Shields==&lt;br /&gt;
Additional notes about the spike spells:&lt;br /&gt;
*They can proc upon parrying or blocking an attack.&lt;br /&gt;
*They do a minimum of 5 damage to monsters regardless of damage taken.&lt;br /&gt;
&lt;br /&gt;
==Stacking==&lt;br /&gt;
Spells that do not stack will override each other when cast.&lt;br /&gt;
&lt;br /&gt;
[[File:HVstack.png|400px|Stacking restrictions]]&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Stack || Do Not Stack&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Buffs&#039;&#039;&#039;|| (&#039;&#039;All others&#039;&#039;) ||Frost / Flame / Lightning / Storm Spikes &amp;lt;br&amp;gt;Arcane Focus / Heartseeker &amp;lt;br&amp;gt;Regen I / Regen II&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Debuffs&#039;&#039;&#039;||Slow &amp;amp; Magnet &amp;lt;br&amp;gt;(&#039;&#039;Total action speed reduction = 62.5%&#039;&#039;) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nerf (or X-Nerf) &amp;amp; Bewilder / Weaken &amp;lt;br&amp;gt;(&#039;&#039;Both for damage and mitigation reductions&#039;&#039;) ||Silence / Weaken &amp;lt;br&amp;gt;Silence / Blind &amp;lt;br&amp;gt;Slow / Sleep / Confuse &amp;lt;br&amp;gt;Blind / Bewilder &amp;lt;br&amp;gt;Nerf / X-nerf&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that recasting a debuffs on the same target(s) can override existing ones even if the existing ones had longer durations (e.g. certain [[Skills#Fighting_Skills|Fighting Skills]] or recasting a recently [[Channeling|Channeled]] spell).&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Railander</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Character_Stats&amp;diff=7871</id>
		<title>Character Stats</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Character_Stats&amp;diff=7871"/>
		<updated>2012-03-31T18:51:41Z</updated>

		<summary type="html">&lt;p&gt;Railander: /* Primary Attributes */  (Fixed a misleading typo)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Primary Attributes==&lt;br /&gt;
Primary Attributes are purchased with [[Experience Points]]. There are six primary attributes:&lt;br /&gt;
{|cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray; border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Strength (STR)&#039;&#039;&#039;&lt;br /&gt;
* Every point raises your Health Points by 1 (before [[Abilities#Basic_Abilities|HP Tank Modifier]])&lt;br /&gt;
* Every point raises your Physical Base Damage by 1.25&lt;br /&gt;
* Every point raises your Physical Mitigation by 0.04% †‡&lt;br /&gt;
| style=&amp;quot;border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Endurance (END)&#039;&#039;&#039;&lt;br /&gt;
* Every point raises your Health Points by 4 (before HP Tank Modifier)&lt;br /&gt;
* Every point raises your Health Regen by 0.2 per minute&lt;br /&gt;
* Every point raises your Physical and Magical Mitigation by 0.07% †‡&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray; border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Dexterity (DEX)&#039;&#039;&#039;&lt;br /&gt;
* Every point raises your Physical Base Damage by 0.75&lt;br /&gt;
* Every 10 points raises your Attack Accuracy by 1% ‡&lt;br /&gt;
* Every 25 points raises your Attack Crit Rate by 1% and your base Parry chance by 1% ‡&lt;br /&gt;
| style=&amp;quot;border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Intelligence (INT)&#039;&#039;&#039;&lt;br /&gt;
* Every point raises your Magical Base Damage by 1.25&lt;br /&gt;
* Every 4 points raises your Magic Points by 1 (before [[Abilities#Basic_Abilities|MP Tank Modifier]])&lt;br /&gt;
* Every 10 points raises your Magic Accuracy by 0.5% ‡&lt;br /&gt;
* Every 50 points raises your Magic Crit Rate by 1%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray; border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Agility (AGI)&#039;&#039;&#039;&lt;br /&gt;
* Every 3 points raises your [[Action Speed]] by 1&lt;br /&gt;
* Every 10 points raises your Attack Accuracy by 0.5% ‡&lt;br /&gt;
* Every 25 points raises your base Evade chance by 1% ‡&lt;br /&gt;
* Every 50 points raises your Attack Crit Rate by 1%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Wisdom (WIS)&#039;&#039;&#039; &lt;br /&gt;
* Every point raises your Magic Points by 1 except for every fourth point (before MP Tank Modifier)&lt;br /&gt;
* Every point raises your Magic Regen by 0.04 per minute&lt;br /&gt;
* Every point raises your Magical Base Damage by 0.75&lt;br /&gt;
* Every point raises your Magical Mitigation by 0.04% †‡&lt;br /&gt;
* Every 10 points raises your Magic Accuracy by 1% ‡&lt;br /&gt;
* Every 25 points raises your base Resist chance by 1% ‡&lt;br /&gt;
* Every 25 points raises your Magic Crit Rate by 1%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray&amp;quot; | &#039;&#039;&#039;Every point invested in &#039;&#039;any&#039;&#039; attribute&#039;&#039;&#039;:&lt;br /&gt;
* Raises your Spirit Points by 0.1&lt;br /&gt;
* Raises your Spirit Regen by 1/600&lt;br /&gt;
|}&lt;br /&gt;
Notes: &lt;br /&gt;
* † Mitigation gains from Strength and Wisdom are capped at 50%; gains from Endurance are capped at 90%&lt;br /&gt;
* ‡ Any percentage effects on accuracy, avoidance, and mitigation stats are added &#039;&#039;multiplicatively&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For example, the first 20 INT increases magic accuracy from 80% to&lt;br /&gt;
 100 - 20 * ((1 - 0.005)^2) = 80.1995%&lt;br /&gt;
not to 81%. Each 10 INT adds 0.5% of the remaining distance between your current magic accuracy and 100%. It becomes increasingly harder (technically impossible) to reach 100% in any of these derived stats through primary attributes alone, but it can be done with the use of certain items.&lt;br /&gt;
&lt;br /&gt;
The [[EXP]] cost to raise an attribute increases as it goes up. As you level, the amount of EXP needed to level up will begin to exceed the amount of EXP needed to raise all of your primary attributes by one point. It will only be possible to increase some of your stats to higher than your level. It is impossible to raise all attributes beyond your level.&lt;br /&gt;
&lt;br /&gt;
===Alternative Sources===&lt;br /&gt;
There are additional ways to acquire points in primary attributes:&lt;br /&gt;
*Offering an [[Items#Artifacts|Artifact]] at the [[Shrine]] can provide a permanent +1 increase to one of your primary attributes. This is capped at +20 per attribute.&lt;br /&gt;
*Various pieces of [[equipment]] provide bonuses to certain attributes while worn.&lt;br /&gt;
**Wearing full sets of the same armor type grant stats based on your [[Proficiencies#Equipment_Proficiencies|proficiency]] with them.&lt;br /&gt;
*Various [[Auras]] give bonuses to certain attributes while active.&lt;br /&gt;
&lt;br /&gt;
===Adjustments===&lt;br /&gt;
You can readjust your primary attributes on your [[Character Menu‎#Character|character screen]] up to a maximum of 10 per day. These &amp;quot;do-over&amp;quot; points recover at a rate of 1 every 8640 seconds.&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
Derived attributes are stats calculated from the player&#039;s primary attributes. These stats are displayed on the player&#039;s [[Character Menu#Character|Character page]] of the HentaiVerse. These stats can also be calculated using [http://www.starfleetplatoon.com/EHCalc/download.php Sonic&#039;s EH Calculator]. Note that these formulas may be partially inaccurate.&lt;br /&gt;
&lt;br /&gt;
====Bases====&lt;br /&gt;
 &#039;&#039;&#039;Base physical damage&#039;&#039;&#039; = (STR * 1.25) + (DEX * 0.75) + ([[Proficiencies#Weapons |weapon_prof]] * &#039;&#039;TYPE&#039;&#039;)&lt;br /&gt;
 + (equip_Attack_Damage_Bonus)&lt;br /&gt;
*Where &#039;&#039;TYPE&#039;&#039; = 1.5 for 1-Handed, 2 for 2-Handed, and 2.5 for Dual Wielding.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Base magic damage&#039;&#039;&#039; = (INT * 1.25) + (WIS * 0.75) + ([[Proficiencies#Weapons |staff_prof]] * 0.5) +&lt;br /&gt;
 (equip_Magic_Damage_Bonus)&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Base Accuracy&#039;&#039;&#039; = 80%&lt;br /&gt;
 &#039;&#039;&#039;Base Crit Chance&#039;&#039;&#039; = 5%&lt;br /&gt;
&lt;br /&gt;
====Accuracy &amp;amp; Crit====&lt;br /&gt;
 &#039;&#039;&#039;Phys. Accuracy&#039;&#039;&#039; = 1 - (1 - base) * (1 - [[Equipment |equip_bonus]]) * (1 - [[Aura |aura_bonus]])&lt;br /&gt;
 * (1 - [[Proficiencies |prof_bonus]]) * (1 - DEX * 0.1%) * (1 - AGI * 0.05%)&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Magic Accuracy&#039;&#039;&#039; = 1 - (1 - base) * (1 - equip_bonus) * (1 - aura_bonus)&lt;br /&gt;
 * (1 - prof_bonus) * (1 - WIS * 0.1%) * (1 - INT * 0.05%)&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Phys. Crit Chance&#039;&#039;&#039; = 1 - (1 - base) * (1 - equip_bonus) * (1 - aura_bonus)&lt;br /&gt;
 * (1 - prof_bonus) * (1 - DEX * 0.04%) * (1 - AGI * 0.02%) * (1 - &lt;br /&gt;
 Max((Max([[Burden]] - 75, 0) * 2%), 1))&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Magic Crit Chance&#039;&#039;&#039; = 1 - (1 - base) * (1 - equip_bonus) * (1 - aura_bonus)&lt;br /&gt;
 * (1 - prof_bonus) * (1 - WIS * 0.04%) * (1 - INT * 0.02%) * (1 - &lt;br /&gt;
 Max(([[Interference]] * 2%), 1))&lt;br /&gt;
&lt;br /&gt;
====Evade====&lt;br /&gt;
 &#039;&#039;&#039;Evade&#039;&#039;&#039; = (1 - (1 - [[Equipment |equip_bonus]]) * (1 - [[Aura |aura_bonus]])&lt;br /&gt;
 * (1 - [[Ranks |title_bonus]]) * (1 - AGI * 0.04%)) * (1 - &lt;br /&gt;
 Min(([[Burden]] * 4/3%),1))&lt;br /&gt;
&lt;br /&gt;
====Points====&lt;br /&gt;
 &#039;&#039;&#039;Health Points&#039;&#039;&#039; = (50 + Level * 5 + STR + END * 4) * [[Abilities#Basic_Abilities|HP Tank Modifier]]&lt;br /&gt;
 * [[Aura#White|white_aura_bonus]]&lt;br /&gt;
 &#039;&#039;&#039;Magic Points&#039;&#039;&#039; = (10 + Level + INT * 0.25 + WIS * 0.75) * [[Abilities#Basic_Abilities|MP Tank Modifier]]&lt;br /&gt;
 * [[Aura#Black|black_aura_bonus]]&lt;br /&gt;
 &#039;&#039;&#039;Spirit Points&#039;&#039;&#039; = (1 + ([[Karma#Power|Power]] / 7) + (STR + DEX + AGI + END + INT + WIS)&lt;br /&gt;
 / 10) * [[Abilities#Basic_Abilities|SP Tank Modifier]]&lt;br /&gt;
 &#039;&#039;&#039;Mana Cost&#039;&#039;&#039; = 100% * (1 + [[Interference]] * 0.5%)&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;aura_bonus&#039;&#039;&#039; is 1.1 if the appropriate aura is possessed. Otherwise it is 1.&lt;br /&gt;
&lt;br /&gt;
====Regeneration Rates====&lt;br /&gt;
 &#039;&#039;&#039;Health Regen (per minute)&#039;&#039;&#039; = 20 + (END / 5) * [[Aura |aura_bonus]]&lt;br /&gt;
 &#039;&#039;&#039;Magic Regen (per minute)&#039;&#039;&#039; = 5 + (WIS / 25) * [[Aura |aura_bonus]]&lt;br /&gt;
 &#039;&#039;&#039;Spirit Regen (per minute)&#039;&#039;&#039; = 1 + (STR + DEX + AGI + END + INT + WIS) / 600&lt;br /&gt;
 * [[Aura |aura_bonus]]&lt;br /&gt;
*The &#039;&#039;&#039;aura_bonus&#039;&#039;&#039; is 1.5 if either Rainbow or Gold auras are obtained, or 2 if both are possessed. Otherwise it is 1.&lt;br /&gt;
&lt;br /&gt;
=====Battle Regen=====&lt;br /&gt;
During [[Battles|battle]], regen stats count each turn as 2 seconds of game time per turn (regardless of how long the turn actually lasts) and regen is doubled for MP. Health does not regenerate during battle in this manner.&lt;br /&gt;
 &#039;&#039;&#039;MP gained per turn&#039;&#039;&#039; = Magic Regen / 15&lt;br /&gt;
 &#039;&#039;&#039;SP gained per turn&#039;&#039;&#039; = Spirit Regen / 30&lt;br /&gt;
These do &#039;&#039;&#039;not&#039;&#039;&#039; occur during any turns in which [[Skills]], [[Spirit Stance]], or any [[Items]] are used.&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
 &#039;&#039;&#039;[[Action Speed]]&#039;&#039;&#039; = 100 + AGI / 3&lt;br /&gt;
 &#039;&#039;&#039;[[Overcharge]]&#039;&#039;&#039; = 100 + [[Abilities#Basic_Abilities|Overcharge Boost]]&lt;br /&gt;
&lt;br /&gt;
==Other Stats==&lt;br /&gt;
===Chance To Hit===&lt;br /&gt;
The accuracy of your physical and magical attacks are determined by two different stats: accuracy and +hit chance. These are displayed on your [[Character_Menu#Character|Character]] and [[Character_Menu#Equipment|Equipment]] pages on the right-hand side.&lt;br /&gt;
&lt;br /&gt;
Physical Accuracy is increased by DEX and AGI, and Magic Accuracy by INT and WIS. +Hit chance is increased by accuracy bonuses from [[equipment]] and [[auras]]. Your +hit chance percentage is subtracted from your &amp;quot;chance to miss&amp;quot; (100 - Accuracy), resulting in your chances to hit being:&lt;br /&gt;
 &#039;&#039;&#039;Physical&#039;&#039;&#039; = P.Accuracy + (&#039;&#039;Physical +Hit Chance&#039;&#039; / 100) * (100 - P.Accuracy)&lt;br /&gt;
 &#039;&#039;&#039;Magical&#039;&#039;&#039; = M.Accuracy + (&#039;&#039;Magical +Hit Chance&#039;&#039; / 100) * (100 - M.Accuracy)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;: With 80% physical accuracy and 50% physical +hit chance, your physical chance to hit is:&lt;br /&gt;
 (80 + 50/100 * (100 - 80)) = (80 + 1/2 * 20) = 90%&lt;br /&gt;
&lt;br /&gt;
It should be noted that monsters have their own evasion stats so even having high accuracy does not guarantee hits.&lt;br /&gt;
&lt;br /&gt;
===Elemental Resistance===&lt;br /&gt;
Elemental Resistance is a stat that is provided by various [[Auras]] and [[Abilities]].&lt;br /&gt;
* Each 1% of Resistance increases the player&#039;s mitigation against spells of that element by 1%.&lt;br /&gt;
* These resistances are before any effects of equipment. Magic absorption and mitigation, and elemental resistance multipliers are in addition to these base ratings.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://forums.e-hentai.org/index.php?showtopic=18403 Primary Attributes =&amp;gt; Derived Attributes]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Character Menu‎]]&lt;br /&gt;
*[[Proficiencies]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Railander</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Loot_Drop_Rolls&amp;diff=7865</id>
		<title>Loot Drop Rolls</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Loot_Drop_Rolls&amp;diff=7865"/>
		<updated>2012-03-31T18:11:26Z</updated>

		<summary type="html">&lt;p&gt;Railander: /* Occurrences */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the drop formulas for the [[HentaiVerse]]. All drops go through several rolls to determine what the player will receive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note that these numbers are estimates and may be outdated.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Loot Rolls==&lt;br /&gt;
===First Roll===&lt;br /&gt;
Determines if loot drops at all.&lt;br /&gt;
*Base chance of 5%.&lt;br /&gt;
*Increased by [[Training|Scavenger]], up to doubled.&lt;br /&gt;
&lt;br /&gt;
===Second Roll===&lt;br /&gt;
Determines if it is [[Equipment]].&lt;br /&gt;
*Base chance of 2%.&lt;br /&gt;
*Increased by [[Training|Quartermaster]], up to doubled.&lt;br /&gt;
*&#039;&#039;2 further rolls for determining equipment slot, type, [[Equipment_Suffixes|suffixes]], and [[quality|Quality]] (See &#039;&#039;&#039;Equipment Rolls&#039;&#039;&#039;).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Third Roll===&lt;br /&gt;
Determines if it is an [[Items#Artifacts|Artifact]].&lt;br /&gt;
*Base chance of 0.1%.&lt;br /&gt;
*Increased by [[Training|Archaeologist]], up to doubled.&lt;br /&gt;
*&#039;&#039;1 further roll for determining which artifact it is (purely cosmetic, all are of equal value).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Fourth Roll===&lt;br /&gt;
Determines [[Items|Item]] type.&lt;br /&gt;
*Base chances are 30% health, 30% mana, 10% spirit, 20% [[Items#Crystals|crystal]], 4% [[Items#Scrolls|scroll]], 4% [[Items#Infusions|infusion]], 1% elixir, 1% [[Items#Special Items|special item]].&lt;br /&gt;
*Loot Quality Bonuses increase the chances for elixirs, rarer scrolls and infusions, and special items.&lt;br /&gt;
&lt;br /&gt;
===Fifth Roll===&lt;br /&gt;
Determines [[Quality]].&lt;br /&gt;
*Modified by all Loot Quality Bonuses ([[difficulty|Difficulty]], Monster Stat Bonus, [[Battles#Battle_Modes|Battle Mode]], etc.)&lt;br /&gt;
*Increased by [[Training#Luck of the Draw|Luck of the Draw]], up to 25%.&lt;br /&gt;
&lt;br /&gt;
==Equipment Rolls==&lt;br /&gt;
*There are two separate rolls to generate an equipment.&lt;br /&gt;
** The first roll determines equipment type.&lt;br /&gt;
** The second roll determines &amp;quot;tier&amp;quot; of equipment.&lt;br /&gt;
*The base chances for Magnificent and Legendary [[quality]] are 0.0005% and 0.000025% respectively.&lt;br /&gt;
*If a [[Weapons|weapon]] of Fine or greater [[quality]] is rolled, there is a chance for it to also be [[Equipment#Ethereal|Ethereal]].&lt;br /&gt;
&lt;br /&gt;
==Occurrences==&lt;br /&gt;
*Loot drop rolls only occur after clearing a [[battle]] round (with the exception of power-ups, which drop immediately after defeating a monster). &lt;br /&gt;
*A guaranteed drop occurs after clearing an [[Arena]] challenge in addition to the last round&#039;s normal drop chance.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Items]]&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Railander</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=7863</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=7863"/>
		<updated>2012-03-31T16:42:12Z</updated>

		<summary type="html">&lt;p&gt;Railander: Undo revision 7860 by Varst (talk) (same as below)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the mana-based spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&lt;br /&gt;
==Spell Costs==&lt;br /&gt;
Spell costs are all a percentage of the player&#039;s [[Level]], rounded up.&lt;br /&gt;
&lt;br /&gt;
Example: &#039;Cure&#039; has a &#039;&#039;base cost&#039;&#039; of 20, meaning its MP cost is &#039;&#039;20% of your level&#039;&#039;. At level 51, Cure costs: (51 * 0.20) = 10.2 -&amp;gt; 11 MP.&lt;br /&gt;
&lt;br /&gt;
Spell costs are further modified by:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Factor&lt;br /&gt;
!▲/▼&lt;br /&gt;
!Amount&lt;br /&gt;
|-&lt;br /&gt;
|[[Interference]] || ▲ || 0.5% per point&lt;br /&gt;
|-&lt;br /&gt;
|Mana Conservation || ▼ || Stated %&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit Stance]] || ▼ || 25%&lt;br /&gt;
|-&lt;br /&gt;
|[[Fighting_Styles#Staff|Coalesced Mana]] || ▼ || 50%&lt;br /&gt;
|-&lt;br /&gt;
|[[Channeling]] || ▼ || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Spell Cost&#039;&#039;&#039; = ((1 + interference * 0.005) - (mana_conservation)) *&lt;br /&gt;
 (1 - spirit_stance) * (1 - coalesced)&lt;br /&gt;
&lt;br /&gt;
==Spell Durations==&lt;br /&gt;
The duration of spells lasting more than one turn depends on their base duration, the number of Ability Points invested (where applicable) and the relevant [[Proficiencies]]. Each additional AP increases the duration by 25%, multiplied further for each for full point of proficiency. Expressed as a formula:&lt;br /&gt;
 duration = base_duration * (1 + additional_AP / 4) * (1 + proficiency * &#039;&#039;&#039;x&#039;&#039;&#039;)&lt;br /&gt;
For supportive/curative spells &#039;&#039;&#039;x&#039;&#039;&#039; = 0.01, for deprecating spells &#039;&#039;&#039;x&#039;&#039;&#039; = 0.02.&lt;br /&gt;
&lt;br /&gt;
The result is rounded to the nearest whole number of turns.&lt;br /&gt;
&lt;br /&gt;
==Offensive Magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[Abilities | Ability tier]], there is a single-target spell and an Area-of-Effect (AoE) spell. AoE spells inflict strong damage on the targeted monster and less damage on the rest, but are also cost more MP and have slower [[Action Speed]] than their single target versions. Missing the primary target of an AoE spell does not prevent it from hitting other targets, each chance-to-hit is calculated independently. AoE spells do 100% more damage than their single-target counterparts towards their primary target. The remaining targets receive 66% splash damage if successfully hit.&lt;br /&gt;
&lt;br /&gt;
Each addition Ability Point invested in the AoE spells increases its damage dealt (by 25% when maxed), reduces its cast time (matching its  single-target spell&#039;s when maxed), decreases it&#039;s MP cost (by 50% when maxed), and decreases the associated single-target spell&#039;s MP cost (by 25% when maxed). In the table below, the Base Cost column shows the original cost gto the left, and the Reduced Cost with the AoE spell maxed.&lt;br /&gt;
&lt;br /&gt;
Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[Damage_Types | damage type]], which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status Effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
All spells listed hit singular targets unless otherwise stated.&lt;br /&gt;
&lt;br /&gt;
==[[Spell Damage]]==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[Abilities|Tier]]&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Access Level&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Base Cost&lt;br /&gt;
!Reduced Cost&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===Piercing===&lt;br /&gt;
|-&lt;br /&gt;
! 0&lt;br /&gt;
! 1&lt;br /&gt;
! http://g.ehgt.org/hv050/img/a/001010.png&amp;lt;br&amp;gt;Magic Missile&lt;br /&gt;
| Fires a basic magic missile against the target.&lt;br /&gt;
* &#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
&amp;lt;!-- * &#039;&#039;Damage is affected by [[Proficiency|Elemental Proficiency]], but does not increase it.&#039;&#039; --&amp;gt;&lt;br /&gt;
* &#039;&#039;If equipped with a [[Equipment#Staffs|Staff]], each cast has a chance to improve the user&#039;s [[Proficiency#Weapons|Staff Proficiency]] (equal to that of meleeing with the staff).&lt;br /&gt;
| 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
! [[Image:Abilities_Fireball.png]]&amp;lt;br&amp;gt;Fireball&lt;br /&gt;
| A ball of fire is hurled at the target, causing Fire damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Inferno.png]]&amp;lt;br&amp;gt;Inferno&lt;br /&gt;
| Unleashes an inferno of flames on all hostile targets, causing Fire damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 50&lt;br /&gt;
! [[Image:Abilities_Flare.png‎]]&amp;lt;br&amp;gt;Flare&lt;br /&gt;
| A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Meteor.png‎]]&amp;lt;br&amp;gt;Meteor&lt;br /&gt;
| A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 12&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 110&lt;br /&gt;
! [[Image:Abilities_Nova.png]]&amp;lt;br&amp;gt;Nova&lt;br /&gt;
| Fire damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Flames_of_Loki.png]]&amp;lt;br&amp;gt;Flames of Loki&lt;br /&gt;
| Fire damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 10&lt;br /&gt;
! [[Image:Abilities_Icestrike.png]]&amp;lt;br&amp;gt;Icestrike&lt;br /&gt;
| Launches a pillar of ice against the target, causing Cold damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Image:Abilities_Snowstorm.png]]&amp;lt;br&amp;gt;Snowstorm&lt;br /&gt;
| A snowstorm surrounds all hostile targets, causing Cold damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 7&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 60&lt;br /&gt;
! [[Image:Abilities_Freeze.png]]&amp;lt;br&amp;gt;Freeze&lt;br /&gt;
| Cold damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Blizzard.png]]&amp;lt;br&amp;gt;Blizzard&lt;br /&gt;
| Cold damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 13&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 130&lt;br /&gt;
! [[Image:Abilities_Cryostasis.png]]&amp;lt;br&amp;gt;Cryostasis&lt;br /&gt;
| Cold damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Fimbulvetr.png]]&amp;lt;br&amp;gt;Fimbulvetr&lt;br /&gt;
| Cold damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 20&lt;br /&gt;
! [[Image:Abilities_Lightning.png]]&amp;lt;br&amp;gt;Lightning&lt;br /&gt;
| A bolt of lightning strikes the target, causing Elec damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Thunderstorm.png]]&amp;lt;br&amp;gt;Thunderstorm&lt;br /&gt;
| A thunderstorm surrounds all hostile targets, causing Elec damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 8&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 70&lt;br /&gt;
! [[Image:Abilities_Ball_Lightning.png‎]]&amp;lt;br&amp;gt;Ball Lightning&lt;br /&gt;
| Elec damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Column_Lightning.png‎]]&amp;lt;br&amp;gt;Chain Lightning&lt;br /&gt;
| Elec damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 170&lt;br /&gt;
! [[Image:Abilities_Shockblast.png‎]]&amp;lt;br&amp;gt;Shockblast&lt;br /&gt;
| Elec damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Wrath_of_Thor.png‎]]&amp;lt;br&amp;gt;Wrath of Thor&lt;br /&gt;
| Elec damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 30&lt;br /&gt;
! [[Image:Abilities_Windblast.png‎]]&amp;lt;br&amp;gt;Windblast&lt;br /&gt;
| A blast of wind hits the target, causing Wind damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Cyclone.png‎]]&amp;lt;br&amp;gt;Cyclone&lt;br /&gt;
| A cyclone surrounds all hostile targets, causing Wind damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 9&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 80&lt;br /&gt;
! [[Image:Abilities_Gale.png]]&amp;lt;br&amp;gt;Gale&lt;br /&gt;
| Wind damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Hurricane.png]]&amp;lt;br&amp;gt;Hurricane&lt;br /&gt;
| Wind damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 16&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 190&lt;br /&gt;
! [[Image:Abilities_Downburst.png‎]]&amp;lt;br&amp;gt;Downburst&lt;br /&gt;
| Wind damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Storms_of_Njord.png‎]]&amp;lt;br&amp;gt;Storms of Njord&lt;br /&gt;
| Wind damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 40&lt;br /&gt;
! [[Image:Abilities_Condemn.png]]&amp;lt;br&amp;gt;Condemn&lt;br /&gt;
| Holy damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Purge.png]]&amp;lt;br&amp;gt;Purge&lt;br /&gt;
| Holy damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 10&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 90&lt;br /&gt;
! [[Image:Abilities_Smite.png]]&amp;lt;br&amp;gt;Smite&lt;br /&gt;
| Holy damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Banish.png]]&amp;lt;br&amp;gt;Banish&lt;br /&gt;
| Holy damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 11&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 100&lt;br /&gt;
! [[Image:Abilities_Soul_Reaper.png]]&amp;lt;br&amp;gt;Soul Reaper&lt;br /&gt;
| Soul damage.&lt;br /&gt;
| 11 || 8.25&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Soul_Harvest.png]]&amp;lt;br&amp;gt;Soul Harvest&lt;br /&gt;
| Soul damage. (AoE)&lt;br /&gt;
| 33 || 16.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 18&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 250&lt;br /&gt;
! [[Image:Abilities_Soul_Fire.png‎]]&amp;lt;br&amp;gt;Soul Fire&lt;br /&gt;
| Soul damage.&lt;br /&gt;
| 24 || 18&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Soul_Burst.png‎]]&amp;lt;br&amp;gt;Soul Burst&lt;br /&gt;
| Soul damage. (AoE)&lt;br /&gt;
| 87 || 43.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Dark]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 14&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 150&lt;br /&gt;
! [[Image:Abilities_Corruption.png‎]]&amp;lt;br&amp;gt;Corruption&lt;br /&gt;
| Dark damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Pestilence.png‎]]&amp;lt;br&amp;gt;Pestilence&lt;br /&gt;
| Dark damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 17&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 200&lt;br /&gt;
! [[Image:Abilities_Disintegrate.png‎]]&amp;lt;br&amp;gt;Disintegrate&lt;br /&gt;
| Dark damage.&lt;br /&gt;
| 18 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Ragnarok.png‎]]&amp;lt;br&amp;gt;Ragnarok&lt;br /&gt;
| Dark damage. (AoE)&lt;br /&gt;
| 54 || 27&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deprecating Magic==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration&lt;br /&gt;
&amp;lt;div id=&amp;quot;Poison&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
! 1&lt;br /&gt;
! [[Image:Abilities_Poison.png]]&amp;lt;br&amp;gt;Poison&lt;br /&gt;
| Inflicts Spreading Poison on the target, causing damage over time, reducing its evade chance, and halving its MP and SP regen rates.&lt;br /&gt;
* &#039;&#039;Damage at end of enemy&#039;s turn = (0.05 * base_health) * (1 + deprecating_proficiency * 0.01)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Base evade chance reduction: 5?%&#039;&#039;&lt;br /&gt;
* &#039;&#039;MP and SP regeneration rate reduction: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;The initial cast counts as doing [[Dark]] damage and can thus set off an explosion on targets affected by Breached Defense.&#039;&#039;&lt;br /&gt;
| 15 || 15&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slow&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
! 10&lt;br /&gt;
! [[Image:Abilities_Slow.png]]&amp;lt;br&amp;gt;Slow&lt;br /&gt;
| The target is slowed, making it attack less frequently.&lt;br /&gt;
* &#039;&#039;Base action speed reduction: 50%&#039;&#039;&lt;br /&gt;
| 18 || 3&lt;br /&gt;
&amp;lt;div id=&amp;quot;Weaken&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
! 20&lt;br /&gt;
! [[Image:Abilities_Weaken.png]]&amp;lt;br&amp;gt;Weaken&lt;br /&gt;
| The target is weakened, making its physical attacks deal less damage and preventing them from being critical strikes.&lt;br /&gt;
* &#039;&#039;Physical defense reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical damage dealt reduction: 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 10 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sleep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
! 30&lt;br /&gt;
! [[Image:Abilities_Sleep.png‎]]&amp;lt;br&amp;gt;Sleep&lt;br /&gt;
| The target is lulled to sleep, preventing it from taking any actions. However, it may wake up when damaged.&lt;br /&gt;
* &#039;&#039;Target takes 50% more damage if struck physically while asleep&#039;&#039;&lt;br /&gt;
* &#039;&#039;Chance of breaking on damage: 90% base; decreases by 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 22 || 3&lt;br /&gt;
&amp;lt;div id=&amp;quot;Confuse&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
! 60&lt;br /&gt;
! [[Image:Abilities_Confuse.png‎]]&amp;lt;br&amp;gt;Confuse&lt;br /&gt;
| Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
* &#039;&#039;Chance of breaking on damage: 90% base, decreases by 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
* &#039;&#039;Chance of monster hitting itself: 25% base; decreased by 5% per AP; 0% when maxed&#039;&#039;&lt;br /&gt;
| 25 || 3&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bewilder&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
! 70&lt;br /&gt;
! [[Image:Abilities_Bewilder.png‎]]&amp;lt;br&amp;gt;Bewilder&lt;br /&gt;
| The target is bewildered, making its magical attacks deal less damage and preventing them from being critical strikes.&lt;br /&gt;
* &#039;&#039;Magical defense reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical damage dealt reduction: 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 10 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blind&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! 9&lt;br /&gt;
! 80&lt;br /&gt;
! [[Image:Abilities_Blind.png]]&amp;lt;br&amp;gt;Blind&lt;br /&gt;
| Blinds the target, reducing the chance of landing attacks and magic spells.&lt;br /&gt;
* &#039;&#039;Base attack/magic hit chance reduction: 25%&#039;&#039;&lt;br /&gt;
| 18 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;Silence&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
! 110&lt;br /&gt;
! [[Image:Abilities_Silence.png]]&amp;lt;br&amp;gt;Silence&lt;br /&gt;
| The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
| 18 || 7&lt;br /&gt;
&amp;lt;div id=&amp;quot;Nerf&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
! 150&lt;br /&gt;
! [[Image:Abilities_Nerf.png‎]]&amp;lt;br&amp;gt;Nerf&lt;br /&gt;
| The target is nerfed, decreasing its attack damage, magic damage, evade chance, resist chance, physical defense, and magical defense.&lt;br /&gt;
* &#039;&#039;Physical and magical damage reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Evade and resist chance reduction: 5%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical and magical defense reduction: 25%&#039;&#039;&lt;br /&gt;
| 20 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;X-Nerf&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
! 200&lt;br /&gt;
! [[Image:Abilities_X-Nerf.png‎]]&amp;lt;br&amp;gt;X-Nerf&lt;br /&gt;
| All hostile targets are nerfed, decreasing their attack damage, magic damage, evade chance, resist chance, physical defense, and magical defense.&lt;br /&gt;
* &#039;&#039;Same effects as Nerf.&#039;&#039;&lt;br /&gt;
| 60 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;MagNet&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Magnet&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 18&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 250&lt;br /&gt;
! [[Image:Abilities_MagNet.png‎]]&amp;lt;br&amp;gt;MagNet&lt;br /&gt;
| A net of pure energy is cast on the target, hindering and magically grounding it, making it slower and unable to evade attacks or spells.&lt;br /&gt;
* &#039;&#039;Base action speed reduction: 25%&#039;&#039;&lt;br /&gt;
| 22 || 4&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lifestream&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Lifestream.png‎]]&amp;lt;br&amp;gt;Lifestream&lt;br /&gt;
| Places a health tap effect on the target, returning a small amount of health to the caster on each target turn.&lt;br /&gt;
* &#039;&#039;Damage and healing done = player_base_HP * 0.05 (rounded up)&lt;br /&gt;
**&#039;&#039;Capped to a maximum of 5% of the target&#039;s current HP&#039;&#039;&lt;br /&gt;
* &#039;&#039;Cannot reduce monster below 1 HP by itself&#039;&#039;&lt;br /&gt;
| 25 || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Curative Magic==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration !! Prerequisites&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
! 10&lt;br /&gt;
! [[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Cure&lt;br /&gt;
| Restores a moderate amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;Health restored = (base_health * 0.5) * (1 + curative_proficiency * 0.005) * (1 + holy EDB * 0.01)&lt;br /&gt;
| 20 || 0 || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
! 70&lt;br /&gt;
! [[Image:Abilities_Regen.png]]&amp;lt;br&amp;gt;Regen&lt;br /&gt;
| Places a heal over time effect on yourself, healing you for a small amount of HP every turn.&lt;br /&gt;
* &#039;&#039;Health restored per turn = ceiling(base_health * 0.045 * (1 + curative_proficiency * 0.01))&lt;br /&gt;
| 25 || 10 || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
! 100&lt;br /&gt;
! [[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Cure II&lt;br /&gt;
| Restores a large amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;Double the effect of Cure I.&#039;&#039;&lt;br /&gt;
| 55 || 0 || &#039;&#039;&#039;Cure&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
! 150&lt;br /&gt;
! [[Image:Abilities_Regen.png]]&amp;lt;br&amp;gt;Regen II&lt;br /&gt;
| Places a long-lasting heal over time effect on yourself, healing you for a small amount of HP every turn.&lt;br /&gt;
* &#039;&#039;Health restored per turn = ceiling(base_health * 0.06 * (1 + curative_proficiency * 0.01))&lt;br /&gt;
| 75 || 25 || &#039;&#039;&#039;Regen&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
! 200&lt;br /&gt;
! [[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Cure III&lt;br /&gt;
| Restores a huge amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;3.5x the effect of Cure I.&#039;&#039;&lt;br /&gt;
| 100 || 0 || &#039;&#039;&#039;Cure II&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Supportive Magic==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration&lt;br /&gt;
&amp;lt;div id=&amp;quot;Protection&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
! 30&lt;br /&gt;
! [[Image:Abilities_Protection.png]]&amp;lt;br&amp;gt;Protection&lt;br /&gt;
| Enhances the protective gear of the target, boosting the natural physical and magical defenses of the armor by 25%.&lt;br /&gt;
| 25 || 15&lt;br /&gt;
&amp;lt;div id=&amp;quot;Haste&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
! 40&lt;br /&gt;
! [[Image:Abilities_Haste.png]]&amp;lt;br&amp;gt;Haste&lt;br /&gt;
| You are hastened, allowing you to attack more frequently.&lt;br /&gt;
* &#039;&#039;[[Action Speed]] increase: 50%&#039;&#039;&lt;br /&gt;
| 30 || 10&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadow Veil&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
! 50&lt;br /&gt;
! [[Image:Abilities_Shadow_Veil.png‎]]&amp;lt;br&amp;gt;Shadow Veil&lt;br /&gt;
| A veil of shadows surrounds you, making it harder for monsters to hit you with physical/magical attacks.&lt;br /&gt;
* &#039;&#039;Evade chance increase: 20%&#039;&#039;&lt;br /&gt;
| 30 || 10&lt;br /&gt;
&amp;lt;div id=&amp;quot;Absorb&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
! 90&lt;br /&gt;
! [[Image:absorb.png]]&amp;lt;br&amp;gt;Absorb&lt;br /&gt;
| The next magical attack against you may be absorbed and partially converted to MP. 75% chance to absorb when maxed (15% per AP), and the effect is removed when it absorbs a spell.&lt;br /&gt;
* &#039;&#039;Absorbs both magic and spirit attacks.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Cannot absorb critical hits.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Absorbed MP is between 5% and 10% of your base max MP.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Additional AP increases the MP absorbed by 12.5% per additional point for a maximum of 7.5% to 15% of your base max MP.&#039;&#039;&lt;br /&gt;
| 30 || 15&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spark of Life&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;SoL&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 11&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 100&lt;br /&gt;
! [[Image:Abilities_Spark_of_Life.png]]&amp;lt;br&amp;gt;Spark of Life&lt;br /&gt;
| Any attack that would normally kill you leaves you alive with a small percentage of HP. When triggered, the buff is removed, and 50% of the player&#039;s base SP is consumed. If the player does not have enough SP remaining the trigger will fail and the player will die.&lt;br /&gt;
* &#039;&#039;If active and enough SP is available your health bar will turn silver.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Base health restored: 10% max health; increases by 5% per additional AP for a maximum of 30%.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 50&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv050/img/e/fallenshield.png&amp;lt;br&amp;gt;&#039;&#039;Cloak of the Fallen&#039;&#039;&lt;br /&gt;
| &#039;&#039;When Spark of Life is triggered &#039;&#039;&#039;Cloak of the Fallen&#039;&#039;&#039; procs, which grants full immunity to damage during the turn that Spark triggers. Each additional AP put into Spark of Life after the first adds a turn of tripling your natural physical and magical absorption stats after the original proc.&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flame Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
! 110&lt;br /&gt;
! [[Image:Abilities_Flames_Spikes.png]]&amp;lt;br&amp;gt;Flame Spikes&lt;br /&gt;
| A shield of flames surrounds you. [[Fire]] mitigation is increased, and physical attackers take minor fire damage. Attacking enemies have a chance of gaining the Searing Skin proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arcane Focus&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 13&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 130&lt;br /&gt;
! [[Image:Abilities_Arcane_Focus.png]]&amp;lt;br&amp;gt;Arcane Focus&lt;br /&gt;
| You attain a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance.&lt;br /&gt;
* &#039;&#039;Magical damage bonus: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical hit chance bonus: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Also known as Arcane Meditation&#039;&#039;&lt;br /&gt;
| 100 || 50&lt;br /&gt;
&amp;lt;div id=&amp;quot;Frost Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Frost_Spikes.png‎]]&amp;lt;br&amp;gt;Frost Spikes&lt;br /&gt;
| A shield of frost surrounds you. [[Cold]] mitigation is increased, and physical attackers take minor cold damage. Attacking enemies have a chance of gaining the Freezing Limb proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Heartseeker&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 170&lt;br /&gt;
! [[Image:Abilities_Heartseeker.png‎]]&amp;lt;br&amp;gt;Heartseeker&lt;br /&gt;
| You attain intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.&lt;br /&gt;
* &#039;&#039;Physical damage bonus: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical hit chance bonus: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
| 100 || 50&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Lightning_Spikes.png‎]]&amp;lt;br&amp;gt;Lightning Spikes&lt;br /&gt;
| A shield of lightning surrounds you. [[Elec]] mitigation is increased, and physical attackers take minor elec damage. Attacking enemies have a chance of gaining the Deep Burns proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spirit Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 16&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 190&lt;br /&gt;
! [[Image:Abilities_Spirit_Shield.png‎]]&amp;lt;br&amp;gt;Spirit Shield&lt;br /&gt;
| This protective veil activates for powerful blows that damage more than 25% of your max HP, absorbing the remainder as spirit damage.&lt;br /&gt;
* &#039;&#039;Any attack that hits for more than 25% of your max health will cause you to lose exactly 25% of your health, with the remainder absorbed as damage to your spirit. &lt;br /&gt;
* &#039;&#039;The amount of Spirit damage depends on the power of the blow that was absorbed, and is 40% of base (reducible to 20% at max AP) for blows that would otherwise take off 100% or more health, linearly reducing to 0 at exactly 25% damage.&#039;&#039;&lt;br /&gt;
* &#039;&#039;The spell will fail if you don&#039;t have sufficient Spirit.&#039;&#039;&lt;br /&gt;
| 25 || 15&lt;br /&gt;
&amp;lt;div id=&amp;quot;Storm Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Storm_Spikes.png‎]]&amp;lt;br&amp;gt;Storm Spikes&lt;br /&gt;
| A shield of storms surrounds you. [[Wind]] mitigation is increased, and physical attackers take minor wind damage. Attacking enemies have a chance of gaining the Turbulent Air proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive Magic | offensive spell]] hits a monster, it may produce an associated status effect on the target, which lasts for a number of turns. In addition, these status effect will explode for bonus damage on the monster when their effected target is struck by the next elemental spell in the cycle. e.g. Searing Skin will explode for Fire damage when the monster is struck by a Cold spell.&lt;br /&gt;
&lt;br /&gt;
(Note: Soul Burst alone will not proc &#039;burning soul&#039; effect. In order to proc burning soul, you&#039;ll need to first cast soul fire on target enemy. Casting soul burst on target enemy will then proc burning soul on other enemies.)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Effect(s)&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Flare.png‎]] &#039;&#039;&#039;Searing Skin&#039;&#039;&#039; &lt;br /&gt;
||The skin of the target has been scorched, inhibiting its attack damage.&lt;br /&gt;
* &#039;&#039;Attack damage reduction: 10%?&#039;&#039;&lt;br /&gt;
||[[Cold]] resistance is lowered.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;Explosion damage: &#039;&#039;--&amp;gt; |rowspan=&amp;quot;6&amp;quot;| 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Snowstorm.png]] &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;&lt;br /&gt;
||The limbs of the target have been frozen, causing slower movement.&lt;br /&gt;
* &#039;&#039;Speed reduction: 10%?&#039;&#039;&lt;br /&gt;
| [[Wind]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Gale.png]] &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;&lt;br /&gt;
||The air around the target has been upset, blowing up dust and increasing its miss chance.&lt;br /&gt;
* &#039;&#039;Miss chance increase: 10%?&#039;&#039;&lt;br /&gt;
| [[Elec]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Lightning.png]] &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;&lt;br /&gt;
||Internal damage causes slower reactions and lowers evade and resist chance.&lt;br /&gt;
* &#039;&#039;Evade reduction: 10%?&#039;&#039;&lt;br /&gt;
| [[Fire]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Smite.png]] &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;&lt;br /&gt;
||The holy attack has penetrated the target&#039;s defenses, making it take more damage.&lt;br /&gt;
* &#039;&#039;Damage taken increase: 10%&#039;&#039;&lt;br /&gt;
||[[Dark]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Disintegrate.png‎]] &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;&lt;br /&gt;
||The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage.&lt;br /&gt;
* &#039;&#039;Damage reduction: 10%&#039;&#039;&lt;br /&gt;
||[[Holy]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|http://g.ehgt.org/hv050/img/e/ripesoul.png &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;&lt;br /&gt;
||Attacking this target will restore your spirit by a small amount. &lt;br /&gt;
* &#039;&#039;SP restored on hit = ceiling(base_SP * 0.05)&#039;&#039;&lt;br /&gt;
|| &#039;&#039;n/a&#039;&#039; || 10&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Soul_Fire.png‎]] &#039;&#039;&#039;Burning Soul&#039;&#039;&#039; &lt;br /&gt;
||The very life essence of the target has been set ablaze, damaging it over time.&lt;br /&gt;
* &#039;&#039;Damage over time = (base_health * 0.07) * (1 + forbidden_proficiency * 0.01)&#039;&#039;&lt;br /&gt;
|| Using Soul Burst will cause this effect to explode. || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chance on Hit===&lt;br /&gt;
The chance-on-hit to proc one of these effects on a monster varies based on the offensive spell cast. Stronger spells have better chances than their weaker counterparts.&lt;br /&gt;
&lt;br /&gt;
The following averages have been observed so far:&lt;br /&gt;
*First tier of elemental spells (Lightning/Thunderstorm/Fireball/Inferno/etc.): 45% - 50%&lt;br /&gt;
*Condemn/Purge: 60%&lt;br /&gt;
*Smite/Banish: ~80%&lt;br /&gt;
*Corruption/Pestilence: 80%&lt;br /&gt;
*Disintegrate/Ragnarok: 100%&lt;br /&gt;
&lt;br /&gt;
==Spike Shields==&lt;br /&gt;
Additional notes about the spike spells:&lt;br /&gt;
*They can proc upon parrying or blocking an attack.&lt;br /&gt;
*They do a minimum of 5 damage to monsters regardless of damage taken.&lt;br /&gt;
&lt;br /&gt;
==Stacking==&lt;br /&gt;
Spells that do not stack will override each other when cast.&lt;br /&gt;
&lt;br /&gt;
[[File:HVstack.png|400px|Stacking restrictions]]&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Stack || Do Not Stack&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Buffs&#039;&#039;&#039;|| (&#039;&#039;All others&#039;&#039;) ||Frost / Flame / Lightning / Storm Spikes &amp;lt;br&amp;gt;Arcane Focus / Heartseeker &amp;lt;br&amp;gt;Regen I / Regen II&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Debuffs&#039;&#039;&#039;||Slow &amp;amp; Magnet &amp;lt;br&amp;gt;(&#039;&#039;Total action speed reduction = 62.5%&#039;&#039;) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nerf (or X-Nerf) &amp;amp; Bewilder / Weaken &amp;lt;br&amp;gt;(&#039;&#039;Both for damage and mitigation reductions&#039;&#039;) ||Silence / Weaken &amp;lt;br&amp;gt;Silence / Blind &amp;lt;br&amp;gt;Slow / Sleep / Confuse &amp;lt;br&amp;gt;Blind / Bewilder &amp;lt;br&amp;gt;Nerf / X-nerf&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that recasting a debuffs on the same target(s) can override existing ones even if the existing ones had longer durations (e.g. certain [[Skills#Fighting_Skills|Fighting Skills]] or recasting a recently [[Channeling|Channeled]] spell).&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Railander</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=7862</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=7862"/>
		<updated>2012-03-31T16:38:48Z</updated>

		<summary type="html">&lt;p&gt;Railander: Undo revision 7858 by Varst (talk) (I don&amp;#039;t know why you undid it. its a lot cleaner this way IMO)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the mana-based spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&lt;br /&gt;
==Spell Costs==&lt;br /&gt;
Spell costs are all a percentage of the player&#039;s [[Level]], rounded up.&lt;br /&gt;
&lt;br /&gt;
Example: &#039;Cure&#039; has a &#039;&#039;base cost&#039;&#039; of 20, meaning its MP cost is &#039;&#039;20% of your level&#039;&#039;. At level 51, Cure costs: (51 * 0.20) = 10.2 -&amp;gt; 11 MP.&lt;br /&gt;
&lt;br /&gt;
Spell costs are further modified by:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Factor&lt;br /&gt;
!▲/▼&lt;br /&gt;
!Amount&lt;br /&gt;
|-&lt;br /&gt;
|[[Interference]] || ▲ || 0.5% per point&lt;br /&gt;
|-&lt;br /&gt;
|Mana Conservation || ▼ || Stated %&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit Stance]] || ▼ || 25%&lt;br /&gt;
|-&lt;br /&gt;
|[[Fighting_Styles#Staff|Coalesced Mana]] || ▼ || 50%&lt;br /&gt;
|-&lt;br /&gt;
|[[Channeling]] || ▼ || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Spell Cost&#039;&#039;&#039; = ((100% * (1 + interference * 0.5%) - (mana_conservation)) *&lt;br /&gt;
 (1 - spirit_stance) * (1 - coalesced)&lt;br /&gt;
&lt;br /&gt;
==Spell Durations==&lt;br /&gt;
The duration of spells lasting more than one turn depends on their base duration, the number of Ability Points invested (where applicable) and the relevant [[Proficiencies]]. Each additional AP increases the duration by 25%, multiplied further for each for full point of proficiency. Expressed as a formula:&lt;br /&gt;
 duration = base_duration * (1 + additional_AP / 4) * (1 + proficiency * &#039;&#039;&#039;x&#039;&#039;&#039;)&lt;br /&gt;
For supportive/curative spells &#039;&#039;&#039;x&#039;&#039;&#039; = 0.01, for deprecating spells &#039;&#039;&#039;x&#039;&#039;&#039; = 0.02.&lt;br /&gt;
&lt;br /&gt;
The result is rounded to the nearest whole number of turns.&lt;br /&gt;
&lt;br /&gt;
==Offensive Magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[Abilities | Ability tier]], there is a single-target spell and an Area-of-Effect (AoE) spell. AoE spells inflict strong damage on the targeted monster and less damage on the rest, but are also cost more MP and have slower [[Action Speed]] than their single target versions. Missing the primary target of an AoE spell does not prevent it from hitting other targets, each chance-to-hit is calculated independently. AoE spells do 100% more damage than their single-target counterparts towards their primary target. The remaining targets receive 66% splash damage if successfully hit.&lt;br /&gt;
&lt;br /&gt;
Each addition Ability Point invested in the AoE spells increases its damage dealt (by 25% when maxed), reduces its cast time (matching its  single-target spell&#039;s when maxed), decreases it&#039;s MP cost (by 50% when maxed), and decreases the associated single-target spell&#039;s MP cost (by 25% when maxed). In the table below, the Base Cost column shows the original cost gto the left, and the Reduced Cost with the AoE spell maxed.&lt;br /&gt;
&lt;br /&gt;
Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[Damage_Types | damage type]], which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status Effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
All spells listed hit singular targets unless otherwise stated.&lt;br /&gt;
&lt;br /&gt;
==[[Spell Damage]]==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[Abilities|Tier]]&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Access Level&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Base Cost&lt;br /&gt;
!Reduced Cost&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===Piercing===&lt;br /&gt;
|-&lt;br /&gt;
! 0&lt;br /&gt;
! 1&lt;br /&gt;
! http://g.ehgt.org/hv050/img/a/001010.png&amp;lt;br&amp;gt;Magic Missile&lt;br /&gt;
| Fires a basic magic missile against the target.&lt;br /&gt;
* &#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
&amp;lt;!-- * &#039;&#039;Damage is affected by [[Proficiency|Elemental Proficiency]], but does not increase it.&#039;&#039; --&amp;gt;&lt;br /&gt;
* &#039;&#039;If equipped with a [[Equipment#Staffs|Staff]], each cast has a chance to improve the user&#039;s [[Proficiency#Weapons|Staff Proficiency]] (equal to that of meleeing with the staff).&lt;br /&gt;
| 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
! [[Image:Abilities_Fireball.png]]&amp;lt;br&amp;gt;Fireball&lt;br /&gt;
| A ball of fire is hurled at the target, causing Fire damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Inferno.png]]&amp;lt;br&amp;gt;Inferno&lt;br /&gt;
| Unleashes an inferno of flames on all hostile targets, causing Fire damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 50&lt;br /&gt;
! [[Image:Abilities_Flare.png‎]]&amp;lt;br&amp;gt;Flare&lt;br /&gt;
| A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Meteor.png‎]]&amp;lt;br&amp;gt;Meteor&lt;br /&gt;
| A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 12&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 110&lt;br /&gt;
! [[Image:Abilities_Nova.png]]&amp;lt;br&amp;gt;Nova&lt;br /&gt;
| Fire damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Flames_of_Loki.png]]&amp;lt;br&amp;gt;Flames of Loki&lt;br /&gt;
| Fire damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 10&lt;br /&gt;
! [[Image:Abilities_Icestrike.png]]&amp;lt;br&amp;gt;Icestrike&lt;br /&gt;
| Launches a pillar of ice against the target, causing Cold damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Image:Abilities_Snowstorm.png]]&amp;lt;br&amp;gt;Snowstorm&lt;br /&gt;
| A snowstorm surrounds all hostile targets, causing Cold damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 7&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 60&lt;br /&gt;
! [[Image:Abilities_Freeze.png]]&amp;lt;br&amp;gt;Freeze&lt;br /&gt;
| Cold damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Blizzard.png]]&amp;lt;br&amp;gt;Blizzard&lt;br /&gt;
| Cold damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 13&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 130&lt;br /&gt;
! [[Image:Abilities_Cryostasis.png]]&amp;lt;br&amp;gt;Cryostasis&lt;br /&gt;
| Cold damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Fimbulvetr.png]]&amp;lt;br&amp;gt;Fimbulvetr&lt;br /&gt;
| Cold damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 20&lt;br /&gt;
! [[Image:Abilities_Lightning.png]]&amp;lt;br&amp;gt;Lightning&lt;br /&gt;
| A bolt of lightning strikes the target, causing Elec damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Thunderstorm.png]]&amp;lt;br&amp;gt;Thunderstorm&lt;br /&gt;
| A thunderstorm surrounds all hostile targets, causing Elec damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 8&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 70&lt;br /&gt;
! [[Image:Abilities_Ball_Lightning.png‎]]&amp;lt;br&amp;gt;Ball Lightning&lt;br /&gt;
| Elec damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Column_Lightning.png‎]]&amp;lt;br&amp;gt;Chain Lightning&lt;br /&gt;
| Elec damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 170&lt;br /&gt;
! [[Image:Abilities_Shockblast.png‎]]&amp;lt;br&amp;gt;Shockblast&lt;br /&gt;
| Elec damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Wrath_of_Thor.png‎]]&amp;lt;br&amp;gt;Wrath of Thor&lt;br /&gt;
| Elec damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 30&lt;br /&gt;
! [[Image:Abilities_Windblast.png‎]]&amp;lt;br&amp;gt;Windblast&lt;br /&gt;
| A blast of wind hits the target, causing Wind damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Cyclone.png‎]]&amp;lt;br&amp;gt;Cyclone&lt;br /&gt;
| A cyclone surrounds all hostile targets, causing Wind damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 9&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 80&lt;br /&gt;
! [[Image:Abilities_Gale.png]]&amp;lt;br&amp;gt;Gale&lt;br /&gt;
| Wind damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Hurricane.png]]&amp;lt;br&amp;gt;Hurricane&lt;br /&gt;
| Wind damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 16&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 190&lt;br /&gt;
! [[Image:Abilities_Downburst.png‎]]&amp;lt;br&amp;gt;Downburst&lt;br /&gt;
| Wind damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Storms_of_Njord.png‎]]&amp;lt;br&amp;gt;Storms of Njord&lt;br /&gt;
| Wind damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 40&lt;br /&gt;
! [[Image:Abilities_Condemn.png]]&amp;lt;br&amp;gt;Condemn&lt;br /&gt;
| Holy damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Purge.png]]&amp;lt;br&amp;gt;Purge&lt;br /&gt;
| Holy damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 10&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 90&lt;br /&gt;
! [[Image:Abilities_Smite.png]]&amp;lt;br&amp;gt;Smite&lt;br /&gt;
| Holy damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Banish.png]]&amp;lt;br&amp;gt;Banish&lt;br /&gt;
| Holy damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 11&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 100&lt;br /&gt;
! [[Image:Abilities_Soul_Reaper.png]]&amp;lt;br&amp;gt;Soul Reaper&lt;br /&gt;
| Soul damage.&lt;br /&gt;
| 11 || 8.25&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Soul_Harvest.png]]&amp;lt;br&amp;gt;Soul Harvest&lt;br /&gt;
| Soul damage. (AoE)&lt;br /&gt;
| 33 || 16.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 18&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 250&lt;br /&gt;
! [[Image:Abilities_Soul_Fire.png‎]]&amp;lt;br&amp;gt;Soul Fire&lt;br /&gt;
| Soul damage.&lt;br /&gt;
| 24 || 18&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Soul_Burst.png‎]]&amp;lt;br&amp;gt;Soul Burst&lt;br /&gt;
| Soul damage. (AoE)&lt;br /&gt;
| 87 || 43.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Dark]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 14&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 150&lt;br /&gt;
! [[Image:Abilities_Corruption.png‎]]&amp;lt;br&amp;gt;Corruption&lt;br /&gt;
| Dark damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Pestilence.png‎]]&amp;lt;br&amp;gt;Pestilence&lt;br /&gt;
| Dark damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 17&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 200&lt;br /&gt;
! [[Image:Abilities_Disintegrate.png‎]]&amp;lt;br&amp;gt;Disintegrate&lt;br /&gt;
| Dark damage.&lt;br /&gt;
| 18 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Ragnarok.png‎]]&amp;lt;br&amp;gt;Ragnarok&lt;br /&gt;
| Dark damage. (AoE)&lt;br /&gt;
| 54 || 27&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deprecating Magic==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration&lt;br /&gt;
&amp;lt;div id=&amp;quot;Poison&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
! 1&lt;br /&gt;
! [[Image:Abilities_Poison.png]]&amp;lt;br&amp;gt;Poison&lt;br /&gt;
| Inflicts Spreading Poison on the target, causing damage over time, reducing its evade chance, and halving its MP and SP regen rates.&lt;br /&gt;
* &#039;&#039;Damage at end of enemy&#039;s turn = (0.05 * base_health) * (1 + deprecating_proficiency * 0.01)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Base evade chance reduction: 5?%&#039;&#039;&lt;br /&gt;
* &#039;&#039;MP and SP regeneration rate reduction: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;The initial cast counts as doing [[Dark]] damage and can thus set off an explosion on targets affected by Breached Defense.&#039;&#039;&lt;br /&gt;
| 15 || 15&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slow&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
! 10&lt;br /&gt;
! [[Image:Abilities_Slow.png]]&amp;lt;br&amp;gt;Slow&lt;br /&gt;
| The target is slowed, making it attack less frequently.&lt;br /&gt;
* &#039;&#039;Base action speed reduction: 50%&#039;&#039;&lt;br /&gt;
| 18 || 3&lt;br /&gt;
&amp;lt;div id=&amp;quot;Weaken&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
! 20&lt;br /&gt;
! [[Image:Abilities_Weaken.png]]&amp;lt;br&amp;gt;Weaken&lt;br /&gt;
| The target is weakened, making its physical attacks deal less damage and preventing them from being critical strikes.&lt;br /&gt;
* &#039;&#039;Physical defense reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical damage dealt reduction: 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 10 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sleep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
! 30&lt;br /&gt;
! [[Image:Abilities_Sleep.png‎]]&amp;lt;br&amp;gt;Sleep&lt;br /&gt;
| The target is lulled to sleep, preventing it from taking any actions. However, it may wake up when damaged.&lt;br /&gt;
* &#039;&#039;Target takes 50% more damage if struck physically while asleep&#039;&#039;&lt;br /&gt;
* &#039;&#039;Chance of breaking on damage: 90% base; decreases by 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 22 || 3&lt;br /&gt;
&amp;lt;div id=&amp;quot;Confuse&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
! 60&lt;br /&gt;
! [[Image:Abilities_Confuse.png‎]]&amp;lt;br&amp;gt;Confuse&lt;br /&gt;
| Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
* &#039;&#039;Chance of breaking on damage: 90% base, decreases by 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
* &#039;&#039;Chance of monster hitting itself: 25% base; decreased by 5% per AP; 0% when maxed&#039;&#039;&lt;br /&gt;
| 25 || 3&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bewilder&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
! 70&lt;br /&gt;
! [[Image:Abilities_Bewilder.png‎]]&amp;lt;br&amp;gt;Bewilder&lt;br /&gt;
| The target is bewildered, making its magical attacks deal less damage and preventing them from being critical strikes.&lt;br /&gt;
* &#039;&#039;Magical defense reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical damage dealt reduction: 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 10 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blind&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! 9&lt;br /&gt;
! 80&lt;br /&gt;
! [[Image:Abilities_Blind.png]]&amp;lt;br&amp;gt;Blind&lt;br /&gt;
| Blinds the target, reducing the chance of landing attacks and magic spells.&lt;br /&gt;
* &#039;&#039;Base attack/magic hit chance reduction: 25%&#039;&#039;&lt;br /&gt;
| 18 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;Silence&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
! 110&lt;br /&gt;
! [[Image:Abilities_Silence.png]]&amp;lt;br&amp;gt;Silence&lt;br /&gt;
| The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
| 18 || 7&lt;br /&gt;
&amp;lt;div id=&amp;quot;Nerf&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
! 150&lt;br /&gt;
! [[Image:Abilities_Nerf.png‎]]&amp;lt;br&amp;gt;Nerf&lt;br /&gt;
| The target is nerfed, decreasing its attack damage, magic damage, evade chance, resist chance, physical defense, and magical defense.&lt;br /&gt;
* &#039;&#039;Physical and magical damage reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Evade and resist chance reduction: 5%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical and magical defense reduction: 25%&#039;&#039;&lt;br /&gt;
| 20 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;X-Nerf&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
! 200&lt;br /&gt;
! [[Image:Abilities_X-Nerf.png‎]]&amp;lt;br&amp;gt;X-Nerf&lt;br /&gt;
| All hostile targets are nerfed, decreasing their attack damage, magic damage, evade chance, resist chance, physical defense, and magical defense.&lt;br /&gt;
* &#039;&#039;Same effects as Nerf.&#039;&#039;&lt;br /&gt;
| 60 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;MagNet&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Magnet&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 18&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 250&lt;br /&gt;
! [[Image:Abilities_MagNet.png‎]]&amp;lt;br&amp;gt;MagNet&lt;br /&gt;
| A net of pure energy is cast on the target, hindering and magically grounding it, making it slower and unable to evade attacks or spells.&lt;br /&gt;
* &#039;&#039;Base action speed reduction: 25%&#039;&#039;&lt;br /&gt;
| 22 || 4&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lifestream&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Lifestream.png‎]]&amp;lt;br&amp;gt;Lifestream&lt;br /&gt;
| Places a health tap effect on the target, returning a small amount of health to the caster on each target turn.&lt;br /&gt;
* &#039;&#039;Damage and healing done = player_base_HP * 0.05 (rounded up)&lt;br /&gt;
**&#039;&#039;Capped to a maximum of 5% of the target&#039;s current HP&#039;&#039;&lt;br /&gt;
* &#039;&#039;Cannot reduce monster below 1 HP by itself&#039;&#039;&lt;br /&gt;
| 25 || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Curative Magic==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration !! Prerequisites&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
! 10&lt;br /&gt;
! [[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Cure&lt;br /&gt;
| Restores a moderate amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;Health restored = (base_health * 0.5) * (1 + curative_proficiency * 0.005) * (1 + holy EDB * 0.01)&lt;br /&gt;
| 20 || 0 || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
! 70&lt;br /&gt;
! [[Image:Abilities_Regen.png]]&amp;lt;br&amp;gt;Regen&lt;br /&gt;
| Places a heal over time effect on yourself, healing you for a small amount of HP every turn.&lt;br /&gt;
* &#039;&#039;Health restored per turn = ceiling(base_health * 0.045 * (1 + curative_proficiency * 0.01))&lt;br /&gt;
| 25 || 10 || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
! 100&lt;br /&gt;
! [[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Cure II&lt;br /&gt;
| Restores a large amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;Double the effect of Cure I.&#039;&#039;&lt;br /&gt;
| 55 || 0 || &#039;&#039;&#039;Cure&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
! 150&lt;br /&gt;
! [[Image:Abilities_Regen.png]]&amp;lt;br&amp;gt;Regen II&lt;br /&gt;
| Places a long-lasting heal over time effect on yourself, healing you for a small amount of HP every turn.&lt;br /&gt;
* &#039;&#039;Health restored per turn = ceiling(base_health * 0.06 * (1 + curative_proficiency * 0.01))&lt;br /&gt;
| 75 || 25 || &#039;&#039;&#039;Regen&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
! 200&lt;br /&gt;
! [[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Cure III&lt;br /&gt;
| Restores a huge amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;3.5x the effect of Cure I.&#039;&#039;&lt;br /&gt;
| 100 || 0 || &#039;&#039;&#039;Cure II&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Supportive Magic==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration&lt;br /&gt;
&amp;lt;div id=&amp;quot;Protection&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
! 30&lt;br /&gt;
! [[Image:Abilities_Protection.png]]&amp;lt;br&amp;gt;Protection&lt;br /&gt;
| Enhances the protective gear of the target, boosting the natural physical and magical defenses of the armor by 25%.&lt;br /&gt;
| 25 || 15&lt;br /&gt;
&amp;lt;div id=&amp;quot;Haste&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
! 40&lt;br /&gt;
! [[Image:Abilities_Haste.png]]&amp;lt;br&amp;gt;Haste&lt;br /&gt;
| You are hastened, allowing you to attack more frequently.&lt;br /&gt;
* &#039;&#039;[[Action Speed]] increase: 50%&#039;&#039;&lt;br /&gt;
| 30 || 10&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadow Veil&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
! 50&lt;br /&gt;
! [[Image:Abilities_Shadow_Veil.png‎]]&amp;lt;br&amp;gt;Shadow Veil&lt;br /&gt;
| A veil of shadows surrounds you, making it harder for monsters to hit you with physical/magical attacks.&lt;br /&gt;
* &#039;&#039;Evade chance increase: 20%&#039;&#039;&lt;br /&gt;
| 30 || 10&lt;br /&gt;
&amp;lt;div id=&amp;quot;Absorb&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
! 90&lt;br /&gt;
! [[Image:absorb.png]]&amp;lt;br&amp;gt;Absorb&lt;br /&gt;
| The next magical attack against you may be absorbed and partially converted to MP. 75% chance to absorb when maxed (15% per AP), and the effect is removed when it absorbs a spell.&lt;br /&gt;
* &#039;&#039;Absorbs both magic and spirit attacks.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Cannot absorb critical hits.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Absorbed MP is between 5% and 10% of your base max MP.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Additional AP increases the MP absorbed by 12.5% per additional point for a maximum of 7.5% to 15% of your base max MP.&#039;&#039;&lt;br /&gt;
| 30 || 15&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spark of Life&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;SoL&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 11&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 100&lt;br /&gt;
! [[Image:Abilities_Spark_of_Life.png]]&amp;lt;br&amp;gt;Spark of Life&lt;br /&gt;
| Any attack that would normally kill you leaves you alive with a small percentage of HP. When triggered, the buff is removed, and 50% of the player&#039;s base SP is consumed. If the player does not have enough SP remaining the trigger will fail and the player will die.&lt;br /&gt;
* &#039;&#039;If active and enough SP is available your health bar will turn silver.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Base health restored: 10% max health; increases by 5% per additional AP for a maximum of 30%.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 50&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv050/img/e/fallenshield.png&amp;lt;br&amp;gt;&#039;&#039;Cloak of the Fallen&#039;&#039;&lt;br /&gt;
| &#039;&#039;When Spark of Life is triggered &#039;&#039;&#039;Cloak of the Fallen&#039;&#039;&#039; procs, which grants full immunity to damage during the turn that Spark triggers. Each additional AP put into Spark of Life after the first adds a turn of tripling your natural physical and magical absorption stats after the original proc.&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flame Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
! 110&lt;br /&gt;
! [[Image:Abilities_Flames_Spikes.png]]&amp;lt;br&amp;gt;Flame Spikes&lt;br /&gt;
| A shield of flames surrounds you. [[Fire]] mitigation is increased, and physical attackers take minor fire damage. Attacking enemies have a chance of gaining the Searing Skin proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arcane Focus&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 13&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 130&lt;br /&gt;
! [[Image:Abilities_Arcane_Focus.png]]&amp;lt;br&amp;gt;Arcane Focus&lt;br /&gt;
| You attain a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance.&lt;br /&gt;
* &#039;&#039;Magical damage bonus: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical hit chance bonus: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Also known as Arcane Meditation&#039;&#039;&lt;br /&gt;
| 100 || 50&lt;br /&gt;
&amp;lt;div id=&amp;quot;Frost Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Frost_Spikes.png‎]]&amp;lt;br&amp;gt;Frost Spikes&lt;br /&gt;
| A shield of frost surrounds you. [[Cold]] mitigation is increased, and physical attackers take minor cold damage. Attacking enemies have a chance of gaining the Freezing Limb proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Heartseeker&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 170&lt;br /&gt;
! [[Image:Abilities_Heartseeker.png‎]]&amp;lt;br&amp;gt;Heartseeker&lt;br /&gt;
| You attain intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.&lt;br /&gt;
* &#039;&#039;Physical damage bonus: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical hit chance bonus: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
| 100 || 50&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Lightning_Spikes.png‎]]&amp;lt;br&amp;gt;Lightning Spikes&lt;br /&gt;
| A shield of lightning surrounds you. [[Elec]] mitigation is increased, and physical attackers take minor elec damage. Attacking enemies have a chance of gaining the Deep Burns proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spirit Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 16&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 190&lt;br /&gt;
! [[Image:Abilities_Spirit_Shield.png‎]]&amp;lt;br&amp;gt;Spirit Shield&lt;br /&gt;
| This protective veil activates for powerful blows that damage more than 25% of your max HP, absorbing the remainder as spirit damage.&lt;br /&gt;
* &#039;&#039;Any attack that hits for more than 25% of your max health will cause you to lose exactly 25% of your health, with the remainder absorbed as damage to your spirit. &lt;br /&gt;
* &#039;&#039;The amount of Spirit damage depends on the power of the blow that was absorbed, and is 40% of base (reducible to 20% at max AP) for blows that would otherwise take off 100% or more health, linearly reducing to 0 at exactly 25% damage.&#039;&#039;&lt;br /&gt;
* &#039;&#039;The spell will fail if you don&#039;t have sufficient Spirit.&#039;&#039;&lt;br /&gt;
| 25 || 15&lt;br /&gt;
&amp;lt;div id=&amp;quot;Storm Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Storm_Spikes.png‎]]&amp;lt;br&amp;gt;Storm Spikes&lt;br /&gt;
| A shield of storms surrounds you. [[Wind]] mitigation is increased, and physical attackers take minor wind damage. Attacking enemies have a chance of gaining the Turbulent Air proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive Magic | offensive spell]] hits a monster, it may produce an associated status effect on the target, which lasts for a number of turns. In addition, these status effect will explode for bonus damage on the monster when their effected target is struck by the next elemental spell in the cycle. e.g. Searing Skin will explode for Fire damage when the monster is struck by a Cold spell.&lt;br /&gt;
&lt;br /&gt;
(Note: Soul Burst alone will not proc &#039;burning soul&#039; effect. In order to proc burning soul, you&#039;ll need to first cast soul fire on target enemy. Casting soul burst on target enemy will then proc burning soul on other enemies.)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Effect(s)&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Flare.png‎]] &#039;&#039;&#039;Searing Skin&#039;&#039;&#039; &lt;br /&gt;
||The skin of the target has been scorched, inhibiting its attack damage.&lt;br /&gt;
* &#039;&#039;Attack damage reduction: 10%?&#039;&#039;&lt;br /&gt;
||[[Cold]] resistance is lowered.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;Explosion damage: &#039;&#039;--&amp;gt; |rowspan=&amp;quot;6&amp;quot;| 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Snowstorm.png]] &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;&lt;br /&gt;
||The limbs of the target have been frozen, causing slower movement.&lt;br /&gt;
* &#039;&#039;Speed reduction: 10%?&#039;&#039;&lt;br /&gt;
| [[Wind]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Gale.png]] &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;&lt;br /&gt;
||The air around the target has been upset, blowing up dust and increasing its miss chance.&lt;br /&gt;
* &#039;&#039;Miss chance increase: 10%?&#039;&#039;&lt;br /&gt;
| [[Elec]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Lightning.png]] &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;&lt;br /&gt;
||Internal damage causes slower reactions and lowers evade and resist chance.&lt;br /&gt;
* &#039;&#039;Evade reduction: 10%?&#039;&#039;&lt;br /&gt;
| [[Fire]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Smite.png]] &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;&lt;br /&gt;
||The holy attack has penetrated the target&#039;s defenses, making it take more damage.&lt;br /&gt;
* &#039;&#039;Damage taken increase: 10%&#039;&#039;&lt;br /&gt;
||[[Dark]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Disintegrate.png‎]] &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;&lt;br /&gt;
||The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage.&lt;br /&gt;
* &#039;&#039;Damage reduction: 10%&#039;&#039;&lt;br /&gt;
||[[Holy]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|http://g.ehgt.org/hv050/img/e/ripesoul.png &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;&lt;br /&gt;
||Attacking this target will restore your spirit by a small amount. &lt;br /&gt;
* &#039;&#039;SP restored on hit = ceiling(base_SP * 0.05)&#039;&#039;&lt;br /&gt;
|| &#039;&#039;n/a&#039;&#039; || 10&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Soul_Fire.png‎]] &#039;&#039;&#039;Burning Soul&#039;&#039;&#039; &lt;br /&gt;
||The very life essence of the target has been set ablaze, damaging it over time.&lt;br /&gt;
* &#039;&#039;Damage over time = (base_health * 0.07) * (1 + forbidden_proficiency * 0.01)&#039;&#039;&lt;br /&gt;
|| Using Soul Burst will cause this effect to explode. || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chance on Hit===&lt;br /&gt;
The chance-on-hit to proc one of these effects on a monster varies based on the offensive spell cast. Stronger spells have better chances than their weaker counterparts.&lt;br /&gt;
&lt;br /&gt;
The following averages have been observed so far:&lt;br /&gt;
*First tier of elemental spells (Lightning/Thunderstorm/Fireball/Inferno/etc.): 45% - 50%&lt;br /&gt;
*Condemn/Purge: 60%&lt;br /&gt;
*Smite/Banish: ~80%&lt;br /&gt;
*Corruption/Pestilence: 80%&lt;br /&gt;
*Disintegrate/Ragnarok: 100%&lt;br /&gt;
&lt;br /&gt;
==Spike Shields==&lt;br /&gt;
Additional notes about the spike spells:&lt;br /&gt;
*They can proc upon parrying or blocking an attack.&lt;br /&gt;
*They do a minimum of 5 damage to monsters regardless of damage taken.&lt;br /&gt;
&lt;br /&gt;
==Stacking==&lt;br /&gt;
Spells that do not stack will override each other when cast.&lt;br /&gt;
&lt;br /&gt;
[[File:HVstack.png|400px|Stacking restrictions]]&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Stack || Do Not Stack&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Buffs&#039;&#039;&#039;|| (&#039;&#039;All others&#039;&#039;) ||Frost / Flame / Lightning / Storm Spikes &amp;lt;br&amp;gt;Arcane Focus / Heartseeker &amp;lt;br&amp;gt;Regen I / Regen II&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Debuffs&#039;&#039;&#039;||Slow &amp;amp; Magnet &amp;lt;br&amp;gt;(&#039;&#039;Total action speed reduction = 62.5%&#039;&#039;) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nerf (or X-Nerf) &amp;amp; Bewilder / Weaken &amp;lt;br&amp;gt;(&#039;&#039;Both for damage and mitigation reductions&#039;&#039;) ||Silence / Weaken &amp;lt;br&amp;gt;Silence / Blind &amp;lt;br&amp;gt;Slow / Sleep / Confuse &amp;lt;br&amp;gt;Blind / Bewilder &amp;lt;br&amp;gt;Nerf / X-nerf&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that recasting a debuffs on the same target(s) can override existing ones even if the existing ones had longer durations (e.g. certain [[Skills#Fighting_Skills|Fighting Skills]] or recasting a recently [[Channeling|Channeled]] spell).&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Railander</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=7859</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=7859"/>
		<updated>2012-03-31T15:57:59Z</updated>

		<summary type="html">&lt;p&gt;Railander: /* Spell Costs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the mana-based spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&lt;br /&gt;
==Spell Costs==&lt;br /&gt;
Spell costs are all a percentage of the player&#039;s [[Level]], rounded up.&lt;br /&gt;
&lt;br /&gt;
Example: &#039;Cure&#039; has a &#039;&#039;base cost&#039;&#039; of 20, meaning its MP cost is &#039;&#039;20% of your level&#039;&#039;. At level 51, Cure costs: (51 * 0.20) = 10.2 -&amp;gt; 11 MP.&lt;br /&gt;
&lt;br /&gt;
Spell costs are further modified by:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Factor&lt;br /&gt;
!▲/▼&lt;br /&gt;
!Amount&lt;br /&gt;
|-&lt;br /&gt;
|[[Interference]] || ▲ || 0.5% per point&lt;br /&gt;
|-&lt;br /&gt;
|Mana Conservation || ▼ || Stated %&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit Stance]] || ▼ || 25%&lt;br /&gt;
|-&lt;br /&gt;
|[[Fighting_Styles#Staff|Coalesced Mana]] || ▼ || 50%&lt;br /&gt;
|-&lt;br /&gt;
|[[Channeling]] || ▼ || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Spell Cost&#039;&#039;&#039; = ((1 + interference * 0.005) - (mana_conservation)) *&lt;br /&gt;
 (1 - spirit_stance) * (1 - coalesced)&lt;br /&gt;
&lt;br /&gt;
==Spell Durations==&lt;br /&gt;
The duration of spells lasting more than one turn depends on their base duration, the number of Ability Points invested (where applicable) and the relevant [[Proficiencies]]. Each additional AP increases the duration by 25%, multiplied further for each for full point of proficiency. Expressed as a formula:&lt;br /&gt;
 duration = base_duration * (1 + additional_AP / 4) * (1 + proficiency / &#039;&#039;&#039;x&#039;&#039;&#039;)&lt;br /&gt;
For supportive/curative spells &#039;&#039;&#039;x&#039;&#039;&#039; = 100, for deprecating spells &#039;&#039;&#039;x&#039;&#039;&#039; = 50.&lt;br /&gt;
&lt;br /&gt;
The result is rounded to the nearest whole number of turns.&lt;br /&gt;
&lt;br /&gt;
==Offensive Magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[Abilities | Ability tier]], there is a single-target spell and an Area-of-Effect (AoE) spell. AoE spells inflict strong damage on the targeted monster and less damage on the rest, but are also cost more MP and have slower [[Action Speed]] than their single target versions. Missing the primary target of an AoE spell does not prevent it from hitting other targets, each chance-to-hit is calculated independently. AoE spells do 100% more damage than their single-target counterparts towards their primary target. The remaining targets receive 66% splash damage if successfully hit.&lt;br /&gt;
&lt;br /&gt;
Each addition Ability Point invested in the AoE spells increases its damage dealt (by 25% when maxed), reduces its cast time (matching its  single-target spell&#039;s when maxed), decreases it&#039;s MP cost (by 50% when maxed), and decreases the associated single-target spell&#039;s MP cost (by 25% when maxed). In the table below, the Base Cost column shows the original cost gto the left, and the Reduced Cost with the AoE spell maxed.&lt;br /&gt;
&lt;br /&gt;
Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[Damage_Types | damage type]], which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status Effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
All spells listed hit singular targets unless otherwise stated.&lt;br /&gt;
&lt;br /&gt;
==[[Spell Damage]]==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[Abilities|Tier]]&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Access Level&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Base Cost&lt;br /&gt;
!Reduced Cost&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===Piercing===&lt;br /&gt;
|-&lt;br /&gt;
! 0&lt;br /&gt;
! 1&lt;br /&gt;
! http://g.ehgt.org/hv050/img/a/001010.png&amp;lt;br&amp;gt;Magic Missile&lt;br /&gt;
| Fires a basic magic missile against the target.&lt;br /&gt;
* &#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
&amp;lt;!-- * &#039;&#039;Damage is affected by [[Proficiency|Elemental Proficiency]], but does not increase it.&#039;&#039; --&amp;gt;&lt;br /&gt;
* &#039;&#039;If equipped with a [[Equipment#Staffs|Staff]], each cast has a chance to improve the user&#039;s [[Proficiency#Weapons|Staff Proficiency]] (equal to that of meleeing with the staff).&lt;br /&gt;
| 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
! [[Image:Abilities_Fireball.png]]&amp;lt;br&amp;gt;Fireball&lt;br /&gt;
| A ball of fire is hurled at the target, causing Fire damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Inferno.png]]&amp;lt;br&amp;gt;Inferno&lt;br /&gt;
| Unleashes an inferno of flames on all hostile targets, causing Fire damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 50&lt;br /&gt;
! [[Image:Abilities_Flare.png‎]]&amp;lt;br&amp;gt;Flare&lt;br /&gt;
| A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Meteor.png‎]]&amp;lt;br&amp;gt;Meteor&lt;br /&gt;
| A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 12&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 110&lt;br /&gt;
! [[Image:Abilities_Nova.png]]&amp;lt;br&amp;gt;Nova&lt;br /&gt;
| Fire damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Flames_of_Loki.png]]&amp;lt;br&amp;gt;Flames of Loki&lt;br /&gt;
| Fire damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 10&lt;br /&gt;
! [[Image:Abilities_Icestrike.png]]&amp;lt;br&amp;gt;Icestrike&lt;br /&gt;
| Launches a pillar of ice against the target, causing Cold damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Image:Abilities_Snowstorm.png]]&amp;lt;br&amp;gt;Snowstorm&lt;br /&gt;
| A snowstorm surrounds all hostile targets, causing Cold damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 7&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 60&lt;br /&gt;
! [[Image:Abilities_Freeze.png]]&amp;lt;br&amp;gt;Freeze&lt;br /&gt;
| Cold damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Blizzard.png]]&amp;lt;br&amp;gt;Blizzard&lt;br /&gt;
| Cold damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 13&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 130&lt;br /&gt;
! [[Image:Abilities_Cryostasis.png]]&amp;lt;br&amp;gt;Cryostasis&lt;br /&gt;
| Cold damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Fimbulvetr.png]]&amp;lt;br&amp;gt;Fimbulvetr&lt;br /&gt;
| Cold damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 20&lt;br /&gt;
! [[Image:Abilities_Lightning.png]]&amp;lt;br&amp;gt;Lightning&lt;br /&gt;
| A bolt of lightning strikes the target, causing Elec damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Thunderstorm.png]]&amp;lt;br&amp;gt;Thunderstorm&lt;br /&gt;
| A thunderstorm surrounds all hostile targets, causing Elec damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 8&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 70&lt;br /&gt;
! [[Image:Abilities_Ball_Lightning.png‎]]&amp;lt;br&amp;gt;Ball Lightning&lt;br /&gt;
| Elec damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Column_Lightning.png‎]]&amp;lt;br&amp;gt;Chain Lightning&lt;br /&gt;
| Elec damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 170&lt;br /&gt;
! [[Image:Abilities_Shockblast.png‎]]&amp;lt;br&amp;gt;Shockblast&lt;br /&gt;
| Elec damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Wrath_of_Thor.png‎]]&amp;lt;br&amp;gt;Wrath of Thor&lt;br /&gt;
| Elec damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 30&lt;br /&gt;
! [[Image:Abilities_Windblast.png‎]]&amp;lt;br&amp;gt;Windblast&lt;br /&gt;
| A blast of wind hits the target, causing Wind damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Cyclone.png‎]]&amp;lt;br&amp;gt;Cyclone&lt;br /&gt;
| A cyclone surrounds all hostile targets, causing Wind damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 9&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 80&lt;br /&gt;
! [[Image:Abilities_Gale.png]]&amp;lt;br&amp;gt;Gale&lt;br /&gt;
| Wind damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Hurricane.png]]&amp;lt;br&amp;gt;Hurricane&lt;br /&gt;
| Wind damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 16&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 190&lt;br /&gt;
! [[Image:Abilities_Downburst.png‎]]&amp;lt;br&amp;gt;Downburst&lt;br /&gt;
| Wind damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Storms_of_Njord.png‎]]&amp;lt;br&amp;gt;Storms of Njord&lt;br /&gt;
| Wind damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 40&lt;br /&gt;
! [[Image:Abilities_Condemn.png]]&amp;lt;br&amp;gt;Condemn&lt;br /&gt;
| Holy damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Purge.png]]&amp;lt;br&amp;gt;Purge&lt;br /&gt;
| Holy damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 10&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 90&lt;br /&gt;
! [[Image:Abilities_Smite.png]]&amp;lt;br&amp;gt;Smite&lt;br /&gt;
| Holy damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Banish.png]]&amp;lt;br&amp;gt;Banish&lt;br /&gt;
| Holy damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 11&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 100&lt;br /&gt;
! [[Image:Abilities_Soul_Reaper.png]]&amp;lt;br&amp;gt;Soul Reaper&lt;br /&gt;
| Soul damage.&lt;br /&gt;
| 11 || 8.25&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Soul_Harvest.png]]&amp;lt;br&amp;gt;Soul Harvest&lt;br /&gt;
| Soul damage. (AoE)&lt;br /&gt;
| 33 || 16.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 18&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 250&lt;br /&gt;
! [[Image:Abilities_Soul_Fire.png‎]]&amp;lt;br&amp;gt;Soul Fire&lt;br /&gt;
| Soul damage.&lt;br /&gt;
| 24 || 18&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Soul_Burst.png‎]]&amp;lt;br&amp;gt;Soul Burst&lt;br /&gt;
| Soul damage. (AoE)&lt;br /&gt;
| 87 || 43.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Dark]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 14&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 150&lt;br /&gt;
! [[Image:Abilities_Corruption.png‎]]&amp;lt;br&amp;gt;Corruption&lt;br /&gt;
| Dark damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Pestilence.png‎]]&amp;lt;br&amp;gt;Pestilence&lt;br /&gt;
| Dark damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 17&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 200&lt;br /&gt;
! [[Image:Abilities_Disintegrate.png‎]]&amp;lt;br&amp;gt;Disintegrate&lt;br /&gt;
| Dark damage.&lt;br /&gt;
| 18 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Ragnarok.png‎]]&amp;lt;br&amp;gt;Ragnarok&lt;br /&gt;
| Dark damage. (AoE)&lt;br /&gt;
| 54 || 27&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deprecating Magic==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration&lt;br /&gt;
&amp;lt;div id=&amp;quot;Poison&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
! 1&lt;br /&gt;
! [[Image:Abilities_Poison.png]]&amp;lt;br&amp;gt;Poison&lt;br /&gt;
| Inflicts Spreading Poison on the target, causing damage over time, reducing its evade chance, and halving its MP and SP regen rates.&lt;br /&gt;
* &#039;&#039;Damage at end of enemy&#039;s turn = 5 * (base_health / 100) * (1 + deprecating_proficiency / 100)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Base evade chance reduction: 5?%&#039;&#039;&lt;br /&gt;
* &#039;&#039;MP and SP regeneration rate reduction: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;The initial cast counts as doing [[Dark]] damage and can thus set off an explosion on targets affected by Breached Defense.&#039;&#039;&lt;br /&gt;
| 15 || 15&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slow&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
! 10&lt;br /&gt;
! [[Image:Abilities_Slow.png]]&amp;lt;br&amp;gt;Slow&lt;br /&gt;
| The target is slowed, making it attack less frequently.&lt;br /&gt;
* &#039;&#039;Base action speed reduction: 50%&#039;&#039;&lt;br /&gt;
| 18 || 3&lt;br /&gt;
&amp;lt;div id=&amp;quot;Weaken&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
! 20&lt;br /&gt;
! [[Image:Abilities_Weaken.png]]&amp;lt;br&amp;gt;Weaken&lt;br /&gt;
| The target is weakened, making its physical attacks deal less damage and preventing them from being critical strikes.&lt;br /&gt;
* &#039;&#039;Physical defense reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical damage dealt reduction: 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 10 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sleep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
! 30&lt;br /&gt;
! [[Image:Abilities_Sleep.png‎]]&amp;lt;br&amp;gt;Sleep&lt;br /&gt;
| The target is lulled to sleep, preventing it from taking any actions. However, it may wake up when damaged.&lt;br /&gt;
* &#039;&#039;Target takes 50% more damage if struck physically while asleep&#039;&#039;&lt;br /&gt;
* &#039;&#039;Chance of breaking on damage: 90% base; decreases by 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 22 || 3&lt;br /&gt;
&amp;lt;div id=&amp;quot;Confuse&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
! 60&lt;br /&gt;
! [[Image:Abilities_Confuse.png‎]]&amp;lt;br&amp;gt;Confuse&lt;br /&gt;
| Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
* &#039;&#039;Chance of breaking on damage: 90% base, decreases by 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
* &#039;&#039;Chance of monster hitting itself: 25% base; decreased by 5% per AP; 0% when maxed&#039;&#039;&lt;br /&gt;
| 25 || 3&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bewilder&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
! 70&lt;br /&gt;
! [[Image:Abilities_Bewilder.png‎]]&amp;lt;br&amp;gt;Bewilder&lt;br /&gt;
| The target is bewildered, making its magical attacks deal less damage and preventing them from being critical strikes.&lt;br /&gt;
* &#039;&#039;Magical defense reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical damage dealt reduction: 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 10 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blind&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! 9&lt;br /&gt;
! 80&lt;br /&gt;
! [[Image:Abilities_Blind.png]]&amp;lt;br&amp;gt;Blind&lt;br /&gt;
| Blinds the target, reducing the chance of landing attacks and magic spells.&lt;br /&gt;
* &#039;&#039;Base attack/magic hit chance reduction: 25%&#039;&#039;&lt;br /&gt;
| 18 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;Silence&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
! 110&lt;br /&gt;
! [[Image:Abilities_Silence.png]]&amp;lt;br&amp;gt;Silence&lt;br /&gt;
| The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
| 18 || 7&lt;br /&gt;
&amp;lt;div id=&amp;quot;Nerf&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
! 150&lt;br /&gt;
! [[Image:Abilities_Nerf.png‎]]&amp;lt;br&amp;gt;Nerf&lt;br /&gt;
| The target is nerfed, decreasing its attack damage, magic damage, evade chance, resist chance, physical defense, and magical defense.&lt;br /&gt;
* &#039;&#039;Physical and magical damage reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Evade and resist chance reduction: 5%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical and magical defense reduction: 25%&#039;&#039;&lt;br /&gt;
| 20 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;X-Nerf&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
! 200&lt;br /&gt;
! [[Image:Abilities_X-Nerf.png‎]]&amp;lt;br&amp;gt;X-Nerf&lt;br /&gt;
| All hostile targets are nerfed, decreasing their attack damage, magic damage, evade chance, resist chance, physical defense, and magical defense.&lt;br /&gt;
* &#039;&#039;Same effects as Nerf.&#039;&#039;&lt;br /&gt;
| 60 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;MagNet&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Magnet&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 18&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 250&lt;br /&gt;
! [[Image:Abilities_MagNet.png‎]]&amp;lt;br&amp;gt;MagNet&lt;br /&gt;
| A net of pure energy is cast on the target, hindering and magically grounding it, making it slower and unable to evade attacks or spells.&lt;br /&gt;
* &#039;&#039;Base action speed reduction: 25%&#039;&#039;&lt;br /&gt;
| 22 || 4&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lifestream&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Lifestream.png‎]]&amp;lt;br&amp;gt;Lifestream&lt;br /&gt;
| Places a health tap effect on the target, returning a small amount of health to the caster on each target turn.&lt;br /&gt;
* &#039;&#039;Damage and healing done = player_base_HP / 20 (rounded up)&lt;br /&gt;
**&#039;&#039;Capped to a maximum of 5% of the target&#039;s current HP&#039;&#039;&lt;br /&gt;
* &#039;&#039;Cannot reduce monster below 1 HP by itself&#039;&#039;&lt;br /&gt;
| 25 || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Curative Magic==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration !! Prerequisites&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
! 10&lt;br /&gt;
! [[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Cure&lt;br /&gt;
| Restores a moderate amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;Health restored = (base_health / 2) * (1 + curative_proficiency / 200) * (1 + holy EDB / 100)&lt;br /&gt;
| 20 || 0 || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
! 70&lt;br /&gt;
! [[Image:Abilities_Regen.png]]&amp;lt;br&amp;gt;Regen&lt;br /&gt;
| Places a heal over time effect on yourself, healing you for a small amount of HP every turn.&lt;br /&gt;
* &#039;&#039;Health restored per turn = ceiling(4.5 * base_health / 100 * (1 + curative_proficiency / 100))&lt;br /&gt;
| 25 || 10 || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
! 100&lt;br /&gt;
! [[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Cure II&lt;br /&gt;
| Restores a large amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;Double the effect of Cure I.&#039;&#039;&lt;br /&gt;
| 55 || 0 || &#039;&#039;&#039;Cure&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
! 150&lt;br /&gt;
! [[Image:Abilities_Regen.png]]&amp;lt;br&amp;gt;Regen II&lt;br /&gt;
| Places a long-lasting heal over time effect on yourself, healing you for a small amount of HP every turn.&lt;br /&gt;
* &#039;&#039;Health restored per turn = ceiling(6 * base_health / 100 * (1 + curative_proficiency / 100))&lt;br /&gt;
| 75 || 25 || &#039;&#039;&#039;Regen&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
! 200&lt;br /&gt;
! [[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Cure III&lt;br /&gt;
| Restores a huge amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;3.5x the effect of Cure I.&#039;&#039;&lt;br /&gt;
| 100 || 0 || &#039;&#039;&#039;Cure II&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Supportive Magic==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration&lt;br /&gt;
&amp;lt;div id=&amp;quot;Protection&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
! 30&lt;br /&gt;
! [[Image:Abilities_Protection.png]]&amp;lt;br&amp;gt;Protection&lt;br /&gt;
| Enhances the protective gear of the target, boosting the natural physical and magical defenses of the armor by 25%.&lt;br /&gt;
| 25 || 15&lt;br /&gt;
&amp;lt;div id=&amp;quot;Haste&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
! 40&lt;br /&gt;
! [[Image:Abilities_Haste.png]]&amp;lt;br&amp;gt;Haste&lt;br /&gt;
| You are hastened, allowing you to attack more frequently.&lt;br /&gt;
* &#039;&#039;[[Action Speed]] increase: 50%&#039;&#039;&lt;br /&gt;
| 30 || 10&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadow Veil&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
! 50&lt;br /&gt;
! [[Image:Abilities_Shadow_Veil.png‎]]&amp;lt;br&amp;gt;Shadow Veil&lt;br /&gt;
| A veil of shadows surrounds you, making it harder for monsters to hit you with physical/magical attacks.&lt;br /&gt;
* &#039;&#039;Evade chance increase: 20%&#039;&#039;&lt;br /&gt;
| 30 || 10&lt;br /&gt;
&amp;lt;div id=&amp;quot;Absorb&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
! 90&lt;br /&gt;
! [[Image:absorb.png]]&amp;lt;br&amp;gt;Absorb&lt;br /&gt;
| The next magical attack against you may be absorbed and partially converted to MP. 75% chance to absorb when maxed (15% per AP), and the effect is removed when it absorbs a spell.&lt;br /&gt;
* &#039;&#039;Absorbs both magic and spirit attacks.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Cannot absorb critical hits.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Absorbed MP is between 5% and 10% of your base max MP.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Additional AP increases the MP absorbed by x1.125 per additional point for a maximum of 7.5% to 15% of your base max MP.&#039;&#039;&lt;br /&gt;
| 30 || 15&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spark of Life&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;SoL&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 11&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 100&lt;br /&gt;
! [[Image:Abilities_Spark_of_Life.png]]&amp;lt;br&amp;gt;Spark of Life&lt;br /&gt;
| Any attack that would normally kill you leaves you alive with a small percentage of HP. When triggered, the buff is removed, and 50% of the player&#039;s base SP is consumed. If the player does not have enough SP remaining the trigger will fail and the player will die.&lt;br /&gt;
* &#039;&#039;If active and enough SP is available your health bar will turn silver.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Base health restored: 10% max health; increases by 5% per additional AP for a maximum of 30%.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 50&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv050/img/e/fallenshield.png&amp;lt;br&amp;gt;&#039;&#039;Cloak of the Fallen&#039;&#039;&lt;br /&gt;
| &#039;&#039;When Spark of Life is triggered &#039;&#039;&#039;Cloak of the Fallen&#039;&#039;&#039; procs, which grants full immunity to damage during the turn that Spark triggers. Each additional AP put into Spark of Life after the first adds a turn of tripling your natural physical and magical absorption stats after the original proc.&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flame Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
! 110&lt;br /&gt;
! [[Image:Abilities_Flames_Spikes.png]]&amp;lt;br&amp;gt;Flame Spikes&lt;br /&gt;
| A shield of flames surrounds you. [[Fire]] mitigation is increased, and physical attackers take minor fire damage. Attacking enemies have a chance of gaining the Searing Skin proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arcane Focus&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 13&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 130&lt;br /&gt;
! [[Image:Abilities_Arcane_Focus.png]]&amp;lt;br&amp;gt;Arcane Focus&lt;br /&gt;
| You attain a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance.&lt;br /&gt;
* &#039;&#039;Magical damage bonus: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical hit chance bonus: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Also known as Arcane Meditation&#039;&#039;&lt;br /&gt;
| 100 || 50&lt;br /&gt;
&amp;lt;div id=&amp;quot;Frost Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Frost_Spikes.png‎]]&amp;lt;br&amp;gt;Frost Spikes&lt;br /&gt;
| A shield of frost surrounds you. [[Cold]] mitigation is increased, and physical attackers take minor cold damage. Attacking enemies have a chance of gaining the Freezing Limb proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Heartseeker&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 170&lt;br /&gt;
! [[Image:Abilities_Heartseeker.png‎]]&amp;lt;br&amp;gt;Heartseeker&lt;br /&gt;
| You attain intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.&lt;br /&gt;
* &#039;&#039;Physical damage bonus: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical hit chance bonus: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
| 100 || 50&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Lightning_Spikes.png‎]]&amp;lt;br&amp;gt;Lightning Spikes&lt;br /&gt;
| A shield of lightning surrounds you. [[Elec]] mitigation is increased, and physical attackers take minor elec damage. Attacking enemies have a chance of gaining the Deep Burns proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spirit Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 16&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 190&lt;br /&gt;
! [[Image:Abilities_Spirit_Shield.png‎]]&amp;lt;br&amp;gt;Spirit Shield&lt;br /&gt;
| This protective veil activates for powerful blows that damage more than 25% of your max HP, absorbing the remainder as spirit damage.&lt;br /&gt;
* &#039;&#039;Any attack that hits for more than 25% of your max health will cause you to lose exactly 25% of your health, with the remainder absorbed as damage to your spirit. &lt;br /&gt;
* &#039;&#039;The amount of Spirit damage depends on the power of the blow that was absorbed, and is 40% of base (reducible to 20% at max AP) for blows that would otherwise take off 100% or more health, linearly reducing to 0 at exactly 25% damage.&#039;&#039;&lt;br /&gt;
* &#039;&#039;The spell will fail if you don&#039;t have sufficient Spirit.&#039;&#039;&lt;br /&gt;
| 25 || 15&lt;br /&gt;
&amp;lt;div id=&amp;quot;Storm Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Storm_Spikes.png‎]]&amp;lt;br&amp;gt;Storm Spikes&lt;br /&gt;
| A shield of storms surrounds you. [[Wind]] mitigation is increased, and physical attackers take minor wind damage. Attacking enemies have a chance of gaining the Turbulent Air proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive Magic | offensive spell]] hits a monster, it may produce an associated status effect on the target, which lasts for a number of turns. In addition, these status effect will explode for bonus damage on the monster when their effected target is struck by the next elemental spell in the cycle. e.g. Searing Skin will explode for Fire damage when the monster is struck by a Cold spell.&lt;br /&gt;
&lt;br /&gt;
(Note: Soul Burst alone will not proc &#039;burning soul&#039; effect. In order to proc burning soul, you&#039;ll need to first cast soul fire on target enemy. Casting soul burst on target enemy will then proc burning soul on other enemies.)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Effect(s)&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Flare.png‎]] &#039;&#039;&#039;Searing Skin&#039;&#039;&#039; &lt;br /&gt;
||The skin of the target has been scorched, inhibiting its attack damage.&lt;br /&gt;
* &#039;&#039;Attack damage reduction: 10%?&#039;&#039;&lt;br /&gt;
||[[Cold]] resistance is lowered.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;Explosion damage: &#039;&#039;--&amp;gt; |rowspan=&amp;quot;6&amp;quot;| 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Snowstorm.png]] &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;&lt;br /&gt;
||The limbs of the target have been frozen, causing slower movement.&lt;br /&gt;
* &#039;&#039;Speed reduction: 10%?&#039;&#039;&lt;br /&gt;
| [[Wind]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Gale.png]] &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;&lt;br /&gt;
||The air around the target has been upset, blowing up dust and increasing its miss chance.&lt;br /&gt;
* &#039;&#039;Miss chance increase: 10%?&#039;&#039;&lt;br /&gt;
| [[Elec]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Lightning.png]] &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;&lt;br /&gt;
||Internal damage causes slower reactions and lowers evade and resist chance.&lt;br /&gt;
* &#039;&#039;Evade reduction: 10%?&#039;&#039;&lt;br /&gt;
| [[Fire]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Smite.png]] &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;&lt;br /&gt;
||The holy attack has penetrated the target&#039;s defenses, making it take more damage.&lt;br /&gt;
* &#039;&#039;Damage taken increase: 10%&#039;&#039;&lt;br /&gt;
||[[Dark]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Disintegrate.png‎]] &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;&lt;br /&gt;
||The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage.&lt;br /&gt;
* &#039;&#039;Damage reduction: 10%&#039;&#039;&lt;br /&gt;
||[[Holy]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|http://g.ehgt.org/hv050/img/e/ripesoul.png &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;&lt;br /&gt;
||Attacking this target will restore your spirit by a small amount. &lt;br /&gt;
* &#039;&#039;SP restored on hit = ceiling(base_SP / 20)&#039;&#039;&lt;br /&gt;
|| &#039;&#039;n/a&#039;&#039; || 10&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Soul_Fire.png‎]] &#039;&#039;&#039;Burning Soul&#039;&#039;&#039; &lt;br /&gt;
||The very life essence of the target has been set ablaze, damaging it over time.&lt;br /&gt;
* &#039;&#039;Damage over time = 7 * (base_health / 100) * (1 + forbidden_proficiency / 100)&#039;&#039;&lt;br /&gt;
|| Using Soul Burst will cause this effect to explode. || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chance on Hit===&lt;br /&gt;
The chance-on-hit to proc one of these effects on a monster varies based on the offensive spell cast. Stronger spells have better chances than their weaker counterparts.&lt;br /&gt;
&lt;br /&gt;
The following averages have been observed so far:&lt;br /&gt;
*First tier of elemental spells (Lightning/Thunderstorm/Fireball/Inferno/etc.): 45% - 50%&lt;br /&gt;
*Condemn/Purge: 60%&lt;br /&gt;
*Smite/Banish: ~80%&lt;br /&gt;
*Corruption/Pestilence: 80%&lt;br /&gt;
*Disintegrate/Ragnarok: 100%&lt;br /&gt;
&lt;br /&gt;
==Spike Shields==&lt;br /&gt;
Additional notes about the spike spells:&lt;br /&gt;
*They can proc upon parrying or blocking an attack.&lt;br /&gt;
*They do a minimum of 5 damage to monsters regardless of damage taken.&lt;br /&gt;
&lt;br /&gt;
==Stacking==&lt;br /&gt;
Spells that do not stack will override each other when cast.&lt;br /&gt;
&lt;br /&gt;
[[File:HVstack.png|400px|Stacking restrictions]]&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Stack || Do Not Stack&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Buffs&#039;&#039;&#039;|| (&#039;&#039;All others&#039;&#039;) ||Frost / Flame / Lightning / Storm Spikes &amp;lt;br&amp;gt;Arcane Focus / Heartseeker &amp;lt;br&amp;gt;Regen I / Regen II&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Debuffs&#039;&#039;&#039;||Slow &amp;amp; Magnet &amp;lt;br&amp;gt;(&#039;&#039;Total action speed reduction = 62.5%&#039;&#039;) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nerf (or X-Nerf) &amp;amp; Bewilder / Weaken &amp;lt;br&amp;gt;(&#039;&#039;Both for damage and mitigation reductions&#039;&#039;) ||Silence / Weaken &amp;lt;br&amp;gt;Silence / Blind &amp;lt;br&amp;gt;Slow / Sleep / Confuse &amp;lt;br&amp;gt;Blind / Bewilder &amp;lt;br&amp;gt;Nerf / X-nerf&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that recasting a debuffs on the same target(s) can override existing ones even if the existing ones had longer durations (e.g. certain [[Skills#Fighting_Skills|Fighting Skills]] or recasting a recently [[Channeling|Channeled]] spell).&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Railander</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=7857</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=7857"/>
		<updated>2012-03-31T15:53:12Z</updated>

		<summary type="html">&lt;p&gt;Railander: /* Spell Durations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the mana-based spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&lt;br /&gt;
==Spell Costs==&lt;br /&gt;
Spell costs are all a percentage of the player&#039;s [[Level]], rounded up.&lt;br /&gt;
&lt;br /&gt;
Example: &#039;Cure&#039; has a &#039;&#039;base cost&#039;&#039; of 20, meaning its MP cost is &#039;&#039;20% of your level&#039;&#039;. At level 51, Cure costs: (51 * 0.20) = 10.2 -&amp;gt; 11 MP.&lt;br /&gt;
&lt;br /&gt;
Spell costs are further modified by:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Factor&lt;br /&gt;
!▲/▼&lt;br /&gt;
!Amount&lt;br /&gt;
|-&lt;br /&gt;
|[[Interference]] || ▲ || 0.5% per point&lt;br /&gt;
|-&lt;br /&gt;
|Mana Conservation || ▼ || Stated %&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit Stance]] || ▼ || 25%&lt;br /&gt;
|-&lt;br /&gt;
|[[Fighting_Styles#Staff|Coalesced Mana]] || ▼ || 50%&lt;br /&gt;
|-&lt;br /&gt;
|[[Channeling]] || ▼ || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Spell Cost&#039;&#039;&#039; = ((100% * (1 + interference * 0.5%) - (mana_conservation)) *&lt;br /&gt;
 (1 - spirit_stance) * (1 - coalesced)&lt;br /&gt;
&lt;br /&gt;
==Spell Durations==&lt;br /&gt;
The duration of spells lasting more than one turn depends on their base duration, the number of Ability Points invested (where applicable) and the relevant [[Proficiencies]]. Each additional AP increases the duration by 25%, multiplied further for each for full point of proficiency. Expressed as a formula:&lt;br /&gt;
 duration = base_duration * (1 + additional_AP / 4) * (1 + proficiency * &#039;&#039;&#039;x&#039;&#039;&#039;)&lt;br /&gt;
For supportive/curative spells &#039;&#039;&#039;x&#039;&#039;&#039; = 0.01, for deprecating spells &#039;&#039;&#039;x&#039;&#039;&#039; = 0.02.&lt;br /&gt;
&lt;br /&gt;
The result is rounded to the nearest whole number of turns.&lt;br /&gt;
&lt;br /&gt;
==Offensive Magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[Abilities | Ability tier]], there is a single-target spell and an Area-of-Effect (AoE) spell. AoE spells inflict strong damage on the targeted monster and less damage on the rest, but are also cost more MP and have slower [[Action Speed]] than their single target versions. Missing the primary target of an AoE spell does not prevent it from hitting other targets, each chance-to-hit is calculated independently. AoE spells do 100% more damage than their single-target counterparts towards their primary target. The remaining targets receive 66% splash damage if successfully hit.&lt;br /&gt;
&lt;br /&gt;
Each addition Ability Point invested in the AoE spells increases its damage dealt (by 25% when maxed), reduces its cast time (matching its  single-target spell&#039;s when maxed), decreases it&#039;s MP cost (by 50% when maxed), and decreases the associated single-target spell&#039;s MP cost (by 25% when maxed). In the table below, the Base Cost column shows the original cost gto the left, and the Reduced Cost with the AoE spell maxed.&lt;br /&gt;
&lt;br /&gt;
Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[Damage_Types | damage type]], which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status Effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
All spells listed hit singular targets unless otherwise stated.&lt;br /&gt;
&lt;br /&gt;
==[[Spell Damage]]==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[Abilities|Tier]]&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Access Level&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Base Cost&lt;br /&gt;
!Reduced Cost&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===Piercing===&lt;br /&gt;
|-&lt;br /&gt;
! 0&lt;br /&gt;
! 1&lt;br /&gt;
! http://g.ehgt.org/hv050/img/a/001010.png&amp;lt;br&amp;gt;Magic Missile&lt;br /&gt;
| Fires a basic magic missile against the target.&lt;br /&gt;
* &#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
&amp;lt;!-- * &#039;&#039;Damage is affected by [[Proficiency|Elemental Proficiency]], but does not increase it.&#039;&#039; --&amp;gt;&lt;br /&gt;
* &#039;&#039;If equipped with a [[Equipment#Staffs|Staff]], each cast has a chance to improve the user&#039;s [[Proficiency#Weapons|Staff Proficiency]] (equal to that of meleeing with the staff).&lt;br /&gt;
| 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
! [[Image:Abilities_Fireball.png]]&amp;lt;br&amp;gt;Fireball&lt;br /&gt;
| A ball of fire is hurled at the target, causing Fire damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Inferno.png]]&amp;lt;br&amp;gt;Inferno&lt;br /&gt;
| Unleashes an inferno of flames on all hostile targets, causing Fire damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 50&lt;br /&gt;
! [[Image:Abilities_Flare.png‎]]&amp;lt;br&amp;gt;Flare&lt;br /&gt;
| A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Meteor.png‎]]&amp;lt;br&amp;gt;Meteor&lt;br /&gt;
| A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 12&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 110&lt;br /&gt;
! [[Image:Abilities_Nova.png]]&amp;lt;br&amp;gt;Nova&lt;br /&gt;
| Fire damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Flames_of_Loki.png]]&amp;lt;br&amp;gt;Flames of Loki&lt;br /&gt;
| Fire damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 10&lt;br /&gt;
! [[Image:Abilities_Icestrike.png]]&amp;lt;br&amp;gt;Icestrike&lt;br /&gt;
| Launches a pillar of ice against the target, causing Cold damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Image:Abilities_Snowstorm.png]]&amp;lt;br&amp;gt;Snowstorm&lt;br /&gt;
| A snowstorm surrounds all hostile targets, causing Cold damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 7&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 60&lt;br /&gt;
! [[Image:Abilities_Freeze.png]]&amp;lt;br&amp;gt;Freeze&lt;br /&gt;
| Cold damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Blizzard.png]]&amp;lt;br&amp;gt;Blizzard&lt;br /&gt;
| Cold damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 13&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 130&lt;br /&gt;
! [[Image:Abilities_Cryostasis.png]]&amp;lt;br&amp;gt;Cryostasis&lt;br /&gt;
| Cold damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Fimbulvetr.png]]&amp;lt;br&amp;gt;Fimbulvetr&lt;br /&gt;
| Cold damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 20&lt;br /&gt;
! [[Image:Abilities_Lightning.png]]&amp;lt;br&amp;gt;Lightning&lt;br /&gt;
| A bolt of lightning strikes the target, causing Elec damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Thunderstorm.png]]&amp;lt;br&amp;gt;Thunderstorm&lt;br /&gt;
| A thunderstorm surrounds all hostile targets, causing Elec damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 8&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 70&lt;br /&gt;
! [[Image:Abilities_Ball_Lightning.png‎]]&amp;lt;br&amp;gt;Ball Lightning&lt;br /&gt;
| Elec damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Column_Lightning.png‎]]&amp;lt;br&amp;gt;Chain Lightning&lt;br /&gt;
| Elec damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 170&lt;br /&gt;
! [[Image:Abilities_Shockblast.png‎]]&amp;lt;br&amp;gt;Shockblast&lt;br /&gt;
| Elec damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Wrath_of_Thor.png‎]]&amp;lt;br&amp;gt;Wrath of Thor&lt;br /&gt;
| Elec damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 30&lt;br /&gt;
! [[Image:Abilities_Windblast.png‎]]&amp;lt;br&amp;gt;Windblast&lt;br /&gt;
| A blast of wind hits the target, causing Wind damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Cyclone.png‎]]&amp;lt;br&amp;gt;Cyclone&lt;br /&gt;
| A cyclone surrounds all hostile targets, causing Wind damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 9&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 80&lt;br /&gt;
! [[Image:Abilities_Gale.png]]&amp;lt;br&amp;gt;Gale&lt;br /&gt;
| Wind damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Hurricane.png]]&amp;lt;br&amp;gt;Hurricane&lt;br /&gt;
| Wind damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 16&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 190&lt;br /&gt;
! [[Image:Abilities_Downburst.png‎]]&amp;lt;br&amp;gt;Downburst&lt;br /&gt;
| Wind damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Storms_of_Njord.png‎]]&amp;lt;br&amp;gt;Storms of Njord&lt;br /&gt;
| Wind damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 40&lt;br /&gt;
! [[Image:Abilities_Condemn.png]]&amp;lt;br&amp;gt;Condemn&lt;br /&gt;
| Holy damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Purge.png]]&amp;lt;br&amp;gt;Purge&lt;br /&gt;
| Holy damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 10&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 90&lt;br /&gt;
! [[Image:Abilities_Smite.png]]&amp;lt;br&amp;gt;Smite&lt;br /&gt;
| Holy damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Banish.png]]&amp;lt;br&amp;gt;Banish&lt;br /&gt;
| Holy damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 11&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 100&lt;br /&gt;
! [[Image:Abilities_Soul_Reaper.png]]&amp;lt;br&amp;gt;Soul Reaper&lt;br /&gt;
| Soul damage.&lt;br /&gt;
| 11 || 8.25&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Soul_Harvest.png]]&amp;lt;br&amp;gt;Soul Harvest&lt;br /&gt;
| Soul damage. (AoE)&lt;br /&gt;
| 33 || 16.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 18&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 250&lt;br /&gt;
! [[Image:Abilities_Soul_Fire.png‎]]&amp;lt;br&amp;gt;Soul Fire&lt;br /&gt;
| Soul damage.&lt;br /&gt;
| 24 || 18&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Soul_Burst.png‎]]&amp;lt;br&amp;gt;Soul Burst&lt;br /&gt;
| Soul damage. (AoE)&lt;br /&gt;
| 87 || 43.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Dark]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 14&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 150&lt;br /&gt;
! [[Image:Abilities_Corruption.png‎]]&amp;lt;br&amp;gt;Corruption&lt;br /&gt;
| Dark damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Pestilence.png‎]]&amp;lt;br&amp;gt;Pestilence&lt;br /&gt;
| Dark damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 17&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 200&lt;br /&gt;
! [[Image:Abilities_Disintegrate.png‎]]&amp;lt;br&amp;gt;Disintegrate&lt;br /&gt;
| Dark damage.&lt;br /&gt;
| 18 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Ragnarok.png‎]]&amp;lt;br&amp;gt;Ragnarok&lt;br /&gt;
| Dark damage. (AoE)&lt;br /&gt;
| 54 || 27&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deprecating Magic==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration&lt;br /&gt;
&amp;lt;div id=&amp;quot;Poison&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
! 1&lt;br /&gt;
! [[Image:Abilities_Poison.png]]&amp;lt;br&amp;gt;Poison&lt;br /&gt;
| Inflicts Spreading Poison on the target, causing damage over time, reducing its evade chance, and halving its MP and SP regen rates.&lt;br /&gt;
* &#039;&#039;Damage at end of enemy&#039;s turn = (0.05 * base_health) * (1 + deprecating_proficiency * 0.01)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Base evade chance reduction: 5?%&#039;&#039;&lt;br /&gt;
* &#039;&#039;MP and SP regeneration rate reduction: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;The initial cast counts as doing [[Dark]] damage and can thus set off an explosion on targets affected by Breached Defense.&#039;&#039;&lt;br /&gt;
| 15 || 15&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slow&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
! 10&lt;br /&gt;
! [[Image:Abilities_Slow.png]]&amp;lt;br&amp;gt;Slow&lt;br /&gt;
| The target is slowed, making it attack less frequently.&lt;br /&gt;
* &#039;&#039;Base action speed reduction: 50%&#039;&#039;&lt;br /&gt;
| 18 || 3&lt;br /&gt;
&amp;lt;div id=&amp;quot;Weaken&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
! 20&lt;br /&gt;
! [[Image:Abilities_Weaken.png]]&amp;lt;br&amp;gt;Weaken&lt;br /&gt;
| The target is weakened, making its physical attacks deal less damage and preventing them from being critical strikes.&lt;br /&gt;
* &#039;&#039;Physical defense reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical damage dealt reduction: 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 10 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sleep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
! 30&lt;br /&gt;
! [[Image:Abilities_Sleep.png‎]]&amp;lt;br&amp;gt;Sleep&lt;br /&gt;
| The target is lulled to sleep, preventing it from taking any actions. However, it may wake up when damaged.&lt;br /&gt;
* &#039;&#039;Target takes 50% more damage if struck physically while asleep&#039;&#039;&lt;br /&gt;
* &#039;&#039;Chance of breaking on damage: 90% base; decreases by 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 22 || 3&lt;br /&gt;
&amp;lt;div id=&amp;quot;Confuse&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
! 60&lt;br /&gt;
! [[Image:Abilities_Confuse.png‎]]&amp;lt;br&amp;gt;Confuse&lt;br /&gt;
| Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
* &#039;&#039;Chance of breaking on damage: 90% base, decreases by 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
* &#039;&#039;Chance of monster hitting itself: 25% base; decreased by 5% per AP; 0% when maxed&#039;&#039;&lt;br /&gt;
| 25 || 3&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bewilder&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
! 70&lt;br /&gt;
! [[Image:Abilities_Bewilder.png‎]]&amp;lt;br&amp;gt;Bewilder&lt;br /&gt;
| The target is bewildered, making its magical attacks deal less damage and preventing them from being critical strikes.&lt;br /&gt;
* &#039;&#039;Magical defense reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical damage dealt reduction: 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 10 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blind&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! 9&lt;br /&gt;
! 80&lt;br /&gt;
! [[Image:Abilities_Blind.png]]&amp;lt;br&amp;gt;Blind&lt;br /&gt;
| Blinds the target, reducing the chance of landing attacks and magic spells.&lt;br /&gt;
* &#039;&#039;Base attack/magic hit chance reduction: 25%&#039;&#039;&lt;br /&gt;
| 18 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;Silence&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
! 110&lt;br /&gt;
! [[Image:Abilities_Silence.png]]&amp;lt;br&amp;gt;Silence&lt;br /&gt;
| The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
| 18 || 7&lt;br /&gt;
&amp;lt;div id=&amp;quot;Nerf&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
! 150&lt;br /&gt;
! [[Image:Abilities_Nerf.png‎]]&amp;lt;br&amp;gt;Nerf&lt;br /&gt;
| The target is nerfed, decreasing its attack damage, magic damage, evade chance, resist chance, physical defense, and magical defense.&lt;br /&gt;
* &#039;&#039;Physical and magical damage reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Evade and resist chance reduction: 5%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical and magical defense reduction: 25%&#039;&#039;&lt;br /&gt;
| 20 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;X-Nerf&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
! 200&lt;br /&gt;
! [[Image:Abilities_X-Nerf.png‎]]&amp;lt;br&amp;gt;X-Nerf&lt;br /&gt;
| All hostile targets are nerfed, decreasing their attack damage, magic damage, evade chance, resist chance, physical defense, and magical defense.&lt;br /&gt;
* &#039;&#039;Same effects as Nerf.&#039;&#039;&lt;br /&gt;
| 60 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;MagNet&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Magnet&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 18&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 250&lt;br /&gt;
! [[Image:Abilities_MagNet.png‎]]&amp;lt;br&amp;gt;MagNet&lt;br /&gt;
| A net of pure energy is cast on the target, hindering and magically grounding it, making it slower and unable to evade attacks or spells.&lt;br /&gt;
* &#039;&#039;Base action speed reduction: 25%&#039;&#039;&lt;br /&gt;
| 22 || 4&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lifestream&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Lifestream.png‎]]&amp;lt;br&amp;gt;Lifestream&lt;br /&gt;
| Places a health tap effect on the target, returning a small amount of health to the caster on each target turn.&lt;br /&gt;
* &#039;&#039;Damage and healing done = player_base_HP * 0.05 (rounded up)&lt;br /&gt;
**&#039;&#039;Capped to a maximum of 5% of the target&#039;s current HP&#039;&#039;&lt;br /&gt;
* &#039;&#039;Cannot reduce monster below 1 HP by itself&#039;&#039;&lt;br /&gt;
| 25 || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Curative Magic==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration !! Prerequisites&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
! 10&lt;br /&gt;
! [[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Cure&lt;br /&gt;
| Restores a moderate amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;Health restored = (base_health * 0.5) * (1 + curative_proficiency * 0.005) * (1 + holy EDB * 0.01)&lt;br /&gt;
| 20 || 0 || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
! 70&lt;br /&gt;
! [[Image:Abilities_Regen.png]]&amp;lt;br&amp;gt;Regen&lt;br /&gt;
| Places a heal over time effect on yourself, healing you for a small amount of HP every turn.&lt;br /&gt;
* &#039;&#039;Health restored per turn = ceiling(base_health * 0.045 * (1 + curative_proficiency * 0.01))&lt;br /&gt;
| 25 || 10 || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
! 100&lt;br /&gt;
! [[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Cure II&lt;br /&gt;
| Restores a large amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;Double the effect of Cure I.&#039;&#039;&lt;br /&gt;
| 55 || 0 || &#039;&#039;&#039;Cure&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
! 150&lt;br /&gt;
! [[Image:Abilities_Regen.png]]&amp;lt;br&amp;gt;Regen II&lt;br /&gt;
| Places a long-lasting heal over time effect on yourself, healing you for a small amount of HP every turn.&lt;br /&gt;
* &#039;&#039;Health restored per turn = ceiling(base_health * 0.06 * (1 + curative_proficiency * 0.01))&lt;br /&gt;
| 75 || 25 || &#039;&#039;&#039;Regen&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
! 200&lt;br /&gt;
! [[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Cure III&lt;br /&gt;
| Restores a huge amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;3.5x the effect of Cure I.&#039;&#039;&lt;br /&gt;
| 100 || 0 || &#039;&#039;&#039;Cure II&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Supportive Magic==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration&lt;br /&gt;
&amp;lt;div id=&amp;quot;Protection&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
! 30&lt;br /&gt;
! [[Image:Abilities_Protection.png]]&amp;lt;br&amp;gt;Protection&lt;br /&gt;
| Enhances the protective gear of the target, boosting the natural physical and magical defenses of the armor by 25%.&lt;br /&gt;
| 25 || 15&lt;br /&gt;
&amp;lt;div id=&amp;quot;Haste&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
! 40&lt;br /&gt;
! [[Image:Abilities_Haste.png]]&amp;lt;br&amp;gt;Haste&lt;br /&gt;
| You are hastened, allowing you to attack more frequently.&lt;br /&gt;
* &#039;&#039;[[Action Speed]] increase: 50%&#039;&#039;&lt;br /&gt;
| 30 || 10&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadow Veil&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
! 50&lt;br /&gt;
! [[Image:Abilities_Shadow_Veil.png‎]]&amp;lt;br&amp;gt;Shadow Veil&lt;br /&gt;
| A veil of shadows surrounds you, making it harder for monsters to hit you with physical/magical attacks.&lt;br /&gt;
* &#039;&#039;Evade chance increase: 20%&#039;&#039;&lt;br /&gt;
| 30 || 10&lt;br /&gt;
&amp;lt;div id=&amp;quot;Absorb&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
! 90&lt;br /&gt;
! [[Image:absorb.png]]&amp;lt;br&amp;gt;Absorb&lt;br /&gt;
| The next magical attack against you may be absorbed and partially converted to MP. 75% chance to absorb when maxed (15% per AP), and the effect is removed when it absorbs a spell.&lt;br /&gt;
* &#039;&#039;Absorbs both magic and spirit attacks.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Cannot absorb critical hits.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Absorbed MP is between 5% and 10% of your base max MP.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Additional AP increases the MP absorbed by 12.5% per additional point for a maximum of 7.5% to 15% of your base max MP.&#039;&#039;&lt;br /&gt;
| 30 || 15&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spark of Life&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;SoL&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 11&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 100&lt;br /&gt;
! [[Image:Abilities_Spark_of_Life.png]]&amp;lt;br&amp;gt;Spark of Life&lt;br /&gt;
| Any attack that would normally kill you leaves you alive with a small percentage of HP. When triggered, the buff is removed, and 50% of the player&#039;s base SP is consumed. If the player does not have enough SP remaining the trigger will fail and the player will die.&lt;br /&gt;
* &#039;&#039;If active and enough SP is available your health bar will turn silver.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Base health restored: 10% max health; increases by 5% per additional AP for a maximum of 30%.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 50&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv050/img/e/fallenshield.png&amp;lt;br&amp;gt;&#039;&#039;Cloak of the Fallen&#039;&#039;&lt;br /&gt;
| &#039;&#039;When Spark of Life is triggered &#039;&#039;&#039;Cloak of the Fallen&#039;&#039;&#039; procs, which grants full immunity to damage during the turn that Spark triggers. Each additional AP put into Spark of Life after the first adds a turn of tripling your natural physical and magical absorption stats after the original proc.&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flame Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
! 110&lt;br /&gt;
! [[Image:Abilities_Flames_Spikes.png]]&amp;lt;br&amp;gt;Flame Spikes&lt;br /&gt;
| A shield of flames surrounds you. [[Fire]] mitigation is increased, and physical attackers take minor fire damage. Attacking enemies have a chance of gaining the Searing Skin proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arcane Focus&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 13&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 130&lt;br /&gt;
! [[Image:Abilities_Arcane_Focus.png]]&amp;lt;br&amp;gt;Arcane Focus&lt;br /&gt;
| You attain a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance.&lt;br /&gt;
* &#039;&#039;Magical damage bonus: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical hit chance bonus: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Also known as Arcane Meditation&#039;&#039;&lt;br /&gt;
| 100 || 50&lt;br /&gt;
&amp;lt;div id=&amp;quot;Frost Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Frost_Spikes.png‎]]&amp;lt;br&amp;gt;Frost Spikes&lt;br /&gt;
| A shield of frost surrounds you. [[Cold]] mitigation is increased, and physical attackers take minor cold damage. Attacking enemies have a chance of gaining the Freezing Limb proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Heartseeker&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 170&lt;br /&gt;
! [[Image:Abilities_Heartseeker.png‎]]&amp;lt;br&amp;gt;Heartseeker&lt;br /&gt;
| You attain intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.&lt;br /&gt;
* &#039;&#039;Physical damage bonus: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical hit chance bonus: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
| 100 || 50&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Lightning_Spikes.png‎]]&amp;lt;br&amp;gt;Lightning Spikes&lt;br /&gt;
| A shield of lightning surrounds you. [[Elec]] mitigation is increased, and physical attackers take minor elec damage. Attacking enemies have a chance of gaining the Deep Burns proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spirit Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 16&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 190&lt;br /&gt;
! [[Image:Abilities_Spirit_Shield.png‎]]&amp;lt;br&amp;gt;Spirit Shield&lt;br /&gt;
| This protective veil activates for powerful blows that damage more than 25% of your max HP, absorbing the remainder as spirit damage.&lt;br /&gt;
* &#039;&#039;Any attack that hits for more than 25% of your max health will cause you to lose exactly 25% of your health, with the remainder absorbed as damage to your spirit. &lt;br /&gt;
* &#039;&#039;The amount of Spirit damage depends on the power of the blow that was absorbed, and is 40% of base (reducible to 20% at max AP) for blows that would otherwise take off 100% or more health, linearly reducing to 0 at exactly 25% damage.&#039;&#039;&lt;br /&gt;
* &#039;&#039;The spell will fail if you don&#039;t have sufficient Spirit.&#039;&#039;&lt;br /&gt;
| 25 || 15&lt;br /&gt;
&amp;lt;div id=&amp;quot;Storm Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Storm_Spikes.png‎]]&amp;lt;br&amp;gt;Storm Spikes&lt;br /&gt;
| A shield of storms surrounds you. [[Wind]] mitigation is increased, and physical attackers take minor wind damage. Attacking enemies have a chance of gaining the Turbulent Air proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive Magic | offensive spell]] hits a monster, it may produce an associated status effect on the target, which lasts for a number of turns. In addition, these status effect will explode for bonus damage on the monster when their effected target is struck by the next elemental spell in the cycle. e.g. Searing Skin will explode for Fire damage when the monster is struck by a Cold spell.&lt;br /&gt;
&lt;br /&gt;
(Note: Soul Burst alone will not proc &#039;burning soul&#039; effect. In order to proc burning soul, you&#039;ll need to first cast soul fire on target enemy. Casting soul burst on target enemy will then proc burning soul on other enemies.)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Effect(s)&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Flare.png‎]] &#039;&#039;&#039;Searing Skin&#039;&#039;&#039; &lt;br /&gt;
||The skin of the target has been scorched, inhibiting its attack damage.&lt;br /&gt;
* &#039;&#039;Attack damage reduction: 10%?&#039;&#039;&lt;br /&gt;
||[[Cold]] resistance is lowered.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;Explosion damage: &#039;&#039;--&amp;gt; |rowspan=&amp;quot;6&amp;quot;| 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Snowstorm.png]] &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;&lt;br /&gt;
||The limbs of the target have been frozen, causing slower movement.&lt;br /&gt;
* &#039;&#039;Speed reduction: 10%?&#039;&#039;&lt;br /&gt;
| [[Wind]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Gale.png]] &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;&lt;br /&gt;
||The air around the target has been upset, blowing up dust and increasing its miss chance.&lt;br /&gt;
* &#039;&#039;Miss chance increase: 10%?&#039;&#039;&lt;br /&gt;
| [[Elec]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Lightning.png]] &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;&lt;br /&gt;
||Internal damage causes slower reactions and lowers evade and resist chance.&lt;br /&gt;
* &#039;&#039;Evade reduction: 10%?&#039;&#039;&lt;br /&gt;
| [[Fire]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Smite.png]] &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;&lt;br /&gt;
||The holy attack has penetrated the target&#039;s defenses, making it take more damage.&lt;br /&gt;
* &#039;&#039;Damage taken increase: 10%&#039;&#039;&lt;br /&gt;
||[[Dark]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Disintegrate.png‎]] &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;&lt;br /&gt;
||The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage.&lt;br /&gt;
* &#039;&#039;Damage reduction: 10%&#039;&#039;&lt;br /&gt;
||[[Holy]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|http://g.ehgt.org/hv050/img/e/ripesoul.png &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;&lt;br /&gt;
||Attacking this target will restore your spirit by a small amount. &lt;br /&gt;
* &#039;&#039;SP restored on hit = ceiling(base_SP * 0.05)&#039;&#039;&lt;br /&gt;
|| &#039;&#039;n/a&#039;&#039; || 10&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Soul_Fire.png‎]] &#039;&#039;&#039;Burning Soul&#039;&#039;&#039; &lt;br /&gt;
||The very life essence of the target has been set ablaze, damaging it over time.&lt;br /&gt;
* &#039;&#039;Damage over time = (base_health * 0.07) * (1 + forbidden_proficiency * 0.01)&#039;&#039;&lt;br /&gt;
|| Using Soul Burst will cause this effect to explode. || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chance on Hit===&lt;br /&gt;
The chance-on-hit to proc one of these effects on a monster varies based on the offensive spell cast. Stronger spells have better chances than their weaker counterparts.&lt;br /&gt;
&lt;br /&gt;
The following averages have been observed so far:&lt;br /&gt;
*First tier of elemental spells (Lightning/Thunderstorm/Fireball/Inferno/etc.): 45% - 50%&lt;br /&gt;
*Condemn/Purge: 60%&lt;br /&gt;
*Smite/Banish: ~80%&lt;br /&gt;
*Corruption/Pestilence: 80%&lt;br /&gt;
*Disintegrate/Ragnarok: 100%&lt;br /&gt;
&lt;br /&gt;
==Spike Shields==&lt;br /&gt;
Additional notes about the spike spells:&lt;br /&gt;
*They can proc upon parrying or blocking an attack.&lt;br /&gt;
*They do a minimum of 5 damage to monsters regardless of damage taken.&lt;br /&gt;
&lt;br /&gt;
==Stacking==&lt;br /&gt;
Spells that do not stack will override each other when cast.&lt;br /&gt;
&lt;br /&gt;
[[File:HVstack.png|400px|Stacking restrictions]]&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Stack || Do Not Stack&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Buffs&#039;&#039;&#039;|| (&#039;&#039;All others&#039;&#039;) ||Frost / Flame / Lightning / Storm Spikes &amp;lt;br&amp;gt;Arcane Focus / Heartseeker &amp;lt;br&amp;gt;Regen I / Regen II&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Debuffs&#039;&#039;&#039;||Slow &amp;amp; Magnet &amp;lt;br&amp;gt;(&#039;&#039;Total action speed reduction = 62.5%&#039;&#039;) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nerf (or X-Nerf) &amp;amp; Bewilder / Weaken &amp;lt;br&amp;gt;(&#039;&#039;Both for damage and mitigation reductions&#039;&#039;) ||Silence / Weaken &amp;lt;br&amp;gt;Silence / Blind &amp;lt;br&amp;gt;Slow / Sleep / Confuse &amp;lt;br&amp;gt;Blind / Bewilder &amp;lt;br&amp;gt;Nerf / X-nerf&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that recasting a debuffs on the same target(s) can override existing ones even if the existing ones had longer durations (e.g. certain [[Skills#Fighting_Skills|Fighting Skills]] or recasting a recently [[Channeling|Channeled]] spell).&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Railander</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=7856</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=7856"/>
		<updated>2012-03-31T15:47:12Z</updated>

		<summary type="html">&lt;p&gt;Railander: /* Status Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the mana-based spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&lt;br /&gt;
==Spell Costs==&lt;br /&gt;
Spell costs are all a percentage of the player&#039;s [[Level]], rounded up.&lt;br /&gt;
&lt;br /&gt;
Example: &#039;Cure&#039; has a &#039;&#039;base cost&#039;&#039; of 20, meaning its MP cost is &#039;&#039;20% of your level&#039;&#039;. At level 51, Cure costs: (51 * 0.20) = 10.2 -&amp;gt; 11 MP.&lt;br /&gt;
&lt;br /&gt;
Spell costs are further modified by:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Factor&lt;br /&gt;
!▲/▼&lt;br /&gt;
!Amount&lt;br /&gt;
|-&lt;br /&gt;
|[[Interference]] || ▲ || 0.5% per point&lt;br /&gt;
|-&lt;br /&gt;
|Mana Conservation || ▼ || Stated %&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit Stance]] || ▼ || 25%&lt;br /&gt;
|-&lt;br /&gt;
|[[Fighting_Styles#Staff|Coalesced Mana]] || ▼ || 50%&lt;br /&gt;
|-&lt;br /&gt;
|[[Channeling]] || ▼ || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Spell Cost&#039;&#039;&#039; = ((100% * (1 + interference * 0.5%) - (mana_conservation)) *&lt;br /&gt;
 (1 - spirit_stance) * (1 - coalesced)&lt;br /&gt;
&lt;br /&gt;
==Spell Durations==&lt;br /&gt;
The duration of spells lasting more than one turn depends on their base duration, the number of Ability Points invested (where applicable) and the relevant [[Proficiencies]]. Each additional AP increases the duration by 25%, multiplied further for each for full point of proficiency. Expressed as a formula:&lt;br /&gt;
 duration = base_duration * (1 + additional_AP / 4) * (1 + proficiency / &#039;&#039;&#039;x&#039;&#039;&#039;)&lt;br /&gt;
For supportive/curative spells &#039;&#039;&#039;x&#039;&#039;&#039; = 100, for deprecating spells &#039;&#039;&#039;x&#039;&#039;&#039; = 50.&lt;br /&gt;
&lt;br /&gt;
The result is rounded to the nearest whole number of turns.&lt;br /&gt;
&lt;br /&gt;
==Offensive Magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[Abilities | Ability tier]], there is a single-target spell and an Area-of-Effect (AoE) spell. AoE spells inflict strong damage on the targeted monster and less damage on the rest, but are also cost more MP and have slower [[Action Speed]] than their single target versions. Missing the primary target of an AoE spell does not prevent it from hitting other targets, each chance-to-hit is calculated independently. AoE spells do 100% more damage than their single-target counterparts towards their primary target. The remaining targets receive 66% splash damage if successfully hit.&lt;br /&gt;
&lt;br /&gt;
Each addition Ability Point invested in the AoE spells increases its damage dealt (by 25% when maxed), reduces its cast time (matching its  single-target spell&#039;s when maxed), decreases it&#039;s MP cost (by 50% when maxed), and decreases the associated single-target spell&#039;s MP cost (by 25% when maxed). In the table below, the Base Cost column shows the original cost gto the left, and the Reduced Cost with the AoE spell maxed.&lt;br /&gt;
&lt;br /&gt;
Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[Damage_Types | damage type]], which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status Effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
All spells listed hit singular targets unless otherwise stated.&lt;br /&gt;
&lt;br /&gt;
==[[Spell Damage]]==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[Abilities|Tier]]&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Access Level&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Base Cost&lt;br /&gt;
!Reduced Cost&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===Piercing===&lt;br /&gt;
|-&lt;br /&gt;
! 0&lt;br /&gt;
! 1&lt;br /&gt;
! http://g.ehgt.org/hv050/img/a/001010.png&amp;lt;br&amp;gt;Magic Missile&lt;br /&gt;
| Fires a basic magic missile against the target.&lt;br /&gt;
* &#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
&amp;lt;!-- * &#039;&#039;Damage is affected by [[Proficiency|Elemental Proficiency]], but does not increase it.&#039;&#039; --&amp;gt;&lt;br /&gt;
* &#039;&#039;If equipped with a [[Equipment#Staffs|Staff]], each cast has a chance to improve the user&#039;s [[Proficiency#Weapons|Staff Proficiency]] (equal to that of meleeing with the staff).&lt;br /&gt;
| 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
! [[Image:Abilities_Fireball.png]]&amp;lt;br&amp;gt;Fireball&lt;br /&gt;
| A ball of fire is hurled at the target, causing Fire damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Inferno.png]]&amp;lt;br&amp;gt;Inferno&lt;br /&gt;
| Unleashes an inferno of flames on all hostile targets, causing Fire damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 50&lt;br /&gt;
! [[Image:Abilities_Flare.png‎]]&amp;lt;br&amp;gt;Flare&lt;br /&gt;
| A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Meteor.png‎]]&amp;lt;br&amp;gt;Meteor&lt;br /&gt;
| A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 12&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 110&lt;br /&gt;
! [[Image:Abilities_Nova.png]]&amp;lt;br&amp;gt;Nova&lt;br /&gt;
| Fire damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Flames_of_Loki.png]]&amp;lt;br&amp;gt;Flames of Loki&lt;br /&gt;
| Fire damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 10&lt;br /&gt;
! [[Image:Abilities_Icestrike.png]]&amp;lt;br&amp;gt;Icestrike&lt;br /&gt;
| Launches a pillar of ice against the target, causing Cold damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Image:Abilities_Snowstorm.png]]&amp;lt;br&amp;gt;Snowstorm&lt;br /&gt;
| A snowstorm surrounds all hostile targets, causing Cold damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 7&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 60&lt;br /&gt;
! [[Image:Abilities_Freeze.png]]&amp;lt;br&amp;gt;Freeze&lt;br /&gt;
| Cold damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Blizzard.png]]&amp;lt;br&amp;gt;Blizzard&lt;br /&gt;
| Cold damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 13&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 130&lt;br /&gt;
! [[Image:Abilities_Cryostasis.png]]&amp;lt;br&amp;gt;Cryostasis&lt;br /&gt;
| Cold damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Fimbulvetr.png]]&amp;lt;br&amp;gt;Fimbulvetr&lt;br /&gt;
| Cold damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 20&lt;br /&gt;
! [[Image:Abilities_Lightning.png]]&amp;lt;br&amp;gt;Lightning&lt;br /&gt;
| A bolt of lightning strikes the target, causing Elec damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Thunderstorm.png]]&amp;lt;br&amp;gt;Thunderstorm&lt;br /&gt;
| A thunderstorm surrounds all hostile targets, causing Elec damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 8&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 70&lt;br /&gt;
! [[Image:Abilities_Ball_Lightning.png‎]]&amp;lt;br&amp;gt;Ball Lightning&lt;br /&gt;
| Elec damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Column_Lightning.png‎]]&amp;lt;br&amp;gt;Chain Lightning&lt;br /&gt;
| Elec damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 170&lt;br /&gt;
! [[Image:Abilities_Shockblast.png‎]]&amp;lt;br&amp;gt;Shockblast&lt;br /&gt;
| Elec damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Wrath_of_Thor.png‎]]&amp;lt;br&amp;gt;Wrath of Thor&lt;br /&gt;
| Elec damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 30&lt;br /&gt;
! [[Image:Abilities_Windblast.png‎]]&amp;lt;br&amp;gt;Windblast&lt;br /&gt;
| A blast of wind hits the target, causing Wind damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Cyclone.png‎]]&amp;lt;br&amp;gt;Cyclone&lt;br /&gt;
| A cyclone surrounds all hostile targets, causing Wind damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 9&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 80&lt;br /&gt;
! [[Image:Abilities_Gale.png]]&amp;lt;br&amp;gt;Gale&lt;br /&gt;
| Wind damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Hurricane.png]]&amp;lt;br&amp;gt;Hurricane&lt;br /&gt;
| Wind damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 16&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 190&lt;br /&gt;
! [[Image:Abilities_Downburst.png‎]]&amp;lt;br&amp;gt;Downburst&lt;br /&gt;
| Wind damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Storms_of_Njord.png‎]]&amp;lt;br&amp;gt;Storms of Njord&lt;br /&gt;
| Wind damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 40&lt;br /&gt;
! [[Image:Abilities_Condemn.png]]&amp;lt;br&amp;gt;Condemn&lt;br /&gt;
| Holy damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Purge.png]]&amp;lt;br&amp;gt;Purge&lt;br /&gt;
| Holy damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 10&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 90&lt;br /&gt;
! [[Image:Abilities_Smite.png]]&amp;lt;br&amp;gt;Smite&lt;br /&gt;
| Holy damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Banish.png]]&amp;lt;br&amp;gt;Banish&lt;br /&gt;
| Holy damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 11&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 100&lt;br /&gt;
! [[Image:Abilities_Soul_Reaper.png]]&amp;lt;br&amp;gt;Soul Reaper&lt;br /&gt;
| Soul damage.&lt;br /&gt;
| 11 || 8.25&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Soul_Harvest.png]]&amp;lt;br&amp;gt;Soul Harvest&lt;br /&gt;
| Soul damage. (AoE)&lt;br /&gt;
| 33 || 16.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 18&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 250&lt;br /&gt;
! [[Image:Abilities_Soul_Fire.png‎]]&amp;lt;br&amp;gt;Soul Fire&lt;br /&gt;
| Soul damage.&lt;br /&gt;
| 24 || 18&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Soul_Burst.png‎]]&amp;lt;br&amp;gt;Soul Burst&lt;br /&gt;
| Soul damage. (AoE)&lt;br /&gt;
| 87 || 43.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Dark]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 14&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 150&lt;br /&gt;
! [[Image:Abilities_Corruption.png‎]]&amp;lt;br&amp;gt;Corruption&lt;br /&gt;
| Dark damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Pestilence.png‎]]&amp;lt;br&amp;gt;Pestilence&lt;br /&gt;
| Dark damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 17&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 200&lt;br /&gt;
! [[Image:Abilities_Disintegrate.png‎]]&amp;lt;br&amp;gt;Disintegrate&lt;br /&gt;
| Dark damage.&lt;br /&gt;
| 18 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Ragnarok.png‎]]&amp;lt;br&amp;gt;Ragnarok&lt;br /&gt;
| Dark damage. (AoE)&lt;br /&gt;
| 54 || 27&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deprecating Magic==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration&lt;br /&gt;
&amp;lt;div id=&amp;quot;Poison&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
! 1&lt;br /&gt;
! [[Image:Abilities_Poison.png]]&amp;lt;br&amp;gt;Poison&lt;br /&gt;
| Inflicts Spreading Poison on the target, causing damage over time, reducing its evade chance, and halving its MP and SP regen rates.&lt;br /&gt;
* &#039;&#039;Damage at end of enemy&#039;s turn = (0.05 * base_health) * (1 + deprecating_proficiency * 0.01)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Base evade chance reduction: 5?%&#039;&#039;&lt;br /&gt;
* &#039;&#039;MP and SP regeneration rate reduction: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;The initial cast counts as doing [[Dark]] damage and can thus set off an explosion on targets affected by Breached Defense.&#039;&#039;&lt;br /&gt;
| 15 || 15&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slow&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
! 10&lt;br /&gt;
! [[Image:Abilities_Slow.png]]&amp;lt;br&amp;gt;Slow&lt;br /&gt;
| The target is slowed, making it attack less frequently.&lt;br /&gt;
* &#039;&#039;Base action speed reduction: 50%&#039;&#039;&lt;br /&gt;
| 18 || 3&lt;br /&gt;
&amp;lt;div id=&amp;quot;Weaken&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
! 20&lt;br /&gt;
! [[Image:Abilities_Weaken.png]]&amp;lt;br&amp;gt;Weaken&lt;br /&gt;
| The target is weakened, making its physical attacks deal less damage and preventing them from being critical strikes.&lt;br /&gt;
* &#039;&#039;Physical defense reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical damage dealt reduction: 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 10 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sleep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
! 30&lt;br /&gt;
! [[Image:Abilities_Sleep.png‎]]&amp;lt;br&amp;gt;Sleep&lt;br /&gt;
| The target is lulled to sleep, preventing it from taking any actions. However, it may wake up when damaged.&lt;br /&gt;
* &#039;&#039;Target takes 50% more damage if struck physically while asleep&#039;&#039;&lt;br /&gt;
* &#039;&#039;Chance of breaking on damage: 90% base; decreases by 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 22 || 3&lt;br /&gt;
&amp;lt;div id=&amp;quot;Confuse&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
! 60&lt;br /&gt;
! [[Image:Abilities_Confuse.png‎]]&amp;lt;br&amp;gt;Confuse&lt;br /&gt;
| Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
* &#039;&#039;Chance of breaking on damage: 90% base, decreases by 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
* &#039;&#039;Chance of monster hitting itself: 25% base; decreased by 5% per AP; 0% when maxed&#039;&#039;&lt;br /&gt;
| 25 || 3&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bewilder&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
! 70&lt;br /&gt;
! [[Image:Abilities_Bewilder.png‎]]&amp;lt;br&amp;gt;Bewilder&lt;br /&gt;
| The target is bewildered, making its magical attacks deal less damage and preventing them from being critical strikes.&lt;br /&gt;
* &#039;&#039;Magical defense reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical damage dealt reduction: 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 10 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blind&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! 9&lt;br /&gt;
! 80&lt;br /&gt;
! [[Image:Abilities_Blind.png]]&amp;lt;br&amp;gt;Blind&lt;br /&gt;
| Blinds the target, reducing the chance of landing attacks and magic spells.&lt;br /&gt;
* &#039;&#039;Base attack/magic hit chance reduction: 25%&#039;&#039;&lt;br /&gt;
| 18 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;Silence&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
! 110&lt;br /&gt;
! [[Image:Abilities_Silence.png]]&amp;lt;br&amp;gt;Silence&lt;br /&gt;
| The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
| 18 || 7&lt;br /&gt;
&amp;lt;div id=&amp;quot;Nerf&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
! 150&lt;br /&gt;
! [[Image:Abilities_Nerf.png‎]]&amp;lt;br&amp;gt;Nerf&lt;br /&gt;
| The target is nerfed, decreasing its attack damage, magic damage, evade chance, resist chance, physical defense, and magical defense.&lt;br /&gt;
* &#039;&#039;Physical and magical damage reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Evade and resist chance reduction: 5%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical and magical defense reduction: 25%&#039;&#039;&lt;br /&gt;
| 20 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;X-Nerf&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
! 200&lt;br /&gt;
! [[Image:Abilities_X-Nerf.png‎]]&amp;lt;br&amp;gt;X-Nerf&lt;br /&gt;
| All hostile targets are nerfed, decreasing their attack damage, magic damage, evade chance, resist chance, physical defense, and magical defense.&lt;br /&gt;
* &#039;&#039;Same effects as Nerf.&#039;&#039;&lt;br /&gt;
| 60 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;MagNet&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Magnet&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 18&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 250&lt;br /&gt;
! [[Image:Abilities_MagNet.png‎]]&amp;lt;br&amp;gt;MagNet&lt;br /&gt;
| A net of pure energy is cast on the target, hindering and magically grounding it, making it slower and unable to evade attacks or spells.&lt;br /&gt;
* &#039;&#039;Base action speed reduction: 25%&#039;&#039;&lt;br /&gt;
| 22 || 4&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lifestream&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Lifestream.png‎]]&amp;lt;br&amp;gt;Lifestream&lt;br /&gt;
| Places a health tap effect on the target, returning a small amount of health to the caster on each target turn.&lt;br /&gt;
* &#039;&#039;Damage and healing done = player_base_HP * 0.05 (rounded up)&lt;br /&gt;
**&#039;&#039;Capped to a maximum of 5% of the target&#039;s current HP&#039;&#039;&lt;br /&gt;
* &#039;&#039;Cannot reduce monster below 1 HP by itself&#039;&#039;&lt;br /&gt;
| 25 || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Curative Magic==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration !! Prerequisites&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
! 10&lt;br /&gt;
! [[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Cure&lt;br /&gt;
| Restores a moderate amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;Health restored = (base_health * 0.5) * (1 + curative_proficiency * 0.005) * (1 + holy EDB * 0.01)&lt;br /&gt;
| 20 || 0 || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
! 70&lt;br /&gt;
! [[Image:Abilities_Regen.png]]&amp;lt;br&amp;gt;Regen&lt;br /&gt;
| Places a heal over time effect on yourself, healing you for a small amount of HP every turn.&lt;br /&gt;
* &#039;&#039;Health restored per turn = ceiling(base_health * 0.045 * (1 + curative_proficiency * 0.01))&lt;br /&gt;
| 25 || 10 || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
! 100&lt;br /&gt;
! [[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Cure II&lt;br /&gt;
| Restores a large amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;Double the effect of Cure I.&#039;&#039;&lt;br /&gt;
| 55 || 0 || &#039;&#039;&#039;Cure&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
! 150&lt;br /&gt;
! [[Image:Abilities_Regen.png]]&amp;lt;br&amp;gt;Regen II&lt;br /&gt;
| Places a long-lasting heal over time effect on yourself, healing you for a small amount of HP every turn.&lt;br /&gt;
* &#039;&#039;Health restored per turn = ceiling(base_health * 0.06 * (1 + curative_proficiency * 0.01))&lt;br /&gt;
| 75 || 25 || &#039;&#039;&#039;Regen&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
! 200&lt;br /&gt;
! [[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Cure III&lt;br /&gt;
| Restores a huge amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;3.5x the effect of Cure I.&#039;&#039;&lt;br /&gt;
| 100 || 0 || &#039;&#039;&#039;Cure II&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Supportive Magic==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration&lt;br /&gt;
&amp;lt;div id=&amp;quot;Protection&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
! 30&lt;br /&gt;
! [[Image:Abilities_Protection.png]]&amp;lt;br&amp;gt;Protection&lt;br /&gt;
| Enhances the protective gear of the target, boosting the natural physical and magical defenses of the armor by 25%.&lt;br /&gt;
| 25 || 15&lt;br /&gt;
&amp;lt;div id=&amp;quot;Haste&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
! 40&lt;br /&gt;
! [[Image:Abilities_Haste.png]]&amp;lt;br&amp;gt;Haste&lt;br /&gt;
| You are hastened, allowing you to attack more frequently.&lt;br /&gt;
* &#039;&#039;[[Action Speed]] increase: 50%&#039;&#039;&lt;br /&gt;
| 30 || 10&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadow Veil&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
! 50&lt;br /&gt;
! [[Image:Abilities_Shadow_Veil.png‎]]&amp;lt;br&amp;gt;Shadow Veil&lt;br /&gt;
| A veil of shadows surrounds you, making it harder for monsters to hit you with physical/magical attacks.&lt;br /&gt;
* &#039;&#039;Evade chance increase: 20%&#039;&#039;&lt;br /&gt;
| 30 || 10&lt;br /&gt;
&amp;lt;div id=&amp;quot;Absorb&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
! 90&lt;br /&gt;
! [[Image:absorb.png]]&amp;lt;br&amp;gt;Absorb&lt;br /&gt;
| The next magical attack against you may be absorbed and partially converted to MP. 75% chance to absorb when maxed (15% per AP), and the effect is removed when it absorbs a spell.&lt;br /&gt;
* &#039;&#039;Absorbs both magic and spirit attacks.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Cannot absorb critical hits.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Absorbed MP is between 5% and 10% of your base max MP.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Additional AP increases the MP absorbed by 12.5% per additional point for a maximum of 7.5% to 15% of your base max MP.&#039;&#039;&lt;br /&gt;
| 30 || 15&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spark of Life&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;SoL&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 11&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 100&lt;br /&gt;
! [[Image:Abilities_Spark_of_Life.png]]&amp;lt;br&amp;gt;Spark of Life&lt;br /&gt;
| Any attack that would normally kill you leaves you alive with a small percentage of HP. When triggered, the buff is removed, and 50% of the player&#039;s base SP is consumed. If the player does not have enough SP remaining the trigger will fail and the player will die.&lt;br /&gt;
* &#039;&#039;If active and enough SP is available your health bar will turn silver.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Base health restored: 10% max health; increases by 5% per additional AP for a maximum of 30%.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 50&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv050/img/e/fallenshield.png&amp;lt;br&amp;gt;&#039;&#039;Cloak of the Fallen&#039;&#039;&lt;br /&gt;
| &#039;&#039;When Spark of Life is triggered &#039;&#039;&#039;Cloak of the Fallen&#039;&#039;&#039; procs, which grants full immunity to damage during the turn that Spark triggers. Each additional AP put into Spark of Life after the first adds a turn of tripling your natural physical and magical absorption stats after the original proc.&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flame Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
! 110&lt;br /&gt;
! [[Image:Abilities_Flames_Spikes.png]]&amp;lt;br&amp;gt;Flame Spikes&lt;br /&gt;
| A shield of flames surrounds you. [[Fire]] mitigation is increased, and physical attackers take minor fire damage. Attacking enemies have a chance of gaining the Searing Skin proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arcane Focus&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 13&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 130&lt;br /&gt;
! [[Image:Abilities_Arcane_Focus.png]]&amp;lt;br&amp;gt;Arcane Focus&lt;br /&gt;
| You attain a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance.&lt;br /&gt;
* &#039;&#039;Magical damage bonus: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical hit chance bonus: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Also known as Arcane Meditation&#039;&#039;&lt;br /&gt;
| 100 || 50&lt;br /&gt;
&amp;lt;div id=&amp;quot;Frost Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Frost_Spikes.png‎]]&amp;lt;br&amp;gt;Frost Spikes&lt;br /&gt;
| A shield of frost surrounds you. [[Cold]] mitigation is increased, and physical attackers take minor cold damage. Attacking enemies have a chance of gaining the Freezing Limb proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Heartseeker&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 170&lt;br /&gt;
! [[Image:Abilities_Heartseeker.png‎]]&amp;lt;br&amp;gt;Heartseeker&lt;br /&gt;
| You attain intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.&lt;br /&gt;
* &#039;&#039;Physical damage bonus: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical hit chance bonus: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
| 100 || 50&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Lightning_Spikes.png‎]]&amp;lt;br&amp;gt;Lightning Spikes&lt;br /&gt;
| A shield of lightning surrounds you. [[Elec]] mitigation is increased, and physical attackers take minor elec damage. Attacking enemies have a chance of gaining the Deep Burns proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spirit Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 16&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 190&lt;br /&gt;
! [[Image:Abilities_Spirit_Shield.png‎]]&amp;lt;br&amp;gt;Spirit Shield&lt;br /&gt;
| This protective veil activates for powerful blows that damage more than 25% of your max HP, absorbing the remainder as spirit damage.&lt;br /&gt;
* &#039;&#039;Any attack that hits for more than 25% of your max health will cause you to lose exactly 25% of your health, with the remainder absorbed as damage to your spirit. &lt;br /&gt;
* &#039;&#039;The amount of Spirit damage depends on the power of the blow that was absorbed, and is 40% of base (reducible to 20% at max AP) for blows that would otherwise take off 100% or more health, linearly reducing to 0 at exactly 25% damage.&#039;&#039;&lt;br /&gt;
* &#039;&#039;The spell will fail if you don&#039;t have sufficient Spirit.&#039;&#039;&lt;br /&gt;
| 25 || 15&lt;br /&gt;
&amp;lt;div id=&amp;quot;Storm Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Storm_Spikes.png‎]]&amp;lt;br&amp;gt;Storm Spikes&lt;br /&gt;
| A shield of storms surrounds you. [[Wind]] mitigation is increased, and physical attackers take minor wind damage. Attacking enemies have a chance of gaining the Turbulent Air proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive Magic | offensive spell]] hits a monster, it may produce an associated status effect on the target, which lasts for a number of turns. In addition, these status effect will explode for bonus damage on the monster when their effected target is struck by the next elemental spell in the cycle. e.g. Searing Skin will explode for Fire damage when the monster is struck by a Cold spell.&lt;br /&gt;
&lt;br /&gt;
(Note: Soul Burst alone will not proc &#039;burning soul&#039; effect. In order to proc burning soul, you&#039;ll need to first cast soul fire on target enemy. Casting soul burst on target enemy will then proc burning soul on other enemies.)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Effect(s)&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Flare.png‎]] &#039;&#039;&#039;Searing Skin&#039;&#039;&#039; &lt;br /&gt;
||The skin of the target has been scorched, inhibiting its attack damage.&lt;br /&gt;
* &#039;&#039;Attack damage reduction: 10%?&#039;&#039;&lt;br /&gt;
||[[Cold]] resistance is lowered.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;Explosion damage: &#039;&#039;--&amp;gt; |rowspan=&amp;quot;6&amp;quot;| 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Snowstorm.png]] &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;&lt;br /&gt;
||The limbs of the target have been frozen, causing slower movement.&lt;br /&gt;
* &#039;&#039;Speed reduction: 10%?&#039;&#039;&lt;br /&gt;
| [[Wind]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Gale.png]] &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;&lt;br /&gt;
||The air around the target has been upset, blowing up dust and increasing its miss chance.&lt;br /&gt;
* &#039;&#039;Miss chance increase: 10%?&#039;&#039;&lt;br /&gt;
| [[Elec]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Lightning.png]] &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;&lt;br /&gt;
||Internal damage causes slower reactions and lowers evade and resist chance.&lt;br /&gt;
* &#039;&#039;Evade reduction: 10%?&#039;&#039;&lt;br /&gt;
| [[Fire]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Smite.png]] &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;&lt;br /&gt;
||The holy attack has penetrated the target&#039;s defenses, making it take more damage.&lt;br /&gt;
* &#039;&#039;Damage taken increase: 10%&#039;&#039;&lt;br /&gt;
||[[Dark]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Disintegrate.png‎]] &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;&lt;br /&gt;
||The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage.&lt;br /&gt;
* &#039;&#039;Damage reduction: 10%&#039;&#039;&lt;br /&gt;
||[[Holy]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|http://g.ehgt.org/hv050/img/e/ripesoul.png &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;&lt;br /&gt;
||Attacking this target will restore your spirit by a small amount. &lt;br /&gt;
* &#039;&#039;SP restored on hit = ceiling(base_SP * 0.05)&#039;&#039;&lt;br /&gt;
|| &#039;&#039;n/a&#039;&#039; || 10&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Soul_Fire.png‎]] &#039;&#039;&#039;Burning Soul&#039;&#039;&#039; &lt;br /&gt;
||The very life essence of the target has been set ablaze, damaging it over time.&lt;br /&gt;
* &#039;&#039;Damage over time = (base_health * 0.07) * (1 + forbidden_proficiency * 0.01)&#039;&#039;&lt;br /&gt;
|| Using Soul Burst will cause this effect to explode. || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chance on Hit===&lt;br /&gt;
The chance-on-hit to proc one of these effects on a monster varies based on the offensive spell cast. Stronger spells have better chances than their weaker counterparts.&lt;br /&gt;
&lt;br /&gt;
The following averages have been observed so far:&lt;br /&gt;
*First tier of elemental spells (Lightning/Thunderstorm/Fireball/Inferno/etc.): 45% - 50%&lt;br /&gt;
*Condemn/Purge: 60%&lt;br /&gt;
*Smite/Banish: ~80%&lt;br /&gt;
*Corruption/Pestilence: 80%&lt;br /&gt;
*Disintegrate/Ragnarok: 100%&lt;br /&gt;
&lt;br /&gt;
==Spike Shields==&lt;br /&gt;
Additional notes about the spike spells:&lt;br /&gt;
*They can proc upon parrying or blocking an attack.&lt;br /&gt;
*They do a minimum of 5 damage to monsters regardless of damage taken.&lt;br /&gt;
&lt;br /&gt;
==Stacking==&lt;br /&gt;
Spells that do not stack will override each other when cast.&lt;br /&gt;
&lt;br /&gt;
[[File:HVstack.png|400px|Stacking restrictions]]&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Stack || Do Not Stack&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Buffs&#039;&#039;&#039;|| (&#039;&#039;All others&#039;&#039;) ||Frost / Flame / Lightning / Storm Spikes &amp;lt;br&amp;gt;Arcane Focus / Heartseeker &amp;lt;br&amp;gt;Regen I / Regen II&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Debuffs&#039;&#039;&#039;||Slow &amp;amp; Magnet &amp;lt;br&amp;gt;(&#039;&#039;Total action speed reduction = 62.5%&#039;&#039;) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nerf (or X-Nerf) &amp;amp; Bewilder / Weaken &amp;lt;br&amp;gt;(&#039;&#039;Both for damage and mitigation reductions&#039;&#039;) ||Silence / Weaken &amp;lt;br&amp;gt;Silence / Blind &amp;lt;br&amp;gt;Slow / Sleep / Confuse &amp;lt;br&amp;gt;Blind / Bewilder &amp;lt;br&amp;gt;Nerf / X-nerf&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that recasting a debuffs on the same target(s) can override existing ones even if the existing ones had longer durations (e.g. certain [[Skills#Fighting_Skills|Fighting Skills]] or recasting a recently [[Channeling|Channeled]] spell).&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Railander</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=7855</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=7855"/>
		<updated>2012-03-31T15:44:45Z</updated>

		<summary type="html">&lt;p&gt;Railander: /* Supportive Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the mana-based spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&lt;br /&gt;
==Spell Costs==&lt;br /&gt;
Spell costs are all a percentage of the player&#039;s [[Level]], rounded up.&lt;br /&gt;
&lt;br /&gt;
Example: &#039;Cure&#039; has a &#039;&#039;base cost&#039;&#039; of 20, meaning its MP cost is &#039;&#039;20% of your level&#039;&#039;. At level 51, Cure costs: (51 * 0.20) = 10.2 -&amp;gt; 11 MP.&lt;br /&gt;
&lt;br /&gt;
Spell costs are further modified by:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Factor&lt;br /&gt;
!▲/▼&lt;br /&gt;
!Amount&lt;br /&gt;
|-&lt;br /&gt;
|[[Interference]] || ▲ || 0.5% per point&lt;br /&gt;
|-&lt;br /&gt;
|Mana Conservation || ▼ || Stated %&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit Stance]] || ▼ || 25%&lt;br /&gt;
|-&lt;br /&gt;
|[[Fighting_Styles#Staff|Coalesced Mana]] || ▼ || 50%&lt;br /&gt;
|-&lt;br /&gt;
|[[Channeling]] || ▼ || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Spell Cost&#039;&#039;&#039; = ((100% * (1 + interference * 0.5%) - (mana_conservation)) *&lt;br /&gt;
 (1 - spirit_stance) * (1 - coalesced)&lt;br /&gt;
&lt;br /&gt;
==Spell Durations==&lt;br /&gt;
The duration of spells lasting more than one turn depends on their base duration, the number of Ability Points invested (where applicable) and the relevant [[Proficiencies]]. Each additional AP increases the duration by 25%, multiplied further for each for full point of proficiency. Expressed as a formula:&lt;br /&gt;
 duration = base_duration * (1 + additional_AP / 4) * (1 + proficiency / &#039;&#039;&#039;x&#039;&#039;&#039;)&lt;br /&gt;
For supportive/curative spells &#039;&#039;&#039;x&#039;&#039;&#039; = 100, for deprecating spells &#039;&#039;&#039;x&#039;&#039;&#039; = 50.&lt;br /&gt;
&lt;br /&gt;
The result is rounded to the nearest whole number of turns.&lt;br /&gt;
&lt;br /&gt;
==Offensive Magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[Abilities | Ability tier]], there is a single-target spell and an Area-of-Effect (AoE) spell. AoE spells inflict strong damage on the targeted monster and less damage on the rest, but are also cost more MP and have slower [[Action Speed]] than their single target versions. Missing the primary target of an AoE spell does not prevent it from hitting other targets, each chance-to-hit is calculated independently. AoE spells do 100% more damage than their single-target counterparts towards their primary target. The remaining targets receive 66% splash damage if successfully hit.&lt;br /&gt;
&lt;br /&gt;
Each addition Ability Point invested in the AoE spells increases its damage dealt (by 25% when maxed), reduces its cast time (matching its  single-target spell&#039;s when maxed), decreases it&#039;s MP cost (by 50% when maxed), and decreases the associated single-target spell&#039;s MP cost (by 25% when maxed). In the table below, the Base Cost column shows the original cost gto the left, and the Reduced Cost with the AoE spell maxed.&lt;br /&gt;
&lt;br /&gt;
Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[Damage_Types | damage type]], which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status Effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
All spells listed hit singular targets unless otherwise stated.&lt;br /&gt;
&lt;br /&gt;
==[[Spell Damage]]==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[Abilities|Tier]]&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Access Level&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Base Cost&lt;br /&gt;
!Reduced Cost&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===Piercing===&lt;br /&gt;
|-&lt;br /&gt;
! 0&lt;br /&gt;
! 1&lt;br /&gt;
! http://g.ehgt.org/hv050/img/a/001010.png&amp;lt;br&amp;gt;Magic Missile&lt;br /&gt;
| Fires a basic magic missile against the target.&lt;br /&gt;
* &#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
&amp;lt;!-- * &#039;&#039;Damage is affected by [[Proficiency|Elemental Proficiency]], but does not increase it.&#039;&#039; --&amp;gt;&lt;br /&gt;
* &#039;&#039;If equipped with a [[Equipment#Staffs|Staff]], each cast has a chance to improve the user&#039;s [[Proficiency#Weapons|Staff Proficiency]] (equal to that of meleeing with the staff).&lt;br /&gt;
| 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
! [[Image:Abilities_Fireball.png]]&amp;lt;br&amp;gt;Fireball&lt;br /&gt;
| A ball of fire is hurled at the target, causing Fire damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Inferno.png]]&amp;lt;br&amp;gt;Inferno&lt;br /&gt;
| Unleashes an inferno of flames on all hostile targets, causing Fire damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 50&lt;br /&gt;
! [[Image:Abilities_Flare.png‎]]&amp;lt;br&amp;gt;Flare&lt;br /&gt;
| A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Meteor.png‎]]&amp;lt;br&amp;gt;Meteor&lt;br /&gt;
| A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 12&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 110&lt;br /&gt;
! [[Image:Abilities_Nova.png]]&amp;lt;br&amp;gt;Nova&lt;br /&gt;
| Fire damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Flames_of_Loki.png]]&amp;lt;br&amp;gt;Flames of Loki&lt;br /&gt;
| Fire damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 10&lt;br /&gt;
! [[Image:Abilities_Icestrike.png]]&amp;lt;br&amp;gt;Icestrike&lt;br /&gt;
| Launches a pillar of ice against the target, causing Cold damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Image:Abilities_Snowstorm.png]]&amp;lt;br&amp;gt;Snowstorm&lt;br /&gt;
| A snowstorm surrounds all hostile targets, causing Cold damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 7&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 60&lt;br /&gt;
! [[Image:Abilities_Freeze.png]]&amp;lt;br&amp;gt;Freeze&lt;br /&gt;
| Cold damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Blizzard.png]]&amp;lt;br&amp;gt;Blizzard&lt;br /&gt;
| Cold damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 13&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 130&lt;br /&gt;
! [[Image:Abilities_Cryostasis.png]]&amp;lt;br&amp;gt;Cryostasis&lt;br /&gt;
| Cold damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Fimbulvetr.png]]&amp;lt;br&amp;gt;Fimbulvetr&lt;br /&gt;
| Cold damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 20&lt;br /&gt;
! [[Image:Abilities_Lightning.png]]&amp;lt;br&amp;gt;Lightning&lt;br /&gt;
| A bolt of lightning strikes the target, causing Elec damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Thunderstorm.png]]&amp;lt;br&amp;gt;Thunderstorm&lt;br /&gt;
| A thunderstorm surrounds all hostile targets, causing Elec damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 8&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 70&lt;br /&gt;
! [[Image:Abilities_Ball_Lightning.png‎]]&amp;lt;br&amp;gt;Ball Lightning&lt;br /&gt;
| Elec damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Column_Lightning.png‎]]&amp;lt;br&amp;gt;Chain Lightning&lt;br /&gt;
| Elec damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 170&lt;br /&gt;
! [[Image:Abilities_Shockblast.png‎]]&amp;lt;br&amp;gt;Shockblast&lt;br /&gt;
| Elec damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Wrath_of_Thor.png‎]]&amp;lt;br&amp;gt;Wrath of Thor&lt;br /&gt;
| Elec damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 30&lt;br /&gt;
! [[Image:Abilities_Windblast.png‎]]&amp;lt;br&amp;gt;Windblast&lt;br /&gt;
| A blast of wind hits the target, causing Wind damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Cyclone.png‎]]&amp;lt;br&amp;gt;Cyclone&lt;br /&gt;
| A cyclone surrounds all hostile targets, causing Wind damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 9&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 80&lt;br /&gt;
! [[Image:Abilities_Gale.png]]&amp;lt;br&amp;gt;Gale&lt;br /&gt;
| Wind damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Hurricane.png]]&amp;lt;br&amp;gt;Hurricane&lt;br /&gt;
| Wind damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 16&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 190&lt;br /&gt;
! [[Image:Abilities_Downburst.png‎]]&amp;lt;br&amp;gt;Downburst&lt;br /&gt;
| Wind damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Storms_of_Njord.png‎]]&amp;lt;br&amp;gt;Storms of Njord&lt;br /&gt;
| Wind damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 40&lt;br /&gt;
! [[Image:Abilities_Condemn.png]]&amp;lt;br&amp;gt;Condemn&lt;br /&gt;
| Holy damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Purge.png]]&amp;lt;br&amp;gt;Purge&lt;br /&gt;
| Holy damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 10&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 90&lt;br /&gt;
! [[Image:Abilities_Smite.png]]&amp;lt;br&amp;gt;Smite&lt;br /&gt;
| Holy damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Banish.png]]&amp;lt;br&amp;gt;Banish&lt;br /&gt;
| Holy damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 11&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 100&lt;br /&gt;
! [[Image:Abilities_Soul_Reaper.png]]&amp;lt;br&amp;gt;Soul Reaper&lt;br /&gt;
| Soul damage.&lt;br /&gt;
| 11 || 8.25&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Soul_Harvest.png]]&amp;lt;br&amp;gt;Soul Harvest&lt;br /&gt;
| Soul damage. (AoE)&lt;br /&gt;
| 33 || 16.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 18&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 250&lt;br /&gt;
! [[Image:Abilities_Soul_Fire.png‎]]&amp;lt;br&amp;gt;Soul Fire&lt;br /&gt;
| Soul damage.&lt;br /&gt;
| 24 || 18&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Soul_Burst.png‎]]&amp;lt;br&amp;gt;Soul Burst&lt;br /&gt;
| Soul damage. (AoE)&lt;br /&gt;
| 87 || 43.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Dark]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 14&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 150&lt;br /&gt;
! [[Image:Abilities_Corruption.png‎]]&amp;lt;br&amp;gt;Corruption&lt;br /&gt;
| Dark damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Pestilence.png‎]]&amp;lt;br&amp;gt;Pestilence&lt;br /&gt;
| Dark damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 17&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 200&lt;br /&gt;
! [[Image:Abilities_Disintegrate.png‎]]&amp;lt;br&amp;gt;Disintegrate&lt;br /&gt;
| Dark damage.&lt;br /&gt;
| 18 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Ragnarok.png‎]]&amp;lt;br&amp;gt;Ragnarok&lt;br /&gt;
| Dark damage. (AoE)&lt;br /&gt;
| 54 || 27&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deprecating Magic==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration&lt;br /&gt;
&amp;lt;div id=&amp;quot;Poison&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
! 1&lt;br /&gt;
! [[Image:Abilities_Poison.png]]&amp;lt;br&amp;gt;Poison&lt;br /&gt;
| Inflicts Spreading Poison on the target, causing damage over time, reducing its evade chance, and halving its MP and SP regen rates.&lt;br /&gt;
* &#039;&#039;Damage at end of enemy&#039;s turn = (0.05 * base_health) * (1 + deprecating_proficiency * 0.01)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Base evade chance reduction: 5?%&#039;&#039;&lt;br /&gt;
* &#039;&#039;MP and SP regeneration rate reduction: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;The initial cast counts as doing [[Dark]] damage and can thus set off an explosion on targets affected by Breached Defense.&#039;&#039;&lt;br /&gt;
| 15 || 15&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slow&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
! 10&lt;br /&gt;
! [[Image:Abilities_Slow.png]]&amp;lt;br&amp;gt;Slow&lt;br /&gt;
| The target is slowed, making it attack less frequently.&lt;br /&gt;
* &#039;&#039;Base action speed reduction: 50%&#039;&#039;&lt;br /&gt;
| 18 || 3&lt;br /&gt;
&amp;lt;div id=&amp;quot;Weaken&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
! 20&lt;br /&gt;
! [[Image:Abilities_Weaken.png]]&amp;lt;br&amp;gt;Weaken&lt;br /&gt;
| The target is weakened, making its physical attacks deal less damage and preventing them from being critical strikes.&lt;br /&gt;
* &#039;&#039;Physical defense reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical damage dealt reduction: 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 10 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sleep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
! 30&lt;br /&gt;
! [[Image:Abilities_Sleep.png‎]]&amp;lt;br&amp;gt;Sleep&lt;br /&gt;
| The target is lulled to sleep, preventing it from taking any actions. However, it may wake up when damaged.&lt;br /&gt;
* &#039;&#039;Target takes 50% more damage if struck physically while asleep&#039;&#039;&lt;br /&gt;
* &#039;&#039;Chance of breaking on damage: 90% base; decreases by 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 22 || 3&lt;br /&gt;
&amp;lt;div id=&amp;quot;Confuse&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
! 60&lt;br /&gt;
! [[Image:Abilities_Confuse.png‎]]&amp;lt;br&amp;gt;Confuse&lt;br /&gt;
| Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
* &#039;&#039;Chance of breaking on damage: 90% base, decreases by 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
* &#039;&#039;Chance of monster hitting itself: 25% base; decreased by 5% per AP; 0% when maxed&#039;&#039;&lt;br /&gt;
| 25 || 3&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bewilder&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
! 70&lt;br /&gt;
! [[Image:Abilities_Bewilder.png‎]]&amp;lt;br&amp;gt;Bewilder&lt;br /&gt;
| The target is bewildered, making its magical attacks deal less damage and preventing them from being critical strikes.&lt;br /&gt;
* &#039;&#039;Magical defense reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical damage dealt reduction: 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 10 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blind&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! 9&lt;br /&gt;
! 80&lt;br /&gt;
! [[Image:Abilities_Blind.png]]&amp;lt;br&amp;gt;Blind&lt;br /&gt;
| Blinds the target, reducing the chance of landing attacks and magic spells.&lt;br /&gt;
* &#039;&#039;Base attack/magic hit chance reduction: 25%&#039;&#039;&lt;br /&gt;
| 18 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;Silence&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
! 110&lt;br /&gt;
! [[Image:Abilities_Silence.png]]&amp;lt;br&amp;gt;Silence&lt;br /&gt;
| The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
| 18 || 7&lt;br /&gt;
&amp;lt;div id=&amp;quot;Nerf&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
! 150&lt;br /&gt;
! [[Image:Abilities_Nerf.png‎]]&amp;lt;br&amp;gt;Nerf&lt;br /&gt;
| The target is nerfed, decreasing its attack damage, magic damage, evade chance, resist chance, physical defense, and magical defense.&lt;br /&gt;
* &#039;&#039;Physical and magical damage reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Evade and resist chance reduction: 5%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical and magical defense reduction: 25%&#039;&#039;&lt;br /&gt;
| 20 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;X-Nerf&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
! 200&lt;br /&gt;
! [[Image:Abilities_X-Nerf.png‎]]&amp;lt;br&amp;gt;X-Nerf&lt;br /&gt;
| All hostile targets are nerfed, decreasing their attack damage, magic damage, evade chance, resist chance, physical defense, and magical defense.&lt;br /&gt;
* &#039;&#039;Same effects as Nerf.&#039;&#039;&lt;br /&gt;
| 60 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;MagNet&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Magnet&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 18&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 250&lt;br /&gt;
! [[Image:Abilities_MagNet.png‎]]&amp;lt;br&amp;gt;MagNet&lt;br /&gt;
| A net of pure energy is cast on the target, hindering and magically grounding it, making it slower and unable to evade attacks or spells.&lt;br /&gt;
* &#039;&#039;Base action speed reduction: 25%&#039;&#039;&lt;br /&gt;
| 22 || 4&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lifestream&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Lifestream.png‎]]&amp;lt;br&amp;gt;Lifestream&lt;br /&gt;
| Places a health tap effect on the target, returning a small amount of health to the caster on each target turn.&lt;br /&gt;
* &#039;&#039;Damage and healing done = player_base_HP * 0.05 (rounded up)&lt;br /&gt;
**&#039;&#039;Capped to a maximum of 5% of the target&#039;s current HP&#039;&#039;&lt;br /&gt;
* &#039;&#039;Cannot reduce monster below 1 HP by itself&#039;&#039;&lt;br /&gt;
| 25 || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Curative Magic==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration !! Prerequisites&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
! 10&lt;br /&gt;
! [[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Cure&lt;br /&gt;
| Restores a moderate amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;Health restored = (base_health * 0.5) * (1 + curative_proficiency * 0.005) * (1 + holy EDB * 0.01)&lt;br /&gt;
| 20 || 0 || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
! 70&lt;br /&gt;
! [[Image:Abilities_Regen.png]]&amp;lt;br&amp;gt;Regen&lt;br /&gt;
| Places a heal over time effect on yourself, healing you for a small amount of HP every turn.&lt;br /&gt;
* &#039;&#039;Health restored per turn = ceiling(base_health * 0.045 * (1 + curative_proficiency * 0.01))&lt;br /&gt;
| 25 || 10 || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
! 100&lt;br /&gt;
! [[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Cure II&lt;br /&gt;
| Restores a large amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;Double the effect of Cure I.&#039;&#039;&lt;br /&gt;
| 55 || 0 || &#039;&#039;&#039;Cure&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
! 150&lt;br /&gt;
! [[Image:Abilities_Regen.png]]&amp;lt;br&amp;gt;Regen II&lt;br /&gt;
| Places a long-lasting heal over time effect on yourself, healing you for a small amount of HP every turn.&lt;br /&gt;
* &#039;&#039;Health restored per turn = ceiling(base_health * 0.06 * (1 + curative_proficiency * 0.01))&lt;br /&gt;
| 75 || 25 || &#039;&#039;&#039;Regen&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
! 200&lt;br /&gt;
! [[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Cure III&lt;br /&gt;
| Restores a huge amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;3.5x the effect of Cure I.&#039;&#039;&lt;br /&gt;
| 100 || 0 || &#039;&#039;&#039;Cure II&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Supportive Magic==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration&lt;br /&gt;
&amp;lt;div id=&amp;quot;Protection&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
! 30&lt;br /&gt;
! [[Image:Abilities_Protection.png]]&amp;lt;br&amp;gt;Protection&lt;br /&gt;
| Enhances the protective gear of the target, boosting the natural physical and magical defenses of the armor by 25%.&lt;br /&gt;
| 25 || 15&lt;br /&gt;
&amp;lt;div id=&amp;quot;Haste&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
! 40&lt;br /&gt;
! [[Image:Abilities_Haste.png]]&amp;lt;br&amp;gt;Haste&lt;br /&gt;
| You are hastened, allowing you to attack more frequently.&lt;br /&gt;
* &#039;&#039;[[Action Speed]] increase: 50%&#039;&#039;&lt;br /&gt;
| 30 || 10&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadow Veil&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
! 50&lt;br /&gt;
! [[Image:Abilities_Shadow_Veil.png‎]]&amp;lt;br&amp;gt;Shadow Veil&lt;br /&gt;
| A veil of shadows surrounds you, making it harder for monsters to hit you with physical/magical attacks.&lt;br /&gt;
* &#039;&#039;Evade chance increase: 20%&#039;&#039;&lt;br /&gt;
| 30 || 10&lt;br /&gt;
&amp;lt;div id=&amp;quot;Absorb&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
! 90&lt;br /&gt;
! [[Image:absorb.png]]&amp;lt;br&amp;gt;Absorb&lt;br /&gt;
| The next magical attack against you may be absorbed and partially converted to MP. 75% chance to absorb when maxed (15% per AP), and the effect is removed when it absorbs a spell.&lt;br /&gt;
* &#039;&#039;Absorbs both magic and spirit attacks.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Cannot absorb critical hits.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Absorbed MP is between 5% and 10% of your base max MP.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Additional AP increases the MP absorbed by 12.5% per additional point for a maximum of 7.5% to 15% of your base max MP.&#039;&#039;&lt;br /&gt;
| 30 || 15&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spark of Life&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;SoL&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 11&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 100&lt;br /&gt;
! [[Image:Abilities_Spark_of_Life.png]]&amp;lt;br&amp;gt;Spark of Life&lt;br /&gt;
| Any attack that would normally kill you leaves you alive with a small percentage of HP. When triggered, the buff is removed, and 50% of the player&#039;s base SP is consumed. If the player does not have enough SP remaining the trigger will fail and the player will die.&lt;br /&gt;
* &#039;&#039;If active and enough SP is available your health bar will turn silver.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Base health restored: 10% max health; increases by 5% per additional AP for a maximum of 30%.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 50&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv050/img/e/fallenshield.png&amp;lt;br&amp;gt;&#039;&#039;Cloak of the Fallen&#039;&#039;&lt;br /&gt;
| &#039;&#039;When Spark of Life is triggered &#039;&#039;&#039;Cloak of the Fallen&#039;&#039;&#039; procs, which grants full immunity to damage during the turn that Spark triggers. Each additional AP put into Spark of Life after the first adds a turn of tripling your natural physical and magical absorption stats after the original proc.&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flame Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
! 110&lt;br /&gt;
! [[Image:Abilities_Flames_Spikes.png]]&amp;lt;br&amp;gt;Flame Spikes&lt;br /&gt;
| A shield of flames surrounds you. [[Fire]] mitigation is increased, and physical attackers take minor fire damage. Attacking enemies have a chance of gaining the Searing Skin proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arcane Focus&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 13&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 130&lt;br /&gt;
! [[Image:Abilities_Arcane_Focus.png]]&amp;lt;br&amp;gt;Arcane Focus&lt;br /&gt;
| You attain a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance.&lt;br /&gt;
* &#039;&#039;Magical damage bonus: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical hit chance bonus: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Also known as Arcane Meditation&#039;&#039;&lt;br /&gt;
| 100 || 50&lt;br /&gt;
&amp;lt;div id=&amp;quot;Frost Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Frost_Spikes.png‎]]&amp;lt;br&amp;gt;Frost Spikes&lt;br /&gt;
| A shield of frost surrounds you. [[Cold]] mitigation is increased, and physical attackers take minor cold damage. Attacking enemies have a chance of gaining the Freezing Limb proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Heartseeker&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 170&lt;br /&gt;
! [[Image:Abilities_Heartseeker.png‎]]&amp;lt;br&amp;gt;Heartseeker&lt;br /&gt;
| You attain intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.&lt;br /&gt;
* &#039;&#039;Physical damage bonus: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical hit chance bonus: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
| 100 || 50&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Lightning_Spikes.png‎]]&amp;lt;br&amp;gt;Lightning Spikes&lt;br /&gt;
| A shield of lightning surrounds you. [[Elec]] mitigation is increased, and physical attackers take minor elec damage. Attacking enemies have a chance of gaining the Deep Burns proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spirit Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 16&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 190&lt;br /&gt;
! [[Image:Abilities_Spirit_Shield.png‎]]&amp;lt;br&amp;gt;Spirit Shield&lt;br /&gt;
| This protective veil activates for powerful blows that damage more than 25% of your max HP, absorbing the remainder as spirit damage.&lt;br /&gt;
* &#039;&#039;Any attack that hits for more than 25% of your max health will cause you to lose exactly 25% of your health, with the remainder absorbed as damage to your spirit. &lt;br /&gt;
* &#039;&#039;The amount of Spirit damage depends on the power of the blow that was absorbed, and is 40% of base (reducible to 20% at max AP) for blows that would otherwise take off 100% or more health, linearly reducing to 0 at exactly 25% damage.&#039;&#039;&lt;br /&gt;
* &#039;&#039;The spell will fail if you don&#039;t have sufficient Spirit.&#039;&#039;&lt;br /&gt;
| 25 || 15&lt;br /&gt;
&amp;lt;div id=&amp;quot;Storm Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Storm_Spikes.png‎]]&amp;lt;br&amp;gt;Storm Spikes&lt;br /&gt;
| A shield of storms surrounds you. [[Wind]] mitigation is increased, and physical attackers take minor wind damage. Attacking enemies have a chance of gaining the Turbulent Air proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive Magic | offensive spell]] hits a monster, it may produce an associated status effect on the target, which lasts for a number of turns. In addition, these status effect will explode for bonus damage on the monster when their effected target is struck by the next elemental spell in the cycle. e.g. Searing Skin will explode for Fire damage when the monster is struck by a Cold spell.&lt;br /&gt;
&lt;br /&gt;
(Note: Soul Burst alone will not proc &#039;burning soul&#039; effect. In order to proc burning soul, you&#039;ll need to first cast soul fire on target enemy. Casting soul burst on target enemy will then proc burning soul on other enemies.)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Effect(s)&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Flare.png‎]] &#039;&#039;&#039;Searing Skin&#039;&#039;&#039; &lt;br /&gt;
||The skin of the target has been scorched, inhibiting its attack damage.&lt;br /&gt;
* &#039;&#039;Attack damage reduction: 10%?&#039;&#039;&lt;br /&gt;
||[[Cold]] resistance is lowered.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;Explosion damage: &#039;&#039;--&amp;gt; |rowspan=&amp;quot;6&amp;quot;| 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Snowstorm.png]] &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;&lt;br /&gt;
||The limbs of the target have been frozen, causing slower movement.&lt;br /&gt;
* &#039;&#039;Speed reduction: 10%?&#039;&#039;&lt;br /&gt;
| [[Wind]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Gale.png]] &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;&lt;br /&gt;
||The air around the target has been upset, blowing up dust and increasing its miss chance.&lt;br /&gt;
* &#039;&#039;Miss chance increase: 10%?&#039;&#039;&lt;br /&gt;
| [[Elec]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Lightning.png]] &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;&lt;br /&gt;
||Internal damage causes slower reactions and lowers evade and resist chance.&lt;br /&gt;
* &#039;&#039;Evade reduction: 10%?&#039;&#039;&lt;br /&gt;
| [[Fire]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Smite.png]] &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;&lt;br /&gt;
||The holy attack has penetrated the target&#039;s defenses, making it take more damage.&lt;br /&gt;
* &#039;&#039;Damage taken increase: 10%&#039;&#039;&lt;br /&gt;
||[[Dark]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Disintegrate.png‎]] &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;&lt;br /&gt;
||The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage.&lt;br /&gt;
* &#039;&#039;Damage reduction: 10%&#039;&#039;&lt;br /&gt;
||[[Holy]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|http://g.ehgt.org/hv050/img/e/ripesoul.png &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;&lt;br /&gt;
||Attacking this target will restore your spirit by a small amount. &lt;br /&gt;
* &#039;&#039;SP restored on hit = ceiling(base_SP / 20)&#039;&#039;&lt;br /&gt;
|| &#039;&#039;n/a&#039;&#039; || 10&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Soul_Fire.png‎]] &#039;&#039;&#039;Burning Soul&#039;&#039;&#039; &lt;br /&gt;
||The very life essence of the target has been set ablaze, damaging it over time.&lt;br /&gt;
* &#039;&#039;Damage over time = 7 * (base_health / 100) * (1 + forbidden_proficiency / 100)&#039;&#039;&lt;br /&gt;
|| Using Soul Burst will cause this effect to explode. || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chance on Hit===&lt;br /&gt;
The chance-on-hit to proc one of these effects on a monster varies based on the offensive spell cast. Stronger spells have better chances than their weaker counterparts.&lt;br /&gt;
&lt;br /&gt;
The following averages have been observed so far:&lt;br /&gt;
*First tier of elemental spells (Lightning/Thunderstorm/Fireball/Inferno/etc.): 45% - 50%&lt;br /&gt;
*Condemn/Purge: 60%&lt;br /&gt;
*Smite/Banish: ~80%&lt;br /&gt;
*Corruption/Pestilence: 80%&lt;br /&gt;
*Disintegrate/Ragnarok: 100%&lt;br /&gt;
&lt;br /&gt;
==Spike Shields==&lt;br /&gt;
Additional notes about the spike spells:&lt;br /&gt;
*They can proc upon parrying or blocking an attack.&lt;br /&gt;
*They do a minimum of 5 damage to monsters regardless of damage taken.&lt;br /&gt;
&lt;br /&gt;
==Stacking==&lt;br /&gt;
Spells that do not stack will override each other when cast.&lt;br /&gt;
&lt;br /&gt;
[[File:HVstack.png|400px|Stacking restrictions]]&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Stack || Do Not Stack&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Buffs&#039;&#039;&#039;|| (&#039;&#039;All others&#039;&#039;) ||Frost / Flame / Lightning / Storm Spikes &amp;lt;br&amp;gt;Arcane Focus / Heartseeker &amp;lt;br&amp;gt;Regen I / Regen II&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Debuffs&#039;&#039;&#039;||Slow &amp;amp; Magnet &amp;lt;br&amp;gt;(&#039;&#039;Total action speed reduction = 62.5%&#039;&#039;) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nerf (or X-Nerf) &amp;amp; Bewilder / Weaken &amp;lt;br&amp;gt;(&#039;&#039;Both for damage and mitigation reductions&#039;&#039;) ||Silence / Weaken &amp;lt;br&amp;gt;Silence / Blind &amp;lt;br&amp;gt;Slow / Sleep / Confuse &amp;lt;br&amp;gt;Blind / Bewilder &amp;lt;br&amp;gt;Nerf / X-nerf&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that recasting a debuffs on the same target(s) can override existing ones even if the existing ones had longer durations (e.g. certain [[Skills#Fighting_Skills|Fighting Skills]] or recasting a recently [[Channeling|Channeled]] spell).&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Railander</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=7854</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=7854"/>
		<updated>2012-03-31T15:40:29Z</updated>

		<summary type="html">&lt;p&gt;Railander: /* Curative Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the mana-based spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&lt;br /&gt;
==Spell Costs==&lt;br /&gt;
Spell costs are all a percentage of the player&#039;s [[Level]], rounded up.&lt;br /&gt;
&lt;br /&gt;
Example: &#039;Cure&#039; has a &#039;&#039;base cost&#039;&#039; of 20, meaning its MP cost is &#039;&#039;20% of your level&#039;&#039;. At level 51, Cure costs: (51 * 0.20) = 10.2 -&amp;gt; 11 MP.&lt;br /&gt;
&lt;br /&gt;
Spell costs are further modified by:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Factor&lt;br /&gt;
!▲/▼&lt;br /&gt;
!Amount&lt;br /&gt;
|-&lt;br /&gt;
|[[Interference]] || ▲ || 0.5% per point&lt;br /&gt;
|-&lt;br /&gt;
|Mana Conservation || ▼ || Stated %&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit Stance]] || ▼ || 25%&lt;br /&gt;
|-&lt;br /&gt;
|[[Fighting_Styles#Staff|Coalesced Mana]] || ▼ || 50%&lt;br /&gt;
|-&lt;br /&gt;
|[[Channeling]] || ▼ || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Spell Cost&#039;&#039;&#039; = ((100% * (1 + interference * 0.5%) - (mana_conservation)) *&lt;br /&gt;
 (1 - spirit_stance) * (1 - coalesced)&lt;br /&gt;
&lt;br /&gt;
==Spell Durations==&lt;br /&gt;
The duration of spells lasting more than one turn depends on their base duration, the number of Ability Points invested (where applicable) and the relevant [[Proficiencies]]. Each additional AP increases the duration by 25%, multiplied further for each for full point of proficiency. Expressed as a formula:&lt;br /&gt;
 duration = base_duration * (1 + additional_AP / 4) * (1 + proficiency / &#039;&#039;&#039;x&#039;&#039;&#039;)&lt;br /&gt;
For supportive/curative spells &#039;&#039;&#039;x&#039;&#039;&#039; = 100, for deprecating spells &#039;&#039;&#039;x&#039;&#039;&#039; = 50.&lt;br /&gt;
&lt;br /&gt;
The result is rounded to the nearest whole number of turns.&lt;br /&gt;
&lt;br /&gt;
==Offensive Magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[Abilities | Ability tier]], there is a single-target spell and an Area-of-Effect (AoE) spell. AoE spells inflict strong damage on the targeted monster and less damage on the rest, but are also cost more MP and have slower [[Action Speed]] than their single target versions. Missing the primary target of an AoE spell does not prevent it from hitting other targets, each chance-to-hit is calculated independently. AoE spells do 100% more damage than their single-target counterparts towards their primary target. The remaining targets receive 66% splash damage if successfully hit.&lt;br /&gt;
&lt;br /&gt;
Each addition Ability Point invested in the AoE spells increases its damage dealt (by 25% when maxed), reduces its cast time (matching its  single-target spell&#039;s when maxed), decreases it&#039;s MP cost (by 50% when maxed), and decreases the associated single-target spell&#039;s MP cost (by 25% when maxed). In the table below, the Base Cost column shows the original cost gto the left, and the Reduced Cost with the AoE spell maxed.&lt;br /&gt;
&lt;br /&gt;
Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[Damage_Types | damage type]], which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status Effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
All spells listed hit singular targets unless otherwise stated.&lt;br /&gt;
&lt;br /&gt;
==[[Spell Damage]]==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[Abilities|Tier]]&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Access Level&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Base Cost&lt;br /&gt;
!Reduced Cost&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===Piercing===&lt;br /&gt;
|-&lt;br /&gt;
! 0&lt;br /&gt;
! 1&lt;br /&gt;
! http://g.ehgt.org/hv050/img/a/001010.png&amp;lt;br&amp;gt;Magic Missile&lt;br /&gt;
| Fires a basic magic missile against the target.&lt;br /&gt;
* &#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
&amp;lt;!-- * &#039;&#039;Damage is affected by [[Proficiency|Elemental Proficiency]], but does not increase it.&#039;&#039; --&amp;gt;&lt;br /&gt;
* &#039;&#039;If equipped with a [[Equipment#Staffs|Staff]], each cast has a chance to improve the user&#039;s [[Proficiency#Weapons|Staff Proficiency]] (equal to that of meleeing with the staff).&lt;br /&gt;
| 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
! [[Image:Abilities_Fireball.png]]&amp;lt;br&amp;gt;Fireball&lt;br /&gt;
| A ball of fire is hurled at the target, causing Fire damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Inferno.png]]&amp;lt;br&amp;gt;Inferno&lt;br /&gt;
| Unleashes an inferno of flames on all hostile targets, causing Fire damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 50&lt;br /&gt;
! [[Image:Abilities_Flare.png‎]]&amp;lt;br&amp;gt;Flare&lt;br /&gt;
| A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Meteor.png‎]]&amp;lt;br&amp;gt;Meteor&lt;br /&gt;
| A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 12&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 110&lt;br /&gt;
! [[Image:Abilities_Nova.png]]&amp;lt;br&amp;gt;Nova&lt;br /&gt;
| Fire damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Flames_of_Loki.png]]&amp;lt;br&amp;gt;Flames of Loki&lt;br /&gt;
| Fire damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 10&lt;br /&gt;
! [[Image:Abilities_Icestrike.png]]&amp;lt;br&amp;gt;Icestrike&lt;br /&gt;
| Launches a pillar of ice against the target, causing Cold damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Image:Abilities_Snowstorm.png]]&amp;lt;br&amp;gt;Snowstorm&lt;br /&gt;
| A snowstorm surrounds all hostile targets, causing Cold damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 7&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 60&lt;br /&gt;
! [[Image:Abilities_Freeze.png]]&amp;lt;br&amp;gt;Freeze&lt;br /&gt;
| Cold damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Blizzard.png]]&amp;lt;br&amp;gt;Blizzard&lt;br /&gt;
| Cold damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 13&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 130&lt;br /&gt;
! [[Image:Abilities_Cryostasis.png]]&amp;lt;br&amp;gt;Cryostasis&lt;br /&gt;
| Cold damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Fimbulvetr.png]]&amp;lt;br&amp;gt;Fimbulvetr&lt;br /&gt;
| Cold damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 20&lt;br /&gt;
! [[Image:Abilities_Lightning.png]]&amp;lt;br&amp;gt;Lightning&lt;br /&gt;
| A bolt of lightning strikes the target, causing Elec damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Thunderstorm.png]]&amp;lt;br&amp;gt;Thunderstorm&lt;br /&gt;
| A thunderstorm surrounds all hostile targets, causing Elec damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 8&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 70&lt;br /&gt;
! [[Image:Abilities_Ball_Lightning.png‎]]&amp;lt;br&amp;gt;Ball Lightning&lt;br /&gt;
| Elec damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Column_Lightning.png‎]]&amp;lt;br&amp;gt;Chain Lightning&lt;br /&gt;
| Elec damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 170&lt;br /&gt;
! [[Image:Abilities_Shockblast.png‎]]&amp;lt;br&amp;gt;Shockblast&lt;br /&gt;
| Elec damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Wrath_of_Thor.png‎]]&amp;lt;br&amp;gt;Wrath of Thor&lt;br /&gt;
| Elec damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 30&lt;br /&gt;
! [[Image:Abilities_Windblast.png‎]]&amp;lt;br&amp;gt;Windblast&lt;br /&gt;
| A blast of wind hits the target, causing Wind damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Cyclone.png‎]]&amp;lt;br&amp;gt;Cyclone&lt;br /&gt;
| A cyclone surrounds all hostile targets, causing Wind damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 9&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 80&lt;br /&gt;
! [[Image:Abilities_Gale.png]]&amp;lt;br&amp;gt;Gale&lt;br /&gt;
| Wind damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Hurricane.png]]&amp;lt;br&amp;gt;Hurricane&lt;br /&gt;
| Wind damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 16&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 190&lt;br /&gt;
! [[Image:Abilities_Downburst.png‎]]&amp;lt;br&amp;gt;Downburst&lt;br /&gt;
| Wind damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Storms_of_Njord.png‎]]&amp;lt;br&amp;gt;Storms of Njord&lt;br /&gt;
| Wind damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 40&lt;br /&gt;
! [[Image:Abilities_Condemn.png]]&amp;lt;br&amp;gt;Condemn&lt;br /&gt;
| Holy damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Purge.png]]&amp;lt;br&amp;gt;Purge&lt;br /&gt;
| Holy damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 10&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 90&lt;br /&gt;
! [[Image:Abilities_Smite.png]]&amp;lt;br&amp;gt;Smite&lt;br /&gt;
| Holy damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Banish.png]]&amp;lt;br&amp;gt;Banish&lt;br /&gt;
| Holy damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 11&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 100&lt;br /&gt;
! [[Image:Abilities_Soul_Reaper.png]]&amp;lt;br&amp;gt;Soul Reaper&lt;br /&gt;
| Soul damage.&lt;br /&gt;
| 11 || 8.25&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Soul_Harvest.png]]&amp;lt;br&amp;gt;Soul Harvest&lt;br /&gt;
| Soul damage. (AoE)&lt;br /&gt;
| 33 || 16.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 18&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 250&lt;br /&gt;
! [[Image:Abilities_Soul_Fire.png‎]]&amp;lt;br&amp;gt;Soul Fire&lt;br /&gt;
| Soul damage.&lt;br /&gt;
| 24 || 18&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Soul_Burst.png‎]]&amp;lt;br&amp;gt;Soul Burst&lt;br /&gt;
| Soul damage. (AoE)&lt;br /&gt;
| 87 || 43.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Dark]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 14&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 150&lt;br /&gt;
! [[Image:Abilities_Corruption.png‎]]&amp;lt;br&amp;gt;Corruption&lt;br /&gt;
| Dark damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Pestilence.png‎]]&amp;lt;br&amp;gt;Pestilence&lt;br /&gt;
| Dark damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 17&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 200&lt;br /&gt;
! [[Image:Abilities_Disintegrate.png‎]]&amp;lt;br&amp;gt;Disintegrate&lt;br /&gt;
| Dark damage.&lt;br /&gt;
| 18 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Ragnarok.png‎]]&amp;lt;br&amp;gt;Ragnarok&lt;br /&gt;
| Dark damage. (AoE)&lt;br /&gt;
| 54 || 27&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deprecating Magic==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration&lt;br /&gt;
&amp;lt;div id=&amp;quot;Poison&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
! 1&lt;br /&gt;
! [[Image:Abilities_Poison.png]]&amp;lt;br&amp;gt;Poison&lt;br /&gt;
| Inflicts Spreading Poison on the target, causing damage over time, reducing its evade chance, and halving its MP and SP regen rates.&lt;br /&gt;
* &#039;&#039;Damage at end of enemy&#039;s turn = (0.05 * base_health) * (1 + deprecating_proficiency * 0.01)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Base evade chance reduction: 5?%&#039;&#039;&lt;br /&gt;
* &#039;&#039;MP and SP regeneration rate reduction: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;The initial cast counts as doing [[Dark]] damage and can thus set off an explosion on targets affected by Breached Defense.&#039;&#039;&lt;br /&gt;
| 15 || 15&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slow&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
! 10&lt;br /&gt;
! [[Image:Abilities_Slow.png]]&amp;lt;br&amp;gt;Slow&lt;br /&gt;
| The target is slowed, making it attack less frequently.&lt;br /&gt;
* &#039;&#039;Base action speed reduction: 50%&#039;&#039;&lt;br /&gt;
| 18 || 3&lt;br /&gt;
&amp;lt;div id=&amp;quot;Weaken&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
! 20&lt;br /&gt;
! [[Image:Abilities_Weaken.png]]&amp;lt;br&amp;gt;Weaken&lt;br /&gt;
| The target is weakened, making its physical attacks deal less damage and preventing them from being critical strikes.&lt;br /&gt;
* &#039;&#039;Physical defense reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical damage dealt reduction: 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 10 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sleep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
! 30&lt;br /&gt;
! [[Image:Abilities_Sleep.png‎]]&amp;lt;br&amp;gt;Sleep&lt;br /&gt;
| The target is lulled to sleep, preventing it from taking any actions. However, it may wake up when damaged.&lt;br /&gt;
* &#039;&#039;Target takes 50% more damage if struck physically while asleep&#039;&#039;&lt;br /&gt;
* &#039;&#039;Chance of breaking on damage: 90% base; decreases by 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 22 || 3&lt;br /&gt;
&amp;lt;div id=&amp;quot;Confuse&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
! 60&lt;br /&gt;
! [[Image:Abilities_Confuse.png‎]]&amp;lt;br&amp;gt;Confuse&lt;br /&gt;
| Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
* &#039;&#039;Chance of breaking on damage: 90% base, decreases by 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
* &#039;&#039;Chance of monster hitting itself: 25% base; decreased by 5% per AP; 0% when maxed&#039;&#039;&lt;br /&gt;
| 25 || 3&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bewilder&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
! 70&lt;br /&gt;
! [[Image:Abilities_Bewilder.png‎]]&amp;lt;br&amp;gt;Bewilder&lt;br /&gt;
| The target is bewildered, making its magical attacks deal less damage and preventing them from being critical strikes.&lt;br /&gt;
* &#039;&#039;Magical defense reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical damage dealt reduction: 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 10 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blind&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! 9&lt;br /&gt;
! 80&lt;br /&gt;
! [[Image:Abilities_Blind.png]]&amp;lt;br&amp;gt;Blind&lt;br /&gt;
| Blinds the target, reducing the chance of landing attacks and magic spells.&lt;br /&gt;
* &#039;&#039;Base attack/magic hit chance reduction: 25%&#039;&#039;&lt;br /&gt;
| 18 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;Silence&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
! 110&lt;br /&gt;
! [[Image:Abilities_Silence.png]]&amp;lt;br&amp;gt;Silence&lt;br /&gt;
| The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
| 18 || 7&lt;br /&gt;
&amp;lt;div id=&amp;quot;Nerf&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
! 150&lt;br /&gt;
! [[Image:Abilities_Nerf.png‎]]&amp;lt;br&amp;gt;Nerf&lt;br /&gt;
| The target is nerfed, decreasing its attack damage, magic damage, evade chance, resist chance, physical defense, and magical defense.&lt;br /&gt;
* &#039;&#039;Physical and magical damage reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Evade and resist chance reduction: 5%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical and magical defense reduction: 25%&#039;&#039;&lt;br /&gt;
| 20 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;X-Nerf&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
! 200&lt;br /&gt;
! [[Image:Abilities_X-Nerf.png‎]]&amp;lt;br&amp;gt;X-Nerf&lt;br /&gt;
| All hostile targets are nerfed, decreasing their attack damage, magic damage, evade chance, resist chance, physical defense, and magical defense.&lt;br /&gt;
* &#039;&#039;Same effects as Nerf.&#039;&#039;&lt;br /&gt;
| 60 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;MagNet&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Magnet&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 18&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 250&lt;br /&gt;
! [[Image:Abilities_MagNet.png‎]]&amp;lt;br&amp;gt;MagNet&lt;br /&gt;
| A net of pure energy is cast on the target, hindering and magically grounding it, making it slower and unable to evade attacks or spells.&lt;br /&gt;
* &#039;&#039;Base action speed reduction: 25%&#039;&#039;&lt;br /&gt;
| 22 || 4&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lifestream&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Lifestream.png‎]]&amp;lt;br&amp;gt;Lifestream&lt;br /&gt;
| Places a health tap effect on the target, returning a small amount of health to the caster on each target turn.&lt;br /&gt;
* &#039;&#039;Damage and healing done = player_base_HP * 0.05 (rounded up)&lt;br /&gt;
**&#039;&#039;Capped to a maximum of 5% of the target&#039;s current HP&#039;&#039;&lt;br /&gt;
* &#039;&#039;Cannot reduce monster below 1 HP by itself&#039;&#039;&lt;br /&gt;
| 25 || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Curative Magic==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration !! Prerequisites&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
! 10&lt;br /&gt;
! [[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Cure&lt;br /&gt;
| Restores a moderate amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;Health restored = (base_health * 0.5) * (1 + curative_proficiency * 0.005) * (1 + holy EDB * 0.01)&lt;br /&gt;
| 20 || 0 || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
! 70&lt;br /&gt;
! [[Image:Abilities_Regen.png]]&amp;lt;br&amp;gt;Regen&lt;br /&gt;
| Places a heal over time effect on yourself, healing you for a small amount of HP every turn.&lt;br /&gt;
* &#039;&#039;Health restored per turn = ceiling(base_health * 0.045 * (1 + curative_proficiency * 0.01))&lt;br /&gt;
| 25 || 10 || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
! 100&lt;br /&gt;
! [[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Cure II&lt;br /&gt;
| Restores a large amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;Double the effect of Cure I.&#039;&#039;&lt;br /&gt;
| 55 || 0 || &#039;&#039;&#039;Cure&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
! 150&lt;br /&gt;
! [[Image:Abilities_Regen.png]]&amp;lt;br&amp;gt;Regen II&lt;br /&gt;
| Places a long-lasting heal over time effect on yourself, healing you for a small amount of HP every turn.&lt;br /&gt;
* &#039;&#039;Health restored per turn = ceiling(base_health * 0.06 * (1 + curative_proficiency * 0.01))&lt;br /&gt;
| 75 || 25 || &#039;&#039;&#039;Regen&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
! 200&lt;br /&gt;
! [[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Cure III&lt;br /&gt;
| Restores a huge amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;3.5x the effect of Cure I.&#039;&#039;&lt;br /&gt;
| 100 || 0 || &#039;&#039;&#039;Cure II&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Supportive Magic==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration&lt;br /&gt;
&amp;lt;div id=&amp;quot;Protection&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
! 30&lt;br /&gt;
! [[Image:Abilities_Protection.png]]&amp;lt;br&amp;gt;Protection&lt;br /&gt;
| Enhances the protective gear of the target, boosting the natural physical and magical defenses of the armor by 25%.&lt;br /&gt;
| 25 || 15&lt;br /&gt;
&amp;lt;div id=&amp;quot;Haste&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
! 40&lt;br /&gt;
! [[Image:Abilities_Haste.png]]&amp;lt;br&amp;gt;Haste&lt;br /&gt;
| You are hastened, allowing you to attack more frequently.&lt;br /&gt;
* &#039;&#039;[[Action Speed]] increase: 50%&#039;&#039;&lt;br /&gt;
| 30 || 10&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadow Veil&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
! 50&lt;br /&gt;
! [[Image:Abilities_Shadow_Veil.png‎]]&amp;lt;br&amp;gt;Shadow Veil&lt;br /&gt;
| A veil of shadows surrounds you, making it harder for monsters to hit you with physical/magical attacks.&lt;br /&gt;
* &#039;&#039;Evade chance increase: 20%&#039;&#039;&lt;br /&gt;
| 30 || 10&lt;br /&gt;
&amp;lt;div id=&amp;quot;Absorb&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
! 90&lt;br /&gt;
! [[Image:absorb.png]]&amp;lt;br&amp;gt;Absorb&lt;br /&gt;
| The next magical attack against you may be absorbed and partially converted to MP. 75% chance to absorb when maxed (15% per AP), and the effect is removed when it absorbs a spell.&lt;br /&gt;
* &#039;&#039;Absorbs both magic and spirit attacks.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Cannot absorb critical hits.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Absorbed MP is between 5% and 10% of your base max MP.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Additional AP increases the MP absorbed by x1.125 per additional point for a maximum of 7.5% to 15% of your base max MP.&#039;&#039;&lt;br /&gt;
| 30 || 15&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spark of Life&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;SoL&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 11&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 100&lt;br /&gt;
! [[Image:Abilities_Spark_of_Life.png]]&amp;lt;br&amp;gt;Spark of Life&lt;br /&gt;
| Any attack that would normally kill you leaves you alive with a small percentage of HP. When triggered, the buff is removed, and 50% of the player&#039;s base SP is consumed. If the player does not have enough SP remaining the trigger will fail and the player will die.&lt;br /&gt;
* &#039;&#039;If active and enough SP is available your health bar will turn silver.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Base health restored: 10% max health; increases by 5% per additional AP for a maximum of 30%.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 50&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv050/img/e/fallenshield.png&amp;lt;br&amp;gt;&#039;&#039;Cloak of the Fallen&#039;&#039;&lt;br /&gt;
| &#039;&#039;When Spark of Life is triggered &#039;&#039;&#039;Cloak of the Fallen&#039;&#039;&#039; procs, which grants full immunity to damage during the turn that Spark triggers. Each additional AP put into Spark of Life after the first adds a turn of tripling your natural physical and magical absorption stats after the original proc.&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flame Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
! 110&lt;br /&gt;
! [[Image:Abilities_Flames_Spikes.png]]&amp;lt;br&amp;gt;Flame Spikes&lt;br /&gt;
| A shield of flames surrounds you. [[Fire]] mitigation is increased, and physical attackers take minor fire damage. Attacking enemies have a chance of gaining the Searing Skin proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arcane Focus&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 13&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 130&lt;br /&gt;
! [[Image:Abilities_Arcane_Focus.png]]&amp;lt;br&amp;gt;Arcane Focus&lt;br /&gt;
| You attain a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance.&lt;br /&gt;
* &#039;&#039;Magical damage bonus: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical hit chance bonus: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Also known as Arcane Meditation&#039;&#039;&lt;br /&gt;
| 100 || 50&lt;br /&gt;
&amp;lt;div id=&amp;quot;Frost Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Frost_Spikes.png‎]]&amp;lt;br&amp;gt;Frost Spikes&lt;br /&gt;
| A shield of frost surrounds you. [[Cold]] mitigation is increased, and physical attackers take minor cold damage. Attacking enemies have a chance of gaining the Freezing Limb proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Heartseeker&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 170&lt;br /&gt;
! [[Image:Abilities_Heartseeker.png‎]]&amp;lt;br&amp;gt;Heartseeker&lt;br /&gt;
| You attain intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.&lt;br /&gt;
* &#039;&#039;Physical damage bonus: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical hit chance bonus: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
| 100 || 50&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Lightning_Spikes.png‎]]&amp;lt;br&amp;gt;Lightning Spikes&lt;br /&gt;
| A shield of lightning surrounds you. [[Elec]] mitigation is increased, and physical attackers take minor elec damage. Attacking enemies have a chance of gaining the Deep Burns proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spirit Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 16&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 190&lt;br /&gt;
! [[Image:Abilities_Spirit_Shield.png‎]]&amp;lt;br&amp;gt;Spirit Shield&lt;br /&gt;
| This protective veil activates for powerful blows that damage more than 25% of your max HP, absorbing the remainder as spirit damage.&lt;br /&gt;
* &#039;&#039;Any attack that hits for more than 25% of your max health will cause you to lose exactly 25% of your health, with the remainder absorbed as damage to your spirit. &lt;br /&gt;
* &#039;&#039;The amount of Spirit damage depends on the power of the blow that was absorbed, and is 40% of base (reducible to 20% at max AP) for blows that would otherwise take off 100% or more health, linearly reducing to 0 at exactly 25% damage.&#039;&#039;&lt;br /&gt;
* &#039;&#039;The spell will fail if you don&#039;t have sufficient Spirit.&#039;&#039;&lt;br /&gt;
| 25 || 15&lt;br /&gt;
&amp;lt;div id=&amp;quot;Storm Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Storm_Spikes.png‎]]&amp;lt;br&amp;gt;Storm Spikes&lt;br /&gt;
| A shield of storms surrounds you. [[Wind]] mitigation is increased, and physical attackers take minor wind damage. Attacking enemies have a chance of gaining the Turbulent Air proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive Magic | offensive spell]] hits a monster, it may produce an associated status effect on the target, which lasts for a number of turns. In addition, these status effect will explode for bonus damage on the monster when their effected target is struck by the next elemental spell in the cycle. e.g. Searing Skin will explode for Fire damage when the monster is struck by a Cold spell.&lt;br /&gt;
&lt;br /&gt;
(Note: Soul Burst alone will not proc &#039;burning soul&#039; effect. In order to proc burning soul, you&#039;ll need to first cast soul fire on target enemy. Casting soul burst on target enemy will then proc burning soul on other enemies.)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Effect(s)&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Flare.png‎]] &#039;&#039;&#039;Searing Skin&#039;&#039;&#039; &lt;br /&gt;
||The skin of the target has been scorched, inhibiting its attack damage.&lt;br /&gt;
* &#039;&#039;Attack damage reduction: 10%?&#039;&#039;&lt;br /&gt;
||[[Cold]] resistance is lowered.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;Explosion damage: &#039;&#039;--&amp;gt; |rowspan=&amp;quot;6&amp;quot;| 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Snowstorm.png]] &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;&lt;br /&gt;
||The limbs of the target have been frozen, causing slower movement.&lt;br /&gt;
* &#039;&#039;Speed reduction: 10%?&#039;&#039;&lt;br /&gt;
| [[Wind]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Gale.png]] &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;&lt;br /&gt;
||The air around the target has been upset, blowing up dust and increasing its miss chance.&lt;br /&gt;
* &#039;&#039;Miss chance increase: 10%?&#039;&#039;&lt;br /&gt;
| [[Elec]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Lightning.png]] &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;&lt;br /&gt;
||Internal damage causes slower reactions and lowers evade and resist chance.&lt;br /&gt;
* &#039;&#039;Evade reduction: 10%?&#039;&#039;&lt;br /&gt;
| [[Fire]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Smite.png]] &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;&lt;br /&gt;
||The holy attack has penetrated the target&#039;s defenses, making it take more damage.&lt;br /&gt;
* &#039;&#039;Damage taken increase: 10%&#039;&#039;&lt;br /&gt;
||[[Dark]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Disintegrate.png‎]] &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;&lt;br /&gt;
||The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage.&lt;br /&gt;
* &#039;&#039;Damage reduction: 10%&#039;&#039;&lt;br /&gt;
||[[Holy]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|http://g.ehgt.org/hv050/img/e/ripesoul.png &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;&lt;br /&gt;
||Attacking this target will restore your spirit by a small amount. &lt;br /&gt;
* &#039;&#039;SP restored on hit = ceiling(base_SP / 20)&#039;&#039;&lt;br /&gt;
|| &#039;&#039;n/a&#039;&#039; || 10&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Soul_Fire.png‎]] &#039;&#039;&#039;Burning Soul&#039;&#039;&#039; &lt;br /&gt;
||The very life essence of the target has been set ablaze, damaging it over time.&lt;br /&gt;
* &#039;&#039;Damage over time = 7 * (base_health / 100) * (1 + forbidden_proficiency / 100)&#039;&#039;&lt;br /&gt;
|| Using Soul Burst will cause this effect to explode. || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chance on Hit===&lt;br /&gt;
The chance-on-hit to proc one of these effects on a monster varies based on the offensive spell cast. Stronger spells have better chances than their weaker counterparts.&lt;br /&gt;
&lt;br /&gt;
The following averages have been observed so far:&lt;br /&gt;
*First tier of elemental spells (Lightning/Thunderstorm/Fireball/Inferno/etc.): 45% - 50%&lt;br /&gt;
*Condemn/Purge: 60%&lt;br /&gt;
*Smite/Banish: ~80%&lt;br /&gt;
*Corruption/Pestilence: 80%&lt;br /&gt;
*Disintegrate/Ragnarok: 100%&lt;br /&gt;
&lt;br /&gt;
==Spike Shields==&lt;br /&gt;
Additional notes about the spike spells:&lt;br /&gt;
*They can proc upon parrying or blocking an attack.&lt;br /&gt;
*They do a minimum of 5 damage to monsters regardless of damage taken.&lt;br /&gt;
&lt;br /&gt;
==Stacking==&lt;br /&gt;
Spells that do not stack will override each other when cast.&lt;br /&gt;
&lt;br /&gt;
[[File:HVstack.png|400px|Stacking restrictions]]&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Stack || Do Not Stack&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Buffs&#039;&#039;&#039;|| (&#039;&#039;All others&#039;&#039;) ||Frost / Flame / Lightning / Storm Spikes &amp;lt;br&amp;gt;Arcane Focus / Heartseeker &amp;lt;br&amp;gt;Regen I / Regen II&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Debuffs&#039;&#039;&#039;||Slow &amp;amp; Magnet &amp;lt;br&amp;gt;(&#039;&#039;Total action speed reduction = 62.5%&#039;&#039;) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nerf (or X-Nerf) &amp;amp; Bewilder / Weaken &amp;lt;br&amp;gt;(&#039;&#039;Both for damage and mitigation reductions&#039;&#039;) ||Silence / Weaken &amp;lt;br&amp;gt;Silence / Blind &amp;lt;br&amp;gt;Slow / Sleep / Confuse &amp;lt;br&amp;gt;Blind / Bewilder &amp;lt;br&amp;gt;Nerf / X-nerf&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that recasting a debuffs on the same target(s) can override existing ones even if the existing ones had longer durations (e.g. certain [[Skills#Fighting_Skills|Fighting Skills]] or recasting a recently [[Channeling|Channeled]] spell).&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Railander</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=7853</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=7853"/>
		<updated>2012-03-31T15:35:05Z</updated>

		<summary type="html">&lt;p&gt;Railander: /* Deprecating Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the mana-based spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&lt;br /&gt;
==Spell Costs==&lt;br /&gt;
Spell costs are all a percentage of the player&#039;s [[Level]], rounded up.&lt;br /&gt;
&lt;br /&gt;
Example: &#039;Cure&#039; has a &#039;&#039;base cost&#039;&#039; of 20, meaning its MP cost is &#039;&#039;20% of your level&#039;&#039;. At level 51, Cure costs: (51 * 0.20) = 10.2 -&amp;gt; 11 MP.&lt;br /&gt;
&lt;br /&gt;
Spell costs are further modified by:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Factor&lt;br /&gt;
!▲/▼&lt;br /&gt;
!Amount&lt;br /&gt;
|-&lt;br /&gt;
|[[Interference]] || ▲ || 0.5% per point&lt;br /&gt;
|-&lt;br /&gt;
|Mana Conservation || ▼ || Stated %&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit Stance]] || ▼ || 25%&lt;br /&gt;
|-&lt;br /&gt;
|[[Fighting_Styles#Staff|Coalesced Mana]] || ▼ || 50%&lt;br /&gt;
|-&lt;br /&gt;
|[[Channeling]] || ▼ || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Spell Cost&#039;&#039;&#039; = ((100% * (1 + interference * 0.5%) - (mana_conservation)) *&lt;br /&gt;
 (1 - spirit_stance) * (1 - coalesced)&lt;br /&gt;
&lt;br /&gt;
==Spell Durations==&lt;br /&gt;
The duration of spells lasting more than one turn depends on their base duration, the number of Ability Points invested (where applicable) and the relevant [[Proficiencies]]. Each additional AP increases the duration by 25%, multiplied further for each for full point of proficiency. Expressed as a formula:&lt;br /&gt;
 duration = base_duration * (1 + additional_AP / 4) * (1 + proficiency / &#039;&#039;&#039;x&#039;&#039;&#039;)&lt;br /&gt;
For supportive/curative spells &#039;&#039;&#039;x&#039;&#039;&#039; = 100, for deprecating spells &#039;&#039;&#039;x&#039;&#039;&#039; = 50.&lt;br /&gt;
&lt;br /&gt;
The result is rounded to the nearest whole number of turns.&lt;br /&gt;
&lt;br /&gt;
==Offensive Magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[Abilities | Ability tier]], there is a single-target spell and an Area-of-Effect (AoE) spell. AoE spells inflict strong damage on the targeted monster and less damage on the rest, but are also cost more MP and have slower [[Action Speed]] than their single target versions. Missing the primary target of an AoE spell does not prevent it from hitting other targets, each chance-to-hit is calculated independently. AoE spells do 100% more damage than their single-target counterparts towards their primary target. The remaining targets receive 66% splash damage if successfully hit.&lt;br /&gt;
&lt;br /&gt;
Each addition Ability Point invested in the AoE spells increases its damage dealt (by 25% when maxed), reduces its cast time (matching its  single-target spell&#039;s when maxed), decreases it&#039;s MP cost (by 50% when maxed), and decreases the associated single-target spell&#039;s MP cost (by 25% when maxed). In the table below, the Base Cost column shows the original cost gto the left, and the Reduced Cost with the AoE spell maxed.&lt;br /&gt;
&lt;br /&gt;
Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[Damage_Types | damage type]], which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status Effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
All spells listed hit singular targets unless otherwise stated.&lt;br /&gt;
&lt;br /&gt;
==[[Spell Damage]]==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[Abilities|Tier]]&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Access Level&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Base Cost&lt;br /&gt;
!Reduced Cost&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===Piercing===&lt;br /&gt;
|-&lt;br /&gt;
! 0&lt;br /&gt;
! 1&lt;br /&gt;
! http://g.ehgt.org/hv050/img/a/001010.png&amp;lt;br&amp;gt;Magic Missile&lt;br /&gt;
| Fires a basic magic missile against the target.&lt;br /&gt;
* &#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
&amp;lt;!-- * &#039;&#039;Damage is affected by [[Proficiency|Elemental Proficiency]], but does not increase it.&#039;&#039; --&amp;gt;&lt;br /&gt;
* &#039;&#039;If equipped with a [[Equipment#Staffs|Staff]], each cast has a chance to improve the user&#039;s [[Proficiency#Weapons|Staff Proficiency]] (equal to that of meleeing with the staff).&lt;br /&gt;
| 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
! [[Image:Abilities_Fireball.png]]&amp;lt;br&amp;gt;Fireball&lt;br /&gt;
| A ball of fire is hurled at the target, causing Fire damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Inferno.png]]&amp;lt;br&amp;gt;Inferno&lt;br /&gt;
| Unleashes an inferno of flames on all hostile targets, causing Fire damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 50&lt;br /&gt;
! [[Image:Abilities_Flare.png‎]]&amp;lt;br&amp;gt;Flare&lt;br /&gt;
| A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Meteor.png‎]]&amp;lt;br&amp;gt;Meteor&lt;br /&gt;
| A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 12&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 110&lt;br /&gt;
! [[Image:Abilities_Nova.png]]&amp;lt;br&amp;gt;Nova&lt;br /&gt;
| Fire damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Flames_of_Loki.png]]&amp;lt;br&amp;gt;Flames of Loki&lt;br /&gt;
| Fire damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 10&lt;br /&gt;
! [[Image:Abilities_Icestrike.png]]&amp;lt;br&amp;gt;Icestrike&lt;br /&gt;
| Launches a pillar of ice against the target, causing Cold damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Image:Abilities_Snowstorm.png]]&amp;lt;br&amp;gt;Snowstorm&lt;br /&gt;
| A snowstorm surrounds all hostile targets, causing Cold damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 7&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 60&lt;br /&gt;
! [[Image:Abilities_Freeze.png]]&amp;lt;br&amp;gt;Freeze&lt;br /&gt;
| Cold damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Blizzard.png]]&amp;lt;br&amp;gt;Blizzard&lt;br /&gt;
| Cold damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 13&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 130&lt;br /&gt;
! [[Image:Abilities_Cryostasis.png]]&amp;lt;br&amp;gt;Cryostasis&lt;br /&gt;
| Cold damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Fimbulvetr.png]]&amp;lt;br&amp;gt;Fimbulvetr&lt;br /&gt;
| Cold damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 20&lt;br /&gt;
! [[Image:Abilities_Lightning.png]]&amp;lt;br&amp;gt;Lightning&lt;br /&gt;
| A bolt of lightning strikes the target, causing Elec damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Thunderstorm.png]]&amp;lt;br&amp;gt;Thunderstorm&lt;br /&gt;
| A thunderstorm surrounds all hostile targets, causing Elec damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 8&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 70&lt;br /&gt;
! [[Image:Abilities_Ball_Lightning.png‎]]&amp;lt;br&amp;gt;Ball Lightning&lt;br /&gt;
| Elec damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Column_Lightning.png‎]]&amp;lt;br&amp;gt;Chain Lightning&lt;br /&gt;
| Elec damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 170&lt;br /&gt;
! [[Image:Abilities_Shockblast.png‎]]&amp;lt;br&amp;gt;Shockblast&lt;br /&gt;
| Elec damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Wrath_of_Thor.png‎]]&amp;lt;br&amp;gt;Wrath of Thor&lt;br /&gt;
| Elec damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 30&lt;br /&gt;
! [[Image:Abilities_Windblast.png‎]]&amp;lt;br&amp;gt;Windblast&lt;br /&gt;
| A blast of wind hits the target, causing Wind damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Cyclone.png‎]]&amp;lt;br&amp;gt;Cyclone&lt;br /&gt;
| A cyclone surrounds all hostile targets, causing Wind damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 9&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 80&lt;br /&gt;
! [[Image:Abilities_Gale.png]]&amp;lt;br&amp;gt;Gale&lt;br /&gt;
| Wind damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Hurricane.png]]&amp;lt;br&amp;gt;Hurricane&lt;br /&gt;
| Wind damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 16&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 190&lt;br /&gt;
! [[Image:Abilities_Downburst.png‎]]&amp;lt;br&amp;gt;Downburst&lt;br /&gt;
| Wind damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Storms_of_Njord.png‎]]&amp;lt;br&amp;gt;Storms of Njord&lt;br /&gt;
| Wind damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 40&lt;br /&gt;
! [[Image:Abilities_Condemn.png]]&amp;lt;br&amp;gt;Condemn&lt;br /&gt;
| Holy damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Purge.png]]&amp;lt;br&amp;gt;Purge&lt;br /&gt;
| Holy damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 10&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 90&lt;br /&gt;
! [[Image:Abilities_Smite.png]]&amp;lt;br&amp;gt;Smite&lt;br /&gt;
| Holy damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Banish.png]]&amp;lt;br&amp;gt;Banish&lt;br /&gt;
| Holy damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 11&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 100&lt;br /&gt;
! [[Image:Abilities_Soul_Reaper.png]]&amp;lt;br&amp;gt;Soul Reaper&lt;br /&gt;
| Soul damage.&lt;br /&gt;
| 11 || 8.25&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Soul_Harvest.png]]&amp;lt;br&amp;gt;Soul Harvest&lt;br /&gt;
| Soul damage. (AoE)&lt;br /&gt;
| 33 || 16.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 18&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 250&lt;br /&gt;
! [[Image:Abilities_Soul_Fire.png‎]]&amp;lt;br&amp;gt;Soul Fire&lt;br /&gt;
| Soul damage.&lt;br /&gt;
| 24 || 18&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Soul_Burst.png‎]]&amp;lt;br&amp;gt;Soul Burst&lt;br /&gt;
| Soul damage. (AoE)&lt;br /&gt;
| 87 || 43.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Dark]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 14&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 150&lt;br /&gt;
! [[Image:Abilities_Corruption.png‎]]&amp;lt;br&amp;gt;Corruption&lt;br /&gt;
| Dark damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Pestilence.png‎]]&amp;lt;br&amp;gt;Pestilence&lt;br /&gt;
| Dark damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 17&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 200&lt;br /&gt;
! [[Image:Abilities_Disintegrate.png‎]]&amp;lt;br&amp;gt;Disintegrate&lt;br /&gt;
| Dark damage.&lt;br /&gt;
| 18 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Ragnarok.png‎]]&amp;lt;br&amp;gt;Ragnarok&lt;br /&gt;
| Dark damage. (AoE)&lt;br /&gt;
| 54 || 27&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deprecating Magic==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration&lt;br /&gt;
&amp;lt;div id=&amp;quot;Poison&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
! 1&lt;br /&gt;
! [[Image:Abilities_Poison.png]]&amp;lt;br&amp;gt;Poison&lt;br /&gt;
| Inflicts Spreading Poison on the target, causing damage over time, reducing its evade chance, and halving its MP and SP regen rates.&lt;br /&gt;
* &#039;&#039;Damage at end of enemy&#039;s turn = (0.05 * base_health) * (1 + deprecating_proficiency * 0.01)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Base evade chance reduction: 5?%&#039;&#039;&lt;br /&gt;
* &#039;&#039;MP and SP regeneration rate reduction: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;The initial cast counts as doing [[Dark]] damage and can thus set off an explosion on targets affected by Breached Defense.&#039;&#039;&lt;br /&gt;
| 15 || 15&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slow&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
! 10&lt;br /&gt;
! [[Image:Abilities_Slow.png]]&amp;lt;br&amp;gt;Slow&lt;br /&gt;
| The target is slowed, making it attack less frequently.&lt;br /&gt;
* &#039;&#039;Base action speed reduction: 50%&#039;&#039;&lt;br /&gt;
| 18 || 3&lt;br /&gt;
&amp;lt;div id=&amp;quot;Weaken&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
! 20&lt;br /&gt;
! [[Image:Abilities_Weaken.png]]&amp;lt;br&amp;gt;Weaken&lt;br /&gt;
| The target is weakened, making its physical attacks deal less damage and preventing them from being critical strikes.&lt;br /&gt;
* &#039;&#039;Physical defense reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical damage dealt reduction: 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 10 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sleep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
! 30&lt;br /&gt;
! [[Image:Abilities_Sleep.png‎]]&amp;lt;br&amp;gt;Sleep&lt;br /&gt;
| The target is lulled to sleep, preventing it from taking any actions. However, it may wake up when damaged.&lt;br /&gt;
* &#039;&#039;Target takes 50% more damage if struck physically while asleep&#039;&#039;&lt;br /&gt;
* &#039;&#039;Chance of breaking on damage: 90% base; decreases by 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 22 || 3&lt;br /&gt;
&amp;lt;div id=&amp;quot;Confuse&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
! 60&lt;br /&gt;
! [[Image:Abilities_Confuse.png‎]]&amp;lt;br&amp;gt;Confuse&lt;br /&gt;
| Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
* &#039;&#039;Chance of breaking on damage: 90% base, decreases by 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
* &#039;&#039;Chance of monster hitting itself: 25% base; decreased by 5% per AP; 0% when maxed&#039;&#039;&lt;br /&gt;
| 25 || 3&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bewilder&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
! 70&lt;br /&gt;
! [[Image:Abilities_Bewilder.png‎]]&amp;lt;br&amp;gt;Bewilder&lt;br /&gt;
| The target is bewildered, making its magical attacks deal less damage and preventing them from being critical strikes.&lt;br /&gt;
* &#039;&#039;Magical defense reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical damage dealt reduction: 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 10 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blind&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! 9&lt;br /&gt;
! 80&lt;br /&gt;
! [[Image:Abilities_Blind.png]]&amp;lt;br&amp;gt;Blind&lt;br /&gt;
| Blinds the target, reducing the chance of landing attacks and magic spells.&lt;br /&gt;
* &#039;&#039;Base attack/magic hit chance reduction: 25%&#039;&#039;&lt;br /&gt;
| 18 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;Silence&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
! 110&lt;br /&gt;
! [[Image:Abilities_Silence.png]]&amp;lt;br&amp;gt;Silence&lt;br /&gt;
| The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
| 18 || 7&lt;br /&gt;
&amp;lt;div id=&amp;quot;Nerf&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
! 150&lt;br /&gt;
! [[Image:Abilities_Nerf.png‎]]&amp;lt;br&amp;gt;Nerf&lt;br /&gt;
| The target is nerfed, decreasing its attack damage, magic damage, evade chance, resist chance, physical defense, and magical defense.&lt;br /&gt;
* &#039;&#039;Physical and magical damage reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Evade and resist chance reduction: 5%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical and magical defense reduction: 25%&#039;&#039;&lt;br /&gt;
| 20 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;X-Nerf&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
! 200&lt;br /&gt;
! [[Image:Abilities_X-Nerf.png‎]]&amp;lt;br&amp;gt;X-Nerf&lt;br /&gt;
| All hostile targets are nerfed, decreasing their attack damage, magic damage, evade chance, resist chance, physical defense, and magical defense.&lt;br /&gt;
* &#039;&#039;Same effects as Nerf.&#039;&#039;&lt;br /&gt;
| 60 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;MagNet&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Magnet&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 18&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 250&lt;br /&gt;
! [[Image:Abilities_MagNet.png‎]]&amp;lt;br&amp;gt;MagNet&lt;br /&gt;
| A net of pure energy is cast on the target, hindering and magically grounding it, making it slower and unable to evade attacks or spells.&lt;br /&gt;
* &#039;&#039;Base action speed reduction: 25%&#039;&#039;&lt;br /&gt;
| 22 || 4&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lifestream&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Lifestream.png‎]]&amp;lt;br&amp;gt;Lifestream&lt;br /&gt;
| Places a health tap effect on the target, returning a small amount of health to the caster on each target turn.&lt;br /&gt;
* &#039;&#039;Damage and healing done = player_base_HP * 0.05 (rounded up)&lt;br /&gt;
**&#039;&#039;Capped to a maximum of 5% of the target&#039;s current HP&#039;&#039;&lt;br /&gt;
* &#039;&#039;Cannot reduce monster below 1 HP by itself&#039;&#039;&lt;br /&gt;
| 25 || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Curative Magic==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration !! Prerequisites&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
! 10&lt;br /&gt;
! [[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Cure&lt;br /&gt;
| Restores a moderate amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;Health restored = (base_health / 2) * (1 + curative_proficiency / 200) * (1 + holy EDB / 100)&lt;br /&gt;
| 20 || 0 || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
! 70&lt;br /&gt;
! [[Image:Abilities_Regen.png]]&amp;lt;br&amp;gt;Regen&lt;br /&gt;
| Places a heal over time effect on yourself, healing you for a small amount of HP every turn.&lt;br /&gt;
* &#039;&#039;Health restored per turn = ceiling(4.5 * base_health / 100 * (1 + curative_proficiency / 100))&lt;br /&gt;
| 25 || 10 || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
! 100&lt;br /&gt;
! [[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Cure II&lt;br /&gt;
| Restores a large amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;Double the effect of Cure I.&#039;&#039;&lt;br /&gt;
| 55 || 0 || &#039;&#039;&#039;Cure&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
! 150&lt;br /&gt;
! [[Image:Abilities_Regen.png]]&amp;lt;br&amp;gt;Regen II&lt;br /&gt;
| Places a long-lasting heal over time effect on yourself, healing you for a small amount of HP every turn.&lt;br /&gt;
* &#039;&#039;Health restored per turn = ceiling(6 * base_health / 100 * (1 + curative_proficiency / 100))&lt;br /&gt;
| 75 || 25 || &#039;&#039;&#039;Regen&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
! 200&lt;br /&gt;
! [[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Cure III&lt;br /&gt;
| Restores a huge amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;3.5x the effect of Cure I.&#039;&#039;&lt;br /&gt;
| 100 || 0 || &#039;&#039;&#039;Cure II&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Supportive Magic==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration&lt;br /&gt;
&amp;lt;div id=&amp;quot;Protection&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
! 30&lt;br /&gt;
! [[Image:Abilities_Protection.png]]&amp;lt;br&amp;gt;Protection&lt;br /&gt;
| Enhances the protective gear of the target, boosting the natural physical and magical defenses of the armor by 25%.&lt;br /&gt;
| 25 || 15&lt;br /&gt;
&amp;lt;div id=&amp;quot;Haste&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
! 40&lt;br /&gt;
! [[Image:Abilities_Haste.png]]&amp;lt;br&amp;gt;Haste&lt;br /&gt;
| You are hastened, allowing you to attack more frequently.&lt;br /&gt;
* &#039;&#039;[[Action Speed]] increase: 50%&#039;&#039;&lt;br /&gt;
| 30 || 10&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadow Veil&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
! 50&lt;br /&gt;
! [[Image:Abilities_Shadow_Veil.png‎]]&amp;lt;br&amp;gt;Shadow Veil&lt;br /&gt;
| A veil of shadows surrounds you, making it harder for monsters to hit you with physical/magical attacks.&lt;br /&gt;
* &#039;&#039;Evade chance increase: 20%&#039;&#039;&lt;br /&gt;
| 30 || 10&lt;br /&gt;
&amp;lt;div id=&amp;quot;Absorb&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
! 90&lt;br /&gt;
! [[Image:absorb.png]]&amp;lt;br&amp;gt;Absorb&lt;br /&gt;
| The next magical attack against you may be absorbed and partially converted to MP. 75% chance to absorb when maxed (15% per AP), and the effect is removed when it absorbs a spell.&lt;br /&gt;
* &#039;&#039;Absorbs both magic and spirit attacks.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Cannot absorb critical hits.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Absorbed MP is between 5% and 10% of your base max MP.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Additional AP increases the MP absorbed by x1.125 per additional point for a maximum of 7.5% to 15% of your base max MP.&#039;&#039;&lt;br /&gt;
| 30 || 15&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spark of Life&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;SoL&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 11&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 100&lt;br /&gt;
! [[Image:Abilities_Spark_of_Life.png]]&amp;lt;br&amp;gt;Spark of Life&lt;br /&gt;
| Any attack that would normally kill you leaves you alive with a small percentage of HP. When triggered, the buff is removed, and 50% of the player&#039;s base SP is consumed. If the player does not have enough SP remaining the trigger will fail and the player will die.&lt;br /&gt;
* &#039;&#039;If active and enough SP is available your health bar will turn silver.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Base health restored: 10% max health; increases by 5% per additional AP for a maximum of 30%.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 50&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv050/img/e/fallenshield.png&amp;lt;br&amp;gt;&#039;&#039;Cloak of the Fallen&#039;&#039;&lt;br /&gt;
| &#039;&#039;When Spark of Life is triggered &#039;&#039;&#039;Cloak of the Fallen&#039;&#039;&#039; procs, which grants full immunity to damage during the turn that Spark triggers. Each additional AP put into Spark of Life after the first adds a turn of tripling your natural physical and magical absorption stats after the original proc.&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flame Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
! 110&lt;br /&gt;
! [[Image:Abilities_Flames_Spikes.png]]&amp;lt;br&amp;gt;Flame Spikes&lt;br /&gt;
| A shield of flames surrounds you. [[Fire]] mitigation is increased, and physical attackers take minor fire damage. Attacking enemies have a chance of gaining the Searing Skin proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arcane Focus&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 13&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 130&lt;br /&gt;
! [[Image:Abilities_Arcane_Focus.png]]&amp;lt;br&amp;gt;Arcane Focus&lt;br /&gt;
| You attain a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance.&lt;br /&gt;
* &#039;&#039;Magical damage bonus: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical hit chance bonus: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Also known as Arcane Meditation&#039;&#039;&lt;br /&gt;
| 100 || 50&lt;br /&gt;
&amp;lt;div id=&amp;quot;Frost Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Frost_Spikes.png‎]]&amp;lt;br&amp;gt;Frost Spikes&lt;br /&gt;
| A shield of frost surrounds you. [[Cold]] mitigation is increased, and physical attackers take minor cold damage. Attacking enemies have a chance of gaining the Freezing Limb proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Heartseeker&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 170&lt;br /&gt;
! [[Image:Abilities_Heartseeker.png‎]]&amp;lt;br&amp;gt;Heartseeker&lt;br /&gt;
| You attain intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.&lt;br /&gt;
* &#039;&#039;Physical damage bonus: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical hit chance bonus: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
| 100 || 50&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Lightning_Spikes.png‎]]&amp;lt;br&amp;gt;Lightning Spikes&lt;br /&gt;
| A shield of lightning surrounds you. [[Elec]] mitigation is increased, and physical attackers take minor elec damage. Attacking enemies have a chance of gaining the Deep Burns proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spirit Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 16&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 190&lt;br /&gt;
! [[Image:Abilities_Spirit_Shield.png‎]]&amp;lt;br&amp;gt;Spirit Shield&lt;br /&gt;
| This protective veil activates for powerful blows that damage more than 25% of your max HP, absorbing the remainder as spirit damage.&lt;br /&gt;
* &#039;&#039;Any attack that hits for more than 25% of your max health will cause you to lose exactly 25% of your health, with the remainder absorbed as damage to your spirit. &lt;br /&gt;
* &#039;&#039;The amount of Spirit damage depends on the power of the blow that was absorbed, and is 40% of base (reducible to 20% at max AP) for blows that would otherwise take off 100% or more health, linearly reducing to 0 at exactly 25% damage.&#039;&#039;&lt;br /&gt;
* &#039;&#039;The spell will fail if you don&#039;t have sufficient Spirit.&#039;&#039;&lt;br /&gt;
| 25 || 15&lt;br /&gt;
&amp;lt;div id=&amp;quot;Storm Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Storm_Spikes.png‎]]&amp;lt;br&amp;gt;Storm Spikes&lt;br /&gt;
| A shield of storms surrounds you. [[Wind]] mitigation is increased, and physical attackers take minor wind damage. Attacking enemies have a chance of gaining the Turbulent Air proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive Magic | offensive spell]] hits a monster, it may produce an associated status effect on the target, which lasts for a number of turns. In addition, these status effect will explode for bonus damage on the monster when their effected target is struck by the next elemental spell in the cycle. e.g. Searing Skin will explode for Fire damage when the monster is struck by a Cold spell.&lt;br /&gt;
&lt;br /&gt;
(Note: Soul Burst alone will not proc &#039;burning soul&#039; effect. In order to proc burning soul, you&#039;ll need to first cast soul fire on target enemy. Casting soul burst on target enemy will then proc burning soul on other enemies.)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Effect(s)&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Flare.png‎]] &#039;&#039;&#039;Searing Skin&#039;&#039;&#039; &lt;br /&gt;
||The skin of the target has been scorched, inhibiting its attack damage.&lt;br /&gt;
* &#039;&#039;Attack damage reduction: 10%?&#039;&#039;&lt;br /&gt;
||[[Cold]] resistance is lowered.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;Explosion damage: &#039;&#039;--&amp;gt; |rowspan=&amp;quot;6&amp;quot;| 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Snowstorm.png]] &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;&lt;br /&gt;
||The limbs of the target have been frozen, causing slower movement.&lt;br /&gt;
* &#039;&#039;Speed reduction: 10%?&#039;&#039;&lt;br /&gt;
| [[Wind]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Gale.png]] &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;&lt;br /&gt;
||The air around the target has been upset, blowing up dust and increasing its miss chance.&lt;br /&gt;
* &#039;&#039;Miss chance increase: 10%?&#039;&#039;&lt;br /&gt;
| [[Elec]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Lightning.png]] &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;&lt;br /&gt;
||Internal damage causes slower reactions and lowers evade and resist chance.&lt;br /&gt;
* &#039;&#039;Evade reduction: 10%?&#039;&#039;&lt;br /&gt;
| [[Fire]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Smite.png]] &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;&lt;br /&gt;
||The holy attack has penetrated the target&#039;s defenses, making it take more damage.&lt;br /&gt;
* &#039;&#039;Damage taken increase: 10%&#039;&#039;&lt;br /&gt;
||[[Dark]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Disintegrate.png‎]] &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;&lt;br /&gt;
||The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage.&lt;br /&gt;
* &#039;&#039;Damage reduction: 10%&#039;&#039;&lt;br /&gt;
||[[Holy]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|http://g.ehgt.org/hv050/img/e/ripesoul.png &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;&lt;br /&gt;
||Attacking this target will restore your spirit by a small amount. &lt;br /&gt;
* &#039;&#039;SP restored on hit = ceiling(base_SP / 20)&#039;&#039;&lt;br /&gt;
|| &#039;&#039;n/a&#039;&#039; || 10&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Soul_Fire.png‎]] &#039;&#039;&#039;Burning Soul&#039;&#039;&#039; &lt;br /&gt;
||The very life essence of the target has been set ablaze, damaging it over time.&lt;br /&gt;
* &#039;&#039;Damage over time = 7 * (base_health / 100) * (1 + forbidden_proficiency / 100)&#039;&#039;&lt;br /&gt;
|| Using Soul Burst will cause this effect to explode. || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chance on Hit===&lt;br /&gt;
The chance-on-hit to proc one of these effects on a monster varies based on the offensive spell cast. Stronger spells have better chances than their weaker counterparts.&lt;br /&gt;
&lt;br /&gt;
The following averages have been observed so far:&lt;br /&gt;
*First tier of elemental spells (Lightning/Thunderstorm/Fireball/Inferno/etc.): 45% - 50%&lt;br /&gt;
*Condemn/Purge: 60%&lt;br /&gt;
*Smite/Banish: ~80%&lt;br /&gt;
*Corruption/Pestilence: 80%&lt;br /&gt;
*Disintegrate/Ragnarok: 100%&lt;br /&gt;
&lt;br /&gt;
==Spike Shields==&lt;br /&gt;
Additional notes about the spike spells:&lt;br /&gt;
*They can proc upon parrying or blocking an attack.&lt;br /&gt;
*They do a minimum of 5 damage to monsters regardless of damage taken.&lt;br /&gt;
&lt;br /&gt;
==Stacking==&lt;br /&gt;
Spells that do not stack will override each other when cast.&lt;br /&gt;
&lt;br /&gt;
[[File:HVstack.png|400px|Stacking restrictions]]&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Stack || Do Not Stack&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Buffs&#039;&#039;&#039;|| (&#039;&#039;All others&#039;&#039;) ||Frost / Flame / Lightning / Storm Spikes &amp;lt;br&amp;gt;Arcane Focus / Heartseeker &amp;lt;br&amp;gt;Regen I / Regen II&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Debuffs&#039;&#039;&#039;||Slow &amp;amp; Magnet &amp;lt;br&amp;gt;(&#039;&#039;Total action speed reduction = 62.5%&#039;&#039;) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nerf (or X-Nerf) &amp;amp; Bewilder / Weaken &amp;lt;br&amp;gt;(&#039;&#039;Both for damage and mitigation reductions&#039;&#039;) ||Silence / Weaken &amp;lt;br&amp;gt;Silence / Blind &amp;lt;br&amp;gt;Slow / Sleep / Confuse &amp;lt;br&amp;gt;Blind / Bewilder &amp;lt;br&amp;gt;Nerf / X-nerf&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that recasting a debuffs on the same target(s) can override existing ones even if the existing ones had longer durations (e.g. certain [[Skills#Fighting_Skills|Fighting Skills]] or recasting a recently [[Channeling|Channeled]] spell).&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Railander</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=7852</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=7852"/>
		<updated>2012-03-31T15:33:51Z</updated>

		<summary type="html">&lt;p&gt;Railander: /* Deprecating Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the mana-based spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&lt;br /&gt;
==Spell Costs==&lt;br /&gt;
Spell costs are all a percentage of the player&#039;s [[Level]], rounded up.&lt;br /&gt;
&lt;br /&gt;
Example: &#039;Cure&#039; has a &#039;&#039;base cost&#039;&#039; of 20, meaning its MP cost is &#039;&#039;20% of your level&#039;&#039;. At level 51, Cure costs: (51 * 0.20) = 10.2 -&amp;gt; 11 MP.&lt;br /&gt;
&lt;br /&gt;
Spell costs are further modified by:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Factor&lt;br /&gt;
!▲/▼&lt;br /&gt;
!Amount&lt;br /&gt;
|-&lt;br /&gt;
|[[Interference]] || ▲ || 0.5% per point&lt;br /&gt;
|-&lt;br /&gt;
|Mana Conservation || ▼ || Stated %&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit Stance]] || ▼ || 25%&lt;br /&gt;
|-&lt;br /&gt;
|[[Fighting_Styles#Staff|Coalesced Mana]] || ▼ || 50%&lt;br /&gt;
|-&lt;br /&gt;
|[[Channeling]] || ▼ || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Spell Cost&#039;&#039;&#039; = ((100% * (1 + interference * 0.5%) - (mana_conservation)) *&lt;br /&gt;
 (1 - spirit_stance) * (1 - coalesced)&lt;br /&gt;
&lt;br /&gt;
==Spell Durations==&lt;br /&gt;
The duration of spells lasting more than one turn depends on their base duration, the number of Ability Points invested (where applicable) and the relevant [[Proficiencies]]. Each additional AP increases the duration by 25%, multiplied further for each for full point of proficiency. Expressed as a formula:&lt;br /&gt;
 duration = base_duration * (1 + additional_AP / 4) * (1 + proficiency / &#039;&#039;&#039;x&#039;&#039;&#039;)&lt;br /&gt;
For supportive/curative spells &#039;&#039;&#039;x&#039;&#039;&#039; = 100, for deprecating spells &#039;&#039;&#039;x&#039;&#039;&#039; = 50.&lt;br /&gt;
&lt;br /&gt;
The result is rounded to the nearest whole number of turns.&lt;br /&gt;
&lt;br /&gt;
==Offensive Magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[Abilities | Ability tier]], there is a single-target spell and an Area-of-Effect (AoE) spell. AoE spells inflict strong damage on the targeted monster and less damage on the rest, but are also cost more MP and have slower [[Action Speed]] than their single target versions. Missing the primary target of an AoE spell does not prevent it from hitting other targets, each chance-to-hit is calculated independently. AoE spells do 100% more damage than their single-target counterparts towards their primary target. The remaining targets receive 66% splash damage if successfully hit.&lt;br /&gt;
&lt;br /&gt;
Each addition Ability Point invested in the AoE spells increases its damage dealt (by 25% when maxed), reduces its cast time (matching its  single-target spell&#039;s when maxed), decreases it&#039;s MP cost (by 50% when maxed), and decreases the associated single-target spell&#039;s MP cost (by 25% when maxed). In the table below, the Base Cost column shows the original cost gto the left, and the Reduced Cost with the AoE spell maxed.&lt;br /&gt;
&lt;br /&gt;
Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[Damage_Types | damage type]], which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status Effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
All spells listed hit singular targets unless otherwise stated.&lt;br /&gt;
&lt;br /&gt;
==[[Spell Damage]]==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[Abilities|Tier]]&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Access Level&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Base Cost&lt;br /&gt;
!Reduced Cost&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===Piercing===&lt;br /&gt;
|-&lt;br /&gt;
! 0&lt;br /&gt;
! 1&lt;br /&gt;
! http://g.ehgt.org/hv050/img/a/001010.png&amp;lt;br&amp;gt;Magic Missile&lt;br /&gt;
| Fires a basic magic missile against the target.&lt;br /&gt;
* &#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
&amp;lt;!-- * &#039;&#039;Damage is affected by [[Proficiency|Elemental Proficiency]], but does not increase it.&#039;&#039; --&amp;gt;&lt;br /&gt;
* &#039;&#039;If equipped with a [[Equipment#Staffs|Staff]], each cast has a chance to improve the user&#039;s [[Proficiency#Weapons|Staff Proficiency]] (equal to that of meleeing with the staff).&lt;br /&gt;
| 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
! [[Image:Abilities_Fireball.png]]&amp;lt;br&amp;gt;Fireball&lt;br /&gt;
| A ball of fire is hurled at the target, causing Fire damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Inferno.png]]&amp;lt;br&amp;gt;Inferno&lt;br /&gt;
| Unleashes an inferno of flames on all hostile targets, causing Fire damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 50&lt;br /&gt;
! [[Image:Abilities_Flare.png‎]]&amp;lt;br&amp;gt;Flare&lt;br /&gt;
| A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Meteor.png‎]]&amp;lt;br&amp;gt;Meteor&lt;br /&gt;
| A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 12&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 110&lt;br /&gt;
! [[Image:Abilities_Nova.png]]&amp;lt;br&amp;gt;Nova&lt;br /&gt;
| Fire damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Flames_of_Loki.png]]&amp;lt;br&amp;gt;Flames of Loki&lt;br /&gt;
| Fire damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 10&lt;br /&gt;
! [[Image:Abilities_Icestrike.png]]&amp;lt;br&amp;gt;Icestrike&lt;br /&gt;
| Launches a pillar of ice against the target, causing Cold damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Image:Abilities_Snowstorm.png]]&amp;lt;br&amp;gt;Snowstorm&lt;br /&gt;
| A snowstorm surrounds all hostile targets, causing Cold damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 7&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 60&lt;br /&gt;
! [[Image:Abilities_Freeze.png]]&amp;lt;br&amp;gt;Freeze&lt;br /&gt;
| Cold damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Blizzard.png]]&amp;lt;br&amp;gt;Blizzard&lt;br /&gt;
| Cold damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 13&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 130&lt;br /&gt;
! [[Image:Abilities_Cryostasis.png]]&amp;lt;br&amp;gt;Cryostasis&lt;br /&gt;
| Cold damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Fimbulvetr.png]]&amp;lt;br&amp;gt;Fimbulvetr&lt;br /&gt;
| Cold damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 20&lt;br /&gt;
! [[Image:Abilities_Lightning.png]]&amp;lt;br&amp;gt;Lightning&lt;br /&gt;
| A bolt of lightning strikes the target, causing Elec damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Thunderstorm.png]]&amp;lt;br&amp;gt;Thunderstorm&lt;br /&gt;
| A thunderstorm surrounds all hostile targets, causing Elec damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 8&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 70&lt;br /&gt;
! [[Image:Abilities_Ball_Lightning.png‎]]&amp;lt;br&amp;gt;Ball Lightning&lt;br /&gt;
| Elec damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Column_Lightning.png‎]]&amp;lt;br&amp;gt;Chain Lightning&lt;br /&gt;
| Elec damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 170&lt;br /&gt;
! [[Image:Abilities_Shockblast.png‎]]&amp;lt;br&amp;gt;Shockblast&lt;br /&gt;
| Elec damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Wrath_of_Thor.png‎]]&amp;lt;br&amp;gt;Wrath of Thor&lt;br /&gt;
| Elec damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 30&lt;br /&gt;
! [[Image:Abilities_Windblast.png‎]]&amp;lt;br&amp;gt;Windblast&lt;br /&gt;
| A blast of wind hits the target, causing Wind damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Cyclone.png‎]]&amp;lt;br&amp;gt;Cyclone&lt;br /&gt;
| A cyclone surrounds all hostile targets, causing Wind damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 9&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 80&lt;br /&gt;
! [[Image:Abilities_Gale.png]]&amp;lt;br&amp;gt;Gale&lt;br /&gt;
| Wind damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Hurricane.png]]&amp;lt;br&amp;gt;Hurricane&lt;br /&gt;
| Wind damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 16&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 190&lt;br /&gt;
! [[Image:Abilities_Downburst.png‎]]&amp;lt;br&amp;gt;Downburst&lt;br /&gt;
| Wind damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Storms_of_Njord.png‎]]&amp;lt;br&amp;gt;Storms of Njord&lt;br /&gt;
| Wind damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 40&lt;br /&gt;
! [[Image:Abilities_Condemn.png]]&amp;lt;br&amp;gt;Condemn&lt;br /&gt;
| Holy damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Purge.png]]&amp;lt;br&amp;gt;Purge&lt;br /&gt;
| Holy damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 10&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 90&lt;br /&gt;
! [[Image:Abilities_Smite.png]]&amp;lt;br&amp;gt;Smite&lt;br /&gt;
| Holy damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Banish.png]]&amp;lt;br&amp;gt;Banish&lt;br /&gt;
| Holy damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 11&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 100&lt;br /&gt;
! [[Image:Abilities_Soul_Reaper.png]]&amp;lt;br&amp;gt;Soul Reaper&lt;br /&gt;
| Soul damage.&lt;br /&gt;
| 11 || 8.25&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Soul_Harvest.png]]&amp;lt;br&amp;gt;Soul Harvest&lt;br /&gt;
| Soul damage. (AoE)&lt;br /&gt;
| 33 || 16.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 18&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 250&lt;br /&gt;
! [[Image:Abilities_Soul_Fire.png‎]]&amp;lt;br&amp;gt;Soul Fire&lt;br /&gt;
| Soul damage.&lt;br /&gt;
| 24 || 18&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Soul_Burst.png‎]]&amp;lt;br&amp;gt;Soul Burst&lt;br /&gt;
| Soul damage. (AoE)&lt;br /&gt;
| 87 || 43.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Dark]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 14&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 150&lt;br /&gt;
! [[Image:Abilities_Corruption.png‎]]&amp;lt;br&amp;gt;Corruption&lt;br /&gt;
| Dark damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Pestilence.png‎]]&amp;lt;br&amp;gt;Pestilence&lt;br /&gt;
| Dark damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 17&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 200&lt;br /&gt;
! [[Image:Abilities_Disintegrate.png‎]]&amp;lt;br&amp;gt;Disintegrate&lt;br /&gt;
| Dark damage.&lt;br /&gt;
| 18 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Ragnarok.png‎]]&amp;lt;br&amp;gt;Ragnarok&lt;br /&gt;
| Dark damage. (AoE)&lt;br /&gt;
| 54 || 27&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deprecating Magic==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration&lt;br /&gt;
&amp;lt;div id=&amp;quot;Poison&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
! 1&lt;br /&gt;
! [[Image:Abilities_Poison.png]]&amp;lt;br&amp;gt;Poison&lt;br /&gt;
| Inflicts Spreading Poison on the target, causing damage over time, reducing its evade chance, and halving its MP and SP regen rates.&lt;br /&gt;
* &#039;&#039;Damage at end of enemy&#039;s turn = (0.05 * base_health) * (1 + deprecating_proficiency * 0.01)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Base evade chance reduction: 5?%&#039;&#039;&lt;br /&gt;
* &#039;&#039;MP and SP regeneration rate reduction: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;The initial cast counts as doing [[Dark]] damage and can thus set off an explosion on targets affected by Breached Defense.&#039;&#039;&lt;br /&gt;
| 15 || 15&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slow&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
! 10&lt;br /&gt;
! [[Image:Abilities_Slow.png]]&amp;lt;br&amp;gt;Slow&lt;br /&gt;
| The target is slowed, making it attack less frequently.&lt;br /&gt;
* &#039;&#039;Base action speed reduction: 50%&#039;&#039;&lt;br /&gt;
| 18 || 3&lt;br /&gt;
&amp;lt;div id=&amp;quot;Weaken&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
! 20&lt;br /&gt;
! [[Image:Abilities_Weaken.png]]&amp;lt;br&amp;gt;Weaken&lt;br /&gt;
| The target is weakened, making its physical attacks deal less damage and preventing them from being critical strikes.&lt;br /&gt;
* &#039;&#039;Physical defense reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical damage dealt reduction: 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 10 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sleep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
! 30&lt;br /&gt;
! [[Image:Abilities_Sleep.png‎]]&amp;lt;br&amp;gt;Sleep&lt;br /&gt;
| The target is lulled to sleep, preventing it from taking any actions. However, it may wake up when damaged.&lt;br /&gt;
* &#039;&#039;Target takes 50% more damage if struck physically while asleep&#039;&#039;&lt;br /&gt;
* &#039;&#039;Chance of breaking on damage: 90% base; decreases by 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 22 || 3&lt;br /&gt;
&amp;lt;div id=&amp;quot;Confuse&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
! 60&lt;br /&gt;
! [[Image:Abilities_Confuse.png‎]]&amp;lt;br&amp;gt;Confuse&lt;br /&gt;
| Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
* &#039;&#039;Chance of breaking on damage: 90% base, decreases by 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
* &#039;&#039;Chance of monster hitting itself: 25% base; decreased by 5% per AP; 0% when maxed&#039;&#039;&lt;br /&gt;
| 25 || 3&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bewilder&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
! 70&lt;br /&gt;
! [[Image:Abilities_Bewilder.png‎]]&amp;lt;br&amp;gt;Bewilder&lt;br /&gt;
| The target is bewildered, making its magical attacks deal less damage and preventing them from being critical strikes.&lt;br /&gt;
* &#039;&#039;Magical defense reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical damage dealt reduction: 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 10 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blind&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! 9&lt;br /&gt;
! 80&lt;br /&gt;
! [[Image:Abilities_Blind.png]]&amp;lt;br&amp;gt;Blind&lt;br /&gt;
| Blinds the target, reducing the chance of landing attacks and magic spells.&lt;br /&gt;
* &#039;&#039;Base attack/magic hit chance reduction: 25%&#039;&#039;&lt;br /&gt;
| 18 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;Silence&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
! 110&lt;br /&gt;
! [[Image:Abilities_Silence.png]]&amp;lt;br&amp;gt;Silence&lt;br /&gt;
| The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
| 18 || 7&lt;br /&gt;
&amp;lt;div id=&amp;quot;Nerf&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
! 150&lt;br /&gt;
! [[Image:Abilities_Nerf.png‎]]&amp;lt;br&amp;gt;Nerf&lt;br /&gt;
| The target is nerfed, decreasing its attack damage, magic damage, evade chance, resist chance, physical defense, and magical defense.&lt;br /&gt;
* &#039;&#039;Physical and magical damage reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Evade and resist chance reduction: 5%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical and magical defense reduction: 25%&#039;&#039;&lt;br /&gt;
| 20 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;X-Nerf&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
! 200&lt;br /&gt;
! [[Image:Abilities_X-Nerf.png‎]]&amp;lt;br&amp;gt;X-Nerf&lt;br /&gt;
| All hostile targets are nerfed, decreasing their attack damage, magic damage, evade chance, resist chance, physical defense, and magical defense.&lt;br /&gt;
* &#039;&#039;Same effects as Nerf.&#039;&#039;&lt;br /&gt;
| 60 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;MagNet&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Magnet&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 18&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 250&lt;br /&gt;
! [[Image:Abilities_MagNet.png‎]]&amp;lt;br&amp;gt;MagNet&lt;br /&gt;
| A net of pure energy is cast on the target, hindering and magically grounding it, making it slower and unable to evade attacks or spells.&lt;br /&gt;
* &#039;&#039;Base action speed reduction: 25%&#039;&#039;&lt;br /&gt;
| 22 || 4&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lifestream&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Lifestream.png‎]]&amp;lt;br&amp;gt;Lifestream&lt;br /&gt;
| Places a health tap effect on the target, returning a small amount of health to the caster on each target turn.&lt;br /&gt;
* &#039;&#039;Damage and healing done = player_base_HP / 20 (rounded up)&lt;br /&gt;
**&#039;&#039;Capped to a maximum of 5% of the target&#039;s current HP&#039;&#039;&lt;br /&gt;
* &#039;&#039;Cannot reduce monster below 1 HP by itself&#039;&#039;&lt;br /&gt;
| 25 || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Curative Magic==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration !! Prerequisites&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
! 10&lt;br /&gt;
! [[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Cure&lt;br /&gt;
| Restores a moderate amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;Health restored = (base_health / 2) * (1 + curative_proficiency / 200) * (1 + holy EDB / 100)&lt;br /&gt;
| 20 || 0 || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
! 70&lt;br /&gt;
! [[Image:Abilities_Regen.png]]&amp;lt;br&amp;gt;Regen&lt;br /&gt;
| Places a heal over time effect on yourself, healing you for a small amount of HP every turn.&lt;br /&gt;
* &#039;&#039;Health restored per turn = ceiling(4.5 * base_health / 100 * (1 + curative_proficiency / 100))&lt;br /&gt;
| 25 || 10 || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
! 100&lt;br /&gt;
! [[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Cure II&lt;br /&gt;
| Restores a large amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;Double the effect of Cure I.&#039;&#039;&lt;br /&gt;
| 55 || 0 || &#039;&#039;&#039;Cure&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
! 150&lt;br /&gt;
! [[Image:Abilities_Regen.png]]&amp;lt;br&amp;gt;Regen II&lt;br /&gt;
| Places a long-lasting heal over time effect on yourself, healing you for a small amount of HP every turn.&lt;br /&gt;
* &#039;&#039;Health restored per turn = ceiling(6 * base_health / 100 * (1 + curative_proficiency / 100))&lt;br /&gt;
| 75 || 25 || &#039;&#039;&#039;Regen&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
! 200&lt;br /&gt;
! [[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Cure III&lt;br /&gt;
| Restores a huge amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;3.5x the effect of Cure I.&#039;&#039;&lt;br /&gt;
| 100 || 0 || &#039;&#039;&#039;Cure II&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Supportive Magic==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration&lt;br /&gt;
&amp;lt;div id=&amp;quot;Protection&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
! 30&lt;br /&gt;
! [[Image:Abilities_Protection.png]]&amp;lt;br&amp;gt;Protection&lt;br /&gt;
| Enhances the protective gear of the target, boosting the natural physical and magical defenses of the armor by 25%.&lt;br /&gt;
| 25 || 15&lt;br /&gt;
&amp;lt;div id=&amp;quot;Haste&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
! 40&lt;br /&gt;
! [[Image:Abilities_Haste.png]]&amp;lt;br&amp;gt;Haste&lt;br /&gt;
| You are hastened, allowing you to attack more frequently.&lt;br /&gt;
* &#039;&#039;[[Action Speed]] increase: 50%&#039;&#039;&lt;br /&gt;
| 30 || 10&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadow Veil&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
! 50&lt;br /&gt;
! [[Image:Abilities_Shadow_Veil.png‎]]&amp;lt;br&amp;gt;Shadow Veil&lt;br /&gt;
| A veil of shadows surrounds you, making it harder for monsters to hit you with physical/magical attacks.&lt;br /&gt;
* &#039;&#039;Evade chance increase: 20%&#039;&#039;&lt;br /&gt;
| 30 || 10&lt;br /&gt;
&amp;lt;div id=&amp;quot;Absorb&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
! 90&lt;br /&gt;
! [[Image:absorb.png]]&amp;lt;br&amp;gt;Absorb&lt;br /&gt;
| The next magical attack against you may be absorbed and partially converted to MP. 75% chance to absorb when maxed (15% per AP), and the effect is removed when it absorbs a spell.&lt;br /&gt;
* &#039;&#039;Absorbs both magic and spirit attacks.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Cannot absorb critical hits.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Absorbed MP is between 5% and 10% of your base max MP.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Additional AP increases the MP absorbed by x1.125 per additional point for a maximum of 7.5% to 15% of your base max MP.&#039;&#039;&lt;br /&gt;
| 30 || 15&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spark of Life&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;SoL&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 11&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 100&lt;br /&gt;
! [[Image:Abilities_Spark_of_Life.png]]&amp;lt;br&amp;gt;Spark of Life&lt;br /&gt;
| Any attack that would normally kill you leaves you alive with a small percentage of HP. When triggered, the buff is removed, and 50% of the player&#039;s base SP is consumed. If the player does not have enough SP remaining the trigger will fail and the player will die.&lt;br /&gt;
* &#039;&#039;If active and enough SP is available your health bar will turn silver.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Base health restored: 10% max health; increases by 5% per additional AP for a maximum of 30%.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 50&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv050/img/e/fallenshield.png&amp;lt;br&amp;gt;&#039;&#039;Cloak of the Fallen&#039;&#039;&lt;br /&gt;
| &#039;&#039;When Spark of Life is triggered &#039;&#039;&#039;Cloak of the Fallen&#039;&#039;&#039; procs, which grants full immunity to damage during the turn that Spark triggers. Each additional AP put into Spark of Life after the first adds a turn of tripling your natural physical and magical absorption stats after the original proc.&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flame Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
! 110&lt;br /&gt;
! [[Image:Abilities_Flames_Spikes.png]]&amp;lt;br&amp;gt;Flame Spikes&lt;br /&gt;
| A shield of flames surrounds you. [[Fire]] mitigation is increased, and physical attackers take minor fire damage. Attacking enemies have a chance of gaining the Searing Skin proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arcane Focus&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 13&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 130&lt;br /&gt;
! [[Image:Abilities_Arcane_Focus.png]]&amp;lt;br&amp;gt;Arcane Focus&lt;br /&gt;
| You attain a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance.&lt;br /&gt;
* &#039;&#039;Magical damage bonus: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical hit chance bonus: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Also known as Arcane Meditation&#039;&#039;&lt;br /&gt;
| 100 || 50&lt;br /&gt;
&amp;lt;div id=&amp;quot;Frost Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Frost_Spikes.png‎]]&amp;lt;br&amp;gt;Frost Spikes&lt;br /&gt;
| A shield of frost surrounds you. [[Cold]] mitigation is increased, and physical attackers take minor cold damage. Attacking enemies have a chance of gaining the Freezing Limb proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Heartseeker&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 170&lt;br /&gt;
! [[Image:Abilities_Heartseeker.png‎]]&amp;lt;br&amp;gt;Heartseeker&lt;br /&gt;
| You attain intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.&lt;br /&gt;
* &#039;&#039;Physical damage bonus: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical hit chance bonus: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
| 100 || 50&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Lightning_Spikes.png‎]]&amp;lt;br&amp;gt;Lightning Spikes&lt;br /&gt;
| A shield of lightning surrounds you. [[Elec]] mitigation is increased, and physical attackers take minor elec damage. Attacking enemies have a chance of gaining the Deep Burns proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spirit Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 16&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 190&lt;br /&gt;
! [[Image:Abilities_Spirit_Shield.png‎]]&amp;lt;br&amp;gt;Spirit Shield&lt;br /&gt;
| This protective veil activates for powerful blows that damage more than 25% of your max HP, absorbing the remainder as spirit damage.&lt;br /&gt;
* &#039;&#039;Any attack that hits for more than 25% of your max health will cause you to lose exactly 25% of your health, with the remainder absorbed as damage to your spirit. &lt;br /&gt;
* &#039;&#039;The amount of Spirit damage depends on the power of the blow that was absorbed, and is 40% of base (reducible to 20% at max AP) for blows that would otherwise take off 100% or more health, linearly reducing to 0 at exactly 25% damage.&#039;&#039;&lt;br /&gt;
* &#039;&#039;The spell will fail if you don&#039;t have sufficient Spirit.&#039;&#039;&lt;br /&gt;
| 25 || 15&lt;br /&gt;
&amp;lt;div id=&amp;quot;Storm Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Storm_Spikes.png‎]]&amp;lt;br&amp;gt;Storm Spikes&lt;br /&gt;
| A shield of storms surrounds you. [[Wind]] mitigation is increased, and physical attackers take minor wind damage. Attacking enemies have a chance of gaining the Turbulent Air proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive Magic | offensive spell]] hits a monster, it may produce an associated status effect on the target, which lasts for a number of turns. In addition, these status effect will explode for bonus damage on the monster when their effected target is struck by the next elemental spell in the cycle. e.g. Searing Skin will explode for Fire damage when the monster is struck by a Cold spell.&lt;br /&gt;
&lt;br /&gt;
(Note: Soul Burst alone will not proc &#039;burning soul&#039; effect. In order to proc burning soul, you&#039;ll need to first cast soul fire on target enemy. Casting soul burst on target enemy will then proc burning soul on other enemies.)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Effect(s)&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Flare.png‎]] &#039;&#039;&#039;Searing Skin&#039;&#039;&#039; &lt;br /&gt;
||The skin of the target has been scorched, inhibiting its attack damage.&lt;br /&gt;
* &#039;&#039;Attack damage reduction: 10%?&#039;&#039;&lt;br /&gt;
||[[Cold]] resistance is lowered.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;Explosion damage: &#039;&#039;--&amp;gt; |rowspan=&amp;quot;6&amp;quot;| 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Snowstorm.png]] &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;&lt;br /&gt;
||The limbs of the target have been frozen, causing slower movement.&lt;br /&gt;
* &#039;&#039;Speed reduction: 10%?&#039;&#039;&lt;br /&gt;
| [[Wind]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Gale.png]] &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;&lt;br /&gt;
||The air around the target has been upset, blowing up dust and increasing its miss chance.&lt;br /&gt;
* &#039;&#039;Miss chance increase: 10%?&#039;&#039;&lt;br /&gt;
| [[Elec]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Lightning.png]] &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;&lt;br /&gt;
||Internal damage causes slower reactions and lowers evade and resist chance.&lt;br /&gt;
* &#039;&#039;Evade reduction: 10%?&#039;&#039;&lt;br /&gt;
| [[Fire]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Smite.png]] &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;&lt;br /&gt;
||The holy attack has penetrated the target&#039;s defenses, making it take more damage.&lt;br /&gt;
* &#039;&#039;Damage taken increase: 10%&#039;&#039;&lt;br /&gt;
||[[Dark]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Disintegrate.png‎]] &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;&lt;br /&gt;
||The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage.&lt;br /&gt;
* &#039;&#039;Damage reduction: 10%&#039;&#039;&lt;br /&gt;
||[[Holy]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|http://g.ehgt.org/hv050/img/e/ripesoul.png &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;&lt;br /&gt;
||Attacking this target will restore your spirit by a small amount. &lt;br /&gt;
* &#039;&#039;SP restored on hit = ceiling(base_SP / 20)&#039;&#039;&lt;br /&gt;
|| &#039;&#039;n/a&#039;&#039; || 10&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Soul_Fire.png‎]] &#039;&#039;&#039;Burning Soul&#039;&#039;&#039; &lt;br /&gt;
||The very life essence of the target has been set ablaze, damaging it over time.&lt;br /&gt;
* &#039;&#039;Damage over time = 7 * (base_health / 100) * (1 + forbidden_proficiency / 100)&#039;&#039;&lt;br /&gt;
|| Using Soul Burst will cause this effect to explode. || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chance on Hit===&lt;br /&gt;
The chance-on-hit to proc one of these effects on a monster varies based on the offensive spell cast. Stronger spells have better chances than their weaker counterparts.&lt;br /&gt;
&lt;br /&gt;
The following averages have been observed so far:&lt;br /&gt;
*First tier of elemental spells (Lightning/Thunderstorm/Fireball/Inferno/etc.): 45% - 50%&lt;br /&gt;
*Condemn/Purge: 60%&lt;br /&gt;
*Smite/Banish: ~80%&lt;br /&gt;
*Corruption/Pestilence: 80%&lt;br /&gt;
*Disintegrate/Ragnarok: 100%&lt;br /&gt;
&lt;br /&gt;
==Spike Shields==&lt;br /&gt;
Additional notes about the spike spells:&lt;br /&gt;
*They can proc upon parrying or blocking an attack.&lt;br /&gt;
*They do a minimum of 5 damage to monsters regardless of damage taken.&lt;br /&gt;
&lt;br /&gt;
==Stacking==&lt;br /&gt;
Spells that do not stack will override each other when cast.&lt;br /&gt;
&lt;br /&gt;
[[File:HVstack.png|400px|Stacking restrictions]]&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Stack || Do Not Stack&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Buffs&#039;&#039;&#039;|| (&#039;&#039;All others&#039;&#039;) ||Frost / Flame / Lightning / Storm Spikes &amp;lt;br&amp;gt;Arcane Focus / Heartseeker &amp;lt;br&amp;gt;Regen I / Regen II&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Debuffs&#039;&#039;&#039;||Slow &amp;amp; Magnet &amp;lt;br&amp;gt;(&#039;&#039;Total action speed reduction = 62.5%&#039;&#039;) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nerf (or X-Nerf) &amp;amp; Bewilder / Weaken &amp;lt;br&amp;gt;(&#039;&#039;Both for damage and mitigation reductions&#039;&#039;) ||Silence / Weaken &amp;lt;br&amp;gt;Silence / Blind &amp;lt;br&amp;gt;Slow / Sleep / Confuse &amp;lt;br&amp;gt;Blind / Bewilder &amp;lt;br&amp;gt;Nerf / X-nerf&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that recasting a debuffs on the same target(s) can override existing ones even if the existing ones had longer durations (e.g. certain [[Skills#Fighting_Skills|Fighting Skills]] or recasting a recently [[Channeling|Channeled]] spell).&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Railander</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=7851</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=7851"/>
		<updated>2012-03-31T15:30:59Z</updated>

		<summary type="html">&lt;p&gt;Railander: /* Deprecating Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the mana-based spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&lt;br /&gt;
==Spell Costs==&lt;br /&gt;
Spell costs are all a percentage of the player&#039;s [[Level]], rounded up.&lt;br /&gt;
&lt;br /&gt;
Example: &#039;Cure&#039; has a &#039;&#039;base cost&#039;&#039; of 20, meaning its MP cost is &#039;&#039;20% of your level&#039;&#039;. At level 51, Cure costs: (51 * 0.20) = 10.2 -&amp;gt; 11 MP.&lt;br /&gt;
&lt;br /&gt;
Spell costs are further modified by:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Factor&lt;br /&gt;
!▲/▼&lt;br /&gt;
!Amount&lt;br /&gt;
|-&lt;br /&gt;
|[[Interference]] || ▲ || 0.5% per point&lt;br /&gt;
|-&lt;br /&gt;
|Mana Conservation || ▼ || Stated %&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit Stance]] || ▼ || 25%&lt;br /&gt;
|-&lt;br /&gt;
|[[Fighting_Styles#Staff|Coalesced Mana]] || ▼ || 50%&lt;br /&gt;
|-&lt;br /&gt;
|[[Channeling]] || ▼ || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Spell Cost&#039;&#039;&#039; = ((100% * (1 + interference * 0.5%) - (mana_conservation)) *&lt;br /&gt;
 (1 - spirit_stance) * (1 - coalesced)&lt;br /&gt;
&lt;br /&gt;
==Spell Durations==&lt;br /&gt;
The duration of spells lasting more than one turn depends on their base duration, the number of Ability Points invested (where applicable) and the relevant [[Proficiencies]]. Each additional AP increases the duration by 25%, multiplied further for each for full point of proficiency. Expressed as a formula:&lt;br /&gt;
 duration = base_duration * (1 + additional_AP / 4) * (1 + proficiency / &#039;&#039;&#039;x&#039;&#039;&#039;)&lt;br /&gt;
For supportive/curative spells &#039;&#039;&#039;x&#039;&#039;&#039; = 100, for deprecating spells &#039;&#039;&#039;x&#039;&#039;&#039; = 50.&lt;br /&gt;
&lt;br /&gt;
The result is rounded to the nearest whole number of turns.&lt;br /&gt;
&lt;br /&gt;
==Offensive Magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[Abilities | Ability tier]], there is a single-target spell and an Area-of-Effect (AoE) spell. AoE spells inflict strong damage on the targeted monster and less damage on the rest, but are also cost more MP and have slower [[Action Speed]] than their single target versions. Missing the primary target of an AoE spell does not prevent it from hitting other targets, each chance-to-hit is calculated independently. AoE spells do 100% more damage than their single-target counterparts towards their primary target. The remaining targets receive 66% splash damage if successfully hit.&lt;br /&gt;
&lt;br /&gt;
Each addition Ability Point invested in the AoE spells increases its damage dealt (by 25% when maxed), reduces its cast time (matching its  single-target spell&#039;s when maxed), decreases it&#039;s MP cost (by 50% when maxed), and decreases the associated single-target spell&#039;s MP cost (by 25% when maxed). In the table below, the Base Cost column shows the original cost gto the left, and the Reduced Cost with the AoE spell maxed.&lt;br /&gt;
&lt;br /&gt;
Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[Damage_Types | damage type]], which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status Effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
All spells listed hit singular targets unless otherwise stated.&lt;br /&gt;
&lt;br /&gt;
==[[Spell Damage]]==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[Abilities|Tier]]&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Access Level&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Base Cost&lt;br /&gt;
!Reduced Cost&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===Piercing===&lt;br /&gt;
|-&lt;br /&gt;
! 0&lt;br /&gt;
! 1&lt;br /&gt;
! http://g.ehgt.org/hv050/img/a/001010.png&amp;lt;br&amp;gt;Magic Missile&lt;br /&gt;
| Fires a basic magic missile against the target.&lt;br /&gt;
* &#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
&amp;lt;!-- * &#039;&#039;Damage is affected by [[Proficiency|Elemental Proficiency]], but does not increase it.&#039;&#039; --&amp;gt;&lt;br /&gt;
* &#039;&#039;If equipped with a [[Equipment#Staffs|Staff]], each cast has a chance to improve the user&#039;s [[Proficiency#Weapons|Staff Proficiency]] (equal to that of meleeing with the staff).&lt;br /&gt;
| 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
! [[Image:Abilities_Fireball.png]]&amp;lt;br&amp;gt;Fireball&lt;br /&gt;
| A ball of fire is hurled at the target, causing Fire damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Inferno.png]]&amp;lt;br&amp;gt;Inferno&lt;br /&gt;
| Unleashes an inferno of flames on all hostile targets, causing Fire damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 50&lt;br /&gt;
! [[Image:Abilities_Flare.png‎]]&amp;lt;br&amp;gt;Flare&lt;br /&gt;
| A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Meteor.png‎]]&amp;lt;br&amp;gt;Meteor&lt;br /&gt;
| A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 12&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 110&lt;br /&gt;
! [[Image:Abilities_Nova.png]]&amp;lt;br&amp;gt;Nova&lt;br /&gt;
| Fire damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Flames_of_Loki.png]]&amp;lt;br&amp;gt;Flames of Loki&lt;br /&gt;
| Fire damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 10&lt;br /&gt;
! [[Image:Abilities_Icestrike.png]]&amp;lt;br&amp;gt;Icestrike&lt;br /&gt;
| Launches a pillar of ice against the target, causing Cold damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Image:Abilities_Snowstorm.png]]&amp;lt;br&amp;gt;Snowstorm&lt;br /&gt;
| A snowstorm surrounds all hostile targets, causing Cold damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 7&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 60&lt;br /&gt;
! [[Image:Abilities_Freeze.png]]&amp;lt;br&amp;gt;Freeze&lt;br /&gt;
| Cold damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Blizzard.png]]&amp;lt;br&amp;gt;Blizzard&lt;br /&gt;
| Cold damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 13&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 130&lt;br /&gt;
! [[Image:Abilities_Cryostasis.png]]&amp;lt;br&amp;gt;Cryostasis&lt;br /&gt;
| Cold damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Fimbulvetr.png]]&amp;lt;br&amp;gt;Fimbulvetr&lt;br /&gt;
| Cold damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 20&lt;br /&gt;
! [[Image:Abilities_Lightning.png]]&amp;lt;br&amp;gt;Lightning&lt;br /&gt;
| A bolt of lightning strikes the target, causing Elec damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Thunderstorm.png]]&amp;lt;br&amp;gt;Thunderstorm&lt;br /&gt;
| A thunderstorm surrounds all hostile targets, causing Elec damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 8&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 70&lt;br /&gt;
! [[Image:Abilities_Ball_Lightning.png‎]]&amp;lt;br&amp;gt;Ball Lightning&lt;br /&gt;
| Elec damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Column_Lightning.png‎]]&amp;lt;br&amp;gt;Chain Lightning&lt;br /&gt;
| Elec damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 170&lt;br /&gt;
! [[Image:Abilities_Shockblast.png‎]]&amp;lt;br&amp;gt;Shockblast&lt;br /&gt;
| Elec damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Wrath_of_Thor.png‎]]&amp;lt;br&amp;gt;Wrath of Thor&lt;br /&gt;
| Elec damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 30&lt;br /&gt;
! [[Image:Abilities_Windblast.png‎]]&amp;lt;br&amp;gt;Windblast&lt;br /&gt;
| A blast of wind hits the target, causing Wind damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Cyclone.png‎]]&amp;lt;br&amp;gt;Cyclone&lt;br /&gt;
| A cyclone surrounds all hostile targets, causing Wind damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 9&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 80&lt;br /&gt;
! [[Image:Abilities_Gale.png]]&amp;lt;br&amp;gt;Gale&lt;br /&gt;
| Wind damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Hurricane.png]]&amp;lt;br&amp;gt;Hurricane&lt;br /&gt;
| Wind damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 16&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 190&lt;br /&gt;
! [[Image:Abilities_Downburst.png‎]]&amp;lt;br&amp;gt;Downburst&lt;br /&gt;
| Wind damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Storms_of_Njord.png‎]]&amp;lt;br&amp;gt;Storms of Njord&lt;br /&gt;
| Wind damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 40&lt;br /&gt;
! [[Image:Abilities_Condemn.png]]&amp;lt;br&amp;gt;Condemn&lt;br /&gt;
| Holy damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Purge.png]]&amp;lt;br&amp;gt;Purge&lt;br /&gt;
| Holy damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 10&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 90&lt;br /&gt;
! [[Image:Abilities_Smite.png]]&amp;lt;br&amp;gt;Smite&lt;br /&gt;
| Holy damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Banish.png]]&amp;lt;br&amp;gt;Banish&lt;br /&gt;
| Holy damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 11&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 100&lt;br /&gt;
! [[Image:Abilities_Soul_Reaper.png]]&amp;lt;br&amp;gt;Soul Reaper&lt;br /&gt;
| Soul damage.&lt;br /&gt;
| 11 || 8.25&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Soul_Harvest.png]]&amp;lt;br&amp;gt;Soul Harvest&lt;br /&gt;
| Soul damage. (AoE)&lt;br /&gt;
| 33 || 16.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 18&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 250&lt;br /&gt;
! [[Image:Abilities_Soul_Fire.png‎]]&amp;lt;br&amp;gt;Soul Fire&lt;br /&gt;
| Soul damage.&lt;br /&gt;
| 24 || 18&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Soul_Burst.png‎]]&amp;lt;br&amp;gt;Soul Burst&lt;br /&gt;
| Soul damage. (AoE)&lt;br /&gt;
| 87 || 43.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Dark]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 14&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 150&lt;br /&gt;
! [[Image:Abilities_Corruption.png‎]]&amp;lt;br&amp;gt;Corruption&lt;br /&gt;
| Dark damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Pestilence.png‎]]&amp;lt;br&amp;gt;Pestilence&lt;br /&gt;
| Dark damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 17&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 200&lt;br /&gt;
! [[Image:Abilities_Disintegrate.png‎]]&amp;lt;br&amp;gt;Disintegrate&lt;br /&gt;
| Dark damage.&lt;br /&gt;
| 18 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Ragnarok.png‎]]&amp;lt;br&amp;gt;Ragnarok&lt;br /&gt;
| Dark damage. (AoE)&lt;br /&gt;
| 54 || 27&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deprecating Magic==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration&lt;br /&gt;
&amp;lt;div id=&amp;quot;Poison&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
! 1&lt;br /&gt;
! [[Image:Abilities_Poison.png]]&amp;lt;br&amp;gt;Poison&lt;br /&gt;
| Inflicts Spreading Poison on the target, causing damage over time, reducing its evade chance, and halving its MP and SP regen rates.&lt;br /&gt;
* &#039;&#039;Damage at end of enemy&#039;s turn = (0.05 * base_health) * (1 + deprecating_proficiency / 100)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Base evade chance reduction: 5?%&#039;&#039;&lt;br /&gt;
* &#039;&#039;MP and SP regeneration rate reduction: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;The initial cast counts as doing [[Dark]] damage and can thus set off an explosion on targets affected by Breached Defense.&#039;&#039;&lt;br /&gt;
| 15 || 15&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slow&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
! 10&lt;br /&gt;
! [[Image:Abilities_Slow.png]]&amp;lt;br&amp;gt;Slow&lt;br /&gt;
| The target is slowed, making it attack less frequently.&lt;br /&gt;
* &#039;&#039;Base action speed reduction: 50%&#039;&#039;&lt;br /&gt;
| 18 || 3&lt;br /&gt;
&amp;lt;div id=&amp;quot;Weaken&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
! 20&lt;br /&gt;
! [[Image:Abilities_Weaken.png]]&amp;lt;br&amp;gt;Weaken&lt;br /&gt;
| The target is weakened, making its physical attacks deal less damage and preventing them from being critical strikes.&lt;br /&gt;
* &#039;&#039;Physical defense reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical damage dealt reduction: 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 10 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sleep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
! 30&lt;br /&gt;
! [[Image:Abilities_Sleep.png‎]]&amp;lt;br&amp;gt;Sleep&lt;br /&gt;
| The target is lulled to sleep, preventing it from taking any actions. However, it may wake up when damaged.&lt;br /&gt;
* &#039;&#039;Target takes 50% more damage if struck physically while asleep&#039;&#039;&lt;br /&gt;
* &#039;&#039;Chance of breaking on damage: 90% base; decreases by 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 22 || 3&lt;br /&gt;
&amp;lt;div id=&amp;quot;Confuse&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
! 60&lt;br /&gt;
! [[Image:Abilities_Confuse.png‎]]&amp;lt;br&amp;gt;Confuse&lt;br /&gt;
| Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
* &#039;&#039;Chance of breaking on damage: 90% base, decreases by 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
* &#039;&#039;Chance of monster hitting itself: 25% base; decreased by 5% per AP; 0% when maxed&#039;&#039;&lt;br /&gt;
| 25 || 3&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bewilder&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
! 70&lt;br /&gt;
! [[Image:Abilities_Bewilder.png‎]]&amp;lt;br&amp;gt;Bewilder&lt;br /&gt;
| The target is bewildered, making its magical attacks deal less damage and preventing them from being critical strikes.&lt;br /&gt;
* &#039;&#039;Magical defense reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical damage dealt reduction: 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 10 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blind&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! 9&lt;br /&gt;
! 80&lt;br /&gt;
! [[Image:Abilities_Blind.png]]&amp;lt;br&amp;gt;Blind&lt;br /&gt;
| Blinds the target, reducing the chance of landing attacks and magic spells.&lt;br /&gt;
* &#039;&#039;Base attack/magic hit chance reduction: 25%&#039;&#039;&lt;br /&gt;
| 18 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;Silence&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
! 110&lt;br /&gt;
! [[Image:Abilities_Silence.png]]&amp;lt;br&amp;gt;Silence&lt;br /&gt;
| The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
| 18 || 7&lt;br /&gt;
&amp;lt;div id=&amp;quot;Nerf&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
! 150&lt;br /&gt;
! [[Image:Abilities_Nerf.png‎]]&amp;lt;br&amp;gt;Nerf&lt;br /&gt;
| The target is nerfed, decreasing its attack damage, magic damage, evade chance, resist chance, physical defense, and magical defense.&lt;br /&gt;
* &#039;&#039;Physical and magical damage reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Evade and resist chance reduction: 5%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical and magical defense reduction: 25%&#039;&#039;&lt;br /&gt;
| 20 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;X-Nerf&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
! 200&lt;br /&gt;
! [[Image:Abilities_X-Nerf.png‎]]&amp;lt;br&amp;gt;X-Nerf&lt;br /&gt;
| All hostile targets are nerfed, decreasing their attack damage, magic damage, evade chance, resist chance, physical defense, and magical defense.&lt;br /&gt;
* &#039;&#039;Same effects as Nerf.&#039;&#039;&lt;br /&gt;
| 60 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;MagNet&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Magnet&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 18&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 250&lt;br /&gt;
! [[Image:Abilities_MagNet.png‎]]&amp;lt;br&amp;gt;MagNet&lt;br /&gt;
| A net of pure energy is cast on the target, hindering and magically grounding it, making it slower and unable to evade attacks or spells.&lt;br /&gt;
* &#039;&#039;Base action speed reduction: 25%&#039;&#039;&lt;br /&gt;
| 22 || 4&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lifestream&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Lifestream.png‎]]&amp;lt;br&amp;gt;Lifestream&lt;br /&gt;
| Places a health tap effect on the target, returning a small amount of health to the caster on each target turn.&lt;br /&gt;
* &#039;&#039;Damage and healing done = player_base_HP / 20 (rounded up)&lt;br /&gt;
**&#039;&#039;Capped to a maximum of 5% of the target&#039;s current HP&#039;&#039;&lt;br /&gt;
* &#039;&#039;Cannot reduce monster below 1 HP by itself&#039;&#039;&lt;br /&gt;
| 25 || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Curative Magic==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration !! Prerequisites&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
! 10&lt;br /&gt;
! [[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Cure&lt;br /&gt;
| Restores a moderate amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;Health restored = (base_health / 2) * (1 + curative_proficiency / 200) * (1 + holy EDB / 100)&lt;br /&gt;
| 20 || 0 || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
! 70&lt;br /&gt;
! [[Image:Abilities_Regen.png]]&amp;lt;br&amp;gt;Regen&lt;br /&gt;
| Places a heal over time effect on yourself, healing you for a small amount of HP every turn.&lt;br /&gt;
* &#039;&#039;Health restored per turn = ceiling(4.5 * base_health / 100 * (1 + curative_proficiency / 100))&lt;br /&gt;
| 25 || 10 || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
! 100&lt;br /&gt;
! [[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Cure II&lt;br /&gt;
| Restores a large amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;Double the effect of Cure I.&#039;&#039;&lt;br /&gt;
| 55 || 0 || &#039;&#039;&#039;Cure&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
! 150&lt;br /&gt;
! [[Image:Abilities_Regen.png]]&amp;lt;br&amp;gt;Regen II&lt;br /&gt;
| Places a long-lasting heal over time effect on yourself, healing you for a small amount of HP every turn.&lt;br /&gt;
* &#039;&#039;Health restored per turn = ceiling(6 * base_health / 100 * (1 + curative_proficiency / 100))&lt;br /&gt;
| 75 || 25 || &#039;&#039;&#039;Regen&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
! 200&lt;br /&gt;
! [[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Cure III&lt;br /&gt;
| Restores a huge amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;3.5x the effect of Cure I.&#039;&#039;&lt;br /&gt;
| 100 || 0 || &#039;&#039;&#039;Cure II&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Supportive Magic==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration&lt;br /&gt;
&amp;lt;div id=&amp;quot;Protection&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
! 30&lt;br /&gt;
! [[Image:Abilities_Protection.png]]&amp;lt;br&amp;gt;Protection&lt;br /&gt;
| Enhances the protective gear of the target, boosting the natural physical and magical defenses of the armor by 25%.&lt;br /&gt;
| 25 || 15&lt;br /&gt;
&amp;lt;div id=&amp;quot;Haste&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
! 40&lt;br /&gt;
! [[Image:Abilities_Haste.png]]&amp;lt;br&amp;gt;Haste&lt;br /&gt;
| You are hastened, allowing you to attack more frequently.&lt;br /&gt;
* &#039;&#039;[[Action Speed]] increase: 50%&#039;&#039;&lt;br /&gt;
| 30 || 10&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadow Veil&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
! 50&lt;br /&gt;
! [[Image:Abilities_Shadow_Veil.png‎]]&amp;lt;br&amp;gt;Shadow Veil&lt;br /&gt;
| A veil of shadows surrounds you, making it harder for monsters to hit you with physical/magical attacks.&lt;br /&gt;
* &#039;&#039;Evade chance increase: 20%&#039;&#039;&lt;br /&gt;
| 30 || 10&lt;br /&gt;
&amp;lt;div id=&amp;quot;Absorb&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
! 90&lt;br /&gt;
! [[Image:absorb.png]]&amp;lt;br&amp;gt;Absorb&lt;br /&gt;
| The next magical attack against you may be absorbed and partially converted to MP. 75% chance to absorb when maxed (15% per AP), and the effect is removed when it absorbs a spell.&lt;br /&gt;
* &#039;&#039;Absorbs both magic and spirit attacks.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Cannot absorb critical hits.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Absorbed MP is between 5% and 10% of your base max MP.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Additional AP increases the MP absorbed by x1.125 per additional point for a maximum of 7.5% to 15% of your base max MP.&#039;&#039;&lt;br /&gt;
| 30 || 15&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spark of Life&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;SoL&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 11&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 100&lt;br /&gt;
! [[Image:Abilities_Spark_of_Life.png]]&amp;lt;br&amp;gt;Spark of Life&lt;br /&gt;
| Any attack that would normally kill you leaves you alive with a small percentage of HP. When triggered, the buff is removed, and 50% of the player&#039;s base SP is consumed. If the player does not have enough SP remaining the trigger will fail and the player will die.&lt;br /&gt;
* &#039;&#039;If active and enough SP is available your health bar will turn silver.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Base health restored: 10% max health; increases by 5% per additional AP for a maximum of 30%.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 50&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv050/img/e/fallenshield.png&amp;lt;br&amp;gt;&#039;&#039;Cloak of the Fallen&#039;&#039;&lt;br /&gt;
| &#039;&#039;When Spark of Life is triggered &#039;&#039;&#039;Cloak of the Fallen&#039;&#039;&#039; procs, which grants full immunity to damage during the turn that Spark triggers. Each additional AP put into Spark of Life after the first adds a turn of tripling your natural physical and magical absorption stats after the original proc.&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flame Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
! 110&lt;br /&gt;
! [[Image:Abilities_Flames_Spikes.png]]&amp;lt;br&amp;gt;Flame Spikes&lt;br /&gt;
| A shield of flames surrounds you. [[Fire]] mitigation is increased, and physical attackers take minor fire damage. Attacking enemies have a chance of gaining the Searing Skin proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arcane Focus&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 13&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 130&lt;br /&gt;
! [[Image:Abilities_Arcane_Focus.png]]&amp;lt;br&amp;gt;Arcane Focus&lt;br /&gt;
| You attain a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance.&lt;br /&gt;
* &#039;&#039;Magical damage bonus: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical hit chance bonus: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Also known as Arcane Meditation&#039;&#039;&lt;br /&gt;
| 100 || 50&lt;br /&gt;
&amp;lt;div id=&amp;quot;Frost Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Frost_Spikes.png‎]]&amp;lt;br&amp;gt;Frost Spikes&lt;br /&gt;
| A shield of frost surrounds you. [[Cold]] mitigation is increased, and physical attackers take minor cold damage. Attacking enemies have a chance of gaining the Freezing Limb proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Heartseeker&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 170&lt;br /&gt;
! [[Image:Abilities_Heartseeker.png‎]]&amp;lt;br&amp;gt;Heartseeker&lt;br /&gt;
| You attain intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.&lt;br /&gt;
* &#039;&#039;Physical damage bonus: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical hit chance bonus: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
| 100 || 50&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Lightning_Spikes.png‎]]&amp;lt;br&amp;gt;Lightning Spikes&lt;br /&gt;
| A shield of lightning surrounds you. [[Elec]] mitigation is increased, and physical attackers take minor elec damage. Attacking enemies have a chance of gaining the Deep Burns proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spirit Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 16&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 190&lt;br /&gt;
! [[Image:Abilities_Spirit_Shield.png‎]]&amp;lt;br&amp;gt;Spirit Shield&lt;br /&gt;
| This protective veil activates for powerful blows that damage more than 25% of your max HP, absorbing the remainder as spirit damage.&lt;br /&gt;
* &#039;&#039;Any attack that hits for more than 25% of your max health will cause you to lose exactly 25% of your health, with the remainder absorbed as damage to your spirit. &lt;br /&gt;
* &#039;&#039;The amount of Spirit damage depends on the power of the blow that was absorbed, and is 40% of base (reducible to 20% at max AP) for blows that would otherwise take off 100% or more health, linearly reducing to 0 at exactly 25% damage.&#039;&#039;&lt;br /&gt;
* &#039;&#039;The spell will fail if you don&#039;t have sufficient Spirit.&#039;&#039;&lt;br /&gt;
| 25 || 15&lt;br /&gt;
&amp;lt;div id=&amp;quot;Storm Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Storm_Spikes.png‎]]&amp;lt;br&amp;gt;Storm Spikes&lt;br /&gt;
| A shield of storms surrounds you. [[Wind]] mitigation is increased, and physical attackers take minor wind damage. Attacking enemies have a chance of gaining the Turbulent Air proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive Magic | offensive spell]] hits a monster, it may produce an associated status effect on the target, which lasts for a number of turns. In addition, these status effect will explode for bonus damage on the monster when their effected target is struck by the next elemental spell in the cycle. e.g. Searing Skin will explode for Fire damage when the monster is struck by a Cold spell.&lt;br /&gt;
&lt;br /&gt;
(Note: Soul Burst alone will not proc &#039;burning soul&#039; effect. In order to proc burning soul, you&#039;ll need to first cast soul fire on target enemy. Casting soul burst on target enemy will then proc burning soul on other enemies.)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Effect(s)&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Flare.png‎]] &#039;&#039;&#039;Searing Skin&#039;&#039;&#039; &lt;br /&gt;
||The skin of the target has been scorched, inhibiting its attack damage.&lt;br /&gt;
* &#039;&#039;Attack damage reduction: 10%?&#039;&#039;&lt;br /&gt;
||[[Cold]] resistance is lowered.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;Explosion damage: &#039;&#039;--&amp;gt; |rowspan=&amp;quot;6&amp;quot;| 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Snowstorm.png]] &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;&lt;br /&gt;
||The limbs of the target have been frozen, causing slower movement.&lt;br /&gt;
* &#039;&#039;Speed reduction: 10%?&#039;&#039;&lt;br /&gt;
| [[Wind]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Gale.png]] &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;&lt;br /&gt;
||The air around the target has been upset, blowing up dust and increasing its miss chance.&lt;br /&gt;
* &#039;&#039;Miss chance increase: 10%?&#039;&#039;&lt;br /&gt;
| [[Elec]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Lightning.png]] &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;&lt;br /&gt;
||Internal damage causes slower reactions and lowers evade and resist chance.&lt;br /&gt;
* &#039;&#039;Evade reduction: 10%?&#039;&#039;&lt;br /&gt;
| [[Fire]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Smite.png]] &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;&lt;br /&gt;
||The holy attack has penetrated the target&#039;s defenses, making it take more damage.&lt;br /&gt;
* &#039;&#039;Damage taken increase: 10%&#039;&#039;&lt;br /&gt;
||[[Dark]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Disintegrate.png‎]] &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;&lt;br /&gt;
||The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage.&lt;br /&gt;
* &#039;&#039;Damage reduction: 10%&#039;&#039;&lt;br /&gt;
||[[Holy]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|http://g.ehgt.org/hv050/img/e/ripesoul.png &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;&lt;br /&gt;
||Attacking this target will restore your spirit by a small amount. &lt;br /&gt;
* &#039;&#039;SP restored on hit = ceiling(base_SP / 20)&#039;&#039;&lt;br /&gt;
|| &#039;&#039;n/a&#039;&#039; || 10&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Soul_Fire.png‎]] &#039;&#039;&#039;Burning Soul&#039;&#039;&#039; &lt;br /&gt;
||The very life essence of the target has been set ablaze, damaging it over time.&lt;br /&gt;
* &#039;&#039;Damage over time = 7 * (base_health / 100) * (1 + forbidden_proficiency / 100)&#039;&#039;&lt;br /&gt;
|| Using Soul Burst will cause this effect to explode. || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chance on Hit===&lt;br /&gt;
The chance-on-hit to proc one of these effects on a monster varies based on the offensive spell cast. Stronger spells have better chances than their weaker counterparts.&lt;br /&gt;
&lt;br /&gt;
The following averages have been observed so far:&lt;br /&gt;
*First tier of elemental spells (Lightning/Thunderstorm/Fireball/Inferno/etc.): 45% - 50%&lt;br /&gt;
*Condemn/Purge: 60%&lt;br /&gt;
*Smite/Banish: ~80%&lt;br /&gt;
*Corruption/Pestilence: 80%&lt;br /&gt;
*Disintegrate/Ragnarok: 100%&lt;br /&gt;
&lt;br /&gt;
==Spike Shields==&lt;br /&gt;
Additional notes about the spike spells:&lt;br /&gt;
*They can proc upon parrying or blocking an attack.&lt;br /&gt;
*They do a minimum of 5 damage to monsters regardless of damage taken.&lt;br /&gt;
&lt;br /&gt;
==Stacking==&lt;br /&gt;
Spells that do not stack will override each other when cast.&lt;br /&gt;
&lt;br /&gt;
[[File:HVstack.png|400px|Stacking restrictions]]&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Stack || Do Not Stack&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Buffs&#039;&#039;&#039;|| (&#039;&#039;All others&#039;&#039;) ||Frost / Flame / Lightning / Storm Spikes &amp;lt;br&amp;gt;Arcane Focus / Heartseeker &amp;lt;br&amp;gt;Regen I / Regen II&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Debuffs&#039;&#039;&#039;||Slow &amp;amp; Magnet &amp;lt;br&amp;gt;(&#039;&#039;Total action speed reduction = 62.5%&#039;&#039;) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nerf (or X-Nerf) &amp;amp; Bewilder / Weaken &amp;lt;br&amp;gt;(&#039;&#039;Both for damage and mitigation reductions&#039;&#039;) ||Silence / Weaken &amp;lt;br&amp;gt;Silence / Blind &amp;lt;br&amp;gt;Slow / Sleep / Confuse &amp;lt;br&amp;gt;Blind / Bewilder &amp;lt;br&amp;gt;Nerf / X-nerf&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that recasting a debuffs on the same target(s) can override existing ones even if the existing ones had longer durations (e.g. certain [[Skills#Fighting_Skills|Fighting Skills]] or recasting a recently [[Channeling|Channeled]] spell).&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Railander</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Armor&amp;diff=7850</id>
		<title>Armor</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Armor&amp;diff=7850"/>
		<updated>2012-03-31T14:31:30Z</updated>

		<summary type="html">&lt;p&gt;Railander: /* Heavy Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Armor can be divided into three different categories with 3 types of each. Each type has particular strengths and weaknesses and suit the needs of different character builds and play styles. Each category of armors gives different [[stats]] as [[proficiency]] increases if the player is wearing the full set of armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: These lists describe armors that are currently on the loot table. The [[Bazaar#Equipment_Shop|equipment shop]] may contain armor from previous versions of the game with unusual stats or [[Obsolete Items#Equipment|types that no longer drop]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Cloth Armor==&lt;br /&gt;
Cloth armors gives the lowest physical/magical mitigation but also has no [[burden]] and [[interference]]. Cloth armor also increases Magic Accuracy and Evade Chance.&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Cotton&#039;&#039;&#039; || Protective mage cloth; drops in variants that boost generic protection and elemental mitigation&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Gossamer&#039;&#039;&#039; || Proficiency-boosting mage cloth; drops in variants that boost [[Proficiencies#Magic_Proficiencies|magic proficiencies]], as well as Fox/Owl&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Phase&#039;&#039;&#039; || Rare elemental-boosting mage cloth with zero [[burden]] and high evade; drops in variants that boost elemental damage, as well as Fox/Owl&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When wearing all cloth armor, every 10 [[proficiency]] in cloth armor gives:&lt;br /&gt;
*+ 0.25% [[Spell]] Crit Chance&lt;br /&gt;
*+ 0.7% Magical Mitigation&lt;br /&gt;
*+ 1 Wisdom&lt;br /&gt;
&lt;br /&gt;
==Light Armor==&lt;br /&gt;
Light armors have moderate physical mitigation and low to moderate magical mitigation with moderate [[burden]] and [[interference]]. Light armors also increase Evade and Resist Chance.&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Leather&#039;&#039;&#039; || Basic physical protection light armor; drops in variants that increase resistance and elemental protection or boosts physical protection by various ways&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Kevlar&#039;&#039;&#039; || Rare high-mitigation physical protect light armor; drops in variants that further boost physical protection&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Shade&#039;&#039;&#039; || Rare no-[[burden]] high-evade/resist armor with physical damage/accuracy bonuses; drops in variants that boost evade/resist, crit/hit chances and [[Character Stats#Primary Attributes|primary attributes]], as well as reductions in [[burden]]/[[interference]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When wearing all light armor, every 10 [[proficiency]] in light armor gives:&lt;br /&gt;
*+ 0.25% Attack Crit Chance&lt;br /&gt;
*+ 0.7% Resist&lt;br /&gt;
*+ 1 Agility&lt;br /&gt;
&lt;br /&gt;
==Heavy Armor==&lt;br /&gt;
Heavy armors have high physical mitigation and moderate magical mitigation with high [[burden]] and [[interference]].&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Plate&#039;&#039;&#039; || Highest physical protection heavy armor; drops in variants that boosts physical protection, resistance, or elemental protection&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Shield&#039;&#039;&#039; || Rare physical protection heavy armor with block bonus&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Power Armor&#039;&#039;&#039; || Rare physical protection heavy armor with physical damage/accuracy/critical bonuses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When wearing all heavy armor, every 10 [[proficiency]] in heavy armor gives:&lt;br /&gt;
*- 1 Burden&lt;br /&gt;
*+ 0.7% Crushing/Slashing/Piercing Mitigation&lt;br /&gt;
*+ 1 Endurance&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Weapons]]&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Equipment Suffixes]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
*[[Level Scaling]]&lt;br /&gt;
*[[Damage Avoidance]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Railander</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Fighting_Styles&amp;diff=7592</id>
		<title>Fighting Styles</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Fighting_Styles&amp;diff=7592"/>
		<updated>2012-03-23T09:52:47Z</updated>

		<summary type="html">&lt;p&gt;Railander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Any==&lt;br /&gt;
The following can randomly trigger whenever you cast any [[spell]] that costs you mana. The exact chance of the spell triggering depends on how much mana a spell costed compared to your base mana (meaning spells cast under Channeling cannot re-trigger it):&lt;br /&gt;
*http://g.ehgt.org/hv050/img/e/channeling.png &#039;&#039;&#039;Channeling&#039;&#039;&#039;: You are channeling the mystic forces of the ever-after. Your next spell is powered up by 50%, and costs no MP.&lt;br /&gt;
**Direct damage and healing spells are 50% stronger.&lt;br /&gt;
**[[Spells#Deprecating_Magic|Deprecating magic]] and [[Spells#Supportive_Magic|supportive magic]] spell effects (including Regen) last 50% longer.&lt;br /&gt;
**Offensive spells have a 100% hit chance.&lt;br /&gt;
**Lasts 5 turns.&lt;br /&gt;
&lt;br /&gt;
== Unarmed ==&lt;br /&gt;
Since new players begin with no [[Weapons|weapon]]s, this style was designed for them to be viable fighters until they can obtain and equip one. There are no procs and no [[Proficiencies]] related to this style.&lt;br /&gt;
&lt;br /&gt;
* Does Crushing damage.&lt;br /&gt;
* Has a native +50% attack accuracy.&lt;br /&gt;
&lt;br /&gt;
== One-Handed ==&lt;br /&gt;
If a player is using a single one-handed weapon (possibly in combination with a [[Shield_(Equipment)|shield]]), they have the chance to proc http://g.ehgt.org/hv050/img/e/overwhelming.png &#039;&#039;&#039;Overwhelming Strikes&#039;&#039;&#039; after hitting an enemy&lt;br /&gt;
*Increases attack damage by 15%, attack accuracy by 50%, and parry chance by 10% for 3 turns&lt;br /&gt;
*Proc chance, in order of importance, is calculated from One-Handed [[Proficiencies|Proficiency]], Endurance, and Strength. It can be calculated with the following formula:&lt;br /&gt;
 Overwhelming Strikes chance = 5 + (0.02 * STR + 0.02 * END) * (1 + 1H / 200)&lt;br /&gt;
*Proc chance is capped at 25%.&lt;br /&gt;
&lt;br /&gt;
Another proc that can be triggered: a &#039;&#039;&#039;Counter-Attack&#039;&#039;&#039; on an enemy whose attack has been blocked or parried.&lt;br /&gt;
*This is a normal attack with a chance to stun and cannot proc any other weapon effects. It is also affected by Overwhelming Strikes.&lt;br /&gt;
*The number of Counter-Attacks that can be performed each turn depends on shield proficiency.&lt;br /&gt;
**&amp;lt;100 - one counter&lt;br /&gt;
**&amp;gt;100 - two counters&lt;br /&gt;
**&amp;gt;200 - three counters&lt;br /&gt;
*Proc chance, in order of importance, is calculated from Dexterity, Strength, and One-Handed Proficiency. It can be calculated with the following formula:&lt;br /&gt;
 Counter-Attack chance = 10 + (0.04 * STR + 0.04 * DEX) * (1 + 1H / 200)&lt;br /&gt;
*Proc chance is capped at 50%.&lt;br /&gt;
&lt;br /&gt;
== Two-Handed ==&lt;br /&gt;
Two-Handed weapons have a chance to proc &#039;&#039;&#039;Domino Strikes&#039;&#039;&#039; on hit, which will cause splash damage to nearby enemies. When Domino Strikes procs, it will hit at least one adjacent or one off enemy, and up to two enemies in either direction (a total number of 4 enemies splashed). Splash damage does not skip over dead enemies or wraps around. Splash damage targets have an unreduced chance to be affected by standard weapon procs like Bleeding Wounds. &lt;br /&gt;
&lt;br /&gt;
*Domino Strike can reach up to 3 and 4 monsters away from the primary target at 100 and 200 proficiency, respectively (8 enemies splashed at maximum). Getting domino strike to proc on the second monster will automatically proc domino strike on the third and fourth.&lt;br /&gt;
*The damage of Domino Strike is 75%/60%/40%/20%, increasing by one percentage point for every 10 points of proficiency, capping at 250 proficiency.&lt;br /&gt;
*Domino Strikes are not guaranteed hits, they can still miss. However, the next enemy in the line can still proc domino strike even if the target enemy miss. (unless it&#039;s the primary target, in which case no domino strike will proc)&lt;br /&gt;
*Domino Strikes can go around an adjacent dead monster if you roll a hit on a one off monster.&lt;br /&gt;
*Proc chance, in order of importance, is calculated from Two-Handed Proficiency, Strength, and Dexterity. It can be calculated with the following formula:&lt;br /&gt;
 Domino Strike chance = 40 + (0.04 * STR + 0.02 * DEX) * (1 + 2H / 200)&lt;br /&gt;
*Weapon drain effects (Vampire, Banshee, Illithid) can only proc on the primary target.&lt;br /&gt;
*Proc chance is capped at 80%.&lt;br /&gt;
&lt;br /&gt;
== Dual Wielding ==&lt;br /&gt;
Equipping two one-handed weapons has a chance to proc &#039;&#039;&#039;Offhand Strike&#039;&#039;&#039; on hit, which will cause an extra attack against the targeted enemy with the same damage type as your offhand weapon. Offhand Strikes have the chance to proc their own weapon proc. The offhand weapon also gets a 50% boost to its Parry.&lt;br /&gt;
*Proc chance, in order of importance, is calculated from Dual Wielding Proficiency, Agility, and Dexterity. It can be calculated with the following formula:&lt;br /&gt;
 Offhand Strike chance = 20 + (0.04 * AGI + 0.02 * DEX) * (1 + DW / 200)&lt;br /&gt;
*Proc chance is capped at 50%.&lt;br /&gt;
&lt;br /&gt;
Two weapons with different effect will have separate proc chance. If the two weapons have the same effect, the proc percentage numbers are combined just like accuracy. The number of turns are a weighted average with the main hand being 3 times as important as the off hand, while the bleeding damage uses the higher damage from the two weapons.&lt;br /&gt;
&lt;br /&gt;
Let X = the mainhand and Y = the offhand:&lt;br /&gt;
 Proc Chance = 1 - (1 - X)(1 - Y)&lt;br /&gt;
 Proc Duration = X * 0.75 + Y * 0.25&lt;br /&gt;
&lt;br /&gt;
== [http://en.wikipedia.org/wiki/Niten_Ichi-ry%C5%AB Niten Ichiryu] ==&lt;br /&gt;
A special Fighting Style that allows a Wakizashi to be equipped in the offhand with a Katana in the mainhand, bypassing the Katana&#039;s two-handed nature. While using Niten Ichiryu, both the Dual Wielding and Two-Handed proficiencies partially come into play.&lt;br /&gt;
&lt;br /&gt;
*Stat bonuses, bleeding wounds, and offhand strike chance work as they do with DW proficiency.&lt;br /&gt;
*Unlike DW, there is no parry bonus.&lt;br /&gt;
*The chance to proc domino strikes are the same as with Two-Handed proficiency. However, it does NOT have the bonus damage/range that being over 100/200 Two-Handed proficiency does.&lt;br /&gt;
*&#039;&#039;&#039;No weapon proficiencies are gained when using this style.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Staff ==&lt;br /&gt;
If the player is wielding a staff, casting a [[spell]] on an enemy has a chance to proc:&lt;br /&gt;
*http://g.ehgt.org/hv050/img/e/coalescemana.png &#039;&#039;&#039;Coalesced Mana&#039;&#039;&#039;: Mystical energies have converged on this target. Striking it with any magic spell will consume only half the normal mana cost (stacks with [[Spirit Stance]]).&lt;br /&gt;
**Proc chance can be calculated with the following formula:&lt;br /&gt;
 Coalesced Mana chance = 10 + (0.04 * WIS + 0.02 * INT) * (1 + Staff / 200)&lt;br /&gt;
*Proc chance is capped at 35%.&lt;br /&gt;
*Duration capped at 5 turns.&lt;br /&gt;
*If Coalesced Mana is affecting an enemy, hitting it with your staff has a chance to proc:&lt;br /&gt;
**http://g.ehgt.org/hv050/img/e/wpn_et.png &#039;&#039;&#039;Ether Theft&#039;&#039;&#039;: Mana is being drained from this target and returned to the caster.&lt;br /&gt;
***Drains 4% of the monster&#039;s max MP.&lt;br /&gt;
***Proc chance is based on the staff used.&lt;br /&gt;
***Duration capped at 3 turns.&lt;br /&gt;
***This replaces the effects of Coalesced Mana.&lt;br /&gt;
***It is possible for Coalesced Mana to proc on a monster with an Ether Theft proc.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Equipment Procs]]&lt;br /&gt;
*[[Proficiencies]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Railander</name></author>
	</entry>
</feed>