<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://ehwiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kjeron</id>
	<title>EHWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ehwiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kjeron"/>
	<link rel="alternate" type="text/html" href="https://ehwiki.org/wiki/Special:Contributions/Kjeron"/>
	<updated>2026-06-17T08:53:48Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://ehwiki.org/index.php?title=Character_Stats&amp;diff=22322</id>
		<title>Character Stats</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Character_Stats&amp;diff=22322"/>
		<updated>2013-03-30T17:15:29Z</updated>

		<summary type="html">&lt;p&gt;Kjeron: /* Evade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Primary Attributes==&lt;br /&gt;
Primary Attributes are purchased with [[Experience Points]]. There are six primary attributes:&lt;br /&gt;
{|cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray; border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Strength (STR)&#039;&#039;&#039;&lt;br /&gt;
* Every point raises base Health Points by 1&lt;br /&gt;
* Every point raises Physical Base Damage by 2&lt;br /&gt;
* Every point adds half a point to [[Character_Stats#Mitigation|Physical Mitigation]] formula&lt;br /&gt;
| style=&amp;quot;border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Endurance (END)&#039;&#039;&#039;&lt;br /&gt;
* Every point raises base Health Points by 5&lt;br /&gt;
* Every point raises Health Regen by 0.2 per minute&lt;br /&gt;
* Every point adds a point to [[Character_Stats#Mitigation|Physical Mitigation]] and [[Character_Stats#Mitigation|Magical Mitigation]] formula&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray; border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Dexterity (DEX)&#039;&#039;&#039;&lt;br /&gt;
* Every point raises Physical Base Damage by 1&lt;br /&gt;
* Every 25 points raises Attack Accuracy, Attack Crit Rate, and base Parry chance by 1%&lt;br /&gt;
| style=&amp;quot;border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Intelligence (INT)&#039;&#039;&#039;&lt;br /&gt;
* Every point raises Magical Base Damage by 2&lt;br /&gt;
* Every 4 points raises base Magic Points by 1&lt;br /&gt;
* Every 70 points raises Magic Crit Rate by 1%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray; border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Agility (AGI)&#039;&#039;&#039;&lt;br /&gt;
* Every 25 points raises base Evade chance by 1%&lt;br /&gt;
* Every 50 points raises Attack Crit Rate by 1%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Wisdom (WIS)&#039;&#039;&#039; &lt;br /&gt;
* Every point raises base Magic Points by 1 except for every fourth point&lt;br /&gt;
* Every point raises Magic Regen by 0.04 per minute&lt;br /&gt;
* Every point raises Magical Base Damage by 1&lt;br /&gt;
* Every point adds half a point to [[Character_Stats#Mitigation|Magical Mitigation]] formula&lt;br /&gt;
* Every 25 points raises Magic Accuracy and base Resist chance by 1%&lt;br /&gt;
* Every 35 points raises Magic Crit Rate by 1%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray&amp;quot; | &#039;&#039;&#039;Every point invested in &#039;&#039;any&#039;&#039; attribute&#039;&#039;&#039;:&lt;br /&gt;
* Raises base Spirit Points by 0.1&lt;br /&gt;
* Raises Spirit Regen by 1/600&lt;br /&gt;
|}&lt;br /&gt;
Notes: &lt;br /&gt;
*Mitigation gains from Primary Attributes (STR/END/WIS) are capped at 80%.&lt;br /&gt;
*Any percentage effects on Crit Rate, Avoidance, and Mitigation stats (including Block) are added &#039;&#039;multiplicatively&#039;&#039;. It becomes increasingly harder (technically impossible) to reach 100% in any of these derived stats through Primary Attributes alone, but it can be done with the use of certain items.&lt;br /&gt;
&lt;br /&gt;
===Cost===&lt;br /&gt;
The [[EXP]] needed to raise an attribute increases as it goes up. As a player levels, the amount of EXP needed to [[level up]] will begin to exceed the amount of EXP needed to raise all primary attributes by one point. The cost to raise an additional point is as follows:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;(current_stat + 1)^(1.8932743^(1 + current_stat / 400))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alternative Sources===&lt;br /&gt;
There are additional ways to acquire points in primary attributes:&lt;br /&gt;
*Offering an [[Items#Artifacts|Artifact]] at the [[Shrine]] can provide a permanent +1 increase to one primary attribute. This is capped at +20 per attribute.&lt;br /&gt;
*Various pieces of [[equipment]] provide bonuses to certain attributes while worn.&lt;br /&gt;
**Wearing full sets of the same armor type grant stats based on a player&#039;s [[Proficiencies#Equipment_Proficiencies|proficiency]] with them.&lt;br /&gt;
*Various [[Auras]] give bonuses to certain attributes while active.&lt;br /&gt;
&lt;br /&gt;
===Adjustments===&lt;br /&gt;
Players can readjust their primary attributes on their [[Character Menu‎#Character|character screen]] up to a maximum of 10 per day. These &amp;quot;do-over&amp;quot; points recover at a rate of 1 every 8640 seconds.&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
Derived attributes are stats calculated from the player&#039;s primary attributes. These stats are displayed on the player&#039;s [[Character Menu#Character|Character page]] of the HentaiVerse. Note that these formulas may be partially inaccurate.&lt;br /&gt;
&lt;br /&gt;
====Bases====&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Base physical damage&#039;&#039;&#039; = (STR * 2) + (DEX * 1) + ([[Proficiencies#Weapons |weapon_prof]] * &#039;&#039;TYPE&#039;&#039;) + (equip_Attack_Damage_Bonus)&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Where &#039;&#039;TYPE&#039;&#039; = 1 for Staff, 3 for 1-Handed and 2-Handed, and 5 for Dual Wielding.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Base magic damage&#039;&#039;&#039; = (INT * 2) + (WIS * 1) + ([[Proficiencies#Weapons |staff_prof]] * 0.5) + (equip_Magic_Damage_Bonus)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Accuracy &amp;amp; Crit====&lt;br /&gt;
Note that the equip bonus from different equipments are still added &#039;&#039;multiplicatively&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is possible to exceed 100% accuracy, with additional accuracy granting anti-evade against monters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Phys. Accuracy&#039;&#039;&#039; = 80% + [[Equipment |equip_bonus]] + [[Aura |orange_aura_bonus]] + [[Proficiencies |prof_bonus]] + DEX * 0.04%&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Magic Accuracy&#039;&#039;&#039; = 80% + [[Equipment |equip_bonus]] + [[Aura |violet_aura_bonus]] + WIS * 0.04%&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Phys. Crit Chance&#039;&#039;&#039; = (1 - (1 - base) * (1 - equip_bonus) * (1 - red_aura_bonus) * (1 - prof_bonus) * (1 - DEX * 0.04%) * (1 - AGI * 0.02%)) * (1 -  Min((Max([[Burden]] - 75, 0) * 0.02), 1))&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Magic Crit Chance&#039;&#039;&#039; = (1 - (1 - base) * (1 - equip_bonus) * (1 - indigo_aura_bonus) * (1 - prof_bonus) * (1 - WIS / 35) * (1 - INT / 70)) * (1 - Min(([[Interference]] * 0.02), 1))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Base Crit Chance&#039;&#039;&#039; = 5%&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Evade====&lt;br /&gt;
Note that the equip bonus from different equipments are added multiplicatively.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Evade&#039;&#039;&#039; = 1 - (1 - [[Spells#Supportive_Magic |shadow_veil)]] * (1- (1 - Min(([[Burden]] * 4/3%),1)) * (1 - (1 - [[Equipment |equip_bonus]]) * (1 - [[Aura |yellow_aura_bonus]]) * (1 - [[Ranks |title_bonus]]) * (1 - AGI * 0.04%)))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Damage|Mitigation]]====&lt;br /&gt;
Note that the equip bonus from different equipments are added multiplicatively.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Physical Mitigation&#039;&#039;&#039; = 1 - (1 - [[Equipment |equip_bonus]]) * (1 - [[Aura |green_aura_bonus]]) * (1200/(1200 + END + STR/2))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Magical Mitigation&#039;&#039;&#039; = 1 - (1 - [[Equipment |equip_bonus]]) * (1 - [[Aura |blue_aura_bonus]]) * (1 - [[Proficiencies |prof_bonus]]) * (1200/(1200 + END + WIS/2))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Points====&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Health Points&#039;&#039;&#039; = (50 + Level * 10 + STR + END * 5) * [[Abilities#Basic_Abilities|HP Tank Modifier]] * [[Aura#White|white_aura_bonus]]&lt;br /&gt;
&#039;&#039;&#039;Magic Points&#039;&#039;&#039; = (10 + Level + INT * 0.25 + WIS * 0.75) * [[Abilities#Basic_Abilities|MP Tank Modifier]] * [[Aura#Black|black_aura_bonus]]&lt;br /&gt;
&#039;&#039;&#039;Spirit Points&#039;&#039;&#039; = (1 + ([[Power]] / 7) + (STR + DEX + AGI + END + INT + WIS) / 10) * [[Abilities#Basic_Abilities|SP Tank Modifier]]&lt;br /&gt;
&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; = 100% * (1 + [[Interference]] * 0.5%) * (1 - mana_conservation))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Any potions/gems/spells modifying player&#039;s HP/MP/SP refers to player&#039;s base HP/MP/SP (i.e. before tank modifier and aura bonus are applied). The base HP/MP/SP value can be seen at &#039;derived attributes&#039; in the character screen.&lt;br /&gt;
*The &#039;&#039;&#039;aura_bonus&#039;&#039;&#039; is 1.1 if the appropriate aura is possessed. Otherwise it is 1.&lt;br /&gt;
&lt;br /&gt;
====Regeneration Rates====&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Health Regen (per minute)&#039;&#039;&#039; = 20 + (END / 5) * [[Aura |aura_bonus]]&lt;br /&gt;
&#039;&#039;&#039;Magic Regen (per minute)&#039;&#039;&#039; = 5 + (WIS / 25) * [[Aura |aura_bonus]]&lt;br /&gt;
&#039;&#039;&#039;Spirit Regen (per minute)&#039;&#039;&#039; = 1 + (STR + DEX + AGI + END + INT + WIS) / 600 * [[Aura |aura_bonus]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
*The &#039;&#039;&#039;aura_bonus&#039;&#039;&#039; is 1.5 if either [[Auras#Rainbow|Rainbow]] or [[Auras#Gold|Gold]] auras are obtained, or 2 if both are possessed. Otherwise it is 1.&lt;br /&gt;
&lt;br /&gt;
=====Battle Regen=====&lt;br /&gt;
During [[Battles|battle]], regen stats count each turn as 2 seconds of game time per turn (regardless of how long the turn actually lasts) and regen is doubled for MP. Health does not regenerate during battle in this manner.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;MP gained per turn&#039;&#039;&#039; = Magic Regen / 15&lt;br /&gt;
&#039;&#039;&#039;SP gained per turn&#039;&#039;&#039; = Spirit Regen / 30&amp;lt;/pre&amp;gt;&lt;br /&gt;
These do &#039;&#039;&#039;not&#039;&#039;&#039; occur during any turns in which [[Skills]], [[Spirit Stance]], or any [[Items]] are used.&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Overcharge]]&#039;&#039;&#039; = 100 + [[Abilities#Basic_Abilities|Overcharge Boost]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Stats==&lt;br /&gt;
===Elemental Resistance===&lt;br /&gt;
Elemental Resistance is a stat that is provided by various [[Equipment]], [[Item_World#Potencies|Potencies]], [[Infusions]], and [[Abilities]].&lt;br /&gt;
* Each 1% of resistance increases the player&#039;s mitigation against attacks of that element by 1%.&lt;br /&gt;
* These resistances are before any effects of [[equipment]].&lt;br /&gt;
&lt;br /&gt;
===Compromise Stats===&lt;br /&gt;
*[[Burden]]&lt;br /&gt;
*[[Interference]]&lt;br /&gt;
&lt;br /&gt;
===Mana Conservation===&lt;br /&gt;
Reduces the cost of all [[spells]]. Found on certain [[weapons]] and cloth [[armor]] with the [[prefix]] &amp;quot;Frugal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Character Menu‎]]&lt;br /&gt;
*[[Experience Points]]&lt;br /&gt;
*[[Proficiencies]]&lt;br /&gt;
*[[Damage]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Kjeron</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Character_Stats&amp;diff=22208</id>
		<title>Character Stats</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Character_Stats&amp;diff=22208"/>
		<updated>2013-03-27T18:28:23Z</updated>

		<summary type="html">&lt;p&gt;Kjeron: /* Evade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Primary Attributes==&lt;br /&gt;
Primary Attributes are purchased with [[Experience Points]]. There are six primary attributes:&lt;br /&gt;
{|cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray; border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Strength (STR)&#039;&#039;&#039;&lt;br /&gt;
* Every point raises base Health Points by 1&lt;br /&gt;
* Every point raises Physical Base Damage by 2&lt;br /&gt;
* Every point adds half a point to [[Character_Stats#Mitigation|Physical Mitigation]] formula&lt;br /&gt;
| style=&amp;quot;border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Endurance (END)&#039;&#039;&#039;&lt;br /&gt;
* Every point raises base Health Points by 5&lt;br /&gt;
* Every point raises Health Regen by 0.2 per minute&lt;br /&gt;
* Every point adds a point to [[Character_Stats#Mitigation|Physical Mitigation]] and [[Character_Stats#Mitigation|Magical Mitigation]] formula&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray; border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Dexterity (DEX)&#039;&#039;&#039;&lt;br /&gt;
* Every point raises Physical Base Damage by 1&lt;br /&gt;
* Every 25 points raises Attack Accuracy, Attack Crit Rate, and base Parry chance by 1%&lt;br /&gt;
| style=&amp;quot;border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Intelligence (INT)&#039;&#039;&#039;&lt;br /&gt;
* Every point raises Magical Base Damage by 2&lt;br /&gt;
* Every 4 points raises base Magic Points by 1&lt;br /&gt;
* Every 70 points raises Magic Crit Rate by 1%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray; border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Agility (AGI)&#039;&#039;&#039;&lt;br /&gt;
* Every 25 points raises base Evade chance by 1%&lt;br /&gt;
* Every 50 points raises Attack Crit Rate by 1%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Wisdom (WIS)&#039;&#039;&#039; &lt;br /&gt;
* Every point raises base Magic Points by 1 except for every fourth point&lt;br /&gt;
* Every point raises Magic Regen by 0.04 per minute&lt;br /&gt;
* Every point raises Magical Base Damage by 1&lt;br /&gt;
* Every point adds half a point to [[Character_Stats#Mitigation|Magical Mitigation]] formula&lt;br /&gt;
* Every 25 points raises Magic Accuracy and base Resist chance by 1%&lt;br /&gt;
* Every 35 points raises Magic Crit Rate by 1%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray&amp;quot; | &#039;&#039;&#039;Every point invested in &#039;&#039;any&#039;&#039; attribute&#039;&#039;&#039;:&lt;br /&gt;
* Raises base Spirit Points by 0.1&lt;br /&gt;
* Raises Spirit Regen by 1/600&lt;br /&gt;
|}&lt;br /&gt;
Notes: &lt;br /&gt;
*Mitigation gains from Primary Attributes (STR/END/WIS) are capped at 80%.&lt;br /&gt;
*Any percentage effects on Crit Rate, Avoidance, and Mitigation stats (including Block) are added &#039;&#039;multiplicatively&#039;&#039;. It becomes increasingly harder (technically impossible) to reach 100% in any of these derived stats through Primary Attributes alone, but it can be done with the use of certain items.&lt;br /&gt;
&lt;br /&gt;
===Cost===&lt;br /&gt;
The [[EXP]] needed to raise an attribute increases as it goes up. As a player levels, the amount of EXP needed to [[level up]] will begin to exceed the amount of EXP needed to raise all primary attributes by one point. The cost to raise an additional point is as follows:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;(current_stat + 1)^(1.8932743^(1 + current_stat / 400))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alternative Sources===&lt;br /&gt;
There are additional ways to acquire points in primary attributes:&lt;br /&gt;
*Offering an [[Items#Artifacts|Artifact]] at the [[Shrine]] can provide a permanent +1 increase to one primary attribute. This is capped at +20 per attribute.&lt;br /&gt;
*Various pieces of [[equipment]] provide bonuses to certain attributes while worn.&lt;br /&gt;
**Wearing full sets of the same armor type grant stats based on a player&#039;s [[Proficiencies#Equipment_Proficiencies|proficiency]] with them.&lt;br /&gt;
*Various [[Auras]] give bonuses to certain attributes while active.&lt;br /&gt;
&lt;br /&gt;
===Adjustments===&lt;br /&gt;
Players can readjust their primary attributes on their [[Character Menu‎#Character|character screen]] up to a maximum of 10 per day. These &amp;quot;do-over&amp;quot; points recover at a rate of 1 every 8640 seconds.&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
Derived attributes are stats calculated from the player&#039;s primary attributes. These stats are displayed on the player&#039;s [[Character Menu#Character|Character page]] of the HentaiVerse. Note that these formulas may be partially inaccurate.&lt;br /&gt;
&lt;br /&gt;
====Bases====&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Base physical damage&#039;&#039;&#039; = (STR * 2) + (DEX * 1) + ([[Proficiencies#Weapons |weapon_prof]] * &#039;&#039;TYPE&#039;&#039;) + (equip_Attack_Damage_Bonus)&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Where &#039;&#039;TYPE&#039;&#039; = 1 for Staff, 3 for 1-Handed and 2-Handed, and 5 for Dual Wielding.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Base magic damage&#039;&#039;&#039; = (INT * 2) + (WIS * 1) + ([[Proficiencies#Weapons |staff_prof]] * 0.5) + (equip_Magic_Damage_Bonus)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Accuracy &amp;amp; Crit====&lt;br /&gt;
Note that the equip bonus from different equipments are still added &#039;&#039;multiplicatively&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is possible to exceed 100% accuracy, with additional accuracy granting anti-evade against monters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Phys. Accuracy&#039;&#039;&#039; = 80% + [[Equipment |equip_bonus]] + [[Aura |orange_aura_bonus]] + [[Proficiencies |prof_bonus]] + DEX * 0.04%&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Magic Accuracy&#039;&#039;&#039; = 80% + [[Equipment |equip_bonus]] + [[Aura |violet_aura_bonus]] + WIS * 0.04%&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Phys. Crit Chance&#039;&#039;&#039; = (1 - (1 - base) * (1 - equip_bonus) * (1 - red_aura_bonus) * (1 - prof_bonus) * (1 - DEX * 0.04%) * (1 - AGI * 0.02%)) * (1 -  Min((Max([[Burden]] - 75, 0) * 0.02), 1))&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Magic Crit Chance&#039;&#039;&#039; = (1 - (1 - base) * (1 - equip_bonus) * (1 - indigo_aura_bonus) * (1 - prof_bonus) * (1 - WIS / 35) * (1 - INT / 70)) * (1 - Min(([[Interference]] * 0.02), 1))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Base Crit Chance&#039;&#039;&#039; = 5%&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Evade====&lt;br /&gt;
Note that the equip bonus from different equipments are added multiplicatively.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Evade&#039;&#039;&#039; = 1 - (1 - [[Spells#Supportive_Magic |shadow_veil)]] * (1 - (1 - [[Equipment |equip_bonus]]) * (1 - [[Aura |yellow_aura_bonus]]) * (1 - [[Ranks |title_bonus]]) * (1 - AGI * 0.04%) * (1 - Min(([[Burden]] * 4/3%),1)))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Damage|Mitigation]]====&lt;br /&gt;
Note that the equip bonus from different equipments are added multiplicatively.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Physical Mitigation&#039;&#039;&#039; = 1 - (1 - [[Equipment |equip_bonus]]) * (1 - [[Aura |green_aura_bonus]]) * (1200/(1200 + END + STR/2))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Magical Mitigation&#039;&#039;&#039; = 1 - (1 - [[Equipment |equip_bonus]]) * (1 - [[Aura |blue_aura_bonus]]) * (1 - [[Proficiencies |prof_bonus]]) * (1200/(1200 + END + WIS/2))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Points====&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Health Points&#039;&#039;&#039; = (50 + Level * 10 + STR + END * 5) * [[Abilities#Basic_Abilities|HP Tank Modifier]] * [[Aura#White|white_aura_bonus]]&lt;br /&gt;
&#039;&#039;&#039;Magic Points&#039;&#039;&#039; = (10 + Level + INT * 0.25 + WIS * 0.75) * [[Abilities#Basic_Abilities|MP Tank Modifier]] * [[Aura#Black|black_aura_bonus]]&lt;br /&gt;
&#039;&#039;&#039;Spirit Points&#039;&#039;&#039; = (1 + ([[Power]] / 7) + (STR + DEX + AGI + END + INT + WIS) / 10) * [[Abilities#Basic_Abilities|SP Tank Modifier]]&lt;br /&gt;
&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; = 100% * (1 + [[Interference]] * 0.5%) * (1 - mana_conservation))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Any potions/gems/spells modifying player&#039;s HP/MP/SP refers to player&#039;s base HP/MP/SP (i.e. before tank modifier and aura bonus are applied). The base HP/MP/SP value can be seen at &#039;derived attributes&#039; in the character screen.&lt;br /&gt;
*The &#039;&#039;&#039;aura_bonus&#039;&#039;&#039; is 1.1 if the appropriate aura is possessed. Otherwise it is 1.&lt;br /&gt;
&lt;br /&gt;
====Regeneration Rates====&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Health Regen (per minute)&#039;&#039;&#039; = 20 + (END / 5) * [[Aura |aura_bonus]]&lt;br /&gt;
&#039;&#039;&#039;Magic Regen (per minute)&#039;&#039;&#039; = 5 + (WIS / 25) * [[Aura |aura_bonus]]&lt;br /&gt;
&#039;&#039;&#039;Spirit Regen (per minute)&#039;&#039;&#039; = 1 + (STR + DEX + AGI + END + INT + WIS) / 600 * [[Aura |aura_bonus]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
*The &#039;&#039;&#039;aura_bonus&#039;&#039;&#039; is 1.5 if either [[Auras#Rainbow|Rainbow]] or [[Auras#Gold|Gold]] auras are obtained, or 2 if both are possessed. Otherwise it is 1.&lt;br /&gt;
&lt;br /&gt;
=====Battle Regen=====&lt;br /&gt;
During [[Battles|battle]], regen stats count each turn as 2 seconds of game time per turn (regardless of how long the turn actually lasts) and regen is doubled for MP. Health does not regenerate during battle in this manner.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;MP gained per turn&#039;&#039;&#039; = Magic Regen / 15&lt;br /&gt;
&#039;&#039;&#039;SP gained per turn&#039;&#039;&#039; = Spirit Regen / 30&amp;lt;/pre&amp;gt;&lt;br /&gt;
These do &#039;&#039;&#039;not&#039;&#039;&#039; occur during any turns in which [[Skills]], [[Spirit Stance]], or any [[Items]] are used.&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Overcharge]]&#039;&#039;&#039; = 100 + [[Abilities#Basic_Abilities|Overcharge Boost]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Stats==&lt;br /&gt;
===Elemental Resistance===&lt;br /&gt;
Elemental Resistance is a stat that is provided by various [[Equipment]], [[Item_World#Potencies|Potencies]], [[Infusions]], and [[Abilities]].&lt;br /&gt;
* Each 1% of resistance increases the player&#039;s mitigation against attacks of that element by 1%.&lt;br /&gt;
* These resistances are before any effects of [[equipment]].&lt;br /&gt;
&lt;br /&gt;
===Compromise Stats===&lt;br /&gt;
*[[Burden]]&lt;br /&gt;
*[[Interference]]&lt;br /&gt;
&lt;br /&gt;
===Mana Conservation===&lt;br /&gt;
Reduces the cost of all [[spells]]. Found on certain [[weapons]] and cloth [[armor]] with the [[prefix]] &amp;quot;Frugal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Character Menu‎]]&lt;br /&gt;
*[[Experience Points]]&lt;br /&gt;
*[[Proficiencies]]&lt;br /&gt;
*[[Damage]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Kjeron</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Character_Stats&amp;diff=22207</id>
		<title>Character Stats</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Character_Stats&amp;diff=22207"/>
		<updated>2013-03-27T18:17:01Z</updated>

		<summary type="html">&lt;p&gt;Kjeron: /* Evade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Primary Attributes==&lt;br /&gt;
Primary Attributes are purchased with [[Experience Points]]. There are six primary attributes:&lt;br /&gt;
{|cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray; border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Strength (STR)&#039;&#039;&#039;&lt;br /&gt;
* Every point raises base Health Points by 1&lt;br /&gt;
* Every point raises Physical Base Damage by 2&lt;br /&gt;
* Every point adds half a point to [[Character_Stats#Mitigation|Physical Mitigation]] formula&lt;br /&gt;
| style=&amp;quot;border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Endurance (END)&#039;&#039;&#039;&lt;br /&gt;
* Every point raises base Health Points by 5&lt;br /&gt;
* Every point raises Health Regen by 0.2 per minute&lt;br /&gt;
* Every point adds a point to [[Character_Stats#Mitigation|Physical Mitigation]] and [[Character_Stats#Mitigation|Magical Mitigation]] formula&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray; border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Dexterity (DEX)&#039;&#039;&#039;&lt;br /&gt;
* Every point raises Physical Base Damage by 1&lt;br /&gt;
* Every 25 points raises Attack Accuracy, Attack Crit Rate, and base Parry chance by 1%&lt;br /&gt;
| style=&amp;quot;border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Intelligence (INT)&#039;&#039;&#039;&lt;br /&gt;
* Every point raises Magical Base Damage by 2&lt;br /&gt;
* Every 4 points raises base Magic Points by 1&lt;br /&gt;
* Every 70 points raises Magic Crit Rate by 1%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray; border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Agility (AGI)&#039;&#039;&#039;&lt;br /&gt;
* Every 25 points raises base Evade chance by 1%&lt;br /&gt;
* Every 50 points raises Attack Crit Rate by 1%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Wisdom (WIS)&#039;&#039;&#039; &lt;br /&gt;
* Every point raises base Magic Points by 1 except for every fourth point&lt;br /&gt;
* Every point raises Magic Regen by 0.04 per minute&lt;br /&gt;
* Every point raises Magical Base Damage by 1&lt;br /&gt;
* Every point adds half a point to [[Character_Stats#Mitigation|Magical Mitigation]] formula&lt;br /&gt;
* Every 25 points raises Magic Accuracy and base Resist chance by 1%&lt;br /&gt;
* Every 35 points raises Magic Crit Rate by 1%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray&amp;quot; | &#039;&#039;&#039;Every point invested in &#039;&#039;any&#039;&#039; attribute&#039;&#039;&#039;:&lt;br /&gt;
* Raises base Spirit Points by 0.1&lt;br /&gt;
* Raises Spirit Regen by 1/600&lt;br /&gt;
|}&lt;br /&gt;
Notes: &lt;br /&gt;
*Mitigation gains from Primary Attributes (STR/END/WIS) are capped at 80%.&lt;br /&gt;
*Any percentage effects on Crit Rate, Avoidance, and Mitigation stats (including Block) are added &#039;&#039;multiplicatively&#039;&#039;. It becomes increasingly harder (technically impossible) to reach 100% in any of these derived stats through Primary Attributes alone, but it can be done with the use of certain items.&lt;br /&gt;
&lt;br /&gt;
===Cost===&lt;br /&gt;
The [[EXP]] needed to raise an attribute increases as it goes up. As a player levels, the amount of EXP needed to [[level up]] will begin to exceed the amount of EXP needed to raise all primary attributes by one point. The cost to raise an additional point is as follows:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;(current_stat + 1)^(1.8932743^(1 + current_stat / 400))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alternative Sources===&lt;br /&gt;
There are additional ways to acquire points in primary attributes:&lt;br /&gt;
*Offering an [[Items#Artifacts|Artifact]] at the [[Shrine]] can provide a permanent +1 increase to one primary attribute. This is capped at +20 per attribute.&lt;br /&gt;
*Various pieces of [[equipment]] provide bonuses to certain attributes while worn.&lt;br /&gt;
**Wearing full sets of the same armor type grant stats based on a player&#039;s [[Proficiencies#Equipment_Proficiencies|proficiency]] with them.&lt;br /&gt;
*Various [[Auras]] give bonuses to certain attributes while active.&lt;br /&gt;
&lt;br /&gt;
===Adjustments===&lt;br /&gt;
Players can readjust their primary attributes on their [[Character Menu‎#Character|character screen]] up to a maximum of 10 per day. These &amp;quot;do-over&amp;quot; points recover at a rate of 1 every 8640 seconds.&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
Derived attributes are stats calculated from the player&#039;s primary attributes. These stats are displayed on the player&#039;s [[Character Menu#Character|Character page]] of the HentaiVerse. Note that these formulas may be partially inaccurate.&lt;br /&gt;
&lt;br /&gt;
====Bases====&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Base physical damage&#039;&#039;&#039; = (STR * 2) + (DEX * 1) + ([[Proficiencies#Weapons |weapon_prof]] * &#039;&#039;TYPE&#039;&#039;) + (equip_Attack_Damage_Bonus)&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Where &#039;&#039;TYPE&#039;&#039; = 1 for Staff, 3 for 1-Handed and 2-Handed, and 5 for Dual Wielding.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Base magic damage&#039;&#039;&#039; = (INT * 2) + (WIS * 1) + ([[Proficiencies#Weapons |staff_prof]] * 0.5) + (equip_Magic_Damage_Bonus)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Accuracy &amp;amp; Crit====&lt;br /&gt;
Note that the equip bonus from different equipments are still added &#039;&#039;multiplicatively&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is possible to exceed 100% accuracy, with additional accuracy granting anti-evade against monters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Phys. Accuracy&#039;&#039;&#039; = 80% + [[Equipment |equip_bonus]] + [[Aura |orange_aura_bonus]] + [[Proficiencies |prof_bonus]] + DEX * 0.04%&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Magic Accuracy&#039;&#039;&#039; = 80% + [[Equipment |equip_bonus]] + [[Aura |violet_aura_bonus]] + WIS * 0.04%&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Phys. Crit Chance&#039;&#039;&#039; = (1 - (1 - base) * (1 - equip_bonus) * (1 - red_aura_bonus) * (1 - prof_bonus) * (1 - DEX * 0.04%) * (1 - AGI * 0.02%)) * (1 -  Min((Max([[Burden]] - 75, 0) * 0.02), 1))&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Magic Crit Chance&#039;&#039;&#039; = (1 - (1 - base) * (1 - equip_bonus) * (1 - indigo_aura_bonus) * (1 - prof_bonus) * (1 - WIS / 35) * (1 - INT / 70)) * (1 - Min(([[Interference]] * 0.02), 1))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Base Crit Chance&#039;&#039;&#039; = 5%&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Evade====&lt;br /&gt;
Note that the equip bonus from different equipments are added multiplicatively.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Evade&#039;&#039;&#039; = (1 - [[Spells#Supportive_Magic |shadow_veil)]] * (1 - (1 - [[Equipment |equip_bonus]]) * (1 - [[Aura |yellow_aura_bonus]]) * (1 - [[Ranks |title_bonus]]) * (1 - AGI * 0.04%)) * (1 - Min(([[Burden]] * 4/3%),1))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Damage|Mitigation]]====&lt;br /&gt;
Note that the equip bonus from different equipments are added multiplicatively.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Physical Mitigation&#039;&#039;&#039; = 1 - (1 - [[Equipment |equip_bonus]]) * (1 - [[Aura |green_aura_bonus]]) * (1200/(1200 + END + STR/2))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Magical Mitigation&#039;&#039;&#039; = 1 - (1 - [[Equipment |equip_bonus]]) * (1 - [[Aura |blue_aura_bonus]]) * (1 - [[Proficiencies |prof_bonus]]) * (1200/(1200 + END + WIS/2))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Points====&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Health Points&#039;&#039;&#039; = (50 + Level * 10 + STR + END * 5) * [[Abilities#Basic_Abilities|HP Tank Modifier]] * [[Aura#White|white_aura_bonus]]&lt;br /&gt;
&#039;&#039;&#039;Magic Points&#039;&#039;&#039; = (10 + Level + INT * 0.25 + WIS * 0.75) * [[Abilities#Basic_Abilities|MP Tank Modifier]] * [[Aura#Black|black_aura_bonus]]&lt;br /&gt;
&#039;&#039;&#039;Spirit Points&#039;&#039;&#039; = (1 + ([[Power]] / 7) + (STR + DEX + AGI + END + INT + WIS) / 10) * [[Abilities#Basic_Abilities|SP Tank Modifier]]&lt;br /&gt;
&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; = 100% * (1 + [[Interference]] * 0.5%) * (1 - mana_conservation))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Any potions/gems/spells modifying player&#039;s HP/MP/SP refers to player&#039;s base HP/MP/SP (i.e. before tank modifier and aura bonus are applied). The base HP/MP/SP value can be seen at &#039;derived attributes&#039; in the character screen.&lt;br /&gt;
*The &#039;&#039;&#039;aura_bonus&#039;&#039;&#039; is 1.1 if the appropriate aura is possessed. Otherwise it is 1.&lt;br /&gt;
&lt;br /&gt;
====Regeneration Rates====&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Health Regen (per minute)&#039;&#039;&#039; = 20 + (END / 5) * [[Aura |aura_bonus]]&lt;br /&gt;
&#039;&#039;&#039;Magic Regen (per minute)&#039;&#039;&#039; = 5 + (WIS / 25) * [[Aura |aura_bonus]]&lt;br /&gt;
&#039;&#039;&#039;Spirit Regen (per minute)&#039;&#039;&#039; = 1 + (STR + DEX + AGI + END + INT + WIS) / 600 * [[Aura |aura_bonus]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
*The &#039;&#039;&#039;aura_bonus&#039;&#039;&#039; is 1.5 if either [[Auras#Rainbow|Rainbow]] or [[Auras#Gold|Gold]] auras are obtained, or 2 if both are possessed. Otherwise it is 1.&lt;br /&gt;
&lt;br /&gt;
=====Battle Regen=====&lt;br /&gt;
During [[Battles|battle]], regen stats count each turn as 2 seconds of game time per turn (regardless of how long the turn actually lasts) and regen is doubled for MP. Health does not regenerate during battle in this manner.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;MP gained per turn&#039;&#039;&#039; = Magic Regen / 15&lt;br /&gt;
&#039;&#039;&#039;SP gained per turn&#039;&#039;&#039; = Spirit Regen / 30&amp;lt;/pre&amp;gt;&lt;br /&gt;
These do &#039;&#039;&#039;not&#039;&#039;&#039; occur during any turns in which [[Skills]], [[Spirit Stance]], or any [[Items]] are used.&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Overcharge]]&#039;&#039;&#039; = 100 + [[Abilities#Basic_Abilities|Overcharge Boost]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Stats==&lt;br /&gt;
===Elemental Resistance===&lt;br /&gt;
Elemental Resistance is a stat that is provided by various [[Equipment]], [[Item_World#Potencies|Potencies]], [[Infusions]], and [[Abilities]].&lt;br /&gt;
* Each 1% of resistance increases the player&#039;s mitigation against attacks of that element by 1%.&lt;br /&gt;
* These resistances are before any effects of [[equipment]].&lt;br /&gt;
&lt;br /&gt;
===Compromise Stats===&lt;br /&gt;
*[[Burden]]&lt;br /&gt;
*[[Interference]]&lt;br /&gt;
&lt;br /&gt;
===Mana Conservation===&lt;br /&gt;
Reduces the cost of all [[spells]]. Found on certain [[weapons]] and cloth [[armor]] with the [[prefix]] &amp;quot;Frugal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Character Menu‎]]&lt;br /&gt;
*[[Experience Points]]&lt;br /&gt;
*[[Proficiencies]]&lt;br /&gt;
*[[Damage]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Kjeron</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Fighting_Styles&amp;diff=18246</id>
		<title>Fighting Styles</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Fighting_Styles&amp;diff=18246"/>
		<updated>2013-01-03T02:17:17Z</updated>

		<summary type="html">&lt;p&gt;Kjeron: /* One-Handed */ Counterattack OC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Any==&lt;br /&gt;
The following can randomly trigger whenever the player casts any [[spell]] that costs mana. The chance of the spell triggering depends on how much mana a spell costs compared to the player&#039;s base mana (meaning that spells cast under Channeling cannot re-trigger it):&lt;br /&gt;
*[[Image:channeling.png]] &#039;&#039;&#039;Channeling&#039;&#039;&#039;: You are channeling the mystic forces of the ever-after. Your next spell is powered up by 50%, and costs no MP.&lt;br /&gt;
**Direct damage and healing spells are 50% stronger.&lt;br /&gt;
**[[Spells#Deprecating_Magic|Deprecating magic]] and [[Spells#Supportive_Magic|supportive magic]] spell effects (including Regen) last 50% longer.&lt;br /&gt;
***However, the deprecating magic can still fail because of [[Spells#Curse_Weaving|Curse Weaving]]&lt;br /&gt;
**Offensive spells have a 100% hit chance, and will bypass monster&#039;s evade and resist chance.&lt;br /&gt;
**Lasts 5 turns (15 if triggered with a mystic gem).&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;estimated&#039;&#039;&#039; chance to proc is:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;(spell cost) / (base mana * 1.2)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unarmed==&lt;br /&gt;
Since new players begin with no [[Weapons|weapon]]s, this style was designed for them to be viable fighters until they can obtain and equip one. There are no procs and no [[Proficiencies]] related to this style.&lt;br /&gt;
&lt;br /&gt;
*Does Crushing damage.&lt;br /&gt;
*Has a native +10% attack accuracy.&lt;br /&gt;
&lt;br /&gt;
==One-Handed==&lt;br /&gt;
If a player is using a single one-handed weapon (possibly in combination with a [[Shield_(Equipment)|shield]]), they have the chance to proc:&lt;br /&gt;
*[[Image:overwhelming_strikes.png]] &#039;&#039;&#039;Overwhelming Strikes&#039;&#039;&#039; after hitting an enemy&lt;br /&gt;
**Increases attack damage by 15%, attack accuracy by 50%, and parry chance by 10% for 3 turns&lt;br /&gt;
**50% counter-parry chance (50% to ignore monster&#039;s successful parry)&lt;br /&gt;
**Proc chance, in order of importance, is calculated from One-Handed [[Proficiencies|Proficiency]], Endurance, and Strength. It can be calculated with the following formula:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Overwhelming Strikes Chance&#039;&#039;&#039; = 5 + (0.02 * STR + 0.02 * END) * (1 + 1H / 200)&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Proc chance is capped at 25%.&lt;br /&gt;
&lt;br /&gt;
Another proc that can be triggered: a &#039;&#039;&#039;Counter-Attack&#039;&#039;&#039; on an enemy whose attack has been blocked or parried.&lt;br /&gt;
*This is a normal attack with a chance to stun and cannot proc any other weapon effects. It is also affected by Overwhelming Strikes.&lt;br /&gt;
*A successful counter will add 1-3% of [[Overcharge]], but only once per turn.&lt;br /&gt;
*The number of Counter-Attacks that can be performed each turn depends on proficiency.&lt;br /&gt;
**&amp;lt;100 - one counter&lt;br /&gt;
**&amp;gt;100 - two counters&lt;br /&gt;
**&amp;gt;200 - three counters&lt;br /&gt;
*Proc chance, in order of importance, is calculated from Dexterity, Strength, and One-Handed Proficiency. It can be calculated with the following formula:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Counter-Attack Chance&#039;&#039;&#039; = 10 + (0.04 * STR + 0.04 * DEX) * (1 + 1H / 200)&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Proc chance is capped at 50%.&lt;br /&gt;
&lt;br /&gt;
==Two-Handed==&lt;br /&gt;
Two-Handed weapons have a chance to proc &#039;&#039;&#039;Domino Strikes&#039;&#039;&#039; on hit, which will cause splash damage to nearby enemies. When Domino Strikes procs, it will hit at least one adjacent or one off enemy, and up to two enemies in either direction (a total number of 4 enemies splashed). Splash damage does not skip over dead enemies or wraps around. Splash damage targets have an unreduced chance to be affected by standard weapon procs like Bleeding Wounds. &lt;br /&gt;
&lt;br /&gt;
*Domino Strike can reach up to 3 and 4 monsters away from the primary target at 100 and 200 proficiency, respectively (8 enemies splashed at maximum). Getting domino strike to proc on the second monster will automatically proc domino strike on the third and fourth.&lt;br /&gt;
*The damage of Domino Strike starts at 75%/60%/40%/20%, increasing by one percentage point for every 10 points of proficiency, capping at 250 proficiency at 100%/85%/65%/45%.&lt;br /&gt;
*Domino Strikes are not guaranteed hits, they can still miss. However, the next enemy in the line can still proc domino strike even if the target enemy miss. (unless it&#039;s the primary target, in which case no domino strike will proc)&lt;br /&gt;
*Domino Strikes can go around an adjacent dead monster if the player rolls a hit on a one off monster.&lt;br /&gt;
*Proc chance, in order of importance, is calculated from Two-Handed Proficiency, Strength, and Dexterity. It can be calculated with the following formula:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Domino Strike Chance&#039;&#039;&#039; = 40 + (0.04 * STR + 0.02 * DEX) * (1 + 2H / 200)&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Weapon drain effects (Vampire, Banshee, Illithid) and elemental strike effects can only proc on the primary target.&lt;br /&gt;
*Proc chance is capped at 80%.&lt;br /&gt;
&lt;br /&gt;
==Dual Wielding==&lt;br /&gt;
Equipping two one-handed weapons has a chance to proc &#039;&#039;&#039;Offhand Strike&#039;&#039;&#039; on hit, which will cause an extra attack against the targeted enemy with the same damage type as the player&#039;s offhand weapon. &lt;br /&gt;
*Offhand weapon damage is reduced by 50%&lt;br /&gt;
*Attack accuracy of the offhand weapon is not added to the base accuracy. Instead half of the attack accuracy is added to the Offhand strike chance.&lt;br /&gt;
*Offhand Strikes have the chance to proc their own weapon proc. The offhand weapon also gets a 50% boost to its Parry.&lt;br /&gt;
*Proc chance, in order of importance, is calculated from Dual Wielding Proficiency, Agility, and Dexterity. It can be calculated with the following formula:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Offhand Strike Chance&#039;&#039;&#039; = 20 + (0.04 * AGI + 0.02 * DEX) * (1 + DW / 200) + Offhand_Accuracy / 2&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Proc chance from proficiency and character stats is capped at 50%, but can be further increased by offhand weapon&#039;s attack accuracy.&lt;br /&gt;
*[[Equipment#Elemental_Weapons|Elemental Weapons]] equipped in offhand will also trigger the elemental strike effect.&lt;br /&gt;
&lt;br /&gt;
Two weapons with different effect will have separate proc chance. If the two weapons have the same effect, the proc percentage numbers are combined just like accuracy. The number of turns are a weighted average with the main hand being 3 times as important as the off hand, while the bleeding damage uses the higher damage from the two weapons.&lt;br /&gt;
&lt;br /&gt;
Let X = the mainhand and Y = the offhand:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Proc Chance&#039;&#039;&#039; = 1 - (1 - X)(1 - Y)&lt;br /&gt;
&#039;&#039;&#039;Proc Duration&#039;&#039;&#039; = X * 0.75 + Y * 0.25&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[http://en.wikipedia.org/wiki/Niten_Ichi-ry%C5%AB Niten Ichiryu]==&lt;br /&gt;
A special Fighting Style that allows a Wakizashi to be equipped in the offhand with a Katana in the mainhand, bypassing the Katana&#039;s two-handed nature. While using Niten Ichiryu, both the Dual Wielding and Two-Handed proficiencies partially come into play.&lt;br /&gt;
&lt;br /&gt;
*Stat bonuses, bleeding wounds, and offhand strike chance work as they do with DW proficiency.&lt;br /&gt;
*Unlike DW, there is no parry bonus.&lt;br /&gt;
*The chance to proc domino strikes are the same as with Two-Handed proficiency. However, it does NOT have the bonus damage/range that being over 100/200 Two-Handed proficiency does.&lt;br /&gt;
*&#039;&#039;&#039;No weapon proficiencies are gained when using this style.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
If the player is wielding a staff, casting a [[spell]] on an enemy has a chance to proc:&lt;br /&gt;
*[[Image:coalesced_mana.png]] &#039;&#039;&#039;Coalesced Mana&#039;&#039;&#039;: Mystical energies have converged on this target. Striking it with any magic spell will consume only half the normal mana cost (stacks with [[Spirit Stance]]).&lt;br /&gt;
**Proc chance can be calculated with the following formula:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Coalesced Mana Chance&#039;&#039;&#039; = 10 + (0.04 * WIS + 0.02 * INT) * (1 + Staff / 200)&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Proc chance is capped at 35%.&lt;br /&gt;
*Duration capped at 5 turns.&lt;br /&gt;
*If Coalesced Mana is affecting an enemy, hitting it with a staff has a chance to proc:&lt;br /&gt;
**[[Image:ether_theft.png]] &#039;&#039;&#039;Ether Theft&#039;&#039;&#039;: Mana is being drained from this target and returned to the caster.&lt;br /&gt;
***Drains 4% of the monster&#039;s max MP.&lt;br /&gt;
***Proc chance is based on the staff used.&lt;br /&gt;
***Duration capped at 3 turns.&lt;br /&gt;
***This replaces the effects of Coalesced Mana.&lt;br /&gt;
***It is possible for Coalesced Mana to proc on a monster with an Ether Theft proc.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Equipment Procs]]&lt;br /&gt;
*[[Proficiencies]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
*[[Play Styles]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Kjeron</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Level_Scaling&amp;diff=14884</id>
		<title>Level Scaling</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Level_Scaling&amp;diff=14884"/>
		<updated>2012-09-18T20:40:04Z</updated>

		<summary type="html">&lt;p&gt;Kjeron: /* How It Works */ Spec. Phys. Mit 400 -&amp;gt; 2000&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Level Scaling is a game mechanic in the [[HentaiVerse]] mini-game. It pertains to the effective stats of a given piece of [[equipment]].&lt;br /&gt;
&lt;br /&gt;
==How It Works==&lt;br /&gt;
All stats for equipment have a certain range in which they can be rolled when they are generated. These stats are permanent, as in that when they have been rolled, nothing can change them. Additional stats can be added by [[Forge]] upgrades and potency increases. The stats on any piece of equipment scale based on the player&#039;s [[level]].&lt;br /&gt;
&lt;br /&gt;
Each stat has a scaling factor expressed as a formula:&lt;br /&gt;
&lt;br /&gt;
 scaled_stat = (1 &#039;&#039;+ level&#039;&#039; / level_factor) * base_stat&lt;br /&gt;
&lt;br /&gt;
For example, for Elemental Damage Bonus, which has a level scaling factor of 50, the value increases by 1/50 of its &amp;quot;level 0&amp;quot; value per level. Inserting the equipment&#039;s &#039;&#039;level&#039;&#039; into the formula gives the actual stats of the item.&lt;br /&gt;
&lt;br /&gt;
The following are the known level factors for each equipment stat:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|width=&amp;quot;300px&amp;quot;| &#039;&#039;&#039;Weapon Damage / Attack Damage Bonus&#039;&#039;&#039; || 16⅔&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Magic Damage Bonus&#039;&#039;&#039;   || 22.75&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Attack/Magic Accuracy Bonus&#039;&#039;&#039;   || 5000&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Attack/Magic Critical Bonus&#039;&#039;&#039;   || 2000&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Block/Evade/Parry/Resist Chance&#039;&#039;&#039;   || 2000&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Physical/Magical Mitigation&#039;&#039;&#039;   || 2000&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Specific Physical Mitigation (e.g. Slashing)&#039;&#039;&#039;   || 2000&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Elemental Mitigation (Fire, etc)&#039;&#039;&#039;   || 2000&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Magical Proficiency Bonuses&#039;&#039;&#039;   || 35 5/7&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Elemental Damage Bonuses&#039;&#039;&#039;   || 50&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Primary Attributes&#039;&#039;&#039;   || 35 5/7&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Proc Duration&#039;&#039;&#039;  || 200&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Bleed Damage&#039;&#039;&#039;   || 12&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Drain Procs&#039;&#039;&#039;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;   || 25&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Burden&#039;&#039;&#039;   || 800&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Interference&#039;&#039;&#039;  || 800&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Mana Conservation&#039;&#039;&#039;&amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=60021&amp;amp;view=findpost&amp;amp;p=1689901 2]&amp;lt;/sup&amp;gt; || &amp;lt;big&amp;gt;∞&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; - Drain proc factor confirmed for HP drain. Consistent with observed values for MP and SP, as far as can be established given the small size of the numbers involved.&lt;br /&gt;
&lt;br /&gt;
[[Burden]] and [[Interference]] are always static.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.starfleetplatoon.com/~cmal/EquipCalc/ HentaiVerse Equipment Scaling Calculator] - A tool created to make calculating equipment level scaling much easier. Forum thread [http://forums.e-hentai.org/index.php?showtopic=26561 here].&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Kjeron</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Skills&amp;diff=14883</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Skills&amp;diff=14883"/>
		<updated>2012-09-18T20:22:22Z</updated>

		<summary type="html">&lt;p&gt;Kjeron: /* Damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Skills&#039;&#039;&#039; are special abilities in the [[HentaiVerse]], currently for aiding the user in combat.&lt;br /&gt;
&lt;br /&gt;
==Universal Skills==&lt;br /&gt;
These skills are available to all players.&lt;br /&gt;
{|class=wikitable width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Status Effect&lt;br /&gt;
|-&lt;br /&gt;
! http://ehgt.org/hv050/img/e/defend.png&amp;lt;br&amp;gt;Defend&lt;br /&gt;
| You are defending from enemy blows. The amount of damage you take is reduced by 25%&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Defending&#039;&#039;&#039; lasts for 2 turns - the turn in which it was cast and the following turn&#039;&#039;&lt;br /&gt;
* &#039;&#039;10% [[Overcharge]] is consumed to recover 10% [[Character_Stats#Bases|base health]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! http://ehgt.org/hv050/img/e/focus.png&amp;lt;br&amp;gt;Focus&lt;br /&gt;
| You are mentally prepared for casting a magical attack. The chance for your spell being resisted or interfered is reduced, but so are your avoidance stats.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Focusing&#039;&#039;&#039; will leave the player unable to Evade/Block/Parry/Resist. Monsters can still miss though.&lt;br /&gt;
* &#039;&#039;Increases Magic Hit Chance by 50% and reduces [[Interference]] by 25&#039;&#039;&lt;br /&gt;
* &#039;&#039;25% [[Overcharge]] is consumed to recover 5% [[Character_Stats#Bases|base mana]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! http://ehgt.org/hv050/img/e/flee.png&amp;lt;br&amp;gt;Flee&lt;br /&gt;
| You are running away.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Fleeing&#039;&#039;&#039; may take a full turn to take effect, during which monsters may attack you&lt;br /&gt;
* &#039;&#039;Removes the player from the current [[battle]] series&#039;&#039;&lt;br /&gt;
* &#039;&#039;Counts as a [[Monster_Lab#Chances|victory]] for monsters involved. There is a cooldown on how often a player can count towards a win.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Scan&lt;br /&gt;
| Retrieve data on the target.[[Image:Scan_Example.JPG|frame|right|Scan Example]]&lt;br /&gt;
*&#039;&#039;Gives further details about a single monster, including&#039;&#039;:&lt;br /&gt;
** Health, Mana, and Spirit Points&lt;br /&gt;
** Monster Class and [[Monster_Lab#Monster_Stats_.26_Power_Level|Power Level]]&lt;br /&gt;
** Monster Trainer&lt;br /&gt;
** Melee Attack [[Damage Type]]&lt;br /&gt;
** Damage Type Weaknesses, Resistances, and Immunities&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fighting Skills==&lt;br /&gt;
A player&#039;s [[fighting style]] will grant additional fighting skills to players. &lt;br /&gt;
*They cannot miss.&lt;br /&gt;
*Players do not need to be in [[Spirit Stance]] to use these skills though this does boost their damage.&lt;br /&gt;
**If they are used while Spirit Stance is activated, the cost for Spirit Stance will be deducted before the skill is used. Thus, the skill will fail if the player doesn&#039;t have at least 10% Overcharge past the skill&#039;s cost.&lt;br /&gt;
*Using skills will drain [[Overcharge]] according to the table below. Additional Overcharge gives a bonus towards the inflicted damage.&lt;br /&gt;
*All skills have a cooldown time before they can be used again.&lt;br /&gt;
*New skills are unlocked with higher [[Proficiencies]]. For Niten Ichiryu, the smaller of dual-wield and two-handed proficiencies is used for this calculation.&lt;br /&gt;
*These skills use the player&#039;s current mainhand [[Weapons|weapon]]&#039;s element / damage type unless otherwise stated.&lt;br /&gt;
*Skills can be chained. Players need to use lower-tier skills in order to unlock higher-tier skills. This lasts for 5 turns each.&lt;br /&gt;
**[[Image:chain1.png]] = Tier 2 unlocked&lt;br /&gt;
**[[Image:chain2.png]] = Tier 3 unlocked&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Fighting Style &lt;br /&gt;
!Skill (Tier)&lt;br /&gt;
!Cost &lt;br /&gt;
!Cooldown &lt;br /&gt;
!Unlock &lt;br /&gt;
!Status Effect&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | [[Fighting_Styles#One-Handed|One-Handed]]&lt;br /&gt;
!Shield Bash (T1)&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |25&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |Basic&lt;br /&gt;
|Bash an enemy with your shield to stun it, and follow up with a devastating strike with your weapon. &lt;br /&gt;
*Does NOT require a [[Shield_(Equipment)|shield]]&lt;br /&gt;
*Causes [[Equipment_Procs|Stunned]] for 5 turns.&lt;br /&gt;
*Does crushing damage.&lt;br /&gt;
|-&lt;br /&gt;
!Vital Strike (T2)&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|&lt;br /&gt;
*Causes Bleeding Wound to a stunned enemy for 5 turns.&lt;br /&gt;
*Deals extra damage to a stunned enemy.&lt;br /&gt;
|-&lt;br /&gt;
!Merciful Blow (T3)&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |75&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |100&lt;br /&gt;
|Finish off a mortally wounded enemy.&lt;br /&gt;
*Instantly kills a bleeding target with less than 25% health.&lt;br /&gt;
**A target with more than 25% health simply takes damage.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | [[Fighting_Styles#Dual_Wielding|Dual Wielding]]&lt;br /&gt;
!Iris Strike (T1)&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |5&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |Basic&lt;br /&gt;
|A precision strike towards the sensory organs of your enemy inflicts massive damage and temporarily blinds it.&lt;br /&gt;
*Causes [[Spells#Deprecating_Magic|Blind]].&lt;br /&gt;
|-&lt;br /&gt;
!Backstab (T2)&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |5&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|Ponies do it from behind.&lt;br /&gt;
*Deals extra damage on Blinded targets.&lt;br /&gt;
*Has a ~50% chance to inflict [[Spells#Deprecating_Magic|Poison]] on Blinded targets.&lt;br /&gt;
|-&lt;br /&gt;
!Frenzied Blows (T3)&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |75&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |100&lt;br /&gt;
|Go nuts.&lt;br /&gt;
*Hits all enemies for a total of 10-26 hits (depends on the number of enemies).&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; | [[Fighting_Styles#Two-Handed|2-Handed Weapon]]&lt;br /&gt;
|-&lt;br /&gt;
!Great Cleave (T1)&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |Basic&lt;br /&gt;
|Focus a powerful strike on a single enemy.&lt;br /&gt;
|-&lt;br /&gt;
!Rending Blow (T2)&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|Tears through enemy defenses, leaving them vulnerable for followup attacks. &lt;br /&gt;
*Inflicts Penetrated Armor on all targets.&lt;br /&gt;
|-&lt;br /&gt;
!Shatter Strike (T3)&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |100&lt;br /&gt;
|A mighty swing with your weapon causes your enemies to stagger.&lt;br /&gt;
*Inflicts Stunned on all targets if chained of off Rending Blow.&lt;br /&gt;
|-&lt;br /&gt;
![[Fighting_Styles#Niten_Ichiryu|Niten Ichiryu]]&lt;br /&gt;
!Skyward Sword&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |100&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |Basic&lt;br /&gt;
|Channels the power of the heavens for a powerful strike that causes massive carnage.&lt;br /&gt;
*Inflicts both Penetrated Armor and Bleeding Wound on all targets.&lt;br /&gt;
|-&lt;br /&gt;
![[Fighting_Styles#Staff|Staff]]&lt;br /&gt;
!Concussive Strike&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |Basic&lt;br /&gt;
|Focus your power into a precision strike towards the head of your enemy, causing major damage and stunning it.&lt;br /&gt;
*Causes Stunned.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Damage===&lt;br /&gt;
&amp;lt;pre style=&amp;quot;white-space:pre-wrap;&amp;quot;&amp;gt;Base_Skill_Damage = Physical_Attack_Base_Damage * Skill_Multiplier * (1 + (Current_Overcharge - 50) / 50)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Skill Multiplier&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;1H&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shield Bash || 1&lt;br /&gt;
|-&lt;br /&gt;
|Vital Strike || 2.5, 5 if stunned&lt;br /&gt;
|-&lt;br /&gt;
|Merciful Blow || 5 if Monster HP &amp;gt; 25%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;2H&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cleaving Blow || 3.5&lt;br /&gt;
|-&lt;br /&gt;
|Rending Blow || 1&lt;br /&gt;
|-&lt;br /&gt;
|Shatter Strike || 1.5&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Dual Wield&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Iris Strike || 1.5&lt;br /&gt;
|-&lt;br /&gt;
|Backstab || 2.5, 5 if blinded&lt;br /&gt;
|-&lt;br /&gt;
|Frenzied Blows || 1.1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Niten&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Skyward Sword || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Staff&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Concussive Strike || 1.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Skills==&lt;br /&gt;
Skills that have special requirements to unlock.&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Cost !! Cooldown !! Status Effect&lt;br /&gt;
|-&lt;br /&gt;
!Orbital Friendship Cannon&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |200&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|Massive AoE damage to all enemies on the battlefield.&lt;br /&gt;
*Does [[Void]] damage.&lt;br /&gt;
*Unlocked as long as the player owns at least 21 different My Little Pony [[Items#Collectables|collectables]].&lt;br /&gt;
|-&lt;br /&gt;
!FUS RO DAH&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |100&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|Damages and temporarily staggers all enemies on the battlefield.&lt;br /&gt;
*Causes Stunned for 5 turns.&lt;br /&gt;
*Unlocked by obtaining the Dovahkiin [[title]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Spells]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Kjeron</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Physical_Damage&amp;diff=14233</id>
		<title>Physical Damage</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Physical_Damage&amp;diff=14233"/>
		<updated>2012-09-02T13:37:40Z</updated>

		<summary type="html">&lt;p&gt;Kjeron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The physical damage formula for normal player attacks is estimated to be: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;white-space:pre-wrap;&amp;quot;&amp;gt;p.damage = (base_weapon_damage + attack_damage_bonus + prof_bonus + 2*STR + DEX) * (1 + hath_bonus) * (1 + crit_mod) * (1 + heartseeker_bonus) * (1 + spirit_stance_bonus) * (1 + stamina_damage_factor)) * (defense_mit)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Factor&lt;br /&gt;
!Description&lt;br /&gt;
!Formula&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;base_weapon_damage&#039;&#039;&#039; || The damage written on the equipped [[weapon]] || &#039;&#039;See equipped weapon&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;attack_damage_bonus&#039;&#039;&#039; || Bonus damage from certain [[armor]]s such as Shade || &#039;&#039;See equipped armor&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;hath_bonus&#039;&#039;&#039; || The &amp;quot;Dæmon Duality&amp;quot; group of [[Hath Perks]] || +5 to 30%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;prof_bonus&#039;&#039;&#039; || Weapon [[proficiency]] || (See [[Proficiencies#Weapons|Proficiencies - Weapons]])&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;crit_mod&#039;&#039;&#039; || Bonus for critical hits || 1.5x (1x otherwise)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;heartseeker_bonus&#039;&#039;&#039; || Bonus if Heartseeker spell is active || +25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;spirit_stance_bonus&#039;&#039;&#039; || Bonus if [[Spirit Stance]] is active || +100%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;stamina_damage_factor&#039;&#039;&#039; || The bonus from [[stamina]] being over 79. || +25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;defense_mit&#039;&#039;&#039; || Mitigation for the damage type in question || &#039;&#039;Varies&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Not Taken Into Account==&lt;br /&gt;
*[[Infusions]] / Elemental Weapons&lt;br /&gt;
*[[Items]] such as Flower Vase&lt;br /&gt;
*Offhand damage&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Kjeron</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=12089</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=12089"/>
		<updated>2012-08-25T09:54:28Z</updated>

		<summary type="html">&lt;p&gt;Kjeron: /* Supportive Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the mana-based spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&lt;br /&gt;
==Spell Costs==&lt;br /&gt;
Spell costs are all a percentage of the player&#039;s [[Level]], rounded up.&lt;br /&gt;
&lt;br /&gt;
Example: &#039;Cure&#039; has a &#039;&#039;base cost&#039;&#039; of 20, meaning its MP cost is &#039;&#039;20% of the player&#039;s level&#039;&#039;. At level 51, Cure costs: (51 * 0.20) = 10.2 -&amp;gt; 11 MP.&lt;br /&gt;
&lt;br /&gt;
Spell costs are further modified by:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Factor&lt;br /&gt;
!▲/▼&lt;br /&gt;
!Amount&lt;br /&gt;
!Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Interference]] || ▲ || 0.5% per point || Permanent (can be temporarily removed)&lt;br /&gt;
|-&lt;br /&gt;
|Mana Conservation || ▼ || Stated % || Permanent&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit Stance]] || ▼ || 25% || As long as it can be maintained&lt;br /&gt;
|-&lt;br /&gt;
|[[Fighting_Styles#Staff|Coalesced Mana]] || ▼ || 50% || Up to 4 turns (and the monster stays alive)&lt;br /&gt;
|-&lt;br /&gt;
|[[Channeling]] || ▼ || 100% || Consumed upon casting&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Forge#Shards|Suffused Aether]] || ▼ || 10% || Up to 4 hours per shard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Spell Cost&#039;&#039;&#039; = roundup((Level * Base_cost / 100) * (1 + interference * 0.5%) *&lt;br /&gt;
 (1 - mana_conservation) * (1 - spirit_stance) * (1 - coalesced) * (1 - suffused_aether))&lt;br /&gt;
&lt;br /&gt;
All of these factors also affect the upkeep cost of [[Innate Arcana]].&lt;br /&gt;
&lt;br /&gt;
==Spell Durations==&lt;br /&gt;
The duration of spells lasting more than one turn depends on their base duration, the number of Ability Points invested (where applicable) and the relevant [[proficiencies]]. Each additional AP increases the duration by 25%, multiplied further for each for full point of proficiency. Expressed as a formula:&lt;br /&gt;
 duration = base_duration * (1 + additional_AP / 4) * (1 + proficiency / &#039;&#039;&#039;x&#039;&#039;&#039;)&lt;br /&gt;
For supportive/curative spells &#039;&#039;&#039;x&#039;&#039;&#039; = 100, for deprecating spells &#039;&#039;&#039;x&#039;&#039;&#039; = 50.&lt;br /&gt;
&lt;br /&gt;
The result is rounded to the nearest whole number of turns.&lt;br /&gt;
&lt;br /&gt;
Regen lasts for an additional turn for every 10 points in curative proficiency (starting from 10 rounds at 0 proficiency) and Regen II lasts for an additional turn for every 4 points (starting from 25 rounds at 0 proficiency).&lt;br /&gt;
&lt;br /&gt;
==Offensive Magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[Abilities | Ability tier]], there is a single-target spell and an Area-of-Effect (AoE) spell. AoE spells inflict strong damage on the targeted monster and less damage on the rest, but are also cost more MP. AoE spells start out having a slower [[Action Speed]] than their single target versions, but get faster to cast with every ability point added, equaling their single target counterpart at 5 ability points invested. Higher level spells (single or AoE) require a longer time to cast then lower level spells. Missing the primary target of an AoE spell does not prevent it from hitting other targets, each chance-to-hit is calculated independently. [[Spell Damage]] for AoE spells is doubled against their primary target, the exact difference compared to a single target spell varies based on the spell tier and the amount of ability points invested.&lt;br /&gt;
&lt;br /&gt;
Each addition Ability Point invested in the AoE spells increases its damage dealt (by 25% when maxed), reduces its cast time (matching its  single-target spell&#039;s when maxed), decreases it&#039;s MP cost (by 50% when maxed), and decreases the associated single-target spell&#039;s MP cost (by 25% when maxed). In the table below, the Base Cost column shows the original cost gto the left, and the Reduced Cost with the AoE spell maxed.&lt;br /&gt;
&lt;br /&gt;
Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[Damage_Types | damage type]], which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status Effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
All spells listed hit singular targets unless otherwise stated.&lt;br /&gt;
&lt;br /&gt;
==[[Spell Damage]]==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[Abilities|Tier]]&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Access Level&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Base Cost&lt;br /&gt;
!Reduced Cost&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===Piercing===&lt;br /&gt;
|-&lt;br /&gt;
! 0&lt;br /&gt;
! 1&lt;br /&gt;
! http://ehgt.org/hv050/img/a/001010.png&amp;lt;br&amp;gt;Magic Missile&lt;br /&gt;
| Fires a basic magic missile against the target.&lt;br /&gt;
* &#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
* &#039;&#039;Damage is affected by [[Proficiency|Elemental Proficiency]], but does not increase it.&#039;&#039;&lt;br /&gt;
* &#039;&#039;If equipped with a [[Equipment#Staffs|Staff]], each cast has a chance to improve the user&#039;s [[Proficiency#Weapons|Staff Proficiency]] (equal to that of meleeing with the staff).&lt;br /&gt;
| 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
! [[Image:Abilities_Fireball.png]]&amp;lt;br&amp;gt;Fireball&lt;br /&gt;
| A ball of fire is hurled at the target, causing Fire damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Inferno.png]]&amp;lt;br&amp;gt;Inferno&lt;br /&gt;
| Unleashes an inferno of flames on all hostile targets, causing Fire damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 50&lt;br /&gt;
! [[Image:Abilities_Flare.png‎]]&amp;lt;br&amp;gt;Flare&lt;br /&gt;
| A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Meteor.png‎]]&amp;lt;br&amp;gt;Meteor&lt;br /&gt;
| A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 12&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 110&lt;br /&gt;
! [[Image:Abilities_Nova.png]]&amp;lt;br&amp;gt;Nova&lt;br /&gt;
| Fire damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Flames_of_Loki.png]]&amp;lt;br&amp;gt;Flames of Loki&lt;br /&gt;
| Fire damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 10&lt;br /&gt;
! [[Image:Abilities_Icestrike.png]]&amp;lt;br&amp;gt;Icestrike&lt;br /&gt;
| Launches a pillar of ice against the target, causing Cold damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Image:Abilities_Snowstorm.png]]&amp;lt;br&amp;gt;Snowstorm&lt;br /&gt;
| A snowstorm surrounds all hostile targets, causing Cold damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 7&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 60&lt;br /&gt;
! [[Image:Abilities_Freeze.png]]&amp;lt;br&amp;gt;Freeze&lt;br /&gt;
| Cold damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Blizzard.png]]&amp;lt;br&amp;gt;Blizzard&lt;br /&gt;
| Cold damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 13&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 130&lt;br /&gt;
! [[Image:Abilities_Cryostasis.png]]&amp;lt;br&amp;gt;Cryostasis&lt;br /&gt;
| Cold damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Fimbulvetr.png]]&amp;lt;br&amp;gt;Fimbulvetr&lt;br /&gt;
| Cold damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 20&lt;br /&gt;
! [[Image:Abilities_Lightning.png]]&amp;lt;br&amp;gt;Lightning&lt;br /&gt;
| A bolt of lightning strikes the target, causing Elec damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Thunderstorm.png]]&amp;lt;br&amp;gt;Thunderstorm&lt;br /&gt;
| A thunderstorm surrounds all hostile targets, causing Elec damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 8&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 70&lt;br /&gt;
! [[Image:Abilities_Ball_Lightning.png‎]]&amp;lt;br&amp;gt;Ball Lightning&lt;br /&gt;
| Elec damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Column_Lightning.png‎]]&amp;lt;br&amp;gt;Chain Lightning&lt;br /&gt;
| Elec damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 170&lt;br /&gt;
! [[Image:Abilities_Shockblast.png‎]]&amp;lt;br&amp;gt;Shockblast&lt;br /&gt;
| Elec damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Wrath_of_Thor.png‎]]&amp;lt;br&amp;gt;Wrath of Thor&lt;br /&gt;
| Elec damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 30&lt;br /&gt;
! [[Image:Abilities_Windblast.png‎]]&amp;lt;br&amp;gt;Windblast&lt;br /&gt;
| A blast of wind hits the target, causing Wind damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Cyclone.png‎]]&amp;lt;br&amp;gt;Cyclone&lt;br /&gt;
| A cyclone surrounds all hostile targets, causing Wind damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 9&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 80&lt;br /&gt;
! [[Image:Abilities_Gale.png]]&amp;lt;br&amp;gt;Gale&lt;br /&gt;
| Wind damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Hurricane.png]]&amp;lt;br&amp;gt;Hurricane&lt;br /&gt;
| Wind damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 16&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 190&lt;br /&gt;
! [[Image:Abilities_Downburst.png‎]]&amp;lt;br&amp;gt;Downburst&lt;br /&gt;
| Wind damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Storms_of_Njord.png‎]]&amp;lt;br&amp;gt;Storms of Njord&lt;br /&gt;
| Wind damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 40&lt;br /&gt;
! [[Image:Abilities_Condemn.png]]&amp;lt;br&amp;gt;Condemn&lt;br /&gt;
| Holy damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Purge.png]]&amp;lt;br&amp;gt;Purge&lt;br /&gt;
| Holy damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 10&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 90&lt;br /&gt;
! [[Image:Abilities_Smite.png]]&amp;lt;br&amp;gt;Smite&lt;br /&gt;
| Holy damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Banish.png]]&amp;lt;br&amp;gt;Banish&lt;br /&gt;
| Holy damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 11&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 100&lt;br /&gt;
! [[Image:Abilities_Soul_Reaper.png]]&amp;lt;br&amp;gt;Soul Reaper&lt;br /&gt;
| Soul damage.&lt;br /&gt;
| 11 || 8.25&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Soul_Harvest.png]]&amp;lt;br&amp;gt;Soul Harvest&lt;br /&gt;
| Soul damage. (AoE)&lt;br /&gt;
| 33 || 16.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 18&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 250&lt;br /&gt;
! [[Image:Abilities_Soul_Fire.png‎]]&amp;lt;br&amp;gt;Soul Fire&lt;br /&gt;
| Soul damage.&lt;br /&gt;
| 24 || 18&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Soul_Burst.png‎]]&amp;lt;br&amp;gt;Soul Burst&lt;br /&gt;
| Soul damage. (AoE)&lt;br /&gt;
| 87 || 43.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Dark]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 14&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 150&lt;br /&gt;
! [[Image:Abilities_Corruption.png‎]]&amp;lt;br&amp;gt;Corruption&lt;br /&gt;
| Dark damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Pestilence.png‎]]&amp;lt;br&amp;gt;Pestilence&lt;br /&gt;
| Dark damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 17&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 200&lt;br /&gt;
! [[Image:Abilities_Disintegrate.png‎]]&amp;lt;br&amp;gt;Disintegrate&lt;br /&gt;
| Dark damage.&lt;br /&gt;
| 18 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Ragnarok.png‎]]&amp;lt;br&amp;gt;Ragnarok&lt;br /&gt;
| Dark damage. (AoE)&lt;br /&gt;
| 54 || 27&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deprecating Magic==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration&lt;br /&gt;
&amp;lt;div id=&amp;quot;Poison&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
! 1&lt;br /&gt;
! [[Image:Abilities_Poison.png]]&amp;lt;br&amp;gt;Poison&lt;br /&gt;
| Inflicts Spreading Poison on the target, causing damage over time, reducing its evade chance, and halving its MP and SP regen rates.&lt;br /&gt;
* &#039;&#039;Damage at end of enemy&#039;s turn = 0.1 * Base Magical Damage * (1 + 0.0625 * Additional_AP) * (1 + Deprecating Proficiency/200) * (1 + Deprecating Proficiency/1000) * (1 + Dark_Elemental_Damage_Bonus/100) * (1 + Arcane_Focus) * (1 + Stamina_Bonus) &#039;&#039;&lt;br /&gt;
* &#039;&#039;Base evade chance reduction: 5?%&#039;&#039;&lt;br /&gt;
* &#039;&#039;MP and SP regeneration rate reduction: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;The initial cast counts as doing [[Dark]] damage and can thus set off an explosion on targets affected by Breached Defense.&#039;&#039;&lt;br /&gt;
| 15 || 15&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slow&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
! 10&lt;br /&gt;
! [[Image:Abilities_Slow.png]]&amp;lt;br&amp;gt;Slow&lt;br /&gt;
| The target is slowed, making it attack less frequently.&lt;br /&gt;
* &#039;&#039;Base action speed reduction: 50%&#039;&#039;&lt;br /&gt;
| 18 || 3&lt;br /&gt;
&amp;lt;div id=&amp;quot;Weaken&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
! 20&lt;br /&gt;
! [[Image:Abilities_Weaken.png]]&amp;lt;br&amp;gt;Weaken&lt;br /&gt;
| The target is weakened, making its physical attacks deal less damage and preventing them from being critical strikes.&lt;br /&gt;
* &#039;&#039;Also works on Magical damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical and Magical damage dealt reduction: 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 10 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sleep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
! 30&lt;br /&gt;
! [[Image:Abilities_Sleep.png‎]]&amp;lt;br&amp;gt;Sleep&lt;br /&gt;
| The target is lulled to sleep, preventing it from taking any actions. However, it may wake up when damaged.&lt;br /&gt;
* &#039;&#039;Chance of breaking on damage: 90% base; decreases by 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 22 || 3&lt;br /&gt;
&amp;lt;div id=&amp;quot;Confuse&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
! 60&lt;br /&gt;
! [[Image:Abilities_Confuse.png‎]]&amp;lt;br&amp;gt;Confuse&lt;br /&gt;
| Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
* &#039;&#039;Chance of breaking on damage: 90% base, decreases by 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
* &#039;&#039;Chance of monster hitting itself: 25% base; decreased by 5% per AP; 0% when maxed&#039;&#039;&lt;br /&gt;
| 25 || 3&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bewilder&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
! 70&lt;br /&gt;
! [[Image:imperil.png‎]]&amp;lt;br&amp;gt;Imperil&lt;br /&gt;
| The target is imperiled, reducing physical and magical mitigation as well as elemental mitigations.&lt;br /&gt;
* &#039;&#039;Physical and Magical defense reduction: 25%&#039;&#039;?&lt;br /&gt;
* &#039;&#039;Elemental defense reduction: 25%&#039;&#039;?&lt;br /&gt;
| 10 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blind&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! 9&lt;br /&gt;
! 80&lt;br /&gt;
! [[Image:Abilities_Blind.png]]&amp;lt;br&amp;gt;Blind&lt;br /&gt;
| Blinds the target, reducing the chance of landing attacks and magic spells.&lt;br /&gt;
* &#039;&#039;Base attack/magic hit chance reduction: 25%&#039;&#039;&lt;br /&gt;
| 18 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;Silence&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
! 110&lt;br /&gt;
! [[Image:Abilities_Silence.png]]&amp;lt;br&amp;gt;Silence&lt;br /&gt;
| The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
| 18 || 7&lt;br /&gt;
&amp;lt;div id=&amp;quot;Nerf&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
! 150&lt;br /&gt;
! [[Image:Abilities_Nerf.png‎]]&amp;lt;br&amp;gt;Nerf&lt;br /&gt;
| The target is nerfed, making its physical and magical damage output drop by 25%.&lt;br /&gt;
* &#039;&#039;Physical and magical damage reduction: 25%&#039;&#039;&lt;br /&gt;
| 20 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;X-Nerf&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
! 200&lt;br /&gt;
! [[Image:Abilities_X-Nerf.png‎]]&amp;lt;br&amp;gt;X-Nerf&lt;br /&gt;
| All hostile targets are nerfed, making their physical and magical damage output drop by 25%.&lt;br /&gt;
* &#039;&#039;Same effects as Nerf.&#039;&#039;&lt;br /&gt;
| 60 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;MagNet&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Magnet&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 18&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 250&lt;br /&gt;
! [[Image:Abilities_MagNet.png‎]]&amp;lt;br&amp;gt;MagNet&lt;br /&gt;
| A net of pure energy is cast on the target, hindering and magically grounding it, making it slower and unable to evade attacks or resist spells.&lt;br /&gt;
* &#039;&#039;Base action speed reduction: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Does not disable parrying.&#039;&#039;&lt;br /&gt;
| 22 || 4&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lifestream&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Lifestream.png‎]]&amp;lt;br&amp;gt;Lifestream&lt;br /&gt;
| Places a health tap effect on the target, returning a small amount of health to the caster on each target turn.&lt;br /&gt;
* &#039;&#039;Damage and healing done = player_base_HP / 20 (rounded up)&lt;br /&gt;
**&#039;&#039;Capped to a maximum of 5% of the target&#039;s current HP&#039;&#039;&lt;br /&gt;
* &#039;&#039;Cannot reduce monster below 1 HP by itself&#039;&#039;&lt;br /&gt;
| 25 || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Curse Weaving===&lt;br /&gt;
Curse Weaving kicks in when there are two or more deprecating effects active on a target.&lt;br /&gt;
&lt;br /&gt;
When this is true, the chance of adding a new effect to the target is equal to the ratio of the player&#039;s deprecating [[proficiency]] divided by the monster&#039;s level, minus 15% for every active deprecating effect past the first two.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
*100 prof, monster level 95, 3 active effects: (100 * 100 / 95) - (3 - 2) * 15 = 90% chance of landing an additional deprecating spell&lt;br /&gt;
*300 prof, monster level 200, 5 active effects: (100 * 300 / 200) - (5 - 2) * 15 = 105% chance (always)&lt;br /&gt;
*100 prof, monster level 200, 2 active effects: (100 * 100 / 200) - (2 - 2) * 15 = 50% chance&lt;br /&gt;
&lt;br /&gt;
==Curative Magic==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration !! Prerequisites&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
! 10&lt;br /&gt;
! [[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Cure&lt;br /&gt;
| Restores a moderate amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;Health restored = (base_health / 2) * (1 + curative_proficiency / 200) * (1 + holy EDB / 100)&lt;br /&gt;
| 20 || 0 || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
! 70&lt;br /&gt;
! [[Image:Abilities_Regen.png]]&amp;lt;br&amp;gt;Regen&lt;br /&gt;
| Places a heal over time effect on yourself, healing you for a small amount of HP every turn.&lt;br /&gt;
* &#039;&#039;Health restored per turn = ceiling(4.5 * base_health / 100 * (1 + curative_proficiency / 100))&lt;br /&gt;
| 25 || 10 || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
! 100&lt;br /&gt;
! [[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Cure II&lt;br /&gt;
| Restores a large amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;Double the effect of Cure I.&#039;&#039;&lt;br /&gt;
| 55 || 0 || &#039;&#039;&#039;Cure&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
! 150&lt;br /&gt;
! [[Image:Abilities_Regen.png]]&amp;lt;br&amp;gt;Regen II&lt;br /&gt;
| Places a long-lasting heal over time effect on yourself, healing you for a small amount of HP every turn.&lt;br /&gt;
* &#039;&#039;Health restored per turn = ceiling(6 * base_health / 100 * (1 + curative_proficiency / 100))&lt;br /&gt;
| 75 || 25 || &#039;&#039;&#039;Regen&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
! 200&lt;br /&gt;
! [[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Cure III&lt;br /&gt;
| Restores a huge amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;3.5x the effect of Cure I.&#039;&#039;&lt;br /&gt;
| 100 || 0 || &#039;&#039;&#039;Cure II&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Supportive Magic==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration&lt;br /&gt;
&amp;lt;div id=&amp;quot;Protection&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
! 30&lt;br /&gt;
! [[Image:Abilities_Protection.png]]&amp;lt;br&amp;gt;Protection&lt;br /&gt;
| Enhances the protective gear of the target, boosting the natural physical and magical defenses of the armor by 25%.&lt;br /&gt;
* &#039;&#039;Each physical and magical mitigation from equipment is applied again, at 100% value, not 25% as listed.&lt;br /&gt;
| 25 || 15&lt;br /&gt;
&amp;lt;div id=&amp;quot;Haste&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
! 40&lt;br /&gt;
! [[Image:Abilities_Haste.png]]&amp;lt;br&amp;gt;Haste&lt;br /&gt;
| You are hastened, allowing you to attack more frequently.&lt;br /&gt;
* &#039;&#039;[[Action Speed]] increase: 50%&#039;&#039;&lt;br /&gt;
| 30 || 10&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadow Veil&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
! 50&lt;br /&gt;
! [[Image:Abilities_Shadow_Veil.png‎]]&amp;lt;br&amp;gt;Shadow Veil&lt;br /&gt;
| A veil of shadows surrounds you, making it harder for monsters to hit you with physical/magical attacks.&lt;br /&gt;
* &#039;&#039;Evade chance increase: 20%&#039;&#039;&lt;br /&gt;
| 30 || 10&lt;br /&gt;
&amp;lt;div id=&amp;quot;Absorb&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
! 90&lt;br /&gt;
! [[Image:absorb.png]]&amp;lt;br&amp;gt;Absorb&lt;br /&gt;
| The next magical attack against you may be absorbed and partially converted to MP. 75% chance to absorb when maxed (15% per AP). &lt;br /&gt;
* &#039;&#039;The effect is permanent until it absorbs a spell.&lt;br /&gt;
* &#039;&#039;Cannot absorb critical hits.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Absorbed MP is between 5% and 10% of your base max MP.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Additional AP increases the MP absorbed by 12.5% per additional point for a maximum of 7.5% to 15% of your base max MP.&#039;&#039;&lt;br /&gt;
| 30 || ∞&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spark of Life&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;SoL&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 11&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 100&lt;br /&gt;
! [[Image:Abilities_Spark_of_Life.png]]&amp;lt;br&amp;gt;Spark of Life&lt;br /&gt;
| Any attack that would normally kill you leaves you alive with a small percentage of HP. When triggered, the buff is removed, and 50% of the player&#039;s base SP is consumed. If the player does not have enough SP remaining the trigger will fail and the player will die.&lt;br /&gt;
* &#039;&#039;If active and enough SP is available your health bar will turn silver.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Base health restored: 10% max health; increases by 5% per additional AP for a maximum of 30%.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 50&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
! http://ehgt.org/hv050/img/e/fallenshield.png&amp;lt;br&amp;gt;&#039;&#039;Cloak of the Fallen&#039;&#039;&lt;br /&gt;
| &#039;&#039;When Spark of Life is triggered &#039;&#039;&#039;Cloak of the Fallen&#039;&#039;&#039; procs, which grants full immunity to damage during the turn that Spark triggers. Each additional AP put into Spark of Life after the first adds a turn of +75% physical and magical mitigation bonus after the original proc.&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flame Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
! 110&lt;br /&gt;
! [[Image:Abilities_Flames_Spikes.png]]&amp;lt;br&amp;gt;Flame Spikes&lt;br /&gt;
| A shield of flames surrounds you. [[Fire]] mitigation is increased, and physical attackers take minor fire damage. Attacking enemies have a chance of gaining the Searing Skin proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 20% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arcane Focus&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 13&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 130&lt;br /&gt;
! [[Image:Abilities_Arcane_Focus.png]]&amp;lt;br&amp;gt;Arcane Focus&lt;br /&gt;
| You attain a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance.&lt;br /&gt;
* &#039;&#039;Magical damage bonus: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical hit chance bonus: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Also known as Arcane Meditation&#039;&#039;&lt;br /&gt;
| 100 || 50&lt;br /&gt;
&amp;lt;div id=&amp;quot;Frost Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Frost_Spikes.png‎]]&amp;lt;br&amp;gt;Frost Spikes&lt;br /&gt;
| A shield of frost surrounds you. [[Cold]] mitigation is increased, and physical attackers take minor cold damage. Attacking enemies have a chance of gaining the Freezing Limb proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 20% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Heartseeker&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 170&lt;br /&gt;
! [[Image:Abilities_Heartseeker.png‎]]&amp;lt;br&amp;gt;Heartseeker&lt;br /&gt;
| You attain intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.&lt;br /&gt;
* &#039;&#039;Physical damage bonus: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical hit chance bonus: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
| 100 || 50&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Lightning_Spikes.png‎]]&amp;lt;br&amp;gt;Lightning Spikes&lt;br /&gt;
| A shield of lightning surrounds you. [[Elec]] mitigation is increased, and physical attackers take minor elec damage. Attacking enemies have a chance of gaining the Deep Burns proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 20% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spirit Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 16&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 190&lt;br /&gt;
! [[Image:Abilities_Spirit_Shield.png‎]]&amp;lt;br&amp;gt;Spirit Shield&lt;br /&gt;
| This protective veil activates for powerful blows that damage more than 25% of your max HP, absorbing the remainder as spirit damage.&lt;br /&gt;
* &#039;&#039;Any attack that hits for more than 25% of your max health will cause you to lose exactly 25% of your health, with the remainder absorbed as damage to your spirit. &lt;br /&gt;
* &#039;&#039;The amount of Spirit damage depends on the power of the blow that was absorbed, and is 40% of base spirit (reducible to 20% at max AP) for blows that would otherwise take off 100% or more health, linearly reducing to 0% of base spirit at exactly 25% damage.&#039;&#039;&lt;br /&gt;
* &#039;&#039;The spell will fail if you don&#039;t have sufficient Spirit.&#039;&#039;&lt;br /&gt;
| 25 || 15&lt;br /&gt;
&amp;lt;div id=&amp;quot;Storm Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Storm_Spikes.png‎]]&amp;lt;br&amp;gt;Storm Spikes&lt;br /&gt;
| A shield of storms surrounds you. [[Wind]] mitigation is increased, and physical attackers take minor wind damage. Attacking enemies have a chance of gaining the Turbulent Air proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 20% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive Magic | offensive spell]] hits a monster, it may produce an associated status effect on the target, which lasts for a number of turns. In addition, these status effect will explode for bonus damage on the monster when their effected target is struck by the next elemental spell in the cycle. e.g. Searing Skin will explode for Fire damage when the monster is struck by a Cold spell.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Effect(s)&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Flare.png‎]] &#039;&#039;&#039;Searing Skin&#039;&#039;&#039; &lt;br /&gt;
||The skin of the target has been scorched, inhibiting its attack damage.&lt;br /&gt;
* &#039;&#039;Damage reduction: 10%&#039;&#039;&lt;br /&gt;
||[[Cold]] resistance is lowered by 25.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;Explosion damage: &#039;&#039;--&amp;gt; |rowspan=&amp;quot;6&amp;quot;| 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Snowstorm.png]] &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;&lt;br /&gt;
||The limbs of the target have been frozen, causing slower movement.&lt;br /&gt;
* &#039;&#039;Speed reduction: 10%?&#039;&#039;&lt;br /&gt;
| [[Wind]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Gale.png]] &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;&lt;br /&gt;
||The air around the target has been upset, blowing up dust and increasing its miss chance.&lt;br /&gt;
* &#039;&#039;Miss chance increase: 10%?&#039;&#039;&lt;br /&gt;
| [[Elec]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Lightning.png]] &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;&lt;br /&gt;
||Internal damage causes slower reactions and lowers evade and resist chance.&lt;br /&gt;
* &#039;&#039;Evade reduction: 10%?&#039;&#039;&lt;br /&gt;
| [[Fire]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Smite.png]] &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;&lt;br /&gt;
||The holy attack has penetrated the target&#039;s defenses, making it take more damage.&lt;br /&gt;
* &#039;&#039;Mitigation reduction: 10%&#039;&#039;&lt;br /&gt;
||[[Dark]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Disintegrate.png‎]] &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;&lt;br /&gt;
||The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage.&lt;br /&gt;
* &#039;&#039;Damage reduction: 10%&#039;&#039;&lt;br /&gt;
||[[Holy]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|http://ehgt.org/hv050/img/e/ripesoul.png &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;&lt;br /&gt;
||Attacking this target will restore your spirit by a small amount. &lt;br /&gt;
* &#039;&#039;SP restored on hit = ceiling(base_SP / 20)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Chance to proc&#039;&#039; = 30%, 100% for the melee component&lt;br /&gt;
|| &#039;&#039;n/a&#039;&#039; || 10&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Soul_Fire.png‎]] &#039;&#039;&#039;Burning Soul&#039;&#039;&#039;&lt;br /&gt;
||The very life essence of the target has been set ablaze, damaging it over time.&lt;br /&gt;
* &#039;&#039;Damage over time = 7 * (base_health / 100) * (1 + forbidden_proficiency / 100)&#039;&#039;&lt;br /&gt;
|| Using Soul Burst will cause this effect to explode.&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; - Soul Burst alone will not proc the &#039;Burning Soul&#039; effect. In order to proc Burning Soul, first cast Soul Fire on target enemy. Casting Soul Burst on the target enemy will then proc Burning Soul on other monsters.)&lt;br /&gt;
&lt;br /&gt;
===Chance on Hit===&lt;br /&gt;
The chance-on-hit to proc one of these effects on a monster varies based on the offensive spell cast. Stronger spells have better chances than their weaker counterparts.&lt;br /&gt;
&lt;br /&gt;
The following averages have been observed:&lt;br /&gt;
*1st tier elemental (Lightning/Thunderstorm/Fireball/Inferno/etc.): 20%-25%&lt;br /&gt;
*Purge/2nd tier elemental: 50%&lt;br /&gt;
*Banish/Pestilence/3rd tier elemental: 75%&lt;br /&gt;
*Ragnarok: ~100%&lt;br /&gt;
&lt;br /&gt;
==Spike Shields==&lt;br /&gt;
Additional notes about the spike spells:&lt;br /&gt;
*Can proc upon parrying or blocking an attack.&lt;br /&gt;
*Do a minimum of 5 damage to monsters regardless of damage taken.&lt;br /&gt;
*Count as physical damage.&lt;br /&gt;
*Can proc status effects (~20% chance).&lt;br /&gt;
&lt;br /&gt;
==Stacking==&lt;br /&gt;
The following buffs do not stack and will override each other when cast:&lt;br /&gt;
*Frost / Flame / Lightning / Storm Spikes&lt;br /&gt;
*Arcane Focus / Heartseeker&lt;br /&gt;
*Regen I / Regen II&lt;br /&gt;
&lt;br /&gt;
==Procs==&lt;br /&gt;
Spell procs take priority in the following order (assuming they are applicable):&lt;br /&gt;
&lt;br /&gt;
Absorb &amp;gt; Spirit Shield &amp;gt; Spark of Life &amp;gt; Spike spells&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Kjeron</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=11646</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=11646"/>
		<updated>2012-08-13T17:13:40Z</updated>

		<summary type="html">&lt;p&gt;Kjeron: /* Supportive Magic */ Heartseeker&amp;amp;ArcaneFocus Accuracy bonus halved in 0.70&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the mana-based spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&lt;br /&gt;
==Spell Costs==&lt;br /&gt;
Spell costs are all a percentage of the player&#039;s [[Level]], rounded up.&lt;br /&gt;
&lt;br /&gt;
Example: &#039;Cure&#039; has a &#039;&#039;base cost&#039;&#039; of 20, meaning its MP cost is &#039;&#039;20% of your level&#039;&#039;. At level 51, Cure costs: (51 * 0.20) = 10.2 -&amp;gt; 11 MP.&lt;br /&gt;
&lt;br /&gt;
Spell costs are further modified by:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Factor&lt;br /&gt;
!▲/▼&lt;br /&gt;
!Amount&lt;br /&gt;
!Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Interference]] || ▲ || 0.5% per point || Permanent (can be temporarily removed)&lt;br /&gt;
|-&lt;br /&gt;
|Mana Conservation || ▼ || Stated % || Permanent&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit Stance]] || ▼ || 25% || As long as it can be maintained&lt;br /&gt;
|-&lt;br /&gt;
|[[Fighting_Styles#Staff|Coalesced Mana]] || ▼ || 50% || Up to 4 turns (and the monster stays alive)&lt;br /&gt;
|-&lt;br /&gt;
|[[Channeling]] || ▼ || 100% || Consumed upon casting&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Forge#Shards|Suffused Aether]] || ▼ || 10% || Up to 4 hours per shard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Spell Cost&#039;&#039;&#039; = Roundup [(Level * Base_cost / 100) * (1 + interference * 0.5%) * &amp;lt;br&amp;gt;(1 - mana_conservation) * (1 - spirit_stance) * (1 - coalesced) * (1 - suffused_aether)]&lt;br /&gt;
&lt;br /&gt;
All of these factors also affect the upkeep cost of [[Innate Arcana]].&lt;br /&gt;
&lt;br /&gt;
==Spell Durations==&lt;br /&gt;
The duration of spells lasting more than one turn depends on their base duration, the number of Ability Points invested (where applicable) and the relevant [[proficiencies]]. Each additional AP increases the duration by 25%, multiplied further for each for full point of proficiency. Expressed as a formula:&lt;br /&gt;
 duration = base_duration * (1 + additional_AP / 4) * (1 + proficiency / &#039;&#039;&#039;x&#039;&#039;&#039;)&lt;br /&gt;
For supportive/curative spells &#039;&#039;&#039;x&#039;&#039;&#039; = 100, for deprecating spells &#039;&#039;&#039;x&#039;&#039;&#039; = 50.&lt;br /&gt;
&lt;br /&gt;
The result is rounded to the nearest whole number of turns.&lt;br /&gt;
&lt;br /&gt;
Regen lasts for an additional turn for every 10 points in curative proficiency (starting from 10 rounds at 0 proficiency) and Regen II lasts for an additional turn for every 4 points (starting from 25 rounds at 0 proficiency).&lt;br /&gt;
&lt;br /&gt;
==Offensive Magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[Abilities | Ability tier]], there is a single-target spell and an Area-of-Effect (AoE) spell. AoE spells inflict strong damage on the targeted monster and less damage on the rest, but are also cost more MP. AoE spells start out having a slower [[Action Speed]] than their single target versions, but get faster to cast with every ability point added, equaling their single target counterpart at 5 ability points invested. Higher level spells (single or AoE) require a longer time to cast then lower level spells. Missing the primary target of an AoE spell does not prevent it from hitting other targets, each chance-to-hit is calculated independently. [[Spell Damage]] for AoE spells is doubled against their primary target, the exact difference compared to a single target spell varies based on the spell tier and the amount of ability points invested.&lt;br /&gt;
&lt;br /&gt;
Each addition Ability Point invested in the AoE spells increases its damage dealt (by 25% when maxed), reduces its cast time (matching its  single-target spell&#039;s when maxed), decreases it&#039;s MP cost (by 50% when maxed), and decreases the associated single-target spell&#039;s MP cost (by 25% when maxed). In the table below, the Base Cost column shows the original cost gto the left, and the Reduced Cost with the AoE spell maxed.&lt;br /&gt;
&lt;br /&gt;
Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[Damage_Types | damage type]], which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status Effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
All spells listed hit singular targets unless otherwise stated.&lt;br /&gt;
&lt;br /&gt;
==[[Spell Damage]]==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[Abilities|Tier]]&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Access Level&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Base Cost&lt;br /&gt;
!Reduced Cost&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===Piercing===&lt;br /&gt;
|-&lt;br /&gt;
! 0&lt;br /&gt;
! 1&lt;br /&gt;
! http://ehgt.org/hv050/img/a/001010.png&amp;lt;br&amp;gt;Magic Missile&lt;br /&gt;
| Fires a basic magic missile against the target.&lt;br /&gt;
* &#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
* &#039;&#039;Damage is affected by [[Proficiency|Elemental Proficiency]], but does not increase it.&#039;&#039;&lt;br /&gt;
* &#039;&#039;If equipped with a [[Equipment#Staffs|Staff]], each cast has a chance to improve the user&#039;s [[Proficiency#Weapons|Staff Proficiency]] (equal to that of meleeing with the staff).&lt;br /&gt;
| 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
! [[Image:Abilities_Fireball.png]]&amp;lt;br&amp;gt;Fireball&lt;br /&gt;
| A ball of fire is hurled at the target, causing Fire damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Inferno.png]]&amp;lt;br&amp;gt;Inferno&lt;br /&gt;
| Unleashes an inferno of flames on all hostile targets, causing Fire damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 50&lt;br /&gt;
! [[Image:Abilities_Flare.png‎]]&amp;lt;br&amp;gt;Flare&lt;br /&gt;
| A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Meteor.png‎]]&amp;lt;br&amp;gt;Meteor&lt;br /&gt;
| A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 12&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 110&lt;br /&gt;
! [[Image:Abilities_Nova.png]]&amp;lt;br&amp;gt;Nova&lt;br /&gt;
| Fire damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Flames_of_Loki.png]]&amp;lt;br&amp;gt;Flames of Loki&lt;br /&gt;
| Fire damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 10&lt;br /&gt;
! [[Image:Abilities_Icestrike.png]]&amp;lt;br&amp;gt;Icestrike&lt;br /&gt;
| Launches a pillar of ice against the target, causing Cold damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[Image:Abilities_Snowstorm.png]]&amp;lt;br&amp;gt;Snowstorm&lt;br /&gt;
| A snowstorm surrounds all hostile targets, causing Cold damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 7&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 60&lt;br /&gt;
! [[Image:Abilities_Freeze.png]]&amp;lt;br&amp;gt;Freeze&lt;br /&gt;
| Cold damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Blizzard.png]]&amp;lt;br&amp;gt;Blizzard&lt;br /&gt;
| Cold damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 13&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 130&lt;br /&gt;
! [[Image:Abilities_Cryostasis.png]]&amp;lt;br&amp;gt;Cryostasis&lt;br /&gt;
| Cold damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Fimbulvetr.png]]&amp;lt;br&amp;gt;Fimbulvetr&lt;br /&gt;
| Cold damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 20&lt;br /&gt;
! [[Image:Abilities_Lightning.png]]&amp;lt;br&amp;gt;Lightning&lt;br /&gt;
| A bolt of lightning strikes the target, causing Elec damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Thunderstorm.png]]&amp;lt;br&amp;gt;Thunderstorm&lt;br /&gt;
| A thunderstorm surrounds all hostile targets, causing Elec damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 8&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 70&lt;br /&gt;
! [[Image:Abilities_Ball_Lightning.png‎]]&amp;lt;br&amp;gt;Ball Lightning&lt;br /&gt;
| Elec damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Column_Lightning.png‎]]&amp;lt;br&amp;gt;Chain Lightning&lt;br /&gt;
| Elec damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 170&lt;br /&gt;
! [[Image:Abilities_Shockblast.png‎]]&amp;lt;br&amp;gt;Shockblast&lt;br /&gt;
| Elec damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Wrath_of_Thor.png‎]]&amp;lt;br&amp;gt;Wrath of Thor&lt;br /&gt;
| Elec damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 30&lt;br /&gt;
! [[Image:Abilities_Windblast.png‎]]&amp;lt;br&amp;gt;Windblast&lt;br /&gt;
| A blast of wind hits the target, causing Wind damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Cyclone.png‎]]&amp;lt;br&amp;gt;Cyclone&lt;br /&gt;
| A cyclone surrounds all hostile targets, causing Wind damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 9&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 80&lt;br /&gt;
! [[Image:Abilities_Gale.png]]&amp;lt;br&amp;gt;Gale&lt;br /&gt;
| Wind damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Hurricane.png]]&amp;lt;br&amp;gt;Hurricane&lt;br /&gt;
| Wind damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 16&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 190&lt;br /&gt;
! [[Image:Abilities_Downburst.png‎]]&amp;lt;br&amp;gt;Downburst&lt;br /&gt;
| Wind damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Storms_of_Njord.png‎]]&amp;lt;br&amp;gt;Storms of Njord&lt;br /&gt;
| Wind damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 40&lt;br /&gt;
! [[Image:Abilities_Condemn.png]]&amp;lt;br&amp;gt;Condemn&lt;br /&gt;
| Holy damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Purge.png]]&amp;lt;br&amp;gt;Purge&lt;br /&gt;
| Holy damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 10&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 90&lt;br /&gt;
! [[Image:Abilities_Smite.png]]&amp;lt;br&amp;gt;Smite&lt;br /&gt;
| Holy damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Banish.png]]&amp;lt;br&amp;gt;Banish&lt;br /&gt;
| Holy damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 11&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 100&lt;br /&gt;
! [[Image:Abilities_Soul_Reaper.png]]&amp;lt;br&amp;gt;Soul Reaper&lt;br /&gt;
| Soul damage.&lt;br /&gt;
| 11 || 8.25&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Soul_Harvest.png]]&amp;lt;br&amp;gt;Soul Harvest&lt;br /&gt;
| Soul damage. (AoE)&lt;br /&gt;
| 33 || 16.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 18&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 250&lt;br /&gt;
! [[Image:Abilities_Soul_Fire.png‎]]&amp;lt;br&amp;gt;Soul Fire&lt;br /&gt;
| Soul damage.&lt;br /&gt;
| 24 || 18&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Soul_Burst.png‎]]&amp;lt;br&amp;gt;Soul Burst&lt;br /&gt;
| Soul damage. (AoE)&lt;br /&gt;
| 87 || 43.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Dark]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 14&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 150&lt;br /&gt;
! [[Image:Abilities_Corruption.png‎]]&amp;lt;br&amp;gt;Corruption&lt;br /&gt;
| Dark damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Pestilence.png‎]]&amp;lt;br&amp;gt;Pestilence&lt;br /&gt;
| Dark damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 17&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 200&lt;br /&gt;
! [[Image:Abilities_Disintegrate.png‎]]&amp;lt;br&amp;gt;Disintegrate&lt;br /&gt;
| Dark damage.&lt;br /&gt;
| 18 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Ragnarok.png‎]]&amp;lt;br&amp;gt;Ragnarok&lt;br /&gt;
| Dark damage. (AoE)&lt;br /&gt;
| 54 || 27&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deprecating Magic==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration&lt;br /&gt;
&amp;lt;div id=&amp;quot;Poison&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
! 1&lt;br /&gt;
! [[Image:Abilities_Poison.png]]&amp;lt;br&amp;gt;Poison&lt;br /&gt;
| Inflicts Spreading Poison on the target, causing damage over time, reducing its evade chance, and halving its MP and SP regen rates.&lt;br /&gt;
* &#039;&#039;Damage at end of enemy&#039;s turn = 0.1 * Base Magical Damage * (1 + 0.0625 * Additional_AP) * (1 + Deprecating Proficiency/200) * (1 + Deprecating Proficiency/1000) * (1 + Dark_Elemental_Damage_Bonus/100) * (1 + Arcane_Focus) * (1 + Stamina_Bonus) &#039;&#039;&lt;br /&gt;
* &#039;&#039;Base evade chance reduction: 5?%&#039;&#039;&lt;br /&gt;
* &#039;&#039;MP and SP regeneration rate reduction: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;The initial cast counts as doing [[Dark]] damage and can thus set off an explosion on targets affected by Breached Defense.&#039;&#039;&lt;br /&gt;
| 15 || 15&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slow&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
! 10&lt;br /&gt;
! [[Image:Abilities_Slow.png]]&amp;lt;br&amp;gt;Slow&lt;br /&gt;
| The target is slowed, making it attack less frequently.&lt;br /&gt;
* &#039;&#039;Base action speed reduction: 50%&#039;&#039;&lt;br /&gt;
| 18 || 3&lt;br /&gt;
&amp;lt;div id=&amp;quot;Weaken&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
! 20&lt;br /&gt;
! [[Image:Abilities_Weaken.png]]&amp;lt;br&amp;gt;Weaken&lt;br /&gt;
| The target is weakened, making its physical attacks deal less damage and preventing them from being critical strikes.&lt;br /&gt;
* &#039;&#039;Also works on Magical damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical and Magical damage dealt reduction: 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 10 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sleep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
! 30&lt;br /&gt;
! [[Image:Abilities_Sleep.png‎]]&amp;lt;br&amp;gt;Sleep&lt;br /&gt;
| The target is lulled to sleep, preventing it from taking any actions. However, it may wake up when damaged.&lt;br /&gt;
* &#039;&#039;Chance of breaking on damage: 90% base; decreases by 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 22 || 3&lt;br /&gt;
&amp;lt;div id=&amp;quot;Confuse&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
! 60&lt;br /&gt;
! [[Image:Abilities_Confuse.png‎]]&amp;lt;br&amp;gt;Confuse&lt;br /&gt;
| Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
* &#039;&#039;Chance of breaking on damage: 90% base, decreases by 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
* &#039;&#039;Chance of monster hitting itself: 25% base; decreased by 5% per AP; 0% when maxed&#039;&#039;&lt;br /&gt;
| 25 || 3&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bewilder&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
! 70&lt;br /&gt;
! [[Image:imperil.png‎]]&amp;lt;br&amp;gt;Imperil&lt;br /&gt;
| The target is imperiled, reducing physical and magical mitigation as well as elemental mitigations.&lt;br /&gt;
* &#039;&#039;Physical and Magical defense reduction: 25%&#039;&#039;?&lt;br /&gt;
* &#039;&#039;Elemental defense reduction: 25%&#039;&#039;?&lt;br /&gt;
| 10 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blind&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! 9&lt;br /&gt;
! 80&lt;br /&gt;
! [[Image:Abilities_Blind.png]]&amp;lt;br&amp;gt;Blind&lt;br /&gt;
| Blinds the target, reducing the chance of landing attacks and magic spells.&lt;br /&gt;
* &#039;&#039;Base attack/magic hit chance reduction: 25%&#039;&#039;&lt;br /&gt;
| 18 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;Silence&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
! 110&lt;br /&gt;
! [[Image:Abilities_Silence.png]]&amp;lt;br&amp;gt;Silence&lt;br /&gt;
| The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
| 18 || 7&lt;br /&gt;
&amp;lt;div id=&amp;quot;Nerf&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
! 150&lt;br /&gt;
! [[Image:Abilities_Nerf.png‎]]&amp;lt;br&amp;gt;Nerf&lt;br /&gt;
| The target is nerfed, making its physical and magical damage output drop by 25%.&lt;br /&gt;
* &#039;&#039;Physical and magical damage reduction: 25%&#039;&#039;&lt;br /&gt;
| 20 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;X-Nerf&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
! 200&lt;br /&gt;
! [[Image:Abilities_X-Nerf.png‎]]&amp;lt;br&amp;gt;X-Nerf&lt;br /&gt;
| All hostile targets are nerfed, making their physical and magical damage output drop by 25%.&lt;br /&gt;
* &#039;&#039;Same effects as Nerf.&#039;&#039;&lt;br /&gt;
| 60 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;MagNet&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Magnet&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 18&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 250&lt;br /&gt;
! [[Image:Abilities_MagNet.png‎]]&amp;lt;br&amp;gt;MagNet&lt;br /&gt;
| A net of pure energy is cast on the target, hindering and magically grounding it, making it slower and unable to evade attacks or resist spells.&lt;br /&gt;
* &#039;&#039;Base action speed reduction: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Does not disable parrying.&#039;&#039;&lt;br /&gt;
| 22 || 4&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lifestream&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Lifestream.png‎]]&amp;lt;br&amp;gt;Lifestream&lt;br /&gt;
| Places a health tap effect on the target, returning a small amount of health to the caster on each target turn.&lt;br /&gt;
* &#039;&#039;Damage and healing done = player_base_HP / 20 (rounded up)&lt;br /&gt;
**&#039;&#039;Capped to a maximum of 5% of the target&#039;s current HP&#039;&#039;&lt;br /&gt;
* &#039;&#039;Cannot reduce monster below 1 HP by itself&#039;&#039;&lt;br /&gt;
| 25 || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Curse Weaving===&lt;br /&gt;
Curse Weaving kicks in when there are two or more deprecating effects active on a target.&lt;br /&gt;
&lt;br /&gt;
When this is true, the chance of adding a new effect to the target is equal to the ratio of your deprecating [[proficiency]] divided by the monster&#039;s level, minus 15% for every active deprecating effect past the first two.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
*100 prof, monster level 95, 3 active effects: (100 * 100 / 95) - (3 - 2) * 15 = 90% chance of landing an additional deprecating spell&lt;br /&gt;
*300 prof, monster level 200, 5 active effects: (100 * 300 / 200) - (5 - 2) * 15 = 105% chance (always)&lt;br /&gt;
*100 prof, monster level 200, 2 active effects: (100 * 100 / 200) - (2 - 2) * 15 = 50% chance&lt;br /&gt;
&lt;br /&gt;
==Curative Magic==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration !! Prerequisites&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
! 10&lt;br /&gt;
! [[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Cure&lt;br /&gt;
| Restores a moderate amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;Health restored = (base_health / 2) * (1 + curative_proficiency / 200) * (1 + holy EDB / 100)&lt;br /&gt;
| 20 || 0 || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
! 70&lt;br /&gt;
! [[Image:Abilities_Regen.png]]&amp;lt;br&amp;gt;Regen&lt;br /&gt;
| Places a heal over time effect on yourself, healing you for a small amount of HP every turn.&lt;br /&gt;
* &#039;&#039;Health restored per turn = ceiling(4.5 * base_health / 100 * (1 + curative_proficiency / 100))&lt;br /&gt;
| 25 || 10 || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
! 100&lt;br /&gt;
! [[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Cure II&lt;br /&gt;
| Restores a large amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;Double the effect of Cure I.&#039;&#039;&lt;br /&gt;
| 55 || 0 || &#039;&#039;&#039;Cure&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
! 150&lt;br /&gt;
! [[Image:Abilities_Regen.png]]&amp;lt;br&amp;gt;Regen II&lt;br /&gt;
| Places a long-lasting heal over time effect on yourself, healing you for a small amount of HP every turn.&lt;br /&gt;
* &#039;&#039;Health restored per turn = ceiling(6 * base_health / 100 * (1 + curative_proficiency / 100))&lt;br /&gt;
| 75 || 25 || &#039;&#039;&#039;Regen&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
! 200&lt;br /&gt;
! [[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Cure III&lt;br /&gt;
| Restores a huge amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;3.5x the effect of Cure I.&#039;&#039;&lt;br /&gt;
| 100 || 0 || &#039;&#039;&#039;Cure II&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Supportive Magic==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration&lt;br /&gt;
&amp;lt;div id=&amp;quot;Protection&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
! 30&lt;br /&gt;
! [[Image:Abilities_Protection.png]]&amp;lt;br&amp;gt;Protection&lt;br /&gt;
| Enhances the protective gear of the target, boosting the natural physical and magical defenses of the armor by 25%.&lt;br /&gt;
| 25 || 15&lt;br /&gt;
&amp;lt;div id=&amp;quot;Haste&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
! 40&lt;br /&gt;
! [[Image:Abilities_Haste.png]]&amp;lt;br&amp;gt;Haste&lt;br /&gt;
| You are hastened, allowing you to attack more frequently.&lt;br /&gt;
* &#039;&#039;[[Action Speed]] increase: 50%&#039;&#039;&lt;br /&gt;
| 30 || 10&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadow Veil&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
! 50&lt;br /&gt;
! [[Image:Abilities_Shadow_Veil.png‎]]&amp;lt;br&amp;gt;Shadow Veil&lt;br /&gt;
| A veil of shadows surrounds you, making it harder for monsters to hit you with physical/magical attacks.&lt;br /&gt;
* &#039;&#039;Evade chance increase: 20%&#039;&#039;&lt;br /&gt;
| 30 || 10&lt;br /&gt;
&amp;lt;div id=&amp;quot;Absorb&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
! 90&lt;br /&gt;
! [[Image:absorb.png]]&amp;lt;br&amp;gt;Absorb&lt;br /&gt;
| The next magical attack against you may be absorbed and partially converted to MP. 75% chance to absorb when maxed (15% per AP). &lt;br /&gt;
* &#039;&#039;The effect is permanent until it absorbs a spell.&lt;br /&gt;
* &#039;&#039;Cannot absorb critical hits.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Absorbed MP is between 5% and 10% of your base max MP.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Additional AP increases the MP absorbed by 12.5% per additional point for a maximum of 7.5% to 15% of your base max MP.&#039;&#039;&lt;br /&gt;
| 30 || ∞&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spark of Life&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;SoL&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 11&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 100&lt;br /&gt;
! [[Image:Abilities_Spark_of_Life.png]]&amp;lt;br&amp;gt;Spark of Life&lt;br /&gt;
| Any attack that would normally kill you leaves you alive with a small percentage of HP. When triggered, the buff is removed, and 50% of the player&#039;s base SP is consumed. If the player does not have enough SP remaining the trigger will fail and the player will die.&lt;br /&gt;
* &#039;&#039;If active and enough SP is available your health bar will turn silver.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Base health restored: 10% max health; increases by 5% per additional AP for a maximum of 30%.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 50&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
! http://ehgt.org/hv050/img/e/fallenshield.png&amp;lt;br&amp;gt;&#039;&#039;Cloak of the Fallen&#039;&#039;&lt;br /&gt;
| &#039;&#039;When Spark of Life is triggered &#039;&#039;&#039;Cloak of the Fallen&#039;&#039;&#039; procs, which grants full immunity to damage during the turn that Spark triggers. Each additional AP put into Spark of Life after the first adds a turn of +75% physical and magical mitigation bonus after the original proc.&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flame Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
! 110&lt;br /&gt;
! [[Image:Abilities_Flames_Spikes.png]]&amp;lt;br&amp;gt;Flame Spikes&lt;br /&gt;
| A shield of flames surrounds you. [[Fire]] mitigation is increased, and physical attackers take minor fire damage. Attacking enemies have a chance of gaining the Searing Skin proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arcane Focus&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 13&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 130&lt;br /&gt;
! [[Image:Abilities_Arcane_Focus.png]]&amp;lt;br&amp;gt;Arcane Focus&lt;br /&gt;
| You attain a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance.&lt;br /&gt;
* &#039;&#039;Magical damage bonus: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical hit chance bonus: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Also known as Arcane Meditation&#039;&#039;&lt;br /&gt;
| 100 || 50&lt;br /&gt;
&amp;lt;div id=&amp;quot;Frost Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Frost_Spikes.png‎]]&amp;lt;br&amp;gt;Frost Spikes&lt;br /&gt;
| A shield of frost surrounds you. [[Cold]] mitigation is increased, and physical attackers take minor cold damage. Attacking enemies have a chance of gaining the Freezing Limb proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Heartseeker&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 170&lt;br /&gt;
! [[Image:Abilities_Heartseeker.png‎]]&amp;lt;br&amp;gt;Heartseeker&lt;br /&gt;
| You attain intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.&lt;br /&gt;
* &#039;&#039;Physical damage bonus: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical hit chance bonus: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
| 100 || 50&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Lightning_Spikes.png‎]]&amp;lt;br&amp;gt;Lightning Spikes&lt;br /&gt;
| A shield of lightning surrounds you. [[Elec]] mitigation is increased, and physical attackers take minor elec damage. Attacking enemies have a chance of gaining the Deep Burns proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spirit Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 16&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 190&lt;br /&gt;
! [[Image:Abilities_Spirit_Shield.png‎]]&amp;lt;br&amp;gt;Spirit Shield&lt;br /&gt;
| This protective veil activates for powerful blows that damage more than 25% of your max HP, absorbing the remainder as spirit damage.&lt;br /&gt;
* &#039;&#039;Any attack that hits for more than 25% of your max health will cause you to lose exactly 25% of your health, with the remainder absorbed as damage to your spirit. &lt;br /&gt;
* &#039;&#039;The amount of Spirit damage depends on the power of the blow that was absorbed, and is 40% of base spirit (reducible to 20% at max AP) for blows that would otherwise take off 100% or more health, linearly reducing to 0% of base spirit at exactly 25% damage.&#039;&#039;&lt;br /&gt;
* &#039;&#039;The spell will fail if you don&#039;t have sufficient Spirit.&#039;&#039;&lt;br /&gt;
| 25 || 15&lt;br /&gt;
&amp;lt;div id=&amp;quot;Storm Spikes&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Storm_Spikes.png‎]]&amp;lt;br&amp;gt;Storm Spikes&lt;br /&gt;
| A shield of storms surrounds you. [[Wind]] mitigation is increased, and physical attackers take minor wind damage. Attacking enemies have a chance of gaining the Turbulent Air proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive Magic | offensive spell]] hits a monster, it may produce an associated status effect on the target, which lasts for a number of turns. In addition, these status effect will explode for bonus damage on the monster when their effected target is struck by the next elemental spell in the cycle. e.g. Searing Skin will explode for Fire damage when the monster is struck by a Cold spell.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Effect(s)&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Flare.png‎]] &#039;&#039;&#039;Searing Skin&#039;&#039;&#039; &lt;br /&gt;
||The skin of the target has been scorched, inhibiting its attack damage.&lt;br /&gt;
* &#039;&#039;Damage reduction: 10%&#039;&#039;&lt;br /&gt;
||[[Cold]] resistance is lowered by 25.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;Explosion damage: &#039;&#039;--&amp;gt; |rowspan=&amp;quot;6&amp;quot;| 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Snowstorm.png]] &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;&lt;br /&gt;
||The limbs of the target have been frozen, causing slower movement.&lt;br /&gt;
* &#039;&#039;Speed reduction: 10%?&#039;&#039;&lt;br /&gt;
| [[Wind]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Gale.png]] &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;&lt;br /&gt;
||The air around the target has been upset, blowing up dust and increasing its miss chance.&lt;br /&gt;
* &#039;&#039;Miss chance increase: 10%?&#039;&#039;&lt;br /&gt;
| [[Elec]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Lightning.png]] &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;&lt;br /&gt;
||Internal damage causes slower reactions and lowers evade and resist chance.&lt;br /&gt;
* &#039;&#039;Evade reduction: 10%?&#039;&#039;&lt;br /&gt;
| [[Fire]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Smite.png]] &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;&lt;br /&gt;
||The holy attack has penetrated the target&#039;s defenses, making it take more damage.&lt;br /&gt;
* &#039;&#039;Mitigation reduction: 10%&#039;&#039;&lt;br /&gt;
||[[Dark]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Disintegrate.png‎]] &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;&lt;br /&gt;
||The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage.&lt;br /&gt;
* &#039;&#039;Damage reduction: 10%&#039;&#039;&lt;br /&gt;
||[[Holy]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|http://ehgt.org/hv050/img/e/ripesoul.png &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;&lt;br /&gt;
||Attacking this target will restore your spirit by a small amount. &lt;br /&gt;
* &#039;&#039;SP restored on hit = ceiling(base_SP / 20)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Chance to proc&#039;&#039; = 30%, 100% for the melee component&lt;br /&gt;
|| &#039;&#039;n/a&#039;&#039; || 10&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Soul_Fire.png‎]] &#039;&#039;&#039;Burning Soul&#039;&#039;&#039;&lt;br /&gt;
||The very life essence of the target has been set ablaze, damaging it over time.&lt;br /&gt;
* &#039;&#039;Damage over time = 7 * (base_health / 100) * (1 + forbidden_proficiency / 100)&#039;&#039;&lt;br /&gt;
|| Using Soul Burst will cause this effect to explode.&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; - Soul Burst alone will not proc the &#039;Burning Soul&#039; effect. In order to proc Burning Soul, first cast Soul Fire on target enemy. Casting Soul Burst on the target enemy will then proc Burning Soul on other monsters.)&lt;br /&gt;
&lt;br /&gt;
===Chance on Hit===&lt;br /&gt;
The chance-on-hit to proc one of these effects on a monster varies based on the offensive spell cast. Stronger spells have better chances than their weaker counterparts.&lt;br /&gt;
&lt;br /&gt;
The following averages have been observed:&lt;br /&gt;
*1st tier elemental (Lightning/Thunderstorm/Fireball/Inferno/etc.): 20%-25%&lt;br /&gt;
*Purge/2nd tier elemental: 50%&lt;br /&gt;
*Banish/Pestilence/3rd tier elemental: 75%&lt;br /&gt;
*Ragnarok: ~100%&lt;br /&gt;
&lt;br /&gt;
==Spike Shields==&lt;br /&gt;
Additional notes about the spike spells:&lt;br /&gt;
*Can proc upon parrying or blocking an attack.&lt;br /&gt;
*Do a minimum of 5 damage to monsters regardless of damage taken.&lt;br /&gt;
*Count as physical damage.&lt;br /&gt;
*Can proc status effects (~20% chance).&lt;br /&gt;
&lt;br /&gt;
==Stacking==&lt;br /&gt;
The following buffs do not stack and will override each other when cast:&lt;br /&gt;
*Frost / Flame / Lightning / Storm Spikes&lt;br /&gt;
*Arcane Focus / Heartseeker&lt;br /&gt;
*Regen I / Regen II&lt;br /&gt;
&lt;br /&gt;
==Procs==&lt;br /&gt;
Spell procs take priority in the following order (assuming they are applicable):&lt;br /&gt;
&lt;br /&gt;
Absorb &amp;gt; Spirit Shield &amp;gt; Spark of Life &amp;gt; Spike spells&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Kjeron</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Battles&amp;diff=11457</id>
		<title>Battles</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Battles&amp;diff=11457"/>
		<updated>2012-08-11T16:57:41Z</updated>

		<summary type="html">&lt;p&gt;Kjeron: /* Criticals */ still doesn&amp;#039;t affect siphons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Setup==&lt;br /&gt;
[[HentaiVerse]] battles are initiated by the player entering one of the [[#Battle Modes|battle modes]] manually or via [[Random Encounter]]s which happen approximately once per hour while browsing the E-Hentai site if the player is not already in combat. Each battle will spawn a number of [[HentaiVerse Bestiary|monsters]] to fight. The player always acts first. The [[difficulty]] of the HentaiVerse battles may be selected out of battle.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;round&amp;quot; refers to a single fight with a set of monsters that ends once they are defeated or the players flees or dies. A &amp;quot;battle series&amp;quot; refers to a set of battle rounds that last until completed or until the player [[Skills|flees]] or dies. e.g. The &amp;quot;Graduation&amp;quot; [[Arena]] challenge is a battle series with 5 rounds. [[Random Encounter]]s, the [[Ring of Blood]] challenges, and the first [[Arena]] challenge all contain only 1 round.&lt;br /&gt;
&lt;br /&gt;
[[Stamina]] is consumed slightly at the end of every successfully cleared round; the amount consumed depends on which [[#Battle Modes|battle mode]] is being fought and the player&#039;s existing amount of stamina.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
When it is the player&#039;s turn to perform an action, they may choose between 7 different actions:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Attack&#039;&#039;&#039;: Basic physical attack, applying physical attack stats against the target&#039;s physical defense stats. Hotkey is &#039;Q&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Magic&#039;&#039;&#039;: Prompts the player to select a [[Spells|spell]] to cast. Spells are divided into Offensive and Tactical categories. Offensive spells deal damage to monsters while Tactical spells include healing spells, supportive buffs, and debuffs against monsters. Hotkey is &#039;W&#039;.&lt;br /&gt;
**Pressing the hotkey &#039;R&#039; will recast the previously cast spell on the previously selected target, or on the player if a [[Spells#Supportive_Magic|supportive]]/[[Spells#Curative_Magic|curative]] spell was cast. If no spell was cast, hitting R will have same effect as selecting Magic. If the previous target is dead, it will open the Magic menu and select the previously cast spell, but not cast it. Recast works even if the player performs other actions in between.&lt;br /&gt;
*&#039;&#039;&#039;Spirit&#039;&#039;&#039;: Toggles [[Spirit Stance]]. Hotkey is &#039;E&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Skills&#039;&#039;&#039;: Prompts the player to select a [[Skills|skill]]. Note that these take a full turn to execute. Hotkey is &#039;A&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Items&#039;&#039;&#039;: Prompts the player to use an [[Items|item]] from their battle inventory. Note that items in the [[Character Menu#Items|item inventory]] must be moved to the battle inventory before they can be used this way. This is accomplished from the Battle Inventory page. [[Items#Infusions|Infusions]] and [[Items#Scrolls|Scrolls]] can be set to restock themselves during the battle but [[Items#Restoratives|restorative items]] can only do so once a battle series has ended. Hotkey is &#039;S&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Defend&#039;&#039;&#039;: Increases the player&#039;s defenses for the turn (+25% physical and magical mitigation), but skips the player&#039;s action for the turn. If possible, 10% [[Overcharge]] is consumed to recover 10% base health. Hotkey is &#039;D&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Focus&#039;&#039;&#039;: Increases the player&#039;s chance of landing a [[spell]] on the following turn (+50% hit chance, -25 effective [[Interference|interference]]), but reduces their evade, block, and parry chances to 0% for the current turn. If possible, 25% Overcharge is consumed to recover 5% base mana. Hotkey is &#039;F&#039;.&lt;br /&gt;
&lt;br /&gt;
Enemies can also be targeted using the hotkeys &#039;1&#039; through &#039;0&#039; (either on the home row or number pad), with 1 corresponding to the Monster A and 0 to Monster J. Targeting is important for certain [[Fighting Styles]] that can hit multiple targets.&lt;br /&gt;
&lt;br /&gt;
The [[HentaiVerse_Settings#Quickbar_Slots|Quickcast spells]] can also be selected using the hotkeys &#039;Alt+1&#039; through &#039;Alt+0&#039;, where the number corresponds to the spell&#039;s slot number. Note that these bars are linked with to the player&#039;s [[Character Menu#Equipment|Equipment Set]] and will be blank when switching to a new set for the first time.&lt;br /&gt;
&lt;br /&gt;
After selecting a command and executing it, each enemy may perform an attack, spell, or spirit attack. Most of the time, this will result in the end of a turn, though sometimes certain abilities [[Action Speed|take longer to perform]] than others, like Area-of-Effect spells. In these cases, some enemies may act a second time before the player can respond. Combat ends when either the player or all enemies&#039; health are reduced to 0, or if the player successfully [[Skills|flees]] from battle.&lt;br /&gt;
&lt;br /&gt;
===Criticals===&lt;br /&gt;
Critical hits have the following properties:&lt;br /&gt;
&lt;br /&gt;
*Player&#039;s attacks (physical &amp;amp; magical) do 1.5x damage. For monsters it&#039;s 1.2x. This is calculated after all other damage factors.&lt;br /&gt;
*Cannot miss.&lt;br /&gt;
*Have 100% chance to proc a weapon&#039;s or spell&#039;s innate procs.  Does not affect procs granted by equipment suffixes or fighting style.&lt;br /&gt;
&lt;br /&gt;
==Losing==&lt;br /&gt;
Losing occurs when the player&#039;s Hit Points are reduced to zero and Spark of Life does not proc. The player will be given a message to indicate their defeat and will be ejected from the battle series in which they were fighting. Entering any new battle series without recovering at least 1 HP will result in another immediate loss. [[Skills#Universal_Skills|Fleeing]] allows the player to leave a battle at any time (given a few turns) with slightly less penalties.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;There is no direct penalty for being defeated&#039;&#039;&#039;, except for the ejection from the battle series in which the player was fighting.&lt;br /&gt;
*Any progress made in a multi-round battle series will be lost. No [[credits]], [[EXP]], or drops are given for the incomplete round.&lt;br /&gt;
*Any [[Items#Battle_Powerups|powerups]] held will be lost.&lt;br /&gt;
*[[Arena]] and [[Ring of Blood]] challenges may not be attempted again until the next [[Dawn of a New Day]] and any [[Items#Tokens|Tokens of Blood]] used will not be refunded.&lt;br /&gt;
*[[Monster_Lab|User-created monsters]] besides the player&#039;s will gain a &amp;quot;Battle Won&amp;quot; if they were alive during the round in which the player was killed and a &amp;quot;Killing Blow&amp;quot; if they were the monster that dealt the final hit that defeated the player.&lt;br /&gt;
*The player will keep all remaining MP and SP, as well as any proficiency points gained during the round.&lt;br /&gt;
&lt;br /&gt;
==Recovering==&lt;br /&gt;
While out of combat HP, MP, and SP regenerate over time at various rates based on the player&#039;s [[Character_Stats#Primary_Attributes|primary attributes]]. While out of battle the [[Image:restoratives.png‎]] option, located beneath the SP bar, is also available. It allows players to consume a few [[Items#Restoratives|potions]] to fully restore any of these points. This uses Lesser potions of the appropriate type and will only use stronger ones if the Lesser potions are insufficient in number. Players may also recover all 3 points completely by using a single [[Items#Tokens|Heal Token]].&lt;br /&gt;
&lt;br /&gt;
A single potion restores the player&#039;s base points in that stat multiplied by the following:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Potion Type&lt;br /&gt;
!Quality&lt;br /&gt;
!Restores&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| &#039;&#039;&#039;Health&#039;&#039;&#039; || Lesser || 1.2&lt;br /&gt;
|-&lt;br /&gt;
|Average || 1.9&lt;br /&gt;
|-&lt;br /&gt;
|Greater || 2.6&lt;br /&gt;
|-&lt;br /&gt;
|Superior || 3.3&lt;br /&gt;
|-&lt;br /&gt;
|Godly || 4&lt;br /&gt;
|-&lt;br /&gt;
|Elixir || 7&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| &#039;&#039;&#039;Mana/Spirit&#039;&#039;&#039; || Lesser || 0.4&lt;br /&gt;
|-&lt;br /&gt;
|Average || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Greater || 0.6&lt;br /&gt;
|-&lt;br /&gt;
|Superior || 0.8&lt;br /&gt;
|-&lt;br /&gt;
|Godly || 1&lt;br /&gt;
|-&lt;br /&gt;
|Elixir || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battle Window==&lt;br /&gt;
[[Image:battle_window.png|thumb|The Battle window.]]&lt;br /&gt;
&lt;br /&gt;
===Player Side===&lt;br /&gt;
*&#039;&#039;&#039;Status Effects&#039;&#039;&#039;: Displays all the status effects (mostly from [[Spells#Supportive_Magic|supportive spells]] or items) currently on the player. A maximum of 8 effects can be shown, though more can be active. Status effects are ordered based on their remaining duration, with the effects closest to expiring placed to the far left after Auto-cast spells. Effects that expire in 1 turn will blink. Placing the cursor over the icon provides information on the status effect.&lt;br /&gt;
*&#039;&#039;&#039;Health Points&#039;&#039;&#039;: If this is reduced to 0 the battle series will end. Health can be restored in battle via [[Items#Restoratives|Restorative Items]] or [[Spells#Curative_Magic|healing spells]]. Will turn silver if [[Abilities#Tier_11|Spark of Life]] is active and has sufficient Spirit Points (50%+) to proc. Will flash red at 35%.&lt;br /&gt;
*&#039;&#039;&#039;Mana Points&#039;&#039;&#039;: Used to cast [[Spells]].&lt;br /&gt;
*&#039;&#039;&#039;Spirit Points&#039;&#039;&#039;: Used for [[Spirit Stance]], and as a cost to proc the [[Spells#Supportive_Magic|supportive spells]] [[Abilities#Tier_11|Spark of Life]] and [[Abilities#Tier_16|Spirit Shield]].&lt;br /&gt;
*&#039;&#039;&#039;Overcharge Gauge&#039;&#039;&#039;: Displays the player&#039;s current [[Overcharge]] level, used for [[Spirit Stance]] and [[Skills#Fighting_Skills|Fighting Skills]].&lt;br /&gt;
*&#039;&#039;&#039;Actions&#039;&#039;&#039;: Buttons for executing the basic battle actions.&lt;br /&gt;
&lt;br /&gt;
===Battle Log===&lt;br /&gt;
A log of all the events during the battle. Only shows the last 100 lines.&lt;br /&gt;
&lt;br /&gt;
When a battle starts, the system prints information about the battle, which includes the type of battle, the current round (if in a multi-round battle series such as the [[Arena]]), and monsters&#039; spawn information.&lt;br /&gt;
&lt;br /&gt;
Monsters&#039; spawn information contains the following:&lt;br /&gt;
*&#039;&#039;&#039;MID&#039;&#039;&#039;: The monster&#039;s ID number. The monster&#039;s name is also listed in parentheses.&lt;br /&gt;
*&#039;&#039;&#039;LV&#039;&#039;&#039;: The monster&#039;s level.&lt;br /&gt;
*&#039;&#039;&#039;HP&#039;&#039;&#039;: The monster&#039;s starting health.&lt;br /&gt;
&lt;br /&gt;
===Monster Side===&lt;br /&gt;
Each monster has its own row with the following:&lt;br /&gt;
*&#039;&#039;&#039;Monster Letter&#039;&#039;&#039; [[Image:mon_a.png]]: Refers to the monster&#039;s position for targeting purposes.&lt;br /&gt;
*&#039;&#039;&#039;Monster Level&#039;&#039;&#039;: Can be at or slightly lower than the player&#039;s level.&lt;br /&gt;
*&#039;&#039;&#039;Monster Color&#039;&#039;&#039;: Indicates the monster&#039;s class/rarity.&lt;br /&gt;
**&#039;&#039;&#039;No color&#039;&#039;&#039; = [[HentaiVerse_Bestiary#Ordinary|Ordinary]] (Common; all [[Monster Lab|player created monsters]] are of this class)&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#E6CCA3&amp;quot;&amp;gt;&#039;&#039;&#039;Orange&#039;&#039;&#039;&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Boss|Boss]] (Rare)&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#DBA8A0&amp;quot;&amp;gt;&#039;&#039;&#039;Red&#039;&#039;&#039;&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Legendaries|Schoolgirl]] (Legendary)&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#A989A5&amp;quot;&amp;gt;&#039;&#039;&#039;Purple&#039;&#039;&#039;&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Gods|God]] (Ultimate)&lt;br /&gt;
*&#039;&#039;&#039;Monster HP&#039;&#039;&#039;: If reduced to 0, the monster is dead and can no longer take any action. Once all monsters&#039; health are reduced to 0, the player is victorious in the battle round.&lt;br /&gt;
** Determined by the following formula:&lt;br /&gt;
 &#039;&#039;&#039;Monster HP&#039;&#039;&#039; = (50 + 10 * level + 0.1 * base_STR * level + &lt;br /&gt;
 0.5 * base_END * level + 5 * &#039;&#039;&#039;y&#039;&#039;&#039;) * [[Difficulty|difficulty_mod]] * class_mod)&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;y&#039;&#039;&#039; = ((level ^ 1.07) - 10) * 0.2&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;class_mod&#039;&#039;&#039; = 201 for Flying Spaghetti Monster, 101 for Real Life,&lt;br /&gt;
 and 1 for [[Monster Lab]] monsters and common monsters.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Monster MP&#039;&#039;&#039;: Indicates how close a monster is to possibly using its magic attack. Monsters can potentially use their skill when they have at least 50% mana.&lt;br /&gt;
**All monsters regenerate mana at a rate of &#039;&#039;roundup(max_mp / 20)&#039;&#039; per action.&lt;br /&gt;
*&#039;&#039;&#039;Monster SP&#039;&#039;&#039;: Only monsters with a PL of 400+ or Boss-class or higher monsters have these. Monsters can only use their spirit attack when they have 100% spirit.&lt;br /&gt;
*&#039;&#039;&#039;Status Effects&#039;&#039;&#039;: Displays the status effects (usually from [[Spells#Deprecating_Magic|deprecating spells]]) with which the monster is afflicted. A maximum of 6 effects can be shown, though more may be active. Status effects are ordered based on their remaining duration, with the effects closest to expiring placed to the far left. Effects that expire in 1 turn will blink. Placing the cursor over the icon provides information on the status effect.&lt;br /&gt;
**See [[Enemy Procs|here]] for a list of known beneficial status effects.&lt;br /&gt;
&lt;br /&gt;
====Agitation====&lt;br /&gt;
*Monsters become Agitated when they are below 20% health. This is indicated when their name turns &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red&amp;lt;/span&amp;gt;. Agitated monsters do 20% more damage.&lt;br /&gt;
*Monsters at or above 80% health do 25% less damage.&lt;br /&gt;
&lt;br /&gt;
====Spawning Pattern====&lt;br /&gt;
*Monsters are picked according to [[Monster_Lab#Monster_PL_vs._Player_Level|their Power Level vs. the player&#039;s level]].&lt;br /&gt;
*A monster won&#039;t appear more than once every ten rounds (roughly).&lt;br /&gt;
&lt;br /&gt;
==Battle Modes==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!width=14%|# of rounds&lt;br /&gt;
!Drop Conditions&lt;br /&gt;
!Base [[Difficulty]]&lt;br /&gt;
![[EXP]] Mod&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Random Encounter]] || 1 || High chance bonus || Normal || High || Can be triggered only once per hour outside of [[dawn]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Arena]] || Depends on challenge ||rowspan=&amp;quot;2&amp;quot;| Bonus drop on clear || Higher challenges have more high-class monsters || Depends on challenge || Challenges are unlocked by clearing previous ones. Level requirements&lt;br /&gt;
|-&lt;br /&gt;
|[[Ring of Blood]] || 1 || Only face [[HentaiVerse_Bestiary#Boss|boss-class]] or higher monsters ||rowspan=&amp;quot;4&amp;quot;| Normal || Costs [[Items#Tokens|Tokens of Blood]] to enter. Level requirements&lt;br /&gt;
|-&lt;br /&gt;
|[[Grindfest]] ||rowspan=&amp;quot;2&amp;quot;| ∞ || Normal ||rowspan=&amp;quot;2&amp;quot;| Increases each round || Consumes the most [[Stamina]]&lt;br /&gt;
|-&lt;br /&gt;
|[[CrysFest]] || Almost everything becomes [[Items#Crystals|crystals]] || Consumes the least [[Stamina]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Item World]] || Depends on [[equipment]] [[quality]] || No [[credits]] || Depends on [[equipment]] [[quality]]. Increases each round || For increasing [[equipment]] [[potency]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[HentaiVerse Settings]] - Allows the adjustment of difficulty.&lt;br /&gt;
*[[HentaiVerse Hotkeys]]&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Spells]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Kjeron</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Damage_Types&amp;diff=10046</id>
		<title>Damage Types</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Damage_Types&amp;diff=10046"/>
		<updated>2012-07-25T13:50:15Z</updated>

		<summary type="html">&lt;p&gt;Kjeron: /* Fire spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Slashing==&lt;br /&gt;
===Slashing weapons===&lt;br /&gt;
*Axes&lt;br /&gt;
*Daggers&lt;br /&gt;
*Katanas&lt;br /&gt;
*Longswords&lt;br /&gt;
*Scythes&lt;br /&gt;
*Shortswords&lt;br /&gt;
*Wakizashis&lt;br /&gt;
&lt;br /&gt;
Slashing weapons can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:wpn_bleed.png]] &#039;&#039;&#039;Bleeding Wound&#039;&#039;&#039;: A gushing wound is making this target take damage over time.&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Slashing attacks===&lt;br /&gt;
*Cookie Monster&lt;br /&gt;
*Fire Fox&lt;br /&gt;
*Giant Panda&lt;br /&gt;
*Manbearpig&lt;br /&gt;
*Mithra&lt;br /&gt;
*Ryouko Asakura&lt;br /&gt;
&lt;br /&gt;
==Piercing==&lt;br /&gt;
===Piercing weapons===&lt;br /&gt;
*Estocs&lt;br /&gt;
*Rapiers&lt;br /&gt;
&lt;br /&gt;
Piercing weapons can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:wpn_ap.png]] &#039;&#039;&#039;Penetrated Armor&#039;&#039;&#039;: The armor of this target has been breached, reducing its defenses.&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Piercing attacks===&lt;br /&gt;
*Cockatrice&lt;br /&gt;
*Mantitcore&lt;br /&gt;
*Mutant Peacock&lt;br /&gt;
*Rabid Hamster&lt;br /&gt;
*Tentacle Monster&lt;br /&gt;
*White Bunneh&lt;br /&gt;
*Dalek&lt;br /&gt;
*Mikuru Asahina&lt;br /&gt;
&lt;br /&gt;
==Crushing==&lt;br /&gt;
===Crushing weapons===&lt;br /&gt;
*Clubs&lt;br /&gt;
*Maces&lt;br /&gt;
&lt;br /&gt;
Crushing weapons can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:wpn_stun.png]] &#039;&#039;&#039;Stunned&#039;&#039;&#039;: A powerful blow has temporarily stunned this target.&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Crushing attacks===&lt;br /&gt;
*Amphibious Sperm Whale&lt;br /&gt;
*Blue Slime&lt;br /&gt;
*Green Slime&lt;br /&gt;
*Konata&lt;br /&gt;
*Yuki Nagato&lt;br /&gt;
&lt;br /&gt;
==Void==&lt;br /&gt;
A rare damage type. Unlike other types, there is currently no means of mitigating this type&#039;s damage, both for players and monsters.&lt;br /&gt;
&lt;br /&gt;
Found on:&lt;br /&gt;
*[[Equipment#Ethereal|Ethereal]] weapons dropped after patch 0.6.0.&lt;br /&gt;
*The [[Skills#Special_Skills|Special Skill]] Orbital Friendship Cannon.&lt;br /&gt;
*[[The_Forge#Enhancements|Enhancing]] an equipment with [[The_Forge#Shards|Voidseeker&#039;s Blessing]] can temporary change the damage type to void.&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Void attacks===&lt;br /&gt;
*Scary Ghost - Normal attacks&lt;br /&gt;
*Drogon - &#039;&#039;Dark Void&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Fire==&lt;br /&gt;
===Fire spells===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**[[Image:Abilities_Fireball.png]] &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage.&lt;br /&gt;
**[[Image:Abilities_Inferno.png]] &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage.&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**[[Image:Abilities_Flare.png‎]] &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
**[[Image:Abilities_Meteor.png‎]] &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**[[Image:Abilities_Nova.png]] &#039;&#039;&#039;Nova&#039;&#039;&#039;&lt;br /&gt;
**[[Image:Abilities_Flames_of_Loki.png]] &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fire spells can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:Abilities_Flare.png‎]] &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been scorched, inhibiting its attack damage. [[Cold]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
===Monsters weak to Fire===&lt;br /&gt;
*Amphibious Sperm Whale&lt;br /&gt;
*Cockatrice&lt;br /&gt;
*Cookie Monster&lt;br /&gt;
*Giant Panda&lt;br /&gt;
*Green Slime&lt;br /&gt;
*Manbearpig&lt;br /&gt;
*Scary Ghost&lt;br /&gt;
*Tentacle Monster&lt;br /&gt;
*Yggdrasil&lt;br /&gt;
&lt;br /&gt;
===Monsters resistant to Fire===&lt;br /&gt;
*Blue Slime&lt;br /&gt;
*Fire Fox&lt;br /&gt;
*Mantitcore&lt;br /&gt;
*Mutant Peacock&lt;br /&gt;
*Rabid Hamster&lt;br /&gt;
*All Bosses and above, except Manbearpig&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Fire attacks===&lt;br /&gt;
*Fire Fox - &#039;&#039;Burning Tail&#039;&#039;&lt;br /&gt;
*Mantitcore - &#039;&#039;Squirt&#039;&#039;&lt;br /&gt;
*Dalek - &#039;&#039;Brain Sucker&#039;&#039;&lt;br /&gt;
*Manbearpig - &#039;&#039;Global Warming&#039;&#039;&lt;br /&gt;
*Rhaegal, Viserion - &#039;&#039;Fiery Breath&#039;&#039;, &#039;&#039;Hellfire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Cold==&lt;br /&gt;
===Cold spells===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**[[Image:Abilities_Icestrike.png]] &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage.&lt;br /&gt;
**[[Image:Abilities_Snowstorm.png]] &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage.&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**[[Image:Abilities_Freeze.png]] &#039;&#039;&#039;Freeze&#039;&#039;&#039;&lt;br /&gt;
**[[Image:Abilities_Blizzard.png]] &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
**[[Image:Abilities_Cryostasis.png]] &#039;&#039;&#039;Cryostasis&#039;&#039;&#039; &lt;br /&gt;
**[[Image:Abilities_Fimbulvetr.png]] &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cold spells can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:Abilities_Freeze.png]] &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
===Monsters weak to Cold===&lt;br /&gt;
*Fire Fox&lt;br /&gt;
*Green Slime&lt;br /&gt;
*Mantitcore&lt;br /&gt;
*Rhaegal, Viserion&lt;br /&gt;
*Urd&lt;br /&gt;
*White Bunneh&lt;br /&gt;
&lt;br /&gt;
===Monsters resistant to Cold===&lt;br /&gt;
*Cockatrice&lt;br /&gt;
*Cookie Monster&lt;br /&gt;
*Giant Panda&lt;br /&gt;
*Rabid Hamster&lt;br /&gt;
*All Bosses and above, except White Bunneh, Urd, Rhaegal, Viserion&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Cold attacks===&lt;br /&gt;
*Ryouko Asakura - &#039;&#039;Impaler&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Wind==&lt;br /&gt;
===Wind spells===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**[[Image:Abilities_Windblast.png‎]] &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage.&lt;br /&gt;
**[[Image:Abilities_Cyclone.png‎]] &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage.&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**[[Image:Abilities_Gale.png]] &#039;&#039;&#039;Gale&#039;&#039;&#039;&lt;br /&gt;
**[[Image:Abilities_Hurricane.png]] &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
**[[Image:Abilities_Downburst.png‎]] &#039;&#039;&#039;Downburst&#039;&#039;&#039; &lt;br /&gt;
**[[Image:Abilities_Storms_of_Njord.png‎]] &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wind spells can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:Abilities_Gale.png]] &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
===Monsters weak to Wind===&lt;br /&gt;
*Blue Slime&lt;br /&gt;
*Cookie Monster&lt;br /&gt;
*Konata&lt;br /&gt;
*Rabid Hamster&lt;br /&gt;
*Verdandi&lt;br /&gt;
&lt;br /&gt;
===Monsters resistant to Wind===&lt;br /&gt;
*Amphibious Sperm Whale&lt;br /&gt;
*Green Slime&lt;br /&gt;
*All Bosses and above, except Konata, Verdandi&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Wind attacks===&lt;br /&gt;
*Green Slime - &#039;&#039;Jiggle&#039;&#039;&lt;br /&gt;
*Verdandi - &#039;&#039;Winds of Change&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Elec==&lt;br /&gt;
===Elec spells===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**[[Image:Abilities_Lightning.png]] &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage.&lt;br /&gt;
**[[Image:Abilities_Thunderstorm.png]] &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**[[Image:Abilities_Ball_Lightning.png‎]] &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;&lt;br /&gt;
**[[Image:Abilities_Column_Lightning.png‎]] &#039;&#039;&#039;Chain Lightning&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
**[[Image:Abilities_Shockblast.png‎]] &#039;&#039;&#039;Shockblast&#039;&#039;&#039;&lt;br /&gt;
**[[Image:Abilities_Wrath_of_Thor.png‎]] &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Elec spells can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:Abilities_Lightning.png]] &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
===Monsters weak to Elec===&lt;br /&gt;
*Amphibious Sperm Whale&lt;br /&gt;
*Dalek&lt;br /&gt;
*Mutant Peacock&lt;br /&gt;
*Rabid Hamster&lt;br /&gt;
*Skuld&lt;br /&gt;
*Tentacle Monster&lt;br /&gt;
&lt;br /&gt;
===Monsters resistant to Elec===&lt;br /&gt;
*Blue Slime&lt;br /&gt;
*Cockatrice&lt;br /&gt;
*All Bosses and above, except Dalek, Skuld&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Elec attacks===&lt;br /&gt;
*Skuld - &#039;&#039;Future Shock&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Holy==&lt;br /&gt;
===Holy spells===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**[[Image:Abilities_Condemn.png]] &#039;&#039;&#039;Condemn&#039;&#039;&#039;&lt;br /&gt;
**[[Image:Abilities_Purge.png]] &#039;&#039;&#039;Purge&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**[[Image:Abilities_Smite.png]] &#039;&#039;&#039;Smite&#039;&#039;&#039;&lt;br /&gt;
**[[Image:Abilities_Banish.png]] &#039;&#039;&#039;Banish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Holy spells can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:Abilities_Smite.png]] &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
===Monsters weak to Holy===&lt;br /&gt;
*Amphibious Sperm Whale&lt;br /&gt;
*Blue Slime&lt;br /&gt;
*Cockatrice&lt;br /&gt;
*Drogon&lt;br /&gt;
*Fire Fox&lt;br /&gt;
*Flying Spaghetti Monster&lt;br /&gt;
*Mithra&lt;br /&gt;
*Rabid Hamster&lt;br /&gt;
*Scary Ghost&lt;br /&gt;
*All Legendaries except Konata&lt;br /&gt;
&lt;br /&gt;
===Monsters resistant to Holy===&lt;br /&gt;
*Cookie Monster&lt;br /&gt;
*Green Slime&lt;br /&gt;
*Konata&lt;br /&gt;
*Mantitcore&lt;br /&gt;
*Mutant Peacock&lt;br /&gt;
*Tentacle Monster&lt;br /&gt;
*All Bosses except Mithra&lt;br /&gt;
*All Gods and above except Drogon, Flying Spaghetti Monster&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Holy attacks===&lt;br /&gt;
*Blue Slime - &#039;&#039;Bouip&#039;&#039;&lt;br /&gt;
*Invisible Pink Unicorn - Normal attacks, &#039;&#039;Perplexing Paradox&#039;&#039;&lt;br /&gt;
*White Bunneh - &#039;&#039;OM NOM NOM NOM&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Dark==&lt;br /&gt;
===Dark spells===&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**[[Image:Abilities_Corruption.png‎]] &#039;&#039;&#039;Corruption&#039;&#039;&#039;&lt;br /&gt;
**[[Image:Abilities_Pestilence.png‎]] &#039;&#039;&#039;Pestilence&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
**[[Image:Abilities_Disintegrate.png‎]] &#039;&#039;&#039;Disintegrate&#039;&#039;&#039;&lt;br /&gt;
**[[Image:Abilities_Ragnarok.png‎]] &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dark spells can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:Abilities_Disintegrate.png‎]] &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;: The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage. [[Holy]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
===Monsters weak to Dark===&lt;br /&gt;
*Blue Slime&lt;br /&gt;
*Cockatrice&lt;br /&gt;
*Giant Panda&lt;br /&gt;
*Invisible Pink Unicorn&lt;br /&gt;
*Mutant Peacock&lt;br /&gt;
*All Legendaries except Konata&lt;br /&gt;
&lt;br /&gt;
===Monsters resistant to Dark===&lt;br /&gt;
*Amphibious Sperm Whale&lt;br /&gt;
*Fire Fox&lt;br /&gt;
*Konata&lt;br /&gt;
*Scary Ghost&lt;br /&gt;
*Tentacle Monster&lt;br /&gt;
*All Bosses&lt;br /&gt;
*All Gods and above, except Invisible Pink Unicorn&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Dark attacks===&lt;br /&gt;
*Drogon - &#039;&#039;Flames of Darkness&#039;&#039;&lt;br /&gt;
*Flying Spaghetti Monster - Normal attacks, &#039;&#039;Sudden Outbreak of Common Sense&#039;&#039;&lt;br /&gt;
*Mikuru Asahina - &#039;&#039;Time Quake&#039;&#039;&lt;br /&gt;
*Rabid Hamster - &#039;&#039;Rabid Bite&#039;&#039;&lt;br /&gt;
*Scary Ghost - &#039;&#039;Haunt&#039;&#039;&lt;br /&gt;
*Tentacle Monster - &#039;&#039;Horrible Rape&#039;&#039;&lt;br /&gt;
*Yuki Nagato - &#039;&#039; Data Rewrite&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Soul==&lt;br /&gt;
*Older weapons with the &amp;quot;[[Equipment#Ethereal|Ethereal]]&amp;quot; prefix do Soul damage. Newer ones do [[#Void|Void]] damage.&lt;br /&gt;
&lt;br /&gt;
===Soul spells===&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**[[Image:Abilities_Soul_Reaper.png]] &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;&lt;br /&gt;
**[[Image:Abilities_Soul_Harvest.png]] &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 18&#039;&#039;&lt;br /&gt;
**[[Image:Abilities_Soul_Fire.png‎]] &#039;&#039;&#039;Soul Fire&#039;&#039;&#039;&lt;br /&gt;
**[[Image:Abilities_Soul_Burst.png‎]] &#039;&#039;&#039;Soul Burst&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tier 12 Soul spells can proc the following status effect on targeted monsters:&lt;br /&gt;
*http://ehgt.org/hv050/img/e/ripesoul.png &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;: Attacking this target will restore your spirit by a small amount.&lt;br /&gt;
&lt;br /&gt;
Tier 18 Soul spell &#039;&#039;&#039;Soul Fire&#039;&#039;&#039; can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:Abilities_Soul_Fire.png‎]] &#039;&#039;&#039;Soul Fire&#039;&#039;&#039; (Status Effect): The very life essence of the target has been set ablaze, damaging it over time. Using Soul Burst will cause this effect to explode.&lt;br /&gt;
**If the primary target is under the effect of Soul Fire, the base damage of &#039;&#039;&#039;Soul Burst&#039;&#039;&#039; is multiplied.&lt;br /&gt;
&lt;br /&gt;
===Monsters weak to Soul===&lt;br /&gt;
*[[Bestiary#Trio_and_the_Tree|Trio and the Tree]]&lt;br /&gt;
&lt;br /&gt;
===Monsters resistant to Soul===&lt;br /&gt;
*Konata&lt;br /&gt;
*All Gods and above, except Trio and the Tree&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Soul attacks===&lt;br /&gt;
*Amphibious Sperm Whale - &#039;&#039;Bukkake&#039;&#039;&lt;br /&gt;
*Mutant Peacock - &#039;&#039;Peck&#039;&#039;&lt;br /&gt;
*Real Life - Normal attacks, magical attack&lt;br /&gt;
*Yggdrasil - Normal attacks&lt;br /&gt;
*All Boss&#039; magical attacks&lt;br /&gt;
*All Legendaries&#039; magical attacks&lt;br /&gt;
*All Trio and the Tree&#039;s spirit attacks&lt;br /&gt;
*All Gods&#039; spirit attacks&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Kjeron</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Character_Stats&amp;diff=8922</id>
		<title>Character Stats</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Character_Stats&amp;diff=8922"/>
		<updated>2012-07-09T15:50:27Z</updated>

		<summary type="html">&lt;p&gt;Kjeron: /* Bases */ physical damage prof. update to 0.6.8&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Primary Attributes==&lt;br /&gt;
Primary Attributes are purchased with [[Experience Points]]. There are six primary attributes:&lt;br /&gt;
{|cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray; border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Strength (STR)&#039;&#039;&#039;&lt;br /&gt;
* Every point raises your Health Points by 1 (before [[Abilities#Basic_Abilities|HP Tank Modifier]])&lt;br /&gt;
* Every point raises your Physical Base Damage by 2&lt;br /&gt;
* Every point raises your Physical Mitigation by 0.04% †‡&lt;br /&gt;
| style=&amp;quot;border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Endurance (END)&#039;&#039;&#039;&lt;br /&gt;
* Every point raises your Health Points by 5 (before HP Tank Modifier)&lt;br /&gt;
* Every point raises your Health Regen by 0.2 per minute&lt;br /&gt;
* Every point raises your Physical and Magical Mitigation by 0.07% †‡&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray; border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Dexterity (DEX)&#039;&#039;&#039;&lt;br /&gt;
* Every point raises your Physical Base Damage by 1&lt;br /&gt;
* Every 10 points raises your Attack Accuracy by 1% ‡&lt;br /&gt;
* Every 25 points raises your Attack Crit Rate by 1% and your base Parry chance by 1% ‡&lt;br /&gt;
| style=&amp;quot;border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Intelligence (INT)&#039;&#039;&#039;&lt;br /&gt;
* Every point raises your Magical Base Damage by 2&lt;br /&gt;
* Every 4 points raises your Magic Points by 1 (before [[Abilities#Basic_Abilities|MP Tank Modifier]])&lt;br /&gt;
* Every 25 points raises your Magic Accuracy by 1% ‡&lt;br /&gt;
* Every 70 points raises your Magic Crit Rate by 1%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray; border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Agility (AGI)&#039;&#039;&#039;&lt;br /&gt;
* Every 3 points raises your [[Action Speed]] by 1&lt;br /&gt;
* Every 10 points raises your Attack Accuracy by 0.5% ‡&lt;br /&gt;
* Every 25 points raises your base Evade chance by 1% ‡&lt;br /&gt;
* Every 50 points raises your Attack Crit Rate by 1%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Wisdom (WIS)&#039;&#039;&#039; &lt;br /&gt;
* Every point raises your Magic Points by 1 except for every fourth point (before MP Tank Modifier)&lt;br /&gt;
* Every point raises your Magic Regen by 0.04 per minute&lt;br /&gt;
* Every point raises your Magical Base Damage by 1&lt;br /&gt;
* Every point raises your Magical Mitigation by 0.04% †‡&lt;br /&gt;
* Every 10 points raises your Magic Accuracy by 1% ‡&lt;br /&gt;
* Every 25 points raises your base Resist chance by 1% ‡&lt;br /&gt;
* Every 35 points raises your Magic Crit Rate by 1%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray&amp;quot; | &#039;&#039;&#039;Every point invested in &#039;&#039;any&#039;&#039; attribute&#039;&#039;&#039;:&lt;br /&gt;
* Raises your Spirit Points by 0.1&lt;br /&gt;
* Raises your Spirit Regen by 1/600&lt;br /&gt;
|}&lt;br /&gt;
Notes: &lt;br /&gt;
* † Mitigation gains from Strength and Wisdom are capped at 50%; gains from Endurance are capped at 90%&lt;br /&gt;
* ‡ Any percentage effects on accuracy, avoidance, and mitigation stats are added &#039;&#039;multiplicatively&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For example, the first 20 INT increases magic accuracy from 80% to&lt;br /&gt;
 (80% + (100% - 80%) * .01) = 80.2%&lt;br /&gt;
not to 81%. Each 20 INT (and 10 WIS) adds 1% of the remaining distance between your current magic accuracy and 100%. It becomes increasingly harder (technically impossible) to reach 100% in any of these derived stats through primary attributes alone, but it can be done with the use of certain items.&lt;br /&gt;
&lt;br /&gt;
The [[EXP]] cost to raise an attribute increases as it goes up. As you level, the amount of EXP needed to level up will begin to exceed the amount of EXP needed to raise all of your primary attributes by one point. It will then be possible to increase some (or even all) of your stats to higher than your level.&lt;br /&gt;
&lt;br /&gt;
===Alternative Sources===&lt;br /&gt;
There are additional ways to acquire points in primary attributes:&lt;br /&gt;
*Offering an [[Items#Artifacts|Artifact]] at the [[Shrine]] can provide a permanent +1 increase to one of your primary attributes. This is capped at +20 per attribute.&lt;br /&gt;
*Various pieces of [[equipment]] provide bonuses to certain attributes while worn.&lt;br /&gt;
**Wearing full sets of the same armor type grant stats based on your [[Proficiencies#Equipment_Proficiencies|proficiency]] with them.&lt;br /&gt;
*Various [[Auras]] give bonuses to certain attributes while active.&lt;br /&gt;
&lt;br /&gt;
===Adjustments===&lt;br /&gt;
You can readjust your primary attributes on your [[Character Menu‎#Character|character screen]] up to a maximum of 10 per day. These &amp;quot;do-over&amp;quot; points recover at a rate of 1 every 8640 seconds.&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
Derived attributes are stats calculated from the player&#039;s primary attributes. These stats are displayed on the player&#039;s [[Character Menu#Character|Character page]] of the HentaiVerse. These stats can also be calculated using [http://www.starfleetplatoon.com/EHCalc/download.php Sonic&#039;s EH Calculator]. Note that these formulas may be partially inaccurate.&lt;br /&gt;
&lt;br /&gt;
====Bases====&lt;br /&gt;
 &#039;&#039;&#039;Base physical damage&#039;&#039;&#039; = (STR * 2) + (DEX * 1) + ([[Proficiencies#Weapons |weapon_prof]] * &#039;&#039;TYPE&#039;&#039;)&lt;br /&gt;
 + (equip_Attack_Damage_Bonus)&lt;br /&gt;
*Where &#039;&#039;TYPE&#039;&#039; = 1 for Staff, 3 for 1-Handed and 2-Handed, and 5 for Dual Wielding.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Base magic damage&#039;&#039;&#039; = (INT * 2) + (WIS * 1) + ([[Proficiencies#Weapons |staff_prof]] * 0.5) +&lt;br /&gt;
 (equip_Magic_Damage_Bonus)&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Base Accuracy&#039;&#039;&#039; = 80%&lt;br /&gt;
 &#039;&#039;&#039;Base Crit Chance&#039;&#039;&#039; = 5%&lt;br /&gt;
&lt;br /&gt;
====Accuracy &amp;amp; Crit====&lt;br /&gt;
 &#039;&#039;&#039;Phys. Accuracy&#039;&#039;&#039; = 1 - (1 - base) * (1 - [[Equipment |equip_bonus]]) * (1 - [[Aura |aura_bonus]])&lt;br /&gt;
 * (1 - [[Proficiencies |prof_bonus]]) * (1 - DEX * 0.1%) * (1 - AGI * 0.05%)&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Magic Accuracy&#039;&#039;&#039; = 1 - (1 - base) * (1 - equip_bonus) * (1 - aura_bonus)&lt;br /&gt;
 * (1 - prof_bonus) * (1 - WIS * 0.1%) * (1 - INT * 0.04%)&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Phys. Crit Chance&#039;&#039;&#039; = 1 - (1 - base) * (1 - equip_bonus) * (1 - aura_bonus)&lt;br /&gt;
 * (1 - prof_bonus) * (1 - DEX * 0.04%) * (1 - AGI * 0.02%) * (1 - &lt;br /&gt;
 Max((Max([[Burden]] - 75, 0) * 2%), 1))&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Magic Crit Chance&#039;&#039;&#039; = 1 - (1 - base) * (1 - equip_bonus) * (1 - aura_bonus)&lt;br /&gt;
 * (1 - prof_bonus) * (1 - WIS / 35) * (1 - INT / 70) * (1 - &lt;br /&gt;
 Max(([[Interference]] * 2%), 1))&lt;br /&gt;
&lt;br /&gt;
====Evade====&lt;br /&gt;
 &#039;&#039;&#039;Evade&#039;&#039;&#039; = (1 - (1 - [[Equipment |equip_bonus]]) * (1 - [[Aura |aura_bonus]])&lt;br /&gt;
 * (1 - [[Ranks |title_bonus]]) * (1 - AGI * 0.04%)) * (1 - &lt;br /&gt;
 Min(([[Burden]] * 4/3%),1))&lt;br /&gt;
&lt;br /&gt;
====Points====&lt;br /&gt;
 &#039;&#039;&#039;Health Points&#039;&#039;&#039; = (50 + Level * 10 + STR + END * 5) * [[Abilities#Basic_Abilities|HP Tank Modifier]]&lt;br /&gt;
 * [[Aura#White|white_aura_bonus]]&lt;br /&gt;
 &#039;&#039;&#039;Magic Points&#039;&#039;&#039; = (10 + Level + INT * 0.25 + WIS * 0.75) * [[Abilities#Basic_Abilities|MP Tank Modifier]]&lt;br /&gt;
 * [[Aura#Black|black_aura_bonus]]&lt;br /&gt;
 &#039;&#039;&#039;Spirit Points&#039;&#039;&#039; = (1 + ([[Karma#Power|Power]] / 7) + (STR + DEX + AGI + END + INT + WIS)&lt;br /&gt;
 / 10) * [[Abilities#Basic_Abilities|SP Tank Modifier]]&lt;br /&gt;
 &#039;&#039;&#039;Mana Cost&#039;&#039;&#039; = 100% * (1 + [[Interference]] * 0.5%) * (1 - mana_conservation))&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;aura_bonus&#039;&#039;&#039; is 1.1 if the appropriate aura is possessed. Otherwise it is 1.&lt;br /&gt;
&lt;br /&gt;
====Regeneration Rates====&lt;br /&gt;
 &#039;&#039;&#039;Health Regen (per minute)&#039;&#039;&#039; = 20 + (END / 5) * [[Aura |aura_bonus]]&lt;br /&gt;
 &#039;&#039;&#039;Magic Regen (per minute)&#039;&#039;&#039; = 5 + (WIS / 25) * [[Aura |aura_bonus]]&lt;br /&gt;
 &#039;&#039;&#039;Spirit Regen (per minute)&#039;&#039;&#039; = 1 + (STR + DEX + AGI + END + INT + WIS) / 600&lt;br /&gt;
 * [[Aura |aura_bonus]]&lt;br /&gt;
*The &#039;&#039;&#039;aura_bonus&#039;&#039;&#039; is 1.5 if either Rainbow or Gold auras are obtained, or 2 if both are possessed. Otherwise it is 1.&lt;br /&gt;
&lt;br /&gt;
=====Battle Regen=====&lt;br /&gt;
During [[Battles|battle]], regen stats count each turn as 2 seconds of game time per turn (regardless of how long the turn actually lasts) and regen is doubled for MP. Health does not regenerate during battle in this manner.&lt;br /&gt;
 &#039;&#039;&#039;MP gained per turn&#039;&#039;&#039; = Magic Regen / 15&lt;br /&gt;
 &#039;&#039;&#039;SP gained per turn&#039;&#039;&#039; = Spirit Regen / 30&lt;br /&gt;
These do &#039;&#039;&#039;not&#039;&#039;&#039; occur during any turns in which [[Skills]], [[Spirit Stance]], or any [[Items]] are used.&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
 &#039;&#039;&#039;[[Action Speed]]&#039;&#039;&#039; = 100 + AGI / 3&lt;br /&gt;
 &#039;&#039;&#039;[[Overcharge]]&#039;&#039;&#039; = 100 + [[Abilities#Basic_Abilities|Overcharge Boost]]&lt;br /&gt;
&lt;br /&gt;
==Other Stats==&lt;br /&gt;
===Chance To Hit===&lt;br /&gt;
The accuracy of your physical and magical attacks are determined by two different stats: accuracy and +hit chance. These are displayed on your [[Character_Menu#Character|Character]] and [[Character_Menu#Equipment|Equipment]] pages on the right-hand side.&lt;br /&gt;
&lt;br /&gt;
Physical Accuracy is increased by DEX and AGI, and Magic Accuracy by INT and WIS. +Hit chance is increased by accuracy bonuses from [[equipment]] and [[auras]]. Your +hit chance percentage is subtracted from your &amp;quot;chance to miss&amp;quot; (100 - Accuracy), resulting in your chances to hit being:&lt;br /&gt;
 &#039;&#039;&#039;Physical&#039;&#039;&#039; = P.Accuracy + (&#039;&#039;Physical +Hit Chance&#039;&#039; / 100) * (100 - P.Accuracy)&lt;br /&gt;
 &#039;&#039;&#039;Magical&#039;&#039;&#039; = M.Accuracy + (&#039;&#039;Magical +Hit Chance&#039;&#039; / 100) * (100 - M.Accuracy)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;: With 80% physical accuracy and 50% physical +hit chance, your physical chance to hit is:&lt;br /&gt;
 (80 + 50/100 * (100 - 80)) = (80 + 1/2 * 20) = 90%&lt;br /&gt;
&lt;br /&gt;
It should be noted that monsters have their own evasion stats so even having high accuracy does not guarantee hits.&lt;br /&gt;
&lt;br /&gt;
===Elemental Resistance===&lt;br /&gt;
Elemental Resistance is a stat that is provided by various [[Auras]] and [[Abilities]].&lt;br /&gt;
* Each 1% of Resistance increases the player&#039;s mitigation against spells of that element by 1%.&lt;br /&gt;
* These resistances are before any effects of equipment. Magic mitigation and elemental resistance multipliers are in addition to these base ratings.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://forums.e-hentai.org/index.php?showtopic=18403 Primary Attributes =&amp;gt; Derived Attributes]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Character Menu‎]]&lt;br /&gt;
*[[Proficiencies]]&lt;br /&gt;
*[[Level and Rank Table]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Kjeron</name></author>
	</entry>
</feed>