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		<id>https://ehwiki.org/index.php?title=Equipment&amp;diff=28625</id>
		<title>Equipment</title>
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		<updated>2014-04-08T00:13:52Z</updated>

		<summary type="html">&lt;p&gt;Kevmasterzoc: /* Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Equipment enhances a player&#039;s [[stats]] when equipped via the [[Character Menu#Equipment|character equipment screen]].&lt;br /&gt;
&lt;br /&gt;
==Equipment Popups==&lt;br /&gt;
[[Image:Equipment.png|thumb|The layout of an equipment piece&#039;s popup]]&lt;br /&gt;
&lt;br /&gt;
To open a popup window listing the stats for a piece of equipment, simply mouse over the equipment (in either the [[Bazaar#Equipment_Shop|Equipment Shop]] or the [[Character Menu#Equipment|character equipment screen]]) and press &amp;quot;C&amp;quot;. Caps Lock must be off and the browser used must be set to allow popups from the HentaiVerse. This allows the stats or the equipment URL to be copied and pasted such as in a [[forum]] post.&lt;br /&gt;
&lt;br /&gt;
Hovering over equipment stats on the equipment popup and in the forge and lottery will display the base (level 0) value for the stat.&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
The base chance for equipment to drop is 4% of a normal loot drop (See [[Loot Drop Rolls]]). This can be increased (up to doubled) via Quartermaster [[training]]. Drops will turn into regular [[items]] if a player is holding 1,000 or more pieces of equipment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: [[Obsolete Items#Equipment|Equipment from older versions of the game]] may be found in the [[Bazaar#Equipment_Shop|Bazaar&#039;s Equipment Shop]] but no longer drop from battles.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
 &#039;&#039;Legend:&#039;&#039;&lt;br /&gt;
 ▲ = High  ● = Mid  ▼ = Low ▬ = None   &lt;br /&gt;
 Par = [[Damage|Parry]] Bur = [[Burden|Burden]] Intr = [[Interference]]&lt;br /&gt;
 Ele = Elemental For = Forbidden Div = Divine Dep = Deprecating Sup = Supportive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The information in these tables does not include bonuses from [[prefixes]] or [[suffixes]].&lt;br /&gt;
&lt;br /&gt;
===One-Handed Weapons (1H)===&lt;br /&gt;
One-handed weapons typically have lower damage, higher accuracy, lower critical, weaker procs, and lower [[burden]]/[[interference]] than two-handed weapons. They also usually have a parry bonus and can have the &amp;quot;of the nimble&amp;quot; [[suffix]].&lt;br /&gt;
&lt;br /&gt;
===Two-Handed Weapons (2H)===&lt;br /&gt;
Two-handed weapons typically have higher damage, lower accuracy, higher critical, stronger procs, and higher [[burden]]/[[interference]] than one-handed weapons. They also don&#039;t have any parry bonuses. &lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Weapon || Style || Tier || Damage Type || [[Equipment Proc]] || Dmg || Acc || Crit || Par || Bur || Intr&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Axe || 1H || Common || Slashing || Bleeding Wound &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:red&amp;quot;|▼ ||▬ &lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲ ||style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Club || 1H || Common || Crushing || Stun &lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:red&amp;quot;|▼ ||▬ &lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rapier || 1H || Common || Piercing || Penetrated Armor &lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼ ||style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:red&amp;quot;|▼ &lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:green&amp;quot;|▼ ||style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|Shortsword || 1H || Common || Slashing || Bleeding Wound &lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼ ||style=&amp;quot;color:green&amp;quot;|▲▲ ||style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼ ||style=&amp;quot;color:green&amp;quot;|▼ ||style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wakizashi || 1H || Rare || Slashing || Bleeding Wound&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼▼ ||style=&amp;quot;color:green&amp;quot;|▲▲ ||style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:green&amp;quot;|▼▼ ||style=&amp;quot;color:green&amp;quot;|▼&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Gives Attack Speed Bonus. Can be paired with a katana to use [[Fighting Styles#Niten Ichiryu|Niten Ichiryu]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;Dagger&amp;lt;/strike&amp;gt; || 1H || - || Slashing || Bleeding Wound &lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼ ||style=&amp;quot;color:green&amp;quot;|▲▲ ||style=&amp;quot;color:red&amp;quot;|▼ &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:green&amp;quot;|▼▼ ||style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[[Obsolete_Items#Equipment|No longer drops]].&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;Sword Chucks&amp;lt;/strike&amp;gt; || 1H || - || Slashing ||Bleeding Wound &lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||▬ ||style=&amp;quot;color:green&amp;quot;|▲▲ || ▬ &lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲ ||style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[[Obsolete_Items#Equipment|No longer drops]].&lt;br /&gt;
|-&lt;br /&gt;
|Estoc || 2H || Common || Piercing || Penetrated Armor&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲ ||style=&amp;quot;color:red&amp;quot;|▼ ||style=&amp;quot;color:green&amp;quot;|▲ || ▬&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲▲ ||style=&amp;quot;color:red&amp;quot;|▲&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Longsword || 2H || Common || Slashing || Bleeding Wound &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲ ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:green&amp;quot;|▲ || ▬&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲▲▲ ||style=&amp;quot;color:red&amp;quot;|▲▲&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mace || 2H || Common || Crushing || Stun &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲ ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:green&amp;quot;|▲ || ▬&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲▲ ||style=&amp;quot;color:red&amp;quot;|▲&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Katana || 2H || Rare || Slashing || Bleeding Wound&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲ ||style=&amp;quot;color:green&amp;quot;|▲▲ ||style=&amp;quot;color:green&amp;quot;|▲ || ▬&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲▲ ||style=&amp;quot;color:red&amp;quot;|▲&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Can be paired with a Wakizashi to use [[Fighting Styles#Niten Ichiryu|Niten Ichiryu]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;Scythe&amp;lt;/strike&amp;gt; || 2H || - || Slashing || Bleeding Wound &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲ ||style=&amp;quot;color:red&amp;quot;|▼▼ ||style=&amp;quot;color:green&amp;quot;|▲ || ▬&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲▲ ||style=&amp;quot;color:red&amp;quot;|▲&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[[Obsolete_Items#Equipment|No longer drops]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Staffs===&lt;br /&gt;
Staffs are two-handed weapons that have the following characteristics:&lt;br /&gt;
*Crushing [[damage type]].&lt;br /&gt;
*Ether Theft proc.&lt;br /&gt;
*No [[Interference]].&lt;br /&gt;
*Older staffs can have physical accuracy on them at the cost of no magic crit increase.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Tier&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|MDmg&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|MAcc&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|MCrit&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Bur&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Proficiencies#Magic Proficiencies|Magic Proficiencies]]&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Elemental Damage&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Ele || Div || For || Dep || Sup&lt;br /&gt;
!Fire ||Cold ||Elec ||Wind ||Holy || Dark&lt;br /&gt;
|-&lt;br /&gt;
|Oak || Common&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● &lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||▬ ||▬ ||style=&amp;quot;color:green&amp;quot;|▲▲ ||style=&amp;quot;color:red&amp;quot;|▼ ||style=&amp;quot;color:red&amp;quot;|▼ ||▬ ||▬ &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲ ||▬&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Gives [[Damage#Countering|Counter-Resist]].&lt;br /&gt;
|-&lt;br /&gt;
|Redwood || Common&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:green&amp;quot;|▼ ||style=&amp;quot;color:green&amp;quot;|▲ ||▬ ||▬&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼ ||style=&amp;quot;color:red&amp;quot;|▼ ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||▬ ||▬&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Willow || Common&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:green&amp;quot;|▼ ||style=&amp;quot;color:blue&amp;quot;|● ||▬&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:green&amp;quot;|▲▲ ||▬ ||▬ ||▬ ||style=&amp;quot;color:red&amp;quot;|▼ ||style=&amp;quot;color:red&amp;quot;|▼ ||▬  ||style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Gives [[Damage#Countering|Counter-Resist]].&lt;br /&gt;
|-&lt;br /&gt;
|Katalox || Rare&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:blue&amp;quot;|● ||▬ ||style=&amp;quot;color:green&amp;quot;|▲ &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:blue&amp;quot;|● ||▬ ||▬ ||▬ ||▬ ||▬ ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;Ebony&amp;lt;/strike&amp;gt; || -&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:red&amp;quot;|▲ ||style=&amp;quot;color:green&amp;quot;|▲ ||▬ ||▬&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||▬ ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||▬ ||▬&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Obsolete_Items#Equipment|No longer drops]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
Armor can be divided into shields, cloth armors, light armors, and heavy armors. Each category of armor has 3-4 types available in the game. Each type of armors has particular strengths and weaknesses and suit the needs of different character builds and play styles. Each category of armors (besides shields) have [[abilities]] that can raise different [[stats]] as [[proficiency]] increases if the player is wearing the full set of armor.&lt;br /&gt;
&lt;br /&gt;
Currently, each category of armors have 1 type that no longer drops in-game and can only be purchased from the bazaar or from other players.&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
Shields are used in [[Fighting_Styles#One-Handed|One-Handed]] fighting style. They have very low mitigation stats, but are notable for their ability to [[Damage|block]] both physical and magical attacks and gives a player a chance to [[Counter-Attack]] after a successful block.&lt;br /&gt;
&lt;br /&gt;
===Cloth Armor===&lt;br /&gt;
Cloth armors have low physical/magical mitigation with has no [[burden]] and [[interference]]. Cloth armor also increases Magic Accuracy, Evade Chance, and Resist Chance. It has abilities that increases maximum MP, spell damage, spell crit chance, and spell casting speed as proficiency increases&lt;br /&gt;
&lt;br /&gt;
===Light Armor===&lt;br /&gt;
Light armors have moderate physical/magical mitigation with low [[burden]] and [[interference]]. Light armors also increase Evade Chance and Resist Chance. It has abilities that increases maximum HP and MP, accuracy, crit chance, and attack speed as proficiency increases&lt;br /&gt;
&lt;br /&gt;
===Heavy Armor===&lt;br /&gt;
Heavy armors have high physical/magical mitigation with high [[burden]] and [[interference]]. It has abilities that increases maximum HP and specific mitigation (crushing, slashing, and piercing) as proficiency increases&lt;br /&gt;
&lt;br /&gt;
===Tables===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Slot Name&lt;br /&gt;
|-&lt;br /&gt;
! Head || Body || Hands || Legs || Feet&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cloth&#039;&#039;&#039; || Cap || Robe || Gloves || Pants || Shoes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Light&#039;&#039;&#039; || Helmet || Breastplate || Gauntlets || Leggings || Boots&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heavy&#039;&#039;&#039; || Helmet || Cuirass/Armor || Gauntlets || Greaves/Leggings || Sabatons/Boots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Armor &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Tier &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PMiti &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|MMiti &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Bur &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Intr &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PDmg&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PAcc&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|MAcc&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Specific Mitigation&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Avoidance&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
! Crush || Slash || Pierce  &lt;br /&gt;
! Evade || Block || Resist&lt;br /&gt;
|-&lt;br /&gt;
|Buckler || Shield || Common&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼▼ || style=&amp;quot;color:red&amp;quot;|▼▼▼ || style=&amp;quot;color:green&amp;quot;|▼▼ || style=&amp;quot;color:green&amp;quot;|▼▼▼ || ▬ || ▬ || ▬ &lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼▼ || style=&amp;quot;color:red&amp;quot;|▼▼▼ || style=&amp;quot;color:red&amp;quot;|▼▼▼ || ▬ || style=&amp;quot;color:blue&amp;quot;|● || ▬ &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kite || Shield || Common&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼ || style=&amp;quot;color:red&amp;quot;|▼▼ || style=&amp;quot;color:red&amp;quot;|▲ || style=&amp;quot;color:blue&amp;quot;|● || ▬ || ▬ || ▬ &lt;br /&gt;
| ▬ || ▬ || ▬ || ▬ || style=&amp;quot;color:green&amp;quot;|▲ || ▬&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Force || Shield || Rare&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼ || style=&amp;quot;color:red&amp;quot;|▼▼ || style=&amp;quot;color:green&amp;quot;|▼▼ || style=&amp;quot;color:red&amp;quot;|▲▲▲ || ▬ || ▬ || ▬ &lt;br /&gt;
| ▬ || ▬ || ▬ || ▬ || style=&amp;quot;color:green&amp;quot;|▲▲ || ▬&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;Tower&amp;lt;/strike&amp;gt; || Shield || -&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼ || style=&amp;quot;color:red&amp;quot;|▼▼ || style=&amp;quot;color:red&amp;quot;|▲▲ || style=&amp;quot;color:red&amp;quot;|▲ || ▬ || ▬ || ▬ &lt;br /&gt;
| ▬ || ▬ || ▬ || ▬ || style=&amp;quot;color:green&amp;quot;|▲▲ || ▬&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[[Obsolete_Items#Equipment|No longer drops]].&lt;br /&gt;
|-&lt;br /&gt;
|Cotton || Cloth || Common&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼ || style=&amp;quot;color:red&amp;quot;|▼ || ▬ || ▬ || ▬ || style=&amp;quot;color:blue&amp;quot;|● || style=&amp;quot;color:blue&amp;quot;|● &lt;br /&gt;
| ▬ || ▬ || ▬ || style=&amp;quot;color:blue&amp;quot;|● || ▬ || style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Can have suffix that provide [[Proficiencies#Magic Proficiencies|Magic Proficiencies]].&lt;br /&gt;
|-&lt;br /&gt;
|Phase || Cloth || Rare&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼ || style=&amp;quot;color:red&amp;quot;|▼ || ▬ || ▬ || ▬ || style=&amp;quot;color:blue&amp;quot;|● || style=&amp;quot;color:green&amp;quot;|▲ &lt;br /&gt;
| ▬ || ▬ || ▬ || style=&amp;quot;color:green&amp;quot;|▲ || ▬ || style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Always have suffix that provide elemental damage bonus.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;Gossamer&amp;lt;/strike&amp;gt; || Cloth || - &lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼ || style=&amp;quot;color:red&amp;quot;|▼ || ▬ || ▬ || ▬ || ▬ || style=&amp;quot;color:blue&amp;quot;|● &lt;br /&gt;
| ▬ || ▬ || ▬ || style=&amp;quot;color:blue&amp;quot;|● || ▬ || ▬&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[[Obsolete_Items#Equipment|No longer drops]].&lt;br /&gt;
|-&lt;br /&gt;
|Leather || Light || Common&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:green&amp;quot;|▼▼ || style=&amp;quot;color:green&amp;quot;|▼▼ || ▬ || ▬ || ▬ &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:red&amp;quot;|▼ || style=&amp;quot;color:red&amp;quot;|▼ || ▬ || style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shade || Light || Rare&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● || style=&amp;quot;color:blue&amp;quot;|● || ▬ || style=&amp;quot;color:green&amp;quot;|▼ || style=&amp;quot;color:blue&amp;quot;|● || style=&amp;quot;color:green&amp;quot;|▲▲ || ▬ &lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● || style=&amp;quot;color:blue&amp;quot;|● || ▬ || style=&amp;quot;color:blue&amp;quot;|● || ▬ || style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;Kevlar&amp;lt;/strike&amp;gt; || Light || -&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:blue&amp;quot;|● || style=&amp;quot;color:green&amp;quot;|▼ || style=&amp;quot;color:green&amp;quot;|▼ || ▬ || ▬ || ▬ &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:blue&amp;quot;|● || style=&amp;quot;color:red&amp;quot;|▼ || ▬ || style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Obsolete_Items#Equipment|No longer drops]].&lt;br /&gt;
|-&lt;br /&gt;
|Plate || Heavy || Common&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲ || style=&amp;quot;color:green&amp;quot;|▲▲ || style=&amp;quot;color:red&amp;quot;|▲▲ || style=&amp;quot;color:red&amp;quot;|▲ || ▬ || ▬ || ▬ &lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● || style=&amp;quot;color:green&amp;quot;|▲▲ || style=&amp;quot;color:green&amp;quot;|▲▲ || ▬ || ▬ || ▬&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Power || Heavy || Rare&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:red&amp;quot;|▲ || style=&amp;quot;color:red&amp;quot;|▲▲ || style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:green&amp;quot;|▲ || ▬ &lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼ || style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:green&amp;quot;|▲ || ▬ || ▬ || ▬&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Gives Crit and Crit Damage Bonus&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;Shield&amp;lt;/strike&amp;gt; || Heavy || -&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:red&amp;quot;|▲▲ || style=&amp;quot;color:red&amp;quot;|▲ || ▬ || ▬ || ▬ &lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● || style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:green&amp;quot;|▲ || ▬ || style=&amp;quot;color:red&amp;quot;|▼▼ || ▬ ||align=&amp;quot;left&amp;quot;| [[Obsolete_Items#Equipment|No longer drops]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment Characteristics==&lt;br /&gt;
&lt;br /&gt;
===Tier===&lt;br /&gt;
Equipment tier drops are affected by [[difficulty]] setting and determines the equipments&#039; rarity and [[bazaar]] value. There is one &#039;common&#039; tier and one &#039;rare&#039; tier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  || One-Handed Weapons || Two-Handed Weapons || Staffs || Shield || Cloth || Light || Heavy&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Common&lt;br /&gt;
|Shortsword, Rapier, Club, Axe || Longsword, Mace, Estoc || Redwood, Oak, Willow || Buckler, Kite || Cotton || Leather || Plate&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Rare&lt;br /&gt;
| Wakizashi || Katana || Katalox || Force || Phase || Shade || Power&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Prefixes]] and [[Suffixes]]===&lt;br /&gt;
Prefixes and Suffixes are special characteristics that can be found on all weapons and armor and add or improve certain stats.&lt;br /&gt;
&lt;br /&gt;
===[[Character_Stats#Primary_Attributes|Primary Attribute]] Bonus===&lt;br /&gt;
There are separate rolls for the various primary attribute bonuses that can be applied to an equipment piece. Since it rolls against a probability for each given stat, a given piece will usually not have every bonus it can have.&lt;br /&gt;
*Quality of the equipment affects the chance to get primary attribute bonuses. equipments of higher quality will have better chance to get more bonuses. &lt;br /&gt;
*Conversely, the number of primary attribute bonuses will affect the final quality score.&lt;br /&gt;
&lt;br /&gt;
The following table is the list of Primary Attribute Bonus possible on the specific type of equipment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Equipment || STR || DEX || AGI || END || INT || WIS&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; | Melee Weapons&lt;br /&gt;
| Axe || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Club || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;  || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Rapier || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Shortsword || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;  || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Wakizashi || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Estoc || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Longsword || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Mace || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Katana || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Staffs&lt;br /&gt;
| Ebony || || || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Oak || || || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Redwood || || || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Willow || || || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Katalox || || || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; | Shield/Armor&lt;br /&gt;
| Buckler || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;  || || &#039;&#039;&#039;X&#039;&#039;&#039;  || ||&lt;br /&gt;
|-&lt;br /&gt;
| Kite || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;  || || &#039;&#039;&#039;X&#039;&#039;&#039;  || ||&lt;br /&gt;
|-&lt;br /&gt;
| Force || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;  || || &#039;&#039;&#039;X&#039;&#039;&#039;  || ||&lt;br /&gt;
|-&lt;br /&gt;
| Cotton || || || &#039;&#039;&#039;X&#039;&#039;&#039; || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Phase || || || &#039;&#039;&#039;X&#039;&#039;&#039; || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Leather || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
| Shade* || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X*&#039;&#039;&#039; || &#039;&#039;&#039;X*&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Plate || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
| Power || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Note*&#039;&#039;&#039;:Shade Armor can come with Int and Wis bonus if it has the &amp;quot;of the Arcanist&amp;quot; suffix&lt;br /&gt;
&lt;br /&gt;
===Elemental Strike===&lt;br /&gt;
Can be obtained on [[weapons]] though [[Equipment Prefixes]], achieving level 10 [[potency]] in Item World, or by [[infusions]] through [[The Forge]].&lt;br /&gt;
*Deals additional damage in that element&lt;br /&gt;
**Damage done (before mitigation by monsters) is equal to 50% of damage done by the melee hit, counts as physical damage&lt;br /&gt;
**Triggered by both main-hand and offhand melee hits&lt;br /&gt;
**Only affects the primary target&lt;br /&gt;
&lt;br /&gt;
==Improvements==&lt;br /&gt;
*[[Upgrades]] are shown in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red&amp;lt;/span&amp;gt;.&lt;br /&gt;
*[[Potencies]] are shown in &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
*[[Enhancements]] are shown in &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;purple&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment Procs]]&lt;br /&gt;
*[[Equipment Prefixes]]&lt;br /&gt;
*[[Equipment Suffixes]]&lt;br /&gt;
*[[Fighting Styles]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
*[[The Forge]]&lt;br /&gt;
*[[Level Scaling]]&lt;br /&gt;
*[[Bazaar#Equipment_Shop|Equipment Shop]]&lt;br /&gt;
*[[The Lottery]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Kevmasterzoc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Equipment&amp;diff=28624</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Equipment&amp;diff=28624"/>
		<updated>2014-04-07T16:28:17Z</updated>

		<summary type="html">&lt;p&gt;Kevmasterzoc: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Equipment enhances a player&#039;s [[stats]] when equipped via the [[Character Menu#Equipment|character equipment screen]].&lt;br /&gt;
&lt;br /&gt;
==Equipment Popups==&lt;br /&gt;
[[Image:Equipment.png|thumb|The layout of an equipment piece&#039;s popup]]&lt;br /&gt;
&lt;br /&gt;
To open a popup window listing the stats for a piece of equipment, simply mouse over the equipment (in either the [[Bazaar#Equipment_Shop|Equipment Shop]] or the [[Character Menu#Equipment|character equipment screen]]) and press &amp;quot;C&amp;quot;. Caps Lock must be off and the browser used must be set to allow popups from the HentaiVerse. This allows the stats or the equipment URL to be copied and pasted such as in a [[forum]] post.&lt;br /&gt;
&lt;br /&gt;
Hovering over equipment stats on the equipment popup and in the forge and lottery will display the base (level 0) value for the stat.&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
The base chance for equipment to drop is 4% of a normal loot drop (See [[Loot Drop Rolls]]). This can be increased (up to doubled) via Quartermaster [[training]]. Drops will turn into regular [[items]] if a player is holding 1,000 or more pieces of equipment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: [[Obsolete Items#Equipment|Equipment from older versions of the game]] may be found in the [[Bazaar#Equipment_Shop|Bazaar&#039;s Equipment Shop]] but no longer drop from battles.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
 &#039;&#039;Legend:&#039;&#039;&lt;br /&gt;
 ▲ = High  ● = Mid  ▼ = Low ▬ = None   &lt;br /&gt;
 Par = [[Damage|Parry]] Bur = [[Burden|Burden]] Intr = [[Interference]]&lt;br /&gt;
 Ele = Elemental For = Forbidden Div = Divine Dep = Deprecating Sup = Supportive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The information in these tables does not include bonuses from [[prefixes]] or [[suffixes]].&lt;br /&gt;
&lt;br /&gt;
===One-Handed Weapons (1H)===&lt;br /&gt;
One-handed weapons typically have lower damage, higher accuracy, lower critical, weaker procs, and lower [[burden]]/[[interference]] than two-handed weapons. They also usually have a parry bonus and can have the &amp;quot;of the nimble&amp;quot; [[suffix]].&lt;br /&gt;
&lt;br /&gt;
===Two-Handed Weapons (2H)===&lt;br /&gt;
Two-handed weapons typically have higher damage, lower accuracy, higher critical, stronger procs, and higher [[burden]]/[[interference]] than one-handed weapons. They also don&#039;t have any parry bonuses. &lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Weapon || Style || Tier || Damage Type || [[Equipment Proc]] || Dmg || Acc || Crit || Par || Bur || Intr&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Axe || 1H || Common || Slashing || Bleeding Wound &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:red&amp;quot;|▼ ||▬ &lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲ ||style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Club || 1H || Common || Crushing || Stun &lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:red&amp;quot;|▼ ||▬ &lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rapier || 1H || Common || Piercing || Penetrated Armor &lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼ ||style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:red&amp;quot;|▼ &lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:green&amp;quot;|▼ ||style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|Shortsword || 1H || Common || Slashing || Bleeding Wound &lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼ ||style=&amp;quot;color:green&amp;quot;|▲▲ ||style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼ ||style=&amp;quot;color:green&amp;quot;|▼ ||style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wakizashi || 1H || Rare || Slashing || Bleeding Wound&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼▼ ||style=&amp;quot;color:green&amp;quot;|▲▲ ||style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:green&amp;quot;|▼▼ ||style=&amp;quot;color:green&amp;quot;|▼&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Gives Attack Speed Bonus. Can be paired with a katana to use [[Fighting Styles#Niten Ichiryu|Niten Ichiryu]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;Dagger&amp;lt;/strike&amp;gt; || 1H || - || Slashing || Bleeding Wound &lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼ ||style=&amp;quot;color:green&amp;quot;|▲▲ ||style=&amp;quot;color:red&amp;quot;|▼ &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:green&amp;quot;|▼▼ ||style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[[Obsolete_Items#Equipment|No longer drops]].&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;Sword Chucks&amp;lt;/strike&amp;gt; || 1H || - || Slashing ||Bleeding Wound &lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||▬ ||style=&amp;quot;color:green&amp;quot;|▲▲ || ▬ &lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲ ||style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[[Obsolete_Items#Equipment|No longer drops]].&lt;br /&gt;
|-&lt;br /&gt;
|Estoc || 2H || Common || Piercing || Penetrated Armor&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲ ||style=&amp;quot;color:red&amp;quot;|▼ ||style=&amp;quot;color:green&amp;quot;|▲ || ▬&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲▲ ||style=&amp;quot;color:red&amp;quot;|▲&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Longsword || 2H || Common || Slashing || Bleeding Wound &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲ ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:green&amp;quot;|▲ || ▬&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲▲▲ ||style=&amp;quot;color:red&amp;quot;|▲▲&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mace || 2H || Common || Crushing || Stun &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲ ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:green&amp;quot;|▲ || ▬&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲▲ ||style=&amp;quot;color:red&amp;quot;|▲&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Katana || 2H || Rare || Slashing || Bleeding Wound&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲ ||style=&amp;quot;color:green&amp;quot;|▲▲ ||style=&amp;quot;color:green&amp;quot;|▲ || ▬&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲▲ ||style=&amp;quot;color:red&amp;quot;|▲&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Can be paired with a Wakizashi to use [[Fighting Styles#Niten Ichiryu|Niten Ichiryu]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;Scythe&amp;lt;/strike&amp;gt; || 2H || - || Slashing || Bleeding Wound &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲ ||style=&amp;quot;color:red&amp;quot;|▼▼ ||style=&amp;quot;color:green&amp;quot;|▲ || ▬&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲▲ ||style=&amp;quot;color:red&amp;quot;|▲&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[[Obsolete_Items#Equipment|No longer drops]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Staffs===&lt;br /&gt;
Staffs are two-handed weapons that have the following characteristics:&lt;br /&gt;
*Crushing [[damage type]].&lt;br /&gt;
*Ether Theft proc.&lt;br /&gt;
*No [[Interference]].&lt;br /&gt;
*Older staffs can have physical accuracy on them at the cost of no magic crit increase.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Tier&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|MDmg&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|MAcc&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|MCrit&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Bur&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Proficiencies#Magic Proficiencies|Magic Proficiencies]]&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Elemental Damage&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Ele || Div || For || Dep || Sup&lt;br /&gt;
!Fire ||Cold ||Elec ||Wind ||Holy || Dark&lt;br /&gt;
|-&lt;br /&gt;
|Oak || Common&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● &lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||▬ ||▬ ||style=&amp;quot;color:green&amp;quot;|▲▲ ||style=&amp;quot;color:red&amp;quot;|▼ ||style=&amp;quot;color:red&amp;quot;|▼ ||▬ ||▬ &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲ ||▬&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Gives [[Damage#Countering|Counter-Resist]].&lt;br /&gt;
|-&lt;br /&gt;
|Redwood || Common&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:green&amp;quot;|▼ ||style=&amp;quot;color:green&amp;quot;|▲ ||▬ ||▬&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼ ||style=&amp;quot;color:red&amp;quot;|▼ ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||▬ ||▬&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Willow || Common&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:green&amp;quot;|▼ ||style=&amp;quot;color:blue&amp;quot;|● ||▬&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:green&amp;quot;|▲▲ ||▬ ||▬ ||▬ ||style=&amp;quot;color:red&amp;quot;|▼ ||style=&amp;quot;color:red&amp;quot;|▼ ||▬  ||style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Gives [[Damage#Countering|Counter-Resist]].&lt;br /&gt;
|-&lt;br /&gt;
|Katalox || Rare&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:blue&amp;quot;|● ||▬ ||style=&amp;quot;color:green&amp;quot;|▲ &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:blue&amp;quot;|● ||▬ ||▬ ||▬ ||▬ ||▬ ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;Ebony&amp;lt;/strike&amp;gt; || -&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:red&amp;quot;|▲ ||style=&amp;quot;color:green&amp;quot;|▲ ||▬ ||▬&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||▬ ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||▬ ||▬&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Obsolete_Items#Equipment|No longer drops]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
Armor can be divided into three different categories with 3 types of each. Each type has particular strengths and weaknesses and suit the needs of different character builds and play styles. Each category of armors gives different [[stats]] as [[proficiency]] increases if the player is wearing the full set of armor.&lt;br /&gt;
&lt;br /&gt;
===Cloth Armor===&lt;br /&gt;
Cloth armors gives the lowest physical/magical mitigation but also has no [[burden]] and [[interference]]. Cloth armor also increases Magic Accuracy and Evade Chance.&lt;br /&gt;
&lt;br /&gt;
===Light Armor===&lt;br /&gt;
Light armors have moderate physical mitigation and low to moderate magical mitigation with moderate [[burden]] and [[interference]]. Light armors also increase Evade and Resist Chance.&lt;br /&gt;
&lt;br /&gt;
===Heavy Armor===&lt;br /&gt;
Heavy armors have high physical mitigation and moderate magical mitigation with high [[burden]] and [[interference]].&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
Shields are notable for their ability to [[Damage|block]] attacks (both physical and magical) which can allow a player to [[Counter-Attack]].&lt;br /&gt;
&lt;br /&gt;
===Tables===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Slot Name&lt;br /&gt;
|-&lt;br /&gt;
! Head || Body || Hands || Legs || Feet&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cloth&#039;&#039;&#039; || Cap || Robe || Gloves || Pants || Shoes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Light&#039;&#039;&#039; || Helmet || Breastplate || Gauntlets || Leggings || Boots&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heavy&#039;&#039;&#039; || Helmet || Cuirass/Armor || Gauntlets || Greaves/Leggings || Sabatons/Boots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Armor &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Tier &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PMiti &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|MMiti &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Bur &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Intr &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PDmg&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PAcc&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|MAcc&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Specific Mitigation&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Avoidance&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
! Crush || Slash || Pierce  &lt;br /&gt;
! Evade || Block || Resist&lt;br /&gt;
|-&lt;br /&gt;
|Buckler || Shield || Common&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼▼ || style=&amp;quot;color:red&amp;quot;|▼▼▼ || style=&amp;quot;color:green&amp;quot;|▼▼ || style=&amp;quot;color:green&amp;quot;|▼▼▼ || ▬ || ▬ || ▬ &lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼▼ || style=&amp;quot;color:red&amp;quot;|▼▼▼ || style=&amp;quot;color:red&amp;quot;|▼▼▼ || ▬ || style=&amp;quot;color:blue&amp;quot;|● || ▬ &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kite || Shield || Common&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼ || style=&amp;quot;color:red&amp;quot;|▼▼ || style=&amp;quot;color:red&amp;quot;|▲ || style=&amp;quot;color:blue&amp;quot;|● || ▬ || ▬ || ▬ &lt;br /&gt;
| ▬ || ▬ || ▬ || ▬ || style=&amp;quot;color:green&amp;quot;|▲ || ▬&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Force || Shield || Rare&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼ || style=&amp;quot;color:red&amp;quot;|▼▼ || style=&amp;quot;color:green&amp;quot;|▼▼ || style=&amp;quot;color:red&amp;quot;|▲▲▲ || ▬ || ▬ || ▬ &lt;br /&gt;
| ▬ || ▬ || ▬ || ▬ || style=&amp;quot;color:green&amp;quot;|▲▲ || ▬&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;Tower&amp;lt;/strike&amp;gt; || Shield || -&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼ || style=&amp;quot;color:red&amp;quot;|▼▼ || style=&amp;quot;color:red&amp;quot;|▲▲ || style=&amp;quot;color:red&amp;quot;|▲ || ▬ || ▬ || ▬ &lt;br /&gt;
| ▬ || ▬ || ▬ || ▬ || style=&amp;quot;color:green&amp;quot;|▲▲ || ▬&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[[Obsolete_Items#Equipment|No longer drops]].&lt;br /&gt;
|-&lt;br /&gt;
|Cotton || Cloth || Common&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼ || style=&amp;quot;color:red&amp;quot;|▼ || ▬ || ▬ || ▬ || style=&amp;quot;color:blue&amp;quot;|● || style=&amp;quot;color:blue&amp;quot;|● &lt;br /&gt;
| ▬ || ▬ || ▬ || style=&amp;quot;color:blue&amp;quot;|● || ▬ || style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Can have suffix that provide [[Proficiencies#Magic Proficiencies|Magic Proficiencies]].&lt;br /&gt;
|-&lt;br /&gt;
|Phase || Cloth || Rare&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼ || style=&amp;quot;color:red&amp;quot;|▼ || ▬ || ▬ || ▬ || style=&amp;quot;color:blue&amp;quot;|● || style=&amp;quot;color:green&amp;quot;|▲ &lt;br /&gt;
| ▬ || ▬ || ▬ || style=&amp;quot;color:green&amp;quot;|▲ || ▬ || style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Always have suffix that provide elemental damage bonus.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;Gossamer&amp;lt;/strike&amp;gt; || Cloth || - &lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼ || style=&amp;quot;color:red&amp;quot;|▼ || ▬ || ▬ || ▬ || ▬ || style=&amp;quot;color:blue&amp;quot;|● &lt;br /&gt;
| ▬ || ▬ || ▬ || style=&amp;quot;color:blue&amp;quot;|● || ▬ || ▬&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[[Obsolete_Items#Equipment|No longer drops]].&lt;br /&gt;
|-&lt;br /&gt;
|Leather || Light || Common&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:green&amp;quot;|▼▼ || style=&amp;quot;color:green&amp;quot;|▼▼ || ▬ || ▬ || ▬ &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:red&amp;quot;|▼ || style=&amp;quot;color:red&amp;quot;|▼ || ▬ || style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shade || Light || Rare&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● || style=&amp;quot;color:blue&amp;quot;|● || ▬ || style=&amp;quot;color:green&amp;quot;|▼ || style=&amp;quot;color:blue&amp;quot;|● || style=&amp;quot;color:green&amp;quot;|▲▲ || ▬ &lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● || style=&amp;quot;color:blue&amp;quot;|● || ▬ || style=&amp;quot;color:blue&amp;quot;|● || ▬ || style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;Kevlar&amp;lt;/strike&amp;gt; || Light || -&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:blue&amp;quot;|● || style=&amp;quot;color:green&amp;quot;|▼ || style=&amp;quot;color:green&amp;quot;|▼ || ▬ || ▬ || ▬ &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:blue&amp;quot;|● || style=&amp;quot;color:red&amp;quot;|▼ || ▬ || style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Obsolete_Items#Equipment|No longer drops]].&lt;br /&gt;
|-&lt;br /&gt;
|Plate || Heavy || Common&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲ || style=&amp;quot;color:green&amp;quot;|▲▲ || style=&amp;quot;color:red&amp;quot;|▲▲ || style=&amp;quot;color:red&amp;quot;|▲ || ▬ || ▬ || ▬ &lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● || style=&amp;quot;color:green&amp;quot;|▲▲ || style=&amp;quot;color:green&amp;quot;|▲▲ || ▬ || ▬ || ▬&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Power || Heavy || Rare&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:red&amp;quot;|▲ || style=&amp;quot;color:red&amp;quot;|▲▲ || style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:green&amp;quot;|▲ || ▬ &lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼ || style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:green&amp;quot;|▲ || ▬ || ▬ || ▬&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Gives Crit and Crit Damage Bonus&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;Shield&amp;lt;/strike&amp;gt; || Heavy || -&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:red&amp;quot;|▲▲ || style=&amp;quot;color:red&amp;quot;|▲ || ▬ || ▬ || ▬ &lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● || style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:green&amp;quot;|▲ || ▬ || style=&amp;quot;color:red&amp;quot;|▼▼ || ▬ ||align=&amp;quot;left&amp;quot;| [[Obsolete_Items#Equipment|No longer drops]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment Characteristics==&lt;br /&gt;
&lt;br /&gt;
===Tier===&lt;br /&gt;
Equipment tier drops are affected by [[difficulty]] setting and determines the equipments&#039; rarity and [[bazaar]] value. There is one &#039;common&#039; tier and one &#039;rare&#039; tier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  || One-Handed Weapons || Two-Handed Weapons || Staffs || Shield || Cloth || Light || Heavy&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Common&lt;br /&gt;
|Shortsword, Rapier, Club, Axe || Longsword, Mace, Estoc || Redwood, Oak, Willow || Buckler, Kite || Cotton || Leather || Plate&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Rare&lt;br /&gt;
| Wakizashi || Katana || Katalox || Force || Phase || Shade || Power&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Prefixes]] and [[Suffixes]]===&lt;br /&gt;
Prefixes and Suffixes are special characteristics that can be found on all weapons and armor and add or improve certain stats.&lt;br /&gt;
&lt;br /&gt;
===[[Character_Stats#Primary_Attributes|Primary Attribute]] Bonus===&lt;br /&gt;
There are separate rolls for the various primary attribute bonuses that can be applied to an equipment piece. Since it rolls against a probability for each given stat, a given piece will usually not have every bonus it can have.&lt;br /&gt;
*Quality of the equipment affects the chance to get primary attribute bonuses. equipments of higher quality will have better chance to get more bonuses. &lt;br /&gt;
*Conversely, the number of primary attribute bonuses will affect the final quality score.&lt;br /&gt;
&lt;br /&gt;
The following table is the list of Primary Attribute Bonus possible on the specific type of equipment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Equipment || STR || DEX || AGI || END || INT || WIS&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; | Melee Weapons&lt;br /&gt;
| Axe || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Club || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;  || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Rapier || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Shortsword || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;  || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Wakizashi || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Estoc || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Longsword || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Mace || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Katana || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Staffs&lt;br /&gt;
| Ebony || || || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Oak || || || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Redwood || || || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Willow || || || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Katalox || || || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; | Shield/Armor&lt;br /&gt;
| Buckler || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;  || || &#039;&#039;&#039;X&#039;&#039;&#039;  || ||&lt;br /&gt;
|-&lt;br /&gt;
| Kite || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;  || || &#039;&#039;&#039;X&#039;&#039;&#039;  || ||&lt;br /&gt;
|-&lt;br /&gt;
| Force || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;  || || &#039;&#039;&#039;X&#039;&#039;&#039;  || ||&lt;br /&gt;
|-&lt;br /&gt;
| Cotton || || || &#039;&#039;&#039;X&#039;&#039;&#039; || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Phase || || || &#039;&#039;&#039;X&#039;&#039;&#039; || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Leather || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
| Shade* || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X*&#039;&#039;&#039; || &#039;&#039;&#039;X*&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Plate || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
| Power || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Note*&#039;&#039;&#039;:Shade Armor can come with Int and Wis bonus if it has the &amp;quot;of the Arcanist&amp;quot; suffix&lt;br /&gt;
&lt;br /&gt;
===Elemental Strike===&lt;br /&gt;
Can be obtained on [[weapons]] though [[Equipment Prefixes]], achieving level 10 [[potency]] in Item World, or by [[infusions]] through [[The Forge]].&lt;br /&gt;
*Deals additional damage in that element&lt;br /&gt;
**Damage done (before mitigation by monsters) is equal to 50% of damage done by the melee hit, counts as physical damage&lt;br /&gt;
**Triggered by both main-hand and offhand melee hits&lt;br /&gt;
**Only affects the primary target&lt;br /&gt;
&lt;br /&gt;
==Improvements==&lt;br /&gt;
*[[Upgrades]] are shown in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red&amp;lt;/span&amp;gt;.&lt;br /&gt;
*[[Potencies]] are shown in &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
*[[Enhancements]] are shown in &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;purple&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment Procs]]&lt;br /&gt;
*[[Equipment Prefixes]]&lt;br /&gt;
*[[Equipment Suffixes]]&lt;br /&gt;
*[[Fighting Styles]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
*[[The Forge]]&lt;br /&gt;
*[[Level Scaling]]&lt;br /&gt;
*[[Bazaar#Equipment_Shop|Equipment Shop]]&lt;br /&gt;
*[[The Lottery]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Kevmasterzoc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Equipment&amp;diff=28617</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Equipment&amp;diff=28617"/>
		<updated>2014-04-07T08:22:35Z</updated>

		<summary type="html">&lt;p&gt;Kevmasterzoc: /* Primary Attribute Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Equipment enhances a player&#039;s [[stats]] when equipped via the [[Character Menu#Equipment|character equipment screen]].&lt;br /&gt;
&lt;br /&gt;
==Equipment Popups==&lt;br /&gt;
[[Image:Equipment.png|thumb|The layout of an equipment piece&#039;s popup]]&lt;br /&gt;
&lt;br /&gt;
To open a popup window listing the stats for a piece of equipment, simply mouse over the equipment (in either the [[Bazaar#Equipment_Shop|Equipment Shop]] or the [[Character Menu#Equipment|character equipment screen]]) and press &amp;quot;C&amp;quot;. Caps Lock must be off and the browser used must be set to allow popups from the HentaiVerse. This allows the stats or the equipment URL to be copied and pasted such as in a [[forum]] post.&lt;br /&gt;
&lt;br /&gt;
Hovering over equipment stats on the equipment popup and in the forge and lottery will display the base (level 0) value for the stat.&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
The base chance for equipment to drop is 4% of a normal loot drop (See [[Loot Drop Rolls]]). This can be increased (up to doubled) via Quartermaster [[training]]. Drops will turn into regular [[items]] if a player is holding 1,000 or more pieces of equipment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: [[Obsolete Items#Equipment|Equipment from older versions of the game]] may be found in the [[Bazaar#Equipment_Shop|Bazaar&#039;s Equipment Shop]] but no longer drop from battles.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
 &#039;&#039;Legend:&#039;&#039;&lt;br /&gt;
 ▲ = High  ● = Mid  ▼ = Low ▬ = None   &lt;br /&gt;
 Par = [[Damage|Parry]] Bur = [[Burden|Burden]] Intr = [[Interference]]&lt;br /&gt;
 Ele = Elemental For = Forbidden Div = Divine Dep = Deprecating Sup = Supportive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The information in these tables does not include bonuses from [[prefixes]] or [[suffixes]].&lt;br /&gt;
&lt;br /&gt;
===One-Handed Weapons (1H)===&lt;br /&gt;
One-handed weapons typically have lower damage, higher accuracy, lower critical, weaker procs, and lower [[burden]]/[[interference]] than two-handed weapons. They also usually have a parry bonus and can have the &amp;quot;of the nimble&amp;quot; [[suffix]].&lt;br /&gt;
&lt;br /&gt;
===Two-Handed Weapons (2H)===&lt;br /&gt;
Two-handed weapons typically have higher damage, lower accuracy, higher critical, stronger procs, and higher [[burden]]/[[interference]] than one-handed weapons. They also don&#039;t have any parry bonuses. &lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Weapon || Style || Tier || Damage Type || [[Equipment Proc]] || Dmg || Acc || Crit || Par || Bur || Intr&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Axe || 1H || Common || Slashing || Bleeding Wound &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:red&amp;quot;|▼ ||▬ &lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲ ||style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Club || 1H || Common || Crushing || Stun &lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:red&amp;quot;|▼ ||▬ &lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rapier || 1H || Common || Piercing || Penetrated Armor &lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼ ||style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:red&amp;quot;|▼ &lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:green&amp;quot;|▼ ||style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|Shortsword || 1H || Common || Slashing || Bleeding Wound &lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼ ||style=&amp;quot;color:green&amp;quot;|▲▲ ||style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼ ||style=&amp;quot;color:green&amp;quot;|▼ ||style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wakizashi || 1H || Rare || Slashing || Bleeding Wound&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼▼ ||style=&amp;quot;color:green&amp;quot;|▲▲ ||style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:green&amp;quot;|▼▼ ||style=&amp;quot;color:green&amp;quot;|▼&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Gives Attack Speed Bonus. Can be paired with a katana to use [[Fighting Styles#Niten Ichiryu|Niten Ichiryu]]&lt;br /&gt;
|-&lt;br /&gt;
|Dagger || 1H || - || Slashing || Bleeding Wound &lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼ ||style=&amp;quot;color:green&amp;quot;|▲▲ ||style=&amp;quot;color:red&amp;quot;|▼ &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:green&amp;quot;|▼▼ ||style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[[Obsolete_Items#Equipment|No longer drops]].&lt;br /&gt;
|-&lt;br /&gt;
|Sword Chucks || 1H || - || Slashing ||Bleeding Wound &lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||▬ ||style=&amp;quot;color:green&amp;quot;|▲▲ || ▬ &lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲ ||style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[[Obsolete_Items#Equipment|No longer drops]].&lt;br /&gt;
|-&lt;br /&gt;
|Estoc || 2H || Common || Piercing || Penetrated Armor&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲ ||style=&amp;quot;color:red&amp;quot;|▼ ||style=&amp;quot;color:green&amp;quot;|▲ || ▬&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲▲ ||style=&amp;quot;color:red&amp;quot;|▲&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Longsword || 2H || Common || Slashing || Bleeding Wound &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲ ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:green&amp;quot;|▲ || ▬&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲▲▲ ||style=&amp;quot;color:red&amp;quot;|▲▲&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mace || 2H || Common || Crushing || Stun &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲ ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:green&amp;quot;|▲ || ▬&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲▲ ||style=&amp;quot;color:red&amp;quot;|▲&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Katana || 2H || Rare || Slashing || Bleeding Wound&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲ ||style=&amp;quot;color:green&amp;quot;|▲▲ ||style=&amp;quot;color:green&amp;quot;|▲ || ▬&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲▲ ||style=&amp;quot;color:red&amp;quot;|▲&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Can be paired with a Wakizashi to use [[Fighting Styles#Niten Ichiryu|Niten Ichiryu]]&lt;br /&gt;
|-&lt;br /&gt;
|Scythe || 2H || - || Slashing || Bleeding Wound &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲ ||style=&amp;quot;color:red&amp;quot;|▼▼ ||style=&amp;quot;color:green&amp;quot;|▲ || ▬&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲▲ ||style=&amp;quot;color:red&amp;quot;|▲&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[[Obsolete_Items#Equipment|No longer drops]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Staffs===&lt;br /&gt;
Staffs are two-handed weapons that have the following characteristics:&lt;br /&gt;
*Crushing [[damage type]].&lt;br /&gt;
*Ether Theft proc.&lt;br /&gt;
*No [[Interference]].&lt;br /&gt;
*Older staffs can have physical accuracy on them at the cost of no magic crit increase.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Tier&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|MDmg&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|MAcc&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|MCrit&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Bur&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Proficiencies#Magic Proficiencies|Magic Proficiencies]]&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Elemental Damage&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Ele || Div || For || Dep || Sup&lt;br /&gt;
!Fire ||Cold ||Elec ||Wind ||Holy || Dark&lt;br /&gt;
|-&lt;br /&gt;
|Oak || Common&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● &lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||▬ ||▬ ||style=&amp;quot;color:green&amp;quot;|▲▲ ||style=&amp;quot;color:red&amp;quot;|▼ ||style=&amp;quot;color:red&amp;quot;|▼ ||▬ ||▬ &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲ ||▬&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Gives [[Damage#Countering|Counter-Resist]].&lt;br /&gt;
|-&lt;br /&gt;
|Redwood || Common&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:green&amp;quot;|▼ ||style=&amp;quot;color:green&amp;quot;|▲ ||▬ ||▬&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼ ||style=&amp;quot;color:red&amp;quot;|▼ ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||▬ ||▬&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Willow || Common&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:green&amp;quot;|▼ ||style=&amp;quot;color:blue&amp;quot;|● ||▬&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:green&amp;quot;|▲▲ ||▬ ||▬ ||▬ ||style=&amp;quot;color:red&amp;quot;|▼ ||style=&amp;quot;color:red&amp;quot;|▼ ||▬  ||style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Gives [[Damage#Countering|Counter-Resist]].&lt;br /&gt;
|-&lt;br /&gt;
|Katalox || Rare&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:blue&amp;quot;|● ||▬ ||style=&amp;quot;color:green&amp;quot;|▲ &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:blue&amp;quot;|● ||▬ ||▬ ||▬ ||▬ ||▬ ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ebony || -&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:red&amp;quot;|▲ ||style=&amp;quot;color:green&amp;quot;|▲ ||▬ ||▬&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||▬ ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||▬ ||▬&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Obsolete_Items#Equipment|No longer drops]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
Armor can be divided into three different categories with 3 types of each. Each type has particular strengths and weaknesses and suit the needs of different character builds and play styles. Each category of armors gives different [[stats]] as [[proficiency]] increases if the player is wearing the full set of armor.&lt;br /&gt;
&lt;br /&gt;
===Cloth Armor===&lt;br /&gt;
Cloth armors gives the lowest physical/magical mitigation but also has no [[burden]] and [[interference]]. Cloth armor also increases Magic Accuracy and Evade Chance.&lt;br /&gt;
&lt;br /&gt;
===Light Armor===&lt;br /&gt;
Light armors have moderate physical mitigation and low to moderate magical mitigation with moderate [[burden]] and [[interference]]. Light armors also increase Evade and Resist Chance.&lt;br /&gt;
&lt;br /&gt;
===Heavy Armor===&lt;br /&gt;
Heavy armors have high physical mitigation and moderate magical mitigation with high [[burden]] and [[interference]].&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
Shields are notable for their ability to [[Damage|block]] attacks (both physical and magical) which can allow a player to [[Counter-Attack]].&lt;br /&gt;
&lt;br /&gt;
===Tables===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Slot Name&lt;br /&gt;
|-&lt;br /&gt;
! Head || Body || Hands || Legs || Feet&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cloth&#039;&#039;&#039; || Cap || Robe || Gloves || Pants || Shoes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Light&#039;&#039;&#039; || Helmet || Breastplate || Gauntlets || Leggings || Boots&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heavy&#039;&#039;&#039; || Helmet || Cuirass/Armor || Gauntlets || Greaves/Leggings || Sabatons/Boots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Armor &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Tier &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PMiti &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|MMiti &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Bur &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Intr &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PDmg&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PAcc&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|MAcc&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Specific Mitigation&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Avoidance&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
! Crush || Slash || Pierce  &lt;br /&gt;
! Evade || Block || Resist&lt;br /&gt;
|-&lt;br /&gt;
|Buckler || Shield || Common&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼▼ || style=&amp;quot;color:red&amp;quot;|▼▼▼ || style=&amp;quot;color:green&amp;quot;|▼▼ || style=&amp;quot;color:green&amp;quot;|▼▼▼ || ▬ || ▬ || ▬ &lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼▼ || style=&amp;quot;color:red&amp;quot;|▼▼▼ || style=&amp;quot;color:red&amp;quot;|▼▼▼ || ▬ || style=&amp;quot;color:blue&amp;quot;|● || ▬ &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kite || Shield || Common&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼ || style=&amp;quot;color:red&amp;quot;|▼▼ || style=&amp;quot;color:red&amp;quot;|▲ || style=&amp;quot;color:blue&amp;quot;|● || ▬ || ▬ || ▬ &lt;br /&gt;
| ▬ || ▬ || ▬ || ▬ || style=&amp;quot;color:green&amp;quot;|▲ || ▬&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Force || Shield || Rare&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼ || style=&amp;quot;color:red&amp;quot;|▼▼ || style=&amp;quot;color:green&amp;quot;|▼▼ || style=&amp;quot;color:red&amp;quot;|▲▲▲ || ▬ || ▬ || ▬ &lt;br /&gt;
| ▬ || ▬ || ▬ || ▬ || style=&amp;quot;color:green&amp;quot;|▲▲ || ▬&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;Tower&amp;lt;/strike&amp;gt; || Shield || -&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼ || style=&amp;quot;color:red&amp;quot;|▼▼ || style=&amp;quot;color:red&amp;quot;|▲▲ || style=&amp;quot;color:red&amp;quot;|▲ || ▬ || ▬ || ▬ &lt;br /&gt;
| ▬ || ▬ || ▬ || ▬ || style=&amp;quot;color:green&amp;quot;|▲▲ || ▬&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[[Obsolete_Items#Equipment|No longer drops]].&lt;br /&gt;
|-&lt;br /&gt;
|Cotton || Cloth || Common&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼ || style=&amp;quot;color:red&amp;quot;|▼ || ▬ || ▬ || ▬ || style=&amp;quot;color:blue&amp;quot;|● || style=&amp;quot;color:blue&amp;quot;|● &lt;br /&gt;
| ▬ || ▬ || ▬ || style=&amp;quot;color:blue&amp;quot;|● || ▬ || style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Can have suffix that provide [[Proficiencies#Magic Proficiencies|Magic Proficiencies]].&lt;br /&gt;
|-&lt;br /&gt;
|Phase || Cloth || Rare&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼ || style=&amp;quot;color:red&amp;quot;|▼ || ▬ || ▬ || ▬ || style=&amp;quot;color:blue&amp;quot;|● || style=&amp;quot;color:green&amp;quot;|▲ &lt;br /&gt;
| ▬ || ▬ || ▬ || style=&amp;quot;color:green&amp;quot;|▲ || ▬ || style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Always have suffix that provide elemental damage bonus.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;Gossamer&amp;lt;/strike&amp;gt; || Cloth || - &lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼ || style=&amp;quot;color:red&amp;quot;|▼ || ▬ || ▬ || ▬ || ▬ || style=&amp;quot;color:blue&amp;quot;|● &lt;br /&gt;
| ▬ || ▬ || ▬ || style=&amp;quot;color:blue&amp;quot;|● || ▬ || ▬&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[[Obsolete_Items#Equipment|No longer drops]].&lt;br /&gt;
|-&lt;br /&gt;
|Leather || Light || Common&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:green&amp;quot;|▼▼ || style=&amp;quot;color:green&amp;quot;|▼▼ || ▬ || ▬ || ▬ &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:red&amp;quot;|▼ || style=&amp;quot;color:red&amp;quot;|▼ || ▬ || style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shade || Light || Rare&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● || style=&amp;quot;color:blue&amp;quot;|● || ▬ || style=&amp;quot;color:green&amp;quot;|▼ || style=&amp;quot;color:blue&amp;quot;|● || style=&amp;quot;color:green&amp;quot;|▲▲ || ▬ &lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● || style=&amp;quot;color:blue&amp;quot;|● || ▬ || style=&amp;quot;color:blue&amp;quot;|● || ▬ || style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;Kevlar&amp;lt;/strike&amp;gt; || Light || -&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:blue&amp;quot;|● || style=&amp;quot;color:green&amp;quot;|▼ || style=&amp;quot;color:green&amp;quot;|▼ || ▬ || ▬ || ▬ &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:blue&amp;quot;|● || style=&amp;quot;color:red&amp;quot;|▼ || ▬ || style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Obsolete_Items#Equipment|No longer drops]].&lt;br /&gt;
|-&lt;br /&gt;
|Plate || Heavy || Common&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲ || style=&amp;quot;color:green&amp;quot;|▲▲ || style=&amp;quot;color:red&amp;quot;|▲▲ || style=&amp;quot;color:red&amp;quot;|▲ || ▬ || ▬ || ▬ &lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● || style=&amp;quot;color:green&amp;quot;|▲▲ || style=&amp;quot;color:green&amp;quot;|▲▲ || ▬ || ▬ || ▬&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Power || Heavy || Rare&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:red&amp;quot;|▲ || style=&amp;quot;color:red&amp;quot;|▲▲ || style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:green&amp;quot;|▲ || ▬ &lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼ || style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:green&amp;quot;|▲ || ▬ || ▬ || ▬&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Gives Crit and Crit Damage Bonus&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;Shield&amp;lt;/strike&amp;gt; || Heavy || -&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:red&amp;quot;|▲▲ || style=&amp;quot;color:red&amp;quot;|▲ || ▬ || ▬ || ▬ &lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● || style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:green&amp;quot;|▲ || ▬ || style=&amp;quot;color:red&amp;quot;|▼▼ || ▬ ||align=&amp;quot;left&amp;quot;| [[Obsolete_Items#Equipment|No longer drops]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment Characteristics==&lt;br /&gt;
&lt;br /&gt;
===Tier===&lt;br /&gt;
Equipment tier drops are affected by [[difficulty]] setting and determines the equipments&#039; rarity and [[bazaar]] value. There is one &#039;common&#039; tier and one &#039;rare&#039; tier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  || One-Handed Weapons || Two-Handed Weapons || Staffs || Shield || Cloth || Light || Heavy&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Common&lt;br /&gt;
|Shortsword, Rapier, Club, Axe || Longsword, Mace, Estoc || Redwood, Oak, Willow || Buckler, Kite || Cotton || Leather || Plate&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Rare&lt;br /&gt;
| Wakizashi || Katana || Katalox || Force || Phase || Shade || Power&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Prefixes]] and [[Suffixes]]===&lt;br /&gt;
Prefixes and Suffixes are special characteristics that can be found on all weapons and armor and add or improve certain stats.&lt;br /&gt;
&lt;br /&gt;
===[[Character_Stats#Primary_Attributes|Primary Attribute]] Bonus===&lt;br /&gt;
There are separate rolls for the various primary attribute bonuses that can be applied to an equipment piece. Since it rolls against a probability for each given stat, a given piece will usually not have every bonus it can have.&lt;br /&gt;
*Quality of the equipment affects the chance to get primary attribute bonuses. equipments of higher quality will have better chance to get more bonuses. &lt;br /&gt;
*Conversely, the number of primary attribute bonuses will affect the final quality score.&lt;br /&gt;
&lt;br /&gt;
The following table is the list of Primary Attribute Bonus possible on the specific type of equipment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Equipment || STR || DEX || AGI || END || INT || WIS&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; | Melee Weapons&lt;br /&gt;
| Axe || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Club || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;  || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Rapier || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Shortsword || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;  || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Wakizashi || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Estoc || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Longsword || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Mace || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Katana || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Staffs&lt;br /&gt;
| Ebony || || || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Oak || || || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Redwood || || || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Willow || || || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Katalox || || || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; | Shield/Armor&lt;br /&gt;
| Buckler || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;  || || &#039;&#039;&#039;X&#039;&#039;&#039;  || ||&lt;br /&gt;
|-&lt;br /&gt;
| Kite || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;  || || &#039;&#039;&#039;X&#039;&#039;&#039;  || ||&lt;br /&gt;
|-&lt;br /&gt;
| Force || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;  || || &#039;&#039;&#039;X&#039;&#039;&#039;  || ||&lt;br /&gt;
|-&lt;br /&gt;
| Cotton || || || &#039;&#039;&#039;X&#039;&#039;&#039; || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Phase || || || &#039;&#039;&#039;X&#039;&#039;&#039; || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Leather || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
| Shade* || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X*&#039;&#039;&#039; || &#039;&#039;&#039;X*&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Plate || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
| Power || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Note*&#039;&#039;&#039;:Shade Armor can come with Int and Wis bonus if it has the &amp;quot;of the Arcanist&amp;quot; suffix&lt;br /&gt;
&lt;br /&gt;
===Elemental Strike===&lt;br /&gt;
Can be obtained on [[weapons]] though [[Equipment Prefixes]], achieving level 10 [[potency]] in Item World, or by [[infusions]] through [[The Forge]].&lt;br /&gt;
*Deals additional damage in that element&lt;br /&gt;
**Damage done (before mitigation by monsters) is equal to 50% of damage done by the melee hit, counts as physical damage&lt;br /&gt;
**Triggered by both main-hand and offhand melee hits&lt;br /&gt;
**Only affects the primary target&lt;br /&gt;
&lt;br /&gt;
==Improvements==&lt;br /&gt;
*[[Upgrades]] are shown in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red&amp;lt;/span&amp;gt;.&lt;br /&gt;
*[[Potencies]] are shown in &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
*[[Enhancements]] are shown in &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;purple&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment Procs]]&lt;br /&gt;
*[[Equipment Prefixes]]&lt;br /&gt;
*[[Equipment Suffixes]]&lt;br /&gt;
*[[Fighting Styles]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
*[[The Forge]]&lt;br /&gt;
*[[Level Scaling]]&lt;br /&gt;
*[[Bazaar#Equipment_Shop|Equipment Shop]]&lt;br /&gt;
*[[The Lottery]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Kevmasterzoc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Equipment&amp;diff=28616</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Equipment&amp;diff=28616"/>
		<updated>2014-04-07T08:17:01Z</updated>

		<summary type="html">&lt;p&gt;Kevmasterzoc: /* Armor */ updated tables using data from Equipment Ranges. Accuracy of obsolete items not guaranteed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Equipment enhances a player&#039;s [[stats]] when equipped via the [[Character Menu#Equipment|character equipment screen]].&lt;br /&gt;
&lt;br /&gt;
==Equipment Popups==&lt;br /&gt;
[[Image:Equipment.png|thumb|The layout of an equipment piece&#039;s popup]]&lt;br /&gt;
&lt;br /&gt;
To open a popup window listing the stats for a piece of equipment, simply mouse over the equipment (in either the [[Bazaar#Equipment_Shop|Equipment Shop]] or the [[Character Menu#Equipment|character equipment screen]]) and press &amp;quot;C&amp;quot;. Caps Lock must be off and the browser used must be set to allow popups from the HentaiVerse. This allows the stats or the equipment URL to be copied and pasted such as in a [[forum]] post.&lt;br /&gt;
&lt;br /&gt;
Hovering over equipment stats on the equipment popup and in the forge and lottery will display the base (level 0) value for the stat.&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
The base chance for equipment to drop is 4% of a normal loot drop (See [[Loot Drop Rolls]]). This can be increased (up to doubled) via Quartermaster [[training]]. Drops will turn into regular [[items]] if a player is holding 1,000 or more pieces of equipment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: [[Obsolete Items#Equipment|Equipment from older versions of the game]] may be found in the [[Bazaar#Equipment_Shop|Bazaar&#039;s Equipment Shop]] but no longer drop from battles.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
 &#039;&#039;Legend:&#039;&#039;&lt;br /&gt;
 ▲ = High  ● = Mid  ▼ = Low ▬ = None   &lt;br /&gt;
 Par = [[Damage|Parry]] Bur = [[Burden|Burden]] Intr = [[Interference]]&lt;br /&gt;
 Ele = Elemental For = Forbidden Div = Divine Dep = Deprecating Sup = Supportive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The information in these tables does not include bonuses from [[prefixes]] or [[suffixes]].&lt;br /&gt;
&lt;br /&gt;
===One-Handed Weapons (1H)===&lt;br /&gt;
One-handed weapons typically have lower damage, higher accuracy, lower critical, weaker procs, and lower [[burden]]/[[interference]] than two-handed weapons. They also usually have a parry bonus and can have the &amp;quot;of the nimble&amp;quot; [[suffix]].&lt;br /&gt;
&lt;br /&gt;
===Two-Handed Weapons (2H)===&lt;br /&gt;
Two-handed weapons typically have higher damage, lower accuracy, higher critical, stronger procs, and higher [[burden]]/[[interference]] than one-handed weapons. They also don&#039;t have any parry bonuses. &lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Weapon || Style || Tier || Damage Type || [[Equipment Proc]] || Dmg || Acc || Crit || Par || Bur || Intr&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Axe || 1H || Common || Slashing || Bleeding Wound &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:red&amp;quot;|▼ ||▬ &lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲ ||style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Club || 1H || Common || Crushing || Stun &lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:red&amp;quot;|▼ ||▬ &lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rapier || 1H || Common || Piercing || Penetrated Armor &lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼ ||style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:red&amp;quot;|▼ &lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:green&amp;quot;|▼ ||style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|Shortsword || 1H || Common || Slashing || Bleeding Wound &lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼ ||style=&amp;quot;color:green&amp;quot;|▲▲ ||style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼ ||style=&amp;quot;color:green&amp;quot;|▼ ||style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wakizashi || 1H || Rare || Slashing || Bleeding Wound&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼▼ ||style=&amp;quot;color:green&amp;quot;|▲▲ ||style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:green&amp;quot;|▼▼ ||style=&amp;quot;color:green&amp;quot;|▼&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Gives Attack Speed Bonus. Can be paired with a katana to use [[Fighting Styles#Niten Ichiryu|Niten Ichiryu]]&lt;br /&gt;
|-&lt;br /&gt;
|Dagger || 1H || - || Slashing || Bleeding Wound &lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼ ||style=&amp;quot;color:green&amp;quot;|▲▲ ||style=&amp;quot;color:red&amp;quot;|▼ &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:green&amp;quot;|▼▼ ||style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[[Obsolete_Items#Equipment|No longer drops]].&lt;br /&gt;
|-&lt;br /&gt;
|Sword Chucks || 1H || - || Slashing ||Bleeding Wound &lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||▬ ||style=&amp;quot;color:green&amp;quot;|▲▲ || ▬ &lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲ ||style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[[Obsolete_Items#Equipment|No longer drops]].&lt;br /&gt;
|-&lt;br /&gt;
|Estoc || 2H || Common || Piercing || Penetrated Armor&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲ ||style=&amp;quot;color:red&amp;quot;|▼ ||style=&amp;quot;color:green&amp;quot;|▲ || ▬&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲▲ ||style=&amp;quot;color:red&amp;quot;|▲&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Longsword || 2H || Common || Slashing || Bleeding Wound &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲ ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:green&amp;quot;|▲ || ▬&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲▲▲ ||style=&amp;quot;color:red&amp;quot;|▲▲&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mace || 2H || Common || Crushing || Stun &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲ ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:green&amp;quot;|▲ || ▬&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲▲ ||style=&amp;quot;color:red&amp;quot;|▲&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Katana || 2H || Rare || Slashing || Bleeding Wound&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲ ||style=&amp;quot;color:green&amp;quot;|▲▲ ||style=&amp;quot;color:green&amp;quot;|▲ || ▬&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲▲ ||style=&amp;quot;color:red&amp;quot;|▲&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Can be paired with a Wakizashi to use [[Fighting Styles#Niten Ichiryu|Niten Ichiryu]]&lt;br /&gt;
|-&lt;br /&gt;
|Scythe || 2H || - || Slashing || Bleeding Wound &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲ ||style=&amp;quot;color:red&amp;quot;|▼▼ ||style=&amp;quot;color:green&amp;quot;|▲ || ▬&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲▲ ||style=&amp;quot;color:red&amp;quot;|▲&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[[Obsolete_Items#Equipment|No longer drops]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Staffs===&lt;br /&gt;
Staffs are two-handed weapons that have the following characteristics:&lt;br /&gt;
*Crushing [[damage type]].&lt;br /&gt;
*Ether Theft proc.&lt;br /&gt;
*No [[Interference]].&lt;br /&gt;
*Older staffs can have physical accuracy on them at the cost of no magic crit increase.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Tier&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|MDmg&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|MAcc&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|MCrit&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Bur&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Proficiencies#Magic Proficiencies|Magic Proficiencies]]&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Elemental Damage&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Ele || Div || For || Dep || Sup&lt;br /&gt;
!Fire ||Cold ||Elec ||Wind ||Holy || Dark&lt;br /&gt;
|-&lt;br /&gt;
|Oak || Common&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● &lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||▬ ||▬ ||style=&amp;quot;color:green&amp;quot;|▲▲ ||style=&amp;quot;color:red&amp;quot;|▼ ||style=&amp;quot;color:red&amp;quot;|▼ ||▬ ||▬ &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲ ||▬&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Gives [[Damage#Countering|Counter-Resist]].&lt;br /&gt;
|-&lt;br /&gt;
|Redwood || Common&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:green&amp;quot;|▼ ||style=&amp;quot;color:green&amp;quot;|▲ ||▬ ||▬&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼ ||style=&amp;quot;color:red&amp;quot;|▼ ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||▬ ||▬&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Willow || Common&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:green&amp;quot;|▼ ||style=&amp;quot;color:blue&amp;quot;|● ||▬&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:green&amp;quot;|▲▲ ||▬ ||▬ ||▬ ||style=&amp;quot;color:red&amp;quot;|▼ ||style=&amp;quot;color:red&amp;quot;|▼ ||▬  ||style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Gives [[Damage#Countering|Counter-Resist]].&lt;br /&gt;
|-&lt;br /&gt;
|Katalox || Rare&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:blue&amp;quot;|● ||▬ ||style=&amp;quot;color:green&amp;quot;|▲ &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:blue&amp;quot;|● ||▬ ||▬ ||▬ ||▬ ||▬ ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ebony || -&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:red&amp;quot;|▲ ||style=&amp;quot;color:green&amp;quot;|▲ ||▬ ||▬&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||▬ ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||▬ ||▬&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Obsolete_Items#Equipment|No longer drops]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
Armor can be divided into three different categories with 3 types of each. Each type has particular strengths and weaknesses and suit the needs of different character builds and play styles. Each category of armors gives different [[stats]] as [[proficiency]] increases if the player is wearing the full set of armor.&lt;br /&gt;
&lt;br /&gt;
===Cloth Armor===&lt;br /&gt;
Cloth armors gives the lowest physical/magical mitigation but also has no [[burden]] and [[interference]]. Cloth armor also increases Magic Accuracy and Evade Chance.&lt;br /&gt;
&lt;br /&gt;
===Light Armor===&lt;br /&gt;
Light armors have moderate physical mitigation and low to moderate magical mitigation with moderate [[burden]] and [[interference]]. Light armors also increase Evade and Resist Chance.&lt;br /&gt;
&lt;br /&gt;
===Heavy Armor===&lt;br /&gt;
Heavy armors have high physical mitigation and moderate magical mitigation with high [[burden]] and [[interference]].&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
Shields are notable for their ability to [[Damage|block]] attacks (both physical and magical) which can allow a player to [[Counter-Attack]].&lt;br /&gt;
&lt;br /&gt;
===Tables===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Slot Name&lt;br /&gt;
|-&lt;br /&gt;
! Head || Body || Hands || Legs || Feet&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cloth&#039;&#039;&#039; || Cap || Robe || Gloves || Pants || Shoes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Light&#039;&#039;&#039; || Helmet || Breastplate || Gauntlets || Leggings || Boots&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heavy&#039;&#039;&#039; || Helmet || Cuirass/Armor || Gauntlets || Greaves/Leggings || Sabatons/Boots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Armor &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Tier &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PMiti &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|MMiti &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Bur &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Intr &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PDmg&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PAcc&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|MAcc&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Specific Mitigation&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Avoidance&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
! Crush || Slash || Pierce  &lt;br /&gt;
! Evade || Block || Resist&lt;br /&gt;
|-&lt;br /&gt;
|Buckler || Shield || Common&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼▼ || style=&amp;quot;color:red&amp;quot;|▼▼▼ || style=&amp;quot;color:green&amp;quot;|▼▼ || style=&amp;quot;color:green&amp;quot;|▼▼▼ || ▬ || ▬ || ▬ &lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼▼ || style=&amp;quot;color:red&amp;quot;|▼▼▼ || style=&amp;quot;color:red&amp;quot;|▼▼▼ || ▬ || style=&amp;quot;color:blue&amp;quot;|● || ▬ &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kite || Shield || Common&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼ || style=&amp;quot;color:red&amp;quot;|▼▼ || style=&amp;quot;color:red&amp;quot;|▲ || style=&amp;quot;color:blue&amp;quot;|● || ▬ || ▬ || ▬ &lt;br /&gt;
| ▬ || ▬ || ▬ || ▬ || style=&amp;quot;color:green&amp;quot;|▲ || ▬&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Force || Shield || Rare&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼ || style=&amp;quot;color:red&amp;quot;|▼▼ || style=&amp;quot;color:green&amp;quot;|▼▼ || style=&amp;quot;color:red&amp;quot;|▲▲▲ || ▬ || ▬ || ▬ &lt;br /&gt;
| ▬ || ▬ || ▬ || ▬ || style=&amp;quot;color:green&amp;quot;|▲▲ || ▬&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;Tower&amp;lt;/strike&amp;gt; || Shield || -&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼ || style=&amp;quot;color:red&amp;quot;|▼▼ || style=&amp;quot;color:red&amp;quot;|▲▲ || style=&amp;quot;color:red&amp;quot;|▲ || ▬ || ▬ || ▬ &lt;br /&gt;
| ▬ || ▬ || ▬ || ▬ || style=&amp;quot;color:green&amp;quot;|▲▲ || ▬&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[[Obsolete_Items#Equipment|No longer drops]].&lt;br /&gt;
|-&lt;br /&gt;
|Cotton || Cloth || Common&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼ || style=&amp;quot;color:red&amp;quot;|▼ || ▬ || ▬ || ▬ || style=&amp;quot;color:blue&amp;quot;|● || style=&amp;quot;color:blue&amp;quot;|● &lt;br /&gt;
| ▬ || ▬ || ▬ || style=&amp;quot;color:blue&amp;quot;|● || ▬ || style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Can have suffix that provide [[Proficiencies#Magic Proficiencies|Magic Proficiencies]].&lt;br /&gt;
|-&lt;br /&gt;
|Phase || Cloth || Rare&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼ || style=&amp;quot;color:red&amp;quot;|▼ || ▬ || ▬ || ▬ || style=&amp;quot;color:blue&amp;quot;|● || style=&amp;quot;color:green&amp;quot;|▲ &lt;br /&gt;
| ▬ || ▬ || ▬ || style=&amp;quot;color:green&amp;quot;|▲ || ▬ || style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Always have suffix that provide elemental damage bonus.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;Gossamer&amp;lt;/strike&amp;gt; || Cloth || - &lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼ || style=&amp;quot;color:red&amp;quot;|▼ || ▬ || ▬ || ▬ || ▬ || style=&amp;quot;color:blue&amp;quot;|● &lt;br /&gt;
| ▬ || ▬ || ▬ || style=&amp;quot;color:blue&amp;quot;|● || ▬ || ▬&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[[Obsolete_Items#Equipment|No longer drops]].&lt;br /&gt;
|-&lt;br /&gt;
|Leather || Light || Common&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:green&amp;quot;|▼▼ || style=&amp;quot;color:green&amp;quot;|▼▼ || ▬ || ▬ || ▬ &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:red&amp;quot;|▼ || style=&amp;quot;color:red&amp;quot;|▼ || ▬ || style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shade || Light || Rare&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● || style=&amp;quot;color:blue&amp;quot;|● || ▬ || style=&amp;quot;color:green&amp;quot;|▼ || style=&amp;quot;color:blue&amp;quot;|● || style=&amp;quot;color:green&amp;quot;|▲▲ || ▬ &lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● || style=&amp;quot;color:blue&amp;quot;|● || ▬ || style=&amp;quot;color:blue&amp;quot;|● || ▬ || style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;Kevlar&amp;lt;/strike&amp;gt; || Light || -&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:blue&amp;quot;|● || style=&amp;quot;color:green&amp;quot;|▼ || style=&amp;quot;color:green&amp;quot;|▼ || ▬ || ▬ || ▬ &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:blue&amp;quot;|● || style=&amp;quot;color:red&amp;quot;|▼ || ▬ || style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Obsolete_Items#Equipment|No longer drops]].&lt;br /&gt;
|-&lt;br /&gt;
|Plate || Heavy || Common&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲ || style=&amp;quot;color:green&amp;quot;|▲▲ || style=&amp;quot;color:red&amp;quot;|▲▲ || style=&amp;quot;color:red&amp;quot;|▲ || ▬ || ▬ || ▬ &lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● || style=&amp;quot;color:green&amp;quot;|▲▲ || style=&amp;quot;color:green&amp;quot;|▲▲ || ▬ || ▬ || ▬&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Power || Heavy || Rare&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:red&amp;quot;|▲ || style=&amp;quot;color:red&amp;quot;|▲▲ || style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:green&amp;quot;|▲ || ▬ &lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼ || style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:green&amp;quot;|▲ || ▬ || ▬ || ▬&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Gives Crit and Crit Damage Bonus&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;Shield&amp;lt;/strike&amp;gt; || Heavy || -&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:red&amp;quot;|▲▲ || style=&amp;quot;color:red&amp;quot;|▲ || ▬ || ▬ || ▬ &lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● || style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:green&amp;quot;|▲ || ▬ || style=&amp;quot;color:red&amp;quot;|▼▼ || ▬ ||align=&amp;quot;left&amp;quot;| [[Obsolete_Items#Equipment|No longer drops]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment Characteristics==&lt;br /&gt;
&lt;br /&gt;
===Tier===&lt;br /&gt;
Equipment tier drops are affected by [[difficulty]] setting and determines the equipments&#039; rarity and [[bazaar]] value. There is one &#039;common&#039; tier and one &#039;rare&#039; tier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  || One-Handed Weapons || Two-Handed Weapons || Staffs || Shield || Cloth || Light || Heavy&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Common&lt;br /&gt;
|Shortsword, Rapier, Club, Axe || Longsword, Mace, Estoc || Redwood, Oak, Willow || Buckler, Kite || Cotton || Leather || Plate&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Rare&lt;br /&gt;
| Wakizashi || Katana || Katalox || Force || Phase || Shade || Power&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Prefixes]] and [[Suffixes]]===&lt;br /&gt;
Prefixes and Suffixes are special characteristics that can be found on all weapons and armor and add or improve certain stats.&lt;br /&gt;
&lt;br /&gt;
===[[Character_Stats#Primary_Attributes|Primary Attribute]] Bonus===&lt;br /&gt;
There are separate rolls for the various primary attribute bonuses that can be applied to an equipment piece. Since it rolls against a probability for each given stat, a given piece will usually not have every bonus it can have.&lt;br /&gt;
*Quality of the equipment affects the chance to get primary attribute bonuses. equipments of higher quality will have better chance to get more bonuses. &lt;br /&gt;
*Conversely, the number of primary attribute bonuses will affect the final quality score.&lt;br /&gt;
&lt;br /&gt;
The following table is the list of Primary Attribute Bonus possible on the specific type of equipment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Equipment || STR || DEX || AGI || END || INT || WIS&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; | Melee Weapons&lt;br /&gt;
| Axe || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Club || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;  || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Rapier || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Shortsword || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;  || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Wakizashi || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Estoc || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Longsword || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Mace || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Katana || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Staffs&lt;br /&gt;
| Ebony || || || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Oak || || || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Redwood || || || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Willow || || || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Katalox || || || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; | Shield/Armor&lt;br /&gt;
| Buckler || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;  || || &#039;&#039;&#039;X&#039;&#039;&#039;  || ||&lt;br /&gt;
|-&lt;br /&gt;
| Kite || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;  || || &#039;&#039;&#039;X&#039;&#039;&#039;  || ||&lt;br /&gt;
|-&lt;br /&gt;
| Force || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;  || || &#039;&#039;&#039;X&#039;&#039;&#039;  || ||&lt;br /&gt;
|-&lt;br /&gt;
| Cotton || || || &#039;&#039;&#039;X&#039;&#039;&#039; || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Phase || || || &#039;&#039;&#039;X&#039;&#039;&#039; || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Leather || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
| Shade || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
| Plate || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
| Power || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elemental Strike===&lt;br /&gt;
Can be obtained on [[weapons]] though [[Equipment Prefixes]], achieving level 10 [[potency]] in Item World, or by [[infusions]] through [[The Forge]].&lt;br /&gt;
*Deals additional damage in that element&lt;br /&gt;
**Damage done (before mitigation by monsters) is equal to 50% of damage done by the melee hit, counts as physical damage&lt;br /&gt;
**Triggered by both main-hand and offhand melee hits&lt;br /&gt;
**Only affects the primary target&lt;br /&gt;
&lt;br /&gt;
==Improvements==&lt;br /&gt;
*[[Upgrades]] are shown in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red&amp;lt;/span&amp;gt;.&lt;br /&gt;
*[[Potencies]] are shown in &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
*[[Enhancements]] are shown in &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;purple&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment Procs]]&lt;br /&gt;
*[[Equipment Prefixes]]&lt;br /&gt;
*[[Equipment Suffixes]]&lt;br /&gt;
*[[Fighting Styles]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
*[[The Forge]]&lt;br /&gt;
*[[Level Scaling]]&lt;br /&gt;
*[[Bazaar#Equipment_Shop|Equipment Shop]]&lt;br /&gt;
*[[The Lottery]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Kevmasterzoc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=User:Kevmasterzoc&amp;diff=28605</id>
		<title>User:Kevmasterzoc</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=User:Kevmasterzoc&amp;diff=28605"/>
		<updated>2014-04-06T22:02:06Z</updated>

		<summary type="html">&lt;p&gt;Kevmasterzoc: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kevmasterzoc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Equipment&amp;diff=28604</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Equipment&amp;diff=28604"/>
		<updated>2014-04-06T22:01:43Z</updated>

		<summary type="html">&lt;p&gt;Kevmasterzoc: /* Weapons */ updated tables using data from Equipment Ranges.  Accuracy of obsolete items not guaranteed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Equipment enhances a player&#039;s [[stats]] when equipped via the [[Character Menu#Equipment|character equipment screen]].&lt;br /&gt;
&lt;br /&gt;
==Equipment Popups==&lt;br /&gt;
[[Image:Equipment.png|thumb|The layout of an equipment piece&#039;s popup]]&lt;br /&gt;
&lt;br /&gt;
To open a popup window listing the stats for a piece of equipment, simply mouse over the equipment (in either the [[Bazaar#Equipment_Shop|Equipment Shop]] or the [[Character Menu#Equipment|character equipment screen]]) and press &amp;quot;C&amp;quot;. Caps Lock must be off and the browser used must be set to allow popups from the HentaiVerse. This allows the stats or the equipment URL to be copied and pasted such as in a [[forum]] post.&lt;br /&gt;
&lt;br /&gt;
Hovering over equipment stats on the equipment popup and in the forge and lottery will display the base (level 0) value for the stat.&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
The base chance for equipment to drop is 4% of a normal loot drop (See [[Loot Drop Rolls]]). This can be increased (up to doubled) via Quartermaster [[training]]. Drops will turn into regular [[items]] if a player is holding 1,000 or more pieces of equipment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: [[Obsolete Items#Equipment|Equipment from older versions of the game]] may be found in the [[Bazaar#Equipment_Shop|Bazaar&#039;s Equipment Shop]] but no longer drop from battles.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
 &#039;&#039;Legend:&#039;&#039;&lt;br /&gt;
 ▲ = High  ● = Mid  ▼ = Low ▬ = None   &lt;br /&gt;
 Par = [[Damage|Parry]] Bur = [[Burden|Burden]] Intr = [[Interference]]&lt;br /&gt;
 Ele = Elemental For = Forbidden Div = Divine Dep = Deprecating Sup = Supportive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The information in these tables does not include bonuses from [[prefixes]] or [[suffixes]].&lt;br /&gt;
&lt;br /&gt;
===One-Handed Weapons (1H)===&lt;br /&gt;
One-handed weapons typically have lower damage, higher accuracy, lower critical, weaker procs, and lower [[burden]]/[[interference]] than two-handed weapons. They also usually have a parry bonus and can have the &amp;quot;of the nimble&amp;quot; [[suffix]].&lt;br /&gt;
&lt;br /&gt;
===Two-Handed Weapons (2H)===&lt;br /&gt;
Two-handed weapons typically have higher damage, lower accuracy, higher critical, stronger procs, and higher [[burden]]/[[interference]] than one-handed weapons. They also don&#039;t have any parry bonuses. &lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Weapon || Style || Tier || Damage Type || [[Equipment Proc]] || Dmg || Acc || Crit || Par || Bur || Intr&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Axe || 1H || Common || Slashing || Bleeding Wound &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:red&amp;quot;|▼ ||▬ &lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲ ||style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Club || 1H || Common || Crushing || Stun &lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:red&amp;quot;|▼ ||▬ &lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rapier || 1H || Common || Piercing || Penetrated Armor &lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼ ||style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:red&amp;quot;|▼ &lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:green&amp;quot;|▼ ||style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|Shortsword || 1H || Common || Slashing || Bleeding Wound &lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼ ||style=&amp;quot;color:green&amp;quot;|▲▲ ||style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼ ||style=&amp;quot;color:green&amp;quot;|▼ ||style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wakizashi || 1H || Rare || Slashing || Bleeding Wound&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼▼ ||style=&amp;quot;color:green&amp;quot;|▲▲ ||style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:green&amp;quot;|▼▼ ||style=&amp;quot;color:green&amp;quot;|▼&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Gives Attack Speed Bonus. Can be paired with a katana to use [[Fighting Styles#Niten Ichiryu|Niten Ichiryu]]&lt;br /&gt;
|-&lt;br /&gt;
|Dagger || 1H || - || Slashing || Bleeding Wound &lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼ ||style=&amp;quot;color:green&amp;quot;|▲▲ ||style=&amp;quot;color:red&amp;quot;|▼ &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:green&amp;quot;|▼▼ ||style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[[Obsolete_Items#Equipment|No longer drops]].&lt;br /&gt;
|-&lt;br /&gt;
|Sword Chucks || 1H || - || Slashing ||Bleeding Wound &lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||▬ ||style=&amp;quot;color:green&amp;quot;|▲▲ || ▬ &lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲ ||style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[[Obsolete_Items#Equipment|No longer drops]].&lt;br /&gt;
|-&lt;br /&gt;
|Estoc || 2H || Common || Piercing || Penetrated Armor&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲ ||style=&amp;quot;color:red&amp;quot;|▼ ||style=&amp;quot;color:green&amp;quot;|▲ || ▬&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲▲ ||style=&amp;quot;color:red&amp;quot;|▲&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Longsword || 2H || Common || Slashing || Bleeding Wound &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲ ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:green&amp;quot;|▲ || ▬&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲▲▲ ||style=&amp;quot;color:red&amp;quot;|▲▲&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mace || 2H || Common || Crushing || Stun &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲ ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:green&amp;quot;|▲ || ▬&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲▲ ||style=&amp;quot;color:red&amp;quot;|▲&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Katana || 2H || Rare || Slashing || Bleeding Wound&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲ ||style=&amp;quot;color:green&amp;quot;|▲▲ ||style=&amp;quot;color:green&amp;quot;|▲ || ▬&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲▲ ||style=&amp;quot;color:red&amp;quot;|▲&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Can be paired with a Wakizashi to use [[Fighting Styles#Niten Ichiryu|Niten Ichiryu]]&lt;br /&gt;
|-&lt;br /&gt;
|Scythe || 2H || - || Slashing || Bleeding Wound &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲ ||style=&amp;quot;color:red&amp;quot;|▼▼ ||style=&amp;quot;color:green&amp;quot;|▲ || ▬&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲▲ ||style=&amp;quot;color:red&amp;quot;|▲&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[[Obsolete_Items#Equipment|No longer drops]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Staffs===&lt;br /&gt;
Staffs are two-handed weapons that have the following characteristics:&lt;br /&gt;
*Crushing [[damage type]].&lt;br /&gt;
*Ether Theft proc.&lt;br /&gt;
*No [[Interference]].&lt;br /&gt;
*Older staffs can have physical accuracy on them at the cost of no magic crit increase.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Tier&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|MDmg&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|MAcc&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|MCrit&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Bur&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Proficiencies#Magic Proficiencies|Magic Proficiencies]]&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Elemental Damage&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Ele || Div || For || Dep || Sup&lt;br /&gt;
!Fire ||Cold ||Elec ||Wind ||Holy || Dark&lt;br /&gt;
|-&lt;br /&gt;
|Oak || Common&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● &lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||▬ ||▬ ||style=&amp;quot;color:green&amp;quot;|▲▲ ||style=&amp;quot;color:red&amp;quot;|▼ ||style=&amp;quot;color:red&amp;quot;|▼ ||▬ ||▬ &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲ ||▬&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Gives [[Damage#Countering|Counter-Resist]].&lt;br /&gt;
|-&lt;br /&gt;
|Redwood || Common&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:green&amp;quot;|▼ ||style=&amp;quot;color:green&amp;quot;|▲ ||▬ ||▬&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼ ||style=&amp;quot;color:red&amp;quot;|▼ ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||▬ ||▬&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Willow || Common&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:green&amp;quot;|▼ ||style=&amp;quot;color:blue&amp;quot;|● ||▬&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:green&amp;quot;|▲▲ ||▬ ||▬ ||▬ ||style=&amp;quot;color:red&amp;quot;|▼ ||style=&amp;quot;color:red&amp;quot;|▼ ||▬  ||style=&amp;quot;color:green&amp;quot;|▲▲&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Gives [[Damage#Countering|Counter-Resist]].&lt;br /&gt;
|-&lt;br /&gt;
|Katalox || Rare&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:blue&amp;quot;|● ||▬ ||style=&amp;quot;color:green&amp;quot;|▲ &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:blue&amp;quot;|● ||▬ ||▬ ||▬ ||▬ ||▬ ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ebony || -&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:red&amp;quot;|▲ ||style=&amp;quot;color:green&amp;quot;|▲ ||▬ ||▬&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||▬ ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||▬ ||▬&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Obsolete_Items#Equipment|No longer drops]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
Armor can be divided into three different categories with 3 types of each. Each type has particular strengths and weaknesses and suit the needs of different character builds and play styles. Each category of armors gives different [[stats]] as [[proficiency]] increases if the player is wearing the full set of armor.&lt;br /&gt;
&lt;br /&gt;
===Cloth Armor===&lt;br /&gt;
Cloth armors gives the lowest physical/magical mitigation but also has no [[burden]] and [[interference]]. Cloth armor also increases Magic Accuracy and Evade Chance.&lt;br /&gt;
&lt;br /&gt;
===Light Armor===&lt;br /&gt;
Light armors have moderate physical mitigation and low to moderate magical mitigation with moderate [[burden]] and [[interference]]. Light armors also increase Evade and Resist Chance.&lt;br /&gt;
&lt;br /&gt;
===Heavy Armor===&lt;br /&gt;
Heavy armors have high physical mitigation and moderate magical mitigation with high [[burden]] and [[interference]].&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
Shields are notable for their ability to [[Damage|block]] attacks (both physical and magical) which can allow a player to [[Counter-Attack]].&lt;br /&gt;
&lt;br /&gt;
===Tables===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Slot Name&lt;br /&gt;
|-&lt;br /&gt;
! Head || Body || Hands || Legs || Feet&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cloth&#039;&#039;&#039; || Cap || Robe || Gloves || Pants || Shoes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Light&#039;&#039;&#039; || Helmet || Breastplate || Gauntlets || Leggings || Boots&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heavy&#039;&#039;&#039; || Helmet || Cuirass/Armor || Gauntlets || Greaves/Leggings || Sabatons/Boots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Armor &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Tier &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PMiti &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|MMiti &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Bur &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Intr &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PDmg&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Specific Mitigation&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Avoidance&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
! Crush || Slash || Pierce  &lt;br /&gt;
! Evade || Block || Resist&lt;br /&gt;
|-&lt;br /&gt;
|Buckler || Shield || Common&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼ || style=&amp;quot;color:red&amp;quot;|▼▼ || style=&amp;quot;color:green&amp;quot;|▼ || style=&amp;quot;color:green&amp;quot;|▼▼ || ▬ &lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼ || style=&amp;quot;color:red&amp;quot;|▼ || style=&amp;quot;color:red&amp;quot;|▼ || ▬ || style=&amp;quot;color:blue&amp;quot;|● || ▬ &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kite || Shield || Common&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼ || style=&amp;quot;color:red&amp;quot;|▼▼ || style=&amp;quot;color:red&amp;quot;|▲ || style=&amp;quot;color:blue&amp;quot;|● || ▬ &lt;br /&gt;
| ▬ || ▬ || ▬ || ▬ || style=&amp;quot;color:green&amp;quot;|▲ || ▬&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tower || Shield || -&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼ || style=&amp;quot;color:red&amp;quot;|▼▼ || style=&amp;quot;color:red&amp;quot;|▲▲ || style=&amp;quot;color:red&amp;quot;|▲ || ▬ &lt;br /&gt;
| ▬ || ▬ || ▬ || ▬ || style=&amp;quot;color:green&amp;quot;|▲▲ || ▬&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[[Obsolete_Items#Equipment|No longer drops]].&lt;br /&gt;
|-&lt;br /&gt;
|Force || Shield || Rare&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼ || style=&amp;quot;color:red&amp;quot;|▼▼ || style=&amp;quot;color:green&amp;quot;|▼ || style=&amp;quot;color:red&amp;quot;|▲▲ || ▬ &lt;br /&gt;
| ▬ || ▬ || ▬ || ▬ || style=&amp;quot;color:green&amp;quot;|▲▲ || ▬&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cotton || Cloth || Common&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼ || style=&amp;quot;color:red&amp;quot;|▼▼ || ▬ || ▬ || ▬ &lt;br /&gt;
| ▬ || ▬ || ▬ || style=&amp;quot;color:blue&amp;quot;|● || ▬ || ▬&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Only armor to provide [[Proficiencies#Magic Proficiencies|Magic Proficiencies]].&lt;br /&gt;
|-&lt;br /&gt;
|Gossamer || Cloth || -&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼ || style=&amp;quot;color:red&amp;quot;|▼ || ▬ || ▬ || ▬ &lt;br /&gt;
| ▬ || ▬ || ▬ || style=&amp;quot;color:blue&amp;quot;|● || ▬ || ▬&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[[Obsolete_Items#Equipment|No longer drops]].&lt;br /&gt;
|-&lt;br /&gt;
|Phase || Cloth || Rare&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼ || style=&amp;quot;color:red&amp;quot;|▼ || ▬ || ▬ || ▬ &lt;br /&gt;
| ▬ || ▬ || ▬ || style=&amp;quot;color:green&amp;quot;|▲ || ▬ || ▬&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Only armor to provide elemental damage bonus.&lt;br /&gt;
|-&lt;br /&gt;
|Leather || Light || Common&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼ || style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:blue&amp;quot;|● || style=&amp;quot;color:green&amp;quot;|▼ || ▬ &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:blue&amp;quot;|● || style=&amp;quot;color:red&amp;quot;|▼ || style=&amp;quot;color:red&amp;quot;|▼ || ▬ || style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kevlar || Light || -&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:blue&amp;quot;|● || style=&amp;quot;color:green&amp;quot;|▼ || style=&amp;quot;color:green&amp;quot;|▼ || ▬ &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:blue&amp;quot;|● || style=&amp;quot;color:red&amp;quot;|▼ || ▬ || style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Obsolete_Items#Equipment|No longer drops]].&lt;br /&gt;
|-&lt;br /&gt;
|Shade || Light || Rare&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● || style=&amp;quot;color:blue&amp;quot;|● || ▬ || style=&amp;quot;color:blue&amp;quot;|● || style=&amp;quot;color:blue&amp;quot;|● &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:blue&amp;quot;|● || ▬ || style=&amp;quot;color:green&amp;quot;|▲▲ || ▬ || style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Plate || Heavy || Common&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲ || style=&amp;quot;color:green&amp;quot;|▲▲ || style=&amp;quot;color:red&amp;quot;|▲▲ || style=&amp;quot;color:red&amp;quot;|▲ || ▬ &lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● || style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:green&amp;quot;|▲ || ▬ || ▬ || ▬&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shield || Heavy || -&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:red&amp;quot;|▲▲ || style=&amp;quot;color:red&amp;quot;|▲ || ▬ &lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● || style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:green&amp;quot;|▲ || ▬ || style=&amp;quot;color:red&amp;quot;|▼ || ▬ ||align=&amp;quot;left&amp;quot;| [[Obsolete_Items#Equipment|No longer drops]].&lt;br /&gt;
|-&lt;br /&gt;
|Power || Heavy || Rare&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:red&amp;quot;|▲ || style=&amp;quot;color:red&amp;quot;|▲▲ || style=&amp;quot;color:green&amp;quot;|▲ &lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● || style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:green&amp;quot;|▲ || ▬ || ▬ || ▬&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment Characteristics==&lt;br /&gt;
&lt;br /&gt;
===Tier===&lt;br /&gt;
Equipment tier drops are affected by [[difficulty]] setting and determines the equipments&#039; rarity and [[bazaar]] value. There is one &#039;common&#039; tier and one &#039;rare&#039; tier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  || One-Handed Weapons || Two-Handed Weapons || Staffs || Shield || Cloth || Light || Heavy&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Common&lt;br /&gt;
|Shortsword, Rapier, Club, Axe || Longsword, Mace, Estoc || Redwood, Oak, Willow || Buckler, Kite || Cotton || Leather || Plate&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Rare&lt;br /&gt;
| Wakizashi || Katana || Katalox || Force || Phase || Shade || Power&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Prefixes]] and [[Suffixes]]===&lt;br /&gt;
Prefixes and Suffixes are special characteristics that can be found on all weapons and armor and add or improve certain stats.&lt;br /&gt;
&lt;br /&gt;
===[[Character_Stats#Primary_Attributes|Primary Attribute]] Bonus===&lt;br /&gt;
There are separate rolls for the various primary attribute bonuses that can be applied to an equipment piece. Since it rolls against a probability for each given stat, a given piece will usually not have every bonus it can have.&lt;br /&gt;
*Quality of the equipment affects the chance to get primary attribute bonuses. equipments of higher quality will have better chance to get more bonuses. &lt;br /&gt;
*Conversely, the number of primary attribute bonuses will affect the final quality score.&lt;br /&gt;
&lt;br /&gt;
The following table is the list of Primary Attribute Bonus possible on the specific type of equipment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Equipment || STR || DEX || AGI || END || INT || WIS&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; | Melee Weapons&lt;br /&gt;
| Axe || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Club || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;  || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Rapier || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Shortsword || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;  || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Wakizashi || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Estoc || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Longsword || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Mace || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Katana || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Staffs&lt;br /&gt;
| Ebony || || || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Oak || || || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Redwood || || || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Willow || || || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Katalox || || || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; | Shield/Armor&lt;br /&gt;
| Buckler || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;  || || &#039;&#039;&#039;X&#039;&#039;&#039;  || ||&lt;br /&gt;
|-&lt;br /&gt;
| Kite || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;  || || &#039;&#039;&#039;X&#039;&#039;&#039;  || ||&lt;br /&gt;
|-&lt;br /&gt;
| Force || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;  || || &#039;&#039;&#039;X&#039;&#039;&#039;  || ||&lt;br /&gt;
|-&lt;br /&gt;
| Cotton || || || &#039;&#039;&#039;X&#039;&#039;&#039; || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Phase || || || &#039;&#039;&#039;X&#039;&#039;&#039; || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Leather || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
| Shade || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
| Plate || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
| Power || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039; || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elemental Strike===&lt;br /&gt;
Can be obtained on [[weapons]] though [[Equipment Prefixes]], achieving level 10 [[potency]] in Item World, or by [[infusions]] through [[The Forge]].&lt;br /&gt;
*Deals additional damage in that element&lt;br /&gt;
**Damage done (before mitigation by monsters) is equal to 50% of damage done by the melee hit, counts as physical damage&lt;br /&gt;
**Triggered by both main-hand and offhand melee hits&lt;br /&gt;
**Only affects the primary target&lt;br /&gt;
&lt;br /&gt;
==Improvements==&lt;br /&gt;
*[[Upgrades]] are shown in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red&amp;lt;/span&amp;gt;.&lt;br /&gt;
*[[Potencies]] are shown in &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
*[[Enhancements]] are shown in &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;purple&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment Procs]]&lt;br /&gt;
*[[Equipment Prefixes]]&lt;br /&gt;
*[[Equipment Suffixes]]&lt;br /&gt;
*[[Fighting Styles]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
*[[The Forge]]&lt;br /&gt;
*[[Level Scaling]]&lt;br /&gt;
*[[Bazaar#Equipment_Shop|Equipment Shop]]&lt;br /&gt;
*[[The Lottery]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Kevmasterzoc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Random_Encounter&amp;diff=4474</id>
		<title>Random Encounter</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Random_Encounter&amp;diff=4474"/>
		<updated>2011-05-25T00:47:04Z</updated>

		<summary type="html">&lt;p&gt;Kevmasterzoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:random_encounter.png|thumb|A Random Encounter has occurred.]]&lt;br /&gt;
A Random Encounter is one of the battle modes in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
Also referred to as &amp;quot;Hourlies&amp;quot; and &amp;quot;Hourly Battles&amp;quot;, a Random Encounter is a battle event that can occur once per hour (one hour between events) upon visitation of an E-Hentai page (main site, galleries). A message will be displayed in the ad space at the top of the page and clicking on the link will automatically open a HentaiVerse window to the battle. The player will be pitted against two to three [[HentaiVerse_Bestiary|monsters]], which can range from Normal- to Boss-class. If a Boss-class monster appears, the mob size may be as large as four. The player&#039;s current settings (Difficulty, active [[Hath Perks|Innate Arcana]] spells, [[Equipment|equipment]]) and stats (HP/MP/SP levels) at the time of battle initialization will be used and cannot be changed. The player may flee from the battle without penalty. Upon completion, the player will be awarded EXP and credits and monsters may drop items.&lt;br /&gt;
&lt;br /&gt;
Random Encounters cannot occur during the following situations:&lt;br /&gt;
*The player is engaged in another battle.&lt;br /&gt;
*The player has not yet triggered the [[Dawn of a New Day]] event.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Arena]]&lt;br /&gt;
*[[Grindfest]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
*[[Ring of Blood]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Kevmasterzoc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Physical&amp;diff=4473</id>
		<title>Physical</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Physical&amp;diff=4473"/>
		<updated>2011-05-24T22:53:36Z</updated>

		<summary type="html">&lt;p&gt;Kevmasterzoc: Redirected page to Damage Types#Physical&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Damage Types#Physical]]&lt;/div&gt;</summary>
		<author><name>Kevmasterzoc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Wind&amp;diff=4472</id>
		<title>Wind</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Wind&amp;diff=4472"/>
		<updated>2011-05-24T22:51:36Z</updated>

		<summary type="html">&lt;p&gt;Kevmasterzoc: Redirected page to Damage Types#Wind&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Damage Types#Wind]]&lt;/div&gt;</summary>
		<author><name>Kevmasterzoc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Holy&amp;diff=4470</id>
		<title>Holy</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Holy&amp;diff=4470"/>
		<updated>2011-05-24T22:50:52Z</updated>

		<summary type="html">&lt;p&gt;Kevmasterzoc: Redirected page to Damage Types#Holy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Damage Types#Holy]]&lt;/div&gt;</summary>
		<author><name>Kevmasterzoc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Fire&amp;diff=4469</id>
		<title>Fire</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Fire&amp;diff=4469"/>
		<updated>2011-05-24T22:50:29Z</updated>

		<summary type="html">&lt;p&gt;Kevmasterzoc: Redirected page to Damage Types#Fire&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Damage Types#Fire]]&lt;/div&gt;</summary>
		<author><name>Kevmasterzoc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Elec&amp;diff=4468</id>
		<title>Elec</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Elec&amp;diff=4468"/>
		<updated>2011-05-24T22:50:06Z</updated>

		<summary type="html">&lt;p&gt;Kevmasterzoc: Redirected page to Damage Types#Elec&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Damage Types#Elec]]&lt;/div&gt;</summary>
		<author><name>Kevmasterzoc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Dark&amp;diff=4467</id>
		<title>Dark</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Dark&amp;diff=4467"/>
		<updated>2011-05-24T22:49:35Z</updated>

		<summary type="html">&lt;p&gt;Kevmasterzoc: Redirected page to Damage Types#Dark&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Damage Types#Dark]]&lt;/div&gt;</summary>
		<author><name>Kevmasterzoc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Cold&amp;diff=4466</id>
		<title>Cold</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Cold&amp;diff=4466"/>
		<updated>2011-05-24T22:47:24Z</updated>

		<summary type="html">&lt;p&gt;Kevmasterzoc: Redirected page to Damage Types#Cold&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Damage Types#Cold]]&lt;/div&gt;</summary>
		<author><name>Kevmasterzoc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse_Settings&amp;diff=4462</id>
		<title>HentaiVerse Settings</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse_Settings&amp;diff=4462"/>
		<updated>2011-05-22T23:57:11Z</updated>

		<summary type="html">&lt;p&gt;Kevmasterzoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is found under the Character drop down menu in the [[HentaiVerse]].&lt;br /&gt;
&lt;br /&gt;
Here, a player can change various setting that affects various parts of the game&lt;br /&gt;
&lt;br /&gt;
==Challenge Level==&lt;br /&gt;
This setting changes the difficulty in battle which affects EXP gained, the amount of HP and the attack strength of the monsters&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Challenge&lt;br /&gt;
!EXP Modifier&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| Cake || x0.5 || The cake is a lie&lt;br /&gt;
|-&lt;br /&gt;
| Easy || x0.8 || Toned down&lt;br /&gt;
|-&lt;br /&gt;
| Normal || x1.0 || Balanced fun&lt;br /&gt;
|-&lt;br /&gt;
| Hard || x2.0 || Somewhat tricky&lt;br /&gt;
|-&lt;br /&gt;
| Heroic || x3.0 || Getting harder&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare || x4.0 || Pretty tough&lt;br /&gt;
|-&lt;br /&gt;
| Hell || x6.0 || Even tougher&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo || x8.0 || Old school&lt;br /&gt;
|-&lt;br /&gt;
| Battletoads || x10.0 || Death&lt;br /&gt;
|-&lt;br /&gt;
| IWBTH || x25.0 || I Wanna Be The Hentai&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dispay Title==&lt;br /&gt;
Applies any [[Ranks|title]] that you have unlocked which will be displayed both in game and on the E-Hentai forum&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Title&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Level Default || See Below (sets title to the best one you have)&lt;br /&gt;
|-&lt;br /&gt;
|Newbie || No effect&lt;br /&gt;
|-&lt;br /&gt;
|Beginner || +0.5% Damage&lt;br /&gt;
|-&lt;br /&gt;
|Novice || +1.0% Damage&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice || +1.5% Damage&lt;br /&gt;
|-&lt;br /&gt;
|Journeyman || +2.0% Damage&lt;br /&gt;
|-&lt;br /&gt;
|Artisan || +2.5% Damage&lt;br /&gt;
|-&lt;br /&gt;
|Expert || +3.0% Damage&lt;br /&gt;
|-&lt;br /&gt;
|Master || +3.5% Damage&lt;br /&gt;
|-&lt;br /&gt;
|Champion || +4.0% Damage&lt;br /&gt;
|-&lt;br /&gt;
|Hero || +4.5% Damage&lt;br /&gt;
|-&lt;br /&gt;
|Lord || +5.0% Damage&lt;br /&gt;
|-&lt;br /&gt;
|Ascended || +6.0% Damage, +1.0% Evade&lt;br /&gt;
|-&lt;br /&gt;
|Destined || +8.0% Damage, +2.0% Evade, -3.0% Burden and Interference.&lt;br /&gt;
|-&lt;br /&gt;
|Godslayer || +10.0% Damage, +3.0% Evade, -5.0% Burden and Interference.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spirit Familiar==&lt;br /&gt;
Allows you to change the name of your familiar used in your spirit attack.&lt;br /&gt;
&lt;br /&gt;
==Advanced Encounters==&lt;br /&gt;
Changes the type of random encounter that are encountered when visiting the E-Hentai site and galleries.&lt;br /&gt;
&lt;br /&gt;
==Font Engine==&lt;br /&gt;
Allows changing of the font engine that affects the appearing of the texts in the game.&lt;br /&gt;
&lt;br /&gt;
==Quickbar Slots==&lt;br /&gt;
Allows you to choose commonly used [[Spells]] to be placed in the shortcut bar for easier access during battles.&lt;br /&gt;
&lt;br /&gt;
==Auto-cast Slots==&lt;br /&gt;
Allows you to set certain spells to be automatically cast at the beginning of battles&lt;br /&gt;
*Slots can only be unlocked using the Innate Arcana [[Hath Perks]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before these changes go into effect, the player must hit the “Apply Changes” button on the bottom of the page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Kevmasterzoc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Damage_Types&amp;diff=4461</id>
		<title>Damage Types</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Damage_Types&amp;diff=4461"/>
		<updated>2011-05-22T03:18:07Z</updated>

		<summary type="html">&lt;p&gt;Kevmasterzoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Slashing==&lt;br /&gt;
===Slashing weapons===&lt;br /&gt;
*Daggers&lt;br /&gt;
*Axes&lt;br /&gt;
*Shortswords&lt;br /&gt;
*Wakizashis&lt;br /&gt;
*Longswords&lt;br /&gt;
*Katanas&lt;br /&gt;
*Scythes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slashing weapons can proc the following status effect on targeted monsters:&amp;lt;br&amp;gt;&lt;br /&gt;
*http://g.ehgt.org/hv043/img/e/wpn_bleed.png &#039;&#039;&#039;Bleeding Wound&#039;&#039;&#039;: A gushing wound is making this target take damage over time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Slashing attacks===&lt;br /&gt;
*Cookie Monster&lt;br /&gt;
*Fire Fox&lt;br /&gt;
*Giant Panda&lt;br /&gt;
*Manthra&lt;br /&gt;
*Zombie Cow&lt;br /&gt;
*Manbearpig&lt;br /&gt;
*Mithra&lt;br /&gt;
*Ryouko Asakura&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Piercing==&lt;br /&gt;
===Piercing weapons===&lt;br /&gt;
*Rapiers&lt;br /&gt;
*Estocs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Piercing weapons can proc the following status effect on targeted monsters:&amp;lt;br&amp;gt;&lt;br /&gt;
*http://g.ehgt.org/hv043/img/e/wpn_ap.png &#039;&#039;&#039;Penetrated Armor&#039;&#039;&#039;: The armor of this target has been breached, reducing its defenses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Piercing attacks===&lt;br /&gt;
*Cockatrice&lt;br /&gt;
*Mantitcore&lt;br /&gt;
*Mutant Peacock&lt;br /&gt;
*Rabid Hamster&lt;br /&gt;
*Tentacle Monster&lt;br /&gt;
*Apathetic Canuck&lt;br /&gt;
*White Bunneh&lt;br /&gt;
*Dalek&lt;br /&gt;
*Mikuru Asahina&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Crushing==&lt;br /&gt;
===Crushing weapons===&lt;br /&gt;
*Clubs&lt;br /&gt;
*Maces&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crushing weapons can proc the following status effect on targeted monsters:&amp;lt;br&amp;gt;&lt;br /&gt;
*http://g.ehgt.org/hv043/img/e/wpn_stun.png &#039;&#039;&#039;Stunned&#039;&#039;&#039;: A powerful blow has temporarily stunned this target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Crushing attacks===&lt;br /&gt;
*Amphibious Sperm Whale&lt;br /&gt;
*Blue Slime&lt;br /&gt;
*Green Slime&lt;br /&gt;
*Blue Hedgehog&lt;br /&gt;
*Mind Raper&lt;br /&gt;
*Konata&lt;br /&gt;
*Yuki Nagato&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Physical==&lt;br /&gt;
In the past, several types of monsters&#039; special attacks dealt Physical damage. But with the introduction of Piercing, Crushing, and Slashing damage, only one monster still deals Physical-type damage. &lt;br /&gt;
&lt;br /&gt;
===Monsters that use Physical attacks===&lt;br /&gt;
*Scary Ghost&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fire==&lt;br /&gt;
===Fire spells===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage.&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage.&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fire spells can proc the following status effect on targeted monsters:&amp;lt;br&amp;gt;&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Monsters weak to Fire===&lt;br /&gt;
*Cockatrice&lt;br /&gt;
*Scary Ghost&lt;br /&gt;
*Tentacle Monster&lt;br /&gt;
&lt;br /&gt;
===Monsters resistant to Fire===&lt;br /&gt;
*Fire Fox&lt;br /&gt;
*Mantitcore&lt;br /&gt;
*Mithra&lt;br /&gt;
*Ryouko Asakura&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Fire attacks===&lt;br /&gt;
*Fire Fox - &#039;&#039;Burning Tail&#039;&#039;&lt;br /&gt;
*Manbearpig - &#039;&#039;Global Warming&#039;&#039;&lt;br /&gt;
*Mantitcore - &#039;&#039;Squirt&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cold==&lt;br /&gt;
===Cold spells===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage.&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage.&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1230.png &#039;&#039;&#039;Cryostasis&#039;&#039;&#039; &lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1231.png &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cold spells can proc the following status effect on targeted monsters:&amp;lt;br&amp;gt;&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Monsters weak to Cold===&lt;br /&gt;
*Fire Fox&lt;br /&gt;
*Green Slime&lt;br /&gt;
*Mantitcore&lt;br /&gt;
&lt;br /&gt;
===Monsters resistant to Cold===&lt;br /&gt;
*Apathetic Canuck&lt;br /&gt;
*Blue Hedgehog&lt;br /&gt;
*Cookie Monster&lt;br /&gt;
*Giant Panda&lt;br /&gt;
*Ryouko Asakura&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Cold attacks===&lt;br /&gt;
*Apathetic Canuck - &#039;&#039;mEH&#039;&#039;&lt;br /&gt;
*Ryouko Asakura - &#039;&#039;Impaler&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wind==&lt;br /&gt;
===Wind spells===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage.&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage.&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1430.png &#039;&#039;&#039;Downburst&#039;&#039;&#039; &lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1431.png &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wind spells can proc the following status effect on targeted monsters:&amp;lt;br&amp;gt;&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Monsters weak to Wind===&lt;br /&gt;
*Blue Slime&lt;br /&gt;
&lt;br /&gt;
===Monsters resistant to Wind===&lt;br /&gt;
*Green Slime&lt;br /&gt;
*Zombie Cow&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Wind attacks===&lt;br /&gt;
*Green Slime - &#039;&#039;Jiggle&#039;&#039;&lt;br /&gt;
*Zombie Cow - &#039;&#039;Moo&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Elec==&lt;br /&gt;
===Elec spells===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage.&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1330.png &#039;&#039;&#039;Shockblast&#039;&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1331.png &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Elec spells can proc the following status effect on targeted monsters:&amp;lt;br&amp;gt;&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Monsters weak to Elec===&lt;br /&gt;
*Blue Hedgehog&lt;br /&gt;
*Rabid Hamster&lt;br /&gt;
*Zombie Cow&lt;br /&gt;
&lt;br /&gt;
===Monsters resistant to Elec===&lt;br /&gt;
*Blue Slime&lt;br /&gt;
*Mind Raper&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Elec attacks===&lt;br /&gt;
*Mind Raper - &#039;&#039;Toddlerguro&#039;&#039;&lt;br /&gt;
*Konata - &#039;&#039;Petanko Smash&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Holy==&lt;br /&gt;
===Holy spells===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Holy spells can proc the following status effect on targeted monsters:&amp;lt;br&amp;gt;&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Holy attacks===&lt;br /&gt;
*Blue Slime - &#039;&#039;Bouip&#039;&#039;&lt;br /&gt;
*Flying Spaghetti Monster - regular attacks deal Holy damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dark==&lt;br /&gt;
===Dark spells===&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1230.png &#039;&#039;&#039;Corruption&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1232.png &#039;&#039;&#039;Pestilence&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1330.png &#039;&#039;&#039;Disintegrate&#039;&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1332.png &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dark spells can proc the following status effect on targeted monsters:&amp;lt;br&amp;gt;&lt;br /&gt;
*http://g.ehgt.org/hv045/img/e/darknerf.png &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;: The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage. [[Holy]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Dark attacks===&lt;br /&gt;
*Rabid Hamster - &#039;&#039;Rabid Bite&#039;&#039;&lt;br /&gt;
*Scary Ghost - &#039;&#039;Haunt&#039;&#039;&lt;br /&gt;
*Tentacle Monster - &#039;&#039;Horrible Rape&#039;&#039;&lt;br /&gt;
*Mikuru Asahina - &#039;&#039;Time Quake&#039;&#039;&lt;br /&gt;
*Yuki Nagato - &#039;&#039; Data Rewrite&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Soul==&lt;br /&gt;
*The player&#039;s [[Spirit Attack]] is a special attack which deals soul damage based on your [[Overcharge|overcharge]] percentage, attack rating, magic rating, and spirit points.&lt;br /&gt;
*Weapons with the rare &amp;quot;[[Equipment#Ethereal|Ethereal]]&amp;quot; moniker changes their normal damage type to Soul damage.&lt;br /&gt;
&lt;br /&gt;
===Soul spells===&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1720.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1721.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 18&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m1740.png &#039;&#039;&#039;Soul Fire&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m1741.png &#039;&#039;&#039;Soul Burst&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tier 12 Soul spells can proc the following status effect on targeted monsters:&lt;br /&gt;
*http://g.ehgt.org/hv043/img/e/ripesoul.png &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;: Attacking this target will restore your health by a small amount.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tier 18 Soul spell &#039;&#039;&#039;Soul Fire&#039;&#039;&#039; can proc the following status effect on targeted monsters:&lt;br /&gt;
*http://g.ehgt.org/hv045/img/e/soulfire.png &#039;&#039;&#039;Soul Fire&#039;&#039;&#039; (Status Effect): The very life essence of the target has been set ablaze, damaging it over time. Using Soul Burst will cause this effect to explode.&lt;br /&gt;
**If the primary target is under the effect of Soul Fire, the base damage of &#039;&#039;&#039;Soul Burst&#039;&#039;&#039; is multiplied by a factor of (1 + 0.04 * interference_modifier). If Interference is 50 or over, interference_modifier is 0; if Interference is below 50, it is (50 - Interference). Soul Burst will also reproc the Soul Fire effect on any enemy already affected by it.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Kevmasterzoc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Damage_Types&amp;diff=4460</id>
		<title>Damage Types</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Damage_Types&amp;diff=4460"/>
		<updated>2011-05-22T03:16:43Z</updated>

		<summary type="html">&lt;p&gt;Kevmasterzoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Slashing==&lt;br /&gt;
===Slashing weapons===&lt;br /&gt;
*Daggers&lt;br /&gt;
*Axes&lt;br /&gt;
*Shortswords&lt;br /&gt;
*Wakizashis&lt;br /&gt;
*Longswords&lt;br /&gt;
*Katanas&lt;br /&gt;
*Scythes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slashing weapons can proc the following status effect on targeted monsters:&amp;lt;br&amp;gt;&lt;br /&gt;
*http://g.ehgt.org/hv043/img/e/wpn_bleed.png &#039;&#039;&#039;Bleeding Wound&#039;&#039;&#039;: A gushing wound is making this target take damage over time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Slashing attacks===&lt;br /&gt;
*Cookie Monster&lt;br /&gt;
*Fire Fox&lt;br /&gt;
*Giant Panda&lt;br /&gt;
*Manthra&lt;br /&gt;
*Zombie Cow&lt;br /&gt;
*Manbearpig&lt;br /&gt;
*Mithra&lt;br /&gt;
*Ryouko Asakura&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Piercing==&lt;br /&gt;
===Piercing weapons===&lt;br /&gt;
*Rapiers&lt;br /&gt;
*Estocs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Piercing weapons can proc the following status effect on targeted monsters:&amp;lt;br&amp;gt;&lt;br /&gt;
*http://g.ehgt.org/hv043/img/e/wpn_ap.png &#039;&#039;&#039;Penetrated Armor&#039;&#039;&#039;: The armor of this target has been breached, reducing its defenses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Piercing attacks===&lt;br /&gt;
*Cockatrice&lt;br /&gt;
*Mantitcore&lt;br /&gt;
*Mutant Peacock&lt;br /&gt;
*Rabid Hamster&lt;br /&gt;
*Tentacle Monster&lt;br /&gt;
*Apathetic Canuck&lt;br /&gt;
*White Bunneh&lt;br /&gt;
*Dalek&lt;br /&gt;
*Mikuru Asahina&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Crushing==&lt;br /&gt;
===Crushing weapons===&lt;br /&gt;
*Clubs&lt;br /&gt;
*Maces&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crushing weapons can proc the following status effect on targeted monsters:&amp;lt;br&amp;gt;&lt;br /&gt;
*http://g.ehgt.org/hv043/img/e/wpn_stun.png &#039;&#039;&#039;Stunned&#039;&#039;&#039;: A powerful blow has temporarily stunned this target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Crushing attacks===&lt;br /&gt;
*Amphibious Sperm Whale&lt;br /&gt;
*Blue Slime&lt;br /&gt;
*Green Slime&lt;br /&gt;
*Blue Hedgehog&lt;br /&gt;
*Mind Raper&lt;br /&gt;
*Konata&lt;br /&gt;
*Yuki Nagato&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Physical==&lt;br /&gt;
In the past, several types of monsters&#039; special attacks dealt Physical damage. But with the introduction of Piercing, Crushing, and Slashing damage, only one monster still deals Physical-type damage. &lt;br /&gt;
&lt;br /&gt;
===Monsters that use Physical attacks===&lt;br /&gt;
*Scary Ghost&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fire==&lt;br /&gt;
===Fire spells===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage.&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage.&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fire spells can proc the following status effect on targeted monsters:&amp;lt;br&amp;gt;&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Monsters weak to Fire===&lt;br /&gt;
*Cockatrice&lt;br /&gt;
*Scary Ghost&lt;br /&gt;
*Tentacle Monster&lt;br /&gt;
&lt;br /&gt;
===Monsters resistant to Fire===&lt;br /&gt;
*Fire Fox&lt;br /&gt;
*Mantitcore&lt;br /&gt;
*Mithra&lt;br /&gt;
*Ryouko Asakura&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Fire attacks===&lt;br /&gt;
*Fire Fox - &#039;&#039;Burning Tail&#039;&#039;&lt;br /&gt;
*Manbearpig - &#039;&#039;Global Warming&#039;&#039;&lt;br /&gt;
*Mantitcore - &#039;&#039;Squirt&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cold==&lt;br /&gt;
===Cold spells===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage.&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage.&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1230.png &#039;&#039;&#039;Cryostasis&#039;&#039;&#039; &lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1231.png &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cold spells can proc the following status effect on targeted monsters:&amp;lt;br&amp;gt;&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Monsters weak to Cold===&lt;br /&gt;
*Fire Fox&lt;br /&gt;
*Green Slime&lt;br /&gt;
*Mantitcore&lt;br /&gt;
&lt;br /&gt;
===Monsters resistant to Cold===&lt;br /&gt;
*Apathetic Canuck&lt;br /&gt;
*Blue Hedgehog&lt;br /&gt;
*Cookie Monster&lt;br /&gt;
*Giant Panda&lt;br /&gt;
*Ryouko Asakura&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Cold attacks===&lt;br /&gt;
*Apathetic Canuck - &#039;&#039;mEH&#039;&#039;&lt;br /&gt;
*Ryouko Asakura - &#039;&#039;Impaler&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wind==&lt;br /&gt;
===Wind spells===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage.&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage.&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1430.png &#039;&#039;&#039;Downburst&#039;&#039;&#039; &lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1431.png &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wind spells can proc the following status effect on targeted monsters:&amp;lt;br&amp;gt;&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Monsters weak to Wind===&lt;br /&gt;
*Blue Slime&lt;br /&gt;
&lt;br /&gt;
===Monsters resistant to Wind===&lt;br /&gt;
*Green Slime&lt;br /&gt;
*Zombie Cow&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Wind attacks===&lt;br /&gt;
*Green Slime - &#039;&#039;Jiggle&#039;&#039;&lt;br /&gt;
*Zombie Cow - &#039;&#039;Moo&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Elec==&lt;br /&gt;
===Elec spells===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage.&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1330.png &#039;&#039;&#039;Shockblast&#039;&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1331.png &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Elec spells can proc the following status effect on targeted monsters:&amp;lt;br&amp;gt;&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Monsters weak to Elec===&lt;br /&gt;
*Blue Hedgehog&lt;br /&gt;
*Rabid Hamster&lt;br /&gt;
*Zombie Cow&lt;br /&gt;
&lt;br /&gt;
===Monsters resistant to Elec===&lt;br /&gt;
*Blue Slime&lt;br /&gt;
*Mind Raper&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Elec attacks===&lt;br /&gt;
*Mind Raper - &#039;&#039;Toddlerguro&#039;&#039;&lt;br /&gt;
*Konata - &#039;&#039;Petanko Smash&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Holy==&lt;br /&gt;
===Holy spells===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Holy spells can proc the following status effect on targeted monsters:&amp;lt;br&amp;gt;&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Holy attacks===&lt;br /&gt;
*Blue Slime - &#039;&#039;Bouip&#039;&#039;&lt;br /&gt;
*Flying Spaghetti Monster - regular attacks deal Holy damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dark==&lt;br /&gt;
===Dark spells===&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1230.png &#039;&#039;&#039;Corruption&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1232.png &#039;&#039;&#039;Pestilence&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1330.png &#039;&#039;&#039;Disintegrate&#039;&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1332.png &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dark spells can proc the following status effect on targeted monsters:&amp;lt;br&amp;gt;&lt;br /&gt;
*http://g.ehgt.org/hv045/img/e/darknerf.png &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;: The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage. [[Holy]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Dark attacks===&lt;br /&gt;
*Rabid Hamster - &#039;&#039;Rabid Bite&#039;&#039;&lt;br /&gt;
*Scary Ghost - &#039;&#039;Haunt&#039;&#039;&lt;br /&gt;
*Tentacle Monster - &#039;&#039;Horrible Rape&#039;&#039;&lt;br /&gt;
*Mikuru Asahina - &#039;&#039;Time Quake&#039;&#039;&lt;br /&gt;
*Yuki Nagato - &#039;&#039; Data Rewrite&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Soul==&lt;br /&gt;
*The player&#039;s [[Spirit Attack]] is a special attack which deals soul damage based on your [[Overcharge|overcharge]] percentage, attack rating, magic rating, and spirit points.&lt;br /&gt;
*Weapons with the rare &amp;quot;[[Equipment#Ethereal|Ethereal]]&amp;quot; moniker changes their normal damage type to Soul damage.&lt;br /&gt;
&lt;br /&gt;
===Soul spells===&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1720.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1721.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 18&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m1740.png &#039;&#039;&#039;Soul Fire&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m1741.png &#039;&#039;&#039;Soul Burst&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tier 12 Soul spells can proc the following status effect on targeted monsters:&lt;br /&gt;
*http://g.ehgt.org/hv043/img/e/ripesoul.png &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;: Attacking this target will restore your health by a small amount.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tier 18 Soul spell &#039;&#039;&#039;Soul Fire&#039;&#039;&#039; can proc the following status effect on targeted monsters:&lt;br /&gt;
*http://g.ehgt.org/hv045/img/e/soulfire.png &#039;&#039;&#039;Soul Fire&#039;&#039;&#039; (Status Effect): The very life essence of the target has been set ablaze, damaging it over time. Using Soul Burst will cause this effect to explode.&lt;br /&gt;
**If the primary target is under the effect of Soul Fire, the base damage of &#039;&#039;&#039;Soul Burst&#039;&#039;&#039; is multiplied by a factor of (1 + 0.04 * interference_modifier). If Interference is 50 or over, interference_modifier is 0; if Interference is below 50, it is (50 - Interference). Soul Burst will also reproc the Soul Fire effect on any enemy already affected by it.&lt;/div&gt;</summary>
		<author><name>Kevmasterzoc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Damage_Types&amp;diff=4459</id>
		<title>Damage Types</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Damage_Types&amp;diff=4459"/>
		<updated>2011-05-22T03:14:45Z</updated>

		<summary type="html">&lt;p&gt;Kevmasterzoc: Created page with &amp;quot;==Slashing== ===Slashing weapons=== *Daggers *Axes *Shortswords *Wakizashis *Longswords *Katanas *Scythes   Slashing weapons can proc the following status effect on targeted mons...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Slashing==&lt;br /&gt;
===Slashing weapons===&lt;br /&gt;
*Daggers&lt;br /&gt;
*Axes&lt;br /&gt;
*Shortswords&lt;br /&gt;
*Wakizashis&lt;br /&gt;
*Longswords&lt;br /&gt;
*Katanas&lt;br /&gt;
*Scythes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slashing weapons can proc the following status effect on targeted monsters:&amp;lt;br&amp;gt;&lt;br /&gt;
*http://g.ehgt.org/hv043/img/e/wpn_bleed.png &#039;&#039;&#039;Bleeding Wound&#039;&#039;&#039;: A gushing wound is making this target take damage over time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Slashing attacks===&lt;br /&gt;
*Cookie Monster&lt;br /&gt;
*Fire Fox&lt;br /&gt;
*Giant Panda&lt;br /&gt;
*Manthra&lt;br /&gt;
*Zombie Cow&lt;br /&gt;
*Manbearpig&lt;br /&gt;
*Mithra&lt;br /&gt;
*Ryouko Asakura&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Piercing==&lt;br /&gt;
===Piercing weapons===&lt;br /&gt;
*Rapiers&lt;br /&gt;
*Estocs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Piercing weapons can proc the following status effect on targeted monsters:&amp;lt;br&amp;gt;&lt;br /&gt;
*http://g.ehgt.org/hv043/img/e/wpn_ap.png &#039;&#039;&#039;Penetrated Armor&#039;&#039;&#039;: The armor of this target has been breached, reducing its defenses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Piercing attacks===&lt;br /&gt;
*Cockatrice&lt;br /&gt;
*Mantitcore&lt;br /&gt;
*Mutant Peacock&lt;br /&gt;
*Rabid Hamster&lt;br /&gt;
*Tentacle Monster&lt;br /&gt;
*Apathetic Canuck&lt;br /&gt;
*White Bunneh&lt;br /&gt;
*Dalek&lt;br /&gt;
*Mikuru Asahina&lt;br /&gt;
&lt;br /&gt;
==Crushing==&lt;br /&gt;
===Crushing weapons===&lt;br /&gt;
*Clubs&lt;br /&gt;
*Maces&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crushing weapons can proc the following status effect on targeted monsters:&amp;lt;br&amp;gt;&lt;br /&gt;
*http://g.ehgt.org/hv043/img/e/wpn_stun.png &#039;&#039;&#039;Stunned&#039;&#039;&#039;: A powerful blow has temporarily stunned this target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Crushing attacks===&lt;br /&gt;
*Amphibious Sperm Whale&lt;br /&gt;
*Blue Slime&lt;br /&gt;
*Green Slime&lt;br /&gt;
*Blue Hedgehog&lt;br /&gt;
*Mind Raper&lt;br /&gt;
*Konata&lt;br /&gt;
*Yuki Nagato&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Physical==&lt;br /&gt;
In the past, several types of monsters&#039; special attacks dealt Physical damage. But with the introduction of Piercing, Crushing, and Slashing damage, only one monster still deals Physical-type damage. &lt;br /&gt;
&lt;br /&gt;
===Monsters that use Physical attacks===&lt;br /&gt;
*Scary Ghost&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fire==&lt;br /&gt;
===Fire spells===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage.&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage.&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fire spells can proc the following status effect on targeted monsters:&amp;lt;br&amp;gt;&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Monsters weak to Fire===&lt;br /&gt;
*Cockatrice&lt;br /&gt;
*Scary Ghost&lt;br /&gt;
*Tentacle Monster&lt;br /&gt;
&lt;br /&gt;
===Monsters resistant to Fire===&lt;br /&gt;
*Fire Fox&lt;br /&gt;
*Mantitcore&lt;br /&gt;
*Mithra&lt;br /&gt;
*Ryouko Asakura&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Fire attacks===&lt;br /&gt;
*Fire Fox - &#039;&#039;Burning Tail&#039;&#039;&lt;br /&gt;
*Manbearpig - &#039;&#039;Global Warming&#039;&#039;&lt;br /&gt;
*Mantitcore - &#039;&#039;Squirt&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cold==&lt;br /&gt;
===Cold spells===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage.&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage.&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1230.png &#039;&#039;&#039;Cryostasis&#039;&#039;&#039; &lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1231.png &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cold spells can proc the following status effect on targeted monsters:&amp;lt;br&amp;gt;&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Monsters weak to Cold===&lt;br /&gt;
*Fire Fox&lt;br /&gt;
*Green Slime&lt;br /&gt;
*Mantitcore&lt;br /&gt;
&lt;br /&gt;
===Monsters resistant to Cold===&lt;br /&gt;
*Apathetic Canuck&lt;br /&gt;
*Blue Hedgehog&lt;br /&gt;
*Cookie Monster&lt;br /&gt;
*Giant Panda&lt;br /&gt;
*Ryouko Asakura&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Cold attacks===&lt;br /&gt;
*Apathetic Canuck - &#039;&#039;mEH&#039;&#039;&lt;br /&gt;
*Ryouko Asakura - &#039;&#039;Impaler&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wind==&lt;br /&gt;
===Wind spells===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage.&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage.&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1430.png &#039;&#039;&#039;Downburst&#039;&#039;&#039; &lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1431.png &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wind spells can proc the following status effect on targeted monsters:&amp;lt;br&amp;gt;&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Monsters weak to Wind===&lt;br /&gt;
*Blue Slime&lt;br /&gt;
&lt;br /&gt;
===Monsters resistant to Wind===&lt;br /&gt;
*Green Slime&lt;br /&gt;
*Zombie Cow&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Wind attacks===&lt;br /&gt;
*Green Slime - &#039;&#039;Jiggle&#039;&#039;&lt;br /&gt;
*Zombie Cow - &#039;&#039;Moo&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Elec==&lt;br /&gt;
===Elec spells===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage.&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1330.png &#039;&#039;&#039;Shockblast&#039;&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1331.png &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Elec spells can proc the following status effect on targeted monsters:&amp;lt;br&amp;gt;&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Monsters weak to Elec===&lt;br /&gt;
*Blue Hedgehog&lt;br /&gt;
*Rabid Hamster&lt;br /&gt;
*Zombie Cow&lt;br /&gt;
&lt;br /&gt;
===Monsters resistant to Elec===&lt;br /&gt;
*Blue Slime&lt;br /&gt;
*Mind Raper&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Elec attacks===&lt;br /&gt;
*Mind Raper - &#039;&#039;Toddlerguro&#039;&#039;&lt;br /&gt;
*Konata - &#039;&#039;Petanko Smash&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Holy==&lt;br /&gt;
===Holy spells===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Holy spells can proc the following status effect on targeted monsters:&amp;lt;br&amp;gt;&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Holy attacks===&lt;br /&gt;
*Blue Slime - &#039;&#039;Bouip&#039;&#039;&lt;br /&gt;
*Flying Spaghetti Monster - regular attacks deal Holy damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dark==&lt;br /&gt;
===Dark spells===&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1230.png &#039;&#039;&#039;Corruption&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1232.png &#039;&#039;&#039;Pestilence&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1330.png &#039;&#039;&#039;Disintegrate&#039;&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1332.png &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dark spells can proc the following status effect on targeted monsters:&amp;lt;br&amp;gt;&lt;br /&gt;
*http://g.ehgt.org/hv045/img/e/darknerf.png &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;: The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage. [[Holy]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Dark attacks===&lt;br /&gt;
*Rabid Hamster - &#039;&#039;Rabid Bite&#039;&#039;&lt;br /&gt;
*Scary Ghost - &#039;&#039;Haunt&#039;&#039;&lt;br /&gt;
*Tentacle Monster - &#039;&#039;Horrible Rape&#039;&#039;&lt;br /&gt;
*Mikuru Asahina - &#039;&#039;Time Quake&#039;&#039;&lt;br /&gt;
*Yuki Nagato - &#039;&#039; Data Rewrite&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Soul==&lt;br /&gt;
*The player&#039;s [[Spirit Attack]] is a special attack which deals soul damage based on your [[Overcharge|overcharge]] percentage, attack rating, magic rating, and spirit points.&lt;br /&gt;
*Weapons with the rare &amp;quot;[[Equipment#Ethereal|Ethereal]]&amp;quot; moniker changes their normal damage type to Soul damage.&lt;br /&gt;
&lt;br /&gt;
===Soul spells===&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1720.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1721.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 18&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m1740.png &#039;&#039;&#039;Soul Fire&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m1741.png &#039;&#039;&#039;Soul Burst&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tier 12 Soul spells can proc the following status effect on targeted monsters:&lt;br /&gt;
*http://g.ehgt.org/hv043/img/e/ripesoul.png &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;: Attacking this target will restore your health by a small amount.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tier 18 Soul spell &#039;&#039;&#039;Soul Fire&#039;&#039;&#039; can proc the following status effect on targeted monsters:&lt;br /&gt;
*http://g.ehgt.org/hv045/img/e/soulfire.png &#039;&#039;&#039;Soul Fire&#039;&#039;&#039; (Status Effect): The very life essence of the target has been set ablaze, damaging it over time. Using Soul Burst will cause this effect to explode.&lt;br /&gt;
**If the primary target is under the effect of Soul Fire, the base damage of &#039;&#039;&#039;Soul Burst&#039;&#039;&#039; is multiplied by a factor of (1 + 0.04 * interference_modifier). If Interference is 50 or over, interference_modifier is 0; if Interference is below 50, it is (50 - Interference). Soul Burst will also reproc the Soul Fire effect on any enemy already affected by it.&lt;/div&gt;</summary>
		<author><name>Kevmasterzoc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Equipment&amp;diff=4458</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Equipment&amp;diff=4458"/>
		<updated>2011-05-22T02:07:57Z</updated>

		<summary type="html">&lt;p&gt;Kevmasterzoc: /* Prefixes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Weapons]]==&lt;br /&gt;
Weapons can be divided into three different catagories.  For more information on each type of weapons, see [[Weapons]].&lt;br /&gt;
&lt;br /&gt;
===One-Handed Weapons===&lt;br /&gt;
*Dagger, Shortsword, Wakizashi, Axe, Club, Rapier, Sword Chucks&lt;br /&gt;
&lt;br /&gt;
===Two-Handed Weapons===&lt;br /&gt;
*Longsword, Scythe, Katana, Mace, Estoc&lt;br /&gt;
&lt;br /&gt;
===Staffs===&lt;br /&gt;
*Ebony, Redwood, Willow, Oak, Katalox&lt;br /&gt;
&lt;br /&gt;
==[[Armor]]==&lt;br /&gt;
Armor can be divided into three different catagories with various types of each. Each type has particular strengths and weaknesses and suit the needs of different character builds and play styles. For more information on each type of armor, see [[Armor]].&lt;br /&gt;
&lt;br /&gt;
===[[Shield (Equipment)|Shields]]===&lt;br /&gt;
*Buckler, Kite Shield, Tower Shield&lt;br /&gt;
&lt;br /&gt;
===Cloth===&lt;br /&gt;
*Cotton, Gossamer, Phase&lt;br /&gt;
*Slots:&lt;br /&gt;
**Head: Cap&lt;br /&gt;
**Body: Robe&lt;br /&gt;
**Hands: Gloves&lt;br /&gt;
**Legs: Pants&lt;br /&gt;
**Feet: Shoes&lt;br /&gt;
&lt;br /&gt;
===Light===&lt;br /&gt;
*Leather, Dragon Hide, Kevlar, Shade&lt;br /&gt;
*Slots:&lt;br /&gt;
**Head: Helmet&lt;br /&gt;
**Body: Breastplate&lt;br /&gt;
**Hands: Gauntlets&lt;br /&gt;
**Legs: Leggings&lt;br /&gt;
**Feet: Boots&lt;br /&gt;
&lt;br /&gt;
===Heavy===&lt;br /&gt;
*Plate, Shield, Power Armor&lt;br /&gt;
*Slots:&lt;br /&gt;
**Head: Helmet&lt;br /&gt;
**Body: Cuirass&lt;br /&gt;
**Hands: Gauntlets&lt;br /&gt;
**Legs: Greaves&lt;br /&gt;
**Feet: Sabatons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: other types of armors from older versions of the game may be found in the equipment shop that no longer drop from battles&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Prefixes and Suffixes==&lt;br /&gt;
All Equipment has prefixes for the quality of an equipment and a suffix that provides an extra effect.&lt;br /&gt;
&lt;br /&gt;
===Prefixes===&lt;br /&gt;
====Quality====&lt;br /&gt;
The prefix of the equipment determines the quality of the equipment. Quality has an effect on the stats of the equipment, where higher quality equipment generally has better stats and lower interference and burden.&lt;br /&gt;
&lt;br /&gt;
*Crude&lt;br /&gt;
*Fair&lt;br /&gt;
*Average&lt;br /&gt;
*Fine&lt;br /&gt;
*Superior&lt;br /&gt;
*Exquisite&lt;br /&gt;
*Magnificent&lt;br /&gt;
*Legendary (according to Tenboro, only three Legendary equips have been generated as of late April 2011; all are linked at the [[Equipment Numbers]] page).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Ethereal====&lt;br /&gt;
Weapons with the quality grade of fine or above can also the very rare prefix &#039;&#039;&#039;Ethereal&#039;&#039;&#039;. While it is true that the stats on ethereal weapons are significantly worse than non-ethereal weapons, they still can be useful. First they have no [[Interference|interference]] or [[Action_Speed#Burden|burden]]. Secondly, soul damage does significantly more damage than normal to [[HentaiVerse_Bestiary#Boss|bosses]], [[HentaiVerse_Bestiary#Legendary|legendaries]], and the [[HentaiVerse_Bestiary#Gods|Gods]].&lt;br /&gt;
&lt;br /&gt;
===Suffixes===&lt;br /&gt;
Suffixes are special characteristics that can be found on all weapons and armor and add or improve certain stats. For the full list of suffixes, see [[Equipment Suffixes]]&lt;br /&gt;
&lt;br /&gt;
==Equipment Popups==&lt;br /&gt;
To open a popup window listing the stats for a piece of equipment, simply mouse over the equipment (in either the [[Bazaar#Equipment_Shop|Equipment Shop]] or the character equipment screen) and press C. Caps Lock must be off and your browser must be set to allow popups from the HentaiVerse. This allows the stats or the equipment URL to be copied and pasted, for example in a [http://forums.e-hentai.org/ forum] post.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment Procs]]&lt;br /&gt;
*[[Fighting Styles]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
*[[Level Scaling]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Kevmasterzoc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=User:Kevmasterzoc&amp;diff=4456</id>
		<title>User:Kevmasterzoc</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=User:Kevmasterzoc&amp;diff=4456"/>
		<updated>2011-05-22T01:29:38Z</updated>

		<summary type="html">&lt;p&gt;Kevmasterzoc: Created page with &amp;quot;currently working on Damage Types&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;currently working on [[Damage Types]]&lt;/div&gt;</summary>
		<author><name>Kevmasterzoc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Character_Stats&amp;diff=4455</id>
		<title>Character Stats</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Character_Stats&amp;diff=4455"/>
		<updated>2011-05-22T00:27:12Z</updated>

		<summary type="html">&lt;p&gt;Kevmasterzoc: /* Elemental Resistance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Primary Attributes==&lt;br /&gt;
Primary Attributes are purchased with [[Experience Points]]. There are six primary attributes:&lt;br /&gt;
*&#039;&#039;&#039;Strength (STR)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Every point raises your Attack Rating by 1.&#039;&#039;&#039;&lt;br /&gt;
** Every 2 points raises your [[Shield Rating]] by 1.&lt;br /&gt;
** Every point raises your Health Points by 1 (before [[Abilities#Basic_Abilities|HP Tank Modifier]]).&lt;br /&gt;
*&#039;&#039;&#039;Dexterity (DEX)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Every 25 points raises your Attack Accuracy by 1%.&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Every 25 points raises your Attack Crit Rate by 1%.&#039;&#039;&#039;&lt;br /&gt;
** Every point raises your Attack Rating by 1, except for every fourth point.&lt;br /&gt;
** Every 4 points raises your [[Shield Rating]] by 1.&lt;br /&gt;
** &#039;&#039;Every 25 points raises your base chance to parry enemy attacks by 1%.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Agility (AGI)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Every 3 points raises your Action Speed by 1.&#039;&#039;&#039;&lt;br /&gt;
** Every 40 points raises your Attack Accuracy by 1%.&lt;br /&gt;
** Every 50 points raises your Attack Crit Rate by 1%.&lt;br /&gt;
** Every 4 points raises your Attack Rating by 1.&lt;br /&gt;
** Every 4 points raises your [[Shield Rating]] by 1.&lt;br /&gt;
** &#039;&#039;Every 25 points raises your base chance to evade enemy attacks by 1%.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Endurance (END)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Every point raises your [[Shield Rating]] by 1.&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;Every point raises your [[Barrier Rating]] by 1 or 2, alternately.&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;Every point raises your Health Points by 4 (before [[Abilities#Basic_Abilities|HP Tank Modifier]]).&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Every point raises your Health Regen by 0.2/minute.&lt;br /&gt;
*&#039;&#039;&#039;Intelligence (INT)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Every 25 points raises your Magic Accuracy by 1%.&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Every 25 points raises your Magic Crit Rate by 1%.&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Every point raises your Magic Rating by 1 or 2, alternately.&#039;&#039;&#039;&lt;br /&gt;
** Every 4 points raises your Magic Points by 1 (before [[Abilities#Basic_Abilities|MP Tank Modifier]])&lt;br /&gt;
** &#039;&#039;Every 25 points reduces Interference by 1 point.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wisdom (WIS)&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;Every point raises your Magic Points by 1, except for every fourth point (before [[Abilities#Basic_Abilities|MP Tank Modifier]]).&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Every point raises your Magic Regen by 0.04/minute.&#039;&#039;&#039;&lt;br /&gt;
** Every 40 points raises your Magic Accuracy by 1%.&lt;br /&gt;
** Every 50 points raises your Magic Crit Rate by 1%.&lt;br /&gt;
** Every 2 points raises your Magic Rating by 1.&lt;br /&gt;
** Every 2 points raises your [[Barrier Rating]] by 1.&lt;br /&gt;
** &#039;&#039;Every 25 points raises your base chance to resist enemy spells by 1%.&#039;&#039;&lt;br /&gt;
** &#039;&#039;Every 25 points reduces Interference by 1 point.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(All stats raise your Spirit Points and Spirit Regen equally.)&lt;br /&gt;
&lt;br /&gt;
The EXP cost to raise a stat increases as it goes up. As you level, the amount of EXP needed to level up will begin to exceed the amount of EXP needed to raise all of your primary attributes by one point. This makes it possible to increase only some of your stats higher than your level.  It is impossible to raise all of them beyond your level.&lt;br /&gt;
&lt;br /&gt;
There are additional ways to acquire points in primary attributes.&lt;br /&gt;
*Offering an [[Items#Artifacts|Artifact]] to Snowflake at the [[Shrine]] can also provide a permanent increase to one of your primary stats for up to 20 points per attribute.&lt;br /&gt;
*Various pieces of [[equipment]] provide bonuses to certain attributes when worn. Certain suffixes can increase the attribute bonuses given by the piece or give a bonus to additional attributes.&lt;br /&gt;
*[[Aura#Primary_Auras|Primary]] and [[Aura#Spectral_Auras|Spectral]] Auras give bonuses to certain attributes while active.&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
Derived attributes are stats calculated from the player&#039;s primary attributes. These stats are displayed on the player&#039;s Character page of the HentaiVerse. These stats can also be calculated using [http://www.starfleetplatoon.com/EHCalc/download.php Sonic&#039;s EH Calculator].&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Attack Accuracy&#039;&#039;  = 75 + DEX / 25 + AGI / 40&lt;br /&gt;
 &#039;&#039;Magic Accuracy&#039;&#039;   = 75 + INT / 25 + WIS / 40&lt;br /&gt;
 &#039;&#039;Attack Crit Chance&#039;&#039; = 3 + DEX / 25 + AGI / 50&lt;br /&gt;
 &#039;&#039;Magic Crit Chance&#039;&#039;  = 3 + INT / 25 + WIS / 50&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Attack Rating&#039;&#039;  = 1 + STR + DEX * 0.75 + AGI * 0.25&lt;br /&gt;
 &#039;&#039;[[Shield Rating]]&#039;&#039;  = 1 + STR * 0.5 + DEX * 0.25 + AGI * 0.25 + END&lt;br /&gt;
 &#039;&#039;Magic Rating&#039;&#039;   = 1 + INT * 1.5 + WIS * 0.5&lt;br /&gt;
 &#039;&#039;[[Barrier Rating]]&#039;&#039; = 1 + END * 1.5 + WIS * 0.5&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Health Points&#039;&#039; = (50 + LEVEL * 5 + STR + END * 4) * [[Abilities#Basic_Abilities|HP Tank Modifier]]&lt;br /&gt;
 &#039;&#039;Health Regen&#039;&#039;  = 5 + END / 5 per minute&lt;br /&gt;
 &#039;&#039;Magic Points&#039;&#039;  = (10 + LEVEL + INT * 0.25 + WIS * 0.75) * [[Abilities#Basic_Abilities|MP Tank Modifier]]&lt;br /&gt;
 &#039;&#039;Magic Regen&#039;&#039;   = 1 + WIS / 25 per minute&lt;br /&gt;
 &#039;&#039;Spirit Points&#039;&#039; = (1 + [[Karma#Power|POWER]] / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * [[Abilities#Basic_Abilities|SP Tank Modifier]]&lt;br /&gt;
 &#039;&#039;Spirit Regen&#039;&#039;  = 0.1 + (STR + DEX + AGI + END + INT + WIS) / 600 per minute&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;[[Action Speed]]&#039;&#039; = 100 + AGI / 3&lt;br /&gt;
 &#039;&#039;[[Overcharge]]&#039;&#039;   = 100 + [[Abilities#Basic_Abilities|Overcharge Boost]]&lt;br /&gt;
&lt;br /&gt;
==Other Stats==&lt;br /&gt;
===Accuracy Calculations===&lt;br /&gt;
The accuracy of your physical and magical attacks are determined by two different stats: Accuracy and +hit chance.  Your Attack Accuracy and Magic Accuracy are displayed on your Character page.  Attack Accuracy is affected only by your DEX and AGI, and Magic Accuracy is affected only by your INT and WIS.  Your +hit chance is displayed on your Equipment page, and is affected by accuracy bonuses from your equipment and auras.  Your +hit chance percentage is subtracted from your &amp;quot;chance to miss&amp;quot; (100 - Accuracy), resulting in your Chance to Hit:&lt;br /&gt;
 Attack Chance to Hit = Attack Accuracy + (&#039;&#039;Physical +Hit Chance&#039;&#039; / 100) * (100 - Attack Accuracy)&lt;br /&gt;
 Magic Chance to Hit = Magic Accuracy + (&#039;&#039;Magical +Hit Chance&#039;&#039; / 100) * (100 - Magic Accuracy)&lt;br /&gt;
 Spirit Attack Chance to Hit = 100%&lt;br /&gt;
&lt;br /&gt;
For Example: With 80% Attack Accuracy and 50% physical +hit chance, your Attack Chance to Hit = 80 + 50/100 * (100 - 80) = 80 + 1/2 * 20 = 90%.&lt;br /&gt;
&lt;br /&gt;
===Damage Calculations===&lt;br /&gt;
Attack damage is calculated from Attack Rating vs Shield Rating.&amp;lt;br&amp;gt;&lt;br /&gt;
Magic damage is calculated from Magic Rating vs Barrier Rating.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spirit Attack]] damage is calculated as the sum of two damage rolls, one for Attack and one for Magic, modified by Overcharge, your target&#039;s Barrier and Shield Ratings, and related Hath Perks.&lt;br /&gt;
&lt;br /&gt;
===Battle Regen===&lt;br /&gt;
During battle, regen stats count each turn as 2 seconds of game time (30 turns per minute).  &#039;&#039;&#039;e.g.&#039;&#039;&#039; Magic Regen / 30 = Magic Points gained per turn. It should be noted that battle regen &#039;&#039;does not&#039;&#039; occur during the turn the Defend or Focus commands are used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of 0.5.1, health regen in battle has been removed and mana regen in battle is doubled&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Battle Stats===&lt;br /&gt;
Primary attributes also provide the following additional benefits:&lt;br /&gt;
*Base Evade is increased by 1% for every 25 points of AGI&lt;br /&gt;
*Base Parry is increased by 1% for every 25 points of DEX&lt;br /&gt;
*Base Resist is increased by 1% for every 25 points of WIS&lt;br /&gt;
*[[Interference]] is decreased by 1 point for every 25 points in both WIS and INT (applied after the final equipment stats are calculated)&lt;br /&gt;
&lt;br /&gt;
===Elemental Rating===&lt;br /&gt;
Elemental Rating (now also known as Elemental Resistance since 0.5.3) is a stat that is provided by various [[Auras]] and [[Abilities]].&lt;br /&gt;
* Each % of Rating increases the player&#039;s mitigation against spells of that element by 1%.&lt;br /&gt;
* These ratings are before any effects of equipment.  Magic absorption and mitigation, and elemental resistance multipliers are in addition to these base ratings.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://forums.e-hentai.org/index.php?showtopic=18403 Primary Attributes =&amp;gt; Derived Attributes]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Kevmasterzoc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Equipment&amp;diff=4448</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Equipment&amp;diff=4448"/>
		<updated>2011-05-20T23:54:08Z</updated>

		<summary type="html">&lt;p&gt;Kevmasterzoc: /* Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Weapons]]==&lt;br /&gt;
Weapons can be divided into three different catagories.  For more information on each type of weapons, see [[Weapons]].&lt;br /&gt;
&lt;br /&gt;
===One-Handed Weapons===&lt;br /&gt;
*Dagger, Shortsword, Wakizashi, Axe, Club, Rapier, Sword Chucks&lt;br /&gt;
&lt;br /&gt;
===Two-Handed Weapons===&lt;br /&gt;
*Longsword, Scythe, Katana, Mace, Estoc&lt;br /&gt;
&lt;br /&gt;
===Staffs===&lt;br /&gt;
*Ebony, Redwood, Willow, Oak, Katalox&lt;br /&gt;
&lt;br /&gt;
==[[Armor]]==&lt;br /&gt;
Armor can be divided into three different catagories with various types of each. Each type has particular strengths and weaknesses and suit the needs of different character builds and play styles. For more information on each type of armor, see [[Armor]].&lt;br /&gt;
&lt;br /&gt;
===[[Shield (Equipment)|Shields]]===&lt;br /&gt;
*Buckler, Kite Shield, Tower Shield&lt;br /&gt;
&lt;br /&gt;
===Cloth===&lt;br /&gt;
*Cotton, Gossamer, Phase&lt;br /&gt;
*Slots:&lt;br /&gt;
**Head: Cap&lt;br /&gt;
**Body: Robe&lt;br /&gt;
**Hands: Gloves&lt;br /&gt;
**Legs: Pants&lt;br /&gt;
**Feet: Shoes&lt;br /&gt;
&lt;br /&gt;
===Light===&lt;br /&gt;
*Leather, Dragon Hide, Kevlar, Shade&lt;br /&gt;
*Slots:&lt;br /&gt;
**Head: Helmet&lt;br /&gt;
**Body: Breastplate&lt;br /&gt;
**Hands: Gauntlets&lt;br /&gt;
**Legs: Leggings&lt;br /&gt;
**Feet: Boots&lt;br /&gt;
&lt;br /&gt;
===Heavy===&lt;br /&gt;
*Plate, Shield, Power Armor&lt;br /&gt;
*Slots:&lt;br /&gt;
**Head: Helmet&lt;br /&gt;
**Body: Cuirass&lt;br /&gt;
**Hands: Gauntlets&lt;br /&gt;
**Legs: Greaves&lt;br /&gt;
**Feet: Sabatons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: other types of armors from older versions of the game may be found in the equipment shop that no longer drop from battles&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Prefixes and Suffixes==&lt;br /&gt;
All Equipment has prefixes for the quality of an equipment and a suffix that provides an extra effect.&lt;br /&gt;
&lt;br /&gt;
===Prefixes===&lt;br /&gt;
The prefix of the equipment determines the quality of the equipment. Quality has an effect on the stats of the equipment, where higher quality equipment generally has better stats and lower interference and burden.&lt;br /&gt;
&lt;br /&gt;
*Crude&lt;br /&gt;
*Fair&lt;br /&gt;
*Average&lt;br /&gt;
*Fine&lt;br /&gt;
*Superior&lt;br /&gt;
*Exquisite&lt;br /&gt;
*Magnificent&lt;br /&gt;
*Legendary (according to Tenboro, only three Legendary equips have been generated as of late April 2011; all are linked at the [[Equipment Numbers]] page).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weapons with the quality grade of fine or above can also the very rare prefix &#039;&#039;&#039;Ethereal&#039;&#039;&#039;. While it is true that the stats on ethereal weapons are significantly worse than non-ethereal weapons, they still can be useful. First they have no [[Interference|interference]] or [[Action_Speed#Burden|burden]]. Secondly, soul damage does significantly more damage than normal to [[HentaiVerse_Bestiary#Boss|bosses]], [[HentaiVerse_Bestiary#Legendary|legendaries]], and the [[HentaiVerse_Bestiary#Gods|Gods]].&lt;br /&gt;
&lt;br /&gt;
===Suffixes===&lt;br /&gt;
Suffixes are special characteristics that can be found on all weapons and armor and add or improve certain stats. For the full list of suffixes, see [[Equipment Suffixes]]&lt;br /&gt;
&lt;br /&gt;
==Equipment Popups==&lt;br /&gt;
To open a popup window listing the stats for a piece of equipment, simply mouse over the equipment (in either the [[Bazaar#Equipment_Shop|Equipment Shop]] or the character equipment screen) and press C. Caps Lock must be off and your browser must be set to allow popups from the HentaiVerse. This allows the stats or the equipment URL to be copied and pasted, for example in a [http://forums.e-hentai.org/ forum] post.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment Procs]]&lt;br /&gt;
*[[Fighting Styles]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
*[[Level Scaling]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Kevmasterzoc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Armor&amp;diff=4445</id>
		<title>Armor</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Armor&amp;diff=4445"/>
		<updated>2011-05-20T22:26:52Z</updated>

		<summary type="html">&lt;p&gt;Kevmasterzoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Armor can be divided into three different catagories with various types of each. Each type has particular strengths and weaknesses and suit the needs of different character builds and play styles. Each category of armors gives different stats as proficiency increases if the player is wearing the full set of armor&lt;br /&gt;
&lt;br /&gt;
==Cloth Armor==&lt;br /&gt;
Cloth armors gives the lowest physical/magical mitigation but also has the lowest burden and no [[Interference]].  Cloth armor also increases Magic Accuracy and Evade Chance&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Cotton&#039;&#039;&#039; || Protective mage cloth; drops in variants that boost generic protection and elemental mitigation&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Gossamer&#039;&#039;&#039; || Proficiency-boosting mage cloth; drops in variants that boost magic proficiencies, as well as the generic Fox/Owl type&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Phase&#039;&#039;&#039; || Rare elemental-boosting mage cloth with zero burden and high evade; drops in variants that boost elemental damage, as well as the generic Fox/Owl type&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When wearing all cloth armor, every 10 proficiency in cloth armor gives:&lt;br /&gt;
*+ 0.25% Spell Crit Chance&lt;br /&gt;
*+ 0.5% Magical Mitigation&lt;br /&gt;
*+ 1 Wisdom&lt;br /&gt;
&lt;br /&gt;
==Light Armor==&lt;br /&gt;
Light armors have moderate physical mitigation and low to moderate magical mitigation with moderate burden and [[Interference]].  Light armors also increase Evade and Resist Chance.&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Leather&#039;&#039;&#039; || Basic physical protection light armor; drops in variants that boosts physical protection by various ways&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Dragon Hide&#039;&#039;&#039; || High-resist elemental and magical protection light armor; drops in variants that increase resistance and elemental protection&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Kevlar&#039;&#039;&#039; || Rare high-mitigation physical protect light armor; drops in variants that further boost physical protection&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Shade&#039;&#039;&#039; || Rare low-burden high-evade/resist armor with physical damage/accuracy bonuses; drops in variants that boost evade/resist, crit/hit chances and primary attributes, as well as reductions in burden/interference&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When wearing all light armor, every 10 proficiency in light armor gives:&lt;br /&gt;
*+ 0.25% Attack Crit Chance&lt;br /&gt;
*+ 0.5% Resist&lt;br /&gt;
*+ 1 Agility&lt;br /&gt;
&lt;br /&gt;
==Heavy Armor==&lt;br /&gt;
Heavy armors have high physical mitigation and moderate magical mitigation with high burden and [[Interference]].&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Plate&#039;&#039;&#039; || Highest physical protection heavy armor; drops in variants that boosts physical protection, resistance, or elemental protection&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Shield&#039;&#039;&#039; || Rare physical protection heavy armor with block bonus;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Power Armor&#039;&#039;&#039; || Rare physical protection heavy armor with physical damage/accuracy/critical bonuses;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When wearing all heavy armor, every 10 proficiency in heavy armor gives:&lt;br /&gt;
*+ 0.5% Crushing/Slashing/Piercing Mitigation&lt;br /&gt;
*- 1 Burden&lt;br /&gt;
*+ 1 Endurance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: These lists describes armors that are currently on the loot table.  The equipment shop may contain armors from previous versions of the game with stats that may not reflect the current descriptions on the current loot list or types of armors that have been removed from the list such as silk cloth armor and chainmail heavy armor.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Damage Absorption &amp;amp; Mitigation]]&lt;br /&gt;
*[[Damage Avoidance]]&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Equipment Suffixes]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
*[[Level Scaling]]&lt;br /&gt;
*[[Weapons]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Kevmasterzoc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=RiddleMaster&amp;diff=4443</id>
		<title>RiddleMaster</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=RiddleMaster&amp;diff=4443"/>
		<updated>2011-05-20T17:01:08Z</updated>

		<summary type="html">&lt;p&gt;Kevmasterzoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When fighting in the [[Arena]], [[Item World]] and [[Grindfest]], you will now randomly be presented with a puzzle that you have to solve before a given time limit runs out.&lt;br /&gt;
*If you solve a puzzle, you will receive the effect Blessing of the RiddleMaster, which increases your attack and spell damage for 20 turns.&lt;br /&gt;
*If you fail it or run out of time, you will lose some [[Stamina]] depending on how many times you have failed in a sliding 3 day window.&lt;br /&gt;
**First failure - 1 stamina lost&lt;br /&gt;
**Second failure - 5 stamina lost&lt;br /&gt;
**Third failure - 10 stamina lost&lt;br /&gt;
**All failures after third failure - 20 stamina lost&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Right now, the only &amp;quot;puzzle&amp;quot; in the system is a randomly generated maze where you have to pick between four exits. Follow the path from the start (top left) to the correct exit, and enter the letter next to it in the box at the bottom to solve it.&lt;br /&gt;
&lt;br /&gt;
Other puzzles will likely be added in the future.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Kevmasterzoc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Grindfest&amp;diff=4442</id>
		<title>Grindfest</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Grindfest&amp;diff=4442"/>
		<updated>2011-05-20T02:37:26Z</updated>

		<summary type="html">&lt;p&gt;Kevmasterzoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Grindfest is one of the battle modes in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grindfest Details:&#039;&#039;&#039;&lt;br /&gt;
*Grindfest has unlimited rounds and a player will continue to fight in the Grindfest until they are defeated or flee.&lt;br /&gt;
*The experience gained in Grindfest is reduced to 30%.&lt;br /&gt;
*Monster damage starts at 50% base and increases by 1% per round.&lt;br /&gt;
*In order to curtail the use of bots, periodically there will be a [[RiddleMaster]] puzzle to solve.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Arena]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
*[[Random Encounter]]&lt;br /&gt;
*[[Ring of Blood]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Kevmasterzoc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Armor&amp;diff=4441</id>
		<title>Armor</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Armor&amp;diff=4441"/>
		<updated>2011-05-20T02:20:26Z</updated>

		<summary type="html">&lt;p&gt;Kevmasterzoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Armor can be divided into three different catagories with various types of each. Each type has particular strengths and weaknesses and suit the needs of different character builds and play styles. Each category of armors gives different stats as proficiency increases if the player is wearing the full set of armor&lt;br /&gt;
&lt;br /&gt;
==Cloth Armor==&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Cotton&#039;&#039;&#039; || Protective mage cloth; drops in variants that boost generic protection and elemental mitigation&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Gossamer&#039;&#039;&#039; || Proficiency-boosting mage cloth; drops in variants that boost magic proficiencies, as well as the generic Fox/Owl type&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Phase&#039;&#039;&#039; || Rare elemental-boosting mage cloth with zero burden and high evade; drops in variants that boost elemental damage, as well as the generic Fox/Owl type&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When wearing all cloth armor, every 10 proficiency in cloth armor gives:&lt;br /&gt;
*+ 0.25% Spell Crit Chance&lt;br /&gt;
*+ 0.5% Magical Mitigation&lt;br /&gt;
*+ 1 Wisdom&lt;br /&gt;
&lt;br /&gt;
==Light Armor==&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Leather&#039;&#039;&#039; || Basic physical protection light armor; drops in variants that boosts physical protection by various ways&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Dragon Hide&#039;&#039;&#039; || High-resist elemental and magical protection light armor; drops in variants that increase resistance and elemental protection&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Kevlar&#039;&#039;&#039; || Rare high-mitigation physical protect light armor; drops in variants that further boost physical protection&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Shade&#039;&#039;&#039; || Rare low-burden high-evade/resist armor with physical damage/accuracy bonuses; drops in variants that boost evade/resist, crit/hit chances and primary attributes, as well as reductions in burden/interference&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When wearing all light armor, every 10 proficiency in light armor gives:&lt;br /&gt;
*+ 0.25% Attack Crit Chance&lt;br /&gt;
*+ 0.5% Resist&lt;br /&gt;
*+ 1 Agility&lt;br /&gt;
&lt;br /&gt;
==Heavy Armor==&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Plate&#039;&#039;&#039; || Highest physical protection heavy armor; drops in variants that boosts physical protection, resistance, or elemental protection&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Shield&#039;&#039;&#039; || Rare physical protection heavy armor with block bonus; drops in variants that boosts block, physical protection, resistance, or elemental protection&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Power Armor&#039;&#039;&#039; || Rare physical protection heavy armor with physical damage/accuracy/critical bonuses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When wearing all heavy armor, every 10 proficiency in heavy armor gives:&lt;br /&gt;
*+ 0.5% Crushing/Slashing/Piercing Mitigation&lt;br /&gt;
*- 1 Burden&lt;br /&gt;
*+ 1 Endurance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: These lists only contains armors that are currently on the loot table.  Armors from previous versions of the game not on these lists such as silk cloth armor and chainmail heavy armor may appear in the equipment shop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Damage Absorption &amp;amp; Mitigation]]&lt;br /&gt;
*[[Damage Avoidance]]&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Equipment Suffixes]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
*[[Level Scaling]]&lt;br /&gt;
*[[Weapons]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Kevmasterzoc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Equipment&amp;diff=4440</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Equipment&amp;diff=4440"/>
		<updated>2011-05-20T01:55:52Z</updated>

		<summary type="html">&lt;p&gt;Kevmasterzoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Weapons]]==&lt;br /&gt;
Weapons can be divided into three different catagories.  For more information on each type of weapons, see [[Weapons]].&lt;br /&gt;
&lt;br /&gt;
===One-Handed Weapons===&lt;br /&gt;
*Dagger, Shortsword, Wakizashi, Axe, Club, Rapier, Sword Chucks&lt;br /&gt;
&lt;br /&gt;
===Two-Handed Weapons===&lt;br /&gt;
*Longsword, Scythe, Katana, Mace, Estoc&lt;br /&gt;
&lt;br /&gt;
===Staffs===&lt;br /&gt;
*Ebony, Redwood, Willow, Oak, Katalox&lt;br /&gt;
&lt;br /&gt;
==[[Armor]]==&lt;br /&gt;
Armor can be divided into three different catagories with various types of each. Each type has particular strengths and weaknesses and suit the needs of different character builds and play styles. For more information on each type of armor, see [[Armor]].&lt;br /&gt;
&lt;br /&gt;
===[[Shield (Equipment)|Shields]]===&lt;br /&gt;
*Buckler, Kite Shield, Tower Shield&lt;br /&gt;
&lt;br /&gt;
===Cloth===&lt;br /&gt;
*Cotton, Gossamer, Phase&lt;br /&gt;
&lt;br /&gt;
===Light===&lt;br /&gt;
*Leather, Dragon Hide, Kevlar, Shade&lt;br /&gt;
&lt;br /&gt;
===Heavy===&lt;br /&gt;
*Plate, Shield, Power Armor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: other types of armors from older versions of the game may be found in the equipment shop that no longer drop from battles&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Prefixes and Suffixes==&lt;br /&gt;
All Equipment has prefixes for the quality of an equipment and a suffix that provides an extra effect.&lt;br /&gt;
&lt;br /&gt;
===Prefixes===&lt;br /&gt;
The prefix of the equipment determines the quality of the equipment. Quality has an effect on the stats of the equipment, where higher quality equipment generally has better stats and lower interference and burden.&lt;br /&gt;
&lt;br /&gt;
*Crude&lt;br /&gt;
*Fair&lt;br /&gt;
*Average&lt;br /&gt;
*Fine&lt;br /&gt;
*Superior&lt;br /&gt;
*Exquisite&lt;br /&gt;
*Magnificent&lt;br /&gt;
*Legendary (according to Tenboro, only three Legendary equips have been generated as of late April 2011; all are linked at the [[Equipment Numbers]] page).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weapons with the quality grade of fine or above can also the very rare prefix &#039;&#039;&#039;Ethereal&#039;&#039;&#039;. While it is true that the stats on ethereal weapons are significantly worse than non-ethereal weapons, they still can be useful. First they have no [[Interference|interference]] or [[Action_Speed#Burden|burden]]. Secondly, soul damage does significantly more damage than normal to [[HentaiVerse_Bestiary#Boss|bosses]], [[HentaiVerse_Bestiary#Legendary|legendaries]], and the [[HentaiVerse_Bestiary#Gods|Gods]].&lt;br /&gt;
&lt;br /&gt;
===Suffixes===&lt;br /&gt;
Suffixes are special characteristics that can be found on all weapons and armor and add or improve certain stats. For the full list of suffixes, see [[Equipment Suffixes]]&lt;br /&gt;
&lt;br /&gt;
==Equipment Popups==&lt;br /&gt;
To open a popup window listing the stats for a piece of equipment, simply mouse over the equipment (in either the [[Bazaar#Equipment_Shop|Equipment Shop]] or the character equipment screen) and press C. Caps Lock must be off and your browser must be set to allow popups from the HentaiVerse. This allows the stats or the equipment URL to be copied and pasted, for example in a [http://forums.e-hentai.org/ forum] post.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment Procs]]&lt;br /&gt;
*[[Fighting Styles]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
*[[Level Scaling]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Kevmasterzoc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Armor&amp;diff=4439</id>
		<title>Armor</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Armor&amp;diff=4439"/>
		<updated>2011-05-20T00:38:50Z</updated>

		<summary type="html">&lt;p&gt;Kevmasterzoc: /* Heavy Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Armors can be broken down into three categories, each giving different stats as proficiency increases if the player is wearing the full set of armor&lt;br /&gt;
&lt;br /&gt;
==Cloth Armor==&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Cotton&#039;&#039;&#039; || Protective mage cloth; drops in variants that boost generic protection and elemental mitigation&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Gossamer&#039;&#039;&#039; || Proficiency-boosting mage cloth; drops in variants that boost magic proficiencies, as well as the generic Fox/Owl type&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Phase&#039;&#039;&#039; || Rare elemental-boosting mage cloth with zero burden and high evade; drops in variants that boost elemental damage, as well as the generic Fox/Owl type&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Light Armor==&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Leather&#039;&#039;&#039; || Basic physical protection light armor; drops in variants that boosts physical protection by various ways&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Dragon Hide&#039;&#039;&#039; || High-resist elemental and magical protection light armor; drops in variants that increase resistance and elemental protection&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Kevlar&#039;&#039;&#039; || Rare high-mitigation physical protect light armor; drops in variants that further boost physical protection&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Shade&#039;&#039;&#039; || Rare low-burden high-evade/resist armor with physical damage/accuracy bonuses; drops in variants that boost evade/resist, crit/hit chances and primary attributes, as well as reductions in burden/interference&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Heavy Armor==&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Plate&#039;&#039;&#039; || Highest physical protection heavy armor; drops in variants that boosts physical protection, resistance, or elemental protection&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Shield&#039;&#039;&#039; || Rare physical protection heavy armor with block bonus; drops in variants that boosts block, physical protection, resistance, or elemental protection&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Power Armor&#039;&#039;&#039; || Rare physical protection heavy armor with physical damage/accuracy/critical bonuses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: These lists only contains armors that are currently on the loot table.  Armors from previous versions of the game not on these lists such as silk cloth armor and chainmail heavy armor may appear in the equipment shop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Damage Absorption &amp;amp; Mitigation]]&lt;br /&gt;
*[[Damage Avoidance]]&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Equipment Suffixes]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
*[[Level Scaling]]&lt;br /&gt;
*[[Weapons]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Kevmasterzoc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=RiddleMaster&amp;diff=4438</id>
		<title>RiddleMaster</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=RiddleMaster&amp;diff=4438"/>
		<updated>2011-05-20T00:36:47Z</updated>

		<summary type="html">&lt;p&gt;Kevmasterzoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When fighting in the [[Arena]], [[Item World]] and [[Grindfest]], you will now randomly be presented with a puzzle that you have to solve before a given time limit runs out.&lt;br /&gt;
*If you solve a puzzle, you will receive the effect Blessing of the RiddleMaster, which increases your attack and spell damage for 20 turns.&lt;br /&gt;
*If you fail it or run out of time, you will lose some [[Stamina]] depending on how many times you have failed in a sliding 3 day window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Right now, the only &amp;quot;puzzle&amp;quot; in the system is a randomly generated maze where you have to pick between four exits. Follow the path from the start (top left) to the correct exit, and enter the letter next to it in the box at the bottom to solve it.&lt;br /&gt;
&lt;br /&gt;
Other puzzles will likely be added in the future.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Kevmasterzoc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Stamina&amp;diff=4437</id>
		<title>Stamina</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Stamina&amp;diff=4437"/>
		<updated>2011-05-20T00:36:35Z</updated>

		<summary type="html">&lt;p&gt;Kevmasterzoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is primarily an anti-cheating mechanism, but is also used to add a &amp;quot;Rested&amp;quot; EXP bonus.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Stamina is displayed at the bottom of the left sidebar as a number from 1-99. The number ranges are as follows:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Stamina&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Status&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Effect&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|80-99 ||align=&amp;quot;center&amp;quot;|Great || +50% EXP/Credit Bonus and inflict 25% more damage. &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20-79 ||align=&amp;quot;center&amp;quot;|Normal || No bonuses or penalties.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10-19 ||align=&amp;quot;center&amp;quot;|Poor || -50% EXP/Credit Penalty.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;10 ||align=&amp;quot;center&amp;quot;|Exhausted || No EXP, Credit, proficiencies, or drops from monsters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The EXP bonus is applied separately from everything else, so regardless what other bonuses you have, you will get 50% more.&lt;br /&gt;
&lt;br /&gt;
==Stamina Usage==&lt;br /&gt;
There are two main ways that stamina is used up&lt;br /&gt;
&lt;br /&gt;
It is consumed in battle every round at the following rates:&lt;br /&gt;
*0.050 per round cleared with Great status&lt;br /&gt;
*0.010 per round cleared with Normal status and below in Arena/Item World&lt;br /&gt;
*0.020 per round cleared with Normal status and below in Grindfest&lt;br /&gt;
&lt;br /&gt;
Failing or running out of time on a [[RiddleMaster]] puzzle will instantly consume stamina depending on how many times you have failed in a sliding 3 day window.&lt;br /&gt;
*First failure - 1 stamina lost&lt;br /&gt;
*Second failure - 5 stamina lost&lt;br /&gt;
*Third failure - 10 stamina lost&lt;br /&gt;
*All failures after third failure - 20 stamina lost&lt;br /&gt;
&lt;br /&gt;
==Recovering Stamina==&lt;br /&gt;
Stamina is restored at a base rate of 20 per day and stamina does &#039;&#039;&#039;NOT&#039;&#039;&#039; regenerate while in a battle.&lt;br /&gt;
&lt;br /&gt;
Stamina can also be restored by 20 points up to the maximum of 99 using a rare energy drink&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Kevmasterzoc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Armor&amp;diff=4436</id>
		<title>Armor</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Armor&amp;diff=4436"/>
		<updated>2011-05-20T00:18:24Z</updated>

		<summary type="html">&lt;p&gt;Kevmasterzoc: /* Heavy Armor */  adding armor note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Armors can be broken down into three categories, each giving different stats as proficiency increases if the player is wearing the full set of armor&lt;br /&gt;
&lt;br /&gt;
==Cloth Armor==&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Cotton&#039;&#039;&#039; || Protective mage cloth; drops in variants that boost generic protection and elemental mitigation&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Gossamer&#039;&#039;&#039; || Proficiency-boosting mage cloth; drops in variants that boost magic proficiencies, as well as the generic Fox/Owl type&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Phase&#039;&#039;&#039; || Rare elemental-boosting mage cloth with zero burden and high evade; drops in variants that boost elemental damage, as well as the generic Fox/Owl type&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Light Armor==&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Leather&#039;&#039;&#039; || Basic physical protection light armor; drops in variants that boosts physical protection by various ways&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Dragon Hide&#039;&#039;&#039; || High-resist elemental and magical protection light armor; drops in variants that increase resistance and elemental protection&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Kevlar&#039;&#039;&#039; || Rare high-mitigation physical protect light armor; drops in variants that further boost physical protection&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Shade&#039;&#039;&#039; || Rare low-burden high-evade/resist armor with physical damage/accuracy bonuses; drops in variants that boost evade/resist, crit/hit chances and primary attributes, as well as reductions in burden/interference&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Heavy Armor==&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Plate Armor&#039;&#039;&#039; || Highest physical protection heavy armor; drops in variants that boosts physical protection, resistance, or elemental protection&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Shield Armor&#039;&#039;&#039; || Rare physical protection heavy armor with block bonus; drops in variants that boosts block, physical protection, resistance, or elemental protection&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Power Armor&#039;&#039;&#039; || Rare physical protection heavy armor with physical damage/accuracy bonuses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: These lists only contains armors that are currently on the loot table.  Armors from previous versions of the game not on these lists such as silk cloth armor and chainmail heavy armor may appear in the equipment shop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Damage Absorption &amp;amp; Mitigation]]&lt;br /&gt;
*[[Damage Avoidance]]&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Equipment Suffixes]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
*[[Level Scaling]]&lt;br /&gt;
*[[Weapons]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Kevmasterzoc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Items&amp;diff=4435</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Items&amp;diff=4435"/>
		<updated>2011-05-19T23:45:42Z</updated>

		<summary type="html">&lt;p&gt;Kevmasterzoc: /* Other Restoratives */  adding link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the [[HentaiVerse]], &#039;&#039;&#039;items&#039;&#039;&#039; are obtained by killing monsters and completing arena challenges.  There are nine types of items: powerups, restoratives, infusions, scrolls, special items, artifacts, trophies, tokens, and crystals.  [[Training]] can increase the chance for some items to drop from slain monsters, and affect the quality and type of those drops.&lt;br /&gt;
&lt;br /&gt;
==Battle Powerups==&lt;br /&gt;
In battle, a defeated monster has a chance of dropping a powerup. These powerups are automatically slotted in the &amp;quot;P&amp;quot; item slot of the player&#039;s inventory.  You can only have one powerup at a time and cannot receive a new one until the current powerup is used. They persist between rounds of a battle, but are destroyed at the end of the battle series.  Training has no effect on the drop rate for powerups.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Mystic Gem&#039;&#039;&#039; || This powerup grants the [[Fighting_Styles#Staff|Channeling]] effect for 2 turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Restorative Gems will immediately restore a percentage of the appropriate stat.&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Health Gem&#039;&#039;&#039; || This powerup will restore 100% of your base health.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Mana Gem&#039;&#039;&#039; || This powerup will restore 50% of your base mana.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Soul Gem&#039;&#039;&#039; || This powerup will restore 25% of your base spirit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Elemental Gems last 20 turns and are identical to their [[Spells#Supportive_magic|spell counterparts]]. Elemental Gems will cancel each other and spell versions of Spike Shield.&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Fire Gem&#039;&#039;&#039; || This powerup will grant you the Flame Spikes effect.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Frost Gem&#039;&#039;&#039; || This powerup will grant you the Frost Spikes effect.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Shock Gem&#039;&#039;&#039; || This powerup will grant you the Shock Spikes effect.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Storm Gem&#039;&#039;&#039; || This powerup will grant you the Storm Spikes effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Restoratives==&lt;br /&gt;
&lt;br /&gt;
===Health Restoratives===&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Lesser&#039;&#039;&#039; || Restores 20% base health on use + 10% base health per turn for 10 turns&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Average&#039;&#039;&#039; || Restores 40% base health on use + 15% base health per turn for 10 turns&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Greater&#039;&#039;&#039; || Restores 60% base health on use + 20% base health per turn for 10 turns&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Superior&#039;&#039;&#039; || Restores 80% base health on use + 25% base health per turn for 10 turns&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Godly&#039;&#039;&#039; || Restores 100% base health on use + 30% base health per turn for 10 turns&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Elixer&#039;&#039;&#039; || Restores 100% base health on use + 30% base health per turn for 20 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Magic/Spirit Restoratives===&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Lesser&#039;&#039;&#039; || Restores 8% base mana/spirit per turn for 5 turns&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Average&#039;&#039;&#039; || Restores 10% base mana/spirit per turn for 5 turns&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Greater&#039;&#039;&#039; || Restores 12% base mana/spirit per turn for 5 turns&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Superior&#039;&#039;&#039; || Restores 16% base mana/spirit per turn for 5 turns&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Godly&#039;&#039;&#039; || Restores 20% base mana/spirit per turn for 5 turns&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Elixer&#039;&#039;&#039; || Restores 20% base mana/spirit per turn for 10 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Restoratives===&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Energy Drink&#039;&#039;&#039; || Restores 20 points of [[Stamina]], up to the maximum of 99&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Last Elixer&#039;&#039;&#039; || Restores 20% base health, mana, and spirit per turn for 10 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Infusions==&lt;br /&gt;
&#039;&#039;Increases the respective elemental resistance, add an elemental damage to your attacks, and increase the damage of your respective spells&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Flames&#039;&#039;&#039; || &amp;quot;You gain +25% resistance to Fire elemental attacks.  Your attacks do Fire damage with +50% attack damage, and you inflict +25% damage with [[Fire]]-based spells.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Frost&#039;&#039;&#039; || &amp;quot;You gain +25% resistance to Cold elemental attacks.  Your attacks do Cold damage with +50% attack damage, and you inflict +25% damage with [[Cold]]-based spells.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Lightning&#039;&#039;&#039; || &amp;quot;You gain +25% resistance to Elec elemental attacks.  Your attacks do Elec damage with +50% attack damage, and you inflict +25% damage with [[Elec]]-based spells.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Storms&#039;&#039;&#039; || &amp;quot;You gain +25% resistance to Wind elemental attacks.  Your attacks do Wind damage with +50% attack damage, and you inflict +25% damage with [[Wind]]-based spells.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Divinity&#039;&#039;&#039; || &amp;quot;You gain +25% resistance to Holy elemental attacks.  Your attacks do Holy damage with +75% attack damage, and you inflict +25% damage with [[Holy]]-based spells.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Darkness&#039;&#039;&#039; || &amp;quot;You gain +25% resistance to Dark elemental attacks.  Your attacks do Dark damage with +75% attack damage, and you inflict +25% damage with [[Dark]]-based spells.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Gaia&#039;&#039;&#039; || &amp;quot;You gain +10% resistance to all elemental attacks.  Your attacks do Soul damage with +100% attack damage, and you inflict +25% damage with [[Soul]]-based spells.&amp;quot; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
&#039;&#039;Grant special supportive spell effects when used.&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of Swiftness&#039;&#039;&#039; || &amp;quot;Grants the &#039;&#039;Haste&#039;&#039; effect.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of Shielding&#039;&#039;&#039; || &amp;quot;Grants the &#039;&#039;Shield&#039;&#039; effect.&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of Warding&#039;&#039;&#039; || &amp;quot;Grants the &#039;&#039;Barrier&#039;&#039; effect.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of the Avatar&#039;&#039;&#039; || &amp;quot;Grants the &#039;&#039;Haste&#039;&#039;, &#039;&#039;Shield&#039;&#039;, and &#039;&#039;Barrier&#039;&#039; effects.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of Absorption&#039;&#039;&#039; || &amp;quot;Grants the &#039;&#039;Absorb&#039;&#039; effect.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of Shadows&#039;&#039;&#039; || &amp;quot;Grants the &#039;&#039;Shadow Veil&#039;&#039; effect.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of Life&#039;&#039;&#039; || &amp;quot;Grants the &#039;&#039;Spark of Life&#039;&#039; effect.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of the Gods&#039;&#039;&#039; || &amp;quot;Grants the &#039;&#039;Absorb&#039;&#039;, Shadow Veil, and Spark of Life effects.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Items==&lt;br /&gt;
&#039;&#039;Consumables which provide an extremely powerful benefit.  As such, they are exceptionally rare.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Soul Stone&#039;&#039;&#039;: &amp;quot;Increases your Overcharge by 20% per Turn for 5 Turns. This item can boost Overcharge past the normal limit.&amp;quot; &lt;br /&gt;
**The overcharge increase lasts until the end of the [[Arena]], [[Grindfest]], or [[Item World]] you&#039;re in, or until you use your [[Spirit Attack]].&lt;br /&gt;
*&#039;&#039;&#039;Bubble-Gum&#039;&#039;&#039;: &amp;quot;It is time to kick ass and chew bubble-gum... and here is some gum.&amp;quot; ([http://en.wikipedia.org/wiki/Duke_Nukem_3D Duke Nukem] reference (Original from &amp;quot;They Live&amp;quot;))&lt;br /&gt;
**&#039;&#039;&#039;Kicking Ass&#039;&#039;&#039;: Your attacks and spells deal significantly more damage for a short time, will always hit, and will always land critical hits. &#039;&#039;Lasts 7 turns.&#039;&#039;&lt;br /&gt;
**Also replenishes 20% of base Mana and Health per turn for 7 turns.&lt;br /&gt;
*&#039;&#039;&#039;Flower Vase&#039;&#039;&#039;: &amp;quot;There are three flowers in a vase. The third flower is green.&amp;quot; ([http://en.wikipedia.org/wiki/Dollhouse_%28TV_series%29 Dollhouse] reference)&lt;br /&gt;
**&#039;&#039;&#039;Sleeper Imprint&#039;&#039;&#039;: Your attack/magic rating, attack/magic hit/crit chance, evade/resist chance and action speed increases significantly for a short time.  &#039;&#039;Lasts 20 turns instead of 7 as of 5.2.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
&#039;&#039;Special items that can be exchanged for certain random benefits at the [[Shrine]].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wirt&#039;s Leg&#039;&#039;&#039;: So that is where that thing ended up. ([http://en.wikipedia.org/wiki/Diablo_%28video_game%29 Diablo] reference)&lt;br /&gt;
*&#039;&#039;&#039;Shark-Mounted Laser&#039;&#039;&#039;: It would be totally awesome, but you do not have any sharks. ([http://en.wikipedia.org/wiki/Austin_powers Austin Powers] reference)&lt;br /&gt;
*&#039;&#039;&#039;BFG9000&#039;&#039;&#039;: The Energy Cells are Completely Drained (BFG=Big F-ing Gun, [http://en.wikipedia.org/wiki/Doom_%28video_game%29 Doom] reference)&lt;br /&gt;
*&#039;&#039;&#039;[http://en.wikipedia.org/wiki/Railgun Railgun]&#039;&#039;&#039;: The electromagnetic acceleration rails are bent and twisted. Using it would be bad.&lt;br /&gt;
*&#039;&#039;&#039;Flame Thrower&#039;&#039;&#039;: Now all you need is some fuel.&lt;br /&gt;
*&#039;&#039;&#039;Small Nuke&#039;&#039;&#039;: Great for blowing up small kingdoms, but you do not know the code to activate it.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Oil&#039;&#039;&#039;: Oil for chainsaws.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Fuel&#039;&#039;&#039;: Fuel for chainsaws. Will not work in flame throwers.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Chain&#039;&#039;&#039;: Spare cutting chain for a chainsaw.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Safety Manual&#039;&#039;&#039;: A booklet with safety information for proper use of a chainsaw.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Repair Guide&#039;&#039;&#039;: Contains information on the proper care and maintenance of a chainsaw.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Guide Bar&#039;&#039;&#039;: Spare guide bar for a chainsaw.&lt;br /&gt;
*&#039;&#039;&#039;ASHPD Portal Gun&#039;&#039;&#039;: Unfortunately it is incomplete, and there are no orange portals around. (ASHPD = Aperture Science Handheld [http://en.wikipedia.org/wiki/Portal_%28video_game%29 Portal] Device)&lt;br /&gt;
*&#039;&#039;&#039;Smart Bomb&#039;&#039;&#039;: Being aware that fulfilling its function will also ends its existence, this bomb refuses to go off. (&amp;quot;Dark Star&amp;quot; reference)&lt;br /&gt;
*&#039;&#039;&#039;Tesla Coil&#039;&#039;&#039;: Must be hooked up to an Advanced Power Plant to fire ([http://en.wikipedia.org/wiki/Command_%26_Conquer:_Red_Alert_series Command and Conquer] reference).&lt;br /&gt;
*&#039;&#039;&#039;[http://en.wikipedia.org/wiki/Vorpal_sword Vorpal Blade] Hilt&#039;&#039;&#039;: The blade that should be attached to this hilt is gone.&lt;br /&gt;
*&#039;&#039;&#039;Crystal Jiggy&#039;&#039;&#039;: A piece to the puzzle. ([http://en.wikipedia.org/wiki/Banjo-Kazooie Banjo-Kazooie] reference)&lt;br /&gt;
&lt;br /&gt;
The following Artifacts no longer drop:&lt;br /&gt;
*&#039;&#039;&#039;Priceless Ming Vase&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Grue&#039;&#039;&#039;: It is dead, and smaller than you expected. ([http://en.wikipedia.org/wiki/Zork Zork] reference)&lt;br /&gt;
*&#039;&#039;&#039;Seven-Leafed Clover&#039;&#039;&#039; (Futurama reference)&lt;br /&gt;
*&#039;&#039;&#039;Rabbit&#039;s Foot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These artifacts were given to players directly by [http://forums.e-hentai.org/index.php?showuser=6 Tenboro]. &lt;br /&gt;
*&#039;&#039;&#039;Fiber-Optic Xmas Tree&#039;&#039;&#039;: A rare winter decoration from an ancient civilization, serving as a perfect example of its gaudiness and bad taste.&lt;br /&gt;
** These gifts were handed out for the 2010 XMAS.&lt;br /&gt;
&lt;br /&gt;
==Trophies==&lt;br /&gt;
&#039;&#039;Special items dropped by the [[HentaiVerse_Bestiary|Bosses, Legendaries, and Gods of the HentaiVerse]] that can be exchanged for a piece of [[equipment]] at the [[Shrine]]. Trophies can be sold at the bazaar but are not mooglable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manbearpig tail&#039;&#039;&#039;: No longer will MBP spread havoc, destruction, and melted polar ice caps.&lt;br /&gt;
*&#039;&#039;&#039;Holy Hand Grenade of Antioch&#039;&#039;&#039;: You find this in the lair of a White Bunneh. It appears to be a dud.&lt;br /&gt;
*&#039;&#039;&#039;Mithra&#039;s Flower&#039;&#039;&#039;: A Lilac flower given to you by a Mithra when you defeated her. Apparently, this type was her favorite.&lt;br /&gt;
*&#039;&#039;&#039;Dalek Voicebox&#039;&#039;&#039;: Taken from the destroyed remains of a Dalek shell.&lt;br /&gt;
*&#039;&#039;&#039;Lock of Blue Hair&#039;&#039;&#039;: Given to you by Konata when you defeated her. It smells of timotei.&lt;br /&gt;
*&#039;&#039;&#039;Bunny-Girl Costume&#039;&#039;&#039;: Given to you by Mikuru when you defeated her. If you wear it, keep it to yourself.&lt;br /&gt;
*&#039;&#039;&#039;Hinamatsuri Doll&#039;&#039;&#039;: Given to you by Ryokuo when you defeated her.  You decided to name is Achakura, for no particular reason.&lt;br /&gt;
*&#039;&#039;&#039;Broken Glasses&#039;&#039;&#039;: Given to you by Yuki when you defeated her. She looked better without them anyway.&lt;br /&gt;
*&#039;&#039;&#039;Sapling&#039;&#039;&#039;: A sapling from Yggdrasil, the World Tree.&lt;br /&gt;
*&#039;&#039;&#039;Black T-Shirt&#039;&#039;&#039;: A plain black 100% cotton T-Shirt. On the front, an inscription in white letters reads: &amp;quot;I defeated Real Life and all I got was this lousy T-Shirt&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;Unicorn Horn&#039;&#039;&#039;: An Invisible Pink Unicorn Horn taken from the Invisible Pink Unicorn.  It doesn&#039;t weight anything and has the consistency of air, but you&#039;re quite sure it&#039;s real.&lt;br /&gt;
*&#039;&#039;&#039;Noodly Appendage&#039;&#039;&#039;: A nutritious pasta-based appendage from the Flying Spaghetti Monster. Presumed +2500 loot quality when redeemed in shrine.&lt;br /&gt;
&lt;br /&gt;
There are four trophies given to the members who place in the top 7 of the monthly [http://g.e-hentai.org/toplist.php toplists].&lt;br /&gt;
*1st place: &#039;&#039;&#039;Platinum Ticket&#039;&#039;&#039;: Retrieved as a Toplist Reward for active participation in the E-Hentai Galleries system.&lt;br /&gt;
**+2500 loot quality when redeemed in shrine.&lt;br /&gt;
*2nd/3rd place: &#039;&#039;&#039;Golden Ticket&#039;&#039;&#039;: Retrieved as a Toplist Reward for active participation in the E-Hentai Galleries system.&lt;br /&gt;
**+2000 loot quality when redeemed in shrine.&lt;br /&gt;
*4th/5th place: &#039;&#039;&#039;Silver Ticket&#039;&#039;&#039;: Retrieved as a Toplist Reward for active participation in the E-Hentai Galleries system.&lt;br /&gt;
**+1500 loot quality when redeemed in shrine.&lt;br /&gt;
*6th/7th place: &#039;&#039;&#039;Bronze Ticket&#039;&#039;&#039;: Retrieved as a Toplist Reward for active participation in the E-Hentai Galleries system.&lt;br /&gt;
**+1000 loot quality when redeemed in shrine.&lt;br /&gt;
&lt;br /&gt;
These trophies were given to players directly by [http://forums.e-hentai.org/index.php?showuser=6 Tenboro]. &lt;br /&gt;
*&#039;&#039;&#039;Mysterious Box&#039;&#039;&#039;: One of only 57 limited edition boxes filled with spent ability points. You&#039;re not quite sure when you picked this up, but something tells you to hang onto it. &lt;br /&gt;
**This he gave to certain players after he adjusted the price of [[Training|ability boost]].&lt;br /&gt;
**+5000 loot quality when redeemed in shrine.&lt;br /&gt;
*&#039;&#039;&#039;Solstice Gift&#039;&#039;&#039;: It appears to be sealed shut, so you will need to make Snowflake open it.&lt;br /&gt;
** These gifts were handed out for the 2009 Winter Solstice.&#039;&#039;&amp;lt;sup&amp;gt;([http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=23140&amp;amp;view=findpost&amp;amp;p=571734 ref])&amp;lt;/sup&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Stocking Stuffers&#039;&#039;&#039;: You found these in your xmas stocking when you woke up. Maybe Snowflake will give you something for them.&lt;br /&gt;
** These gifts were handed out for the 2009 &amp;amp; 2010 XMAS.&lt;br /&gt;
*&#039;&#039;&#039;Shimmering Present&#039;&#039;&#039;: A gift for the 2010 Winter Celebrations. It&#039;s surface has a mysterious sheen which seems to bend light in strange ways. You will need to make Snowflake open it.&lt;br /&gt;
** These gifts were handed out for the 2010 XMAS.&lt;br /&gt;
*&#039;&#039;&#039;Tenbora&#039;s Box&#039;&#039;&#039;: This box is said to contain an item of immense power. You should get Snowflake to open it.&lt;br /&gt;
**Given on [http://forums.e-hentai.org/index.php?showtopic=32326 January 1, 2011] for undisclosed reasons (speculative answer: Fellatio)&lt;br /&gt;
&lt;br /&gt;
==Tokens==&lt;br /&gt;
*&#039;&#039;&#039;Token of Blood&#039;&#039;&#039;: You can exchange this token for the chance to face a legendary monster by itself in the [[Ring of Blood]].&lt;br /&gt;
*&#039;&#039;&#039;Token of Healing&#039;&#039;&#039;: You can exchange this token to completely heal Health, Mana, and Spirit&lt;br /&gt;
*&#039;&#039;&#039;Chaos Token&#039;&#039;&#039;: Get free chaos with any purchase.  Now used in the [[Monster Lab]] to create slots.&lt;br /&gt;
&lt;br /&gt;
Note: Tokens cannot be sold to the [[Bazaar#Item_Shop|Item Shop]] or sent via [[MoogleMail]].&lt;br /&gt;
&lt;br /&gt;
==Crystals==&lt;br /&gt;
&#039;&#039;Crystals are used to increase the parameters of the monsters in the monster lab&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Vigor&#039;&#039;&#039; || Increases a monster&#039;s Strength&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Finesse&#039;&#039;&#039; || Increases a monster&#039;s Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Swiftness&#039;&#039;&#039; || Increases a monster&#039;s Agility&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Fortitude&#039;&#039;&#039; || Increases a monster&#039;s Endurance&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Cunning&#039;&#039;&#039; || Increases a monster&#039;s Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Knowledge&#039;&#039;&#039; || Increases a monster&#039;s Wisdom&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Flame&#039;&#039;&#039; || Increases a monster&#039;s Fire Resistance&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Frost&#039;&#039;&#039; || Increases a monster&#039;s Cold Resistance&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Lightning&#039;&#039;&#039; || Increases a monster&#039;s Elec Resistance&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Tempest&#039;&#039;&#039; || Increases a monster&#039;s Wind Resistance&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Devotion&#039;&#039;&#039; || Increases a monster&#039;s Holy Resistance&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Corruption&#039;&#039;&#039; || Increases a monster&#039;s Dark Resistance&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Quintessence&#039;&#039;&#039; || Increases a monster&#039;s Soul Resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Kevmasterzoc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=RiddleMaster&amp;diff=4434</id>
		<title>RiddleMaster</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=RiddleMaster&amp;diff=4434"/>
		<updated>2011-05-19T23:41:41Z</updated>

		<summary type="html">&lt;p&gt;Kevmasterzoc: Adding RiddleMaster page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When fighting in the [[Arena]], [[Item World]] and [[Grindfest]], you will now randomly be presented with a puzzle that you have to solve before a given time limit runs out.&lt;br /&gt;
*If you solve a puzzle, you will receive the effect Blessing of the RiddleMaster, which increases your attack and spell damage for 20 turns.&lt;br /&gt;
*If you fail it or run out of time, you will lose some [[Stamina]] depending on how many times you have failed in a sliding 3 day window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Right now, the only &amp;quot;puzzle&amp;quot; in the system is a randomly generated maze where you have to pick between four exits. Follow the path from the start (top left) to the correct exit, and enter the letter next to it in the box at the bottom to solve it.&lt;br /&gt;
&lt;br /&gt;
Other puzzles will likely be added in the future.&lt;/div&gt;</summary>
		<author><name>Kevmasterzoc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Stamina&amp;diff=4433</id>
		<title>Stamina</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Stamina&amp;diff=4433"/>
		<updated>2011-05-19T23:37:21Z</updated>

		<summary type="html">&lt;p&gt;Kevmasterzoc: /* Stamina Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is primarily an anti-cheating mechanism, but is also used to add a &amp;quot;Rested&amp;quot; EXP bonus.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Stamina is displayed at the bottom of the left sidebar as a number from 1-99. The number ranges are as follows:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Stamina&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Status&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Effect&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|80-99 ||align=&amp;quot;center&amp;quot;|Great || +50% EXP/Credit Bonus and inflict 25% more damage. &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20-79 ||align=&amp;quot;center&amp;quot;|Normal || No bonuses or penalties.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10-19 ||align=&amp;quot;center&amp;quot;|Poor || -50% EXP/Credit Penalty.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;10 ||align=&amp;quot;center&amp;quot;|Exhausted || No EXP, Credit, proficiencies, or drops from monsters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The EXP bonus is applied separately from everything else, so regardless what other bonuses you have, you will get 50% more.&lt;br /&gt;
&lt;br /&gt;
==Stamina Usage==&lt;br /&gt;
There are two main ways that stamina is used up&lt;br /&gt;
&lt;br /&gt;
It is consumed in battle every round at the following rates:&lt;br /&gt;
*0.050 per round cleared with Great status&lt;br /&gt;
*0.010 per round cleared with Normal status and below in Arena/Item World&lt;br /&gt;
*0.020 per round cleared with Normal status and below in Grindfest&lt;br /&gt;
&lt;br /&gt;
Failing or running out of time on a [[RiddleMaster]] puzzle will instantly consume stamina depending on how many times you have failed in a sliding 3 day window.&lt;br /&gt;
*First failure - 1 stamina lost&lt;br /&gt;
*Second failure - 5 stamina lost&lt;br /&gt;
*Third failure - 10 stamina lost&lt;br /&gt;
*All failures after third failure - 20 stamina lost&lt;br /&gt;
&lt;br /&gt;
==Recovering Stamina==&lt;br /&gt;
Stamina is restored at a base rate of 20 per day and stamina does &#039;&#039;&#039;NOT&#039;&#039;&#039; regenerate while in a battle.&lt;br /&gt;
&lt;br /&gt;
Stamina can also be restored by 20 points up to the maximum of 99 using a rare energy drink&lt;/div&gt;</summary>
		<author><name>Kevmasterzoc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Stamina&amp;diff=4432</id>
		<title>Stamina</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Stamina&amp;diff=4432"/>
		<updated>2011-05-19T23:36:50Z</updated>

		<summary type="html">&lt;p&gt;Kevmasterzoc: /* Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is primarily an anti-cheating mechanism, but is also used to add a &amp;quot;Rested&amp;quot; EXP bonus.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Stamina is displayed at the bottom of the left sidebar as a number from 1-99. The number ranges are as follows:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Stamina&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Status&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Effect&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|80-99 ||align=&amp;quot;center&amp;quot;|Great || +50% EXP/Credit Bonus and inflict 25% more damage. &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20-79 ||align=&amp;quot;center&amp;quot;|Normal || No bonuses or penalties.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10-19 ||align=&amp;quot;center&amp;quot;|Poor || -50% EXP/Credit Penalty.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;10 ||align=&amp;quot;center&amp;quot;|Exhausted || No EXP, Credit, proficiencies, or drops from monsters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The EXP bonus is applied separately from everything else, so regardless what other bonuses you have, you will get 50% more.&lt;br /&gt;
&lt;br /&gt;
==Stamina Usage==&lt;br /&gt;
There are two main ways that stamina is used up&lt;br /&gt;
&lt;br /&gt;
It is consumed in battle every round at the following rates:&lt;br /&gt;
*0.050 per round cleared with Great status&lt;br /&gt;
*0.010 per round cleared with Normal status and below in Arena/Item World&lt;br /&gt;
*0.020 per round cleared with Normal status and below in Grindfest&lt;br /&gt;
&lt;br /&gt;
Failing or running out of time on a [[RiddleMaster]] puzzle will instantly consume stamina depending on how many times you have failed in a sliding 3 day window.&lt;br /&gt;
*First failure - 5 stamina lost&lt;br /&gt;
*Second failure - 10 stamina lost&lt;br /&gt;
*Third failure - 1 stamina lost&lt;br /&gt;
*All failures after third failure - 20 stamina lost&lt;br /&gt;
&lt;br /&gt;
==Recovering Stamina==&lt;br /&gt;
Stamina is restored at a base rate of 20 per day and stamina does &#039;&#039;&#039;NOT&#039;&#039;&#039; regenerate while in a battle.&lt;br /&gt;
&lt;br /&gt;
Stamina can also be restored by 20 points up to the maximum of 99 using a rare energy drink&lt;/div&gt;</summary>
		<author><name>Kevmasterzoc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Stamina&amp;diff=4431</id>
		<title>Stamina</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Stamina&amp;diff=4431"/>
		<updated>2011-05-19T23:36:32Z</updated>

		<summary type="html">&lt;p&gt;Kevmasterzoc: adding Stamina page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is primarily an anti-cheating mechanism, but is also used to add a &amp;quot;Rested&amp;quot; EXP bonus.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Stamina is displayed at the bottom of the left sidebar as a number from 1-99. The number ranges are as follows:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Stamina&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Status&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Effect&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|80-99 ||align=&amp;quot;center&amp;quot;|Great || +50% EXP/Credit Bonus and inflict 25% more damage. &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20-79 ||align=&amp;quot;center&amp;quot;|Normal || No bonuses or penalties.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10-19 ||align=&amp;quot;center&amp;quot;|Poor || -50% EXP/Credit Penalty.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;10 ||align=&amp;quot;center&amp;quot;|Exhausted || No EXP, Credit, proficiencies , or drops from monsters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The EXP bonus is applied separately from everything else, so regardless what other bonuses you have, you will get 50% more.&lt;br /&gt;
&lt;br /&gt;
==Stamina Usage==&lt;br /&gt;
There are two main ways that stamina is used up&lt;br /&gt;
&lt;br /&gt;
It is consumed in battle every round at the following rates:&lt;br /&gt;
*0.050 per round cleared with Great status&lt;br /&gt;
*0.010 per round cleared with Normal status and below in Arena/Item World&lt;br /&gt;
*0.020 per round cleared with Normal status and below in Grindfest&lt;br /&gt;
&lt;br /&gt;
Failing or running out of time on a [[RiddleMaster]] puzzle will instantly consume stamina depending on how many times you have failed in a sliding 3 day window.&lt;br /&gt;
*First failure - 5 stamina lost&lt;br /&gt;
*Second failure - 10 stamina lost&lt;br /&gt;
*Third failure - 1 stamina lost&lt;br /&gt;
*All failures after third failure - 20 stamina lost&lt;br /&gt;
&lt;br /&gt;
==Recovering Stamina==&lt;br /&gt;
Stamina is restored at a base rate of 20 per day and stamina does &#039;&#039;&#039;NOT&#039;&#039;&#039; regenerate while in a battle.&lt;br /&gt;
&lt;br /&gt;
Stamina can also be restored by 20 points up to the maximum of 99 using a rare energy drink&lt;/div&gt;</summary>
		<author><name>Kevmasterzoc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Armor&amp;diff=4424</id>
		<title>Armor</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Armor&amp;diff=4424"/>
		<updated>2011-05-19T00:23:35Z</updated>

		<summary type="html">&lt;p&gt;Kevmasterzoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Armors can be broken down into three categories, each giving different stats as proficiency increases if the player is wearing the full set of armor&lt;br /&gt;
&lt;br /&gt;
==Cloth Armor==&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Cotton&#039;&#039;&#039; || Protective mage cloth; drops in variants that boost generic protection and elemental mitigation&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Gossamer&#039;&#039;&#039; || Proficiency-boosting mage cloth; drops in variants that boost magic proficiencies, as well as the generic Fox/Owl type&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Phase&#039;&#039;&#039; || Rare elemental-boosting mage cloth with zero burden and high evade; drops in variants that boost elemental damage, as well as the generic Fox/Owl type&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Light Armor==&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Leather&#039;&#039;&#039; || Basic physical protection light armor; drops in variants that boosts physical protection by various ways&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Dragon Hide&#039;&#039;&#039; || High-resist elemental and magical protection light armor; drops in variants that increase resistance and elemental protection&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Kevlar&#039;&#039;&#039; || Rare high-mitigation physical protect light armor; drops in variants that further boost physical protection&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Shade&#039;&#039;&#039; || Rare low-burden high-evade/resist armor with physical damage/accuracy bonuses; drops in variants that boost evade/resist, crit/hit chances and primary attributes, as well as reductions in burden/interference&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Heavy Armor==&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Plate Armor&#039;&#039;&#039; || Highest physical protection heavy armor; drops in variants that boosts physical protection, resistance, or elemental protection&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Shield Armor&#039;&#039;&#039; || Rare physical protection heavy armor with block bonus; drops in variants that boosts block, physical protection, resistance, or elemental protection&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Power Armor&#039;&#039;&#039; || Rare physical protection heavy armor with physical damage/accuracy bonuses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Damage Absorption &amp;amp; Mitigation]]&lt;br /&gt;
*[[Damage Avoidance]]&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Equipment Suffixes]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
*[[Level Scaling]]&lt;br /&gt;
*[[Weapons]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Kevmasterzoc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Items&amp;diff=4422</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Items&amp;diff=4422"/>
		<updated>2011-05-18T02:50:59Z</updated>

		<summary type="html">&lt;p&gt;Kevmasterzoc: updating item effects and adding crystal section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the [[HentaiVerse]], &#039;&#039;&#039;items&#039;&#039;&#039; are obtained by killing monsters and completing arena challenges.  There are nine types of items: powerups, restoratives, infusions, scrolls, special items, artifacts, trophies, tokens, and crystals.  [[Training]] can increase the chance for some items to drop from slain monsters, and affect the quality and type of those drops.&lt;br /&gt;
&lt;br /&gt;
==Battle Powerups==&lt;br /&gt;
In battle, a defeated monster has a chance of dropping a powerup. These powerups are automatically slotted in the &amp;quot;P&amp;quot; item slot of the player&#039;s inventory.  You can only have one powerup at a time and cannot receive a new one until the current powerup is used. They persist between rounds of a battle, but are destroyed at the end of the battle series.  Training has no effect on the drop rate for powerups.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Mystic Gem&#039;&#039;&#039; || This powerup grants the [[Fighting_Styles#Staff|Channeling]] effect for 2 turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Restorative Gems will immediately restore a percentage of the appropriate stat.&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Health Gem&#039;&#039;&#039; || This powerup will restore 100% of your base health.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Mana Gem&#039;&#039;&#039; || This powerup will restore 50% of your base mana.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Soul Gem&#039;&#039;&#039; || This powerup will restore 25% of your base spirit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Elemental Gems last 20 turns and are identical to their [[Spells#Supportive_magic|spell counterparts]]. Elemental Gems will cancel each other and spell versions of Spike Shield.&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Fire Gem&#039;&#039;&#039; || This powerup will grant you the Flame Spikes effect.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Frost Gem&#039;&#039;&#039; || This powerup will grant you the Frost Spikes effect.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Shock Gem&#039;&#039;&#039; || This powerup will grant you the Shock Spikes effect.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Storm Gem&#039;&#039;&#039; || This powerup will grant you the Storm Spikes effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Restoratives==&lt;br /&gt;
&lt;br /&gt;
===Health Restoratives===&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Lesser&#039;&#039;&#039; || Restores 20% base health on use + 10% base health per turn for 10 turns&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Average&#039;&#039;&#039; || Restores 40% base health on use + 15% base health per turn for 10 turns&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Greater&#039;&#039;&#039; || Restores 60% base health on use + 20% base health per turn for 10 turns&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Superior&#039;&#039;&#039; || Restores 80% base health on use + 25% base health per turn for 10 turns&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Godly&#039;&#039;&#039; || Restores 100% base health on use + 30% base health per turn for 10 turns&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Elixer&#039;&#039;&#039; || Restores 100% base health on use + 30% base health per turn for 20 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Magic/Spirit Restoratives===&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Lesser&#039;&#039;&#039; || Restores 8% base mana/spirit per turn for 5 turns&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Average&#039;&#039;&#039; || Restores 10% base mana/spirit per turn for 5 turns&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Greater&#039;&#039;&#039; || Restores 12% base mana/spirit per turn for 5 turns&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Superior&#039;&#039;&#039; || Restores 16% base mana/spirit per turn for 5 turns&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Godly&#039;&#039;&#039; || Restores 20% base mana/spirit per turn for 5 turns&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Elixer&#039;&#039;&#039; || Restores 20% base mana/spirit per turn for 10 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Restoratives===&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Energy Drink&#039;&#039;&#039; || Restores 20 points of Stamina, up to the maximum of 99&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Last Elixer&#039;&#039;&#039; || Restores 20% base health, mana, and spirit per turn for 10 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Infusions==&lt;br /&gt;
&#039;&#039;Increases the respective elemental resistance, add an elemental damage to your attacks, and increase the damage of your respective spells&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Flames&#039;&#039;&#039; || &amp;quot;You gain +25% resistance to Fire elemental attacks.  Your attacks do Fire damage with +50% attack damage, and you inflict +25% damage with [[Fire]]-based spells.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Frost&#039;&#039;&#039; || &amp;quot;You gain +25% resistance to Cold elemental attacks.  Your attacks do Cold damage with +50% attack damage, and you inflict +25% damage with [[Cold]]-based spells.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Lightning&#039;&#039;&#039; || &amp;quot;You gain +25% resistance to Elec elemental attacks.  Your attacks do Elec damage with +50% attack damage, and you inflict +25% damage with [[Elec]]-based spells.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Storms&#039;&#039;&#039; || &amp;quot;You gain +25% resistance to Wind elemental attacks.  Your attacks do Wind damage with +50% attack damage, and you inflict +25% damage with [[Wind]]-based spells.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Divinity&#039;&#039;&#039; || &amp;quot;You gain +25% resistance to Holy elemental attacks.  Your attacks do Holy damage with +75% attack damage, and you inflict +25% damage with [[Holy]]-based spells.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Darkness&#039;&#039;&#039; || &amp;quot;You gain +25% resistance to Dark elemental attacks.  Your attacks do Dark damage with +75% attack damage, and you inflict +25% damage with [[Dark]]-based spells.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Gaia&#039;&#039;&#039; || &amp;quot;You gain +10% resistance to all elemental attacks.  Your attacks do Soul damage with +100% attack damage, and you inflict +25% damage with [[Soul]]-based spells.&amp;quot; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
&#039;&#039;Grant special supportive spell effects when used.&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of Swiftness&#039;&#039;&#039; || &amp;quot;Grants the &#039;&#039;Haste&#039;&#039; effect.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of Shielding&#039;&#039;&#039; || &amp;quot;Grants the &#039;&#039;Shield&#039;&#039; effect.&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of Warding&#039;&#039;&#039; || &amp;quot;Grants the &#039;&#039;Barrier&#039;&#039; effect.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of the Avatar&#039;&#039;&#039; || &amp;quot;Grants the &#039;&#039;Haste&#039;&#039;, &#039;&#039;Shield&#039;&#039;, and &#039;&#039;Barrier&#039;&#039; effects.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of Absorption&#039;&#039;&#039; || &amp;quot;Grants the &#039;&#039;Absorb&#039;&#039; effect.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of Shadows&#039;&#039;&#039; || &amp;quot;Grants the &#039;&#039;Shadow Veil&#039;&#039; effect.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of Life&#039;&#039;&#039; || &amp;quot;Grants the &#039;&#039;Spark of Life&#039;&#039; effect.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of the Gods&#039;&#039;&#039; || &amp;quot;Grants the &#039;&#039;Absorb&#039;&#039;, Shadow Veil, and Spark of Life effects.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Items==&lt;br /&gt;
&#039;&#039;Consumables which provide an extremely powerful benefit.  As such, they are exceptionally rare.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Soul Stone&#039;&#039;&#039;: &amp;quot;Increases your Overcharge by 20% per Turn for 5 Turns. This item can boost Overcharge past the normal limit.&amp;quot; &lt;br /&gt;
**The overcharge increase lasts until the end of the [[Arena]], [[Grindfest]], or [[Item World]] you&#039;re in, or until you use your [[Spirit Attack]].&lt;br /&gt;
*&#039;&#039;&#039;Bubble-Gum&#039;&#039;&#039;: &amp;quot;It is time to kick ass and chew bubble-gum... and here is some gum.&amp;quot; ([http://en.wikipedia.org/wiki/Duke_Nukem_3D Duke Nukem] reference (Original from &amp;quot;They Live&amp;quot;))&lt;br /&gt;
**&#039;&#039;&#039;Kicking Ass&#039;&#039;&#039;: Your attacks and spells deal significantly more damage for a short time, will always hit, and will always land critical hits. &#039;&#039;Lasts 7 turns.&#039;&#039;&lt;br /&gt;
**Also replenishes 20% of base Mana and Health per turn for 7 turns.&lt;br /&gt;
*&#039;&#039;&#039;Flower Vase&#039;&#039;&#039;: &amp;quot;There are three flowers in a vase. The third flower is green.&amp;quot; ([http://en.wikipedia.org/wiki/Dollhouse_%28TV_series%29 Dollhouse] reference)&lt;br /&gt;
**&#039;&#039;&#039;Sleeper Imprint&#039;&#039;&#039;: Your attack/magic rating, attack/magic hit/crit chance, evade/resist chance and action speed increases significantly for a short time.  &#039;&#039;Lasts 20 turns instead of 7 as of 5.2.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
&#039;&#039;Special items that can be exchanged for certain random benefits at the [[Shrine]].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wirt&#039;s Leg&#039;&#039;&#039;: So that is where that thing ended up. ([http://en.wikipedia.org/wiki/Diablo_%28video_game%29 Diablo] reference)&lt;br /&gt;
*&#039;&#039;&#039;Shark-Mounted Laser&#039;&#039;&#039;: It would be totally awesome, but you do not have any sharks. ([http://en.wikipedia.org/wiki/Austin_powers Austin Powers] reference)&lt;br /&gt;
*&#039;&#039;&#039;BFG9000&#039;&#039;&#039;: The Energy Cells are Completely Drained (BFG=Big F-ing Gun, [http://en.wikipedia.org/wiki/Doom_%28video_game%29 Doom] reference)&lt;br /&gt;
*&#039;&#039;&#039;[http://en.wikipedia.org/wiki/Railgun Railgun]&#039;&#039;&#039;: The electromagnetic acceleration rails are bent and twisted. Using it would be bad.&lt;br /&gt;
*&#039;&#039;&#039;Flame Thrower&#039;&#039;&#039;: Now all you need is some fuel.&lt;br /&gt;
*&#039;&#039;&#039;Small Nuke&#039;&#039;&#039;: Great for blowing up small kingdoms, but you do not know the code to activate it.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Oil&#039;&#039;&#039;: Oil for chainsaws.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Fuel&#039;&#039;&#039;: Fuel for chainsaws. Will not work in flame throwers.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Chain&#039;&#039;&#039;: Spare cutting chain for a chainsaw.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Safety Manual&#039;&#039;&#039;: A booklet with safety information for proper use of a chainsaw.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Repair Guide&#039;&#039;&#039;: Contains information on the proper care and maintenance of a chainsaw.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Guide Bar&#039;&#039;&#039;: Spare guide bar for a chainsaw.&lt;br /&gt;
*&#039;&#039;&#039;ASHPD Portal Gun&#039;&#039;&#039;: Unfortunately it is incomplete, and there are no orange portals around. (ASHPD = Aperture Science Handheld [http://en.wikipedia.org/wiki/Portal_%28video_game%29 Portal] Device)&lt;br /&gt;
*&#039;&#039;&#039;Smart Bomb&#039;&#039;&#039;: Being aware that fulfilling its function will also ends its existence, this bomb refuses to go off. (&amp;quot;Dark Star&amp;quot; reference)&lt;br /&gt;
*&#039;&#039;&#039;Tesla Coil&#039;&#039;&#039;: Must be hooked up to an Advanced Power Plant to fire ([http://en.wikipedia.org/wiki/Command_%26_Conquer:_Red_Alert_series Command and Conquer] reference).&lt;br /&gt;
*&#039;&#039;&#039;[http://en.wikipedia.org/wiki/Vorpal_sword Vorpal Blade] Hilt&#039;&#039;&#039;: The blade that should be attached to this hilt is gone.&lt;br /&gt;
*&#039;&#039;&#039;Crystal Jiggy&#039;&#039;&#039;: A piece to the puzzle. ([http://en.wikipedia.org/wiki/Banjo-Kazooie Banjo-Kazooie] reference)&lt;br /&gt;
&lt;br /&gt;
The following Artifacts no longer drop:&lt;br /&gt;
*&#039;&#039;&#039;Priceless Ming Vase&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Grue&#039;&#039;&#039;: It is dead, and smaller than you expected. ([http://en.wikipedia.org/wiki/Zork Zork] reference)&lt;br /&gt;
*&#039;&#039;&#039;Seven-Leafed Clover&#039;&#039;&#039; (Futurama reference)&lt;br /&gt;
*&#039;&#039;&#039;Rabbit&#039;s Foot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These artifacts were given to players directly by [http://forums.e-hentai.org/index.php?showuser=6 Tenboro]. &lt;br /&gt;
*&#039;&#039;&#039;Fiber-Optic Xmas Tree&#039;&#039;&#039;: A rare winter decoration from an ancient civilization, serving as a perfect example of its gaudiness and bad taste.&lt;br /&gt;
** These gifts were handed out for the 2010 XMAS.&lt;br /&gt;
&lt;br /&gt;
==Trophies==&lt;br /&gt;
&#039;&#039;Special items dropped by the [[HentaiVerse_Bestiary|Bosses, Legendaries, and Gods of the HentaiVerse]] that can be exchanged for a piece of [[equipment]] at the [[Shrine]]. Trophies can be sold at the bazaar but are not mooglable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manbearpig tail&#039;&#039;&#039;: No longer will MBP spread havoc, destruction, and melted polar ice caps.&lt;br /&gt;
*&#039;&#039;&#039;Holy Hand Grenade of Antioch&#039;&#039;&#039;: You find this in the lair of a White Bunneh. It appears to be a dud.&lt;br /&gt;
*&#039;&#039;&#039;Mithra&#039;s Flower&#039;&#039;&#039;: A Lilac flower given to you by a Mithra when you defeated her. Apparently, this type was her favorite.&lt;br /&gt;
*&#039;&#039;&#039;Dalek Voicebox&#039;&#039;&#039;: Taken from the destroyed remains of a Dalek shell.&lt;br /&gt;
*&#039;&#039;&#039;Lock of Blue Hair&#039;&#039;&#039;: Given to you by Konata when you defeated her. It smells of timotei.&lt;br /&gt;
*&#039;&#039;&#039;Bunny-Girl Costume&#039;&#039;&#039;: Given to you by Mikuru when you defeated her. If you wear it, keep it to yourself.&lt;br /&gt;
*&#039;&#039;&#039;Hinamatsuri Doll&#039;&#039;&#039;: Given to you by Ryokuo when you defeated her.  You decided to name is Achakura, for no particular reason.&lt;br /&gt;
*&#039;&#039;&#039;Broken Glasses&#039;&#039;&#039;: Given to you by Yuki when you defeated her. She looked better without them anyway.&lt;br /&gt;
*&#039;&#039;&#039;Sapling&#039;&#039;&#039;: A sapling from Yggdrasil, the World Tree.&lt;br /&gt;
*&#039;&#039;&#039;Black T-Shirt&#039;&#039;&#039;: A plain black 100% cotton T-Shirt. On the front, an inscription in white letters reads: &amp;quot;I defeated Real Life and all I got was this lousy T-Shirt&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;Unicorn Horn&#039;&#039;&#039;: An Invisible Pink Unicorn Horn taken from the Invisible Pink Unicorn.  It doesn&#039;t weight anything and has the consistency of air, but you&#039;re quite sure it&#039;s real.&lt;br /&gt;
*&#039;&#039;&#039;Noodly Appendage&#039;&#039;&#039;: A nutritious pasta-based appendage from the Flying Spaghetti Monster. Presumed +2500 loot quality when redeemed in shrine.&lt;br /&gt;
&lt;br /&gt;
There are four trophies given to the members who place in the top 7 of the monthly [http://g.e-hentai.org/toplist.php toplists].&lt;br /&gt;
*1st place: &#039;&#039;&#039;Platinum Ticket&#039;&#039;&#039;: Retrieved as a Toplist Reward for active participation in the E-Hentai Galleries system.&lt;br /&gt;
**+2500 loot quality when redeemed in shrine.&lt;br /&gt;
*2nd/3rd place: &#039;&#039;&#039;Golden Ticket&#039;&#039;&#039;: Retrieved as a Toplist Reward for active participation in the E-Hentai Galleries system.&lt;br /&gt;
**+2000 loot quality when redeemed in shrine.&lt;br /&gt;
*4th/5th place: &#039;&#039;&#039;Silver Ticket&#039;&#039;&#039;: Retrieved as a Toplist Reward for active participation in the E-Hentai Galleries system.&lt;br /&gt;
**+1500 loot quality when redeemed in shrine.&lt;br /&gt;
*6th/7th place: &#039;&#039;&#039;Bronze Ticket&#039;&#039;&#039;: Retrieved as a Toplist Reward for active participation in the E-Hentai Galleries system.&lt;br /&gt;
**+1000 loot quality when redeemed in shrine.&lt;br /&gt;
&lt;br /&gt;
These trophies were given to players directly by [http://forums.e-hentai.org/index.php?showuser=6 Tenboro]. &lt;br /&gt;
*&#039;&#039;&#039;Mysterious Box&#039;&#039;&#039;: One of only 57 limited edition boxes filled with spent ability points. You&#039;re not quite sure when you picked this up, but something tells you to hang onto it. &lt;br /&gt;
**This he gave to certain players after he adjusted the price of [[Training|ability boost]].&lt;br /&gt;
**+5000 loot quality when redeemed in shrine.&lt;br /&gt;
*&#039;&#039;&#039;Solstice Gift&#039;&#039;&#039;: It appears to be sealed shut, so you will need to make Snowflake open it.&lt;br /&gt;
** These gifts were handed out for the 2009 Winter Solstice.&#039;&#039;&amp;lt;sup&amp;gt;([http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=23140&amp;amp;view=findpost&amp;amp;p=571734 ref])&amp;lt;/sup&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Stocking Stuffers&#039;&#039;&#039;: You found these in your xmas stocking when you woke up. Maybe Snowflake will give you something for them.&lt;br /&gt;
** These gifts were handed out for the 2009 &amp;amp; 2010 XMAS.&lt;br /&gt;
*&#039;&#039;&#039;Shimmering Present&#039;&#039;&#039;: A gift for the 2010 Winter Celebrations. It&#039;s surface has a mysterious sheen which seems to bend light in strange ways. You will need to make Snowflake open it.&lt;br /&gt;
** These gifts were handed out for the 2010 XMAS.&lt;br /&gt;
*&#039;&#039;&#039;Tenbora&#039;s Box&#039;&#039;&#039;: This box is said to contain an item of immense power. You should get Snowflake to open it.&lt;br /&gt;
**Given on [http://forums.e-hentai.org/index.php?showtopic=32326 January 1, 2011] for undisclosed reasons (speculative answer: Fellatio)&lt;br /&gt;
&lt;br /&gt;
==Tokens==&lt;br /&gt;
*&#039;&#039;&#039;Token of Blood&#039;&#039;&#039;: You can exchange this token for the chance to face a legendary monster by itself in the [[Ring of Blood]].&lt;br /&gt;
*&#039;&#039;&#039;Token of Healing&#039;&#039;&#039;: You can exchange this token to completely heal Health, Mana, and Spirit&lt;br /&gt;
*&#039;&#039;&#039;Chaos Token&#039;&#039;&#039;: Get free chaos with any purchase.  Now used in the [[Monster Lab]] to create slots.&lt;br /&gt;
&lt;br /&gt;
Note: Tokens cannot be sold to the [[Bazaar#Item_Shop|Item Shop]] or sent via [[MoogleMail]].&lt;br /&gt;
&lt;br /&gt;
==Crystals==&lt;br /&gt;
&#039;&#039;Crystals are used to increase the parameters of the monsters in the monster lab&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Vigor&#039;&#039;&#039; || Increases a monster&#039;s Strength&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Finesse&#039;&#039;&#039; || Increases a monster&#039;s Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Swiftness&#039;&#039;&#039; || Increases a monster&#039;s Agility&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Fortitude&#039;&#039;&#039; || Increases a monster&#039;s Endurance&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Cunning&#039;&#039;&#039; || Increases a monster&#039;s Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Knowledge&#039;&#039;&#039; || Increases a monster&#039;s Wisdom&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Flame&#039;&#039;&#039; || Increases a monster&#039;s Fire Resistance&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Frost&#039;&#039;&#039; || Increases a monster&#039;s Cold Resistance&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Lightning&#039;&#039;&#039; || Increases a monster&#039;s Elec Resistance&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Tempest&#039;&#039;&#039; || Increases a monster&#039;s Wind Resistance&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Devotion&#039;&#039;&#039; || Increases a monster&#039;s Holy Resistance&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Corruption&#039;&#039;&#039; || Increases a monster&#039;s Dark Resistance&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Quintessence&#039;&#039;&#039; || Increases a monster&#039;s Soul Resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Kevmasterzoc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Character_Stats&amp;diff=4421</id>
		<title>Character Stats</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Character_Stats&amp;diff=4421"/>
		<updated>2011-05-18T00:14:49Z</updated>

		<summary type="html">&lt;p&gt;Kevmasterzoc: /* Battle Regen */  update regen info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Primary Attributes==&lt;br /&gt;
Primary Attributes are purchased with [[Experience Points]]. There are six primary attributes:&lt;br /&gt;
*&#039;&#039;&#039;Strength (STR)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Every point raises your Attack Rating by 1.&#039;&#039;&#039;&lt;br /&gt;
** Every 2 points raises your [[Shield Rating]] by 1.&lt;br /&gt;
** Every point raises your Health Points by 1 (before [[Abilities#Basic_Abilities|HP Tank Modifier]]).&lt;br /&gt;
*&#039;&#039;&#039;Dexterity (DEX)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Every 25 points raises your Attack Accuracy by 1%.&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Every 25 points raises your Attack Crit Rate by 1%.&#039;&#039;&#039;&lt;br /&gt;
** Every point raises your Attack Rating by 1, except for every fourth point.&lt;br /&gt;
** Every 4 points raises your [[Shield Rating]] by 1.&lt;br /&gt;
** &#039;&#039;Every 25 points raises your base chance to parry enemy attacks by 1%.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Agility (AGI)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Every 3 points raises your Action Speed by 1.&#039;&#039;&#039;&lt;br /&gt;
** Every 40 points raises your Attack Accuracy by 1%.&lt;br /&gt;
** Every 50 points raises your Attack Crit Rate by 1%.&lt;br /&gt;
** Every 4 points raises your Attack Rating by 1.&lt;br /&gt;
** Every 4 points raises your [[Shield Rating]] by 1.&lt;br /&gt;
** &#039;&#039;Every 25 points raises your base chance to evade enemy attacks by 1%.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Endurance (END)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Every point raises your [[Shield Rating]] by 1.&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;Every point raises your [[Barrier Rating]] by 1 or 2, alternately.&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;Every point raises your Health Points by 4 (before [[Abilities#Basic_Abilities|HP Tank Modifier]]).&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Every point raises your Health Regen by 0.2/minute.&lt;br /&gt;
*&#039;&#039;&#039;Intelligence (INT)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Every 25 points raises your Magic Accuracy by 1%.&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Every 25 points raises your Magic Crit Rate by 1%.&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Every point raises your Magic Rating by 1 or 2, alternately.&#039;&#039;&#039;&lt;br /&gt;
** Every 4 points raises your Magic Points by 1 (before [[Abilities#Basic_Abilities|MP Tank Modifier]])&lt;br /&gt;
** &#039;&#039;Every 25 points reduces Interference by 1 point.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wisdom (WIS)&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;Every point raises your Magic Points by 1, except for every fourth point (before [[Abilities#Basic_Abilities|MP Tank Modifier]]).&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Every point raises your Magic Regen by 0.04/minute.&#039;&#039;&#039;&lt;br /&gt;
** Every 40 points raises your Magic Accuracy by 1%.&lt;br /&gt;
** Every 50 points raises your Magic Crit Rate by 1%.&lt;br /&gt;
** Every 2 points raises your Magic Rating by 1.&lt;br /&gt;
** Every 2 points raises your [[Barrier Rating]] by 1.&lt;br /&gt;
** &#039;&#039;Every 25 points raises your base chance to resist enemy spells by 1%.&#039;&#039;&lt;br /&gt;
** &#039;&#039;Every 25 points reduces Interference by 1 point.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(All stats raise your Spirit Points and Spirit Regen equally.)&lt;br /&gt;
&lt;br /&gt;
The EXP cost to raise a stat increases as it goes up. As you level, the amount of EXP needed to level up will begin to exceed the amount of EXP needed to raise all of your primary attributes by one point. This makes it possible to increase only some of your stats higher than your level.  It is impossible to raise all of them beyond your level.&lt;br /&gt;
&lt;br /&gt;
There are additional ways to acquire points in primary attributes.&lt;br /&gt;
*Offering an [[Items#Artifacts|Artifact]] to Snowflake at the [[Shrine]] can also provide a permanent increase to one of your primary stats for up to 20 points per attribute.&lt;br /&gt;
*Various pieces of [[equipment]] provide bonuses to certain attributes when worn. Certain suffixes can increase the attribute bonuses given by the piece or give a bonus to additional attributes.&lt;br /&gt;
*[[Aura#Primary_Auras|Primary]] and [[Aura#Spectral_Auras|Spectral]] Auras give bonuses to certain attributes while active.&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
Derived attributes are stats calculated from the player&#039;s primary attributes. These stats are displayed on the player&#039;s Character page of the HentaiVerse. These stats can also be calculated using [http://www.starfleetplatoon.com/EHCalc/download.php Sonic&#039;s EH Calculator].&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Attack Accuracy&#039;&#039;  = 75 + DEX / 25 + AGI / 40&lt;br /&gt;
 &#039;&#039;Magic Accuracy&#039;&#039;   = 75 + INT / 25 + WIS / 40&lt;br /&gt;
 &#039;&#039;Attack Crit Chance&#039;&#039; = 3 + DEX / 25 + AGI / 50&lt;br /&gt;
 &#039;&#039;Magic Crit Chance&#039;&#039;  = 3 + INT / 25 + WIS / 50&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Attack Rating&#039;&#039;  = 1 + STR + DEX * 0.75 + AGI * 0.25&lt;br /&gt;
 &#039;&#039;[[Shield Rating]]&#039;&#039;  = 1 + STR * 0.5 + DEX * 0.25 + AGI * 0.25 + END&lt;br /&gt;
 &#039;&#039;Magic Rating&#039;&#039;   = 1 + INT * 1.5 + WIS * 0.5&lt;br /&gt;
 &#039;&#039;[[Barrier Rating]]&#039;&#039; = 1 + END * 1.5 + WIS * 0.5&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Health Points&#039;&#039; = (50 + LEVEL * 5 + STR + END * 4) * [[Abilities#Basic_Abilities|HP Tank Modifier]]&lt;br /&gt;
 &#039;&#039;Health Regen&#039;&#039;  = 5 + END / 5 per minute&lt;br /&gt;
 &#039;&#039;Magic Points&#039;&#039;  = (10 + LEVEL + INT * 0.25 + WIS * 0.75) * [[Abilities#Basic_Abilities|MP Tank Modifier]]&lt;br /&gt;
 &#039;&#039;Magic Regen&#039;&#039;   = 1 + WIS / 25 per minute&lt;br /&gt;
 &#039;&#039;Spirit Points&#039;&#039; = (1 + [[Karma#Power|POWER]] / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * [[Abilities#Basic_Abilities|SP Tank Modifier]]&lt;br /&gt;
 &#039;&#039;Spirit Regen&#039;&#039;  = 0.1 + (STR + DEX + AGI + END + INT + WIS) / 600 per minute&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;[[Action Speed]]&#039;&#039; = 100 + AGI / 3&lt;br /&gt;
 &#039;&#039;[[Overcharge]]&#039;&#039;   = 100 + [[Abilities#Basic_Abilities|Overcharge Boost]]&lt;br /&gt;
&lt;br /&gt;
==Other Stats==&lt;br /&gt;
===Accuracy Calculations===&lt;br /&gt;
The accuracy of your physical and magical attacks are determined by two different stats: Accuracy and +hit chance.  Your Attack Accuracy and Magic Accuracy are displayed on your Character page.  Attack Accuracy is affected only by your DEX and AGI, and Magic Accuracy is affected only by your INT and WIS.  Your +hit chance is displayed on your Equipment page, and is affected by accuracy bonuses from your equipment and auras.  Your +hit chance percentage is subtracted from your &amp;quot;chance to miss&amp;quot; (100 - Accuracy), resulting in your Chance to Hit:&lt;br /&gt;
 Attack Chance to Hit = Attack Accuracy + (&#039;&#039;Physical +Hit Chance&#039;&#039; / 100) * (100 - Attack Accuracy)&lt;br /&gt;
 Magic Chance to Hit = Magic Accuracy + (&#039;&#039;Magical +Hit Chance&#039;&#039; / 100) * (100 - Magic Accuracy)&lt;br /&gt;
 Spirit Attack Chance to Hit = 100%&lt;br /&gt;
&lt;br /&gt;
For Example: With 80% Attack Accuracy and 50% physical +hit chance, your Attack Chance to Hit = 80 + 50/100 * (100 - 80) = 80 + 1/2 * 20 = 90%.&lt;br /&gt;
&lt;br /&gt;
===Damage Calculations===&lt;br /&gt;
Attack damage is calculated from Attack Rating vs Shield Rating.&amp;lt;br&amp;gt;&lt;br /&gt;
Magic damage is calculated from Magic Rating vs Barrier Rating.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spirit Attack]] damage is calculated as the sum of two damage rolls, one for Attack and one for Magic, modified by Overcharge, your target&#039;s Barrier and Shield Ratings, and related Hath Perks.&lt;br /&gt;
&lt;br /&gt;
===Battle Regen===&lt;br /&gt;
During battle, regen stats count each turn as 2 seconds of game time (30 turns per minute).  &#039;&#039;&#039;e.g.&#039;&#039;&#039; Magic Regen / 30 = Magic Points gained per turn. It should be noted that battle regen &#039;&#039;does not&#039;&#039; occur during the turn the Defend or Focus commands are used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of 0.5.1, health regen in battle has been removed and mana regen in battle is doubled&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Battle Stats===&lt;br /&gt;
Primary attributes also provide the following additional benefits:&lt;br /&gt;
*Base Evade is increased by 1% for every 25 points of AGI&lt;br /&gt;
*Base Parry is increased by 1% for every 25 points of DEX&lt;br /&gt;
*Base Resist is increased by 1% for every 25 points of WIS&lt;br /&gt;
*[[Interference]] is decreased by 1 point for every 25 points in both WIS and INT (applied after the final equipment stats are calculated)&lt;br /&gt;
&lt;br /&gt;
===Elemental Resistance===&lt;br /&gt;
Elemental Resistance is a stat that is provided by various [[Auras]] and [[Abilities]].&lt;br /&gt;
* Each % of Resistance increases the player&#039;s mitigation against spells of that element by 1%.&lt;br /&gt;
* These ratings are before any effects of equipment.  Magic absorption and mitigation, and elemental resistance multipliers are in addition to these base ratings.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://forums.e-hentai.org/index.php?showtopic=18403 Primary Attributes =&amp;gt; Derived Attributes]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Kevmasterzoc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Character_Stats&amp;diff=4420</id>
		<title>Character Stats</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Character_Stats&amp;diff=4420"/>
		<updated>2011-05-18T00:08:14Z</updated>

		<summary type="html">&lt;p&gt;Kevmasterzoc: /* Elemental Rating */ changed to elemental resistance and changed effects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Primary Attributes==&lt;br /&gt;
Primary Attributes are purchased with [[Experience Points]]. There are six primary attributes:&lt;br /&gt;
*&#039;&#039;&#039;Strength (STR)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Every point raises your Attack Rating by 1.&#039;&#039;&#039;&lt;br /&gt;
** Every 2 points raises your [[Shield Rating]] by 1.&lt;br /&gt;
** Every point raises your Health Points by 1 (before [[Abilities#Basic_Abilities|HP Tank Modifier]]).&lt;br /&gt;
*&#039;&#039;&#039;Dexterity (DEX)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Every 25 points raises your Attack Accuracy by 1%.&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Every 25 points raises your Attack Crit Rate by 1%.&#039;&#039;&#039;&lt;br /&gt;
** Every point raises your Attack Rating by 1, except for every fourth point.&lt;br /&gt;
** Every 4 points raises your [[Shield Rating]] by 1.&lt;br /&gt;
** &#039;&#039;Every 25 points raises your base chance to parry enemy attacks by 1%.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Agility (AGI)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Every 3 points raises your Action Speed by 1.&#039;&#039;&#039;&lt;br /&gt;
** Every 40 points raises your Attack Accuracy by 1%.&lt;br /&gt;
** Every 50 points raises your Attack Crit Rate by 1%.&lt;br /&gt;
** Every 4 points raises your Attack Rating by 1.&lt;br /&gt;
** Every 4 points raises your [[Shield Rating]] by 1.&lt;br /&gt;
** &#039;&#039;Every 25 points raises your base chance to evade enemy attacks by 1%.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Endurance (END)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Every point raises your [[Shield Rating]] by 1.&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;Every point raises your [[Barrier Rating]] by 1 or 2, alternately.&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;Every point raises your Health Points by 4 (before [[Abilities#Basic_Abilities|HP Tank Modifier]]).&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Every point raises your Health Regen by 0.2/minute.&lt;br /&gt;
*&#039;&#039;&#039;Intelligence (INT)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Every 25 points raises your Magic Accuracy by 1%.&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Every 25 points raises your Magic Crit Rate by 1%.&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Every point raises your Magic Rating by 1 or 2, alternately.&#039;&#039;&#039;&lt;br /&gt;
** Every 4 points raises your Magic Points by 1 (before [[Abilities#Basic_Abilities|MP Tank Modifier]])&lt;br /&gt;
** &#039;&#039;Every 25 points reduces Interference by 1 point.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wisdom (WIS)&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;Every point raises your Magic Points by 1, except for every fourth point (before [[Abilities#Basic_Abilities|MP Tank Modifier]]).&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Every point raises your Magic Regen by 0.04/minute.&#039;&#039;&#039;&lt;br /&gt;
** Every 40 points raises your Magic Accuracy by 1%.&lt;br /&gt;
** Every 50 points raises your Magic Crit Rate by 1%.&lt;br /&gt;
** Every 2 points raises your Magic Rating by 1.&lt;br /&gt;
** Every 2 points raises your [[Barrier Rating]] by 1.&lt;br /&gt;
** &#039;&#039;Every 25 points raises your base chance to resist enemy spells by 1%.&#039;&#039;&lt;br /&gt;
** &#039;&#039;Every 25 points reduces Interference by 1 point.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(All stats raise your Spirit Points and Spirit Regen equally.)&lt;br /&gt;
&lt;br /&gt;
The EXP cost to raise a stat increases as it goes up. As you level, the amount of EXP needed to level up will begin to exceed the amount of EXP needed to raise all of your primary attributes by one point. This makes it possible to increase only some of your stats higher than your level.  It is impossible to raise all of them beyond your level.&lt;br /&gt;
&lt;br /&gt;
There are additional ways to acquire points in primary attributes.&lt;br /&gt;
*Offering an [[Items#Artifacts|Artifact]] to Snowflake at the [[Shrine]] can also provide a permanent increase to one of your primary stats for up to 20 points per attribute.&lt;br /&gt;
*Various pieces of [[equipment]] provide bonuses to certain attributes when worn. Certain suffixes can increase the attribute bonuses given by the piece or give a bonus to additional attributes.&lt;br /&gt;
*[[Aura#Primary_Auras|Primary]] and [[Aura#Spectral_Auras|Spectral]] Auras give bonuses to certain attributes while active.&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
Derived attributes are stats calculated from the player&#039;s primary attributes. These stats are displayed on the player&#039;s Character page of the HentaiVerse. These stats can also be calculated using [http://www.starfleetplatoon.com/EHCalc/download.php Sonic&#039;s EH Calculator].&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Attack Accuracy&#039;&#039;  = 75 + DEX / 25 + AGI / 40&lt;br /&gt;
 &#039;&#039;Magic Accuracy&#039;&#039;   = 75 + INT / 25 + WIS / 40&lt;br /&gt;
 &#039;&#039;Attack Crit Chance&#039;&#039; = 3 + DEX / 25 + AGI / 50&lt;br /&gt;
 &#039;&#039;Magic Crit Chance&#039;&#039;  = 3 + INT / 25 + WIS / 50&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Attack Rating&#039;&#039;  = 1 + STR + DEX * 0.75 + AGI * 0.25&lt;br /&gt;
 &#039;&#039;[[Shield Rating]]&#039;&#039;  = 1 + STR * 0.5 + DEX * 0.25 + AGI * 0.25 + END&lt;br /&gt;
 &#039;&#039;Magic Rating&#039;&#039;   = 1 + INT * 1.5 + WIS * 0.5&lt;br /&gt;
 &#039;&#039;[[Barrier Rating]]&#039;&#039; = 1 + END * 1.5 + WIS * 0.5&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Health Points&#039;&#039; = (50 + LEVEL * 5 + STR + END * 4) * [[Abilities#Basic_Abilities|HP Tank Modifier]]&lt;br /&gt;
 &#039;&#039;Health Regen&#039;&#039;  = 5 + END / 5 per minute&lt;br /&gt;
 &#039;&#039;Magic Points&#039;&#039;  = (10 + LEVEL + INT * 0.25 + WIS * 0.75) * [[Abilities#Basic_Abilities|MP Tank Modifier]]&lt;br /&gt;
 &#039;&#039;Magic Regen&#039;&#039;   = 1 + WIS / 25 per minute&lt;br /&gt;
 &#039;&#039;Spirit Points&#039;&#039; = (1 + [[Karma#Power|POWER]] / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * [[Abilities#Basic_Abilities|SP Tank Modifier]]&lt;br /&gt;
 &#039;&#039;Spirit Regen&#039;&#039;  = 0.1 + (STR + DEX + AGI + END + INT + WIS) / 600 per minute&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;[[Action Speed]]&#039;&#039; = 100 + AGI / 3&lt;br /&gt;
 &#039;&#039;[[Overcharge]]&#039;&#039;   = 100 + [[Abilities#Basic_Abilities|Overcharge Boost]]&lt;br /&gt;
&lt;br /&gt;
==Other Stats==&lt;br /&gt;
===Accuracy Calculations===&lt;br /&gt;
The accuracy of your physical and magical attacks are determined by two different stats: Accuracy and +hit chance.  Your Attack Accuracy and Magic Accuracy are displayed on your Character page.  Attack Accuracy is affected only by your DEX and AGI, and Magic Accuracy is affected only by your INT and WIS.  Your +hit chance is displayed on your Equipment page, and is affected by accuracy bonuses from your equipment and auras.  Your +hit chance percentage is subtracted from your &amp;quot;chance to miss&amp;quot; (100 - Accuracy), resulting in your Chance to Hit:&lt;br /&gt;
 Attack Chance to Hit = Attack Accuracy + (&#039;&#039;Physical +Hit Chance&#039;&#039; / 100) * (100 - Attack Accuracy)&lt;br /&gt;
 Magic Chance to Hit = Magic Accuracy + (&#039;&#039;Magical +Hit Chance&#039;&#039; / 100) * (100 - Magic Accuracy)&lt;br /&gt;
 Spirit Attack Chance to Hit = 100%&lt;br /&gt;
&lt;br /&gt;
For Example: With 80% Attack Accuracy and 50% physical +hit chance, your Attack Chance to Hit = 80 + 50/100 * (100 - 80) = 80 + 1/2 * 20 = 90%.&lt;br /&gt;
&lt;br /&gt;
===Damage Calculations===&lt;br /&gt;
Attack damage is calculated from Attack Rating vs Shield Rating.&amp;lt;br&amp;gt;&lt;br /&gt;
Magic damage is calculated from Magic Rating vs Barrier Rating.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spirit Attack]] damage is calculated as the sum of two damage rolls, one for Attack and one for Magic, modified by Overcharge, your target&#039;s Barrier and Shield Ratings, and related Hath Perks.&lt;br /&gt;
&lt;br /&gt;
===Battle Regen===&lt;br /&gt;
During battle, regen stats count each turn as 2 seconds of game time (30 turns per minute).  &#039;&#039;&#039;e.g.&#039;&#039;&#039; Magic Regen / 30 = Magic Points gained per turn. It should be noted that battle regen &#039;&#039;does not&#039;&#039; occur during the turn the Defend or Focus commands are used.&lt;br /&gt;
&lt;br /&gt;
===Battle Stats===&lt;br /&gt;
Primary attributes also provide the following additional benefits:&lt;br /&gt;
*Base Evade is increased by 1% for every 25 points of AGI&lt;br /&gt;
*Base Parry is increased by 1% for every 25 points of DEX&lt;br /&gt;
*Base Resist is increased by 1% for every 25 points of WIS&lt;br /&gt;
*[[Interference]] is decreased by 1 point for every 25 points in both WIS and INT (applied after the final equipment stats are calculated)&lt;br /&gt;
&lt;br /&gt;
===Elemental Resistance===&lt;br /&gt;
Elemental Resistance is a stat that is provided by various [[Auras]] and [[Abilities]].&lt;br /&gt;
* Each % of Resistance increases the player&#039;s mitigation against spells of that element by 1%.&lt;br /&gt;
* These ratings are before any effects of equipment.  Magic absorption and mitigation, and elemental resistance multipliers are in addition to these base ratings.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://forums.e-hentai.org/index.php?showtopic=18403 Primary Attributes =&amp;gt; Derived Attributes]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Kevmasterzoc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Character_Stats&amp;diff=4419</id>
		<title>Character Stats</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Character_Stats&amp;diff=4419"/>
		<updated>2011-05-17T23:53:42Z</updated>

		<summary type="html">&lt;p&gt;Kevmasterzoc: /* Battle Stats */ fix Wis and Int effect on Interference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Primary Attributes==&lt;br /&gt;
Primary Attributes are purchased with [[Experience Points]]. There are six primary attributes:&lt;br /&gt;
*&#039;&#039;&#039;Strength (STR)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Every point raises your Attack Rating by 1.&#039;&#039;&#039;&lt;br /&gt;
** Every 2 points raises your [[Shield Rating]] by 1.&lt;br /&gt;
** Every point raises your Health Points by 1 (before [[Abilities#Basic_Abilities|HP Tank Modifier]]).&lt;br /&gt;
*&#039;&#039;&#039;Dexterity (DEX)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Every 25 points raises your Attack Accuracy by 1%.&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Every 25 points raises your Attack Crit Rate by 1%.&#039;&#039;&#039;&lt;br /&gt;
** Every point raises your Attack Rating by 1, except for every fourth point.&lt;br /&gt;
** Every 4 points raises your [[Shield Rating]] by 1.&lt;br /&gt;
** &#039;&#039;Every 25 points raises your base chance to parry enemy attacks by 1%.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Agility (AGI)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Every 3 points raises your Action Speed by 1.&#039;&#039;&#039;&lt;br /&gt;
** Every 40 points raises your Attack Accuracy by 1%.&lt;br /&gt;
** Every 50 points raises your Attack Crit Rate by 1%.&lt;br /&gt;
** Every 4 points raises your Attack Rating by 1.&lt;br /&gt;
** Every 4 points raises your [[Shield Rating]] by 1.&lt;br /&gt;
** &#039;&#039;Every 25 points raises your base chance to evade enemy attacks by 1%.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Endurance (END)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Every point raises your [[Shield Rating]] by 1.&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;Every point raises your [[Barrier Rating]] by 1 or 2, alternately.&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;Every point raises your Health Points by 4 (before [[Abilities#Basic_Abilities|HP Tank Modifier]]).&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Every point raises your Health Regen by 0.2/minute.&lt;br /&gt;
*&#039;&#039;&#039;Intelligence (INT)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Every 25 points raises your Magic Accuracy by 1%.&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Every 25 points raises your Magic Crit Rate by 1%.&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Every point raises your Magic Rating by 1 or 2, alternately.&#039;&#039;&#039;&lt;br /&gt;
** Every 4 points raises your Magic Points by 1 (before [[Abilities#Basic_Abilities|MP Tank Modifier]])&lt;br /&gt;
** &#039;&#039;Every 25 points reduces Interference by 1 point.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wisdom (WIS)&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;Every point raises your Magic Points by 1, except for every fourth point (before [[Abilities#Basic_Abilities|MP Tank Modifier]]).&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Every point raises your Magic Regen by 0.04/minute.&#039;&#039;&#039;&lt;br /&gt;
** Every 40 points raises your Magic Accuracy by 1%.&lt;br /&gt;
** Every 50 points raises your Magic Crit Rate by 1%.&lt;br /&gt;
** Every 2 points raises your Magic Rating by 1.&lt;br /&gt;
** Every 2 points raises your [[Barrier Rating]] by 1.&lt;br /&gt;
** &#039;&#039;Every 25 points raises your base chance to resist enemy spells by 1%.&#039;&#039;&lt;br /&gt;
** &#039;&#039;Every 25 points reduces Interference by 1 point.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(All stats raise your Spirit Points and Spirit Regen equally.)&lt;br /&gt;
&lt;br /&gt;
The EXP cost to raise a stat increases as it goes up. As you level, the amount of EXP needed to level up will begin to exceed the amount of EXP needed to raise all of your primary attributes by one point. This makes it possible to increase only some of your stats higher than your level.  It is impossible to raise all of them beyond your level.&lt;br /&gt;
&lt;br /&gt;
There are additional ways to acquire points in primary attributes.&lt;br /&gt;
*Offering an [[Items#Artifacts|Artifact]] to Snowflake at the [[Shrine]] can also provide a permanent increase to one of your primary stats for up to 20 points per attribute.&lt;br /&gt;
*Various pieces of [[equipment]] provide bonuses to certain attributes when worn. Certain suffixes can increase the attribute bonuses given by the piece or give a bonus to additional attributes.&lt;br /&gt;
*[[Aura#Primary_Auras|Primary]] and [[Aura#Spectral_Auras|Spectral]] Auras give bonuses to certain attributes while active.&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
Derived attributes are stats calculated from the player&#039;s primary attributes. These stats are displayed on the player&#039;s Character page of the HentaiVerse. These stats can also be calculated using [http://www.starfleetplatoon.com/EHCalc/download.php Sonic&#039;s EH Calculator].&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Attack Accuracy&#039;&#039;  = 75 + DEX / 25 + AGI / 40&lt;br /&gt;
 &#039;&#039;Magic Accuracy&#039;&#039;   = 75 + INT / 25 + WIS / 40&lt;br /&gt;
 &#039;&#039;Attack Crit Chance&#039;&#039; = 3 + DEX / 25 + AGI / 50&lt;br /&gt;
 &#039;&#039;Magic Crit Chance&#039;&#039;  = 3 + INT / 25 + WIS / 50&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Attack Rating&#039;&#039;  = 1 + STR + DEX * 0.75 + AGI * 0.25&lt;br /&gt;
 &#039;&#039;[[Shield Rating]]&#039;&#039;  = 1 + STR * 0.5 + DEX * 0.25 + AGI * 0.25 + END&lt;br /&gt;
 &#039;&#039;Magic Rating&#039;&#039;   = 1 + INT * 1.5 + WIS * 0.5&lt;br /&gt;
 &#039;&#039;[[Barrier Rating]]&#039;&#039; = 1 + END * 1.5 + WIS * 0.5&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Health Points&#039;&#039; = (50 + LEVEL * 5 + STR + END * 4) * [[Abilities#Basic_Abilities|HP Tank Modifier]]&lt;br /&gt;
 &#039;&#039;Health Regen&#039;&#039;  = 5 + END / 5 per minute&lt;br /&gt;
 &#039;&#039;Magic Points&#039;&#039;  = (10 + LEVEL + INT * 0.25 + WIS * 0.75) * [[Abilities#Basic_Abilities|MP Tank Modifier]]&lt;br /&gt;
 &#039;&#039;Magic Regen&#039;&#039;   = 1 + WIS / 25 per minute&lt;br /&gt;
 &#039;&#039;Spirit Points&#039;&#039; = (1 + [[Karma#Power|POWER]] / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * [[Abilities#Basic_Abilities|SP Tank Modifier]]&lt;br /&gt;
 &#039;&#039;Spirit Regen&#039;&#039;  = 0.1 + (STR + DEX + AGI + END + INT + WIS) / 600 per minute&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;[[Action Speed]]&#039;&#039; = 100 + AGI / 3&lt;br /&gt;
 &#039;&#039;[[Overcharge]]&#039;&#039;   = 100 + [[Abilities#Basic_Abilities|Overcharge Boost]]&lt;br /&gt;
&lt;br /&gt;
==Other Stats==&lt;br /&gt;
===Accuracy Calculations===&lt;br /&gt;
The accuracy of your physical and magical attacks are determined by two different stats: Accuracy and +hit chance.  Your Attack Accuracy and Magic Accuracy are displayed on your Character page.  Attack Accuracy is affected only by your DEX and AGI, and Magic Accuracy is affected only by your INT and WIS.  Your +hit chance is displayed on your Equipment page, and is affected by accuracy bonuses from your equipment and auras.  Your +hit chance percentage is subtracted from your &amp;quot;chance to miss&amp;quot; (100 - Accuracy), resulting in your Chance to Hit:&lt;br /&gt;
 Attack Chance to Hit = Attack Accuracy + (&#039;&#039;Physical +Hit Chance&#039;&#039; / 100) * (100 - Attack Accuracy)&lt;br /&gt;
 Magic Chance to Hit = Magic Accuracy + (&#039;&#039;Magical +Hit Chance&#039;&#039; / 100) * (100 - Magic Accuracy)&lt;br /&gt;
 Spirit Attack Chance to Hit = 100%&lt;br /&gt;
&lt;br /&gt;
For Example: With 80% Attack Accuracy and 50% physical +hit chance, your Attack Chance to Hit = 80 + 50/100 * (100 - 80) = 80 + 1/2 * 20 = 90%.&lt;br /&gt;
&lt;br /&gt;
===Damage Calculations===&lt;br /&gt;
Attack damage is calculated from Attack Rating vs Shield Rating.&amp;lt;br&amp;gt;&lt;br /&gt;
Magic damage is calculated from Magic Rating vs Barrier Rating.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spirit Attack]] damage is calculated as the sum of two damage rolls, one for Attack and one for Magic, modified by Overcharge, your target&#039;s Barrier and Shield Ratings, and related Hath Perks.&lt;br /&gt;
&lt;br /&gt;
===Battle Regen===&lt;br /&gt;
During battle, regen stats count each turn as 2 seconds of game time (30 turns per minute).  &#039;&#039;&#039;e.g.&#039;&#039;&#039; Magic Regen / 30 = Magic Points gained per turn. It should be noted that battle regen &#039;&#039;does not&#039;&#039; occur during the turn the Defend or Focus commands are used.&lt;br /&gt;
&lt;br /&gt;
===Battle Stats===&lt;br /&gt;
Primary attributes also provide the following additional benefits:&lt;br /&gt;
*Base Evade is increased by 1% for every 25 points of AGI&lt;br /&gt;
*Base Parry is increased by 1% for every 25 points of DEX&lt;br /&gt;
*Base Resist is increased by 1% for every 25 points of WIS&lt;br /&gt;
*[[Interference]] is decreased by 1 point for every 25 points in both WIS and INT (applied after the final equipment stats are calculated)&lt;br /&gt;
&lt;br /&gt;
===Elemental Rating===&lt;br /&gt;
Elemental Rating is a stat that is provided by various [[Auras]] and [[Abilities]].&lt;br /&gt;
* Each % of Rating increases the player&#039;s damage dealt by spells of that element by 1%.  &#039;&#039;&#039;e.g.&#039;&#039;&#039; 10% Fire Rating = +10% Fire damage.&lt;br /&gt;
* Each % of Rating increases the player&#039;s mitigation against spells of that element by .5%. &#039;&#039;&#039; e.g.&#039;&#039;&#039; 10% Dark Rating = +5% Dark mitigation.&lt;br /&gt;
* In addition to its boost to Holy spell damage, Holy Rating also increases the power of Cure I/II/III and Regen I/II by an equivalent amount.&lt;br /&gt;
* These ratings are before any effects of equipment.  Magic damage multipliers, magic absorption and mitigation, elemental damage multipliers, and elemental resistance multipliers are in addition to these base ratings.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://forums.e-hentai.org/index.php?showtopic=18403 Primary Attributes =&amp;gt; Derived Attributes]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Kevmasterzoc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Character_Stats&amp;diff=4418</id>
		<title>Character Stats</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Character_Stats&amp;diff=4418"/>
		<updated>2011-05-17T23:52:49Z</updated>

		<summary type="html">&lt;p&gt;Kevmasterzoc: /* Primary Attributes */ fix Wis and Int effect on Interference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Primary Attributes==&lt;br /&gt;
Primary Attributes are purchased with [[Experience Points]]. There are six primary attributes:&lt;br /&gt;
*&#039;&#039;&#039;Strength (STR)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Every point raises your Attack Rating by 1.&#039;&#039;&#039;&lt;br /&gt;
** Every 2 points raises your [[Shield Rating]] by 1.&lt;br /&gt;
** Every point raises your Health Points by 1 (before [[Abilities#Basic_Abilities|HP Tank Modifier]]).&lt;br /&gt;
*&#039;&#039;&#039;Dexterity (DEX)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Every 25 points raises your Attack Accuracy by 1%.&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Every 25 points raises your Attack Crit Rate by 1%.&#039;&#039;&#039;&lt;br /&gt;
** Every point raises your Attack Rating by 1, except for every fourth point.&lt;br /&gt;
** Every 4 points raises your [[Shield Rating]] by 1.&lt;br /&gt;
** &#039;&#039;Every 25 points raises your base chance to parry enemy attacks by 1%.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Agility (AGI)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Every 3 points raises your Action Speed by 1.&#039;&#039;&#039;&lt;br /&gt;
** Every 40 points raises your Attack Accuracy by 1%.&lt;br /&gt;
** Every 50 points raises your Attack Crit Rate by 1%.&lt;br /&gt;
** Every 4 points raises your Attack Rating by 1.&lt;br /&gt;
** Every 4 points raises your [[Shield Rating]] by 1.&lt;br /&gt;
** &#039;&#039;Every 25 points raises your base chance to evade enemy attacks by 1%.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Endurance (END)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Every point raises your [[Shield Rating]] by 1.&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;Every point raises your [[Barrier Rating]] by 1 or 2, alternately.&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;Every point raises your Health Points by 4 (before [[Abilities#Basic_Abilities|HP Tank Modifier]]).&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Every point raises your Health Regen by 0.2/minute.&lt;br /&gt;
*&#039;&#039;&#039;Intelligence (INT)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Every 25 points raises your Magic Accuracy by 1%.&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Every 25 points raises your Magic Crit Rate by 1%.&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Every point raises your Magic Rating by 1 or 2, alternately.&#039;&#039;&#039;&lt;br /&gt;
** Every 4 points raises your Magic Points by 1 (before [[Abilities#Basic_Abilities|MP Tank Modifier]])&lt;br /&gt;
** &#039;&#039;Every 25 points reduces Interference by 1 point.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wisdom (WIS)&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;Every point raises your Magic Points by 1, except for every fourth point (before [[Abilities#Basic_Abilities|MP Tank Modifier]]).&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Every point raises your Magic Regen by 0.04/minute.&#039;&#039;&#039;&lt;br /&gt;
** Every 40 points raises your Magic Accuracy by 1%.&lt;br /&gt;
** Every 50 points raises your Magic Crit Rate by 1%.&lt;br /&gt;
** Every 2 points raises your Magic Rating by 1.&lt;br /&gt;
** Every 2 points raises your [[Barrier Rating]] by 1.&lt;br /&gt;
** &#039;&#039;Every 25 points raises your base chance to resist enemy spells by 1%.&#039;&#039;&lt;br /&gt;
** &#039;&#039;Every 25 points reduces Interference by 1 point.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(All stats raise your Spirit Points and Spirit Regen equally.)&lt;br /&gt;
&lt;br /&gt;
The EXP cost to raise a stat increases as it goes up. As you level, the amount of EXP needed to level up will begin to exceed the amount of EXP needed to raise all of your primary attributes by one point. This makes it possible to increase only some of your stats higher than your level.  It is impossible to raise all of them beyond your level.&lt;br /&gt;
&lt;br /&gt;
There are additional ways to acquire points in primary attributes.&lt;br /&gt;
*Offering an [[Items#Artifacts|Artifact]] to Snowflake at the [[Shrine]] can also provide a permanent increase to one of your primary stats for up to 20 points per attribute.&lt;br /&gt;
*Various pieces of [[equipment]] provide bonuses to certain attributes when worn. Certain suffixes can increase the attribute bonuses given by the piece or give a bonus to additional attributes.&lt;br /&gt;
*[[Aura#Primary_Auras|Primary]] and [[Aura#Spectral_Auras|Spectral]] Auras give bonuses to certain attributes while active.&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
Derived attributes are stats calculated from the player&#039;s primary attributes. These stats are displayed on the player&#039;s Character page of the HentaiVerse. These stats can also be calculated using [http://www.starfleetplatoon.com/EHCalc/download.php Sonic&#039;s EH Calculator].&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Attack Accuracy&#039;&#039;  = 75 + DEX / 25 + AGI / 40&lt;br /&gt;
 &#039;&#039;Magic Accuracy&#039;&#039;   = 75 + INT / 25 + WIS / 40&lt;br /&gt;
 &#039;&#039;Attack Crit Chance&#039;&#039; = 3 + DEX / 25 + AGI / 50&lt;br /&gt;
 &#039;&#039;Magic Crit Chance&#039;&#039;  = 3 + INT / 25 + WIS / 50&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Attack Rating&#039;&#039;  = 1 + STR + DEX * 0.75 + AGI * 0.25&lt;br /&gt;
 &#039;&#039;[[Shield Rating]]&#039;&#039;  = 1 + STR * 0.5 + DEX * 0.25 + AGI * 0.25 + END&lt;br /&gt;
 &#039;&#039;Magic Rating&#039;&#039;   = 1 + INT * 1.5 + WIS * 0.5&lt;br /&gt;
 &#039;&#039;[[Barrier Rating]]&#039;&#039; = 1 + END * 1.5 + WIS * 0.5&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Health Points&#039;&#039; = (50 + LEVEL * 5 + STR + END * 4) * [[Abilities#Basic_Abilities|HP Tank Modifier]]&lt;br /&gt;
 &#039;&#039;Health Regen&#039;&#039;  = 5 + END / 5 per minute&lt;br /&gt;
 &#039;&#039;Magic Points&#039;&#039;  = (10 + LEVEL + INT * 0.25 + WIS * 0.75) * [[Abilities#Basic_Abilities|MP Tank Modifier]]&lt;br /&gt;
 &#039;&#039;Magic Regen&#039;&#039;   = 1 + WIS / 25 per minute&lt;br /&gt;
 &#039;&#039;Spirit Points&#039;&#039; = (1 + [[Karma#Power|POWER]] / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * [[Abilities#Basic_Abilities|SP Tank Modifier]]&lt;br /&gt;
 &#039;&#039;Spirit Regen&#039;&#039;  = 0.1 + (STR + DEX + AGI + END + INT + WIS) / 600 per minute&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;[[Action Speed]]&#039;&#039; = 100 + AGI / 3&lt;br /&gt;
 &#039;&#039;[[Overcharge]]&#039;&#039;   = 100 + [[Abilities#Basic_Abilities|Overcharge Boost]]&lt;br /&gt;
&lt;br /&gt;
==Other Stats==&lt;br /&gt;
===Accuracy Calculations===&lt;br /&gt;
The accuracy of your physical and magical attacks are determined by two different stats: Accuracy and +hit chance.  Your Attack Accuracy and Magic Accuracy are displayed on your Character page.  Attack Accuracy is affected only by your DEX and AGI, and Magic Accuracy is affected only by your INT and WIS.  Your +hit chance is displayed on your Equipment page, and is affected by accuracy bonuses from your equipment and auras.  Your +hit chance percentage is subtracted from your &amp;quot;chance to miss&amp;quot; (100 - Accuracy), resulting in your Chance to Hit:&lt;br /&gt;
 Attack Chance to Hit = Attack Accuracy + (&#039;&#039;Physical +Hit Chance&#039;&#039; / 100) * (100 - Attack Accuracy)&lt;br /&gt;
 Magic Chance to Hit = Magic Accuracy + (&#039;&#039;Magical +Hit Chance&#039;&#039; / 100) * (100 - Magic Accuracy)&lt;br /&gt;
 Spirit Attack Chance to Hit = 100%&lt;br /&gt;
&lt;br /&gt;
For Example: With 80% Attack Accuracy and 50% physical +hit chance, your Attack Chance to Hit = 80 + 50/100 * (100 - 80) = 80 + 1/2 * 20 = 90%.&lt;br /&gt;
&lt;br /&gt;
===Damage Calculations===&lt;br /&gt;
Attack damage is calculated from Attack Rating vs Shield Rating.&amp;lt;br&amp;gt;&lt;br /&gt;
Magic damage is calculated from Magic Rating vs Barrier Rating.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spirit Attack]] damage is calculated as the sum of two damage rolls, one for Attack and one for Magic, modified by Overcharge, your target&#039;s Barrier and Shield Ratings, and related Hath Perks.&lt;br /&gt;
&lt;br /&gt;
===Battle Regen===&lt;br /&gt;
During battle, regen stats count each turn as 2 seconds of game time (30 turns per minute).  &#039;&#039;&#039;e.g.&#039;&#039;&#039; Magic Regen / 30 = Magic Points gained per turn. It should be noted that battle regen &#039;&#039;does not&#039;&#039; occur during the turn the Defend or Focus commands are used.&lt;br /&gt;
&lt;br /&gt;
===Battle Stats===&lt;br /&gt;
Primary attributes also provide the following additional benefits:&lt;br /&gt;
*Base Evade is increased by 1% for every 25 points of AGI&lt;br /&gt;
*Base Parry is increased by 1% for every 25 points of DEX&lt;br /&gt;
*Base Resist is increased by 1% for every 25 points of WIS&lt;br /&gt;
*[[Interference]] is decreased by 1% for every 25 points in both WIS and INT (applied after the final equipment stats are calculated)&lt;br /&gt;
&lt;br /&gt;
===Elemental Rating===&lt;br /&gt;
Elemental Rating is a stat that is provided by various [[Auras]] and [[Abilities]].&lt;br /&gt;
* Each % of Rating increases the player&#039;s damage dealt by spells of that element by 1%.  &#039;&#039;&#039;e.g.&#039;&#039;&#039; 10% Fire Rating = +10% Fire damage.&lt;br /&gt;
* Each % of Rating increases the player&#039;s mitigation against spells of that element by .5%. &#039;&#039;&#039; e.g.&#039;&#039;&#039; 10% Dark Rating = +5% Dark mitigation.&lt;br /&gt;
* In addition to its boost to Holy spell damage, Holy Rating also increases the power of Cure I/II/III and Regen I/II by an equivalent amount.&lt;br /&gt;
* These ratings are before any effects of equipment.  Magic damage multipliers, magic absorption and mitigation, elemental damage multipliers, and elemental resistance multipliers are in addition to these base ratings.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://forums.e-hentai.org/index.php?showtopic=18403 Primary Attributes =&amp;gt; Derived Attributes]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Kevmasterzoc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Arena&amp;diff=4414</id>
		<title>Arena</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Arena&amp;diff=4414"/>
		<updated>2011-05-17T20:09:31Z</updated>

		<summary type="html">&lt;p&gt;Kevmasterzoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Arena.png|thumb|The Arena interface.]]&lt;br /&gt;
The Arena is one of the battle modes in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
In the Arena, battles have a predetermined length and number of [[HentaiVerse_Bestiary|monsters]] per round. Each Arena challenge has a level requirement. The first time you clear a new Arena challenge, you get a significant [[Credits|credit]] bonus. After you clear a challenge once, the bonus for clearing that challenge again is reduced. Each Arena challenge may only be attempted once per [[Dawn of a New Day]], regardless of success or failure. Arenas started before the Dawn, but cleared afterwards, are counted towards the previous day and do not enter cooldown.&lt;br /&gt;
&lt;br /&gt;
Unlike in [[Grindfest]] and [[Item World]] battles, the monsters in Arena challenges do not get stronger as the rounds progress.  Instead, they remain at 100% strength for the entire battle.  There is also an [[EXP]] modifier for each Arena challenge, which alters the EXP you earn from each monster killed.  As the challenges get longer and require higher levels, the EXP modifier gets larger, eventually exceeding x1.0.&lt;br /&gt;
&lt;br /&gt;
Completing an Arena challenge is guaranteed to net you a random [[Items|Item]] or [[Equipment]]. There is also a chance that you will receive a [[Bazaar#Healer|Token of Healing]], [[Token of Blood]], or [[Items#Tokens|Chaos Token]] in additional to the usual reward. You will also have your HP and MP fully restored at the end of each arena challenge.&lt;br /&gt;
&lt;br /&gt;
===Arena Challenges===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Monster Legend:&#039;&#039;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;&lt;br /&gt;
   &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; = Common (&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Blue&amp;lt;/span&amp;gt;)&lt;br /&gt;
   &amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt; = Uncommon (&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;Gray&amp;lt;/span&amp;gt;)&lt;br /&gt;
   &amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt; = Rare (&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;Orange&amp;lt;/span&amp;gt;)&lt;br /&gt;
   &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt; = Legendary (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;)&lt;br /&gt;
   &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt; = Ultimate (&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
{| border=1 style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Challenge&#039;&#039;&#039; || &#039;&#039;&#039;Min Level&#039;&#039;&#039; || &#039;&#039;&#039;Rounds&#039;&#039;&#039; || &#039;&#039;&#039;EXP Mod&#039;&#039;&#039; || &#039;&#039;&#039;First Clear&#039;&#039;&#039; || &#039;&#039;&#039;Future Clears&#039;&#039;&#039; || &#039;&#039;&#039;Monster Count&#039;&#039;&#039; || &#039;&#039;&#039;Round Composition&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|First Blood || 1 || 1 || 0.5 || 200 C || 20 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Baby Steps || 2 || 1 || 0.5 || 400 C || 40 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Learning Curves || 4 || 2 || 0.5 || 600 C || 60 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 2: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Schooltastic || 6 || 2 || 0.5 || 800 C || 80 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 2: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Graduation || 8 || 3 || 0.5 || 1000 C || 100 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-2: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 3: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot;| &amp;lt;small&amp;gt;The following arena challenges require a minimum difficulty setting of Normal.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|A New Beginning || 10 || 4 || 0.6 || 1200 C || 120 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;9&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-3: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 4: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Test of Faith || 12 || 5 || 0.6 || 1400 C || 140 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;13&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-3: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 4: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 5: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Road Less Traveled || 15 || 6 || 0.7 || 1600 C || 160 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;16&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-3: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 4-5: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 6: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|A Rolling Stone || 20 || 7 || 0.7 || 1800 C || 180 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;25&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-4: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 5-6: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;, 7: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Blazing Field || 30 || 8 || 0.8 || 2000 C || 200 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;32&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-4: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 5: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;, 6-7: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;, 8: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Meat || 40 || 9 || 0.8 || 3000 C || 300 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;24&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-4: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 5: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 6-7: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 8: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 9: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dark Skies || 50 || 10 || 0.9 || 4000 C || 400 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;36&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-4: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 5-6: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 7-8: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 9: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 10: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Growing Storm || 60 || 12 || 0.9 || 5000 C || 500 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;42&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-5: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 6-8: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 9-10: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 11: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 12: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Apocalypse Soon || 70 || 14 || 1.0 || 6000 C || 600 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;49&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;9&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-6: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 7-9: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 10-12: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 13: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 14: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Power Flux || 80 || 16 || 1.0 || 7000 C || 700 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;42&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;18&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-5: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 6-9: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 10: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 11-13: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 14-15: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 16: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Killzone || 90 || 18 || 1.0 || 8000 C || 800 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;46&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;21&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-5: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 6-11: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 12-15: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 16-17: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 18: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Endgame || 100 || 20 || 1.0 || 10000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;44&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;22&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-6: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 7-13: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 14-16: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 17-19: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 20: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot;| &amp;lt;small&amp;gt;The following arena challenges only appear when the preceding arena challenge is cleared.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Twisted Plots || 100 || 25 || 1.0 || 12000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;55&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;27&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-8: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 9-16: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 17-20: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 21-24: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 25: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Longest Journey || 110 || 30 || 1.1 || 14000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;38&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;48&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-7: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 8-14: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 15-22: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 23-29: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 30: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dreamfall || 120 || 35 || 1.2 || 16000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;89&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;75&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-6: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 7-13: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 14-20: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 21: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 22-27: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 28-30: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;, 31-34: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;, 35: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Exile || 130 || 40 || 1.3 || 18000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;87&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;103&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-6: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 7-13: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 14-19: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 20-26: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 27-33: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;, 34-39: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;, 40: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Feast For Crows || 140 || 45 || 1.4 || 20000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;57&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;131&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-6: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 7-12: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 13-19: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 20-25: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 26-32: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;, 33: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;, 34-44: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;, 45: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Sealed Power || 150 || 50 || 1.5 || 25000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;63&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-8: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 9-16: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 17-24: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 25-33: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 34-37: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;, 38-41: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;, 42-49: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;, 50: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|New Wings || 160 || 60 || 1.6 || 30000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;60&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;174&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-8: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 9-17: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 18-25: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 26-34: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 35-42: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;, 43-59: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;, 60: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Crusade || 170 || 70 || 1.7 || 35000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;88&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;145&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-13: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 14-27: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 28-41: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 42-52: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 53-55: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 56-69: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;, 70: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To Kill A God || 180 || 80 || 1.8 || 40000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;174&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;203&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-13: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 14-26: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 27-39: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 40-53: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 54-66: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;, 67-79: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;, 80: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000;&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Eve of Death || 190 || 90 || 1.9 || 45000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;90&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;260&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-12: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 13-25: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 26-38: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 39-51: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 52-64: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;, 65-89: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;, 90: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The Trio and the Tree || 200 || 100 || 2.0 || 50000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;99&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;283&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-14: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 15-28: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 29-42: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 43-57: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 58-71: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;, 72-99: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;, 100: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000;&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|End of Days || 220 || 150 || 2.2 || 55000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;379&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;77&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-24: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 25-49: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 50-74: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 75-99: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000;&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 100-124: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000;&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 125-149: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000;&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 150: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The Twilight || 240 || 200 || 2.4 || 60000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;502&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;102&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-33: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 34-67: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 68-99: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 100-133: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000;&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 134-166: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000;&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 167-199: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000;&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 200: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Blue Skies Lie Beyond The Clouds || 260 || 300 || 2.6 || 65000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;300&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;605&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;152&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-59: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 60-119: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 120-149: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 150-179: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000;&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 180-239: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000;&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 240-299: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000;&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 300: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|And After That, Eternal Darkness || 280 || 400 || 2.8 || 70000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;400&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;604&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;202&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-99: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 100-199: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 200-299: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 300-399: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 400: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Past the Darkness, To The End of Time || 300 || 500 || 3.0 || 75000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;1253&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;502&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-83: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 84-166: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 167-249: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 250-333: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 334-416: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 417-499: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 500: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Grindfest]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
*[[Random Encounter]]&lt;br /&gt;
*[[Ring of Blood]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Kevmasterzoc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Bazaar&amp;diff=4412</id>
		<title>Bazaar</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Bazaar&amp;diff=4412"/>
		<updated>2011-05-17T09:45:13Z</updated>

		<summary type="html">&lt;p&gt;Kevmasterzoc: /* Healer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Bazaar&#039;&#039;&#039; is one of the three main places you can visit in the [[HentaiVerse]]&lt;br /&gt;
&lt;br /&gt;
==Equipment Shop==&lt;br /&gt;
For buying and selling [[equipment]]. There are two mechanisms that maintain stock levels.&lt;br /&gt;
&lt;br /&gt;
* When levels are low, the shop automatically restocks randomly generated low-level equipment.&lt;br /&gt;
* When levels are high, some equipment will be deleted by the system.&lt;br /&gt;
&lt;br /&gt;
Currently, it is unlikely that the first of these takes place very often, if at all, due to the large amount of equipment continually being sold to the shop by players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The process of buying and selling equipment should be self explanatory. However, some players have experienced problems due to a display issue. If you cannot see an &amp;quot;ACCEPT&amp;quot; button at the bottom of the page, it means that your Hentaiverse window is too small. If you cannot increase the window size, you must either scroll down (you will probably have to use the arrow keys) or zoom out (Ctrl-Minus) until this becomes visible. This problem also affects the Item Shop.&lt;br /&gt;
&lt;br /&gt;
==Item Shop==&lt;br /&gt;
For buying and selling [[items]]. The shop automatically removes items if their stock exceeds a certain number.&lt;br /&gt;
&lt;br /&gt;
==Trainer==&lt;br /&gt;
{{Details|Training}}&lt;br /&gt;
&lt;br /&gt;
==Healer==&lt;br /&gt;
&#039;&#039;&#039;as of update 0.5.3 the healer is no longer available&#039;&#039;&#039;&lt;br /&gt;
At the Healer&#039;s, you can heal your [[Health Points | Health]], [[Magic Points | Magic]] and [[Spirit Points]] in exchange for [[Credits]].&amp;lt;br&amp;gt; [[Image: EH_Healer_Award.jpg|right|thumb|200px|Example of what you could get.]]&lt;br /&gt;
You pay the following prices for healing:&lt;br /&gt;
&lt;br /&gt;
* 0.15 C per Health Point (the total cost is rounded up)&lt;br /&gt;
* .5 C per Magic Point&lt;br /&gt;
* 2.5 C per Spirit Point&lt;br /&gt;
&lt;br /&gt;
If you use the Healer frequently, you will occasionally receive [[Items#Health, Magic, and Spirit Restoratives | healing items]] when you pay for healing.&lt;br /&gt;
&lt;br /&gt;
If you have a Token of Healing, it will be used instead of credits when you choose the &#039;&#039;&#039;Heal All&#039;&#039;&#039; option. Healing HP, MP, or SP individually always costs credits.&lt;br /&gt;
&lt;br /&gt;
==Shrine==&lt;br /&gt;
For trading [[artifact]]s and [[Items#Trophies|trophies]] for various goodies. See [[Shrine]]&lt;br /&gt;
&lt;br /&gt;
==[[MoogleMail]]==&lt;br /&gt;
Used for sending messages, items and equipment to other people in the HentaiVerse.&lt;br /&gt;
For more details and instructions on using it, check the [[MoogleMail]] page.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Kevmasterzoc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Fighting_Styles&amp;diff=4410</id>
		<title>Fighting Styles</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Fighting_Styles&amp;diff=4410"/>
		<updated>2011-05-17T04:21:00Z</updated>

		<summary type="html">&lt;p&gt;Kevmasterzoc: /* One-Handed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== One-Handed ==&lt;br /&gt;
&lt;br /&gt;
If a player is using a single one-handed weapon (possibly in combination with a [http://ehwiki.org/wiki/Shield_(Equipment) shield]), they have the chance to proc http://g.ehgt.org/hv043/img/e/overwhelming.png &#039;&#039;&#039;Overwhelming Strikes&#039;&#039;&#039; after hitting an enemy&lt;br /&gt;
*Increases attack damage by 15%, attack accuracy by 50%, and parry chance by 10% for 3 turns&lt;br /&gt;
*Proc chance, in order of importance, is calculated from One-Handed [[Proficiencies|Proficiency]], Endurance, and Strength. It can be calculated with the following formula:&lt;br /&gt;
  Overwhelming Strikes chance = 5 + (0.02 * STR + 0.02 * END) * (1 + 1H / 200)&lt;br /&gt;
*Proc chance is capped at 25%.&lt;br /&gt;
&lt;br /&gt;
When equipped with a [http://ehwiki.org/wiki/Shield_(Equipment) shield], an additional proc can trigger: a &#039;&#039;&#039;Counter-Attack&#039;&#039;&#039; on an enemy whose attack has been blocked or parried.&lt;br /&gt;
*This is a normal attack with a chance to stun and cannot proc any other weapon effects. It is also affected by Overwhelming Strikes.&lt;br /&gt;
*The number of Counter-Attacks that can be performed each turn depends on sheild proficiency.&lt;br /&gt;
**&amp;lt;100 - one counter&lt;br /&gt;
**&amp;gt;100 - two counters&lt;br /&gt;
**&amp;gt;200 - three counters&lt;br /&gt;
*Proc chance, in order of importance, is calculated from Dexterity, Strength, and Shield Proficiency. It can be calculated with the following formula:&lt;br /&gt;
  Counter-Attack chance = 10 + (0.04 * STR + 0.04 * DEX) * (1 + Shield / 200)&lt;br /&gt;
*Proc chance is capped at 50%.&lt;br /&gt;
&lt;br /&gt;
== Two-Handed ==&lt;br /&gt;
&lt;br /&gt;
Two-Handed weapons have a chance to proc &#039;&#039;&#039;Domino Strikes&#039;&#039;&#039; on hit, which will cause splash damage to nearby enemies. When Domino Strikes procs, it will hit at least one adjacent or one off enemy, and up to a maximum of two enemies in either direction (a maximum total number of 4 enemies splashed). Enemies further than two in either direction will not be effected. Splash damage does not skip over dead enemies. Splash damage targets have an unreduced chance to be affected by standard weapon procs like Bleeding Wounds. Splash damage is calculated as 75% damage on adjacent enemies and 50% on enemies one off.&lt;br /&gt;
*Domino Strikes are not guaranteed hits -- they can still miss.&lt;br /&gt;
*Domino Strikes can go around an adjacent dead monster if you roll a hit on a one off monster.&lt;br /&gt;
*Proc chance, in order of importance, is calculated from Two-Handed Proficiency, Strength, and Dexterity. It can be calculated with the following formula:&lt;br /&gt;
  Domino Strike chance = 40 + (0.04 * STR + 0.02 * DEX) * (1 + 2H / 200)&lt;br /&gt;
*Proc chance is capped at 70%.&lt;br /&gt;
&lt;br /&gt;
== Dual Wielding ==&lt;br /&gt;
&lt;br /&gt;
Equipping two one-handed weapons has a chance to proc &#039;&#039;&#039;Offhand Strike&#039;&#039;&#039; on hit, which will cause an extra attack against the targeted enemy with the same damage type as your offhand weapon. Offhand Strikes also have the chance to proc their own weapon proc. In the event that both weapons proc during the same attack, the offhand proc will take effect first, and if both weapons have the same proc, the mainhand&#039;s proc will override the offhand&#039;s. Offhand weapon damage is reduced by 50% - 1% per 10 points of dual wielding proficiency, capping at 250 proficiency (25% damage reduction). The offhand weapon also gets a 50% boost to its Parry.&lt;br /&gt;
*Proc chance, in order of importance, is calculated from Dual Wielding Proficiency, Agility, and Dexterity. It can be calculated with the following formula:&lt;br /&gt;
  Offhand Strike chance = 20 + (0.04 * AGI + 0.02 * DEX) * (1 + DW / 200)&lt;br /&gt;
*Proc chance is capped at 50%.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a new formula in 5.0 if the 2 weapons have the same effect.  The proc% numbers are combined just like accuracy.  The number of turns and bleeding wound damage are a weighted average with the main hand being 3 times as important as the off hand.&lt;br /&gt;
&lt;br /&gt;
Proc Chance:&lt;br /&gt;
  1-(1-X)(1-Y)&lt;br /&gt;
&lt;br /&gt;
Proc Duration:&lt;br /&gt;
  X*.75 + Y *.25&lt;br /&gt;
&lt;br /&gt;
Bleed:&lt;br /&gt;
  X*.75 + Y *.25&lt;br /&gt;
&lt;br /&gt;
== [http://en.wikipedia.org/wiki/Niten_Ichi-ry%C5%AB Niten Ichiryu] ==&lt;br /&gt;
&lt;br /&gt;
A special Fighting Style that allows a [[Wakizashi]] to be equipped in the offhand with a [[Katana]] in the mainhand, bypassing the Katana&#039;s two-handed nature. While using Niten Ichiryu, both the Dual Wielding and Two-Handed proficiencies come into play. The stats of the Katana and the chance of Domino Strikes are determined by Two-Handed, while the stats of the Wakizashi and the chance of an Offhand Strike are determined by Dual Wielding. However, unlike normal dual wielding, offhand damage is reduced by 75% (upgradable to 50% through proficiency) and the offhand does not gain a parry bonus. Additionally, no weapon proficiencies are gained when using this style.&lt;br /&gt;
&lt;br /&gt;
See previous Dual-wielding section for formulas of the wakizashi&#039;s effect on the katana.&lt;br /&gt;
&lt;br /&gt;
== Staff ==&lt;br /&gt;
&lt;br /&gt;
If the player is wielding a staff, casting a spell on an enemy has a chance to proc:&lt;br /&gt;
*http://g.ehgt.org/hv043/img/e/coalescemana.png &#039;&#039;&#039;Coalesced Mana&#039;&#039;&#039;: Mystical energies have converged on this target. Striking it with any magic spell will consume only half the normal mana.&lt;br /&gt;
**Proc chance can be calculated with the following formula:&lt;br /&gt;
  Coalesced Mana chance = 10 + (0.04 * WIS + 0.02 * INT) * (1 + Staff / 200)&lt;br /&gt;
*Proc chance is capped at 35%.&lt;br /&gt;
*If Coalesced Mana is affecting an enemy, hitting it with your staff has a chance to proc:&lt;br /&gt;
**http://g.ehgt.org/hv043/img/e/wpn_et.png &#039;&#039;&#039;Ether Theft&#039;&#039;&#039;: Mana is being drained from this target and returned to the caster. (Chance based on equipped Staff. Duration capped at 3 turns.)&lt;br /&gt;
***This replaces the effects of Coalesced Mana.&lt;br /&gt;
***It is possible for Coalesced Mana to proc on a monster with an Ether Theft proc if an AOE spell was cast to a monster other than the one with the Ether Theft proc. &lt;br /&gt;
***If you cast a spell on a target affected by Ether Theft, there is a chance to proc:&lt;br /&gt;
****http://g.ehgt.org/hv043/img/e/channeling.png &#039;&#039;&#039;Channeling&#039;&#039;&#039;: You are channeling the mystic forces of the ever-after. Your next spell is powered up by 50%, and costs no MP.&lt;br /&gt;
*****Damage and direct healing spells are 50% stronger.&lt;br /&gt;
*****Deprecating magic and supportive magic (including Regen) last 50% longer.&lt;br /&gt;
*****Offensive spells have a 100% hit chance and cannot be interfered with.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Equipment Procs]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://forums.e-hentai.org/index.php?showtopic=22695 HentaiVerse 0.4.2]&lt;br /&gt;
* [http://forums.e-hentai.org/index.php?showtopic=22806 HentaiVerse 0.4.3]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Kevmasterzoc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Interference&amp;diff=4407</id>
		<title>Interference</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Interference&amp;diff=4407"/>
		<updated>2011-05-17T01:27:47Z</updated>

		<summary type="html">&lt;p&gt;Kevmasterzoc: /* Reducing Interference */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Interference is a Compromise Statistic on [[equipment]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
==Effects of Interference==&lt;br /&gt;
*Interference over 25 causes a reduction in magical [[Proficiencies|proficiencies]].&lt;br /&gt;
*Any interference causes a reduction in damage to Offensive Magic.&lt;br /&gt;
&lt;br /&gt;
==Getting Interference==&lt;br /&gt;
*A player gets interference from the equipment they wear.&lt;br /&gt;
**All equipment other than staffs, cloth armor, and ethereal weapons have an interference stat.&lt;br /&gt;
&lt;br /&gt;
==Reducing Interference==&lt;br /&gt;
Other than using a staff and wearing cloth armor, a player can do certain things to reduce their interference stat. These are:&lt;br /&gt;
*Increase Intelligence and Wisdom attributes.&lt;br /&gt;
**Every 25 points in each results in a 1 point reduction to interference.&lt;br /&gt;
*Set their [[Ranks | title]] to Godslayer, for a 10% reduction in total Interference.&lt;br /&gt;
*Use equipment with the [[Equipment#Suffixes| &amp;quot;Battlecaster&amp;quot; suffix]], which have a significantly reduced interference stat.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Action Speed]]&lt;br /&gt;
*[[Overcharge]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Kevmasterzoc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Interference&amp;diff=4406</id>
		<title>Interference</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Interference&amp;diff=4406"/>
		<updated>2011-05-17T01:26:57Z</updated>

		<summary type="html">&lt;p&gt;Kevmasterzoc: /* Effects of Interference */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Interference is a Compromise Statistic on [[equipment]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
==Effects of Interference==&lt;br /&gt;
*Interference over 25 causes a reduction in magical [[Proficiencies|proficiencies]].&lt;br /&gt;
*Any interference causes a reduction in damage to Offensive Magic.&lt;br /&gt;
&lt;br /&gt;
==Getting Interference==&lt;br /&gt;
*A player gets interference from the equipment they wear.&lt;br /&gt;
**All equipment other than staffs, cloth armor, and ethereal weapons have an interference stat.&lt;br /&gt;
&lt;br /&gt;
==Reducing Interference==&lt;br /&gt;
Other than using a staff and wearing cloth armor, a player can do certain things to reduce their interference stat. These are:&lt;br /&gt;
*Increase Intelligence and Wisdom attributes.&lt;br /&gt;
**Every 25 points in each results in a 1% reduction to interference.&lt;br /&gt;
*Set their [[Ranks | title]] to Godslayer, for a 10% reduction in total Interference.&lt;br /&gt;
*Use equipment with the [[Equipment#Suffixes| &amp;quot;Battlecaster&amp;quot; suffix]], which have a significantly reduced interference stat.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Action Speed]]&lt;br /&gt;
*[[Overcharge]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Kevmasterzoc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Proficiencies&amp;diff=4405</id>
		<title>Proficiencies</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Proficiencies&amp;diff=4405"/>
		<updated>2011-05-17T01:13:41Z</updated>

		<summary type="html">&lt;p&gt;Kevmasterzoc: /* Magic Proficiencies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Equipment]] Proficiencies==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Effects:&#039;&#039;&#039;===&lt;br /&gt;
For every 10 points in the respective proficiency:&lt;br /&gt;
&lt;br /&gt;
For Armor:&lt;br /&gt;
&lt;br /&gt;
*When wearing all &#039;&#039;&#039;CLOTH&#039;&#039;&#039; armor&lt;br /&gt;
**+ 0.25% Spell Crit Chance&lt;br /&gt;
**+ 0.5% Magical Mitigation&lt;br /&gt;
**+ 1 Wisdom&lt;br /&gt;
&lt;br /&gt;
*When wearing all &#039;&#039;&#039;LIGHT&#039;&#039;&#039; armor&lt;br /&gt;
**+ 0.25% Attack Crit Chance&lt;br /&gt;
**+ 0.5% Resist&lt;br /&gt;
**+ 1 Agility&lt;br /&gt;
&lt;br /&gt;
*When wearing all &#039;&#039;&#039;HEAVY&#039;&#039;&#039; armor&lt;br /&gt;
**+ 0.5% Crushing/Slashing/Piercing Mitigation&lt;br /&gt;
**- 1 Burden&lt;br /&gt;
**+ 1 Endurance&lt;br /&gt;
&lt;br /&gt;
For Weapons:&lt;br /&gt;
&lt;br /&gt;
*When using &#039;&#039;&#039;ONE-HANDED/SHIELD&#039;&#039;&#039;&lt;br /&gt;
**+ 3.0% Attack Damage (per 10 points in One-Handed Proficiency)&lt;br /&gt;
**+ 0.5% Attack Accuracy (per 10 points in One-Handed Proficiency)&lt;br /&gt;
**+ 0.5% Block (per 10 points in Shield Proficiency)&lt;br /&gt;
&lt;br /&gt;
*When using &#039;&#039;&#039;TWO-HANDED&#039;&#039;&#039;&lt;br /&gt;
**+ 4.0% Attack Damage&lt;br /&gt;
**+ 0.5% Attack Accuracy&lt;br /&gt;
**+ 0.5% Parry&lt;br /&gt;
&lt;br /&gt;
*When using &#039;&#039;&#039;DUAL-WIELD&#039;&#039;&#039;&lt;br /&gt;
**+ 5.0% Attack Damage&lt;br /&gt;
**+ 0.5% Attack Accuracy&lt;br /&gt;
**+ 0.25% Attack Crit Chance&lt;br /&gt;
&lt;br /&gt;
*When using &#039;&#039;&#039;STAFF&#039;&#039;&#039;&lt;br /&gt;
**+ 3.0% Attack Damage&lt;br /&gt;
**+ 0.5% Attack Accuracy&lt;br /&gt;
**+ 0.5% Spell Damage&lt;br /&gt;
&lt;br /&gt;
Weapon proficiencies also increase the chance of the special proc for player&#039;s active [[Fighting Styles|Fighting Style]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Gaining Equipment Proficiencies:&#039;&#039;&#039;===&lt;br /&gt;
For Armor:&lt;br /&gt;
*When a player is attacked (even if she evades/blocks/parries, or the monster misses), an occupied armor slot is randomly chosen for a the chance at a proficiency gain.&lt;br /&gt;
*When a player blocks an attack with a [[Shield (Equipment)|Shield]], she has an increased chance of gaining Shield proficiency.&lt;br /&gt;
&lt;br /&gt;
For Weapons:&lt;br /&gt;
*When a player attacks an enemy (even if the monster evades), there is a chance that he will gain proficiency with his active fighting style.&lt;br /&gt;
**Players using the [[Fighting Styles#Niten Ichiryu|Niten Ichiryu]] fighting style do not gain proficiency in either [[Fighting Styles#Two-Handed|Two-Handed]] or [[Fighting Styles#Dual Wielding|Dual Wielding]] proficiency even though both are used to determine [[equipment]] stats and fighting style procs.&lt;br /&gt;
**Players using a Staff can also gain Staff proficiency by casting [[Spells#Piercing|Magic Missile]].&lt;br /&gt;
&lt;br /&gt;
==[[Spells|Magic]] Proficiencies==&lt;br /&gt;
===&#039;&#039;&#039;Effects:&#039;&#039;&#039;===&lt;br /&gt;
Magic proficiencies increases:&lt;br /&gt;
*The damage caused by spells (Offensive magic and Poison). &lt;br /&gt;
**The formula for calculating this is: Spell damage multiplier = 1 + prof / 200&lt;br /&gt;
*The damage caused by [[Spells#Status_Effects|Status Effects]]&lt;br /&gt;
*The duration of sustained spells (everything but damage spells and cure).&lt;br /&gt;
**The formula for calculating this is: duration = base_duration * (1 + additional_AP / 4) * (1 + proficiency / 100)&lt;br /&gt;
***Base Durations can be found on the [[Spells]] page.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Gaining Magic Proficiencies:&#039;&#039;&#039;===&lt;br /&gt;
Magic proficiency increases when successfully casting a spell of the specific type.&lt;br /&gt;
&lt;br /&gt;
*Elemental Proficiency can be increased by casting any of the [[Fire]], [[Cold]], [[Elec]], and [[Wind]] spells.&lt;br /&gt;
*Divine Proficiency can be increased by casting one of the [[Holy]] spells.&lt;br /&gt;
*Forbidden Proficiency can be increased by casting any of the [[Soul]] or [[Dark]] spells.&lt;br /&gt;
*Deprecating Proficiency can be increased by casting any negative status effect spell on a monster (e.g. [[Spells#Deprecating Magic|Weaken]]).&lt;br /&gt;
*Supportive Proficiency can be increased by casting any positive status spell on yourself (e.g. [[Spells#Supportive Magic|Shield]]).&lt;br /&gt;
*Curative Proficiency can be increased by casting any health-restoring spell on yourself (e.g. [[Spells#Curative Magic|Regen]]).&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
*Proficiencies are capped at the player&#039;s current level.&lt;br /&gt;
*The chance for a proficiency gain decreases as the proficiency approaches the cap.  The amount of gain, however, is always chosen at random from one of: 0.01, 0.02, or 0.03.&lt;br /&gt;
*Proficiency cannot be gained during the turn the Defend or Focus commands are used or when a player otherwise [[HentaiVerse Bugs &amp;amp; Errors|skips]] a turn.&lt;br /&gt;
*Difficulty has no effect on proficiency gaining.&lt;br /&gt;
*Targeted enemy has no effect on proficiency gaining.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Kevmasterzoc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Proficiencies&amp;diff=4404</id>
		<title>Proficiencies</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Proficiencies&amp;diff=4404"/>
		<updated>2011-05-17T01:01:03Z</updated>

		<summary type="html">&lt;p&gt;Kevmasterzoc: /* Effects: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Equipment]] Proficiencies==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Effects:&#039;&#039;&#039;===&lt;br /&gt;
For every 10 points in the respective proficiency:&lt;br /&gt;
&lt;br /&gt;
For Armor:&lt;br /&gt;
&lt;br /&gt;
*When wearing all &#039;&#039;&#039;CLOTH&#039;&#039;&#039; armor&lt;br /&gt;
**+ 0.25% Spell Crit Chance&lt;br /&gt;
**+ 0.5% Magical Mitigation&lt;br /&gt;
**+ 1 Wisdom&lt;br /&gt;
&lt;br /&gt;
*When wearing all &#039;&#039;&#039;LIGHT&#039;&#039;&#039; armor&lt;br /&gt;
**+ 0.25% Attack Crit Chance&lt;br /&gt;
**+ 0.5% Resist&lt;br /&gt;
**+ 1 Agility&lt;br /&gt;
&lt;br /&gt;
*When wearing all &#039;&#039;&#039;HEAVY&#039;&#039;&#039; armor&lt;br /&gt;
**+ 0.5% Crushing/Slashing/Piercing Mitigation&lt;br /&gt;
**- 1 Burden&lt;br /&gt;
**+ 1 Endurance&lt;br /&gt;
&lt;br /&gt;
For Weapons:&lt;br /&gt;
&lt;br /&gt;
*When using &#039;&#039;&#039;ONE-HANDED/SHIELD&#039;&#039;&#039;&lt;br /&gt;
**+ 3.0% Attack Damage (per 10 points in One-Handed Proficiency)&lt;br /&gt;
**+ 0.5% Attack Accuracy (per 10 points in One-Handed Proficiency)&lt;br /&gt;
**+ 0.5% Block (per 10 points in Shield Proficiency)&lt;br /&gt;
&lt;br /&gt;
*When using &#039;&#039;&#039;TWO-HANDED&#039;&#039;&#039;&lt;br /&gt;
**+ 4.0% Attack Damage&lt;br /&gt;
**+ 0.5% Attack Accuracy&lt;br /&gt;
**+ 0.5% Parry&lt;br /&gt;
&lt;br /&gt;
*When using &#039;&#039;&#039;DUAL-WIELD&#039;&#039;&#039;&lt;br /&gt;
**+ 5.0% Attack Damage&lt;br /&gt;
**+ 0.5% Attack Accuracy&lt;br /&gt;
**+ 0.25% Attack Crit Chance&lt;br /&gt;
&lt;br /&gt;
*When using &#039;&#039;&#039;STAFF&#039;&#039;&#039;&lt;br /&gt;
**+ 3.0% Attack Damage&lt;br /&gt;
**+ 0.5% Attack Accuracy&lt;br /&gt;
**+ 0.5% Spell Damage&lt;br /&gt;
&lt;br /&gt;
Weapon proficiencies also increase the chance of the special proc for player&#039;s active [[Fighting Styles|Fighting Style]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Gaining Equipment Proficiencies:&#039;&#039;&#039;===&lt;br /&gt;
For Armor:&lt;br /&gt;
*When a player is attacked (even if she evades/blocks/parries, or the monster misses), an occupied armor slot is randomly chosen for a the chance at a proficiency gain.&lt;br /&gt;
*When a player blocks an attack with a [[Shield (Equipment)|Shield]], she has an increased chance of gaining Shield proficiency.&lt;br /&gt;
&lt;br /&gt;
For Weapons:&lt;br /&gt;
*When a player attacks an enemy (even if the monster evades), there is a chance that he will gain proficiency with his active fighting style.&lt;br /&gt;
**Players using the [[Fighting Styles#Niten Ichiryu|Niten Ichiryu]] fighting style do not gain proficiency in either [[Fighting Styles#Two-Handed|Two-Handed]] or [[Fighting Styles#Dual Wielding|Dual Wielding]] proficiency even though both are used to determine [[equipment]] stats and fighting style procs.&lt;br /&gt;
**Players using a Staff can also gain Staff proficiency by casting [[Spells#Piercing|Magic Missile]].&lt;br /&gt;
&lt;br /&gt;
==[[Spells|Magic]] Proficiencies==&lt;br /&gt;
===&#039;&#039;&#039;Effects:&#039;&#039;&#039;===&lt;br /&gt;
Magic proficiencies increases:&lt;br /&gt;
*The damage caused by spells (Offensive magic and Poison). &lt;br /&gt;
**The formula for calculating this is: Spell damage multiplier = 1 + prof / 200&lt;br /&gt;
*The damage caused by [[Spells#Status_Effects|Status Effects]]&lt;br /&gt;
*The duration of sustained spells (everything but damage spells and cure).&lt;br /&gt;
**The formula for calculating this is: duration = base_duration * (1 + additional_AP / 4) * (1 + proficiency / 100)&lt;br /&gt;
***Base Durations can be found on the [[Spells]] page.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Gaining Magic Proficiencies:&#039;&#039;&#039;===&lt;br /&gt;
There are two methods for gaining proficiency with magic: performing a [[Montage|magic montage]], or by successfully casting a spell of the specific type.&lt;br /&gt;
&lt;br /&gt;
Elemental Proficiency can be increased by casting any of the [[Fire]], [[Cold]], [[Elec]], and [[Wind]] spells.&lt;br /&gt;
&lt;br /&gt;
Divine Proficiency can be increased by casting one of the [[Holy]] spells.&lt;br /&gt;
&lt;br /&gt;
Forbidden Proficiency can be increased by casting any of the [[Soul]] or [[Dark]] spells.&lt;br /&gt;
&lt;br /&gt;
Deprecating Proficiency can be increased by casting any negative status effect spell on a monster (e.g. [[Spells#Deprecating Magic|Weaken]]).&lt;br /&gt;
&lt;br /&gt;
Supportive Proficiency can be increased by casting any positive status spell on yourself (e.g. [[Spells#Supportive Magic|Shield]]).&lt;br /&gt;
&lt;br /&gt;
Curative Proficiency can be increased by casting any health-restoring spell on yourself (e.g. [[Spells#Curative Magic|Regen]]).&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
*Proficiencies are capped at the player&#039;s current level.&lt;br /&gt;
*The chance for a proficiency gain decreases as the proficiency approaches the cap.  The amount of gain, however, is always chosen at random from one of: 0.01, 0.02, or 0.03.&lt;br /&gt;
*Proficiency cannot be gained during the turn the Defend or Focus commands are used or when a player otherwise [[HentaiVerse Bugs &amp;amp; Errors|skips]] a turn.&lt;br /&gt;
*Difficulty has no effect on proficiency gaining.&lt;br /&gt;
*Targeted enemy has no effect on proficiency gaining.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Kevmasterzoc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Proficiencies&amp;diff=4403</id>
		<title>Proficiencies</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Proficiencies&amp;diff=4403"/>
		<updated>2011-05-17T01:00:34Z</updated>

		<summary type="html">&lt;p&gt;Kevmasterzoc: /* Equipment Proficiencies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Equipment]] Proficiencies==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Effects:&#039;&#039;&#039;===&lt;br /&gt;
For every 10 points in the respective proficiency:&lt;br /&gt;
&lt;br /&gt;
For Armor&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*When wearing all &#039;&#039;&#039;CLOTH&#039;&#039;&#039; armor&lt;br /&gt;
**+ 0.25% Spell Crit Chance&lt;br /&gt;
**+ 0.5% Magical Mitigation&lt;br /&gt;
**+ 1 Wisdom&lt;br /&gt;
&lt;br /&gt;
*When wearing all &#039;&#039;&#039;LIGHT&#039;&#039;&#039; armor&lt;br /&gt;
**+ 0.25% Attack Crit Chance&lt;br /&gt;
**+ 0.5% Resist&lt;br /&gt;
**+ 1 Agility&lt;br /&gt;
&lt;br /&gt;
*When wearing all &#039;&#039;&#039;HEAVY&#039;&#039;&#039; armor&lt;br /&gt;
**+ 0.5% Crushing/Slashing/Piercing Mitigation&lt;br /&gt;
**- 1 Burden&lt;br /&gt;
**+ 1 Endurance&lt;br /&gt;
&lt;br /&gt;
For Weapons:&lt;br /&gt;
&lt;br /&gt;
*When using &#039;&#039;&#039;ONE-HANDED/SHIELD&#039;&#039;&#039;&lt;br /&gt;
**+ 3.0% Attack Damage (per 10 points in One-Handed Proficiency)&lt;br /&gt;
**+ 0.5% Attack Accuracy (per 10 points in One-Handed Proficiency)&lt;br /&gt;
**+ 0.5% Block (per 10 points in Shield Proficiency)&lt;br /&gt;
&lt;br /&gt;
*When using &#039;&#039;&#039;TWO-HANDED&#039;&#039;&#039;&lt;br /&gt;
**+ 4.0% Attack Damage&lt;br /&gt;
**+ 0.5% Attack Accuracy&lt;br /&gt;
**+ 0.5% Parry&lt;br /&gt;
&lt;br /&gt;
*When using &#039;&#039;&#039;DUAL-WIELD&#039;&#039;&#039;&lt;br /&gt;
**+ 5.0% Attack Damage&lt;br /&gt;
**+ 0.5% Attack Accuracy&lt;br /&gt;
**+ 0.25% Attack Crit Chance&lt;br /&gt;
&lt;br /&gt;
*When using &#039;&#039;&#039;STAFF&#039;&#039;&#039;&lt;br /&gt;
**+ 3.0% Attack Damage&lt;br /&gt;
**+ 0.5% Attack Accuracy&lt;br /&gt;
**+ 0.5% Spell Damage&lt;br /&gt;
&lt;br /&gt;
Weapon proficiencies also increase the chance of the special proc for player&#039;s active [[Fighting Styles|Fighting Style]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Gaining Equipment Proficiencies:&#039;&#039;&#039;===&lt;br /&gt;
For Armor:&lt;br /&gt;
*When a player is attacked (even if she evades/blocks/parries, or the monster misses), an occupied armor slot is randomly chosen for a the chance at a proficiency gain.&lt;br /&gt;
*When a player blocks an attack with a [[Shield (Equipment)|Shield]], she has an increased chance of gaining Shield proficiency.&lt;br /&gt;
&lt;br /&gt;
For Weapons:&lt;br /&gt;
*When a player attacks an enemy (even if the monster evades), there is a chance that he will gain proficiency with his active fighting style.&lt;br /&gt;
**Players using the [[Fighting Styles#Niten Ichiryu|Niten Ichiryu]] fighting style do not gain proficiency in either [[Fighting Styles#Two-Handed|Two-Handed]] or [[Fighting Styles#Dual Wielding|Dual Wielding]] proficiency even though both are used to determine [[equipment]] stats and fighting style procs.&lt;br /&gt;
**Players using a Staff can also gain Staff proficiency by casting [[Spells#Piercing|Magic Missile]].&lt;br /&gt;
&lt;br /&gt;
==[[Spells|Magic]] Proficiencies==&lt;br /&gt;
===&#039;&#039;&#039;Effects:&#039;&#039;&#039;===&lt;br /&gt;
Magic proficiencies increases:&lt;br /&gt;
*The damage caused by spells (Offensive magic and Poison). &lt;br /&gt;
**The formula for calculating this is: Spell damage multiplier = 1 + prof / 200&lt;br /&gt;
*The damage caused by [[Spells#Status_Effects|Status Effects]]&lt;br /&gt;
*The duration of sustained spells (everything but damage spells and cure).&lt;br /&gt;
**The formula for calculating this is: duration = base_duration * (1 + additional_AP / 4) * (1 + proficiency / 100)&lt;br /&gt;
***Base Durations can be found on the [[Spells]] page.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Gaining Magic Proficiencies:&#039;&#039;&#039;===&lt;br /&gt;
There are two methods for gaining proficiency with magic: performing a [[Montage|magic montage]], or by successfully casting a spell of the specific type.&lt;br /&gt;
&lt;br /&gt;
Elemental Proficiency can be increased by casting any of the [[Fire]], [[Cold]], [[Elec]], and [[Wind]] spells.&lt;br /&gt;
&lt;br /&gt;
Divine Proficiency can be increased by casting one of the [[Holy]] spells.&lt;br /&gt;
&lt;br /&gt;
Forbidden Proficiency can be increased by casting any of the [[Soul]] or [[Dark]] spells.&lt;br /&gt;
&lt;br /&gt;
Deprecating Proficiency can be increased by casting any negative status effect spell on a monster (e.g. [[Spells#Deprecating Magic|Weaken]]).&lt;br /&gt;
&lt;br /&gt;
Supportive Proficiency can be increased by casting any positive status spell on yourself (e.g. [[Spells#Supportive Magic|Shield]]).&lt;br /&gt;
&lt;br /&gt;
Curative Proficiency can be increased by casting any health-restoring spell on yourself (e.g. [[Spells#Curative Magic|Regen]]).&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
*Proficiencies are capped at the player&#039;s current level.&lt;br /&gt;
*The chance for a proficiency gain decreases as the proficiency approaches the cap.  The amount of gain, however, is always chosen at random from one of: 0.01, 0.02, or 0.03.&lt;br /&gt;
*Proficiency cannot be gained during the turn the Defend or Focus commands are used or when a player otherwise [[HentaiVerse Bugs &amp;amp; Errors|skips]] a turn.&lt;br /&gt;
*Difficulty has no effect on proficiency gaining.&lt;br /&gt;
*Targeted enemy has no effect on proficiency gaining.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Kevmasterzoc</name></author>
	</entry>
</feed>