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	<updated>2026-05-25T07:11:19Z</updated>
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	<entry>
		<id>https://ehwiki.org/index.php?title=The_Forge&amp;diff=16535</id>
		<title>The Forge</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=The_Forge&amp;diff=16535"/>
		<updated>2012-11-02T04:43:04Z</updated>

		<summary type="html">&lt;p&gt;Hitokiri84: /* Forge Ranks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Forge allows players to reforge and improve their [[equipment]]. It does not allow for the creation of new equipment from scratch.&lt;br /&gt;
&lt;br /&gt;
Reforging is done using the [[Monster_Lab#Gifts|materials]] brought to players by their [[Monster Lab|monsters]], drops in battles, or purchased in the [[Bazaar#Item_Shop|Bazaar&#039;s item shop]].&lt;br /&gt;
&lt;br /&gt;
==Upgrading==&lt;br /&gt;
*Each upgrade level adds 1% to the base stat in question.&lt;br /&gt;
*Stats can only be increased.&lt;br /&gt;
*Only stats that already exist on the gear can be increased. No new stats may be added.&lt;br /&gt;
*Most upgrades are limited to 20 levels, except for physical and magical damage which go up to 50 levels.&lt;br /&gt;
**This upgrade cap can be increased by Forge Level up to double (40 and 100 levels respectively).&lt;br /&gt;
*No bindings for increasing any [[Fighting Styles|proc]] stats exist.&lt;br /&gt;
**Likewise for decreasing [[Burden]] and [[Interference]].&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
*Gives time-limited bonuses to equipment in order to make them more powerful.&lt;br /&gt;
*Requires a [[#Shards|shard]] to activate.&lt;br /&gt;
*Expires after 4 hours real-time.&lt;br /&gt;
*Different shard types can be applied the same equipment simultaneously to get multiple effects.&lt;br /&gt;
*Applying the same shard type multiple times extends the effect&#039;s duration by an additional 4 hours per shard.&lt;br /&gt;
&lt;br /&gt;
==Salvaging==&lt;br /&gt;
Salvaging retrieves materials from higher-quality [[equipment]] pieces. Only low/mid/high-grade [[#Basic_Materials|base materials]] can be directly acquired this way. Locked items cannot be salvaged.&lt;br /&gt;
&lt;br /&gt;
*Salvaging equipment below [[quality|Fine]] will not yield anything.&lt;br /&gt;
**Equipment in the Fine to Superior range has a chance to yield materials based on the specific item&#039;s quality.&lt;br /&gt;
**Exquisite and above will always yield materials.&lt;br /&gt;
&lt;br /&gt;
Salvaging an item with upgrades will also return some of the bindings used. The amount returned depends on the [[quality]] of the item, with low-quality items giving back as little as 25% while the highest-quality legendaries salvages as much as 75%.&lt;br /&gt;
&lt;br /&gt;
==Reforging==&lt;br /&gt;
Reforging can reset the [[Item_World#Item_Potency|Item Potency]] experience and unlocked potentials of an equipment.&lt;br /&gt;
&lt;br /&gt;
*Reforging requires [[The_Forge#Shards|Amnesia Shards]]. The number of shards required is equal to the equipment&#039;s Item Potency level.&lt;br /&gt;
*Players can only choose to forfeit all the existing Item Potency levels or keep all of them.&lt;br /&gt;
*Any potencies that had stats further increased via Forging will become latent (inactive but still present) if the potencies are removed in this manner.&lt;br /&gt;
&lt;br /&gt;
==Forge Level==&lt;br /&gt;
Every time a player upgrade an equipment, the forge will gain a certain amount of experience.&lt;br /&gt;
*The Forge level is capped at 50.&lt;br /&gt;
*The [[#Upgrading|upgrade]] cap will be increased by Forge level.&lt;br /&gt;
*The amount of experience gained depends the level of the materials used for the upgrade: +2 per low-grade, +10 per mid-grade and +40 per high-grade, and +50 for a special item; giving an effective cap of 250 per upgrade.&lt;br /&gt;
**The amount of EXP that will be gained is shown when hovering over an upgrade.&lt;br /&gt;
**The amount is unaffected by the bindings used.&lt;br /&gt;
**This also gives an equal amount of [[potency]] EXP.&lt;br /&gt;
&lt;br /&gt;
===Forge Ranks===&lt;br /&gt;
*Experience to reach next forge level = (Current forge level * 250) + 250&lt;br /&gt;
*Upgrade cap increases by 2% per forge level, rounded down&lt;br /&gt;
**At forge level 50 the upgrade cap will increase from 50/20 to 100/40&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Rank&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | EXP required&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Upgrade Cap&lt;br /&gt;
|-&lt;br /&gt;
!WD/ADB/MDB || Others&lt;br /&gt;
|-&lt;br /&gt;
|0 || Novice || 250 || 50 || 20&lt;br /&gt;
|-&lt;br /&gt;
|1 || Novice || 500 || 51 || 20&lt;br /&gt;
|-&lt;br /&gt;
|2 || Novice || 750 || 52 || 20&lt;br /&gt;
|-&lt;br /&gt;
|3 || Novice || 1000 || 53 || 21&lt;br /&gt;
|-&lt;br /&gt;
|4 || Novice || 1250 || 54 || 21&lt;br /&gt;
|-&lt;br /&gt;
|5 || Novice || 1500 || 55 || 22&lt;br /&gt;
|-&lt;br /&gt;
|6 || Novice || 1750 || 56 || 22&lt;br /&gt;
|-&lt;br /&gt;
|7 || Novice || 2000 || 57 || 22&lt;br /&gt;
|-&lt;br /&gt;
|8 || Novice || 2250 || 58 || 23&lt;br /&gt;
|-&lt;br /&gt;
|9 || Novice || 2500 || 59 || 23&lt;br /&gt;
|-&lt;br /&gt;
|10 || Apprentice || 2750 || 60 || 24&lt;br /&gt;
|-&lt;br /&gt;
|11 || Apprentice || 3000 || 61 || 24&lt;br /&gt;
|-&lt;br /&gt;
|12 || Apprentice || 3250 || 62 || 24&lt;br /&gt;
|-&lt;br /&gt;
|13 || Apprentice || 3500 || 63 || 25&lt;br /&gt;
|-&lt;br /&gt;
|14 || Apprentice || 3750 || 64 || 25&lt;br /&gt;
|-&lt;br /&gt;
|15 || Apprentice || 4000 || 65 || 26&lt;br /&gt;
|-&lt;br /&gt;
|16 || Apprentice || 4250 || 66 || 26&lt;br /&gt;
|-&lt;br /&gt;
|17 || Apprentice || 4500 || 67 || 26&lt;br /&gt;
|-&lt;br /&gt;
|18 || Apprentice || 4750 || 68 || 27&lt;br /&gt;
|-&lt;br /&gt;
|19 || Apprentice || 5000 || 69 || 27&lt;br /&gt;
|-&lt;br /&gt;
|20 || Journeyman || 5250 || 70 || 28&lt;br /&gt;
|-&lt;br /&gt;
|21 || Journeyman || 5500 || 71 || 28&lt;br /&gt;
|-&lt;br /&gt;
|22 || Journeyman || 5750 || 72 || 28&lt;br /&gt;
|-&lt;br /&gt;
|23 || Journeyman || 6000 || 73 || 29&lt;br /&gt;
|-&lt;br /&gt;
|24 || Journeyman || 6250 || 74 || 29&lt;br /&gt;
|-&lt;br /&gt;
|25 || Journeyman || 6500 || 75 || 30&lt;br /&gt;
|-&lt;br /&gt;
|26 || Journeyman || 6750 || 76 || 30&lt;br /&gt;
|-&lt;br /&gt;
|27 || Journeyman || 7000 || 77 || 30&lt;br /&gt;
|-&lt;br /&gt;
|28 || Journeyman || 7250 || 78 || 31&lt;br /&gt;
|-&lt;br /&gt;
|29 || Journeyman || 7500 || 79 || 31&lt;br /&gt;
|-&lt;br /&gt;
|30 || Artisan || 7750 || 80 || 32&lt;br /&gt;
|-&lt;br /&gt;
|31 || Artisan || 8000 || 81 || 32&lt;br /&gt;
|-&lt;br /&gt;
|32 || Artisan || 8250 || 82 || 32&lt;br /&gt;
|-&lt;br /&gt;
|33 || Artisan || 8500 || 83 || 33&lt;br /&gt;
|-&lt;br /&gt;
|34 || Artisan || 8750 || 84 || 33&lt;br /&gt;
|-&lt;br /&gt;
|35 || Artisan || 9000 || 85 || 34&lt;br /&gt;
|-&lt;br /&gt;
|36 || Artisan || 9250 || 86 || 34&lt;br /&gt;
|-&lt;br /&gt;
|37 || Artisan || 9500 || 87 || 34&lt;br /&gt;
|-&lt;br /&gt;
|38 || Artisan || 9750 || 88 || 35&lt;br /&gt;
|-&lt;br /&gt;
|39 || Artisan || 10000 || 89 || 35&lt;br /&gt;
|-&lt;br /&gt;
|40 || Expert || 10250 || 90 || 36&lt;br /&gt;
|-&lt;br /&gt;
|41 || || 10500 || 91 || 36&lt;br /&gt;
|-&lt;br /&gt;
|42 || || 10750 || 92 || 36&lt;br /&gt;
|-&lt;br /&gt;
|43 || || 11000 || 93 || 37&lt;br /&gt;
|-&lt;br /&gt;
|44 || || 11250 || 94 || 37&lt;br /&gt;
|-&lt;br /&gt;
|45 || || 11500 || 95 || 38&lt;br /&gt;
|-&lt;br /&gt;
|46 || || 11750 || 96 || 38&lt;br /&gt;
|-&lt;br /&gt;
|47 || || 12000 || 97 || 38&lt;br /&gt;
|-&lt;br /&gt;
|48 || || 12250 || 98 || 39&lt;br /&gt;
|-&lt;br /&gt;
|49 || || 12500 || 99 || 39&lt;br /&gt;
|-&lt;br /&gt;
|50 || || - || 100 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
===Basic Materials===&lt;br /&gt;
These come in &#039;&#039;&#039;Low&#039;&#039;&#039;, &#039;&#039;&#039;Mid&#039;&#039;&#039;, and &#039;&#039;&#039;High&#039;&#039;&#039;-grade varieties.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge &amp;amp; Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloth&#039;&#039;&#039; || Cloth armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leather&#039;&#039;&#039; || Light armor and Shields&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metals&#039;&#039;&#039; || Heavy armor and Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wood&#039;&#039;&#039; || Staffs and Shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rares===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystallized Phazon&#039;&#039;&#039; || Phase armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shade Fragment&#039;&#039;&#039; || Shade armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kevlar Piece&#039;&#039;&#039; || Kevlar armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repurposed Actuator&#039;&#039;&#039; || Power armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shielding Rune&#039;&#039;&#039; || Shield armor&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bindings===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Upgrades&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Binding of Slaughter&#039;&#039;&#039; ||  Base Physical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Balance&#039;&#039;&#039; || Physical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Isaac&#039;&#039;&#039; || Physical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Destruction&#039;&#039;&#039; || Base Magical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Focus&#039;&#039;&#039; || Magical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Friendship&#039;&#039;&#039; || Magical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Protection&#039;&#039;&#039; || Physical Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fleet&#039;&#039;&#039; || Evade Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Barrier&#039;&#039;&#039; || Block Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Nimble&#039;&#039;&#039; || Parry Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Elementalist&#039;&#039;&#039; || Elemental Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Heaven-sent&#039;&#039;&#039; || Divine Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Demon-fiend&#039;&#039;&#039; || Forbidden Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Curse-weaver&#039;&#039;&#039; || Depreciating Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Earth-walker&#039;&#039;&#039; || Supportive Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Priestess&#039;&#039;&#039; || Curative Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Surtr&#039;&#039;&#039; || Fire Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Niflheim&#039;&#039;&#039; || Cold Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Mjolnir&#039;&#039;&#039; || Elec Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Freyr&#039;&#039;&#039; || Wind Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Heimdall&#039;&#039;&#039; || Holy Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Fenrir&#039;&#039;&#039; || Dark Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Dampening&#039;&#039;&#039; || Crushing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Stone-skin&#039;&#039;&#039; || Slashing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Deflection&#039;&#039;&#039; || Piercing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fire-eater&#039;&#039;&#039; || Fire Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Frost-born&#039;&#039;&#039; || Cold Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thunder-child&#039;&#039;&#039; || Elec Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Wind-waker&#039;&#039;&#039; || Wind Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thrice-blessed&#039;&#039;&#039; || Holy Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Spirit-ward&#039;&#039;&#039; || Dark Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Ox&#039;&#039;&#039; || Strength&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Raccoon&#039;&#039;&#039; || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Cheetah&#039;&#039;&#039; || Agility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Turtle&#039;&#039;&#039; || Endurance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fox&#039;&#039;&#039; || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Owl&#039;&#039;&#039; || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Warding&#039;&#039;&#039; || Magical Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Negation&#039;&#039;&#039; || Resist Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Items#Shards|Shards]]==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
![[Weapon]]s&lt;br /&gt;
![[Armor]]s&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Voidseeker&#039;s Blessing&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || || The weapon&#039;s damage type is changed to [[void]], and a +50% physical accuracy bonus.&lt;br /&gt;
*These bonus do not stack when [[Fighting_Styles#Dual_Wielding|dual-wielding]] enhanced weapons. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suffused Aether&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || || Gives +10% [[Spells#Spell_Cost|mana conservation]] bonus and a +50% magic accuracy bonus.&lt;br /&gt;
*These bonus do not stack when [[Fighting_Styles#Dual_Wielding|dual-wielding]] enhanced weapons. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Featherweight Charm&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || align=&amp;quot;center&amp;quot;|✔ || Eliminate the equipment&#039;s [[burden]] and [[interference]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Amnesia Shards&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || align=&amp;quot;center&amp;quot;|✔ || Reset an equipment&#039;s [[Item_World#Item_Potency|Item Potency]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Material Costs==&lt;br /&gt;
*Each upgrade requires some basic materials and 1 binding corresponding to which stats get upgraded.&lt;br /&gt;
**The amount required varies based on the equipment&#039;s [[quality]] and the number of upgrades already done in that stat. As the equipment is upgraded further it will require more high-grade materials, although the total number of materials needed should remain the same.&lt;br /&gt;
*For rarer equipment (phase, kevlar, shade, power, shield armors) a special component is required to upgrade them by a level in a stat. Doing so however, allows for all other stats to be upgraded to that level without another special component.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Basic Material Required per upgrade (except physical and magical damage)&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Upgrade Level&lt;br /&gt;
!colspan=&amp;quot;18&amp;quot; | [[Equipment_Ranges#Formulas | Quality]] / Material per upgrade&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Below 0.5 ||colspan=&amp;quot;3&amp;quot; |  0.5 - 0.6 ||colspan=&amp;quot;3&amp;quot; |  0.6 - 0.7 ||colspan=&amp;quot;3&amp;quot; |  0.7 - 0.8 ||colspan=&amp;quot;3&amp;quot; |  0.8 - 0.9 ||colspan=&amp;quot;3&amp;quot; |  0.9 - 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High &lt;br /&gt;
|-&lt;br /&gt;
| 1 - 2 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 - 6 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 7 - 10 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 11 - 14 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 18 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 19 - 22 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 23 - 26 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 27 - 30 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 31 - 34 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 38 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 39 - 40 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Basic Material Required per upgrade (physical and magical damage)&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Upgrade Level&lt;br /&gt;
!colspan=&amp;quot;18&amp;quot; | [[Equipment_Ranges#Formulas | Quality]] / Material per upgrade&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Below 0.5 ||colspan=&amp;quot;3&amp;quot; |  0.5 - 0.6 ||colspan=&amp;quot;3&amp;quot; |  0.6 - 0.7 ||colspan=&amp;quot;3&amp;quot; |  0.7 - 0.8 ||colspan=&amp;quot;3&amp;quot; |  0.8 - 0.9 ||colspan=&amp;quot;3&amp;quot; |  0.9 - 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High &lt;br /&gt;
|-&lt;br /&gt;
| 1 - 4 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 5 - 14 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 24 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 34 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 44 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 45 - 54 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 55 - 64 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 65 - 74 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 75 - 84 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 85 - 94 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 95 - 100 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Monster Lab]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Hitokiri84</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=The_Forge&amp;diff=16076</id>
		<title>The Forge</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=The_Forge&amp;diff=16076"/>
		<updated>2012-10-18T19:15:07Z</updated>

		<summary type="html">&lt;p&gt;Hitokiri84: /* Materials Costs */ -&amp;gt; Material Costs - grammatical fix since I&amp;#039;m linking directly to this section and it bothered me&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Forge allows players to reforge and improve their [[equipment]]. It does not allow for the creation of new equipment from scratch.&lt;br /&gt;
&lt;br /&gt;
Reforging is done using the [[Monster_Lab#Gifts|materials]] brought to players by their [[Monster Lab|monsters]], drops in battles, or purchased in the [[Bazaar#Item_Shop|Bazaar&#039;s item shop]].&lt;br /&gt;
&lt;br /&gt;
==Upgrading==&lt;br /&gt;
*Each upgrade level adds 1% to the base stat in question.&lt;br /&gt;
*Stats can only be increased.&lt;br /&gt;
*Only stats that already exist on the gear can be increased. No new stats may be added.&lt;br /&gt;
*Most upgrades are limited to 20 levels, except for physical and magical damage which go up to 50 levels.&lt;br /&gt;
**This upgrade cap can be increased by Forge Level up to double (40 and 100 levels respectively).&lt;br /&gt;
*No bindings for increasing any [[Fighting Styles|proc]] stats exist.&lt;br /&gt;
**Likewise for decreasing [[Burden]] and [[Interference]].&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
*Gives time-limited bonuses to equipment in order to make them more powerful.&lt;br /&gt;
*Requires a [[#Shards|shard]] to activate.&lt;br /&gt;
*Expires after 4 hours real-time.&lt;br /&gt;
*Different shard types can be applied the same equipment simultaneously to get multiple effects.&lt;br /&gt;
*Applying the same shard type multiple times extends the effect&#039;s duration by an additional 4 hours per shard.&lt;br /&gt;
&lt;br /&gt;
==Salvaging==&lt;br /&gt;
Salvaging retrieves materials from higher-quality [[equipment]] pieces. Only low/mid/high-grade [[#Basic_Materials|base materials]] can be directly acquired this way. Locked items cannot be salvaged.&lt;br /&gt;
&lt;br /&gt;
*Salvaging equipment below [[quality|Fine]] will not yield anything.&lt;br /&gt;
**Equipment in the Fine to Superior range has a chance to yield materials based on the specific item&#039;s quality.&lt;br /&gt;
**Exquisite and above will always yield materials.&lt;br /&gt;
&lt;br /&gt;
Salvaging an item with upgrades will also return some of the bindings used. The amount returned depends on the [[quality]] of the item, with low-quality items giving back as little as 25% while the highest-quality legendaries salvages as much as 75%.&lt;br /&gt;
&lt;br /&gt;
==Reforging==&lt;br /&gt;
Reforging can reset the [[Item_World#Item_Potency|Item Potency]] experience and unlocked potentials of an equipment.&lt;br /&gt;
&lt;br /&gt;
*Reforging requires [[The_Forge#Shards|Amnesia Shards]]. The number of shards required is equal to the equipment&#039;s Item Potency level.&lt;br /&gt;
*Players can only choose to forfeit all the existing Item Potency levels or keep all of them.&lt;br /&gt;
*Any potencies that had stats further increased via Forging will become latent (inactive but still present) if the potencies are removed in this manner.&lt;br /&gt;
&lt;br /&gt;
==Forge Level==&lt;br /&gt;
Every time a player upgrade an equipment, the forge will gain a certain amount of experience.&lt;br /&gt;
*The Forge level is capped at 50.&lt;br /&gt;
*The [[#Upgrading|upgrade]] cap will be increased by Forge level.&lt;br /&gt;
*The amount of experience gained depends the level of the materials used for the upgrade: +2 per low-grade, +10 per mid-grade and +40 per high-grade, and +50 for a special item; giving an effective cap of 250 per upgrade.&lt;br /&gt;
**The amount of EXP that will be gained is shown when hovering over an upgrade.&lt;br /&gt;
**The amount is unaffected by the bindings used.&lt;br /&gt;
**This also gives an equal amount of [[potency]] EXP.&lt;br /&gt;
&lt;br /&gt;
===Forge Ranks===&lt;br /&gt;
*Experience to reach next forge level = (Current forge level * 250) + 250&lt;br /&gt;
*Upgrade cap increases by 2% per forge level, rounded down&lt;br /&gt;
**At forge level 50 the upgrade cap will increase from 50/20 to 100/40&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Rank&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | EXP required&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Upgrade Cap&lt;br /&gt;
|-&lt;br /&gt;
!WD/ADB/MDB || Others&lt;br /&gt;
|-&lt;br /&gt;
|0 || Novice || 250 || 50 || 20&lt;br /&gt;
|-&lt;br /&gt;
|1 || Novice || 500 || 51 || 20&lt;br /&gt;
|-&lt;br /&gt;
|2 || Novice || 750 || 52 || 20&lt;br /&gt;
|-&lt;br /&gt;
|3 || Novice || 1000 || 53 || 21&lt;br /&gt;
|-&lt;br /&gt;
|4 || Novice || 1250 || 54 || 21&lt;br /&gt;
|-&lt;br /&gt;
|5 || Novice || 1500 || 55 || 22&lt;br /&gt;
|-&lt;br /&gt;
|6 || Novice || 1750 || 56 || 22&lt;br /&gt;
|-&lt;br /&gt;
|7 || Novice || 2000 || 57 || 22&lt;br /&gt;
|-&lt;br /&gt;
|8 || Novice || 2250 || 58 || 23&lt;br /&gt;
|-&lt;br /&gt;
|9 || Novice || 2500 || 59 || 23&lt;br /&gt;
|-&lt;br /&gt;
|10 || Apprentice || 2750 || 60 || 24&lt;br /&gt;
|-&lt;br /&gt;
|11 || Apprentice || 3000 || 61 || 24&lt;br /&gt;
|-&lt;br /&gt;
|12 || Apprentice || 3250 || 62 || 24&lt;br /&gt;
|-&lt;br /&gt;
|13 || Apprentice || 3500 || 63 || 25&lt;br /&gt;
|-&lt;br /&gt;
|14 || Apprentice || 3750 || 64 || 25&lt;br /&gt;
|-&lt;br /&gt;
|15 || Apprentice || 4000 || 65 || 26&lt;br /&gt;
|-&lt;br /&gt;
|16 || Apprentice || 4250 || 66 || 26&lt;br /&gt;
|-&lt;br /&gt;
|17 || Apprentice || 4500 || 67 || 26&lt;br /&gt;
|-&lt;br /&gt;
|18 || Apprentice || 4750 || 68 || 27&lt;br /&gt;
|-&lt;br /&gt;
|19 || Apprentice || 5000 || 69 || 27&lt;br /&gt;
|-&lt;br /&gt;
|20 || Journeyman || 5250 || 70 || 28&lt;br /&gt;
|-&lt;br /&gt;
|21 || Journeyman || 5500 || 71 || 28&lt;br /&gt;
|-&lt;br /&gt;
|22 || Journeyman || 5750 || 72 || 28&lt;br /&gt;
|-&lt;br /&gt;
|23 || Journeyman || 6000 || 73 || 29&lt;br /&gt;
|-&lt;br /&gt;
|24 || Journeyman || 6250 || 74 || 29&lt;br /&gt;
|-&lt;br /&gt;
|25 || Journeyman || 6500 || 75 || 30&lt;br /&gt;
|-&lt;br /&gt;
|26 || Journeyman || 6750 || 76 || 30&lt;br /&gt;
|-&lt;br /&gt;
|27 || Journeyman || 7000 || 77 || 30&lt;br /&gt;
|-&lt;br /&gt;
|28 || Journeyman || 7250 || 78 || 31&lt;br /&gt;
|-&lt;br /&gt;
|29 || Journeyman || 7500 || 79 || 31&lt;br /&gt;
|-&lt;br /&gt;
|30 || Artisan || 7750 || 80 || 32&lt;br /&gt;
|-&lt;br /&gt;
|31 || || 8000 || 81 || 32&lt;br /&gt;
|-&lt;br /&gt;
|32 || || 8250 || 82 || 32&lt;br /&gt;
|-&lt;br /&gt;
|33 || || 8500 || 83 || 33&lt;br /&gt;
|-&lt;br /&gt;
|34 || || 8750 || 84 || 33&lt;br /&gt;
|-&lt;br /&gt;
|35 || || 9000 || 85 || 34&lt;br /&gt;
|-&lt;br /&gt;
|36 || || 9250 || 86 || 34&lt;br /&gt;
|-&lt;br /&gt;
|37 || || 9500 || 87 || 34&lt;br /&gt;
|-&lt;br /&gt;
|38 || || 9750 || 88 || 35&lt;br /&gt;
|-&lt;br /&gt;
|39 || || 10000 || 89 || 35&lt;br /&gt;
|-&lt;br /&gt;
|40 || || 10250 || 90 || 36&lt;br /&gt;
|-&lt;br /&gt;
|41 || || 10500 || 91 || 36&lt;br /&gt;
|-&lt;br /&gt;
|42 || || 10750 || 92 || 36&lt;br /&gt;
|-&lt;br /&gt;
|43 || || 11000 || 93 || 37&lt;br /&gt;
|-&lt;br /&gt;
|44 || || 11250 || 94 || 37&lt;br /&gt;
|-&lt;br /&gt;
|45 || || 11500 || 95 || 38&lt;br /&gt;
|-&lt;br /&gt;
|46 || || 11750 || 96 || 38&lt;br /&gt;
|-&lt;br /&gt;
|47 || || 12000 || 97 || 38&lt;br /&gt;
|-&lt;br /&gt;
|48 || || 12250 || 98 || 39&lt;br /&gt;
|-&lt;br /&gt;
|49 || || 12500 || 99 || 39&lt;br /&gt;
|-&lt;br /&gt;
|50 || || - || 100 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
===Basic Materials===&lt;br /&gt;
These come in &#039;&#039;&#039;Low&#039;&#039;&#039;, &#039;&#039;&#039;Mid&#039;&#039;&#039;, and &#039;&#039;&#039;High&#039;&#039;&#039;-grade varieties.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge &amp;amp; Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloth&#039;&#039;&#039; || Cloth armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leather&#039;&#039;&#039; || Light armor and Shields&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metals&#039;&#039;&#039; || Heavy armor and Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wood&#039;&#039;&#039; || Staffs and Shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rares===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystallized Phazon&#039;&#039;&#039; || Phase armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shade Fragment&#039;&#039;&#039; || Shade armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kevlar Piece&#039;&#039;&#039; || Kevlar armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repurposed Actuator&#039;&#039;&#039; || Power armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shielding Rune&#039;&#039;&#039; || Shield armor&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bindings===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Upgrades&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Binding of Slaughter&#039;&#039;&#039; ||  Base Physical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Balance&#039;&#039;&#039; || Physical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Isaac&#039;&#039;&#039; || Physical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Destruction&#039;&#039;&#039; || Base Magical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Focus&#039;&#039;&#039; || Magical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Friendship&#039;&#039;&#039; || Magical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Protection&#039;&#039;&#039; || Physical Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fleet&#039;&#039;&#039; || Evade Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Barrier&#039;&#039;&#039; || Block Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Nimble&#039;&#039;&#039; || Parry Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Elementalist&#039;&#039;&#039; || Elemental Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Heaven-sent&#039;&#039;&#039; || Divine Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Demon-fiend&#039;&#039;&#039; || Forbidden Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Curse-weaver&#039;&#039;&#039; || Depreciating Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Earth-walker&#039;&#039;&#039; || Supportive Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Priestess&#039;&#039;&#039; || Curative Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Surtr&#039;&#039;&#039; || Fire Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Niflheim&#039;&#039;&#039; || Cold Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Mjolnir&#039;&#039;&#039; || Elec Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Freyr&#039;&#039;&#039; || Wind Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Heimdall&#039;&#039;&#039; || Holy Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Fenrir&#039;&#039;&#039; || Dark Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Dampening&#039;&#039;&#039; || Crushing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Stone-skin&#039;&#039;&#039; || Slashing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Deflection&#039;&#039;&#039; || Piercing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fire-eater&#039;&#039;&#039; || Fire Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Frost-born&#039;&#039;&#039; || Cold Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thunder-child&#039;&#039;&#039; || Elec Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Wind-waker&#039;&#039;&#039; || Wind Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thrice-blessed&#039;&#039;&#039; || Holy Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Spirit-ward&#039;&#039;&#039; || Dark Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Ox&#039;&#039;&#039; || Strength&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Raccoon&#039;&#039;&#039; || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Cheetah&#039;&#039;&#039; || Agility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Turtle&#039;&#039;&#039; || Endurance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fox&#039;&#039;&#039; || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Owl&#039;&#039;&#039; || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Warding&#039;&#039;&#039; || Magical Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Negation&#039;&#039;&#039; || Resist Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Items#Shards|Shards]]==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
![[Weapon]]s&lt;br /&gt;
![[Armor]]s&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Voidseeker&#039;s Blessing&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || || The weapon&#039;s damage type is changed to [[void]], and a +50% physical accuracy bonus.&lt;br /&gt;
*These bonus do not stack when [[Fighting_Styles#Dual_Wielding|dual-wielding]] enhanced weapons. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suffused Aether&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || || Gives +10% [[Spells#Spell_Cost|mana conservation]] bonus and a +50% magic accuracy bonus.&lt;br /&gt;
*These bonus do not stack when [[Fighting_Styles#Dual_Wielding|dual-wielding]] enhanced weapons. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Featherweight Charm&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || align=&amp;quot;center&amp;quot;|✔ || Eliminate the equipment&#039;s [[burden]] and [[interference]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Amnesia Shards&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || align=&amp;quot;center&amp;quot;|✔ || Reset an equipment&#039;s [[Item_World#Item_Potency|Item Potency]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Material Costs==&lt;br /&gt;
*Each upgrade requires some basic materials and 1 binding corresponding to which stats get upgraded.&lt;br /&gt;
**The amount required varies based on the equipment&#039;s [[quality]] and the number of upgrades already done in that stat. As the equipment is upgraded further it will require more high-grade materials, although the total number of materials needed should remain the same.&lt;br /&gt;
*For rarer equipment (phase, kevlar, shade, power, shield armors) a special component is required to upgrade them by a level in a stat. Doing so however, allows for all other stats to be upgraded to that level without another special component.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Basic Material Required per upgrade (except physical and magical damage)&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Upgrade Level&lt;br /&gt;
!colspan=&amp;quot;18&amp;quot; | [[Equipment_Ranges#Formulas | Quality]] / Material per upgrade&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Below 0.5 ||colspan=&amp;quot;3&amp;quot; |  0.5 - 0.6 ||colspan=&amp;quot;3&amp;quot; |  0.6 - 0.7 ||colspan=&amp;quot;3&amp;quot; |  0.7 - 0.8 ||colspan=&amp;quot;3&amp;quot; |  0.8 - 0.9 ||colspan=&amp;quot;3&amp;quot; |  0.9 - 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High &lt;br /&gt;
|-&lt;br /&gt;
| 1 - 2 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 - 6 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 7 - 10 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 11 - 14 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 18 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 19 - 22 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 23 - 26 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 27 - 30 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 31 - 34 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 38 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 39 - 40 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Basic Material Required per upgrade (physical and magical damage)&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Upgrade Level&lt;br /&gt;
!colspan=&amp;quot;18&amp;quot; | [[Equipment_Ranges#Formulas | Quality]] / Material per upgrade&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Below 0.5 ||colspan=&amp;quot;3&amp;quot; |  0.5 - 0.6 ||colspan=&amp;quot;3&amp;quot; |  0.6 - 0.7 ||colspan=&amp;quot;3&amp;quot; |  0.7 - 0.8 ||colspan=&amp;quot;3&amp;quot; |  0.8 - 0.9 ||colspan=&amp;quot;3&amp;quot; |  0.9 - 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High &lt;br /&gt;
|-&lt;br /&gt;
| 1 - 4 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 5 - 14 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 24 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 34 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 44 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 45 - 54 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 55 - 64 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 65 - 74 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 75 - 84 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 85 - 94 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 95 - 100 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Monster Lab]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Hitokiri84</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=The_Forge&amp;diff=14224</id>
		<title>The Forge</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=The_Forge&amp;diff=14224"/>
		<updated>2012-09-02T04:29:50Z</updated>

		<summary type="html">&lt;p&gt;Hitokiri84: /* Forge Ranks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Forge allows players to reforge and improve their [[equipment]]. It does not allow for the creation of new equipment from scratch.&lt;br /&gt;
&lt;br /&gt;
Reforging is done using the [[Monster_Lab#Gifts|materials]] brought to players by their [[Monster Lab|monsters]], drops in battles, or purchased in the [[Bazaar#Item_Shop|Bazaar&#039;s item shop]].&lt;br /&gt;
&lt;br /&gt;
==Upgrading==&lt;br /&gt;
*Each upgrade level adds 1% to the base stat in question.&lt;br /&gt;
*Stats can only be increased.&lt;br /&gt;
*Only stats that already exist on the gear can be increased. No new stats may be added.&lt;br /&gt;
*Most upgrades are limited to 20 levels, except for physical and magical damage which go up to 50 levels.&lt;br /&gt;
**This upgrade cap can be increased by Forge Level up to double (40 and 100 levels respectively).&lt;br /&gt;
*No bindings for increasing any [[Fighting Styles|proc]] stats exist.&lt;br /&gt;
**Likewise for decreasing [[Burden]] and [[Interference]].&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
*Gives time-limited bonuses to equipment in order to make them more powerful.&lt;br /&gt;
*Requires a [[#Shards|shard]] to activate.&lt;br /&gt;
*Expires after 4 hours real-time.&lt;br /&gt;
*Different shard types can be applied the same equipment simultaneously to get multiple effects.&lt;br /&gt;
*Applying the same shard type multiple times extends the effect&#039;s duration by an additional 4 hours per shard.&lt;br /&gt;
&lt;br /&gt;
==Forge Level==&lt;br /&gt;
Every time a player upgrade an equipment, the forge will gain a certain amount of experience.&lt;br /&gt;
*The Forge level is capped at 50.&lt;br /&gt;
*The [[#Upgrading|upgrade]] cap will be increased by Forge level.&lt;br /&gt;
*The amount of experience gained depends the level of the materials used for the upgrade: +0.2 per low-grade, +1 per mid-grade and +4 per high-grade, and +5 for a special item; giving an effective cap of 25 per upgrade.&lt;br /&gt;
**The amount of EXP that will be gained is shown when hovering over an upgrade.&lt;br /&gt;
**The amount is unaffected by the bindings used.&lt;br /&gt;
**This also gives an equal amount of [[potency]] EXP.&lt;br /&gt;
&lt;br /&gt;
===Forge Ranks===&lt;br /&gt;
*Experience to reach next forge level = (Current forge level * 25) + 25&lt;br /&gt;
*Upgrade cap increases by 2% per forge level, rounded down&lt;br /&gt;
**At forge level 50 the upgrade cap will increase from 50/20 to 100/40&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Rank&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | EXP required&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Upgrade Cap&lt;br /&gt;
|-&lt;br /&gt;
!WD/ADB/MDB || Others&lt;br /&gt;
|-&lt;br /&gt;
|0 || Novice || 25 || 50 || 20&lt;br /&gt;
|-&lt;br /&gt;
|1 || Novice || 50 || 51 || 20&lt;br /&gt;
|-&lt;br /&gt;
|2 || Novice || 75 || 52 || 20&lt;br /&gt;
|-&lt;br /&gt;
|3 || Novice || 100 || 53 || 21&lt;br /&gt;
|-&lt;br /&gt;
|4 || Novice || 125 || 54 || 21&lt;br /&gt;
|-&lt;br /&gt;
|5 || Novice || 150 || 55 || 22&lt;br /&gt;
|-&lt;br /&gt;
|6 || Novice || 175 || 56 || 22&lt;br /&gt;
|-&lt;br /&gt;
|7 || Novice || 200 || 57 || 22&lt;br /&gt;
|-&lt;br /&gt;
|8 || Novice || 225 || 58 || 23&lt;br /&gt;
|-&lt;br /&gt;
|9 || Novice || 250 || 59 || 23&lt;br /&gt;
|-&lt;br /&gt;
|10 || Apprentice || 275 || 60 || 24&lt;br /&gt;
|-&lt;br /&gt;
|11 || Apprentice || 300 || 61 || 24&lt;br /&gt;
|-&lt;br /&gt;
|12 || Apprentice || 325 || 62 || 24&lt;br /&gt;
|-&lt;br /&gt;
|13 || Apprentice || 350 || 63 || 25&lt;br /&gt;
|-&lt;br /&gt;
|14 || Apprentice || 375 || 64 || 25&lt;br /&gt;
|-&lt;br /&gt;
|15 || Apprentice || 400 || 65 || 26&lt;br /&gt;
|-&lt;br /&gt;
|16 || Apprentice || 425 || 66 || 26&lt;br /&gt;
|-&lt;br /&gt;
|17 || Apprentice || 450 || 67 || 26&lt;br /&gt;
|-&lt;br /&gt;
|18 || Apprentice || 475 || 68 || 27&lt;br /&gt;
|-&lt;br /&gt;
|19 || Apprentice || 500 || 69 || 27&lt;br /&gt;
|-&lt;br /&gt;
|20 || Journeyman || 525 || 70 || 28&lt;br /&gt;
|-&lt;br /&gt;
|21 || Journeyman || 550 || 71 || 28&lt;br /&gt;
|-&lt;br /&gt;
|22 || Journeyman || 575 || 72 || 28&lt;br /&gt;
|-&lt;br /&gt;
|23 || Journeyman || 600 || 73 || 29&lt;br /&gt;
|-&lt;br /&gt;
|24 || Journeyman || 625 || 74 || 29&lt;br /&gt;
|-&lt;br /&gt;
|25 || Journeyman || 650 || 75 || 30&lt;br /&gt;
|-&lt;br /&gt;
|26 || Journeyman || 675 || 76 || 30&lt;br /&gt;
|-&lt;br /&gt;
|27 || Journeyman || 700 || 77 || 30&lt;br /&gt;
|-&lt;br /&gt;
|28 || Journeyman || 725 || 78 || 31&lt;br /&gt;
|-&lt;br /&gt;
|29 || Journeyman || 750 || 79 || 31&lt;br /&gt;
|-&lt;br /&gt;
|30 || Artisan || 775 || 80 || 32&lt;br /&gt;
|-&lt;br /&gt;
|31 || || 800 || 81 || 32&lt;br /&gt;
|-&lt;br /&gt;
|32 || || 825 || 82 || 32&lt;br /&gt;
|-&lt;br /&gt;
|33 || || 850 || 83 || 33&lt;br /&gt;
|-&lt;br /&gt;
|34 || || 875 || 84 || 33&lt;br /&gt;
|-&lt;br /&gt;
|35 || || 900 || 85 || 34&lt;br /&gt;
|-&lt;br /&gt;
|36 || || 925 || 86 || 34&lt;br /&gt;
|-&lt;br /&gt;
|37 || || 950 || 87 || 34&lt;br /&gt;
|-&lt;br /&gt;
|38 || || 975 || 88 || 35&lt;br /&gt;
|-&lt;br /&gt;
|39 || || 1000 || 89 || 35&lt;br /&gt;
|-&lt;br /&gt;
|40 || || 1025 || 90 || 36&lt;br /&gt;
|-&lt;br /&gt;
|41 || || 1050 || 91 || 36&lt;br /&gt;
|-&lt;br /&gt;
|42 || || 1075 || 92 || 36&lt;br /&gt;
|-&lt;br /&gt;
|43 || || 1100 || 93 || 37&lt;br /&gt;
|-&lt;br /&gt;
|44 || || 1125 || 94 || 37&lt;br /&gt;
|-&lt;br /&gt;
|45 || || 1150 || 95 || 38&lt;br /&gt;
|-&lt;br /&gt;
|46 || || 1175 || 96 || 38&lt;br /&gt;
|-&lt;br /&gt;
|47 || || 1200 || 97 || 38&lt;br /&gt;
|-&lt;br /&gt;
|48 || || 1225 || 98 || 39&lt;br /&gt;
|-&lt;br /&gt;
|49 || || 1250 || 99 || 39&lt;br /&gt;
|-&lt;br /&gt;
|50 || || - || 100 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
===Basic Materials===&lt;br /&gt;
These come in &#039;&#039;&#039;Low&#039;&#039;&#039;, &#039;&#039;&#039;Mid&#039;&#039;&#039;, and &#039;&#039;&#039;High&#039;&#039;&#039;-grade varieties.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge &amp;amp; Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloth&#039;&#039;&#039; || Cloth armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leather&#039;&#039;&#039; || Light armor and Shields&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metals&#039;&#039;&#039; || Heavy armor and Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wood&#039;&#039;&#039; || Staffs and Shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rares===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystallized Phazon&#039;&#039;&#039; || Phase armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shade Fragment&#039;&#039;&#039; || Shade armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kevlar Piece&#039;&#039;&#039; || Kevlar armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repurposed Actuator&#039;&#039;&#039; || Power armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shielding Rune&#039;&#039;&#039; || Shield armor&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bindings===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Upgrades&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Binding of Slaughter&#039;&#039;&#039; ||  Base Physical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Balance&#039;&#039;&#039; || Physical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Isaac&#039;&#039;&#039; || Physical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Destruction&#039;&#039;&#039; || Base Magical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Focus&#039;&#039;&#039; || Magical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Friendship&#039;&#039;&#039; || Magical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Protection&#039;&#039;&#039; || Physical Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fleet&#039;&#039;&#039; || Evade Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Barrier&#039;&#039;&#039; || Block Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Nimble&#039;&#039;&#039; || Parry Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Elementalist&#039;&#039;&#039; || Elemental Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Heaven-sent&#039;&#039;&#039; || Divine Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Demon-fiend&#039;&#039;&#039; || Forbidden Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Curse-weaver&#039;&#039;&#039; || Depreciating Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Earth-walker&#039;&#039;&#039; || Supportive Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Priestess&#039;&#039;&#039; || Curative Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Surtr&#039;&#039;&#039; || Fire Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Niflheim&#039;&#039;&#039; || Cold Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Mjolnir&#039;&#039;&#039; || Elec Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Freyr&#039;&#039;&#039; || Wind Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Heimdall&#039;&#039;&#039; || Holy Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Fenrir&#039;&#039;&#039; || Dark Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Dampening&#039;&#039;&#039; || Crushing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Stone-skin&#039;&#039;&#039; || Slashing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Deflection&#039;&#039;&#039; || Piercing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fire-eater&#039;&#039;&#039; || Fire Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Frost-born&#039;&#039;&#039; || Cold Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thunder-child&#039;&#039;&#039; || Elec Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Wind-waker&#039;&#039;&#039; || Wind Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thrice-blessed&#039;&#039;&#039; || Holy Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Spirit-ward&#039;&#039;&#039; || Dark Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Ox&#039;&#039;&#039; || Strength&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Raccoon&#039;&#039;&#039; || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Cheetah&#039;&#039;&#039; || Agility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Turtle&#039;&#039;&#039; || Endurance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fox&#039;&#039;&#039; || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Owl&#039;&#039;&#039; || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Warding&#039;&#039;&#039; || Magical Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Negation&#039;&#039;&#039; || Resist Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Items#Shards|Shards]]==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
![[Weapon]]s&lt;br /&gt;
![[Armor]]s&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Voidseeker&#039;s Blessing&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || || The weapon&#039;s damage type is changed to [[void]], and a +50% physical accuracy bonus.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suffused Aether&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || || Gives +10% [[Spells#Spell_Cost|mana conservation]] bonus and a +50% magic accuracy bonus.&lt;br /&gt;
*These bonus do not stack when [[Fighting_Styles#Dual_Wielding|dual-wielding]] enhanced weapons. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Featherweight Charm&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || align=&amp;quot;center&amp;quot;|✔ || Eliminate the equipment&#039;s [[burden]] and [[interference]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Materials Costs==&lt;br /&gt;
*Each upgrade requires some basic materials and 1 binding corresponding to which stats get upgraded.&lt;br /&gt;
**The amount required varies based on the equipment&#039;s [[quality]] and the number of upgrades already done in that stat. As the equipment is upgraded further it will require more high-grade materials, although the total number of materials needed should remain the same.&lt;br /&gt;
*For rarer equipment (phase, kevlar, shade, power, shield armors) a special component is required to upgrade them by a level in a stat. Doing so however, allows for all other stats to be upgraded to that level without another special component.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Basic Material Required per upgrade (except physical and magical damage)&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Upgrade Level&lt;br /&gt;
!colspan=&amp;quot;18&amp;quot; | [[Equipment_Ranges#Formulas | Quality]] / Material per upgrade&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Below 0.5 ||colspan=&amp;quot;3&amp;quot; |  0.5 - 0.6 ||colspan=&amp;quot;3&amp;quot; |  0.6 - 0.7 ||colspan=&amp;quot;3&amp;quot; |  0.7 - 0.8 ||colspan=&amp;quot;3&amp;quot; |  0.8 - 0.9 ||colspan=&amp;quot;3&amp;quot; |  0.9 - 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High &lt;br /&gt;
|-&lt;br /&gt;
| 1 - 2 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 - 6 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 7 - 10 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 11 - 14 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 18 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 19 - 22 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 23 - 26 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 27 - 30 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 31 - 34 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 38 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 39 - 40 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Basic Material Required per upgrade (physical and magical damage)&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Upgrade Level&lt;br /&gt;
!colspan=&amp;quot;18&amp;quot; | [[Equipment_Ranges#Formulas | Quality]] / Material per upgrade&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Below 0.5 ||colspan=&amp;quot;3&amp;quot; |  0.5 - 0.6 ||colspan=&amp;quot;3&amp;quot; |  0.6 - 0.7 ||colspan=&amp;quot;3&amp;quot; |  0.7 - 0.8 ||colspan=&amp;quot;3&amp;quot; |  0.8 - 0.9 ||colspan=&amp;quot;3&amp;quot; |  0.9 - 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High &lt;br /&gt;
|-&lt;br /&gt;
| 1 - 4 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 5 - 14 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 24 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 34 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 44 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 45 - 54 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 55 - 64 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 65 - 74 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 75 - 84 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 85 - 94 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 95 - 100 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Salvaging==&lt;br /&gt;
Salvaging retrieves materials from higher-quality [[equipment]] pieces. Only low/mid/high-grade [[#Basic_Materials|base materials]] can be directly acquired this way. Locked items cannot be salvaged.&lt;br /&gt;
&lt;br /&gt;
*Salvaging equipment below [[quality|Fine]] will not yield anything.&lt;br /&gt;
**Equipment in the Fine to Superior range has a chance to yield materials based on the specific item&#039;s quality.&lt;br /&gt;
**Exquisite and above will always yield materials.&lt;br /&gt;
&lt;br /&gt;
Salvaging an item with upgrades will also return some of the bindings used. The amount returned depends on the [[quality]] of the item, with low-quality items giving back as little as 25% while the highest-quality legendaries salvages as much as 75%.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Monster Lab]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Hitokiri84</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=The_Forge&amp;diff=11451</id>
		<title>The Forge</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=The_Forge&amp;diff=11451"/>
		<updated>2012-08-11T05:25:33Z</updated>

		<summary type="html">&lt;p&gt;Hitokiri84: /* Forge Ranks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Forge allows players to reforge and improve their [[equipment]]. It does not allow for the creation of new equipment from scratch.&lt;br /&gt;
&lt;br /&gt;
Reforging is done using the [[Monster_Lab#Gifts|materials]] brought to players by their [[Monster Lab|monsters]], drops in battles, or purchased in the [[Bazaar#Item_Shop|Bazaar&#039;s item shop]].&lt;br /&gt;
&lt;br /&gt;
==Upgrading==&lt;br /&gt;
*Each upgrade level adds 1% to the base stat in question.&lt;br /&gt;
*Stats can only be increased.&lt;br /&gt;
*Only stats that already exist on the gear can be increased. No new stats may be added.&lt;br /&gt;
*Most upgrades are limited to 20 levels, except for physical and magical damage which go up to 50 levels.&lt;br /&gt;
**This upgrade cap can be increased by Forge Level.&lt;br /&gt;
*No bindings for increasing any [[Fighting Styles|proc]] stats exist.&lt;br /&gt;
**Likewise for decreasing [[Burden]] and [[Interference]].&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
*Gives time-limited bonuses to equipment in order to make them more powerful.&lt;br /&gt;
*Requires a [[#Shards|shard]] to activate.&lt;br /&gt;
*Expires after 4 hours real-time.&lt;br /&gt;
*Multiple shards can be applied the same equipment simultaneously.&lt;br /&gt;
**Additional shards can be applied multiple times to extend the effect&#039;s duration.&lt;br /&gt;
&lt;br /&gt;
==Forge Level==&lt;br /&gt;
Every time a player upgrade an equipment, the forge will gain a certain amount of experience.&lt;br /&gt;
*The Forge level is capped at 50.&lt;br /&gt;
*The [[#Upgrading|upgrade]] cap will be increased by Forge level.&lt;br /&gt;
*The amount of experience gained depends the level of the materials used for the upgrade: +0.2 per low-grade, +1 per mid-grade and +4 per high-grade, and +5 for a special item; giving an effective cap of 25 per upgrade.&lt;br /&gt;
**The amount of EXP that will be gained is shown when hovering over an upgrade.&lt;br /&gt;
**The amount is unaffected by the bindings used.&lt;br /&gt;
&lt;br /&gt;
===Forge Ranks===&lt;br /&gt;
*Experience to reach next forge level = (Current forge level * 25) + 25&lt;br /&gt;
*Upgrade cap increases by 2% per forge level, rounded down&lt;br /&gt;
**At forge level 50 the upgrade cap will increase from 50/20 to 100/40&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Rank&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | EXP required&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Upgrade Cap&lt;br /&gt;
|-&lt;br /&gt;
!WD/ADB/MDB || Others&lt;br /&gt;
|-&lt;br /&gt;
|0 || Novice || 25 || 50 || 20&lt;br /&gt;
|-&lt;br /&gt;
|1 || Novice || 50 || 51 || 20&lt;br /&gt;
|-&lt;br /&gt;
|2 || Novice || 75 || 52 || 20&lt;br /&gt;
|-&lt;br /&gt;
|3 || Novice || 100 || 53 || 21&lt;br /&gt;
|-&lt;br /&gt;
|4 || Novice || 125 || 54 || 21&lt;br /&gt;
|-&lt;br /&gt;
|5 || Novice || 150 || 55 || 22&lt;br /&gt;
|-&lt;br /&gt;
|6 || Novice || 175 || 56 || 22&lt;br /&gt;
|-&lt;br /&gt;
|7 || Novice || 200 || 57 || 22&lt;br /&gt;
|-&lt;br /&gt;
|8 || Novice || 225 || 58 || 23&lt;br /&gt;
|-&lt;br /&gt;
|9 || Novice || 250 || 59 || 23&lt;br /&gt;
|-&lt;br /&gt;
|10 || Apprentice || 275 || 60 || 24&lt;br /&gt;
|-&lt;br /&gt;
|11 || Apprentice || 300 || 61 || 24&lt;br /&gt;
|-&lt;br /&gt;
|12 || Apprentice || 325 || 62 || 24&lt;br /&gt;
|-&lt;br /&gt;
|13 || Apprentice || 350 || 63 || 25&lt;br /&gt;
|-&lt;br /&gt;
|14 || Apprentice || 375 || 64 || 25&lt;br /&gt;
|-&lt;br /&gt;
|15 || Apprentice || 400 || 65 || 26&lt;br /&gt;
|-&lt;br /&gt;
|16 || Apprentice || 425 || 66 || 26&lt;br /&gt;
|-&lt;br /&gt;
|17 || Apprentice || 450 || 67 || 26&lt;br /&gt;
|-&lt;br /&gt;
|18 || Apprentice || 475 || 68 || 27&lt;br /&gt;
|-&lt;br /&gt;
|19 || Apprentice || 500 || 69 || 27&lt;br /&gt;
|-&lt;br /&gt;
|20 || Journeyman || 525 || 70 || 28&lt;br /&gt;
|-&lt;br /&gt;
|21 || || 550 || 71 || 28&lt;br /&gt;
|-&lt;br /&gt;
|22 || || 575 || 72 || 28&lt;br /&gt;
|-&lt;br /&gt;
|23 || || 600 || 73 || 29&lt;br /&gt;
|-&lt;br /&gt;
|24 || || 625 || 74 || 29&lt;br /&gt;
|-&lt;br /&gt;
|25 || || 650 || 75 || 30&lt;br /&gt;
|-&lt;br /&gt;
|26 || || 675 || 76 || 30&lt;br /&gt;
|-&lt;br /&gt;
|27 || || 700 || 77 || 30&lt;br /&gt;
|-&lt;br /&gt;
|28 || || 725 || 78 || 31&lt;br /&gt;
|-&lt;br /&gt;
|29 || || 750 || 79 || 31&lt;br /&gt;
|-&lt;br /&gt;
|30 || || 775 || 80 || 32&lt;br /&gt;
|-&lt;br /&gt;
|31 || || 800 || 81 || 32&lt;br /&gt;
|-&lt;br /&gt;
|32 || || 825 || 82 || 32&lt;br /&gt;
|-&lt;br /&gt;
|33 || || 850 || 83 || 33&lt;br /&gt;
|-&lt;br /&gt;
|34 || || 875 || 84 || 33&lt;br /&gt;
|-&lt;br /&gt;
|35 || || 900 || 85 || 34&lt;br /&gt;
|-&lt;br /&gt;
|36 || || 925 || 86 || 34&lt;br /&gt;
|-&lt;br /&gt;
|37 || || 950 || 87 || 34&lt;br /&gt;
|-&lt;br /&gt;
|38 || || 975 || 88 || 35&lt;br /&gt;
|-&lt;br /&gt;
|39 || || 1000 || 89 || 35&lt;br /&gt;
|-&lt;br /&gt;
|40 || || 1025 || 90 || 36&lt;br /&gt;
|-&lt;br /&gt;
|41 || || 1050 || 91 || 36&lt;br /&gt;
|-&lt;br /&gt;
|42 || || 1075 || 92 || 36&lt;br /&gt;
|-&lt;br /&gt;
|43 || || 1100 || 93 || 37&lt;br /&gt;
|-&lt;br /&gt;
|44 || || 1125 || 94 || 37&lt;br /&gt;
|-&lt;br /&gt;
|45 || || 1150 || 95 || 38&lt;br /&gt;
|-&lt;br /&gt;
|46 || || 1175 || 96 || 38&lt;br /&gt;
|-&lt;br /&gt;
|47 || || 1200 || 97 || 38&lt;br /&gt;
|-&lt;br /&gt;
|48 || || 1225 || 98 || 39&lt;br /&gt;
|-&lt;br /&gt;
|49 || || 1250 || 99 || 39&lt;br /&gt;
|-&lt;br /&gt;
|50 || || - || 100 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
===Basic Materials===&lt;br /&gt;
These come in &#039;&#039;&#039;Low&#039;&#039;&#039;, &#039;&#039;&#039;Mid&#039;&#039;&#039;, and &#039;&#039;&#039;High&#039;&#039;&#039;-grade varieties.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge &amp;amp; Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloth&#039;&#039;&#039; || Cloth armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leather&#039;&#039;&#039; || Light armor and Shields&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metals&#039;&#039;&#039; || Heavy armor and Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wood&#039;&#039;&#039; || Staffs and Shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rares===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystallized Phazon&#039;&#039;&#039; || Phase armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shade Fragment&#039;&#039;&#039; || Shade armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kevlar Piece&#039;&#039;&#039; || Kevlar armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repurposed Actuator&#039;&#039;&#039; || Power armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shielding Rune&#039;&#039;&#039; || Shield armor&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bindings===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Upgrades&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Binding of Slaughter&#039;&#039;&#039; ||  Base Physical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Balance&#039;&#039;&#039; || Physical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Isaac&#039;&#039;&#039; || Physical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Destruction&#039;&#039;&#039; || Base Magical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Focus&#039;&#039;&#039; || Magical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Friendship&#039;&#039;&#039; || Magical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Protection&#039;&#039;&#039; || Physical Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fleet&#039;&#039;&#039; || Evade Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Barrier&#039;&#039;&#039; || Block Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Nimble&#039;&#039;&#039; || Parry Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Elementalist&#039;&#039;&#039; || Elemental Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Heaven-sent&#039;&#039;&#039; || Divine Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Demon-fiend&#039;&#039;&#039; || Forbidden Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Curse-weaver&#039;&#039;&#039; || Depreciating Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Earth-walker&#039;&#039;&#039; || Supportive Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Priestess&#039;&#039;&#039; || Curative Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Surtr&#039;&#039;&#039; || Fire Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Niflheim&#039;&#039;&#039; || Cold Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Mjolnir&#039;&#039;&#039; || Elec Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Freyr&#039;&#039;&#039; || Wind Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Heimdall&#039;&#039;&#039; || Holy Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Fenrir&#039;&#039;&#039; || Dark Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Dampening&#039;&#039;&#039; || Crushing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Stone-skin&#039;&#039;&#039; || Slashing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Deflection&#039;&#039;&#039; || Piercing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fire-eater&#039;&#039;&#039; || Fire Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Frost-born&#039;&#039;&#039; || Cold Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thunder-child&#039;&#039;&#039; || Elec Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Wind-waker&#039;&#039;&#039; || Wind Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thrice-blessed&#039;&#039;&#039; || Holy Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Spirit-ward&#039;&#039;&#039; || Dark Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Ox&#039;&#039;&#039; || Strength&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Raccoon&#039;&#039;&#039; || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Cheetah&#039;&#039;&#039; || Agility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Turtle&#039;&#039;&#039; || Endurance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fox&#039;&#039;&#039; || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Owl&#039;&#039;&#039; || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Warding&#039;&#039;&#039; || Magical Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Negation&#039;&#039;&#039; || Resist Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Items#Shards|Shards]]==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
![[Weapon]]s&lt;br /&gt;
![[Armor]]s&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Voidseeker&#039;s Blessing&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || || The weapon&#039;s damage type is changed to [[void]], and a +50% physical accuracy bonus.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suffused Aether&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || || Gives +10% [[Spells#Spell_Cost|mana conservation]] bonus and a +50% magic accuracy bonus.&lt;br /&gt;
*These bonus do not stack when [[Fighting_Styles#Dual_Wielding|dual-wielding]] enhanced weapons. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Featherweight Charm&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || align=&amp;quot;center&amp;quot;|✔ || Eliminate the equipment&#039;s [[burden]] and [[interference]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Materials Costs==&lt;br /&gt;
*Each upgrade requires some basic materials and 1 binding corresponding to which stats get upgraded.&lt;br /&gt;
**The amount required varies based on the equipment&#039;s [[quality]] and the number of upgrades already done in that stat. As the equipment is upgraded further it will require more high-grade materials, although the total number of materials needed should remain the same.&lt;br /&gt;
*For rarer equipment (phase, kevlar, shade, power, shield armors) a special component is required to upgrade them by a level in a stat. Doing so however, allows for all other stats to be upgraded to that level without another special component.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Basic Material Required per upgrade (except physical and magical damage)&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Upgrade Level&lt;br /&gt;
!colspan=&amp;quot;18&amp;quot; | [[Equipment_Ranges#Formulas | Quality]] / Material per upgrade&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Below 0.5 ||colspan=&amp;quot;3&amp;quot; |  0.5 - 0.6 ||colspan=&amp;quot;3&amp;quot; |  0.6 - 0.7 ||colspan=&amp;quot;3&amp;quot; |  0.7 - 0.8 ||colspan=&amp;quot;3&amp;quot; |  0.8 - 0.9 ||colspan=&amp;quot;3&amp;quot; |  0.9 - 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High &lt;br /&gt;
|-&lt;br /&gt;
| 1 - 2 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 - 6 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 7 - 10 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 11 - 14 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 18 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 19 - 22 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 23 - 26 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 27 - 30 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 31 - 34 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 38 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 39 - 40 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Basic Material Required per upgrade (physical and magical damage)&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Upgrade Level&lt;br /&gt;
!colspan=&amp;quot;18&amp;quot; | [[Equipment_Ranges#Formulas | Quality]] / Material per upgrade&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Below 0.5 ||colspan=&amp;quot;3&amp;quot; |  0.5 - 0.6 ||colspan=&amp;quot;3&amp;quot; |  0.6 - 0.7 ||colspan=&amp;quot;3&amp;quot; |  0.7 - 0.8 ||colspan=&amp;quot;3&amp;quot; |  0.8 - 0.9 ||colspan=&amp;quot;3&amp;quot; |  0.9 - 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High &lt;br /&gt;
|-&lt;br /&gt;
| 1 - 4 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 5 - 14 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 24 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 34 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 44 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 45 - 54 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 55 - 64 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 65 - 74 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 75 - 84 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 85 - 94 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 95 - 100 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Salvaging==&lt;br /&gt;
Salvaging retrieves materials from higher-quality [[equipment]] pieces. Only low/mid/high-grade [[#Basic_Materials|base materials]] can be directly acquired this way. Locked items cannot be salvaged.&lt;br /&gt;
&lt;br /&gt;
*Salvaging equipment below [[quality|Fine]] will not yield anything.&lt;br /&gt;
**Equipment in the Fine to Superior range has a chance to yield materials based on the specific item&#039;s quality.&lt;br /&gt;
**Exquisite and above will always yield materials.&lt;br /&gt;
&lt;br /&gt;
Salvaging an item with upgrades will also return some of the bindings used. The amount returned depends on the [[quality]] of the item, with low-quality items giving back as little as 25% while the highest-quality legendaries salvages as much as 75%.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Monster Lab]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Hitokiri84</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Monster_Lab&amp;diff=8543</id>
		<title>Monster Lab</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Monster_Lab&amp;diff=8543"/>
		<updated>2012-06-12T19:41:55Z</updated>

		<summary type="html">&lt;p&gt;Hitokiri84: /* Skill Editor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Monster Lab Mainpage.PNG|thumb|The Monster Lab Mainpage.]]&lt;br /&gt;
The lab allows the players to create custom monsters that any player can then encounter during [[battles]]. A monster slot is needed in order to create a new monster; such slots can be unlocked using [[Tokens|Chaos Tokens]]. A new monster is created by giving it a name, a base class, and a primary attack type.&lt;br /&gt;
&lt;br /&gt;
==Monster Creation==&lt;br /&gt;
[[Image:Monster Creation.JPG|thumb|Monster Creation page.]]&lt;br /&gt;
Monsters can be created when there is free slots available. Player need to choose from 13 monster classes, which have their own strengths and weaknesses. The main melee damage type is also chosen when the monster is created.&lt;br /&gt;
&lt;br /&gt;
===Naming &amp;amp; Deleting===&lt;br /&gt;
Monsters can be named when they reach PL 25. Some guidelines should be followed regarding the name of the monsters in order to avoid libelous or otherwise unacceptable names.&lt;br /&gt;
&lt;br /&gt;
====Naming Rules====&lt;br /&gt;
*Maximum of 30 characters&lt;br /&gt;
*No gibberish&lt;br /&gt;
*No misspellings of existing monsters&#039; names&lt;br /&gt;
*No misleading names (e.g. &amp;quot;Weak Against Holy&amp;quot; or &amp;quot;Bob the Dragon&amp;quot; on a non-dragon monster)&lt;br /&gt;
*Only 1 monster should be named directly after an E-Hentai user&lt;br /&gt;
*No racist or hateful names&lt;br /&gt;
*No typographically similar numerical substitutions on names of existing monsters ((that is, o=0 and i=1=l)&lt;br /&gt;
&lt;br /&gt;
===Costs===&lt;br /&gt;
*Slots costs 1 + N Chaos Tokens, where N is the number of slots already opened.&lt;br /&gt;
*Monsters can be renamed at the cost of 1 Chaos Token (although it says you need 3.) Fixing capitalization is free.&lt;br /&gt;
*Monsters can be deleted at the cost of 5 Chaos Tokens.&lt;br /&gt;
**Once a monster reaches PL 100 these actions can no longer be taken.&lt;br /&gt;
&lt;br /&gt;
==Monster Stats &amp;amp; Power Level==&lt;br /&gt;
[[Image:Monster Stats.PNG|thumb|Monster Stats page.]]&lt;br /&gt;
Once a monster is created, it can be strengthened using [[items#Crystals | Crystals]]. The monster&#039;s PL will rise with each stat upgrade. As crystals are used to increase a monster&#039;s attributes, the cost of subsequent increases in that stat goes up.&lt;br /&gt;
&lt;br /&gt;
===Upgrading===&lt;br /&gt;
http://g.ehgt.org/hv050/img/monster/fire.png = You don&#039;t have enough crystals to upgrade, or the stat is maxed out&lt;br /&gt;
&lt;br /&gt;
http://g.ehgt.org/hv050/img/monster/fire_a.png = You have enough crystals to upgrade, simply click on it to spend the crystals&lt;br /&gt;
&lt;br /&gt;
Mousing over either of these will show the name and number of crystals needed for the next upgrade.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+ Where N is the number of times a stat has been upgraded so far&lt;br /&gt;
|-&lt;br /&gt;
! Stat type&lt;br /&gt;
! Crystal cost to upgrade&lt;br /&gt;
! PL increase per upgrade&lt;br /&gt;
! Total PL (per stat)&lt;br /&gt;
! Cap (per stat)&lt;br /&gt;
|- &lt;br /&gt;
! Primary&lt;br /&gt;
| round(50 * 1.9^N) || 3 + N || N * (N + 1) / 2 + 2N || 25&lt;br /&gt;
|- &lt;br /&gt;
! Elemental&lt;br /&gt;
| round(10 * 1.25^N) || 1 || N || 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At this time, a fully upgraded monster (of any class) would require a grand total of 2,767,851,038 crystals and would be PL 2,775. There is currently no way to increase a monster&#039;s piercing, crushing, or slashing defenses.&lt;br /&gt;
&lt;br /&gt;
===Monster PL vs. Player Level===&lt;br /&gt;
*A monster must have a PL of at least 25 to become active in battle.&lt;br /&gt;
*Monsters give an additional [[EXP]] bonus of 1% per PL, meaning that a PL 100 monster will give double the normal EXP.&lt;br /&gt;
*It is possible for players to fight monsters that they have created.&lt;br /&gt;
*The system is biased towards picking monsters that are closer to the player&#039;s PL cap. The maximum PL of monsters that a player can face is:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Player&#039;s Level&lt;br /&gt;
!Max Monster PL&lt;br /&gt;
|-&lt;br /&gt;
|1-99 || Player&#039;s current level&lt;br /&gt;
|-&lt;br /&gt;
|100-199 || ((Player&#039;s current level ^ 1.2) - 151)&lt;br /&gt;
|-&lt;br /&gt;
|200+ || Any&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skill Editor==&lt;br /&gt;
[[Image:Skill Editor.PNG|thumb|The Skill Editor page.]]&lt;br /&gt;
Monsters get skills when they are created, at PL 200, and at PL 400. &lt;br /&gt;
*Skill names need to be set before monsters can use them.&lt;br /&gt;
*The initial skill has the same damage type as the monster&#039;s main attack, and costs 50% MP.&lt;br /&gt;
**Monsters with a physical attack damage type gets a Physical type skill (which is boosted by DEX), while those with an elemental attack type get an Magical type skill (which is boosted by INT).&lt;br /&gt;
*Additional skills at PL 200 and PL 400 have following characteristics:&lt;br /&gt;
**The skill at PL 200 costs 50% MP and is more powerful than the initial skill.&lt;br /&gt;
**The skill at PL 400 costs 100% SP and is more powerful than both MP skills.&lt;br /&gt;
**Some monster classes can choose between physical and magical skills. The [[damage type]] can also be changed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Monster Class || Skill Type || [[Damage Type]] || Power&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Arthropod&lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Crushing/Piercing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Crushing/Piercing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Avion&lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Beast  &lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Slashing/Piercing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Slashing/Piercing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Celestial   &lt;br /&gt;
| Physical || Basic || 50&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Holy || 80&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Holy/Soul || 120&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Daimon    &lt;br /&gt;
| Physical || Basic || 30&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Slashing/Piercing || 60&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Dark/Soul || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Dragonkin     &lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Crushing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Fire || 100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Elemental&lt;br /&gt;
| Magical || Basic || 30&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Fire/Elec/Wind/Cold || 60&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Fire/Elec/Wind/Cold || 100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Giant&lt;br /&gt;
| Physical || Basic || 10&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Basic || 30&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Basic || 50&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Humanoid&lt;br /&gt;
| Physical || Basic || 30&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing/Crushing || 60&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing/Crushing || 100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Mechanoid&lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Reptilian&lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Sprite&lt;br /&gt;
| Physical || Basic || 50&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Fire/Elec/Wind/Cold || 100&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Soul || 150 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Undead &lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Crushing/Slashing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Crushing/Slashing || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chaos Upgrades==&lt;br /&gt;
[[Image:Chaos Upgrades.PNG|thumb|The Chaos Upgrades page.]]&lt;br /&gt;
Monsters can be further upgraded using [[Tokens|chaos tokens]]. This will not change the monster&#039;s PL.&lt;br /&gt;
*Available upgrades depend on PL of monster, and is shown in light blue blocks. Unavailable upgrades are shown in while blocks.&lt;br /&gt;
*The number of tokens required for an upgrade equals the number of next upgrade. (i.e. the n th upgrade requires n tokens). Upgraded stats are shown in yellow.&lt;br /&gt;
*Currently it takes 2310 chaos tokens to fully upgrade one monster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name || Related Stats&lt;br /&gt;
|-&lt;br /&gt;
| Affection || Increases chance for double [[#Gifts|gift]] by 5%&lt;br /&gt;
|-&lt;br /&gt;
| Fortitude || Increases monster health by 5%&lt;br /&gt;
|-&lt;br /&gt;
| Brutality || Increases monster damage by 5%&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy || Increases monster accuracy by 5%&lt;br /&gt;
|-&lt;br /&gt;
| Precision || Decreases effective target evade/block by 1%&lt;br /&gt;
|-&lt;br /&gt;
| Overpower || Decreases effective target parry/resist by 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| Interception || Increases monster parry by 1%&lt;br /&gt;
|-&lt;br /&gt;
| Dissipation || Increases monster resist by 1%&lt;br /&gt;
|-&lt;br /&gt;
| Evasion || Increases monster evade by 0.5%&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Increases monster physical mitigation by 1%&lt;br /&gt;
|-&lt;br /&gt;
| Warding || Increases monster magical mitigation by 1%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crystal List==&lt;br /&gt;
Use these to increase a monster&#039;s stats as follows. Note that monsters regenerate mana as a percentage, so INT and WIS increases do not negatively affect them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Crystal !! Stat increased !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Vigor || Strength || Physical attack strength and health&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Finesse || Dexterity || Skill attack strength of non-Elementals&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Swiftness || Agility || [[Action Speed]]&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Fortitude || Endurance || Physical mitigation and health (more so than Strength)&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Cunning || Intelligence || Skill attack strength of Elementals&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Knowledge || Wisdom || Magical mitigation&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Flames ||colspan=&amp;quot;2&amp;quot;| [[Fire]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Frost ||colspan=&amp;quot;2&amp;quot;| [[Cold]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Lightning ||colspan=&amp;quot;2&amp;quot;| [[Elec]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Tempest ||colspan=&amp;quot;2&amp;quot;| [[Wind]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Devotion ||colspan=&amp;quot;2&amp;quot;| [[Holy]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Corruption ||colspan=&amp;quot;2&amp;quot;| [[Dark]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Quintessence ||colspan=&amp;quot;2&amp;quot;| [[Soul]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Monster Classes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center; font-size: 1em&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Monster Class&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Starting Attributes&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Resistances&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Neutral&amp;lt;br /&amp;gt;(0)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaknesses&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Damage Types&lt;br /&gt;
|- style=&amp;quot;font-size: 0.8em&amp;quot;&lt;br /&gt;
! STR !! DEX !! AGI !! END !! INT !! WIS&lt;br /&gt;
! Major&amp;lt;br /&amp;gt;(75) !! Minor&amp;lt;br /&amp;gt;(50) !! Light&amp;lt;br /&amp;gt;(25)&lt;br /&gt;
! Light&amp;lt;br /&amp;gt;(-25) !! Minor&amp;lt;br /&amp;gt;(-50) !! Major&amp;lt;br /&amp;gt;(-75)&lt;br /&gt;
|-&lt;br /&gt;
! Arthropod&lt;br /&gt;
| 8 || 5 || 7 || 10 || 4 || 4&lt;br /&gt;
| &amp;amp;nbsp; || Slash || [[Fire]], [[Wind]], [[Elec]]&lt;br /&gt;
| [[Holy]], [[Dark]], [[Soul]], Pierce&lt;br /&gt;
| [[Cold]], Crush || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Crush, Pierce&lt;br /&gt;
|-&lt;br /&gt;
! Avion&lt;br /&gt;
| 5 || 8 || 14 || 4 || 6 || 5&lt;br /&gt;
| &amp;amp;nbsp; || Elec || &amp;amp;nbsp;&lt;br /&gt;
| Cold, Holy, Dark, Soul, Crush, Slash, Pierce&lt;br /&gt;
| Fire || Wind || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Beast&lt;br /&gt;
| 8 || 9 || 9 || 7 || 3 || 2&lt;br /&gt;
| &amp;amp;nbsp; || Wind || Cold, Crush&lt;br /&gt;
| Elec, Holy, Dark, Soul, Slash, Pierce&lt;br /&gt;
| Fire || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Slash, Pierce&lt;br /&gt;
|-&lt;br /&gt;
! Celestial&lt;br /&gt;
| 5 || 5 || 10 || 5 || 10 || 8&lt;br /&gt;
| &amp;amp;nbsp; || Holy || rowspan=&amp;quot;2&amp;quot; | Fire, Cold, Elec, Wind&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Soul, Crush, Slash, Pierce&lt;br /&gt;
| Dark || &amp;amp;nbsp;&lt;br /&gt;
| Slash, Crush&lt;br /&gt;
|-&lt;br /&gt;
! Daimon&lt;br /&gt;
| 9 || 9 || 8 || 4 || 6 || 5&lt;br /&gt;
| &amp;amp;nbsp; || Dark&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Holy || &amp;amp;nbsp;&lt;br /&gt;
| Slash, Pierce&lt;br /&gt;
|-&lt;br /&gt;
! Dragonkin&lt;br /&gt;
| 10 || 5 || 3 || 9 || 5 || 6&lt;br /&gt;
| &amp;amp;nbsp; || Fire, Crush || Elec, Slash&lt;br /&gt;
| Holy, Dark, Soul, Pierce&lt;br /&gt;
| Wind || Cold || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Crush&lt;br /&gt;
|-&lt;br /&gt;
! Elemental&lt;br /&gt;
| 3 || 6 || 6 || 4 || 8 || 12&lt;br /&gt;
| &amp;amp;nbsp; || Fire, Cold, Elec, Wind || Holy, Dark&lt;br /&gt;
| Slash&lt;br /&gt;
| Crush, Pierce || Soul || &amp;amp;nbsp;&lt;br /&gt;
| Fire, Elec, Wind, Cold&lt;br /&gt;
|-&lt;br /&gt;
! Giant&lt;br /&gt;
| 10 || 8 || 3 || 12 || 2 || 1&lt;br /&gt;
| &amp;amp;nbsp; || Crush || Fire, Cold, Slash&lt;br /&gt;
| Holy, Dark, Soul&lt;br /&gt;
| Elec, Wind, Pierce || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Crush&lt;br /&gt;
|-&lt;br /&gt;
! Humanoid&lt;br /&gt;
| 5 || 10 || 8 || 5 || 8 || 7&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| &#039;&#039;All but Dark&#039;&#039;&lt;br /&gt;
| Dark || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash, Crush&lt;br /&gt;
|-&lt;br /&gt;
! Mechanoid&lt;br /&gt;
| 10 || 7 || 4 || 7 || 4 || 3&lt;br /&gt;
| &amp;amp;nbsp; || Fire, Cold, Wind, Holy, Soul, Pierce || Slash&lt;br /&gt;
| Dark, Crush&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Elec&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Reptilian&lt;br /&gt;
| 7 || 10 || 6 || 8 || 6 || 4&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; ||Fire, Elec, Crush, Slash&lt;br /&gt;
| Wind, Holy, Dark, Soul, Pierce&lt;br /&gt;
| &amp;amp;nbsp; || Cold || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Sprite&lt;br /&gt;
| 3 || 12 || 12 || 2 || 7 || 6&lt;br /&gt;
| &amp;amp;nbsp; || Pierce || Fire, Cold, Elec, Wind, Holy&lt;br /&gt;
| Soul, Slash&lt;br /&gt;
| Crush || Dark || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| 10 || 7 || 4 || 10 || 2 || 2&lt;br /&gt;
| &amp;amp;nbsp; || Cold, Elec, Wind, Dark, Pierce || Crush&lt;br /&gt;
| Soul, Slash&lt;br /&gt;
| &amp;amp;nbsp; || Fire || Holy&lt;br /&gt;
| Crush, Slash&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Colored Chart===&lt;br /&gt;
&lt;br /&gt;
[[File:Damage_Types_Monster_Lab.0.6.4.png]]&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
[[Image:Monster Gift.PNG|thumb|Monster Gift notification.]]&lt;br /&gt;
Player-created monsters have a chance of bringing [[items]] to their owner after at least one hour. Currently only Materials can be gotten this way.&lt;br /&gt;
===Chances===&lt;br /&gt;
The chance to receive a gift is calculated when you check on them via the Monster Lab screen:&lt;br /&gt;
&amp;lt;pre style=&amp;quot;white-space:pre-wrap;&amp;quot;&amp;gt;Gift chance (%) = # of hours since last check * Battles won since last gift&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Monsters &#039;&#039;can&#039;&#039; bring gifts without getting any wins, but the odds are very low (1%).&amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?act=findpost&amp;amp;pid=1191866]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Metals have more chance to drop than other materials.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Battles won&#039;&#039;&#039;&amp;quot; does not count:&lt;br /&gt;
*Deaths to your own monsters (to prevent abuse)&lt;br /&gt;
**There is a cooldown on how often a player can count as a repeat win (also to prevent abuse)&lt;br /&gt;
*[[Abilities#Tier_11|Spark of Life]] being triggered&lt;br /&gt;
&lt;br /&gt;
===Power Level&#039;s Effect On Gifts===&lt;br /&gt;
Power Level helps with the quality of the gift. Whenever you receive a graded material, its quality is determined as such:&lt;br /&gt;
&amp;lt;pre style=&amp;quot;white-space:pre-wrap;&amp;quot;&amp;gt;Roll = random(1..1000) + Power Level&amp;lt;/pre&amp;gt;&lt;br /&gt;
A roll of 750+ is needed for medium-grade and 1250+ for high-grade. Thus to receive a high-grade item your monster&#039;s minimum PL must be 250, and the chance maxes out at PL 1249. At PL 749 low-grades will no longer be received. PL has no effect on the chance to receive rares, bindings, or shards.&lt;br /&gt;
&lt;br /&gt;
===Gift List===&lt;br /&gt;
(See [[The_Forge#Materials|The Forge - Materials]])&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Monster Lab Bestiary]] - For monsters over PL 485&lt;br /&gt;
*[[The Forge]]&lt;br /&gt;
*[[HentaiVerse Bestiary]]&lt;br /&gt;
*[[CrysFest]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Hitokiri84</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Monster_Lab&amp;diff=8542</id>
		<title>Monster Lab</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Monster_Lab&amp;diff=8542"/>
		<updated>2012-06-12T19:39:06Z</updated>

		<summary type="html">&lt;p&gt;Hitokiri84: /* Skill Editor */ Added Missing Skills&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Monster Lab Mainpage.PNG|thumb|The Monster Lab Mainpage.]]&lt;br /&gt;
The lab allows the players to create custom monsters that any player can then encounter during [[battles]]. A monster slot is needed in order to create a new monster; such slots can be unlocked using [[Tokens|Chaos Tokens]]. A new monster is created by giving it a name, a base class, and a primary attack type.&lt;br /&gt;
&lt;br /&gt;
==Monster Creation==&lt;br /&gt;
[[Image:Monster Creation.JPG|thumb|Monster Creation page.]]&lt;br /&gt;
Monsters can be created when there is free slots available. Player need to choose from 13 monster classes, which have their own strengths and weaknesses. The main melee damage type is also chosen when the monster is created.&lt;br /&gt;
&lt;br /&gt;
===Naming &amp;amp; Deleting===&lt;br /&gt;
Monsters can be named when they reach PL 25. Some guidelines should be followed regarding the name of the monsters in order to avoid libelous or otherwise unacceptable names.&lt;br /&gt;
&lt;br /&gt;
====Naming Rules====&lt;br /&gt;
*Maximum of 30 characters&lt;br /&gt;
*No gibberish&lt;br /&gt;
*No misspellings of existing monsters&#039; names&lt;br /&gt;
*No misleading names (e.g. &amp;quot;Weak Against Holy&amp;quot; or &amp;quot;Bob the Dragon&amp;quot; on a non-dragon monster)&lt;br /&gt;
*Only 1 monster should be named directly after an E-Hentai user&lt;br /&gt;
*No racist or hateful names&lt;br /&gt;
*No typographically similar numerical substitutions on names of existing monsters ((that is, o=0 and i=1=l)&lt;br /&gt;
&lt;br /&gt;
===Costs===&lt;br /&gt;
*Slots costs 1 + N Chaos Tokens, where N is the number of slots already opened.&lt;br /&gt;
*Monsters can be renamed at the cost of 1 Chaos Token (although it says you need 3.) Fixing capitalization is free.&lt;br /&gt;
*Monsters can be deleted at the cost of 5 Chaos Tokens.&lt;br /&gt;
**Once a monster reaches PL 100 these actions can no longer be taken.&lt;br /&gt;
&lt;br /&gt;
==Monster Stats &amp;amp; Power Level==&lt;br /&gt;
[[Image:Monster Stats.PNG|thumb|Monster Stats page.]]&lt;br /&gt;
Once a monster is created, it can be strengthened using [[items#Crystals | Crystals]]. The monster&#039;s PL will rise with each stat upgrade. As crystals are used to increase a monster&#039;s attributes, the cost of subsequent increases in that stat goes up.&lt;br /&gt;
&lt;br /&gt;
===Upgrading===&lt;br /&gt;
http://g.ehgt.org/hv050/img/monster/fire.png = You don&#039;t have enough crystals to upgrade, or the stat is maxed out&lt;br /&gt;
&lt;br /&gt;
http://g.ehgt.org/hv050/img/monster/fire_a.png = You have enough crystals to upgrade, simply click on it to spend the crystals&lt;br /&gt;
&lt;br /&gt;
Mousing over either of these will show the name and number of crystals needed for the next upgrade.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+ Where N is the number of times a stat has been upgraded so far&lt;br /&gt;
|-&lt;br /&gt;
! Stat type&lt;br /&gt;
! Crystal cost to upgrade&lt;br /&gt;
! PL increase per upgrade&lt;br /&gt;
! Total PL (per stat)&lt;br /&gt;
! Cap (per stat)&lt;br /&gt;
|- &lt;br /&gt;
! Primary&lt;br /&gt;
| round(50 * 1.9^N) || 3 + N || N * (N + 1) / 2 + 2N || 25&lt;br /&gt;
|- &lt;br /&gt;
! Elemental&lt;br /&gt;
| round(10 * 1.25^N) || 1 || N || 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At this time, a fully upgraded monster (of any class) would require a grand total of 2,767,851,038 crystals and would be PL 2,775. There is currently no way to increase a monster&#039;s piercing, crushing, or slashing defenses.&lt;br /&gt;
&lt;br /&gt;
===Monster PL vs. Player Level===&lt;br /&gt;
*A monster must have a PL of at least 25 to become active in battle.&lt;br /&gt;
*Monsters give an additional [[EXP]] bonus of 1% per PL, meaning that a PL 100 monster will give double the normal EXP.&lt;br /&gt;
*It is possible for players to fight monsters that they have created.&lt;br /&gt;
*The system is biased towards picking monsters that are closer to the player&#039;s PL cap. The maximum PL of monsters that a player can face is:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Player&#039;s Level&lt;br /&gt;
!Max Monster PL&lt;br /&gt;
|-&lt;br /&gt;
|1-99 || Player&#039;s current level&lt;br /&gt;
|-&lt;br /&gt;
|100-199 || ((Player&#039;s current level ^ 1.2) - 151)&lt;br /&gt;
|-&lt;br /&gt;
|200+ || Any&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skill Editor==&lt;br /&gt;
[[Image:Skill Editor.PNG|thumb|The Skill Editor page.]]&lt;br /&gt;
Monsters get skills when they are created, at PL 200, and at PL 400. &lt;br /&gt;
*Skill names need to be set before monsters can use them.&lt;br /&gt;
*The initial skill has the same damage type as the monster&#039;s main attack, and costs 50% MP.&lt;br /&gt;
**Monsters with a physical attack damage type gets a Physical type skill (which is boosted by DEX), while those with an elemental attack type get an Magical type skill (which is boosted by INT).&lt;br /&gt;
*Additional skills at PL 200 and PL 400 have following characteristics:&lt;br /&gt;
**The skill at PL 200 costs 50% MP and is more powerful than the initial skill.&lt;br /&gt;
**The skill at PL 400 costs 100% SP and is more powerful than both MP skills.&lt;br /&gt;
**Some monster classes can choose between physical and magical skills. The [[damage type]] can also be changed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Monster Class || Skill Type || [[Damage Type]] || Power&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Arthropod&lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Crushing/Piercing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Crushing/Piercing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Avion&lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing /Slashing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing /Slashing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Beast  &lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Slashing/Piercing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Slashing/Piercing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Celestial   &lt;br /&gt;
| Physical || Basic || 50&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Holy || 80&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Holy/Soul || 120&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Daimon    &lt;br /&gt;
| Physical || Basic || 30&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Slashing/Piercing || 60&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Dark/Soul || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Dragonkin     &lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Crushing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Fire || 100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Elemental&lt;br /&gt;
| Magical || Basic || 30&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Fire/Elec/Wind/Cold || 60&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Fire/Elec/Wind/Cold || 100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Giant&lt;br /&gt;
| Physical || Basic || 10&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Basic || 30&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Basic || 50&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Humanoid&lt;br /&gt;
| Physical || Basic || 30&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing/Crushing || 60&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing/Crushing || 100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Mechanoid&lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Reptilian&lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Sprite&lt;br /&gt;
| Physical || Basic || 50&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Fire/Elec/Wind/Cold || 100&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Soul || 150 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Undead &lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Crushing/Slashing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Crushing/Slashing || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chaos Upgrades==&lt;br /&gt;
[[Image:Chaos Upgrades.PNG|thumb|The Chaos Upgrades page.]]&lt;br /&gt;
Monsters can be further upgraded using [[Tokens|chaos tokens]]. This will not change the monster&#039;s PL.&lt;br /&gt;
*Available upgrades depend on PL of monster, and is shown in light blue blocks. Unavailable upgrades are shown in while blocks.&lt;br /&gt;
*The number of tokens required for an upgrade equals the number of next upgrade. (i.e. the n th upgrade requires n tokens). Upgraded stats are shown in yellow.&lt;br /&gt;
*Currently it takes 2310 chaos tokens to fully upgrade one monster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name || Related Stats&lt;br /&gt;
|-&lt;br /&gt;
| Affection || Increases chance for double [[#Gifts|gift]] by 5%&lt;br /&gt;
|-&lt;br /&gt;
| Fortitude || Increases monster health by 5%&lt;br /&gt;
|-&lt;br /&gt;
| Brutality || Increases monster damage by 5%&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy || Increases monster accuracy by 5%&lt;br /&gt;
|-&lt;br /&gt;
| Precision || Decreases effective target evade/block by 1%&lt;br /&gt;
|-&lt;br /&gt;
| Overpower || Decreases effective target parry/resist by 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| Interception || Increases monster parry by 1%&lt;br /&gt;
|-&lt;br /&gt;
| Dissipation || Increases monster resist by 1%&lt;br /&gt;
|-&lt;br /&gt;
| Evasion || Increases monster evade by 0.5%&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Increases monster physical mitigation by 1%&lt;br /&gt;
|-&lt;br /&gt;
| Warding || Increases monster magical mitigation by 1%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crystal List==&lt;br /&gt;
Use these to increase a monster&#039;s stats as follows. Note that monsters regenerate mana as a percentage, so INT and WIS increases do not negatively affect them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Crystal !! Stat increased !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Vigor || Strength || Physical attack strength and health&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Finesse || Dexterity || Skill attack strength of non-Elementals&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Swiftness || Agility || [[Action Speed]]&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Fortitude || Endurance || Physical mitigation and health (more so than Strength)&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Cunning || Intelligence || Skill attack strength of Elementals&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Knowledge || Wisdom || Magical mitigation&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Flames ||colspan=&amp;quot;2&amp;quot;| [[Fire]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Frost ||colspan=&amp;quot;2&amp;quot;| [[Cold]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Lightning ||colspan=&amp;quot;2&amp;quot;| [[Elec]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Tempest ||colspan=&amp;quot;2&amp;quot;| [[Wind]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Devotion ||colspan=&amp;quot;2&amp;quot;| [[Holy]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Corruption ||colspan=&amp;quot;2&amp;quot;| [[Dark]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Quintessence ||colspan=&amp;quot;2&amp;quot;| [[Soul]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Monster Classes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center; font-size: 1em&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Monster Class&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Starting Attributes&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Resistances&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Neutral&amp;lt;br /&amp;gt;(0)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaknesses&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Damage Types&lt;br /&gt;
|- style=&amp;quot;font-size: 0.8em&amp;quot;&lt;br /&gt;
! STR !! DEX !! AGI !! END !! INT !! WIS&lt;br /&gt;
! Major&amp;lt;br /&amp;gt;(75) !! Minor&amp;lt;br /&amp;gt;(50) !! Light&amp;lt;br /&amp;gt;(25)&lt;br /&gt;
! Light&amp;lt;br /&amp;gt;(-25) !! Minor&amp;lt;br /&amp;gt;(-50) !! Major&amp;lt;br /&amp;gt;(-75)&lt;br /&gt;
|-&lt;br /&gt;
! Arthropod&lt;br /&gt;
| 8 || 5 || 7 || 10 || 4 || 4&lt;br /&gt;
| &amp;amp;nbsp; || Slash || [[Fire]], [[Wind]], [[Elec]]&lt;br /&gt;
| [[Holy]], [[Dark]], [[Soul]], Pierce&lt;br /&gt;
| [[Cold]], Crush || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Crush, Pierce&lt;br /&gt;
|-&lt;br /&gt;
! Avion&lt;br /&gt;
| 5 || 8 || 14 || 4 || 6 || 5&lt;br /&gt;
| &amp;amp;nbsp; || Elec || &amp;amp;nbsp;&lt;br /&gt;
| Cold, Holy, Dark, Soul, Crush, Slash, Pierce&lt;br /&gt;
| Fire || Wind || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Beast&lt;br /&gt;
| 8 || 9 || 9 || 7 || 3 || 2&lt;br /&gt;
| &amp;amp;nbsp; || Wind || Cold, Crush&lt;br /&gt;
| Elec, Holy, Dark, Soul, Slash, Pierce&lt;br /&gt;
| Fire || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Slash, Pierce&lt;br /&gt;
|-&lt;br /&gt;
! Celestial&lt;br /&gt;
| 5 || 5 || 10 || 5 || 10 || 8&lt;br /&gt;
| &amp;amp;nbsp; || Holy || rowspan=&amp;quot;2&amp;quot; | Fire, Cold, Elec, Wind&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Soul, Crush, Slash, Pierce&lt;br /&gt;
| Dark || &amp;amp;nbsp;&lt;br /&gt;
| Slash, Crush&lt;br /&gt;
|-&lt;br /&gt;
! Daimon&lt;br /&gt;
| 9 || 9 || 8 || 4 || 6 || 5&lt;br /&gt;
| &amp;amp;nbsp; || Dark&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Holy || &amp;amp;nbsp;&lt;br /&gt;
| Slash, Pierce&lt;br /&gt;
|-&lt;br /&gt;
! Dragonkin&lt;br /&gt;
| 10 || 5 || 3 || 9 || 5 || 6&lt;br /&gt;
| &amp;amp;nbsp; || Fire, Crush || Elec, Slash&lt;br /&gt;
| Holy, Dark, Soul, Pierce&lt;br /&gt;
| Wind || Cold || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Crush&lt;br /&gt;
|-&lt;br /&gt;
! Elemental&lt;br /&gt;
| 3 || 6 || 6 || 4 || 8 || 12&lt;br /&gt;
| &amp;amp;nbsp; || Fire, Cold, Elec, Wind || Holy, Dark&lt;br /&gt;
| Slash&lt;br /&gt;
| Crush, Pierce || Soul || &amp;amp;nbsp;&lt;br /&gt;
| Fire, Elec, Wind, Cold&lt;br /&gt;
|-&lt;br /&gt;
! Giant&lt;br /&gt;
| 10 || 8 || 3 || 12 || 2 || 1&lt;br /&gt;
| &amp;amp;nbsp; || Crush || Fire, Cold, Slash&lt;br /&gt;
| Holy, Dark, Soul&lt;br /&gt;
| Elec, Wind, Pierce || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Crush&lt;br /&gt;
|-&lt;br /&gt;
! Humanoid&lt;br /&gt;
| 5 || 10 || 8 || 5 || 8 || 7&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| &#039;&#039;All but Dark&#039;&#039;&lt;br /&gt;
| Dark || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash, Crush&lt;br /&gt;
|-&lt;br /&gt;
! Mechanoid&lt;br /&gt;
| 10 || 7 || 4 || 7 || 4 || 3&lt;br /&gt;
| &amp;amp;nbsp; || Fire, Cold, Wind, Holy, Soul, Pierce || Slash&lt;br /&gt;
| Dark, Crush&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Elec&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Reptilian&lt;br /&gt;
| 7 || 10 || 6 || 8 || 6 || 4&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; ||Fire, Elec, Crush, Slash&lt;br /&gt;
| Wind, Holy, Dark, Soul, Pierce&lt;br /&gt;
| &amp;amp;nbsp; || Cold || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Sprite&lt;br /&gt;
| 3 || 12 || 12 || 2 || 7 || 6&lt;br /&gt;
| &amp;amp;nbsp; || Pierce || Fire, Cold, Elec, Wind, Holy&lt;br /&gt;
| Soul, Slash&lt;br /&gt;
| Crush || Dark || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| 10 || 7 || 4 || 10 || 2 || 2&lt;br /&gt;
| &amp;amp;nbsp; || Cold, Elec, Wind, Dark, Pierce || Crush&lt;br /&gt;
| Soul, Slash&lt;br /&gt;
| &amp;amp;nbsp; || Fire || Holy&lt;br /&gt;
| Crush, Slash&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Colored Chart===&lt;br /&gt;
&lt;br /&gt;
[[File:Damage_Types_Monster_Lab.0.6.4.png]]&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
[[Image:Monster Gift.PNG|thumb|Monster Gift notification.]]&lt;br /&gt;
Player-created monsters have a chance of bringing [[items]] to their owner after at least one hour. Currently only Materials can be gotten this way.&lt;br /&gt;
===Chances===&lt;br /&gt;
The chance to receive a gift is calculated when you check on them via the Monster Lab screen:&lt;br /&gt;
&amp;lt;pre style=&amp;quot;white-space:pre-wrap;&amp;quot;&amp;gt;Gift chance (%) = # of hours since last check * Battles won since last gift&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Monsters &#039;&#039;can&#039;&#039; bring gifts without getting any wins, but the odds are very low (1%).&amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?act=findpost&amp;amp;pid=1191866]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Metals have more chance to drop than other materials.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Battles won&#039;&#039;&#039;&amp;quot; does not count:&lt;br /&gt;
*Deaths to your own monsters (to prevent abuse)&lt;br /&gt;
**There is a cooldown on how often a player can count as a repeat win (also to prevent abuse)&lt;br /&gt;
*[[Abilities#Tier_11|Spark of Life]] being triggered&lt;br /&gt;
&lt;br /&gt;
===Power Level&#039;s Effect On Gifts===&lt;br /&gt;
Power Level helps with the quality of the gift. Whenever you receive a graded material, its quality is determined as such:&lt;br /&gt;
&amp;lt;pre style=&amp;quot;white-space:pre-wrap;&amp;quot;&amp;gt;Roll = random(1..1000) + Power Level&amp;lt;/pre&amp;gt;&lt;br /&gt;
A roll of 750+ is needed for medium-grade and 1250+ for high-grade. Thus to receive a high-grade item your monster&#039;s minimum PL must be 250, and the chance maxes out at PL 1249. At PL 749 low-grades will no longer be received. PL has no effect on the chance to receive rares, bindings, or shards.&lt;br /&gt;
&lt;br /&gt;
===Gift List===&lt;br /&gt;
(See [[The_Forge#Materials|The Forge - Materials]])&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Monster Lab Bestiary]] - For monsters over PL 485&lt;br /&gt;
*[[The Forge]]&lt;br /&gt;
*[[HentaiVerse Bestiary]]&lt;br /&gt;
*[[CrysFest]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Hitokiri84</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Arena&amp;diff=4016</id>
		<title>Arena</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Arena&amp;diff=4016"/>
		<updated>2011-01-15T11:21:43Z</updated>

		<summary type="html">&lt;p&gt;Hitokiri84: /* Arena Challenges */ Correcting errors on Eternal Darkness&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Arena.png|thumb|The Arena interface.]]&lt;br /&gt;
The Arena is one of the battle modes in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
In the Arena, battles have a predetermined length and number of [[HentaiVerse_Bestiary|monsters]] per round. Each Arena challenge has a level requirement, and an entry cost. The first time you clear a new Arena challenge, you get a significant [[Credits|credit]] bonus. After you clear a challenge once, the bonus for clearing that challenge again is reduced to match the entry cost. Each Arena challenge may only be attempted once per [[Dawn of a New Day]], regardless of success or failure. Arenas started before the Dawn, but cleared afterwards, are counted towards the previous day and do not enter cooldown.&lt;br /&gt;
&lt;br /&gt;
Unlike in [[Grindfest]] and [[Item World]] battles, the monsters in Arena challenges do not get stronger as the rounds progress.  Instead, they remain at 100% strength for the entire battle.  There is also an [[EXP]] modifier for each Arena challenge, which alters the EXP you earn from each monster killed.  As the challenges get longer and require higher levels, the EXP modifier gets larger, eventually exceeding x1.0.&lt;br /&gt;
&lt;br /&gt;
Completing an Arena challenge is guaranteed to net you a random [[Items|Item]] or [[Equipment]]. There is also a chance that you will receive a [[Bazaar#Healer|Token of Healing]], [[Token of Blood]], or [[Items#Tokens|Chaos Token]] in additional to the usual reward. You will also have your HP and MP fully restored at the end of each arena challenge.&lt;br /&gt;
&lt;br /&gt;
===Arena Challenges===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Monster Legend:&#039;&#039;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;&lt;br /&gt;
   &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; = Common (&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Blue&amp;lt;/span&amp;gt;)&lt;br /&gt;
   &amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt; = Uncommon (&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;Gray&amp;lt;/span&amp;gt;)&lt;br /&gt;
   &amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt; = Rare (&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;Orange&amp;lt;/span&amp;gt;)&lt;br /&gt;
   &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt; = Legendary (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;)&lt;br /&gt;
   &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt; = Ultimate (&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
{| border=1 style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Challenge&#039;&#039;&#039; || &#039;&#039;&#039;Min Level&#039;&#039;&#039; || &#039;&#039;&#039;Rounds&#039;&#039;&#039; || &#039;&#039;&#039;EXP Mod&#039;&#039;&#039; || &#039;&#039;&#039;First Clear&#039;&#039;&#039; || &#039;&#039;&#039;Future Clears&#039;&#039;&#039; || &#039;&#039;&#039;Monster Count&#039;&#039;&#039; || &#039;&#039;&#039;Round Composition&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|First Blood || 1 || 1 || 0.5 || 200 C || 20 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Baby Steps || 2 || 1 || 0.5 || 400 C || 40 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Learning Curves || 4 || 2 || 0.5 || 600 C || 60 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 2: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Schooltastic || 6 || 2 || 0.5 || 800 C || 80 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 2: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Graduation || 8 || 3 || 0.5 || 1000 C || 100 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-2: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 3: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot;| &amp;lt;small&amp;gt;The following arena challenges require a minimum difficulty setting of Normal.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|A New Beginning || 10 || 4 || 0.6 || 1200 C || 120 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;9&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-3: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 4: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Test of Faith || 12 || 5 || 0.6 || 1400 C || 140 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;13&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-3: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 4: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 5: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Road Less Traveled || 15 || 6 || 0.7 || 1600 C || 160 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;16&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-3: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 4-5: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 6: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|A Rolling Stone || 20 || 7 || 0.7 || 1800 C || 180 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;25&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-4: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 5-6: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;, 7: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Blazing Field || 30 || 8 || 0.8 || 2000 C || 200 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;32&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-4: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 5: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;, 6-7: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;, 8: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Meat || 40 || 9 || 0.8 || 3000 C || 300 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;24&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-4: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 5: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 6-7: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 8: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 9: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dark Skies || 50 || 10 || 0.9 || 4000 C || 400 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;36&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-4: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 5-6: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 7-8: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 9: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 10: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Growing Storm || 60 || 12 || 0.9 || 5000 C || 500 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;42&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-5: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 6-8: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 9-10: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 11: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 12: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Apocalypse Soon || 70 || 14 || 1.0 || 6000 C || 600 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;49&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;9&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-6: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 7-9: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 10-12: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 13: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 14: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Power Flux || 80 || 16 || 1.0 || 7000 C || 700 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;42&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;18&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-5: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 6-9: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 10: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 11-13: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 14-15: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 16: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Killzone || 90 || 18 || 1.0 || 8000 C || 800 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;46&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;21&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-5: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 6-11: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 12-15: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 16-17: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 18: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Endgame || 100 || 20 || 1.0 || 10000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;44&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;22&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-6: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 7-13: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 14-16: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 17-19: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 20: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot;| &amp;lt;small&amp;gt;The following arena challenges only appear when the preceding arena challenge is cleared.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Twisted Plots || 100 || 25 || 1.0 || 12000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;55&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;27&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-8: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 9-16: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 17-20: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 21-24: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 25: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Longest Journey || 110 || 30 || 1.1 || 14000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;38&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;48&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-7: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 8-14: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 15-22: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 23-29: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 30: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dreamfall || 120 || 35 || 1.2 || 16000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;89&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;75&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-6: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 7-13: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 14-20: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 21: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 22-27: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 28-30: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;, 31-34: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;, 35: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Exile || 130 || 40 || 1.3 || 18000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;87&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;103&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-6: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 7-13: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 14-19: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 20-26: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 27-33: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;, 34-39: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;, 40: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Feast For Crows || 140 || 45 || 1.4 || 20000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;57&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;131&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-6: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 7-12: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 13-19: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 20-25: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 26-32: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;, 33: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;, 34-44: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;, 45: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Sealed Power || 150 || 50 || 1.5 || 25000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;63&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-8: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 9-16: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 17-24: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 25-33: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 34-37: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;, 38-41: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;, 42-49: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;, 50: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|New Wings || 160 || 60 || 1.6 || 30000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;60&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;174&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-8: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 9-17: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 18-25: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 26-34: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 35-42: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;, 43-59: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;, 60: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Crusade || 170 || 70 || 1.7 || 35000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;88&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;145&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-13: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 14-27: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 28-41: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 42-52: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 53-55: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 56-69: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;, 70: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To Kill A God || 180 || 80 || 1.8 || 40000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;174&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;203&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-13: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 14-26: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 27-39: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 40-53: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 54-66: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;, 67-79: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;, 80: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000;&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Eve of Death || 190 || 90 || 1.9 || 45000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;90&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;260&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-12: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 13-25: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 26-38: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 39-51: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 52-64: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;, 65-89: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;, 90: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The Trio and the Tree || 200 || 100 || 2.0 || 50000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;99&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;283&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-14: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 15-28: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 29-42: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 43-57: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 58-71: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;, 72-99: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;, 100: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000;&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|End of Days || 220 || 150 || 2.2 || 55000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;379&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;77&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-24: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 25-49: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 50-74: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 75-99: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000;&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 100-124: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000;&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 125-149: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000;&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 150: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The Twilight || 240 || 200 || 2.4 || 60000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;502&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;102&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-33: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 34-67: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 68-99: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 100-133: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000;&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 134-166: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000;&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 167-199: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000;&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 200: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Blue Skies Lie Beyond The Clouds || 260 || 300 || 2.6 || 65000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;300&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;605&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;152&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-59: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 60-119: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 120-149: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 150-179: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000;&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 180-239: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000;&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 240-299: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000;&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 300: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|And After That, Eternal Darkness || 280 || 400 || 2.8 || 70000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;400&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;604&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;202&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-99: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 100-199: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 200-299: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 300-399: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 400: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Past the Darkness, To The End of Time || 300 || 500 || 3.0 || 75000 C || 1000 C || ??? || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Grindfest]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
*[[Random Encounter]]&lt;br /&gt;
*[[Ring of Blood]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Hitokiri84</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Arena&amp;diff=3889</id>
		<title>Arena</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Arena&amp;diff=3889"/>
		<updated>2010-11-29T00:15:01Z</updated>

		<summary type="html">&lt;p&gt;Hitokiri84: /* Arena Challenges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Arena.png|thumb|The Arena interface.]]&lt;br /&gt;
The Arena is one of the battle modes in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
In the Arena, battles have a predetermined length and number of [[HentaiVerse_Bestiary|monsters]] per round. Each Arena challenge has a level requirement, and an entry cost. The first time you clear a new Arena challenge, you get a significant [[Credits|credit]] bonus. After you clear a challenge once, the bonus for clearing that challenge again is reduced to match the entry cost. Each Arena challenge may only be attempted once per [[Dawn of a New Day]], regardless of success or failure. Arenas started before the Dawn, but cleared afterwards, are counted towards the previous day and do not enter cooldown.&lt;br /&gt;
&lt;br /&gt;
Unlike in [[Grindfest]] and [[Item World]] battles, the monsters in Arena challenges do not get stronger as the rounds progress.  Instead, they remain at 100% strength for the entire battle.  There is also an [[EXP]] modifier for each Arena challenge, which alters the EXP you earn from each monster killed.  As the challenges get longer and require higher levels, the EXP modifier gets larger, eventually exceeding x1.0.&lt;br /&gt;
&lt;br /&gt;
Completing an Arena challenge is guaranteed to net you a random [[Items|Item]] or [[Equipment]]. There is also a chance that you will receive a [[Bazaar#Healer|Token of Healing]] or [[Token of Blood]] in additional to the usual reward. You will also have your HP and MP fully restored at the end of each arena challenge.&lt;br /&gt;
&lt;br /&gt;
===Arena Challenges===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Legend:&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 i,j,k,... = Total number of monsters per round, including:&lt;br /&gt;
  ^ = Mini-Boss monsters&lt;br /&gt;
  # = Boss monsters&lt;br /&gt;
  ! = Legendary monsters&lt;br /&gt;
&lt;br /&gt;
{|border=1 style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;150px&amp;quot;| &#039;&#039;&#039;Challenge&#039;&#039;&#039; ||width=&amp;quot;75px&amp;quot;| &#039;&#039;&#039;Min. Level&#039;&#039;&#039; ||width=&amp;quot;75px&amp;quot;| &#039;&#039;&#039;Rounds&#039;&#039;&#039; ||width=&amp;quot;75px&amp;quot;| &#039;&#039;&#039;EXP Mod&#039;&#039;&#039; ||width=&amp;quot;75px&amp;quot;| &#039;&#039;&#039;First Clear&#039;&#039;&#039; ||width=&amp;quot;75px&amp;quot;| &#039;&#039;&#039;Future Clears&#039;&#039;&#039; || &#039;&#039;&#039;Monster Count for Each Round&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| First Blood           || 1   || 1   || 0.5 || 200 C  || 20 C   ||style=&amp;quot;text-align: left;&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
|| Baby Steps            || 2   || 1   || 0.5 || 400 C  || 40 C   ||style=&amp;quot;text-align: left;&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
|| Learning Curves       || 4   || 2   || 0.5 || 600 C  || 60 C   ||style=&amp;quot;text-align: left;&amp;quot;| 1, 2&lt;br /&gt;
|-&lt;br /&gt;
|| Schooltastic          || 6   || 2   || 0.5 || 800 C  || 80 C   ||style=&amp;quot;text-align: left;&amp;quot;| 2, 3&lt;br /&gt;
|-&lt;br /&gt;
|| Graduation            || 8   || 3   || 0.5 || 1000 C  || 100 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot;| &amp;lt;small&amp;gt;The following arena challenges require a minimum difficulty setting of Normal.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| A New Beginning       || 10  || 4   || 0.6 || 1200 C  || 120 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 4^&lt;br /&gt;
|-&lt;br /&gt;
|| Test of Faith         || 12  || 5   || 0.6 || 1400 C  || 140 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 3, 5^&lt;br /&gt;
|-&lt;br /&gt;
|| Road Less Traveled    || 15  || 6   || 0.7 || 1600 C  || 160 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 3, 3, 5^&lt;br /&gt;
|-&lt;br /&gt;
|| A Rolling Stone       || 20  || 7   || 0.7 || 1800 C  || 180 C  ||style=&amp;quot;text-align: left;&amp;quot;| 3, 3, 3, 3, 4, 4, 6^&lt;br /&gt;
|-&lt;br /&gt;
|| Blazing Field         || 30  || 8   || 0.8 || 2000 C || 200 C  ||style=&amp;quot;text-align: left;&amp;quot;| 3, 3, 3, 3, 4, 5, 5, 7^&lt;br /&gt;
|-&lt;br /&gt;
|| Fresh Meat            || 40  || 9   || 0.8 || 3000 C || 300 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 3^, 4^, 4^, 5^, 6^^&lt;br /&gt;
|-&lt;br /&gt;
|| Dark Skies            || 50  || 10  || 0.9 || 4000 C || 400 C  ||style=&amp;quot;text-align: left;&amp;quot;| 3, 3, 3, 3, 4^, 4^, 5^, 5^, 6^, 7^^&lt;br /&gt;
|-&lt;br /&gt;
|| Growing Storm         || 60  || 12  || 0.9 || 5000 C || 500 C  ||style=&amp;quot;text-align: left;&amp;quot;| 3, 3, 3, 3, 3, 4^, 4^, 4^, 5^, 5^, 6^, 7^^&lt;br /&gt;
|-&lt;br /&gt;
|| Apocalypse Soon       || 70  || 14  || 1.0 || 6000 C || 600 C  ||style=&amp;quot;text-align: left;&amp;quot;| 3, 3, 3, 3, 3, 3, 4^, 4^, 4^, 5^, 5^, 5^, 6^, 7^^&lt;br /&gt;
|-&lt;br /&gt;
|| Power Flux            || 80  || 16  || 1.0 || 7000 C || 700 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 2, 3^, 3^, 3^, 3^, 4^, 5^^, 5^^, 5^^, 6^^, 6^^, 7^^^&lt;br /&gt;
|-&lt;br /&gt;
|| Killzone              || 90  || 18  || 1.0 || 8000 C || 800 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 2, 3^, 3^, 3^, 3^, 3^, 3^, 5^^, 5^^, 5^^, 5^^, 6^^, 6^^, 7^^^&lt;br /&gt;
|-&lt;br /&gt;
|| Endgame               || 100 || 20  || 1.0 || 10000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 2, 2, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 4^^, 4^^, 4^^, 5^^, 5^^, 5^^, 7^^^#&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot;| &amp;lt;small&amp;gt;The following arena challenges only appear when the preceding arena challenge is cleared.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| Twisted Plots         || 100 || 25  || 1.0 || 12000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 2, 2, 2, 2, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 4^^, 4^^, 4^^, 4^^, 5^^, 5^^, 5^^, 5^^, 7^^^#&lt;br /&gt;
|-&lt;br /&gt;
|| Longest Journey       || 110 || 30  || 1.1 || 14000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 7^^^^#&lt;br /&gt;
|-&lt;br /&gt;
|| Dreamfall             || 120 || 35  || 1.2 || 16000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 2,  2,  2,  2,  2,  2,  3^,  3^,  3^,  3^,  3^,  3^,  3^,  4^^,  4^^,  4^^,  4^^,  4^^,  4^^,  4^^,  5^^^,  6^^^,  6^^^,  6^^^,  6^^^,  6^^^,  6^^^,  7^^^^,  7^^^^,  7^^^^,  8^^^^,  8^^^^,  8^^^^,  8^^^^,  10^^^^^#&lt;br /&gt;
|-&lt;br /&gt;
|| Exile                 || 130 || 40  || 1.3 || 18000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 2, 2, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 9^^^^^#&lt;br /&gt;
|-&lt;br /&gt;
|| Feast For Crows       || 140 || 45  || 1.4 || 20000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 6^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 8^^^^^#&lt;br /&gt;
|-&lt;br /&gt;
|| Sealed Power          || 150 || 50  || 1.5 || 25000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 9^^^^^##&lt;br /&gt;
|-&lt;br /&gt;
|| New Wings             || 160 || 60  || 1.6 || 30000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 8^^^^^##&lt;br /&gt;
|-&lt;br /&gt;
|| Crusade               || 170 || 70  || 1.7 || 35000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 5^^^, 5^^^, 5^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 10^^^^^###&lt;br /&gt;
|-&lt;br /&gt;
|| To Kill A God         || 180 || 80  || 1.8 || 40000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 9^^^^^!&lt;br /&gt;
|-&lt;br /&gt;
|| Eve of Death          || 190 || 90  || 1.9 || 45000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 8^^^^^#!&lt;br /&gt;
|-&lt;br /&gt;
|| The Trio and the Tree || 200 || 100 || 2.0 || 50000 C || 1000 C||style=&amp;quot;text-align: left;&amp;quot;| 14*1, 14*2^, 14*3^^, 15*4^^^, 14*5^^^^, 28*6^^^^^, 4!!!!&lt;br /&gt;
|-&lt;br /&gt;
|| End of Days           || 220 || 150 || 2.2 || 55000 C || 1000 C||style=&amp;quot;text-align: left;&amp;quot;| 24*1, 25*2^, 25*3^^, 25*5^^^!, 25*6^^^^!, 25*7^^^^^!, 8^^^^#!!&lt;br /&gt;
|-&lt;br /&gt;
|| The Twilight          || 240 || 200 || 2.4 || 60000 C || 1000 C||style=&amp;quot;text-align: left;&amp;quot;| 33*1, 34*2^, 32*3^^, 34*5^^^!, 33*6^^^^!, 33*7^^^^^!, 9^^^^^#!!&lt;br /&gt;
|-&lt;br /&gt;
|| Blue Skies Lie Beyond The Clouds || 260 || 300 || 2.6 || 65000 C || 1000 C||style=&amp;quot;text-align: left;&amp;quot;| &#039;&#039;???&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| And After That, Eternal Darkness || 280 || 400 || 2.8 || 70000 C || 1000 C||style=&amp;quot;text-align: left;&amp;quot;|  99*1, 100*2^, 100*4^^!, 100*5^^^!, 10^^^^###!!&lt;br /&gt;
|-&lt;br /&gt;
|| Past the Darkness, To The End of Time || 300 || 500 || 3.0 || 75000 C|| 1000 C||style=&amp;quot;text-align: left;&amp;quot;| &#039;&#039;???&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you know the missing details on this page, please contribute!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Grindfest]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
*[[Random Encounter]]&lt;br /&gt;
*[[Ring of Blood]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Hitokiri84</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Arena&amp;diff=3015</id>
		<title>Arena</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Arena&amp;diff=3015"/>
		<updated>2010-01-20T00:28:35Z</updated>

		<summary type="html">&lt;p&gt;Hitokiri84: /* Arena Challenges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Arena.png|thumb|The Arena interface.]]&lt;br /&gt;
The Arena is one of the battle modes in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
In the Arena, battles have a predetermined length and number of [[HentaiVerse_Bestiary|monsters]] per round. Each Arena challenge has a level requirement, and an entry cost. The first time you clear a new Arena challenge, you get a significant [[Credits|credit]] bonus. After you clear a challenge once, the bonus for clearing that challenge again is reduced to match the entry cost. Each Arena challenge may only be attempted once per [[Dawn of a New Day]], regardless of success or failure.&lt;br /&gt;
&lt;br /&gt;
Unlike in [[Grindfest]] and [[Item World]] battles, the monsters in Arena challenges do not get stronger as the rounds progress.  Instead, they remain at 100% strength for the entire battle.  There is also an [[EXP]] modifier for each Arena challenge, which alters the EXP you earn from each monster killed.  As the challenges get longer and require higher levels, the EXP modifier gets larger, eventually exceeding x1.0.&lt;br /&gt;
&lt;br /&gt;
Completing an Arena challenge is guaranteed to net you a random [[Items|Item]] or [[Equipment]]. There is also a chance that you will receive a [[Bazaar#Healer|Token of Healing]] or [[Token of Blood]] in additional to the usual reward. You will also have your HP and MP fully restored at the end of each arena challenge.&lt;br /&gt;
&lt;br /&gt;
===Arena Challenges===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Legend:&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 i,j,k,... = Total number of monsters per round, including:&lt;br /&gt;
  ^ = Mini-Boss monsters&lt;br /&gt;
  # = Boss monsters&lt;br /&gt;
  ! = Legendary monsters&lt;br /&gt;
&lt;br /&gt;
{|border=1 style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;150px&amp;quot;| &#039;&#039;&#039;Challenge&#039;&#039;&#039; ||width=&amp;quot;75px&amp;quot;| &#039;&#039;&#039;Min. Level&#039;&#039;&#039; ||width=&amp;quot;75px&amp;quot;| &#039;&#039;&#039;Rounds&#039;&#039;&#039; ||width=&amp;quot;75px&amp;quot;| &#039;&#039;&#039;EXP Mod&#039;&#039;&#039; ||width=&amp;quot;75px&amp;quot;| &#039;&#039;&#039;Entry Cost&#039;&#039;&#039; ||width=&amp;quot;75px&amp;quot;| &#039;&#039;&#039;First Clear&#039;&#039;&#039; || &#039;&#039;&#039;Monster Count for Each Round&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| First Blood           || 1   || 1   || 0.5 || 100 C  || 200 C   ||style=&amp;quot;text-align: left;&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
|| Baby Steps            || 2   || 1   || 0.5 || 200 C  || 400 C   ||style=&amp;quot;text-align: left;&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
|| Learning Curves       || 4   || 2   || 0.5 || 300 C  || 600 C   ||style=&amp;quot;text-align: left;&amp;quot;| 1, 2&lt;br /&gt;
|-&lt;br /&gt;
|| Schooltastic          || 6   || 2   || 0.5 || 400 C  || 800 C   ||style=&amp;quot;text-align: left;&amp;quot;| 2, 3&lt;br /&gt;
|-&lt;br /&gt;
|| Graduation            || 8   || 3   || 0.5 || 500 C  || 1000 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot;| &amp;lt;small&amp;gt;The following arena challenges require a minimum difficulty setting of Normal.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| A New Beginning       || 10  || 4   || 0.6 || 600 C  || 1200 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 4^&lt;br /&gt;
|-&lt;br /&gt;
|| Test of Faith         || 12  || 5   || 0.6 || 700 C  || 1400 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 3, 5^&lt;br /&gt;
|-&lt;br /&gt;
|| Road Less Traveled    || 15  || 6   || 0.7 || 800 C  || 1600 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 3, 3, 5^&lt;br /&gt;
|-&lt;br /&gt;
|| A Rolling Stone       || 20  || 7   || 0.7 || 900 C  || 1800 C  ||style=&amp;quot;text-align: left;&amp;quot;| 3, 3, 3, 3, 4, 4, 6^&lt;br /&gt;
|-&lt;br /&gt;
|| Blazing Field         || 30  || 8   || 0.8 || 1000 C || 2000 C  ||style=&amp;quot;text-align: left;&amp;quot;| 3, 3, 3, 3, 4, 5, 5, 7^&lt;br /&gt;
|-&lt;br /&gt;
|| Fresh Meat            || 40  || 9   || 0.8 || 1000 C || 3000 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 3^, 4^, 4^, 5^, 6^^&lt;br /&gt;
|-&lt;br /&gt;
|| Dark Skies            || 50  || 10  || 0.9 || 1000 C || 4000 C  ||style=&amp;quot;text-align: left;&amp;quot;| 3, 3, 3, 3, 4^, 4^, 5^, 5^, 6^, 7^^&lt;br /&gt;
|-&lt;br /&gt;
|| Growing Storm         || 60  || 12  || 0.9 || 1000 C || 5000 C  ||style=&amp;quot;text-align: left;&amp;quot;| 3, 3, 3, 3, 3, 4^, 4^, 4^, 5^, 5^, 6^, 7^^&lt;br /&gt;
|-&lt;br /&gt;
|| Apocalypse Soon       || 70  || 14  || 1.0 || 1000 C || 6000 C  ||style=&amp;quot;text-align: left;&amp;quot;| 3, 3, 3, 3, 3, 3, 4^, 4^, 4^, 5^, 5^, 5^, 6^, 7^^&lt;br /&gt;
|-&lt;br /&gt;
|| Power Flux            || 80  || 16  || 1.0 || 1000 C || 7000 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 2, 3^, 3^, 3^, 3^, 4^, 5^^, 5^^, 5^^, 6^^, 6^^, 7^^^&lt;br /&gt;
|-&lt;br /&gt;
|| Killzone              || 90  || 18  || 1.0 || 1000 C || 8000 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 2, 3^, 3^, 3^, 3^, 3^, 3^, 5^^, 5^^, 5^^, 5^^, 6^^, 6^^, 7^^^&lt;br /&gt;
|-&lt;br /&gt;
|| Endgame               || 100 || 20  || 1.0 || 1000 C || 10000 C ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 2, 2, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 4^^, 4^^, 4^^, 5^^, 5^^, 5^^, 7^^^#&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot;| &amp;lt;small&amp;gt;The following arena challenges only appear when the preceding arena challenge is cleared.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| Twisted Plots         || 100 || 25  || 1.0 || 1500 C || 12000 C ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 2, 2, 2, 2, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 4^^, 4^^, 4^^, 4^^, 5^^, 5^^, 5^^, 5^^, 7^^^#&lt;br /&gt;
|-&lt;br /&gt;
|| Longest Journey       || 110 || 30  || 1.1 || 1500 C || 14000 C ||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 7^^^^#&lt;br /&gt;
|-&lt;br /&gt;
|| Dreamfall             || 120 || 35  || 1.2 || 1500 C || 16000 C ||style=&amp;quot;text-align: left;&amp;quot;| 2,  2,  2,  2,  2,  2,  3^,  3^,  3^,  3^,  3^,  3^,  3^,  4^^,  4^^,  4^^,  4^^,  4^^,  4^^,  4^^,  5^^^,  6^^^,  6^^^,  6^^^,  6^^^,  6^^^,  6^^^,  7^^^^,  7^^^^,  7^^^^,  8^^^^,  8^^^^,  8^^^^,  8^^^^,  10^^^^^#&lt;br /&gt;
|-&lt;br /&gt;
|| Exile                 || 130 || 40  || 1.3 || 1500 C || 18000 C ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 2, 2, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 9^^^^^#&lt;br /&gt;
|-&lt;br /&gt;
|| Feast For Crows       || 140 || 45  || 1.4 || 2000 C || 20000 C ||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 6^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 8^^^^^#&lt;br /&gt;
|-&lt;br /&gt;
|| Sealed Power          || 150 || 50  || 1.5 || 2000 C || 25000 C ||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 9^^^^^##&lt;br /&gt;
|-&lt;br /&gt;
|| New Wings             || 160 || 60  || 1.6 || 2000 C || 30000 C ||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 8^^^^^##&lt;br /&gt;
|-&lt;br /&gt;
|| Crusade               || 170 || 70  || 1.7 || 2000 C || 35000 C ||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 5^^^, 5^^^^, 5^^^^, 6^^^^, 6^^^^, 6^^^^, 7^^^^, 7^^^^, 7^^^^, 7^^^^, 7^^^^, 7^^^^, 7^^^^, 7^^^^, 7^^^^, 7^^^^, 7^^^^, 10^^^^^###&lt;br /&gt;
|-&lt;br /&gt;
|| To Kill A God         || 180 || 80  || 1.8 || 2500 C || 40000 C ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 9^^^^^!&lt;br /&gt;
|-&lt;br /&gt;
|| Eve of Death          || 190 || 90  || 1.9 || 2500 C || 45000 C ||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 8^^^^^#!&lt;br /&gt;
|-&lt;br /&gt;
|| The Trio and the Tree || 200 || 100 || 2.0 || 2500 C || 50000 C||style=&amp;quot;text-align: left;&amp;quot;| &#039;&#039;???&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| End of Days           || 220 || 150 || 2.2 || 3000 C || 55000 C||style=&amp;quot;text-align: left;&amp;quot;| &#039;&#039;???&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| The Twilight          || 240 || 200 || 2.4 || 3500 C || 60000 C||style=&amp;quot;text-align: left;&amp;quot;| &#039;&#039;???&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| Blue Skies Lie Beyond The Clouds || 260 || 300 || 2.6 || 4000 C || 65000 C||style=&amp;quot;text-align: left;&amp;quot;| &#039;&#039;???&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you know the missing details on this page, please contribute!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Grindfest]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
*[[Random Encounter]]&lt;br /&gt;
*[[Ring of Blood]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Hitokiri84</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=System_Monsters&amp;diff=1985</id>
		<title>System Monsters</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=System_Monsters&amp;diff=1985"/>
		<updated>2009-08-04T11:18:29Z</updated>

		<summary type="html">&lt;p&gt;Hitokiri84: Undo revision 1982 by Hitokiri84 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of monsters you&#039;ll encounter in the [[Arena]] and [[Grindfest]]. For event monsters, see [[Battle Event Bestiary]].&lt;br /&gt;
&lt;br /&gt;
The highest level monsters that you can face are equal to your current level.&lt;br /&gt;
&lt;br /&gt;
The following are the monsters one might face in the [[HentaiVerse]], including their attacks, immunities and weaknesses:&lt;br /&gt;
&lt;br /&gt;
==Ordinary monsters==&lt;br /&gt;
{| {{table}} border=&amp;quot;1&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Monster&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Immunity&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Effective&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Most Effective&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Attack Name&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Attack Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Amphibious Sperm Whale&lt;br /&gt;
|&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|Bukkake&lt;br /&gt;
|[[Unspecified]]&lt;br /&gt;
|-&lt;br /&gt;
|Blue Slime&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|Bouip&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|Cockatrice&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|Kick&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|-&lt;br /&gt;
|Cookie Monster&lt;br /&gt;
|[[Cold]], [[Holy]]&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|Cookie Cutter&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|-&lt;br /&gt;
|Fire Fox&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|Burning Tail&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|Giant Panda&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|Bamboo Attack&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|-&lt;br /&gt;
|Green Slime&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|Jiggle&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|Mantitcore&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|Squirt&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|Mutant Peacock&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]], [[Elec]]&lt;br /&gt;
|Peck&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|-&lt;br /&gt;
|Rabid Hamster&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|[[Elec]], [[Wind]], [[Holy]]&lt;br /&gt;
|Rabid Bite&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
|-&lt;br /&gt;
|Scary Ghost&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Haunt&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
|-&lt;br /&gt;
|Tentacle Monster&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|Horrible Rape&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mini-bosses==&lt;br /&gt;
{| {{table}} border=&amp;quot;1&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Monster&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Immunity&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Effective&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Most Effective&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Attack Name&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Attack Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Apathetic Canuck&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|mEH&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|Blue Hedgehog&lt;br /&gt;
|[[Cold]], [[Holy]]&lt;br /&gt;
|&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|Spin Attack&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|-&lt;br /&gt;
|Manthra&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|Claw Swipe&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|-&lt;br /&gt;
|Mind Raper&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|Toddlerguro&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Cow&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|Moo&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Legendary monsters==&lt;br /&gt;
{| {{table}} border=&amp;quot;1&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Monster&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Immunities&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Weakness&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Magic Attack&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Spirit Attack&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dalek&lt;br /&gt;
|[[Cold]], [[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|Death Ray&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Konata&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Timotei&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mithra&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|Purr&lt;br /&gt;
|Undress&lt;br /&gt;
|-&lt;br /&gt;
|Ryouko Asakura&lt;br /&gt;
|[[Cold]], [[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|Spike Shot&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|White Bunneh&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Yuki Nagato&lt;br /&gt;
|Elemental&lt;br /&gt;
|&lt;br /&gt;
|Stoic Staredown&lt;br /&gt;
|Data Rewrite&lt;br /&gt;
|-&lt;br /&gt;
|Mikuru Asahina&lt;br /&gt;
|[[Wind]], [[Fire]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Mikuru Beam&lt;br /&gt;
|Time Quake&lt;br /&gt;
|-&lt;br /&gt;
|Manbearpig&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Super Serial&lt;br /&gt;
|Global Warming&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Hitokiri84</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=System_Monsters&amp;diff=1984</id>
		<title>System Monsters</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=System_Monsters&amp;diff=1984"/>
		<updated>2009-08-04T11:18:06Z</updated>

		<summary type="html">&lt;p&gt;Hitokiri84: Undo revision 1981 by Hitokiri84 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of monsters you&#039;ll encounter in the [[Arena]] and [[Grindfest]]. For event monsters, see [[Battle Event Bestiary]].&lt;br /&gt;
&lt;br /&gt;
The highest level monsters that you can face are equal to your current level.&lt;br /&gt;
&lt;br /&gt;
The following are the monsters one might face in the [[HentaiVerse]], including their attacks, immunities and weaknesses:&lt;br /&gt;
&lt;br /&gt;
==Ordinary monsters==&lt;br /&gt;
{| {{table}} border=&amp;quot;1&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Monster&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Immunity&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Effective&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Most Effective&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Attack Name&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Attack Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Amphibious Sperm Whale&lt;br /&gt;
|&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|Bukkake&lt;br /&gt;
|[[Unspecified]]&lt;br /&gt;
|-&lt;br /&gt;
|Blue Slime&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|Bouip&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|Cockatrice&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|Kick&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|-&lt;br /&gt;
|Cookie Monster&lt;br /&gt;
|[[Cold]], [[Holy]]&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|Cookie Cutter&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|-&lt;br /&gt;
|Fire Fox&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|Burning Tail&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|Giant Panda&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|Bamboo Attack&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|-&lt;br /&gt;
|Green Slime&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|Jiggle&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|Mantitcore&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|Squirt&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|Mutant Peacock&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]], [[Elec]]&lt;br /&gt;
|Peck&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|-&lt;br /&gt;
|Rabid Hamster&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|[[Elec]], [[Wind]], [[Holy]]&lt;br /&gt;
|Rabid Bite&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
|-&lt;br /&gt;
|Scary Ghost&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Haunt&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
|-&lt;br /&gt;
|Tentacle Monster&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|Horrible Rape&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mini-bosses==&lt;br /&gt;
{| {{table}} border=&amp;quot;1&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Monster&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Immunity&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Effective&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Most Effective&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Attack Name&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Attack Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Apathetic Canuck&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|mEH&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|Blue Hedgehog&lt;br /&gt;
|[[Cold]], [[Holy]]&lt;br /&gt;
|&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|Spin Attack&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|-&lt;br /&gt;
|Manthra&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|Claw Swipe&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|-&lt;br /&gt;
|Mind Raper&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|Toddlerguro&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Cow&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|Moo&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Legendary monsters==&lt;br /&gt;
{| {{table}} border=&amp;quot;1&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Monster&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Immunities&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Weakness&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Magic Attack&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Spirit Attack&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dalek&lt;br /&gt;
|[[Cold]], [[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|Death Ray&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Konata&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Timotei&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mithra&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|Purr&lt;br /&gt;
|Undress&lt;br /&gt;
|-&lt;br /&gt;
|Ryouko Asakura&lt;br /&gt;
|[[Cold]], [[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|Spike Shot&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|White Bunneh&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Yuki Nagato&lt;br /&gt;
|Elemental&lt;br /&gt;
|&lt;br /&gt;
|Stoic Staredown&lt;br /&gt;
|Data Rewrite&lt;br /&gt;
|-&lt;br /&gt;
|Mikuru Asahina&lt;br /&gt;
|[[Wind]], [[Fire]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Mikuru Beam&lt;br /&gt;
|Time Quake&lt;br /&gt;
|-&lt;br /&gt;
|Manbearpig&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Super Serial&lt;br /&gt;
|Global Warming&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Hitokiri84</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=System_Monsters&amp;diff=1983</id>
		<title>System Monsters</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=System_Monsters&amp;diff=1983"/>
		<updated>2009-08-04T11:17:33Z</updated>

		<summary type="html">&lt;p&gt;Hitokiri84: Undo revision 1980 by Hitokiri84 (Talk) Okay, I&amp;#039;m reverting the Holy changes since the immunities were all changed to 75%.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of monsters you&#039;ll encounter in the [[Arena]] and [[Grindfest]]. For event monsters, see [[Battle Event Bestiary]].&lt;br /&gt;
&lt;br /&gt;
The highest level monsters that you can face are equal to your current level.&lt;br /&gt;
&lt;br /&gt;
The following are the monsters one might face in the [[HentaiVerse]], including their attacks, immunities and weaknesses:&lt;br /&gt;
&lt;br /&gt;
==Ordinary monsters==&lt;br /&gt;
{| {{table}} border=&amp;quot;1&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Monster&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Immunity&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Effective&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Most Effective&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Attack Name&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Attack Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Amphibious Sperm Whale&lt;br /&gt;
|&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|Bukkake&lt;br /&gt;
|[[Unspecified]]&lt;br /&gt;
|-&lt;br /&gt;
|Blue Slime&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|Bouip&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|Cockatrice&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|Kick&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|-&lt;br /&gt;
|Cookie Monster&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|Cookie Cutter&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|-&lt;br /&gt;
|Fire Fox&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|Burning Tail&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|Giant Panda&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|Bamboo Attack&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|-&lt;br /&gt;
|Green Slime&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|Jiggle&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|Mantitcore&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|Squirt&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|Mutant Peacock&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]], [[Elec]]&lt;br /&gt;
|Peck&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|-&lt;br /&gt;
|Rabid Hamster&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|[[Elec]], [[Wind]], [[Holy]]&lt;br /&gt;
|Rabid Bite&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
|-&lt;br /&gt;
|Scary Ghost&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Haunt&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
|-&lt;br /&gt;
|Tentacle Monster&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|Horrible Rape&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mini-bosses==&lt;br /&gt;
{| {{table}} border=&amp;quot;1&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Monster&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Immunity&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Effective&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Most Effective&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Attack Name&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Attack Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Apathetic Canuck&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|mEH&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|Blue Hedgehog&lt;br /&gt;
|[[Cold]], [[Holy]]&lt;br /&gt;
|&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|Spin Attack&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|-&lt;br /&gt;
|Manthra&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|Claw Swipe&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|-&lt;br /&gt;
|Mind Raper&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|Toddlerguro&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Cow&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|Moo&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Legendary monsters==&lt;br /&gt;
{| {{table}} border=&amp;quot;1&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Monster&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Immunities&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Weakness&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Magic Attack&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Spirit Attack&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dalek&lt;br /&gt;
|[[Cold]], [[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|Death Ray&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Konata&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Timotei&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mithra&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|Purr&lt;br /&gt;
|Undress&lt;br /&gt;
|-&lt;br /&gt;
|Ryouko Asakura&lt;br /&gt;
|[[Cold]], [[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|Spike Shot&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|White Bunneh&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Yuki Nagato&lt;br /&gt;
|Elemental&lt;br /&gt;
|&lt;br /&gt;
|Stoic Staredown&lt;br /&gt;
|Data Rewrite&lt;br /&gt;
|-&lt;br /&gt;
|Mikuru Asahina&lt;br /&gt;
|[[Wind]], [[Fire]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Mikuru Beam&lt;br /&gt;
|Time Quake&lt;br /&gt;
|-&lt;br /&gt;
|Manbearpig&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Super Serial&lt;br /&gt;
|Global Warming&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Hitokiri84</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=System_Monsters&amp;diff=1982</id>
		<title>System Monsters</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=System_Monsters&amp;diff=1982"/>
		<updated>2009-08-03T23:02:40Z</updated>

		<summary type="html">&lt;p&gt;Hitokiri84: /* Ordinary monsters */  Peacock isn&amp;#039;t immune to Holy either, although I&amp;#039;m sure it used to be at some point in time. &amp;quot;Smite hits Mutant Peacock for 372 holy damage.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of monsters you&#039;ll encounter in the [[Arena]] and [[Grindfest]]. For event monsters, see [[Battle Event Bestiary]].&lt;br /&gt;
&lt;br /&gt;
The highest level monsters that you can face are equal to your current level.&lt;br /&gt;
&lt;br /&gt;
The following are the monsters one might face in the [[HentaiVerse]], including their attacks, immunities and weaknesses:&lt;br /&gt;
&lt;br /&gt;
==Ordinary monsters==&lt;br /&gt;
{| {{table}} border=&amp;quot;1&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Monster&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Immunity&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Effective&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Most Effective&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Attack Name&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Attack Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Amphibious Sperm Whale&lt;br /&gt;
|&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|Bukkake&lt;br /&gt;
|[[Unspecified]]&lt;br /&gt;
|-&lt;br /&gt;
|Blue Slime&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|Bouip&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|Cockatrice&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|Kick&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|-&lt;br /&gt;
|Cookie Monster&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|Cookie Cutter&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|-&lt;br /&gt;
|Fire Fox&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|Burning Tail&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|Giant Panda&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|Bamboo Attack&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|-&lt;br /&gt;
|Green Slime&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|Jiggle&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|Mantitcore&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|Squirt&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|Mutant Peacock&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]], [[Elec]]&lt;br /&gt;
|Peck&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|-&lt;br /&gt;
|Rabid Hamster&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|[[Elec]], [[Wind]], [[Holy]]&lt;br /&gt;
|Rabid Bite&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
|-&lt;br /&gt;
|Scary Ghost&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Haunt&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
|-&lt;br /&gt;
|Tentacle Monster&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|Horrible Rape&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mini-bosses==&lt;br /&gt;
{| {{table}} border=&amp;quot;1&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Monster&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Immunity&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Effective&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Most Effective&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Attack Name&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Attack Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Apathetic Canuck&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|mEH&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|Blue Hedgehog&lt;br /&gt;
|[[Cold]], [[Holy]]&lt;br /&gt;
|&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|Spin Attack&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|-&lt;br /&gt;
|Manthra&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|Claw Swipe&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|-&lt;br /&gt;
|Mind Raper&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|Toddlerguro&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Cow&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|Moo&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Legendary monsters==&lt;br /&gt;
{| {{table}} border=&amp;quot;1&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Monster&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Immunities&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Weakness&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Magic Attack&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Spirit Attack&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dalek&lt;br /&gt;
|[[Cold]], [[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|Death Ray&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Konata&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Timotei&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mithra&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|Purr&lt;br /&gt;
|Undress&lt;br /&gt;
|-&lt;br /&gt;
|Ryouko Asakura&lt;br /&gt;
|[[Cold]], [[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|Spike Shot&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|White Bunneh&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Yuki Nagato&lt;br /&gt;
|Elemental&lt;br /&gt;
|&lt;br /&gt;
|Stoic Staredown&lt;br /&gt;
|Data Rewrite&lt;br /&gt;
|-&lt;br /&gt;
|Mikuru Asahina&lt;br /&gt;
|[[Wind]], [[Fire]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Mikuru Beam&lt;br /&gt;
|Time Quake&lt;br /&gt;
|-&lt;br /&gt;
|Manbearpig&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Super Serial&lt;br /&gt;
|Global Warming&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Hitokiri84</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=System_Monsters&amp;diff=1981</id>
		<title>System Monsters</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=System_Monsters&amp;diff=1981"/>
		<updated>2009-08-03T22:57:41Z</updated>

		<summary type="html">&lt;p&gt;Hitokiri84: /* Ordinary monsters */  Cookie Monster is also not immune to Holy. &amp;quot;Smite blasts Cookie Monster for 581 holy damage.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of monsters you&#039;ll encounter in the [[Arena]] and [[Grindfest]]. For event monsters, see [[Battle Event Bestiary]].&lt;br /&gt;
&lt;br /&gt;
The highest level monsters that you can face are equal to your current level.&lt;br /&gt;
&lt;br /&gt;
The following are the monsters one might face in the [[HentaiVerse]], including their attacks, immunities and weaknesses:&lt;br /&gt;
&lt;br /&gt;
==Ordinary monsters==&lt;br /&gt;
{| {{table}} border=&amp;quot;1&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Monster&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Immunity&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Effective&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Most Effective&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Attack Name&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Attack Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Amphibious Sperm Whale&lt;br /&gt;
|&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|Bukkake&lt;br /&gt;
|[[Unspecified]]&lt;br /&gt;
|-&lt;br /&gt;
|Blue Slime&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|Bouip&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|Cockatrice&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|Kick&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|-&lt;br /&gt;
|Cookie Monster&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|Cookie Cutter&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|-&lt;br /&gt;
|Fire Fox&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|Burning Tail&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|Giant Panda&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|Bamboo Attack&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|-&lt;br /&gt;
|Green Slime&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|Jiggle&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|Mantitcore&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|Squirt&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|Mutant Peacock&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]], [[Elec]]&lt;br /&gt;
|Peck&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|-&lt;br /&gt;
|Rabid Hamster&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|[[Elec]], [[Wind]], [[Holy]]&lt;br /&gt;
|Rabid Bite&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
|-&lt;br /&gt;
|Scary Ghost&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Haunt&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
|-&lt;br /&gt;
|Tentacle Monster&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|Horrible Rape&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mini-bosses==&lt;br /&gt;
{| {{table}} border=&amp;quot;1&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Monster&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Immunity&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Effective&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Most Effective&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Attack Name&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Attack Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Apathetic Canuck&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|mEH&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|Blue Hedgehog&lt;br /&gt;
|[[Cold]], [[Holy]]&lt;br /&gt;
|&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|Spin Attack&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|-&lt;br /&gt;
|Manthra&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|Claw Swipe&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|-&lt;br /&gt;
|Mind Raper&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|Toddlerguro&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Cow&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|Moo&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Legendary monsters==&lt;br /&gt;
{| {{table}} border=&amp;quot;1&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Monster&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Immunities&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Weakness&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Magic Attack&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Spirit Attack&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dalek&lt;br /&gt;
|[[Cold]], [[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|Death Ray&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Konata&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Timotei&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mithra&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|Purr&lt;br /&gt;
|Undress&lt;br /&gt;
|-&lt;br /&gt;
|Ryouko Asakura&lt;br /&gt;
|[[Cold]], [[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|Spike Shot&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|White Bunneh&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Yuki Nagato&lt;br /&gt;
|Elemental&lt;br /&gt;
|&lt;br /&gt;
|Stoic Staredown&lt;br /&gt;
|Data Rewrite&lt;br /&gt;
|-&lt;br /&gt;
|Mikuru Asahina&lt;br /&gt;
|[[Wind]], [[Fire]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Mikuru Beam&lt;br /&gt;
|Time Quake&lt;br /&gt;
|-&lt;br /&gt;
|Manbearpig&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Super Serial&lt;br /&gt;
|Global Warming&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Hitokiri84</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=System_Monsters&amp;diff=1980</id>
		<title>System Monsters</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=System_Monsters&amp;diff=1980"/>
		<updated>2009-08-03T22:49:43Z</updated>

		<summary type="html">&lt;p&gt;Hitokiri84: /* Ordinary monsters */ Minor edit to delete Mantitcore immunity to Holy since &amp;quot;Smite blasts Mantitcore for 535 holy damage.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of monsters you&#039;ll encounter in the [[Arena]] and [[Grindfest]]. For event monsters, see [[Battle Event Bestiary]].&lt;br /&gt;
&lt;br /&gt;
The highest level monsters that you can face are equal to your current level.&lt;br /&gt;
&lt;br /&gt;
The following are the monsters one might face in the [[HentaiVerse]], including their attacks, immunities and weaknesses:&lt;br /&gt;
&lt;br /&gt;
==Ordinary monsters==&lt;br /&gt;
{| {{table}} border=&amp;quot;1&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Monster&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Immunity&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Effective&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Most Effective&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Attack Name&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Attack Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Amphibious Sperm Whale&lt;br /&gt;
|&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|Bukkake&lt;br /&gt;
|[[Unspecified]]&lt;br /&gt;
|-&lt;br /&gt;
|Blue Slime&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|Bouip&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|Cockatrice&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|Kick&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|-&lt;br /&gt;
|Cookie Monster&lt;br /&gt;
|[[Cold]], [[Holy]]&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|Cookie Cutter&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|-&lt;br /&gt;
|Fire Fox&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|Burning Tail&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|Giant Panda&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|Bamboo Attack&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|-&lt;br /&gt;
|Green Slime&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|Jiggle&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|Mantitcore&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|Squirt&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|Mutant Peacock&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]], [[Elec]]&lt;br /&gt;
|Peck&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|-&lt;br /&gt;
|Rabid Hamster&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|[[Elec]], [[Wind]], [[Holy]]&lt;br /&gt;
|Rabid Bite&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
|-&lt;br /&gt;
|Scary Ghost&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Haunt&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
|-&lt;br /&gt;
|Tentacle Monster&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|Horrible Rape&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mini-bosses==&lt;br /&gt;
{| {{table}} border=&amp;quot;1&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Monster&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Immunity&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Effective&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Most Effective&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Attack Name&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Attack Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Apathetic Canuck&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|mEH&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|Blue Hedgehog&lt;br /&gt;
|[[Cold]], [[Holy]]&lt;br /&gt;
|&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|Spin Attack&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|-&lt;br /&gt;
|Manthra&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|Claw Swipe&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|-&lt;br /&gt;
|Mind Raper&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|Toddlerguro&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Cow&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|Moo&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Legendary monsters==&lt;br /&gt;
{| {{table}} border=&amp;quot;1&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Monster&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Immunities&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Weakness&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Magic Attack&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Spirit Attack&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dalek&lt;br /&gt;
|[[Cold]], [[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|Death Ray&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Konata&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Timotei&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mithra&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|Purr&lt;br /&gt;
|Undress&lt;br /&gt;
|-&lt;br /&gt;
|Ryouko Asakura&lt;br /&gt;
|[[Cold]], [[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|Spike Shot&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|White Bunneh&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Yuki Nagato&lt;br /&gt;
|Elemental&lt;br /&gt;
|&lt;br /&gt;
|Stoic Staredown&lt;br /&gt;
|Data Rewrite&lt;br /&gt;
|-&lt;br /&gt;
|Mikuru Asahina&lt;br /&gt;
|[[Wind]], [[Fire]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Mikuru Beam&lt;br /&gt;
|Time Quake&lt;br /&gt;
|-&lt;br /&gt;
|Manbearpig&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Super Serial&lt;br /&gt;
|Global Warming&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Hitokiri84</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=System_Monsters&amp;diff=1979</id>
		<title>System Monsters</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=System_Monsters&amp;diff=1979"/>
		<updated>2009-08-03T22:46:35Z</updated>

		<summary type="html">&lt;p&gt;Hitokiri84: Undo revision 1978 by Hitokiri84 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of monsters you&#039;ll encounter in the [[Arena]] and [[Grindfest]]. For event monsters, see [[Battle Event Bestiary]].&lt;br /&gt;
&lt;br /&gt;
The highest level monsters that you can face are equal to your current level.&lt;br /&gt;
&lt;br /&gt;
The following are the monsters one might face in the [[HentaiVerse]], including their attacks, immunities and weaknesses:&lt;br /&gt;
&lt;br /&gt;
==Ordinary monsters==&lt;br /&gt;
{| {{table}} border=&amp;quot;1&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Monster&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Immunity&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Effective&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Most Effective&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Attack Name&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Attack Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Amphibious Sperm Whale&lt;br /&gt;
|&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|Bukkake&lt;br /&gt;
|[[Unspecified]]&lt;br /&gt;
|-&lt;br /&gt;
|Blue Slime&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|Bouip&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|Cockatrice&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|Kick&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|-&lt;br /&gt;
|Cookie Monster&lt;br /&gt;
|[[Cold]], [[Holy]]&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|Cookie Cutter&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|-&lt;br /&gt;
|Fire Fox&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|Burning Tail&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|Giant Panda&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|Bamboo Attack&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|-&lt;br /&gt;
|Green Slime&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|Jiggle&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|Mantitcore&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|Squirt&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|Mutant Peacock&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]], [[Elec]]&lt;br /&gt;
|Peck&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|-&lt;br /&gt;
|Rabid Hamster&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|[[Elec]], [[Wind]], [[Holy]]&lt;br /&gt;
|Rabid Bite&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
|-&lt;br /&gt;
|Scary Ghost&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Haunt&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
|-&lt;br /&gt;
|Tentacle Monster&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|Horrible Rape&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mini-bosses==&lt;br /&gt;
{| {{table}} border=&amp;quot;1&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Monster&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Immunity&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Effective&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Most Effective&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Attack Name&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Attack Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Apathetic Canuck&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|mEH&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|Blue Hedgehog&lt;br /&gt;
|[[Cold]], [[Holy]]&lt;br /&gt;
|&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|Spin Attack&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|-&lt;br /&gt;
|Manthra&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|Claw Swipe&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|-&lt;br /&gt;
|Mind Raper&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|Toddlerguro&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Cow&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|Moo&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Legendary monsters==&lt;br /&gt;
{| {{table}} border=&amp;quot;1&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Monster&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Immunities&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Weakness&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Magic Attack&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Spirit Attack&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dalek&lt;br /&gt;
|[[Cold]], [[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|Death Ray&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Konata&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Timotei&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mithra&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|Purr&lt;br /&gt;
|Undress&lt;br /&gt;
|-&lt;br /&gt;
|Ryouko Asakura&lt;br /&gt;
|[[Cold]], [[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|Spike Shot&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|White Bunneh&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Yuki Nagato&lt;br /&gt;
|Elemental&lt;br /&gt;
|&lt;br /&gt;
|Stoic Staredown&lt;br /&gt;
|Data Rewrite&lt;br /&gt;
|-&lt;br /&gt;
|Mikuru Asahina&lt;br /&gt;
|[[Wind]], [[Fire]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Mikuru Beam&lt;br /&gt;
|Time Quake&lt;br /&gt;
|-&lt;br /&gt;
|Manbearpig&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Super Serial&lt;br /&gt;
|Global Warming&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Hitokiri84</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=System_Monsters&amp;diff=1978</id>
		<title>System Monsters</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=System_Monsters&amp;diff=1978"/>
		<updated>2009-08-03T22:44:36Z</updated>

		<summary type="html">&lt;p&gt;Hitokiri84: /* Ordinary monsters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of monsters you&#039;ll encounter in the [[Arena]] and [[Grindfest]]. For event monsters, see [[Battle Event Bestiary]].&lt;br /&gt;
&lt;br /&gt;
The highest level monsters that you can face are equal to your current level.&lt;br /&gt;
&lt;br /&gt;
The following are the monsters one might face in the [[HentaiVerse]], including their attacks, immunities and weaknesses:&lt;br /&gt;
&lt;br /&gt;
==Ordinary monsters==&lt;br /&gt;
{| {{table}} border=&amp;quot;1&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Monster&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Immunity&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Effective&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Most Effective&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Attack Name&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Attack Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Amphibious Sperm Whale&lt;br /&gt;
|&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|Bukkake&lt;br /&gt;
|[[Unspecified]]&lt;br /&gt;
|-&lt;br /&gt;
|Blue Slime&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|Bouip&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|Cockatrice&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|Kick&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|-&lt;br /&gt;
|Cookie Monster&lt;br /&gt;
|[[Cold]], [[Holy]]&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|Cookie Cutter&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|-&lt;br /&gt;
|Fire Fox&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|Burning Tail&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|Giant Panda&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|Bamboo Attack&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|-&lt;br /&gt;
|Green Slime&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|Jiggle&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|Mantitcore&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|Squirt&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|Mutant Peacock&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]], [[Elec]]&lt;br /&gt;
|Peck&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|-&lt;br /&gt;
|Rabid Hamster&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|[[Elec]], [[Wind]], [[Holy]]&lt;br /&gt;
|Rabid Bite&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
|-&lt;br /&gt;
|Scary Ghost&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Haunt&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
|-&lt;br /&gt;
|Tentacle Monster&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|Horrible Rape&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mini-bosses==&lt;br /&gt;
{| {{table}} border=&amp;quot;1&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Monster&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Immunity&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Effective&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Most Effective&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Attack Name&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Attack Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Apathetic Canuck&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|mEH&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|Blue Hedgehog&lt;br /&gt;
|[[Cold]], [[Holy]]&lt;br /&gt;
|&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|Spin Attack&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|-&lt;br /&gt;
|Manthra&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|Claw Swipe&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|-&lt;br /&gt;
|Mind Raper&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|Toddlerguro&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Cow&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|Moo&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Legendary monsters==&lt;br /&gt;
{| {{table}} border=&amp;quot;1&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Monster&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Immunities&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Weakness&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Magic Attack&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Spirit Attack&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dalek&lt;br /&gt;
|[[Cold]], [[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|Death Ray&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Konata&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Timotei&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mithra&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|Purr&lt;br /&gt;
|Undress&lt;br /&gt;
|-&lt;br /&gt;
|Ryouko Asakura&lt;br /&gt;
|[[Cold]], [[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|Spike Shot&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|White Bunneh&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Yuki Nagato&lt;br /&gt;
|Elemental&lt;br /&gt;
|&lt;br /&gt;
|Stoic Staredown&lt;br /&gt;
|Data Rewrite&lt;br /&gt;
|-&lt;br /&gt;
|Mikuru Asahina&lt;br /&gt;
|[[Wind]], [[Fire]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Mikuru Beam&lt;br /&gt;
|Time Quake&lt;br /&gt;
|-&lt;br /&gt;
|Manbearpig&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Super Serial&lt;br /&gt;
|Global Warming&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Hitokiri84</name></author>
	</entry>
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