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	<entry>
		<id>https://ehwiki.org/index.php?title=Equipment_Prefixes&amp;diff=27174</id>
		<title>Equipment Prefixes</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Equipment_Prefixes&amp;diff=27174"/>
		<updated>2014-01-04T12:25:37Z</updated>

		<summary type="html">&lt;p&gt;Mrttao: /* Ethereal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Prefixes are special characteristics that can be found on all types of equipment. Some prefixes can only occur on certain types of equipment. &lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
Quality has an effect on the stats of the equipment, where higher quality equipment generally has better stats and lower [[interference]] and [[burden]]. Higher quality equipment also have more difficult monsters in their respective [[Item World]]s and likewise reward more [[EXP]]. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!PXP At 0&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Crude || ~144-213 ||&lt;br /&gt;
|-&lt;br /&gt;
|Fair || ~214-238 ||&lt;br /&gt;
|-&lt;br /&gt;
|Average || ~238-275 ||&lt;br /&gt;
|-&lt;br /&gt;
|Fine || ~264-288 ||&lt;br /&gt;
*[[Obsolete_Items#Equipment|No longer drops]]&lt;br /&gt;
|-&lt;br /&gt;
|Superior || ~276-315 ||&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite || ~313-338 ||&lt;br /&gt;
*~+5% additional bonus to all its stats&lt;br /&gt;
|-&lt;br /&gt;
|Magnificent || ~332-348 ||&lt;br /&gt;
*~+10% additional bonus to all its stats&lt;br /&gt;
*Base drop chance = 0.0005%&lt;br /&gt;
|-&lt;br /&gt;
|Legendary || ~339-377 ||&lt;br /&gt;
*~+20% additional bonus to all its stats&lt;br /&gt;
*Base drop chance = 0.000025%&lt;br /&gt;
|-&lt;br /&gt;
|Peerless || ~375-382+ ||&lt;br /&gt;
*Guaranteed to have all stats maxed (125% of Superior equipment&#039;s maximum)&lt;br /&gt;
*Guaranteed to have a prefix and all possible [[Character_Stats#Primary_Attributes|attribute bonuses]]&lt;br /&gt;
*Base drop chance = 0.000001%&lt;br /&gt;
*Drop chance not improved by henjutsu training.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It should be noted that stats generate prefixes, not the other way around (with the exception of peerless which is its own seperate roll). The quality prefix is basically the average value of all the stats given to a piece of gear. For a stat that ranges from 5-10, getting 5 is +1 quality while getting 10 is +6 quality. The sum of the quality scores is then divided by the maximum possible quality score to get a quality rating between 0 and 1. &amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?act=findpost&amp;amp;pid=1052349]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One way to quickly approximate the quality of a particular equip is to observe its &amp;lt;span title=&amp;quot;Potency EXP&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;PXP&amp;lt;/span&amp;gt; at level 0. The quality can then be approximated by&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;Quality = (PXP - 100) / 250&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ethereal/Elemental&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Weapons&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Prefixes==&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ethereal Weapons&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Ethereal===&lt;br /&gt;
*Have no [[interference]] or [[burden]].&lt;br /&gt;
*Do [[Void]] damage, which is significantly better than crushing/slashing/piercing on most [[HentaiVerse_Bestiary|boss-class or higher monsters]].&lt;br /&gt;
*Gives Void Strike effect (same as Elemental Strike except the damage type is void)&lt;br /&gt;
*Still affects monsters having their physical defenses reduced (i.e. [[Penetrated Armor]]).&lt;br /&gt;
*At potency 10 gains a random elemental strike (in addition to existing void strike)&lt;br /&gt;
&amp;lt;div id=&amp;quot;Elemental Weapons&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
*Function the same as weapons affected by [[infusions]] through [[The Forge]]&lt;br /&gt;
**Gives Elemental Damage Bonus for that element&lt;br /&gt;
**Six variants (corresponding to six [[Damage_Types|magic damage types]])&lt;br /&gt;
**Using infusions will give an additional Elemental Strike effect, unless the infusion type is the same as the weapon&#039;s elemental type&lt;br /&gt;
**Gives the weapon an [[Elemental Strike]] effect (additional damage in that element)&lt;br /&gt;
**At Potency 10 damage type to void &amp;amp; gain void strike (in addition to existing elemental strike)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|Fiery || Fire&lt;br /&gt;
|-&lt;br /&gt;
|Arctic || Cold&lt;br /&gt;
|-&lt;br /&gt;
|Shocking || Elec&lt;br /&gt;
|-&lt;br /&gt;
|Tempestuous || Wind&lt;br /&gt;
|-&lt;br /&gt;
|Hallowed || Holy&lt;br /&gt;
|-&lt;br /&gt;
|Demonic || Dark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor Prefixes==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Armor&lt;br /&gt;
!Variants&lt;br /&gt;
!Increases&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Cloth || Charged || Casting Speed&lt;br /&gt;
|-&lt;br /&gt;
|Frugal || Mana Conservation&lt;br /&gt;
|-&lt;br /&gt;
|Radiant || Magic Damage (Phase only)&lt;br /&gt;
|-&lt;br /&gt;
|Mystic || Spell Critical Damage [Multiplier?] (Phase only)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Light || Agile || Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|Reinforced || Crushing/Slashing/Piercing Mitigation (Leather only)&lt;br /&gt;
|-&lt;br /&gt;
|Savage || Attack Critical Damage Multiplier (Shade only)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Heavy || Shielding || Block (Plate only)&lt;br /&gt;
|-&lt;br /&gt;
|Mithril || -20% [[Burden]] (applies on equip roll)&lt;br /&gt;
|-&lt;br /&gt;
|Savage || Attack Critical Damage Multiplier (Power only)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Shield || Agile || Attack Speed (Buckler and Kite Shields only)&lt;br /&gt;
|-&lt;br /&gt;
|Reinforced || Crushing/Slashing/Piercing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
|Mithril || -20% [[Burden]] (applies on equip roll)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; width=&amp;quot;100px&amp;quot;|&#039;&#039;All&#039;&#039;&lt;br /&gt;
|Ruby || Fire Resistance&lt;br /&gt;
|-&lt;br /&gt;
|Cobalt || Cold Resistance&lt;br /&gt;
|-&lt;br /&gt;
|Amber || Elec Resistance&lt;br /&gt;
|-&lt;br /&gt;
|Jade || Wind Resistance&lt;br /&gt;
|-&lt;br /&gt;
|Zircon || Holy Resistance&lt;br /&gt;
|-&lt;br /&gt;
|Onyx || Dark Resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chances==&lt;br /&gt;
Equipment with the quality grade of &amp;quot;Superior&amp;quot; or higher have a chance to drop with a prefix. For weapons the chance is 30% for Ethereal and 10% for each type of elemental prefix. For armor it is an equal chance for all applicable prefixes.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Quality&lt;br /&gt;
!Chance&lt;br /&gt;
|-&lt;br /&gt;
|Superior || 10%&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite || 25%&lt;br /&gt;
|-&lt;br /&gt;
|Magnificent || 50%&lt;br /&gt;
|-&lt;br /&gt;
|Legendary || 100%&lt;br /&gt;
|-&lt;br /&gt;
|Peerless || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Equipment Suffixes]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Mrttao</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Equipment_Prefixes&amp;diff=27173</id>
		<title>Equipment Prefixes</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Equipment_Prefixes&amp;diff=27173"/>
		<updated>2014-01-04T12:25:13Z</updated>

		<summary type="html">&lt;p&gt;Mrttao: /* Elemental */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Prefixes are special characteristics that can be found on all types of equipment. Some prefixes can only occur on certain types of equipment. &lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
Quality has an effect on the stats of the equipment, where higher quality equipment generally has better stats and lower [[interference]] and [[burden]]. Higher quality equipment also have more difficult monsters in their respective [[Item World]]s and likewise reward more [[EXP]]. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!PXP At 0&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Crude || ~144-213 ||&lt;br /&gt;
|-&lt;br /&gt;
|Fair || ~214-238 ||&lt;br /&gt;
|-&lt;br /&gt;
|Average || ~238-275 ||&lt;br /&gt;
|-&lt;br /&gt;
|Fine || ~264-288 ||&lt;br /&gt;
*[[Obsolete_Items#Equipment|No longer drops]]&lt;br /&gt;
|-&lt;br /&gt;
|Superior || ~276-315 ||&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite || ~313-338 ||&lt;br /&gt;
*~+5% additional bonus to all its stats&lt;br /&gt;
|-&lt;br /&gt;
|Magnificent || ~332-348 ||&lt;br /&gt;
*~+10% additional bonus to all its stats&lt;br /&gt;
*Base drop chance = 0.0005%&lt;br /&gt;
|-&lt;br /&gt;
|Legendary || ~339-377 ||&lt;br /&gt;
*~+20% additional bonus to all its stats&lt;br /&gt;
*Base drop chance = 0.000025%&lt;br /&gt;
|-&lt;br /&gt;
|Peerless || ~375-382+ ||&lt;br /&gt;
*Guaranteed to have all stats maxed (125% of Superior equipment&#039;s maximum)&lt;br /&gt;
*Guaranteed to have a prefix and all possible [[Character_Stats#Primary_Attributes|attribute bonuses]]&lt;br /&gt;
*Base drop chance = 0.000001%&lt;br /&gt;
*Drop chance not improved by henjutsu training.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It should be noted that stats generate prefixes, not the other way around (with the exception of peerless which is its own seperate roll). The quality prefix is basically the average value of all the stats given to a piece of gear. For a stat that ranges from 5-10, getting 5 is +1 quality while getting 10 is +6 quality. The sum of the quality scores is then divided by the maximum possible quality score to get a quality rating between 0 and 1. &amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?act=findpost&amp;amp;pid=1052349]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One way to quickly approximate the quality of a particular equip is to observe its &amp;lt;span title=&amp;quot;Potency EXP&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;PXP&amp;lt;/span&amp;gt; at level 0. The quality can then be approximated by&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;Quality = (PXP - 100) / 250&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ethereal/Elemental&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Weapons&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Prefixes==&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ethereal Weapons&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Ethereal===&lt;br /&gt;
*Have no [[interference]] or [[burden]].&lt;br /&gt;
*Do [[Void]] damage, which is significantly better than crushing/slashing/piercing on most [[HentaiVerse_Bestiary|boss-class or higher monsters]].&lt;br /&gt;
*Gives Void Strike effect (same as Elemental Strike except the damage type is void)&lt;br /&gt;
*Still affects monsters having their physical defenses reduced (i.e. [[Penetrated Armor]]).&lt;br /&gt;
*At potency 10 gains a random elemental strike&lt;br /&gt;
&amp;lt;div id=&amp;quot;Elemental Weapons&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
*Function the same as weapons affected by [[infusions]] through [[The Forge]]&lt;br /&gt;
**Gives Elemental Damage Bonus for that element&lt;br /&gt;
**Six variants (corresponding to six [[Damage_Types|magic damage types]])&lt;br /&gt;
**Using infusions will give an additional Elemental Strike effect, unless the infusion type is the same as the weapon&#039;s elemental type&lt;br /&gt;
**Gives the weapon an [[Elemental Strike]] effect (additional damage in that element)&lt;br /&gt;
**At Potency 10 damage type to void &amp;amp; gain void strike (in addition to existing elemental strike)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|Fiery || Fire&lt;br /&gt;
|-&lt;br /&gt;
|Arctic || Cold&lt;br /&gt;
|-&lt;br /&gt;
|Shocking || Elec&lt;br /&gt;
|-&lt;br /&gt;
|Tempestuous || Wind&lt;br /&gt;
|-&lt;br /&gt;
|Hallowed || Holy&lt;br /&gt;
|-&lt;br /&gt;
|Demonic || Dark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor Prefixes==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Armor&lt;br /&gt;
!Variants&lt;br /&gt;
!Increases&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Cloth || Charged || Casting Speed&lt;br /&gt;
|-&lt;br /&gt;
|Frugal || Mana Conservation&lt;br /&gt;
|-&lt;br /&gt;
|Radiant || Magic Damage (Phase only)&lt;br /&gt;
|-&lt;br /&gt;
|Mystic || Spell Critical Damage [Multiplier?] (Phase only)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Light || Agile || Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|Reinforced || Crushing/Slashing/Piercing Mitigation (Leather only)&lt;br /&gt;
|-&lt;br /&gt;
|Savage || Attack Critical Damage Multiplier (Shade only)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Heavy || Shielding || Block (Plate only)&lt;br /&gt;
|-&lt;br /&gt;
|Mithril || -20% [[Burden]] (applies on equip roll)&lt;br /&gt;
|-&lt;br /&gt;
|Savage || Attack Critical Damage Multiplier (Power only)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Shield || Agile || Attack Speed (Buckler and Kite Shields only)&lt;br /&gt;
|-&lt;br /&gt;
|Reinforced || Crushing/Slashing/Piercing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
|Mithril || -20% [[Burden]] (applies on equip roll)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; width=&amp;quot;100px&amp;quot;|&#039;&#039;All&#039;&#039;&lt;br /&gt;
|Ruby || Fire Resistance&lt;br /&gt;
|-&lt;br /&gt;
|Cobalt || Cold Resistance&lt;br /&gt;
|-&lt;br /&gt;
|Amber || Elec Resistance&lt;br /&gt;
|-&lt;br /&gt;
|Jade || Wind Resistance&lt;br /&gt;
|-&lt;br /&gt;
|Zircon || Holy Resistance&lt;br /&gt;
|-&lt;br /&gt;
|Onyx || Dark Resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chances==&lt;br /&gt;
Equipment with the quality grade of &amp;quot;Superior&amp;quot; or higher have a chance to drop with a prefix. For weapons the chance is 30% for Ethereal and 10% for each type of elemental prefix. For armor it is an equal chance for all applicable prefixes.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Quality&lt;br /&gt;
!Chance&lt;br /&gt;
|-&lt;br /&gt;
|Superior || 10%&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite || 25%&lt;br /&gt;
|-&lt;br /&gt;
|Magnificent || 50%&lt;br /&gt;
|-&lt;br /&gt;
|Legendary || 100%&lt;br /&gt;
|-&lt;br /&gt;
|Peerless || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Equipment Suffixes]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Mrttao</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Equipment_Prefixes&amp;diff=27172</id>
		<title>Equipment Prefixes</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Equipment_Prefixes&amp;diff=27172"/>
		<updated>2014-01-04T12:23:50Z</updated>

		<summary type="html">&lt;p&gt;Mrttao: /* Ethereal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Prefixes are special characteristics that can be found on all types of equipment. Some prefixes can only occur on certain types of equipment. &lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
Quality has an effect on the stats of the equipment, where higher quality equipment generally has better stats and lower [[interference]] and [[burden]]. Higher quality equipment also have more difficult monsters in their respective [[Item World]]s and likewise reward more [[EXP]]. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!PXP At 0&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Crude || ~144-213 ||&lt;br /&gt;
|-&lt;br /&gt;
|Fair || ~214-238 ||&lt;br /&gt;
|-&lt;br /&gt;
|Average || ~238-275 ||&lt;br /&gt;
|-&lt;br /&gt;
|Fine || ~264-288 ||&lt;br /&gt;
*[[Obsolete_Items#Equipment|No longer drops]]&lt;br /&gt;
|-&lt;br /&gt;
|Superior || ~276-315 ||&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite || ~313-338 ||&lt;br /&gt;
*~+5% additional bonus to all its stats&lt;br /&gt;
|-&lt;br /&gt;
|Magnificent || ~332-348 ||&lt;br /&gt;
*~+10% additional bonus to all its stats&lt;br /&gt;
*Base drop chance = 0.0005%&lt;br /&gt;
|-&lt;br /&gt;
|Legendary || ~339-377 ||&lt;br /&gt;
*~+20% additional bonus to all its stats&lt;br /&gt;
*Base drop chance = 0.000025%&lt;br /&gt;
|-&lt;br /&gt;
|Peerless || ~375-382+ ||&lt;br /&gt;
*Guaranteed to have all stats maxed (125% of Superior equipment&#039;s maximum)&lt;br /&gt;
*Guaranteed to have a prefix and all possible [[Character_Stats#Primary_Attributes|attribute bonuses]]&lt;br /&gt;
*Base drop chance = 0.000001%&lt;br /&gt;
*Drop chance not improved by henjutsu training.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It should be noted that stats generate prefixes, not the other way around (with the exception of peerless which is its own seperate roll). The quality prefix is basically the average value of all the stats given to a piece of gear. For a stat that ranges from 5-10, getting 5 is +1 quality while getting 10 is +6 quality. The sum of the quality scores is then divided by the maximum possible quality score to get a quality rating between 0 and 1. &amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?act=findpost&amp;amp;pid=1052349]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One way to quickly approximate the quality of a particular equip is to observe its &amp;lt;span title=&amp;quot;Potency EXP&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;PXP&amp;lt;/span&amp;gt; at level 0. The quality can then be approximated by&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;Quality = (PXP - 100) / 250&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ethereal/Elemental&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Weapons&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Prefixes==&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ethereal Weapons&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Ethereal===&lt;br /&gt;
*Have no [[interference]] or [[burden]].&lt;br /&gt;
*Do [[Void]] damage, which is significantly better than crushing/slashing/piercing on most [[HentaiVerse_Bestiary|boss-class or higher monsters]].&lt;br /&gt;
*Gives Void Strike effect (same as Elemental Strike except the damage type is void)&lt;br /&gt;
*Still affects monsters having their physical defenses reduced (i.e. [[Penetrated Armor]]).&lt;br /&gt;
*At potency 10 gains a random elemental strike&lt;br /&gt;
&amp;lt;div id=&amp;quot;Elemental Weapons&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
*Function the same as weapons affected by [[infusions]] through [[The Forge]]&lt;br /&gt;
**Gives Elemental Damage Bonus for that element&lt;br /&gt;
**Six variants (corresponding to six [[Damage_Types|magic damage types]])&lt;br /&gt;
**Using infusions will give an additional Elemental Strike effect, unless the infusion type is the same as the weapon&#039;s elemental type&lt;br /&gt;
**Gives the weapon an [[Elemental Strike]] effect (additional damage in that element)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|Fiery || Fire&lt;br /&gt;
|-&lt;br /&gt;
|Arctic || Cold&lt;br /&gt;
|-&lt;br /&gt;
|Shocking || Elec&lt;br /&gt;
|-&lt;br /&gt;
|Tempestuous || Wind&lt;br /&gt;
|-&lt;br /&gt;
|Hallowed || Holy&lt;br /&gt;
|-&lt;br /&gt;
|Demonic || Dark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor Prefixes==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Armor&lt;br /&gt;
!Variants&lt;br /&gt;
!Increases&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Cloth || Charged || Casting Speed&lt;br /&gt;
|-&lt;br /&gt;
|Frugal || Mana Conservation&lt;br /&gt;
|-&lt;br /&gt;
|Radiant || Magic Damage (Phase only)&lt;br /&gt;
|-&lt;br /&gt;
|Mystic || Spell Critical Damage [Multiplier?] (Phase only)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Light || Agile || Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|Reinforced || Crushing/Slashing/Piercing Mitigation (Leather only)&lt;br /&gt;
|-&lt;br /&gt;
|Savage || Attack Critical Damage Multiplier (Shade only)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Heavy || Shielding || Block (Plate only)&lt;br /&gt;
|-&lt;br /&gt;
|Mithril || -20% [[Burden]] (applies on equip roll)&lt;br /&gt;
|-&lt;br /&gt;
|Savage || Attack Critical Damage Multiplier (Power only)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Shield || Agile || Attack Speed (Buckler and Kite Shields only)&lt;br /&gt;
|-&lt;br /&gt;
|Reinforced || Crushing/Slashing/Piercing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
|Mithril || -20% [[Burden]] (applies on equip roll)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; width=&amp;quot;100px&amp;quot;|&#039;&#039;All&#039;&#039;&lt;br /&gt;
|Ruby || Fire Resistance&lt;br /&gt;
|-&lt;br /&gt;
|Cobalt || Cold Resistance&lt;br /&gt;
|-&lt;br /&gt;
|Amber || Elec Resistance&lt;br /&gt;
|-&lt;br /&gt;
|Jade || Wind Resistance&lt;br /&gt;
|-&lt;br /&gt;
|Zircon || Holy Resistance&lt;br /&gt;
|-&lt;br /&gt;
|Onyx || Dark Resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chances==&lt;br /&gt;
Equipment with the quality grade of &amp;quot;Superior&amp;quot; or higher have a chance to drop with a prefix. For weapons the chance is 30% for Ethereal and 10% for each type of elemental prefix. For armor it is an equal chance for all applicable prefixes.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Quality&lt;br /&gt;
!Chance&lt;br /&gt;
|-&lt;br /&gt;
|Superior || 10%&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite || 25%&lt;br /&gt;
|-&lt;br /&gt;
|Magnificent || 50%&lt;br /&gt;
|-&lt;br /&gt;
|Legendary || 100%&lt;br /&gt;
|-&lt;br /&gt;
|Peerless || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Equipment Suffixes]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Mrttao</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Equipment_Prefixes&amp;diff=27171</id>
		<title>Equipment Prefixes</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Equipment_Prefixes&amp;diff=27171"/>
		<updated>2014-01-04T12:22:12Z</updated>

		<summary type="html">&lt;p&gt;Mrttao: /* Quality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Prefixes are special characteristics that can be found on all types of equipment. Some prefixes can only occur on certain types of equipment. &lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
Quality has an effect on the stats of the equipment, where higher quality equipment generally has better stats and lower [[interference]] and [[burden]]. Higher quality equipment also have more difficult monsters in their respective [[Item World]]s and likewise reward more [[EXP]]. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!PXP At 0&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Crude || ~144-213 ||&lt;br /&gt;
|-&lt;br /&gt;
|Fair || ~214-238 ||&lt;br /&gt;
|-&lt;br /&gt;
|Average || ~238-275 ||&lt;br /&gt;
|-&lt;br /&gt;
|Fine || ~264-288 ||&lt;br /&gt;
*[[Obsolete_Items#Equipment|No longer drops]]&lt;br /&gt;
|-&lt;br /&gt;
|Superior || ~276-315 ||&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite || ~313-338 ||&lt;br /&gt;
*~+5% additional bonus to all its stats&lt;br /&gt;
|-&lt;br /&gt;
|Magnificent || ~332-348 ||&lt;br /&gt;
*~+10% additional bonus to all its stats&lt;br /&gt;
*Base drop chance = 0.0005%&lt;br /&gt;
|-&lt;br /&gt;
|Legendary || ~339-377 ||&lt;br /&gt;
*~+20% additional bonus to all its stats&lt;br /&gt;
*Base drop chance = 0.000025%&lt;br /&gt;
|-&lt;br /&gt;
|Peerless || ~375-382+ ||&lt;br /&gt;
*Guaranteed to have all stats maxed (125% of Superior equipment&#039;s maximum)&lt;br /&gt;
*Guaranteed to have a prefix and all possible [[Character_Stats#Primary_Attributes|attribute bonuses]]&lt;br /&gt;
*Base drop chance = 0.000001%&lt;br /&gt;
*Drop chance not improved by henjutsu training.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It should be noted that stats generate prefixes, not the other way around (with the exception of peerless which is its own seperate roll). The quality prefix is basically the average value of all the stats given to a piece of gear. For a stat that ranges from 5-10, getting 5 is +1 quality while getting 10 is +6 quality. The sum of the quality scores is then divided by the maximum possible quality score to get a quality rating between 0 and 1. &amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?act=findpost&amp;amp;pid=1052349]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One way to quickly approximate the quality of a particular equip is to observe its &amp;lt;span title=&amp;quot;Potency EXP&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;PXP&amp;lt;/span&amp;gt; at level 0. The quality can then be approximated by&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;Quality = (PXP - 100) / 250&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ethereal/Elemental&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Weapons&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Prefixes==&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ethereal Weapons&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Ethereal===&lt;br /&gt;
*Have no [[interference]] or [[burden]].&lt;br /&gt;
*Do [[Void]] damage, which is significantly better than crushing/slashing/piercing on most [[HentaiVerse_Bestiary|boss-class or higher monsters]].&lt;br /&gt;
*Gives Void Strike effect (same as Elemental Strike except the damage type is void)&lt;br /&gt;
*Still affects monsters having their physical defenses reduced (i.e. [[Penetrated Armor]]).&lt;br /&gt;
&amp;lt;div id=&amp;quot;Elemental Weapons&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
*Function the same as weapons affected by [[infusions]] through [[The Forge]]&lt;br /&gt;
**Gives Elemental Damage Bonus for that element&lt;br /&gt;
**Six variants (corresponding to six [[Damage_Types|magic damage types]])&lt;br /&gt;
**Using infusions will give an additional Elemental Strike effect, unless the infusion type is the same as the weapon&#039;s elemental type&lt;br /&gt;
**Gives the weapon an [[Elemental Strike]] effect (additional damage in that element)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|Fiery || Fire&lt;br /&gt;
|-&lt;br /&gt;
|Arctic || Cold&lt;br /&gt;
|-&lt;br /&gt;
|Shocking || Elec&lt;br /&gt;
|-&lt;br /&gt;
|Tempestuous || Wind&lt;br /&gt;
|-&lt;br /&gt;
|Hallowed || Holy&lt;br /&gt;
|-&lt;br /&gt;
|Demonic || Dark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor Prefixes==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Armor&lt;br /&gt;
!Variants&lt;br /&gt;
!Increases&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Cloth || Charged || Casting Speed&lt;br /&gt;
|-&lt;br /&gt;
|Frugal || Mana Conservation&lt;br /&gt;
|-&lt;br /&gt;
|Radiant || Magic Damage (Phase only)&lt;br /&gt;
|-&lt;br /&gt;
|Mystic || Spell Critical Damage [Multiplier?] (Phase only)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Light || Agile || Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|Reinforced || Crushing/Slashing/Piercing Mitigation (Leather only)&lt;br /&gt;
|-&lt;br /&gt;
|Savage || Attack Critical Damage Multiplier (Shade only)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Heavy || Shielding || Block (Plate only)&lt;br /&gt;
|-&lt;br /&gt;
|Mithril || -20% [[Burden]] (applies on equip roll)&lt;br /&gt;
|-&lt;br /&gt;
|Savage || Attack Critical Damage Multiplier (Power only)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Shield || Agile || Attack Speed (Buckler and Kite Shields only)&lt;br /&gt;
|-&lt;br /&gt;
|Reinforced || Crushing/Slashing/Piercing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
|Mithril || -20% [[Burden]] (applies on equip roll)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; width=&amp;quot;100px&amp;quot;|&#039;&#039;All&#039;&#039;&lt;br /&gt;
|Ruby || Fire Resistance&lt;br /&gt;
|-&lt;br /&gt;
|Cobalt || Cold Resistance&lt;br /&gt;
|-&lt;br /&gt;
|Amber || Elec Resistance&lt;br /&gt;
|-&lt;br /&gt;
|Jade || Wind Resistance&lt;br /&gt;
|-&lt;br /&gt;
|Zircon || Holy Resistance&lt;br /&gt;
|-&lt;br /&gt;
|Onyx || Dark Resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chances==&lt;br /&gt;
Equipment with the quality grade of &amp;quot;Superior&amp;quot; or higher have a chance to drop with a prefix. For weapons the chance is 30% for Ethereal and 10% for each type of elemental prefix. For armor it is an equal chance for all applicable prefixes.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Quality&lt;br /&gt;
!Chance&lt;br /&gt;
|-&lt;br /&gt;
|Superior || 10%&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite || 25%&lt;br /&gt;
|-&lt;br /&gt;
|Magnificent || 50%&lt;br /&gt;
|-&lt;br /&gt;
|Legendary || 100%&lt;br /&gt;
|-&lt;br /&gt;
|Peerless || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Equipment Suffixes]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Mrttao</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=rewrite&amp;diff=26082</id>
		<title>rewrite</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=rewrite&amp;diff=26082"/>
		<updated>2013-09-18T19:22:28Z</updated>

		<summary type="html">&lt;p&gt;Mrttao: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;For the series, see [[series_rewrite|here]].&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Type&#039;&#039;&#039;: Technical&lt;br /&gt;
*&#039;&#039;&#039;Description&#039;&#039;&#039;: Someone has filled in their own text either in place of the original text or where there was no text.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;: Requires a [[:Category:Language Tag|language tag]].&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; left:63px&amp;quot;&amp;gt;Is required for the [[caption]] tag.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; left:63px&amp;quot;&amp;gt;Requires either language or parody [[namespace]].&amp;lt;/div&amp;gt;&lt;br /&gt;
*[http://g.e-hentai.org/tools.php?act=taggroup&amp;amp;taggroup=58 &#039;&#039;&#039;Slave Tags&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tag]]&lt;/div&gt;</summary>
		<author><name>Mrttao</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Monster_Lab&amp;diff=21694</id>
		<title>Monster Lab</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Monster_Lab&amp;diff=21694"/>
		<updated>2013-03-16T23:52:50Z</updated>

		<summary type="html">&lt;p&gt;Mrttao: /* Chances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Monster Lab Mainpage.PNG|thumb|The Monster Lab Mainpage.]]&lt;br /&gt;
The lab allows the players to create custom monsters that any player can then encounter during [[battles]]. A monster slot is needed in order to create a new monster; such slots can be unlocked using [[Tokens|Chaos Tokens]]. A new monster is created by giving it a name, a base class, and a primary attack type.&lt;br /&gt;
&lt;br /&gt;
==Monster Creation==&lt;br /&gt;
[[Image:Monster Creation.JPG|thumb|Monster Creation page.]]&lt;br /&gt;
Monsters can be created when one or more free monster slots are available. Players must choose from 13 monster classes, each with their own strengths and weaknesses. The main melee damage type is also chosen when the monster is created.&lt;br /&gt;
&lt;br /&gt;
===Naming &amp;amp; Deleting===&lt;br /&gt;
Monsters can be named when they reach PL 25. Some guidelines should be followed regarding the name of the monsters in order to avoid libelous or otherwise unacceptable names.&lt;br /&gt;
&lt;br /&gt;
====Naming Rules====&lt;br /&gt;
*Maximum of 30 characters&lt;br /&gt;
*No gibberish&lt;br /&gt;
*No misspellings of existing monsters&#039; names&lt;br /&gt;
*No misleading names (e.g. &amp;quot;Weak Against Holy&amp;quot; or &amp;quot;Bob the Dragon&amp;quot; on a non-dragon monster)&lt;br /&gt;
*Only 1 monster should be named directly after an E-Hentai user&lt;br /&gt;
*No racist or hateful names&lt;br /&gt;
*No typographically similar numerical substitutions on names of existing monsters (that is, o=0 and i=1=l, space=hyphen)&lt;br /&gt;
**No Consecutive spaces or hyphens&lt;br /&gt;
**Spaces and hyphens cannot be next to each other&lt;br /&gt;
**Cannot start or end with hyphens&lt;br /&gt;
**Maximum 5 spaces or hyphens per name&lt;br /&gt;
&lt;br /&gt;
====Checking Name Availability====&lt;br /&gt;
This can currently only be done via the following workaround:&lt;br /&gt;
Leave at least one monster below PL100.  Only attempt to rename it while possessing less than 3 Chaos Tokens, then consult the red error message on the bottom left of the page.&lt;br /&gt;
*If the name is taken, the error will be &amp;quot;A monster with that name already exists&amp;quot;.&lt;br /&gt;
*If the name is available, the error will be &amp;quot;Insufficient tokens&amp;quot;.&lt;br /&gt;
*Note that checking a name while in possession of 3 or more tokens &#039;&#039;&#039;will&#039;&#039;&#039; lead to the monster being renamed if the name is available.&lt;br /&gt;
&lt;br /&gt;
===Costs===&lt;br /&gt;
*Each monster slot costs 1 + N Chaos Tokens to unlock, where N is the number of slots already opened.&lt;br /&gt;
**Players with [[Auras#Metallic_Auras|Gold auras or above]] get two slots per unlock.  Slots unlocked before obtaining the aura are also doubled.&lt;br /&gt;
*Monsters can be renamed at the cost of 3 Chaos Tokens. Fixing capitalization is free.&lt;br /&gt;
*Monsters can be deleted at the cost of 5 Chaos Tokens.&lt;br /&gt;
**Once a monster reaches PL 100 these actions can no longer be taken.&lt;br /&gt;
&lt;br /&gt;
==Monster Stats &amp;amp; Power Level==&lt;br /&gt;
[[Image:Monster Stats.PNG|thumb|Monster Stats page.]]&lt;br /&gt;
Once a monster is created, it can be strengthened using [[items#Crystals | Crystals]]. The monster&#039;s PL will rise with each stat upgrade. As crystals are used to increase a monster&#039;s attributes, the cost of subsequent increases in that stat goes up.&lt;br /&gt;
&lt;br /&gt;
===Upgrading===&lt;br /&gt;
[[Image:fire.png]] = Not enough crystals to upgrade, or the stat is maxed out&lt;br /&gt;
&lt;br /&gt;
[[Image:fire_a.png]] = Enough crystals to upgrade, simply click on it to spend the crystals&lt;br /&gt;
&lt;br /&gt;
Mousing over either of these will show the name and number of crystals needed for the next upgrade.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Where &#039;&#039;N&#039;&#039; is the number of times a stat has been upgraded so far&lt;br /&gt;
|-&lt;br /&gt;
!Stat type&lt;br /&gt;
!Crystal cost to upgrade&lt;br /&gt;
!PL increase per upgrade&lt;br /&gt;
!Total PL (per stat)&lt;br /&gt;
!Cap (per stat)&lt;br /&gt;
|- &lt;br /&gt;
!Primary&lt;br /&gt;
|round(50 * 1.9^N) || 3 + N || (N + 1) * (3 + (N / 2)) || 25  &amp;lt;!-- 3(N+1) + (N*(N+1)/2) --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
!Elemental&lt;br /&gt;
|round(10 * 1.25^N) || 1 || N || 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is currently no way to increase a monster&#039;s piercing, crushing, or slashing defenses.&lt;br /&gt;
&lt;br /&gt;
The monster class with the highest potential PL is Giant with a maximum PL of 1946 and a total crystal of cost of ~395,453,508,136. The class that requires the most crystals to maximize its PL is Undead, requiring ~13.81 quadrillion crystals to reach PL 1874.&lt;br /&gt;
&lt;br /&gt;
====Costs and Results====&lt;br /&gt;
=====Attribute PL contributions=====&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center; font-size: 1em&amp;quot;&lt;br /&gt;
|+ Chart of PL benefits from maximizing a single attribute, where the base number can be found [[Monster_Lab#Monster_Classes|below]]&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Monster Class&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Primary Attributes&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Elemental Resistances&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Maximum&amp;lt;br/&amp;gt;PL &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | = (25 - base)*(3 + (25 - base - 1) /2)&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | = 75 - base&lt;br /&gt;
|-&lt;br /&gt;
! STR !! DEX !! AGI !! END !! INT !! WIS&lt;br /&gt;
! FIRE !! COLD !! ELEC !! WIND !! HOLY !! DARK !! SOUL&lt;br /&gt;
|-&lt;br /&gt;
! Arthropod&lt;br /&gt;
| 187 || 250 || 207 || 150 || 273 || 273&lt;br /&gt;
| 50 || 100 || 50 || 50 || 75 || 75 || 75&lt;br /&gt;
| 1815&lt;br /&gt;
|-&lt;br /&gt;
! Avion&lt;br /&gt;
| 250 || 187||88||273||228||250&lt;br /&gt;
| 100||75||25||125||75||75||75&lt;br /&gt;
| 1826&lt;br /&gt;
|-&lt;br /&gt;
! Beast&lt;br /&gt;
|187||168||168||207||297||322&lt;br /&gt;
|100||50||75||25||75||75||75&lt;br /&gt;
|1824&lt;br /&gt;
|-&lt;br /&gt;
! Celestial&lt;br /&gt;
|250||250||150||250||150||187&lt;br /&gt;
|50||50||50||50||25||125||100&lt;br /&gt;
|1687&lt;br /&gt;
|-&lt;br /&gt;
! Daimon&lt;br /&gt;
|168||168||187||273||228||250&lt;br /&gt;
|50||50||50||50||125||25||100&lt;br /&gt;
|1724&lt;br /&gt;
|-&lt;br /&gt;
!Dragonkin&lt;br /&gt;
|150||250||297||168||250||228&lt;br /&gt;
|25||125||50||100||75||75||75&lt;br /&gt;
|1868&lt;br /&gt;
|-&lt;br /&gt;
!Elemental&lt;br /&gt;
|297||228||228||273||187||117&lt;br /&gt;
|25||25||25||25||50||50||125&lt;br /&gt;
|1655&lt;br /&gt;
|-&lt;br /&gt;
!Giant&lt;br /&gt;
|150||187||297||117||322||348&lt;br /&gt;
|50||50||100||100||75||75||75&lt;br /&gt;
|1946&lt;br /&gt;
|-&lt;br /&gt;
! Humanoid&lt;br /&gt;
|250||150||187||250||187||207&lt;br /&gt;
|75||75||75||75||75||100||75&lt;br /&gt;
|1781&lt;br /&gt;
|-&lt;br /&gt;
!Mechanoid&lt;br /&gt;
|150||207||273||207||273||297&lt;br /&gt;
|25||25||150||25||25||75||25&lt;br /&gt;
|1757&lt;br /&gt;
|-&lt;br /&gt;
! Reptilian&lt;br /&gt;
|207||150||228||187||228||273&lt;br /&gt;
|50||125||50||75||75||75||75&lt;br /&gt;
|1798&lt;br /&gt;
|-&lt;br /&gt;
! Sprite&lt;br /&gt;
|297||117||117||322||207||228&lt;br /&gt;
|50||50||50||50||50||125||75&lt;br /&gt;
|1738&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
|150||207||273||150||322||322&lt;br /&gt;
|125||25||25||25||150||25||75&lt;br /&gt;
|1874&lt;br /&gt;
|}&lt;br /&gt;
=====Crystal Cost=====&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center; font-size: 1em&amp;quot;&lt;br /&gt;
|+Ignoring the small differences that rounding will cause, the crystal requirements to maximize any and all attributes are as follow&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Monster Class&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Primary Attributes&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Elemental Resistances&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Maximize PL&amp;lt;br&amp;gt;With Approximately&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | WolframAlpha simplified [http://wolfr.am/S7wKGT &amp;quot;sum 50*1.9^n, n=0..24-x&amp;quot;]&lt;br /&gt;
&amp;lt;!-- What I used in Excel: =POWER(2,R[-28]C-23)*POWER(5,R[-28]C-22)*POWER(19,25-R[-28]C)/9-500/9, where I referenced the 25-base values from 28 rows up. --&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | WolframAlpha simplified [http://wolfr.am/X8ofI0 &amp;quot;sum 10*1.25^n, n=0..74-x&amp;quot;]&lt;br /&gt;
&amp;lt;!-- What I used in Excel: =POWER(2,2*R[-28]C-147)*POWER(5,76-R[-28]C)-40, same as above, but for 75-base instead --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! STR !! DEX !! AGI !! END !! INT !! WIS&lt;br /&gt;
! FIRE !! COLD !! ELEC !! WIND !! HOLY !! DARK !! SOUL&lt;br /&gt;
|-&lt;br /&gt;
!Arthropod&lt;br /&gt;
|3,044,604||20,883,263||5,784,797||843,340||39,678,250||39,678,250&lt;br /&gt;
|2,802,557||196,363,738,572||2,802,557||2,802,557||741,841,190||741,841,190||741,841,190&lt;br /&gt;
|198,707,582,317&lt;br /&gt;
|-&lt;br /&gt;
!Avion&lt;br /&gt;
|20,883,263||3,044,604||64,661||39,678,250||10,991,165||20,883,263&lt;br /&gt;
|196,363,738,572||741,841,190||10,548||51,977,048,828,185||741,841,190||741,841,190||741,841,190&lt;br /&gt;
|52,176,475,487,271&lt;br /&gt;
|-&lt;br /&gt;
!Beast&lt;br /&gt;
|3,044,604||1,602,397||1,602,397||5,784,797||75,388,725||143,238,627&lt;br /&gt;
|196,363,738,572||2,802,557||741,841,190||10,548||741,841,190||741,841,190||741,841,190&lt;br /&gt;
|199,564,577,983&lt;br /&gt;
|-&lt;br /&gt;
!Celestial&lt;br /&gt;
|20,883,263||20,883,263||843,340||20,883,263||843,340||3,044,604&lt;br /&gt;
|2,802,557||2,802,557||2,802,557||2,802,557||10,548||51,977,048,828,185||196,363,738,572&lt;br /&gt;
|52,173,491,168,606&lt;br /&gt;
|-&lt;br /&gt;
!Daimon&lt;br /&gt;
|1,602,397||1,602,397||3,044,604||39,678,250||10,991,165||20,883,263&lt;br /&gt;
|2,802,557||2,802,557||2,802,557||2,802,557||51,977,048,828,185||10,548||196,363,738,572&lt;br /&gt;
|52,173,501,589,607&lt;br /&gt;
|-&lt;br /&gt;
!Dragonkin&lt;br /&gt;
|843,340||20,883,263||75,388,725||1,602,397||20,883,263||10,991,165&lt;br /&gt;
|10,548||51,977,048,828,185||2,802,557||196,363,738,572||741,841,190||741,841,190||741,841,190&lt;br /&gt;
|52,175,771,495,584&lt;br /&gt;
|-&lt;br /&gt;
!Elemental&lt;br /&gt;
|75,388,725||10,991,165||10,991,165||39,678,250||3,044,604||233,572&lt;br /&gt;
|10,548||10,548||10,548||10,548||2,802,557||2,802,557||51,977,048,828,185&lt;br /&gt;
|51,977,194,802,970&lt;br /&gt;
|-&lt;br /&gt;
!Giant&lt;br /&gt;
|843,340||3,044,604||75,388,725||233,572||143,238,627||272,153,441&lt;br /&gt;
|2,802,557||2,802,557||196,363,738,572||196,363,738,572||741,841,190||741,841,190||741,841,190&lt;br /&gt;
|395,453,508,136&lt;br /&gt;
|-&lt;br /&gt;
!Humanoid&lt;br /&gt;
|20,883,263||843,340||3,044,604||20,883,263||3,044,604||5,784,797&lt;br /&gt;
|741,841,190||741,841,190||741,841,190||741,841,190||741,841,190||196,363,738,572||741,841,190&lt;br /&gt;
|200,869,269,584&lt;br /&gt;
|-&lt;br /&gt;
!Mechanoid&lt;br /&gt;
|843,340||5,784,797||39,678,250||5,784,797||39,678,250||75,388,725&lt;br /&gt;
|10,548||10,548||13,758,210,268,297,400||10,548||10,548||741,841,190||10,548&lt;br /&gt;
|13,758,211,177,349,400&lt;br /&gt;
|-&lt;br /&gt;
!Reptilian&lt;br /&gt;
|5,784,797||843,340||10,991,165||3,044,604||10,991,165||39,678,250&lt;br /&gt;
|2,802,557||51,977,048,828,185||2,802,557||741,841,190||741,841,190||741,841,190||741,841,190&lt;br /&gt;
|51,980,093,131,380&lt;br /&gt;
|-&lt;br /&gt;
!Sprite&lt;br /&gt;
|75,388,725||233,572||233,572||143,238,627||5,784,797||10,991,165&lt;br /&gt;
|2,802,557||2,802,557||2,802,557||2,802,557||2,802,557||51,977,048,828,185||741,841,190&lt;br /&gt;
|51,978,040,552,617&lt;br /&gt;
|-&lt;br /&gt;
!Undead&lt;br /&gt;
|843,340||5,784,797||39,678,250||843,340||143,238,627||143,238,627&lt;br /&gt;
|51,977,048,828,185||10,548||10,548||10,548||13,758,210,268,297,400||10,548||741,841,190&lt;br /&gt;
|13,810,188,392,635,900&lt;br /&gt;
|}&lt;br /&gt;
=====&amp;quot;Real&amp;quot; Cost=====&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center; font-size: 1em&amp;quot;&lt;br /&gt;
|+Approximately how many credits are required, assuming every crystal is bought at market price&lt;br /&gt;
|-&lt;br /&gt;
!Monster Class&lt;br /&gt;
!Maximizing All Primary Attributes&lt;br /&gt;
!Maximizing All Elementary Resistances&lt;br /&gt;
!Maximizing PL&lt;br /&gt;
|-&lt;br /&gt;
!Arthropod&lt;br /&gt;
|5,495,625,200||4,964,941,745,325||4,970,437,370,525&lt;br /&gt;
|-&lt;br /&gt;
!Avion&lt;br /&gt;
|4,777,260,300||1,304,409,498,551,625||1,304,414,275,811,925&lt;br /&gt;
|-&lt;br /&gt;
!Beast&lt;br /&gt;
|11,533,077,300||4,983,347,910,925||4,994,880,988,225&lt;br /&gt;
|-&lt;br /&gt;
!Celestial&lt;br /&gt;
|3,369,053,700||1,304,335,594,688,325||1,304,338,963,742,025&lt;br /&gt;
|-&lt;br /&gt;
!Daimon&lt;br /&gt;
|3,890,103,750||1,304,335,594,688,325||1,304,339,484,792,075&lt;br /&gt;
|-&lt;br /&gt;
!Dragonkin&lt;br /&gt;
|6,529,607,600||1,304,391,022,585,800||1,304,397,552,193,400&lt;br /&gt;
|-&lt;br /&gt;
!Elemental&lt;br /&gt;
|7,016,374,000||1,299,426,361,887,275||1,299,433,378,261,275&lt;br /&gt;
|-&lt;br /&gt;
!Giant&lt;br /&gt;
|24,745,115,400||9,873,965,145,700||9,898,710,261,100&lt;br /&gt;
|-&lt;br /&gt;
!Humanoid&lt;br /&gt;
|2,724,193,550||5,020,369,642,825||5,023,093,836,375&lt;br /&gt;
|-&lt;br /&gt;
!Mechanoid&lt;br /&gt;
|8,357,907,950||343,955,275,254,783,250||343,955,283,612,691,200&lt;br /&gt;
|-&lt;br /&gt;
!Reptilian&lt;br /&gt;
|3,566,666,050||1,299,500,544,951,475||1,299,504,111,617,520&lt;br /&gt;
|-&lt;br /&gt;
!Sprite&lt;br /&gt;
|11,793,522,850||1,299,445,117,054,000||1,299,456,910,576,850&lt;br /&gt;
|-&lt;br /&gt;
!Undead&lt;br /&gt;
|16,681,349,050||345,254,701,475,224,175||345,254,718,156,573,225&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Monster PL vs. Player Level===&lt;br /&gt;
*A monster must have a PL of at least 25 to become active in battle.&lt;br /&gt;
*Monsters give an additional [[EXP]] bonus of 1% per PL, meaning that a PL 100 monster will give double the normal EXP.&lt;br /&gt;
*Monsters give additional [[Loot_Drop_Rolls|loot drop chance]] starting from PL 500, and is increased by 1% per 25 PL.&lt;br /&gt;
*It is possible for players to fight monsters that they have created.&lt;br /&gt;
*For the PL cap calculation, a player&#039;s &#039;&#039;effective level&#039;&#039; (current level + [[HentaiVerse_Settings#Challenge_Level|difficulty modifier]]) is used .&lt;br /&gt;
**A monster won&#039;t appear more than once every ten rounds (roughly). &lt;br /&gt;
*The system is biased towards picking monsters that are closer to the player&#039;s PL cap. The maximum PL of monsters that a player can face is:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Player&#039;s Level + [[HentaiVerse_Settings#Challenge_Level|Difficulty Modifier]]&lt;br /&gt;
!Max Monster PL&lt;br /&gt;
|-&lt;br /&gt;
|1-99 || Player&#039;s effective level&lt;br /&gt;
|-&lt;br /&gt;
|100+ || ((Player&#039;s effective level) ^ 1.27) - 247&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+Minimum player&#039;s level to face a monster of particular PL, indexed by monsters&#039; PL&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Monster Powerlevel&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot; | Difficulty&lt;br /&gt;
|-&lt;br /&gt;
! Easy&amp;lt;br&amp;gt;+0 || Normal&amp;lt;br&amp;gt;+0 || Hard&amp;lt;br&amp;gt;+5|| Heroic&amp;lt;br&amp;gt;+10 || Nightmare&amp;lt;br&amp;gt;+20|| Hell&amp;lt;br&amp;gt;+30 || Nintendo&amp;lt;br&amp;gt;+50|| BT&amp;lt;br&amp;gt;+75|| IWBTH&amp;lt;br&amp;gt;+100&lt;br /&gt;
|-&lt;br /&gt;
|  100||100||100|| 95|| 90|| 80|| 70|| 50|| 25||  1&lt;br /&gt;
|-&lt;br /&gt;
|  150||111||111||106||101|| 91|| 81|| 61|| 36|| 11&lt;br /&gt;
|-&lt;br /&gt;
|  200||122||122||117||112||102|| 92|| 72|| 47|| 22&lt;br /&gt;
|-&lt;br /&gt;
|  250||133||133||128||123||113||103|| 83|| 58|| 33&lt;br /&gt;
|-&lt;br /&gt;
|  300||143||143||138||133||123||113|| 93|| 68|| 43&lt;br /&gt;
|-&lt;br /&gt;
|  350||153||153||148||143||133||123||103|| 78|| 53&lt;br /&gt;
|-&lt;br /&gt;
|  400||163||163||158||153||143||133||113|| 88|| 63&lt;br /&gt;
|-&lt;br /&gt;
|  450||173||173||168||163||153||143||123|| 98|| 73&lt;br /&gt;
|-&lt;br /&gt;
|  500||183||183||178||173||163||153||133||108|| 83&lt;br /&gt;
|-&lt;br /&gt;
|  550||193||193||188||183||173||163||143||118|| 93&lt;br /&gt;
|-&lt;br /&gt;
|  600||202||202||197||192||182||172||152||127||102&lt;br /&gt;
|-&lt;br /&gt;
|  650||211||211||206||201||191||181||161||136||111&lt;br /&gt;
|-&lt;br /&gt;
|  700||221||221||216||211||201||191||171||146||121&lt;br /&gt;
|-&lt;br /&gt;
|  750||230||230||225||220||210||200||180||155||130&lt;br /&gt;
|-&lt;br /&gt;
|  800||239||239||234||229||219||209||189||164||139&lt;br /&gt;
|-&lt;br /&gt;
|  850||248||248||243||238||228||218||198||173||148&lt;br /&gt;
|-&lt;br /&gt;
|  900||257||257||252||247||237||227||207||182||157&lt;br /&gt;
|-&lt;br /&gt;
|  950||265||265||260||255||245||235||215||190||165&lt;br /&gt;
|-&lt;br /&gt;
| 1000||274||274||269||264||254||244||224||199||174&lt;br /&gt;
|-&lt;br /&gt;
| 1050||283||283||278||273||263||253||233||208||183&lt;br /&gt;
|-&lt;br /&gt;
| 1100||291||291||286||281||271||261||241||216||191&lt;br /&gt;
|-&lt;br /&gt;
| 1150||300||300||295||290||280||270||250||225||200&lt;br /&gt;
|-&lt;br /&gt;
| 1200||308||308||303||298||288||278||258||233||208&lt;br /&gt;
|-&lt;br /&gt;
| 1250||316||316||311||306||296||286||266||241||216&lt;br /&gt;
|-&lt;br /&gt;
| 1300||325||325||320||315||305||295||275||250||225&lt;br /&gt;
|-&lt;br /&gt;
| 1350||333||333||328||323||313||303||283||258||233&lt;br /&gt;
|-&lt;br /&gt;
| 1400||341||341||336||331||321||311||291||266||241&lt;br /&gt;
|-&lt;br /&gt;
| 1450||349||349||344||339||329||319||299||274||249&lt;br /&gt;
|-&lt;br /&gt;
| 1500||357||357||352||347||337||327||307||282||257&lt;br /&gt;
|-&lt;br /&gt;
| 1550||365||365||360||355||345||335||315||290||265&lt;br /&gt;
|-&lt;br /&gt;
| 1600||373||373||368||363||353||343||323||298||273&lt;br /&gt;
|-&lt;br /&gt;
| 1650||381||381||376||371||361||351||331||306||281&lt;br /&gt;
|-&lt;br /&gt;
| 1700||389||389||384||379||369||359||339||314||289&lt;br /&gt;
|-&lt;br /&gt;
| 1750||397||397||392||387||377||367||347||322||297&lt;br /&gt;
|-&lt;br /&gt;
| 1800||405||405||400||395||385||375||355||330||305&lt;br /&gt;
|-&lt;br /&gt;
| 1850||413||413||408||403||393||383||363||338||313&lt;br /&gt;
|-&lt;br /&gt;
| 1900||420||420||415||410||400||390||370||345||320&lt;br /&gt;
|-&lt;br /&gt;
| 1950||428||428||423||418||408||398||378||353||328&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+Maxmium PL of monsters a player can face, indexed by player&#039;s level&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Player Level&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot; | Difficulty&lt;br /&gt;
|-&lt;br /&gt;
! Easy&amp;lt;br&amp;gt;+0 || Normal&amp;lt;br&amp;gt;+0 || Hard&amp;lt;br&amp;gt;+5|| Heroic&amp;lt;br&amp;gt;+10 || Nightmare&amp;lt;br&amp;gt;+20|| Hell&amp;lt;br&amp;gt;+30 || Nintendo&amp;lt;br&amp;gt;+50|| BT&amp;lt;br&amp;gt;+75|| IWBTH&amp;lt;br&amp;gt;+100&lt;br /&gt;
|-&lt;br /&gt;
|   1||   1||   1||   6||  11||  21||  31||  51||  76|| 104&lt;br /&gt;
|-&lt;br /&gt;
|  10||  10||  10||  15||  20||  30||  40||  60||  85|| 144&lt;br /&gt;
|-&lt;br /&gt;
|  20||  20||  20||  25||  30||  40||  50||  70||  95|| 190&lt;br /&gt;
|-&lt;br /&gt;
|  30||  30||  30||  35||  40||  50||  60||  80|| 122|| 237&lt;br /&gt;
|-&lt;br /&gt;
|  40||  40||  40||  45||  50||  60||  70||  90|| 167|| 285&lt;br /&gt;
|-&lt;br /&gt;
|  50||  50||  50||  55||  60||  70||  80|| 100|| 213|| 333&lt;br /&gt;
|-&lt;br /&gt;
|  60||  60||  60||  65||  70||  80||  90|| 144|| 261|| 383&lt;br /&gt;
|-&lt;br /&gt;
|  70||  70||  70||  75||  80||  90|| 100|| 190|| 309|| 433&lt;br /&gt;
|-&lt;br /&gt;
|  80||  80||  80||  85||  90|| 100|| 144|| 237|| 358|| 484&lt;br /&gt;
|-&lt;br /&gt;
|  90||  90||  90||  95|| 100|| 144|| 190|| 285|| 408|| 536&lt;br /&gt;
|-&lt;br /&gt;
| 100|| 100|| 100|| 122|| 144|| 190|| 237|| 333|| 459|| 589&lt;br /&gt;
|-&lt;br /&gt;
| 110|| 144|| 144|| 167|| 190|| 237|| 285|| 383|| 510|| 643&lt;br /&gt;
|-&lt;br /&gt;
| 120|| 190|| 190|| 213|| 237|| 285|| 333|| 433|| 563|| 697&lt;br /&gt;
|-&lt;br /&gt;
| 130|| 237|| 237|| 261|| 285|| 333|| 383|| 484|| 616|| 752&lt;br /&gt;
|-&lt;br /&gt;
| 140|| 285|| 285|| 309|| 333|| 383|| 433|| 536|| 670|| 807&lt;br /&gt;
|-&lt;br /&gt;
| 150|| 333|| 333|| 358|| 383|| 433|| 484|| 589|| 724|| 863&lt;br /&gt;
|-&lt;br /&gt;
| 160|| 383|| 383|| 408|| 433|| 484|| 536|| 643|| 779|| 920&lt;br /&gt;
|-&lt;br /&gt;
| 170|| 433|| 433|| 459|| 484|| 536|| 589|| 697|| 835|| 977&lt;br /&gt;
|-&lt;br /&gt;
| 180|| 484|| 484|| 510|| 536|| 589|| 643|| 752|| 891||1035&lt;br /&gt;
|-&lt;br /&gt;
| 190|| 536|| 536|| 563|| 589|| 643|| 697|| 807|| 948||1093&lt;br /&gt;
|-&lt;br /&gt;
| 200|| 589|| 589|| 616|| 643|| 697|| 752|| 863||1006||1152&lt;br /&gt;
|-&lt;br /&gt;
| 210|| 643|| 643|| 670|| 697|| 752|| 807|| 920||1064||1212&lt;br /&gt;
|-&lt;br /&gt;
| 220|| 697|| 697|| 724|| 752|| 807|| 863|| 977||1123||1272&lt;br /&gt;
|-&lt;br /&gt;
| 230|| 752|| 752|| 779|| 807|| 863|| 920||1035||1182||1332&lt;br /&gt;
|-&lt;br /&gt;
| 240|| 807|| 807|| 835|| 863|| 920|| 977||1093||1242||1394&lt;br /&gt;
|-&lt;br /&gt;
| 250|| 863|| 863|| 891|| 920|| 977||1035||1152||1302||1455&lt;br /&gt;
|-&lt;br /&gt;
| 260|| 920|| 920|| 948|| 977||1035||1093||1212||1363||1517&lt;br /&gt;
|-&lt;br /&gt;
| 270|| 977|| 977||1006||1035||1093||1152||1272||1424||1579&lt;br /&gt;
|-&lt;br /&gt;
| 280||1035||1035||1064||1093||1152||1212||1332||1486||1642&lt;br /&gt;
|-&lt;br /&gt;
| 290||1093||1093||1123||1152||1212||1272||1394||1548||1706&lt;br /&gt;
|-&lt;br /&gt;
| 300||1152||1152||1182||1212||1272||1332||1455||1611||1770&lt;br /&gt;
|-&lt;br /&gt;
| 310||1212||1212||1242||1272||1332||1394||1517||1674||1834&lt;br /&gt;
|-&lt;br /&gt;
| 320||1272||1272||1302||1332||1394||1455||1579||1738||1898&lt;br /&gt;
|-&lt;br /&gt;
| 330||1332||1332||1363||1394||1455||1517||1642||1802||1964&lt;br /&gt;
|-&lt;br /&gt;
| 340||1394||1394||1424||1455||1517||1579||1706||1866||&lt;br /&gt;
|-&lt;br /&gt;
| 350||1455||1455||1486||1517||1579||1642||1770||1931||&lt;br /&gt;
|-&lt;br /&gt;
| 360||1517||1517||1548||1579||1642||1706||1834||1996||&lt;br /&gt;
|-&lt;br /&gt;
| 370||1579||1579||1611||1642||1706||1770||1898||||&lt;br /&gt;
|-&lt;br /&gt;
| 380||1642||1642||1674||1706||1770||1834||1964||||&lt;br /&gt;
|-&lt;br /&gt;
| 390||1706||1706||1738||1770||1834||1898||||||&lt;br /&gt;
|-&lt;br /&gt;
| 400||1770||1770||1802||1834||1898||1964||||||&lt;br /&gt;
|-&lt;br /&gt;
| 410||1834||1834||1866||1898||1964||||||||&lt;br /&gt;
|-&lt;br /&gt;
| 420||1898||1898||1931||1964||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| 430||1964||1964||1996||||||||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Important Power Levels===&lt;br /&gt;
*25 - Unlocks naming (becomes active in battle once named)&lt;br /&gt;
*100 - Renaming and Deleting are no longer possible&lt;br /&gt;
*200 - Unlocks second Skill Attack&lt;br /&gt;
*250 - High-grade materials can now be gifts&lt;br /&gt;
*400 - Unlocks Spirit Attack&lt;br /&gt;
*749 - Low-grade materials can no longer be gifts&lt;br /&gt;
*1000 - All Chaos Upgrades are available&lt;br /&gt;
*1249 - Mid-grade materials can no longer be gifts (100% are High-grade)&lt;br /&gt;
*1687-1946 - PL maxes out (different for each class of monsters)&lt;br /&gt;
&lt;br /&gt;
==Skill Editor==&lt;br /&gt;
[[Image:Skill Editor.PNG|thumb|The Skill Editor page.]]&lt;br /&gt;
Monsters get skills when they are created, at PL 200, and at PL 400. &lt;br /&gt;
*Skill names need to be set before monsters can use them.&lt;br /&gt;
*The initial skill has the same damage type as the monster&#039;s main attack, and costs 50% MP.&lt;br /&gt;
**Monsters with a physical attack damage type gets a Physical type skill (which is boosted by DEX), while those with an elemental attack type get an Magical type skill (which is boosted by INT).&lt;br /&gt;
*Additional skills at PL 200 and PL 400 have following characteristics:&lt;br /&gt;
**The skill at PL 200 costs 50% MP and is more powerful than the initial skill.&lt;br /&gt;
**The skill at PL 400 costs 100% SP and is more powerful than both MP skills.&lt;br /&gt;
**Some monster classes can choose between physical and magical skills. The [[damage type]] can also be changed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Monster Class || Skill Type || [[Damage Type]] || Power&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Arthropod&lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Crushing/Piercing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Crushing/Piercing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Avion&lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Beast  &lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Slashing/Piercing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Slashing/Piercing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Celestial   &lt;br /&gt;
| Physical || Basic || 50&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Holy || 80&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Holy/Soul || 120&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Daimon    &lt;br /&gt;
| Physical || Basic || 30&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Slashing/Piercing || 60&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Dark/Soul || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Dragonkin     &lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Crushing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Fire || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Elemental&lt;br /&gt;
| Magical || Basic || 30&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Fire/Elec/Wind/Cold || 60&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Fire/Elec/Wind/Cold || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Giant&lt;br /&gt;
| Physical || Basic || 10&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Basic || 30&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Basic || 50&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Humanoid&lt;br /&gt;
| Physical || Basic || 30&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing/Crushing || 60&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing/Crushing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Mechanoid&lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Reptilian&lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Sprite&lt;br /&gt;
| Physical || Basic || 50&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Fire/Elec/Wind/Cold || 100&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Soul || 150 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Undead &lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Crushing/Slashing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Crushing/Slashing || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chaos Upgrades==&lt;br /&gt;
[[Image:Chaos Upgrades.PNG|thumb|The Chaos Upgrades page.]]&lt;br /&gt;
Monsters can be further upgraded using [[Tokens|chaos tokens]]. This will not change the monster&#039;s PL.&lt;br /&gt;
*Available upgrades depend on PL of monster (every 5 PL unlocks another rank of at least 1 upgrade), and is shown in light blue blocks. Unavailable upgrades are shown in while blocks.&lt;br /&gt;
*The number of tokens required for an upgrade equals the number of next upgrade. (i.e. the Nth upgrade requires N tokens). Upgraded stats are shown in yellow.&lt;br /&gt;
*Each upgrade has 20 ranks. It takes 210 tokens to fully rank up an upgrade. Thus, it takes 2520 chaos tokens to fully upgrade one monster.&lt;br /&gt;
*Note that a custom monster CANNOT parry/resist until at least 1 level of the corresponding upgrade is made.&lt;br /&gt;
**However, a custom monster can evade without any corresponding upgrades.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name || Related Stats&lt;br /&gt;
|-&lt;br /&gt;
|Affection || Increases chance for double [[#Gifts|gift]] by 5%&lt;br /&gt;
|-&lt;br /&gt;
|Brutality || Increases monster damage by 2.5%&lt;br /&gt;
|-&lt;br /&gt;
|Swiftness || Increases monster attack speed by 2.5%&lt;br /&gt;
|-&lt;br /&gt;
|Accuracy || Increases monster accuracy by 5%&lt;br /&gt;
|-&lt;br /&gt;
|Precision || Decreases effective target evade/block by 1%&lt;br /&gt;
|-&lt;br /&gt;
|Overpower || Decreases effective target parry/resist by 2.5%&lt;br /&gt;
|-&lt;br /&gt;
|Fortitude || Increases monster health by 5%&lt;br /&gt;
|-&lt;br /&gt;
|Interception || Increases monster parry by 1%&lt;br /&gt;
|-&lt;br /&gt;
|Dissipation || Increases monster resist by 1%&lt;br /&gt;
|-&lt;br /&gt;
|Evasion || Increases monster evade by 0.5%&lt;br /&gt;
|-&lt;br /&gt;
|Defense || Increases monster physical mitigation by 1%&lt;br /&gt;
|-&lt;br /&gt;
|Warding || Increases monster magical mitigation by 1%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crystal List==&lt;br /&gt;
Use these to increase a [[Monster Stats|monster&#039;s stats]] as follows.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Crystal !! Stat increased&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Vigor || Strength&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Finesse || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Swiftness || Agility&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Fortitude || Endurance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Cunning || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Knowledge || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Flames || [[Fire]] resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Frost || [[Cold]] resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Lightning || [[Elec]] resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Tempest || [[Wind]] resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Devotion || [[Holy]] resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Corruption || [[Dark]] resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Quintessence || [[Soul]] resistance&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Monster Classes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center; font-size: 1em&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Monster Class&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Starting Attributes&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Resistances&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Neutral&amp;lt;br /&amp;gt;(0)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaknesses&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Damage Types&lt;br /&gt;
|- style=&amp;quot;font-size: 0.8em&amp;quot;&lt;br /&gt;
! STR !! DEX !! AGI !! END !! INT !! WIS&lt;br /&gt;
! Major&amp;lt;br /&amp;gt;(75) !! Minor&amp;lt;br /&amp;gt;(50) !! Light&amp;lt;br /&amp;gt;(25)&lt;br /&gt;
! Light&amp;lt;br /&amp;gt;(-25) !! Minor&amp;lt;br /&amp;gt;(-50) !! Major&amp;lt;br /&amp;gt;(-75)&lt;br /&gt;
|-&lt;br /&gt;
! Arthropod&lt;br /&gt;
| 8 || 5 || 7 || 10 || 4 || 4&lt;br /&gt;
| &amp;amp;nbsp; || Slash || [[Fire]], [[Wind]], [[Elec]]&lt;br /&gt;
| [[Holy]], [[Dark]], [[Soul]], Pierce&lt;br /&gt;
| [[Cold]], Crush || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Crush, Pierce&lt;br /&gt;
|-&lt;br /&gt;
! Avion&lt;br /&gt;
| 5 || 8 || 14 || 4 || 6 || 5&lt;br /&gt;
| &amp;amp;nbsp; || Elec || &amp;amp;nbsp;&lt;br /&gt;
| Cold, Holy, Dark, Soul, Crush, Slash, Pierce&lt;br /&gt;
| Fire || Wind || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Beast&lt;br /&gt;
| 8 || 9 || 9 || 7 || 3 || 2&lt;br /&gt;
| &amp;amp;nbsp; || Wind || Cold, Crush&lt;br /&gt;
| Elec, Holy, Dark, Soul, Slash, Pierce&lt;br /&gt;
| Fire || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Slash, Pierce&lt;br /&gt;
|-&lt;br /&gt;
! Celestial&lt;br /&gt;
| 5 || 5 || 10 || 5 || 10 || 8&lt;br /&gt;
| &amp;amp;nbsp; || Holy || rowspan=&amp;quot;2&amp;quot; | Fire, Cold, Elec, Wind&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Soul, Crush, Slash, Pierce&lt;br /&gt;
| Dark || &amp;amp;nbsp;&lt;br /&gt;
| Slash, Crush&lt;br /&gt;
|-&lt;br /&gt;
! Daimon&lt;br /&gt;
| 9 || 9 || 8 || 4 || 6 || 5&lt;br /&gt;
| &amp;amp;nbsp; || Dark&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Holy || &amp;amp;nbsp;&lt;br /&gt;
| Slash, Pierce&lt;br /&gt;
|-&lt;br /&gt;
! Dragonkin&lt;br /&gt;
| 10 || 5 || 3 || 9 || 5 || 6&lt;br /&gt;
| &amp;amp;nbsp; || Fire, Crush || Elec, Slash&lt;br /&gt;
| Holy, Dark, Soul, Pierce&lt;br /&gt;
| Wind || Cold || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Crush&lt;br /&gt;
|-&lt;br /&gt;
! Elemental&lt;br /&gt;
| 3 || 6 || 6 || 4 || 8 || 12&lt;br /&gt;
| &amp;amp;nbsp; || Fire, Cold, Elec, Wind || Holy, Dark&lt;br /&gt;
| Slash&lt;br /&gt;
| Crush, Pierce || Soul || &amp;amp;nbsp;&lt;br /&gt;
| Fire, Elec, Wind, Cold&lt;br /&gt;
|-&lt;br /&gt;
! Giant&lt;br /&gt;
| 10 || 8 || 3 || 12 || 2 || 1&lt;br /&gt;
| &amp;amp;nbsp; || Crush || Fire, Cold, Slash&lt;br /&gt;
| Holy, Dark, Soul&lt;br /&gt;
| Elec, Wind, Pierce || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Crush&lt;br /&gt;
|-&lt;br /&gt;
! Humanoid&lt;br /&gt;
| 5 || 10 || 8 || 5 || 8 || 7&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| &#039;&#039;All but Dark&#039;&#039;&lt;br /&gt;
| Dark || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash, Crush&lt;br /&gt;
|-&lt;br /&gt;
! Mechanoid&lt;br /&gt;
| 10 || 7 || 4 || 7 || 4 || 3&lt;br /&gt;
| &amp;amp;nbsp; || Fire, Cold, Wind, Holy, Soul, Pierce || Slash&lt;br /&gt;
| Dark, Crush&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Elec&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Reptilian&lt;br /&gt;
| 7 || 10 || 6 || 8 || 6 || 4&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; ||Fire, Elec, Crush, Slash&lt;br /&gt;
| Wind, Holy, Dark, Soul, Pierce&lt;br /&gt;
| &amp;amp;nbsp; || Cold || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Sprite&lt;br /&gt;
| 3 || 12 || 12 || 2 || 7 || 6&lt;br /&gt;
| &amp;amp;nbsp; || Pierce || Fire, Cold, Elec, Wind, Holy&lt;br /&gt;
| Soul, Slash&lt;br /&gt;
| Crush || Dark || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| 10 || 7 || 4 || 10 || 2 || 2&lt;br /&gt;
| &amp;amp;nbsp; || Cold, Elec, Wind, Dark, Pierce || Crush&lt;br /&gt;
| Soul, Slash&lt;br /&gt;
| &amp;amp;nbsp; || Fire || Holy&lt;br /&gt;
| Crush, Slash&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Colored Chart===&lt;br /&gt;
&lt;br /&gt;
[[File:Damage_Types_Monster_Lab.0.6.4.png]]&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
[[Image:Monster Gift.PNG|thumb|Monster Gift notification.]]&lt;br /&gt;
Player-created monsters have a chance of bringing [[items]] to their owner after at least one hour. Currently only Materials can be gotten this way.&lt;br /&gt;
===Chances===&lt;br /&gt;
The chance to receive a gift is calculated when a player checks on them via the Monster Lab screen:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Gift Chance&#039;&#039;&#039; = # of hours since last check * (1+Battles won since last gift) * 2&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Monsters &#039;&#039;can&#039;&#039; bring gifts without getting any kills, but the odds are quite low.&amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=90979&amp;amp;view=findpost&amp;amp;p=2182857]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Materials are gifted at a ratio of 2:1:1:1 (Metal:Cloth:Leather:Wood).&lt;br /&gt;
&lt;br /&gt;
Monsters with higher Power Levels have a better chance to bring Bindings.&lt;br /&gt;
&lt;br /&gt;
[[Skills#Universal_Skills|Fleeing]] from battle counts as a win for the monsters involved.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Battles won&#039;&#039;&#039;&amp;quot; does NOT count:&lt;br /&gt;
*Deaths to a player&#039;s own monsters (to prevent abuse)&lt;br /&gt;
**There is a cooldown on how often a player can count as a repeat win (also to prevent abuse)&lt;br /&gt;
*[[Abilities#Tier_11|Spark of Life]] being triggered&lt;br /&gt;
&lt;br /&gt;
===Power Level&#039;s Effect On Gifts===&lt;br /&gt;
Power Level helps with the quality of the gift. Whenever a player receive a graded material, its quality is determined as such:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Gift Quality Roll&#039;&#039;&#039; = random(1..1000) + Power_Level&amp;lt;/pre&amp;gt;&lt;br /&gt;
A roll of 750+ is needed for medium-grade and 1250+ for high-grade. Thus to receive a high-grade item a monster&#039;s minimum PL must be 250, and the chance maxes out at PL 1249. At PL 749 low-grades will no longer be received. PL has no effect on the chance to receive rares. As the monster&#039;s PL gets higher bindings become more likely.&lt;br /&gt;
&lt;br /&gt;
===Gift List===&lt;br /&gt;
(See [[The_Forge#Materials|The Forge - Materials]])&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Monster Stats]]&lt;br /&gt;
*[[Monster Lab Bestiary]] - Includes the top 50 monsters&lt;br /&gt;
*[[HentaiVerse Bestiary]]&lt;br /&gt;
*[[The Forge]]&lt;br /&gt;
*[[Grindfest]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Mrttao</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Monster_Lab&amp;diff=17784</id>
		<title>Monster Lab</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Monster_Lab&amp;diff=17784"/>
		<updated>2012-12-18T05:28:33Z</updated>

		<summary type="html">&lt;p&gt;Mrttao: /* Important Power Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Monster Lab Mainpage.PNG|thumb|The Monster Lab Mainpage.]]&lt;br /&gt;
The lab allows the players to create custom monsters that any player can then encounter during [[battles]]. A monster slot is needed in order to create a new monster; such slots can be unlocked using [[Tokens|Chaos Tokens]]. A new monster is created by giving it a name, a base class, and a primary attack type.&lt;br /&gt;
&lt;br /&gt;
==Monster Creation==&lt;br /&gt;
[[Image:Monster Creation.JPG|thumb|Monster Creation page.]]&lt;br /&gt;
Monsters can be created when there is free slots available. Player need to choose from 13 monster classes, which have their own strengths and weaknesses. The main melee damage type is also chosen when the monster is created.&lt;br /&gt;
&lt;br /&gt;
===Naming &amp;amp; Deleting===&lt;br /&gt;
Monsters can be named when they reach PL 25. Some guidelines should be followed regarding the name of the monsters in order to avoid libelous or otherwise unacceptable names.&lt;br /&gt;
&lt;br /&gt;
====Naming Rules====&lt;br /&gt;
*Maximum of 30 characters&lt;br /&gt;
*No gibberish&lt;br /&gt;
*No misspellings of existing monsters&#039; names&lt;br /&gt;
*No misleading names (e.g. &amp;quot;Weak Against Holy&amp;quot; or &amp;quot;Bob the Dragon&amp;quot; on a non-dragon monster)&lt;br /&gt;
*Only 1 monster should be named directly after an E-Hentai user&lt;br /&gt;
*No racist or hateful names&lt;br /&gt;
*No typographically similar numerical substitutions on names of existing monsters (that is, o=0 and i=1=l, space=hyphen)&lt;br /&gt;
**No Consecutive spaces or hyphens&lt;br /&gt;
**spaces and hyphens cannot be next to each other&lt;br /&gt;
**Cannot start or end with hyphens&lt;br /&gt;
**Maximum 5 spaces or hyphens per name&lt;br /&gt;
&lt;br /&gt;
===Costs===&lt;br /&gt;
*Each monster slot costs 1 + N Chaos Tokens to unlock, where N is the number of slots already opened.&lt;br /&gt;
**Players with [[Auras#Metallic_Auras|Gold auras or above]] can unlock two slots with the cost of one.&lt;br /&gt;
*Monsters can be renamed at the cost of 3 Chaos Tokens. Fixing capitalization is free.&lt;br /&gt;
*Monsters can be deleted at the cost of 5 Chaos Tokens.&lt;br /&gt;
**Once a monster reaches PL 100 these actions can no longer be taken.&lt;br /&gt;
&lt;br /&gt;
==Monster Stats &amp;amp; Power Level==&lt;br /&gt;
[[Image:Monster Stats.PNG|thumb|Monster Stats page.]]&lt;br /&gt;
Once a monster is created, it can be strengthened using [[items#Crystals | Crystals]]. The monster&#039;s PL will rise with each stat upgrade. As crystals are used to increase a monster&#039;s attributes, the cost of subsequent increases in that stat goes up.&lt;br /&gt;
&lt;br /&gt;
===Upgrading===&lt;br /&gt;
[[Image:fire.png]] = Not enough crystals to upgrade, or the stat is maxed out&lt;br /&gt;
&lt;br /&gt;
[[Image:fire_a.png]] = Enough crystals to upgrade, simply click on it to spend the crystals&lt;br /&gt;
&lt;br /&gt;
Mousing over either of these will show the name and number of crystals needed for the next upgrade.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Where &#039;&#039;N&#039;&#039; is the number of times a stat has been upgraded so far&lt;br /&gt;
|-&lt;br /&gt;
!Stat type&lt;br /&gt;
!Crystal cost to upgrade&lt;br /&gt;
!PL increase per upgrade&lt;br /&gt;
!Total PL (per stat)&lt;br /&gt;
!Cap (per stat)&lt;br /&gt;
|- &lt;br /&gt;
!Primary&lt;br /&gt;
|round(50 * 1.9^N) || 3 + N || (N + 1) * (3 + (N / 2)) || 25  &amp;lt;!-- 3(N+1) + (N*(N+1)/2) --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
!Elemental&lt;br /&gt;
|round(10 * 1.25^N) || 1 || N || 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is currently no way to increase a monster&#039;s piercing, crushing, or slashing defenses.&lt;br /&gt;
&lt;br /&gt;
The monster class with the highest potential PL is Giant with a maximum PL of 1946 and a total crystal of cost of ~395,453,508,136. The class that requires the most crystals to maximize its PL is Undead, requiring ~13.81 quadrillion crystals to reach PL 1874.&lt;br /&gt;
&lt;br /&gt;
====Costs and Results====&lt;br /&gt;
=====Attribute PL contributions=====&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center; font-size: 1em&amp;quot;&lt;br /&gt;
|+ Chart of PL benefits from maximizing a single attribute, where the base number can be found [[Monster_Lab#Monster_Classes|below]]&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Monster Class&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Primary Attributes&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Elemental Resistances&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Maximum&amp;lt;br/&amp;gt;PL &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | = (25 - base)*(3 + (25 - base - 1) /2)&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | = 75 - base&lt;br /&gt;
|-&lt;br /&gt;
! STR !! DEX !! AGI !! END !! INT !! WIS&lt;br /&gt;
! FIRE !! COLD !! ELEC !! WIND !! HOLY !! DARK !! SOUL&lt;br /&gt;
|-&lt;br /&gt;
! Arthropod&lt;br /&gt;
| 187 || 250 || 207 || 150 || 273 || 273&lt;br /&gt;
| 50 || 100 || 50 || 50 || 75 || 75 || 75&lt;br /&gt;
| 1815&lt;br /&gt;
|-&lt;br /&gt;
! Avion&lt;br /&gt;
| 250 || 187||88||273||228||250&lt;br /&gt;
| 100||75||25||125||75||75||75&lt;br /&gt;
| 1826&lt;br /&gt;
|-&lt;br /&gt;
! Beast&lt;br /&gt;
|187||168||168||207||297||322&lt;br /&gt;
|100||50||75||25||75||75||75&lt;br /&gt;
|1824&lt;br /&gt;
|-&lt;br /&gt;
! Celestial&lt;br /&gt;
|250||250||150||250||150||187&lt;br /&gt;
|50||50||50||50||25||125||100&lt;br /&gt;
|1687&lt;br /&gt;
|-&lt;br /&gt;
! Daimon&lt;br /&gt;
|168||168||187||273||228||250&lt;br /&gt;
|50||50||50||50||125||25||100&lt;br /&gt;
|1724&lt;br /&gt;
|-&lt;br /&gt;
!Dragonkin&lt;br /&gt;
|150||250||297||168||250||228&lt;br /&gt;
|25||125||50||100||75||75||75&lt;br /&gt;
|1868&lt;br /&gt;
|-&lt;br /&gt;
!Elemental&lt;br /&gt;
|297||228||228||273||187||117&lt;br /&gt;
|25||25||25||25||50||50||125&lt;br /&gt;
|1655&lt;br /&gt;
|-&lt;br /&gt;
!Giant&lt;br /&gt;
|150||187||297||117||322||348&lt;br /&gt;
|50||50||100||100||75||75||75&lt;br /&gt;
|1946&lt;br /&gt;
|-&lt;br /&gt;
! Humanoid&lt;br /&gt;
|250||150||187||250||187||207&lt;br /&gt;
|75||75||75||75||75||100||75&lt;br /&gt;
|1781&lt;br /&gt;
|-&lt;br /&gt;
!Mechanoid&lt;br /&gt;
|150||207||273||207||273||297&lt;br /&gt;
|25||25||150||25||25||75||25&lt;br /&gt;
|1757&lt;br /&gt;
|-&lt;br /&gt;
! Reptilian&lt;br /&gt;
|207||150||228||187||228||273&lt;br /&gt;
|50||125||50||75||75||75||75&lt;br /&gt;
|1798&lt;br /&gt;
|-&lt;br /&gt;
! Sprite&lt;br /&gt;
|297||117||117||322||207||228&lt;br /&gt;
|50||50||50||50||50||125||75&lt;br /&gt;
|1738&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
|150||207||273||150||322||322&lt;br /&gt;
|125||25||25||25||150||25||75&lt;br /&gt;
|1874&lt;br /&gt;
|}&lt;br /&gt;
=====Crystal Cost=====&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center; font-size: 1em&amp;quot;&lt;br /&gt;
|+Ignoring the small differences that rounding will cause, the crystal requirements to maximize any and all attributes are as follow&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Monster Class&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Primary Attributes&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Elemental Resistances&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Maximize PL&amp;lt;br&amp;gt;With Approximately&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | WolframAlpha simplified [http://wolfr.am/S7wKGT &amp;quot;sum 50*1.9^n, n=0..24-x&amp;quot;]&lt;br /&gt;
&amp;lt;!-- What I used in Excel: =POWER(2,R[-28]C-23)*POWER(5,R[-28]C-22)*POWER(19,25-R[-28]C)/9-500/9, where I referenced the 25-base values from 28 rows up. --&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | WolframAlpha simplified [http://wolfr.am/X8ofI0 &amp;quot;sum 10*1.25^n, n=0..74-x&amp;quot;]&lt;br /&gt;
&amp;lt;!-- What I used in Excel: =POWER(2,2*R[-28]C-147)*POWER(5,76-R[-28]C)-40, same as above, but for 75-base instead --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! STR !! DEX !! AGI !! END !! INT !! WIS&lt;br /&gt;
! FIRE !! COLD !! ELEC !! WIND !! HOLY !! DARK !! SOUL&lt;br /&gt;
|-&lt;br /&gt;
!Arthropod&lt;br /&gt;
|3,044,604||20,883,263||5,784,797||843,340||39,678,250||39,678,250&lt;br /&gt;
|2,802,557||196,363,738,572||2,802,557||2,802,557||741,841,190||741,841,190||741,841,190&lt;br /&gt;
|198,707,582,317&lt;br /&gt;
|-&lt;br /&gt;
!Avion&lt;br /&gt;
|20,883,263||3,044,604||64,661||39,678,250||10,991,165||20,883,263&lt;br /&gt;
|196,363,738,572||741,841,190||10,548||51,977,048,828,185||741,841,190||741,841,190||741,841,190&lt;br /&gt;
|52,176,475,487,271&lt;br /&gt;
|-&lt;br /&gt;
!Beast&lt;br /&gt;
|3,044,604||1,602,397||1,602,397||5,784,797||75,388,725||143,238,627&lt;br /&gt;
|196,363,738,572||2,802,557||741,841,190||10,548||741,841,190||741,841,190||741,841,190&lt;br /&gt;
|199,564,577,983&lt;br /&gt;
|-&lt;br /&gt;
!Celestial&lt;br /&gt;
|20,883,263||20,883,263||843,340||20,883,263||843,340||3,044,604&lt;br /&gt;
|2,802,557||2,802,557||2,802,557||2,802,557||10,548||51,977,048,828,185||196,363,738,572&lt;br /&gt;
|52,173,491,168,606&lt;br /&gt;
|-&lt;br /&gt;
!Daimon&lt;br /&gt;
|1,602,397||1,602,397||3,044,604||39,678,250||10,991,165||20,883,263&lt;br /&gt;
|2,802,557||2,802,557||2,802,557||2,802,557||51,977,048,828,185||10,548||196,363,738,572&lt;br /&gt;
|52,173,501,589,607&lt;br /&gt;
|-&lt;br /&gt;
!Dragonkin&lt;br /&gt;
|843,340||20,883,263||75,388,725||1,602,397||20,883,263||10,991,165&lt;br /&gt;
|10,548||51,977,048,828,185||2,802,557||196,363,738,572||741,841,190||741,841,190||741,841,190&lt;br /&gt;
|52,175,771,495,584&lt;br /&gt;
|-&lt;br /&gt;
!Elemental&lt;br /&gt;
|75,388,725||10,991,165||10,991,165||39,678,250||3,044,604||233,572&lt;br /&gt;
|10,548||10,548||10,548||10,548||2,802,557||2,802,557||51,977,048,828,185&lt;br /&gt;
|51,977,194,802,970&lt;br /&gt;
|-&lt;br /&gt;
!Giant&lt;br /&gt;
|843,340||3,044,604||75,388,725||233,572||143,238,627||272,153,441&lt;br /&gt;
|2,802,557||2,802,557||196,363,738,572||196,363,738,572||741,841,190||741,841,190||741,841,190&lt;br /&gt;
|395,453,508,136&lt;br /&gt;
|-&lt;br /&gt;
!Humanoid&lt;br /&gt;
|20,883,263||843,340||3,044,604||20,883,263||3,044,604||5,784,797&lt;br /&gt;
|741,841,190||741,841,190||741,841,190||741,841,190||741,841,190||196,363,738,572||741,841,190&lt;br /&gt;
|200,869,269,584&lt;br /&gt;
|-&lt;br /&gt;
!Mechanoid&lt;br /&gt;
|843,340||5,784,797||39,678,250||5,784,797||39,678,250||75,388,725&lt;br /&gt;
|10,548||10,548||13,758,210,268,297,400||10,548||10,548||741,841,190||10,548&lt;br /&gt;
|13,758,211,177,349,400&lt;br /&gt;
|-&lt;br /&gt;
!Reptilian&lt;br /&gt;
|5,784,797||843,340||10,991,165||3,044,604||10,991,165||39,678,250&lt;br /&gt;
|2,802,557||51,977,048,828,185||2,802,557||741,841,190||741,841,190||741,841,190||741,841,190&lt;br /&gt;
|51,980,093,131,380&lt;br /&gt;
|-&lt;br /&gt;
!Sprite&lt;br /&gt;
|75,388,725||233,572||233,572||143,238,627||5,784,797||10,991,165&lt;br /&gt;
|2,802,557||2,802,557||2,802,557||2,802,557||2,802,557||51,977,048,828,185||741,841,190&lt;br /&gt;
|51,978,040,552,617&lt;br /&gt;
|-&lt;br /&gt;
!Undead&lt;br /&gt;
|843,340||5,784,797||39,678,250||843,340||143,238,627||143,238,627&lt;br /&gt;
|51,977,048,828,185||10,548||10,548||10,548||13,758,210,268,297,400||10,548||741,841,190&lt;br /&gt;
|13,810,188,392,635,900&lt;br /&gt;
|}&lt;br /&gt;
=====&amp;quot;Real&amp;quot; Cost=====&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center; font-size: 1em&amp;quot;&lt;br /&gt;
|+Approximately how many credits are required, assuming every crystal is bought at market price&lt;br /&gt;
|-&lt;br /&gt;
!Monster Class&lt;br /&gt;
!Maximizing All Primary Attributes&lt;br /&gt;
!Maximizing All Elementary Resistances&lt;br /&gt;
!Maximizing PL&lt;br /&gt;
|-&lt;br /&gt;
!Arthropod&lt;br /&gt;
|5,495,625,200||4,964,941,745,325||4,970,437,370,525&lt;br /&gt;
|-&lt;br /&gt;
!Avion&lt;br /&gt;
|4,777,260,300||1,304,409,498,551,625||1,304,414,275,811,925&lt;br /&gt;
|-&lt;br /&gt;
!Beast&lt;br /&gt;
|11,533,077,300||4,983,347,910,925||4,994,880,988,225&lt;br /&gt;
|-&lt;br /&gt;
!Celestial&lt;br /&gt;
|3,369,053,700||1,304,335,594,688,325||1,304,338,963,742,025&lt;br /&gt;
|-&lt;br /&gt;
!Daimon&lt;br /&gt;
|3,890,103,750||1,304,335,594,688,325||1,304,339,484,792,075&lt;br /&gt;
|-&lt;br /&gt;
!Dragonkin&lt;br /&gt;
|6,529,607,600||1,304,391,022,585,800||1,304,397,552,193,400&lt;br /&gt;
|-&lt;br /&gt;
!Elemental&lt;br /&gt;
|7,016,374,000||1,299,426,361,887,275||1,299,433,378,261,275&lt;br /&gt;
|-&lt;br /&gt;
!Giant&lt;br /&gt;
|24,745,115,400||9,873,965,145,700||9,898,710,261,100&lt;br /&gt;
|-&lt;br /&gt;
!Humanoid&lt;br /&gt;
|2,724,193,550||5,020,369,642,825||5,023,093,836,375&lt;br /&gt;
|-&lt;br /&gt;
!Mechanoid&lt;br /&gt;
|8,357,907,950||343,955,275,254,783,250||343,955,283,612,691,200&lt;br /&gt;
|-&lt;br /&gt;
!Reptilian&lt;br /&gt;
|3,566,666,050||1,299,500,544,951,475||1,299,504,111,617,520&lt;br /&gt;
|-&lt;br /&gt;
!Sprite&lt;br /&gt;
|11,793,522,850||1,299,445,117,054,000||1,299,456,910,576,850&lt;br /&gt;
|-&lt;br /&gt;
!Undead&lt;br /&gt;
|16,681,349,050||345,254,701,475,224,175||345,254,718,156,573,225&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Monster PL vs. Player Level===&lt;br /&gt;
*A monster must have a PL of at least 25 to become active in battle.&lt;br /&gt;
*Monsters give an additional [[EXP]] bonus of 1% per PL, meaning that a PL 100 monster will give double the normal EXP.&lt;br /&gt;
*Monsters give additional [[Loot_Drop_Rolls|loot drop chance]] starting from PL 500, and is increased by 1% per 25 PL.&lt;br /&gt;
*It is possible for players to fight monsters that they have created.&lt;br /&gt;
*The system is biased towards picking monsters that are closer to the player&#039;s PL cap. The maximum PL of monsters that a player can face is:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Player&#039;s Level&lt;br /&gt;
!Max Monster PL&lt;br /&gt;
|-&lt;br /&gt;
|1-99 || Player&#039;s current level&lt;br /&gt;
|-&lt;br /&gt;
|100-199 || ((Player&#039;s current level ^ 1.2) - 151)&lt;br /&gt;
|-&lt;br /&gt;
|200+ || Any&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Important Power Levels===&lt;br /&gt;
*25 - Unlocks naming (becomes active in battle once named)&lt;br /&gt;
*100 - Renaming and Deleting are no longer possible&lt;br /&gt;
*200 - Unlocks second Skill Attack&lt;br /&gt;
*250 - High-grade materials can now be gifts&lt;br /&gt;
*400 - Unlocks Spirit Attack&lt;br /&gt;
*423 - Exclusively fights level 200+ players&lt;br /&gt;
*749 - Low-grade materials can no longer be gifts&lt;br /&gt;
*1050 - All Chaos Upgrades are available&lt;br /&gt;
*1249 - Mid-grade materials can no longer be gifts (100% are High-grade)&lt;br /&gt;
*1687-1946 - PL maxes out (different for each class of monsters)&lt;br /&gt;
&lt;br /&gt;
==Skill Editor==&lt;br /&gt;
[[Image:Skill Editor.PNG|thumb|The Skill Editor page.]]&lt;br /&gt;
Monsters get skills when they are created, at PL 200, and at PL 400. &lt;br /&gt;
*Skill names need to be set before monsters can use them.&lt;br /&gt;
*The initial skill has the same damage type as the monster&#039;s main attack, and costs 50% MP.&lt;br /&gt;
**Monsters with a physical attack damage type gets a Physical type skill (which is boosted by DEX), while those with an elemental attack type get an Magical type skill (which is boosted by INT).&lt;br /&gt;
*Additional skills at PL 200 and PL 400 have following characteristics:&lt;br /&gt;
**The skill at PL 200 costs 50% MP and is more powerful than the initial skill.&lt;br /&gt;
**The skill at PL 400 costs 100% SP and is more powerful than both MP skills.&lt;br /&gt;
**Some monster classes can choose between physical and magical skills. The [[damage type]] can also be changed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Monster Class || Skill Type || [[Damage Type]] || Power&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Arthropod&lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Crushing/Piercing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Crushing/Piercing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Avion&lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Beast  &lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Slashing/Piercing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Slashing/Piercing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Celestial   &lt;br /&gt;
| Physical || Basic || 50&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Holy || 80&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Holy/Soul || 120&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Daimon    &lt;br /&gt;
| Physical || Basic || 30&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Slashing/Piercing || 60&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Dark/Soul || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Dragonkin     &lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Crushing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Fire || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Elemental&lt;br /&gt;
| Magical || Basic || 30&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Fire/Elec/Wind/Cold || 60&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Fire/Elec/Wind/Cold || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Giant&lt;br /&gt;
| Physical || Basic || 10&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Basic || 30&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Basic || 50&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Humanoid&lt;br /&gt;
| Physical || Basic || 30&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing/Crushing || 60&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing/Crushing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Mechanoid&lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Reptilian&lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Sprite&lt;br /&gt;
| Physical || Basic || 50&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Fire/Elec/Wind/Cold || 100&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Soul || 150 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Undead &lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Crushing/Slashing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Crushing/Slashing || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chaos Upgrades==&lt;br /&gt;
[[Image:Chaos Upgrades.PNG|thumb|The Chaos Upgrades page.]]&lt;br /&gt;
Monsters can be further upgraded using [[Tokens|chaos tokens]]. This will not change the monster&#039;s PL.&lt;br /&gt;
*Available upgrades depend on PL of monster (every 5 PL unlocks another rank of at least 1 upgrade), and is shown in light blue blocks. Unavailable upgrades are shown in while blocks.&lt;br /&gt;
*The number of tokens required for an upgrade equals the number of next upgrade. (i.e. the Nth upgrade requires N tokens). Upgraded stats are shown in yellow.&lt;br /&gt;
*It currently takes 2310 chaos tokens to fully upgrade one monster.&lt;br /&gt;
*Note that a custom monster CANNOT evade/parry/resist until at least 1 level of the corresponding upgrade is made.&amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?showtopic=29703&amp;amp;st=17400&amp;amp;p=2067214&amp;amp;#entry2067214]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name || Related Stats&lt;br /&gt;
|-&lt;br /&gt;
|Affection || Increases chance for double [[#Gifts|gift]] by 5%&lt;br /&gt;
|-&lt;br /&gt;
|Fortitude || Increases monster health by 5%&lt;br /&gt;
|-&lt;br /&gt;
|Brutality || Increases monster damage by 5%&lt;br /&gt;
|-&lt;br /&gt;
|Accuracy || Increases monster accuracy by 5%&lt;br /&gt;
|-&lt;br /&gt;
|Precision || Decreases effective target evade/block by 1%&lt;br /&gt;
|-&lt;br /&gt;
|Overpower || Decreases effective target parry/resist by 2.5%&lt;br /&gt;
|-&lt;br /&gt;
|Interception || Increases monster parry by 1%&lt;br /&gt;
|-&lt;br /&gt;
|Dissipation || Increases monster resist by 1%&lt;br /&gt;
|-&lt;br /&gt;
|Evasion || Increases monster evade by 0.5%&lt;br /&gt;
|-&lt;br /&gt;
|Defense || Increases monster physical mitigation by 1%&lt;br /&gt;
|-&lt;br /&gt;
|Warding || Increases monster magical mitigation by 1%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crystal List==&lt;br /&gt;
Use these to increase a monster&#039;s stats as follows. Note that monsters regenerate mana as a percentage, so INT and WIS increases do not negatively affect them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Crystal !! Stat increased !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Vigor || Strength || Physical attack strength and health&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Finesse || Dexterity || Physical skill attack strength&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Swiftness || Agility || [[Action Speed]]&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Fortitude || Endurance || Physical mitigation and health (more so than Strength)&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Cunning || Intelligence || Magical skill attack strength&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Knowledge || Wisdom || Magical mitigation&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Flames ||colspan=&amp;quot;2&amp;quot;| [[Fire]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Frost ||colspan=&amp;quot;2&amp;quot;| [[Cold]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Lightning ||colspan=&amp;quot;2&amp;quot;| [[Elec]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Tempest ||colspan=&amp;quot;2&amp;quot;| [[Wind]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Devotion ||colspan=&amp;quot;2&amp;quot;| [[Holy]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Corruption ||colspan=&amp;quot;2&amp;quot;| [[Dark]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Quintessence ||colspan=&amp;quot;2&amp;quot;| [[Soul]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Monster Classes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center; font-size: 1em&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Monster Class&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Starting Attributes&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Resistances&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Neutral&amp;lt;br /&amp;gt;(0)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaknesses&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Damage Types&lt;br /&gt;
|- style=&amp;quot;font-size: 0.8em&amp;quot;&lt;br /&gt;
! STR !! DEX !! AGI !! END !! INT !! WIS&lt;br /&gt;
! Major&amp;lt;br /&amp;gt;(75) !! Minor&amp;lt;br /&amp;gt;(50) !! Light&amp;lt;br /&amp;gt;(25)&lt;br /&gt;
! Light&amp;lt;br /&amp;gt;(-25) !! Minor&amp;lt;br /&amp;gt;(-50) !! Major&amp;lt;br /&amp;gt;(-75)&lt;br /&gt;
|-&lt;br /&gt;
! Arthropod&lt;br /&gt;
| 8 || 5 || 7 || 10 || 4 || 4&lt;br /&gt;
| &amp;amp;nbsp; || Slash || [[Fire]], [[Wind]], [[Elec]]&lt;br /&gt;
| [[Holy]], [[Dark]], [[Soul]], Pierce&lt;br /&gt;
| [[Cold]], Crush || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Crush, Pierce&lt;br /&gt;
|-&lt;br /&gt;
! Avion&lt;br /&gt;
| 5 || 8 || 14 || 4 || 6 || 5&lt;br /&gt;
| &amp;amp;nbsp; || Elec || &amp;amp;nbsp;&lt;br /&gt;
| Cold, Holy, Dark, Soul, Crush, Slash, Pierce&lt;br /&gt;
| Fire || Wind || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Beast&lt;br /&gt;
| 8 || 9 || 9 || 7 || 3 || 2&lt;br /&gt;
| &amp;amp;nbsp; || Wind || Cold, Crush&lt;br /&gt;
| Elec, Holy, Dark, Soul, Slash, Pierce&lt;br /&gt;
| Fire || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Slash, Pierce&lt;br /&gt;
|-&lt;br /&gt;
! Celestial&lt;br /&gt;
| 5 || 5 || 10 || 5 || 10 || 8&lt;br /&gt;
| &amp;amp;nbsp; || Holy || rowspan=&amp;quot;2&amp;quot; | Fire, Cold, Elec, Wind&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Soul, Crush, Slash, Pierce&lt;br /&gt;
| Dark || &amp;amp;nbsp;&lt;br /&gt;
| Slash, Crush&lt;br /&gt;
|-&lt;br /&gt;
! Daimon&lt;br /&gt;
| 9 || 9 || 8 || 4 || 6 || 5&lt;br /&gt;
| &amp;amp;nbsp; || Dark&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Holy || &amp;amp;nbsp;&lt;br /&gt;
| Slash, Pierce&lt;br /&gt;
|-&lt;br /&gt;
! Dragonkin&lt;br /&gt;
| 10 || 5 || 3 || 9 || 5 || 6&lt;br /&gt;
| &amp;amp;nbsp; || Fire, Crush || Elec, Slash&lt;br /&gt;
| Holy, Dark, Soul, Pierce&lt;br /&gt;
| Wind || Cold || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Crush&lt;br /&gt;
|-&lt;br /&gt;
! Elemental&lt;br /&gt;
| 3 || 6 || 6 || 4 || 8 || 12&lt;br /&gt;
| &amp;amp;nbsp; || Fire, Cold, Elec, Wind || Holy, Dark&lt;br /&gt;
| Slash&lt;br /&gt;
| Crush, Pierce || Soul || &amp;amp;nbsp;&lt;br /&gt;
| Fire, Elec, Wind, Cold&lt;br /&gt;
|-&lt;br /&gt;
! Giant&lt;br /&gt;
| 10 || 8 || 3 || 12 || 2 || 1&lt;br /&gt;
| &amp;amp;nbsp; || Crush || Fire, Cold, Slash&lt;br /&gt;
| Holy, Dark, Soul&lt;br /&gt;
| Elec, Wind, Pierce || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Crush&lt;br /&gt;
|-&lt;br /&gt;
! Humanoid&lt;br /&gt;
| 5 || 10 || 8 || 5 || 8 || 7&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| &#039;&#039;All but Dark&#039;&#039;&lt;br /&gt;
| Dark || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash, Crush&lt;br /&gt;
|-&lt;br /&gt;
! Mechanoid&lt;br /&gt;
| 10 || 7 || 4 || 7 || 4 || 3&lt;br /&gt;
| &amp;amp;nbsp; || Fire, Cold, Wind, Holy, Soul, Pierce || Slash&lt;br /&gt;
| Dark, Crush&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Elec&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Reptilian&lt;br /&gt;
| 7 || 10 || 6 || 8 || 6 || 4&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; ||Fire, Elec, Crush, Slash&lt;br /&gt;
| Wind, Holy, Dark, Soul, Pierce&lt;br /&gt;
| &amp;amp;nbsp; || Cold || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Sprite&lt;br /&gt;
| 3 || 12 || 12 || 2 || 7 || 6&lt;br /&gt;
| &amp;amp;nbsp; || Pierce || Fire, Cold, Elec, Wind, Holy&lt;br /&gt;
| Soul, Slash&lt;br /&gt;
| Crush || Dark || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| 10 || 7 || 4 || 10 || 2 || 2&lt;br /&gt;
| &amp;amp;nbsp; || Cold, Elec, Wind, Dark, Pierce || Crush&lt;br /&gt;
| Soul, Slash&lt;br /&gt;
| &amp;amp;nbsp; || Fire || Holy&lt;br /&gt;
| Crush, Slash&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Colored Chart===&lt;br /&gt;
&lt;br /&gt;
[[File:Damage_Types_Monster_Lab.0.6.4.png]]&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
[[Image:Monster Gift.PNG|thumb|Monster Gift notification.]]&lt;br /&gt;
Player-created monsters have a chance of bringing [[items]] to their owner after at least one hour. Currently only Materials can be gotten this way.&lt;br /&gt;
===Chances===&lt;br /&gt;
The chance to receive a gift is calculated when a player checks on them via the Monster Lab screen:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Gift Chance&#039;&#039;&#039; = # of hours since last check * Battles won since last gift * 2&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Monsters &#039;&#039;can&#039;&#039; bring gifts without getting any kills, but the odds are quite low.&amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=90979&amp;amp;view=findpost&amp;amp;p=2182857]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Materials are gifted at a ratio of 2:1:1:1 (Metal:Cloth:Leather:Wood).&lt;br /&gt;
&lt;br /&gt;
Monsters with higher Power Levels have a better chance to bring Bindings.&lt;br /&gt;
&lt;br /&gt;
[[Skills#Universal_Skills|Fleeing]] from battle counts as a win for the monsters involved.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Battles won&#039;&#039;&#039;&amp;quot; does NOT count:&lt;br /&gt;
*Deaths to a player&#039;s own monsters (to prevent abuse)&lt;br /&gt;
**There is a cooldown on how often a player can count as a repeat win (also to prevent abuse)&lt;br /&gt;
*[[Abilities#Tier_11|Spark of Life]] being triggered&lt;br /&gt;
&lt;br /&gt;
===Power Level&#039;s Effect On Gifts===&lt;br /&gt;
Power Level helps with the quality of the gift. Whenever a player receive a graded material, its quality is determined as such:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Gift Quality Roll&#039;&#039;&#039; = random(1..1000) + Power_Level&amp;lt;/pre&amp;gt;&lt;br /&gt;
A roll of 750+ is needed for medium-grade and 1250+ for high-grade. Thus to receive a high-grade item a monster&#039;s minimum PL must be 250, and the chance maxes out at PL 1249. At PL 749 low-grades will no longer be received. PL has no effect on the chance to receive rares. As the monster&#039;s PL gets higher bindings become more likely.&lt;br /&gt;
&lt;br /&gt;
===Gift List===&lt;br /&gt;
(See [[The_Forge#Materials|The Forge - Materials]])&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Monster Lab Bestiary]] - Includes the top 50 monsters&lt;br /&gt;
*[[The Forge]]&lt;br /&gt;
*[[HentaiVerse Bestiary]]&lt;br /&gt;
*[[CrysFest]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Mrttao</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Fighting_Styles&amp;diff=17217</id>
		<title>Fighting Styles</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Fighting_Styles&amp;diff=17217"/>
		<updated>2012-11-18T00:54:30Z</updated>

		<summary type="html">&lt;p&gt;Mrttao: /* Two-Handed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Any==&lt;br /&gt;
The following can randomly trigger whenever the player casts any [[spell]] that costs mana. The chance of the spell triggering depends on how much mana a spell costs compared to the player&#039;s base mana (meaning that spells cast under Channeling cannot re-trigger it):&lt;br /&gt;
*[[Image:channeling.png]] &#039;&#039;&#039;Channeling&#039;&#039;&#039;: You are channeling the mystic forces of the ever-after. Your next spell is powered up by 50%, and costs no MP.&lt;br /&gt;
**Direct damage and healing spells are 50% stronger.&lt;br /&gt;
**[[Spells#Deprecating_Magic|Deprecating magic]] and [[Spells#Supportive_Magic|supportive magic]] spell effects (including Regen) last 50% longer.&lt;br /&gt;
***However, the deprecating magic can still fail because of [[Spells#Curse_Weaving|Curse Weaving]]&lt;br /&gt;
**Offensive spells have a 100% hit chance, and will bypass monster&#039;s evade and resist chance.&lt;br /&gt;
**Lasts 5 turns (15 if triggered with a mystic gem).&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;estimated&#039;&#039;&#039; chance to proc is:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;(spell cost) / (base mana * 1.2)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unarmed==&lt;br /&gt;
Since new players begin with no [[Weapons|weapon]]s, this style was designed for them to be viable fighters until they can obtain and equip one. There are no procs and no [[Proficiencies]] related to this style.&lt;br /&gt;
&lt;br /&gt;
*Does Crushing damage.&lt;br /&gt;
*Has a native +10% attack accuracy.&lt;br /&gt;
&lt;br /&gt;
==One-Handed==&lt;br /&gt;
If a player is using a single one-handed weapon (possibly in combination with a [[Shield_(Equipment)|shield]]), they have the chance to proc:&lt;br /&gt;
*[[Image:overwhelming_strikes.png]] &#039;&#039;&#039;Overwhelming Strikes&#039;&#039;&#039; after hitting an enemy&lt;br /&gt;
**Increases attack damage by 15%, attack accuracy by 50%, and parry chance by 10% for 3 turns&lt;br /&gt;
**50% counter-parry chance (50% to ignore monster&#039;s successful parry)&lt;br /&gt;
**Proc chance, in order of importance, is calculated from One-Handed [[Proficiencies|Proficiency]], Endurance, and Strength. It can be calculated with the following formula:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Overwhelming Strikes Chance&#039;&#039;&#039; = 5 + (0.02 * STR + 0.02 * END) * (1 + 1H / 200)&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Proc chance is capped at 25%.&lt;br /&gt;
&lt;br /&gt;
Another proc that can be triggered: a &#039;&#039;&#039;Counter-Attack&#039;&#039;&#039; on an enemy whose attack has been blocked or parried.&lt;br /&gt;
*This is a normal attack with a chance to stun and cannot proc any other weapon effects. It is also affected by Overwhelming Strikes.&lt;br /&gt;
*A successful counter will add a small amount of [[Overcharge]]&lt;br /&gt;
*The number of Counter-Attacks that can be performed each turn depends on proficiency.&lt;br /&gt;
**&amp;lt;100 - one counter&lt;br /&gt;
**&amp;gt;100 - two counters&lt;br /&gt;
**&amp;gt;200 - three counters&lt;br /&gt;
*Proc chance, in order of importance, is calculated from Dexterity, Strength, and One-Handed Proficiency. It can be calculated with the following formula:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Counter-Attack Chance&#039;&#039;&#039; = 10 + (0.04 * STR + 0.04 * DEX) * (1 + 1H / 200)&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Proc chance is capped at 50%.&lt;br /&gt;
&lt;br /&gt;
==Two-Handed==&lt;br /&gt;
Two-Handed weapons have a chance to proc &#039;&#039;&#039;Domino Strikes&#039;&#039;&#039; on hit, which will cause splash damage to nearby enemies. When Domino Strikes procs, it will hit at least one adjacent or one off enemy, and up to two enemies in either direction (a total number of 4 enemies splashed). Splash damage does not skip over dead enemies or wraps around. Splash damage targets have an unreduced chance to be affected by standard weapon procs like Bleeding Wounds. &lt;br /&gt;
&lt;br /&gt;
*Domino Strike can reach up to 3 and 4 monsters away from the primary target at 100 and 200 proficiency, respectively (8 enemies splashed at maximum). Getting domino strike to proc on the second monster will automatically proc domino strike on the third and fourth.&lt;br /&gt;
*The damage of Domino Strike starts at 75%/60%/40%/20%, increasing by one percentage point for every 10 points of proficiency, capping at 250 proficiency at 100%/85%/65%/45%.&lt;br /&gt;
*Domino Strikes are not guaranteed hits, they can still miss. However, the next enemy in the line can still proc domino strike even if the target enemy miss. (unless it&#039;s the primary target, in which case no domino strike will proc)&lt;br /&gt;
*Domino Strikes can go around an adjacent dead monster if the player rolls a hit on a one off monster.&lt;br /&gt;
*Proc chance, in order of importance, is calculated from Two-Handed Proficiency, Strength, and Dexterity. It can be calculated with the following formula:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Domino Strike Chance&#039;&#039;&#039; = 40 + (0.04 * STR + 0.02 * DEX) * (1 + 2H / 200)&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Weapon drain effects (Vampire, Banshee, Illithid) and elemental strike effects can only proc on the primary target.&lt;br /&gt;
*Proc chance is capped at 80%.&lt;br /&gt;
&lt;br /&gt;
==Dual Wielding==&lt;br /&gt;
Equipping two one-handed weapons has a chance to proc &#039;&#039;&#039;Offhand Strike&#039;&#039;&#039; on hit, which will cause an extra attack against the targeted enemy with the same damage type as the player&#039;s offhand weapon. &lt;br /&gt;
*Attack accuracy of the offhand weapon is not added to the base accuracy. Instead half of the attack accuracy is added to the Offhand strike chance.&lt;br /&gt;
*Offhand Strikes have the chance to proc their own weapon proc. The offhand weapon also gets a 50% boost to its Parry.&lt;br /&gt;
*Proc chance, in order of importance, is calculated from Dual Wielding Proficiency, Agility, and Dexterity. It can be calculated with the following formula:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Offhand Strike Chance&#039;&#039;&#039; = 20 + (0.04 * AGI + 0.02 * DEX) * (1 + DW / 200) + Offhand_Accuracy / 2&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Proc chance from proficiency and character stats is capped at 50%, but can be further increased by offhand weapon&#039;s attack accuracy.&lt;br /&gt;
*[[Equipment#Elemental_Weapons|Elemental Weapons]] equipped in offhand will also trigger the elemental strike effect.&lt;br /&gt;
&lt;br /&gt;
Two weapons with different effect will have separate proc chance. If the two weapons have the same effect, the proc percentage numbers are combined just like accuracy. The number of turns are a weighted average with the main hand being 3 times as important as the off hand, while the bleeding damage uses the higher damage from the two weapons.&lt;br /&gt;
&lt;br /&gt;
Let X = the mainhand and Y = the offhand:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Proc Chance&#039;&#039;&#039; = 1 - (1 - X)(1 - Y)&lt;br /&gt;
&#039;&#039;&#039;Proc Duration&#039;&#039;&#039; = X * 0.75 + Y * 0.25&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[http://en.wikipedia.org/wiki/Niten_Ichi-ry%C5%AB Niten Ichiryu]==&lt;br /&gt;
A special Fighting Style that allows a Wakizashi to be equipped in the offhand with a Katana in the mainhand, bypassing the Katana&#039;s two-handed nature. While using Niten Ichiryu, both the Dual Wielding and Two-Handed proficiencies partially come into play.&lt;br /&gt;
&lt;br /&gt;
*Stat bonuses, bleeding wounds, and offhand strike chance work as they do with DW proficiency.&lt;br /&gt;
*Unlike DW, there is no parry bonus.&lt;br /&gt;
*The chance to proc domino strikes are the same as with Two-Handed proficiency. However, it does NOT have the bonus damage/range that being over 100/200 Two-Handed proficiency does.&lt;br /&gt;
*&#039;&#039;&#039;No weapon proficiencies are gained when using this style.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
If the player is wielding a staff, casting a [[spell]] on an enemy has a chance to proc:&lt;br /&gt;
*[[Image:coalesced_mana.png]] &#039;&#039;&#039;Coalesced Mana&#039;&#039;&#039;: Mystical energies have converged on this target. Striking it with any magic spell will consume only half the normal mana cost (stacks with [[Spirit Stance]]).&lt;br /&gt;
**Proc chance can be calculated with the following formula:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Coalesced Mana Chance&#039;&#039;&#039; = 10 + (0.04 * WIS + 0.02 * INT) * (1 + Staff / 200)&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Proc chance is capped at 35%.&lt;br /&gt;
*Duration capped at 5 turns.&lt;br /&gt;
*If Coalesced Mana is affecting an enemy, hitting it with a staff has a chance to proc:&lt;br /&gt;
**[[Image:ether_theft.png]] &#039;&#039;&#039;Ether Theft&#039;&#039;&#039;: Mana is being drained from this target and returned to the caster.&lt;br /&gt;
***Drains 4% of the monster&#039;s max MP.&lt;br /&gt;
***Proc chance is based on the staff used.&lt;br /&gt;
***Duration capped at 3 turns.&lt;br /&gt;
***This replaces the effects of Coalesced Mana.&lt;br /&gt;
***It is possible for Coalesced Mana to proc on a monster with an Ether Theft proc.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Equipment Procs]]&lt;br /&gt;
*[[Proficiencies]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
*[[Play Styles]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Mrttao</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Monster_Lab&amp;diff=17111</id>
		<title>Monster Lab</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Monster_Lab&amp;diff=17111"/>
		<updated>2012-11-15T03:28:27Z</updated>

		<summary type="html">&lt;p&gt;Mrttao: /* Important Power Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Monster Lab Mainpage.PNG|thumb|The Monster Lab Mainpage.]]&lt;br /&gt;
The lab allows the players to create custom monsters that any player can then encounter during [[battles]]. A monster slot is needed in order to create a new monster; such slots can be unlocked using [[Tokens|Chaos Tokens]]. A new monster is created by giving it a name, a base class, and a primary attack type.&lt;br /&gt;
&lt;br /&gt;
==Monster Creation==&lt;br /&gt;
[[Image:Monster Creation.JPG|thumb|Monster Creation page.]]&lt;br /&gt;
Monsters can be created when there is free slots available. Player need to choose from 13 monster classes, which have their own strengths and weaknesses. The main melee damage type is also chosen when the monster is created.&lt;br /&gt;
&lt;br /&gt;
===Naming &amp;amp; Deleting===&lt;br /&gt;
Monsters can be named when they reach PL 25. Some guidelines should be followed regarding the name of the monsters in order to avoid libelous or otherwise unacceptable names.&lt;br /&gt;
&lt;br /&gt;
====Naming Rules====&lt;br /&gt;
*Maximum of 30 characters&lt;br /&gt;
*No gibberish&lt;br /&gt;
*No misspellings of existing monsters&#039; names&lt;br /&gt;
*No misleading names (e.g. &amp;quot;Weak Against Holy&amp;quot; or &amp;quot;Bob the Dragon&amp;quot; on a non-dragon monster)&lt;br /&gt;
*Only 1 monster should be named directly after an E-Hentai user&lt;br /&gt;
*No racist or hateful names&lt;br /&gt;
*No typographically similar numerical substitutions on names of existing monsters (that is, o=0 and i=1=l, space=hyphen)&lt;br /&gt;
**No Consecutive spaces or hyphens&lt;br /&gt;
**spaces and hyphens cannot be next to each other&lt;br /&gt;
**Cannot start or end with hyphens&lt;br /&gt;
**Maximum 5 spaces or hyphens per name&lt;br /&gt;
&lt;br /&gt;
===Costs===&lt;br /&gt;
*Slots costs 1 + N Chaos Tokens, where N is the number of slots already opened.&lt;br /&gt;
*Monsters can be renamed at the cost of 3 Chaos Tokens. Fixing capitalization is free.&lt;br /&gt;
*Monsters can be deleted at the cost of 5 Chaos Tokens.&lt;br /&gt;
**Once a monster reaches PL 100 these actions can no longer be taken.&lt;br /&gt;
&lt;br /&gt;
==Monster Stats &amp;amp; Power Level==&lt;br /&gt;
[[Image:Monster Stats.PNG|thumb|Monster Stats page.]]&lt;br /&gt;
Once a monster is created, it can be strengthened using [[items#Crystals | Crystals]]. The monster&#039;s PL will rise with each stat upgrade. As crystals are used to increase a monster&#039;s attributes, the cost of subsequent increases in that stat goes up.&lt;br /&gt;
&lt;br /&gt;
===Upgrading===&lt;br /&gt;
[[Image:fire.png]] = Not enough crystals to upgrade, or the stat is maxed out&lt;br /&gt;
&lt;br /&gt;
[[Image:fire_a.png]] = Enough crystals to upgrade, simply click on it to spend the crystals&lt;br /&gt;
&lt;br /&gt;
Mousing over either of these will show the name and number of crystals needed for the next upgrade.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+ Where N is the number of times a stat has been upgraded so far&lt;br /&gt;
|-&lt;br /&gt;
! Stat type&lt;br /&gt;
! Crystal cost to upgrade&lt;br /&gt;
! PL increase per upgrade&lt;br /&gt;
! Total PL (per stat)&lt;br /&gt;
! Cap (per stat)&lt;br /&gt;
|- &lt;br /&gt;
! Primary&lt;br /&gt;
| round(50 * 1.9^N) || 3 + N || N * (N + 1) / 2 + 2N || 25&lt;br /&gt;
|- &lt;br /&gt;
! Elemental&lt;br /&gt;
| round(10 * 1.25^N) || 1 || N || 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At this time, a fully upgraded monster (of any class) would require a grand total of 2,767,851,038 crystals and would be PL 2,775. There is currently no way to increase a monster&#039;s piercing, crushing, or slashing defenses.&lt;br /&gt;
&lt;br /&gt;
===Monster PL vs. Player Level===&lt;br /&gt;
*A monster must have a PL of at least 25 to become active in battle.&lt;br /&gt;
*Monsters give an additional [[EXP]] bonus of 1% per PL, meaning that a PL 100 monster will give double the normal EXP.&lt;br /&gt;
*Monsters give additional [[Loot_Drop_Rolls|loot drop chance]] starting from PL 500, and is increased by 1% per 25 PL.&lt;br /&gt;
*It is possible for players to fight monsters that they have created.&lt;br /&gt;
*The system is biased towards picking monsters that are closer to the player&#039;s PL cap. The maximum PL of monsters that a player can face is:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Player&#039;s Level&lt;br /&gt;
!Max Monster PL&lt;br /&gt;
|-&lt;br /&gt;
|1-99 || Player&#039;s current level&lt;br /&gt;
|-&lt;br /&gt;
|100-199 || ((Player&#039;s current level ^ 1.2) - 151)&lt;br /&gt;
|-&lt;br /&gt;
|200+ || Any&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Important Power Levels===&lt;br /&gt;
*25 - Unlocks naming (becomes active in battle once named)&lt;br /&gt;
*100 - Renaming and Deleting are no longer possible&lt;br /&gt;
*200 - Unlocks second Skill Attack&lt;br /&gt;
*250 - High-grade materials can now be gifts&lt;br /&gt;
*400 - Unlocks Spirit Attack&lt;br /&gt;
*423 - Exclusively fights level 200+ players&lt;br /&gt;
*749 - Low-grade materials can no longer be gifts.&lt;br /&gt;
*1050 - All Chaos Upgrades are available&lt;br /&gt;
*1249 - Mid-grade materials can no longer be gifts (100% are High-grade).&lt;br /&gt;
*2775 - PL maxes out&lt;br /&gt;
&lt;br /&gt;
==Skill Editor==&lt;br /&gt;
[[Image:Skill Editor.PNG|thumb|The Skill Editor page.]]&lt;br /&gt;
Monsters get skills when they are created, at PL 200, and at PL 400. &lt;br /&gt;
*Skill names need to be set before monsters can use them.&lt;br /&gt;
*The initial skill has the same damage type as the monster&#039;s main attack, and costs 50% MP.&lt;br /&gt;
**Monsters with a physical attack damage type gets a Physical type skill (which is boosted by DEX), while those with an elemental attack type get an Magical type skill (which is boosted by INT).&lt;br /&gt;
*Additional skills at PL 200 and PL 400 have following characteristics:&lt;br /&gt;
**The skill at PL 200 costs 50% MP and is more powerful than the initial skill.&lt;br /&gt;
**The skill at PL 400 costs 100% SP and is more powerful than both MP skills.&lt;br /&gt;
**Some monster classes can choose between physical and magical skills. The [[damage type]] can also be changed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Monster Class || Skill Type || [[Damage Type]] || Power&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Arthropod&lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Crushing/Piercing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Crushing/Piercing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Avion&lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Beast  &lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Slashing/Piercing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Slashing/Piercing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Celestial   &lt;br /&gt;
| Physical || Basic || 50&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Holy || 80&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Holy/Soul || 120&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Daimon    &lt;br /&gt;
| Physical || Basic || 30&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Slashing/Piercing || 60&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Dark/Soul || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Dragonkin     &lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Crushing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Fire || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Elemental&lt;br /&gt;
| Magical || Basic || 30&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Fire/Elec/Wind/Cold || 60&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Fire/Elec/Wind/Cold || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Giant&lt;br /&gt;
| Physical || Basic || 10&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Basic || 30&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Basic || 50&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Humanoid&lt;br /&gt;
| Physical || Basic || 30&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing/Crushing || 60&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing/Crushing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Mechanoid&lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Reptilian&lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Sprite&lt;br /&gt;
| Physical || Basic || 50&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Fire/Elec/Wind/Cold || 100&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Soul || 150 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Undead &lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Crushing/Slashing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Crushing/Slashing || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chaos Upgrades==&lt;br /&gt;
[[Image:Chaos Upgrades.PNG|thumb|The Chaos Upgrades page.]]&lt;br /&gt;
Monsters can be further upgraded using [[Tokens|chaos tokens]]. This will not change the monster&#039;s PL.&lt;br /&gt;
*Available upgrades depend on PL of monster (every 5 PL unlocks another rank of at least 1 upgrade), and is shown in light blue blocks. Unavailable upgrades are shown in while blocks.&lt;br /&gt;
*The number of tokens required for an upgrade equals the number of next upgrade. (i.e. the Nth upgrade requires N tokens). Upgraded stats are shown in yellow.&lt;br /&gt;
*It currently takes 2310 chaos tokens to fully upgrade one monster.&lt;br /&gt;
*Note that a custom monster CANNOT evade/parry/resist until at least 1 level of the corresponding upgrade is made.&amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?showtopic=29703&amp;amp;st=17400&amp;amp;p=2067214&amp;amp;#entry2067214]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name || Related Stats&lt;br /&gt;
|-&lt;br /&gt;
|Affection || Increases chance for double [[#Gifts|gift]] by 5%&lt;br /&gt;
|-&lt;br /&gt;
|Fortitude || Increases monster health by 5%&lt;br /&gt;
|-&lt;br /&gt;
|Brutality || Increases monster damage by 5%&lt;br /&gt;
|-&lt;br /&gt;
|Accuracy || Increases monster accuracy by 5%&lt;br /&gt;
|-&lt;br /&gt;
|Precision || Decreases effective target evade/block by 1%&lt;br /&gt;
|-&lt;br /&gt;
|Overpower || Decreases effective target parry/resist by 2.5%&lt;br /&gt;
|-&lt;br /&gt;
|Interception || Increases monster parry by 1%&lt;br /&gt;
|-&lt;br /&gt;
|Dissipation || Increases monster resist by 1%&lt;br /&gt;
|-&lt;br /&gt;
|Evasion || Increases monster evade by 0.5%&lt;br /&gt;
|-&lt;br /&gt;
|Defense || Increases monster physical mitigation by 1%&lt;br /&gt;
|-&lt;br /&gt;
|Warding || Increases monster magical mitigation by 1%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crystal List==&lt;br /&gt;
Use these to increase a monster&#039;s stats as follows. Note that monsters regenerate mana as a percentage, so INT and WIS increases do not negatively affect them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Crystal !! Stat increased !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Vigor || Strength || Physical attack strength and health&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Finesse || Dexterity || Physical skill attack strength&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Swiftness || Agility || [[Action Speed]]&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Fortitude || Endurance || Physical mitigation and health (more so than Strength)&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Cunning || Intelligence || Magical skill attack strength&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Knowledge || Wisdom || Magical mitigation&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Flames ||colspan=&amp;quot;2&amp;quot;| [[Fire]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Frost ||colspan=&amp;quot;2&amp;quot;| [[Cold]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Lightning ||colspan=&amp;quot;2&amp;quot;| [[Elec]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Tempest ||colspan=&amp;quot;2&amp;quot;| [[Wind]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Devotion ||colspan=&amp;quot;2&amp;quot;| [[Holy]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Corruption ||colspan=&amp;quot;2&amp;quot;| [[Dark]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Quintessence ||colspan=&amp;quot;2&amp;quot;| [[Soul]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Monster Classes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center; font-size: 1em&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Monster Class&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Starting Attributes&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Resistances&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Neutral&amp;lt;br /&amp;gt;(0)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaknesses&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Damage Types&lt;br /&gt;
|- style=&amp;quot;font-size: 0.8em&amp;quot;&lt;br /&gt;
! STR !! DEX !! AGI !! END !! INT !! WIS&lt;br /&gt;
! Major&amp;lt;br /&amp;gt;(75) !! Minor&amp;lt;br /&amp;gt;(50) !! Light&amp;lt;br /&amp;gt;(25)&lt;br /&gt;
! Light&amp;lt;br /&amp;gt;(-25) !! Minor&amp;lt;br /&amp;gt;(-50) !! Major&amp;lt;br /&amp;gt;(-75)&lt;br /&gt;
|-&lt;br /&gt;
! Arthropod&lt;br /&gt;
| 8 || 5 || 7 || 10 || 4 || 4&lt;br /&gt;
| &amp;amp;nbsp; || Slash || [[Fire]], [[Wind]], [[Elec]]&lt;br /&gt;
| [[Holy]], [[Dark]], [[Soul]], Pierce&lt;br /&gt;
| [[Cold]], Crush || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Crush, Pierce&lt;br /&gt;
|-&lt;br /&gt;
! Avion&lt;br /&gt;
| 5 || 8 || 14 || 4 || 6 || 5&lt;br /&gt;
| &amp;amp;nbsp; || Elec || &amp;amp;nbsp;&lt;br /&gt;
| Cold, Holy, Dark, Soul, Crush, Slash, Pierce&lt;br /&gt;
| Fire || Wind || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Beast&lt;br /&gt;
| 8 || 9 || 9 || 7 || 3 || 2&lt;br /&gt;
| &amp;amp;nbsp; || Wind || Cold, Crush&lt;br /&gt;
| Elec, Holy, Dark, Soul, Slash, Pierce&lt;br /&gt;
| Fire || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Slash, Pierce&lt;br /&gt;
|-&lt;br /&gt;
! Celestial&lt;br /&gt;
| 5 || 5 || 10 || 5 || 10 || 8&lt;br /&gt;
| &amp;amp;nbsp; || Holy || rowspan=&amp;quot;2&amp;quot; | Fire, Cold, Elec, Wind&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Soul, Crush, Slash, Pierce&lt;br /&gt;
| Dark || &amp;amp;nbsp;&lt;br /&gt;
| Slash, Crush&lt;br /&gt;
|-&lt;br /&gt;
! Daimon&lt;br /&gt;
| 9 || 9 || 8 || 4 || 6 || 5&lt;br /&gt;
| &amp;amp;nbsp; || Dark&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Holy || &amp;amp;nbsp;&lt;br /&gt;
| Slash, Pierce&lt;br /&gt;
|-&lt;br /&gt;
! Dragonkin&lt;br /&gt;
| 10 || 5 || 3 || 9 || 5 || 6&lt;br /&gt;
| &amp;amp;nbsp; || Fire, Crush || Elec, Slash&lt;br /&gt;
| Holy, Dark, Soul, Pierce&lt;br /&gt;
| Wind || Cold || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Crush&lt;br /&gt;
|-&lt;br /&gt;
! Elemental&lt;br /&gt;
| 3 || 6 || 6 || 4 || 8 || 12&lt;br /&gt;
| &amp;amp;nbsp; || Fire, Cold, Elec, Wind || Holy, Dark&lt;br /&gt;
| Slash&lt;br /&gt;
| Crush, Pierce || Soul || &amp;amp;nbsp;&lt;br /&gt;
| Fire, Elec, Wind, Cold&lt;br /&gt;
|-&lt;br /&gt;
! Giant&lt;br /&gt;
| 10 || 8 || 3 || 12 || 2 || 1&lt;br /&gt;
| &amp;amp;nbsp; || Crush || Fire, Cold, Slash&lt;br /&gt;
| Holy, Dark, Soul&lt;br /&gt;
| Elec, Wind, Pierce || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Crush&lt;br /&gt;
|-&lt;br /&gt;
! Humanoid&lt;br /&gt;
| 5 || 10 || 8 || 5 || 8 || 7&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| &#039;&#039;All but Dark&#039;&#039;&lt;br /&gt;
| Dark || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash, Crush&lt;br /&gt;
|-&lt;br /&gt;
! Mechanoid&lt;br /&gt;
| 10 || 7 || 4 || 7 || 4 || 3&lt;br /&gt;
| &amp;amp;nbsp; || Fire, Cold, Wind, Holy, Soul, Pierce || Slash&lt;br /&gt;
| Dark, Crush&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Elec&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Reptilian&lt;br /&gt;
| 7 || 10 || 6 || 8 || 6 || 4&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; ||Fire, Elec, Crush, Slash&lt;br /&gt;
| Wind, Holy, Dark, Soul, Pierce&lt;br /&gt;
| &amp;amp;nbsp; || Cold || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Sprite&lt;br /&gt;
| 3 || 12 || 12 || 2 || 7 || 6&lt;br /&gt;
| &amp;amp;nbsp; || Pierce || Fire, Cold, Elec, Wind, Holy&lt;br /&gt;
| Soul, Slash&lt;br /&gt;
| Crush || Dark || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| 10 || 7 || 4 || 10 || 2 || 2&lt;br /&gt;
| &amp;amp;nbsp; || Cold, Elec, Wind, Dark, Pierce || Crush&lt;br /&gt;
| Soul, Slash&lt;br /&gt;
| &amp;amp;nbsp; || Fire || Holy&lt;br /&gt;
| Crush, Slash&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Colored Chart===&lt;br /&gt;
&lt;br /&gt;
[[File:Damage_Types_Monster_Lab.0.6.4.png]]&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
[[Image:Monster Gift.PNG|thumb|Monster Gift notification.]]&lt;br /&gt;
Player-created monsters have a chance of bringing [[items]] to their owner after at least one hour. Currently only Materials can be gotten this way.&lt;br /&gt;
===Chances===&lt;br /&gt;
The chance to receive a gift is calculated when a player checks on them via the Monster Lab screen:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Gift Chance&#039;&#039;&#039; = # of hours since last check * Battles won since last gift * 2&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Monsters &#039;&#039;can&#039;&#039; bring gifts without getting any kills, but the odds are quite low.&amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=90979&amp;amp;view=findpost&amp;amp;p=2182857]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Materials are gifted at a ratio of 2:1:1:1 (Metal:Cloth:Leather:Wood).&lt;br /&gt;
&lt;br /&gt;
Monsters with higher Power Levels have a better chance to bring Bindings.&lt;br /&gt;
&lt;br /&gt;
[[Skills#Universal_Skills|Fleeing]] from battle counts as a win for the monsters involved.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Battles won&#039;&#039;&#039;&amp;quot; does NOT count:&lt;br /&gt;
*Deaths to a player&#039;s own monsters (to prevent abuse)&lt;br /&gt;
**There is a cooldown on how often a player can count as a repeat win (also to prevent abuse)&lt;br /&gt;
*[[Abilities#Tier_11|Spark of Life]] being triggered&lt;br /&gt;
&lt;br /&gt;
===Power Level&#039;s Effect On Gifts===&lt;br /&gt;
Power Level helps with the quality of the gift. Whenever a player receive a graded material, its quality is determined as such:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Gift Quality Roll&#039;&#039;&#039; = random(1..1000) + Power_Level&amp;lt;/pre&amp;gt;&lt;br /&gt;
A roll of 750+ is needed for medium-grade and 1250+ for high-grade. Thus to receive a high-grade item a monster&#039;s minimum PL must be 250, and the chance maxes out at PL 1249. At PL 749 low-grades will no longer be received. PL has no effect on the chance to receive rares. As the monster&#039;s PL gets higher bindings become more likely.&lt;br /&gt;
&lt;br /&gt;
===Gift List===&lt;br /&gt;
(See [[The_Forge#Materials|The Forge - Materials]])&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Monster Lab Bestiary]] - Includes the top 50 monsters&lt;br /&gt;
*[[The Forge]]&lt;br /&gt;
*[[HentaiVerse Bestiary]]&lt;br /&gt;
*[[CrysFest]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Mrttao</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Item_World&amp;diff=15783</id>
		<title>Item World</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Item_World&amp;diff=15783"/>
		<updated>2012-10-11T21:58:12Z</updated>

		<summary type="html">&lt;p&gt;Mrttao: /* Weapon Level 10 Only */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Item World (IW) is one of the [[battle modes]] in the [[HentaiVerse]] mini-game. Item World allows users to do battle inside any piece of [[equipment]] not equipped to their current equipment set in order to increase its latent potential.&lt;br /&gt;
&lt;br /&gt;
==Rounds==&lt;br /&gt;
An Item World has rounds based on the equipment&#039;s [[quality]]. This is capped at 200 round. Like in the [[Grindfest]], monsters start at 50% base damage and increase by 1% per round.&lt;br /&gt;
&lt;br /&gt;
Users that are defeated or [[Skills|flee]] in any round must start over again to complete the IW for an item potency increase.&lt;br /&gt;
&lt;br /&gt;
==Item Potency==&lt;br /&gt;
Clearing an Item World or [[The_Forge#Upgrading|Upgrading]] a piece of equipment earns the item PXP (Potency Experience) towards increasing the potency of the [[equipment]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;PXP gain = roundup(Item round count * [[difficulty|PXP modifier]])&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The number of rounds faced in an item world depends on the item&#039;s bonuses (the higher they are, the more rounds) and varies from item to item, but remains constant for a specific item regardless of its current potency level. Fleeing or being defeated in an IW does not grant any PXP, only clearing all rounds advances the item. Players cannot gain any PXP if they are at &amp;quot;exhausted&amp;quot; [[stamina]].&lt;br /&gt;
&lt;br /&gt;
All equipment starts at Potency Level 0, and can be leveled up to Level 10, unlocking a total of ten potencies. The amount of PXP required for the next level is displayed next to the equipment potency&#039;s level and increases as the item gains in potency levels. Potency unlocks add stats that the equipment piece does not already possess (with the exception of damage stats for weapons). Additional levels of potency are more likely to level up existing ones rather than give new ones&amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=80045&amp;amp;view=findpost&amp;amp;p=2074200]&amp;lt;/sup&amp;gt;. These additional stats can be further upgraded in the [[forge]].&lt;br /&gt;
&lt;br /&gt;
*The 10th level of Potency for non-[[void]] [[weapons]] will always change its [[damage type]] to void.&lt;br /&gt;
**This does NOT turn a weapon into a true [[Ethereal]] (it still has [[burden]]/[[interference]]).&lt;br /&gt;
**This does turn old Ethereals (Soul damage) into new Ethereals (Void damage). In addition, Ethereal weapons gain a random [[Elemental Strike]] at level 10 potency. This does grants them the +50% melee damage but does not provide them with the bonus to spell damage that true elemental weapons have.&lt;br /&gt;
&lt;br /&gt;
Except for the Level 10 weapon unlock, there are five levels to each Potency. It is possible to get one level of each, but it is not possible to max every Potency for a given piece of gear.&lt;br /&gt;
&lt;br /&gt;
Item Potency can be reset by [[The_Forge#Reforging|reforging]] in the [[forge]]. This requires [[The_Forge#Shards|Amnesia Shards]] equal to the equipment&#039;s Item Potency level. Players can only keep all the existing potencies or forfeit all of them.&lt;br /&gt;
&lt;br /&gt;
===Potencies===&lt;br /&gt;
All non-[[Primary Attribute]] and damage type potencies give roughly 2% per player level per potency level. Mitigation potencies give 4 points of base bonus to the equipment per potency level. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Class&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Addition&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Weapon]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Armor]]&amp;lt;br&amp;gt;Shield&lt;br /&gt;
|-&lt;br /&gt;
!Melee !! Staff&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Agility || Primary Stat (Agility) || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || Primary Stat (Dexterity) || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Endurance || Primary Stat (Endurance) || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || Primary Stat (Intelligence) || || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Strength || Primary Stat (Strength) || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || Primary Stat (Wisdom) || || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | Mitigation&lt;br /&gt;
|-&lt;br /&gt;
|Coldproof || Mitigation (Cold) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Darkproof || Mitigation (Dark) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Elecproof || Mitigation (Elec) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fireproof || Mitigation (Fire) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Holyproof || Mitigation (Holy) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Soulproof || Mitigation (Soul) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Windproof || Mitigation (Wind) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
|Archmage || Bonus Magic Damage || || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Butcher || Bonus Weapon Damage || &#039;&#039;&#039;X&#039;&#039;&#039; || || &lt;br /&gt;
|-&lt;br /&gt;
|Capacitor || Bonus MP || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Economizer || Mana Conservation || || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Juggernaut || Bonus HP || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Swift Strike || Raises [[Action Speed|Attack Speed]] || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Weapon Level 10 Only====&lt;br /&gt;
At level 10 a weapon will always get a special Potency based on what kind of weapon it is.&lt;br /&gt;
&lt;br /&gt;
Ethereal weapons will get a random Elemental Strike from the chart below. Old ethereal weapons who dealt spirit damage will have their base damage converted to void at potency 10 and still gain a random elemental strike.&lt;br /&gt;
&lt;br /&gt;
All other weapons will get Hollowforged. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Class&lt;br /&gt;
!Name&lt;br /&gt;
!Addition&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | Elemental&amp;lt;br /&amp;gt;Strike&lt;br /&gt;
|-&lt;br /&gt;
|Cold Strike || Adds Cold damage&lt;br /&gt;
|-&lt;br /&gt;
|Dark Strike || Adds Dark damage&lt;br /&gt;
|-&lt;br /&gt;
|Elec Strike || Adds Elec damage&lt;br /&gt;
|-&lt;br /&gt;
|Fire Strike || Adds Fire damage&lt;br /&gt;
|-&lt;br /&gt;
|Holy Strike || Adds Holy damage&lt;br /&gt;
|-&lt;br /&gt;
|Soul Strike || Adds Soul damage&lt;br /&gt;
|-&lt;br /&gt;
|Wind Strike || Adds Wind damage&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| Special || Hollowforged || Damage Type converts to [[Void]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[EXP]]==&lt;br /&gt;
The strength of the monsters and [[EXP]] gains depend on the [[Equipment#Quality | quality]] of the item. A Magnificent item will have significantly harder mobs than a Crude one. A legendary equipment should give EXP equivalent to Grindfest at the same [[difficulty]], however users do not gain any [[credits]] inside the Item World. Item World does, however, have the same drop quality bonuses as Grindfest.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[The Forge]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Mrttao</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Item_World&amp;diff=15782</id>
		<title>Item World</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Item_World&amp;diff=15782"/>
		<updated>2012-10-11T21:57:51Z</updated>

		<summary type="html">&lt;p&gt;Mrttao: /* Weapon Level 10 Only */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Item World (IW) is one of the [[battle modes]] in the [[HentaiVerse]] mini-game. Item World allows users to do battle inside any piece of [[equipment]] not equipped to their current equipment set in order to increase its latent potential.&lt;br /&gt;
&lt;br /&gt;
==Rounds==&lt;br /&gt;
An Item World has rounds based on the equipment&#039;s [[quality]]. This is capped at 200 round. Like in the [[Grindfest]], monsters start at 50% base damage and increase by 1% per round.&lt;br /&gt;
&lt;br /&gt;
Users that are defeated or [[Skills|flee]] in any round must start over again to complete the IW for an item potency increase.&lt;br /&gt;
&lt;br /&gt;
==Item Potency==&lt;br /&gt;
Clearing an Item World or [[The_Forge#Upgrading|Upgrading]] a piece of equipment earns the item PXP (Potency Experience) towards increasing the potency of the [[equipment]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;PXP gain = roundup(Item round count * [[difficulty|PXP modifier]])&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The number of rounds faced in an item world depends on the item&#039;s bonuses (the higher they are, the more rounds) and varies from item to item, but remains constant for a specific item regardless of its current potency level. Fleeing or being defeated in an IW does not grant any PXP, only clearing all rounds advances the item. Players cannot gain any PXP if they are at &amp;quot;exhausted&amp;quot; [[stamina]].&lt;br /&gt;
&lt;br /&gt;
All equipment starts at Potency Level 0, and can be leveled up to Level 10, unlocking a total of ten potencies. The amount of PXP required for the next level is displayed next to the equipment potency&#039;s level and increases as the item gains in potency levels. Potency unlocks add stats that the equipment piece does not already possess (with the exception of damage stats for weapons). Additional levels of potency are more likely to level up existing ones rather than give new ones&amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=80045&amp;amp;view=findpost&amp;amp;p=2074200]&amp;lt;/sup&amp;gt;. These additional stats can be further upgraded in the [[forge]].&lt;br /&gt;
&lt;br /&gt;
*The 10th level of Potency for non-[[void]] [[weapons]] will always change its [[damage type]] to void.&lt;br /&gt;
**This does NOT turn a weapon into a true [[Ethereal]] (it still has [[burden]]/[[interference]]).&lt;br /&gt;
**This does turn old Ethereals (Soul damage) into new Ethereals (Void damage). In addition, Ethereal weapons gain a random [[Elemental Strike]] at level 10 potency. This does grants them the +50% melee damage but does not provide them with the bonus to spell damage that true elemental weapons have.&lt;br /&gt;
&lt;br /&gt;
Except for the Level 10 weapon unlock, there are five levels to each Potency. It is possible to get one level of each, but it is not possible to max every Potency for a given piece of gear.&lt;br /&gt;
&lt;br /&gt;
Item Potency can be reset by [[The_Forge#Reforging|reforging]] in the [[forge]]. This requires [[The_Forge#Shards|Amnesia Shards]] equal to the equipment&#039;s Item Potency level. Players can only keep all the existing potencies or forfeit all of them.&lt;br /&gt;
&lt;br /&gt;
===Potencies===&lt;br /&gt;
All non-[[Primary Attribute]] and damage type potencies give roughly 2% per player level per potency level. Mitigation potencies give 4 points of base bonus to the equipment per potency level. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Class&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Addition&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Weapon]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Armor]]&amp;lt;br&amp;gt;Shield&lt;br /&gt;
|-&lt;br /&gt;
!Melee !! Staff&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Agility || Primary Stat (Agility) || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || Primary Stat (Dexterity) || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Endurance || Primary Stat (Endurance) || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || Primary Stat (Intelligence) || || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Strength || Primary Stat (Strength) || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || Primary Stat (Wisdom) || || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | Mitigation&lt;br /&gt;
|-&lt;br /&gt;
|Coldproof || Mitigation (Cold) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Darkproof || Mitigation (Dark) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Elecproof || Mitigation (Elec) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fireproof || Mitigation (Fire) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Holyproof || Mitigation (Holy) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Soulproof || Mitigation (Soul) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Windproof || Mitigation (Wind) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
|Archmage || Bonus Magic Damage || || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Butcher || Bonus Weapon Damage || &#039;&#039;&#039;X&#039;&#039;&#039; || || &lt;br /&gt;
|-&lt;br /&gt;
|Capacitor || Bonus MP || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Economizer || Mana Conservation || || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Juggernaut || Bonus HP || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Swift Strike || Raises [[Action Speed|Attack Speed]] || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Weapon Level 10 Only====&lt;br /&gt;
At level 10 a weapon will always get a special Potency based on what kind of weapon it is.&lt;br /&gt;
&lt;br /&gt;
Ethereal weapons will get a random Elemental Strike from the chart below.&lt;br /&gt;
&lt;br /&gt;
All other weapons will get Hollowforged. Old ethereal weapons who dealt spirit damage will have their base damage converted to void at potency 10 and still gain a random elemental strike.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Class&lt;br /&gt;
!Name&lt;br /&gt;
!Addition&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | Elemental&amp;lt;br /&amp;gt;Strike&lt;br /&gt;
|-&lt;br /&gt;
|Cold Strike || Adds Cold damage&lt;br /&gt;
|-&lt;br /&gt;
|Dark Strike || Adds Dark damage&lt;br /&gt;
|-&lt;br /&gt;
|Elec Strike || Adds Elec damage&lt;br /&gt;
|-&lt;br /&gt;
|Fire Strike || Adds Fire damage&lt;br /&gt;
|-&lt;br /&gt;
|Holy Strike || Adds Holy damage&lt;br /&gt;
|-&lt;br /&gt;
|Soul Strike || Adds Soul damage&lt;br /&gt;
|-&lt;br /&gt;
|Wind Strike || Adds Wind damage&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| Special || Hollowforged || Damage Type converts to [[Void]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[EXP]]==&lt;br /&gt;
The strength of the monsters and [[EXP]] gains depend on the [[Equipment#Quality | quality]] of the item. A Magnificent item will have significantly harder mobs than a Crude one. A legendary equipment should give EXP equivalent to Grindfest at the same [[difficulty]], however users do not gain any [[credits]] inside the Item World. Item World does, however, have the same drop quality bonuses as Grindfest.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[The Forge]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Mrttao</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Item_World&amp;diff=15781</id>
		<title>Item World</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Item_World&amp;diff=15781"/>
		<updated>2012-10-11T21:54:45Z</updated>

		<summary type="html">&lt;p&gt;Mrttao: /* Level 10 Only */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Item World (IW) is one of the [[battle modes]] in the [[HentaiVerse]] mini-game. Item World allows users to do battle inside any piece of [[equipment]] not equipped to their current equipment set in order to increase its latent potential.&lt;br /&gt;
&lt;br /&gt;
==Rounds==&lt;br /&gt;
An Item World has rounds based on the equipment&#039;s [[quality]]. This is capped at 200 round. Like in the [[Grindfest]], monsters start at 50% base damage and increase by 1% per round.&lt;br /&gt;
&lt;br /&gt;
Users that are defeated or [[Skills|flee]] in any round must start over again to complete the IW for an item potency increase.&lt;br /&gt;
&lt;br /&gt;
==Item Potency==&lt;br /&gt;
Clearing an Item World or [[The_Forge#Upgrading|Upgrading]] a piece of equipment earns the item PXP (Potency Experience) towards increasing the potency of the [[equipment]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;PXP gain = roundup(Item round count * [[difficulty|PXP modifier]])&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The number of rounds faced in an item world depends on the item&#039;s bonuses (the higher they are, the more rounds) and varies from item to item, but remains constant for a specific item regardless of its current potency level. Fleeing or being defeated in an IW does not grant any PXP, only clearing all rounds advances the item. Players cannot gain any PXP if they are at &amp;quot;exhausted&amp;quot; [[stamina]].&lt;br /&gt;
&lt;br /&gt;
All equipment starts at Potency Level 0, and can be leveled up to Level 10, unlocking a total of ten potencies. The amount of PXP required for the next level is displayed next to the equipment potency&#039;s level and increases as the item gains in potency levels. Potency unlocks add stats that the equipment piece does not already possess (with the exception of damage stats for weapons). Additional levels of potency are more likely to level up existing ones rather than give new ones&amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=80045&amp;amp;view=findpost&amp;amp;p=2074200]&amp;lt;/sup&amp;gt;. These additional stats can be further upgraded in the [[forge]].&lt;br /&gt;
&lt;br /&gt;
*The 10th level of Potency for non-[[void]] [[weapons]] will always change its [[damage type]] to void.&lt;br /&gt;
**This does NOT turn a weapon into a true [[Ethereal]] (it still has [[burden]]/[[interference]]).&lt;br /&gt;
**This does turn old Ethereals (Soul damage) into new Ethereals (Void damage). In addition, Ethereal weapons gain a random [[Elemental Strike]] at level 10 potency. This does grants them the +50% melee damage but does not provide them with the bonus to spell damage that true elemental weapons have.&lt;br /&gt;
&lt;br /&gt;
Except for the Level 10 weapon unlock, there are five levels to each Potency. It is possible to get one level of each, but it is not possible to max every Potency for a given piece of gear.&lt;br /&gt;
&lt;br /&gt;
Item Potency can be reset by [[The_Forge#Reforging|reforging]] in the [[forge]]. This requires [[The_Forge#Shards|Amnesia Shards]] equal to the equipment&#039;s Item Potency level. Players can only keep all the existing potencies or forfeit all of them.&lt;br /&gt;
&lt;br /&gt;
===Potencies===&lt;br /&gt;
All non-[[Primary Attribute]] and damage type potencies give roughly 2% per player level per potency level. Mitigation potencies give 4 points of base bonus to the equipment per potency level. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Class&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Addition&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Weapon]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Armor]]&amp;lt;br&amp;gt;Shield&lt;br /&gt;
|-&lt;br /&gt;
!Melee !! Staff&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Agility || Primary Stat (Agility) || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || Primary Stat (Dexterity) || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Endurance || Primary Stat (Endurance) || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || Primary Stat (Intelligence) || || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Strength || Primary Stat (Strength) || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || Primary Stat (Wisdom) || || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | Mitigation&lt;br /&gt;
|-&lt;br /&gt;
|Coldproof || Mitigation (Cold) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Darkproof || Mitigation (Dark) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Elecproof || Mitigation (Elec) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fireproof || Mitigation (Fire) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Holyproof || Mitigation (Holy) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Soulproof || Mitigation (Soul) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Windproof || Mitigation (Wind) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
|Archmage || Bonus Magic Damage || || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Butcher || Bonus Weapon Damage || &#039;&#039;&#039;X&#039;&#039;&#039; || || &lt;br /&gt;
|-&lt;br /&gt;
|Capacitor || Bonus MP || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Economizer || Mana Conservation || || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Juggernaut || Bonus HP || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Swift Strike || Raises [[Action Speed|Attack Speed]] || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Weapon Level 10 Only====&lt;br /&gt;
At level 10 a weapon will always get a special Potency based on what kind of weapon it is.&lt;br /&gt;
Ethereal weapons will get a random Elemental Strike from the chart below.&lt;br /&gt;
All other weapons will get Hollowforged.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Class&lt;br /&gt;
!Name&lt;br /&gt;
!Addition&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | Elemental&amp;lt;br /&amp;gt;Strike&lt;br /&gt;
|-&lt;br /&gt;
|Cold Strike || Adds Cold damage&lt;br /&gt;
|-&lt;br /&gt;
|Dark Strike || Adds Dark damage&lt;br /&gt;
|-&lt;br /&gt;
|Elec Strike || Adds Elec damage&lt;br /&gt;
|-&lt;br /&gt;
|Fire Strike || Adds Fire damage&lt;br /&gt;
|-&lt;br /&gt;
|Holy Strike || Adds Holy damage&lt;br /&gt;
|-&lt;br /&gt;
|Soul Strike || Adds Soul damage&lt;br /&gt;
|-&lt;br /&gt;
|Wind Strike || Adds Wind damage&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| Special || Hollowforged || Damage Type converts to [[Void]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[EXP]]==&lt;br /&gt;
The strength of the monsters and [[EXP]] gains depend on the [[Equipment#Quality | quality]] of the item. A Magnificent item will have significantly harder mobs than a Crude one. A legendary equipment should give EXP equivalent to Grindfest at the same [[difficulty]], however users do not gain any [[credits]] inside the Item World. Item World does, however, have the same drop quality bonuses as Grindfest.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[The Forge]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Mrttao</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Character_Stats&amp;diff=14425</id>
		<title>Character Stats</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Character_Stats&amp;diff=14425"/>
		<updated>2012-09-04T23:08:24Z</updated>

		<summary type="html">&lt;p&gt;Mrttao: /* Primary Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Primary Attributes==&lt;br /&gt;
Primary Attributes are purchased with [[Experience Points]]. There are six primary attributes:&lt;br /&gt;
{|cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray; border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Strength (STR)&#039;&#039;&#039;&lt;br /&gt;
* Every point raises Health Points by 1 (before [[Abilities#Basic_Abilities|HP Tank Modifier]])&lt;br /&gt;
* Every point raises Physical Base Damage by 2&lt;br /&gt;
* Every point raises Physical Mitigation by 0.04% †‡&lt;br /&gt;
| style=&amp;quot;border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Endurance (END)&#039;&#039;&#039;&lt;br /&gt;
* Every point raises Health Points by 5 (before HP Tank Modifier)&lt;br /&gt;
* Every point raises Health Regen by 0.2 per minute&lt;br /&gt;
* Every point raises Physical and Magical Mitigation by 0.07% †‡&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray; border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Dexterity (DEX)&#039;&#039;&#039;&lt;br /&gt;
* Every point raises Physical Base Damage by 1&lt;br /&gt;
* Every 25 points raises Attack Accuracy, Attack Crit Rate, and base Parry chance by 1% ‡&lt;br /&gt;
| style=&amp;quot;border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Intelligence (INT)&#039;&#039;&#039;&lt;br /&gt;
* Every point raises Magical Base Damage by 2&lt;br /&gt;
* Every 4 points raises Magic Points by 1 (before [[Abilities#Basic_Abilities|MP Tank Modifier]])&lt;br /&gt;
* Every 70 points raises Magic Crit Rate by 1%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray; border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Agility (AGI)&#039;&#039;&#039;&lt;br /&gt;
* Every 3 points raises [[Action Speed]] by 1&lt;br /&gt;
* Every 25 points raises base Evade chance by 1% ‡&lt;br /&gt;
* Every 50 points raises Attack Crit Rate by 1%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Wisdom (WIS)&#039;&#039;&#039; &lt;br /&gt;
* Every 4 points raises Base Magic Points by 3 (before MP Tank Modifier)&lt;br /&gt;
* Every point raises Magic Regen by 0.04 per minute&lt;br /&gt;
* Every point raises Magical Base Damage by 1&lt;br /&gt;
* Every point raises Magical Mitigation by 0.04% †‡&lt;br /&gt;
* Every 25 points raises Magic Accuracy by 1% ‡&lt;br /&gt;
* Every 25 points raises base Resist chance by 1% ‡&lt;br /&gt;
* Every 35 points raises Magic Crit Rate by 1%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray&amp;quot; | &#039;&#039;&#039;Every point invested in &#039;&#039;any&#039;&#039; attribute&#039;&#039;&#039;:&lt;br /&gt;
* Raises Spirit Points by 0.1&lt;br /&gt;
* Raises Spirit Regen by 1/600&lt;br /&gt;
|}&lt;br /&gt;
Notes: &lt;br /&gt;
* † Mitigation gains from Strength and Wisdom are capped at 50%; gains from Endurance are capped at 90%&lt;br /&gt;
&lt;br /&gt;
* ‡ Any percentage effects on Crit Rate, Avoidance, and Mitigation stats (including Block) are added &#039;&#039;multiplicatively&#039;&#039;. It becomes increasingly harder (technically impossible) to reach 100% in any of these derived stats through primary attributes alone, but it can be done with the use of certain items.&lt;br /&gt;
&lt;br /&gt;
===Cost===&lt;br /&gt;
The [[EXP]] needed to raise an attribute increases as it goes up. As a player levels, the amount of EXP needed to [[level up]] will begin to exceed the amount of EXP needed to raise all primary attributes by one point. The cost to raise an additional point is as follows:&lt;br /&gt;
&amp;lt;pre style=&amp;quot;white-space:pre-wrap;&amp;quot;&amp;gt;(current_stat + 1)^(1.8932743^(1 + current_stat / 400))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alternative Sources===&lt;br /&gt;
There are additional ways to acquire points in primary attributes:&lt;br /&gt;
*Offering an [[Items#Artifacts|Artifact]] at the [[Shrine]] can provide a permanent +1 increase to one primary attribute. This is capped at +20 per attribute.&lt;br /&gt;
*Various pieces of [[equipment]] provide bonuses to certain attributes while worn.&lt;br /&gt;
**Wearing full sets of the same armor type grant stats based on a player&#039;s [[Proficiencies#Equipment_Proficiencies|proficiency]] with them.&lt;br /&gt;
*Various [[Auras]] give bonuses to certain attributes while active.&lt;br /&gt;
&lt;br /&gt;
===Adjustments===&lt;br /&gt;
Players can readjust their primary attributes on their [[Character Menu‎#Character|character screen]] up to a maximum of 10 per day. These &amp;quot;do-over&amp;quot; points recover at a rate of 1 every 8640 seconds.&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
Derived attributes are stats calculated from the player&#039;s primary attributes. These stats are displayed on the player&#039;s [[Character Menu#Character|Character page]] of the HentaiVerse. These stats can also be calculated using [http://www.starfleetplatoon.com/EHCalc/download.php Sonic&#039;s EH Calculator]. Note that these formulas may be partially inaccurate.&lt;br /&gt;
&lt;br /&gt;
====Bases====&lt;br /&gt;
 &#039;&#039;&#039;Base physical damage&#039;&#039;&#039; = (STR * 2) + (DEX * 1) + ([[Proficiencies#Weapons |weapon_prof]] * &#039;&#039;TYPE&#039;&#039;) + (equip_Attack_Damage_Bonus)&lt;br /&gt;
*Where &#039;&#039;TYPE&#039;&#039; = 1 for Staff, 3 for 1-Handed and 2-Handed, and 5 for Dual Wielding.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Base magic damage&#039;&#039;&#039; = (INT * 2) + (WIS * 1) + ([[Proficiencies#Weapons |staff_prof]] * 0.5) + (equip_Magic_Damage_Bonus)&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Base Accuracy&#039;&#039;&#039; = 80%&lt;br /&gt;
 &#039;&#039;&#039;Base Crit Chance&#039;&#039;&#039; = 5%&lt;br /&gt;
&lt;br /&gt;
====Accuracy &amp;amp; Crit====&lt;br /&gt;
Note that the equip bonus from different equipments are still added &#039;&#039;multiplicatively&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is possible to exceed 100% accuracy, with additional accuracy granting anti-evade against monters.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Phys. Accuracy&#039;&#039;&#039; = 80% + [[Equipment |equip_bonus]] + [[Aura |aura_bonus]] + [[Proficiencies |prof_bonus]]) + DEX * 0.04%&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Magic Accuracy&#039;&#039;&#039; = 80% + [[Equipment |equip_bonus]] + [[Aura |aura_bonus]]) + WIS * 0.04%&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Phys. Crit Chance&#039;&#039;&#039; = 1 - (1 - base) * (1 - equip_bonus) * (1 - aura_bonus) * (1 - prof_bonus)&lt;br /&gt;
 * (1 - DEX * 0.04%) * (1 - AGI * 0.02%) * (1 -  Max((Max([[Burden]] - 75, 0) * 2%), 1))&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Magic Crit Chance&#039;&#039;&#039; = 1 - (1 - base) * (1 - equip_bonus) * (1 - aura_bonus) * (1 - prof_bonus)&lt;br /&gt;
 * (1 - WIS / 35) * (1 - INT / 70) * (1 - Max(([[Interference]] * 2%), 1))&lt;br /&gt;
&lt;br /&gt;
====Evade====&lt;br /&gt;
 &#039;&#039;&#039;Evade&#039;&#039;&#039; = (1 - (1 - [[Equipment |equip_bonus]]) * (1 - [[Aura |aura_bonus]]) * (1 - [[Ranks |title_bonus]])&lt;br /&gt;
 * (1 - AGI * 0.04%)) * (1 - Min(([[Burden]] * 4/3%),1))&lt;br /&gt;
&lt;br /&gt;
====Points====&lt;br /&gt;
 &#039;&#039;&#039;Health Points&#039;&#039;&#039; = (50 + Level * 10 + STR + END * 5) * [[Abilities#Basic_Abilities|HP Tank Modifier]] * [[Aura#White|white_aura_bonus]]&lt;br /&gt;
 &#039;&#039;&#039;Magic Points&#039;&#039;&#039; = (10 + Level + INT * 0.25 + WIS * 0.75) * [[Abilities#Basic_Abilities|MP Tank Modifier]] * [[Aura#Black|black_aura_bonus]]&lt;br /&gt;
 &#039;&#039;&#039;Spirit Points&#039;&#039;&#039; = (1 + ([[Karma#Power|Power]] / 7) + (STR + DEX + AGI + END + INT + WIS) / 10)&lt;br /&gt;
 * [[Abilities#Basic_Abilities|SP Tank Modifier]]&lt;br /&gt;
 &#039;&#039;&#039;Mana Cost&#039;&#039;&#039; = 100% * (1 + [[Interference]] * 0.5%) * (1 - mana_conservation))&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;aura_bonus&#039;&#039;&#039; is 1.1 if the appropriate aura is possessed. Otherwise it is 1.&lt;br /&gt;
&lt;br /&gt;
====Regeneration Rates====&lt;br /&gt;
 &#039;&#039;&#039;Health Regen (per minute)&#039;&#039;&#039; = 20 + (END / 5) * [[Aura |aura_bonus]]&lt;br /&gt;
 &#039;&#039;&#039;Magic Regen (per minute)&#039;&#039;&#039; = 5 + (WIS / 25) * [[Aura |aura_bonus]]&lt;br /&gt;
 &#039;&#039;&#039;Spirit Regen (per minute)&#039;&#039;&#039; = 1 + (STR + DEX + AGI + END + INT + WIS) / 600 * [[Aura |aura_bonus]]&lt;br /&gt;
*The &#039;&#039;&#039;aura_bonus&#039;&#039;&#039; is 1.5 if either [[Auras#Rainbow|Rainbow]] or [[Auras#Gold|Gold]] auras are obtained, or 2 if both are possessed. Otherwise it is 1.&lt;br /&gt;
&lt;br /&gt;
=====Battle Regen=====&lt;br /&gt;
During [[Battles|battle]], regen stats count each turn as 2 seconds of game time per turn (regardless of how long the turn actually lasts) and regen is doubled for MP. Health does not regenerate during battle in this manner.&lt;br /&gt;
 &#039;&#039;&#039;MP gained per turn&#039;&#039;&#039; = Magic Regen / 15&lt;br /&gt;
 &#039;&#039;&#039;SP gained per turn&#039;&#039;&#039; = Spirit Regen / 30&lt;br /&gt;
These do &#039;&#039;&#039;not&#039;&#039;&#039; occur during any turns in which [[Skills]], [[Spirit Stance]], or any [[Items]] are used.&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
 &#039;&#039;&#039;[[Action Speed]]&#039;&#039;&#039; = 100 + AGI / 3&lt;br /&gt;
 &#039;&#039;&#039;[[Overcharge]]&#039;&#039;&#039; = 100 + [[Abilities#Basic_Abilities|Overcharge Boost]]&lt;br /&gt;
&lt;br /&gt;
==Other Stats==&lt;br /&gt;
===Elemental Resistance===&lt;br /&gt;
Elemental Resistance is a stat that is provided by various [[Auras]] and [[Abilities]].&lt;br /&gt;
* Each 1% of Resistance increases the player&#039;s mitigation against spells of that element by 1%.&lt;br /&gt;
* These resistances are before any effects of [[equipment]]. Magic mitigation and elemental resistance multipliers are in addition to these base ratings.&lt;br /&gt;
&lt;br /&gt;
===Compromise Stats===&lt;br /&gt;
*[[Burden]]&lt;br /&gt;
*[[Interference]]&lt;br /&gt;
&lt;br /&gt;
===Mana Conservation===&lt;br /&gt;
Reduces the cost of all [[spells]]. Only found on [[weapons]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Character Menu‎]]&lt;br /&gt;
*[[Proficiencies]]&lt;br /&gt;
*[[Level and Rank Table]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Mrttao</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:Character_Stats&amp;diff=14424</id>
		<title>Talk:Character Stats</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:Character_Stats&amp;diff=14424"/>
		<updated>2012-09-04T22:25:13Z</updated>

		<summary type="html">&lt;p&gt;Mrttao: /* Accuracy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Accuracy ==&lt;br /&gt;
Isn&#039;t &amp;quot;Every point raises Magic Points by 1 except for every fourth point&amp;quot; just +0.75 MP per wisdom point?&lt;br /&gt;
If every fourth point means to say that on quantity divisible by 4, then this is just means at 0 wisdom there is a non integer value for MP otherwise it would be every n-1 wisdom does not grant an MP point where n is wisdom values divisible by four.&lt;br /&gt;
-mrttao&lt;/div&gt;</summary>
		<author><name>Mrttao</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=The_Forge&amp;diff=11575</id>
		<title>The Forge</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=The_Forge&amp;diff=11575"/>
		<updated>2012-08-12T20:23:31Z</updated>

		<summary type="html">&lt;p&gt;Mrttao: /* Enhancements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Forge allows players to reforge and improve their [[equipment]]. It does not allow for the creation of new equipment from scratch.&lt;br /&gt;
&lt;br /&gt;
Reforging is done using the [[Monster_Lab#Gifts|materials]] brought to players by their [[Monster Lab|monsters]], drops in battles, or purchased in the [[Bazaar#Item_Shop|Bazaar&#039;s item shop]].&lt;br /&gt;
&lt;br /&gt;
==Upgrading==&lt;br /&gt;
*Each upgrade level adds 1% to the base stat in question.&lt;br /&gt;
*Stats can only be increased.&lt;br /&gt;
*Only stats that already exist on the gear can be increased. No new stats may be added.&lt;br /&gt;
*Most upgrades are limited to 20 levels, except for physical and magical damage which go up to 50 levels.&lt;br /&gt;
**This upgrade cap can be increased by Forge Level up to double (40 and 100 levels respectively).&lt;br /&gt;
*No bindings for increasing any [[Fighting Styles|proc]] stats exist.&lt;br /&gt;
**Likewise for decreasing [[Burden]] and [[Interference]].&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
*Gives time-limited bonuses to equipment in order to make them more powerful.&lt;br /&gt;
*Requires a [[#Shards|shard]] to activate.&lt;br /&gt;
*Expires after 4 hours real-time.&lt;br /&gt;
*Different shard types can be applied the same equipment simultaneously to get multiple effects.&lt;br /&gt;
*Applying the same shard type multiple times extends the effect&#039;s duration by an additional 4 hours per shard.&lt;br /&gt;
&lt;br /&gt;
==Forge Level==&lt;br /&gt;
Every time a player upgrade an equipment, the forge will gain a certain amount of experience.&lt;br /&gt;
*The Forge level is capped at 50.&lt;br /&gt;
*The [[#Upgrading|upgrade]] cap will be increased by Forge level.&lt;br /&gt;
*The amount of experience gained depends the level of the materials used for the upgrade: +0.2 per low-grade, +1 per mid-grade and +4 per high-grade, and +5 for a special item; giving an effective cap of 25 per upgrade.&lt;br /&gt;
**The amount of EXP that will be gained is shown when hovering over an upgrade.&lt;br /&gt;
**The amount is unaffected by the bindings used.&lt;br /&gt;
&lt;br /&gt;
===Forge Ranks===&lt;br /&gt;
*Experience to reach next forge level = (Current forge level * 25) + 25&lt;br /&gt;
*Upgrade cap increases by 2% per forge level, rounded down&lt;br /&gt;
**At forge level 50 the upgrade cap will increase from 50/20 to 100/40&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Rank&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | EXP required&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Upgrade Cap&lt;br /&gt;
|-&lt;br /&gt;
!WD/ADB/MDB || Others&lt;br /&gt;
|-&lt;br /&gt;
|0 || Novice || 25 || 50 || 20&lt;br /&gt;
|-&lt;br /&gt;
|1 || Novice || 50 || 51 || 20&lt;br /&gt;
|-&lt;br /&gt;
|2 || Novice || 75 || 52 || 20&lt;br /&gt;
|-&lt;br /&gt;
|3 || Novice || 100 || 53 || 21&lt;br /&gt;
|-&lt;br /&gt;
|4 || Novice || 125 || 54 || 21&lt;br /&gt;
|-&lt;br /&gt;
|5 || Novice || 150 || 55 || 22&lt;br /&gt;
|-&lt;br /&gt;
|6 || Novice || 175 || 56 || 22&lt;br /&gt;
|-&lt;br /&gt;
|7 || Novice || 200 || 57 || 22&lt;br /&gt;
|-&lt;br /&gt;
|8 || Novice || 225 || 58 || 23&lt;br /&gt;
|-&lt;br /&gt;
|9 || Novice || 250 || 59 || 23&lt;br /&gt;
|-&lt;br /&gt;
|10 || Apprentice || 275 || 60 || 24&lt;br /&gt;
|-&lt;br /&gt;
|11 || Apprentice || 300 || 61 || 24&lt;br /&gt;
|-&lt;br /&gt;
|12 || Apprentice || 325 || 62 || 24&lt;br /&gt;
|-&lt;br /&gt;
|13 || Apprentice || 350 || 63 || 25&lt;br /&gt;
|-&lt;br /&gt;
|14 || Apprentice || 375 || 64 || 25&lt;br /&gt;
|-&lt;br /&gt;
|15 || Apprentice || 400 || 65 || 26&lt;br /&gt;
|-&lt;br /&gt;
|16 || Apprentice || 425 || 66 || 26&lt;br /&gt;
|-&lt;br /&gt;
|17 || Apprentice || 450 || 67 || 26&lt;br /&gt;
|-&lt;br /&gt;
|18 || Apprentice || 475 || 68 || 27&lt;br /&gt;
|-&lt;br /&gt;
|19 || Apprentice || 500 || 69 || 27&lt;br /&gt;
|-&lt;br /&gt;
|20 || Journeyman || 525 || 70 || 28&lt;br /&gt;
|-&lt;br /&gt;
|21 || || 550 || 71 || 28&lt;br /&gt;
|-&lt;br /&gt;
|22 || || 575 || 72 || 28&lt;br /&gt;
|-&lt;br /&gt;
|23 || || 600 || 73 || 29&lt;br /&gt;
|-&lt;br /&gt;
|24 || || 625 || 74 || 29&lt;br /&gt;
|-&lt;br /&gt;
|25 || || 650 || 75 || 30&lt;br /&gt;
|-&lt;br /&gt;
|26 || || 675 || 76 || 30&lt;br /&gt;
|-&lt;br /&gt;
|27 || || 700 || 77 || 30&lt;br /&gt;
|-&lt;br /&gt;
|28 || || 725 || 78 || 31&lt;br /&gt;
|-&lt;br /&gt;
|29 || || 750 || 79 || 31&lt;br /&gt;
|-&lt;br /&gt;
|30 || || 775 || 80 || 32&lt;br /&gt;
|-&lt;br /&gt;
|31 || || 800 || 81 || 32&lt;br /&gt;
|-&lt;br /&gt;
|32 || || 825 || 82 || 32&lt;br /&gt;
|-&lt;br /&gt;
|33 || || 850 || 83 || 33&lt;br /&gt;
|-&lt;br /&gt;
|34 || || 875 || 84 || 33&lt;br /&gt;
|-&lt;br /&gt;
|35 || || 900 || 85 || 34&lt;br /&gt;
|-&lt;br /&gt;
|36 || || 925 || 86 || 34&lt;br /&gt;
|-&lt;br /&gt;
|37 || || 950 || 87 || 34&lt;br /&gt;
|-&lt;br /&gt;
|38 || || 975 || 88 || 35&lt;br /&gt;
|-&lt;br /&gt;
|39 || || 1000 || 89 || 35&lt;br /&gt;
|-&lt;br /&gt;
|40 || || 1025 || 90 || 36&lt;br /&gt;
|-&lt;br /&gt;
|41 || || 1050 || 91 || 36&lt;br /&gt;
|-&lt;br /&gt;
|42 || || 1075 || 92 || 36&lt;br /&gt;
|-&lt;br /&gt;
|43 || || 1100 || 93 || 37&lt;br /&gt;
|-&lt;br /&gt;
|44 || || 1125 || 94 || 37&lt;br /&gt;
|-&lt;br /&gt;
|45 || || 1150 || 95 || 38&lt;br /&gt;
|-&lt;br /&gt;
|46 || || 1175 || 96 || 38&lt;br /&gt;
|-&lt;br /&gt;
|47 || || 1200 || 97 || 38&lt;br /&gt;
|-&lt;br /&gt;
|48 || || 1225 || 98 || 39&lt;br /&gt;
|-&lt;br /&gt;
|49 || || 1250 || 99 || 39&lt;br /&gt;
|-&lt;br /&gt;
|50 || || - || 100 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
===Basic Materials===&lt;br /&gt;
These come in &#039;&#039;&#039;Low&#039;&#039;&#039;, &#039;&#039;&#039;Mid&#039;&#039;&#039;, and &#039;&#039;&#039;High&#039;&#039;&#039;-grade varieties.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge &amp;amp; Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloth&#039;&#039;&#039; || Cloth armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leather&#039;&#039;&#039; || Light armor and Shields&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metals&#039;&#039;&#039; || Heavy armor and Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wood&#039;&#039;&#039; || Staffs and Shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rares===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystallized Phazon&#039;&#039;&#039; || Phase armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shade Fragment&#039;&#039;&#039; || Shade armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kevlar Piece&#039;&#039;&#039; || Kevlar armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repurposed Actuator&#039;&#039;&#039; || Power armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shielding Rune&#039;&#039;&#039; || Shield armor&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bindings===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Upgrades&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Binding of Slaughter&#039;&#039;&#039; ||  Base Physical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Balance&#039;&#039;&#039; || Physical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Isaac&#039;&#039;&#039; || Physical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Destruction&#039;&#039;&#039; || Base Magical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Focus&#039;&#039;&#039; || Magical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Friendship&#039;&#039;&#039; || Magical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Protection&#039;&#039;&#039; || Physical Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fleet&#039;&#039;&#039; || Evade Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Barrier&#039;&#039;&#039; || Block Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Nimble&#039;&#039;&#039; || Parry Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Elementalist&#039;&#039;&#039; || Elemental Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Heaven-sent&#039;&#039;&#039; || Divine Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Demon-fiend&#039;&#039;&#039; || Forbidden Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Curse-weaver&#039;&#039;&#039; || Depreciating Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Earth-walker&#039;&#039;&#039; || Supportive Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Priestess&#039;&#039;&#039; || Curative Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Surtr&#039;&#039;&#039; || Fire Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Niflheim&#039;&#039;&#039; || Cold Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Mjolnir&#039;&#039;&#039; || Elec Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Freyr&#039;&#039;&#039; || Wind Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Heimdall&#039;&#039;&#039; || Holy Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Fenrir&#039;&#039;&#039; || Dark Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Dampening&#039;&#039;&#039; || Crushing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Stone-skin&#039;&#039;&#039; || Slashing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Deflection&#039;&#039;&#039; || Piercing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fire-eater&#039;&#039;&#039; || Fire Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Frost-born&#039;&#039;&#039; || Cold Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thunder-child&#039;&#039;&#039; || Elec Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Wind-waker&#039;&#039;&#039; || Wind Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thrice-blessed&#039;&#039;&#039; || Holy Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Spirit-ward&#039;&#039;&#039; || Dark Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Ox&#039;&#039;&#039; || Strength&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Raccoon&#039;&#039;&#039; || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Cheetah&#039;&#039;&#039; || Agility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Turtle&#039;&#039;&#039; || Endurance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fox&#039;&#039;&#039; || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Owl&#039;&#039;&#039; || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Warding&#039;&#039;&#039; || Magical Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Negation&#039;&#039;&#039; || Resist Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Items#Shards|Shards]]==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
![[Weapon]]s&lt;br /&gt;
![[Armor]]s&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Voidseeker&#039;s Blessing&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || || The weapon&#039;s damage type is changed to [[void]], and a +50% physical accuracy bonus.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suffused Aether&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || || Gives +10% [[Spells#Spell_Cost|mana conservation]] bonus and a +50% magic accuracy bonus.&lt;br /&gt;
*These bonus do not stack when [[Fighting_Styles#Dual_Wielding|dual-wielding]] enhanced weapons. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Featherweight Charm&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || align=&amp;quot;center&amp;quot;|✔ || Eliminate the equipment&#039;s [[burden]] and [[interference]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Materials Costs==&lt;br /&gt;
*Each upgrade requires some basic materials and 1 binding corresponding to which stats get upgraded.&lt;br /&gt;
**The amount required varies based on the equipment&#039;s [[quality]] and the number of upgrades already done in that stat. As the equipment is upgraded further it will require more high-grade materials, although the total number of materials needed should remain the same.&lt;br /&gt;
*For rarer equipment (phase, kevlar, shade, power, shield armors) a special component is required to upgrade them by a level in a stat. Doing so however, allows for all other stats to be upgraded to that level without another special component.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Basic Material Required per upgrade (except physical and magical damage)&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Upgrade Level&lt;br /&gt;
!colspan=&amp;quot;18&amp;quot; | [[Equipment_Ranges#Formulas | Quality]] / Material per upgrade&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Below 0.5 ||colspan=&amp;quot;3&amp;quot; |  0.5 - 0.6 ||colspan=&amp;quot;3&amp;quot; |  0.6 - 0.7 ||colspan=&amp;quot;3&amp;quot; |  0.7 - 0.8 ||colspan=&amp;quot;3&amp;quot; |  0.8 - 0.9 ||colspan=&amp;quot;3&amp;quot; |  0.9 - 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High &lt;br /&gt;
|-&lt;br /&gt;
| 1 - 2 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 - 6 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 7 - 10 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 11 - 14 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 18 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 19 - 22 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 23 - 26 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 27 - 30 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 31 - 34 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 38 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 39 - 40 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Basic Material Required per upgrade (physical and magical damage)&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Upgrade Level&lt;br /&gt;
!colspan=&amp;quot;18&amp;quot; | [[Equipment_Ranges#Formulas | Quality]] / Material per upgrade&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Below 0.5 ||colspan=&amp;quot;3&amp;quot; |  0.5 - 0.6 ||colspan=&amp;quot;3&amp;quot; |  0.6 - 0.7 ||colspan=&amp;quot;3&amp;quot; |  0.7 - 0.8 ||colspan=&amp;quot;3&amp;quot; |  0.8 - 0.9 ||colspan=&amp;quot;3&amp;quot; |  0.9 - 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High &lt;br /&gt;
|-&lt;br /&gt;
| 1 - 4 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 5 - 14 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 24 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 34 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 44 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 45 - 54 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 55 - 64 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 65 - 74 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 75 - 84 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 85 - 94 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 95 - 100 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Salvaging==&lt;br /&gt;
Salvaging retrieves materials from higher-quality [[equipment]] pieces. Only low/mid/high-grade [[#Basic_Materials|base materials]] can be directly acquired this way. Locked items cannot be salvaged.&lt;br /&gt;
&lt;br /&gt;
*Salvaging equipment below [[quality|Fine]] will not yield anything.&lt;br /&gt;
**Equipment in the Fine to Superior range has a chance to yield materials based on the specific item&#039;s quality.&lt;br /&gt;
**Exquisite and above will always yield materials.&lt;br /&gt;
&lt;br /&gt;
Salvaging an item with upgrades will also return some of the bindings used. The amount returned depends on the [[quality]] of the item, with low-quality items giving back as little as 25% while the highest-quality legendaries salvages as much as 75%.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Monster Lab]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Mrttao</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=The_Forge&amp;diff=11574</id>
		<title>The Forge</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=The_Forge&amp;diff=11574"/>
		<updated>2012-08-12T20:23:14Z</updated>

		<summary type="html">&lt;p&gt;Mrttao: /* Enhancements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Forge allows players to reforge and improve their [[equipment]]. It does not allow for the creation of new equipment from scratch.&lt;br /&gt;
&lt;br /&gt;
Reforging is done using the [[Monster_Lab#Gifts|materials]] brought to players by their [[Monster Lab|monsters]], drops in battles, or purchased in the [[Bazaar#Item_Shop|Bazaar&#039;s item shop]].&lt;br /&gt;
&lt;br /&gt;
==Upgrading==&lt;br /&gt;
*Each upgrade level adds 1% to the base stat in question.&lt;br /&gt;
*Stats can only be increased.&lt;br /&gt;
*Only stats that already exist on the gear can be increased. No new stats may be added.&lt;br /&gt;
*Most upgrades are limited to 20 levels, except for physical and magical damage which go up to 50 levels.&lt;br /&gt;
**This upgrade cap can be increased by Forge Level up to double (40 and 100 levels respectively).&lt;br /&gt;
*No bindings for increasing any [[Fighting Styles|proc]] stats exist.&lt;br /&gt;
**Likewise for decreasing [[Burden]] and [[Interference]].&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
*Gives time-limited bonuses to equipment in order to make them more powerful.&lt;br /&gt;
*Requires a [[#Shards|shard]] to activate.&lt;br /&gt;
*Expires after 4 hours real-time.&lt;br /&gt;
*Different shard types can be applied the same equipment simultaneously.&lt;br /&gt;
*Applying the same shard type multiple times extends the effect&#039;s duration by an additional 4 hours per shard.&lt;br /&gt;
&lt;br /&gt;
==Forge Level==&lt;br /&gt;
Every time a player upgrade an equipment, the forge will gain a certain amount of experience.&lt;br /&gt;
*The Forge level is capped at 50.&lt;br /&gt;
*The [[#Upgrading|upgrade]] cap will be increased by Forge level.&lt;br /&gt;
*The amount of experience gained depends the level of the materials used for the upgrade: +0.2 per low-grade, +1 per mid-grade and +4 per high-grade, and +5 for a special item; giving an effective cap of 25 per upgrade.&lt;br /&gt;
**The amount of EXP that will be gained is shown when hovering over an upgrade.&lt;br /&gt;
**The amount is unaffected by the bindings used.&lt;br /&gt;
&lt;br /&gt;
===Forge Ranks===&lt;br /&gt;
*Experience to reach next forge level = (Current forge level * 25) + 25&lt;br /&gt;
*Upgrade cap increases by 2% per forge level, rounded down&lt;br /&gt;
**At forge level 50 the upgrade cap will increase from 50/20 to 100/40&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Rank&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | EXP required&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Upgrade Cap&lt;br /&gt;
|-&lt;br /&gt;
!WD/ADB/MDB || Others&lt;br /&gt;
|-&lt;br /&gt;
|0 || Novice || 25 || 50 || 20&lt;br /&gt;
|-&lt;br /&gt;
|1 || Novice || 50 || 51 || 20&lt;br /&gt;
|-&lt;br /&gt;
|2 || Novice || 75 || 52 || 20&lt;br /&gt;
|-&lt;br /&gt;
|3 || Novice || 100 || 53 || 21&lt;br /&gt;
|-&lt;br /&gt;
|4 || Novice || 125 || 54 || 21&lt;br /&gt;
|-&lt;br /&gt;
|5 || Novice || 150 || 55 || 22&lt;br /&gt;
|-&lt;br /&gt;
|6 || Novice || 175 || 56 || 22&lt;br /&gt;
|-&lt;br /&gt;
|7 || Novice || 200 || 57 || 22&lt;br /&gt;
|-&lt;br /&gt;
|8 || Novice || 225 || 58 || 23&lt;br /&gt;
|-&lt;br /&gt;
|9 || Novice || 250 || 59 || 23&lt;br /&gt;
|-&lt;br /&gt;
|10 || Apprentice || 275 || 60 || 24&lt;br /&gt;
|-&lt;br /&gt;
|11 || Apprentice || 300 || 61 || 24&lt;br /&gt;
|-&lt;br /&gt;
|12 || Apprentice || 325 || 62 || 24&lt;br /&gt;
|-&lt;br /&gt;
|13 || Apprentice || 350 || 63 || 25&lt;br /&gt;
|-&lt;br /&gt;
|14 || Apprentice || 375 || 64 || 25&lt;br /&gt;
|-&lt;br /&gt;
|15 || Apprentice || 400 || 65 || 26&lt;br /&gt;
|-&lt;br /&gt;
|16 || Apprentice || 425 || 66 || 26&lt;br /&gt;
|-&lt;br /&gt;
|17 || Apprentice || 450 || 67 || 26&lt;br /&gt;
|-&lt;br /&gt;
|18 || Apprentice || 475 || 68 || 27&lt;br /&gt;
|-&lt;br /&gt;
|19 || Apprentice || 500 || 69 || 27&lt;br /&gt;
|-&lt;br /&gt;
|20 || Journeyman || 525 || 70 || 28&lt;br /&gt;
|-&lt;br /&gt;
|21 || || 550 || 71 || 28&lt;br /&gt;
|-&lt;br /&gt;
|22 || || 575 || 72 || 28&lt;br /&gt;
|-&lt;br /&gt;
|23 || || 600 || 73 || 29&lt;br /&gt;
|-&lt;br /&gt;
|24 || || 625 || 74 || 29&lt;br /&gt;
|-&lt;br /&gt;
|25 || || 650 || 75 || 30&lt;br /&gt;
|-&lt;br /&gt;
|26 || || 675 || 76 || 30&lt;br /&gt;
|-&lt;br /&gt;
|27 || || 700 || 77 || 30&lt;br /&gt;
|-&lt;br /&gt;
|28 || || 725 || 78 || 31&lt;br /&gt;
|-&lt;br /&gt;
|29 || || 750 || 79 || 31&lt;br /&gt;
|-&lt;br /&gt;
|30 || || 775 || 80 || 32&lt;br /&gt;
|-&lt;br /&gt;
|31 || || 800 || 81 || 32&lt;br /&gt;
|-&lt;br /&gt;
|32 || || 825 || 82 || 32&lt;br /&gt;
|-&lt;br /&gt;
|33 || || 850 || 83 || 33&lt;br /&gt;
|-&lt;br /&gt;
|34 || || 875 || 84 || 33&lt;br /&gt;
|-&lt;br /&gt;
|35 || || 900 || 85 || 34&lt;br /&gt;
|-&lt;br /&gt;
|36 || || 925 || 86 || 34&lt;br /&gt;
|-&lt;br /&gt;
|37 || || 950 || 87 || 34&lt;br /&gt;
|-&lt;br /&gt;
|38 || || 975 || 88 || 35&lt;br /&gt;
|-&lt;br /&gt;
|39 || || 1000 || 89 || 35&lt;br /&gt;
|-&lt;br /&gt;
|40 || || 1025 || 90 || 36&lt;br /&gt;
|-&lt;br /&gt;
|41 || || 1050 || 91 || 36&lt;br /&gt;
|-&lt;br /&gt;
|42 || || 1075 || 92 || 36&lt;br /&gt;
|-&lt;br /&gt;
|43 || || 1100 || 93 || 37&lt;br /&gt;
|-&lt;br /&gt;
|44 || || 1125 || 94 || 37&lt;br /&gt;
|-&lt;br /&gt;
|45 || || 1150 || 95 || 38&lt;br /&gt;
|-&lt;br /&gt;
|46 || || 1175 || 96 || 38&lt;br /&gt;
|-&lt;br /&gt;
|47 || || 1200 || 97 || 38&lt;br /&gt;
|-&lt;br /&gt;
|48 || || 1225 || 98 || 39&lt;br /&gt;
|-&lt;br /&gt;
|49 || || 1250 || 99 || 39&lt;br /&gt;
|-&lt;br /&gt;
|50 || || - || 100 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
===Basic Materials===&lt;br /&gt;
These come in &#039;&#039;&#039;Low&#039;&#039;&#039;, &#039;&#039;&#039;Mid&#039;&#039;&#039;, and &#039;&#039;&#039;High&#039;&#039;&#039;-grade varieties.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge &amp;amp; Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloth&#039;&#039;&#039; || Cloth armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leather&#039;&#039;&#039; || Light armor and Shields&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metals&#039;&#039;&#039; || Heavy armor and Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wood&#039;&#039;&#039; || Staffs and Shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rares===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystallized Phazon&#039;&#039;&#039; || Phase armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shade Fragment&#039;&#039;&#039; || Shade armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kevlar Piece&#039;&#039;&#039; || Kevlar armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repurposed Actuator&#039;&#039;&#039; || Power armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shielding Rune&#039;&#039;&#039; || Shield armor&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bindings===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Upgrades&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Binding of Slaughter&#039;&#039;&#039; ||  Base Physical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Balance&#039;&#039;&#039; || Physical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Isaac&#039;&#039;&#039; || Physical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Destruction&#039;&#039;&#039; || Base Magical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Focus&#039;&#039;&#039; || Magical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Friendship&#039;&#039;&#039; || Magical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Protection&#039;&#039;&#039; || Physical Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fleet&#039;&#039;&#039; || Evade Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Barrier&#039;&#039;&#039; || Block Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Nimble&#039;&#039;&#039; || Parry Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Elementalist&#039;&#039;&#039; || Elemental Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Heaven-sent&#039;&#039;&#039; || Divine Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Demon-fiend&#039;&#039;&#039; || Forbidden Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Curse-weaver&#039;&#039;&#039; || Depreciating Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Earth-walker&#039;&#039;&#039; || Supportive Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Priestess&#039;&#039;&#039; || Curative Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Surtr&#039;&#039;&#039; || Fire Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Niflheim&#039;&#039;&#039; || Cold Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Mjolnir&#039;&#039;&#039; || Elec Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Freyr&#039;&#039;&#039; || Wind Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Heimdall&#039;&#039;&#039; || Holy Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Fenrir&#039;&#039;&#039; || Dark Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Dampening&#039;&#039;&#039; || Crushing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Stone-skin&#039;&#039;&#039; || Slashing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Deflection&#039;&#039;&#039; || Piercing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fire-eater&#039;&#039;&#039; || Fire Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Frost-born&#039;&#039;&#039; || Cold Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thunder-child&#039;&#039;&#039; || Elec Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Wind-waker&#039;&#039;&#039; || Wind Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thrice-blessed&#039;&#039;&#039; || Holy Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Spirit-ward&#039;&#039;&#039; || Dark Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Ox&#039;&#039;&#039; || Strength&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Raccoon&#039;&#039;&#039; || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Cheetah&#039;&#039;&#039; || Agility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Turtle&#039;&#039;&#039; || Endurance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fox&#039;&#039;&#039; || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Owl&#039;&#039;&#039; || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Warding&#039;&#039;&#039; || Magical Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Negation&#039;&#039;&#039; || Resist Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Items#Shards|Shards]]==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
![[Weapon]]s&lt;br /&gt;
![[Armor]]s&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Voidseeker&#039;s Blessing&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || || The weapon&#039;s damage type is changed to [[void]], and a +50% physical accuracy bonus.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suffused Aether&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || || Gives +10% [[Spells#Spell_Cost|mana conservation]] bonus and a +50% magic accuracy bonus.&lt;br /&gt;
*These bonus do not stack when [[Fighting_Styles#Dual_Wielding|dual-wielding]] enhanced weapons. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Featherweight Charm&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || align=&amp;quot;center&amp;quot;|✔ || Eliminate the equipment&#039;s [[burden]] and [[interference]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Materials Costs==&lt;br /&gt;
*Each upgrade requires some basic materials and 1 binding corresponding to which stats get upgraded.&lt;br /&gt;
**The amount required varies based on the equipment&#039;s [[quality]] and the number of upgrades already done in that stat. As the equipment is upgraded further it will require more high-grade materials, although the total number of materials needed should remain the same.&lt;br /&gt;
*For rarer equipment (phase, kevlar, shade, power, shield armors) a special component is required to upgrade them by a level in a stat. Doing so however, allows for all other stats to be upgraded to that level without another special component.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Basic Material Required per upgrade (except physical and magical damage)&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Upgrade Level&lt;br /&gt;
!colspan=&amp;quot;18&amp;quot; | [[Equipment_Ranges#Formulas | Quality]] / Material per upgrade&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Below 0.5 ||colspan=&amp;quot;3&amp;quot; |  0.5 - 0.6 ||colspan=&amp;quot;3&amp;quot; |  0.6 - 0.7 ||colspan=&amp;quot;3&amp;quot; |  0.7 - 0.8 ||colspan=&amp;quot;3&amp;quot; |  0.8 - 0.9 ||colspan=&amp;quot;3&amp;quot; |  0.9 - 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High &lt;br /&gt;
|-&lt;br /&gt;
| 1 - 2 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 - 6 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 7 - 10 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 11 - 14 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 18 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 19 - 22 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 23 - 26 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 27 - 30 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 31 - 34 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 38 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 39 - 40 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Basic Material Required per upgrade (physical and magical damage)&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Upgrade Level&lt;br /&gt;
!colspan=&amp;quot;18&amp;quot; | [[Equipment_Ranges#Formulas | Quality]] / Material per upgrade&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Below 0.5 ||colspan=&amp;quot;3&amp;quot; |  0.5 - 0.6 ||colspan=&amp;quot;3&amp;quot; |  0.6 - 0.7 ||colspan=&amp;quot;3&amp;quot; |  0.7 - 0.8 ||colspan=&amp;quot;3&amp;quot; |  0.8 - 0.9 ||colspan=&amp;quot;3&amp;quot; |  0.9 - 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High &lt;br /&gt;
|-&lt;br /&gt;
| 1 - 4 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 5 - 14 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 24 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 34 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 44 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 45 - 54 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 55 - 64 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 65 - 74 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 75 - 84 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 85 - 94 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 95 - 100 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Salvaging==&lt;br /&gt;
Salvaging retrieves materials from higher-quality [[equipment]] pieces. Only low/mid/high-grade [[#Basic_Materials|base materials]] can be directly acquired this way. Locked items cannot be salvaged.&lt;br /&gt;
&lt;br /&gt;
*Salvaging equipment below [[quality|Fine]] will not yield anything.&lt;br /&gt;
**Equipment in the Fine to Superior range has a chance to yield materials based on the specific item&#039;s quality.&lt;br /&gt;
**Exquisite and above will always yield materials.&lt;br /&gt;
&lt;br /&gt;
Salvaging an item with upgrades will also return some of the bindings used. The amount returned depends on the [[quality]] of the item, with low-quality items giving back as little as 25% while the highest-quality legendaries salvages as much as 75%.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Monster Lab]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Mrttao</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=The_Forge&amp;diff=11573</id>
		<title>The Forge</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=The_Forge&amp;diff=11573"/>
		<updated>2012-08-12T20:21:06Z</updated>

		<summary type="html">&lt;p&gt;Mrttao: /* Upgrading */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Forge allows players to reforge and improve their [[equipment]]. It does not allow for the creation of new equipment from scratch.&lt;br /&gt;
&lt;br /&gt;
Reforging is done using the [[Monster_Lab#Gifts|materials]] brought to players by their [[Monster Lab|monsters]], drops in battles, or purchased in the [[Bazaar#Item_Shop|Bazaar&#039;s item shop]].&lt;br /&gt;
&lt;br /&gt;
==Upgrading==&lt;br /&gt;
*Each upgrade level adds 1% to the base stat in question.&lt;br /&gt;
*Stats can only be increased.&lt;br /&gt;
*Only stats that already exist on the gear can be increased. No new stats may be added.&lt;br /&gt;
*Most upgrades are limited to 20 levels, except for physical and magical damage which go up to 50 levels.&lt;br /&gt;
**This upgrade cap can be increased by Forge Level up to double (40 and 100 levels respectively).&lt;br /&gt;
*No bindings for increasing any [[Fighting Styles|proc]] stats exist.&lt;br /&gt;
**Likewise for decreasing [[Burden]] and [[Interference]].&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
*Gives time-limited bonuses to equipment in order to make them more powerful.&lt;br /&gt;
*Requires a [[#Shards|shard]] to activate.&lt;br /&gt;
*Expires after 4 hours real-time.&lt;br /&gt;
*Multiple shards can be applied the same equipment simultaneously.&lt;br /&gt;
**Additional shards can be applied multiple times to extend the effect&#039;s duration.&lt;br /&gt;
&lt;br /&gt;
==Forge Level==&lt;br /&gt;
Every time a player upgrade an equipment, the forge will gain a certain amount of experience.&lt;br /&gt;
*The Forge level is capped at 50.&lt;br /&gt;
*The [[#Upgrading|upgrade]] cap will be increased by Forge level.&lt;br /&gt;
*The amount of experience gained depends the level of the materials used for the upgrade: +0.2 per low-grade, +1 per mid-grade and +4 per high-grade, and +5 for a special item; giving an effective cap of 25 per upgrade.&lt;br /&gt;
**The amount of EXP that will be gained is shown when hovering over an upgrade.&lt;br /&gt;
**The amount is unaffected by the bindings used.&lt;br /&gt;
&lt;br /&gt;
===Forge Ranks===&lt;br /&gt;
*Experience to reach next forge level = (Current forge level * 25) + 25&lt;br /&gt;
*Upgrade cap increases by 2% per forge level, rounded down&lt;br /&gt;
**At forge level 50 the upgrade cap will increase from 50/20 to 100/40&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Rank&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | EXP required&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Upgrade Cap&lt;br /&gt;
|-&lt;br /&gt;
!WD/ADB/MDB || Others&lt;br /&gt;
|-&lt;br /&gt;
|0 || Novice || 25 || 50 || 20&lt;br /&gt;
|-&lt;br /&gt;
|1 || Novice || 50 || 51 || 20&lt;br /&gt;
|-&lt;br /&gt;
|2 || Novice || 75 || 52 || 20&lt;br /&gt;
|-&lt;br /&gt;
|3 || Novice || 100 || 53 || 21&lt;br /&gt;
|-&lt;br /&gt;
|4 || Novice || 125 || 54 || 21&lt;br /&gt;
|-&lt;br /&gt;
|5 || Novice || 150 || 55 || 22&lt;br /&gt;
|-&lt;br /&gt;
|6 || Novice || 175 || 56 || 22&lt;br /&gt;
|-&lt;br /&gt;
|7 || Novice || 200 || 57 || 22&lt;br /&gt;
|-&lt;br /&gt;
|8 || Novice || 225 || 58 || 23&lt;br /&gt;
|-&lt;br /&gt;
|9 || Novice || 250 || 59 || 23&lt;br /&gt;
|-&lt;br /&gt;
|10 || Apprentice || 275 || 60 || 24&lt;br /&gt;
|-&lt;br /&gt;
|11 || Apprentice || 300 || 61 || 24&lt;br /&gt;
|-&lt;br /&gt;
|12 || Apprentice || 325 || 62 || 24&lt;br /&gt;
|-&lt;br /&gt;
|13 || Apprentice || 350 || 63 || 25&lt;br /&gt;
|-&lt;br /&gt;
|14 || Apprentice || 375 || 64 || 25&lt;br /&gt;
|-&lt;br /&gt;
|15 || Apprentice || 400 || 65 || 26&lt;br /&gt;
|-&lt;br /&gt;
|16 || Apprentice || 425 || 66 || 26&lt;br /&gt;
|-&lt;br /&gt;
|17 || Apprentice || 450 || 67 || 26&lt;br /&gt;
|-&lt;br /&gt;
|18 || Apprentice || 475 || 68 || 27&lt;br /&gt;
|-&lt;br /&gt;
|19 || Apprentice || 500 || 69 || 27&lt;br /&gt;
|-&lt;br /&gt;
|20 || Journeyman || 525 || 70 || 28&lt;br /&gt;
|-&lt;br /&gt;
|21 || || 550 || 71 || 28&lt;br /&gt;
|-&lt;br /&gt;
|22 || || 575 || 72 || 28&lt;br /&gt;
|-&lt;br /&gt;
|23 || || 600 || 73 || 29&lt;br /&gt;
|-&lt;br /&gt;
|24 || || 625 || 74 || 29&lt;br /&gt;
|-&lt;br /&gt;
|25 || || 650 || 75 || 30&lt;br /&gt;
|-&lt;br /&gt;
|26 || || 675 || 76 || 30&lt;br /&gt;
|-&lt;br /&gt;
|27 || || 700 || 77 || 30&lt;br /&gt;
|-&lt;br /&gt;
|28 || || 725 || 78 || 31&lt;br /&gt;
|-&lt;br /&gt;
|29 || || 750 || 79 || 31&lt;br /&gt;
|-&lt;br /&gt;
|30 || || 775 || 80 || 32&lt;br /&gt;
|-&lt;br /&gt;
|31 || || 800 || 81 || 32&lt;br /&gt;
|-&lt;br /&gt;
|32 || || 825 || 82 || 32&lt;br /&gt;
|-&lt;br /&gt;
|33 || || 850 || 83 || 33&lt;br /&gt;
|-&lt;br /&gt;
|34 || || 875 || 84 || 33&lt;br /&gt;
|-&lt;br /&gt;
|35 || || 900 || 85 || 34&lt;br /&gt;
|-&lt;br /&gt;
|36 || || 925 || 86 || 34&lt;br /&gt;
|-&lt;br /&gt;
|37 || || 950 || 87 || 34&lt;br /&gt;
|-&lt;br /&gt;
|38 || || 975 || 88 || 35&lt;br /&gt;
|-&lt;br /&gt;
|39 || || 1000 || 89 || 35&lt;br /&gt;
|-&lt;br /&gt;
|40 || || 1025 || 90 || 36&lt;br /&gt;
|-&lt;br /&gt;
|41 || || 1050 || 91 || 36&lt;br /&gt;
|-&lt;br /&gt;
|42 || || 1075 || 92 || 36&lt;br /&gt;
|-&lt;br /&gt;
|43 || || 1100 || 93 || 37&lt;br /&gt;
|-&lt;br /&gt;
|44 || || 1125 || 94 || 37&lt;br /&gt;
|-&lt;br /&gt;
|45 || || 1150 || 95 || 38&lt;br /&gt;
|-&lt;br /&gt;
|46 || || 1175 || 96 || 38&lt;br /&gt;
|-&lt;br /&gt;
|47 || || 1200 || 97 || 38&lt;br /&gt;
|-&lt;br /&gt;
|48 || || 1225 || 98 || 39&lt;br /&gt;
|-&lt;br /&gt;
|49 || || 1250 || 99 || 39&lt;br /&gt;
|-&lt;br /&gt;
|50 || || - || 100 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
===Basic Materials===&lt;br /&gt;
These come in &#039;&#039;&#039;Low&#039;&#039;&#039;, &#039;&#039;&#039;Mid&#039;&#039;&#039;, and &#039;&#039;&#039;High&#039;&#039;&#039;-grade varieties.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge &amp;amp; Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloth&#039;&#039;&#039; || Cloth armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leather&#039;&#039;&#039; || Light armor and Shields&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metals&#039;&#039;&#039; || Heavy armor and Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wood&#039;&#039;&#039; || Staffs and Shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rares===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystallized Phazon&#039;&#039;&#039; || Phase armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shade Fragment&#039;&#039;&#039; || Shade armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kevlar Piece&#039;&#039;&#039; || Kevlar armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repurposed Actuator&#039;&#039;&#039; || Power armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shielding Rune&#039;&#039;&#039; || Shield armor&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bindings===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Upgrades&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Binding of Slaughter&#039;&#039;&#039; ||  Base Physical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Balance&#039;&#039;&#039; || Physical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Isaac&#039;&#039;&#039; || Physical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Destruction&#039;&#039;&#039; || Base Magical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Focus&#039;&#039;&#039; || Magical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Friendship&#039;&#039;&#039; || Magical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Protection&#039;&#039;&#039; || Physical Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fleet&#039;&#039;&#039; || Evade Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Barrier&#039;&#039;&#039; || Block Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Nimble&#039;&#039;&#039; || Parry Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Elementalist&#039;&#039;&#039; || Elemental Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Heaven-sent&#039;&#039;&#039; || Divine Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Demon-fiend&#039;&#039;&#039; || Forbidden Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Curse-weaver&#039;&#039;&#039; || Depreciating Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Earth-walker&#039;&#039;&#039; || Supportive Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Priestess&#039;&#039;&#039; || Curative Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Surtr&#039;&#039;&#039; || Fire Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Niflheim&#039;&#039;&#039; || Cold Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Mjolnir&#039;&#039;&#039; || Elec Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Freyr&#039;&#039;&#039; || Wind Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Heimdall&#039;&#039;&#039; || Holy Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Fenrir&#039;&#039;&#039; || Dark Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Dampening&#039;&#039;&#039; || Crushing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Stone-skin&#039;&#039;&#039; || Slashing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Deflection&#039;&#039;&#039; || Piercing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fire-eater&#039;&#039;&#039; || Fire Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Frost-born&#039;&#039;&#039; || Cold Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thunder-child&#039;&#039;&#039; || Elec Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Wind-waker&#039;&#039;&#039; || Wind Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thrice-blessed&#039;&#039;&#039; || Holy Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Spirit-ward&#039;&#039;&#039; || Dark Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Ox&#039;&#039;&#039; || Strength&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Raccoon&#039;&#039;&#039; || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Cheetah&#039;&#039;&#039; || Agility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Turtle&#039;&#039;&#039; || Endurance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fox&#039;&#039;&#039; || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Owl&#039;&#039;&#039; || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Warding&#039;&#039;&#039; || Magical Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Negation&#039;&#039;&#039; || Resist Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Items#Shards|Shards]]==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
![[Weapon]]s&lt;br /&gt;
![[Armor]]s&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Voidseeker&#039;s Blessing&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || || The weapon&#039;s damage type is changed to [[void]], and a +50% physical accuracy bonus.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suffused Aether&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || || Gives +10% [[Spells#Spell_Cost|mana conservation]] bonus and a +50% magic accuracy bonus.&lt;br /&gt;
*These bonus do not stack when [[Fighting_Styles#Dual_Wielding|dual-wielding]] enhanced weapons. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Featherweight Charm&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || align=&amp;quot;center&amp;quot;|✔ || Eliminate the equipment&#039;s [[burden]] and [[interference]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Materials Costs==&lt;br /&gt;
*Each upgrade requires some basic materials and 1 binding corresponding to which stats get upgraded.&lt;br /&gt;
**The amount required varies based on the equipment&#039;s [[quality]] and the number of upgrades already done in that stat. As the equipment is upgraded further it will require more high-grade materials, although the total number of materials needed should remain the same.&lt;br /&gt;
*For rarer equipment (phase, kevlar, shade, power, shield armors) a special component is required to upgrade them by a level in a stat. Doing so however, allows for all other stats to be upgraded to that level without another special component.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Basic Material Required per upgrade (except physical and magical damage)&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Upgrade Level&lt;br /&gt;
!colspan=&amp;quot;18&amp;quot; | [[Equipment_Ranges#Formulas | Quality]] / Material per upgrade&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Below 0.5 ||colspan=&amp;quot;3&amp;quot; |  0.5 - 0.6 ||colspan=&amp;quot;3&amp;quot; |  0.6 - 0.7 ||colspan=&amp;quot;3&amp;quot; |  0.7 - 0.8 ||colspan=&amp;quot;3&amp;quot; |  0.8 - 0.9 ||colspan=&amp;quot;3&amp;quot; |  0.9 - 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High &lt;br /&gt;
|-&lt;br /&gt;
| 1 - 2 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 - 6 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 7 - 10 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 11 - 14 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 18 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 19 - 22 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 23 - 26 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 27 - 30 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 31 - 34 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 38 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 39 - 40 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Basic Material Required per upgrade (physical and magical damage)&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Upgrade Level&lt;br /&gt;
!colspan=&amp;quot;18&amp;quot; | [[Equipment_Ranges#Formulas | Quality]] / Material per upgrade&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Below 0.5 ||colspan=&amp;quot;3&amp;quot; |  0.5 - 0.6 ||colspan=&amp;quot;3&amp;quot; |  0.6 - 0.7 ||colspan=&amp;quot;3&amp;quot; |  0.7 - 0.8 ||colspan=&amp;quot;3&amp;quot; |  0.8 - 0.9 ||colspan=&amp;quot;3&amp;quot; |  0.9 - 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High &lt;br /&gt;
|-&lt;br /&gt;
| 1 - 4 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 5 - 14 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 24 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 34 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 44 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 45 - 54 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 55 - 64 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 65 - 74 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 75 - 84 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 85 - 94 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 95 - 100 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Salvaging==&lt;br /&gt;
Salvaging retrieves materials from higher-quality [[equipment]] pieces. Only low/mid/high-grade [[#Basic_Materials|base materials]] can be directly acquired this way. Locked items cannot be salvaged.&lt;br /&gt;
&lt;br /&gt;
*Salvaging equipment below [[quality|Fine]] will not yield anything.&lt;br /&gt;
**Equipment in the Fine to Superior range has a chance to yield materials based on the specific item&#039;s quality.&lt;br /&gt;
**Exquisite and above will always yield materials.&lt;br /&gt;
&lt;br /&gt;
Salvaging an item with upgrades will also return some of the bindings used. The amount returned depends on the [[quality]] of the item, with low-quality items giving back as little as 25% while the highest-quality legendaries salvages as much as 75%.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Monster Lab]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Mrttao</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Item_World&amp;diff=11287</id>
		<title>Item World</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Item_World&amp;diff=11287"/>
		<updated>2012-08-07T04:04:12Z</updated>

		<summary type="html">&lt;p&gt;Mrttao: /* Item Potency */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Item World (IW) is one of the [[battle modes]] in the [[HentaiVerse]] mini-game. Item World allows you to do battle inside any piece of [[equipment]] not equipped to your current equipment set in order to increase its latent potential.&lt;br /&gt;
&lt;br /&gt;
==Rounds==&lt;br /&gt;
An Item World has rounds based on the equipment&#039;s [[quality]]. This is capped at 200 round.&lt;br /&gt;
&lt;br /&gt;
If you are defeated or [[Skills|flee]] in any round you must start over again to complete the IW for an item potency increase.&lt;br /&gt;
&lt;br /&gt;
==Item Potency==&lt;br /&gt;
Clearing an Item World or [[The_Forge#Upgrading|Upgrading]] a piece of equipment earns the item PXP (Potency Experience) towards increasing the potency of the [[equipment]].&lt;br /&gt;
&lt;br /&gt;
PXP gain = roundup(Item round count * [[difficulty|PXP modifier]])&lt;br /&gt;
&lt;br /&gt;
The number of rounds faced in an item world depends on the item&#039;s bonuses (the higher they are, the more rounds) and varies from item to item, but remains constant for a specific item regardless of its current potency level. Fleeing or being defeated in an IW does not grant any PXP, only clearing all rounds advances the item.&lt;br /&gt;
&lt;br /&gt;
All equipment starts at Potency Level 0, and can be leveled up to Level 10, unlocking a total of ten potencies. The amount of PXP required for the next level is displayed next to the equipment potency&#039;s level and increases as the item gains in potency levels. Potency unlocks add stats that the equipment piece does not already possess (with the exception of damage stats for weapons). Additional levels of potency are more likely to level up existing ones rather than give new ones&amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=80045&amp;amp;view=findpost&amp;amp;p=2074200]&amp;lt;/sup&amp;gt;. These additional stats can be further upgraded in the [[forge]].&lt;br /&gt;
&lt;br /&gt;
*The 10th level of Potency for non-[[void]] [[weapons]] will always change its [[damage type]] to void.&lt;br /&gt;
**This does NOT turn a weapon into a true [[Ethereal]] (it still has [[burden]]/[[interference]]).&lt;br /&gt;
**This does turn old Ethereals (Soul damage) into new Ethereals (Void damage). In addition, Ethereal weapons gain a random [[Elemental Strike]] at level 10 potency. This does grants them the +50% melee damage but does not provide them with the bonus to spell damage that true elemental weapons have.&lt;br /&gt;
&lt;br /&gt;
Except for the Level 10 weapon unlock, there are five levels to each Potency. It is possible to get one level of each, but it is not possible to max every Potency for a given piece of gear.&lt;br /&gt;
&lt;br /&gt;
===Potencies===&lt;br /&gt;
All non-[[Primary Attribute]] and damage type potencies give roughly 2% per player level per potency level. Mitigation potencies give 4 points of base bonus to the equipment per potency level. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Class&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Addition&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Weapon]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Armor]]&amp;lt;br /&amp;gt;Shield&lt;br /&gt;
|-&lt;br /&gt;
!Melee !! Staff&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Agility || Primary Stat (Agility) || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || Primary Stat (Dexterity) || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Endurance || Primary Stat (Endurance) || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || Primary Stat (Intelligence) || || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Strength || Primary Stat (Strength) || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || Primary Stat (Wisdom) || || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | Mitigation&lt;br /&gt;
|-&lt;br /&gt;
|Coldproof || Mitigation (Cold) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Darkproof || Mitigation (Dark) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Elecproof || Mitigation (Elec) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fireproof || Mitigation (Fire) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Holyproof || Mitigation (Holy) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Soulproof || Mitigation (Soul) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Windproof || Mitigation (Wind) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | Elemental&amp;lt;br /&amp;gt;Strike&lt;br /&gt;
|-&lt;br /&gt;
|Cold Strike&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Adds Cold damage || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Dark Strike&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Adds Dark damage || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Elec Strike&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Adds Elec damage || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Fire Strike&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Adds Fire damage || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Holy Strike&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Adds Holy damage || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Soul Strike&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Adds Soul damage || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Wind Strike&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Adds Wind damage || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
|Archmage || Bonus Magic Damage || || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Butcher || Bonus Weapon Damage || &#039;&#039;&#039;X&#039;&#039;&#039; || || &lt;br /&gt;
|-&lt;br /&gt;
|Capacitor || Bonus MP || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Economizer || Mana Conservation || || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Hollowforged&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Damage Type converts to [[Void]] || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Juggernaut || Bonus HP || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Swift Strike || Raises [[Action Speed|Attack Speed]] || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Level 10 only, Elemental Strike for void, Hollowforged for non-void weapons.&lt;br /&gt;
&lt;br /&gt;
==[[EXP]]==&lt;br /&gt;
The strength of the monsters and [[EXP]] gains depend on the [[Equipment#Quality | quality]] of the item. A Magnificent item will have significantly harder mobs than a Crude one. Like in the [[Grindfest]], monsters start at 50% base damage and increase by 1% per round. Experience gained is significantly higher than the equivalent [[difficulty]] Grindfest, however you do not gain any [[credits]] inside the Item World. Item World does, however, have the same drop quality bonuses as Grindfest.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[The Forge]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Mrttao</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Item_World&amp;diff=11286</id>
		<title>Item World</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Item_World&amp;diff=11286"/>
		<updated>2012-08-07T03:51:45Z</updated>

		<summary type="html">&lt;p&gt;Mrttao: /* Item Potency */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Item World (IW) is one of the [[battle modes]] in the [[HentaiVerse]] mini-game. Item World allows you to do battle inside any piece of [[equipment]] not equipped to your current equipment set in order to increase its latent potential.&lt;br /&gt;
&lt;br /&gt;
==Rounds==&lt;br /&gt;
An Item World has rounds based on the equipment&#039;s [[quality]]. This is capped at 200 round.&lt;br /&gt;
&lt;br /&gt;
If you are defeated or [[Skills|flee]] in any round you must start over again to complete the IW for an item potency increase.&lt;br /&gt;
&lt;br /&gt;
==Item Potency==&lt;br /&gt;
Clearing an Item World or [[The_Forge#Upgrading|Upgrading]] a piece of equipment earns the item PXP (Potency Experience) towards increasing the potency of the [[equipment]].&lt;br /&gt;
&lt;br /&gt;
PXP gain = roundup(Item round count * [[difficulty|PXP modifier]])&lt;br /&gt;
&lt;br /&gt;
The number of rounds faced in an item world depends on the item&#039;s bonuses (the higher they are, the more rounds) and varies from item to item, but remains constant for a specific item regardless of its current potency level. Fleeing or being defeated in an IW does not grant any PXP, only clearing all rounds advances the item.&lt;br /&gt;
&lt;br /&gt;
All equipment starts at Potency Level 0, and can be leveled up to Level 10, unlocking a total of ten potencies. The amount of PXP required for the next level is displayed next to the equipment potency&#039;s level and increases as the item gains in potency levels. Potency unlocks add stats that the equipment piece does not already possess (with the exception of damage stats for weapons). Additional levels of potency are more likely to level up existing ones rather than give new ones&amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=80045&amp;amp;view=findpost&amp;amp;p=2074200]&amp;lt;/sup&amp;gt;. These additional stats can be further upgraded in the [[forge]].&lt;br /&gt;
&lt;br /&gt;
*The 10th level of Potency for non-[[void]] [[weapons]] will always change its [[damage type]] to void.&lt;br /&gt;
**This does NOT turn a weapon into a true [[Ethereal]] (it still has [[burden]]/[[interference]]).&lt;br /&gt;
**This does turn old Ethereals (Soul damage) into new Ethereals (Void damage). In addition, Ethereal weapons gain a random [[Elemental Strike]] at level 10 potency.&lt;br /&gt;
&lt;br /&gt;
Except for the Level 10 weapon unlock, there are five levels to each Potency. It is possible to get one level of each, but it is not possible to max every Potency for a given piece of gear.&lt;br /&gt;
&lt;br /&gt;
===Potencies===&lt;br /&gt;
All non-[[Primary Attribute]] and damage type potencies give roughly 2% per player level per potency level. Mitigation potencies give 4 points of base bonus to the equipment per potency level. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Class&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Addition&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Weapon]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Armor]]&amp;lt;br /&amp;gt;Shield&lt;br /&gt;
|-&lt;br /&gt;
!Melee !! Staff&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Agility || Primary Stat (Agility) || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || Primary Stat (Dexterity) || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Endurance || Primary Stat (Endurance) || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || Primary Stat (Intelligence) || || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Strength || Primary Stat (Strength) || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || Primary Stat (Wisdom) || || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | Mitigation&lt;br /&gt;
|-&lt;br /&gt;
|Coldproof || Mitigation (Cold) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Darkproof || Mitigation (Dark) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Elecproof || Mitigation (Elec) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fireproof || Mitigation (Fire) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Holyproof || Mitigation (Holy) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Soulproof || Mitigation (Soul) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Windproof || Mitigation (Wind) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | Elemental&amp;lt;br /&amp;gt;Strike&lt;br /&gt;
|-&lt;br /&gt;
|Cold Strike&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Adds Cold damage || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Dark Strike&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Adds Dark damage || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Elec Strike&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Adds Elec damage || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Fire Strike&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Adds Fire damage || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Holy Strike&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Adds Holy damage || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Soul Strike&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Adds Soul damage || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Wind Strike&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Adds Wind damage || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
|Archmage || Bonus Magic Damage || || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Butcher || Bonus Weapon Damage || &#039;&#039;&#039;X&#039;&#039;&#039; || || &lt;br /&gt;
|-&lt;br /&gt;
|Capacitor || Bonus MP || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Economizer || Mana Conservation || || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Hollowforged&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Damage Type converts to [[Void]] || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Juggernaut || Bonus HP || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Swift Strike || Raises [[Action Speed|Attack Speed]] || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Level 10 only, Elemental Strike for void, Hollowforged for non-void weapons.&lt;br /&gt;
&lt;br /&gt;
==[[EXP]]==&lt;br /&gt;
The strength of the monsters and [[EXP]] gains depend on the [[Equipment#Quality | quality]] of the item. A Magnificent item will have significantly harder mobs than a Crude one. Like in the [[Grindfest]], monsters start at 50% base damage and increase by 1% per round. Experience gained is significantly higher than the equivalent [[difficulty]] Grindfest, however you do not gain any [[credits]] inside the Item World. Item World does, however, have the same drop quality bonuses as Grindfest.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[The Forge]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Mrttao</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Item_World&amp;diff=11277</id>
		<title>Item World</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Item_World&amp;diff=11277"/>
		<updated>2012-08-06T07:33:58Z</updated>

		<summary type="html">&lt;p&gt;Mrttao: /* Item Potency */ accidentally removed a link in last edit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Item World (IW) is one of the [[battle modes]] in the [[HentaiVerse]] mini-game. Item World allows you to do battle inside any piece of [[equipment]] not equipped to your current equipment set in order to increase its latent potential.&lt;br /&gt;
&lt;br /&gt;
==Rounds==&lt;br /&gt;
An Item World has rounds based on the equipment&#039;s [[quality]]. This is capped at 200 round.&lt;br /&gt;
&lt;br /&gt;
If you are defeated or [[Skills|flee]] in any round you must start over again to complete the IW for an item potency increase.&lt;br /&gt;
&lt;br /&gt;
==Item Potency==&lt;br /&gt;
Clearing an Item World or [[The_Forge#Upgrading|Upgrading]] a piece of equipment earns the item PXP (Potency Experience) towards increasing the potency of the [[equipment]].&lt;br /&gt;
&lt;br /&gt;
PXP gain = roundup(Item round count * [[difficulty|PXP modifier]])&lt;br /&gt;
&lt;br /&gt;
The number of rounds faced in an item world depends on the item&#039;s bonuses (the higher they are, the more rounds) and varies from item to item, but remains constant for a specific item regardless of its current potency level. Fleeing or being defeated in an IW does not grant an PXP, only clearing all rounds advances the item.&lt;br /&gt;
&lt;br /&gt;
All equipment starts at Potency Level 0, and can be leveled up to Level 10, unlocking a total of ten potencies. The amount of PXP required for the next level is displayed next to the equipment potency&#039;s level and increases as the item gains in potency levels. Potency unlocks add stats that the equipment piece does not already possess (with the exception of damage stats for weapons). Additional levels of potency are more likely to level up existing ones rather than give new ones&amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=80045&amp;amp;view=findpost&amp;amp;p=2074200]&amp;lt;/sup&amp;gt;. These additional stats can be further upgraded in the [[forge]].&lt;br /&gt;
&lt;br /&gt;
*The 10th level of Potency for non-[[void]] [[weapons]] will always change its [[damage type]] to void.&lt;br /&gt;
**This does NOT turn a weapon into a true [[Ethereal]] (it still has [[burden]]/[[interference]]).&lt;br /&gt;
**This does turn old Ethereals (Soul damage) into new Ethereals (Void damage). In addition, Ethereal weapons gain a random [[Elemental Strike]] at level 10 potency.&lt;br /&gt;
&lt;br /&gt;
Except for the Level 10 weapon unlock, there are five levels to each Potency. It is possible to get one level of each, but it is not possible to max every Potency for a given piece of gear.&lt;br /&gt;
&lt;br /&gt;
===Potencies===&lt;br /&gt;
All non-[[Primary Attribute]] and damage type potencies give roughly 2% per player level per potency level. Mitigation potencies give 4 points of base bonus to the equipment per potency level. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Class&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Addition&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Weapon]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Armor]]&amp;lt;br /&amp;gt;Shield&lt;br /&gt;
|-&lt;br /&gt;
!Melee !! Staff&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Agility || Primary Stat (Agility) || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || Primary Stat (Dexterity) || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Endurance || Primary Stat (Endurance) || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || Primary Stat (Intelligence) || || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Strength || Primary Stat (Strength) || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || Primary Stat (Wisdom) || || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | Mitigation&lt;br /&gt;
|-&lt;br /&gt;
|Coldproof || Mitigation (Cold) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Darkproof || Mitigation (Dark) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Elecproof || Mitigation (Elec) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fireproof || Mitigation (Fire) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Holyproof || Mitigation (Holy) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Soulproof || Mitigation (Soul) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Windproof || Mitigation (Wind) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | Elemental&amp;lt;br /&amp;gt;Strike&lt;br /&gt;
|-&lt;br /&gt;
|Cold Strike&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Adds Cold damage || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Dark Strike&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Adds Dark damage || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Elec Strike&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Adds Elec damage || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Fire Strike&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Adds Fire damage || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Holy Strike&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Adds Holy damage || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Soul Strike&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Adds Soul damage || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Wind Strike&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Adds Wind damage || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
|Archmage || Bonus Magic Damage || || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Butcher || Bonus Weapon Damage || &#039;&#039;&#039;X&#039;&#039;&#039; || || &lt;br /&gt;
|-&lt;br /&gt;
|Capacitor || Bonus MP || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Economizer || Mana Conservation || || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Hollowforged&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Damage Type converts to [[Void]] || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Juggernaut || Bonus HP || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Swift Strike || Raises [[Action Speed|Attack Speed]] || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Level 10 only, Elemental Strike for void, Hollowforged for non-void weapons.&lt;br /&gt;
&lt;br /&gt;
==[[EXP]]==&lt;br /&gt;
The strength of the monsters and [[EXP]] gains depend on the [[Equipment#Quality | quality]] of the item. A Magnificent item will have significantly harder mobs than a Crude one. Like in the [[Grindfest]], monsters start at 50% base damage and increase by 1% per round. Experience gained is significantly higher than the equivalent [[difficulty]] Grindfest, however you do not gain any [[credits]] inside the Item World. Item World does, however, have the same drop quality bonuses as Grindfest.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[The Forge]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Mrttao</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Item_World&amp;diff=11276</id>
		<title>Item World</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Item_World&amp;diff=11276"/>
		<updated>2012-08-06T07:32:36Z</updated>

		<summary type="html">&lt;p&gt;Mrttao: /* Item Potency */ Potency XP gain is rounded up.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Item World (IW) is one of the [[battle modes]] in the [[HentaiVerse]] mini-game. Item World allows you to do battle inside any piece of [[equipment]] not equipped to your current equipment set in order to increase its latent potential.&lt;br /&gt;
&lt;br /&gt;
==Rounds==&lt;br /&gt;
An Item World has rounds based on the equipment&#039;s [[quality]]. This is capped at 200 round.&lt;br /&gt;
&lt;br /&gt;
If you are defeated or [[Skills|flee]] in any round you must start over again to complete the IW for an item potency increase.&lt;br /&gt;
&lt;br /&gt;
==Item Potency==&lt;br /&gt;
Clearing an Item World or [[The_Forge#Upgrading|Upgrading]] a piece of equipment earns the item PXP (Potency Experience) towards increasing the potency of the [[equipment]].&lt;br /&gt;
&lt;br /&gt;
PXP gain = roundup(Item round count * challange_level_mod)&lt;br /&gt;
&lt;br /&gt;
The number of rounds faced in an item world depends on the item&#039;s bonuses (the higher they are, the more rounds) and varies from item to item, but remains constant for a specific item regardless of its current potency level. Fleeing or being defeated in an IW does not grant an PXP, only clearing all rounds advances the item.&lt;br /&gt;
&lt;br /&gt;
All equipment starts at Potency Level 0, and can be leveled up to Level 10, unlocking a total of ten potencies. The amount of PXP required for the next level is displayed next to the equipment potency&#039;s level and increases as the item gains in potency levels. Potency unlocks add stats that the equipment piece does not already possess (with the exception of damage stats for weapons). Additional levels of potency are more likely to level up existing ones rather than give new ones&amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=80045&amp;amp;view=findpost&amp;amp;p=2074200]&amp;lt;/sup&amp;gt;. These additional stats can be further upgraded in the [[forge]].&lt;br /&gt;
&lt;br /&gt;
*The 10th level of Potency for non-[[void]] [[weapons]] will always change its [[damage type]] to void.&lt;br /&gt;
**This does NOT turn a weapon into a true [[Ethereal]] (it still has [[burden]]/[[interference]]).&lt;br /&gt;
**This does turn old Ethereals (Soul damage) into new Ethereals (Void damage). In addition, Ethereal weapons gain a random [[Elemental Strike]] at level 10 potency.&lt;br /&gt;
&lt;br /&gt;
Except for the Level 10 weapon unlock, there are five levels to each Potency. It is possible to get one level of each, but it is not possible to max every Potency for a given piece of gear.&lt;br /&gt;
&lt;br /&gt;
===Potencies===&lt;br /&gt;
All non-[[Primary Attribute]] and damage type potencies give roughly 2% per player level per potency level. Mitigation potencies give 4 points of base bonus to the equipment per potency level. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Class&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Addition&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Weapon]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Armor]]&amp;lt;br /&amp;gt;Shield&lt;br /&gt;
|-&lt;br /&gt;
!Melee !! Staff&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Agility || Primary Stat (Agility) || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || Primary Stat (Dexterity) || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Endurance || Primary Stat (Endurance) || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || Primary Stat (Intelligence) || || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Strength || Primary Stat (Strength) || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || Primary Stat (Wisdom) || || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | Mitigation&lt;br /&gt;
|-&lt;br /&gt;
|Coldproof || Mitigation (Cold) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Darkproof || Mitigation (Dark) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Elecproof || Mitigation (Elec) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fireproof || Mitigation (Fire) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Holyproof || Mitigation (Holy) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Soulproof || Mitigation (Soul) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Windproof || Mitigation (Wind) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | Elemental&amp;lt;br /&amp;gt;Strike&lt;br /&gt;
|-&lt;br /&gt;
|Cold Strike&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Adds Cold damage || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Dark Strike&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Adds Dark damage || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Elec Strike&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Adds Elec damage || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Fire Strike&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Adds Fire damage || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Holy Strike&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Adds Holy damage || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Soul Strike&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Adds Soul damage || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Wind Strike&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Adds Wind damage || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
|Archmage || Bonus Magic Damage || || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Butcher || Bonus Weapon Damage || &#039;&#039;&#039;X&#039;&#039;&#039; || || &lt;br /&gt;
|-&lt;br /&gt;
|Capacitor || Bonus MP || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Economizer || Mana Conservation || || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Hollowforged&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Damage Type converts to [[Void]] || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Juggernaut || Bonus HP || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Swift Strike || Raises [[Action Speed|Attack Speed]] || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Level 10 only, Elemental Strike for void, Hollowforged for non-void weapons.&lt;br /&gt;
&lt;br /&gt;
==[[EXP]]==&lt;br /&gt;
The strength of the monsters and [[EXP]] gains depend on the [[Equipment#Quality | quality]] of the item. A Magnificent item will have significantly harder mobs than a Crude one. Like in the [[Grindfest]], monsters start at 50% base damage and increase by 1% per round. Experience gained is significantly higher than the equivalent [[difficulty]] Grindfest, however you do not gain any [[credits]] inside the Item World. Item World does, however, have the same drop quality bonuses as Grindfest.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[The Forge]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Mrttao</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Item_World&amp;diff=11275</id>
		<title>Item World</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Item_World&amp;diff=11275"/>
		<updated>2012-08-06T07:16:19Z</updated>

		<summary type="html">&lt;p&gt;Mrttao: /* Item Potency */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Item World (IW) is one of the [[battle modes]] in the [[HentaiVerse]] mini-game. Item World allows you to do battle inside any piece of [[equipment]] not equipped to your current equipment set in order to increase its latent potential.&lt;br /&gt;
&lt;br /&gt;
==Rounds==&lt;br /&gt;
An Item World has rounds based on the equipment&#039;s [[quality]]. This is capped at 200 round.&lt;br /&gt;
&lt;br /&gt;
If you are defeated or [[Skills|flee]] in any round you must start over again to complete the IW for an item potency increase.&lt;br /&gt;
&lt;br /&gt;
==Item Potency==&lt;br /&gt;
Clearing an Item World or [[The_Forge#Upgrading|Upgrading]] a piece of equipment earns the item PXP (Potency Experience) towards increasing the potency of the [[equipment]].&lt;br /&gt;
PXP gained per clear = [[difficulty|PXP modifier]] * number of rounds cleared.&lt;br /&gt;
The number of rounds faced in an item world depends on the item&#039;s bonuses (the higher they are, the more rounds) and varies from item to item, but remains constant for a specific item regardless of its current potency. Higher potency levels require more PXP to reach. Fleeing or being defeated in an IW does not grant an PXP, only clearing all rounds advances the item.&lt;br /&gt;
&lt;br /&gt;
All equipment starts at Potency Level 0, and can be leveled up to Level 10, unlocking a total of ten potencies. The amount of points required for the next level is displayed next to the equipment potency&#039;s level. Potency unlocks add stats that the equipment piece does not already possess (with the exception of damage stats for weapons). Additional levels of potency are more likely to level up existing ones rather than give new ones&amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=80045&amp;amp;view=findpost&amp;amp;p=2074200]&amp;lt;/sup&amp;gt;. These additional stats can be further upgraded in the [[forge]].&lt;br /&gt;
&lt;br /&gt;
*The 10th level of Potency for non-[[void]] [[weapons]] will always change its [[damage type]] to void.&lt;br /&gt;
**This does NOT turn a weapon into a true [[Ethereal]] (it still has [[burden]]/[[interference]]).&lt;br /&gt;
**This does turn old Ethereals (Soul damage) into new Ethereals (Void damage). In addition, Ethereal weapons gain a random [[Elemental Strike]] at level 10 potency.&lt;br /&gt;
&lt;br /&gt;
Except for the Level 10 weapon unlock, there are five levels to each Potency. It is possible to get one level of each, but it is not possible to max every Potency for a given piece of gear.&lt;br /&gt;
&lt;br /&gt;
===Potencies===&lt;br /&gt;
All non-[[Primary Attribute]] and damage type potencies give roughly 2% per player level per potency level. Mitigation potencies give 4 points of base bonus to the equipment per potency level. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Class&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Addition&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Weapon]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Armor]]&amp;lt;br /&amp;gt;Shield&lt;br /&gt;
|-&lt;br /&gt;
!Melee !! Staff&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Agility || Primary Stat (Agility) || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || Primary Stat (Dexterity) || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Endurance || Primary Stat (Endurance) || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || Primary Stat (Intelligence) || || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Strength || Primary Stat (Strength) || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || Primary Stat (Wisdom) || || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | Mitigation&lt;br /&gt;
|-&lt;br /&gt;
|Coldproof || Mitigation (Cold) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Darkproof || Mitigation (Dark) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Elecproof || Mitigation (Elec) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fireproof || Mitigation (Fire) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Holyproof || Mitigation (Holy) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Soulproof || Mitigation (Soul) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Windproof || Mitigation (Wind) || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | Elemental&amp;lt;br /&amp;gt;Strike&lt;br /&gt;
|-&lt;br /&gt;
|Cold Strike&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Adds Cold damage || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Dark Strike&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Adds Dark damage || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Elec Strike&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Adds Elec damage || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Fire Strike&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Adds Fire damage || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Holy Strike&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Adds Holy damage || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Soul Strike&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Adds Soul damage || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Wind Strike&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Adds Wind damage || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
|Archmage || Bonus Magic Damage || || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Butcher || Bonus Weapon Damage || &#039;&#039;&#039;X&#039;&#039;&#039; || || &lt;br /&gt;
|-&lt;br /&gt;
|Capacitor || Bonus MP || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Economizer || Mana Conservation || || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Hollowforged&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Damage Type converts to [[Void]] || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|Juggernaut || Bonus HP || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Swift Strike || Raises [[Action Speed|Attack Speed]] || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Level 10 only, Elemental Strike for void, Hollowforged for non-void weapons.&lt;br /&gt;
&lt;br /&gt;
==[[EXP]]==&lt;br /&gt;
The strength of the monsters and [[EXP]] gains depend on the [[Equipment#Quality | quality]] of the item. A Magnificent item will have significantly harder mobs than a Crude one. Like in the [[Grindfest]], monsters start at 50% base damage and increase by 1% per round. Experience gained is significantly higher than the equivalent [[difficulty]] Grindfest, however you do not gain any [[credits]] inside the Item World. Item World does, however, have the same drop quality bonuses as Grindfest.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[The Forge]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Mrttao</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse_Settings&amp;diff=11274</id>
		<title>HentaiVerse Settings</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse_Settings&amp;diff=11274"/>
		<updated>2012-08-06T07:09:56Z</updated>

		<summary type="html">&lt;p&gt;Mrttao: /* Challenge Level */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is found under the [[Character Menu]] in the [[HentaiVerse]].&lt;br /&gt;
&lt;br /&gt;
Here, a player can change various setting that affects various parts of the game. &#039;&#039;&#039;Before any changes go into effect, the player must hit the “Apply Changes” button on the bottom of the page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Challenge Level==&lt;br /&gt;
This setting changes the difficulty in battle which affects [[EXP]] and [[Items#Crystals | crystals]] gained, as well as the HP and damage done by monsters. Difficulty also effects the amount and [[equipment]] [[potency]] gains in the [[Item World]].&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Challenge&lt;br /&gt;
![[EXP]] Modifier&lt;br /&gt;
![[Credits]] Modifier&lt;br /&gt;
!Monster HP Modifier &amp;amp; [[Item_World#Item_Potency|PXP Modifier]]&lt;br /&gt;
![[Items#Crystals|Crystal]] &amp;amp; Monster Damage Modifier&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| Easy || x0.5 || x0.5 ||width=&amp;quot;90px&amp;quot;| x1 ||width=&amp;quot;130px&amp;quot;| x0.5 || Toned down&lt;br /&gt;
|-&lt;br /&gt;
| Normal || x1 || x1 || x1 || x1 || Balanced fun&lt;br /&gt;
|-&lt;br /&gt;
| Hard || x2 || x1.5 || x1.5 || x1.2 || Somewhat tricky&lt;br /&gt;
|-&lt;br /&gt;
| Heroic || x3 || x2 || x2 || x1.4 || Getting harder&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare || x4 || x2.5 || x2.5 || x1.6 || Pretty tough&lt;br /&gt;
|-&lt;br /&gt;
| Hell || x6 || x3 || x3 || x1.8 || Even tougher&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo || x8 || x3.5 || x4 || x2 || Old school&lt;br /&gt;
|-&lt;br /&gt;
| Battletoads || x10 || x4 || x5 || x2.5 || Death&lt;br /&gt;
|-&lt;br /&gt;
| IWBTH || x25 || x5 || x10 || x3 || I Wanna Be The Hentai&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Display Title==&lt;br /&gt;
Applies any [[Ranks|title]] that you have unlocked which will be displayed both in game and on the [[E-Hentai Forums]]. See the article for each title&#039;s effect.&lt;br /&gt;
&lt;br /&gt;
==Font Engine==&lt;br /&gt;
Allows changing of the font engine that affects the appearance of the text in the game.&lt;br /&gt;
&lt;br /&gt;
==Quickbar Slots==&lt;br /&gt;
Allows you to choose commonly used [[Spells]] to be placed in the shortcut bar for easier access during battles. Note that these are linked to your current [[Character_Menu#Equipment|equipment set]].&lt;br /&gt;
&lt;br /&gt;
==Auto-cast Slots==&lt;br /&gt;
Allows you to set certain [[Spells#Supportive_Magic| supportive spells]] to be automatically cast at the beginning of [[Battles|battles]].&lt;br /&gt;
*Slots are unlocked by purchasing the Innate Arcana [[Hath Perks]].&lt;br /&gt;
*The spells that can be assigned are: &#039;&#039;&#039;Haste, Shadow Veil, Protection, Spark of Life, Spirit Shield&#039;&#039;&#039;.&lt;br /&gt;
*Supportive [[Proficiency]] has a chance to be raised with each turn that an auto-cast spell is active. However, auto-cast spells cannot proc [[Fighting_Styles#Any|Channeling]].&lt;br /&gt;
**The chance only occurs once per turn and is determined by upkeep cost.&lt;br /&gt;
*If a player chooses to manually cast an auto-casted spell the spell will be cast normally and the MP upkeep will be suspended. Once the duration of the spell runs out the auto-cast spell will be recast after a lapse of a single turn.&lt;br /&gt;
&lt;br /&gt;
===Costs===&lt;br /&gt;
Auto-casted spells deduct MP every battle round as upkeep.&lt;br /&gt;
*The base cost for each spell&#039;s per turn upkeep is determined by the spell&#039;s normal casting cost and it&#039;s duration as follows:&lt;br /&gt;
 &#039;&#039;&#039;Upkeep&#039;&#039;&#039; = casting_MP_cost / duration&lt;br /&gt;
*Each additional rank of IA after the first grants a 15% discount off of the upkeep.&lt;br /&gt;
*Supportive [[Proficiency]] helps reduce upkeep since it increases spell duration.&lt;br /&gt;
*Spells (and their effects) dissipate if player drops below 10% MP and will be recast if they reach at least 25%.&lt;br /&gt;
**When the player is between 10-24% mana the following will not be recast:&lt;br /&gt;
***Spark of Life after it has been triggered.&lt;br /&gt;
***Any spells, when entering a new battle series.&lt;br /&gt;
***Any spell which was manually cast regardless of it being designated as auto-cast.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Battles]]&lt;br /&gt;
*[[Character Menu]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
[[Category:E-Hentai Forums]]&lt;/div&gt;</summary>
		<author><name>Mrttao</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Action_Speed&amp;diff=11093</id>
		<title>Action Speed</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Action_Speed&amp;diff=11093"/>
		<updated>2012-08-04T08:17:49Z</updated>

		<summary type="html">&lt;p&gt;Mrttao: /* Increasing Action Speed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Action Speed is a derived attribute, calculated from:&lt;br /&gt;
 Action Speed = 100 + [[Character_Stats#Primary_Attributes|AGI]] / 3&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
Action speed translates into how long a 1.0x action (like an attack or first tier elemental spell) takes by subtracting it from 500. As battles progress and time units pass, some monsters with higher action speeds may perform an additional attack against the player. Conversely, a player who has accumulated enough time units due to their high action speed may take a turn to perform an additional action before the monsters are allowed their action.&lt;br /&gt;
&lt;br /&gt;
==Base Action Speeds==&lt;br /&gt;
In this table higher numbers indicate slower actions. &#039;&#039;Note that these numbers may be out of date.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
AoE [[spells]] start out (at 1 [[Abilities|Ability Point]]) as 0.4 slower than their single target counterparts and have their cast times reduced by -0.1 per [[Abilities|Ability Point]] invested after the first, becoming as fast as their single-target counterparts when maxed.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Action&lt;br /&gt;
!Base Speed&lt;br /&gt;
|-&lt;br /&gt;
|Using a [[Items#Battle_Powerups|powerup]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|Attack || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|[[Skills#Universal_Skills|Defend / Scan / Focus]] || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|[[Spells#Piercing|Magic Missile]] || 1.1&lt;br /&gt;
|-&lt;br /&gt;
|First tier of single-target [[spells]] (Fireball, Icestrike, etc.) || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|First tier of AoE spells (Inferno, Snowstorm, etc.) || 1.4&lt;br /&gt;
|-&lt;br /&gt;
|Second tier of AoE spells (Purge, Meteor, etc.) ||&amp;gt;1.5&lt;br /&gt;
|-&lt;br /&gt;
|Third tier of AoE spells (Banish, Soul Harvest, etc.) ||&amp;gt;1.7&lt;br /&gt;
|-&lt;br /&gt;
|Fourth tier of AoE spells (Ragnarok, Soul Burst) ||&amp;gt;1.9&lt;br /&gt;
|-&lt;br /&gt;
|Using [[items]] ||&amp;gt;0.9&lt;br /&gt;
|-&lt;br /&gt;
|[[Spells#Curative_Magic|Cure I]] || 0.5?&lt;br /&gt;
|-&lt;br /&gt;
|Cure II || 0.6&lt;br /&gt;
|-&lt;br /&gt;
|Cure III || 0.7&lt;br /&gt;
|-&lt;br /&gt;
|Poison || 0.8&lt;br /&gt;
|-&lt;br /&gt;
|[[Spells#Supportive_Magic|Supportive spells]] ||&amp;lt;1.0&lt;br /&gt;
|-&lt;br /&gt;
|[[Spells#Deprecating_Magic|Deprecating spells]] ||?&lt;br /&gt;
|-&lt;br /&gt;
|Toggling [[Spirit Stance]] ||&amp;gt;1.0&lt;br /&gt;
|-&lt;br /&gt;
|Fleeing ||?&lt;br /&gt;
|-&lt;br /&gt;
|Regen ||&amp;lt;1.0&lt;br /&gt;
|-&lt;br /&gt;
|[[Skills#Fighting_Skills|Fighting Skills]] ||?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Increasing Action Speed==&lt;br /&gt;
Besides increasing AGI, the other ways to increase action speed in [[Battles|battle]] are:&lt;br /&gt;
*Using the [[Spells#Supportive Magic|Haste]] spell. Haste increases base action speed by 50%.&lt;br /&gt;
*Unlocking the [[Abilities#Tier_9 | X-Item]], [[Abilities#Tier_10 | X-Attack]], and [[Abilities#Tier_17 | X-Magic]] abilities to decrease the base action time of their respective battle actions by 25%.&lt;br /&gt;
*Getting the hath perk [[Innate Arcana]] improves a player&#039;s action economy by maintaining [[Spells#Supportive_Magic|supportive spells]] without using actions.&lt;br /&gt;
*Having a weapon with the Swift Strike [[potency]] can increase the speed of attacking. This can break the [[#Limits|speed cap]].&lt;br /&gt;
&lt;br /&gt;
==Limits==&lt;br /&gt;
Base turn duration cannot be higher than 500 or lower than 100. Action speed is capped at 400 after all bonuses and burden are applied.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Interference]]&lt;br /&gt;
*[[Burden]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=27680&amp;amp;view=findpost&amp;amp;p=747114 Action Time] - A thesis on how various game mechanics affect the actual amount of time units/&amp;quot;ticks&amp;quot; actions take.&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Mrttao</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=10727</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=10727"/>
		<updated>2012-07-30T02:21:38Z</updated>

		<summary type="html">&lt;p&gt;Mrttao: /* Offensive Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the mana-based spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&lt;br /&gt;
==Spell Costs==&lt;br /&gt;
Spell costs are all a percentage of the player&#039;s [[Level]], rounded up.&lt;br /&gt;
&lt;br /&gt;
Example: &#039;Cure&#039; has a &#039;&#039;base cost&#039;&#039; of 20, meaning its MP cost is &#039;&#039;20% of your level&#039;&#039;. At level 51, Cure costs: (51 * 0.20) = 10.2 -&amp;gt; 11 MP.&lt;br /&gt;
&lt;br /&gt;
Spell costs are further modified by:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Factor&lt;br /&gt;
!▲/▼&lt;br /&gt;
!Amount&lt;br /&gt;
!Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Interference]] || ▲ || 0.5% per point || Permanent (can be temporarily removed)&lt;br /&gt;
|-&lt;br /&gt;
|Mana Conservation || ▼ || Stated % || Permanent&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit Stance]] || ▼ || 25% || As long as it can be maintained&lt;br /&gt;
|-&lt;br /&gt;
|[[Fighting_Styles#Staff|Coalesced Mana]] || ▼ || 50% || Up to 4 turns (and the monster stays alive)&lt;br /&gt;
|-&lt;br /&gt;
|[[Channeling]] || ▼ || 100% || Consumed upon casting&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Forge#Shards|Suffused Aether]] || ▼ || 10% || Up to 4 hours per shard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Spell Cost&#039;&#039;&#039; = Roundup [(Level * Base_cost / 100) * (1 + interference * 0.5%) * &amp;lt;br&amp;gt;(1 - mana_conservation) * (1 - spirit_stance) * (1 - coalesced) * (1 - suffused_aether)]&lt;br /&gt;
&lt;br /&gt;
All of these factors also affect the upkeep cost of [[Innate Arcana]].&lt;br /&gt;
&lt;br /&gt;
==Spell Durations==&lt;br /&gt;
The duration of spells lasting more than one turn depends on their base duration, the number of Ability Points invested (where applicable) and the relevant [[proficiencies]]. Each additional AP increases the duration by 25%, multiplied further for each for full point of proficiency. Expressed as a formula:&lt;br /&gt;
 duration = base_duration * (1 + additional_AP / 4) * (1 + proficiency / &#039;&#039;&#039;x&#039;&#039;&#039;)&lt;br /&gt;
For supportive/curative spells &#039;&#039;&#039;x&#039;&#039;&#039; = 100, for deprecating spells &#039;&#039;&#039;x&#039;&#039;&#039; = 50.&lt;br /&gt;
&lt;br /&gt;
The result is rounded to the nearest whole number of turns.&lt;br /&gt;
&lt;br /&gt;
Regen lasts for an additional turn for every 10 points in curative proficiency (starting from 10 rounds at 0 proficiency) and Regen II lasts for an additional turn for every 4 points (starting from 25 rounds at 0 proficiency).&lt;br /&gt;
&lt;br /&gt;
==Offensive Magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[Abilities | Ability tier]], there is a single-target spell and an Area-of-Effect (AoE) spell. AoE spells inflict strong damage on the targeted monster and less damage on the rest, but are also cost more MP. AoE spells start out having a slower [[Action Speed]] than their single target versions, but get faster to cast with every ability point added, equaling their single target counterpart at 5 ability points invested. Higher level spells (single or AoE) require a longer time to cast then lower level spells. Missing the primary target of an AoE spell does not prevent it from hitting other targets, each chance-to-hit is calculated independently. [[Spell Damage]] for AoE spells is doubled against their primary target, the exact difference compared to a single target spell varies based on the spell tier and the amount of ability points invested.&lt;br /&gt;
&lt;br /&gt;
Each addition Ability Point invested in the AoE spells increases its damage dealt (by 25% when maxed), reduces its cast time (matching its  single-target spell&#039;s when maxed), decreases it&#039;s MP cost (by 50% when maxed), and decreases the associated single-target spell&#039;s MP cost (by 25% when maxed). In the table below, the Base Cost column shows the original cost gto the left, and the Reduced Cost with the AoE spell maxed.&lt;br /&gt;
&lt;br /&gt;
Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[Damage_Types | damage type]], which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status Effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
All spells listed hit singular targets unless otherwise stated.&lt;br /&gt;
&lt;br /&gt;
==[[Spell Damage]]==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[Abilities|Tier]]&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Access Level&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Base Cost&lt;br /&gt;
!Reduced Cost&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===Piercing===&lt;br /&gt;
|-&lt;br /&gt;
! 0&lt;br /&gt;
! 1&lt;br /&gt;
! http://ehgt.org/hv050/img/a/001010.png&amp;lt;br&amp;gt;Magic Missile&lt;br /&gt;
| Fires a basic magic missile against the target.&lt;br /&gt;
* &#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
* &#039;&#039;Damage is affected by [[Proficiency|Elemental Proficiency]], but does not increase it.&#039;&#039;&lt;br /&gt;
* &#039;&#039;If equipped with a [[Equipment#Staffs|Staff]], each cast has a chance to improve the user&#039;s [[Proficiency#Weapons|Staff Proficiency]] (equal to that of meleeing with the staff).&lt;br /&gt;
| 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
! [[Image:Abilities_Fireball.png]]&amp;lt;br&amp;gt;Fireball&lt;br /&gt;
| A ball of fire is hurled at the target, causing Fire damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Inferno.png]]&amp;lt;br&amp;gt;Inferno&lt;br /&gt;
| Unleashes an inferno of flames on all hostile targets, causing Fire damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 50&lt;br /&gt;
! [[Image:Abilities_Flare.png‎]]&amp;lt;br&amp;gt;Flare&lt;br /&gt;
| A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Meteor.png‎]]&amp;lt;br&amp;gt;Meteor&lt;br /&gt;
| A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 12&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 110&lt;br /&gt;
! [[Image:Abilities_Nova.png]]&amp;lt;br&amp;gt;Nova&lt;br /&gt;
| Fire damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Flames_of_Loki.png]]&amp;lt;br&amp;gt;Flames of Loki&lt;br /&gt;
| Fire damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 10&lt;br /&gt;
! [[Image:Abilities_Icestrike.png]]&amp;lt;br&amp;gt;Icestrike&lt;br /&gt;
| Launches a pillar of ice against the target, causing Cold damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Image:Abilities_Snowstorm.png]]&amp;lt;br&amp;gt;Snowstorm&lt;br /&gt;
| A snowstorm surrounds all hostile targets, causing Cold damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 7&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 60&lt;br /&gt;
! [[Image:Abilities_Freeze.png]]&amp;lt;br&amp;gt;Freeze&lt;br /&gt;
| Cold damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Blizzard.png]]&amp;lt;br&amp;gt;Blizzard&lt;br /&gt;
| Cold damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 13&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 130&lt;br /&gt;
! [[Image:Abilities_Cryostasis.png]]&amp;lt;br&amp;gt;Cryostasis&lt;br /&gt;
| Cold damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Fimbulvetr.png]]&amp;lt;br&amp;gt;Fimbulvetr&lt;br /&gt;
| Cold damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 20&lt;br /&gt;
! [[Image:Abilities_Lightning.png]]&amp;lt;br&amp;gt;Lightning&lt;br /&gt;
| A bolt of lightning strikes the target, causing Elec damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Thunderstorm.png]]&amp;lt;br&amp;gt;Thunderstorm&lt;br /&gt;
| A thunderstorm surrounds all hostile targets, causing Elec damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 8&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 70&lt;br /&gt;
! [[Image:Abilities_Ball_Lightning.png‎]]&amp;lt;br&amp;gt;Ball Lightning&lt;br /&gt;
| Elec damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Column_Lightning.png‎]]&amp;lt;br&amp;gt;Chain Lightning&lt;br /&gt;
| Elec damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 170&lt;br /&gt;
! [[Image:Abilities_Shockblast.png‎]]&amp;lt;br&amp;gt;Shockblast&lt;br /&gt;
| Elec damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Wrath_of_Thor.png‎]]&amp;lt;br&amp;gt;Wrath of Thor&lt;br /&gt;
| Elec damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 30&lt;br /&gt;
! [[Image:Abilities_Windblast.png‎]]&amp;lt;br&amp;gt;Windblast&lt;br /&gt;
| A blast of wind hits the target, causing Wind damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Cyclone.png‎]]&amp;lt;br&amp;gt;Cyclone&lt;br /&gt;
| A cyclone surrounds all hostile targets, causing Wind damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 9&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 80&lt;br /&gt;
! [[Image:Abilities_Gale.png]]&amp;lt;br&amp;gt;Gale&lt;br /&gt;
| Wind damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Hurricane.png]]&amp;lt;br&amp;gt;Hurricane&lt;br /&gt;
| Wind damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 16&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 190&lt;br /&gt;
! [[Image:Abilities_Downburst.png‎]]&amp;lt;br&amp;gt;Downburst&lt;br /&gt;
| Wind damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Storms_of_Njord.png‎]]&amp;lt;br&amp;gt;Storms of Njord&lt;br /&gt;
| Wind damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 40&lt;br /&gt;
! [[Image:Abilities_Condemn.png]]&amp;lt;br&amp;gt;Condemn&lt;br /&gt;
| Holy damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Purge.png]]&amp;lt;br&amp;gt;Purge&lt;br /&gt;
| Holy damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 10&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 90&lt;br /&gt;
! [[Image:Abilities_Smite.png]]&amp;lt;br&amp;gt;Smite&lt;br /&gt;
| Holy damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Banish.png]]&amp;lt;br&amp;gt;Banish&lt;br /&gt;
| Holy damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 11&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 100&lt;br /&gt;
! [[Image:Abilities_Soul_Reaper.png]]&amp;lt;br&amp;gt;Soul Reaper&lt;br /&gt;
| Soul damage.&lt;br /&gt;
| 11 || 8.25&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Soul_Harvest.png]]&amp;lt;br&amp;gt;Soul Harvest&lt;br /&gt;
| Soul damage. (AoE)&lt;br /&gt;
| 33 || 16.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 18&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 250&lt;br /&gt;
! [[Image:Abilities_Soul_Fire.png‎]]&amp;lt;br&amp;gt;Soul Fire&lt;br /&gt;
| Soul damage.&lt;br /&gt;
| 24 || 18&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Soul_Burst.png‎]]&amp;lt;br&amp;gt;Soul Burst&lt;br /&gt;
| Soul damage. (AoE)&lt;br /&gt;
| 87 || 43.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Dark]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 14&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 150&lt;br /&gt;
! [[Image:Abilities_Corruption.png‎]]&amp;lt;br&amp;gt;Corruption&lt;br /&gt;
| Dark damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Pestilence.png‎]]&amp;lt;br&amp;gt;Pestilence&lt;br /&gt;
| Dark damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 17&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 200&lt;br /&gt;
! [[Image:Abilities_Disintegrate.png‎]]&amp;lt;br&amp;gt;Disintegrate&lt;br /&gt;
| Dark damage.&lt;br /&gt;
| 18 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Ragnarok.png‎]]&amp;lt;br&amp;gt;Ragnarok&lt;br /&gt;
| Dark damage. (AoE)&lt;br /&gt;
| 54 || 27&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deprecating Magic==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration&lt;br /&gt;
&amp;lt;div id=&amp;quot;Poison&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
! 1&lt;br /&gt;
! [[Image:Abilities_Poison.png]]&amp;lt;br&amp;gt;Poison&lt;br /&gt;
| Inflicts Spreading Poison on the target, causing damage over time, reducing its evade chance, and halving its MP and SP regen rates.&lt;br /&gt;
* &#039;&#039;Damage at end of enemy&#039;s turn = 0.1 * Base Magical Damage * (1 + 0.0625 * Additional_AP) * (1 + Deprecating Proficiency/200) * (1 + Deprecating Proficiency/1000) * (1 + Dark_Elemental_Damage_Bonus/100) * (1 + Arcane_Focus) * (1 + Stamina_Bonus) &#039;&#039;&lt;br /&gt;
* &#039;&#039;Base evade chance reduction: 5?%&#039;&#039;&lt;br /&gt;
* &#039;&#039;MP and SP regeneration rate reduction: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;The initial cast counts as doing [[Dark]] damage and can thus set off an explosion on targets affected by Breached Defense.&#039;&#039;&lt;br /&gt;
| 15 || 15&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slow&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
! 10&lt;br /&gt;
! [[Image:Abilities_Slow.png]]&amp;lt;br&amp;gt;Slow&lt;br /&gt;
| The target is slowed, making it attack less frequently.&lt;br /&gt;
* &#039;&#039;Base action speed reduction: 50%&#039;&#039;&lt;br /&gt;
| 18 || 3&lt;br /&gt;
&amp;lt;div id=&amp;quot;Weaken&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
! 20&lt;br /&gt;
! [[Image:Abilities_Weaken.png]]&amp;lt;br&amp;gt;Weaken&lt;br /&gt;
| The target is weakened, making its physical attacks deal less damage and preventing them from being critical strikes.&lt;br /&gt;
* &#039;&#039;Also works on Magical damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical and Magical damage dealt reduction: 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 10 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sleep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
! 30&lt;br /&gt;
! [[Image:Abilities_Sleep.png‎]]&amp;lt;br&amp;gt;Sleep&lt;br /&gt;
| The target is lulled to sleep, preventing it from taking any actions. However, it may wake up when damaged.&lt;br /&gt;
* &#039;&#039;Chance of breaking on damage: 90% base; decreases by 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 22 || 3&lt;br /&gt;
&amp;lt;div id=&amp;quot;Confuse&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
! 60&lt;br /&gt;
! [[Image:Abilities_Confuse.png‎]]&amp;lt;br&amp;gt;Confuse&lt;br /&gt;
| Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
* &#039;&#039;Chance of breaking on damage: 90% base, decreases by 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
* &#039;&#039;Chance of monster hitting itself: 25% base; decreased by 5% per AP; 0% when maxed&#039;&#039;&lt;br /&gt;
| 25 || 3&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bewilder&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
! 70&lt;br /&gt;
! [[Image:imperil.png‎]]&amp;lt;br&amp;gt;Imperil&lt;br /&gt;
| The target is imperiled, reducing physical and magical mitigation as well as elemental mitigations.&lt;br /&gt;
* &#039;&#039;Physical and Magical defense reduction: 25%&#039;&#039;?&lt;br /&gt;
* &#039;&#039;Elemental defense reduction: 25%&#039;&#039;?&lt;br /&gt;
| 10 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blind&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! 9&lt;br /&gt;
! 80&lt;br /&gt;
! [[Image:Abilities_Blind.png]]&amp;lt;br&amp;gt;Blind&lt;br /&gt;
| Blinds the target, reducing the chance of landing attacks and magic spells.&lt;br /&gt;
* &#039;&#039;Base attack/magic hit chance reduction: 25%&#039;&#039;&lt;br /&gt;
| 18 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;Silence&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
! 110&lt;br /&gt;
! [[Image:Abilities_Silence.png]]&amp;lt;br&amp;gt;Silence&lt;br /&gt;
| The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
| 18 || 7&lt;br /&gt;
&amp;lt;div id=&amp;quot;Nerf&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
! 150&lt;br /&gt;
! [[Image:Abilities_Nerf.png‎]]&amp;lt;br&amp;gt;Nerf&lt;br /&gt;
| The target is nerfed, making its physical and magical damage output drop by 25%.&lt;br /&gt;
* &#039;&#039;Physical and magical damage reduction: 25%&#039;&#039;&lt;br /&gt;
| 20 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;X-Nerf&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
! 200&lt;br /&gt;
! [[Image:Abilities_X-Nerf.png‎]]&amp;lt;br&amp;gt;X-Nerf&lt;br /&gt;
| All hostile targets are nerfed, making their physical and magical damage output drop by 25%.&lt;br /&gt;
* &#039;&#039;Same effects as Nerf.&#039;&#039;&lt;br /&gt;
| 60 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;MagNet&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Magnet&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 18&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 250&lt;br /&gt;
! [[Image:Abilities_MagNet.png‎]]&amp;lt;br&amp;gt;MagNet&lt;br /&gt;
| A net of pure energy is cast on the target, hindering and magically grounding it, making it slower and unable to evade attacks or spells.&lt;br /&gt;
* &#039;&#039;Base action speed reduction: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Does not disable parrying.&#039;&#039;&lt;br /&gt;
| 22 || 4&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lifestream&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Lifestream.png‎]]&amp;lt;br&amp;gt;Lifestream&lt;br /&gt;
| Places a health tap effect on the target, returning a small amount of health to the caster on each target turn.&lt;br /&gt;
* &#039;&#039;Damage and healing done = player_base_HP / 20 (rounded up)&lt;br /&gt;
**&#039;&#039;Capped to a maximum of 5% of the target&#039;s current HP&#039;&#039;&lt;br /&gt;
* &#039;&#039;Cannot reduce monster below 1 HP by itself&#039;&#039;&lt;br /&gt;
| 25 || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Curse Weaving===&lt;br /&gt;
Curse Weaving kicks in when there are two or more deprecating effects active on a target.&lt;br /&gt;
&lt;br /&gt;
When this is true, the chance of adding a new effect to the target is equal to the ratio of your deprecating [[proficiency]] divided by the monster&#039;s level, minus 15% for every active deprecating effect past the first two.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
*100 prof, monster level 95, 3 active effects: (100 * 100 / 95) - (3 - 2) * 15 = 90% chance of landing an additional deprecating spell&lt;br /&gt;
*300 prof, monster level 200, 5 active effects: (100 * 300 / 200) - (5 - 2) * 15 = 105% chance (always)&lt;br /&gt;
*100 prof, monster level 200, 2 active effects: (100 * 100 / 200) - (2 - 2) * 15 = 50% chance&lt;br /&gt;
&lt;br /&gt;
==Curative Magic==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration !! Prerequisites&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
! 10&lt;br /&gt;
! [[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Cure&lt;br /&gt;
| Restores a moderate amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;Health restored = (base_health / 2) * (1 + curative_proficiency / 200) * (1 + holy EDB / 100)&lt;br /&gt;
| 20 || 0 || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
! 70&lt;br /&gt;
! [[Image:Abilities_Regen.png]]&amp;lt;br&amp;gt;Regen&lt;br /&gt;
| Places a heal over time effect on yourself, healing you for a small amount of HP every turn.&lt;br /&gt;
* &#039;&#039;Health restored per turn = ceiling(4.5 * base_health / 100 * (1 + curative_proficiency / 100))&lt;br /&gt;
| 25 || 10 || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
! 100&lt;br /&gt;
! [[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Cure II&lt;br /&gt;
| Restores a large amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;Double the effect of Cure I.&#039;&#039;&lt;br /&gt;
| 55 || 0 || &#039;&#039;&#039;Cure&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
! 150&lt;br /&gt;
! [[Image:Abilities_Regen.png]]&amp;lt;br&amp;gt;Regen II&lt;br /&gt;
| Places a long-lasting heal over time effect on yourself, healing you for a small amount of HP every turn.&lt;br /&gt;
* &#039;&#039;Health restored per turn = ceiling(6 * base_health / 100 * (1 + curative_proficiency / 100))&lt;br /&gt;
| 75 || 25 || &#039;&#039;&#039;Regen&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
! 200&lt;br /&gt;
! [[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Cure III&lt;br /&gt;
| Restores a huge amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;3.5x the effect of Cure I.&#039;&#039;&lt;br /&gt;
| 100 || 0 || &#039;&#039;&#039;Cure II&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Supportive Magic==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration&lt;br /&gt;
&amp;lt;div id=&amp;quot;Protection&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
! 30&lt;br /&gt;
! [[Image:Abilities_Protection.png]]&amp;lt;br&amp;gt;Protection&lt;br /&gt;
| Enhances the protective gear of the target, boosting the natural physical and magical defenses of the armor by 25%.&lt;br /&gt;
| 25 || 15&lt;br /&gt;
&amp;lt;div id=&amp;quot;Haste&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
! 40&lt;br /&gt;
! [[Image:Abilities_Haste.png]]&amp;lt;br&amp;gt;Haste&lt;br /&gt;
| You are hastened, allowing you to attack more frequently.&lt;br /&gt;
* &#039;&#039;[[Action Speed]] increase: 50%&#039;&#039;&lt;br /&gt;
| 30 || 10&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadow Veil&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
! 50&lt;br /&gt;
! [[Image:Abilities_Shadow_Veil.png‎]]&amp;lt;br&amp;gt;Shadow Veil&lt;br /&gt;
| A veil of shadows surrounds you, making it harder for monsters to hit you with physical/magical attacks.&lt;br /&gt;
* &#039;&#039;Evade chance increase: 20%&#039;&#039;&lt;br /&gt;
| 30 || 10&lt;br /&gt;
&amp;lt;div id=&amp;quot;Absorb&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
! 90&lt;br /&gt;
! [[Image:absorb.png]]&amp;lt;br&amp;gt;Absorb&lt;br /&gt;
| The next magical attack against you may be absorbed and partially converted to MP. 75% chance to absorb when maxed (15% per AP). &lt;br /&gt;
* &#039;&#039;The effect is permanent until it absorbs a spell.&lt;br /&gt;
* &#039;&#039;Cannot absorb critical hits.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Absorbed MP is between 5% and 10% of your base max MP.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Additional AP increases the MP absorbed by 12.5% per additional point for a maximum of 7.5% to 15% of your base max MP.&#039;&#039;&lt;br /&gt;
| 30 || ∞&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spark of Life&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;SoL&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 11&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 100&lt;br /&gt;
! [[Image:Abilities_Spark_of_Life.png]]&amp;lt;br&amp;gt;Spark of Life&lt;br /&gt;
| Any attack that would normally kill you leaves you alive with a small percentage of HP. When triggered, the buff is removed, and 50% of the player&#039;s base SP is consumed. If the player does not have enough SP remaining the trigger will fail and the player will die.&lt;br /&gt;
* &#039;&#039;If active and enough SP is available your health bar will turn silver.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Base health restored: 10% max health; increases by 5% per additional AP for a maximum of 30%.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 50&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
! http://ehgt.org/hv050/img/e/fallenshield.png&amp;lt;br&amp;gt;&#039;&#039;Cloak of the Fallen&#039;&#039;&lt;br /&gt;
| &#039;&#039;When Spark of Life is triggered &#039;&#039;&#039;Cloak of the Fallen&#039;&#039;&#039; procs, which grants full immunity to damage during the turn that Spark triggers. Each additional AP put into Spark of Life after the first adds a turn of +75% physical and magical mitigation bonus after the original proc.&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flame Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
! 110&lt;br /&gt;
! [[Image:Abilities_Flames_Spikes.png]]&amp;lt;br&amp;gt;Flame Spikes&lt;br /&gt;
| A shield of flames surrounds you. [[Fire]] mitigation is increased, and physical attackers take minor fire damage. Attacking enemies have a chance of gaining the Searing Skin proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arcane Focus&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 13&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 130&lt;br /&gt;
! [[Image:Abilities_Arcane_Focus.png]]&amp;lt;br&amp;gt;Arcane Focus&lt;br /&gt;
| You attain a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance.&lt;br /&gt;
* &#039;&#039;Magical damage bonus: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical hit chance bonus: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Also known as Arcane Meditation&#039;&#039;&lt;br /&gt;
| 100 || 50&lt;br /&gt;
&amp;lt;div id=&amp;quot;Frost Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Frost_Spikes.png‎]]&amp;lt;br&amp;gt;Frost Spikes&lt;br /&gt;
| A shield of frost surrounds you. [[Cold]] mitigation is increased, and physical attackers take minor cold damage. Attacking enemies have a chance of gaining the Freezing Limb proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Heartseeker&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 170&lt;br /&gt;
! [[Image:Abilities_Heartseeker.png‎]]&amp;lt;br&amp;gt;Heartseeker&lt;br /&gt;
| You attain intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.&lt;br /&gt;
* &#039;&#039;Physical damage bonus: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical hit chance bonus: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
| 100 || 50&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Lightning_Spikes.png‎]]&amp;lt;br&amp;gt;Lightning Spikes&lt;br /&gt;
| A shield of lightning surrounds you. [[Elec]] mitigation is increased, and physical attackers take minor elec damage. Attacking enemies have a chance of gaining the Deep Burns proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spirit Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 16&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 190&lt;br /&gt;
! [[Image:Abilities_Spirit_Shield.png‎]]&amp;lt;br&amp;gt;Spirit Shield&lt;br /&gt;
| This protective veil activates for powerful blows that damage more than 25% of your max HP, absorbing the remainder as spirit damage.&lt;br /&gt;
* &#039;&#039;Any attack that hits for more than 25% of your max health will cause you to lose exactly 25% of your health, with the remainder absorbed as damage to your spirit. &lt;br /&gt;
* &#039;&#039;The amount of Spirit damage depends on the power of the blow that was absorbed, and is 40% of base spirit (reducible to 20% at max AP) for blows that would otherwise take off 100% or more health, linearly reducing to 0% of base spirit at exactly 25% damage.&#039;&#039;&lt;br /&gt;
* &#039;&#039;The spell will fail if you don&#039;t have sufficient Spirit.&#039;&#039;&lt;br /&gt;
| 25 || 15&lt;br /&gt;
&amp;lt;div id=&amp;quot;Storm Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Storm_Spikes.png‎]]&amp;lt;br&amp;gt;Storm Spikes&lt;br /&gt;
| A shield of storms surrounds you. [[Wind]] mitigation is increased, and physical attackers take minor wind damage. Attacking enemies have a chance of gaining the Turbulent Air proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive Magic | offensive spell]] hits a monster, it may produce an associated status effect on the target, which lasts for a number of turns. In addition, these status effect will explode for bonus damage on the monster when their effected target is struck by the next elemental spell in the cycle. e.g. Searing Skin will explode for Fire damage when the monster is struck by a Cold spell.&lt;br /&gt;
&lt;br /&gt;
(Note: Soul Burst alone will not proc &#039;burning soul&#039; effect. In order to proc burning soul, you&#039;ll need to first cast soul fire on target enemy. Casting soul burst on target enemy will then proc burning soul on other enemies.)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Effect(s)&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Flare.png‎]] &#039;&#039;&#039;Searing Skin&#039;&#039;&#039; &lt;br /&gt;
||The skin of the target has been scorched, inhibiting its attack damage.&lt;br /&gt;
* &#039;&#039;Attack damage reduction: 10%?&#039;&#039;&lt;br /&gt;
||[[Cold]] resistance is lowered.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;Explosion damage: &#039;&#039;--&amp;gt; |rowspan=&amp;quot;6&amp;quot;| 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Snowstorm.png]] &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;&lt;br /&gt;
||The limbs of the target have been frozen, causing slower movement.&lt;br /&gt;
* &#039;&#039;Speed reduction: 10%?&#039;&#039;&lt;br /&gt;
| [[Wind]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Gale.png]] &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;&lt;br /&gt;
||The air around the target has been upset, blowing up dust and increasing its miss chance.&lt;br /&gt;
* &#039;&#039;Miss chance increase: 10%?&#039;&#039;&lt;br /&gt;
| [[Elec]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Lightning.png]] &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;&lt;br /&gt;
||Internal damage causes slower reactions and lowers evade and resist chance.&lt;br /&gt;
* &#039;&#039;Evade reduction: 10%?&#039;&#039;&lt;br /&gt;
| [[Fire]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Smite.png]] &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;&lt;br /&gt;
||The holy attack has penetrated the target&#039;s defenses, making it take more damage.&lt;br /&gt;
* &#039;&#039;Damage taken increase: 10%&#039;&#039;&lt;br /&gt;
||[[Dark]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Disintegrate.png‎]] &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;&lt;br /&gt;
||The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage.&lt;br /&gt;
* &#039;&#039;Damage reduction: 10%&#039;&#039;&lt;br /&gt;
||[[Holy]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
|http://ehgt.org/hv050/img/e/ripesoul.png &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;&lt;br /&gt;
||Attacking this target will restore your spirit by a small amount. &lt;br /&gt;
* &#039;&#039;SP restored on hit = ceiling(base_SP / 20)&#039;&#039;&lt;br /&gt;
|| &#039;&#039;n/a&#039;&#039; || 10&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Soul_Fire.png‎]] &#039;&#039;&#039;Burning Soul&#039;&#039;&#039; &lt;br /&gt;
||The very life essence of the target has been set ablaze, damaging it over time.&lt;br /&gt;
* &#039;&#039;Damage over time = 7 * (base_health / 100) * (1 + forbidden_proficiency / 100)&#039;&#039;&lt;br /&gt;
|| Using Soul Burst will cause this effect to explode. || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chance on Hit===&lt;br /&gt;
The chance-on-hit to proc one of these effects on a monster varies based on the offensive spell cast. Stronger spells have better chances than their weaker counterparts.&lt;br /&gt;
&lt;br /&gt;
The following averages have been observed so far:&lt;br /&gt;
*First tier of elemental spells (Lightning/Thunderstorm/Fireball/Inferno/etc.): 45% - 50%&lt;br /&gt;
*Condemn/Purge: 60%&lt;br /&gt;
*Smite/Banish: ~80%&lt;br /&gt;
*Corruption/Pestilence: 80%&lt;br /&gt;
*Disintegrate/Ragnarok: 100%&lt;br /&gt;
&lt;br /&gt;
==Spike Shields==&lt;br /&gt;
Additional notes about the spike spells:&lt;br /&gt;
*They can proc upon parrying or blocking an attack.&lt;br /&gt;
*They do a minimum of 5 damage to monsters regardless of damage taken.&lt;br /&gt;
&lt;br /&gt;
==Stacking==&lt;br /&gt;
The following buffs do not stack and will override each other when cast:&lt;br /&gt;
*Frost / Flame / Lightning / Storm Spikes&lt;br /&gt;
*Arcane Focus / Heartseeker&lt;br /&gt;
*Regen I / Regen II&lt;br /&gt;
&lt;br /&gt;
==Procs==&lt;br /&gt;
Spell procs take priority in the following order (assuming they are applicable):&lt;br /&gt;
&lt;br /&gt;
Absorb &amp;gt; Spirit Shield &amp;gt; Spark of Life &amp;gt; Spike spells&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Mrttao</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:Spell_Damage&amp;diff=10726</id>
		<title>Talk:Spell Damage</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:Spell_Damage&amp;diff=10726"/>
		<updated>2012-07-30T02:21:14Z</updated>

		<summary type="html">&lt;p&gt;Mrttao: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The T2.5 soul spells do identical damage to T2 spells of any other kind (elemental &amp;amp; holy).&lt;br /&gt;
The T3.5 soul spells do identical damage to T4 spells of only other kind (dark)&lt;br /&gt;
They should just be called T2 and T4.&lt;br /&gt;
--[[User:Mrttao|Mrttao]] 02:08, 30 July 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Mrttao</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:Spell_Damage&amp;diff=10725</id>
		<title>Talk:Spell Damage</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:Spell_Damage&amp;diff=10725"/>
		<updated>2012-07-30T02:08:24Z</updated>

		<summary type="html">&lt;p&gt;Mrttao: Created page with &amp;quot;Why is soul called T2.5 and T3.5? The T2.5 soul spells do identical damage to T2 spells of any other kind (elemental &amp;amp; holy). The T3.5 soul spells do identical damage to T4 sp...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why is soul called T2.5 and T3.5?&lt;br /&gt;
The T2.5 soul spells do identical damage to T2 spells of any other kind (elemental &amp;amp; holy).&lt;br /&gt;
The T3.5 soul spells do identical damage to T4 spells of only other kind (dark)&lt;br /&gt;
Shouldn&#039;t they just be called T2 and T4 then?&lt;br /&gt;
--[[User:Mrttao|Mrttao]] 02:08, 30 July 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Mrttao</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Items&amp;diff=9576</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Items&amp;diff=9576"/>
		<updated>2012-07-24T01:31:08Z</updated>

		<summary type="html">&lt;p&gt;Mrttao: /* Artifacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the [[HentaiVerse]], &#039;&#039;&#039;items&#039;&#039;&#039; are obtained by killing monsters and completing arena challenges. [[Training]] can increase the chance for some items to drop from slain monsters, and affect the quality and type of those drops.&lt;br /&gt;
&lt;br /&gt;
There are eleven types of items: [[#Battle Powerups|Battle Powerups]], [[#Restoratives|Restoratives]], [[#Infusions|Infusions]], [[#Scrolls|Scrolls]], [[#Special Items|Special Items]], [[#Artifacts|Artifacts]], [[#Trophies|Trophies]], [[#Tokens|Tokens]], [[#Collectibles|Collectibles]], [[#Crystals|Crystals]] and [[#Enhancements|Enhancements]].&lt;br /&gt;
&lt;br /&gt;
==Battle Powerups==&lt;br /&gt;
During a [[Battles|battle]] round, any defeated monster has a chance of dropping a powerup. These powerups are automatically slotted in the &amp;quot;P&amp;quot; item slot of the player&#039;s inventory. You can only have one powerup at a time and cannot receive a new one until the current one is used. They persist between rounds of a battle, but are lost at the end of a battle series. Using one counts as a turn for buff durations and [[Spirit Stance]] but not for actual combat (due to a technical limitation involving [[Action Speed]]).&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; |&#039;&#039;&#039;Mystic Gem&#039;&#039;&#039; || http://ehgt.org/hv050/img/e/channeling.png || Grants the [[Fighting Styles#Any|Channeling]] effect for 14 turns or until a [[spell]] is cast.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Health Gem&#039;&#039;&#039; || [[Image:Health Points.png‎]] || Restores 100% of your base health.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Gem&#039;&#039;&#039; || [[Image:Magic Points.png‎]] || Restores 50% of your base mana.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Soul Gem&#039;&#039;&#039; || [[Image:Spirit Points.png‎]] || Restores 25% of your base spirit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Restoratives==&lt;br /&gt;
These may be set to your [[Character Menu#Battle_Items|Battle Items]]. A player starts with 3 item slots and may increase them via [[Abilities]] at levels 10, 30, 50, 70, and 150 as well as up to 4 more via Rat Pack [[Training]]. If set to AUTO items will restock themselves out of battle as long as there is sufficient supply. For the amounts they restore outside of battle see [[Battles#Recovering|Recovering]].&lt;br /&gt;
&lt;br /&gt;
===Health Restoratives===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Lesser&#039;&#039;&#039; || Restores 20% base health on use + 10% base health per turn for 10 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Average&#039;&#039;&#039; || Restores 40% base health on use + 15% base health per turn for 10 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greater&#039;&#039;&#039; || Restores 60% base health on use + 20% base health per turn for 10 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Superior&#039;&#039;&#039; || Restores 80% base health on use + 25% base health per turn for 10 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Godly&#039;&#039;&#039; || Restores 100% base health on use + 30% base health per turn for 10 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elixir&#039;&#039;&#039; || Restores 100% base health on use + 30% base health per turn for 20 turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Magic/Spirit Restoratives===&lt;br /&gt;
&#039;&#039;Magic and Spirit restoratives are separate items, they simply have the same percentages.&#039;&#039;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Lesser&#039;&#039;&#039; || Restores 8% base mana/spirit per turn for 5 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Average&#039;&#039;&#039; || Restores 10% base mana/spirit per turn for 5 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greater&#039;&#039;&#039; || Restores 12% base mana/spirit per turn for 5 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Superior&#039;&#039;&#039; || Restores 16% base mana/spirit per turn for 5 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Godly&#039;&#039;&#039; || Restores 20% base mana/spirit per turn for 5 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elixir&#039;&#039;&#039; || Restores 20% base mana/spirit per turn for 10 turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Restoratives===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Energy Drink&#039;&#039;&#039; || Restores 20 points of [[Stamina]], up to the maximum of 99.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Last Elixir&#039;&#039;&#039; || Restores 20% base health, mana, and spirit per turn for 10 turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Infusions==&lt;br /&gt;
These may be set to your [[Character Menu#Battle_Items|Battle Items]]. &lt;br /&gt;
*Slots for these are only unlockable via the [[Abilities]] menu at levels 40, 80, and 130. If set to AUTO they will restock themselves during battle as long as there is sufficient supply. &lt;br /&gt;
*These increase a player&#039;s elemental resistance, add an Elemental Strike effect to their main weapon&#039;s physical attacks that does additional damage in that element, and increase the damage done by [[spells]] of that element.&lt;br /&gt;
*Only 1 infusion effect may be active at any time.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Infusion of&lt;br /&gt;
!Resistance&lt;br /&gt;
!Attack Damage Bonus&lt;br /&gt;
!Spell Damage Bonus&lt;br /&gt;
!Duration&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Flames&#039;&#039;&#039; || +25% [[Fire]] || +50%, attacks will add [[Fire]] damage || +25% with [[Fire]]-based spells || 25&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Frost&#039;&#039;&#039; || +25% [[Cold]] || +50%, attacks will add [[Cold]] damage || +25% with [[Cold]]-based spells || 25&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lightning&#039;&#039;&#039; || +25% [[Elec]] || +50%, attacks will add [[Elec]] damage || +25% with [[Elec]]-based spells || 25&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Storms&#039;&#039;&#039; || +25% [[Wind]] || +50%, attacks will add [[Wind]] damage || +25% with [[Wind]]-based spells || 25&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Divinity&#039;&#039;&#039; || +25% [[Holy]] || +75%, attacks will add [[Holy]] damage || +25% with [[Holy]]-based spells || 25&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Darkness&#039;&#039;&#039; || +25% [[Dark]] || +75%, attacks will add [[Dark]] damage || +25% with [[Dark]]-based spells || 25&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gaia&#039;&#039;&#039; || +10% all elements || +100%, attacks will add [[Soul]] damage || +25% with [[Soul]]-based spells || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
These may be set to your [[Character Menu#Battle_Items|Battle Items]]. &lt;br /&gt;
*Slots for these are only unlockable via the [[Abilities]] menu at levels 20, 60, 110, and 170. If set to AUTO they will restock themselves during battle as long as there is sufficient supply. &lt;br /&gt;
*These grant [[Spells#Supprotive_Magic|supportive spell effects]] when used and last a long number of turns. &lt;br /&gt;
*These can be used along with their respective [[spells]] for stacked effects.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Scroll of&lt;br /&gt;
!Effect&lt;br /&gt;
!Duration&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Swiftness&#039;&#039;&#039; || Grants the &#039;&#039;Haste&#039;&#039; effect.&lt;br /&gt;
*Increase [[Action Speed]] by 50%.&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shielding&#039;&#039;&#039; || Grants the &#039;&#039;Shield&#039;&#039; effect. &lt;br /&gt;
*Absorb 25% of the damage from all physical attacks.&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Warding&#039;&#039;&#039; || Grants the &#039;&#039;Barrier&#039;&#039; effect.&lt;br /&gt;
*Absorb 25% of the damage from all magical attacks.&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;the Avatar&#039;&#039;&#039; || Grants the &#039;&#039;Haste&#039;&#039;, &#039;&#039;Shield&#039;&#039; and &#039;&#039;Barrier&#039;&#039; effects.&lt;br /&gt;
|60 / 90 / 90&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shadows&#039;&#039;&#039; || Grants the &#039;&#039;Shadow Veil&#039;&#039; effect.&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Absorption&#039;&#039;&#039; || Grants the &#039;&#039;Absorb&#039;&#039; effect.&lt;br /&gt;
*Absorbs the next non-crit magical attack from a monster and partially converts it to MP.&lt;br /&gt;
*Has a 100% chance to work (spell version is 75%).&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Life&#039;&#039;&#039; || Grants the &#039;&#039;Spark of Life&#039;&#039; effect.&lt;br /&gt;
*Any attack that would normally kill you leaves you alive with 50% HP.&lt;br /&gt;
*Consumes 25% of your base spirit (spell version is 50%).&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;the Gods&#039;&#039;&#039; || Grants the &#039;&#039;Shadow Veil&#039;&#039;, &#039;&#039;Absorb&#039;&#039;, and &#039;&#039;Spark of Life&#039;&#039; effects.&lt;br /&gt;
|60 / 90 / 90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Items==&lt;br /&gt;
These may be set to your [[Character_Menu#Battle_Items|Battle Items]] in the same slots as restoratives. These consumables provide extremely powerful benefits. They are exceptionally rare (~0.2% chance to drop&amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?showtopic=18963&amp;amp;st=100&amp;amp;p=376712&amp;amp;#entry376712][http://forums.e-hentai.org/index.php?showtopic=20465&amp;amp;st=260&amp;amp;p=451753&amp;amp;#entry451753]&amp;lt;/sup&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Effect Name&lt;br /&gt;
! Description&lt;br /&gt;
! Effects&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Soul Stone&lt;br /&gt;
| [[File:Overcharge.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Charging Soul&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Restores [[Overcharge]] and Spirit by 20% per turn for 5 turns. This can boost Overcharge past its normal limit.&lt;br /&gt;
| The Overcharge increment lasts until the end of the battle series. It won&#039;t change the overcharge limit.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Bubble Gum&lt;br /&gt;
| [[File:gum.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Kicking Ass&#039;&#039;&#039;&lt;br /&gt;
| It is time to kick ass and chew bubble-gum... and here is some gum.&lt;br /&gt;
| Your attacks and spells deal significantly more damage for a short time, will always hit, and will always land critical hits. Also replenishes 20% of base mana and health per turn.&lt;br /&gt;
| +100% damage. &#039;&#039;Lasts 7 turns&#039;&#039;&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Duke_Nukem_3D Duke Nukem] reference (Original from &amp;quot;They Live&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Flower Vase&lt;br /&gt;
| [[File:Abilities Ragnarok.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Sleeper Imprint&#039;&#039;&#039;&lt;br /&gt;
| There are three flowers in a vase. The third flower is green.&lt;br /&gt;
| Your attack/magic damage, attack/magic hit/crit chance, evade/resist chance, and [[action speed]] increases significantly for a short time.&lt;br /&gt;
| +25% damage. &#039;&#039;Lasts 20 turns&#039;&#039;&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Dollhouse_%28TV_series%29 Dollhouse] reference&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
Special items that can be exchanged for certain random benefits at the [[Shrine]]. They are quite rare, but the chance for them to drop can be increased via Archaeologist and Scavenger [[training]] (up to doubled from each) while Training Quartermaster slightly reduces your chances of getting an artifact. All Artifacts are of equivalent value and rarity.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Reference&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shark-Mounted Laser&#039;&#039;&#039; || It would be totally awesome, but you do not have any sharks. || [http://en.wikipedia.org/wiki/Austin_powers Austin Powers]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BFG9000&#039;&#039;&#039; || The Energy Cells are Completely Drained (BFG=Big F-ing Gun) || [http://en.wikipedia.org/wiki/Doom_%28video_game%29 Doom]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Railgun&#039;&#039;&#039; || The electromagnetic acceleration rails are bent and twisted. Using it would be bad. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Flame Thrower&#039;&#039;&#039; || Now all you need is some fuel. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Small Nuke&#039;&#039;&#039; || Great for blowing up small kingdoms, but you do not know the code to activate it. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chainsaw Oil&#039;&#039;&#039; || Oil for chainsaws. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chainsaw Fuel&#039;&#039;&#039; || Fuel for chainsaws. Will not work in flame throwers. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chainsaw Chain&#039;&#039;&#039; || Spare cutting chain for a chainsaw. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chainsaw Repair Guide&#039;&#039;&#039; || Contains information on the proper care and maintenance of a chainsaw. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chainsaw Guide Bar&#039;&#039;&#039; || Spare guide bar for a chainsaw. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ASHPD Portal Gun&#039;&#039;&#039; || Unfortunately it is incomplete, and there are no orange portals around. || Aperture Science Handheld [http://en.wikipedia.org/wiki/Portal_%28video_game%29 Portal] Device&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smart Bomb&#039;&#039;&#039; || Being aware that fulfilling its function will also ends its existence, this bomb refuses to go off. || [http://en.wikipedia.org/wiki/Dark_Star_%28film%29 Dark Star]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tesla Coil&#039;&#039;&#039; || Must be hooked up to an Advanced Power Plant to fire. || [http://en.wikipedia.org/wiki/Command_%26_Conquer:_Red_Alert_series Command and Conquer]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Some [[Obsolete Items|one-time artifacts]] exist for special occasions only and may have boosted Loot Quality Bonuses.&lt;br /&gt;
&lt;br /&gt;
==Trophies==&lt;br /&gt;
Special items dropped by [[HentaiVerse_Bestiary|Rare, Legendary, and God-class monsters]] that can be exchanged for a piece of [[equipment]] at the [[Shrine]]. Trophies cannot be sent via [[MoogleMail]]. Trophies drop 100% of the time except in [[Arena#Arena_Challenges|Arena challenges]] higher than [[HentaiVerse_Bestiary#Trio_and_the_Tree|The Trio and the Tree]] where the chance is a static 10% (except in the final round where it is once again 100%). The Loot Quality Bonuses of trophies are static and not affected by anything else in the game. Higher tier trophies have a higher (2-5x) chance of dropping rare equipment types.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!width=&amp;quot;50px&amp;quot;|Loot Quality Bonus&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Boss-class&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Manbearpig tail&#039;&#039;&#039; || No longer will MBP spread havoc, destruction, and melted polar ice caps. ||rowspan=&amp;quot;4&amp;quot;| +1000?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Holy Hand Grenade of Antioch&#039;&#039;&#039; || You find this in the lair of a White Bunneh. It appears to be a dud.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mithra&#039;s Flower&#039;&#039;&#039; || A Lilac flower given to you by a Mithra when you defeated her. Apparently, this type was her favorite.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dalek Voicebox&#039;&#039;&#039; || Taken from the destroyed remains of a Dalek shell.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Legendary-class&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lock of Blue Hair&#039;&#039;&#039; || Given to you by Konata when you defeated her. It smells of timotei. || +1250?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bunny-Girl Costume&#039;&#039;&#039; || Given to you by Mikuru when you defeated her. If you wear it, keep it to yourself. ||rowspan=&amp;quot;3&amp;quot;| +1500?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hinamatsuri Doll&#039;&#039;&#039; || Given to you by Ryouko when you defeated her. You decided to name is Achakura, for no particular reason.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Broken Glasses&#039;&#039;&#039; || Given to you by Yuki when you defeated her. She looked better without them anyway.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;&#039;&#039;&#039;God-class&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sapling&#039;&#039;&#039; || A sapling from Yggdrasil, the World Tree. ||rowspan=&amp;quot;2&amp;quot;| +1750?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Black T-Shirt&#039;&#039;&#039; || A plain black 100% cotton T-Shirt. On the front, an inscription in white letters reads: &amp;quot;I defeated Real Life and all I got was this lousy T-Shirt&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unicorn Horn&#039;&#039;&#039; || An Invisible Pink Unicorn Horn taken from the Invisible Pink Unicorn. It doesn&#039;t weight anything and has the consistency of air, but you&#039;re quite sure it&#039;s real. || +2000?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Noodly Appendage&#039;&#039;&#039; || A nutritious pasta-based appendage from the Flying Spaghetti Monster. || +2500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tickets===&lt;br /&gt;
These are given to the users who place in the top 7 of the [[Toplist#Monthly_Awards|monthly toplists]].&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align: center; margin: 1em auto 1em auto; border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Toplist Rank&lt;br /&gt;
!Loot Quality Bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Platinum Ticket&#039;&#039;&#039;&lt;br /&gt;
|1st&lt;br /&gt;
| +2500&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Golden Ticket&#039;&#039;&#039;&lt;br /&gt;
|2nd/3rd&lt;br /&gt;
| +2000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silver Ticket&#039;&#039;&#039;&lt;br /&gt;
|4th/5th&lt;br /&gt;
| +1500&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bronze Ticket&#039;&#039;&#039;&lt;br /&gt;
|6th/7th&lt;br /&gt;
| +1000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tokens==&lt;br /&gt;
These rarely drop in normal battles. They are primarily obtained as [[Arena]] and [[Ring of Blood]] clear bonus drops, and chaos tokens have a higher chance to drop. Tokens cannot be sold to the [[Bazaar#Item_Shop|Item Shop]] or sent via [[MoogleMail]]. They cannot be exchanged for other tokens.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Token of Healing&#039;&#039;&#039;: You can exchange this token to completely heal your health, mana, and spirit. Can only be used [[Battles#Recovering|out of battle]].&lt;br /&gt;
*&#039;&#039;&#039;Token of Blood&#039;&#039;&#039;: You can exchange these tokens for the chance to face a Boss, Legendary, or God-class monster by itself in the [[Ring of Blood]].&lt;br /&gt;
*&#039;&#039;&#039;Chaos Token&#039;&#039;&#039;: Used in the [[Monster Lab]] to create new monster slots, rename/delete monsters and upgrade various stats of monsters.&lt;br /&gt;
&lt;br /&gt;
==Collectables==&lt;br /&gt;
These are rare figurines (based on [http://en.wikipedia.org/wiki/My_Little_Pony:_Friendship_Is_Magic My Little Pony] characters). They are the rarest drop and are a portion of [[#Artifacts|artifact]] drops. Collecting at least 21 different ones unlocks the [[Skills#Special_Skills|Orbital Friendship Cannon]] [[Skill]].&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name &lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Twilight Sparkle Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Twilight_Sparkle Twilight Sparkle], the cutest, smartest, all-around best pony. According to Pinkie Pie, anyway.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rainbow Dash Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Rainbow_Dash Rainbow Dash], flier extraordinaire. Owning this will make you about 20% cooler, but it probably took more than 10 seconds to get one.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Applejack Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Applejack Applejack], the loyalest of friends and most dependable of ponies. Equestria&#039;s best applebucker, and founder of Appleholics Anonymous.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fluttershy Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Fluttershy Fluttershy], resident animal caretaker. You&#039;re going to love her. Likes baby dragons; Hates grown up could-eat-a-pony-in-one-bite dragons.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pinkie Pie Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Pinkie_Pie Pinkie Pie], a celebrated connoisseur of cupcakes and confectioneries. She just wants to keep smiling forever.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rarity Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Rarity Rarity], the mistress of fashion and elegance. Even though she&#039;s prim and proper, she could make it in a pillow fight.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trixie Figurine&#039;&#039;&#039; || A 1/10th scale figurine of The Great and Powerful [http://mlp.wikia.com/wiki/Trixie Trixie]. After losing her wagon, she now secretly lives in the Ponyville library with her girlfriend, Twilight Sparkle.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Princess Celestia Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Princess_Celestia Princess Celestia], co-supreme ruler of Equestria. Bored of the daily squabble of the Royal Court, she has recently taken up sock swapping.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Princess Luna Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Princess_Luna Princess Luna], aka Nightmare Moon. After escaping her 1000 year banishment to the moon, she was grounded for stealing Celestia&#039;s socks.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Apple Bloom Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Apple_Bloom Apple Bloom], Applejack&#039;s little sister. Comes complete with a &amp;quot;Draw Your Own Cutie Mark&amp;quot; colored pencil and permanent tattoo applicator set.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scootaloo Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Scootaloo Scootaloo]. Die-hard Dashie fanfilly, best pony of the Cutie Mark Crusaders, and inventor of the Wingboner Propulsion Drive. 1/64th chicken.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sweetie Belle Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Sweetie_Belle Sweetie Belle], Rarity&#039;s little sister. Comes complete with evening gown and cocktail dress accessories made of 100% Dumb Fabric.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Big Macintosh Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Big_Macintosh Big Macintosh], Applejack&#039;s older brother. Famed applebucker and draft pony, and an expert in applied mathematics.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spitfire Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Spitfire Spitfire], team leader of the Wonderbolts. Dashie&#039;s idol and occasional shipping partner. Doesn&#039;t actually spit fire.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Derpy Hooves Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Derpy_Hooves Derpy Hooves], Ponyville&#039;s leading mailmare. Outspoken proponent of economic stimulus through excessive muffin consumption.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lyra Heartstrings Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Lyra Lyra Heartstrings]. Features twenty-six points of articulation, replaceable pegasus hoofs, and a detachable unicorn horn.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Octavia Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Octavia Octavia]. Famous cello musician; believed to have created the Octatonic scale, the Octahedron, and the Octopus.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Zecora Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Zecora Zecora], a mysterious zebra from a distant land. She&#039;ll never hesitate to mix her brews or lend you a hand. Err, hoof.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cheerilee Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Cheerilee Cheerilee], Ponyville&#039;s most beloved educational institution. Your teachers will never be as cool as Cheerilee.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Angel Bunny Figurine&#039;&#039;&#039; || A lifesize figurine of [http://mlp.wikia.com/wiki/Angel Angel Bunny], Fluttershy&#039;s faithful yet easily vexed pet and life partner. All-purpose assistant, time keeper, and personal attack alarm.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gummy Figurine&#039;&#039;&#039; || A lifesize figurine of [http://mlp.wikia.com/wiki/Gummy Gummy], Pinkie Pie&#039;s faithful pet. Usually found lurking in your bathtub. While technically an alligator, he is still arguably the best pony.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Berry Punch Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Berry_Punch Berry Punch]. Overly protective parent pony and Ponyville&#039;s resident lush. It smells faintly of fruit wine.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bon-Bon Figurine&#039;&#039;&#039; || A 1/10th scale figurine of Bon-Bon. Usually seen in the company of Lyra. Suffers from various throat ailments that make her sound different every time you see her.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Doctor Whooves Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Doctor_Whooves Dr. Whooves]. Not a medical doctor. Once got into a hoof fight with Applejack over a derogatory remark about apples.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vinyl Scratch Figurine&#039;&#039;&#039; || A 1/10th scale bobblehead figurine of [http://mlp.wikia.com/wiki/Vinyl_Scratch Vinyl Scratch], the original DJ P0n-3. Octavia&#039;s musical rival and wub wub wub interest.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Daring Do Figurine&#039;&#039;&#039; || A 1/10th scale figurine of Daring Do, the thrill-seeking, action-taking mare starring numerous best-selling books. Dashie&#039;s recolor and favorite literary character.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crystals==&lt;br /&gt;
Crystals are used to increase the parameters of monsters in the [[Monster Lab]]. Are regularly restocked in the [[Bazaar#Item_Shop|Item Shop]] and can be gained more readily via the [[CrysFest]] battle mode.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Crystal&lt;br /&gt;
!Increases&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; |&#039;&#039;&#039;Crystal of Vigor&#039;&#039;&#039; || Strength&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Finesse&#039;&#039;&#039; || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Swiftness&#039;&#039;&#039; || Agility&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Fortitude&#039;&#039;&#039; || Endurance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Cunning&#039;&#039;&#039; || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Knowledge&#039;&#039;&#039; || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Flame&#039;&#039;&#039; || Fire Resistance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Frost&#039;&#039;&#039; || Cold Resistance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Lightning&#039;&#039;&#039; || Elec Resistance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Tempest&#039;&#039;&#039; || Wind Resistance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Devotion&#039;&#039;&#039; || Holy Resistance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Corruption&#039;&#039;&#039; || Dark Resistance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Quintessence&#039;&#039;&#039; || Soul Resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enhancements===&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shards&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;shards&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Shards allow for temporary but powerful enhancements to [[equipment]] that last for 4 hours (real-time). Multiple shards can be used to extend the time their effects last. Voidseeker and Aether drops only occur on Hard or higher [[difficulty]]. These effects are automatically removed if the affected equipment is sold to the [[Bazaar]].&lt;br /&gt;
&lt;br /&gt;
See [[The_Forge#Shards|The Forge - Shards]] for the list of shards and their effects.&lt;br /&gt;
&lt;br /&gt;
==[[Loot Drop Rolls|Drop Rates]]==&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Bazaar#Item_Shop|Item Shop]]&lt;br /&gt;
*[[Character Menu‎]]&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Obsolete Items]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Mrttao</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=System_Monsters&amp;diff=8925</id>
		<title>System Monsters</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=System_Monsters&amp;diff=8925"/>
		<updated>2012-07-09T18:09:03Z</updated>

		<summary type="html">&lt;p&gt;Mrttao: /* Attack Types */ Some skills are physical not magical.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is the list of system created monsters in the [[HentaiVerse]], including their attacks, resistances and weaknesses. The highest level monsters you will fight are on the same level as you, the lowest will be five levels below you. For user created monsters in the HentaiVerse, see [[Monster Lab]]. &lt;br /&gt;
&lt;br /&gt;
==Attack Types==&lt;br /&gt;
Monsters can have up to three different attacks. Monsters&#039; special attacks can be either physical in nature even if there is a magic [[damage type]] associated with it (e.g. fire). A physical attack is &amp;quot;used&amp;quot; while a magical one is &amp;quot;cast&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Normal Attack:&#039;&#039;&#039; A nameless attack that every monster has; they are always physical in nature. Usually Crushing, Slashing, or Piercing, with some exceptions.&lt;br /&gt;
*&#039;&#039;&#039;Skill:&#039;&#039;&#039; A powerful named special attack which consumes the monster&#039;s MP, may be physical or magical. Most monsters require at least 50% of their max MP in order to cast/use it.&lt;br /&gt;
*&#039;&#039;&#039;Spirit Attack:&#039;&#039;&#039; A very powerful named special attack which consumes the monster&#039;s SP, may be physical or magical. Ordinary monsters and custom monsters below PL 400 do not have spirit attacks.&lt;br /&gt;
&lt;br /&gt;
==Resistances==&lt;br /&gt;
Monsters that have more than 50% mitigation are labeled as &amp;quot;Resistant&amp;quot; to that damage type. Those that have more than 75% mitigation are labeled as &amp;quot;Impervious&amp;quot; to that type even if they can still be harmed by it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Common&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ordinary==&lt;br /&gt;
*Common&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Skill&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Resistance&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Weakness&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Minor&lt;br /&gt;
!Major&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Amphibious Sperm Whale&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|26&lt;br /&gt;
|Crushing&lt;br /&gt;
|Bukkake&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|[[Wind]], [[Dark]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://dragonquest.wikia.com/wiki/Slime Blue Slime]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10&lt;br /&gt;
|Crushing&lt;br /&gt;
|Bouip&lt;br /&gt;
|Magical ([[Holy]])&lt;br /&gt;
|[[Fire]], [[Elec]]&lt;br /&gt;
|[[Holy]], [[Dark]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://en.wikipedia.org/wiki/Cockatrice Cockatrice]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|Piercing&lt;br /&gt;
|Kick&lt;br /&gt;
|Physical&lt;br /&gt;
|[[Cold]], [[Elec]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Holy]], [[Dark]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://en.wikipedia.org/wiki/Cookie_Monster Cookie Monster]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|9&lt;br /&gt;
|Slashing&lt;br /&gt;
|Cookie Cutter&lt;br /&gt;
|Physical&lt;br /&gt;
|[[Cold]], [[Holy]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://en.wikipedia.org/wiki/Firefox Fire Fox]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|Slashing&lt;br /&gt;
|Burning Tail&lt;br /&gt;
|Physical ([[Fire]])&lt;br /&gt;
|[[Fire]], [[Dark]]&lt;br /&gt;
|&lt;br /&gt;
|[[Cold]], [[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Giant Panda&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|Slashing&lt;br /&gt;
|Bamboo Attack&lt;br /&gt;
|Physical&lt;br /&gt;
|[[Cold]], [[Wind]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Dark]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Green Slime&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|Crushing&lt;br /&gt;
|Jiggle&lt;br /&gt;
|Magical ([[Wind]])&lt;br /&gt;
|[[Wind]], [[Holy]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://en.wikipedia.org/wiki/Manticore Mantitcore]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|Piercing&lt;br /&gt;
|Squirt&lt;br /&gt;
|Magical ([[Fire]])&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mutant Peacock&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|25&lt;br /&gt;
|Piercing&lt;br /&gt;
|Peck&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|[[Elec]], [[Dark]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rabid Hamster&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8&lt;br /&gt;
|Piercing&lt;br /&gt;
|Rabid Bite&lt;br /&gt;
|Physical ([[Dark]])&lt;br /&gt;
|[[Fire]], [[Cold]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|[[Elec]], [[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scary Ghost&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|7&lt;br /&gt;
|Void&lt;br /&gt;
|Haunt&lt;br /&gt;
|Magical ([[Dark]])&lt;br /&gt;
|[[Wind]], [[Dark]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tentacle Monster&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|Piercing&lt;br /&gt;
|Horrible Rape&lt;br /&gt;
|Magical ([[Dark]])&lt;br /&gt;
|[[Holy]], [[Dark]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rare&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Boss==&lt;br /&gt;
*Rare&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Skill&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Spirit Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Resistance&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Weakness&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |[[Items#Trophies|Trophy]]&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://southpark.wikia.com/wiki/Manbearpig_%28character%29 Manbearpig]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|16&lt;br /&gt;
|Slashing&lt;br /&gt;
|Super Serial&lt;br /&gt;
|Physical ([[Soul]])&lt;br /&gt;
|Global Warming&lt;br /&gt;
|Magical ([[Fire]])&lt;br /&gt;
|[[Cold]], [[Elec]], [[Wind]], [[Holy]], [[Dark]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|ManBearPig Tail&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://en.wikipedia.org/wiki/Rabbit_of_Caerbannog White Bunneh]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|17&lt;br /&gt;
|Piercing&lt;br /&gt;
|Awww&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|OM NOM NOM NOM&lt;br /&gt;
|Physical ([[Holy]])&lt;br /&gt;
|[[Fire]], [[Elec]], [[Wind]], [[Holy]], [[Dark]]   &lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|Holy Hand Grenade of Antioch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://finalfantasy.wikia.com/wiki/Mithra Mithra]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|18&lt;br /&gt;
|Slashing&lt;br /&gt;
|Purr&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Undress&lt;br /&gt;
|Physical ([[Wind]])&lt;br /&gt;
|Elemental, [[Dark]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Mithra&#039;s Flower&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://tardis.wikia.com/wiki/Dalek Dalek]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|19&lt;br /&gt;
|Piercing&lt;br /&gt;
|Death Ray&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Brain Sucker&lt;br /&gt;
|Physical ([[Fire]])&lt;br /&gt;
|[[Fire]], [[Cold]], [[Wind]], [[Holy]], [[Dark]] &lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|Dalek Voicebox&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div id=&amp;quot;Schoolgirls&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Legendaries==&lt;br /&gt;
*A.K.A. &amp;quot;The Schoolgirls&amp;quot;&lt;br /&gt;
*Legendary&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Skill&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Spirit Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Resistance&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Weakness&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |[[Items#Trophies|Trophy]]&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://luckystar.wikia.com/wiki/Konata_Izumi Konata]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20&lt;br /&gt;
|Crushing&lt;br /&gt;
|Timotei&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Petanko Smash&lt;br /&gt;
|Physical&lt;br /&gt;
|[[Fire]], [[Cold]], [[Elec]], [[Holy]], [[Dark]], [[Soul]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|Lock of Blue Hair&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://haruhi.wikia.com/wiki/Mikuru_Asahina Mikuru Asahina]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|21&lt;br /&gt;
|Piercing&lt;br /&gt;
|Mikuru Beam&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Time Quake&lt;br /&gt;
|Magical ([[Dark]])&lt;br /&gt;
|Elemental, Crushing, Slashing&lt;br /&gt;
|[[Holy]], [[Dark]], Piercing&lt;br /&gt;
|Bunny-Girl Costume&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://haruhi.wikia.com/wiki/Ryouko_Asakura Ryouko Asakura]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|22&lt;br /&gt;
|Slashing&lt;br /&gt;
|Spike Shot&lt;br /&gt;
|Physical ([[Soul]])&lt;br /&gt;
|Impaler&lt;br /&gt;
|Physical ([[Cold]])&lt;br /&gt;
|Elemental, Crushing, Piercing&lt;br /&gt;
|[[Holy]], [[Dark]], Slashing&lt;br /&gt;
|Hinamatsuri Doll&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://haruhi.wikia.com/wiki/Yuki_Nagato Yuki Nagato]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|23&lt;br /&gt;
|Crushing&lt;br /&gt;
|Stoic Staredown&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Data Rewrite&lt;br /&gt;
|Magical ([[Dark]])&lt;br /&gt;
|Elemental, Slashing, Piercing&lt;br /&gt;
|[[Holy]], [[Dark]], Crushing&lt;br /&gt;
|Broken Glasses&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div id=&amp;quot;Goddesses&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Arena|Trio and the Tree]]==&lt;br /&gt;
*A.K.A. &amp;quot;Fates&amp;quot; / &amp;quot;The Goddesses&amp;quot;&lt;br /&gt;
*Ultimate&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Skill&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Spirit Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Resistance&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Weakness&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |[[Enemy Procs|Death Proc]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |[[Items#Trophies|Trophy]]&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://www.omgwiki.com/index.php/Skuld Skuld]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|27&lt;br /&gt;
|Crushing&lt;br /&gt;
|Future Shock&lt;br /&gt;
|Magical ([[Elec]])&lt;br /&gt;
|Fated Demise&lt;br /&gt;
|Physical ([[Soul]])&lt;br /&gt;
|[[Fire]], [[Cold]], [[Wind]], [[Holy]], [[Dark]]&lt;br /&gt;
|[[Elec]], [[Soul]]&lt;br /&gt;
|Lamentations of the Future&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://www.omgwiki.com/index.php/Urd Urd]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|28&lt;br /&gt;
|Piercing&lt;br /&gt;
|Frozen Fate&lt;br /&gt;
|Magical ([[Cold]])&lt;br /&gt;
|Altered Timeline&lt;br /&gt;
|Physical ([[Soul]])&lt;br /&gt;
|[[Fire]], [[Elec]], [[Wind]], [[Holy]], [[Dark]]&lt;br /&gt;
|[[Cold]], [[Soul]]&lt;br /&gt;
|Screams of the Past&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://www.omgwiki.com/index.php/Belldandy Verdandi]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|29&lt;br /&gt;
|Slashing&lt;br /&gt;
|Winds of Change&lt;br /&gt;
|Magical ([[Wind]])&lt;br /&gt;
|No Time Like The Present&lt;br /&gt;
|Physical ([[Soul]])&lt;br /&gt;
|[[Fire]], [[Cold]], [[Elec]], [[Holy]], [[Dark]]&lt;br /&gt;
|[[Wind]], [[Soul]]&lt;br /&gt;
|Wailings of the Present&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://www.omgwiki.com/index.php/Yggdrasil Yggdrasil]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|30&lt;br /&gt;
|[[Soul]]&lt;br /&gt;
|Healing Roots&lt;br /&gt;
|N/A (Heals Goddesses)&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| N/A&lt;br /&gt;
|[[Cold]], [[Elec]], [[Wind]], [[Holy]], [[Dark]]&lt;br /&gt;
|[[Fire]], [[Soul]]&lt;br /&gt;
|Fury of the Sisters&lt;br /&gt;
|Sapling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Arena|A Dance With Dragons]]==&lt;br /&gt;
*Power Level 1340&lt;br /&gt;
*Ultimate&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Skill&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Spirit Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Resistance&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Weakness&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://awoiaf.westeros.org/index.php/Rhaegal Rhaegal]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8223&lt;br /&gt;
|Crushing&lt;br /&gt;
|Fiery Breath&lt;br /&gt;
|Physical ([[Fire]])&lt;br /&gt;
|Hellfire&lt;br /&gt;
|Magical ([[Fire]])&lt;br /&gt;
|[[Fire]], [[Elec]], [[Wind]], [[Holy]], [[Dark]], [[Soul]], Crushing&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://awoiaf.westeros.org/index.php/Viserion Viserion]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8224&lt;br /&gt;
|Crushing&lt;br /&gt;
|Fiery Breath&lt;br /&gt;
|Physical ([[Fire]])&lt;br /&gt;
|Hellfire&lt;br /&gt;
|Magical ([[Fire]])&lt;br /&gt;
|[[Fire]], [[Elec]], [[Wind]], [[Holy]], [[Dark]], [[Soul]], Crushing&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://awoiaf.westeros.org/index.php/Drogon Drogon]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8225&lt;br /&gt;
|Crushing&lt;br /&gt;
|Flames of Darkness&lt;br /&gt;
|Physical ([[Dark]])&lt;br /&gt;
|Dark Void&lt;br /&gt;
|Magical ([[Void]])&lt;br /&gt;
|Elemental, [[Dark]], [[Soul]], Crushing&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
*Ultimate&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Skill&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Spirit Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Impervious&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Resistance&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Weakness&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |[[Items#Trophies|Trophy]]&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Real Life&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|24&lt;br /&gt;
|[[Soul]]&lt;br /&gt;
|Crooks&amp;lt;br&amp;gt;Dead-End Job&amp;lt;br&amp;gt;Liars&amp;lt;br&amp;gt;Money Problems&amp;lt;br&amp;gt;No Girlfriend&amp;lt;br&amp;gt;Phone Sellers&amp;lt;br&amp;gt;Rent Is Due&amp;lt;br&amp;gt;Scam Artists&amp;lt;br&amp;gt;Sheeple&lt;br /&gt;
|Physical ([[Soul]])&lt;br /&gt;
|Internet Shutdown&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Elemental, [[Holy]], [[Dark]]&lt;br /&gt;
|[[Soul]], Crushing, Slashing, Piercing&lt;br /&gt;
|Nothing&lt;br /&gt;
|Black T-Shirt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://en.wikipedia.org/wiki/Invisible_Pink_Unicorn Invisible Pink Unicorn]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|31&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Pink Unicorn Sparkles&lt;br /&gt;
|Physical ([[Holy]])&lt;br /&gt;
|Perplexing Paradox&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Elemental, [[Holy]]&lt;br /&gt;
|[[Soul]], Crushing, Slashing, Piercing&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
|Invisible Unicorn Horn&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://en.wikipedia.org/wiki/Flying_Spaghetti_Monster Flying Spaghetti Monster]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|32&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
|Sudden Outbreak of Common Sense&lt;br /&gt;
|Physical ([[Dark]])&lt;br /&gt;
|Puff of Logic&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Elemental, [[Dark]]&lt;br /&gt;
|[[Soul]], Crushing, Slashing, Piercing&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Noodly Appendage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Monster Lab]]&lt;br /&gt;
*[[Monster Lab Bestiary]]&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Mrttao</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=System_Monsters&amp;diff=8921</id>
		<title>System Monsters</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=System_Monsters&amp;diff=8921"/>
		<updated>2012-07-09T02:47:57Z</updated>

		<summary type="html">&lt;p&gt;Mrttao: /* Legendaries */ Table contradicts itself. I scanned and confirmed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is the list of system created monsters in the [[HentaiVerse]], including their attacks, resistances and weaknesses. The highest level monsters you will fight are on the same level as you, the lowest will be five levels below you. For user created monsters in the HentaiVerse, see [[Monster Lab]]. &lt;br /&gt;
&lt;br /&gt;
==Attack Types==&lt;br /&gt;
Monsters can have up to three different attacks. Monsters&#039; special attacks can be either physical in nature even if there is a magic [[damage type]] associated with it (e.g. fire). A physical attack is &amp;quot;used&amp;quot; while a magical one is &amp;quot;cast&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Normal Attack:&#039;&#039;&#039; A nameless attack that every monster has; they are always physical in nature. Usually Crushing, Slashing, or Piercing, with some exceptions.&lt;br /&gt;
*&#039;&#039;&#039;Skill:&#039;&#039;&#039; A.K.A. Magic Attack. A special attack which consumes the monster&#039;s MP. Most monsters require at least 50% of their max MP in order to cast it.&lt;br /&gt;
*&#039;&#039;&#039;Spirit Attack:&#039;&#039;&#039; A very powerful special attack which consumes the monster&#039;s SP. Ordinary monsters and custom monsters below PL 400 do not have spirit attacks.&lt;br /&gt;
&lt;br /&gt;
==Resistances==&lt;br /&gt;
Monsters that have more than 50% mitigation are labeled as &amp;quot;Resistant&amp;quot; to that damage type. Those that have more than 75% mitigation are labeled as &amp;quot;Impervious&amp;quot; to that type even if they can still be harmed by it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Common&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ordinary==&lt;br /&gt;
*Common&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Skill&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Resistance&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Weakness&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Minor&lt;br /&gt;
!Major&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Amphibious Sperm Whale&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|26&lt;br /&gt;
|Crushing&lt;br /&gt;
|Bukkake&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|[[Wind]], [[Dark]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://dragonquest.wikia.com/wiki/Slime Blue Slime]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10&lt;br /&gt;
|Crushing&lt;br /&gt;
|Bouip&lt;br /&gt;
|Magical ([[Holy]])&lt;br /&gt;
|[[Fire]], [[Elec]]&lt;br /&gt;
|[[Holy]], [[Dark]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://en.wikipedia.org/wiki/Cockatrice Cockatrice]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|Piercing&lt;br /&gt;
|Kick&lt;br /&gt;
|Physical&lt;br /&gt;
|[[Cold]], [[Elec]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Holy]], [[Dark]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://en.wikipedia.org/wiki/Cookie_Monster Cookie Monster]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|9&lt;br /&gt;
|Slashing&lt;br /&gt;
|Cookie Cutter&lt;br /&gt;
|Physical&lt;br /&gt;
|[[Cold]], [[Holy]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://en.wikipedia.org/wiki/Firefox Fire Fox]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|Slashing&lt;br /&gt;
|Burning Tail&lt;br /&gt;
|Physical ([[Fire]])&lt;br /&gt;
|[[Fire]], [[Dark]]&lt;br /&gt;
|&lt;br /&gt;
|[[Cold]], [[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Giant Panda&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|Slashing&lt;br /&gt;
|Bamboo Attack&lt;br /&gt;
|Physical&lt;br /&gt;
|[[Cold]], [[Wind]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Dark]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Green Slime&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|Crushing&lt;br /&gt;
|Jiggle&lt;br /&gt;
|Magical ([[Wind]])&lt;br /&gt;
|[[Wind]], [[Holy]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://en.wikipedia.org/wiki/Manticore Mantitcore]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|Piercing&lt;br /&gt;
|Squirt&lt;br /&gt;
|Magical ([[Fire]])&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mutant Peacock&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|25&lt;br /&gt;
|Piercing&lt;br /&gt;
|Peck&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|[[Elec]], [[Dark]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rabid Hamster&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8&lt;br /&gt;
|Piercing&lt;br /&gt;
|Rabid Bite&lt;br /&gt;
|Physical ([[Dark]])&lt;br /&gt;
|[[Fire]], [[Cold]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|[[Elec]], [[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scary Ghost&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|7&lt;br /&gt;
|Void&lt;br /&gt;
|Haunt&lt;br /&gt;
|Magical ([[Dark]])&lt;br /&gt;
|[[Wind]], [[Dark]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tentacle Monster&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|Piercing&lt;br /&gt;
|Horrible Rape&lt;br /&gt;
|Magical ([[Dark]])&lt;br /&gt;
|[[Holy]], [[Dark]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rare&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Boss==&lt;br /&gt;
*Rare&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Skill&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Spirit Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Resistance&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Weakness&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |[[Items#Trophies|Trophy]]&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://southpark.wikia.com/wiki/Manbearpig_%28character%29 Manbearpig]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|16&lt;br /&gt;
|Slashing&lt;br /&gt;
|Super Serial&lt;br /&gt;
|Physical ([[Soul]])&lt;br /&gt;
|Global Warming&lt;br /&gt;
|Magical ([[Fire]])&lt;br /&gt;
|[[Cold]], [[Elec]], [[Wind]], [[Holy]], [[Dark]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|ManBearPig Tail&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://en.wikipedia.org/wiki/Rabbit_of_Caerbannog White Bunneh]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|17&lt;br /&gt;
|Piercing&lt;br /&gt;
|Awww&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|OM NOM NOM NOM&lt;br /&gt;
|Physical ([[Holy]])&lt;br /&gt;
|[[Fire]], [[Elec]], [[Wind]], [[Holy]], [[Dark]]   &lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|Holy Hand Grenade of Antioch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://finalfantasy.wikia.com/wiki/Mithra Mithra]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|18&lt;br /&gt;
|Slashing&lt;br /&gt;
|Purr&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Undress&lt;br /&gt;
|Physical ([[Wind]])&lt;br /&gt;
|Elemental, [[Dark]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Mithra&#039;s Flower&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://tardis.wikia.com/wiki/Dalek Dalek]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|19&lt;br /&gt;
|Piercing&lt;br /&gt;
|Death Ray&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Brain Sucker&lt;br /&gt;
|Physical ([[Fire]])&lt;br /&gt;
|[[Fire]], [[Cold]], [[Wind]], [[Holy]], [[Dark]] &lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|Dalek Voicebox&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div id=&amp;quot;Schoolgirls&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Legendaries==&lt;br /&gt;
*A.K.A. &amp;quot;The Schoolgirls&amp;quot;&lt;br /&gt;
*Legendary&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Skill&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Spirit Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Resistance&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Weakness&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |[[Items#Trophies|Trophy]]&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://luckystar.wikia.com/wiki/Konata_Izumi Konata]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20&lt;br /&gt;
|Crushing&lt;br /&gt;
|Timotei&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Petanko Smash&lt;br /&gt;
|Physical&lt;br /&gt;
|[[Fire]], [[Cold]], [[Elec]], [[Holy]], [[Dark]], [[Soul]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|Lock of Blue Hair&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://haruhi.wikia.com/wiki/Mikuru_Asahina Mikuru Asahina]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|21&lt;br /&gt;
|Piercing&lt;br /&gt;
|Mikuru Beam&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Time Quake&lt;br /&gt;
|Magical ([[Dark]])&lt;br /&gt;
|Elemental, Crushing, Slashing&lt;br /&gt;
|[[Holy]], [[Dark]], Piercing&lt;br /&gt;
|Bunny-Girl Costume&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://haruhi.wikia.com/wiki/Ryouko_Asakura Ryouko Asakura]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|22&lt;br /&gt;
|Slashing&lt;br /&gt;
|Spike Shot&lt;br /&gt;
|Physical ([[Soul]])&lt;br /&gt;
|Impaler&lt;br /&gt;
|Physical ([[Cold]])&lt;br /&gt;
|Elemental, Crushing, Piercing&lt;br /&gt;
|[[Holy]], [[Dark]], Slashing&lt;br /&gt;
|Hinamatsuri Doll&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://haruhi.wikia.com/wiki/Yuki_Nagato Yuki Nagato]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|23&lt;br /&gt;
|Crushing&lt;br /&gt;
|Stoic Staredown&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Data Rewrite&lt;br /&gt;
|Magical ([[Dark]])&lt;br /&gt;
|Elemental, Slashing, Piercing&lt;br /&gt;
|[[Holy]], [[Dark]], Crushing&lt;br /&gt;
|Broken Glasses&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div id=&amp;quot;Goddesses&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Arena|Trio and the Tree]]==&lt;br /&gt;
*A.K.A. &amp;quot;Fates&amp;quot; / &amp;quot;The Goddesses&amp;quot;&lt;br /&gt;
*Ultimate&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Skill&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Spirit Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Resistance&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Weakness&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |[[Enemy Procs|Death Proc]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |[[Items#Trophies|Trophy]]&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://www.omgwiki.com/index.php/Skuld Skuld]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|27&lt;br /&gt;
|Crushing&lt;br /&gt;
|Future Shock&lt;br /&gt;
|Magical ([[Elec]])&lt;br /&gt;
|Fated Demise&lt;br /&gt;
|Physical ([[Soul]])&lt;br /&gt;
|[[Fire]], [[Cold]], [[Wind]], [[Holy]], [[Dark]]&lt;br /&gt;
|[[Elec]], [[Soul]]&lt;br /&gt;
|Lamentations of the Future&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://www.omgwiki.com/index.php/Urd Urd]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|28&lt;br /&gt;
|Piercing&lt;br /&gt;
|Frozen Fate&lt;br /&gt;
|Magical ([[Cold]])&lt;br /&gt;
|Altered Timeline&lt;br /&gt;
|Physical ([[Soul]])&lt;br /&gt;
|[[Fire]], [[Elec]], [[Wind]], [[Holy]], [[Dark]]&lt;br /&gt;
|[[Cold]], [[Soul]]&lt;br /&gt;
|Screams of the Past&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://www.omgwiki.com/index.php/Belldandy Verdandi]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|29&lt;br /&gt;
|Slashing&lt;br /&gt;
|Winds of Change&lt;br /&gt;
|Magical ([[Wind]])&lt;br /&gt;
|No Time Like The Present&lt;br /&gt;
|Physical ([[Soul]])&lt;br /&gt;
|[[Fire]], [[Cold]], [[Elec]], [[Holy]], [[Dark]]&lt;br /&gt;
|[[Wind]], [[Soul]]&lt;br /&gt;
|Wailings of the Present&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://www.omgwiki.com/index.php/Yggdrasil Yggdrasil]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|30&lt;br /&gt;
|[[Soul]]&lt;br /&gt;
|Healing Roots&lt;br /&gt;
|N/A (Heals Goddesses)&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| N/A&lt;br /&gt;
|[[Cold]], [[Elec]], [[Wind]], [[Holy]], [[Dark]]&lt;br /&gt;
|[[Fire]], [[Soul]]&lt;br /&gt;
|Fury of the Sisters&lt;br /&gt;
|Sapling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Arena|A Dance With Dragons]]==&lt;br /&gt;
*Power Level 1340&lt;br /&gt;
*Ultimate&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Skill&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Spirit Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Resistance&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Weakness&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://awoiaf.westeros.org/index.php/Rhaegal Rhaegal]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8223&lt;br /&gt;
|Crushing&lt;br /&gt;
|Fiery Breath&lt;br /&gt;
|Physical ([[Fire]])&lt;br /&gt;
|Hellfire&lt;br /&gt;
|Magical ([[Fire]])&lt;br /&gt;
|[[Fire]], [[Elec]], [[Wind]], [[Holy]], [[Dark]], [[Soul]], Crushing&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://awoiaf.westeros.org/index.php/Viserion Viserion]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8224&lt;br /&gt;
|Crushing&lt;br /&gt;
|Fiery Breath&lt;br /&gt;
|Physical ([[Fire]])&lt;br /&gt;
|Hellfire&lt;br /&gt;
|Magical ([[Fire]])&lt;br /&gt;
|[[Fire]], [[Elec]], [[Wind]], [[Holy]], [[Dark]], [[Soul]], Crushing&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://awoiaf.westeros.org/index.php/Drogon Drogon]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8225&lt;br /&gt;
|Crushing&lt;br /&gt;
|Flames of Darkness&lt;br /&gt;
|Physical ([[Dark]])&lt;br /&gt;
|Dark Void&lt;br /&gt;
|Magical ([[Void]])&lt;br /&gt;
|Elemental, [[Dark]], [[Soul]], Crushing&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
*Ultimate&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Skill&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Spirit Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Impervious&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Resistance&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Weakness&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |[[Items#Trophies|Trophy]]&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Real Life&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|24&lt;br /&gt;
|[[Soul]]&lt;br /&gt;
|Crooks&amp;lt;br&amp;gt;Dead-End Job&amp;lt;br&amp;gt;Liars&amp;lt;br&amp;gt;Money Problems&amp;lt;br&amp;gt;No Girlfriend&amp;lt;br&amp;gt;Phone Sellers&amp;lt;br&amp;gt;Rent Is Due&amp;lt;br&amp;gt;Scam Artists&amp;lt;br&amp;gt;Sheeple&lt;br /&gt;
|Physical ([[Soul]])&lt;br /&gt;
|Internet Shutdown&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Elemental, [[Holy]], [[Dark]]&lt;br /&gt;
|[[Soul]], Crushing, Slashing, Piercing&lt;br /&gt;
|Nothing&lt;br /&gt;
|Black T-Shirt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://en.wikipedia.org/wiki/Invisible_Pink_Unicorn Invisible Pink Unicorn]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|31&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Pink Unicorn Sparkles&lt;br /&gt;
|Physical ([[Holy]])&lt;br /&gt;
|Perplexing Paradox&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Elemental, [[Holy]]&lt;br /&gt;
|[[Soul]], Crushing, Slashing, Piercing&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
|Invisible Unicorn Horn&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://en.wikipedia.org/wiki/Flying_Spaghetti_Monster Flying Spaghetti Monster]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|32&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
|Sudden Outbreak of Common Sense&lt;br /&gt;
|Physical ([[Dark]])&lt;br /&gt;
|Puff of Logic&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Elemental, [[Dark]]&lt;br /&gt;
|[[Soul]], Crushing, Slashing, Piercing&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Noodly Appendage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Monster Lab]]&lt;br /&gt;
*[[Monster Lab Bestiary]]&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Mrttao</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:Stamina&amp;diff=8846</id>
		<title>Talk:Stamina</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:Stamina&amp;diff=8846"/>
		<updated>2012-07-05T02:18:55Z</updated>

		<summary type="html">&lt;p&gt;Mrttao: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is a conflict in the data on random encounter stamina consumption between the &amp;quot;rounds per stamina&amp;quot; and &amp;quot;stamina per round&amp;quot; figures. Which is correct?&lt;br /&gt;
-mrttao&lt;br /&gt;
&lt;br /&gt;
I had added &amp;quot;Every action takes 5x the stamina.&amp;quot; to the effects of great stamina. However this was reverted.&lt;br /&gt;
I believe this should be included. Maximum Joe, why do you think it should not be? -mrttao&lt;br /&gt;
&lt;br /&gt;
It&#039;s redundant. -Maximum_Joe&lt;br /&gt;
&lt;br /&gt;
Then delete the great columns in the chart. It is an effect of great stamina and should be listed in the effects. Excluding it because it can be deduced from information elsewhere in the article means that the information in this specific location is false.&lt;br /&gt;
Furthermore it&#039;s not immediately noticeable from the chart. It doesn&#039;t take any more space (fitting in the existing line). The chart also doesn&#039;t clarify what happens at lower stamina.&lt;br /&gt;
It just makes more sense to delete the &amp;quot;great&amp;quot; column on the chart and include this information on the effects on Great status. - mrttao&lt;br /&gt;
&lt;br /&gt;
We&#039;ve had dozens of users ask &amp;quot;how many rounds can I go with great stamina&amp;quot;. Thus the table is far more beneficial. It&#039;s also more future-proof if Tenboro makes any adjustments to individual battle modes or to stamina as a whole.&lt;br /&gt;
&lt;br /&gt;
In fact, it&#039;s the FAQ before the table was added. -Varst&lt;br /&gt;
&lt;br /&gt;
How is it future proof? If he makes changes then data has to be changed regardless of whether it is in table format or a line saying it costs 5x. Furthermore, &amp;quot;5x stamina consumption with great&amp;quot; answers it just as well if not more clearly then a chart does (multiply / divide by 5, not hard and there are calculators) and is even better because it leaves no confusion on consumption at the other modes (like poor or exhausted; the chart should at least be amended to say &amp;quot;normal or lower&amp;quot;). All of this does not answer why wrong data on the effects chart is better then redundancy (it isn&#039;t). Also what do you mean &amp;quot;it&#039;s the faq before the table&amp;quot;? Did you mean to say &amp;quot;it was in the faq&amp;quot;? because if it isn&#039;t now then it&#039;s not relevant. - mrttao&lt;br /&gt;
&lt;br /&gt;
Most of the players only care about the exact stamina drain on each battle mode. -Varst&lt;br /&gt;
&lt;br /&gt;
Which is clearer if the information the 5x figure is included under the effect of great stamina. You personally had to clarify this page to someone mere days ago. -mrttao&lt;/div&gt;</summary>
		<author><name>Mrttao</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Action_Speed&amp;diff=8840</id>
		<title>Action Speed</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Action_Speed&amp;diff=8840"/>
		<updated>2012-07-04T20:44:04Z</updated>

		<summary type="html">&lt;p&gt;Mrttao: /* Base Action Speeds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Action Speed is a derived attribute, calculated from:&lt;br /&gt;
 Action Speed = 100 + [[Character_Stats#Primary_Attributes|AGI]] / 3&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
Action speed translates into how long a 1.0x action (like an attack or first tier elemental spell) takes by subtracting it from 500. As battles progress and time units pass, some monsters with higher action speeds may perform an additional attack against the player. Conversely, a player who has accumulated enough time units due to their high action speed may take a turn to perform an additional action before the monsters are allowed their action.&lt;br /&gt;
&lt;br /&gt;
==Base Action Speeds==&lt;br /&gt;
In this table higher numbers indicate slower actions. &#039;&#039;Note that these numbers may be out of date.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
AoE [[spells]] start out (at 1 [[Abilities|Ability Point]]) as 0.4 slower than their single target counterparts and have their cast times reduced by -0.1 per [[Abilities|Ability Point]] invested after the first, becoming as fast as their single-target counterparts when maxed.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Action&lt;br /&gt;
!Base Speed&lt;br /&gt;
|-&lt;br /&gt;
|Using a [[Items#Battle_Powerups|powerup]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|Attack || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|[[Skills#Universal_Skills|Defend / Scan / Focus]] || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|[[Spells#Piercing|Magic Missile]] || 1.1&lt;br /&gt;
|-&lt;br /&gt;
|First tier of single-target [[spells]] (Fireball, Icestrike, etc.) || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|First tier of AoE spells (Inferno, Snowstorm, etc.) || 1.4&lt;br /&gt;
|-&lt;br /&gt;
|Second tier of AoE spells (Purge, Meteor, etc.) ||&amp;gt;1.5&lt;br /&gt;
|-&lt;br /&gt;
|Third tier of AoE spells (Banish, Soul Harvest, etc.) ||&amp;gt;1.7&lt;br /&gt;
|-&lt;br /&gt;
|Fourth tier of AoE spells (Ragnarok, Soul Burst) ||&amp;gt;1.9&lt;br /&gt;
|-&lt;br /&gt;
|Using [[items]] ||&amp;gt;0.9&lt;br /&gt;
|-&lt;br /&gt;
|[[Spells#Curative_Magic|Cure I]] || 0.5?&lt;br /&gt;
|-&lt;br /&gt;
|Cure II || 0.6&lt;br /&gt;
|-&lt;br /&gt;
|Cure III || 0.7&lt;br /&gt;
|-&lt;br /&gt;
|Poison || 0.8&lt;br /&gt;
|-&lt;br /&gt;
|[[Spells#Supportive_Magic|Supportive spells]] ||&amp;lt;1.0&lt;br /&gt;
|-&lt;br /&gt;
|[[Spells#Deprecating_Magic|Deprecating spells]] ||?&lt;br /&gt;
|-&lt;br /&gt;
|Toggling [[Spirit Stance]] ||&amp;gt;1.0&lt;br /&gt;
|-&lt;br /&gt;
|Fleeing ||?&lt;br /&gt;
|-&lt;br /&gt;
|Regen ||&amp;lt;1.0&lt;br /&gt;
|-&lt;br /&gt;
|[[Skills#Fighting_Skills|Fighting Skills]] ||?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Increasing Action Speed==&lt;br /&gt;
Besides increasing AGI, the other ways to increase action speed in [[Battles|battle]] are:&lt;br /&gt;
*Using the [[Spells#Supportive Magic|Haste]] spell. Haste increases base action speed by 50%.&lt;br /&gt;
*Unlocking the [[Abilities#Tier_9 | X-Item]], [[Abilities#Tier_10 | X-Attack]], and [[Abilities#Tier_17 | X-Magic]] abilities to decrease the base action time of their respective battle actions by 25%.&lt;br /&gt;
*Getting the hath perk [[Innate Arcana]] improves your action economy by maintaining [[Spells#Supportive_Magic|supportive spells]] without using actions.&lt;br /&gt;
&lt;br /&gt;
==Limits==&lt;br /&gt;
Base turn duration cannot be higher than 500 or lower than 100. Action speed is capped at 400 after all bonuses and burden are applied.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Interference]]&lt;br /&gt;
*[[Burden]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=27680&amp;amp;view=findpost&amp;amp;p=747114 Action Time] - A thesis on how various game mechanics affect the actual amount of time units/&amp;quot;ticks&amp;quot; actions take.&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Mrttao</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:Stamina&amp;diff=8831</id>
		<title>Talk:Stamina</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:Stamina&amp;diff=8831"/>
		<updated>2012-07-04T16:56:16Z</updated>

		<summary type="html">&lt;p&gt;Mrttao: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is a conflict in the data on random encounter stamina consumption between the &amp;quot;rounds per stamina&amp;quot; and &amp;quot;stamina per round&amp;quot; figures. Which is correct?&lt;br /&gt;
-mrttao&lt;br /&gt;
&lt;br /&gt;
I had added &amp;quot;Every action takes 5x the stamina.&amp;quot; to the effects of great stamina. However this was reverted.&lt;br /&gt;
I believe this should be included. Maximum Joe, why do you think it should not be? -mrttao&lt;br /&gt;
&lt;br /&gt;
It&#039;s redundant. -Maximum_Joe&lt;br /&gt;
&lt;br /&gt;
Then delete the great columns in the chart. It is an effect of great stamina and should be listed in the effects. Excluding it because it can be deduced from information elsewhere in the article means that the information in this specific location is false.&lt;br /&gt;
Furthermore it&#039;s not immediately noticeable from the chart. It doesn&#039;t take any more space (fitting in the existing line). The chart also doesn&#039;t clarify what happens at lower stamina.&lt;br /&gt;
It just makes more sense to delete the &amp;quot;great&amp;quot; column on the chart and include this information on the effects on Great status. - mrttao&lt;br /&gt;
&lt;br /&gt;
We&#039;ve had dozens of users ask &amp;quot;how many rounds can I go with great stamina&amp;quot;. Thus the table is far more beneficial. It&#039;s also more future-proof if Tenboro makes any adjustments to individual battle modes or to stamina as a whole.&lt;br /&gt;
&lt;br /&gt;
In fact, it&#039;s the FAQ before the table was added. -Varst&lt;br /&gt;
&lt;br /&gt;
How is it future proof? If he makes changes then data has to be changed regardless of whether it is in table format or a line saying it costs 5x. Furthermore, &amp;quot;5x stamina consumption with great&amp;quot; answers it just as well if not more clearly then a chart does (multiply / divide by 5, not hard and there are calculators) and is even better because it leaves no confusion on consumption at the other modes (like poor or exhausted; the chart should at least be amended to say &amp;quot;normal or lower&amp;quot;). All of this does not answer why wrong data on the effects chart is better then redundancy (it isn&#039;t). Also what do you mean &amp;quot;it&#039;s the faq before the table&amp;quot;? Did you mean to say &amp;quot;it was in the faq&amp;quot;? because if it isn&#039;t now then it&#039;s not relevant. - mrttao&lt;/div&gt;</summary>
		<author><name>Mrttao</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:Stamina&amp;diff=8830</id>
		<title>Talk:Stamina</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:Stamina&amp;diff=8830"/>
		<updated>2012-07-04T16:54:00Z</updated>

		<summary type="html">&lt;p&gt;Mrttao: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is a conflict in the data on random encounter stamina consumption between the &amp;quot;rounds per stamina&amp;quot; and &amp;quot;stamina per round&amp;quot; figures. Which is correct?&lt;br /&gt;
-mrttao&lt;br /&gt;
&lt;br /&gt;
I had added &amp;quot;Every action takes 5x the stamina.&amp;quot; to the effects of great stamina. However this was reverted.&lt;br /&gt;
I believe this should be included. Maximum Joe, why do you think it should not be? -mrttao&lt;br /&gt;
&lt;br /&gt;
It&#039;s redundant. -Maximum_Joe&lt;br /&gt;
&lt;br /&gt;
Then delete the great columns in the chart. It is an effect of great stamina and should be listed in the effects. Excluding it because it can be deduced from information elsewhere in the article means that the information in this specific location is false.&lt;br /&gt;
Furthermore it&#039;s not immediately noticeable from the chart. It doesn&#039;t take any more space (fitting in the existing line). The chart also doesn&#039;t clarify what happens at lower stamina.&lt;br /&gt;
It just makes more sense to delete the &amp;quot;great&amp;quot; column on the chart and include this information on the effects on Great status. - mrttao&lt;br /&gt;
&lt;br /&gt;
We&#039;ve had dozens of users ask &amp;quot;how many rounds can I go with great stamina&amp;quot;. Thus the table is far more beneficial. It&#039;s also more future-proof if Tenboro makes any adjustments to individual battle modes or to stamina as a whole.&lt;br /&gt;
&lt;br /&gt;
In fact, it&#039;s the FAQ before the table was added. -Varst&lt;br /&gt;
&lt;br /&gt;
How is it future proof? If he makes changes then data has to be changed regardless of whether it is in table format or a line saying it costs 5x. Furthermore, &amp;quot;5x stamina consumption with great&amp;quot; answers it just as well if not more clearly then a chart does (multiply / divide by 5, not hard and there are calculators). All of this does not answer why wrong data is better then redundancy (it isn&#039;t). Also what do you mean &amp;quot;it&#039;s the faq before the table&amp;quot;? Did you mean to say &amp;quot;it was in the faq&amp;quot;? because if it isn&#039;t now then it&#039;s not relevant. - mrttao&lt;/div&gt;</summary>
		<author><name>Mrttao</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Item_World&amp;diff=8829</id>
		<title>Item World</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Item_World&amp;diff=8829"/>
		<updated>2012-07-04T16:41:08Z</updated>

		<summary type="html">&lt;p&gt;Mrttao: /* Rounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Item World (IW) is one of the battle modes in the [[HentaiVerse]] mini-game. Item World allows you to do battle inside any piece of [[equipment]] not equipped to your current equipment set in order to level it up.&lt;br /&gt;
&lt;br /&gt;
==Rounds==&lt;br /&gt;
An Item World has as many rounds as the equipment you enter has levels if it is under 100. The number of rounds if it is over 100 is:&lt;br /&gt;
 round(log($level, 1.01)-363)&lt;br /&gt;
&lt;br /&gt;
Note: the above formula is in excel notation. Which for log is Log( number, base )&lt;br /&gt;
&lt;br /&gt;
If you are defeated or [[Skills|flee]] in any round you must start over again to complete the IW for an item level up.&lt;br /&gt;
&lt;br /&gt;
==Item Level Up==&lt;br /&gt;
Clearing an Item World increases the level of the item depending on your difficulty setting. When an item levels up, its stats will increase in accordance with [[Level Scaling|level scaling]] (though this may not be immediately visible, due to rounding). You may level up items beyond your current Henjutsu level.&lt;br /&gt;
The number of equipment levels gained depends on the [[HentaiVerse_Settings#Challenge_Level|Difficulty]] chosen.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;30%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty || Levels gained&lt;br /&gt;
|-&lt;br /&gt;
| Easy || 1&lt;br /&gt;
|-&lt;br /&gt;
| Normal || 2&lt;br /&gt;
|-&lt;br /&gt;
| Hard || 3&lt;br /&gt;
|-&lt;br /&gt;
| Heroic || 4&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare || 5&lt;br /&gt;
|-&lt;br /&gt;
| Hell || 6&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo || 7&lt;br /&gt;
|-&lt;br /&gt;
| Battletoads || 8&lt;br /&gt;
|-&lt;br /&gt;
| IWBTH || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[EXP]]==&lt;br /&gt;
The strength of the monsters and [[EXP]] gains depend on the [[Equipment#Quality | quality]] of the item. A Magnificent item will have significantly harder mobs than a Crude one. Like in the [[Grindfest]], monsters start at 50% base damage and increase by 1% per round. Experience gained is significantly higher than the equivalent [[difficulty]] Grindfest, however you do not gain any [[credits]] inside the Item World. Item World does, however, have the same drop quality bonuses as Grindfest.&lt;br /&gt;
&lt;br /&gt;
==Cooldown==&lt;br /&gt;
After clearing an item, you cannot re-enter it for 20 hours (the counters starts from the equip clear time, not from IW start time), but you can immediately try again if you&#039;re defeated or flee. This time can be reduced via Spelunker [[Training | training]]. Additionally, an Item World&#039;s cooldown time persists between players - if a player buys a piece of equipment that was recently cleared by the previous owner, they will not be able to enter it until the 20 hours have lapsed.&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Mrttao</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Item_World&amp;diff=8828</id>
		<title>Item World</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Item_World&amp;diff=8828"/>
		<updated>2012-07-04T16:40:46Z</updated>

		<summary type="html">&lt;p&gt;Mrttao: /* Rounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Item World (IW) is one of the battle modes in the [[HentaiVerse]] mini-game. Item World allows you to do battle inside any piece of [[equipment]] not equipped to your current equipment set in order to level it up.&lt;br /&gt;
&lt;br /&gt;
==Rounds==&lt;br /&gt;
An Item World has as many rounds as the equipment you enter has levels if it is under 100. The number of rounds if it is over 100 is:&lt;br /&gt;
 round(log($level, 1.01)-363)&lt;br /&gt;
&lt;br /&gt;
Note: the above formula is in excel notation. Which for log is Log( number, base )&lt;br /&gt;
If you are defeated or [[Skills|flee]] in any round you must start over again to complete the IW for an item level up.&lt;br /&gt;
&lt;br /&gt;
==Item Level Up==&lt;br /&gt;
Clearing an Item World increases the level of the item depending on your difficulty setting. When an item levels up, its stats will increase in accordance with [[Level Scaling|level scaling]] (though this may not be immediately visible, due to rounding). You may level up items beyond your current Henjutsu level.&lt;br /&gt;
The number of equipment levels gained depends on the [[HentaiVerse_Settings#Challenge_Level|Difficulty]] chosen.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;30%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty || Levels gained&lt;br /&gt;
|-&lt;br /&gt;
| Easy || 1&lt;br /&gt;
|-&lt;br /&gt;
| Normal || 2&lt;br /&gt;
|-&lt;br /&gt;
| Hard || 3&lt;br /&gt;
|-&lt;br /&gt;
| Heroic || 4&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare || 5&lt;br /&gt;
|-&lt;br /&gt;
| Hell || 6&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo || 7&lt;br /&gt;
|-&lt;br /&gt;
| Battletoads || 8&lt;br /&gt;
|-&lt;br /&gt;
| IWBTH || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[EXP]]==&lt;br /&gt;
The strength of the monsters and [[EXP]] gains depend on the [[Equipment#Quality | quality]] of the item. A Magnificent item will have significantly harder mobs than a Crude one. Like in the [[Grindfest]], monsters start at 50% base damage and increase by 1% per round. Experience gained is significantly higher than the equivalent [[difficulty]] Grindfest, however you do not gain any [[credits]] inside the Item World. Item World does, however, have the same drop quality bonuses as Grindfest.&lt;br /&gt;
&lt;br /&gt;
==Cooldown==&lt;br /&gt;
After clearing an item, you cannot re-enter it for 20 hours (the counters starts from the equip clear time, not from IW start time), but you can immediately try again if you&#039;re defeated or flee. This time can be reduced via Spelunker [[Training | training]]. Additionally, an Item World&#039;s cooldown time persists between players - if a player buys a piece of equipment that was recently cleared by the previous owner, they will not be able to enter it until the 20 hours have lapsed.&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Mrttao</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:Stamina&amp;diff=8796</id>
		<title>Talk:Stamina</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:Stamina&amp;diff=8796"/>
		<updated>2012-07-01T20:27:44Z</updated>

		<summary type="html">&lt;p&gt;Mrttao: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is a conflict in the data on random encounter stamina consumption between the &amp;quot;rounds per stamina&amp;quot; and &amp;quot;stamina per round&amp;quot; figures. Which is correct?&lt;br /&gt;
-mrttao&lt;br /&gt;
&lt;br /&gt;
I had added &amp;quot;Every action takes 5x the stamina.&amp;quot; to the effects of great stamina. However this was reverted.&lt;br /&gt;
I believe this should be included. Maximum Joe, why do you think it should not be? -mrttao&lt;br /&gt;
&lt;br /&gt;
It&#039;s redundant. -Maximum_Joe&lt;br /&gt;
&lt;br /&gt;
Then delete the great columns in the chart. It is an effect of great stamina and should be listed in the effects. Excluding it because it can be deduced from information elsewhere in the article means that the information in this specific location is false.&lt;br /&gt;
Furthermore it&#039;s not immediately noticeable from the chart. It doesn&#039;t take any more space (fitting in the existing line). The chart also doesn&#039;t clarify what happens at lower stamina.&lt;br /&gt;
It just makes more sense to delete the &amp;quot;great&amp;quot; column on the chart and include this information on the effects on Great status. - mrttao&lt;/div&gt;</summary>
		<author><name>Mrttao</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:Stamina&amp;diff=8774</id>
		<title>Talk:Stamina</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:Stamina&amp;diff=8774"/>
		<updated>2012-06-30T19:54:22Z</updated>

		<summary type="html">&lt;p&gt;Mrttao: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is a conflict in the data on random encounter stamina consumption between the &amp;quot;rounds per stamina&amp;quot; and &amp;quot;stamina per round&amp;quot; figures. Which is correct?&lt;br /&gt;
-mrttao&lt;br /&gt;
&lt;br /&gt;
I had added &amp;quot;Every action takes 5x the stamina.&amp;quot; to the effects of great stamina. However this was reverted.&lt;br /&gt;
I believe this should be included. Maximum Joe, why do you think it should not be? -mrttao&lt;/div&gt;</summary>
		<author><name>Mrttao</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:Character_Stats&amp;diff=8719</id>
		<title>Talk:Character Stats</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:Character_Stats&amp;diff=8719"/>
		<updated>2012-06-28T21:38:17Z</updated>

		<summary type="html">&lt;p&gt;Mrttao: /* Accuracy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Accuracy ==&lt;br /&gt;
It is worth noting that the formulas for accuracy show percent changes are applied to the miss chance not the hit chance.&lt;br /&gt;
This is important because the % reduction in miss chance is significantly less then a % increase of hit chances due the base value of miss being 20% and the base value of hit being 80%.&lt;br /&gt;
Furthermore, because it calculates as a reduction of miss chances, multiple sources diminish your returns rather then amplify it. (100 * 0.5 * 0.5 = 25; delta of -75%; 100 * 1.5 * 1.5 = 225; delta of +125%).&lt;br /&gt;
-mrttao&lt;/div&gt;</summary>
		<author><name>Mrttao</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:Character_Stats&amp;diff=8718</id>
		<title>Talk:Character Stats</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:Character_Stats&amp;diff=8718"/>
		<updated>2012-06-28T21:38:03Z</updated>

		<summary type="html">&lt;p&gt;Mrttao: Created page with &amp;quot;== Accuracy == It is worth noting that the formulas for accuracy show percent changes are applied to the miss chance not the hit chance. This is important because the % reduct...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Accuracy ==&lt;br /&gt;
It is worth noting that the formulas for accuracy show percent changes are applied to the miss chance not the hit chance.&lt;br /&gt;
This is important because the % reduction in miss chance is significantly less then a % increase of hit chances due the base value of miss being 20% and the base value of hit being 80%.&lt;br /&gt;
Furthermore, because it calculates as a reduction of miss chances, multiple sources diminish your returns rather then amplify it. (100 * 0.5 * 0.5 = 25; delta of -75%; 100 * 1.5 * 1.5 = 225; delta of +125%).&lt;/div&gt;</summary>
		<author><name>Mrttao</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=attributes&amp;diff=8713</id>
		<title>attributes</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=attributes&amp;diff=8713"/>
		<updated>2012-06-28T03:32:23Z</updated>

		<summary type="html">&lt;p&gt;Mrttao: Redirected page to Character Stats#Primary Attributes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[Character_Stats#Primary_Attributes]]&lt;/div&gt;</summary>
		<author><name>Mrttao</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=loot_drop_chance&amp;diff=8712</id>
		<title>loot drop chance</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=loot_drop_chance&amp;diff=8712"/>
		<updated>2012-06-27T23:53:35Z</updated>

		<summary type="html">&lt;p&gt;Mrttao: Redirected page to Loot Drop Rolls&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[Loot Drop Rolls]]&lt;/div&gt;</summary>
		<author><name>Mrttao</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Credits&amp;diff=8710</id>
		<title>Credits</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Credits&amp;diff=8710"/>
		<updated>2012-06-27T19:11:36Z</updated>

		<summary type="html">&lt;p&gt;Mrttao: /* Acquisition And Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Credit, often [[Acronyms|abbreviated]] as &#039;C&#039;, is one of the core currencies of E-Hentai. It is designed to be a way to reward users for contributing to the site in various ways, as well as the primary means to pay for various functions of the site.&lt;br /&gt;
&lt;br /&gt;
==Acquisition And Uses==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Activity&lt;br /&gt;
!Earns&lt;br /&gt;
!Uses&lt;br /&gt;
|-&lt;br /&gt;
|Killing [[monsters]] in the [[HentaiVerse]] gives a base range of 3-6c per monster, exact range varies by monster class (common/rare/legendary/usw) &amp;lt;br&amp;gt;(&#039;&#039;Modified by [[Difficulty|difficulty setting]], [[Stamina]], &amp;amp; [[Hath Perks]]; not affected by character or monster level&#039;&#039;) ||align=&amp;quot;center&amp;quot;| ✔ ||&lt;br /&gt;
|-&lt;br /&gt;
|Clearing [[Arena#Arena Challenges|Arena challenges]] and [[Ring of Blood]] challenges ||align=&amp;quot;center&amp;quot;| ✔ ||&lt;br /&gt;
|-&lt;br /&gt;
|Selling / Buying [[Items]] or [[Equipment]] in the [[Bazaar]] ||align=&amp;quot;center&amp;quot;| ✔ ||align=&amp;quot;center&amp;quot;| ✔&lt;br /&gt;
|-&lt;br /&gt;
|Received every [[Dawn of a New Day]] (&#039;&#039;modified by [[auras]]&#039;&#039;) ||align=&amp;quot;center&amp;quot;| ✔ || &lt;br /&gt;
|-&lt;br /&gt;
|Contributing site content [[The Review System|reviews]] ||align=&amp;quot;center&amp;quot;| ✔ || &lt;br /&gt;
|-&lt;br /&gt;
|Selling / Buying [[Hath]] on the [[Hath Exchange]] ||align=&amp;quot;center&amp;quot;| ✔ ||align=&amp;quot;center&amp;quot;| ✔&lt;br /&gt;
|-&lt;br /&gt;
|Downloading archives of [[E-Hentai Galleries|galleries]] using the [[Doggie Bag]] System &amp;lt;br&amp;gt;(&#039;&#039;10.5C is the equivalent of 1 MB&#039;&#039;)|| ||align=&amp;quot;center&amp;quot;| ✔&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Training]] (&#039;&#039;For [[Karma]] gains and numerous [[HentaiVerse]]-related bonuses&#039;&#039;) || ||align=&amp;quot;center&amp;quot;| ✔&lt;br /&gt;
|-&lt;br /&gt;
|Transferred from / to other users via [[MoogleMail]] or [[Credit Transfer]] ||align=&amp;quot;center&amp;quot;| ✔ ||align=&amp;quot;center&amp;quot;| ✔&lt;br /&gt;
|-&lt;br /&gt;
|Using [[MoogleMail]]; 10C per message sent || ||align=&amp;quot;center&amp;quot;| ✔&lt;br /&gt;
|-&lt;br /&gt;
|CoD-ing via MoogleMail (10% is taken as a fee) &amp;lt;br&amp;gt;(&#039;&#039;Can be reduced/removed via the Penny Pincher [[Hath Perks]]&#039;&#039;) || ||align=&amp;quot;center&amp;quot;| ✔&lt;br /&gt;
|-&lt;br /&gt;
|[[Gallery Point Conversion | Converting]] [[Gallery Points]] to credits &amp;lt;br&amp;gt;(&#039;&#039;GP are from participating in the [[E-Hentai Galleries]], [[EHTracker]], and [[Hentai@Home]]&#039;&#039;) ||align=&amp;quot;center&amp;quot;| ✔ || &lt;br /&gt;
|-&lt;br /&gt;
|Making monetary [[Donation | donations]] to the site (&#039;&#039;unlocks a [[Auras#Metallic_Auras | Metallic Aura]]&#039;&#039;); [[Adopt-A-Server|Adopting a server]] &amp;lt;br&amp;gt;(&#039;&#039;Some [[Toplist]] [[Auras#Awards | award auras]] work in a similar fashion&#039;&#039;) ||align=&amp;quot;center&amp;quot;| ✔ || &lt;br /&gt;
|-&lt;br /&gt;
|Claiming / Creating [[bounties]] ||align=&amp;quot;center&amp;quot;| ✔ ||align=&amp;quot;center&amp;quot;| ✔&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Hath Perks]]==&lt;br /&gt;
The Penny Pincher line of Hath Perks grant some additional credits as well as reducing some costs.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[http://e-hentai.org/?spg=usercp&amp;amp;arg_ucp=credits Credit Tracker] - A log of your credit income and spending activities (except for the [[Dawn]])&lt;br /&gt;
*[[Credit Transfer]]&lt;br /&gt;
*[[Gallery Points]]&lt;br /&gt;
*[[Hath]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://e-hentai.org/?spg=faq E-Hentai Site FAQ]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
{{EHGNav}}&lt;br /&gt;
[[Category:Site Features]][[Category:E-Hentai Galleries]]&lt;/div&gt;</summary>
		<author><name>Mrttao</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=ring_of_blood&amp;diff=8709</id>
		<title>ring of blood</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=ring_of_blood&amp;diff=8709"/>
		<updated>2012-06-27T19:10:32Z</updated>

		<summary type="html">&lt;p&gt;Mrttao: Redirected page to Ring of Blood&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[Ring of Blood]]&lt;/div&gt;</summary>
		<author><name>Mrttao</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Action_Speed&amp;diff=8701</id>
		<title>Action Speed</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Action_Speed&amp;diff=8701"/>
		<updated>2012-06-27T02:55:25Z</updated>

		<summary type="html">&lt;p&gt;Mrttao: /* Increasing Action Speed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Action Speed is a derived attribute, calculated from:&lt;br /&gt;
 Action Speed = 100 + [[Character_Stats#Primary_Attributes|AGI]] / 3&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
Action speed translates into how long a 1.0x action (like an attack or first tier elemental spell) takes by subtracting it from 500. As battles progress and time units pass, some monsters with higher action speeds may perform an additional attack against the player. Conversely, a player who has accumulated enough time units due to their high action speed may take a turn to perform an additional action before the monsters are allowed their action.&lt;br /&gt;
&lt;br /&gt;
==Base Action Speeds==&lt;br /&gt;
In this table higher numbers indicate slower actions. &#039;&#039;Note that these numbers may be out of date.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
AoE [[spells]] are always 0.4 slower than their single target counterparts. Their cast times are reduced by -0.1 per per [[Abilities|Ability Point]] invested after the first, becoming as fast as their single-target counterparts when maxed.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Action&lt;br /&gt;
!Base Speed&lt;br /&gt;
|-&lt;br /&gt;
|Using a [[Items#Battle_Powerups|powerup]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|Attack || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|[[Skills#Universal_Skills|Defend / Scan / Focus]] || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|[[Spells#Piercing|Magic Missile]] || 1.1&lt;br /&gt;
|-&lt;br /&gt;
|First tier of single-target [[spells]] (Fireball, Icestrike, etc.) || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|First tier of AoE spells (Inferno, Snowstorm, etc.) || 1.4&lt;br /&gt;
|-&lt;br /&gt;
|Second tier of AoE spells (Purge, Meteor, etc.) ||&amp;gt;1.5&lt;br /&gt;
|-&lt;br /&gt;
|Third tier of AoE spells (Banish, Soul Harvest, etc.) ||&amp;gt;1.7&lt;br /&gt;
|-&lt;br /&gt;
|Fourth tier of AoE spells (Ragnarok, Soul Burst) ||&amp;gt;1.9&lt;br /&gt;
|-&lt;br /&gt;
|Using [[items]] ||&amp;gt;0.9&lt;br /&gt;
|-&lt;br /&gt;
|[[Spells#Curative_Magic|Cure I]] || 0.5?&lt;br /&gt;
|-&lt;br /&gt;
|Cure II || 0.6&lt;br /&gt;
|-&lt;br /&gt;
|Cure III || 0.7&lt;br /&gt;
|-&lt;br /&gt;
|Poison || 0.8&lt;br /&gt;
|-&lt;br /&gt;
|[[Spells#Supportive_Magic|Supportive spells]] ||&amp;lt;1.0&lt;br /&gt;
|-&lt;br /&gt;
|[[Spells#Deprecating_Magic|Deprecating spells]] ||?&lt;br /&gt;
|-&lt;br /&gt;
|Toggling [[Spirit Stance]] ||&amp;gt;1.0&lt;br /&gt;
|-&lt;br /&gt;
|Fleeing ||?&lt;br /&gt;
|-&lt;br /&gt;
|Regen ||&amp;lt;1.0&lt;br /&gt;
|-&lt;br /&gt;
|[[Skills#Fighting_Skills|Fighting Skills]] ||?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Increasing Action Speed==&lt;br /&gt;
Besides increasing AGI, the other ways to increase action speed in [[Battles|battle]] are:&lt;br /&gt;
*Using the [[Spells#Supportive Magic|Haste]] spell. Haste increases base action speed by 50%.&lt;br /&gt;
*Unlocking the [[Abilities#Tier_9 | X-Item]], [[Abilities#Tier_10 | X-Attack]], and [[Abilities#Tier_17 | X-Magic]] abilities to decrease the base action time of their respective battle actions by 25%.&lt;br /&gt;
*Getting the hath perk [[Innate Arcana]] improves your action economy by maintaining [[Spells#Supportive_Magic|supportive spells]] without using actions.&lt;br /&gt;
&lt;br /&gt;
==Limits==&lt;br /&gt;
Base turn duration cannot be higher than 500 or lower than 100. Action speed is capped at 400 after all bonuses and burden are applied.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Interference]]&lt;br /&gt;
*[[Burden]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=27680&amp;amp;view=findpost&amp;amp;p=747114 Action Time] - A thesis on how various game mechanics affect the actual amount of time units/&amp;quot;ticks&amp;quot; actions take.&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Mrttao</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:HentaiVerse_Advice&amp;diff=8556</id>
		<title>Talk:HentaiVerse Advice</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:HentaiVerse_Advice&amp;diff=8556"/>
		<updated>2012-06-14T06:47:36Z</updated>

		<summary type="html">&lt;p&gt;Mrttao: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Advice for Brand New Players==&lt;br /&gt;
When you first create an account on E-Hentai.org (which also starts your HentaiVerse account), don&#039;t do battle in HV for a few days.  A completely fresh account starts with 1/50 HP and 0/10 MP, requiring that you wait quite a while for your HP and MP to regen to full.  Instead, let the [[Dawn of a New Day]] event give you at least enough [[EXP]] to reach [[Ranks#Beginner|Level 1]], which should take 2 days.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re Level 1, you&#039;ll have an [[Aura|Aura Point]] and an [[Abilities|Ability Point]].  Spend your Ability Point on Aura Slot 1 (the ability on the farthest right), and then spend your Aura Point on Green Aura.  Green Aura will prevent 2 points of damage from every physical attack made against you. At the lowest levels, most monsters deal just about 2 damage per attack, so you&#039;ll take little to no damage for several levels.&lt;br /&gt;
&lt;br /&gt;
With your Ability and Aura set up, it&#039;s time to buy some [[HentaiVerse#Stats|Primary Stats]] with your EXP.  Depending on which of the [[Fighting Styles]] you choose to focus on, you&#039;ll eventually change your stat balance, but for now, you&#039;ll want to keep each of your stats equally balanced.&lt;br /&gt;
&lt;br /&gt;
Now that you&#039;re ready to do battle, go to the [[HentaiVerse Settings|Settings]] page and set the Challenge Level to Cake.  Monsters on Normal deal too much damage for an unequipped player to handle, so Cake is ideal for earning your first several levels.  Then, start a [[Grindfest]], and bash away on the monsters until you run out of HP.  Once the Grindfest has ended, head to the [[Bazaar#Healer|Healer]] to restore yourself to full HP, spending some of the credits you earned during the Grindfest.&lt;br /&gt;
&lt;br /&gt;
==Advice for Novice Players==&lt;br /&gt;
This [http://forums.e-hentai.org/index.php?showtopic=21824 forum thread] is a good place to learn some more advanced tips and techniques for playing HV.&lt;br /&gt;
*Extra credits&lt;br /&gt;
**If you have an Internet connection that qualifies, start an Hentai@Home node.  You&#039;ll get GP and hath that can be used to get credits or buy special benefits for your character.  http://ehwiki.org/wiki/Hath&lt;br /&gt;
**If you can&#039;t or won&#039;t install H@H, then try adopting a server for $10/month.  You&#039;ll get 90 hath over the month.&lt;br /&gt;
**[http://gu.e-hentai.org/manage.php?act=new Upload a gallery] but make sure to read [http://g.e-hentai.org/help.php#roe posting guidelines] first!&lt;br /&gt;
**Bit Torrents can also be used to get credits.&lt;br /&gt;
**Grindfest gives you up to 3000 credits/day.  You can avoid healing if you just come back in an hour after fleeing or dying.&lt;br /&gt;
**The arena is meant to help kickstart your credits balance.  The first time you beat a challenge, you get 10x the credits!&lt;br /&gt;
**Sell the armor and weapons that you don&#039;t want to the bazaar.  The same applies to lower potions when you have tons of the higher ones.&lt;br /&gt;
&lt;br /&gt;
==Advice for Intermediate Players==&lt;br /&gt;
*Use HVStat to make the game interface customized.&lt;br /&gt;
*Make sure to pump up Max HP/MP using ability boost training.  This is usually more effective than filling EXP boost ability slots.  Dead people don&#039;t get experience!&lt;br /&gt;
*Disable autocasting when leveling in an item world at cake difficulty.  It&#039;s a waste of mana.&lt;br /&gt;
*Leveling up the low level crude equipments at IWBTH setting in Item World, for maximum leveling up speed.&lt;br /&gt;
&lt;br /&gt;
==Advice for Experienced Players==&lt;br /&gt;
===&#039;&#039;&#039;Fighting Bosses/Legendaries/Godlies&#039;&#039;&#039;===&lt;br /&gt;
This is a short overview of the prevailing strategies for defeating the enemies in the [[Ring of Blood]] and their counterparts at the end of [[Arena]] challenges starting with Endgame. For more information, a place to ask specific questions, and see descriptions of other successful and not so successful attempts, look [http://forums.e-hentai.org/index.php?showtopic=21231 here].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;: &lt;br /&gt;
*The following strategies are by no means the only strategies for defeating these enemies. They may not even be the best. They are, however, strategies that have been successfully employed and emulated. &lt;br /&gt;
*The Bosses and Legendary monsters have extremely powerful spirit attacks, strong enough to one-shot kill most players.  One way to prevent instant death is to utilize the [[Spells#Supportive Magic|Spark of Life]] effect, either through casting the spell itself, or using [[Items#Scrolls|Scrolls of the Gods]].&lt;br /&gt;
:*Evasion and block from shields can allow players to avoid Spirit attacks. &lt;br /&gt;
:*Parry can stop physical Spirit attacks. &lt;br /&gt;
:*Resist can stop magical Spirit attacks.&lt;br /&gt;
*Each category is split into two subcategories, damage and survival.&lt;br /&gt;
:*Damage: discusses how a player should go about dealing damage to the enemy. If you have access to an ethereal weapon, feel free to disregard this.&lt;br /&gt;
:*Survival: discusses specific survival strategies for fighting that enemy. However, a player should not necessarily ignore any general survival strategies not mentioned. (e.g. a player who uses haste should not necessarily stop using haste if it isn&#039;t mentioned.) &lt;br /&gt;
====&#039;&#039;&#039;The [[HentaiVerse_Bestiary#Boss|Bosses]]&#039;&#039;&#039;====&lt;br /&gt;
The monsters known as &amp;quot;Bosses&amp;quot; are: ManBearPig, Mithra, White Bunneh, and Dalek.  These bosses will appear at the end of Arena challenges starting with Endgame, and will also appear (very rarely) in [[Grindfest]], [[Item World]], and [[Random Encounter]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;: &lt;br /&gt;
*Because the bosses are somewhat resistant to physical damage and have a large amount of health, players are encouraged to use either piercing or high-[[Equipment Procs|bleed]] slashing weapons.&lt;br /&gt;
*A player who is using a piercing weapon should attack the enemy normally, taking special note to use their [[Spirit Attack]] only when Penetrated Armor is in effect, to maximize damage.&lt;br /&gt;
*A player who is using a slashing weapon, possibly with an off-hand rapier, should attack normally. Although the damage from poison is unlikely to compare to the damage of bleed if not cast when Penetrated Armor is in effect, players are still suggested to use it for the regeneration reduction it inflicts.&lt;br /&gt;
**Using [[Items#Infusions|Infusions]] of the specific type or of Gaia (the latter because of its longer duration) to increase magic damage is an option, but it occupies item slots that might be better used on mana restoratives.  Note that there is now a slot for scrolls and another for infusions that &#039;&#039;refills in the middle of a battle&#039;&#039;(!) but you still are limited to one type of scroll or infusion for each slot.&lt;br /&gt;
*Special items and scrolls&lt;br /&gt;
**Bubble gum and flower pots can be used to get the effect of several items in one slot along with a damage bonus.  These are really unnecessary unless you&#039;re going for a fast kill.  For a slow kill, don&#039;t bother wasting the credits or time collecting on them.&lt;br /&gt;
**2 soul stones and a spirit elixer is also good for a fast kill.&lt;br /&gt;
**Scrolls of the Avatar and Gods combine 3 item effects into one item slot.&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;:&lt;br /&gt;
*Players, regardless of their attack style, should keep [[Poison]] in effect on the enemy at all times, because it halves the regen rate of the boss&#039;s MP and SP, preventing it from using its very strong special attacks quite so often.&lt;br /&gt;
*Due to the high physical damage dealt by all bosses, keeping them Weakened at all times is suggested.&lt;br /&gt;
*Unlike the other three bosses, ManBearPig&#039;s Spirit Attack is a magical attack (unaffected by Weaken), so keeping him Bewildered is advisable.  If one does not yet have access to Bewilder (unlocked at level 70), bringing a Scroll of the Gods, for the double-duration Spark of Life effect (double duration as compared to Scroll of Life), is recommended.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;[[HentaiVerse_Bestiary#Legendary|Legendary]] Monsters&#039;&#039;&#039;====&lt;br /&gt;
=====&#039;&#039;&#039;Konata &amp;amp; Mikuru Asahina&#039;&#039;&#039;=====&lt;br /&gt;
Both of these can be defeated using the same strategies employed against the bosses. It is, however, important to note that the leap in difficulty between the bosses and Konata is about the same amount as the leap between Konata and Mikuru, so be prepared to fight a lot harder against Mikuru.  Also be sure to keep them both permanently Weakened and Bewildered (or Silenced), as they both have very strong physical and magical attacks.&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;&#039;Ryouko Asakura &amp;amp; Yuki Nagato&#039;&#039;&#039;=====&lt;br /&gt;
From this point on, the enemies get slightly harder, because they have very high Barrier Rating, making melee attacks significantly weaker than they are against Konata and Mikuru.  These two used to be immune to physical damage, but that immunity was removed to balance them against the other two legendaries.  Ryouko and Yuki are also extremely resistant to all magical damage except Holy and Soul.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;: &lt;br /&gt;
(Under Construction- Previous content removed due to changes in mechanics)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;:&lt;br /&gt;
*It is highly recommended that a player use one or both of Haste and Slow to extend the duration of Penetrated Armor.  This will also reduce overall damage taken by letting the player take turns faster than the enemy.&lt;br /&gt;
*Ryouko only uses Physical damage attacks, so there&#039;s no need to Bewilder her.&lt;br /&gt;
*Yuki uses both Physical and Magical damage attacks, so both Weaken and Bewilder should be used.  Using Silence is also an option, but because Weaken can&#039;t be used with it, Silence is not recommended unless the player has very few AP invested in HP Tank. Even Bewildered, Yuki can deal enough damage with her Spirit Attack to kill a low-HP player in one shot.&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;&#039;Term Clarification&#039;&#039;&#039;=====&lt;br /&gt;
What does MDB and EDB mean?&lt;/div&gt;</summary>
		<author><name>Mrttao</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Stamina&amp;diff=8518</id>
		<title>Stamina</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Stamina&amp;diff=8518"/>
		<updated>2012-06-11T19:34:33Z</updated>

		<summary type="html">&lt;p&gt;Mrttao: /* Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is primarily an anti-cheating mechanism, but is also used to add a &amp;quot;Rested&amp;quot; [[EXP]] bonus.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Stamina is displayed at the bottom of the left sidebar as a number from 1-99. The number ranges are as follows:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;85%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stamina&lt;br /&gt;
!Status&lt;br /&gt;
!Icon&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|80-99 ||align=&amp;quot;center&amp;quot;|Great || http://g.ehgt.org/hv050/img/s/sticon4.gif || +50% [[EXP]]/[[Credits|Credit]] Bonus and inflict 25% more damage. Every action takes 5x the stamina.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20-79 ||align=&amp;quot;center&amp;quot;|Normal || http://g.ehgt.org/hv050/img/s/sticon3.gif || No bonuses or penalties.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10-19 ||align=&amp;quot;center&amp;quot;|Poor || http://g.ehgt.org/hv050/img/s/sticon2.gif || -50% EXP/Credit Penalty.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;10 ||align=&amp;quot;center&amp;quot;|Exhausted || http://g.ehgt.org/hv050/img/s/sticon1.gif || No EXP, Credit, [[proficiency|proficiency gains]], or drops from monsters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The [[EXP]] bonus is applied separately from everything else, so regardless what other bonuses you have, you will get 50% more.&lt;br /&gt;
&lt;br /&gt;
==Stamina Usage==&lt;br /&gt;
There are two main ways that stamina is used up&lt;br /&gt;
&lt;br /&gt;
It is consumed at the end of every [[battle]] round at the following rates:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;40%&amp;quot; class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Battle Type || colspan=&amp;quot;2&amp;quot; | Stamina per Round || colspan=&amp;quot;2&amp;quot; | Round per Stamina&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Status || Great || Normal || Great || Normal&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Arena]] ||0.05 || 0.01 || 20 || 100&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Ring of Blood]] || 0.05 || 0.01 || 20 || 100&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Grindfest]] || 0.1 || 0.02 || 10 || 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[CrysFest]] || 0.025 || 0.005 || 40 || 200&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Item World]] || 0.05 || 0.01 || 20 || 100&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Random Encounter]] || 0.1 || 0.05 || 10 || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Skills|Fleeing]] or being defeated will not consume any stamina for that round.&lt;br /&gt;
&lt;br /&gt;
===RiddleMaster===&lt;br /&gt;
Failing or running out of time on a [[RiddleMaster]] puzzle will instantly consume stamina depending on how many times you have failed in a sliding 3 day window.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;40%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Failure&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Stamina Lost&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|First ||align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Second ||align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Third ||align=&amp;quot;center&amp;quot;|10&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Fourth and up ||align=&amp;quot;center&amp;quot;|20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Recovering Stamina==&lt;br /&gt;
Stamina is restored at a base rate of 20 per day. It regenerates at the same time as HP/MP/SP (meaning ~0.0139 per minute).&lt;br /&gt;
&lt;br /&gt;
Stamina does &#039;&#039;&#039;NOT&#039;&#039;&#039; regenerate while in a battle.&lt;br /&gt;
&lt;br /&gt;
Stamina can also be restored by 20 points up to the maximum of 99 using the rare [[item]] [[item#Other_Restoratives|Energy Drink]]. These are primarily obtained from exchanging [[Items#Artifacts|artifacts]] at the [[Shrine]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[RiddleMaster]]&lt;br /&gt;
*[[EXP]]&lt;br /&gt;
*[[Battles]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Mrttao</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:Stamina&amp;diff=8517</id>
		<title>Talk:Stamina</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:Stamina&amp;diff=8517"/>
		<updated>2012-06-11T19:34:17Z</updated>

		<summary type="html">&lt;p&gt;Mrttao: Created page with &amp;quot;There is a conflict in the data on random encounter stamina consumption between the &amp;quot;rounds per stamina&amp;quot; and &amp;quot;stamina per round&amp;quot; figures. Which is correct? -mrttao&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is a conflict in the data on random encounter stamina consumption between the &amp;quot;rounds per stamina&amp;quot; and &amp;quot;stamina per round&amp;quot; figures. Which is correct?&lt;br /&gt;
-mrttao&lt;/div&gt;</summary>
		<author><name>Mrttao</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:HentaiVerse_FAQ&amp;diff=8510</id>
		<title>Talk:HentaiVerse FAQ</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:HentaiVerse_FAQ&amp;diff=8510"/>
		<updated>2012-06-11T17:18:39Z</updated>

		<summary type="html">&lt;p&gt;Mrttao: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note to self:&lt;br /&gt;
Either add questions about second wind to this page or write a specific page.--[[User:Boggyb|Boggyb]] 02:19, 9 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Q: I&#039;ve collected all the pieces of the chainsaw. Where is my chainsaw!?&lt;br /&gt;
A: Ask Tenboro that very question. (Hint: Don&#039;t count on it.) &lt;br /&gt;
&lt;br /&gt;
What the hell is this supposed to mean? I Seriously doubt we are supposed to spam Tenboro with this, especially considering the &amp;quot;hint&amp;quot;. -mrttao&lt;/div&gt;</summary>
		<author><name>Mrttao</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Hentai_Verse&amp;diff=8509</id>
		<title>Hentai Verse</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Hentai_Verse&amp;diff=8509"/>
		<updated>2012-06-11T17:15:49Z</updated>

		<summary type="html">&lt;p&gt;Mrttao: Redirected page to HentaiVerse&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Mrttao</name></author>
	</entry>
</feed>