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	<id>https://ehwiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Namae56709</id>
	<title>EHWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ehwiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Namae56709"/>
	<link rel="alternate" type="text/html" href="https://ehwiki.org/wiki/Special:Contributions/Namae56709"/>
	<updated>2026-09-14T12:16:46Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ehwiki.org/index.php?title=User:Namae56709&amp;diff=65056</id>
		<title>User:Namae56709</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=User:Namae56709&amp;diff=65056"/>
		<updated>2026-09-13T17:54:16Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: Things&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Investigating the [[HentaiVerse]]. I am most easily reached via [[MoogleMail]].&lt;br /&gt;
==Useful links for HV players==&lt;br /&gt;
*A listing of all HV pages [[:Category:HentaiVerse]]&lt;br /&gt;
These pages are relevant but not directly involving HV so aren&#039;t in the above category.&lt;br /&gt;
*[[Contests]]&lt;br /&gt;
*[[Donation]]&lt;br /&gt;
*[[E-Hentai Forums]]&lt;br /&gt;
*[[How Gay Is It]]&lt;br /&gt;
*[[My Home]]&lt;br /&gt;
*[[Snowflake]]&lt;br /&gt;
*[[Toplists]]&lt;br /&gt;
*[[Translating EHWiki]]&lt;br /&gt;
&lt;br /&gt;
==Useful for me==&lt;br /&gt;
*[[Proofreading]]&lt;br /&gt;
*[[Wiki Formatting]]&lt;br /&gt;
&lt;br /&gt;
==To-do list==&lt;br /&gt;
*&amp;lt;s&amp;gt;Check every page about the hentaiverse is in the hentaiverse category&amp;lt;/s&amp;gt;&lt;br /&gt;
*Verify the following pages are correct and up-to-date&lt;br /&gt;
**&amp;lt;s&amp;gt;A Dance with Dragons&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;A Rolling Stone&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Abilities&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Acronyms&amp;lt;/s&amp;gt;-Historical section is a little bit ugly but fuck it.&lt;br /&gt;
**&amp;lt;s&amp;gt;Action Speed&amp;lt;/s&amp;gt;-Assuming Nezu&#039;s research is still valid. Burden effects need investigating.&lt;br /&gt;
**&amp;lt;s&amp;gt;Arena&amp;lt;/s&amp;gt;-Need to investigate clear bonuses.&lt;br /&gt;
**&amp;lt;s&amp;gt;Bans&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Battles&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Battle/GrindFest&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Battle/Item World&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Battle/Ring of Blood&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Battle/The Arena&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Bazaar&amp;lt;/s&amp;gt;-Remember to add the removed equipment shop info to the Armory/Purchase page&lt;br /&gt;
**&amp;lt;s&amp;gt;Bazaar/Armor Lottery&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Bazaar/Item Shop&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Bazaar/Monster Lab&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Bazaar/MoogleMail&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;b&amp;gt;Bazaar/The Armory/etc/etc&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Bazaar/The Market&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Bazaar/The Shrine&amp;lt;/s&amp;gt;-The template links to the other shrine page atm&lt;br /&gt;
**&amp;lt;s&amp;gt;Bazaar/Weapon Lottery&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Burden&amp;lt;/s&amp;gt;-Investigate precise burden mechanics&lt;br /&gt;
**&amp;lt;s&amp;gt;Character/Abilities&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Character/Character&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Character/Equipment&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Character/Item Inventory&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Character/Settings&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Character/Training&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Character Menu&amp;lt;/s&amp;gt;-Shares some info with Character Stats&lt;br /&gt;
**&amp;lt;s&amp;gt;Character Stats&amp;lt;/s&amp;gt;-Needs burden mechanics&lt;br /&gt;
**&amp;lt;s&amp;gt;Credits&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Currency&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Damage&amp;lt;/s&amp;gt;-Needs avoidance roll formulas&lt;br /&gt;
**&amp;lt;s&amp;gt;Damage Types&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Dark Skies&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Dawn of a New Day&amp;lt;/s&amp;gt;-Could do with finding out precisely how much proficiency is gained after dawn&lt;br /&gt;
**&amp;lt;s&amp;gt;Detailed Equip Characteristics&amp;lt;/s&amp;gt;-Completely rework affix tables&lt;br /&gt;
**&amp;lt;s&amp;gt;Dreamfall&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;End of Days&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Endgame&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Enemy Procs&amp;lt;/s&amp;gt;-Need the action speed value&lt;br /&gt;
**&amp;lt;s&amp;gt;Equipment Basics&amp;lt;/s&amp;gt;-Need proper swordchuck data&lt;br /&gt;
**&amp;lt;s&amp;gt;Equipment Procs&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Eternal Darkness&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Eve of Death&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Events&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Exile&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Experience Points&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;S&amp;gt;Fighting Styles&amp;lt;/s&amp;gt;-Need to check arcane blow damage and counter-attack stun chance&lt;br /&gt;
**&amp;lt;s&amp;gt;First Blood&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Fresh Meat&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Gallery Points&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Graduation&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Grindfest&amp;lt;/s&amp;gt;-Need to check damage scaling, and find monsters-per-round formula&lt;br /&gt;
**&amp;lt;s&amp;gt;Growing Storm&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Hath&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Hath Perks&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;HentaiVerse&amp;lt;/s&amp;gt;-Site navigation menus could do with a reappraisal&lt;br /&gt;
**HentaiVerse Advice&lt;br /&gt;
**HentaiVerse Advice Advanced&lt;br /&gt;
**Hentaiverse Bugs &amp;amp; Errors&lt;br /&gt;
**HentaiVerse FAQ&lt;br /&gt;
**HentaiVerse Hotkeys&lt;br /&gt;
**HentaiVerse Settings&lt;br /&gt;
**ISK&lt;br /&gt;
**Interference&lt;br /&gt;
**Isekai&lt;br /&gt;
**Item World&lt;br /&gt;
**Items&lt;br /&gt;
**Killzone&lt;br /&gt;
**Learning Curves&lt;br /&gt;
**Level Scaling&lt;br /&gt;
**Level Table&lt;br /&gt;
**Leveling Up&lt;br /&gt;
**Longest Journey&lt;br /&gt;
**Loot Drop Rolls&lt;br /&gt;
**Missing Data&lt;br /&gt;
**Monster Lab&lt;br /&gt;
**Monster Stats&lt;br /&gt;
**MoogleMail&lt;br /&gt;
**Never To Be Added&lt;br /&gt;
**New Wings&lt;br /&gt;
**Obsolete Items&lt;br /&gt;
**Overcharge&lt;br /&gt;
**Peerless PXP Table&lt;br /&gt;
**Persona&lt;br /&gt;
**Physical Damage&lt;br /&gt;
**Post Game Content&lt;br /&gt;
**Power Flux&lt;br /&gt;
**Proficiencies&lt;br /&gt;
**Random Encounter&lt;br /&gt;
**Rewards&lt;br /&gt;
**RiddleMaster&lt;br /&gt;
**Ring of Blood&lt;br /&gt;
**Road Less Traveled&lt;br /&gt;
**Scripts &amp;amp; Tools&lt;br /&gt;
**Sealed Power&lt;br /&gt;
**Secret Pony Level&lt;br /&gt;
**&amp;lt;s&amp;gt;Shrine&amp;lt;/s&amp;gt;&lt;br /&gt;
**Skills&lt;br /&gt;
**Spell Damage&lt;br /&gt;
**Spells&lt;br /&gt;
**Spirit &amp;amp; Overcharge&lt;br /&gt;
**Spirit Stance&lt;br /&gt;
**Stamina&lt;br /&gt;
**System Monsters&lt;br /&gt;
**Technical Issues&lt;br /&gt;
**The Armory&lt;br /&gt;
**The Lottery&lt;br /&gt;
**The Market&lt;br /&gt;
**The Tower&lt;br /&gt;
**The Trio and the Tree&lt;br /&gt;
**To Be Added&lt;br /&gt;
**To Kill a God&lt;br /&gt;
**Training&lt;br /&gt;
*Make a [[Persistent]] page&lt;br /&gt;
*Ask Shank what he wants doing with the hvgamenav pages&lt;br /&gt;
*Check what to do with [[Hentaiverse (Old)]]&lt;br /&gt;
*Fix double-redirect links&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Hath_Perks&amp;diff=65055</id>
		<title>Hath Perks</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Hath_Perks&amp;diff=65055"/>
		<updated>2026-09-13T17:48:26Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: Match the official descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://e-hentai.org/hathperks.php Hath Perks] are various augmentations to a user&#039;s experience on the site. These perks can only be purchased with [[Hath]]. The effects of perks are immediate (upon account refresh), permanent, and cannot be refunded once purchased except for the donator perks{{Fn|1}}.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==List of Perks==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;| Hath Perk&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;|Cost&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
===[[Gallery]] Perks===&lt;br /&gt;
|-&lt;br /&gt;
!Ads-Be-Gone{{Fn|1}}&lt;br /&gt;
|Makes ads be gone.&lt;br /&gt;
*This will allow you to browse [[E-Hentai Galleries]] without ads.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
!Source Nexus{{Fn|1}}&lt;br /&gt;
|Unlocks the Original Images functionality on [[E-Hentai Galleries]]. This allows you to browse most files with the original, non-resampled version.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|-&lt;br /&gt;
!Multi-Page Viewer{{Fn|1}}&lt;br /&gt;
|Unlocks the [[Multi-Page Viewer]] function on [[E-Hentai Galleries]]. This allows you to view all images from a gallery on one page.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|300&lt;br /&gt;
|-&lt;br /&gt;
!More Thumbs{{Fn|1}} {{Fn|2}}&lt;br /&gt;
|Increases the maximum number of thumbnail rows to 10.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
!Thumbs Up{{Fn|1}} {{Fn|2}}&lt;br /&gt;
|Further increases the maximum number of thumbnail rows to 20.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;More Thumbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|400&lt;br /&gt;
|-&lt;br /&gt;
!All Thumbs{{Fn|1}} {{Fn|2}}&lt;br /&gt;
|Further increases the maximum number of thumbnail rows to 40. &lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;Thumbs Up&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|800&lt;br /&gt;
|-&lt;br /&gt;
!More Pages{{Fn|1}}&lt;br /&gt;
|Increases all limits on how many pages you can view by a factor of two.&lt;br /&gt;
*Your [[Image Limits|image limits]] will be at 10,000 and also be changed to account-based tracking.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
!Lots of Pages{{Fn|1}}&lt;br /&gt;
|Increases all limits on how many pages you can view by a factor of five.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;More Pages&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*Your [[Image Limits|image limits]] will be at 25,000.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|500&lt;br /&gt;
|-&lt;br /&gt;
!Too Many Pages{{Fn|1}}&lt;br /&gt;
|Increases all limits on how many pages you can view by a factor of ten.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;Lots of Pages&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*Your [[Image Limits|image limits]] will be at 50,000.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|-&lt;br /&gt;
!More Favorite Notes I&lt;br /&gt;
|Increases the number of [[favorite]] note slots to 10,000.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|500&lt;br /&gt;
|-&lt;br /&gt;
!More Favorite Notes II&lt;br /&gt;
|Increases the number of [[favorite]] note slots to 25,000.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;More Favorite Notes I&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|-&lt;br /&gt;
!Paging Enlargement I&lt;br /&gt;
|Increases the number of results you can show per page on the index, [[search]] and torrent pages to 50.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|500&lt;br /&gt;
|-&lt;br /&gt;
!Paging Enlargement II&lt;br /&gt;
|Increases the number of results you can show per page on the index, [[search]] and torrent pages to 100.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;Paging Enlargement I&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===[[HentaiVerse]] Perks===&lt;br /&gt;
|-&lt;br /&gt;
!Postage Paid&lt;br /&gt;
|You no longer have to pay postage or CoD fees on messages sent through [[MoogleMail]].&lt;br /&gt;
*Removes both the 10 [[credit]] postage fee and the 10% CoD fee.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|100&lt;br /&gt;
|-&lt;br /&gt;
!Vigorous Vitality&lt;br /&gt;
|Increases your base health by 10%.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|-&lt;br /&gt;
!Effluent Ether&lt;br /&gt;
|Increases your base mana by 10%.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|-&lt;br /&gt;
!Suffusive Spirit&lt;br /&gt;
|Increases your base spirit by 10%.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|-&lt;br /&gt;
!Resplendent Regeneration&lt;br /&gt;
|Increases your in-[[combat]] [[Character_Stats#Battle_Regen|regeneration]] by 50%.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2,000&lt;br /&gt;
|-&lt;br /&gt;
!Enigma Energizer&lt;br /&gt;
|Doubles the bonus from the [[RiddleMaster]], and increases duration to 50 turns.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
!Yakety Sax&lt;br /&gt;
|Monsters will never catch you when [[flee]]ing.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
!Soul Catcher&lt;br /&gt;
|Get ten free [[soul fragment]]s per day. These are added automatically if you have opened HV at some point during the past 30 days.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|500&lt;br /&gt;
|-&lt;br /&gt;
!Extra Strength Formula&lt;br /&gt;
|Happy Pills are twice as effective at improving monster [[Monster_Lab#Morale|morale]].&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2,000&lt;br /&gt;
|-&lt;br /&gt;
!That&#039;s Good Eatin&#039;&lt;br /&gt;
|Increases monster [[food]] recovery amount by 20%.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2,000&lt;br /&gt;
|-&lt;br /&gt;
!Coupon Clipper&lt;br /&gt;
|10% discount on all purchases at the [[Item Shop]].&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|-&lt;br /&gt;
!Long Gone Before Daylight&lt;br /&gt;
|The first [[Items#Other Restoratives|energy drink]] used in a day gives twice the normal amount of [[stamina]].&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2,000&lt;br /&gt;
|-&lt;br /&gt;
!Dark Descent&lt;br /&gt;
|Increases the number of [[Item World|World Seeds]] dropped from [[Arena]] Level 200 and higher from 20% to 50% upon clearing.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2,000&lt;br /&gt;
|-&lt;br /&gt;
!Eminent Elementalist&lt;br /&gt;
|Increases effective Elemental Magic Proficiency by 10% of your natural base [[proficiency]].&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|-&lt;br /&gt;
!Divine Warmage&lt;br /&gt;
|Increases effective Divine Magic Proficiency by 10% of your natural base [[proficiency]].&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|-&lt;br /&gt;
!Death and Decay&lt;br /&gt;
|Increases effective Forbidden Magic Proficiency by 10% of your natural base [[proficiency]].&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|-&lt;br /&gt;
!Evil Enchantress&lt;br /&gt;
|Increases effective Deprecating Magic Proficiency by 10% of your natural base [[proficiency]].&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|-&lt;br /&gt;
!Force of Nature&lt;br /&gt;
|Increases effective Supportive Magic Proficiency by 10% of your natural base [[proficiency]].&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|-&lt;br /&gt;
!Manehattan Project&lt;br /&gt;
|&lt;br /&gt;
Significantly boosts the damage output of the [[Skills#Special_Skills|Orbital Friendship Cannon]].&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|25,000&lt;br /&gt;
|-&lt;br /&gt;
!Follower of Snowflake&lt;br /&gt;
|&lt;br /&gt;
Displays your unyielding devotion to [[Snowflake]], the Goddess of Loot and Harvest.&lt;br /&gt;
*Gives a [[Items#Trophies|peerless voucher]] for every 10m value offered to the [[Shrine]] &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|50,000&lt;br /&gt;
|-&lt;br /&gt;
!Limit Breaker I&lt;br /&gt;
|For those who believe that power is but a number; increases the equipment [[The_Armory#Stat_Fusion|stat fusion]] cap to 210.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20,000&lt;br /&gt;
|-&lt;br /&gt;
!Limit Breaker II&lt;br /&gt;
|Further increases the equipment [[The_Armory#Stat_Fusion|stat fusion]] cap to 220.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;Limit Breaker I&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|40,000&lt;br /&gt;
|-&lt;br /&gt;
!Limit Breaker III&lt;br /&gt;
|Further increases the equipment [[The_Armory#Stat_Fusion|stat fusion]] cap to 230.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;Limit Breaker II&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|60,000&lt;br /&gt;
|-&lt;br /&gt;
!Limit Breaker IV&lt;br /&gt;
|Further increases the equipment [[The_Armory#Stat_Fusion|stat fusion]] cap to 240.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;Limit Breaker III&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|80,000&lt;br /&gt;
|-&lt;br /&gt;
!Limit Breaker V&lt;br /&gt;
|Further increases the equipment [[The_Armory#Stat_Fusion|stat fusion]] cap to 250.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;Limit Breaker IV&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|-&lt;br /&gt;
!Thinking Cap&lt;br /&gt;
|Increases all gained [[EXP]] by 25%. For calculation purposes, this bonus is added to the HentaiVerse [[training]] bonus.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|250&lt;br /&gt;
|-&lt;br /&gt;
!Mentats&lt;br /&gt;
|Increases this [[EXP]] bonus to 50%.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;Thinking Cap&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|500&lt;br /&gt;
|-&lt;br /&gt;
!Learning Chip&lt;br /&gt;
|Increases this [[EXP]] bonus to 75%.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;Mentats&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|750&lt;br /&gt;
|-&lt;br /&gt;
!Cybernetic Implants&lt;br /&gt;
|Increases this [[EXP]] bonus to 100%.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;Learning Chip&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|-&lt;br /&gt;
!Innate Arcana I&lt;br /&gt;
|Applies a 10% upkeep discount on autocast spells.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|500&lt;br /&gt;
|-&lt;br /&gt;
!Innate Arcana II&lt;br /&gt;
|Increases the upkeep discount on autocast spells to 20%.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;Innate Arcana I&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|-&lt;br /&gt;
!Innate Arcana III&lt;br /&gt;
|Increases the upkeep discount on autocast spells to 30%.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;Innate Arcana II&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1,500&lt;br /&gt;
|-&lt;br /&gt;
!Innate Arcana IV&lt;br /&gt;
|Increases the upkeep discount on autocast spells to 40%.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;Innate Arcana III&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2,000&lt;br /&gt;
|-&lt;br /&gt;
!Innate Arcana V&lt;br /&gt;
|Increases the upkeep discount on autocast spells to 50%.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;Innate Arcana IV&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2,500&lt;br /&gt;
|-&lt;br /&gt;
!Crystarium I&lt;br /&gt;
|Whenever a monster drops a [[crystal]] in the [[HentaiVerse]], you will receive an additional bonus crystal.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|-&lt;br /&gt;
!Crystarium II&lt;br /&gt;
|Further increases the number of [[crystals]] received per drop to three.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;Crystarium I&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|3,000&lt;br /&gt;
|-&lt;br /&gt;
!Crystarium III&lt;br /&gt;
|Further increases the number of [[crystals]] received per drop to five.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;Crystarium II&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|5,000&lt;br /&gt;
|-&lt;br /&gt;
!Crystarium IV&lt;br /&gt;
|Further increases the number of [[crystals]] received per drop to seven.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;Crystarium III&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|7,000&lt;br /&gt;
|-&lt;br /&gt;
!Crystarium V&lt;br /&gt;
|Further increases the number of [[crystals]] received per drop to ten.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;Crystarium IV&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|-&lt;br /&gt;
!Tokenizer I&lt;br /&gt;
|Doubles the chance of random mob [[token]] drops and increases the relative rate of Chaos Token drops&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|-&lt;br /&gt;
!Tokenizer II&lt;br /&gt;
|Triples the chance of random mob [[token]] drops and increases the relative rate of Chaos Token drops&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;Tokenizer I&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2,500&lt;br /&gt;
|-&lt;br /&gt;
!Tokenizer III&lt;br /&gt;
|Quadruples the chance of random mob [[token]] drops and increases the relative rate of Chaos Token drops&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;Tokenizer II&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|5,000&lt;br /&gt;
|-&lt;br /&gt;
!Hoarder I&lt;br /&gt;
|The first 200 [[equips]] placed in storage do not count towards your [[equipment limit]].&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|-&lt;br /&gt;
!Hoarder II&lt;br /&gt;
|The first 400 equips placed in storage do not count towards your equipment limit.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;Hoarder I&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2,000&lt;br /&gt;
|-&lt;br /&gt;
!Hoarder III&lt;br /&gt;
|The first 600 equips placed in storage do not count towards your equipment limit.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;Hoarder II&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|3,000&lt;br /&gt;
|-&lt;br /&gt;
!Hoarder IV&lt;br /&gt;
|The first 800 equips placed in storage do not count towards your equipment limit.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;Hoarder III&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4,000&lt;br /&gt;
|-&lt;br /&gt;
!Hoarder V&lt;br /&gt;
|The first 1,000 equips placed in storage do not count towards your equipment limit.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;Hoarder IV&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|5,000&lt;br /&gt;
|-&lt;br /&gt;
!Repair Bear Mk.1&lt;br /&gt;
|The latest invention from Moogle Dynamics, the [[Repair]] Bear will follow you around and help you keep your equipment in good shape at all times. Reduces effective [[Equipment Basics|Equipment]] wear by half. Does not affect [[Charms|charms]].&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|3,000&lt;br /&gt;
|-&lt;br /&gt;
!Repair Bear Mk.2&lt;br /&gt;
|Further hones the skills of your [[Repair]] Bear, making it better at maintaining your equipment. Effective [[Equipment Basics|Equipment]] wear is reduced to 25% of normal.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;Repair Bear Mk.1&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|5,000&lt;br /&gt;
|-&lt;br /&gt;
!Repair Bear Mk.3&lt;br /&gt;
|Trains your [[Repair]] Bear to the penultimate level, making those pesky forge visits (almost) a distant memory. Effective [[Equipment Basics|Equipment]] wear is reduced to 10% of normal.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;Repair Bear Mk.2&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|7,000&lt;br /&gt;
|-&lt;br /&gt;
!Repair Bear Mk.4&lt;br /&gt;
|The pinnacle of [[Repair]] Bear Technology, providing the ultimate in-the-field preventive equipment maintenance. [[Equipment Basics|Equipment]] wear is fully eliminated, and [[Losing|defeat]] durability loss is cut by half.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;Repair Bear Mk.3&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|-&lt;br /&gt;
!Dæmon Duality I{{Fn|3}}&lt;br /&gt;
|&lt;br /&gt;
Increases attack damage and magic damage by 10%.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2,000&lt;br /&gt;
|-&lt;br /&gt;
!Dæmon Duality II{{Fn|3}}&lt;br /&gt;
|&lt;br /&gt;
Increases attack damage and magic damage by 15%.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;Dæmon Duality I&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4,000&lt;br /&gt;
|-&lt;br /&gt;
!Dæmon Duality III{{Fn|3}}&lt;br /&gt;
|&lt;br /&gt;
Increases attack damage and magic damage by 20%.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;Dæmon Duality II&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|6,000&lt;br /&gt;
|-&lt;br /&gt;
!Dæmon Duality IV{{Fn|3}}&lt;br /&gt;
|&lt;br /&gt;
Increases attack damage and magic damage by 25%.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;Dæmon Duality III&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|8,000&lt;br /&gt;
|-&lt;br /&gt;
!Dæmon Duality V{{Fn|3}}&lt;br /&gt;
|&lt;br /&gt;
Increases attack damage and magic damage by 30%.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;Dæmon Duality IV&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|-&lt;br /&gt;
!Dæmon Duality VI{{Fn|3}}&lt;br /&gt;
|&lt;br /&gt;
Increases attack damage and magic damage by 35%.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;Dæmon Duality V&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20,000&lt;br /&gt;
|-&lt;br /&gt;
!Dæmon Duality VII{{Fn|3}}&lt;br /&gt;
|&lt;br /&gt;
Increases attack damage and magic damage by 40%.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;Dæmon Duality VI&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|30,000&lt;br /&gt;
|-&lt;br /&gt;
!Dæmon Duality VIII{{Fn|3}}&lt;br /&gt;
|&lt;br /&gt;
Increases attack damage and magic damage by 45%.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;Dæmon Duality VII&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|40,000&lt;br /&gt;
|-&lt;br /&gt;
!Dæmon Duality IX{{Fn|3}}&lt;br /&gt;
|&lt;br /&gt;
Increases attack damage and magic damage by 50%.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;Dæmon Duality VIII&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|50,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Fnb|1}} These perks are part of [[Stars]] bonuses. If they are owned before obtaining said stars the hath spent on the perks will be reimbursed.&lt;br /&gt;
&lt;br /&gt;
{{Fnb|2}} The thumbnail selector can be enabled under [[https://e-hentai.org/uconfig.php#optionalui Optional UI Settings]] under the [[My Settings]] tab, in [[My Home]]. The selector shows the total number of pages that will be visible per page rather than the number of rows.&lt;br /&gt;
&lt;br /&gt;
{{Fnb|3}} The ranks of Daemon Duality are &#039;&#039;not&#039;&#039; additive: the bonus for each rank replaces the previous one. The overall damage bonus for Daemon Duality is 50%, not 270%&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Hath]]&lt;br /&gt;
*[[Training]]&lt;br /&gt;
*[[Donation]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
{{EHGNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:E-Hentai Galleries]] [[Category:HentaiVerse]] [[Category:Site Features]]&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Grindfest&amp;diff=65054</id>
		<title>Grindfest</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Grindfest&amp;diff=65054"/>
		<updated>2026-09-13T17:31:28Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: Grammar and removed some old commented-out tables&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://hentaiverse.org/?s=Battle&amp;amp;ss=gf Grindfest] (also known as GF) is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
Grindfest is a multi-round battle of gradually increasing difficulty that places players against common foes in order to get a lot of [[crystals]] with [[credits]] penalty.&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
*Rounds: 1,000.&lt;br /&gt;
*Monsters: Random amount per round, but tends to rise as the round counter increases. A small chance per round for a [[System Monsters#Bosses|boss monster]] to be added to the enemies.&lt;br /&gt;
*[[Difficulty]]: Monster damage starts at 50%(?) base and increases by 0.4%(?) per round. &lt;br /&gt;
*[[Credits]] Bonus (Penalty): 1/4.&lt;br /&gt;
*[[EXP]] Bonus: 1x.&lt;br /&gt;
*[[Stamina]]: Costs 1 stamina upfront to enter, as well as the usual amount per round cleared.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*There is a clear bonus of 5,000 [[credits]] upon finishing all 1,000 rounds.&lt;br /&gt;
*For every monster kill, there is both the usual chance of a normal drop as well as an equal chance of a [[crystal]] drop (see below).&lt;br /&gt;
&lt;br /&gt;
==Crystal Drops==&lt;br /&gt;
[[File:Grindfest-Crystals.png|200px|thumb|right|Player wins a round and gets two drops from a single enemy: regular drop and a few crystals.]]&lt;br /&gt;
Grindfest is well known as a battle mode design to give players a lot of [[crystals]], which they may use to upgrade their [[Monster Lab|monsters]].&lt;br /&gt;
&lt;br /&gt;
The base number of crystals dropped increases with current [[difficulty]] and the progress through the challenge. This caps at round 500.&lt;br /&gt;
&lt;br /&gt;
The formula for crystals dropped is as follows:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Crystal Drop&#039;&#039;&#039; = floor((crystarium) * (diffmod + min(gfbonus, (gfbonus / 500) * round)))&amp;lt;/pre&amp;gt;&lt;br /&gt;
*&#039;&#039;floor&#039;&#039; is a special function, which rounds a number down to the nearest integer.&lt;br /&gt;
*&#039;&#039;min&#039;&#039; is a special function, which chooses the minimal one between numbers.&lt;br /&gt;
*&#039;&#039;crystarium&#039;&#039; is x2, x3, x5, x7, x10 for each rank of the [[Hath Perk]], respectively. Otherwise it is x1.&lt;br /&gt;
*&#039;&#039;diffmod&#039;&#039; is x1 - x3 depending on difficulty (see table below).&lt;br /&gt;
*&#039;&#039;gfbonus&#039;&#039; is x0.5 - x2 depending on difficulty (see table below).&lt;br /&gt;
*&#039;&#039;round&#039;&#039; is your current round in Grindfest.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Diffmod&lt;br /&gt;
! Gfbonus&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| x1&lt;br /&gt;
| x0.5&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| x1.2&lt;br /&gt;
| x1&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare&lt;br /&gt;
| x1.4&lt;br /&gt;
| x1&lt;br /&gt;
|-&lt;br /&gt;
| Hell&lt;br /&gt;
| x1.7&lt;br /&gt;
| x1.5&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo&lt;br /&gt;
| x2&lt;br /&gt;
| x1.5&lt;br /&gt;
|-&lt;br /&gt;
| IWBTH&lt;br /&gt;
| x2.5&lt;br /&gt;
| x2&lt;br /&gt;
|-&lt;br /&gt;
| PFUDOR&lt;br /&gt;
| x3&lt;br /&gt;
| x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Battles]] - Information about how battles operate.&lt;br /&gt;
*[[Riddlemaster]] - May happen before any round.&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
[[Category:Missing Data]]&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Fighting_Styles&amp;diff=65053</id>
		<title>Fighting Styles</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Fighting_Styles&amp;diff=65053"/>
		<updated>2026-09-13T16:59:49Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: Update 91. Need to check arcane blow damage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Any==&lt;br /&gt;
The following can randomly trigger whenever the player casts any [[spell]] that costs mana. The chance of the spell triggering depends on how much mana a spell costs compared to the player&#039;s base mana (spells cast under Channeling cannot re-trigger it):&lt;br /&gt;
*[[Image:channeling.png]] &#039;&#039;&#039;Channeling&#039;&#039;&#039;: You are channeling the mystic forces of the ever-after. Your next spell is powered up by 50%, and costs 1 MP.&lt;br /&gt;
**Direct damage and healing spells are 50% stronger.&lt;br /&gt;
**[[Spells#Deprecating_Magic|Deprecating]] and [[Spells#Supportive_Magic|supportive]] spell effects (including Regen) last 50% longer.&lt;br /&gt;
**Damaging and deprecating spells will always hit their target(s) and will never be resisted.&lt;br /&gt;
**Lasts 5 ticks (15 if triggered with a [[Items#Battle_Powerups|Mystic Gem]]).&lt;br /&gt;
**Consumed upon casting a spell.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;estimated&#039;&#039;&#039; chance to proc is:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;(spell cost) / (base mana * 1.2)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unarmed==&lt;br /&gt;
Since new players begin with no [[weapon]]s, this style was designed for them to be viable fighters until they can obtain and equip one. There are no procs and no [[proficiencies]] related to this style.&lt;br /&gt;
&lt;br /&gt;
*Does Crushing damage.&lt;br /&gt;
*Has a native +10 damage bonus.&lt;br /&gt;
&lt;br /&gt;
==One-Handed==&lt;br /&gt;
If a player is using a single one-handed weapon (possibly in combination with a [[Shield_(Equipment)|shield]]), they have the chance to proc:&lt;br /&gt;
*[[Image:overwhelming_strikes.png]] &#039;&#039;&#039;Overwhelming Strikes&#039;&#039;&#039; after hitting an enemy&lt;br /&gt;
**Increases attack damage by 15% and attack accuracy by 50% for 4 ticks&lt;br /&gt;
**20% counter-parry per stack, 5 stacks at maximum (reduces monster&#039;s base parry stat by 20% per stack)&lt;br /&gt;
**Proc chance, in order of importance, is calculated from One-Handed [[Proficiencies|Proficiency]], Endurance, and Strength. It can be calculated with the following formula:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Overwhelming Strikes Chance&#039;&#039;&#039; = 5 + (STR + END) * 0.01 + 1H / 20&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Proc chance is capped at 30%.&lt;br /&gt;
&lt;br /&gt;
Another proc that can be triggered: a &#039;&#039;&#039;Counter-Attack&#039;&#039;&#039; on an enemy whose attack has been blocked or parried.&lt;br /&gt;
*This is an attack at current mainhand damage, affected by all the same buffs, with a chance to stun. It cannot crit, proc any other weapon effects or [[Equipment Basics#Elemental Strikes|Elemental Strikes]], or be evaded or parried.&lt;br /&gt;
*A successful counter will add 5-10% of [[Overcharge]], but only once per turn.&lt;br /&gt;
*The number of Counter-Attacks that can be performed each turn depends on proficiency.&lt;br /&gt;
**&amp;lt;100 - one counter&lt;br /&gt;
**100-199 - two counters&lt;br /&gt;
**&amp;gt;200 - three counters&lt;br /&gt;
*Proc chance, in order of importance, is calculated from One-Handed Proficiency, Dexterity, and Strength. It can be calculated with the following formula:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Counter-Attack Chance&#039;&#039;&#039; = 25 + (STR + DEX) * 0.02 + 1H / 10&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Proc chance is capped at 75%.&lt;br /&gt;
&lt;br /&gt;
==Two-Handed==&lt;br /&gt;
Two-Handed weapons have a chance to proc &#039;&#039;&#039;Domino Strikes&#039;&#039;&#039; on hit, which will cause splash damage to nearby enemies. When Domino Strikes procs, it will attempt to hit the adjacent enemies and Domino Strikes can proc again to hit the next adjacent enemy, for a maximum of two enemies in each direction from the player. Domino Strikes can proc on dead enemies to hit the next adjacent enemy.&lt;br /&gt;
&lt;br /&gt;
*Domino Strike can reach up to 3 monsters away from the primary target at 100 proficiency (6 enemies splashed at maximum).&lt;br /&gt;
*The damage of Domino Strike starts at 75%/60%/40%, increasing by one percentage point for every 10 points of proficiency, capping at 250 proficiency at 100%/85%/65%.&lt;br /&gt;
*Domino Strikes are not guaranteed hits, they can still miss or be parried. However, the next enemy in the line can still proc domino strike even if the target enemy miss (unless it&#039;s the primary target, in which case no domino strike will proc).&lt;br /&gt;
*Proc chance, in order of importance, is calculated from Two-Handed Proficiency, Strength, and Dexterity. It can be calculated with the following formula:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Domino Strike Chance&#039;&#039;&#039; = 40 + (STR + DEX) * 0.02 + 2H / 10&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Weapon drain effects (Vampire, Banshee, Illithid) and elemental strike effects can only proc on the primary target. Other weapon procs can occur at the normal rate.&lt;br /&gt;
*Proc chance is capped at 90%.&lt;br /&gt;
*Each successful hit with Domino Strike will add 1% overcharge.&lt;br /&gt;
&lt;br /&gt;
==Dual-Wielding==&lt;br /&gt;
After making a successful mainhand attack while wielding two one-handed weapons the player will attempt an &#039;&#039;&#039;Offhand Strike&#039;&#039;&#039;, which is an extra attack against the targeted enemy using the player&#039;s offhand weapon.&lt;br /&gt;
*The offhand weapon&#039;s damage bonus is reduced by 20% for any weapon other than a dagger or wakizashi.&lt;br /&gt;
*The offhand weapon&#039;s accuracy bonus is reduced by 50% for any weapon other than a dagger or wakizashi, for which it is reduced by 20%.&lt;br /&gt;
**These penalties are reduced linearly by Dual-Wielding proficiency, with no penalty at 600 proficiency.&lt;br /&gt;
*The offhand weapon&#039;s parry bonus is increased by 50% for daggers and wakizashis, and by 20% for shortwords.&lt;br /&gt;
**All these penalties and bonuses, if any, will be taken into account in the character stats menu.&lt;br /&gt;
*Offhand Strikes will also trigger all [[Equipment Basics#Elemental Strikes|elemental strikes]] the offhand weapon has. &lt;br /&gt;
*Offhand Strikes have the chance to proc their own weapon proc.&lt;br /&gt;
*A successful Offhand Strike will add 5% overcharge.&lt;br /&gt;
&lt;br /&gt;
When a Dual-Wield player uses [[Skills|skill]] [[Skills#Weapon_Skills|Backstab]] on a monster affected by [[Spells#Deprecating_Spells|Blind]], the monster has a chance to be affected by Spreading Poison:&lt;br /&gt;
*[[image:Abilities Poison.png]] &#039;&#039;&#039;Spreading Poison&#039;&#039;&#039;: Poison courses through the target&#039;s veins. This causes a damage-over-time effect, and eliminates its evade chance.&lt;br /&gt;
*Spreading Poison deals consistent damage every tick. The damage is equal to the mainhand weapon&#039;s damage, modified by any buffs the player has at the time it is applied. This is unaffected by the monster&#039;s mitigations.&lt;br /&gt;
*Spreading Poison also lowers the monster&#039;s damage mitigation by 10%.&lt;br /&gt;
&lt;br /&gt;
==[https://en.wikipedia.org/wiki/Niten_Ichi-ry%C5%AB Niten Ichiryu]==&lt;br /&gt;
A special Fighting Style that allows a Wakizashi to be equipped in the offhand with a Katana in the mainhand, bypassing the Katana&#039;s two-handed nature. While using Niten Ichiryu, both the Dual-Wielding and Two-Handed proficiencies partially come into play.&lt;br /&gt;
&lt;br /&gt;
*The chance to proc domino strikes are the same as with Two-Handed proficiency. Niten does not gain bonus range or damage from proficiency, unlike 2H.&lt;br /&gt;
*Offhand Strikes work the same as with Dual-Wielding, except it will only add 3% overcharge.&lt;br /&gt;
*The wakizashi accuracy penalty works the same as with Dual-Wielding.&lt;br /&gt;
*The parry bonus from wielding a wakizashi in the offhand is halved to 25%.&lt;br /&gt;
*When using this style players earn 50% 2H and 50% DW proficiency.&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
The default attack, Arcane Blow, is a physical attack that utilizes the player&#039;s physical and magical damage stats.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow:auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Arcane Blow Damage&#039;&#039;&#039; = [[Stats#Bases|Physical Damage]] + [[Stats#Bases|Magical Damage]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the player is wielding a staff, casting a [[spell]] or using [[Skills#Weapon_Skills|skill]] Concussive Strike on an enemy has a chance to proc:&lt;br /&gt;
*[[Image:coalesced_mana.png]] &#039;&#039;&#039;Coalesced Mana&#039;&#039;&#039;: Mystical energies have converged on this target. Striking it with any magic spell will consume only half the normal mana cost (stacks with [[Spirit Stance]]).&lt;br /&gt;
**Proc chance can be calculated with the following formula:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Coalesced Mana Chance&#039;&#039;&#039; = 10 + (INT + WIS) * 0.01 + Staff / 20&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Proc chance is capped at 35%.&lt;br /&gt;
*Duration capped at 5 ticks.&lt;br /&gt;
*If Coalesced Mana is affecting an enemy, hitting it with Arcane Blow has a chance to proc:&lt;br /&gt;
**[[Image:ether_tap.png]] &#039;&#039;&#039;Ether Tap&#039;&#039;&#039;: You are absorbing magicks from shattering the Coalesced Mana surrounding a target.&lt;br /&gt;
***Restores mana equal to 2% of the player&#039;s base MP per turn.&lt;br /&gt;
****The restoration effect can be stacked once for double amount of MP restored.&lt;br /&gt;
***Proc chance is based on the staff used.&lt;br /&gt;
***Duration capped at 4 ticks.&lt;br /&gt;
***This removes the effects of Coalesced Mana from the target.&lt;br /&gt;
***A killing blow to a target that has Coalesced Mana with Arcane Blow will always trigger Ether Tap.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment Basics]]&lt;br /&gt;
*[[Detailed Equip Characteristics]]&lt;br /&gt;
*[[Equipment Procs]]&lt;br /&gt;
*[[Proficiencies]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Equipment_Basics&amp;diff=65026</id>
		<title>Equipment Basics</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Equipment_Basics&amp;diff=65026"/>
		<updated>2026-09-11T17:33:04Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: Technically nowadays FoS gives a trophy which is shrined for the equipment, and arena bonuses aren&amp;#039;t drops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weapons and armor pieces are &#039;&#039;&#039;Equipment&#039;&#039;&#039; that can be worn to enhance a player&#039;s [[Character Stats|stats]]. They can be equipped from [[Character_Menu#Equipment|Character &amp;gt; Equipment]]. They are kept in [[The Armory|Bazaar &amp;gt; The Armory]], where they can be organized or modified.&lt;br /&gt;
&lt;br /&gt;
A pop-up window with stats for a piece of equipment can be generated by hovering over it and pressing {{Keypress|c}} (this is case sensitive - make sure Caps Lock is off). This can be linked to other players via the [[E-Hentai_Forums#The_HentaiVerse|Hentaiverse forums]], and it can also be modified by some [[Scripts &amp;amp; Tools|scripts]] to display different stats.&lt;br /&gt;
&lt;br /&gt;
==Storage Limits==&lt;br /&gt;
Equipment is kept in two separate containers in The Armory: Equipment Inventory, and Equipment Storage. A player has an Inventory Capacity of 500 and a Storage Capacity of 500, and the player can see how close they are to the limit in the Organize tab. The &#039;Hoarder&#039; series of [[Hath_Perks#HentaiVerse_Perks|hath perks]] can increase the amount of equipment the player can have in Storage.&lt;br /&gt;
&lt;br /&gt;
==Equipment Generation==&lt;br /&gt;
Equipment can be generated from four sources - as [[Loot Drop Rolls|drops]] in battles, from the [[The Lottery|Lotteries]], from exchanging [[Items#Trophies|trophies]] at the [[Shrine]], and as [[Arena#Rewards|Arena clear bonuses]]. If a player reaches the inventory limit of 500, equipment drops are automatically discarded and attempting to exchange a trophy will result in an error.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
===Terminology===&lt;br /&gt;
There are several keywords used to describe specific aspects of an equipment.&lt;br /&gt;
*&#039;&#039;&#039;Quality&#039;&#039;&#039; is a graded system that determines how high the minimum and maximum possible stats on an item can be. Some quality grades have [[Detailed Equip Characteristics#Quality|additional effects]].&lt;br /&gt;
**The possible qualities, from weakest to strongest, are Crude, Fair, Average, Superior, Exquisite, Magnificent, Legendary, Peerless, Peerless+, and Ultimate.&lt;br /&gt;
*[[Detailed Equip Characteristics#Prefixes|Prefixes]] and [[Detailed Equip Characteristics#Suffixes|Suffixes]] are modifiers which add or increase certain stats.&lt;br /&gt;
** An example prefix would be the &#039;&#039;Hallowed&#039;&#039; in the full item name &amp;quot;Peerless Hallowed Oak Staff of Heimdall&amp;quot;.&lt;br /&gt;
** An example suffix would be the &#039;&#039;Heimdall&#039;&#039; in the above example.&lt;br /&gt;
*&#039;&#039;&#039;Tier&#039;&#039;&#039; refers to types of Armors. The &#039;rare&#039; tiers are Phase, Shade, and Power, and the rest are common. The rare tiers require an extra type of material when [[Forging]].&lt;br /&gt;
** Shields also have tiers: Buckler, Kite, and Tower are common, while Force is rare.&lt;br /&gt;
** Weapons do not have tiers.&lt;br /&gt;
** Somewhat confusingly, this categorization does not completely reflect the drop rates. For example, Reactive is dropped more rarely than Power.&lt;br /&gt;
&lt;br /&gt;
===Level===&lt;br /&gt;
Most equipment possess levels, similar to players, which affects their stats.&lt;br /&gt;
*Equipment dropped in [[battle]]s at or above Exquisite [[quality]] will have the player&#039;s current [[level]] upon dropping.&lt;br /&gt;
*Anything below Exquisite [[quality]] will have &#039;Level Unassigned&#039;, as well as some very old equipments that are no longer obtainable.&lt;br /&gt;
**A &#039;Level Unassigned&#039; equipment will sync to the player&#039;s current level when equipped for the first time. It does not grow with the player after this.&lt;br /&gt;
*Any equipment that is below the player&#039;s level will not [[Level Scaling|scale up]] in stats with the player.&lt;br /&gt;
*[[Soulfuse|Soulfused]] equipment will always match the level of the player.&lt;br /&gt;
** When viewed from an equipment link, soulfused equipment will match the level of the &#039;&#039;viewer&#039;&#039;.&lt;br /&gt;
*Players cannot equip anything above their [[level]] but they can [[soulfuse]] equipment up to 100 levels higher than they are.&lt;br /&gt;
&lt;br /&gt;
===Elemental Strikes===&lt;br /&gt;
A weapon may have elemental strikes, which are a source of additional damage applied by melee attacks. They are granted by [[Detailed Equip Characteristics#Prefixes|prefixes]] or by applying certain [[Charms]] to the weapon.&lt;br /&gt;
* A weapon can have up to 2 Strike Charms.&lt;br /&gt;
* The damage dealt is a percentage of your normal physical damage, before mitigations. It is applied as a separate attack within the same turn.&lt;br /&gt;
* The damage dealt by an Elemental or Void strike is counted as Physical (ie, subject to the target&#039;s physical mitigation as well as specific elemental mitigation).&lt;br /&gt;
* Elemental Strikes are unaffected by Spell Damage Bonus stats.&lt;br /&gt;
* One-Handed style Counter-Attacks do not apply Elemental Strikes.&lt;br /&gt;
* Two-Handed (or Niten Ichiryu) style Domino Strikes do not apply Elemental Strikes to the splash targets.&lt;br /&gt;
* Dual-Wield (or Niten Ichiryu) style Offhand Strikes do apply Elemental Strikes.&lt;br /&gt;
&lt;br /&gt;
=Equipment Types=&lt;br /&gt;
These tables list the types of equipment, and their strengths and weaknesses within their category.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;Legend:&#039;&#039;&lt;br /&gt;
   ▲   = High   ●   = Mid   ▼  = Low  &#039;&#039;&#039;▬&#039;&#039;&#039; = None&lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Green&amp;lt;/span&amp;gt; = Good  &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Blue&amp;lt;/span&amp;gt; = Mid  &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt; = Bad&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The information in these tables does NOT include bonuses from [[Detailed Equip Characteristics#Prefixes|Prefixes]] and [[Detailed Equip Characteristics#Suffixes|Suffixes]].&lt;br /&gt;
&lt;br /&gt;
==Melee Weapons==&lt;br /&gt;
&lt;br /&gt;
A melee weapon can have its damage type changed to [[Damage Types#Void|Void]] with the Ethereal [[Detailed Equip Characteristics#Prefixes|Prefix]], a Hollowforged [[Charms|Charm]], or a Voidseeker Charm. &lt;br /&gt;
&lt;br /&gt;
===One-Handed===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Damage Type&lt;br /&gt;
![[Equipment Proc]]&lt;br /&gt;
!Damage&lt;br /&gt;
!Accuracy&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Critical Hit Damage&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Crit&amp;lt;/span&amp;gt;&lt;br /&gt;
!Parry&lt;br /&gt;
!|Str||Dex||Agi&lt;br /&gt;
![[Burden]]&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Interference&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;[[Interference|Intr]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Attack Speed Bonus&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;[[Action Speed|ASpd]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Axe||Slashing||Bleeding Wound&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲▲&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|▬&lt;br /&gt;
|-&lt;br /&gt;
|Club||Crushing||4 Turn Stun&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲▲▲&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|▬&lt;br /&gt;
|-&lt;br /&gt;
|Dagger||Slashing||Bleeding Wound&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▼▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▼&lt;br /&gt;
|▬&lt;br /&gt;
|-&lt;br /&gt;
|Rapier||Piercing||Penetrated Armor&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|▬&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword||Slashing||Bleeding Wound&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|▬&lt;br /&gt;
|-&lt;br /&gt;
|Wakizashi||Slashing||Bleeding Wound&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▼▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Two-Handed===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Damage Type&lt;br /&gt;
![[Equipment Proc]]&lt;br /&gt;
!Damage&lt;br /&gt;
!Accuracy&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Critical Hit Damage&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Crit&amp;lt;/span&amp;gt;&lt;br /&gt;
!Parry&lt;br /&gt;
!Block&lt;br /&gt;
!|Strength||Dexterity||Agility&lt;br /&gt;
![[Burden]]&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Interference&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;[[Interference|Intr]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Estoc||Piercing||Penetrated Armor&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▼&lt;br /&gt;
|-&lt;br /&gt;
|Katana||Slashing||Bleeding Wound&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▼&lt;br /&gt;
|-&lt;br /&gt;
|Longsword||Slashing||Bleeding Wound&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|-&lt;br /&gt;
|Mace||Crushing||5 Turn Stun&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▼&lt;br /&gt;
|-&lt;br /&gt;
|Scythe||Slashing||Bleeding Wound&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲▲&lt;br /&gt;
|-&lt;br /&gt;
|Swordchucks||Slashing||Bleeding Wound&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●?&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼?&lt;br /&gt;
|▬&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼?&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼?&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼?&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▼?&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Staffs==&lt;br /&gt;
Staffs are two-handed weapons used for mage style. They have the following generic features: Crushing [[damage type]], Ether Theft proc, no [[Interference]].&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&amp;lt;span title=&amp;quot;Magical Damage&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;MDmg&amp;lt;/span&amp;gt;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&amp;lt;span title=&amp;quot;Magical Accuracy&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;MAcc&amp;lt;/span&amp;gt;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&amp;lt;span title=&amp;quot;Magical Crit Chance&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;MCrit&amp;lt;/span&amp;gt;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&amp;lt;span title=&amp;quot;Counter-Resist&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;C-Resist&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Proficiencies#Magic Proficiencies|Magic Proficiencies]]&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Elemental Damage&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Int&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Wis&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&amp;lt;span title=&amp;quot;Burden&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;[[Burden|Bur]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Ele||Div||For||Sup||Dep&lt;br /&gt;
!Fire||Cold||Elec||Wind||Holy||Dark&lt;br /&gt;
|-&lt;br /&gt;
|Ebony&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|▬&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|-&lt;br /&gt;
|Katalox&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|▬&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|▬&lt;br /&gt;
|▬&lt;br /&gt;
|▬&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲&lt;br /&gt;
|-&lt;br /&gt;
|Oak&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|▬&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|-&lt;br /&gt;
|Redwood&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|▬&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|▬&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|-&lt;br /&gt;
|Willow&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|▬&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
Shields can give bonuses to up to three [[Primary Attributes]] out of Strength, Dexterity, Endurance, and Agility. There is no difference in the size of the bonus between the different attributes.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Shield&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Physical Mitigation&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;PMiti&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Magical Mitigation&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;MMiti&amp;lt;/span&amp;gt;&lt;br /&gt;
!Block&lt;br /&gt;
![[Burden]]&lt;br /&gt;
![[Interference]]&lt;br /&gt;
|-&lt;br /&gt;
|Buckler&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▼▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▼▼▼&lt;br /&gt;
|-&lt;br /&gt;
|Kite&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|-&lt;br /&gt;
|Tower&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲▲▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲▲&lt;br /&gt;
|-&lt;br /&gt;
|Force&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▼▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲▲▲&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
===Slot names===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Slot Name&lt;br /&gt;
|-&lt;br /&gt;
!Head||Body||Hands||Legs||Feet&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cloth&#039;&#039;&#039;||Cap||Robe||Gloves||Pants||Shoes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Light&#039;&#039;&#039;||Helmet||Breastplate||Gauntlets||Leggings||Boots&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heavy&#039;&#039;&#039;||Helmet||Cuirass/Armor||Gauntlets||Greaves/Leggings||Sabatons/Boots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloth===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Armor&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Tier &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&amp;lt;span title=&amp;quot;Physical Mitigation&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;PMiti&amp;lt;/span&amp;gt;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&amp;lt;span title=&amp;quot;Magical Mitigation&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;MMiti&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&amp;lt;span title=&amp;quot;Physical Accuracy&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;PAcc&amp;lt;/span&amp;gt;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&amp;lt;span title=&amp;quot;Magical Accuracy&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;MAcc&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Specific Mitigation&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Avoidance&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Agi&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Int&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Wis&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&amp;lt;span title=&amp;quot;Burden&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;[[Burden|Bur]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&amp;lt;span title=&amp;quot;Interference&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;[[Interference|Intr]]&lt;br /&gt;
|-&lt;br /&gt;
!Crush||Slash||Pierce&lt;br /&gt;
!Evade||Resist&lt;br /&gt;
|-&lt;br /&gt;
|Cotton||Common&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼&lt;br /&gt;
|▬&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼▼&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲&lt;br /&gt;
|▬&lt;br /&gt;
|▬&lt;br /&gt;
|-&lt;br /&gt;
|Gossamer||Common&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼▼&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|▬&lt;br /&gt;
|▬&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲&lt;br /&gt;
|▬&lt;br /&gt;
|▬&lt;br /&gt;
|-&lt;br /&gt;
|Ironsilk||Common&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼▼&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼▼&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▼▼▼&lt;br /&gt;
|-&lt;br /&gt;
|Phase||Rare&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼▼▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼▼&lt;br /&gt;
|▬&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲▲&lt;br /&gt;
|▬&lt;br /&gt;
|▬&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Light===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Armor&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Tier&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&amp;lt;span title=&amp;quot;Physical Mitigation&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;PMiti&amp;lt;/span&amp;gt;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&amp;lt;span title=&amp;quot;Magical Mitigation&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;MMiti&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&amp;lt;span title=&amp;quot;Accuracy&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;PAcc&amp;lt;/span&amp;gt;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&amp;lt;span title=&amp;quot;Attack Damage Bonus&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;ADB&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Specific Mitigation&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Avoidance&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Str&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Dex&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Agi&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|End&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&amp;lt;span title=&amp;quot;Burden&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;[[Burden|Bur]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&amp;lt;span title=&amp;quot;Interference&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;[[Interference|Intr]]&lt;br /&gt;
|-&lt;br /&gt;
!Crush||Slash||Pierce&lt;br /&gt;
!Evade||Resist&lt;br /&gt;
|-&lt;br /&gt;
|Leather||Common&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|▬&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▼&lt;br /&gt;
|-&lt;br /&gt;
|Drakehide||Common&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|▬&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▼▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▼▼&lt;br /&gt;
|-&lt;br /&gt;
|Kevlar||Common&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|▬&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲&lt;br /&gt;
|-&lt;br /&gt;
|Shade||Rare&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavy===&lt;br /&gt;
Similarly to Shields, Chain armor can be generated with up to three of the four possible PABs.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Armor&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Tier&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&amp;lt;span title=&amp;quot;Physical Mitigation&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;PMiti&amp;lt;/span&amp;gt;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&amp;lt;span title=&amp;quot;Magical Mitigation&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;MMiti&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&amp;lt;span title=&amp;quot;Accuracy&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;PAcc&amp;lt;/span&amp;gt;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&amp;lt;span title=&amp;quot;Attack Damage Bonus&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;ADB&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Specific Mitigation&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Block&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Str&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Dex&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Agi&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|End&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&amp;lt;span title=&amp;quot;Burden&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;[[Burden|Bur]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&amp;lt;span title=&amp;quot;Interference&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;[[Interference|Intr]]&lt;br /&gt;
|-&lt;br /&gt;
!Crush||Slash||Pierce&lt;br /&gt;
|-&lt;br /&gt;
|Plate||Common&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|▬&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲▲&lt;br /&gt;
|-&lt;br /&gt;
|Chain||Common&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|▬&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲▲&lt;br /&gt;
|-&lt;br /&gt;
|Reactive||Common&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|▬&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲▲▲&lt;br /&gt;
|-&lt;br /&gt;
|Power||Rare&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲▲▲&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Detailed Equip Characteristics]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=User:Namae56709&amp;diff=65025</id>
		<title>User:Namae56709</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=User:Namae56709&amp;diff=65025"/>
		<updated>2026-09-11T17:29:18Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: Checked some more pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Investigating the [[HentaiVerse]]. I am most easily reached via [[MoogleMail]].&lt;br /&gt;
==Useful links for HV players==&lt;br /&gt;
*A listing of all HV pages [[:Category:HentaiVerse]]&lt;br /&gt;
These pages are relevant but not directly involving HV so aren&#039;t in the above category.&lt;br /&gt;
*[[Contests]]&lt;br /&gt;
*[[Donation]]&lt;br /&gt;
*[[E-Hentai Forums]]&lt;br /&gt;
*[[How Gay Is It]]&lt;br /&gt;
*[[My Home]]&lt;br /&gt;
*[[Snowflake]]&lt;br /&gt;
*[[Toplists]]&lt;br /&gt;
*[[Translating EHWiki]]&lt;br /&gt;
&lt;br /&gt;
==Useful for me==&lt;br /&gt;
*[[Proofreading]]&lt;br /&gt;
*[[Wiki Formatting]]&lt;br /&gt;
&lt;br /&gt;
==To-do list==&lt;br /&gt;
*&amp;lt;s&amp;gt;Check every page about the hentaiverse is in the hentaiverse category&amp;lt;/s&amp;gt;&lt;br /&gt;
*Verify the following pages are correct and up-to-date&lt;br /&gt;
**&amp;lt;s&amp;gt;A Dance with Dragons&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;A Rolling Stone&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Abilities&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Acronyms&amp;lt;/s&amp;gt;-Historical section is a little bit ugly but fuck it.&lt;br /&gt;
**&amp;lt;s&amp;gt;Action Speed&amp;lt;/s&amp;gt;-Assuming Nezu&#039;s research is still valid. Burden effects need investigating.&lt;br /&gt;
**&amp;lt;s&amp;gt;Arena&amp;lt;/s&amp;gt;-Need to investigate clear bonuses.&lt;br /&gt;
**&amp;lt;s&amp;gt;Bans&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Battles&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Battle/GrindFest&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Battle/Item World&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Battle/Ring of Blood&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Battle/The Arena&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Bazaar&amp;lt;/s&amp;gt;-Remember to add the removed equipment shop info to the Armory/Purchase page&lt;br /&gt;
**&amp;lt;s&amp;gt;Bazaar/Armor Lottery&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Bazaar/Item Shop&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Bazaar/Monster Lab&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Bazaar/MoogleMail&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;b&amp;gt;Bazaar/The Armory/etc/etc&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Bazaar/The Market&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Bazaar/The Shrine&amp;lt;/s&amp;gt;-The template links to the other shrine page atm&lt;br /&gt;
**&amp;lt;s&amp;gt;Bazaar/Weapon Lottery&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Burden&amp;lt;/s&amp;gt;-Investigate precise burden mechanics&lt;br /&gt;
**&amp;lt;s&amp;gt;Character/Abilities&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Character/Character&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Character/Equipment&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Character/Item Inventory&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Character/Settings&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Character/Training&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Character Menu&amp;lt;/s&amp;gt;-Shares some info with Character Stats&lt;br /&gt;
**&amp;lt;s&amp;gt;Character Stats&amp;lt;/s&amp;gt;-Needs burden mechanics&lt;br /&gt;
**&amp;lt;s&amp;gt;Credits&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Currency&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Damage&amp;lt;/s&amp;gt;-Needs avoidance roll formulas&lt;br /&gt;
**&amp;lt;s&amp;gt;Damage Types&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Dark Skies&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Dawn of a New Day&amp;lt;/s&amp;gt;-Could do with finding out precisely how much proficiency is gained after dawn&lt;br /&gt;
**&amp;lt;s&amp;gt;Detailed Equip Characteristics&amp;lt;/s&amp;gt;-Completely rework affix tables&lt;br /&gt;
**&amp;lt;s&amp;gt;Dreamfall&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;End of Days&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Endgame&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Enemy Procs&amp;lt;/s&amp;gt;-Need the action speed value&lt;br /&gt;
**&amp;lt;s&amp;gt;Equipment Basics&amp;lt;/s&amp;gt;-Need proper swordchuck data&lt;br /&gt;
**&amp;lt;s&amp;gt;Equipment Procs&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Eternal Darkness&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Eve of Death&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Events&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Exile&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Experience Points&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;Fighting Styles&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;First Blood&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Fresh Meat&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Gallery Points&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Graduation&amp;lt;/s&amp;gt;&lt;br /&gt;
**Grindfest&lt;br /&gt;
**Growing Storm&lt;br /&gt;
**Hath&lt;br /&gt;
**Hath Perks&lt;br /&gt;
**HentaiVerse&lt;br /&gt;
**HentaiVerse Advice&lt;br /&gt;
**HentaiVerse Advice Advanced&lt;br /&gt;
**Hentaiverse Bugs &amp;amp; Errors&lt;br /&gt;
**HentaiVerse FAQ&lt;br /&gt;
**HentaiVerse Hotkeys&lt;br /&gt;
**HentaiVerse Settings&lt;br /&gt;
**ISK&lt;br /&gt;
**Interference&lt;br /&gt;
**Isekai&lt;br /&gt;
**Item World&lt;br /&gt;
**Items&lt;br /&gt;
**Killzone&lt;br /&gt;
**Learning Curves&lt;br /&gt;
**Level Scaling&lt;br /&gt;
**Level Table&lt;br /&gt;
**Leveling Up&lt;br /&gt;
**Longest Journey&lt;br /&gt;
**Loot Drop Rolls&lt;br /&gt;
**Missing Data&lt;br /&gt;
**Monster Lab&lt;br /&gt;
**Monster Stats&lt;br /&gt;
**MoogleMail&lt;br /&gt;
**Never To Be Added&lt;br /&gt;
**New Wings&lt;br /&gt;
**Obsolete Items&lt;br /&gt;
**Overcharge&lt;br /&gt;
**Peerless PXP Table&lt;br /&gt;
**Persona&lt;br /&gt;
**Physical Damage&lt;br /&gt;
**Post Game Content&lt;br /&gt;
**Power Flux&lt;br /&gt;
**Proficiencies&lt;br /&gt;
**Random Encounter&lt;br /&gt;
**Rewards&lt;br /&gt;
**RiddleMaster&lt;br /&gt;
**Ring of Blood&lt;br /&gt;
**Road Less Traveled&lt;br /&gt;
**Scripts &amp;amp; Tools&lt;br /&gt;
**Sealed Power&lt;br /&gt;
**Secret Pony Level&lt;br /&gt;
**&amp;lt;s&amp;gt;Shrine&amp;lt;/s&amp;gt;&lt;br /&gt;
**Skills&lt;br /&gt;
**Spell Damage&lt;br /&gt;
**Spells&lt;br /&gt;
**Spirit &amp;amp; Overcharge&lt;br /&gt;
**Spirit Stance&lt;br /&gt;
**Stamina&lt;br /&gt;
**System Monsters&lt;br /&gt;
**Technical Issues&lt;br /&gt;
**The Armory&lt;br /&gt;
**The Lottery&lt;br /&gt;
**The Market&lt;br /&gt;
**The Tower&lt;br /&gt;
**The Trio and the Tree&lt;br /&gt;
**To Be Added&lt;br /&gt;
**To Kill a God&lt;br /&gt;
**Training&lt;br /&gt;
*Make a [[Persistent]] page&lt;br /&gt;
*Ask Shank what he wants doing with the hvgamenav pages&lt;br /&gt;
*Check what to do with [[Hentaiverse (Old)]]&lt;br /&gt;
*Fix double-redirect links&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Equipment_Procs&amp;diff=65024</id>
		<title>Equipment Procs</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Equipment_Procs&amp;diff=65024"/>
		<updated>2026-09-11T17:19:55Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: Update 91. The references section is no longer relevant but I don&amp;#039;t want to be the one to remove it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the various [[Equipment Basics|equipment]] procs in the [[HentaiVerse]]. They may also be applied through [[Skills#Weapon Skills|weapon skills]].&lt;br /&gt;
&lt;br /&gt;
All [[Weapons|weapons]] are generated with a status effect that can proc on successfully hitting an enemy. The chance of it being applied is determined by the specific type of weapon and the average [[The Armory#Ranges|Base Stat Roll]] of the weapon, with a maximum chance of 25% for all weapons except the staff which has a maximum of 40%. The specific proc is determined by the type of weapon.&lt;br /&gt;
&lt;br /&gt;
Landing a critical strike will always proc your weapon&#039;s status effect.&lt;br /&gt;
&lt;br /&gt;
The four procs are:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Sources&lt;br /&gt;
! Proc !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;One-Hand: Rapier&amp;lt;br&amp;gt;Two-Hand: Estoc&amp;lt;br&amp;gt;Skills: Rending Blow, Skyward Sword&amp;lt;/small&amp;gt;&lt;br /&gt;
! [[Image:wpn_ap.png]]&amp;lt;br&amp;gt;Penetrated Armor&lt;br /&gt;
| &#039;&#039;The armor of this target has been breached, reducing its defenses.&#039;&#039;&lt;br /&gt;
* Monster&#039;s physical mitigation is reduced by 25% per stack, with maximum of 3 stacks (mitigation reduced to 25%.)&lt;br /&gt;
** Penetrated Armor is a multiplier applied to the monster&#039;s physical resistance (ie 3 stacks on a monster with 80% = 80%*25% = 20%).&lt;br /&gt;
**This multiplier is layered with Imperil. This means that a monster with 80% physical mitigation will have 40% after imperil, and then 10% after 3 stacks of PA.&lt;br /&gt;
* The hit applying the effect bypasses the monster&#039;s Physical Mitigation.&lt;br /&gt;
* The effect is permanent.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;One-Hand: Axe, Dagger, Shortsword, Wakizashi&amp;lt;br&amp;gt;Two-Hand: Longsword, Katana, Scythe, Swordchucks&amp;lt;br&amp;gt;Skills: Vital Strike, Skyward Sword&amp;lt;/small&amp;gt;&lt;br /&gt;
! [[Image:wpn_bleed.png]]&amp;lt;br&amp;gt;Bleeding Wound&lt;br /&gt;
| &#039;&#039;A gushing wound is making this target take damage over time.&#039;&#039;&lt;br /&gt;
* 200 stacks at maximum.&lt;br /&gt;
** Weapons will inflict 50 stacks on an non-bleeding target or add 40 stacks to an existing bleed.&lt;br /&gt;
** Skills will inflict 100 stacks on an non-bleeding target or add 90 stacks to an existing bleed.&lt;br /&gt;
** Stacks decay by 20% per tick.&lt;br /&gt;
* Damage done = ADB * Stack count / 100&lt;br /&gt;
** Other damage bonuses are applied each as separate multipliers (ie, Bleed Damage * Heartseeker (1.25) * Overwhelming Strikes (1.15) * Daemonic Duality (1.1 to 1.5) * Title Bonus (1.0 to 1.1)... etc)&lt;br /&gt;
** ADB is as seen on the character sheet (not the weapon&#039;s ADB).&lt;br /&gt;
* Bleed damage is consistent and untyped; it is not affected by the monster&#039;s mitigations or any other stats.&lt;br /&gt;
* Bleed damage is only recalculated when a new stack is applied, and the damage will not be lowered if reapplied by a weaker attack.&lt;br /&gt;
* Bleeding Wound is applied before Overwhelming Strikes, and as such, on turns where a player gains Overwhelming Strikes (and it was not already active) it is not factored into the damage until the next time the stack is refreshed.&lt;br /&gt;
* Bleeding Wound does not initiate a timer starting from its application; damage is simply applied at exact intervals of one game tick.&lt;br /&gt;
** This also means that it does not benefit from attack speed - in fact, higher attack speed means more turns will be taken between damage applications.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;One-Hand: Club&amp;lt;br&amp;gt;Two-Hand: Mace&amp;lt;br&amp;gt;Skills: Shield Bash, Shatter Strike, Concussive Strike, FUS RO DAH&amp;lt;/small&amp;gt;&lt;br /&gt;
! [[Image:wpn_stun.png]]&amp;lt;br&amp;gt;Stunned&lt;br /&gt;
| &#039;&#039;A powerful blow has temporarily stunned this target.&#039;&#039;&lt;br /&gt;
* Stunned monsters cannot take any offensive action and cannot evade or parry.&lt;br /&gt;
* The resist of stunned monsters is additionally reduced by 25%.&lt;br /&gt;
* Monsters will attack the turn after a stun expires on them.&lt;br /&gt;
* Stuns cannot be overwritten regardless of source or duration.&lt;br /&gt;
** For example, a critical hit with a club against a stunned target will not refresh a stun, nor will using Shield Bash.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;All Staffs&amp;lt;/small&amp;gt;&lt;br /&gt;
! [[Image:ether_tap.png]]&amp;lt;br&amp;gt;Ether Tap&lt;br /&gt;
| &#039;&#039;You are absorbing magicks from shattering the Coalesced Mana surrounding a target.&#039;&#039;&lt;br /&gt;
* The target must be affected by [[Fighting Styles#Staff|Coalesced Mana]] for the effect to proc.&lt;br /&gt;
* The effect is applied to the player, not the monster.&lt;br /&gt;
* Restores mana equal to 2% of the player&#039;s base MP per turn.&lt;br /&gt;
** The restoration effect can be stacked once for double amount of MP restored.&lt;br /&gt;
* Duration of 5 ticks.&lt;br /&gt;
* This removes the effects of Coalesced Mana from the target.&lt;br /&gt;
* A killing blow to a target that has Coalesced Mana with Arcane Blow will always trigger Ether Tap.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment Basics]]&lt;br /&gt;
*[[Detailed Equip Characteristics]]&lt;br /&gt;
*[[Fighting Styles]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [https://www.mediafire.com/file/3tu19zxbq1ffb15/BW_test.xlsx/file| Decondelite&#039;s Bleeding Wound research log]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Equipment_Basics&amp;diff=65023</id>
		<title>Equipment Basics</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Equipment_Basics&amp;diff=65023"/>
		<updated>2026-09-11T15:54:44Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: Update 91. Lots of tables. I dislike the common/rare terminology but that can be someone else&amp;#039;s problem&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weapons and armor pieces are &#039;&#039;&#039;Equipment&#039;&#039;&#039; that can be worn to enhance a player&#039;s [[Character Stats|stats]]. They can be equipped from [[Character_Menu#Equipment|Character &amp;gt; Equipment]]. They are kept in [[The Armory|Bazaar &amp;gt; The Armory]], where they can be organized or modified.&lt;br /&gt;
&lt;br /&gt;
A pop-up window with stats for a piece of equipment can be generated by hovering over it and pressing {{Keypress|c}} (this is case sensitive - make sure Caps Lock is off). This can be linked to other players via the [[E-Hentai_Forums#The_HentaiVerse|Hentaiverse forums]], and it can also be modified by some [[Scripts &amp;amp; Tools|scripts]] to display different stats.&lt;br /&gt;
&lt;br /&gt;
==Storage Limits==&lt;br /&gt;
Equipment is kept in two separate containers in The Armory: Equipment Inventory, and Equipment Storage. A player has an Inventory Capacity of 500 and a Storage Capacity of 500, and the player can see how close they are to the limit in the Organize tab. The &#039;Hoarder&#039; series of [[Hath_Perks#HentaiVerse_Perks|hath perks]] can increase the amount of equipment the player can have in Storage.&lt;br /&gt;
&lt;br /&gt;
==Equipment Generation==&lt;br /&gt;
Equipment can be generated from four sources - as [[Loot Drop Rolls|drops]] in battles, from the [[The Lottery|Lotteries]], from exchanging [[Items#Trophies|trophies]] at the [[Shrine]] and through the Follower of Snowflake [[Hath_Perks#HentaiVerse_Perks|hath perk]]. If a player reaches the inventory limit of 500, equipment drops are automatically discarded and attempting to exchange a trophy will result in an error.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
===Terminology===&lt;br /&gt;
There are several keywords used to describe specific aspects of an equipment.&lt;br /&gt;
*&#039;&#039;&#039;Quality&#039;&#039;&#039; is a graded system that determines how high the minimum and maximum possible stats on an item can be. Some quality grades have [[Detailed Equip Characteristics#Quality|additional effects]].&lt;br /&gt;
**The possible qualities, from weakest to strongest, are Crude, Fair, Average, Superior, Exquisite, Magnificent, Legendary, Peerless, Peerless+, and Ultimate.&lt;br /&gt;
*[[Detailed Equip Characteristics#Prefixes|Prefixes]] and [[Detailed Equip Characteristics#Suffixes|Suffixes]] are modifiers which add or increase certain stats.&lt;br /&gt;
** An example prefix would be the &#039;&#039;Hallowed&#039;&#039; in the full item name &amp;quot;Peerless Hallowed Oak Staff of Heimdall&amp;quot;.&lt;br /&gt;
** An example suffix would be the &#039;&#039;Heimdall&#039;&#039; in the above example.&lt;br /&gt;
*&#039;&#039;&#039;Tier&#039;&#039;&#039; refers to types of Armors. The &#039;rare&#039; tiers are Phase, Shade, and Power, and the rest are common. The rare tiers require an extra type of material when [[Forging]].&lt;br /&gt;
** Shields also have tiers: Buckler, Kite, and Tower are common, while Force is rare.&lt;br /&gt;
** Weapons do not have tiers.&lt;br /&gt;
** Somewhat confusingly, this categorization does not completely reflect the drop rates. For example, Reactive is dropped more rarely than Power.&lt;br /&gt;
&lt;br /&gt;
===Level===&lt;br /&gt;
Most equipment possess levels, similar to players, which affects their stats.&lt;br /&gt;
*Equipment dropped in [[battle]]s at or above Exquisite [[quality]] will have the player&#039;s current [[level]] upon dropping.&lt;br /&gt;
*Anything below Exquisite [[quality]] will have &#039;Level Unassigned&#039;, as well as some very old equipments that are no longer obtainable.&lt;br /&gt;
**A &#039;Level Unassigned&#039; equipment will sync to the player&#039;s current level when equipped for the first time. It does not grow with the player after this.&lt;br /&gt;
*Any equipment that is below the player&#039;s level will not [[Level Scaling|scale up]] in stats with the player.&lt;br /&gt;
*[[Soulfuse|Soulfused]] equipment will always match the level of the player.&lt;br /&gt;
** When viewed from an equipment link, soulfused equipment will match the level of the &#039;&#039;viewer&#039;&#039;.&lt;br /&gt;
*Players cannot equip anything above their [[level]] but they can [[soulfuse]] equipment up to 100 levels higher than they are.&lt;br /&gt;
&lt;br /&gt;
===Elemental Strikes===&lt;br /&gt;
A weapon may have elemental strikes, which are a source of additional damage applied by melee attacks. They are granted by [[Detailed Equip Characteristics#Prefixes|prefixes]] or by applying certain [[Charms]] to the weapon.&lt;br /&gt;
* A weapon can have up to 2 Strike Charms.&lt;br /&gt;
* The damage dealt is a percentage of your normal physical damage, before mitigations. It is applied as a separate attack within the same turn.&lt;br /&gt;
* The damage dealt by an Elemental or Void strike is counted as Physical (ie, subject to the target&#039;s physical mitigation as well as specific elemental mitigation).&lt;br /&gt;
* Elemental Strikes are unaffected by Spell Damage Bonus stats.&lt;br /&gt;
* One-Handed style Counter-Attacks do not apply Elemental Strikes.&lt;br /&gt;
* Two-Handed (or Niten Ichiryu) style Domino Strikes do not apply Elemental Strikes to the splash targets.&lt;br /&gt;
* Dual-Wield (or Niten Ichiryu) style Offhand Strikes do apply Elemental Strikes.&lt;br /&gt;
&lt;br /&gt;
=Equipment Types=&lt;br /&gt;
These tables list the types of equipment, and their strengths and weaknesses within their category.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;Legend:&#039;&#039;&lt;br /&gt;
   ▲   = High   ●   = Mid   ▼  = Low  &#039;&#039;&#039;▬&#039;&#039;&#039; = None&lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Green&amp;lt;/span&amp;gt; = Good  &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Blue&amp;lt;/span&amp;gt; = Mid  &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt; = Bad&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The information in these tables does NOT include bonuses from [[Detailed Equip Characteristics#Prefixes|Prefixes]] and [[Detailed Equip Characteristics#Suffixes|Suffixes]].&lt;br /&gt;
&lt;br /&gt;
==Melee Weapons==&lt;br /&gt;
&lt;br /&gt;
A melee weapon can have its damage type changed to [[Damage Types#Void|Void]] with the Ethereal [[Detailed Equip Characteristics#Prefixes|Prefix]], a Hollowforged [[Charms|Charm]], or a Voidseeker Charm. &lt;br /&gt;
&lt;br /&gt;
===One-Handed===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Damage Type&lt;br /&gt;
![[Equipment Proc]]&lt;br /&gt;
!Damage&lt;br /&gt;
!Accuracy&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Critical Hit Damage&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Crit&amp;lt;/span&amp;gt;&lt;br /&gt;
!Parry&lt;br /&gt;
!|Str||Dex||Agi&lt;br /&gt;
![[Burden]]&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Interference&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;[[Interference|Intr]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Attack Speed Bonus&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;[[Action Speed|ASpd]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Axe||Slashing||Bleeding Wound&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲▲&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|▬&lt;br /&gt;
|-&lt;br /&gt;
|Club||Crushing||4 Turn Stun&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲▲▲&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|▬&lt;br /&gt;
|-&lt;br /&gt;
|Dagger||Slashing||Bleeding Wound&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▼▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▼&lt;br /&gt;
|▬&lt;br /&gt;
|-&lt;br /&gt;
|Rapier||Piercing||Penetrated Armor&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|▬&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword||Slashing||Bleeding Wound&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|▬&lt;br /&gt;
|-&lt;br /&gt;
|Wakizashi||Slashing||Bleeding Wound&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▼▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Two-Handed===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Damage Type&lt;br /&gt;
![[Equipment Proc]]&lt;br /&gt;
!Damage&lt;br /&gt;
!Accuracy&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Critical Hit Damage&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Crit&amp;lt;/span&amp;gt;&lt;br /&gt;
!Parry&lt;br /&gt;
!Block&lt;br /&gt;
!|Strength||Dexterity||Agility&lt;br /&gt;
![[Burden]]&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Interference&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;[[Interference|Intr]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Estoc||Piercing||Penetrated Armor&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▼&lt;br /&gt;
|-&lt;br /&gt;
|Katana||Slashing||Bleeding Wound&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▼&lt;br /&gt;
|-&lt;br /&gt;
|Longsword||Slashing||Bleeding Wound&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|-&lt;br /&gt;
|Mace||Crushing||5 Turn Stun&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▼&lt;br /&gt;
|-&lt;br /&gt;
|Scythe||Slashing||Bleeding Wound&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲▲&lt;br /&gt;
|-&lt;br /&gt;
|Swordchucks||Slashing||Bleeding Wound&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●?&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼?&lt;br /&gt;
|▬&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼?&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼?&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼?&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▼?&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Staffs==&lt;br /&gt;
Staffs are two-handed weapons used for mage style. They have the following generic features: Crushing [[damage type]], Ether Theft proc, no [[Interference]].&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&amp;lt;span title=&amp;quot;Magical Damage&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;MDmg&amp;lt;/span&amp;gt;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&amp;lt;span title=&amp;quot;Magical Accuracy&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;MAcc&amp;lt;/span&amp;gt;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&amp;lt;span title=&amp;quot;Magical Crit Chance&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;MCrit&amp;lt;/span&amp;gt;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&amp;lt;span title=&amp;quot;Counter-Resist&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;C-Resist&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Proficiencies#Magic Proficiencies|Magic Proficiencies]]&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Elemental Damage&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Int&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Wis&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&amp;lt;span title=&amp;quot;Burden&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;[[Burden|Bur]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Ele||Div||For||Sup||Dep&lt;br /&gt;
!Fire||Cold||Elec||Wind||Holy||Dark&lt;br /&gt;
|-&lt;br /&gt;
|Ebony&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|▬&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|-&lt;br /&gt;
|Katalox&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|▬&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|▬&lt;br /&gt;
|▬&lt;br /&gt;
|▬&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲&lt;br /&gt;
|-&lt;br /&gt;
|Oak&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|▬&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|-&lt;br /&gt;
|Redwood&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|▬&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|▬&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|-&lt;br /&gt;
|Willow&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|▬&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
Shields can give bonuses to up to three [[Primary Attributes]] out of Strength, Dexterity, Endurance, and Agility. There is no difference in the size of the bonus between the different attributes.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Shield&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Physical Mitigation&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;PMiti&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Magical Mitigation&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;MMiti&amp;lt;/span&amp;gt;&lt;br /&gt;
!Block&lt;br /&gt;
![[Burden]]&lt;br /&gt;
![[Interference]]&lt;br /&gt;
|-&lt;br /&gt;
|Buckler&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▼▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▼▼▼&lt;br /&gt;
|-&lt;br /&gt;
|Kite&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|-&lt;br /&gt;
|Tower&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲▲▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲▲&lt;br /&gt;
|-&lt;br /&gt;
|Force&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▼▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲▲▲&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
===Slot names===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Slot Name&lt;br /&gt;
|-&lt;br /&gt;
!Head||Body||Hands||Legs||Feet&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cloth&#039;&#039;&#039;||Cap||Robe||Gloves||Pants||Shoes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Light&#039;&#039;&#039;||Helmet||Breastplate||Gauntlets||Leggings||Boots&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heavy&#039;&#039;&#039;||Helmet||Cuirass/Armor||Gauntlets||Greaves/Leggings||Sabatons/Boots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloth===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Armor&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Tier &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&amp;lt;span title=&amp;quot;Physical Mitigation&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;PMiti&amp;lt;/span&amp;gt;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&amp;lt;span title=&amp;quot;Magical Mitigation&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;MMiti&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&amp;lt;span title=&amp;quot;Physical Accuracy&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;PAcc&amp;lt;/span&amp;gt;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&amp;lt;span title=&amp;quot;Magical Accuracy&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;MAcc&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Specific Mitigation&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Avoidance&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Agi&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Int&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Wis&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&amp;lt;span title=&amp;quot;Burden&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;[[Burden|Bur]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&amp;lt;span title=&amp;quot;Interference&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;[[Interference|Intr]]&lt;br /&gt;
|-&lt;br /&gt;
!Crush||Slash||Pierce&lt;br /&gt;
!Evade||Resist&lt;br /&gt;
|-&lt;br /&gt;
|Cotton||Common&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼&lt;br /&gt;
|▬&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼▼&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲&lt;br /&gt;
|▬&lt;br /&gt;
|▬&lt;br /&gt;
|-&lt;br /&gt;
|Gossamer||Common&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼▼&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|▬&lt;br /&gt;
|▬&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲&lt;br /&gt;
|▬&lt;br /&gt;
|▬&lt;br /&gt;
|-&lt;br /&gt;
|Ironsilk||Common&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼▼&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼▼&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▼▼▼&lt;br /&gt;
|-&lt;br /&gt;
|Phase||Rare&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼▼▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼▼&lt;br /&gt;
|▬&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲▲&lt;br /&gt;
|▬&lt;br /&gt;
|▬&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Light===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Armor&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Tier&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&amp;lt;span title=&amp;quot;Physical Mitigation&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;PMiti&amp;lt;/span&amp;gt;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&amp;lt;span title=&amp;quot;Magical Mitigation&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;MMiti&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&amp;lt;span title=&amp;quot;Accuracy&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;PAcc&amp;lt;/span&amp;gt;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&amp;lt;span title=&amp;quot;Attack Damage Bonus&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;ADB&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Specific Mitigation&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Avoidance&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Str&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Dex&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Agi&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|End&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&amp;lt;span title=&amp;quot;Burden&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;[[Burden|Bur]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&amp;lt;span title=&amp;quot;Interference&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;[[Interference|Intr]]&lt;br /&gt;
|-&lt;br /&gt;
!Crush||Slash||Pierce&lt;br /&gt;
!Evade||Resist&lt;br /&gt;
|-&lt;br /&gt;
|Leather||Common&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|▬&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▼&lt;br /&gt;
|-&lt;br /&gt;
|Drakehide||Common&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|▬&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▼▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▼▼&lt;br /&gt;
|-&lt;br /&gt;
|Kevlar||Common&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|▬&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲&lt;br /&gt;
|-&lt;br /&gt;
|Shade||Rare&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavy===&lt;br /&gt;
Similarly to Shields, Chain armor can be generated with up to three of the four possible PABs.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Armor&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Tier&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&amp;lt;span title=&amp;quot;Physical Mitigation&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;PMiti&amp;lt;/span&amp;gt;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&amp;lt;span title=&amp;quot;Magical Mitigation&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;MMiti&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&amp;lt;span title=&amp;quot;Accuracy&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;PAcc&amp;lt;/span&amp;gt;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&amp;lt;span title=&amp;quot;Attack Damage Bonus&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;ADB&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Specific Mitigation&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Block&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Str&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Dex&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Agi&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|End&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&amp;lt;span title=&amp;quot;Burden&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;[[Burden|Bur]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&amp;lt;span title=&amp;quot;Interference&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;[[Interference|Intr]]&lt;br /&gt;
|-&lt;br /&gt;
!Crush||Slash||Pierce&lt;br /&gt;
|-&lt;br /&gt;
|Plate||Common&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|▬&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲▲&lt;br /&gt;
|-&lt;br /&gt;
|Chain||Common&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|▬&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲▲&lt;br /&gt;
|-&lt;br /&gt;
|Reactive||Common&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|▬&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲▲▲&lt;br /&gt;
|-&lt;br /&gt;
|Power||Rare&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲▲&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲&lt;br /&gt;
|▬&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲▲▲&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Detailed Equip Characteristics]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Enemy_Procs&amp;diff=64988</id>
		<title>Enemy Procs</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Enemy_Procs&amp;diff=64988"/>
		<updated>2026-08-31T13:05:04Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: In-game descriptions were altered, no longer makes sense to mention TT&amp;amp;T separately. Added effect strengths except for speed. Dragons no longer have a resist buff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are beneficial status effects for monsters.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name||Description||Effect||Condition&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Abilities_Absorb.png‎‎]] &#039;&#039;&#039;Absorbing Ward&#039;&#039;&#039;&lt;br /&gt;
|The next magical attack against the target has a chance to be absorbed and partially converted to MP.&lt;br /&gt;
|&lt;br /&gt;
*100%(?) chance.&lt;br /&gt;
*If Yggdrasil is alive, the effect will still be active even if the icon isn&#039;t visible due to being recently procced.&lt;br /&gt;
|Continuously applied to all other monsters throughout the battle as long as Yggdrasil is alive.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:trio_furyofthesisters.png‎]] &#039;&#039;&#039;Fury of the Sisters&#039;&#039;&#039;&lt;br /&gt;
|The destruction of the world tree has infuriated its defenders, increasing their accuracy.&lt;br /&gt;
|Base accuracy is increased by 50%.&lt;br /&gt;
|Cast on the remaining monsters after Yggdrasil is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:trio_skuld.png‎‎]] &#039;&#039;&#039;Lamentations of the Future&#039;&#039;&#039;&lt;br /&gt;
|The destruction of the future has increased the attack power of her allies.&lt;br /&gt;
|Damage is increased by 25%.&lt;br /&gt;
|Cast on the remaining monsters after Skuld is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:trio_urd.png‎‎]] &#039;&#039;&#039;Screams of the Past&#039;&#039;&#039;&lt;br /&gt;
|The destruction of the past has increased the defensive power of her allies.&lt;br /&gt;
|&lt;br /&gt;
*Reduces damage taken by 25%.&lt;br /&gt;
*This counts as a layer of mitigation so [[Penetrated Armor]] procs will ignore it.&lt;br /&gt;
|Cast on the remaining monsters after Urd is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:trio_verdandi.png ]] &#039;&#039;&#039;Wailings of the Present&#039;&#039;&#039;&lt;br /&gt;
|The destruction of the present has increased the attack speed of her allies.&lt;br /&gt;
|Increases attack speed by ?.&lt;br /&gt;
|Cast on the remaining monsters after Verdandi is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[The Trio and the Tree]]&lt;br /&gt;
*[[Ring of Blood|Triple Trio and the Tree]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=User:Namae56709&amp;diff=64969</id>
		<title>User:Namae56709</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=User:Namae56709&amp;diff=64969"/>
		<updated>2026-08-18T11:33:55Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: More checks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Investigating the [[HentaiVerse]]. I am most easily reached via [[MoogleMail]].&lt;br /&gt;
==Useful links for HV players==&lt;br /&gt;
*A listing of all HV pages [[:Category:HentaiVerse]]&lt;br /&gt;
These pages are relevant but not directly involving HV so aren&#039;t in the above category.&lt;br /&gt;
*[[Contests]]&lt;br /&gt;
*[[Donation]]&lt;br /&gt;
*[[E-Hentai Forums]]&lt;br /&gt;
*[[How Gay Is It]]&lt;br /&gt;
*[[My Home]]&lt;br /&gt;
*[[Snowflake]]&lt;br /&gt;
*[[Toplists]]&lt;br /&gt;
*[[Translating EHWiki]]&lt;br /&gt;
&lt;br /&gt;
==Useful for me==&lt;br /&gt;
*[[Proofreading]]&lt;br /&gt;
*[[Wiki Formatting]]&lt;br /&gt;
&lt;br /&gt;
==To-do list==&lt;br /&gt;
*&amp;lt;s&amp;gt;Check every page about the hentaiverse is in the hentaiverse category&amp;lt;/s&amp;gt;&lt;br /&gt;
*Verify the following pages are correct and up-to-date&lt;br /&gt;
**&amp;lt;s&amp;gt;A Dance with Dragons&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;A Rolling Stone&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Abilities&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Acronyms&amp;lt;/s&amp;gt;-Historical section is a little bit ugly but fuck it.&lt;br /&gt;
**&amp;lt;s&amp;gt;Action Speed&amp;lt;/s&amp;gt;-Assuming Nezu&#039;s research is still valid. Burden effects need investigating.&lt;br /&gt;
**&amp;lt;s&amp;gt;Arena&amp;lt;/s&amp;gt;-Need to investigate clear bonuses.&lt;br /&gt;
**&amp;lt;s&amp;gt;Bans&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Battles&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Battle/GrindFest&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Battle/Item World&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Battle/Ring of Blood&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Battle/The Arena&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Bazaar&amp;lt;/s&amp;gt;-Remember to add the removed equipment shop info to the Armory/Purchase page&lt;br /&gt;
**&amp;lt;s&amp;gt;Bazaar/Armor Lottery&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Bazaar/Item Shop&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Bazaar/Monster Lab&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Bazaar/MoogleMail&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**Bazaar/The Armory/etc/etc&lt;br /&gt;
**&amp;lt;s&amp;gt;Bazaar/The Market&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Bazaar/The Shrine&amp;lt;/s&amp;gt;-The template links to the other shrine page atm&lt;br /&gt;
**&amp;lt;s&amp;gt;Bazaar/Weapon Lottery&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Burden&amp;lt;/s&amp;gt;-Investigate precise burden mechanics&lt;br /&gt;
**&amp;lt;s&amp;gt;Character/Abilities&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Character/Character&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Character/Equipment&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Character/Item Inventory&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Character/Settings&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Character/Training&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Character Menu&amp;lt;/s&amp;gt;-Shares some info with Character Stats&lt;br /&gt;
**&amp;lt;s&amp;gt;Character Stats&amp;lt;/s&amp;gt;-Needs burden mechanics&lt;br /&gt;
**&amp;lt;s&amp;gt;Credits&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Currency&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Damage&amp;lt;/s&amp;gt;-Needs avoidance roll formulas&lt;br /&gt;
**&amp;lt;s&amp;gt;Damage Types&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Dark Skies&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Dawn of a New Day&amp;lt;/s&amp;gt;-Could do with finding out precisely how much proficiency is gained after dawn&lt;br /&gt;
**&amp;lt;s&amp;gt;Detailed Equip Characteristics&amp;lt;/s&amp;gt;-Completely rework affix tables&lt;br /&gt;
**&amp;lt;s&amp;gt;Dreamfall&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;End of Days&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Endgame&amp;lt;/s&amp;gt;&lt;br /&gt;
**Enemy Procs&lt;br /&gt;
**Equipment Basics&lt;br /&gt;
**Equipment Procs&lt;br /&gt;
**&amp;lt;s&amp;gt;Eternal Darkness&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Eve of Death&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Events&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Exile&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Experience Points&amp;lt;/s&amp;gt;&lt;br /&gt;
**Fighting Styles&lt;br /&gt;
**&amp;lt;s&amp;gt;First Blood&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Fresh Meat&amp;lt;/s&amp;gt;&lt;br /&gt;
**Gallery Points&lt;br /&gt;
**&amp;lt;s&amp;gt;Graduation&amp;lt;/s&amp;gt;&lt;br /&gt;
**Grindfest&lt;br /&gt;
**Growing Storm&lt;br /&gt;
**Hath&lt;br /&gt;
**Hath Perks&lt;br /&gt;
**HentaiVerse&lt;br /&gt;
**HentaiVerse Advice&lt;br /&gt;
**HentaiVerse Advice Advanced&lt;br /&gt;
**Hentaiverse Bugs &amp;amp; Errors&lt;br /&gt;
**HentaiVerse FAQ&lt;br /&gt;
**HentaiVerse Hotkeys&lt;br /&gt;
**HentaiVerse Settings&lt;br /&gt;
**ISK&lt;br /&gt;
**Interference&lt;br /&gt;
**Isekai&lt;br /&gt;
**Item World&lt;br /&gt;
**Items&lt;br /&gt;
**Killzone&lt;br /&gt;
**Learning Curves&lt;br /&gt;
**Level Scaling&lt;br /&gt;
**Level Table&lt;br /&gt;
**Leveling Up&lt;br /&gt;
**Longest Journey&lt;br /&gt;
**Loot Drop Rolls&lt;br /&gt;
**Missing Data&lt;br /&gt;
**Monster Lab&lt;br /&gt;
**Monster Stats&lt;br /&gt;
**MoogleMail&lt;br /&gt;
**Never To Be Added&lt;br /&gt;
**New Wings&lt;br /&gt;
**Obsolete Items&lt;br /&gt;
**Overcharge&lt;br /&gt;
**Peerless PXP Table&lt;br /&gt;
**Persona&lt;br /&gt;
**Physical Damage&lt;br /&gt;
**Post Game Content&lt;br /&gt;
**Power Flux&lt;br /&gt;
**Proficiencies&lt;br /&gt;
**Random Encounter&lt;br /&gt;
**Rewards&lt;br /&gt;
**RiddleMaster&lt;br /&gt;
**Ring of Blood&lt;br /&gt;
**Road Less Traveled&lt;br /&gt;
**Scripts &amp;amp; Tools&lt;br /&gt;
**Sealed Power&lt;br /&gt;
**Secret Pony Level&lt;br /&gt;
**&amp;lt;s&amp;gt;Shrine&amp;lt;/s&amp;gt;&lt;br /&gt;
**Skills&lt;br /&gt;
**Spell Damage&lt;br /&gt;
**Spells&lt;br /&gt;
**Spirit &amp;amp; Overcharge&lt;br /&gt;
**Spirit Stance&lt;br /&gt;
**Stamina&lt;br /&gt;
**System Monsters&lt;br /&gt;
**Technical Issues&lt;br /&gt;
**The Armory&lt;br /&gt;
**The Lottery&lt;br /&gt;
**The Market&lt;br /&gt;
**The Tower&lt;br /&gt;
**The Trio and the Tree&lt;br /&gt;
**To Be Added&lt;br /&gt;
**To Kill a God&lt;br /&gt;
**Training&lt;br /&gt;
*Make a [[Persistent]] page&lt;br /&gt;
*Ask Shank what he wants doing with the hvgamenav pages&lt;br /&gt;
*Check what to do with [[Hentaiverse (Old)]]&lt;br /&gt;
*Fix double-redirect links&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=The_Tower&amp;diff=64968</id>
		<title>The Tower</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=The_Tower&amp;diff=64968"/>
		<updated>2026-08-18T11:31:33Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:The Tower.png|thumb|The Tower Interface.]]&lt;br /&gt;
The Tower is an [[Isekai]] only [[Battles#Battle_Modes|battle mode]].&lt;br /&gt;
==Basics==&lt;br /&gt;
*The Tower is the basis of the Isekai ranking mechanism. The Tower has an effectively unlimited amount of Floors, and the Player is tasked with clearing increasingly difficult Floors to achieve higher rank.&lt;br /&gt;
&lt;br /&gt;
*Each Floor has an increasing number of battle rounds, starting at 10 and increasing by 1 each Floor, capping at 50 rounds starting from Floor 41. Monster levels are tied to the Floor number x 10 until Floor 40, after which it increases by 5 per Floor, and can go beyond or be below the Players level.&lt;br /&gt;
* The [[HentaiVerse_Settings#Challenge_Level|difficulty level]] is determined by the Floor and not the Players [[HentaiVerse_Settings|Settings]].&lt;br /&gt;
** The difficulty starts at normal and increases until PFUDOR at Floor 40. At Floor 41 the difficulty will start scaling past PFUDOR; which adds a base 5% monster damage and 2.5% HP at each additional Floor.&lt;br /&gt;
** There is a 2% monster damage bonus per round.&lt;br /&gt;
*The Player may attempt and clear the Tower 5 times per day until Floor 20, after which only one Floor may be cleared per day with, and only three attempts per day. Successfully completing a Floor will prevent attempting the Tower again until the following day.&lt;br /&gt;
**&#039;&#039;&#039;Note:&#039;&#039;&#039; Defeat or fleeing count towards the daily attempt cap.&lt;br /&gt;
*The Players rank will appear on the Tower Battle mode screen, but will show as unranked until Floor 5 has been reached.&lt;br /&gt;
&lt;br /&gt;
==Ranking==&lt;br /&gt;
Ranking is based on the Floor level the player has reached compared to other Players.&lt;br /&gt;
*If multiple people are on the same Floor, they will share the same rank, but people on lower Floors will still have their ranks offset by the number sharing.&lt;br /&gt;
**&#039;&#039;Example: if the top 2 people share a Floor, they will both be rank 1, but the next highest will be rank 3.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*Each Floor clear grants a guaranteed piece of [[equipment]], corresponding to a tier 1-7 [[Items#Trophies|trophy]]. The trophy reward corresponds to the difficulty.&lt;br /&gt;
*Each Floor clear grants 10+5*Floor [[Items#Soul_Fragments|Soul Fragments]], capping at 100 fragments per Floor.&lt;br /&gt;
*Each Floor clear grants 1x [[Items#World_Seeds|World Seed]] from each of the first 10 Floors of The Tower, 2x for the next ten Floors, and so on, capping at 10.&lt;br /&gt;
*Each Floor cleared adds 20% to the Isekai [[Experience Points|EXP]] bonus (which starts at 0%).&lt;br /&gt;
*There are additional [[Isekai#Rewards|rewards at end of season]] based on the tower Floor that was reached.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Floor&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Equipment Tier Reward&lt;br /&gt;
|-&lt;br /&gt;
|1-6&lt;br /&gt;
|Normal&lt;br /&gt;
| Tier 1&lt;br /&gt;
|-&lt;br /&gt;
|7-13&lt;br /&gt;
|Hard&lt;br /&gt;
|Tier 2&lt;br /&gt;
|-&lt;br /&gt;
|14-19&lt;br /&gt;
|Nightmare&lt;br /&gt;
|Tier 3&lt;br /&gt;
|-&lt;br /&gt;
|20-26&lt;br /&gt;
|Hell&lt;br /&gt;
| Tier 4&lt;br /&gt;
|-&lt;br /&gt;
|27-33&lt;br /&gt;
|Nintendo&lt;br /&gt;
|Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|34-39&lt;br /&gt;
| IWBTH&lt;br /&gt;
|Tier 6&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
|PFUDOR&lt;br /&gt;
|Tier 7&lt;br /&gt;
|-&lt;br /&gt;
|41+&lt;br /&gt;
|PFUDOR+&lt;br /&gt;
|Tier 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Experience_Points&amp;diff=64967</id>
		<title>Experience Points</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Experience_Points&amp;diff=64967"/>
		<updated>2026-08-18T11:30:36Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: IW no longer has an exp bonus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Experience points (EXP) are what increases the player&#039;s [[Leveling Up|Henjutsu Level]]. In the [[HentaiVerse]], EXP can be used to increase a player&#039;s [[Character_Stats#Primary Attributes|Primary Attributes]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:Point.png]] &#039;&#039;&#039;Receiving 0 EXP gains means your [[Stamina]] is less than 1; wait for it to recover before attempting a new battle.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
*Through victories against monster [[battles]].&lt;br /&gt;
**The amount is dependent on several factors [[#Monsters|listed below]].&lt;br /&gt;
**Players must complete the [[battle]] round to receive the reward.&lt;br /&gt;
*During the [[Dawn of a New Day]] event.&lt;br /&gt;
**Always gives 5% of the required EXP for the next [[level]] (stops when level 500 has been reached).&lt;br /&gt;
**Players must visit the E-Hentai [https://e-hentai.org/news.php news page] or a [[gallery]] to trigger the event.&lt;br /&gt;
&lt;br /&gt;
== Player Multipliers ==&lt;br /&gt;
Player multipliers are multiplicative with only some sources grouped together:&lt;br /&gt;
 &#039;&#039;&#039;player_multipliers&#039;&#039;&#039; = roundup(stamina_bonus * difficulty_bonus * arena_bonus * (1 + hath_perk_bonus + training_bonus) * (1 + star_bonus) * (1 + award_bonus) * (1 + toplist_bonus) * (1 + posting_bonus))&lt;br /&gt;
&lt;br /&gt;
== Monster Exp Formula ==&lt;br /&gt;
The monster exp formula is as follows:&lt;br /&gt;
 &#039;&#039;&#039;exp&#039;&#039;&#039; = roundup( ( 3 + clamp(monster_lvl, 1, 300)^1.193 / 6 ) * ( 1 + monster_plvl / 500 ) * player_multipliers )&lt;br /&gt;
&lt;br /&gt;
==Ways to Affect EXP Gains==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Method&lt;br /&gt;
!Amount&lt;br /&gt;
!Maximum&lt;br /&gt;
!Duration/Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse Settings#Challenge_Level|Difficulty]] setting || 1x, 2x, 4x, 6x, 10x, 15x, 20x || 20x || Adjustable out of battle&lt;br /&gt;
|-&lt;br /&gt;
|[[Stamina#Effect|Stamina]] status || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0x&amp;lt;/span&amp;gt;, 1x, 2x  || 2x || Based on [[Stamina]]&lt;br /&gt;
|-&lt;br /&gt;
|Adept Learner [[training]] || +1% per rank, up to +300% || rowspan=2 | 5x || rowspan=2 | Permanent&lt;br /&gt;
|-&lt;br /&gt;
|[[Hath Perks]]&lt;br /&gt;
|| +25%, +50%, +75%, +100%&lt;br /&gt;
|-&lt;br /&gt;
|Posting once in the [[forums]]&lt;br /&gt;
| +100% || 2x || 30 Days&lt;br /&gt;
|-&lt;br /&gt;
|Placing within top 25 in the [[Toplists|toplist]] || +1% per ranking above 26th (additional +5% for every rank, up to +50%). Multiple placements grants a cumulative bonus. || 1.5x (for a single placement) || Until next [[Dawn]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Stars]] || +25%, +50%, +100%, +150%, +200%, +250%, +300%, +350%, +400%, +450%, +500%, +600%, +700% || 8x || rowspan=2 width=100px | Permanent&lt;br /&gt;
|-&lt;br /&gt;
|[[Awards]] || Varies per rank, category, and year || Varies&lt;br /&gt;
|-&lt;br /&gt;
|Clear [[The Tower|Tower]] Floors&lt;br /&gt;
| +20% per Floor cleared&lt;br /&gt;
|Limited by season duration&lt;br /&gt;
|Current [[Isekai]] season only&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Battle Modes]]&lt;br /&gt;
|-&lt;br /&gt;
|Higher level [[Arenas]] (Longest Journey and above) || 1.1x, 1.2x, 1.3x, 1.5x, 1.6x, 1.8x, 1.9x, 2x, 2.2x, 2.5x, 3x, 4x, 5x || 5x || Selectable out of battle, limit 1 of each per day&lt;br /&gt;
|-&lt;br /&gt;
|[[Random Encounter]]s || 5x || 5x || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Avoiding EXP==&lt;br /&gt;
Players who wish to avoid or reduce EXP gains may do the following:&lt;br /&gt;
*[[Dying|Die]] or [[Skills#Universal_Skills|flee]] from battles. Players will still gain the experience of already completed rounds.&lt;br /&gt;
*Not posting on the [[Forum]] for 30 days.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Leveling Up]]&lt;br /&gt;
*[[Level and Rank Table]]&lt;br /&gt;
*[[Ranks]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Detailed_Equip_Characteristics&amp;diff=64966</id>
		<title>Detailed Equip Characteristics</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Detailed_Equip_Characteristics&amp;diff=64966"/>
		<updated>2026-08-18T10:37:29Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: Update 91. Affix tables need a full rework but that will have to wait for more data.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Equipment Basics|Equipment]] may have advanced modifiers that alter their possible stat ranges, or add new stats to an equipment that would otherwise not have them. These characteristics include Quality, Prefixes and Suffixes.&lt;br /&gt;
&lt;br /&gt;
=Quality=&lt;br /&gt;
&lt;br /&gt;
Quality directly determines how high the stats on an equipment can be (or low, in the case of Burden &amp;amp; Interference).&lt;br /&gt;
&lt;br /&gt;
Some qualities have additional effects on the equipment characteristics, listed in the table below.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Base Stat Roll Range&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Crude || 0-40 ||&lt;br /&gt;
*Never has a [[Equipment_Prefixes|prefix]].&lt;br /&gt;
*Never has a [[Equipment_Suffixes|suffix]].&lt;br /&gt;
*Drops Level Unassigned&lt;br /&gt;
|-&lt;br /&gt;
|Fair || 30-70 ||&lt;br /&gt;
|-&lt;br /&gt;
|Average || 60-100 ||&lt;br /&gt;
*Can have a [[Equipment_Suffixes|suffix]]&lt;br /&gt;
|-&lt;br /&gt;
|Superior || 90-130 ||&lt;br /&gt;
*Guaranteed a [[Equipment_Suffixes|suffix]].&lt;br /&gt;
*Can have a [[Equipment_Prefixes|prefix]].&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite || 120-160 ||&lt;br /&gt;
* Assigned the player&#039;s [[level]] as soon as it drops.&lt;br /&gt;
|-&lt;br /&gt;
|Magnificent || 150-180 ||&lt;br /&gt;
*Base drop chance = 0.0005%&lt;br /&gt;
|-&lt;br /&gt;
|Legendary || 170-200 ||&lt;br /&gt;
*Guaranteed a [[Equipment_Prefixes|prefix]].&lt;br /&gt;
*Guaranteed all applicable [[Character_Stats#Primary_Attributes|attribute bonuses]] (except on shields, which roll 3 out of their 4 possibilities).&lt;br /&gt;
*Base drop chance = 0.00025%&lt;br /&gt;
*Can only drop on Hell and higher difficulties.&lt;br /&gt;
|-&lt;br /&gt;
|Peerless || 200-200 ||&lt;br /&gt;
*Guaranteed all stats maxed.&lt;br /&gt;
*Can only drop on Hell and higher difficulties.&lt;br /&gt;
*Drop chance on Hell: 1 in 1,000,000&lt;br /&gt;
*Drop chance on Nintendo: 1 in 333,333~&lt;br /&gt;
*Drop chance on IWBTH: 1 in 200,000&lt;br /&gt;
*Drop chance on PFUDOR: 1 in 100,000&lt;br /&gt;
*A Legendary equip can be upgraded to Peerless through [[Stat Fusion]].&lt;br /&gt;
|-&lt;br /&gt;
|Peerless+&lt;br /&gt;
|201-249&lt;br /&gt;
|&lt;br /&gt;
* Attained by performing [[Stat Fusion]] on a Peerless equip while owning at least one tier of the Limit Breaker [[Hath Perks|Hath perk]].&lt;br /&gt;
|-&lt;br /&gt;
|Ultimate&lt;br /&gt;
|250-250&lt;br /&gt;
|&lt;br /&gt;
* Attained by upgrading all Base Stat Rolls on a Peerless+ equip through [[Stat Fusion]] while owning the maxed out Limit Breaker [[Hath Perks|Hath Perk]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: in older versions of Hentaiverse, equipment stats were rolled first, and then quality was determined from their average. This meant some equipment could have some very low stats. In modern Hentaiverse, quality is rolled first, and then stats are generated - guaranteeing they fall within a minimum and maximum range.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Prefixes=&lt;br /&gt;
Prefixes are modifiers which can be identified in an equipment&#039;s name between the quality and the material type (ie, Peerless &#039;&#039;&#039;Hallowed&#039;&#039;&#039; Oak Staff of Heimdall).&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;div id=&amp;quot;Weapons&amp;quot;&amp;gt;Weapons and Staffs==&lt;br /&gt;
Weapons and staffs can roll seven possible prefixes: the six elemental types, or ethereal.&lt;br /&gt;
&lt;br /&gt;
Note that any one weapon can have up to two [[Equipment_Basics#Elemental_Strikes|Elemental Strikes]] plus Void Strike.&lt;br /&gt;
&lt;br /&gt;
Elemental weapons and staffs:&lt;br /&gt;
* Do not change the normal damage type of the weapon (ie, Slashing, Crushing or Piercing).&lt;br /&gt;
* Gain a Spell Damage bonus to their respective element.&lt;br /&gt;
* Gain an [[Equipment Basics#Elemental Strikes|Elemental Strike]] effect in that element.&lt;br /&gt;
&lt;br /&gt;
Ethereal weapons and staffs:&lt;br /&gt;
* Deal [[Damage Types#Void|Void]] damage instead of the weapon&#039;s base type.&lt;br /&gt;
* Do not gain any Spell Damage bonus.&lt;br /&gt;
* Gain [[Equipment Basics#Elemental Strikes|Void Strike]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Prefix&lt;br /&gt;
![[Damage Type]]&lt;br /&gt;
!Distribution&lt;br /&gt;
|-&lt;br /&gt;
|Ethereal || Void || 20%&lt;br /&gt;
|-&lt;br /&gt;
|Fiery || Fire || 15%&lt;br /&gt;
|-&lt;br /&gt;
|Arctic || Cold || 15%&lt;br /&gt;
|-&lt;br /&gt;
|Shocking || Elec || 15%&lt;br /&gt;
|-&lt;br /&gt;
|Tempestuous || Wind || 15%&lt;br /&gt;
|-&lt;br /&gt;
|Hallowed || Holy || 10%&lt;br /&gt;
|-&lt;br /&gt;
|Demonic || Dark || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
Note that the distribution refers to the prefix drop rate for that type of shield only.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Shield type&lt;br /&gt;
!Prefix&lt;br /&gt;
!Distribution&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|Buckler||Reinforced||25%||Increases Slashing, Crushing, and Piercing mitigation.&lt;br /&gt;
|-&lt;br /&gt;
|Agile||25%||Adds Attack Speed bonus.&lt;br /&gt;
|-&lt;br /&gt;
|Mithril||50%||Reduces Burden.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|Kite Shield||Reinforced||25%||Increases Slashing, Crushing, and Piercing mitigation.&lt;br /&gt;
|-&lt;br /&gt;
|Agile||25%||Adds Attack Speed bonus.&lt;br /&gt;
|-&lt;br /&gt;
|Mithril||50%||Reduces Burden.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Tower Shield&lt;br /&gt;
|Reinforced&lt;br /&gt;
|?&lt;br /&gt;
|Increases Slashing, Crushing, and Piercing mitigation&lt;br /&gt;
|-&lt;br /&gt;
|Mithril&lt;br /&gt;
|?&lt;br /&gt;
|Reduces Burden.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=6|Force Shield||Ruby||20%||Adds Fire mitigation.&lt;br /&gt;
|-&lt;br /&gt;
|Cobalt||20%||Adds Cold mitigation.&lt;br /&gt;
|-&lt;br /&gt;
|Amber||20%||Adds Elec mitigation.&lt;br /&gt;
|-&lt;br /&gt;
|Jade||20%||Adds Wind mitigation.&lt;br /&gt;
|-&lt;br /&gt;
|Zircon||10%||Adds Holy mitigation.&lt;br /&gt;
|-&lt;br /&gt;
|Onyx||10%||Adds Dark mitigation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
As with shields, note that the distribution refers to the prefix drop rate for that material only, except for the &#039;All Materials&#039; section.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Material&lt;br /&gt;
!Prefix&lt;br /&gt;
!Distribution&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Cotton||Charged||10%||Adds Cast Speed bonus.&lt;br /&gt;
|-&lt;br /&gt;
|Frugal||10%||Adds Mana Conservation bonus.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Phase||Charged||10%||Adds Cast Speed bonus.&lt;br /&gt;
|-&lt;br /&gt;
|Frugal||10%||Adds Mana Conservation bonus.&lt;br /&gt;
|-&lt;br /&gt;
|Radiant||5%||Adds Magic Damage bonus.&lt;br /&gt;
|-&lt;br /&gt;
|Mystic||5%||Adds Spell Crit Damage bonus.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Leather||Reinforced||10%||Increases Slashing, Crushing and Piercing mitigation.&lt;br /&gt;
|-&lt;br /&gt;
||Agile||10%||Adds Attack Speed bonus.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Shade||Savage||10%||Adds Physical Crit Damage bonus.&lt;br /&gt;
|-&lt;br /&gt;
|Agile||10%||Adds Attack Speed bonus.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Plate||Mithril||10%||Reduces Burden.&lt;br /&gt;
|-&lt;br /&gt;
|Shielding||10%||Adds Block chance.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Power||Mithril||10%||Reduces Burden.&lt;br /&gt;
|-&lt;br /&gt;
|Savage||10%||Increases Physical Crit Damage bonus.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|All Materials||Ruby||15% (12.5% on Phase)||Adds Fire mitigation.&lt;br /&gt;
|-&lt;br /&gt;
|Cobalt||15% (12.5% on Phase)||Adds Cold mitigation.&lt;br /&gt;
|-&lt;br /&gt;
|Amber||15% (12.5% on Phase)||Adds Elec mitigation.&lt;br /&gt;
|-&lt;br /&gt;
|Jade||15% (12.5% on Phase)||Adds Wind mitigation.&lt;br /&gt;
|-&lt;br /&gt;
|Zircon||10%||Adds Holy mitigation.&lt;br /&gt;
|-&lt;br /&gt;
|Onyx||10%||Adds Dark mitigation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Suffixes=&lt;br /&gt;
Suffixes are modifiers which can be identified in an equipment&#039;s name at the end (ie, Peerless Hallowed Oak Staff of &#039;&#039;&#039;Heimdall&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
==One-Handed Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Category&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Possible suffixes&lt;br /&gt;
|-&lt;br /&gt;
!Slaughter&lt;br /&gt;
!Balance&lt;br /&gt;
!Nimble&lt;br /&gt;
!Battlecaster&lt;br /&gt;
!Swiftness&lt;br /&gt;
!Vampire&lt;br /&gt;
!Illithid&lt;br /&gt;
!Banshee&lt;br /&gt;
|-&lt;br /&gt;
|Axe&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
|Club&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
|Rapier&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
|Wakizashi&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Axes===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Suffix&lt;br /&gt;
!Distribution&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Slaughter||65%||Increases Attack Damage bonus.&lt;br /&gt;
|-&lt;br /&gt;
|the Vampire||~14%||Adds &#039;Siphon Health&#039; proc.&lt;br /&gt;
|-&lt;br /&gt;
|the Illithid||~14%||Adds &#039;Siphon Mana&#039; proc.&lt;br /&gt;
|-&lt;br /&gt;
|the Banshee||~7%||Adds &#039;Siphon Spirit&#039; proc.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Clubs===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Suffix&lt;br /&gt;
!Distribution&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Slaughter||30%||Increases Attack Damage bonus.&lt;br /&gt;
|-&lt;br /&gt;
|Balance||30%||Increases Attack Accuracy bonus and Physical Critical chance bonus.&lt;br /&gt;
|-&lt;br /&gt;
|the Nimble||20%||Adds Parry chance.&lt;br /&gt;
|-&lt;br /&gt;
|the Battlecaster||~3%||Adds Magic Accuracy Bonus, Mana Conservation Bonus, and has no Interference.&lt;br /&gt;
|-&lt;br /&gt;
|the Vampire||~7%||Adds &#039;Siphon Health&#039; proc.&lt;br /&gt;
|-&lt;br /&gt;
|the Illithid||~7%||Adds &#039;Siphon Mana&#039; proc.&lt;br /&gt;
|-&lt;br /&gt;
|the Bansheee||~3%||Adds &#039;Siphon Spirit&#039; proc.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rapiers===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Suffix&lt;br /&gt;
!Distribution&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Slaughter||30%||Increases Attack Damage bonus.&lt;br /&gt;
|-&lt;br /&gt;
|Balance||30%||Increases Attack Accuracy bonus and Physical Critical chance bonus.&lt;br /&gt;
|-&lt;br /&gt;
|the Nimble||20%||Adds Parry chance.&lt;br /&gt;
|-&lt;br /&gt;
|the Battlecaster||~3%||Adds Magic Accuracy Bonus, Mana Conservation Bonus, and has no Interference.&lt;br /&gt;
|-&lt;br /&gt;
|the Vampire||~7%||Adds &#039;Siphon Health&#039; proc.&lt;br /&gt;
|-&lt;br /&gt;
|the Illithid||~7%||Adds &#039;Siphon Mana&#039; proc.&lt;br /&gt;
|-&lt;br /&gt;
|the Bansheee||~3%||Adds &#039;Siphon Spirit&#039; proc.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shortswords===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Suffix&lt;br /&gt;
!Distribution&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Slaughter||33%||Increases Attack Damage bonus.&lt;br /&gt;
|-&lt;br /&gt;
|Balance||33%||Increases Attack Accuracy bonus and Physical Critical chance bonus.&lt;br /&gt;
|-&lt;br /&gt;
|Swiftness||11%||Adds Attack Speed bonus.&lt;br /&gt;
|-&lt;br /&gt;
|the Battlecaster||~4%||Adds Magic Accuracy Bonus, Mana Conservation Bonus, and has no Interference.&lt;br /&gt;
|-&lt;br /&gt;
|the Vampire||~7.5%||Adds &#039;Siphon Health&#039; proc.&lt;br /&gt;
|-&lt;br /&gt;
|the Illithid||~7.5%||Adds &#039;Siphon Mana&#039; proc.&lt;br /&gt;
|-&lt;br /&gt;
|the Bansheee||~4%||Adds &#039;Siphon Spirit&#039; proc.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wakizashis===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Suffix&lt;br /&gt;
!Distribution&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Slaughter||21%||Increases Attack Damage bonus.&lt;br /&gt;
|-&lt;br /&gt;
|Balance||32%||Increases Attack Accuracy bonus and Physical Critical chance bonus.&lt;br /&gt;
|-&lt;br /&gt;
|the Nimble||32%||Adds Parry chance.&lt;br /&gt;
|-&lt;br /&gt;
|Swiftness||10%||Adds Attack Speed bonus.&lt;br /&gt;
|-&lt;br /&gt;
|the Battlecaster||~5%||Adds Magic Accuracy Bonus, Mana Conservation Bonus, and has no Interference.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Two-Handed Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Category&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Possible suffixes&lt;br /&gt;
|-&lt;br /&gt;
!Slaughter&lt;br /&gt;
!Balance&lt;br /&gt;
!Battlecaster&lt;br /&gt;
!Vampire&lt;br /&gt;
!Illithid&lt;br /&gt;
!Banshee&lt;br /&gt;
|-&lt;br /&gt;
|Estoc&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
|Mace&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
|Katana&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Estoc===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Suffix&lt;br /&gt;
!Distribution&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Slaughter||37.5%||Increases Attack Damage bonus.&lt;br /&gt;
|-&lt;br /&gt;
|Balance||37.5%||Increases Attack Accuracy bonus and Physical Critical chance bonus.&lt;br /&gt;
|-&lt;br /&gt;
|the Battlecaster||~4.5%||Adds Magic Accuracy Bonus, Mana Conservation Bonus, and has no Interference.&lt;br /&gt;
|-&lt;br /&gt;
|the Vampire||~8%||Adds &#039;Siphon Health&#039; proc.&lt;br /&gt;
|-&lt;br /&gt;
|the Illithid||~8%||Adds &#039;Siphon Mana&#039; proc.&lt;br /&gt;
|-&lt;br /&gt;
|the Bansheee||~4.5%||Adds &#039;Siphon Spirit&#039; proc.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Longsword===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Suffix&lt;br /&gt;
!Distribution&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Slaughter||37.5%||Increases Attack Damage bonus.&lt;br /&gt;
|-&lt;br /&gt;
|Balance||37.5%||Increases Attack Accuracy bonus and Physical Critical chance bonus.&lt;br /&gt;
|-&lt;br /&gt;
|the Battlecaster||~4.5%||Adds Magic Accuracy Bonus, Mana Conservation Bonus, and has no Interference.&lt;br /&gt;
|-&lt;br /&gt;
|the Vampire||~8%||Adds &#039;Siphon Health&#039; proc.&lt;br /&gt;
|-&lt;br /&gt;
|the Illithid||~8%||Adds &#039;Siphon Mana&#039; proc.&lt;br /&gt;
|-&lt;br /&gt;
|the Bansheee||~4.5%||Adds &#039;Siphon Spirit&#039; proc.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mace===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Suffix&lt;br /&gt;
!Distribution&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Slaughter||37.5%||Increases Attack Damage bonus.&lt;br /&gt;
|-&lt;br /&gt;
|Balance||37.5%||Increases Attack Accuracy bonus and Physical Critical chance bonus.&lt;br /&gt;
|-&lt;br /&gt;
|the Battlecaster||~4.5%||Adds Magic Accuracy Bonus, Mana Conservation Bonus, and has no Interference.&lt;br /&gt;
|-&lt;br /&gt;
|the Vampire||~8%||Adds &#039;Siphon Health&#039; proc.&lt;br /&gt;
|-&lt;br /&gt;
|the Illithid||~8%||Adds &#039;Siphon Mana&#039; proc.&lt;br /&gt;
|-&lt;br /&gt;
|the Bansheee||~4.5%||Adds &#039;Siphon Spirit&#039; proc.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Katana===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Suffix&lt;br /&gt;
!Distribution&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Slaughter||50%||Increases Attack Damage bonus.&lt;br /&gt;
|-&lt;br /&gt;
|Balance||50%||Increases Attack Accuracy bonus and Physical Critical chance bonus.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Staffs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Category&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; |Possible suffixes&lt;br /&gt;
|-&lt;br /&gt;
!Destruction&lt;br /&gt;
!Focus&lt;br /&gt;
!Heimdall&lt;br /&gt;
!Fenrir&lt;br /&gt;
!Surtr&lt;br /&gt;
!Niflheim&lt;br /&gt;
!Mjolnir&lt;br /&gt;
!Freyr&lt;br /&gt;
!Curse-weaver&lt;br /&gt;
!Earth-walker&lt;br /&gt;
!Elementalist&lt;br /&gt;
!Heaven-sent&lt;br /&gt;
!Demon-fiend&lt;br /&gt;
|-&lt;br /&gt;
|Willow&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Oak&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Redwood&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Katalox&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Willow===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Suffix&lt;br /&gt;
!Distribution&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Destruction||33.3%||Increases Magical Damage bonus.&lt;br /&gt;
|-&lt;br /&gt;
|Focus||33.3%||Increases Magical Accuracy bonus and Magical Critical chance bonus, and adds Mana Conservation bonus.&lt;br /&gt;
|-&lt;br /&gt;
|the Curse-weaver||33.3%||Increases Deprecating proficiency.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Oak===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Suffix&lt;br /&gt;
!Distribution&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Heimdall||33.3%||Increases Holy Spell Damage bonus.&lt;br /&gt;
|-&lt;br /&gt;
|Focus||33.3%||Increases Magical Accuracy bonus and Magical Critical chance bonus, and adds Mana Conservation bonus.&lt;br /&gt;
|-&lt;br /&gt;
|the Earth-walker||33.3%||Increases Supportive proficiency.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Redwood===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Suffix&lt;br /&gt;
!Distribution&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Destruction||20%||Increases Magical Damage bonus.&lt;br /&gt;
|-&lt;br /&gt;
|Focus||20%||Increases Magical Accuracy bonus and Magical Critical chance bonus, and adds Mana Conservation bonus.&lt;br /&gt;
|-&lt;br /&gt;
|the Elementalist||20%||Increases Elemental proficiency.&lt;br /&gt;
|-&lt;br /&gt;
|Surtr||10%||Increases Fire Spell Damage bonus.&lt;br /&gt;
|-&lt;br /&gt;
|Niflheim||10%||Increases Cold Spell Damage bonus.&lt;br /&gt;
|-&lt;br /&gt;
|Mjolnir||10%||Increases Elec Spell Damage bonus.&lt;br /&gt;
|-&lt;br /&gt;
|Freyr||10%||Increases Wind Spell Damage bonus.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Katalox===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Suffix&lt;br /&gt;
!Distribution&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Destruction||16.66%||Increases Magical Damage bonus.&lt;br /&gt;
|-&lt;br /&gt;
|Focus||16.66%||Increases Magical Accuracy bonus and Magical Critical chance bonus, and adds Mana Conservation bonus.&lt;br /&gt;
|-&lt;br /&gt;
|the Heaven-Sent||16.66%||Increases Divine proficiency.&lt;br /&gt;
|-&lt;br /&gt;
|the Demon-Fiend||16.66%||Increases Forbidden proficiency.&lt;br /&gt;
|-&lt;br /&gt;
|Heimdall||16.66%||Increases Holy Spell Damage bonus.&lt;br /&gt;
|-&lt;br /&gt;
|Fenrir||16.66%||Increases Dark Spell Damage bonus.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Category&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Possible suffixes&lt;br /&gt;
|-&lt;br /&gt;
!Barrier&lt;br /&gt;
!Nimble&lt;br /&gt;
!Battlecaster&lt;br /&gt;
!Protection&lt;br /&gt;
!Warding&lt;br /&gt;
!Dampening&lt;br /&gt;
!Deflection&lt;br /&gt;
!Stoneskin&lt;br /&gt;
|-&lt;br /&gt;
|Buckler&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kite&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
|Force&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buckler===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Suffix&lt;br /&gt;
!Distribution&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|the Barrier||15%||Increases Block chance bonus.&lt;br /&gt;
|-&lt;br /&gt;
|the Nimble||15%||Adds Parry chance bonus.&lt;br /&gt;
|-&lt;br /&gt;
|the Battlecaster||5%||Adds Magic Accuracy Bonus, Mana Conservation Bonus, and has no Interference&lt;br /&gt;
|-&lt;br /&gt;
|Protection||50%||Increases Physical mitigation.&lt;br /&gt;
|-&lt;br /&gt;
|Warding||15%||Increases Magical mitigation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kite Shield===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Suffix&lt;br /&gt;
!Distribution&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Protection||?||Increases Physical mitigation.&lt;br /&gt;
|-&lt;br /&gt;
|Warding||?||Increases Magical mitigation.&lt;br /&gt;
|-&lt;br /&gt;
|Dampening||?||Increases Crushing mitigation.&lt;br /&gt;
|-&lt;br /&gt;
|Deflection||?||Increases Piercing mitigation.&lt;br /&gt;
|-&lt;br /&gt;
|Stoneskin||?||Increases Slashing mitigation.&lt;br /&gt;
|-&lt;br /&gt;
|the Barrier&lt;br /&gt;
|?&lt;br /&gt;
|Increases Block chance bonus.&lt;br /&gt;
|-&lt;br /&gt;
|the Battlecaster&lt;br /&gt;
|?&lt;br /&gt;
|Adds Magic Accuracy Bonus, Mana Conservation Bonus, and has no Interference&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Force Shield===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Suffix&lt;br /&gt;
!Distribution&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Protection||29%||Increases Physical mitigation.&lt;br /&gt;
|-&lt;br /&gt;
|Warding||29%||Increases Magical mitigation.&lt;br /&gt;
|-&lt;br /&gt;
|Dampening||14%||Increases Crushing mitigation.&lt;br /&gt;
|-&lt;br /&gt;
|Deflection||14%||Increases Piercing mitigation.&lt;br /&gt;
|-&lt;br /&gt;
|Stoneskin||14%||Increases Slashing mitigation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cloth==&lt;br /&gt;
===Cotton===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Suffix&lt;br /&gt;
!Distribution&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Protection||27.5%||Increases Physical mitigation.&lt;br /&gt;
|-&lt;br /&gt;
|Warding||27.5%||Increases Magical mitigation.&lt;br /&gt;
|-&lt;br /&gt;
|the Elementalist||9%||Increases Elemental proficiency.&lt;br /&gt;
|-&lt;br /&gt;
|the Heaven-Sent||9%||Increases Divine proficiency.&lt;br /&gt;
|-&lt;br /&gt;
|the Demon-fiend||9%||Increases Forbidden proficiency.&lt;br /&gt;
|-&lt;br /&gt;
|the Earth-walker||9%||Increases Supportive proficiency.&lt;br /&gt;
|-&lt;br /&gt;
|the Curse-weaver||9%||Increases Deprecating proficiency.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Phase===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Suffix&lt;br /&gt;
!Distribution&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Surtr||16.66%||Increases Fire Spell Damage bonus.&lt;br /&gt;
|-&lt;br /&gt;
|Niflheim||16.66%||Increases Cold Spell Damage bonus.&lt;br /&gt;
|-&lt;br /&gt;
|Mjolnir||16.66%||Increases Elec Spell Damage bonus.&lt;br /&gt;
|-&lt;br /&gt;
|Freyr||16.66%||Increases Wind Spell Damage bonus.&lt;br /&gt;
|-&lt;br /&gt;
|Heimdall||16.66%||Increases Holy Spell Damage bonus.&lt;br /&gt;
|-&lt;br /&gt;
|Fenrir||16.66%||Increases Dark Spell Damage bonus.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Light==&lt;br /&gt;
===Leather===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Suffix&lt;br /&gt;
!Distribution&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Protection||29%||Increases Physical mitigation.&lt;br /&gt;
|-&lt;br /&gt;
|Warding||29%||Increases Magical mitigation.&lt;br /&gt;
|-&lt;br /&gt;
|Dampening||14%||Increases Crushing mitigation.&lt;br /&gt;
|-&lt;br /&gt;
|Deflection||14%||Increases Piercing mitigation.&lt;br /&gt;
|-&lt;br /&gt;
|Stoneskin||14%||Increases Slashing mitigation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shade===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Suffix&lt;br /&gt;
!Distribution&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|the Shadowdancer||10%||Increases Evasion chance bonus, and Physical Critical chance bonus.&lt;br /&gt;
|-&lt;br /&gt;
|the Arcanist||10%||Adds INT, WIS and Magic Accuracy bonus.&lt;br /&gt;
|-&lt;br /&gt;
|the Fleet||40%||Increases Evasion chance bonus.&lt;br /&gt;
|-&lt;br /&gt;
|Negation||40%||Increases Resist chance bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Heavy==&lt;br /&gt;
===Plate===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Suffix&lt;br /&gt;
!Distribution&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Protection||29%||Increases Physical mitigation.&lt;br /&gt;
|-&lt;br /&gt;
|Warding||29%||Increases Magical mitigation.&lt;br /&gt;
|-&lt;br /&gt;
|Dampening||14%||Increases Crushing mitigation.&lt;br /&gt;
|-&lt;br /&gt;
|Deflection||14%||Increases Piercing mitigation.&lt;br /&gt;
|-&lt;br /&gt;
|Stoneskin||14%||Increases Slashing mitigation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Suffix&lt;br /&gt;
!Distribution&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Slaughter||8%||Increases Attack Damage bonus.&lt;br /&gt;
|-&lt;br /&gt;
|Balance||8%||Increases Attack Accuracy bonus and Physical Critical chance bonus.&lt;br /&gt;
|-&lt;br /&gt;
|Protection||42%||Increases Physical mitigation.&lt;br /&gt;
|-&lt;br /&gt;
|Warding||42%||Increases Magical mitigation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Equipment Basics]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Damage_Types&amp;diff=64965</id>
		<title>Damage Types</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Damage_Types&amp;diff=64965"/>
		<updated>2026-08-18T09:58:13Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: Update 91&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Players &amp;amp; Monsters==&lt;br /&gt;
Players can choose different damage types based on their [[weapon]]. Specific types always belong belong to it &amp;quot;parent&amp;quot; type, e.g. Crushing damage belongs to Physical and Fire damage belongs to Magical. In contrast, monsters do not work in same vein, e.g. Fire damage used by monster can be Physical.&lt;br /&gt;
&lt;br /&gt;
==Slashing==&lt;br /&gt;
*Axes&lt;br /&gt;
*Daggers&lt;br /&gt;
*Katanas&lt;br /&gt;
*Longswords&lt;br /&gt;
*Scythes&lt;br /&gt;
*Shortswords&lt;br /&gt;
*Swordchucks&lt;br /&gt;
*Wakizashis&lt;br /&gt;
&lt;br /&gt;
Slashing weapons can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:wpn_bleed.png]] &#039;&#039;&#039;Bleeding Wound&#039;&#039;&#039;: A gushing wound is making this target take damage over time.&lt;br /&gt;
&lt;br /&gt;
==Piercing==&lt;br /&gt;
*Estocs&lt;br /&gt;
*Rapiers&lt;br /&gt;
&lt;br /&gt;
Piercing weapons can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:wpn_ap.png]] &#039;&#039;&#039;Penetrated Armor&#039;&#039;&#039;: The armor of this target has been breached, reducing its defenses.&lt;br /&gt;
&lt;br /&gt;
==Crushing==&lt;br /&gt;
*Clubs&lt;br /&gt;
*Great Maces&lt;br /&gt;
*Staffs&lt;br /&gt;
&lt;br /&gt;
Crushing weapons (besides staffs) can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:wpn_stun.png]] &#039;&#039;&#039;Stunned&#039;&#039;&#039;: A powerful blow has temporarily stunned this target.&lt;br /&gt;
&lt;br /&gt;
==Void==&lt;br /&gt;
Unlike other types there is no means of gaining specific mitigation against this type of damage (both for players and monsters).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Found on&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*[[Equipment_Prefixes#Ethereal|Ethereal]] [[weapons]].&lt;br /&gt;
*Weapons with a Hollowforged or Voidseeker [[Charms|Charm]] attached.&lt;br /&gt;
*The [[Skills#Special_Skills|Special Skills]] Orbital Friendship Cannon and FUS RO DAH.&lt;br /&gt;
&lt;br /&gt;
==Fire==&lt;br /&gt;
*[[Image:Abilities_Fireball.png]] &#039;&#039;&#039;Fiery Blast&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Inferno.png]] &#039;&#039;&#039;Inferno&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Nova.png]] &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;&lt;br /&gt;
Does more damage on a specific [[Battles#Day_of_the_Week | Day of the Week]]: Tuesday&lt;br /&gt;
&lt;br /&gt;
Fire spells can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:Abilities_Flare.png‎]] &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been scorched, inhibiting its attack damage. [[Cold]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
==Cold==&lt;br /&gt;
*[[Image:Abilities_Freeze.png]] &#039;&#039;&#039;Freeze&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Blizzard.png]] &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Fimbulvetr.png]] &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;&lt;br /&gt;
Does more damage on a specific [[Battles#Day_of_the_Week | Day of the Week]]: Wednesday&lt;br /&gt;
&lt;br /&gt;
Cold spells can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:Abilities_Freeze.png]] &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
==Wind==&lt;br /&gt;
*[[Image:Abilities_Windblast.png‎]] &#039;&#039;&#039;Gale&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Gale.png]] &#039;&#039;&#039;Downburst&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Storms_of_Njord.png‎]] &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;&lt;br /&gt;
Does more damage on a specific [[Battles#Day_of_the_Week | Day of the Week]]: Thursday&lt;br /&gt;
&lt;br /&gt;
Wind spells can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:Abilities_Gale.png]] &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
==Elec==&lt;br /&gt;
*[[Image:Abilities_Lightning.png]] &#039;&#039;&#039;Shockblast&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Column_Lightning.png‎]] &#039;&#039;&#039;Chained Lightning&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Shockblast.png‎]] &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;&lt;br /&gt;
Does more damage on a specific [[Battles#Day_of_the_Week | Day of the Week]]: Saturday&lt;br /&gt;
&lt;br /&gt;
Elec spells can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:Abilities_Lightning.png]] &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
==Holy==&lt;br /&gt;
*[[Image:Abilities_Smite.png]] &#039;&#039;&#039;Smite&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Banish.png]] &#039;&#039;&#039;Banishment&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Soul_Fire.png]] &#039;&#039;&#039;Paradise Lost&#039;&#039;&#039;&lt;br /&gt;
Does more damage on a specific [[Battles#Day_of_the_Week | Day of the Week]]: Sunday&lt;br /&gt;
&lt;br /&gt;
Holy spells can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:Abilities_Smite.png]] &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
==Dark==&lt;br /&gt;
*[[Image:Abilities_Corruption.png‎]] &#039;&#039;&#039;Corruption&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Disintegrate.png‎]] &#039;&#039;&#039;Disintegrate&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Ragnarok.png‎]] &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&lt;br /&gt;
Does more damage on a specific [[Battles#Day_of_the_Week | Day of the Week]]: Monday&lt;br /&gt;
&lt;br /&gt;
Dark spells can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:Abilities_Disintegrate.png‎]] &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;: The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage. [[Holy]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Damage]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=User:Namae56709&amp;diff=64963</id>
		<title>User:Namae56709</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=User:Namae56709&amp;diff=64963"/>
		<updated>2026-08-17T22:02:55Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: Checked some more pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Investigating the [[HentaiVerse]]. I am most easily reached via [[MoogleMail]].&lt;br /&gt;
==Useful links for HV players==&lt;br /&gt;
*A listing of all HV pages [[:Category:HentaiVerse]]&lt;br /&gt;
These pages are relevant but not directly involving HV so aren&#039;t in the above category.&lt;br /&gt;
*[[Contests]]&lt;br /&gt;
*[[Donation]]&lt;br /&gt;
*[[E-Hentai Forums]]&lt;br /&gt;
*[[How Gay Is It]]&lt;br /&gt;
*[[My Home]]&lt;br /&gt;
*[[Snowflake]]&lt;br /&gt;
*[[Toplists]]&lt;br /&gt;
*[[Translating EHWiki]]&lt;br /&gt;
&lt;br /&gt;
==Useful for me==&lt;br /&gt;
*[[Proofreading]]&lt;br /&gt;
*[[Wiki Formatting]]&lt;br /&gt;
&lt;br /&gt;
==To-do list==&lt;br /&gt;
*&amp;lt;s&amp;gt;Check every page about the hentaiverse is in the hentaiverse category&amp;lt;/s&amp;gt;&lt;br /&gt;
*Verify the following pages are correct and up-to-date&lt;br /&gt;
**&amp;lt;s&amp;gt;A Dance with Dragons&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;A Rolling Stone&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Abilities&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Acronyms&amp;lt;/s&amp;gt;-Historical section is a little bit ugly but fuck it.&lt;br /&gt;
**&amp;lt;s&amp;gt;Action Speed&amp;lt;/s&amp;gt;-Assuming Nezu&#039;s research is still valid. Burden effects need investigating.&lt;br /&gt;
**&amp;lt;s&amp;gt;Arena&amp;lt;/s&amp;gt;-Need to investigate clear bonuses.&lt;br /&gt;
**&amp;lt;s&amp;gt;Bans&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Battles&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Battle/GrindFest&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Battle/Item World&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Battle/Ring of Blood&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Battle/The Arena&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Bazaar&amp;lt;/s&amp;gt;-Remember to add the removed equipment shop info to the Armory/Purchase page&lt;br /&gt;
**&amp;lt;s&amp;gt;Bazaar/Armor Lottery&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Bazaar/Item Shop&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Bazaar/Monster Lab&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Bazaar/MoogleMail&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**Bazaar/The Armory/etc/etc&lt;br /&gt;
**&amp;lt;s&amp;gt;Bazaar/The Market&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Bazaar/The Shrine&amp;lt;/s&amp;gt;-The template links to the other shrine page atm&lt;br /&gt;
**&amp;lt;s&amp;gt;Bazaar/Weapon Lottery&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Burden&amp;lt;/s&amp;gt;-Investigate precise burden mechanics&lt;br /&gt;
**&amp;lt;s&amp;gt;Character/Abilities&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Character/Character&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Character/Equipment&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Character/Item Inventory&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Character/Settings&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Character/Training&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Character Menu&amp;lt;/s&amp;gt;-Shares some info with Character Stats&lt;br /&gt;
**&amp;lt;s&amp;gt;Character Stats&amp;lt;/s&amp;gt;-Needs burden mechanics&lt;br /&gt;
**&amp;lt;s&amp;gt;Credits&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Currency&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Damage&amp;lt;/s&amp;gt;-Needs avoidance roll formulas&lt;br /&gt;
**Damage Types&lt;br /&gt;
**Dark Skies&lt;br /&gt;
**Dawn of a New Day&lt;br /&gt;
**Detailed Equip Characteristics&lt;br /&gt;
**Dreamfall&lt;br /&gt;
**End of Days&lt;br /&gt;
**Endgame&lt;br /&gt;
**Enemy Procs&lt;br /&gt;
**Equipment Basics&lt;br /&gt;
**Equipment Procs&lt;br /&gt;
**Eternal Darkness&lt;br /&gt;
**Eve of Death&lt;br /&gt;
**Events&lt;br /&gt;
**Exile&lt;br /&gt;
**Experience Points&lt;br /&gt;
**Fighting Styles&lt;br /&gt;
**First Blood&lt;br /&gt;
**Fresh Meat&lt;br /&gt;
**Gallery Points&lt;br /&gt;
**Graduation&lt;br /&gt;
**Grindfest&lt;br /&gt;
**Growing Storm&lt;br /&gt;
**Hath&lt;br /&gt;
**Hath Perks&lt;br /&gt;
**HentaiVerse&lt;br /&gt;
**HentaiVerse Advice&lt;br /&gt;
**HentaiVerse Advice Advanced&lt;br /&gt;
**Hentaiverse Bugs &amp;amp; Errors&lt;br /&gt;
**HentaiVerse FAQ&lt;br /&gt;
**HentaiVerse Hotkeys&lt;br /&gt;
**HentaiVerse Settings&lt;br /&gt;
**ISK&lt;br /&gt;
**Interference&lt;br /&gt;
**Isekai&lt;br /&gt;
**Item World&lt;br /&gt;
**Items&lt;br /&gt;
**Killzone&lt;br /&gt;
**Learning Curves&lt;br /&gt;
**Level Scaling&lt;br /&gt;
**Level Table&lt;br /&gt;
**Leveling Up&lt;br /&gt;
**Longest Journey&lt;br /&gt;
**Loot Drop Rolls&lt;br /&gt;
**Missing Data&lt;br /&gt;
**Monster Lab&lt;br /&gt;
**Monster Stats&lt;br /&gt;
**MoogleMail&lt;br /&gt;
**Never To Be Added&lt;br /&gt;
**New Wings&lt;br /&gt;
**Obsolete Items&lt;br /&gt;
**Overcharge&lt;br /&gt;
**Peerless PXP Table&lt;br /&gt;
**Persona&lt;br /&gt;
**Physical Damage&lt;br /&gt;
**Post Game Content&lt;br /&gt;
**Power Flux&lt;br /&gt;
**Proficiencies&lt;br /&gt;
**Random Encounter&lt;br /&gt;
**Rewards&lt;br /&gt;
**RiddleMaster&lt;br /&gt;
**Ring of Blood&lt;br /&gt;
**Road Less Traveled&lt;br /&gt;
**Scripts &amp;amp; Tools&lt;br /&gt;
**Sealed Power&lt;br /&gt;
**Secret Pony Level&lt;br /&gt;
**&amp;lt;s&amp;gt;Shrine&amp;lt;/s&amp;gt;&lt;br /&gt;
**Skills&lt;br /&gt;
**Spell Damage&lt;br /&gt;
**Spells&lt;br /&gt;
**Spirit &amp;amp; Overcharge&lt;br /&gt;
**Spirit Stance&lt;br /&gt;
**Stamina&lt;br /&gt;
**System Monsters&lt;br /&gt;
**Technical Issues&lt;br /&gt;
**The Armory&lt;br /&gt;
**The Lottery&lt;br /&gt;
**The Market&lt;br /&gt;
**The Tower&lt;br /&gt;
**The Trio and the Tree&lt;br /&gt;
**To Be Added&lt;br /&gt;
**To Kill a God&lt;br /&gt;
**Training&lt;br /&gt;
*Make a [[Persistent]] page&lt;br /&gt;
*Ask Shank what he wants doing with the hvgamenav pages&lt;br /&gt;
*Check what to do with [[Hentaiverse (Old)]]&lt;br /&gt;
*Fix double-redirect links&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Damage&amp;diff=64962</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Damage&amp;diff=64962"/>
		<updated>2026-08-17T22:01:03Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: Update 91. Needs specific formulas for avoidance rolls&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is dedicated to explaining the mechanics of the ways players and monsters in the [[HentaiVerse]] reduce or avoid damage.&lt;br /&gt;
&lt;br /&gt;
==Damage Reduction==&lt;br /&gt;
All damaging attacks are classified as either Physical or Magical, but also have a specific type:&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mitigation&lt;br /&gt;
!Description&lt;br /&gt;
!Increased / Granted By&lt;br /&gt;
!Reduced / Exploited By&lt;br /&gt;
|-&lt;br /&gt;
|Physical&lt;br /&gt;
|Against player&#039;s melee attacks &amp;amp; [[skills]]&lt;br /&gt;
|AGI, END, [[Monster Lab#Chaos Upgrades|Chaos Token]] upgrade&lt;br /&gt;
|&lt;br /&gt;
*[[Equipment_Procs|Penetrated Armor (equipment proc)]] - 25% per stack (up to 75%)&lt;br /&gt;
*[[Spells#Status_Effects|Breached Defense (Stat Effect from Holy spells)]] - 10%&lt;br /&gt;
*[[Spells#Deprecating_Magic|Imperil (deprecating spell)]] - 25% (up to 50% with Better Imperil)&lt;br /&gt;
*[[Skills#Weapon_Skills|Spreading Poison (Backstab proc)]] - 10%&lt;br /&gt;
|-&lt;br /&gt;
|Magical&lt;br /&gt;
|Against player&#039;s offensive [[spells]]&lt;br /&gt;
|END, WIS, Chaos Token upgrade&lt;br /&gt;
|&lt;br /&gt;
*[[Spells#Status_Effects|Breached Defense (Stat Effect from Holy spells)]] - 10%&lt;br /&gt;
*[[Spells#Deprecating_Magic|Imperil (deprecating spell)]] - 25% (up to 50% with Better Imperil)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Specific&lt;br /&gt;
|Slashing, Piercing, Crushing &lt;br /&gt;
|Depends on [[Monster_Lab#Monster_Classes|monster class]]&lt;br /&gt;
|Depends on [[Equipment_Procs|weapon type]]&lt;br /&gt;
|-&lt;br /&gt;
|Fire, Cold, Wind, Elec, Holy, Dark&lt;br /&gt;
|[[Monster Lab#Monster Stats &amp;amp; Power Level|Elemental Mitigation]]&lt;br /&gt;
|&lt;br /&gt;
*Depends on [[Equipment#Elemental_Weapons|weapon&#039;s damage type]], [[Spells#Offensive_Magic|spell&#039;s damage type]]&lt;br /&gt;
*[[Spells#Deprecating_Spells|Imperil (deprecating spell)]] - 25% (Fire, Cold, Wind, Elec) (up to 40% with Better Imperil)&lt;br /&gt;
**up to 25% (Holy, Dark) (only when [[Abilities#Forbidden|Dark]]/[[Abilities#Divine|Holy]] Imperil [[ability]] is active)&lt;br /&gt;
*[[Spells#Status_Effects|Elemental Status Effects]] - 25% (depends on status effect)&lt;br /&gt;
|-&lt;br /&gt;
|[[Void]]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|There is no corresponding specific mitigation type for Void damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Player===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mitigation&lt;br /&gt;
!Description&lt;br /&gt;
!Increased / Granted By&lt;br /&gt;
|-&lt;br /&gt;
|Physical&lt;br /&gt;
|Against monsters&#039; basic attacks &amp;amp; physical [[Monster Lab#Skill Editor|skills]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
*Primary Attributes&lt;br /&gt;
*[[Equipment Basics|Equipment]]&lt;br /&gt;
*[[Detailed Equip Characteristics|Equipment suffixes]]&lt;br /&gt;
*Protection [[Spells|spell]] - 25% (Up to 30% with Better Protection or 50% with the scroll)&lt;br /&gt;
*[[Skills|Defend]] - 25%&lt;br /&gt;
*[[Spells#Supportive_Spells|Cloak of the Fallen]] - 75%&lt;br /&gt;
|-&lt;br /&gt;
|Magical&lt;br /&gt;
|Against monsters&#039; magical skills&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Specific&lt;br /&gt;
|Slashing, Piercing, Crushing &lt;br /&gt;
|&lt;br /&gt;
*Equipment&lt;br /&gt;
*Equipment Affixes&lt;br /&gt;
*Heavy Abilities&lt;br /&gt;
|-&lt;br /&gt;
|Fire, Cold, Wind, Elec, Holy, Dark&lt;br /&gt;
|&lt;br /&gt;
*Equipment Affixes&lt;br /&gt;
*[[Charms]]&lt;br /&gt;
*[[Infusions]] - 25%&lt;br /&gt;
*Spike Shield [[Abilities]] - Up to 25%&lt;br /&gt;
|-&lt;br /&gt;
|[[Void]]&lt;br /&gt;
|There is no corresponding specific mitigation type for Void damage.&lt;br /&gt;
|}&lt;br /&gt;
It is important to note that mitigations are applied in a multiplicative fashion. Physical/Magical mitigations are reduced multiplicatively and specific mitigations are reduced additively. However, they cannot be reduced below 0, or reduced further if the mitigation is already negative.&lt;br /&gt;
&lt;br /&gt;
The system first checks if the attack is physical or magical and applies the physical/magical mitigation. Then it checks if there is any specific damage type involved and applies the specific mitigation.&lt;br /&gt;
&lt;br /&gt;
This works out to:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Taken&#039;&#039;&#039; = Original_Damage_Roll * (1 - Physical &#039;&#039;or&#039;&#039; Magical Mitigation) * (1 - Specific Mitigation)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Damage Avoidance==&lt;br /&gt;
There are several factors that go into avoiding attacks for either the players or the monsters:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Avoidance&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Against&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Successful Rolls&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Damage Multiplier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
!Physical !! Magical&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Evade || rowspan=&amp;quot;3&amp;quot; | ✔ || rowspan=&amp;quot;3&amp;quot; | ✔&lt;br /&gt;
|0&lt;br /&gt;
|x1&lt;br /&gt;
|Eligible to be a critical hit&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|x0.5&lt;br /&gt;
|Glancing blow&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|x0&lt;br /&gt;
|Evaded attack&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Block || rowspan=&amp;quot;3&amp;quot; | ✔ || rowspan=&amp;quot;3&amp;quot; | ✔&lt;br /&gt;
|0&lt;br /&gt;
|x1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|x0.5&lt;br /&gt;
|Partially blocked&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|x0&lt;br /&gt;
|Blocked attack&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Parry || rowspan=&amp;quot;3&amp;quot; | ✔ || rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|0&lt;br /&gt;
|x1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|x0.5&lt;br /&gt;
|Partially parried&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|x0&lt;br /&gt;
|Parried attack&lt;br /&gt;
|-&lt;br /&gt;
|Resist || || ✔&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |See [[Damage#Resist Mechanics|below]]&lt;br /&gt;
|}&lt;br /&gt;
All avoidance stats are rolled twice with the opponent&#039;s accuracy or magic accuracy as a counter-stat, except for Resist which is rolled 3 times. Multiple avoidance stats can reduce the damage done during a single attack, e.g. an attack that glances and is partially blocked will deal x0.5*x0.5=x0.25 damage.&lt;br /&gt;
&lt;br /&gt;
===Resist Mechanics===&lt;br /&gt;
Both offensive spells and deprecating spells can be resisted, where offensive spells will have their damage reduced and deprecating spells will have their duration reduced, possibly not applying the debuff. Every time a player or monster casts a spell, the system will do three separate rolls for resist:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Successful Rolls&lt;br /&gt;
!Damage Reduction&lt;br /&gt;
!Effect Duration&lt;br /&gt;
|-&lt;br /&gt;
|0 || 0% || 100%&lt;br /&gt;
|-&lt;br /&gt;
|1 || 50% || 75%&lt;br /&gt;
|-&lt;br /&gt;
|2 || 75% || 50%&lt;br /&gt;
|-&lt;br /&gt;
|3 || 90% || 0%&lt;br /&gt;
|}&lt;br /&gt;
A player&#039;s counter-resist can be gained from staffs (Oak, Willow, and from Penetrator charm), from Channeling, Focus, as well as from proficiency. Counter-resist from proficiency is capped at 50%, calculated as follows:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Proficiency counter-resist&#039;&#039;&#039; = ((effective_prof - monster_level) / monster_level) * 50%&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Anti-Avoidance==&lt;br /&gt;
[[Monster_Lab|Custom Monsters]] can be upgraded to decrease player&#039;s effective evade/block/parry/resist chance. These stats are called anti-evade, anti-block, anti-parry and anti-resist.&lt;br /&gt;
*For example, A target with 20% evade will have effective 15% evade against an attacker with 25% anti-evade.&lt;br /&gt;
&lt;br /&gt;
==Countering==&lt;br /&gt;
[[Monster_Lab|Custom Monsters]] have various defenses from their Primary Attributes, which can be bolstered by appropriate the [[Monster_Lab#Chaos_Upgrades|Chaos Upgrade]].&lt;br /&gt;
&lt;br /&gt;
The means to counter these when fighting them are as follows:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Avoidance&lt;br /&gt;
!Counters&lt;br /&gt;
|-&lt;br /&gt;
|Evade ||&lt;br /&gt;
*More [[Character_Stats#Accuracy|accuracy]] (physical or magical)&lt;br /&gt;
*[[Equipment_Procs|Stun (Equipment Proc)]] - 100%&lt;br /&gt;
*[[Spells#Deprecating_Magic|Sleep and Immobolize (Spell)]] - 100%&lt;br /&gt;
*[[Spells#Status_Effects|Deep Burns (Stat Effect from Elec spells)]] - 10%&lt;br /&gt;
*[[Fighting_Styles#Any|Channeling]] - 100%&lt;br /&gt;
|-&lt;br /&gt;
|Parry ||&lt;br /&gt;
*More Physical accuracy&lt;br /&gt;
*[[Equipment_Procs|Stun (Equipment Proc)]] - 100%&lt;br /&gt;
*[[Charms|Overpower Charm]]&lt;br /&gt;
*[[Fighting_Styles#One-Handed|Overwhelming Strikes (One-handed fighting style)]]&lt;br /&gt;
*[[Spells#Deprecating_Magic|Sleep (Spell)]]&lt;br /&gt;
|-&lt;br /&gt;
|Resist ||&lt;br /&gt;
*More magic accuracy&lt;br /&gt;
*More [[proficiency]]&lt;br /&gt;
*[[Equipment_Procs|Stun (Equipment Proc)]] - 25%&lt;br /&gt;
*[[Equipment#Staffs|Oak and Willow Staffs (equipment)]]&lt;br /&gt;
*[[Charms|Penetrator Charm]]&lt;br /&gt;
*[[Skills#Universal_Skills|Focus (Universal Skill)]]&lt;br /&gt;
*[[Spells#Deprecating_Magic|Sleep and Immobilize (Spell)]] - 50% and 25% (Up to 50% with Better Immobilize)&lt;br /&gt;
*[[Spells#Status_Effects|Deep Burns (Stat Effect from Elec spells)]] - 10%&lt;br /&gt;
*[[Fighting_Styles#Any|Channeling]] - 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Damage Types]]&lt;br /&gt;
*[[Physical Damage]]&lt;br /&gt;
*[[Spell Damage]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Credits&amp;diff=64961</id>
		<title>Credits</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Credits&amp;diff=64961"/>
		<updated>2026-08-17T18:50:01Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{HVGameNavStart&lt;br /&gt;
|toponly=yes&lt;br /&gt;
}}Credit (often [[Acronyms|abbreviated]] as &#039;C&#039;) is the core [[currency]] of E-Hentai. It is easily converted to the other two types and can be sent to other users at no cost. It has the most uses and sources of all currencies and is the only usable one inside the [[HentaiVerse]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acquisition And Uses&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Sources And Uses==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Activity&lt;br /&gt;
!Earns&lt;br /&gt;
!Uses&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[HentaiVerse]]&lt;br /&gt;
|-&lt;br /&gt;
|Killing [[monsters]] in the [[HentaiVerse]]&amp;lt;br&amp;gt;(&#039;&#039;~20% chance per monster; amount modified by [[Difficulty|difficulty setting]] and [[battle mode]], not affected by [[level]]s&#039;&#039;) ||align=&amp;quot;center&amp;quot;| ✔ ||&lt;br /&gt;
|-&lt;br /&gt;
|Clearing [[Arena]] and [[Ring of Blood]] challenges ||align=&amp;quot;center&amp;quot;| ✔ ||&lt;br /&gt;
|-&lt;br /&gt;
|Selling / Buying [[Items]] or [[Equipment Basics|Equipment]] in the [[Bazaar]] ||align=&amp;quot;center&amp;quot;| ✔ ||align=&amp;quot;center&amp;quot;| ✔&lt;br /&gt;
|-&lt;br /&gt;
|[[Training]] || ||align=&amp;quot;center&amp;quot;| ✔&lt;br /&gt;
|-&lt;br /&gt;
|Using [[MoogleMail]]; 10 per message sent &amp;lt;br&amp;gt;(&#039;&#039;Can be removed via the Postage Paid [[Hath Perk]]&#039;&#039;) || ||align=&amp;quot;center&amp;quot;| ✔&lt;br /&gt;
|-&lt;br /&gt;
|CoD-ing via MoogleMail &amp;lt;br&amp;gt;(&#039;&#039;10% fee, capped at 1k; nullified by the Postage Paid [[Hath Perk]]&#039;&#039;) || ||align=&amp;quot;center&amp;quot;| ✔&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[E-Hentai Galleries]]&lt;br /&gt;
|-&lt;br /&gt;
|Claiming / Creating [[bounties]] &amp;lt;br&amp;gt;(&#039;&#039;Claims require a 1,000C deposit refunded on success&#039;&#039;) ||align=&amp;quot;center&amp;quot;| ✔ ||align=&amp;quot;center&amp;quot;| ✔&lt;br /&gt;
|-&lt;br /&gt;
|[[Downloading]] [[archives]] or owning galleries that have their archives downloaded&amp;lt;br&amp;gt;(&#039;&#039;Downloading will auto-convert Credits to GP at the &amp;quot;high&amp;quot; rate in the [[GP Exchange]], if there is insufficient GP; for receiving the amount is 25% of the cost&#039;&#039;) || align=&amp;quot;center&amp;quot;|✔ ||align=&amp;quot;center&amp;quot;| ✔&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
- The archiver and full image downloads now both auto-convert Credits to GP using the &amp;quot;High&amp;quot; rate from the last 24 hours in the exchange if you have a Credit balance but insufficient GP. (In other words, you can still usually eke out a 1-2% better rate by converting manually, but doing so is no longer essential.)&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Other&lt;br /&gt;
|-&lt;br /&gt;
|Selling / Buying [[GP]] on the [[GP Exchange]] ||align=&amp;quot;center&amp;quot;| ✔ || align=&amp;quot;center&amp;quot;|✔&lt;br /&gt;
|-&lt;br /&gt;
|Selling / Buying [[Hath]] on the [[Hath Exchange]] ||align=&amp;quot;center&amp;quot;| ✔ ||align=&amp;quot;center&amp;quot;| ✔&lt;br /&gt;
|-&lt;br /&gt;
|Transferred from / to other users via [[MoogleMail]] ||align=&amp;quot;center&amp;quot;| ✔ ||align=&amp;quot;center&amp;quot;| ✔&lt;br /&gt;
|-&lt;br /&gt;
|Received every [[Dawn of a New Day]] ||align=&amp;quot;center&amp;quot;| ✔ || &lt;br /&gt;
|-&lt;br /&gt;
|Making a monetary [[donation]] to the site; [[Adopt-A-Server|Adopting a server]]; Earning certain [[awards]] ||align=&amp;quot;center&amp;quot;| ✔ || &lt;br /&gt;
|-&lt;br /&gt;
|Transferred from a finished [[Isekai]] season ||align=&amp;quot;center&amp;quot;| ✔ &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Credit Log==&lt;br /&gt;
[[Image:Credit_Log.png|thumb|An example of the log&#039;s contents.]]&lt;br /&gt;
[https://e-hentai.org/logs.php?t=credits The Credit Log] lists all of a user&#039;s credit income, spending activities, and refunds over the last 30 days. This includes all attachments and receptions of credits through [[MoogleMail]], manual transactions done in the [[HentaiVerse]], automatic purchases done by the [[Item Bot]], etc. The [[Dawn]] event and transactions within [[Isekai]] are the only factors excluded.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[ISK]]&lt;br /&gt;
&lt;br /&gt;
{{HVGameNavEnd}}&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
{{EHGNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Site Features]] [[Category:E-Hentai Galleries]]&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Character_Stats&amp;diff=64959</id>
		<title>Character Stats</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Character_Stats&amp;diff=64959"/>
		<updated>2026-08-17T13:56:34Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: Update 91. Still missing precise burden mechanics but otherwise should be good to go&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{HVGameNavStart&lt;br /&gt;
|toponly=yes&lt;br /&gt;
}}&lt;br /&gt;
==Primary Attributes==&lt;br /&gt;
Primary Attributes are the base stats for the calculation of all derived stats. Players can increase their Primary Attributes by four means and are displayed in 3 colors on the UI:&lt;br /&gt;
*[[Experience Points]] (&amp;lt;span style=&amp;quot;color:#5c0d11&amp;quot;&amp;gt;brown&amp;lt;/span&amp;gt;). These can be freely allocated [[#Experience Point Allocation|as explained below]].&lt;br /&gt;
*[[Shrine#Artifact_Rewards|Shrining artifacts]] (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red&amp;lt;/span&amp;gt;). This has a chance to grant a point permanently to a random attribute. The maximum bonus each attribute can receive is increased by 1 every 10 [[level]]s gained, up to a maximum of +50 at level 500.&lt;br /&gt;
*[[Equipment Basics|Equipment]] (&amp;lt;span style=&amp;quot;color:#0030CB&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;). Any pieces that have Primary Attribute Bonuses will grant these when worn.&lt;br /&gt;
*[[Isekai#Rewards|Isekai Bonus]] (&amp;lt;span style=&amp;quot;color:#5c0d11&amp;quot;&amp;gt;also brown but listed below the others&amp;lt;/span&amp;gt;). Increased by clearing Floors in the Isekai game mode and applies to every primary attribute.&lt;br /&gt;
&lt;br /&gt;
The sum of all 4 sources is listed under &#039;&#039;Effective Primary Stats&#039;&#039; which is visible down the right side of the character stats screen. These stats are those that are taken in consideration in all formulas.&lt;br /&gt;
&lt;br /&gt;
There are six Primary Attributes:&lt;br /&gt;
{|cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray; border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Strength (STR)&#039;&#039;&#039;&lt;br /&gt;
* 1 point = +2 to [[#Base_Damage|Physical Damage]] formula&lt;br /&gt;
* (&#039;&#039;1H only&#039;&#039;) 100 points = +1% [[Fighting_Styles#One-Handed|Overwhelming Strikes]] Chance&lt;br /&gt;
* (&#039;&#039;1H only&#039;&#039;) 50 points = +1% [[Fighting_Styles#One-Handed|Counter-Attack]] Chance&lt;br /&gt;
* (&#039;&#039;2H/Niten only&#039;&#039;) 50 points = +1% [[Fighting_Styles#Two-Handed|Domino Strike]] Chance&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Endurance (END)&#039;&#039;&#039;&lt;br /&gt;
* 1 point = +6 Health Points&lt;br /&gt;
* 1 point = +1 to [[#Mitigation|Physical Mitigation]] formula&lt;br /&gt;
* 1 point = +1 to [[#Mitigation|Magical Mitigation]] formula&lt;br /&gt;
* (&#039;&#039;1H only&#039;&#039;) 100 points = +1% [[Fighting_Styles#One-Handed|Overwelming Strikes]] Chance&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray; border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Dexterity (DEX)&#039;&#039;&#039;&lt;br /&gt;
* 1 point = +1 to [[#Base_Damage|Physical Damage]] formula&lt;br /&gt;
* 1 point = +0.5 to Attack Accuracy&lt;br /&gt;
* 1 point = +0.4 to Parry&lt;br /&gt;
* (&#039;&#039;1H only&#039;&#039;) 50 points = +1% [[Fighting_Styles#One-Handed|Counter-Attack]] Chance&lt;br /&gt;
* (&#039;&#039;2H/Niten only&#039;&#039;) 50 points = +1% [[Fighting_Styles#Two-Handed|Domino Strike]] Chance&lt;br /&gt;
* (&#039;&#039;DW/Niten only&#039;&#039;) 100 points = +1% [[Fighting_Styles#Dual_Wielding|Offhand Strike]] Chance&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Intelligence (INT)&#039;&#039;&#039;&lt;br /&gt;
* 1 point = +2 to [[#Base_Damage|Magical Damage]] formula&lt;br /&gt;
* (&#039;&#039;Staff only&#039;&#039;) 100 points = +1% [[Fighting_Styles#Staff|Coalesced Mana]] Chance&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray; border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Agility (AGI)&#039;&#039;&#039;&lt;br /&gt;
* 1 point = +0.5 to [[#Mitigation|Physical Mitigation]] formula&lt;br /&gt;
* 1 point = +0.4 to Evade&lt;br /&gt;
* 1 point above the player&#039;s [[level]] = +(10%/level) Attack [[Speed]]&lt;br /&gt;
* (&#039;&#039;DW/Niten only&#039;&#039;) 100 points = +1% [[Fighting_Styles#Dual_Wielding|Offhand Strike]] Chance&lt;br /&gt;
&lt;br /&gt;
| &#039;&#039;&#039;Wisdom (WIS)&#039;&#039;&#039; &lt;br /&gt;
* 1 point = +1 Magic Points&lt;br /&gt;
* 1 point = +0.04 Magic Regen&lt;br /&gt;
* 1 point = +1 to [[#Base_Damage|Magical Damage]] formula&lt;br /&gt;
* 1 point = +0.5 to [[#Mitigation|Magical Mitigation]] formula&lt;br /&gt;
* 1 point = +0.5 to Magic Accuracy&lt;br /&gt;
* 1 point = +0.4 to Resist&lt;br /&gt;
* (&#039;&#039;Staff only&#039;&#039;) 100 points = +1% [[Fighting_Styles#Staff|Coalesced Mana]] Chance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right: 1px solid gray&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Every point invested in &#039;&#039;any&#039;&#039; attribute&#039;&#039;&#039;:&lt;br /&gt;
* +0.2 Spirit Points&lt;br /&gt;
* +1/600 Spirit Regen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Limits===&lt;br /&gt;
*Proc chances from [[fighting styles]] are capped at various values.&lt;br /&gt;
*Mitigation from Primary Attributes are capped at 80%.&lt;br /&gt;
*Attack Speed from AGI is capped at 10%, which occurs at 2x [[level]].&lt;br /&gt;
*Any percentage effects on Mitigation stats and Attack Speed are added multiplicatively. It becomes increasingly harder (technically impossible) to reach 100% in any of these derived stats. The Protection [[spell]], for example, grants an additional 25% damage mitigation, but this is applied after all other forms of damage mitigation.&lt;br /&gt;
&lt;br /&gt;
===Experience Point Allocation===&lt;br /&gt;
Clicking on the &amp;quot;+/-&amp;quot; near a Primary Attribute allows players to allocate their experience points to/from said attribute. Holding {{Keypress|Shift}} while clicking moves by 10 points instead of 1 and {{Keypress|Ctrl}} by 100 points. &lt;br /&gt;
&lt;br /&gt;
The [[EXP]] needed to raise an attribute increases as it goes up. The amount of EXP needed to [[level up]] begins to exceed the amount of EXP needed to raise all primary attributes by one point as the player rises in level. The total EXP cost required to raise an attribute from zero to the next level is:&lt;br /&gt;
&amp;lt;pre style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;(current_stat + 1)^(2.5475566751265^(1+(current_stat/950)))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The EXP cost to raise an additional point is:&lt;br /&gt;
&amp;lt;pre style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;(current_stat + 2)^(2.5475566751265^(1+((current_stat + 1)/950))) - (current_stat + 1)^(2.5475566751265^(1+(current_stat/950)))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
Derived attributes are stats calculated from the player&#039;s effective primary attributes. These stats are displayed on the player&#039;s [[Character Menu#Character|Character page]] of the HentaiVerse. &#039;&#039;&#039;&#039;&#039;These formulae may be partially inaccurate.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;&#039;mitigation&#039;&#039;&#039; and &#039;&#039;&#039;attack speed&#039;&#039;&#039;, the effect of equipment bonus, ability, and base value from the Primary Attributes are all applied as &amp;quot;layers&amp;quot;.&lt;br /&gt;
For &#039;&#039;&#039;everything else&#039;&#039;&#039;, the bonus granted is the sum of the values on the player&#039;s current [[Equipment Basics|equipment]], abilities, and base value from the Primary Attributes. &lt;br /&gt;
&lt;br /&gt;
===Base Damage===&lt;br /&gt;
The base damage granted by Primary Attributes, equipment&#039;s Attack Damage Bonus (ADB), and abilities are all added together.&lt;br /&gt;
&lt;br /&gt;
The [[Ranks|Title bonus]], [[Hath Perk]] bonus, and [[Tower]] bonus are not included here.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Attack base damage&#039;&#039;&#039; = (log(3330 + STR * 2 + DEX , 1.0003) - 27029.81) + ([[Proficiencies#Weapon|weapon_prof]] * TYPE) + (weapon_Attack_Damage_Bonus) + (helmet_Attack_Damage_Bonus) + ... + (feet_Attack_Damage_Bonus) &amp;lt;/pre&amp;gt;&lt;br /&gt;
*Where &#039;&#039;TYPE&#039;&#039; = 5 for Dual Wielding, 4 for 1-Handed, and 3 for the rest, [[Proficiencies#Weapon|&#039;&#039;when the associated weapon ability is maxed out&#039;&#039;]]. For Unarmed this is a flat bonus of +10.&lt;br /&gt;
*Where &#039;&#039;weapon_Attack_Damage_Bonus&#039;&#039; is multiplied by (1-0.2*(600-dw_prof)/600) for offhand attacks using a weapon other than a dagger or wakizashi.&lt;br /&gt;
*When using the maxed out 2H Accuracy Ability this is then multiplied by (1+0.0004*2h_prof)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Magic base damage&#039;&#039;&#039; = (log(3330 + INT * 2 + WIS , 1.0003) - 27039.81) + ([[Proficiencies#Weapons |staff_prof]] * 0.5) + (main_hand_Magic_Damage_Bonus) + (off_hand_Magic_Damage_Bonus) + (helmet_Magic_Damage_Bonus) + ... + (feet_Magic_Damage_Bonus)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Accuracy===&lt;br /&gt;
The accuracy granted by Primary Attributes, equipment, and abilities are all added together.&lt;br /&gt;
&lt;br /&gt;
Accuracy is rolled against a monster&#039;s avoidance stats to determine how much [[Damage]] is dealt.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Physical Attack Accuracy&#039;&#039;&#039; = DEX * 0.05 + [[Proficiency|proficiency_bonus]] + (weapon_Attack_Accuracy) + (helmet_Attack_Accuracy) + ... + (feet_Attack_Accuracy)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Attack Accuracy&#039;&#039;&#039; = WIS * 0.05 + [[Proficiency|proficiency_bonus]] + (main_hand_Magic_Accuracy) + (off_hand_Magic_Accuracy) + (helmet_Magic_Accuracy) + ... + (feet_Magic_Accuracy) &amp;lt;/pre&amp;gt;&lt;br /&gt;
*A weapon&#039;s Attack Accuracy bonus is applied only to the attack for which it is used. In other words, the offhand weapon&#039;s Attack Accuracy bonus will not affect the mainhand attack&#039;s Accuracy, but any dexterity bonus it provides will apply to both.&lt;br /&gt;
*The Attack Accuracy bonus for an offhand weapon is multiplied by (1-X*(600-dw_prof)/600) where X = 0.2 for daggers and wakizashis, and 0.5 for everything else.&lt;br /&gt;
*There is currently no shield that grants an Attack Accuracy bonus.&lt;br /&gt;
*Offhand Magic Accuracy can be achieved with a Buckler or Kite Shield of the Battlecaster for the One-handed playstyle, or any Battlecaster or of Focus weapon for Dual Wielding/Niten.&lt;br /&gt;
*The Magic Accuracy bonus of the offhand weapon is applied to the Magic Attack Accuracy without penalty.&lt;br /&gt;
&lt;br /&gt;
===Attack Speed===&lt;br /&gt;
All bonuses are applied multiplicatively as &amp;quot;layers&amp;quot;.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Attack Speed&#039;&#039;&#039; = (1 - (1 - Min(0.1, Max((AGI - [[level]]) / [[level]], 0) * 0.1)) * (1 - [[Proficiency|proficiency_bonus]]) * (1 - main_hand_Attack_Speed) * (1 - off_hand_Attack_Speed) * (1 - helmet_Attack_Speed) * ... * (1 - feet_Attack_Speed)) * f([[Burden]])&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Where &#039;&#039;f()&#039;&#039; is some function that still needs to be discovered.&lt;br /&gt;
&lt;br /&gt;
===Cast Speed===&lt;br /&gt;
Unlike Attack Speed, Cast Speed is additive.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Cast Speed&#039;&#039;&#039; = (1 + [[Detailed Equip Characteristics|equipment_bonus]] + [[Proficiency|proficiency_bonus]])&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Evade===&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Evade&#039;&#039;&#039; = (AGI * 0.4 + (helmet_Evade) + ... + (feet_Evade) + [[Ranks|title_bonus]]) * f([[Burden]])&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Where &#039;&#039;f()&#039;&#039; is some function that still needs to be discovered.&lt;br /&gt;
&lt;br /&gt;
===Parry===&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Parry&#039;&#039;&#039; = DEX * 0.4 + (main_hand_Parry) + (off_hand_Parry * off_hand_bonus) + (helmet_Parry) + ... + (feet_Parry) + [[Proficiency|proficiency_bonus]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
Where &#039;&#039;off_hand_bonus&#039;&#039; = 1.5 for daggers and wakizashis, 1.2 for shortswords, and 1 for everything else.&lt;br /&gt;
&lt;br /&gt;
===Resist===&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Resist&#039;&#039;&#039; = WIS * 0.4 + (helmet_Resist) + ... + (feet_Resist)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Block===&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Block&#039;&#039;&#039; = (main_hand_Block) + (off_hand_Block) + (helmet_Block) + ... + (feet_Block) + [[Proficiency|proficiency_bonus]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Damage|Mitigation]]===&lt;br /&gt;
Mitigation is a multiplier that reduces each instance of damage of the corresponding type.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Physical Mitigation&#039;&#039;&#039; = 1 - (1 - [[Detailed Equip Characteristics|equipment_bonus]]) * (900/(900 + END + (AGI/2)))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Magical Mitigation&#039;&#039;&#039; = 1 - (1 - [[Detailed Equip Characteristics|equipment_bonus]]) * (900/(900 + END + (WIS/2)))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Points===&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Health Points&#039;&#039;&#039; = (500 + ([[Level]] * 10) + (END * 6)) * [[Abilities#General|HP Tank]] * [[Hath Perks|vigorous_vitality]]&lt;br /&gt;
&#039;&#039;&#039;Magic Points&#039;&#039;&#039; = (10 + [[Level]] + WIS) * [[Abilities#General|MP Tank]] * [[Hath Perks|effluent_ether]]&lt;br /&gt;
&#039;&#039;&#039;Spirit Points&#039;&#039;&#039; = (1 + (STR + DEX + AGI + END + INT + WIS) / 5) * [[Abilities#General|SP Tank]] * [[Hath Perks|suffusive_spirit]]&lt;br /&gt;
&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; = 100% * (1 + [[Interference]] * 0.5%) * (1 - mana_conservation)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Any potions/gems/spells modifying player&#039;s HP/MP/SP refers to player&#039;s &#039;&#039;&#039;base&#039;&#039;&#039; HP/MP/SP (i.e. before [[ability]] bonuses are applied).&amp;lt;!-- The base HP/MP/SP value can be seen at &#039;derived attributes&#039; in the Character screen. --&amp;gt;&lt;br /&gt;
*The [[Hath Perk]] bonus is 1.10 if the appropriate perk is possessed. Otherwise it is 1.&lt;br /&gt;
&lt;br /&gt;
====Battle Regen====&lt;br /&gt;
A &#039;tick&#039; is not equivalent to a turn; it represents 100 time units in the game, which is equivalent to the base action time before any speed bonuses are applied.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;MP gained per tick&#039;&#039;&#039; = 5 + (WIS/25) * [[Hath_Perks|perk_bonus]]&lt;br /&gt;
&#039;&#039;&#039;SP gained per tick&#039;&#039;&#039; = 1 + (Sum of all attributes / 600) * [[Hath_Perks|perk_bonus]]&amp;lt;/pre&amp;gt; &lt;br /&gt;
* The &#039;&#039;&#039;perk_bonus&#039;&#039;&#039; is 1.50 if Resplendent Regeneration (or [[Stars#Gold|Gold star]]) is obtained, 2 if both are possessed, and otherwise is 1.&lt;br /&gt;
&lt;br /&gt;
==Other Stats==&lt;br /&gt;
===Elemental Resistance===&lt;br /&gt;
&#039;&#039;For the series, see [[series_resistance|here]].&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Elemental Resistance (or Elemental Mitigation) is a stat that is provided by various [[Equipment Basics|Equipment]], [[Charms]], [[Infusions]], and [[Abilities]].&lt;br /&gt;
* Each 1% of resistance increases the player&#039;s mitigation against attacks of that element by 1%.&lt;br /&gt;
* These resistances are before any effects of [[Equipment Basics|equipment]]. &lt;br /&gt;
* This is multiplicative.&lt;br /&gt;
&lt;br /&gt;
===Compromise Stats===&lt;br /&gt;
*[[Burden]]&lt;br /&gt;
*[[Interference]]&lt;br /&gt;
&lt;br /&gt;
===Mana Conservation===&lt;br /&gt;
*Reduces the cost of all [[spells]]. Found on certain [[weapons]] and cloth [[armor]] with the [[prefix]] &amp;quot;Frugal&amp;quot; as well as via the Economizer [[Charms|Charm]]. &lt;br /&gt;
*This is multiplicative.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Character Menu‎]]&lt;br /&gt;
*[[Experience Points]]&lt;br /&gt;
*[[Proficiencies]]&lt;br /&gt;
*[[Damage]]&lt;br /&gt;
&lt;br /&gt;
{{HVGameNavEnd}}&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Character_Menu&amp;diff=64958</id>
		<title>Character Menu</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Character_Menu&amp;diff=64958"/>
		<updated>2026-08-17T09:50:37Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: Equip invent was moved to armory&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{HVGameNavStart&lt;br /&gt;
|toponly=yes&lt;br /&gt;
}}The Character menu containing various functions for the character in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
==[[Persona]]==&lt;br /&gt;
Controls a player&#039;s set of [[abilities]], [[equipment]], and [[quickbar slots]]/[[auto-cast]]s. Can be renamed or cloned. A player begins with 3 persona slots. Additional slots can be obtained via [[training]].&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
Shows all of the character&#039;s [[stats]] and allows for their [[Character Stats#Primary_Attributes|primary attributes]] to be adjusted. Holding down {{Keypress|Shift}} before clicking the +/- buttons adjusts by 10 at a time while holding down {{Keypress|Ctrl}} adjusts by 100.&lt;br /&gt;
&lt;br /&gt;
*Primary stats in &amp;lt;span style=&amp;quot;color:#5c0d11&amp;quot;&amp;gt;&#039;&#039;&#039;brown&#039;&#039;&#039;&amp;lt;/span&amp;gt; are those gained from [[EXP]] (can be reassigned).&lt;br /&gt;
*Primary stats in &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&#039;&#039;&#039;gray&#039;&#039;&#039;&amp;lt;/span&amp;gt; are those gained from [[equipment]].&lt;br /&gt;
*Primary stats in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;red&#039;&#039;&#039;&amp;lt;/span&amp;gt; are those gained from [[artifacts]] (permanent).&lt;br /&gt;
*The Isekai bonus is increased by clearing Floors in [[The Tower]] in the [[Isekai]] game mode and applies to every primary attribute.&lt;br /&gt;
&lt;br /&gt;
==[[Equipment]]==&lt;br /&gt;
Allows for the adorning or removal of [[equipment]] from the character and the changing of equipment sets. Changing equipment sets also changes quickbar, [[#Battle Items|battle inventory]], and [[ability]] setups.&lt;br /&gt;
&lt;br /&gt;
==[[Abilities]]==&lt;br /&gt;
Allows players to invest Ability and [[Mastery]] Points into various slots for granting or improving [[spells]], improvements to [[weapon]] and [[armor]] usage, health point boosts, magic point boosts, etc.&lt;br /&gt;
&lt;br /&gt;
==[[Training]]==&lt;br /&gt;
Allows players to spend [[credits]] to improve various aspects such as [[drop rates]] and [[#Battle Items|inventory slots]].&lt;br /&gt;
&lt;br /&gt;
==Item Inventory==&lt;br /&gt;
Allows players to view all [[items]] and assign them to their battle inventory.&lt;br /&gt;
&lt;br /&gt;
Items set in the right-side column will be available in [[battle]]. Each slot must take a different item. Items will restock themselves in combat automatically as long as enough inventory exists. A player begins with 5 item slots, 1 [[scroll]] slot, and 1 [[infusion]] slot. Additional slots can be obtained via [[training]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Types&lt;br /&gt;
!Max Slots&lt;br /&gt;
!Turn&amp;lt;br&amp;gt;Cooldown&lt;br /&gt;
|-&lt;br /&gt;
|Anything (including [[Items#Restoratives|Restorative Items]] &amp;amp; [[Items#Special Items|Special Items]]) || 15 || 40&lt;br /&gt;
|-&lt;br /&gt;
|[[Scrolls]] || 6 || 40&lt;br /&gt;
|-&lt;br /&gt;
|[[Infusions]] || 6 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that receiving any scrolls/infusions as loot during combat does NOT count them as being in a player&#039;s inventory if the player has already run out during combat.&lt;br /&gt;
&lt;br /&gt;
==[[HentaiVerse Settings|Settings]]==&lt;br /&gt;
Allows players to adjust [[difficulty]], [[title]], font, [[HentaiVerse_Settings#Shrine_Trophy_Upgrades | trophy upgrades]], [[quickbar slots]], [[auto-cast]], and [[HentaiVerse_Settings#Auto-Sell_.2F_Auto-Salvage | auto sell/salvage]] settings.&lt;br /&gt;
===Fonts===&lt;br /&gt;
The default font has been reported to cause poor interactions with certain scripts; in these cases one may want to try a custom font.&lt;br /&gt;
&lt;br /&gt;
{{HVGameNavEnd}}&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Acronyms&amp;diff=64956</id>
		<title>Acronyms</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Acronyms&amp;diff=64956"/>
		<updated>2026-08-14T10:24:18Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: Some more useful acronyms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are acronyms/shorthands often used to refer to various aspects within E-Hentai.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Advice&#039;&#039;: Use {{Keypress|Ctrl}} + {{Keypress|F}} to find a specific acronym quickly.&lt;br /&gt;
&lt;br /&gt;
== E-Hentai Acronyms ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|10b / 10bo&lt;br /&gt;
|[https://forums.e-hentai.org/index.php?showuser=6 Tenboro]&lt;br /&gt;
|-&lt;br /&gt;
|C / c&lt;br /&gt;
|[[Credits]]&lt;br /&gt;
|-&lt;br /&gt;
|DNP&lt;br /&gt;
|Do Not Post&lt;br /&gt;
|-&lt;br /&gt;
|DX&lt;br /&gt;
|De-[[Expunged|Expunge]]&lt;br /&gt;
|-&lt;br /&gt;
|EH / E-H&lt;br /&gt;
|[[E-Hentai]]&lt;br /&gt;
|-&lt;br /&gt;
|EHT&lt;br /&gt;
|[[EHTracker]]&lt;br /&gt;
|-&lt;br /&gt;
|GC&lt;br /&gt;
|[[realporn|Generic Cosplay]] (abbreviated in the [[Expunging#Realporn|Expunge Log]])&lt;br /&gt;
|-&lt;br /&gt;
|GP&lt;br /&gt;
|[[Gallery Point]](s)&lt;br /&gt;
|-&lt;br /&gt;
|GS&lt;br /&gt;
|[[Stars#Gold|Gold Star]]&lt;br /&gt;
|-&lt;br /&gt;
|GSC&lt;br /&gt;
|[[Stars#Gold|Gold Star Club]]&lt;br /&gt;
|-&lt;br /&gt;
|H@H&lt;br /&gt;
|[[Hentai@Home]]&lt;br /&gt;
|-&lt;br /&gt;
|HV&lt;br /&gt;
|[[HentaiVerse]]&lt;br /&gt;
|-&lt;br /&gt;
|MPV&lt;br /&gt;
|[[Multi-Page Viewer]]&lt;br /&gt;
|-&lt;br /&gt;
|NS&lt;br /&gt;
|[[Namespace]]&lt;br /&gt;
|-&lt;br /&gt;
|RP&lt;br /&gt;
|[[realporn]] (abbreviated in the [[Expunging#Realporn|Expunge Log]])&lt;br /&gt;
|-&lt;br /&gt;
|ToS&lt;br /&gt;
|[https://e-hentai.org/tos.php Terms of Service]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== HentaiVerse Acronyms ==&lt;br /&gt;
&lt;br /&gt;
==== General ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|1H ||[[Weapons#One-Handed_Weapons_.281H.29|One-Handed Weapon]] &amp;lt;br&amp;gt; [[Fighting_Styles#One-Handed| One-Handed Fighting Style]]&lt;br /&gt;
|-&lt;br /&gt;
|2H ||[[Weapons#Two-Handed_Weapons_.282H.29|Two-Handed Weapon]] &amp;lt;br&amp;gt; [[Fighting_Styles#Two-Handed| Two-Handed Fighting Style]]&lt;br /&gt;
|-&lt;br /&gt;
|ADB ||[[Physical Damage|Attack Damage Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|AGI ||[[Character_Stats#Primary_Attributes|Agility]] Primary Attribute Bonus&lt;br /&gt;
|-&lt;br /&gt;
|AoE ||[https://en.wikipedia.org/wiki/Glossary_of_video_game_terms#Area_of_effect Area of Effect]&lt;br /&gt;
|-&lt;br /&gt;
|AP ||[[Abilities#Ability_Points|Ability Point]](s)&lt;br /&gt;
|-&lt;br /&gt;
|BoD ||[[The_Forge#Bindings|Binding of Destruction]]&lt;br /&gt;
|-&lt;br /&gt;
|BoP ||[[The_Forge#Bindings|Binding of Protection]]&lt;br /&gt;
|-&lt;br /&gt;
|BoS ||[[The_Forge#Bindings|Binding of Slaughter]]&lt;br /&gt;
|-&lt;br /&gt;
|CoD ||[[MoogleMail|Cash on Delivery]]&lt;br /&gt;
|-&lt;br /&gt;
|CP ||[[The_Forge#Rares|Crystallized Phazon]] Rare Material / Crystal Pack (1,000 of each Crystal)&lt;br /&gt;
|-&lt;br /&gt;
|CR&lt;br /&gt;
|Counter-resist&lt;br /&gt;
|-&lt;br /&gt;
|DEX ||[[Character_Stats#Primary_Attributes|Dexterity]] Primary Attribute Bonus&lt;br /&gt;
|-&lt;br /&gt;
|DMM ||[[The_Forge#Rares|Defense Matrix Modulator]] Rare Material&lt;br /&gt;
|-&lt;br /&gt;
|DOT ||[https://en.wikipedia.org/wiki/Glossary_of_video_game_terms#Damage_over_time Damage Over Time]&lt;br /&gt;
|-&lt;br /&gt;
|DW ||[[Fighting_Styles#Dual_Wielding|Dual-Wielding Fighting Style]]&lt;br /&gt;
|-&lt;br /&gt;
|DWD ||[[Bestiary#A Dance With Dragons|A Dance With Dragons]] [[Arena#Arena_Challenges|Arena]]&lt;br /&gt;
|-&lt;br /&gt;
|ED ||[[Items#Other_Restoratives|Energy Drink]]&lt;br /&gt;
|-&lt;br /&gt;
|EDB || &#039;Elemental Damage Bonus&#039; (Spell Damage)&lt;br /&gt;
|-&lt;br /&gt;
|END ||[[Character_Stats#Primary_Attributes|Endurance]] Primary Attribute Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Eth ||[[Equipment_Prefixes#Ethereal|Ethereal]] Prefix&lt;br /&gt;
|-&lt;br /&gt;
|EXP ||[[Experience Point]](s)&lt;br /&gt;
|-&lt;br /&gt;
|Exq ||[[Quality|Exquisite]] Quality&lt;br /&gt;
|-&lt;br /&gt;
|FB ||[[Skills#Fighting_Skills|Frenzied Blows]] Skill&lt;br /&gt;
|-&lt;br /&gt;
|FoS ||[[Hath Perks|Follower of Snowflake]] Perk&lt;br /&gt;
|-&lt;br /&gt;
|FRD ||[[Skills#Special_Skills|FUS RO DAH]] Skill&lt;br /&gt;
|-&lt;br /&gt;
|FSM ||[[Bestiary#Gods|Flying Spaghetti Monster]]&lt;br /&gt;
|-&lt;br /&gt;
|GF ||[[Grindfest]]&lt;br /&gt;
|-&lt;br /&gt;
|GLT ||[[The Lottery#Golden Lottery Ticket|Golden Lottery Ticket]]&lt;br /&gt;
|-&lt;br /&gt;
|HGC ||[[The_Forge#Materials|High-grade Cloth]] Material&lt;br /&gt;
|-&lt;br /&gt;
|HGL ||[[The_Forge#Materials|High-grade Leather]] Material&lt;br /&gt;
|-&lt;br /&gt;
|HGM ||[[The_Forge#Materials|High-grade Metal]] Material&lt;br /&gt;
|-&lt;br /&gt;
|HGW ||[[The_Forge#Materials|High-grade Wood]] Material&lt;br /&gt;
|-&lt;br /&gt;
|HP ||[[Character_Stats#Points|Health Point]](s)&lt;br /&gt;
|-&lt;br /&gt;
|IA ||[[Innate Arcana]] Perk&lt;br /&gt;
|-&lt;br /&gt;
|INT ||[[Character_Stats#Primary_Attributes|Intelligence]] Primary Attribute Bonus&lt;br /&gt;
|-&lt;br /&gt;
|ISK ||[[ISK|Isekai Credits]]&lt;br /&gt;
|-&lt;br /&gt;
|IW ||[[Item World]]&lt;br /&gt;
|-&lt;br /&gt;
|IWBTH ||[[Difficulty|I Wanna Be The Hentai]] Difficulty&lt;br /&gt;
|-&lt;br /&gt;
|Leg ||[[Quality|Legendary]] Quality&lt;br /&gt;
|-&lt;br /&gt;
|LGBD&lt;br /&gt;
|Long Gone Before Daylight [[Hath Perks|Hath perk]]&lt;br /&gt;
|-&lt;br /&gt;
|Lmin / Lmax || The [[Equipment Ranges|minimum / maximum stat rolls]] on [[Quality|Legendary]] [[Equipment]]&lt;br /&gt;
|-&lt;br /&gt;
|LotD ||[[Training#Luck_of_the_Draw|Luck of the Draw]] Training&lt;br /&gt;
|-&lt;br /&gt;
|Mag ||[[Quality|Magnificent]] Quality&lt;br /&gt;
|-&lt;br /&gt;
|MDB ||[[Spell Damage|Magic Damage Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|MM ||[[MoogleMail]]&lt;br /&gt;
|-&lt;br /&gt;
|MP ||[[Character_Stats#Points|Mana Point]](s)&lt;br /&gt;
|-&lt;br /&gt;
|OC ||[[Overcharge]]&lt;br /&gt;
|-&lt;br /&gt;
|OFC ||[[Skills#Special_Skills|Orbital Friendship Cannon]] Skill&lt;br /&gt;
|-&lt;br /&gt;
|PA ||[[Equipment_Procs|Penetrated Armor]] Proc&lt;br /&gt;
|-&lt;br /&gt;
|PAB ||[[Character_Stats#Primary_Attributes|Primary Attribute Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|PFUDOR || Pink Fluffy Unicorns Dancing On Rainbows [[difficulty]]&lt;br /&gt;
|-&lt;br /&gt;
|PGC ||[[System_Monsters#Post_Game_Content|Post Game Content]] [[Arena#Arena_Challenges|Arena]]&lt;br /&gt;
|-&lt;br /&gt;
|PHKD || Peerless Hallowed Katalox Staff of Destruction&lt;br /&gt;
|-&lt;br /&gt;
|PHKH || Peerless Hallowed Katalox Staff of Heimdall&lt;br /&gt;
|-&lt;br /&gt;
|PHKD || Peerless Hallowed Katalox Staff of the Heaven-sent&lt;br /&gt;
|-&lt;br /&gt;
|PHOD || Peerless Hallowed Oak Staff of Destruction&lt;br /&gt;
|-&lt;br /&gt;
|PHOH || Peerless Hallowed Oak Staff of Heimdall&lt;br /&gt;
|-&lt;br /&gt;
|PL || ([[Power Level|Monster) Power Level]]&lt;br /&gt;
|-&lt;br /&gt;
|PM ||[[Forums|Private Message]]&lt;br /&gt;
|-&lt;br /&gt;
|PMit / MMit ||[[Damage|Physical / Magical Mitigation]]&lt;br /&gt;
|-&lt;br /&gt;
|RE ||[[Random Encounter]]&lt;br /&gt;
|-&lt;br /&gt;
|RNG ||[https://en.wikipedia.org/wiki/Random_number_generation Random Number Generator]&lt;br /&gt;
|-&lt;br /&gt;
|RoB ||[[Ring of Blood]]&lt;br /&gt;
|-&lt;br /&gt;
|SG ||[[Bestiary#Legendaries|Schoolgirl]](s)&lt;br /&gt;
|-&lt;br /&gt;
|SoL ||[[Spells#Supportive_Magic|Spark of Life]] Spell&lt;br /&gt;
|-&lt;br /&gt;
|SP ||[[Character_Stats#Points|Spirit Point]](s)&lt;br /&gt;
|-&lt;br /&gt;
|SPL ||[[System_Monsters#Ponies_-_Secret_Pony_Level|Secret Pony Level]] [[Arena#Arena_Challenges|Arena]]&lt;br /&gt;
|-&lt;br /&gt;
|SS ||[[Spirit Stance]] &amp;lt;br&amp;gt; [[Spells#Supportive_Magic|Spirit Shield]] Spell&lt;br /&gt;
|-&lt;br /&gt;
|STR ||[[Character_Stats#Primary_Attributes|Strength]] Primary Attribute Bonus&lt;br /&gt;
|-&lt;br /&gt;
|SV ||[[Spells#Supportive_Magic|Shadow Veil]] Spell&lt;br /&gt;
|-&lt;br /&gt;
|t/s / TpS || Turns per Second&lt;br /&gt;
|-&lt;br /&gt;
|T&amp;amp;T / TT ||[[Arena#Arena_Challenges|Trio and the Tree]] Arena&lt;br /&gt;
|-&lt;br /&gt;
|TT&amp;amp;T / TTT ||[[Ring of Blood|Triple Trio and the Tree]] Ring of Blood&lt;br /&gt;
|-&lt;br /&gt;
|WIS ||[[Character_Stats#Primary_Attributes|Wisdom]] Primary Attribute Bonus&lt;br /&gt;
|-&lt;br /&gt;
|WTB ||[https://forums.e-hentai.org/index.php?showforum=78 Want To Buy]&lt;br /&gt;
|-&lt;br /&gt;
|WTS ||[https://forums.e-hentai.org/index.php?showforum=77 Want To Sell]&lt;br /&gt;
|- &lt;br /&gt;
|WTT || Want To Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is common to see acronyms like SDA or AIW in a list of details about a piece of [[Equipment Basics|equipment]]. These acronyms come from the [[PAB|Primary Attribute Bonuses]] that the equipment provides.&lt;br /&gt;
&lt;br /&gt;
For example, SDA means it provides bonuses to Strength, Dexterity, and Agility.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|S ||Strength&lt;br /&gt;
|-&lt;br /&gt;
|D ||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|A ||Agility&lt;br /&gt;
|-&lt;br /&gt;
|E ||Endurance&lt;br /&gt;
|-&lt;br /&gt;
|I ||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|W ||Wisdom&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Historical ====&lt;br /&gt;
The following were used in a previous version of the HentaiVerse and can be found in old discussions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|PXP ||[[Potency]] Experience Point(s)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Item world potencies can be ambiguous; you will usually see these in context written together such as &#039;B5F4&#039; for Butcher 5 Fatality 4.&lt;br /&gt;
&lt;br /&gt;
Note that as the &#039;-proof&#039; specific mitigation potencies are rarely desired, they are usually specified in full.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|A&lt;br /&gt;
|Can be Archmage or Annihilator (ambiguous)&lt;br /&gt;
|-&lt;br /&gt;
|Ar&lt;br /&gt;
|Archmage&lt;br /&gt;
|-&lt;br /&gt;
|An&lt;br /&gt;
|Annihilator&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|Butcher&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|Capacitor&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|Economizer&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|Fatality&lt;br /&gt;
|-&lt;br /&gt;
|J / Jug&lt;br /&gt;
|Juggernaut&lt;br /&gt;
|-&lt;br /&gt;
|O / Op&lt;br /&gt;
|Overpower&lt;br /&gt;
|-&lt;br /&gt;
|P&lt;br /&gt;
|Penetrator&lt;br /&gt;
|-&lt;br /&gt;
|S&lt;br /&gt;
|Spellweaver&lt;br /&gt;
|-&lt;br /&gt;
|SS&lt;br /&gt;
|Swift Strike&lt;br /&gt;
|}&lt;br /&gt;
[[Category:E-Hentai Forums]] [[Category:HentaiVerse]]&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=User:Namae56709&amp;diff=64948</id>
		<title>User:Namae56709</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=User:Namae56709&amp;diff=64948"/>
		<updated>2026-08-11T18:36:49Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: Tick some things off&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Investigating the [[HentaiVerse]]. I am most easily reached via [[MoogleMail]].&lt;br /&gt;
==Useful links for HV players==&lt;br /&gt;
*A listing of all HV pages [[:Category:HentaiVerse]]&lt;br /&gt;
These pages are relevant but not directly involving HV so aren&#039;t in the above category.&lt;br /&gt;
*[[Contests]]&lt;br /&gt;
*[[Donation]]&lt;br /&gt;
*[[E-Hentai Forums]]&lt;br /&gt;
*[[How Gay Is It]]&lt;br /&gt;
*[[My Home]]&lt;br /&gt;
*[[Snowflake]]&lt;br /&gt;
*[[Toplists]]&lt;br /&gt;
*[[Translating EHWiki]]&lt;br /&gt;
&lt;br /&gt;
==Useful for me==&lt;br /&gt;
*[[Proofreading]]&lt;br /&gt;
*[[Wiki Formatting]]&lt;br /&gt;
&lt;br /&gt;
==To-do list==&lt;br /&gt;
*&amp;lt;s&amp;gt;Check every page about the hentaiverse is in the hentaiverse category&amp;lt;/s&amp;gt;&lt;br /&gt;
*Verify the following pages are correct and up-to-date&lt;br /&gt;
**&amp;lt;s&amp;gt;A Dance with Dragons&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;A Rolling Stone&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Abilities&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Acronyms&amp;lt;/s&amp;gt;-Historical section is a little bit ugly but fuck it.&lt;br /&gt;
**&amp;lt;s&amp;gt;Action Speed&amp;lt;/s&amp;gt;-Assuming Nezu&#039;s research is still valid. Burden effects need investigating.&lt;br /&gt;
**&amp;lt;s&amp;gt;Arena&amp;lt;/s&amp;gt;-Need to investigate clear bonuses.&lt;br /&gt;
**&amp;lt;s&amp;gt;Bans&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Battles&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Battle/GrindFest&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Battle/Item World&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Battle/Ring of Blood&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Battle/The Arena&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Bazaar&amp;lt;/s&amp;gt;-Remember to add the removed equipment shop info to the Armory/Purchase page&lt;br /&gt;
**&amp;lt;s&amp;gt;Bazaar/Armor Lottery&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Bazaar/Item Shop&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Bazaar/Monster Lab&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Bazaar/MoogleMail&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**Bazaar/The Armory/etc/etc&lt;br /&gt;
**&amp;lt;s&amp;gt;Bazaar/The Market&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Bazaar/The Shrine&amp;lt;/s&amp;gt;-The template links to the other shrine page atm&lt;br /&gt;
**&amp;lt;s&amp;gt;Bazaar/Weapon Lottery&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Burden&amp;lt;/s&amp;gt;-Investigate precise burden mechanics&lt;br /&gt;
**&amp;lt;s&amp;gt;Character/Abilities&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Character/Character&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Character/Equipment&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Character/Item Inventory&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Character/Settings&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Character/Training&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Character Menu&amp;lt;/s&amp;gt;-Shares some info with Character Stats&lt;br /&gt;
**Character Stats&lt;br /&gt;
**Credits&lt;br /&gt;
**Currency&lt;br /&gt;
**Damage&lt;br /&gt;
**Damage Types&lt;br /&gt;
**Dark Skies&lt;br /&gt;
**Dawn of a New Day&lt;br /&gt;
**Detailed Equip Characteristics&lt;br /&gt;
**Dreamfall&lt;br /&gt;
**End of Days&lt;br /&gt;
**Endgame&lt;br /&gt;
**Enemy Procs&lt;br /&gt;
**Equipment Basics&lt;br /&gt;
**Equipment Procs&lt;br /&gt;
**Eternal Darkness&lt;br /&gt;
**Eve of Death&lt;br /&gt;
**Events&lt;br /&gt;
**Exile&lt;br /&gt;
**Experience Points&lt;br /&gt;
**Fighting Styles&lt;br /&gt;
**First Blood&lt;br /&gt;
**Fresh Meat&lt;br /&gt;
**Gallery Points&lt;br /&gt;
**Graduation&lt;br /&gt;
**Grindfest&lt;br /&gt;
**Growing Storm&lt;br /&gt;
**Hath&lt;br /&gt;
**Hath Perks&lt;br /&gt;
**HentaiVerse&lt;br /&gt;
**HentaiVerse Advice&lt;br /&gt;
**HentaiVerse Advice Advanced&lt;br /&gt;
**Hentaiverse Bugs &amp;amp; Errors&lt;br /&gt;
**HentaiVerse FAQ&lt;br /&gt;
**HentaiVerse Hotkeys&lt;br /&gt;
**HentaiVerse Settings&lt;br /&gt;
**ISK&lt;br /&gt;
**Interference&lt;br /&gt;
**Isekai&lt;br /&gt;
**Item World&lt;br /&gt;
**Items&lt;br /&gt;
**Killzone&lt;br /&gt;
**Learning Curves&lt;br /&gt;
**Level Scaling&lt;br /&gt;
**Level Table&lt;br /&gt;
**Leveling Up&lt;br /&gt;
**Longest Journey&lt;br /&gt;
**Loot Drop Rolls&lt;br /&gt;
**Missing Data&lt;br /&gt;
**Monster Lab&lt;br /&gt;
**Monster Stats&lt;br /&gt;
**MoogleMail&lt;br /&gt;
**Never To Be Added&lt;br /&gt;
**New Wings&lt;br /&gt;
**Obsolete Items&lt;br /&gt;
**Overcharge&lt;br /&gt;
**Peerless PXP Table&lt;br /&gt;
**Persona&lt;br /&gt;
**Physical Damage&lt;br /&gt;
**Post Game Content&lt;br /&gt;
**Power Flux&lt;br /&gt;
**Proficiencies&lt;br /&gt;
**Random Encounter&lt;br /&gt;
**Rewards&lt;br /&gt;
**RiddleMaster&lt;br /&gt;
**Ring of Blood&lt;br /&gt;
**Road Less Traveled&lt;br /&gt;
**Scripts &amp;amp; Tools&lt;br /&gt;
**Sealed Power&lt;br /&gt;
**Secret Pony Level&lt;br /&gt;
**&amp;lt;s&amp;gt;Shrine&amp;lt;/s&amp;gt;&lt;br /&gt;
**Skills&lt;br /&gt;
**Spell Damage&lt;br /&gt;
**Spells&lt;br /&gt;
**Spirit &amp;amp; Overcharge&lt;br /&gt;
**Spirit Stance&lt;br /&gt;
**Stamina&lt;br /&gt;
**System Monsters&lt;br /&gt;
**Technical Issues&lt;br /&gt;
**The Armory&lt;br /&gt;
**The Lottery&lt;br /&gt;
**The Market&lt;br /&gt;
**The Tower&lt;br /&gt;
**The Trio and the Tree&lt;br /&gt;
**To Be Added&lt;br /&gt;
**To Kill a God&lt;br /&gt;
**Training&lt;br /&gt;
*Make a [[Persistent]] page&lt;br /&gt;
*Ask Shank what he wants doing with the hvgamenav pages&lt;br /&gt;
*Check what to do with [[Hentaiverse (Old)]]&lt;br /&gt;
*Fix double-redirect links&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Character_Menu&amp;diff=64947</id>
		<title>Character Menu</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Character_Menu&amp;diff=64947"/>
		<updated>2026-08-11T18:35:56Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: Isekai PAB bonus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{HVGameNavStart&lt;br /&gt;
|toponly=yes&lt;br /&gt;
}}The Character menu containing various functions for the character in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
==[[Persona]]==&lt;br /&gt;
Controls a player&#039;s set of [[abilities]], [[equipment]], and [[quickbar slots]]/[[auto-cast]]s. Can be renamed or cloned. A player begins with 3 persona slots. Additional slots can be obtained via [[training]].&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
Shows all of the character&#039;s [[stats]] and allows for their [[Character Stats#Primary_Attributes|primary attributes]] to be adjusted. Holding down {{Keypress|Shift}} before clicking the +/- buttons adjusts by 10 at a time while holding down {{Keypress|Ctrl}} adjusts by 100.&lt;br /&gt;
&lt;br /&gt;
*Primary stats in &amp;lt;span style=&amp;quot;color:#5c0d11&amp;quot;&amp;gt;&#039;&#039;&#039;brown&#039;&#039;&#039;&amp;lt;/span&amp;gt; are those gained from [[EXP]] (can be reassigned).&lt;br /&gt;
*Primary stats in &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&#039;&#039;&#039;gray&#039;&#039;&#039;&amp;lt;/span&amp;gt; are those gained from [[equipment]].&lt;br /&gt;
*Primary stats in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;red&#039;&#039;&#039;&amp;lt;/span&amp;gt; are those gained from [[artifacts]] (permanent).&lt;br /&gt;
*The Isekai bonus is increased by clearing Floors in [[The Tower]] in the [[Isekai]] game mode.&lt;br /&gt;
&lt;br /&gt;
==[[Equipment]]==&lt;br /&gt;
Allows for the adorning or removal of [[equipment]] from the character and the changing of equipment sets. Changing equipment sets also changes quickbar, [[#Battle Items|battle inventory]], and [[ability]] setups.&lt;br /&gt;
&lt;br /&gt;
==[[Abilities]]==&lt;br /&gt;
Allows players to invest Ability and [[Mastery]] Points into various slots for granting or improving [[spells]], improvements to [[weapon]] and [[armor]] usage, health point boosts, magic point boosts, etc.&lt;br /&gt;
&lt;br /&gt;
==[[Training]]==&lt;br /&gt;
Allows players to spend [[credits]] to improve various aspects such as [[drop rates]] and [[#Battle Items|inventory slots]].&lt;br /&gt;
&lt;br /&gt;
==Item Inventory==&lt;br /&gt;
Allows players to view all [[items]] and assign them to their battle inventory.&lt;br /&gt;
&lt;br /&gt;
Items set in the right-side column will be available in [[battle]]. Each slot must take a different item. Items will restock themselves in combat automatically as long as enough inventory exists. A player begins with 5 item slots, 1 [[scroll]] slot, and 1 [[infusion]] slot. Additional slots can be obtained via [[training]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Types&lt;br /&gt;
!Max Slots&lt;br /&gt;
!Turn&amp;lt;br&amp;gt;Cooldown&lt;br /&gt;
|-&lt;br /&gt;
|Anything (including [[Items#Restoratives|Restorative Items]] &amp;amp; [[Items#Special Items|Special Items]]) || 15 || 40&lt;br /&gt;
|-&lt;br /&gt;
|[[Scrolls]] || 6 || 40&lt;br /&gt;
|-&lt;br /&gt;
|[[Infusions]] || 6 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that receiving any scrolls/infusions as loot during combat does NOT count them as being in a player&#039;s inventory if the player has already run out during combat.&lt;br /&gt;
&lt;br /&gt;
==Equip Inventory==&lt;br /&gt;
Allows players to view all of their [[equipment]] pieces at once.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also an equipment counter which shows the current number of equipments in a player&#039;s inventory (max 1,000). This cap can be effectively increased via the Hoarder [[Hath Perks]].&lt;br /&gt;
&lt;br /&gt;
==[[HentaiVerse Settings|Settings]]==&lt;br /&gt;
Allows players to adjust [[difficulty]], [[title]], font, [[HentaiVerse_Settings#Shrine_Trophy_Upgrades | trophy upgrades]], [[quickbar slots]], [[auto-cast]], and [[HentaiVerse_Settings#Auto-Sell_.2F_Auto-Salvage | auto sell/salvage]] settings.&lt;br /&gt;
===Fonts===&lt;br /&gt;
The default font has been reported to cause poor interactions with certain scripts; in these cases one may want to try a custom font.&lt;br /&gt;
&lt;br /&gt;
{{HVGameNavEnd}}&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Burden&amp;diff=64946</id>
		<title>Burden</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Burden&amp;diff=64946"/>
		<updated>2026-08-11T18:14:34Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: Changes from update 91. Precise burden mechanics still unknown afaik&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HVGameNavStart&lt;br /&gt;
|toponly=yes&lt;br /&gt;
}}Burden is a Compromise Statistic on [[Equipment Basics|equipment]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
==Effects of Burden==&lt;br /&gt;
*Reduces [[Character Stats#Evade|evade]].&lt;br /&gt;
**25% reduction at 50 burden, 100% reduction at 100 burden.&lt;br /&gt;
*If burden &amp;gt; 40, decreases melee [[Action Speed|attack speed]] bonuses.&lt;br /&gt;
**~49.4% reduction at 100 burden, 100% reduction at 130 burden).&lt;br /&gt;
**Burden cannot make attack speed worse than having no bonus.&lt;br /&gt;
&lt;br /&gt;
==Getting Burden==&lt;br /&gt;
*A player gets burden from the [[Equipment Basics|equipment]] they wear.&lt;br /&gt;
**All equipment other than [[Armor#Cloth_Armor|cloth armor]], [[Armor#Light_Armor|Shade armor]] and [[Detailed Equip Characteristics#Weapons|ethereal weapons]] have a burden stat.&lt;br /&gt;
**The base stat average for a piece of equipment affects is burden stat.&lt;br /&gt;
&lt;br /&gt;
==Reducing Burden==&lt;br /&gt;
*Use ethereal weapons, cloth armor, or shade armor, which have no burden stat.&lt;br /&gt;
*Attach the [[Charms|Featherweight Charm]] to the equipment.&lt;br /&gt;
*Use the Mithril [[prefix]] on Heavy [[armor]] or [[shields]].&lt;br /&gt;
*Perform [[The Armory#Stat Fusion|Stat Fusion]] on Legendary or better equipment to raise its base stat average.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Interference]]&lt;br /&gt;
&lt;br /&gt;
{{HVGameNavEnd}}&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Bazaar&amp;diff=64945</id>
		<title>Bazaar</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Bazaar&amp;diff=64945"/>
		<updated>2026-08-11T17:21:42Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: Equipment shop moved to Armory, catalysts retired&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{HVGameNavStart&lt;br /&gt;
|toponly=yes&lt;br /&gt;
}}The Bazaar is the primary area for buying, selling, exchanging, and mailing goods within the [[HentaiVerse]].&lt;br /&gt;
&lt;br /&gt;
==Item Shop==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00B000&amp;quot;&amp;gt;Items marked in green are of unlimited supply&amp;lt;/span&amp;gt;; all other goods available at the bazaar were sold to it by players and thus are finite (up to 9,999). Items may be purchased in any number as a player&#039;s [[credits]] and the stock amounts allow (up to 99,999 per transaction).&lt;br /&gt;
&lt;br /&gt;
Players with the Coupon Clipper [[Hath Perk]] make purchases at a 10% discount.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: If the &amp;quot;ACCEPT&amp;quot; button cannot be seen at the bottom of the page it means that the HentaiVerse window is too small. If the window size cannot be increased players must either scroll down (using the arrow keys) or zoom out ({{Keypress|Ctrl}} + {{Keypress|-}}) until it becomes visible.&lt;br /&gt;
&lt;br /&gt;
All values are in [[credits]]:&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Sale Value&lt;br /&gt;
!Cost to Buy&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| &lt;br /&gt;
===[[Restoratives]]===&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;|&amp;lt;span style=&amp;quot;color:#00B000&amp;quot;&amp;gt;Health Draught&amp;lt;/span&amp;gt; || 1 || 25&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#00B000&amp;quot;&amp;gt;Mana/Spirit Draught&amp;lt;/span&amp;gt; || 2 || 50&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#00B000&amp;quot;&amp;gt;Health Potion&amp;lt;/span&amp;gt; || 2 || 50&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#00B000&amp;quot;&amp;gt;Mana/Spirit Potion&amp;lt;/span&amp;gt; || 4 || 100&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#00B000&amp;quot;&amp;gt;Health Elixir&amp;lt;/span&amp;gt; || 20 || 500&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#00B000&amp;quot;&amp;gt;Mana/Spirit Elixir&amp;lt;/span&amp;gt; || 40 || 1,000&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Energy Drink || 200 || 5,000&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Last Elixir || 200 || 5,000&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
===[[Infusions]]===&lt;br /&gt;
|-&lt;br /&gt;
|(Any) || 8 || 200&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
===[[Scrolls]]===&lt;br /&gt;
|-&lt;br /&gt;
|Absorption || 4 || 100&lt;br /&gt;
|-&lt;br /&gt;
|Swiftness / Protection / Shadows || 8 || 200&lt;br /&gt;
|-&lt;br /&gt;
|Life || 12 || 300&lt;br /&gt;
|-&lt;br /&gt;
|Avatar || 20 || 500&lt;br /&gt;
|-&lt;br /&gt;
|Gods || 32 || 800&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
===[[Tokens]]===&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#00B000&amp;quot;&amp;gt;Soul Fragment&amp;lt;/span&amp;gt; || 1 || 1,000&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===[[Crystals]]===&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#00B000&amp;quot;&amp;gt;(Any)&amp;lt;/span&amp;gt; || 1 || 10&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
====[[Food]]====&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#00B000&amp;quot;&amp;gt;Monster Chow&amp;lt;/span&amp;gt; || 1 || 15&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#00B000&amp;quot;&amp;gt;Monster Edibles&amp;lt;/span&amp;gt; || 1 || 30&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#00B000&amp;quot;&amp;gt;Monster Cuisine&amp;lt;/span&amp;gt; || 1 || 50&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#00B000&amp;quot;&amp;gt;Happy Pills&amp;lt;/span&amp;gt; || 20 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
===[[Materials]]===&lt;br /&gt;
|-&lt;br /&gt;
|(Any Low-Grade) || 2 || 200&lt;br /&gt;
|-&lt;br /&gt;
|(Any Mid-Grade) || 10 || 1,000&lt;br /&gt;
|-&lt;br /&gt;
|(Any High-Grade) || 50 || 5,000&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#00B000&amp;quot;&amp;gt;(Any Scrap)&amp;lt;/span&amp;gt; || 1 || 100&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#00B000&amp;quot;&amp;gt;Energy Cell&amp;lt;/span&amp;gt; || 1 || 200&lt;br /&gt;
|-&lt;br /&gt;
|(Any Rares) || 100 || 10,000&lt;br /&gt;
|-&lt;br /&gt;
|(Any Bindings) || 10 || 1,000&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
====[[Shards]]====&lt;br /&gt;
|-&lt;br /&gt;
|Voidseeker / Featherweight || 10 || 1,000&lt;br /&gt;
|-&lt;br /&gt;
|Aether / Amnesia || 50 || 5,000&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===[[Items#Special_Items|Special]]===&lt;br /&gt;
|-&lt;br /&gt;
|Flower Vase ||rowspan=&amp;quot;2&amp;quot;| 200 ||rowspan=&amp;quot;2&amp;quot;| N/A&lt;br /&gt;
|-&lt;br /&gt;
|Bubble-Gum&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
====[[Artifacts]]====&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Artifact || 2,000 || 10,000&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
====[[Trophies]]====&lt;br /&gt;
|-&lt;br /&gt;
||(Any [[HentaiVerse_Bestiary#Boss|Boss-class]]) || 100 || 500&lt;br /&gt;
|-&lt;br /&gt;
|Lock of Blue Hair || 150 || 750&lt;br /&gt;
|-&lt;br /&gt;
|Bunny-Girl Costume, Hinamatsuri Doll, Broken Glasses, Bronze Coupon || 200 || 1,000&lt;br /&gt;
|-&lt;br /&gt;
|Silver Coupon || 400 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
|Gold Coupon || 600 || 3,000&lt;br /&gt;
|-&lt;br /&gt;
|(Any [[HentaiVerse_Bestiary#Gods|God-class]]), Platinum Coupon || 1,000 || 5,000&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====[[Collectibles]]====&lt;br /&gt;
|-&lt;br /&gt;
|(Any) || 10,000 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[The Market]]==&lt;br /&gt;
The Market can be used to buy or sell [[items]] to other Players. To buy on The Market, you first need to have credits in your Market credit balance, which can be done either through depositing, or making sales. Credits in the Market balance can be withdrawn at any time, in any amount.&lt;br /&gt;
*Buying:&lt;br /&gt;
**Select the item you need - if it&#039;s not available, then no other player is willing to sell it at that moment.&lt;br /&gt;
**Place a buy order: quantity and price per item.&lt;br /&gt;
**If there is a sell order available at that price or at a lower price, you will get the item immediately. You pay the price of the sell order. This is paid out of your Market credit balance. &lt;br /&gt;
**If there is no sell order available at that price or at a lower price, you won&#039;t get the items immediately. Your buy order will remain open until someone creates a sell order at that price (or lower).&lt;br /&gt;
*Selling:&lt;br /&gt;
**Select the item you want to sell - you need to have this item in your inventory.&lt;br /&gt;
**Place a sell order: quantity and price per batch.&lt;br /&gt;
**If there is a buy order available at that price or at a higher price, you will sell the item immediately. You receive the price of your sell order, minus 1% tax. This is added to your Market credit balance. &lt;br /&gt;
**If there is no buy order available at that price or at a higher price, you won&#039;t sell the items immediately. Your sell order will remain open until someone creates a buy at that price (or higher).&lt;br /&gt;
*Limits:&lt;br /&gt;
**For items that are always available in the [[Item Shop]] (e.g. health [[Restoratives]]), you can&#039;t have open buy orders above the Item Shop price. You will effectively buy them from the Item Shop in the Market in that case.&lt;br /&gt;
**Quantities are capped at 99,999,999 per item.&lt;br /&gt;
**Buy order quantities will be reduced until disabled when the player runs out of market credit balance needed to make purchases.&lt;br /&gt;
&lt;br /&gt;
==[[The Armory]]==&lt;br /&gt;
Allows the Player to Organize, Modify, Repair, Soulbind, Purchase, Sell, and Salvage equipment.&lt;br /&gt;
&lt;br /&gt;
==[[Monster Lab]]==&lt;br /&gt;
Used to create and upgrade custom monsters that fight in [[battles]] and bring [[gifts]] to their owner.&lt;br /&gt;
&lt;br /&gt;
==The [[Shrine]]==&lt;br /&gt;
Allows for the trading of [[artifacts]] and [[trophies]] for various rewards.&lt;br /&gt;
&lt;br /&gt;
==[[MoogleMail]]==&lt;br /&gt;
Used for sending messages, [[credits]], [[hath]], [[items]], and [[Equipment Basics|Equipment]] to other players in the HentaiVerse.&lt;br /&gt;
&lt;br /&gt;
==[[Lotteries]]==&lt;br /&gt;
Awards various daily prizes at the cost of betting [[GP]].&lt;br /&gt;
&lt;br /&gt;
{{HVGameNavEnd}}&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Acronyms&amp;diff=64944</id>
		<title>Acronyms</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Acronyms&amp;diff=64944"/>
		<updated>2026-08-11T17:04:14Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: Move some acronyms to a &amp;quot;historical&amp;quot; section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are acronyms/shorthands often used to refer to various aspects within E-Hentai.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Advice&#039;&#039;: Use {{Keypress|Ctrl}} + {{Keypress|F}} to find a specific acronym quickly.&lt;br /&gt;
&lt;br /&gt;
== E-Hentai Acronyms ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|10b / 10bo&lt;br /&gt;
|[https://forums.e-hentai.org/index.php?showuser=6 Tenboro]&lt;br /&gt;
|-&lt;br /&gt;
|C / c&lt;br /&gt;
|[[Credits]]&lt;br /&gt;
|-&lt;br /&gt;
|DNP&lt;br /&gt;
|Do Not Post&lt;br /&gt;
|-&lt;br /&gt;
|DX&lt;br /&gt;
|De-[[Expunged|Expunge]]&lt;br /&gt;
|-&lt;br /&gt;
|EH / E-H&lt;br /&gt;
|[[E-Hentai]]&lt;br /&gt;
|-&lt;br /&gt;
|EHT&lt;br /&gt;
|[[EHTracker]]&lt;br /&gt;
|-&lt;br /&gt;
|GC&lt;br /&gt;
|[[realporn|Generic Cosplay]] (abbreviated in the [[Expunging#Realporn|Expunge Log]])&lt;br /&gt;
|-&lt;br /&gt;
|GP&lt;br /&gt;
|[[Gallery Point]](s)&lt;br /&gt;
|-&lt;br /&gt;
|GS&lt;br /&gt;
|[[Stars#Gold|Gold Star]]&lt;br /&gt;
|-&lt;br /&gt;
|GSC&lt;br /&gt;
|[[Stars#Gold|Gold Star Club]]&lt;br /&gt;
|-&lt;br /&gt;
|H@H&lt;br /&gt;
|[[Hentai@Home]]&lt;br /&gt;
|-&lt;br /&gt;
|HV&lt;br /&gt;
|[[HentaiVerse]]&lt;br /&gt;
|-&lt;br /&gt;
|MPV&lt;br /&gt;
|[[Multi-Page Viewer]]&lt;br /&gt;
|-&lt;br /&gt;
|NS&lt;br /&gt;
|[[Namespace]]&lt;br /&gt;
|-&lt;br /&gt;
|RP&lt;br /&gt;
|[[realporn]] (abbreviated in the [[Expunging#Realporn|Expunge Log]])&lt;br /&gt;
|-&lt;br /&gt;
|ToS&lt;br /&gt;
|[https://e-hentai.org/tos.php Terms of Service]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== HentaiVerse Acronyms ==&lt;br /&gt;
&lt;br /&gt;
==== General ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|1H ||[[Weapons#One-Handed_Weapons_.281H.29|One-Handed Weapon]] &amp;lt;br&amp;gt; [[Fighting_Styles#One-Handed| One-Handed Fighting Style]]&lt;br /&gt;
|-&lt;br /&gt;
|2H ||[[Weapons#Two-Handed_Weapons_.282H.29|Two-Handed Weapon]] &amp;lt;br&amp;gt; [[Fighting_Styles#Two-Handed| Two-Handed Fighting Style]]&lt;br /&gt;
|-&lt;br /&gt;
|ADB ||[[Physical Damage|Attack Damage Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|AGI ||[[Character_Stats#Primary_Attributes|Agility]] Primary Attribute Bonus&lt;br /&gt;
|-&lt;br /&gt;
|AoE ||[https://en.wikipedia.org/wiki/Glossary_of_video_game_terms#Area_of_effect Area of Effect]&lt;br /&gt;
|-&lt;br /&gt;
|AP ||[[Abilities#Ability_Points|Ability Point]](s)&lt;br /&gt;
|-&lt;br /&gt;
|BoD ||[[The_Forge#Bindings|Binding of Destruction]]&lt;br /&gt;
|-&lt;br /&gt;
|BoP ||[[The_Forge#Bindings|Binding of Protection]]&lt;br /&gt;
|-&lt;br /&gt;
|BoS ||[[The_Forge#Bindings|Binding of Slaughter]]&lt;br /&gt;
|-&lt;br /&gt;
|CoD ||[[MoogleMail|Cash on Delivery]]&lt;br /&gt;
|-&lt;br /&gt;
|CP ||[[The_Forge#Rares|Crystallized Phazon]] Rare Material / Crystal Pack (1,000 of each Crystal)&lt;br /&gt;
|-&lt;br /&gt;
|CR&lt;br /&gt;
|Counter-resist&lt;br /&gt;
|-&lt;br /&gt;
|DEX ||[[Character_Stats#Primary_Attributes|Dexterity]] Primary Attribute Bonus&lt;br /&gt;
|-&lt;br /&gt;
|DMM ||[[The_Forge#Rares|Defense Matrix Modulator]] Rare Material&lt;br /&gt;
|-&lt;br /&gt;
|DOT ||[https://en.wikipedia.org/wiki/Glossary_of_video_game_terms#Damage_over_time Damage Over Time]&lt;br /&gt;
|-&lt;br /&gt;
|DW ||[[Fighting_Styles#Dual_Wielding|Dual-Wielding Fighting Style]]&lt;br /&gt;
|-&lt;br /&gt;
|DWD ||[[Bestiary#A Dance With Dragons|A Dance With Dragons]] [[Arena#Arena_Challenges|Arena]]&lt;br /&gt;
|-&lt;br /&gt;
|ED ||[[Items#Other_Restoratives|Energy Drink]]&lt;br /&gt;
|-&lt;br /&gt;
|EDB || &#039;Elemental Damage Bonus&#039; (Spell Damage)&lt;br /&gt;
|-&lt;br /&gt;
|END ||[[Character_Stats#Primary_Attributes|Endurance]] Primary Attribute Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Eth ||[[Equipment_Prefixes#Ethereal|Ethereal]] Prefix&lt;br /&gt;
|-&lt;br /&gt;
|EXP ||[[Experience Point]](s)&lt;br /&gt;
|-&lt;br /&gt;
|Exq ||[[Quality|Exquisite]] Quality&lt;br /&gt;
|-&lt;br /&gt;
|FB ||[[Skills#Fighting_Skills|Frenzied Blows]] Skill&lt;br /&gt;
|-&lt;br /&gt;
|FoS ||[[Hath Perks|Follower of Snowflake]] Perk&lt;br /&gt;
|-&lt;br /&gt;
|FRD ||[[Skills#Special_Skills|FUS RO DAH]] Skill&lt;br /&gt;
|-&lt;br /&gt;
|FSM ||[[Bestiary#Gods|Flying Spaghetti Monster]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|GF ||[[Grindfest]]&lt;br /&gt;
|-&lt;br /&gt;
|GLT ||[[The Lottery#Golden Lottery Ticket|Golden Lottery Ticket]]&lt;br /&gt;
|-&lt;br /&gt;
|HGC ||[[The_Forge#Materials|High-grade Cloth]] Material&lt;br /&gt;
|-&lt;br /&gt;
|HGL ||[[The_Forge#Materials|High-grade Leather]] Material&lt;br /&gt;
|-&lt;br /&gt;
|HGM ||[[The_Forge#Materials|High-grade Metal]] Material&lt;br /&gt;
|-&lt;br /&gt;
|HGW ||[[The_Forge#Materials|High-grade Wood]] Material&lt;br /&gt;
|-&lt;br /&gt;
|HP ||[[Character_Stats#Points|Health Point]](s)&lt;br /&gt;
|-&lt;br /&gt;
|IA ||[[Innate Arcana]] Perk&lt;br /&gt;
|-&lt;br /&gt;
|INT ||[[Character_Stats#Primary_Attributes|Intelligence]] Primary Attribute Bonus&lt;br /&gt;
|-&lt;br /&gt;
|ISK ||[[ISK|Isekai Credits]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|IW ||[[Item World]]&lt;br /&gt;
|-&lt;br /&gt;
|IWBTH ||[[Difficulty|I Wanna Be The Hentai]] Difficulty&lt;br /&gt;
|-&lt;br /&gt;
|Leg ||[[Quality|Legendary]] Quality&lt;br /&gt;
|-&lt;br /&gt;
|Lmin / Lmax || The [[Equipment Ranges|minimum / maximum stat rolls]] on [[Quality|Legendary]] [[Equipment]]&lt;br /&gt;
|-&lt;br /&gt;
|LGBD&lt;br /&gt;
|Long Gone Before Daylight [[Hath Perks|Hath perk]]&lt;br /&gt;
|-&lt;br /&gt;
|LotD ||[[Training#Luck_of_the_Draw|Luck of the Draw]] Training&lt;br /&gt;
|-&lt;br /&gt;
|Mag ||[[Quality|Magnificent]] Quality&lt;br /&gt;
|-&lt;br /&gt;
|MDB ||[[Spell Damage|Magic Damage Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|MM ||[[MoogleMail]]&lt;br /&gt;
|-&lt;br /&gt;
|MP ||[[Character_Stats#Points|Mana Point]](s)&lt;br /&gt;
|-&lt;br /&gt;
|OC ||[[Overcharge]]&lt;br /&gt;
|-&lt;br /&gt;
|OFC ||[[Skills#Special_Skills|Orbital Friendship Cannon]] Skill&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|PA ||[[Equipment_Procs|Penetrated Armor]] Proc&lt;br /&gt;
|-&lt;br /&gt;
|PAB ||[[Character_Stats#Primary_Attributes|Primary Attribute Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|RE ||[[Random Encounter]]&lt;br /&gt;
|-&lt;br /&gt;
|PFUDOR || Pink Fluffy Unicorns Dancing On Rainbows [[difficulty]]&lt;br /&gt;
|-&lt;br /&gt;
|PGC ||[[System_Monsters#Post_Game_Content|Post Game Content]] [[Arena#Arena_Challenges|Arena]]&lt;br /&gt;
|-&lt;br /&gt;
|PL || ([[Power Level|Monster) Power Level]]&lt;br /&gt;
|-&lt;br /&gt;
|PM ||[[Forums|Private Message]]&lt;br /&gt;
|-&lt;br /&gt;
|PMit / MMit ||[[Damage|Physical / Magical Mitigation]]&lt;br /&gt;
|-&lt;br /&gt;
|RNG ||[https://en.wikipedia.org/wiki/Random_number_generation Random Number Generator]&lt;br /&gt;
|-&lt;br /&gt;
|RoB ||[[Ring of Blood]]&lt;br /&gt;
|-&lt;br /&gt;
|SG ||[[Bestiary#Legendaries|Schoolgirl]](s)&lt;br /&gt;
|-&lt;br /&gt;
|SoL ||[[Spells#Supportive_Magic|Spark of Life]] Spell&lt;br /&gt;
|-&lt;br /&gt;
|SP ||[[Character_Stats#Points|Spirit Point]](s)&lt;br /&gt;
|-&lt;br /&gt;
|SPL ||[[System_Monsters#Ponies_-_Secret_Pony_Level|Secret Pony Level]] [[Arena#Arena_Challenges|Arena]]&lt;br /&gt;
|-&lt;br /&gt;
|SS ||[[Spirit Stance]] &amp;lt;br&amp;gt; [[Spells#Supportive_Magic|Spirit Shield]] Spell&lt;br /&gt;
|-&lt;br /&gt;
|STR ||[[Character_Stats#Primary_Attributes|Strength]] Primary Attribute Bonus&lt;br /&gt;
|-&lt;br /&gt;
|SV ||[[Spells#Supportive_Magic|Shadow Veil]] Spell&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|t/s / TpS || Turns per Second&lt;br /&gt;
|-&lt;br /&gt;
|T&amp;amp;T / TT ||[[Arena#Arena_Challenges|Trio and the Tree]] Arena&lt;br /&gt;
|-&lt;br /&gt;
|TT&amp;amp;T / TTT ||[[Ring of Blood|Triple Trio and the Tree]] Ring of Blood&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|WIS ||[[Character_Stats#Primary_Attributes|Wisdom]] Primary Attribute Bonus&lt;br /&gt;
|-&lt;br /&gt;
|WTB ||[https://forums.e-hentai.org/index.php?showforum=78 Want To Buy]&lt;br /&gt;
|-&lt;br /&gt;
|WTS ||[https://forums.e-hentai.org/index.php?showforum=77 Want To Sell]&lt;br /&gt;
|- &lt;br /&gt;
|WTT || Want To Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Historical ====&lt;br /&gt;
The following were used in a previous version of the HentaiVerse and can be found in old discussions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|PXP ||[[Potency]] Experience Point(s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Item world potencies can be ambiguous; you will usually see these in context written together such as &#039;B5F4&#039; for Butcher 5 Fatality 4.&lt;br /&gt;
&lt;br /&gt;
Note that as the &#039;-proof&#039; specific mitigation potencies are rarely desired, they are usually specified in full.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|A&lt;br /&gt;
|Can be Archmage or Annihilator (ambiguous)&lt;br /&gt;
|-&lt;br /&gt;
|Ar&lt;br /&gt;
|Archmage&lt;br /&gt;
|-&lt;br /&gt;
|An&lt;br /&gt;
|Annihilator&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|Butcher&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|Capacitor&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|Economizer&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|Fatality&lt;br /&gt;
|-&lt;br /&gt;
|J / Jug&lt;br /&gt;
|Juggernaut&lt;br /&gt;
|-&lt;br /&gt;
|O / Op&lt;br /&gt;
|Overpower&lt;br /&gt;
|-&lt;br /&gt;
|P&lt;br /&gt;
|Penetrator&lt;br /&gt;
|-&lt;br /&gt;
|S&lt;br /&gt;
|Spellweaver&lt;br /&gt;
|-&lt;br /&gt;
|SS&lt;br /&gt;
|Swift Strike&lt;br /&gt;
|}&lt;br /&gt;
[[Category:E-Hentai Forums]] [[Category:HentaiVerse]]&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=User:Namae56709&amp;diff=64930</id>
		<title>User:Namae56709</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=User:Namae56709&amp;diff=64930"/>
		<updated>2026-08-06T20:18:19Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Investigating the [[HentaiVerse]]. I am most easily reached via [[MoogleMail]].&lt;br /&gt;
==Useful links for HV players==&lt;br /&gt;
*A listing of all HV pages [[:Category:HentaiVerse]]&lt;br /&gt;
These pages are relevant but not directly involving HV so aren&#039;t in the above category.&lt;br /&gt;
*[[Contests]]&lt;br /&gt;
*[[Donation]]&lt;br /&gt;
*[[E-Hentai Forums]]&lt;br /&gt;
*[[How Gay Is It]]&lt;br /&gt;
*[[My Home]]&lt;br /&gt;
*[[Snowflake]]&lt;br /&gt;
*[[Toplists]]&lt;br /&gt;
*[[Translating EHWiki]]&lt;br /&gt;
&lt;br /&gt;
==Useful for me==&lt;br /&gt;
*[[Proofreading]]&lt;br /&gt;
*[[Wiki Formatting]]&lt;br /&gt;
&lt;br /&gt;
==To-do list==&lt;br /&gt;
*&amp;lt;s&amp;gt;Check every page about the hentaiverse is in the hentaiverse category&amp;lt;/s&amp;gt;&lt;br /&gt;
*Verify the following pages are correct and up-to-date&lt;br /&gt;
**&amp;lt;s&amp;gt;A Dance with Dragons&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;A Rolling Stone&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Abilities&amp;lt;/s&amp;gt;&lt;br /&gt;
**Acronyms&lt;br /&gt;
**&amp;lt;s&amp;gt;Action Speed&amp;lt;/s&amp;gt;-Assuming Nezu&#039;s research is still valid. Burden effects need investigating.&lt;br /&gt;
**&amp;lt;s&amp;gt;Arena&amp;lt;/s&amp;gt;-Need to investigate clear bonuses.&lt;br /&gt;
**&amp;lt;s&amp;gt;Bans&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Battles&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Battle/GrindFest&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Battle/Item World&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Battle/Ring of Blood&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Battle/The Arena&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**Bazaar&lt;br /&gt;
**&amp;lt;s&amp;gt;Bazaar/Armor Lottery&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Bazaar/Item Shop&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Bazaar/Monster Lab&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Bazaar/MoogleMail&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**Bazaar/The Armory/etc/etc&lt;br /&gt;
**&amp;lt;s&amp;gt;Bazaar/The Market&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**&amp;lt;s&amp;gt;Bazaar/The Shrine&amp;lt;/s&amp;gt;-The template links to the other shrine page atm&lt;br /&gt;
**&amp;lt;s&amp;gt;Bazaar/Weapon Lottery&amp;lt;/s&amp;gt;-Currently blank&lt;br /&gt;
**Burden&lt;br /&gt;
**Character/Abilities&lt;br /&gt;
**Character/Character&lt;br /&gt;
**Character/Equipment&lt;br /&gt;
**Character/Item Inventory&lt;br /&gt;
**Character/Settings&lt;br /&gt;
**Character/Training&lt;br /&gt;
**Character Menu&lt;br /&gt;
**Character Stats&lt;br /&gt;
**Credits&lt;br /&gt;
**Currency&lt;br /&gt;
**Damage&lt;br /&gt;
**Damage Types&lt;br /&gt;
**Dark Skies&lt;br /&gt;
**Dawn of a New Day&lt;br /&gt;
**Detailed Equip Characteristics&lt;br /&gt;
**Dreamfall&lt;br /&gt;
**End of Days&lt;br /&gt;
**Endgame&lt;br /&gt;
**Enemy Procs&lt;br /&gt;
**Equipment Basics&lt;br /&gt;
**Equipment Procs&lt;br /&gt;
**Eternal Darkness&lt;br /&gt;
**Eve of Death&lt;br /&gt;
**Events&lt;br /&gt;
**Exile&lt;br /&gt;
**Experience Points&lt;br /&gt;
**Fighting Styles&lt;br /&gt;
**First Blood&lt;br /&gt;
**Fresh Meat&lt;br /&gt;
**Gallery Points&lt;br /&gt;
**Graduation&lt;br /&gt;
**Grindfest&lt;br /&gt;
**Growing Storm&lt;br /&gt;
**Hath&lt;br /&gt;
**Hath Perks&lt;br /&gt;
**HentaiVerse&lt;br /&gt;
**HentaiVerse Advice&lt;br /&gt;
**HentaiVerse Advice Advanced&lt;br /&gt;
**Hentaiverse Bugs &amp;amp; Errors&lt;br /&gt;
**HentaiVerse FAQ&lt;br /&gt;
**HentaiVerse Hotkeys&lt;br /&gt;
**HentaiVerse Settings&lt;br /&gt;
**ISK&lt;br /&gt;
**Interference&lt;br /&gt;
**Isekai&lt;br /&gt;
**Item World&lt;br /&gt;
**Items&lt;br /&gt;
**Killzone&lt;br /&gt;
**Learning Curves&lt;br /&gt;
**Level Scaling&lt;br /&gt;
**Level Table&lt;br /&gt;
**Leveling Up&lt;br /&gt;
**Longest Journey&lt;br /&gt;
**Loot Drop Rolls&lt;br /&gt;
**Missing Data&lt;br /&gt;
**Monster Lab&lt;br /&gt;
**Monster Stats&lt;br /&gt;
**MoogleMail&lt;br /&gt;
**Never To Be Added&lt;br /&gt;
**New Wings&lt;br /&gt;
**Obsolete Items&lt;br /&gt;
**Overcharge&lt;br /&gt;
**Peerless PXP Table&lt;br /&gt;
**Persona&lt;br /&gt;
**Physical Damage&lt;br /&gt;
**Post Game Content&lt;br /&gt;
**Power Flux&lt;br /&gt;
**Proficiencies&lt;br /&gt;
**Random Encounter&lt;br /&gt;
**Rewards&lt;br /&gt;
**RiddleMaster&lt;br /&gt;
**Ring of Blood&lt;br /&gt;
**Road Less Traveled&lt;br /&gt;
**Scripts &amp;amp; Tools&lt;br /&gt;
**Sealed Power&lt;br /&gt;
**Secret Pony Level&lt;br /&gt;
**&amp;lt;s&amp;gt;Shrine&amp;lt;/s&amp;gt;&lt;br /&gt;
**Skills&lt;br /&gt;
**Spell Damage&lt;br /&gt;
**Spells&lt;br /&gt;
**Spirit &amp;amp; Overcharge&lt;br /&gt;
**Spirit Stance&lt;br /&gt;
**Stamina&lt;br /&gt;
**System Monsters&lt;br /&gt;
**Technical Issues&lt;br /&gt;
**The Armory&lt;br /&gt;
**The Lottery&lt;br /&gt;
**The Market&lt;br /&gt;
**The Tower&lt;br /&gt;
**The Trio and the Tree&lt;br /&gt;
**To Be Added&lt;br /&gt;
**To Kill a God&lt;br /&gt;
**Training&lt;br /&gt;
*Make a [[Persistent]] page&lt;br /&gt;
*Ask Shank what he wants doing with the hvgamenav pages&lt;br /&gt;
*Check what to do with [[Hentaiverse (Old)]]&lt;br /&gt;
*Fix double-redirect links&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Bazaar/The_Shrine&amp;diff=64929</id>
		<title>Bazaar/The Shrine</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Bazaar/The_Shrine&amp;diff=64929"/>
		<updated>2026-08-06T20:15:46Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: Update to version 91&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{HVGameNavStart&lt;br /&gt;
|toponly=yes&lt;br /&gt;
}}&lt;br /&gt;
{| style=&amp;quot;border:1px solid; width:230px; margin:10px 0 18px 0; font-family:Georgia, &#039;Times New Roman&#039;, serif; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border-bottom:1px solid; padding:5px; font-size:16px;&amp;quot; | Contents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:7px 10px; line-height:1.55;&amp;quot; |&lt;br /&gt;
:[[#Artifacts|1 Artifacts]]&lt;br /&gt;
::[[#Sources|1.1 Sources]]&lt;br /&gt;
::[[#Artifact Rewards|1.2 Artifact Rewards]]&lt;br /&gt;
:::[[#Distribution|1.2.1 Distribution]]&lt;br /&gt;
:[[#Trophies|2 Trophies]]&lt;br /&gt;
::[[#Upgrading Trophies|2.1 Upgrading Trophies]]&lt;br /&gt;
:[[#Collectables|3 Collectables]]&lt;br /&gt;
:[[#See also|4 See also]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[http://hentaiverse.org/?s=Bazaar&amp;amp;ss=ss The Shrine] allows players to make offerings to the goddess Snowflake in order to receive various blessings in return.&lt;br /&gt;
&lt;br /&gt;
Players can repeat the last action taken by pressing {{Keypress|Spacebar}} (including [[Equipment Basics|equipment]] choice).&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
[[Artifacts]] grant various rewards when exchanged. Each artifact is of equivalent value. The type of reward is chosen at random.&lt;br /&gt;
&lt;br /&gt;
===Sources===&lt;br /&gt;
Precursor Artifacts are [[Loot_Drop_Rolls|dropped]] from [[Monster Lab|monsters]] during [[battle]]. Other types of unique artifacts are dropped during the yearly [[Events#Easter|Easter Event]].&lt;br /&gt;
&lt;br /&gt;
===Artifact Rewards===&lt;br /&gt;
*2 [[Hath]].&lt;br /&gt;
**1 [[Hath]] for [[Events#Easter|Easter]] artifacts.&lt;br /&gt;
*3 [[Items#Restoratives|Last Elixirs]].&lt;br /&gt;
*1 [[Items#Special_Items|Flower Vase]].&lt;br /&gt;
*1 [[Items#Special_Items|Bubble-Gum]].&lt;br /&gt;
*1 [[Items#Tokens|Chaos Token]].&lt;br /&gt;
*5,000 [[Crystals]] (type chosen at random).&lt;br /&gt;
**3,000 [[Crystals]] for [[Events#Easter|Easter]] artifacts.&lt;br /&gt;
**Amount not affected by the Crystarium [[Hath Perks]].&lt;br /&gt;
*A permanent +1 bonus to one [[Character_Stats#Primary Attributes|primary stat]] (chosen at random).&lt;br /&gt;
**Primary stat increases are limited to 50 per stat; these are also limited to 1/10th of the player&#039;s [[level]], rounded down to the nearest integer.&lt;br /&gt;
**Stat bonuses are displayed on the [[Character_Menu#Character|character screen]] in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red&amp;lt;/span&amp;gt; and do not affect the [[EXP]] cost of normal stat increases.&lt;br /&gt;
&lt;br /&gt;
====Distribution====&lt;br /&gt;
The chance for receiving stat bonuses starts around 10% and decreases the closer the player is to the stat bonus cap for their level. For players at the stat bonus cap:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Reward&lt;br /&gt;
!Estimated&amp;lt;br&amp;gt;Chance&lt;br /&gt;
|-&lt;br /&gt;
|Hath || 20%&lt;br /&gt;
|-&lt;br /&gt;
|Last Elixirs || 10%&lt;br /&gt;
|-&lt;br /&gt;
|Flower Vase|| 10%&lt;br /&gt;
|-&lt;br /&gt;
|Bubble-Gum|| 10%&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Token|| 10%&lt;br /&gt;
|-&lt;br /&gt;
|Crystals || 40%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Trophies]]==&lt;br /&gt;
Give the player a roll on the [[Equipment Basics|equipment]] loot table. Players can choose between the seven major types of equipment ([[Detailed Equip Characteristics#One-Handed_Weapons|1-Handed]], [[Detailed Equip Characteristics#Two-Handed_Weapons|2-Handed]], [[Detailed Equip Characteristics#Staffs|Staffs]], [[Detailed Equip Characteristics#Shields 2|Shield]], [[Detailed Equip Characteristics#Cloth|Cloth armor]], [[Detailed Equip Characteristics#Light|Light armor]], and [[Detailed Equip Characteristics#Heavy|Heavy armor]]). &lt;br /&gt;
&lt;br /&gt;
*The rarity of the trophy determines how large the bonus to the equipment roll is. However, all types of trophies have the same chance to get a [[Quality|Peerless]] equipment.&lt;br /&gt;
*The [[Toplist#Monthly_Awards|coupon items]] from the monthly [[Toplists]] operate in the same manner as dropped trophies.&lt;br /&gt;
*The system tracks the total value of trophies (in [[credits]]) handed in after 2014-09-27 as part of the Follower of Snowflake [[hath perk]] (players must highlight a trophy in order to view this amount whilst at the shrine). This is due to the perk essentially working retroactively.&lt;br /&gt;
&lt;br /&gt;
==== Upgrading Trophies ====&lt;br /&gt;
Trophies can be [[HentaiVerse_Settings#Shrine_Trophy_Upgrades|upgraded]] up to tier 5. Upgrading requires additional trophies:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+No. of trophies required to upgrade&lt;br /&gt;
!Starting Tier&lt;br /&gt;
!Tier 3&lt;br /&gt;
!Tier 4&lt;br /&gt;
!Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|x4&lt;br /&gt;
|x8&lt;br /&gt;
|x32&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|x2&lt;br /&gt;
|x8&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|x4&lt;br /&gt;
|}&lt;br /&gt;
The shrine value of trophies when upgraded is dependent on the target tier&lt;br /&gt;
&lt;br /&gt;
* Upgrading to tier 3 multiplies trophy value by 1.1.&lt;br /&gt;
* Upgrading to tier 4 multiplies trophy value by 1.2.&lt;br /&gt;
* Upgrading to tier 5 multiplies trophy value by 1.3.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Shrine value per trophy&lt;br /&gt;
!Trophy Tier&lt;br /&gt;
!Shrine Value&lt;br /&gt;
!=&amp;gt;T3&lt;br /&gt;
!=&amp;gt;T4&lt;br /&gt;
!=&amp;gt;T5&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|1000&lt;br /&gt;
|1100&lt;br /&gt;
|1200&lt;br /&gt;
|1300&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|2000&lt;br /&gt;
|&lt;br /&gt;
|2400&lt;br /&gt;
|2600&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|4000&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|5200&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|5000&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|5000&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|7+&lt;br /&gt;
|Varies&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Examples:&#039;&#039;&lt;br /&gt;
*8x Tier 2 trophies turned in without upgrading:&lt;br /&gt;
**&#039;&#039;&#039;Output:&#039;&#039;&#039; 8 x Tier 2 rolled equipment pieces.&lt;br /&gt;
**&#039;&#039;&#039;Shrine value:&#039;&#039;&#039; 8 x 1000 = 8000 shrine value.&lt;br /&gt;
*8x Tier 2 trophies upgraded to Tier 4:&lt;br /&gt;
**&#039;&#039;&#039;Output:&#039;&#039;&#039; 1 x Tier 4 rolled equipment piece.&lt;br /&gt;
**&#039;&#039;&#039;Shrine value:&#039;&#039;&#039; 8 x 1200 = 9600 shrine value.&lt;br /&gt;
&lt;br /&gt;
==[[Collectables]]==&lt;br /&gt;
Each figurine offered to the shrine grants the player 1 [[The_Forge#Bindings|binding]] and 1-3 [[The_Forge#Basic_Materials|high grade base materials]] with a 10% chance for a bonus [[Items#World Seeds|World Seed]]. The reward is chosen at random.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Items]]&lt;br /&gt;
*[[Equipment Basics|Equipment]]&lt;br /&gt;
*[[Hath]]&lt;br /&gt;
&lt;br /&gt;
{{HVGameNavEnd}}&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Shrine&amp;diff=64928</id>
		<title>Shrine</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Shrine&amp;diff=64928"/>
		<updated>2026-08-06T20:15:03Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: Update to version 91&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{HVGameNavStart&lt;br /&gt;
|toponly=yes&lt;br /&gt;
}}&lt;br /&gt;
The Shrine allows players to make offerings to the goddess Snowflake in order to receive various blessings in return.&lt;br /&gt;
&lt;br /&gt;
Players can repeat the last action taken by pressing {{Keypress|Spacebar}} (including [[Equipment Basics|equipment]] choice).&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
[[Artifacts]] grant various rewards when exchanged. Each artifact is of equivalent value. The type of reward is chosen at random.&lt;br /&gt;
&lt;br /&gt;
===Sources===&lt;br /&gt;
Precursor Artifacts are [[Loot_Drop_Rolls|dropped]] from [[Monster Lab|monsters]] during [[battle]]. Other types of unique artifacts are dropped during the yearly [[Events#Easter|Easter Event]].&lt;br /&gt;
&lt;br /&gt;
===Artifact Rewards===&lt;br /&gt;
*2 [[Hath]].&lt;br /&gt;
**1 [[Hath]] for [[Events#Easter|Easter]] artifacts.&lt;br /&gt;
*3 [[Items#Restoratives|Last Elixirs]].&lt;br /&gt;
*1 [[Items#Special_Items|Flower Vase]].&lt;br /&gt;
*1 [[Items#Special_Items|Bubble-Gum]].&lt;br /&gt;
*1 [[Items#Tokens|Chaos Token]].&lt;br /&gt;
*5,000 [[Crystals]] (type chosen at random).&lt;br /&gt;
**3,000 [[Crystals]] for [[Events#Easter|Easter]] artifacts.&lt;br /&gt;
**Amount not affected by the Crystarium [[Hath Perks]].&lt;br /&gt;
*A permanent +1 bonus to one [[Character_Stats#Primary Attributes|primary stat]] (chosen at random).&lt;br /&gt;
**Primary stat increases are limited to 50 per stat; these are also limited to 1/10th of the player&#039;s [[level]], rounded down to the nearest integer.&lt;br /&gt;
**Stat bonuses are displayed on the [[Character_Menu#Character|character screen]] in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red&amp;lt;/span&amp;gt; and do not affect the [[EXP]] cost of normal stat increases.&lt;br /&gt;
&lt;br /&gt;
====Distribution====&lt;br /&gt;
The chance for receiving stat bonuses starts around 10% and decreases the closer the player is to the stat bonus cap for their level. For players at the stat bonus cap:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Reward&lt;br /&gt;
!Estimated&amp;lt;br&amp;gt;Chance&lt;br /&gt;
|-&lt;br /&gt;
|Hath || 20%&lt;br /&gt;
|-&lt;br /&gt;
|Last Elixirs || 10%&lt;br /&gt;
|-&lt;br /&gt;
|Flower Vase|| 10%&lt;br /&gt;
|-&lt;br /&gt;
|Bubble-Gum|| 10%&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Token|| 10%&lt;br /&gt;
|-&lt;br /&gt;
|Crystals || 40%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Trophies]]==&lt;br /&gt;
Give the player a roll on the [[Equipment Basics|equipment]] loot table. Players can choose between the seven major types of equipment ([[Detailed Equip Characteristics#One-Handed_Weapons|1-Handed]], [[Detailed Equip Characteristics#Two-Handed_Weapons|2-Handed]], [[Detailed Equip Characteristics#Staffs|Staffs]], [[Detailed Equip Characteristics#Shields 2|Shield]], [[Detailed Equip Characteristics#Cloth|Cloth armor]], [[Detailed Equip Characteristics#Light|Light armor]], and [[Detailed Equip Characteristics#Heavy|Heavy armor]]). &lt;br /&gt;
&lt;br /&gt;
*The rarity of the trophy determines how large the bonus to the equipment roll is. However, all types of trophies have the same chance to get a [[Quality|Peerless]] equipment.&lt;br /&gt;
*The [[Toplist#Monthly_Awards|coupon items]] from the monthly [[Toplists]] operate in the same manner as dropped trophies.&lt;br /&gt;
*The system tracks the total value of trophies (in [[credits]]) handed in after 2014-09-27 as part of the Follower of Snowflake [[hath perk]] (players must highlight a trophy in order to view this amount whilst at the shrine). This is due to the perk essentially working retroactively.&lt;br /&gt;
&lt;br /&gt;
==== Upgrading Trophies ====&lt;br /&gt;
Trophies can be [[HentaiVerse_Settings#Shrine_Trophy_Upgrades|upgraded]] up to tier 5. Upgrading requires additional trophies:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+No. of trophies required to upgrade&lt;br /&gt;
!Starting Tier&lt;br /&gt;
!Tier 3&lt;br /&gt;
!Tier 4&lt;br /&gt;
!Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|x4&lt;br /&gt;
|x8&lt;br /&gt;
|x32&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|x2&lt;br /&gt;
|x8&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|x4&lt;br /&gt;
|}&lt;br /&gt;
The shrine value of trophies when upgraded is dependent on the target tier&lt;br /&gt;
&lt;br /&gt;
* Upgrading to tier 3 multiplies trophy value by 1.1.&lt;br /&gt;
* Upgrading to tier 4 multiplies trophy value by 1.2.&lt;br /&gt;
* Upgrading to tier 5 multiplies trophy value by 1.3.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Shrine value per trophy&lt;br /&gt;
!Trophy Tier&lt;br /&gt;
!Shrine Value&lt;br /&gt;
!=&amp;gt;T3&lt;br /&gt;
!=&amp;gt;T4&lt;br /&gt;
!=&amp;gt;T5&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|1000&lt;br /&gt;
|1100&lt;br /&gt;
|1200&lt;br /&gt;
|1300&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|2000&lt;br /&gt;
|&lt;br /&gt;
|2400&lt;br /&gt;
|2600&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|4000&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|5200&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|5000&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|5000&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|7+&lt;br /&gt;
|Varies&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Examples:&#039;&#039;&lt;br /&gt;
*8x Tier 2 trophies turned in without upgrading:&lt;br /&gt;
**&#039;&#039;&#039;Output:&#039;&#039;&#039; 8 x Tier 2 rolled equipment pieces.&lt;br /&gt;
**&#039;&#039;&#039;Shrine value:&#039;&#039;&#039; 8 x 1000 = 8000 shrine value.&lt;br /&gt;
*8x Tier 2 trophies upgraded to Tier 4:&lt;br /&gt;
**&#039;&#039;&#039;Output:&#039;&#039;&#039; 1 x Tier 4 rolled equipment piece.&lt;br /&gt;
**&#039;&#039;&#039;Shrine value:&#039;&#039;&#039; 8 x 1200 = 9600 shrine value.&lt;br /&gt;
&lt;br /&gt;
==[[Collectables]]==&lt;br /&gt;
Each figurine offered to the shrine grants the player 1 [[The_Forge#Bindings|binding]] and 1-3 [[The_Forge#Basic_Materials|high grade base materials]] with a 10% chance for a bonus [[Items#World Seeds|World Seed]]. The reward is chosen at random.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Items]]&lt;br /&gt;
*[[Equipment Basics|Equipment]]&lt;br /&gt;
*[[Hath]]&lt;br /&gt;
&lt;br /&gt;
{{HVGameNavEnd}}&lt;br /&gt;
{{HVnav}}{{DEFAULTSORT:Bazaar/Shrine}}&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Battles&amp;diff=64927</id>
		<title>Battles</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Battles&amp;diff=64927"/>
		<updated>2026-08-06T20:00:55Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: Always forget something&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{HVGameNavStart&lt;br /&gt;
|toponly=yes&lt;br /&gt;
}}Battles in the [[HentaiVerse]] are where players can fight against [[Monster Lab|monsters]] in order to gain [[Experience]], [[Proficiency]], [[Items]], [[Equipment]], and [[Credits]].&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
*Battles are initiated by the player entering one of the [[#Battle Modes|battle modes]] manually or via [[Random Encounter]]s while browsing the E-Hentai [[galleries]].&lt;br /&gt;
*Each battle will spawn up to 10 [[Monster Lab|monsters]] to fight. In [[Random Encounter]]s low-levelled players will face fewer monsters.&lt;br /&gt;
*The player always acts first.&lt;br /&gt;
*The [[difficulty]] setting may be adjusted at any time outside of battle.&lt;br /&gt;
*The player may [[#Fleeing|flee]] from battle to prevent defeat.&lt;br /&gt;
&lt;br /&gt;
==Terms==&lt;br /&gt;
*A &amp;quot;turn&amp;quot; refers to a single action taken by the player (attacking, using [[spell]]s, using [[item]]s, etc.).&lt;br /&gt;
*A &amp;quot;round&amp;quot; refers to a fight with monsters that ends once they are [[#Victory|defeated]] (or the player [[#Fleeing|flees]]/[[#Losing|dies]]).&lt;br /&gt;
*A &amp;quot;battle series&amp;quot; refers to a set of rounds that last until completed (or the player [[#Fleeing|flees]]/[[#Losing|dies]]).&lt;br /&gt;
**e.g. The &amp;quot;First Blood&amp;quot; [[Arena]] challenge is a battle series with 5 rounds. [[Random Encounter]]s and [[Ring of Blood]] challenges consist of only 1 round.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
When it is the player&#039;s turn they may choose from 7 different actions:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Action&lt;br /&gt;
! Description&lt;br /&gt;
! Hotkey&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:attack_n.png]] | [[File:attack_s.png]]&lt;br /&gt;
| Basic physical attack, applies the physical attack stats against the target&#039;s physical defense stats.&lt;br /&gt;
| {{Keypress|Q}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:magic_n.png]]&amp;lt;br&amp;gt;[[File:magic_s.png]]&lt;br /&gt;
| [[File:sbsel_skills_s.png]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Prompts the player to select a [[skill]] / [[spell]] to use.&lt;br /&gt;
&lt;br /&gt;
*Any [[skill]]/[[spell]] on cooldown will have its name and [[HentaiVerse_Settings#Quickbar_Slots|quickcast]] icon grayed/faded out.&lt;br /&gt;
Players can put spells/skills they constantly use in one of the [[HentaiVerse_Settings#Quickbar_Slots|quick-cast slots]]. Spells/skills can be selected via clicking and can be selected using the hotkeys {{Keypress|Alt}} + {{Keypress|1}} through {{Keypress|Alt}} + {{Keypress|0}} (corresponding to the quickslot placement). These slots are linked to the player&#039;s [[Persona]] and will be blank when switching to a new persona for the first time.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Keypress|W}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sbsel_spells_s.png]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:items_n.png]] | [[File:items_s.png]]&lt;br /&gt;
| Prompts the player to use one of their [[Battle Items]]. To use that action, players must [http://hentaiverse.org/?s=Character&amp;amp;ss=it move] items from their [[Character Menu#Items|Inventory]] to one of the Battle Item slot beforehand. By default every player has five Battle Items slots; this amount may be increased via [[Training]]. Using [[items]] is a free action; monsters cannot attack for that turn. Items have various cooldowns once consumed.&lt;br /&gt;
| {{Keypress|E}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:spirit_n.png]] | [[File:spirit_a.png]]&lt;br /&gt;
| Toggles [[Spirit Stance]]. Can be toggled on once a player has at least 50 units of [[Overcharge]] and consumes one SP and 10% Overcharge per round.&lt;br /&gt;
*&#039;&#039;&#039;On the current turn&#039;&#039;&#039;: &lt;br /&gt;
**Physical damage is boosted by +100%.&lt;br /&gt;
**Mana cost is reduced by 25%.&lt;br /&gt;
**Will automatically toggle off if Overcharge &amp;lt;= 20 units at the end of the turn.&lt;br /&gt;
| {{Keypress|S}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:defend_n.png]] | [[File:defend_a.png]]&lt;br /&gt;
| Use Defend command. Has no cooldown.&lt;br /&gt;
*&#039;&#039;&#039;On the current turn&#039;&#039;&#039;:&lt;br /&gt;
**Physical and magical mitigations are boosted by +25%.&lt;br /&gt;
**25% [[Overcharge]] (one whole yellow pip) is consumed to recover 10% base health (requires 25%+ overcharge).&lt;br /&gt;
*&#039;&#039;&#039;On the following turn&#039;&#039;&#039;:&lt;br /&gt;
**Physical and magical mitigations are boosted by +25%.&lt;br /&gt;
| {{Keypress|D}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:focus_n.png]] | [[File:focus_a.png]]&lt;br /&gt;
| Use Focus command. Has no cooldown.&lt;br /&gt;
*&#039;&#039;&#039;On the current turn&#039;&#039;&#039;:&lt;br /&gt;
**Evade, Block, Parry and Resist&amp;lt;sup&amp;gt;?&amp;lt;/sup&amp;gt; reduced to 0% (-100% penalty). Monsters can still miss.&lt;br /&gt;
**25% [[Overcharge]] is consumed to recover 5% base mana (requires 25%+ overcharge).&lt;br /&gt;
*&#039;&#039;&#039;On the following turn&#039;&#039;&#039;:&lt;br /&gt;
**Magic Hit Chance/Spell Hit Chance is boosted by 100%?.&lt;br /&gt;
**Counter-resist is boosted by 50%.&lt;br /&gt;
| {{Keypress|F}}&lt;br /&gt;
|}&lt;br /&gt;
Pressing the {{Keypress|R}} hotkey will repeat the previously used action. This can be done multiple times in a row.&lt;br /&gt;
*Trying to attack a dead monster in this way will cause the message &amp;quot;Stop beating dead ponies.&amp;quot; to appear in the [[#Battle Log|battle log]].&lt;br /&gt;
After selecting and executing a command each living [[Monster Lab|monster]] may perform an attack, spell, or spirit attack. Most of the time this will result in the end of a turn, though sometimes certain abilities [[Action Speed|take longer to perform]] than others. In these cases some monsters may act a second time before the player can respond.&lt;br /&gt;
&lt;br /&gt;
==Targeting==&lt;br /&gt;
Enemies can be targeted by mouse clicking or &#039;&#039;&#039;keyboard&#039;s hotkeys {{Keypress|1}} through {{Keypress|0}}&#039;&#039;&#039; (either on the home row or number pad); {{Keypress|1}} corresponds to the [[File:mon_a.png]] through to {{Keypress|0}} for [[File:mon_i.png]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Criticals==&lt;br /&gt;
Physical and Magical attacks have a chance to perform a critical attack (crit) for both monsters and players, which deals bonus damage, as well as having a 100% chance to execute a [[weapon]]&#039;s or [[spell]]&#039;s innate procs. Does not affect procs granted by equipment [[suffixes]] or [[fighting style]]. An attack must succeed in both of its attack rolls and then succeed in an attack roll with half accuracy, capped at a 50% chance, to be a critical hit.&lt;br /&gt;
&lt;br /&gt;
Critical hits have the following properties:&lt;br /&gt;
*Player&#039;s damage (physical &amp;amp; magical) is boosted by +50%. This extra damage may be increased further by:&lt;br /&gt;
**Using the [[Spells#Supportive|Heartseeker]] spell for physical damage or the [[Spells#Supportive|Arcane Focus]] spell for magical damage.&lt;br /&gt;
**Using [[equipment]] with certain [[Prefixes]], [[Suffixes]], [[Charms]], or [[Abilities]].&lt;br /&gt;
*Critical hit damage can stack.&lt;br /&gt;
**On a successful crit, the attack roll is repeated with quarter accuracy, capped at a 25% chance, until failure or it reaches a x9 crit, which with a x1.5 base crit multiplier gives 1 + (0.5 * 9) = 5.5x damage.&lt;br /&gt;
&lt;br /&gt;
*Monsters have a fixed 20% crit damage bonus and crit rate.&lt;br /&gt;
&lt;br /&gt;
==Day of the Week==&lt;br /&gt;
During each day of the week damage [[Damage#Damage Reduction|Specific Mitigation]] for a [[damage type]] is temporarily decreased (both for the player and for monsters). Mitigation for the element is reduced by 10 points except for Friday&#039;s which is 5.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Day&lt;br /&gt;
!Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|Sunday || Holy&lt;br /&gt;
|-&lt;br /&gt;
|Monday || Dark&lt;br /&gt;
|-&lt;br /&gt;
|Tuesday || Fire&lt;br /&gt;
|-&lt;br /&gt;
|Wednesday || Cold&lt;br /&gt;
|-&lt;br /&gt;
|Thursday || Wind&lt;br /&gt;
|-&lt;br /&gt;
|Friday || All{{Fn|1}}&lt;br /&gt;
|-&lt;br /&gt;
|Saturday || Elec&lt;br /&gt;
|}&lt;br /&gt;
{{Fnb|1}}Friday&#039;s &#039;all&#039; damage bonus includes Void damage, as well as Slashing, Crushing, Piercing, and all elements listed on the table.&lt;br /&gt;
&lt;br /&gt;
==End of Round==&lt;br /&gt;
Rounds end in these cases:&lt;br /&gt;
*Player win (victorious) - after which the player may enter the next round in the battle series, until the final round where they will be ejected from the battle upon victory.&lt;br /&gt;
*Player defeat (dies) - after which the player will be ejected from the battle series with armor durability loss.&lt;br /&gt;
*Player flees - after which the player will be ejected from battle series, and if successful will have no penalties. Players may still be killed, unless they have the Yakety Sax [[Hath Perks|Hath Perk]]&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
[[File:battle-victor.png|200px|thumb|right|Player won current round.]]&lt;br /&gt;
Players are victorious when every spawned monster has been defeated (their health is reduced to 0).&lt;br /&gt;
&lt;br /&gt;
The player will be given a message to indicate their victory with the text:&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &amp;quot;You are victories!&amp;lt;br&amp;gt;You Gain [Amount] EXP&amp;lt;br&amp;gt;Continue [Battle mode]&amp;quot; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Clicking on Continue [Battle mode] or pressing {{Keypress|Spacebar}} will move the player onto the next round.&amp;lt;br&amp;gt;&lt;br /&gt;
Rewards for winning a round are:&lt;br /&gt;
*Specific amount of [[Experience Points]].&lt;br /&gt;
*Some [[credits]], [[items]] or [[equipment]] may be obtained as a drop from monsters.&lt;br /&gt;
Rewards for winning a battle series are:&lt;br /&gt;
*Specific amount of [[Credits]] (If Battle Mode was Arena, Ring of Blood or Grindfest).&lt;br /&gt;
*Some [[Equipment]] as a Clear Bonus (If Battle Mode was Arena, Ring of Blood, or The Tower).&lt;br /&gt;
*Chance to get [[Token]] of Blood or [[Token]] of Chaos (If Battle Mode was Arena or Ring of Blood).&lt;br /&gt;
*Chance to get 5 [[Soul Fragment| Soul Fragments]] (If Battle Mode was Random Encounter, and guaranteed at the end of each floor of The Tower).&lt;br /&gt;
*A random [[Charms|Charm]] (If Battle Mode was Item World).&lt;br /&gt;
*Any [[Items#Battle_Powerups|powerups]] held will be lost.&lt;br /&gt;
&lt;br /&gt;
Note: [[Stamina]] is slightly consumed at the end of every successfully cleared round; the amount consumed depends on player&#039;s existing amount of stamina (player with [[stamina#Effect|great]] stamina will lose stamina at double the normal rate). This cost is paid upfront for Item World challenges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;losing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Dying&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;dying&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Losing===&lt;br /&gt;
[[File:battle-end.png|200px|thumb|right|Player lose current round.]]&lt;br /&gt;
The player will lose the current round when his HP is reduced to 0 and [[Spells#Supportive|Spark of Life]] does not proc.&lt;br /&gt;
&lt;br /&gt;
The player will be given a message to indicate their losing with next text:&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &amp;quot;You have been defeated!&amp;lt;br&amp;gt;&lt;br /&gt;
The [Battle mode] has ended&amp;quot; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Penalties for losing current rounds are:&lt;br /&gt;
*Any progress made in a round will be lost. No [[credits]], [[EXP]], or drops are given for the incomplete round.&lt;br /&gt;
**The player will keep any [[proficiency]] points gained during the round.&lt;br /&gt;
*The player will lose a set percentage of [[condition]] on all [[equipment]] currently worn (depends on player&#039;s level). The loss of durability can be reduced to half with the Repair Bear Mk.4 [[Hath Perk]].&lt;br /&gt;
*Attached [[Pouches]] have a chance of being instantly destroyed, depending on the type, leaving the associated [[Charms]] exposed.&lt;br /&gt;
*Any [[Items#Battle_Powerups|powerups]] held will be lost.&lt;br /&gt;
*[[Monster_Lab|User-created monsters]] (besides the player&#039;s own) will gain a &amp;quot;Battle Won&amp;quot; during the round in which the player was killed and a &amp;quot;Killing Blow&amp;quot; if they were the monster that dealt the final hit that defeated the player.&lt;br /&gt;
&lt;br /&gt;
===Fleeing===&lt;br /&gt;
[[File:battle-flee.png|200px|thumb|right|Player run away from current round.]]&lt;br /&gt;
At any time the player may flee from the current round and leave the battle behind.&amp;lt;br&amp;gt;&lt;br /&gt;
To escape from battle the player should open his [[File:magic_n.png]] and select &amp;quot;Flee&amp;quot; from [[File:sbsel_skills_s.png]] list.&lt;br /&gt;
&lt;br /&gt;
The player will be given a message to indicate that they have successfully fled:&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &amp;quot;You have run away!&amp;lt;br&amp;gt;&lt;br /&gt;
You escape from the [Battle mode]&amp;quot; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Penalties for fleeing current rounds are:&lt;br /&gt;
*Any progress made in a round will be lost. No [[credits]], [[EXP]], or drops are given for the incomplete round.&lt;br /&gt;
**The player will keep any [[proficiency]] points gained during the round.&lt;br /&gt;
*Any [[Items#Battle_Powerups|powerups]] held will be lost.&lt;br /&gt;
*[[Monster_Lab|User-created monsters]] (besides the player&#039;s own) will gain a &amp;quot;Battle Won&amp;quot; during the round in which the player was fled.&lt;br /&gt;
&lt;br /&gt;
Note: Leaving a battle takes one [[tick]] (roughly 1-2 monster turns); in that time monsters &#039;&#039;&#039;can&#039;&#039;&#039; kill the player. The Yakety Sax [[Hath Perk]] allows players to leave the battle immediately.&lt;br /&gt;
&lt;br /&gt;
==Recovering==&lt;br /&gt;
*While out of combat MP, SP and health are fully recovered instantaneously.&lt;br /&gt;
&lt;br /&gt;
==Battle Window==&lt;br /&gt;
[[Image:battle_window.png|200px|thumb|The Battle window.]]&lt;br /&gt;
&lt;br /&gt;
===Player Side===&lt;br /&gt;
*&#039;&#039;&#039;Status Effects&#039;&#039;&#039;: All of the effects (mostly from [[Spells#Supportive|supportive spells]] or [[items]]) currently on the player. Status effects are ordered based on their remaining duration, with the effects closest to expiring placed to the far left after [[HentaiVerse_Settings#Auto-cast_Slots|auto-cast spells]]. Effects due to expire in 1 turn will blink. Hovering the cursor over any icons provides information about the effect.&lt;br /&gt;
*&#039;&#039;&#039;Health Points&#039;&#039;&#039;: If this is reduced to 0 the player [[#Losing|loses]]. Health can be restored in battle via [[Items#Restoratives|restorative items]] or [[Spells#Curative|healing spells]]. Will turn dark green if Spark of Life is active and has sufficient Spirit Points to proc. Will flash red at 35%.&lt;br /&gt;
*&#039;&#039;&#039;Mana Points&#039;&#039;&#039;: Used to cast [[spells]].&lt;br /&gt;
*&#039;&#039;&#039;Spirit Points&#039;&#039;&#039;: Used for [[Spirit Stance]] and as a cost to proc certain [[Spells#Supportive|supportive spells]].&lt;br /&gt;
*&#039;&#039;&#039;Overcharge Gauge&#039;&#039;&#039;: Used for [[Spirit Stance]], [[Defend]], [[Focus]] and [[Skills#Fighting_Skills|fighting skills]].&lt;br /&gt;
*&#039;&#039;&#039;[[HentaiVerse_Settings#Quickbar_Slots|Quick-cast Bar]]&#039;&#039;&#039;: Buttons for executing [[spells]] or [[skills]]; can be adjusted in the [[settings]] area.&lt;br /&gt;
&lt;br /&gt;
===Battle Log===&lt;br /&gt;
[[File:log.png|200px|thumb|right|Example of log and drops.]]&lt;br /&gt;
A log of all the events during the battle. Only shows the last 100 lines.&lt;br /&gt;
&lt;br /&gt;
When a battle starts, the system prints information about the battle, which includes the type of battle, the current round (if in a multi-round battle series such as the [[Arena]]), and monsters&#039; spawn information.&lt;br /&gt;
&lt;br /&gt;
Monsters&#039; spawn information contains the following:&lt;br /&gt;
*&#039;&#039;&#039;MID&#039;&#039;&#039;: The monster&#039;s ID number. The monster&#039;s name is also listed in parentheses.&lt;br /&gt;
*&#039;&#039;&#039;LV&#039;&#039;&#039;: The monster&#039;s level.&lt;br /&gt;
*&#039;&#039;&#039;HP&#039;&#039;&#039;: The monster&#039;s starting health.&lt;br /&gt;
&lt;br /&gt;
====Log Colors For Drops====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Color&lt;br /&gt;
!Drops&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Equipment]], and [[The_Forge#Materials|materials]] from [[HentaiVerse_Settings#Auto-Sell_.2F_Auto-Salvage|Auto-Salvaging]] and [[Isekai]] drops&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#A89000&amp;quot;&amp;gt;Gold&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Credits]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00B000&amp;quot;&amp;gt;Light Green&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Restoratives]], [[Scrolls]], [[Infusions]], [[Special Items]], and [[Shards]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#254117&amp;quot;&amp;gt;Dark Green&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Tokens]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#489EFF&amp;quot;&amp;gt;Cyan&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Food]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;Blue&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Artifacts]] and [[Collectables]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#461B7E&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Trophies]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#BA05B4&amp;quot;&amp;gt;Magenta&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Crystals]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While [[Credit]] drops are shown in the log the player&#039;s amount will only update after the battle series has ended.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Monster Side===&lt;br /&gt;
Each monster has its own row with the following:&lt;br /&gt;
*&#039;&#039;&#039;Monster Letter&#039;&#039;&#039; [[Image:mon_a.png]]: Refers to the monster&#039;s position for targeting purposes.&lt;br /&gt;
*&#039;&#039;&#039;Monster Level&#039;&#039;&#039;: Equal to player&#039;s [[level]].&lt;br /&gt;
*&#039;&#039;&#039;Monster Color&#039;&#039;&#039;: Indicates the monster&#039;s class/rarity.&lt;br /&gt;
**&#039;&#039;&#039;No color&#039;&#039;&#039; = Ordinary (Common; all [[Monster Lab|player created monsters]] are of this class)&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#E6CCA3&amp;quot;&amp;gt;&#039;&#039;&#039;Orange&#039;&#039;&#039;&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Boss|Boss]]&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#DBA8A0&amp;quot;&amp;gt;&#039;&#039;&#039;Red&#039;&#039;&#039;&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Legendaries|Schoolgirl]]&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#A989A5&amp;quot;&amp;gt;&#039;&#039;&#039;Purple&#039;&#039;&#039;&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Gods|God]]&lt;br /&gt;
*&#039;&#039;&#039;[[Monster_Stats#Points|Monster HP]]&#039;&#039;&#039;: If reduced to 0 the monster is dead and can no longer take any action. If all monsters&#039; health are reduced to 0 the player is victorious in the battle round.&lt;br /&gt;
*&#039;&#039;&#039;[[Monster_Stats#Points|Monster MP]]&#039;&#039;&#039;: Monsters can potentially use their magic attacks when they have at least 50% mana.&lt;br /&gt;
*&#039;&#039;&#039;[[Monster_Stats#Points|Monster SP]]&#039;&#039;&#039;: Only monsters with a PL of 400+ or Boss-class or higher monsters have these. Monsters can potentially use their spirit attack when they have 100% spirit.&lt;br /&gt;
*&#039;&#039;&#039;Status Effects&#039;&#039;&#039;: The status effects (usually from [[Spells#Deprecating_Magic|deprecating spells]]) with which the monster is afflicted. Status effects are ordered based on their remaining duration, with the effects closest to expiring placed to the far left. Effects that are due to expire in 1 turn will blink. Hovering the cursor over an icon provides information on the effect. Up to 6 effects can be shown although more can be active.&lt;br /&gt;
**See [[Enemy Procs|here]] for a list of known &#039;&#039;beneficial&#039;&#039; status effects.&lt;br /&gt;
&lt;br /&gt;
===Spawning Pattern===&lt;br /&gt;
*[[Monster Lab|Custom Monsters]] are picked according to [[Monster_Lab#Monster_PL_vs._Player_Level|their Power Level vs. the player&#039;s level]].&lt;br /&gt;
*Any given [[Monster Lab|custom monster]] won&#039;t appear more than once every ten rounds (roughly).&lt;br /&gt;
*Monsters of the same class (species) will tend to appear together. It is not possible to face more than 4 different classes of monsters in a single round.&lt;br /&gt;
*Only 1 [[Monster Lab|custom monster]] per owner may spawn per round.&lt;br /&gt;
&lt;br /&gt;
==Battle Modes==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!width=54px|# of rounds&lt;br /&gt;
!Drop Conditions&lt;br /&gt;
![[Difficulty|Monster damage multiplier]]&lt;br /&gt;
!width=84px|[[EXP]] Mod&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Random Encounter]] || 1 || &lt;br /&gt;
*Overall chance bonus&lt;br /&gt;
*[[Soul Fragment]] chance&lt;br /&gt;
*3x [[credits]]&lt;br /&gt;
|| Normal || 5x || Can be triggered once per 30 minutes, up to 24 times per day&lt;br /&gt;
|-&lt;br /&gt;
|[[Arena]] || 5 - 100 || Guaranteed [[equipment]] drop (Tier 1-7 [[trophy]]) || Higher [[challenge]]s have more high-class monsters || 1x - 3x ||&lt;br /&gt;
*Higher [[challenge]]s require clearing the previous ones&lt;br /&gt;
*[[Level]] requirements&lt;br /&gt;
|-&lt;br /&gt;
|[[Ring of Blood]] || 1 || Guaranteed [[equipment]] drop || Only face [[HentaiVerse_Bestiary#Boss|boss-class]] or higher monsters ||rowspan=&amp;quot;4&amp;quot;| 1x ||&lt;br /&gt;
*Costs [[Items#Tokens|Tokens of Blood]] to enter&lt;br /&gt;
*[[Level]] requirements&lt;br /&gt;
|-&lt;br /&gt;
|[[Grindfest]] || 1,000 || ¼ [[credits]]. Additional chance to get [[crystal]] drops || 50%? to start, increases by .4%? each round || [[Crystal]] drop multiplier&lt;br /&gt;
|-&lt;br /&gt;
|[[Item World]] || 5 - 30 || ¼ [[credits]] || 100% to start, increases by 1% each round || For farming [[Charms]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Tower]]&lt;br /&gt;
|5-50&lt;br /&gt;
|&lt;br /&gt;
*Guaranteed [[equipment]] drop (Tier 1-7 [[trophy]])&lt;br /&gt;
*10 [[Soul Fragment|Soul Fragments]]&lt;br /&gt;
|100% to start, increases by 2% each round&lt;br /&gt;
|For increasing rank in [[Isekai|Isekai Mode]]. Not available in persistent.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Crystals will not drop in Grindfest while in Isekai Mode.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Settings]] - Options for difficulty, the quick-cast bar, and auto-cast spells.&lt;br /&gt;
*[[HentaiVerse Hotkeys]]&lt;br /&gt;
&lt;br /&gt;
{{HVGameNavEnd}}&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Battles&amp;diff=64926</id>
		<title>Battles</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Battles&amp;diff=64926"/>
		<updated>2026-08-06T19:52:00Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: Update to version 91. Focus&amp;#039; effects need investigating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{HVGameNavStart&lt;br /&gt;
|toponly=yes&lt;br /&gt;
}}Battles in the [[HentaiVerse]] are where players can fight against [[Monster Lab|monsters]] in order to gain [[Experience]], [[Proficiency]], [[Items]], [[Equipment]], and [[Credits]].&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
*Battles are initiated by the player entering one of the [[#Battle Modes|battle modes]] manually or via [[Random Encounter]]s while browsing the E-Hentai [[galleries]].&lt;br /&gt;
*Each battle will spawn up to 10 [[Monster Lab|monsters]] to fight. In [[Random Encounter]]s low-levelled players will face fewer monsters.&lt;br /&gt;
*The player always acts first.&lt;br /&gt;
*The [[difficulty]] setting may be adjusted at any time outside of battle.&lt;br /&gt;
*The player may [[#Fleeing|flee]] from battle to prevent defeat.&lt;br /&gt;
&lt;br /&gt;
==Terms==&lt;br /&gt;
*A &amp;quot;turn&amp;quot; refers to a single action taken by the player (attacking, using [[spell]]s, using [[item]]s, etc.).&lt;br /&gt;
*A &amp;quot;round&amp;quot; refers to a fight with monsters that ends once they are [[#Victory|defeated]] (or the player [[#Fleeing|flees]]/[[#Losing|dies]]).&lt;br /&gt;
*A &amp;quot;battle series&amp;quot; refers to a set of rounds that last until completed (or the player [[#Fleeing|flees]]/[[#Losing|dies]]).&lt;br /&gt;
**e.g. The &amp;quot;First Blood&amp;quot; [[Arena]] challenge is a battle series with 5 rounds. [[Random Encounter]]s and [[Ring of Blood]] challenges consist of only 1 round.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
When it is the player&#039;s turn they may choose from 7 different actions:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Action&lt;br /&gt;
! Description&lt;br /&gt;
! Hotkey&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:attack_n.png]] | [[File:attack_s.png]]&lt;br /&gt;
| Basic physical attack, applies the physical attack stats against the target&#039;s physical defense stats.&lt;br /&gt;
| {{Keypress|Q}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:magic_n.png]]&amp;lt;br&amp;gt;[[File:magic_s.png]]&lt;br /&gt;
| [[File:sbsel_skills_s.png]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Prompts the player to select a [[skill]] / [[spell]] to use.&lt;br /&gt;
&lt;br /&gt;
*Any [[skill]]/[[spell]] on cooldown will have its name and [[HentaiVerse_Settings#Quickbar_Slots|quickcast]] icon grayed/faded out.&lt;br /&gt;
Players can put spells/skills they constantly use in one of the [[HentaiVerse_Settings#Quickbar_Slots|quick-cast slots]]. Spells/skills can be selected via clicking and can be selected using the hotkeys {{Keypress|Alt}} + {{Keypress|1}} through {{Keypress|Alt}} + {{Keypress|0}} (corresponding to the quickslot placement). These slots are linked to the player&#039;s [[Persona]] and will be blank when switching to a new persona for the first time.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Keypress|W}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sbsel_spells_s.png]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:items_n.png]] | [[File:items_s.png]]&lt;br /&gt;
| Prompts the player to use one of their [[Battle Items]]. To use that action, players must [http://hentaiverse.org/?s=Character&amp;amp;ss=it move] items from their [[Character Menu#Items|Inventory]] to one of the Battle Item slot beforehand. By default every player has five Battle Items slots; this amount may be increased via [[Training]]. Using [[items]] is a free action; monsters cannot attack for that turn. Items have various cooldowns once consumed.&lt;br /&gt;
| {{Keypress|E}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:spirit_n.png]] | [[File:spirit_a.png]]&lt;br /&gt;
| Toggles [[Spirit Stance]]. Can be toggled on once a player has at least 50 units of [[Overcharge]] and consumes one SP and 10% Overcharge per round.&lt;br /&gt;
*&#039;&#039;&#039;On the current turn&#039;&#039;&#039;: &lt;br /&gt;
**Physical damage is boosted by +100%.&lt;br /&gt;
**Mana cost is reduced by 25%.&lt;br /&gt;
**Will automatically toggle off if Overcharge &amp;lt;= 20 units at the end of the turn.&lt;br /&gt;
| {{Keypress|S}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:defend_n.png]] | [[File:defend_a.png]]&lt;br /&gt;
| Use Defend command. Has no cooldown.&lt;br /&gt;
*&#039;&#039;&#039;On the current turn&#039;&#039;&#039;:&lt;br /&gt;
**Physical and magical mitigations are boosted by +25%.&lt;br /&gt;
**25% [[Overcharge]] (one whole yellow pip) is consumed to recover 10% base health (requires 25%+ overcharge).&lt;br /&gt;
*&#039;&#039;&#039;On the following turn&#039;&#039;&#039;:&lt;br /&gt;
**Physical and magical mitigations are boosted by +25%.&lt;br /&gt;
| {{Keypress|D}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:focus_n.png]] | [[File:focus_a.png]]&lt;br /&gt;
| Use Focus command. Has no cooldown.&lt;br /&gt;
*&#039;&#039;&#039;On the current turn&#039;&#039;&#039;:&lt;br /&gt;
**Evade, Block, Parry and Resist&amp;lt;sup&amp;gt;?&amp;lt;/sup&amp;gt; reduced to 0% (-100% penalty). Monsters can still miss.&lt;br /&gt;
**25% [[Overcharge]] is consumed to recover 5% base mana (requires 25%+ overcharge).&lt;br /&gt;
*&#039;&#039;&#039;On the following turn&#039;&#039;&#039;:&lt;br /&gt;
**Magic Hit Chance/Spell Hit Chance is boosted by 100%?.&lt;br /&gt;
**Counter-resist is boosted by 50%.&lt;br /&gt;
| {{Keypress|F}}&lt;br /&gt;
|}&lt;br /&gt;
Pressing the {{Keypress|R}} hotkey will repeat the previously used action. This can be done multiple times in a row.&lt;br /&gt;
*Trying to attack a dead monster in this way will cause the message &amp;quot;Stop beating dead ponies.&amp;quot; to appear in the [[#Battle Log|battle log]].&lt;br /&gt;
After selecting and executing a command each living [[Monster Lab|monster]] may perform an attack, spell, or spirit attack. Most of the time this will result in the end of a turn, though sometimes certain abilities [[Action Speed|take longer to perform]] than others. In these cases some monsters may act a second time before the player can respond.&lt;br /&gt;
&lt;br /&gt;
==Targeting==&lt;br /&gt;
Enemies can be targeted by mouse clicking or &#039;&#039;&#039;keyboard&#039;s hotkeys {{Keypress|1}} through {{Keypress|0}}&#039;&#039;&#039; (either on the home row or number pad); {{Keypress|1}} corresponds to the [[File:mon_a.png]] through to {{Keypress|0}} for [[File:mon_i.png]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Criticals==&lt;br /&gt;
Physical and Magical attacks have a chance to perform a critical attack (crit) for both monsters and players, which deals bonus damage, as well as having a 100% chance to execute a [[weapon]]&#039;s or [[spell]]&#039;s innate procs. Does not affect procs granted by equipment [[suffixes]] or [[fighting style]]. An attack must succeed in both of its attack rolls and then succeed in an attack roll with half accuracy, capped at a 50% chance, to be a critical hit.&lt;br /&gt;
&lt;br /&gt;
Critical hits have the following properties:&lt;br /&gt;
*Player&#039;s damage (physical &amp;amp; magical) is boosted by +50%. This extra damage may be increased further by:&lt;br /&gt;
**Using the [[Spells#Supportive|Heartseeker]] spell for physical damage or the [[Spells#Supportive|Arcane Focus]] spell for magical damage.&lt;br /&gt;
**Using [[equipment]] with certain [[Prefixes]], [[Suffixes]], [[Charms]], or [[Abilities]].&lt;br /&gt;
*Critical hit damage can stack.&lt;br /&gt;
**On a successful crit, the attack roll is repeated with quarter accuracy, capped at a 25% chance, until failure or it reaches a x9 crit, which with a x1.5 base crit multiplier gives 1 + (0.5 * 9) = 5.5x damage.&lt;br /&gt;
&lt;br /&gt;
*Monsters have a fixed 20% crit damage bonus and crit rate.&lt;br /&gt;
&lt;br /&gt;
==Day of the Week==&lt;br /&gt;
During each day of the week damage [[Damage#Damage Reduction|Specific Mitigation]] for a [[damage type]] is temporarily decreased (both for the player and for monsters). Mitigation for the element is reduced by 10 points except for Friday&#039;s which is 5.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Day&lt;br /&gt;
!Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|Sunday || Holy&lt;br /&gt;
|-&lt;br /&gt;
|Monday || Dark&lt;br /&gt;
|-&lt;br /&gt;
|Tuesday || Fire&lt;br /&gt;
|-&lt;br /&gt;
|Wednesday || Cold&lt;br /&gt;
|-&lt;br /&gt;
|Thursday || Wind&lt;br /&gt;
|-&lt;br /&gt;
|Friday || All{{Fn|1}}&lt;br /&gt;
|-&lt;br /&gt;
|Saturday || Elec&lt;br /&gt;
|}&lt;br /&gt;
{{Fnb|1}}Friday&#039;s &#039;all&#039; damage bonus includes Void damage, as well as Slashing, Crushing, Piercing, and all elements listed on the table.&lt;br /&gt;
&lt;br /&gt;
==End of Round==&lt;br /&gt;
Rounds end in these cases:&lt;br /&gt;
*Player win (victorious) - after which the player may enter the next round in the battle series, until the final round where they will be ejected from the battle upon victory.&lt;br /&gt;
*Player defeat (dies) - after which the player will be ejected from the battle series with armor durability loss.&lt;br /&gt;
*Player flees - after which the player will be ejected from battle series, and if successful will have no penalties. Players may still be killed, unless they have the Yakety Sax [[Hath Perks|Hath Perk]]&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
[[File:battle-victor.png|200px|thumb|right|Player won current round.]]&lt;br /&gt;
Players are victorious when every spawned monster has been defeated (their health is reduced to 0).&lt;br /&gt;
&lt;br /&gt;
The player will be given a message to indicate their victory with the text:&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &amp;quot;You are victories!&amp;lt;br&amp;gt;You Gain [Amount] EXP&amp;lt;br&amp;gt;Continue [Battle mode]&amp;quot; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Clicking on Continue [Battle mode] or pressing {{Keypress|Spacebar}} will move the player onto the next round.&amp;lt;br&amp;gt;&lt;br /&gt;
Rewards for winning a round are:&lt;br /&gt;
*Specific amount of [[Experience Points]].&lt;br /&gt;
*Some [[credits]], [[items]] or [[equipment]] may be obtained as a drop from monsters.&lt;br /&gt;
Rewards for winning a battle series are:&lt;br /&gt;
*Specific amount of [[Credits]] (If Battle Mode was Arena, Ring of Blood or Grindfest).&lt;br /&gt;
*Some [[Equipment]] as a Clear Bonus (If Battle Mode was Arena, Ring of Blood, or The Tower).&lt;br /&gt;
*Chance to get [[Token]] of Blood or [[Token]] of Chaos (If Battle Mode was Arena or Ring of Blood).&lt;br /&gt;
*Chance to get 5 [[Soul Fragment| Soul Fragments]] (If Battle Mode was Random Encounter, and guaranteed at the end of each floor of The Tower).&lt;br /&gt;
*A random [[Charms|Charm]] (If Battle Mode was Item World).&lt;br /&gt;
*Any [[Items#Battle_Powerups|powerups]] held will be lost.&lt;br /&gt;
&lt;br /&gt;
Note: [[Stamina]] is slightly consumed at the end of every successfully cleared round; the amount consumed depends on player&#039;s existing amount of stamina (player with [[stamina#Effect|great]] stamina will lose stamina at double the normal rate). This cost is paid upfront for Item World challenges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;losing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Dying&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;dying&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Losing===&lt;br /&gt;
[[File:battle-end.png|200px|thumb|right|Player lose current round.]]&lt;br /&gt;
The player will lose the current round when his HP is reduced to 0 and [[Spells#Supportive|Spark of Life]] does not proc.&lt;br /&gt;
&lt;br /&gt;
The player will be given a message to indicate their losing with next text:&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &amp;quot;You have been defeated!&amp;lt;br&amp;gt;&lt;br /&gt;
The [Battle mode] has ended&amp;quot; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Penalties for losing current rounds are:&lt;br /&gt;
*Any progress made in a round will be lost. No [[credits]], [[EXP]], or drops are given for the incomplete round.&lt;br /&gt;
**The player will keep any [[proficiency]] points gained during the round.&lt;br /&gt;
*The player will lose a set percentage of [[condition]] on all [[equipment]] currently worn (depends on player&#039;s level). The loss of durability can be reduced to half with the Repair Bear Mk.4 [[Hath Perk]].&lt;br /&gt;
*Attached [[Pouches]] have a chance of being instantly destroyed, depending on the type, leaving the associated [[Charms]] exposed.&lt;br /&gt;
*Any [[Items#Battle_Powerups|powerups]] held will be lost.&lt;br /&gt;
*[[Monster_Lab|User-created monsters]] (besides the player&#039;s own) will gain a &amp;quot;Battle Won&amp;quot; during the round in which the player was killed and a &amp;quot;Killing Blow&amp;quot; if they were the monster that dealt the final hit that defeated the player.&lt;br /&gt;
&lt;br /&gt;
===Fleeing===&lt;br /&gt;
[[File:battle-flee.png|200px|thumb|right|Player run away from current round.]]&lt;br /&gt;
At any time the player may flee from the current round and leave the battle behind.&amp;lt;br&amp;gt;&lt;br /&gt;
To escape from battle the player should open his [[File:magic_n.png]] and select &amp;quot;Flee&amp;quot; from [[File:sbsel_skills_s.png]] list.&lt;br /&gt;
&lt;br /&gt;
The player will be given a message to indicate that they have successfully fled:&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &amp;quot;You have run away!&amp;lt;br&amp;gt;&lt;br /&gt;
You escape from the [Battle mode]&amp;quot; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Penalties for fleeing current rounds are:&lt;br /&gt;
*Any progress made in a round will be lost. No [[credits]], [[EXP]], or drops are given for the incomplete round.&lt;br /&gt;
**The player will keep any [[proficiency]] points gained during the round.&lt;br /&gt;
*Any [[Items#Battle_Powerups|powerups]] held will be lost.&lt;br /&gt;
*[[Monster_Lab|User-created monsters]] (besides the player&#039;s own) will gain a &amp;quot;Battle Won&amp;quot; during the round in which the player was fled.&lt;br /&gt;
&lt;br /&gt;
Note: Leaving a battle takes one [[tick]] (roughly 1-2 monster turns); in that time monsters &#039;&#039;&#039;can&#039;&#039;&#039; kill the player. The Yakety Sax [[Hath Perk]] allows players to leave the battle immediately.&lt;br /&gt;
&lt;br /&gt;
==Recovering==&lt;br /&gt;
*While out of combat MP, SP and health are fully recovered instantaneously.&lt;br /&gt;
&lt;br /&gt;
==Battle Window==&lt;br /&gt;
[[Image:battle_window.png|200px|thumb|The Battle window.]]&lt;br /&gt;
&lt;br /&gt;
===Player Side===&lt;br /&gt;
*&#039;&#039;&#039;Status Effects&#039;&#039;&#039;: All of the effects (mostly from [[Spells#Supportive|supportive spells]] or [[items]]) currently on the player. Status effects are ordered based on their remaining duration, with the effects closest to expiring placed to the far left after [[HentaiVerse_Settings#Auto-cast_Slots|auto-cast spells]]. Effects due to expire in 1 turn will blink. Hovering the cursor over any icons provides information about the effect.&lt;br /&gt;
*&#039;&#039;&#039;Health Points&#039;&#039;&#039;: If this is reduced to 0 the player [[#Losing|loses]]. Health can be restored in battle via [[Items#Restoratives|restorative items]] or [[Spells#Curative|healing spells]]. Will turn dark green if Spark of Life is active and has sufficient Spirit Points to proc. Will flash red at 35%.&lt;br /&gt;
*&#039;&#039;&#039;Mana Points&#039;&#039;&#039;: Used to cast [[spells]].&lt;br /&gt;
*&#039;&#039;&#039;Spirit Points&#039;&#039;&#039;: Used for [[Spirit Stance]] and as a cost to proc certain [[Spells#Supportive|supportive spells]].&lt;br /&gt;
*&#039;&#039;&#039;Overcharge Gauge&#039;&#039;&#039;: Used for [[Spirit Stance]], [[Defend]], [[Focus]] and [[Skills#Fighting_Skills|fighting skills]].&lt;br /&gt;
*&#039;&#039;&#039;[[HentaiVerse_Settings#Quickbar_Slots|Quick-cast Bar]]&#039;&#039;&#039;: Buttons for executing [[spells]] or [[skills]]; can be adjusted in the [[settings]] area.&lt;br /&gt;
&lt;br /&gt;
===Battle Log===&lt;br /&gt;
[[File:log.png|200px|thumb|right|Example of log and drops.]]&lt;br /&gt;
A log of all the events during the battle. Only shows the last 100 lines.&lt;br /&gt;
&lt;br /&gt;
When a battle starts, the system prints information about the battle, which includes the type of battle, the current round (if in a multi-round battle series such as the [[Arena]]), and monsters&#039; spawn information.&lt;br /&gt;
&lt;br /&gt;
Monsters&#039; spawn information contains the following:&lt;br /&gt;
*&#039;&#039;&#039;MID&#039;&#039;&#039;: The monster&#039;s ID number. The monster&#039;s name is also listed in parentheses.&lt;br /&gt;
*&#039;&#039;&#039;LV&#039;&#039;&#039;: The monster&#039;s level.&lt;br /&gt;
*&#039;&#039;&#039;HP&#039;&#039;&#039;: The monster&#039;s starting health.&lt;br /&gt;
&lt;br /&gt;
====Log Colors For Drops====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Color&lt;br /&gt;
!Drops&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Equipment]], and [[The_Forge#Materials|materials]] from [[HentaiVerse_Settings#Auto-Sell_.2F_Auto-Salvage|Auto-Salvaging]] and [[Isekai]] drops&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#A89000&amp;quot;&amp;gt;Gold&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Credits]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00B000&amp;quot;&amp;gt;Light Green&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Restoratives]], [[Scrolls]], [[Infusions]], [[Special Items]], and [[Shards]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#254117&amp;quot;&amp;gt;Dark Green&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Tokens]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#489EFF&amp;quot;&amp;gt;Cyan&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Food]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;Blue&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Artifacts]] and [[Collectables]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#461B7E&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Trophies]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#BA05B4&amp;quot;&amp;gt;Magenta&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Crystals]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While [[Credit]] drops are shown in the log the player&#039;s amount will only update after the battle series has ended.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Monster Side===&lt;br /&gt;
Each monster has its own row with the following:&lt;br /&gt;
*&#039;&#039;&#039;Monster Letter&#039;&#039;&#039; [[Image:mon_a.png]]: Refers to the monster&#039;s position for targeting purposes.&lt;br /&gt;
*&#039;&#039;&#039;Monster Level&#039;&#039;&#039;: Equal to player&#039;s [[level]].&lt;br /&gt;
*&#039;&#039;&#039;Monster Color&#039;&#039;&#039;: Indicates the monster&#039;s class/rarity.&lt;br /&gt;
**&#039;&#039;&#039;No color&#039;&#039;&#039; = Ordinary (Common; all [[Monster Lab|player created monsters]] are of this class)&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#E6CCA3&amp;quot;&amp;gt;&#039;&#039;&#039;Orange&#039;&#039;&#039;&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Boss|Boss]]&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#DBA8A0&amp;quot;&amp;gt;&#039;&#039;&#039;Red&#039;&#039;&#039;&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Legendaries|Schoolgirl]]&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#A989A5&amp;quot;&amp;gt;&#039;&#039;&#039;Purple&#039;&#039;&#039;&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Gods|God]]&lt;br /&gt;
*&#039;&#039;&#039;[[Monster_Stats#Points|Monster HP]]&#039;&#039;&#039;: If reduced to 0 the monster is dead and can no longer take any action. If all monsters&#039; health are reduced to 0 the player is victorious in the battle round.&lt;br /&gt;
*&#039;&#039;&#039;[[Monster_Stats#Points|Monster MP]]&#039;&#039;&#039;: Monsters can potentially use their magic attacks when they have at least 50% mana.&lt;br /&gt;
*&#039;&#039;&#039;[[Monster_Stats#Points|Monster SP]]&#039;&#039;&#039;: Only monsters with a PL of 400+ or Boss-class or higher monsters have these. Monsters can potentially use their spirit attack when they have 100% spirit.&lt;br /&gt;
*&#039;&#039;&#039;Status Effects&#039;&#039;&#039;: The status effects (usually from [[Spells#Deprecating_Magic|deprecating spells]]) with which the monster is afflicted. Status effects are ordered based on their remaining duration, with the effects closest to expiring placed to the far left. Effects that are due to expire in 1 turn will blink. Hovering the cursor over an icon provides information on the effect. Up to 6 effects can be shown although more can be active.&lt;br /&gt;
**See [[Enemy Procs|here]] for a list of known &#039;&#039;beneficial&#039;&#039; status effects.&lt;br /&gt;
&lt;br /&gt;
===Spawning Pattern===&lt;br /&gt;
*[[Monster Lab|Custom Monsters]] are picked according to [[Monster_Lab#Monster_PL_vs._Player_Level|their Power Level vs. the player&#039;s level]].&lt;br /&gt;
*Any given [[Monster Lab|custom monster]] won&#039;t appear more than once every ten rounds (roughly).&lt;br /&gt;
*Monsters of the same class (species) will tend to appear together. It is not possible to face more than 4 different classes of monsters in a single round.&lt;br /&gt;
*Only 1 [[Monster Lab|custom monster]] per owner may spawn per round.&lt;br /&gt;
&lt;br /&gt;
==Battle Modes==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!width=54px|# of rounds&lt;br /&gt;
!Drop Conditions&lt;br /&gt;
![[Difficulty|Monster damage multiplier]]&lt;br /&gt;
!width=84px|[[EXP]] Mod&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Random Encounter]] || 1 || &lt;br /&gt;
*Overall chance bonus&lt;br /&gt;
*[[Soul Fragment]] chance&lt;br /&gt;
*3x [[credits]]&lt;br /&gt;
|| Normal || 5x || Can be triggered once per 30 minutes, up to 24 times per day&lt;br /&gt;
|-&lt;br /&gt;
|[[Arena]] || 5 - 100 || Guaranteed [[equipment]] drop (Tier 1-7 [[trophy]]) || Higher [[challenge]]s have more high-class monsters || 1x - 3x ||&lt;br /&gt;
*Higher [[challenge]]s require clearing the previous ones&lt;br /&gt;
*[[Level]] requirements&lt;br /&gt;
|-&lt;br /&gt;
|[[Ring of Blood]] || 1 || Guaranteed [[equipment]] drop || Only face [[HentaiVerse_Bestiary#Boss|boss-class]] or higher monsters ||rowspan=&amp;quot;4&amp;quot;| 1x ||&lt;br /&gt;
*Costs [[Items#Tokens|Tokens of Blood]] to enter&lt;br /&gt;
*[[Level]] requirements&lt;br /&gt;
|-&lt;br /&gt;
|[[Grindfest]] || 1,000 || ¼ [[credits]]. Additional chance to get [[crystal]] drops || 50%? to start, increases by .4%? each round || [[Crystal]] drop multiplier&lt;br /&gt;
|-&lt;br /&gt;
|[[Item World]] || 5 - 30 || ¼ [[credits]] || 100% to start, increases by 1% each round || For increasing [[equipment]] [[potency]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Tower]]&lt;br /&gt;
|5-50&lt;br /&gt;
|&lt;br /&gt;
*Guaranteed [[equipment]] drop (Tier 1-7 [[trophy]])&lt;br /&gt;
*10 [[Soul Fragment|Soul Fragments]]&lt;br /&gt;
|100% to start, increases by 2% each round&lt;br /&gt;
|For increasing rank in [[Isekai|Isekai Mode]]. Not available in persistent.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Crystals will not drop in Grindfest while in Isekai Mode.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Settings]] - Options for difficulty, the quick-cast bar, and auto-cast spells.&lt;br /&gt;
*[[HentaiVerse Hotkeys]]&lt;br /&gt;
&lt;br /&gt;
{{HVGameNavEnd}}&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=User:Namae56709&amp;diff=64925</id>
		<title>User:Namae56709</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=User:Namae56709&amp;diff=64925"/>
		<updated>2026-08-06T18:11:53Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: Update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Investigating the [[HentaiVerse]]. I am most easily reached via [[MoogleMail]].&lt;br /&gt;
==Useful links for HV players==&lt;br /&gt;
*A listing of all HV pages [[:Category:HentaiVerse]]&lt;br /&gt;
These pages are relevant but not directly involving HV so aren&#039;t in the above category.&lt;br /&gt;
*[[Contests]]&lt;br /&gt;
*[[Donation]]&lt;br /&gt;
*[[E-Hentai Forums]]&lt;br /&gt;
*[[How Gay Is It]]&lt;br /&gt;
*[[My Home]]&lt;br /&gt;
*[[Snowflake]]&lt;br /&gt;
*[[Toplists]]&lt;br /&gt;
*[[Translating EHWiki]]&lt;br /&gt;
&lt;br /&gt;
==Useful for me==&lt;br /&gt;
*[[Proofreading]]&lt;br /&gt;
*[[Wiki Formatting]]&lt;br /&gt;
&lt;br /&gt;
==To-do list==&lt;br /&gt;
*&amp;lt;s&amp;gt;Check every page about the hentaiverse is in the hentaiverse category&amp;lt;/s&amp;gt;&lt;br /&gt;
*Verify the following pages are correct and up-to-date&lt;br /&gt;
**&amp;lt;s&amp;gt;A Dance with Dragons&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;A Rolling Stone&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Abilities&amp;lt;/s&amp;gt;&lt;br /&gt;
**Acronyms&lt;br /&gt;
**&amp;lt;s&amp;gt;Action Speed&amp;lt;/s&amp;gt;-Assuming Nezu&#039;s research is still valid. Burden effects need investigating.&lt;br /&gt;
**&amp;lt;s&amp;gt;Arena&amp;lt;/s&amp;gt;-Need to investigate clear bonuses.&lt;br /&gt;
**&amp;lt;s&amp;gt;Bans&amp;lt;/s&amp;gt;&lt;br /&gt;
**Battles&lt;br /&gt;
**Battle/GrindFest&lt;br /&gt;
**Battle/Item World&lt;br /&gt;
**Battle/Ring of Blood&lt;br /&gt;
**Battle/The Arena&lt;br /&gt;
**Bazaar&lt;br /&gt;
**Bazaar/Armor Lottery&lt;br /&gt;
**Bazaar/Item Shop&lt;br /&gt;
**Bazaar/Monster Lab&lt;br /&gt;
**Bazaar/MoogleMail&lt;br /&gt;
**Bazaar/The Armory/etc/etc&lt;br /&gt;
**Bazaar/The Market&lt;br /&gt;
**Bazaar/The Shrine&lt;br /&gt;
**Bazaar/Weapon Lottery&lt;br /&gt;
**Burden&lt;br /&gt;
**Character/Abilities&lt;br /&gt;
**Character/Character&lt;br /&gt;
**Character/Equipment&lt;br /&gt;
**Character/Item Inventory&lt;br /&gt;
**Character/Settings&lt;br /&gt;
**Character/Training&lt;br /&gt;
**Character Menu&lt;br /&gt;
**Character Stats&lt;br /&gt;
**Credits&lt;br /&gt;
**Currency&lt;br /&gt;
**Damage&lt;br /&gt;
**Damage Types&lt;br /&gt;
**Dark Skies&lt;br /&gt;
**Dawn of a New Day&lt;br /&gt;
**Detailed Equip Characteristics&lt;br /&gt;
**Dreamfall&lt;br /&gt;
**End of Days&lt;br /&gt;
**Endgame&lt;br /&gt;
**Enemy Procs&lt;br /&gt;
**Equipment Basics&lt;br /&gt;
**Equipment Procs&lt;br /&gt;
**Eternal Darkness&lt;br /&gt;
**Eve of Death&lt;br /&gt;
**Events&lt;br /&gt;
**Exile&lt;br /&gt;
**Experience Points&lt;br /&gt;
**Fighting Styles&lt;br /&gt;
**First Blood&lt;br /&gt;
**Fresh Meat&lt;br /&gt;
**Gallery Points&lt;br /&gt;
**Graduation&lt;br /&gt;
**Grindfest&lt;br /&gt;
**Growing Storm&lt;br /&gt;
**Hath&lt;br /&gt;
**Hath Perks&lt;br /&gt;
**HentaiVerse&lt;br /&gt;
**HentaiVerse Advice&lt;br /&gt;
**HentaiVerse Advice Advanced&lt;br /&gt;
**Hentaiverse Bugs &amp;amp; Errors&lt;br /&gt;
**HentaiVerse FAQ&lt;br /&gt;
**HentaiVerse Hotkeys&lt;br /&gt;
**HentaiVerse Settings&lt;br /&gt;
**ISK&lt;br /&gt;
**Interference&lt;br /&gt;
**Isekai&lt;br /&gt;
**Item World&lt;br /&gt;
**Items&lt;br /&gt;
**Killzone&lt;br /&gt;
**Learning Curves&lt;br /&gt;
**Level Scaling&lt;br /&gt;
**Level Table&lt;br /&gt;
**Leveling Up&lt;br /&gt;
**Longest Journey&lt;br /&gt;
**Loot Drop Rolls&lt;br /&gt;
**Missing Data&lt;br /&gt;
**Monster Lab&lt;br /&gt;
**Monster Stats&lt;br /&gt;
**MoogleMail&lt;br /&gt;
**Never To Be Added&lt;br /&gt;
**New Wings&lt;br /&gt;
**Obsolete Items&lt;br /&gt;
**Overcharge&lt;br /&gt;
**Peerless PXP Table&lt;br /&gt;
**Persona&lt;br /&gt;
**Physical Damage&lt;br /&gt;
**Post Game Content&lt;br /&gt;
**Power Flux&lt;br /&gt;
**Proficiencies&lt;br /&gt;
**Random Encounter&lt;br /&gt;
**Rewards&lt;br /&gt;
**RiddleMaster&lt;br /&gt;
**Ring of Blood&lt;br /&gt;
**Road Less Traveled&lt;br /&gt;
**Scripts &amp;amp; Tools&lt;br /&gt;
**Sealed Power&lt;br /&gt;
**Secret Pony Level&lt;br /&gt;
**Shrine&lt;br /&gt;
**Skills&lt;br /&gt;
**Spell Damage&lt;br /&gt;
**Spells&lt;br /&gt;
**Spirit &amp;amp; Overcharge&lt;br /&gt;
**Spirit Stance&lt;br /&gt;
**Stamina&lt;br /&gt;
**System Monsters&lt;br /&gt;
**Technical Issues&lt;br /&gt;
**The Armory&lt;br /&gt;
**The Lottery&lt;br /&gt;
**The Market&lt;br /&gt;
**The Tower&lt;br /&gt;
**The Trio and the Tree&lt;br /&gt;
**To Be Added&lt;br /&gt;
**To Kill a God&lt;br /&gt;
**Training&lt;br /&gt;
*Make a [[Persistent]] page&lt;br /&gt;
*Ask Shank what he wants doing with the hvgamenav pages&lt;br /&gt;
*Check what to do with [[Hentaiverse (Old)]]&lt;br /&gt;
*Fix double-redirect links&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Arena&amp;diff=64924</id>
		<title>Arena</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Arena&amp;diff=64924"/>
		<updated>2026-08-06T18:01:00Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: Wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{HVGameNavStart&lt;br /&gt;
|toponly=yes&lt;br /&gt;
}}[[Image:Arena.png|thumb|The Arena interface.]]&lt;br /&gt;
[http://hentaiverse.org/?s=Battle&amp;amp;ss=ar The Arena] is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
The Arena is a multi-round battle that places players against common foes.&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
*Rounds: Predetermined ([[#Arena Challenges|see below]]).&lt;br /&gt;
*Monsters: Predetermined ([[#Arena Challenges|see below]]).&lt;br /&gt;
*[[Difficulty]]: Monsters do not get stronger as the rounds progress; they remain at 100% strength at all times.&lt;br /&gt;
*[[Credits]] Bonus: 1x.&lt;br /&gt;
*[[EXP]] Bonus: 1x - 5x (depends on the challenge).&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*Guaranteed [[Equipment Basics|equipment]] drop upon completing any challenge ([[quality]] depends on difficulty and selected challenge).&lt;br /&gt;
*High chance for a [[Token]] drop.&lt;br /&gt;
**Gives a 15~25% chance for a [[token]] drop. This chance increases for higher-level arenas (50~90% for 50+ round challenges).&lt;br /&gt;
*The first time rewards a significant [[credit]] bonus. Subsequent clears reward a reduced amount.&lt;br /&gt;
*Increased [[Loot Drop Rolls|loot drop]] chances in last round (same as on [[Random Encounter]]).&lt;br /&gt;
&lt;br /&gt;
==Limits==&lt;br /&gt;
Each challenge:&lt;br /&gt;
*Has a [[level]] requirement.&lt;br /&gt;
*Requires that the preceding one be cleared at least once, unless it is removed due to player level, in which case the lowest level available arena automatically unlocks.&lt;br /&gt;
*May only be attempted once per [[Dawn of a New Day|day]], regardless of success or failure.&lt;br /&gt;
**Challenges started before the Dawn of a New Day but cleared afterwards are counted towards the previous day and do not enter cooldown.&lt;br /&gt;
*Only the 14 highest level available arenas are displayed, lower level arenas eventually drop off the list and become unavailable as the Player [[exp|levels up]].&lt;br /&gt;
&lt;br /&gt;
==Arena Challenges==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Challenge&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[Level]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Rounds&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[Experience|Exp]] Mod&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |First Clear&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Future Clears&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |[[Monster Lab|Monster]] Count&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
!Normal&lt;br /&gt;
![[System Monsters#Bosses|&amp;lt;span style=&amp;quot;color:orange;text-decoration:underline;&amp;quot;&amp;gt;Bosses&amp;lt;/span&amp;gt;]]&lt;br /&gt;
![[System Monsters#Legendaries|&amp;lt;span style=&amp;quot;color:red;text-decoration:underline;&amp;quot;&amp;gt;Legendaries&amp;lt;/span&amp;gt;]]&lt;br /&gt;
!Others&lt;br /&gt;
|-&lt;br /&gt;
|[[First Blood]]&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; |1.0&lt;br /&gt;
|100 C&lt;br /&gt;
|20 C&lt;br /&gt;
|2&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: LightGray;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: LightGray;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: LightGray;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Learning Curves]]&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|1,000 C&lt;br /&gt;
| 200 C&lt;br /&gt;
|6&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: LightGray;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: LightGray;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: LightGray;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Graduation]]&lt;br /&gt;
|20&lt;br /&gt;
|6&lt;br /&gt;
|2,000 C&lt;br /&gt;
|400 C&lt;br /&gt;
|14&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: LightGray;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: LightGray;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: LightGray;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Road Less Traveled]]&lt;br /&gt;
|30&lt;br /&gt;
|8&lt;br /&gt;
|3,000 C&lt;br /&gt;
|600 C&lt;br /&gt;
|30&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: LightGray;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: LightGray;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: LightGray;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[A Rolling Stone]]&lt;br /&gt;
|40&lt;br /&gt;
|10&lt;br /&gt;
|4,000 C&lt;br /&gt;
|800 C&lt;br /&gt;
|42&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: LightGray;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: LightGray;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: LightGray;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Fresh Meat]]&lt;br /&gt;
|50&lt;br /&gt;
|12&lt;br /&gt;
|5,000 C&lt;br /&gt;
| rowspan=&amp;quot;19&amp;quot; |1,000 C&lt;br /&gt;
|68&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: LightGray;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: LightGray;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: LightGray;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Skies]]&lt;br /&gt;
|60&lt;br /&gt;
|15&lt;br /&gt;
|6,000 C&lt;br /&gt;
|82&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: LightGray;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: LightGray;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: LightGray;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Growing Storm]]&lt;br /&gt;
|70&lt;br /&gt;
|20&lt;br /&gt;
|7,000 C&lt;br /&gt;
|109&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: LightGray;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: LightGray;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: LightGray;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Flux]]&lt;br /&gt;
|80&lt;br /&gt;
|25&lt;br /&gt;
|8,000 C&lt;br /&gt;
|136&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: LightGray;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: LightGray;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: LightGray;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Killzone]]&lt;br /&gt;
|90&lt;br /&gt;
|30&lt;br /&gt;
|9,000 C&lt;br /&gt;
|162&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: LightGray;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: LightGray;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: LightGray;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Endgame]]&lt;br /&gt;
|100&lt;br /&gt;
|35&lt;br /&gt;
| 10,000 C&lt;br /&gt;
|172&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: LightGray;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: LightGray;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Longest Journey]]&lt;br /&gt;
|110&lt;br /&gt;
|40&lt;br /&gt;
|1.1&lt;br /&gt;
|12,500 C&lt;br /&gt;
|216&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: LightGray;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: LightGray;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dreamfall]]&lt;br /&gt;
|120&lt;br /&gt;
|45&lt;br /&gt;
|1.2&lt;br /&gt;
|15,000 C&lt;br /&gt;
|281&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: LightGray;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: LightGray;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Exile]]&lt;br /&gt;
|130&lt;br /&gt;
|50&lt;br /&gt;
|1.3&lt;br /&gt;
|20,000 C&lt;br /&gt;
|311&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: LightGray;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: LightGray;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sealed Power]]&lt;br /&gt;
|140&lt;br /&gt;
|55&lt;br /&gt;
| 1.5&lt;br /&gt;
|25,000 C&lt;br /&gt;
|295&lt;br /&gt;
|2&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: LightGray;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: LightGray;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[New Wings]]&lt;br /&gt;
|150&lt;br /&gt;
|60&lt;br /&gt;
|1.6&lt;br /&gt;
|30,000 C&lt;br /&gt;
|293&lt;br /&gt;
|3&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: LightGray;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: LightGray;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[To Kill a God]]&lt;br /&gt;
|165&lt;br /&gt;
|65&lt;br /&gt;
| 1.8&lt;br /&gt;
|35,000 C&lt;br /&gt;
|404&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: LightGray;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: LightGray;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Eve of Death]]&lt;br /&gt;
|180&lt;br /&gt;
|70&lt;br /&gt;
| 1.9&lt;br /&gt;
| 40,000 C&lt;br /&gt;
|375&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: LightGray;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Trio and the Tree]]&lt;br /&gt;
|200&lt;br /&gt;
|75&lt;br /&gt;
|2.0&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |50,000 C&lt;br /&gt;
|394&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: LightGray;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: LightGray;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|4&amp;lt;sup&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[End of Days]]&lt;br /&gt;
|225&lt;br /&gt;
|80&lt;br /&gt;
|2.2&lt;br /&gt;
|321&lt;br /&gt;
|2&lt;br /&gt;
|55&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: LightGray;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Eternal Darkness]]&lt;br /&gt;
|250&lt;br /&gt;
| 85&lt;br /&gt;
|2.5&lt;br /&gt;
|228&lt;br /&gt;
|3&lt;br /&gt;
|115&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: LightGray;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[A Dance with Dragons]]&lt;br /&gt;
|300&lt;br /&gt;
|90&lt;br /&gt;
|3.0&lt;br /&gt;
|357&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: LightGray;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|179&lt;br /&gt;
|3&amp;lt;sup&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Set to PFUDOR [[difficulty]] regardless of the current difficulty [[setting]] upon entering.&amp;lt;br&amp;gt;1x [[Items#Trophies|Tier 7]] [[Equipment Basics|Equipment]] Clear Bonus.&amp;lt;br&amp;gt;Unlocks the Dovahkiin [[HentaiVerse Settings#Display_Title|Title]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Post Game Content]]&lt;br /&gt;
|400&lt;br /&gt;
|95&lt;br /&gt;
|4.0&lt;br /&gt;
|375&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: LightGray;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|188&lt;br /&gt;
|6&amp;lt;sup&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Set to PFUDOR [[difficulty]] regardless of the current difficulty [[setting]] upon entering.&amp;lt;br&amp;gt;All monsters have 50% extra damage and [[monster lab|player monsters]] have 50% extra health.&amp;lt;br&amp;gt;2x [[Items#Trophies|Tier 7]] [[Equipment Basics|Equipment]] Clear Bonus.&lt;br /&gt;
|-&lt;br /&gt;
|[[Secret Pony Level]]&lt;br /&gt;
|500&lt;br /&gt;
|100&lt;br /&gt;
|5.0&lt;br /&gt;
|480&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: LightGray;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|198&lt;br /&gt;
|9&amp;lt;sup&amp;gt;&#039;&#039;&#039;4&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Set to PFUDOR [[difficulty]] regardless of the current difficulty [[setting]] upon entering.&amp;lt;br&amp;gt;All monsters have 100% extra damage and [[monster lab|player monsters]] have 100% extra health.&amp;lt;br&amp;gt;3x [[Items#Trophies|Tier 7]] [[Equipment Basics|Equipment]] Clear Bonus.&amp;lt;br&amp;gt;Unlocks the Ponyslayer [[HentaiVerse Settings#Display_Title|Title]].&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;1.&#039;&#039;&#039; &#039;&#039;[[System_Monsters#Trio_and_the_Tree|Skuld]], [[System_Monsters#Trio_and_the_Tree|Urd]], [[System_Monsters#Trio_and_the_Tree|Verdandi]], [[System_Monsters#Trio_and_the_Tree|Yggdrasil]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.&#039;&#039;&#039; &#039;&#039;[[System_Monsters#A_Dance_With_Dragons|Drogon]], [[System_Monsters#A_Dance_With_Dragons|Rhaegal]], [[System_Monsters#A_Dance_With_Dragons|Viserion]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.&#039;&#039;&#039; &#039;&#039;[[System_Monsters#Post_Game_Content|New Game +]], [[System_Monsters#Post_Game_Content|Bottomless Dungeon]], [[System_Monsters#Post_Game_Content|Recycled Boss Rush]], [[System_Monsters#Post_Game_Content|Time Trial Mode]], [[System_Monsters#Post_Game_Content|Achievement Grind]], [[System_Monsters#Post_Game_Content|Hardcore Mode]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.&#039;&#039;&#039; &#039;&#039;[[System_Monsters#Ponies_-_Secret_Pony_Level|Angel Bunny]], [[System_Monsters#Ponies_-_Secret_Pony_Level|Applejack]], [[System_Monsters#Ponies_-_Secret_Pony_Level|Fluttershy]], [[System_Monsters#Ponies_-_Secret_Pony_Level|Gummy]], [[System_Monsters#Ponies_-_Secret_Pony_Level|Pinkie Pie]], [[System_Monsters#Ponies_-_Secret_Pony_Level|Rarity]], [[System_Monsters#Ponies_-_Secret_Pony_Level|Spike]], [[System_Monsters#Ponies_-_Secret_Pony_Level|Rainbow Dash]], [[System_Monsters#Ponies_-_Secret_Pony_Level|Twilight Sparkle]].&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Battles]] - Information about how battles operate.&lt;br /&gt;
*[[Riddlemaster]] - May occur before any rounds.&lt;br /&gt;
&lt;br /&gt;
{{HVGameNavEnd}}&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Action_Speed&amp;diff=64923</id>
		<title>Action Speed</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Action_Speed&amp;diff=64923"/>
		<updated>2026-08-06T17:50:23Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: Version 91 updates. The burden penalty needs further investigation, it&amp;#039;s non-linear now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{HVGameNavStart&lt;br /&gt;
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==Effects==&lt;br /&gt;
Higher action speed decreases the amount of time units an action takes. This will often lead to being able to perform more actions per tick. This will be most visible with buff durations, as it becomes possible to attack multiple times before the duration decreases by 1. Similarly, vital regeneration, be they from spells, items, or natural regeneration, are also only received when ticks happen. A monster having a high attack speed or an action performed by the player having a long action time, may allow monsters to attack multiple times in a single player action.&lt;br /&gt;
&lt;br /&gt;
==Turns==&lt;br /&gt;
Turns happen almost immediately server-side but may take a few milliseconds user-side. When a player takes an action, the action time is calculated to determine what else happens during that turn: monster attacks, and changes to effect durations.&lt;br /&gt;
&lt;br /&gt;
Some things are only effected by turns, for example:&lt;br /&gt;
*Cooldowns are only decreased by turns, and not based on time units.&lt;br /&gt;
**Turns made using an item do not reduce cooldowns for spells/skills, but do reduce the cooldowns on other items. They do not increase time units at all.&lt;br /&gt;
To prevent botting and overloading the server there is a server side restriction which prevents more than 4 turns per second.&lt;br /&gt;
&lt;br /&gt;
==Action Speed==&lt;br /&gt;
Action speed is calculated as:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;&amp;quot;&amp;gt;Action speed = 100 / (1 - cast speed) / specific action speed / prof factor speed multiplier * (1 + haste)&amp;lt;/pre&amp;gt;&lt;br /&gt;
The proficiency factor is a separate calculation. It uses a scale between 0-25% based on the spell&#039;s [[Spells|minimum requirement]] to use, a spell-specific [[Spells|cap]], and your proficiency with that magic school.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;&amp;quot;&amp;gt;Prof factor = min( (effective prof - requirement) / (cap - requirement), 1 )&lt;br /&gt;
Prof factor speed multiplier = 1 - (0.25 * prof factor)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Base Action Speeds===&lt;br /&gt;
Most player actions, including [[battles#Combat|attacking]], casting [[spells]] and using [[skills]] in the HentaiVerse increase the time units tally. The base action speeds of various actions are: &lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Action&lt;br /&gt;
!Base Action Speed&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Physical Attacks and [[Skills#Weapon_Skills|Weapon Skills]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Physical Attack || 1&lt;br /&gt;
|-&lt;br /&gt;
|Fighting Skills || 1?&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Basics&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Using [[items]] || n/a{{Fn|1}}&lt;br /&gt;
|-&lt;br /&gt;
|Toggling [[Spirit Stance]] || &amp;lt;1&lt;br /&gt;
|-&lt;br /&gt;
|Defend, Scan, Focus || 1&lt;br /&gt;
|-&lt;br /&gt;
|Fleeing || &amp;lt;1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;[[Spells#Offensive_Spells|Offensive Spells]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Elemental T1 (Fiery Blast, Freeze, Shockblast, Gale) || 1.2?&lt;br /&gt;
|-&lt;br /&gt;
|Elemental T2 (Inferno, Blizzard, Chained Lightning, Downburst) || 1.4?&lt;br /&gt;
|-&lt;br /&gt;
|Elemental T3 (Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord) || 1.6?&lt;br /&gt;
|-&lt;br /&gt;
|Divine/Forbidden T1 (Smite, Corruption) || 1.4?&lt;br /&gt;
|-&lt;br /&gt;
|Divine/Forbidden T2 (Banishment, Disintegrate) || 1.6?&lt;br /&gt;
|-&lt;br /&gt;
|Divine/Forbidden T3 (Paradise Lost, Ragnarok) || 1.8?&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;[[Spells#Deprecating_Magic|Deprecating Spells]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Drain || 1.2?&lt;br /&gt;
|-&lt;br /&gt;
|Slow, Sleep, Immobilize || 1.5?&lt;br /&gt;
|-&lt;br /&gt;
|Weaken, Imperil || 0.8?&lt;br /&gt;
|-&lt;br /&gt;
|Blind || 1.2?&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;[[Spells#Curative_Magic|Curative Spells]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cure, Regen || 0.2?&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;[[Spells#Supportive_Magic|Supportive Spells]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Haste, Shadow Veil, Absorb, Spark of Life, Arcane Focus, Heartseeker, Spirit Shield || 0.1?&lt;br /&gt;
|-&lt;br /&gt;
|Protection || 0.2?&lt;br /&gt;
|}&lt;br /&gt;
{{Fnb|1}}Does not increase time units, and only decreases cooldowns for other items.&lt;br /&gt;
&lt;br /&gt;
Monsters recovering from stun get a free action the turn after, regardless of the player&#039;s action speed during that turn. It is currently unknown how this effects their regular turns.&lt;br /&gt;
&lt;br /&gt;
===Increasing Action Speed===&lt;br /&gt;
[[File:AttackSpeedandCastSpeed.png|200px|thumb|right|The player can find his current Attack Speed and Casting Speed in the Statistics Pane]]&lt;br /&gt;
&lt;br /&gt;
*The Player can increase Attack Speed via:&lt;br /&gt;
**Using the [[Spells#Supportive Magic|Haste spell]] (+25%, +50%) or [[Scroll]] of swiftness (+60%).&lt;br /&gt;
**Using certain [[weapons]] such as Wakizashi, which have innate bonuses to attack speed. &lt;br /&gt;
**Using a Wakizashi or Shortsword with the &amp;quot;of Swiftness&amp;quot; [[Equipment_Suffixes|suffix]].&lt;br /&gt;
**Using certain [[armor]]s or [[shield]] with the &amp;quot;Agile&amp;quot; [[prefix]].&lt;br /&gt;
**Putting the Swiftness [[Charms|Charm]] on a weapon.&lt;br /&gt;
**The [[Abilities#Light_Armor|Light Speed]] ability, which can increase attack speed when using at least 3 pieces of light armor. This scales with the player&#039;s light armor [[proficiency]].&lt;br /&gt;
**Players who have [[Character_Stats#Primary_Attributes|AGI]] higher than their current [[level]] receive an attack speed bonus, capping at 10% when agility is twice their level.&lt;br /&gt;
*Bonuses to Attack Speed stack multiplicatively.&lt;br /&gt;
[[file:Point.png]] Having [[burden]] above 40 reduces any attack speed bonuses, completely removing them at 130 burden.&lt;br /&gt;
&lt;br /&gt;
*Player can increase Casting Speed via:&lt;br /&gt;
**Using the [[Spells#Supportive Magic|Haste spell]] (+25%, +50%) or [[Scroll]] of swiftness (+60%).&lt;br /&gt;
**Using certain [[armor]]s with &amp;quot;Charged&amp;quot; [[prefix]].&lt;br /&gt;
**Putting the Spellweaver [[Charms|Charm]] on a weapon.&lt;br /&gt;
**The [[Abilities#Cloth_Armor|Cloth Castspeed]] ability, which can increase casting speed when player use only cloth armor. This modification scales with the player&#039;s cloth armor [[proficiency]].&lt;br /&gt;
**[[Abilities]] that decrease casting time of specific spells.&lt;br /&gt;
&lt;br /&gt;
*The Player can also use [[Auto-Cast|Auto-Cast Slots]], which improves a player&#039;s action economy by maintaining [[Spells#Supportive_Magic|supportive spells]] without making turns.&lt;br /&gt;
&lt;br /&gt;
===Monster Action Speed===&lt;br /&gt;
[[File:ActionSpeedExample1.png|200px|thumb|right|Player used six different items and monsters do not attack him in between.]]&lt;br /&gt;
[[File:ActionSpeedExample2.png|200px|thumb|right|Player physically attacked one monster and every monster hit him back at least once. Some monsters attacked him twice, thanks to PFUDOR difficulty, high Swiftness Chaos Upgrade rank and moderate burden.]]&lt;br /&gt;
*All monsters have a random initiative of 10-100 time units at the start of a round. A player action that increases time units is required for a monster to be able to attack, so no monster will attack on the round opening.&lt;br /&gt;
*Monsters receive a free action after leaving a state of being [[Equipment_Procs|stunned]].&lt;br /&gt;
*Monster&#039;s Action Speed may be increased by:&lt;br /&gt;
**[[Monster Lab|Custom Monsters]] can increase their action speed with the Swiftness [[Monster_Lab#Chaos_Upgrades|Chaos Upgrade]] (+2.5% per rank, +50% max).&lt;br /&gt;
**Playing on PFUDOR [[difficulty]] (+25%)&lt;br /&gt;
**[[Enemy_Procs|Wailings of the Present]] status effect increases attack speed of any living monster.&lt;br /&gt;
*Monster&#039;s Action Speed may be decreased by:&lt;br /&gt;
**Using [[Spells#Deprecating_Spells|Immobilize]] spell (-25%)&lt;br /&gt;
**Using [[Spells#Deprecating_Spells|Slow]] spell (-30%, -50%)&lt;br /&gt;
&lt;br /&gt;
==Time Units==&lt;br /&gt;
Most actions in the game add between 20-500 time units. For every 100 time units that pass, events happen. For example, buff durations counting down, gaining vitals from draughts, etc. Time units are not visible, but are an internal calculation that determine when things happen. These include:&lt;br /&gt;
*[[Spell]]&#039;s duration.&lt;br /&gt;
*[[Scroll]]&#039;s duration.&lt;br /&gt;
*[[Infusion]]&#039;s duration, when it used as [[Character_Menu#Battle_Items|battle item]]&lt;br /&gt;
*Other item&#039;s duration.&lt;br /&gt;
*Weapon&#039;s [[Equipment_Proc|proc]] duration.&lt;br /&gt;
*Spell&#039;s proc duration.&lt;br /&gt;
*[[Spells#Curative|Regen]]&#039;s replenishment effect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;&amp;quot;&amp;gt;Time units = minmax(20, 10000/action speed, 500)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ticks===&lt;br /&gt;
Ticks are the equivalent of 100 time units, the point at which events happen. A player may make multiple attacks before a tick happens, due to the attack they are performing with their action speed counting as less than 100 time units. For example, using the action speed and time unit formulae:&lt;br /&gt;
&lt;br /&gt;
If a player has:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;&amp;quot;&amp;gt;Sheet speed: 14.7%&lt;br /&gt;
Elemental prof: 643&lt;br /&gt;
Specific action speed: 1&lt;br /&gt;
Haste: 50% (Innate Arcana)&lt;br /&gt;
Prof factor: min((643 - 0) / (200 - 0), 1) = 1&lt;br /&gt;
Prof factor speed multiplyer: 1 - (0.25*1) = 0.75&lt;br /&gt;
&lt;br /&gt;
Action speed: 100 / (1 - 0.147) / 1 / 0.75 * 1.5 = 234.467~&lt;br /&gt;
Time units = minmax(20, 10000/234.467~, 500) = 42.65~&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rounded up, this gives the player 43 time units for a tier 1 spell. Therefore, assuming the starting time unit is 0, the player will be able to cast their tier 1 spell 3 times before the duration of their buffs would decrease by 1, as the total time units would be 129, leaving them on 29 time units. From that same point, the player would only be able to cast a further 2 tier 1 spells, as that would bring them to 115 from 29.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=232444&amp;amp;view=findpost&amp;amp;p=5697989 Explanation of time units] - From Nezu.&lt;br /&gt;
&lt;br /&gt;
{{HVGameNavEnd}}&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=The_Armory&amp;diff=64917</id>
		<title>The Armory</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=The_Armory&amp;diff=64917"/>
		<updated>2026-08-05T17:46:51Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: More charm effects&lt;/p&gt;
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&lt;div&gt;WIP&lt;br /&gt;
&lt;br /&gt;
The Armory allows players to Organize, Modify, Repair, Soulbind, Purchase, Sell, and Salvage [[equipment]].&lt;br /&gt;
&lt;br /&gt;
==Organize==&lt;br /&gt;
&lt;br /&gt;
This is the default option when accessing The Armory, and will also be set on the New tab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can bulk organise your equipment on this or any of the other above tabs while on the Organize tab to the left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9 tabs allow for quicker location of specific equipment for organising. The New tab shows you recently acquired equipment, followed by each [[weapon]] type and [[armor]] weight, followed by a Salvaged tab, which contains the remains of salvaged equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Equipment is organised by selecting any items that need organising in the same way, then selecting Enable under:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
📌 Pinned, to pin all selected equipment. Pinned equipment are always sorted before unpinned equipment for each respective equipment type.&lt;br /&gt;
&lt;br /&gt;
🛡️ Protected equipment require an additional confirmation to select for sell or salvage, to be attached to mooglemails, and to be sacrificed for stat fusion. This protects them from various dangerous actions while not preventing it outright.&lt;br /&gt;
&lt;br /&gt;
🔒 Locked equipment are further protected and will not show up on pages with potentially dangerous actions at all. You can still freely repair, upgrade and modify protected and locked equipment. Equips cannot be both locked and protected.&lt;br /&gt;
&lt;br /&gt;
📦 Stored equipment are hidden on all equipment lists except for the one on this page, and are not available for any actions. These will not count towards your regular equipment limit unless your equipment storage overflows.&lt;br /&gt;
&lt;br /&gt;
🗡️ Equipped equipment is used as an indicator for equipment that is currently equipped, even if it is in a different equipment set or profile. These cannot be stored; attempting this will be silently ignored.&lt;br /&gt;
&lt;br /&gt;
Clicking Organize Equipment after making the choices applies them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Clear option removes the Pinned, Store, or Protect/Lock status where present when selected. The Protect and Lock options may not be cleared individually, they clear together.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unchanged, the default option, maintains the current Pinned, Stored, Protected, or Locked status if not adjusted to Enable or Clear&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modify==&lt;br /&gt;
&lt;br /&gt;
In this section, [[equipment]] can be modified in various ways. The default tab is Equipped, which lists everything the Player has equipped currently, across all personas and equipment sets. These are marked with a 🗡️. The other tabs let you also filter to newly acquired gear, or to gear of a specific type.&lt;br /&gt;
&lt;br /&gt;
To use this section, the Player chooses the equip they want to modify, and click &amp;quot;Modify Equipment&amp;quot;, which then provides various options.&lt;br /&gt;
&lt;br /&gt;
All equipment have a modify page, but no stat changing modification may be performed unless the equipment is Soulbound. See the [[Bazaar/The_Armory/Soulbind/New|Soulbind]] tab for more information on soulbinding.&lt;br /&gt;
&lt;br /&gt;
For equipment that has been soulbound, the following actions may be performed.&lt;br /&gt;
&lt;br /&gt;
===Challenge [[Item World]]===&lt;br /&gt;
This option lets you consume [[Items|World Seeds]] to enter the Item World (IW) [[battle mode]]. Each victorious completion increases all base stats by 1% (2% for Physical and Magical Attack), increases the amount of charm points available on the equip by 1, and increases the maximum forge level on the equip by 1. The maximum IW level is the third number after Upgrade Tier:, the current level is the second. IW may not exceed the maximum IW level. For example: Upgrade Tier 0 / 15 / 25 indicates that the gear may be IW&#039;d to level 25, and is currently at IW 15.&lt;br /&gt;
&lt;br /&gt;
See [[Item World]] for a more detailed breakdown of this battle mode.&lt;br /&gt;
&lt;br /&gt;
===Forging===&lt;br /&gt;
&lt;br /&gt;
Equipment may be forged, up to the maximum completed Item World level. This always costs materials, rare materials depending on the equipment type, credits, and Legendary or Peerless Cores. Legendary Cores and Peerless Cores are substituted with a credit cost if the Player does not own enough Cores in their inventory.&lt;br /&gt;
&lt;br /&gt;
Each upgrade level increases all base stats by 1% (2% for Physical and Magical attack).&lt;br /&gt;
&lt;br /&gt;
The forge level is the first number after Upgrade Tier:. For example, Upgrade Tier: 10 / 15 / 25 indicates the current forge level is 10, it can currently go up to 15 (the current IW level), and the maximum forge level of 25, should the IW level also be completed to 25.&lt;br /&gt;
&lt;br /&gt;
====Materials====&lt;br /&gt;
=====Basic Materials=====&lt;br /&gt;
These come in &#039;&#039;&#039;Low&#039;&#039;&#039;, &#039;&#039;&#039;Mid&#039;&#039;&#039;, and &#039;&#039;&#039;High&#039;&#039;&#039;-grade varieties.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge &amp;amp; Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloth&#039;&#039;&#039; || Cloth armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leather&#039;&#039;&#039; || Light armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metals&#039;&#039;&#039; || Heavy armor, Weapons, and Force Shields&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wood&#039;&#039;&#039; || Staffs and Shields, except Force Shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Rare Materials=====&lt;br /&gt;
Cannot be retrieved from salvaging (except from those coming from upgrades, with the usual 90% ratio).&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystallized Phazon&#039;&#039;&#039; || Phase armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shade Fragment&#039;&#039;&#039; || Shade armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repurposed Actuator&#039;&#039;&#039; || Power armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense Matrix Modulator&#039;&#039;&#039; || Force Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Upgrade Costs====&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Superior&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Exquisite&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Magnificent&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Low Grade, 5 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Low Grade, 10 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Low Grade, 15 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Low Grade, 20 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Low Grade, 25 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Low Grade, 30 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Low Grade, 35 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Low Grade, 40 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Low Grade, 45 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Legendary&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Mid Grade, 10 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Mid Grade, 15 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Mid Grade, 20 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Mid Grade, 25 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Mid Grade, 35 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Mid Grade, 40 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Mid Grade, 45 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Peerless&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Mid Grade, 10 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Mid Grade, 15 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Mid Grade, 20 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Mid Grade, 25 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Mid Grade, 35 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Mid Grade, 40 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Mid Grade, 45 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 26&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 27&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Ultimate&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 31&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 32&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 33&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Charm Slots===&lt;br /&gt;
Charms, and the [[Charms#Pouches|Pouches]] that contain them, may be equipped. Each charm has it&#039;s own charm point cost and energy upkeep materials. Pouches do not require upkeep, except to replace them should they be destroyed, but also have a charm point cost depending on their effect, notably protecting the charms from damage, and reducing the amount of wear the charms receive through battle.&lt;br /&gt;
&lt;br /&gt;
Charms can be found on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] screen of The Armory, after selecting an equipment under the Modify tab.&lt;br /&gt;
&lt;br /&gt;
They come in &amp;quot;Lesser&amp;quot; and &amp;quot;Greater&amp;quot; variants. Greater charms are more expensive to slot but give a larger bonus.&lt;br /&gt;
&lt;br /&gt;
Each equipment piece has a number of Charm Slots, as well as a base number of Charm Points; both depend on the quality of the equipment. You can boost the number of Charm Points by clearing levels in the [[Item World]] and upgrading, each of which adds +1 charm point.&lt;br /&gt;
&lt;br /&gt;
Charms are consumables, and will wear out over time without sufficient protection; the [[condition]] is visible in the charm selector on the modify screen. This works the same as regular equipment damage, except it is not affected by the Repair Bear [[Hath Perk]]. If the Charm is exposed, it will take condition loss equal to the base equipment condition loss. Lesser Charms wear out twice as fast as Greater Charms.&lt;br /&gt;
&lt;br /&gt;
Wear can be reduced by using a [[The Armory#Pouches|Pouch]]. All Charms come inside a free Silk Pouch.&lt;br /&gt;
&lt;br /&gt;
When a Charm reaches 20% condition, it is considered worn and becomes replaceable. You can either manually replace damaged charms and pouches from the charm selector, or automatically by repairing it with the Repair button on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] page or via the [[Bazaar/The_Armory/Repair/New|Repair]] tab. Once a Charm Reaches 20% Condition, its Pouch cannot be replaced without also replacing the Charm.&lt;br /&gt;
&lt;br /&gt;
While above 20% Condition, it is possible to replace a Charm inside of a Pouch without destroying the latter. It is also possible to replace a Pouch with a &amp;quot;higher&amp;quot; (or lower for Charm Point saving purposes) tier one without destroying/replacing the Charm as long as the condition does not fall below 20%.&lt;br /&gt;
&lt;br /&gt;
If you replace a [[The_Armory#Repair|worn or torn]] charm with an identical charm, it will not charge upkeep [[materials]], and any remaining condition will be added to the new charm. I.E., if the old Charm had 10% condition remaining, the replacement charm will initially be at 110% condition.&lt;br /&gt;
&lt;br /&gt;
Charms also require upkeep [[Items]]. Elemental Charms require elemental [[infusions]], Voidseeker charms require [[Items|Voidseeker Shards]], Featherweight Charms need [[Items|Featherweight Shards]], and Aether Charms require [[Items|Aether Shards]]. Other Charms use Energy Cells. This is charged as part of the slotting and repair costs.&lt;br /&gt;
&lt;br /&gt;
Charms can be obtained by clearing [[Item World|Item Worlds]]; however, they are not automatically attached to the cleared equipment. Charms and [[Charms#Pouches|pouches]] can also be obtained by offering [[Trophies]] at [[The Shrine]], and can be traded in [[The Market]].&lt;br /&gt;
&lt;br /&gt;
It is not possible to extract Charms or Pouches from a piece of Equipment once attached.&lt;br /&gt;
&lt;br /&gt;
=====Charms=====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Charm&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Quality&lt;br /&gt;
!data-sort-type=&amp;quot;number&amp;quot;|Charm Point Cost&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Effects&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Effect Strength&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Material Costs&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Slot&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Featherweight&lt;br /&gt;
|Lesser&lt;br /&gt;
|5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Reduces [[Burden]] and [[Interference]] by N&lt;br /&gt;
|max(5, 30%)&lt;br /&gt;
|Featherweight Shard x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |All&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|15&lt;br /&gt;
|max(10, 50%)&lt;br /&gt;
|Featherweight Shard x20 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Hollowforged&lt;br /&gt;
|Lesser&lt;br /&gt;
|15&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Turns damage into Void and adds N Void Strike&lt;br /&gt;
|30%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|25&lt;br /&gt;
|50%&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Fire Strike&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adds N Fire Strike&lt;br /&gt;
|30%&lt;br /&gt;
|Infusion of Flames x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|50%&lt;br /&gt;
|Infusion of Flames x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Cold Strike&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adds N Cold Strike&lt;br /&gt;
|30%&lt;br /&gt;
|Infusion of Frost x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|50%&lt;br /&gt;
|Infusion of Frost x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Lightning Strike&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adds N Lightning Strike&lt;br /&gt;
|30%&lt;br /&gt;
|Infusion of Lightning x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|50%&lt;br /&gt;
|Infusion of Lightning x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Wind Strike&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adds N Wind Strike&lt;br /&gt;
|30%&lt;br /&gt;
|Infusion of Storms x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|50%&lt;br /&gt;
|Infusion of Storms x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Holy Strike&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adds N Holy Strike&lt;br /&gt;
|30%&lt;br /&gt;
|Infusion of Divinity x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|50%&lt;br /&gt;
|Infusion of Divinity x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Dark Strike&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adds N Dark Strike&lt;br /&gt;
|30%&lt;br /&gt;
|Infusion of Darkness x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|50%&lt;br /&gt;
|Infusion of Darkness x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Butcher&lt;br /&gt;
|Lesser&lt;br /&gt;
|15&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Attack Damage by N&lt;br /&gt;
|6%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|30&lt;br /&gt;
|10%&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Swiftness&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Attack Speed by N&lt;br /&gt;
| +5%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|?&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Fatality&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Attack Critical Strike Damage by N&lt;br /&gt;
| +0.06x&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
| +0.10x&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Overpower&lt;br /&gt;
|Lesser&lt;br /&gt;
|5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adds N Counter-Parry&lt;br /&gt;
|12%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|10&lt;br /&gt;
|20%&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Voidseeker&lt;br /&gt;
|Lesser&lt;br /&gt;
|15&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Turns damage into Void, Increases Accuracy by N, and adds M Void Strike&lt;br /&gt;
|N=Accuracy*0.2+10, M=30%&lt;br /&gt;
|Voidseeker Shard x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|30&lt;br /&gt;
|N=Accuracy*0.3+10, M=50%&lt;br /&gt;
|Voidseeker Shard x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Archmage&lt;br /&gt;
|Lesser&lt;br /&gt;
|20&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Magic Damage by N&lt;br /&gt;
|?&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|40&lt;br /&gt;
|?&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Economizer&lt;br /&gt;
|Lesser&lt;br /&gt;
|15&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adds N Mana Conservation&lt;br /&gt;
|10% for One-Handed, 15% for Two-Handed&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|30&lt;br /&gt;
|15% for One-Handed, 25% for Two-Handed&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Spellweaver&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Cast Speed by N&lt;br /&gt;
|5%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|7.5%&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Annihilator&lt;br /&gt;
|Lesser&lt;br /&gt;
|15&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Magic Critical Strike Damage by N&lt;br /&gt;
| +0.06x&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|30&lt;br /&gt;
| +0.10x&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Penetrator&lt;br /&gt;
|Lesser&lt;br /&gt;
|15&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adds N Counter-Resist&lt;br /&gt;
|12%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|30&lt;br /&gt;
|20%&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Aether&lt;br /&gt;
|Lesser&lt;br /&gt;
|15&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Magic Accuracy by N and adds M Mana Conservation&lt;br /&gt;
|N=Magic Accuracy*0.2+10, M=3% (6% for staffs)&lt;br /&gt;
|Aether Shard x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|30&lt;br /&gt;
|N=Magic Accuracy*0.3+10, M=5% (10% for staffs)&lt;br /&gt;
|Aether Shard x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Fire-proof&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Fire Mitigation by N&lt;br /&gt;
| +12*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Flames x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
| +20*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Flames x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Cold-proof&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Cold Mitigation by N&lt;br /&gt;
| +12*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Frost x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
| +20*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Frost x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Lightning-proof&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Lightning Mitigation by N&lt;br /&gt;
| +12*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Lightning x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
| +20*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Lightning x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Wind-proof&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Wind Mitigation by N&lt;br /&gt;
| +12*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Storms x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
| +20*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Storms x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Holy-proof&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Holy Mitigation by N&lt;br /&gt;
| +12*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Divinity x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
| +20*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Divinity x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Dark-proof&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Dark Mitigation by N&lt;br /&gt;
| +12*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Darkness x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
| +20*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Darkness x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Juggernaut&lt;br /&gt;
|Lesser&lt;br /&gt;
|20&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases HP by N&lt;br /&gt;
|6%*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|40&lt;br /&gt;
|10%*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Capacitor&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases MP by N&lt;br /&gt;
|6%*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|10%*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|}&lt;br /&gt;
{{Fnb|1}}Slot Multipliers. The strength of certain Charms depends on which slot the equipment they are attached to goes in.&lt;br /&gt;
&lt;br /&gt;
* Shield/Helmet: x1&lt;br /&gt;
&lt;br /&gt;
* Body: x1.2&lt;br /&gt;
&lt;br /&gt;
* Hands: x0.9&lt;br /&gt;
&lt;br /&gt;
* Legs: x1.1&lt;br /&gt;
&lt;br /&gt;
* Feet: x0.8&lt;br /&gt;
&lt;br /&gt;
=====Pouches=====&lt;br /&gt;
&lt;br /&gt;
The only way of obtaining Pouches is offering [[Trophies]] at [[The Shrine]]. Every 500k of Shrine Value &amp;quot;guarantees&amp;quot; a Pouch bonus drop. The odds are Silk/Kevlar/Mithril: 75%/20%/5%.&lt;br /&gt;
&lt;br /&gt;
* Silk Pouches reduce wear by 50%; the pouch will always be destroyed if it takes damage on defeat.&lt;br /&gt;
&lt;br /&gt;
* Kevlar Pouches reduce wear by 90%; the pouch has a 20% chance of being destroyed if it takes damage on defeat.&lt;br /&gt;
**Requires 1 Charm Point to equip.&lt;br /&gt;
* Mithril Pouches fully eliminate wear, and the pouch itself is indestructible.&lt;br /&gt;
**Requires 2 Charm Points to equip.&lt;br /&gt;
&lt;br /&gt;
===Stat Fusion===&lt;br /&gt;
&lt;br /&gt;
Stat Fusion allows The Player to increase the base stat rolls of Legendary [[equipment]], by sacrificing a different Legendary or Peerless equipment of the same template + slot. In other words, cotton shoes can be fused with all other cotton shoes regardless of [[Detailed Equip Characteristics|prefix/suffix]], but not with phase shoes or cotton pants.&lt;br /&gt;
&lt;br /&gt;
For each stat, if the equip being sacrificed is Peerless or has a base stat higher than the equip being fused, the stat is increased by +2. Otherwise, it is increased by +1, and requires a core corresponding to the equip being fused.&lt;br /&gt;
&lt;br /&gt;
If any of the stats are already capped, it will add +1 overflow point for each capped stat. These are redistributed to uncapped stats in order of lowest base. Stats can get multiple overflow points if there are more capped stats than uncapped stats.&lt;br /&gt;
&lt;br /&gt;
It will charge 10 [[The Forge#Bindings|bindings]] for each stat being upgraded - that is, per fusion, not per point. It also charges a fixed number of credits per fusion based on the type of gear being upgraded and its average base stats. If you are missing any cores, it will add the equivalent number of credits instead, just like for upgrades.&lt;br /&gt;
&lt;br /&gt;
Fully fusing a Legendary piece of equipment to have 200 in all base stats will change it into a Peerless. There are no differences between natural-born Peerless equips and fused post-Legendary Peerless equips.&lt;br /&gt;
&lt;br /&gt;
Note that if you statfuse gear with a &amp;quot;legacy name&amp;quot; (i.e. equipment converted from the old system with a name that doesn&#039;t exist or is different in the new system), this name will be cleared if you fuse it to the point where it changes quality tier.&lt;br /&gt;
&lt;br /&gt;
Certain hath perks will be added that also allow you to upgrade Peerless gear further. You can still sacrifice Legendary gear to fuse these, but the same rules apply. In other words, if sacrificing a Legendary, every stat increase will be +1 and require a Peerless core; if sacrificing a Peerless, every stat increase will be +2 and will not require a core.&lt;br /&gt;
&lt;br /&gt;
====Ranges====&lt;br /&gt;
*Each stat on an [[equipment]] piece is determined based on a base value, which have different ranges depending on the quality. The higher the number, the higher the actual stat. Each stat that has a corresponding [[The Armory#Bindings|binding]] has its own range rolled separately based on the gear quality. Stats that do not have a corresponding binding, are instead determined based on the average of the ones that do. &lt;br /&gt;
**Equipment ranges are not uniform across an equipment piece, each stat is rolled separately.&lt;br /&gt;
*Only Legendary to Peerless+ quality gear may be stat fused to increase their ranges. A Peerless+ equipment fused to 250 stats will be upgraded into the Ultimate quality. Peerless+ and Ultimate requires the Limit Breaker [[Hath Perks]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quality !! Min !! Max&lt;br /&gt;
|-&lt;br /&gt;
| Ultimate || 250 || 250&lt;br /&gt;
|-&lt;br /&gt;
| Peerless+ || 200 || 249&lt;br /&gt;
|-&lt;br /&gt;
| Peerless || 200 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || 170 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Magnificent || 150 || 180&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite || 120 || 160&lt;br /&gt;
|-&lt;br /&gt;
| Superior || 90 || 130&lt;br /&gt;
|-&lt;br /&gt;
| Average || 60 || 100&lt;br /&gt;
|-&lt;br /&gt;
| Fair || 30 || 70&lt;br /&gt;
|-&lt;br /&gt;
| Crude || 0 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bindings====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Upgrades&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Binding of Slaughter&#039;&#039;&#039; ||  Base Physical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Balance&#039;&#039;&#039; || Physical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Isaac&#039;&#039;&#039; || Physical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Destruction&#039;&#039;&#039; || Base Magical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Focus&#039;&#039;&#039; || Magical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Friendship&#039;&#039;&#039; || Magical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Protection&#039;&#039;&#039; || Physical Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fleet&#039;&#039;&#039; || Evade Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Barrier&#039;&#039;&#039; || Block Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Nimble&#039;&#039;&#039; || Parry Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Elementalist&#039;&#039;&#039; || Elemental Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Heaven-sent&#039;&#039;&#039; || Divine Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Demon-fiend&#039;&#039;&#039; || Forbidden Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Curse-weaver&#039;&#039;&#039; || Depreciating Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Earth-walker&#039;&#039;&#039; || Supportive Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Surtr&#039;&#039;&#039; || Fire Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Niflheim&#039;&#039;&#039; || Cold Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Mjolnir&#039;&#039;&#039; || Elec Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Freyr&#039;&#039;&#039; || Wind Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Heimdall&#039;&#039;&#039; || Holy Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Fenrir&#039;&#039;&#039; || Dark Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Dampening&#039;&#039;&#039; || Crushing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Stone-skin&#039;&#039;&#039; || Slashing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Deflection&#039;&#039;&#039; || Piercing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fire-eater&#039;&#039;&#039; || Fire Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Frost-born&#039;&#039;&#039; || Cold Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thunder-child&#039;&#039;&#039; || Elec Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Wind-waker&#039;&#039;&#039; || Wind Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thrice-blessed&#039;&#039;&#039; || Holy Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Spirit-ward&#039;&#039;&#039; || Dark Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Ox&#039;&#039;&#039; || Strength&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Raccoon&#039;&#039;&#039; || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Cheetah&#039;&#039;&#039; || Agility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Turtle&#039;&#039;&#039; || Endurance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fox&#039;&#039;&#039; || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Owl&#039;&#039;&#039; || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Warding&#039;&#039;&#039; || Magical Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Negation&#039;&#039;&#039; || Resist Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scraps&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Repair==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
All equipment has a Condition value which degrades when you are defeated in battle, as well as at a fixed rate depending on the equipment Durability and the number of cleared rounds. Repairs require different Scrap Material corresponding to the equipment type; these can be salvaged from low-grade equipment, or bought from the Item Store or The Market.&lt;br /&gt;
&lt;br /&gt;
Magitech equipment and equipment with attached charms will also have an Energy value. Energy is consumed at a fixed rate depending on the number of cleared rounds. Recharging energy requires Energy Cells; these can be salvaged from magitech equipment, or bought from the Item Store or The Market. Attached charms affect the required number of energy cells and can also require other upkeep materials.&lt;br /&gt;
&lt;br /&gt;
Charms attached to your equipment may take condition damage, depending on its Pouch; if the condition reaches zero, it will tear, rendering it useless. If you are defeated, some pouches can be destroyed, exposing their charms to additional damage. Torn charms and destroyed pouches can be replaced with spare charms and pouches from your inventory; these can be obtained in the Item World or by offering trophies in The Shrine, or bought from other players in The Market.&lt;br /&gt;
&lt;br /&gt;
==Soulbind==&lt;br /&gt;
[[Soul Fragments]] can be used to bind equipment to the player, making it untradable and [[Level Scaling|scaling]] it to the player&#039;s [[Level]] at all times. Soulbinding is required to challenge the equipment&#039;s [[Item World]], forge it, perform [[Stat Fusion]], and attach [[Charms]] to it.&lt;br /&gt;
&lt;br /&gt;
==Purchase==&lt;br /&gt;
The [[Equipment Basics|Equipment]] found in the purchase section comes solely from players that sold them to the bazaar; it does not generate any equipment on its own. Some equipment will be deleted when quantities are too high by the system after 15 minutes (faster if it&#039;s of below Average [[quality]]).&lt;br /&gt;
&lt;br /&gt;
==Sell==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
==Salvage==&lt;br /&gt;
Salvaging extracts materials from higher-quality equipment pieces and scrap from all pieces. Only low/mid/high-grade base materials can be directly acquired this way. Rare tier armor can also give Energy Cells.&lt;br /&gt;
&lt;br /&gt;
*Salvaging yields between 1 and 50 scrap per Average or lower quality equipment depending on its sale value. This scales such that it is always more economical to salvage for scrap rather than sell equipment that provides scrap in order to buy the same amount of scrap from the [[bazaar]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Quality]]&lt;br /&gt;
!Salvage Result&lt;br /&gt;
|-&lt;br /&gt;
|Average or lower || Only Scrap&lt;br /&gt;
|-&lt;br /&gt;
|Superior || Low-Grade&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite || Mid-Grade&lt;br /&gt;
|-&lt;br /&gt;
|Magnificent || High-Grade&lt;br /&gt;
|-&lt;br /&gt;
|Legendary || High-Grade + [[Items#Equipment Cores|Legendary core]]&lt;br /&gt;
|-&lt;br /&gt;
|Peerless or higher || High-Grade + [[Items#Equipment Cores|Peerless core]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Shade armor, Power armor, Phase armor and Force Shield will give 5 armor cores, all other legendary and peerless equipment will give 1 core.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; Any currently slotted equipment cannot be salvaged even if it is [[locked|unlocked]]. This applies across all [[Character_Menu#Equipment|equip sets]] on each [[persona]].&lt;br /&gt;
&lt;br /&gt;
===Salvaged Remains===&lt;br /&gt;
In addition to the extracted materials, salvaging will provide the player with the salvaged remains; this is the original equipment with the &amp;quot;Salvaged&amp;quot; condition applied. &lt;br /&gt;
*Salvaged equipment has a durability of 0.0%&lt;br /&gt;
&lt;br /&gt;
The remains are set be sold to the bazaar by default during the salvage process. They can instrad be add to the player&#039;s equipment inventory by clicking &amp;quot;Sell Salvaged Equipment&amp;quot; to deselct the option.&lt;br /&gt;
*Salvaged equipment sold as remains can be bought back from the [[bazaar]] by the salvager for up to 24 hours after it was salvaged.&lt;br /&gt;
&lt;br /&gt;
Salvaged reamins can be restored by repairing the equipment to full condition like normal in the armory.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Monster Lab]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=User:Namae56709&amp;diff=64892</id>
		<title>User:Namae56709</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=User:Namae56709&amp;diff=64892"/>
		<updated>2026-08-04T22:01:40Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: Created page with &amp;quot;Investigating the HentaiVerse. ==Useful links for HV players== *A listing of all HV pages :Category:HentaiVerse These pages are relevant but not directly involving HV so aren&amp;#039;t in the above category. *Contests *Donation *E-Hentai Forums *How Gay Is It *My Home *Snowflake *Toplists *Translating EHWiki  ==Useful for me== *Proofreading *Wiki Formatting  ==To-do list== *&amp;lt;s&amp;gt;Check every page about the hentaiverse is in the hentai...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Investigating the [[HentaiVerse]].&lt;br /&gt;
==Useful links for HV players==&lt;br /&gt;
*A listing of all HV pages [[:Category:HentaiVerse]]&lt;br /&gt;
These pages are relevant but not directly involving HV so aren&#039;t in the above category.&lt;br /&gt;
*[[Contests]]&lt;br /&gt;
*[[Donation]]&lt;br /&gt;
*[[E-Hentai Forums]]&lt;br /&gt;
*[[How Gay Is It]]&lt;br /&gt;
*[[My Home]]&lt;br /&gt;
*[[Snowflake]]&lt;br /&gt;
*[[Toplists]]&lt;br /&gt;
*[[Translating EHWiki]]&lt;br /&gt;
&lt;br /&gt;
==Useful for me==&lt;br /&gt;
*[[Proofreading]]&lt;br /&gt;
*[[Wiki Formatting]]&lt;br /&gt;
&lt;br /&gt;
==To-do list==&lt;br /&gt;
*&amp;lt;s&amp;gt;Check every page about the hentaiverse is in the hentaiverse category&amp;lt;/s&amp;gt;&lt;br /&gt;
*Verify the following pages are correct and up-to-date&lt;br /&gt;
**&amp;lt;s&amp;gt;A Dance with Dragons&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;A Rolling Stone&amp;lt;/s&amp;gt;&lt;br /&gt;
**&amp;lt;s&amp;gt;Abilities&amp;lt;/s&amp;gt;&lt;br /&gt;
**Acronyms&lt;br /&gt;
**Action Speed&lt;br /&gt;
**Arena&lt;br /&gt;
**Bans&lt;br /&gt;
**Battles&lt;br /&gt;
**Battle/GrindFest&lt;br /&gt;
**Battle/Item World&lt;br /&gt;
**Battle/Ring of Blood&lt;br /&gt;
**Battle/The Arena&lt;br /&gt;
**Bazaar&lt;br /&gt;
**Bazaar/Armor Lottery&lt;br /&gt;
**Bazaar/Item Shop&lt;br /&gt;
**Bazaar/Monster Lab&lt;br /&gt;
**Bazaar/MoogleMail&lt;br /&gt;
**Bazaar/The Armory/etc/etc&lt;br /&gt;
**Bazaar/The Market&lt;br /&gt;
**Bazaar/The Shrine&lt;br /&gt;
**Bazaar/Weapon Lottery&lt;br /&gt;
**Burden&lt;br /&gt;
**Character/Abilities&lt;br /&gt;
**Character/Character&lt;br /&gt;
**Character/Equipment&lt;br /&gt;
**Character/Item Inventory&lt;br /&gt;
**Character/Settings&lt;br /&gt;
**Character/Training&lt;br /&gt;
**Character Menu&lt;br /&gt;
**Character Stats&lt;br /&gt;
**Credits&lt;br /&gt;
**Currency&lt;br /&gt;
**Damage&lt;br /&gt;
**Damage Types&lt;br /&gt;
**Dark Skies&lt;br /&gt;
**Dawn of a New Day&lt;br /&gt;
**Detailed Equip Characteristics&lt;br /&gt;
**Dreamfall&lt;br /&gt;
**End of Days&lt;br /&gt;
**Endgame&lt;br /&gt;
**Enemy Procs&lt;br /&gt;
**Equipment Basics&lt;br /&gt;
**Equipment Procs&lt;br /&gt;
**Eternal Darkness&lt;br /&gt;
**Eve of Death&lt;br /&gt;
**Events&lt;br /&gt;
**Exile&lt;br /&gt;
**Experience Points&lt;br /&gt;
**Fighting Styles&lt;br /&gt;
**First Blood&lt;br /&gt;
**Fresh Meat&lt;br /&gt;
**Gallery Points&lt;br /&gt;
**Graduation&lt;br /&gt;
**Grindfest&lt;br /&gt;
**Growing Storm&lt;br /&gt;
**Hath&lt;br /&gt;
**Hath Perks&lt;br /&gt;
**HentaiVerse&lt;br /&gt;
**HentaiVerse Advice&lt;br /&gt;
**HentaiVerse Advice Advanced&lt;br /&gt;
**Hentaiverse Bugs &amp;amp; Errors&lt;br /&gt;
**HentaiVerse FAQ&lt;br /&gt;
**HentaiVerse Hotkeys&lt;br /&gt;
**HentaiVerse Settings&lt;br /&gt;
**ISK&lt;br /&gt;
**Interference&lt;br /&gt;
**Isekai&lt;br /&gt;
**Item World&lt;br /&gt;
**Items&lt;br /&gt;
**Killzone&lt;br /&gt;
**Learning Curves&lt;br /&gt;
**Level Scaling&lt;br /&gt;
**Level Table&lt;br /&gt;
**Leveling Up&lt;br /&gt;
**Longest Journey&lt;br /&gt;
**Loot Drop Rolls&lt;br /&gt;
**Missing Data&lt;br /&gt;
**Monster Lab&lt;br /&gt;
**Monster Stats&lt;br /&gt;
**MoogleMail&lt;br /&gt;
**Never To Be Added&lt;br /&gt;
**New Wings&lt;br /&gt;
**Obsolete Items&lt;br /&gt;
**Overcharge&lt;br /&gt;
**Peerless PXP Table&lt;br /&gt;
**Persona&lt;br /&gt;
**Physical Damage&lt;br /&gt;
**Post Game Content&lt;br /&gt;
**Power Flux&lt;br /&gt;
**Proficiencies&lt;br /&gt;
**Random Encounter&lt;br /&gt;
**Rewards&lt;br /&gt;
**RiddleMaster&lt;br /&gt;
**Ring of Blood&lt;br /&gt;
**Road Less Traveled&lt;br /&gt;
**Scripts &amp;amp; Tools&lt;br /&gt;
**Sealed Power&lt;br /&gt;
**Secret Pony Level&lt;br /&gt;
**Shrine&lt;br /&gt;
**Skills&lt;br /&gt;
**Spell Damage&lt;br /&gt;
**Spells&lt;br /&gt;
**Spirit &amp;amp; Overcharge&lt;br /&gt;
**Spirit Stance&lt;br /&gt;
**Stamina&lt;br /&gt;
**System Monsters&lt;br /&gt;
**Technical Issues&lt;br /&gt;
**The Armory&lt;br /&gt;
**The Lottery&lt;br /&gt;
**The Market&lt;br /&gt;
**The Tower&lt;br /&gt;
**The Trio and the Tree&lt;br /&gt;
**To Be Added&lt;br /&gt;
**To Kill a God&lt;br /&gt;
**Training&lt;br /&gt;
*Make a [[Persistent]] page&lt;br /&gt;
*Ask Shank what he wants doing with the hvgamenav pages&lt;br /&gt;
*Check what to do with [[Hentaiverse (Old)]]&lt;br /&gt;
*Fix double-redirect links&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Abilities&amp;diff=64891</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Abilities&amp;diff=64891"/>
		<updated>2026-08-04T20:42:55Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: Verified and updated all ability effects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{HVGameNavStart&lt;br /&gt;
|toponly=yes&lt;br /&gt;
}}Abilities provide various boosts together with [[proficiency]] as well as strengthen [[spells]].&lt;br /&gt;
&lt;br /&gt;
==Ability Points==&lt;br /&gt;
Abilities require ability points (AP) to be activated or increased in strength. Each ability setup is tied to the player&#039;s current [[Character_Menu#Equipment|equipment set]].&lt;br /&gt;
&lt;br /&gt;
===Ability Sources===&lt;br /&gt;
[[File:abilityscreen.png|200px|thumb|right|Ability Screen]]&lt;br /&gt;
*One AP is granted per [[level]].&lt;br /&gt;
*AP may be purchased via Ability Boost [[Training]] (capped at player&#039;s level).&lt;br /&gt;
*This means that AP is effectively capped at double the player&#039;s [[level]].&lt;br /&gt;
&lt;br /&gt;
===Investing===&lt;br /&gt;
Players simply click on an ability when AP is available to invest in it. Different abilities and ranks require different amounts.&lt;br /&gt;
&lt;br /&gt;
===Breakdown===&lt;br /&gt;
It currently takes 1,278 AP to max out all of the available abilities.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Type !! Amount&lt;br /&gt;
|-&lt;br /&gt;
|General&lt;br /&gt;
| 175&lt;br /&gt;
|-&lt;br /&gt;
|One-handed&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
|Two-handed&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
|Dual-Wielding&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
|Niten Ichiryuu&lt;br /&gt;
| 0 (Share with Two-handed and Dual-Wielding)&lt;br /&gt;
|-&lt;br /&gt;
|Staff&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
|Cloth armor&lt;br /&gt;
| 52&lt;br /&gt;
|-&lt;br /&gt;
|Light armor&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|Heavy armor&lt;br /&gt;
| 67&lt;br /&gt;
|-&lt;br /&gt;
|Deprecating&lt;br /&gt;
| 177&lt;br /&gt;
|-&lt;br /&gt;
|Supportive&lt;br /&gt;
| 252&lt;br /&gt;
|-&lt;br /&gt;
|Elemental&lt;br /&gt;
| 281&lt;br /&gt;
|-&lt;br /&gt;
|Forbidden&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
|Divine&lt;br /&gt;
| 80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Ability Tree==&lt;br /&gt;
===General===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||4||5||6||7||8||9||10||Total&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_HP_Tank.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;HP Tank&#039;&#039;&#039;&lt;br /&gt;
| Increases your maximum HP. This adds 10% to your total HP per tier.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+10% Maximum Health&lt;br /&gt;
| Level 25&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+20% Maximum Health&lt;br /&gt;
| Level 50&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+30% Maximum Health&lt;br /&gt;
| Level 75&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+40% Maximum Health&lt;br /&gt;
| Level 100&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+50% Maximum Health&lt;br /&gt;
| Level 120&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+60% Maximum Health&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+70% Maximum Health&lt;br /&gt;
| Level 200&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+80% Maximum Health&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+90% Maximum Health&lt;br /&gt;
| Level 300&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+100% Maximum Health&lt;br /&gt;
| 36&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_MP_Tank.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MP Tank&#039;&#039;&#039;&lt;br /&gt;
| Increases your maximum MP. This adds 10% to your total MP per tier.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+10% Maximum Magic&lt;br /&gt;
| Level 30&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+20% Maximum Magic&lt;br /&gt;
| Level 60&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+30% Maximum Magic&lt;br /&gt;
| Level 90&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+40% Maximum Magic&lt;br /&gt;
| Level 120&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+50% Maximum Magic&lt;br /&gt;
| Level 160&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+60% Maximum Magic&lt;br /&gt;
| Level 210&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+70% Maximum Magic&lt;br /&gt;
| Level 260&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+80% Maximum Magic&lt;br /&gt;
| Level 310&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+90% Maximum Magic&lt;br /&gt;
| Level 350&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+100% Maximum Magic&lt;br /&gt;
| 36&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_SP_Tank.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;SP Tank&#039;&#039;&#039;&lt;br /&gt;
| Increases your maximum SP. This adds 10% to your total SP per tier.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+10% Maximum Spirit&lt;br /&gt;
| Level 40&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+20% Maximum Spirit&lt;br /&gt;
| Level 80&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+30% Maximum Spirit&lt;br /&gt;
| Level 120&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+40% Maximum Spirit&lt;br /&gt;
| Level 170&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+50% Maximum Spirit&lt;br /&gt;
| Level 220&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+60% Maximum Spirit&lt;br /&gt;
| Level 270&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+70% Maximum Spirit&lt;br /&gt;
| Level 330&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+80% Maximum Spirit&lt;br /&gt;
| Level 390&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+90% Maximum Spirit&lt;br /&gt;
| Level 450&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+100% Maximum Spirit&lt;br /&gt;
| 36&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Health_Points.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Health Pots&#039;&#039;&#039;&lt;br /&gt;
| Improves the overall potency of common health restoratives.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Health Draught, Health Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 3% of Base Health per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Health Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 110% of Base Health&lt;br /&gt;
| Level 100&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Health Draught, Health Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 3.5% of Base Health per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Health Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 120% of Base Health&lt;br /&gt;
| Level 200&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Health Draught, Health Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 4% of Base Health per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Health Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 130% of Base Health&lt;br /&gt;
| Level 300&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Health Draught, Health Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 4.5% of Base Health per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Health Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 140% of Base Health&lt;br /&gt;
| Level 400&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Health Draught, Health Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 5% of Base Health per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Health Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 150% of Base Health&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Better_Mana_Pots.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Mana Pots&#039;&#039;&#039;&lt;br /&gt;
| Improves the overall potency of common mana restoratives.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Mana Draught, Mana Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 1.1% of Base Magic per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Mana Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 55% of Base Magic&lt;br /&gt;
| level 80&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Mana Draught, Mana Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 1.2% of Base Magic per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Mana Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 60% of Base Magic&lt;br /&gt;
| Level 140&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Mana Draught, Mana Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 1.3% of Base Magic per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Mana Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 65% of Base Magic&lt;br /&gt;
| Level 220&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Mana Draught, Mana Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 1.4% of Base Magic per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Mana Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 70% of Base Magic&lt;br /&gt;
| Level 380&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Mana Draught, Mana Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 1.5% of Base Magic per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Mana Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 75% of Base Magic&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Better_Spirit_Pots.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Spirit Pots&#039;&#039;&#039;&lt;br /&gt;
| Improves the overall potency of common spirit restoratives.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Spirit Draught, Spirit Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 1.1% of Base Spirit per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Spirit Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 55% of Base Spirit&lt;br /&gt;
| level 90&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Spirit Draught, Spirit Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 1.2% of Base Spirit per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Spirit Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 60% of Base Spirit&lt;br /&gt;
| Level 160&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Spirit Draught, Spirit Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 1.3% of Base Spirit per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Spirit Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 65% of Base Spirit&lt;br /&gt;
| Level 240&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Spirit Draught, Spirit Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 1.4% of Base Spirit per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Spirit Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 70% of Base Spirit&lt;br /&gt;
| Level 400&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Spirit Draught, Spirit Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 1.5% of Base Spirit per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Spirit Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 75% of Base Spirit&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|26&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===One-Handed===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||Total&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_1H_Damage.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;1H Damage&#039;&#039;&#039;&lt;br /&gt;
| Increases your damage when using the One-Handed fighting style, scaling with your proficiency.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of One-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+20 Attack Base Damage&lt;br /&gt;
| Level 100&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of One-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+30 Attack Base Damage&lt;br /&gt;
| Level 200&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of One-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+40 Attack Base Damage&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_1H_Accuracy.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;1H Accuracy&#039;&#039;&#039;&lt;br /&gt;
| Increases your accuracy when using the One-Handed fighting style, scaling with your proficiency.&lt;br /&gt;
| Level 50&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of One-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+1 Attack Accuracy&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of One-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+2 Attack Accuracy&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_1H_Block.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;1H Block&#039;&#039;&#039;&lt;br /&gt;
| Increases your block when using the One-Handed fighting style, scaling with your proficiency.&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of One-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+2.5 Block Chance&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Two-Handed===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||Total&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_2H_Damage.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;2H Damage&#039;&#039;&#039;&lt;br /&gt;
| Increases your damage when using the Two-Handed or Niten fighting style, scaling with your proficiency.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Two-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+20 Attack Base Damage&lt;br /&gt;
| Level 100&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Two-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+25 Attack Base Damage&lt;br /&gt;
| Level 200&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Two-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+30 Attack Base Damage&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_2H_Accuracy.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;2H Accuracy&#039;&#039;&#039;&lt;br /&gt;
| Increases your accuracy and damage when using the Two-Handed fighting style, scaling with your proficiency.&lt;br /&gt;
| Level 50&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Two-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+1 Attack Accuracy&amp;lt;br&amp;gt;+0.002 Attack Damage Multiplier&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Two-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+2 Attack Accuracy&amp;lt;br&amp;gt;+0.004 Attack Damage Multiplier&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_2H_Parry.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;2H Parry&#039;&#039;&#039;&lt;br /&gt;
| Increases your parry and block when using the Two-Handed or Niten fighting style, scaling with your proficiency&lt;br /&gt;
| Level 50&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Two-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+2 Parry Chance&amp;lt;br&amp;gt;+2 Block Chance&lt;br /&gt;
| Level 200&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Two-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+3 Parry Chance&amp;lt;br&amp;gt;+3 Block Chance&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dual-Wielding===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||Total&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_DW_Damage.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;DW Damage&#039;&#039;&#039;&lt;br /&gt;
| Increases your damage when using the Dual-Wielding fighting style, scaling with your proficiency.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Dual-Wielding Weapon Proficiency, adds:&amp;lt;br&amp;gt;+30 Attack Base Damage&amp;lt;br&amp;gt;+1 Parry Chance&lt;br /&gt;
| Level 100&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Dual-Wielding Weapon Proficiency, adds:&amp;lt;br&amp;gt;+40 Attack Base Damage&amp;lt;br&amp;gt;+1.5 Parry Chance&lt;br /&gt;
| Level 200&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Dual-Wielding Weapon Proficiency, adds:&amp;lt;br&amp;gt;+50 Attack Base Damage&amp;lt;br&amp;gt;+2 Parry Chance&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_DW_Accuracy.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;DW Accuracy&#039;&#039;&#039;&lt;br /&gt;
| Increases your accuracy when using the Dual-Wielding or Niten fighting style, scaling with your proficiency.&lt;br /&gt;
| Level 50&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Dual-Wielding Weapon Proficiency, adds:&amp;lt;br&amp;gt;+1 Attack Accuracy&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Dual-Wielding Weapon Proficiency, adds:&amp;lt;br&amp;gt;+2 Attack Accuracy&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_DW_Crit.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;DW Crit&#039;&#039;&#039;&lt;br /&gt;
| Increases your critical damage when using the Dual-Wielding or Niten fighting style, scaling with your proficiency.&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Dual-Wielding Weapon Proficiency, adds:&amp;lt;br&amp;gt;+0.0025x Attack Crit Multiplier&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Niten Ichiryuu===&lt;br /&gt;
[[File:Point.png]] &#039;&#039;&#039;Note that this is a pseudo-entry. It is actually affected by 2H/DW abilities.&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||Total&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_2H_Damage.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;2H Damage&#039;&#039;&#039;&lt;br /&gt;
| Increase your damage when using the Two-Handed or Niten fighting style, scaling with proficiency.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Two-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+20 Attack Base Damage&lt;br /&gt;
| Level 100&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Two-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+25 Attack Base Damage&lt;br /&gt;
| Level 200&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Two-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+30 Attack Base Damage&lt;br /&gt;
|(10)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_DW_Accuracy.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;DW Accuracy&#039;&#039;&#039;&lt;br /&gt;
| Increase your accuracy when using the Dual-Wielding or Niten fighting style, scaling with proficiency.&lt;br /&gt;
| Level 50&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Dual-Wielding Weapon Proficiency, adds:&amp;lt;br&amp;gt;+1 Attack Accuracy&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Dual-Wielding Weapon Proficiency, adds:&amp;lt;br&amp;gt;+2 Attack Accuracy&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
|(3)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_2H_Parry.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;2H Parry&#039;&#039;&#039;&lt;br /&gt;
| Increases your parry and block when using the Two-Handed or Niten fighting style, scaling with proficiency.&lt;br /&gt;
| Level 50&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Two-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+2 Parry Chance&amp;lt;br&amp;gt;+2 Block Chance&lt;br /&gt;
| Level 200&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Two-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+3 Parry Chance&amp;lt;br&amp;gt;+3 Block Chance&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
|(5)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_DW_Crit.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;DW Crit&#039;&#039;&#039;&lt;br /&gt;
| Increase your critical damage when using the Dual-Wielding or Niten fighting style, scaling with proficiency.&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Dual-Wielding Weapon Proficiency, adds:&amp;lt;br&amp;gt;+0.0025x Attack Crit Multiplier&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|(3)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Staff===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||Total&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Staff_Spell_Damage.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Staff Spell Damage&#039;&#039;&#039;&lt;br /&gt;
| Increases your spell damage when using the Staff fighting style, scaling with your proficiency.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Staff Weapon Proficiency, adds:&amp;lt;br&amp;gt;+2 Magic Base Damage&lt;br /&gt;
| Level 100&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Staff Weapon Proficiency, adds:&amp;lt;br&amp;gt;+4 Magic Base Damage&lt;br /&gt;
| Level 200&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Staff Weapon Proficiency, adds:&amp;lt;br&amp;gt;+5 Magic Base Damage&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Staff_Accuracy.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Staff Accuracy&#039;&#039;&#039;&lt;br /&gt;
| Increases your attack and magic accuracy when using the Staff fighting style, scaling with your proficiency.&lt;br /&gt;
| Level 50&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Staff Weapon Proficiency, adds:&amp;lt;br&amp;gt;+0.75 Attack Accuracy&amp;lt;br&amp;gt;+0.75 Magic Accuracy&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Staff Weapon Proficiency, adds:&amp;lt;br&amp;gt;+1 Attack Accuracy&amp;lt;br&amp;gt;+1 Magic Accuracy&lt;br /&gt;
| Level 300&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Staff Weapon Proficiency, adds:&amp;lt;br&amp;gt;+1.25 Attack Accuracy&amp;lt;br&amp;gt;+1.25 Magic Accuracy&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_X-Attack.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Staff Damage&#039;&#039;&#039;&lt;br /&gt;
| Increases your damage when using the Staff fighting style, scaling with your proficiency.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Staff Weapon Proficiency, adds:&amp;lt;br&amp;gt;+30 Attack Base Damage&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloth Armor===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||4||5||6||7||Total&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Soul_Reaper.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cloth Spellacc&#039;&#039;&#039;&lt;br /&gt;
| Increases your spell accuracy when using at least 3 pieces of cloth armor, scaling with your proficiency.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.5 Magic Accuracy&lt;br /&gt;
| Level 120&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.75 Magic Accuracy&lt;br /&gt;
| Level 240&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+1 Magic Accuracy&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Cloth_Spellcrit.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cloth Spellcrit&#039;&#039;&#039;&lt;br /&gt;
| Increases your spell critical damage when using at least 3 pieces of cloth armor, scaling with your proficiency.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.001x Magic Crit Multiplier&lt;br /&gt;
| Level 40&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.0015x Magic Crit Multiplier&lt;br /&gt;
| Level 90&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.0018x Magic Crit Multiplier&lt;br /&gt;
| Level 130&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.0021x Magic Crit Multiplier&lt;br /&gt;
| Level 190&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.0025x Magic Crit Multiplier&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Cloth_Castspeed.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cloth Castspeed&#039;&#039;&#039;&lt;br /&gt;
| Increases your spell casting speed when using at least 3 pieces of cloth armor, scaling with your proficiency.&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.15 Magic Cast Speed&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.25 Magic Cast Speed&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Cloth_MP.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cloth MP&#039;&#039;&#039;&lt;br /&gt;
| Increases your maximum MP when using at least 3 pieces of cloth armor, scaling with your proficiency.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.5% Maximum Magic&lt;br /&gt;
| Level 60&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.6% Maximum Magic&lt;br /&gt;
| Level 110&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.7% Maximum Magic&lt;br /&gt;
| Level 170&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.8% Maximum Magic&lt;br /&gt;
| Level 230&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.9% Maximum Magic&lt;br /&gt;
| Level 290&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.95% Maximum Magic&lt;br /&gt;
| Level 350&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+1% Maximum Magic&lt;br /&gt;
|22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Light Armor===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||4||5||6||7||Total&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Light_Acc.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Light Acc&#039;&#039;&#039;&lt;br /&gt;
| Increases your attack accuracy when using at least 3 pieces of light armor, scaling with your proficiency.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.5 Attack Accuracy&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Light_Crit.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Light Crit&#039;&#039;&#039;&lt;br /&gt;
| Increases your attack crit damage when using at least 3 pieces of light armor, scaling with your proficiency.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.001x Attack Crit Multiplier&lt;br /&gt;
| Level 40&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.0015x Attack Crit Multiplier&lt;br /&gt;
| Level 90&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.002x Attack Crit Multiplier&lt;br /&gt;
| Level 130&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.0023x Attack Crit Multiplier&lt;br /&gt;
| Level 190&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.0025x Attack Crit Multiplier&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Light_Speed.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Light Speed&#039;&#039;&#039;&lt;br /&gt;
| Increases your attack speed when using at least 3 pieces of light armor, scaling with your proficiency.&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.15 Attack Speed&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.25 Attack Speed&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Light_HPMP.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Light HP/MP&#039;&#039;&#039;&lt;br /&gt;
| Increases your maximum HP and MP when using at least 3 pieces of light armor, scaling with your proficiency.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.25% Maximum Health&amp;lt;br&amp;gt;+0.2% Maximum Magic&lt;br /&gt;
| Level 60&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.35% Maximum Health&amp;lt;br&amp;gt;+0.25% Maximum Magic&lt;br /&gt;
| Level 110&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.45% Maximum Health&amp;lt;br&amp;gt;+0.3% Maximum Magic&lt;br /&gt;
| Level 170&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.55% Maximum Health&amp;lt;br&amp;gt;+0.35% Maximum Magic&lt;br /&gt;
| Level 230&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.65% Maximum Health&amp;lt;br&amp;gt;+0.4% Maximum Magic&lt;br /&gt;
| Level 290&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.70% Maximum Health&amp;lt;br&amp;gt;+0.45% Maximum Magic&lt;br /&gt;
| Level 350&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.75% Maximum Health&amp;lt;br&amp;gt;+0.5% Maximum Magic&lt;br /&gt;
|22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavy Armor===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||4||5||6||7||Total&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Heavy_Crush.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Heavy Crush&#039;&#039;&#039;&lt;br /&gt;
| Increases your crushing mitigation when using at least 3 pieces of heavy armor, scaling with your proficiency.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.2% Crushing Mitigation&lt;br /&gt;
| Level 75&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.4% Crushing Mitigation&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.5% Crushing Mitigation&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Heavy_Prcg.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Heavy Prcg&#039;&#039;&#039;&lt;br /&gt;
| Increases your piercing mitigation when using at least 3 pieces of heavy armor, scaling with your proficiency.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.2% Piercing Mitigation&lt;br /&gt;
| Level 75&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.4% Piercing Mitigation&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.5% Piercing Mitigation&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Heavy_Slsh.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Heavy Slsh&#039;&#039;&#039;&lt;br /&gt;
| Increases your slashing mitigation when using at least 3 pieces of heavy armor, scaling with your proficiency.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.2% Slashing Mitigation&lt;br /&gt;
| Level 75&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.4% Slashing Mitigation&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.5% Slashing Mitigation&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Infusion_Slot.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Heavy HP&#039;&#039;&#039;&lt;br /&gt;
| Increases your maximum HP when using at least 3 pieces of heavy armor, scaling with your proficiency.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.5% Maximum Health&lt;br /&gt;
| Level 60&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.6% Maximum Health&lt;br /&gt;
| Level 110&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.7% Maximum Health&lt;br /&gt;
| Level 170&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.8% Maximum Health&lt;br /&gt;
| Level 230&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.9% Maximum Health&lt;br /&gt;
| Level 290&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.95% Maximum Health&lt;br /&gt;
| Level 350&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+1% Maximum Health&lt;br /&gt;
|22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Deprecating===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||4||5||Total&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Better_Weaken.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Weaken&#039;&#039;&#039;&lt;br /&gt;
| Increases the duration and damage decrease granted by Weaken.&lt;br /&gt;
| Level 70&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Weakened&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Damage Decrease to 30%&amp;lt;br&amp;gt;Changes effect duration to 11 turns&lt;br /&gt;
| Level 100&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Weakened&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Damage Decrease to 35%&amp;lt;br&amp;gt;Changes effect duration to 12 turns&lt;br /&gt;
| Level 130&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Weakened&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Damage Decrease to 40%&amp;lt;br&amp;gt;Changes effect duration to 13 turns&lt;br /&gt;
| Level 190&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Weakened&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Damage Decrease to 45%&amp;lt;br&amp;gt;Changes effect duration to 14 turns&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Weakened&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Damage Decrease to 50%&amp;lt;br&amp;gt;Changes effect duration to 15 turns&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Weaken.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Faster Weaken&#039;&#039;&#039;&lt;br /&gt;
| Decreases the casttime and cooldown of weaken. Higher levels also increase the number of targets affected per cast.&lt;br /&gt;
| Level 80&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Weaken&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cooldown to 2 turns&amp;lt;br&amp;gt;Changes cast time to 0.7&lt;br /&gt;
| Level 165&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Weaken&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cooldown to 1 turns&amp;lt;br&amp;gt;Changes cast time to 0.65&amp;lt;br&amp;gt;Changes max affected targets to 2&amp;lt;br&amp;gt;Changes base mana cost to 12&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Weaken&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cooldown to 0 turns&amp;lt;br&amp;gt;Changes cast time to 0.6&amp;lt;br&amp;gt;Changes max affected targets to 3&amp;lt;br&amp;gt;Changes base mana cost to 15&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Better_Imperil.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Imperil&#039;&#039;&#039;&lt;br /&gt;
| Increases the duration and defensive penalties caused by Imperil.&lt;br /&gt;
| Level 130&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-30% Physical Mitigation&amp;lt;br&amp;gt;-30% Magical Mitigation&amp;lt;br&amp;gt;-20% Fire/Cold/Elec/Wind Mitigation&amp;lt;br&amp;gt;Changes effect duration to 11 turns&lt;br /&gt;
| Level 175&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-35% Physical Mitigation&amp;lt;br&amp;gt;-35% Magical Mitigation&amp;lt;br&amp;gt;-25% Fire/Cold/Elec/Wind Mitigation&amp;lt;br&amp;gt;Changes effect duration to 12 turns&lt;br /&gt;
| Level 230&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-40% Physical Mitigation&amp;lt;br&amp;gt;-40% Magical Mitigation&amp;lt;br&amp;gt;-30% Fire/Cold/Elec/Wind Mitigation&amp;lt;br&amp;gt;Changes effect duration to 13 turns&lt;br /&gt;
| Level 285&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-45% Physical Mitigation&amp;lt;br&amp;gt;-45% Magical Mitigation&amp;lt;br&amp;gt;-35% Fire/Cold/Elec/Wind Mitigation&amp;lt;br&amp;gt;Changes effect duration to 14 turns&lt;br /&gt;
| Level 330&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-50% Physical Mitigation&amp;lt;br&amp;gt;-50% Magical Mitigation&amp;lt;br&amp;gt;-40% Fire/Cold/Elec/Wind Mitigation&amp;lt;br&amp;gt;Changes effect duration to 15 turns&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Imperil.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Faster Imperil&#039;&#039;&#039;&lt;br /&gt;
| Decreases the casttime and cooldown of Imperil. Higher levels also increase the number of targets affected per cast.&lt;br /&gt;
| Level 140&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Imperil&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cooldown to 2 turns&amp;lt;br&amp;gt;Changes cast time to 0.7&lt;br /&gt;
| Level 225&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Imperil&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cooldown to 1 turns&amp;lt;br&amp;gt;Changes cast time to 0.65&amp;lt;br&amp;gt;Changes max affected targets to 2&amp;lt;br&amp;gt;Changes base mana cost to 12&lt;br /&gt;
| Level 310&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Imperil&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cooldown to 0 turns&amp;lt;br&amp;gt;Changes cast time to 0.6&amp;lt;br&amp;gt;Changes max affected targets to 3&amp;lt;br&amp;gt;Changes base mana cost to 15&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Better_Blind.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Blind&#039;&#039;&#039;&lt;br /&gt;
| Increase the duration and hit penalty caused by the Blind spell.&lt;br /&gt;
| Level 110&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Blinded&#039;&#039;&#039;&amp;lt;br&amp;gt;-22% Attack Accuracy&amp;lt;br&amp;gt;-22 Magic Accuracy%&amp;lt;br&amp;gt;Changes effect duration to 11 turns&lt;br /&gt;
| Level 130&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Blinded&#039;&#039;&#039;&amp;lt;br&amp;gt;-24% Attack Accuracy&amp;lt;br&amp;gt;-24 Magic Accuracy%&amp;lt;br&amp;gt;Changes effect duration to 12 turns&lt;br /&gt;
| Level 160&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Blinded&#039;&#039;&#039;&amp;lt;br&amp;gt;-26% Attack Accuracy&amp;lt;br&amp;gt;-26 Magic Accuracy%&amp;lt;br&amp;gt;Changes effect duration to 13 turns&lt;br /&gt;
| Level 190&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Blinded&#039;&#039;&#039;&amp;lt;br&amp;gt;-28% Attack Accuracy&amp;lt;br&amp;gt;-28 Magic Accuracy%&amp;lt;br&amp;gt;Changes effect duration to 14 turns&lt;br /&gt;
| Level 220&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Blinded&#039;&#039;&#039;&amp;lt;br&amp;gt;-30% Attack Accuracy&amp;lt;br&amp;gt;-30 Magic Accuracy%&amp;lt;br&amp;gt;Changes effect duration to 15 turns&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Blind.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Faster Blind&#039;&#039;&#039;&lt;br /&gt;
| Decreases the cooldown and casttime on the Blind spell. Higher levels also increase the number of targets affected per cast.&lt;br /&gt;
| Level 120&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Blind&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.1&amp;lt;br&amp;gt;Changes cooldown to 5 turns&lt;br /&gt;
| Level 215&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Blind&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.05&amp;lt;br&amp;gt;Changes cooldown to 4 turns&amp;lt;br&amp;gt;Changes max affected targets to 2&amp;lt;br&amp;gt;Changes base mana cost to 22&lt;br /&gt;
| Level 275&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Blind&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1&amp;lt;br&amp;gt;Changes cooldown to 3 turns&amp;lt;br&amp;gt;Changes max affected targets to 3&amp;lt;br&amp;gt;Changes base mana cost to 25&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Confuse.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mind Control&#039;&#039;&#039;&lt;br /&gt;
| Increase the duration and decrease the chance that Sleep and Confuse will break upon taking damage. Higher levels also increase the number of targets affected per cast. &amp;lt;!-- Effect 50/75, target 1/2, cost_mp 30, asleep t 5/6, confuse t 4/5--&amp;gt;&lt;br /&gt;
| Level 80&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Asleep&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Sleep Break Resistance to 50%&amp;lt;br&amp;gt;Changes effect duration to 6 turns&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Confused&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Confuse Break Resistance to 50%&amp;lt;br&amp;gt;Changes effect duration to 11 turns&lt;br /&gt;
| Level 130&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Sleep, Confuse&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 2&amp;lt;br&amp;gt;Changes base mana cost to 30&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Asleep&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Sleep Break Resistance to 75%&amp;lt;br&amp;gt;Changes effect duration to 6 turns&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Confused&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Confuse Break Resistance to 75%&amp;lt;br&amp;gt;Changes effect duration to 12 turns&amp;lt;br&amp;gt;&lt;br /&gt;
| Level 170&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Sleep, Confuse&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 3&amp;lt;br&amp;gt;Changes base mana cost to 35&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Asleep&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Sleep Break Resistance to 80%&amp;lt;br&amp;gt;Changes effect duration to 7 turns&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Confused&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Confuse Break Resistance to 80%&amp;lt;br&amp;gt;Changes effect duration to 12 turns&amp;lt;br&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Silence.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Silence&#039;&#039;&#039;&lt;br /&gt;
| Increase the duration and decrease the cooldown of the Silence spell. Higher levels also increase the number of targets affected per cast.&lt;br /&gt;
| Level 120&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Silence&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cooldown to 8 turns&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Silenced&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes effect duration to 11 turns&lt;br /&gt;
| Level 170&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Silence&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cooldown to 6 turns&amp;lt;br&amp;gt;Changes max affected targets to 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Silenced&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes effect duration to 12 turns&lt;br /&gt;
| Level 215&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Silence&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cooldown to 5 turns&amp;lt;br&amp;gt;Changes max affected targets to 3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Silenced&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes effect duration to 13 turns&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_MagNet.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Immobilize&#039;&#039;&#039;&lt;br /&gt;
| Increase the duration of the Immobilize spell, and add a slowing effect. Higher levels increase the number of targets affected per cast, and reduces the cooldown of the spell.&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Immobilized&#039;&#039;&#039;&amp;lt;br&amp;gt;-25% Action Speed Modification&amp;lt;br&amp;gt;-30% Natural Resist Modifier&amp;lt;br&amp;gt;Changes effect duration to 11 turns&lt;br /&gt;
| Level 295&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Immobilize&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cooldown to 12 turns&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Immobilized&#039;&#039;&#039;&amp;lt;br&amp;gt;-25% Action Speed Modification&amp;lt;br&amp;gt;-35% Natural Resist Modifier&amp;lt;br&amp;gt;Changes effect duration to 12 turns&lt;br /&gt;
| Level 340&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Immobilize&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 2&amp;lt;br&amp;gt;Changes cooldown to 12 turns&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Immobilized&#039;&#039;&#039;&amp;lt;br&amp;gt;-25% Action Speed Modification&amp;lt;br&amp;gt;-40% Natural Resist Modifier&amp;lt;br&amp;gt;Changes effect duration to 13 turns&lt;br /&gt;
| Level 370&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Immobilize&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 2&amp;lt;br&amp;gt;Changes cooldown to 10 turns&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Immobilized&#039;&#039;&#039;&amp;lt;br&amp;gt;-25% Action Speed Modification&amp;lt;br&amp;gt;-45% Natural Resist Modifier&amp;lt;br&amp;gt;Changes effect duration to 14 turns&lt;br /&gt;
| Level 400&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Immobilize&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 3&amp;lt;br&amp;gt;Changes cooldown to 10 turns&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Immobilized&#039;&#039;&#039;&amp;lt;br&amp;gt;-25% Action Speed Modification&amp;lt;br&amp;gt;-50% Natural Resist Modifier&amp;lt;br&amp;gt;Changes effect duration to 15 turns&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Slow.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Slow&#039;&#039;&#039;&lt;br /&gt;
| Increase the duration and power of the Slow spell. Higher levels also increase the number of targets affected per cast.&lt;br /&gt;
| Level 30&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Slowed&#039;&#039;&#039;&amp;lt;br&amp;gt;-40% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 11 turns&lt;br /&gt;
| Level 50&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Slowed&#039;&#039;&#039;&amp;lt;br&amp;gt;-40% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 12 turns&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Slow&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 2&amp;lt;br&amp;gt;Changes base mana cost to 21&lt;br /&gt;
| Level 75&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Slowed&#039;&#039;&#039;&amp;lt;br&amp;gt;-45% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 13 turns&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Slow&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 2&amp;lt;br&amp;gt;Changes base mana cost to 21&lt;br /&gt;
| Level 105&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Slowed&#039;&#039;&#039;&amp;lt;br&amp;gt;-50% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 14 turns&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Slow&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 2&amp;lt;br&amp;gt;Changes base mana cost to 21&lt;br /&gt;
| Level 135&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Slowed&#039;&#039;&#039;&amp;lt;br&amp;gt;-50% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 15 turns&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Slow&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 3&amp;lt;br&amp;gt;Changes base mana cost to 25&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Lifestream.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Drain&#039;&#039;&#039;&lt;br /&gt;
| Increases the amount of health drained by the Drain spell.&lt;br /&gt;
| Level 20&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Vital Theft&#039;&#039;&#039;&amp;lt;br&amp;gt;Multiplies HP Drain by 1.2&lt;br /&gt;
| Level 50&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Vital Theft&#039;&#039;&#039;&amp;lt;br&amp;gt;Multiplies HP Drain by 1.35&lt;br /&gt;
| Level 90&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Vital Theft&#039;&#039;&#039;&amp;lt;br&amp;gt;Multiplies HP Drain by 1.5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:ether_tap.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Faster Drain&#039;&#039;&#039;&lt;br /&gt;
| Decreases the cooldown and cast time on the Drain spell.&lt;br /&gt;
| Level 30&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Drain&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.15&amp;lt;br&amp;gt;Changes cooldown to 28 turns&lt;br /&gt;
| Level 70&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Drain&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.1&amp;lt;br&amp;gt;Changes cooldown to 26 turns&lt;br /&gt;
| Level 110&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Drain&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.06&amp;lt;br&amp;gt;Changes cooldown to 24 turns&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Drain&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.03&amp;lt;br&amp;gt;Changes cooldown to 22 turns&lt;br /&gt;
| Level 200&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Drain&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1&amp;lt;br&amp;gt;Changes cooldown to 20 turns&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:purple; color:white&amp;quot;|[[File:drainmp.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ether Theft&#039;&#039;&#039;&lt;br /&gt;
| Augment the Drain spell with the ability to inflict Ether Theft on any target afflicted with Soul Fire.&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Drain&#039;&#039;&#039;&amp;lt;br&amp;gt;Added special effect: Ether Theft (100% Followup)&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:purple; color:white&amp;quot;|[[File:drainsp.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Spirit Theft&#039;&#039;&#039;&lt;br /&gt;
| Augment the Drain spell with the ability to inflict Spirit Theft on any target afflicted with Ripened Soul.&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Drain&#039;&#039;&#039;&amp;lt;br&amp;gt;Added special effect: Spirit Theft (100% Followup)&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Supportive===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||4||5||6||7||8||9||10||Total&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Haste.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Haste&#039;&#039;&#039;&lt;br /&gt;
| Increases the action speed-up granted by the Haste spell.&lt;br /&gt;
| Level 60&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Hastened&#039;&#039;&#039;&amp;lt;br&amp;gt;+30% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 12 turns&lt;br /&gt;
| Level 75&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Hastened&#039;&#039;&#039;&amp;lt;br&amp;gt;+35% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 14 turns&lt;br /&gt;
| Level 90&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Hastened&#039;&#039;&#039;&amp;lt;br&amp;gt;+40% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 16 turns&lt;br /&gt;
| Level 110&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Hastened&#039;&#039;&#039;&amp;lt;br&amp;gt;+45% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 18 turns&lt;br /&gt;
| Level 130&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Hastened&#039;&#039;&#039;&amp;lt;br&amp;gt;+50% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 20 turns&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Shadow_Veil.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Shadow Veil&#039;&#039;&#039;&lt;br /&gt;
| Increases the evade bonus and Shadow Veil Trigger chance granted by the Shadow Veil spell.&lt;br /&gt;
| Level 90&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;&amp;lt;br&amp;gt;+12% Natural Evade Modifier&amp;lt;br&amp;gt;12% chance for monsters to &#039;whiff at shadows&#039; &amp;lt;br&amp;gt;Changes effect duration to 12 turns&lt;br /&gt;
| Level 105&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;&amp;lt;br&amp;gt;+14% Natural Evade Modifier&amp;lt;br&amp;gt;14% chance for monsters to &#039;whiff at shadows&#039; &amp;lt;br&amp;gt;Changes effect duration to 14 turns&lt;br /&gt;
| Level 120&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;&amp;lt;br&amp;gt;+16% Natural Evade Modifier&amp;lt;br&amp;gt;16% chance for monsters to &#039;whiff at shadows&#039; &amp;lt;br&amp;gt;Changes effect duration to 16 turns&lt;br /&gt;
| Level 135&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;&amp;lt;br&amp;gt;+18% Natural Evade Modifier&amp;lt;br&amp;gt;18% chance for monsters to &#039;whiff at shadows&#039; &amp;lt;br&amp;gt;Changes effect duration to 18 turns&lt;br /&gt;
| Level 155&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;&amp;lt;br&amp;gt;+20% Natural Evade Modifier&amp;lt;br&amp;gt;20% chance for monsters to &#039;whiff at shadows&#039; &amp;lt;br&amp;gt;Changes effect duration to 20 turns&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Absorb.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Absorb&#039;&#039;&#039;&lt;br /&gt;
| Increases the chance that Absorb will successfully nullify a hostile spell.&lt;br /&gt;
| Level 40&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Absorbing Ward&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Absorption Chance to 70%&lt;br /&gt;
| Level 60&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Absorbing Ward&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Absorption Chance to 80%&lt;br /&gt;
| Level 80&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Absorbing Ward&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Absorption Chance to 90%&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Spirit_Shield.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Stronger Spirit&#039;&#039;&#039;&lt;br /&gt;
| Decreases the amount of damage required to make Spirit Shield kick in, as well as how much spirit is consumed when it does.&lt;br /&gt;
| Level 200&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039;&amp;lt;br&amp;gt;Reduces Damage Threshold to 40%&amp;lt;br&amp;gt;Changes effect duration to 18 turns&lt;br /&gt;
| Level 220&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039;&amp;lt;br&amp;gt;Reduces Damage Threshold to 35%&amp;lt;br&amp;gt;Changes effect duration to 21 turns&lt;br /&gt;
| Level 240&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039;&amp;lt;br&amp;gt;Reduces Damage Threshold to 30%&amp;lt;br&amp;gt;Changes effect duration to 24 turns&lt;br /&gt;
| Level 265&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039;&amp;lt;br&amp;gt;Reduces Damage Threshold to 25%&amp;lt;br&amp;gt;Changes effect duration to 27 turns&lt;br /&gt;
| Level 285&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039;&amp;lt;br&amp;gt;Reduces Damage Threshold to 20%&amp;lt;br&amp;gt;Changes effect duration to 30 turns&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Heartseeker.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Heartseeker&#039;&#039;&#039;&lt;br /&gt;
| Heartseeker will further increase the damage of any critical melee hits.&lt;br /&gt;
| Level 140&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Heartseeker&#039;&#039;&#039;&amp;lt;br&amp;gt;+0.28x Attack Crit Multiplier&amp;lt;br&amp;gt;Changes effect duration to 60 turns&lt;br /&gt;
| Level 185&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Heartseeker&#039;&#039;&#039;&amp;lt;br&amp;gt;+0.31x Attack Crit Multiplier&amp;lt;br&amp;gt;Changes effect duration to 70 turns&lt;br /&gt;
| Level 225&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Heartseeker&#039;&#039;&#039;&amp;lt;br&amp;gt;+0.34x Attack Crit Multiplier&amp;lt;br&amp;gt;Changes effect duration to 80 turns&lt;br /&gt;
| Level 265&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Heartseeker&#039;&#039;&#039;&amp;lt;br&amp;gt;+0.36x Attack Crit Multiplier&amp;lt;br&amp;gt;Changes effect duration to 85 turns&lt;br /&gt;
| Level 305&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Heartseeker&#039;&#039;&#039;&amp;lt;br&amp;gt;+0.38x Attack Crit Multiplier&amp;lt;br&amp;gt;Changes effect duration to 90 turns&lt;br /&gt;
| Level 345&amp;lt;br&amp;gt;6 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Heartseeker&#039;&#039;&#039;&amp;lt;br&amp;gt;+0.39x Attack Crit Multiplier&amp;lt;br&amp;gt;Changes effect duration to 95 turns&lt;br /&gt;
| Level 385&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Heartseeker&#039;&#039;&#039;&amp;lt;br&amp;gt;+0.40x Attack Crit Multiplier&amp;lt;br&amp;gt;Changes effect duration to 100 turns&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Arcane_Focus.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Arcane Focus&#039;&#039;&#039;&lt;br /&gt;
| Arcane Focus will additionally increase the damage of any critical spell hits.&lt;br /&gt;
| Level 175&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Arcane Focus&#039;&#039;&#039;&amp;lt;br&amp;gt;+0.28x Spell Crit Multiplier&amp;lt;br&amp;gt;Changes effect duration to 60 turns&lt;br /&gt;
| Level 205&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Arcane Focus&#039;&#039;&#039;&amp;lt;br&amp;gt;+0.31x Spell Crit Multiplier&amp;lt;br&amp;gt;Changes effect duration to 70 turns&lt;br /&gt;
| Level 245&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Arcane Focus&#039;&#039;&#039;&amp;lt;br&amp;gt;+0.33x Spell Crit Multiplier&amp;lt;br&amp;gt;Changes effect duration to 80 turns&lt;br /&gt;
| Level 285&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Arcane Focus&#039;&#039;&#039;&amp;lt;br&amp;gt;+0.35x Spell Crit Multiplier&amp;lt;br&amp;gt;Changes effect duration to 85 turns&lt;br /&gt;
| Level 325&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Arcane Focus&#039;&#039;&#039;&amp;lt;br&amp;gt;+0.37x Spell Crit Multiplier&amp;lt;br&amp;gt;Changes effect duration to 90 turns&lt;br /&gt;
| Level 365&amp;lt;br&amp;gt;6 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Arcane Focus&#039;&#039;&#039;&amp;lt;br&amp;gt;+0.39x Spell Crit Multiplier&amp;lt;br&amp;gt;Changes effect duration to 95 turns&lt;br /&gt;
| Level 405&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Arcane Focus&#039;&#039;&#039;&amp;lt;br&amp;gt;+0.40x Spell Crit Multiplier&amp;lt;br&amp;gt;Changes effect duration to 100 turns&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Regen.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Regen&#039;&#039;&#039;&lt;br /&gt;
| Increase the power and duration of the Regen spell.&lt;br /&gt;
| Level 50&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base mana cost to 30&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;+6% Base Health Regen per tick&amp;lt;br&amp;gt;Changes effect duration to 15 turns&lt;br /&gt;
| Level 70&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base mana cost to 35&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;+8% Base Health Regen per tick&amp;lt;br&amp;gt;Changes effect duration to 18 turns&lt;br /&gt;
| Level 95&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base mana cost to 40&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;+10% Base Health Regen per tick&amp;lt;br&amp;gt;Changes effect duration to 21 turns&lt;br /&gt;
| Level 145&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base mana cost to 45&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;+12% Base Health Regen per tick&amp;lt;br&amp;gt;Changes effect duration to 23 turns&lt;br /&gt;
| Level 195&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base mana cost to 50&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;+14% Base Health Regen per tick&amp;lt;br&amp;gt;Changes effect duration to 25 turns&lt;br /&gt;
| Level 245&amp;lt;br&amp;gt;6 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base mana cost to 55&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;+16% Base Health Regen per tick&amp;lt;br&amp;gt;Changes effect duration to 26 turns&lt;br /&gt;
| Level 295&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base mana cost to 60&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;+17% Base Health Regen per tick&amp;lt;br&amp;gt;Changes effect duration to 27 turns&lt;br /&gt;
| Level 375&amp;lt;br&amp;gt;8 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base mana cost to 65&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;+18% Base Health Regen per tick&amp;lt;br&amp;gt;Changes effect duration to 28 turns&lt;br /&gt;
| Level 445&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base mana cost to 70&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;+19% Base Health Regen per tick&amp;lt;br&amp;gt;Changes effect duration to 29 turns&lt;br /&gt;
| Level 500&amp;lt;br&amp;gt;10 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base mana cost to 75&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;+20% Base Health Regen per tick&amp;lt;br&amp;gt;Changes effect duration to 30 turns&lt;br /&gt;
| 55&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Cure.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Cure&#039;&#039;&#039;&lt;br /&gt;
| Increase the healing power and decrease the cooldown of the Cure spell.&lt;br /&gt;
| Level 1&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Cure&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base damage to 70&amp;lt;br&amp;gt;Changes cooldown to 4 turns&lt;br /&gt;
| Level 35&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Cure&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base damage to 85&amp;lt;br&amp;gt;Changes cooldown to 3 turns&lt;br /&gt;
| Level 65&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Cure&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base damage to 100&amp;lt;br&amp;gt;Changes cooldown to 2 turns&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Spark_of_Life.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Spark&#039;&#039;&#039;&lt;br /&gt;
| Increase the duration and decrease the mana cost of the Spark of Life spell.&lt;br /&gt;
| Level 100&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base mana cost to 40&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes effect duration to 20 turns&lt;br /&gt;
| Level 125&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base mana cost to 35&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes effect duration to 25 turns&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base mana cost to 30&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes effect duration to 30 turns&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Protection.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Protection&#039;&#039;&#039;&lt;br /&gt;
| Increases the mitigation bonuses granted by the Protect spell.&lt;br /&gt;
| Level 40&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;+26 Physical Mitigation&amp;lt;br&amp;gt;+26 Magical Mitigation&amp;lt;br&amp;gt;Changes effect duration to 18 turns&lt;br /&gt;
| Level 55&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;+27 Physical Mitigation&amp;lt;br&amp;gt;+27 Magical Mitigation&amp;lt;br&amp;gt;Changes effect duration to 21 turns&lt;br /&gt;
| Level 75&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;+28 Physical Mitigation&amp;lt;br&amp;gt;+28 Magical Mitigation&amp;lt;br&amp;gt;Changes effect duration to 24 turns&lt;br /&gt;
| Level 95&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;+29 Physical Mitigation&amp;lt;br&amp;gt;+29 Magical Mitigation&amp;lt;br&amp;gt;Changes effect duration to 27 turns&lt;br /&gt;
| Level 120&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;+30 Physical Mitigation&amp;lt;br&amp;gt;+30 Magical Mitigation&amp;lt;br&amp;gt;Changes effect duration to 30 turns&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:blue; color:white&amp;quot;|[[File:Abilities_Flames_Spikes.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Flame Spike Shield&#039;&#039;&#039;&lt;br /&gt;
| Augments your Protection spell by adding fire elemental spikes. Additional levels increase your fire elemental resistance while the spell is active.&lt;br /&gt;
| Level 10&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Flame Spikes&lt;br /&gt;
| Level 65&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Flame Spikes&amp;lt;br&amp;gt;+10% Fire Mitigation&lt;br /&gt;
| Level 140&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Flame Spikes&amp;lt;br&amp;gt;+15% Fire Mitigation&lt;br /&gt;
| Level 220&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Flame Spikes&amp;lt;br&amp;gt;+20% Fire Mitigation&lt;br /&gt;
| Level 300&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Flame Spikes&amp;lt;br&amp;gt;+25% Fire Mitigation&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| 13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:blue; color:white&amp;quot;|[[File:Abilities_Frost_Spikes.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Frost Spike Shield&#039;&#039;&#039;&lt;br /&gt;
| Augments your Protection spell by adding cold elemental spikes. Additional levels increase your cold elemental resistance while the spell is active.&lt;br /&gt;
| Level 10&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Frost Spikes&lt;br /&gt;
| Level 65&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Frost Spikes&amp;lt;br&amp;gt;+10% Cold Mitigation&lt;br /&gt;
| Level 140&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Frost Spikes&amp;lt;br&amp;gt;+15% Cold Mitigation&lt;br /&gt;
| Level 220&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Frost Spikes&amp;lt;br&amp;gt;+20% Cold Mitigation&lt;br /&gt;
| Level 300&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Frost Spikes&amp;lt;br&amp;gt;+25% Cold Mitigation&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| 13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:blue; color:white&amp;quot;|[[File:Abilities_Lightning_Spikes.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Shock Spike Shield&#039;&#039;&#039;&lt;br /&gt;
| Augments your Protection spell by adding elec elemental spikes. Additional levels increase your elec elemental resistance while the spell is active.&lt;br /&gt;
| Level 10&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Shock Spikes&lt;br /&gt;
| Level 65&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Shock Spikes&amp;lt;br&amp;gt;+10% Elec Mitigation&lt;br /&gt;
| Level 140&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Shock Spikes&amp;lt;br&amp;gt;+15% Elec Mitigation&lt;br /&gt;
| Level 220&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Shock Spikes&amp;lt;br&amp;gt;+20% Elec Mitigation&lt;br /&gt;
| Level 300&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Shock Spikes&amp;lt;br&amp;gt;+25% Elec Mitigation&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| 13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:blue; color:white&amp;quot;|[[File:Abilities_Pressure_System.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Storm Spike Shield&#039;&#039;&#039;&lt;br /&gt;
| Augments your Protection spell by adding wind elemental spikes. Additional levels increase your wind elemental resistance while the spell is active.&lt;br /&gt;
| Level 10&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Storm Spikes&lt;br /&gt;
| Level 65&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Storm Spikes&amp;lt;br&amp;gt;+10% Wind Mitigation&lt;br /&gt;
| Level 140&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Storm Spikes&amp;lt;br&amp;gt;+15% Wind Mitigation&lt;br /&gt;
| Level 220&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Storm Spikes&amp;lt;br&amp;gt;+20% Wind Mitigation&lt;br /&gt;
| Level 300&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Storm Spikes&amp;lt;br&amp;gt;+25% Wind Mitigation&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||4||5||6||7||Total&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Inferno.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Conflagration&#039;&#039;&#039;&lt;br /&gt;
| Increases the maximum number of targets hit by fire elemental spells.&lt;br /&gt;
| Level 50&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fiery Blast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 4&lt;br /&gt;
| Level 100&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fiery Blast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Inferno&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fiery Blast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Inferno&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&lt;br /&gt;
| Level 200&amp;lt;br&amp;gt;6 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fiery Blast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Inferno&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 8&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;8 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fiery Blast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Inferno&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 9&lt;br /&gt;
| Level 300&amp;lt;br&amp;gt;10 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fiery Blast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Inferno&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 7&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 9&lt;br /&gt;
| Level 400&amp;lt;br&amp;gt;12 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fiery Blast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Inferno&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 7&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 10&lt;br /&gt;
| 48&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Freeze.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cryomancy&#039;&#039;&#039;&lt;br /&gt;
| Increases the maximum number of targets hit by cold elemental spells.&lt;br /&gt;
| Level 50&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Freeze&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 4&lt;br /&gt;
| Level 100&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Freeze&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Freeze&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&lt;br /&gt;
| Level 200&amp;lt;br&amp;gt;6 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Freeze&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 8&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;8 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Freeze&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 9&lt;br /&gt;
| Level 300&amp;lt;br&amp;gt;10 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Freeze&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 7&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 9&lt;br /&gt;
| Level 400&amp;lt;br&amp;gt;12 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Freeze&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 7&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 10&lt;br /&gt;
| 48&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Column_Lightning.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Havoc&#039;&#039;&#039;&lt;br /&gt;
| Increases the maximum number of targets hit by lightning elemental spells.&lt;br /&gt;
| Level 50&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Shockblast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 4&lt;br /&gt;
| Level 100&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Shockblast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Chained Lightning&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Shockblast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Chained Lightning&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&lt;br /&gt;
| Level 200&amp;lt;br&amp;gt;6 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Shockblast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Chained Lightning&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 8&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;8 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Shockblast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Chained Lightning&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 9&lt;br /&gt;
| Level 300&amp;lt;br&amp;gt;10 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Shockblast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Chained Lightning&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 7&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 9&lt;br /&gt;
| Level 400&amp;lt;br&amp;gt;12 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Shockblast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Chained Lightning&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 7&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 10&lt;br /&gt;
| 48&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Windblast.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tempest&#039;&#039;&#039;&lt;br /&gt;
| Increases the maximum number of targets hit by wind elemental spells.&lt;br /&gt;
| Level 50&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 4&lt;br /&gt;
| Level 100&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Downburst&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Downburst&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&lt;br /&gt;
| Level 200&amp;lt;br&amp;gt;6 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Downburst&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 8&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;8 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Downburst&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 9&lt;br /&gt;
| Level 300&amp;lt;br&amp;gt;10 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Downburst&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 7&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 9&lt;br /&gt;
| Level 400&amp;lt;br&amp;gt;12 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Downburst&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 7&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 10&lt;br /&gt;
| 48&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Sorcery.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Sorcery&#039;&#039;&#039;&lt;br /&gt;
| Increases damage and decreases cast time of all first-tier elemental spells.&lt;br /&gt;
| Level 70&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fiery Blast, Freeze, Shockblast, Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.15&amp;lt;br&amp;gt;Changes base damage to 4.1&lt;br /&gt;
| Level 140&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fiery Blast, Freeze, Shockblast, Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.1&amp;lt;br&amp;gt;Changes base damage to 4.15&lt;br /&gt;
| Level 210&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fiery Blast, Freeze, Shockblast, Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.06&amp;lt;br&amp;gt;Changes base damage to 4.2&lt;br /&gt;
| Level 280&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fiery Blast, Freeze, Shockblast, Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.03&amp;lt;br&amp;gt;Changes base damage to 4.23&lt;br /&gt;
| Level 350&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fiery Blast, Freeze, Shockblast, Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.&amp;lt;br&amp;gt;Changes base damage to 4.25&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Condemn.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Elementalism&#039;&#039;&#039;&lt;br /&gt;
| Increases damage, and decreases cast time and cooldown of all second-tier elemental spells.&lt;br /&gt;
| Level 85&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Inferno, Blizzard, Chained Lightning, Downburst&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.35&amp;lt;br&amp;gt;Changes base damage to 5.63&amp;lt;br&amp;gt;&lt;br /&gt;
| Level 170&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Inferno, Blizzard, Chained Lightning, Downburst&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.3&amp;lt;br&amp;gt;Changes base damage to 5.71&amp;lt;br&amp;gt;Changes cooldown to 3 turns&lt;br /&gt;
| Level 255&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Inferno, Blizzard, Chained Lightning, Downburst&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.26&amp;lt;br&amp;gt;Changes base damage to 5.78&amp;lt;br&amp;gt;Changes cooldown to 3 turns&lt;br /&gt;
| Level 340&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Inferno, Blizzard, Chained Lightning, Downburst&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.23&amp;lt;br&amp;gt;Changes base damage to 5.82&amp;lt;br&amp;gt;Changes cooldown to 2 turns&lt;br /&gt;
| Level 425&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Inferno, Blizzard, Chained Lightning, Downburst&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.2&amp;lt;br&amp;gt;Changes base damage to 5.85&amp;lt;br&amp;gt;Changes cooldown to 2 turns&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| 26&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Archmage.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Archmage&#039;&#039;&#039;&lt;br /&gt;
| Increases damage, and decreases cast time and cooldown of all third-tier elemental spells.&lt;br /&gt;
| Level 90&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.55&amp;lt;br&amp;gt;Changes base damage to 7.15&amp;lt;br&amp;gt;Changes cooldown to 6 turns&lt;br /&gt;
| Level 180&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.5&amp;lt;br&amp;gt;Changes base damage to 7.25&amp;lt;br&amp;gt;Changes cooldown to 6 turns&lt;br /&gt;
| Level 270&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.46&amp;lt;br&amp;gt;Changes base damage to 7.35&amp;lt;br&amp;gt;Changes cooldown to 5 turn&lt;br /&gt;
| Level 360&amp;lt;br&amp;gt;12 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.43&amp;lt;br&amp;gt;Changes base damage to 7.42&amp;lt;br&amp;gt;Changes cooldown to 5 turns&lt;br /&gt;
| Level 450&amp;lt;br&amp;gt;15 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.4&amp;lt;br&amp;gt;Changes base damage to 7.5&amp;lt;br&amp;gt;Changes cooldown to 4 turns&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| 48&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Forbidden===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||4||5||Total&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Better_Corruption.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Corruption&#039;&#039;&#039;&lt;br /&gt;
| Decreases cooldown and increases the maximum number of targets hit by the Corruption spell.&lt;br /&gt;
| Level 75&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Corruption&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 4&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Corruption&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Better_Disintegrate.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Disintegrate&#039;&#039;&#039;&lt;br /&gt;
| Decreases cooldown and increases the maximum number of targets hit by the Disintegrate spell.&lt;br /&gt;
| Level 175&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Disintegrate&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&amp;lt;br&amp;gt;Changes cooldown to 3 turns&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Disintegrate&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 7&amp;lt;br&amp;gt;Changes cooldown to 2 turns&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Better_Ragnarok.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Ragnarok&#039;&#039;&#039;&lt;br /&gt;
| Decreases cooldown and increases the maximum number of targets hit by the Ragnarok spell.&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 8&amp;lt;br&amp;gt;Changes cooldown to 6 turns&lt;br /&gt;
| Level 325&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 9&amp;lt;br&amp;gt;Changes cooldown to 5 turns&lt;br /&gt;
| Level 400&amp;lt;br&amp;gt;12 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 10&amp;lt;br&amp;gt;Changes cooldown to 4 turns&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Ripened_Soul.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;&lt;br /&gt;
| Augments your forbidden spells with the Ripened Soul proc, which damages the target over time and enables certain follow-up attacks. Higher levels increase the chance of the proc occurring. &amp;lt;!--D=1, T=1--&amp;gt;&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Corruption&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Ripened Soul (4% Chance)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Disintegrate&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Ripened Soul (10% Chance)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Ripened Soul (20% Chance)&lt;br /&gt;
| Level 300&amp;lt;br&amp;gt;10 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Corruption&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Ripened Soul (7% Chance)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Disintegrate&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Ripened Soul (20% Chance)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Ripened Soul (40% Chance)&lt;br /&gt;
| Level 450&amp;lt;br&amp;gt;15 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Corruption&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Ripened Soul (10% Chance)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Disintegrate&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Ripened Soul (25% Chance)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Ripened Soul (50% Chance)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Dark_Imperil.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Dark Imperil&#039;&#039;&#039;&lt;br /&gt;
| Imperil additionally reduces specific mitigation against Dark.&lt;br /&gt;
| Level 175&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-5% Dark Mitigation&lt;br /&gt;
| Level 225&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-10% Dark Mitigation&lt;br /&gt;
| Level 275&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-15% Dark Mitigation&lt;br /&gt;
| Level 325&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-20% Dark Mitigation&lt;br /&gt;
| Level 375&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-25% Dark Mitigation&lt;br /&gt;
| 26&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||4||5||Total&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Purge.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Smite&#039;&#039;&#039;&lt;br /&gt;
| Decreases cooldown and increases the maximum number of targets hit by the Smite holy spell.&lt;br /&gt;
| Level 75&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Smite&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 4&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Smite&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Smite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Banish&#039;&#039;&#039;&lt;br /&gt;
| Decreases cooldown and increases the maximum number of targets hit by the Banishment holy spell.&lt;br /&gt;
| Level 175&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Banishment&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&amp;lt;br&amp;gt;Changes cooldown to 3 turns&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Banishment&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 7&amp;lt;br&amp;gt;Changes cooldown to 2 turns&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Banish.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Paradise&#039;&#039;&#039;&lt;br /&gt;
| Decreases cooldown and increases the maximum number of targets hit by the Paradise Lost holy spell.&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Paradise Lost&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 8&amp;lt;br&amp;gt;Changes cooldown to 6 turns&lt;br /&gt;
| Level 325&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Paradise Lost&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 9&amp;lt;br&amp;gt;Changes cooldown to 5 turns&lt;br /&gt;
| Level 400&amp;lt;br&amp;gt;12 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Paradise Lost&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 10&amp;lt;br&amp;gt;Changes cooldown to 4 turns&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Soul_Fire.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Soul Fire&#039;&#039;&#039;&lt;br /&gt;
| Augments your divine spells with the Soul Fire proc, which damages the target over time and enables certain follow-up attacks. Higher levels increase the chance of the proc occurring. &amp;lt;!--D=1, T=1--&amp;gt;&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Smite&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Soul Fire (4% Chance)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Banishment&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Soul Fire (10% Chance)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Paradise Lost&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Soul Fire (20% Chance)&lt;br /&gt;
| Level 300&amp;lt;br&amp;gt;10 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Smite&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Soul Fire (7% Chance)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Banishment&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Soul Fire (20% Chance)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Paradise Lost&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Soul Fire (40% Chance)&lt;br /&gt;
| Level 450&amp;lt;br&amp;gt;15 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Smite&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Soul Fire (10% Chance)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Banishment&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Soul Fire (25% Chance)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Paradise Lost&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Soul Fire (50% Chance)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Overcharge_Boost.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Holy Imperil&#039;&#039;&#039;&lt;br /&gt;
| Imperil additionally reduces specific mitigation against Holy.&lt;br /&gt;
| Level 175&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-5% Holy Mitigation&lt;br /&gt;
| Level 225&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-10% Holy Mitigation&lt;br /&gt;
| Level 275&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-15% Holy Mitigation&lt;br /&gt;
| Level 325&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-20% Holy Mitigation&lt;br /&gt;
| Level 375&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-25% Holy Mitigation&lt;br /&gt;
| 26&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mastery&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mastery&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mastery points&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Mastery Point&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mastery point&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mastery Points==&lt;br /&gt;
After unlocking abilities, players need to put them into ability slots in order to receive their benefits.&lt;br /&gt;
&lt;br /&gt;
===Mastery Sources===&lt;br /&gt;
Every player starts with:&lt;br /&gt;
*5 Major Ability Slots&lt;br /&gt;
*5 Supportive Ability Slots&lt;br /&gt;
&lt;br /&gt;
Players can unlock additional ability slots with Mastery Points.&lt;br /&gt;
&lt;br /&gt;
Mastery Points can be earned through:&lt;br /&gt;
*[[Leveling up]] (1 mastery point per 10 levels)&lt;br /&gt;
*[[Training]] &amp;quot;Manifest Destiny&amp;quot; (1 mastery point per level of training; capped at player&#039;s level/50)&lt;br /&gt;
*[[Stars|Donating]] (Each donation tier above Gold gives 1 mastery point; no cap)&lt;br /&gt;
&lt;br /&gt;
===Uses===&lt;br /&gt;
Ability slots take the following number of mastery points to unlock:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Ability Slot Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Total Slots&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Corresponding abilities&lt;br /&gt;
!colspan=&amp;quot;20&amp;quot;|Mastery Points required to unlock&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Total Points&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Major Ability || 20 || General, Weapon, Armor, Spells&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 1 || 1 || 1 || 1 || 2 || 2 || 2 || 2 || 2 || 3 || 3 || 3 || 4 || 4 || 5 || 36&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Supportive Ability || 20 || Supportive, Deprecating&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 2 || 2 || 2 || 3 || 3 || 4 || 27&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:blue; color:white&amp;quot;|Protection Augment || 1 || Spike Shield (included in Supportive)&lt;br /&gt;
| 1 ||colspan=&amp;quot;19&amp;quot;| || 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:purple; color:white&amp;quot;|Drain Augment || 1 || Ether/Spirit Theft (included in Deprecating)&lt;br /&gt;
| 2 ||colspan=&amp;quot;19&amp;quot;| || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reset==&lt;br /&gt;
Player can use [[soul fragments]] to reset his ability. Reset costs depends on current level of ability (how many levels this ability currently have) and player&#039;s level, nor ability type or real AP distributed matters. There is a discount in place for the first few times a reset is used.&amp;lt;br&amp;gt;&lt;br /&gt;
There are two types of resets:&lt;br /&gt;
*  [[File:reset_a.png]] (&#039;&#039;single-ability reset&#039;&#039;), which nullified all AP distributed into specific ability.&lt;br /&gt;
*[[File:resetall.png]] (&#039;&#039;full reset&#039;&#039;), which nullified all AP distributed into every ability and nullified all unlocked Mastery Slots.&lt;br /&gt;
===Reset costs===&lt;br /&gt;
*First ten single-ability resets and first full reset are free (requires zero Soul Fragments).&lt;br /&gt;
**Further single-ability resets requires at least 1 soul fragment.&lt;br /&gt;
**Further full reset requires at least 45 soul fragment.&lt;br /&gt;
**Players below level 100 only pay the base cost.&lt;br /&gt;
*With every proceed resets, player need more and more soul fragments, according to this graph:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:reset_a.png]]&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Current Level of Ability&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
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| 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;10&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | Free for every Persona&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
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| 1&lt;br /&gt;
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| 100&lt;br /&gt;
| 1&lt;br /&gt;
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| 3&lt;br /&gt;
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|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! [[File:resetall.png]]&lt;br /&gt;
! Require Soul Fragments to nullify everything&amp;lt;br&amp;gt;Actual for 389 level&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Free for every Persona&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
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| 8&lt;br /&gt;
| 284&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 324&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 364&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;Sidenote&#039;&#039;: real soul fragments may differ, if player did single-ability resets between.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ability and Persona==&lt;br /&gt;
*Every persona has separate AP distribution, ability assignments, and unlocked mastery slots.&lt;br /&gt;
*Every persona has separate reset counter (even if a persona is cloned); this allows for free ability resets.&lt;br /&gt;
*Every persona shares the same amount of Ability Points and Mastery Points.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Spells]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
*[[Training]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HVGameNavEnd}}&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Items&amp;diff=64886</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Items&amp;diff=64886"/>
		<updated>2026-08-03T17:58:33Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: Clarify Energized effect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the [[HentaiVerse]] items are obtained by killing monsters, completing [[arena]] challenges, and as [[gifts]] from the [[Monster Lab|owned monsters]]. [[Training]] can increase the chance for some items to drop from slain monsters as well as affect the quality and type of drops.&lt;br /&gt;
&lt;br /&gt;
There are 13 types of items: [[#Battle Powerups|Battle Powerups]], [[#Restoratives|Restoratives]], [[#Infusions|Infusions]], [[#Scrolls|Scrolls]], [[#Special Items|Special Items]], [[#Artifacts|Artifacts]], [[#Trophies|Trophies]], [[#Tokens|Tokens]], [[#Collectables|Collectables]], [[#Crystals|Crystals]], [[#Food|Food]], [[#Enhancements|Enhancements]], and [[#Materials|Materials]].&lt;br /&gt;
&lt;br /&gt;
==Battle Powerups==&lt;br /&gt;
During a [[battle]] round any defeated monster has a ~4% chance of dropping a powerup. These powerups are automatically slotted in the &amp;quot;P&amp;quot; item slot of the player&#039;s inventory. Players can only have one powerup at a time and cannot receive a new one until the current one is used. They persist between rounds of a battle but are lost at the end of a battle series, essentially making them temporary items.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; |&#039;&#039;&#039;Mystic Gem&#039;&#039;&#039; || [[Image:channeling.png]] || Grants the [[Fighting Styles#Any|Channeling]] effect for 15 [[tick|ticks]] or until a [[spell]] is cast.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Health Gem&#039;&#039;&#039; || [[Image:Health Points.png‎]] || Restores 100% base health.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Gem&#039;&#039;&#039; || [[Image:Magic Points.png‎]] || Restores 50% base mana.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spirit Gem&#039;&#039;&#039; || [[Image:Spirit Points.png‎]] || Restores 25% base spirit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Restoratives==&lt;br /&gt;
These may be set as a player&#039;s [[Character Menu#Battle_Items|Battle Items]]. Players start with 5 item slots and can unlock 10 more via [[training]] Rat Pack. Items will restock themselves in battle as long as there is sufficient supply. The effects of these items when used in combat can be increased via [[Abilities#General|General abilities]].&lt;br /&gt;
&lt;br /&gt;
===Health Restoratives===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Draught&#039;&#039;&#039; || Restores 2% base health per turn for 50 ticks.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Potion&#039;&#039;&#039; || Restores 100% of base health.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elixir&#039;&#039;&#039; || Restores 100% health on use + 2% base health per turn for 100 ticks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Magic/Spirit Restoratives===&lt;br /&gt;
&#039;&#039;Magic and Spirit restoratives are separate items, they simply have the same percentages.&#039;&#039;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Draught&#039;&#039;&#039; || Restores 1% base mana/spirit per turn for 50 ticks.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Potion&#039;&#039;&#039; || Restores 50% of base mana/spirit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elixir&#039;&#039;&#039; || Restores 100% mana/spirit on use + 1% base mana/spirit per turn for 100 ticks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Restoratives===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;130px&amp;quot; | Item || Effect || Duration || Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Energy Drink&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot; | [[File:soulstone.png]] &amp;lt;span title=&amp;quot;You are generating additional Overcharge and Spirit.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Energized&amp;lt;/span&amp;gt; || 10 ticks || Restores 10 points of [[Stamina]], up to the maximum of 99. When used in battle, gain the Energized effect which recovers +10% base Spirit and +10% [[Overcharge]] per tick.&lt;br /&gt;
*Players with the Long Gone Before Daylight [[Hath Perk]] receive 20 [[stamina]] instead (limit once per day) both in- and off-battle.&lt;br /&gt;
Energy Drink can only be traded in [[The Market]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Caffeinated Candy&#039;&#039;&#039; || 5 ticks || Restores 5 points of [[Stamina]], up to the maximum of 99.  When used in battle, gain the Energized effect which recovers +10% base Spirit and +10% Overcharge per tick.&lt;br /&gt;
Caffeinated Candy can only be traded in [[The Market]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Last Elixir&#039;&#039;&#039; || [[File:Health Points.png]] &amp;lt;span title=&amp;quot;The Health Restorative is regenerating your body.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Regeneration&amp;lt;/span&amp;gt; || rowspan=&amp;quot;3&amp;quot; | 100 ticks || rowspan=&amp;quot;3&amp;quot; | Fully restores all vitals, and grants long-lasting restoration effects.&lt;br /&gt;
* The combined effect of a Health Elixir + a Mana Elixir + a Spirit Elixir&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Magic Points.png]] &amp;lt;span title=&amp;quot;The Mana Restorative is replenishing your mana reserves.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Replenishment&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spirit Points.png]] &amp;lt;span title=&amp;quot;The Spirit Restorative is refreshing your spirit.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Refreshment&amp;lt;/span&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Infusions==&lt;br /&gt;
These may be set as [[Character Menu#Battle_Items|Battle Items]] or for [[Charms]]. &lt;br /&gt;
&lt;br /&gt;
If used as a [[Character_Menu#Battle_Items|Battle Item]]:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Infusion of || Effect || Duration || Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Flames&#039;&#039;&#039; || [[File:Abilities Flare.png]] Infused Flames || 50 ticks || You are wreathed in the power of flames. You gain +25% resistance to Fire elemental attacks and your Fire [[Spell_Damage|Spell damage bonus]] is raised by an additive 25%.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Frost&#039;&#039;&#039; || [[File:Abilities Freeze.png]] Infused Frost || 50 ticks || You are suffused with the power of frost. You gain +25% resistance to Cold elemental attacks and your Cold [[Spell_Damage|Spell damage bonus]] is raised by an additive 25%.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lightning&#039;&#039;&#039; || [[File:Abilities Lightning.png]] Infused Lightning || 50 ticks || You are surrounded by the power of lightning. You gain +25% resistance to Elec elemental attacks and your Elec [[Spell_Damage|Spell damage bonus]] is raised by an additive 25%.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Storms&#039;&#039;&#039; || [[File:Abilities Gale.png]] Infused Storms || 50 ticks || You are draped in the power of storms. You gain +25% resistance to Wind elemental attacks and your Wind [[Spell_Damage|Spell damage bonus]] is raised by an additive 25%.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Divinity&#039;&#039;&#039; || [[File:Abilities Smite.png]] Infused Divinity || 50 ticks || You are veiled in the power of divinity. You gain +25% resistance to Holy elemental attacks and your Holy [[Spell_Damage|Spell damage bonus]] is raised by an additive 25%.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Darkness&#039;&#039;&#039; || [[File:Abilities Eternal Night.png]] Infused Darkness || 50 ticks || You are cloaked in the power of darkness. You gain +25% resistance to Dark elemental attacks and your Dark [[Spell_Damage|Spell damage bonus]] is raised by an additive 25%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Only 1 infusion effect may be active at any time in combat.&lt;br /&gt;
*Players start with one slots for these and can unlock 5 more via [[training]] Tincture. They will restock themselves during [[Battles|battle]] as long as there is sufficient supply. &lt;br /&gt;
&lt;br /&gt;
If used for [[Charms]]&lt;br /&gt;
*A one time cost of 10 (Lesser) or 20 (Greater) is incurred whenever slotting a Strike or an X-Proof [[Charms|Charm]].&lt;br /&gt;
*An upkeep cost is required when Repairing a piece of Equipment with one of the above-mentioned [[Charms]] slotted in depending on the [[Condition]].&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
These may be set as [[Character Menu#Battle_Items|Battle Items]]. &lt;br /&gt;
*Players start with 1 slot for these and can unlock 5 more via [[training]] Scholar of War. They will restock themselves during battle as long as there is sufficient supply. &lt;br /&gt;
*These grant [[Spells#Supportive_Magic|supportive spell effects]] when used and last a long number of turns. &lt;br /&gt;
*These override their respective [[spells]]. Any [[Innate Arcana]] spells affected in this manner will not be auto-cast until the scroll&#039;s effect ends.&lt;br /&gt;
*Each effect has a 100 ticks duration (besides Absorption which lasts until triggered, and Gods and Avatar which last for 200 ticks).&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Scroll of || Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Swiftness&#039;&#039;&#039; || Grants the &#039;&#039;Haste&#039;&#039; effect.&lt;br /&gt;
*Increases [[Action Speed]] by 60%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Protection&#039;&#039;&#039; || Grants the &#039;&#039;Protection&#039;&#039; effect. &lt;br /&gt;
*Absorbs all damage taken by 50%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;the Avatar&#039;&#039;&#039; || Grants the &#039;&#039;Haste&#039;&#039; and &#039;&#039;Protection&#039;&#039; effects.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shadows&#039;&#039;&#039; || Grants the &#039;&#039;Shadow Veil&#039;&#039; effect.&lt;br /&gt;
*Increases evasion by 30%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Absorption&#039;&#039;&#039; || Grants the &#039;&#039;Absorb&#039;&#039; effect.&lt;br /&gt;
*Absorbs the next non-crit magical attack from a monster and partially converts it to MP.&lt;br /&gt;
*Has a 100% chance to proc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Life&#039;&#039;&#039; || Grants the &#039;&#039;Spark of Life&#039;&#039; effect.&lt;br /&gt;
*Any attack that would normally kill the player leaves them alive with 50% of max HP&lt;br /&gt;
*Consumes 25% of base spirit if proc&#039;d.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;the Gods&#039;&#039;&#039; || Grants the &#039;&#039;Absorb&#039;&#039;, &#039;&#039;Shadow Veil&#039;&#039;, and &#039;&#039;Spark of Life&#039;&#039; effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Items==&lt;br /&gt;
These may be set as [[Character_Menu#Battle_Items|Battle Items]] in the same slots as restoratives. These consumables provide extremely powerful benefits. They are exceptionally rare.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Effect Name&lt;br /&gt;
! Effects&lt;br /&gt;
! Reference&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | &amp;lt;span title=&amp;quot;It is time to kick ass and chew bubble-gum... and here is some gum.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Bubble Gum&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;| [[File:gum.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Kicking Ass&#039;&#039;&#039;&lt;br /&gt;
| Your attacks and spells deal significantly more damage for a short time, will always hit, and will almost always (~ 95%) land critical hits.&lt;br /&gt;
*+100% damage&lt;br /&gt;
*Lasts 50 ticks&lt;br /&gt;
|| [https://en.wikipedia.org/wiki/They_Live They Live] &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | &amp;lt;span title=&amp;quot;There are three flowers in a vase. The third flower is green.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Flower Vase&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;| [[File:Abilities Ragnarok.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Sleeper Imprint&#039;&#039;&#039;&lt;br /&gt;
| Your attack/magic damage, attack/magic hit/crit chance, and evade/resist chance increases significantly for a short time.&lt;br /&gt;
*+25% damage&lt;br /&gt;
*Lasts 50 ticks&lt;br /&gt;
|| [https://en.wikipedia.org/wiki/Dollhouse_%28TV_series%29 Dollhouse] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
Items that can be exchanged for certain random benefits at the [[Shrine]]. They are quite rare, but the chance for them to drop can be increased via Archaeologist (up to doubled) and Scavenger [[training]] while training Quartermaster very slightly reduces the chances of getting an artifact.&lt;br /&gt;
&lt;br /&gt;
==Trophies==&lt;br /&gt;
Items dropped by [[HentaiVerse_Bestiary|Rare, Legendary, and God-class monsters]] that can be exchanged for a piece of [[Equipment Basics|equipment]] at the [[Shrine]]. Trophies drop 100% of the time except in [[Arena#Arena_Challenges|Arena challenges]] higher than [[HentaiVerse_Bestiary#Trio_and_the_Tree|The Trio and the Tree]] where the chance is a static 10% (except in the final round where it is once again 100%). The results of trophy hand-ins are &#039;&#039;&#039;not&#039;&#039;&#039; affected by anything else in the game such as Luck of the Draw [[training]].&lt;br /&gt;
&lt;br /&gt;
Arena clear bonuses are equivalent to a trophy roll of corresponding tier, but also note that trophies can boost [[Shrine]] counter (though it&#039;s useful only for FoS users), and can also be [[Shrine#Upgrading Trophies|upgraded]] (up to tier 5) for increased [[Shrine#Upgrading_Trophies|Shrine value]] and a chance of better gears.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Source&lt;br /&gt;
!Trophy Tier&lt;br /&gt;
!Minimum [[Detailed_Equip_Characteristics#Quality|Quality]]&lt;br /&gt;
!Shrine Value (trophies only)&lt;br /&gt;
|-&lt;br /&gt;
|(N/A) || Arena Clear Bonus drop level: Endgame [[challenge]] and below on Normal/Hard [[difficulty]] || 1 || Average&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Boss-class&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;No longer will MBP spread havoc, destruction, and melted polar ice caps.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Manbearpig Tail&amp;lt;/span&amp;gt;&#039;&#039;&#039; || Manbearpig ||rowspan=&amp;quot;5&amp;quot;| 2 ||rowspan=&amp;quot;5&amp;quot;| Average&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;You find this in the lair of a White Bunneh. It appears to be a dud.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Holy Hand Grenade of Antioch&amp;lt;/span&amp;gt;&#039;&#039;&#039; || White Bunneh&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;A Lilac flower given to you by a Mithra when you defeated her. Apparently, this type was her favorite.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Mithra&#039;s Flower&amp;lt;/span&amp;gt;&#039;&#039;&#039; || Mithra&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;Taken from the destroyed remains of a Dalek shell.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Dalek Voicebox&amp;lt;/span&amp;gt;&#039;&#039;&#039; || Dalek&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|(N/A) || Arena Clear Bonus drop level: Longest Journey [[challenge]] on Nightmare [[difficulty]]?&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Legendary-class&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;Given to you by Konata when you defeated her. It smells of timotei.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Lock of Blue Hair&amp;lt;/span&amp;gt;&#039;&#039;&#039; || Konata || 2 || rowspan=&amp;quot;4&amp;quot; | Average&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;Given to you by Mikuru when you defeated her. If you wear it, keep it to yourself.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Bunny-Girl Costume&amp;lt;/span&amp;gt;&#039;&#039;&#039; || Mikuru Asahina&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |3&lt;br /&gt;
|2000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;Given to you by Ryouko when you defeated her. You decided to name is Achakura, for no particular reason.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Hinamatsuri Doll&amp;lt;/span&amp;gt;&#039;&#039;&#039; || Ryouko Asakura&lt;br /&gt;
|2000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;Given to you by Yuki when you defeated her. She looked better without them anyway.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Broken Glasses&amp;lt;/span&amp;gt;&#039;&#039;&#039; || Yuki Nagato&lt;br /&gt;
|2000&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;&#039;&#039;&#039;God-class&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;A sapling from Yggdrasil, the World Tree.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Sapling&amp;lt;/span&amp;gt;&#039;&#039;&#039; || Yggdrasil ||rowspan=&amp;quot;2&amp;quot;| 4 ||rowspan=&amp;quot;4&amp;quot;| Superior&amp;lt;sup&amp;gt;[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=178980&amp;amp;view=findpost&amp;amp;p=3990030]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|4000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;A plain black 100% cotton T-Shirt. On the front, an inscription in white letters reads: &#039;&#039;I defeated Real Life and all I got was this lousy T-Shirt&#039;&#039;&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Black T-Shirt&amp;lt;/span&amp;gt;&#039;&#039;&#039; || Real Life&lt;br /&gt;
|4000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;An Invisible Pink Unicorn Horn taken from the Invisible Pink Unicorn. It doesn&#039;t weigh anything and has the consistency of air, but you&#039;re quite sure it&#039;s real.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Unicorn Horn&amp;lt;/span&amp;gt;&#039;&#039;&#039; || Invisible Pink Unicorn ||rowspan=&amp;quot;2&amp;quot;| 5&lt;br /&gt;
|5000&lt;br /&gt;
|-&lt;br /&gt;
|(N/A) || Arena Clear Bonus drop level: The Trio and the Tree [[challenge]] on IWBTH/PFUDOR [[difficulty]]?&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;A nutritious pasta-based appendage from the Flying Spaghetti Monster.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Noodly Appendage&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=181821&amp;amp;view=findpost&amp;amp;p=4106380]&amp;lt;/sup&amp;gt; || Flying Spaghetti Monster ||rowspan=&amp;quot;2&amp;quot;| 6||rowspan=&amp;quot;2&amp;quot;| Exquisite&amp;lt;sup&amp;gt;[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=178980&amp;amp;view=findpost&amp;amp;p=3990030]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|5000&lt;br /&gt;
|-&lt;br /&gt;
|(N/A) || Arena Clear Bonus drop level: End of Days and Eternal Darkness [[challenge]] on IWBTH/PFUDOR [[difficulty]]?&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|(Varies) ||[[Obsolete_Items#Trophies|Certain holiday events]]|| rowspan=&amp;quot;5&amp;quot; | 7 || rowspan=&amp;quot;5&amp;quot; | Magnificent&amp;lt;sup&amp;gt;[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=178980&amp;amp;view=findpost&amp;amp;p=3990030][https://forums.e-hentai.org/index.php?showtopic=251389]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;You found these in your Xmas stocking when you woke up. Maybe Snowflake will give you something for them.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Stocking Stuffers&amp;lt;/span&amp;gt;&#039;&#039;&#039; || Automatically awarded on X-Mas&lt;br /&gt;
|2000&lt;br /&gt;
|-&lt;br /&gt;
|(N/A) || Arena Clear Bonus drop level: A Dance with Dragons&amp;lt;sup&amp;gt;[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=181821&amp;amp;view=findpost&amp;amp;p=4106380]&amp;lt;/sup&amp;gt;, Post Game Content, Secret Pony Level&amp;lt;sup&amp;gt;[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=249135&amp;amp;view=findpost&amp;amp;p=5929964]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;A coupon which was handed to you by a festival moogle during the Loot and Harvest Festival. Offer it to Snowflake for some bonus loot.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Festival Coupon&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|Loot &amp;amp; Harvest Festival (late September)&lt;br /&gt;
|2000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;A special kind of omikuji that does not actually tell your fortune, but will instead directly grant you some if you offer it to Snowflake.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Shrine Fortune&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|Rewarded for each unique event specific [[artifact]] handed in during the [[Event|Easter event]].&lt;br /&gt;
|2000&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| &amp;lt;span style=&amp;quot;&amp;quot;&amp;gt;&#039;&#039;&#039;Special&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;A badly beat-up paper tag with a dollar sign printed on it. You feel cheated for your cleanup efforts, but hey, maybe Snowflake is willing to compensate you?&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Vintage Paper Tag&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|Annual Tagging Cleanup Contest&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |8&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Magnificent&amp;lt;sup&amp;gt;[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=181821&amp;amp;view=findpost&amp;amp;p=4106380][https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=181821&amp;amp;view=findpost&amp;amp;p=4105663]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|(Varies) ||[[Obsolete_Items#Trophies|Certain holiday events]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;This box is said to contain an item of immense power. You should get Snowflake to open it.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Tenbora&#039;s Box&amp;lt;/span&amp;gt;&#039;&#039;&#039;|| Annual contest/giveaway || 9 || Legendary&amp;lt;sup&amp;gt;[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=181821&amp;amp;view=findpost&amp;amp;p=4106380][https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=181821&amp;amp;view=findpost&amp;amp;p=4105663]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;A voucher for a free soulbound Peerless equipment piece of your choice. Given to you personally by Snowflake for your devout worship and continued offerings.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Peerless Voucher&amp;lt;/span&amp;gt;&#039;&#039;&#039;|| [[Hath Perks | Follower of Snowflake]] ||  || Peerless (soulbound)&amp;lt;sup&amp;gt;[https://forums.e-hentai.org/index.php?showtopic=244812][https://forums.e-hentai.org/index.php?showtopic=245213]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
Note: The rows with (N/A) in the first column describe the equipment drop that you get for finishing an arena, and have nothing to do with shrine or trophies. These rows have been added to compare the end-of-arena equipment drop quality to the equipment quality from shrining trophies&lt;br /&gt;
Note: The rows with (N/A) in the first column describe the equipment drop that you get for finishing an arena, and have nothing to do with shrine or trophies. These rows have been added to compare the end-of-arena equipment drop quality to the equipment quality from shrining trophies&lt;br /&gt;
===Coupons===&lt;br /&gt;
These are given to the users who place in the top 50 of the [[Toplists#Coupons|monthly toplists]] and operate very similarly to the trophies listed above.&lt;br /&gt;
Here is a list of the different coupons and the expected outcome when shrining them:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Source&lt;br /&gt;
!width=&amp;quot;50px&amp;quot;|Trophy Tier&lt;br /&gt;
!width=&amp;quot;50px&amp;quot;|Minimum [[Quality]]&lt;br /&gt;
!Shrine Value&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Coupon || Ranking 26th-50th in a [[Toplist]] || 3? || Average&lt;br /&gt;
|4000&lt;br /&gt;
|-&lt;br /&gt;
|Silver Coupon || Ranking 11th-25th in a [[Toplist]] || 5? || Superior&lt;br /&gt;
|5000&lt;br /&gt;
|-&lt;br /&gt;
|Gold Coupon || Ranking 4th-10th in a [[Toplist]] || 7&amp;lt;sup&amp;gt;[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=181821&amp;amp;view=findpost&amp;amp;p=4105663]&amp;lt;/sup&amp;gt; || Magnificent&lt;br /&gt;
|6000&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Coupon || Ranking 1st-3rd in a [[Toplist]] || 8&amp;lt;sup&amp;gt;[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=181821&amp;amp;view=findpost&amp;amp;p=4106380]&amp;lt;/sup&amp;gt; || Magnificent&lt;br /&gt;
|7000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tokens==&lt;br /&gt;
Rare drops in normal battles. Blood and Chaos Tokens are primarily obtained as [[Arena]] and [[Ring of Blood]] clear bonus drops; chaos tokens can also be gained from [[The Lotteries]], as well as a chance drop from [[Shrine#Artifacts|artifacts]]. Tokens cannot be sold to the [[Bazaar#Item_Shop|Item Shop]] (besides Soul Fragments), sent via [[MoogleMail]], or be exchanged for other tokens.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Token of Blood&#039;&#039;&#039;: Can be used for the chance to face powerful monsters in the [[Ring of Blood]].&lt;br /&gt;
*&#039;&#039;&#039;Chaos Token&#039;&#039;&#039;: Used in the [[Monster Lab]] to create new monster slots and upgrade various stats of monsters.&lt;br /&gt;
&lt;br /&gt;
===Soul Fragments===&lt;br /&gt;
Soul Fragments are used for [[Equipment Basics|equipment]] [[soulfusion]] and for [[ability]] resets. They are untradeable and can be obtained as a drop from [[random encounter]]s, purchased from the [[Item Shop]] for 1k [[credits]] each or received every [[Dawn|dawn]] for players with the Soul Catcher [[Hath Perk]].&lt;br /&gt;
&lt;br /&gt;
Fusing equipment above the player&#039;s [[level]] requires +2% for every level of difference, with the base number of fragments required for [[soulfusion]] and the increase per every level being as follows:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Quality]]&lt;br /&gt;
!Base cost&lt;br /&gt;
!Increase&lt;br /&gt;
|-&lt;br /&gt;
|Peerless || 1000 || +20/level&lt;br /&gt;
|-&lt;br /&gt;
|Legendary || 500 || +10/level&lt;br /&gt;
|-&lt;br /&gt;
|Magnificent || 500 || +10/level&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite || 250 || +5/level&lt;br /&gt;
|-&lt;br /&gt;
|Superior || 250 || +5/level&lt;br /&gt;
|-&lt;br /&gt;
|Fine || 250 || +5/level&lt;br /&gt;
|-&lt;br /&gt;
|Average || 100 || +2/level&lt;br /&gt;
|-&lt;br /&gt;
|Fair || 100 || +2/level&lt;br /&gt;
|-&lt;br /&gt;
|Crude || 100 || +2/level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Therefore the total number of Fragments needed to soulfuse an item at a generic level can be calculated as:&lt;br /&gt;
 Total number of Fragments = Base_Cost + Increase * Max((Item_level - player_level), 0)&lt;br /&gt;
&lt;br /&gt;
In the case player&#039;s level is higher than the level of that item, the total cost will simply be equal to Base cost. Note that a player cannot soulfuse with anything that is 100+ [[level]]s above their own.&lt;br /&gt;
&lt;br /&gt;
==Collectables==&lt;br /&gt;
These 27 items are figurines that are the rarest drop in the game (as a portion of [[#Artifacts|artifact]] drops). Collecting at least 21 different ones unlocks the [[Skills#Special_Skills|Orbital Friendship Cannon]] [[Skill]]. They can also be exchanged for bindings and high-grade [[materials]] at the [[Shrine]].&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Twilight Sparkle, the cutest, smartest, all-around best pony. According to Pinkie Pie, anyway.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Twilight Sparkle Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Rainbow Dash, flier extraordinaire. Owning this will make you about 20% cooler, but it probably took more than 10 seconds to get one.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Rainbow Dash Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Applejack, the loyalest of friends and most dependable of ponies. Equestria&#039;s best applebucker, and founder of Appleholics Anonymous.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Applejack Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Fluttershy, resident animal caretaker. You&#039;re going to love her. Likes baby dragons; Hates grown up could-eat-a-pony-in-one-bite dragons.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Fluttershy Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Pinkie Pie, a celebrated connoisseur of cupcakes and confectioneries. She just wants to keep smiling forever.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Pinkie Pie Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Rarity, the mistress of fashion and elegance. Even though she&#039;s prim and proper, she could make it in a pillow fight.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Rarity Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of The Great and Powerful Trixie. After losing her wagon, she now secretly lives in the Ponyville library with her girlfriend, Twilight Sparkle.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Trixie Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Princess Celestia, co-supreme ruler of Equestria. Bored of the daily squabble of the Royal Court, she has recently taken up sock swapping.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Princess Celestia Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Princess Luna, aka Nightmare Moon. After escaping her 1000 year banishment to the moon, she was grounded for stealing Celestia&#039;s socks.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Princess Luna Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Apple Bloom, Applejack&#039;s little sister. Comes complete with a &amp;quot;Draw Your Own Cutie Mark&amp;quot; colored pencil and permanent tattoo applicator set.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Apple Bloom Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Scootaloo. Die-hard Dashie fanfilly, best pony of the Cutie Mark Crusaders, and inventor of the Wingboner Propulsion Drive. 1/64th chicken.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Scootaloo Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Sweetie Belle, Rarity&#039;s little sister. Comes complete with evening gown and cocktail dress accessories made of 100% Dumb Fabric.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Sweetie Belle Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Big Macintosh, Applejack&#039;s older brother. Famed applebucker and draft pony, and an expert in applied mathematics.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Big Macintosh Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Spitfire, team leader of the Wonderbolts. Dashie&#039;s idol and occasional shipping partner. Doesn&#039;t actually spit fire.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Spitfire Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Derpy Hooves, Ponyville&#039;s leading mailmare. Outspoken proponent of economic stimulus through excessive muffin consumption.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Derpy Hooves Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Lyra Heartstrings. Features twenty-six points of articulation, replaceable pegasus hoofs, and a detachable unicorn horn.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Lyra Heartstrings Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Octavia. Famous cello musician; believed to have created the Octatonic scale, the Octahedron, and the Octopus.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Octavia Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Zecora Zecora], a mysterious zebra from a distant land. She&#039;ll never hesitate to mix her brews or lend you a hand. Err, hoof.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Zecora Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Cheerilee, Ponyville&#039;s most beloved educational institution. Your teachers will never be as cool as Cheerilee.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Cheerilee Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale bobblehead figurine of Vinyl Scratch, the original DJ P0n-3. Octavia&#039;s musical rival and wub wub wub interest.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Vinyl Scratch Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Daring Do, the thrill-seeking, action-taking mare starring numerous best-selling books. Dashie&#039;s recolor and favorite literary character.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Daring Do Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Dr. Whooves. Not a medical doctor. Once got into a hoof fight with Applejack over a derogatory remark about apples.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Doctor Whooves Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Berry Punch. Overly protective parent pony and Ponyville&#039;s resident lush. It smells faintly of fruit wine.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Berry Punch Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Bon-Bon. Usually seen in the company of Lyra. Suffers from various throat ailments that make her sound different every time you see her.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Bon-Bon Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale fluffy figurine of Fluffle Puff. Best Bed Forever. &amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Fluffle Puff Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;&amp;lt;span title=&amp;quot;A lifesize figurine of Angel Bunny, Fluttershy&#039;s faithful yet easily vexed pet and life partner. All-purpose assistant, time keeper, and personal attack alarm.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Angel Bunny Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;&amp;lt;span title=&amp;quot;A lifesize figurine of [http://mlp.wikia.com/wiki/Gummy Gummy], Pinkie Pie&#039;s faithful pet. Usually found lurking in your bathtub. While technically an alligator, he is still arguably the best pony.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Gummy Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crystals==&lt;br /&gt;
Used to increase the [[Monster Stats|stats of monsters]] in the [[Monster Lab#Crystal List|Monster Lab]] and raise their [[morale]]. Have bonus drop rates in the [[Grindfest]].&lt;br /&gt;
&lt;br /&gt;
A set of 1k crystals of each type is usually referred by players as &amp;quot;Crystal pack&amp;quot;, even if this name is purely unofficial.&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
Used to maintain [[Monster_Lab#Food|custom monsters&#039; hunger]] in the [[Monster Lab]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Enhancements&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shards==&lt;br /&gt;
Voidseeker, Aether, and Featherweight Shards are used to repair and attach certain [[Charms]] to equipment. Voidseeker and Aether Shard drops only occur on Hard or higher [[difficulty]].&lt;br /&gt;
&lt;br /&gt;
==World Seeds==&lt;br /&gt;
World Seeds are used to enter [[Item World]] challenges. They can be dropped on Hard or higher difficulty, received as a bonus on clearing the level 200 or higher [[Arena|Arenas]], received from handing [[Collectables]] in to the [[Shrine]] as a bonus with a 10% chance, and received as a gift from the [[Monster Lab]] with a 5% chance.&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
Materials allow for permanent upgrade to [[Equipment Basics|equipment]] stats. It can primarily be obtained through [[gifts]] from monsters or [[salvage|salvaging]]. The amount/type of materials required depends on the specific stats of the equipment.&lt;br /&gt;
&lt;br /&gt;
See [[The_Forge#Materials|The Forge - Materials]] for the list of materials and their effects.&lt;br /&gt;
&lt;br /&gt;
==Equipment Cores==&lt;br /&gt;
Salvaging Legendary and Peerless equipment will give an equipment core. These cores are used for [[The_Armory#Forging|Forging]] and [[The_Armory#Stat_Fusion|Stat Fusion]].&lt;br /&gt;
There are three types: Weapon Core, Staff Core and Armor Core. Legendary Cores, from Legendary equipment, are tradable. Peerless Cores, from Peerless equipment, are untradable.&lt;br /&gt;
&lt;br /&gt;
==[[Loot Drop Rolls|Drop Rates]]==&lt;br /&gt;
The base drop rate for ALL items is 10% per monster kill but this is segmented into every type including [[Equipment Basics|equipment]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Bazaar#Item_Shop|Item Shop]]&lt;br /&gt;
*[[Character Menu‎]]&lt;br /&gt;
*[[Equipment Basics|equipment]]&lt;br /&gt;
*[[Obsolete Items]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse_Advice&amp;diff=64866</id>
		<title>HentaiVerse Advice</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse_Advice&amp;diff=64866"/>
		<updated>2026-07-29T19:56:12Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: Sleep is brilliant and Drain sucks. Fite me.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Important disclaimer==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red;&amp;gt;&#039;&#039;&#039;Information on this page may be outdated or somewhat biassed. It was last reviewed in july 2026, which made it better but it is highly recommended that you use the HentaiVerse forum to ask for advice.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
For help with shortened terms see the [[acronyms]] page. For extra help see [[HentaiVerse Advice Advanced]] or [https://forums.e-hentai.org/index.php?showtopic=211064 Ask The Experts].&lt;br /&gt;
&lt;br /&gt;
==Pre-Level 100==&lt;br /&gt;
Don&#039;t invest too heavily into any Play Styles or [[Fighting Styles]] just yet. Keep [[stats]] balanced. Try out everything for a bit while the overall challenge and investment into the game is very low. HentaiVerse can be played on Hard or Hell difficulty from the start, even without any equipment. &lt;br /&gt;
&lt;br /&gt;
==Level 101-309==&lt;br /&gt;
&lt;br /&gt;
===Fighting Style Summaries===&lt;br /&gt;
Around level 100 it&#039;s best to stick to one style at a time. Viable options are:&lt;br /&gt;
&lt;br /&gt;
* [[Fighting_Styles#One-Handed|One hand style (1H)]]&lt;br /&gt;
** Main hand: 1H weapon. Rapier or shortsword are good choices - both have generally good damage and parry. Slaughter suffix is the best, but others work as well.&lt;br /&gt;
** Off hand: Shield. Block is the most important stat, the higher the block the better. &lt;br /&gt;
** Armors: Heavy (Light works at low levels). Feel free to mix in 1 or max 2 other armor types, 3 of one kind is enough for the ability benefits.&lt;br /&gt;
** Good style overall. Many players find this the easiest to play on high difficulty at lower level.&lt;br /&gt;
** Definitely not the fastest melee style - could well be the slowest&lt;br /&gt;
** Deals strong single target damage with counter-attacks providing some AoE.&lt;br /&gt;
** Gets a significant performance increase as you level up into the 200s due to increased counter-attack chance.&lt;br /&gt;
** &#039;Vital Strike&#039; does good single target damage against [[System_Monsters|System Monsters]] such as schoolgirls, but make sure the target is stunned and imperiled (if available) and have [[spirit stance]] on as well.&lt;br /&gt;
** Against normal enemies it&#039;s best to use your [[overcharge]] to stay in [[spirit stance]].&lt;br /&gt;
** Don&#039;t be afraid of the high [[burden]] and [[interference]]. That&#039;s how 1H with heavy armor works.&lt;br /&gt;
* [[Fighting_Styles#Two-Handed|Two Hand (2H)]]&lt;br /&gt;
** Main hand: 2H weapon. Ethereal prefix is recommended.&lt;br /&gt;
** Off hand: -&lt;br /&gt;
** Armors: Heavy (balance + slaughter) is optimal but light works as well. Feel free to mix in 1 or max 2 other armor types, 3 of one kind is enough for the ability benefits.&lt;br /&gt;
** Does AoE damage with Domino Strike, very short skill cooldown and high damage from abilities. &lt;br /&gt;
** Defense from parry and block on the 2h weapon.&lt;br /&gt;
** &#039;Great Cleave&#039; skill always crits and does great single target damage against [[System_Monsters|System Monsters]] such as schoolgirls.&lt;br /&gt;
** Since HV0.91 this style is fast and safe enough for arena&#039;s&lt;br /&gt;
** Katana has highest accuracy, which is nice at low level, longsword and scythe have highest damage, which is nice when using skills, estoc benefits from penetrated armor&lt;br /&gt;
** Easiest style to apply [[Equipment Procs|procs]] on multiple monsters&lt;br /&gt;
* [[Fighting_Styles#Dual_Wielding|Dual Wield (DW)]]&lt;br /&gt;
** Main hand: 1H weapon. Best to go for a high damage weapon that does give you parry. A weapon that gives &#039;stun&#039; (i.e. club) can be useful. A rapier works well, but you can also use a shortsword.&lt;br /&gt;
** Off hand: 1H weapon. Best to go for a high damage weapon that does give you parry. If your main hand doesn&#039;t give &#039;penetrated armor&#039;, it&#039;s best to use an off hand weapon that does (i.e. rapier) &lt;br /&gt;
** Armors: Light or heavy. Feel free to mix in 1 or max 2 other armor types, 3 of one kind is enough for the ability benefits.&lt;br /&gt;
** Highest melee damage vs single targets, some AoE with [[fighting skill|Fighting skill]] &#039;Frenzied Blows&#039;, and slightly less defense than 1H.&lt;br /&gt;
** Can take advantage of 2 different [[Equipment Procs|procs]] (e.g. stun and penetrated armor) because of offhand strikes.&lt;br /&gt;
** You need to manage your [[overcharge]] and use &#039;Frenzied Blows&#039; to maximize your damage.&lt;br /&gt;
** Can reach very high parry chance, but weaker against magic attacks.&lt;br /&gt;
** Imperil is needed (if available) for schoolgirls and other [[System_Monsters|System Monsters]], but not for normal monsters&lt;br /&gt;
* [[Fighting_Styles#Staff|Mage]]&lt;br /&gt;
** Main hand: Staff&lt;br /&gt;
** Off hand: - &lt;br /&gt;
** Armors: Cloth&lt;br /&gt;
** Highest offense, but terrible defense. You will need to play at lower difficulty until you can invest credits in equipment and forging.&lt;br /&gt;
** Below level 310 you won&#039;t be able to spam the &#039;imperil&#039; spell which you need to play at higher difficulty.&lt;br /&gt;
** Pick one element and have all your gear match that element. Use 1 or 2 cloth armors to boost the relevant proficiency (elemental/forbidden/divine), with the rest phase of your element.&lt;br /&gt;
** Elemental is best for beginner mages due to faster cast times, lower mana cost, and better mitigation reduction from imperil.&lt;br /&gt;
** Fire and cold are the cheapest options, but slightly weaker end-game. &lt;br /&gt;
** Holy is the worst for all but the richest mages due to most expensive gear, highest mana cost, slower cast times, and worst synergy with imperil.&lt;br /&gt;
* 1H Mage&lt;br /&gt;
** Main hand: 1H weapon with battlecaster or nimble suffix and high parry (i.e. Wakizashi)&lt;br /&gt;
** Off hand: Shield with low burden and interfere, but block is most important. Best to go for a buckler, kite shield or tower shield of the barrier&lt;br /&gt;
** Armors: Cloth&lt;br /&gt;
** You basically cast spells like a mage, but with the defense of a shield and parrying weapon instead of the offense of a staff.&lt;br /&gt;
** Still very good AoE damage, but somewhat lacking against [[System_Monsters|System Monsters]]. &lt;br /&gt;
** Depending on difficulty level, imperil will become necessary sometime in the 200s. However, the last level of the &#039;Faster Imperil&#039; ability does not come until level 310, and that makes this style much more pleasant to play.&lt;br /&gt;
** Elemental is best due to faster cast times, lower mana cost, and better mitigation reduction from imperil.&lt;br /&gt;
** Fire and cold are still cheapest, but they do just as well as wind and elec in 1H mage.&lt;br /&gt;
* [[Fighting_Styles#Niten_Ichiryu|Niten Ichiryu (NI)]]&lt;br /&gt;
** Main hand: Katana&lt;br /&gt;
** Off hand: Wakizashi &lt;br /&gt;
** Armors: Heavy (balance + slaughter) is optimal but light works as well. Feel free to mix in 1 or max 2 other armor types, 3 of one kind is enough for the ability benefits.&lt;br /&gt;
**Partial benefits from 2H and DW:&lt;br /&gt;
***Domino Strike limited to 5 monsters.&lt;br /&gt;
***Offhand damage but no parry bonus.&lt;br /&gt;
** This style may well be the fastest melee style when you have good gear, but katana and waki are rare. &lt;br /&gt;
&lt;br /&gt;
Continue to keep [[stats]] relatively balanced except for INT (unless maging) and replace your gear every ~30 [[level]]s. Gear of your own [[level]] is better since you will not be [[soulfusing]] for a while. Getting level 10 potency in [[Item World]] gives a nice offensive boost for melee weapons.&lt;br /&gt;
&lt;br /&gt;
===Leveling Adjustments===&lt;br /&gt;
As you progress in [[level]]s you&#039;ll start facing monsters with increased [[Power Level]]s, mostly above PL 400 (and thus with powerful spirit attacks). Most of the fights will become significantly more difficult at roughly level 150+. There&#039;s a few adjustments you can do:&lt;br /&gt;
*Lower your [[difficulty]] setting until you get accustomed to the new monsters. Try to play on at least Hard level to obtain [[shard]]s.&lt;br /&gt;
*Get better [[Equipment Basics|equipment]] (especially a better [[weapon]]). Do not worry if its a few levels lower than you, the stat difference isn&#039;t that big.&lt;br /&gt;
*Utilize your deprecating [[spell]]s such as Weaken, Silence, and Sleep.&lt;br /&gt;
*Use more buffs, such as Haste, Protection, Shadow Veil, etc.&lt;br /&gt;
*It may be wise to invest in an [[Innate Arcana]] slot if you haven&#039;t already. The first slot costs 500 [[hath]].&lt;br /&gt;
&lt;br /&gt;
==Level 310+==&lt;br /&gt;
Same styles remain viable. But some things change because level 310 allows maxing out the &#039;Faster Imperil&#039; [[ability]] which lets you spam imperil with no cooldown. Level 330 allows maxing the &#039;Better Imperil&#039; [[ability]], increasing its effectiveness further.&lt;br /&gt;
&lt;br /&gt;
Mage is much more viable with imperil. Mage can be played at higher difficulty above level 310.  &lt;br /&gt;
&lt;br /&gt;
By now Melee styles should [[Item World]] their weapon(s) and attach charms. Some melee styles also benefit from casting imperil. &lt;br /&gt;
&lt;br /&gt;
For all melee styles, switching from plate/leather to power/shade will provide a good offensive boost for a slight loss of some defensive stats. Shade armor is better than leather armor in general, because it increases attack damage, has zero burden, and has more evade. Power armor provides an even bigger increase in attack damage, making it better than plate armor in general. Use power of protection when you need defense, and power of slaughter for offense. The [[skills]] Orbital Friendship Cannon and Fus Ro Dah can be very helpful for survival. Orbital Friendship Cannon is much better offensively, while Fus Ro Dah costs only half as much [[overcharge]] and inflicts [[Equipment Procs|Stunned]].&lt;br /&gt;
&lt;br /&gt;
==Regardless of Build==&lt;br /&gt;
The following are universal regardless of whether you choose a melee or a mage build.&lt;br /&gt;
&lt;br /&gt;
===[[Abilities]]===&lt;br /&gt;
*Do NOT invest into abilities you do not actively use (e.g. Holy/Dark abilities if you use only Elemental). AP consumed counts across all [[Character_Menu#Equipment|equipment sets]]. Abilities only take effect if equipped in an unlocked mastery slot. At lower levels you will have more AP than you can spend as you have not unlocked most of the available abilities; this will change at about level 200. You can get more AP via Ability Boost [[training]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Ability&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Top Priority&lt;br /&gt;
|-&lt;br /&gt;
|HP Tank || Increases health pool, massively increases survival.&lt;br /&gt;
|-&lt;br /&gt;
|MP Tank || Increases mana pool, greatly useful.&lt;br /&gt;
|-&lt;br /&gt;
|Better Cure || Reduces cooldown and increases the amount of hp healed. Vital as health potions are very weak in this game.&lt;br /&gt;
|-&lt;br /&gt;
|Better Regen || Stronger and longer heal-over-time.&lt;br /&gt;
|-&lt;br /&gt;
|Better Protection || Solid survival boost.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Second Priority&lt;br /&gt;
|-&lt;br /&gt;
|(Applicable [[Armor]] &amp;amp; [[Weapon]] abilities) || Improve with [[proficiency]] and work well with the [[fighting style]] to which they belong.&lt;br /&gt;
Mages can ignore Staff Damage.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Recommended&lt;br /&gt;
|-&lt;br /&gt;
|Better Mana Pots || Mana is the most recommended type of restorative to bring into [[battle]].&lt;br /&gt;
|-&lt;br /&gt;
|Better Haste || Increases how fast you attack/cast spells. This increases your survivability as less monsters will be able to attack you for every attack you do and they will charge their MP/SP skills slower.&lt;br /&gt;
|-&lt;br /&gt;
|Stronger Spirit || Procs earlier and uses less SP per proc.&lt;br /&gt;
|-&lt;br /&gt;
|SP Tanks || Good for melee (to use [[Spirit Stance]] more) or once Spark of Life / Spirit Shield become available (also useful for mage).&lt;br /&gt;
|-&lt;br /&gt;
|Better Shadow Veil || Decent survival boost, especially at lower levels.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Optional&lt;br /&gt;
|-&lt;br /&gt;
|Better Imperil || Increases damage done using Imperil, especially good for mages.&lt;br /&gt;
|-&lt;br /&gt;
|Faster Imperil || Reduces cost and cooldown of Imperil as well as increases targets affected, especially good for mages.&lt;br /&gt;
|-&lt;br /&gt;
|Better Spark || Not as important if SoL is [[auto-cast]] but helps to reduce MP usage otherwise. Very important once you start seeing monsters with SP bars regularly (level ~150+) as SP attacks deal a lot of damage and can 1-shot you.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Substandard&lt;br /&gt;
|-&lt;br /&gt;
|Better Absorb || Just procs more often, still a weak [[spell]]. Most monsters do not deal magical attacks either, and the MP gained is very low. Only really useful to some extent when fighting certain boss monsters such as the Flying Spaghetti Monster.&lt;br /&gt;
|-&lt;br /&gt;
|Better Slow || Replaceable with Better MagNet once the MagNet [[spell]] becomes available.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Discouraged&lt;br /&gt;
|-&lt;br /&gt;
|Better Blind, Faster Blind || Weaken is more useful.&lt;br /&gt;
|-&lt;br /&gt;
|Better Drain || Very weak increase in damage.&lt;br /&gt;
|-&lt;br /&gt;
|Faster Drain || Already a fast [[spell]], still a long cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|Ether Theft || Already occurs as part of the Mage play style.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Equipment Basics|Equipment]]==&lt;br /&gt;
*Low level players should look for free or cheap equipment in the WTS sub[[forum]].&lt;br /&gt;
*If you have a piece of equip that you want to use for a long time, you can [[soulfuse]] it. It is possible to soulfuse items up to 100 levels higher than your own. Soulfuse will make a piece of equipment untradable. &lt;br /&gt;
*Equipments of a higher quality don&#039;t necessarily have all their stats higher than a lower quality, so think twice and check the stats that matter to you before replacing your equipment.&lt;br /&gt;
&lt;br /&gt;
==[[Items]]==&lt;br /&gt;
*&#039;&#039;&#039;Utilize your restoratives. They&#039;re meant to be used, not for collection.&#039;&#039;&#039;&lt;br /&gt;
**It is always safe to use an item since it takes 0 [[action speed]].&lt;br /&gt;
**Draughts are best used on long battles as a weak regen. Potions are more for emergencies. Elixirs are better off for when the aforementioned 2 are on cooldown or when both effects are desired right away.&lt;br /&gt;
**Low level players can obtain free draughts from some players, check the WTS forum.&lt;br /&gt;
*[[Tokens|Tokens of Blood]] used for fighting FSM give the best return on investment. Clear all the [[Ring of Blood]] challenges only once for their [[credit]] bonuses.&lt;br /&gt;
**TT&amp;amp;T is second best, if you still have tokens to spare. It&#039;s a difficult fight, so be prepared and consider lowering your [[difficulty]].&lt;br /&gt;
&lt;br /&gt;
==[[Monster Lab]]==&lt;br /&gt;
*You can check for gifts as often as you want but remember that it takes at least 1 hour for new gifts to appear and weaker monsters likely won&#039;t have them that frequently.&lt;br /&gt;
**Remember that monsters who haven&#039;t given you a gift in 3 days will acquire one automatically.&lt;br /&gt;
**To maximize gifts, unlock as many monsters as you can.&lt;br /&gt;
*Funny monster names are recommended. Do not use the same name with numbering or gibberish.&lt;br /&gt;
&lt;br /&gt;
==[[Trophies]]==&lt;br /&gt;
*You can turn these in for [[Equipment Basics|equipment]] or sell them any time you want. In the settings, you can choose to turn more than one at the time at the shrine. More at a time gives slightly better total shrine value. &lt;br /&gt;
*Trophies should never be sold to the [[bazaar]]; shrining them will almost always be worth more or at least they can be sold to players for far more than the bazaar pays.&lt;br /&gt;
*Easiest way to sell trophies is through the item trade market in the game. Or look for offers on the WTB section of the forum.&lt;br /&gt;
&lt;br /&gt;
==[[Training]]==&lt;br /&gt;
Warning: Training is a massive [[credit]] sink and generally offers very little rewards except for Adept Learner and Ability Boost. Do not start dumping all your [[credits]] into Scavenger, etc. Maxing Scavenger will cost more than 17 million [[credits]] and will only increase the chance of item drops from 10% to 12.5%; these are meant for players with a lot of [[credits]] to spend.&lt;br /&gt;
&lt;br /&gt;
==[[Equipment Shop]]==&lt;br /&gt;
*Clicking on the padlock ([[Image:padlock_open.png]]) next to a piece of equipment prevents it from being sold ([[Image:padlock_closed.png]]).&lt;br /&gt;
*Most gear in the bazaar will be very high [[level]] or of Average [[quality]] (or lower). It&#039;s usually better to buy directly from players on the WTS sub[[forums]].&lt;br /&gt;
&lt;br /&gt;
==The [[Forge]]==&lt;br /&gt;
*The first 5 upgrade levels don&#039;t require bindings (but may cost [[Upgrade#Rares|Rare Materials]]), thus making them relatively cost effective.&lt;br /&gt;
**You will get 90% of the materials you used to upgrade an item when salvaging it, except for catalysts. Therefore, it is fairly inexpensive to upgrade items at a low level as you can salvage to get most of the materials back.&lt;br /&gt;
*[[Soul Fragments]] should almost never be bought. They can be easily farmed by clearing [[Random Encounter]]s (regardless of [[difficulty]]).&lt;br /&gt;
&lt;br /&gt;
== [[Charms]] ==&lt;br /&gt;
&lt;br /&gt;
=== Potential Charm setups ===&lt;br /&gt;
Do check your setups against your own Character Sheet.&lt;br /&gt;
&lt;br /&gt;
==== Melee ====&lt;br /&gt;
&lt;br /&gt;
* One-Handed plus Shield: Assuming a fully Forged Legendary (85 total points):&lt;br /&gt;
** Imperil playstyle: Lesser Voidseeker if the weapon is not Ethereal (15). Greater Butcher (30). Lesser Penetrator (15). Lesser Economizer (15). Lesser Fatality if Voidseeker taken (10). Greater Fatality if no Voidseeker (20). Lesser Overpower/Featherweight(only if non-Ethereal) (5) to fill out the rest If no Voidseeker. Alternatively, Mithril for Butcher.&lt;br /&gt;
** Non-Imperil (only if Rapier): Greater Voidseeker (30). Greater Butcher (30). Greater Fatality (20). Lesser Overpower/Featherweight(only if non-Ethereal) to fill out the rest. Alternatively, Mithril for Butcher and Voidseeker.&lt;br /&gt;
* Dual Wield: Assuming Fully Forged Legendary (85 total points): Pick Swiftness over Fatality if struggling.&lt;br /&gt;
** Main Hand:&lt;br /&gt;
*** Ethereal: Greater Overpower (20). Lesser Penetrator (15). Lesser Economizer (15). Greater Butcher (30). Pouches or Featherweight to fill the rest.&lt;br /&gt;
*** Non-Ethereal: Lesser Voidseker (15). Greater Overpower (20). Lesser Penetrator (15). Greater Butcher (30). Pouches or Featherweight to fill the rest.&lt;br /&gt;
** Off Hand: &lt;br /&gt;
*** Ethereal: Greater Overpower (20). Lesser Penetrator (15). Lesser Economizer (15). Greater Fatality if Balance (20). Lesser Butcher if Balance (15).&lt;br /&gt;
**** Pick Greater Butcher over Greater Fatality if Slaughter.&lt;br /&gt;
*** Non-Ethereal: Lesser Voidseeker (15). Greater Overpower (20). Lesser Penetrator (15). Greater Fatality (20). Lesser Butcher (15).&lt;br /&gt;
* Two-Handed: Assuming Fully Forged Legendary (85 total points): Pick Swiftness over Fatality if struggling.&lt;br /&gt;
** Greater Overpower (20). Greater Butcher (30). Greater Fatality (20). Lesser Voidseeker (15).&lt;br /&gt;
&lt;br /&gt;
==== Mage ====&lt;br /&gt;
&lt;br /&gt;
* Staff: Assuming a fully Forged Legendary (85 total points):&lt;br /&gt;
** Greater Penetrator (30). Greater Spellweaver (20). Lesser Archmage (20). Lesser Aether (15).&lt;br /&gt;
* One-Handed Mage (Isekai - Tower): Assuming a fully Forged Magnificent (70 total points):&lt;br /&gt;
** Greater Penetrator (30). Greater Spellweaver (20). Lesser Archmage (20).&lt;br /&gt;
&lt;br /&gt;
== Basics of auction/WTS ==&lt;br /&gt;
Persistent. Legendary+&lt;br /&gt;
&lt;br /&gt;
=== [[Detailed Equip Characteristics|Desirable Affixes and bases]]: ===&lt;br /&gt;
&lt;br /&gt;
==== Melee ====&lt;br /&gt;
&lt;br /&gt;
===== Armour =====&lt;br /&gt;
&lt;br /&gt;
* Power: Prefix: &amp;quot;Savage&amp;quot;. Suffix: &amp;quot;of Balance&amp;quot; and &amp;quot;of Slaughter&amp;quot;.&lt;br /&gt;
* Shade: Prefix: &amp;quot;Savage&amp;quot; and &amp;quot;Agile&amp;quot;. Suffix: &amp;quot;Shadowdancer&amp;quot; and &amp;quot;Arcanist&amp;quot;&lt;br /&gt;
* Reactive: Prefix: Mithril. Suffix: &amp;quot;of the Barrier&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== Weapons =====&lt;br /&gt;
&lt;br /&gt;
* Rapier: Prefix: Ethereal. Suffix: &amp;quot;of Slaughter&amp;quot; and &amp;quot;of Balance&amp;quot;.&lt;br /&gt;
* Shortsword: Prefix: Ethereal. Suffix: &amp;quot;of Slaughter&amp;quot; and &amp;quot;of Balance&amp;quot;.&lt;br /&gt;
* Axe: Prefix: Ethereal. Suffix: &amp;quot;of Slaughter&amp;quot;.&lt;br /&gt;
* Club: Prefix: Ethereal. Suffix: &amp;quot;of Slaughter&amp;quot;.&lt;br /&gt;
* Wakizashi: Prefix: Ethereal. Suffix: Slaughter/Balance.&lt;br /&gt;
* Estoc: Prefix: Ethereal. Suffix: &amp;quot;of Slaughter&amp;quot;.&lt;br /&gt;
* Scythe: Prefix: Ethereal. Suffix: &amp;quot;of Slaughter&amp;quot;.&lt;br /&gt;
* Longsword: Prefix: Ethereal. Suffix: &amp;quot;of Slaughter&amp;quot;.&lt;br /&gt;
* Mace: Prefix: Ethereal. Suffix: &amp;quot;of Slaughter&amp;quot;.&lt;br /&gt;
* Katana: Prefix: Ethereal. Suffix: &amp;quot;of Slaughter&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== Shields =====&lt;br /&gt;
&lt;br /&gt;
* Kite/Tower. Prefix: Reinforced. Suffix: of the Barrier.&lt;br /&gt;
&lt;br /&gt;
==== Caster ====&lt;br /&gt;
&lt;br /&gt;
===== Armour =====&lt;br /&gt;
&lt;br /&gt;
* Phase: Prefix: Charged and Radiant. Mystic and Frugal situational. Suffix: Element (Freyr, Mjolnir, Niflheim, Surtr), Heimdall, Fenrir, Heaven-sent, Demon-fiend, Elementalist. Specific slots and combinations will yield different prices.&lt;br /&gt;
* Cloth: Prefix: Charged. Suffix: Heaven-sent, Demon-fiend, Elementalist.&lt;br /&gt;
&lt;br /&gt;
===== Weapon =====&lt;br /&gt;
&lt;br /&gt;
* Staff: Base: Anything but Ebony.&lt;br /&gt;
** Willow: Prefix: Tempestuous, Shocking, Demonic. Suffix: Destruction, Focus.&lt;br /&gt;
** Oak: Prefix: Fiery, Hallowed, Arctic. Suffix: Destruction, Focus.&lt;br /&gt;
** Redwood and Katalox are situational.&lt;br /&gt;
* Wakizashi: Any Prefix other than Ethereal.  Suffix: Battlecaster.&lt;br /&gt;
* Dagger: Any Prefix other than Ethereal. Suffix: &amp;quot;of Focus&amp;quot; and &amp;quot;Battlecaster&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== Shields =====&lt;br /&gt;
&lt;br /&gt;
* Kite. Prefix: Reinforced. Suffix: of the Barrier and of the Battlecaster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This list is extremely rudimentary. Consult the [https://forums.e-hentai.org/index.php?showtopic=192305 Price Check] thread whenever unsure.&lt;br /&gt;
&lt;br /&gt;
==Very Important [[HentaiVerse_Hotkeys|Hotkey]]!==&lt;br /&gt;
&#039;&#039;&#039;If you want to get an [[Equipment Basics|equipment]]&#039;s link, mouse over it and press {{Keypress|C}}.&#039;&#039;&#039;&lt;br /&gt;
*Make sure Caps Lock is off and popups are enabled.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[HentaiVerse FAQ]]&lt;br /&gt;
*[[HentaiVerse Advice Advanced]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse_Advice&amp;diff=64865</id>
		<title>HentaiVerse Advice</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse_Advice&amp;diff=64865"/>
		<updated>2026-07-29T19:50:26Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: Evade (from light armor) no longer prevents counter-attacks. Accuracy stat is no longer a percent. Staff Accuracy now improves Magic Accuracy. Infusions and Potencies changed into Charms.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Important disclaimer==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red;&amp;gt;&#039;&#039;&#039;Information on this page may be outdated or somewhat biassed. It was last reviewed in july 2026, which made it better but it is highly recommended that you use the HentaiVerse forum to ask for advice.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
For help with shortened terms see the [[acronyms]] page. For extra help see [[HentaiVerse Advice Advanced]] or [https://forums.e-hentai.org/index.php?showtopic=211064 Ask The Experts].&lt;br /&gt;
&lt;br /&gt;
==Pre-Level 100==&lt;br /&gt;
Don&#039;t invest too heavily into any Play Styles or [[Fighting Styles]] just yet. Keep [[stats]] balanced. Try out everything for a bit while the overall challenge and investment into the game is very low. HentaiVerse can be played on Hard or Hell difficulty from the start, even without any equipment. &lt;br /&gt;
&lt;br /&gt;
==Level 101-309==&lt;br /&gt;
&lt;br /&gt;
===Fighting Style Summaries===&lt;br /&gt;
Around level 100 it&#039;s best to stick to one style at a time. Viable options are:&lt;br /&gt;
&lt;br /&gt;
* [[Fighting_Styles#One-Handed|One hand style (1H)]]&lt;br /&gt;
** Main hand: 1H weapon. Rapier or shortsword are good choices - both have generally good damage and parry. Slaughter suffix is the best, but others work as well.&lt;br /&gt;
** Off hand: Shield. Block is the most important stat, the higher the block the better. &lt;br /&gt;
** Armors: Heavy (Light works at low levels). Feel free to mix in 1 or max 2 other armor types, 3 of one kind is enough for the ability benefits.&lt;br /&gt;
** Good style overall. Many players find this the easiest to play on high difficulty at lower level.&lt;br /&gt;
** Definitely not the fastest melee style - could well be the slowest&lt;br /&gt;
** Deals strong single target damage with counter-attacks providing some AoE.&lt;br /&gt;
** Gets a significant performance increase as you level up into the 200s due to increased counter-attack chance.&lt;br /&gt;
** &#039;Vital Strike&#039; does good single target damage against [[System_Monsters|System Monsters]] such as schoolgirls, but make sure the target is stunned and imperiled (if available) and have [[spirit stance]] on as well.&lt;br /&gt;
** Against normal enemies it&#039;s best to use your [[overcharge]] to stay in [[spirit stance]].&lt;br /&gt;
** Don&#039;t be afraid of the high [[burden]] and [[interference]]. That&#039;s how 1H with heavy armor works.&lt;br /&gt;
* [[Fighting_Styles#Two-Handed|Two Hand (2H)]]&lt;br /&gt;
** Main hand: 2H weapon. Ethereal prefix is recommended.&lt;br /&gt;
** Off hand: -&lt;br /&gt;
** Armors: Heavy (balance + slaughter) is optimal but light works as well. Feel free to mix in 1 or max 2 other armor types, 3 of one kind is enough for the ability benefits.&lt;br /&gt;
** Does AoE damage with Domino Strike, very short skill cooldown and high damage from abilities. &lt;br /&gt;
** Defense from parry and block on the 2h weapon.&lt;br /&gt;
** &#039;Great Cleave&#039; skill always crits and does great single target damage against [[System_Monsters|System Monsters]] such as schoolgirls.&lt;br /&gt;
** Since HV0.91 this style is fast and safe enough for arena&#039;s&lt;br /&gt;
** Katana has highest accuracy, which is nice at low level, longsword and scythe have highest damage, which is nice when using skills, estoc benefits from penetrated armor&lt;br /&gt;
** Easiest style to apply [[Equipment Procs|procs]] on multiple monsters&lt;br /&gt;
* [[Fighting_Styles#Dual_Wielding|Dual Wield (DW)]]&lt;br /&gt;
** Main hand: 1H weapon. Best to go for a high damage weapon that does give you parry. A weapon that gives &#039;stun&#039; (i.e. club) can be useful. A rapier works well, but you can also use a shortsword.&lt;br /&gt;
** Off hand: 1H weapon. Best to go for a high damage weapon that does give you parry. If your main hand doesn&#039;t give &#039;penetrated armor&#039;, it&#039;s best to use an off hand weapon that does (i.e. rapier) &lt;br /&gt;
** Armors: Light or heavy. Feel free to mix in 1 or max 2 other armor types, 3 of one kind is enough for the ability benefits.&lt;br /&gt;
** Highest melee damage vs single targets, some AoE with [[fighting skill|Fighting skill]] &#039;Frenzied Blows&#039;, and slightly less defense than 1H.&lt;br /&gt;
** Can take advantage of 2 different [[Equipment Procs|procs]] (e.g. stun and penetrated armor) because of offhand strikes.&lt;br /&gt;
** You need to manage your [[overcharge]] and use &#039;Frenzied Blows&#039; to maximize your damage.&lt;br /&gt;
** Can reach very high parry chance, but weaker against magic attacks.&lt;br /&gt;
** Imperil is needed (if available) for schoolgirls and other [[System_Monsters|System Monsters]], but not for normal monsters&lt;br /&gt;
* [[Fighting_Styles#Staff|Mage]]&lt;br /&gt;
** Main hand: Staff&lt;br /&gt;
** Off hand: - &lt;br /&gt;
** Armors: Cloth&lt;br /&gt;
** Highest offense, but terrible defense. You will need to play at lower difficulty until you can invest credits in equipment and forging.&lt;br /&gt;
** Below level 310 you won&#039;t be able to spam the &#039;imperil&#039; spell which you need to play at higher difficulty.&lt;br /&gt;
** Pick one element and have all your gear match that element. Use 1 or 2 cloth armors to boost the relevant proficiency (elemental/forbidden/divine), with the rest phase of your element.&lt;br /&gt;
** Elemental is best for beginner mages due to faster cast times, lower mana cost, and better mitigation reduction from imperil.&lt;br /&gt;
** Fire and cold are the cheapest options, but slightly weaker end-game. &lt;br /&gt;
** Holy is the worst for all but the richest mages due to most expensive gear, highest mana cost, slower cast times, and worst synergy with imperil.&lt;br /&gt;
* 1H Mage&lt;br /&gt;
** Main hand: 1H weapon with battlecaster or nimble suffix and high parry (i.e. Wakizashi)&lt;br /&gt;
** Off hand: Shield with low burden and interfere, but block is most important. Best to go for a buckler, kite shield or tower shield of the barrier&lt;br /&gt;
** Armors: Cloth&lt;br /&gt;
** You basically cast spells like a mage, but with the defense of a shield and parrying weapon instead of the offense of a staff.&lt;br /&gt;
** Still very good AoE damage, but somewhat lacking against [[System_Monsters|System Monsters]]. &lt;br /&gt;
** Depending on difficulty level, imperil will become necessary sometime in the 200s. However, the last level of the &#039;Faster Imperil&#039; ability does not come until level 310, and that makes this style much more pleasant to play.&lt;br /&gt;
** Elemental is best due to faster cast times, lower mana cost, and better mitigation reduction from imperil.&lt;br /&gt;
** Fire and cold are still cheapest, but they do just as well as wind and elec in 1H mage.&lt;br /&gt;
* [[Fighting_Styles#Niten_Ichiryu|Niten Ichiryu (NI)]]&lt;br /&gt;
** Main hand: Katana&lt;br /&gt;
** Off hand: Wakizashi &lt;br /&gt;
** Armors: Heavy (balance + slaughter) is optimal but light works as well. Feel free to mix in 1 or max 2 other armor types, 3 of one kind is enough for the ability benefits.&lt;br /&gt;
**Partial benefits from 2H and DW:&lt;br /&gt;
***Domino Strike limited to 5 monsters.&lt;br /&gt;
***Offhand damage but no parry bonus.&lt;br /&gt;
** This style may well be the fastest melee style when you have good gear, but katana and waki are rare. &lt;br /&gt;
&lt;br /&gt;
Continue to keep [[stats]] relatively balanced except for INT (unless maging) and replace your gear every ~30 [[level]]s. Gear of your own [[level]] is better since you will not be [[soulfusing]] for a while. Getting level 10 potency in [[Item World]] gives a nice offensive boost for melee weapons.&lt;br /&gt;
&lt;br /&gt;
===Leveling Adjustments===&lt;br /&gt;
As you progress in [[level]]s you&#039;ll start facing monsters with increased [[Power Level]]s, mostly above PL 400 (and thus with powerful spirit attacks). Most of the fights will become significantly more difficult at roughly level 150+. There&#039;s a few adjustments you can do:&lt;br /&gt;
*Lower your [[difficulty]] setting until you get accustomed to the new monsters. Try to play on at least Hard level to obtain [[shard]]s.&lt;br /&gt;
*Get better [[Equipment Basics|equipment]] (especially a better [[weapon]]). Do not worry if its a few levels lower than you, the stat difference isn&#039;t that big.&lt;br /&gt;
*Utilize your deprecating [[spell]]s such as Weaken, Silence, and Sleep.&lt;br /&gt;
*Use more buffs, such as Haste, Protection, Shadow Veil, etc.&lt;br /&gt;
*It may be wise to invest in an [[Innate Arcana]] slot if you haven&#039;t already. The first slot costs 500 [[hath]].&lt;br /&gt;
&lt;br /&gt;
==Level 310+==&lt;br /&gt;
Same styles remain viable. But some things change because level 310 allows maxing out the &#039;Faster Imperil&#039; [[ability]] which lets you spam imperil with no cooldown. Level 330 allows maxing the &#039;Better Imperil&#039; [[ability]], increasing its effectiveness further.&lt;br /&gt;
&lt;br /&gt;
Mage is much more viable with imperil. Mage can be played at higher difficulty above level 310.  &lt;br /&gt;
&lt;br /&gt;
By now Melee styles should [[Item World]] their weapon(s) and attach charms. Some melee styles also benefit from casting imperil. &lt;br /&gt;
&lt;br /&gt;
For all melee styles, switching from plate/leather to power/shade will provide a good offensive boost for a slight loss of some defensive stats. Shade armor is better than leather armor in general, because it increases attack damage, has zero burden, and has more evade. Power armor provides an even bigger increase in attack damage, making it better than plate armor in general. Use power of protection when you need defense, and power of slaughter for offense. The [[skills]] Orbital Friendship Cannon and Fus Ro Dah can be very helpful for survival. Orbital Friendship Cannon is much better offensively, while Fus Ro Dah costs only half as much [[overcharge]] and inflicts [[Equipment Procs|Stunned]].&lt;br /&gt;
&lt;br /&gt;
==Regardless of Build==&lt;br /&gt;
The following are universal regardless of whether you choose a melee or a mage build.&lt;br /&gt;
&lt;br /&gt;
===[[Abilities]]===&lt;br /&gt;
*Do NOT invest into abilities you do not actively use (e.g. Holy/Dark abilities if you use only Elemental). AP consumed counts across all [[Character_Menu#Equipment|equipment sets]]. Abilities only take effect if equipped in an unlocked mastery slot. At lower levels you will have more AP than you can spend as you have not unlocked most of the available abilities; this will change at about level 200. You can get more AP via Ability Boost [[training]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Ability&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Top Priority&lt;br /&gt;
|-&lt;br /&gt;
|HP Tank || Increases health pool, massively increases survival.&lt;br /&gt;
|-&lt;br /&gt;
|MP Tank || Increases mana pool, greatly useful.&lt;br /&gt;
|-&lt;br /&gt;
|Better Cure || Reduces cooldown and increases the amount of hp healed. Vital as health potions are very weak in this game.&lt;br /&gt;
|-&lt;br /&gt;
|Better Regen || Stronger and longer heal-over-time.&lt;br /&gt;
|-&lt;br /&gt;
|Better Protection || Solid survival boost.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Second Priority&lt;br /&gt;
|-&lt;br /&gt;
|(Applicable [[Armor]] &amp;amp; [[Weapon]] abilities) || Improve with [[proficiency]] and work well with the [[fighting style]] to which they belong.&lt;br /&gt;
Mages can ignore Staff Damage.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Recommended&lt;br /&gt;
|-&lt;br /&gt;
|Better Mana Pots || Mana is the most recommended type of restorative to bring into [[battle]].&lt;br /&gt;
|-&lt;br /&gt;
|Better Haste || Increases how fast you attack/cast spells. This increases your survivability as less monsters will be able to attack you for every attack you do and they will charge their MP/SP skills slower.&lt;br /&gt;
|-&lt;br /&gt;
|Stronger Spirit || Procs earlier and uses less SP per proc.&lt;br /&gt;
|-&lt;br /&gt;
|SP Tanks || Good for melee (to use [[Spirit Stance]] more) or once Spark of Life / Spirit Shield become available (also useful for mage).&lt;br /&gt;
|-&lt;br /&gt;
|Better Shadow Veil || Decent survival boost, especially at lower levels.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Optional&lt;br /&gt;
|-&lt;br /&gt;
|Better Imperil || Increases damage done using Imperil, especially good for mages.&lt;br /&gt;
|-&lt;br /&gt;
|Faster Imperil || Reduces cost and cooldown of Imperil as well as increases targets affected, especially good for mages.&lt;br /&gt;
|-&lt;br /&gt;
|Better Spark || Not as important if SoL is [[auto-cast]] but helps to reduce MP usage otherwise. Very important once you start seeing monsters with SP bars regularly (level ~150+) as SP attacks deal a lot of damage and can 1-shot you.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Substandard&lt;br /&gt;
|-&lt;br /&gt;
|Better Drain || Very weak increase in damage.&lt;br /&gt;
|-&lt;br /&gt;
|Faster Drain || Already a fast [[spell]], still a long cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|Better Absorb || Just procs more often, still a weak [[spell]]. Most monsters do not deal magical attacks either, and the MP gained is very low. Only really useful to some extent when fighting certain boss monsters such as the Flying Spaghetti Monster.&lt;br /&gt;
|-&lt;br /&gt;
|Better Slow || Replaceable with Better MagNet once the MagNet [[spell]] becomes available.&lt;br /&gt;
|-&lt;br /&gt;
|Mind Control || Both [[spell]]s are not highly useful even when they break less often.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Discouraged&lt;br /&gt;
|-&lt;br /&gt;
|Better Blind, Faster Blind || Weaken is more useful.&lt;br /&gt;
|-&lt;br /&gt;
|Ether Theft || Already occurs as part of the Mage play style.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Equipment Basics|Equipment]]==&lt;br /&gt;
*Low level players should look for free or cheap equipment in the WTS sub[[forum]].&lt;br /&gt;
*If you have a piece of equip that you want to use for a long time, you can [[soulfuse]] it. It is possible to soulfuse items up to 100 levels higher than your own. Soulfuse will make a piece of equipment untradable. &lt;br /&gt;
*Equipments of a higher quality don&#039;t necessarily have all their stats higher than a lower quality, so think twice and check the stats that matter to you before replacing your equipment.&lt;br /&gt;
&lt;br /&gt;
==[[Items]]==&lt;br /&gt;
*&#039;&#039;&#039;Utilize your restoratives. They&#039;re meant to be used, not for collection.&#039;&#039;&#039;&lt;br /&gt;
**It is always safe to use an item since it takes 0 [[action speed]].&lt;br /&gt;
**Draughts are best used on long battles as a weak regen. Potions are more for emergencies. Elixirs are better off for when the aforementioned 2 are on cooldown or when both effects are desired right away.&lt;br /&gt;
**Low level players can obtain free draughts from some players, check the WTS forum.&lt;br /&gt;
*[[Tokens|Tokens of Blood]] used for fighting FSM give the best return on investment. Clear all the [[Ring of Blood]] challenges only once for their [[credit]] bonuses.&lt;br /&gt;
**TT&amp;amp;T is second best, if you still have tokens to spare. It&#039;s a difficult fight, so be prepared and consider lowering your [[difficulty]].&lt;br /&gt;
&lt;br /&gt;
==[[Monster Lab]]==&lt;br /&gt;
*You can check for gifts as often as you want but remember that it takes at least 1 hour for new gifts to appear and weaker monsters likely won&#039;t have them that frequently.&lt;br /&gt;
**Remember that monsters who haven&#039;t given you a gift in 3 days will acquire one automatically.&lt;br /&gt;
**To maximize gifts, unlock as many monsters as you can.&lt;br /&gt;
*Funny monster names are recommended. Do not use the same name with numbering or gibberish.&lt;br /&gt;
&lt;br /&gt;
==[[Trophies]]==&lt;br /&gt;
*You can turn these in for [[Equipment Basics|equipment]] or sell them any time you want. In the settings, you can choose to turn more than one at the time at the shrine. More at a time gives slightly better total shrine value. &lt;br /&gt;
*Trophies should never be sold to the [[bazaar]]; shrining them will almost always be worth more or at least they can be sold to players for far more than the bazaar pays.&lt;br /&gt;
*Easiest way to sell trophies is through the item trade market in the game. Or look for offers on the WTB section of the forum.&lt;br /&gt;
&lt;br /&gt;
==[[Training]]==&lt;br /&gt;
Warning: Training is a massive [[credit]] sink and generally offers very little rewards except for Adept Learner and Ability Boost. Do not start dumping all your [[credits]] into Scavenger, etc. Maxing Scavenger will cost more than 17 million [[credits]] and will only increase the chance of item drops from 10% to 12.5%; these are meant for players with a lot of [[credits]] to spend.&lt;br /&gt;
&lt;br /&gt;
==[[Equipment Shop]]==&lt;br /&gt;
*Clicking on the padlock ([[Image:padlock_open.png]]) next to a piece of equipment prevents it from being sold ([[Image:padlock_closed.png]]).&lt;br /&gt;
*Most gear in the bazaar will be very high [[level]] or of Average [[quality]] (or lower). It&#039;s usually better to buy directly from players on the WTS sub[[forums]].&lt;br /&gt;
&lt;br /&gt;
==The [[Forge]]==&lt;br /&gt;
*The first 5 upgrade levels don&#039;t require bindings (but may cost [[Upgrade#Rares|Rare Materials]]), thus making them relatively cost effective.&lt;br /&gt;
**You will get 90% of the materials you used to upgrade an item when salvaging it, except for catalysts. Therefore, it is fairly inexpensive to upgrade items at a low level as you can salvage to get most of the materials back.&lt;br /&gt;
*[[Soul Fragments]] should almost never be bought. They can be easily farmed by clearing [[Random Encounter]]s (regardless of [[difficulty]]).&lt;br /&gt;
&lt;br /&gt;
== [[Charms]] ==&lt;br /&gt;
&lt;br /&gt;
=== Potential Charm setups ===&lt;br /&gt;
Do check your setups against your own Character Sheet.&lt;br /&gt;
&lt;br /&gt;
==== Melee ====&lt;br /&gt;
&lt;br /&gt;
* One-Handed plus Shield: Assuming a fully Forged Legendary (85 total points):&lt;br /&gt;
** Imperil playstyle: Lesser Voidseeker if the weapon is not Ethereal (15). Greater Butcher (30). Lesser Penetrator (15). Lesser Economizer (15). Lesser Fatality if Voidseeker taken (10). Greater Fatality if no Voidseeker (20). Lesser Overpower/Featherweight(only if non-Ethereal) (5) to fill out the rest If no Voidseeker. Alternatively, Mithril for Butcher.&lt;br /&gt;
** Non-Imperil (only if Rapier): Greater Voidseeker (30). Greater Butcher (30). Greater Fatality (20). Lesser Overpower/Featherweight(only if non-Ethereal) to fill out the rest. Alternatively, Mithril for Butcher and Voidseeker.&lt;br /&gt;
* Dual Wield: Assuming Fully Forged Legendary (85 total points): Pick Swiftness over Fatality if struggling.&lt;br /&gt;
** Main Hand:&lt;br /&gt;
*** Ethereal: Greater Overpower (20). Lesser Penetrator (15). Lesser Economizer (15). Greater Butcher (30). Pouches or Featherweight to fill the rest.&lt;br /&gt;
*** Non-Ethereal: Lesser Voidseker (15). Greater Overpower (20). Lesser Penetrator (15). Greater Butcher (30). Pouches or Featherweight to fill the rest.&lt;br /&gt;
** Off Hand: &lt;br /&gt;
*** Ethereal: Greater Overpower (20). Lesser Penetrator (15). Lesser Economizer (15). Greater Fatality if Balance (20). Lesser Butcher if Balance (15).&lt;br /&gt;
**** Pick Greater Butcher over Greater Fatality if Slaughter.&lt;br /&gt;
*** Non-Ethereal: Lesser Voidseeker (15). Greater Overpower (20). Lesser Penetrator (15). Greater Fatality (20). Lesser Butcher (15).&lt;br /&gt;
* Two-Handed: Assuming Fully Forged Legendary (85 total points): Pick Swiftness over Fatality if struggling.&lt;br /&gt;
** Greater Overpower (20). Greater Butcher (30). Greater Fatality (20). Lesser Voidseeker (15).&lt;br /&gt;
&lt;br /&gt;
==== Mage ====&lt;br /&gt;
&lt;br /&gt;
* Staff: Assuming a fully Forged Legendary (85 total points):&lt;br /&gt;
** Greater Penetrator (30). Greater Spellweaver (20). Lesser Archmage (20). Lesser Aether (15).&lt;br /&gt;
* One-Handed Mage (Isekai - Tower): Assuming a fully Forged Magnificent (70 total points):&lt;br /&gt;
** Greater Penetrator (30). Greater Spellweaver (20). Lesser Archmage (20).&lt;br /&gt;
&lt;br /&gt;
== Basics of auction/WTS ==&lt;br /&gt;
Persistent. Legendary+&lt;br /&gt;
&lt;br /&gt;
=== [[Detailed Equip Characteristics|Desirable Affixes and bases]]: ===&lt;br /&gt;
&lt;br /&gt;
==== Melee ====&lt;br /&gt;
&lt;br /&gt;
===== Armour =====&lt;br /&gt;
&lt;br /&gt;
* Power: Prefix: &amp;quot;Savage&amp;quot;. Suffix: &amp;quot;of Balance&amp;quot; and &amp;quot;of Slaughter&amp;quot;.&lt;br /&gt;
* Shade: Prefix: &amp;quot;Savage&amp;quot; and &amp;quot;Agile&amp;quot;. Suffix: &amp;quot;Shadowdancer&amp;quot; and &amp;quot;Arcanist&amp;quot;&lt;br /&gt;
* Reactive: Prefix: Mithril. Suffix: &amp;quot;of the Barrier&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== Weapons =====&lt;br /&gt;
&lt;br /&gt;
* Rapier: Prefix: Ethereal. Suffix: &amp;quot;of Slaughter&amp;quot; and &amp;quot;of Balance&amp;quot;.&lt;br /&gt;
* Shortsword: Prefix: Ethereal. Suffix: &amp;quot;of Slaughter&amp;quot; and &amp;quot;of Balance&amp;quot;.&lt;br /&gt;
* Axe: Prefix: Ethereal. Suffix: &amp;quot;of Slaughter&amp;quot;.&lt;br /&gt;
* Club: Prefix: Ethereal. Suffix: &amp;quot;of Slaughter&amp;quot;.&lt;br /&gt;
* Wakizashi: Prefix: Ethereal. Suffix: Slaughter/Balance.&lt;br /&gt;
* Estoc: Prefix: Ethereal. Suffix: &amp;quot;of Slaughter&amp;quot;.&lt;br /&gt;
* Scythe: Prefix: Ethereal. Suffix: &amp;quot;of Slaughter&amp;quot;.&lt;br /&gt;
* Longsword: Prefix: Ethereal. Suffix: &amp;quot;of Slaughter&amp;quot;.&lt;br /&gt;
* Mace: Prefix: Ethereal. Suffix: &amp;quot;of Slaughter&amp;quot;.&lt;br /&gt;
* Katana: Prefix: Ethereal. Suffix: &amp;quot;of Slaughter&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== Shields =====&lt;br /&gt;
&lt;br /&gt;
* Kite/Tower. Prefix: Reinforced. Suffix: of the Barrier.&lt;br /&gt;
&lt;br /&gt;
==== Caster ====&lt;br /&gt;
&lt;br /&gt;
===== Armour =====&lt;br /&gt;
&lt;br /&gt;
* Phase: Prefix: Charged and Radiant. Mystic and Frugal situational. Suffix: Element (Freyr, Mjolnir, Niflheim, Surtr), Heimdall, Fenrir, Heaven-sent, Demon-fiend, Elementalist. Specific slots and combinations will yield different prices.&lt;br /&gt;
* Cloth: Prefix: Charged. Suffix: Heaven-sent, Demon-fiend, Elementalist.&lt;br /&gt;
&lt;br /&gt;
===== Weapon =====&lt;br /&gt;
&lt;br /&gt;
* Staff: Base: Anything but Ebony.&lt;br /&gt;
** Willow: Prefix: Tempestuous, Shocking, Demonic. Suffix: Destruction, Focus.&lt;br /&gt;
** Oak: Prefix: Fiery, Hallowed, Arctic. Suffix: Destruction, Focus.&lt;br /&gt;
** Redwood and Katalox are situational.&lt;br /&gt;
* Wakizashi: Any Prefix other than Ethereal.  Suffix: Battlecaster.&lt;br /&gt;
* Dagger: Any Prefix other than Ethereal. Suffix: &amp;quot;of Focus&amp;quot; and &amp;quot;Battlecaster&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== Shields =====&lt;br /&gt;
&lt;br /&gt;
* Kite. Prefix: Reinforced. Suffix: of the Barrier and of the Battlecaster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This list is extremely rudimentary. Consult the [https://forums.e-hentai.org/index.php?showtopic=192305 Price Check] thread whenever unsure.&lt;br /&gt;
&lt;br /&gt;
==Very Important [[HentaiVerse_Hotkeys|Hotkey]]!==&lt;br /&gt;
&#039;&#039;&#039;If you want to get an [[Equipment Basics|equipment]]&#039;s link, mouse over it and press {{Keypress|C}}.&#039;&#039;&#039;&lt;br /&gt;
*Make sure Caps Lock is off and popups are enabled.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[HentaiVerse FAQ]]&lt;br /&gt;
*[[HentaiVerse Advice Advanced]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Events&amp;diff=64854</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Events&amp;diff=64854"/>
		<updated>2026-07-29T18:02:40Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: Add to HentaiVerse category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Easter==&lt;br /&gt;
&#039;&#039;&#039;Timeframe&#039;&#039;&#039;:&lt;br /&gt;
*Start: ~1 week before [https://en.wikipedia.org/wiki/Date_of_Easter Easter].&lt;br /&gt;
*End: Easter 23:59:59 (UTC).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requirements&#039;&#039;&#039;:&lt;br /&gt;
* Collect a full set of event [[artifact]]s that drop only during the event period. The drops are random and can occur during the completion of any round in the [[Arena]], [[Grindfest]], and [[Item World]] [[battle modes]].&lt;br /&gt;
** Generally each applicable [[battle mode]] has a different set of drops, thus necessitating fighting in all three.&lt;br /&gt;
** The number of unique artifacts varies based on the event (generally 7-10).&lt;br /&gt;
** &lt;br /&gt;
* Turn-in 1 of each artifact at the [[Shrine]].&lt;br /&gt;
** The event artifacts act the same as a Precursor Artifact in this regard except that [[hath]] rewarded is limited to 1 per artifact.&lt;br /&gt;
** Easter artifacts may still be turned in after the event is over with the same rewards, but only the first of each typed turned in before the event is over count towards the grand prize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards&#039;&#039;&#039;:&lt;br /&gt;
* 1 [[Obsolete_Items#Trophies|Shrine Fortune]] (untradeable Tier 7 [[trophy]]) for each unique artifact turned in before the event ended (max. 7-10).&lt;br /&gt;
* 1 [[Stamina|Energy Drink]] for each unique artifact turned in before the event ended (max. 7-10).&lt;br /&gt;
* Grand Prize: 1 Tier 8 trophy if a full set was turned in before the event ended.&lt;br /&gt;
** Any excessive turn-ins do not provide additional grand prizes.&lt;br /&gt;
&lt;br /&gt;
==The Loot &amp;amp; Harvest Festival==&lt;br /&gt;
&#039;&#039;&#039;Timeframe&#039;&#039;&#039;:&lt;br /&gt;
*Start: First day of the [https://en.wikipedia.org/wiki/Full_moon#Harvest_moon Harvest Moon] (0:00:00 UTC).&lt;br /&gt;
*End: ~1 week after the Harvest Moon 23:59:59 (UTC).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requirements&#039;&#039;&#039;:&lt;br /&gt;
* Collect [[Obsolete_Items#Trophies|Festival Coupons]], an untradeable Tier 7 trophy that drop only during the event period. Festival Coupons can randomly drop as a clear bonus of any [[Arena]] or [[Ring of Blood]] [[battle mode]].&lt;br /&gt;
** The drop chance of the Festival Coupons is tied to Blood Token [[Loot Drop Rolls|drop chance]].&lt;br /&gt;
** Festival Coupons may be turned in at any time, there is no difference between turning them in during the event or after the event is over.&lt;br /&gt;
&lt;br /&gt;
==Yuletide==&lt;br /&gt;
&#039;&#039;&#039;Timeframe&#039;&#039;&#039;:&lt;br /&gt;
* Start: ~1 week before 31st December.&lt;br /&gt;
* End: 31st December 23:59:59 (UTC).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requirements&#039;&#039;&#039;:&lt;br /&gt;
* Post in the appointed [https://forums.e-hentai.org/index.php?showforum=2 forum thread].&lt;br /&gt;
* The post&#039;s content must include a special phrase.&lt;br /&gt;
* Repeat posts do not increase the chances of winning.&lt;br /&gt;
* Make sure to enter before 23:59:59 (Midnight) UTC, December 31st.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards (All Participants)&#039;&#039;&#039;:&lt;br /&gt;
* 1 new [[Awards|cookie]].&lt;br /&gt;
* 1 Unique Tier 8 trophy.&lt;br /&gt;
* 50 [[Hath]].&lt;br /&gt;
* 3 [[Obsolete_Items#Trophies|Stocking Stuffers]] (Untradeable Tier 7 trophies).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards (50 Winners)&#039;&#039;&#039;:&lt;br /&gt;
* 200 Hath.&lt;br /&gt;
* 1 [[Obsolete_Items#Trophies|Tenbora&#039;s Box]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards (Toplists)&#039;&#039;&#039;:&lt;br /&gt;
* 1 Tenbora&#039;s Box per placement within the top 50 all year [[toplists]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Site Features]] [[Category:E-Hentai Forums]] [[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=The_Armory&amp;diff=64833</id>
		<title>The Armory</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=The_Armory&amp;diff=64833"/>
		<updated>2026-07-27T21:15:29Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: Force Shields use metal now, not wood&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP&lt;br /&gt;
&lt;br /&gt;
The Armory allows players to Organize, Modify, Repair, Soulbind, Purchase, Sell, and Salvage [[equipment]].&lt;br /&gt;
&lt;br /&gt;
==Organize==&lt;br /&gt;
&lt;br /&gt;
This is the default option when accessing The Armory, and will also be set on the New tab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can bulk organise your equipment on this or any of the other above tabs while on the Organize tab to the left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9 tabs allow for quicker location of specific equipment for organising. The New tab shows you recently acquired equipment, followed by each [[weapon]] type and [[armor]] weight, followed by a Salvaged tab, which contains the remains of salvaged equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Equipment is organised by selecting any items that need organising in the same way, then selecting Enable under:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
📌 Pinned, to pin all selected equipment. Pinned equipment are always sorted before unpinned equipment for each respective equipment type.&lt;br /&gt;
&lt;br /&gt;
🛡️ Protected equipment require an additional confirmation to select for sell or salvage, to be attached to mooglemails, and to be sacrificed for stat fusion. This protects them from various dangerous actions while not preventing it outright.&lt;br /&gt;
&lt;br /&gt;
🔒 Locked equipment are further protected and will not show up on pages with potentially dangerous actions at all. You can still freely repair, upgrade and modify protected and locked equipment. Equips cannot be both locked and protected.&lt;br /&gt;
&lt;br /&gt;
📦 Stored equipment are hidden on all equipment lists except for the one on this page, and are not available for any actions. These will not count towards your regular equipment limit unless your equipment storage overflows.&lt;br /&gt;
&lt;br /&gt;
🗡️ Equipped equipment is used as an indicator for equipment that is currently equipped, even if it is in a different equipment set or profile. These cannot be stored; attempting this will be silently ignored.&lt;br /&gt;
&lt;br /&gt;
Clicking Organize Equipment after making the choices applies them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Clear option removes the Pinned, Store, or Protect/Lock status where present when selected. The Protect and Lock options may not be cleared individually, they clear together.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unchanged, the default option, maintains the current Pinned, Stored, Protected, or Locked status if not adjusted to Enable or Clear&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modify==&lt;br /&gt;
&lt;br /&gt;
In this section, [[equipment]] can be modified in various ways. The default tab is Equipped, which lists everything the Player has equipped currently, across all personas and equipment sets. These are marked with a 🗡️. The other tabs let you also filter to newly acquired gear, or to gear of a specific type.&lt;br /&gt;
&lt;br /&gt;
To use this section, the Player chooses the equip they want to modify, and click &amp;quot;Modify Equipment&amp;quot;, which then provides various options.&lt;br /&gt;
&lt;br /&gt;
All equipment have a modify page, but no stat changing modification may be performed unless the equipment is Soulbound. See the [[Bazaar/The_Armory/Soulbind/New|Soulbind]] tab for more information on soulbinding.&lt;br /&gt;
&lt;br /&gt;
For equipment that has been soulbound, the following actions may be performed.&lt;br /&gt;
&lt;br /&gt;
===Challenge [[Item World]]===&lt;br /&gt;
This option lets you consume [[Items|World Seeds]] to enter the Item World (IW) [[battle mode]]. Each victorious completion increases all base stats by 1% (2% for Physical and Magical Attack), increases the amount of charm points available on the equip by 1, and increases the maximum forge level on the equip by 1. The maximum IW level is the third number after Upgrade Tier:, the current level is the second. IW may not exceed the maximum IW level. For example: Upgrade Tier 0 / 15 / 25 indicates that the gear may be IW&#039;d to level 25, and is currently at IW 15.&lt;br /&gt;
&lt;br /&gt;
See [[Item World]] for a more detailed breakdown of this battle mode.&lt;br /&gt;
&lt;br /&gt;
===Forging===&lt;br /&gt;
&lt;br /&gt;
Equipment may be forged, up to the maximum completed Item World level. This always costs materials, rare materials depending on the equipment type, credits, and Legendary or Peerless Cores. Legendary Cores and Peerless Cores are substituted with a credit cost if the Player does not own enough Cores in their inventory.&lt;br /&gt;
&lt;br /&gt;
Each upgrade level increases all base stats by 1% (2% for Physical and Magical attack).&lt;br /&gt;
&lt;br /&gt;
The forge level is the first number after Upgrade Tier:. For example, Upgrade Tier: 10 / 15 / 25 indicates the current forge level is 10, it can currently go up to 15 (the current IW level), and the maximum forge level of 25, should the IW level also be completed to 25.&lt;br /&gt;
&lt;br /&gt;
====Materials====&lt;br /&gt;
=====Basic Materials=====&lt;br /&gt;
These come in &#039;&#039;&#039;Low&#039;&#039;&#039;, &#039;&#039;&#039;Mid&#039;&#039;&#039;, and &#039;&#039;&#039;High&#039;&#039;&#039;-grade varieties.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge &amp;amp; Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloth&#039;&#039;&#039; || Cloth armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leather&#039;&#039;&#039; || Light armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metals&#039;&#039;&#039; || Heavy armor, Weapons, and Force Shields&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wood&#039;&#039;&#039; || Staffs and Shields, except Force Shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Rare Materials=====&lt;br /&gt;
Cannot be retrieved from salvaging (except from those coming from upgrades, with the usual 90% ratio).&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystallized Phazon&#039;&#039;&#039; || Phase armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shade Fragment&#039;&#039;&#039; || Shade armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repurposed Actuator&#039;&#039;&#039; || Power armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense Matrix Modulator&#039;&#039;&#039; || Force Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Upgrade Costs====&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Superior&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Exquisite&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Magnificent&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Low Grade, 5 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Low Grade, 10 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Low Grade, 15 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Low Grade, 20 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Low Grade, 25 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Low Grade, 30 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Low Grade, 35 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Low Grade, 40 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Low Grade, 45 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Legendary&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Mid Grade, 10 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Mid Grade, 15 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Mid Grade, 20 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Mid Grade, 25 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Mid Grade, 35 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Mid Grade, 40 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Mid Grade, 45 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Peerless&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Mid Grade, 10 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Mid Grade, 15 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Mid Grade, 20 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Mid Grade, 25 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Mid Grade, 35 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Mid Grade, 40 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Mid Grade, 45 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 26&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 27&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Ultimate&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 31&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 32&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 33&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Charm Slots===&lt;br /&gt;
Charms, and the [[Charms#Pouches|Pouches]] that contain them, may be equipped. Each charm has it&#039;s own charm point cost and energy upkeep materials. Pouches do not require upkeep, except to replace them should they be destroyed, but also have a charm point cost depending on their effect, notably protecting the charms from damage, and reducing the amount of wear the charms receive through battle.&lt;br /&gt;
&lt;br /&gt;
Charms can be found on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] screen of The Armory, after selecting an equipment under the Modify tab.&lt;br /&gt;
&lt;br /&gt;
They come in &amp;quot;Lesser&amp;quot; and &amp;quot;Greater&amp;quot; variants. Greater charms are more expensive to slot but give a larger bonus.&lt;br /&gt;
&lt;br /&gt;
Each equipment piece has a number of Charm Slots, as well as a base number of Charm Points; both depend on the quality of the equipment. You can boost the number of Charm Points by clearing levels in the [[Item World]] and upgrading, each of which adds +1 charm point.&lt;br /&gt;
&lt;br /&gt;
Charms are consumables, and will wear out over time without sufficient protection; the [[condition]] is visible in the charm selector on the modify screen. This works the same as regular equipment damage, except it is not affected by the Repair Bear [[Hath Perk]]. If the Charm is exposed, it will take condition loss equal to the base equipment condition loss. Lesser Charms wear out twice as fast as Greater Charms.&lt;br /&gt;
&lt;br /&gt;
Wear can be reduced by using a [[The Armory#Pouches|Pouch]]. All Charms come inside a free Silk Pouch.&lt;br /&gt;
&lt;br /&gt;
When a Charm reaches 20% condition, it is considered worn and becomes replaceable. You can either manually replace damaged charms and pouches from the charm selector, or automatically by repairing it with the Repair button on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] page or via the [[Bazaar/The_Armory/Repair/New|Repair]] tab. Once a Charm Reaches 20% Condition, its Pouch cannot be replaced without also replacing the Charm.&lt;br /&gt;
&lt;br /&gt;
While above 20% Condition, it is possible to replace a Charm inside of a Pouch without destroying the latter. It is also possible to replace a Pouch with a &amp;quot;higher&amp;quot; (or lower for Charm Point saving purposes) tier one without destroying/replacing the Charm as long as the condition does not fall below 20%.&lt;br /&gt;
&lt;br /&gt;
If you replace a [[The_Armory#Repair|worn or torn]] charm with an identical charm, it will not charge upkeep [[materials]], and any remaining condition will be added to the new charm. I.E., if the old Charm had 10% condition remaining, the replacement charm will initially be at 110% condition.&lt;br /&gt;
&lt;br /&gt;
Charms also require upkeep [[Items]]. Elemental Charms require elemental [[infusions]], Voidseeker charms require [[Items|Voidseeker Shards]], Featherweight Charms need [[Items|Featherweight Shards]], and Aether Charms require [[Items|Aether Shards]]. Other Charms use Energy Cells. This is charged as part of the slotting and repair costs.&lt;br /&gt;
&lt;br /&gt;
Charms can be obtained by clearing [[Item World|Item Worlds]]; however, they are not automatically attached to the cleared equipment. Charms and [[Charms#Pouches|pouches]] can also be obtained by offering [[Trophies]] at [[The Shrine]], and can be traded in [[The Market]].&lt;br /&gt;
&lt;br /&gt;
It is not possible to extract Charms or Pouches from a piece of Equipment once attached.&lt;br /&gt;
&lt;br /&gt;
=====Charms=====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Charm&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Quality&lt;br /&gt;
!data-sort-type=&amp;quot;number&amp;quot;|Charm Point Cost&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Effects&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Effect Strength&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Material Costs&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Slot&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Featherweight&lt;br /&gt;
|Lesser&lt;br /&gt;
|5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Reduces [[Burden]] and [[Interference]] by N&lt;br /&gt;
|max(5, 30%)&lt;br /&gt;
|Featherweight Shard x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |All&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|15&lt;br /&gt;
|max(10, 50%)&lt;br /&gt;
|Featherweight Shard x20 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Hollowforged&lt;br /&gt;
|Lesser&lt;br /&gt;
|15&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Turns damage into Void and adds N Void Strike&lt;br /&gt;
|30%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|25&lt;br /&gt;
|50%&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Fire Strike&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adds N Fire Strike&lt;br /&gt;
|30%&lt;br /&gt;
|Infusion of Flames x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|50%&lt;br /&gt;
|Infusion of Flames x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Cold Strike&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adds N Cold Strike&lt;br /&gt;
|30%&lt;br /&gt;
|Infusion of Frost x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|50%&lt;br /&gt;
|Infusion of Frost x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Lightning Strike&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adds N Lightning Strike&lt;br /&gt;
|30%&lt;br /&gt;
|Infusion of Lightning x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|50%&lt;br /&gt;
|Infusion of Lightning x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Wind Strike&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adds N Wind Strike&lt;br /&gt;
|30%&lt;br /&gt;
|Infusion of Storms x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|50%&lt;br /&gt;
|Infusion of Storms x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Holy Strike&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adds N Holy Strike&lt;br /&gt;
|30%&lt;br /&gt;
|Infusion of Divinity x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|50%&lt;br /&gt;
|Infusion of Divinity x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Dark Strike&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adds N Dark Strike&lt;br /&gt;
|30%&lt;br /&gt;
|Infusion of Darkness x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|50%&lt;br /&gt;
|Infusion of Darkness x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Butcher&lt;br /&gt;
|Lesser&lt;br /&gt;
|15&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Attack Damage by N&lt;br /&gt;
|6%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|30&lt;br /&gt;
|10%&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Swiftness&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Attack Speed by N&lt;br /&gt;
| +5%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|?&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Fatality&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Attack Critical Strike Damage by N&lt;br /&gt;
| +0.06x&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
| +0.10x&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Overpower&lt;br /&gt;
|Lesser&lt;br /&gt;
|5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adds N Counter-Parry&lt;br /&gt;
|12%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|10&lt;br /&gt;
|20%&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Voidseeker&lt;br /&gt;
|Lesser&lt;br /&gt;
|15&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Turns damage into Void, Increases Accuracy by N, and adds M Void Strike&lt;br /&gt;
|N=?, M=30%&lt;br /&gt;
|Voidseeker Shard x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|30&lt;br /&gt;
|N=Accuracy*0.3+10, M=50%&lt;br /&gt;
|Voidseeker Shard x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Archmage&lt;br /&gt;
|Lesser&lt;br /&gt;
|20&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Magic Damage by N&lt;br /&gt;
|?&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|40&lt;br /&gt;
|?&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Economizer&lt;br /&gt;
|Lesser&lt;br /&gt;
|15&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adds N Mana Conservation&lt;br /&gt;
|10% for One-Handed, 15% for Two-Handed&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|30&lt;br /&gt;
|15% for One-Handed, 25% for Two-Handed&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Spellweaver&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Cast Speed by N&lt;br /&gt;
|5%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|7.5%&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Annihilator&lt;br /&gt;
|Lesser&lt;br /&gt;
|15&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Magic Critical Strike Damage by N&lt;br /&gt;
| +0.06x&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|30&lt;br /&gt;
| +0.10x&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Penetrator&lt;br /&gt;
|Lesser&lt;br /&gt;
|15&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adds N Counter-Resist&lt;br /&gt;
|12%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|30&lt;br /&gt;
|20%&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Aether&lt;br /&gt;
|Lesser&lt;br /&gt;
|15&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Magic Accuracy by N and adds M Mana Conservation&lt;br /&gt;
|?&lt;br /&gt;
|Aether Shard x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|30&lt;br /&gt;
|N=Magic Accuracy*0.3+10, M=5%&lt;br /&gt;
|Aether Shard x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Fire-proof&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Fire Mitigation by N&lt;br /&gt;
| +12*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Flames x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
| +20*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Flames x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Cold-proof&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Cold Mitigation by N&lt;br /&gt;
| +12*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Frost x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
| +20*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Frost x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Lightning-proof&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Lightning Mitigation by N&lt;br /&gt;
| +12*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Lightning x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
| +20*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Lightning x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Wind-proof&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Wind Mitigation by N&lt;br /&gt;
| +12*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Storms x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
| +20*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Storms x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Holy-proof&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Holy Mitigation by N&lt;br /&gt;
| +12*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Divinity x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
| +20*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Divinity x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Dark-proof&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Dark Mitigation by N&lt;br /&gt;
| +12*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Darkness x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
| +20*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Darkness x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Juggernaut&lt;br /&gt;
|Lesser&lt;br /&gt;
|20&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases HP by N&lt;br /&gt;
|6%*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|40&lt;br /&gt;
|10%*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Capacitor&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases MP by N&lt;br /&gt;
|6%*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|10%*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|}&lt;br /&gt;
{{Fnb|1}}Slot Multipliers. The strength of certain Charms depends on which slot the equipment they are attached to goes in.&lt;br /&gt;
&lt;br /&gt;
* Shield/Helmet: x1&lt;br /&gt;
&lt;br /&gt;
* Body: x1.2&lt;br /&gt;
&lt;br /&gt;
* Hands: x0.9&lt;br /&gt;
&lt;br /&gt;
* Legs: x1.1&lt;br /&gt;
&lt;br /&gt;
* Feet: x0.8&lt;br /&gt;
&lt;br /&gt;
=====Pouches=====&lt;br /&gt;
&lt;br /&gt;
The only way of obtaining Pouches is offering [[Trophies]] at [[The Shrine]]. Every 500k of Shrine Value &amp;quot;guarantees&amp;quot; a Pouch bonus drop. The odds are Silk/Kevlar/Mithril: 75%/20%/5%.&lt;br /&gt;
&lt;br /&gt;
* Silk Pouches reduce wear by 50%; the pouch will always be destroyed if it takes damage on defeat.&lt;br /&gt;
&lt;br /&gt;
* Kevlar Pouches reduce wear by 90%; the pouch has a 20% chance of being destroyed if it takes damage on defeat.&lt;br /&gt;
**Requires 1 Charm Point to equip.&lt;br /&gt;
* Mithril Pouches fully eliminate wear, and the pouch itself is indestructible.&lt;br /&gt;
**Requires 2 Charm Points to equip.&lt;br /&gt;
&lt;br /&gt;
===Stat Fusion===&lt;br /&gt;
&lt;br /&gt;
Stat Fusion allows The Player to increase the base stat rolls of Legendary [[equipment]], by sacrificing a different Legendary or Peerless equipment of the same template + slot. In other words, cotton shoes can be fused with all other cotton shoes regardless of [[Detailed Equip Characteristics|prefix/suffix]], but not with phase shoes or cotton pants.&lt;br /&gt;
&lt;br /&gt;
For each stat, if the equip being sacrificed is Peerless or has a base stat higher than the equip being fused, the stat is increased by +2. Otherwise, it is increased by +1, and requires a core corresponding to the equip being fused.&lt;br /&gt;
&lt;br /&gt;
If any of the stats are already capped, it will add +1 overflow point for each capped stat. These are redistributed to uncapped stats in order of lowest base. Stats can get multiple overflow points if there are more capped stats than uncapped stats.&lt;br /&gt;
&lt;br /&gt;
It will charge 10 [[The Forge#Bindings|bindings]] for each stat being upgraded - that is, per fusion, not per point. It also charges a fixed number of credits per fusion based on the type of gear being upgraded and its average base stats. If you are missing any cores, it will add the equivalent number of credits instead, just like for upgrades.&lt;br /&gt;
&lt;br /&gt;
Fully fusing a Legendary piece of equipment to have 200 in all base stats will change it into a Peerless. There are no differences between natural-born Peerless equips and fused post-Legendary Peerless equips.&lt;br /&gt;
&lt;br /&gt;
Note that if you statfuse gear with a &amp;quot;legacy name&amp;quot; (i.e. equipment converted from the old system with a name that doesn&#039;t exist or is different in the new system), this name will be cleared if you fuse it to the point where it changes quality tier.&lt;br /&gt;
&lt;br /&gt;
Certain hath perks will be added that also allow you to upgrade Peerless gear further. You can still sacrifice Legendary gear to fuse these, but the same rules apply. In other words, if sacrificing a Legendary, every stat increase will be +1 and require a Peerless core; if sacrificing a Peerless, every stat increase will be +2 and will not require a core.&lt;br /&gt;
&lt;br /&gt;
====Ranges====&lt;br /&gt;
*Each stat on an [[equipment]] piece is determined based on a base value, which have different ranges depending on the quality. The higher the number, the higher the actual stat. Each stat that has a corresponding [[The Armory#Bindings|binding]] has its own range rolled separately based on the gear quality. Stats that do not have a corresponding binding, are instead determined based on the average of the ones that do. &lt;br /&gt;
**Equipment ranges are not uniform across an equipment piece, each stat is rolled separately.&lt;br /&gt;
*Only Legendary to Peerless+ quality gear may be stat fused to increase their ranges. A Peerless+ equipment fused to 250 stats will be upgraded into the Ultimate quality. Peerless+ and Ultimate requires the Limit Breaker [[Hath Perks]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quality !! Min !! Max&lt;br /&gt;
|-&lt;br /&gt;
| Ultimate || 250 || 250&lt;br /&gt;
|-&lt;br /&gt;
| Peerless+ || 200 || 249&lt;br /&gt;
|-&lt;br /&gt;
| Peerless || 200 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || 170 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Magnificent || 150 || 180&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite || 120 || 160&lt;br /&gt;
|-&lt;br /&gt;
| Superior || 90 || 130&lt;br /&gt;
|-&lt;br /&gt;
| Average || 60 || 100&lt;br /&gt;
|-&lt;br /&gt;
| Fair || 30 || 70&lt;br /&gt;
|-&lt;br /&gt;
| Crude || 0 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bindings====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Upgrades&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Binding of Slaughter&#039;&#039;&#039; ||  Base Physical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Balance&#039;&#039;&#039; || Physical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Isaac&#039;&#039;&#039; || Physical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Destruction&#039;&#039;&#039; || Base Magical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Focus&#039;&#039;&#039; || Magical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Friendship&#039;&#039;&#039; || Magical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Protection&#039;&#039;&#039; || Physical Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fleet&#039;&#039;&#039; || Evade Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Barrier&#039;&#039;&#039; || Block Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Nimble&#039;&#039;&#039; || Parry Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Elementalist&#039;&#039;&#039; || Elemental Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Heaven-sent&#039;&#039;&#039; || Divine Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Demon-fiend&#039;&#039;&#039; || Forbidden Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Curse-weaver&#039;&#039;&#039; || Depreciating Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Earth-walker&#039;&#039;&#039; || Supportive Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Surtr&#039;&#039;&#039; || Fire Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Niflheim&#039;&#039;&#039; || Cold Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Mjolnir&#039;&#039;&#039; || Elec Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Freyr&#039;&#039;&#039; || Wind Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Heimdall&#039;&#039;&#039; || Holy Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Fenrir&#039;&#039;&#039; || Dark Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Dampening&#039;&#039;&#039; || Crushing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Stone-skin&#039;&#039;&#039; || Slashing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Deflection&#039;&#039;&#039; || Piercing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fire-eater&#039;&#039;&#039; || Fire Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Frost-born&#039;&#039;&#039; || Cold Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thunder-child&#039;&#039;&#039; || Elec Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Wind-waker&#039;&#039;&#039; || Wind Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thrice-blessed&#039;&#039;&#039; || Holy Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Spirit-ward&#039;&#039;&#039; || Dark Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Ox&#039;&#039;&#039; || Strength&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Raccoon&#039;&#039;&#039; || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Cheetah&#039;&#039;&#039; || Agility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Turtle&#039;&#039;&#039; || Endurance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fox&#039;&#039;&#039; || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Owl&#039;&#039;&#039; || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Warding&#039;&#039;&#039; || Magical Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Negation&#039;&#039;&#039; || Resist Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scraps&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Repair==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
All equipment has a Condition value which degrades when you are defeated in battle, as well as at a fixed rate depending on the equipment Durability and the number of cleared rounds. Repairs require different Scrap Material corresponding to the equipment type; these can be salvaged from low-grade equipment, or bought from the Item Store or The Market.&lt;br /&gt;
&lt;br /&gt;
Magitech equipment and equipment with attached charms will also have an Energy value. Energy is consumed at a fixed rate depending on the number of cleared rounds. Recharging energy requires Energy Cells; these can be salvaged from magitech equipment, or bought from the Item Store or The Market. Attached charms affect the required number of energy cells and can also require other upkeep materials.&lt;br /&gt;
&lt;br /&gt;
Charms attached to your equipment may take condition damage, depending on its Pouch; if the condition reaches zero, it will tear, rendering it useless. If you are defeated, some pouches can be destroyed, exposing their charms to additional damage. Torn charms and destroyed pouches can be replaced with spare charms and pouches from your inventory; these can be obtained in the Item World or by offering trophies in The Shrine, or bought from other players in The Market.&lt;br /&gt;
&lt;br /&gt;
==Soulbind==&lt;br /&gt;
[[Soul Fragments]] can be used to bind equipment to the player, making it untradable and [[Level Scaling|scaling]] it to the player&#039;s [[Level]] at all times. Soulbinding is required to challenge the equipment&#039;s [[Item World]], forge it, perform [[Stat Fusion]], and attach [[Charms]] to it.&lt;br /&gt;
&lt;br /&gt;
==Purchase==&lt;br /&gt;
The [[Equipment Basics|Equipment]] found in the purchase section comes solely from players that sold them to the bazaar; it does not generate any equipment on its own. Some equipment will be deleted when quantities are too high by the system after 15 minutes (faster if it&#039;s of below Average [[quality]]).&lt;br /&gt;
&lt;br /&gt;
==Sell==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
==Salvage==&lt;br /&gt;
Salvaging extracts materials from higher-quality equipment pieces and scrap from all pieces. Only low/mid/high-grade base materials can be directly acquired this way. Rare tier armor can also give Energy Cells.&lt;br /&gt;
&lt;br /&gt;
*Salvaging yields between 1 and 50 scrap per Average or lower quality equipment depending on its sale value. This scales such that it is always more economical to salvage for scrap rather than sell equipment that provides scrap in order to buy the same amount of scrap from the [[bazaar]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Quality]]&lt;br /&gt;
!Salvage Result&lt;br /&gt;
|-&lt;br /&gt;
|Average or lower || Only Scrap&lt;br /&gt;
|-&lt;br /&gt;
|Superior || Low-Grade&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite || Mid-Grade&lt;br /&gt;
|-&lt;br /&gt;
|Magnificent || High-Grade&lt;br /&gt;
|-&lt;br /&gt;
|Legendary || High-Grade + [[Items#Equipment Cores|Legendary core]]&lt;br /&gt;
|-&lt;br /&gt;
|Peerless or higher || High-Grade + [[Items#Equipment Cores|Peerless core]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Shade armor, Power armor, Phase armor and Force Shield will give 5 armor cores, all other legendary and peerless equipment will give 1 core.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; Any currently slotted equipment cannot be salvaged even if it is [[locked|unlocked]]. This applies across all [[Character_Menu#Equipment|equip sets]] on each [[persona]].&lt;br /&gt;
&lt;br /&gt;
===Salvaged Remains===&lt;br /&gt;
In addition to the extracted materials, salvaging will provide the player with the salvaged remains; this is the original equipment with the &amp;quot;Salvaged&amp;quot; condition applied. &lt;br /&gt;
*Salvaged equipment has a durability of 0.0%&lt;br /&gt;
&lt;br /&gt;
The remains are set be sold to the bazaar by default during the salvage process. They can instrad be add to the player&#039;s equipment inventory by clicking &amp;quot;Sell Salvaged Equipment&amp;quot; to deselct the option.&lt;br /&gt;
*Salvaged equipment sold as remains can be bought back from the [[bazaar]] by the salvager for up to 24 hours after it was salvaged.&lt;br /&gt;
&lt;br /&gt;
Salvaged reamins can be restored by repairing the equipment to full condition like normal in the armory.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Monster Lab]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=The_Armory&amp;diff=64832</id>
		<title>The Armory</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=The_Armory&amp;diff=64832"/>
		<updated>2026-07-27T21:10:10Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: Forgot some units&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP&lt;br /&gt;
&lt;br /&gt;
The Armory allows players to Organize, Modify, Repair, Soulbind, Purchase, Sell, and Salvage [[equipment]].&lt;br /&gt;
&lt;br /&gt;
==Organize==&lt;br /&gt;
&lt;br /&gt;
This is the default option when accessing The Armory, and will also be set on the New tab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can bulk organise your equipment on this or any of the other above tabs while on the Organize tab to the left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9 tabs allow for quicker location of specific equipment for organising. The New tab shows you recently acquired equipment, followed by each [[weapon]] type and [[armor]] weight, followed by a Salvaged tab, which contains the remains of salvaged equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Equipment is organised by selecting any items that need organising in the same way, then selecting Enable under:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
📌 Pinned, to pin all selected equipment. Pinned equipment are always sorted before unpinned equipment for each respective equipment type.&lt;br /&gt;
&lt;br /&gt;
🛡️ Protected equipment require an additional confirmation to select for sell or salvage, to be attached to mooglemails, and to be sacrificed for stat fusion. This protects them from various dangerous actions while not preventing it outright.&lt;br /&gt;
&lt;br /&gt;
🔒 Locked equipment are further protected and will not show up on pages with potentially dangerous actions at all. You can still freely repair, upgrade and modify protected and locked equipment. Equips cannot be both locked and protected.&lt;br /&gt;
&lt;br /&gt;
📦 Stored equipment are hidden on all equipment lists except for the one on this page, and are not available for any actions. These will not count towards your regular equipment limit unless your equipment storage overflows.&lt;br /&gt;
&lt;br /&gt;
🗡️ Equipped equipment is used as an indicator for equipment that is currently equipped, even if it is in a different equipment set or profile. These cannot be stored; attempting this will be silently ignored.&lt;br /&gt;
&lt;br /&gt;
Clicking Organize Equipment after making the choices applies them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Clear option removes the Pinned, Store, or Protect/Lock status where present when selected. The Protect and Lock options may not be cleared individually, they clear together.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unchanged, the default option, maintains the current Pinned, Stored, Protected, or Locked status if not adjusted to Enable or Clear&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modify==&lt;br /&gt;
&lt;br /&gt;
In this section, [[equipment]] can be modified in various ways. The default tab is Equipped, which lists everything the Player has equipped currently, across all personas and equipment sets. These are marked with a 🗡️. The other tabs let you also filter to newly acquired gear, or to gear of a specific type.&lt;br /&gt;
&lt;br /&gt;
To use this section, the Player chooses the equip they want to modify, and click &amp;quot;Modify Equipment&amp;quot;, which then provides various options.&lt;br /&gt;
&lt;br /&gt;
All equipment have a modify page, but no stat changing modification may be performed unless the equipment is Soulbound. See the [[Bazaar/The_Armory/Soulbind/New|Soulbind]] tab for more information on soulbinding.&lt;br /&gt;
&lt;br /&gt;
For equipment that has been soulbound, the following actions may be performed.&lt;br /&gt;
&lt;br /&gt;
===Challenge [[Item World]]===&lt;br /&gt;
This option lets you consume [[Items|World Seeds]] to enter the Item World (IW) [[battle mode]]. Each victorious completion increases all base stats by 1% (2% for Physical and Magical Attack), increases the amount of charm points available on the equip by 1, and increases the maximum forge level on the equip by 1. The maximum IW level is the third number after Upgrade Tier:, the current level is the second. IW may not exceed the maximum IW level. For example: Upgrade Tier 0 / 15 / 25 indicates that the gear may be IW&#039;d to level 25, and is currently at IW 15.&lt;br /&gt;
&lt;br /&gt;
See [[Item World]] for a more detailed breakdown of this battle mode.&lt;br /&gt;
&lt;br /&gt;
===Forging===&lt;br /&gt;
&lt;br /&gt;
Equipment may be forged, up to the maximum completed Item World level. This always costs materials, rare materials depending on the equipment type, credits, and Legendary or Peerless Cores. Legendary Cores and Peerless Cores are substituted with a credit cost if the Player does not own enough Cores in their inventory.&lt;br /&gt;
&lt;br /&gt;
Each upgrade level increases all base stats by 1% (2% for Physical and Magical attack).&lt;br /&gt;
&lt;br /&gt;
The forge level is the first number after Upgrade Tier:. For example, Upgrade Tier: 10 / 15 / 25 indicates the current forge level is 10, it can currently go up to 15 (the current IW level), and the maximum forge level of 25, should the IW level also be completed to 25.&lt;br /&gt;
&lt;br /&gt;
====Materials====&lt;br /&gt;
=====Basic Materials=====&lt;br /&gt;
These come in &#039;&#039;&#039;Low&#039;&#039;&#039;, &#039;&#039;&#039;Mid&#039;&#039;&#039;, and &#039;&#039;&#039;High&#039;&#039;&#039;-grade varieties.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge &amp;amp; Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloth&#039;&#039;&#039; || Cloth armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leather&#039;&#039;&#039; || Light armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metals&#039;&#039;&#039; || Heavy armor and Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wood&#039;&#039;&#039; || Staffs and Shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Rare Materials=====&lt;br /&gt;
Cannot be retrieved from salvaging (except from those coming from upgrades, with the usual 90% ratio).&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystallized Phazon&#039;&#039;&#039; || Phase armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shade Fragment&#039;&#039;&#039; || Shade armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repurposed Actuator&#039;&#039;&#039; || Power armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense Matrix Modulator&#039;&#039;&#039; || Force Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Upgrade Costs====&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Superior&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Exquisite&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Magnificent&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Low Grade, 5 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Low Grade, 10 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Low Grade, 15 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Low Grade, 20 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Low Grade, 25 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Low Grade, 30 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Low Grade, 35 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Low Grade, 40 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Low Grade, 45 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Legendary&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Mid Grade, 10 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Mid Grade, 15 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Mid Grade, 20 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Mid Grade, 25 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Mid Grade, 35 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Mid Grade, 40 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Mid Grade, 45 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Peerless&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Mid Grade, 10 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Mid Grade, 15 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Mid Grade, 20 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Mid Grade, 25 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Mid Grade, 35 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Mid Grade, 40 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Mid Grade, 45 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 26&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 27&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Ultimate&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 31&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 32&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 33&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Charm Slots===&lt;br /&gt;
Charms, and the [[Charms#Pouches|Pouches]] that contain them, may be equipped. Each charm has it&#039;s own charm point cost and energy upkeep materials. Pouches do not require upkeep, except to replace them should they be destroyed, but also have a charm point cost depending on their effect, notably protecting the charms from damage, and reducing the amount of wear the charms receive through battle.&lt;br /&gt;
&lt;br /&gt;
Charms can be found on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] screen of The Armory, after selecting an equipment under the Modify tab.&lt;br /&gt;
&lt;br /&gt;
They come in &amp;quot;Lesser&amp;quot; and &amp;quot;Greater&amp;quot; variants. Greater charms are more expensive to slot but give a larger bonus.&lt;br /&gt;
&lt;br /&gt;
Each equipment piece has a number of Charm Slots, as well as a base number of Charm Points; both depend on the quality of the equipment. You can boost the number of Charm Points by clearing levels in the [[Item World]] and upgrading, each of which adds +1 charm point.&lt;br /&gt;
&lt;br /&gt;
Charms are consumables, and will wear out over time without sufficient protection; the [[condition]] is visible in the charm selector on the modify screen. This works the same as regular equipment damage, except it is not affected by the Repair Bear [[Hath Perk]]. If the Charm is exposed, it will take condition loss equal to the base equipment condition loss. Lesser Charms wear out twice as fast as Greater Charms.&lt;br /&gt;
&lt;br /&gt;
Wear can be reduced by using a [[The Armory#Pouches|Pouch]]. All Charms come inside a free Silk Pouch.&lt;br /&gt;
&lt;br /&gt;
When a Charm reaches 20% condition, it is considered worn and becomes replaceable. You can either manually replace damaged charms and pouches from the charm selector, or automatically by repairing it with the Repair button on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] page or via the [[Bazaar/The_Armory/Repair/New|Repair]] tab. Once a Charm Reaches 20% Condition, its Pouch cannot be replaced without also replacing the Charm.&lt;br /&gt;
&lt;br /&gt;
While above 20% Condition, it is possible to replace a Charm inside of a Pouch without destroying the latter. It is also possible to replace a Pouch with a &amp;quot;higher&amp;quot; (or lower for Charm Point saving purposes) tier one without destroying/replacing the Charm as long as the condition does not fall below 20%.&lt;br /&gt;
&lt;br /&gt;
If you replace a [[The_Armory#Repair|worn or torn]] charm with an identical charm, it will not charge upkeep [[materials]], and any remaining condition will be added to the new charm. I.E., if the old Charm had 10% condition remaining, the replacement charm will initially be at 110% condition.&lt;br /&gt;
&lt;br /&gt;
Charms also require upkeep [[Items]]. Elemental Charms require elemental [[infusions]], Voidseeker charms require [[Items|Voidseeker Shards]], Featherweight Charms need [[Items|Featherweight Shards]], and Aether Charms require [[Items|Aether Shards]]. Other Charms use Energy Cells. This is charged as part of the slotting and repair costs.&lt;br /&gt;
&lt;br /&gt;
Charms can be obtained by clearing [[Item World|Item Worlds]]; however, they are not automatically attached to the cleared equipment. Charms and [[Charms#Pouches|pouches]] can also be obtained by offering [[Trophies]] at [[The Shrine]], and can be traded in [[The Market]].&lt;br /&gt;
&lt;br /&gt;
It is not possible to extract Charms or Pouches from a piece of Equipment once attached.&lt;br /&gt;
&lt;br /&gt;
=====Charms=====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Charm&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Quality&lt;br /&gt;
!data-sort-type=&amp;quot;number&amp;quot;|Charm Point Cost&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Effects&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Effect Strength&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Material Costs&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Slot&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Featherweight&lt;br /&gt;
|Lesser&lt;br /&gt;
|5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Reduces [[Burden]] and [[Interference]] by N&lt;br /&gt;
|max(5, 30%)&lt;br /&gt;
|Featherweight Shard x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |All&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|15&lt;br /&gt;
|max(10, 50%)&lt;br /&gt;
|Featherweight Shard x20 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Hollowforged&lt;br /&gt;
|Lesser&lt;br /&gt;
|15&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Turns damage into Void and adds N Void Strike&lt;br /&gt;
|30%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|25&lt;br /&gt;
|50%&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Fire Strike&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adds N Fire Strike&lt;br /&gt;
|30%&lt;br /&gt;
|Infusion of Flames x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|50%&lt;br /&gt;
|Infusion of Flames x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Cold Strike&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adds N Cold Strike&lt;br /&gt;
|30%&lt;br /&gt;
|Infusion of Frost x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|50%&lt;br /&gt;
|Infusion of Frost x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Lightning Strike&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adds N Lightning Strike&lt;br /&gt;
|30%&lt;br /&gt;
|Infusion of Lightning x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|50%&lt;br /&gt;
|Infusion of Lightning x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Wind Strike&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adds N Wind Strike&lt;br /&gt;
|30%&lt;br /&gt;
|Infusion of Storms x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|50%&lt;br /&gt;
|Infusion of Storms x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Holy Strike&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adds N Holy Strike&lt;br /&gt;
|30%&lt;br /&gt;
|Infusion of Divinity x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|50%&lt;br /&gt;
|Infusion of Divinity x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Dark Strike&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adds N Dark Strike&lt;br /&gt;
|30%&lt;br /&gt;
|Infusion of Darkness x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|50%&lt;br /&gt;
|Infusion of Darkness x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Butcher&lt;br /&gt;
|Lesser&lt;br /&gt;
|15&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Attack Damage by N&lt;br /&gt;
|6%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|30&lt;br /&gt;
|10%&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Swiftness&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Attack Speed by N&lt;br /&gt;
| +5%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|?&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Fatality&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Attack Critical Strike Damage by N&lt;br /&gt;
|?&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
| +0.1x&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Overpower&lt;br /&gt;
|Lesser&lt;br /&gt;
|5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adds N Counter-Parry&lt;br /&gt;
|12%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|10&lt;br /&gt;
|20%&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Voidseeker&lt;br /&gt;
|Lesser&lt;br /&gt;
|15&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Turns damage into Void, Increases Accuracy by N, and adds M Void Strike&lt;br /&gt;
|N=?, M=30%&lt;br /&gt;
|Voidseeker Shard x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|30&lt;br /&gt;
|N=Accuracy*0.3+10, M=50%&lt;br /&gt;
|Voidseeker Shard x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Archmage&lt;br /&gt;
|Lesser&lt;br /&gt;
|20&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Magic Damage by N&lt;br /&gt;
|?&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|40&lt;br /&gt;
|?&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Economizer&lt;br /&gt;
|Lesser&lt;br /&gt;
|15&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adds N Mana Conservation&lt;br /&gt;
|10% for One-Handed, 15% for Two-Handed&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|30&lt;br /&gt;
|15% for One-Handed, 25% for Two-Handed&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Spellweaver&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Cast Speed by N&lt;br /&gt;
|5%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|7.5%&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Annihilator&lt;br /&gt;
|Lesser&lt;br /&gt;
|15&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Magic Critical Strike Damage by N&lt;br /&gt;
| +0.06x&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|30&lt;br /&gt;
|?&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Penetrator&lt;br /&gt;
|Lesser&lt;br /&gt;
|15&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adds N Counter-Resist&lt;br /&gt;
|12%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|30&lt;br /&gt;
|20%&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Aether&lt;br /&gt;
|Lesser&lt;br /&gt;
|15&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Magic Accuracy by N and adds M Mana Conservation&lt;br /&gt;
|N=Magic Accuracy*0.3+10, M=5%&lt;br /&gt;
|Aether Shard x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|30&lt;br /&gt;
|?&lt;br /&gt;
|Aether Shard x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Fire-proof&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Fire Mitigation by N&lt;br /&gt;
| +12*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Flames x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
| +20*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Flames x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Cold-proof&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Cold Mitigation by N&lt;br /&gt;
| +12*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Frost x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
| +20*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Frost x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Lightning-proof&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Lightning Mitigation by N&lt;br /&gt;
| +12*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Lightning x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
| +20*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Lightning x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Wind-proof&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Wind Mitigation by N&lt;br /&gt;
| +12*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Storms x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
| +20*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Storms x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Holy-proof&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Holy Mitigation by N&lt;br /&gt;
| +12*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Divinity x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
| +20*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Divinity x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Dark-proof&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Dark Mitigation by N&lt;br /&gt;
| +12*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Darkness x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
| +20*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Darkness x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Juggernaut&lt;br /&gt;
|Lesser&lt;br /&gt;
|20&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases HP by N&lt;br /&gt;
|6%*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|40&lt;br /&gt;
|10%*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Capacitor&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases MP by N&lt;br /&gt;
|6%*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|10%*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|}&lt;br /&gt;
{{Fnb|1}}Slot Multipliers. The strength of certain Charms depends on which slot the equipment they are attached to goes in.&lt;br /&gt;
&lt;br /&gt;
* Shield/Helmet: x1&lt;br /&gt;
&lt;br /&gt;
* Body: x1.2&lt;br /&gt;
&lt;br /&gt;
* Hands: x0.9&lt;br /&gt;
&lt;br /&gt;
* Legs: x1.1&lt;br /&gt;
&lt;br /&gt;
* Feet: x0.8&lt;br /&gt;
&lt;br /&gt;
=====Pouches=====&lt;br /&gt;
&lt;br /&gt;
The only way of obtaining Pouches is offering [[Trophies]] at [[The Shrine]]. Every 500k of Shrine Value &amp;quot;guarantees&amp;quot; a Pouch bonus drop. The odds are Silk/Kevlar/Mithril: 75%/20%/5%.&lt;br /&gt;
&lt;br /&gt;
* Silk Pouches reduce wear by 50%; the pouch will always be destroyed if it takes damage on defeat.&lt;br /&gt;
&lt;br /&gt;
* Kevlar Pouches reduce wear by 90%; the pouch has a 20% chance of being destroyed if it takes damage on defeat.&lt;br /&gt;
**Requires 1 Charm Point to equip.&lt;br /&gt;
* Mithril Pouches fully eliminate wear, and the pouch itself is indestructible.&lt;br /&gt;
**Requires 2 Charm Points to equip.&lt;br /&gt;
&lt;br /&gt;
===Stat Fusion===&lt;br /&gt;
&lt;br /&gt;
Stat Fusion allows The Player to increase the base stat rolls of Legendary [[equipment]], by sacrificing a different Legendary or Peerless equipment of the same template + slot. In other words, cotton shoes can be fused with all other cotton shoes regardless of [[Detailed Equip Characteristics|prefix/suffix]], but not with phase shoes or cotton pants.&lt;br /&gt;
&lt;br /&gt;
For each stat, if the equip being sacrificed is Peerless or has a base stat higher than the equip being fused, the stat is increased by +2. Otherwise, it is increased by +1, and requires a core corresponding to the equip being fused.&lt;br /&gt;
&lt;br /&gt;
If any of the stats are already capped, it will add +1 overflow point for each capped stat. These are redistributed to uncapped stats in order of lowest base. Stats can get multiple overflow points if there are more capped stats than uncapped stats.&lt;br /&gt;
&lt;br /&gt;
It will charge 10 [[The Forge#Bindings|bindings]] for each stat being upgraded - that is, per fusion, not per point. It also charges a fixed number of credits per fusion based on the type of gear being upgraded and its average base stats. If you are missing any cores, it will add the equivalent number of credits instead, just like for upgrades.&lt;br /&gt;
&lt;br /&gt;
Fully fusing a Legendary piece of equipment to have 200 in all base stats will change it into a Peerless. There are no differences between natural-born Peerless equips and fused post-Legendary Peerless equips.&lt;br /&gt;
&lt;br /&gt;
Note that if you statfuse gear with a &amp;quot;legacy name&amp;quot; (i.e. equipment converted from the old system with a name that doesn&#039;t exist or is different in the new system), this name will be cleared if you fuse it to the point where it changes quality tier.&lt;br /&gt;
&lt;br /&gt;
Certain hath perks will be added that also allow you to upgrade Peerless gear further. You can still sacrifice Legendary gear to fuse these, but the same rules apply. In other words, if sacrificing a Legendary, every stat increase will be +1 and require a Peerless core; if sacrificing a Peerless, every stat increase will be +2 and will not require a core.&lt;br /&gt;
&lt;br /&gt;
====Ranges====&lt;br /&gt;
*Each stat on an [[equipment]] piece is determined based on a base value, which have different ranges depending on the quality. The higher the number, the higher the actual stat. Each stat that has a corresponding [[The Armory#Bindings|binding]] has its own range rolled separately based on the gear quality. Stats that do not have a corresponding binding, are instead determined based on the average of the ones that do. &lt;br /&gt;
**Equipment ranges are not uniform across an equipment piece, each stat is rolled separately.&lt;br /&gt;
*Only Legendary to Peerless+ quality gear may be stat fused to increase their ranges. A Peerless+ equipment fused to 250 stats will be upgraded into the Ultimate quality. Peerless+ and Ultimate requires the Limit Breaker [[Hath Perks]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quality !! Min !! Max&lt;br /&gt;
|-&lt;br /&gt;
| Ultimate || 250 || 250&lt;br /&gt;
|-&lt;br /&gt;
| Peerless+ || 200 || 249&lt;br /&gt;
|-&lt;br /&gt;
| Peerless || 200 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || 170 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Magnificent || 150 || 180&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite || 120 || 160&lt;br /&gt;
|-&lt;br /&gt;
| Superior || 90 || 130&lt;br /&gt;
|-&lt;br /&gt;
| Average || 60 || 100&lt;br /&gt;
|-&lt;br /&gt;
| Fair || 30 || 70&lt;br /&gt;
|-&lt;br /&gt;
| Crude || 0 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bindings====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Upgrades&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Binding of Slaughter&#039;&#039;&#039; ||  Base Physical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Balance&#039;&#039;&#039; || Physical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Isaac&#039;&#039;&#039; || Physical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Destruction&#039;&#039;&#039; || Base Magical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Focus&#039;&#039;&#039; || Magical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Friendship&#039;&#039;&#039; || Magical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Protection&#039;&#039;&#039; || Physical Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fleet&#039;&#039;&#039; || Evade Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Barrier&#039;&#039;&#039; || Block Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Nimble&#039;&#039;&#039; || Parry Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Elementalist&#039;&#039;&#039; || Elemental Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Heaven-sent&#039;&#039;&#039; || Divine Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Demon-fiend&#039;&#039;&#039; || Forbidden Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Curse-weaver&#039;&#039;&#039; || Depreciating Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Earth-walker&#039;&#039;&#039; || Supportive Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Surtr&#039;&#039;&#039; || Fire Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Niflheim&#039;&#039;&#039; || Cold Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Mjolnir&#039;&#039;&#039; || Elec Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Freyr&#039;&#039;&#039; || Wind Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Heimdall&#039;&#039;&#039; || Holy Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Fenrir&#039;&#039;&#039; || Dark Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Dampening&#039;&#039;&#039; || Crushing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Stone-skin&#039;&#039;&#039; || Slashing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Deflection&#039;&#039;&#039; || Piercing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fire-eater&#039;&#039;&#039; || Fire Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Frost-born&#039;&#039;&#039; || Cold Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thunder-child&#039;&#039;&#039; || Elec Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Wind-waker&#039;&#039;&#039; || Wind Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thrice-blessed&#039;&#039;&#039; || Holy Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Spirit-ward&#039;&#039;&#039; || Dark Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Ox&#039;&#039;&#039; || Strength&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Raccoon&#039;&#039;&#039; || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Cheetah&#039;&#039;&#039; || Agility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Turtle&#039;&#039;&#039; || Endurance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fox&#039;&#039;&#039; || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Owl&#039;&#039;&#039; || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Warding&#039;&#039;&#039; || Magical Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Negation&#039;&#039;&#039; || Resist Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scraps&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Repair==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
All equipment has a Condition value which degrades when you are defeated in battle, as well as at a fixed rate depending on the equipment Durability and the number of cleared rounds. Repairs require different Scrap Material corresponding to the equipment type; these can be salvaged from low-grade equipment, or bought from the Item Store or The Market.&lt;br /&gt;
&lt;br /&gt;
Magitech equipment and equipment with attached charms will also have an Energy value. Energy is consumed at a fixed rate depending on the number of cleared rounds. Recharging energy requires Energy Cells; these can be salvaged from magitech equipment, or bought from the Item Store or The Market. Attached charms affect the required number of energy cells and can also require other upkeep materials.&lt;br /&gt;
&lt;br /&gt;
Charms attached to your equipment may take condition damage, depending on its Pouch; if the condition reaches zero, it will tear, rendering it useless. If you are defeated, some pouches can be destroyed, exposing their charms to additional damage. Torn charms and destroyed pouches can be replaced with spare charms and pouches from your inventory; these can be obtained in the Item World or by offering trophies in The Shrine, or bought from other players in The Market.&lt;br /&gt;
&lt;br /&gt;
==Soulbind==&lt;br /&gt;
[[Soul Fragments]] can be used to bind equipment to the player, making it untradable and [[Level Scaling|scaling]] it to the player&#039;s [[Level]] at all times. Soulbinding is required to challenge the equipment&#039;s [[Item World]], forge it, perform [[Stat Fusion]], and attach [[Charms]] to it.&lt;br /&gt;
&lt;br /&gt;
==Purchase==&lt;br /&gt;
The [[Equipment Basics|Equipment]] found in the purchase section comes solely from players that sold them to the bazaar; it does not generate any equipment on its own. Some equipment will be deleted when quantities are too high by the system after 15 minutes (faster if it&#039;s of below Average [[quality]]).&lt;br /&gt;
&lt;br /&gt;
==Sell==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
==Salvage==&lt;br /&gt;
Salvaging extracts materials from higher-quality equipment pieces and scrap from all pieces. Only low/mid/high-grade base materials can be directly acquired this way. Rare tier armor can also give Energy Cells.&lt;br /&gt;
&lt;br /&gt;
*Salvaging yields between 1 and 50 scrap per Average or lower quality equipment depending on its sale value. This scales such that it is always more economical to salvage for scrap rather than sell equipment that provides scrap in order to buy the same amount of scrap from the [[bazaar]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Quality]]&lt;br /&gt;
!Salvage Result&lt;br /&gt;
|-&lt;br /&gt;
|Average or lower || Only Scrap&lt;br /&gt;
|-&lt;br /&gt;
|Superior || Low-Grade&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite || Mid-Grade&lt;br /&gt;
|-&lt;br /&gt;
|Magnificent || High-Grade&lt;br /&gt;
|-&lt;br /&gt;
|Legendary || High-Grade + [[Items#Equipment Cores|Legendary core]]&lt;br /&gt;
|-&lt;br /&gt;
|Peerless or higher || High-Grade + [[Items#Equipment Cores|Peerless core]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Shade armor, Power armor, Phase armor and Force Shield will give 5 armor cores, all other legendary and peerless equipment will give 1 core.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; Any currently slotted equipment cannot be salvaged even if it is [[locked|unlocked]]. This applies across all [[Character_Menu#Equipment|equip sets]] on each [[persona]].&lt;br /&gt;
&lt;br /&gt;
===Salvaged Remains===&lt;br /&gt;
In addition to the extracted materials, salvaging will provide the player with the salvaged remains; this is the original equipment with the &amp;quot;Salvaged&amp;quot; condition applied. &lt;br /&gt;
*Salvaged equipment has a durability of 0.0%&lt;br /&gt;
&lt;br /&gt;
The remains are set be sold to the bazaar by default during the salvage process. They can instrad be add to the player&#039;s equipment inventory by clicking &amp;quot;Sell Salvaged Equipment&amp;quot; to deselct the option.&lt;br /&gt;
*Salvaged equipment sold as remains can be bought back from the [[bazaar]] by the salvager for up to 24 hours after it was salvaged.&lt;br /&gt;
&lt;br /&gt;
Salvaged reamins can be restored by repairing the equipment to full condition like normal in the armory.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Monster Lab]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=The_Armory&amp;diff=64831</id>
		<title>The Armory</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=The_Armory&amp;diff=64831"/>
		<updated>2026-07-27T21:07:34Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: Update Charm table. Still missing a few effect values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP&lt;br /&gt;
&lt;br /&gt;
The Armory allows players to Organize, Modify, Repair, Soulbind, Purchase, Sell, and Salvage [[equipment]].&lt;br /&gt;
&lt;br /&gt;
==Organize==&lt;br /&gt;
&lt;br /&gt;
This is the default option when accessing The Armory, and will also be set on the New tab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can bulk organise your equipment on this or any of the other above tabs while on the Organize tab to the left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9 tabs allow for quicker location of specific equipment for organising. The New tab shows you recently acquired equipment, followed by each [[weapon]] type and [[armor]] weight, followed by a Salvaged tab, which contains the remains of salvaged equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Equipment is organised by selecting any items that need organising in the same way, then selecting Enable under:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
📌 Pinned, to pin all selected equipment. Pinned equipment are always sorted before unpinned equipment for each respective equipment type.&lt;br /&gt;
&lt;br /&gt;
🛡️ Protected equipment require an additional confirmation to select for sell or salvage, to be attached to mooglemails, and to be sacrificed for stat fusion. This protects them from various dangerous actions while not preventing it outright.&lt;br /&gt;
&lt;br /&gt;
🔒 Locked equipment are further protected and will not show up on pages with potentially dangerous actions at all. You can still freely repair, upgrade and modify protected and locked equipment. Equips cannot be both locked and protected.&lt;br /&gt;
&lt;br /&gt;
📦 Stored equipment are hidden on all equipment lists except for the one on this page, and are not available for any actions. These will not count towards your regular equipment limit unless your equipment storage overflows.&lt;br /&gt;
&lt;br /&gt;
🗡️ Equipped equipment is used as an indicator for equipment that is currently equipped, even if it is in a different equipment set or profile. These cannot be stored; attempting this will be silently ignored.&lt;br /&gt;
&lt;br /&gt;
Clicking Organize Equipment after making the choices applies them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Clear option removes the Pinned, Store, or Protect/Lock status where present when selected. The Protect and Lock options may not be cleared individually, they clear together.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unchanged, the default option, maintains the current Pinned, Stored, Protected, or Locked status if not adjusted to Enable or Clear&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modify==&lt;br /&gt;
&lt;br /&gt;
In this section, [[equipment]] can be modified in various ways. The default tab is Equipped, which lists everything the Player has equipped currently, across all personas and equipment sets. These are marked with a 🗡️. The other tabs let you also filter to newly acquired gear, or to gear of a specific type.&lt;br /&gt;
&lt;br /&gt;
To use this section, the Player chooses the equip they want to modify, and click &amp;quot;Modify Equipment&amp;quot;, which then provides various options.&lt;br /&gt;
&lt;br /&gt;
All equipment have a modify page, but no stat changing modification may be performed unless the equipment is Soulbound. See the [[Bazaar/The_Armory/Soulbind/New|Soulbind]] tab for more information on soulbinding.&lt;br /&gt;
&lt;br /&gt;
For equipment that has been soulbound, the following actions may be performed.&lt;br /&gt;
&lt;br /&gt;
===Challenge [[Item World]]===&lt;br /&gt;
This option lets you consume [[Items|World Seeds]] to enter the Item World (IW) [[battle mode]]. Each victorious completion increases all base stats by 1% (2% for Physical and Magical Attack), increases the amount of charm points available on the equip by 1, and increases the maximum forge level on the equip by 1. The maximum IW level is the third number after Upgrade Tier:, the current level is the second. IW may not exceed the maximum IW level. For example: Upgrade Tier 0 / 15 / 25 indicates that the gear may be IW&#039;d to level 25, and is currently at IW 15.&lt;br /&gt;
&lt;br /&gt;
See [[Item World]] for a more detailed breakdown of this battle mode.&lt;br /&gt;
&lt;br /&gt;
===Forging===&lt;br /&gt;
&lt;br /&gt;
Equipment may be forged, up to the maximum completed Item World level. This always costs materials, rare materials depending on the equipment type, credits, and Legendary or Peerless Cores. Legendary Cores and Peerless Cores are substituted with a credit cost if the Player does not own enough Cores in their inventory.&lt;br /&gt;
&lt;br /&gt;
Each upgrade level increases all base stats by 1% (2% for Physical and Magical attack).&lt;br /&gt;
&lt;br /&gt;
The forge level is the first number after Upgrade Tier:. For example, Upgrade Tier: 10 / 15 / 25 indicates the current forge level is 10, it can currently go up to 15 (the current IW level), and the maximum forge level of 25, should the IW level also be completed to 25.&lt;br /&gt;
&lt;br /&gt;
====Materials====&lt;br /&gt;
=====Basic Materials=====&lt;br /&gt;
These come in &#039;&#039;&#039;Low&#039;&#039;&#039;, &#039;&#039;&#039;Mid&#039;&#039;&#039;, and &#039;&#039;&#039;High&#039;&#039;&#039;-grade varieties.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge &amp;amp; Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloth&#039;&#039;&#039; || Cloth armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leather&#039;&#039;&#039; || Light armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metals&#039;&#039;&#039; || Heavy armor and Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wood&#039;&#039;&#039; || Staffs and Shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Rare Materials=====&lt;br /&gt;
Cannot be retrieved from salvaging (except from those coming from upgrades, with the usual 90% ratio).&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystallized Phazon&#039;&#039;&#039; || Phase armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shade Fragment&#039;&#039;&#039; || Shade armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repurposed Actuator&#039;&#039;&#039; || Power armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense Matrix Modulator&#039;&#039;&#039; || Force Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Upgrade Costs====&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Superior&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Exquisite&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Magnificent&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Low Grade, 5 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Low Grade, 10 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Low Grade, 15 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Low Grade, 20 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Low Grade, 25 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Low Grade, 30 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Low Grade, 35 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Low Grade, 40 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Low Grade, 45 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Legendary&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Mid Grade, 10 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Mid Grade, 15 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Mid Grade, 20 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Mid Grade, 25 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Mid Grade, 35 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Mid Grade, 40 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Mid Grade, 45 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Peerless&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Mid Grade, 10 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Mid Grade, 15 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Mid Grade, 20 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Mid Grade, 25 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Mid Grade, 35 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Mid Grade, 40 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Mid Grade, 45 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 26&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 27&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Ultimate&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 31&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 32&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 33&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Charm Slots===&lt;br /&gt;
Charms, and the [[Charms#Pouches|Pouches]] that contain them, may be equipped. Each charm has it&#039;s own charm point cost and energy upkeep materials. Pouches do not require upkeep, except to replace them should they be destroyed, but also have a charm point cost depending on their effect, notably protecting the charms from damage, and reducing the amount of wear the charms receive through battle.&lt;br /&gt;
&lt;br /&gt;
Charms can be found on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] screen of The Armory, after selecting an equipment under the Modify tab.&lt;br /&gt;
&lt;br /&gt;
They come in &amp;quot;Lesser&amp;quot; and &amp;quot;Greater&amp;quot; variants. Greater charms are more expensive to slot but give a larger bonus.&lt;br /&gt;
&lt;br /&gt;
Each equipment piece has a number of Charm Slots, as well as a base number of Charm Points; both depend on the quality of the equipment. You can boost the number of Charm Points by clearing levels in the [[Item World]] and upgrading, each of which adds +1 charm point.&lt;br /&gt;
&lt;br /&gt;
Charms are consumables, and will wear out over time without sufficient protection; the [[condition]] is visible in the charm selector on the modify screen. This works the same as regular equipment damage, except it is not affected by the Repair Bear [[Hath Perk]]. If the Charm is exposed, it will take condition loss equal to the base equipment condition loss. Lesser Charms wear out twice as fast as Greater Charms.&lt;br /&gt;
&lt;br /&gt;
Wear can be reduced by using a [[The Armory#Pouches|Pouch]]. All Charms come inside a free Silk Pouch.&lt;br /&gt;
&lt;br /&gt;
When a Charm reaches 20% condition, it is considered worn and becomes replaceable. You can either manually replace damaged charms and pouches from the charm selector, or automatically by repairing it with the Repair button on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] page or via the [[Bazaar/The_Armory/Repair/New|Repair]] tab. Once a Charm Reaches 20% Condition, its Pouch cannot be replaced without also replacing the Charm.&lt;br /&gt;
&lt;br /&gt;
While above 20% Condition, it is possible to replace a Charm inside of a Pouch without destroying the latter. It is also possible to replace a Pouch with a &amp;quot;higher&amp;quot; (or lower for Charm Point saving purposes) tier one without destroying/replacing the Charm as long as the condition does not fall below 20%.&lt;br /&gt;
&lt;br /&gt;
If you replace a [[The_Armory#Repair|worn or torn]] charm with an identical charm, it will not charge upkeep [[materials]], and any remaining condition will be added to the new charm. I.E., if the old Charm had 10% condition remaining, the replacement charm will initially be at 110% condition.&lt;br /&gt;
&lt;br /&gt;
Charms also require upkeep [[Items]]. Elemental Charms require elemental [[infusions]], Voidseeker charms require [[Items|Voidseeker Shards]], Featherweight Charms need [[Items|Featherweight Shards]], and Aether Charms require [[Items|Aether Shards]]. Other Charms use Energy Cells. This is charged as part of the slotting and repair costs.&lt;br /&gt;
&lt;br /&gt;
Charms can be obtained by clearing [[Item World|Item Worlds]]; however, they are not automatically attached to the cleared equipment. Charms and [[Charms#Pouches|pouches]] can also be obtained by offering [[Trophies]] at [[The Shrine]], and can be traded in [[The Market]].&lt;br /&gt;
&lt;br /&gt;
It is not possible to extract Charms or Pouches from a piece of Equipment once attached.&lt;br /&gt;
&lt;br /&gt;
=====Charms=====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Charm&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Quality&lt;br /&gt;
!data-sort-type=&amp;quot;number&amp;quot;|Charm Point Cost&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Effects&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Effect Strength&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Material Costs&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Slot&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Featherweight&lt;br /&gt;
|Lesser&lt;br /&gt;
|5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Reduces [[Burden]] and [[Interference]] by N&lt;br /&gt;
|max(5, 30%)&lt;br /&gt;
|Featherweight Shard x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |All&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|15&lt;br /&gt;
|max(10, 50%)&lt;br /&gt;
|Featherweight Shard x20 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Hollowforged&lt;br /&gt;
|Lesser&lt;br /&gt;
|15&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Turns damage into Void and adds N Void Strike&lt;br /&gt;
|30%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|25&lt;br /&gt;
|50%&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Fire Strike&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adds N Fire Strike&lt;br /&gt;
|30%&lt;br /&gt;
|Infusion of Flames x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|50%&lt;br /&gt;
|Infusion of Flames x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Cold Strike&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adds N Cold Strike&lt;br /&gt;
|30%&lt;br /&gt;
|Infusion of Frost x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|50%&lt;br /&gt;
|Infusion of Frost x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Lightning Strike&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adds N Lightning Strike&lt;br /&gt;
|30%&lt;br /&gt;
|Infusion of Lightning x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|50%&lt;br /&gt;
|Infusion of Lightning x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Wind Strike&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adds N Wind Strike&lt;br /&gt;
|30%&lt;br /&gt;
|Infusion of Storms x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|50%&lt;br /&gt;
|Infusion of Storms x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Holy Strike&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adds N Holy Strike&lt;br /&gt;
|30%&lt;br /&gt;
|Infusion of Divinity x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|50%&lt;br /&gt;
|Infusion of Divinity x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Dark Strike&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adds N Dark Strike&lt;br /&gt;
|30%&lt;br /&gt;
|Infusion of Darkness x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|50%&lt;br /&gt;
|Infusion of Darkness x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Butcher&lt;br /&gt;
|Lesser&lt;br /&gt;
|15&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Attack Damage by N&lt;br /&gt;
|6%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|30&lt;br /&gt;
|10%&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Swiftness&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Attack Speed by N&lt;br /&gt;
| +5%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|?&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Fatality&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Attack Critical Strike Damage by N&lt;br /&gt;
|?&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
| +0.1x&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Overpower&lt;br /&gt;
|Lesser&lt;br /&gt;
|5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adds N Counter-Parry&lt;br /&gt;
|12%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|10&lt;br /&gt;
|20%&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Voidseeker&lt;br /&gt;
|Lesser&lt;br /&gt;
|15&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Turns damage into Void, Increases Accuracy by N, and adds M Void Strike&lt;br /&gt;
|N=?, M=30%&lt;br /&gt;
|Voidseeker Shard x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|30&lt;br /&gt;
|N=Accuracy*0.3+10, M=50%&lt;br /&gt;
|Voidseeker Shard x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Archmage&lt;br /&gt;
|Lesser&lt;br /&gt;
|20&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Magic Damage by N&lt;br /&gt;
|?&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|40&lt;br /&gt;
|?&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Economizer&lt;br /&gt;
|Lesser&lt;br /&gt;
|15&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adds N Mana Conservation&lt;br /&gt;
|10% for One-Handed, 15% for Two-Handed&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|30&lt;br /&gt;
|15% for One-Handed, 25% for Two-Handed&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Spellweaver&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Cast Speed by N&lt;br /&gt;
|5%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|7.5%&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Annihilator&lt;br /&gt;
|Lesser&lt;br /&gt;
|15&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Magic Critical Strike Damage by N&lt;br /&gt;
| +0.06x&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|30&lt;br /&gt;
|?&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Penetrator&lt;br /&gt;
|Lesser&lt;br /&gt;
|15&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adds N Counter-Resist&lt;br /&gt;
|12%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|30&lt;br /&gt;
|20%&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Aether&lt;br /&gt;
|Lesser&lt;br /&gt;
|15&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Magic Accuracy by N and adds M Mana Conservation&lt;br /&gt;
|N=Magic Accuracy*0.3+10, M=5%&lt;br /&gt;
|Aether Shard x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|30&lt;br /&gt;
|?&lt;br /&gt;
|Aether Shard x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Fire-proof&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Fire Mitigation by N&lt;br /&gt;
|12*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Flames x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|20*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Flames x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Cold-proof&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Cold Mitigation by N&lt;br /&gt;
|12*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Frost x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|20*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Frost x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Lightning-proof&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Lightning Mitigation by N&lt;br /&gt;
|12*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Lightning x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|20*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Lightning x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Wind-proof&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Wind Mitigation by N&lt;br /&gt;
|12*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Storms x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|20*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Storms x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Holy-proof&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Holy Mitigation by N&lt;br /&gt;
|12*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Divinity x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|20*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Divinity x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Dark-proof&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Dark Mitigation by N&lt;br /&gt;
|12*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Darkness x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|20*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Darkness x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Juggernaut&lt;br /&gt;
|Lesser&lt;br /&gt;
|20&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases HP by N&lt;br /&gt;
|6*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|40&lt;br /&gt;
|10*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Capacitor&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases MP by N&lt;br /&gt;
|6*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|10*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|}&lt;br /&gt;
{{Fnb|1}}Slot Multipliers. The strength of certain Charms depends on which slot the equipment they are attached to goes in.&lt;br /&gt;
&lt;br /&gt;
* Shield/Helmet: x1&lt;br /&gt;
&lt;br /&gt;
* Body: x1.2&lt;br /&gt;
&lt;br /&gt;
* Hands: x0.9&lt;br /&gt;
&lt;br /&gt;
* Legs: x1.1&lt;br /&gt;
&lt;br /&gt;
* Feet: x0.8&lt;br /&gt;
&lt;br /&gt;
=====Pouches=====&lt;br /&gt;
&lt;br /&gt;
The only way of obtaining Pouches is offering [[Trophies]] at [[The Shrine]]. Every 500k of Shrine Value &amp;quot;guarantees&amp;quot; a Pouch bonus drop. The odds are Silk/Kevlar/Mithril: 75%/20%/5%.&lt;br /&gt;
&lt;br /&gt;
* Silk Pouches reduce wear by 50%; the pouch will always be destroyed if it takes damage on defeat.&lt;br /&gt;
&lt;br /&gt;
* Kevlar Pouches reduce wear by 90%; the pouch has a 20% chance of being destroyed if it takes damage on defeat.&lt;br /&gt;
**Requires 1 Charm Point to equip.&lt;br /&gt;
* Mithril Pouches fully eliminate wear, and the pouch itself is indestructible.&lt;br /&gt;
**Requires 2 Charm Points to equip.&lt;br /&gt;
&lt;br /&gt;
===Stat Fusion===&lt;br /&gt;
&lt;br /&gt;
Stat Fusion allows The Player to increase the base stat rolls of Legendary [[equipment]], by sacrificing a different Legendary or Peerless equipment of the same template + slot. In other words, cotton shoes can be fused with all other cotton shoes regardless of [[Detailed Equip Characteristics|prefix/suffix]], but not with phase shoes or cotton pants.&lt;br /&gt;
&lt;br /&gt;
For each stat, if the equip being sacrificed is Peerless or has a base stat higher than the equip being fused, the stat is increased by +2. Otherwise, it is increased by +1, and requires a core corresponding to the equip being fused.&lt;br /&gt;
&lt;br /&gt;
If any of the stats are already capped, it will add +1 overflow point for each capped stat. These are redistributed to uncapped stats in order of lowest base. Stats can get multiple overflow points if there are more capped stats than uncapped stats.&lt;br /&gt;
&lt;br /&gt;
It will charge 10 [[The Forge#Bindings|bindings]] for each stat being upgraded - that is, per fusion, not per point. It also charges a fixed number of credits per fusion based on the type of gear being upgraded and its average base stats. If you are missing any cores, it will add the equivalent number of credits instead, just like for upgrades.&lt;br /&gt;
&lt;br /&gt;
Fully fusing a Legendary piece of equipment to have 200 in all base stats will change it into a Peerless. There are no differences between natural-born Peerless equips and fused post-Legendary Peerless equips.&lt;br /&gt;
&lt;br /&gt;
Note that if you statfuse gear with a &amp;quot;legacy name&amp;quot; (i.e. equipment converted from the old system with a name that doesn&#039;t exist or is different in the new system), this name will be cleared if you fuse it to the point where it changes quality tier.&lt;br /&gt;
&lt;br /&gt;
Certain hath perks will be added that also allow you to upgrade Peerless gear further. You can still sacrifice Legendary gear to fuse these, but the same rules apply. In other words, if sacrificing a Legendary, every stat increase will be +1 and require a Peerless core; if sacrificing a Peerless, every stat increase will be +2 and will not require a core.&lt;br /&gt;
&lt;br /&gt;
====Ranges====&lt;br /&gt;
*Each stat on an [[equipment]] piece is determined based on a base value, which have different ranges depending on the quality. The higher the number, the higher the actual stat. Each stat that has a corresponding [[The Armory#Bindings|binding]] has its own range rolled separately based on the gear quality. Stats that do not have a corresponding binding, are instead determined based on the average of the ones that do. &lt;br /&gt;
**Equipment ranges are not uniform across an equipment piece, each stat is rolled separately.&lt;br /&gt;
*Only Legendary to Peerless+ quality gear may be stat fused to increase their ranges. A Peerless+ equipment fused to 250 stats will be upgraded into the Ultimate quality. Peerless+ and Ultimate requires the Limit Breaker [[Hath Perks]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quality !! Min !! Max&lt;br /&gt;
|-&lt;br /&gt;
| Ultimate || 250 || 250&lt;br /&gt;
|-&lt;br /&gt;
| Peerless+ || 200 || 249&lt;br /&gt;
|-&lt;br /&gt;
| Peerless || 200 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || 170 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Magnificent || 150 || 180&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite || 120 || 160&lt;br /&gt;
|-&lt;br /&gt;
| Superior || 90 || 130&lt;br /&gt;
|-&lt;br /&gt;
| Average || 60 || 100&lt;br /&gt;
|-&lt;br /&gt;
| Fair || 30 || 70&lt;br /&gt;
|-&lt;br /&gt;
| Crude || 0 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bindings====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Upgrades&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Binding of Slaughter&#039;&#039;&#039; ||  Base Physical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Balance&#039;&#039;&#039; || Physical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Isaac&#039;&#039;&#039; || Physical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Destruction&#039;&#039;&#039; || Base Magical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Focus&#039;&#039;&#039; || Magical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Friendship&#039;&#039;&#039; || Magical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Protection&#039;&#039;&#039; || Physical Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fleet&#039;&#039;&#039; || Evade Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Barrier&#039;&#039;&#039; || Block Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Nimble&#039;&#039;&#039; || Parry Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Elementalist&#039;&#039;&#039; || Elemental Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Heaven-sent&#039;&#039;&#039; || Divine Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Demon-fiend&#039;&#039;&#039; || Forbidden Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Curse-weaver&#039;&#039;&#039; || Depreciating Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Earth-walker&#039;&#039;&#039; || Supportive Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Surtr&#039;&#039;&#039; || Fire Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Niflheim&#039;&#039;&#039; || Cold Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Mjolnir&#039;&#039;&#039; || Elec Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Freyr&#039;&#039;&#039; || Wind Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Heimdall&#039;&#039;&#039; || Holy Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Fenrir&#039;&#039;&#039; || Dark Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Dampening&#039;&#039;&#039; || Crushing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Stone-skin&#039;&#039;&#039; || Slashing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Deflection&#039;&#039;&#039; || Piercing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fire-eater&#039;&#039;&#039; || Fire Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Frost-born&#039;&#039;&#039; || Cold Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thunder-child&#039;&#039;&#039; || Elec Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Wind-waker&#039;&#039;&#039; || Wind Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thrice-blessed&#039;&#039;&#039; || Holy Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Spirit-ward&#039;&#039;&#039; || Dark Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Ox&#039;&#039;&#039; || Strength&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Raccoon&#039;&#039;&#039; || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Cheetah&#039;&#039;&#039; || Agility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Turtle&#039;&#039;&#039; || Endurance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fox&#039;&#039;&#039; || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Owl&#039;&#039;&#039; || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Warding&#039;&#039;&#039; || Magical Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Negation&#039;&#039;&#039; || Resist Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scraps&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Repair==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
All equipment has a Condition value which degrades when you are defeated in battle, as well as at a fixed rate depending on the equipment Durability and the number of cleared rounds. Repairs require different Scrap Material corresponding to the equipment type; these can be salvaged from low-grade equipment, or bought from the Item Store or The Market.&lt;br /&gt;
&lt;br /&gt;
Magitech equipment and equipment with attached charms will also have an Energy value. Energy is consumed at a fixed rate depending on the number of cleared rounds. Recharging energy requires Energy Cells; these can be salvaged from magitech equipment, or bought from the Item Store or The Market. Attached charms affect the required number of energy cells and can also require other upkeep materials.&lt;br /&gt;
&lt;br /&gt;
Charms attached to your equipment may take condition damage, depending on its Pouch; if the condition reaches zero, it will tear, rendering it useless. If you are defeated, some pouches can be destroyed, exposing their charms to additional damage. Torn charms and destroyed pouches can be replaced with spare charms and pouches from your inventory; these can be obtained in the Item World or by offering trophies in The Shrine, or bought from other players in The Market.&lt;br /&gt;
&lt;br /&gt;
==Soulbind==&lt;br /&gt;
[[Soul Fragments]] can be used to bind equipment to the player, making it untradable and [[Level Scaling|scaling]] it to the player&#039;s [[Level]] at all times. Soulbinding is required to challenge the equipment&#039;s [[Item World]], forge it, perform [[Stat Fusion]], and attach [[Charms]] to it.&lt;br /&gt;
&lt;br /&gt;
==Purchase==&lt;br /&gt;
The [[Equipment Basics|Equipment]] found in the purchase section comes solely from players that sold them to the bazaar; it does not generate any equipment on its own. Some equipment will be deleted when quantities are too high by the system after 15 minutes (faster if it&#039;s of below Average [[quality]]).&lt;br /&gt;
&lt;br /&gt;
==Sell==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
==Salvage==&lt;br /&gt;
Salvaging extracts materials from higher-quality equipment pieces and scrap from all pieces. Only low/mid/high-grade base materials can be directly acquired this way. Rare tier armor can also give Energy Cells.&lt;br /&gt;
&lt;br /&gt;
*Salvaging yields between 1 and 50 scrap per Average or lower quality equipment depending on its sale value. This scales such that it is always more economical to salvage for scrap rather than sell equipment that provides scrap in order to buy the same amount of scrap from the [[bazaar]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Quality]]&lt;br /&gt;
!Salvage Result&lt;br /&gt;
|-&lt;br /&gt;
|Average or lower || Only Scrap&lt;br /&gt;
|-&lt;br /&gt;
|Superior || Low-Grade&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite || Mid-Grade&lt;br /&gt;
|-&lt;br /&gt;
|Magnificent || High-Grade&lt;br /&gt;
|-&lt;br /&gt;
|Legendary || High-Grade + [[Items#Equipment Cores|Legendary core]]&lt;br /&gt;
|-&lt;br /&gt;
|Peerless or higher || High-Grade + [[Items#Equipment Cores|Peerless core]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Shade armor, Power armor, Phase armor and Force Shield will give 5 armor cores, all other legendary and peerless equipment will give 1 core.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; Any currently slotted equipment cannot be salvaged even if it is [[locked|unlocked]]. This applies across all [[Character_Menu#Equipment|equip sets]] on each [[persona]].&lt;br /&gt;
&lt;br /&gt;
===Salvaged Remains===&lt;br /&gt;
In addition to the extracted materials, salvaging will provide the player with the salvaged remains; this is the original equipment with the &amp;quot;Salvaged&amp;quot; condition applied. &lt;br /&gt;
*Salvaged equipment has a durability of 0.0%&lt;br /&gt;
&lt;br /&gt;
The remains are set be sold to the bazaar by default during the salvage process. They can instrad be add to the player&#039;s equipment inventory by clicking &amp;quot;Sell Salvaged Equipment&amp;quot; to deselct the option.&lt;br /&gt;
*Salvaged equipment sold as remains can be bought back from the [[bazaar]] by the salvager for up to 24 hours after it was salvaged.&lt;br /&gt;
&lt;br /&gt;
Salvaged reamins can be restored by repairing the equipment to full condition like normal in the armory.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Monster Lab]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Skills&amp;diff=64812</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Skills&amp;diff=64812"/>
		<updated>2026-07-18T16:45:46Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: Removed references to outdated mechanics; more precise BW procs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Skills&#039;&#039;&#039; are special abilities in the [[HentaiVerse]], currently for aiding the user in combat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Universal Skills&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Innate Skills==&lt;br /&gt;
These skills are available to all players.&lt;br /&gt;
{|class=wikitable width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Status Effect&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:defend.png]]&amp;lt;br&amp;gt;Defend&lt;br /&gt;
| You are defending from enemy blows. The amount of damage you take is reduced by 25%&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Defending&#039;&#039;&#039; lasts for 2 turns - the turn in which it was cast and the following turn&#039;&#039;&lt;br /&gt;
* &#039;&#039;25% [[Overcharge]] (one whole yellow pip) is consumed if available to recover 25% [[Character_Stats#Bases|base health]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Static_Charge.png]]&amp;lt;br&amp;gt;Focus&lt;br /&gt;
| You are mentally prepared for casting a magical attack. The chance for your spell to miss or being resisted is reduced, but so are your avoidance stats.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Focusing&#039;&#039;&#039; will leave the player unable to Evade/Block/Parry/Resist (-100% penalty). Monsters can still miss though.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Focusing&#039;&#039;&#039; lasts for 2 turns - the turn in which it was cast and the following turn&#039;&#039;&lt;br /&gt;
* &#039;&#039;Increases Magic Hit Chance by 100% and reduces monsters&#039; resist chance by 50%?&#039;&#039;&lt;br /&gt;
* &#039;&#039;25% [[Overcharge]] (one whole yellow pip) is consumed if available to recover 5% [[Character_Stats#Bases|base mana]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:flee.png]]&amp;lt;br&amp;gt;Flee&lt;br /&gt;
| You are running away.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Fleeing&#039;&#039;&#039; may take a full turn to take effect, during which monsters may still attack.&lt;br /&gt;
**The Yakety Sax [[Hath Perk]] makes fleeing instant.&lt;br /&gt;
* &#039;&#039;Removes the player from the current [[battle]] series.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Counts as a [[Monster_Lab#Chances|victory]] for monsters involved. There is a cooldown on how often a player can count towards a monster&#039;s win stat.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:sscan.png]]&amp;lt;br&amp;gt;Scan&lt;br /&gt;
| Retrieve data on the target.[[Image:Scan_Example.png|frame|right|Scan Example]]&lt;br /&gt;
*&#039;&#039;Gives further details about a single monster, including its&#039;&#039;:&lt;br /&gt;
** Health, Mana, and Spirit Points&lt;br /&gt;
** Class and [[Monster_Lab#Monster_Stats_.26_Power_Level|Power Level]]&lt;br /&gt;
** Owner&lt;br /&gt;
** Melee attack [[damage type]]&lt;br /&gt;
** Damage type mitigation values&lt;br /&gt;
** Accuracy stat&lt;br /&gt;
** Avoidance stats&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fighting Skills&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Skills==&lt;br /&gt;
A player&#039;s [[fighting style]] will grant additional fighting skills to players. &lt;br /&gt;
*They cannot miss, be parried, or be evaded.&lt;br /&gt;
*If they are used while [[Spirit Stance]] is activated, the cost for Spirit Stance will be deducted before the skill is used. Thus, the skill will fail if the player doesn&#039;t have at least 10% Overcharge past the skill&#039;s cost.&lt;br /&gt;
*Using skills will drain [[Overcharge]] according to the table below.&lt;br /&gt;
*All skills have a cooldown time before they can be used again.&lt;br /&gt;
*New skills are unlocked with higher [[Proficiencies]]. For Niten Ichiryu, the smaller of dual-wield and two-handed proficiencies is used for this calculation.&lt;br /&gt;
*These skills use the player&#039;s current mainhand [[Weapons|weapon]]&#039;s element / damage type unless otherwise stated.&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Fighting Style&lt;br /&gt;
!Skill&lt;br /&gt;
!Cost&lt;br /&gt;
!Cooldown&lt;br /&gt;
!width=60px|[[Proficiency|Prof.]] Required&lt;br /&gt;
!Description / Status Effect(s)&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | [[Fighting_Styles#One-Handed|One-Handed]]&lt;br /&gt;
![[Image:sshieldbash.png]]&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Bash an enemy with your shield to stun it, and follow up with a devastating strike with your weapon. &amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Shield Bash&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |25&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |0&lt;br /&gt;
|&lt;br /&gt;
*Does NOT require a [[Shield_(Equipment)|shield]].&lt;br /&gt;
*Causes [[Equipment_Procs|Stunned]] for 5 turns.&lt;br /&gt;
*Does crushing damage.&lt;br /&gt;
|-&lt;br /&gt;
![[Image:svital.png]]&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Follow up with an attack that, if used on a stunned target, causes a large amount of damage and a chance of inflicting bleed.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Vital Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|&lt;br /&gt;
*Adds 90 stacks of [[Equipment_Procs|Bleeding Wound]] to an existing bleed or inflicts 100 stacks when used on a Stunned enemy.&lt;br /&gt;
*Deals extra damage to a Stunned enemy.&lt;br /&gt;
|-&lt;br /&gt;
![[Image:smerciful.png]]&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Finish off a mortally wounded enemy.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Merciful Blow&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |100&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |100&lt;br /&gt;
|Deals damage, and if the target is affected by Bleeding Wound and below 25% health, instantly kills them.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | [[Fighting_Styles#Dual_Wielding|Dual Wielding]]&lt;br /&gt;
![[Image:siris.png]]&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;A precision strike towards the sensory organs of your enemy inflicts massive damage and temporarily blinds it.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Iris Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |5&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |0&lt;br /&gt;
|Causes [[Spells#Deprecating_Magic|Blind]] for 100 turns.&lt;br /&gt;
|-&lt;br /&gt;
![[Image:sbackstab.png]]&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Ponies do it from behind.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Backstab&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |5&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|&lt;br /&gt;
*Deals double damage to Blinded targets.&lt;br /&gt;
*Has a ~50% chance to inflict Spreading Poison on a Blinded enemy for 15 turns.&lt;br /&gt;
|-&lt;br /&gt;
![[Image:sfrenzy.png]]&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Go nuts.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Frenzied Blows&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |75&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |100&lt;br /&gt;
|Hits up to 5 targets for a total of 10-20 hits (depends on the number of enemies).&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; | [[Fighting_Styles#Two-Handed|2-Handed Weapon]]&lt;br /&gt;
|-&lt;br /&gt;
![[Image:scleave.png]]&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Focus a powerful strike on a single enemy.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Great Cleave&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |5&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |0&lt;br /&gt;
|Does higher than normal damage and always crits.&lt;br /&gt;
|-&lt;br /&gt;
![[Image:srending.png]]&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Tears through enemy defenses, leaving them vulnerable for followup attacks. &amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Rending Blow&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |5&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|&lt;br /&gt;
*Inflicts 3 stacks of [[Equipment_Procs|Penetrated Armor]] on up to 5 targets.&lt;br /&gt;
*Damage of the skill bypasses Monster Physical Mitigation.&lt;br /&gt;
|-&lt;br /&gt;
![[Image:sshatter.png]]&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;A mighty swing with your weapon causes your enemies to stagger.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Shatter Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |5&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |100&lt;br /&gt;
|Inflicts [[Equipment_Procs|Stunned]] for 5 turns on up to 5 targets if they have Penetrated Armor.&lt;br /&gt;
|-&lt;br /&gt;
![[Fighting_Styles#Niten_Ichiryu|Niten Ichiryu]]&lt;br /&gt;
![[Image:sskyward.png]]&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Channels the power of the heavens for a powerful strike that causes massive carnage.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Skyward Sword&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |100&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |0&lt;br /&gt;
|&lt;br /&gt;
*Inflicts both 3 stacks of [[Equipment_Procs|Penetrated Armor]] (reduced to 25% mitigation) and adds 90 stacks of [[Equipment_Procs|Bleeding Wound]] to an existing bleed or inflicts 100 stacks on up to 5 targets.&lt;br /&gt;
*Damage of the skill bypasses Monster Physical Mitigation.&lt;br /&gt;
|-&lt;br /&gt;
![[Fighting_Styles#Staff|Staff]]&lt;br /&gt;
![[Image:sconcussive.png]]&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Focus your power into a precision strike towards the head of your enemy, causing major damage and stunning it.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Concussive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |0&lt;br /&gt;
|&lt;br /&gt;
*Causes Stunned for 5 turns. Will not refresh an existing stun.&lt;br /&gt;
*Does magical damage, not physical.&lt;br /&gt;
*Can proc [[Fighting_Styles#Staff|Coalesced Mana]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Skills==&lt;br /&gt;
Skills that have special requirements to unlock.&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Cost !! Cooldown !! Status Effect&lt;br /&gt;
|-&lt;br /&gt;
![[Image:sofc.png]]&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Massive AoE damage to all enemies on the battlefield.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Orbital Friendship Cannon&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |200&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|&lt;br /&gt;
*Hits all targets.&lt;br /&gt;
*Does [[Void]] damage.&lt;br /&gt;
*Unlocked as long as the player owns at least 21 different [[collectables]].&lt;br /&gt;
** These must be kept in the player&#039;s inventory - not offered at the shrine. (It may take up to one day to become available.)&lt;br /&gt;
*Damage greatly increased by unlocking the Manehattan Project [[Hath Perk]].&lt;br /&gt;
|-&lt;br /&gt;
![[Image:sfus.png]]&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Damages and temporarily staggers all enemies on the battlefield.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;FUS RO DAH&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |100&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|&lt;br /&gt;
*Hits all targets.&lt;br /&gt;
*Does [[Void]] damage.&lt;br /&gt;
*Causes [[Equipment_Procs|Stunned]] for 5 turns.&lt;br /&gt;
*Unlocked by obtaining and using the Dovahkiin or Ponyslayer [[title]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
 &#039;&#039;&#039;Base Skill Damage&#039;&#039;&#039; = Physical_Attack_Base_Damage * Skill_Multiplier&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Skill Multiplier&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;1H&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shield Bash || x4  (Crushing damage)&lt;br /&gt;
|-&lt;br /&gt;
|Vital Strike || x4 , x20 (Against stunned)&lt;br /&gt;
|-&lt;br /&gt;
|Merciful Blow || x10 (If Monster&#039;s HP &amp;gt; 25%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;2H&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Great Cleave || x10&lt;br /&gt;
|-&lt;br /&gt;
|Rending Blow || x4&lt;br /&gt;
|-&lt;br /&gt;
|Shatter Strike || x3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Dual Wield&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Iris Strike || x6 (Main hand ABD)&lt;br /&gt;
|-&lt;br /&gt;
|Backstab || x10 (Main hand ABD)&lt;br /&gt;
|-&lt;br /&gt;
|Frenzied Blows || x3 (Main hand ABD)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Niten&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Skyward Sword || x4&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Staff&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Concussive Strike || x6 (Magic damage)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Special&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Orbital Friendship Cannon || x20 (Without Manehatten Project)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Overcharge]]&lt;br /&gt;
*[[Spells]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=The_Tower&amp;diff=64811</id>
		<title>The Tower</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=The_Tower&amp;diff=64811"/>
		<updated>2026-07-18T11:08:42Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: Scaling at higher floors, https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=296631&amp;amp;view=findpost&amp;amp;p=6892486&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:The Tower.png|thumb|The Tower Interface.]]&lt;br /&gt;
The Tower is an [[Isekai]] only [[Battles#Battle_Modes|battle mode]].&lt;br /&gt;
==Basics==&lt;br /&gt;
*The Tower is the basis of the Isekai ranking mechanism. The Tower has an effectively unlimited amount of Floors, and the Player is tasked with clearing increasingly difficult Floors to achieve higher rank.&lt;br /&gt;
&lt;br /&gt;
*Each Floor has an increasing number of battle rounds, starting at 10 and increasing by 1 each Floor, capping at 50 rounds starting from Floor 41. Monster levels are tied to the Floor number x 10 until Floor 40, after which it increases by 5 per Floor, and can go beyond or be below the Players level.&lt;br /&gt;
* The [[HentaiVerse_Settings#Challenge_Level|difficulty level]] is determined by the Floor and not the Players [[HentaiVerse_Settings|Settings]].&lt;br /&gt;
** The difficulty starts at normal and increases until PFUDOR at Floor 40. At Floor 41 the difficulty will start scaling past PFUDOR; which adds a base 5% monster damage and 2.5% HP at each additional Floor.&lt;br /&gt;
** There is a 2% monster damage bonus per round.&lt;br /&gt;
*The Player may attempt and clear the Tower 5 times per day until Floor 20, after which only one Floor may be cleared per day with, and only three attempts per day. Successfully completing a Floor will prevent attempting the Tower again until the following day.&lt;br /&gt;
**&#039;&#039;&#039;Note:&#039;&#039;&#039; Defeat or fleeing count towards the daily attempt cap.&lt;br /&gt;
*The Players rank will appear on the Tower Battle mode screen, but will show as unranked until Floor 5 has been reached.&lt;br /&gt;
&lt;br /&gt;
==Ranking==&lt;br /&gt;
Ranking is based on the Floor level the player has reached compared to other Players.&lt;br /&gt;
*If multiple people are on the same Floor, they will share the same rank, but people on lower Floors will still have their ranks offset by the number sharing.&lt;br /&gt;
**&#039;&#039;Example: if the top 2 people share a Floor, they will both be rank 1, but the next highest will be rank 3.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*Each Floor clear grants a guaranteed piece of [[equipment]], corresponding to a tier 1-7 [[Items#Trophies|trophy]]. The trophy reward corresponds to the difficulty.&lt;br /&gt;
*Each Floor clear grants 10+5*Floor [[Items#Soul_Fragments|Soul Fragments]], capping at 100 fragments per Floor.&lt;br /&gt;
*Each Floor clear grants 1x [[Items#World_Seeds|World Seed]] from each of the first 10 Floors of The Tower, 2x for the next ten Floors, and so on, capping at 10.&lt;br /&gt;
*Each Floor reached adds 20% to the Isekai [[Experience Points|EXP]] bonus (which starts at 0%), though you need to clear at least one Floor to gain a bonus.&lt;br /&gt;
*There are additional [[Isekai#Rewards|rewards at end of season]] based on the tower Floor that was reached.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Floor&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Equipment Tier Reward&lt;br /&gt;
|-&lt;br /&gt;
|1-6&lt;br /&gt;
|Normal&lt;br /&gt;
| Tier 1&lt;br /&gt;
|-&lt;br /&gt;
|7-13&lt;br /&gt;
|Hard&lt;br /&gt;
|Tier 2&lt;br /&gt;
|-&lt;br /&gt;
|14-19&lt;br /&gt;
|Nightmare&lt;br /&gt;
|Tier 3&lt;br /&gt;
|-&lt;br /&gt;
|20-26&lt;br /&gt;
|Hell&lt;br /&gt;
| Tier 4&lt;br /&gt;
|-&lt;br /&gt;
|27-33&lt;br /&gt;
|Nintendo&lt;br /&gt;
|Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|34-39&lt;br /&gt;
| IWBTH&lt;br /&gt;
|Tier 6&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
|PFUDOR&lt;br /&gt;
|Tier 7&lt;br /&gt;
|-&lt;br /&gt;
|41+&lt;br /&gt;
|PFUDOR+&lt;br /&gt;
|Tier 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Item_World&amp;diff=64804</id>
		<title>Item World</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Item_World&amp;diff=64804"/>
		<updated>2026-07-16T16:45:26Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: More reliable monster level extrapolations for magnificent&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://hentaiverse.org/?s=Battle&amp;amp;ss=iw Item World] (also known as IW) is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;**This mechanic underwent significant changes in update 0.91, and a new page is currently in development.**&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
*Available on [[The_Armory#Soulbind|Soulbound]] items only.&lt;br /&gt;
*Rounds: 5 - 30 (see below).&lt;br /&gt;
*Entry Fee: 1 - 3 [[Items#World Seeds|World Seeds]] (see below).&lt;br /&gt;
*Monsters: Random amount per round but tends to rise as the round counter increases.&lt;br /&gt;
*&#039;&#039;Monster damage increases by 2% per round.&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Credits]] Bonus (Penalty): 1/4x.&#039;&#039;&lt;br /&gt;
*[[Stamina]]: Consumed entirely upfront rather than per round.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Clearing an Item World will increase the [[The_Armory#Challenge_Item_World|World Level]] of the equipment by one, and will reward you with a [[Charms|Charm]] that fits it. The chance of this being a Greater Charm increases with the World Level, and with the number of World Seeds used to start the challenge. Specifically, the bonus for the IW level is multiplied by 0.5 for equips that cost 1 seed, and 1.5 for equips that cost 3 seeds.&lt;br /&gt;
&lt;br /&gt;
==Renaming==&lt;br /&gt;
Restrictions and rules are:&lt;br /&gt;
*50 characters maximum allowed.&lt;br /&gt;
*The original name of the equipment will always be preserved, and will be displayed on the equipment popup below the custom name.&lt;br /&gt;
*Player can remove a custom name by renaming to blank or the same as the original name. &lt;br /&gt;
*Attaching equipment to a MoogleMail will automatically remove the custom name.&lt;br /&gt;
&lt;br /&gt;
==Item World Level==&lt;br /&gt;
An Item World has rounds based on the equipment&#039;s [[Detailed_Equip_Characteristics#Quality|quality]] and current IW level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:300px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Fair/Average/Superior/Exquisite&lt;br /&gt;
|-&lt;br /&gt;
! Item World Level !! Rounds !! Monster Lvl !! Difficulty !! Entry Fee&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 5 || 100 || Hard || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 6 || 110 || Hard || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 7 || 120 || Hard || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 8 || 130 || Hard || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 9 || 140 || Nightmare || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 10 || 150 || Nightmare || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 10 || 160 || Nightmare || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 10 || 170 || Nightmare || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 10 || 180 || Nightmare || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 10 || 190 || Nightmare || 1 World Seed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:300px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Magnificent&lt;br /&gt;
|-&lt;br /&gt;
! Item World Level !! Rounds !! Monster Lvl !! Difficulty !! Entry Fee&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 5 || 100 || Nightmare || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 6 || 120 || Nightmare || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 7 || 140 || Nightmare || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 8 || 160 || Nightmare || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 9 || 180 || Nightmare || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 10 || 200 || Hell || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 11 || 220 || Hell || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 12 || 240 || Hell || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 13 || 260 || Hell || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 14 || 280 || Nintendo || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 15 || 300 || Nintendo || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 16 || 320 || Nintendo || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 17 || 340 || IWBTH || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 18 || 360 || IWBTH || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 19 || 380 || IWBTH || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 20 || 400 || PFUDOR || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 20 || 415 || PFUDOR +15% || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 20 || 430 || PFUDOR +30 || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 20 || 445 || PFUDOR +45 || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 20 || 460 || PFUDOR +60 || 2 World Seeds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:300px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Legendary&lt;br /&gt;
|-&lt;br /&gt;
! Item World Level !! Rounds !! Monster Lvl !! Difficulty !! Entry Fee&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 5 || 200 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 6 || 220 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 7 || 240 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 8 || 260 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 9 || 280 || Nintendo || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 10 || 300 || Nintendo || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 11 || 320 || Nintendo || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 12 || 340 || IWBTH || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 13 || 360 || IWBTH || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 14 || 380 || IWBTH || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 15 || 400 || PFUDOR || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 16 || 415 || PFUDOR +15% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 17 || 430 || PFUDOR +30% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 18 || 445 || PFUDOR +45% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 19 || 460 || PFUDOR +60% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 20 || 475 || PFUDOR +75% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 20 || 490 || PFUDOR +90% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 20 || 505 || PFUDOR +105% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 20 || 520 || PFUDOR +120% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 20 || 535 || PFUDOR +135% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 25 || 550 || PFUDOR +150% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 25 || 575 || PFUDOR +175% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 25 || 600 || PFUDOR +200% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 25 || 650 || PFUDOR +250% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 25 || 700 || PFUDOR +300% || 3 World Seeds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:300px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Peerless&lt;br /&gt;
|-&lt;br /&gt;
! Item World Level !! Rounds !! Monster Lvl !! Difficulty !! Entry Fee&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 5 || 200 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 6 || 220 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 7 || 240 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 8 || 260 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 9 || 280 || Nintendo || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 10 || 300 || Nintendo || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 11 || 320 || Nintendo || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 12 || 340 || IWBTH || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 13 || 360 || IWBTH || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 14 || 380 || IWBTH || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 15 || 400 || PFUDOR || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 16 || 415 || PFUDOR +15% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 17 || 430 || PFUDOR +30% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 18 || 445 || PFUDOR +45% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 19 || 460 || PFUDOR +60% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 20 || 475 || PFUDOR +75% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 20 || 490 || PFUDOR +90% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 20 || 505 || PFUDOR +105% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 20 || 520 || PFUDOR +120% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 20 || 535 || PFUDOR +135% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 25 || 550 || PFUDOR +150% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 25 || 575 || PFUDOR +175% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 25 || 600 || PFUDOR +200% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 25 || 650 || PFUDOR +250% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 25 || 700 || PFUDOR +300% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 26&lt;br /&gt;
| 30 || 750 || PFUDOR +350% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 27&lt;br /&gt;
| 30 || 800 || PFUDOR +400% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
| 30 || 850 || PFUDOR +450% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
| 30 || 900 || PFUDOR +500% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| 30 || 950 || PFUDOR +550% || 3 World Seeds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Battles]] - Information about how battles operate.&lt;br /&gt;
*[[Riddlemaster]] - May happens before any rounds.&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Skills&amp;diff=64795</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Skills&amp;diff=64795"/>
		<updated>2026-07-14T16:40:21Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: Update status effect durations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Skills&#039;&#039;&#039; are special abilities in the [[HentaiVerse]], currently for aiding the user in combat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Universal Skills&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Innate Skills==&lt;br /&gt;
These skills are available to all players.&lt;br /&gt;
{|class=wikitable width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Status Effect&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:defend.png]]&amp;lt;br&amp;gt;Defend&lt;br /&gt;
| You are defending from enemy blows. The amount of damage you take is reduced by 25%&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Defending&#039;&#039;&#039; lasts for 2 turns - the turn in which it was cast and the following turn&#039;&#039;&lt;br /&gt;
* &#039;&#039;25% [[Overcharge]] (one whole yellow pip) is consumed to recover 25% [[Character_Stats#Bases|base health]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Static_Charge.png]]&amp;lt;br&amp;gt;Focus&lt;br /&gt;
| You are mentally prepared for casting a magical attack. The chance for your spell to miss or being resisted is reduced, but so are your avoidance stats.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Focusing&#039;&#039;&#039; will leave the player unable to Evade/Block/Parry/Resist (-100% penalty). Monsters can still miss though.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Focusing&#039;&#039;&#039; lasts for 2 turns - the turn in which it was cast and the following turn&#039;&#039;&lt;br /&gt;
* &#039;&#039;Increases Magic Hit Chance by 100% and reduces monsters&#039; resist chance by 50%?&#039;&#039;&lt;br /&gt;
* &#039;&#039;25% [[Overcharge]] (one whole yellow pip) is consumed to recover 5% [[Character_Stats#Bases|base mana]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:flee.png]]&amp;lt;br&amp;gt;Flee&lt;br /&gt;
| You are running away.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Fleeing&#039;&#039;&#039; may take a full turn to take effect, during which monsters may still attack.&lt;br /&gt;
**The Yakety Sax [[Hath Perk]] makes fleeing instant.&lt;br /&gt;
* &#039;&#039;Removes the player from the current [[battle]] series.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Counts as a [[Monster_Lab#Chances|victory]] for monsters involved. There is a cooldown on how often a player can count towards a monster&#039;s win stat.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:sscan.png]]&amp;lt;br&amp;gt;Scan&lt;br /&gt;
| Retrieve data on the target.[[Image:Scan_Example.png|frame|right|Scan Example]]&lt;br /&gt;
*&#039;&#039;Gives further details about a single monster, including its&#039;&#039;:&lt;br /&gt;
** Health, Mana, and Spirit Points&lt;br /&gt;
** Class and [[Monster_Lab#Monster_Stats_.26_Power_Level|Power Level]]&lt;br /&gt;
** Owner&lt;br /&gt;
** Melee attack [[damage type]]&lt;br /&gt;
** Damage type mitigation values&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fighting Skills&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Skills==&lt;br /&gt;
A player&#039;s [[fighting style]] will grant additional fighting skills to players. &lt;br /&gt;
*They cannot miss, be parried, or be evaded.&lt;br /&gt;
*Players do not need to be in [[Spirit Stance]] to use these skills though this does boost their damage.&lt;br /&gt;
**If they are used while Spirit Stance is activated, the cost for Spirit Stance will be deducted before the skill is used. Thus, the skill will fail if the player doesn&#039;t have at least 10% Overcharge past the skill&#039;s cost.&lt;br /&gt;
*Using skills will drain [[Overcharge]] according to the table below. Additional Overcharge won&#039;t give any bonus towards the inflicted damage.&lt;br /&gt;
*All skills have a cooldown time before they can be used again.&lt;br /&gt;
*New skills are unlocked with higher [[Proficiencies]]. For Niten Ichiryu, the smaller of dual-wield and two-handed proficiencies is used for this calculation.&lt;br /&gt;
*These skills use the player&#039;s current mainhand [[Weapons|weapon]]&#039;s element / damage type unless otherwise stated.&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Fighting Style&lt;br /&gt;
!Skill&lt;br /&gt;
!Cost&lt;br /&gt;
!Cooldown&lt;br /&gt;
!width=60px|[[Proficiency|Prof.]] Required&lt;br /&gt;
!Description / Status Effect(s)&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | [[Fighting_Styles#One-Handed|One-Handed]]&lt;br /&gt;
![[Image:sshieldbash.png]]&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Bash an enemy with your shield to stun it, and follow up with a devastating strike with your weapon. &amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Shield Bash&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |25&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |0&lt;br /&gt;
|&lt;br /&gt;
*Does NOT require a [[Shield_(Equipment)|shield]].&lt;br /&gt;
*Causes [[Equipment_Procs|Stunned]] for 5 turns.&lt;br /&gt;
*Does crushing damage.&lt;br /&gt;
|-&lt;br /&gt;
![[Image:svital.png]]&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Follow up with an attack that, if used on a stunned target, causes a large amount of damage and a chance of inflicting bleed.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Vital Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|&lt;br /&gt;
*High chance (75% if no crit) of causing 100 stacks of [[Equipment_Procs|Bleeding Wound]] to a stunned enemy for 10 turns.&lt;br /&gt;
*Deals extra damage to a Stunned enemy.&lt;br /&gt;
|-&lt;br /&gt;
![[Image:smerciful.png]]&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Finish off a mortally wounded enemy.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Merciful Blow&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |100&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |100&lt;br /&gt;
|Deals damage, and if the target is affected by Bleeding Wound and below 25% health, instantly kills them.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | [[Fighting_Styles#Dual_Wielding|Dual Wielding]]&lt;br /&gt;
![[Image:siris.png]]&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;A precision strike towards the sensory organs of your enemy inflicts massive damage and temporarily blinds it.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Iris Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |5&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |0&lt;br /&gt;
|Causes [[Spells#Deprecating_Magic|Blind]] for 100 turns.&lt;br /&gt;
|-&lt;br /&gt;
![[Image:sbackstab.png]]&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Ponies do it from behind.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Backstab&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |5&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|&lt;br /&gt;
*Deals double damage to Blinded targets.&lt;br /&gt;
*Has a ~50% chance to inflict Spreading Poison on a Blinded enemy for 15 turns.&lt;br /&gt;
|-&lt;br /&gt;
![[Image:sfrenzy.png]]&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Go nuts.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Frenzied Blows&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |75&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |100&lt;br /&gt;
|Hits up to 5 targets for a total of 10-20 hits (depends on the number of enemies).&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; | [[Fighting_Styles#Two-Handed|2-Handed Weapon]]&lt;br /&gt;
|-&lt;br /&gt;
![[Image:scleave.png]]&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Focus a powerful strike on a single enemy.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Great Cleave&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |5&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |0&lt;br /&gt;
|Does higher than normal damage and always crits.&lt;br /&gt;
|-&lt;br /&gt;
![[Image:srending.png]]&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Tears through enemy defenses, leaving them vulnerable for followup attacks. &amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Rending Blow&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |5&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|&lt;br /&gt;
*Inflicts 3 stacks of [[Equipment_Procs|Penetrated Armor]] on up to 5 targets.&lt;br /&gt;
*Damage of the skill bypasses Monster Physical Mitigation.&lt;br /&gt;
|-&lt;br /&gt;
![[Image:sshatter.png]]&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;A mighty swing with your weapon causes your enemies to stagger.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Shatter Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |5&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |100&lt;br /&gt;
|Inflicts [[Equipment_Procs|Stunned]] for 5 turns on up to 5 targets if they have Penetrated Armor.&lt;br /&gt;
|-&lt;br /&gt;
![[Fighting_Styles#Niten_Ichiryu|Niten Ichiryu]]&lt;br /&gt;
![[Image:sskyward.png]]&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Channels the power of the heavens for a powerful strike that causes massive carnage.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Skyward Sword&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |100&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |0&lt;br /&gt;
|&lt;br /&gt;
*Inflicts both 3 stacks of [[Equipment_Procs|Penetrated Armor]] (reduced to 25% mitigation) and 100 stacks of [[Equipment_Procs|Bleeding Wound]] on up to 5 targets.&lt;br /&gt;
*Damage of the skill bypasses Monster Physical Mitigation.&lt;br /&gt;
|-&lt;br /&gt;
![[Fighting_Styles#Staff|Staff]]&lt;br /&gt;
![[Image:sconcussive.png]]&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Focus your power into a precision strike towards the head of your enemy, causing major damage and stunning it.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Concussive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |0&lt;br /&gt;
|&lt;br /&gt;
*Causes Stunned for 5 turns. Will not refresh an existing stun.&lt;br /&gt;
*Does magical damage, not physical.&lt;br /&gt;
*Can proc [[Fighting_Styles#Staff|Coalesced Mana]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Skills==&lt;br /&gt;
Skills that have special requirements to unlock.&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Cost !! Cooldown !! Status Effect&lt;br /&gt;
|-&lt;br /&gt;
![[Image:sofc.png]]&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Massive AoE damage to all enemies on the battlefield.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Orbital Friendship Cannon&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |200&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|&lt;br /&gt;
*Hits all targets.&lt;br /&gt;
*Does [[Void]] damage.&lt;br /&gt;
*Unlocked as long as the player owns at least 21 different [[collectables]].&lt;br /&gt;
** These must be kept in the player&#039;s inventory - not offered at the shrine. (It may take up to one day to become available.)&lt;br /&gt;
*Damage greatly increased by unlocking the Manehattan Project [[Hath Perk]].&lt;br /&gt;
|-&lt;br /&gt;
![[Image:sfus.png]]&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Damages and temporarily staggers all enemies on the battlefield.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;FUS RO DAH&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |100&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|&lt;br /&gt;
*Hits all targets.&lt;br /&gt;
*Does [[Void]] damage.&lt;br /&gt;
*Causes [[Equipment_Procs|Stunned]] for 5 turns.&lt;br /&gt;
*Unlocked by obtaining and using the Dovahkiin or Ponyslayer [[title]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
&amp;lt;!-- Overcharge for damage calculations is the Overcharge before skill use (otherwise a skill that used all OC would do 0 damage). --&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Base Skill Damage&#039;&#039;&#039; = Physical_Attack_Base_Damage * Skill_Multiplier&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Skill Multiplier&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;1H&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shield Bash || x4  (Crushing damage)&lt;br /&gt;
|-&lt;br /&gt;
|Vital Strike || x4 , x20 (Against stunned)&lt;br /&gt;
|-&lt;br /&gt;
|Merciful Blow || x10 (If Monster&#039;s HP &amp;gt; 25%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;2H&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Great Cleave || x10&lt;br /&gt;
|-&lt;br /&gt;
|Rending Blow || x4&lt;br /&gt;
|-&lt;br /&gt;
|Shatter Strike || x3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Dual Wield&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Iris Strike || x6 (Main hand ABD)&lt;br /&gt;
|-&lt;br /&gt;
|Backstab || x10 (Main hand ABD)&lt;br /&gt;
|-&lt;br /&gt;
|Frenzied Blows || x3 (Main hand ABD)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Niten&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Skyward Sword || x4&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Staff&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Concussive Strike || x6 (Magic damage)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Special&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Orbital Friendship Cannon || x20 (Without Manehatten Project)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Overcharge]]&lt;br /&gt;
*[[Spells]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=The_Armory&amp;diff=64794</id>
		<title>The Armory</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=The_Armory&amp;diff=64794"/>
		<updated>2026-07-14T16:05:36Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: Some more charm effect values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP&lt;br /&gt;
&lt;br /&gt;
The Armory allows players to Organize, Modify, Repair, Soulbind, Purchase, Sell, and Salvage [[equipment]].&lt;br /&gt;
&lt;br /&gt;
==Organize==&lt;br /&gt;
&lt;br /&gt;
This is the default option when accessing The Armory, and will also be set on the New tab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can bulk organise your equipment on this or any of the other above tabs while on the Organize tab to the left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9 tabs allow for quicker location of specific equipment for organising. The New tab shows you recently acquired equipment, followed by each [[weapon]] type and [[armor]] weight, followed by a Salvaged tab, which contains the remains of salvaged equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Equipment is organised by selecting any items that need organising in the same way, then selecting Enable under:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
📌 Pinned, to pin all selected equipment. Pinned equipment are always sorted before unpinned equipment for each respective equipment type.&lt;br /&gt;
&lt;br /&gt;
🛡️ Protected equipment require an additional confirmation to select for sell or salvage, to be attached to mooglemails, and to be sacrificed for stat fusion. This protects them from various dangerous actions while not preventing it outright.&lt;br /&gt;
&lt;br /&gt;
🔒 Locked equipment are further protected and will not show up on pages with potentially dangerous actions at all. You can still freely repair, upgrade and modify protected and locked equipment. Equips cannot be both locked and protected.&lt;br /&gt;
&lt;br /&gt;
📦 Stored equipment are hidden on all equipment lists except for the one on this page, and are not available for any actions. These will not count towards your regular equipment limit unless your equipment storage overflows.&lt;br /&gt;
&lt;br /&gt;
🗡️ Equipped equipment is used as an indicator for equipment that is currently equipped, even if it is in a different equipment set or profile. These cannot be stored; attempting this will be silently ignored.&lt;br /&gt;
&lt;br /&gt;
Clicking Organize Equipment after making the choices applies them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Clear option removes the Pinned, Store, or Protect/Lock status where present when selected. The Protect and Lock options may not be cleared individually, they clear together.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unchanged, the default option, maintains the current Pinned, Stored, Protected, or Locked status if not adjusted to Enable or Clear&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modify==&lt;br /&gt;
&lt;br /&gt;
In this section, [[equipment]] can be modified in various ways. The default tab is Equipped, which lists everything the Player has equipped currently, across all personas and equipment sets. These are marked with a 🗡️. The other tabs let you also filter to newly acquired gear, or to gear of a specific type.&lt;br /&gt;
&lt;br /&gt;
To use this section, the Player chooses the equip they want to modify, and click &amp;quot;Modify Equipment&amp;quot;, which then provides various options.&lt;br /&gt;
&lt;br /&gt;
All equipment have a modify page, but no stat changing modification may be performed unless the equipment is Soulbound. See the [[Bazaar/The_Armory/Soulbind/New|Soulbind]] tab for more information on soulbinding.&lt;br /&gt;
&lt;br /&gt;
For equipment that has been soulbound, the following actions may be performed.&lt;br /&gt;
&lt;br /&gt;
===Challenge [[Item World]]===&lt;br /&gt;
This option lets you consume [[Items|World Seeds]] to enter the Item World (IW) [[battle mode]]. Each victorious completion increases all base stats by 1% (2% for Physical and Magical Attack), increases the amount of charm points available on the equip by 1, and increases the maximum forge level on the equip by 1. The maximum IW level is the third number after Upgrade Tier:, the current level is the second. IW may not exceed the maximum IW level. For example: Upgrade Tier 0 / 15 / 25 indicates that the gear may be IW&#039;d to level 25, and is currently at IW 15.&lt;br /&gt;
&lt;br /&gt;
See [[Item World]] for a more detailed breakdown of this battle mode.&lt;br /&gt;
&lt;br /&gt;
===Forging===&lt;br /&gt;
&lt;br /&gt;
Equipment may be forged, up to the maximum completed Item World level. This always costs materials, rare materials depending on the equipment type, credits, and Legendary or Peerless Cores. Legendary Cores and Peerless Cores are substituted with a credit cost if the Player does not own enough Cores in their inventory.&lt;br /&gt;
&lt;br /&gt;
Each upgrade level increases all base stats by 1% (2% for Physical and Magical attack).&lt;br /&gt;
&lt;br /&gt;
The forge level is the first number after Upgrade Tier:. For example, Upgrade Tier: 10 / 15 / 25 indicates the current forge level is 10, it can currently go up to 15 (the current IW level), and the maximum forge level of 25, should the IW level also be completed to 25.&lt;br /&gt;
&lt;br /&gt;
====Materials====&lt;br /&gt;
=====Basic Materials=====&lt;br /&gt;
These come in &#039;&#039;&#039;Low&#039;&#039;&#039;, &#039;&#039;&#039;Mid&#039;&#039;&#039;, and &#039;&#039;&#039;High&#039;&#039;&#039;-grade varieties.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge &amp;amp; Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloth&#039;&#039;&#039; || Cloth armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leather&#039;&#039;&#039; || Light armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metals&#039;&#039;&#039; || Heavy armor and Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wood&#039;&#039;&#039; || Staffs and Shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Rare Materials=====&lt;br /&gt;
Cannot be retrieved from salvaging (except from those coming from upgrades, with the usual 90% ratio).&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystallized Phazon&#039;&#039;&#039; || Phase armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shade Fragment&#039;&#039;&#039; || Shade armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repurposed Actuator&#039;&#039;&#039; || Power armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense Matrix Modulator&#039;&#039;&#039; || Force Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Upgrade Costs====&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Superior&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Exquisite&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Magnificent&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Low Grade, 5 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Low Grade, 10 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Low Grade, 15 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Low Grade, 20 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Low Grade, 25 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Low Grade, 30 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Low Grade, 35 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Low Grade, 40 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Low Grade, 45 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Legendary&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Mid Grade, 10 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Mid Grade, 15 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Mid Grade, 20 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Mid Grade, 25 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Mid Grade, 35 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Mid Grade, 40 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Mid Grade, 45 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Peerless&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 26&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 27&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Charm Slots===&lt;br /&gt;
Charms, and the [[Charms#Pouches|Pouches]] that contain them, may be equipped. Each charm has it&#039;s own charm point cost and energy upkeep materials. Pouches do not require upkeep, except to replace them should they be destroyed, but also have a charm point cost depending on their effect, notably protecting the charms from damage, and reducing the amount of wear the charms receive through battle.&lt;br /&gt;
&lt;br /&gt;
Charms can be found on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] screen of The Armory, after selecting an equipment under the Modify tab.&lt;br /&gt;
&lt;br /&gt;
They come in &amp;quot;Lesser&amp;quot; and &amp;quot;Greater&amp;quot; variants. Greater charms are more expensive to slot but give a larger bonus.&lt;br /&gt;
&lt;br /&gt;
Each equipment piece has a number of Charm Slots, as well as a base number of Charm Points; both depend on the quality of the equipment. You can boost the number of Charm Points by clearing levels in the [[Item World]] and upgrading, each of which adds +1 charm point.&lt;br /&gt;
&lt;br /&gt;
Charms are consumables, and will wear out over time without sufficient protection; the [[condition]] is visible in the charm selector on the modify screen. This works the same as regular equipment damage, except it is not affected by the Repair Bear [[Hath Perk]]. If the Charm is exposed, it will take condition loss equal to the base equipment condition loss. Lesser Charms wear out twice as fast as Greater Charms.&lt;br /&gt;
&lt;br /&gt;
Wear can be reduced by using a [[The Armory#Pouches|Pouch]]. All Charms come inside a free Silk Pouch.&lt;br /&gt;
&lt;br /&gt;
When a Charm reaches 20% condition, it is considered worn and becomes replaceable. You can either manually replace damaged charms and pouches from the charm selector, or automatically by repairing it with the Repair button on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] page or via the [[Bazaar/The_Armory/Repair/New|Repair]] tab. Once a Charm Reaches 20% Condition, its Pouch cannot be replaced without also replacing the Charm.&lt;br /&gt;
&lt;br /&gt;
While above 20% Condition, it is possible to replace a Charm inside of a Pouch without destroying the latter. It is also possible to replace a Pouch with a &amp;quot;higher&amp;quot; (or lower for Charm Point saving purposes) tier one without destroying/replacing the Charm as long as the condition does not fall below 20%.&lt;br /&gt;
&lt;br /&gt;
If you replace a [[The_Armory#Repair|worn or torn]] charm with an identical charm, it will not charge upkeep [[materials]], and any remaining condition will be added to the new charm. I.E., if the old Charm had 10% condition remaining, the replacement charm will initially be at 110% condition.&lt;br /&gt;
&lt;br /&gt;
Charms also require upkeep [[Items]]. Elemental Charms require elemental [[infusions]], Voidseeker charms require [[Items|Voidseeker Shards]], Featherweight Charms need [[Items|Featherweight Shards]], and Aether Charms require [[Items|Aether Shards]]. Other Charms use Energy Cells. This is charged as part of the slotting and repair costs.&lt;br /&gt;
&lt;br /&gt;
Charms can be obtained by clearing [[Item World|Item Worlds]]; however, they are not automatically attached to the cleared equipment. Charms and [[Charms#Pouches|pouches]] can also be obtained by offering [[Trophies]] at [[The Shrine]], and can be traded in [[The Market]].&lt;br /&gt;
&lt;br /&gt;
It is not possible to extract Charms or Pouches from a piece of Equipment once attached.&lt;br /&gt;
&lt;br /&gt;
=====Charms=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Charm&lt;br /&gt;
|Charm Point Cost&lt;br /&gt;
|Effects&lt;br /&gt;
|Material Costs&lt;br /&gt;
|Slot&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Featherweight Charm&lt;br /&gt;
|5&lt;br /&gt;
|Reduces [[Burden]] and [[Interference]]&lt;br /&gt;
|Featherweight Shard x10&lt;br /&gt;
|All&lt;br /&gt;
|-&lt;br /&gt;
|Greater Featherweight Charm&lt;br /&gt;
|15&lt;br /&gt;
|Reduces [[Burden]] and [[Interference]]&lt;br /&gt;
|Featherweight Shard x20&lt;br /&gt;
|All&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Hollowforged Charm&lt;br /&gt;
|15&lt;br /&gt;
|Turns damage into Void and Adds 30% Void Strike&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Hollowforged Charm&lt;br /&gt;
|25&lt;br /&gt;
|Turns damage into Void and Adds 50% Void Strike&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Fire Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Fire Strike&lt;br /&gt;
|Infusion of Flames x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fire Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Fire Strike&lt;br /&gt;
|Infusion of Flames x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Cold Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Cold Strike&lt;br /&gt;
|Infusion of Frost x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Cold Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Cold Strike&lt;br /&gt;
|Infusion of Frost x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Lightning Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Lightning Strike&lt;br /&gt;
|Infusion of Lightning x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Lightning Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Lightning Strike&lt;br /&gt;
|Infusion of Lightning x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Wind Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Wind Strike&lt;br /&gt;
|Infusion of Storms x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Wind Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Wind Strike&lt;br /&gt;
|Infusion of Storms x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Holy Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Holy Strike&lt;br /&gt;
|Infusion of Divinity x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Holy Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Holy Strike&lt;br /&gt;
|Infusion of Divinity x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Dark Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Dark Strike&lt;br /&gt;
|Infusion of Darkness x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Dark Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Dark Strike&lt;br /&gt;
|Infusion of Darkness x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Butcher Charm&lt;br /&gt;
|15&lt;br /&gt;
|Increases Attack Damage by 6%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Butcher Charm&lt;br /&gt;
|30&lt;br /&gt;
|Increases Attack Damage by 10%&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Swiftness Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Attack Speed by +5%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Swiftness Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Attack Speed&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Fatality Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Attack Critical Strike Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fatality Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Attack Critical Strike Damage by +0.1x&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Overpower Charm&lt;br /&gt;
|5&lt;br /&gt;
|Adds 12% Counter-Parry&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Overpower Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 20% Counter-Parry&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Voidseeker Charm&lt;br /&gt;
|15&lt;br /&gt;
|Turns damage into Void, Increases Accuracy, and Adds 30% Void Strike&lt;br /&gt;
|Voidseeker Shard x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Voidseeker Charm&lt;br /&gt;
|30&lt;br /&gt;
|Turns damage into Void, Increases Accuracy, and Adds 50% Void Strike&lt;br /&gt;
|Voidseeker Shard x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Archmage Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Magic Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Archmage Charm&lt;br /&gt;
|40&lt;br /&gt;
|Increases Magic Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Economizer Charm&lt;br /&gt;
|15&lt;br /&gt;
|Adds 10% Mana Conservation for One-Handed and 15% for Two-Handed&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Economizer Charm&lt;br /&gt;
|30&lt;br /&gt;
|Adds 15% Mana Conservation for One-Handed and 25% for Two-Handed&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Spellweaver Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Cast Speed by 5%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Spellweaver Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Cast Speed by 7.5%&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Annihilator Charm&lt;br /&gt;
|15&lt;br /&gt;
|Increases Magic Critical Strike Damage by +0.06x&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Annihilator Charm&lt;br /&gt;
|30&lt;br /&gt;
|Increases Magic Critical Strike Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Penetrator Charm&lt;br /&gt;
|15&lt;br /&gt;
|Adds 12% Counter-Resist&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Penetrator Charm&lt;br /&gt;
|30&lt;br /&gt;
|Adds 20% Counter-Resist&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Aether Charm&lt;br /&gt;
|15&lt;br /&gt;
|Increases Magic Accuracy and adds Mana Conservation&lt;br /&gt;
|Aether Shard x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Aether Charm&lt;br /&gt;
|30&lt;br /&gt;
|Increases Magic Accuracy and adds Mana Conservation&lt;br /&gt;
|Aether Shard x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Fire-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Fire Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Flames x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fire-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Fire Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Flames x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Cold-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Cold Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Frost x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Cold-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Cold Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Frost x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Lightning-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Lightning Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Lightning x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Lightning-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Lightning Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Lightning x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Wind-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Wind Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Storms x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Wind-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Wind Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Storms x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Holy-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Holy Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Divinity x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Holy-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Holy Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Divinity x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Dark-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Dark Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Darkness x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Dark-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Dark Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Darkness x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Juggernaut Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases HP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Juggernaut Charm&lt;br /&gt;
|40&lt;br /&gt;
|Increases HP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Capacitor Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases MP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Capacitor Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases MP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|}&lt;br /&gt;
{{Fnb|1}}Values: &lt;br /&gt;
&lt;br /&gt;
* Shield: &lt;br /&gt;
** X-Proof: Lesser = 12%. Greater = 20%.&lt;br /&gt;
** Juggernaut: Lesser = 6%. Greater = 10%.&lt;br /&gt;
** Capacitor: Lesser = 6%. Greater = 10%.&lt;br /&gt;
&lt;br /&gt;
* Helmet&lt;br /&gt;
** X-Proof: Lesser = 12%. Greater = 20%.&lt;br /&gt;
** Juggernaut: Lesser = 6%. Greater = 10%.&lt;br /&gt;
** Capacitor: Lesser = 6%. Greater = 10%.&lt;br /&gt;
&lt;br /&gt;
* Body&lt;br /&gt;
** X-Proof: Lesser = 14.40%. Greater = 24%.&lt;br /&gt;
** Juggernaut: Lesser = 7.20%. Greater = 12%.&lt;br /&gt;
** Capacitor: Lesser = 7.20%. Greater = 12%.&lt;br /&gt;
&lt;br /&gt;
* Hands&lt;br /&gt;
** X-Proof: Lesser = 10.80%. Greater = 18%.&lt;br /&gt;
** Juggernaut: Lesser = 5.40%. Greater = 9%.&lt;br /&gt;
** Capacitor: Lesser = 5.40%. Greater = 9%.&lt;br /&gt;
&lt;br /&gt;
* Legs&lt;br /&gt;
** X-Proof: Lesser = 13.20%. Greater = 22%.&lt;br /&gt;
** Juggernaut: Lesser = 6.60%. Greater = 11%.&lt;br /&gt;
** Capacitor: Lesser = 6.60%. Greater = 11%.&lt;br /&gt;
&lt;br /&gt;
* Feet.&lt;br /&gt;
** X-Proof: Lesser = 9.80%. Greater = 16%.&lt;br /&gt;
** Juggernaut: Lesser = 4.80%. Greater = 8%.&lt;br /&gt;
** Capacitor: Lesser = 4.80%. Greater = 8%.&lt;br /&gt;
&lt;br /&gt;
=====Pouches=====&lt;br /&gt;
&lt;br /&gt;
The only way of obtaining Pouches is offering [[Trophies]] at [[The Shrine]]. Every 500k of Shrine Value &amp;quot;guarantees&amp;quot; a Pouch bonus drop. The odds are Silk/Kevlar/Mithril: 75%/20%/5%.&lt;br /&gt;
&lt;br /&gt;
* Silk Pouches reduce wear by 50%; the pouch will always be destroyed if it takes damage on defeat.&lt;br /&gt;
&lt;br /&gt;
* Kevlar Pouches reduce wear by 90%; the pouch has a 20% chance of being destroyed if it takes damage on defeat.&lt;br /&gt;
**Requires 1 Charm Point to equip.&lt;br /&gt;
* Mithril Pouches fully eliminate wear, and the pouch itself is indestructible.&lt;br /&gt;
**Requires 2 Charm Points to equip.&lt;br /&gt;
&lt;br /&gt;
===Stat Fusion===&lt;br /&gt;
&lt;br /&gt;
Stat Fusion allows The Player to increase the base stat rolls of Legendary [[equipment]], by sacrificing a different Legendary or Peerless equipment of the same template + slot. In other words, cotton shoes can be fused with all other cotton shoes regardless of [[Detailed Equip Characteristics|prefix/suffix]], but not with phase shoes or cotton pants.&lt;br /&gt;
&lt;br /&gt;
For each stat, if the equip being sacrificed is Peerless or has a base stat higher than the equip being fused, the stat is increased by +2. Otherwise, it is increased by +1, and requires a core corresponding to the equip being fused.&lt;br /&gt;
&lt;br /&gt;
If any of the stats are already capped, it will add +1 overflow point for each capped stat. These are redistributed to uncapped stats in order of lowest base. Stats can get multiple overflow points if there are more capped stats than uncapped stats.&lt;br /&gt;
&lt;br /&gt;
It will charge 10 [[The Forge#Bindings|bindings]] for each stat being upgraded - that is, per fusion, not per point. It also charges a fixed number of credits per fusion based on the type of gear being upgraded and its average base stats. If you are missing any cores, it will add the equivalent number of credits instead, just like for upgrades.&lt;br /&gt;
&lt;br /&gt;
Fully fusing a Legendary piece of equipment to have 200 in all base stats will change it into a Peerless. There are no differences between natural-born Peerless equips and fused post-Legendary Peerless equips.&lt;br /&gt;
&lt;br /&gt;
Note that if you statfuse gear with a &amp;quot;legacy name&amp;quot; (i.e. equipment converted from the old system with a name that doesn&#039;t exist or is different in the new system), this name will be cleared if you fuse it to the point where it changes quality tier.&lt;br /&gt;
&lt;br /&gt;
Certain hath perks will be added that also allow you to upgrade Peerless gear further. You can still sacrifice Legendary gear to fuse these, but the same rules apply. In other words, if sacrificing a Legendary, every stat increase will be +1 and require a Peerless core; if sacrificing a Peerless, every stat increase will be +2 and will not require a core.&lt;br /&gt;
&lt;br /&gt;
====Ranges====&lt;br /&gt;
*Each stat on an [[equipment]] piece is determined based on a base value, which have different ranges depending on the quality. The higher the number, the higher the actual stat. Each stat that has a corresponding [[The Armory#Bindings|binding]] has its own range rolled separately based on the gear quality. Stats that do not have a corresponding binding, are instead determined based on the average of the ones that do. &lt;br /&gt;
**Equipment ranges are not uniform across an equipment piece, each stat is rolled separately.&lt;br /&gt;
*Only Legendary to Peerless+ quality gear may be stat fused to increase their ranges. A Peerless+ equipment fused to 250 stats will be upgraded into the Ultimate quality. Peerless+ and Ultimate requires the Limit Breaker [[Hath Perks]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quality !! Min !! Max&lt;br /&gt;
|-&lt;br /&gt;
| Ultimate || 250 || 250&lt;br /&gt;
|-&lt;br /&gt;
| Peerless+ || 200 || 249&lt;br /&gt;
|-&lt;br /&gt;
| Peerless || 200 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || 170 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Magnificent || 150 || 180&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite || 120 || 160&lt;br /&gt;
|-&lt;br /&gt;
| Superior || 90 || 130&lt;br /&gt;
|-&lt;br /&gt;
| Average || 60 || 100&lt;br /&gt;
|-&lt;br /&gt;
| Fair || 30 || 70&lt;br /&gt;
|-&lt;br /&gt;
| Crude || 0 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bindings====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Upgrades&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Binding of Slaughter&#039;&#039;&#039; ||  Base Physical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Balance&#039;&#039;&#039; || Physical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Isaac&#039;&#039;&#039; || Physical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Destruction&#039;&#039;&#039; || Base Magical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Focus&#039;&#039;&#039; || Magical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Friendship&#039;&#039;&#039; || Magical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Protection&#039;&#039;&#039; || Physical Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fleet&#039;&#039;&#039; || Evade Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Barrier&#039;&#039;&#039; || Block Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Nimble&#039;&#039;&#039; || Parry Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Elementalist&#039;&#039;&#039; || Elemental Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Heaven-sent&#039;&#039;&#039; || Divine Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Demon-fiend&#039;&#039;&#039; || Forbidden Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Curse-weaver&#039;&#039;&#039; || Depreciating Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Earth-walker&#039;&#039;&#039; || Supportive Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Surtr&#039;&#039;&#039; || Fire Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Niflheim&#039;&#039;&#039; || Cold Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Mjolnir&#039;&#039;&#039; || Elec Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Freyr&#039;&#039;&#039; || Wind Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Heimdall&#039;&#039;&#039; || Holy Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Fenrir&#039;&#039;&#039; || Dark Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Dampening&#039;&#039;&#039; || Crushing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Stone-skin&#039;&#039;&#039; || Slashing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Deflection&#039;&#039;&#039; || Piercing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fire-eater&#039;&#039;&#039; || Fire Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Frost-born&#039;&#039;&#039; || Cold Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thunder-child&#039;&#039;&#039; || Elec Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Wind-waker&#039;&#039;&#039; || Wind Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thrice-blessed&#039;&#039;&#039; || Holy Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Spirit-ward&#039;&#039;&#039; || Dark Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Ox&#039;&#039;&#039; || Strength&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Raccoon&#039;&#039;&#039; || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Cheetah&#039;&#039;&#039; || Agility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Turtle&#039;&#039;&#039; || Endurance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fox&#039;&#039;&#039; || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Owl&#039;&#039;&#039; || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Warding&#039;&#039;&#039; || Magical Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Negation&#039;&#039;&#039; || Resist Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scraps&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Repair==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
All equipment has a Condition value which degrades when you are defeated in battle, as well as at a fixed rate depending on the equipment Durability and the number of cleared rounds. Repairs require different Scrap Material corresponding to the equipment type; these can be salvaged from low-grade equipment, or bought from the Item Store or The Market.&lt;br /&gt;
&lt;br /&gt;
Magitech equipment and equipment with attached charms will also have an Energy value. Energy is consumed at a fixed rate depending on the number of cleared rounds. Recharging energy requires Energy Cells; these can be salvaged from magitech equipment, or bought from the Item Store or The Market. Attached charms affect the required number of energy cells and can also require other upkeep materials.&lt;br /&gt;
&lt;br /&gt;
Charms attached to your equipment may take condition damage, depending on its Pouch; if the condition reaches zero, it will tear, rendering it useless. If you are defeated, some pouches can be destroyed, exposing their charms to additional damage. Torn charms and destroyed pouches can be replaced with spare charms and pouches from your inventory; these can be obtained in the Item World or by offering trophies in The Shrine, or bought from other players in The Market.&lt;br /&gt;
&lt;br /&gt;
==Soulbind==&lt;br /&gt;
[[Soul Fragments]] can be used to bind equipment to the player, making it untradable and [[Level Scaling|scaling]] it to the player&#039;s [[Level]] at all times. Soulbinding is required to challenge the equipment&#039;s [[Item World]], forge it, perform [[Stat Fusion]], and attach [[Charms]] to it.&lt;br /&gt;
&lt;br /&gt;
==Purchase==&lt;br /&gt;
The [[Equipment Basics|Equipment]] found in the purchase section comes solely from players that sold them to the bazaar; it does not generate any equipment on its own. Some equipment will be deleted when quantities are too high by the system after 15 minutes (faster if it&#039;s of below Average [[quality]]).&lt;br /&gt;
&lt;br /&gt;
==Sell==&lt;br /&gt;
&lt;br /&gt;
==Salvage==&lt;br /&gt;
Salvaging extracts materials from higher-quality equipment pieces and scrap from all pieces. Only low/mid/high-grade base materials can be directly acquired this way. Rare tier armor can also give Energy Cells.&lt;br /&gt;
&lt;br /&gt;
*Salvaging yields between 1 and 50 scrap per Average or lower quality equipment depending on its sale value. This scales such that it is always more economical to salvage for scrap rather than sell equipment that provides scrap in order to buy the same amount of scrap from the [[bazaar]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Quality]]&lt;br /&gt;
!Salvage Result&lt;br /&gt;
|-&lt;br /&gt;
|Average or lower || Only Scrap&lt;br /&gt;
|-&lt;br /&gt;
|Superior || Low-Grade&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite || Mid-Grade&lt;br /&gt;
|-&lt;br /&gt;
|Magnificent || High-Grade&lt;br /&gt;
|-&lt;br /&gt;
|Legendary || High-Grade + [[Items#Equipment Cores|Legendary core]]&lt;br /&gt;
|-&lt;br /&gt;
|Peerless or higher || High-Grade + [[Items#Equipment Cores|Peerless core]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Shade armor, Power armor, Phase armor and Force Shield will give 5 armor cores, all other legendary and peerless equipment will give 1 core.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; Any currently slotted equipment cannot be salvaged even if it is [[locked|unlocked]]. This applies across all [[Character_Menu#Equipment|equip sets]] on each [[persona]].&lt;br /&gt;
&lt;br /&gt;
===Salvaged Remains===&lt;br /&gt;
In addition to the extracted materials, salvaging will provide the player with the salvaged remains; this is the original equipment with the &amp;quot;Salvaged&amp;quot; condition applied. &lt;br /&gt;
*Salvaged equipment has a durability of 0.0%&lt;br /&gt;
&lt;br /&gt;
The remains are set be sold to the bazaar by default during the salvage process. They can instrad be add to the player&#039;s equipment inventory by clicking &amp;quot;Sell Salvaged Equipment&amp;quot; to deselct the option.&lt;br /&gt;
*Salvaged equipment sold as remains can be bought back from the [[bazaar]] by the salvager for up to 24 hours after it was salvaged.&lt;br /&gt;
&lt;br /&gt;
Salvaged reamins can be restored by repairing the equipment to full condition like normal in the armory.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Monster Lab]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=The_Armory&amp;diff=64793</id>
		<title>The Armory</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=The_Armory&amp;diff=64793"/>
		<updated>2026-07-14T15:51:03Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: Basic soulbinding details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP&lt;br /&gt;
&lt;br /&gt;
The Armory allows players to Organize, Modify, Repair, Soulbind, Purchase, Sell, and Salvage [[equipment]].&lt;br /&gt;
&lt;br /&gt;
==Organize==&lt;br /&gt;
&lt;br /&gt;
This is the default option when accessing The Armory, and will also be set on the New tab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can bulk organise your equipment on this or any of the other above tabs while on the Organize tab to the left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9 tabs allow for quicker location of specific equipment for organising. The New tab shows you recently acquired equipment, followed by each [[weapon]] type and [[armor]] weight, followed by a Salvaged tab, which contains the remains of salvaged equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Equipment is organised by selecting any items that need organising in the same way, then selecting Enable under:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
📌 Pinned, to pin all selected equipment. Pinned equipment are always sorted before unpinned equipment for each respective equipment type.&lt;br /&gt;
&lt;br /&gt;
🛡️ Protected equipment require an additional confirmation to select for sell or salvage, to be attached to mooglemails, and to be sacrificed for stat fusion. This protects them from various dangerous actions while not preventing it outright.&lt;br /&gt;
&lt;br /&gt;
🔒 Locked equipment are further protected and will not show up on pages with potentially dangerous actions at all. You can still freely repair, upgrade and modify protected and locked equipment. Equips cannot be both locked and protected.&lt;br /&gt;
&lt;br /&gt;
📦 Stored equipment are hidden on all equipment lists except for the one on this page, and are not available for any actions. These will not count towards your regular equipment limit unless your equipment storage overflows.&lt;br /&gt;
&lt;br /&gt;
🗡️ Equipped equipment is used as an indicator for equipment that is currently equipped, even if it is in a different equipment set or profile. These cannot be stored; attempting this will be silently ignored.&lt;br /&gt;
&lt;br /&gt;
Clicking Organize Equipment after making the choices applies them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Clear option removes the Pinned, Store, or Protect/Lock status where present when selected. The Protect and Lock options may not be cleared individually, they clear together.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unchanged, the default option, maintains the current Pinned, Stored, Protected, or Locked status if not adjusted to Enable or Clear&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modify==&lt;br /&gt;
&lt;br /&gt;
In this section, [[equipment]] can be modified in various ways. The default tab is Equipped, which lists everything the Player has equipped currently, across all personas and equipment sets. These are marked with a 🗡️. The other tabs let you also filter to newly acquired gear, or to gear of a specific type.&lt;br /&gt;
&lt;br /&gt;
To use this section, the Player chooses the equip they want to modify, and click &amp;quot;Modify Equipment&amp;quot;, which then provides various options.&lt;br /&gt;
&lt;br /&gt;
All equipment have a modify page, but no stat changing modification may be performed unless the equipment is Soulbound. See the [[Bazaar/The_Armory/Soulbind/New|Soulbind]] tab for more information on soulbinding.&lt;br /&gt;
&lt;br /&gt;
For equipment that has been soulbound, the following actions may be performed.&lt;br /&gt;
&lt;br /&gt;
===Challenge [[Item World]]===&lt;br /&gt;
This option lets you consume [[Items|World Seeds]] to enter the Item World (IW) [[battle mode]]. Each victorious completion increases all base stats by 1% (2% for Physical and Magical Attack), increases the amount of charm points available on the equip by 1, and increases the maximum forge level on the equip by 1. The maximum IW level is the third number after Upgrade Tier:, the current level is the second. IW may not exceed the maximum IW level. For example: Upgrade Tier 0 / 15 / 25 indicates that the gear may be IW&#039;d to level 25, and is currently at IW 15.&lt;br /&gt;
&lt;br /&gt;
See [[Item World]] for a more detailed breakdown of this battle mode.&lt;br /&gt;
&lt;br /&gt;
===Forging===&lt;br /&gt;
&lt;br /&gt;
Equipment may be forged, up to the maximum completed Item World level. This always costs materials, rare materials depending on the equipment type, credits, and Legendary or Peerless Cores. Legendary Cores and Peerless Cores are substituted with a credit cost if the Player does not own enough Cores in their inventory.&lt;br /&gt;
&lt;br /&gt;
Each upgrade level increases all base stats by 1% (2% for Physical and Magical attack).&lt;br /&gt;
&lt;br /&gt;
The forge level is the first number after Upgrade Tier:. For example, Upgrade Tier: 10 / 15 / 25 indicates the current forge level is 10, it can currently go up to 15 (the current IW level), and the maximum forge level of 25, should the IW level also be completed to 25.&lt;br /&gt;
&lt;br /&gt;
====Materials====&lt;br /&gt;
=====Basic Materials=====&lt;br /&gt;
These come in &#039;&#039;&#039;Low&#039;&#039;&#039;, &#039;&#039;&#039;Mid&#039;&#039;&#039;, and &#039;&#039;&#039;High&#039;&#039;&#039;-grade varieties.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge &amp;amp; Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloth&#039;&#039;&#039; || Cloth armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leather&#039;&#039;&#039; || Light armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metals&#039;&#039;&#039; || Heavy armor and Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wood&#039;&#039;&#039; || Staffs and Shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Rare Materials=====&lt;br /&gt;
Cannot be retrieved from salvaging (except from those coming from upgrades, with the usual 90% ratio).&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystallized Phazon&#039;&#039;&#039; || Phase armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shade Fragment&#039;&#039;&#039; || Shade armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repurposed Actuator&#039;&#039;&#039; || Power armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense Matrix Modulator&#039;&#039;&#039; || Force Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Upgrade Costs====&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Superior&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Exquisite&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Magnificent&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Low Grade, 5 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Low Grade, 10 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Low Grade, 15 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Low Grade, 20 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Low Grade, 25 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Low Grade, 30 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Low Grade, 35 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Low Grade, 40 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Low Grade, 45 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Legendary&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Mid Grade, 10 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Mid Grade, 15 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Mid Grade, 20 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Mid Grade, 25 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Mid Grade, 35 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Mid Grade, 40 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Mid Grade, 45 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Peerless&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 26&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 27&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Charm Slots===&lt;br /&gt;
Charms, and the [[Charms#Pouches|Pouches]] that contain them, may be equipped. Each charm has it&#039;s own charm point cost and energy upkeep materials. Pouches do not require upkeep, except to replace them should they be destroyed, but also have a charm point cost depending on their effect, notably protecting the charms from damage, and reducing the amount of wear the charms receive through battle.&lt;br /&gt;
&lt;br /&gt;
Charms can be found on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] screen of The Armory, after selecting an equipment under the Modify tab.&lt;br /&gt;
&lt;br /&gt;
They come in &amp;quot;Lesser&amp;quot; and &amp;quot;Greater&amp;quot; variants. Greater charms are more expensive to slot but give a larger bonus.&lt;br /&gt;
&lt;br /&gt;
Each equipment piece has a number of Charm Slots, as well as a base number of Charm Points; both depend on the quality of the equipment. You can boost the number of Charm Points by clearing levels in the [[Item World]] and upgrading, each of which adds +1 charm point.&lt;br /&gt;
&lt;br /&gt;
Charms are consumables, and will wear out over time without sufficient protection; the [[condition]] is visible in the charm selector on the modify screen. This works the same as regular equipment damage, except it is not affected by the Repair Bear [[Hath Perk]]. If the Charm is exposed, it will take condition loss equal to the base equipment condition loss. Lesser Charms wear out twice as fast as Greater Charms.&lt;br /&gt;
&lt;br /&gt;
Wear can be reduced by using a [[The Armory#Pouches|Pouch]]. All Charms come inside a free Silk Pouch.&lt;br /&gt;
&lt;br /&gt;
When a Charm reaches 20% condition, it is considered worn and becomes replaceable. You can either manually replace damaged charms and pouches from the charm selector, or automatically by repairing it with the Repair button on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] page or via the [[Bazaar/The_Armory/Repair/New|Repair]] tab. Once a Charm Reaches 20% Condition, its Pouch cannot be replaced without also replacing the Charm.&lt;br /&gt;
&lt;br /&gt;
While above 20% Condition, it is possible to replace a Charm inside of a Pouch without destroying the latter. It is also possible to replace a Pouch with a &amp;quot;higher&amp;quot; (or lower for Charm Point saving purposes) tier one without destroying/replacing the Charm as long as the condition does not fall below 20%.&lt;br /&gt;
&lt;br /&gt;
If you replace a [[The_Armory#Repair|worn or torn]] charm with an identical charm, it will not charge upkeep [[materials]], and any remaining condition will be added to the new charm. I.E., if the old Charm had 10% condition remaining, the replacement charm will initially be at 110% condition.&lt;br /&gt;
&lt;br /&gt;
Charms also require upkeep [[Items]]. Elemental Charms require elemental [[infusions]], Voidseeker charms require [[Items|Voidseeker Shards]], Featherweight Charms need [[Items|Featherweight Shards]], and Aether Charms require [[Items|Aether Shards]]. Other Charms use Energy Cells. This is charged as part of the slotting and repair costs.&lt;br /&gt;
&lt;br /&gt;
Charms can be obtained by clearing [[Item World|Item Worlds]]; however, they are not automatically attached to the cleared equipment. Charms and [[Charms#Pouches|pouches]] can also be obtained by offering [[Trophies]] at [[The Shrine]], and can be traded in [[The Market]].&lt;br /&gt;
&lt;br /&gt;
It is not possible to extract Charms or Pouches from a piece of Equipment once attached.&lt;br /&gt;
&lt;br /&gt;
=====Charms=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Charm&lt;br /&gt;
|Charm Point Cost&lt;br /&gt;
|Effects&lt;br /&gt;
|Material Costs&lt;br /&gt;
|Slot&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Featherweight Charm&lt;br /&gt;
|5&lt;br /&gt;
|Reduces [[Burden]] and [[Interference]]&lt;br /&gt;
|Featherweight Shard x10&lt;br /&gt;
|All&lt;br /&gt;
|-&lt;br /&gt;
|Greater Featherweight Charm&lt;br /&gt;
|15&lt;br /&gt;
|Reduces [[Burden]] and [[Interference]]&lt;br /&gt;
|Featherweight Shard x20&lt;br /&gt;
|All&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Hollowforged Charm&lt;br /&gt;
|15&lt;br /&gt;
|Turns damage into Void and Adds 30% Void Strike&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Hollowforged Charm&lt;br /&gt;
|25&lt;br /&gt;
|Turns damage into Void and Adds 50% Void Strike&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Fire Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Fire Strike&lt;br /&gt;
|Infusion of Flames x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fire Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Fire Strike&lt;br /&gt;
|Infusion of Flames x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Cold Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Cold Strike&lt;br /&gt;
|Infusion of Frost x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Cold Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Cold Strike&lt;br /&gt;
|Infusion of Frost x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Lightning Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Lightning Strike&lt;br /&gt;
|Infusion of Lightning x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Lightning Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Lightning Strike&lt;br /&gt;
|Infusion of Lightning x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Wind Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Wind Strike&lt;br /&gt;
|Infusion of Storms x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Wind Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Wind Strike&lt;br /&gt;
|Infusion of Storms x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Holy Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Holy Strike&lt;br /&gt;
|Infusion of Divinity x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Holy Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Holy Strike&lt;br /&gt;
|Infusion of Divinity x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Dark Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Dark Strike&lt;br /&gt;
|Infusion of Darkness x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Dark Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Dark Strike&lt;br /&gt;
|Infusion of Darkness x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Butcher Charm&lt;br /&gt;
|15&lt;br /&gt;
|Increases Attack Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Butcher Charm&lt;br /&gt;
|30&lt;br /&gt;
|Increases Attack Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Swiftness Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Attack Speed&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Swiftness Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Attack Speed&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Fatality Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Attack Critical Strike Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fatality Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Attack Critical Strike Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Overpower Charm&lt;br /&gt;
|5&lt;br /&gt;
|Adds 12% Counter-Parry&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Overpower Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 20% Counter-Parry&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Voidseeker Charm&lt;br /&gt;
|15&lt;br /&gt;
|Turns damage into Void, Increases Accuracy, and Adds 30% Void Strike&lt;br /&gt;
|Voidseeker Shard x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Voidseeker Charm&lt;br /&gt;
|30&lt;br /&gt;
|Turns damage into Void, Increases Accuracy, and Adds 50% Void Strike&lt;br /&gt;
|Voidseeker Shard x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Archmage Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Magic Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Archmage Charm&lt;br /&gt;
|40&lt;br /&gt;
|Increases Magic Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Economizer Charm&lt;br /&gt;
|15&lt;br /&gt;
|Adds 10% Mana Conservation for One-Handed and 15% for Two-Handed&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Economizer Charm&lt;br /&gt;
|30&lt;br /&gt;
|Adds 15% Mana Conservation for One-Handed and 25% for Two-Handed&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Spellweaver Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Cast Speed by 5%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Spellweaver Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Cast Speed by 7.5%&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Annihilator Charm&lt;br /&gt;
|15&lt;br /&gt;
|Increases Magic Critical Strike Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Annihilator Charm&lt;br /&gt;
|30&lt;br /&gt;
|Increases Magic Critical Strike Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Penetrator Charm&lt;br /&gt;
|15&lt;br /&gt;
|Adds 12% Counter-Resist&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Penetrator Charm&lt;br /&gt;
|30&lt;br /&gt;
|Adds 20% Counter-Resist&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Aether Charm&lt;br /&gt;
|15&lt;br /&gt;
|Increases Accuracy and adds Mana Conservation&lt;br /&gt;
|Aether Shard x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Aether Charm&lt;br /&gt;
|30&lt;br /&gt;
|Increases Accuracy and adds Mana Conservation&lt;br /&gt;
|Aether Shard x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Fire-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Fire Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Flames x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fire-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Fire Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Flames x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Cold-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Cold Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Frost x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Cold-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Cold Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Frost x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Lightning-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Lightning Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Lightning x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Lightning-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Lightning Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Lightning x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Wind-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Wind Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Storms x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Wind-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Wind Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Storms x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Holy-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Holy Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Divinity x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Holy-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Holy Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Divinity x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Dark-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Dark Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Darkness x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Dark-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Dark Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Darkness x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Juggernaut Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases HP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Juggernaut Charm&lt;br /&gt;
|40&lt;br /&gt;
|Increases HP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Capacitor Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases MP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Capacitor Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases MP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|}&lt;br /&gt;
{{Fnb|1}}Values: &lt;br /&gt;
&lt;br /&gt;
* Shield: &lt;br /&gt;
** X-Proof: Lesser = 12%. Greater = 20%.&lt;br /&gt;
** Juggernaut: Lesser = 6%. Greater = 10%.&lt;br /&gt;
** Capacitor: Lesser = 6%. Greater = 10%.&lt;br /&gt;
&lt;br /&gt;
* Helmet&lt;br /&gt;
** X-Proof: Lesser = 12%. Greater = 20%.&lt;br /&gt;
** Juggernaut: Lesser = 6%. Greater = 10%.&lt;br /&gt;
** Capacitor: Lesser = 6%. Greater = 10%.&lt;br /&gt;
&lt;br /&gt;
* Body&lt;br /&gt;
** X-Proof: Lesser = 14.40%. Greater = 24%.&lt;br /&gt;
** Juggernaut: Lesser = 7.20%. Greater = 12%.&lt;br /&gt;
** Capacitor: Lesser = 7.20%. Greater = 12%.&lt;br /&gt;
&lt;br /&gt;
* Hands&lt;br /&gt;
** X-Proof: Lesser = 10.80%. Greater = 18%.&lt;br /&gt;
** Juggernaut: Lesser = 5.40%. Greater = 9%.&lt;br /&gt;
** Capacitor: Lesser = 5.40%. Greater = 9%.&lt;br /&gt;
&lt;br /&gt;
* Legs&lt;br /&gt;
** X-Proof: Lesser = 13.20%. Greater = 22%.&lt;br /&gt;
** Juggernaut: Lesser = 6.60%. Greater = 11%.&lt;br /&gt;
** Capacitor: Lesser = 6.60%. Greater = 11%.&lt;br /&gt;
&lt;br /&gt;
* Feet.&lt;br /&gt;
** X-Proof: Lesser = 9.80%. Greater = 16%.&lt;br /&gt;
** Juggernaut: Lesser = 4.80%. Greater = 8%.&lt;br /&gt;
** Capacitor: Lesser = 4.80%. Greater = 8%.&lt;br /&gt;
&lt;br /&gt;
=====Pouches=====&lt;br /&gt;
&lt;br /&gt;
The only way of obtaining Pouches is offering [[Trophies]] at [[The Shrine]]. Every 500k of Shrine Value &amp;quot;guarantees&amp;quot; a Pouch bonus drop. The odds are Silk/Kevlar/Mithril: 75%/20%/5%.&lt;br /&gt;
&lt;br /&gt;
* Silk Pouches reduce wear by 50%; the pouch will always be destroyed if it takes damage on defeat.&lt;br /&gt;
&lt;br /&gt;
* Kevlar Pouches reduce wear by 90%; the pouch has a 20% chance of being destroyed if it takes damage on defeat.&lt;br /&gt;
**Requires 1 Charm Point to equip.&lt;br /&gt;
* Mithril Pouches fully eliminate wear, and the pouch itself is indestructible.&lt;br /&gt;
**Requires 2 Charm Points to equip.&lt;br /&gt;
&lt;br /&gt;
===Stat Fusion===&lt;br /&gt;
&lt;br /&gt;
Stat Fusion allows The Player to increase the base stat rolls of Legendary [[equipment]], by sacrificing a different Legendary or Peerless equipment of the same template + slot. In other words, cotton shoes can be fused with all other cotton shoes regardless of [[Detailed Equip Characteristics|prefix/suffix]], but not with phase shoes or cotton pants.&lt;br /&gt;
&lt;br /&gt;
For each stat, if the equip being sacrificed is Peerless or has a base stat higher than the equip being fused, the stat is increased by +2. Otherwise, it is increased by +1, and requires a core corresponding to the equip being fused.&lt;br /&gt;
&lt;br /&gt;
If any of the stats are already capped, it will add +1 overflow point for each capped stat. These are redistributed to uncapped stats in order of lowest base. Stats can get multiple overflow points if there are more capped stats than uncapped stats.&lt;br /&gt;
&lt;br /&gt;
It will charge 10 [[The Forge#Bindings|bindings]] for each stat being upgraded - that is, per fusion, not per point. It also charges a fixed number of credits per fusion based on the type of gear being upgraded and its average base stats. If you are missing any cores, it will add the equivalent number of credits instead, just like for upgrades.&lt;br /&gt;
&lt;br /&gt;
Fully fusing a Legendary piece of equipment to have 200 in all base stats will change it into a Peerless. There are no differences between natural-born Peerless equips and fused post-Legendary Peerless equips.&lt;br /&gt;
&lt;br /&gt;
Note that if you statfuse gear with a &amp;quot;legacy name&amp;quot; (i.e. equipment converted from the old system with a name that doesn&#039;t exist or is different in the new system), this name will be cleared if you fuse it to the point where it changes quality tier.&lt;br /&gt;
&lt;br /&gt;
Certain hath perks will be added that also allow you to upgrade Peerless gear further. You can still sacrifice Legendary gear to fuse these, but the same rules apply. In other words, if sacrificing a Legendary, every stat increase will be +1 and require a Peerless core; if sacrificing a Peerless, every stat increase will be +2 and will not require a core.&lt;br /&gt;
&lt;br /&gt;
====Ranges====&lt;br /&gt;
*Each stat on an [[equipment]] piece is determined based on a base value, which have different ranges depending on the quality. The higher the number, the higher the actual stat. Each stat that has a corresponding [[The Armory#Bindings|binding]] has its own range rolled separately based on the gear quality. Stats that do not have a corresponding binding, are instead determined based on the average of the ones that do. &lt;br /&gt;
**Equipment ranges are not uniform across an equipment piece, each stat is rolled separately.&lt;br /&gt;
*Only Legendary to Peerless+ quality gear may be stat fused to increase their ranges. A Peerless+ equipment fused to 250 stats will be upgraded into the Ultimate quality. Peerless+ and Ultimate requires the Limit Breaker [[Hath Perks]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quality !! Min !! Max&lt;br /&gt;
|-&lt;br /&gt;
| Ultimate || 250 || 250&lt;br /&gt;
|-&lt;br /&gt;
| Peerless+ || 200 || 249&lt;br /&gt;
|-&lt;br /&gt;
| Peerless || 200 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || 170 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Magnificent || 150 || 180&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite || 120 || 160&lt;br /&gt;
|-&lt;br /&gt;
| Superior || 90 || 130&lt;br /&gt;
|-&lt;br /&gt;
| Average || 60 || 100&lt;br /&gt;
|-&lt;br /&gt;
| Fair || 30 || 70&lt;br /&gt;
|-&lt;br /&gt;
| Crude || 0 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bindings====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Upgrades&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Binding of Slaughter&#039;&#039;&#039; ||  Base Physical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Balance&#039;&#039;&#039; || Physical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Isaac&#039;&#039;&#039; || Physical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Destruction&#039;&#039;&#039; || Base Magical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Focus&#039;&#039;&#039; || Magical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Friendship&#039;&#039;&#039; || Magical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Protection&#039;&#039;&#039; || Physical Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fleet&#039;&#039;&#039; || Evade Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Barrier&#039;&#039;&#039; || Block Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Nimble&#039;&#039;&#039; || Parry Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Elementalist&#039;&#039;&#039; || Elemental Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Heaven-sent&#039;&#039;&#039; || Divine Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Demon-fiend&#039;&#039;&#039; || Forbidden Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Curse-weaver&#039;&#039;&#039; || Depreciating Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Earth-walker&#039;&#039;&#039; || Supportive Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Surtr&#039;&#039;&#039; || Fire Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Niflheim&#039;&#039;&#039; || Cold Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Mjolnir&#039;&#039;&#039; || Elec Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Freyr&#039;&#039;&#039; || Wind Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Heimdall&#039;&#039;&#039; || Holy Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Fenrir&#039;&#039;&#039; || Dark Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Dampening&#039;&#039;&#039; || Crushing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Stone-skin&#039;&#039;&#039; || Slashing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Deflection&#039;&#039;&#039; || Piercing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fire-eater&#039;&#039;&#039; || Fire Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Frost-born&#039;&#039;&#039; || Cold Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thunder-child&#039;&#039;&#039; || Elec Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Wind-waker&#039;&#039;&#039; || Wind Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thrice-blessed&#039;&#039;&#039; || Holy Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Spirit-ward&#039;&#039;&#039; || Dark Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Ox&#039;&#039;&#039; || Strength&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Raccoon&#039;&#039;&#039; || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Cheetah&#039;&#039;&#039; || Agility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Turtle&#039;&#039;&#039; || Endurance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fox&#039;&#039;&#039; || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Owl&#039;&#039;&#039; || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Warding&#039;&#039;&#039; || Magical Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Negation&#039;&#039;&#039; || Resist Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scraps&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Repair==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
All equipment has a Condition value which degrades when you are defeated in battle, as well as at a fixed rate depending on the equipment Durability and the number of cleared rounds. Repairs require different Scrap Material corresponding to the equipment type; these can be salvaged from low-grade equipment, or bought from the Item Store or The Market.&lt;br /&gt;
&lt;br /&gt;
Magitech equipment and equipment with attached charms will also have an Energy value. Energy is consumed at a fixed rate depending on the number of cleared rounds. Recharging energy requires Energy Cells; these can be salvaged from magitech equipment, or bought from the Item Store or The Market. Attached charms affect the required number of energy cells and can also require other upkeep materials.&lt;br /&gt;
&lt;br /&gt;
Charms attached to your equipment may take condition damage, depending on its Pouch; if the condition reaches zero, it will tear, rendering it useless. If you are defeated, some pouches can be destroyed, exposing their charms to additional damage. Torn charms and destroyed pouches can be replaced with spare charms and pouches from your inventory; these can be obtained in the Item World or by offering trophies in The Shrine, or bought from other players in The Market.&lt;br /&gt;
&lt;br /&gt;
==Soulbind==&lt;br /&gt;
[[Soul Fragments]] can be used to bind equipment to the player, making it untradable and [[Level Scaling|scaling]] it to the player&#039;s [[Level]] at all times. Soulbinding is required to challenge the equipment&#039;s [[Item World]], forge it, perform [[Stat Fusion]], and attach [[Charms]] to it.&lt;br /&gt;
&lt;br /&gt;
==Purchase==&lt;br /&gt;
The [[Equipment Basics|Equipment]] found in the purchase section comes solely from players that sold them to the bazaar; it does not generate any equipment on its own. Some equipment will be deleted when quantities are too high by the system after 15 minutes (faster if it&#039;s of below Average [[quality]]).&lt;br /&gt;
&lt;br /&gt;
==Sell==&lt;br /&gt;
&lt;br /&gt;
==Salvage==&lt;br /&gt;
Salvaging extracts materials from higher-quality equipment pieces and scrap from all pieces. Only low/mid/high-grade base materials can be directly acquired this way. Rare tier armor can also give Energy Cells.&lt;br /&gt;
&lt;br /&gt;
*Salvaging yields between 1 and 50 scrap per Average or lower quality equipment depending on its sale value. This scales such that it is always more economical to salvage for scrap rather than sell equipment that provides scrap in order to buy the same amount of scrap from the [[bazaar]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Quality]]&lt;br /&gt;
!Salvage Result&lt;br /&gt;
|-&lt;br /&gt;
|Average or lower || Only Scrap&lt;br /&gt;
|-&lt;br /&gt;
|Superior || Low-Grade&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite || Mid-Grade&lt;br /&gt;
|-&lt;br /&gt;
|Magnificent || High-Grade&lt;br /&gt;
|-&lt;br /&gt;
|Legendary || High-Grade + [[Items#Equipment Cores|Legendary core]]&lt;br /&gt;
|-&lt;br /&gt;
|Peerless or higher || High-Grade + [[Items#Equipment Cores|Peerless core]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Shade armor, Power armor, Phase armor and Force Shield will give 5 armor cores, all other legendary and peerless equipment will give 1 core.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; Any currently slotted equipment cannot be salvaged even if it is [[locked|unlocked]]. This applies across all [[Character_Menu#Equipment|equip sets]] on each [[persona]].&lt;br /&gt;
&lt;br /&gt;
===Salvaged Remains===&lt;br /&gt;
In addition to the extracted materials, salvaging will provide the player with the salvaged remains; this is the original equipment with the &amp;quot;Salvaged&amp;quot; condition applied. &lt;br /&gt;
*Salvaged equipment has a durability of 0.0%&lt;br /&gt;
&lt;br /&gt;
The remains are set be sold to the bazaar by default during the salvage process. They can instrad be add to the player&#039;s equipment inventory by clicking &amp;quot;Sell Salvaged Equipment&amp;quot; to deselct the option.&lt;br /&gt;
*Salvaged equipment sold as remains can be bought back from the [[bazaar]] by the salvager for up to 24 hours after it was salvaged.&lt;br /&gt;
&lt;br /&gt;
Salvaged reamins can be restored by repairing the equipment to full condition like normal in the armory.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Monster Lab]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Item_World&amp;diff=64792</id>
		<title>Item World</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Item_World&amp;diff=64792"/>
		<updated>2026-07-14T15:11:05Z</updated>

		<summary type="html">&lt;p&gt;Namae56709: Fix links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://hentaiverse.org/?s=Battle&amp;amp;ss=iw Item World] (also known as IW) is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;**This mechanic underwent significant changes in update 0.91, and a new page is currently in development.**&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
*Available on [[The_Armory#Soulbind|Soulbound]] items only.&lt;br /&gt;
*Rounds: 5 - 30 (see below).&lt;br /&gt;
*Entry Fee: 1 - 3 [[Items#World Seeds|World Seeds]] (see below).&lt;br /&gt;
*Monsters: Random amount per round but tends to rise as the round counter increases.&lt;br /&gt;
*&#039;&#039;Monster damage increases by 2% per round.&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Credits]] Bonus (Penalty): 1/4x.&#039;&#039;&lt;br /&gt;
*[[Stamina]]: Consumed entirely upfront rather than per round.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Clearing an Item World will increase the [[The_Armory#Challenge_Item_World|World Level]] of the equipment by one, and will reward you with a [[Charms|Charm]] that fits it. The chance of this being a Greater Charm increases with the World Level, and with the number of World Seeds used to start the challenge. Specifically, the bonus for the IW level is multiplied by 0.5 for equips that cost 1 seed, and 1.5 for equips that cost 3 seeds.&lt;br /&gt;
&lt;br /&gt;
==Renaming==&lt;br /&gt;
Restrictions and rules are:&lt;br /&gt;
*50 characters maximum allowed.&lt;br /&gt;
*The original name of the equipment will always be preserved, and will be displayed on the equipment popup below the custom name.&lt;br /&gt;
*Player can remove a custom name by renaming to blank or the same as the original name. &lt;br /&gt;
*Attaching equipment to a MoogleMail will automatically remove the custom name.&lt;br /&gt;
&lt;br /&gt;
==Item World Level==&lt;br /&gt;
An Item World has rounds based on the equipment&#039;s [[Detailed_Equip_Characteristics#Quality|quality]] and current IW level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:300px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Fair/Average/Superior/Exquisite&lt;br /&gt;
|-&lt;br /&gt;
! Item World Level !! Rounds !! Monster Lvl !! Difficulty !! Entry Fee&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 5 || 100 || Hard || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 6 || 110 || Hard || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 7 || 120 || Hard || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 8 || 130 || Hard || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 9 || 140 || Nightmare || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 10 || 150 || Nightmare || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 10 || 160 || Nightmare || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 10 || 170 || Nightmare || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 10 || 180 || Nightmare || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 10 || 190 || Nightmare || 1 World Seed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:300px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Magnificent&lt;br /&gt;
|-&lt;br /&gt;
! Item World Level !! Rounds !! Monster Lvl !! Difficulty !! Entry Fee&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 5 || 175 || Nightmare || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 6 || 190 || Nightmare || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 7 || 205 || Nightmare || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 8 || 220 || Nightmare || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 9 || 235 || Hell || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 10 || 250 || Hell || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 10 || 265 || Hell || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 10 || 280 || Hell || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 10 || 295 || Hell || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 10 || 310 || Nintendo || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 10 || 325 || Nintendo || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 10 || 340 || Nintendo || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 10 || 355 || IWBTH || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 10 || 370 || IWBTH || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 10 || 385 || IWBTH || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 20 || 400 || PFUDOR || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 20 || 415 || PFUDOR +15% || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 20 || 430 || PFUDOR +30 || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 20 || 445 || PFUDOR +45 || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 20 || 460 || PFUDOR +60 || 2 World Seeds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:300px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Legendary&lt;br /&gt;
|-&lt;br /&gt;
! Item World Level !! Rounds !! Monster Lvl !! Difficulty !! Entry Fee&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 5 || 200 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 6 || 220 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 7 || 240 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 8 || 260 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 9 || 280 || Nintendo || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 10 || 300 || Nintendo || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 11 || 320 || Nintendo || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 12 || 340 || IWBTH || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 13 || 360 || IWBTH || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 14 || 380 || IWBTH || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 15 || 400 || PFUDOR || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 16 || 415 || PFUDOR +15% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 17 || 430 || PFUDOR +30% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 18 || 445 || PFUDOR +45% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 19 || 460 || PFUDOR +60% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 20 || 475 || PFUDOR +75% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 20 || 490 || PFUDOR +90% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 20 || 505 || PFUDOR +105% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 20 || 520 || PFUDOR +120% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 20 || 535 || PFUDOR +135% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 25 || 550 || PFUDOR +150% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 25 || 575 || PFUDOR +175% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 25 || 600 || PFUDOR +200% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 25 || 650 || PFUDOR +250% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 25 || 700 || PFUDOR +300% || 3 World Seeds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:300px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Peerless&lt;br /&gt;
|-&lt;br /&gt;
! Item World Level !! Rounds !! Monster Lvl !! Difficulty !! Entry Fee&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 5 || 200 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 6 || 220 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 7 || 240 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 8 || 260 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 9 || 280 || Nintendo || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 10 || 300 || Nintendo || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 11 || 320 || Nintendo || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 12 || 340 || IWBTH || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 13 || 360 || IWBTH || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 14 || 380 || IWBTH || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 15 || 400 || PFUDOR || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 16 || 415 || PFUDOR +15% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 17 || 430 || PFUDOR +30% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 18 || 445 || PFUDOR +45% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 19 || 460 || PFUDOR +60% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 20 || 475 || PFUDOR +75% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 20 || 490 || PFUDOR +90% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 20 || 505 || PFUDOR +105% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 20 || 520 || PFUDOR +120% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 20 || 535 || PFUDOR +135% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 25 || 550 || PFUDOR +150% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 25 || 575 || PFUDOR +175% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 25 || 600 || PFUDOR +200% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 25 || 650 || PFUDOR +250% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 25 || 700 || PFUDOR +300% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 26&lt;br /&gt;
| 30 || 750 || PFUDOR +350% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 27&lt;br /&gt;
| 30 || 800 || PFUDOR +400% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
| 30 || 850 || PFUDOR +450% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
| 30 || 900 || PFUDOR +500% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| 30 || 950 || PFUDOR +550% || 3 World Seeds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Battles]] - Information about how battles operate.&lt;br /&gt;
*[[Riddlemaster]] - May happens before any rounds.&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
</feed>