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	<id>https://ehwiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hoheneim</id>
	<title>EHWiki - User contributions [en]</title>
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	<updated>2026-10-18T21:13:05Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ehwiki.org/index.php?title=Item_World&amp;diff=10792</id>
		<title>Item World</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Item_World&amp;diff=10792"/>
		<updated>2012-07-31T11:44:31Z</updated>

		<summary type="html">&lt;p&gt;Hoheneim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Item World (IW) is one of the battle modes in the [[HentaiVerse]] mini-game. Item World allows you to do battle inside any piece of [[equipment]] not equipped to your current equipment set in order to increase its latent potential.&lt;br /&gt;
&lt;br /&gt;
==Rounds==&lt;br /&gt;
An Item World has rounds based on the equipment&#039;s [[quality]]. This is capped at 200 round.&lt;br /&gt;
&lt;br /&gt;
If you are defeated or [[Skills|flee]] in any round you must start over again to complete the IW for an item potency increase.&lt;br /&gt;
&lt;br /&gt;
==Item Potency==&lt;br /&gt;
Clearing an Item World or [[The_Forge#Upgrading|Upgrading]] a piece of equipment increases the potency of the [[equipment]].&lt;br /&gt;
The amount of potency points gained depends on the [[difficulty|difficulty (Monster HP Modifier)]] chosen and the number of rounds cleared.&lt;br /&gt;
&lt;br /&gt;
All equipment starts at Potency Level 0, and can be leveled up to Level 10, unlocking a total of ten potencies. The amount of points required for the next level is displayed next to the equipment potency&#039;s level. Potency unlocks add stats that the equipment piece does not already possess (with the exception of damage stats for weapons). Additional levels of potency are more likely to level up existing ones rather than give new ones&amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=80045&amp;amp;view=findpost&amp;amp;p=2074200]&amp;lt;/sup&amp;gt;. These additional stats cannot be further upgraded in the [[forge]].&lt;br /&gt;
&lt;br /&gt;
*The 10th level of Potency for non-[[void]] [[weapons]] will always change its [[damage type]] to void.&lt;br /&gt;
**This does NOT turn a weapon into a true [[Ethereal]] (it still has [[burden]]/[[interference]]).&lt;br /&gt;
**This does turn old Ethereals (Soul damage) into new Ethereals (Void damage). In addition, Ethereal weapons gain a random [[Elemental Strike]] at level 10 potency.&lt;br /&gt;
&lt;br /&gt;
Except for the Level 10 weapon unlock, there are five levels to each Potency. It is possible to get one level of each, but it is not possible to max every Potency for a given piece of gear.&lt;br /&gt;
&lt;br /&gt;
===Potencies===&lt;br /&gt;
All non-[[Primary Attribute]] and damage type potencies give roughly 2% per player level per potency level.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name &lt;br /&gt;
!Addition&lt;br /&gt;
|-&lt;br /&gt;
|Agility || Primary Stat (Agility)&lt;br /&gt;
|-&lt;br /&gt;
|Archmage || Bonus Magic Damage&lt;br /&gt;
|-&lt;br /&gt;
|Butcher || Bonus Weapon Damage&lt;br /&gt;
|-&lt;br /&gt;
|Capacitor || Bonus MP&lt;br /&gt;
|-&lt;br /&gt;
|Coldproof || Mitigation (Cold)&lt;br /&gt;
|-&lt;br /&gt;
|Darkproof || Mitigation (Dark)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || Primary Stat (Dexterity)&lt;br /&gt;
|-&lt;br /&gt;
|Economizer || Bonus Mana Conservation&lt;br /&gt;
|-&lt;br /&gt;
|Elecproof || Mitigation (Elec)&lt;br /&gt;
|-&lt;br /&gt;
|Endurance || Primary Stat (Endurance)&lt;br /&gt;
|-&lt;br /&gt;
|Fireproof || Mitigation (Fire)&lt;br /&gt;
|-&lt;br /&gt;
|Hollowforged || Damage Type converts to [[Void]]&lt;br /&gt;
|-&lt;br /&gt;
|Holyproof || Mitigation (Holy)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || Primary Stat (Intelligence)&lt;br /&gt;
|-&lt;br /&gt;
|Juggernaut || Bonus HP&lt;br /&gt;
|-&lt;br /&gt;
|Soulproof || Mitigation (Soul)&lt;br /&gt;
|-&lt;br /&gt;
|Strength || Primary Stat (Strength)&lt;br /&gt;
|-&lt;br /&gt;
|Swift Strike || Raises attack speed&lt;br /&gt;
|-&lt;br /&gt;
|Windproof || Mitigation (Wind)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || Primary Stat (Wisdom)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[EXP]]==&lt;br /&gt;
The strength of the monsters and [[EXP]] gains depend on the [[Equipment#Quality | quality]] of the item. A Magnificent item will have significantly harder mobs than a Crude one. Like in the [[Grindfest]], monsters start at 50% base damage and increase by 1% per round. Experience gained is significantly higher than the equivalent [[difficulty]] Grindfest, however you do not gain any [[credits]] inside the Item World. Item World does, however, have the same drop quality bonuses as Grindfest.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[The Forge]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Hoheneim</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Monster_Lab&amp;diff=7503</id>
		<title>Monster Lab</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Monster_Lab&amp;diff=7503"/>
		<updated>2012-03-11T13:10:34Z</updated>

		<summary type="html">&lt;p&gt;Hoheneim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The lab allows the players to create custom monsters that any player can then encounter during [[battles]]. A monster slot is needed in order to create a new monster; such slots can be unlocked using [[Tokens|Chaos Tokens]]. A new monster is created by giving it a name, a base class, and a primary attack type.&lt;br /&gt;
&lt;br /&gt;
==Naming &amp;amp; Deleting==&lt;br /&gt;
Some guidelines should be followed regarding the name of the monsters in order to avoid libelous or otherwise unacceptable names.&lt;br /&gt;
&lt;br /&gt;
===Naming Rules===&lt;br /&gt;
*Maximum of 30 characters&lt;br /&gt;
*No gibberish&lt;br /&gt;
*No misspellings of existing monsters&#039; names&lt;br /&gt;
*No misleading names (e.g. &amp;quot;Bob the Dragon&amp;quot; on a non-dragon monster)&lt;br /&gt;
*Only 1 monster should be named directly after an E-Hentai user&lt;br /&gt;
*No racist or hateful names&lt;br /&gt;
&lt;br /&gt;
===Costs===&lt;br /&gt;
*Slots costs 1 + N Chaos Tokens, where N is the number of slots already opened.&lt;br /&gt;
*Monsters can be renamed at the cost of 3 Chaos Tokens. Fixing capitalization is free.&lt;br /&gt;
*Monsters can be deleted at the cost of 5 Chaos Tokens.&lt;br /&gt;
**Once a monster reaches PL 100 these actions can no longer be taken.&lt;br /&gt;
&lt;br /&gt;
==Monster Stats &amp;amp; Power Level==&lt;br /&gt;
Once a monster is created, it can be strengthened using [[items#Crystals | Crystals]]. The monster&#039;s PL will rise with each stat upgrade. As crystals are used to increase a monster&#039;s attributes, the cost of subsequent increases in that stat goes up.&lt;br /&gt;
&lt;br /&gt;
===Upgrading===&lt;br /&gt;
http://g.ehgt.org/hv050/img/monster/fire.png = You don&#039;t have enough crystals to upgrade, or the stat is maxed out&lt;br /&gt;
&lt;br /&gt;
http://g.ehgt.org/hv050/img/monster/fire_a.png = You have enough crystals to upgrade, simply click on it to spend the crystals&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+ Where N is the number of times a stat has been upgraded so far&lt;br /&gt;
|-&lt;br /&gt;
! Stat type&lt;br /&gt;
! Crystal cost to upgrade&lt;br /&gt;
! PL increase per upgrade&lt;br /&gt;
! Total PL (per stat)&lt;br /&gt;
! Cap (per stat)&lt;br /&gt;
|-&lt;br /&gt;
! Primary&lt;br /&gt;
| round(50 * 1.9^N) || 3 + N || N * (N + 1) / 2 + 2N || 25&lt;br /&gt;
|-&lt;br /&gt;
! Elemental&lt;br /&gt;
| round(10 * 1.25^N) || 1 || N || 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At this time, a fully upgraded monster (of any class) would require a grand total of 2,767,851,038 crystals and would be PL 2,775. There is currently no way to increase a monster&#039;s piercing, crushing, or slashing defenses.&lt;br /&gt;
&lt;br /&gt;
===Monster PL vs. Player Level===&lt;br /&gt;
A monster must have a PL of at least 1 to become active in battle, though it is exceedingly unlikely to win many fights at that PL. Monsters give an additional [[EXP]] bonus of 1% per PL, meaning that a PL 100 monster will give double the normal EXP. It is possible to fight monsters you have created, as the system is biased towards picking monsters that are closer to your PL cap, with the the maximum PL of monsters that you can face given below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Your Level&lt;br /&gt;
!Max Monster PL&lt;br /&gt;
|-&lt;br /&gt;
|1-99 || Your current level&lt;br /&gt;
|-&lt;br /&gt;
|100-199 || ((Your current level ^ 1.2) - 151)&lt;br /&gt;
|-&lt;br /&gt;
|200+ || Any&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crystal List==&lt;br /&gt;
Use these to increase a monster&#039;s stats as follows. Note that monsters regenerate mana as a percentage, so INT and WIS increases do not negatively affect them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Crystal !! Stat increased !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Vigor || Strength || Physical attack strength and health&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Finesse || Dexterity || Magic attack strength of non-Elementals&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Swiftness || Agility || [[Action Speed]]&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Fortitude || Endurance || Health (more so than Strength)&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Cunning || Intelligence || Magic attack strength of Elementals&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Knowledge || Wisdom || Magical mitigation&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Flames ||colspan=&amp;quot;2&amp;quot;| [[Fire]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Frost ||colspan=&amp;quot;2&amp;quot;| [[Cold]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Lightning ||colspan=&amp;quot;2&amp;quot;| [[Elec]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Tempest ||colspan=&amp;quot;2&amp;quot;| [[Wind]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Devotion ||colspan=&amp;quot;2&amp;quot;| [[Holy]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Corruption ||colspan=&amp;quot;2&amp;quot;| [[Dark]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Quintessence ||colspan=&amp;quot;2&amp;quot;| [[Soul]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Monster Classes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center; font-size: 1em&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Monster Class&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Starting Attributes&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Resistances&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Neutral&amp;lt;br /&amp;gt;(0)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaknesses&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Damage Types&lt;br /&gt;
|- style=&amp;quot;font-size: 0.8em&amp;quot;&lt;br /&gt;
! STR !! DEX !! AGI !! END !! INT !! WIS&lt;br /&gt;
! Major&amp;lt;br /&amp;gt;(75) !! Minor&amp;lt;br /&amp;gt;(50) !! Light&amp;lt;br /&amp;gt;(25)&lt;br /&gt;
! Light&amp;lt;br /&amp;gt;(-25) !! Minor&amp;lt;br /&amp;gt;(-50) !! Major&amp;lt;br /&amp;gt;(-75)&lt;br /&gt;
|-&lt;br /&gt;
! Arthropod&lt;br /&gt;
| 8 || 5 || 7 || 10 || 4 || 4&lt;br /&gt;
| &amp;amp;nbsp; || Slash || [[Fire]], [[Wind]], [[Elec]]&lt;br /&gt;
| [[Holy]], [[Dark]], [[Soul]], Pierce&lt;br /&gt;
| [[Cold]], Crush || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Crush, Pierce&lt;br /&gt;
|-&lt;br /&gt;
! Avion&lt;br /&gt;
| 5 || 8 || 14 || 4 || 6 || 5&lt;br /&gt;
| &amp;amp;nbsp; || Elec || &amp;amp;nbsp;&lt;br /&gt;
| Cold, Holy, Dark, Soul, Crush, Slash, Pierce&lt;br /&gt;
| Fire || Wind || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Beast&lt;br /&gt;
| 8 || 9 || 9 || 7 || 3 || 2&lt;br /&gt;
| &amp;amp;nbsp; || Wind || Cold, Crush&lt;br /&gt;
| Elec, Holy, Dark, Soul, Slash, Pierce&lt;br /&gt;
| Fire || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Slash, Pierce&lt;br /&gt;
|-&lt;br /&gt;
! Celestial&lt;br /&gt;
| 5 || 5 || 10 || 5 || 10 || 8&lt;br /&gt;
| &amp;amp;nbsp; || Holy || rowspan=&amp;quot;2&amp;quot; | Fire, Cold, Elec, Wind&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Soul, Crush, Slash, Pierce&lt;br /&gt;
| Dark || &amp;amp;nbsp;&lt;br /&gt;
| Slash, Crush&lt;br /&gt;
|-&lt;br /&gt;
! Daimon&lt;br /&gt;
| 9 || 9 || 8 || 4 || 6 || 5&lt;br /&gt;
| &amp;amp;nbsp; || Dark&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Holy || &amp;amp;nbsp;&lt;br /&gt;
| Slash, Pierce&lt;br /&gt;
|-&lt;br /&gt;
! Dragonkin&lt;br /&gt;
| 10 || 5 || 3 || 9 || 5 || 6&lt;br /&gt;
| &amp;amp;nbsp; || Fire, Crush || Elec, Slash&lt;br /&gt;
| Holy, Dark, Soul, Pierce&lt;br /&gt;
| Wind || Cold || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Crush&lt;br /&gt;
|-&lt;br /&gt;
! Elemental&lt;br /&gt;
| 3 || 6 || 6 || 4 || 8 || 12&lt;br /&gt;
| &amp;amp;nbsp; || Fire, Cold, Elec, Wind || Holy, Dark&lt;br /&gt;
| Slash&lt;br /&gt;
| Crush, Pierce || Soul || &amp;amp;nbsp;&lt;br /&gt;
| Fire, Elec, Wind, Cold&lt;br /&gt;
|-&lt;br /&gt;
! Giant&lt;br /&gt;
| 10 || 8 || 3 || 14 || 2 || 1&lt;br /&gt;
| &amp;amp;nbsp; || Crush || Fire, Cold, Slash&lt;br /&gt;
| Holy, Dark, Soul&lt;br /&gt;
| Elec, Wind, Pierce || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Crush&lt;br /&gt;
|-&lt;br /&gt;
! Humanoid&lt;br /&gt;
| 5 || 10 || 8 || 5 || 8 || 7&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| &#039;&#039;All but Dark&#039;&#039;&lt;br /&gt;
| Dark || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash, Crush&lt;br /&gt;
|-&lt;br /&gt;
! Mechanoid&lt;br /&gt;
| 10 || 7 || 4 || 7 || 4 || 3&lt;br /&gt;
| &amp;amp;nbsp; || Fire, Cold, Wind, Holy, Soul, Pierce || Slash&lt;br /&gt;
| Dark, Crush&lt;br /&gt;
| &amp;amp;nbsp; || Elec || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Reptilian&lt;br /&gt;
| 7 || 10 || 6 || 8 || 6 || 4&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; ||Fire, Elec, Crush, Slash&lt;br /&gt;
| Wind, Holy, Dark, Soul, Pierce&lt;br /&gt;
| &amp;amp;nbsp; || Cold || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Sprite&lt;br /&gt;
| 3 || 12 || 12 || 2 || 7 || 6&lt;br /&gt;
| &amp;amp;nbsp; || Pierce || Fire, Cold, Elec, Wind, Holy&lt;br /&gt;
| Soul, Slash&lt;br /&gt;
| Crush || Dark || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| 10 || 7 || 4 || 10 || 2 || 2&lt;br /&gt;
| &amp;amp;nbsp; || Cold, Elec, Wind, Dark, Pierce || Crush&lt;br /&gt;
| Soul, Slash&lt;br /&gt;
| &amp;amp;nbsp; || Fire || Holy&lt;br /&gt;
| Crush, Slash&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Colored Chart===&lt;br /&gt;
&lt;br /&gt;
[[File:Damage_Types_Monster_Lab.0.6.4.png]]&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
Player-created monsters have a chance of bringing [[items]] to their owner after at least one hour. Currently only Materials can be gotten this way.&lt;br /&gt;
===Chances===&lt;br /&gt;
The chance to receive a gift is calculated when you check on them via the Monster Lab screen:&lt;br /&gt;
 Gift chance (%) = # of hours since last check * Battles won since last gift&lt;br /&gt;
&lt;br /&gt;
Monsters &#039;&#039;can&#039;&#039; bring gifts without getting any wins, but the odds are very low (1%).&amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?act=findpost&amp;amp;pid=1191866]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Battles won&#039;&#039;&#039;&amp;quot; does not count:&lt;br /&gt;
*Players who successfully [[Skills#Universal_Skills|flee]]&lt;br /&gt;
*Deaths to your own monsters (to prevent abuse)&lt;br /&gt;
*[[Abilities#Tier_11|Spark of Life]] being triggered&lt;br /&gt;
&lt;br /&gt;
===Power Level&#039;s Effect On Gifts===&lt;br /&gt;
Power Level helps with the quality of the gift. Whenever you receive a non-rare material, material quality is determined as such:&lt;br /&gt;
 Roll = random(1..1000) + Power Level&lt;br /&gt;
A roll of 750+ is needed for medium-grade and 1250+ for high-grade. Thus to receive a high-grade item your monster&#039;s minimum PL must be 250, and the chance maxes out at PL 1249. At PL 749 low-grades will no longer be received. PL has no effect on the chance to receive rare gifts.&lt;br /&gt;
&lt;br /&gt;
===Gift List===&lt;br /&gt;
(See [[The_Forge#Materials|The Forge - Materials]])&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Monster Lab Bestiary]] - For monsters over PL 410&lt;br /&gt;
*[[The Forge]]&lt;br /&gt;
*[[HentaiVerse Bestiary]]&lt;br /&gt;
*[[CrysFest]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Hoheneim</name></author>
	</entry>
</feed>