<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://ehwiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nerzzzzz</id>
	<title>EHWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ehwiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nerzzzzz"/>
	<link rel="alternate" type="text/html" href="https://ehwiki.org/wiki/Special:Contributions/Nerzzzzz"/>
	<updated>2026-04-04T10:06:51Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:Monster_Lab&amp;diff=28638</id>
		<title>Talk:Monster Lab</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:Monster_Lab&amp;diff=28638"/>
		<updated>2014-04-10T05:25:23Z</updated>

		<summary type="html">&lt;p&gt;Nerzzzzz: /* Crystal vs. Morale */  4,135p → 7,522&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Crystal vs. Morale===&lt;br /&gt;
*26e -&amp;gt; 554&lt;br /&gt;
*32e -&amp;gt; 575&lt;br /&gt;
*41e -&amp;gt; 608&lt;br /&gt;
*50p -&amp;gt; 640&lt;br /&gt;
*52e -&amp;gt; 647&lt;br /&gt;
*66e -&amp;gt; 695&lt;br /&gt;
*78p -&amp;gt; 736&lt;br /&gt;
*83e -&amp;gt; 753&lt;br /&gt;
*105e -&amp;gt; 827&lt;br /&gt;
*121p -&amp;gt; 879&lt;br /&gt;
*168e -&amp;gt; 1,027&lt;br /&gt;
*188p -&amp;gt; 1,087&lt;br /&gt;
*212e -&amp;gt; 1,160&lt;br /&gt;
*268e -&amp;gt; 1,323&lt;br /&gt;
*339e -&amp;gt; 1,521&lt;br /&gt;
*429e -&amp;gt; 1,759&lt;br /&gt;
*455p -&amp;gt; 1,826&lt;br /&gt;
*707p -&amp;gt; 2,430&lt;br /&gt;
*869e -&amp;gt; 2,786&lt;br /&gt;
*1,099e -&amp;gt; 3,257&lt;br /&gt;
*1,100p -&amp;gt; 3,259&lt;br /&gt;
*1,389e -&amp;gt; 3,804&lt;br /&gt;
*1,710p -&amp;gt; 4,361&lt;br /&gt;
*1,758e -&amp;gt; 4,441&lt;br /&gt;
*2,223e -&amp;gt; 5,166&lt;br /&gt;
*2,659p -&amp;gt; 5,781&lt;br /&gt;
*2,812e -&amp;gt; ???&lt;br /&gt;
*4,135p -&amp;gt; 7,522&lt;br /&gt;
*6,431p -&amp;gt; ???&lt;br /&gt;
*10,000p -&amp;gt; Over 12k&lt;br /&gt;
&lt;br /&gt;
Current Trendline:&lt;br /&gt;
 y = -0.0003x^2 + 2.8606x + 534.19&lt;/div&gt;</summary>
		<author><name>Nerzzzzz</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Gallery_Points&amp;diff=28423</id>
		<title>Gallery Points</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Gallery_Points&amp;diff=28423"/>
		<updated>2014-04-03T02:21:14Z</updated>

		<summary type="html">&lt;p&gt;Nerzzzzz: No more GP from lottery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gallery Points (often [[Acronyms|abbreviated]] to GP) are one of E-Hentai [[currencies]]. They are the primary reward for participation in the [[E-Hentai User Galleries]]. A user can see the exact amount of GP that they own by checking [[The Lottery]] page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;GP Acquisition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Sources==&lt;br /&gt;
There are a few ways to gain GP, of which they are all attributed to the Gallery System. They include:&lt;br /&gt;
&lt;br /&gt;
*Receiving hits / visits on any [[E-Hentai Gallery System|galleries]] uploaded (~0.5GP per)&lt;br /&gt;
**Only rewarded after 4 hours have passed from the time that the gallery was published. [[Expunged]] galleries or ones that have received an [[Existing Gallery Warning]] will earn no GP.&lt;br /&gt;
**Whenever a user [[Doggie Bag]]s said galleries (amount received is a portion of the bagging cost)&lt;br /&gt;
*Receiving hits while running a [[Hentai@Home]] client (1 GP per hit)&lt;br /&gt;
*Uploading a [[torrent]] or owning a gallery with one&lt;br /&gt;
*Writing informative [[comments]] for galleries&lt;br /&gt;
*Purchased stock market-style from other E-Hentai users at the [[GP Exchange]] with [[credits]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Uses of GP&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
*Purchasing [[doggie bags]] of galleries.&lt;br /&gt;
*Resetting the [[My Home#Overview|image viewing limit]].&lt;br /&gt;
**[[Credits]] can be used in place of GP for either of the above if not enough GP are available.&lt;br /&gt;
*Buying tickets in [[The Lotteries]].&lt;br /&gt;
&lt;br /&gt;
*Selling at the [[GP Exchange]] for [[credits]].&lt;br /&gt;
&lt;br /&gt;
==GP Value==  &lt;br /&gt;
For the sake of the [[Doggie Bag]] system, GP still has a static value where 1 GP is equivalent to 1 [[credit]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[E-Hentai Gallery System]]&lt;br /&gt;
*[[Credits]]&lt;br /&gt;
*[[Hath]]&lt;br /&gt;
&lt;br /&gt;
{{Template:EHGNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Site Features]][[Category:E-Hentai Galleries]]&lt;/div&gt;</summary>
		<author><name>Nerzzzzz</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Items&amp;diff=28280</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Items&amp;diff=28280"/>
		<updated>2014-03-22T15:59:58Z</updated>

		<summary type="html">&lt;p&gt;Nerzzzzz: /* Scrolls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the [[HentaiVerse]], &#039;&#039;&#039;items&#039;&#039;&#039; are obtained by killing monsters, completing arena challenges, and [[gifts]] from the monsters. [[Training]] can increase the chance for some items to drop from slain monsters, and affect the quality and type of those drops.&lt;br /&gt;
&lt;br /&gt;
There are eleven types of items: [[#Battle Powerups|Battle Powerups]], [[#Restoratives|Restoratives]], [[#Infusions|Infusions]], [[#Scrolls|Scrolls]], [[#Special Items|Special Items]], [[#Artifacts|Artifacts]], [[#Trophies|Trophies]], [[#Tokens|Tokens]], [[#Collectables|Collectables]], [[#Crystals|Crystals]], [[#Food|Food]], and [[#Enhancements|Enhancements]].&lt;br /&gt;
&lt;br /&gt;
==Battle Powerups==&lt;br /&gt;
During a [[battle]] round, any defeated monster has a ~4% chance of dropping a powerup. These powerups are automatically slotted in the &amp;quot;P&amp;quot; item slot of the player&#039;s inventory. Players can only have one powerup at a time and cannot receive a new one until the current one is used. They persist between rounds of a battle, but are lost at the end of a battle series.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; |&#039;&#039;&#039;Mystic Gem&#039;&#039;&#039; || [[Image:channeling.png]] || Grants the [[Fighting Styles#Any|Channeling]] effect for 15 turns or until a [[spell]] is cast.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Health Gem&#039;&#039;&#039; || [[Image:Health Points.png‎]] || Restores 100% base health.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Gem&#039;&#039;&#039; || [[Image:Magic Points.png‎]] || Restores 50% base mana.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Soul Gem&#039;&#039;&#039; || [[Image:Spirit Points.png‎]] || Restores 25% base spirit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Restoratives==&lt;br /&gt;
These may be set as a player&#039;s [[Character Menu#Battle_Items|Battle Items]]. Players start with 5 item slots and can unlock 10 more via [[training]] Rat Pack. Items will restock themselves out of battle as long as there is sufficient supply. The effects of potions (not elixirs) used in combat can be increased via [[Abilities#General|General abilities]]. For the amounts they restore outside of battle see [[Battles#Recovering|Recovering]].&lt;br /&gt;
&lt;br /&gt;
===Health Restoratives===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Lesser&#039;&#039;&#039; || Restores 25% base health on use + 10% base health per turn for 10 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greater&#039;&#039;&#039; || Restores 50% base health on use + 10% base health per turn for 30 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heroic&#039;&#039;&#039; || Restores 100% base health on use + 10% base health per turn for 50 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elixir&#039;&#039;&#039; || Restores 200% base health on use + 20% base health per turn for 50 turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Magic/Spirit Restoratives===&lt;br /&gt;
&#039;&#039;Magic and Spirit restoratives are separate items, they simply have the same percentages.&#039;&#039;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Lesser&#039;&#039;&#039; || Restores 5% base mana/spirit per turn for 10 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greater&#039;&#039;&#039; || Restores 5% base mana/spirit per turn for 15 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heroic&#039;&#039;&#039; || Restores 5% base mana/spirit per turn for 20 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elixir&#039;&#039;&#039; || Restores 15% base mana/spirit per turn for 20 turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Restoratives===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Energy Drink&#039;&#039;&#039; || Restores 10 points of [[Stamina]]. Also grants the Energized effect which boosts [[Overcharge]] and Spirit by 10% for ten turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Last Elixir&#039;&#039;&#039; || Restores 20% base health per turn for 50 turns, and 10% base mana and spirit per turn for 20 turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Infusions==&lt;br /&gt;
These may be set as [[Character Menu#Battle_Items|Battle Items]] or enhancement in [[The Forge]]. &lt;br /&gt;
&lt;br /&gt;
If used as a [[Character_Menu#Battle_Items|Battle Item]]:&lt;br /&gt;
*Lasts 25 turns.&lt;br /&gt;
*These increase a player&#039;s [[Character_Stats#Elemental_Resistance|elemental resistance]] by 25%, and increases the respective Spell Damage Bonus by 25.&lt;br /&gt;
*Only 1 infusion effect may be active at any time in combat.&lt;br /&gt;
*Players start with one slots for these and can unlock 5 more via [[training]] Tincture. They will restock themselves during battle as long as there is sufficient supply. &lt;br /&gt;
&lt;br /&gt;
If used as an enhancement through [[The Forge]]:&lt;br /&gt;
*Multiple infusions can be used to extend the time their effects last.&lt;br /&gt;
*&#039;&#039;&#039;[[Weapon]]&#039;&#039;&#039;:&lt;br /&gt;
**Lasts 15 minutes per infusion. &lt;br /&gt;
**Adds an [[Equipment_Prefixes#Elemental|Elemental Strike]] effect to the player&#039;s weapons.&lt;br /&gt;
***A maximum of 2 different types of elemental strikes may exist on a weapon.&lt;br /&gt;
*&#039;&#039;&#039;[[Armor]]&#039;&#039;&#039;:&lt;br /&gt;
**Last 1 hour per infusion.&lt;br /&gt;
**Adds 5% elemental [[Character_Stats#Elemental_Resistance|resistance]] to the corresponding element to the player&#039;s armors.&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
These may be set as [[Character Menu#Battle_Items|Battle Items]]. &lt;br /&gt;
*Players start with 1 slot for these and can unlock 5 more via [[training]] And A Scholar. They will restock themselves during battle as long as there is sufficient supply. &lt;br /&gt;
*These grant [[Spells#Supportive_Magic|supportive spell effects]] when used and last a long number of turns. &lt;br /&gt;
*These override their respective [[spells]]. Any [[Innate Arcana]] spells affected in this manner will not be auto-cast until the scroll&#039;s effect ends.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Scroll of || Effect || Duration&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Swiftness&#039;&#039;&#039; || Grants the &#039;&#039;Haste&#039;&#039; effect.&lt;br /&gt;
*Increases [[Action Speed]] by 60%&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Protection&#039;&#039;&#039; || Grants the &#039;&#039;Protection&#039;&#039; effect. &lt;br /&gt;
*Absorbs all damage taken by 50%&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;the Avatar&#039;&#039;&#039; || Grants the &#039;&#039;Haste&#039;&#039; and &#039;&#039;Protection&#039;&#039; effects with twice the normal duration.&lt;br /&gt;
|60 / 90&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shadows&#039;&#039;&#039; || Grants the &#039;&#039;Shadow Veil&#039;&#039; effect.&lt;br /&gt;
*Increases evasion by 30%&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Absorption&#039;&#039;&#039; || Grants the &#039;&#039;Absorb&#039;&#039; effect.&lt;br /&gt;
*Absorbs the next (non-crit?) magical attack from a monster and partially converts it to MP.&lt;br /&gt;
*Has a 100% chance to proc.&lt;br /&gt;
|Permanent until triggered&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Life&#039;&#039;&#039; || Grants the &#039;&#039;Spark of Life&#039;&#039; effect.&lt;br /&gt;
*Any attack that would normally kill the player leaves them alive with 50% of max HP&lt;br /&gt;
*Consumes 25% of base spirit if proc&#039;d.&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;the Gods&#039;&#039;&#039; || Grants the &#039;&#039;Absorb&#039;&#039;, &#039;&#039;Shadow Veil&#039;&#039;, and &#039;&#039;Spark of Life&#039;&#039; effects with twice the normal duration.&lt;br /&gt;
|Permanent until triggered / 60 / 90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Items==&lt;br /&gt;
These may be set as [[Character_Menu#Battle_Items|Battle Items]] in the same slots as restoratives. These consumables provide extremely powerful benefits. They are exceptionally rare.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Effect Name&lt;br /&gt;
! Description&lt;br /&gt;
! Effects&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Bubble Gum&lt;br /&gt;
| [[File:gum.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Kicking Ass&#039;&#039;&#039;&lt;br /&gt;
| It is time to kick ass and chew bubble-gum... and here is some gum.&lt;br /&gt;
| Your attacks and spells deal significantly more damage for a short time, will always hit, and will always land critical hits. Also replenishes 20% of base mana and health per turn.&lt;br /&gt;
| +100% damage. &#039;&#039;Lasts 7 turns&#039;&#039;&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Duke_Nukem_3D Duke Nukem] reference (Original from &amp;quot;They Live&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Flower Vase&lt;br /&gt;
| [[File:Abilities Ragnarok.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Sleeper Imprint&#039;&#039;&#039;&lt;br /&gt;
| There are three flowers in a vase. The third flower is green.&lt;br /&gt;
| Your attack/magic damage, attack/magic hit/crit chance, and evade/resist chance increases significantly for a short time.&lt;br /&gt;
| +25% damage, &#039;&#039;Lasts 20 turns&#039;&#039;&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Dollhouse_%28TV_series%29 Dollhouse] reference&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
Items that can be exchanged for certain random benefits at the [[Shrine]]. They are quite rare, but the chance for them to drop can be increased via Archaeologist (up to doubled) and Scavenger [[training]] while training Quartermaster very slightly reduces the chances of getting an artifact.&lt;br /&gt;
&lt;br /&gt;
==Trophies==&lt;br /&gt;
Items dropped by [[HentaiVerse_Bestiary|Rare, Legendary, and God-class monsters]] that can be exchanged for a piece of [[equipment]] at the [[Shrine]]. Trophies drop 100% of the time except in [[Arena#Arena_Challenges|Arena challenges]] higher than [[HentaiVerse_Bestiary#Trio_and_the_Tree|The Trio and the Tree]] where the chance is a static 10% (except in the final round where it is once again 100%). The Loot Quality Bonuses and Tier Multipliers of trophies are static and not affected by anything else in the game.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!width=&amp;quot;50px&amp;quot;|Loot Quality Bonus&lt;br /&gt;
!width=&amp;quot;50px&amp;quot;|Tier Multiplier&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Boss-class&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Manbearpig tail&#039;&#039;&#039; || No longer will MBP spread havoc, destruction, and melted polar ice caps. ||rowspan=&amp;quot;4&amp;quot;| +1000? ||rowspan=&amp;quot;4&amp;quot;| x1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Holy Hand Grenade of Antioch&#039;&#039;&#039; || You find this in the lair of a White Bunneh. It appears to be a dud.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mithra&#039;s Flower&#039;&#039;&#039; || A Lilac flower given to you by a Mithra when you defeated her. Apparently, this type was her favorite.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dalek Voicebox&#039;&#039;&#039; || Taken from the destroyed remains of a Dalek shell.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Legendary-class&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lock of Blue Hair&#039;&#039;&#039; || Given to you by Konata when you defeated her. It smells of timotei. || +1250? || x2?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bunny-Girl Costume&#039;&#039;&#039; || Given to you by Mikuru when you defeated her. If you wear it, keep it to yourself. ||rowspan=&amp;quot;3&amp;quot;| +1500? ||rowspan=&amp;quot;3&amp;quot;| x2.5?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hinamatsuri Doll&#039;&#039;&#039; || Given to you by Ryouko when you defeated her. You decided to name is Achakura, for no particular reason.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Broken Glasses&#039;&#039;&#039; || Given to you by Yuki when you defeated her. She looked better without them anyway.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;&#039;&#039;&#039;God-class&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sapling&#039;&#039;&#039; || A sapling from Yggdrasil, the World Tree. ||rowspan=&amp;quot;2&amp;quot;| +1750? || x3?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Black T-Shirt&#039;&#039;&#039; || A plain black 100% cotton T-Shirt. On the front, an inscription in white letters reads: &amp;quot;I defeated Real Life and all I got was this lousy T-Shirt&amp;quot; || x3.5?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unicorn Horn&#039;&#039;&#039; || An Invisible Pink Unicorn Horn taken from the Invisible Pink Unicorn. It doesn&#039;t weigh anything and has the consistency of air, but you&#039;re quite sure it&#039;s real. || +2000? || x4?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Noodly Appendage&#039;&#039;&#039; || A nutritious pasta-based appendage from the Flying Spaghetti Monster. || +2500 || x5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tickets===&lt;br /&gt;
These are given to the users who place in the top 7 of the [[Toplist#Monthly_Awards|monthly toplists]].&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align: center; margin: 1em auto 1em auto; border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Toplist Rank&lt;br /&gt;
!Loot Quality Bonus&lt;br /&gt;
!Tier Multiplier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Platinum Ticket&#039;&#039;&#039;&lt;br /&gt;
|1st&lt;br /&gt;
| +2500&lt;br /&gt;
| x5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Golden Ticket&#039;&#039;&#039;&lt;br /&gt;
|2nd/3rd&lt;br /&gt;
| +2000&lt;br /&gt;
| x4?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silver Ticket&#039;&#039;&#039;&lt;br /&gt;
|4th/5th&lt;br /&gt;
| +1500&lt;br /&gt;
| x3?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bronze Ticket&#039;&#039;&#039;&lt;br /&gt;
|6th/7th&lt;br /&gt;
| +1000&lt;br /&gt;
| x1?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tokens==&lt;br /&gt;
These rarely drop in normal battles. They are primarily obtained as [[Arena]] and [[Ring of Blood]] clear bonus drops. Tokens cannot be sold to the [[Bazaar#Item_Shop|Item Shop]], sent via [[MoogleMail]], or be exchanged for other tokens.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Token of Blood&#039;&#039;&#039;: Can be used for the chance to face powerful monsters in the [[Ring of Blood]].&lt;br /&gt;
*&#039;&#039;&#039;Chaos Token&#039;&#039;&#039;: Used in the [[Monster Lab]] to create new monster slots and upgrade various stats of monsters.&lt;br /&gt;
&lt;br /&gt;
==Collectables==&lt;br /&gt;
These are rare figurines (based on [http://en.wikipedia.org/wiki/My_Little_Pony:_Friendship_Is_Magic My Little Pony] characters). They are the rarest drop and are a portion of [[#Artifacts|artifact]] drops. Collecting at least 21 different ones unlocks the [[Skills#Special_Skills|Orbital Friendship Cannon]] [[Skill]]. They can also be exchanged for bindings and high-grade [[materials]] at the [[Shrine]].&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name &lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Twilight Sparkle Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Twilight_Sparkle Twilight Sparkle], the cutest, smartest, all-around best pony. According to Pinkie Pie, anyway.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rainbow Dash Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Rainbow_Dash Rainbow Dash], flier extraordinaire. Owning this will make you about 20% cooler, but it probably took more than 10 seconds to get one.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Applejack Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Applejack Applejack], the loyalest of friends and most dependable of ponies. Equestria&#039;s best applebucker, and founder of Appleholics Anonymous.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fluttershy Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Fluttershy Fluttershy], resident animal caretaker. You&#039;re going to love her. Likes baby dragons; Hates grown up could-eat-a-pony-in-one-bite dragons.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pinkie Pie Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Pinkie_Pie Pinkie Pie], a celebrated connoisseur of cupcakes and confectioneries. She just wants to keep smiling forever.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rarity Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Rarity Rarity], the mistress of fashion and elegance. Even though she&#039;s prim and proper, she could make it in a pillow fight.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trixie Figurine&#039;&#039;&#039; || A 1/10th scale figurine of The Great and Powerful [http://mlp.wikia.com/wiki/Trixie Trixie]. After losing her wagon, she now secretly lives in the Ponyville library with her girlfriend, Twilight Sparkle.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Princess Celestia Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Princess_Celestia Princess Celestia], co-supreme ruler of Equestria. Bored of the daily squabble of the Royal Court, she has recently taken up sock swapping.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Princess Luna Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Princess_Luna Princess Luna], aka Nightmare Moon. After escaping her 1000 year banishment to the moon, she was grounded for stealing Celestia&#039;s socks.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Apple Bloom Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Apple_Bloom Apple Bloom], Applejack&#039;s little sister. Comes complete with a &amp;quot;Draw Your Own Cutie Mark&amp;quot; colored pencil and permanent tattoo applicator set.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scootaloo Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Scootaloo Scootaloo]. Die-hard Dashie fanfilly, best pony of the Cutie Mark Crusaders, and inventor of the Wingboner Propulsion Drive. 1/64th chicken.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sweetie Belle Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Sweetie_Belle Sweetie Belle], Rarity&#039;s little sister. Comes complete with evening gown and cocktail dress accessories made of 100% Dumb Fabric.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Big Macintosh Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Big_Macintosh Big Macintosh], Applejack&#039;s older brother. Famed applebucker and draft pony, and an expert in applied mathematics.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spitfire Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Spitfire Spitfire], team leader of the Wonderbolts. Dashie&#039;s idol and occasional shipping partner. Doesn&#039;t actually spit fire.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Derpy Hooves Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Derpy_Hooves Derpy Hooves], Ponyville&#039;s leading mailmare. Outspoken proponent of economic stimulus through excessive muffin consumption.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lyra Heartstrings Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Lyra Lyra Heartstrings]. Features twenty-six points of articulation, replaceable pegasus hoofs, and a detachable unicorn horn.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Octavia Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Octavia Octavia]. Famous cello musician; believed to have created the Octatonic scale, the Octahedron, and the Octopus.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Zecora Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Zecora Zecora], a mysterious zebra from a distant land. She&#039;ll never hesitate to mix her brews or lend you a hand. Err, hoof.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cheerilee Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Cheerilee Cheerilee], Ponyville&#039;s most beloved educational institution. Your teachers will never be as cool as Cheerilee.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Angel Bunny Figurine&#039;&#039;&#039; || A lifesize figurine of [http://mlp.wikia.com/wiki/Angel Angel Bunny], Fluttershy&#039;s faithful yet easily vexed pet and life partner. All-purpose assistant, time keeper, and personal attack alarm.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gummy Figurine&#039;&#039;&#039; || A lifesize figurine of [http://mlp.wikia.com/wiki/Gummy Gummy], Pinkie Pie&#039;s faithful pet. Usually found lurking in your bathtub. While technically an alligator, he is still arguably the best pony.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Berry Punch Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Berry_Punch Berry Punch]. Overly protective parent pony and Ponyville&#039;s resident lush. It smells faintly of fruit wine.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bon-Bon Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Bon_Bon Bon-Bon]. Usually seen in the company of Lyra. Suffers from various throat ailments that make her sound different every time you see her.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Doctor Whooves Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Doctor_Whooves Dr. Whooves]. Not a medical doctor. Once got into a hoof fight with Applejack over a derogatory remark about apples.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vinyl Scratch Figurine&#039;&#039;&#039; || A 1/10th scale bobblehead figurine of [http://mlp.wikia.com/wiki/Vinyl_Scratch Vinyl Scratch], the original DJ P0n-3. Octavia&#039;s musical rival and wub wub wub interest.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Daring Do Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Daring_Do Daring Do], the thrill-seeking, action-taking mare starring numerous best-selling books. Dashie&#039;s recolor and favorite literary character.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fluffle Puff Figurine&#039;&#039;&#039; || A 1/10th scale fluffy figurine of [http://mlpfanart.wikia.com/wiki/Fluffy_Ponies Fluffle Puff]. Best Bed Forever. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crystals==&lt;br /&gt;
Crystals are used to increase the [[Monster Stats|stats of monsters]] in the [[Monster Lab]] and raise their [[morale]]. These are regularly restocked in the [[Bazaar#Item_Shop|Item Shop]] and can be gained the quickest via the [[Grindfest]] battle mode.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Crystal&lt;br /&gt;
!Increases&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; |&#039;&#039;&#039;Crystal of Vigor&#039;&#039;&#039; || Strength&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Finesse&#039;&#039;&#039; || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Swiftness&#039;&#039;&#039; || Agility&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Fortitude&#039;&#039;&#039; || Endurance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Cunning&#039;&#039;&#039; || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Knowledge&#039;&#039;&#039; || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Flame&#039;&#039;&#039; || Fire Resistance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Frost&#039;&#039;&#039; || Cold Resistance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Lightning&#039;&#039;&#039; || Elec Resistance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Tempest&#039;&#039;&#039; || Wind Resistance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Devotion&#039;&#039;&#039; || Holy Resistance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Corruption&#039;&#039;&#039; || Dark Resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
Monster food is used to [[Monster_Lab#Food|feed monsters]] in the [[Monster Lab]]. They each feed against 2,000 hunger and come in 3 different tiers, each for monsters of different [[Monster_Lab#Monster_Stats_.26_Power_Level|power levels]]. In addition there are Happy Pills, a rare drop (base rate of 0.015%?; also received from [[artifacts]]), that can be used to restore a monster&#039;s [[morale]] by 6,000 (but they do nothing against hunger).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Food&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Monster Chow || Non-discerning monsters like to munch on this chow.&lt;br /&gt;
|-&lt;br /&gt;
|Monster Edibles || Mid-level monsters like to feed on something slighly more palatable, like these scrumptious edibles.&lt;br /&gt;
|-&lt;br /&gt;
|Monster Cuisine || High-level monsters would very much prefer this highly refined level of dining if you wish to parlay their favor.&lt;br /&gt;
|-&lt;br /&gt;
|Happy Pills || Tiny pills filled with delicious artificial happiness. Use on monsters to restore morale if you cannot keep them happy. It beats leaving them sad and miserable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shards&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;shards&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Shards allow for temporary but powerful enhancements to [[equipment]] that last for 1 hour (real-time). Multiple shards can be used to extend the time their effects last. Voidseeker, Aether, and Amnesia Shard drops only occur on Hard or higher [[difficulty]]. These effects are automatically removed if the affected equipment is sold to the [[Bazaar]].&lt;br /&gt;
&lt;br /&gt;
See [[The_Forge#Shards|The Forge - Shards]] for the list of shards and their effects.&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
Materials allow for permanent upgrade to [[equipment]] stats. It can only be obtained through gifts from monsters. The amount/type of materials required depends on the specific stats of the equipment. &lt;br /&gt;
&lt;br /&gt;
See [[The_Forge#Materials|The Forge - Materials]] for the list of materials and their effects.&lt;br /&gt;
&lt;br /&gt;
==[[Loot Drop Rolls|Drop Rates]]==&lt;br /&gt;
The base drop rate for ALL items is 10% per monster kill but this is segmented into every type including [[equipment]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Bazaar#Item_Shop|Item Shop]]&lt;br /&gt;
*[[Character Menu‎]]&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Obsolete Items]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Nerzzzzz</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Items&amp;diff=28278</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Items&amp;diff=28278"/>
		<updated>2014-03-22T15:56:14Z</updated>

		<summary type="html">&lt;p&gt;Nerzzzzz: /* Scrolls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the [[HentaiVerse]], &#039;&#039;&#039;items&#039;&#039;&#039; are obtained by killing monsters, completing arena challenges, and [[gifts]] from the monsters. [[Training]] can increase the chance for some items to drop from slain monsters, and affect the quality and type of those drops.&lt;br /&gt;
&lt;br /&gt;
There are eleven types of items: [[#Battle Powerups|Battle Powerups]], [[#Restoratives|Restoratives]], [[#Infusions|Infusions]], [[#Scrolls|Scrolls]], [[#Special Items|Special Items]], [[#Artifacts|Artifacts]], [[#Trophies|Trophies]], [[#Tokens|Tokens]], [[#Collectables|Collectables]], [[#Crystals|Crystals]], [[#Food|Food]], and [[#Enhancements|Enhancements]].&lt;br /&gt;
&lt;br /&gt;
==Battle Powerups==&lt;br /&gt;
During a [[battle]] round, any defeated monster has a ~4% chance of dropping a powerup. These powerups are automatically slotted in the &amp;quot;P&amp;quot; item slot of the player&#039;s inventory. Players can only have one powerup at a time and cannot receive a new one until the current one is used. They persist between rounds of a battle, but are lost at the end of a battle series.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; |&#039;&#039;&#039;Mystic Gem&#039;&#039;&#039; || [[Image:channeling.png]] || Grants the [[Fighting Styles#Any|Channeling]] effect for 15 turns or until a [[spell]] is cast.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Health Gem&#039;&#039;&#039; || [[Image:Health Points.png‎]] || Restores 100% base health.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Gem&#039;&#039;&#039; || [[Image:Magic Points.png‎]] || Restores 50% base mana.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Soul Gem&#039;&#039;&#039; || [[Image:Spirit Points.png‎]] || Restores 25% base spirit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Restoratives==&lt;br /&gt;
These may be set as a player&#039;s [[Character Menu#Battle_Items|Battle Items]]. Players start with 5 item slots and can unlock 10 more via [[training]] Rat Pack. Items will restock themselves out of battle as long as there is sufficient supply. The effects of potions (not elixirs) used in combat can be increased via [[Abilities#General|General abilities]]. For the amounts they restore outside of battle see [[Battles#Recovering|Recovering]].&lt;br /&gt;
&lt;br /&gt;
===Health Restoratives===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Lesser&#039;&#039;&#039; || Restores 25% base health on use + 10% base health per turn for 10 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greater&#039;&#039;&#039; || Restores 50% base health on use + 10% base health per turn for 30 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heroic&#039;&#039;&#039; || Restores 100% base health on use + 10% base health per turn for 50 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elixir&#039;&#039;&#039; || Restores 200% base health on use + 20% base health per turn for 50 turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Magic/Spirit Restoratives===&lt;br /&gt;
&#039;&#039;Magic and Spirit restoratives are separate items, they simply have the same percentages.&#039;&#039;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Lesser&#039;&#039;&#039; || Restores 5% base mana/spirit per turn for 10 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greater&#039;&#039;&#039; || Restores 5% base mana/spirit per turn for 15 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heroic&#039;&#039;&#039; || Restores 5% base mana/spirit per turn for 20 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elixir&#039;&#039;&#039; || Restores 15% base mana/spirit per turn for 20 turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Restoratives===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Energy Drink&#039;&#039;&#039; || Restores 10 points of [[Stamina]]. Also grants the Energized effect which boosts [[Overcharge]] and Spirit by 10% for ten turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Last Elixir&#039;&#039;&#039; || Restores 20% base health per turn for 50 turns, and 10% base mana and spirit per turn for 20 turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Infusions==&lt;br /&gt;
These may be set as [[Character Menu#Battle_Items|Battle Items]] or enhancement in [[The Forge]]. &lt;br /&gt;
&lt;br /&gt;
If used as a [[Character_Menu#Battle_Items|Battle Item]]:&lt;br /&gt;
*Lasts 25 turns.&lt;br /&gt;
*These increase a player&#039;s [[Character_Stats#Elemental_Resistance|elemental resistance]] by 25%, and increases the respective Spell Damage Bonus by 25.&lt;br /&gt;
*Only 1 infusion effect may be active at any time in combat.&lt;br /&gt;
*Players start with one slots for these and can unlock 5 more via [[training]] Tincture. They will restock themselves during battle as long as there is sufficient supply. &lt;br /&gt;
&lt;br /&gt;
If used as an enhancement through [[The Forge]]:&lt;br /&gt;
*Multiple infusions can be used to extend the time their effects last.&lt;br /&gt;
*&#039;&#039;&#039;[[Weapon]]&#039;&#039;&#039;:&lt;br /&gt;
**Lasts 15 minutes per infusion. &lt;br /&gt;
**Adds an [[Equipment_Prefixes#Elemental|Elemental Strike]] effect to the player&#039;s weapons.&lt;br /&gt;
***A maximum of 2 different types of elemental strikes may exist on a weapon.&lt;br /&gt;
*&#039;&#039;&#039;[[Armor]]&#039;&#039;&#039;:&lt;br /&gt;
**Last 1 hour per infusion.&lt;br /&gt;
**Adds 5% elemental [[Character_Stats#Elemental_Resistance|resistance]] to the corresponding element to the player&#039;s armors.&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
These may be set as [[Character Menu#Battle_Items|Battle Items]]. &lt;br /&gt;
*Players start with 1 slot for these and can unlock 5 more via [[training]] And A Scholar. They will restock themselves during battle as long as there is sufficient supply. &lt;br /&gt;
*These grant [[Spells#Supportive_Magic|supportive spell effects]] when used and last a long number of turns. &lt;br /&gt;
*These override their respective [[spells]]. Any [[Innate Arcana]] spells affected in this manner will not be auto-cast until the scroll&#039;s effect ends.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Scroll of || Effect || Duration&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Swiftness&#039;&#039;&#039; || Grants the &#039;&#039;Haste&#039;&#039; effect.&lt;br /&gt;
*Increases [[Action Speed]] by 60%&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Protection&#039;&#039;&#039; || Grants the &#039;&#039;Protection&#039;&#039; effect. &lt;br /&gt;
*Absorbs all damage taken by 50%&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;the Avatar&#039;&#039;&#039; || Grants the &#039;&#039;Haste&#039;&#039; and &#039;&#039;Protection&#039;&#039; effects with twice the normal duration.&lt;br /&gt;
|60 / 90&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shadows&#039;&#039;&#039; || Grants the &#039;&#039;Shadow Veil&#039;&#039; effect.&lt;br /&gt;
*Increases evasion by 30%&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Absorption&#039;&#039;&#039; || Grants the &#039;&#039;Absorb&#039;&#039; effect.&lt;br /&gt;
*Absorbs the next (non-crit?) magical attack from a monster and partially converts it to MP.&lt;br /&gt;
*Has a 100% chance to proc.&lt;br /&gt;
|Permanent until triggered&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Life&#039;&#039;&#039; || Grants the &#039;&#039;Spark of Life&#039;&#039; effect.&lt;br /&gt;
*Any attack that would normally kill the player leaves them alive with 50% of Max HP&lt;br /&gt;
*Consumes 25% of base spirit if proc&#039;d.&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;the Gods&#039;&#039;&#039; || Grants the &#039;&#039;Absorb&#039;&#039;, &#039;&#039;Shadow Veil&#039;&#039;, and &#039;&#039;Spark of Life&#039;&#039; effects with twice the normal duration.&lt;br /&gt;
|Permanent until triggered / 60 / 90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Items==&lt;br /&gt;
These may be set as [[Character_Menu#Battle_Items|Battle Items]] in the same slots as restoratives. These consumables provide extremely powerful benefits. They are exceptionally rare.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Effect Name&lt;br /&gt;
! Description&lt;br /&gt;
! Effects&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Bubble Gum&lt;br /&gt;
| [[File:gum.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Kicking Ass&#039;&#039;&#039;&lt;br /&gt;
| It is time to kick ass and chew bubble-gum... and here is some gum.&lt;br /&gt;
| Your attacks and spells deal significantly more damage for a short time, will always hit, and will always land critical hits. Also replenishes 20% of base mana and health per turn.&lt;br /&gt;
| +100% damage. &#039;&#039;Lasts 7 turns&#039;&#039;&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Duke_Nukem_3D Duke Nukem] reference (Original from &amp;quot;They Live&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Flower Vase&lt;br /&gt;
| [[File:Abilities Ragnarok.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Sleeper Imprint&#039;&#039;&#039;&lt;br /&gt;
| There are three flowers in a vase. The third flower is green.&lt;br /&gt;
| Your attack/magic damage, attack/magic hit/crit chance, and evade/resist chance increases significantly for a short time.&lt;br /&gt;
| +25% damage, &#039;&#039;Lasts 20 turns&#039;&#039;&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Dollhouse_%28TV_series%29 Dollhouse] reference&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
Items that can be exchanged for certain random benefits at the [[Shrine]]. They are quite rare, but the chance for them to drop can be increased via Archaeologist (up to doubled) and Scavenger [[training]] while training Quartermaster very slightly reduces the chances of getting an artifact.&lt;br /&gt;
&lt;br /&gt;
==Trophies==&lt;br /&gt;
Items dropped by [[HentaiVerse_Bestiary|Rare, Legendary, and God-class monsters]] that can be exchanged for a piece of [[equipment]] at the [[Shrine]]. Trophies drop 100% of the time except in [[Arena#Arena_Challenges|Arena challenges]] higher than [[HentaiVerse_Bestiary#Trio_and_the_Tree|The Trio and the Tree]] where the chance is a static 10% (except in the final round where it is once again 100%). The Loot Quality Bonuses and Tier Multipliers of trophies are static and not affected by anything else in the game.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!width=&amp;quot;50px&amp;quot;|Loot Quality Bonus&lt;br /&gt;
!width=&amp;quot;50px&amp;quot;|Tier Multiplier&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Boss-class&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Manbearpig tail&#039;&#039;&#039; || No longer will MBP spread havoc, destruction, and melted polar ice caps. ||rowspan=&amp;quot;4&amp;quot;| +1000? ||rowspan=&amp;quot;4&amp;quot;| x1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Holy Hand Grenade of Antioch&#039;&#039;&#039; || You find this in the lair of a White Bunneh. It appears to be a dud.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mithra&#039;s Flower&#039;&#039;&#039; || A Lilac flower given to you by a Mithra when you defeated her. Apparently, this type was her favorite.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dalek Voicebox&#039;&#039;&#039; || Taken from the destroyed remains of a Dalek shell.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Legendary-class&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lock of Blue Hair&#039;&#039;&#039; || Given to you by Konata when you defeated her. It smells of timotei. || +1250? || x2?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bunny-Girl Costume&#039;&#039;&#039; || Given to you by Mikuru when you defeated her. If you wear it, keep it to yourself. ||rowspan=&amp;quot;3&amp;quot;| +1500? ||rowspan=&amp;quot;3&amp;quot;| x2.5?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hinamatsuri Doll&#039;&#039;&#039; || Given to you by Ryouko when you defeated her. You decided to name is Achakura, for no particular reason.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Broken Glasses&#039;&#039;&#039; || Given to you by Yuki when you defeated her. She looked better without them anyway.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;&#039;&#039;&#039;God-class&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sapling&#039;&#039;&#039; || A sapling from Yggdrasil, the World Tree. ||rowspan=&amp;quot;2&amp;quot;| +1750? || x3?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Black T-Shirt&#039;&#039;&#039; || A plain black 100% cotton T-Shirt. On the front, an inscription in white letters reads: &amp;quot;I defeated Real Life and all I got was this lousy T-Shirt&amp;quot; || x3.5?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unicorn Horn&#039;&#039;&#039; || An Invisible Pink Unicorn Horn taken from the Invisible Pink Unicorn. It doesn&#039;t weigh anything and has the consistency of air, but you&#039;re quite sure it&#039;s real. || +2000? || x4?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Noodly Appendage&#039;&#039;&#039; || A nutritious pasta-based appendage from the Flying Spaghetti Monster. || +2500 || x5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tickets===&lt;br /&gt;
These are given to the users who place in the top 7 of the [[Toplist#Monthly_Awards|monthly toplists]].&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align: center; margin: 1em auto 1em auto; border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Toplist Rank&lt;br /&gt;
!Loot Quality Bonus&lt;br /&gt;
!Tier Multiplier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Platinum Ticket&#039;&#039;&#039;&lt;br /&gt;
|1st&lt;br /&gt;
| +2500&lt;br /&gt;
| x5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Golden Ticket&#039;&#039;&#039;&lt;br /&gt;
|2nd/3rd&lt;br /&gt;
| +2000&lt;br /&gt;
| x4?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silver Ticket&#039;&#039;&#039;&lt;br /&gt;
|4th/5th&lt;br /&gt;
| +1500&lt;br /&gt;
| x3?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bronze Ticket&#039;&#039;&#039;&lt;br /&gt;
|6th/7th&lt;br /&gt;
| +1000&lt;br /&gt;
| x1?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tokens==&lt;br /&gt;
These rarely drop in normal battles. They are primarily obtained as [[Arena]] and [[Ring of Blood]] clear bonus drops. Tokens cannot be sold to the [[Bazaar#Item_Shop|Item Shop]], sent via [[MoogleMail]], or be exchanged for other tokens.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Token of Blood&#039;&#039;&#039;: Can be used for the chance to face powerful monsters in the [[Ring of Blood]].&lt;br /&gt;
*&#039;&#039;&#039;Chaos Token&#039;&#039;&#039;: Used in the [[Monster Lab]] to create new monster slots and upgrade various stats of monsters.&lt;br /&gt;
&lt;br /&gt;
==Collectables==&lt;br /&gt;
These are rare figurines (based on [http://en.wikipedia.org/wiki/My_Little_Pony:_Friendship_Is_Magic My Little Pony] characters). They are the rarest drop and are a portion of [[#Artifacts|artifact]] drops. Collecting at least 21 different ones unlocks the [[Skills#Special_Skills|Orbital Friendship Cannon]] [[Skill]]. They can also be exchanged for bindings and high-grade [[materials]] at the [[Shrine]].&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name &lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Twilight Sparkle Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Twilight_Sparkle Twilight Sparkle], the cutest, smartest, all-around best pony. According to Pinkie Pie, anyway.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rainbow Dash Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Rainbow_Dash Rainbow Dash], flier extraordinaire. Owning this will make you about 20% cooler, but it probably took more than 10 seconds to get one.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Applejack Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Applejack Applejack], the loyalest of friends and most dependable of ponies. Equestria&#039;s best applebucker, and founder of Appleholics Anonymous.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fluttershy Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Fluttershy Fluttershy], resident animal caretaker. You&#039;re going to love her. Likes baby dragons; Hates grown up could-eat-a-pony-in-one-bite dragons.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pinkie Pie Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Pinkie_Pie Pinkie Pie], a celebrated connoisseur of cupcakes and confectioneries. She just wants to keep smiling forever.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rarity Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Rarity Rarity], the mistress of fashion and elegance. Even though she&#039;s prim and proper, she could make it in a pillow fight.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trixie Figurine&#039;&#039;&#039; || A 1/10th scale figurine of The Great and Powerful [http://mlp.wikia.com/wiki/Trixie Trixie]. After losing her wagon, she now secretly lives in the Ponyville library with her girlfriend, Twilight Sparkle.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Princess Celestia Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Princess_Celestia Princess Celestia], co-supreme ruler of Equestria. Bored of the daily squabble of the Royal Court, she has recently taken up sock swapping.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Princess Luna Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Princess_Luna Princess Luna], aka Nightmare Moon. After escaping her 1000 year banishment to the moon, she was grounded for stealing Celestia&#039;s socks.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Apple Bloom Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Apple_Bloom Apple Bloom], Applejack&#039;s little sister. Comes complete with a &amp;quot;Draw Your Own Cutie Mark&amp;quot; colored pencil and permanent tattoo applicator set.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scootaloo Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Scootaloo Scootaloo]. Die-hard Dashie fanfilly, best pony of the Cutie Mark Crusaders, and inventor of the Wingboner Propulsion Drive. 1/64th chicken.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sweetie Belle Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Sweetie_Belle Sweetie Belle], Rarity&#039;s little sister. Comes complete with evening gown and cocktail dress accessories made of 100% Dumb Fabric.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Big Macintosh Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Big_Macintosh Big Macintosh], Applejack&#039;s older brother. Famed applebucker and draft pony, and an expert in applied mathematics.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spitfire Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Spitfire Spitfire], team leader of the Wonderbolts. Dashie&#039;s idol and occasional shipping partner. Doesn&#039;t actually spit fire.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Derpy Hooves Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Derpy_Hooves Derpy Hooves], Ponyville&#039;s leading mailmare. Outspoken proponent of economic stimulus through excessive muffin consumption.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lyra Heartstrings Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Lyra Lyra Heartstrings]. Features twenty-six points of articulation, replaceable pegasus hoofs, and a detachable unicorn horn.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Octavia Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Octavia Octavia]. Famous cello musician; believed to have created the Octatonic scale, the Octahedron, and the Octopus.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Zecora Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Zecora Zecora], a mysterious zebra from a distant land. She&#039;ll never hesitate to mix her brews or lend you a hand. Err, hoof.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cheerilee Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Cheerilee Cheerilee], Ponyville&#039;s most beloved educational institution. Your teachers will never be as cool as Cheerilee.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Angel Bunny Figurine&#039;&#039;&#039; || A lifesize figurine of [http://mlp.wikia.com/wiki/Angel Angel Bunny], Fluttershy&#039;s faithful yet easily vexed pet and life partner. All-purpose assistant, time keeper, and personal attack alarm.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gummy Figurine&#039;&#039;&#039; || A lifesize figurine of [http://mlp.wikia.com/wiki/Gummy Gummy], Pinkie Pie&#039;s faithful pet. Usually found lurking in your bathtub. While technically an alligator, he is still arguably the best pony.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Berry Punch Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Berry_Punch Berry Punch]. Overly protective parent pony and Ponyville&#039;s resident lush. It smells faintly of fruit wine.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bon-Bon Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Bon_Bon Bon-Bon]. Usually seen in the company of Lyra. Suffers from various throat ailments that make her sound different every time you see her.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Doctor Whooves Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Doctor_Whooves Dr. Whooves]. Not a medical doctor. Once got into a hoof fight with Applejack over a derogatory remark about apples.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vinyl Scratch Figurine&#039;&#039;&#039; || A 1/10th scale bobblehead figurine of [http://mlp.wikia.com/wiki/Vinyl_Scratch Vinyl Scratch], the original DJ P0n-3. Octavia&#039;s musical rival and wub wub wub interest.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Daring Do Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Daring_Do Daring Do], the thrill-seeking, action-taking mare starring numerous best-selling books. Dashie&#039;s recolor and favorite literary character.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fluffle Puff Figurine&#039;&#039;&#039; || A 1/10th scale fluffy figurine of [http://mlpfanart.wikia.com/wiki/Fluffy_Ponies Fluffle Puff]. Best Bed Forever. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crystals==&lt;br /&gt;
Crystals are used to increase the [[Monster Stats|stats of monsters]] in the [[Monster Lab]] and raise their [[morale]]. These are regularly restocked in the [[Bazaar#Item_Shop|Item Shop]] and can be gained the quickest via the [[Grindfest]] battle mode.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Crystal&lt;br /&gt;
!Increases&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; |&#039;&#039;&#039;Crystal of Vigor&#039;&#039;&#039; || Strength&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Finesse&#039;&#039;&#039; || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Swiftness&#039;&#039;&#039; || Agility&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Fortitude&#039;&#039;&#039; || Endurance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Cunning&#039;&#039;&#039; || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Knowledge&#039;&#039;&#039; || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Flame&#039;&#039;&#039; || Fire Resistance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Frost&#039;&#039;&#039; || Cold Resistance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Lightning&#039;&#039;&#039; || Elec Resistance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Tempest&#039;&#039;&#039; || Wind Resistance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Devotion&#039;&#039;&#039; || Holy Resistance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Corruption&#039;&#039;&#039; || Dark Resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
Monster food is used to [[Monster_Lab#Food|feed monsters]] in the [[Monster Lab]]. They each feed against 2,000 hunger and come in 3 different tiers, each for monsters of different [[Monster_Lab#Monster_Stats_.26_Power_Level|power levels]]. In addition there are Happy Pills, a rare drop (base rate of 0.015%?; also received from [[artifacts]]), that can be used to restore a monster&#039;s [[morale]] by 6,000 (but they do nothing against hunger).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Food&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Monster Chow || Non-discerning monsters like to munch on this chow.&lt;br /&gt;
|-&lt;br /&gt;
|Monster Edibles || Mid-level monsters like to feed on something slighly more palatable, like these scrumptious edibles.&lt;br /&gt;
|-&lt;br /&gt;
|Monster Cuisine || High-level monsters would very much prefer this highly refined level of dining if you wish to parlay their favor.&lt;br /&gt;
|-&lt;br /&gt;
|Happy Pills || Tiny pills filled with delicious artificial happiness. Use on monsters to restore morale if you cannot keep them happy. It beats leaving them sad and miserable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shards&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;shards&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Shards allow for temporary but powerful enhancements to [[equipment]] that last for 1 hour (real-time). Multiple shards can be used to extend the time their effects last. Voidseeker, Aether, and Amnesia Shard drops only occur on Hard or higher [[difficulty]]. These effects are automatically removed if the affected equipment is sold to the [[Bazaar]].&lt;br /&gt;
&lt;br /&gt;
See [[The_Forge#Shards|The Forge - Shards]] for the list of shards and their effects.&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
Materials allow for permanent upgrade to [[equipment]] stats. It can only be obtained through gifts from monsters. The amount/type of materials required depends on the specific stats of the equipment. &lt;br /&gt;
&lt;br /&gt;
See [[The_Forge#Materials|The Forge - Materials]] for the list of materials and their effects.&lt;br /&gt;
&lt;br /&gt;
==[[Loot Drop Rolls|Drop Rates]]==&lt;br /&gt;
The base drop rate for ALL items is 10% per monster kill but this is segmented into every type including [[equipment]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Bazaar#Item_Shop|Item Shop]]&lt;br /&gt;
*[[Character Menu‎]]&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Obsolete Items]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Nerzzzzz</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Proofreading&amp;diff=28155</id>
		<title>Proofreading</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Proofreading&amp;diff=28155"/>
		<updated>2014-03-17T08:42:42Z</updated>

		<summary type="html">&lt;p&gt;Nerzzzzz: /* HentaiVerse */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This article is for any spelling, grammatical, or other aesthetic errors in the E-Hentai.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==E-Hentai==&lt;br /&gt;
*The [[Dawn]] message stopped using commas for [[credit]] amounts (compare [[Media:DawnM1.png|before]] and [[Media:DawnM2.png|after]])&lt;br /&gt;
*Some users&#039; mod power from tagging shows +&#039;&#039;&#039;-0&#039;&#039;&#039;; signed zeroes are a confusing notation for users&lt;br /&gt;
&lt;br /&gt;
==[[Forums]]==&lt;br /&gt;
*The error message &amp;quot;The maximum allowed length is &#039;&#039;&#039;102400&#039;&#039;&#039; characters.&amp;quot; is false; it&#039;s &#039;&#039;&#039;65,531&#039;&#039;&#039; (?)&lt;br /&gt;
&lt;br /&gt;
==Galleries==&lt;br /&gt;
&lt;br /&gt;
==HentaiVerse==&lt;br /&gt;
&amp;lt;!-- *[[Equipment]] - Some obsolete tiers are listed in inconsistent order compared to the existing ones? --&amp;gt;&lt;br /&gt;
*The tooltips for the Goddess&#039;/Yggdrasil&#039;s procs are misleading; they apply to &#039;&#039;&#039;all&#039;&#039;&#039; monsters during Triple Trio &amp;amp; The Tree&lt;br /&gt;
*[[Grindfest]]&#039;s description implies that it is endless; it ends at 1,000 rounds&lt;br /&gt;
*Various tooltips do not update based on [[abilities]] (e.g. Haste still says 25% even after investing AP into Better Haste)&lt;br /&gt;
*Monster class descriptions (when making new custom monsters):&lt;br /&gt;
**Daimon: &amp;quot;can bypass all defenses not &#039;&#039;&#039;specially&#039;&#039;&#039; enchanted to withstand it&amp;quot;; should be &#039;&#039;&#039;especially&#039;&#039;&#039;&amp;lt;sup&amp;gt;[http://www.dailywritingtips.com/especially-vs-specially/]&amp;lt;/sup&amp;gt;&lt;br /&gt;
**Sprite: &#039;&#039;&#039;faery&#039;&#039;&#039;; should be &#039;&#039;&#039;fairy&#039;&#039;&#039; (much more common spelling)&lt;br /&gt;
**Sprite: &amp;quot;Their tiny size also &#039;&#039;&#039;make&#039;&#039;&#039; them difficult to hit them&amp;quot;; should be &#039;&#039;&#039;makes&#039;&#039;&#039;&lt;br /&gt;
**Undead: &amp;quot;...&#039;&#039;&#039;crushing&#039;&#039;&#039; or cutting off limbs works reasonably well.&amp;quot; is misleading. Undead has 25 Crushing Mitigation. &lt;br /&gt;
**(&#039;&#039;Numerous&#039;&#039;): Make references to soul damage; this does not exist anymore&lt;br /&gt;
*The combat log refers to the bonus rewards in the [[Ring of Blood]] as &#039;&#039;[[Arena]]&#039;&#039; clear rewards&lt;br /&gt;
*When offering [[trophies]] at the [[Shrine]], the description says &amp;quot;The &#039;&#039;&#039;qualify&#039;&#039;&#039; of the item depends...&amp;quot;; should be &#039;&#039;&#039;quality&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===[[Items]]===&lt;br /&gt;
*Monster Edibles and Cuisine - Imply that they are for higher level monsters; should be &amp;quot;[[power level]]&amp;quot; to avoid misleading players&lt;br /&gt;
*Konata&#039;s Hair - says &#039;&#039;&#039;timotei&#039;&#039;&#039;; should be &#039;&#039;&#039;Timotei&#039;&#039;&#039;, it&#039;s a proper noun&amp;lt;sup&amp;gt;[http://en.wikipedia.org/wiki/Timotei]&amp;lt;/sup&amp;gt;&lt;br /&gt;
*The order of the items listed for the Item Shop Bot UI do not match the order of the [[Bazaar]]&#039;s Item Shop or the Inventory UIs&lt;/div&gt;</summary>
		<author><name>Nerzzzzz</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Obsolete_Items&amp;diff=28084</id>
		<title>Obsolete Items</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Obsolete_Items&amp;diff=28084"/>
		<updated>2014-03-12T09:45:12Z</updated>

		<summary type="html">&lt;p&gt;Nerzzzzz: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This is a dumping ground for all items and equipment that no longer drop or were one-time drops.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Items]]==&lt;br /&gt;
*Scroll of Shielding - [[Scroll]] that decreased physical damage taken by 25%.&lt;br /&gt;
*Scroll of Warding - Scroll that decreased magical damage taken by 25%.&lt;br /&gt;
*Infusion of Gaia - [[Infusion]] that added +10% resistance to all elemental attacks and +25% damage when using Soul magic.&lt;br /&gt;
*Binding of the Priestess - Increased Curative [[proficiency]] on equipment.&lt;br /&gt;
*Shielding Rune - For [[forging]] Shield armor.&lt;br /&gt;
*Kevlar Piece - For forging Kevlar armor.&lt;br /&gt;
*[[Token]] of Healing - &amp;quot;You can exchange this token for one free trip to the healer.&amp;quot; Could be used to completely heal a player&#039;s health, mana, and spirit [[Battles#Recovering|outside of battle]].&lt;br /&gt;
*[[Crystal]]s of Quintessence - Added Soul resistance to monsters.&lt;br /&gt;
*Soul Stone - Special item that granted &amp;quot;Charging Soul&amp;quot;. Restored [[Overcharge]] and Spirit by 20% per turn for 5 turns and could boost Overcharge past its normal limit. The excess Overcharge lasted until either expended by user action or at the end of the battle series.&lt;br /&gt;
&lt;br /&gt;
===Item Types===&lt;br /&gt;
*Draughts - Similar to Potions but recovery lasted for 12 turns (15 for Health).&lt;br /&gt;
*Health/Mana/Spirit Elixirs - Strongest type of [[Items#Restoratives|Restoratives]].&lt;br /&gt;
*Crude - A quality of Restoratives lower than Lesser.&lt;br /&gt;
*Average - A quality of Restoratives slightly higher than Lesser.&lt;br /&gt;
*Superior - A quality of Restoratives slightly higher than Greater.&lt;br /&gt;
*Godly - A quality of Restoratives slightly higher than Superior.&lt;br /&gt;
&lt;br /&gt;
==[[Artifacts]]==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Reference&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;The following Artifacts no longer drop:&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|&#039;&#039;&#039;Priceless Ming Vase&#039;&#039;&#039; || ||width=&amp;quot;100px&amp;quot;| [http://tvtropes.org/pmwiki/pmwiki.php/Main/PricelessMingVase Common trope]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Grue&#039;&#039;&#039; || It is dead, and smaller than you expected. || [http://en.wikipedia.org/wiki/Zork Zork]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Seven-Leafed Clover&#039;&#039;&#039; || || [http://futurama.wikia.com/wiki/Seven_leaf_clover Futurama]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rabbit&#039;s Foot&#039;&#039;&#039; || || [http://en.wikipedia.org/wiki/Rabbit%27s_foot Common folklore]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vorpal Blade Hilt&#039;&#039;&#039; || The blade that should be attached to this hilt is gone. || [http://en.wikipedia.org/wiki/Vorpal_sword Through the Looking-Glass]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal Jiggy&#039;&#039;&#039; || A piece to the puzzle. || [http://en.wikipedia.org/wiki/Banjo-Kazooie Banjo-Kazooie]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chainsaw Safety Manual&#039;&#039;&#039; || A booklet with safety information for proper use of a chainsaw. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wirt&#039;s Leg&#039;&#039;&#039; || So that is where that thing ended up. || [http://en.wikipedia.org/wiki/Diablo_%28video_game%29 Diablo]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shark-Mounted Laser&#039;&#039;&#039; || It would be totally awesome, but you do not have any sharks. || [http://en.wikipedia.org/wiki/Austin_powers Austin Powers]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BFG9000&#039;&#039;&#039; || The Energy Cells are Completely Drained (BFG=Big F-ing Gun) || [http://en.wikipedia.org/wiki/Doom_%28video_game%29 Doom]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Railgun&#039;&#039;&#039; || The electromagnetic acceleration rails are bent and twisted. Using it would be bad. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Flame Thrower&#039;&#039;&#039; || Now all you need is some fuel. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Small Nuke&#039;&#039;&#039; || Great for blowing up small kingdoms, but you do not know the code to activate it. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chainsaw Oil&#039;&#039;&#039; || Oil for chainsaws. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chainsaw Fuel&#039;&#039;&#039; || Fuel for chainsaws. Will not work in flame throwers. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chainsaw Chain&#039;&#039;&#039; || Spare cutting chain for a chainsaw. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chainsaw Repair Guide&#039;&#039;&#039; || Contains information on the proper care and maintenance of a chainsaw. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chainsaw Guide Bar&#039;&#039;&#039; || Spare guide bar for a chainsaw. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ASHPD Portal Gun&#039;&#039;&#039; || Unfortunately it is incomplete, and there are no orange portals around. || Aperture Science Handheld [http://en.wikipedia.org/wiki/Portal_%28video_game%29 Portal] Device&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smart Bomb&#039;&#039;&#039; || Being aware that fulfilling its function will also ends its existence, this bomb refuses to go off. || [http://en.wikipedia.org/wiki/Dark_Star_%28film%29 Dark Star]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tesla Coil&#039;&#039;&#039; || Must be hooked up to an Advanced Power Plant to fire. || [http://en.wikipedia.org/wiki/Command_%26_Conquer:_Red_Alert_series Command and Conquer]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;The following artifacts were given to players directly by [http://forums.e-hentai.org/index.php?showuser=6 Tenboro]:&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fiber-Optic Xmas Tree&#039;&#039;&#039; || A rare winter decoration from an ancient civilization, serving as a perfect example of its gaudiness and bad taste.&lt;br /&gt;
*These gifts were handed out for the 2010 X-MAS.&lt;br /&gt;
|| [http://en.wikipedia.org/wiki/Christmas X-MAS]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Decorative Pony Sled&#039;&#039;&#039; || A rare 1/10th scale Santa sled featuring ponies instead of reindeer. It&#039;s decked out in gaudy flashing lights that fortunately ran out of power centuries ago.&lt;br /&gt;
*These gifts were handed out for the 2011 X-MAS.&lt;br /&gt;
|| [http://en.wikipedia.org/wiki/My_Little_Pony:_Friendship_Is_Magic My Little Pony: Friendship Is Magic]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hearth Warming Lantern&#039;&#039;&#039; || An eternally burning purple heart, fueled by magic and friendship, suspended inside a glass vessel. Saves on lantern oil.&lt;br /&gt;
*These gifts were handed out for the 2012 X-MAS.&lt;br /&gt;
|| [http://en.wikipedia.org/wiki/My_Little_Pony:_Friendship_Is_Magic My Little Pony: Friendship Is Magic]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mayan Desk Calendar&#039;&#039;&#039; || Covers the entire 12th b&#039;ak&#039;tun of the Mayan Long Count Calendar, equivalent to 144000 days. Now only good as a very heavy ornate paperweight.&lt;br /&gt;
*These gifts were handed out for the 2012 X-MAS.&lt;br /&gt;
|| [http://en.wikipedia.org/wiki/Maya_calendar Mayan Calendar]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fiber-Optic Tree of Harmony&#039;&#039;&#039; || An intricately carved sculpture of the Tree of Harmony. The adorning multi-colored elements are slowly pulsating with a gentle glow.&lt;br /&gt;
*These gifts were handed out for the 2013 X-MAS.&lt;br /&gt;
|| [http://en.wikipedia.org/wiki/Christmas X-MAS]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;The following were one-time artifacts for special occasions:&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Easter Egg&#039;&#039;&#039; || &lt;br /&gt;
*These artifacts dropped during the 2011 Easter event.&lt;br /&gt;
*Variety of 9: S, N, O, W, F, L, A, K, E&lt;br /&gt;
|| [http://en.wikipedia.org/wiki/Easter_egg Easter Eggs]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ponyfeather&#039;&#039;&#039; || The pegasus ponies have lost their feathers! Better give them to Snowflake so she can help them get back on their wings.&lt;br /&gt;
*These artifacts dropped during the 2012 Easter event.&lt;br /&gt;
*Variety of 7: Red, Orange, Yellow, Green, Blue, Indigo, Violet&lt;br /&gt;
|| [http://en.wikipedia.org/wiki/My_Little_Pony:_Friendship_Is_Magic My Little Pony: Friendship Is Magic]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Snowflake&#039;&#039;&#039; || A beautifully crafted, limited edition snowflake.&lt;br /&gt;
* These artifacts dropped during the 2013 Easter event.&lt;br /&gt;
* Variety of 7: Twinkling, Glittering, Shimmering, Gleaming, Sparkling, Glinting, Scintillating&lt;br /&gt;
|| [http://en.wikipedia.org/wiki/Snowflake Snowflake]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Items#Trophies|Trophies]]==&lt;br /&gt;
These trophies were given to players directly by [http://forums.e-hentai.org/index.php?showuser=6 Tenboro]:&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Reason / Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mysterious Box&#039;&#039;&#039;|| One of only 57 limited edition boxes filled with spent ability points. You&#039;re not quite sure when you picked this up, but something tells you to hang onto it. ||&lt;br /&gt;
*Given to certain players after the price of [[Training|Ability Boost]] was adjusted.&lt;br /&gt;
*Maxed quality multiplier, +5000 Loot Quality Bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Solstice Gift&#039;&#039;&#039;|| It appears to be sealed shut, so you will need to make Snowflake open it. || 2009 Winter Solstice&amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=23140&amp;amp;view=findpost&amp;amp;p=571734]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stocking Stuffers&#039;&#039;&#039;|| You found these in your xmas stocking when you woke up. Maybe Snowflake will give you something for them.&lt;br /&gt;
|| 2009, 2010, 2011, 2012, 2013 X-MAS&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shimmering Present&#039;&#039;&#039;|| A gift for the 2010 Winter Celebrations. It&#039;s surface has a mysterious sheen which seems to bend light in strange ways. You will need to make Snowflake open it.|| 2010 X-MAS&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tenbora&#039;s Box&#039;&#039;&#039;|| This box is said to contain an item of immense power. You should get Snowflake to open it.||&lt;br /&gt;
*Placing in the top 7 of the [[Toplists]] for 2010&amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?showtopic=32326]&amp;lt;/sup&amp;gt;&lt;br /&gt;
*Scoring at least 1 ranking point in the Toplists for 2011&amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?showtopic=54357]&amp;lt;/sup&amp;gt; or 2012&amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?showtopic=104296]&amp;lt;/sup&amp;gt;&lt;br /&gt;
*Placing in the top 25 of the [[Toplists]] for 2013&amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=162004&amp;amp;view=findpost&amp;amp;p=2976131]&amp;lt;/sup&amp;gt;&lt;br /&gt;
*Winning the E-Hentai Yuletide Lottery in 2013&lt;br /&gt;
*Maxed quality multiplier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Potato Battery&#039;&#039;&#039;|| You happened upon this item when you somehow found time to play HV on the gamiest day of the year. It is attached to some strange mechanism. ||&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Portal_2 Portal 2] release date&lt;br /&gt;
*[http://theportalwiki.com/wiki/GLaDOS#Reawakening_era Reference]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Raptor Jesus&#039;&#039;&#039;|| A 1/10th scale collectible figure of Raptor Jesus. Consolatory price for those who did not ascend during May 2011 Rapture. || [http://en.wikipedia.org/wiki/2011_end_times_prediction#Prediction_for_May_21.2C_2011 Rapture Prediction by Harold Camping]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rainbow Egg&#039;&#039;&#039; || Granted to you by Snowflake for finding and handing in all the eggs during the 2011 Easter Event. || 2011 Easter&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Colored Egg&#039;&#039;&#039; || Granted to you by Snowflake for finding and handing in some of the eggs during the 2011 Easter Event. Better luck finding all of them next year. || 2011 Easter&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gift Pony&#039;&#039;&#039;|| If you look it in the mouth, some evil fate may befall you. Hand it to Snowflake instead, and she might give you a little something. ||&lt;br /&gt;
*2011 X-MAS&lt;br /&gt;
*[http://www.phrases.org.uk/meanings/dont-look-a-gift-horse-in-the-mouth.html Reference]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Faux Rainbow Mane Cap&#039;&#039;&#039; || Granted to you by Snowflake for finding and handing in all the ponyfeathers during the 2012 Easter Event. Now you, too, can be like Rainbow Dash. || 2012 Easter&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pegasopolis Emblem&#039;&#039;&#039; || Granted to you by Snowflake for finding and handing in some of the ponyfeathers during the 2012 Easter Event. ||&lt;br /&gt;
*2012 Easter&lt;br /&gt;
*[http://mlp.wikia.com/wiki/File:Pegasopolis_S2E11.PNG Reference]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fire Keeper Soul&#039;&#039;&#039; || Whoever got you this apparently doesn&#039;t know you very well. You have no need for souls. Try giving it to Snowflake, she may reward you with something else. ||&lt;br /&gt;
*2012 X-MAS&lt;br /&gt;
*[http://darksouls.wikia.com/wiki/Fire_Keeper_Soul Reference]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystalline Galanthus&#039;&#039;&#039; || A crystallized Galanthus flower. Granted to you by Snowflake for finding and handing in all the snowflakes during the 2013 Easter Event. ||&lt;br /&gt;
*2013 Easter&lt;br /&gt;
*x10 Tier multiplier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sense of Self-Satisfaction&#039;&#039;&#039; || A bottle of distilled, 100% pure self-satisfaction. Granted to you by Snowflake for finding and handing in some of the snowflakes during the 2013 Easter Event. ||&lt;br /&gt;
*2013 Easter&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=120165&amp;amp;view=findpost&amp;amp;p=2540047 Reference]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Six-Lock Box&#039;&#039;&#039; || A mysterious box with six distinct locks. If you ask Snowflake, chances are she happens to have all six keys required to open it. || &lt;br /&gt;
*2013 X-MAS&lt;br /&gt;
*[http://en.wiktionary.org/wiki/sex#Latin Reference]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Equipment]]==&lt;br /&gt;
*Flimsy ([[Equipment#Quality|Quality]] type lower than Crude)&lt;br /&gt;
*Fine ([[Equipment#Quality|Quality]] type between Average and Superior)&lt;br /&gt;
*&amp;quot;Gold&amp;quot;, &amp;quot;Silver&amp;quot;, &amp;quot;Bronze&amp;quot;, &amp;quot;Diamond&amp;quot;, &amp;quot;Emerald&amp;quot;, &amp;quot;Prism&amp;quot;, &amp;quot;Platinum&amp;quot;, &amp;quot;Steel&amp;quot;, &amp;quot;Titanium&amp;quot;, &amp;quot;Iron&amp;quot; (Prefixes)&lt;br /&gt;
**&amp;quot;-trimmed&amp;quot;, &amp;quot;-adorned&amp;quot;, &amp;quot;-tipped&amp;quot; (Prefix amendments)&lt;br /&gt;
*Suffix-less equipment&lt;br /&gt;
*&amp;quot;Ox&amp;quot;, &amp;quot;Raccoon&amp;quot;, &amp;quot;Cheetah&amp;quot;, &amp;quot;Turtle&amp;quot;, &amp;quot;Fox&amp;quot;, &amp;quot;Owl&amp;quot; (Suffixes)&lt;br /&gt;
*Astral ([[Equipment#Elemental_Weapons|Elemental]] prefix, added Soul Elemental Strike)&lt;br /&gt;
&lt;br /&gt;
===[[Weapons]]===&lt;br /&gt;
*Sword Chucks ([[Weapons#One-Handed_Weapons_.281H.29|One-handed weapon]] type)&lt;br /&gt;
*Ebony ([[Equipment#Staffs|Staff]] type)&lt;br /&gt;
*Scythe ([[Weapons#Two-Handed_Weapons_.282H.29|Two-handed weapon]] type)&lt;br /&gt;
*Dagger ([[Weapons#One-Handed_Weapons_.281H.29|One-handed weapon]] type)&lt;br /&gt;
&lt;br /&gt;
===[[Armor]]===&lt;br /&gt;
*Silk ([[Armor#Cloth_Armor|Cloth]] armor type)&lt;br /&gt;
*Dragon Hide ([[Armor#Light_Armor|Light]] armor type)&lt;br /&gt;
*Shield ([[Armor#Heavy_Armor|Heavy]] armor type)&lt;br /&gt;
*&amp;quot;of the Hulk&amp;quot;, &amp;quot;of the Battlecaster&amp;quot;, &amp;quot;of the Shielding Aura&amp;quot;, &amp;quot;of the Priestess&amp;quot; (Armor Suffixes)&lt;br /&gt;
*&amp;quot;of the Fire-eater&amp;quot;, &amp;quot;of the Frost-born&amp;quot;, &amp;quot;of the Thunder-child&amp;quot;, &amp;quot;of the Wind-waker&amp;quot;, &amp;quot;of the Thrice-blessed&amp;quot;, &amp;quot;of the Spirit-ward&amp;quot; (Armor Suffixes)&lt;br /&gt;
*Chainmail ([[Armor#Heavy_Armor|Heavy]] armor prefix)&lt;br /&gt;
**Mitons ([[Armor#Heavy_Armor|Heavy]] armor hands slot name)&lt;br /&gt;
**Hauberk ([[Armor#Heavy_Armor|Heavy]] armor body slot name)&lt;br /&gt;
**Coif ([[Armor#Heavy_Armor|Heavy]] armor head slot name)&lt;br /&gt;
*Kevlar ([[Armor#Light_Armor|Light]] armor type)&lt;br /&gt;
*Gossamer ([[Armor#Cloth_Armor|Cloth]] armor type)&lt;br /&gt;
*Tower Shield ([[Armor#Shield|Shield]] armor type)&lt;br /&gt;
&lt;br /&gt;
===[[Potencies]]===&lt;br /&gt;
*Soulproof (Soul mitigation)&lt;br /&gt;
*Primary Stat potencies&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Items]]&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Bazaar]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Nerzzzzz</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Obsolete_Items&amp;diff=28083</id>
		<title>Obsolete Items</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Obsolete_Items&amp;diff=28083"/>
		<updated>2014-03-12T09:16:54Z</updated>

		<summary type="html">&lt;p&gt;Nerzzzzz: /* Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This is a dumping ground for all items and equipment that no longer drop or were one-time drops.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Items]]==&lt;br /&gt;
*Scroll of Warding - Works exactly like [[Scroll]] of Shielding.&lt;br /&gt;
*Infusion of Gaia - [[Infusion]] that added +10% resistance to all elemental attacks and +25% damage when using Soul magic.&lt;br /&gt;
*Binding of the Priestess - Increased Curative [[proficiency]] on equipment.&lt;br /&gt;
*Shielding Rune - For [[forging]] Shield armor.&lt;br /&gt;
*Kevlar Piece - For [[forging]] Kevlar armor.&lt;br /&gt;
*[[Token]] of Healing - &amp;quot;You can exchange this token for one free trip to the healer.&amp;quot; Could be used to completely heal a player&#039;s health, mana, and spirit [[Battles#Recovering|outside of battle]].&lt;br /&gt;
*[[Crystal]]s of Quintessence - Added Soul resistance to monsters.&lt;br /&gt;
*Soul Stone - Special item that granted &amp;quot;Charging Soul&amp;quot;. Restored [[Overcharge]] and Spirit by 20% per turn for 5 turns and could boost Overcharge past its normal limit. The excess Overcharge lasted until either expended by user action or at the end of the battle series.&lt;br /&gt;
&lt;br /&gt;
===Item Types===&lt;br /&gt;
*Draughts - Similar to Potions but recovery lasted for 12 turns (15 for Health).&lt;br /&gt;
*Crude - A quality of [[Items#Restoratives|Restoratives]] lower than Lesser.&lt;br /&gt;
*Average - A quality of Restoratives slightly higher than Lesser.&lt;br /&gt;
*Superior - A quality of Restoratives slightly higher than Greater.&lt;br /&gt;
&lt;br /&gt;
==[[Artifacts]]==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Reference&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;The following Artifacts no longer drop:&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|&#039;&#039;&#039;Priceless Ming Vase&#039;&#039;&#039; || ||width=&amp;quot;100px&amp;quot;| [http://tvtropes.org/pmwiki/pmwiki.php/Main/PricelessMingVase Common trope]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Grue&#039;&#039;&#039; || It is dead, and smaller than you expected. || [http://en.wikipedia.org/wiki/Zork Zork]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Seven-Leafed Clover&#039;&#039;&#039; || || [http://futurama.wikia.com/wiki/Seven_leaf_clover Futurama]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rabbit&#039;s Foot&#039;&#039;&#039; || || [http://en.wikipedia.org/wiki/Rabbit%27s_foot Common folklore]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vorpal Blade Hilt&#039;&#039;&#039; || The blade that should be attached to this hilt is gone. || [http://en.wikipedia.org/wiki/Vorpal_sword Through the Looking-Glass]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal Jiggy&#039;&#039;&#039; || A piece to the puzzle. || [http://en.wikipedia.org/wiki/Banjo-Kazooie Banjo-Kazooie]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chainsaw Safety Manual&#039;&#039;&#039; || A booklet with safety information for proper use of a chainsaw. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wirt&#039;s Leg&#039;&#039;&#039; || So that is where that thing ended up. || [http://en.wikipedia.org/wiki/Diablo_%28video_game%29 Diablo]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shark-Mounted Laser&#039;&#039;&#039; || It would be totally awesome, but you do not have any sharks. || [http://en.wikipedia.org/wiki/Austin_powers Austin Powers]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BFG9000&#039;&#039;&#039; || The Energy Cells are Completely Drained (BFG=Big F-ing Gun) || [http://en.wikipedia.org/wiki/Doom_%28video_game%29 Doom]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Railgun&#039;&#039;&#039; || The electromagnetic acceleration rails are bent and twisted. Using it would be bad. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Flame Thrower&#039;&#039;&#039; || Now all you need is some fuel. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Small Nuke&#039;&#039;&#039; || Great for blowing up small kingdoms, but you do not know the code to activate it. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chainsaw Oil&#039;&#039;&#039; || Oil for chainsaws. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chainsaw Fuel&#039;&#039;&#039; || Fuel for chainsaws. Will not work in flame throwers. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chainsaw Chain&#039;&#039;&#039; || Spare cutting chain for a chainsaw. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chainsaw Repair Guide&#039;&#039;&#039; || Contains information on the proper care and maintenance of a chainsaw. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chainsaw Guide Bar&#039;&#039;&#039; || Spare guide bar for a chainsaw. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ASHPD Portal Gun&#039;&#039;&#039; || Unfortunately it is incomplete, and there are no orange portals around. || Aperture Science Handheld [http://en.wikipedia.org/wiki/Portal_%28video_game%29 Portal] Device&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smart Bomb&#039;&#039;&#039; || Being aware that fulfilling its function will also ends its existence, this bomb refuses to go off. || [http://en.wikipedia.org/wiki/Dark_Star_%28film%29 Dark Star]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tesla Coil&#039;&#039;&#039; || Must be hooked up to an Advanced Power Plant to fire. || [http://en.wikipedia.org/wiki/Command_%26_Conquer:_Red_Alert_series Command and Conquer]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;The following artifacts were given to players directly by [http://forums.e-hentai.org/index.php?showuser=6 Tenboro]:&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fiber-Optic Xmas Tree&#039;&#039;&#039; || A rare winter decoration from an ancient civilization, serving as a perfect example of its gaudiness and bad taste.&lt;br /&gt;
*These gifts were handed out for the 2010 X-MAS.&lt;br /&gt;
|| [http://en.wikipedia.org/wiki/Christmas X-MAS]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Decorative Pony Sled&#039;&#039;&#039; || A rare 1/10th scale Santa sled featuring ponies instead of reindeer. It&#039;s decked out in gaudy flashing lights that fortunately ran out of power centuries ago.&lt;br /&gt;
*These gifts were handed out for the 2011 X-MAS.&lt;br /&gt;
|| [http://en.wikipedia.org/wiki/My_Little_Pony:_Friendship_Is_Magic My Little Pony: Friendship Is Magic]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hearth Warming Lantern&#039;&#039;&#039; || An eternally burning purple heart, fueled by magic and friendship, suspended inside a glass vessel. Saves on lantern oil.&lt;br /&gt;
*These gifts were handed out for the 2012 X-MAS.&lt;br /&gt;
|| [http://en.wikipedia.org/wiki/My_Little_Pony:_Friendship_Is_Magic My Little Pony: Friendship Is Magic]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mayan Desk Calendar&#039;&#039;&#039; || Covers the entire 12th b&#039;ak&#039;tun of the Mayan Long Count Calendar, equivalent to 144000 days. Now only good as a very heavy ornate paperweight.&lt;br /&gt;
*These gifts were handed out for the 2012 X-MAS.&lt;br /&gt;
|| [http://en.wikipedia.org/wiki/Maya_calendar Mayan Calendar]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fiber-Optic Tree of Harmony&#039;&#039;&#039; || An intricately carved sculpture of the Tree of Harmony. The adorning multi-colored elements are slowly pulsating with a gentle glow.&lt;br /&gt;
*These gifts were handed out for the 2013 X-MAS.&lt;br /&gt;
|| [http://en.wikipedia.org/wiki/Christmas X-MAS]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;The following were one-time artifacts for special occasions:&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Easter Egg&#039;&#039;&#039; || &lt;br /&gt;
*These artifacts dropped during the 2011 Easter event.&lt;br /&gt;
*Variety of 9: S, N, O, W, F, L, A, K, E&lt;br /&gt;
|| [http://en.wikipedia.org/wiki/Easter_egg Easter Eggs]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ponyfeather&#039;&#039;&#039; || The pegasus ponies have lost their feathers! Better give them to Snowflake so she can help them get back on their wings.&lt;br /&gt;
*These artifacts dropped during the 2012 Easter event.&lt;br /&gt;
*Variety of 7: Red, Orange, Yellow, Green, Blue, Indigo, Violet&lt;br /&gt;
|| [http://en.wikipedia.org/wiki/My_Little_Pony:_Friendship_Is_Magic My Little Pony: Friendship Is Magic]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Snowflake&#039;&#039;&#039; || A beautifully crafted, limited edition snowflake.&lt;br /&gt;
* These artifacts dropped during the 2013 Easter event.&lt;br /&gt;
* Variety of 7: Twinkling, Glittering, Shimmering, Gleaming, Sparkling, Glinting, Scintillating&lt;br /&gt;
|| [http://en.wikipedia.org/wiki/Snowflake Snowflake]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Items#Trophies|Trophies]]==&lt;br /&gt;
These trophies were given to players directly by [http://forums.e-hentai.org/index.php?showuser=6 Tenboro]:&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Reason / Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mysterious Box&#039;&#039;&#039;|| One of only 57 limited edition boxes filled with spent ability points. You&#039;re not quite sure when you picked this up, but something tells you to hang onto it. ||&lt;br /&gt;
*Given to certain players after the price of [[Training|Ability Boost]] was adjusted.&lt;br /&gt;
*Maxed quality multiplier, +5000 Loot Quality Bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Solstice Gift&#039;&#039;&#039;|| It appears to be sealed shut, so you will need to make Snowflake open it. || 2009 Winter Solstice&amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=23140&amp;amp;view=findpost&amp;amp;p=571734]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stocking Stuffers&#039;&#039;&#039;|| You found these in your xmas stocking when you woke up. Maybe Snowflake will give you something for them.&lt;br /&gt;
|| 2009, 2010, 2011, 2012, 2013 X-MAS&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shimmering Present&#039;&#039;&#039;|| A gift for the 2010 Winter Celebrations. It&#039;s surface has a mysterious sheen which seems to bend light in strange ways. You will need to make Snowflake open it.|| 2010 X-MAS&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tenbora&#039;s Box&#039;&#039;&#039;|| This box is said to contain an item of immense power. You should get Snowflake to open it.||&lt;br /&gt;
*Placing in the top 7 of the [[Toplists]] for 2010&amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?showtopic=32326]&amp;lt;/sup&amp;gt;&lt;br /&gt;
*Scoring at least 1 ranking point in the Toplists for 2011&amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?showtopic=54357]&amp;lt;/sup&amp;gt; or 2012&amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?showtopic=104296]&amp;lt;/sup&amp;gt;&lt;br /&gt;
*Placing in the top 25 of the [[Toplists]] for 2013&amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=162004&amp;amp;view=findpost&amp;amp;p=2976131]&amp;lt;/sup&amp;gt;&lt;br /&gt;
*Winning the E-Hentai Yuletide Lottery in 2013&lt;br /&gt;
*Maxed quality multiplier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Potato Battery&#039;&#039;&#039;|| You happened upon this item when you somehow found time to play HV on the gamiest day of the year. It is attached to some strange mechanism. ||&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Portal_2 Portal 2] release date&lt;br /&gt;
*[http://theportalwiki.com/wiki/GLaDOS#Reawakening_era Reference]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Raptor Jesus&#039;&#039;&#039;|| A 1/10th scale collectible figure of Raptor Jesus. Consolatory price for those who did not ascend during May 2011 Rapture. || [http://en.wikipedia.org/wiki/2011_end_times_prediction#Prediction_for_May_21.2C_2011 Rapture Prediction by Harold Camping]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rainbow Egg&#039;&#039;&#039; || Granted to you by Snowflake for finding and handing in all the eggs during the 2011 Easter Event. || 2011 Easter&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Colored Egg&#039;&#039;&#039; || Granted to you by Snowflake for finding and handing in some of the eggs during the 2011 Easter Event. Better luck finding all of them next year. || 2011 Easter&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gift Pony&#039;&#039;&#039;|| If you look it in the mouth, some evil fate may befall you. Hand it to Snowflake instead, and she might give you a little something. ||&lt;br /&gt;
*2011 X-MAS&lt;br /&gt;
*[http://www.phrases.org.uk/meanings/dont-look-a-gift-horse-in-the-mouth.html Reference]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Faux Rainbow Mane Cap&#039;&#039;&#039; || Granted to you by Snowflake for finding and handing in all the ponyfeathers during the 2012 Easter Event. Now you, too, can be like Rainbow Dash. || 2012 Easter&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pegasopolis Emblem&#039;&#039;&#039; || Granted to you by Snowflake for finding and handing in some of the ponyfeathers during the 2012 Easter Event. ||&lt;br /&gt;
*2012 Easter&lt;br /&gt;
*[http://mlp.wikia.com/wiki/File:Pegasopolis_S2E11.PNG Reference]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fire Keeper Soul&#039;&#039;&#039; || Whoever got you this apparently doesn&#039;t know you very well. You have no need for souls. Try giving it to Snowflake, she may reward you with something else. ||&lt;br /&gt;
*2012 X-MAS&lt;br /&gt;
*[http://darksouls.wikia.com/wiki/Fire_Keeper_Soul Reference]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystalline Galanthus&#039;&#039;&#039; || A crystallized Galanthus flower. Granted to you by Snowflake for finding and handing in all the snowflakes during the 2013 Easter Event. ||&lt;br /&gt;
*2013 Easter&lt;br /&gt;
*x10 Tier multiplier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sense of Self-Satisfaction&#039;&#039;&#039; || A bottle of distilled, 100% pure self-satisfaction. Granted to you by Snowflake for finding and handing in some of the snowflakes during the 2013 Easter Event. ||&lt;br /&gt;
*2013 Easter&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=120165&amp;amp;view=findpost&amp;amp;p=2540047 Reference]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Six-Lock Box&#039;&#039;&#039; || A mysterious box with six distinct locks. If you ask Snowflake, chances are she happens to have all six keys required to open it. || &lt;br /&gt;
*2013 X-MAS&lt;br /&gt;
*[http://en.wiktionary.org/wiki/sex#Latin Reference]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Equipment]]==&lt;br /&gt;
*Flimsy ([[Equipment#Quality|Quality]] type lower than Crude)&lt;br /&gt;
*Fine ([[Equipment#Quality|Quality]] type between Average and Superior)&lt;br /&gt;
*&amp;quot;Gold&amp;quot;, &amp;quot;Silver&amp;quot;, &amp;quot;Bronze&amp;quot;, &amp;quot;Diamond&amp;quot;, &amp;quot;Emerald&amp;quot;, &amp;quot;Prism&amp;quot;, &amp;quot;Platinum&amp;quot;, &amp;quot;Steel&amp;quot;, &amp;quot;Titanium&amp;quot;, &amp;quot;Iron&amp;quot; (Prefixes)&lt;br /&gt;
**&amp;quot;-trimmed&amp;quot;, &amp;quot;-adorned&amp;quot;, &amp;quot;-tipped&amp;quot; (Prefix amendments)&lt;br /&gt;
*Suffix-less equipment&lt;br /&gt;
*&amp;quot;Ox&amp;quot;, &amp;quot;Raccoon&amp;quot;, &amp;quot;Cheetah&amp;quot;, &amp;quot;Turtle&amp;quot;, &amp;quot;Fox&amp;quot;, &amp;quot;Owl&amp;quot; (Suffixes)&lt;br /&gt;
*Astral ([[Equipment#Elemental_Weapons|Elemental]] prefix, added Soul Elemental Strike)&lt;br /&gt;
&lt;br /&gt;
===[[Weapons]]===&lt;br /&gt;
*Sword Chucks ([[Weapons#One-Handed_Weapons_.281H.29|One-handed weapon]] type)&lt;br /&gt;
*Ebony ([[Equipment#Staffs|Staff]] type)&lt;br /&gt;
*Scythe ([[Weapons#Two-Handed_Weapons_.282H.29|Two-handed weapon]] type)&lt;br /&gt;
*Dagger ([[Weapons#One-Handed_Weapons_.281H.29|One-handed weapon]] type)&lt;br /&gt;
&lt;br /&gt;
===[[Armor]]===&lt;br /&gt;
*Silk ([[Armor#Cloth_Armor|Cloth]] armor type)&lt;br /&gt;
*Dragon Hide ([[Armor#Light_Armor|Light]] armor type)&lt;br /&gt;
*Shield ([[Armor#Heavy_Armor|Heavy]] armor type)&lt;br /&gt;
*&amp;quot;of the Hulk&amp;quot;, &amp;quot;of the Battlecaster&amp;quot;, &amp;quot;of the Shielding Aura&amp;quot;, &amp;quot;of the Priestess&amp;quot; (Armor Suffixes)&lt;br /&gt;
*&amp;quot;of the Fire-eater&amp;quot;, &amp;quot;of the Frost-born&amp;quot;, &amp;quot;of the Thunder-child&amp;quot;, &amp;quot;of the Wind-waker&amp;quot;, &amp;quot;of the Thrice-blessed&amp;quot;, &amp;quot;of the Spirit-ward&amp;quot; (Armor Suffixes)&lt;br /&gt;
*Chainmail ([[Armor#Heavy_Armor|Heavy]] armor prefix)&lt;br /&gt;
**Mitons ([[Armor#Heavy_Armor|Heavy]] armor hands slot name)&lt;br /&gt;
**Hauberk ([[Armor#Heavy_Armor|Heavy]] armor body slot name)&lt;br /&gt;
**Coif ([[Armor#Heavy_Armor|Heavy]] armor head slot name)&lt;br /&gt;
*Kevlar ([[Armor#Light_Armor|Light]] armor type)&lt;br /&gt;
*Gossamer ([[Armor#Cloth_Armor|Cloth]] armor type)&lt;br /&gt;
*Tower Shield ([[Armor#Shield|Shield]] armor type)&lt;br /&gt;
&lt;br /&gt;
===[[Potencies]]===&lt;br /&gt;
*Soulproof (Soul mitigation)&lt;br /&gt;
*Primary Stat potencies&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Items]]&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Bazaar]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Nerzzzzz</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse_Hotkeys&amp;diff=28043</id>
		<title>HentaiVerse Hotkeys</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse_Hotkeys&amp;diff=28043"/>
		<updated>2014-03-07T01:21:27Z</updated>

		<summary type="html">&lt;p&gt;Nerzzzzz: Added Reforge.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Hotkey&lt;br /&gt;
!Function&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;During [[Combat]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| {{Keypress|F1}} - {{Keypress|F12}} || Use [[Item]] || style=&amp;quot;text-align:left&amp;quot; | &lt;br /&gt;
*Use items in slots 1-12, where F1 corresponds to Item Slot 1.&lt;br /&gt;
*Slots 13-15 currently have no hotkeys.&lt;br /&gt;
|-&lt;br /&gt;
|| {{Keypress|1}} - {{Keypress|0}} || Target Monster || style=&amp;quot;text-align:left&amp;quot; | &lt;br /&gt;
*1 corresponds to Monster A and 0 to Monster J.&lt;br /&gt;
*Default behavior is Attack.&lt;br /&gt;
*Both the home row and number pad keys will work.&lt;br /&gt;
|-&lt;br /&gt;
|| {{Keypress|Q}} || Select Attack command || style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|| {{Keypress|W}} || Select Skillbook command   || style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
*Repeated presses will toggle between the [[Skills]] and [[Spells]] panes.&lt;br /&gt;
|-&lt;br /&gt;
|| {{Keypress|S}} || Toggle [[Spirit Stance]] || style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|| {{Keypress|R}} || Recast last [[Spell]] || style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
*Will recast the previously cast spell (or Scan command) on the previously selected target (or the player if a supportive spell was cast).&lt;br /&gt;
*If the previous target is dead, it will open the Magic menu and select the previously cast spell, but not cast it.&lt;br /&gt;
*If no spell was cast, will have same effect as selecting the Skillbook command.&lt;br /&gt;
*Recast works even if the player has done other actions in between.&lt;br /&gt;
|-&lt;br /&gt;
|| {{Keypress|G}} (or {{Keypress|P}}) || Use [[Items#Battle_Powerups|Powerup Gem]] || style=&amp;quot;text-align:left&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|| {{Keypress|E}} || Select [[Items]] command || style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|| {{Keypress|D}} || [[Skills#Innate|Defend]] command || style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|| {{Keypress|F}} || [[Skills#Innate|Focus]] command || style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|| {{Keypress|&amp;amp;#8679;Shift}} + {{Keypress|F1}} - {{Keypress|F12}}|| Use [[Scroll]] || style=&amp;quot;text-align:left&amp;quot; | &lt;br /&gt;
*Use a Scroll in a Scroll Slot, where F1 corresponds to Scroll Slot 1.&lt;br /&gt;
|-&lt;br /&gt;
|| {{Keypress|Alt}} + {{Keypress|1}} - {{Keypress|0}} || Cast [[HentaiVerse_Settings#Quickbar_Slots|Quickbar]] Spell || style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
*1 corresponds to the spell in Quickbar Slot 1 and 0 to Slot 10.&lt;br /&gt;
|-&lt;br /&gt;
|| {{Keypress|Ctrl}} + {{Keypress|F1}} - {{Keypress|F12}} || Use [[Infusion]] || style=&amp;quot;text-align:left&amp;quot; | &lt;br /&gt;
*Use an Infusion in an Infusion Slot, where F1 corresponds to Infusion Slot 1.&lt;br /&gt;
|-&lt;br /&gt;
|| {{Keypress|Spacebar}} (or ({{Keypress|Enter&amp;amp;#8629;}}/{{Keypress|Return}}) || Advance Round || style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
*Pressing it at the end of a battle will return the player to that battle mode&#039;s default screen. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;In the [[Bazaar#Equipment_Shop|Equipment Shop]] and [[Character_Menu#Equipment|Equipment Screen]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| {{Keypress|C}} || Launch [[Equipment]] popup || style=&amp;quot;text-align:left&amp;quot; | &lt;br /&gt;
*Mouse over a piece of equipment to use.&lt;br /&gt;
*Popups must be enabled.&lt;br /&gt;
*Does not work if Caps Lock is on.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;In [[The Forge]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Keypress|U}} || [[Upgrade]] the selected [[equipment]] || &lt;br /&gt;
|-&lt;br /&gt;
| {{Keypress|E}} || [[Enchant]] the selected [[equipment]] || &lt;br /&gt;
|-&lt;br /&gt;
| {{Keypress|S}} || [[Salvage]] the selected [[equipment]] || &lt;br /&gt;
|-&lt;br /&gt;
| {{Keypress|R}} || [[The_Forge#Reforging|Reforge]] the selected [[equipment]] ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Hotkeys can be held down, performing their function as soon as the page loads. However, this results in an unseen error that does not appear to affect gameplay.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[E-Hentai_User_Gallery_System#Gallery_Hotkeys|Gallery Hotkeys]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Nerzzzzz</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=27980</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=27980"/>
		<updated>2014-03-03T01:52:53Z</updated>

		<summary type="html">&lt;p&gt;Nerzzzzz: /* Theft Effects */  removed unnecessary text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Point.png]] &#039;&#039;&#039;&#039;&#039;&amp;lt;font size=4&amp;gt;Information regarding the proficiency/level requirements for spells is due in patch 0.79&lt;br /&gt;
&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These are the mana-based spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&lt;br /&gt;
==Learning Spells==&lt;br /&gt;
Spells are automatically added to a player&#039;s skillbook once they have reached the minimum level &#039;&#039;&#039;and/or&#039;&#039;&#039; base [[proficiency]] requirements. Usually it is possible to improve the spell by using [[ability]] points right away but some abilities will only be available at higher levels.&lt;br /&gt;
&lt;br /&gt;
==Spell Costs==&lt;br /&gt;
Spell costs are all a percentage of the player&#039;s [[level]], rounded up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;: &#039;Fiery Blast&#039; has a base cost of 5, meaning its MP cost is 5% of the player&#039;s level. At level 51 Fiery Blast costs:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;roundup(51 * 0.05) = roundup(2.55) = 3 MP&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spell costs are further modified by:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Factor&lt;br /&gt;
!▲/▼&lt;br /&gt;
!Amount&lt;br /&gt;
!Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Interference]] || ▲ || 0.5% per point || Permanent (can be [[The_Forge#Shards|temporarily removed]])&lt;br /&gt;
|-&lt;br /&gt;
|Mana Conservation || ▼ || Stated % || Permanent&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit Stance]] || ▼ || 25% || As long as it can be maintained&lt;br /&gt;
|-&lt;br /&gt;
|[[Fighting_Styles#Staff|Coalesced Mana]] || ▼ || 50% || Up to 5 turns (and the monster stays alive to be targeted)&lt;br /&gt;
|-&lt;br /&gt;
|[[Channeling]] || ▼ || 100% || Consumed upon casting&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Forge#Shards|Suffused Aether]] || ▼ || 10% || Up to 1 hour [[The_Forge#Shards|per shard]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Spell Cost&#039;&#039;&#039; = roundup((Level * Base_cost / 100) * (1 + interference * 0.5%) * (1 - mana_conservation) * (1 - spirit_stance) * (1 - coalesced) * (1 - suffused_aether))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All of the passive factors also affect the upkeep cost of [[Innate Arcana]].&lt;br /&gt;
&lt;br /&gt;
==Spell Durations==&lt;br /&gt;
The duration of spells lasting more than one turn depends on their base duration, the number of [[Ability Points]] invested (where applicable) and the relevant [[proficiencies]].&lt;br /&gt;
&lt;br /&gt;
==[[Spell Damage]]==&lt;br /&gt;
&lt;br /&gt;
==Table Legend==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Column&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
|Tier || The tier of the spell. Can be 1-3.&lt;br /&gt;
|-&lt;br /&gt;
|Level || The minimum [[level]] needed to access the spell.&lt;br /&gt;
|-&lt;br /&gt;
|Prof || The minimum [[proficiency]] needed to access the spell and the maximum needed to get the highest bonuses.&lt;br /&gt;
|-&lt;br /&gt;
|Cost || The base mana cost of the spell and the reduced cost via [[abilities]].&lt;br /&gt;
|-&lt;br /&gt;
|CD || The base cooldown of the spell and the reduced cooldown via [[abilities]].&lt;br /&gt;
|-&lt;br /&gt;
|Targets || The base number of targets the spell can hit and the increased number via [[abilities]].&lt;br /&gt;
|-&lt;br /&gt;
|Duration || The base duration of the spell&#039;s effect and the increased duration via [[abilities]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Offensive Spells==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. Missing the primary target of an spell does not prevent it from hitting other targets if the spell is capable of doing so; each chance-to-hit is calculated independently.&lt;br /&gt;
&lt;br /&gt;
Each [[Monster_Lab#Monster_Classes|type of monster]] has different levels of resistance to each [[damage type]]s, which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status Effects|status effects]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|Tier&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|[[Level]]&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|[[Proficiency|Prof]]&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|CD&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|Targets&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
===Elemental===&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
====[[Fire]]====&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Fireball.png]]&amp;lt;br&amp;gt;Fiery Blast&lt;br /&gt;
|A ball of fire is hurled at the target.&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|0/200&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|3/5&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Inferno.png‎]]&amp;lt;br&amp;gt;Inferno&lt;br /&gt;
|Unleashes an inferno of flames on all hostile targets, causing Fire damage.&lt;br /&gt;
|2&lt;br /&gt;
|50&lt;br /&gt;
|50?/500&lt;br /&gt;
|12.5&lt;br /&gt;
|4/2&lt;br /&gt;
|5/7&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Nova.png]]&amp;lt;br&amp;gt;Flames of Loki&lt;br /&gt;
|Fire damage.&lt;br /&gt;
|3&lt;br /&gt;
|175?&lt;br /&gt;
|150/800&lt;br /&gt;
|20&lt;br /&gt;
|7/4&lt;br /&gt;
|7/10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====[[Cold]]====&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Freeze.png]]&amp;lt;br&amp;gt;Freeze&lt;br /&gt;
|Cold damage.&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|0/200&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|3/5&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Blizzard.png]]&amp;lt;br&amp;gt;Blizzard&lt;br /&gt;
|Cold damage.&lt;br /&gt;
|2&lt;br /&gt;
|106?&lt;br /&gt;
|50/500&lt;br /&gt;
|12.5&lt;br /&gt;
|4/2&lt;br /&gt;
|5/7&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Fimbulvetr.png]]&amp;lt;br&amp;gt;Fimbulvetr&lt;br /&gt;
|Cold damage.&lt;br /&gt;
|3&lt;br /&gt;
|185?&lt;br /&gt;
|150/800&lt;br /&gt;
|20&lt;br /&gt;
|7/4&lt;br /&gt;
|7/10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====[[Elec]]====&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Lightning.png‎]]&amp;lt;br&amp;gt;Shockblast&lt;br /&gt;
|A bolt of lightning strikes the target, causing Elec damage.&lt;br /&gt;
|1&lt;br /&gt;
|35&lt;br /&gt;
|0/200&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|3/5&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Column_Lightning.png‎]]&amp;lt;br&amp;gt;Chained Lightning&lt;br /&gt;
|Elec damage.&lt;br /&gt;
|2&lt;br /&gt;
|50?&lt;br /&gt;
|50?/500&lt;br /&gt;
|12.5&lt;br /&gt;
|4/2&lt;br /&gt;
|5/7&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Shockblast.png‎]]&amp;lt;br&amp;gt;Wrath of Thor&lt;br /&gt;
|Elec damage.&lt;br /&gt;
|3&lt;br /&gt;
|195?&lt;br /&gt;
|150/800&lt;br /&gt;
|20&lt;br /&gt;
|7/4&lt;br /&gt;
|7/10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
====[[Wind]]====&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Windblast.png]]&amp;lt;br&amp;gt;Gale&lt;br /&gt;
|A blast of wind hits the target, causing Wind damage.&lt;br /&gt;
|1&lt;br /&gt;
|45&lt;br /&gt;
|0/200&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|3/5&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Gale.png‎]]&amp;lt;br&amp;gt;Downburst&lt;br /&gt;
|Wind damage.&lt;br /&gt;
|2&lt;br /&gt;
|50?&lt;br /&gt;
|50/500&lt;br /&gt;
|12.5&lt;br /&gt;
|4/2&lt;br /&gt;
|5/7&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Storms_of_Njord.png‎]]&amp;lt;br&amp;gt;Storms of Njord&lt;br /&gt;
|Wind damage.&lt;br /&gt;
|3&lt;br /&gt;
|205?&lt;br /&gt;
|150/800&lt;br /&gt;
|20&lt;br /&gt;
|7/4&lt;br /&gt;
|7/10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holy&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Smite.png]]&amp;lt;br&amp;gt;Smite&lt;br /&gt;
| Holy damage.&lt;br /&gt;
|1&lt;br /&gt;
|65&lt;br /&gt;
|0/500&lt;br /&gt;
|14&lt;br /&gt;
|0&lt;br /&gt;
|3/5&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Banish.png]]&amp;lt;br&amp;gt;Banishment&lt;br /&gt;
|Holy damage.&lt;br /&gt;
|2&lt;br /&gt;
|100?&lt;br /&gt;
|100/700&lt;br /&gt;
|21&lt;br /&gt;
|4/2&lt;br /&gt;
|5/7&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Soul_Fire.png‎]]&amp;lt;br&amp;gt;Paradise Lost&lt;br /&gt;
| Holy damage.&lt;br /&gt;
|3&lt;br /&gt;
|200?&lt;br /&gt;
|200/900&lt;br /&gt;
|30&lt;br /&gt;
|7/4&lt;br /&gt;
|7/10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dark&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Forbidden===&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Corruption.png‎]]&amp;lt;br&amp;gt;Corruption&lt;br /&gt;
| Dark damage.&lt;br /&gt;
|1&lt;br /&gt;
|85&lt;br /&gt;
|0/500&lt;br /&gt;
|14&lt;br /&gt;
|0&lt;br /&gt;
|3/5&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Disintegrate.png‎]]&amp;lt;br&amp;gt;Disintegrate&lt;br /&gt;
|Dark damage.&lt;br /&gt;
|2&lt;br /&gt;
|100?&lt;br /&gt;
|100/700&lt;br /&gt;
|18.5?&lt;br /&gt;
|4/2&lt;br /&gt;
|5/7&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Ragnarok.png‎]]&amp;lt;br&amp;gt;Ragnarok&lt;br /&gt;
|Dark damage.&lt;br /&gt;
|3&lt;br /&gt;
|245&lt;br /&gt;
|200/900&lt;br /&gt;
|28?&lt;br /&gt;
|7/4&lt;br /&gt;
|7/10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Deprecating Magic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Deprecating Spells==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Spell&lt;br /&gt;
!Description&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|[[Level]]&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|[[Proficiency|Prof]]&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|CD&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|Duration&lt;br /&gt;
&amp;lt;div id=&amp;quot;Drain&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Poison.png]]&amp;lt;br&amp;gt;Drain&lt;br /&gt;
|Inflicts Drain on one target, causing damage over time.&lt;br /&gt;
*&#039;&#039;Inflicts [[#Theft_Effects|Vital Theft]] on the target&lt;br /&gt;
|30?&lt;br /&gt;
|0/300?&lt;br /&gt;
|11.5&lt;br /&gt;
|20/15&lt;br /&gt;
|7?&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slow&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Slow.png]]&amp;lt;br&amp;gt;Slow&lt;br /&gt;
|The target is slowed by x%, making it attack less frequently.&lt;br /&gt;
*&#039;&#039;Base action speed reduction: 30%&#039;&#039;&lt;br /&gt;
|10?&lt;br /&gt;
|0/300?&lt;br /&gt;
|18&lt;br /&gt;
|3&lt;br /&gt;
|3/6&lt;br /&gt;
&amp;lt;div id=&amp;quot;Weaken&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Weaken.png]]&amp;lt;br&amp;gt;Weaken&lt;br /&gt;
|The target is weakened, making it deal less damage, and preventing it from scoring critical hits.&lt;br /&gt;
*&#039;&#039;Base Physical and Magical damage reduction: 25%&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|0/345&lt;br /&gt;
|10&lt;br /&gt;
|3/0&lt;br /&gt;
|5/10&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sleep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Sleep.png‎]]&amp;lt;br&amp;gt;Sleep&lt;br /&gt;
|The target is lulled to sleep, preventing it from taking any actions.&lt;br /&gt;
*&#039;&#039;Base chance of breaking on damage: 90%?&#039;&#039;&lt;br /&gt;
*&#039;&#039;Sleeping monsters cannot attack, evade, parry, or resist attacks?&#039;&#039;&lt;br /&gt;
|80&lt;br /&gt;
|0/410&lt;br /&gt;
|22&lt;br /&gt;
|7&lt;br /&gt;
|4/7&lt;br /&gt;
&amp;lt;div id=&amp;quot;Confuse&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Confuse.png‎]]&amp;lt;br&amp;gt;Confuse&lt;br /&gt;
|Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
*&#039;&#039;Base chance of breaking on damage: 90%?&#039;&#039;&lt;br /&gt;
*&#039;&#039;Base chance of monster hitting itself: 25%?&#039;&#039;&lt;br /&gt;
|?&lt;br /&gt;
|40?/660&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|3/6&lt;br /&gt;
&amp;lt;div id=&amp;quot;Imperil&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:imperil.png‎]]&amp;lt;br&amp;gt;Imperil&lt;br /&gt;
|The target is imperiled, reducing physical and magical mitigation as well as elemental mitigations.&lt;br /&gt;
*&#039;&#039;Base Physical and Magical defense reduction: 25%&#039;&#039;&lt;br /&gt;
*&#039;&#039;Base Fire/Cold/Elec/Wind resistance reduction: 10%&#039;&#039;&lt;br /&gt;
|?&lt;br /&gt;
|30/495&lt;br /&gt;
|10&lt;br /&gt;
|3/0&lt;br /&gt;
|5/10&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blind&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
![[Image:Abilities_Blind.png]]&amp;lt;br&amp;gt;Blind&lt;br /&gt;
|Blinds the target, reducing the chance of it landing attacks and hitting with magic spells.&lt;br /&gt;
*&#039;&#039;Base attack/magic hit chance reduction: 20%&#039;&#039;&lt;br /&gt;
|80?&lt;br /&gt;
|30/610&lt;br /&gt;
|18&lt;br /&gt;
|7/3&lt;br /&gt;
|5/10&lt;br /&gt;
&amp;lt;div id=&amp;quot;Silence&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Silence.png]]&amp;lt;br&amp;gt;Silence&lt;br /&gt;
|The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
|110?&lt;br /&gt;
|40?/665&lt;br /&gt;
|18&lt;br /&gt;
|10/5&lt;br /&gt;
|7/10&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_MagNet.png‎]]&amp;lt;br&amp;gt;MagNet&lt;br /&gt;
|A net of pure energy ensnares the target, (slowing it by 25%) and making it unable to evade attacks or spells.&lt;br /&gt;
*&#039;&#039;Slowing effect requires at least 1 AP investment.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Does not disable parrying.&#039;&#039;&lt;br /&gt;
|250?&lt;br /&gt;
|100?/700?&lt;br /&gt;
|22&lt;br /&gt;
|15/10&lt;br /&gt;
|4/9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Supportive Magic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Supportive Spells==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Spell&lt;br /&gt;
!Description&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|[[Level]]&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|[[Proficiency|Prof]]&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|CD&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|Duration&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|&lt;br /&gt;
&amp;lt;div id=&amp;quot;Curative Magic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Curative Spells&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Curative===&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Cure&lt;br /&gt;
|Restores a moderate amount of Health on the target.&lt;br /&gt;
*&#039;&#039;Base health restored = (base_health * [[AP]] / 100) * (1 + holy EDB / 100)&lt;br /&gt;
|5&lt;br /&gt;
|0/385+&lt;br /&gt;
|20&lt;br /&gt;
|5/2&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Regen.png]]&amp;lt;br&amp;gt;Regen&lt;br /&gt;
|Places a heal over time effect on the target.&lt;br /&gt;
*&#039;&#039;Base health restored per turn = base_health * ([[AP]] / 100)&lt;br /&gt;
|50?&lt;br /&gt;
|0/845&lt;br /&gt;
|22.5&lt;br /&gt;
|0&lt;br /&gt;
|14/30&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Full-Cure&lt;br /&gt;
|Fully restores the Health of the target.&lt;br /&gt;
|220&lt;br /&gt;
|0/945+&lt;br /&gt;
|50&lt;br /&gt;
|10&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Supportive===&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;div id=&amp;quot;Protection&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
![[Image:Abilities_Protection.png]]&amp;lt;br&amp;gt;Protection&lt;br /&gt;
|Places a shield effect on the target, absorbing 25% of the damage from all attacks.&lt;br /&gt;
|10?&lt;br /&gt;
|0/320&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|15?/30&lt;br /&gt;
&amp;lt;div id=&amp;quot;Haste&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;haste&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Haste.png]]&amp;lt;br&amp;gt;Haste&lt;br /&gt;
|Speeds up all actions of the target, allowing it to attack more frequently.&lt;br /&gt;
*&#039;&#039;Base [[Action Speed]] increase: 25%&#039;&#039;&lt;br /&gt;
|60?&lt;br /&gt;
|0/450&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|10?/20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadow Veil&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Shadow_Veil.png‎]]&amp;lt;br&amp;gt;Shadow Veil&lt;br /&gt;
|Surrounds the target with a veil of shadows, making it harder to hit with attacks and spells.&lt;br /&gt;
*&#039;&#039;Base evade chance increase: 15%&#039;&#039;&lt;br /&gt;
|90&lt;br /&gt;
|0/610&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|10?/20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Absorb&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;absorb&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:absorb.png]]&amp;lt;br&amp;gt;Absorb&lt;br /&gt;
|The next magical attack against the target has a chance to be absorbed and partially converted to MP.&lt;br /&gt;
*&#039;&#039;The effect is permanent until it absorbs a spell.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Base chance to absorb: 60%&#039;&#039;&lt;br /&gt;
*&#039;&#039;Cannot absorb critical hits&#039;&#039;&lt;br /&gt;
*&#039;&#039;Absorbed MP is between 5-10% of the monster&#039;s base max MP?&#039;&#039;&lt;br /&gt;
*&#039;&#039;Can absorb more than 1 spell if they occur on the same turn.&#039;&#039;&lt;br /&gt;
|50?&lt;br /&gt;
|0/385+?&lt;br /&gt;
|30&lt;br /&gt;
|20&lt;br /&gt;
|∞&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spark of Life&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;SoL&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;spark of life&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;sol&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Spark_of_Life.png]]&amp;lt;br&amp;gt;Spark of Life&lt;br /&gt;
|Any attack that would one-shot a target with more than 1 HP leaves it alive but on the brink of defeat. The buff is removed when triggered (and 50% of the player&#039;s base SP is consumed). If the player does not have enough SP remaining the trigger will fail and the player will die.&lt;br /&gt;
*&#039;&#039;When active &#039;&#039;&#039;and&#039;&#039;&#039; enough SP is available the player&#039;s health bar will turn silver.&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|0/750?&lt;br /&gt;
|44?&lt;br /&gt;
|0&lt;br /&gt;
|15?/30&lt;br /&gt;
|-&lt;br /&gt;
![[Image:fallenshield.png]]&amp;lt;br&amp;gt;&#039;&#039;Cloak of the Fallen&#039;&#039;&lt;br /&gt;
|Being brought back by Spark of Life has draped you with this powerful protective shield, increasing your damage resistance for a brief time.&lt;br /&gt;
*&#039;&#039;When Spark of Life is triggered &#039;&#039;&#039;Cloak of the Fallen&#039;&#039;&#039; procs, which grants full immunity to damage during the turn that Spark triggers.&lt;br /&gt;
*&#039;&#039;Grants +75%? physical and magical mitigation bonus after the original proc.&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|3?&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arcane Focus&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Arcane_Focus.png]]&amp;lt;br&amp;gt;Arcane Focus&lt;br /&gt;
|The target attains a higher level of attunement with the arcane forces, increasing magic power&amp;lt;s&amp;gt;, accuracy&amp;lt;/s&amp;gt; and crit chance.&lt;br /&gt;
*&#039;&#039;Magical damage bonus: 25%&#039;&#039;&lt;br /&gt;
*&#039;&#039;Magical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
|175&lt;br /&gt;
|0/980?&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|50?/100&lt;br /&gt;
&amp;lt;div id=&amp;quot;Heartseeker&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Heartseeker.png‎]]&amp;lt;br&amp;gt;Heartseeker&lt;br /&gt;
|The target attains intimate knowledge of the flow of life in all living beings, increasing attack power&amp;lt;s&amp;gt;, accuracy&amp;lt;/s&amp;gt; and crit chance.&lt;br /&gt;
*&#039;&#039;Physical damage bonus: 25%&#039;&#039;&lt;br /&gt;
*&#039;&#039;Physical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
|140&lt;br /&gt;
|0/880?&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|50?/100&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spirit Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Spirit_Shield.png‎]]&amp;lt;br&amp;gt;Spirit Shield&lt;br /&gt;
|Powerful attacks against you will be partially absorbed and damage your spirit gauge instead of health.&lt;br /&gt;
*&#039;&#039;Any attack that hits for more than 45-20% of max HP will cause the player to lose exactly 45-20% of their health, with the remainder absorbed as damage to their spirit.&amp;lt;!--&amp;lt;sup&amp;gt;[[#spirit|(Formula)]]&amp;lt;/sup&amp;gt;--&amp;gt;&lt;br /&gt;
*&#039;&#039;The amount of Spirit damage depends on the power of the blow that was absorbed, and is ???% of base spirit (reducible to ???% at max [[AP]]) for blows that would otherwise take off 100% or more health, linearly reducing to 0% of base spirit at exactly ???% damage.&#039;&#039;&lt;br /&gt;
*&#039;&#039;The spell will fail if the player does not have sufficient SP.&#039;&#039;&lt;br /&gt;
|200&lt;br /&gt;
|0/950?&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|15?/30&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- &amp;lt;div id=&amp;quot;spirit&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt; Spirit Damage = Base_SP * (0.4 - 0.05 * ([[AP]]_in_SP_shield - 1) ) * Minimum( (Damage - Max_HP * 0.25) / (Max_HP * 0.75) , 1)?&amp;lt;/pre&amp;gt;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive Magic | offensive spell]] hits a monster, it may produce an associated status effect on the target, which lasts for a number of turns. In addition, these status effect will explode for bonus damage on the monster when their effected target is struck by the next elemental spell in the cycle. e.g. Searing Skin will explode for Fire damage when the monster is struck by a Cold spell. Drain counts as a Dark spell for this and can explode Breached Defense.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Effect(s)&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Flare.png‎]] &#039;&#039;&#039;Searing Skin&#039;&#039;&#039; &lt;br /&gt;
||The skin of the target has been scorched, inhibiting its attack damage.&lt;br /&gt;
* &#039;&#039;Damage reduction: 10%&#039;&#039;&lt;br /&gt;
||[[Cold]] resistance is lowered by 25.&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Freeze.png]] &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;&lt;br /&gt;
||The limbs of the target have been frozen, causing slower movement.&lt;br /&gt;
* &#039;&#039;Speed reduction: 10%&#039;&#039;&lt;br /&gt;
| [[Wind]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Gale.png]] &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;&lt;br /&gt;
||The air around the target has been upset, blowing up dust and increasing its miss chance.&lt;br /&gt;
* &#039;&#039;Miss chance increase: 10%&#039;&#039;&lt;br /&gt;
| [[Elec]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Lightning.png]] &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;&lt;br /&gt;
||Internal damage causes slower reactions and lowers evade and resist chance.&lt;br /&gt;
* &#039;&#039;Evade and Resist reduction: 10%&#039;&#039;&lt;br /&gt;
| [[Fire]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Smite.png]] &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;&lt;br /&gt;
||The holy attack has penetrated the target&#039;s defenses, making it take more damage.&lt;br /&gt;
* &#039;&#039;Magic Mitigation reduction: 10%&#039;&#039;&lt;br /&gt;
||[[Dark]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Disintegrate.png‎]] &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;&lt;br /&gt;
||The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage.&lt;br /&gt;
* &#039;&#039;Damage reduction: 10%&#039;&#039;&lt;br /&gt;
||[[Holy]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ripesoul.png]] &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;&lt;br /&gt;
||The life essence of the target has been corrupted beyond repair, damaging its physical form over time.&lt;br /&gt;
* &#039;&#039;Damage over time = MDB * (1 + EDB / 100) * 0.2&#039;&#039;&lt;br /&gt;
||Will cause Spirit Theft if targeted by Drain and the [[ability]] Spirit Theft is active (even if Drain is resisted/absorbed/evaded)&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| 7&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Soul_Fire.png‎]] &#039;&#039;&#039;Burning Soul&#039;&#039;&#039;&lt;br /&gt;
||The life essence of the target has been set ablaze, damaging its physical form over time.&lt;br /&gt;
* &#039;&#039;Damage over time = MDB * (1 + EDB / 100) * 0.2&#039;&#039;&lt;br /&gt;
||Will cause Ether Theft if targeted by Drain and the [[ability]] Ether Theft is active (even if Drain is resisted/absorbed/evaded)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chance on Hit===&lt;br /&gt;
The chance-on-hit to proc one of these effects on a monster varies based on the spell cast.&lt;br /&gt;
&lt;br /&gt;
The following base averages have been observed:&lt;br /&gt;
*From being hit with a spike shield active: 17.5%?&lt;br /&gt;
*T1: 20%-25%?&lt;br /&gt;
*T2: 50%?&lt;br /&gt;
*T3: 75%?&lt;br /&gt;
&lt;br /&gt;
===Theft Effects===&lt;br /&gt;
Thefts are status effects inflicted by Drain. Casting Drain on a target will inflict Vital Theft, and will also inflict Ether Theft or Spirit Theft when specific conditions are met.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;55%&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Effect(s)&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Lifestream.png]] &#039;&#039;&#039;Vital Theft&#039;&#039;&#039;&lt;br /&gt;
||Siphons off the target&#039;s life essence over time. This causes a damage-over-time effect and returns a small amount of health to the player.&lt;br /&gt;
* &#039;&#039;Damage over time = MDB * (1 + forbidden EDB / 100) * 0.1&#039;&#039;&lt;br /&gt;
* &#039;&#039;HP damage/drained = 5% of the target&#039;s current HP or 5% of your total base HP, whichever is lower&lt;br /&gt;
|| Damages the target then heals the player after each of the target&#039;s turn.&lt;br /&gt;
*&#039;&#039;Damage occurs first, before healing the player.&lt;br /&gt;
|| See [[#Deprecating_Spells|Drain]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:drainmp.png]] &#039;&#039;&#039;Ether Theft&#039;&#039;&#039;&lt;br /&gt;
||Siphons off the target&#039;s mana over time. This returns a small amount of mana to the player.&lt;br /&gt;
* &#039;&#039;MP damage/drained = 5% of the target&#039;s current MP or 5% of your total base MP, whichever is lower&lt;br /&gt;
||Reduces the target&#039;s MP and recovers the player&#039;s MP after each of the target&#039;s turn.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:drainsp.png]] &#039;&#039;&#039;Spirit Theft&#039;&#039;&#039;&lt;br /&gt;
||Siphons off the target&#039;s spirit over time. This returns a small amount of spirit to the player.&lt;br /&gt;
* &#039;&#039;SP damage/drained = 5% of the target&#039;s current SP or 5% of your total base SP, whichever is lower&lt;br /&gt;
||Reduces the target&#039;s SP and recovers the player&#039;s SP after each of the target&#039;s turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spike Shields==&lt;br /&gt;
Spike Shields are an [[ability]] that grant an added effect to the Protection spell. Only 1 of 4 elemental shields can be active at one time.&lt;br /&gt;
*Can proc upon parrying or blocking an attack.&lt;br /&gt;
*Do a minimum of 5 damage to monsters regardless of damage taken.&lt;br /&gt;
*Count as physical damage.&lt;br /&gt;
*Can proc [[#Status Effects|status effects]] (~20%? chance).&lt;br /&gt;
&lt;br /&gt;
==Procs==&lt;br /&gt;
Spell procs take priority in the following order (assuming they are applicable):&lt;br /&gt;
&lt;br /&gt;
Absorb &amp;gt; Spirit Shield &amp;gt; Spark of Life &amp;gt; Spike effects&lt;br /&gt;
&lt;br /&gt;
==Stacking==&lt;br /&gt;
The effects of Arcane Focus and Heartseeker cannot be active simultaneously: in the case one is already active, casting the second will result in the dissipation of the first one.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Nerzzzzz</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=The_Forge&amp;diff=27961</id>
		<title>The Forge</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=The_Forge&amp;diff=27961"/>
		<updated>2014-02-28T20:30:32Z</updated>

		<summary type="html">&lt;p&gt;Nerzzzzz: /* Enhancements */  Enhancements → Enchantments&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Forge allows players to reforge and improve their [[equipment]]. It does not allow for the creation of new equipment from scratch.&lt;br /&gt;
&lt;br /&gt;
Reforging is done using the [[Monster_Lab#Gifts|materials]] brought to players by their [[Monster Lab|monsters]], drops in battles, or purchased in the [[Bazaar#Item_Shop|Bazaar&#039;s item shop]].&lt;br /&gt;
&lt;br /&gt;
==Renaming==&lt;br /&gt;
A custom name can be given to the equipment.&lt;br /&gt;
*The equipment needs to have its [[potency]] maxed.&lt;br /&gt;
*The original name of the equipment will always be preserved, and will be displayed on the equipment popup below the custom name.&lt;br /&gt;
**The custom name can be removed by renaming to blank or the same as the original name.&lt;br /&gt;
**Sending the equipment through the [[MoogleMail]] will also remove the custom name.&lt;br /&gt;
&lt;br /&gt;
==Upgrading==&lt;br /&gt;
*&amp;lt;s&amp;gt;Each upgrade level adds 1% to the base stat in question.&amp;lt;/s&amp;gt;&lt;br /&gt;
*Stats can only be increased.&lt;br /&gt;
*Only stats that already exist on the gear (including those stats gained from equip prefixes/suffixes) can be increased. No new stats may be added.&lt;br /&gt;
**Any stats that are gained from [[Item_World#Potencies|Potencies]] cannot be forged.&lt;br /&gt;
*Most upgrades are limited to 25 levels, except for physical and magical damage which go up to 50 levels.&lt;br /&gt;
**This upgrade cap can be increased by Forge Level up to double (40 and 100 levels respectively).&lt;br /&gt;
*No bindings for increasing any [[Fighting Styles|proc]] stats exist.&lt;br /&gt;
**Likewise for decreasing [[Burden]] and [[Interference]].&lt;br /&gt;
&lt;br /&gt;
==Enchantments==&lt;br /&gt;
*Gives time-limited bonuses to equipment in order to make them more powerful.&lt;br /&gt;
*Requires a [[#Shards|shard]] or an [[Items#Infusions|Infusion]] to activate.&lt;br /&gt;
*Expires after 1 hour real-time.&lt;br /&gt;
**Infusion on weapons expires after 15 minutes real-time.&lt;br /&gt;
*Different shard/infusion types can be applied the same equipment simultaneously to get multiple effects.&lt;br /&gt;
**However, weapons can only have two different [[#Infusions|infusion enchantments]] active at maximum.&lt;br /&gt;
*Applying the same shard/infusion type multiple times extends the effect&#039;s duration per shard/infusion.&lt;br /&gt;
&lt;br /&gt;
==Salvaging==&lt;br /&gt;
Salvaging retrieves materials from higher-quality [[equipment]] pieces. Only low/mid/high-grade [[#Basic_Materials|base materials]] can be directly acquired this way. Locked items cannot be salvaged.&lt;br /&gt;
&lt;br /&gt;
*Salvaging equipment below [[quality|Average]] can only yield [[#Scrap|scrap]].&lt;br /&gt;
**Equipment in the Superior range has a chance to yield materials based on the item&#039;s base PXP.&lt;br /&gt;
**Exquisite and above will always yield materials.&lt;br /&gt;
&lt;br /&gt;
Salvaging an item with upgrades will also return 80% of the materials spent on upgrading, rounded down. The return rate will increase up to 90% with 50 [[The_Forge#Forge_Level|forge level]]. This also &#039;&#039;&#039;reduces&#039;&#039;&#039; the forge&#039;s EXP equal to how much the upgrades on the equipment piece would have increased it.&lt;br /&gt;
&lt;br /&gt;
===Scrap===&lt;br /&gt;
&#039;&#039;(The use of these items, if any, is currently unknown).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Reforging==&lt;br /&gt;
Reforging can reset the [[Item_World#Item_Potency|Item Potency]] experience and unlocked potentials of an equipment.&lt;br /&gt;
&lt;br /&gt;
*Reforging requires [[The_Forge#Shards|Amnesia Shards]]. The number of shards required is equal to the equipment&#039;s Item Potency level.&lt;br /&gt;
*Players can only choose to forfeit all the existing Item Potency levels or keep all of them.&lt;br /&gt;
*Any potencies that had stats further increased via Forging will become latent (inactive but still present) if the potencies are removed in this manner.&lt;br /&gt;
&lt;br /&gt;
==Forge Level==&lt;br /&gt;
Every time a player upgrade an equipment, the forge will gain a certain amount of experience.&lt;br /&gt;
*The Forge level is capped at 50; extra EXP is still stored after this capped is reached.&lt;br /&gt;
*The [[#Upgrading|upgrade]] cap will be increased by Forge level.&lt;br /&gt;
*The return rate upon salvaging will increase up to 90% with 50 Forge Level.&lt;br /&gt;
*The amount of experience gained depends the level of the materials used for the upgrade: +2 per low-grade, +10 per mid-grade and +40 per high-grade; giving an effective cap of 250 per upgrade.&lt;br /&gt;
**The amount of EXP that will be gained is shown when hovering over an upgrade.&lt;br /&gt;
**The amount is unaffected by the bindings used.&lt;br /&gt;
**This also gives an amount of [[potency]] EXP equal to 1/10 of the forge EXP.&lt;br /&gt;
&lt;br /&gt;
===Forge Ranks===&lt;br /&gt;
*Experience to reach next forge level = (Current forge level * 250) + 250&lt;br /&gt;
*Upgrade cap increases by 2% per forge level, rounded down&lt;br /&gt;
**At forge level 50 the upgrade cap will increase from 50/25 to 100/50&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Rank&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | EXP required&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Upgrade Cap&lt;br /&gt;
|-&lt;br /&gt;
!WD/ADB/MDB || Others&lt;br /&gt;
|-&lt;br /&gt;
|0 || Novice || 250 || 50 || 20&lt;br /&gt;
|-&lt;br /&gt;
|1 || Novice || 500 || 51 || 20&lt;br /&gt;
|-&lt;br /&gt;
|2 || Novice || 750 || 52 || 20&lt;br /&gt;
|-&lt;br /&gt;
|3 || Novice || 1000 || 53 || 21&lt;br /&gt;
|-&lt;br /&gt;
|4 || Novice || 1250 || 54 || 21&lt;br /&gt;
|-&lt;br /&gt;
|5 || Novice || 1500 || 55 || 22&lt;br /&gt;
|-&lt;br /&gt;
|6 || Novice || 1750 || 56 || 22&lt;br /&gt;
|-&lt;br /&gt;
|7 || Novice || 2000 || 57 || 22&lt;br /&gt;
|-&lt;br /&gt;
|8 || Novice || 2250 || 58 || 23&lt;br /&gt;
|-&lt;br /&gt;
|9 || Novice || 2500 || 59 || 23&lt;br /&gt;
|-&lt;br /&gt;
|10 || Apprentice || 2750 || 60 || 24&lt;br /&gt;
|-&lt;br /&gt;
|11 || Apprentice || 3000 || 61 || 24&lt;br /&gt;
|-&lt;br /&gt;
|12 || Apprentice || 3250 || 62 || 24&lt;br /&gt;
|-&lt;br /&gt;
|13 || Apprentice || 3500 || 63 || 25&lt;br /&gt;
|-&lt;br /&gt;
|14 || Apprentice || 3750 || 64 || 25&lt;br /&gt;
|-&lt;br /&gt;
|15 || Apprentice || 4000 || 65 || 26&lt;br /&gt;
|-&lt;br /&gt;
|16 || Apprentice || 4250 || 66 || 26&lt;br /&gt;
|-&lt;br /&gt;
|17 || Apprentice || 4500 || 67 || 26&lt;br /&gt;
|-&lt;br /&gt;
|18 || Apprentice || 4750 || 68 || 27&lt;br /&gt;
|-&lt;br /&gt;
|19 || Apprentice || 5000 || 69 || 27&lt;br /&gt;
|-&lt;br /&gt;
|20 || Journeyman || 5250 || 70 || 28&lt;br /&gt;
|-&lt;br /&gt;
|21 || Journeyman || 5500 || 71 || 28&lt;br /&gt;
|-&lt;br /&gt;
|22 || Journeyman || 5750 || 72 || 28&lt;br /&gt;
|-&lt;br /&gt;
|23 || Journeyman || 6000 || 73 || 29&lt;br /&gt;
|-&lt;br /&gt;
|24 || Journeyman || 6250 || 74 || 29&lt;br /&gt;
|-&lt;br /&gt;
|25 || Journeyman || 6500 || 75 || 30&lt;br /&gt;
|-&lt;br /&gt;
|26 || Journeyman || 6750 || 76 || 30&lt;br /&gt;
|-&lt;br /&gt;
|27 || Journeyman || 7000 || 77 || 30&lt;br /&gt;
|-&lt;br /&gt;
|28 || Journeyman || 7250 || 78 || 31&lt;br /&gt;
|-&lt;br /&gt;
|29 || Journeyman || 7500 || 79 || 31&lt;br /&gt;
|-&lt;br /&gt;
|30 || Artisan || 7750 || 80 || 32&lt;br /&gt;
|-&lt;br /&gt;
|31 || Artisan || 8000 || 81 || 32&lt;br /&gt;
|-&lt;br /&gt;
|32 || Artisan || 8250 || 82 || 32&lt;br /&gt;
|-&lt;br /&gt;
|33 || Artisan || 8500 || 83 || 33&lt;br /&gt;
|-&lt;br /&gt;
|34 || Artisan || 8750 || 84 || 33&lt;br /&gt;
|-&lt;br /&gt;
|35 || Artisan || 9000 || 85 || 34&lt;br /&gt;
|-&lt;br /&gt;
|36 || Artisan || 9250 || 86 || 34&lt;br /&gt;
|-&lt;br /&gt;
|37 || Artisan || 9500 || 87 || 34&lt;br /&gt;
|-&lt;br /&gt;
|38 || Artisan || 9750 || 88 || 35&lt;br /&gt;
|-&lt;br /&gt;
|39 || Artisan || 10000 || 89 || 35&lt;br /&gt;
|-&lt;br /&gt;
|40 || Expert || 10250 || 90 || 36&lt;br /&gt;
|-&lt;br /&gt;
|41 || Expert || 10500 || 91 || 36&lt;br /&gt;
|-&lt;br /&gt;
|42 || Expert || 10750 || 92 || 36&lt;br /&gt;
|-&lt;br /&gt;
|43 || Expert || 11000 || 93 || 37&lt;br /&gt;
|-&lt;br /&gt;
|44 || Expert || 11250 || 94 || 37&lt;br /&gt;
|-&lt;br /&gt;
|45 || Expert || 11500 || 95 || 38&lt;br /&gt;
|-&lt;br /&gt;
|46 || Expert || 11750 || 96 || 38&lt;br /&gt;
|-&lt;br /&gt;
|47 || Expert || 12000 || 97 || 38&lt;br /&gt;
|-&lt;br /&gt;
|48 || Expert || 12250 || 98 || 39&lt;br /&gt;
|-&lt;br /&gt;
|49 || Expert || 12500 || 99 || 39&lt;br /&gt;
|-&lt;br /&gt;
|50 || Master || - || 100 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
===Basic Materials===&lt;br /&gt;
These come in &#039;&#039;&#039;Low&#039;&#039;&#039;, &#039;&#039;&#039;Mid&#039;&#039;&#039;, and &#039;&#039;&#039;High&#039;&#039;&#039;-grade varieties.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge &amp;amp; Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloth&#039;&#039;&#039; || Cloth armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leather&#039;&#039;&#039; || Light armor and Shields&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metals&#039;&#039;&#039; || Heavy armor and Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wood&#039;&#039;&#039; || Staffs and Shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rares===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystallized Phazon&#039;&#039;&#039; || Phase Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shade Fragment&#039;&#039;&#039; || Shade Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repurposed Actuator&#039;&#039;&#039; || Power Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense Matrix Modulator&#039;&#039;&#039; || Force Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bindings===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Upgrades&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Binding of Slaughter&#039;&#039;&#039; ||  Base Physical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Balance&#039;&#039;&#039; || Physical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Isaac&#039;&#039;&#039; || Physical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Destruction&#039;&#039;&#039; || Base Magical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Focus&#039;&#039;&#039; || Magical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Friendship&#039;&#039;&#039; || Magical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Protection&#039;&#039;&#039; || Physical Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fleet&#039;&#039;&#039; || Evade Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Barrier&#039;&#039;&#039; || Block Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Nimble&#039;&#039;&#039; || Parry Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Elementalist&#039;&#039;&#039; || Elemental Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Heaven-sent&#039;&#039;&#039; || Divine Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Demon-fiend&#039;&#039;&#039; || Forbidden Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Curse-weaver&#039;&#039;&#039; || Depreciating Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Earth-walker&#039;&#039;&#039; || Supportive Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Surtr&#039;&#039;&#039; || Fire Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Niflheim&#039;&#039;&#039; || Cold Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Mjolnir&#039;&#039;&#039; || Elec Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Freyr&#039;&#039;&#039; || Wind Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Heimdall&#039;&#039;&#039; || Holy Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Fenrir&#039;&#039;&#039; || Dark Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Dampening&#039;&#039;&#039; || Crushing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Stone-skin&#039;&#039;&#039; || Slashing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Deflection&#039;&#039;&#039; || Piercing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fire-eater&#039;&#039;&#039; || Fire Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Frost-born&#039;&#039;&#039; || Cold Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thunder-child&#039;&#039;&#039; || Elec Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Wind-waker&#039;&#039;&#039; || Wind Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thrice-blessed&#039;&#039;&#039; || Holy Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Spirit-ward&#039;&#039;&#039; || Dark Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Ox&#039;&#039;&#039; || Strength&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Raccoon&#039;&#039;&#039; || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Cheetah&#039;&#039;&#039; || Agility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Turtle&#039;&#039;&#039; || Endurance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fox&#039;&#039;&#039; || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Owl&#039;&#039;&#039; || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Warding&#039;&#039;&#039; || Magical Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Negation&#039;&#039;&#039; || Resist Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Items#Shards|Shards]]==&lt;br /&gt;
*Lasts 1 hour per shard (besides Amnesia which is permanent).&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
![[Weapon]]s&lt;br /&gt;
![[Armor]]s&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Voidseeker&#039;s Blessing&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || || The weapon&#039;s damage type is changed to [[void]], and a +50% physical accuracy bonus.&lt;br /&gt;
*These bonus do not stack when [[Fighting_Styles#Dual_Wielding|dual-wielding]] enhanced weapons. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suffused Aether&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || || Gives +10% [[Spells#Spell_Cost|mana conservation]] bonus and a +50% magic accuracy bonus.&lt;br /&gt;
*These bonus do not stack when [[Fighting_Styles#Dual_Wielding|dual-wielding]] enhanced weapons. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Featherweight Charm&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || align=&amp;quot;center&amp;quot;|✔ || Reduces the equipment&#039;s [[burden]] and [[interference]] by 7 or 50%, whichever is higher.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Amnesia Shards&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || align=&amp;quot;center&amp;quot;|✔ || Resets an equipment&#039;s [[Item_World#Item_Potency|Item Potency]] completely back to 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Items#Infusions|Infusions]]==&lt;br /&gt;
*Weapons can have up to two different [[Equipment#Elemental_Strike|elemental strike]] effects active at the same time. Lasts 15 min. per infusion.&lt;br /&gt;
*Armors can have any number of different infusion types active at the same time. Lasts 60 min. per infusion.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Equip type !!Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Weapons&#039;&#039;&#039; || The infused [[weapon]] gains a corresponding [[Equipment#Elemental_Strike|elemental strike]] effect.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armors&#039;&#039;&#039; || The infused [[armor]] gains 5% [[Character_Stats#Elemental_Resistance|resistance]] to the corresponding element.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Material Costs==&lt;br /&gt;
*Each upgrade requires some basic materials and 1 binding corresponding to which stats get upgraded.&lt;br /&gt;
**The amount required varies based on the equipment&#039;s [[quality]] and the number of upgrades already done in that stat. As the equipment is upgraded further it will require more high-grade materials, although the total number of materials needed should remain the same.&lt;br /&gt;
*For rarer equipment (Phase, Shade, and Power armors) a special component is required to upgrade them by a level in a stat. Doing so however, allows for all other stats to be upgraded to that level without another special component.&lt;br /&gt;
**Shade and power armors, in particular, will require at least 50 special components to fully upgrade its physical damage.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Basic Material Required per upgrade (except physical and magical damage)&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Upgrade Level&lt;br /&gt;
!colspan=&amp;quot;18&amp;quot; | [[Equipment_Ranges#Formulas | Quality]] / Material per upgrade&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Below 0.5 ||colspan=&amp;quot;3&amp;quot; |  0.5 - 0.6 ||colspan=&amp;quot;3&amp;quot; |  0.6 - 0.7 ||colspan=&amp;quot;3&amp;quot; |  0.7 - 0.8 ||colspan=&amp;quot;3&amp;quot; |  0.8 - 0.9 ||colspan=&amp;quot;3&amp;quot; |  0.9 - 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High &lt;br /&gt;
|-&lt;br /&gt;
| 1 - 2 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 - 6 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 7 - 10 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 11 - 14 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 18 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 19 - 22 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 23 - 26 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 27 - 30 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 31 - 34 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 38 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 39 - 40 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Basic Material Required per upgrade (physical and magical damage)&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Upgrade Level&lt;br /&gt;
!colspan=&amp;quot;18&amp;quot; | [[Equipment_Ranges#Formulas | Quality]] / Material per upgrade&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Below 0.5 ||colspan=&amp;quot;3&amp;quot; |  0.5 - 0.6 ||colspan=&amp;quot;3&amp;quot; |  0.6 - 0.7 ||colspan=&amp;quot;3&amp;quot; |  0.7 - 0.8 ||colspan=&amp;quot;3&amp;quot; |  0.8 - 0.9 ||colspan=&amp;quot;3&amp;quot; |  0.9 - 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High &lt;br /&gt;
|-&lt;br /&gt;
| 1 - 4 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 5 - 14 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 24 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 34 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 44 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 45 - 54 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 55 - 64 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 65 - 74 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 75 - 84 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 85 - 94 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 95 - 100 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Monster Lab]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Nerzzzzz</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=The_Forge&amp;diff=27960</id>
		<title>The Forge</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=The_Forge&amp;diff=27960"/>
		<updated>2014-02-28T20:22:45Z</updated>

		<summary type="html">&lt;p&gt;Nerzzzzz: /* Infusions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Forge allows players to reforge and improve their [[equipment]]. It does not allow for the creation of new equipment from scratch.&lt;br /&gt;
&lt;br /&gt;
Reforging is done using the [[Monster_Lab#Gifts|materials]] brought to players by their [[Monster Lab|monsters]], drops in battles, or purchased in the [[Bazaar#Item_Shop|Bazaar&#039;s item shop]].&lt;br /&gt;
&lt;br /&gt;
==Renaming==&lt;br /&gt;
A custom name can be given to the equipment.&lt;br /&gt;
*The equipment needs to have its [[potency]] maxed.&lt;br /&gt;
*The original name of the equipment will always be preserved, and will be displayed on the equipment popup below the custom name.&lt;br /&gt;
**The custom name can be removed by renaming to blank or the same as the original name.&lt;br /&gt;
**Sending the equipment through the [[MoogleMail]] will also remove the custom name.&lt;br /&gt;
&lt;br /&gt;
==Upgrading==&lt;br /&gt;
*&amp;lt;s&amp;gt;Each upgrade level adds 1% to the base stat in question.&amp;lt;/s&amp;gt;&lt;br /&gt;
*Stats can only be increased.&lt;br /&gt;
*Only stats that already exist on the gear (including those stats gained from equip prefixes/suffixes) can be increased. No new stats may be added.&lt;br /&gt;
**Any stats that are gained from [[Item_World#Potencies|Potencies]] cannot be forged.&lt;br /&gt;
*Most upgrades are limited to 25 levels, except for physical and magical damage which go up to 50 levels.&lt;br /&gt;
**This upgrade cap can be increased by Forge Level up to double (40 and 100 levels respectively).&lt;br /&gt;
*No bindings for increasing any [[Fighting Styles|proc]] stats exist.&lt;br /&gt;
**Likewise for decreasing [[Burden]] and [[Interference]].&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
*Gives time-limited bonuses to equipment in order to make them more powerful.&lt;br /&gt;
*Requires a [[#Shards|shard]] or an [[Items#Infusions|Infusion]] to activate.&lt;br /&gt;
*Expires after 1 hour real-time.&lt;br /&gt;
**Infusion on weapons expires after 15 minutes real-time.&lt;br /&gt;
*Different shard/infusion types can be applied the same equipment simultaneously to get multiple effects.&lt;br /&gt;
**However, only two different infusion types can be active on a weapon at maximum.&lt;br /&gt;
*Applying the same shard type multiple times extends the effect&#039;s duration per shard.&lt;br /&gt;
&lt;br /&gt;
==Salvaging==&lt;br /&gt;
Salvaging retrieves materials from higher-quality [[equipment]] pieces. Only low/mid/high-grade [[#Basic_Materials|base materials]] can be directly acquired this way. Locked items cannot be salvaged.&lt;br /&gt;
&lt;br /&gt;
*Salvaging equipment below [[quality|Average]] can only yield [[#Scrap|scrap]].&lt;br /&gt;
**Equipment in the Superior range has a chance to yield materials based on the item&#039;s base PXP.&lt;br /&gt;
**Exquisite and above will always yield materials.&lt;br /&gt;
&lt;br /&gt;
Salvaging an item with upgrades will also return 80% of the materials spent on upgrading, rounded down. The return rate will increase up to 90% with 50 [[The_Forge#Forge_Level|forge level]]. This also &#039;&#039;&#039;reduces&#039;&#039;&#039; the forge&#039;s EXP equal to how much the upgrades on the equipment piece would have increased it.&lt;br /&gt;
&lt;br /&gt;
===Scrap===&lt;br /&gt;
&#039;&#039;(The use of these items, if any, is currently unknown).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Reforging==&lt;br /&gt;
Reforging can reset the [[Item_World#Item_Potency|Item Potency]] experience and unlocked potentials of an equipment.&lt;br /&gt;
&lt;br /&gt;
*Reforging requires [[The_Forge#Shards|Amnesia Shards]]. The number of shards required is equal to the equipment&#039;s Item Potency level.&lt;br /&gt;
*Players can only choose to forfeit all the existing Item Potency levels or keep all of them.&lt;br /&gt;
*Any potencies that had stats further increased via Forging will become latent (inactive but still present) if the potencies are removed in this manner.&lt;br /&gt;
&lt;br /&gt;
==Forge Level==&lt;br /&gt;
Every time a player upgrade an equipment, the forge will gain a certain amount of experience.&lt;br /&gt;
*The Forge level is capped at 50; extra EXP is still stored after this capped is reached.&lt;br /&gt;
*The [[#Upgrading|upgrade]] cap will be increased by Forge level.&lt;br /&gt;
*The return rate upon salvaging will increase up to 90% with 50 Forge Level.&lt;br /&gt;
*The amount of experience gained depends the level of the materials used for the upgrade: +2 per low-grade, +10 per mid-grade and +40 per high-grade; giving an effective cap of 250 per upgrade.&lt;br /&gt;
**The amount of EXP that will be gained is shown when hovering over an upgrade.&lt;br /&gt;
**The amount is unaffected by the bindings used.&lt;br /&gt;
**This also gives an amount of [[potency]] EXP equal to 1/10 of the forge EXP.&lt;br /&gt;
&lt;br /&gt;
===Forge Ranks===&lt;br /&gt;
*Experience to reach next forge level = (Current forge level * 250) + 250&lt;br /&gt;
*Upgrade cap increases by 2% per forge level, rounded down&lt;br /&gt;
**At forge level 50 the upgrade cap will increase from 50/25 to 100/50&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Rank&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | EXP required&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Upgrade Cap&lt;br /&gt;
|-&lt;br /&gt;
!WD/ADB/MDB || Others&lt;br /&gt;
|-&lt;br /&gt;
|0 || Novice || 250 || 50 || 20&lt;br /&gt;
|-&lt;br /&gt;
|1 || Novice || 500 || 51 || 20&lt;br /&gt;
|-&lt;br /&gt;
|2 || Novice || 750 || 52 || 20&lt;br /&gt;
|-&lt;br /&gt;
|3 || Novice || 1000 || 53 || 21&lt;br /&gt;
|-&lt;br /&gt;
|4 || Novice || 1250 || 54 || 21&lt;br /&gt;
|-&lt;br /&gt;
|5 || Novice || 1500 || 55 || 22&lt;br /&gt;
|-&lt;br /&gt;
|6 || Novice || 1750 || 56 || 22&lt;br /&gt;
|-&lt;br /&gt;
|7 || Novice || 2000 || 57 || 22&lt;br /&gt;
|-&lt;br /&gt;
|8 || Novice || 2250 || 58 || 23&lt;br /&gt;
|-&lt;br /&gt;
|9 || Novice || 2500 || 59 || 23&lt;br /&gt;
|-&lt;br /&gt;
|10 || Apprentice || 2750 || 60 || 24&lt;br /&gt;
|-&lt;br /&gt;
|11 || Apprentice || 3000 || 61 || 24&lt;br /&gt;
|-&lt;br /&gt;
|12 || Apprentice || 3250 || 62 || 24&lt;br /&gt;
|-&lt;br /&gt;
|13 || Apprentice || 3500 || 63 || 25&lt;br /&gt;
|-&lt;br /&gt;
|14 || Apprentice || 3750 || 64 || 25&lt;br /&gt;
|-&lt;br /&gt;
|15 || Apprentice || 4000 || 65 || 26&lt;br /&gt;
|-&lt;br /&gt;
|16 || Apprentice || 4250 || 66 || 26&lt;br /&gt;
|-&lt;br /&gt;
|17 || Apprentice || 4500 || 67 || 26&lt;br /&gt;
|-&lt;br /&gt;
|18 || Apprentice || 4750 || 68 || 27&lt;br /&gt;
|-&lt;br /&gt;
|19 || Apprentice || 5000 || 69 || 27&lt;br /&gt;
|-&lt;br /&gt;
|20 || Journeyman || 5250 || 70 || 28&lt;br /&gt;
|-&lt;br /&gt;
|21 || Journeyman || 5500 || 71 || 28&lt;br /&gt;
|-&lt;br /&gt;
|22 || Journeyman || 5750 || 72 || 28&lt;br /&gt;
|-&lt;br /&gt;
|23 || Journeyman || 6000 || 73 || 29&lt;br /&gt;
|-&lt;br /&gt;
|24 || Journeyman || 6250 || 74 || 29&lt;br /&gt;
|-&lt;br /&gt;
|25 || Journeyman || 6500 || 75 || 30&lt;br /&gt;
|-&lt;br /&gt;
|26 || Journeyman || 6750 || 76 || 30&lt;br /&gt;
|-&lt;br /&gt;
|27 || Journeyman || 7000 || 77 || 30&lt;br /&gt;
|-&lt;br /&gt;
|28 || Journeyman || 7250 || 78 || 31&lt;br /&gt;
|-&lt;br /&gt;
|29 || Journeyman || 7500 || 79 || 31&lt;br /&gt;
|-&lt;br /&gt;
|30 || Artisan || 7750 || 80 || 32&lt;br /&gt;
|-&lt;br /&gt;
|31 || Artisan || 8000 || 81 || 32&lt;br /&gt;
|-&lt;br /&gt;
|32 || Artisan || 8250 || 82 || 32&lt;br /&gt;
|-&lt;br /&gt;
|33 || Artisan || 8500 || 83 || 33&lt;br /&gt;
|-&lt;br /&gt;
|34 || Artisan || 8750 || 84 || 33&lt;br /&gt;
|-&lt;br /&gt;
|35 || Artisan || 9000 || 85 || 34&lt;br /&gt;
|-&lt;br /&gt;
|36 || Artisan || 9250 || 86 || 34&lt;br /&gt;
|-&lt;br /&gt;
|37 || Artisan || 9500 || 87 || 34&lt;br /&gt;
|-&lt;br /&gt;
|38 || Artisan || 9750 || 88 || 35&lt;br /&gt;
|-&lt;br /&gt;
|39 || Artisan || 10000 || 89 || 35&lt;br /&gt;
|-&lt;br /&gt;
|40 || Expert || 10250 || 90 || 36&lt;br /&gt;
|-&lt;br /&gt;
|41 || Expert || 10500 || 91 || 36&lt;br /&gt;
|-&lt;br /&gt;
|42 || Expert || 10750 || 92 || 36&lt;br /&gt;
|-&lt;br /&gt;
|43 || Expert || 11000 || 93 || 37&lt;br /&gt;
|-&lt;br /&gt;
|44 || Expert || 11250 || 94 || 37&lt;br /&gt;
|-&lt;br /&gt;
|45 || Expert || 11500 || 95 || 38&lt;br /&gt;
|-&lt;br /&gt;
|46 || Expert || 11750 || 96 || 38&lt;br /&gt;
|-&lt;br /&gt;
|47 || Expert || 12000 || 97 || 38&lt;br /&gt;
|-&lt;br /&gt;
|48 || Expert || 12250 || 98 || 39&lt;br /&gt;
|-&lt;br /&gt;
|49 || Expert || 12500 || 99 || 39&lt;br /&gt;
|-&lt;br /&gt;
|50 || Master || - || 100 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
===Basic Materials===&lt;br /&gt;
These come in &#039;&#039;&#039;Low&#039;&#039;&#039;, &#039;&#039;&#039;Mid&#039;&#039;&#039;, and &#039;&#039;&#039;High&#039;&#039;&#039;-grade varieties.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge &amp;amp; Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloth&#039;&#039;&#039; || Cloth armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leather&#039;&#039;&#039; || Light armor and Shields&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metals&#039;&#039;&#039; || Heavy armor and Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wood&#039;&#039;&#039; || Staffs and Shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rares===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystallized Phazon&#039;&#039;&#039; || Phase Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shade Fragment&#039;&#039;&#039; || Shade Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repurposed Actuator&#039;&#039;&#039; || Power Armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense Matrix Modulator&#039;&#039;&#039; || Force Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bindings===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Upgrades&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Binding of Slaughter&#039;&#039;&#039; ||  Base Physical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Balance&#039;&#039;&#039; || Physical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Isaac&#039;&#039;&#039; || Physical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Destruction&#039;&#039;&#039; || Base Magical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Focus&#039;&#039;&#039; || Magical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Friendship&#039;&#039;&#039; || Magical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Protection&#039;&#039;&#039; || Physical Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fleet&#039;&#039;&#039; || Evade Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Barrier&#039;&#039;&#039; || Block Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Nimble&#039;&#039;&#039; || Parry Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Elementalist&#039;&#039;&#039; || Elemental Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Heaven-sent&#039;&#039;&#039; || Divine Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Demon-fiend&#039;&#039;&#039; || Forbidden Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Curse-weaver&#039;&#039;&#039; || Depreciating Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Earth-walker&#039;&#039;&#039; || Supportive Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Surtr&#039;&#039;&#039; || Fire Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Niflheim&#039;&#039;&#039; || Cold Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Mjolnir&#039;&#039;&#039; || Elec Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Freyr&#039;&#039;&#039; || Wind Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Heimdall&#039;&#039;&#039; || Holy Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Fenrir&#039;&#039;&#039; || Dark Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Dampening&#039;&#039;&#039; || Crushing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Stone-skin&#039;&#039;&#039; || Slashing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Deflection&#039;&#039;&#039; || Piercing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fire-eater&#039;&#039;&#039; || Fire Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Frost-born&#039;&#039;&#039; || Cold Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thunder-child&#039;&#039;&#039; || Elec Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Wind-waker&#039;&#039;&#039; || Wind Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thrice-blessed&#039;&#039;&#039; || Holy Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Spirit-ward&#039;&#039;&#039; || Dark Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Ox&#039;&#039;&#039; || Strength&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Raccoon&#039;&#039;&#039; || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Cheetah&#039;&#039;&#039; || Agility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Turtle&#039;&#039;&#039; || Endurance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fox&#039;&#039;&#039; || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Owl&#039;&#039;&#039; || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Warding&#039;&#039;&#039; || Magical Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Negation&#039;&#039;&#039; || Resist Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Items#Shards|Shards]]==&lt;br /&gt;
*Lasts 1 hour per shard (besides Amnesia which is permanent).&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
![[Weapon]]s&lt;br /&gt;
![[Armor]]s&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Voidseeker&#039;s Blessing&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || || The weapon&#039;s damage type is changed to [[void]], and a +50% physical accuracy bonus.&lt;br /&gt;
*These bonus do not stack when [[Fighting_Styles#Dual_Wielding|dual-wielding]] enhanced weapons. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suffused Aether&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || || Gives +10% [[Spells#Spell_Cost|mana conservation]] bonus and a +50% magic accuracy bonus.&lt;br /&gt;
*These bonus do not stack when [[Fighting_Styles#Dual_Wielding|dual-wielding]] enhanced weapons. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Featherweight Charm&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || align=&amp;quot;center&amp;quot;|✔ || Reduces the equipment&#039;s [[burden]] and [[interference]] by 7 or 50%, whichever is higher.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Amnesia Shards&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || align=&amp;quot;center&amp;quot;|✔ || Resets an equipment&#039;s [[Item_World#Item_Potency|Item Potency]] completely back to 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Items#Infusions|Infusions]]==&lt;br /&gt;
*Weapons can have up to two different [[Equipment#Elemental_Strike|elemental strike]] effects active at the same time. Lasts 15 min. per infusion.&lt;br /&gt;
*Armors can have any number of different infusion types active at the same time. Lasts 60 min. per infusion.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Equip type !!Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Weapons&#039;&#039;&#039; || The infused [[weapon]] gains a corresponding [[Equipment#Elemental_Strike|elemental strike]] effect.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armors&#039;&#039;&#039; || The infused [[armor]] gains 5% [[Character_Stats#Elemental_Resistance|resistance]] to the corresponding element.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Material Costs==&lt;br /&gt;
*Each upgrade requires some basic materials and 1 binding corresponding to which stats get upgraded.&lt;br /&gt;
**The amount required varies based on the equipment&#039;s [[quality]] and the number of upgrades already done in that stat. As the equipment is upgraded further it will require more high-grade materials, although the total number of materials needed should remain the same.&lt;br /&gt;
*For rarer equipment (Phase, Shade, and Power armors) a special component is required to upgrade them by a level in a stat. Doing so however, allows for all other stats to be upgraded to that level without another special component.&lt;br /&gt;
**Shade and power armors, in particular, will require at least 50 special components to fully upgrade its physical damage.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Basic Material Required per upgrade (except physical and magical damage)&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Upgrade Level&lt;br /&gt;
!colspan=&amp;quot;18&amp;quot; | [[Equipment_Ranges#Formulas | Quality]] / Material per upgrade&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Below 0.5 ||colspan=&amp;quot;3&amp;quot; |  0.5 - 0.6 ||colspan=&amp;quot;3&amp;quot; |  0.6 - 0.7 ||colspan=&amp;quot;3&amp;quot; |  0.7 - 0.8 ||colspan=&amp;quot;3&amp;quot; |  0.8 - 0.9 ||colspan=&amp;quot;3&amp;quot; |  0.9 - 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High &lt;br /&gt;
|-&lt;br /&gt;
| 1 - 2 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 - 6 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 7 - 10 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 11 - 14 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 18 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 19 - 22 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 23 - 26 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 27 - 30 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 31 - 34 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 38 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 39 - 40 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Basic Material Required per upgrade (physical and magical damage)&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Upgrade Level&lt;br /&gt;
!colspan=&amp;quot;18&amp;quot; | [[Equipment_Ranges#Formulas | Quality]] / Material per upgrade&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Below 0.5 ||colspan=&amp;quot;3&amp;quot; |  0.5 - 0.6 ||colspan=&amp;quot;3&amp;quot; |  0.6 - 0.7 ||colspan=&amp;quot;3&amp;quot; |  0.7 - 0.8 ||colspan=&amp;quot;3&amp;quot; |  0.8 - 0.9 ||colspan=&amp;quot;3&amp;quot; |  0.9 - 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High &lt;br /&gt;
|-&lt;br /&gt;
| 1 - 4 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 5 - 14 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 24 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 34 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 44 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 45 - 54 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 55 - 64 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 65 - 74 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 75 - 84 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 85 - 94 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 95 - 100 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Monster Lab]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Nerzzzzz</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Damage&amp;diff=27474</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Damage&amp;diff=27474"/>
		<updated>2014-01-20T02:22:51Z</updated>

		<summary type="html">&lt;p&gt;Nerzzzzz: /* Monsters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is dedicated to explaining the mechanics of the ways players and monsters in the [[HentaiVerse]] reduce or avoid damage.&lt;br /&gt;
&lt;br /&gt;
===Damage Reduction===&lt;br /&gt;
There are several factors that go into reducing damage for either the players or the monsters:&lt;br /&gt;
&lt;br /&gt;
====Monsters====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mitigation&lt;br /&gt;
!Description&lt;br /&gt;
!Increased / Granted By&lt;br /&gt;
!Reduced / Exploited By&lt;br /&gt;
|-&lt;br /&gt;
|Physical&lt;br /&gt;
|Against player&#039;s melee attacks &amp;amp; [[skills]]&lt;br /&gt;
|STR, END, Defense&lt;br /&gt;
|&lt;br /&gt;
*[[Equipment_Procs|Penetrated Armor (equipment proc)]] - 25% per stack (up to 75%)&lt;br /&gt;
*[[Spells#Status_Effects|Breached Defense (Stat Effect from Holy spells)]] - 10%&lt;br /&gt;
*[[Spells#Deprecating_Magic|Imperil (deprecating spell)]] - 25% (up to 50% with Better Imperil)&lt;br /&gt;
|-&lt;br /&gt;
|Magical&lt;br /&gt;
|Against player&#039;s offensive [[spells]]&lt;br /&gt;
|END, WIS, Warding&lt;br /&gt;
|&lt;br /&gt;
*[[Spells#Status_Effects|Breached Defense (Stat Effect from Holy spells)]] - 10%&lt;br /&gt;
*[[Spells#Deprecating_Magic|Imperil (deprecating spell)]] - 25% (up to 50% with Better Imperil)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Specific&lt;br /&gt;
|Slashing, Piercing, Crushing &lt;br /&gt;
|Depends on [[Monster_Lab#Monster_Classes|monster class]]&lt;br /&gt;
|Depends on [[Equipment_Procs|weapon type]]&lt;br /&gt;
|-&lt;br /&gt;
|Fire, Cold, Wind, Elec, Holy, Dark&lt;br /&gt;
|Resistances&lt;br /&gt;
|&lt;br /&gt;
*Depends on [[Equipment#Elemental_Weapons|weapon&#039;s damage type]], [[Spells#Offensive_Magic|spell&#039;s damage type]]&lt;br /&gt;
*[[Spells#Deprecating_Spells|Imperil (deprecating spell)]] - 25% (Fire, Cold, Wind, Elec) (up to 50% with Better Imperil)&lt;br /&gt;
**up to 25% (Holy, Dark) (only when [[Abilities#Forbidden|Dark]]/[[Abilities#Divine|Holy]] Imperil [[ability]] is active)&lt;br /&gt;
*[[Spells#Status_Effects|Elemental Status Effects]] - 25% (depends on status effect)&lt;br /&gt;
*[[Items#Infusions|Infusions (Item)]] - 25%&lt;br /&gt;
|-&lt;br /&gt;
|[[Void]] (has no effect on physical mitigation)&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Players and monsters have 0% specific mitigation against void attacks. Most monsters don&#039;t have void attacks/skills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is important to note that mitigations are applied in a multiplicative fashion. However, they cannot be reduced stats below 0, or reduced further if the mitigation is already negative.&lt;br /&gt;
&lt;br /&gt;
The system first checks if the attack is physical or magical and applies the physical/magical mitigation. Then it checks if there is any specific damage type involved and applies the specific mitigation.&lt;br /&gt;
&lt;br /&gt;
This works out to:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Taken&#039;&#039;&#039; = Original_Damage_Roll * (1 - Physical &#039;&#039;or&#039;&#039; Magical Mitigation) * (1 - Specific Mitigation)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Damage Avoidance===&lt;br /&gt;
There are several factors that go into avoiding attacks for either the players or the monsters:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Avoidance&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Against&lt;br /&gt;
|-&lt;br /&gt;
!Physical !! Magical&lt;br /&gt;
|-&lt;br /&gt;
|Evade || ✔ || ✔&lt;br /&gt;
|-&lt;br /&gt;
|Block || ✔ || ✔&lt;br /&gt;
|-&lt;br /&gt;
|Parry || ✔ ||&lt;br /&gt;
|-&lt;br /&gt;
|Resist || || ✔&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is important to note that these stats are calculated in a multiplicative fashion rather than additively.&lt;br /&gt;
&lt;br /&gt;
====Resist Mechanics====&lt;br /&gt;
Resisting works differently on [[Spells#Offensive_Spells|offensive spells]] that do direct damage. Every time a player or monster casts an offensive spell, the system will do three separate rolls for resist:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Successful Rolls&lt;br /&gt;
!Damage Reduction&lt;br /&gt;
|-&lt;br /&gt;
|0 || 0% &lt;br /&gt;
|-&lt;br /&gt;
|1 || 50%&lt;br /&gt;
|-&lt;br /&gt;
|2 || 75%&lt;br /&gt;
|-&lt;br /&gt;
|3 || 90%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anti-Avoidance===&lt;br /&gt;
[[Monster_Lab|Custom Monsters]] can be upgraded to decrease player&#039;s effective evade/block/parry/resist chance. These stats are called anti-evade, anti-block, anti-parry and anti-resist.&lt;br /&gt;
*For example, A target with 20% evade will have effective 15% evade against an attacker with 25% anti-evade.&lt;br /&gt;
&lt;br /&gt;
For physical attacks, this works out to:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Chance to avoid physical attack&#039;&#039;&#039; = 1 - ((1 - Evasion * (1 - Anti-evade)) * (1 - Block * (1 - Anti-block)) * (1 - Parry * (1 - Anti-Parry)))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For magical attacks, this works out to:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Chance to avoid magical attack&#039;&#039;&#039; = 1 - ((1 - Evasion * (1 - Anti-evade)) * (1 - Block * (1 - Anti-block)) * (1 - Resist * (1 - Anti-Resist)))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Monsters have an additional chance to miss player that is not taken into account. Shadow Veil adds to this for physical attacks.&lt;br /&gt;
&lt;br /&gt;
===Countering===&lt;br /&gt;
[[Monster_Lab|Custom Monsters]] can have various defenses if given the appropriate [[Monster_Lab#Chaos_Upgrades|Chaos Upgrades]] (and in the case of Evade, AGI as well).&lt;br /&gt;
&lt;br /&gt;
The means to counter these when fighting them are as follows:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Avoidance&lt;br /&gt;
!Counters&lt;br /&gt;
|-&lt;br /&gt;
|Evade ||&lt;br /&gt;
*More [[Character_Stats#Accuracy_.26_Crit|accuracy]] (physical or magical)&lt;br /&gt;
*[[Spells#Deprecating_Magic|Sleep and MagNet (Spell)]]&lt;br /&gt;
*[[Equipment_Procs|Stun (Equipment Proc)]]&lt;br /&gt;
*[[Spells#Status_Effects|Deep Burns (Stat Effect from Elec spells)]]&lt;br /&gt;
*[[Fighting_Styles#Any|Channeling]]&lt;br /&gt;
|-&lt;br /&gt;
|Parry ||&lt;br /&gt;
*[[Fighting_Styles#One-Handed|Overwhelming Strikes (One-handed fighting style)]]&lt;br /&gt;
*[[Spells#Deprecating_Magic|Sleep (Spell)]]&lt;br /&gt;
|-&lt;br /&gt;
|Resist ||&lt;br /&gt;
*More [[proficiency]]&lt;br /&gt;
*[[Skills#Universal_Skills|Focus (Universal Skill)]]&lt;br /&gt;
*[[Spells#Deprecating_Magic|Sleep (Spell)]]?&lt;br /&gt;
*Specific types via various [[Spells#Status_Effects|Status Effects from spells]]&lt;br /&gt;
*[[Equipment#Staffs|Oak and Willow Staffs (equipment)]]&lt;br /&gt;
*[[Fighting_Styles#Any|Channeling]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Damage Types]]&lt;br /&gt;
*[[Physical Damage]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Nerzzzzz</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Damage&amp;diff=27473</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Damage&amp;diff=27473"/>
		<updated>2014-01-20T01:14:20Z</updated>

		<summary type="html">&lt;p&gt;Nerzzzzz: /* Monsters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is dedicated to explaining the mechanics of the ways players and monsters in the [[HentaiVerse]] reduce or avoid damage.&lt;br /&gt;
&lt;br /&gt;
===Damage Reduction===&lt;br /&gt;
There are several factors that go into reducing damage for either the players or the monsters:&lt;br /&gt;
&lt;br /&gt;
====Monsters====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mitigation&lt;br /&gt;
!Description&lt;br /&gt;
!Increased / Granted By&lt;br /&gt;
!Reduced / Exploited By&lt;br /&gt;
|-&lt;br /&gt;
|Physical&lt;br /&gt;
|Against player&#039;s melee attacks &amp;amp; [[skills]]&lt;br /&gt;
|STR, END, Defense&lt;br /&gt;
|&lt;br /&gt;
*[[Equipment_Procs|Penetrated Armor (equipment proc)]] - 25% per stack (up to 75%)&lt;br /&gt;
*[[Spells#Status_Effects|Breached Defense (Stat Effect from Holy spells)]] - 10%&lt;br /&gt;
*[[Spells#Deprecating_Magic|Imperil (deprecating spell)]] - 25% (up to 50% with Better Imperil)&lt;br /&gt;
|-&lt;br /&gt;
|Magical&lt;br /&gt;
|Against player&#039;s offensive [[spells]]&lt;br /&gt;
|END, WIS, Warding&lt;br /&gt;
|&lt;br /&gt;
*[[Spells#Status_Effects|Breached Defense (Stat Effect from Holy spells)]] - 10%&lt;br /&gt;
*[[Spells#Deprecating_Magic|Imperil (deprecating spell)]] - 25% (up to 50% with Better Imperil)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Specific&lt;br /&gt;
|Slashing, Piercing, Crushing &lt;br /&gt;
|Depends on [[Monster_Lab#Monster_Classes|monster class]]&lt;br /&gt;
|Depends on [[Equipment_Procs|weapon type]]&lt;br /&gt;
|-&lt;br /&gt;
|Fire, Cold, Wind, Elec, Holy, Dark&lt;br /&gt;
|Resistances&lt;br /&gt;
|&lt;br /&gt;
*Depends on [[Equipment#Elemental_Weapons|weapon&#039;s damage type]], [[Spells#Offensive_Magic|spell&#039;s damage type]]&lt;br /&gt;
*[[Spells#Deprecating_Spells|Imperil]] - 25% (Fire, Cold, Wind, Elec) (up to 50% with Better Imperil)&lt;br /&gt;
**up to 25% (Holy, Dark) (only when [[Abilities#Forbidden|Dark]]/[[Abilities#Divine|Holy]] Imperil [[ability]] is active)&lt;br /&gt;
*[[Spells#Status_Effects|Elemental Status Effects]] - 25% (depends on status effect)&lt;br /&gt;
*[[Items#Infusions|Infusions (Item)]] - 25%&lt;br /&gt;
|-&lt;br /&gt;
|[[Void]] (has no effect on physical mitigation)&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Players and monsters have 0% specific mitigation against void attacks. Most monsters don&#039;t have void attacks/skills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is important to note that mitigations are applied in a multiplicative fashion. However, they cannot be reduced stats below 0, or reduced further if the mitigation is already negative.&lt;br /&gt;
&lt;br /&gt;
The system first checks if the attack is physical or magical and applies the physical/magical mitigation. Then it checks if there is any specific damage type involved and applies the specific mitigation.&lt;br /&gt;
&lt;br /&gt;
This works out to:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Taken&#039;&#039;&#039; = Original_Damage_Roll * (1 - Physical &#039;&#039;or&#039;&#039; Magical Mitigation) * (1 - Specific Mitigation)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Damage Avoidance===&lt;br /&gt;
There are several factors that go into avoiding attacks for either the players or the monsters:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Avoidance&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Against&lt;br /&gt;
|-&lt;br /&gt;
!Physical !! Magical&lt;br /&gt;
|-&lt;br /&gt;
|Evade || ✔ || ✔&lt;br /&gt;
|-&lt;br /&gt;
|Block || ✔ || ✔&lt;br /&gt;
|-&lt;br /&gt;
|Parry || ✔ ||&lt;br /&gt;
|-&lt;br /&gt;
|Resist || || ✔&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is important to note that these stats are calculated in a multiplicative fashion rather than additively.&lt;br /&gt;
&lt;br /&gt;
====Resist Mechanics====&lt;br /&gt;
Resisting works differently on [[Spells#Offensive_Spells|offensive spells]] that do direct damage. Every time a player or monster casts an offensive spell, the system will do three separate rolls for resist:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Successful Rolls&lt;br /&gt;
!Damage Reduction&lt;br /&gt;
|-&lt;br /&gt;
|0 || 0% &lt;br /&gt;
|-&lt;br /&gt;
|1 || 50%&lt;br /&gt;
|-&lt;br /&gt;
|2 || 75%&lt;br /&gt;
|-&lt;br /&gt;
|3 || 90%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anti-Avoidance===&lt;br /&gt;
[[Monster_Lab|Custom Monsters]] can be upgraded to decrease player&#039;s effective evade/block/parry/resist chance. These stats are called anti-evade, anti-block, anti-parry and anti-resist.&lt;br /&gt;
*For example, A target with 20% evade will have effective 15% evade against an attacker with 25% anti-evade.&lt;br /&gt;
&lt;br /&gt;
For physical attacks, this works out to:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Chance to avoid physical attack&#039;&#039;&#039; = 1 - ((1 - Evasion * (1 - Anti-evade)) * (1 - Block * (1 - Anti-block)) * (1 - Parry * (1 - Anti-Parry)))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For magical attacks, this works out to:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Chance to avoid magical attack&#039;&#039;&#039; = 1 - ((1 - Evasion * (1 - Anti-evade)) * (1 - Block * (1 - Anti-block)) * (1 - Resist * (1 - Anti-Resist)))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Monsters have an additional chance to miss player that is not taken into account. Shadow Veil adds to this for physical attacks.&lt;br /&gt;
&lt;br /&gt;
===Countering===&lt;br /&gt;
[[Monster_Lab|Custom Monsters]] can have various defenses if given the appropriate [[Monster_Lab#Chaos_Upgrades|Chaos Upgrades]] (and in the case of Evade, AGI as well).&lt;br /&gt;
&lt;br /&gt;
The means to counter these when fighting them are as follows:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Avoidance&lt;br /&gt;
!Counters&lt;br /&gt;
|-&lt;br /&gt;
|Evade ||&lt;br /&gt;
*More [[Character_Stats#Accuracy_.26_Crit|accuracy]] (physical or magical)&lt;br /&gt;
*[[Spells#Deprecating_Magic|Sleep and MagNet (Spell)]]&lt;br /&gt;
*[[Equipment_Procs|Stun (Equipment Proc)]]&lt;br /&gt;
*[[Spells#Status_Effects|Deep Burns (Stat Effect from Elec spells)]]&lt;br /&gt;
*[[Fighting_Styles#Any|Channeling]]&lt;br /&gt;
|-&lt;br /&gt;
|Parry ||&lt;br /&gt;
*[[Fighting_Styles#One-Handed|Overwhelming Strikes (One-handed fighting style)]]&lt;br /&gt;
*[[Spells#Deprecating_Magic|Sleep (Spell)]]&lt;br /&gt;
|-&lt;br /&gt;
|Resist ||&lt;br /&gt;
*More [[proficiency]]&lt;br /&gt;
*[[Skills#Universal_Skills|Focus (Universal Skill)]]&lt;br /&gt;
*[[Spells#Deprecating_Magic|Sleep (Spell)]]?&lt;br /&gt;
*Specific types via various [[Spells#Status_Effects|Status Effects from spells]]&lt;br /&gt;
*[[Equipment#Staffs|Oak and Willow Staffs (equipment)]]&lt;br /&gt;
*[[Fighting_Styles#Any|Channeling]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Damage Types]]&lt;br /&gt;
*[[Physical Damage]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Nerzzzzz</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Technical_Issues&amp;diff=27472</id>
		<title>Technical Issues</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Technical_Issues&amp;diff=27472"/>
		<updated>2014-01-20T00:54:21Z</updated>

		<summary type="html">&lt;p&gt;Nerzzzzz: /* Universal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article is meant to assist users of E-Hentai with any technical problems that they may have.&lt;br /&gt;
&lt;br /&gt;
==Universal==&lt;br /&gt;
&amp;lt;div id=&amp;quot;503&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Error 503 - Service Unavailable&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**These are usually caused by site maintenance or server issues.&lt;br /&gt;
**Please wait and try again later.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;IE&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;ie&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The site looks / behaves strangely using Internet Explorer!&#039;&#039;&#039;&lt;br /&gt;
**The site is not ([[To_Be_Added#Never_To_Be_Added|and will never be]]) optimized for IE. Please use [http://www.mozilla.org/en-US/firefox/new/ Firefox] or [http://www.google.com/chrome Chrome].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I get a blank page when I try to access the site!&#039;&#039;&#039;&lt;br /&gt;
**Disable any [[#Common Problematic Software|Common Problematic Software]] and try again.&lt;br /&gt;
**Disable any anti-virus, firewall, or other software that is capable of blocking traffic that runs in the background and try again.&lt;br /&gt;
**[http://www.techiecorner.com/35/how-to-flush-dns-cache-in-linux-windows-mac/ Flush your DNS cache], restart your browser, then try again.&lt;br /&gt;
**Go into a command prompt and use &amp;quot;&#039;&#039;nslookup g.e-hentai.org&#039;&#039;&amp;quot;. If there are any addresses in the results then it is not a DNS issue. Otherwise, consider [http://developers.google.com/speed/public-dns/docs/using using Google as a DNS provider].&lt;br /&gt;
***You may also try reaching the site manually through one of its [[IPs]] instead of a domain name.&lt;br /&gt;
**Use a proxy or VPN to access the site.&lt;br /&gt;
***If this fails then it is an issue with your ISP.&lt;br /&gt;
**It is recommended not to access the site through the [http://en.wikipedia.org/wiki/Tor_%28anonymity_network%29 Tor network] as numerous exist nodes have been abused and thus banned or had their access severely limited.&lt;br /&gt;
**In order to provide diagnostics on your ability to access the site please do the following:&lt;br /&gt;
***Go into a command prompt and use &amp;quot;&#039;&#039;pathping e-hentai.org&#039;&#039;&amp;quot;. Paste the results.&lt;br /&gt;
***Press {{Keypress|Ctrl}}+{{Keypress|&amp;amp;#8679;Shift}}+{{Keypress|K}} in Firefox. Attempt to visit e-hentai.org normally through the address bar. Paste the contents of the Firefox Console.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Page load has been aborted due to a fatal error. A report has been dispatched to site staff. Please try again later.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**There is a server-side error. Please try again later.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;The site is currently in Read Only Mode. This page is therefore not available.&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
**The front-end servers are under read-only mode and will treat users as though they have not logged in until remedied to prevent data writing.&lt;br /&gt;
***This will be fixed in a future patch so that users at least count as logged in.&lt;br /&gt;
&lt;br /&gt;
==Account==&lt;br /&gt;
&amp;lt;div id=&amp;quot;delete&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Delete&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;I want to delete my account!&#039;&#039;&#039;&lt;br /&gt;
**This action cannot be requested. Just stop using your account.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I want to use more than 1 account!&#039;&#039;&#039;&lt;br /&gt;
**This is a bannable offense, you may only have 1 active account. Multi-accounting will get you banned regardless of whether it&#039;s you or someone you gave access to doing it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I forgot my password!&#039;&#039;&#039;&lt;br /&gt;
**Fill in the [http://forums.e-hentai.org/index.php?act=Reg&amp;amp;CODE=10 Lost Password Form]. Note that you&#039;ll need your username to do this.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I forgot my username!&#039;&#039;&#039;&lt;br /&gt;
**Contact &#039;&#039;support (AT) e-hentai (DOT) org&#039;&#039;.&lt;br /&gt;
**If you have ever made a gallery [[comment]] or a [[forum]] post, you may attempt to search for it using any keywords that you recall having used. Likewise, if you have uploaded a [[gallery]] that is not deleted you may attempt to [[search]] for it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;My password isn&#039;t working on the front page!&#039;&#039;&#039;&lt;br /&gt;
**There is a [http://forums.e-hentai.org/index.php?showtopic=143537 known issue] with passwords containing special characters not working on the front page.&lt;br /&gt;
**Attempt to log in from another area such as the [[forum]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I want to change my name!&#039;&#039;&#039;&lt;br /&gt;
**[[Stars#Gold|Gold Star]] supporters (and above) get one free display name change every 365 days. They can use this function from the [http://forums.e-hentai.org/index.php?act=UserCP&amp;amp;CODE=dname_start Change Display Name] dialog.&lt;br /&gt;
**Non-donors cannot generally change their name due to historic abuse. In case of obvious spelling errors or if you used your real name or email address by error, you can appeal to have your name changed by [http://forums.e-hentai.org/index.php?act=Msg&amp;amp;CODE=4&amp;amp;MID=6 PMing Tenboro]. Note that this can take several days.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;My account entered a lockdown!&#039;&#039;&#039;&lt;br /&gt;
**Accounts will enter a 24 hour security lockdown under certain conditions. This disables access to [[MoogleMail]], the [[Bazaar|Equipment and Item Shop]], the [[Shrine]], the [[Hath Exchange]], and the [[Credit_Transfer|credit transfer]] function. It also disables the Salvage and Reforge options in the [[Forge]].&lt;br /&gt;
&lt;br /&gt;
==[[E-Hentai Galleries]]==&lt;br /&gt;
&amp;lt;div id=&amp;quot;images&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;image&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Images&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Images are not loading.&#039;&#039;&#039;&lt;br /&gt;
**Try the &amp;quot;Click here if the image fails loading&amp;quot; link.&lt;br /&gt;
**Try adding &amp;quot;?nl=1&amp;quot; to the end of the URL. This bypasses [[H@H]] servers.&lt;br /&gt;
**Do not use Internet Explorer. [http://www.mozilla.org/en-US/firefox/new/ Firefox] and [http://www.google.com/chrome Chrome] are the recommended browsers for this site.&lt;br /&gt;
**Try disabling all browser add-ons / plug-ins.&lt;br /&gt;
**If you are using [http://noscript.net/ NoScript], disable ABE, or configure it so that local resources can be accessed by &amp;quot;g.e-hentai.org&amp;quot;.&lt;br /&gt;
**If you are using [http://www.opera.com/ Opera], tick &#039;&#039;Config -&amp;gt; Network -&amp;gt; Allow Cross Network Navigation&#039;&#039;.&lt;br /&gt;
**Check your browser&#039;s proxy settings and disable any proxies that may be causing issues.&lt;br /&gt;
**Check your [[My Settings]] and make sure that [[Hentai@Home]] Proxy is not in use.&lt;br /&gt;
***If you wish to use the H@H proxy, make sure that your H@H client is running without any errors.&lt;br /&gt;
****In Opera go to &#039;&#039;Preferences -&amp;gt; Advanced -&amp;gt; Security -&amp;gt; Trusted Websites -&amp;gt; Secure Internal Hosts&#039;&#039; and add 127.0.0.1.&lt;br /&gt;
**Turn off any [[#Common Problematic Software|problematic software]] which may block traffic.&lt;br /&gt;
**Make sure automatic image loading is enabled in your browser.&lt;br /&gt;
***&amp;lt;u&amp;gt;Firefox&amp;lt;/u&amp;gt;: In &#039;&#039;Tools -&amp;gt; Options -&amp;gt; Content&#039;&#039; enable &amp;quot;Load &amp;lt;u&amp;gt;i&amp;lt;/u&amp;gt;mages automatically&amp;quot;. Also make sure that e-hentai.org is not in the exceptions list.&lt;br /&gt;
***&amp;lt;u&amp;gt;Opera&amp;lt;/u&amp;gt;: In &#039;&#039;Settings -&amp;gt; Preferences -&amp;gt; Webpages -&amp;gt; Images&#039;&#039; enable &amp;quot;Show images&amp;quot;. Some versions might have Quick Preferences or site-specific settings as well.&lt;br /&gt;
***&amp;lt;u&amp;gt;Chrome&amp;lt;/u&amp;gt; In &#039;&#039;Options -&amp;gt; Under the Hood -&amp;gt; Content settings&#039;&#039; enable &amp;quot;Show all images&amp;quot;.&lt;br /&gt;
&amp;lt;div id=&amp;quot;509&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Error 509 - Bandwidth Exceeded&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Error loading image: Could not get dispatch for image&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**You have viewed too many images, mostly ones that did not load through the [[H@H]] cluster. Either wait a few hours, [[My Home#Overview|reset the limit]] with [[GP]], or purchase the &amp;quot;More Pages&amp;quot; [[Hath Perk]].&lt;br /&gt;
**If you are on a shared connection consider using a proxy to browse E-Hentai.&lt;br /&gt;
**This is based on IP addresses, not accounts (except for [[donators]] with [[stars]]).&lt;br /&gt;
&amp;lt;div id=&amp;quot;414&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Error 414 - Request-URI Too Large&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**Occurs if the URL being accessed is too long, often from advanced [[Searching|searches]].&lt;br /&gt;
***Depending on your search you can safely remove any non-relevant search parameters contained within the URL.&lt;br /&gt;
**You have performed a [[Searching#File_Search|file search]] that found too many results.&lt;br /&gt;
&amp;lt;div id=&amp;quot;settings&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Settings&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[My Settings]] for the galleries keep resetting!&#039;&#039;&#039;&lt;br /&gt;
**These settings are stored in your browser&#039;s cookies, not on the site. Consider saving a copy or not clearing them.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;The connection to the server was canceled during the page load.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**Your connection was automatically blocked for making too many connections.&lt;br /&gt;
**Wait for the ban to expire.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Content Warning - This gallery has been flagged as Offensive For Everyone. Due to its content, it should not be viewed by anyone. (And if you choose to ignore this warning, you lose all rights to complain about it in the future.)&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
**This indicates that the gallery has been [[tagged]] with [[guro]] or [[scat]]. You may choose to view the gallery, no longer receive these warnings (&amp;quot;Never Warn Me Again&amp;quot;), or go to the front page of the galleries.&lt;br /&gt;
**To re-enable this warning again simply delete the &amp;quot;nw&amp;quot; cookie.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I get a 503 error when I download a [[Doggie Bag]] archive!&#039;&#039;&#039;&lt;br /&gt;
**The site may be experiencing [[#503|maintenance or other issues]].&lt;br /&gt;
**You may be attempting to use more than 4 simultaneous download threads. If using a download manager make sure that it does not exceed that amount.&lt;br /&gt;
**You may have exhausted your allowed download attempts.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;A gallery I downloaded via [[Doggie Bag]] says &amp;quot;Unexpected end of archive.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**The download was interrupted at some point. Please try to download it again.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Thumbnails appear with inverted colors.&#039;&#039;&#039;&lt;br /&gt;
**This is a rare glitch which resolves itself over time.&lt;br /&gt;
**The actual images should appear as normal when viewed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;The proxy server received an invalid response from an upstream server.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**Check if you are on an ISP-level proxy [http://www.lagado.com/proxy-test here]. Note that reverse proxies cannot be detected with tools like these.&lt;br /&gt;
**Check if your browser settings have a proxy enabled.&lt;br /&gt;
**Check if your E-Hentai user settings have an H@H proxy enabled [http://g.e-hentai.org/uconfig.php here].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;You are opening pages too fast, thus placing a heavy load on the server. Back down, or your IP address will be automatically banned.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**Self-explanatory.&lt;br /&gt;
**This may be triggered by prefetching in Chrome; [http://www.technipages.com/google-chrome-disable-prefetch.html disable that setting].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Your IP address has been temporarily banned for using automated mirroring/harvesting software and/or failing to heed the overload warning&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**You have opened too many pages at once or you have used software that downloaded too many images from the site simultaneously.&lt;br /&gt;
**Wait until the ban expires.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Key missing, or incorrect key provided.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**The URL you are visiting is incorrect.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;When I save an image I only get blank.gif!&#039;&#039;&#039;&lt;br /&gt;
**The image did not have enough time to load. The blank.gif is a placeholder shown while waiting for image retrieval.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Failed to prepare one or more files for the archive. Please try again in an hour. Contact staff if this error persists.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**Self-explanatory.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Someone else&#039;s gallery has an incorrect name or [[category]]!&#039;&#039;&#039;&lt;br /&gt;
**See [[Renaming]] for name changing.&lt;br /&gt;
**See [[Gallery Tagging#Categories|Gallery Tagging - Categories]] for category changing.&lt;br /&gt;
**You may also post the URLs to such galleries [http://forums.e-hentai.org/index.php?showtopic=21476 here]. It is recommended to indicate the correct name/category in your post.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;That is already one of the suggested names.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**You attempted to add a [[rename]] petition with the same text as an existing one for that gallery.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;New suggested title is too short.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**You attempted to add a blank name as a [[rename]] petition. Pay attention to which option button is used.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I cannot rate a gallery!&#039;&#039;&#039;&lt;br /&gt;
**Sometimes the [[rating]] UI does not respond due to server congestion, try again later.&lt;br /&gt;
**You cannot rate your own galleries.&lt;br /&gt;
**You may be banned from [[rating]] galleries. You should receive notification if this is the case.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ads&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;ads&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Ad&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;ad&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;I&#039;m still seeing ads even after buying the Ads-Be-Gone [[Hath Perk]]!&#039;&#039;&#039;&lt;br /&gt;
**Clear your cookies.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;You have been banned from expunging galleries.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**You are no longer permitted to use [[expunge]] petitions. This is permanent.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I am being redirected to other sites!&#039;&#039;&#039;&lt;br /&gt;
**Make sure you typed the URL correctly or that the link you followed has it spelled correctly.&lt;br /&gt;
**Check with your ISP about any blocked or redirected traffic.&lt;br /&gt;
**Any countries / territories noted [http://ehwiki.org/wiki/File:Countries_Blocking_E-Hentai.png here] are known to block E-Hentai.org.&lt;br /&gt;
**Check for malware such as browser hijacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I am being redirected to &amp;quot;warning.or.kr&amp;quot;!&#039;&#039;&#039;&lt;br /&gt;
**You live in South Korea. Move.&lt;br /&gt;
**The use of a proxy will work but is of questionably legality in that jurisdiction.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;No ACL entry&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
**You are not on the Access Control List of the tool you are attempting to use.&lt;br /&gt;
**Please contact the [[E-Hentai VIP|appropriate person]] if you wish to have something done via said tool.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Gallery not found. If you just added this gallery, you may have to wait a short while before it becomes available.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**The gallery you are attempting to visit is not yet fully integrated into the server.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;eeenope&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**You do not have access to the [[Multi-Page Viewer]].&lt;br /&gt;
**Change the URL.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;The connection to the server was canceled during the page load.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**Your IP was automatically blocked for opening a huge amount of connections.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Keep trying.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**You are trying to access an image page but have an invalid page ID, gallery ID, or file ID.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;span style=&amp;quot;color:#977933&amp;quot;&amp;gt;Common Problematic Software&amp;lt;/span&amp;gt;====&lt;br /&gt;
*PeerBlock, PeerGuardian, Protowall, Megakey, Transmission ([[torrent]] client for Mac OS), DansGuardian, SquidGuard, HackShield (used as part of some MMOs).&lt;br /&gt;
*All of the IP blockers cause problems because users get a list that includes half the Internet.  Most P2P applications support directly loading bad-IP lists so that you won&#039;t have this problem.  Use that instead of global IP blocking.&lt;br /&gt;
&lt;br /&gt;
====[[Gallery Commenting]]====&lt;br /&gt;
*&#039;&#039;&#039;I cannot comment on a gallery!&#039;&#039;&#039;&lt;br /&gt;
**You may only have 1 comment per gallery. Attempting to add another will simply edit your existing one.&lt;br /&gt;
**You may be banned from commenting on galleries. You should receive notification if this is the case.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;You can only add comments for active galleries.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**Deleted galleries may not have comments added to them.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I cannot rate a gallery comment!&#039;&#039;&#039;&lt;br /&gt;
**You cannot rate comments if you have added a comment to the same gallery.&lt;br /&gt;
***Any existing comment ratings for a gallery will be removed if you add a comment to that gallery.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;My gallery comment disappeared!&#039;&#039;&#039;&lt;br /&gt;
**Gallery comments will become hidden if they are rated lower than -19.&lt;br /&gt;
**Only the top 10 rated comments are displayed by default; the rest are hidden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I cannot delete my gallery comment!&#039;&#039;&#039;&lt;br /&gt;
**You may only edit your gallery comments, you cannot delete them.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;You have to wait 60 seconds between each comment.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**Self-explanatory.&lt;br /&gt;
**Editing a comment also counts towards this limit.&lt;br /&gt;
**This limitation is reduced for users with over 25 [[mod power]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Your gallery comment is too short.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**Gallery comments must be at least 10 characters long.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;You have to type a real comment.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**You entered in the default text into the comment form (&amp;quot;Enter your review here, then hit Post Review. You can edit your review later if needed.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;You did not enter a comment.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**You either entered no text in the comment field or text that renders as nothing.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Could not vote for comment. Reason: Correlation factor between reviewer and voter has exceeded reasonable limits. Vote blocked.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**You have voted on a particular user&#039;s comments too much.&lt;br /&gt;
**You must vote on other users&#039; comments a certain amount before you are permitted to vote on that user again (Unconfirmed).&lt;br /&gt;
&lt;br /&gt;
===Your Galleries===&lt;br /&gt;
*&#039;&#039;&#039;My gallery disappeared!&#039;&#039;&#039;&lt;br /&gt;
**Please note that is almost never due to a technical problem.&lt;br /&gt;
**Check if it is still listed in your [[Gallery Manager]].&lt;br /&gt;
***If so, the reason it is not visible will be indicated there.&lt;br /&gt;
**Attempt to visit a direct link to your gallery.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;My gallery has an incorrect name or [[category]]!&#039;&#039;&#039;&lt;br /&gt;
**Check if it is still listed in your [[Gallery Manager]].&lt;br /&gt;
***If so, you may rename or re-categorize it from there.&lt;br /&gt;
***If a [[Renaming|rename petition]] was successful on your gallery but the name is still unsatisfactory, you may insert another option in the rename petition. Should this new option reach a higher vote than the current name it will change over.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I cannot [[rename]] my gallery!&#039;&#039;&#039;&lt;br /&gt;
**A successful [[Renaming|rename petition]] was done on your gallery. This prevents further name changes from the gallery owner.&lt;br /&gt;
***If the name is still unsatisfactory you may insert another option in the rename petition. Should this new option reach a higher vote than the current name it will change over.&lt;br /&gt;
**[[Expunged]] galleries cannot be renamed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I cannot delete my gallery!&#039;&#039;&#039;&lt;br /&gt;
**Deletions by the gallery owner are only possible with unpublished, [[private]], or [[expunged]] galleries.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Could not rate gallery. Reason: You cannot rate your own gallery.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**Self-explanatory.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Could not obtain lock on gallery - if you are not running any active operations on this gallery, please wait about 15 minutes for the lock to expire.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**Occurs when a gallery being uploaded / managed is in the middle of being processed by the server. Please wait and try again later.&lt;br /&gt;
**Also occurs to galleries that were reverted to a previous state, thus the URL entered is no longer valid.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;My gallery was [[expunged]] unfairly!&#039;&#039;&#039;&lt;br /&gt;
**Make sure it was [[expunged]] and not removed or deleted. Each of these happen for very different reasons.&lt;br /&gt;
**Check the gallery&#039;s expunge log for the reason(s) users voted to have it [[expunged]].&lt;br /&gt;
**Post the gallery&#039;s URL [http://forums.e-hentai.org/index.php?showtopic=28293 here] to discuss it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;My gallery has missing, unwanted, or wrongly ordered images!&#039;&#039;&#039;&lt;br /&gt;
**You can add, remove, and modify the order of all your gallery&#039;s images via the [[Gallery Manager]].&lt;br /&gt;
***Note that you may only update a gallery twice per every 30 days (some exceptions apply).&lt;br /&gt;
****This limit does not apply to unpublished / [[private]] galleries.&lt;br /&gt;
&amp;lt;div id=&amp;quot;order&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Order&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;out of order&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;When people download my gallery the files are in the wrong order!&#039;&#039;&#039;&lt;br /&gt;
**Downloaded galleries use the filenames of the files &#039;&#039;when they were uploaded&#039;&#039;, so they may be out of order even if you corrected the order manually via the gallery maintenance UI.&lt;br /&gt;
**Rename your files to the correct order &#039;&#039;&#039;&#039;&#039;before&#039;&#039;&#039;&#039;&#039; uploading them (&#039;&#039;e.g. 001.jpg, 002.jpg, etc.&#039;&#039;) to avoid this problem.&lt;br /&gt;
***This is further recommended since different OSes [http://support.microsoft.com/kb/319827 sort files differently].&lt;br /&gt;
&amp;lt;div id=&amp;quot;1star&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;1Star&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Someone is giving my galleries 1 star [[ratings]]!&#039;&#039;&#039;&lt;br /&gt;
**They are entitled to their opinions.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;My gallery&#039;s stats show low/no hits!&#039;&#039;&#039;&lt;br /&gt;
**Gallery stats are updated every ~1-2 hours. Please wait and check again later.&lt;br /&gt;
&lt;br /&gt;
====[[Uploading]]====&lt;br /&gt;
*&#039;&#039;&#039;I&#039;m having trouble uploading.&#039;&#039;&#039;&lt;br /&gt;
**Upload your images in a compressed format such as .ZIP or .RAR.&lt;br /&gt;
**Break your upload into smaller portions. Start at around 20MB portions and adjust as desired.&lt;br /&gt;
**Turn off any software that uses upload bandwidth while you are uploading to the site.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Upload is temporarily unavailable.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**The upload server is offline.&lt;br /&gt;
**Please wait and try again later.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;The file {filename} is corrupt, incomplete, too large, or not an accepted image file.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**Make sure the file is of an [[Making_Galleries#Limits|accepted format, is not an image over 10 MB]], is not corrupt, and is not named with [[Making_Galleries#Checking|unacceptable characters]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;{Filename} has been blacklisted on this system&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**Any file that causes this message should &#039;&#039;&#039;NOT&#039;&#039;&#039; be uploaded as it is [[DNP]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;You cannot currently post more Misc galleries. Note that using an inappropriate category to bypass this will lead to a ban.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**You have reached your [[Gallery_Categories#Limits|misc galleries limit]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;You have been temporarily barred from [[Making Galleries|uploading]] and managing galleries. The bar expires in &#039;&#039;x&#039;&#039; hours.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**Too many of your galleries were [[expunged]], removed, or deleted.&lt;br /&gt;
**Wait for the ban to expire and do not create any more bad uploads.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;You have been [[banned]] from [[Making Galleries|submitting galleries]] to this system.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**Same as above, except this is permanent.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;You have earlier uploaded and published a gallery identical to the one you are now trying to publish. This gallery has been removed, and you will now be redirected to the old, identical gallery. If that gallery had previous been marked as deleted, it is now available again. You will be returned to the Management Interface momentarily.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**You uploaded an exact copy of a gallery you have already uploaded and published.&lt;br /&gt;
**This will undelete a gallery if it was deleted by its owner.&lt;br /&gt;
&lt;br /&gt;
===Gallery Not Available===&lt;br /&gt;
&amp;lt;div id=&amp;quot;removed&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Removed&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;This gallery has been removed, and is unavailable.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**This is not the same as a gallery being deleted or expunged.&lt;br /&gt;
**&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Do not re-upload it.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div id=&amp;quot;locked&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Locked&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;This gallery has been locked for review. Please check back later.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**A moderator has locked the gallery. This is usually only due to potentially serious rule violations that require examination.&lt;br /&gt;
**The gallery will likely be removed or deleted in due time, otherwise it will be returned to normal.&lt;br /&gt;
&lt;br /&gt;
===[[Gallery Tagging]]===&lt;br /&gt;
*&#039;&#039;&#039;Some tag searches include additional results.&#039;&#039;&#039;&lt;br /&gt;
**See [[Tagging_Mechanics#Known_Issues|Tagging Mechanics - Known Issues]] for workarounds.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I cannot tag a gallery!&#039;&#039;&#039;&lt;br /&gt;
**The tag you are attempting to use may not be acceptable (e.g. too short or blacklisted).&lt;br /&gt;
**You may be banned from tagging galleries. You should receive notification if this is the case.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I tried to tag something and it turned into a different tag!&#039;&#039;&#039;&lt;br /&gt;
**Your tag included non-alphanumeric characters which are not permitted. Only hyphens, periods, and spaces are allowed in tags.&lt;br /&gt;
**Due to the grouping system for tags any [[slave tag]] will become its respective master tag. If you are not satisfied with the grouping you may post [http://forums.e-hentai.org/index.php?showtopic=24273 here] to discuss it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;My gallery was tagged with [[lolicon]] / [[shotacon]] / other tags when it contains none!&#039;&#039;&#039;&lt;br /&gt;
**Make sure it does not contain even a &#039;&#039;&#039;single image&#039;&#039;&#039; that can be tagged with any [[Gallery_Tagging#Rule1|such tags]].&lt;br /&gt;
***Note that downvoting these tags when they are valid is a serious offense.&lt;br /&gt;
**Post the gallery&#039;s URL [http://forums.e-hentai.org/index.php?showtopic=25929 here].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;My gallery has incorrect tags! (besides the ones mentioned above)&#039;&#039;&#039;&lt;br /&gt;
**Vote them down if you are absolutely certain that they are incorrect.&lt;br /&gt;
**Post the gallery&#039;s URL [http://forums.e-hentai.org/index.php?showtopic=11364 here].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Server communication failed. Server responded with:&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**Wait a few seconds and try again.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Someone is voting down my tags!&#039;&#039;&#039;&lt;br /&gt;
**Make sure the tags used followed the [[Gallery_Tagging#Usage_Guidelines|tagging guidelines]].&lt;br /&gt;
**You may post [http://forums.e-hentai.org/index.php?showtopic=11364 here] to discuss it.&lt;br /&gt;
***Please do not go accusing any particular individuals or ask for any bans.&lt;br /&gt;
&lt;br /&gt;
====Could Not Vote For Tag====&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Could not vote for tag. Reason: You need more power to add that tag.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Could not vote for tag: Cannot vote for tag.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**The tag you are attempting to vote on [[Tagging_Mechanics#Tag_Mod_Power|requires]] additional [[mod power]] before you may do so.&lt;br /&gt;
**This is typically done to prevent poor handling of the tag by newer users.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Could not vote for tag: The tag &amp;quot;{tagname}&amp;quot; is not allowed in this namespace - requires &amp;quot;{namespace}&amp;quot; or &amp;quot;{namespace}&amp;quot; namespace.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**The tag you are attempting to enter requires an accompanying [[namespace]]. The namespace must be one of the approved pairings for that particular tag.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Could not vote for tag. Reason: Missing arguments&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**You entered in a term or phrase that is rendered as a blank tag.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Could not vote for tag. Reason: You have already voted for or entered this tag, or you are trying to vote for a suppressed tag&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**You have already voted for the tag in the corresponding direction or the tag has been suppressed by downvotes.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Could not vote for tag. Reason: You cannot possibly have taken the time to look at the gallery in that short time. You must wait 10 seconds between tagging different galleries.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**You attempted to vote on a tag on a gallery too quickly after doing so on a different gallery.&lt;br /&gt;
**This limit can be reduced with increased [[mod power]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Could not vote for tag: User fault detected. Replace user and try again&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**You entered in the default text on the tag form (&amp;quot;Enter new tags, separated with comma...&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Could not vote for tag. Reason: No effect&amp;quot;&lt;br /&gt;
**You are voting down a tag that was already voted down to 0.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Could not vote for tag. Reason: The tag {tagname} has been vetoed on this gallery&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**The tag has been downvoted by at least 3 users with [[E-Hentai VIP|veto power]]. The tag can no longer be upvoted by other users after this has happened.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Could not vote for tag. Reason: The tag {tagname} is in a restricted namespace and must first be defined by a tag moderator.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**The [[namespace]] you are attempting to use has not been approved by a tag moderator.&lt;br /&gt;
**If you are certain it should be usable please contact a tag [[E-Hentai VIP|moderator]] or post [http://forums.e-hentai.org/index.php?showtopic=88776 here] to have it added.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Could not vote for tag: The tag {tagname} has an invalid namespace.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**The [[namespace]] being used is not a correct one. Check your spelling.&lt;br /&gt;
**Make sure not to use a colon when tagging something unless it belongs to a namespace.&lt;br /&gt;
&lt;br /&gt;
==[[HentaiVerse]]==&lt;br /&gt;
(&#039;&#039;&#039;&amp;lt;span style=color:#FF5555&amp;gt;For in-game error messages see [[HentaiVerse_Bugs_%26_Errors|HentaiVerse Bugs &amp;amp; Errors]]&amp;lt;/span&amp;gt;&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HentaiVerse is slow for me!&#039;&#039;&#039;&lt;br /&gt;
**Disable any [[scripts]] or browser add-ons. Re-enable them individually to isolate which one(s) may be causing the slowdown.&lt;br /&gt;
**The connection between your computer and the server has poor bandwidth and/or latency.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Failed to initialize player state. Try again later.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**The HentaiVerse cluster may be having issues. Please wait a few minutes and try again.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;HV is temporarily unavailable, as the battle state tracker or master database is currently offline.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**The HentaiVerse server is offline. Please wait a few minutes and try again.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;HentaiVerse is not available on this cluster. If you are seeing this message, contact staff.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**The cluster that normally handles HV is offline.&lt;br /&gt;
**Please wait or use the alternative &#039;&#039;alt.hentaiverse.org&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I can&#039;t see everything in the HentaiVerse window!&#039;&#039;&#039;&lt;br /&gt;
**The minimum recommended resolution for HV is 1280x768.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;dawn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Dawn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Dawn of a New Day]] / [[Random Encounter]] message does not appear.&#039;&#039;&#039;&lt;br /&gt;
**If you have just logged in then load the page again.&lt;br /&gt;
**Please wait a few minutes and try again.&lt;br /&gt;
**Even if the message did not appear, check to see if the rewards from the Dawn have been received.&lt;br /&gt;
**Disable any ad-blockers or other add-ons which may prevent scripts from running.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Posting in [[E-Hentai Forums|the forums]] is not giving an [[EXP]] gain bonus.&#039;&#039;&#039;&lt;br /&gt;
**The EXP bonus takes 1 hour after each posting to take effect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ap&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;AP&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;I&#039;m missing [[Ability Points]]!&#039;&#039;&#039;&lt;br /&gt;
**As of patch 0.76 all points acquired from [[artifacts]] have been removed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I can&#039;t enable my abilities!&#039;&#039;&#039;&lt;br /&gt;
**Please use a browser that supports HTML5.&lt;br /&gt;
&amp;lt;div id=&amp;quot;exp&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;EXP&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;noexp&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;noEXP&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;I&#039;m not receiving any [[EXP]]!&#039;&#039;&#039;&lt;br /&gt;
**Make sure your [[Stamina]] is above 9.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Nope&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**You are attempting to access an [[equipment]] piece&#039;s link with an invalid ID or key.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Holding down hotkeys doesn&#039;t work!&#039;&#039;&#039;&lt;br /&gt;
**If you are using NoScript, open Firefox to &#039;&#039;about:config&#039;&#039; and set &#039;&#039;noscript.clearClick.rapidFireCheck&#039;&#039; to &amp;quot;false&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I jumped to a new fight instead of going to the next turn!&#039;&#039;&#039;&lt;br /&gt;
**The server cluster lost a node temporarily. Just wait a few minutes and it should re-establish the connection to the node and load your battle again.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Some of the graphics don&#039;t show!&#039;&#039;&#039;&lt;br /&gt;
**Try {{Keypress|Ctrl}} + {{Keypress|F5}} to force reload them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div ID=&amp;quot;ShopBot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div ID=&amp;quot;Profit&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div ID=&amp;quot;Bazaar&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;I sold an [[item]] to the [[Bazaar]] and got more [[credits]] than what it indicated.&#039;&#039;&#039;&lt;br /&gt;
**[[Item Bot]] [[Bazaar#Item_Shop|profit sharing]]. Check your [http://e-hentai.org/?spg=usercp&amp;amp;arg_ucp=credits credit log] to confirm.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;My [[EXP]] required for the next level is showing as a negative!&#039;&#039;&#039;&lt;br /&gt;
**This is purely an aesthetic bug. It can occur when triggering a [[dawn]] event that gives enough [[EXP]] to [[level up]] whilst in a [[battle]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;H@H&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[H@H]]==&lt;br /&gt;
;Always make sure you have the latest stable version (pre-7) of [http://www.java.com/getjava/ Java Runtime Environment] and that your internet speed is sufficient when running the client.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;What&#039;s my Client ID?&#039;&#039;&#039;&lt;br /&gt;
**You will not have one if you did not sign up for H@H.&lt;br /&gt;
**Check [http://g.e-hentai.org/hentaiathome.php here] for it.&lt;br /&gt;
**Note that clients that are inactive for 1 year are removed and must re-apply for an ID.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;My client isn&#039;t doing anything!&#039;&#039;&#039;&lt;br /&gt;
**Check if your trust is negative. Your client will not take any automatic actions until your trust is positive.&lt;br /&gt;
**Wait for your trust to rise to at least +1. This should occur eventually if your client is running properly (clients gain ~1-4 trust per minute).&lt;br /&gt;
**If you are running a brand new client, you must wait for your cache to fill. Please be patient.&lt;br /&gt;
&amp;lt;div id=&amp;quot;Trust&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;trust&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;My client has low trust!&#039;&#039;&#039;&lt;br /&gt;
**This commonly occurs after a bad shutdown since the server continues to attempt contact with your client after it went offline.&lt;br /&gt;
**Leave the client running, it will gradually regain trust if no other problems exist.&lt;br /&gt;
**If your trust is not recovering at all it may indicate a communication or file corruption issue.&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quality&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;quality&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;My client&#039;s trust is fine but my quality drops!&#039;&#039;&#039;&lt;br /&gt;
**This is usually caused by transient routing problems in the short-term.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Request host did not send Content-Length, aborting transfer.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**Something is blocking your requests, disable any [[#Common Problematic Software|problematic software]] that may be doing this.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I&#039;ve downloaded .hathdl files from galleries but H@H isn&#039;t downloading them!&#039;&#039;&#039;&lt;br /&gt;
**Make sure the .hathdl files are in the hathdl folder and their extensions have not changed.&lt;br /&gt;
**Make sure the client has been running for over an hour and that you have positive trust.&lt;br /&gt;
**It takes time for H@H to completely download larger or older galleries.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;We appear to have reached the image limit. Attempting to contact the server to ask for a limit increase...&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**You have downloaded up to your daily limit (via H@H Proxy or .hathdl&#039;s), you must wait 24 hours.&lt;br /&gt;
**This limit can be increased by purchasing the &amp;quot;More Pages&amp;quot; [[Hath Perks]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Server reported expired key; attempting to refresh time from server and retrying.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**Ignore this unless it persists.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Your client has been suspended for having an unreasonably high cache reset count.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**Your client has been banned. You must send a request to [http://forums.e-hentai.org/index.php?showuser=6 Tenboro] for an unblock.&lt;br /&gt;
**This can occur if any of your cache files were deleted and your cache database was not updated to reflect this.&lt;br /&gt;
***If you need to reduce your cache size, simply reduce your max speed setting. The client will automatically remove excess cache files.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Critical Error: java.sql.SQLException: disk I/O error&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;java.lang.NullPointerException - [ERR] at org.hath.base.CacheHandler.initializeCacheHandler(CacheHandler.java:214)&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;[ERR] {java.lang.Throwable$WrappedPrintStream.println(Unknown Source)} at org.sqlite.Conn.setAutoCommit(Conn.java:336)&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**Delete hath.db, rename hath.db.bak to hath.db, then re-launch the client.&lt;br /&gt;
***If this fails, delete both files and re-launch the client. &lt;br /&gt;
**Make sure that the user you&#039;re running H@H as has write access to the directory from which you run it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Cache Handler: cannot meet space constraints: Disk free space limit reached.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**Your free disk space was detected as too low. The client will stop getting new files until this is remedied.&lt;br /&gt;
**Change your disk space setting (&amp;quot;Minimum space to leave on disk&amp;quot;) (minimum 100 MB even if not set) or remove files from the hard-drive that H@H uses.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;My cache size suddenly shrunk!&#039;&#039;&#039;&lt;br /&gt;
**[[H@H#Limits|Your cache size is tied directly to your max speed]]. Any time your max speed settings are reduced your cache size can be reduced as well.&lt;br /&gt;
**If your client has not been run since Oct 2011 [http://forums.e-hentai.org/index.php?showtopic=46362 see here].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I&#039;m having high memory usage running H@H under OpenVZ!&#039;&#039;&#039;&lt;br /&gt;
**Because of how OpenVZ calculates resident memory size, H@H can appear to use as much as a full gigabyte of RAM on the platform even though its actual resident memory size is usually 50-100 MB.&lt;br /&gt;
**There is no known workaround at this time.&lt;br /&gt;
&lt;br /&gt;
===Startup Errors===&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Startup notification failed.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**(This is a generic message, but if no other message accompanies it then this section may apply).&lt;br /&gt;
**Your speed was measured as too low. Turn off any bandwidth-consuming applications and try again.&lt;br /&gt;
**Java may be binding an IPv6 port. Try launching H@H with &amp;lt;tt&amp;gt;java -Djava.net.preferIPv4Stack=true -jar HentaiAtHome.jar&amp;lt;/tt&amp;gt;.&lt;br /&gt;
**You failed to contact the main server. Please try again later.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;My entire cache is being verified when I start the client!&#039;&#039;&#039;&lt;br /&gt;
**This happens whenever there was a bad shutdown. This is to ensure the integrity of your cache is still in good standing.&lt;br /&gt;
**The client should run normally after the checking is complete. Please be patient.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;The database could not be loaded.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Critical Error: Failed to buffer requested data for cache list write.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**Delete hath.db, rename hath.db.bak to hath.db, then re-launch the client.&lt;br /&gt;
***If this fails, delete both files and re-launch the client.&lt;br /&gt;
**Make sure you have ownership of the files and folders that H@H uses.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;The client has failed the external connection test.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**Your port for H@H was not detected as open. You may test it [http://canyouseeme.org/ here].&lt;br /&gt;
**Make sure that the port you are opening matches the one set in your H@H settings.&lt;br /&gt;
**Check any of the [http://portforward.com/ various guides] on the internet to help with the opening of ports.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Rejecting connection request during startup.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**If this doesn&#039;t happen very often simply ignore it. Other users may simply be contacting your client too soon.&lt;br /&gt;
**Check if your firewall or other software is blocking Java connections.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Required library file sqlitejdbc-v056.jar could not be found.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**The file is missing, re-download H@H.&lt;br /&gt;
**It you run H@H through a command line, make sure to &#039;&#039;cd&#039;&#039; to the same directory as the HentaiAtHome.jar file before running.  You may also add that &#039;&#039;cd&#039;&#039; command to the batch file using a text editor.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;[WARN] Unknown host rpc.hentaiathome.net, aborting..&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**This may be a DNS issue. Try flushing your DNS cache and restarting the client.&lt;br /&gt;
**Try switching to Google&#039;s public DNS (8.8.8.8)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;[ERR] {java.lang.Throwable$WrappedPrintStream.println(Unknown Source)}&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Could not start the internal HTTP server.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**Something besides H@H is already using the port that it was assigned. Try closing any program that may be doing this or set H@H to use a different port.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;It doesn&#039;t allow me to use a specific port!&#039;&#039;&#039;&lt;br /&gt;
**Note that some of the ports between 1024 and 65534 aren&#039;t available due to browser blocking issues: 2049, 3659, 4045, 6000, 6665, 6666, 6667, 6668, 6669&lt;br /&gt;
&lt;br /&gt;
==[[E-Hentai Forums]]==&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Sorry, you are not permitted to use this board.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**Your IP address may be banned. Try to change it.&lt;br /&gt;
**[http://forums.e-hentai.org/index.php?act=Msg&amp;amp;CODE=4&amp;amp;MID=6 PM Tenboro] with your IP if this continues or if you cannot change it.&lt;br /&gt;
**You are using the Opera Mini browser/network. Try an alternate browser.&lt;br /&gt;
&amp;lt;div id=&amp;quot;NoURLs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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**New users may not do so until they have made at least &#039;&#039;&#039;2&#039;&#039;&#039; posts.&lt;br /&gt;
**Some subforums and threads disallow attachments.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;My post count is not going up!&#039;&#039;&#039;&lt;br /&gt;
**Posts made in the [http://forums.e-hentai.org/index.php?showforum=37 Free Speech Zone] do not increase post counts.&lt;br /&gt;
&amp;lt;div id=&amp;quot;TenboroPM&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;tenboroPM&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;tenboropm&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Tenboropm&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;PMTenboro&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;My PMs to [http://forums.e-hentai.org/index.php?showuser=6 Tenboro] are not being answered!&#039;&#039;&#039;&lt;br /&gt;
**He receives a lot of them, please be patient.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I accidentally deleted a private message!&#039;&#039;&#039;&lt;br /&gt;
**Unfortunately, it is too difficult to individually restore PMs from the site&#039;s backups.&lt;br /&gt;
**It is best to maintain [http://forums.e-hentai.org/index.php?act=Msg&amp;amp;CODE=14 archives] of important PMs on your own.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;My sent PMs are not showing up in my &#039;Sent&#039; folder!&#039;&#039;&#039;&lt;br /&gt;
**Make sure you checked off &amp;quot;Add a copy of this message to my sent items folder&amp;quot; when you send messages.&lt;br /&gt;
&amp;lt;div id=&amp;quot;Title&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;title&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;I can&#039;t change my member title!&#039;&#039;&#039;&lt;br /&gt;
**This is only possible for users with 100+ posts.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;My post / thread disappeared!&#039;&#039;&#039;&lt;br /&gt;
**They were likely deleted by a moderator. This most often occurs due to rule violations.&lt;br /&gt;
**Do not repost the offending content.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I receive a warning e-mail from the forum!&#039;&#039;&#039;&lt;br /&gt;
**The forum will send a warning to your original email address whenever the password or email associated with the account is changed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I am a new user and I cannot see the CAPTCHA for posting.&#039;&#039;&#039;&lt;br /&gt;
**Use a proxy or try with a different browser.&lt;br /&gt;
&lt;br /&gt;
===[[Karma]]===&lt;br /&gt;
*&#039;&#039;&#039;I can&#039;t imbue Karma!&#039;&#039;&#039;&lt;br /&gt;
**You must make at least 1 forum post first.&lt;br /&gt;
**You may be banned from imbuing Karma. You should receive notification if this is the case.&lt;br /&gt;
**You may only imbue the someone you have already imbued with Karma once every 72 hours.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I can&#039;t imbue negative Karma!&#039;&#039;&#039;&lt;br /&gt;
**This feature has been disabled.&lt;br /&gt;
&lt;br /&gt;
==[[Bounty]]==&lt;br /&gt;
*&#039;&#039;&#039;I cannot claim a bounty!&#039;&#039;&#039;&lt;br /&gt;
**Check if you have met the [[bounty#Hunter_Ranks|Hunter Ranks]]. Note that Unranked is above Rank D.&lt;br /&gt;
&lt;br /&gt;
==[[EHTracker]]==&lt;br /&gt;
*&#039;&#039;&#039;My stats are not being tracked!&#039;&#039;&#039;&lt;br /&gt;
**Make sure you are using the personalized torrent and not the public one.&lt;br /&gt;
**You may have reset your personal key. Any torrents with older personal keys need to be re-downloaded.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I&#039;m seeding but not gaining any GP!&#039;&#039;&#039;&lt;br /&gt;
**This only occurs [[EHTracker#Rewards|if you are the torrent&#039;s or gallery&#039;s uploader]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Torrent not found&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**All torrents for the gallery have been expunged.&lt;br /&gt;
&lt;br /&gt;
==[[EHWiki]]==&lt;br /&gt;
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**Make sure you have an [[Help:Preferences#User_profile_2|account that has a verified email address]].&lt;br /&gt;
&lt;br /&gt;
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**You need to be in the &#039;Creator&#039; group in order to create new pages. Please contact a [[E-Hentai VIP|wiki admin]].&lt;br /&gt;
&lt;br /&gt;
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**Some articles are protected due to their importance or past abuse and thus cannot be edited by non-admins. Please [[E-Hentai VIP|contact one of them]] if you have information to add/edit.&lt;br /&gt;
&lt;br /&gt;
==[[Bans]]==&lt;br /&gt;
*&#039;&#039;&#039;I was banned from (something); why am I banned from other things too?&#039;&#039;&#039;&lt;br /&gt;
**A ban in ANY of the following areas results in a ban in ALL of them: [[Tagging]], [[Expunging]], [[Renaming]], [[Rating]], [[Commenting]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showforum=7 Site Discussion, Help &amp;amp; Feedback]&lt;br /&gt;
&lt;br /&gt;
[[Category:Site Features]][[Category:E-Hentai Forums]][[Category:EHwiki]][[Category:HentaiVerse]][[Category:E-Hentai Galleries]]&lt;/div&gt;</summary>
		<author><name>Nerzzzzz</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=27456</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=27456"/>
		<updated>2014-01-19T18:15:15Z</updated>

		<summary type="html">&lt;p&gt;Nerzzzzz: /* Deprecating Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Point.png]] &#039;&#039;&#039;&#039;&#039;&amp;lt;font size=4&amp;gt;Information regarding the proficiency/level requirements for spells is due in patch 0.79&lt;br /&gt;
&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These are the mana-based spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&lt;br /&gt;
==Learning Spells==&lt;br /&gt;
Spells are automatically added to a player&#039;s skillbook once they have reached the minimum level &#039;&#039;&#039;and/or&#039;&#039;&#039; [[proficiency]] requirements. Usually it is possible to improve the spell by using [[ability]] points right away but some abilities will only be available at higher levels.&lt;br /&gt;
&lt;br /&gt;
==Spell Costs==&lt;br /&gt;
Spell costs are all a percentage of the player&#039;s [[level]], rounded up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;: &#039;Fiery Blast&#039; has a base cost of 5, meaning its MP cost is 5% of the player&#039;s level. At level 51 Fiery Blast costs:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;roundup(51 * 0.05) = roundup(2.55) = 3 MP&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spell costs are further modified by:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Factor&lt;br /&gt;
!▲/▼&lt;br /&gt;
!Amount&lt;br /&gt;
!Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Interference]] || ▲ || 0.5% per point || Permanent (can be [[The_Forge#Shards|temporarily removed]])&lt;br /&gt;
|-&lt;br /&gt;
|Mana Conservation || ▼ || Stated % || Permanent&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit Stance]] || ▼ || 25% || As long as it can be maintained&lt;br /&gt;
|-&lt;br /&gt;
|[[Fighting_Styles#Staff|Coalesced Mana]] || ▼ || 50% || Up to 5 turns (and the monster stays alive to be targeted)&lt;br /&gt;
|-&lt;br /&gt;
|[[Channeling]] || ▼ || 100% || Consumed upon casting&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Forge#Shards|Suffused Aether]] || ▼ || 10% || Up to 1 hour [[The_Forge#Shards|per shard]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Spell Cost&#039;&#039;&#039; = roundup((Level * Base_cost / 100) * (1 + interference * 0.5%) * (1 - mana_conservation) * (1 - spirit_stance) * (1 - coalesced) * (1 - suffused_aether))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All of the passive factors also affect the upkeep cost of [[Innate Arcana]].&lt;br /&gt;
&lt;br /&gt;
==Spell Durations==&lt;br /&gt;
The duration of spells lasting more than one turn depends on their base duration, the number of [[Ability Points]] invested (where applicable) and the relevant [[proficiencies]].&lt;br /&gt;
&lt;br /&gt;
==[[Spell Damage]]==&lt;br /&gt;
&lt;br /&gt;
==Table Legend==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Column&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
|Tier || The tier of the spell. Can be 1-3.&lt;br /&gt;
|-&lt;br /&gt;
|Level || The minimum [[level]] needed to access the spell.&lt;br /&gt;
|-&lt;br /&gt;
|Prof || The minimum [[proficiency]] needed to access the spell and the maximum needed to get the highest bonuses.&lt;br /&gt;
|-&lt;br /&gt;
|Cost || The base mana cost of the spell and the reduced cost via [[abilities]].&lt;br /&gt;
|-&lt;br /&gt;
|CD || The base cooldown of the spell and the reduced cooldown via [[abilities]].&lt;br /&gt;
|-&lt;br /&gt;
|Targets || The base number of targets the spell can hit and the increased number via [[abilities]].&lt;br /&gt;
|-&lt;br /&gt;
|Duration || The base duration of the spell&#039;s effect and the increased duration via [[abilities]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Offensive Spells==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. Missing the primary target of an spell does not prevent it from hitting other targets if the spell is capable of doing so; each chance-to-hit is calculated independently.&lt;br /&gt;
&lt;br /&gt;
Each [[Monster_Lab#Monster_Classes|type of monster]] has different levels of resistance to each [[damage type]]s, which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status Effects|status effects]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|Tier&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|[[Level]]&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|[[Proficiency|Prof]]&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|CD&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|Targets&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
===Elemental===&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
====[[Fire]]====&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Fireball.png]]&amp;lt;br&amp;gt;Fiery Blast&lt;br /&gt;
|A ball of fire is hurled at the target.&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|0/200&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|3/5&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Inferno.png‎]]&amp;lt;br&amp;gt;Inferno&lt;br /&gt;
|Unleashes an inferno of flames on all hostile targets, causing Fire damage.&lt;br /&gt;
|2&lt;br /&gt;
|50&lt;br /&gt;
|50?/500&lt;br /&gt;
|12.5&lt;br /&gt;
|4/2&lt;br /&gt;
|5/7&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Nova.png]]&amp;lt;br&amp;gt;Flames of Loki&lt;br /&gt;
|Fire damage.&lt;br /&gt;
|3&lt;br /&gt;
|175?&lt;br /&gt;
|150/800&lt;br /&gt;
|20&lt;br /&gt;
|7/4&lt;br /&gt;
|7/10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====[[Cold]]====&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Freeze.png]]&amp;lt;br&amp;gt;Freeze&lt;br /&gt;
|Cold damage.&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|0/200&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|3/5&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Blizzard.png]]&amp;lt;br&amp;gt;Blizzard&lt;br /&gt;
|Cold damage.&lt;br /&gt;
|2&lt;br /&gt;
|106?&lt;br /&gt;
|50/500&lt;br /&gt;
|12.5&lt;br /&gt;
|4/2&lt;br /&gt;
|5/7&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Fimbulvetr.png]]&amp;lt;br&amp;gt;Fimbulvetr&lt;br /&gt;
|Cold damage.&lt;br /&gt;
|3&lt;br /&gt;
|185?&lt;br /&gt;
|150/800&lt;br /&gt;
|20&lt;br /&gt;
|7/4&lt;br /&gt;
|7/10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====[[Elec]]====&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Lightning.png‎]]&amp;lt;br&amp;gt;Shockblast&lt;br /&gt;
|A bolt of lightning strikes the target, causing Elec damage.&lt;br /&gt;
|1&lt;br /&gt;
|35&lt;br /&gt;
|0/200&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|3/5&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Column_Lightning.png‎]]&amp;lt;br&amp;gt;Chained Lightning&lt;br /&gt;
|Elec damage.&lt;br /&gt;
|2&lt;br /&gt;
|50?&lt;br /&gt;
|50?/500&lt;br /&gt;
|12.5&lt;br /&gt;
|4/2&lt;br /&gt;
|5/7&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Shockblast.png‎]]&amp;lt;br&amp;gt;Wrath of Thor&lt;br /&gt;
|Elec damage.&lt;br /&gt;
|3&lt;br /&gt;
|195?&lt;br /&gt;
|150/800&lt;br /&gt;
|20&lt;br /&gt;
|7/4&lt;br /&gt;
|7/10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
====[[Wind]]====&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Windblast.png]]&amp;lt;br&amp;gt;Gale&lt;br /&gt;
|A blast of wind hits the target, causing Wind damage.&lt;br /&gt;
|1&lt;br /&gt;
|45&lt;br /&gt;
|0/200&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|3/5&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Gale.png‎]]&amp;lt;br&amp;gt;Downburst&lt;br /&gt;
|Wind damage.&lt;br /&gt;
|2&lt;br /&gt;
|50?&lt;br /&gt;
|50/500&lt;br /&gt;
|12.5&lt;br /&gt;
|4/2&lt;br /&gt;
|5/7&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Storms_of_Njord.png‎]]&amp;lt;br&amp;gt;Storms of Njord&lt;br /&gt;
|Wind damage.&lt;br /&gt;
|3&lt;br /&gt;
|205?&lt;br /&gt;
|150/800&lt;br /&gt;
|20&lt;br /&gt;
|7/4&lt;br /&gt;
|7/10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holy&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Smite.png]]&amp;lt;br&amp;gt;Smite&lt;br /&gt;
| Holy damage.&lt;br /&gt;
|1&lt;br /&gt;
|65&lt;br /&gt;
|0/500&lt;br /&gt;
|14&lt;br /&gt;
|0&lt;br /&gt;
|3/5&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Banish.png]]&amp;lt;br&amp;gt;Banishment&lt;br /&gt;
|Holy damage.&lt;br /&gt;
|2&lt;br /&gt;
|100?&lt;br /&gt;
|100/700&lt;br /&gt;
|21&lt;br /&gt;
|4/2&lt;br /&gt;
|5/7&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Soul_Fire.png‎]]&amp;lt;br&amp;gt;Paradise Lost&lt;br /&gt;
| Holy damage.&lt;br /&gt;
|3&lt;br /&gt;
|200?&lt;br /&gt;
|200/900&lt;br /&gt;
|30&lt;br /&gt;
|7/4&lt;br /&gt;
|7/10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dark&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Forbidden===&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Corruption.png‎]]&amp;lt;br&amp;gt;Corruption&lt;br /&gt;
| Dark damage.&lt;br /&gt;
|1&lt;br /&gt;
|85&lt;br /&gt;
|0/500&lt;br /&gt;
|14&lt;br /&gt;
|0&lt;br /&gt;
|3/5&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Disintegrate.png‎]]&amp;lt;br&amp;gt;Disintegrate&lt;br /&gt;
|Dark damage.&lt;br /&gt;
|2&lt;br /&gt;
|100?&lt;br /&gt;
|100/700&lt;br /&gt;
|18.5?&lt;br /&gt;
|4/2&lt;br /&gt;
|5/7&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Ragnarok.png‎]]&amp;lt;br&amp;gt;Ragnarok&lt;br /&gt;
|Dark damage.&lt;br /&gt;
|3&lt;br /&gt;
|245&lt;br /&gt;
|200/900&lt;br /&gt;
|28?&lt;br /&gt;
|7/4&lt;br /&gt;
|7/10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Deprecating Magic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Deprecating Spells==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Spell&lt;br /&gt;
!Description&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|[[Level]]&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|[[Proficiency|Prof]]&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|CD&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|Duration&lt;br /&gt;
&amp;lt;div id=&amp;quot;Drain&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Poison.png]]&amp;lt;br&amp;gt;Drain&lt;br /&gt;
|Inflicts Drain on one target, causing damage over time.&lt;br /&gt;
*&#039;&#039;Inflicts [[#Theft_Effects|Vital Theft]] on the target&lt;br /&gt;
|30?&lt;br /&gt;
|0/300?&lt;br /&gt;
|11.5&lt;br /&gt;
|20/15&lt;br /&gt;
|7?&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slow&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Slow.png]]&amp;lt;br&amp;gt;Slow&lt;br /&gt;
|The target is slowed by x%, making it attack less frequently.&lt;br /&gt;
*&#039;&#039;Base action speed reduction: 30%&#039;&#039;&lt;br /&gt;
|10?&lt;br /&gt;
|0/300?&lt;br /&gt;
|18&lt;br /&gt;
|3&lt;br /&gt;
|3/6&lt;br /&gt;
&amp;lt;div id=&amp;quot;Weaken&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Weaken.png]]&amp;lt;br&amp;gt;Weaken&lt;br /&gt;
|The target is weakened, making it deal less damage, and preventing it from scoring critical hits.&lt;br /&gt;
*&#039;&#039;Base Physical and Magical damage reduction: 25%&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|0/345&lt;br /&gt;
|10&lt;br /&gt;
|3/0&lt;br /&gt;
|5/10&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sleep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Sleep.png‎]]&amp;lt;br&amp;gt;Sleep&lt;br /&gt;
|The target is lulled to sleep, preventing it from taking any actions.&lt;br /&gt;
*&#039;&#039;Base chance of breaking on damage: 90%?&#039;&#039;&lt;br /&gt;
*&#039;&#039;Sleeping monsters cannot attack, evade, parry, or resist attacks?&#039;&#039;&lt;br /&gt;
|80&lt;br /&gt;
|0/410&lt;br /&gt;
|22&lt;br /&gt;
|7&lt;br /&gt;
|4/7&lt;br /&gt;
&amp;lt;div id=&amp;quot;Confuse&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Confuse.png‎]]&amp;lt;br&amp;gt;Confuse&lt;br /&gt;
|Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
*&#039;&#039;Base chance of breaking on damage: 90%?&#039;&#039;&lt;br /&gt;
*&#039;&#039;Base chance of monster hitting itself: 25%?&#039;&#039;&lt;br /&gt;
|?&lt;br /&gt;
|40?/660&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|3/6&lt;br /&gt;
&amp;lt;div id=&amp;quot;Imperil&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:imperil.png‎]]&amp;lt;br&amp;gt;Imperil&lt;br /&gt;
|The target is imperiled, reducing physical and magical mitigation as well as elemental mitigations.&lt;br /&gt;
*&#039;&#039;Base Physical and Magical defense reduction: 25%&#039;&#039;&lt;br /&gt;
*&#039;&#039;Base Fire/Cold/Elec/Wind resistance reduction: 10%&#039;&#039;&lt;br /&gt;
|?&lt;br /&gt;
|30?/495&lt;br /&gt;
|10&lt;br /&gt;
|3/0&lt;br /&gt;
|5/10&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blind&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
![[Image:Abilities_Blind.png]]&amp;lt;br&amp;gt;Blind&lt;br /&gt;
|Blinds the target, reducing the chance of it landing attacks and hitting with magic spells.&lt;br /&gt;
*&#039;&#039;Base attack/magic hit chance reduction: 20%&#039;&#039;&lt;br /&gt;
|80?&lt;br /&gt;
|20?/610&lt;br /&gt;
|18&lt;br /&gt;
|7/3&lt;br /&gt;
|5/10&lt;br /&gt;
&amp;lt;div id=&amp;quot;Silence&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Silence.png]]&amp;lt;br&amp;gt;Silence&lt;br /&gt;
|The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
|110?&lt;br /&gt;
|40?/665&lt;br /&gt;
|18&lt;br /&gt;
|10/5&lt;br /&gt;
|7/10&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_MagNet.png‎]]&amp;lt;br&amp;gt;MagNet&lt;br /&gt;
|A net of pure energy ensnares the target, (slowing it by 25%) and making it unable to evade attacks or spells.&lt;br /&gt;
*&#039;&#039;Slowing effect requires at least 1 AP investment.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Does not disable parrying.&#039;&#039;&lt;br /&gt;
|250?&lt;br /&gt;
|100?/700?&lt;br /&gt;
|22&lt;br /&gt;
|15/10&lt;br /&gt;
|4/9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Supportive Magic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Supportive Spells==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Spell&lt;br /&gt;
!Description&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|[[Level]]&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|[[Proficiency|Prof]]&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|CD&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|Duration&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|&lt;br /&gt;
&amp;lt;div id=&amp;quot;Curative Magic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Curative Spells&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Curative===&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Cure&lt;br /&gt;
|Restores a moderate amount of Health on the target.&lt;br /&gt;
*&#039;&#039;Base health restored = (base_health * [[AP]] / 100) * (1 + holy EDB / 100)&lt;br /&gt;
|5&lt;br /&gt;
|0/385+&lt;br /&gt;
|20&lt;br /&gt;
|5/2&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Regen.png]]&amp;lt;br&amp;gt;Regen&lt;br /&gt;
|Places a heal over time effect on the target.&lt;br /&gt;
*&#039;&#039;Base health restored per turn = base_health * ([[AP]] / 100)&lt;br /&gt;
|50?&lt;br /&gt;
|0/845&lt;br /&gt;
|22.5&lt;br /&gt;
|0&lt;br /&gt;
|14/30&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Full-Cure&lt;br /&gt;
|Fully restores the Health of the target.&lt;br /&gt;
|220&lt;br /&gt;
|0/945+&lt;br /&gt;
|50&lt;br /&gt;
|10&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Supportive===&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;div id=&amp;quot;Protection&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
![[Image:Abilities_Protection.png]]&amp;lt;br&amp;gt;Protection&lt;br /&gt;
|Places a shield effect on the target, absorbing 25% of the damage from all attacks.&lt;br /&gt;
|10?&lt;br /&gt;
|0/320&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|15?/30&lt;br /&gt;
&amp;lt;div id=&amp;quot;Haste&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;haste&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Haste.png]]&amp;lt;br&amp;gt;Haste&lt;br /&gt;
|Speeds up all actions of the target, allowing it to attack more frequently.&lt;br /&gt;
*&#039;&#039;Base [[Action Speed]] increase: 25%&#039;&#039;&lt;br /&gt;
|60?&lt;br /&gt;
|0/450&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|10?/20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadow Veil&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Shadow_Veil.png‎]]&amp;lt;br&amp;gt;Shadow Veil&lt;br /&gt;
|Surrounds the target with a veil of shadows, making it harder to hit with attacks and spells.&lt;br /&gt;
*&#039;&#039;Base evade chance increase: 15%&#039;&#039;&lt;br /&gt;
|90&lt;br /&gt;
|0/610&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|10?/20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Absorb&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;absorb&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:absorb.png]]&amp;lt;br&amp;gt;Absorb&lt;br /&gt;
|The next magical attack against the target has a chance to be absorbed and partially converted to MP.&lt;br /&gt;
*&#039;&#039;The effect is permanent until it absorbs a spell.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Base chance to absorb: 60%&#039;&#039;&lt;br /&gt;
*&#039;&#039;Cannot absorb critical hits&#039;&#039;&lt;br /&gt;
*&#039;&#039;Absorbed MP is between 5-10% of the monster&#039;s base max MP?&#039;&#039;&lt;br /&gt;
*&#039;&#039;Can absorb more than 1 spell if they occur on the same turn.&#039;&#039;&lt;br /&gt;
|50?&lt;br /&gt;
|0/385+?&lt;br /&gt;
|30&lt;br /&gt;
|20&lt;br /&gt;
|∞&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spark of Life&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;SoL&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;spark of life&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;sol&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Spark_of_Life.png]]&amp;lt;br&amp;gt;Spark of Life&lt;br /&gt;
|Any attack that would one-shot a target with more than 1 HP leaves it alive but on the brink of defeat. The buff is removed when triggered (and 50% of the player&#039;s base SP is consumed). If the player does not have enough SP remaining the trigger will fail and the player will die.&lt;br /&gt;
*&#039;&#039;When active &#039;&#039;&#039;and&#039;&#039;&#039; enough SP is available the player&#039;s health bar will turn silver.&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|0/750?&lt;br /&gt;
|44?&lt;br /&gt;
|0&lt;br /&gt;
|15?/30&lt;br /&gt;
|-&lt;br /&gt;
![[Image:fallenshield.png]]&amp;lt;br&amp;gt;&#039;&#039;Cloak of the Fallen&#039;&#039;&lt;br /&gt;
|Being brought back by Spark of Life has draped you with this powerful protective shield, increasing your damage resistance for a brief time.&lt;br /&gt;
*&#039;&#039;When Spark of Life is triggered &#039;&#039;&#039;Cloak of the Fallen&#039;&#039;&#039; procs, which grants full immunity to damage during the turn that Spark triggers.&lt;br /&gt;
*&#039;&#039;Grants +75%? physical and magical mitigation bonus after the original proc.&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|3?&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arcane Focus&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Arcane_Focus.png]]&amp;lt;br&amp;gt;Arcane Focus&lt;br /&gt;
|The target attains a higher level of attunement with the arcane forces, increasing magic power&amp;lt;s&amp;gt;, accuracy&amp;lt;/s&amp;gt; and crit chance.&lt;br /&gt;
*&#039;&#039;Magical damage bonus: 25%&#039;&#039;&lt;br /&gt;
*&#039;&#039;Magical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
|175&lt;br /&gt;
|0/980?&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|50?/100&lt;br /&gt;
&amp;lt;div id=&amp;quot;Heartseeker&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Heartseeker.png‎]]&amp;lt;br&amp;gt;Heartseeker&lt;br /&gt;
|The target attains intimate knowledge of the flow of life in all living beings, increasing attack power&amp;lt;s&amp;gt;, accuracy&amp;lt;/s&amp;gt; and crit chance.&lt;br /&gt;
*&#039;&#039;Physical damage bonus: 25%&#039;&#039;&lt;br /&gt;
*&#039;&#039;Physical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
|140&lt;br /&gt;
|0/880?&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|50?/100&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spirit Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Spirit_Shield.png‎]]&amp;lt;br&amp;gt;Spirit Shield&lt;br /&gt;
|Powerful attacks against you will be partially absorbed and damage your spirit gauge instead of health.&lt;br /&gt;
*&#039;&#039;Any attack that hits for more than 45-20% of max HP will cause the player to lose exactly 45-20% of their health, with the remainder absorbed as damage to their spirit.&amp;lt;!--&amp;lt;sup&amp;gt;[[#spirit|(Formula)]]&amp;lt;/sup&amp;gt;--&amp;gt;&lt;br /&gt;
*&#039;&#039;The amount of Spirit damage depends on the power of the blow that was absorbed, and is ???% of base spirit (reducible to ???% at max [[AP]]) for blows that would otherwise take off 100% or more health, linearly reducing to 0% of base spirit at exactly ???% damage.&#039;&#039;&lt;br /&gt;
*&#039;&#039;The spell will fail if the player does not have sufficient SP.&#039;&#039;&lt;br /&gt;
|200&lt;br /&gt;
|0/950?&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|15?/30&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- &amp;lt;div id=&amp;quot;spirit&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt; Spirit Damage = Base_SP * (0.4 - 0.05 * ([[AP]]_in_SP_shield - 1) ) * Minimum( (Damage - Max_HP * 0.25) / (Max_HP * 0.75) , 1)?&amp;lt;/pre&amp;gt;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive Magic | offensive spell]] hits a monster, it may produce an associated status effect on the target, which lasts for a number of turns. In addition, these status effect will explode for bonus damage on the monster when their effected target is struck by the next elemental spell in the cycle. e.g. Searing Skin will explode for Fire damage when the monster is struck by a Cold spell.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Effect(s)&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Flare.png‎]] &#039;&#039;&#039;Searing Skin&#039;&#039;&#039; &lt;br /&gt;
||The skin of the target has been scorched, inhibiting its attack damage.&lt;br /&gt;
* &#039;&#039;Damage reduction: 10%&#039;&#039;&lt;br /&gt;
||[[Cold]] resistance is lowered by 25.&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Freeze.png]] &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;&lt;br /&gt;
||The limbs of the target have been frozen, causing slower movement.&lt;br /&gt;
* &#039;&#039;Speed reduction: 10%&#039;&#039;&lt;br /&gt;
| [[Wind]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Gale.png]] &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;&lt;br /&gt;
||The air around the target has been upset, blowing up dust and increasing its miss chance.&lt;br /&gt;
* &#039;&#039;Miss chance increase: 10%&#039;&#039;&lt;br /&gt;
| [[Elec]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Lightning.png]] &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;&lt;br /&gt;
||Internal damage causes slower reactions and lowers evade and resist chance.&lt;br /&gt;
* &#039;&#039;Evade and Resist reduction: 10%&#039;&#039;&lt;br /&gt;
| [[Fire]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Smite.png]] &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;&lt;br /&gt;
||The holy attack has penetrated the target&#039;s defenses, making it take more damage.&lt;br /&gt;
* &#039;&#039;Magic Mitigation reduction: 10%&#039;&#039;&lt;br /&gt;
||[[Dark]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Disintegrate.png‎]] &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;&lt;br /&gt;
||The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage.&lt;br /&gt;
* &#039;&#039;Damage reduction: 10%&#039;&#039;&lt;br /&gt;
||[[Holy]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ripesoul.png]] &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;&lt;br /&gt;
||The life essence of the target has been corrupted beyond repair, damaging its physical form over time.&lt;br /&gt;
* &#039;&#039;Damage over time = MDB * (1 + EDB / 100) * 0.2&#039;&#039;&lt;br /&gt;
||Will cause Spirit Theft if targeted by Drain and the [[ability]] Spirit Theft is active (even if Drain is resisted/absorbed/evaded)&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| 7&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Soul_Fire.png‎]] &#039;&#039;&#039;Burning Soul&#039;&#039;&#039;&lt;br /&gt;
||The life essence of the target has been set ablaze, damaging its physical form over time.&lt;br /&gt;
* &#039;&#039;Damage over time = MDB * (1 + EDB / 100) * 0.2&#039;&#039;&lt;br /&gt;
||Will cause Ether Theft if targeted by Drain and the [[ability]] Ether Theft is active (even if Drain is resisted/absorbed/evaded)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chance on Hit===&lt;br /&gt;
The chance-on-hit to proc one of these effects on a monster varies based on the spell cast.&lt;br /&gt;
&lt;br /&gt;
The following base averages have been observed:&lt;br /&gt;
*From being hit with a spike shield active: 17.5%?&lt;br /&gt;
*T1: 20%-25%?&lt;br /&gt;
*T2: 50%?&lt;br /&gt;
*T3: 75%?&lt;br /&gt;
&lt;br /&gt;
===Theft Effects===&lt;br /&gt;
Thefts are status effects inflicted by Drain. Casting Drain on a target will inflict Vital Theft, and will also inflict Ether Theft or Spirit Theft when specific conditions are met.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Effect(s)&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Lifestream.png]] &#039;&#039;&#039;Vital Theft&#039;&#039;&#039;&lt;br /&gt;
||Siphons off the target&#039;s life essence over time. This causes a damage-over-time effect and returns a small amount of health to the player.&lt;br /&gt;
* &#039;&#039;Damage over time = MDB * (1 + forbidden EDB / 100) * 0.1&#039;&#039;&lt;br /&gt;
* &#039;&#039;Health drained = 5% of the target&#039;s current HP or 5% of your total base HP, whichever is lower&lt;br /&gt;
|| Damages the target then heals the player after each of the target&#039;s turn.&lt;br /&gt;
*&#039;&#039;Damage occurs first, before healing the player.&lt;br /&gt;
|| See [[#Deprecating_Spells|Drain]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:drainmp.png]] &#039;&#039;&#039;Ether Theft&#039;&#039;&#039;&lt;br /&gt;
||Siphons off the target&#039;s mana over time. This returns a small amount of mana to the player.&lt;br /&gt;
* &#039;&#039;MP damage/drained = 5% of the target&#039;s current MP or 5% of your total base MP, whichever is lower&lt;br /&gt;
||Recovers the player&#039;s MP and reduces the target&#039;s MP by the same amount after each of the target&#039;s turn.&lt;br /&gt;
* &#039;&#039;The target loses MP at the beginning of the turn (before the player takes action)&lt;br /&gt;
* &#039;&#039;MP recovery occurs at the end of this turn&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:drainsp.png]] &#039;&#039;&#039;Spirit Theft&#039;&#039;&#039;&lt;br /&gt;
||Siphons off the target&#039;s spirit over time. This returns a small amount of spirit to the player.&lt;br /&gt;
* &#039;&#039;SP damage/drained = 5% of the target&#039;s current SP or 5% of your total base SP, whichever is lower&lt;br /&gt;
||Recovers the player&#039;s SP and reduces the target&#039;s SP by the same amount after each of the target&#039;s turn.&lt;br /&gt;
* &#039;&#039;The target loses SP at the beginning of the turn (before the player takes action)&lt;br /&gt;
* &#039;&#039;SP recovery occurs at the end of this turn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spike Shields==&lt;br /&gt;
Spike Shields are an [[ability]] that grant an added effect to the Protection spell. Only 1 of 4 elemental shields can be active at one time.&lt;br /&gt;
*Can proc upon parrying or blocking an attack.&lt;br /&gt;
*Do a minimum of 5 damage to monsters regardless of damage taken.&lt;br /&gt;
*Count as physical damage.&lt;br /&gt;
*Can proc [[#Status Effects|status effects]] (~20%? chance).&lt;br /&gt;
&lt;br /&gt;
==Procs==&lt;br /&gt;
Spell procs take priority in the following order (assuming they are applicable):&lt;br /&gt;
&lt;br /&gt;
Absorb &amp;gt; Spirit Shield &amp;gt; Spark of Life &amp;gt; Spike effects&lt;br /&gt;
&lt;br /&gt;
==Stacking==&lt;br /&gt;
The effects of Arcane Focus and Heartseeker cannot be active simultaneously.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Nerzzzzz</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:Spells&amp;diff=27451</id>
		<title>Talk:Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:Spells&amp;diff=27451"/>
		<updated>2014-01-19T17:36:57Z</updated>

		<summary type="html">&lt;p&gt;Nerzzzzz: /* Vital/Ether/Spirit Theft icons  */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;New Spirit Shield Data:&lt;br /&gt;
*Your spirit shield absorbs 4144 points of damage from the attack into 59 points of spirit damage.&lt;br /&gt;
*Your spirit shield absorbs 4014 points of damage from the attack into 57 points of spirit damage.&lt;br /&gt;
*Your spirit shield absorbs 3011 points of damage from the attack into 43 points of spirit damage.&lt;br /&gt;
*Your spirit shield absorbs 2838 points of damage from the attack into 41 points of spirit damage.&lt;br /&gt;
*Your spirit shield absorbs 2708 points of damage from the attack into 39 points of spirit damage.&lt;br /&gt;
*Your spirit shield absorbs 2111 points of damage from the attack into 30 points of spirit damage.&lt;br /&gt;
*Your spirit shield absorbs 1971 points of damage from the attack into 28 points of spirit damage.&lt;br /&gt;
*Your spirit shield absorbs 1891 points of damage from the attack into 27 points of spirit damage.&lt;br /&gt;
*Your spirit shield absorbs 1651 points of damage from the attack into 24 points of spirit damage.&lt;br /&gt;
*Your spirit shield absorbs 1209 points of damage from the attack into 17 points of spirit damage.&lt;br /&gt;
*Your spirit shield absorbs 1177 points of damage from the attack into 17 points of spirit damage.&lt;br /&gt;
*Your spirit shield absorbs 755 points of damage from the attack into 11 points of spirit damage.&lt;br /&gt;
*Your spirit shield absorbs 650 points of damage from the attack into 9 points of spirit damage.&lt;br /&gt;
*Your spirit shield absorbs 598 points of damage from the attack into 9 points of spirit damage.&lt;br /&gt;
*Your spirit shield absorbs 578 points of damage from the attack into 8 points of spirit damage.&lt;br /&gt;
*Your spirit shield absorbs 493 points of damage from the attack into 7 points of spirit damage.&lt;br /&gt;
*Your spirit shield absorbs 433 points of damage from the attack into 6 points of spirit damage.&lt;br /&gt;
- [[User:Maximum Joe|Maximum Joe]] ([[User talk:Maximum Joe|talk]]) 14:49, 23 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
“with the remainder absorbed as damage to your spirit. ”&lt;br /&gt;
how is the spirit  damage amount be calculated?   percentage of my base sp?  do we have some formulas？ --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 15:23, 27 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The amount of Spirit damage depends on the power of the blow that was absorbed, and is 40% of base spirit (reducible to 20% at max AP) for blows that would otherwise take off 100% or more health, linearly reducing to 0% of base spirit at exactly 25% damage.&amp;quot;&lt;br /&gt;
Works exactly as it&#039;s stated. [[User:Varst|Varst]] ([[User talk:Varst|talk]]) 15:39, 27 January 2013 (UTC)&lt;br /&gt;
* i meant details, if a enemy attack is not over my hp, then how is it been calculated,  (mob hit - 1/4*my-hp)/x = final sp damage taken, what the would the x be?  --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 01:49, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
 Since we&#039;re dealing with a percent, the bottom is the largest value possible, which in this case is 100% health, minus the 25% health minimum.&lt;br /&gt;
 Long story short, x= 3/4 * base_HP.&lt;br /&gt;
 --[[User:Destructorspace|Destructorspace]] ([[User talk:Destructorspace|talk]]) 04:00, 28 January 2013 (UTC)&lt;br /&gt;
if (hit &amp;gt;= .25*base_HP) //Only take SP damage if it would do more than 25% of base health&lt;br /&gt;
:if (hit &amp;gt;= base_HP) //Only do damage calculation if it doesn&#039;t get capped at 100% health anyway&lt;br /&gt;
::SP_damage = Absorption_Percentage * base_SP&lt;br /&gt;
:else&lt;br /&gt;
::SP_damage = (Absorption_Percentage * base_SP) * (hit - .25*base_HP) / (.75*base_HP )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* in another community some guys conclude similar thing as you do,  in a formula, it is about     --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 04:44, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
 sp_damage = Base_SP/5  *    (mob_hit - max_HP/4) / max_HP/3*4 &lt;br /&gt;
&lt;br /&gt;
SP damage = Base SP * (0.4 - (AP in SP shield - 1) * 0.05) * (Max ((Damage - max HP * 25%) / max HP * 0.75), 1)   [[User:Varst|Varst]] ([[User talk:Varst|talk]]) 05:54, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
*  this formula seems already mature, why don&#039;t put it in the main page? --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 10:51, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This will need additions from someone with a higher rank than mine. --[[User:3d0xp0xy|3d0xp0xy]] 05:45, 23 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I added descriptions of the ones I have [[User:Nick321|Nick321]]&lt;br /&gt;
&lt;br /&gt;
May as well add status effects here. --[[User:Sayoaisaka|Sayo]]&lt;br /&gt;
&lt;br /&gt;
It&#039;s much better now. --[[User:3d0xp0xy|3d0xp0xy]] 20:26, 20 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Added Tier 11 Spells. Don&#039;t think there is anymore for a while. On another note, for Spark of Life, if the first mob kills you and triggers it, the mobs still in the process of taking their turns can still kill you. --[[User:Sonic|Sonic]] 12:35, 21 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
This needs to be updated for 0.3.2. --[[User:3d0xp0xy|3d0xp0xy]] 08:24, 24 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Page is up to date as of 0.4.4. --[[User:Coredumperror|Coredumperror]] 19:06, 1 January 2010 (UTC)&lt;br /&gt;
*I plan to add the base costs of all the spells up to tier 11 once I hit lvl 100.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve added info on spell durations, but I don&#039;t have all of them, so someone else will have to fill in the gaps.--[[User:Sayoaisaka|Sayo]] 00:11, 15 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Burning/Ripened Soul ==&lt;br /&gt;
&lt;br /&gt;
How do i actually get these two debuffs onto an enemy? I have searched the wiki and found nothing, but I would really like to be able to proc ether theft with drain once i get up to level 150. [[User:SairVelrend|SairVelrend]] ([[User talk:SairVelrend|talk]]) 18:53, 10 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:[[Abilities#Forbidden]] / [[Abilities#Divine]] - [[User:Maximum Joe|Maximum Joe]] ([[User talk:Maximum Joe|talk]]) 20:52, 10 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Vital/Ether/Spirit Theft icons  ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Can someone upload the three Theft icons? They&#039;re located at:&lt;br /&gt;
http://ehgt.org/v/e/drainhp.png&lt;br /&gt;
http://ehgt.org/v/e/drainmp.png&lt;br /&gt;
http://ehgt.org/v/e/drainsp.png&lt;br /&gt;
&lt;br /&gt;
Feel free to remove this section after they&#039;re uploaded. Thanks a lot. [[User:Nerzzzzz|Nerzzzzz]] ([[User talk:Nerzzzzz|talk]]) 17:36, 19 January 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Nerzzzzz</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=27450</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=27450"/>
		<updated>2014-01-19T17:34:09Z</updated>

		<summary type="html">&lt;p&gt;Nerzzzzz: /* Deprecating Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Point.png]] &#039;&#039;&#039;&#039;&#039;&amp;lt;font size=4&amp;gt;Information regarding the proficiency/level requirements for spells is due in patch 0.79&lt;br /&gt;
&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These are the mana-based spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&lt;br /&gt;
==Learning Spells==&lt;br /&gt;
Spells are automatically added to a player&#039;s skillbook once they have reached the minimum level &#039;&#039;&#039;and/or&#039;&#039;&#039; [[proficiency]] requirements. Usually it is possible to improve the spell by using [[ability]] points right away but some abilities will only be available at higher levels.&lt;br /&gt;
&lt;br /&gt;
==Spell Costs==&lt;br /&gt;
Spell costs are all a percentage of the player&#039;s [[level]], rounded up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;: &#039;Fiery Blast&#039; has a base cost of 5, meaning its MP cost is 5% of the player&#039;s level. At level 51 Fiery Blast costs:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;roundup(51 * 0.05) = roundup(2.55) = 3 MP&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spell costs are further modified by:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Factor&lt;br /&gt;
!▲/▼&lt;br /&gt;
!Amount&lt;br /&gt;
!Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Interference]] || ▲ || 0.5% per point || Permanent (can be [[The_Forge#Shards|temporarily removed]])&lt;br /&gt;
|-&lt;br /&gt;
|Mana Conservation || ▼ || Stated % || Permanent&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit Stance]] || ▼ || 25% || As long as it can be maintained&lt;br /&gt;
|-&lt;br /&gt;
|[[Fighting_Styles#Staff|Coalesced Mana]] || ▼ || 50% || Up to 5 turns (and the monster stays alive to be targeted)&lt;br /&gt;
|-&lt;br /&gt;
|[[Channeling]] || ▼ || 100% || Consumed upon casting&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Forge#Shards|Suffused Aether]] || ▼ || 10% || Up to 1 hour [[The_Forge#Shards|per shard]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Spell Cost&#039;&#039;&#039; = roundup((Level * Base_cost / 100) * (1 + interference * 0.5%) * (1 - mana_conservation) * (1 - spirit_stance) * (1 - coalesced) * (1 - suffused_aether))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All of the passive factors also affect the upkeep cost of [[Innate Arcana]].&lt;br /&gt;
&lt;br /&gt;
==Spell Durations==&lt;br /&gt;
The duration of spells lasting more than one turn depends on their base duration, the number of [[Ability Points]] invested (where applicable) and the relevant [[proficiencies]].&lt;br /&gt;
&lt;br /&gt;
==[[Spell Damage]]==&lt;br /&gt;
&lt;br /&gt;
==Table Legend==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Column&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
|Tier || The tier of the spell. Can be 1-3.&lt;br /&gt;
|-&lt;br /&gt;
|Level || The minimum [[level]] needed to access the spell.&lt;br /&gt;
|-&lt;br /&gt;
|Prof || The minimum [[proficiency]] needed to access the spell and the maximum needed to get the highest bonuses.&lt;br /&gt;
|-&lt;br /&gt;
|Cost || The base mana cost of the spell and the reduced cost via [[abilities]].&lt;br /&gt;
|-&lt;br /&gt;
|CD || The base cooldown of the spell and the reduced cooldown via [[abilities]].&lt;br /&gt;
|-&lt;br /&gt;
|Targets || The base number of targets the spell can hit and the increased number via [[abilities]].&lt;br /&gt;
|-&lt;br /&gt;
|Duration || The base duration of the spell&#039;s effect and the increased duration via [[abilities]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Offensive Spells==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. Missing the primary target of an spell does not prevent it from hitting other targets if the spell is capable of doing so; each chance-to-hit is calculated independently.&lt;br /&gt;
&lt;br /&gt;
Each [[Monster_Lab#Monster_Classes|type of monster]] has different levels of resistance to each [[damage type]]s, which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status Effects|status effects]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|Tier&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|[[Level]]&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|[[Proficiency|Prof]]&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|CD&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|Targets&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
===Elemental===&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
====[[Fire]]====&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Fireball.png]]&amp;lt;br&amp;gt;Fiery Blast&lt;br /&gt;
|A ball of fire is hurled at the target.&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|0/200&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|3/5&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Inferno.png‎]]&amp;lt;br&amp;gt;Inferno&lt;br /&gt;
|Unleashes an inferno of flames on all hostile targets, causing Fire damage.&lt;br /&gt;
|2&lt;br /&gt;
|50&lt;br /&gt;
|50?/500&lt;br /&gt;
|12.5&lt;br /&gt;
|4/2&lt;br /&gt;
|5/7&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Nova.png]]&amp;lt;br&amp;gt;Flames of Loki&lt;br /&gt;
|Fire damage.&lt;br /&gt;
|3&lt;br /&gt;
|175?&lt;br /&gt;
|150/800&lt;br /&gt;
|20&lt;br /&gt;
|7/4&lt;br /&gt;
|7/10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====[[Cold]]====&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Freeze.png]]&amp;lt;br&amp;gt;Freeze&lt;br /&gt;
|Cold damage.&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|0/200&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|3/5&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Blizzard.png]]&amp;lt;br&amp;gt;Blizzard&lt;br /&gt;
|Cold damage.&lt;br /&gt;
|2&lt;br /&gt;
|106?&lt;br /&gt;
|50/500&lt;br /&gt;
|12.5&lt;br /&gt;
|4/2&lt;br /&gt;
|5/7&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Fimbulvetr.png]]&amp;lt;br&amp;gt;Fimbulvetr&lt;br /&gt;
|Cold damage.&lt;br /&gt;
|3&lt;br /&gt;
|185?&lt;br /&gt;
|150/800&lt;br /&gt;
|20&lt;br /&gt;
|7/4&lt;br /&gt;
|7/10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====[[Elec]]====&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Lightning.png‎]]&amp;lt;br&amp;gt;Shockblast&lt;br /&gt;
|A bolt of lightning strikes the target, causing Elec damage.&lt;br /&gt;
|1&lt;br /&gt;
|35&lt;br /&gt;
|0/200&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|3/5&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Column_Lightning.png‎]]&amp;lt;br&amp;gt;Chained Lightning&lt;br /&gt;
|Elec damage.&lt;br /&gt;
|2&lt;br /&gt;
|50?&lt;br /&gt;
|50?/500&lt;br /&gt;
|12.5&lt;br /&gt;
|4/2&lt;br /&gt;
|5/7&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Shockblast.png‎]]&amp;lt;br&amp;gt;Wrath of Thor&lt;br /&gt;
|Elec damage.&lt;br /&gt;
|3&lt;br /&gt;
|195?&lt;br /&gt;
|150/800&lt;br /&gt;
|20&lt;br /&gt;
|7/4&lt;br /&gt;
|7/10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
====[[Wind]]====&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Windblast.png]]&amp;lt;br&amp;gt;Gale&lt;br /&gt;
|A blast of wind hits the target, causing Wind damage.&lt;br /&gt;
|1&lt;br /&gt;
|45&lt;br /&gt;
|0/200&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|3/5&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Gale.png‎]]&amp;lt;br&amp;gt;Downburst&lt;br /&gt;
|Wind damage.&lt;br /&gt;
|2&lt;br /&gt;
|50?&lt;br /&gt;
|50/500&lt;br /&gt;
|12.5&lt;br /&gt;
|4/2&lt;br /&gt;
|5/7&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Storms_of_Njord.png‎]]&amp;lt;br&amp;gt;Storms of Njord&lt;br /&gt;
|Wind damage.&lt;br /&gt;
|3&lt;br /&gt;
|205?&lt;br /&gt;
|150/800&lt;br /&gt;
|20&lt;br /&gt;
|7/4&lt;br /&gt;
|7/10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holy&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Smite.png]]&amp;lt;br&amp;gt;Smite&lt;br /&gt;
| Holy damage.&lt;br /&gt;
|1&lt;br /&gt;
|65&lt;br /&gt;
|0/500&lt;br /&gt;
|14&lt;br /&gt;
|0&lt;br /&gt;
|3/5&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Banish.png]]&amp;lt;br&amp;gt;Banishment&lt;br /&gt;
|Holy damage.&lt;br /&gt;
|2&lt;br /&gt;
|100?&lt;br /&gt;
|100/700&lt;br /&gt;
|21&lt;br /&gt;
|4/2&lt;br /&gt;
|5/7&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Soul_Fire.png‎]]&amp;lt;br&amp;gt;Paradise Lost&lt;br /&gt;
| Holy damage.&lt;br /&gt;
|3&lt;br /&gt;
|200?&lt;br /&gt;
|200/900&lt;br /&gt;
|30&lt;br /&gt;
|7/4&lt;br /&gt;
|7/10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dark&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Forbidden===&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Corruption.png‎]]&amp;lt;br&amp;gt;Corruption&lt;br /&gt;
| Dark damage.&lt;br /&gt;
|1&lt;br /&gt;
|85&lt;br /&gt;
|0/500&lt;br /&gt;
|14&lt;br /&gt;
|0&lt;br /&gt;
|3/5&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Disintegrate.png‎]]&amp;lt;br&amp;gt;Disintegrate&lt;br /&gt;
|Dark damage.&lt;br /&gt;
|2&lt;br /&gt;
|100?&lt;br /&gt;
|100/700&lt;br /&gt;
|18.5?&lt;br /&gt;
|4/2&lt;br /&gt;
|5/7&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Ragnarok.png‎]]&amp;lt;br&amp;gt;Ragnarok&lt;br /&gt;
|Dark damage.&lt;br /&gt;
|3&lt;br /&gt;
|245&lt;br /&gt;
|200/900&lt;br /&gt;
|28?&lt;br /&gt;
|7/4&lt;br /&gt;
|7/10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Deprecating Magic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Deprecating Spells==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Spell&lt;br /&gt;
!Description&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|[[Level]]&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|[[Proficiency|Prof]]&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|CD&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|Duration&lt;br /&gt;
&amp;lt;div id=&amp;quot;Drain&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Poison.png]]&amp;lt;br&amp;gt;Drain&lt;br /&gt;
|Inflicts Drain on one target, causing damage over time.&lt;br /&gt;
*&#039;&#039;Inflicts [[Spells#Theft_Effects|Vital Theft]] on the target&lt;br /&gt;
|30?&lt;br /&gt;
|0/300?&lt;br /&gt;
|11.5&lt;br /&gt;
|20/15&lt;br /&gt;
|7?&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slow&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Slow.png]]&amp;lt;br&amp;gt;Slow&lt;br /&gt;
|The target is slowed by x%, making it attack less frequently.&lt;br /&gt;
*&#039;&#039;Base action speed reduction: 30%&#039;&#039;&lt;br /&gt;
|10?&lt;br /&gt;
|0/300?&lt;br /&gt;
|18&lt;br /&gt;
|3&lt;br /&gt;
|3/6&lt;br /&gt;
&amp;lt;div id=&amp;quot;Weaken&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Weaken.png]]&amp;lt;br&amp;gt;Weaken&lt;br /&gt;
|The target is weakened, making it deal less damage, and preventing it from scoring critical hits.&lt;br /&gt;
*&#039;&#039;Base Physical and Magical damage reduction: 25%&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|0/345&lt;br /&gt;
|10&lt;br /&gt;
|3/0&lt;br /&gt;
|5/10&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sleep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Sleep.png‎]]&amp;lt;br&amp;gt;Sleep&lt;br /&gt;
|The target is lulled to sleep, preventing it from taking any actions.&lt;br /&gt;
*&#039;&#039;Base chance of breaking on damage: 90%?&#039;&#039;&lt;br /&gt;
*&#039;&#039;Sleeping monsters cannot attack, evade, parry, or resist attacks?&#039;&#039;&lt;br /&gt;
|80&lt;br /&gt;
|0/410&lt;br /&gt;
|22&lt;br /&gt;
|7&lt;br /&gt;
|4/7&lt;br /&gt;
&amp;lt;div id=&amp;quot;Confuse&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Confuse.png‎]]&amp;lt;br&amp;gt;Confuse&lt;br /&gt;
|Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
*&#039;&#039;Base chance of breaking on damage: 90%?&#039;&#039;&lt;br /&gt;
*&#039;&#039;Base chance of monster hitting itself: 25%?&#039;&#039;&lt;br /&gt;
|?&lt;br /&gt;
|40?/660&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|3/6&lt;br /&gt;
&amp;lt;div id=&amp;quot;Imperil&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:imperil.png‎]]&amp;lt;br&amp;gt;Imperil&lt;br /&gt;
|The target is imperiled, reducing physical and magical mitigation as well as elemental mitigations.&lt;br /&gt;
*&#039;&#039;Base Physical and Magical defense reduction: 25%&#039;&#039;&lt;br /&gt;
*&#039;&#039;Base Fire/Cold/Elec/Wind resistance reduction: 10%&#039;&#039;&lt;br /&gt;
|?&lt;br /&gt;
|30?/495&lt;br /&gt;
|10&lt;br /&gt;
|3/0&lt;br /&gt;
|5/10&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blind&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
![[Image:Abilities_Blind.png]]&amp;lt;br&amp;gt;Blind&lt;br /&gt;
|Blinds the target, reducing the chance of it landing attacks and hitting with magic spells.&lt;br /&gt;
*&#039;&#039;Base attack/magic hit chance reduction: 20%&#039;&#039;&lt;br /&gt;
|80?&lt;br /&gt;
|20?/610&lt;br /&gt;
|18&lt;br /&gt;
|7/3&lt;br /&gt;
|5/10&lt;br /&gt;
&amp;lt;div id=&amp;quot;Silence&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Silence.png]]&amp;lt;br&amp;gt;Silence&lt;br /&gt;
|The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
|110?&lt;br /&gt;
|40?/665&lt;br /&gt;
|18&lt;br /&gt;
|10/5&lt;br /&gt;
|7/10&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_MagNet.png‎]]&amp;lt;br&amp;gt;MagNet&lt;br /&gt;
|A net of pure energy ensnares the target, (slowing it by 25%) and making it unable to evade attacks or spells.&lt;br /&gt;
*&#039;&#039;Slowing effect requires at least 1 AP investment.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Does not disable parrying.&#039;&#039;&lt;br /&gt;
|250?&lt;br /&gt;
|100?/700?&lt;br /&gt;
|22&lt;br /&gt;
|15/10&lt;br /&gt;
|4/9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Supportive Magic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Supportive Spells==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Spell&lt;br /&gt;
!Description&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|[[Level]]&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|[[Proficiency|Prof]]&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|CD&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|Duration&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|&lt;br /&gt;
&amp;lt;div id=&amp;quot;Curative Magic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Curative Spells&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Curative===&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Cure&lt;br /&gt;
|Restores a moderate amount of Health on the target.&lt;br /&gt;
*&#039;&#039;Base health restored = (base_health * [[AP]] / 100) * (1 + holy EDB / 100)&lt;br /&gt;
|5&lt;br /&gt;
|0/385+&lt;br /&gt;
|20&lt;br /&gt;
|5/2&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Regen.png]]&amp;lt;br&amp;gt;Regen&lt;br /&gt;
|Places a heal over time effect on the target.&lt;br /&gt;
*&#039;&#039;Base health restored per turn = base_health * ([[AP]] / 100)&lt;br /&gt;
|50?&lt;br /&gt;
|0/845&lt;br /&gt;
|22.5&lt;br /&gt;
|0&lt;br /&gt;
|14/30&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Full-Cure&lt;br /&gt;
|Fully restores the Health of the target.&lt;br /&gt;
|220&lt;br /&gt;
|0/945+&lt;br /&gt;
|50&lt;br /&gt;
|10&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Supportive===&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;div id=&amp;quot;Protection&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
![[Image:Abilities_Protection.png]]&amp;lt;br&amp;gt;Protection&lt;br /&gt;
|Places a shield effect on the target, absorbing 25% of the damage from all attacks.&lt;br /&gt;
|10?&lt;br /&gt;
|0/320&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|15?/30&lt;br /&gt;
&amp;lt;div id=&amp;quot;Haste&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;haste&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Haste.png]]&amp;lt;br&amp;gt;Haste&lt;br /&gt;
|Speeds up all actions of the target, allowing it to attack more frequently.&lt;br /&gt;
*&#039;&#039;Base [[Action Speed]] increase: 25%&#039;&#039;&lt;br /&gt;
|60?&lt;br /&gt;
|0/450&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|10?/20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadow Veil&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Shadow_Veil.png‎]]&amp;lt;br&amp;gt;Shadow Veil&lt;br /&gt;
|Surrounds the target with a veil of shadows, making it harder to hit with attacks and spells.&lt;br /&gt;
*&#039;&#039;Base evade chance increase: 15%&#039;&#039;&lt;br /&gt;
|90&lt;br /&gt;
|0/610&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|10?/20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Absorb&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;absorb&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:absorb.png]]&amp;lt;br&amp;gt;Absorb&lt;br /&gt;
|The next magical attack against the target has a chance to be absorbed and partially converted to MP.&lt;br /&gt;
*&#039;&#039;The effect is permanent until it absorbs a spell.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Base chance to absorb: 60%&#039;&#039;&lt;br /&gt;
*&#039;&#039;Cannot absorb critical hits&#039;&#039;&lt;br /&gt;
*&#039;&#039;Absorbed MP is between 5-10% of the monster&#039;s base max MP?&#039;&#039;&lt;br /&gt;
*&#039;&#039;Can absorb more than 1 spell if they occur on the same turn.&#039;&#039;&lt;br /&gt;
|50?&lt;br /&gt;
|0/385+?&lt;br /&gt;
|30&lt;br /&gt;
|20&lt;br /&gt;
|∞&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spark of Life&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;SoL&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;spark of life&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;sol&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Spark_of_Life.png]]&amp;lt;br&amp;gt;Spark of Life&lt;br /&gt;
|Any attack that would one-shot a target with more than 1 HP leaves it alive but on the brink of defeat. The buff is removed when triggered (and 50% of the player&#039;s base SP is consumed). If the player does not have enough SP remaining the trigger will fail and the player will die.&lt;br /&gt;
*&#039;&#039;When active &#039;&#039;&#039;and&#039;&#039;&#039; enough SP is available the player&#039;s health bar will turn silver.&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|0/750?&lt;br /&gt;
|44?&lt;br /&gt;
|0&lt;br /&gt;
|15?/30&lt;br /&gt;
|-&lt;br /&gt;
![[Image:fallenshield.png]]&amp;lt;br&amp;gt;&#039;&#039;Cloak of the Fallen&#039;&#039;&lt;br /&gt;
|Being brought back by Spark of Life has draped you with this powerful protective shield, increasing your damage resistance for a brief time.&lt;br /&gt;
*&#039;&#039;When Spark of Life is triggered &#039;&#039;&#039;Cloak of the Fallen&#039;&#039;&#039; procs, which grants full immunity to damage during the turn that Spark triggers.&lt;br /&gt;
*&#039;&#039;Grants +75%? physical and magical mitigation bonus after the original proc.&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|3?&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arcane Focus&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Arcane_Focus.png]]&amp;lt;br&amp;gt;Arcane Focus&lt;br /&gt;
|The target attains a higher level of attunement with the arcane forces, increasing magic power&amp;lt;s&amp;gt;, accuracy&amp;lt;/s&amp;gt; and crit chance.&lt;br /&gt;
*&#039;&#039;Magical damage bonus: 25%&#039;&#039;&lt;br /&gt;
*&#039;&#039;Magical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
|175&lt;br /&gt;
|0/980?&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|50?/100&lt;br /&gt;
&amp;lt;div id=&amp;quot;Heartseeker&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Heartseeker.png‎]]&amp;lt;br&amp;gt;Heartseeker&lt;br /&gt;
|The target attains intimate knowledge of the flow of life in all living beings, increasing attack power&amp;lt;s&amp;gt;, accuracy&amp;lt;/s&amp;gt; and crit chance.&lt;br /&gt;
*&#039;&#039;Physical damage bonus: 25%&#039;&#039;&lt;br /&gt;
*&#039;&#039;Physical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
|140&lt;br /&gt;
|0/880?&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|50?/100&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spirit Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Spirit_Shield.png‎]]&amp;lt;br&amp;gt;Spirit Shield&lt;br /&gt;
|Powerful attacks against you will be partially absorbed and damage your spirit gauge instead of health.&lt;br /&gt;
*&#039;&#039;Any attack that hits for more than 45-20% of max HP will cause the player to lose exactly 45-20% of their health, with the remainder absorbed as damage to their spirit.&amp;lt;!--&amp;lt;sup&amp;gt;[[#spirit|(Formula)]]&amp;lt;/sup&amp;gt;--&amp;gt;&lt;br /&gt;
*&#039;&#039;The amount of Spirit damage depends on the power of the blow that was absorbed, and is ???% of base spirit (reducible to ???% at max [[AP]]) for blows that would otherwise take off 100% or more health, linearly reducing to 0% of base spirit at exactly ???% damage.&#039;&#039;&lt;br /&gt;
*&#039;&#039;The spell will fail if the player does not have sufficient SP.&#039;&#039;&lt;br /&gt;
|200&lt;br /&gt;
|0/950?&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|15?/30&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- &amp;lt;div id=&amp;quot;spirit&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt; Spirit Damage = Base_SP * (0.4 - 0.05 * ([[AP]]_in_SP_shield - 1) ) * Minimum( (Damage - Max_HP * 0.25) / (Max_HP * 0.75) , 1)?&amp;lt;/pre&amp;gt;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive Magic | offensive spell]] hits a monster, it may produce an associated status effect on the target, which lasts for a number of turns. In addition, these status effect will explode for bonus damage on the monster when their effected target is struck by the next elemental spell in the cycle. e.g. Searing Skin will explode for Fire damage when the monster is struck by a Cold spell.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Effect(s)&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Flare.png‎]] &#039;&#039;&#039;Searing Skin&#039;&#039;&#039; &lt;br /&gt;
||The skin of the target has been scorched, inhibiting its attack damage.&lt;br /&gt;
* &#039;&#039;Damage reduction: 10%&#039;&#039;&lt;br /&gt;
||[[Cold]] resistance is lowered by 25.&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Freeze.png]] &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;&lt;br /&gt;
||The limbs of the target have been frozen, causing slower movement.&lt;br /&gt;
* &#039;&#039;Speed reduction: 10%&#039;&#039;&lt;br /&gt;
| [[Wind]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Gale.png]] &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;&lt;br /&gt;
||The air around the target has been upset, blowing up dust and increasing its miss chance.&lt;br /&gt;
* &#039;&#039;Miss chance increase: 10%&#039;&#039;&lt;br /&gt;
| [[Elec]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Lightning.png]] &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;&lt;br /&gt;
||Internal damage causes slower reactions and lowers evade and resist chance.&lt;br /&gt;
* &#039;&#039;Evade and Resist reduction: 10%&#039;&#039;&lt;br /&gt;
| [[Fire]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Smite.png]] &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;&lt;br /&gt;
||The holy attack has penetrated the target&#039;s defenses, making it take more damage.&lt;br /&gt;
* &#039;&#039;Magic Mitigation reduction: 10%&#039;&#039;&lt;br /&gt;
||[[Dark]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Disintegrate.png‎]] &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;&lt;br /&gt;
||The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage.&lt;br /&gt;
* &#039;&#039;Damage reduction: 10%&#039;&#039;&lt;br /&gt;
||[[Holy]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ripesoul.png]] &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;&lt;br /&gt;
||The life essence of the target has been corrupted beyond repair, damaging its physical form over time.&lt;br /&gt;
* &#039;&#039;Damage over time = MDB * (1 + EDB / 100) * 0.2&#039;&#039;&lt;br /&gt;
||Will cause Spirit Theft if targeted by Drain and the [[ability]] Spirit Theft is active (even if Drain is resisted/absorbed/evaded)&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| 7&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Soul_Fire.png‎]] &#039;&#039;&#039;Burning Soul&#039;&#039;&#039;&lt;br /&gt;
||The life essence of the target has been set ablaze, damaging its physical form over time.&lt;br /&gt;
* &#039;&#039;Damage over time = MDB * (1 + EDB / 100) * 0.2&#039;&#039;&lt;br /&gt;
||Will cause Ether Theft if targeted by Drain and the [[ability]] Ether Theft is active (even if Drain is resisted/absorbed/evaded)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chance on Hit===&lt;br /&gt;
The chance-on-hit to proc one of these effects on a monster varies based on the spell cast.&lt;br /&gt;
&lt;br /&gt;
The following base averages have been observed:&lt;br /&gt;
*From being hit with a spike shield active: 17.5%?&lt;br /&gt;
*T1: 20%-25%?&lt;br /&gt;
*T2: 50%?&lt;br /&gt;
*T3: 75%?&lt;br /&gt;
&lt;br /&gt;
===Theft Effects===&lt;br /&gt;
Thefts are status effects inflicted by Drain. Casting Drain on a target will inflict Vital Theft, and will also inflict Ether Theft or Spirit Theft when specific conditions are met.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Effect(s)&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
|Image.png &#039;&#039;&#039;Vital Theft&#039;&#039;&#039;&lt;br /&gt;
||Siphons off the target&#039;s life essence over time. This causes a damage-over-time effect and returns a small amount of health to the player.&lt;br /&gt;
* &#039;&#039;Damage over time = MDB * (1 + forbidden EDB / 100) * 0.1&#039;&#039;&lt;br /&gt;
* &#039;&#039;Health drained = 5% of the target&#039;s current HP or 5% of your total base HP, whichever is lower&lt;br /&gt;
|| Damages the target then heals the player after each of the target&#039;s turn.&lt;br /&gt;
*&#039;&#039;Damage occurs first, before healing the player.&lt;br /&gt;
|| See Drain&lt;br /&gt;
|-&lt;br /&gt;
|Image.png &#039;&#039;&#039;Ether Theft&#039;&#039;&#039;&lt;br /&gt;
||Siphons off the target&#039;s mana over time. This returns a small amount of mana to the player.&lt;br /&gt;
* &#039;&#039;MP damage/drained = 5% of the target&#039;s current MP or 5% of your total base MP, whichever is lower&lt;br /&gt;
||Recovers the player&#039;s MP and reduces the target&#039;s MP by the same amount after each of the target&#039;s turn.&lt;br /&gt;
* &#039;&#039;The target loses MP at the beginning of the turn (before the player takes action)&lt;br /&gt;
* &#039;&#039;MP recovery occurs at the end of this turn&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
|Image.png &#039;&#039;&#039;Spirit Theft&#039;&#039;&#039;&lt;br /&gt;
||Siphons off the target&#039;s spirit over time. This returns a small amount of spirit to the player.&lt;br /&gt;
* &#039;&#039;SP damage/drained = 5% of the target&#039;s current SP or 5% of your total base SP, whichever is lower&lt;br /&gt;
||Recovers the player&#039;s SP and reduces the target&#039;s SP by the same amount after each of the target&#039;s turn.&lt;br /&gt;
* &#039;&#039;The target loses SP at the beginning of the turn (before the player takes action)&lt;br /&gt;
* &#039;&#039;SP recovery occurs at the end of this turn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spike Shields==&lt;br /&gt;
Spike Shields are an [[ability]] that grant an added effect to the Protection spell. Only 1 of 4 elemental shields can be active at one time.&lt;br /&gt;
*Can proc upon parrying or blocking an attack.&lt;br /&gt;
*Do a minimum of 5 damage to monsters regardless of damage taken.&lt;br /&gt;
*Count as physical damage.&lt;br /&gt;
*Can proc [[#Status Effects|status effects]] (~20%? chance).&lt;br /&gt;
&lt;br /&gt;
==Procs==&lt;br /&gt;
Spell procs take priority in the following order (assuming they are applicable):&lt;br /&gt;
&lt;br /&gt;
Absorb &amp;gt; Spirit Shield &amp;gt; Spark of Life &amp;gt; Spike effects&lt;br /&gt;
&lt;br /&gt;
==Stacking==&lt;br /&gt;
The effects of Arcane Focus and Heartseeker cannot be active simultaneously.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Nerzzzzz</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=27449</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=27449"/>
		<updated>2014-01-19T17:29:58Z</updated>

		<summary type="html">&lt;p&gt;Nerzzzzz: /* Status Effects */  Added Thefts section. Can&amp;#039;t upload icons.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Point.png]] &#039;&#039;&#039;&#039;&#039;&amp;lt;font size=4&amp;gt;Information regarding the proficiency/level requirements for spells is due in patch 0.79&lt;br /&gt;
&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These are the mana-based spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&lt;br /&gt;
==Learning Spells==&lt;br /&gt;
Spells are automatically added to a player&#039;s skillbook once they have reached the minimum level &#039;&#039;&#039;and/or&#039;&#039;&#039; [[proficiency]] requirements. Usually it is possible to improve the spell by using [[ability]] points right away but some abilities will only be available at higher levels.&lt;br /&gt;
&lt;br /&gt;
==Spell Costs==&lt;br /&gt;
Spell costs are all a percentage of the player&#039;s [[level]], rounded up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;: &#039;Fiery Blast&#039; has a base cost of 5, meaning its MP cost is 5% of the player&#039;s level. At level 51 Fiery Blast costs:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;roundup(51 * 0.05) = roundup(2.55) = 3 MP&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spell costs are further modified by:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Factor&lt;br /&gt;
!▲/▼&lt;br /&gt;
!Amount&lt;br /&gt;
!Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Interference]] || ▲ || 0.5% per point || Permanent (can be [[The_Forge#Shards|temporarily removed]])&lt;br /&gt;
|-&lt;br /&gt;
|Mana Conservation || ▼ || Stated % || Permanent&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit Stance]] || ▼ || 25% || As long as it can be maintained&lt;br /&gt;
|-&lt;br /&gt;
|[[Fighting_Styles#Staff|Coalesced Mana]] || ▼ || 50% || Up to 5 turns (and the monster stays alive to be targeted)&lt;br /&gt;
|-&lt;br /&gt;
|[[Channeling]] || ▼ || 100% || Consumed upon casting&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Forge#Shards|Suffused Aether]] || ▼ || 10% || Up to 1 hour [[The_Forge#Shards|per shard]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Spell Cost&#039;&#039;&#039; = roundup((Level * Base_cost / 100) * (1 + interference * 0.5%) * (1 - mana_conservation) * (1 - spirit_stance) * (1 - coalesced) * (1 - suffused_aether))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All of the passive factors also affect the upkeep cost of [[Innate Arcana]].&lt;br /&gt;
&lt;br /&gt;
==Spell Durations==&lt;br /&gt;
The duration of spells lasting more than one turn depends on their base duration, the number of [[Ability Points]] invested (where applicable) and the relevant [[proficiencies]].&lt;br /&gt;
&lt;br /&gt;
==[[Spell Damage]]==&lt;br /&gt;
&lt;br /&gt;
==Table Legend==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Column&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
|Tier || The tier of the spell. Can be 1-3.&lt;br /&gt;
|-&lt;br /&gt;
|Level || The minimum [[level]] needed to access the spell.&lt;br /&gt;
|-&lt;br /&gt;
|Prof || The minimum [[proficiency]] needed to access the spell and the maximum needed to get the highest bonuses.&lt;br /&gt;
|-&lt;br /&gt;
|Cost || The base mana cost of the spell and the reduced cost via [[abilities]].&lt;br /&gt;
|-&lt;br /&gt;
|CD || The base cooldown of the spell and the reduced cooldown via [[abilities]].&lt;br /&gt;
|-&lt;br /&gt;
|Targets || The base number of targets the spell can hit and the increased number via [[abilities]].&lt;br /&gt;
|-&lt;br /&gt;
|Duration || The base duration of the spell&#039;s effect and the increased duration via [[abilities]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Offensive Spells==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. Missing the primary target of an spell does not prevent it from hitting other targets if the spell is capable of doing so; each chance-to-hit is calculated independently.&lt;br /&gt;
&lt;br /&gt;
Each [[Monster_Lab#Monster_Classes|type of monster]] has different levels of resistance to each [[damage type]]s, which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status Effects|status effects]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|Tier&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|[[Level]]&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|[[Proficiency|Prof]]&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|CD&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|Targets&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
===Elemental===&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
====[[Fire]]====&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Fireball.png]]&amp;lt;br&amp;gt;Fiery Blast&lt;br /&gt;
|A ball of fire is hurled at the target.&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|0/200&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|3/5&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Inferno.png‎]]&amp;lt;br&amp;gt;Inferno&lt;br /&gt;
|Unleashes an inferno of flames on all hostile targets, causing Fire damage.&lt;br /&gt;
|2&lt;br /&gt;
|50&lt;br /&gt;
|50?/500&lt;br /&gt;
|12.5&lt;br /&gt;
|4/2&lt;br /&gt;
|5/7&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Nova.png]]&amp;lt;br&amp;gt;Flames of Loki&lt;br /&gt;
|Fire damage.&lt;br /&gt;
|3&lt;br /&gt;
|175?&lt;br /&gt;
|150/800&lt;br /&gt;
|20&lt;br /&gt;
|7/4&lt;br /&gt;
|7/10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====[[Cold]]====&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Freeze.png]]&amp;lt;br&amp;gt;Freeze&lt;br /&gt;
|Cold damage.&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|0/200&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|3/5&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Blizzard.png]]&amp;lt;br&amp;gt;Blizzard&lt;br /&gt;
|Cold damage.&lt;br /&gt;
|2&lt;br /&gt;
|106?&lt;br /&gt;
|50/500&lt;br /&gt;
|12.5&lt;br /&gt;
|4/2&lt;br /&gt;
|5/7&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Fimbulvetr.png]]&amp;lt;br&amp;gt;Fimbulvetr&lt;br /&gt;
|Cold damage.&lt;br /&gt;
|3&lt;br /&gt;
|185?&lt;br /&gt;
|150/800&lt;br /&gt;
|20&lt;br /&gt;
|7/4&lt;br /&gt;
|7/10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====[[Elec]]====&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Lightning.png‎]]&amp;lt;br&amp;gt;Shockblast&lt;br /&gt;
|A bolt of lightning strikes the target, causing Elec damage.&lt;br /&gt;
|1&lt;br /&gt;
|35&lt;br /&gt;
|0/200&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|3/5&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Column_Lightning.png‎]]&amp;lt;br&amp;gt;Chained Lightning&lt;br /&gt;
|Elec damage.&lt;br /&gt;
|2&lt;br /&gt;
|50?&lt;br /&gt;
|50?/500&lt;br /&gt;
|12.5&lt;br /&gt;
|4/2&lt;br /&gt;
|5/7&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Shockblast.png‎]]&amp;lt;br&amp;gt;Wrath of Thor&lt;br /&gt;
|Elec damage.&lt;br /&gt;
|3&lt;br /&gt;
|195?&lt;br /&gt;
|150/800&lt;br /&gt;
|20&lt;br /&gt;
|7/4&lt;br /&gt;
|7/10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
====[[Wind]]====&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Windblast.png]]&amp;lt;br&amp;gt;Gale&lt;br /&gt;
|A blast of wind hits the target, causing Wind damage.&lt;br /&gt;
|1&lt;br /&gt;
|45&lt;br /&gt;
|0/200&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|3/5&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Gale.png‎]]&amp;lt;br&amp;gt;Downburst&lt;br /&gt;
|Wind damage.&lt;br /&gt;
|2&lt;br /&gt;
|50?&lt;br /&gt;
|50/500&lt;br /&gt;
|12.5&lt;br /&gt;
|4/2&lt;br /&gt;
|5/7&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Storms_of_Njord.png‎]]&amp;lt;br&amp;gt;Storms of Njord&lt;br /&gt;
|Wind damage.&lt;br /&gt;
|3&lt;br /&gt;
|205?&lt;br /&gt;
|150/800&lt;br /&gt;
|20&lt;br /&gt;
|7/4&lt;br /&gt;
|7/10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holy&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Smite.png]]&amp;lt;br&amp;gt;Smite&lt;br /&gt;
| Holy damage.&lt;br /&gt;
|1&lt;br /&gt;
|65&lt;br /&gt;
|0/500&lt;br /&gt;
|14&lt;br /&gt;
|0&lt;br /&gt;
|3/5&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Banish.png]]&amp;lt;br&amp;gt;Banishment&lt;br /&gt;
|Holy damage.&lt;br /&gt;
|2&lt;br /&gt;
|100?&lt;br /&gt;
|100/700&lt;br /&gt;
|21&lt;br /&gt;
|4/2&lt;br /&gt;
|5/7&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Soul_Fire.png‎]]&amp;lt;br&amp;gt;Paradise Lost&lt;br /&gt;
| Holy damage.&lt;br /&gt;
|3&lt;br /&gt;
|200?&lt;br /&gt;
|200/900&lt;br /&gt;
|30&lt;br /&gt;
|7/4&lt;br /&gt;
|7/10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dark&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Forbidden===&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Corruption.png‎]]&amp;lt;br&amp;gt;Corruption&lt;br /&gt;
| Dark damage.&lt;br /&gt;
|1&lt;br /&gt;
|85&lt;br /&gt;
|0/500&lt;br /&gt;
|14&lt;br /&gt;
|0&lt;br /&gt;
|3/5&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Disintegrate.png‎]]&amp;lt;br&amp;gt;Disintegrate&lt;br /&gt;
|Dark damage.&lt;br /&gt;
|2&lt;br /&gt;
|100?&lt;br /&gt;
|100/700&lt;br /&gt;
|18.5?&lt;br /&gt;
|4/2&lt;br /&gt;
|5/7&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Ragnarok.png‎]]&amp;lt;br&amp;gt;Ragnarok&lt;br /&gt;
|Dark damage.&lt;br /&gt;
|3&lt;br /&gt;
|245&lt;br /&gt;
|200/900&lt;br /&gt;
|28?&lt;br /&gt;
|7/4&lt;br /&gt;
|7/10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Deprecating Magic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Deprecating Spells==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Spell&lt;br /&gt;
!Description&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|[[Level]]&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|[[Proficiency|Prof]]&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|CD&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|Duration&lt;br /&gt;
&amp;lt;div id=&amp;quot;Drain&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Poison.png]]&amp;lt;br&amp;gt;Drain&lt;br /&gt;
|Inflicts Drain on one target, causing damage over time.&lt;br /&gt;
*&#039;&#039;Damage/healing at end of enemy&#039;s turn = ?% of monster&#039;s current HP&lt;br /&gt;
|30?&lt;br /&gt;
|0/300?&lt;br /&gt;
|11.5&lt;br /&gt;
|20/15&lt;br /&gt;
|7?&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slow&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Slow.png]]&amp;lt;br&amp;gt;Slow&lt;br /&gt;
|The target is slowed by x%, making it attack less frequently.&lt;br /&gt;
*&#039;&#039;Base action speed reduction: 30%&#039;&#039;&lt;br /&gt;
|10?&lt;br /&gt;
|0/300?&lt;br /&gt;
|18&lt;br /&gt;
|3&lt;br /&gt;
|3/6&lt;br /&gt;
&amp;lt;div id=&amp;quot;Weaken&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Weaken.png]]&amp;lt;br&amp;gt;Weaken&lt;br /&gt;
|The target is weakened, making it deal less damage, and preventing it from scoring critical hits.&lt;br /&gt;
*&#039;&#039;Base Physical and Magical damage reduction: 25%&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|0/345&lt;br /&gt;
|10&lt;br /&gt;
|3/0&lt;br /&gt;
|5/10&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sleep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Sleep.png‎]]&amp;lt;br&amp;gt;Sleep&lt;br /&gt;
|The target is lulled to sleep, preventing it from taking any actions.&lt;br /&gt;
*&#039;&#039;Base chance of breaking on damage: 90%?&#039;&#039;&lt;br /&gt;
*&#039;&#039;Sleeping monsters cannot attack, evade, parry, or resist attacks?&#039;&#039;&lt;br /&gt;
|80&lt;br /&gt;
|0/410&lt;br /&gt;
|22&lt;br /&gt;
|7&lt;br /&gt;
|4/7&lt;br /&gt;
&amp;lt;div id=&amp;quot;Confuse&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Confuse.png‎]]&amp;lt;br&amp;gt;Confuse&lt;br /&gt;
|Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
*&#039;&#039;Base chance of breaking on damage: 90%?&#039;&#039;&lt;br /&gt;
*&#039;&#039;Base chance of monster hitting itself: 25%?&#039;&#039;&lt;br /&gt;
|?&lt;br /&gt;
|40?/660&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|3/6&lt;br /&gt;
&amp;lt;div id=&amp;quot;Imperil&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:imperil.png‎]]&amp;lt;br&amp;gt;Imperil&lt;br /&gt;
|The target is imperiled, reducing physical and magical mitigation as well as elemental mitigations.&lt;br /&gt;
*&#039;&#039;Base Physical and Magical defense reduction: 25%&#039;&#039;&lt;br /&gt;
*&#039;&#039;Base Fire/Cold/Elec/Wind resistance reduction: 10%&#039;&#039;&lt;br /&gt;
|?&lt;br /&gt;
|30?/495&lt;br /&gt;
|10&lt;br /&gt;
|3/0&lt;br /&gt;
|5/10&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blind&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
![[Image:Abilities_Blind.png]]&amp;lt;br&amp;gt;Blind&lt;br /&gt;
|Blinds the target, reducing the chance of it landing attacks and hitting with magic spells.&lt;br /&gt;
*&#039;&#039;Base attack/magic hit chance reduction: 20%&#039;&#039;&lt;br /&gt;
|80?&lt;br /&gt;
|20?/610&lt;br /&gt;
|18&lt;br /&gt;
|7/3&lt;br /&gt;
|5/10&lt;br /&gt;
&amp;lt;div id=&amp;quot;Silence&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Silence.png]]&amp;lt;br&amp;gt;Silence&lt;br /&gt;
|The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
|110?&lt;br /&gt;
|40?/665&lt;br /&gt;
|18&lt;br /&gt;
|10/5&lt;br /&gt;
|7/10&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_MagNet.png‎]]&amp;lt;br&amp;gt;MagNet&lt;br /&gt;
|A net of pure energy ensnares the target, (slowing it by 25%) and making it unable to evade attacks or spells.&lt;br /&gt;
*&#039;&#039;Slowing effect requires at least 1 AP investment.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Does not disable parrying.&#039;&#039;&lt;br /&gt;
|250?&lt;br /&gt;
|100?/700?&lt;br /&gt;
|22&lt;br /&gt;
|15/10&lt;br /&gt;
|4/9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Supportive Magic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Supportive Spells==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Spell&lt;br /&gt;
!Description&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|[[Level]]&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|[[Proficiency|Prof]]&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|CD&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|Duration&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|&lt;br /&gt;
&amp;lt;div id=&amp;quot;Curative Magic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Curative Spells&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Curative===&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Cure&lt;br /&gt;
|Restores a moderate amount of Health on the target.&lt;br /&gt;
*&#039;&#039;Base health restored = (base_health * [[AP]] / 100) * (1 + holy EDB / 100)&lt;br /&gt;
|5&lt;br /&gt;
|0/385+&lt;br /&gt;
|20&lt;br /&gt;
|5/2&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Regen.png]]&amp;lt;br&amp;gt;Regen&lt;br /&gt;
|Places a heal over time effect on the target.&lt;br /&gt;
*&#039;&#039;Base health restored per turn = base_health * ([[AP]] / 100)&lt;br /&gt;
|50?&lt;br /&gt;
|0/845&lt;br /&gt;
|22.5&lt;br /&gt;
|0&lt;br /&gt;
|14/30&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Full-Cure&lt;br /&gt;
|Fully restores the Health of the target.&lt;br /&gt;
|220&lt;br /&gt;
|0/945+&lt;br /&gt;
|50&lt;br /&gt;
|10&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Supportive===&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;div id=&amp;quot;Protection&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
![[Image:Abilities_Protection.png]]&amp;lt;br&amp;gt;Protection&lt;br /&gt;
|Places a shield effect on the target, absorbing 25% of the damage from all attacks.&lt;br /&gt;
|10?&lt;br /&gt;
|0/320&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|15?/30&lt;br /&gt;
&amp;lt;div id=&amp;quot;Haste&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;haste&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Haste.png]]&amp;lt;br&amp;gt;Haste&lt;br /&gt;
|Speeds up all actions of the target, allowing it to attack more frequently.&lt;br /&gt;
*&#039;&#039;Base [[Action Speed]] increase: 25%&#039;&#039;&lt;br /&gt;
|60?&lt;br /&gt;
|0/450&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|10?/20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadow Veil&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Shadow_Veil.png‎]]&amp;lt;br&amp;gt;Shadow Veil&lt;br /&gt;
|Surrounds the target with a veil of shadows, making it harder to hit with attacks and spells.&lt;br /&gt;
*&#039;&#039;Base evade chance increase: 15%&#039;&#039;&lt;br /&gt;
|90&lt;br /&gt;
|0/610&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|10?/20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Absorb&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;absorb&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:absorb.png]]&amp;lt;br&amp;gt;Absorb&lt;br /&gt;
|The next magical attack against the target has a chance to be absorbed and partially converted to MP.&lt;br /&gt;
*&#039;&#039;The effect is permanent until it absorbs a spell.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Base chance to absorb: 60%&#039;&#039;&lt;br /&gt;
*&#039;&#039;Cannot absorb critical hits&#039;&#039;&lt;br /&gt;
*&#039;&#039;Absorbed MP is between 5-10% of the monster&#039;s base max MP?&#039;&#039;&lt;br /&gt;
*&#039;&#039;Can absorb more than 1 spell if they occur on the same turn.&#039;&#039;&lt;br /&gt;
|50?&lt;br /&gt;
|0/385+?&lt;br /&gt;
|30&lt;br /&gt;
|20&lt;br /&gt;
|∞&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spark of Life&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;SoL&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;spark of life&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;sol&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Spark_of_Life.png]]&amp;lt;br&amp;gt;Spark of Life&lt;br /&gt;
|Any attack that would one-shot a target with more than 1 HP leaves it alive but on the brink of defeat. The buff is removed when triggered (and 50% of the player&#039;s base SP is consumed). If the player does not have enough SP remaining the trigger will fail and the player will die.&lt;br /&gt;
*&#039;&#039;When active &#039;&#039;&#039;and&#039;&#039;&#039; enough SP is available the player&#039;s health bar will turn silver.&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|0/750?&lt;br /&gt;
|44?&lt;br /&gt;
|0&lt;br /&gt;
|15?/30&lt;br /&gt;
|-&lt;br /&gt;
![[Image:fallenshield.png]]&amp;lt;br&amp;gt;&#039;&#039;Cloak of the Fallen&#039;&#039;&lt;br /&gt;
|Being brought back by Spark of Life has draped you with this powerful protective shield, increasing your damage resistance for a brief time.&lt;br /&gt;
*&#039;&#039;When Spark of Life is triggered &#039;&#039;&#039;Cloak of the Fallen&#039;&#039;&#039; procs, which grants full immunity to damage during the turn that Spark triggers.&lt;br /&gt;
*&#039;&#039;Grants +75%? physical and magical mitigation bonus after the original proc.&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|3?&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arcane Focus&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Arcane_Focus.png]]&amp;lt;br&amp;gt;Arcane Focus&lt;br /&gt;
|The target attains a higher level of attunement with the arcane forces, increasing magic power&amp;lt;s&amp;gt;, accuracy&amp;lt;/s&amp;gt; and crit chance.&lt;br /&gt;
*&#039;&#039;Magical damage bonus: 25%&#039;&#039;&lt;br /&gt;
*&#039;&#039;Magical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
|175&lt;br /&gt;
|0/980?&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|50?/100&lt;br /&gt;
&amp;lt;div id=&amp;quot;Heartseeker&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Heartseeker.png‎]]&amp;lt;br&amp;gt;Heartseeker&lt;br /&gt;
|The target attains intimate knowledge of the flow of life in all living beings, increasing attack power&amp;lt;s&amp;gt;, accuracy&amp;lt;/s&amp;gt; and crit chance.&lt;br /&gt;
*&#039;&#039;Physical damage bonus: 25%&#039;&#039;&lt;br /&gt;
*&#039;&#039;Physical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
|140&lt;br /&gt;
|0/880?&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|50?/100&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spirit Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Spirit_Shield.png‎]]&amp;lt;br&amp;gt;Spirit Shield&lt;br /&gt;
|Powerful attacks against you will be partially absorbed and damage your spirit gauge instead of health.&lt;br /&gt;
*&#039;&#039;Any attack that hits for more than 45-20% of max HP will cause the player to lose exactly 45-20% of their health, with the remainder absorbed as damage to their spirit.&amp;lt;!--&amp;lt;sup&amp;gt;[[#spirit|(Formula)]]&amp;lt;/sup&amp;gt;--&amp;gt;&lt;br /&gt;
*&#039;&#039;The amount of Spirit damage depends on the power of the blow that was absorbed, and is ???% of base spirit (reducible to ???% at max [[AP]]) for blows that would otherwise take off 100% or more health, linearly reducing to 0% of base spirit at exactly ???% damage.&#039;&#039;&lt;br /&gt;
*&#039;&#039;The spell will fail if the player does not have sufficient SP.&#039;&#039;&lt;br /&gt;
|200&lt;br /&gt;
|0/950?&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|15?/30&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- &amp;lt;div id=&amp;quot;spirit&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt; Spirit Damage = Base_SP * (0.4 - 0.05 * ([[AP]]_in_SP_shield - 1) ) * Minimum( (Damage - Max_HP * 0.25) / (Max_HP * 0.75) , 1)?&amp;lt;/pre&amp;gt;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive Magic | offensive spell]] hits a monster, it may produce an associated status effect on the target, which lasts for a number of turns. In addition, these status effect will explode for bonus damage on the monster when their effected target is struck by the next elemental spell in the cycle. e.g. Searing Skin will explode for Fire damage when the monster is struck by a Cold spell.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Effect(s)&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Flare.png‎]] &#039;&#039;&#039;Searing Skin&#039;&#039;&#039; &lt;br /&gt;
||The skin of the target has been scorched, inhibiting its attack damage.&lt;br /&gt;
* &#039;&#039;Damage reduction: 10%&#039;&#039;&lt;br /&gt;
||[[Cold]] resistance is lowered by 25.&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Freeze.png]] &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;&lt;br /&gt;
||The limbs of the target have been frozen, causing slower movement.&lt;br /&gt;
* &#039;&#039;Speed reduction: 10%&#039;&#039;&lt;br /&gt;
| [[Wind]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Gale.png]] &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;&lt;br /&gt;
||The air around the target has been upset, blowing up dust and increasing its miss chance.&lt;br /&gt;
* &#039;&#039;Miss chance increase: 10%&#039;&#039;&lt;br /&gt;
| [[Elec]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Lightning.png]] &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;&lt;br /&gt;
||Internal damage causes slower reactions and lowers evade and resist chance.&lt;br /&gt;
* &#039;&#039;Evade and Resist reduction: 10%&#039;&#039;&lt;br /&gt;
| [[Fire]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Smite.png]] &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;&lt;br /&gt;
||The holy attack has penetrated the target&#039;s defenses, making it take more damage.&lt;br /&gt;
* &#039;&#039;Magic Mitigation reduction: 10%&#039;&#039;&lt;br /&gt;
||[[Dark]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Disintegrate.png‎]] &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;&lt;br /&gt;
||The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage.&lt;br /&gt;
* &#039;&#039;Damage reduction: 10%&#039;&#039;&lt;br /&gt;
||[[Holy]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ripesoul.png]] &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;&lt;br /&gt;
||The life essence of the target has been corrupted beyond repair, damaging its physical form over time.&lt;br /&gt;
* &#039;&#039;Damage over time = MDB * (1 + EDB / 100) * 0.2&#039;&#039;&lt;br /&gt;
||Will cause Spirit Theft if targeted by Drain and the [[ability]] Spirit Theft is active (even if Drain is resisted/absorbed/evaded)&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| 7&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Soul_Fire.png‎]] &#039;&#039;&#039;Burning Soul&#039;&#039;&#039;&lt;br /&gt;
||The life essence of the target has been set ablaze, damaging its physical form over time.&lt;br /&gt;
* &#039;&#039;Damage over time = MDB * (1 + EDB / 100) * 0.2&#039;&#039;&lt;br /&gt;
||Will cause Ether Theft if targeted by Drain and the [[ability]] Ether Theft is active (even if Drain is resisted/absorbed/evaded)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chance on Hit===&lt;br /&gt;
The chance-on-hit to proc one of these effects on a monster varies based on the spell cast.&lt;br /&gt;
&lt;br /&gt;
The following base averages have been observed:&lt;br /&gt;
*From being hit with a spike shield active: 17.5%?&lt;br /&gt;
*T1: 20%-25%?&lt;br /&gt;
*T2: 50%?&lt;br /&gt;
*T3: 75%?&lt;br /&gt;
&lt;br /&gt;
===Theft Effects===&lt;br /&gt;
Thefts are status effects inflicted by Drain. Casting Drain on a target will inflict Vital Theft, and will also inflict Ether Theft or Spirit Theft when specific conditions are met.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Effect(s)&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
|Image.png &#039;&#039;&#039;Vital Theft&#039;&#039;&#039;&lt;br /&gt;
||Siphons off the target&#039;s life essence over time. This causes a damage-over-time effect and returns a small amount of health to the player.&lt;br /&gt;
* &#039;&#039;Damage over time = MDB * (1 + forbidden EDB / 100) * 0.1&#039;&#039;&lt;br /&gt;
* &#039;&#039;Health drained = 5% of the target&#039;s current HP or 5% of your total base HP, whichever is lower&lt;br /&gt;
|| Damages the target then heals the player after each of the target&#039;s turn.&lt;br /&gt;
*&#039;&#039;Damage occurs first, before healing the player.&lt;br /&gt;
|| See Drain&lt;br /&gt;
|-&lt;br /&gt;
|Image.png &#039;&#039;&#039;Ether Theft&#039;&#039;&#039;&lt;br /&gt;
||Siphons off the target&#039;s mana over time. This returns a small amount of mana to the player.&lt;br /&gt;
* &#039;&#039;MP damage/drained = 5% of the target&#039;s current MP or 5% of your total base MP, whichever is lower&lt;br /&gt;
||Recovers the player&#039;s MP and reduces the target&#039;s MP by the same amount after each of the target&#039;s turn.&lt;br /&gt;
* &#039;&#039;The target loses MP at the beginning of the turn (before the player takes action)&lt;br /&gt;
* &#039;&#039;MP recovery occurs at the end of this turn&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
|Image.png &#039;&#039;&#039;Spirit Theft&#039;&#039;&#039;&lt;br /&gt;
||Siphons off the target&#039;s spirit over time. This returns a small amount of spirit to the player.&lt;br /&gt;
* &#039;&#039;SP damage/drained = 5% of the target&#039;s current SP or 5% of your total base SP, whichever is lower&lt;br /&gt;
||Recovers the player&#039;s SP and reduces the target&#039;s SP by the same amount after each of the target&#039;s turn.&lt;br /&gt;
* &#039;&#039;The target loses SP at the beginning of the turn (before the player takes action)&lt;br /&gt;
* &#039;&#039;SP recovery occurs at the end of this turn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spike Shields==&lt;br /&gt;
Spike Shields are an [[ability]] that grant an added effect to the Protection spell. Only 1 of 4 elemental shields can be active at one time.&lt;br /&gt;
*Can proc upon parrying or blocking an attack.&lt;br /&gt;
*Do a minimum of 5 damage to monsters regardless of damage taken.&lt;br /&gt;
*Count as physical damage.&lt;br /&gt;
*Can proc [[#Status Effects|status effects]] (~20%? chance).&lt;br /&gt;
&lt;br /&gt;
==Procs==&lt;br /&gt;
Spell procs take priority in the following order (assuming they are applicable):&lt;br /&gt;
&lt;br /&gt;
Absorb &amp;gt; Spirit Shield &amp;gt; Spark of Life &amp;gt; Spike effects&lt;br /&gt;
&lt;br /&gt;
==Stacking==&lt;br /&gt;
The effects of Arcane Focus and Heartseeker cannot be active simultaneously.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Nerzzzzz</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Leveling_Up&amp;diff=27437</id>
		<title>Leveling Up</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Leveling_Up&amp;diff=27437"/>
		<updated>2014-01-19T12:10:46Z</updated>

		<summary type="html">&lt;p&gt;Nerzzzzz: /* Certain Levels */  Added mod power and edited some stuffs. Revert if unnecessary.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Leveling up occurs when a player earns enough [[EXP]]. Its occurrence will be indicated in the combat log as well as below the player&#039;s stat bars.&lt;br /&gt;
&lt;br /&gt;
[[Image:lvup.png]]&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
===Every Level===&lt;br /&gt;
*All pieces of [[equipment]] will have their active stats increase based on [[Level Scaling]].&lt;br /&gt;
**This does not trigger until the player is out of [[combat]].&lt;br /&gt;
*An [[ability point]] is earned.&lt;br /&gt;
**An additional ability point can be earned via [[Training]].&lt;br /&gt;
*The base [[proficiency]] cap increases by 1.&lt;br /&gt;
*The range on the [[Battles#Monster_Side|level of the monsters]] that can be fought increases by 1.&lt;br /&gt;
*The cap on the [[Monster_Lab#Monster_PL_vs._Player_Level|power level]] of the monsters that can be fought increases by at least 1.&lt;br /&gt;
*[[Spell#Spell_Costs|Spell costs]] increase by base_cost/100&lt;br /&gt;
&lt;br /&gt;
===Certain Levels===&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot;&lt;br /&gt;
!Level !! Effect(s)&lt;br /&gt;
|-&lt;br /&gt;
|1 ||&lt;br /&gt;
*First Blood [[Arena]] unlocked&lt;br /&gt;
*Apprentice [[rank]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
|10 ||&lt;br /&gt;
*+1 [[Mastery Point]]&lt;br /&gt;
*Learning Curves [[Arena]] unlocked&lt;br /&gt;
*Novice [[rank]] unlocked&lt;br /&gt;
*Protection Augment [[abilities]] become available.&lt;br /&gt;
|-&lt;br /&gt;
|20 ||&lt;br /&gt;
*+1 [[Mastery Point]]&lt;br /&gt;
*Graduation [[Arena]] unlocked&lt;br /&gt;
*Apprentice [[rank]] unlocked&lt;br /&gt;
*[[Training|Pack Rat]] 1/10 trainable&lt;br /&gt;
|-&lt;br /&gt;
|30 ||&lt;br /&gt;
*+1 [[Mastery Point]]&lt;br /&gt;
*Road Less Traveled [[Arena]] unlocked&lt;br /&gt;
*Journeyman [[rank]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
|40 ||&lt;br /&gt;
*+1 [[Mastery Point]]&lt;br /&gt;
*A Rolling Stone [[Arena]] unlocked&lt;br /&gt;
*Artisan [[rank]] unlocked&lt;br /&gt;
*[[Training|Pack Rat]] 2/10 trainable&lt;br /&gt;
|-&lt;br /&gt;
|50 ||&lt;br /&gt;
*+1 [[Mastery Point]]&lt;br /&gt;
*+1 [[Mod Power]]&lt;br /&gt;
*Fresh Meat [[Arena]] unlocked&lt;br /&gt;
*Expert [[rank]] unlocked&lt;br /&gt;
*Konata [[Ring of Blood]] unlocked&lt;br /&gt;
*[[Training|And A Scholar + Tincture]] 1/5 trainable&lt;br /&gt;
*[[Training|Manifest Destiny]] 1/10 trainable&lt;br /&gt;
*Tier 2 [[fighting skills]] become available (with [[proficiency]]).&lt;br /&gt;
|-&lt;br /&gt;
|60 ||&lt;br /&gt;
*+1 [[Mastery Point]]&lt;br /&gt;
*Dark Skies [[Arena]] unlocked&lt;br /&gt;
*Master [[rank]] unlocked&lt;br /&gt;
*[[Training|Pack Rat]] 3/10 trainable&lt;br /&gt;
|-&lt;br /&gt;
|70 ||&lt;br /&gt;
*+1 [[Mastery Point]]&lt;br /&gt;
*Growing Storm [[Arena]] unlocked&lt;br /&gt;
*Champion [[rank]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
|75 || Mikuru Asahina + Ryouko Asakura + Yuki Nagato [[Ring of Blood]]s unlocked&lt;br /&gt;
|-&lt;br /&gt;
|80 ||&lt;br /&gt;
*+1 [[Mastery Point]]&lt;br /&gt;
*Power Flux [[Arena]] unlocked&lt;br /&gt;
*Hero [[rank]] unlocked&lt;br /&gt;
*[[Training|Pack Rat]] 4/10 trainable&lt;br /&gt;
|-&lt;br /&gt;
|90 ||&lt;br /&gt;
*+1 [[Mastery Point]]&lt;br /&gt;
*Killzone [[Arena]] unlocked&lt;br /&gt;
*Lord [[rank]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
|100 ||&lt;br /&gt;
*+1 [[Mastery Point]]&lt;br /&gt;
*+1 [[Mod Power]]&lt;br /&gt;
*Endgame [[Arena]] unlocked&lt;br /&gt;
**Ascended [[rank]] unlocked (if above arena is cleared).&lt;br /&gt;
*Real Life [[Ring of Blood]] unlocked&lt;br /&gt;
*[[Training|And A Scholar + Tincture]] 2/5 trainable&lt;br /&gt;
*[[Training|Manifest Destiny]] 2/10 trainable&lt;br /&gt;
*[[Training|Pack Rat]] 5/10 trainable&lt;br /&gt;
*Tier 3 [[fighting skills]] become available (with [[proficiency]]).&lt;br /&gt;
|-&lt;br /&gt;
|110 ||&lt;br /&gt;
*+1 [[Mastery Point]]&lt;br /&gt;
*Longest Journey [[Arena]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
|120 ||&lt;br /&gt;
*+1 [[Mastery Point]]&lt;br /&gt;
*Dreamfall [[Arena]] unlocked&lt;br /&gt;
*[[Training|Pack Rat]] 6/10 trainable&lt;br /&gt;
|-&lt;br /&gt;
|130 ||&lt;br /&gt;
*+1 [[Mastery Point]]&lt;br /&gt;
*Exile [[Arena]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
|140 ||&lt;br /&gt;
*+1 [[Mastery Point]]&lt;br /&gt;
*Sealed Power [[Arena]] unlocked&lt;br /&gt;
**Destined [[rank]] unlocked (if above arena is cleared).&lt;br /&gt;
*[[Training|Pack Rat]] 7/10 trainable&lt;br /&gt;
|-&lt;br /&gt;
|150 ||&lt;br /&gt;
*+1 [[Mastery Point]]&lt;br /&gt;
*+1 [[Mod Power]]&lt;br /&gt;
*New Wings [[Arena]] unlocked&lt;br /&gt;
*Invisible Pink Unicorn [[Ring of Blood]] unlocked&lt;br /&gt;
*[[Training|And A Scholar + Tincture]] 3/5 trainable&lt;br /&gt;
*[[Training|Manifest Destiny]] 3/10 trainable&lt;br /&gt;
*Drain Augment [[abilities]] become available.&lt;br /&gt;
|-&lt;br /&gt;
|160 ||&lt;br /&gt;
*+1 [[Mastery Point]]&lt;br /&gt;
*[[Training|Pack Rat]] 8/10 trainable&lt;br /&gt;
|-&lt;br /&gt;
|164 || [[Monster Lab|Custom monsters]] may appear with Spirit Bars and use Spirit Attacks.&lt;br /&gt;
|-&lt;br /&gt;
|165 || To Kill A God [[Arena]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
|170 || +1 [[Mastery Point]]&lt;br /&gt;
|-&lt;br /&gt;
|180 ||&lt;br /&gt;
*+1 [[Mastery Point]]&lt;br /&gt;
*Eve of Death [[Arena]] unlocked&lt;br /&gt;
*[[Training|Pack Rat]] 9/10 trainable&lt;br /&gt;
|-&lt;br /&gt;
|190 || +1 [[Mastery Point]]&lt;br /&gt;
|-&lt;br /&gt;
|200 ||&lt;br /&gt;
*+1 [[Mastery Point]]&lt;br /&gt;
*+1 [[Mod Power]]&lt;br /&gt;
*The Trio and the Tree [[Arena]] unlocked&lt;br /&gt;
**Godslayer [[rank]] unlocked (if above arena is cleared).&lt;br /&gt;
*Flying Spaghetti Monster [[Ring of Blood]] unlocked&lt;br /&gt;
*[[Training|And A Scholar + Tincture]] 4/5 trainable&lt;br /&gt;
*[[Training|Manifest Destiny]] 4/10 trainable&lt;br /&gt;
*[[Training|Pack Rat]] 10/10 trainable&lt;br /&gt;
|-&lt;br /&gt;
|210 || +1 [[Mastery Point]]&lt;br /&gt;
|-&lt;br /&gt;
|220 || +1 [[Mastery Point]]&lt;br /&gt;
|-&lt;br /&gt;
|225 || End of Days [[Arena]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
|230 || +1 [[Mastery Point]]&lt;br /&gt;
|-&lt;br /&gt;
|240 || +1 [[Mastery Point]]&lt;br /&gt;
|-&lt;br /&gt;
|250 ||&lt;br /&gt;
*+1 [[Mastery Point]]&lt;br /&gt;
*+1 [[Mod Power]]&lt;br /&gt;
*Eternal Darkness [[Arena]] unlocked&lt;br /&gt;
*Triple Trio And The Tree [[Ring of Blood]] unlocked&lt;br /&gt;
*[[Training|Manifest Destiny]] 5/10 trainable&lt;br /&gt;
*[[Training|And A Scholar + Tincture]] 5/5 trainable&lt;br /&gt;
*No further [[spells]] are learned?&lt;br /&gt;
|-&lt;br /&gt;
|260 || +1 [[Mastery Point]]&lt;br /&gt;
|-&lt;br /&gt;
|270 || +1 [[Mastery Point]]&lt;br /&gt;
|-&lt;br /&gt;
|280 || +1 [[Mastery Point]]&lt;br /&gt;
|-&lt;br /&gt;
|290 || +1 [[Mastery Point]]&lt;br /&gt;
|-&lt;br /&gt;
|300 ||&lt;br /&gt;
*+1 [[Mastery Point]]&lt;br /&gt;
*+1 [[Mod Power]]&lt;br /&gt;
*A Dance With Dragons [[Arena]] unlocked&lt;br /&gt;
**Dovahkiin [[rank]] unlocked (if above arena is cleared at Battletoads [[difficulty]] or higher).&lt;br /&gt;
*[[Training|Manifest Destiny]] 6/10 trainable&lt;br /&gt;
*Time given for [[RiddleMaster]] puzzles reduced to 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|310 || +1 [[Mastery Point]]&lt;br /&gt;
|-&lt;br /&gt;
|320 || +1 [[Mastery Point]]&lt;br /&gt;
|-&lt;br /&gt;
|330 || +1 [[Mastery Point]]&lt;br /&gt;
|-&lt;br /&gt;
|340 || +1 [[Mastery Point]]&lt;br /&gt;
|-&lt;br /&gt;
|350 ||&lt;br /&gt;
*+1 [[Mastery Point]]&lt;br /&gt;
*+1 [[Mod Power]]&lt;br /&gt;
**No further [[Mod Power]] can be earned.&lt;br /&gt;
|-&lt;br /&gt;
|360 || +1 [[Mastery Point]]&lt;br /&gt;
|-&lt;br /&gt;
|370 || +1 [[Mastery Point]]&lt;br /&gt;
|-&lt;br /&gt;
|380 || +1 [[Mastery Point]]&lt;br /&gt;
|-&lt;br /&gt;
|390 || +1 [[Mastery Point]]&lt;br /&gt;
|-&lt;br /&gt;
|400 || +1 [[Mastery Point]]&lt;br /&gt;
|-&lt;br /&gt;
|410 || +1 [[Mastery Point]]&lt;br /&gt;
|-&lt;br /&gt;
|420 || +1 [[Mastery Point]]&lt;br /&gt;
|-&lt;br /&gt;
|430 || +1 [[Mastery Point]]&lt;br /&gt;
|-&lt;br /&gt;
|440 || +1 [[Mastery Point]]&lt;br /&gt;
|-&lt;br /&gt;
|450 ||&lt;br /&gt;
*+1 [[Mastery Point]]&lt;br /&gt;
*Highest level [[abilities]] can be maxed.&lt;br /&gt;
|-&lt;br /&gt;
|460 || +1 [[Mastery Point]]&lt;br /&gt;
|-&lt;br /&gt;
|464 || [[EXP]] received from the Dawn event is capped (at 100,000,000,000).&lt;br /&gt;
|-&lt;br /&gt;
|470 || +1 [[Mastery Point]]&lt;br /&gt;
|-&lt;br /&gt;
|480 || +1 [[Mastery Point]]&lt;br /&gt;
|-&lt;br /&gt;
|490 || +1 [[Mastery Point]]&lt;br /&gt;
|-&lt;br /&gt;
|500 ||&lt;br /&gt;
*+1 [[Mastery Point]]&lt;br /&gt;
*No further [[EXP]] can be earned.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Formula==&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;EXP required for next level&#039;&#039;&#039; = (current_level + 5)^((1.8932743 + pi / 10.03318263060212)^(1 + current_level / 500))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Level and Rank Table]]&lt;br /&gt;
*[[Ranks]]&lt;br /&gt;
*[[EXP]]&lt;br /&gt;
&lt;br /&gt;
{{Template:HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Nerzzzzz</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Leveling_Up&amp;diff=27436</id>
		<title>Leveling Up</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Leveling_Up&amp;diff=27436"/>
		<updated>2014-01-19T11:32:33Z</updated>

		<summary type="html">&lt;p&gt;Nerzzzzz: /* Every Level */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Leveling up occurs when a player earns enough [[EXP]]. Its occurrence will be indicated in the combat log as well as below the player&#039;s stat bars.&lt;br /&gt;
&lt;br /&gt;
[[Image:lvup.png]]&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
===Every Level===&lt;br /&gt;
*All pieces of [[equipment]] will have their active stats increase based on [[Level Scaling]].&lt;br /&gt;
**This does not trigger until the player is out of [[combat]].&lt;br /&gt;
*An [[ability point]] is earned.&lt;br /&gt;
**An additional ability point can be earned via [[Training]].&lt;br /&gt;
*The base [[proficiency]] cap increases by 1.&lt;br /&gt;
*The range on the [[Battles#Monster_Side|level of the monsters]] that can be fought increases by 1.&lt;br /&gt;
*The cap on the [[Monster_Lab#Monster_PL_vs._Player_Level|power level]] of the monsters that can be fought increases by at least 1.&lt;br /&gt;
*[[Spell#Spell_Costs|Spell costs]] increase by base_cost/100&lt;br /&gt;
&lt;br /&gt;
===Certain Levels===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level !! Effect(s)&lt;br /&gt;
|-&lt;br /&gt;
|1 ||&lt;br /&gt;
*First Blood [[Arena]] unlocked&lt;br /&gt;
*Apprentice [[rank]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
|10 ||&lt;br /&gt;
*+1 [[Mastery Point]]&lt;br /&gt;
*Learning Curves [[Arena]] unlocked&lt;br /&gt;
*Novice [[rank]] unlocked&lt;br /&gt;
*Protection Augment [[abilities]] become available.&lt;br /&gt;
|-&lt;br /&gt;
|20 ||&lt;br /&gt;
*+1 [[Mastery Point]]&lt;br /&gt;
*Graduation [[Arena]] unlocked&lt;br /&gt;
*Apprentice [[rank]] unlocked&lt;br /&gt;
*[[Training|Pack Rat]] 1/10 trainable&lt;br /&gt;
|-&lt;br /&gt;
|30 ||&lt;br /&gt;
*+1 [[Mastery Point]]&lt;br /&gt;
*Road Less Traveled [[Arena]] unlocked&lt;br /&gt;
*Journeyman [[rank]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
|40 ||&lt;br /&gt;
*+1 [[Mastery Point]]&lt;br /&gt;
*A Rolling Stone [[Arena]] unlocked&lt;br /&gt;
*Artisan [[rank]] unlocked&lt;br /&gt;
*[[Training|Pack Rat]] 2/10 trainable&lt;br /&gt;
|-&lt;br /&gt;
|50 ||&lt;br /&gt;
*+1 [[Mastery Point]]&lt;br /&gt;
*Fresh Meat [[Arena]] unlocked&lt;br /&gt;
*Expert [[rank]] unlocked&lt;br /&gt;
*Konata [[Ring of Blood]] unlocked&lt;br /&gt;
*[[Training|And A Scholar + Tincture]] 1/5 trainable&lt;br /&gt;
*[[Training|Manifest Destiny]] 1/10 trainable&lt;br /&gt;
*Tier 2 [[fighting skills]] become available (with [[proficiency]]).&lt;br /&gt;
|-&lt;br /&gt;
|60 ||&lt;br /&gt;
*+1 [[Mastery Point]]&lt;br /&gt;
*Dark Skies [[Arena]] unlocked&lt;br /&gt;
*Master [[rank]] unlocked&lt;br /&gt;
*[[Training|Pack Rat]] 3/10 trainable&lt;br /&gt;
|-&lt;br /&gt;
|70 ||&lt;br /&gt;
*+1 [[Mastery Point]]&lt;br /&gt;
*Growing Storm [[Arena]] unlocked&lt;br /&gt;
*Champion [[rank]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
|75 || Mikuru Asahina + Ryouko Asakura + Yuki Nagato [[Ring of Blood]]s unlocked&lt;br /&gt;
|-&lt;br /&gt;
|80 ||&lt;br /&gt;
*+1 [[Mastery Point]]&lt;br /&gt;
*Power Flux [[Arena]] unlocked&lt;br /&gt;
*Hero [[rank]] unlocked&lt;br /&gt;
*[[Training|Pack Rat]] 4/10 trainable&lt;br /&gt;
|-&lt;br /&gt;
|90 ||&lt;br /&gt;
*+1 [[Mastery Point]]&lt;br /&gt;
*Killzone [[Arena]] unlocked&lt;br /&gt;
*Lord [[rank]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
|100 ||&lt;br /&gt;
*+1 [[Mastery Point]]&lt;br /&gt;
*Endgame [[Arena]] unlocked&lt;br /&gt;
*Ascended [[rank]] unlocked (if above arena is cleared).&lt;br /&gt;
*Real Life [[Ring of Blood]] unlocked&lt;br /&gt;
*[[Training|And A Scholar + Tincture]] 2/5 trainable&lt;br /&gt;
*[[Training|Manifest Destiny]] 2/10 trainable&lt;br /&gt;
*[[Training|Pack Rat]] 5/10 trainable&lt;br /&gt;
*Tier 3 [[fighting skills]] become available (with [[proficiency]]).&lt;br /&gt;
|-&lt;br /&gt;
|110 ||&lt;br /&gt;
*+1 [[Mastery Point]]&lt;br /&gt;
*Longest Journey [[Arena]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
|120 ||&lt;br /&gt;
*+1 [[Mastery Point]]&lt;br /&gt;
*Dreamfall [[Arena]] unlocked&lt;br /&gt;
*[[Training|Pack Rat]] 6/10 trainable&lt;br /&gt;
|-&lt;br /&gt;
|130 ||&lt;br /&gt;
*+1 [[Mastery Point]]&lt;br /&gt;
*Exile [[Arena]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
|140 ||&lt;br /&gt;
*+1 [[Mastery Point]]&lt;br /&gt;
*Sealed Power [[Arena]] unlocked&lt;br /&gt;
*Destined [[rank]] unlocked (if above arena is cleared).&lt;br /&gt;
*[[Training|Pack Rat]] 7/10 trainable&lt;br /&gt;
|-&lt;br /&gt;
|150 ||&lt;br /&gt;
*+1 [[Mastery Point]]&lt;br /&gt;
*New Wings [[Arena]] unlocked&lt;br /&gt;
*Invisible Pink Unicorn [[Ring of Blood]] unlocked&lt;br /&gt;
*[[Training|And A Scholar + Tincture]] 3/5 trainable&lt;br /&gt;
*[[Training|Manifest Destiny]] 3/10 trainable&lt;br /&gt;
*Drain Augment [[abilities]] become available.&lt;br /&gt;
|-&lt;br /&gt;
|160 ||&lt;br /&gt;
*+1 [[Mastery Point]]&lt;br /&gt;
*[[Training|Pack Rat]] 8/10 trainable&lt;br /&gt;
|-&lt;br /&gt;
|164 || [[Monster Lab|Custom monsters]] may appear with Spirit Bars and use Spirit Attacks.&lt;br /&gt;
|-&lt;br /&gt;
|165 || To Kill A God [[Arena]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
|170 || +1 [[Mastery Point]]&lt;br /&gt;
|-&lt;br /&gt;
|180 ||&lt;br /&gt;
*+1 [[Mastery Point]]&lt;br /&gt;
*Eve of Death [[Arena]] unlocked&lt;br /&gt;
*[[Training|Pack Rat]] 9/10 trainable&lt;br /&gt;
|-&lt;br /&gt;
|190 || +1 [[Mastery Point]]&lt;br /&gt;
|-&lt;br /&gt;
|200 ||&lt;br /&gt;
*+1 [[Mastery Point]]&lt;br /&gt;
*The Trio and the Tree [[Arena]] unlocked&lt;br /&gt;
*Godslayer [[rank]] unlocked (if above arena is cleared).&lt;br /&gt;
*Flying Spaghetti Monster [[Ring of Blood]] unlocked&lt;br /&gt;
*[[Training|And A Scholar + Tincture]] 4/5 trainable&lt;br /&gt;
*[[Training|Manifest Destiny]] 4/10 trainable&lt;br /&gt;
*[[Training|Pack Rat]] 10/10 trainable&lt;br /&gt;
|-&lt;br /&gt;
|210 || +1 [[Mastery Point]]&lt;br /&gt;
|-&lt;br /&gt;
|220 || +1 [[Mastery Point]]&lt;br /&gt;
|-&lt;br /&gt;
|225 || End of Days [[Arena]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
|230 || +1 [[Mastery Point]]&lt;br /&gt;
|-&lt;br /&gt;
|240 || +1 [[Mastery Point]]&lt;br /&gt;
|-&lt;br /&gt;
|250 ||&lt;br /&gt;
*+1 [[Mastery Point]]&lt;br /&gt;
*Eternal Darkness [[Arena]] unlocked&lt;br /&gt;
*Triple Trio And The Tree [[Ring of Blood]] unlocked&lt;br /&gt;
*[[Training|Manifest Destiny]] 5/10 trainable&lt;br /&gt;
*[[Training|And A Scholar + Tincture]] 5/5 trainable&lt;br /&gt;
*No further [[spells]] are learned?&lt;br /&gt;
|-&lt;br /&gt;
|260 || +1 [[Mastery Point]]&lt;br /&gt;
|-&lt;br /&gt;
|270 || +1 [[Mastery Point]]&lt;br /&gt;
|-&lt;br /&gt;
|280 || +1 [[Mastery Point]]&lt;br /&gt;
|-&lt;br /&gt;
|290 || +1 [[Mastery Point]]&lt;br /&gt;
|-&lt;br /&gt;
|300 ||&lt;br /&gt;
*+1 [[Mastery Point]]&lt;br /&gt;
*A Dance With Dragons [[Arena]] unlocked&lt;br /&gt;
*Dovahkiin [[rank]] unlocked (if above arena is cleared at Battletoads [[difficulty]] or higher).&lt;br /&gt;
*[[Training|Manifest Destiny]] 6/10 trainable&lt;br /&gt;
*Time given for [[RiddleMaster]] puzzles reduced to 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|310 || +1 [[Mastery Point]]&lt;br /&gt;
|-&lt;br /&gt;
|320 || +1 [[Mastery Point]]&lt;br /&gt;
|-&lt;br /&gt;
|330 || +1 [[Mastery Point]]&lt;br /&gt;
|-&lt;br /&gt;
|340 || +1 [[Mastery Point]]&lt;br /&gt;
|-&lt;br /&gt;
|350 ||&lt;br /&gt;
*+1 [[Mastery Point]]&lt;br /&gt;
*No further [[Mod Power]] can be earned.&lt;br /&gt;
|-&lt;br /&gt;
|360 || +1 [[Mastery Point]]&lt;br /&gt;
|-&lt;br /&gt;
|370 || +1 [[Mastery Point]]&lt;br /&gt;
|-&lt;br /&gt;
|380 || +1 [[Mastery Point]]&lt;br /&gt;
|-&lt;br /&gt;
|390 || +1 [[Mastery Point]]&lt;br /&gt;
|-&lt;br /&gt;
|400 || +1 [[Mastery Point]]&lt;br /&gt;
|-&lt;br /&gt;
|410 || +1 [[Mastery Point]]&lt;br /&gt;
|-&lt;br /&gt;
|420 || +1 [[Mastery Point]]&lt;br /&gt;
|-&lt;br /&gt;
|430 || +1 [[Mastery Point]]&lt;br /&gt;
|-&lt;br /&gt;
|440 || +1 [[Mastery Point]]&lt;br /&gt;
|-&lt;br /&gt;
|450 ||&lt;br /&gt;
*+1 [[Mastery Point]]&lt;br /&gt;
*Highest level [[abilities]] can be maxed.&lt;br /&gt;
|-&lt;br /&gt;
|460 || +1 [[Mastery Point]]&lt;br /&gt;
|-&lt;br /&gt;
|464 || [[EXP]] received from the Dawn event is capped (at 100,000,000,000).&lt;br /&gt;
|-&lt;br /&gt;
|470 || +1 [[Mastery Point]]&lt;br /&gt;
|-&lt;br /&gt;
|480 || +1 [[Mastery Point]]&lt;br /&gt;
|-&lt;br /&gt;
|490 || +1 [[Mastery Point]]&lt;br /&gt;
|-&lt;br /&gt;
|500 ||&lt;br /&gt;
*+1 [[Mastery Point]]&lt;br /&gt;
*No further [[EXP]] can be earned.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Formula==&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;EXP required for next level&#039;&#039;&#039; = (current_level + 5)^((1.8932743 + pi / 10.03318263060212)^(1 + current_level / 500))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Level and Rank Table]]&lt;br /&gt;
*[[Ranks]]&lt;br /&gt;
*[[EXP]]&lt;br /&gt;
&lt;br /&gt;
{{Template:HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Nerzzzzz</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Fighting_Styles&amp;diff=27435</id>
		<title>Fighting Styles</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Fighting_Styles&amp;diff=27435"/>
		<updated>2014-01-19T11:20:05Z</updated>

		<summary type="html">&lt;p&gt;Nerzzzzz: /* Any */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Any==&lt;br /&gt;
The following can randomly trigger whenever the player casts any [[spell]] that costs mana. The chance of the spell triggering depends on how much mana a spell costs compared to the player&#039;s base mana (spells cast under Channeling cannot re-trigger it):&lt;br /&gt;
*[[Image:channeling.png]] &#039;&#039;&#039;Channeling&#039;&#039;&#039;: You are channeling the mystic forces of the ever-after. Your next spell is powered up by 50%, and costs 1 MP.&lt;br /&gt;
**Direct damage and healing spells are 50% stronger.&lt;br /&gt;
**[[Spells#Deprecating_Magic|Deprecating]] and [[Spells#Supportive_Magic|supportive]] spell effects (including Regen) last 50% longer.&lt;br /&gt;
**Offensive spells will always hit its target(s).&lt;br /&gt;
***The target(s) cannot fully resist direct damage spells, but are able to partially resist them.&lt;br /&gt;
***Depracating spells cannot be resisted.&lt;br /&gt;
**Lasts 5 turns (16 if triggered with a [[Items#Battle_Powerups|Mystic Gem]]).&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;estimated&#039;&#039;&#039; chance to proc is:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;(spell cost) / (base mana * 1.2)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unarmed==&lt;br /&gt;
Since new players begin with no [[weapon]]s, this style was designed for them to be viable fighters until they can obtain and equip one. There are no procs and no [[proficiencies]] related to this style.&lt;br /&gt;
&lt;br /&gt;
*Does Crushing damage.&lt;br /&gt;
*Has a native +10% attack accuracy.&lt;br /&gt;
&lt;br /&gt;
==One-Handed==&lt;br /&gt;
If a player is using a single one-handed weapon (possibly in combination with a [[Shield_(Equipment)|shield]]), they have the chance to proc:&lt;br /&gt;
*[[Image:overwhelming_strikes.png]] &#039;&#039;&#039;Overwhelming Strikes&#039;&#039;&#039; after hitting an enemy&lt;br /&gt;
**Increases attack damage by 15%, attack accuracy by 50%, and parry chance by 10% for 4 turns&lt;br /&gt;
**20% counter-parry chance per stack, 5 stacks at maximum (20% to ignore monster&#039;s successful parry per stack)&lt;br /&gt;
**Proc chance, in order of importance, is calculated from One-Handed [[Proficiencies|Proficiency]], Endurance, and Strength. It can be calculated with the following formula:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Overwhelming Strikes Chance&#039;&#039;&#039; = 5 + (STR + END) * 0.01 + 1H / 20&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Proc chance is capped at 30%.&lt;br /&gt;
&lt;br /&gt;
Another proc that can be triggered: a &#039;&#039;&#039;Counter-Attack&#039;&#039;&#039; on an enemy whose attack has been blocked or parried.&lt;br /&gt;
*This is a normal attack with a chance to stun and cannot proc any other weapon effects. It is also affected by Overwhelming Strikes.&lt;br /&gt;
*A successful counter will add 5-10% of [[Overcharge]], but only once per turn.&lt;br /&gt;
*The number of Counter-Attacks that can be performed each turn depends on proficiency.&lt;br /&gt;
**&amp;lt;100 - one counter&lt;br /&gt;
**100-199 - two counters&lt;br /&gt;
**&amp;gt;200 - three counters&lt;br /&gt;
*Proc chance, in order of importance, is calculated from Dexterity, Strength, and One-Handed Proficiency. It can be calculated with the following formula:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Counter-Attack Chance&#039;&#039;&#039; = 25 + (STR + DEX) * 0.02 + 1H / 10&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Proc chance is capped at 75%.&lt;br /&gt;
*Damage is capped at 75%.&lt;br /&gt;
&lt;br /&gt;
==Two-Handed==&lt;br /&gt;
Two-Handed weapons have a chance to proc &#039;&#039;&#039;Domino Strikes&#039;&#039;&#039; on hit, which will cause splash damage to nearby enemies. When Domino Strikes procs, it will hit at least one adjacent or one off enemy, and up to two enemies in either direction (a total number of 4 enemies splashed). Splash damage does not skip over dead enemies or wraps around. Splash damage targets have an unreduced chance to be affected by standard weapon procs like Bleeding Wounds. &lt;br /&gt;
&lt;br /&gt;
*Domino Strike can reach up to 3 monsters away from the primary target at 100 proficiency (6 enemies splashed at maximum). Getting domino strike to proc on the second monster will automatically proc domino strike on the third monster.&lt;br /&gt;
*The damage of Domino Strike starts at 75%/60%/40%, increasing by one percentage point for every 10 points of proficiency, capping at 250 proficiency at 100%/85%/65%.&lt;br /&gt;
*Domino Strikes are not guaranteed hits, they can still miss. However, the next enemy in the line can still proc domino strike even if the target enemy miss. (unless it&#039;s the primary target, in which case no domino strike will proc)&lt;br /&gt;
*Domino Strikes can go around an adjacent dead monster if the player rolls a hit on a one off monster.&lt;br /&gt;
*Proc chance, in order of importance, is calculated from Two-Handed Proficiency, Strength, and Dexterity. It can be calculated with the following formula:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Domino Strike Chance&#039;&#039;&#039; = 40 + (STR + DEX) * 0.02 + 2H / 10 &amp;lt;/pre&amp;gt;&lt;br /&gt;
*Weapon drain effects (Vampire, Banshee, Illithid) and elemental strike effects can only proc on the primary target.&lt;br /&gt;
*Proc chance is capped at 90%.&lt;br /&gt;
&lt;br /&gt;
==Dual Wielding==&lt;br /&gt;
Equipping two one-handed weapons has a chance to proc &#039;&#039;&#039;Offhand Strike&#039;&#039;&#039; on hit, which will cause an extra attack against the targeted enemy with the same damage type as the player&#039;s offhand weapon. &lt;br /&gt;
*Offhand weapon damage is reduced to 50%&lt;br /&gt;
*Attack accuracy of the offhand weapon is not added to the base accuracy. Instead the offhand&#039;s chance is based on 75% + half accuracy.&lt;br /&gt;
*Offhand Strikes have the chance to proc their own weapon proc. The offhand weapon also gets a 50% boost to its Parry.&lt;br /&gt;
*Proc chance, in order of importance, is calculated from Dual Wielding Proficiency, Agility, and Dexterity. It can be calculated with the following formula:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Offhand Strike Chance&#039;&#039;&#039; = 50 + (DEX + AGI) * 0.01 + DW / 20 + Offhand_Accuracy / 2&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Proc chance is capped at 75% + half of the offhand weapon&#039;s attack accuracy.&lt;br /&gt;
*[[Equipment#Elemental_Weapons|Elemental Weapons]] equipped in offhand will also trigger the elemental strike effect.&lt;br /&gt;
&lt;br /&gt;
Two weapons with different effect will have separate proc chance. If the two weapons have the same effect, the proc percentage numbers are combined just like accuracy. The number of turns are a weighted average with the main hand being 3 times as important as the off hand, while the bleeding damage uses the higher damage from the two weapons.&lt;br /&gt;
&lt;br /&gt;
Let X = the mainhand and Y = the offhand:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Proc Chance&#039;&#039;&#039; = 1 - (1 - X)(1 - Y)&lt;br /&gt;
&#039;&#039;&#039;Proc Duration&#039;&#039;&#039; = X * 0.75 + Y * 0.25&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[http://en.wikipedia.org/wiki/Niten_Ichi-ry%C5%AB Niten Ichiryu]==&lt;br /&gt;
A special Fighting Style that allows a Wakizashi to be equipped in the offhand with a Katana in the mainhand, bypassing the Katana&#039;s two-handed nature. While using Niten Ichiryu, both the Dual Wielding and Two-Handed proficiencies partially come into play.&lt;br /&gt;
&lt;br /&gt;
*Stat bonuses, bleeding wounds, and offhand strike chance work as they do with DW proficiency.&lt;br /&gt;
*Unlike DW, there is no parry bonus.&lt;br /&gt;
*The chance to proc domino strikes are the same as with Two-Handed proficiency. However, it does NOT have the bonus damage/range that being over 100 Two-Handed proficiency does.&lt;br /&gt;
*&#039;&#039;&#039;No weapon proficiencies are gained when using this style.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
The default attack, Arcane Blow, is a physical attack that utilizes the player&#039;s physical and magical damage stats.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow:auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Arcane Blow Damage&#039;&#039;&#039; = [[Stats#Bases|Physical Damage]] + [[Stats#Bases|Magical Damage]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the player is wielding a staff, casting a [[spell]] or using [[Skills#Weapon_Skills|skill]] Concussive Strike on an enemy has a chance to proc:&lt;br /&gt;
*[[Image:coalesced_mana.png]] &#039;&#039;&#039;Coalesced Mana&#039;&#039;&#039;: Mystical energies have converged on this target. Striking it with any magic spell will consume only half the normal mana cost (stacks with [[Spirit Stance]]).&lt;br /&gt;
**Proc chance can be calculated with the following formula:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Coalesced Mana Chance&#039;&#039;&#039; = 10 + (INT + WIS) * 0.01 + Staff / 20&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Proc chance is capped at 35%.&lt;br /&gt;
*Duration capped at 5 turns.&lt;br /&gt;
*If Coalesced Mana is affecting an enemy, hitting it with Arcane Blow has a chance to proc:&lt;br /&gt;
**[[Image:ether_tap.png]] &#039;&#039;&#039;Ether Tap&#039;&#039;&#039;: You are absorbing magicks from shattering the Coalesced Mana surrounding a target.&lt;br /&gt;
***Restores mana equal to 2% of the player&#039;s base MP per turn.&lt;br /&gt;
****The restoration effect can be stacked once for double amount of MP restored.&lt;br /&gt;
***Proc chance is based on the staff used.&lt;br /&gt;
***Duration capped at 4 turns.&lt;br /&gt;
***This removes the effects of Coalesced Mana from the target.&lt;br /&gt;
***A killing blow to a target that has Coalesced Mana with Arcane Blow will always trigger Ether Tap.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Equipment Procs]]&lt;br /&gt;
*[[Proficiencies]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
*[[Play Styles]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Nerzzzzz</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Play_Styles&amp;diff=27416</id>
		<title>Play Styles</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Play_Styles&amp;diff=27416"/>
		<updated>2014-01-17T11:58:48Z</updated>

		<summary type="html">&lt;p&gt;Nerzzzzz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Category !! width=&amp;quot;45%&amp;quot;| Mage !! width=&amp;quot;45%&amp;quot;| Melee&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana&#039;&#039;&#039; ||&lt;br /&gt;
*Bigger MP pool&lt;br /&gt;
*Better regen&lt;br /&gt;
*No [[Interference]]&lt;br /&gt;
*Tend to have better [[proficiencies]] for longer lasting buffs and debuffs; also reduces [[Innate Arcana]] costs&lt;br /&gt;
*Can [[Fighting Styles#Staff|Ether Tap]]&lt;br /&gt;
||&lt;br /&gt;
*Don&#039;t need it for (nearly) every attack&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || &lt;br /&gt;
*Can exploit weaknesses much more easily&lt;br /&gt;
*Can rotate damage types for elemental explosions&lt;br /&gt;
*More consistently able to AoE&lt;br /&gt;
*Imperil is a better [[spell]]&lt;br /&gt;
||&lt;br /&gt;
*Can be increased greatly via [[Spirit Stance]]&lt;br /&gt;
*Can [[Equipment Procs|cause bleeding / penetrate armor]] (depends on [[weapon]])&lt;br /&gt;
*Have better [[Fighting Skills]]&lt;br /&gt;
*[[Ethereal]] [[weapons]] are much better&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Play Speed&#039;&#039;&#039; ||&lt;br /&gt;
*Can just hold down the recast key for certain fights&lt;br /&gt;
*[[Spells]] cannot be parried&lt;br /&gt;
||&lt;br /&gt;
*Can just hold down number keys most of the time&lt;br /&gt;
*Attacks cannot be resisted&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Survivability&#039;&#039;&#039; || &lt;br /&gt;
*Can recover more HP from curative spells (depends on [[equipment]])&lt;br /&gt;
*Lots of mana and magic accuracy to cast debuffs like Weaken&lt;br /&gt;
*Spells can leave various debuffs&lt;br /&gt;
*Little to no [[burden]]&lt;br /&gt;
||&lt;br /&gt;
*Bigger HP pool (depends on [[equipment]])&lt;br /&gt;
*Better mitigation from [[equipment]]&lt;br /&gt;
*Usually just need the Silence debuff&lt;br /&gt;
*Can [[Equipment Procs|stun]] (depends on [[weapon]])&lt;br /&gt;
*Can block if using a [[shield]]&lt;br /&gt;
*Overall lasts better for longer # of rounds&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Abilities]]&#039;&#039;&#039; ||&lt;br /&gt;
*Less need for SP tank&lt;br /&gt;
||&lt;br /&gt;
*Don&#039;t need points for offensive spells and some non-damage spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Items]]&#039;&#039;&#039; ||&lt;br /&gt;
*[[Infusions]] are a better battle item&lt;br /&gt;
||&lt;br /&gt;
*[[Infusions]] are a better enhancement item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[HentaiVerse Advice]]&lt;br /&gt;
*[[Fighting Styles]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Nerzzzzz</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse_FAQ&amp;diff=27251</id>
		<title>HentaiVerse FAQ</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse_FAQ&amp;diff=27251"/>
		<updated>2014-01-08T22:34:59Z</updated>

		<summary type="html">&lt;p&gt;Nerzzzzz: /* Equipment */ Proc duration/effect doesn&amp;#039;t increase at item level up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of frequently asked questions in regards to the [[Hentaiverse]] mini-game. &lt;br /&gt;
&lt;br /&gt;
If you cannot find the answer here or in other pages, additional game mechanic questions can be asked [http://forums.e-hentai.org/index.php?showtopic=21512 here]. For character building advice, ask [http://forums.e-hentai.org/index.php?showtopic=22234 here].&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
;What is the best/fastest/easiest way to get [[credits]]?&lt;br /&gt;
:&amp;lt;u&amp;gt;Non-HentaiVerse&amp;lt;/u&amp;gt;: The best way will always be by [[donating]] or running [[H@H]]. Uploading high quality [[galleries]] and converting [[Gallery Points]] to [[credits]] is the next best method. Any talents in image editing or translating can be useful for claiming [[bounties]].&lt;br /&gt;
:&amp;lt;u&amp;gt;HentaiVerse&amp;lt;/u&amp;gt;: The most efficient method is by playing the [[Arena]] [[battle mode]]. There are some other things one can do to improve credit gains including [[training]] Scavenger, Quartermaster, Archaeologist, and selling any found [[artifacts]] or [[equipment]] to [http://forums.e-hentai.org/index.php?showforum=77 other players].&lt;br /&gt;
&lt;br /&gt;
;Does the game contain any hentai/adult material?&lt;br /&gt;
:No; at most there is some NSFW language due to [[Monster Lab|custom monster naming and abilities]].&lt;br /&gt;
&lt;br /&gt;
;What do all these acronyms mean?&lt;br /&gt;
:Check [[Acronyms|here]].&lt;br /&gt;
&lt;br /&gt;
;Does [[Karma]] affect anything in the game?&lt;br /&gt;
:No.&lt;br /&gt;
&lt;br /&gt;
;Is the game free-to-play?&lt;br /&gt;
:Yes; there are benefits to [[donating]] but no game content is pay-exclusive.&lt;br /&gt;
&lt;br /&gt;
;Are there any limits on how much the game can be played?&lt;br /&gt;
:Players are only limited by their [[Stamina]]. There are also [[Loot_Drop_Rolls#Limits|drop limits]] when playing on lower [[difficulties]] for a multitude of rounds.&lt;br /&gt;
&lt;br /&gt;
==[[Monster Lab]]==&lt;br /&gt;
;Can my monsters fight with me in [[battle]]?&lt;br /&gt;
:No.&lt;br /&gt;
&lt;br /&gt;
;How do I know if my monster is active?&lt;br /&gt;
:If it&#039;s at/above [[Power Level]] 25 then it&#039;s active. Note that at low PL it is very unlikely to score any kills.&lt;br /&gt;
&lt;br /&gt;
;Do monsters have the stats that players have?&lt;br /&gt;
:[[Monster Stats|Yes]], but they work slightly differently.&lt;br /&gt;
&lt;br /&gt;
;What happens if I don&#039;t feed my monster?&lt;br /&gt;
:Its [[morale]] will drain faster.&lt;br /&gt;
&lt;br /&gt;
;What happens if my monster loses all morale?&lt;br /&gt;
:It will stop bringing [[gifts]].&lt;br /&gt;
&lt;br /&gt;
===[[Crystals]]===&lt;br /&gt;
;How do I get [[crystals]]?&lt;br /&gt;
:Enemies drop crystals as they do with other [[items]]. [[Artifacts]] can also grant 1000 of a random crystal type as part of their random reward.&lt;br /&gt;
&lt;br /&gt;
;Is there any way to increase crystal gains?&lt;br /&gt;
:Scavenger [[training]] will increase loot which will increase crystal gains while the Crystarium [[Hath Perks]] and HV [[difficulty]] setting boosts the number received when they drop. Also fighting in the [[Grindfest]] battle mode.&lt;br /&gt;
&lt;br /&gt;
;Is there any way to increase drops of any specific crystal(s)?&lt;br /&gt;
:No.&lt;br /&gt;
&lt;br /&gt;
;Is there any way to turn off crystal drops?&lt;br /&gt;
:No.&lt;br /&gt;
&lt;br /&gt;
;Do crystals have any use other than [[Monster_Lab#Monster_Stats_.26_Power_Level|upgrading monsters]]?&lt;br /&gt;
:No.&lt;br /&gt;
&lt;br /&gt;
==[[Character_Stats#Primary Attributes|Primary Attributes]]==&lt;br /&gt;
;Is there any way to predict how much [[experience]] future levels of an attribute will cost? &lt;br /&gt;
:Simple answer: No. Complicated answer: [http://forums.e-hentai.org/index.php?showtopic=31204 Yes].&lt;br /&gt;
&lt;br /&gt;
;What does [Insert Stat Here] do?&lt;br /&gt;
:Check [[Character Stats|here]].&lt;br /&gt;
&lt;br /&gt;
==[[Spells]]==&lt;br /&gt;
;I can spend [[ability]] points on abilities related to a spell, does this mean I have the spell?&lt;br /&gt;
:No. Abilities are unlocked purely by [[level]] whilst spells are unlocked by either level and/or [[proficiency]].&lt;br /&gt;
&lt;br /&gt;
==[[Artifacts]]==&lt;br /&gt;
;I found a named artifact, is there any difference between it and Precursor Artifact?&lt;br /&gt;
:No.&lt;br /&gt;
&lt;br /&gt;
;Is there any way to choose the reward given by the [[Shrine]] for artifacts?&lt;br /&gt;
:No.&lt;br /&gt;
&lt;br /&gt;
==[[Difficulty]]==&lt;br /&gt;
;What are the advantages of playing on harder [[difficulty|difficulties]]? What are the disadvantages of playing on lower difficulties?&lt;br /&gt;
:[[Experience]], [[credits]], and the quality of [[item]]/[[equipment]] drops are dependent on the difficulty (higher difficulties grant more while lower difficulties grant less). Drop &#039;&#039;&#039;rates&#039;&#039;&#039; are unaffected.&lt;br /&gt;
*Difficulty also affects the maximum power level of monsters a player is going to face.&lt;br /&gt;
*If you are doing an [[Item World]], difficulty affects the number of levels the [[equipment]] will gain upon completion.&lt;br /&gt;
&lt;br /&gt;
==[[Equipment]]==&lt;br /&gt;
;Can [[Equipment_Procs|proc]] chance increase as a [[weapon]] increases in level?&lt;br /&gt;
:No.&lt;br /&gt;
&lt;br /&gt;
;Can proc duration/effect increase as an item increases in level?&lt;br /&gt;
:No.&lt;br /&gt;
&lt;br /&gt;
==[[Item World]]==&lt;br /&gt;
;What happens upon completion of an [[Item World]]?&lt;br /&gt;
:Depending on the [[difficulty]] and number of rounds cleared, the piece of [[equipment]] gains [[potency]]. This gives / increases stats that the equipment doesn&#039;t already have (besides ones added via Item World).&lt;br /&gt;
&lt;br /&gt;
;What effect does the [[quality]] of the equipment entered have on the [[Item World]]?&lt;br /&gt;
:There are variables determined by equipment quality:&lt;br /&gt;
&lt;br /&gt;
*Enemy Difficulty - The quality of the equipment has a substantive effect on enemy difficulty. Enemies in a Crude piece of equipment are significantly easier than those in a Magnificent piece.&lt;br /&gt;
&lt;br /&gt;
*[[Experience]] Gains - Experience gained in Item Worlds indirectly corresponds with equipment quality. Each piece of equipment has its own Item World experience value. While equipment of a lower quality can have a higher value than those of higher quality, higher quality equipment generally have higher experience rewards.&lt;br /&gt;
&lt;br /&gt;
*[[Item_World#Item_Potency|Item Potency]] - The number of rounds proportionate with the item&#039;s quality.&lt;br /&gt;
&lt;br /&gt;
*There is some debate, but drop rates might be affected by the quality of the piece of equipment entered.&lt;br /&gt;
&lt;br /&gt;
==[[Proficiencies]]==&lt;br /&gt;
;Is there any way to increase proficiency gains?&lt;br /&gt;
:Overall:  Only through [[training]] Assimilator.&lt;br /&gt;
:However, you can deliberately make battles last longer by using up mana on &#039;useless&#039; spells or hitting an enemy with high physical defense instead of using spells.  This gives you more proficiency gains for the given number of battles.&lt;br /&gt;
&lt;br /&gt;
==[[Tokens]]==&lt;br /&gt;
;How do I get tokens?&lt;br /&gt;
:Tokens are granted as a reward for beating [[arenas]] and rarely dropped by enemies.&lt;br /&gt;
&lt;br /&gt;
;Is there any way to increase Token drop rates?&lt;br /&gt;
:Yes, through [[Hath_Perks|hath perk Tokenizer]]. The Arena Token Bonus also increases as you complete higher [[Arena]] challenges.&lt;br /&gt;
&lt;br /&gt;
;Is there any way to transfer Tokens to another player?&lt;br /&gt;
:No.&lt;br /&gt;
&lt;br /&gt;
;Is it possible to sell Tokens?&lt;br /&gt;
:No.&lt;br /&gt;
&lt;br /&gt;
;Is it possible to exchange Tokens of one type for another?&lt;br /&gt;
:No.&lt;br /&gt;
&lt;br /&gt;
==[[Training]]==&lt;br /&gt;
;Is there any way to reduce training costs?&lt;br /&gt;
:No.&lt;br /&gt;
&lt;br /&gt;
;Does training Quartermaster reduce your chance of getting [[items]]/[[artifacts]]? Does training Archaeologist reduce your chance of getting [[equipment]]/other items?&lt;br /&gt;
:Technically yes, but the reduction is infinitesimally small. &lt;br /&gt;
&lt;br /&gt;
===[[Training#Luck_of_the_Draw|Luck of the Draw]]===&lt;br /&gt;
;Does it have any effect on [[equipment]] granted by the [[Shrine]]?&lt;br /&gt;
:No.&lt;br /&gt;
&lt;br /&gt;
;Does it increase the drop rates of Phase, Shade, or other special equipment types?&lt;br /&gt;
:No.&lt;br /&gt;
&lt;br /&gt;
;Does it have any effect on [[Equipment Suffixes|equipment suffixes]]?&lt;br /&gt;
:No.&lt;br /&gt;
&lt;br /&gt;
==[[Hath Perks]]==&lt;br /&gt;
;What does Follower of Snowflake do?&lt;br /&gt;
:It&#039;s a secret to everyone.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[HentaiVerse Advice]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Nerzzzzz</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Damage&amp;diff=27239</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Damage&amp;diff=27239"/>
		<updated>2014-01-07T21:18:26Z</updated>

		<summary type="html">&lt;p&gt;Nerzzzzz: /* Anti-Avoidance */  removed an extra parenthesis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is dedicated to explaining the mechanics of the ways players and monsters in the [[HentaiVerse]] reduce or avoid damage.&lt;br /&gt;
&lt;br /&gt;
===Damage Reduction===&lt;br /&gt;
There are several factors that go into reducing damage for either the players or the monsters:&lt;br /&gt;
&lt;br /&gt;
====Monsters====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mitigation&lt;br /&gt;
!Description&lt;br /&gt;
!Increased / Granted By&lt;br /&gt;
!Reduced / Exploited By&lt;br /&gt;
|-&lt;br /&gt;
|Physical&lt;br /&gt;
|Against player&#039;s melee attacks &amp;amp; [[skills]]&lt;br /&gt;
|STR, END, Defense&lt;br /&gt;
|&lt;br /&gt;
*[[Equipment_Procs|Penetrated Armor (equipment proc)]] - 25% per stack (up to 75%)&lt;br /&gt;
*[[Spells#Status_Effects|Breached Defense (Stat Effect from Holy spells)]] - 10%&lt;br /&gt;
*[[Spells#Deprecating_Magic|Imperil (deprecating spell)]] - 25% (up to 50% with Better Imperil)&lt;br /&gt;
|-&lt;br /&gt;
|Magical&lt;br /&gt;
|Against player&#039;s offensive [[spells]]&lt;br /&gt;
|END, WIS, Warding&lt;br /&gt;
|&lt;br /&gt;
*[[Spells#Status_Effects|Breached Defense (Stat Effect from Holy spells)]] - 10%&lt;br /&gt;
*[[Spells#Deprecating_Magic|Imperil (deprecating spell)]] - 25% (up to 50% with Better Imperil)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Specific&lt;br /&gt;
|Slashing, Piercing, Crushing &lt;br /&gt;
|Depends on [[Monster_Lab#Monster_Classes|monster class]]&lt;br /&gt;
|Depends on [[Equipment_Procs|weapon type]]&lt;br /&gt;
|-&lt;br /&gt;
|Fire, Cold, Wind, Elec, Holy, Dark&lt;br /&gt;
|Resistances&lt;br /&gt;
|&lt;br /&gt;
*Depends on [[Equipment#Elemental_Weapons|weapon&#039;s damage type]], [[Spells#Offensive_Magic|spell&#039;s damage type]]&lt;br /&gt;
*[[Spells#Deprecating_Magic|Imperil (deprecating spell)]] - 25% (Fire, Cold, Wind, Elec only) (up to 50% with Better Imperil)&lt;br /&gt;
*[[Items#Infusions|Infusions (Item)]] - 25%&lt;br /&gt;
|-&lt;br /&gt;
|[[Void]] (has no effect on physical mitigation)&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Players and monsters have 0% specific mitigation against void attacks. Most monsters don&#039;t have void attacks/skills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is important to note that mitigations are applied in a multiplicative fashion. However, they cannot be reduced stats below 0, or reduced further if the mitigation is already negative.&lt;br /&gt;
&lt;br /&gt;
The system first checks if the attack is physical or magical and applies the physical/magical mitigation. Then it checks if there is any specific damage type involved and applies the specific mitigation.&lt;br /&gt;
&lt;br /&gt;
This works out to:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Taken&#039;&#039;&#039; = Original_Damage_Roll * (1 - Physical &#039;&#039;or&#039;&#039; Magical Mitigation) * (1 - Specific Mitigation)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Damage Avoidance===&lt;br /&gt;
There are several factors that go into avoiding attacks for either the players or the monsters:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Avoidance&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Against&lt;br /&gt;
|-&lt;br /&gt;
!Physical !! Magical&lt;br /&gt;
|-&lt;br /&gt;
|Evade || ✔ || ✔&lt;br /&gt;
|-&lt;br /&gt;
|Block || ✔ || ✔&lt;br /&gt;
|-&lt;br /&gt;
|Parry || ✔ ||&lt;br /&gt;
|-&lt;br /&gt;
|Resist || || ✔&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is important to note that these stats are calculated in a multiplicative fashion rather than additively.&lt;br /&gt;
&lt;br /&gt;
====Resist Mechanics====&lt;br /&gt;
Resisting works differently on [[Spells#Offensive_Spells|offensive spells]] that do direct damage. Every time a player or monster casts an offensive spell, the system will do three separate rolls for resist:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Successful Rolls&lt;br /&gt;
!Damage Reduction&lt;br /&gt;
|-&lt;br /&gt;
|0 || 0% &lt;br /&gt;
|-&lt;br /&gt;
|1 || 50%&lt;br /&gt;
|-&lt;br /&gt;
|2 || 75%&lt;br /&gt;
|-&lt;br /&gt;
|3 || 90%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anti-Avoidance===&lt;br /&gt;
[[Monster_Lab|Custom Monsters]] can be upgraded to decrease player&#039;s effective evade/block/parry/resist chance. These stats are called anti-evade, anti-block, anti-parry and anti-resist.&lt;br /&gt;
*For example, A target with 20% evade will have effective 15% evade against an attacker with 25% anti-evade.&lt;br /&gt;
&lt;br /&gt;
For physical attacks, this works out to:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Chance to avoid physical attack&#039;&#039;&#039; = 1 - ((1 - Evasion * (1 - Anti-evade)) * (1 - Block * (1 - Anti-block)) * (1 - Parry * (1 - Anti-Parry)))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For magical attacks, this works out to:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Chance to avoid magical attack&#039;&#039;&#039; = 1 - ((1 - Evasion * (1 - Anti-evade)) * (1 - Block * (1 - Anti-block)) * (1 - Resist * (1 - Anti-Resist)))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Monsters have an additional chance to miss player that is not taken into account. Shadow Veil adds to this for physical attacks.&lt;br /&gt;
&lt;br /&gt;
===Countering===&lt;br /&gt;
[[Monster_Lab|Custom Monsters]] can have various defenses if given the appropriate [[Monster_Lab#Chaos_Upgrades|Chaos Upgrades]] (and in the case of Evade, AGI as well).&lt;br /&gt;
&lt;br /&gt;
The means to counter these when fighting them are as follows:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Avoidance&lt;br /&gt;
!Counters&lt;br /&gt;
|-&lt;br /&gt;
|Evade ||&lt;br /&gt;
*More [[Character_Stats#Accuracy_.26_Crit|accuracy]] (physical or magical)&lt;br /&gt;
*[[Spells#Deprecating_Magic|Sleep and MagNet (Spell)]]&lt;br /&gt;
*[[Equipment_Procs|Stun (Equipment Proc)]]&lt;br /&gt;
*[[Spells#Status_Effects|Deep Burns (Stat Effect from Elec spells)]]&lt;br /&gt;
*[[Fighting_Styles#Any|Channeling]]&lt;br /&gt;
|-&lt;br /&gt;
|Parry ||&lt;br /&gt;
*[[Fighting_Styles#One-Handed|Overwhelming Strikes (One-handed fighting style)]]&lt;br /&gt;
*[[Spells#Deprecating_Magic|Sleep (Spell)]]&lt;br /&gt;
|-&lt;br /&gt;
|Resist ||&lt;br /&gt;
*More [[proficiency]]&lt;br /&gt;
*[[Skills#Universal_Skills|Focus (Universal Skill)]]&lt;br /&gt;
*[[Spells#Deprecating_Magic|Sleep (Spell)]]?&lt;br /&gt;
*Specific types via various [[Spells#Status_Effects|Status Effects from spells]]&lt;br /&gt;
*[[Equipment#Staffs|Oak and Willow Staffs (equipment)]]&lt;br /&gt;
*[[Fighting_Styles#Any|Channeling]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Damage Types]]&lt;br /&gt;
*[[Physical Damage]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Nerzzzzz</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Monster_Lab&amp;diff=27227</id>
		<title>Monster Lab</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Monster_Lab&amp;diff=27227"/>
		<updated>2014-01-06T02:04:44Z</updated>

		<summary type="html">&lt;p&gt;Nerzzzzz: /* Food */  PL300 = Chow. PL301 = Edibles. Fresh monsters start at 2000 points.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Monster Lab Mainpage.PNG|thumb|The Monster Lab Mainpage.]]&lt;br /&gt;
[http://hentaiverse.org/?s=Bazaar&amp;amp;ss=ml The Monster Lab] allows the players to create custom monsters that any player can then encounter during [[battles]]. Monsters are primarily created to bring [[#Gifts|gifts]] to their owner as they do not assist the player in any other way.&lt;br /&gt;
&lt;br /&gt;
==Monster Creation==&lt;br /&gt;
[[Image:Monster Creation.JPG|thumb|Monster Creation page.]]&lt;br /&gt;
A monster slot is needed in order to create a new monster; such slots can be unlocked using [[Tokens|Chaos Tokens]]. A new monster is created by giving it a name, a base class, and a melee attack damage type. Players may choose from any of the 13 monster classes, each with their own strengths and weaknesses. Up to 100 monster slots can be unlocked; [[donators]] get up to 200.&lt;br /&gt;
&lt;br /&gt;
===Naming===&lt;br /&gt;
Monsters can only be named once they reach a Power Level of 25 ([[#Monster Stats &amp;amp; Power Level|see below]]). Some guidelines should be followed regarding the name of the monsters:&lt;br /&gt;
&lt;br /&gt;
*Maximum of 30 characters&lt;br /&gt;
*No gibberish&lt;br /&gt;
*No misspellings of existing monsters&#039; names&lt;br /&gt;
*No misleading names (e.g. &amp;quot;Weak Against Holy&amp;quot; or &amp;quot;Bob the Dragon&amp;quot; on a non-dragon monster)&lt;br /&gt;
*Only 1 monster should be named directly after an E-Hentai user&lt;br /&gt;
*No racist or hateful names&lt;br /&gt;
*No typographically similar numerical substitutions on names of existing monsters (that is, o=0 and i=1=l, space=hyphen)&lt;br /&gt;
**No consecutive spaces or hyphens&lt;br /&gt;
**Spaces and hyphens cannot be next to each other&lt;br /&gt;
**Cannot start or end with hyphens&lt;br /&gt;
**Maximum 5 spaces or hyphens per name&lt;br /&gt;
&lt;br /&gt;
===Costs &amp;amp; Deleting===&lt;br /&gt;
*The Nth monster slot costs &#039;&#039;roundup(1 + (N - 1)^1.2)&#039;&#039; Chaos Tokens to unlock.&lt;br /&gt;
**[[Donators]] at or above the Gold Star level get two slots per unlock. Slots unlocked before donating are retroactively doubled.&lt;br /&gt;
&lt;br /&gt;
*Monsters can be renamed and deleted for free.&lt;br /&gt;
**Once a monster reaches PL 251 these actions can no longer be taken.&lt;br /&gt;
**Deleting a monster only frees up the slot, nothing else is refunded.&lt;br /&gt;
&lt;br /&gt;
==Monster Stats &amp;amp; Power Level==&lt;br /&gt;
[[Image:Monster Stats.PNG|thumb|Monster Stats page.]]&lt;br /&gt;
Monsters can be strengthened by their owner by using [[crystals]]. The monster&#039;s Power Level (PL) will rise with each [[Monster Stats|stat]] upgrade. As crystals are used to increase a monster&#039;s attributes the cost of subsequent increases in that stat goes up.&lt;br /&gt;
&lt;br /&gt;
===Upgrading===&lt;br /&gt;
[[Image:fire.png]] = Not enough crystals to upgrade, or the stat is maxed out&lt;br /&gt;
&lt;br /&gt;
[[Image:fire_a.png]] = Enough crystals to upgrade, simply click on it to spend the crystals&lt;br /&gt;
&lt;br /&gt;
Mousing over either of these will show the name and number of crystals needed for the next upgrade.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Where &#039;&#039;N&#039;&#039; is the number of times a stat has been upgraded so far&lt;br /&gt;
|-&lt;br /&gt;
!Stat type&lt;br /&gt;
!Crystal cost to upgrade&lt;br /&gt;
!PL increase per upgrade&lt;br /&gt;
!Total PL (per stat)&lt;br /&gt;
!Cap (per stat)&lt;br /&gt;
|- &lt;br /&gt;
!Primary&lt;br /&gt;
|round(50 * 1.555079154^N) || 3 + (N * 0.5) || 3 * (N + 1) + Roundup(N * (N + 1) / 4) || +25&lt;br /&gt;
|- &lt;br /&gt;
!Elemental&lt;br /&gt;
|round(10 * 1.26485522^N) || Rounddown(1 + (N * 0.1) || - || +50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is currently no way to increase a monster&#039;s Piercing, Crushing, or Slashing defenses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
====Costs and Results====&lt;br /&gt;
=====Attribute PL contributions=====&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center; font-size: 1em&amp;quot;&lt;br /&gt;
|+ Chart of PL benefits from maximizing a single attribute, where the base number can be found [[Monster_Lab#Monster_Classes|below]]&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Monster Class&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Primary Attributes&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Elemental Resistances&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Maximum&amp;lt;br/&amp;gt;PL &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | = (25 - base)*(3 + (25 - base - 1) /2)&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | = 75 - base&lt;br /&gt;
|-&lt;br /&gt;
! STR !! DEX !! AGI !! END !! INT !! WIS&lt;br /&gt;
! FIRE !! COLD !! ELEC !! WIND !! HOLY !! DARK !! &amp;lt;s&amp;gt;SOUL&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Arthropod&lt;br /&gt;
| 187 || 250 || 207 || 150 || 273 || 273&lt;br /&gt;
| 50 || 100 || 50 || 50 || 75 || 75 || 75&lt;br /&gt;
| 1815&lt;br /&gt;
|-&lt;br /&gt;
! Avion&lt;br /&gt;
| 250 || 187||88||273||228||250&lt;br /&gt;
| 100||75||25||125||75||75||75&lt;br /&gt;
| 1826&lt;br /&gt;
|-&lt;br /&gt;
! Beast&lt;br /&gt;
|187||168||168||207||297||322&lt;br /&gt;
|100||50||75||25||75||75||75&lt;br /&gt;
|1824&lt;br /&gt;
|-&lt;br /&gt;
! Celestial&lt;br /&gt;
|250||250||150||250||150||187&lt;br /&gt;
|50||50||50||50||25||125||100&lt;br /&gt;
|1687&lt;br /&gt;
|-&lt;br /&gt;
! Daimon&lt;br /&gt;
|168||168||187||273||228||250&lt;br /&gt;
|50||50||50||50||125||25||100&lt;br /&gt;
|1724&lt;br /&gt;
|-&lt;br /&gt;
!Dragonkin&lt;br /&gt;
|150||250||297||168||250||228&lt;br /&gt;
|25||125||50||100||75||75||75&lt;br /&gt;
|1868&lt;br /&gt;
|-&lt;br /&gt;
!Elemental&lt;br /&gt;
|297||228||228||273||187||117&lt;br /&gt;
|25||25||25||25||50||50||125&lt;br /&gt;
|1655&lt;br /&gt;
|-&lt;br /&gt;
!Giant&lt;br /&gt;
|150||187||297||117||322||348&lt;br /&gt;
|50||50||100||100||75||75||75&lt;br /&gt;
|1946&lt;br /&gt;
|-&lt;br /&gt;
! Humanoid&lt;br /&gt;
|250||150||187||250||187||207&lt;br /&gt;
|75||75||75||75||75||100||75&lt;br /&gt;
|1781&lt;br /&gt;
|-&lt;br /&gt;
!Mechanoid&lt;br /&gt;
|150||207||273||207||273||297&lt;br /&gt;
|25||25||150||25||25||75||25&lt;br /&gt;
|1757&lt;br /&gt;
|-&lt;br /&gt;
! Reptilian&lt;br /&gt;
|207||150||228||187||228||273&lt;br /&gt;
|50||125||50||75||75||75||75&lt;br /&gt;
|1798&lt;br /&gt;
|-&lt;br /&gt;
! Sprite&lt;br /&gt;
|297||117||117||322||207||228&lt;br /&gt;
|50||50||50||50||50||125||75&lt;br /&gt;
|1738&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
|150||207||273||150||322||322&lt;br /&gt;
|125||25||25||25||150||25||75&lt;br /&gt;
|1874&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
===Monster PL vs. Player Level===&lt;br /&gt;
*A monster must have a PL of at least 25 to participate in [[battles]].&lt;br /&gt;
*Monsters give an additional [[EXP]] bonus of (1 + PL / 200).&lt;br /&gt;
*Monsters give additional [[Loot_Drop_Rolls|loot drop chance]] as ((PL - 500) / 50), capped at 15%.&lt;br /&gt;
*It is possible for players to fight monsters that they have created.&lt;br /&gt;
*For the PL cap calculation, a player&#039;s &#039;&#039;effective level&#039;&#039; (current level + [[HentaiVerse_Settings#Challenge_Level|difficulty modifier]]) is used .&lt;br /&gt;
*The system is biased towards picking monsters that are closer to the player&#039;s PL cap. The maximum PL of monsters that a player can face is:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Player&#039;s Level + [[HentaiVerse_Settings#Challenge_Level|Difficulty Modifier]]&lt;br /&gt;
!Max Monster PL&lt;br /&gt;
|-&lt;br /&gt;
|1-99 || Player&#039;s effective level?&lt;br /&gt;
|-&lt;br /&gt;
|100+ || ((Player&#039;s effective level) ^ 1.27) - 247?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Important Power Levels===&lt;br /&gt;
*25 - Unlocks naming (becomes active in battle once named)&lt;br /&gt;
*200 - Unlocks second Skill Attack, [[morale]] drain reduced by 1.5x&lt;br /&gt;
*251 - Renaming and Deleting are no longer possible&lt;br /&gt;
*400 - Unlocks Spirit Attack, morale drain reduced by 2x&lt;br /&gt;
*499 - High-grade material can be gifts&lt;br /&gt;
*700 - Morale drain reduced by 3x&lt;br /&gt;
*750 - Low-grade materials can no longer be gifts?&lt;br /&gt;
*1000 - Morale drain reduced by 4x&lt;br /&gt;
*1005 - All Chaos Upgrades are available&lt;br /&gt;
*1499 - Mid-grade materials can no longer be gifts (100% are High-grade)&lt;br /&gt;
*2250 - PL maxes out&lt;br /&gt;
&lt;br /&gt;
==Skill Editor==&lt;br /&gt;
[[Image:Skill Editor.PNG|thumb|The Skill Editor page.]]&lt;br /&gt;
Monsters get skills when they are created, at PL 200, and at PL 400. &lt;br /&gt;
*Skill names need to be set before monsters can use them.&lt;br /&gt;
**Skills names must be between 3 and 30 characters long and contain only alphanumeric characters, hyphens, and spaces.&lt;br /&gt;
*The initial skill has the same damage type as the monster&#039;s main attack, and costs 50% MP.&lt;br /&gt;
**Monsters with a physical attack damage type gets a Physical type skill (which is boosted by DEX), while those with an elemental attack type get an Magical type skill (which is boosted by INT).&lt;br /&gt;
*Additional skills at PL 200 and PL 400 have following characteristics:&lt;br /&gt;
**The skill at PL 200 costs 50% MP and is more powerful than the initial skill.&lt;br /&gt;
**The skill at PL 400 costs 100% SP and is more powerful than both MP skills.&lt;br /&gt;
**Some monster classes can choose between physical and magical skills. The [[damage type]] can also be changed.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Monster Class || Skill Type || [[Damage Type]] || Power&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Arthropod&lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Crushing/Piercing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Crushing/Piercing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Avion&lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Beast  &lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Slashing/Piercing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Slashing/Piercing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Celestial   &lt;br /&gt;
| Physical || Basic || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical/Magical || Holy || 80&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Holy/Void || 120&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Daimon    &lt;br /&gt;
| Physical || Basic || 30&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Slashing/Piercing || 60&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Dark/Void || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Dragonkin     &lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Crushing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Fire || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Elemental&lt;br /&gt;
| Magical || Basic || 30&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Fire/Elec/Wind/Cold || 60&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Fire/Elec/Wind/Cold || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Giant&lt;br /&gt;
| Physical || Basic || 10&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Basic || 30&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Basic || 50&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Humanoid&lt;br /&gt;
| Physical || Basic || 30&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing/Crushing || 60&lt;br /&gt;
|-&lt;br /&gt;
| Physical/Magical || Piercing/Slashing/Crushing&amp;lt;br&amp;gt;/Fire/Wind/Elec/Cold || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Mechanoid&lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Reptilian&lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Sprite&lt;br /&gt;
| Physical || Basic || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical/Magical || Fire/Elec/Wind/Cold || 100&lt;br /&gt;
|-&lt;br /&gt;
| Physical/Magical || Void || 150 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Undead &lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Crushing/Slashing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical/Magical || Crushing/Slashing/Dark || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chaos Upgrades==&lt;br /&gt;
Monsters can be further upgraded using [[Tokens|chaos tokens]]. This will not change the monster&#039;s PL but does increase its &amp;quot;chaos level&amp;quot;.&lt;br /&gt;
*Available upgrades depend on PL of monster (every 5 PL unlocks another rank of at least 1 upgrade), and is shown in light blue blocks. Unavailable upgrades are shown in while blocks.&lt;br /&gt;
*The number of tokens required for an upgrade equals the number of next upgrade. (i.e. the Nth upgrade requires N tokens). Upgraded stats are shown in yellow.&lt;br /&gt;
*Each upgrade has 20 ranks. It takes 210 tokens to fully rank up an upgrade. Thus, it takes 2520 chaos tokens to fully upgrade one monster.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name || Related Stats&lt;br /&gt;
|-&lt;br /&gt;
|Scavenging || Increases chance for double [[#Gifts|gift]] by 5%&lt;br /&gt;
|-&lt;br /&gt;
|Brutality || Increases monster damage by 2.5%&lt;br /&gt;
|-&lt;br /&gt;
|Swiftness || Increases monster attack speed by 2.5%&lt;br /&gt;
|-&lt;br /&gt;
|Accuracy || Increases monster accuracy by 5%&lt;br /&gt;
|-&lt;br /&gt;
|Precision || Decreases effective target evade/block by 1%&lt;br /&gt;
|-&lt;br /&gt;
|Overpower || Decreases effective target parry/resist by 1%&lt;br /&gt;
|-&lt;br /&gt;
|Fortitude || Increases monster health by 5%&lt;br /&gt;
|-&lt;br /&gt;
|Interception || Increases monster parry by 0.5%&lt;br /&gt;
|-&lt;br /&gt;
|Dissipation || Increases monster resist by 0.5%&lt;br /&gt;
|-&lt;br /&gt;
|Evasion || Increases monster evade by 0.5%&lt;br /&gt;
|-&lt;br /&gt;
|Defense || Increases monster physical mitigation by 1%&lt;br /&gt;
|-&lt;br /&gt;
|Warding || Increases monster magical mitigation by 1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crystal List==&lt;br /&gt;
Use these to increase a [[Monster Stats|monster&#039;s stats]] as follows.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Crystal !! Stat increased&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Vigor || Strength&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Finesse || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Swiftness || Agility&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Fortitude || Endurance&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Cunning || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Knowledge || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Flames || [[Fire]] resistance&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Frost || [[Cold]] resistance&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Lightning || [[Elec]] resistance&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Tempest || [[Wind]] resistance&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Devotion || [[Holy]] resistance&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Corruption || [[Dark]] resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Monster Classes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center; font-size: 1em&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Monster Class&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Starting Attributes&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Resistances&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Neutral&amp;lt;br /&amp;gt;(0)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaknesses&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Damage Types&lt;br /&gt;
|- style=&amp;quot;font-size: 0.8em&amp;quot;&lt;br /&gt;
! STR !! DEX !! AGI !! END !! INT !! WIS&lt;br /&gt;
! Major&amp;lt;br /&amp;gt;(75) !! Minor&amp;lt;br /&amp;gt;(50) !! Light&amp;lt;br /&amp;gt;(25)&lt;br /&gt;
! Light&amp;lt;br /&amp;gt;(-25) !! Minor&amp;lt;br /&amp;gt;(-50) !! Major&amp;lt;br /&amp;gt;(-75)&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span title=&amp;quot;Arthropods are a diverse phylum of invertebrate animals distinguished by having a segmented body with jointed appendages, encased in a hard exoskeleton. Variants include insects, spiders and scorpions, and they exist in many different forms and sizes. Remains of humanoid Arthropods have been discovered in old ruins, but it is unknown whether such animals still exist, and whether or not they are intelligent. Arthropods are typically equipped with crushing melee attacks using claws and similar appendages, or piercing attacks with stingers. There are rumors of massive mutated members of the species, large enough to crush other creatures with the sheer bulk of their bodies. Their natural armor provides a high degree of resistance against slashing attacks, but they are vulnerable to blunt weapons. The exoskeleton provides a heightened defense against most elemental attacks.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Arthropod&amp;lt;/span&amp;gt;&lt;br /&gt;
| 80 || 50 || 70 || 100 || 40 || 40&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || [[Fire]], [[Wind]], [[Elec]], Slash &lt;br /&gt;
| [[Holy]], [[Dark]], Pierce&lt;br /&gt;
| [[Cold]], Crush || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Crush, Pierce&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span title=&amp;quot;Avions, also known as Aves or simply Birds, are a class of vertebrate endothermic animals distinguished by having wings. Variations exists, but typical Avions are bipedal with strong talons on their feet, covered in feathers, and equipped with a powerful beak. All Avions in the HentaiVerse have the ability to fly; non-flying birdlike creatures are classified as Beasts. Avions can specialize into using their beak for piercing attacks or talons for slashing attacks. The superior mobility and keen eyesight of higher level avions let them accurately target weak or unprotected parts of their opponent, giving them a high chance of scoring critical hits or temporarily cripple the target. While fast and agile, they do not have strong physical defenses. Due to their feather-covered body and flying nature, they are weak to fire and wind-based magicks. The fact that they are not grounded does however mean that they are resistant to electrical attacks.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Avion&amp;lt;/span&amp;gt;&lt;br /&gt;
| 50 || 80 || 140 || 40 || 60 || 50&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Elec, Pierce &lt;br /&gt;
| Cold, Holy, Dark, Crush, Slash&lt;br /&gt;
| Fire || Wind || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span title=&amp;quot;Beasts cover the wide range of vertebrate air-breathing animals known as Mammals. There are many variations in this class, but the majority are quadrupeds of sizes varying from smaller than mice to larger than elephants. Beasts are typically either covered in fur or feathers, or more rarely, clad in a thick hairless hide. The fur makes them somewhat weak to fire-based magicks, but resistant to wind- and cold-based attacks. Most have average defense against physical weapons, but some have evolved a hard armor of keratin around vital points which heightens these defenses significantly. Their natural range of weapons allow them to bite down with sharp teeth, shred their foes with large claws, and impale them on pointy tusks. The most powerful beasts can simply use the sheer bulk of their body to crush a target. Rumors persist about terrible Beasts corrupted beyond all recognition with dark magicks, but those who have encountered them are not in a state to give a coherent description of their abilities.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Beast&amp;lt;/span&amp;gt;&lt;br /&gt;
| 80 || 90 || 90 || 70 || 30 || 20&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Wind, Cold, Crush&lt;br /&gt;
| Elec, Holy, Dark, Slash, Pierce&lt;br /&gt;
| Fire || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Slash, Pierce&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span title=&amp;quot;Celestials are supernatural divine beings that reside on a different plane of existence. From time to time, some of these beings enter our world for reasons they usually choose not to divulge to outsiders. While worshiped by some individuals and groups as inherently good, it is suspected that those who leave have their own agendas that do not necessarily mesh well with that ideal. Appearing as lithe humanoid creatures who refuse to wear any form of armor, they have below average resistance to most physical attacks but make up for it with high agility. They have high resistance to elemental magicks, and are nearly impervious to divine attacks. They are however very weak against forbidden magicks, and their spiritual nature makes them somewhat more susceptible to soul-based magicks. Celestials can use a wide variety of humanoid armaments, but for unknown reasons they do not employ piercing weapons in their arsenal. Higher level celestials can imbue their weapons with pure divine power that lets their melee attacks deal holy damage.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Celestial&amp;lt;/span&amp;gt;&lt;br /&gt;
| 50 || 50 || 100 || 50 || 100 || 80&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Fire, Cold, Elec, Wind, Holy&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Crush, Slash, Pierce&lt;br /&gt;
| Dark || &amp;amp;nbsp;&lt;br /&gt;
| Slash, Crush&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span title=&amp;quot;Daimons are supposedly corporeal manifestations of impure and often malevolent supernatural spirits that, some say, originate from the same plane of existence as Celestials. Their exact nature and relation to Celestials is however unknown. These spirits can take on any number of different appearances, but tend to choose one specifically tailored to the fears of their opponent. To allow for this shape changing capability, they do not wear any armor or use any other form of humanoid weaponry. This leaves them weak to physical attacks. Like Celestials, they have high resistances to elemental magicks and are somewhat susceptible to soul-based attacks. They are almost impervious to forbidden magicks, but highly vulnerable to divine attacks. Instead of forged weapons, these creatures take advantage of their physical malleability to reshape parts of their own body into blade-like weapons or sharp implements that they use for slashing and stabbing attacks. Higher level daimons are said to be able to conjure weapons of pure darkness that can bypass all defenses not specially enchanted to withstand it.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Daimon&amp;lt;/span&amp;gt;&lt;br /&gt;
| 90 || 90 || 80 || 40 || 60 || 50&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Fire, Cold, Elec, Wind, Dark&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Crush, Slash, Pierce&lt;br /&gt;
| Holy || &amp;amp;nbsp;&lt;br /&gt;
| Slash, Pierce&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span title=&amp;quot;Dragonkin consist of Dragons, Drakes, and all other creatures that could be mistaken for giant flying fire-breathing lizards. That is however somewhat of an over-simplification as not all Dragonkin can fly, while breath attacks are not always fire, and are only fully developed in mature members of the species.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Dragonkin&amp;lt;/span&amp;gt;&lt;br /&gt;
| 100 || 50 || 30 || 90 || 50 || 60&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Fire, Elec, Crush, Slash&lt;br /&gt;
| Holy, Dark, Pierce&lt;br /&gt;
| Wind || Cold || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Crush&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span title=&amp;quot;Elementals are metaphysical beings that manifest as crystalline beings of pure elemental energy. It is thought that they can change between different elemental forms at will, but this has never been observed in battle.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Elemental&amp;lt;/span&amp;gt;&lt;br /&gt;
| 30 || 60 || 60 || 40 || 80 || 120&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; ||  Fire, Cold, Elec, Wind, Holy, Dark&lt;br /&gt;
| Slash&lt;br /&gt;
| Crush, Pierce || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Fire, Elec, Wind, Cold&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span title=&amp;quot;Giants are huge, slow and stupid. The only reason they still thrive as a species is their extreme natural aggression and immense strength, combined with the fact that they are highly amused by smashing anything they can get a hold of.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Giant&amp;lt;/span&amp;gt;&lt;br /&gt;
| 100 || 80 || 30 || 120 || 20 || 10&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Fire, Cold, Crush&lt;br /&gt;
| Holy, Dark, Slash&lt;br /&gt;
| Elec, Wind, Pierce || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Crush&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span title=&amp;quot;Humanoids comprise the various intelligent bipedal primates found in the world. While they have no notable supernatural powers nor beastlike strength, and are largely covered in a soft and delicate skin which grants only minor protection from the elements, a variety of armor and weapons fill the gaps in their natural defenses and give them a surprisingly large amount of flexibility in their offensive capabilities.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Humanoid&amp;lt;/span&amp;gt;&lt;br /&gt;
| 50 || 100 || 80 || 50 || 80 || 70&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| &#039;&#039;All but Dark&#039;&#039;&lt;br /&gt;
| Dark || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash, Crush&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span title=&amp;quot;Mechanoids are essentially living machines, remnants of ancient and highly advanced civilizations. The art of making such machinations has been long lost, but many still roam the world, oblivious of the fate that has befallen their deceased masters. Many variants of Mechanoids exist, from large bipedal machines forged for destruction to smaller humanoid builds created for peaceful purposes. Some were originally fitted with a wide variety of weaponry, but due to wear and lack of maintenance, most of the Mechanoids that are still functional equip themselves with simple melee weapons. These are typically blade- and spike-shaped attachments in place of a limb or other tool. There are however rumors of terrible machines that are capable of searing a creature to the bones with a stream of fire, or shatter their bodies with a torrent of deadly metal. Mechanoids are highly resistant to wind and cold-based magicks, and due to their artificial nature, they are almost impervious to divine and soul-based attacks. Their internal systems are however highly vulnerable to electrical shocks. Most have armor worn brittle with age, but stories of preserved heavily armored variants are told by the few who are fortunate enough to survive such an encounter.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Mechanoid&amp;lt;/span&amp;gt;&lt;br /&gt;
| 100 || 70 || 40 || 70 || 40 || 30&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Fire, Cold, Wind, Holy, Slash, Pierce&lt;br /&gt;
| Dark, Crush&lt;br /&gt;
| &amp;amp;nbsp; || Elec || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span title=&amp;quot;Reptilians are cold-blooded creatures that thrive in and near water. They comprise animals like crocodiles, snakes, turtles and lizards, but also intelligent biped humanoid variants that have evolved independently of their fellow primates. Their skin is covered in scales or scutes, and some have hardened shells covering parts of their bodies.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Reptilian&amp;lt;/span&amp;gt;&lt;br /&gt;
| 70 || 100 || 60 || 80 || 60 || 40&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; ||Fire, Elec, Crush, Slash&lt;br /&gt;
| Wind, Holy, Dark, Pierce&lt;br /&gt;
| &amp;amp;nbsp; || Cold || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span title=&amp;quot;Sprites are diminutive beings that seldom get involved in the Big World, preferring to remain with their own kin in the hidden places of the land where nature is still thick and undisturbed. Only a small minority choose to seek out the human world, where their high intelligence and small size make them excel for many tasks, ranging from accounting to assassination. Sprites are not a single species, but most of the big folk will be hard pressed to tell a pixie apart from a faery. They are commonly armed with using tiny swords and rapiers, and while they do not have much strength to put behind a thrust, their ability to seek out the most vulnerable parts of a target still make them a force to be reckoned with. Higher level Sprites can also master powerful magicks, and many an unwary adventurer have engaged them recklessly only to be sent to an early grave. Physically weak, the best way of dealing with them is swatting them with a crushing attack, but they are fast and hard to hit. Their tiny size also make them difficult to hit them with stabbing weapons. All Sprites have some resistance to elemental magicks, and depending on their natural affinity they can even be fully impervious to some elements. They are however naturally weak to the forbidden magicks.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Sprite&amp;lt;/span&amp;gt;&lt;br /&gt;
| 30 || 120 || 120 || 20 || 70 || 60&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Fire, Cold, Elec, Wind, Holy, Pierce&lt;br /&gt;
| Slash&lt;br /&gt;
| Crush || Dark || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span title=&amp;quot;Undeads are animated necrotic remnants of living beings, cursed to an eternal lifeless existence with no warmth or joy. They range from mindless brutes such as zombies and animated skeletons, to higher undeads that have preserved parts of their mind but lost their soul, like liches, vampires and banshees. Having no need to maintain a body temperature and no vital processes that can be disturbed by electricity, undeads are highly resistant to cold and electrical magicks. Being born from darkness itself also makes them impervious to forbidden magicks, but they are vulnerable to divine attacks and fire magicks. Piercing attacks are ineffective due to a lack of weak points, while crushing or cutting off limbs works reasonably well. Mindless undeads tend to use simple melee implements like swords, or just crush their targets using their own limbs. Higher level undeads can use more sophisticated weaponry, and some even master deadly forms of forbidden magicks.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Undead&amp;lt;/span&amp;gt;&lt;br /&gt;
| 100 || 70 || 40 || 100 || 20 || 20&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Cold, Elec, Wind, Dark, Crush, Pierce&lt;br /&gt;
| Slash&lt;br /&gt;
| &amp;amp;nbsp; || Fire, Holy || &amp;amp;nbsp;&lt;br /&gt;
| Crush, Slash&lt;br /&gt;
|}&lt;br /&gt;
*For primary stats every point increases the stat by 1/10th of the base value (but always between 6 and 10).&lt;br /&gt;
&lt;br /&gt;
===Colored Charts===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistances&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; font-size: 1em&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
!Fire&lt;br /&gt;
!Cold&lt;br /&gt;
!Elec&lt;br /&gt;
!Wind&lt;br /&gt;
!Holy&lt;br /&gt;
!Dark&lt;br /&gt;
!Crushing&lt;br /&gt;
!Slashing&lt;br /&gt;
!Piercing&lt;br /&gt;
|-&lt;br /&gt;
!Arthropod&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!Avion&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25&lt;br /&gt;
|0&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#FF8080&amp;quot; | -50&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
!Beast&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
|0&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!Celestial&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#FF8080&amp;quot; | -50&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25&lt;br /&gt;
|-&lt;br /&gt;
!Daimon&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#FF8080&amp;quot; | -50&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25&lt;br /&gt;
|-&lt;br /&gt;
!Dragonkin&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#FF8080&amp;quot; | -50&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!Elemental&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25&lt;br /&gt;
|0&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25&lt;br /&gt;
|-&lt;br /&gt;
!Giant&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
|0&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25&lt;br /&gt;
|-&lt;br /&gt;
!Humanoid&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!Mechanoid&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#FF8080&amp;quot; | -50&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
!Reptilian&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#FF8080&amp;quot; | -50&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!Sprite&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#FF8080&amp;quot; | -50&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25&lt;br /&gt;
|0&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
!Undead&lt;br /&gt;
| style=&amp;quot;background:#FF8080&amp;quot; | -50&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#FF8080&amp;quot; | -50&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
|0&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!Total&lt;br /&gt;
!125&lt;br /&gt;
!75&lt;br /&gt;
!150&lt;br /&gt;
!100&lt;br /&gt;
!0&lt;br /&gt;
! -50&lt;br /&gt;
!25&lt;br /&gt;
!50&lt;br /&gt;
!0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
PAB_Per_Upgrade.PNG|Primary Attributes gained with each crystal upgrade&lt;br /&gt;
Resist_Per_Upgrade.PNG|Resistances gained with each crystal upgrade; Appears to round down&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Morale== &lt;br /&gt;
Each monster has up to 12,000 points of morale that gradually decay over time at a base rate lasting roughly 15 days (from fully moralized to 0). Morale solely affects a monster&#039;s ability to bring [[#Gifts|gifts]] to its owner. Freshly created monsters start with 0 morale.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Morale Color&lt;br /&gt;
!Morality&lt;br /&gt;
!Affect&lt;br /&gt;
|-&lt;br /&gt;
|Green || 6,000 - 12,000 || +25% chance&lt;br /&gt;
|-&lt;br /&gt;
|Yellow || 3,000 - 5,999 || Normal chance&lt;br /&gt;
|-&lt;br /&gt;
|Red || 1 - 2,999 || -50% chance&lt;br /&gt;
|-&lt;br /&gt;
|Empty || 0 || 0% chance (any held gifts are lost and no new ones can be gotten)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Morale can be raised by feeding monsters [[crystals]] or Happy Pills. Crystals restore morale based on how many are spent (roughly 500 + 2.5*N) and pills restore 6,000.&lt;br /&gt;
&lt;br /&gt;
===Morale Drain Rate===&lt;br /&gt;
*&#039;&#039;&#039;Increased By&#039;&#039;&#039;:&lt;br /&gt;
**A [[#Food|starving]] monster will lose morale faster (50%?) than normal&lt;br /&gt;
*&#039;&#039;&#039;Decreased By&#039;&#039;&#039;:&lt;br /&gt;
**All Owned Monsters:&lt;br /&gt;
***[[Training]] Gentleman (5% per rank?)&lt;br /&gt;
***Players with a [[Stars#Gold_Star|Gold Star]] or higher have 50% drain rate&lt;br /&gt;
****These 2 bonuses stack multiplicatively&lt;br /&gt;
**Individual Monsters:&lt;br /&gt;
***Raising a monster&#039;s PL past 200 reduces its drain rate by 33%, this is further improved at PL 400 (50%), PL 700 (67%), and PL 1000 (75%)&lt;br /&gt;
***Every [[#Chaos_Upgrades|chaos level]] reduces the drain rate, capping at 50% if the monster reaches chaos level 240&lt;br /&gt;
*&#039;&#039;&#039;Stopped By&#039;&#039;&#039;:&lt;br /&gt;
**A monster that has not given a gift in 72+ hours will stop losing morale until it has delivered a gift&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;food&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;hunger&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Hunger&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
Monsters consume food at a base rate of ~166 per hour and can be fed up to 12,000 food (3 days&#039; worth). A starving monster &amp;lt;!--will not participate in [[battles]] and--&amp;gt; will lose [[#Morale|morale]] quicker. Freshly created monsters start at 2000 food.&lt;br /&gt;
&lt;br /&gt;
Monsters of different power levels require different foods:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Power Level]]&lt;br /&gt;
!Food Required&lt;br /&gt;
|-&lt;br /&gt;
|1 - 300 || Monster Chow&lt;br /&gt;
|-&lt;br /&gt;
|301 - 750 || Monster Edibles&lt;br /&gt;
|-&lt;br /&gt;
|751 - 2,250 || Monster Cuisine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each unit of food restores up to 2,000 points. Food can be fed 1 unit at a time or a &amp;quot;max&amp;quot; amount which will only use as much food as possible without being wasteful (stopping before whichever unit does not restore a full 2,000) unless the monster has less than 2,000 hunger. Higher tier food [[items]] drop more frequently on higher [[difficulties]] (capping at 40%/30%/30% on IWBTH).&lt;br /&gt;
&lt;br /&gt;
===Hunger Rate===&lt;br /&gt;
*Hunger rate can be slowed (up to halved?) via Culinarian [[Training]].&lt;br /&gt;
*Players with a [[Stars#Gold_Star|Gold Star]] will half their monsters&#039; hunger rate.&lt;br /&gt;
**These 2 bonuses stack.&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
[[Image:Monster Gift.PNG|thumb|Monster Gift notification.]]&lt;br /&gt;
Player-created monsters have a chance of bringing [[items]] to their owner after at least one hour. Only materials for [[The Forge]] can be gifts. Monsters can hold up to 3 gifts (further doubled by the Scavenging chaos upgrade).&lt;br /&gt;
&lt;br /&gt;
===Chances===&lt;br /&gt;
The chance to receive a gift is based on how many battles a monster has won since they last delivered a gift, modified by their [[#Morale|morale]] (updated dynamically; a monster that goes from yellow morale to green may bring a gift as soon as they are fed the crystals/pills).&lt;br /&gt;
&lt;br /&gt;
[[Skills#Universal_Skills|Fleeing]] from battle counts as a win for the monsters involved.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Battles won&#039;&#039;&#039;&amp;quot; does NOT count:&lt;br /&gt;
*Deaths to a player&#039;s own monsters (to prevent abuse)&lt;br /&gt;
**There is a cooldown on how often a player can count as a repeat win (also to prevent abuse)&lt;br /&gt;
*[[Abilities#Tier_11|Spark of Life]] being triggered&lt;br /&gt;
&lt;br /&gt;
===Power Level&#039;s Effect On Gifts===&lt;br /&gt;
Power Level helps with the quality of the gift. &amp;lt;s&amp;gt;Whenever a player receive a graded material, its quality is determined as such:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Gift Quality Roll&#039;&#039;&#039; = random(1..1000) + Power_Level&amp;lt;/pre&amp;gt;&amp;lt;/s&amp;gt;&lt;br /&gt;
A roll of 500?+ is needed for medium-grade and 1500?+ for high-grade. At PL 750? low-grades will no longer be received and the chance to receive a high-grade starts at 500?. At PL 1499 the chance to receive a high-grade maxes out. PL has no effect on what gifts are received otherwise.&lt;br /&gt;
&lt;br /&gt;
===Gift List===&lt;br /&gt;
(See [[The_Forge#Materials|The Forge - Materials]])&lt;br /&gt;
&lt;br /&gt;
Materials are gifted at a ratio of 2:1:1:1 (Metal:Cloth:Leather:Wood).&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Monster Stats]]&lt;br /&gt;
*[[Monster Lab Bestiary]] - Includes the top 50 monsters&lt;br /&gt;
*[[HentaiVerse Bestiary]]&lt;br /&gt;
*[[The Forge]]&lt;br /&gt;
*[[Grindfest]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Nerzzzzz</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Monster_Lab&amp;diff=27226</id>
		<title>Monster Lab</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Monster_Lab&amp;diff=27226"/>
		<updated>2014-01-06T02:04:33Z</updated>

		<summary type="html">&lt;p&gt;Nerzzzzz: /* Morale */  Removed &amp;quot;?&amp;quot; on Morale Color. Yellow starts at 3,000.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Monster Lab Mainpage.PNG|thumb|The Monster Lab Mainpage.]]&lt;br /&gt;
[http://hentaiverse.org/?s=Bazaar&amp;amp;ss=ml The Monster Lab] allows the players to create custom monsters that any player can then encounter during [[battles]]. Monsters are primarily created to bring [[#Gifts|gifts]] to their owner as they do not assist the player in any other way.&lt;br /&gt;
&lt;br /&gt;
==Monster Creation==&lt;br /&gt;
[[Image:Monster Creation.JPG|thumb|Monster Creation page.]]&lt;br /&gt;
A monster slot is needed in order to create a new monster; such slots can be unlocked using [[Tokens|Chaos Tokens]]. A new monster is created by giving it a name, a base class, and a melee attack damage type. Players may choose from any of the 13 monster classes, each with their own strengths and weaknesses. Up to 100 monster slots can be unlocked; [[donators]] get up to 200.&lt;br /&gt;
&lt;br /&gt;
===Naming===&lt;br /&gt;
Monsters can only be named once they reach a Power Level of 25 ([[#Monster Stats &amp;amp; Power Level|see below]]). Some guidelines should be followed regarding the name of the monsters:&lt;br /&gt;
&lt;br /&gt;
*Maximum of 30 characters&lt;br /&gt;
*No gibberish&lt;br /&gt;
*No misspellings of existing monsters&#039; names&lt;br /&gt;
*No misleading names (e.g. &amp;quot;Weak Against Holy&amp;quot; or &amp;quot;Bob the Dragon&amp;quot; on a non-dragon monster)&lt;br /&gt;
*Only 1 monster should be named directly after an E-Hentai user&lt;br /&gt;
*No racist or hateful names&lt;br /&gt;
*No typographically similar numerical substitutions on names of existing monsters (that is, o=0 and i=1=l, space=hyphen)&lt;br /&gt;
**No consecutive spaces or hyphens&lt;br /&gt;
**Spaces and hyphens cannot be next to each other&lt;br /&gt;
**Cannot start or end with hyphens&lt;br /&gt;
**Maximum 5 spaces or hyphens per name&lt;br /&gt;
&lt;br /&gt;
===Costs &amp;amp; Deleting===&lt;br /&gt;
*The Nth monster slot costs &#039;&#039;roundup(1 + (N - 1)^1.2)&#039;&#039; Chaos Tokens to unlock.&lt;br /&gt;
**[[Donators]] at or above the Gold Star level get two slots per unlock. Slots unlocked before donating are retroactively doubled.&lt;br /&gt;
&lt;br /&gt;
*Monsters can be renamed and deleted for free.&lt;br /&gt;
**Once a monster reaches PL 251 these actions can no longer be taken.&lt;br /&gt;
**Deleting a monster only frees up the slot, nothing else is refunded.&lt;br /&gt;
&lt;br /&gt;
==Monster Stats &amp;amp; Power Level==&lt;br /&gt;
[[Image:Monster Stats.PNG|thumb|Monster Stats page.]]&lt;br /&gt;
Monsters can be strengthened by their owner by using [[crystals]]. The monster&#039;s Power Level (PL) will rise with each [[Monster Stats|stat]] upgrade. As crystals are used to increase a monster&#039;s attributes the cost of subsequent increases in that stat goes up.&lt;br /&gt;
&lt;br /&gt;
===Upgrading===&lt;br /&gt;
[[Image:fire.png]] = Not enough crystals to upgrade, or the stat is maxed out&lt;br /&gt;
&lt;br /&gt;
[[Image:fire_a.png]] = Enough crystals to upgrade, simply click on it to spend the crystals&lt;br /&gt;
&lt;br /&gt;
Mousing over either of these will show the name and number of crystals needed for the next upgrade.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Where &#039;&#039;N&#039;&#039; is the number of times a stat has been upgraded so far&lt;br /&gt;
|-&lt;br /&gt;
!Stat type&lt;br /&gt;
!Crystal cost to upgrade&lt;br /&gt;
!PL increase per upgrade&lt;br /&gt;
!Total PL (per stat)&lt;br /&gt;
!Cap (per stat)&lt;br /&gt;
|- &lt;br /&gt;
!Primary&lt;br /&gt;
|round(50 * 1.555079154^N) || 3 + (N * 0.5) || 3 * (N + 1) + Roundup(N * (N + 1) / 4) || +25&lt;br /&gt;
|- &lt;br /&gt;
!Elemental&lt;br /&gt;
|round(10 * 1.26485522^N) || Rounddown(1 + (N * 0.1) || - || +50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is currently no way to increase a monster&#039;s Piercing, Crushing, or Slashing defenses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
====Costs and Results====&lt;br /&gt;
=====Attribute PL contributions=====&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center; font-size: 1em&amp;quot;&lt;br /&gt;
|+ Chart of PL benefits from maximizing a single attribute, where the base number can be found [[Monster_Lab#Monster_Classes|below]]&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Monster Class&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Primary Attributes&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Elemental Resistances&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Maximum&amp;lt;br/&amp;gt;PL &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | = (25 - base)*(3 + (25 - base - 1) /2)&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | = 75 - base&lt;br /&gt;
|-&lt;br /&gt;
! STR !! DEX !! AGI !! END !! INT !! WIS&lt;br /&gt;
! FIRE !! COLD !! ELEC !! WIND !! HOLY !! DARK !! &amp;lt;s&amp;gt;SOUL&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Arthropod&lt;br /&gt;
| 187 || 250 || 207 || 150 || 273 || 273&lt;br /&gt;
| 50 || 100 || 50 || 50 || 75 || 75 || 75&lt;br /&gt;
| 1815&lt;br /&gt;
|-&lt;br /&gt;
! Avion&lt;br /&gt;
| 250 || 187||88||273||228||250&lt;br /&gt;
| 100||75||25||125||75||75||75&lt;br /&gt;
| 1826&lt;br /&gt;
|-&lt;br /&gt;
! Beast&lt;br /&gt;
|187||168||168||207||297||322&lt;br /&gt;
|100||50||75||25||75||75||75&lt;br /&gt;
|1824&lt;br /&gt;
|-&lt;br /&gt;
! Celestial&lt;br /&gt;
|250||250||150||250||150||187&lt;br /&gt;
|50||50||50||50||25||125||100&lt;br /&gt;
|1687&lt;br /&gt;
|-&lt;br /&gt;
! Daimon&lt;br /&gt;
|168||168||187||273||228||250&lt;br /&gt;
|50||50||50||50||125||25||100&lt;br /&gt;
|1724&lt;br /&gt;
|-&lt;br /&gt;
!Dragonkin&lt;br /&gt;
|150||250||297||168||250||228&lt;br /&gt;
|25||125||50||100||75||75||75&lt;br /&gt;
|1868&lt;br /&gt;
|-&lt;br /&gt;
!Elemental&lt;br /&gt;
|297||228||228||273||187||117&lt;br /&gt;
|25||25||25||25||50||50||125&lt;br /&gt;
|1655&lt;br /&gt;
|-&lt;br /&gt;
!Giant&lt;br /&gt;
|150||187||297||117||322||348&lt;br /&gt;
|50||50||100||100||75||75||75&lt;br /&gt;
|1946&lt;br /&gt;
|-&lt;br /&gt;
! Humanoid&lt;br /&gt;
|250||150||187||250||187||207&lt;br /&gt;
|75||75||75||75||75||100||75&lt;br /&gt;
|1781&lt;br /&gt;
|-&lt;br /&gt;
!Mechanoid&lt;br /&gt;
|150||207||273||207||273||297&lt;br /&gt;
|25||25||150||25||25||75||25&lt;br /&gt;
|1757&lt;br /&gt;
|-&lt;br /&gt;
! Reptilian&lt;br /&gt;
|207||150||228||187||228||273&lt;br /&gt;
|50||125||50||75||75||75||75&lt;br /&gt;
|1798&lt;br /&gt;
|-&lt;br /&gt;
! Sprite&lt;br /&gt;
|297||117||117||322||207||228&lt;br /&gt;
|50||50||50||50||50||125||75&lt;br /&gt;
|1738&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
|150||207||273||150||322||322&lt;br /&gt;
|125||25||25||25||150||25||75&lt;br /&gt;
|1874&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
===Monster PL vs. Player Level===&lt;br /&gt;
*A monster must have a PL of at least 25 to participate in [[battles]].&lt;br /&gt;
*Monsters give an additional [[EXP]] bonus of (1 + PL / 200).&lt;br /&gt;
*Monsters give additional [[Loot_Drop_Rolls|loot drop chance]] as ((PL - 500) / 50), capped at 15%.&lt;br /&gt;
*It is possible for players to fight monsters that they have created.&lt;br /&gt;
*For the PL cap calculation, a player&#039;s &#039;&#039;effective level&#039;&#039; (current level + [[HentaiVerse_Settings#Challenge_Level|difficulty modifier]]) is used .&lt;br /&gt;
*The system is biased towards picking monsters that are closer to the player&#039;s PL cap. The maximum PL of monsters that a player can face is:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Player&#039;s Level + [[HentaiVerse_Settings#Challenge_Level|Difficulty Modifier]]&lt;br /&gt;
!Max Monster PL&lt;br /&gt;
|-&lt;br /&gt;
|1-99 || Player&#039;s effective level?&lt;br /&gt;
|-&lt;br /&gt;
|100+ || ((Player&#039;s effective level) ^ 1.27) - 247?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Important Power Levels===&lt;br /&gt;
*25 - Unlocks naming (becomes active in battle once named)&lt;br /&gt;
*200 - Unlocks second Skill Attack, [[morale]] drain reduced by 1.5x&lt;br /&gt;
*251 - Renaming and Deleting are no longer possible&lt;br /&gt;
*400 - Unlocks Spirit Attack, morale drain reduced by 2x&lt;br /&gt;
*499 - High-grade material can be gifts&lt;br /&gt;
*700 - Morale drain reduced by 3x&lt;br /&gt;
*750 - Low-grade materials can no longer be gifts?&lt;br /&gt;
*1000 - Morale drain reduced by 4x&lt;br /&gt;
*1005 - All Chaos Upgrades are available&lt;br /&gt;
*1499 - Mid-grade materials can no longer be gifts (100% are High-grade)&lt;br /&gt;
*2250 - PL maxes out&lt;br /&gt;
&lt;br /&gt;
==Skill Editor==&lt;br /&gt;
[[Image:Skill Editor.PNG|thumb|The Skill Editor page.]]&lt;br /&gt;
Monsters get skills when they are created, at PL 200, and at PL 400. &lt;br /&gt;
*Skill names need to be set before monsters can use them.&lt;br /&gt;
**Skills names must be between 3 and 30 characters long and contain only alphanumeric characters, hyphens, and spaces.&lt;br /&gt;
*The initial skill has the same damage type as the monster&#039;s main attack, and costs 50% MP.&lt;br /&gt;
**Monsters with a physical attack damage type gets a Physical type skill (which is boosted by DEX), while those with an elemental attack type get an Magical type skill (which is boosted by INT).&lt;br /&gt;
*Additional skills at PL 200 and PL 400 have following characteristics:&lt;br /&gt;
**The skill at PL 200 costs 50% MP and is more powerful than the initial skill.&lt;br /&gt;
**The skill at PL 400 costs 100% SP and is more powerful than both MP skills.&lt;br /&gt;
**Some monster classes can choose between physical and magical skills. The [[damage type]] can also be changed.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Monster Class || Skill Type || [[Damage Type]] || Power&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Arthropod&lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Crushing/Piercing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Crushing/Piercing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Avion&lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Beast  &lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Slashing/Piercing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Slashing/Piercing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Celestial   &lt;br /&gt;
| Physical || Basic || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical/Magical || Holy || 80&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Holy/Void || 120&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Daimon    &lt;br /&gt;
| Physical || Basic || 30&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Slashing/Piercing || 60&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Dark/Void || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Dragonkin     &lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Crushing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Fire || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Elemental&lt;br /&gt;
| Magical || Basic || 30&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Fire/Elec/Wind/Cold || 60&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Fire/Elec/Wind/Cold || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Giant&lt;br /&gt;
| Physical || Basic || 10&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Basic || 30&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Basic || 50&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Humanoid&lt;br /&gt;
| Physical || Basic || 30&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing/Crushing || 60&lt;br /&gt;
|-&lt;br /&gt;
| Physical/Magical || Piercing/Slashing/Crushing&amp;lt;br&amp;gt;/Fire/Wind/Elec/Cold || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Mechanoid&lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Reptilian&lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Sprite&lt;br /&gt;
| Physical || Basic || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical/Magical || Fire/Elec/Wind/Cold || 100&lt;br /&gt;
|-&lt;br /&gt;
| Physical/Magical || Void || 150 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Undead &lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Crushing/Slashing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical/Magical || Crushing/Slashing/Dark || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chaos Upgrades==&lt;br /&gt;
Monsters can be further upgraded using [[Tokens|chaos tokens]]. This will not change the monster&#039;s PL but does increase its &amp;quot;chaos level&amp;quot;.&lt;br /&gt;
*Available upgrades depend on PL of monster (every 5 PL unlocks another rank of at least 1 upgrade), and is shown in light blue blocks. Unavailable upgrades are shown in while blocks.&lt;br /&gt;
*The number of tokens required for an upgrade equals the number of next upgrade. (i.e. the Nth upgrade requires N tokens). Upgraded stats are shown in yellow.&lt;br /&gt;
*Each upgrade has 20 ranks. It takes 210 tokens to fully rank up an upgrade. Thus, it takes 2520 chaos tokens to fully upgrade one monster.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name || Related Stats&lt;br /&gt;
|-&lt;br /&gt;
|Scavenging || Increases chance for double [[#Gifts|gift]] by 5%&lt;br /&gt;
|-&lt;br /&gt;
|Brutality || Increases monster damage by 2.5%&lt;br /&gt;
|-&lt;br /&gt;
|Swiftness || Increases monster attack speed by 2.5%&lt;br /&gt;
|-&lt;br /&gt;
|Accuracy || Increases monster accuracy by 5%&lt;br /&gt;
|-&lt;br /&gt;
|Precision || Decreases effective target evade/block by 1%&lt;br /&gt;
|-&lt;br /&gt;
|Overpower || Decreases effective target parry/resist by 1%&lt;br /&gt;
|-&lt;br /&gt;
|Fortitude || Increases monster health by 5%&lt;br /&gt;
|-&lt;br /&gt;
|Interception || Increases monster parry by 0.5%&lt;br /&gt;
|-&lt;br /&gt;
|Dissipation || Increases monster resist by 0.5%&lt;br /&gt;
|-&lt;br /&gt;
|Evasion || Increases monster evade by 0.5%&lt;br /&gt;
|-&lt;br /&gt;
|Defense || Increases monster physical mitigation by 1%&lt;br /&gt;
|-&lt;br /&gt;
|Warding || Increases monster magical mitigation by 1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crystal List==&lt;br /&gt;
Use these to increase a [[Monster Stats|monster&#039;s stats]] as follows.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Crystal !! Stat increased&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Vigor || Strength&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Finesse || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Swiftness || Agility&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Fortitude || Endurance&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Cunning || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Knowledge || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Flames || [[Fire]] resistance&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Frost || [[Cold]] resistance&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Lightning || [[Elec]] resistance&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Tempest || [[Wind]] resistance&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Devotion || [[Holy]] resistance&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Corruption || [[Dark]] resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Monster Classes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center; font-size: 1em&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Monster Class&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Starting Attributes&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Resistances&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Neutral&amp;lt;br /&amp;gt;(0)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaknesses&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Damage Types&lt;br /&gt;
|- style=&amp;quot;font-size: 0.8em&amp;quot;&lt;br /&gt;
! STR !! DEX !! AGI !! END !! INT !! WIS&lt;br /&gt;
! Major&amp;lt;br /&amp;gt;(75) !! Minor&amp;lt;br /&amp;gt;(50) !! Light&amp;lt;br /&amp;gt;(25)&lt;br /&gt;
! Light&amp;lt;br /&amp;gt;(-25) !! Minor&amp;lt;br /&amp;gt;(-50) !! Major&amp;lt;br /&amp;gt;(-75)&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span title=&amp;quot;Arthropods are a diverse phylum of invertebrate animals distinguished by having a segmented body with jointed appendages, encased in a hard exoskeleton. Variants include insects, spiders and scorpions, and they exist in many different forms and sizes. Remains of humanoid Arthropods have been discovered in old ruins, but it is unknown whether such animals still exist, and whether or not they are intelligent. Arthropods are typically equipped with crushing melee attacks using claws and similar appendages, or piercing attacks with stingers. There are rumors of massive mutated members of the species, large enough to crush other creatures with the sheer bulk of their bodies. Their natural armor provides a high degree of resistance against slashing attacks, but they are vulnerable to blunt weapons. The exoskeleton provides a heightened defense against most elemental attacks.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Arthropod&amp;lt;/span&amp;gt;&lt;br /&gt;
| 80 || 50 || 70 || 100 || 40 || 40&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || [[Fire]], [[Wind]], [[Elec]], Slash &lt;br /&gt;
| [[Holy]], [[Dark]], Pierce&lt;br /&gt;
| [[Cold]], Crush || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Crush, Pierce&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span title=&amp;quot;Avions, also known as Aves or simply Birds, are a class of vertebrate endothermic animals distinguished by having wings. Variations exists, but typical Avions are bipedal with strong talons on their feet, covered in feathers, and equipped with a powerful beak. All Avions in the HentaiVerse have the ability to fly; non-flying birdlike creatures are classified as Beasts. Avions can specialize into using their beak for piercing attacks or talons for slashing attacks. The superior mobility and keen eyesight of higher level avions let them accurately target weak or unprotected parts of their opponent, giving them a high chance of scoring critical hits or temporarily cripple the target. While fast and agile, they do not have strong physical defenses. Due to their feather-covered body and flying nature, they are weak to fire and wind-based magicks. The fact that they are not grounded does however mean that they are resistant to electrical attacks.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Avion&amp;lt;/span&amp;gt;&lt;br /&gt;
| 50 || 80 || 140 || 40 || 60 || 50&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Elec, Pierce &lt;br /&gt;
| Cold, Holy, Dark, Crush, Slash&lt;br /&gt;
| Fire || Wind || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span title=&amp;quot;Beasts cover the wide range of vertebrate air-breathing animals known as Mammals. There are many variations in this class, but the majority are quadrupeds of sizes varying from smaller than mice to larger than elephants. Beasts are typically either covered in fur or feathers, or more rarely, clad in a thick hairless hide. The fur makes them somewhat weak to fire-based magicks, but resistant to wind- and cold-based attacks. Most have average defense against physical weapons, but some have evolved a hard armor of keratin around vital points which heightens these defenses significantly. Their natural range of weapons allow them to bite down with sharp teeth, shred their foes with large claws, and impale them on pointy tusks. The most powerful beasts can simply use the sheer bulk of their body to crush a target. Rumors persist about terrible Beasts corrupted beyond all recognition with dark magicks, but those who have encountered them are not in a state to give a coherent description of their abilities.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Beast&amp;lt;/span&amp;gt;&lt;br /&gt;
| 80 || 90 || 90 || 70 || 30 || 20&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Wind, Cold, Crush&lt;br /&gt;
| Elec, Holy, Dark, Slash, Pierce&lt;br /&gt;
| Fire || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Slash, Pierce&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span title=&amp;quot;Celestials are supernatural divine beings that reside on a different plane of existence. From time to time, some of these beings enter our world for reasons they usually choose not to divulge to outsiders. While worshiped by some individuals and groups as inherently good, it is suspected that those who leave have their own agendas that do not necessarily mesh well with that ideal. Appearing as lithe humanoid creatures who refuse to wear any form of armor, they have below average resistance to most physical attacks but make up for it with high agility. They have high resistance to elemental magicks, and are nearly impervious to divine attacks. They are however very weak against forbidden magicks, and their spiritual nature makes them somewhat more susceptible to soul-based magicks. Celestials can use a wide variety of humanoid armaments, but for unknown reasons they do not employ piercing weapons in their arsenal. Higher level celestials can imbue their weapons with pure divine power that lets their melee attacks deal holy damage.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Celestial&amp;lt;/span&amp;gt;&lt;br /&gt;
| 50 || 50 || 100 || 50 || 100 || 80&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Fire, Cold, Elec, Wind, Holy&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Crush, Slash, Pierce&lt;br /&gt;
| Dark || &amp;amp;nbsp;&lt;br /&gt;
| Slash, Crush&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span title=&amp;quot;Daimons are supposedly corporeal manifestations of impure and often malevolent supernatural spirits that, some say, originate from the same plane of existence as Celestials. Their exact nature and relation to Celestials is however unknown. These spirits can take on any number of different appearances, but tend to choose one specifically tailored to the fears of their opponent. To allow for this shape changing capability, they do not wear any armor or use any other form of humanoid weaponry. This leaves them weak to physical attacks. Like Celestials, they have high resistances to elemental magicks and are somewhat susceptible to soul-based attacks. They are almost impervious to forbidden magicks, but highly vulnerable to divine attacks. Instead of forged weapons, these creatures take advantage of their physical malleability to reshape parts of their own body into blade-like weapons or sharp implements that they use for slashing and stabbing attacks. Higher level daimons are said to be able to conjure weapons of pure darkness that can bypass all defenses not specially enchanted to withstand it.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Daimon&amp;lt;/span&amp;gt;&lt;br /&gt;
| 90 || 90 || 80 || 40 || 60 || 50&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Fire, Cold, Elec, Wind, Dark&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Crush, Slash, Pierce&lt;br /&gt;
| Holy || &amp;amp;nbsp;&lt;br /&gt;
| Slash, Pierce&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span title=&amp;quot;Dragonkin consist of Dragons, Drakes, and all other creatures that could be mistaken for giant flying fire-breathing lizards. That is however somewhat of an over-simplification as not all Dragonkin can fly, while breath attacks are not always fire, and are only fully developed in mature members of the species.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Dragonkin&amp;lt;/span&amp;gt;&lt;br /&gt;
| 100 || 50 || 30 || 90 || 50 || 60&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Fire, Elec, Crush, Slash&lt;br /&gt;
| Holy, Dark, Pierce&lt;br /&gt;
| Wind || Cold || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Crush&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span title=&amp;quot;Elementals are metaphysical beings that manifest as crystalline beings of pure elemental energy. It is thought that they can change between different elemental forms at will, but this has never been observed in battle.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Elemental&amp;lt;/span&amp;gt;&lt;br /&gt;
| 30 || 60 || 60 || 40 || 80 || 120&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; ||  Fire, Cold, Elec, Wind, Holy, Dark&lt;br /&gt;
| Slash&lt;br /&gt;
| Crush, Pierce || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Fire, Elec, Wind, Cold&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span title=&amp;quot;Giants are huge, slow and stupid. The only reason they still thrive as a species is their extreme natural aggression and immense strength, combined with the fact that they are highly amused by smashing anything they can get a hold of.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Giant&amp;lt;/span&amp;gt;&lt;br /&gt;
| 100 || 80 || 30 || 120 || 20 || 10&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Fire, Cold, Crush&lt;br /&gt;
| Holy, Dark, Slash&lt;br /&gt;
| Elec, Wind, Pierce || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Crush&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span title=&amp;quot;Humanoids comprise the various intelligent bipedal primates found in the world. While they have no notable supernatural powers nor beastlike strength, and are largely covered in a soft and delicate skin which grants only minor protection from the elements, a variety of armor and weapons fill the gaps in their natural defenses and give them a surprisingly large amount of flexibility in their offensive capabilities.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Humanoid&amp;lt;/span&amp;gt;&lt;br /&gt;
| 50 || 100 || 80 || 50 || 80 || 70&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| &#039;&#039;All but Dark&#039;&#039;&lt;br /&gt;
| Dark || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash, Crush&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span title=&amp;quot;Mechanoids are essentially living machines, remnants of ancient and highly advanced civilizations. The art of making such machinations has been long lost, but many still roam the world, oblivious of the fate that has befallen their deceased masters. Many variants of Mechanoids exist, from large bipedal machines forged for destruction to smaller humanoid builds created for peaceful purposes. Some were originally fitted with a wide variety of weaponry, but due to wear and lack of maintenance, most of the Mechanoids that are still functional equip themselves with simple melee weapons. These are typically blade- and spike-shaped attachments in place of a limb or other tool. There are however rumors of terrible machines that are capable of searing a creature to the bones with a stream of fire, or shatter their bodies with a torrent of deadly metal. Mechanoids are highly resistant to wind and cold-based magicks, and due to their artificial nature, they are almost impervious to divine and soul-based attacks. Their internal systems are however highly vulnerable to electrical shocks. Most have armor worn brittle with age, but stories of preserved heavily armored variants are told by the few who are fortunate enough to survive such an encounter.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Mechanoid&amp;lt;/span&amp;gt;&lt;br /&gt;
| 100 || 70 || 40 || 70 || 40 || 30&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Fire, Cold, Wind, Holy, Slash, Pierce&lt;br /&gt;
| Dark, Crush&lt;br /&gt;
| &amp;amp;nbsp; || Elec || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span title=&amp;quot;Reptilians are cold-blooded creatures that thrive in and near water. They comprise animals like crocodiles, snakes, turtles and lizards, but also intelligent biped humanoid variants that have evolved independently of their fellow primates. Their skin is covered in scales or scutes, and some have hardened shells covering parts of their bodies.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Reptilian&amp;lt;/span&amp;gt;&lt;br /&gt;
| 70 || 100 || 60 || 80 || 60 || 40&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; ||Fire, Elec, Crush, Slash&lt;br /&gt;
| Wind, Holy, Dark, Pierce&lt;br /&gt;
| &amp;amp;nbsp; || Cold || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span title=&amp;quot;Sprites are diminutive beings that seldom get involved in the Big World, preferring to remain with their own kin in the hidden places of the land where nature is still thick and undisturbed. Only a small minority choose to seek out the human world, where their high intelligence and small size make them excel for many tasks, ranging from accounting to assassination. Sprites are not a single species, but most of the big folk will be hard pressed to tell a pixie apart from a faery. They are commonly armed with using tiny swords and rapiers, and while they do not have much strength to put behind a thrust, their ability to seek out the most vulnerable parts of a target still make them a force to be reckoned with. Higher level Sprites can also master powerful magicks, and many an unwary adventurer have engaged them recklessly only to be sent to an early grave. Physically weak, the best way of dealing with them is swatting them with a crushing attack, but they are fast and hard to hit. Their tiny size also make them difficult to hit them with stabbing weapons. All Sprites have some resistance to elemental magicks, and depending on their natural affinity they can even be fully impervious to some elements. They are however naturally weak to the forbidden magicks.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Sprite&amp;lt;/span&amp;gt;&lt;br /&gt;
| 30 || 120 || 120 || 20 || 70 || 60&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Fire, Cold, Elec, Wind, Holy, Pierce&lt;br /&gt;
| Slash&lt;br /&gt;
| Crush || Dark || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span title=&amp;quot;Undeads are animated necrotic remnants of living beings, cursed to an eternal lifeless existence with no warmth or joy. They range from mindless brutes such as zombies and animated skeletons, to higher undeads that have preserved parts of their mind but lost their soul, like liches, vampires and banshees. Having no need to maintain a body temperature and no vital processes that can be disturbed by electricity, undeads are highly resistant to cold and electrical magicks. Being born from darkness itself also makes them impervious to forbidden magicks, but they are vulnerable to divine attacks and fire magicks. Piercing attacks are ineffective due to a lack of weak points, while crushing or cutting off limbs works reasonably well. Mindless undeads tend to use simple melee implements like swords, or just crush their targets using their own limbs. Higher level undeads can use more sophisticated weaponry, and some even master deadly forms of forbidden magicks.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Undead&amp;lt;/span&amp;gt;&lt;br /&gt;
| 100 || 70 || 40 || 100 || 20 || 20&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Cold, Elec, Wind, Dark, Crush, Pierce&lt;br /&gt;
| Slash&lt;br /&gt;
| &amp;amp;nbsp; || Fire, Holy || &amp;amp;nbsp;&lt;br /&gt;
| Crush, Slash&lt;br /&gt;
|}&lt;br /&gt;
*For primary stats every point increases the stat by 1/10th of the base value (but always between 6 and 10).&lt;br /&gt;
&lt;br /&gt;
===Colored Charts===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistances&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; font-size: 1em&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
!Fire&lt;br /&gt;
!Cold&lt;br /&gt;
!Elec&lt;br /&gt;
!Wind&lt;br /&gt;
!Holy&lt;br /&gt;
!Dark&lt;br /&gt;
!Crushing&lt;br /&gt;
!Slashing&lt;br /&gt;
!Piercing&lt;br /&gt;
|-&lt;br /&gt;
!Arthropod&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!Avion&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25&lt;br /&gt;
|0&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#FF8080&amp;quot; | -50&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
!Beast&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
|0&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!Celestial&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#FF8080&amp;quot; | -50&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25&lt;br /&gt;
|-&lt;br /&gt;
!Daimon&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#FF8080&amp;quot; | -50&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25&lt;br /&gt;
|-&lt;br /&gt;
!Dragonkin&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#FF8080&amp;quot; | -50&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!Elemental&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25&lt;br /&gt;
|0&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25&lt;br /&gt;
|-&lt;br /&gt;
!Giant&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
|0&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25&lt;br /&gt;
|-&lt;br /&gt;
!Humanoid&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!Mechanoid&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#FF8080&amp;quot; | -50&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
!Reptilian&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#FF8080&amp;quot; | -50&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!Sprite&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#FF8080&amp;quot; | -50&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25&lt;br /&gt;
|0&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
!Undead&lt;br /&gt;
| style=&amp;quot;background:#FF8080&amp;quot; | -50&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#FF8080&amp;quot; | -50&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
|0&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!Total&lt;br /&gt;
!125&lt;br /&gt;
!75&lt;br /&gt;
!150&lt;br /&gt;
!100&lt;br /&gt;
!0&lt;br /&gt;
! -50&lt;br /&gt;
!25&lt;br /&gt;
!50&lt;br /&gt;
!0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
PAB_Per_Upgrade.PNG|Primary Attributes gained with each crystal upgrade&lt;br /&gt;
Resist_Per_Upgrade.PNG|Resistances gained with each crystal upgrade; Appears to round down&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Morale== &lt;br /&gt;
Each monster has up to 12,000 points of morale that gradually decay over time at a base rate lasting roughly 15 days (from fully moralized to 0). Morale solely affects a monster&#039;s ability to bring [[#Gifts|gifts]] to its owner. Freshly created monsters start with 0 morale.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Morale Color&lt;br /&gt;
!Morality&lt;br /&gt;
!Affect&lt;br /&gt;
|-&lt;br /&gt;
|Green || 6,000 - 12,000 || +25% chance&lt;br /&gt;
|-&lt;br /&gt;
|Yellow || 3,000 - 5,999 || Normal chance&lt;br /&gt;
|-&lt;br /&gt;
|Red || 1 - 2,999 || -50% chance&lt;br /&gt;
|-&lt;br /&gt;
|Empty || 0 || 0% chance (any held gifts are lost and no new ones can be gotten)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Morale can be raised by feeding monsters [[crystals]] or Happy Pills. Crystals restore morale based on how many are spent (roughly 500 + 2.5*N) and pills restore 6,000.&lt;br /&gt;
&lt;br /&gt;
===Morale Drain Rate===&lt;br /&gt;
*&#039;&#039;&#039;Increased By&#039;&#039;&#039;:&lt;br /&gt;
**A [[#Food|starving]] monster will lose morale faster (50%?) than normal&lt;br /&gt;
*&#039;&#039;&#039;Decreased By&#039;&#039;&#039;:&lt;br /&gt;
**All Owned Monsters:&lt;br /&gt;
***[[Training]] Gentleman (5% per rank?)&lt;br /&gt;
***Players with a [[Stars#Gold_Star|Gold Star]] or higher have 50% drain rate&lt;br /&gt;
****These 2 bonuses stack multiplicatively&lt;br /&gt;
**Individual Monsters:&lt;br /&gt;
***Raising a monster&#039;s PL past 200 reduces its drain rate by 33%, this is further improved at PL 400 (50%), PL 700 (67%), and PL 1000 (75%)&lt;br /&gt;
***Every [[#Chaos_Upgrades|chaos level]] reduces the drain rate, capping at 50% if the monster reaches chaos level 240&lt;br /&gt;
*&#039;&#039;&#039;Stopped By&#039;&#039;&#039;:&lt;br /&gt;
**A monster that has not given a gift in 72+ hours will stop losing morale until it has delivered a gift&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;food&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;hunger&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Hunger&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
Monsters consume food at a base rate of ~166 per hour and can be fed up to 12,000 food (3 days&#039; worth). A starving monster &amp;lt;!--will not participate in [[battles]] and--&amp;gt; will lose [[#Morale|morale]] quicker. Freshly created monsters start fully fed.&lt;br /&gt;
&lt;br /&gt;
Monsters of different power levels require different foods:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Power Level]]&lt;br /&gt;
!Food Required&lt;br /&gt;
|-&lt;br /&gt;
|1 - 300? || Monster Chow&lt;br /&gt;
|-&lt;br /&gt;
|301? - 750 || Monster Edibles&lt;br /&gt;
|-&lt;br /&gt;
|751 - 2,250 || Monster Cuisine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each unit of food restores up to 2,000 points. Food can be fed 1 unit at a time or a &amp;quot;max&amp;quot; amount which will only use as much food as possible without being wasteful (stopping before whichever unit does not restore a full 2,000) unless the monster has less than 2,000 hunger. Higher tier food [[items]] drop more frequently on higher [[difficulties]] (capping at 40%/30%/30% on IWBTH).&lt;br /&gt;
&lt;br /&gt;
===Hunger Rate===&lt;br /&gt;
*Hunger rate can be slowed (up to halved?) via Culinarian [[Training]].&lt;br /&gt;
*Players with a [[Stars#Gold_Star|Gold Star]] will half their monsters&#039; hunger rate.&lt;br /&gt;
**These 2 bonuses stack.&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
[[Image:Monster Gift.PNG|thumb|Monster Gift notification.]]&lt;br /&gt;
Player-created monsters have a chance of bringing [[items]] to their owner after at least one hour. Only materials for [[The Forge]] can be gifts. Monsters can hold up to 3 gifts (further doubled by the Scavenging chaos upgrade).&lt;br /&gt;
&lt;br /&gt;
===Chances===&lt;br /&gt;
The chance to receive a gift is based on how many battles a monster has won since they last delivered a gift, modified by their [[#Morale|morale]] (updated dynamically; a monster that goes from yellow morale to green may bring a gift as soon as they are fed the crystals/pills).&lt;br /&gt;
&lt;br /&gt;
[[Skills#Universal_Skills|Fleeing]] from battle counts as a win for the monsters involved.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Battles won&#039;&#039;&#039;&amp;quot; does NOT count:&lt;br /&gt;
*Deaths to a player&#039;s own monsters (to prevent abuse)&lt;br /&gt;
**There is a cooldown on how often a player can count as a repeat win (also to prevent abuse)&lt;br /&gt;
*[[Abilities#Tier_11|Spark of Life]] being triggered&lt;br /&gt;
&lt;br /&gt;
===Power Level&#039;s Effect On Gifts===&lt;br /&gt;
Power Level helps with the quality of the gift. &amp;lt;s&amp;gt;Whenever a player receive a graded material, its quality is determined as such:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Gift Quality Roll&#039;&#039;&#039; = random(1..1000) + Power_Level&amp;lt;/pre&amp;gt;&amp;lt;/s&amp;gt;&lt;br /&gt;
A roll of 500?+ is needed for medium-grade and 1500?+ for high-grade. At PL 750? low-grades will no longer be received and the chance to receive a high-grade starts at 500?. At PL 1499 the chance to receive a high-grade maxes out. PL has no effect on what gifts are received otherwise.&lt;br /&gt;
&lt;br /&gt;
===Gift List===&lt;br /&gt;
(See [[The_Forge#Materials|The Forge - Materials]])&lt;br /&gt;
&lt;br /&gt;
Materials are gifted at a ratio of 2:1:1:1 (Metal:Cloth:Leather:Wood).&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Monster Stats]]&lt;br /&gt;
*[[Monster Lab Bestiary]] - Includes the top 50 monsters&lt;br /&gt;
*[[HentaiVerse Bestiary]]&lt;br /&gt;
*[[The Forge]]&lt;br /&gt;
*[[Grindfest]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Nerzzzzz</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=System_Monsters&amp;diff=27124</id>
		<title>System Monsters</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=System_Monsters&amp;diff=27124"/>
		<updated>2014-01-01T19:23:42Z</updated>

		<summary type="html">&lt;p&gt;Nerzzzzz: Removed -Resistances- Section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is the list of system created monsters in the [[HentaiVerse]], including their attacks, resistances and weaknesses. The highest level monsters a user can fight are on the same level as the player, the lowest being five levels below that. For user created monsters in the HentaiVerse, see [[Monster Lab]]. &lt;br /&gt;
&lt;br /&gt;
==Attack Types==&lt;br /&gt;
Monsters can have up to three different attacks. Monsters&#039; special attacks can be either physical in nature even if there is a magic [[damage type]] associated with it (e.g. fire). A physical attack is &amp;quot;used&amp;quot; while a magical one is &amp;quot;cast&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Normal Attack:&#039;&#039;&#039; A nameless attack that every monster has; they are always physical in nature. Usually Crushing, Slashing, or Piercing, with some exceptions.&lt;br /&gt;
*&#039;&#039;&#039;MP Attack:&#039;&#039;&#039; A powerful named special attack which consumes the monster&#039;s MP, may be physical or magical. Most monsters require at least 50% of their max MP in order to cast/use it.&lt;br /&gt;
*&#039;&#039;&#039;SP Attack:&#039;&#039;&#039; A very powerful named special attack which consumes the monster&#039;s SP, may be physical or magical. Ordinary monsters and custom monsters below [[PL]] 400 do not have spirit attacks.&lt;br /&gt;
&lt;br /&gt;
==Boss==&lt;br /&gt;
*Rare&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;20&amp;quot;|Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |MP Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |SP Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Resistances&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |[[Items#Trophies|Trophy]]&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|Damage Type&lt;br /&gt;
!Name&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://southpark.wikia.com/wiki/Manbearpig_%28character%29 Manbearpig]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|16&lt;br /&gt;
|{{Type|slashing}}&lt;br /&gt;
|Super Serial&lt;br /&gt;
|Physical {{Type|void}}&lt;br /&gt;
|Global Warming&lt;br /&gt;
|Magical {{Type|fire}}&lt;br /&gt;
|F:-1 C:+75 E:+75&amp;lt;br&amp;gt;W:+75 H:+75 D:+75&amp;lt;br&amp;gt;Cr:+25 Sl:+25 Pi:+25&lt;br /&gt;
|ManBearPig Tail&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://en.wikipedia.org/wiki/Rabbit_of_Caerbannog White Bunneh]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|17&lt;br /&gt;
|{{Type|piercing}}&lt;br /&gt;
|Awww&lt;br /&gt;
|Magical {{Type|void}}&lt;br /&gt;
|OM NOM NOM NOM&lt;br /&gt;
|Physical {{Type|holy}}&lt;br /&gt;
|F:+75 C:-1 E:+75&amp;lt;br&amp;gt;W:+75 H:+75 D:+75&amp;lt;br&amp;gt;Cr:+25 Sl:+25 Pi:+25&lt;br /&gt;
|Holy Hand Grenade of Antioch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://finalfantasy.wikia.com/wiki/Mithra Mithra]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|18&lt;br /&gt;
|{{Type|slashing}}&lt;br /&gt;
|Purr&lt;br /&gt;
|Magical {{Type|void}}&lt;br /&gt;
|Undress&lt;br /&gt;
|Physical {{Type|wind}}&lt;br /&gt;
|F:+75 C:+75 E:+75&amp;lt;br&amp;gt;W:+75 H:-1 D:+75&amp;lt;br&amp;gt;Cr:+25 Sl:+25 Pi:+25&lt;br /&gt;
|Mithra&#039;s Flower&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://tardis.wikia.com/wiki/Dalek Dalek]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|19&lt;br /&gt;
|{{Type|piercing}}&lt;br /&gt;
|Death Ray&lt;br /&gt;
|Magical {{Type|void}}&lt;br /&gt;
|Brain Sucker&lt;br /&gt;
|Physical {{Type|fire}}&lt;br /&gt;
|F:+75 C:+75 E:-1&amp;lt;br&amp;gt;W:+75 H:+75 D:+75&amp;lt;br&amp;gt;Cr:+25 Sl:+25 Pi:+25&lt;br /&gt;
|Dalek Voicebox&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div id=&amp;quot;Schoolgirls&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Legendaries==&lt;br /&gt;
*A.K.A. &amp;quot;The Schoolgirls&amp;quot;&lt;br /&gt;
*Legendary&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;20&amp;quot; |Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |MP Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |SP Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Resistances&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |[[Items#Trophies|Trophy]]&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|Damage Type&lt;br /&gt;
!Name&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://luckystar.wikia.com/wiki/Konata_Izumi Konata]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20&lt;br /&gt;
|{{Type|crushing}}&lt;br /&gt;
|Timotei&lt;br /&gt;
|Magical {{Type|void}}&lt;br /&gt;
|Petanko Smash&lt;br /&gt;
|Physical {{Type|crushing}}&lt;br /&gt;
|F:+75 C:+75 E:+75&amp;lt;br&amp;gt;W:-1 H:+75 D:+75&amp;lt;br&amp;gt;Cr:+25 Sl:+25 Pi:+25&lt;br /&gt;
|Lock of Blue Hair&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://haruhi.wikia.com/wiki/Mikuru_Asahina Mikuru Asahina]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|21&lt;br /&gt;
|{{Type|piercing}}&lt;br /&gt;
|Mikuru Beam&lt;br /&gt;
|Magical {{Type|void}}&lt;br /&gt;
|Time Quake&lt;br /&gt;
|Magical {{Type|dark}}&lt;br /&gt;
|F:+75 C:+75 E:+75&amp;lt;br&amp;gt;W:+75 H:-1 D:-1&amp;lt;br&amp;gt;Cr:+50 Sl:+50 Pi:-1&lt;br /&gt;
|Bunny-Girl Costume&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://haruhi.wikia.com/wiki/Ryouko_Asakura Ryouko Asakura]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|22&lt;br /&gt;
|{{Type|slashing}}&lt;br /&gt;
|Spike Shot&lt;br /&gt;
|Physical {{Type|coid}}&lt;br /&gt;
|Impaler&lt;br /&gt;
|Physical {{Type|cold}}&lt;br /&gt;
|F:+75 C:+75 E:+75&amp;lt;br&amp;gt;W:+75 H:-1 D:-1&amp;lt;br&amp;gt;Cr:+50 Sl:-1 Pi:+50&lt;br /&gt;
|Hinamatsuri Doll&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://haruhi.wikia.com/wiki/Yuki_Nagato Yuki Nagato]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|23&lt;br /&gt;
|{{Type|crushing}}&lt;br /&gt;
|Stoic Staredown&lt;br /&gt;
|Magical {{Type|void}}&lt;br /&gt;
|Data Rewrite&lt;br /&gt;
|Magical {{Type|dark}}&lt;br /&gt;
|F:+75 C:+75 E:+75&amp;lt;br&amp;gt;W:+75 H:-1 D:-1&amp;lt;br&amp;gt;Cr:-1 Sl:+50 Pi:+50&lt;br /&gt;
|Broken Glasses&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div id=&amp;quot;Goddesses&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Arena|Trio and the Tree]]==&lt;br /&gt;
*A.K.A. &amp;quot;Fates&amp;quot; / &amp;quot;The Goddesses&amp;quot;&lt;br /&gt;
*Ultimate&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;20&amp;quot;|Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |MP Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |SP Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Resistances&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |[[Enemy Procs|Death Proc]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |[[Items#Trophies|Trophy]]&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|Damage Type&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://ohmygoddess.wikia.com/wiki/Skuld Skuld]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|27&lt;br /&gt;
|{{Type|crushing}}&lt;br /&gt;
|Future Shock&lt;br /&gt;
|Magical {{Type|elec}}&lt;br /&gt;
|Fated Demise&lt;br /&gt;
|Physical {{Type|void}}&lt;br /&gt;
|F:+75 C:+75 E:+0&amp;lt;br&amp;gt;W:+75 H:+75 D:+75&amp;lt;br&amp;gt;Cr:+25 Sl:+25 Pi:+25&lt;br /&gt;
|Lamentations of the Future&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://ohmygoddess.wikia.com/wiki/Urd Urd]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|28&lt;br /&gt;
|{{Type|piercing}}&lt;br /&gt;
|Frozen Fate&lt;br /&gt;
|Magical {{Type|cold}}&lt;br /&gt;
|Altered Timeline&lt;br /&gt;
|Physical {{Type|void}}&lt;br /&gt;
|F:+75 C:+0 E:+75&amp;lt;br&amp;gt;W:+75 H:+75 D:+75&amp;lt;br&amp;gt;Cr:+25 Sl:+25 Pi:+25&lt;br /&gt;
|Screams of the Past&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://ohmygoddess.wikia.com/wiki/Belldandy Verdandi]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|29&lt;br /&gt;
|{{Type|slashing}}&lt;br /&gt;
|Winds of Change&lt;br /&gt;
|Magical {{Type|wind}}&lt;br /&gt;
|No Time Like The Present&lt;br /&gt;
|Physical {{Type|void}}&lt;br /&gt;
|F:+75 C:+75 E:+50&amp;lt;br&amp;gt;W:+0 H:+75 D:+75&amp;lt;br&amp;gt;Cr:+25 Sl:+25 Pi:+25&lt;br /&gt;
|Wailings of the Present&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://ohmygoddess.wikia.com/wiki/Yggdrasil Yggdrasil]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|30&lt;br /&gt;
|{{Type|void}}&lt;br /&gt;
|Healing Roots&lt;br /&gt;
|N/A (Heals all other monsters)&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| N/A&lt;br /&gt;
|F:+0 C:+75 E:+75&amp;lt;br&amp;gt;W:+75 H:+75 D:+75&amp;lt;br&amp;gt;Cr:+25 Sl:+25 Pi:+25&lt;br /&gt;
|Fury of the Sisters&lt;br /&gt;
|Sapling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Arena|A Dance With Dragons]]==&lt;br /&gt;
*[[Power Level]] 1340&lt;br /&gt;
*Ultimate&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |MP Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |SP Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Resistance&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://awoiaf.westeros.org/index.php/Rhaegal Rhaegal]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8223&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Type|crushing}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Fiery Breath&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Physical {{Type|fire}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Hellfire&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Magical {{Type|fire}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fire]], [[Elec]], [[Wind]], [[Holy]], [[Dark]], Crushing&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://awoiaf.westeros.org/index.php/Viserion Viserion]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8224&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://awoiaf.westeros.org/index.php/Drogon Drogon]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8225&lt;br /&gt;
|{{Type|crushing}}&lt;br /&gt;
|Flames of Darkness&lt;br /&gt;
|Physical {{Type|dark}}&lt;br /&gt;
|Dark Void&lt;br /&gt;
|Magical {{Type|void}}&lt;br /&gt;
|Elemental, [[Dark]], Crushing&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
*Ultimate&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;20&amp;quot; |Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |MP Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |SP Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Resistances&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |[[Items#Trophies|Trophy]]&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Real Life&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|24&lt;br /&gt;
|{{Type|void}}&lt;br /&gt;
|Crooks&amp;lt;br&amp;gt;Dead-End Job&amp;lt;br&amp;gt;Liars&amp;lt;br&amp;gt;Money Problems&amp;lt;br&amp;gt;No Girlfriend&amp;lt;br&amp;gt;Phone Sellers&amp;lt;br&amp;gt;Rent Is Due&amp;lt;br&amp;gt;Scam Artists&amp;lt;br&amp;gt;Sheeple&lt;br /&gt;
|Physical {{Type|void}}&lt;br /&gt;
|Internet Shutdown&lt;br /&gt;
|Magical {{Type|void}}&lt;br /&gt;
|F:+95 C:+95 E:+95&amp;lt;br&amp;gt;W:+95 H:+95 D:+95&amp;lt;br&amp;gt;Cr:+50 Sl:+50 Pi:+50&lt;br /&gt;
|Black T-Shirt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://en.wikipedia.org/wiki/Invisible_Pink_Unicorn Invisible Pink Unicorn]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|31&lt;br /&gt;
|{{Type|holy}}&lt;br /&gt;
|Pink Unicorn Sparkles&lt;br /&gt;
|Physical {{Type|holy}}&lt;br /&gt;
|Perplexing Paradox&lt;br /&gt;
|Magical {{Type|void}}&lt;br /&gt;
|F:+95 C:+95 E:+95&amp;lt;br&amp;gt;W:+95 H:+95 D:-1&amp;lt;br&amp;gt;Cr:+50 Sl:+50 Pi:+50&lt;br /&gt;
|Unicorn Horn&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://en.wikipedia.org/wiki/Flying_Spaghetti_Monster Flying Spaghetti Monster]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|32&lt;br /&gt;
|{{Type|dark}}&lt;br /&gt;
|Sudden Outbreak of Common Sense&lt;br /&gt;
|Physical {{Type|dark}}&lt;br /&gt;
|Puff of Logic&lt;br /&gt;
|Magical {{Type|void}}&lt;br /&gt;
|F:+95 C:+95 E:+95&amp;lt;br&amp;gt;W:+95 H:+0 D:+95&amp;lt;br&amp;gt;Cr:+50 Sl:+50 Pi:+50&lt;br /&gt;
|Noodly Appendage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&#039;&#039;&#039;Note that these are estimates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Class&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Base Stats &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Power&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| HP Multiplier&lt;br /&gt;
|-&lt;br /&gt;
! STR !! DEX !! AGI !! END !! INT !! WIS&lt;br /&gt;
|-&lt;br /&gt;
| Bosses || 14 || 14 || 14 || 14 || 14 || 14 || 1400 || 11?&lt;br /&gt;
|-&lt;br /&gt;
| Tree || 15 || 15 || 15 || 15 || 15 || 15 || 1400 || 20.86?&lt;br /&gt;
|-&lt;br /&gt;
| Trio || 15 || 15 || 15 || 15 || 15 || 15 || 1400 || 26?&lt;br /&gt;
|-&lt;br /&gt;
| Konata || 16 || 16 || 16 || 16 || 20 || 20 || || 16&lt;br /&gt;
|-&lt;br /&gt;
| Mikuru Asahina || 18 || 18 || 18|| 18 || 20 || 20 || 2800 || 26?&lt;br /&gt;
|-&lt;br /&gt;
| Ryouko Asakura || 18 || 18 || 18|| 18 || 20 || 20 || 2800 || 26?&lt;br /&gt;
|-&lt;br /&gt;
| Yuki Nagato || 18 || 18 || 18|| 18 || 20 || 20 || 2800 || 26?&lt;br /&gt;
|-&lt;br /&gt;
| Real Life || 20 || 20 || 20 || 20 || 20 || 20 || || 51?&lt;br /&gt;
|-&lt;br /&gt;
| Invisible Pink Unicorn|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Flying Spaghetti Monster || 25 || 25 || 25 || 25 || 25 || 25 || 7000 || 101&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Monster Lab Bestiary]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Nerzzzzz</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=System_Monsters&amp;diff=27122</id>
		<title>System Monsters</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=System_Monsters&amp;diff=27122"/>
		<updated>2014-01-01T19:15:00Z</updated>

		<summary type="html">&lt;p&gt;Nerzzzzz: /* Gods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is the list of system created monsters in the [[HentaiVerse]], including their attacks, resistances and weaknesses. The highest level monsters a user can fight are on the same level as the player, the lowest being five levels below that. For user created monsters in the HentaiVerse, see [[Monster Lab]]. &lt;br /&gt;
&lt;br /&gt;
==Attack Types==&lt;br /&gt;
Monsters can have up to three different attacks. Monsters&#039; special attacks can be either physical in nature even if there is a magic [[damage type]] associated with it (e.g. fire). A physical attack is &amp;quot;used&amp;quot; while a magical one is &amp;quot;cast&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Normal Attack:&#039;&#039;&#039; A nameless attack that every monster has; they are always physical in nature. Usually Crushing, Slashing, or Piercing, with some exceptions.&lt;br /&gt;
*&#039;&#039;&#039;MP Attack:&#039;&#039;&#039; A powerful named special attack which consumes the monster&#039;s MP, may be physical or magical. Most monsters require at least 50% of their max MP in order to cast/use it.&lt;br /&gt;
*&#039;&#039;&#039;SP Attack:&#039;&#039;&#039; A very powerful named special attack which consumes the monster&#039;s SP, may be physical or magical. Ordinary monsters and custom monsters below [[PL]] 400 do not have spirit attacks.&lt;br /&gt;
&lt;br /&gt;
==Resistances==&lt;br /&gt;
*Monsters that have more than 50% mitigation are labeled as &amp;quot;Resistant&amp;quot; to that damage type.&lt;br /&gt;
*Those that have more than 75% mitigation are labeled as &amp;quot;Impervious&amp;quot; to that type; this does not imply immunity as they can still be harmed by that type.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rare&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Boss==&lt;br /&gt;
*Rare&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;20&amp;quot;|Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |MP Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |SP Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Resistances&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |[[Items#Trophies|Trophy]]&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|Damage Type&lt;br /&gt;
!Name&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://southpark.wikia.com/wiki/Manbearpig_%28character%29 Manbearpig]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|16&lt;br /&gt;
|{{Type|slashing}}&lt;br /&gt;
|Super Serial&lt;br /&gt;
|Physical {{Type|void}}&lt;br /&gt;
|Global Warming&lt;br /&gt;
|Magical {{Type|fire}}&lt;br /&gt;
|F:-1 C:+75 E:+75&amp;lt;br&amp;gt;W:+75 H:+75 D:+75&amp;lt;br&amp;gt;Cr:+25 Sl:+25 Pi:+25&lt;br /&gt;
|ManBearPig Tail&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://en.wikipedia.org/wiki/Rabbit_of_Caerbannog White Bunneh]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|17&lt;br /&gt;
|{{Type|piercing}}&lt;br /&gt;
|Awww&lt;br /&gt;
|Magical {{Type|void}}&lt;br /&gt;
|OM NOM NOM NOM&lt;br /&gt;
|Physical {{Type|holy}}&lt;br /&gt;
|F:+75 C:-1 E:+75&amp;lt;br&amp;gt;W:+75 H:+75 D:+75&amp;lt;br&amp;gt;Cr:+25 Sl:+25 Pi:+25&lt;br /&gt;
|Holy Hand Grenade of Antioch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://finalfantasy.wikia.com/wiki/Mithra Mithra]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|18&lt;br /&gt;
|{{Type|slashing}}&lt;br /&gt;
|Purr&lt;br /&gt;
|Magical {{Type|void}}&lt;br /&gt;
|Undress&lt;br /&gt;
|Physical {{Type|wind}}&lt;br /&gt;
|F:+75 C:+75 E:+75&amp;lt;br&amp;gt;W:+75 H:-1 D:+75&amp;lt;br&amp;gt;Cr:+25 Sl:+25 Pi:+25&lt;br /&gt;
|Mithra&#039;s Flower&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://tardis.wikia.com/wiki/Dalek Dalek]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|19&lt;br /&gt;
|{{Type|piercing}}&lt;br /&gt;
|Death Ray&lt;br /&gt;
|Magical {{Type|void}}&lt;br /&gt;
|Brain Sucker&lt;br /&gt;
|Physical {{Type|fire}}&lt;br /&gt;
|F:+75 C:+75 E:-1&amp;lt;br&amp;gt;W:+75 H:+75 D:+75&amp;lt;br&amp;gt;Cr:+25 Sl:+25 Pi:+25&lt;br /&gt;
|Dalek Voicebox&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div id=&amp;quot;Schoolgirls&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Legendaries==&lt;br /&gt;
*A.K.A. &amp;quot;The Schoolgirls&amp;quot;&lt;br /&gt;
*Legendary&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;20&amp;quot; |Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |MP Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |SP Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Resistances&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |[[Items#Trophies|Trophy]]&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|Damage Type&lt;br /&gt;
!Name&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://luckystar.wikia.com/wiki/Konata_Izumi Konata]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20&lt;br /&gt;
|{{Type|crushing}}&lt;br /&gt;
|Timotei&lt;br /&gt;
|Magical {{Type|void}}&lt;br /&gt;
|Petanko Smash&lt;br /&gt;
|Physical {{Type|crushing}}&lt;br /&gt;
|F:+75 C:+75 E:+75&amp;lt;br&amp;gt;W:-1 H:+75 D:+75&amp;lt;br&amp;gt;Cr:+25 Sl:+25 Pi:+25&lt;br /&gt;
|Lock of Blue Hair&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://haruhi.wikia.com/wiki/Mikuru_Asahina Mikuru Asahina]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|21&lt;br /&gt;
|{{Type|piercing}}&lt;br /&gt;
|Mikuru Beam&lt;br /&gt;
|Magical {{Type|void}}&lt;br /&gt;
|Time Quake&lt;br /&gt;
|Magical {{Type|dark}}&lt;br /&gt;
|F:+75 C:+75 E:+75&amp;lt;br&amp;gt;W:+75 H:-1 D:-1&amp;lt;br&amp;gt;Cr:+50 Sl:+50 Pi:-1&lt;br /&gt;
|Bunny-Girl Costume&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://haruhi.wikia.com/wiki/Ryouko_Asakura Ryouko Asakura]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|22&lt;br /&gt;
|{{Type|slashing}}&lt;br /&gt;
|Spike Shot&lt;br /&gt;
|Physical {{Type|coid}}&lt;br /&gt;
|Impaler&lt;br /&gt;
|Physical {{Type|cold}}&lt;br /&gt;
|F:+75 C:+75 E:+75&amp;lt;br&amp;gt;W:+75 H:-1 D:-1&amp;lt;br&amp;gt;Cr:+50 Sl:-1 Pi:+50&lt;br /&gt;
|Hinamatsuri Doll&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://haruhi.wikia.com/wiki/Yuki_Nagato Yuki Nagato]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|23&lt;br /&gt;
|{{Type|crushing}}&lt;br /&gt;
|Stoic Staredown&lt;br /&gt;
|Magical {{Type|void}}&lt;br /&gt;
|Data Rewrite&lt;br /&gt;
|Magical {{Type|dark}}&lt;br /&gt;
|F:+75 C:+75 E:+75&amp;lt;br&amp;gt;W:+75 H:-1 D:-1&amp;lt;br&amp;gt;Cr:-1 Sl:+50 Pi:+50&lt;br /&gt;
|Broken Glasses&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div id=&amp;quot;Goddesses&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Arena|Trio and the Tree]]==&lt;br /&gt;
*A.K.A. &amp;quot;Fates&amp;quot; / &amp;quot;The Goddesses&amp;quot;&lt;br /&gt;
*Ultimate&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;20&amp;quot;|Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |MP Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |SP Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Resistances&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |[[Enemy Procs|Death Proc]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |[[Items#Trophies|Trophy]]&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|Damage Type&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://ohmygoddess.wikia.com/wiki/Skuld Skuld]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|27&lt;br /&gt;
|{{Type|crushing}}&lt;br /&gt;
|Future Shock&lt;br /&gt;
|Magical {{Type|elec}}&lt;br /&gt;
|Fated Demise&lt;br /&gt;
|Physical {{Type|void}}&lt;br /&gt;
|F:+75 C:+75 E:+0&amp;lt;br&amp;gt;W:+75 H:+75 D:+75&amp;lt;br&amp;gt;Cr:+25 Sl:+25 Pi:+25&lt;br /&gt;
|Lamentations of the Future&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://ohmygoddess.wikia.com/wiki/Urd Urd]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|28&lt;br /&gt;
|{{Type|piercing}}&lt;br /&gt;
|Frozen Fate&lt;br /&gt;
|Magical {{Type|cold}}&lt;br /&gt;
|Altered Timeline&lt;br /&gt;
|Physical {{Type|void}}&lt;br /&gt;
|F:+75 C:+0 E:+75&amp;lt;br&amp;gt;W:+75 H:+75 D:+75&amp;lt;br&amp;gt;Cr:+25 Sl:+25 Pi:+25&lt;br /&gt;
|Screams of the Past&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://ohmygoddess.wikia.com/wiki/Belldandy Verdandi]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|29&lt;br /&gt;
|{{Type|slashing}}&lt;br /&gt;
|Winds of Change&lt;br /&gt;
|Magical {{Type|wind}}&lt;br /&gt;
|No Time Like The Present&lt;br /&gt;
|Physical {{Type|void}}&lt;br /&gt;
|F:+75 C:+75 E:+50&amp;lt;br&amp;gt;W:+0 H:+75 D:+75&amp;lt;br&amp;gt;Cr:+25 Sl:+25 Pi:+25&lt;br /&gt;
|Wailings of the Present&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://ohmygoddess.wikia.com/wiki/Yggdrasil Yggdrasil]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|30&lt;br /&gt;
|{{Type|void}}&lt;br /&gt;
|Healing Roots&lt;br /&gt;
|N/A (Heals all other monsters)&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| N/A&lt;br /&gt;
|F:+0 C:+75 E:+75&amp;lt;br&amp;gt;W:+75 H:+75 D:+75&amp;lt;br&amp;gt;Cr:+25 Sl:+25 Pi:+25&lt;br /&gt;
|Fury of the Sisters&lt;br /&gt;
|Sapling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Arena|A Dance With Dragons]]==&lt;br /&gt;
*[[Power Level]] 1340&lt;br /&gt;
*Ultimate&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |MP Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |SP Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Resistance&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://awoiaf.westeros.org/index.php/Rhaegal Rhaegal]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8223&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Type|crushing}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Fiery Breath&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Physical {{Type|fire}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Hellfire&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Magical {{Type|fire}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fire]], [[Elec]], [[Wind]], [[Holy]], [[Dark]], Crushing&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://awoiaf.westeros.org/index.php/Viserion Viserion]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8224&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://awoiaf.westeros.org/index.php/Drogon Drogon]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8225&lt;br /&gt;
|{{Type|crushing}}&lt;br /&gt;
|Flames of Darkness&lt;br /&gt;
|Physical {{Type|dark}}&lt;br /&gt;
|Dark Void&lt;br /&gt;
|Magical {{Type|void}}&lt;br /&gt;
|Elemental, [[Dark]], Crushing&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
*Ultimate&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;20&amp;quot; |Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |MP Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |SP Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Resistances&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |[[Items#Trophies|Trophy]]&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Real Life&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|24&lt;br /&gt;
|{{Type|void}}&lt;br /&gt;
|Crooks&amp;lt;br&amp;gt;Dead-End Job&amp;lt;br&amp;gt;Liars&amp;lt;br&amp;gt;Money Problems&amp;lt;br&amp;gt;No Girlfriend&amp;lt;br&amp;gt;Phone Sellers&amp;lt;br&amp;gt;Rent Is Due&amp;lt;br&amp;gt;Scam Artists&amp;lt;br&amp;gt;Sheeple&lt;br /&gt;
|Physical {{Type|void}}&lt;br /&gt;
|Internet Shutdown&lt;br /&gt;
|Magical {{Type|void}}&lt;br /&gt;
|F:+95 C:+95 E:+95&amp;lt;br&amp;gt;W:+95 H:+95 D:+95&amp;lt;br&amp;gt;Cr:+50 Sl:+50 Pi:+50&lt;br /&gt;
|Black T-Shirt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://en.wikipedia.org/wiki/Invisible_Pink_Unicorn Invisible Pink Unicorn]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|31&lt;br /&gt;
|{{Type|holy}}&lt;br /&gt;
|Pink Unicorn Sparkles&lt;br /&gt;
|Physical {{Type|holy}}&lt;br /&gt;
|Perplexing Paradox&lt;br /&gt;
|Magical {{Type|void}}&lt;br /&gt;
|F:+95 C:+95 E:+95&amp;lt;br&amp;gt;W:+95 H:+95 D:-1&amp;lt;br&amp;gt;Cr:+50 Sl:+50 Pi:+50&lt;br /&gt;
|Unicorn Horn&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://en.wikipedia.org/wiki/Flying_Spaghetti_Monster Flying Spaghetti Monster]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|32&lt;br /&gt;
|{{Type|dark}}&lt;br /&gt;
|Sudden Outbreak of Common Sense&lt;br /&gt;
|Physical {{Type|dark}}&lt;br /&gt;
|Puff of Logic&lt;br /&gt;
|Magical {{Type|void}}&lt;br /&gt;
|F:+95 C:+95 E:+95&amp;lt;br&amp;gt;W:+95 H:+0 D:+95&amp;lt;br&amp;gt;Cr:+50 Sl:+50 Pi:+50&lt;br /&gt;
|Noodly Appendage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&#039;&#039;&#039;Note that these are estimates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Class&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Base Stats &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Power&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| HP Multiplier&lt;br /&gt;
|-&lt;br /&gt;
! STR !! DEX !! AGI !! END !! INT !! WIS&lt;br /&gt;
|-&lt;br /&gt;
| Bosses || 14 || 14 || 14 || 14 || 14 || 14 || 1400 || 11?&lt;br /&gt;
|-&lt;br /&gt;
| Tree || 15 || 15 || 15 || 15 || 15 || 15 || 1400 || 20.86?&lt;br /&gt;
|-&lt;br /&gt;
| Trio || 15 || 15 || 15 || 15 || 15 || 15 || 1400 || 26?&lt;br /&gt;
|-&lt;br /&gt;
| Konata || 16 || 16 || 16 || 16 || 20 || 20 || || 16&lt;br /&gt;
|-&lt;br /&gt;
| Mikuru Asahina || 18 || 18 || 18|| 18 || 20 || 20 || 2800 || 26?&lt;br /&gt;
|-&lt;br /&gt;
| Ryouko Asakura || 18 || 18 || 18|| 18 || 20 || 20 || 2800 || 26?&lt;br /&gt;
|-&lt;br /&gt;
| Yuki Nagato || 18 || 18 || 18|| 18 || 20 || 20 || 2800 || 26?&lt;br /&gt;
|-&lt;br /&gt;
| Real Life || 20 || 20 || 20 || 20 || 20 || 20 || || 51?&lt;br /&gt;
|-&lt;br /&gt;
| Invisible Pink Unicorn|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Flying Spaghetti Monster || 25 || 25 || 25 || 25 || 25 || 25 || 7000 || 101&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Monster Lab Bestiary]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Nerzzzzz</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Equipment_Suffixes&amp;diff=26763</id>
		<title>Equipment Suffixes</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Equipment_Suffixes&amp;diff=26763"/>
		<updated>2013-11-22T23:52:08Z</updated>

		<summary type="html">&lt;p&gt;Nerzzzzz: /* One-handed Weapon */ Removed shortsword of nimble&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Suffixes are special characteristics that can be found on all types of equipment and preceded by &#039;&#039;&amp;quot;of&amp;quot;&#039;&#039;. Specific Suffixes can only occur on certain types of equipment as follows.&lt;br /&gt;
 &lt;br /&gt;
==Weapon Suffixes==&lt;br /&gt;
&lt;br /&gt;
===One-handed Weapon===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-  &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot;|&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;12%&amp;quot;|Suffix&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;48%&amp;quot;|Effect&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; width=&amp;quot;30%&amp;quot;|Availability&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Axe || Club || Rapier || Shortsword || Wakizashi &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Damage &lt;br /&gt;
| of Slaughter&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases Weapon Damage&lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hit/Crit &lt;br /&gt;
| of Balance &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases Attack Accuracy Bonus and Attack Critical Bonus &lt;br /&gt;
| || &#039;&#039;&#039;X&#039;&#039;&#039;|| &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hybrid &lt;br /&gt;
| of the Battlecaster &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Adds Magic Accuracy Bonus, Mana Conservation Bonus, and has no [[Interference]]&lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Damage Avoidance|Avoidance]]&lt;br /&gt;
| of the Nimble  &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Adds/Increases Parry chance&lt;br /&gt;
|  || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||  || &#039;&#039;&#039;X&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Draining Proc &lt;br /&gt;
| of the Vampire &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Adds &#039;Siphon Health&#039; Proc &lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| of the Illithid  &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Adds &#039;Siphon Mana&#039; Proc &lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| of the Banshee  &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Adds &#039;Siphon Spirit&#039; Proc &lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Action Speed]]&lt;br /&gt;
| of Swiftness &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases Attack Speed&lt;br /&gt;
|  ||  || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Two-handed Weapon===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-  &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot;|&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;12%&amp;quot;|Suffix&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;48%&amp;quot;|Effect&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;30%&amp;quot;|Availability&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Estoc || Longsword || Mace || Katana&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Damage &lt;br /&gt;
| of Slaughter&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases Weapon Damage&lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hit/Crit &lt;br /&gt;
| of Balance &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases Attack Accuracy Bonus and Attack Critical Bonus &lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hybrid &lt;br /&gt;
| of the Battlecaster &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Adds Magic Accuracy Bonus, Mana Conservation Bonus, and has no [[Interference]]&lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Draining Proc &lt;br /&gt;
| of the Vampire &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Adds &#039;Siphon Health&#039; Proc &lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| of the Illithid  &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Adds &#039;Siphon Mana&#039; Proc &lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| of the Banshee  &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Adds &#039;Siphon Spirit&#039; Proc &lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Staffs===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-  &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot;|&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;12%&amp;quot;|Suffix&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;48%&amp;quot;|Effect&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; width=&amp;quot;30%&amp;quot;|Availability&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Katalox || Oak || Redwood || Willow&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;7&amp;quot; |Damage &lt;br /&gt;
| of Destruction&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases Magical Damage Bonus&lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039; ||  || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| of Surtr&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases Fire Damage Bonus&lt;br /&gt;
| ||  || &#039;&#039;&#039;X&#039;&#039;&#039; ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| of Niflheim &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases Cold Damage Bonus&lt;br /&gt;
| ||  || &#039;&#039;&#039;X&#039;&#039;&#039; ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| of Mjolnir &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases Electric Damage Bonus&lt;br /&gt;
| ||  || &#039;&#039;&#039;X&#039;&#039;&#039; ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| of Freyr &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases Wind Damage Bonus&lt;br /&gt;
| ||  || &#039;&#039;&#039;X&#039;&#039;&#039; ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| of Heimdall &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases Holy Damage Bonus&lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||  ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| of Fenrir&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases Dark Damage Bonus&lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039; ||  ||  ||  &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hit/Crit &lt;br /&gt;
| of Focus&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases Magical Accuracy Bonus and Magical Critical Bonus, adds Mana Conservation bonus  &lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;5&amp;quot; | [[Proficiencies#Magic Proficiencies|Proficiencies]]&lt;br /&gt;
| of the Elementalist&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases Elemental Proficiency &lt;br /&gt;
|  ||  || &#039;&#039;&#039;X&#039;&#039;&#039; || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| of the Heaven-sent&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases Divine Proficiency &lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039; ||  ||  || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| of the Demon-fiend&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases Forbidden Proficiency &lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039; ||  ||  || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| of the Earth-walker&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases Supportive Proficiency &lt;br /&gt;
| || &#039;&#039;&#039;X&#039;&#039;&#039; ||  || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| of the Curse-weaver &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases Deprecating Proficiency &lt;br /&gt;
| ||  ||  || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor Suffixes==&lt;br /&gt;
&lt;br /&gt;
===Shield===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-  &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot;|&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;12%&amp;quot;|Suffix&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;58%&amp;quot;|Effect&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; width=&amp;quot;20%&amp;quot;|Availability&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Buckler || Kite || Force&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hybrid &lt;br /&gt;
| of the Battlecaster &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Adds Magic Accuracy Bonus, Mana Conversation Bonus, and has no [[Interference]]&lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039; || || &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Damage Avoidance|Avoidance]]&lt;br /&gt;
| of the Barrier&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases Block chance&lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039; || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| of the Nimble&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases Parry chance&lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039; ||  || &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;5&amp;quot; | [[Damage Mitigation|Defenses]]&lt;br /&gt;
| of Protection &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases Physical Mitigation&lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| of Warding  &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases Magical Mitigation&lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| of Dampening   &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases Crushing Mitigation &lt;br /&gt;
| || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| of Stoneskin &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases Slashing Mitigation &lt;br /&gt;
| || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| of Deflection   &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases Piercing Mitigation &lt;br /&gt;
| || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Clothes===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-  &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot;|&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;12%&amp;quot;|Suffix&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;58%&amp;quot;|Effect&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; width=&amp;quot;20%&amp;quot;|Availability&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Cotton || Phase&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot; |Damage &lt;br /&gt;
| of Surtr&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases Fire Damage Bonus&lt;br /&gt;
|  || &#039;&#039;&#039;X&#039;&#039;&#039;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| of Niflheim &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases Cold Damage Bonus&lt;br /&gt;
|  || &#039;&#039;&#039;X&#039;&#039;&#039; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| of Mjolnir &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases Electric Damage Bonus&lt;br /&gt;
|  || &#039;&#039;&#039;X&#039;&#039;&#039; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| of Freyr &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases Wind Damage Bonus&lt;br /&gt;
|  || &#039;&#039;&#039;X&#039;&#039;&#039; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| of Heimdall &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases Holy Damage Bonus&lt;br /&gt;
|  || &#039;&#039;&#039;X&#039;&#039;&#039; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| of Fenrir&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases Dark Damage Bonus&lt;br /&gt;
|  || &#039;&#039;&#039;X&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Damage Mitigation|Defenses]]&lt;br /&gt;
| of Protection &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases Physical Mitigation&lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039; ||   &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| of Warding  &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases Magical Mitigation&lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039; ||  &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;5&amp;quot; | [[Proficiencies#Magic Proficiencies|Proficiencies]]&lt;br /&gt;
| of the Elementalist&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases Elemental Proficiency &lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039; || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| of the Heaven-sent&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases Divine Proficiency &lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039; || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| of the Demon-fiend&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases Forbidden Proficiency &lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039; || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| of the Earth-walker&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases Supportive Proficiency &lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039; || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| of the Curse-weaver &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases Deprecating Proficiency &lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039; || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Light Armor===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-  &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot;|&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;12%&amp;quot;|Suffix&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;58%&amp;quot;|Effect&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; width=&amp;quot;20%&amp;quot;|Availability&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Leather || Shade&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Hybrid&lt;br /&gt;
| of the Shadowdancer  &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Adds Attack Critical Bonus, Increases Evade chance, Dexterity and Agility  &lt;br /&gt;
| || &#039;&#039;&#039;X&#039;&#039;&#039;   &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| of the Arcanist &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Adds Magic Accuracy, Increases Resist chance, and has 25% the Interference of Kevlar &lt;br /&gt;
| || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Damage Avoidance|Avoidance]]&lt;br /&gt;
| of the Fleet&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases Evade chance&lt;br /&gt;
| || &#039;&#039;&#039;X&#039;&#039;&#039;   &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| of Negation&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases Resist chance&lt;br /&gt;
| || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;5&amp;quot; | [[Damage Mitigation|Defenses]]&lt;br /&gt;
| of Protection &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases Physical Mitigation &lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039; ||   &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| of Warding  &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases Magical Mitigation&lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| of Dampening   &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases Crushing Mitigation &lt;br /&gt;
|&#039;&#039;&#039;X&#039;&#039;&#039; ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| of Stoneskin &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases Slashing Mitigation &lt;br /&gt;
|&#039;&#039;&#039;X&#039;&#039;&#039; ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| of Deflection   &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases Piercing Mitigation &lt;br /&gt;
|&#039;&#039;&#039;X&#039;&#039;&#039; ||   &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavy Armor===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-  &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot;|&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;12%&amp;quot;|Suffix&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;58%&amp;quot;|Effect&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; width=&amp;quot;20%&amp;quot;|Availability&lt;br /&gt;
|-&lt;br /&gt;
! Plate || Power&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Damage &lt;br /&gt;
| of Slaughter&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases Weapon Damage&lt;br /&gt;
| || &#039;&#039;&#039;X&#039;&#039;&#039; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hit/Crit &lt;br /&gt;
| of Balance &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases Attack Accuracy Bonus and Attack Critical Bonus &lt;br /&gt;
| || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;5&amp;quot; | [[Damage Mitigation|Defenses]]&lt;br /&gt;
| of Protection &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases Physical Mitigation&lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| of Warding  &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases Magical Mitigation&lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| of Dampening   &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases Crushing Mitigation &lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039; ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| of Stoneskin&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases Slashing Mitigation &lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039; ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| of Deflection   &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases Piercing Mitigation &lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039; ||   &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Equipment Prefixes]]&lt;br /&gt;
*[[Fighting Styles]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Nerzzzzz</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Equipment_Ranges&amp;diff=26758</id>
		<title>Equipment Ranges</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Equipment_Ranges&amp;diff=26758"/>
		<updated>2013-11-22T23:10:04Z</updated>

		<summary type="html">&lt;p&gt;Nerzzzzz: /* Shortsword */  banshee drain&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;In order for the data here to retain its validity please do not edit this page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Intro=&lt;br /&gt;
This is a continuing work in progress (WIP) and is created using values seen on [[equipment]] since patch 0.7.7. (ID Higher then 32,000,000) These values should be used as a basis for the min/max values on a piece of gear. The values on pieces of equipment have changed from patch to patch, so gear that is &amp;quot;pre-nerf&amp;quot; is left out of the tables to better represent what may drop in the current iteration of the [[HentaiVerse]]. If anything falls outside the range displayed on the tables it should be reported on the forums in the&lt;br /&gt;
[http://forums.e-hentai.org/index.php?showtopic=53281 Equipment Ranges thread] so that this page can be updated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Current issues&amp;lt;/u&amp;gt;:&lt;br /&gt;
*Rarer equipment such as Force Shields, Power, Phase, Shade, Wakizashis, Katanas, and may be off due to their rarity.&lt;br /&gt;
&lt;br /&gt;
=Formulas=&lt;br /&gt;
Put formulas for calculating base rolls, derived bases, and projected maximums, as well as how &amp;quot;slot&amp;quot; effects gear.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Total_Roll&#039;&#039;&#039;: Value when Base_Roll, Suffix_Roll, and Quality_Bonus are all added together&lt;br /&gt;
*&#039;&#039;&#039;Base_Roll&#039;&#039;&#039;: Range of values that can appear on a piece of gear&lt;br /&gt;
*&#039;&#039;&#039;Suffix_Roll&#039;&#039;&#039;: Range of values that get added due to a suffix&lt;br /&gt;
*&#039;&#039;&#039;Quality_Bonus&#039;&#039;&#039;: Value added based on overall quality of the piece of gear&lt;br /&gt;
*&#039;&#039;&#039;Quality_Mod&#039;&#039;&#039;: Multiplier for exquisite, magnificent, legendary, and Peerless gear for &amp;quot;Coolness&amp;quot;. 1.05 for Exquisite, 1.10 for Magnificent, 1.20 for Legendary, and 1.25 for Peerless&lt;br /&gt;
*&#039;&#039;&#039;Slot_Mod&#039;&#039;&#039;: Multiplier for gear based on what slot it is worn&lt;br /&gt;
*&#039;&#039;&#039;Derived_Base&#039;&#039;&#039;: Value that can be seen on a piece of gear based on the rolls it got during creation&lt;br /&gt;
*&#039;&#039;&#039;Base_Multiplier&#039;&#039;&#039;: Value that is multiplied with the base to determine the Derived_Base&lt;br /&gt;
*&#039;&#039;&#039;Projected_Maximum&#039;&#039;&#039;: Maximum values that can be obtained on a piece of gear based on the formulas and observed values&lt;br /&gt;
&lt;br /&gt;
A lot of rounding occurs when going back and forth between the Rolls and the Derived values.&lt;br /&gt;
*&amp;quot;&amp;lt;&amp;gt;&amp;quot; will be used for rounding to the nearest whole number&lt;br /&gt;
*&amp;quot;[]&amp;quot; will be used for rounding to the second decimal&lt;br /&gt;
*&amp;quot;||&amp;quot; will be used for rounding down&lt;br /&gt;
*&amp;quot;^^&amp;quot; will be used for rounding up&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Total_Roll&#039;&#039;&#039; = Base_Roll + Suffix_Roll + Quality Bonus&lt;br /&gt;
 &#039;&#039;&#039;Total_Roll&#039;&#039;&#039; = Derived_Base / Base_Multiplier&lt;br /&gt;
 &#039;&#039;&#039;Quality_Bonus&#039;&#039;&#039; = Total_Roll - |Total_Roll|&lt;br /&gt;
&lt;br /&gt;
If an equipment is forged, the additional multiplier applies to Base_Roll and Suffix Roll only (i.e. Quality_Bonus part is unaffected)&lt;br /&gt;
&lt;br /&gt;
Since &#039;&#039;&#039;Base_Roll&#039;&#039;&#039; and &#039;&#039;&#039;Suffix_Roll&#039;&#039;&#039; are separate, they must be kept separate when determining the final value on a piece of gear.&lt;br /&gt;
 &#039;&#039;&#039;Derived_Base&#039;&#039;&#039; = (^&amp;lt;Base_Roll * Slot_Mod&amp;gt; * Quality_Mod^ +&lt;br /&gt;
 ^&amp;lt;Suffix_Roll * Slot_Mod&amp;gt; * Quality_Mod^ + Quality_Bonus) * Base_Multiplier&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slot_Mod&#039;&#039;&#039; is as follows:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Slot&lt;br /&gt;
!Amount&lt;br /&gt;
|-&lt;br /&gt;
|Body || 1.2&lt;br /&gt;
|-&lt;br /&gt;
|Legs || 1.1&lt;br /&gt;
|-&lt;br /&gt;
|Head || 1&lt;br /&gt;
|-&lt;br /&gt;
|Hands || 0.9&lt;br /&gt;
|-&lt;br /&gt;
|Feet || 0.8&lt;br /&gt;
|-&lt;br /&gt;
|Weapons &amp;amp; Shields || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Projected_Maximums&#039;&#039;&#039; use the highest Rolls and Quality_Bonus seen on gear and are then plugged into the above formula to obtain the projected maximums.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;&#039;Quality_Bonus&#039;&#039;&#039;, 0.00 is used for the Derived_Base minimum and 0.865 is used for the Derived_Base maximum. For the Projected_Maximums for Exquisite, Magnificent, and Legendary quality, Quality_Bonuses of 0.94, 0.99, 1.045, and 1.125 are used respectively.&lt;br /&gt;
&lt;br /&gt;
If an equipment is forged, the additional multiplier applies to Base_Roll and Suffix Roll only (i.e. Quality_Bonus part is unaffected)&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
==1-Handers==&lt;br /&gt;
===Axe===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Axe&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
! Slaughter&lt;br /&gt;
| 39||69||0.854||33.31||59.66||64||66.6||71.77||75.26&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 26||45||0.854||22.2||39.17||41.79||43.55||47.01||49.64&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! Others&lt;br /&gt;
| 6||15||0.6069||3.64||9.63||10.28||10.92||11.56||12.21&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Others&lt;br /&gt;
| 11||40||0.105||1.16||4.29||4.51||4.72||5.15||5.37&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 20||25||0.7||14||17.5||17.5||17.5||17.5||17.5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 5||15||0.7||3.5||10.5||10.5||10.5||10.5||10.5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Damage Bonuses&lt;br /&gt;
! Prefix&lt;br /&gt;
| 5||10||0.804||4.02||8.74||8.8||8.84||8.88||8.94&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! STR&lt;br /&gt;
| 6||15||0.3||1.8||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
|-&lt;br /&gt;
! DEX&lt;br /&gt;
| 4||10||0.3||1.2||3.26||3.58||3.6||3.91||4.24&lt;br /&gt;
|-&lt;br /&gt;
! AGI&lt;br /&gt;
| 3||8||0.3||0.9||2.66||2.98||3||3.31||3.34&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bleeding Wound Chance&lt;br /&gt;
!&lt;br /&gt;
| 11||25||1||11||25||25||25||25||25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bleeding Wound Damage&lt;br /&gt;
!&lt;br /&gt;
| 11||20||1||11||20||20||20||20||20&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Drain Proc Chance&lt;br /&gt;
! Banshee/Illithid/Vampire&lt;br /&gt;
| 11||25||1||11||25||25||25||25||25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot;| Drain Proc Amount&lt;br /&gt;
! Banshee&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|-&lt;br /&gt;
! Illithid&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|-&lt;br /&gt;
! Vampire&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Club===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Club&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
! Slaughter&lt;br /&gt;
| 33||62||0.854||28.18||53.69||57.17||59.77||64.94||67.57&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 21||40||0.854||17.93||34.9||36.67||38.42||41.88||43.66&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 17||39||0.6069||10.32||24.19||26.06||27.3||29.77||30.42&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 7||16||0.6069||4.25||10.24||10.89||11.53||12.77||12.82&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 29||77||0.105||3.05||8.18||8.6||9.03||9.87||10.3&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 12||40||0.105||1.26||4.29||4.51||4.72||5.15||5.37&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 3||9||0.491||1.47||4.84||5.37||5.4||5.91||6.44&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 4||12||1||4||12.87||12.94||12.99||13.05||13.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Parry Chance&lt;br /&gt;
! Nimble&lt;br /&gt;
| 4||7||0.894||3.58||7.03||7.99||8.04||8.98||9.05&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 14||22||0.7||9.8||15.4||15.4||15.4||15.4||15.4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Battlecaster/Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 5||15||0.7||3.5||10.5||10.5||10.5||10.5||10.5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Damage Bonuses&lt;br /&gt;
! Prefix&lt;br /&gt;
| 5||10||0.804||4.02||8.74||8.8||8.84||8.88||8.94&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! STR&lt;br /&gt;
| 5||15||0.3||1.5||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
|-&lt;br /&gt;
! DEX&lt;br /&gt;
| 4||10||0.3||1.2||3.26||3.58||3.6||3.91||4.24&lt;br /&gt;
|-&lt;br /&gt;
! AGI&lt;br /&gt;
| 4||10||0.3||1.2||3.26||3.58||3.6||3.91||4.24&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stun Chance&lt;br /&gt;
!&lt;br /&gt;
| 11||25||1||11||25||25||25||25||25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Drain Proc Chance&lt;br /&gt;
! Banshee/Illithid/Vampire&lt;br /&gt;
| 11||25||1||11||25||25||25||25||25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot;| Drain Proc Amount&lt;br /&gt;
! Banshee&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|-&lt;br /&gt;
! Illithid&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|-&lt;br /&gt;
! Vampire&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rapier===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Rapier&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
! Slaughter&lt;br /&gt;
| 26||46||0.854||22.2||40.02||42.65||44.4||48.72||50.49&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 15||28||0.854||12.81||24.65||26.42||27.32||29.93||30.85&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 30||57||0.6069||18.21||35.12||37.59||38.84||42.51||44.38&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 15||28||0.6069||9.1||17.52||18.78||19.41||21.27||21.92&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 25||78||0.105||2.63||8.28||8.71||9.13||9.98||10.41&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 12||40||0.105||1.26||4.29||4.51||4.72||5.15||5.37&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 4||9||0.491||1.96||4.84||5.37||5.4||5.91||6.44&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 4||12||1||4||12.87||12.94||12.99||13.05||13.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Parry Chance&lt;br /&gt;
! Nimble&lt;br /&gt;
| 11||23||0.894||9.83||21.34||23.19||24.13||26.86||26.93&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 6||16||0.894||5.36||15.08||16.04||16.98||18.81||18.89&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 9||18||0.7||6.3||12.6||12.6||12.6||12.6||12.6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Battlecaster/Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 5||14||0.7||3.5||9.8||9.8||9.8||9.8||9.8&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Damage Bonuses&lt;br /&gt;
! Prefix&lt;br /&gt;
| 5||10||0.804||4.02||8.74||8.8||8.84||8.88||8.94&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! STR&lt;br /&gt;
| 5||10||0.3||1.5||3.26||3.58||3.6||3.91||4.24&lt;br /&gt;
|-&lt;br /&gt;
! DEX&lt;br /&gt;
| 6||15||0.3||1.8||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
|-&lt;br /&gt;
! AGI&lt;br /&gt;
| 4||10||0.3||1.2||3.26||3.58||3.6||3.91||4.24&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Penetrated Armor Chance&lt;br /&gt;
!&lt;br /&gt;
| 11||25||1||11||25||25||25||25||25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Drain Proc Chance&lt;br /&gt;
! Banshee/Illithid/Vampire&lt;br /&gt;
| 11||25||1||11||25||25||25||25||25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot;| Drain Proc Amount&lt;br /&gt;
! Banshee&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|-&lt;br /&gt;
! Illithid&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|-&lt;br /&gt;
! Vampire&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shortsword===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Shortsword&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
! Slaughter&lt;br /&gt;
| 28||55||0.854||23.91||47.71||50.33||52.94||57.26||59.89&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 16||35||0.854||13.66||30.63||32.4||34.15||36.76||38.54&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 30||67||0.6069||18.21||41.19||43.66||46.12||49.79||51.66&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 16||35||0.6069||9.71||21.77||23.03||24.27||26.12||27.39&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 29||78||0.105||3.05||8.28||8.71||9.13||9.98||10.41&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 12||40||0.105||1.26||4.29||4.51||4.72||5.15||5.37&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Attack Speed&lt;br /&gt;
! Swiftness&lt;br /&gt;
| 2||10||0.481||0.96||5.23||5.26||5.29||5.31||5.35&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 3||9||0.491||1.47||4.84||5.37||5.4||5.91||6.44&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 4||12||1||4||12.87||12.94||12.99||13.05||13.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Parry Chance&lt;br /&gt;
! Others&lt;br /&gt;
| 5||15||0.894||4.47||14.18||15.14||16.08||17.03||17.99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 8||15||0.7||5.6||10.5||10.5||10.5||10.5||10.5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Battlecaster/Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 5||15||0.7||3.5||10.5||10.5||10.5||10.5||10.5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Damage Bonuses&lt;br /&gt;
! Prefix&lt;br /&gt;
| 5||10||0.804||4.02||8.74||8.8||8.84||8.88||8.94&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! STR&lt;br /&gt;
| 6||15||0.3||1.8||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
|-&lt;br /&gt;
! DEX&lt;br /&gt;
| 6||15||0.3||1.8||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
|-&lt;br /&gt;
! AGI&lt;br /&gt;
| 6||15||0.3||1.8||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bleeding Wound Chance&lt;br /&gt;
!&lt;br /&gt;
| 4||12||1||4||12.87||12.94||12.99||13.05||13.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bleeding Wound Damage&lt;br /&gt;
!&lt;br /&gt;
| 10||25||1||10||25||25||25||25||25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Drain Proc Chance&lt;br /&gt;
! Banshee/Illithid/Vampire&lt;br /&gt;
| 10||20||1||10||20||20||20||20||20&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot;| Drain Proc Amount&lt;br /&gt;
! Banshee&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|-&lt;br /&gt;
! Illithid&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|-&lt;br /&gt;
! Vampire&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wakizashi===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Wakizashi&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
! Slaughter&lt;br /&gt;
| 26||41||0.854||22.2||35.75||38.38||40.13||43.59||45.37&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 12||24||0.854||10.25||21.23||23.01||23.9||25.66||26.58&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 40||62||0.6069||24.28||38.15||40.63||42.48||46.15||48.02&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 21||32||0.6069||12.74||19.95||21.21||22.45||24.3||24.96&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 33||77||0.105||3.47||8.18||8.6||9.03||9.87||10.3&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 13||40||0.105||1.37||4.29||4.51||4.72||5.15||5.37&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Speed&lt;br /&gt;
! Swiftness&lt;br /&gt;
| 13||28||0.481||6.25||13.88||13.92||13.94||13.97||14.01&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 7||20||0.481||3.37||10.04||10.07||10.1||10.12||10.16&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 4||9||0.491||1.96||4.84||5.37||5.4||5.91||6.44&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 12||25||1||12||25||25||25||25||25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Parry Chance&lt;br /&gt;
! Nimble&lt;br /&gt;
| 15||25||0.894||13.41||23.12||24.98||25.92||28.65||29.61&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 9||18||0.894||8.05||16.87||17.83||18.77||20.6||21.57&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 4||8||0.7||2.8||5.6||5.6||5.6||5.6||5.6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Battlecaster/Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 5||11||0.7||3.5||7.7||7.7||7.7||7.7||7.7&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Damage Bonuses&lt;br /&gt;
! Prefix&lt;br /&gt;
| 5||10||0.804||4.02||8.74||8.8||8.84||8.88||8.94&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! STR&lt;br /&gt;
| 3||8||0.3||0.9||2.66||2.98||3||3.31||3.34&lt;br /&gt;
|-&lt;br /&gt;
! DEX&lt;br /&gt;
| 8||20||0.3||2.4||6.26||6.58||6.9||7.51||7.84&lt;br /&gt;
|-&lt;br /&gt;
! AGI&lt;br /&gt;
| 8||20||0.3||2.4||6.26||6.58||6.9||7.51||7.84&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bleeding Wound Chance&lt;br /&gt;
!&lt;br /&gt;
| 12||25||1||12||25||25||25||25||25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bleeding Wound Damage&lt;br /&gt;
!&lt;br /&gt;
| 4||12||1||4||12||12||12||12||12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==2-Handers==&lt;br /&gt;
===Estoc===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Estoc&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
! Slaughter&lt;br /&gt;
| 49||74||0.854||41.85||63.93||68.27||70.87||76.9||80.38&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 31||50||0.854||26.47||43.44||46.06||47.82||52.13||54.76&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 17||33||0.6069||10.32||20.55||22.42||23.66||25.52||26.17&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 6||12||0.6069||3.64||7.81||8.46||9.1||9.74||9.79&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 52||100||0.105||5.46||10.59||11.12||11.65||12.71||13.24&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 31||60||0.105||3.26||6.39||6.71||7.03||7.67||7.99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 7||15||0.491||3.44||7.79||8.32||8.83||9.35||9.88&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 8||20||1||8||20.87||20.94||20.99||21.05||21.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 20||39||0.7||14||27.3||27.3||27.3||27.3||27.3&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Battlecaster/Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 10||19||0.7||7||13.3||13.3||13.3||13.3||13.3&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Damage Bonuses&lt;br /&gt;
! Prefix&lt;br /&gt;
| 5||10||0.804||4.02||8.74||8.8||8.84||8.88||8.94&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! STR&lt;br /&gt;
| 16||30||0.3||4.8||9.26||9.88||10.2||11.11||11.74&lt;br /&gt;
|-&lt;br /&gt;
! DEX&lt;br /&gt;
| 5||15||0.3||1.5||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
|-&lt;br /&gt;
! AGI&lt;br /&gt;
| 4||8||0.3||1.2||2.66||2.98||3||3.31||3.34&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Penetrated Armor Chance&lt;br /&gt;
!&lt;br /&gt;
| 11||25||1||11||25||25||25||25||25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Drain Proc Chance&lt;br /&gt;
! Banshee/Illithid/Vampire&lt;br /&gt;
| 16||25||1||16||25||25||25||25||25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot;| Drain Proc Amount&lt;br /&gt;
! Banshee&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|-&lt;br /&gt;
! Illithid&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|-&lt;br /&gt;
! Vampire&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Longsword===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Longsword&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
! Slaughter&lt;br /&gt;
| 45||87||0.854||38.43||75.04||79.37||82.83||90.56||94.05&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 30||60||0.854||25.62||51.98||54.6||57.21||62.38||65.01&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 16||37||0.6069||9.71||22.98||24.85||26.09||27.94||29.21&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 5||15||0.6069||3.03||9.63||10.28||10.92||11.56||12.21&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 53||102||0.105||5.57||10.8||11.44||11.97||13.02||13.56&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 30||60||0.105||3.15||6.39||6.71||7.03||7.67||7.99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 6||15||0.491||2.95||7.79||8.32||8.83||9.35||9.88&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 6||20||1||6||20.87||20.94||20.99||21.05||21.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 30||50||0.7||21||35||35||35||35||35&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Battlecaster/Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 15||30||0.7||10.5||21||21||21||21||21&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Damage Bonuses&lt;br /&gt;
! Prefix&lt;br /&gt;
| 5||10||0.804||4.02||8.74||8.8||8.84||8.88||8.94&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! STR&lt;br /&gt;
| 16||30||0.3||4.8||9.26||9.88||10.2||11.11||11.74&lt;br /&gt;
|-&lt;br /&gt;
! DEX&lt;br /&gt;
| 12||25||0.3||3.6||7.76||8.38||8.7||9.31||9.94&lt;br /&gt;
|-&lt;br /&gt;
! AGI&lt;br /&gt;
| 4||10||0.3||1.2||3.26||3.58||3.6||3.91||4.24&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bleeding Wound Chance&lt;br /&gt;
!&lt;br /&gt;
| 15||25||1||15||25||25||25||25||25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bleeding Wound Damage&lt;br /&gt;
!&lt;br /&gt;
| 20||30||1||20||30||30||30||30||30&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Drain Proc Chance&lt;br /&gt;
! Banshee/Illithid/Vampire&lt;br /&gt;
| 11||25||1||11||25||25||25||25||25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot;| Drain Proc Amount&lt;br /&gt;
! Banshee&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|-&lt;br /&gt;
! Illithid&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|-&lt;br /&gt;
! Vampire&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mace===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Mace&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
! Slaughter&lt;br /&gt;
| 46||75||0.854||39.28||64.79||69.12||71.73||77.75||82.09&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 31||50||0.854||26.47||43.44||46.06||47.82||52.13||54.76&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 18||38||0.6069||10.92||23.59||25.45||26.7||28.55||29.81&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 7||15||0.6069||4.25||9.63||10.28||10.92||11.56||12.21&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 54||102||0.105||5.67||10.8||11.44||11.97||13.02||13.56&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 31||60||0.105||3.26||6.39||6.71||7.03||7.67||7.99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 7||15||0.491||3.44||7.79||8.32||8.83||9.35||9.88&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 7||20||1||7||20.87||20.94||20.99||21.05||21.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 20||40||0.7||14||28||28||28||28||28&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Battlecaster/Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 10||20||0.7||7||14||14||14||14||14&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Damage Bonuses&lt;br /&gt;
! Prefix&lt;br /&gt;
| 5||10||0.804||4.02||8.74||8.8||8.84||8.88||8.94&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! STR&lt;br /&gt;
| 16||30||0.3||4.8||9.26||9.88||10.2||11.11||11.74&lt;br /&gt;
|-&lt;br /&gt;
! DEX&lt;br /&gt;
| 10||20||0.3||3||6.26||6.58||6.9||7.51||7.84&lt;br /&gt;
|-&lt;br /&gt;
! AGI&lt;br /&gt;
| 4||10||0.3||1.2||3.26||3.58||3.6||3.91||4.24&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stun Chance&lt;br /&gt;
!&lt;br /&gt;
| 17||30||1||17||30||30||30||30||30&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Drain Proc Chance&lt;br /&gt;
! Banshee/Illithid/Vampire&lt;br /&gt;
| 11||40||1||11||40||40||40||40||40&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot;| Drain Proc Amount&lt;br /&gt;
! Banshee&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|-&lt;br /&gt;
! Illithid&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|-&lt;br /&gt;
! Vampire&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Katana===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Katana&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
! Slaughter&lt;br /&gt;
| 46||74||0.854||39.28||63.93||68.27||70.87||76.9||80.38&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 30||50||0.854||25.62||43.44||46.06||47.82||52.13||54.76&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 35||68||0.6069||21.24||41.79||44.27||46.73||50.4||52.27&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 15||35||0.6069||9.1||21.77||23.03||24.27||26.12||27.39&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 57||102||0.105||5.99||10.8||11.44||11.97||13.02||13.56&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 34||60||0.105||3.57||6.39||6.71||7.03||7.67||7.99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 20||40||0.7||14||28||28||28||28||28&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 10||20||0.7||7||14||14||14||14||14&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Damage Bonuses&lt;br /&gt;
! Prefix&lt;br /&gt;
| 5||10||0.804||4.02||8.74||8.8||8.84||8.88||8.94&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! STR&lt;br /&gt;
| 16||30||0.3||4.8||9.26||9.88||10.2||11.11||11.74&lt;br /&gt;
|-&lt;br /&gt;
! DEX&lt;br /&gt;
| 12||25||0.3||3.6||7.76||8.38||8.7||9.31||9.94&lt;br /&gt;
|-&lt;br /&gt;
! AGI&lt;br /&gt;
| 4||10||0.3||1.2||3.26||3.58||3.6||3.91||4.24&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bleeding Wound Chance&lt;br /&gt;
!&lt;br /&gt;
| 16||24||1||16||24||24||24||24||24&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bleeding Wound Damage&lt;br /&gt;
!&lt;br /&gt;
| 22||30||1||22||30||30||30||30||30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Staffs==&lt;br /&gt;
===Katalox===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Katalox&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Damage&lt;br /&gt;
!&lt;br /&gt;
| 11||25||0.854||9.39||22.09||23.86||24.76||26.51||28.29&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Damage Bonus&lt;br /&gt;
! Destruction&lt;br /&gt;
| 28||49||0.82969||23.23||41.37||43.92||45.62||49.82||52.37&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 16||30||0.82969||13.28||25.61||27.33||28.2||30.74||32.46&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Focus&lt;br /&gt;
| 38||59||0.491||18.66||29.39||31.39||32.4||35.37||37.38&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 16||30||0.491||7.86||15.15||16.17||16.69||18.19||19.21&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Critical Bonus&lt;br /&gt;
! Focus&lt;br /&gt;
| 41||83||0.114||4.67||9.56||10.14||10.6||11.52||12.1&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 22||50||0.114||2.51||5.8||6.15||6.38||6.96||7.31&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Focus&lt;br /&gt;
| 8||25||1||8||25.87||25.94||25.99||26.05||26.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 10||19||0.7||7||13.3||13.3||13.3||13.3||13.3&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Proficiency Bonus&lt;br /&gt;
! Prof. Suffix&lt;br /&gt;
| 23||40||0.306||7.04||12.5||13.14||13.77||15.01||15.64&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 8||20||0.306||2.45||6.38||6.71||7.03||7.66||7.99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Minor Prof&lt;br /&gt;
!&lt;br /&gt;
| 6||15||0.306||1.84||4.85||5.18||5.5||5.83||6.16&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;5&amp;quot; | Elemental Damage Bonus&lt;br /&gt;
! Holy/Dark (with Prefix + Matching EDB Suffix)√√&lt;br /&gt;
| 18||35||0.804||14.47||28.84||30.5||31.35||33||34.67&lt;br /&gt;
|-&lt;br /&gt;
! Holy/Dark (without Prefix + EDB Suffix)×√&lt;br /&gt;
| 13||25||0.804||10.45||20.8||22.46||23.31||24.96||26.63&lt;br /&gt;
|-&lt;br /&gt;
! Holy/Dark (with Prefix + Non-matching EDB Suffix)√×&lt;br /&gt;
| 8||20||0.804||6.43||16.78||17.64||17.68||18.53||19.4&lt;br /&gt;
|-&lt;br /&gt;
! Holy/Dark (without Prefix + non-EDB Suffix)&lt;br /&gt;
| 3||10||0.804||2.41||8.74||9.6||9.64||10.49||11.36&lt;br /&gt;
|-&lt;br /&gt;
! Fire/Cold/Elec/Wind (EDB Prefix)&lt;br /&gt;
| 5||10||0.804||4.02||8.74||8.8||8.84||8.88||8.94&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! INT&lt;br /&gt;
| 5||18||0.3||1.5||5.66||5.98||6.3||6.91||7.24&lt;br /&gt;
|-&lt;br /&gt;
! WIS&lt;br /&gt;
| 5||12||0.3||1.5||3.86||4.18||4.5||4.81||4.84&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ether Theft Chance&lt;br /&gt;
!&lt;br /&gt;
| 11||20||2||22||40||40||40||40||40&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Oak===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Oak&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Damage&lt;br /&gt;
!&lt;br /&gt;
| 9||25||0.854||7.69||22.09||23.86||24.76||26.51||28.29&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Damage Bonus&lt;br /&gt;
! Others&lt;br /&gt;
| 13||28||0.82969||10.79||23.95||25.67||26.54||29.08||29.97&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Focus&lt;br /&gt;
| 27||57||0.491||13.26||28.41||30.41||31.42||34.39||35.9&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 13||28||0.491||6.38||14.17||15.19||15.71||17.21||17.74&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Critical Bonus&lt;br /&gt;
! Focus&lt;br /&gt;
| 21||73||0.114||2.39||8.42||8.89||9.35||10.15||10.62&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 12||40||0.114||1.37||4.66||4.9||5.13||5.59||5.83&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Focus&lt;br /&gt;
| 6||25||1||6||25.87||25.94||25.99||26.05||26.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Counter-Resist&lt;br /&gt;
!&lt;br /&gt;
| 2||10||1||2||10.87||10.94||10.99||11.05||11.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 7||15||0.7||4.9||10.5||10.5||10.5||10.5||10.5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Proficiency Bonus&lt;br /&gt;
! Prof. Suffix&lt;br /&gt;
| 29||50||0.306||8.87||15.56||16.51||17.13||18.68||19.62&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 16||30||0.306||4.9||9.44||10.08||10.4||11.34||11.97&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Minor Prof&lt;br /&gt;
!&lt;br /&gt;
| 5||15||0.306||1.53||4.85||5.18||5.5||5.83||6.16&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;7&amp;quot; | Elemental Damage Bonus&lt;br /&gt;
! Holy (with Prefix + Holy EDB Suffix)√√ &lt;br /&gt;
| 19||40||0.804||15.28||32.86||34.52||36.17||37.82||39.5&lt;br /&gt;
|-&lt;br /&gt;
! Holy (without Prefix + Holy EDB Suffix)×√&lt;br /&gt;
| 14||30||0.804||11.26||24.82||26.48||28.13||29.78||31.46&lt;br /&gt;
|-&lt;br /&gt;
! Holy (with Prefix + Non-Holy EDB Suffix)√×&lt;br /&gt;
| 9||25||0.804||7.24||20.8||21.66||22.5||23.35||24.22&lt;br /&gt;
|-&lt;br /&gt;
! Holy (without Prefix + Non-Holy EDB Suffix)&lt;br /&gt;
| 4||15||0.804||3.22||12.76||13.62||14.46||15.31||16.18&lt;br /&gt;
|-&lt;br /&gt;
! Cold/Fire (with Prefix)★×&lt;br /&gt;
| 6||17||0.804||4.82||14.36||15.23||15.27||16.12||16.18&lt;br /&gt;
|-&lt;br /&gt;
! Cold/Fire (without Prefix) &lt;br /&gt;
| 1||7||0.804||0.8||6.32||7.19||7.23||8.08||8.14&lt;br /&gt;
|-&lt;br /&gt;
! Elec/Wind/Dark (with Prefix)★×&lt;br /&gt;
| 5||10||0.804||4.02||8.74||8.8||8.84||8.88||8.94&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! INT&lt;br /&gt;
| 4||12||0.3||1.2||3.86||4.18||4.5||4.81||4.84&lt;br /&gt;
|-&lt;br /&gt;
! WIS&lt;br /&gt;
| 6||18||0.3||1.8||5.66||5.98||6.3||6.91||7.24&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ether Theft Chance&lt;br /&gt;
!&lt;br /&gt;
| 10||20||2||20||40||40||40||40||40&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Redwood===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Redwood&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Damage&lt;br /&gt;
!&lt;br /&gt;
| 9||25||0.854||7.69||22.09||23.86||24.76||26.51||28.29&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Damage Bonus&lt;br /&gt;
! Destruction&lt;br /&gt;
| 23||46||0.82969||19.08||38.88||41.43||43.14||47.33||49.06&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 13||28||0.82969||10.79||23.95||25.67||26.54||29.08||29.97&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Focus&lt;br /&gt;
| 27||56||0.491||13.26||27.92||29.92||30.93||33.9||34.92&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 13||28||0.491||6.38||14.17||15.19||15.71||17.21||17.74&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Critical Bonus&lt;br /&gt;
! Focus&lt;br /&gt;
| 26||73||0.114||2.96||8.42||8.89||9.35||10.15||10.62&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 11||40||0.114||1.25||4.66||4.9||5.13||5.59||5.83&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Focus&lt;br /&gt;
| 6||25||1||6||25.87||25.94||25.99||26.05||26.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 7||15||0.7||4.9||10.5||10.5||10.5||10.5||10.5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Proficiency Bonus&lt;br /&gt;
! Prof. Suffix&lt;br /&gt;
| 19||39||0.306||5.81||12.2||12.83||13.46||14.7||15.34&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 7||20||0.306||2.14||6.38||6.71||7.03||7.66||7.99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Minor Prof&lt;br /&gt;
!&lt;br /&gt;
| 3||10||0.306||0.92||3.32||3.65||3.67||3.99||4.32&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;5&amp;quot; | Elemental Damage Bonus&lt;br /&gt;
! Fire/Cold/Elec/Wind (with Prefix + Matching EDB Suffix)★★&lt;br /&gt;
| 19||35||0.804||15.28||28.84||30.5||31.35||33||34.67&lt;br /&gt;
|-&lt;br /&gt;
! Fire/Cold/Elec/Wind (without Prefix + EDB Suffix)×★&lt;br /&gt;
| 14||25||0.804||11.26||20.8||22.46||23.31||24.96||26.63&lt;br /&gt;
|-&lt;br /&gt;
! Fire/Cold/Elec/Wind (with Prefix + non-EDB Suffix)★×&lt;br /&gt;
| 6||20||0.804||4.82||16.78||17.64||17.68||18.53||19.4&lt;br /&gt;
|-&lt;br /&gt;
! Fire/Cold/Elec/Wind (without Prefix + non-EDB Suffix)&lt;br /&gt;
| 1||10||0.804||0.8||8.74||9.6||9.64||10.49||11.36&lt;br /&gt;
|-&lt;br /&gt;
! Holy/Dark (with Prefix)√×&lt;br /&gt;
| 5||10||0.804||4.02||8.74||8.8||8.84||8.88||8.94&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! INT&lt;br /&gt;
| 5||15||0.3||1.5||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
|-&lt;br /&gt;
! WIS&lt;br /&gt;
| 5||15||0.3||1.5||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ether Theft Chance&lt;br /&gt;
!&lt;br /&gt;
| 16||25||2||32||50||50||50||50||50&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Willow===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Willow&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Damage&lt;br /&gt;
!&lt;br /&gt;
| 9||25||0.854||7.69||22.09||23.86||24.76||26.51||28.29&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Damage Bonus&lt;br /&gt;
! Destruction&lt;br /&gt;
| 23||46||0.82969||19.08||38.88||41.43||43.14||47.33||49.06&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 13||28||0.82969||10.79||23.95||25.67||26.54||29.08||29.97&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Focus&lt;br /&gt;
| 26||56||0.491||12.77||27.92||29.92||30.93||33.9||34.92&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 13||28||0.491||6.38||14.17||15.19||15.71||17.21||17.74&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Critical Bonus&lt;br /&gt;
! Focus&lt;br /&gt;
| 25||72||0.114||2.85||8.31||8.77||9.23||10.04||10.39&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 12||40||0.114||1.37||4.66||4.9||5.13||5.59||5.83&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Focus&lt;br /&gt;
| 6||25||1||6||25.87||25.94||25.99||26.05||26.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Counter-Resist&lt;br /&gt;
!&lt;br /&gt;
| 2||10||1||2||10.87||10.94||10.99||11.05||11.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 7||15||0.7||4.9||10.5||10.5||10.5||10.5||10.5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Proficiency Bonus&lt;br /&gt;
! Prof. Suffix&lt;br /&gt;
| 27||50||0.306||8.26||15.56||16.51||17.13||18.68||19.62&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 16||30||0.306||4.9||9.44||10.08||10.4||11.34||11.97&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Minor Prof&lt;br /&gt;
!&lt;br /&gt;
| 5||15||0.306||1.53||4.85||5.18||5.5||5.83||6.16&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;5&amp;quot; | Elemental Damage Bonus&lt;br /&gt;
! Dark (With Prefix)√×&lt;br /&gt;
| 8||25||0.804||6.43||20.8||22.46||23.31||24.96&lt;br /&gt;
|-&lt;br /&gt;
! Dark (Without Prefix)&lt;br /&gt;
| 3||15||0.804||2.41||12.76||13.62||14.46||15.31&lt;br /&gt;
|-&lt;br /&gt;
! Elec/Wind (With Prefix)★×&lt;br /&gt;
| 9||18||0.804||7.24||15.17||16.84||16.88||18.53&lt;br /&gt;
|-&lt;br /&gt;
! Elec/Wind (Without Prefix)&lt;br /&gt;
| 4||8||0.804||3.22||7.13||7.99||8.03||8.88&lt;br /&gt;
|-&lt;br /&gt;
! Cold/Fire/Holy (With Prefix)★×&lt;br /&gt;
| 5||10||0.804||4.02||8.74||9.6||9.64||10.49&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! INT&lt;br /&gt;
| 5||12||0.3||1.5||3.86||4.18||4.5||4.81||4.84&lt;br /&gt;
|-&lt;br /&gt;
! WIS&lt;br /&gt;
| 6||18||0.3||1.8||5.66||5.98||6.3||6.91||7.24&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ether Theft Chance&lt;br /&gt;
!&lt;br /&gt;
| 11||20||2||22||40||40||40||40||40&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Shields=&lt;br /&gt;
===Buckler===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Buckler&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Attack Speed&lt;br /&gt;
! Agile&lt;br /&gt;
| 0||3||0.481||0||1.86||1.9||1.92||1.95||1.98&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 6||15||0.491||2.95||7.79||8.32||8.83||9.35||9.88&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 6||20||1||6||20.87||20.94||20.99||21.05||21.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Physical Mitigaion&lt;br /&gt;
! Protection&lt;br /&gt;
| 5||15||0.21||1.05||3.33||3.77||3.78||4.21||4.23&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 3||8||0.21||0.63||1.86||2.09||2.1||2.32||2.34&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magical Mitigaion&lt;br /&gt;
! Warding&lt;br /&gt;
| 11||25||0.201||2.21||5.2||5.62||5.83||6.44||6.66&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 3||8||0.201||0.6||1.78||2||2.01||2.22||2.24&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Block Chance&lt;br /&gt;
! Barrier&lt;br /&gt;
| 14||25||0.998||13.97||25.81||27.88||28.93||30.98||33.06&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 11||20||0.998||10.98||20.82||21.9||22.94||24.99||26.07&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Parrty Chance&lt;br /&gt;
! Numble&lt;br /&gt;
| 4||7||0.894||3.58||7.03||7.99||8.04||8.98||9.05&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Mithril&lt;br /&gt;
| 3||6||0.7||2.1||4.2||4.2||4.2||4.2||4.2&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 4||8||0.7||2.8||5.6||5.6||5.6||5.6||5.6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 2||7||0.7||1.4||4.9||4.9||4.9||4.9||4.9&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;6&amp;quot; | Damage Type Mitigations&lt;br /&gt;
! Reinforced Prefix Crushing&lt;br /&gt;
| 3||13||0.1549||0.46||2.15||2.31||2.32||2.49||2.5&lt;br /&gt;
|-&lt;br /&gt;
! Crushing&lt;br /&gt;
| 3||7||0.1549||0.46||1.22||1.38||1.39||1.56||1.57&lt;br /&gt;
|-&lt;br /&gt;
! Reinforced Prefix Slashing&lt;br /&gt;
| 3||19||0.1529||0.46||3.04||3.2||3.21||3.37||3.38&lt;br /&gt;
|-&lt;br /&gt;
! Slashing&lt;br /&gt;
| 3||7||0.1529||0.46||1.2||1.37||1.37||1.54||1.55&lt;br /&gt;
|-&lt;br /&gt;
! Reinforced Prefix Piercing&lt;br /&gt;
| 3||19||0.1499||0.45||2.98||3.14||3.15||3.3||3.32&lt;br /&gt;
|-&lt;br /&gt;
! Piercing&lt;br /&gt;
| 3||7||0.1499||0.45||1.18||1.34||1.35||1.51||1.52&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! STR&lt;br /&gt;
| 5||15||0.3||1.5||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
|-&lt;br /&gt;
! DEX&lt;br /&gt;
| 5||15||0.3||1.5||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
|-&lt;br /&gt;
! END&lt;br /&gt;
| 5||15||0.3||1.5||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kite===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Kite&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Attack Speed&lt;br /&gt;
! Agile&lt;br /&gt;
| 0||4||0.481||0||2.34||2.38||2.4||2.43||2.47&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Physical Mitigaion&lt;br /&gt;
! Protection&lt;br /&gt;
| 8||19||0.21||1.68||4.17||4.61||4.83||5.26||5.28&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 5||12||0.21||1.05||2.7||2.93||3.15||3.37||3.39&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magical Mitigaion&lt;br /&gt;
! Warding&lt;br /&gt;
| 13||29||0.201||2.61||6||6.42||6.83||7.45||7.66&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 5||12||0.201||1.01||2.59||2.8||3.01||3.23||3.24&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Block Chance&lt;br /&gt;
! Others&lt;br /&gt;
| 15||25||0.998||14.97||25.81||27.88||28.93||30.98||33.06&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Mithril&lt;br /&gt;
| 11.25||18.75||0.7||7.88||13.13||13.13||13.13||13.13||13.13&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 15||25||0.7||10.5||17.5||17.5||17.5||17.5||17.5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Interference&lt;br /&gt;
! Others&lt;br /&gt;
| 15||25||0.7||10.5||17.5||17.5||17.5||17.5||17.5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Damage Type Mitigations&lt;br /&gt;
! Crushing Suffix&lt;br /&gt;
| 18||35||0.1549||2.79||5.56||5.88||6.19||6.67||6.99&lt;br /&gt;
|-&lt;br /&gt;
! Slashing Suffix&lt;br /&gt;
| 16||35||0.1529||2.45||5.48||5.8||6.11||6.58||6.9&lt;br /&gt;
|-&lt;br /&gt;
! Piercing Suffix&lt;br /&gt;
| 16||35||0.1499||2.4||5.38||5.69||5.99||6.45||6.76&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! STR&lt;br /&gt;
| 4||15||0.3||1.2||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
|-&lt;br /&gt;
! DEX&lt;br /&gt;
| 4||15||0.3||1.2||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
|-&lt;br /&gt;
! END&lt;br /&gt;
| 4||15||0.3||1.2||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Force===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Force&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Attack Speed&lt;br /&gt;
! Agile&lt;br /&gt;
| 0||0||0.481||0||0.42||0.45||0.48||0.5||0.54&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Physical Mitigaion&lt;br /&gt;
! Protection&lt;br /&gt;
| 9||18||0.21||1.89||3.96||4.4||4.62||5.05||5.07&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 5||12||0.21||1.05||2.7||2.93||3.15||3.37||3.39&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magical Mitigaion&lt;br /&gt;
! Warding&lt;br /&gt;
| 16||29||0.201||3.22||6||6.42||6.83||7.45||7.66&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 5||12||0.201||1.01||2.59||2.8||3.01||3.23||3.24&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Block Chance&lt;br /&gt;
! Others&lt;br /&gt;
| 20||30||0.998||19.96||30.8||32.87||33.92||36.97||39.05&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Mithril&lt;br /&gt;
| 3||7.5||0.7||2.1||5.25||5.25||5.25||5.25||5.25&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 4||10||0.7||2.8||7||7||7||7||7&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Interference&lt;br /&gt;
! Others&lt;br /&gt;
| 40||60||0.7||28||42||42||42||42||42&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Damage Type Mitigations&lt;br /&gt;
! Crushing Suffix&lt;br /&gt;
| 17||35||0.1549||2.63||5.56||5.88||6.19||6.67||6.99&lt;br /&gt;
|-&lt;br /&gt;
! Slashing Suffix&lt;br /&gt;
| 20||35||0.1529||3.06||5.48||5.8||6.11||6.58||6.9&lt;br /&gt;
|-&lt;br /&gt;
! Piercing Suffix&lt;br /&gt;
| 19||35||0.1499||2.85||5.38||5.69||5.99||6.45||6.76&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! STR&lt;br /&gt;
| 6||15||0.3||1.8||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
|-&lt;br /&gt;
! DEX&lt;br /&gt;
| 6||15||0.3||1.8||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
|-&lt;br /&gt;
! END&lt;br /&gt;
| 6||15||0.3||1.8||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Equipment Ranges Clothes]]&lt;br /&gt;
*[[Equipment Ranges Light]]&lt;br /&gt;
*[[Equipment Ranges Heavy]]&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showtopic=53281 Equipment Ranges] - Post any new data here.&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Nerzzzzz</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Equipment_Ranges_Clothes&amp;diff=26714</id>
		<title>Equipment Ranges Clothes</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Equipment_Ranges_Clothes&amp;diff=26714"/>
		<updated>2013-11-11T04:33:40Z</updated>

		<summary type="html">&lt;p&gt;Nerzzzzz: /* Phase */ Proficiency → Elemental Damage Bonus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Armor=&lt;br /&gt;
==Cloth==&lt;br /&gt;
===Cotton===&lt;br /&gt;
====CottonHead====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Cotton Cap&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! &lt;br /&gt;
| 1||5||0.6069||0.61||3.56||4.21||4.24||4.28||4.93&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Damage Bonus&lt;br /&gt;
! Radiant&lt;br /&gt;
| 0||0||0.82969||0||0.72||0.78||0.82||0.87||0.93&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
!&lt;br /&gt;
| 2||6||0.491||0.98||3.37||3.9||3.92||4.44||4.48&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Critical Damage&lt;br /&gt;
! Mystic&lt;br /&gt;
| 0||0||0.1||0||0.09||0.09||0.1||0.1||0.11&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Casting Speed&lt;br /&gt;
! Charged&lt;br /&gt;
| 0||0||0.489||0||0.42||0.46||0.48||0.51||0.55&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Frugal&lt;br /&gt;
| 0||2||1||0||2.87||2.94||2.99||3.05||3.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Physical Mitigation&lt;br /&gt;
! Protection&lt;br /&gt;
| 10||25||0.21||2.1||5.43||5.87||6.09||6.73||6.96&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 8||16||0.21||1.68||3.54||3.77||3.99||4.42||4.44&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magical Mitigation&lt;br /&gt;
! Warding&lt;br /&gt;
| 16||35||0.201||3.22||7.21||7.63||8.04||8.85||9.07&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 8||16||0.201||1.61||3.39||3.61||3.82||4.23||4.25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Evade Chance&lt;br /&gt;
!&lt;br /&gt;
| 4||12||0.25||1||3.22||3.49||3.75||4.01||4.03&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Resist Chance&lt;br /&gt;
!&lt;br /&gt;
| 2||5||0.804||1.61||4.72||5.58||5.62||5.66||6.53&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Proficiency&lt;br /&gt;
! Proficiency Suffix&lt;br /&gt;
| 10||20||0.306||3.06||6.38||6.71||7.03||7.66||7.99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Mitigation&lt;br /&gt;
! Elemental Mitigation Prefix&lt;br /&gt;
| 10||20||1||10||20.87||20.94||20.99||21.05||21.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! AGI&lt;br /&gt;
| 3||12||0.3||0.9||3.86||4.18||4.5||4.81||4.84&lt;br /&gt;
|-&lt;br /&gt;
! INT&lt;br /&gt;
| 4||15||0.3||1.2||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
|-&lt;br /&gt;
! WIS&lt;br /&gt;
| 4||15||0.3||1.2||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====CottonBody====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Cotton Robes&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! &lt;br /&gt;
| 1||5||0.6069||0.61||4.17||4.82||4.85||5.49||5.54&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Damage Bonus&lt;br /&gt;
! Radiant&lt;br /&gt;
| 0||0||0.82969||0||0.72||0.78||0.82||0.87||0.93&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
!&lt;br /&gt;
| 2||6||0.491||0.98||3.86||4.39||4.41||4.93||4.97&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Critical Damage&lt;br /&gt;
! Mystic&lt;br /&gt;
| 0||0||0.1||0||0.09||0.09||0.1||0.1||0.11&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Casting Speed&lt;br /&gt;
! Charged&lt;br /&gt;
| 0||0||0.489||0||0.42||0.46||0.48||0.51||0.55&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Frugal&lt;br /&gt;
| 0||0||1||0||0.87||0.94||0.99||1.05||1.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Physical Mitigation&lt;br /&gt;
! Protection&lt;br /&gt;
| 10||25||0.21||2.52||6.48||6.92||7.35||7.99||8.22&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 8||16||0.21||2.1||4.17||4.4||4.62||5.05||5.28&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magical Mitigation&lt;br /&gt;
! Warding&lt;br /&gt;
| 16||35||0.201||4.02||8.62||9.23||9.65||10.46||10.88&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 8||16||0.201||2.01||3.99||4.21||4.42||4.83||5.05&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Evade Chance&lt;br /&gt;
!&lt;br /&gt;
| 4||12||0.25||1.25||3.72||3.99||4.25||4.51||4.78&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Resist Chance&lt;br /&gt;
!&lt;br /&gt;
| 2||5||0.804||1.61||5.52||6.38||6.42||7.27||7.34&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Proficiency&lt;br /&gt;
! Proficiency Suffix&lt;br /&gt;
| 10||20||0.306||3.67||7.61||8.24||8.56||9.19||9.52&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Mitigation&lt;br /&gt;
! Elemental Mitigation Prefix&lt;br /&gt;
| 10||20||1||12||24.87||24.94||24.99||25.05||25.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! AGI&lt;br /&gt;
| 3||12||0.3||1.2||4.46||4.78||5.1||5.41||5.74&lt;br /&gt;
|-&lt;br /&gt;
! INT&lt;br /&gt;
| 4||15||0.3||1.5||5.66||5.98||6.3||6.91||7.24&lt;br /&gt;
|-&lt;br /&gt;
! WIS&lt;br /&gt;
| 4||15||0.3||1.5||5.66||5.98||6.3||6.91||7.24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====CottonHands====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Cotton Gloves&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! &lt;br /&gt;
| 1||5||0.6069||0.61||3.56||4.21||4.24||4.28||4.93&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Damage Bonus&lt;br /&gt;
! Radiant&lt;br /&gt;
| 0||0||0.82969||0||0.72||0.78||0.82||0.87||0.93&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
!&lt;br /&gt;
| 2||6||0.491||0.98||2.88||3.41||3.43||3.46||3.99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Critical Damage&lt;br /&gt;
! Mystic&lt;br /&gt;
| 0||0||0.1||0||0.09||0.09||0.1||0.1||0.11&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Casting Speed&lt;br /&gt;
! Charged&lt;br /&gt;
| 0||0||0.489||0||0.42||0.46||0.48||0.51||0.55&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Frugal&lt;br /&gt;
| 0||0||1||0||0.87||0.94||0.99||1.05||1.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Physical Mitigation&lt;br /&gt;
! Protection&lt;br /&gt;
| 10||25||0.21||1.89||4.8||5.24||5.46||5.89||6.12&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 8||16||0.21||1.47||3.12||3.35||3.57||3.79||4.02&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magical Mitigation&lt;br /&gt;
! Warding&lt;br /&gt;
| 16||35||0.201||2.81||6.4||6.82||7.23||7.85||8.27&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 8||16||0.201||1.41||2.99||3.2||3.41||3.63||3.84&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Evade Chance&lt;br /&gt;
!&lt;br /&gt;
| 4||12||0.25||1||2.97||3.24||3.5||3.76||3.78&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Resist Chance&lt;br /&gt;
!&lt;br /&gt;
| 2||5||0.804||1.61||4.72||5.58||5.62||5.66||6.53&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Proficiency&lt;br /&gt;
! Proficiency Suffix&lt;br /&gt;
| 10||20||0.306||2.75||5.77||6.1||6.42||7.05||7.38&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Mitigation&lt;br /&gt;
! Elemental Mitigation Prefix&lt;br /&gt;
| 10||20||1||9||18.87||18.94||18.99||19.05||19.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! AGI&lt;br /&gt;
| 3||12||0.3||0.9||3.56||3.88||4.2||4.51||4.54&lt;br /&gt;
|-&lt;br /&gt;
! INT&lt;br /&gt;
| 4||15||0.3||1.2||4.46||4.78||5.1||5.41||5.74&lt;br /&gt;
|-&lt;br /&gt;
! WIS&lt;br /&gt;
| 4||15||0.3||1.2||4.46||4.78||5.1||5.41||5.74&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====CottonLegs====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Cotton Pants&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! &lt;br /&gt;
| 1||5||0.6069||0.61||4.17||4.82||4.85||5.49||5.54&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Damage Bonus&lt;br /&gt;
! Radiant&lt;br /&gt;
| 0||0||0.82969||0||0.72||0.78||0.82||0.87||0.93&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
!&lt;br /&gt;
| 2||6||0.491||0.98||3.86||4.39||4.41||4.93||4.97&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Critical Damage&lt;br /&gt;
! Mystic&lt;br /&gt;
| 0||0||0.1||0||0.09||0.09||0.1||0.1||0.11&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Casting Speed&lt;br /&gt;
! Charged&lt;br /&gt;
| 0||0||0.489||0||0.42||0.46||0.48||0.51||0.55&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Frugal&lt;br /&gt;
| 0||0||1||0||0.87||0.94||0.99||1.05||1.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Physical Mitigation&lt;br /&gt;
! Protection&lt;br /&gt;
| 10||25||0.21||2.31||6.06||6.5||6.72||7.36||7.8&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 8||16||0.21||1.89||3.96||4.19||4.41||4.84||5.07&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magical Mitigation&lt;br /&gt;
! Warding&lt;br /&gt;
| 16||35||0.201||3.62||8.01||8.63||9.04||9.86||10.28&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 8||16||0.201||1.81||3.79||4.01||4.22||4.63||4.85&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Evade Chance&lt;br /&gt;
!&lt;br /&gt;
| 4||12||0.25||1||3.47||3.74||4||4.26||4.53&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Resist Chance&lt;br /&gt;
!&lt;br /&gt;
| 2||5||0.804||1.61||5.52||6.38||6.42||7.27||7.34&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Proficiency&lt;br /&gt;
! Proficiency Suffix&lt;br /&gt;
| 10||20||0.306||3.37||7||7.63||7.95||8.58||8.91&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Mitigation&lt;br /&gt;
! Elemental Mitigation Prefix&lt;br /&gt;
| 10||20||1||11||22.87||22.94||22.99||23.05||23.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! AGI&lt;br /&gt;
| 3||12||0.3||0.9||4.16||4.48||4.8||5.11||5.44&lt;br /&gt;
|-&lt;br /&gt;
! INT&lt;br /&gt;
| 4||15||0.3||1.2||5.36||5.68||6||6.61||6.94&lt;br /&gt;
|-&lt;br /&gt;
! WIS&lt;br /&gt;
| 4||15||0.3||1.2||5.36||5.68||6||6.61||6.94&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====CottonFeet====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Cotton Shoes&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! &lt;br /&gt;
| 1||5||0.6069||0.61||2.95||3.6||3.64||3.67||3.72&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Damage Bonus&lt;br /&gt;
! Radiant&lt;br /&gt;
| 0||0||0.82969||0||0.72||0.78||0.82||0.87||0.93&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
!&lt;br /&gt;
| 2||6||0.491||0.98||2.88||3.41||3.43||3.46||3.99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Critical Damage&lt;br /&gt;
! Mystic&lt;br /&gt;
| 0||0||0.1||0||0.09||0.09||0.1||0.1||0.11&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Casting Speed&lt;br /&gt;
! Charged&lt;br /&gt;
| 0||0||0.489||0||0.42||0.46||0.48||0.51||0.55&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Frugal&lt;br /&gt;
| 0||0||1||0||0.87||0.94||0.99||1.05||1.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Physical Mitigation&lt;br /&gt;
! Protection&lt;br /&gt;
| 10||25||0.21||1.68||4.38||4.82||5.04||5.47||5.7&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 8||16||0.21||1.26||2.91||3.14||3.36||3.58||3.81&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magical Mitigation&lt;br /&gt;
! Warding&lt;br /&gt;
| 16||35||0.201||2.41||5.8||6.22||6.63||7.04||7.46&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 8||16||0.201||1.21||2.79||3||3.21||3.43||3.64&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Evade Chance&lt;br /&gt;
!&lt;br /&gt;
| 4||12||0.25||0.75||2.72||2.99||3||3.26||3.53&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Resist Chance&lt;br /&gt;
!&lt;br /&gt;
| 2||5||0.804||1.61||3.91||4.78||4.82||4.86||4.92&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Proficiency&lt;br /&gt;
! Proficiency Suffix&lt;br /&gt;
| 10||20||0.306||2.45||5.16||5.49||5.81||6.44||6.46&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Mitigation&lt;br /&gt;
! Elemental Mitigation Prefix&lt;br /&gt;
| 10||20||1||8||16.87||16.94||16.99||17.05||17.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! AGI&lt;br /&gt;
| 3||12||0.3||0.6||3.26||3.58||3.6||3.91||4.24&lt;br /&gt;
|-&lt;br /&gt;
! INT&lt;br /&gt;
| 4||15||0.3||0.9||3.86||4.18||4.5||4.81||4.84&lt;br /&gt;
|-&lt;br /&gt;
! WIS&lt;br /&gt;
| 4||15||0.3||0.9||3.86||4.18||4.5||4.81||4.84&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Phase===&lt;br /&gt;
====PhaseHead====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Phase Cap&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! &lt;br /&gt;
| 1||5||0.6069||0.61||3.56||4.21||4.24||4.28||4.93&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Damage Bonus&lt;br /&gt;
! Radiant&lt;br /&gt;
| 1||3||0.82969||0.83||3.21||3.27||3.31||3.36||3.42&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
!&lt;br /&gt;
| 3||8||0.491||1.47||4.35||4.88||4.91||5.42||5.46&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Critical Damage&lt;br /&gt;
! Mystic&lt;br /&gt;
| 0||0||0.114||0||0.1||0.11||0.11||0.12||0.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Casting Speed&lt;br /&gt;
! Charged&lt;br /&gt;
| 0||2||0.489||0||1.4||1.44||1.46||1.49||1.53&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Frugal&lt;br /&gt;
| 0||2||1||0||2.87||2.94||2.99||3.05||3.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Physical Mitigation&lt;br /&gt;
! Others&lt;br /&gt;
| 6||12||0.21||1.26||2.7||2.93||3.15||3.37||3.39&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magical Mitigation&lt;br /&gt;
! Others&lt;br /&gt;
| 9||16||0.201||1.81||3.39||3.61||3.82||4.23||4.25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Evade Chance&lt;br /&gt;
!&lt;br /&gt;
| 8||16||0.25||2||4.22||4.49||4.75||5.26||5.28&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Resist Chance&lt;br /&gt;
!&lt;br /&gt;
| 2||5||0.804||1.61||4.72||5.58||5.62||5.66||6.53&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Damage Bonus&lt;br /&gt;
! EDB Suffix&lt;br /&gt;
| 10||15||0.804||8.04||12.76||13.62||14.46||15.31||16.18&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Mitigation&lt;br /&gt;
! Elemental Mitigation Prefix&lt;br /&gt;
| 10||20||1||10||20.87||20.94||20.99||21.05||21.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! AGI&lt;br /&gt;
| 5||15||0.3||1.5||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
|-&lt;br /&gt;
! INT&lt;br /&gt;
| 6||18||0.3||1.8||5.66||5.98||6.3||6.91||7.24&lt;br /&gt;
|-&lt;br /&gt;
! WIS&lt;br /&gt;
| 5||18||0.3||1.5||5.66||5.98||6.3||6.91||7.24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====PhaseBody====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Phase Robes&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! &lt;br /&gt;
| 1||5||0.6069||0.61||4.17||4.82||4.85||5.49||5.54&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Damage Bonus&lt;br /&gt;
! Radiant&lt;br /&gt;
| 1||3||0.82969||0.83||4.04||4.1||4.14||4.19||4.25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
!&lt;br /&gt;
| 3||8||0.491||1.96||5.33||5.86||5.89||6.41||6.94&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Critical Damage&lt;br /&gt;
! Mystic&lt;br /&gt;
| 0||0||0.114||0||0.1||0.11||0.11||0.12||0.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Casting Speed&lt;br /&gt;
! Charged&lt;br /&gt;
| 0||2||0.489||0||1.4||1.44||1.46||1.49||1.53&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Frugal&lt;br /&gt;
| 0||2||1||0||2.87||2.94||2.99||3.05||3.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Physical Mitigation&lt;br /&gt;
! Others&lt;br /&gt;
| 6||12||0.21||1.47||3.12||3.35||3.57||3.79||4.02&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magical Mitigation&lt;br /&gt;
! Others&lt;br /&gt;
| 9||16||0.201||2.21||3.99||4.21||4.42||4.83||5.05&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Evade Chance&lt;br /&gt;
!&lt;br /&gt;
| 8||16||0.25||2.5||4.97||5.24||5.5||6.01||6.28&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Resist Chance&lt;br /&gt;
!&lt;br /&gt;
| 2||5||0.804||1.61||5.52||6.38||6.42||7.27||7.34&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Damage Bonus&lt;br /&gt;
! EDB Suffix&lt;br /&gt;
| 10||15||0.804||9.65||15.17||16.03||16.88||18.53||19.4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Mitigation&lt;br /&gt;
! Elemental Mitigation Prefix&lt;br /&gt;
| 10||20||1||12||24.87||24.94||24.99||25.05||25.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! AGI&lt;br /&gt;
| 5||15||0.3||1.8||5.66||5.98||6.3||6.91||7.24&lt;br /&gt;
|-&lt;br /&gt;
! INT&lt;br /&gt;
| 6||18||0.3||2.1||6.86||7.48||7.8||8.41||8.74&lt;br /&gt;
|-&lt;br /&gt;
! WIS&lt;br /&gt;
| 5||18||0.3||1.8||6.86||7.48||7.8||8.41||8.74&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====PhaseHands====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Phase Gloves&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! &lt;br /&gt;
| 1||5||0.6069||0.61||3.56||4.21||4.24||4.28||4.93&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Damage Bonus&lt;br /&gt;
! Radiant&lt;br /&gt;
| 1||3||0.82969||0.83||3.21||3.27||3.31||3.36||3.42&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
!&lt;br /&gt;
| 3||8||0.491||1.47||3.86||4.39||4.41||4.93||4.97&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Critical Damage&lt;br /&gt;
! Mystic&lt;br /&gt;
| 0||0||0.114||0||0.1||0.11||0.11||0.12||0.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Casting Speed&lt;br /&gt;
! Charged&lt;br /&gt;
| 0||2||0.489||0||1.4||1.44||1.46||1.49||1.53&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Frugal&lt;br /&gt;
| 0||2||1||0||2.87||2.94||2.99||3.05||3.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Physical Mitigation&lt;br /&gt;
! Others&lt;br /&gt;
| 6||12||0.21||1.05||2.49||2.72||2.94||3.16||3.18&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magical Mitigation&lt;br /&gt;
! Others&lt;br /&gt;
| 9||16||0.201||1.61||2.99||3.2||3.41||3.63||3.84&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Evade Chance&lt;br /&gt;
!&lt;br /&gt;
| 8||16||0.25||1.75||3.72||3.99||4.25||4.51||4.78&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Resist Chance&lt;br /&gt;
!&lt;br /&gt;
| 2||5||0.804||1.61||4.72||5.58||5.62||5.66||6.53&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Damage Bonus&lt;br /&gt;
! EDB Suffix&lt;br /&gt;
| 10||15||0.804||7.24||11.95||12.82||13.66||14.51||15.38&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Mitigation&lt;br /&gt;
! Elemental Mitigation Prefix&lt;br /&gt;
| 10||20||1||9||18.87||18.94||18.99||19.05||19.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! AGI&lt;br /&gt;
| 5||15||0.3||1.5||4.46||4.78||5.1||5.41||5.74&lt;br /&gt;
|-&lt;br /&gt;
! INT&lt;br /&gt;
| 6||18||0.3||1.5||5.06||5.38||5.7||6.31||6.34&lt;br /&gt;
|-&lt;br /&gt;
! WIS&lt;br /&gt;
| 5||18||0.3||1.5||5.06||5.38||5.7||6.31||6.34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====PhaseLegs====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Phase Pants&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! &lt;br /&gt;
| 1||5||0.6069||0.61||4.17||4.82||4.85||5.49||5.54&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Damage Bonus&lt;br /&gt;
! Radiant&lt;br /&gt;
| 1||3||0.82969||0.83||3.21||3.27||3.31||3.36||3.42&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
!&lt;br /&gt;
| 3||8||0.491||1.47||4.84||5.37||5.4||5.91||6.44&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Critical Damage&lt;br /&gt;
! Mystic&lt;br /&gt;
| 0||0||0.114||0||0.1||0.11||0.11||0.12||0.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Casting Speed&lt;br /&gt;
! Charged&lt;br /&gt;
| 0||2||0.489||0||1.4||1.44||1.46||1.49||1.53&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Frugal&lt;br /&gt;
| 0||2||1||0||2.87||2.94||2.99||3.05||3.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Physical Mitigation&lt;br /&gt;
! Others&lt;br /&gt;
| 6||12||0.21||1.47||2.91||3.14||3.36||3.58||3.81&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magical Mitigation&lt;br /&gt;
! Others&lt;br /&gt;
| 9||16||0.201||2.01||3.79||4.01||4.22||4.63||4.85&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Evade Chance&lt;br /&gt;
!&lt;br /&gt;
| 8||16||0.25||2.25||4.72||4.99||5.25||5.76||6.03&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Resist Chance&lt;br /&gt;
!&lt;br /&gt;
| 2||5||0.804||1.61||5.52||6.38||6.42||7.27||7.34&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Damage Bonus&lt;br /&gt;
! EDB Suffix&lt;br /&gt;
| 10||15||0.804||8.84||14.36||15.23||16.07||17.72||18.59&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Mitigation&lt;br /&gt;
! Elemental Mitigation Prefix&lt;br /&gt;
| 10||20||1||11||22.87||22.94||22.99||23.05||23.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! AGI&lt;br /&gt;
| 5||15||0.3||1.8||5.36||5.68||6||6.61||6.94&lt;br /&gt;
|-&lt;br /&gt;
! INT&lt;br /&gt;
| 6||18||0.3||2.1||6.26||6.58||6.9||7.51||7.84&lt;br /&gt;
|-&lt;br /&gt;
! WIS&lt;br /&gt;
| 5||18||0.3||1.8||6.26||6.58||6.9||7.51||7.84&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====PhaseFeet====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Phase Shoes&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! &lt;br /&gt;
| 1||5||0.6069||0.61||2.95||3.6||3.64||3.67||3.72&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Damage Bonus&lt;br /&gt;
! Radiant&lt;br /&gt;
| 1||3||0.82969||0.83||2.38||2.44||2.48||2.53||2.59&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
!&lt;br /&gt;
| 3||8||0.491||0.98||3.37||3.9||3.92||4.44||4.48&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Critical Damage&lt;br /&gt;
! Mystic&lt;br /&gt;
| 0||0||0.114||0||0.1||0.11||0.11||0.12||0.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Casting Speed&lt;br /&gt;
! Charged&lt;br /&gt;
| 0||2||0.489||0||1.4||1.44||1.46||1.49||1.53&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Frugal&lt;br /&gt;
| 0||2||1||0||2.87||2.94||2.99||3.05||3.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Physical Mitigation&lt;br /&gt;
! Others&lt;br /&gt;
| 6||12||0.21||1.05||2.28||2.51||2.52||2.74||2.97&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magical Mitigation&lt;br /&gt;
! Others&lt;br /&gt;
| 9||16||0.201||1.41||2.79||3||3.21||3.43||3.64&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Evade Chance&lt;br /&gt;
!&lt;br /&gt;
| 8||16||0.25||1.5||3.47||3.74||4||4.26||4.53&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Resist Chance&lt;br /&gt;
!&lt;br /&gt;
| 2||5||0.804||1.61||3.91||4.78||4.82||4.86||4.92&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Damage Bonus&lt;br /&gt;
! EDB Suffix&lt;br /&gt;
| 10||15||0.804||6.43||10.34||11.21||12.05||12.9||12.96&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Mitigation&lt;br /&gt;
! Elemental Mitigation Prefix&lt;br /&gt;
| 10||20||1||8||16.87||16.94||16.99||17.05||17.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! AGI&lt;br /&gt;
| 5||15||0.3||1.2||3.86||4.18||4.5||4.81||4.84&lt;br /&gt;
|-&lt;br /&gt;
! INT&lt;br /&gt;
| 6||18||0.3||1.5||4.46||4.78||5.1||5.41||5.74&lt;br /&gt;
|-&lt;br /&gt;
! WIS&lt;br /&gt;
| 5||18||0.3||1.2||4.46||4.78||5.1||5.41||5.74&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://ehwiki.org/wiki/Equipment_Ranges Equipment Ranges &amp;quot;Weapons&amp;quot;]&lt;br /&gt;
*[http://ehwiki.org/wiki/Equipment_Ranges_Light Equipment Ranges Light]&lt;br /&gt;
*[http://ehwiki.org/wiki/Equipment_Ranges_Heavy Equipment Ranges Heavy]&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showtopic=53281 Equipment Ranges] - Post any new data here.&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Nerzzzzz</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Abilities&amp;diff=26679</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Abilities&amp;diff=26679"/>
		<updated>2013-11-07T13:57:21Z</updated>

		<summary type="html">&lt;p&gt;Nerzzzzz: /* Deprecating */  Added &amp;quot;targets&amp;quot; to Mind Control.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Abilities provide various boosts together with [[proficiency]] as well as strengthen [[spells]].&lt;br /&gt;
&lt;br /&gt;
==Ability Points==&lt;br /&gt;
Abilities require ability points (AP) to be activated or increased in strength. Each ability setup is tied to the player&#039;s current [[Character_Menu#Equipment|equipment set]].&lt;br /&gt;
&lt;br /&gt;
===Ability Sources===&lt;br /&gt;
*One AP is granted per [[level]].&lt;br /&gt;
*AP may be purchased via Ability Boost [[Training]] (capped at player&#039;s level).&lt;br /&gt;
*This means that AP is effectively capped at double the player&#039;s [[level]].&lt;br /&gt;
&lt;br /&gt;
===Investing===&lt;br /&gt;
Players simply click on an ability when AP is available to invest in it. Different abilities and ranks require different amounts.&lt;br /&gt;
&lt;br /&gt;
====Breakdown====&lt;br /&gt;
It currently takes at least 1274 AP to max out all of the available abilities.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Type !! Amount&lt;br /&gt;
|-&lt;br /&gt;
|General || 171&lt;br /&gt;
|-&lt;br /&gt;
|One-handed || 16&lt;br /&gt;
|-&lt;br /&gt;
|Two-handed || 16&lt;br /&gt;
|-&lt;br /&gt;
|Dual-Wielding || 16&lt;br /&gt;
|-&lt;br /&gt;
|Niten Ichiryuu || 0 (Share with Two-handed and Dual-Wielding)&lt;br /&gt;
|-&lt;br /&gt;
|Staff || 16&lt;br /&gt;
|-&lt;br /&gt;
|Cloth armor || 52&lt;br /&gt;
|-&lt;br /&gt;
|Light armor || 50&lt;br /&gt;
|-&lt;br /&gt;
|Heavy armor || 67&lt;br /&gt;
|-&lt;br /&gt;
|Deprecating || 177&lt;br /&gt;
|-&lt;br /&gt;
|Supportive || 252&lt;br /&gt;
|-&lt;br /&gt;
|Elemental || 281&lt;br /&gt;
|-&lt;br /&gt;
|Forbidden || 80&lt;br /&gt;
|-&lt;br /&gt;
|Divine || 80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Ability Tree==&lt;br /&gt;
===General===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||4||5||6||7||8||9||10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|HP Tank||Increaces your maximum HP. This adds 10% to total HP per tier.||Level 0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;Hp_tank=10||Level 25&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Hp_tank=20||Level 50&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Hp_tank=30||Level 75&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Hp_tank=40||Level 100&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;Hp_tank=50||Level 120&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;Hp_tank=60||Level 150&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;Hp_tank=70||Level 200&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Hp_tank=80||Level 250&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Hp_tank=90||Level 300&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Hp_tank=100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|MP Tank||Increaces your maximum MP. This adds 10% to total MP per tier.||Level 0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;MP_tank=10||Level 30&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;MP_tank=20||Level 60&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;MP_tank=30||Level 90&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;MP_tank=40||Level 120&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;MP_tank=50||Level 160&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;MP_tank=60||Level 210&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;MP_tank=70||Level 260&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;MP_tank=80||Level 310&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;MP_tank=90||Level 350&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;MP_tank=100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|SP Tank || Increaces your maximum SP. This adds &amp;lt;s&amp;gt;5%&amp;lt;/s&amp;gt; 10% to total SP per tier. ||Level 0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;SP_tank=10||Level 40&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;SP_tank=20||Level 80&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;SP_tank=30||Level 120&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;SP_tank=40||Level 170&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;SP_tank=50||Level 220&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;SP_tank=60||Level 270&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;SP_tank=70||Level 330&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;SP_tank=80||Level 390&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;SP_tank=90||Level 450&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;SP_tank=100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Better Health Pots||Improves overall potency of all common health potions. &lt;br /&gt;
|Level 5&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;Restore%=11||Level 25&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Restore%=12||Level 45&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Restore%=13||Level 65&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Restore%=14||Level 95&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Restore%=15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Better Mana Pots||Improves overall potency of all common mana potions.&lt;br /&gt;
|Level 0&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Restore%=6&amp;lt;br&amp;gt;On_Use=10%||level 80&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Restore%=7&amp;lt;br&amp;gt;On_Use=15%||Level 140&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Restore%=8&amp;lt;br&amp;gt;On_Use=20%|| Level 220&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;Restore%=9&amp;lt;br&amp;gt;On_Use=25%||Level 380&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;Restore%=10&amp;lt;br&amp;gt;On_Use=30%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Better Spirit Pots || Improves overall potency of all common spirit pots.&lt;br /&gt;
|Level 0&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Restore%=6&amp;lt;br&amp;gt;On_Use=10%||level 90&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Restore%=7&amp;lt;br&amp;gt;On_Use=15%||Level 160&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Restore%=8&amp;lt;br&amp;gt;On_Use=20%|| Level 240&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;Restore%=9&amp;lt;br&amp;gt;On_Use=25%||Level 400&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;Restore%=10&amp;lt;br&amp;gt;On_Use=30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===One-Handed===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|1H Damage || Increase damage when using the One-Handed fighting style, scaling with proficiency. &lt;br /&gt;
|lv.0&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Atk_dmg=2 || lv.100&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Atk_dmg=3 || lv.200&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Atk_dmg=4&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|1H Accuracy || Increase attack accuracy when using the One-Handed fighting style, scaling with proficiency. &lt;br /&gt;
|lv.50&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;Atk_acc=0.01 || lv.150&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Atk_acc=0.02&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|1H Block || Increase block chance when using the One-Handed fighting style, scaling with proficiency.&lt;br /&gt;
|lv.250&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Block=0.025&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Two-Handed===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|2H Damage || Increase damage when using the Two-Handed fighting style, scaling with proficiency. &lt;br /&gt;
|lv.0&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Atk_dmg=2 || lv.100&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Atk_dmg=2.5 || lv.200&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Atk_dmg=3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|2H Accuracy || Increase attack accuracy when using the Two-Handed fighting style, scaling with proficiency.&lt;br /&gt;
|lv.50&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;Atk_acc=0.01 || lv.150&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Atk_acc=0.02&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|2H Parry || Increase parry chance when using the Two-Handed fighting style, scaling with proficiency. &lt;br /&gt;
|lv.250&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Parry=0.025&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dual-Wielding===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|DW Damage || Increase damage when using the Dual-Wielding fighting style, scaling with proficiency. &lt;br /&gt;
|lv.0&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Atk_dmg=3 || lv.100&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Atk_dmg=4 || lv.200&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Atk_dmg=5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|DW Accuracy || Increase attack accuracy when using the Dual-Wielding fighting style, scaling with proficiency. &lt;br /&gt;
|lv.50&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;Atk_acc=0.01 || lv.150&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Atk_acc=0.02&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|DW Crit || Increase crit chance when using the Dual-Wielding fighting style, scaling with proficiency. &lt;br /&gt;
|lv.250&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Atk_Crit=0.025&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Niten Ichiryuu===&lt;br /&gt;
&#039;&#039;&#039;Note that this is a presdo-entry. It is actually affected by 2H/DW abilities.&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|2H Damage || Increase damage when using the Niten fighting style, scaling with proficiency.&lt;br /&gt;
|lv.0&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Atk_dmg=2 || lv.100&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Atk_dmg=2.5 || lv.200&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Atk_dmg=3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|DW Accuracy || Increase attack accuracy when using the Niten fighting style, scaling with proficiency. &lt;br /&gt;
|lv.50&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;Atk_acc=0.01 || lv.150&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Atk_acc=0.02&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|2H Parry || Increase parry chance when using the Niten fighting style, scaling with proficiency. &lt;br /&gt;
|lv.250&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Parry=0.025&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|DW Crit || Increase crit chance when using the Niten fighting style, scaling with proficiency.&lt;br /&gt;
|lv.250&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Atk_Crit=0.025&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Staff===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Staff Spell Damage || Increase spell damage when using staff fighting style, scaling with proficiency. &lt;br /&gt;
| lv.0&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Spell_dmg=0.2 || lv.100&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Spell_dmg=0.4 || lv.200&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Spell_dmg=0.5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Staff Accuracy || Increase attack and magic accuracy when using staff fighting style, scaling with proficiency.&lt;br /&gt;
| lv.50&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;Atk_acc=0.075&amp;lt;br&amp;gt;Mag_acc=0.01 || lv.150&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Atk_acc=0.1&amp;lt;br&amp;gt;Mag_acc=0.02&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Staff Damage || Increase physical damage when using staff fighting style, scaling with proficiency. &lt;br /&gt;
| lv.0&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Atk_dmg=3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloth Armor===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Cloth Spellacc || Increase spell damage when using only cloth armor, scaling with proficiency. &lt;br /&gt;
|lv.120&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Spell_acc=0.05&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Cloth Spellcrit || Increase spell crit chance when using only cloth armor, scaling with proficiency. &lt;br /&gt;
|lv.0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;Spell_crit=0.01 || lv.40&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Spell_crit=0.015 || lv.90&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Spell_crit=0.018 || lv.130&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Spell_crit=0.021 || lv.190&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;Spell_crit=0.025&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Cloth Castspeed || Increase spell casting speed when using only cloth armor, scaling with proficiency. &lt;br /&gt;
| lv.150&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Cast_speed=0.015 || lv.250&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Cast_speed=0.025&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Cloth MP || Increase maximum MP when using only cloth armor, scaling with proficiency. &lt;br /&gt;
|lv.0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;MP_tank=0.05 || lv.60&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;MP_tank=0.06 || lv.110&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;MP_tank=0.07 || lv.170&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;MP_tank=0.08 || lv.230&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;MP_tank=0.09 || lv.290&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;MP_tank=0.095 || lv.350&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;MP_tank=0.1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Light Armor===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Light Acc || Increase accuracy when using only light armor, scaling with proficiency. &lt;br /&gt;
|lv.0&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;atk_acc=0.05&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Light Crit || Increase crit chance when using only light armor, scaling with proficiency. &lt;br /&gt;
|lv.0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;atk_crit=0.01 || lv.40&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;atk_crit=0.015 || lv.90&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;atk_crit=0.018 || lv.130&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;atk_crit=0.021 || lv.190&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;atk_crit=0.025&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Light Speed || Increase attack speed when using only light armor, scaling with proficiency.&lt;br /&gt;
| lv.150&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;AS=0.015 || lv.250&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;AS=0.025&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Light HP/MP || Increase maximum HP and MP when using only light armor, scaling with proficiency. &lt;br /&gt;
| lv.0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;HP_tank=0.025&amp;lt;br&amp;gt;MP_tank=0.02 || lv.60&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;HP_tank=0.035&amp;lt;br&amp;gt;MP_tank=0.025 || lv.110&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;HP_tank=0.045&amp;lt;br&amp;gt;MP_tank=0.03 || lv.170&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;HP_tank=0.055&amp;lt;br&amp;gt;MP_tank=0.035 || lv.230&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;HP_tank=0.065&amp;lt;br&amp;gt;MP_tank=0.04 || lv.290&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;HP_tank=0.07&amp;lt;br&amp;gt;MP_tank=0.045 || lv.350&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;HP_tank=0.075&amp;lt;br&amp;gt;MP_tank=0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavy Armor===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Heavy Crush || Increase crushing mitigation when using only heavy armor, scaling with proficiency. &lt;br /&gt;
|lv.0&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;miti=0.02 || lv.75&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;miti=0.04 || lv.150&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;miti=0.05&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Heavy Prcg || Increase piercing mitigation when using only heavy armor, scaling with proficiency. &lt;br /&gt;
|lv.0&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;miti=0.02 || lv.75&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;miti=0.04 || lv.150&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;miti=0.05&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Heavy Slsh || Increase slashing mitigation when using only heavy armor, scaling with proficiency. &lt;br /&gt;
|lv.0&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;miti=0.02 || lv.75&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;miti=0.04 || lv.150&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;miti=0.05&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Heavy HP || Increase maximum HP when using only heavy armor, scaling with proficiency. &lt;br /&gt;
|lv.0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;HP_tank=0.05 || lv.60&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;HP_tank=0.06 || lv.110&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;HP_tank=0.07 || lv.170&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;HP_tank=0.08 || lv.230&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;HP_tank=0.09 || lv.290&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;HP_tank=0.095 || lv.350&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;HP_tank=0.1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Deprecating===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Better Weaken || Increase the duration and damage decrease granted by Weaken.&lt;br /&gt;
|lv.70&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;weaken=30&amp;lt;br&amp;gt;t=6 || lv.100&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;weaken=35&amp;lt;br&amp;gt;t=7 || lv.130&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;weaken=40&amp;lt;br&amp;gt;t=8 || lv.190&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;weaken=45&amp;lt;br&amp;gt;t=9 || lv.250&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;weaken=50&amp;lt;br&amp;gt;t=10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Faster Weaken || Decreases the cast time and cooldown of weaken. Higher levels also increase the number of targets affected per cast. &lt;br /&gt;
|lv.80&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;CD=2&amp;lt;br&amp;gt;CT=0.7 || lv.165&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;CD=1&amp;lt;br&amp;gt;CT=0.65&amp;lt;br&amp;gt;target=2&amp;lt;br&amp;gt;Cost=12 || lv.250&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;CD=0&amp;lt;br&amp;gt;CT=0.6&amp;lt;br&amp;gt;target=3&amp;lt;br&amp;gt;Cost=15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Better Imperil || Increases the duration and defensive penalties caused by Imperil.&lt;br /&gt;
|lv.130&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;miti=-30&amp;lt;br&amp;gt;spec_miti=-20&amp;lt;br&amp;gt;t=6 || lv.175&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;miti=-35&amp;lt;br&amp;gt;spec_miti=-25&amp;lt;br&amp;gt;t=7 || lv.230&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;miti=-40&amp;lt;br&amp;gt;spec_miti=-30&amp;lt;br&amp;gt;t=8 || lv.285&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;miti=-45&amp;lt;br&amp;gt;spec_miti=-35&amp;lt;br&amp;gt;t=9 || lv.330&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;miti=-50&amp;lt;br&amp;gt;spec_miti=-40&amp;lt;br&amp;gt;t=10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Faster Imperil || Decreases the cast time and cooldown of Imperil. Higher levels also increase the number of targets affected per cast.&lt;br /&gt;
|lv.140&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;CD=2&amp;lt;br&amp;gt;CT=0.7 || lv.225&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;CD=1&amp;lt;br&amp;gt;CT=0.65&amp;lt;br&amp;gt;target=2&amp;lt;br&amp;gt;Cost=12 || lv.310&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;CD=0&amp;lt;br&amp;gt;CT=0.6&amp;lt;br&amp;gt;target=3&amp;lt;br&amp;gt;Cost=15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Better Blind || Increase the duration and hit penalty caused by the Blind spell. &lt;br /&gt;
|lv.110&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;acc=-22&amp;lt;br&amp;gt;t=6 || lv.130&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;acc=-24&amp;lt;br&amp;gt;t=7 || lv.160&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;acc=-26&amp;lt;br&amp;gt;t=8 || lv.190&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;acc=-28&amp;lt;br&amp;gt;t=9 || lv.220&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;acc=-30&amp;lt;br&amp;gt;t=10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Faster Blind || Decrease cast time and cooldown, and increase number of targets per cast. &lt;br /&gt;
|lv.120&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;CD=5&amp;lt;br&amp;gt;CT=1.1 || lv.215&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;CD=4&amp;lt;br&amp;gt;CT=1.05&amp;lt;br&amp;gt;target=2&amp;lt;br&amp;gt;Cost=22 || lv.275&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;CD=3&amp;lt;br&amp;gt;CT=1&amp;lt;br&amp;gt;target=3&amp;lt;br&amp;gt;Cost=25 &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Mind Control || Increase the duration and number of targets per cast, and decrease chance that sleep and confuse will break upon taking damage. &amp;lt;!-- Effect 50/75, target 1/2, cost_mp 30, asleep t 5/6, confuse t 4/5--&amp;gt;&lt;br /&gt;
|lv.80&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;Effect=50&amp;lt;br&amp;gt;Asleep t=5&amp;lt;br&amp;gt;Confused t=4 || lv.130&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Targets=2&amp;lt;br&amp;gt;cost=30&amp;lt;br&amp;gt;Effect=75&amp;lt;br&amp;gt;Asleep t=6&amp;lt;br&amp;gt;Confused t=5 || lv.170&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Targets=3&amp;lt;br&amp;gt;cost=35&amp;lt;br&amp;gt;Effect=80&amp;lt;br&amp;gt;Asleep t=7&amp;lt;br&amp;gt;Confused t=6&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Better Silence || Increase the duration and number of targets, and decrease cooldown per cast. &lt;br /&gt;
|Level 120&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;CD=8&amp;lt;br&amp;gt;T=8 ||Level 170&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Targets=2&amp;lt;br&amp;gt;CD=6&amp;lt;br&amp;gt;T=9 ||Level 215&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;Targets=3&amp;lt;br&amp;gt;CD=5&amp;lt;br&amp;gt;T=10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Better Magnet || Adds a slowing effect, decrease cooldown and increase duration and number of targets per cast. &lt;br /&gt;
|lv.250&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;AS -25%&amp;lt;br&amp;gt;t=5 || lv.295&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;CD=12&amp;lt;br&amp;gt;AS -25%&amp;lt;br&amp;gt;t=6 || lv.340&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Target=2&amp;lt;br&amp;gt;CD=12&amp;lt;br&amp;gt;AS -25%&amp;lt;br&amp;gt;t=7 || lv.370&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;Target=2&amp;lt;br&amp;gt;CD=10&amp;lt;br&amp;gt;AS -25%&amp;lt;br&amp;gt;t=8 || lv.400&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Target=3&amp;lt;br&amp;gt;CD=10&amp;lt;br&amp;gt;AS -25%&amp;lt;br&amp;gt;t=9&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Better Slow || Increase the duration and power of the Slow spell, and increase the number of targets per cast. &lt;br /&gt;
|lv.30&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;AS -40%&amp;lt;br&amp;gt;t=4 || lv.50&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Target=2&amp;lt;br&amp;gt;Cost=21&amp;lt;br&amp;gt;AS -40%&amp;lt;br&amp;gt;t=4 || lv.75&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Target=2&amp;lt;br&amp;gt;Cost=21&amp;lt;br&amp;gt;AS -45%&amp;lt;br&amp;gt;t=5 || lv.105&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;Target=2&amp;lt;br&amp;gt;Cost=21&amp;lt;br&amp;gt;AS -50%&amp;lt;br&amp;gt;t=5 || lv.135&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Target=3&amp;lt;br&amp;gt;Cost=25&amp;lt;br&amp;gt;AS -50%&amp;lt;br&amp;gt;t=6&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Better Drain || Increase the amount of HP drained. &lt;br /&gt;
|lv.20&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;DrainHP=1.1 || lv.50&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;DrainHP=1.15 || lv.90&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;DrainHP=1.2 &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Faster Drain || Decrease the cooldown and cast time. &lt;br /&gt;
|lv.30&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;CT=1.15&amp;lt;br&amp;gt;CD=19 || lv.70&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;CT=1.1&amp;lt;br&amp;gt;CD=18 || lv.110&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;CT=1.06&amp;lt;br&amp;gt;CD=17 || lv.150&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;CT=1.03&amp;lt;br&amp;gt;CD=16 || lv.200&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;CT=1&amp;lt;br&amp;gt;CD=15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:purple; color:white&amp;quot;|Ether Theft || Augment the Drain spell with ability to inflict ether theft on target afflicted with soul fire.&lt;br /&gt;
|lv.150, 5 AP &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:purple; color:white&amp;quot;|Spirit Theft || Augment the Drain spell with ability to inflict spirit theft on target afflicted with ripened soul.&lt;br /&gt;
|lv.150, 5 AP &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Supportive===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Better Haste || Increases the action speed-up granted by the Haste spell. &lt;br /&gt;
|lv.60&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;AS +30%&amp;lt;br&amp;gt;t=12 || lv.75&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;AS +35%&amp;lt;br&amp;gt;t=14 || lv.90&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;AS +40%&amp;lt;br&amp;gt;t=16 || lv.110&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;AS +45%&amp;lt;br&amp;gt;t=18 || lv.130&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;AS +50%&amp;lt;br&amp;gt;t=20 &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Better Shadow Veil || Increases the evade bonus granted by the Shadow Veil spell.&lt;br /&gt;
|lv.90&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;evade=18%&amp;lt;br&amp;gt;t=12 || lv.105&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;evade=20%&amp;lt;br&amp;gt;t=14 || lv.120&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;evade=22%&amp;lt;br&amp;gt;t=16 || lv.135&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;evade=24%&amp;lt;br&amp;gt;t=18 || lv.155&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;evade=25%&amp;lt;br&amp;gt;t=20&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Better Absorb || Increases the chance that Absorb will successfully nullify a hostile spell. &lt;br /&gt;
|lv.40&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;chance=70% || lv.60&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;chance=80% || lv.80&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;chance=90% &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Stronger Spirit || Decreases the amount of damage required for SP shield to kick in. &lt;br /&gt;
|lv.200&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;damage=40%&amp;lt;br&amp;gt;t=18 || lv.220&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;damage=35%&amp;lt;br&amp;gt;t=21 || lv.240&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;damage=30%&amp;lt;br&amp;gt;t=24 || lv.265&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;damage=25%&amp;lt;br&amp;gt;t=27 || lv.285&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;damage=20%&amp;lt;br&amp;gt;t=30&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Better Heartseeker || Increases the damage of critical melee hits. &lt;br /&gt;
|lv.140&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;critdamage=3&amp;lt;br&amp;gt;t=60 || lv.185&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;critdamage=6&amp;lt;br&amp;gt;t=70 || lv.225&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;critdamage=8&amp;lt;br&amp;gt;t=80 || lv.265&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;critdamage=10&amp;lt;br&amp;gt;t=85 || lv.305&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;critdamage=12&amp;lt;br&amp;gt;t=90 || lv.345&amp;lt;br&amp;gt;6 AP&amp;lt;br&amp;gt;critdamage=14&amp;lt;br&amp;gt;t=95 || lv.385&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;critdamage=15&amp;lt;br&amp;gt;t=100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Better Arcane Focus || Arcane Focus will additionally increase the damage of any critical spell hits. &lt;br /&gt;
|lv.175&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;critdamage=3&amp;lt;br&amp;gt;t=60 || lv.205&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;critdamage=6&amp;lt;br&amp;gt;t=70 || lv.245&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;critdamage=8&amp;lt;br&amp;gt;t=80 || lv.285&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;critdamage=10&amp;lt;br&amp;gt;t=85 || lv.325&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;critdamage=12&amp;lt;br&amp;gt;t=90 || lv.365&amp;lt;br&amp;gt;6 AP&amp;lt;br&amp;gt;critdamage=14&amp;lt;br&amp;gt;t=95 || lv.405&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;critdamage=15&amp;lt;br&amp;gt;t=100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Better Regen || Increase the power and duration of the Regen spell. &lt;br /&gt;
|lv.50&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;Cost=30&amp;lt;br&amp;gt;HOT=6&amp;lt;br&amp;gt;t=15 || lv.70&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Cost=35&amp;lt;br&amp;gt;HOT=8&amp;lt;br&amp;gt;t=18 || lv.95&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Cost=40&amp;lt;br&amp;gt;HOT=10&amp;lt;br&amp;gt;t=21 || lv.145&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;Cost=45&amp;lt;br&amp;gt;HOT=12&amp;lt;br&amp;gt;T=23 || lv.195&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Cost=50&amp;lt;br&amp;gt;HOT=14&amp;lt;br&amp;gt;T=25 || lv.245&amp;lt;br&amp;gt;6 AP&amp;lt;br&amp;gt;Cost=55&amp;lt;br&amp;gt;HOT=16&amp;lt;br&amp;gt;t=26 || lv.295&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;Cost=60&amp;lt;br&amp;gt;HOT=17&amp;lt;br&amp;gt;t=27 || lv.375&amp;lt;br&amp;gt;8 AP&amp;lt;br&amp;gt;Cost=65&amp;lt;br&amp;gt;HOT=18&amp;lt;br&amp;gt;t=28 || lv.445&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;Cost=70&amp;lt;br&amp;gt;HOT=19&amp;lt;br&amp;gt;t=29 || lv.500&amp;lt;br&amp;gt;10 AP&amp;lt;br&amp;gt;Cost=75&amp;lt;br&amp;gt;HOT=20&amp;lt;br&amp;gt;t=30&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Better Cure || Increases the healing power and decreases the cooldown of the Cure spell.&lt;br /&gt;
|lv.1&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Cure=70&amp;lt;br&amp;gt;CD=4 || lv.35&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Cure=85&amp;lt;br&amp;gt;CD=3 || lv.65&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Cure=100&amp;lt;br&amp;gt;CD=2 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Better Spark || Increase the duration and decrease the mana cost of the Spark of Life spell.&lt;br /&gt;
|lv.100&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Cost=40&amp;lt;br&amp;gt;t=20 || lv.125&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Cost=35&amp;lt;br&amp;gt;t=25 || lv.150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Cost=30&amp;lt;br&amp;gt;t=30 &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Better Protection || Increase mitigation bonus. &lt;br /&gt;
|lv.40&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;miti=26&amp;lt;br&amp;gt;t=18 || lv.55&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;miti=27&amp;lt;br&amp;gt;t=21 || lv.75&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;miti=28&amp;lt;br&amp;gt;t=24 || lv.95&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;miti=29&amp;lt;br&amp;gt;t=27 || lv.120&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;miti=30&amp;lt;br&amp;gt;t=30&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:blue; color:white&amp;quot;|Flame Spike Shield || Augments your Protection spell by adding fire elemental spikes. Additional levels increase your fire elemental resistance while the spell is active. &lt;br /&gt;
|lv.10&amp;lt;br&amp;gt;3 AP || lv.65&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;miti=10% || lv.140&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;miti=15% || lv.220&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;miti=20% || lv.300&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;miti=25%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:blue; color:white&amp;quot;|Frost Spike Shield || Augments your Protection spell by adding cold elemental spikes. Additional levels increase your cold elemental resistance while the spell is active. &lt;br /&gt;
|lv.10&amp;lt;br&amp;gt;3 AP || lv.65&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;miti=10% || lv.140&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;miti=15% || lv.220&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;miti=20% || lv.300&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;miti=25%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:blue; color:white&amp;quot;|Shock Spike Shield || Augments your Protection spell by adding elec elemental spikes. Additional levels increase your elec elemental resistance while the spell is active. &lt;br /&gt;
|lv.10&amp;lt;br&amp;gt;3 AP || lv.65&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;miti=10% || lv.140&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;miti=15% || lv.220&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;miti=20% || lv.300&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;miti=25%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:blue; color:white&amp;quot;|Storm Spike Shield || Augments your Protection spell by adding wind elemental spikes. Additional levels increase your wind elemental resistance while the spell is active. &lt;br /&gt;
|lv.10&amp;lt;br&amp;gt;3 AP || lv.65&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;miti=10% || lv.140&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;miti=15% || lv.220&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;miti=20% || lv.300&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;miti=25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7 &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Conflagration || Increase maximum number of targets hit by fire elemental spells.&lt;br /&gt;
|lv.50&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;T1 target=4 || lv.100&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;T1 target=4&amp;lt;br&amp;gt;T2 Target=6 || lv.150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=6 || lv.200&amp;lt;br&amp;gt;6 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=6&amp;lt;br&amp;gt;T3 Target=8 || lv.250&amp;lt;br&amp;gt;8 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=6&amp;lt;br&amp;gt;T3 Target=9 || lv.300&amp;lt;br&amp;gt;10 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=7&amp;lt;br&amp;gt;T3 Target=9 || lv.400&amp;lt;br&amp;gt;12 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=7&amp;lt;br&amp;gt;T3 Target=10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Cryomancy || Increase maximum number of targets hit by cold elemental spells. &lt;br /&gt;
|lv.50&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;T1 target=4 || lv.100&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;T1 target=4&amp;lt;br&amp;gt;T2 Target=6 || lv.150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=6 || lv.200&amp;lt;br&amp;gt;6 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=6&amp;lt;br&amp;gt;T3 Target=8 || lv.250&amp;lt;br&amp;gt;8 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=6&amp;lt;br&amp;gt;T3 Target=9 || lv.300&amp;lt;br&amp;gt;10 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=7&amp;lt;br&amp;gt;T3 Target=9 || lv.400&amp;lt;br&amp;gt;12 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=7&amp;lt;br&amp;gt;T3 Target=10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Havoc || Increase maximum number of targets hit by lightning elemental spells. &lt;br /&gt;
|lv.50&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;T1 target=4 || lv.100&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;T1 target=4&amp;lt;br&amp;gt;T2 Target=6 || lv.150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=6 || lv.200&amp;lt;br&amp;gt;6 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=6&amp;lt;br&amp;gt;T3 Target=8 || lv.250&amp;lt;br&amp;gt;8 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=6&amp;lt;br&amp;gt;T3 Target=9 || lv.300&amp;lt;br&amp;gt;10 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=7&amp;lt;br&amp;gt;T3 Target=9 || lv.400&amp;lt;br&amp;gt;12 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=7&amp;lt;br&amp;gt;T3 Target=10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Tempest || Increase maximum number of targets hit by wind elemental spells. &lt;br /&gt;
|lv.50&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;T1 target=4 || lv.100&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;T1 target=4&amp;lt;br&amp;gt;T2 Target=6 || lv.150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=6 || lv.200&amp;lt;br&amp;gt;6 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=6&amp;lt;br&amp;gt;T3 Target=8 || lv.250&amp;lt;br&amp;gt;8 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=6&amp;lt;br&amp;gt;T3 Target=9 || lv.300&amp;lt;br&amp;gt;10 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=7&amp;lt;br&amp;gt;T3 Target=9 || lv.400&amp;lt;br&amp;gt;12 AP&amp;lt;br&amp;gt;T1 target=5&amp;lt;br&amp;gt;T2 Target=7&amp;lt;br&amp;gt;T3 Target=10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Sorcery || Increase damage, and decrease cast time and cooldown for all first-tier elemental spells. &lt;br /&gt;
|lv.70&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;CT=1.15&amp;lt;br&amp;gt;Damage=4.1 || lv.140&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;CT=1.1&amp;lt;br&amp;gt;Damage=4.15 || lv.210&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;CT=1.06&amp;lt;br&amp;gt;Damage=4.2 || lv.280&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;CT=1.03&amp;lt;br&amp;gt;Damage=4.23 || lv.350&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;CT=1&amp;lt;br&amp;gt;Damage=4.25&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Elementalism || Increase damage, and decrease cast time and cooldown  for all second-tier elemental spells. &lt;br /&gt;
|lv.85&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;CT=1.35&amp;lt;br&amp;gt;Damage=5.63 || lv.170&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;CT=1.3&amp;lt;br&amp;gt;Damage=5.71&amp;lt;br&amp;gt;CD=3 || lv.255&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;CT=1.26&amp;lt;br&amp;gt;Damage=5.78&amp;lt;br&amp;gt;CD=3 || lv.340&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;CT=1.23&amp;lt;br&amp;gt;Damage=5.82&amp;lt;br&amp;gt;CD=2 || lv.425&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;CT=1.2&amp;lt;br&amp;gt;Damage=5.85&amp;lt;br&amp;gt;CD=2 &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Archmage || Increase damage, and decrease cast time and cooldown  for all third-tier elemental spells. &lt;br /&gt;
|lv.90&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;CT=1.55&amp;lt;br&amp;gt;Damage=7.15&amp;lt;br&amp;gt;CD=6 || lv.180&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;CT=1.5&amp;lt;br&amp;gt;Damage=7.25&amp;lt;br&amp;gt;CD=6 || lv.270&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;CT=1.46&amp;lt;br&amp;gt;Damage=7.35&amp;lt;br&amp;gt;CD=5 || lv.360&amp;lt;br&amp;gt;12 AP&amp;lt;br&amp;gt;CT=1.43&amp;lt;br&amp;gt;Damage=7.42&amp;lt;br&amp;gt;CD=5 || lv.450&amp;lt;br&amp;gt;15 AP&amp;lt;br&amp;gt;CT=1.4&amp;lt;br&amp;gt;Damage=7.5&amp;lt;br&amp;gt;CD=4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Forbidden===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Better Corruption || Increases the maximum number of targets hit by the Corruption spell. &lt;br /&gt;
|lv.75&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;target=4&amp;lt;br&amp;gt;|| lv.150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;target=5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Better Disintegrate || Decreases cooldown and increases the maximum number of targets hit by the Disintegrate spell. &lt;br /&gt;
|lv.175&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;target=6&amp;lt;br&amp;gt;cooldown=3 || lv.250&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;target=7&amp;lt;br&amp;gt;cooldown=2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Better Ragnarok || Decreases cooldown and increases the maximum number of targets hit by the Ragnarok spell. &lt;br /&gt;
|lv.250&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;target=8&amp;lt;br&amp;gt;cooldown=6 || lv.325&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;target=9&amp;lt;br&amp;gt;cooldown=5 || lv.400&amp;lt;br&amp;gt;12 AP&amp;lt;br&amp;gt;target=10&amp;lt;br&amp;gt;cooldown=4&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Ripened Soul || Augments your forbidden spells with the Ripened Soul proc, which damages the target over time and enable follow-up attacks. Higher level increase the chance of the proc occurring. &amp;lt;!--D=1, T=1--&amp;gt;&lt;br /&gt;
|lv.150&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;T1 chance=4&amp;lt;br&amp;gt;T2 chance=10&amp;lt;br&amp;gt;T3 chance=20 || lv.300&amp;lt;br&amp;gt;10 AP&amp;lt;br&amp;gt;T1 chance=7&amp;lt;br&amp;gt;T2 chance=20&amp;lt;br&amp;gt;T3 chance=40 || lv.450&amp;lt;br&amp;gt;15 AP&amp;lt;br&amp;gt;T1 chance=10&amp;lt;br&amp;gt;T2 chance=25&amp;lt;br&amp;gt;T3 chance=50&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Dark Imperil || Imperil additionally reduces specific mitigation against Dark.&lt;br /&gt;
|lv.175&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;dark_miti=-5 || lv.225&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;dark_miti=-10 || lv.275&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;dark_miti=-15 || lv.325&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;dark_miti=-20 || lv.375&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;dark_miti=-25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Better Smite || Increases the maximum number of targets hit by the Smite spell.&lt;br /&gt;
|lv.75&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;target=4&amp;lt;br&amp;gt;|| lv.150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;target=5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Better Banish || Decreases cooldown and increases the maximum number of targets hit by the Banishment spell. &lt;br /&gt;
|lv.175&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;target=6&amp;lt;br&amp;gt;cooldown=3 || lv.250&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;target=7&amp;lt;br&amp;gt;cooldown=2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Better Paradise || Decreases cooldown and increases the maximum number of targets hit by the Paradise Lost spell. &lt;br /&gt;
|lv.250&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;target=8&amp;lt;br&amp;gt;cooldown=6 || lv.325&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;target=9&amp;lt;br&amp;gt;cooldown=5 || lv.400&amp;lt;br&amp;gt;12 AP&amp;lt;br&amp;gt;target=10&amp;lt;br&amp;gt;cooldown=4&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Soul Fire || Augments your divine spells with the Soul Fire proc, which damages the target over time and enable follow-up attacks. Higher level increase the chance of the proc occurring. &amp;lt;!--D=1, T=1--&amp;gt;&lt;br /&gt;
|lv.150&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;T1 chance=4&amp;lt;br&amp;gt;T2 chance=10&amp;lt;br&amp;gt;T3 chance=20 || lv.300&amp;lt;br&amp;gt;10 AP&amp;lt;br&amp;gt;T1 chance=7&amp;lt;br&amp;gt;T2 chance=20&amp;lt;br&amp;gt;T3 chance=40 || lv.450&amp;lt;br&amp;gt;15 AP&amp;lt;br&amp;gt;T1 chance=10&amp;lt;br&amp;gt;T2 chance=25&amp;lt;br&amp;gt;T3 chance=50&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Holy Imperil || Imperil additionally reduces specific mitigation against Holy.&lt;br /&gt;
|lv.175&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;holy_miti=-5 || lv.225&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;holy_miti=-10 || lv.275&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;holy_miti=-15 || lv.325&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;holy_miti=-20 || lv.375&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;holy_miti=-25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mastery&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mastery&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mastery points&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Mastery Point&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mastery point&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mastery Points==&lt;br /&gt;
After unlocking abilities, players need to put them into ability slots in order to receive their benefits. Mastery Points cannot be reset once spent.&lt;br /&gt;
&lt;br /&gt;
===Mastery Sources===&lt;br /&gt;
Every player starts with:&lt;br /&gt;
*5 Major Ability Slots&lt;br /&gt;
*5 Supportive Ability Slots&lt;br /&gt;
&lt;br /&gt;
Players can unlock additional ability slots with Mastery Points. &lt;br /&gt;
&lt;br /&gt;
Mastery Points can be earned through:&lt;br /&gt;
*[[Leveling up]] (1 mastery point per 10 levels)&lt;br /&gt;
*[[Training]] &amp;quot;Manifest Destiny&amp;quot; (1 mastery point per level of training; capped at player&#039;s level/50)&lt;br /&gt;
*[[Stars|Donating]] (Each donation tier above Gold gives 1 mastery point; no cap)&lt;br /&gt;
&lt;br /&gt;
===Uses===&lt;br /&gt;
Ability slots take the following number of mastery points to unlock:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Ability Slot Type &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Total Slots &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Corresponding abilities&lt;br /&gt;
!colspan=&amp;quot;20&amp;quot;|Mastery Points required to unlock&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Total Points&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Major Ability || 20 || General, Weapon, Armor, Spells&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 1 || 1 || 1 || 1 || 2 || 2 || 2 || 2 || 2 || 3 || 3 || 3 || 4 || 4 || 5 || 36&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Supportive Ability || 20 || Supportive, Deprecating&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 2 || 2 || 2 || 3 || 3 || 4 || 27&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:blue; color:white&amp;quot;|Protection Augment || 1 || Spike Shield (included in Supportive)&lt;br /&gt;
| 1 ||colspan=&amp;quot;19&amp;quot;| || 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:purple; color:white&amp;quot;|Drain Augment || 1 || Ether/Spirit Theft (included in Deprecating)&lt;br /&gt;
| 2 ||colspan=&amp;quot;19&amp;quot;| || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ability Reset==&lt;br /&gt;
&#039;&#039;&#039;Ability resets are free until further notice.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Abilities can be reset out of [[battle]] for a [[credit]] cost.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Reset Cost&#039;&#039;&#039; = Player_level * Rank_in_Ability * 5&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Spells]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Nerzzzzz</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Equipment_Ranges_Clothes&amp;diff=26666</id>
		<title>Equipment Ranges Clothes</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Equipment_Ranges_Clothes&amp;diff=26666"/>
		<updated>2013-11-06T16:09:04Z</updated>

		<summary type="html">&lt;p&gt;Nerzzzzz: /* Phase */ Typos. Changed Proficiency → Elemental Damage Bonus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Armor=&lt;br /&gt;
==Cloth==&lt;br /&gt;
===Cotton===&lt;br /&gt;
====CottonHead====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Cotton Cap&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! &lt;br /&gt;
| 1||5||0.6069||0.61||3.56||4.21||4.24||4.28||4.93&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Damage Bonus&lt;br /&gt;
! Radiant&lt;br /&gt;
| 0||0||0.82969||0||0.72||0.78||0.82||0.87||0.93&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
!&lt;br /&gt;
| 2||6||0.491||0.98||3.37||3.9||3.92||4.44||4.48&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Critical Damage&lt;br /&gt;
! Mystic&lt;br /&gt;
| 0||0||0.1||0||0.09||0.09||0.1||0.1||0.11&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Casting Speed&lt;br /&gt;
! Charged&lt;br /&gt;
| 0||0||0.489||0||0.42||0.46||0.48||0.51||0.55&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Frugal&lt;br /&gt;
| 0||2||1||0||2.87||2.94||2.99||3.05||3.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Physical Mitigation&lt;br /&gt;
! Protection&lt;br /&gt;
| 10||25||0.21||2.1||5.43||5.87||6.09||6.73||6.96&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 8||16||0.21||1.68||3.54||3.77||3.99||4.42||4.44&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magical Mitigation&lt;br /&gt;
! Warding&lt;br /&gt;
| 16||35||0.201||3.22||7.21||7.63||8.04||8.85||9.07&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 8||16||0.201||1.61||3.39||3.61||3.82||4.23||4.25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Evade Chance&lt;br /&gt;
!&lt;br /&gt;
| 4||12||0.25||1||3.22||3.49||3.75||4.01||4.03&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Resist Chance&lt;br /&gt;
!&lt;br /&gt;
| 2||5||0.804||1.61||4.72||5.58||5.62||5.66||6.53&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Proficiency&lt;br /&gt;
! Proficiency Suffix&lt;br /&gt;
| 10||20||0.306||3.06||6.38||6.71||7.03||7.66||7.99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Mitigation&lt;br /&gt;
! Elemental Mitigation Prefix&lt;br /&gt;
| 10||20||1||10||20.87||20.94||20.99||21.05||21.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! AGI&lt;br /&gt;
| 3||12||0.3||0.9||3.86||4.18||4.5||4.81||4.84&lt;br /&gt;
|-&lt;br /&gt;
! INT&lt;br /&gt;
| 4||15||0.3||1.2||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
|-&lt;br /&gt;
! WIS&lt;br /&gt;
| 4||15||0.3||1.2||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====CottonBody====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Cotton Robes&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! &lt;br /&gt;
| 1||5||0.6069||0.61||4.17||4.82||4.85||5.49||5.54&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Damage Bonus&lt;br /&gt;
! Radiant&lt;br /&gt;
| 0||0||0.82969||0||0.72||0.78||0.82||0.87||0.93&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
!&lt;br /&gt;
| 2||6||0.491||0.98||3.86||4.39||4.41||4.93||4.97&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Critical Damage&lt;br /&gt;
! Mystic&lt;br /&gt;
| 0||0||0.1||0||0.09||0.09||0.1||0.1||0.11&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Casting Speed&lt;br /&gt;
! Charged&lt;br /&gt;
| 0||0||0.489||0||0.42||0.46||0.48||0.51||0.55&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Frugal&lt;br /&gt;
| 0||0||1||0||0.87||0.94||0.99||1.05||1.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Physical Mitigation&lt;br /&gt;
! Protection&lt;br /&gt;
| 10||25||0.21||2.52||6.48||6.92||7.35||7.99||8.22&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 8||16||0.21||2.1||4.17||4.4||4.62||5.05||5.28&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magical Mitigation&lt;br /&gt;
! Warding&lt;br /&gt;
| 16||35||0.201||4.02||8.62||9.23||9.65||10.46||10.88&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 8||16||0.201||2.01||3.99||4.21||4.42||4.83||5.05&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Evade Chance&lt;br /&gt;
!&lt;br /&gt;
| 4||12||0.25||1.25||3.72||3.99||4.25||4.51||4.78&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Resist Chance&lt;br /&gt;
!&lt;br /&gt;
| 2||5||0.804||1.61||5.52||6.38||6.42||7.27||7.34&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Proficiency&lt;br /&gt;
! Proficiency Suffix&lt;br /&gt;
| 10||20||0.306||3.67||7.61||8.24||8.56||9.19||9.52&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Mitigation&lt;br /&gt;
! Elemental Mitigation Prefix&lt;br /&gt;
| 10||20||1||12||24.87||24.94||24.99||25.05||25.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! AGI&lt;br /&gt;
| 3||12||0.3||1.2||4.46||4.78||5.1||5.41||5.74&lt;br /&gt;
|-&lt;br /&gt;
! INT&lt;br /&gt;
| 4||15||0.3||1.5||5.66||5.98||6.3||6.91||7.24&lt;br /&gt;
|-&lt;br /&gt;
! WIS&lt;br /&gt;
| 4||15||0.3||1.5||5.66||5.98||6.3||6.91||7.24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====CottonHands====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Cotton Gloves&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! &lt;br /&gt;
| 1||5||0.6069||0.61||3.56||4.21||4.24||4.28||4.93&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Damage Bonus&lt;br /&gt;
! Radiant&lt;br /&gt;
| 0||0||0.82969||0||0.72||0.78||0.82||0.87||0.93&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
!&lt;br /&gt;
| 2||6||0.491||0.98||2.88||3.41||3.43||3.46||3.99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Critical Damage&lt;br /&gt;
! Mystic&lt;br /&gt;
| 0||0||0.1||0||0.09||0.09||0.1||0.1||0.11&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Casting Speed&lt;br /&gt;
! Charged&lt;br /&gt;
| 0||0||0.489||0||0.42||0.46||0.48||0.51||0.55&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Frugal&lt;br /&gt;
| 0||0||1||0||0.87||0.94||0.99||1.05||1.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Physical Mitigation&lt;br /&gt;
! Protection&lt;br /&gt;
| 10||25||0.21||1.89||4.8||5.24||5.46||5.89||6.12&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 8||16||0.21||1.47||3.12||3.35||3.57||3.79||4.02&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magical Mitigation&lt;br /&gt;
! Warding&lt;br /&gt;
| 16||35||0.201||2.81||6.4||6.82||7.23||7.85||8.27&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 8||16||0.201||1.41||2.99||3.2||3.41||3.63||3.84&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Evade Chance&lt;br /&gt;
!&lt;br /&gt;
| 4||12||0.25||1||2.97||3.24||3.5||3.76||3.78&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Resist Chance&lt;br /&gt;
!&lt;br /&gt;
| 2||5||0.804||1.61||4.72||5.58||5.62||5.66||6.53&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Proficiency&lt;br /&gt;
! Proficiency Suffix&lt;br /&gt;
| 10||20||0.306||2.75||5.77||6.1||6.42||7.05||7.38&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Mitigation&lt;br /&gt;
! Elemental Mitigation Prefix&lt;br /&gt;
| 10||20||1||9||18.87||18.94||18.99||19.05||19.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! AGI&lt;br /&gt;
| 3||12||0.3||0.9||3.56||3.88||4.2||4.51||4.54&lt;br /&gt;
|-&lt;br /&gt;
! INT&lt;br /&gt;
| 4||15||0.3||1.2||4.46||4.78||5.1||5.41||5.74&lt;br /&gt;
|-&lt;br /&gt;
! WIS&lt;br /&gt;
| 4||15||0.3||1.2||4.46||4.78||5.1||5.41||5.74&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====CottonLegs====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Cotton Pants&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! &lt;br /&gt;
| 1||5||0.6069||0.61||4.17||4.82||4.85||5.49||5.54&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Damage Bonus&lt;br /&gt;
! Radiant&lt;br /&gt;
| 0||0||0.82969||0||0.72||0.78||0.82||0.87||0.93&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
!&lt;br /&gt;
| 2||6||0.491||0.98||3.86||4.39||4.41||4.93||4.97&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Critical Damage&lt;br /&gt;
! Mystic&lt;br /&gt;
| 0||0||0.1||0||0.09||0.09||0.1||0.1||0.11&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Casting Speed&lt;br /&gt;
! Charged&lt;br /&gt;
| 0||0||0.489||0||0.42||0.46||0.48||0.51||0.55&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Frugal&lt;br /&gt;
| 0||0||1||0||0.87||0.94||0.99||1.05||1.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Physical Mitigation&lt;br /&gt;
! Protection&lt;br /&gt;
| 10||25||0.21||2.31||6.06||6.5||6.72||7.36||7.8&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 8||16||0.21||1.89||3.96||4.19||4.41||4.84||5.07&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magical Mitigation&lt;br /&gt;
! Warding&lt;br /&gt;
| 16||35||0.201||3.62||8.01||8.63||9.04||9.86||10.28&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 8||16||0.201||1.81||3.79||4.01||4.22||4.63||4.85&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Evade Chance&lt;br /&gt;
!&lt;br /&gt;
| 4||12||0.25||1||3.47||3.74||4||4.26||4.53&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Resist Chance&lt;br /&gt;
!&lt;br /&gt;
| 2||5||0.804||1.61||5.52||6.38||6.42||7.27||7.34&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Proficiency&lt;br /&gt;
! Proficiency Suffix&lt;br /&gt;
| 10||20||0.306||3.37||7||7.63||7.95||8.58||8.91&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Mitigation&lt;br /&gt;
! Elemental Mitigation Prefix&lt;br /&gt;
| 10||20||1||11||22.87||22.94||22.99||23.05||23.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! AGI&lt;br /&gt;
| 3||12||0.3||0.9||4.16||4.48||4.8||5.11||5.44&lt;br /&gt;
|-&lt;br /&gt;
! INT&lt;br /&gt;
| 4||15||0.3||1.2||5.36||5.68||6||6.61||6.94&lt;br /&gt;
|-&lt;br /&gt;
! WIS&lt;br /&gt;
| 4||15||0.3||1.2||5.36||5.68||6||6.61||6.94&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====CottonFeet====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Cotton Shoes&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! &lt;br /&gt;
| 1||5||0.6069||0.61||2.95||3.6||3.64||3.67||3.72&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Damage Bonus&lt;br /&gt;
! Radiant&lt;br /&gt;
| 0||0||0.82969||0||0.72||0.78||0.82||0.87||0.93&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
!&lt;br /&gt;
| 2||6||0.491||0.98||2.88||3.41||3.43||3.46||3.99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Critical Damage&lt;br /&gt;
! Mystic&lt;br /&gt;
| 0||0||0.1||0||0.09||0.09||0.1||0.1||0.11&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Casting Speed&lt;br /&gt;
! Charged&lt;br /&gt;
| 0||0||0.489||0||0.42||0.46||0.48||0.51||0.55&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Frugal&lt;br /&gt;
| 0||0||1||0||0.87||0.94||0.99||1.05||1.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Physical Mitigation&lt;br /&gt;
! Protection&lt;br /&gt;
| 10||25||0.21||1.68||4.38||4.82||5.04||5.47||5.7&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 8||16||0.21||1.26||2.91||3.14||3.36||3.58||3.81&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magical Mitigation&lt;br /&gt;
! Warding&lt;br /&gt;
| 16||35||0.201||2.41||5.8||6.22||6.63||7.04||7.46&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 8||16||0.201||1.21||2.79||3||3.21||3.43||3.64&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Evade Chance&lt;br /&gt;
!&lt;br /&gt;
| 4||12||0.25||0.75||2.72||2.99||3||3.26||3.53&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Resist Chance&lt;br /&gt;
!&lt;br /&gt;
| 2||5||0.804||1.61||3.91||4.78||4.82||4.86||4.92&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Proficiency&lt;br /&gt;
! Proficiency Suffix&lt;br /&gt;
| 10||20||0.306||2.45||5.16||5.49||5.81||6.44||6.46&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Mitigation&lt;br /&gt;
! Elemental Mitigation Prefix&lt;br /&gt;
| 10||20||1||8||16.87||16.94||16.99||17.05||17.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! AGI&lt;br /&gt;
| 3||12||0.3||0.6||3.26||3.58||3.6||3.91||4.24&lt;br /&gt;
|-&lt;br /&gt;
! INT&lt;br /&gt;
| 4||15||0.3||0.9||3.86||4.18||4.5||4.81||4.84&lt;br /&gt;
|-&lt;br /&gt;
! WIS&lt;br /&gt;
| 4||15||0.3||0.9||3.86||4.18||4.5||4.81||4.84&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Phase===&lt;br /&gt;
====PhaseHead====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Phase Cap&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! &lt;br /&gt;
| 1||5||0.6069||0.61||3.56||4.21||4.24||4.28||4.93&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Damage Bonus&lt;br /&gt;
! Radiant&lt;br /&gt;
| 0||2||0.82969||0||2.38||2.44||2.48||2.53||2.59&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
!&lt;br /&gt;
| 3||8||0.491||1.47||4.35||4.88||4.91||5.42||5.46&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Critical Damage&lt;br /&gt;
! Mystic&lt;br /&gt;
| 0||0||0.114||0||0.1||0.11||0.11||0.12||0.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Casting Speed&lt;br /&gt;
! Charged&lt;br /&gt;
| 0||2||0.489||0||1.4||1.44||1.46||1.49||1.53&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Frugal&lt;br /&gt;
| 0||2||1||0||2.87||2.94||2.99||3.05||3.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Physical Mitigation&lt;br /&gt;
! Others&lt;br /&gt;
| 6||12||0.21||1.26||2.7||2.93||3.15||3.37||3.39&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magical Mitigation&lt;br /&gt;
! Others&lt;br /&gt;
| 9||16||0.201||1.81||3.39||3.61||3.82||4.23||4.25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Evade Chance&lt;br /&gt;
!&lt;br /&gt;
| 8||16||0.25||2||4.22||4.49||4.75||5.26||5.28&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Resist Chance&lt;br /&gt;
!&lt;br /&gt;
| 2||5||0.804||1.61||4.72||5.58||5.62||5.66||6.53&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Damage Bonus&lt;br /&gt;
! EDB Suffix&lt;br /&gt;
| 8||15||0.804||6.43||12.76||13.62||14.46||15.31||16.18&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Mitigation&lt;br /&gt;
! Elemental Mitigation Prefix&lt;br /&gt;
| 10||20||1||10||20.87||20.94||20.99||21.05||21.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! AGI&lt;br /&gt;
| 6||15||0.3||1.8||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
|-&lt;br /&gt;
! INT&lt;br /&gt;
| 6||18||0.3||1.8||5.66||5.98||6.3||6.91||7.24&lt;br /&gt;
|-&lt;br /&gt;
! WIS&lt;br /&gt;
| 5||18||0.3||1.5||5.66||5.98||6.3||6.91||7.24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====PhaseBody====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Phase Robes&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! &lt;br /&gt;
| 1||5||0.6069||0.61||4.17||4.82||4.85||5.49||5.54&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Damage Bonus&lt;br /&gt;
! Radiant&lt;br /&gt;
| 0||2||0.82969||0||2.38||2.44||2.48||2.53||2.59&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
!&lt;br /&gt;
| 3||8||0.491||1.96||5.33||5.86||5.89||6.41||6.94&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Critical Damage&lt;br /&gt;
! Mystic&lt;br /&gt;
| 0||0||0.114||0||0.1||0.11||0.11||0.12||0.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Casting Speed&lt;br /&gt;
! Charged&lt;br /&gt;
| 0||2||0.489||0||1.4||1.44||1.46||1.49||1.53&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Frugal&lt;br /&gt;
| 0||2||1||0||2.87||2.94||2.99||3.05||3.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Physical Mitigation&lt;br /&gt;
! Others&lt;br /&gt;
| 6||12||0.21||1.47||3.12||3.35||3.57||3.79||4.02&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magical Mitigation&lt;br /&gt;
! Others&lt;br /&gt;
| 9||16||0.201||2.21||3.99||4.21||4.42||4.83||5.05&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Evade Chance&lt;br /&gt;
!&lt;br /&gt;
| 8||16||0.25||2.5||4.97||5.24||5.5||6.01||6.28&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Resist Chance&lt;br /&gt;
!&lt;br /&gt;
| 2||5||0.804||1.61||5.52||6.38||6.42||7.27||7.34&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Damage Bonus&lt;br /&gt;
! EDB Suffix&lt;br /&gt;
| 8||15||0.804||8.04||15.17||16.03||16.88||18.53||19.4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Mitigation&lt;br /&gt;
! Elemental Mitigation Prefix&lt;br /&gt;
| 10||20||1||12||24.87||24.94||24.99||25.05||25.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! AGI&lt;br /&gt;
| 6||15||0.3||2.1||5.66||5.98||6.3||6.91||7.24&lt;br /&gt;
|-&lt;br /&gt;
! INT&lt;br /&gt;
| 6||18||0.3||2.1||6.86||7.48||7.8||8.41||8.74&lt;br /&gt;
|-&lt;br /&gt;
! WIS&lt;br /&gt;
| 5||18||0.3||1.8||6.86||7.48||7.8||8.41||8.74&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====PhaseHands====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Phase Gloves&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! &lt;br /&gt;
| 1||5||0.6069||0.61||3.56||4.21||4.24||4.28||4.93&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Damage Bonus&lt;br /&gt;
! Radiant&lt;br /&gt;
| 0||2||0.82969||0||2.38||2.44||2.48||2.53||2.59&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
!&lt;br /&gt;
| 3||8||0.491||1.47||3.86||4.39||4.41||4.93||4.97&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Critical Damage&lt;br /&gt;
! Mystic&lt;br /&gt;
| 0||0||0.114||0||0.1||0.11||0.11||0.12||0.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Casting Speed&lt;br /&gt;
! Charged&lt;br /&gt;
| 0||2||0.489||0||1.4||1.44||1.46||1.49||1.53&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Frugal&lt;br /&gt;
| 0||2||1||0||2.87||2.94||2.99||3.05||3.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Physical Mitigation&lt;br /&gt;
! Others&lt;br /&gt;
| 6||12||0.21||1.05||2.49||2.72||2.94||3.16||3.18&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magical Mitigation&lt;br /&gt;
! Others&lt;br /&gt;
| 9||16||0.201||1.61||2.99||3.2||3.41||3.63||3.84&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Evade Chance&lt;br /&gt;
!&lt;br /&gt;
| 8||16||0.25||1.75||3.72||3.99||4.25||4.51||4.78&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Resist Chance&lt;br /&gt;
!&lt;br /&gt;
| 2||5||0.804||1.61||4.72||5.58||5.62||5.66||6.53&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Damage Bonus&lt;br /&gt;
! EDB Suffix&lt;br /&gt;
| 8||15||0.804||5.63||11.95||12.82||13.66||14.51||15.38&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Mitigation&lt;br /&gt;
! Elemental Mitigation Prefix&lt;br /&gt;
| 10||20||1||9||18.87||18.94||18.99||19.05||19.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! AGI&lt;br /&gt;
| 6||15||0.3||1.5||4.46||4.78||5.1||5.41||5.74&lt;br /&gt;
|-&lt;br /&gt;
! INT&lt;br /&gt;
| 6||18||0.3||1.5||5.06||5.38||5.7||6.31||6.34&lt;br /&gt;
|-&lt;br /&gt;
! WIS&lt;br /&gt;
| 5||18||0.3||1.5||5.06||5.38||5.7||6.31||6.34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====PhaseLegs====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Phase Pants&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! &lt;br /&gt;
| 1||5||0.6069||0.61||4.17||4.82||4.85||5.49||5.54&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Damage Bonus&lt;br /&gt;
! Radiant&lt;br /&gt;
| 0||2||0.82969||0||2.38||2.44||2.48||2.53||2.59&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
!&lt;br /&gt;
| 3||8||0.491||1.47||4.84||5.37||5.4||5.91||6.44&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Critical Damage&lt;br /&gt;
! Mystic&lt;br /&gt;
| 0||0||0.114||0||0.1||0.11||0.11||0.12||0.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Casting Speed&lt;br /&gt;
! Charged&lt;br /&gt;
| 0||2||0.489||0||1.4||1.44||1.46||1.49||1.53&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Frugal&lt;br /&gt;
| 0||2||1||0||2.87||2.94||2.99||3.05||3.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Physical Mitigation&lt;br /&gt;
! Others&lt;br /&gt;
| 6||12||0.21||1.47||2.91||3.14||3.36||3.58||3.81&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magical Mitigation&lt;br /&gt;
! Others&lt;br /&gt;
| 9||16||0.201||2.01||3.79||4.01||4.22||4.63||4.85&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Evade Chance&lt;br /&gt;
!&lt;br /&gt;
| 8||16||0.25||2.25||4.72||4.99||5.25||5.76||6.03&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Resist Chance&lt;br /&gt;
!&lt;br /&gt;
| 2||5||0.804||1.61||5.52||6.38||6.42||7.27||7.34&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Damage Bonus&lt;br /&gt;
! EDB Suffix&lt;br /&gt;
| 8||15||0.804||7.24||14.36||15.23||16.07||17.72||18.59&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Mitigation&lt;br /&gt;
! Elemental Mitigation Prefix&lt;br /&gt;
| 10||20||1||11||22.87||22.94||22.99||23.05||23.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! AGI&lt;br /&gt;
| 6||15||0.3||2.1||5.36||5.68||6||6.61||6.94&lt;br /&gt;
|-&lt;br /&gt;
! INT&lt;br /&gt;
| 6||18||0.3||2.1||6.26||6.58||6.9||7.51||7.84&lt;br /&gt;
|-&lt;br /&gt;
! WIS&lt;br /&gt;
| 5||18||0.3||1.8||6.26||6.58||6.9||7.51||7.84&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====PhaseFeet====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Phase Shoes&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! &lt;br /&gt;
| 1||5||0.6069||0.61||2.95||3.6||3.64||3.67||3.72&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Damage Bonus&lt;br /&gt;
! Radiant&lt;br /&gt;
| 0||2||0.82969||0||2.38||2.44||2.48||2.53||2.59&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
!&lt;br /&gt;
| 3||8||0.491||0.98||3.37||3.9||3.92||4.44||4.48&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Critical Damage&lt;br /&gt;
! Mystic&lt;br /&gt;
| 0||0||0.114||0||0.1||0.11||0.11||0.12||0.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Casting Speed&lt;br /&gt;
! Charged&lt;br /&gt;
| 0||2||0.489||0||1.4||1.44||1.46||1.49||1.53&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Frugal&lt;br /&gt;
| 0||2||1||0||2.87||2.94||2.99||3.05||3.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Physical Mitigation&lt;br /&gt;
! Others&lt;br /&gt;
| 6||12||0.21||1.05||2.28||2.51||2.52||2.74||2.97&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magical Mitigation&lt;br /&gt;
! Others&lt;br /&gt;
| 9||16||0.201||1.41||2.79||3||3.21||3.43||3.64&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Evade Chance&lt;br /&gt;
!&lt;br /&gt;
| 8||16||0.25||1.5||3.47||3.74||4||4.26||4.53&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Resist Chance&lt;br /&gt;
!&lt;br /&gt;
| 2||5||0.804||1.61||3.91||4.78||4.82||4.86||4.92&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Damage Bonus&lt;br /&gt;
! EDB Suffix&lt;br /&gt;
| 8||15||0.804||4.82||10.34||11.21||12.05||12.9||12.96&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Mitigation&lt;br /&gt;
! Elemental Mitigation Prefix&lt;br /&gt;
| 10||20||1||8||16.87||16.94||16.99||17.05||17.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! AGI&lt;br /&gt;
| 6||15||0.3||1.5||3.86||4.18||4.5||4.81||4.84&lt;br /&gt;
|-&lt;br /&gt;
! INT&lt;br /&gt;
| 6||18||0.3||1.5||4.46||4.78||5.1||5.41||5.74&lt;br /&gt;
|-&lt;br /&gt;
! WIS&lt;br /&gt;
| 5||18||0.3||1.2||4.46||4.78||5.1||5.41||5.74&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://ehwiki.org/wiki/Equipment_Ranges Equipment Ranges &amp;quot;Weapons&amp;quot;]&lt;br /&gt;
*[http://ehwiki.org/wiki/Equipment_Ranges_Light Equipment Ranges Light]&lt;br /&gt;
*[http://ehwiki.org/wiki/Equipment_Ranges_Heavy Equipment Ranges Heavy]&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showtopic=53281 Equipment Ranges] - Post any new data here.&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Nerzzzzz</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Proofreading&amp;diff=26646</id>
		<title>Proofreading</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Proofreading&amp;diff=26646"/>
		<updated>2013-11-05T07:13:48Z</updated>

		<summary type="html">&lt;p&gt;Nerzzzzz: /* HentaiVerse */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This article is for any spelling, grammatical, or other aesthetic errors in the E-Hentai.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Forums==&lt;br /&gt;
&lt;br /&gt;
==Galleries==&lt;br /&gt;
&lt;br /&gt;
==HentaiVerse==&lt;br /&gt;
&amp;lt;!-- *[[Equipment]] - Some obsolete tiers are listed in inconsistent order compared to the existing ones? --&amp;gt;&lt;br /&gt;
*The tooltips for the Goddess&#039;/Yggdrasil&#039;s procs are somewhat misleading; they apply to &#039;&#039;&#039;all&#039;&#039;&#039; monsters during Triple Trio &amp;amp; The Tree&lt;br /&gt;
*[[Grindfest]]&#039;s description implies that it is endless; it ends at 1,000 rounds&lt;br /&gt;
*Various tooltips do not update based on [[abilities]] (e.g. Haste still says 25% even after investing AP into Better Haste)&lt;br /&gt;
*Monster class descriptions (when making new custom monsters) have various spelling errors (which?)&lt;br /&gt;
**Daimon: &amp;quot;can bypass all defenses not &#039;&#039;&#039;specially&#039;&#039;&#039; enchanted to withstand it&amp;quot;; should be &#039;&#039;&#039;especially&#039;&#039;&#039;&amp;lt;sup&amp;gt;[http://www.dailywritingtips.com/especially-vs-specially/]&amp;lt;/sup&amp;gt;&lt;br /&gt;
**Sprite: &#039;&#039;&#039;faery&#039;&#039;&#039;; should be &#039;&#039;&#039;fairy&#039;&#039;&#039;? (the former is permitted but a very uncommon spelling)&lt;br /&gt;
**Sprite: &amp;quot;Their tiny size also &#039;&#039;&#039;make&#039;&#039;&#039; them difficult to hit them&amp;quot;; should be &#039;&#039;&#039;makes&#039;&#039;&#039;&lt;br /&gt;
**(Numerous): Make references to soul damage; this does not exist anymore&lt;br /&gt;
*The combat log refers to the bonus rewards in the [[Ring of Blood]] as [[Arena]] clear rewards&lt;br /&gt;
*When offering [[Items#Trophies|trophies]] at the [[Shrine|shrine]], the description says &amp;quot;The &#039;&#039;&#039;qualify&#039;&#039;&#039; of the item depends on the...&amp;quot;; should be &#039;&#039;&#039;quality&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===[[Items]]===&lt;br /&gt;
*Monster Edibles and Cuisine - Imply that they are for higher level monsters; should be &amp;quot;power level&amp;quot; to avoid misleading players&lt;/div&gt;</summary>
		<author><name>Nerzzzzz</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Stamina&amp;diff=26633</id>
		<title>Stamina</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Stamina&amp;diff=26633"/>
		<updated>2013-11-03T07:02:40Z</updated>

		<summary type="html">&lt;p&gt;Nerzzzzz: /* Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is primarily an anti-cheating mechanism, but is also used to add a &amp;quot;Rested&amp;quot; [[EXP]] bonus.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Stamina is displayed at the bottom of the left sidebar as a number from 1-99. The number ranges are as follows:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;85%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stamina&lt;br /&gt;
!Status&lt;br /&gt;
!Icon&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|80-99 ||align=&amp;quot;center&amp;quot;|Great || [[Image:sticon4.gif]] || +100% [[EXP]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10-79 ||align=&amp;quot;center&amp;quot;|Normal || [[Image:sticon3.gif]] || No bonuses or penalties&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;10 ||align=&amp;quot;center&amp;quot;|Exhausted || [[Image:sticon1.gif]] || No EXP, [[credit]], [[proficiency|proficiency gains]], [[Item_World#Item_Potency|potency gains]], or drops from monsters?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This [[EXP]] bonus is applied separately from everything else, so regardless what other bonuses a player has, they will gain 100% more.&lt;br /&gt;
&lt;br /&gt;
==Stamina Usage==&lt;br /&gt;
There are two main ways that stamina is used up&lt;br /&gt;
&lt;br /&gt;
It is consumed at the end of every [[battle]] round at the following rates:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Battle Modes]] || colspan=&amp;quot;2&amp;quot; | Stamina per Round || colspan=&amp;quot;2&amp;quot; | Round per Stamina&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Status || Great || Normal || Great || Normal&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|All Others ||0.05 || 0.01 || 20 || 100&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Random Encounter]] || 0.1 || 0.02 || 10 || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Skills|Fleeing]] or being defeated will not consume any stamina for that round.&lt;br /&gt;
&lt;br /&gt;
===RiddleMaster===&lt;br /&gt;
Failing or running out of time on a [[RiddleMaster]] puzzle will instantly consume stamina depending on how many times a player has failed in a sliding 3 day window.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Failure&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Stamina Lost&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|First ||align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Second ||align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Third ||align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Fourth ||align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Fifth ||align=&amp;quot;center&amp;quot;|7&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Sixth and up ||align=&amp;quot;center&amp;quot;|10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Recovering Stamina==&lt;br /&gt;
Stamina is restored at a base rate of 20 per day (~0.0139 per minute). Stamina does &#039;&#039;&#039;NOT&#039;&#039;&#039; regenerate while in [[battle]].&lt;br /&gt;
&lt;br /&gt;
Stamina can also be restored by 10 points using the rare [[item]] [[Item#Other_Restoratives|Energy Drink]]. These are primarily obtained from exchanging [[artifacts]] at the [[Shrine]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[RiddleMaster]]&lt;br /&gt;
*[[EXP]]&lt;br /&gt;
*[[Battles]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Nerzzzzz</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Damage_Types&amp;diff=26585</id>
		<title>Damage Types</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Damage_Types&amp;diff=26585"/>
		<updated>2013-10-25T12:22:15Z</updated>

		<summary type="html">&lt;p&gt;Nerzzzzz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Players &amp;amp; Monsters==&lt;br /&gt;
Players can choose different damage types based on their [[weapon]]. Specific types always belong belong to it &amp;quot;parent&amp;quot; type, e.g. Crushing damage belongs to Physical and Fire damage belongs to Magical. In contrast, monsters do not work in same vein, e.g. Fire damage used by monster can be Physical.&lt;br /&gt;
&lt;br /&gt;
==Slashing==&lt;br /&gt;
*Axes&lt;br /&gt;
*Katanas&lt;br /&gt;
*Longswords&lt;br /&gt;
*Shortswords&lt;br /&gt;
*Wakizashis&lt;br /&gt;
&lt;br /&gt;
Slashing weapons can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:wpn_bleed.png]] &#039;&#039;&#039;Bleeding Wound&#039;&#039;&#039;: A gushing wound is making this target take damage over time.&lt;br /&gt;
&lt;br /&gt;
==Piercing==&lt;br /&gt;
*Estocs&lt;br /&gt;
*Rapiers&lt;br /&gt;
&lt;br /&gt;
Piercing weapons can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:wpn_ap.png]] &#039;&#039;&#039;Penetrated Armor&#039;&#039;&#039;: The armor of this target has been breached, reducing its defenses.&lt;br /&gt;
&lt;br /&gt;
==Crushing==&lt;br /&gt;
*Clubs&lt;br /&gt;
*Maces&lt;br /&gt;
&lt;br /&gt;
Crushing weapons can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:wpn_stun.png]] &#039;&#039;&#039;Stunned&#039;&#039;&#039;: A powerful blow has temporarily stunned this target.&lt;br /&gt;
&lt;br /&gt;
==Void==&lt;br /&gt;
A rare damage type. Unlike other types, there is currently no means of gaining specific mitigation against this type of damage, both for players and monsters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Found on&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*[[Equipment_Prefixes#Ethereal|Ethereal]] [[weapons]].&lt;br /&gt;
*Unlocking a non-Void weapon&#039;s [[potency]] to level 10 (Hollowforged) will change it&#039;s damage type to Void.&lt;br /&gt;
*[[The_Forge#Enhancements|Enhancing]] a weapon with [[The_Forge#Shards|Voidseeker&#039;s Blessing]] temporary changes the damage type to void.&lt;br /&gt;
*The [[Skills#Special_Skills|Special Skills]] Orbital Friendship Cannon and FUS RO DAH.&lt;br /&gt;
&lt;br /&gt;
==Fire==&lt;br /&gt;
*[[Image:Abilities_Fireball.png]] &#039;&#039;&#039;Fiery Blast&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Inferno.png]] &#039;&#039;&#039;Inferno&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Nova.png]] &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fire spells can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:Abilities_Flare.png‎]] &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been scorched, inhibiting its attack damage. [[Cold]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
==Cold==&lt;br /&gt;
*[[Image:Abilities_Freeze.png]] &#039;&#039;&#039;Freeze&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Blizzard.png]] &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Fimbulvetr.png]] &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cold spells can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:Abilities_Freeze.png]] &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
==Wind==&lt;br /&gt;
*[[Image:Abilities_Windblast.png‎]] &#039;&#039;&#039;Gale&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Gale.png]] &#039;&#039;&#039;Downburst&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Storms_of_Njord.png‎]] &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wind spells can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:Abilities_Gale.png]] &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
==Elec==&lt;br /&gt;
*[[Image:Abilities_Lightning.png]] &#039;&#039;&#039;Shockblast&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Column_Lightning.png‎]] &#039;&#039;&#039;Chained Lightning&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Shockblast.png‎]] &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Elec spells can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:Abilities_Lightning.png]] &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
==Holy==&lt;br /&gt;
*[[Image:Abilities_Smite.png]] &#039;&#039;&#039;Smite&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Banish.png]] &#039;&#039;&#039;Banishment&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Soul_Fire.png]] &#039;&#039;&#039;Paradise Lost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Holy spells can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:Abilities_Smite.png]] &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
==Dark==&lt;br /&gt;
*[[Image:Abilities_Corruption.png‎]] &#039;&#039;&#039;Corruption&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Disintegrate.png‎]] &#039;&#039;&#039;Disintegrate&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Ragnarok.png‎]] &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dark spells can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:Abilities_Disintegrate.png‎]] &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;: The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage. [[Holy]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Damage]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Nerzzzzz</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Equipment_Ranges&amp;diff=26564</id>
		<title>Equipment Ranges</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Equipment_Ranges&amp;diff=26564"/>
		<updated>2013-10-23T08:06:25Z</updated>

		<summary type="html">&lt;p&gt;Nerzzzzz: /* Weapons */  Fixed 1H and 2H table headers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;In order for the data here to retain its validity please do not edit this page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Intro=&lt;br /&gt;
This is a continuing work in progress (WIP) and is created using values seen on [[equipment]] since patch 0.7.7. (ID Higher then 32,000,000) These values should be used as a basis for the min/max values on a piece of gear. The values on pieces of equipment have changed from patch to patch, so gear that is &amp;quot;pre-nerf&amp;quot; is left out of the tables to better represent what may drop in the current iteration of the [[HentaiVerse]]. If anything falls outside the range displayed on the tables it should be reported on the forums in the&lt;br /&gt;
[http://forums.e-hentai.org/index.php?showtopic=53281 Equipment Ranges thread] so that this page can be updated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Current issues&amp;lt;/u&amp;gt;:&lt;br /&gt;
*Rarer equipment such as Force Shields, Power, Phase, Shade, Wakizashis, Katanas, and may be off due to their rarity.&lt;br /&gt;
&lt;br /&gt;
=Formulas=&lt;br /&gt;
Put formulas for calculating base rolls, derived bases, and projected maximums, as well as how &amp;quot;slot&amp;quot; effects gear.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Total_Roll&#039;&#039;&#039;: Value when Base_Roll, Suffix_Roll, and Quality_Bonus are all added together&lt;br /&gt;
*&#039;&#039;&#039;Base_Roll&#039;&#039;&#039;: Range of values that can appear on a piece of gear&lt;br /&gt;
*&#039;&#039;&#039;Suffix_Roll&#039;&#039;&#039;: Range of values that get added due to a suffix&lt;br /&gt;
*&#039;&#039;&#039;Quality_Bonus&#039;&#039;&#039;: Value added based on overall quality of the piece of gear&lt;br /&gt;
*&#039;&#039;&#039;Quality_Mod&#039;&#039;&#039;: Multiplier for exquisite, magnificent, legendary, and Peerless gear for &amp;quot;Coolness&amp;quot;. 1.05 for Exquisite, 1.10 for Magnificent, 1.20 for Legendary, and 1.25 for Peerless&lt;br /&gt;
*&#039;&#039;&#039;Slot_Mod&#039;&#039;&#039;: Multiplier for gear based on what slot it is worn&lt;br /&gt;
*&#039;&#039;&#039;Derived_Base&#039;&#039;&#039;: Value that can be seen on a piece of gear based on the rolls it got during creation&lt;br /&gt;
*&#039;&#039;&#039;Base_Multiplier&#039;&#039;&#039;: Value that is multiplied with the base to determine the Derived_Base&lt;br /&gt;
*&#039;&#039;&#039;Projected_Maximum&#039;&#039;&#039;: Maximum values that can be obtained on a piece of gear based on the formulas and observed values&lt;br /&gt;
&lt;br /&gt;
A lot of rounding occurs when going back and forth between the Rolls and the Derived values.&lt;br /&gt;
*&amp;quot;&amp;lt;&amp;gt;&amp;quot; will be used for rounding to the nearest whole number&lt;br /&gt;
*&amp;quot;[]&amp;quot; will be used for rounding to the second decimal&lt;br /&gt;
*&amp;quot;||&amp;quot; will be used for rounding down&lt;br /&gt;
*&amp;quot;^^&amp;quot; will be used for rounding up&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Total_Roll&#039;&#039;&#039; = Base_Roll + Suffix_Roll + Quality Bonus&lt;br /&gt;
 &#039;&#039;&#039;Total_Roll&#039;&#039;&#039; = Derived_Base / Base_Multiplier&lt;br /&gt;
 &#039;&#039;&#039;Quality_Bonus&#039;&#039;&#039; = Total_Roll - |Total_Roll|&lt;br /&gt;
&lt;br /&gt;
If an equipment is forged, the additional multiplier applies to Base_Roll and Suffix Roll only (i.e. Quality_Bonus part is unaffected)&lt;br /&gt;
&lt;br /&gt;
Since &#039;&#039;&#039;Base_Roll&#039;&#039;&#039; and &#039;&#039;&#039;Suffix_Roll&#039;&#039;&#039; are separate, they must be kept separate when determining the final value on a piece of gear.&lt;br /&gt;
 &#039;&#039;&#039;Derived_Base&#039;&#039;&#039; = (^&amp;lt;Base_Roll * Slot_Mod&amp;gt; * Quality_Mod^ +&lt;br /&gt;
 ^&amp;lt;Suffix_Roll * Slot_Mod&amp;gt; * Quality_Mod^ + Quality_Bonus) * Base_Multiplier&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slot_Mod&#039;&#039;&#039; is as follows:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Slot&lt;br /&gt;
!Amount&lt;br /&gt;
|-&lt;br /&gt;
|Body || 1.2&lt;br /&gt;
|-&lt;br /&gt;
|Legs || 1.1&lt;br /&gt;
|-&lt;br /&gt;
|Head || 1&lt;br /&gt;
|-&lt;br /&gt;
|Hands || 0.9&lt;br /&gt;
|-&lt;br /&gt;
|Feet || 0.8&lt;br /&gt;
|-&lt;br /&gt;
|Weapons &amp;amp; Shields || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Projected_Maximums&#039;&#039;&#039; use the highest Rolls and Quality_Bonus seen on gear and are then plugged into the above formula to obtain the projected maximums.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;&#039;Quality_Bonus&#039;&#039;&#039;, 0.00 is used for the Derived_Base minimum and 0.865 is used for the Derived_Base maximum. For the Projected_Maximums for Exquisite, Magnificent, and Legendary quality, Quality_Bonuses of 0.94, 0.99, 1.045, and 1.125 are used respectively.&lt;br /&gt;
&lt;br /&gt;
If an equipment is forged, the additional multiplier applies to Base_Roll and Suffix Roll only (i.e. Quality_Bonus part is unaffected)&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
==1-Handers==&lt;br /&gt;
===Axe===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Axe&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
! Slaughter&lt;br /&gt;
| 39||69||0.854||33.31||59.66||64||66.6||71.77||75.26&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 26||45||0.854||22.2||39.17||41.79||43.55||47.01||49.64&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! Others&lt;br /&gt;
| 6||15||0.6069||3.64||9.63||10.28||10.92||11.56||12.21&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Others&lt;br /&gt;
| 11||40||0.105||1.16||4.29||4.51||4.72||5.15||5.37&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 20||25||0.7||14||17.5||17.5||17.5||17.5||17.5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 5||14||0.7||3.5||9.8||9.8||9.8||9.8||9.8&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Damage Bonuses&lt;br /&gt;
! Prefix&lt;br /&gt;
| 5||10||0.804||4.02||8.74||8.8||8.84||8.88||8.94&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! STR&lt;br /&gt;
| 6||15||0.3||1.8||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
|-&lt;br /&gt;
! DEX&lt;br /&gt;
| 5||10||0.3||1.5||3.26||3.58||3.6||3.91||4.24&lt;br /&gt;
|-&lt;br /&gt;
! AGI&lt;br /&gt;
| 3||8||0.3||0.9||2.66||2.98||3||3.31||3.34&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bleeding Wound Chance&lt;br /&gt;
!&lt;br /&gt;
| 11||25||1||11||25||25||25||25||25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bleeding Wound Damage&lt;br /&gt;
!&lt;br /&gt;
| 11||20||1||11||20||20||20||20||20&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Drain Proc Chance&lt;br /&gt;
! Banshee/Illithid/Vampire&lt;br /&gt;
| 11||25||1||11||25||25||25||25||25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot;| Drain Proc Amount&lt;br /&gt;
! Banshee&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|-&lt;br /&gt;
! Illithid&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|-&lt;br /&gt;
! Vampire&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Club===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Club&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
! Slaughter&lt;br /&gt;
| 33||62||0.854||28.18||53.69||57.17||59.77||64.94||67.57&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 21||40||0.854||17.93||34.9||36.67||38.42||41.88||43.66&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 17||39||0.6069||10.32||24.19||26.06||27.3||29.77||30.42&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 7||16||0.6069||4.25||10.24||10.89||11.53||12.77||12.82&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 29||76||0.105||3.05||8.07||8.5||8.92||9.77||10.09&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 12||40||0.105||1.26||4.29||4.51||4.72||5.15||5.37&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 3||8||0.491||1.47||4.35||4.88||4.91||5.42||5.46&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 4||12||1||4||12.87||12.94||12.99||13.05||13.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Parry Chance&lt;br /&gt;
! Nimble&lt;br /&gt;
| 4||7||0.894||3.58||7.03||7.99||8.04||8.98||9.05&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 14||22||0.7||9.8||15.4||15.4||15.4||15.4||15.4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Battlecaster/Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 5||14||0.7||3.5||9.8||9.8||9.8||9.8||9.8&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Damage Bonuses&lt;br /&gt;
! Prefix&lt;br /&gt;
| 5||10||0.804||4.02||8.74||8.8||8.84||8.88||8.94&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! STR&lt;br /&gt;
| 5||15||0.3||1.5||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
|-&lt;br /&gt;
! DEX&lt;br /&gt;
| 4||10||0.3||1.2||3.26||3.58||3.6||3.91||4.24&lt;br /&gt;
|-&lt;br /&gt;
! AGI&lt;br /&gt;
| 4||10||0.3||1.2||3.26||3.58||3.6||3.91||4.24&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stun Chance&lt;br /&gt;
!&lt;br /&gt;
| 11||25||1||11||25||25||25||25||25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Drain Proc Chance&lt;br /&gt;
! Banshee/Illithid/Vampire&lt;br /&gt;
| 11||25||1||11||25||25||25||25||25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot;| Drain Proc Amount&lt;br /&gt;
! Banshee&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|-&lt;br /&gt;
! Illithid&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|-&lt;br /&gt;
! Vampire&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rapier===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Rapier&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
! Slaughter&lt;br /&gt;
| 26||45||0.854||22.2||39.17||41.79||43.55||47.86||49.64&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 15||28||0.854||12.81||24.65||26.42||27.32||29.93||30.85&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 30||56||0.6069||18.21||34.51||36.98||38.23||41.9||43.17&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 15||28||0.6069||9.1||17.52||18.78||19.41||21.27||21.92&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 25||78||0.105||2.63||8.28||8.71||9.13||9.98||10.41&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 12||40||0.105||1.26||4.29||4.51||4.72||5.15||5.37&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 4||9||0.491||1.96||4.84||5.37||5.4||5.91||6.44&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 4||12||1||4||12.87||12.94||12.99||13.05||13.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Parry Chance&lt;br /&gt;
! Nimble&lt;br /&gt;
| 11||22||0.894||9.83||20.44||22.3||23.24||25.97||26.04&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 6||16||0.894||5.36||15.08||16.04||16.98||18.81||18.89&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 0||10||0.7||0||7||7||7||7||7&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Battlecaster/Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 0||5||0.7||0||3.5||3.5||3.5||3.5||3.5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Damage Bonuses&lt;br /&gt;
! Prefix&lt;br /&gt;
| 5||10||0.804||4.02||8.74||8.8||8.84||8.88||8.94&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! STR&lt;br /&gt;
| 5||10||0.3||1.5||3.26||3.58||3.6||3.91||4.24&lt;br /&gt;
|-&lt;br /&gt;
! DEX&lt;br /&gt;
| 6||15||0.3||1.8||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
|-&lt;br /&gt;
! AGI&lt;br /&gt;
| 4||10||0.3||1.2||3.26||3.58||3.6||3.91||4.24&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Penetrated Armor Chance&lt;br /&gt;
!&lt;br /&gt;
| 11||25||1||11||25||25||25||25||25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Drain Proc Chance&lt;br /&gt;
! Banshee/Illithid/Vampire&lt;br /&gt;
| 11||25||1||11||25||25||25||25||25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot;| Drain Proc Amount&lt;br /&gt;
! Banshee&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|-&lt;br /&gt;
! Illithid&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|-&lt;br /&gt;
! Vampire&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shortsword===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Shortsword&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
! Slaughter&lt;br /&gt;
| 28||55||0.854||23.91||47.71||50.33||52.94||57.26||59.89&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 16||35||0.854||13.66||30.63||32.4||34.15||36.76||38.54&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 30||67||0.6069||18.21||41.19||43.66||46.12||49.79||51.66&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 16||35||0.6069||9.71||21.77||23.03||24.27||26.12||27.39&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 29||78||0.105||3.05||8.28||8.71||9.13||9.98||10.41&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 12||40||0.105||1.26||4.29||4.51||4.72||5.15||5.37&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Attack Speed&lt;br /&gt;
! Swiftness&lt;br /&gt;
| 2||10||0.481||0.96||5.23||5.26||5.29||5.31||5.35&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 4||9||0.491||1.96||4.84||5.37||5.4||5.91||6.44&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 4||12||1||4||12.87||12.94||12.99||13.05||13.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Parry Chance&lt;br /&gt;
! Others&lt;br /&gt;
| 5||15||0.894||4.47||14.18||15.14||16.08||17.03||17.99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 8||15||0.7||5.6||10.5||10.5||10.5||10.5||10.5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Battlecaster/Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 5||14||0.7||3.5||9.8||9.8||9.8||9.8||9.8&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Damage Bonuses&lt;br /&gt;
! Prefix&lt;br /&gt;
| 5||10||0.804||4.02||8.74||8.8||8.84||8.88||8.94&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! STR&lt;br /&gt;
| 6||15||0.3||1.8||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
|-&lt;br /&gt;
! DEX&lt;br /&gt;
| 6||15||0.3||1.8||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
|-&lt;br /&gt;
! AGI&lt;br /&gt;
| 6||15||0.3||1.8||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bleeding Wound Chance&lt;br /&gt;
!&lt;br /&gt;
| 4||12||1||4||12.87||12.94||12.99||13.05||13.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bleeding Wound Damage&lt;br /&gt;
!&lt;br /&gt;
| 10||25||1||10||25||25||25||25||25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Drain Proc Chance&lt;br /&gt;
! Banshee/Illithid/Vampire&lt;br /&gt;
| 10||20||1||10||20||20||20||20||20&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot;| Drain Proc Amount&lt;br /&gt;
! Banshee&lt;br /&gt;
| 11||25||1||11||25||25||25||25||25&lt;br /&gt;
|-&lt;br /&gt;
! Illithid&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|-&lt;br /&gt;
! Vampire&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wakizashi===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Wakizashi&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
! Slaughter&lt;br /&gt;
| 27||41||0.854||23.06||35.75||38.38||40.13||43.59||45.37&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 12||24||0.854||10.25||21.23||23.01||23.9||25.66||26.58&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 40||61||0.6069||24.28||37.55||40.02||41.87||45.54||47.41&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 21||32||0.6069||12.74||19.95||21.21||22.45||24.3||24.96&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 33||73||0.105||3.47||7.76||8.18||8.61||9.35||9.78&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 13||40||0.105||1.37||4.29||4.51||4.72||5.15||5.37&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Speed&lt;br /&gt;
! Swiftness&lt;br /&gt;
| 13||28||0.481||6.25||13.88||13.92||13.94||13.97||14.01&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 7||20||0.481||3.37||10.04||10.07||10.1||10.12||10.16&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 4||9||0.491||1.96||4.84||5.37||5.4||5.91||6.44&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 12||25||1||12||25||25||25||25||25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Parry Chance&lt;br /&gt;
! Nimble&lt;br /&gt;
| 15||24||0.894||13.41||22.23||24.08||25.02||27.75||28.72&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 9||18||0.894||8.05||16.87||17.83||18.77||20.6||21.57&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 4||8||0.7||2.8||5.6||5.6||5.6||5.6||5.6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Battlecaster/Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 5||11||0.7||3.5||7.7||7.7||7.7||7.7||7.7&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Damage Bonuses&lt;br /&gt;
! Prefix&lt;br /&gt;
| 5||10||0.804||4.02||8.74||8.8||8.84||8.88||8.94&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! STR&lt;br /&gt;
| 3||8||0.3||0.9||2.66||2.98||3||3.31||3.34&lt;br /&gt;
|-&lt;br /&gt;
! DEX&lt;br /&gt;
| 8||20||0.3||2.4||6.26||6.58||6.9||7.51||7.84&lt;br /&gt;
|-&lt;br /&gt;
! AGI&lt;br /&gt;
| 8||20||0.3||2.4||6.26||6.58||6.9||7.51||7.84&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bleeding Wound Chance&lt;br /&gt;
!&lt;br /&gt;
| 12||25||1||12||25||25||25||25||25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bleeding Wound Damage&lt;br /&gt;
!&lt;br /&gt;
| 4||12||1||4||12||12||12||12||12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==2-Handers==&lt;br /&gt;
===Estoc===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Estoc&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
! Slaughter&lt;br /&gt;
| 49||74||0.854||41.85||63.93||68.27||70.87||76.9||80.38&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 31||50||0.854||26.47||43.44||46.06||47.82||52.13||54.76&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 17||33||0.6069||10.32||20.55||22.42||23.66||25.52||26.17&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 6||12||0.6069||3.64||7.81||8.46||9.1||9.74||9.79&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 52||100||0.105||5.46||10.59||11.12||11.65||12.71||13.24&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 33||60||0.105||3.47||6.39||6.71||7.03||7.67||7.99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 7||15||0.491||3.44||7.79||8.32||8.83||9.35||9.88&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 9||19||1||9||19.87||19.94||19.99||20.05||20.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 20||39||0.7||14||27.3||27.3||27.3||27.3||27.3&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Battlecaster/Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 10||19||0.7||7||13.3||13.3||13.3||13.3||13.3&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Damage Bonuses&lt;br /&gt;
! Prefix&lt;br /&gt;
| 5||10||0.804||4.02||8.74||8.8||8.84||8.88||8.94&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! STR&lt;br /&gt;
| 16||30||0.3||4.8||9.26||9.88||10.2||11.11||11.74&lt;br /&gt;
|-&lt;br /&gt;
! DEX&lt;br /&gt;
| 6||15||0.3||1.8||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
|-&lt;br /&gt;
! AGI&lt;br /&gt;
| 4||8||0.3||1.2||2.66||2.98||3||3.31||3.34&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Penetrated Armor Chance&lt;br /&gt;
!&lt;br /&gt;
| 11||25||1||11||25||25||25||25||25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Drain Proc Chance&lt;br /&gt;
! Banshee/Illithid/Vampire&lt;br /&gt;
| 16||25||1||16||25||25||25||25||25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot;| Drain Proc Amount&lt;br /&gt;
! Banshee&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|-&lt;br /&gt;
! Illithid&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|-&lt;br /&gt;
! Vampire&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Longsword===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Longsword&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
! Slaughter&lt;br /&gt;
| 49||87||0.854||41.85||75.04||79.37||82.83||90.56||94.05&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 30||60||0.854||25.62||51.98||54.6||57.21||62.38||65.01&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 16||37||0.6069||9.71||22.98||24.85||26.09||27.94||29.21&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 5||15||0.6069||3.03||9.63||10.28||10.92||11.56||12.21&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 53||100||0.105||5.57||10.59||11.12||11.65||12.71||13.24&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 30||60||0.105||3.15||6.39||6.71||7.03||7.67||7.99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 6||15||0.491||2.95||7.79||8.32||8.83||9.35||9.88&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 8||20||1||8||20.87||20.94||20.99||21.05||21.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 30||50||0.7||21||35||35||35||35||35&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Battlecaster/Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 15||30||0.7||10.5||21||21||21||21||21&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Damage Bonuses&lt;br /&gt;
! Prefix&lt;br /&gt;
| 5||10||0.804||4.02||8.74||8.8||8.84||8.88||8.94&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! STR&lt;br /&gt;
| 16||30||0.3||4.8||9.26||9.88||10.2||11.11||11.74&lt;br /&gt;
|-&lt;br /&gt;
! DEX&lt;br /&gt;
| 12||25||0.3||3.6||7.76||8.38||8.7||9.31||9.94&lt;br /&gt;
|-&lt;br /&gt;
! AGI&lt;br /&gt;
| 4||10||0.3||1.2||3.26||3.58||3.6||3.91||4.24&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bleeding Wound Chance&lt;br /&gt;
!&lt;br /&gt;
| 15||25||1||15||25||25||25||25||25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bleeding Wound Damage&lt;br /&gt;
!&lt;br /&gt;
| 20||30||1||20||30||30||30||30||30&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Drain Proc Chance&lt;br /&gt;
! Banshee/Illithid/Vampire&lt;br /&gt;
| 11||25||1||11||25||25||25||25||25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot;| Drain Proc Amount&lt;br /&gt;
! Banshee&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|-&lt;br /&gt;
! Illithid&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|-&lt;br /&gt;
! Vampire&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mace===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Mace&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
! Slaughter&lt;br /&gt;
| 46||75||0.854||39.28||64.79||69.12||71.73||77.75||82.09&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 32||50||0.854||27.33||43.44||46.06||47.82||52.13||54.76&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 19||36||0.6069||11.53||22.37||24.24||25.48||27.34||28.6&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 7||15||0.6069||4.25||9.63||10.28||10.92||11.56||12.21&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 55||102||0.105||5.78||10.8||11.44||11.97||13.02||13.56&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 33||60||0.105||3.47||6.39||6.71||7.03||7.67||7.99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 7||15||0.491||3.44||7.79||8.32||8.83||9.35||9.88&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 8||20||1||8||20.87||20.94||20.99||21.05||21.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 20||40||0.7||14||28||28||28||28||28&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Battlecaster/Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 10||20||0.7||7||14||14||14||14||14&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Damage Bonuses&lt;br /&gt;
! Prefix&lt;br /&gt;
| 5||10||0.804||4.02||8.74||8.8||8.84||8.88||8.94&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! STR&lt;br /&gt;
| 16||30||0.3||4.8||9.26||9.88||10.2||11.11||11.74&lt;br /&gt;
|-&lt;br /&gt;
! DEX&lt;br /&gt;
| 10||20||0.3||3||6.26||6.58||6.9||7.51||7.84&lt;br /&gt;
|-&lt;br /&gt;
! AGI&lt;br /&gt;
| 4||10||0.3||1.2||3.26||3.58||3.6||3.91||4.24&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stun Chance&lt;br /&gt;
!&lt;br /&gt;
| 17||30||1||17||30||30||30||30||30&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Drain Proc Chance&lt;br /&gt;
! Banshee/Illithid/Vampire&lt;br /&gt;
| 11||40||1||11||40||40||40||40||40&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot;| Drain Proc Amount&lt;br /&gt;
! Banshee&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|-&lt;br /&gt;
! Illithid&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|-&lt;br /&gt;
! Vampire&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Katana===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Katana&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
! Slaughter&lt;br /&gt;
| 46||73||0.854||39.28||63.08||67.41||70.02||76.04||79.53&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 30||50||0.854||25.62||43.44||46.06||47.82||52.13||54.76&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 35||61||0.6069||21.24||37.55||40.02||41.87||45.54||47.41&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 15||35||0.6069||9.1||21.77||23.03||24.27||26.12||27.39&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 58||91||0.105||6.09||9.65||10.18||10.71||11.66||12.09&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 36||55||0.105||3.78||5.87||6.19||6.51||7.04||7.36&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 20||40||0.7||14||28||28||28||28||28&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 10||20||0.7||7||14||14||14||14||14&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Damage Bonuses&lt;br /&gt;
! Prefix&lt;br /&gt;
| 5||10||0.804||4.02||8.74||8.8||8.84||8.88||8.94&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! STR&lt;br /&gt;
| 16||30||0.3||4.8||9.26||9.88||10.2||11.11||11.74&lt;br /&gt;
|-&lt;br /&gt;
! DEX&lt;br /&gt;
| 12||25||0.3||3.6||7.76||8.38||8.7||9.31||9.94&lt;br /&gt;
|-&lt;br /&gt;
! AGI&lt;br /&gt;
| 4||10||0.3||1.2||3.26||3.58||3.6||3.91||4.24&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bleeding Wound Chance&lt;br /&gt;
!&lt;br /&gt;
| 16||24||1||16||24||24||24||24||24&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bleeding Wound Damage&lt;br /&gt;
!&lt;br /&gt;
| 22||30||1||22||30||30||30||30||30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Staffs==&lt;br /&gt;
===Katalox===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Katalox&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Damage&lt;br /&gt;
!&lt;br /&gt;
| 12||25||0.854||10.25||22.09||23.86||24.76||26.51||28.29&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Damage Bonus&lt;br /&gt;
! Destruction&lt;br /&gt;
| 28||47||0.82969||23.23||39.71||42.26||43.97||48.16||50.71&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 17||30||0.82969||14.1||25.61||27.33||28.2||30.74||32.46&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Focus&lt;br /&gt;
| 41||59||0.491||20.13||29.39||31.39||32.4||35.37||37.38&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 18||30||0.491||8.84||15.15||16.17||16.69||18.19||19.21&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Critical Bonus&lt;br /&gt;
! Focus&lt;br /&gt;
| 41||83||0.114||4.67||9.56||10.14||10.6||11.52||12.1&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 22||50||0.114||2.51||5.8||6.15||6.38||6.96||7.31&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Focus&lt;br /&gt;
| 8||23||1||8||23.87||23.94||23.99||24.05||24.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 10||19||0.7||7||13.3||13.3||13.3||13.3||13.3&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Proficiency Bonus&lt;br /&gt;
! Prof. Suffix&lt;br /&gt;
| 23||38||0.306||7.04||11.89||12.53||13.15||14.4||15.03&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 9||20||0.306||2.75||6.38||6.71||7.03||7.66||7.99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Minor Prof&lt;br /&gt;
!&lt;br /&gt;
| 7||15||0.306||2.14||4.85||5.18||5.5||5.83||6.16&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;5&amp;quot; | Elemental Damage Bonus&lt;br /&gt;
! Holy/Dark (with Prefix + Matching EDB Suffix)√√&lt;br /&gt;
| 18||35||0.804||14.47||28.84||30.5||31.35||33||34.67&lt;br /&gt;
|-&lt;br /&gt;
! Holy/Dark (without Prefix + EDB Suffix)×√&lt;br /&gt;
| 13||25||0.804||10.45||20.8||22.46||23.31||24.96||26.63&lt;br /&gt;
|-&lt;br /&gt;
! Holy/Dark (with Prefix + Non-matching EDB Suffix)√×&lt;br /&gt;
| 8||20||0.804||6.43||16.78||17.64||17.68||18.53||19.4&lt;br /&gt;
|-&lt;br /&gt;
! Holy/Dark (without Prefix + non-EDB Suffix)&lt;br /&gt;
| 3||10||0.804||2.41||8.74||9.6||9.64||10.49||11.36&lt;br /&gt;
|-&lt;br /&gt;
! Fire/Cold/Elec/Wind (EDB Prefix)&lt;br /&gt;
| 5||10||0.804||4.02||8.74||8.8||8.84||8.88||8.94&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! INT&lt;br /&gt;
| 5||18||0.3||1.5||5.66||5.98||6.3||6.91||7.24&lt;br /&gt;
|-&lt;br /&gt;
! WIS&lt;br /&gt;
| 5||12||0.3||1.5||3.86||4.18||4.5||4.81||4.84&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ether Theft Chance&lt;br /&gt;
!&lt;br /&gt;
| 11||20||2||22||40||40||40||40||40&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Oak===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Oak&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Damage&lt;br /&gt;
!&lt;br /&gt;
| 9||25||0.854||7.69||22.09||23.86||24.76||26.51||28.29&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Damage Bonus&lt;br /&gt;
! Others&lt;br /&gt;
| 13||28||0.82969||10.79||23.95||25.67||26.54||29.08||29.97&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Focus&lt;br /&gt;
| 27||56||0.491||13.26||27.92||29.92||30.93||33.9||34.92&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 13||28||0.491||6.38||14.17||15.19||15.71||17.21||17.74&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Critical Bonus&lt;br /&gt;
! Focus&lt;br /&gt;
| 21||73||0.114||2.39||8.42||8.89||9.35||10.15||10.62&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 12||40||0.114||1.37||4.66||4.9||5.13||5.59||5.83&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Focus&lt;br /&gt;
| 6||25||1||6||25.87||25.94||25.99||26.05||26.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Counter-Resist&lt;br /&gt;
!&lt;br /&gt;
| 2||10||1||2||10.87||10.94||10.99||11.05||11.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 7||15||0.7||4.9||10.5||10.5||10.5||10.5||10.5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Proficiency Bonus&lt;br /&gt;
! Prof. Suffix&lt;br /&gt;
| 29||48||0.306||8.87||14.95||15.89||16.52||18.07||19.01&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 16||30||0.306||4.9||9.44||10.08||10.4||11.34||11.97&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Minor Prof&lt;br /&gt;
!&lt;br /&gt;
| 5||15||0.306||1.53||4.85||5.18||5.5||5.83||6.16&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;7&amp;quot; | Elemental Damage Bonus&lt;br /&gt;
! Holy (with Prefix + Holy EDB Suffix)√√ &lt;br /&gt;
| 19||40||0.804||15.28||32.86||34.52||36.17||37.82||39.5&lt;br /&gt;
|-&lt;br /&gt;
! Holy (without Prefix + Holy EDB Suffix)×√&lt;br /&gt;
| 14||30||0.804||11.26||24.82||26.48||28.13||29.78||31.46&lt;br /&gt;
|-&lt;br /&gt;
! Holy (with Prefix + Non-Holy EDB Suffix)√×&lt;br /&gt;
| 9||25||0.804||7.24||20.8||21.66||22.5||23.35||24.22&lt;br /&gt;
|-&lt;br /&gt;
! Holy (without Prefix + Non-Holy EDB Suffix)&lt;br /&gt;
| 4||15||0.804||3.22||12.76||13.62||14.46||15.31||16.18&lt;br /&gt;
|-&lt;br /&gt;
! Cold/Fire (with Prefix)★×&lt;br /&gt;
| 6||18||0.804||4.82||15.17||16.03||16.07||16.92||16.98&lt;br /&gt;
|-&lt;br /&gt;
! Cold/Fire (without Prefix) &lt;br /&gt;
| 1||8||0.804||0.8||7.13||7.99||8.03||8.88||8.94&lt;br /&gt;
|-&lt;br /&gt;
! Elec/Wind/Dark (with Prefix)★×&lt;br /&gt;
| 5||10||0.804||4.02||8.74||8.8||8.84||8.88||8.94&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! INT&lt;br /&gt;
| 4||12||0.3||1.2||3.86||4.18||4.5||4.81||4.84&lt;br /&gt;
|-&lt;br /&gt;
! WIS&lt;br /&gt;
| 6||18||0.3||1.8||5.66||5.98||6.3||6.91||7.24&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ether Theft Chance&lt;br /&gt;
!&lt;br /&gt;
| 10||20||2||20||40||40||40||40||40&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Redwood===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Redwood&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Damage&lt;br /&gt;
!&lt;br /&gt;
| 10||25||0.854||8.54||22.09||23.86||24.76||26.51||28.29&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Damage Bonus&lt;br /&gt;
! Destruction&lt;br /&gt;
| 23||43||0.82969||19.08||36.39||38.95||40.65||44.01||45.74&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 13||28||0.82969||10.79||23.95||25.67||26.54||29.08||29.97&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Focus&lt;br /&gt;
| 30||53||0.491||14.73||26.45||28.45||29.46||31.94||33.45&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 13||28||0.491||6.38||14.17||15.19||15.71||17.21||17.74&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Critical Bonus&lt;br /&gt;
! Focus&lt;br /&gt;
| 26||73||0.114||2.96||8.42||8.89||9.35||10.15||10.62&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 11||40||0.114||1.25||4.66||4.9||5.13||5.59||5.83&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Focus&lt;br /&gt;
| 7||25||1||7||25.87||25.94||25.99||26.05||26.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 7||15||0.7||4.9||10.5||10.5||10.5||10.5||10.5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Proficiency Bonus&lt;br /&gt;
! Prof. Suffix&lt;br /&gt;
| 21||39||0.306||6.43||12.2||12.83||13.46||14.7||15.34&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 7||20||0.306||2.14||6.38||6.71||7.03||7.66||7.99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Minor Prof&lt;br /&gt;
!&lt;br /&gt;
| 3||10||0.306||0.92||3.32||3.65||3.67||3.99||4.32&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;5&amp;quot; | Elemental Damage Bonus&lt;br /&gt;
! Fire/Cold/Elec/Wind (with Prefix + Matching EDB Suffix)★★&lt;br /&gt;
| 19||33||0.804||15.28||27.23||28.9||29.74||31.39||33.06&lt;br /&gt;
|-&lt;br /&gt;
! Fire/Cold/Elec/Wind (without Prefix + EDB Suffix)×★&lt;br /&gt;
| 14||23||0.804||11.26||19.19||20.86||21.7||23.35||25.02&lt;br /&gt;
|-&lt;br /&gt;
! Fire/Cold/Elec/Wind (with Prefix + non-EDB Suffix)★×&lt;br /&gt;
| 6||20||0.804||4.82||16.78||17.64||17.68||18.53||19.4&lt;br /&gt;
|-&lt;br /&gt;
! Fire/Cold/Elec/Wind (without Prefix + non-EDB Suffix)&lt;br /&gt;
| 1||10||0.804||0.8||8.74||9.6||9.64||10.49||11.36&lt;br /&gt;
|-&lt;br /&gt;
! Holy/Dark (with Prefix)√×&lt;br /&gt;
| 5||10||0.804||4.02||8.74||8.8||8.84||8.88||8.94&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! INT&lt;br /&gt;
| 6||15||0.3||1.8||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
|-&lt;br /&gt;
! WIS&lt;br /&gt;
| 6||15||0.3||1.8||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ether Theft Chance&lt;br /&gt;
!&lt;br /&gt;
| 16||25||2||32||50||50||50||50||50&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Willow===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Willow&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Damage&lt;br /&gt;
!&lt;br /&gt;
| 9||25||0.854||7.69||22.09||23.86||24.76||26.51||28.29&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Damage Bonus&lt;br /&gt;
! Destruction&lt;br /&gt;
| 23||44||0.82969||19.08||37.22||39.78||41.48||45.67||46.57&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 13||28||0.82969||10.79||23.95||25.67||26.54||29.08||29.97&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Focus&lt;br /&gt;
| 26||56||0.491||12.77||27.92||29.92||30.93||33.9||34.92&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 13||28||0.491||6.38||14.17||15.19||15.71||17.21||17.74&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Critical Bonus&lt;br /&gt;
! Focus&lt;br /&gt;
| 25||72||0.114||2.85||8.31||8.77||9.23||10.04||10.39&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 12||40||0.114||1.37||4.66||4.9||5.13||5.59||5.83&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Focus&lt;br /&gt;
| 6||25||1||6||25.87||25.94||25.99||26.05||26.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Counter-Resist&lt;br /&gt;
!&lt;br /&gt;
| 2||10||1||2||10.87||10.94||10.99||11.05||11.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 7||15||0.7||4.9||10.5||10.5||10.5||10.5||10.5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Proficiency Bonus&lt;br /&gt;
! Prof. Suffix&lt;br /&gt;
| 27||50||0.306||8.26||15.56||16.51||17.13||18.68||19.62&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 16||30||0.306||4.9||9.44||10.08||10.4||11.34||11.97&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Minor Prof&lt;br /&gt;
!&lt;br /&gt;
| 5||15||0.306||1.53||4.85||5.18||5.5||5.83||6.16&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;5&amp;quot; | Elemental Damage Bonus&lt;br /&gt;
! Dark (With Prefix)√×&lt;br /&gt;
| 8||25||0.804||6.43||20.8||22.46||23.31||24.96&lt;br /&gt;
|-&lt;br /&gt;
! Dark (Without Prefix)&lt;br /&gt;
| 3||15||0.804||2.41||12.76||13.62||14.46||15.31&lt;br /&gt;
|-&lt;br /&gt;
! Elec/Wind (With Prefix)★×&lt;br /&gt;
| 9||18||0.804||7.24||15.17||16.84||16.88||18.53&lt;br /&gt;
|-&lt;br /&gt;
! Elec/Wind (Without Prefix)&lt;br /&gt;
| 4||8||0.804||3.22||7.13||7.99||8.03||8.88&lt;br /&gt;
|-&lt;br /&gt;
! Cold/Fire/Holy (With Prefix)★×&lt;br /&gt;
| 5||10||0.804||4.02||8.74||9.6||9.64||10.49&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! INT&lt;br /&gt;
| 5||12||0.3||1.5||3.86||4.18||4.5||4.81||4.84&lt;br /&gt;
|-&lt;br /&gt;
! WIS&lt;br /&gt;
| 6||18||0.3||1.8||5.66||5.98||6.3||6.91||7.24&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ether Theft Chance&lt;br /&gt;
!&lt;br /&gt;
| 11||20||2||22||40||40||40||40||40&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Shields=&lt;br /&gt;
===Buckler===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Buckler&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Attack Speed&lt;br /&gt;
! Agile&lt;br /&gt;
| 0||3||0.481||0||1.86||1.9||1.92||1.95||1.98&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 6||15||0.491||2.95||7.79||8.32||8.83||9.35||9.88&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 7||20||1||7||20.87||20.94||20.99||21.05||21.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Physical Mitigaion&lt;br /&gt;
! Protection&lt;br /&gt;
| 6||15||0.21||1.26||3.33||3.77||3.78||4.21||4.23&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 3||8||0.21||0.63||1.86||2.09||2.1||2.32||2.34&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magical Mitigaion&lt;br /&gt;
! Warding&lt;br /&gt;
| 12||25||0.201||2.41||5.2||5.62||5.83||6.44||6.66&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 3||8||0.201||0.6||1.78||2||2.01||2.22||2.24&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Block Chance&lt;br /&gt;
! Barrier&lt;br /&gt;
| 15||25||0.998||14.97||25.81||27.88||28.93||30.98||33.06&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 11||20||0.998||10.98||20.82||21.9||22.94||24.99||26.07&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Parrty Chance&lt;br /&gt;
! Numble&lt;br /&gt;
| 4||7||0.894||3.58||7.03||7.99||8.04||8.98||9.05&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Mithril&lt;br /&gt;
| 3||6||0.7||2.1||4.2||4.2||4.2||4.2||4.2&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 4||8||0.7||2.8||5.6||5.6||5.6||5.6||5.6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 2||7||0.7||1.4||4.9||4.9||4.9||4.9||4.9&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;6&amp;quot; | Damage Type Mitigations&lt;br /&gt;
! Reinforced Prefix Crushing&lt;br /&gt;
| 3||13||0.1549||0.46||2.15||2.31||2.32||2.49||2.5&lt;br /&gt;
|-&lt;br /&gt;
! Crushing&lt;br /&gt;
| 3||7||0.1549||0.46||1.22||1.38||1.39||1.56||1.57&lt;br /&gt;
|-&lt;br /&gt;
! Reinforced Prefix Slashing&lt;br /&gt;
| 3||19||0.1529||0.46||3.04||3.2||3.21||3.37||3.38&lt;br /&gt;
|-&lt;br /&gt;
! Slashing&lt;br /&gt;
| 3||7||0.1529||0.46||1.2||1.37||1.37||1.54||1.55&lt;br /&gt;
|-&lt;br /&gt;
! Reinforced Prefix Piercing&lt;br /&gt;
| 3||19||0.1499||0.45||2.98||3.14||3.15||3.3||3.32&lt;br /&gt;
|-&lt;br /&gt;
! Piercing&lt;br /&gt;
| 3||7||0.1499||0.45||1.18||1.34||1.35||1.51||1.52&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! STR&lt;br /&gt;
| 6||15||0.3||1.8||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
|-&lt;br /&gt;
! DEX&lt;br /&gt;
| 5||15||0.3||1.5||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
|-&lt;br /&gt;
! END&lt;br /&gt;
| 6||15||0.3||1.8||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kite===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Kite&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Attack Speed&lt;br /&gt;
! Agile&lt;br /&gt;
| 0||4||0.481||0||2.34||2.38||2.4||2.43||2.47&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Physical Mitigaion&lt;br /&gt;
! Protection&lt;br /&gt;
| 9||19||0.21||1.89||4.17||4.61||4.83||5.26||5.28&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 5||12||0.21||1.05||2.7||2.93||3.15||3.37||3.39&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magical Mitigaion&lt;br /&gt;
! Warding&lt;br /&gt;
| 15||28||0.201||3.02||5.8||6.22||6.63||7.25||7.26&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 5||12||0.201||1.01||2.59||2.8||3.01||3.23||3.24&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Block Chance&lt;br /&gt;
! Others&lt;br /&gt;
| 15||25||0.998||14.97||25.81||27.88||28.93||30.98||33.06&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Mithril&lt;br /&gt;
| 11.25||18.75||0.7||7.88||13.13||13.13||13.13||13.13||13.13&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 15||25||0.7||10.5||17.5||17.5||17.5||17.5||17.5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Interference&lt;br /&gt;
! Others&lt;br /&gt;
| 15||25||0.7||10.5||17.5||17.5||17.5||17.5||17.5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Damage Type Mitigations&lt;br /&gt;
! Crushing Suffix&lt;br /&gt;
| 18||35||0.1549||2.79||5.56||5.88||6.19||6.67||6.99&lt;br /&gt;
|-&lt;br /&gt;
! Slashing Suffix&lt;br /&gt;
| 18||35||0.1529||2.75||5.48||5.8||6.11||6.58||6.9&lt;br /&gt;
|-&lt;br /&gt;
! Piercing Suffix&lt;br /&gt;
| 18||35||0.1499||2.7||5.38||5.69||5.99||6.45||6.76&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! STR&lt;br /&gt;
| 5||15||0.3||1.5||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
|-&lt;br /&gt;
! DEX&lt;br /&gt;
| 5||15||0.3||1.5||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
|-&lt;br /&gt;
! END&lt;br /&gt;
| 5||15||0.3||1.5||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Force===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Force&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Attack Speed&lt;br /&gt;
! Agile&lt;br /&gt;
| 0||0||0.481||0||0.42||0.45||0.48||0.5||0.54&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Physical Mitigaion&lt;br /&gt;
! Protection&lt;br /&gt;
| 9||17||0.21||1.89||3.75||4.19||4.41||4.63||4.86&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 5||12||0.21||1.05||2.7||2.93||3.15||3.37||3.39&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magical Mitigaion&lt;br /&gt;
! Warding&lt;br /&gt;
| 16||29||0.201||3.22||6||6.42||6.83||7.45||7.66&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 5||12||0.201||1.01||2.59||2.8||3.01||3.23||3.24&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Block Chance&lt;br /&gt;
! Others&lt;br /&gt;
| 20||30||0.998||19.96||30.8||32.87||33.92||36.97||39.05&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Mithril&lt;br /&gt;
| 3||7.5||0.7||2.1||5.25||5.25||5.25||5.25||5.25&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 4||10||0.7||2.8||7||7||7||7||7&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Interference&lt;br /&gt;
! Others&lt;br /&gt;
| 40||60||0.7||28||42||42||42||42||42&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Damage Type Mitigations&lt;br /&gt;
! Crushing Suffix&lt;br /&gt;
| 20||32||0.1549||3.1||5.09||5.41||5.73||6.2||6.37&lt;br /&gt;
|-&lt;br /&gt;
! Slashing Suffix&lt;br /&gt;
| 21||34||0.1529||3.21||5.33||5.65||5.96||6.43||6.75&lt;br /&gt;
|-&lt;br /&gt;
! Piercing Suffix&lt;br /&gt;
| 19||34||0.1499||2.85||5.23||5.54||5.84||6.3||6.61&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! STR&lt;br /&gt;
| 6||15||0.3||1.8||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
|-&lt;br /&gt;
! DEX&lt;br /&gt;
| 6||15||0.3||1.8||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
|-&lt;br /&gt;
! END&lt;br /&gt;
| 6||15||0.3||1.8||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Equipment Ranges Clothes]]&lt;br /&gt;
*[[Equipment Ranges Light]]&lt;br /&gt;
*[[Equipment Ranges Heavy]]&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showtopic=53281 Equipment Ranges] - Post any new data here.&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Nerzzzzz</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Arena&amp;diff=26476</id>
		<title>Arena</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Arena&amp;diff=26476"/>
		<updated>2013-10-16T03:25:20Z</updated>

		<summary type="html">&lt;p&gt;Nerzzzzz: /* Arena Challenges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Arena.png|thumb|The Arena interface.]]&lt;br /&gt;
[http://hentaiverse.org/?s=Battle&amp;amp;ss=ar The Arena] is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
In the Arena, battles have a predetermined length and number of monsters per round (always increasing as the rounds go except for rounds with Ultimate-class monsters at the end). Unlike other multi-round battle modes, the monsters in arena challenges do not get stronger as the rounds progress; instead they remain at 100% strength for the entire battle.&lt;br /&gt;
&lt;br /&gt;
==Limits==&lt;br /&gt;
*Each arena challenge has a [[level]] requirement.&lt;br /&gt;
*Each arena challenge may only be attempted once per [[Dawn of a New Day]], regardless of success or failure.&lt;br /&gt;
**Challenges started before the Dawn but cleared afterwards are counted towards the previous day and do not enter cooldown.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*The first time a new new arena challenge is cleared, players receive a significant [[credit]] bonus. Subsequent clears reward a reduced amount of credits.&lt;br /&gt;
*The first time a challenge is cleared on a higher [[difficulty]] than previously accomplished grants full HP and MP restoration.&lt;br /&gt;
*Clearing arena challenges gives better chances of [[item]] and [[equipment]] drops.&lt;br /&gt;
**[[Loot_Drop_Rolls|This chance]] increases for higher-level arenas, becoming guaranteed (100%) beyond The Trio and the Tree.&lt;br /&gt;
*There is also a 15-25%? chance for a [[token]] to drop in addition to the usual rewards. This chance increases for higher-level arenas.&lt;br /&gt;
*There are bonus [[EXP]] modifiers for higher-level arena challenges.&lt;br /&gt;
&lt;br /&gt;
==Arena Challenges==&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;Monster Legend:&#039;&#039;&lt;br /&gt;
x = Common/Custom Monsters (Black)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Boss|Bosses]] (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Orange&amp;lt;/span&amp;gt;)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Legendaries|Legendary]] (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = Ultimate (&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt;)&lt;br /&gt;
Round Composition indicates the number of rounds with that specific amount of monsters per round.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;150px&amp;quot;| Challenge&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Min. [[Level]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Rounds&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| [[EXP]] Mod&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| First Clear&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;50px&amp;quot;| Future Clears&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;| Round Composition (Number of Monsters)&lt;br /&gt;
|-&lt;br /&gt;
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || Last Round&lt;br /&gt;
|-&lt;br /&gt;
|First Blood || 1 || 5 || 1.0 || 100 C || 20 C || 5 || 4 || || || || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
|Learning Curves || 10 || 7 || 1.0 || 1,000 C || 200 C || 9 || 5 || 1 || || || || || || || || 2&lt;br /&gt;
|-&lt;br /&gt;
|Graduation || 20 || 12 || 1.0 || 2,000 C || 400 C || 27 || || 9 || 2 || || || || || || || 3&lt;br /&gt;
|-&lt;br /&gt;
|Road Less Traveled || 30 || 15 || 1.0 || 3,000 C || 600 C || 52 || || || 10 || 3 || 1 || || || || || 5&lt;br /&gt;
|-&lt;br /&gt;
|A Rolling Stone || 40 || 20 || 1.0 || 4,000 C || 800 C || 77 || || || 11 || 3 || 4 || 1 || || || || 6&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Meat || 50 || 25 || 1.0 || 5,000 C || 1,000 C || 126 || || || || 14 || 3 || 3 || 3 || 1 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Dark Skies || 60 || 30 || 1.0 || 6,000 C || 1,000 C || 152 || || || || 16 || 4 || 4 || 4 || 1 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Growing Storm || 70 || 35 || 1.0 || 7,000 C || 1,000 C || 172 || || || || 19 || 4 || 4 || 4 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Power Flux || 80 || 40 || 1.0 || 8,000 C || 1,000 C || 202 || || || || 22 || 5 || 5 || 5 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Killzone || 90 || 45 || 1.0 || 9,000 C || 1,000 C || 228 || || || || 24 || 6 || 6 || 6 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Endgame || 100 || 50 || 1.0 || 10,000 C || 1,000 C || 233&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || 32 || 7 || 7 || 3 || || || 7&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;16&amp;quot;| The following arena challenges may only be entered when the preceding arena challenge is cleared.&amp;lt;div id=&amp;quot;Longest Journey&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;longest journey&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Longest Journey || 110 || 55 || 1.1 || 12,500 C || 1,000 C || 278&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || 30 || 7 || 7 || 7 || 3 || || 8&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dreamfall || 120 || 60 || 1.2 || 15,000 C || 1,000 C || 356&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || || 36 || 7 || 6 || 7 || 3 || 9&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Exile || 130 || 65 || 1.3 || 20,000 C || 1,000 C || 385&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || || 39 || 7 || 8 || 7 || 3 || 9&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Sealed Power || 140 || 70 || 1.5 || 25,000 C || 1,000 C || 351&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; || || || || 39 || 9 || 9 || 8 || 4 || || 8&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|New Wings || 150 || 75 || 1.6 || 30,000 C || 1,000 C || 350&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; || || || || 48 || 10 || 11 || 5 || || || 7&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To Kill A God || 165 || 80 || 1.8 || 35,000 C || 1,000 C || 474&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || || 48 || 9 || 9 || 9 || 4 || 9&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Eve of Death || 180 || 90 || 1.9 || 40,000 C || 1,000 C || 452&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || 50 || 11 || 12 || 11 || 5 || || 8&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#Trio_and_the_Tree|The Trio and the Tree]] || 200 || 100 || 2.0 || 50,000 C || 1,000 C || 494&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; || || || || 56 || 12 || 13 || 12 || 6 || || &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|End of Days || 225 || 110 || 2.2 || 50,000 C || 1,000 C || 414&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+57&amp;lt;/span&amp;gt; || || || 54 || 10 (3&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;) || 18 (4&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;) || 18 (5&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;) || 9 (6&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;) || || || 6&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Eternal Darkness || 250 || 125 || 2.5 || 50,000 C || 1,000 C || 313&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+127&amp;lt;/span&amp;gt; || || 41 || 37 (2&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;) || 5 (3&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;) || 26 (3&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;) || 15 (4&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;) || || || || 4&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#A_Dance_With_Dragons|A Dance With Dragons]] || 300 || 150 || 3.0 || 50,000 C || 1,000 C || 497&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+224&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; || || || 37 || 37 (3&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;) || 13 (3&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;) || 25 (4&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;) || || 25 (5&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;) || 12 (6&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;) || &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Challenge&lt;br /&gt;
!Min. [[Level]]&lt;br /&gt;
!Rounds&lt;br /&gt;
![[EXP]] Mod&lt;br /&gt;
!First Clear&lt;br /&gt;
!Future Clears&lt;br /&gt;
!Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;| Round Composition (Number of Monsters)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Ring of Blood]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Nerzzzzz</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=System_Monsters&amp;diff=26209</id>
		<title>System Monsters</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=System_Monsters&amp;diff=26209"/>
		<updated>2013-10-08T08:07:10Z</updated>

		<summary type="html">&lt;p&gt;Nerzzzzz: /* Gods */ Resistances&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is the list of system created monsters in the [[HentaiVerse]], including their attacks, resistances and weaknesses. The highest level monsters a user can fight are on the same level as the player, the lowest being five levels below that. For user created monsters in the HentaiVerse, see [[Monster Lab]]. &lt;br /&gt;
&lt;br /&gt;
==Attack Types==&lt;br /&gt;
Monsters can have up to three different attacks. Monsters&#039; special attacks can be either physical in nature even if there is a magic [[damage type]] associated with it (e.g. fire). A physical attack is &amp;quot;used&amp;quot; while a magical one is &amp;quot;cast&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Normal Attack:&#039;&#039;&#039; A nameless attack that every monster has; they are always physical in nature. Usually Crushing, Slashing, or Piercing, with some exceptions.&lt;br /&gt;
*&#039;&#039;&#039;MP Attack:&#039;&#039;&#039; A powerful named special attack which consumes the monster&#039;s MP, may be physical or magical. Most monsters require at least 50% of their max MP in order to cast/use it.&lt;br /&gt;
*&#039;&#039;&#039;SP Attack:&#039;&#039;&#039; A very powerful named special attack which consumes the monster&#039;s SP, may be physical or magical. Ordinary monsters and custom monsters below [[PL]] 400 do not have spirit attacks.&lt;br /&gt;
&lt;br /&gt;
==Resistances==&lt;br /&gt;
*Monsters that have more than 50% mitigation are labeled as &amp;quot;Resistant&amp;quot; to that damage type.&lt;br /&gt;
*Those that have more than 75% mitigation are labeled as &amp;quot;Impervious&amp;quot; to that type; this does not imply immunity as they can still be harmed by that type.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rare&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Boss==&lt;br /&gt;
*Rare&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;20&amp;quot;|Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |MP Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |SP Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Resistances&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |[[Items#Trophies|Trophy]]&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|Damage Type&lt;br /&gt;
!Name&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://southpark.wikia.com/wiki/Manbearpig_%28character%29 Manbearpig]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|16&lt;br /&gt;
|{{Type|slashing}}&lt;br /&gt;
|Super Serial&lt;br /&gt;
|Physical {{Type|void}}&lt;br /&gt;
|Global Warming&lt;br /&gt;
|Magical {{Type|fire}}&lt;br /&gt;
|F:-1 C:+75 E:+75&amp;lt;br&amp;gt;W:+75 H:+75 D:+75&amp;lt;br&amp;gt;Cr:+25 Sl:+25 Pi:+25&lt;br /&gt;
|ManBearPig Tail&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://en.wikipedia.org/wiki/Rabbit_of_Caerbannog White Bunneh]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|17&lt;br /&gt;
|{{Type|piercing}}&lt;br /&gt;
|Awww&lt;br /&gt;
|Magical {{Type|void}}&lt;br /&gt;
|OM NOM NOM NOM&lt;br /&gt;
|Physical {{Type|holy}}&lt;br /&gt;
|F:+75 C:-1 E:+75&amp;lt;br&amp;gt;W:+75 H:+75 D:+75&amp;lt;br&amp;gt;Cr:+25 Sl:+25 Pi:+25&lt;br /&gt;
|Holy Hand Grenade of Antioch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://finalfantasy.wikia.com/wiki/Mithra Mithra]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|18&lt;br /&gt;
|{{Type|slashing}}&lt;br /&gt;
|Purr&lt;br /&gt;
|Magical (Void?)&lt;br /&gt;
|Undress&lt;br /&gt;
|Physical {{Type|wind}}&lt;br /&gt;
|F:+75 C:+75 E:+75&amp;lt;br&amp;gt;W:+75 H:-1 D:+75&amp;lt;br&amp;gt;Cr:+25 Sl:+25 Pi:+25&lt;br /&gt;
|Mithra&#039;s Flower&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://tardis.wikia.com/wiki/Dalek Dalek]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|19&lt;br /&gt;
|{{Type|piercing}}&lt;br /&gt;
|Death Ray&lt;br /&gt;
|Magical {{Type|void}}&lt;br /&gt;
|Brain Sucker&lt;br /&gt;
|Physical {{Type|fire}}&lt;br /&gt;
|F:+75 C:+75 E:-1&amp;lt;br&amp;gt;W:+75 H:+75 D:+75&amp;lt;br&amp;gt;Cr:+25 Sl:+25 Pi:+25&lt;br /&gt;
|Dalek Voicebox&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div id=&amp;quot;Schoolgirls&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Legendaries==&lt;br /&gt;
*A.K.A. &amp;quot;The Schoolgirls&amp;quot;&lt;br /&gt;
*Legendary&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;20&amp;quot; |Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |MP Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |SP Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Resistances&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |[[Items#Trophies|Trophy]]&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|Damage Type&lt;br /&gt;
!Name&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://luckystar.wikia.com/wiki/Konata_Izumi Konata]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20&lt;br /&gt;
|{{Type|crushing}}&lt;br /&gt;
|Timotei&lt;br /&gt;
|Magical {{Type|void}}&lt;br /&gt;
|Petanko Smash&lt;br /&gt;
|Physical {{Type|crushing}}&lt;br /&gt;
|F:+75 C:+75 E:+75&amp;lt;br&amp;gt;W:-1 H:+75 D:+75&amp;lt;br&amp;gt;Cr:+25 Sl:+25 Pi:+25&lt;br /&gt;
|Lock of Blue Hair&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://haruhi.wikia.com/wiki/Mikuru_Asahina Mikuru Asahina]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|21&lt;br /&gt;
|{{Type|piercing}}&lt;br /&gt;
|Mikuru Beam&lt;br /&gt;
|Magical {{Type|void}}&lt;br /&gt;
|Time Quake&lt;br /&gt;
|Magical {{Type|dark}}&lt;br /&gt;
|F:+75 C:+75 E:+75&amp;lt;br&amp;gt;W:+75 H:-1 D:-1&amp;lt;br&amp;gt;Cr:+50 Sl:+50 Pi:-1&lt;br /&gt;
|Bunny-Girl Costume&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://haruhi.wikia.com/wiki/Ryouko_Asakura Ryouko Asakura]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|22&lt;br /&gt;
|{{Type|slashing}}&lt;br /&gt;
|Spike Shot&lt;br /&gt;
|Physical {{Type|coid}}&lt;br /&gt;
|Impaler&lt;br /&gt;
|Physical {{Type|cold}}&lt;br /&gt;
|F:+75 C:+75 E:+75&amp;lt;br&amp;gt;W:+75 H:-1 D:-1&amp;lt;br&amp;gt;Cr:+50 Sl:-1 Pi:+50&lt;br /&gt;
|Hinamatsuri Doll&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://haruhi.wikia.com/wiki/Yuki_Nagato Yuki Nagato]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|23&lt;br /&gt;
|{{Type|crushing}}&lt;br /&gt;
|Stoic Staredown&lt;br /&gt;
|Magical {{Type|void}}&lt;br /&gt;
|Data Rewrite&lt;br /&gt;
|Magical {{Type|dark}}&lt;br /&gt;
|F:+75 C:+75 E:+75&amp;lt;br&amp;gt;W:+75 H:-1 D:-1&amp;lt;br&amp;gt;Cr:-1 Sl:+50 Pi:+50&lt;br /&gt;
|Broken Glasses&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div id=&amp;quot;Goddesses&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Arena|Trio and the Tree]]==&lt;br /&gt;
*A.K.A. &amp;quot;Fates&amp;quot; / &amp;quot;The Goddesses&amp;quot;&lt;br /&gt;
*Ultimate&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;20&amp;quot;|Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |MP Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |SP Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Resistances&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |[[Enemy Procs|Death Proc]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |[[Items#Trophies|Trophy]]&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|Damage Type&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://ohmygoddess.wikia.com/wiki/Skuld Skuld]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|27&lt;br /&gt;
|{{Type|crushing}}&lt;br /&gt;
|Future Shock&lt;br /&gt;
|Magical {{Type|elec}}&lt;br /&gt;
|Fated Demise&lt;br /&gt;
|Physical {{Type|void}}&lt;br /&gt;
|F:+75% C:+75% E:+0%&amp;lt;br&amp;gt;W:+75% H:+75% D:+75%&amp;lt;br&amp;gt;Cr:+25% Sl:+25% Pi:+25%&lt;br /&gt;
|Lamentations of the Future&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://ohmygoddess.wikia.com/wiki/Urd Urd]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|28&lt;br /&gt;
|{{Type|piercing}}&lt;br /&gt;
|Frozen Fate&lt;br /&gt;
|Magical {{Type|cold}}&lt;br /&gt;
|Altered Timeline&lt;br /&gt;
|Physical {{Type|void}}&lt;br /&gt;
|F:+75% C:+0% E:+75%&amp;lt;br&amp;gt;W:+75% H:+75% D:+75%&amp;lt;br&amp;gt;Cr:+25% Sl:+25% Pi:+25%&lt;br /&gt;
|Screams of the Past&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://ohmygoddess.wikia.com/wiki/Belldandy Verdandi]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|29&lt;br /&gt;
|{{Type|slashing}}&lt;br /&gt;
|Winds of Change&lt;br /&gt;
|Magical {{Type|wind}}&lt;br /&gt;
|No Time Like The Present&lt;br /&gt;
|Physical {{Type|void}}&lt;br /&gt;
|F:+75% C:+75% E:+50%&amp;lt;br&amp;gt;W:+0% H:+75% D:+75%&amp;lt;br&amp;gt;Cr:+25% Sl:+25% Pi:+25%&lt;br /&gt;
|Wailings of the Present&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://ohmygoddess.wikia.com/wiki/Yggdrasil Yggdrasil]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|30&lt;br /&gt;
|{{Type|void}}&lt;br /&gt;
|Healing Roots&lt;br /&gt;
|N/A (Heals all other monsters)&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| N/A&lt;br /&gt;
|F:+0% C:+75% E:+75%&amp;lt;br&amp;gt;W:+75% H:+75% D:+75%&amp;lt;br&amp;gt;Cr:+25% Sl:+25% Pi:+25%&lt;br /&gt;
|Fury of the Sisters&lt;br /&gt;
|Sapling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Arena|A Dance With Dragons]]==&lt;br /&gt;
*[[Power Level]] 1340&lt;br /&gt;
*Ultimate&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |MP Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |SP Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Resistance&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://awoiaf.westeros.org/index.php/Rhaegal Rhaegal]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8223&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Type|crushing}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Fiery Breath&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Physical {{Type|fire}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Hellfire&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Magical {{Type|fire}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fire]], [[Elec]], [[Wind]], [[Holy]], [[Dark]], Crushing&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://awoiaf.westeros.org/index.php/Viserion Viserion]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8224&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://awoiaf.westeros.org/index.php/Drogon Drogon]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8225&lt;br /&gt;
|{{Type|crushing}}&lt;br /&gt;
|Flames of Darkness&lt;br /&gt;
|Physical {{Type|dark}}&lt;br /&gt;
|Dark Void&lt;br /&gt;
|Magical {{Type|void}}&lt;br /&gt;
|Elemental, [[Dark]], Crushing&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
*Ultimate&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;20&amp;quot; |Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |MP Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |SP Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Resistances&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |[[Items#Trophies|Trophy]]&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Real Life&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|24&lt;br /&gt;
|{{Type|void}}&lt;br /&gt;
|Crooks&amp;lt;br&amp;gt;Dead-End Job&amp;lt;br&amp;gt;Liars&amp;lt;br&amp;gt;Money Problems&amp;lt;br&amp;gt;No Girlfriend&amp;lt;br&amp;gt;Phone Sellers&amp;lt;br&amp;gt;Rent Is Due&amp;lt;br&amp;gt;Scam Artists&amp;lt;br&amp;gt;Sheeple&lt;br /&gt;
|Physical {{Type|void}}&lt;br /&gt;
|Internet Shutdown&lt;br /&gt;
|Magical {{Type|void}}&lt;br /&gt;
|F:+95% C:+95% E:+95%&amp;lt;br&amp;gt;W:+95% H:+95% D:+95%&amp;lt;br&amp;gt;Cr:+50% Sl:+50% Pi:+50%&lt;br /&gt;
|Black T-Shirt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://en.wikipedia.org/wiki/Invisible_Pink_Unicorn Invisible Pink Unicorn]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|31&lt;br /&gt;
|{{Type|holy}}&lt;br /&gt;
|Pink Unicorn Sparkles&lt;br /&gt;
|Physical {{Type|holy}}&lt;br /&gt;
|Perplexing Paradox&lt;br /&gt;
|Magical (Void?)&lt;br /&gt;
|F:+95% C:+95% E:+95%&amp;lt;br&amp;gt;W:+95% H:+95% D:-01%&amp;lt;br&amp;gt;Cr:+50% Sl:+50% Pi:+50%&lt;br /&gt;
|Unicorn Horn&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://en.wikipedia.org/wiki/Flying_Spaghetti_Monster Flying Spaghetti Monster]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|32&lt;br /&gt;
|{{Type|dark}}&lt;br /&gt;
|Sudden Outbreak of Common Sense&lt;br /&gt;
|Physical {{Type|dark}}&lt;br /&gt;
|Puff of Logic&lt;br /&gt;
|Magical (Void?)&lt;br /&gt;
|F:+95% C:+95% E:+95%&amp;lt;br&amp;gt;W:+95% H:+0% D:+95%&amp;lt;br&amp;gt;Cr:+50% Sl:+50% Pi:+50%&lt;br /&gt;
|Noodly Appendage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&#039;&#039;&#039;Note that these are estimates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Class&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Base Stats &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Power&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| HP Multiplier&lt;br /&gt;
|-&lt;br /&gt;
! STR !! DEX !! AGI !! END !! INT !! WIS&lt;br /&gt;
|-&lt;br /&gt;
| Bosses || 14 || 14 || 14 || 14 || 14 || 14 || 1400 || 11?&lt;br /&gt;
|-&lt;br /&gt;
| Tree || 15 || 15 || 15 || 15 || 15 || 15 || 1400 || 20.86?&lt;br /&gt;
|-&lt;br /&gt;
| Trio || 15 || 15 || 15 || 15 || 15 || 15 || 1400 || 26?&lt;br /&gt;
|-&lt;br /&gt;
| Konata || 16 || 16 || 16 || 16 || 20 || 20 || || 16&lt;br /&gt;
|-&lt;br /&gt;
| Mikuru Asahina || 18 || 18 || 18|| 18 || 20 || 20 || 2800 || 26?&lt;br /&gt;
|-&lt;br /&gt;
| Ryouko Asakura || 18 || 18 || 18|| 18 || 20 || 20 || 2800 || 26?&lt;br /&gt;
|-&lt;br /&gt;
| Yuki Nagato || 18 || 18 || 18|| 18 || 20 || 20 || 2800 || 26?&lt;br /&gt;
|-&lt;br /&gt;
| Real Life || 20 || 20 || 20 || 20 || 20 || 20 || || 51?&lt;br /&gt;
|-&lt;br /&gt;
| Invisible Pink Unicorn|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Flying Spaghetti Monster || 25 || 25 || 25 || 25 || 25 || 25 || 7000 || 101&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Monster Lab Bestiary]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Nerzzzzz</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Training&amp;diff=26160</id>
		<title>Training</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Training&amp;diff=26160"/>
		<updated>2013-09-28T20:18:13Z</updated>

		<summary type="html">&lt;p&gt;Nerzzzzz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Training is a feature where [[credits]] are spent on skills that affect the player, mainly in the [[HentaiVerse]]. The credit cost of training a given skill increases with skill level. Skill training can be aborted, in which case the whole cost will be refunded. Players can only train one skill at a time. Players can continue to take other actions including [[combat]] after initiating training.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: If a player leaves the training screen before training is completed they will have to revisit it after the training has finished in order to receive the bonus.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
!Skill&lt;br /&gt;
!Effect&lt;br /&gt;
!Time&lt;br /&gt;
!Levels&lt;br /&gt;
!Initial Cost&lt;br /&gt;
!Final Cost&lt;br /&gt;
!Total Cost&lt;br /&gt;
|-&lt;br /&gt;
!Misc Posting&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | Raises your [[Gallery_Categories#Limits|limit for posting &amp;quot;Misc&amp;quot; galleries]] by 25.&lt;br /&gt;
|1H&lt;br /&gt;
|20&lt;br /&gt;
|5,000&lt;br /&gt;
|763,270&lt;br /&gt;
|3,231,340?&lt;br /&gt;
|-&lt;br /&gt;
!Adept Learner&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | Boosts your [[EXP]] bonus by 1%.&lt;br /&gt;
|1H&lt;br /&gt;
|300&lt;br /&gt;
|100&lt;br /&gt;
|49,999&lt;br /&gt;
|5,126,661&lt;br /&gt;
|-&lt;br /&gt;
!Assimilator&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | Increases the rate at which you gain [[proficiency]] by 10%.&lt;br /&gt;
|24H&lt;br /&gt;
|10&lt;br /&gt;
|50,000&lt;br /&gt;
|1,000,000&lt;br /&gt;
|4,403,900&lt;br /&gt;
|-&lt;br /&gt;
!Ability Boost&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | Awards you an additional [[Ability Point]].&lt;br /&gt;
|2H&lt;br /&gt;
|500&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|100&lt;br /&gt;
|999,999&lt;br /&gt;
|109,521,469&lt;br /&gt;
|-&lt;br /&gt;
!Manifest Destiny&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | Awards you an additional [[Mastery Point]].&lt;br /&gt;
|24H&lt;br /&gt;
|10&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|1,000,000&lt;br /&gt;
|10,000,000&lt;br /&gt;
|55,000,000&lt;br /&gt;
|-&lt;br /&gt;
!Power Tank&lt;br /&gt;
|align=&amp;quot;left&amp;quot; colspan=&amp;quot;6&amp;quot; | (&#039;&#039;No longer has any effect&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
!Scavenger&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | Increases your base loot [[drop chance]] by 2.&lt;br /&gt;
|4H&lt;br /&gt;
|50&lt;br /&gt;
|500&lt;br /&gt;
|1,999,999&lt;br /&gt;
|17,484,001&lt;br /&gt;
|-&lt;br /&gt;
![[#Luck_of_the_Draw|Luck of the Draw]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | Increases your loot quality bonus by 1%.&lt;br /&gt;
|8H&lt;br /&gt;
|25&lt;br /&gt;
|2,000&lt;br /&gt;
|4,000,000&lt;br /&gt;
|18,371,540&lt;br /&gt;
|-&lt;br /&gt;
!Quartermaster&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | Increases your base [[equipment]] [[drop chance]] by 5%.&lt;br /&gt;
|12H&lt;br /&gt;
|20&lt;br /&gt;
|5,000&lt;br /&gt;
|4,999,999&lt;br /&gt;
|20,275,727&lt;br /&gt;
|-&lt;br /&gt;
!Archaeologist&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | Increases your base [[artifact]] [[drop chance]] by 10%.&lt;br /&gt;
|24H&lt;br /&gt;
|10&lt;br /&gt;
|25,000&lt;br /&gt;
|7,999,999&lt;br /&gt;
|19,268,648&lt;br /&gt;
|-&lt;br /&gt;
!Culinarian&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | Improved monster [[hunger]] drain&lt;br /&gt;
|24H&lt;br /&gt;
|10&lt;br /&gt;
|1,250,000&lt;br /&gt;
|???&lt;br /&gt;
|137,500,000 (?)&lt;br /&gt;
|-&lt;br /&gt;
!Gentleman&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | Improved monster [[morale]] drain&lt;br /&gt;
|24H&lt;br /&gt;
|10&lt;br /&gt;
|2,500,000&lt;br /&gt;
|25,000,000&lt;br /&gt;
|137,500,000&lt;br /&gt;
|-&lt;br /&gt;
!And A Scholar&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | Increases the number of slots in your [[Battle Inventory]] for [[scrolls]] by 1.&lt;br /&gt;
|0H&lt;br /&gt;
|5&lt;br /&gt;
|30,000&lt;br /&gt;
|70,000&lt;br /&gt;
|250,000&lt;br /&gt;
|-&lt;br /&gt;
!Tincture&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | Increases the number of slots in your [[Battle Inventory]] for [[infusions]] by 1.&lt;br /&gt;
|0H&lt;br /&gt;
|5&lt;br /&gt;
|30,000&lt;br /&gt;
|70,000&lt;br /&gt;
|250,000&lt;br /&gt;
|-&lt;br /&gt;
!Pack Rat&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | Increases the number of slots in your [[Battle Inventory]] for [[items]] by 1.&lt;br /&gt;
|0H&lt;br /&gt;
|10&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
|10,000&lt;br /&gt;
|100,000&lt;br /&gt;
|540,000&lt;br /&gt;
|-&lt;br /&gt;
!Set Collector&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | Increases the number of [[equipment]] sets available.&lt;br /&gt;
|12H&lt;br /&gt;
|4&lt;br /&gt;
|12,500&lt;br /&gt;
|50,000&lt;br /&gt;
|125,000&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!Totals&lt;br /&gt;
|&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| 2,968H&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| 528,848,286 (?)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; - Cannot be trained beyond the player&#039;s [[level]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; - Cannot be training beyond (the player&#039;s level / 50).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; - Cannot be training beyond (the player&#039;s level / 20).&lt;br /&gt;
&lt;br /&gt;
==Costs==&lt;br /&gt;
The credit cost of any training can be calculated as:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Cost&#039;&#039;&#039; = round[(base_cost + level_cost * N) ^ (1 + exponent * N)]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where:&lt;br /&gt;
*base_cost = The initial base cost of the training item&lt;br /&gt;
*level_cost = The cost to go up from level N to level N+1&lt;br /&gt;
*N = The current level trained&lt;br /&gt;
*exponent = The exponential value used to create a dynamic cost curve&lt;br /&gt;
&lt;br /&gt;
===Values===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Skill&lt;br /&gt;
!Base Cost&lt;br /&gt;
!Level Cost&lt;br /&gt;
!Exponent&lt;br /&gt;
|-&lt;br /&gt;
|Misc Posting || 5,000 || 100 || 0.0280232009&lt;br /&gt;
|-&lt;br /&gt;
|Adept Learner || 100 || 50 || 0.000417446&lt;br /&gt;
|-&lt;br /&gt;
|Assimilator || 50,000 || 50,000 || 0.0058690916&lt;br /&gt;
|-&lt;br /&gt;
|Ability Boost || 100 || 100 || 0.0005548607&lt;br /&gt;
|-&lt;br /&gt;
|Manifest Destiny || 1,000,000 || 1,000,000 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger || 500 || 500 || 0.0088310825&lt;br /&gt;
|-&lt;br /&gt;
|Luck of the Draw || 2,000 || 2,000 || 0.0168750623&lt;br /&gt;
|-&lt;br /&gt;
|Quartermaster || 5,000 || 5,000 || 0.017883894&lt;br /&gt;
|-&lt;br /&gt;
|Archaeologist || 25,000 || 25,000 || 0.030981982&lt;br /&gt;
|-&lt;br /&gt;
|Culinarian || 1,250,000 || ??? || ???&lt;br /&gt;
|-&lt;br /&gt;
|Gentleman || 2,500,000 || 2,500,000 || 0&lt;br /&gt;
|-&lt;br /&gt;
|And A Scholar || 30,000 || 10,000 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Tincture || 30,000 || 10,000 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Pack Rat || 10,000 || 10,000 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Set Collector || 12,500 || 12,500 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Luck of the Draw==&lt;br /&gt;
Modifies Loot Quality Bonus (LQB).&amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=116382&amp;amp;view=findpost&amp;amp;p=2497184]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Does &#039;&#039;&#039;NOT&#039;&#039;&#039; affect the [[Shrine]], tiers, or [[Equipment Suffixes]]. It only affect drops&#039; [[quality]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Loot Factors&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Loot Factors for [[Equipment]]===&lt;br /&gt;
#The system randomly rolls a value between 200*x and 200.&lt;br /&gt;
#*x is determined by various quality modifiers, and is a number between 0 and 0.75.&lt;br /&gt;
#Exponential function translates the value in step 1 into value q between 0 and 1.&lt;br /&gt;
#*This value q also determines the base quality score.&lt;br /&gt;
#q is multiplied by stat variance and adds to base minimum stats.&lt;br /&gt;
&lt;br /&gt;
===Quality Modifiers===&lt;br /&gt;
*[[Difficulty]]&lt;br /&gt;
*Luck of the Draw Training&lt;br /&gt;
*[[Battle Modes]]&lt;br /&gt;
**[[Random Encounter]]: A static Round Bonus.&lt;br /&gt;
**[[Grindfest]] / [[Item World]]: A variable Round Bonus starts low and increases with each round played, maxing out at round 100.&lt;br /&gt;
**[[Arena]]: A static Arena Bonus is given based on the arena level.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Loot Drop Rolls]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Nerzzzzz</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Ranks&amp;diff=26077</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Ranks&amp;diff=26077"/>
		<updated>2013-09-18T06:19:21Z</updated>

		<summary type="html">&lt;p&gt;Nerzzzzz: Level 150 → Level 140 for Arena Challenge &amp;quot;Sealed Power&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a player gains [[EXP]] and increase in levels, their character will increase in rank. Their rank will go up automatically each time their level reaches a multiple of 10, until they reach level 90. Each subsequent rank must be unlocked by completing a particular challenge and these unlockable ranks have special benefits attached. These subsequent ranks also have to be manually selected.&lt;br /&gt;
&lt;br /&gt;
A player&#039;s current rank is displayed below their avatar in the [[E-Hentai Forums]]. Ranks can be changed any time through the [[HentaiVerse Settings]] pane.&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level Range&lt;br /&gt;
!Title&lt;br /&gt;
!Bonuses&lt;br /&gt;
!Requirement to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0 || Newbie ||width=&amp;quot;140px&amp;quot;| None ||rowspan=&amp;quot;11&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-10 || Beginner || +0.5% Damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10-19 || Novice || +1% Damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20-29 || Apprentice || +1.5% Damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30-39 || Journeyman || +2% Damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40-49 || Artisan || +2.5% Damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50-59 || Expert || +3% Damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60-69 || Master || +3.5% Damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70-79 || Champion || +4% Damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80-89 || Hero || +4.5% Damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 90-99 || Lord || +5% Damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100-149 || Ascended || +6% Damage &amp;lt;br&amp;gt;+1% Evade || Clear the level 100 [[Arena]] Challenge &amp;quot;Endgame&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 150-199 || Destined || +8% Damage &amp;lt;br&amp;gt;+2% Evade || Clear the level 140 [[Arena]] Challenge &amp;quot;Sealed Power&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200+ || Godslayer || +10% Damage &amp;lt;br&amp;gt;+3% Evade || Clear the level 200 [[Arena]] Challenge &amp;quot;[[HentaiVerse_Bestiary#Trio_and_the_Tree|The Trio and the Tree]]&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 300+ || Dovahkiin || [[Skills#Special_Skills|FUS RO DAH]] [[Skill]]|| Clear the level 300 [[Arena]] Challenge &amp;quot;[[HentaiVerse_Bestiary#A_Dance_With_Dragons|A Dance With Dragons]]&amp;quot; at Battletoads [[difficulty]] or higher.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Leveling Up]]&lt;br /&gt;
*[[Level and Rank Table]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
[[Category:E-Hentai Forums]]&lt;/div&gt;</summary>
		<author><name>Nerzzzzz</name></author>
	</entry>
</feed>