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	<id>https://ehwiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Neotetron</id>
	<title>EHWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ehwiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Neotetron"/>
	<link rel="alternate" type="text/html" href="https://ehwiki.org/wiki/Special:Contributions/Neotetron"/>
	<updated>2026-04-03T17:36:39Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://ehwiki.org/index.php?title=Ring_of_Blood&amp;diff=24304</id>
		<title>Ring of Blood</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Ring_of_Blood&amp;diff=24304"/>
		<updated>2013-05-26T08:00:17Z</updated>

		<summary type="html">&lt;p&gt;Neotetron: Forgot something. My bad.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ring of Blood is one of the [[battle modes]] in the [[HentaiVerse]] mini-game. The Ring of Blood is a single-round battle that places players against powerful foes.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
Each challenge may be attempted by using the appropriate number of [[Items#Tokens|Tokens of Blood]]. Each challenge may only be attempted once per [[Dawn of a New Day]], regardless of success or failure.&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
See the [[HentaiVerse Bestiary]] for monster information.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Challenge || Min. Level || Token Cost || 1st Clear Bonus || Composition&lt;br /&gt;
|-&lt;br /&gt;
|Konata || 50 || 1 || 25,000 C || Konata + Manbearpig&lt;br /&gt;
|-&lt;br /&gt;
|Mikuru Asahina || 75 || 2 || 25,000 C || Mikuru Asahina + White Bunneh?&lt;br /&gt;
|-&lt;br /&gt;
|Ryouko Asakura || 75 || 2 || 25,000 C || Ryouko Asakura + Mithra&lt;br /&gt;
|-&lt;br /&gt;
|Yuki Nagato || 75 || 2 || 25,000 C || Yuki Nagato + Dalek&lt;br /&gt;
|-&lt;br /&gt;
|Real Life || 100 || 3 || 50,000 C || Real Life + Konata&lt;br /&gt;
|-&lt;br /&gt;
|Invisible Pink Unicorn || 150 || 3 || 100,000 C || Invisible Pink Unicorn + ???&lt;br /&gt;
|-&lt;br /&gt;
|Flying Spaghetti Monster || 200 || 5 || 150,000 C || Flying Spaghetti Monster + Ryouko Asakura + Mikuru Asahina + Yuki Nagato&lt;br /&gt;
|-&lt;br /&gt;
|Triple Trio And The Tree || 250 || 10 || 200,000 C || Goddess Trio + The 3 Dragons + Real Life + Invisible Pink Unicorn + Flying Spaghetti Monster&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
The first completion of a challenge provides a Clear Bonus while subsequent completions only reward 1,000 [[credits]]. The first time a challenge is cleared on a higher [[difficulty]] than previously accomplished also grants full HP and MP restoration. There is also a guaranteed drop upon completing any challenge.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Arena]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Neotetron</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Ring_of_Blood&amp;diff=24303</id>
		<title>Ring of Blood</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Ring_of_Blood&amp;diff=24303"/>
		<updated>2013-05-26T07:59:43Z</updated>

		<summary type="html">&lt;p&gt;Neotetron: Filling in some info only a noob like me could find. =P&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ring of Blood is one of the [[battle modes]] in the [[HentaiVerse]] mini-game. The Ring of Blood is a single-round battle that places players against powerful foes.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
Each challenge may be attempted by using the appropriate number of [[Items#Tokens|Tokens of Blood]]. Each challenge may only be attempted once per [[Dawn of a New Day]], regardless of success or failure.&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
See the [[HentaiVerse Bestiary]] for monster information.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Challenge || Min. Level || Token Cost || 1st Clear Bonus || Composition&lt;br /&gt;
|-&lt;br /&gt;
|Konata || 50 || 1 || 25,000 C || Konata + Manbearpig&lt;br /&gt;
|-&lt;br /&gt;
|Mikuru Asahina || 75 || 2 || 25,000 C || Mikuru Asahina + White Bunneh?&lt;br /&gt;
|-&lt;br /&gt;
|Ryouko Asakura || 75 || 2 || 25,000 C || Ryouko Asakura + Mithra&lt;br /&gt;
|-&lt;br /&gt;
|Yuki Nagato || 75 || 2 || 25,000 C || Yuki Nagato + Dalek&lt;br /&gt;
|-&lt;br /&gt;
|Real Life || 100 || 3 || 50,000? C || Real Life + Konata&lt;br /&gt;
|-&lt;br /&gt;
|Invisible Pink Unicorn || 150 || 3 || 100,000 C || Invisible Pink Unicorn + ???&lt;br /&gt;
|-&lt;br /&gt;
|Flying Spaghetti Monster || 200 || 5 || 150,000 C || Flying Spaghetti Monster + Ryouko Asakura + Mikuru Asahina + Yuki Nagato&lt;br /&gt;
|-&lt;br /&gt;
|Triple Trio And The Tree || 250 || 10 || 200,000 C || Goddess Trio + The 3 Dragons + Real Life + Invisible Pink Unicorn + Flying Spaghetti Monster&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
The first completion of a challenge provides a Clear Bonus while subsequent completions only reward 1,000 [[credits]]. The first time a challenge is cleared on a higher [[difficulty]] than previously accomplished also grants full HP and MP restoration. There is also a guaranteed drop upon completing any challenge.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Arena]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Neotetron</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Training&amp;diff=23870</id>
		<title>Training</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Training&amp;diff=23870"/>
		<updated>2013-05-19T03:20:12Z</updated>

		<summary type="html">&lt;p&gt;Neotetron: I have no training in Ability Boost; this is the base cost. (Unless there are other factors involved. If so, my bad.)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Training is a feature where [[credits]] are spent on skills that affect the player, mainly in the [[HentaiVerse]]. The credit cost of training a given skill increases with skill level. Skill training can be aborted, in which case the whole cost will be refunded. Players can only train one skill at a time. Players can continue to take other actions including [[combat]] after initiating training.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: If a player leaves the training screen before training is completed, they will have to revisit it after it has finished in order to receive the bonus.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
!Skill&lt;br /&gt;
!Effect&lt;br /&gt;
!Time&lt;br /&gt;
!Levels&lt;br /&gt;
!Initial Cost&lt;br /&gt;
!Final Cost&lt;br /&gt;
!Total Cost&lt;br /&gt;
|-&lt;br /&gt;
!Misc Posting&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | Raises your [[Gallery_Categories#Limits|limit for posting &amp;quot;Misc&amp;quot; galleries]] by 25.&lt;br /&gt;
|1H&lt;br /&gt;
|20&lt;br /&gt;
|5,000&lt;br /&gt;
|763,500&lt;br /&gt;
|3,231,340&lt;br /&gt;
|-&lt;br /&gt;
!Adept Learner&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | Boosts your [[EXP]] bonus by 1%.&lt;br /&gt;
|1H&lt;br /&gt;
|300&lt;br /&gt;
|50&lt;br /&gt;
|99,999&lt;br /&gt;
|5,889,168&lt;br /&gt;
|-&lt;br /&gt;
!Assimilator&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | Increases the rate at which you gain [[proficiency]] by 10%.&lt;br /&gt;
|24H&lt;br /&gt;
|10&lt;br /&gt;
|50,000&lt;br /&gt;
|1,000,000&lt;br /&gt;
|4,403,900&lt;br /&gt;
|-&lt;br /&gt;
!Ability Boost&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | Awards you an additional [[Ability Point]].&lt;br /&gt;
|2H&lt;br /&gt;
|500&lt;br /&gt;
|100&lt;br /&gt;
|???&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
!Manifest Destiny&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | Awards you an additional [[Mastery Point]].&lt;br /&gt;
|24H&lt;br /&gt;
|10&lt;br /&gt;
|1,000,000&lt;br /&gt;
|???&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
!Power Tank&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | (&#039;&#039;No longer has any effect&#039;&#039;)&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!Scavenger&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | Increases your base loot [[drop chance]] by 2%.&lt;br /&gt;
|4H&lt;br /&gt;
|50&lt;br /&gt;
|500?&lt;br /&gt;
|???&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
![[#Luck_of_the_Draw|Luck of the Draw]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | Increases your loot quality bonus by 1%.&lt;br /&gt;
|8H&lt;br /&gt;
|25&lt;br /&gt;
|1,000&lt;br /&gt;
|9,999,999&lt;br /&gt;
|36,840,660&lt;br /&gt;
|-&lt;br /&gt;
!Quartermaster&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | Increases your base [[equipment]] [[drop chance]] by 5%.&lt;br /&gt;
|12H&lt;br /&gt;
|20&lt;br /&gt;
|2,000&lt;br /&gt;
|9,999,999&lt;br /&gt;
|31,236,286&lt;br /&gt;
|-&lt;br /&gt;
!Archaeologist&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | Increases your base [[artifact]] [[drop chance]] by 10%.&lt;br /&gt;
|24H&lt;br /&gt;
|10&lt;br /&gt;
|3,000&lt;br /&gt;
|8,000,000?&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
!Culinarian&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | Improved monster [[hunger]] drain&lt;br /&gt;
|24H&lt;br /&gt;
|1,250,000&lt;br /&gt;
|10&lt;br /&gt;
|???&lt;br /&gt;
|137,500,000?&lt;br /&gt;
|-&lt;br /&gt;
!Gentleman&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | Improved monster [[morale]] drain&lt;br /&gt;
|24H&lt;br /&gt;
|2,500,000&lt;br /&gt;
|10&lt;br /&gt;
|???&lt;br /&gt;
|137,500,000?&lt;br /&gt;
|-&lt;br /&gt;
!And A Scolar [sic]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | Increases the number of slots in your [[Battle Inventory]] for [[scrolls]] by 1.&lt;br /&gt;
|0H&lt;br /&gt;
|4&lt;br /&gt;
|25,000&lt;br /&gt;
|???&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
!Tincture&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | Increases the number of slots in your [[Battle Inventory]] for [[infusions]] by 1.&lt;br /&gt;
|0H&lt;br /&gt;
|3&lt;br /&gt;
|50,000&lt;br /&gt;
|???&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
!Pack Rat&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | Increases the number of slots in your [[Battle Inventory]] for [[items]] by 1.&lt;br /&gt;
|0H&lt;br /&gt;
|10&lt;br /&gt;
|20,000&lt;br /&gt;
|???&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
!Set Collector&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | Increases the number of [[equipment]] sets available.&lt;br /&gt;
|12H&lt;br /&gt;
|4&lt;br /&gt;
|12,500&lt;br /&gt;
|50,000&lt;br /&gt;
|125,000&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!Totals&lt;br /&gt;
|&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| ???H&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; - Cannot be trained beyond the player&#039;s [[level]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; - Cannot be training beyond (the player&#039;s level / 50).&lt;br /&gt;
&lt;br /&gt;
==Costs==&lt;br /&gt;
The credit cost of any training can be calculated as:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Cost&#039;&#039;&#039; = round[(base_cost + level_cost * N) ^ (1 + exponent * N)]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where:&lt;br /&gt;
*base_cost = The initial base cost of the training item&lt;br /&gt;
*level_cost = The cost to go up from level N to level N+1&lt;br /&gt;
*N = The current level trained&lt;br /&gt;
*exponent = The exponential value used to create a dynamic cost curve&lt;br /&gt;
&lt;br /&gt;
===Values===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Skill&lt;br /&gt;
!Base Cost&lt;br /&gt;
!Level Cost&lt;br /&gt;
!Exponent&lt;br /&gt;
|-&lt;br /&gt;
|Misc Posting || 5000 || 100 || 0.0280232009&lt;br /&gt;
|-&lt;br /&gt;
|Adept Learner || 50 || 10 || 0.00145684&lt;br /&gt;
|-&lt;br /&gt;
|Assimilator || 50000 || 50000 || 0.0058690916&lt;br /&gt;
|-&lt;br /&gt;
|Ability Boost || 100 || ??? || ???&lt;br /&gt;
|-&lt;br /&gt;
|Manifest Destiny || 1,000,000 || ??? || ???&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger || 500 || 200? || 0.0136609166?&lt;br /&gt;
|-&lt;br /&gt;
|Luck of the Draw || 1000 || 1000 || 0.0246522613&lt;br /&gt;
|-&lt;br /&gt;
|Quartermaster || 2000 || 1500 || 0.0295264091&lt;br /&gt;
|-&lt;br /&gt;
|Archaeologist || 3000 || 2000? || 0.0688375969?&lt;br /&gt;
|-&lt;br /&gt;
|Culinarian || 1,250,000 || ??? || ???&lt;br /&gt;
|-&lt;br /&gt;
|Gentleman || 2,500,000 || ??? || ???&lt;br /&gt;
|-&lt;br /&gt;
|And A Scolar || 25,000 || ??? || 0&lt;br /&gt;
|-&lt;br /&gt;
|Tincture || 50,000 || ??? || 0&lt;br /&gt;
|-&lt;br /&gt;
|Pack Rat || 20000 || 20000 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Set Collector || 12500 || 12500 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Luck of the Draw==&lt;br /&gt;
Modifies Loot Quality Bonus (LQB).&amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=116382&amp;amp;view=findpost&amp;amp;p=2497184]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Does &#039;&#039;&#039;NOT&#039;&#039;&#039; affect the [[Shrine]], tiers, or [[Equipment Suffixes]]. It only affect drops&#039; [[quality]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Loot Factors&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Loot Factors for [[Equipment]]===&lt;br /&gt;
#The system randomly rolls a value between x and 200.&lt;br /&gt;
#*x is determined by various quality modifiers, and is a number between 0 and 0.75.&lt;br /&gt;
#Exponential function translates the value in step 1 into value q between 0 and 1.&lt;br /&gt;
#*This value q also determines the base quality score.&lt;br /&gt;
#q is multiplied by stat variance and adds to base minimum stats.&lt;br /&gt;
&lt;br /&gt;
===Quality Modifiers===&lt;br /&gt;
*[[Difficulty]]&lt;br /&gt;
*Luck of the Draw Training&lt;br /&gt;
*[[Battle Modes]]&lt;br /&gt;
**[[Random Encounter]]: A static Round Bonus.&lt;br /&gt;
**[[Grindfest]] / [[Item World]]: A variable Round Bonus starts low and increases with each round played, maxing out at round 100.&lt;br /&gt;
**[[Arena]]: A static Arena Bonus is given based on the arena level.&lt;br /&gt;
&lt;br /&gt;
==Increased Drop Chances==&lt;br /&gt;
&#039;&#039;&#039;Note that the actual drop percentages are estimates and may be outdated.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scavenger, Quartermaster, and Archaeologist affect the base chances of drops. Base chance of getting any loot at all is 5%; maxing out Scavenger can bring this up to 10%. Thus Scavenger increases a player&#039;s chance of getting both equipment and artifacts because there will be more rolls occurring after the initial loot roll, but their individual percentages will remain the same. Additionally, because equipment rolls occur before artifact rolls, increasing Quartermaster will &#039;&#039;slightly&#039;&#039; reduce a player&#039;s chance of getting artifacts and other items.&lt;br /&gt;
&lt;br /&gt;
Drop chance can be determined by the following formula (Base_loot_drop = 0.05):&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;Loot_drop = Base_loot_drop + (Base_loot_drop * Scavenger_level * 0.02)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
True equipment drop chance can be determined by the following formula (Base_equip_drop = 0.04):&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;Equipment_drop = Loot_drop * (Base_equipment_drop + (Base_equip_drop * Quartermaster_level * 0.05)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
True artifact drop chance can be determined by the following formula (Base_artifact_drop = 0.002):&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;Artifact_drop = (Loot_drop - Equip_drop) * (Base_artifact_drop + (Base_artifact_drop * Archaeologist_level * 0.1))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other loot always has a 100% chance of dropping when a player rolls for a drop, and subsequent equipment and artifact rolls fail. More information about drop chances can be found [[Loot Drop Rolls|here]].&lt;br /&gt;
&lt;br /&gt;
Formula for other loot:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;Other_drop = (Loot_drop - Equip_drop - Artifact_drop) * (Base_other_drop)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Base_other_drop is the numerical value for a specific item, i.e. percentage_value / 100. It is possible to also combine the base drop chances of several items to get their true combined drop chance).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Loot Drop Rolls]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://www.starfleetplatoon.com/EHCalc/download.php Sonic&#039;s EH Calculator] - Calculates how much each level of training costs, among many other features.&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
[[Category:Site Features]][[Category:E-Hentai Forums]]&lt;/div&gt;</summary>
		<author><name>Neotetron</name></author>
	</entry>
</feed>