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	<title>EHWiki - User contributions [en]</title>
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	<updated>2026-07-14T17:25:27Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ehwiki.org/index.php?title=Skills&amp;diff=64795</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Skills&amp;diff=64795"/>
		<updated>2026-07-14T16:40:21Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: Update status effect durations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Skills&#039;&#039;&#039; are special abilities in the [[HentaiVerse]], currently for aiding the user in combat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Universal Skills&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Innate Skills==&lt;br /&gt;
These skills are available to all players.&lt;br /&gt;
{|class=wikitable width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Status Effect&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:defend.png]]&amp;lt;br&amp;gt;Defend&lt;br /&gt;
| You are defending from enemy blows. The amount of damage you take is reduced by 25%&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Defending&#039;&#039;&#039; lasts for 2 turns - the turn in which it was cast and the following turn&#039;&#039;&lt;br /&gt;
* &#039;&#039;25% [[Overcharge]] (one whole yellow pip) is consumed to recover 25% [[Character_Stats#Bases|base health]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Static_Charge.png]]&amp;lt;br&amp;gt;Focus&lt;br /&gt;
| You are mentally prepared for casting a magical attack. The chance for your spell to miss or being resisted is reduced, but so are your avoidance stats.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Focusing&#039;&#039;&#039; will leave the player unable to Evade/Block/Parry/Resist (-100% penalty). Monsters can still miss though.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Focusing&#039;&#039;&#039; lasts for 2 turns - the turn in which it was cast and the following turn&#039;&#039;&lt;br /&gt;
* &#039;&#039;Increases Magic Hit Chance by 100% and reduces monsters&#039; resist chance by 50%?&#039;&#039;&lt;br /&gt;
* &#039;&#039;25% [[Overcharge]] (one whole yellow pip) is consumed to recover 5% [[Character_Stats#Bases|base mana]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:flee.png]]&amp;lt;br&amp;gt;Flee&lt;br /&gt;
| You are running away.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Fleeing&#039;&#039;&#039; may take a full turn to take effect, during which monsters may still attack.&lt;br /&gt;
**The Yakety Sax [[Hath Perk]] makes fleeing instant.&lt;br /&gt;
* &#039;&#039;Removes the player from the current [[battle]] series.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Counts as a [[Monster_Lab#Chances|victory]] for monsters involved. There is a cooldown on how often a player can count towards a monster&#039;s win stat.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:sscan.png]]&amp;lt;br&amp;gt;Scan&lt;br /&gt;
| Retrieve data on the target.[[Image:Scan_Example.png|frame|right|Scan Example]]&lt;br /&gt;
*&#039;&#039;Gives further details about a single monster, including its&#039;&#039;:&lt;br /&gt;
** Health, Mana, and Spirit Points&lt;br /&gt;
** Class and [[Monster_Lab#Monster_Stats_.26_Power_Level|Power Level]]&lt;br /&gt;
** Owner&lt;br /&gt;
** Melee attack [[damage type]]&lt;br /&gt;
** Damage type mitigation values&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fighting Skills&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Skills==&lt;br /&gt;
A player&#039;s [[fighting style]] will grant additional fighting skills to players. &lt;br /&gt;
*They cannot miss, be parried, or be evaded.&lt;br /&gt;
*Players do not need to be in [[Spirit Stance]] to use these skills though this does boost their damage.&lt;br /&gt;
**If they are used while Spirit Stance is activated, the cost for Spirit Stance will be deducted before the skill is used. Thus, the skill will fail if the player doesn&#039;t have at least 10% Overcharge past the skill&#039;s cost.&lt;br /&gt;
*Using skills will drain [[Overcharge]] according to the table below. Additional Overcharge won&#039;t give any bonus towards the inflicted damage.&lt;br /&gt;
*All skills have a cooldown time before they can be used again.&lt;br /&gt;
*New skills are unlocked with higher [[Proficiencies]]. For Niten Ichiryu, the smaller of dual-wield and two-handed proficiencies is used for this calculation.&lt;br /&gt;
*These skills use the player&#039;s current mainhand [[Weapons|weapon]]&#039;s element / damage type unless otherwise stated.&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Fighting Style&lt;br /&gt;
!Skill&lt;br /&gt;
!Cost&lt;br /&gt;
!Cooldown&lt;br /&gt;
!width=60px|[[Proficiency|Prof.]] Required&lt;br /&gt;
!Description / Status Effect(s)&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | [[Fighting_Styles#One-Handed|One-Handed]]&lt;br /&gt;
![[Image:sshieldbash.png]]&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Bash an enemy with your shield to stun it, and follow up with a devastating strike with your weapon. &amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Shield Bash&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |25&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |0&lt;br /&gt;
|&lt;br /&gt;
*Does NOT require a [[Shield_(Equipment)|shield]].&lt;br /&gt;
*Causes [[Equipment_Procs|Stunned]] for 5 turns.&lt;br /&gt;
*Does crushing damage.&lt;br /&gt;
|-&lt;br /&gt;
![[Image:svital.png]]&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Follow up with an attack that, if used on a stunned target, causes a large amount of damage and a chance of inflicting bleed.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Vital Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|&lt;br /&gt;
*High chance (75% if no crit) of causing 100 stacks of [[Equipment_Procs|Bleeding Wound]] to a stunned enemy for 10 turns.&lt;br /&gt;
*Deals extra damage to a Stunned enemy.&lt;br /&gt;
|-&lt;br /&gt;
![[Image:smerciful.png]]&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Finish off a mortally wounded enemy.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Merciful Blow&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |100&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |100&lt;br /&gt;
|Deals damage, and if the target is affected by Bleeding Wound and below 25% health, instantly kills them.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | [[Fighting_Styles#Dual_Wielding|Dual Wielding]]&lt;br /&gt;
![[Image:siris.png]]&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;A precision strike towards the sensory organs of your enemy inflicts massive damage and temporarily blinds it.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Iris Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |5&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |0&lt;br /&gt;
|Causes [[Spells#Deprecating_Magic|Blind]] for 100 turns.&lt;br /&gt;
|-&lt;br /&gt;
![[Image:sbackstab.png]]&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Ponies do it from behind.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Backstab&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |5&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|&lt;br /&gt;
*Deals double damage to Blinded targets.&lt;br /&gt;
*Has a ~50% chance to inflict Spreading Poison on a Blinded enemy for 15 turns.&lt;br /&gt;
|-&lt;br /&gt;
![[Image:sfrenzy.png]]&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Go nuts.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Frenzied Blows&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |75&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |100&lt;br /&gt;
|Hits up to 5 targets for a total of 10-20 hits (depends on the number of enemies).&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; | [[Fighting_Styles#Two-Handed|2-Handed Weapon]]&lt;br /&gt;
|-&lt;br /&gt;
![[Image:scleave.png]]&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Focus a powerful strike on a single enemy.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Great Cleave&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |5&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |0&lt;br /&gt;
|Does higher than normal damage and always crits.&lt;br /&gt;
|-&lt;br /&gt;
![[Image:srending.png]]&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Tears through enemy defenses, leaving them vulnerable for followup attacks. &amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Rending Blow&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |5&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|&lt;br /&gt;
*Inflicts 3 stacks of [[Equipment_Procs|Penetrated Armor]] on up to 5 targets.&lt;br /&gt;
*Damage of the skill bypasses Monster Physical Mitigation.&lt;br /&gt;
|-&lt;br /&gt;
![[Image:sshatter.png]]&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;A mighty swing with your weapon causes your enemies to stagger.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Shatter Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |5&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |100&lt;br /&gt;
|Inflicts [[Equipment_Procs|Stunned]] for 5 turns on up to 5 targets if they have Penetrated Armor.&lt;br /&gt;
|-&lt;br /&gt;
![[Fighting_Styles#Niten_Ichiryu|Niten Ichiryu]]&lt;br /&gt;
![[Image:sskyward.png]]&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Channels the power of the heavens for a powerful strike that causes massive carnage.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Skyward Sword&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |100&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |0&lt;br /&gt;
|&lt;br /&gt;
*Inflicts both 3 stacks of [[Equipment_Procs|Penetrated Armor]] (reduced to 25% mitigation) and 100 stacks of [[Equipment_Procs|Bleeding Wound]] on up to 5 targets.&lt;br /&gt;
*Damage of the skill bypasses Monster Physical Mitigation.&lt;br /&gt;
|-&lt;br /&gt;
![[Fighting_Styles#Staff|Staff]]&lt;br /&gt;
![[Image:sconcussive.png]]&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Focus your power into a precision strike towards the head of your enemy, causing major damage and stunning it.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Concussive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |0&lt;br /&gt;
|&lt;br /&gt;
*Causes Stunned for 5 turns. Will not refresh an existing stun.&lt;br /&gt;
*Does magical damage, not physical.&lt;br /&gt;
*Can proc [[Fighting_Styles#Staff|Coalesced Mana]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Skills==&lt;br /&gt;
Skills that have special requirements to unlock.&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Cost !! Cooldown !! Status Effect&lt;br /&gt;
|-&lt;br /&gt;
![[Image:sofc.png]]&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Massive AoE damage to all enemies on the battlefield.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Orbital Friendship Cannon&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |200&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|&lt;br /&gt;
*Hits all targets.&lt;br /&gt;
*Does [[Void]] damage.&lt;br /&gt;
*Unlocked as long as the player owns at least 21 different [[collectables]].&lt;br /&gt;
** These must be kept in the player&#039;s inventory - not offered at the shrine. (It may take up to one day to become available.)&lt;br /&gt;
*Damage greatly increased by unlocking the Manehattan Project [[Hath Perk]].&lt;br /&gt;
|-&lt;br /&gt;
![[Image:sfus.png]]&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Damages and temporarily staggers all enemies on the battlefield.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;FUS RO DAH&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |100&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|&lt;br /&gt;
*Hits all targets.&lt;br /&gt;
*Does [[Void]] damage.&lt;br /&gt;
*Causes [[Equipment_Procs|Stunned]] for 5 turns.&lt;br /&gt;
*Unlocked by obtaining and using the Dovahkiin or Ponyslayer [[title]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
&amp;lt;!-- Overcharge for damage calculations is the Overcharge before skill use (otherwise a skill that used all OC would do 0 damage). --&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Base Skill Damage&#039;&#039;&#039; = Physical_Attack_Base_Damage * Skill_Multiplier&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Skill Multiplier&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;1H&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shield Bash || x4  (Crushing damage)&lt;br /&gt;
|-&lt;br /&gt;
|Vital Strike || x4 , x20 (Against stunned)&lt;br /&gt;
|-&lt;br /&gt;
|Merciful Blow || x10 (If Monster&#039;s HP &amp;gt; 25%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;2H&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Great Cleave || x10&lt;br /&gt;
|-&lt;br /&gt;
|Rending Blow || x4&lt;br /&gt;
|-&lt;br /&gt;
|Shatter Strike || x3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Dual Wield&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Iris Strike || x6 (Main hand ABD)&lt;br /&gt;
|-&lt;br /&gt;
|Backstab || x10 (Main hand ABD)&lt;br /&gt;
|-&lt;br /&gt;
|Frenzied Blows || x3 (Main hand ABD)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Niten&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Skyward Sword || x4&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Staff&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Concussive Strike || x6 (Magic damage)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Special&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Orbital Friendship Cannon || x20 (Without Manehatten Project)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Overcharge]]&lt;br /&gt;
*[[Spells]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=The_Armory&amp;diff=64794</id>
		<title>The Armory</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=The_Armory&amp;diff=64794"/>
		<updated>2026-07-14T16:05:36Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: Some more charm effect values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP&lt;br /&gt;
&lt;br /&gt;
The Armory allows players to Organize, Modify, Repair, Soulbind, Purchase, Sell, and Salvage [[equipment]].&lt;br /&gt;
&lt;br /&gt;
==Organize==&lt;br /&gt;
&lt;br /&gt;
This is the default option when accessing The Armory, and will also be set on the New tab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can bulk organise your equipment on this or any of the other above tabs while on the Organize tab to the left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9 tabs allow for quicker location of specific equipment for organising. The New tab shows you recently acquired equipment, followed by each [[weapon]] type and [[armor]] weight, followed by a Salvaged tab, which contains the remains of salvaged equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Equipment is organised by selecting any items that need organising in the same way, then selecting Enable under:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
📌 Pinned, to pin all selected equipment. Pinned equipment are always sorted before unpinned equipment for each respective equipment type.&lt;br /&gt;
&lt;br /&gt;
🛡️ Protected equipment require an additional confirmation to select for sell or salvage, to be attached to mooglemails, and to be sacrificed for stat fusion. This protects them from various dangerous actions while not preventing it outright.&lt;br /&gt;
&lt;br /&gt;
🔒 Locked equipment are further protected and will not show up on pages with potentially dangerous actions at all. You can still freely repair, upgrade and modify protected and locked equipment. Equips cannot be both locked and protected.&lt;br /&gt;
&lt;br /&gt;
📦 Stored equipment are hidden on all equipment lists except for the one on this page, and are not available for any actions. These will not count towards your regular equipment limit unless your equipment storage overflows.&lt;br /&gt;
&lt;br /&gt;
🗡️ Equipped equipment is used as an indicator for equipment that is currently equipped, even if it is in a different equipment set or profile. These cannot be stored; attempting this will be silently ignored.&lt;br /&gt;
&lt;br /&gt;
Clicking Organize Equipment after making the choices applies them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Clear option removes the Pinned, Store, or Protect/Lock status where present when selected. The Protect and Lock options may not be cleared individually, they clear together.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unchanged, the default option, maintains the current Pinned, Stored, Protected, or Locked status if not adjusted to Enable or Clear&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modify==&lt;br /&gt;
&lt;br /&gt;
In this section, [[equipment]] can be modified in various ways. The default tab is Equipped, which lists everything the Player has equipped currently, across all personas and equipment sets. These are marked with a 🗡️. The other tabs let you also filter to newly acquired gear, or to gear of a specific type.&lt;br /&gt;
&lt;br /&gt;
To use this section, the Player chooses the equip they want to modify, and click &amp;quot;Modify Equipment&amp;quot;, which then provides various options.&lt;br /&gt;
&lt;br /&gt;
All equipment have a modify page, but no stat changing modification may be performed unless the equipment is Soulbound. See the [[Bazaar/The_Armory/Soulbind/New|Soulbind]] tab for more information on soulbinding.&lt;br /&gt;
&lt;br /&gt;
For equipment that has been soulbound, the following actions may be performed.&lt;br /&gt;
&lt;br /&gt;
===Challenge [[Item World]]===&lt;br /&gt;
This option lets you consume [[Items|World Seeds]] to enter the Item World (IW) [[battle mode]]. Each victorious completion increases all base stats by 1% (2% for Physical and Magical Attack), increases the amount of charm points available on the equip by 1, and increases the maximum forge level on the equip by 1. The maximum IW level is the third number after Upgrade Tier:, the current level is the second. IW may not exceed the maximum IW level. For example: Upgrade Tier 0 / 15 / 25 indicates that the gear may be IW&#039;d to level 25, and is currently at IW 15.&lt;br /&gt;
&lt;br /&gt;
See [[Item World]] for a more detailed breakdown of this battle mode.&lt;br /&gt;
&lt;br /&gt;
===Forging===&lt;br /&gt;
&lt;br /&gt;
Equipment may be forged, up to the maximum completed Item World level. This always costs materials, rare materials depending on the equipment type, credits, and Legendary or Peerless Cores. Legendary Cores and Peerless Cores are substituted with a credit cost if the Player does not own enough Cores in their inventory.&lt;br /&gt;
&lt;br /&gt;
Each upgrade level increases all base stats by 1% (2% for Physical and Magical attack).&lt;br /&gt;
&lt;br /&gt;
The forge level is the first number after Upgrade Tier:. For example, Upgrade Tier: 10 / 15 / 25 indicates the current forge level is 10, it can currently go up to 15 (the current IW level), and the maximum forge level of 25, should the IW level also be completed to 25.&lt;br /&gt;
&lt;br /&gt;
====Materials====&lt;br /&gt;
=====Basic Materials=====&lt;br /&gt;
These come in &#039;&#039;&#039;Low&#039;&#039;&#039;, &#039;&#039;&#039;Mid&#039;&#039;&#039;, and &#039;&#039;&#039;High&#039;&#039;&#039;-grade varieties.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge &amp;amp; Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloth&#039;&#039;&#039; || Cloth armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leather&#039;&#039;&#039; || Light armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metals&#039;&#039;&#039; || Heavy armor and Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wood&#039;&#039;&#039; || Staffs and Shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Rare Materials=====&lt;br /&gt;
Cannot be retrieved from salvaging (except from those coming from upgrades, with the usual 90% ratio).&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystallized Phazon&#039;&#039;&#039; || Phase armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shade Fragment&#039;&#039;&#039; || Shade armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repurposed Actuator&#039;&#039;&#039; || Power armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense Matrix Modulator&#039;&#039;&#039; || Force Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Upgrade Costs====&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Superior&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Exquisite&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Magnificent&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Low Grade, 5 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Low Grade, 10 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Low Grade, 15 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Low Grade, 20 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Low Grade, 25 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Low Grade, 30 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Low Grade, 35 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Low Grade, 40 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Low Grade, 45 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Legendary&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Mid Grade, 10 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Mid Grade, 15 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Mid Grade, 20 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Mid Grade, 25 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Mid Grade, 35 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Mid Grade, 40 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Mid Grade, 45 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Peerless&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 26&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 27&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Charm Slots===&lt;br /&gt;
Charms, and the [[Charms#Pouches|Pouches]] that contain them, may be equipped. Each charm has it&#039;s own charm point cost and energy upkeep materials. Pouches do not require upkeep, except to replace them should they be destroyed, but also have a charm point cost depending on their effect, notably protecting the charms from damage, and reducing the amount of wear the charms receive through battle.&lt;br /&gt;
&lt;br /&gt;
Charms can be found on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] screen of The Armory, after selecting an equipment under the Modify tab.&lt;br /&gt;
&lt;br /&gt;
They come in &amp;quot;Lesser&amp;quot; and &amp;quot;Greater&amp;quot; variants. Greater charms are more expensive to slot but give a larger bonus.&lt;br /&gt;
&lt;br /&gt;
Each equipment piece has a number of Charm Slots, as well as a base number of Charm Points; both depend on the quality of the equipment. You can boost the number of Charm Points by clearing levels in the [[Item World]] and upgrading, each of which adds +1 charm point.&lt;br /&gt;
&lt;br /&gt;
Charms are consumables, and will wear out over time without sufficient protection; the [[condition]] is visible in the charm selector on the modify screen. This works the same as regular equipment damage, except it is not affected by the Repair Bear [[Hath Perk]]. If the Charm is exposed, it will take condition loss equal to the base equipment condition loss. Lesser Charms wear out twice as fast as Greater Charms.&lt;br /&gt;
&lt;br /&gt;
Wear can be reduced by using a [[The Armory#Pouches|Pouch]]. All Charms come inside a free Silk Pouch.&lt;br /&gt;
&lt;br /&gt;
When a Charm reaches 20% condition, it is considered worn and becomes replaceable. You can either manually replace damaged charms and pouches from the charm selector, or automatically by repairing it with the Repair button on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] page or via the [[Bazaar/The_Armory/Repair/New|Repair]] tab. Once a Charm Reaches 20% Condition, its Pouch cannot be replaced without also replacing the Charm.&lt;br /&gt;
&lt;br /&gt;
While above 20% Condition, it is possible to replace a Charm inside of a Pouch without destroying the latter. It is also possible to replace a Pouch with a &amp;quot;higher&amp;quot; (or lower for Charm Point saving purposes) tier one without destroying/replacing the Charm as long as the condition does not fall below 20%.&lt;br /&gt;
&lt;br /&gt;
If you replace a [[The_Armory#Repair|worn or torn]] charm with an identical charm, it will not charge upkeep [[materials]], and any remaining condition will be added to the new charm. I.E., if the old Charm had 10% condition remaining, the replacement charm will initially be at 110% condition.&lt;br /&gt;
&lt;br /&gt;
Charms also require upkeep [[Items]]. Elemental Charms require elemental [[infusions]], Voidseeker charms require [[Items|Voidseeker Shards]], Featherweight Charms need [[Items|Featherweight Shards]], and Aether Charms require [[Items|Aether Shards]]. Other Charms use Energy Cells. This is charged as part of the slotting and repair costs.&lt;br /&gt;
&lt;br /&gt;
Charms can be obtained by clearing [[Item World|Item Worlds]]; however, they are not automatically attached to the cleared equipment. Charms and [[Charms#Pouches|pouches]] can also be obtained by offering [[Trophies]] at [[The Shrine]], and can be traded in [[The Market]].&lt;br /&gt;
&lt;br /&gt;
It is not possible to extract Charms or Pouches from a piece of Equipment once attached.&lt;br /&gt;
&lt;br /&gt;
=====Charms=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Charm&lt;br /&gt;
|Charm Point Cost&lt;br /&gt;
|Effects&lt;br /&gt;
|Material Costs&lt;br /&gt;
|Slot&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Featherweight Charm&lt;br /&gt;
|5&lt;br /&gt;
|Reduces [[Burden]] and [[Interference]]&lt;br /&gt;
|Featherweight Shard x10&lt;br /&gt;
|All&lt;br /&gt;
|-&lt;br /&gt;
|Greater Featherweight Charm&lt;br /&gt;
|15&lt;br /&gt;
|Reduces [[Burden]] and [[Interference]]&lt;br /&gt;
|Featherweight Shard x20&lt;br /&gt;
|All&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Hollowforged Charm&lt;br /&gt;
|15&lt;br /&gt;
|Turns damage into Void and Adds 30% Void Strike&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Hollowforged Charm&lt;br /&gt;
|25&lt;br /&gt;
|Turns damage into Void and Adds 50% Void Strike&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Fire Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Fire Strike&lt;br /&gt;
|Infusion of Flames x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fire Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Fire Strike&lt;br /&gt;
|Infusion of Flames x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Cold Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Cold Strike&lt;br /&gt;
|Infusion of Frost x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Cold Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Cold Strike&lt;br /&gt;
|Infusion of Frost x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Lightning Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Lightning Strike&lt;br /&gt;
|Infusion of Lightning x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Lightning Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Lightning Strike&lt;br /&gt;
|Infusion of Lightning x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Wind Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Wind Strike&lt;br /&gt;
|Infusion of Storms x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Wind Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Wind Strike&lt;br /&gt;
|Infusion of Storms x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Holy Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Holy Strike&lt;br /&gt;
|Infusion of Divinity x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Holy Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Holy Strike&lt;br /&gt;
|Infusion of Divinity x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Dark Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Dark Strike&lt;br /&gt;
|Infusion of Darkness x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Dark Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Dark Strike&lt;br /&gt;
|Infusion of Darkness x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Butcher Charm&lt;br /&gt;
|15&lt;br /&gt;
|Increases Attack Damage by 6%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Butcher Charm&lt;br /&gt;
|30&lt;br /&gt;
|Increases Attack Damage by 10%&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Swiftness Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Attack Speed by +5%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Swiftness Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Attack Speed&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Fatality Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Attack Critical Strike Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fatality Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Attack Critical Strike Damage by +0.1x&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Overpower Charm&lt;br /&gt;
|5&lt;br /&gt;
|Adds 12% Counter-Parry&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Overpower Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 20% Counter-Parry&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Voidseeker Charm&lt;br /&gt;
|15&lt;br /&gt;
|Turns damage into Void, Increases Accuracy, and Adds 30% Void Strike&lt;br /&gt;
|Voidseeker Shard x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Voidseeker Charm&lt;br /&gt;
|30&lt;br /&gt;
|Turns damage into Void, Increases Accuracy, and Adds 50% Void Strike&lt;br /&gt;
|Voidseeker Shard x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Archmage Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Magic Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Archmage Charm&lt;br /&gt;
|40&lt;br /&gt;
|Increases Magic Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Economizer Charm&lt;br /&gt;
|15&lt;br /&gt;
|Adds 10% Mana Conservation for One-Handed and 15% for Two-Handed&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Economizer Charm&lt;br /&gt;
|30&lt;br /&gt;
|Adds 15% Mana Conservation for One-Handed and 25% for Two-Handed&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Spellweaver Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Cast Speed by 5%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Spellweaver Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Cast Speed by 7.5%&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Annihilator Charm&lt;br /&gt;
|15&lt;br /&gt;
|Increases Magic Critical Strike Damage by +0.06x&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Annihilator Charm&lt;br /&gt;
|30&lt;br /&gt;
|Increases Magic Critical Strike Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Penetrator Charm&lt;br /&gt;
|15&lt;br /&gt;
|Adds 12% Counter-Resist&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Penetrator Charm&lt;br /&gt;
|30&lt;br /&gt;
|Adds 20% Counter-Resist&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Aether Charm&lt;br /&gt;
|15&lt;br /&gt;
|Increases Magic Accuracy and adds Mana Conservation&lt;br /&gt;
|Aether Shard x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Aether Charm&lt;br /&gt;
|30&lt;br /&gt;
|Increases Magic Accuracy and adds Mana Conservation&lt;br /&gt;
|Aether Shard x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Fire-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Fire Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Flames x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fire-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Fire Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Flames x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Cold-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Cold Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Frost x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Cold-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Cold Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Frost x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Lightning-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Lightning Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Lightning x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Lightning-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Lightning Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Lightning x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Wind-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Wind Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Storms x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Wind-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Wind Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Storms x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Holy-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Holy Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Divinity x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Holy-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Holy Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Divinity x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Dark-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Dark Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Darkness x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Dark-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Dark Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Darkness x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Juggernaut Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases HP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Juggernaut Charm&lt;br /&gt;
|40&lt;br /&gt;
|Increases HP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Capacitor Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases MP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Capacitor Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases MP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|}&lt;br /&gt;
{{Fnb|1}}Values: &lt;br /&gt;
&lt;br /&gt;
* Shield: &lt;br /&gt;
** X-Proof: Lesser = 12%. Greater = 20%.&lt;br /&gt;
** Juggernaut: Lesser = 6%. Greater = 10%.&lt;br /&gt;
** Capacitor: Lesser = 6%. Greater = 10%.&lt;br /&gt;
&lt;br /&gt;
* Helmet&lt;br /&gt;
** X-Proof: Lesser = 12%. Greater = 20%.&lt;br /&gt;
** Juggernaut: Lesser = 6%. Greater = 10%.&lt;br /&gt;
** Capacitor: Lesser = 6%. Greater = 10%.&lt;br /&gt;
&lt;br /&gt;
* Body&lt;br /&gt;
** X-Proof: Lesser = 14.40%. Greater = 24%.&lt;br /&gt;
** Juggernaut: Lesser = 7.20%. Greater = 12%.&lt;br /&gt;
** Capacitor: Lesser = 7.20%. Greater = 12%.&lt;br /&gt;
&lt;br /&gt;
* Hands&lt;br /&gt;
** X-Proof: Lesser = 10.80%. Greater = 18%.&lt;br /&gt;
** Juggernaut: Lesser = 5.40%. Greater = 9%.&lt;br /&gt;
** Capacitor: Lesser = 5.40%. Greater = 9%.&lt;br /&gt;
&lt;br /&gt;
* Legs&lt;br /&gt;
** X-Proof: Lesser = 13.20%. Greater = 22%.&lt;br /&gt;
** Juggernaut: Lesser = 6.60%. Greater = 11%.&lt;br /&gt;
** Capacitor: Lesser = 6.60%. Greater = 11%.&lt;br /&gt;
&lt;br /&gt;
* Feet.&lt;br /&gt;
** X-Proof: Lesser = 9.80%. Greater = 16%.&lt;br /&gt;
** Juggernaut: Lesser = 4.80%. Greater = 8%.&lt;br /&gt;
** Capacitor: Lesser = 4.80%. Greater = 8%.&lt;br /&gt;
&lt;br /&gt;
=====Pouches=====&lt;br /&gt;
&lt;br /&gt;
The only way of obtaining Pouches is offering [[Trophies]] at [[The Shrine]]. Every 500k of Shrine Value &amp;quot;guarantees&amp;quot; a Pouch bonus drop. The odds are Silk/Kevlar/Mithril: 75%/20%/5%.&lt;br /&gt;
&lt;br /&gt;
* Silk Pouches reduce wear by 50%; the pouch will always be destroyed if it takes damage on defeat.&lt;br /&gt;
&lt;br /&gt;
* Kevlar Pouches reduce wear by 90%; the pouch has a 20% chance of being destroyed if it takes damage on defeat.&lt;br /&gt;
**Requires 1 Charm Point to equip.&lt;br /&gt;
* Mithril Pouches fully eliminate wear, and the pouch itself is indestructible.&lt;br /&gt;
**Requires 2 Charm Points to equip.&lt;br /&gt;
&lt;br /&gt;
===Stat Fusion===&lt;br /&gt;
&lt;br /&gt;
Stat Fusion allows The Player to increase the base stat rolls of Legendary [[equipment]], by sacrificing a different Legendary or Peerless equipment of the same template + slot. In other words, cotton shoes can be fused with all other cotton shoes regardless of [[Detailed Equip Characteristics|prefix/suffix]], but not with phase shoes or cotton pants.&lt;br /&gt;
&lt;br /&gt;
For each stat, if the equip being sacrificed is Peerless or has a base stat higher than the equip being fused, the stat is increased by +2. Otherwise, it is increased by +1, and requires a core corresponding to the equip being fused.&lt;br /&gt;
&lt;br /&gt;
If any of the stats are already capped, it will add +1 overflow point for each capped stat. These are redistributed to uncapped stats in order of lowest base. Stats can get multiple overflow points if there are more capped stats than uncapped stats.&lt;br /&gt;
&lt;br /&gt;
It will charge 10 [[The Forge#Bindings|bindings]] for each stat being upgraded - that is, per fusion, not per point. It also charges a fixed number of credits per fusion based on the type of gear being upgraded and its average base stats. If you are missing any cores, it will add the equivalent number of credits instead, just like for upgrades.&lt;br /&gt;
&lt;br /&gt;
Fully fusing a Legendary piece of equipment to have 200 in all base stats will change it into a Peerless. There are no differences between natural-born Peerless equips and fused post-Legendary Peerless equips.&lt;br /&gt;
&lt;br /&gt;
Note that if you statfuse gear with a &amp;quot;legacy name&amp;quot; (i.e. equipment converted from the old system with a name that doesn&#039;t exist or is different in the new system), this name will be cleared if you fuse it to the point where it changes quality tier.&lt;br /&gt;
&lt;br /&gt;
Certain hath perks will be added that also allow you to upgrade Peerless gear further. You can still sacrifice Legendary gear to fuse these, but the same rules apply. In other words, if sacrificing a Legendary, every stat increase will be +1 and require a Peerless core; if sacrificing a Peerless, every stat increase will be +2 and will not require a core.&lt;br /&gt;
&lt;br /&gt;
====Ranges====&lt;br /&gt;
*Each stat on an [[equipment]] piece is determined based on a base value, which have different ranges depending on the quality. The higher the number, the higher the actual stat. Each stat that has a corresponding [[The Armory#Bindings|binding]] has its own range rolled separately based on the gear quality. Stats that do not have a corresponding binding, are instead determined based on the average of the ones that do. &lt;br /&gt;
**Equipment ranges are not uniform across an equipment piece, each stat is rolled separately.&lt;br /&gt;
*Only Legendary to Peerless+ quality gear may be stat fused to increase their ranges. A Peerless+ equipment fused to 250 stats will be upgraded into the Ultimate quality. Peerless+ and Ultimate requires the Limit Breaker [[Hath Perks]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quality !! Min !! Max&lt;br /&gt;
|-&lt;br /&gt;
| Ultimate || 250 || 250&lt;br /&gt;
|-&lt;br /&gt;
| Peerless+ || 200 || 249&lt;br /&gt;
|-&lt;br /&gt;
| Peerless || 200 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || 170 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Magnificent || 150 || 180&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite || 120 || 160&lt;br /&gt;
|-&lt;br /&gt;
| Superior || 90 || 130&lt;br /&gt;
|-&lt;br /&gt;
| Average || 60 || 100&lt;br /&gt;
|-&lt;br /&gt;
| Fair || 30 || 70&lt;br /&gt;
|-&lt;br /&gt;
| Crude || 0 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bindings====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Upgrades&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Binding of Slaughter&#039;&#039;&#039; ||  Base Physical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Balance&#039;&#039;&#039; || Physical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Isaac&#039;&#039;&#039; || Physical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Destruction&#039;&#039;&#039; || Base Magical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Focus&#039;&#039;&#039; || Magical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Friendship&#039;&#039;&#039; || Magical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Protection&#039;&#039;&#039; || Physical Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fleet&#039;&#039;&#039; || Evade Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Barrier&#039;&#039;&#039; || Block Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Nimble&#039;&#039;&#039; || Parry Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Elementalist&#039;&#039;&#039; || Elemental Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Heaven-sent&#039;&#039;&#039; || Divine Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Demon-fiend&#039;&#039;&#039; || Forbidden Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Curse-weaver&#039;&#039;&#039; || Depreciating Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Earth-walker&#039;&#039;&#039; || Supportive Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Surtr&#039;&#039;&#039; || Fire Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Niflheim&#039;&#039;&#039; || Cold Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Mjolnir&#039;&#039;&#039; || Elec Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Freyr&#039;&#039;&#039; || Wind Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Heimdall&#039;&#039;&#039; || Holy Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Fenrir&#039;&#039;&#039; || Dark Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Dampening&#039;&#039;&#039; || Crushing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Stone-skin&#039;&#039;&#039; || Slashing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Deflection&#039;&#039;&#039; || Piercing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fire-eater&#039;&#039;&#039; || Fire Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Frost-born&#039;&#039;&#039; || Cold Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thunder-child&#039;&#039;&#039; || Elec Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Wind-waker&#039;&#039;&#039; || Wind Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thrice-blessed&#039;&#039;&#039; || Holy Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Spirit-ward&#039;&#039;&#039; || Dark Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Ox&#039;&#039;&#039; || Strength&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Raccoon&#039;&#039;&#039; || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Cheetah&#039;&#039;&#039; || Agility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Turtle&#039;&#039;&#039; || Endurance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fox&#039;&#039;&#039; || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Owl&#039;&#039;&#039; || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Warding&#039;&#039;&#039; || Magical Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Negation&#039;&#039;&#039; || Resist Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scraps&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Repair==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
All equipment has a Condition value which degrades when you are defeated in battle, as well as at a fixed rate depending on the equipment Durability and the number of cleared rounds. Repairs require different Scrap Material corresponding to the equipment type; these can be salvaged from low-grade equipment, or bought from the Item Store or The Market.&lt;br /&gt;
&lt;br /&gt;
Magitech equipment and equipment with attached charms will also have an Energy value. Energy is consumed at a fixed rate depending on the number of cleared rounds. Recharging energy requires Energy Cells; these can be salvaged from magitech equipment, or bought from the Item Store or The Market. Attached charms affect the required number of energy cells and can also require other upkeep materials.&lt;br /&gt;
&lt;br /&gt;
Charms attached to your equipment may take condition damage, depending on its Pouch; if the condition reaches zero, it will tear, rendering it useless. If you are defeated, some pouches can be destroyed, exposing their charms to additional damage. Torn charms and destroyed pouches can be replaced with spare charms and pouches from your inventory; these can be obtained in the Item World or by offering trophies in The Shrine, or bought from other players in The Market.&lt;br /&gt;
&lt;br /&gt;
==Soulbind==&lt;br /&gt;
[[Soul Fragments]] can be used to bind equipment to the player, making it untradable and [[Level Scaling|scaling]] it to the player&#039;s [[Level]] at all times. Soulbinding is required to challenge the equipment&#039;s [[Item World]], forge it, perform [[Stat Fusion]], and attach [[Charms]] to it.&lt;br /&gt;
&lt;br /&gt;
==Purchase==&lt;br /&gt;
The [[Equipment Basics|Equipment]] found in the purchase section comes solely from players that sold them to the bazaar; it does not generate any equipment on its own. Some equipment will be deleted when quantities are too high by the system after 15 minutes (faster if it&#039;s of below Average [[quality]]).&lt;br /&gt;
&lt;br /&gt;
==Sell==&lt;br /&gt;
&lt;br /&gt;
==Salvage==&lt;br /&gt;
Salvaging extracts materials from higher-quality equipment pieces and scrap from all pieces. Only low/mid/high-grade base materials can be directly acquired this way. Rare tier armor can also give Energy Cells.&lt;br /&gt;
&lt;br /&gt;
*Salvaging yields between 1 and 50 scrap per Average or lower quality equipment depending on its sale value. This scales such that it is always more economical to salvage for scrap rather than sell equipment that provides scrap in order to buy the same amount of scrap from the [[bazaar]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Quality]]&lt;br /&gt;
!Salvage Result&lt;br /&gt;
|-&lt;br /&gt;
|Average or lower || Only Scrap&lt;br /&gt;
|-&lt;br /&gt;
|Superior || Low-Grade&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite || Mid-Grade&lt;br /&gt;
|-&lt;br /&gt;
|Magnificent || High-Grade&lt;br /&gt;
|-&lt;br /&gt;
|Legendary || High-Grade + [[Items#Equipment Cores|Legendary core]]&lt;br /&gt;
|-&lt;br /&gt;
|Peerless or higher || High-Grade + [[Items#Equipment Cores|Peerless core]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Shade armor, Power armor, Phase armor and Force Shield will give 5 armor cores, all other legendary and peerless equipment will give 1 core.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; Any currently slotted equipment cannot be salvaged even if it is [[locked|unlocked]]. This applies across all [[Character_Menu#Equipment|equip sets]] on each [[persona]].&lt;br /&gt;
&lt;br /&gt;
===Salvaged Remains===&lt;br /&gt;
In addition to the extracted materials, salvaging will provide the player with the salvaged remains; this is the original equipment with the &amp;quot;Salvaged&amp;quot; condition applied. &lt;br /&gt;
*Salvaged equipment has a durability of 0.0%&lt;br /&gt;
&lt;br /&gt;
The remains are set be sold to the bazaar by default during the salvage process. They can instrad be add to the player&#039;s equipment inventory by clicking &amp;quot;Sell Salvaged Equipment&amp;quot; to deselct the option.&lt;br /&gt;
*Salvaged equipment sold as remains can be bought back from the [[bazaar]] by the salvager for up to 24 hours after it was salvaged.&lt;br /&gt;
&lt;br /&gt;
Salvaged reamins can be restored by repairing the equipment to full condition like normal in the armory.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Monster Lab]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=The_Armory&amp;diff=64793</id>
		<title>The Armory</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=The_Armory&amp;diff=64793"/>
		<updated>2026-07-14T15:51:03Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: Basic soulbinding details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP&lt;br /&gt;
&lt;br /&gt;
The Armory allows players to Organize, Modify, Repair, Soulbind, Purchase, Sell, and Salvage [[equipment]].&lt;br /&gt;
&lt;br /&gt;
==Organize==&lt;br /&gt;
&lt;br /&gt;
This is the default option when accessing The Armory, and will also be set on the New tab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can bulk organise your equipment on this or any of the other above tabs while on the Organize tab to the left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9 tabs allow for quicker location of specific equipment for organising. The New tab shows you recently acquired equipment, followed by each [[weapon]] type and [[armor]] weight, followed by a Salvaged tab, which contains the remains of salvaged equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Equipment is organised by selecting any items that need organising in the same way, then selecting Enable under:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
📌 Pinned, to pin all selected equipment. Pinned equipment are always sorted before unpinned equipment for each respective equipment type.&lt;br /&gt;
&lt;br /&gt;
🛡️ Protected equipment require an additional confirmation to select for sell or salvage, to be attached to mooglemails, and to be sacrificed for stat fusion. This protects them from various dangerous actions while not preventing it outright.&lt;br /&gt;
&lt;br /&gt;
🔒 Locked equipment are further protected and will not show up on pages with potentially dangerous actions at all. You can still freely repair, upgrade and modify protected and locked equipment. Equips cannot be both locked and protected.&lt;br /&gt;
&lt;br /&gt;
📦 Stored equipment are hidden on all equipment lists except for the one on this page, and are not available for any actions. These will not count towards your regular equipment limit unless your equipment storage overflows.&lt;br /&gt;
&lt;br /&gt;
🗡️ Equipped equipment is used as an indicator for equipment that is currently equipped, even if it is in a different equipment set or profile. These cannot be stored; attempting this will be silently ignored.&lt;br /&gt;
&lt;br /&gt;
Clicking Organize Equipment after making the choices applies them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Clear option removes the Pinned, Store, or Protect/Lock status where present when selected. The Protect and Lock options may not be cleared individually, they clear together.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unchanged, the default option, maintains the current Pinned, Stored, Protected, or Locked status if not adjusted to Enable or Clear&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modify==&lt;br /&gt;
&lt;br /&gt;
In this section, [[equipment]] can be modified in various ways. The default tab is Equipped, which lists everything the Player has equipped currently, across all personas and equipment sets. These are marked with a 🗡️. The other tabs let you also filter to newly acquired gear, or to gear of a specific type.&lt;br /&gt;
&lt;br /&gt;
To use this section, the Player chooses the equip they want to modify, and click &amp;quot;Modify Equipment&amp;quot;, which then provides various options.&lt;br /&gt;
&lt;br /&gt;
All equipment have a modify page, but no stat changing modification may be performed unless the equipment is Soulbound. See the [[Bazaar/The_Armory/Soulbind/New|Soulbind]] tab for more information on soulbinding.&lt;br /&gt;
&lt;br /&gt;
For equipment that has been soulbound, the following actions may be performed.&lt;br /&gt;
&lt;br /&gt;
===Challenge [[Item World]]===&lt;br /&gt;
This option lets you consume [[Items|World Seeds]] to enter the Item World (IW) [[battle mode]]. Each victorious completion increases all base stats by 1% (2% for Physical and Magical Attack), increases the amount of charm points available on the equip by 1, and increases the maximum forge level on the equip by 1. The maximum IW level is the third number after Upgrade Tier:, the current level is the second. IW may not exceed the maximum IW level. For example: Upgrade Tier 0 / 15 / 25 indicates that the gear may be IW&#039;d to level 25, and is currently at IW 15.&lt;br /&gt;
&lt;br /&gt;
See [[Item World]] for a more detailed breakdown of this battle mode.&lt;br /&gt;
&lt;br /&gt;
===Forging===&lt;br /&gt;
&lt;br /&gt;
Equipment may be forged, up to the maximum completed Item World level. This always costs materials, rare materials depending on the equipment type, credits, and Legendary or Peerless Cores. Legendary Cores and Peerless Cores are substituted with a credit cost if the Player does not own enough Cores in their inventory.&lt;br /&gt;
&lt;br /&gt;
Each upgrade level increases all base stats by 1% (2% for Physical and Magical attack).&lt;br /&gt;
&lt;br /&gt;
The forge level is the first number after Upgrade Tier:. For example, Upgrade Tier: 10 / 15 / 25 indicates the current forge level is 10, it can currently go up to 15 (the current IW level), and the maximum forge level of 25, should the IW level also be completed to 25.&lt;br /&gt;
&lt;br /&gt;
====Materials====&lt;br /&gt;
=====Basic Materials=====&lt;br /&gt;
These come in &#039;&#039;&#039;Low&#039;&#039;&#039;, &#039;&#039;&#039;Mid&#039;&#039;&#039;, and &#039;&#039;&#039;High&#039;&#039;&#039;-grade varieties.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge &amp;amp; Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloth&#039;&#039;&#039; || Cloth armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leather&#039;&#039;&#039; || Light armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metals&#039;&#039;&#039; || Heavy armor and Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wood&#039;&#039;&#039; || Staffs and Shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Rare Materials=====&lt;br /&gt;
Cannot be retrieved from salvaging (except from those coming from upgrades, with the usual 90% ratio).&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystallized Phazon&#039;&#039;&#039; || Phase armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shade Fragment&#039;&#039;&#039; || Shade armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repurposed Actuator&#039;&#039;&#039; || Power armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense Matrix Modulator&#039;&#039;&#039; || Force Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Upgrade Costs====&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Superior&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Exquisite&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Magnificent&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Low Grade, 5 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Low Grade, 10 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Low Grade, 15 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Low Grade, 20 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Low Grade, 25 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Low Grade, 30 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Low Grade, 35 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Low Grade, 40 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Low Grade, 45 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Legendary&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Mid Grade, 10 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Mid Grade, 15 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Mid Grade, 20 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Mid Grade, 25 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Mid Grade, 35 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Mid Grade, 40 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Mid Grade, 45 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Peerless&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 26&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 27&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Charm Slots===&lt;br /&gt;
Charms, and the [[Charms#Pouches|Pouches]] that contain them, may be equipped. Each charm has it&#039;s own charm point cost and energy upkeep materials. Pouches do not require upkeep, except to replace them should they be destroyed, but also have a charm point cost depending on their effect, notably protecting the charms from damage, and reducing the amount of wear the charms receive through battle.&lt;br /&gt;
&lt;br /&gt;
Charms can be found on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] screen of The Armory, after selecting an equipment under the Modify tab.&lt;br /&gt;
&lt;br /&gt;
They come in &amp;quot;Lesser&amp;quot; and &amp;quot;Greater&amp;quot; variants. Greater charms are more expensive to slot but give a larger bonus.&lt;br /&gt;
&lt;br /&gt;
Each equipment piece has a number of Charm Slots, as well as a base number of Charm Points; both depend on the quality of the equipment. You can boost the number of Charm Points by clearing levels in the [[Item World]] and upgrading, each of which adds +1 charm point.&lt;br /&gt;
&lt;br /&gt;
Charms are consumables, and will wear out over time without sufficient protection; the [[condition]] is visible in the charm selector on the modify screen. This works the same as regular equipment damage, except it is not affected by the Repair Bear [[Hath Perk]]. If the Charm is exposed, it will take condition loss equal to the base equipment condition loss. Lesser Charms wear out twice as fast as Greater Charms.&lt;br /&gt;
&lt;br /&gt;
Wear can be reduced by using a [[The Armory#Pouches|Pouch]]. All Charms come inside a free Silk Pouch.&lt;br /&gt;
&lt;br /&gt;
When a Charm reaches 20% condition, it is considered worn and becomes replaceable. You can either manually replace damaged charms and pouches from the charm selector, or automatically by repairing it with the Repair button on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] page or via the [[Bazaar/The_Armory/Repair/New|Repair]] tab. Once a Charm Reaches 20% Condition, its Pouch cannot be replaced without also replacing the Charm.&lt;br /&gt;
&lt;br /&gt;
While above 20% Condition, it is possible to replace a Charm inside of a Pouch without destroying the latter. It is also possible to replace a Pouch with a &amp;quot;higher&amp;quot; (or lower for Charm Point saving purposes) tier one without destroying/replacing the Charm as long as the condition does not fall below 20%.&lt;br /&gt;
&lt;br /&gt;
If you replace a [[The_Armory#Repair|worn or torn]] charm with an identical charm, it will not charge upkeep [[materials]], and any remaining condition will be added to the new charm. I.E., if the old Charm had 10% condition remaining, the replacement charm will initially be at 110% condition.&lt;br /&gt;
&lt;br /&gt;
Charms also require upkeep [[Items]]. Elemental Charms require elemental [[infusions]], Voidseeker charms require [[Items|Voidseeker Shards]], Featherweight Charms need [[Items|Featherweight Shards]], and Aether Charms require [[Items|Aether Shards]]. Other Charms use Energy Cells. This is charged as part of the slotting and repair costs.&lt;br /&gt;
&lt;br /&gt;
Charms can be obtained by clearing [[Item World|Item Worlds]]; however, they are not automatically attached to the cleared equipment. Charms and [[Charms#Pouches|pouches]] can also be obtained by offering [[Trophies]] at [[The Shrine]], and can be traded in [[The Market]].&lt;br /&gt;
&lt;br /&gt;
It is not possible to extract Charms or Pouches from a piece of Equipment once attached.&lt;br /&gt;
&lt;br /&gt;
=====Charms=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Charm&lt;br /&gt;
|Charm Point Cost&lt;br /&gt;
|Effects&lt;br /&gt;
|Material Costs&lt;br /&gt;
|Slot&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Featherweight Charm&lt;br /&gt;
|5&lt;br /&gt;
|Reduces [[Burden]] and [[Interference]]&lt;br /&gt;
|Featherweight Shard x10&lt;br /&gt;
|All&lt;br /&gt;
|-&lt;br /&gt;
|Greater Featherweight Charm&lt;br /&gt;
|15&lt;br /&gt;
|Reduces [[Burden]] and [[Interference]]&lt;br /&gt;
|Featherweight Shard x20&lt;br /&gt;
|All&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Hollowforged Charm&lt;br /&gt;
|15&lt;br /&gt;
|Turns damage into Void and Adds 30% Void Strike&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Hollowforged Charm&lt;br /&gt;
|25&lt;br /&gt;
|Turns damage into Void and Adds 50% Void Strike&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Fire Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Fire Strike&lt;br /&gt;
|Infusion of Flames x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fire Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Fire Strike&lt;br /&gt;
|Infusion of Flames x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Cold Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Cold Strike&lt;br /&gt;
|Infusion of Frost x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Cold Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Cold Strike&lt;br /&gt;
|Infusion of Frost x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Lightning Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Lightning Strike&lt;br /&gt;
|Infusion of Lightning x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Lightning Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Lightning Strike&lt;br /&gt;
|Infusion of Lightning x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Wind Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Wind Strike&lt;br /&gt;
|Infusion of Storms x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Wind Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Wind Strike&lt;br /&gt;
|Infusion of Storms x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Holy Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Holy Strike&lt;br /&gt;
|Infusion of Divinity x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Holy Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Holy Strike&lt;br /&gt;
|Infusion of Divinity x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Dark Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Dark Strike&lt;br /&gt;
|Infusion of Darkness x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Dark Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Dark Strike&lt;br /&gt;
|Infusion of Darkness x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Butcher Charm&lt;br /&gt;
|15&lt;br /&gt;
|Increases Attack Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Butcher Charm&lt;br /&gt;
|30&lt;br /&gt;
|Increases Attack Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Swiftness Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Attack Speed&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Swiftness Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Attack Speed&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Fatality Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Attack Critical Strike Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fatality Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Attack Critical Strike Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Overpower Charm&lt;br /&gt;
|5&lt;br /&gt;
|Adds 12% Counter-Parry&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Overpower Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 20% Counter-Parry&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Voidseeker Charm&lt;br /&gt;
|15&lt;br /&gt;
|Turns damage into Void, Increases Accuracy, and Adds 30% Void Strike&lt;br /&gt;
|Voidseeker Shard x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Voidseeker Charm&lt;br /&gt;
|30&lt;br /&gt;
|Turns damage into Void, Increases Accuracy, and Adds 50% Void Strike&lt;br /&gt;
|Voidseeker Shard x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Archmage Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Magic Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Archmage Charm&lt;br /&gt;
|40&lt;br /&gt;
|Increases Magic Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Economizer Charm&lt;br /&gt;
|15&lt;br /&gt;
|Adds 10% Mana Conservation for One-Handed and 15% for Two-Handed&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Economizer Charm&lt;br /&gt;
|30&lt;br /&gt;
|Adds 15% Mana Conservation for One-Handed and 25% for Two-Handed&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Spellweaver Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Cast Speed by 5%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Spellweaver Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Cast Speed by 7.5%&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Annihilator Charm&lt;br /&gt;
|15&lt;br /&gt;
|Increases Magic Critical Strike Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Annihilator Charm&lt;br /&gt;
|30&lt;br /&gt;
|Increases Magic Critical Strike Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Penetrator Charm&lt;br /&gt;
|15&lt;br /&gt;
|Adds 12% Counter-Resist&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Penetrator Charm&lt;br /&gt;
|30&lt;br /&gt;
|Adds 20% Counter-Resist&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Aether Charm&lt;br /&gt;
|15&lt;br /&gt;
|Increases Accuracy and adds Mana Conservation&lt;br /&gt;
|Aether Shard x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Aether Charm&lt;br /&gt;
|30&lt;br /&gt;
|Increases Accuracy and adds Mana Conservation&lt;br /&gt;
|Aether Shard x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Fire-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Fire Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Flames x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fire-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Fire Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Flames x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Cold-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Cold Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Frost x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Cold-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Cold Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Frost x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Lightning-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Lightning Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Lightning x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Lightning-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Lightning Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Lightning x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Wind-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Wind Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Storms x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Wind-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Wind Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Storms x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Holy-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Holy Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Divinity x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Holy-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Holy Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Divinity x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Dark-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Dark Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Darkness x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Dark-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Dark Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Darkness x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Juggernaut Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases HP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Juggernaut Charm&lt;br /&gt;
|40&lt;br /&gt;
|Increases HP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Capacitor Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases MP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Capacitor Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases MP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|}&lt;br /&gt;
{{Fnb|1}}Values: &lt;br /&gt;
&lt;br /&gt;
* Shield: &lt;br /&gt;
** X-Proof: Lesser = 12%. Greater = 20%.&lt;br /&gt;
** Juggernaut: Lesser = 6%. Greater = 10%.&lt;br /&gt;
** Capacitor: Lesser = 6%. Greater = 10%.&lt;br /&gt;
&lt;br /&gt;
* Helmet&lt;br /&gt;
** X-Proof: Lesser = 12%. Greater = 20%.&lt;br /&gt;
** Juggernaut: Lesser = 6%. Greater = 10%.&lt;br /&gt;
** Capacitor: Lesser = 6%. Greater = 10%.&lt;br /&gt;
&lt;br /&gt;
* Body&lt;br /&gt;
** X-Proof: Lesser = 14.40%. Greater = 24%.&lt;br /&gt;
** Juggernaut: Lesser = 7.20%. Greater = 12%.&lt;br /&gt;
** Capacitor: Lesser = 7.20%. Greater = 12%.&lt;br /&gt;
&lt;br /&gt;
* Hands&lt;br /&gt;
** X-Proof: Lesser = 10.80%. Greater = 18%.&lt;br /&gt;
** Juggernaut: Lesser = 5.40%. Greater = 9%.&lt;br /&gt;
** Capacitor: Lesser = 5.40%. Greater = 9%.&lt;br /&gt;
&lt;br /&gt;
* Legs&lt;br /&gt;
** X-Proof: Lesser = 13.20%. Greater = 22%.&lt;br /&gt;
** Juggernaut: Lesser = 6.60%. Greater = 11%.&lt;br /&gt;
** Capacitor: Lesser = 6.60%. Greater = 11%.&lt;br /&gt;
&lt;br /&gt;
* Feet.&lt;br /&gt;
** X-Proof: Lesser = 9.80%. Greater = 16%.&lt;br /&gt;
** Juggernaut: Lesser = 4.80%. Greater = 8%.&lt;br /&gt;
** Capacitor: Lesser = 4.80%. Greater = 8%.&lt;br /&gt;
&lt;br /&gt;
=====Pouches=====&lt;br /&gt;
&lt;br /&gt;
The only way of obtaining Pouches is offering [[Trophies]] at [[The Shrine]]. Every 500k of Shrine Value &amp;quot;guarantees&amp;quot; a Pouch bonus drop. The odds are Silk/Kevlar/Mithril: 75%/20%/5%.&lt;br /&gt;
&lt;br /&gt;
* Silk Pouches reduce wear by 50%; the pouch will always be destroyed if it takes damage on defeat.&lt;br /&gt;
&lt;br /&gt;
* Kevlar Pouches reduce wear by 90%; the pouch has a 20% chance of being destroyed if it takes damage on defeat.&lt;br /&gt;
**Requires 1 Charm Point to equip.&lt;br /&gt;
* Mithril Pouches fully eliminate wear, and the pouch itself is indestructible.&lt;br /&gt;
**Requires 2 Charm Points to equip.&lt;br /&gt;
&lt;br /&gt;
===Stat Fusion===&lt;br /&gt;
&lt;br /&gt;
Stat Fusion allows The Player to increase the base stat rolls of Legendary [[equipment]], by sacrificing a different Legendary or Peerless equipment of the same template + slot. In other words, cotton shoes can be fused with all other cotton shoes regardless of [[Detailed Equip Characteristics|prefix/suffix]], but not with phase shoes or cotton pants.&lt;br /&gt;
&lt;br /&gt;
For each stat, if the equip being sacrificed is Peerless or has a base stat higher than the equip being fused, the stat is increased by +2. Otherwise, it is increased by +1, and requires a core corresponding to the equip being fused.&lt;br /&gt;
&lt;br /&gt;
If any of the stats are already capped, it will add +1 overflow point for each capped stat. These are redistributed to uncapped stats in order of lowest base. Stats can get multiple overflow points if there are more capped stats than uncapped stats.&lt;br /&gt;
&lt;br /&gt;
It will charge 10 [[The Forge#Bindings|bindings]] for each stat being upgraded - that is, per fusion, not per point. It also charges a fixed number of credits per fusion based on the type of gear being upgraded and its average base stats. If you are missing any cores, it will add the equivalent number of credits instead, just like for upgrades.&lt;br /&gt;
&lt;br /&gt;
Fully fusing a Legendary piece of equipment to have 200 in all base stats will change it into a Peerless. There are no differences between natural-born Peerless equips and fused post-Legendary Peerless equips.&lt;br /&gt;
&lt;br /&gt;
Note that if you statfuse gear with a &amp;quot;legacy name&amp;quot; (i.e. equipment converted from the old system with a name that doesn&#039;t exist or is different in the new system), this name will be cleared if you fuse it to the point where it changes quality tier.&lt;br /&gt;
&lt;br /&gt;
Certain hath perks will be added that also allow you to upgrade Peerless gear further. You can still sacrifice Legendary gear to fuse these, but the same rules apply. In other words, if sacrificing a Legendary, every stat increase will be +1 and require a Peerless core; if sacrificing a Peerless, every stat increase will be +2 and will not require a core.&lt;br /&gt;
&lt;br /&gt;
====Ranges====&lt;br /&gt;
*Each stat on an [[equipment]] piece is determined based on a base value, which have different ranges depending on the quality. The higher the number, the higher the actual stat. Each stat that has a corresponding [[The Armory#Bindings|binding]] has its own range rolled separately based on the gear quality. Stats that do not have a corresponding binding, are instead determined based on the average of the ones that do. &lt;br /&gt;
**Equipment ranges are not uniform across an equipment piece, each stat is rolled separately.&lt;br /&gt;
*Only Legendary to Peerless+ quality gear may be stat fused to increase their ranges. A Peerless+ equipment fused to 250 stats will be upgraded into the Ultimate quality. Peerless+ and Ultimate requires the Limit Breaker [[Hath Perks]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quality !! Min !! Max&lt;br /&gt;
|-&lt;br /&gt;
| Ultimate || 250 || 250&lt;br /&gt;
|-&lt;br /&gt;
| Peerless+ || 200 || 249&lt;br /&gt;
|-&lt;br /&gt;
| Peerless || 200 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || 170 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Magnificent || 150 || 180&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite || 120 || 160&lt;br /&gt;
|-&lt;br /&gt;
| Superior || 90 || 130&lt;br /&gt;
|-&lt;br /&gt;
| Average || 60 || 100&lt;br /&gt;
|-&lt;br /&gt;
| Fair || 30 || 70&lt;br /&gt;
|-&lt;br /&gt;
| Crude || 0 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bindings====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Upgrades&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Binding of Slaughter&#039;&#039;&#039; ||  Base Physical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Balance&#039;&#039;&#039; || Physical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Isaac&#039;&#039;&#039; || Physical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Destruction&#039;&#039;&#039; || Base Magical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Focus&#039;&#039;&#039; || Magical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Friendship&#039;&#039;&#039; || Magical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Protection&#039;&#039;&#039; || Physical Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fleet&#039;&#039;&#039; || Evade Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Barrier&#039;&#039;&#039; || Block Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Nimble&#039;&#039;&#039; || Parry Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Elementalist&#039;&#039;&#039; || Elemental Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Heaven-sent&#039;&#039;&#039; || Divine Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Demon-fiend&#039;&#039;&#039; || Forbidden Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Curse-weaver&#039;&#039;&#039; || Depreciating Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Earth-walker&#039;&#039;&#039; || Supportive Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Surtr&#039;&#039;&#039; || Fire Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Niflheim&#039;&#039;&#039; || Cold Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Mjolnir&#039;&#039;&#039; || Elec Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Freyr&#039;&#039;&#039; || Wind Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Heimdall&#039;&#039;&#039; || Holy Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Fenrir&#039;&#039;&#039; || Dark Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Dampening&#039;&#039;&#039; || Crushing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Stone-skin&#039;&#039;&#039; || Slashing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Deflection&#039;&#039;&#039; || Piercing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fire-eater&#039;&#039;&#039; || Fire Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Frost-born&#039;&#039;&#039; || Cold Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thunder-child&#039;&#039;&#039; || Elec Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Wind-waker&#039;&#039;&#039; || Wind Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thrice-blessed&#039;&#039;&#039; || Holy Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Spirit-ward&#039;&#039;&#039; || Dark Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Ox&#039;&#039;&#039; || Strength&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Raccoon&#039;&#039;&#039; || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Cheetah&#039;&#039;&#039; || Agility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Turtle&#039;&#039;&#039; || Endurance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fox&#039;&#039;&#039; || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Owl&#039;&#039;&#039; || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Warding&#039;&#039;&#039; || Magical Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Negation&#039;&#039;&#039; || Resist Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scraps&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Repair==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
All equipment has a Condition value which degrades when you are defeated in battle, as well as at a fixed rate depending on the equipment Durability and the number of cleared rounds. Repairs require different Scrap Material corresponding to the equipment type; these can be salvaged from low-grade equipment, or bought from the Item Store or The Market.&lt;br /&gt;
&lt;br /&gt;
Magitech equipment and equipment with attached charms will also have an Energy value. Energy is consumed at a fixed rate depending on the number of cleared rounds. Recharging energy requires Energy Cells; these can be salvaged from magitech equipment, or bought from the Item Store or The Market. Attached charms affect the required number of energy cells and can also require other upkeep materials.&lt;br /&gt;
&lt;br /&gt;
Charms attached to your equipment may take condition damage, depending on its Pouch; if the condition reaches zero, it will tear, rendering it useless. If you are defeated, some pouches can be destroyed, exposing their charms to additional damage. Torn charms and destroyed pouches can be replaced with spare charms and pouches from your inventory; these can be obtained in the Item World or by offering trophies in The Shrine, or bought from other players in The Market.&lt;br /&gt;
&lt;br /&gt;
==Soulbind==&lt;br /&gt;
[[Soul Fragments]] can be used to bind equipment to the player, making it untradable and [[Level Scaling|scaling]] it to the player&#039;s [[Level]] at all times. Soulbinding is required to challenge the equipment&#039;s [[Item World]], forge it, perform [[Stat Fusion]], and attach [[Charms]] to it.&lt;br /&gt;
&lt;br /&gt;
==Purchase==&lt;br /&gt;
The [[Equipment Basics|Equipment]] found in the purchase section comes solely from players that sold them to the bazaar; it does not generate any equipment on its own. Some equipment will be deleted when quantities are too high by the system after 15 minutes (faster if it&#039;s of below Average [[quality]]).&lt;br /&gt;
&lt;br /&gt;
==Sell==&lt;br /&gt;
&lt;br /&gt;
==Salvage==&lt;br /&gt;
Salvaging extracts materials from higher-quality equipment pieces and scrap from all pieces. Only low/mid/high-grade base materials can be directly acquired this way. Rare tier armor can also give Energy Cells.&lt;br /&gt;
&lt;br /&gt;
*Salvaging yields between 1 and 50 scrap per Average or lower quality equipment depending on its sale value. This scales such that it is always more economical to salvage for scrap rather than sell equipment that provides scrap in order to buy the same amount of scrap from the [[bazaar]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Quality]]&lt;br /&gt;
!Salvage Result&lt;br /&gt;
|-&lt;br /&gt;
|Average or lower || Only Scrap&lt;br /&gt;
|-&lt;br /&gt;
|Superior || Low-Grade&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite || Mid-Grade&lt;br /&gt;
|-&lt;br /&gt;
|Magnificent || High-Grade&lt;br /&gt;
|-&lt;br /&gt;
|Legendary || High-Grade + [[Items#Equipment Cores|Legendary core]]&lt;br /&gt;
|-&lt;br /&gt;
|Peerless or higher || High-Grade + [[Items#Equipment Cores|Peerless core]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Shade armor, Power armor, Phase armor and Force Shield will give 5 armor cores, all other legendary and peerless equipment will give 1 core.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; Any currently slotted equipment cannot be salvaged even if it is [[locked|unlocked]]. This applies across all [[Character_Menu#Equipment|equip sets]] on each [[persona]].&lt;br /&gt;
&lt;br /&gt;
===Salvaged Remains===&lt;br /&gt;
In addition to the extracted materials, salvaging will provide the player with the salvaged remains; this is the original equipment with the &amp;quot;Salvaged&amp;quot; condition applied. &lt;br /&gt;
*Salvaged equipment has a durability of 0.0%&lt;br /&gt;
&lt;br /&gt;
The remains are set be sold to the bazaar by default during the salvage process. They can instrad be add to the player&#039;s equipment inventory by clicking &amp;quot;Sell Salvaged Equipment&amp;quot; to deselct the option.&lt;br /&gt;
*Salvaged equipment sold as remains can be bought back from the [[bazaar]] by the salvager for up to 24 hours after it was salvaged.&lt;br /&gt;
&lt;br /&gt;
Salvaged reamins can be restored by repairing the equipment to full condition like normal in the armory.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Monster Lab]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Item_World&amp;diff=64792</id>
		<title>Item World</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Item_World&amp;diff=64792"/>
		<updated>2026-07-14T15:11:05Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: Fix links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://hentaiverse.org/?s=Battle&amp;amp;ss=iw Item World] (also known as IW) is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;**This mechanic underwent significant changes in update 0.91, and a new page is currently in development.**&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
*Available on [[The_Armory#Soulbind|Soulbound]] items only.&lt;br /&gt;
*Rounds: 5 - 30 (see below).&lt;br /&gt;
*Entry Fee: 1 - 3 [[Items#World Seeds|World Seeds]] (see below).&lt;br /&gt;
*Monsters: Random amount per round but tends to rise as the round counter increases.&lt;br /&gt;
*&#039;&#039;Monster damage increases by 2% per round.&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Credits]] Bonus (Penalty): 1/4x.&#039;&#039;&lt;br /&gt;
*[[Stamina]]: Consumed entirely upfront rather than per round.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Clearing an Item World will increase the [[The_Armory#Challenge_Item_World|World Level]] of the equipment by one, and will reward you with a [[Charms|Charm]] that fits it. The chance of this being a Greater Charm increases with the World Level, and with the number of World Seeds used to start the challenge. Specifically, the bonus for the IW level is multiplied by 0.5 for equips that cost 1 seed, and 1.5 for equips that cost 3 seeds.&lt;br /&gt;
&lt;br /&gt;
==Renaming==&lt;br /&gt;
Restrictions and rules are:&lt;br /&gt;
*50 characters maximum allowed.&lt;br /&gt;
*The original name of the equipment will always be preserved, and will be displayed on the equipment popup below the custom name.&lt;br /&gt;
*Player can remove a custom name by renaming to blank or the same as the original name. &lt;br /&gt;
*Attaching equipment to a MoogleMail will automatically remove the custom name.&lt;br /&gt;
&lt;br /&gt;
==Item World Level==&lt;br /&gt;
An Item World has rounds based on the equipment&#039;s [[Detailed_Equip_Characteristics#Quality|quality]] and current IW level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:300px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Fair/Average/Superior/Exquisite&lt;br /&gt;
|-&lt;br /&gt;
! Item World Level !! Rounds !! Monster Lvl !! Difficulty !! Entry Fee&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 5 || 100 || Hard || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 6 || 110 || Hard || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 7 || 120 || Hard || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 8 || 130 || Hard || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 9 || 140 || Nightmare || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 10 || 150 || Nightmare || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 10 || 160 || Nightmare || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 10 || 170 || Nightmare || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 10 || 180 || Nightmare || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 10 || 190 || Nightmare || 1 World Seed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:300px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Magnificent&lt;br /&gt;
|-&lt;br /&gt;
! Item World Level !! Rounds !! Monster Lvl !! Difficulty !! Entry Fee&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 5 || 175 || Nightmare || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 6 || 190 || Nightmare || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 7 || 205 || Nightmare || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 8 || 220 || Nightmare || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 9 || 235 || Hell || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 10 || 250 || Hell || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 10 || 265 || Hell || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 10 || 280 || Hell || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 10 || 295 || Hell || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 10 || 310 || Nintendo || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 10 || 325 || Nintendo || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 10 || 340 || Nintendo || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 10 || 355 || IWBTH || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 10 || 370 || IWBTH || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 10 || 385 || IWBTH || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 20 || 400 || PFUDOR || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 20 || 415 || PFUDOR +15% || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 20 || 430 || PFUDOR +30 || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 20 || 445 || PFUDOR +45 || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 20 || 460 || PFUDOR +60 || 2 World Seeds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:300px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Legendary&lt;br /&gt;
|-&lt;br /&gt;
! Item World Level !! Rounds !! Monster Lvl !! Difficulty !! Entry Fee&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 5 || 200 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 6 || 220 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 7 || 240 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 8 || 260 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 9 || 280 || Nintendo || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 10 || 300 || Nintendo || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 11 || 320 || Nintendo || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 12 || 340 || IWBTH || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 13 || 360 || IWBTH || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 14 || 380 || IWBTH || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 15 || 400 || PFUDOR || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 16 || 415 || PFUDOR +15% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 17 || 430 || PFUDOR +30% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 18 || 445 || PFUDOR +45% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 19 || 460 || PFUDOR +60% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 20 || 475 || PFUDOR +75% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 20 || 490 || PFUDOR +90% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 20 || 505 || PFUDOR +105% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 20 || 520 || PFUDOR +120% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 20 || 535 || PFUDOR +135% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 25 || 550 || PFUDOR +150% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 25 || 575 || PFUDOR +175% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 25 || 600 || PFUDOR +200% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 25 || 650 || PFUDOR +250% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 25 || 700 || PFUDOR +300% || 3 World Seeds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:300px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Peerless&lt;br /&gt;
|-&lt;br /&gt;
! Item World Level !! Rounds !! Monster Lvl !! Difficulty !! Entry Fee&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 5 || 200 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 6 || 220 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 7 || 240 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 8 || 260 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 9 || 280 || Nintendo || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 10 || 300 || Nintendo || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 11 || 320 || Nintendo || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 12 || 340 || IWBTH || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 13 || 360 || IWBTH || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 14 || 380 || IWBTH || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 15 || 400 || PFUDOR || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 16 || 415 || PFUDOR +15% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 17 || 430 || PFUDOR +30% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 18 || 445 || PFUDOR +45% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 19 || 460 || PFUDOR +60% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 20 || 475 || PFUDOR +75% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 20 || 490 || PFUDOR +90% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 20 || 505 || PFUDOR +105% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 20 || 520 || PFUDOR +120% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 20 || 535 || PFUDOR +135% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 25 || 550 || PFUDOR +150% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 25 || 575 || PFUDOR +175% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 25 || 600 || PFUDOR +200% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 25 || 650 || PFUDOR +250% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 25 || 700 || PFUDOR +300% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 26&lt;br /&gt;
| 30 || 750 || PFUDOR +350% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 27&lt;br /&gt;
| 30 || 800 || PFUDOR +400% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
| 30 || 850 || PFUDOR +450% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
| 30 || 900 || PFUDOR +500% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| 30 || 950 || PFUDOR +550% || 3 World Seeds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Battles]] - Information about how battles operate.&lt;br /&gt;
*[[Riddlemaster]] - May happens before any rounds.&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Item_World&amp;diff=64791</id>
		<title>Item World</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Item_World&amp;diff=64791"/>
		<updated>2026-07-14T15:06:02Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: Basic details about charm rewards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://hentaiverse.org/?s=Battle&amp;amp;ss=iw Item World] (also known as IW) is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;**This mechanic underwent significant changes in update 0.91, and a new page is currently in development.**&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
*Available on soulbound items only.&lt;br /&gt;
*Rounds: 5 - 30 (see below).&lt;br /&gt;
*Entry Fee: 1 - 3 world seeds (see below).&lt;br /&gt;
*Monsters: Random amount per round but tends to rise as the round counter increases.&lt;br /&gt;
*&#039;&#039;Monster damage increases by 2% per round.&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Credits]] Bonus (Penalty): 1/4x.&#039;&#039;&lt;br /&gt;
*[[Stamina]]: Consumed entirely upfront rather than per round.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Clearing an Item World will increase the [[The_Armory#Challenge_Item_World|World Level]] of the equipment by one, and will reward you with a [[Charm]] that fits it. The chance of this being a Greater Charm increases with the World Level, and with the number of World Seeds used to start the challenge. Specifically, the bonus for the IW level is multiplied by 0.5 for equips that cost 1 seed, and 1.5 for equips that cost 3 seeds.&lt;br /&gt;
&lt;br /&gt;
==Renaming==&lt;br /&gt;
Restrictions and rules are:&lt;br /&gt;
*50 characters maximum allowed.&lt;br /&gt;
*The original name of the equipment will always be preserved, and will be displayed on the equipment popup below the custom name.&lt;br /&gt;
*Player can remove a custom name by renaming to blank or the same as the original name. &lt;br /&gt;
*Attaching equipment to a MoogleMail will automatically remove the custom name.&lt;br /&gt;
&lt;br /&gt;
==Item World Level==&lt;br /&gt;
An Item World has rounds based on the equipment&#039;s [[Detailed_Equip_Characteristics#Quality|quality]] and current IW level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:300px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Fair/Average/Superior/Exquisite&lt;br /&gt;
|-&lt;br /&gt;
! Item World Level !! Rounds !! Monster Lvl !! Difficulty !! Entry Fee&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 5 || 100 || Hard || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 6 || 110 || Hard || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 7 || 120 || Hard || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 8 || 130 || Hard || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 9 || 140 || Nightmare || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 10 || 150 || Nightmare || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 10 || 160 || Nightmare || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 10 || 170 || Nightmare || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 10 || 180 || Nightmare || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 10 || 190 || Nightmare || 1 World Seed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:300px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Magnificent&lt;br /&gt;
|-&lt;br /&gt;
! Item World Level !! Rounds !! Monster Lvl !! Difficulty !! Entry Fee&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 5 || 175 || Nightmare || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 6 || 190 || Nightmare || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 7 || 205 || Nightmare || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 8 || 220 || Nightmare || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 9 || 235 || Hell || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 10 || 250 || Hell || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 10 || 265 || Hell || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 10 || 280 || Hell || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 10 || 295 || Hell || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 10 || 310 || Nintendo || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 10 || 325 || Nintendo || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 10 || 340 || Nintendo || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 10 || 355 || IWBTH || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 10 || 370 || IWBTH || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 10 || 385 || IWBTH || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 20 || 400 || PFUDOR || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 20 || 415 || PFUDOR +15% || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 20 || 430 || PFUDOR +30 || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 20 || 445 || PFUDOR +45 || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 20 || 460 || PFUDOR +60 || 2 World Seeds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:300px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Legendary&lt;br /&gt;
|-&lt;br /&gt;
! Item World Level !! Rounds !! Monster Lvl !! Difficulty !! Entry Fee&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 5 || 200 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 6 || 220 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 7 || 240 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 8 || 260 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 9 || 280 || Nintendo || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 10 || 300 || Nintendo || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 11 || 320 || Nintendo || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 12 || 340 || IWBTH || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 13 || 360 || IWBTH || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 14 || 380 || IWBTH || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 15 || 400 || PFUDOR || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 16 || 415 || PFUDOR +15% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 17 || 430 || PFUDOR +30% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 18 || 445 || PFUDOR +45% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 19 || 460 || PFUDOR +60% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 20 || 475 || PFUDOR +75% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 20 || 490 || PFUDOR +90% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 20 || 505 || PFUDOR +105% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 20 || 520 || PFUDOR +120% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 20 || 535 || PFUDOR +135% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 25 || 550 || PFUDOR +150% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 25 || 575 || PFUDOR +175% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 25 || 600 || PFUDOR +200% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 25 || 650 || PFUDOR +250% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 25 || 700 || PFUDOR +300% || 3 World Seeds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:300px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Peerless&lt;br /&gt;
|-&lt;br /&gt;
! Item World Level !! Rounds !! Monster Lvl !! Difficulty !! Entry Fee&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 5 || 200 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 6 || 220 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 7 || 240 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 8 || 260 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 9 || 280 || Nintendo || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 10 || 300 || Nintendo || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 11 || 320 || Nintendo || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 12 || 340 || IWBTH || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 13 || 360 || IWBTH || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 14 || 380 || IWBTH || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 15 || 400 || PFUDOR || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 16 || 415 || PFUDOR +15% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 17 || 430 || PFUDOR +30% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 18 || 445 || PFUDOR +45% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 19 || 460 || PFUDOR +60% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 20 || 475 || PFUDOR +75% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 20 || 490 || PFUDOR +90% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 20 || 505 || PFUDOR +105% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 20 || 520 || PFUDOR +120% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 20 || 535 || PFUDOR +135% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 25 || 550 || PFUDOR +150% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 25 || 575 || PFUDOR +175% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 25 || 600 || PFUDOR +200% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 25 || 650 || PFUDOR +250% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 25 || 700 || PFUDOR +300% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 26&lt;br /&gt;
| 30 || 750 || PFUDOR +350% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 27&lt;br /&gt;
| 30 || 800 || PFUDOR +400% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
| 30 || 850 || PFUDOR +450% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
| 30 || 900 || PFUDOR +500% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| 30 || 950 || PFUDOR +550% || 3 World Seeds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Battles]] - Information about how battles operate.&lt;br /&gt;
*[[Riddlemaster]] - May happens before any rounds.&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=The_Tower&amp;diff=64790</id>
		<title>The Tower</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=The_Tower&amp;diff=64790"/>
		<updated>2026-07-14T14:50:21Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: Changes from Update 91&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:The Tower.png|thumb|The Tower Interface.]]&lt;br /&gt;
The Tower is an [[Isekai]] only [[Battles#Battle_Modes|battle mode]].&lt;br /&gt;
==Basics==&lt;br /&gt;
*The Tower is the basis of the Isekai ranking mechanism. The Tower has an effectively unlimited amount of Floors, and the Player is tasked with clearing increasingly difficult Floors to achieve higher rank.&lt;br /&gt;
&lt;br /&gt;
*Each Floor has an increasing number of battle rounds, starting at 10 and increasing by 1 each Floor, capping at 50 rounds starting from Floor 41. Monster levels are tied to the Floor number x 10, and can go beyond or be below the Players level.&lt;br /&gt;
* The [[HentaiVerse_Settings#Challenge_Level|difficulty level]] is determined by the Floor and not the Players [[HentaiVerse_Settings|Settings]].&lt;br /&gt;
** The difficulty starts at normal and increases until PFUDOR at Floor 40. At Floor 41 the difficulty will start scaling past PDUFOR; which adds a base 5% monster damage and 5% HP at each additional Floor.&lt;br /&gt;
** There is a 2% monster damage bonus per round.&lt;br /&gt;
*The Player may attempt and clear the Tower 5 times per day until Floor 20, after which only one Floor may be cleared per day with, and only three attempts per day. Successfully completing a Floor will prevent attempting the Tower again until the following day.&lt;br /&gt;
**&#039;&#039;&#039;Note:&#039;&#039;&#039; Defeat or fleeing count towards the daily attempt cap.&lt;br /&gt;
*The Players rank will appear on the Tower Battle mode screen, but will show as unranked until Floor 5 has been reached.&lt;br /&gt;
&lt;br /&gt;
==Ranking==&lt;br /&gt;
Ranking is based on the Floor level the player has reached compared to other Players.&lt;br /&gt;
*If multiple people are on the same Floor, they will share the same rank, but people on lower Floors will still have their ranks offset by the number sharing.&lt;br /&gt;
**&#039;&#039;Example: if the top 2 people share a Floor, they will both be rank 1, but the next highest will be rank 3.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*Each Floor clear grants a guaranteed piece of [[equipment]], corresponding to a tier 1-7 [[Items#Trophies|trophy]]. The trophy reward corresponds to the difficulty.&lt;br /&gt;
*Each Floor clear grants 10+5*Floor [[Items#Soul_Fragments|Soul Fragments]], capping at 100 fragments per Floor.&lt;br /&gt;
*Each Floor clear grants 1x [[Items#World_Seeds|World Seed]] from each of the first 10 Floors of The Tower, 2x for the next ten Floors, and so on, capping at 10.&lt;br /&gt;
*Each Floor reached adds 20% to the Isekai [[Experience Points|EXP]] bonus (which starts at 0%), though you need to clear at least one Floor to gain a bonus.&lt;br /&gt;
*There are additional [[Isekai#Rewards|rewards at end of season]] based on the tower Floor that was reached.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Floor&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Equipment Tier Reward&lt;br /&gt;
|-&lt;br /&gt;
|1-6&lt;br /&gt;
|Normal&lt;br /&gt;
| Tier 1&lt;br /&gt;
|-&lt;br /&gt;
|7-13&lt;br /&gt;
|Hard&lt;br /&gt;
|Tier 2&lt;br /&gt;
|-&lt;br /&gt;
|14-19&lt;br /&gt;
|Nightmare&lt;br /&gt;
|Tier 3&lt;br /&gt;
|-&lt;br /&gt;
|20-26&lt;br /&gt;
|Hell&lt;br /&gt;
| Tier 4&lt;br /&gt;
|-&lt;br /&gt;
|27-33&lt;br /&gt;
|Nintendo&lt;br /&gt;
|Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|34-39&lt;br /&gt;
| IWBTH&lt;br /&gt;
|Tier 6&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
|PFUDOR&lt;br /&gt;
|Tier 7&lt;br /&gt;
|-&lt;br /&gt;
|41+&lt;br /&gt;
|PFUDOR+&lt;br /&gt;
|Tier 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Items&amp;diff=64789</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Items&amp;diff=64789"/>
		<updated>2026-07-14T14:45:06Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: Changes from Update 91&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the [[HentaiVerse]] items are obtained by killing monsters, completing [[arena]] challenges, and as [[gifts]] from the [[Monster Lab|owned monsters]]. [[Training]] can increase the chance for some items to drop from slain monsters as well as affect the quality and type of drops.&lt;br /&gt;
&lt;br /&gt;
There are 13 types of items: [[#Battle Powerups|Battle Powerups]], [[#Restoratives|Restoratives]], [[#Infusions|Infusions]], [[#Scrolls|Scrolls]], [[#Special Items|Special Items]], [[#Artifacts|Artifacts]], [[#Trophies|Trophies]], [[#Tokens|Tokens]], [[#Collectables|Collectables]], [[#Crystals|Crystals]], [[#Food|Food]], [[#Enhancements|Enhancements]], and [[#Materials|Materials]].&lt;br /&gt;
&lt;br /&gt;
==Battle Powerups==&lt;br /&gt;
During a [[battle]] round any defeated monster has a ~4% chance of dropping a powerup. These powerups are automatically slotted in the &amp;quot;P&amp;quot; item slot of the player&#039;s inventory. Players can only have one powerup at a time and cannot receive a new one until the current one is used. They persist between rounds of a battle but are lost at the end of a battle series, essentially making them temporary items.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; |&#039;&#039;&#039;Mystic Gem&#039;&#039;&#039; || [[Image:channeling.png]] || Grants the [[Fighting Styles#Any|Channeling]] effect for 15 ticks or until a [[spell]] is cast.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Health Gem&#039;&#039;&#039; || [[Image:Health Points.png‎]] || Restores 100% base health.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Gem&#039;&#039;&#039; || [[Image:Magic Points.png‎]] || Restores 50% base mana.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spirit Gem&#039;&#039;&#039; || [[Image:Spirit Points.png‎]] || Restores 25% base spirit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Restoratives==&lt;br /&gt;
These may be set as a player&#039;s [[Character Menu#Battle_Items|Battle Items]]. Players start with 5 item slots and can unlock 10 more via [[training]] Rat Pack. Items will restock themselves in battle as long as there is sufficient supply. The effects of these items when used in combat can be increased via [[Abilities#General|General abilities]].&lt;br /&gt;
&lt;br /&gt;
===Health Restoratives===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Draught&#039;&#039;&#039; || Restores 2% base health per turn for 50 ticks.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Potion&#039;&#039;&#039; || Restores 100% of base health.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elixir&#039;&#039;&#039; || Restores 100% health on use + 2% base health per turn for 100 ticks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Magic/Spirit Restoratives===&lt;br /&gt;
&#039;&#039;Magic and Spirit restoratives are separate items, they simply have the same percentages.&#039;&#039;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Draught&#039;&#039;&#039; || Restores 1% base mana/spirit per turn for 50 ticks.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Potion&#039;&#039;&#039; || Restores 50% of base mana/spirit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elixir&#039;&#039;&#039; || Restores 100% mana/spirit on use + 1% base mana/spirit per turn for 100 ticks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Restoratives===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;130px&amp;quot; | Item || Effect || Duration || Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Energy Drink&#039;&#039;&#039; || [[File:soulstone.png]] &amp;lt;span title=&amp;quot;You are generating additional Overcharge and Spirit.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Energized&amp;lt;/span&amp;gt; || 10 ticks || Restores 10 points of [[Stamina]], up to the maximum of 99. When used in battle, it also boosts [[Overcharge]] and Spirit by 10% for 10 ticks.&lt;br /&gt;
Energy Drink can only be traded in [[The Market]].&lt;br /&gt;
*Players with the Long Gone Before Daylight [[Hath Perk]] receive 20 [[stamina]] instead (limit once per day) both in- and off-battle.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Caffeinated Candy&#039;&#039;&#039; || [[File:channeling.png]] &amp;lt;span title=&amp;quot;You are generating additional Overcharge and Spirit.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Energized&amp;lt;/span&amp;gt; || 5 ticks || Restores 5 points of [[Stamina]], up to the maximum of 99. When used in battle, it also boosts [[Overcharge]] and Spirit by 10% for 5 ticks.&lt;br /&gt;
Caffeinated Candy can only be traded in [[The Market]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Last Elixir&#039;&#039;&#039; || [[File:Health Points.png]] &amp;lt;span title=&amp;quot;The Health Restorative is regenerating your body.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Regeneration&amp;lt;/span&amp;gt; || rowspan=&amp;quot;3&amp;quot; | 100 ticks || rowspan=&amp;quot;3&amp;quot; | Fully restores all vitals, and grants long-lasting restoration effects.&lt;br /&gt;
* the combined effect of a Health Elixir + a Mana Elixir + a Spirit Elixir&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Magic Points.png]] &amp;lt;span title=&amp;quot;The Mana Restorative is replenishing your mana reserves.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Replenishment&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spirit Points.png]] &amp;lt;span title=&amp;quot;The Spirit Restorative is refreshing your spirit.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Refreshment&amp;lt;/span&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Infusions==&lt;br /&gt;
These may be set as [[Character Menu#Battle_Items|Battle Items]] or for [[Charms]]. &lt;br /&gt;
&lt;br /&gt;
If used as a [[Character_Menu#Battle_Items|Battle Item]]:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Infusion of || Effect || Duration || Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Flames&#039;&#039;&#039; || [[File:Abilities Flare.png]] Infused Flames || 50 ticks || You are wreathed in the power of flames. You gain +25% resistance to Fire elemental attacks and your Fire [[Spell_Damage|Spell damage bonus]] is raised by an additive 25%.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Frost&#039;&#039;&#039; || [[File:Abilities Freeze.png]] Infused Frost || 50 ticks || You are suffused with the power of frost. You gain +25% resistance to Cold elemental attacks and your Cold [[Spell_Damage|Spell damage bonus]] is raised by an additive 25%.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lightning&#039;&#039;&#039; || [[File:Abilities Lightning.png]] Infused Lightning || 50 ticks || You are surrounded by the power of lightning. You gain +25% resistance to Elec elemental attacks and your Elec [[Spell_Damage|Spell damage bonus]] is raised by an additive 25%.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Storms&#039;&#039;&#039; || [[File:Abilities Gale.png]] Infused Storms || 50 ticks || You are draped in the power of storms. You gain +25% resistance to Wind elemental attacks and your Wind [[Spell_Damage|Spell damage bonus]] is raised by an additive 25%.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Divinity&#039;&#039;&#039; || [[File:Abilities Smite.png]] Infused Divinity || 50 ticks || You are veiled in the power of divinity. You gain +25% resistance to Holy elemental attacks and your Holy [[Spell_Damage|Spell damage bonus]] is raised by an additive 25%.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Darkness&#039;&#039;&#039; || [[File:Abilities Eternal Night.png]] Infused Darkness || 50 ticks || You are cloaked in the power of darkness. You gain +25% resistance to Dark elemental attacks and your Dark [[Spell_Damage|Spell damage bonus]] is raised by an additive 25%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Only 1 infusion effect may be active at any time in combat.&lt;br /&gt;
*Players start with one slots for these and can unlock 5 more via [[training]] Tincture. They will restock themselves during [[Battles|battle]] as long as there is sufficient supply. &lt;br /&gt;
&lt;br /&gt;
If used for [[Charms]]&lt;br /&gt;
*A one time cost of 10 (Lesser) or 20 (Greater) is incurred whenever slotting a Strike or an X-Proof [[Charms|Charm]].&lt;br /&gt;
*An upkeep cost is required when Repairing a piece of Equipment with one of the above-mentioned [[Charms]] slotted in depending on the [[Condition]].&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
These may be set as [[Character Menu#Battle_Items|Battle Items]]. &lt;br /&gt;
*Players start with 1 slot for these and can unlock 5 more via [[training]] Scholar of War. They will restock themselves during battle as long as there is sufficient supply. &lt;br /&gt;
*These grant [[Spells#Supportive_Magic|supportive spell effects]] when used and last a long number of turns. &lt;br /&gt;
*These override their respective [[spells]]. Any [[Innate Arcana]] spells affected in this manner will not be auto-cast until the scroll&#039;s effect ends.&lt;br /&gt;
*Each effect has a 100 ticks duration (besides Absorption which lasts until triggered, and Gods and Avatar which last for 200 ticks).&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Scroll of || Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Swiftness&#039;&#039;&#039; || Grants the &#039;&#039;Haste&#039;&#039; effect.&lt;br /&gt;
*Increases [[Action Speed]] by 60%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Protection&#039;&#039;&#039; || Grants the &#039;&#039;Protection&#039;&#039; effect. &lt;br /&gt;
*Absorbs all damage taken by 50%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;the Avatar&#039;&#039;&#039; || Grants the &#039;&#039;Haste&#039;&#039; and &#039;&#039;Protection&#039;&#039; effects.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shadows&#039;&#039;&#039; || Grants the &#039;&#039;Shadow Veil&#039;&#039; effect.&lt;br /&gt;
*Increases evasion by 30%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Absorption&#039;&#039;&#039; || Grants the &#039;&#039;Absorb&#039;&#039; effect.&lt;br /&gt;
*Absorbs the next non-crit magical attack from a monster and partially converts it to MP.&lt;br /&gt;
*Has a 100% chance to proc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Life&#039;&#039;&#039; || Grants the &#039;&#039;Spark of Life&#039;&#039; effect.&lt;br /&gt;
*Any attack that would normally kill the player leaves them alive with 50% of max HP&lt;br /&gt;
*Consumes 25% of base spirit if proc&#039;d.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;the Gods&#039;&#039;&#039; || Grants the &#039;&#039;Absorb&#039;&#039;, &#039;&#039;Shadow Veil&#039;&#039;, and &#039;&#039;Spark of Life&#039;&#039; effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Items==&lt;br /&gt;
These may be set as [[Character_Menu#Battle_Items|Battle Items]] in the same slots as restoratives. These consumables provide extremely powerful benefits. They are exceptionally rare.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Effect Name&lt;br /&gt;
! Effects&lt;br /&gt;
! Reference&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | &amp;lt;span title=&amp;quot;It is time to kick ass and chew bubble-gum... and here is some gum.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Bubble Gum&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;| [[File:gum.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Kicking Ass&#039;&#039;&#039;&lt;br /&gt;
| Your attacks and spells deal significantly more damage for a short time, will always hit, and will almost always (~ 95%) land critical hits.&lt;br /&gt;
*+100% damage&lt;br /&gt;
*Lasts 50 ticks&lt;br /&gt;
|| [https://en.wikipedia.org/wiki/They_Live They Live] &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | &amp;lt;span title=&amp;quot;There are three flowers in a vase. The third flower is green.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Flower Vase&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;| [[File:Abilities Ragnarok.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Sleeper Imprint&#039;&#039;&#039;&lt;br /&gt;
| Your attack/magic damage, attack/magic hit/crit chance, and evade/resist chance increases significantly for a short time.&lt;br /&gt;
*+25% damage&lt;br /&gt;
*Lasts 50 ticks&lt;br /&gt;
|| [https://en.wikipedia.org/wiki/Dollhouse_%28TV_series%29 Dollhouse] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
Items that can be exchanged for certain random benefits at the [[Shrine]]. They are quite rare, but the chance for them to drop can be increased via Archaeologist (up to doubled) and Scavenger [[training]] while training Quartermaster very slightly reduces the chances of getting an artifact.&lt;br /&gt;
&lt;br /&gt;
==Trophies==&lt;br /&gt;
Items dropped by [[HentaiVerse_Bestiary|Rare, Legendary, and God-class monsters]] that can be exchanged for a piece of [[Equipment Basics|equipment]] at the [[Shrine]]. Trophies drop 100% of the time except in [[Arena#Arena_Challenges|Arena challenges]] higher than [[HentaiVerse_Bestiary#Trio_and_the_Tree|The Trio and the Tree]] where the chance is a static 10% (except in the final round where it is once again 100%). The results of trophy hand-ins are &#039;&#039;&#039;not&#039;&#039;&#039; affected by anything else in the game such as Luck of the Draw [[training]].&lt;br /&gt;
&lt;br /&gt;
Arena clear bonuses are equivalent to a trophy roll of corresponding tier, but also note that trophies can boost [[Shrine]] counter (though it&#039;s useful only for FoS users), and can also be [[Shrine#Upgrading Trophies|upgraded]] (up to tier 5) for increased [[Shrine#Upgrading_Trophies|Shrine value]] and a chance of better gears.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Source&lt;br /&gt;
!Trophy Tier&lt;br /&gt;
!Minimum [[Detailed_Equip_Characteristics#Quality|Quality]]&lt;br /&gt;
!Shrine Value (trophies only)&lt;br /&gt;
|-&lt;br /&gt;
|(N/A) || Arena Clear Bonus drop level: Endgame [[challenge]] and below on Normal/Hard [[difficulty]] || 1 || Average&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Boss-class&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;No longer will MBP spread havoc, destruction, and melted polar ice caps.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Manbearpig Tail&amp;lt;/span&amp;gt;&#039;&#039;&#039; || Manbearpig ||rowspan=&amp;quot;5&amp;quot;| 2 ||rowspan=&amp;quot;5&amp;quot;| Average&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;You find this in the lair of a White Bunneh. It appears to be a dud.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Holy Hand Grenade of Antioch&amp;lt;/span&amp;gt;&#039;&#039;&#039; || White Bunneh&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;A Lilac flower given to you by a Mithra when you defeated her. Apparently, this type was her favorite.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Mithra&#039;s Flower&amp;lt;/span&amp;gt;&#039;&#039;&#039; || Mithra&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;Taken from the destroyed remains of a Dalek shell.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Dalek Voicebox&amp;lt;/span&amp;gt;&#039;&#039;&#039; || Dalek&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|(N/A) || Arena Clear Bonus drop level: Longest Journey [[challenge]] on Nightmare [[difficulty]]?&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Legendary-class&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;Given to you by Konata when you defeated her. It smells of timotei.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Lock of Blue Hair&amp;lt;/span&amp;gt;&#039;&#039;&#039; || Konata || 2 || rowspan=&amp;quot;4&amp;quot; | Average&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;Given to you by Mikuru when you defeated her. If you wear it, keep it to yourself.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Bunny-Girl Costume&amp;lt;/span&amp;gt;&#039;&#039;&#039; || Mikuru Asahina&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |3&lt;br /&gt;
|2000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;Given to you by Ryouko when you defeated her. You decided to name is Achakura, for no particular reason.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Hinamatsuri Doll&amp;lt;/span&amp;gt;&#039;&#039;&#039; || Ryouko Asakura&lt;br /&gt;
|2000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;Given to you by Yuki when you defeated her. She looked better without them anyway.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Broken Glasses&amp;lt;/span&amp;gt;&#039;&#039;&#039; || Yuki Nagato&lt;br /&gt;
|2000&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;&#039;&#039;&#039;God-class&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;A sapling from Yggdrasil, the World Tree.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Sapling&amp;lt;/span&amp;gt;&#039;&#039;&#039; || Yggdrasil ||rowspan=&amp;quot;2&amp;quot;| 4 ||rowspan=&amp;quot;4&amp;quot;| Superior&amp;lt;sup&amp;gt;[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=178980&amp;amp;view=findpost&amp;amp;p=3990030]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|4000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;A plain black 100% cotton T-Shirt. On the front, an inscription in white letters reads: &#039;&#039;I defeated Real Life and all I got was this lousy T-Shirt&#039;&#039;&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Black T-Shirt&amp;lt;/span&amp;gt;&#039;&#039;&#039; || Real Life&lt;br /&gt;
|4000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;An Invisible Pink Unicorn Horn taken from the Invisible Pink Unicorn. It doesn&#039;t weigh anything and has the consistency of air, but you&#039;re quite sure it&#039;s real.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Unicorn Horn&amp;lt;/span&amp;gt;&#039;&#039;&#039; || Invisible Pink Unicorn ||rowspan=&amp;quot;2&amp;quot;| 5&lt;br /&gt;
|5000&lt;br /&gt;
|-&lt;br /&gt;
|(N/A) || Arena Clear Bonus drop level: The Trio and the Tree [[challenge]] on IWBTH/PFUDOR [[difficulty]]?&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;A nutritious pasta-based appendage from the Flying Spaghetti Monster.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Noodly Appendage&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=181821&amp;amp;view=findpost&amp;amp;p=4106380]&amp;lt;/sup&amp;gt; || Flying Spaghetti Monster ||rowspan=&amp;quot;2&amp;quot;| 6||rowspan=&amp;quot;2&amp;quot;| Exquisite&amp;lt;sup&amp;gt;[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=178980&amp;amp;view=findpost&amp;amp;p=3990030]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|5000&lt;br /&gt;
|-&lt;br /&gt;
|(N/A) || Arena Clear Bonus drop level: End of Days and Eternal Darkness [[challenge]] on IWBTH/PFUDOR [[difficulty]]?&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|(Varies) ||[[Obsolete_Items#Trophies|Certain holiday events]]|| rowspan=&amp;quot;5&amp;quot; | 7 || rowspan=&amp;quot;5&amp;quot; | Magnificent&amp;lt;sup&amp;gt;[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=178980&amp;amp;view=findpost&amp;amp;p=3990030][https://forums.e-hentai.org/index.php?showtopic=251389]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;You found these in your Xmas stocking when you woke up. Maybe Snowflake will give you something for them.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Stocking Stuffers&amp;lt;/span&amp;gt;&#039;&#039;&#039; || Automatically awarded on X-Mas&lt;br /&gt;
|2000&lt;br /&gt;
|-&lt;br /&gt;
|(N/A) || Arena Clear Bonus drop level: A Dance with Dragons&amp;lt;sup&amp;gt;[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=181821&amp;amp;view=findpost&amp;amp;p=4106380]&amp;lt;/sup&amp;gt;, Post Game Content, Secret Pony Level&amp;lt;sup&amp;gt;[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=249135&amp;amp;view=findpost&amp;amp;p=5929964]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;A coupon which was handed to you by a festival moogle during the Loot and Harvest Festival. Offer it to Snowflake for some bonus loot.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Festival Coupon&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|Loot &amp;amp; Harvest Festival (late September)&lt;br /&gt;
|2000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;A special kind of omikuji that does not actually tell your fortune, but will instead directly grant you some if you offer it to Snowflake.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Shrine Fortune&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|Rewarded for each unique event specific [[artifact]] handed in during the [[Event|Easter event]].&lt;br /&gt;
|2000&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| &amp;lt;span style=&amp;quot;&amp;quot;&amp;gt;&#039;&#039;&#039;Special&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;A badly beat-up paper tag with a dollar sign printed on it. You feel cheated for your cleanup efforts, but hey, maybe Snowflake is willing to compensate you?&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Vintage Paper Tag&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|Annual Tagging Cleanup Contest&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |8&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Magnificent&amp;lt;sup&amp;gt;[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=181821&amp;amp;view=findpost&amp;amp;p=4106380][https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=181821&amp;amp;view=findpost&amp;amp;p=4105663]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|(Varies) ||[[Obsolete_Items#Trophies|Certain holiday events]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;This box is said to contain an item of immense power. You should get Snowflake to open it.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Tenbora&#039;s Box&amp;lt;/span&amp;gt;&#039;&#039;&#039;|| Annual contest/giveaway || 9 || Legendary&amp;lt;sup&amp;gt;[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=181821&amp;amp;view=findpost&amp;amp;p=4106380][https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=181821&amp;amp;view=findpost&amp;amp;p=4105663]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;A voucher for a free soulbound Peerless equipment piece of your choice. Given to you personally by Snowflake for your devout worship and continued offerings.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Peerless Voucher&amp;lt;/span&amp;gt;&#039;&#039;&#039;|| [[Hath Perks | Follower of Snowflake]] ||  || Peerless (soulbound)&amp;lt;sup&amp;gt;[https://forums.e-hentai.org/index.php?showtopic=244812][https://forums.e-hentai.org/index.php?showtopic=245213]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
Note: The rows with (N/A) in the first column describe the equipment drop that you get for finishing an arena, and have nothing to do with shrine or trophies. These rows have been added to compare the end-of-arena equipment drop quality to the equipment quality from shrining trophies&lt;br /&gt;
Note: The rows with (N/A) in the first column describe the equipment drop that you get for finishing an arena, and have nothing to do with shrine or trophies. These rows have been added to compare the end-of-arena equipment drop quality to the equipment quality from shrining trophies&lt;br /&gt;
===Coupons===&lt;br /&gt;
These are given to the users who place in the top 50 of the [[Toplists#Coupons|monthly toplists]] and operate very similarly to the trophies listed above.&lt;br /&gt;
Here is a list of the different coupons and the expected outcome when shrining them:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Source&lt;br /&gt;
!width=&amp;quot;50px&amp;quot;|Trophy Tier&lt;br /&gt;
!width=&amp;quot;50px&amp;quot;|Minimum [[Quality]]&lt;br /&gt;
!Shrine Value&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Coupon || Ranking 26th-50th in a [[Toplist]] || 3? || Average&lt;br /&gt;
|4000&lt;br /&gt;
|-&lt;br /&gt;
|Silver Coupon || Ranking 11th-25th in a [[Toplist]] || 5? || Superior&lt;br /&gt;
|5000&lt;br /&gt;
|-&lt;br /&gt;
|Gold Coupon || Ranking 4th-10th in a [[Toplist]] || 7&amp;lt;sup&amp;gt;[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=181821&amp;amp;view=findpost&amp;amp;p=4105663]&amp;lt;/sup&amp;gt; || Magnificent&lt;br /&gt;
|6000&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Coupon || Ranking 1st-3rd in a [[Toplist]] || 8&amp;lt;sup&amp;gt;[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=181821&amp;amp;view=findpost&amp;amp;p=4106380]&amp;lt;/sup&amp;gt; || Magnificent&lt;br /&gt;
|7000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tokens==&lt;br /&gt;
Rare drops in normal battles. Blood and Chaos Tokens are primarily obtained as [[Arena]] and [[Ring of Blood]] clear bonus drops; chaos tokens can also be gained from [[The Lotteries]], as well as a chance drop from [[Shrine#Artifacts|artifacts]]. Tokens cannot be sold to the [[Bazaar#Item_Shop|Item Shop]] (besides Soul Fragments), sent via [[MoogleMail]], or be exchanged for other tokens.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Token of Blood&#039;&#039;&#039;: Can be used for the chance to face powerful monsters in the [[Ring of Blood]].&lt;br /&gt;
*&#039;&#039;&#039;Chaos Token&#039;&#039;&#039;: Used in the [[Monster Lab]] to create new monster slots and upgrade various stats of monsters.&lt;br /&gt;
&lt;br /&gt;
===Soul Fragments===&lt;br /&gt;
Soul Fragments are used for [[Equipment Basics|equipment]] [[soulfusion]] and for [[ability]] resets. They are untradeable and can be obtained as a drop from [[random encounter]]s, purchased from the [[Item Shop]] for 1k [[credits]] each or received every [[Dawn|dawn]] for players with the Soul Catcher [[Hath Perk]].&lt;br /&gt;
&lt;br /&gt;
Fusing equipment above the player&#039;s [[level]] requires +2% for every level of difference, with the base number of fragments required for [[soulfusion]] and the increase per every level being as follows:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Quality]]&lt;br /&gt;
!Base cost&lt;br /&gt;
!Increase&lt;br /&gt;
|-&lt;br /&gt;
|Peerless || 1000 || +20/level&lt;br /&gt;
|-&lt;br /&gt;
|Legendary || 500 || +10/level&lt;br /&gt;
|-&lt;br /&gt;
|Magnificent || 500 || +10/level&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite || 250 || +5/level&lt;br /&gt;
|-&lt;br /&gt;
|Superior || 250 || +5/level&lt;br /&gt;
|-&lt;br /&gt;
|Fine || 250 || +5/level&lt;br /&gt;
|-&lt;br /&gt;
|Average || 100 || +2/level&lt;br /&gt;
|-&lt;br /&gt;
|Fair || 100 || +2/level&lt;br /&gt;
|-&lt;br /&gt;
|Crude || 100 || +2/level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Therefore the total number of Fragments needed to soulfuse an item at a generic level can be calculated as:&lt;br /&gt;
 Total number of Fragments = Base_Cost + Increase * Max((Item_level - player_level), 0)&lt;br /&gt;
&lt;br /&gt;
In the case player&#039;s level is higher than the level of that item, the total cost will simply be equal to Base cost. Note that a player cannot soulfuse with anything that is 100+ [[level]]s above their own.&lt;br /&gt;
&lt;br /&gt;
==Collectables==&lt;br /&gt;
These 27 items are figurines that are the rarest drop in the game (as a portion of [[#Artifacts|artifact]] drops). Collecting at least 21 different ones unlocks the [[Skills#Special_Skills|Orbital Friendship Cannon]] [[Skill]]. They can also be exchanged for bindings and high-grade [[materials]] at the [[Shrine]].&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Twilight Sparkle, the cutest, smartest, all-around best pony. According to Pinkie Pie, anyway.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Twilight Sparkle Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Rainbow Dash, flier extraordinaire. Owning this will make you about 20% cooler, but it probably took more than 10 seconds to get one.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Rainbow Dash Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Applejack, the loyalest of friends and most dependable of ponies. Equestria&#039;s best applebucker, and founder of Appleholics Anonymous.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Applejack Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Fluttershy, resident animal caretaker. You&#039;re going to love her. Likes baby dragons; Hates grown up could-eat-a-pony-in-one-bite dragons.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Fluttershy Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Pinkie Pie, a celebrated connoisseur of cupcakes and confectioneries. She just wants to keep smiling forever.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Pinkie Pie Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Rarity, the mistress of fashion and elegance. Even though she&#039;s prim and proper, she could make it in a pillow fight.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Rarity Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of The Great and Powerful Trixie. After losing her wagon, she now secretly lives in the Ponyville library with her girlfriend, Twilight Sparkle.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Trixie Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Princess Celestia, co-supreme ruler of Equestria. Bored of the daily squabble of the Royal Court, she has recently taken up sock swapping.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Princess Celestia Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Princess Luna, aka Nightmare Moon. After escaping her 1000 year banishment to the moon, she was grounded for stealing Celestia&#039;s socks.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Princess Luna Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Apple Bloom, Applejack&#039;s little sister. Comes complete with a &amp;quot;Draw Your Own Cutie Mark&amp;quot; colored pencil and permanent tattoo applicator set.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Apple Bloom Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Scootaloo. Die-hard Dashie fanfilly, best pony of the Cutie Mark Crusaders, and inventor of the Wingboner Propulsion Drive. 1/64th chicken.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Scootaloo Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Sweetie Belle, Rarity&#039;s little sister. Comes complete with evening gown and cocktail dress accessories made of 100% Dumb Fabric.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Sweetie Belle Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Big Macintosh, Applejack&#039;s older brother. Famed applebucker and draft pony, and an expert in applied mathematics.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Big Macintosh Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Spitfire, team leader of the Wonderbolts. Dashie&#039;s idol and occasional shipping partner. Doesn&#039;t actually spit fire.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Spitfire Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Derpy Hooves, Ponyville&#039;s leading mailmare. Outspoken proponent of economic stimulus through excessive muffin consumption.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Derpy Hooves Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Lyra Heartstrings. Features twenty-six points of articulation, replaceable pegasus hoofs, and a detachable unicorn horn.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Lyra Heartstrings Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Octavia. Famous cello musician; believed to have created the Octatonic scale, the Octahedron, and the Octopus.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Octavia Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Zecora Zecora], a mysterious zebra from a distant land. She&#039;ll never hesitate to mix her brews or lend you a hand. Err, hoof.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Zecora Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Cheerilee, Ponyville&#039;s most beloved educational institution. Your teachers will never be as cool as Cheerilee.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Cheerilee Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale bobblehead figurine of Vinyl Scratch, the original DJ P0n-3. Octavia&#039;s musical rival and wub wub wub interest.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Vinyl Scratch Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Daring Do, the thrill-seeking, action-taking mare starring numerous best-selling books. Dashie&#039;s recolor and favorite literary character.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Daring Do Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Dr. Whooves. Not a medical doctor. Once got into a hoof fight with Applejack over a derogatory remark about apples.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Doctor Whooves Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Berry Punch. Overly protective parent pony and Ponyville&#039;s resident lush. It smells faintly of fruit wine.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Berry Punch Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Bon-Bon. Usually seen in the company of Lyra. Suffers from various throat ailments that make her sound different every time you see her.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Bon-Bon Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale fluffy figurine of Fluffle Puff. Best Bed Forever. &amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Fluffle Puff Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;&amp;lt;span title=&amp;quot;A lifesize figurine of Angel Bunny, Fluttershy&#039;s faithful yet easily vexed pet and life partner. All-purpose assistant, time keeper, and personal attack alarm.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Angel Bunny Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;&amp;lt;span title=&amp;quot;A lifesize figurine of [http://mlp.wikia.com/wiki/Gummy Gummy], Pinkie Pie&#039;s faithful pet. Usually found lurking in your bathtub. While technically an alligator, he is still arguably the best pony.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Gummy Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crystals==&lt;br /&gt;
Used to increase the [[Monster Stats|stats of monsters]] in the [[Monster Lab#Crystal List|Monster Lab]] and raise their [[morale]]. Have bonus drop rates in the [[Grindfest]].&lt;br /&gt;
&lt;br /&gt;
A set of 1k crystals of each type is usually referred by players as &amp;quot;Crystal pack&amp;quot;, even if this name is purely unofficial.&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
Used to maintain [[Monster_Lab#Food|custom monsters&#039; hunger]] in the [[Monster Lab]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Enhancements&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shards==&lt;br /&gt;
Voidseeker, Aether, and Featherweight Shards are used to repair and attach certain [[Charms]] to equipment. Voidseeker and Aether Shard drops only occur on Hard or higher [[difficulty]].&lt;br /&gt;
&lt;br /&gt;
==World Seeds==&lt;br /&gt;
World Seeds are used to enter [[Item World]] challenges. They can be dropped on Hard or higher difficulty, received as a bonus on clearing the level 200 or higher [[Arena|Arenas]], received from handing [[Collectables]] in to the [[Shrine]] as a bonus with a 10% chance, and received as a gift from the [[Monster Lab]] with a 5% chance.&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
Materials allow for permanent upgrade to [[Equipment Basics|equipment]] stats. It can primarily be obtained through [[gifts]] from monsters or [[salvage|salvaging]]. The amount/type of materials required depends on the specific stats of the equipment.&lt;br /&gt;
&lt;br /&gt;
See [[The_Forge#Materials|The Forge - Materials]] for the list of materials and their effects.&lt;br /&gt;
&lt;br /&gt;
==Equipment Cores==&lt;br /&gt;
Salvaging Legendary and Peerless equipment will give an equipment core. These cores are used for [[The_Armory#Forging|Forging]] and [[The_Armory#Stat_Fusion|Stat Fusion]].&lt;br /&gt;
There are three types: Weapon Core, Staff Core and Armor Core. Legendary Cores, from Legendary equipment, are tradable. Peerless Cores, from Peerless equipment, are untradable.&lt;br /&gt;
&lt;br /&gt;
==[[Loot Drop Rolls|Drop Rates]]==&lt;br /&gt;
The base drop rate for ALL items is 10% per monster kill but this is segmented into every type including [[Equipment Basics|equipment]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Bazaar#Item_Shop|Item Shop]]&lt;br /&gt;
*[[Character Menu‎]]&lt;br /&gt;
*[[Equipment Basics|equipment]]&lt;br /&gt;
*[[Obsolete Items]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Character_Stats&amp;diff=64788</id>
		<title>Character Stats</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Character_Stats&amp;diff=64788"/>
		<updated>2026-07-14T14:13:03Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: Undo revision 63859 by Skillchip (talk) - Monster mitigation was changed, player mitigation was not&lt;/p&gt;
&lt;hr /&gt;
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&lt;br /&gt;
{{HVGameNavStart&lt;br /&gt;
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==Primary Attributes==&lt;br /&gt;
Primary Attributes are the base stats for the calculation of all derived stats. Players can increase their Primary Attributes by three means and are displayed in 3 colors on the UI:&lt;br /&gt;
*[[Experience Points]] (&amp;lt;span style=&amp;quot;color:#5c0d11&amp;quot;&amp;gt;brown&amp;lt;/span&amp;gt;). These can be freely allocated [[#Experience Point Allocation|as explained below]].&lt;br /&gt;
*[[Shrine#Artifact_Rewards|Shrining artifacts]] (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red&amp;lt;/span&amp;gt;). This has a chance to grant a point permanently to a random attribute. The maximum bonus each attribute can receive is increased by 1 every 10 [[level]]s gained, up to a maximum of +50 at level 500.&lt;br /&gt;
*[[Equipment Basics|Equipment]] (&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;gray&amp;lt;/span&amp;gt;). Any pieces that have [[Character Stats#Primary Attributes|Primary Attribute Bonuses]] will grant these when worn.&lt;br /&gt;
&lt;br /&gt;
The sum of all 3 sources is listed under &#039;&#039;Effective Primary Stats&#039;&#039; which is visible down the right side of the character stats screen. These stats are those that are taken in consideration in all formulas.&lt;br /&gt;
&lt;br /&gt;
There are six Primary Attributes:&lt;br /&gt;
{|cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray; border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Strength (STR)&#039;&#039;&#039;&lt;br /&gt;
* 1 point = +2 to [[#Base_Damage|Physical Damage]] formula&lt;br /&gt;
* (&#039;&#039;1H only&#039;&#039;) 100 points = +1% [[Fighting_Styles#One-Handed|Overwhelming Strikes]] Chance&lt;br /&gt;
* (&#039;&#039;1H only&#039;&#039;) 50 points = +1% [[Fighting_Styles#One-Handed|Counter-Attack]] Chance&lt;br /&gt;
* (&#039;&#039;2H/Niten only&#039;&#039;) 50 points = +1% [[Fighting_Styles#Two-Handed|Domino Strike]] Chance&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Endurance (END)&#039;&#039;&#039;&lt;br /&gt;
* 1 point = +6 Health Points&lt;br /&gt;
* 1 point = +1 to [[#Mitigation|Physical Mitigation]] formula&lt;br /&gt;
* 1 point = +1 to [[#Mitigation|Magical Mitigation]] formula&lt;br /&gt;
* (&#039;&#039;1H only&#039;&#039;) 100 points = +1% [[Fighting_Styles#One-Handed|Overwelming Strikes]] Chance&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray; border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Dexterity (DEX)&#039;&#039;&#039;&lt;br /&gt;
* 1 point = +1 to [[#Base_Damage|Physical Damage]] formula&lt;br /&gt;
* 1 point = +0.5 to Attack Accuracy&lt;br /&gt;
* 1 point = +0.4 to Parry&lt;br /&gt;
* (&#039;&#039;1H only&#039;&#039;) 50 points = +1% [[Fighting_Styles#One-Handed|Counter-Attack]] Chance&lt;br /&gt;
* (&#039;&#039;2H/Niten only&#039;&#039;) 50 points = +1% [[Fighting_Styles#Two-Handed|Domino Strike]] Chance&lt;br /&gt;
* (&#039;&#039;DW/Niten only&#039;&#039;) 100 points = +1% [[Fighting_Styles#Dual_Wielding|Offhand Strike]] Chance&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Intelligence (INT)&#039;&#039;&#039;&lt;br /&gt;
* 1 point = +2 to [[#Base_Damage|Magical Damage]] formula&lt;br /&gt;
* (&#039;&#039;Staff only&#039;&#039;) 100 points = +1% [[Fighting_Styles#Staff|Coalesced Mana]] Chance&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray; border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Agility (AGI)&#039;&#039;&#039;&lt;br /&gt;
* 1 point = +0.5 to [[#Mitigation|Physical Mitigation]] formula&lt;br /&gt;
* 1 point = +0.4 to Evade&lt;br /&gt;
* 1 point above the player&#039;s [[level]] = +(10%/level) Attack [[Speed]]&lt;br /&gt;
* (&#039;&#039;DW/Niten only&#039;&#039;) 100 points = +1% [[Fighting_Styles#Dual_Wielding|Offhand Strike]] Chance&lt;br /&gt;
&lt;br /&gt;
| &#039;&#039;&#039;Wisdom (WIS)&#039;&#039;&#039; &lt;br /&gt;
* 1 point = +1 Magic Points&lt;br /&gt;
* 1 point = +0.04 Magic Regen per minute&lt;br /&gt;
* 1 point = +1 to [[#Base_Damage|Magical Damage]] formula&lt;br /&gt;
* 1 point = +0.5 to [[#Mitigation|Magical Mitigation]] formula&lt;br /&gt;
* 1 point = +0.5 to Magic Accuracy&lt;br /&gt;
* 1 point = +0.4 to Resist&lt;br /&gt;
* (&#039;&#039;Staff only&#039;&#039;) 100 points = +1% [[Fighting_Styles#Staff|Coalesced Mana]] Chance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right: 1px solid gray&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Every point invested in &#039;&#039;any&#039;&#039; attribute&#039;&#039;&#039;:&lt;br /&gt;
* +0.2 Spirit Points&lt;br /&gt;
* +1/600 Spirit Regen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Limits===&lt;br /&gt;
*Proc chances from [[fighting styles]] are capped at various values.&lt;br /&gt;
*Mitigation from Primary Attributes are capped at 80%.&lt;br /&gt;
*Attack Speed from AGI is capped at 10%, which occurs at 2x [[level]].&lt;br /&gt;
*Any percentage effects on Crit Rate, Avoidance, and Mitigation stats (including Block) are added multiplicatively. It becomes increasingly harder (technically impossible) to reach 100% in any of these derived stats through Primary Attributes alone. The Protection [[spell]], for example, grants an additional 25% damage mitigation, but this is applied after all other forms of damage mitigation.&lt;br /&gt;
&lt;br /&gt;
===Experience Point Allocation===&lt;br /&gt;
Clicking on the &amp;quot;+/-&amp;quot; near a Primary Attribute allows players to allocate their experience points to/from said attribute. Holding {{Keypress|Shift}} while clicking moves by 10 points instead of 1 and {{Keypress|Ctrl}} by 100 points. &lt;br /&gt;
&lt;br /&gt;
The [[EXP]] needed to raise an attribute increases as it goes up. The amount of EXP needed to [[level up]] begins to exceed the amount of EXP needed to raise all primary attributes by one point as the player rises in level. The total EXP cost required to raise an attribute from zero to the next level is:&lt;br /&gt;
&amp;lt;pre style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;(current_stat + 1)^(2.5475566751265^(1+(current_stat/950)))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The EXP cost to raise an additional point is:&lt;br /&gt;
&amp;lt;pre style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;(current_stat + 2)^(2.5475566751265^(1+((current_stat + 1)/950))) - (current_stat + 1)^(2.5475566751265^(1+(current_stat/950)))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
Derived attributes are stats calculated from the player&#039;s effective primary attributes. These stats are displayed on the player&#039;s [[Character Menu#Character|Character page]] of the HentaiVerse. &#039;&#039;&#039;&#039;&#039;These formulae may be partially inaccurate.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;&#039;base damage&#039;&#039;&#039;, &#039;&#039;&#039;accuracy&#039;&#039;&#039;, &#039;&#039;&#039;crit damage&#039;&#039;&#039;,  and &#039;&#039;&#039;cast speed&#039;&#039;&#039;, the bonus granted is the sum of the values on the player&#039;s current [[Equipment Basics|equipment]], abilities and base value from the Primary Attributes. For &#039;&#039;&#039;everything else&#039;&#039;&#039;, the effect of equipment bonus, ability and base value from the Primary Attributes are all applied as &amp;quot;layers&amp;quot;. Further explanation is given for every stat.&lt;br /&gt;
&lt;br /&gt;
===Base Damage===&lt;br /&gt;
The base damage granted by Primary Attributes, equipment&#039;s Attack Damage Bonus (ADB) and abilities are all added together.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Attack base damage&#039;&#039;&#039; = (log(3330 + STR * 2 + DEX , 1.0003) - 27039.81) + ([[Proficiencies#Weapon|weapon_prof]] * TYPE) + (main_hand_Attack_Damage_Bonus) + (off_hand_Attack_Damage_Bonus * OFFHAND_FACTOR ) + (helmet_Attack_Damage_Bonus) + ... + (feet_Attack_Damage_Bonus) &amp;lt;/pre&amp;gt;&lt;br /&gt;
*Where &#039;&#039;TYPE&#039;&#039; = 5 for Dual Wielding, 4 for 1-Handed, and 3 for the rest, [[Proficiencies#Weapon|&#039;&#039;when the associated weapon ability is maxed out&#039;&#039;]].&lt;br /&gt;
*Where &#039;&#039;OFFHAND_FACTOR&#039;&#039; = 0.8 [[Fighting_Styles#Dual_Wielding|for Dual Wielding]] and [[Fighting_Styles#Niten_Ichiryu|for Niten Ichiryu]], 0 otherwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Magic base damage&#039;&#039;&#039; = (log(3330 + INT * 2 + WIS , 1.0003) - 27039.81) + ([[Proficiencies#Weapons |staff_prof]] * 0.5) + (main_hand_Magic_Damage_Bonus) +  (helmet_Magic_Damage_Bonus) + ... + (feet_Magic_Damage_Bonus)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Accuracy===&lt;br /&gt;
The accuracy (called hit chance in the character stats) granted by Primary Attributes, equipment and abilities are all added together.&lt;br /&gt;
It is possible to exceed 100% accuracy; additional accuracy grants anti-evade against monsters. Each 1% accuracy past 100% gives a 1% reduction in the target&#039;s evasion chance; 200% or higher completely ignores evasion. It is therefore useless to go beyond 200% accuracy.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Physical Hit chance&#039;&#039;&#039; = 80% + DEX * 0.04% + [[Proficiency|proficiency_bonus]] + (main_hand_Attack_Accuracy) + (helmet_Attack_Accuracy) + ... + (feet_Attack_Accuracy)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Hit chance&#039;&#039;&#039; = 80% + WIS * 0.04% + [[Proficiency|proficiency_bonus]] + (main_hand_Magic_Accuracy) + (off_hand_Magic_Accuracy) + (helmet_Magic_Accuracy) + ... + (feet_Magic_Accuracy) &amp;lt;/pre&amp;gt;&lt;br /&gt;
*The attack accuracy of the offhand in a [[Fighting_Styles#Dual_Wielding|Dual Wielding]] or [[Fighting_Styles#Niten_Ichiryu|Niten]] setup doesn&#039;t contribute to the overall accuracy, but is used to raise the offhand strike chance instead.&lt;br /&gt;
*There is currently no shield that grants an Attack Accuracy bonus.&lt;br /&gt;
*Offhand Magic Accuracy can be achieved with a Buckler of the Battlecaster for the One-handed playstyle, or any Battlecaster weapon for Dual Wielding/Niten&lt;br /&gt;
*Contrarily to the Attack Accuracy, the Magic Accuracy of the offhand weapon &#039;&#039;is&#039;&#039; counted in the Magical hit chance&lt;br /&gt;
&lt;br /&gt;
===Critical Hit Chance===&lt;br /&gt;
The critical hit chance bonuses granted by Primary Attributes, equipment&#039;s Attack Crit Chance and abilities are all applied as &amp;quot;layers&amp;quot;: each layer rolls its chance to turn the hit into a critical hit if the previous layer fails to do so. In practice, it means that the Attack Crit Chance displayed in an equipment&#039;s popup raises the critical chance of the entire build by that amount.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Phys. Crit Chance&#039;&#039;&#039; = (1 - (1 - (4000 / (4000 + DEX + STR / 2) - 0.05)) * (1 - proficiency_bonus) * (1 - main_hand_Attack_Crit_Chance) * (1 - off_hand_Attack_Crit_Chance) * (1 - helmet_Attack_Crit_Chance) * ... * (1 - feet_Attack_Crit_Chance)) * Max(1 - (Max(Burden - 70, 0) * 0.02)^1.5, 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Crit Chance&#039;&#039;&#039; = (1 - (1 - (4000 / (4000 + WIS + INT / 2) - 0.05)) * (1 - proficiency_bonus) * (1 - main_hand_Magic_Crit_Chance) * (1 - helmet_Magic_Crit_Chance) * ... * (1 - feet_Magic_Crit_Chance)) * Max(1 - (Interference * 0.02)^1.5, 0)&amp;lt;/pre&amp;gt;&lt;br /&gt;
*The base physical/magical crit chance is 5%.&lt;br /&gt;
*Every point of [[burden]] beyond 70 decreases crit chance by 2%, effectively negating crit chance at 120 burden.&lt;br /&gt;
*Every point of [[interference]] reduces magic crit chance by 2%, effectively negating crit chance at 50 interference.&lt;br /&gt;
&lt;br /&gt;
===Attack Speed===&lt;br /&gt;
All bonuses are applied as &amp;quot;layers&amp;quot;. The following formula expresses overall speed compared to a normal speed with no bonus. It does &#039;&#039;&#039;not&#039;&#039;&#039; give the value of &amp;quot;Attack Speed Bonus&amp;quot; shown in the character stats UI.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Attack Speed&#039;&#039;&#039; = (1 - (1 - Min(0.1, Max((AGI - [[level]]) / [[level]], 0) * 0.1)) * (1 - [[Proficiency|proficiency_bonus]]) * (1 - main_hand_Attack_Speed) * (1 - off_hand_Attack_Speed) * (1 - helmet_Attack_Speed) * ... * (1 - feet_Attack_Speed)) * (1 -  Min((Max(([[Burden]] - 40), 0) * 0.02)^1.5, 1))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cast Speed===&lt;br /&gt;
Unlike Attack Speed, Cast Speed is additive.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Cast Speed&#039;&#039;&#039; = (1 + [[Detailed Equip Characteristics|equipment_bonus]] + [[Proficiency|proficiency_bonus]])&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Evade===&lt;br /&gt;
The evade bonuses granted by Primary Attributes and equipment&#039;s Evade Chance are all applied as &amp;quot;layers&amp;quot;: each layer rolls its chance to evade an attack if the previous layer fails to do so. However, the [[Burden|burden]]&#039;s malus is applied to the overall chance to evade, while [[Spells#Supportive_Magic |shadow_veil]] applies a base evade in battle that cannot be negated by Burden.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Evade&#039;&#039;&#039; = 1 - (1 - [[Spells#Supportive_Magic |shadow_veil]]) * (1- (1 - Min(([[Burden]] * 4/3%)^1.5 , 1)) * (1 - (1 - [[Detailed Equip Characteristics|equipment_bonus]]) * (1 - [[Ranks |title_bonus]]) * (1 - AGI * 0.04%)))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Parry===&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Parry&#039;&#039;&#039; = 1 - (1 - [[Detailed Equip Characteristics|equipment_bonus]]) * (1 - DEX * 0.04%) * (1 - [[Proficiencies#Weapons |proficiency_bonus]])&amp;lt;/pre&amp;gt;&lt;br /&gt;
As a consequence, in case of a whole build one of the following formulas can be used, depending on the current set:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;1H&#039;&#039;&#039;:    Parry = 1 - (1 - mainhand_parry) * (1 - total_DEX * 0.0004)&lt;br /&gt;
&#039;&#039;&#039;DW&#039;&#039;&#039;:    Parry = 1 - (1 - mainhand_parry) * (1 - offhand_parry * 1.5) * (1 - total_DEX * 0.0004)&lt;br /&gt;
&#039;&#039;&#039;2H&#039;&#039;&#039;:    Parry = 1 - (1 - total_DEX * 0.0004) * (1 - 2H_prof * 0.00025)                           [if 2H Parry ability is slotted]&lt;br /&gt;
&#039;&#039;&#039;Niten&#039;&#039;&#039;: Parry = 1 - (1 - offhand_parry) * (1 - total_DEX * 0.0004) * (1 - 2H_prof * 0.00025)     [if 2H Parry ability is slotted]&lt;br /&gt;
&#039;&#039;&#039;Mage&#039;&#039;&#039;:  Parry = total_DEX * 0.0004&lt;br /&gt;
&lt;br /&gt;
  with total_DEX being the DEX of the whole build&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Resist===&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Resist&#039;&#039;&#039; = 1 - (1 - [[Detailed Equip Characteristics|equipment_bonus]]) * (1 - WIS * 0.04%)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Block===&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Block&#039;&#039;&#039; = 1 - (1 - [[Detailed Equip Characteristics|equipment_bonus]]) * (1 - [[Proficiencies#Weapons |proficiency_bonus]])&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Damage|Mitigation]]===&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Physical Mitigation&#039;&#039;&#039; = 1 - (1 - [[Detailed Equip Characteristics|equipment_bonus]]) * (900/(900 + END + (AGI/2)))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Magical Mitigation&#039;&#039;&#039; = 1 - (1 - [[Detailed Equip Characteristics|equipment_bonus]]) * (900/(900 + END + (WIS/2)))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Points===&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Health Points&#039;&#039;&#039; = (500 + ([[Level]] * 10) + (END * 6)) * [[Abilities#General|HP Tank]] * [[Hath Perks|vigorous_vitality]]&lt;br /&gt;
&#039;&#039;&#039;Magic Points&#039;&#039;&#039; = (10 + [[Level]] + WIS) * [[Abilities#General|MP Tank]] * [[Hath Perks|effluent_ether]]&lt;br /&gt;
&#039;&#039;&#039;Spirit Points&#039;&#039;&#039; = (1 + (STR + DEX + AGI + END + INT + WIS) / 5) * [[Abilities#General|SP Tank]] * [[Hath Perks|suffusive_spirit]]&lt;br /&gt;
&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; = 100% * (1 + [[Interference]] * 0.5%) * (1 - mana_conservation)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Any potions/gems/spells modifying player&#039;s HP/MP/SP refers to player&#039;s &#039;&#039;&#039;base&#039;&#039;&#039; HP/MP/SP (i.e. before [[ability]] bonuses are applied).&amp;lt;!-- The base HP/MP/SP value can be seen at &#039;derived attributes&#039; in the Character screen. --&amp;gt;&lt;br /&gt;
*The [[Hath Perk]] bonus is 1.10 if the appropriate perk is possessed. Otherwise it is 1.&lt;br /&gt;
&lt;br /&gt;
====Battle Regen====&lt;br /&gt;
A &#039;tick&#039; is not equivalent to a turn; it represents 100 time units in the game, which is equivalent to the base action time before any speed bonuses are applied.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;MP gained per tick&#039;&#039;&#039; = 5 + (WIS/25) * [[Hath_Perks|perk_bonus]]&lt;br /&gt;
&#039;&#039;&#039;SP gained per tick&#039;&#039;&#039; = 1 + (Sum of all attributes / 600) * [[Hath_Perks|perk_bonus]]&amp;lt;/pre&amp;gt; &lt;br /&gt;
* The &#039;&#039;&#039;perk_bonus&#039;&#039;&#039; is 1.50 if Resplendent Regeneration (or [[Stars#Gold|Gold star]]) is obtained, 2 if both are possessed, and otherwise is 1.&lt;br /&gt;
&lt;br /&gt;
==Other Stats==&lt;br /&gt;
===Elemental Resistance===&lt;br /&gt;
&#039;&#039;For the series, see [[series_resistance|here]].&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Elemental Resistance is a stat that is provided by various [[Equipment Basics|Equipment]], [[Item_World#Potencies|Potencies]], [[Infusions]], and [[Abilities]].&lt;br /&gt;
* Each 1% of resistance increases the player&#039;s mitigation against attacks of that element by 1%.&lt;br /&gt;
* These resistances are before any effects of [[Equipment Basics|equipment]]. &lt;br /&gt;
* This is multiplicative.&lt;br /&gt;
&lt;br /&gt;
===Compromise Stats===&lt;br /&gt;
*[[Burden]]&lt;br /&gt;
*[[Interference]]&lt;br /&gt;
&lt;br /&gt;
===Mana Conservation===&lt;br /&gt;
*Reduces the cost of all [[spells]]. Found on certain [[weapons]] and cloth [[armor]] with the [[prefix]] &amp;quot;Frugal&amp;quot; as well as via the Economizer [[potency]]. &lt;br /&gt;
*This is multiplicative.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Character Menu‎]]&lt;br /&gt;
*[[Experience Points]]&lt;br /&gt;
*[[Proficiencies]]&lt;br /&gt;
*[[Damage]]&lt;br /&gt;
&lt;br /&gt;
{{HVGameNavEnd}}&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
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